diff --git a/data/codex-of-power.js b/data/codex-of-power.js index ec3b0c4..81bdd5b 100644 --- a/data/codex-of-power.js +++ b/data/codex-of-power.js @@ -9375,14 +9375,14 @@ let codexData = { "descriptionLocalized": { "deDE": "Sowohl Eure Diener als auch Ihr erhaltet {15/20}% erhöhte Schadensreduktion.", "esES": "Tus esbirros y tú tenéis un {15/20}% más de reducción de daño.", - "esMX": "Tú y tus esbirros ganan un {15/20}% más de reducción de daño.", + "esMX": "Tú y tus esbirros obtienen un {15/20}% más de reducción de daño.", "frFR": "Votre réduction des dégâts et celle de vos serviteurs sont augmentées de {15/20}%.", "itIT": "Aumenta la tua riduzione danni e quella dei tuoi servitori del {15/20}%.", - "jaJP": "自身とミニオンの受けるダメージが{15/20}%減少する。", + "jaJP": "自身とミニオンのダメージ減少率が{15/20}%増加する。", "koKR": "자신과 하수인의 피해 감소가 {15/20}% 증가합니다.", "plPL": "Ty i twoje sługi zyskujecie {15/20}% premii do redukcji obrażeń.", "ptBR": "Você e seus lacaios recebem {15/20}% a mais de redução de dano.", - "ruRU": "Урон, наносимый вам и вашим прислужникам, дополнительно уменьшается на {15/20}%.", + "ruRU": "Урон, получаемый вами и вашими прислужниками, уменьшается еще на {15/20}%.", "trTR": "Sen ve Yardakçıların {15/20}% artırılmış Hasar Azaltma kazanırsınız.", "zhCN": "你和你的仆从获得 {15/20}% 伤害减免加成。", "zhTW": "你與僕從的傷害減免提高 {15/20}%。" @@ -10004,7 +10004,7 @@ let codexData = { "ptBR": "Aumenta o dano das flechas de Salva que ricocheteiam de 40% para {40/60}%. As flechas de Salva têm {60/80}% de chance de se dividirem em 2 flechas sempre que ricocheteiam.", "ruRU": "Урон стрел, рикошетящих при применении \"Шквального огня\", увеличивается с 40% до {60/80}%. После рикошета стрелы \"Шквального огня\" могут с вероятностью {40/60}% разделиться на 2.", "trTR": "Yaylım Ateşinden seken okların verdiği hasarı %40'tan {60/80}% oranına çıkarır. Yaylım Ateşi okları, sektiklerinde {40/60}% ihtimalle 2 oka bölünür.", - "zhCN": "从乱射中弹射的箭矢伤害从 40% 提高至 {60/80}%。乱射的箭矢在弹射时有 {40/60}% 的概率分裂成 2 支。", + "zhCN": "从乱射中弹射的箭矢伤害从 40% 提高至 {60/80}%。乱射的箭矢在弹射时有 {40/60}% 的几率分裂成 2 支。", "zhTW": "箭幕彈射的箭矢所造成的傷害從 40% 提高至 {60/80}%。箭幕的箭矢在彈射後,有 {40/60}% 的機率分裂成 2 支箭矢。" }, "dungeon": "Shadowed Plunge", diff --git a/data/necromancer.js b/data/necromancer.js index bd86eb9..c60e138 100644 --- a/data/necromancer.js +++ b/data/necromancer.js @@ -3396,7 +3396,7 @@ Tags: Macabre, Bone, Damage, Cooldown, Essence, Physical.`, "jaJP": "〈ボーンスピリット〉が敵1体に命中した後、次の4秒間にわたって最大精髄量の30%の精髄を生成する。", "koKR": "뼈 영혼이 적에게 적중하면 다음 4초에 걸쳐 최대 정수의 30%만큼 정수를 생성합니다.", "plPL": "Po trafieniu wroga Kościanym Widmem generujesz 30% twojej maksymalnej esencji w ciągu kolejnych 4 sek.", - "ptBR": "Quando Espírito de Ossos atinge um inimigo, você gera 0.3 de essência ao longo dos próximos 4 s.", + "ptBR": "Quando Espírito de Ossos atinge um inimigo, você gera 30% de essência máxima ao longo dos próximos 4 s.", "ruRU": "Когда костяной дух поражает противника, вы восстанавливаете 30% максимального запаса эссенции за 4 сек.", "trTR": "Kemik Ruh bir düşmana vurduktan sonraki 4 saniye boyunca maksimum Özünün 30% kadarı Öz üretirsin.", "zhCN": "骨灵命中一名敌人后, 你会在接下来的 4 秒内回复 30% 精魂上限。", diff --git a/data/paragon.js b/data/paragon.js index 89fede9..6c0789e 100644 --- a/data/paragon.js +++ b/data/paragon.js @@ -24798,14 +24798,14 @@ let paragonData = { "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" }, "bonusLocalized": { - "deDE": "Ihr und Eure Diener verursacht x10% mehr physischen Schaden und Ihr erhaltet +1% Bewegungsgeschwindigkeit für jeden aktiven Diener.", + "deDE": "Ihr und Eure Diener verursacht x10% erhöhten physischen Schaden und Ihr erhaltet +1% Bewegungsgeschwindigkeit für jeden aktiven Diener.", "esES": "Tus esbirros y tú infligís un x10% más de daño físico y tú obtienes un +1% de velocidad de movimiento por cada esbirro activo.", "esMX": "Tú y tus esbirros infligen un x10% más de daño físico y obtienes un +1% de velocidad de movimiento por cada esbirro activo.", "frFR": "Vous et vos serviteurs infligez x10% de dégâts physiques supplémentaires et vous gagnez +1% de vitesse de déplacement par serviteur actif.", "itIT": "Tu e i tuoi servitori infliggete il x10% di danni fisici aggiuntivi e la tua velocità di movimento aumenta del +1% per ogni servitore attivo.", "jaJP": "自身とミニオンの与える物理ダメージがx10%増加し、使役中のミニオン1体ごとに移動速度が+1%上昇する。", "koKR": "자신과 하수인이 주는 물리 피해가 x10% 증가하고, 활성화된 하수인 하나당 이동 속도가 +1% 증가합니다.", - "plPL": "Ty i twoje sługi zadajecie obrażenia Fizyczne zwiększone o x10%, a ty zyskujesz +1% premii do szybkości ruchu za każdego aktywnego sługę.", + "plPL": "Ty i twoje sługi zadajecie obrażenia fizyczne zwiększone o x10%, a ty zyskujesz +1% premii do szybkości ruchu za każdego aktywnego sługę.", "ptBR": "Você e seus lacaios causam x10% a mais de dano físico e você ganha +1% de velocidade de movimento para cada lacaio ativo.", "ruRU": "Вы и ваши прислужники наносите на x10% больше физического урона. Ваша скорость передвижения повышается на +1% за каждого активного прислужника.", "trTR": "Sen ve Yardakçıların x10% artırılmış Fiziksel hasar verirsiniz ve etkin her Yardakçı için +1% Hareket Hızı kazanırsın.", diff --git a/data/rogue.js b/data/rogue.js index d996f6b..337dc05 100644 --- a/data/rogue.js +++ b/data/rogue.js @@ -1126,7 +1126,7 @@ Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy.`, "ruRU": "\"Шквал\" наносит на x20% больше урона уязвимым противникам. Когда \"Шквал\" поражает уязвимого противника, все противники, пораженные за это применение умения, становятся уязвимыми на 3 сек.", "trTR": "Coşku Savunmasız düşmanlara x20% artırılmış hasar verir. Coşku herhangi bir Savunmasız düşmana vurursa bu kullanım sırasında vurulan tüm düşmanları 3 saniyeliğine Savunmasız hâle getirir.", "zhCN": "快刀乱刺对易伤的敌人造成的伤害提升 x20%。如果快刀乱刺命中任意易伤的敌人,其会使所有被该次技能命中的敌人都陷入易伤状态,持续 3 秒。", - "zhTW": "狂襲對易傷造成的傷害提高 x20%。若狂襲擊中任何易傷的敵人,會對該次施放擊中的所有敵人造成易傷,持續 3 秒。" + "zhTW": "狂襲對易傷敵人造成的傷害提高 x20%。若狂襲擊中任何易傷的敵人,會對該次施放擊中的所有敵人造成易傷,持續 3 秒。" }, id: 26, maxPoints: 1, @@ -1161,11 +1161,11 @@ Tags: Core, Cutthroat, Imbueable, Damage, Physical, Energy.`, "jaJP": "敵をすり抜けて回避すると、次に使用する〈コンビネーション〉のダメージがx30%増加し、敵を2.5秒間にわたりスタンさせる。", "koKR": "피하기로 적을 통과하면 다음 연타로 주는 피해가 x30% 증가하고 적을 2.5초 동안 기절시킵니다.", "plPL": "Przeniknięcie przez wroga przy użyciu Odskoku sprawi, że twoje następne Szybkie Natarcie zada większe obrażenia i ogłuszy wrogów na 2.5 sek.", - "ptBR": "Evadir através de um inimigo fará seu próximo Turbilhão para causar x30% a mais de dano e atordoar inimigos por 2.5 s.", + "ptBR": "Evadir através de um inimigo fará seu próximo Turbilhão causar x30% a mais de dano e atordoar inimigos por 2.5 s.", "ruRU": "Когда вы уклоняетесь через противника, ваш следующий \"Шквал\" наносит на x30% больше урона и оглушает противников на 2.5 сек.", "trTR": "Kaçınarak bir düşmanın içinden geçmek, bir sonraki Coşkunun x30% artırılmış hasar vermesini ve düşmanları 2.5 saniyeliğine Sersemletmesini sağlar.", "zhCN": "使用闪避穿过敌人会使你的下一个快刀乱刺造成的伤害提升 x30%,并且击昏敌人 2.5 秒。", - "zhTW": "閃避穿過敵人會使你的下一個狂襲造成 x30% 點傷害,並擊昏敵人 2.5 秒。" + "zhTW": "閃避穿過敵人會使你的下一個狂襲造成的傷害提高 x30%,並擊昏敵人 2.5 秒。" }, id: 27, maxPoints: 1, diff --git a/data/sorcerer.js b/data/sorcerer.js index a2462e9..1eb8855 100644 --- a/data/sorcerer.js +++ b/data/sorcerer.js @@ -1174,7 +1174,7 @@ Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.`, "ruRU": "Пораженные противники, непрерывно получающие урон от \"Испепеления\", обездвиживаются на 1.5 сек. раз в 3 сек.", "trTR": "Bir düşman Yakma ile vurulduğu her 3 saniyede 1.5 saniyeliğine sabitlenir.", "zhCN": "每隔 3 秒,会有一名被焚烧命中的敌人被定身 1.5 秒。", - "zhTW": "每 3 秒內被熾焚烈焰擊中的敵人會定身 1.5 秒。" + "zhTW": "熾焚烈焰每持續擊中敵人 3 秒,可使其定身 1.5 秒。" }, id: 27, maxPoints: 1, @@ -5059,13 +5059,13 @@ Tags: Mana, Pyromancy.`, "frFR": "Vos compétences de pyromancie consomment {4/8/12/16/20/24/28/32/36/40}% de mana en moins et infligent x{2/4/6/8/10/12/14/16/18/20}% de dégâts supplémentaires. Ces bonus sont doublés lorsque vous ne bougez pas pendant 2 s.\n\nTags: Mana, Pyromancie.", "itIT": "Le tue abilità di piromanzia costano il {4/8/12/16/20/24/28/32/36/40}% di mana in meno e infliggono danni aumentati del x{2/4/6/8/10/12/14/16/18/20}%. Questi bonus raddoppiano se si rimane immobili per 2 s.\n\nTags: Mana, Piromanzia.", "jaJP": "火術スキルのマナ消費量が{4/8/12/16/20/24/28/32/36/40}%減少し、ダメージがx{2/4/6/8/10/12/14/16/18/20}%増加する。2秒間静止していると、これらのボーナスが2倍になる。\n\nTags: マナ, 火術.", - "koKR": "방화 기술의 마나 소모량이 {4/8/12/16/20/24/28/32/36/40}% 감소하고 적에게 주는 피해가 x{2/4/6/8/10/12/14/16/18/20}% 증가합니다. 2초 동안 가만히 서있으면 효과가 2배로 증가합니다.\n\nTags: 마나, 방화.", + "koKR": "방화 기술의 마나 소모량이 {4/8/12/16/20/24/28/32/36/40}% 감소하고 적에게 주는 피해가 x{2/4/6/8/10/12/14/16/18/20}% 증가합니다. 2초 동안 가만히 서 있으면 효과가 2배로 증가합니다.\n\nTags: 마나, 방화.", "plPL": "Koszt twoich umiejętności Piromancji jest zmniejszony o {4/8/12/16/20/24/28/32/36/40}% many oraz zadają one obrażenia zwiększone o x{2/4/6/8/10/12/14/16/18/20}%. Jeżeli pozostaniesz w bezruchu przez 2 sek., podwoisz te premie.\n\nTags: Mana, Piromancja.", - "ptBR": "Suas habilidades de piromancia custam {4/8/12/16/20/24/28/32/36/40}% menos mana e causam x{2/4/6/8/10/12/14/16/18/20}% a mais de dano. Os bônus dobram após permanecer imóvel por 2 s.\n\nTags: Mana, Piromancia.", + "ptBR": "Suas habilidades de Piromancia custam {4/8/12/16/20/24/28/32/36/40}% menos mana e causam x{2/4/6/8/10/12/14/16/18/20}% a mais de dano. Os bônus dobram após permanecer imóvel por 2 s.\n\nTags: Mana, Piromancia.", "ruRU": "Умения категории \"Пиромантия\" расходуют на {4/8/12/16/20/24/28/32/36/40}% меньше маны и наносят на x{2/4/6/8/10/12/14/16/18/20}% больше урона. Когда вы стоите неподвижно не меньше 2 сек., бонус удваивается.\n\nTags: Мана, Пиромантия.", "trTR": "Alev Büyüsü Yeteneklerin {4/8/12/16/20/24/28/32/36/40}% daha az Mana harcar ve x{2/4/6/8/10/12/14/16/18/20}% artırılmış hasar verir. 2 saniye sabit durduktan sonra bu bonuslar ikiye katlanır.\n\nTags: Mana, Alev Büyüsü.", "zhCN": "你的爆焰技能消耗的法力降低 {4/8/12/16/20/24/28/32/36/40}%,造成的伤害提高 x{2/4/6/8/10/12/14/16/18/20}%。站立不动 2 秒后,这些加成翻倍。\n\nTags: 法力, 爆焰.", - "zhTW": "你的焰術技能消耗的法力減少 {4/8/12/16/20/24/28/32/36/40}%,且造成的傷害提高 2。若持續站立不動 x{2/4/6/8/10/12/14/16/18/20}% 秒,此效果加倍。\n\nTags: 法力, 焰術." + "zhTW": "你的焰術技能消耗的法力減少 {4/8/12/16/20/24/28/32/36/40}%,且造成的傷害提高 x{2/4/6/8/10/12/14/16/18/20}%。若持續站立不動 2 秒,此效果加倍。\n\nTags: 法力, 焰術." }, id: 139, maxPoints: 3, diff --git a/database/build-50942.json b/database/build-50942.json new file mode 100644 index 0000000..2244276 --- /dev/null +++ b/database/build-50942.json @@ -0,0 +1,256199 @@ +{ + "Barbarian": { + "Expertise": { + "Barbarian_WeaponExpertise_1HAxe": { + "desc": "+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.", + "desc_localized": { + "deDE": "+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% höhere kritische Trefferchance gegen verletzte Gegner. Diese Menge verdoppelt sich, wenn Ihr zwei Äxte verwendet.", + "esES": "+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% más de probabilidad de golpe crítico contra enemigos heridos. Esta cantidad se duplica al usar dos hachas.", + "esMX": "Otorga un +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% más de probabilidad de golpe crítico contra enemigos heridos. La cantidad se duplica al usar dos hachas.", + "frFR": "Vos chances d'infliger un coup critique aux cibles blessées sont augmentées de +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}%. Ces chances sont doublées lorsque vous maniez deux haches.", + "itIT": "La probabilità di critico aumenta del +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% contro i nemici feriti. Questo ammontare raddoppia utilizzando due asce.", + "jaJP": "負傷した敵に対するクリティカルヒット率が+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}%上昇する。斧を2本使っている時は、この上昇量が2倍になる。", + "koKR": "부상당한 적에 대한 극대화 확률이 +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% 증가합니다. 2개의 도끼를 사용하면 효과가 2배로 증가합니다.", + "plPL": "+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% do szansy na trafienie krytyczne przeciw okaleczonym wrogom. Wartość podwojona w przypadku korzystania z dwóch toporów.", + "ptBR": "+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% de chance de acerto crítico aumentada contra inimigos feridos. O valor é dobrado ao usar dois machados.", + "ruRU": "Вероятность критического удара повышается на +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% в бою с противниками с низким уровнем здоровья. Этот объем удваивается при использовании двух топоров.", + "trTR": "Yaralı düşmanlara karşı +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% artırılmış Kritik Vuruş İhtimali. İki balta kullanırken bu miktar ikiye katlanır.", + "zhCN": "对受伤的敌人造成暴击的几率提高 +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}%。使用两把斧时该数值翻倍。", + "zhTW": "對受傷敵人的爆擊機率提高 +{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}%。雙持斧頭時此效果加倍。" + }, + "name": "One-Handed Axe Expertise", + "name_localized": { + "deDE": "Expertise mit Einhandäxten", + "esES": "Pericia con hachas de una mano", + "esMX": "Pericia con hachas de una mano", + "frFR": "Expertise : hache à une main", + "itIT": "Perizia: ascia a una mano", + "jaJP": "片手斧の熟練度", + "koKR": "한손 도끼 전문성", + "plPL": "Biegłość w Toporach Jednoręcznych", + "ptBR": "Perícia com Machado de Uma Mão", + "ruRU": "Мастерство: одноручный топор", + "trTR": "Tek El Balta Uzmanlığı", + "zhCN": "单手斧专精", + "zhTW": "單手斧專精" + }, + "rankup_desc": "Critical Strike Chance against Injured enemies increased to +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "rankup_desc_localized": { + "deDE": "Kritische Trefferchance gegen verletzte Gegner erhöht sich auf +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "esES": "La probabilidad de golpe crítico contra enemigos heridos aumenta hasta un +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "esMX": "La probabilidad de golpe crítico contra enemigos heridos aumenta al +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "frFR": "Chances d'infliger un coup critique aux cibles blessées portées à +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "itIT": "La probabilità di critico contro i nemici feriti aumenta al +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "jaJP": "負傷した敵に対するクリティカルヒット率が+{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%に上昇する。", + "koKR": "부상당한 적에 대한 극대화 확률이 +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%로 증가합니다.", + "plPL": "Szansa na trafienie krytyczne przy atakach wymierzonych w okaleczonych wrogów jest zwiększona do +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "ptBR": "Chance de acerto crítico contra inimigos feridos aumentada para +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "ruRU": "Вероятность критического удара при атаке целей с низким уровнем здоровья повышается до +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%.", + "trTR": "Yaralı düşmanlara karşı Kritik Vuruş İhtimali artarak +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}% oldu.", + "zhCN": "对受伤的敌人造成暴击的几率提高 +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%。", + "zhTW": "對受傷敵人的爆擊機率提高 +{1/1.5/2/2.5/3/3.5/4/4.5/5/5.5}%。" + } + }, + "Barbarian_WeaponExpertise_1HAxe_Bonus_Rank10": { + "desc": "Lucky Hit: Critical Strikes have up to a 55% chance to grant x6% increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.", + "desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer verfügen über eine Chance von bis zu 55%, 2 Sek. lang eine x6% höhere Angriffsgeschwindigkeit zu verleihen. Der Bonus auf Angriffsgeschwindigkeit verdoppelt sich, wenn Ihr zwei Äxte verwendet.", + "esES": "Golpe de suerte: Los golpes críticos tienen hasta un 55% de probabilidad de otorgar un x6% más de velocidad de ataque durante 2 s. El bonus de velocidad de ataque se duplica al usar dos hachas.", + "esMX": "Golpe afortunado: Los golpes críticos tienen hasta un 55% de probabilidad de otorgar un x6% más de velocidad de ataque durante 2 segundos. La bonificación de velocidad de ataque se duplica al usar dos hachas.", + "frFR": "Coup de chance: les coups critiques ont jusqu'à 55% de chances d'augmenter votre vitesse d'attaque de x6% pendant 2 s. Ce bonus à la vitesse d'attaque est doublé lorsque vous maniez deux haches.", + "itIT": "Colpo fortunato: i colpi critici hanno fino al 55% di probabilità di aumentare la velocità d'attacco del x6% per 2 s. Il bonus alla velocità d'attacco raddoppia utilizzando due asce.", + "jaJP": "幸運の一撃: クリティカルヒット時、最大55%の確率で攻撃速度を2秒間x6%上昇させる。斧を2本使っている時は、攻撃速度ボーナスが2倍になる。", + "koKR": "행운의 적중: 극대화 적중 시 최대 55% 확률로 2초 동안 공격 속도가 x6% 증가합니다. 2개의 도끼를 사용하면 추가 공격 속도가 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Trafienia krytyczne mają maksymalnie 55% szans na zapewnienie premii x6% do szybkości ataku na 2 sek. Premia do szybkości ataku jest podwojona w przypadku korzystania z dwóch toporów.", + "ptBR": "Golpe de Sorte: Acertos críticos têm até 55% de chance de conceder x6% de velocidade de ataque aumentada por 2 s. O bônus de velocidade de ataque é dobrado ao usar dois machados.", + "ruRU": "Удачный удар: критические удары с вероятностью до 55% повышают скорость атаки на x6% на 2 сек. Прибавка к скорости атаки удваивается при использовании двух топоров.", + "trTR": "Şanslı Vuruş: Kritik Vuruşlar en fazla %55 ihtimalle 2 saniyeliğine x6% Artırılmış Saldırı Hızı kazandırır. İki Balta kullanırken Saldırı Hızı bonusu ikiye katlanır.", + "zhCN": "幸运一击: 造成暴击时最多有 55% 几率使攻击速度提高 x6%, 持续 2 秒。使用两把斧时攻击速度加成翻倍。", + "zhTW": "幸運觸發:爆擊最高有 55% 機率使攻擊速度提高 x6%,持續 2 秒。雙持斧頭時攻擊速度效果加倍。" + } + }, + "Barbarian_WeaponExpertise_1HAxe_Technique": { + "desc": "{s1}% of damage dealt as Bleed damage.", + "desc_localized": { + "deDE": "{s1} % des verursachten Schadens als Blutungsschaden.", + "esES": "{s1}% del daño infligido como daño de sangrado.", + "esMX": "Infliges un {s1}% del daño como daño de sangrado.", + "frFR": "{s1} % des dégâts sont infligés sous forme de saignement.", + "itIT": "{s1}% dei danni inflitti come danni da sanguinamento.", + "jaJP": "ダメージの{s1}%を流血ダメージとして与える。", + "koKR": "공격력의 {s1}%에 해당하는 출혈 피해를 줍니다.", + "plPL": "{s1}% zadanych obrażeń to obrażenia od krwawienia.", + "ptBR": "{s1}% do dano causado como dano de sangramento.", + "ruRU": "{s1}% урона наносится в виде урона от кровотечения.", + "trTR": "Hasarın %{s1} kadarı Kanama hasarı olarak verilir.", + "zhCN": "造成伤害的{s1}%作为流血伤害。", + "zhTW": "造成的 {s1}% 傷害轉為流血傷害。" + }, + "name": "1-Handed Axe", + "name_localized": { + "deDE": "Einhandaxt", + "esES": "Hacha de una mano", + "esMX": "Hacha de una mano", + "frFR": "Hache à une main", + "itIT": "Ascia a una mano", + "jaJP": "片手用斧", + "koKR": "한손 도끼", + "plPL": "Topór jednoręczny", + "ptBR": "Machado de uma mão", + "ruRU": "Одноручный топор", + "trTR": "Tek El Baltası", + "zhCN": "单手斧", + "zhTW": "單手斧" + } + }, + "Barbarian_WeaponExpertise_1HMace": { + "desc": "x{1/2/3/4/5/6/7/8/9/10}% increased damage to Stunned enemies. Double this amount when using two Maces.", + "desc_localized": { + "deDE": "Fügt betäubten Gegnern x{1/2/3/4/5/6/7/8/9/10}% mehr Schaden zu. Diese Menge verdoppelt sich, wenn Ihr zwei Streitkolben verwendet.", + "esES": "x{1/2/3/4/5/6/7/8/9/10}% más de daño a enemigos aturdidos. Esta cantidad se duplica al usar dos mazas.", + "esMX": "Otorga un x{1/2/3/4/5/6/7/8/9/10}% más de daño contra enemigos aturdidos. La cantidad se duplica si usas dos mazas.", + "frFR": "Vous infligez x{1/2/3/4/5/6/7/8/9/10}% de dégâts supplémentaires aux cibles étourdies. Ce montant est doublé lorsque vous maniez deux masses.", + "itIT": "Infliggi il x{1/2/3/4/5/6/7/8/9/10}% di danni aggiuntivi ai nemici storditi. Questo ammontare raddoppia utilizzando due mazze.", + "jaJP": "スタン状態の敵に与えるダメージがx{1/2/3/4/5/6/7/8/9/10}%増加する。メイスを2本使っている時は、この増加量が2倍になる。", + "koKR": "기절한 적에 대한 공격력이 x{1/2/3/4/5/6/7/8/9/10}% 증가합니다. 2개의 철퇴를 사용하면 효과가 2배로 증가합니다.", + "plPL": "x{1/2/3/4/5/6/7/8/9/10}% do obrażeń zadawanych ogłuszonym wrogom. Wartość ta jest podwojona w przypadku korzystania z dwóch buław.", + "ptBR": "x{1/2/3/4/5/6/7/8/9/10}% de dano aumentado contra inimigos atordoados. O valor é dobrado ao usar duas maças.", + "ruRU": "Вы наносите на x{1/2/3/4/5/6/7/8/9/10}% больше урона оглушенным целям. Этот объем удваивается при использовании двух булав.", + "trTR": "Sersemletilmiş düşmanlara x{1/2/3/4/5/6/7/8/9/10}% artırılmış hasar. İki Gürz kullanırken bu miktar ikiye katlanır.", + "zhCN": "对被击昏的敌人造成的伤害提高 x{1/2/3/4/5/6/7/8/9/10}%。使用两把钉锤时该数值翻倍。", + "zhTW": "對昏迷的敵人造成的傷害提高 x{1/2/3/4/5/6/7/8/9/10}%。雙持釘鎚時此效果加倍。" + }, + "name": "One-Handed Mace Expertise", + "name_localized": { + "deDE": "Expertise mit Einhandstreitkolben", + "esES": "Pericia con mazas de una mano", + "esMX": "Pericia con mazas de una mano", + "frFR": "Expertise : masse à une main", + "itIT": "Perizia: mazza a una mano", + "jaJP": "片手メイスの熟練度", + "koKR": "한손 철퇴 전문성", + "plPL": "Biegłość w Buławach Jednoręcznych", + "ptBR": "Perícia com Maça de Uma Mão", + "ruRU": "Мастерство: одноручная булава", + "trTR": "Tek El Gürz Uzmanlığı", + "zhCN": "单手锤专精", + "zhTW": "單手釘鎚專精" + }, + "rankup_desc": "Damage to Stunned increased to x{2/3/4/5/6/7/8/9/10/11}%.", + "rankup_desc_localized": { + "deDE": "Schaden gegen betäubte Gegner erhöht sich auf x{2/3/4/5/6/7/8/9/10/11}%.", + "esES": "Daño a enemigos aturdidos aumentado a un x{2/3/4/5/6/7/8/9/10/11}%.", + "esMX": "El daño a los enemigos aturdidos aumenta al x{2/3/4/5/6/7/8/9/10/11}%.", + "frFR": "Dégâts infligés aux cibles étourdies portés à x{2/3/4/5/6/7/8/9/10/11}%.", + "itIT": "Danni ai nemici storditi aumentano al x{2/3/4/5/6/7/8/9/10/11}%.", + "jaJP": "スタン状態の敵へのダメージがx{2/3/4/5/6/7/8/9/10/11}%に増加する。", + "koKR": "기절한 적에게 주는 피해가 x{2/3/4/5/6/7/8/9/10/11}%로 증가합니다.", + "plPL": "Obrażenia zadawane ogłuszonym celom są zwiększone do x{2/3/4/5/6/7/8/9/10/11}%.", + "ptBR": "Dano contra inimigos atordoados aumentado para x{2/3/4/5/6/7/8/9/10/11}%.", + "ruRU": "Урон, наносимый оглушенным целям, увеличивается до x{2/3/4/5/6/7/8/9/10/11}%.", + "trTR": "Sersemletilmişlere verilen hasar artarak x{2/3/4/5/6/7/8/9/10/11}% oldu.", + "zhCN": "对被击昏的目标造成的伤害提高至 x{2/3/4/5/6/7/8/9/10/11}%。", + "zhTW": "對昏迷敵人造成的傷害提高 x{2/3/4/5/6/7/8/9/10/11}%。" + } + }, + "Barbarian_WeaponExpertise_1HMace_Rank10": { + "desc": "Lucky Hit: Up to a 10% chance to gain Berserking for 1.5 seconds when you hit a Stunned enemy. Double this chance when using two Maces.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen betäubten Gegner trefft, erhaltet Ihr eine Chance von bis zu 10%, 1.5 Sek. lang in den Berserkermodus zu verfallen. Diese Chance verdoppelt sich, wenn Ihr zwei Streitkolben verwendet.", + "esES": "Golpe de suerte: Hasta un 10% de probabilidad de obtener vesania durante 1.5 s cuando golpeas a un enemigo aturdido. Esta probabilidad se duplica al usar dos mazas.", + "esMX": "Golpe afortunado: Otorga hasta un 10% de probabilidad de obtener enajenación durante 1.5 segundos al golpear a un enemigo aturdido. La probabilidad se duplica al usar dos mazas.", + "frFR": "Coup de chance: vous avez jusqu'à 10% de chances d'obtenir l'effet de Rage du berserker pendant 1.5 s lorsque vous frappez une cible étourdie. Ces chances sont doublées lorsque vous maniez deux masses.", + "itIT": "Colpo fortunato: fino al 10% di probabilità di ottenere Berserk per 1.5 s quando colpisci un nemico stordito. Questa probabilità raddoppia utilizzando due mazze.", + "jaJP": "幸運の一撃: スタン状態の敵を攻撃すると、最大10%の確率で1.5秒間バーサーク状態となる。メイスを2本使っている時は、この確率が2倍になる。", + "koKR": "행운의 적중: 기절한 적에게 공격을 적중시키면 최대 10% 확률로 1.5초 동안 광폭화 효과를 얻습니다. 2개의 철퇴를 사용하면 확률이 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Przy trafieniu ogłuszonego wroga masz maksymalnie 10% szans na berserkowanie przez 1.5 sek. Szansa jest podwojona, jeśli korzystasz z dwóch buław.", + "ptBR": "Golpe de Sorte: Até 10% de chance de receber Berserk por 1.5 s ao acertar um inimigo atordoado. A chance é dobrada ao usar duas maças.", + "ruRU": "Удачный удар: когда вы поражаете оглушенного противника, вы с вероятностью до 10% переходите в состояние берсерка на 1.5 сек. Вероятность удваивается при использовании двух булав.", + "trTR": "Şanslı Vuruş: Sersemletilmiş bir düşmana vurduğunda en fazla %10 ihtimalle 1.5 saniyeliğine Başıbozukluk kazan. İki Gürz kullanırken bu ihtimal ikiye katlanır.", + "zhCN": "幸运一击: 命中被击昏的敌人最多有 10% 几率获得狂暴, 持续 1.5 秒。使用两把钉锤时该几率翻倍。", + "zhTW": "幸運觸發:當你擊中昏迷的敵人時,最多有 10% 機率獲得狂暴,持續 1.5 秒。雙持釘鎚時此機率加倍。" + } + }, + "Barbarian_WeaponExpertise_1HMace_Technique": { + "desc": "You have a {s1}% chance to Overpower crowd controlled enemies.", + "desc_localized": { + "deDE": "Ihr habt eine Chance von {s1} %, Gegner mit Kontrollverlust zu überwältigen.", + "esES": "Tienes un {s1}% de probabilidad de arrollar a enemigos afectados por control de masas.", + "esMX": "Tienes un {s1}% de probabilidad de abrumar a enemigos bajo los efectos del control de multitudes.", + "frFR": "Vous avez {s1} % de chances d'accabler les adversaires subissant un effet de perte de contrôle.", + "itIT": "Hai una probabilità del {s1}% di sopraffare i nemici sotto effetti debilitanti.", + "jaJP": "{s1}%の確率で、操作障害効果を受けた敵にオーバーパワーを発動する。", + "koKR": "군중 제어의 영향을 받는 적을 {s1}% 확률로 제압합니다.", + "plPL": "Masz {s1}% szans na obezwładnienie wrogów znajdujących się pod działaniem efektu ograniczającego kontrolę.", + "ptBR": "Você tem {s1}% chance de desferir um Golpe Brutal ao atingir inimigos sob controle de grupo.", + "ruRU": "Поражая противника, на которого действуют эффекты контроля, вы с вероятностью {s1}% наносите подавляющий урон.", + "trTR": "Kitle kontrolü etkisindeki düşmana vurduğunda %{s1} ihtimalle Aşırı Güç uygularsın.", + "zhCN": "你有{s1}%几率压制被控制的敌人。", + "zhTW": "你有 {s1}% 機率壓制受到控場效果影響的敵人。" + }, + "name": "1-Handed Mace", + "name_localized": { + "deDE": "Einhandstreitkolben", + "esES": "Maza de una mano", + "esMX": "Maza de una mano", + "frFR": "Masse à une main", + "itIT": "Mazza a una mano", + "jaJP": "片手持ちメイス", + "koKR": "한손 철퇴", + "plPL": "Buława jednoręczna", + "ptBR": "Maça de uma mão", + "ruRU": "Одноручная булава", + "trTR": "Tek El Gürzü", + "zhCN": "单手锤", + "zhTW": "單手釘鎚" + } + }, + "Barbarian_WeaponExpertise_1HSword": { + "desc": "Lucky Hit: Up to a {1/2/3/4/5/6/7/8/9/10}% chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen Gegner trefft, der unter Kontrollverlusteffekten leidet, besteht eine Chance von bis zu {1/2/3/4/5/6/7/8/9/10}%, 5 Wut zu erhalten. Diese Chance verdoppelt sich, wenn Ihr zwei Schwerter verwendet.", + "esES": "Golpe de suerte: Hasta un {1/2/3/4/5/6/7/8/9/10}% de probabilidad de obtener 5 de furia al golpear a un enemigo afectado por control de masas. Este porcentaje se duplica al usar dos espadas.", + "esMX": "Golpe afortunado: Otorga hasta un {1/2/3/4/5/6/7/8/9/10}% de probabilidad de obtener 5 de Furia al golpear a un enemigo bajo los efectos de control de multitudes. Esta probabilidad se duplica al usar dos espadas.", + "frFR": "Coup de chance: vous avez jusqu'à {1/2/3/4/5/6/7/8/9/10}% de chances de gagner 5 points de fureur en touchant une cible subissant un effet de perte de contrôle. Ces chances sont doublées lorsque vous maniez deux épées.", + "itIT": "Colpo fortunato: fino al {1/2/3/4/5/6/7/8/9/10}% di probabilità di ottenere 5 furia colpendo un nemico sotto effetti debilitanti. Questo ammontare raddoppia utilizzando due spade.", + "jaJP": "幸運の一撃: 操作障害効果を受けた敵を攻撃すると、最大{1/2/3/4/5/6/7/8/9/10}%の確率で怒気を5獲得する。剣を2本使っている時は、この確率が2倍になる。", + "koKR": "행운의 적중: 군중 제어 상태의 적에게 공격을 적중시키면 최대 {1/2/3/4/5/6/7/8/9/10}% 확률로 분노를 5 얻습니다. 2개의 검을 사용하면 확률이 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Do {1/2/3/4/5/6/7/8/9/10}% szans na zyskanie 5 pkt. furii przy trafieniu wroga o ograniczonej kontroli. Szansa ta jest podwojona w przypadku korzystania z dwóch mieczy.", + "ptBR": "Golpe de Sorte: Até {1/2/3/4/5/6/7/8/9/10}% de chance de receber 5 de fúria ao atingir um inimigo sob controle de grupo. A chance é dobrada ao usar duas espadas.", + "ruRU": "Удачный удар: когда вы поражаете противника, на которого действуют эффекты контроля, то с вероятностью до {1/2/3/4/5/6/7/8/9/10}% накапливаете 5 ед. ярости. Эта вероятность удваивается при использовании двух мечей.", + "trTR": "Şanslı Vuruş: Kitle Kontrolü Etkisindeki bir düşmana vururken en fazla %{1/2/3/4/5/6/7/8/9/10} ihtimalle 5 Hiddet kazan. İki Kılıç kullanırken bu ihtimal ikiye katlanır.", + "zhCN": "幸运一击: 命中一名被控制的敌人最多有 {1/2/3/4/5/6/7/8/9/10}% 几率获得 5 点怒气。使用两把剑时该几率翻倍。", + "zhTW": "幸運觸發:擊中受控場影響的敵人時,有最多 {1/2/3/4/5/6/7/8/9/10}% 機率獲得 5 點怒氣。雙持劍時此機率加倍。" + }, + "name": "One-Handed Sword Expertise", + "name_localized": { + "deDE": "Expertise mit Einhandschwertern", + "esES": "Pericia con espadas de una mano", + "esMX": "Pericia con espadas de una mano", + "frFR": "Expertise : épée à une main", + "itIT": "Perizia: spada a una mano", + "jaJP": "片手剣の熟練度", + "koKR": "한손 도검 전문성", + "plPL": "Biegłość w Mieczach Jednoręcznych", + "ptBR": "Perícia com Espada de Uma Mão", + "ruRU": "Мастерство: одноручный меч", + "trTR": "Tek El Kılıç Uzmanlığı", + "zhCN": "单手剑专精", + "zhTW": "單手劍專精" + }, + "rankup_desc": "Chance to activate Lucky Hit increased to {2/3/4/5/6/7/8/9/10/11}%.", + "rankup_desc_localized": { + "deDE": "Glückstrefferchance erhöht sich auf {2/3/4/5/6/7/8/9/10/11}%.", + "esES": "Probabilidad de activación de golpe de suerte aumentada a un {2/3/4/5/6/7/8/9/10/11}%.", + "esMX": "La probabilidad de activar el golpe afortunado aumenta al {2/3/4/5/6/7/8/9/10/11}%.", + "frFR": "Chances d'activer Coup de chance portées à {2/3/4/5/6/7/8/9/10/11}%.", + "itIT": "La probabilità di attivare Colpo fortunato aumenta al {2/3/4/5/6/7/8/9/10/11}%.", + "jaJP": "幸運の一撃の発動確率が{2/3/4/5/6/7/8/9/10/11}%に上昇する。", + "koKR": "행운의 적중이 활성화될 확률이 {2/3/4/5/6/7/8/9/10/11}%로 증가합니다.", + "plPL": "Szansa na wywołanie szczęśliwego trafu jest zwiększona do {2/3/4/5/6/7/8/9/10/11}%.", + "ptBR": "Chance de ativar Golpe de Sorte aumentada para {2/3/4/5/6/7/8/9/10/11}%.", + "ruRU": "Вероятность нанести удачный удар повышается до {2/3/4/5/6/7/8/9/10/11}%.", + "trTR": "Şanslı Vuruş etkinleştirme ihtimali artarak %{2/3/4/5/6/7/8/9/10/11} oldu.", + "zhCN": "激活幸运一击的几率提高 {2/3/4/5/6/7/8/9/10/11}%。", + "zhTW": "幸運觸發效果的啟動機率提高至 {2/3/4/5/6/7/8/9/10/11}%。" + } + }, + "Barbarian_WeaponExpertise_1HSword_Rank10": { + "desc": "Killing a Crowd Controlled enemy grants +15% increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner tötet, der unter Kontrollverlusteffekten leidet, erhaltet Ihr 3 Sek. lang eine +15% höhere Angriffsgeschwindigkeit. Die Menge verdoppelt sich, wenn Ihr mit zwei Schwertern tötet.", + "esES": "Matar a un enemigo afectado por control de masas otorga un +15% más de velocidad de ataque durante 3 s. Esta cantidad se duplica al matar con dos espadas.", + "esMX": "Matar a un enemigo bajo los efectos de control de multitudes otorga un +15% más de velocidad de ataque durante 3 segundos. Esta cantidad se duplica para muertes con dos espadas.", + "frFR": "Tuer une cible subissant un effet de perte de contrôle augmente votre vitesse d'attaque de +15% pendant 3 s. Cette valeur est doublée lorsque vous tuez une cible en maniant deux épées.", + "itIT": "Uccidere un nemico sotto effetti debilitanti conferisce un aumento alla velocità d'attacco del +15% per 3 s. Questo ammontare raddoppia per le uccisioni con due spade.", + "jaJP": "操作障害効果を受けた敵を倒すと、攻撃速度が3秒間+15%増加する。剣2本で敵を倒すと、この増加量が2倍になる。", + "koKR": "군중 제어 효과를 받고 있는 적을 처치하면 3초 동안 공격 속도가 +15% 증가합니다. 2개의 검으로 처치하면 효과가 2배로 증가합니다.", + "plPL": "Zabicie wroga o ograniczonej kontroli zapewnia premię +15% do szybkości ataku przez 3 sek. Premia ta jest podwojona w przypadku korzystania z dwóch mieczy.", + "ptBR": "Matar um inimigo sob controle de grupo concede +15% de velocidade de ataque aumentada por 3 s. O valor é dobrado para mortes usando duas espadas.", + "ruRU": "Когда вы убиваете противника, на которого действуют эффекты контроля, ваша скорость атаки повышается на +15% на 3 сек. Этот эффект удваивается при использовании двух мечей.", + "trTR": "Kitle Kontrolü etkisindeki bir düşmanı öldürmek 3 saniyeliğine +15% artırılmış Saldırı Hızı kazandırır. İki Kılıç ile yapılan öldürmelerde bu miktar ikiye katlanır.", + "zhCN": "消灭一名被控制的敌人可以使攻击速度提高 +15%, 持续 3 秒。使用两把剑消灭敌人时该数值翻倍。", + "zhTW": "殺死受控場影響的敵人時,可使攻擊速度提高 +15%,持續 3 秒。雙持劍擊殺敵人時此效果加倍。" + } + }, + "Barbarian_WeaponExpertise_1HSword_Technique": { + "desc": "You have a {s1}% chance to generate 3 Fury when hitting a crowd controlled enemy.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner mit Kontrollverlust trefft, besteht eine Chance von {s1} %, 3 Wut zu erzeugen.", + "esES": "Tienes un {s1}% de probabilidad de generar 3 de furia al golpear a un enemigo afectado por control de masas.", + "esMX": "Tienes un {s1}% de probabilidad de generar 3 de Furia al golpear a un enemigo bajo los efectos del control de multitudes.", + "frFR": "Vous avez {s1} % de chances de générer 3 points de fureur en frappant des adversaires subissant un effet de perte de contrôle.", + "itIT": "Hai una probabilità del {s1}% di generare 3 furia quando colpisci un nemico sotto effetti debilitanti.", + "jaJP": "操作障害効果を受けた敵に攻撃を当てると{s1}%の確率で怒気3を得る。", + "koKR": "군중 제어의 영향을 받는 적에게 공격을 적중시키면 {s1}% 확률로 분노를 3 생성합니다.", + "plPL": "Masz {s1}% szans na wygenerowanie 3 pkt. furii przy trafieniu wroga o ograniczonej kontroli.", + "ptBR": "Você tem {s1}% chance de gerar 3 de fúria ao atingir um inimigo sob controle de grupo.", + "ruRU": "Поражая противника, на которого действуют эффекты контроля, вы с вероятностью {s1}% накапливаете 3 ед. ярости.", + "trTR": "Kitle kontrolü etkisindeki düşmana vurduğunda %{s1} ihtimalle 3 Hiddet üretirsin.", + "zhCN": "攻击被控制的敌人时,你有{s1}%几率生成3点怒气。", + "zhTW": "擊中受控場效果影響的敵人時有 {s1}% 機率產生 3 點怒氣。" + }, + "name": "1-Handed Sword", + "name_localized": { + "deDE": "Einhandschwert", + "esES": "Espada de una mano", + "esMX": "Espada de una mano", + "frFR": "Épée à une main", + "itIT": "Spada a una mano", + "jaJP": "片手剣", + "koKR": "한손 도검", + "plPL": "Miecz jednoręczny", + "ptBR": "Espada de uma mão", + "ruRU": "Одноручный меч", + "trTR": "Tek El Kılıcı", + "zhCN": "单手剑", + "zhTW": "單手劍" + } + }, + "Barbarian_WeaponExpertise_2HAxe": { + "desc": "x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% increased damage to Vulnerable enemies.", + "desc_localized": { + "deDE": "x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% mehr Schaden gegen verwundbare Gegner.", + "esES": "x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% más de daño a enemigos vulnerables.", + "esMX": "Infliges un x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% más de daño a los enemigos vulnerables.", + "frFR": "Vous infligez x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% de dégâts supplémentaires aux cibles vulnérables.", + "itIT": "Infliggi il x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% di danni aggiuntivi ai nemici vulnerabili.", + "jaJP": "脆弱状態の敵に与えるダメージがx{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}%増加する。", + "koKR": "취약한 적에게 주는 피해가 x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% 증가합니다.", + "plPL": "x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% do obrażeń zadawanych odsłoniętym wrogom.", + "ptBR": "x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% de dano aumentado contra inimigos vulneráveis.", + "ruRU": "Вы наносите на x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% больше урона уязвимым противникам.", + "trTR": "Savunmasız düşmanlara x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}% artırılmış hasar.", + "zhCN": "对处于易伤状态的敌人造成的伤害提高 x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}%。", + "zhTW": "對易傷敵人造成的傷害提高 x{1.5/3/4.5/6/7.5/9/10.5/12/13.5/15}%。" + }, + "name": "Two-Handed Axe Expertise", + "name_localized": { + "deDE": "Expertise mit Zweihandäxten", + "esES": "Pericia con hachas de dos manos", + "esMX": "Pericia con hachas de dos manos", + "frFR": "Expertise : hache à deux mains", + "itIT": "Perizia: ascia a due mani", + "jaJP": "両手斧の熟練度", + "koKR": "양손 도끼 전문성", + "plPL": "Biegłość w Toporach Dwuręcznych", + "ptBR": "Perícia com Machado de Duas Mãos", + "ruRU": "Мастерство: двуручный топор", + "trTR": "Çift El Balta Uzmanlığı", + "zhCN": "双手斧专精", + "zhTW": "雙手斧專精" + }, + "rankup_desc": "Damage to Vulnerable enemies increased to x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "rankup_desc_localized": { + "deDE": "Schaden gegen verwundbare Gegner erhöht sich auf x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "esES": "Daño a enemigos vulnerables aumentado a un x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "esMX": "El daño a los enemigos vulnerables aumenta al x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "frFR": "Dégâts infligés aux cibles vulnérables portés à x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "itIT": "Danni ai nemici vulnerabili aumentano al x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "jaJP": "脆弱状態の敵へのダメージがx{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%に増加する。", + "koKR": "취약한 적에게 주는 피해가 x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%|1으로;로; 증가합니다.", + "plPL": "Obrażenia zadawane odsłoniętym wrogom są zwiększone do x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "ptBR": "Dano contra inimigos vulneráveis aumentado para x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "ruRU": "Урон, наносимый уязвимым целям, увеличивается до x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%.", + "trTR": "Savunmasız düşmanlara karşı hasar artarak x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}% oldu.", + "zhCN": "对处于易伤状态的敌人造成的伤害提高 x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%。", + "zhTW": "對易傷敵人造成的傷害提高 x{3/4.5/6/7.5/9/10.5/12/13.5/15/16.5}%。" + } + }, + "Barbarian_WeaponExpertise_2HAxe_Rank10": { + "desc": "+10% increased Critical Strike Chance against Vulnerable enemies.", + "desc_localized": { + "deDE": "+10% höhere kritische Trefferchance gegen verwundbare Gegner.", + "esES": "+10% más de probabilidad de golpe crítico contra enemigos vulnerables.", + "esMX": "+10% más de probabilidad de golpe crítico contra enemigos vulnerables.", + "frFR": "Chances d'infliger un coup critique contre les cibles vulnérables augmentées de +10%.", + "itIT": "La probabilità di critico contro i nemici vulnerabili aumenta del +10%.", + "jaJP": "脆弱状態の敵に対するクリティカルヒット率が+10%増加する。", + "koKR": "취약한 적에 대한 극대화 확률이 +10% 증가합니다.", + "plPL": "+10% do szansy na trafienie krytyczne przy atakach wymierzonych w odsłoniętych wrogów.", + "ptBR": "+10% de chance de acerto crítico aumentada contra inimigos vulneráveis.", + "ruRU": "Вероятность критического удара повышается на +10% в бою с уязвимыми противниками.", + "trTR": "Savunmasız düşmanlara karşı +10% artırılmış Kritik Vuruş İhtimali.", + "zhCN": "对处于易伤状态的敌人造成暴击的几率提高 +10%。", + "zhTW": "對易傷敵人的爆擊機率提高 +10%。" + } + }, + "Barbarian_WeaponExpertise_2HAxe_Technique": { + "desc": "Killing an enemy grants +{s1}% Attack Speed for 2 seconds.", + "desc_localized": { + "deDE": "Das Töten eines Gegners verleiht 2 Sek. lang +{s1} % Angriffsgeschwindigkeit.", + "esES": "Matar a un enemigo otorga +{s1}% de velocidad de ataque durante 2 s.", + "esMX": "Eliminar a un enemigo otorga {s1}% más de velocidad de ataque durante 2 segundos.", + "frFR": "Tuer un adversaire vous octroie un bonus de {s1} % à la vitesse d'attaque pendant 2 s.", + "itIT": "Uccidere un nemico aumenta la velocità d'attacco del {s1}% per 2 s.", + "jaJP": "敵をキルすると2秒間、攻撃速度が{s1}%上昇する。", + "koKR": "적 처치 시 2초 동안 공격 속도가 +{s1}% 증가합니다.", + "plPL": "Zabicie wroga zapewnia premię +{s1}% do szybkości ataku przez 2 sek.", + "ptBR": "Matar um inimigo concede +{s1}% de velocidade de ataque por 2 s.", + "ruRU": "При убийстве врага скорость атаки повышается на {s1}% на 2 сек.", + "trTR": "Bir düşmanı öldürmek, 2 saniye boyunca +%{s1} Saldırı Hızı kazandırır.", + "zhCN": "消灭一名敌人可以获得{s1}%攻击速度加成,持续2秒。", + "zhTW": "殺死一名敵人可使攻擊速度提高 {s1}%,持續 2 秒。" + }, + "name": "2-Handed Axe", + "name_localized": { + "deDE": "Zweihandaxt", + "esES": "Hacha de dos manos", + "esMX": "Hacha de dos manos", + "frFR": "Hache à deux mains", + "itIT": "Ascia a due mani", + "jaJP": "両手用斧", + "koKR": "양손 도끼", + "plPL": "Topór dwuręczny", + "ptBR": "Machado de duas mãos", + "ruRU": "Двуручный топор", + "trTR": "Çift El Baltası", + "zhCN": "双手斧", + "zhTW": "雙手斧" + } + }, + "Barbarian_WeaponExpertise_2HMace": { + "desc": "Lucky Hit: Up to {1/2/3/4/5/6/7/8/9/10}% chance to gain 2 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen Gegner trefft, besteht eine Chance von bis zu {1/2/3/4/5/6/7/8/9/10}%, 2 Wut zu erhalten. Im Berserkermodus verdoppelt sich die erhaltene Menge an Wut.", + "esES": "Golpe de suerte: Hasta un {1/2/3/4/5/6/7/8/9/10}% de probabilidad de obtener 2 de furia al golpear a un enemigo. La cantidad de furia obtenida se duplica mientras tienes vesania.", + "esMX": "Golpe afortunado: Otorga hasta un {1/2/3/4/5/6/7/8/9/10}% de probabilidad de obtener 2 de Furia al golpear a un enemigo. La cantidad de Furia obtenida se duplica mientras tienes enajenación.", + "frFR": "Coup de chance: vous avez jusqu'à {1/2/3/4/5/6/7/8/9/10}% de chances de gagner 2 points de fureur en touchant une cible. Double la quantité de fureur gagnée sous l'effet de Rage du berserker.", + "itIT": "Colpo fortunato: fino al {1/2/3/4/5/6/7/8/9/10}% di probabilità di ottenere 2 furia colpendo un nemico. La furia ottenuta raddoppia mentre Berserk è attivo.", + "jaJP": "幸運の一撃: 敵を攻撃すると、最大{1/2/3/4/5/6/7/8/9/10}%の確率で怒気を2獲得する。バーサーク状態の時は、獲得する怒気の量が2倍になる。", + "koKR": "행운의 적중: 적에게 공격을 적중시키면 최대 {1/2/3/4/5/6/7/8/9/10}% 확률로 분노를 2 얻습니다. 광폭화 상태에는 효과가 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Do {1/2/3/4/5/6/7/8/9/10}% szans na zyskanie 2 pkt. furii przy trafieniu wroga. Ilość furii jest podwojona podczas berserkowania.", + "ptBR": "Golpe de Sorte: Até {1/2/3/4/5/6/7/8/9/10}% de chance de receber 2 de fúria ao atingir um inimigo. O valor de fúria recebido é dobrado enquanto estiver sob efeito de Berserk.", + "ruRU": "Удачный удар: при попадании в противника вы с вероятностью до {1/2/3/4/5/6/7/8/9/10}% накапливаете 2 ед. ярости. Это количество удваивается в состоянии берсерка.", + "trTR": "Şanslı Vuruş: Bir düşmana vururken en fazla %{1/2/3/4/5/6/7/8/9/10} ihtimalle 2 Hiddet kazan. Başıbozukluk sırasında kazanılan Hiddet miktarı ikiye katlanır.", + "zhCN": "幸运一击: 命中敌人最多有 {1/2/3/4/5/6/7/8/9/10}% 几率获得 2 点怒气。狂暴状态下该数值翻倍。", + "zhTW": "幸運觸發:擊中敵人時最多有 {1/2/3/4/5/6/7/8/9/10}% 機率獲得 2 點怒氣。狂暴時獲得的怒氣加倍。" + }, + "name": "Two-Handed Mace Expertise", + "name_localized": { + "deDE": "Expertise mit Zweihandstreitkolben", + "esES": "Pericia con mazas a dos manos", + "esMX": "Pericia con mazas de dos manos", + "frFR": "Expertise : masse à deux mains", + "itIT": "Perizia: mazza a due mani", + "jaJP": "両手用メイスの熟練度", + "koKR": "양손 철퇴 전문성", + "plPL": "Biegłość w Buławach Dwuręcznych", + "ptBR": "Perícia com Maça de Duas Mãos", + "ruRU": "Мастерство: двуручная булава", + "trTR": "Çift El Gürz Uzmanlığı", + "zhCN": "双手锤专精", + "zhTW": "雙手釘鎚專精" + }, + "rankup_desc": "Chance to activate Lucky Hit increased to {2/3/4/5/6/7/8/9/10/11}%.", + "rankup_desc_localized": { + "deDE": "Glückstrefferchance erhöht sich auf {2/3/4/5/6/7/8/9/10/11}%.", + "esES": "Probabilidad de activación de golpe de suerte aumentada a un {2/3/4/5/6/7/8/9/10/11}%.", + "esMX": "La probabilidad de activar el golpe afortunado aumenta al {2/3/4/5/6/7/8/9/10/11}%.", + "frFR": "Chances d'activer Coup de chance portées à {2/3/4/5/6/7/8/9/10/11}%.", + "itIT": "La probabilità di attivare Colpo fortunato aumenta al {2/3/4/5/6/7/8/9/10/11}%.", + "jaJP": "幸運の一撃の発動確率が{2/3/4/5/6/7/8/9/10/11}%に上昇する。", + "koKR": "행운의 적중이 활성화될 확률이 {2/3/4/5/6/7/8/9/10/11}%로 증가합니다.", + "plPL": "Szansa na wywołanie szczęśliwego trafu jest zwiększona do {2/3/4/5/6/7/8/9/10/11}%.", + "ptBR": "Chance de ativar Golpe de Sorte aumentada para {2/3/4/5/6/7/8/9/10/11}%.", + "ruRU": "Вероятность нанести удачный удар повышается до {2/3/4/5/6/7/8/9/10/11}%.", + "trTR": "Şanslı Vuruş etkinleştirme ihtimali artarak %{2/3/4/5/6/7/8/9/10/11} oldu.", + "zhCN": "激活幸运一击的几率提高 {2/3/4/5/6/7/8/9/10/11}%。", + "zhTW": "幸運觸發效果的啟動機率提高至 {2/3/4/5/6/7/8/9/10/11}%。" + } + }, + "Barbarian_WeaponExpertise_2HMace_Rank10": { + "desc": "You deal x15% increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.", + "desc_localized": { + "deDE": "Im Berserkermodus verursacht Ihr x15% höheren kritischen Trefferschaden bei betäubten und verwundbaren Gegnern.", + "esES": "Infliges un x15% más de daño de golpe crítico a enemigos aturdidos y vulnerables mientras tienes vesania.", + "esMX": "Infliges un x15% más de daño de golpe crítico a los enemigos aturdidos y vulnerables mientras tienes enajenación.", + "frFR": "Vous infligez x15% de dégâts critiques supplémentaires aux cibles étourdies et vulnérables tant que vous êtes sous l'effet de Rage du berserker.", + "itIT": "Infliggi il x15% di danni critici aggiuntivi ai nemici storditi e vulnerabili mentre Berserk è attivo.", + "jaJP": "バーサーク状態の時、スタンおよび脆弱状態の敵に対するクリティカルヒットダメージがx15%増加する。", + "koKR": "광폭화 상태에서 기절하거나 취약한 적에게 주는 극대화 피해가 x15% 증가합니다.", + "plPL": "W czasie berserkowania zadajesz obrażenia od trafień krytycznych zwiększone o x15% ogłuszonym i odsłoniętym wrogom.", + "ptBR": "Você causa x15% de dano de acerto crítico aumentado a inimigos atordoados e vulneráveis enquanto estiver sob efeito de Berserk.", + "ruRU": "В состоянии берсерка вы наносите на x15% больше критического урона оглушенным и уязвимым противникам.", + "trTR": "Başıbozukluk sırasında Sersemletilmiş ve Savunmasız düşmanlara x15% artırılmış Kritik Vuruş Hasarı verirsin.", + "zhCN": "你在狂暴状态下对被击昏和易伤状态的敌人造成的暴击伤害提高 x15%。", + "zhTW": "你在狂暴時,對昏迷與易傷敵人造成的爆擊傷害提高 x15%。" + } + }, + "Barbarian_WeaponExpertise_2HMace_Technique": { + "desc": "You gain +{s1}% Crushing Blow Damage.", + "desc_localized": { + "deDE": "Ihr erhaltet +{s1} % Schaden bei Schmetterschlägen.", + "esES": "Obtienes +{s1}% de daño de ataque aplastante.", + "esMX": "Obtienes un {s1}% más de daño de golpe aplastante.", + "frFR": "Vos coups écrasants infligent {s1} % de dégâts supplémentaires.", + "itIT": "Danni inflitti da Colpo frantumante aumentati del {s1}%.", + "jaJP": "会心の一撃のダメージが{s1}%増加する。", + "koKR": "강타 공격력이 +{s1}% 증가합니다.", + "plPL": "Zyskujesz +{s1}% do obrażeń miażdżącego ciosu.", + "ptBR": "Você ganha +{s1}% de dano de Golpe Esmagador.", + "ruRU": "Урон от сокрушительного удара увеличивается на {s1}%.", + "trTR": "+%{s1} Ezici Darbe Hasarı kazanırsın.", + "zhCN": "你获得+{s1}%粉碎一击伤害。", + "zhTW": "你的輾壓打擊傷害提高 {s1}%。" + }, + "name": "2-Handed Mace", + "name_localized": { + "deDE": "Zweihandstreitkolben", + "esES": "Maza de dos manos", + "esMX": "Maza de dos manos", + "frFR": "Masse à deux mains", + "itIT": "Mazza a due mani", + "jaJP": "両手用メイス", + "koKR": "양손 철퇴", + "plPL": "Buława dwuręczna", + "ptBR": "Maça de duas mãos", + "ruRU": "Двуручная булава", + "trTR": "Çift El Gürzü", + "zhCN": "双手锤", + "zhTW": "雙手釘鎚" + } + }, + "Barbarian_WeaponExpertise_2HPolearm": { + "desc": "x{1/2/3/4/5/6/7/8/9/10}% increased Lucky Hit Chance.", + "desc_localized": { + "deDE": "x{1/2/3/4/5/6/7/8/9/10}% höhere Glückstrefferchance.", + "esES": "x{1/2/3/4/5/6/7/8/9/10}% más de probabilidad de golpe de suerte.", + "esMX": "x{1/2/3/4/5/6/7/8/9/10}% más de probabilidad de golpe afortunado.", + "frFR": "Chances d'obtenir un coup de chance augmentées de x{1/2/3/4/5/6/7/8/9/10}%.", + "itIT": "Probabilità di colpo fortunato aumenta del x{1/2/3/4/5/6/7/8/9/10}%.", + "jaJP": "幸運の一撃発生率がx{1/2/3/4/5/6/7/8/9/10}%上昇する。", + "koKR": "행운의 적중 확률이 x{1/2/3/4/5/6/7/8/9/10}% 증가합니다.", + "plPL": "x{1/2/3/4/5/6/7/8/9/10}% do szansy na szczęśliwy traf.", + "ptBR": "x{1/2/3/4/5/6/7/8/9/10}% de chance de Golpe de Sorte aumentada..", + "ruRU": "Вероятность нанести удачный удар повышается на x{1/2/3/4/5/6/7/8/9/10}%.", + "trTR": "x{1/2/3/4/5/6/7/8/9/10}% artırılmış Şanslı Vuruş İhtimali.", + "zhCN": "出现幸运一击的几率提高 x{1/2/3/4/5/6/7/8/9/10}%。", + "zhTW": "幸運觸發機率提高 x{1/2/3/4/5/6/7/8/9/10}%。" + }, + "name": "Polearm Expertise", + "name_localized": { + "deDE": "Expertise mit Stangenwaffen", + "esES": "Pericia con armas de asta", + "esMX": "Pericia con armas de asta", + "frFR": "Expertise : arme d'hast", + "itIT": "Perizia: arma in asta", + "jaJP": "長柄武器の熟練度", + "koKR": "미늘창 전문성", + "plPL": "Biegłość w Broni Drzewcowej", + "ptBR": "Perícia com Arma de Haste", + "ruRU": "Мастерство: древковое оружие", + "trTR": "Gönderli Silah Uzmanlığı", + "zhCN": "长柄专精", + "zhTW": "長柄武器專精" + }, + "rankup_desc": "Bonus Lucky Hit Chance increased to x{2/3/4/5/6/7/8/9/10/11}%.", + "rankup_desc_localized": { + "deDE": "Bonus auf Glückstrefferchance erhöht sich auf x{2/3/4/5/6/7/8/9/10/11}%.", + "esES": "Bonus de probabilidad de golpe de suerte aumentado a un x{2/3/4/5/6/7/8/9/10/11}%.", + "esMX": "La probabilidad de golpe afortunado adicional aumenta al x{2/3/4/5/6/7/8/9/10/11}%.", + "frFR": "Bonus aux chances d'obtenir un coup de chance porté à x{2/3/4/5/6/7/8/9/10/11}%.", + "itIT": "La probabilità aggiuntiva di attivare Colpo fortunato aumenta a x{2/3/4/5/6/7/8/9/10/11}%.", + "jaJP": "幸運の一撃のボーナス発生率がx{2/3/4/5/6/7/8/9/10/11}%に上昇する。", + "koKR": "추가 행운의 적중 확률이 x{2/3/4/5/6/7/8/9/10/11}%|1으로;로; 증가합니다.", + "plPL": "Premia do szansy na szczęśliwy traf jest zwiększona do x{2/3/4/5/6/7/8/9/10/11}%.", + "ptBR": "Bônus de chance de Golpe de Sorte aumentado para x{2/3/4/5/6/7/8/9/10/11}%.", + "ruRU": "Бонус к вероятности удачного удара увеличивается до x{2/3/4/5/6/7/8/9/10/11}%.", + "trTR": "Bonus Şanslı Vuruş İhtimali artarak x{2/3/4/5/6/7/8/9/10/11}% oldu.", + "zhCN": "幸运一击几率加成提高 x{2/3/4/5/6/7/8/9/10/11}%。", + "zhTW": "幸運觸發機率加成提高 x{2/3/4/5/6/7/8/9/10/11}%。" + } + }, + "Barbarian_WeaponExpertise_2HPolearm_Rank10": { + "desc": "You deal +10% increased damage while Healthy.", + "desc_localized": { + "deDE": "Ihr verursacht +10% höheren Schaden, während Ihr gesund seid.", + "esES": "Infliges un +10% más de daño en estado saludable.", + "esMX": "Infliges un +10% más de daño mientras estás saludable.", + "frFR": "Vous infligez +10% de dégâts supplémentaires lorsque vous êtes en bonne santé.", + "itIT": "Infliggi il +10% di danni aggiuntivi mentre sei in salute.", + "jaJP": "健全状態の時、敵に与えるダメージが+10%増加する。", + "koKR": "건강 상태에서 공격력이 +10% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o +10%, kiedy jesteś w pełni sił.", + "ptBR": "Você causa +10% de dano aumentado enquanto está saudável.", + "ruRU": "Вы наносите на +10% больше урона, пока у вас высокий уровень здоровья.", + "trTR": "Sağlıklıyken +10% artırılmış hasar verirsin.", + "zhCN": "你在健康状态下造成的伤害提高 +10%。", + "zhTW": "健康狀態下,你造成的傷害提高 +10%。" + } + }, + "Barbarian_WeaponExpertise_2HPolearm_Technique": { + "desc": "+{s1}% Lucky Hit chance.", + "desc_localized": { + "deDE": "+{s1} % Glückstrefferchance", + "esES": "+{s1}% de probabilidad de golpe de suerte.", + "esMX": "+{s1}% de probabilidad de golpe afortunado.", + "frFR": "Chances d'obtenir un coup de chance augmentées de {s1} %.", + "itIT": "Probabilità di colpo fortunato aumentato del {s1}%.", + "jaJP": "幸運の一撃発生率+{s1}%。", + "koKR": "행운의 적중 확률 +{s1}%", + "plPL": "+{s1}% szansy na szczęśliwy traf.", + "ptBR": "+{s1}% de chance de Golpe da Sorte.", + "ruRU": "+{s1}% к вероятности удачного удара.", + "trTR": "+%{s1} Şanslı Vuruş ihtimali.", + "zhCN": "+{s1}%幸运一击几率。", + "zhTW": "幸運觸發機率提高 {s1}%。" + }, + "name": "Polearm", + "name_localized": { + "deDE": "Stangenwaffe", + "esES": "Arma de asta", + "esMX": "Arma de asta", + "frFR": "Arme d'hast", + "itIT": "Arma in asta", + "jaJP": "長柄武器", + "koKR": "미늘창", + "plPL": "Broń drzewcowa", + "ptBR": "Haste", + "ruRU": "Древковое оружие", + "trTR": "Gönderli Silah", + "zhCN": "长柄武器", + "zhTW": "長柄武器" + } + }, + "Barbarian_WeaponExpertise_2HSword": { + "desc": "+{2/4/6/8/10/12/14/16/18/20}% of direct damage you deal is inflicted as Bleeding damage over 5 seconds.", + "desc_localized": { + "deDE": "+{2/4/6/8/10/12/14/16/18/20}% des direkten Schadens, den Ihr verursacht, wird im Verlauf von 5 Sek. als Blutungsschaden zugefügt.", + "esES": "Un +{2/4/6/8/10/12/14/16/18/20}% del daño directo que infliges se convierte en daño de sangrado durante 5 s.", + "esMX": "+{2/4/6/8/10/12/14/16/18/20}% del daño directo que infliges se aplica como daño de sangrado durante 5 segundos.", + "frFR": "+{2/4/6/8/10/12/14/16/18/20}% de vos dégâts directs sont infligés sous forme de dégâts de saignement en 5 s.", + "itIT": "Il +{2/4/6/8/10/12/14/16/18/20}% dei danni diretti inflitti viene inflitto come danni da sanguinamento in 5 s.", + "jaJP": "与える直接ダメージのうち、+{2/4/6/8/10/12/14/16/18/20}%が5秒かけて与える流血ダメージとなる。", + "koKR": "자신이 주는 직접 피해의 +{2/4/6/8/10/12/14/16/18/20}%를 5초에 걸쳐 출혈 피해로 줍니다.", + "plPL": "+{2/4/6/8/10/12/14/16/18/20}% zadawanych przez ciebie obrażeń bezpośrednich staje się obrażeniami od krwawienia zadawanymi przez 5 sek.", + "ptBR": "+{2/4/6/8/10/12/14/16/18/20}% do dano direto causado por você é aplicado como dano de sangramento ao longo de 5 s.", + "ruRU": "+{2/4/6/8/10/12/14/16/18/20}% наносимого прямого урона превращается в урон от кровотечения на 5 сек.", + "trTR": "Verdiğin doğrudan hasarın +{2/4/6/8/10/12/14/16/18/20}% kadarı, 5 saniye boyunca Kanama hasarı olarak uygulanır.", + "zhCN": "你造成的直接伤害的 +{2/4/6/8/10/12/14/16/18/20}% 会在 5 秒内持续造成流血伤害。", + "zhTW": "你造成的直接傷害有 +{2/4/6/8/10/12/14/16/18/20}% 會轉為在 5 秒內施加的流血傷害。" + }, + "name": "Two-Handed Sword Expertise", + "name_localized": { + "deDE": "Expertise mit Zweihandschwertern", + "esES": "Pericia con espadas de dos manos", + "esMX": "Pericia con espadas de dos manos", + "frFR": "Expertise : épée à deux mains", + "itIT": "Perizia: spada a due mani", + "jaJP": "両手剣の熟練度", + "koKR": "양손 검 전문성", + "plPL": "Biegłość w Mieczach Dwuręcznych", + "ptBR": "Perícia com Espada de Duas Mãos", + "ruRU": "Мастерство: двуручный меч", + "trTR": "Çift El Kılıç Uzmanlığı", + "zhCN": "双手剑专精", + "zhTW": "雙手劍專精" + }, + "rankup_desc": "Bleeding damage is increased to +{4/6/8/10/12/14/16/18/20/22}%.", + "rankup_desc_localized": { + "deDE": "Blutungsschaden erhöht sich auf +{4/6/8/10/12/14/16/18/20/22}%.", + "esES": "El daño de sangrado aumenta a un +{4/6/8/10/12/14/16/18/20/22}%.", + "esMX": "El daño de sangrado aumenta al +{4/6/8/10/12/14/16/18/20/22}%.", + "frFR": "Dégâts de saignement portés à +{4/6/8/10/12/14/16/18/20/22}%.", + "itIT": "I danni da sanguinamento aumentano al +{4/6/8/10/12/14/16/18/20/22}%.", + "jaJP": "流血ダメージが+{4/6/8/10/12/14/16/18/20/22}%に増加する。", + "koKR": "출혈 피해가 +{4/6/8/10/12/14/16/18/20/22}%|1으로;로; 증가합니다.", + "plPL": "Obrażenia od krwawienia są zwiększone do +{4/6/8/10/12/14/16/18/20/22}%.", + "ptBR": "Dano de sangramento aumentado para +{4/6/8/10/12/14/16/18/20/22}%.", + "ruRU": "Урон от кровотечения увеличивается до +{4/6/8/10/12/14/16/18/20/22}%.", + "trTR": "Kanama hasarı artarak +{4/6/8/10/12/14/16/18/20/22}% oldu.", + "zhCN": "流血伤害提高至 +{4/6/8/10/12/14/16/18/20/22}%。", + "zhTW": "流血傷害提高至 +{4/6/8/10/12/14/16/18/20/22}%。" + } + }, + "Barbarian_WeaponExpertise_2HSword_Rank10": { + "desc": "You deal x30% increased Bleeding damage for 5 seconds after killing an enemy.", + "desc_localized": { + "deDE": "Ihr verursacht 5 Sek. lang x30% höheren Blutungsschaden, nachdem Ihr einen Gegner getötet habt.", + "esES": "Infliges un x30% más de daño de sangrado durante 5 s tras matar a un enemigo.", + "esMX": "Infliges un x30% más de daño de sangrado durante 5 segundos después de matar a un enemigo.", + "frFR": "Vous infligez x30% de dégâts de saignement supplémentaires pendant 5 s après avoir tué une cible.", + "itIT": "Infliggi il x30% di danni da sanguinamento aggiuntivi per 5 s dopo aver ucciso un nemico.", + "jaJP": "敵1体を倒した後、流血ダメージが5秒間x30%増加する。", + "koKR": "적을 처치한 후 5초 동안 주는 출혈 피해가 x30% 증가합니다.", + "plPL": "Zadajesz obrażenia od krwawienia zwiększone o x30% przez 5 sek. po zabiciu przeciwnika.", + "ptBR": "Você causa x30% de dano de sangramento aumentado por 5 s depois de matar um inimigo.", + "ruRU": "Наносимый урон от кровотечения увеличивается на x30% на 5 сек. после убийства противника.", + "trTR": "Bir düşmanı öldürdükten sonra 5 saniye boyunca x30% artırılmış Kanama hasarı verirsin.", + "zhCN": "消灭一名敌人后, 你造成的流血伤害提高 x30%, 持续 5 秒。", + "zhTW": "擊殺敵人後,你造成的流血傷害提高 x30%,持續 5 秒。" + } + }, + "Barbarian_WeaponExpertise_2HSword_Technique": { + "desc": "Your basic attacks have a {s1}% chance to generate an additional 2 Fury.", + "desc_localized": { + "deDE": "Eure einfachen Angriffe verfügen über eine Chance von {s1} %, zusätzlich 2 Wut zu erzeugen.", + "esES": "Tus ataques básicos tienen un {s1}% de probabilidad de generar 2 de furia adicional.", + "esMX": "Tus ataques básicos tienen un {s1}% de probabilidad de generar 2 de Furia adicionales.", + "frFR": "Vos attaques de base ont {s1} % de chances de générer 2 points de fureur supplémentaires.", + "itIT": "I tuoi attacchi base hanno una probabilità del {s1}% di generare 2 furia aggiuntiva.", + "jaJP": "{s1}%の確率で、基本攻撃が追加の怒気2を発生させる。", + "koKR": "자신의 기본 공격이 {s1}%의 확률로 분노를 추가로 2 생성합니다.", + "plPL": "Twoje ataki podstawowe mają {s1}% szansy na wygenerowanie dodatkowych 2 pkt. furii.", + "ptBR": "Seus ataques básicos têm {s1}% de chance de gerar 2 de fúria adicional.", + "ruRU": "Базовые атаки с вероятностью {s1}% восполняют на 2 ед. ярости больше.", + "trTR": "Temel saldırıların %{s1} ihtimalle ilave 2 Hiddet üretir.", + "zhCN": "你的基础攻击有 {s1}% 几率额外生成2点怒气。", + "zhTW": "你的基本攻擊有 {s1}% 機率產生額外 2 點怒氣。" + }, + "name": "2-Handed Sword", + "name_localized": { + "deDE": "Zweihandschwert", + "esES": "Espada de dos manos", + "esMX": "Espada de dos manos", + "frFR": "Épée à deux mains", + "itIT": "Spada a due mani", + "jaJP": "両手剣", + "koKR": "양손 도검", + "plPL": "Miecz dwuręczny", + "ptBR": "Espada de duas mãos", + "ruRU": "Двуручный меч", + "trTR": "Çift El Kılıcı", + "zhCN": "双手剑", + "zhTW": "雙手劍" + } + }, + "Barbarian_WeaponExpertise_Shield_Technique": { + "desc": "You gain {s1}% of Block Value as Bonus Damage.", + "desc_localized": { + "deDE": "Ihr erhaltet {s1} % des Blockwertes als Bonusschaden.", + "esES": "Obtienes un {s1}% del valor de bloqueo como daño adicional.", + "esMX": "Obtienes un {s1}% del valor de bloqueo como daño adicional.", + "frFR": "Vous infligez {s1} % de la valeur de blocage sous forme de dégâts supplémentaires.", + "itIT": "Ottieni il {s1}% del valore di parata come danni aggiuntivi.", + "jaJP": "ブロック値の{s1}%をボーナスダメージとして得る。", + "koKR": "방패막기 수치의 {s1}%만큼 공격력이 증가합니다.", + "plPL": "Zyskujesz {s1}% wartości bloku jako dodatkowe obrażenia.", + "ptBR": "Você ganha +{s1}% do valor de bloqueio como bônus de dano.", + "ruRU": "Вы наносите дополнительный урон, равный {s1}% вашего показателя блока.", + "trTR": "Engelleme Değerinin %{s1} kadarını Bonus Hasar olarak kazanırsın.", + "zhCN": "你获得{s1}%格挡值作为加成伤害。", + "zhTW": "你可以造成等同 {s1}% 格擋值的額外傷害。" + }, + "name": "Shield", + "name_localized": { + "deDE": "Schild", + "esES": "Escudo", + "esMX": "Escudo", + "frFR": "Bouclier", + "itIT": "Scudo", + "jaJP": "盾", + "koKR": "방패", + "plPL": "Tarcza", + "ptBR": "Escudo", + "ruRU": "Щит", + "trTR": "Kalkan", + "zhCN": "盾", + "zhTW": "盾" + } + } + }, + "Item Affix": { + "Berserk_Damage": { + "min_ipower": 625, + "name_prefix": "Vehement", + "name_prefix_localized": { + "deDE": "[ms]Vehementer[fs]Vehemente[ns]Vehementes[p]Vehemente[c]Vehemenz-", + "esES": "[fs]vehemente[ms]vehemente[fp]vehementes[mp]vehementes", + "esMX": "[ms]Vehemente[fs]Vehemente[mp]Vehementes[fp]Vehementes", + "frFR": "[ms]véhément[fs]véhémente[mp]véhéments[fp]véhémentes", + "itIT": "[fs]Veemente[ms]Veemente[fp]Veementi[mp]Veementi", + "jaJP": "苛烈なる", + "koKR": "왕성한", + "plPL": "[ms]Żarliwy[fs]Żarliwa[ns]Żarliwe[p]Żarliwe", + "ptBR": "[fs]Veemente[ms]Veemente[fp]Veementes[mp]Veementes", + "ruRU": "[ms]бешеный[fs]бешеная[ns]бешеное[p]бешеные", + "trTR": "[n1]Şiddetli", + "zhCN": "暴烈", + "zhTW": "熱烈" + }, + "name_suffix": "of Vehemence", + "name_suffix_localized": { + "deDE": "der Vehemenz", + "esES": "de vehemencia", + "esMX": "de Vehemencia", + "frFR": "de véhémence", + "itIT": "della Veemenza", + "jaJP": "苛烈さの", + "koKR": "왕성의", + "plPL": "Zapalczywości", + "ptBR": "da Veemência", + "ruRU": "[ms]бешенства[fs]бешенства[ns]бешенства[p]бешенства", + "trTR": "[n2]Şiddet", + "zhCN": "暴烈之", + "zhTW": "熱烈之" + } + }, + "Berserk_Duration": { + "min_ipower": 625, + "name_prefix": "Unrelenting", + "name_prefix_localized": { + "deDE": "[ms]Unnachgiebiger[fs]Unnachgiebige[ns]Unnachgiebiges[p]Unnachgiebige[c]Unnachgiebigkeits-", + "esES": "[fs]implacable[ms]implacable[fp]implacables[mp]implacables", + "esMX": "[ms]Inclemente[fs]Inclemente[mp]Inclementes[fp]Inclementes", + "frFR": "[ms]inexorable[fs]inexorable[mp]inexorables[fp]inexorables", + "itIT": "[fs]Inesorabile[ms]Inesorabile[fp]Inesorabili[mp]Inesorabili", + "jaJP": "無慈悲なる", + "koKR": "맹렬한", + "plPL": "[ms]Nieubłagany[fs]Nieubłagana[ns]Nieubłagane[p]Nieubłagane", + "ptBR": "[fs]Implacável[ms]Implacável[fp]Implacáveis[mp]Implacáveis", + "ruRU": "[ms]непреклонный[fs]непреклонная[ns]непреклонное[p]непреклонные", + "trTR": "[n1]Amansız", + "zhCN": "无情", + "zhTW": "絕情" + }, + "name_suffix": "of Unrelenting", + "name_suffix_localized": { + "deDE": "der Unnachgiebigkeit", + "esES": "de implacabilidad", + "esMX": "de Inclemencia", + "frFR": "d'inexorabilité", + "itIT": "dell'Inesorabilità", + "jaJP": "無慈悲な", + "koKR": "맹렬함의", + "plPL": "Nieustępliwości", + "ptBR": "do Implacável", + "ruRU": "[ms]непреклонности[fs]непреклонности[ns]непреклонности[p]непреклонности", + "trTR": "[n1]Amansız", + "zhCN": "无情之", + "zhTW": "絕情之" + } + }, + "CDR_Shouts": { + "min_ipower": 625, + "name_prefix": "Hollering", + "name_prefix_localized": { + "deDE": "[ms]Brüllender[fs]Brüllende[ns]Brüllendes[p]Brüllende[c]Gebrüll-", + "esES": "[fs]vociferante[ms]vociferante[fp]vociferantes[mp]vociferantes", + "esMX": "[ms]Vociferado[fs]Vociferada[mp]Vociferados[fp]Vociferadas", + "frFR": "[ms]guttural[fs]gutturale[mp]gutturaux[fp]gutturales", + "itIT": "[fs]Fischiettante[ms]Fischiettante[fp]Fischiettanti[mp]Fischiettanti", + "jaJP": "絶叫する", + "koKR": "호통치는", + "plPL": "[ms]Wykrzykujący[fs]Wykrzykująca[ns]Wykrzykujące[p]Wykrzykujące", + "ptBR": "[fs]Clamorosa[ms]Clamoroso[fp]Clamorosas[mp]Clamorosos", + "ruRU": "[ms]громогласный[fs]громогласная[ns]громогласное[p]громогласные", + "trTR": "[n2]Haykırma", + "zhCN": "高喊", + "zhTW": "嘶吼" + }, + "name_suffix": "of Hollering", + "name_suffix_localized": { + "deDE": "des Gebrülls", + "esES": "de vociferación", + "esMX": "de Vociferación", + "frFR": "de gosier", + "itIT": "del Fischio", + "jaJP": "絶叫の", + "koKR": "호통의", + "plPL": "Wykrzykiwania", + "ptBR": "do Clamor", + "ruRU": "[ms]возгласа[fs]возгласа[ns]возгласа[p]возгласа", + "trTR": "[n2]Haykırma", + "zhCN": "高喊之", + "zhTW": "嘶吼之" + } + }, + "CoreStat_Strength_Weapon": { + "affix_family": 2350006583, + "name_prefix": "Powerful", + "name_prefix_localized": { + "deDE": "[ms]Gewaltiger[fs]Gewaltige[ns]Gewaltiges[p]Gewaltige[c]Gewaltigen-", + "esES": "[fs]poderosa[ms]poderoso[fp]poderosas[mp]poderosos", + "esMX": "[ms]Poderoso[fs]Poderosa[mp]Poderosos[fp]Poderosas", + "frFR": "[ms]fort[fs]forte[mp]forts[fp]fortes", + "itIT": "[fs]Poderosa[ms]Poderoso[fp]Poderose[mp]Poderosi", + "jaJP": "強力なる", + "koKR": "강력한", + "plPL": "[ms]Potężny[fs]Potężna[ns]Potężne[p]Potężne", + "ptBR": "[fs]Poderosa[ms]Poderoso[fp]Poderosas[mp]Poderosos", + "ruRU": "[ms]всесильный[fs]всесильная[ns]всесильное[p]всесильные", + "trTR": "[n1]Güçlü", + "zhCN": "强力", + "zhTW": "強力" + }, + "name_suffix": "of the Powerful", + "name_suffix_localized": { + "deDE": "des Gewaltigen", + "esES": "del poderoso", + "esMX": "del Poderoso", + "frFR": "de force", + "itIT": "del Poderoso", + "jaJP": "強者の", + "koKR": "강력한 자의", + "plPL": "Potężnych", + "ptBR": "do Poderoso", + "ruRU": "[ms]всесильных[fs]всесильных[ns]всесильных[p]всесильных", + "trTR": "[n2]Güçlü", + "zhCN": "强力之", + "zhTW": "強力之" + } + }, + "DamageReduction_Bleeding": { + "min_ipower": 625, + "name_prefix": "Gorewall", + "name_prefix_localized": { + "deDE": "[ms]Blutwallender[fs]Blutwallende[ns]Blutwallendes[p]Blutwallende[c]Blutwall-", + "esES": "de muro de crúor", + "esMX": "[ms]Amurallado Truculento[fs]Amurallada Truculenta[mp]Amurallados Truculentos[fp]Amuralladas Truculentas", + "frFR": "[ms]paré au sang[fs]parée au sang[mp]parés au sang[fp]parées au sang", + "itIT": "[fs]Spuntonata[ms]Spuntonato[fp]Spuntonate[mp]Spuntonati", + "jaJP": "ゴアウォール", + "koKR": "선혈벽", + "plPL": "[ms]Makabreskowy[fs]Makabreskowa[ns]Makabreskowe[p]Makabreskowe", + "ptBR": "[fs]Murossangue[ms]Murossangue[fp]Murossangues[mp]Murossangues", + "ruRU": "[ms]трупокаменный[fs]трупокаменная[ns]трупокаменное[p]трупокаменные", + "trTR": "[n2]Kan Duvarı", + "zhCN": "血肉墙", + "zhTW": "血牆" + }, + "name_suffix": "of the Gorewall", + "name_suffix_localized": { + "deDE": "des Blutwalls", + "esES": "del muro de crúor", + "esMX": "del Muro Truculento", + "frFR": "de pare-sang", + "itIT": "del Murotetro", + "jaJP": "ゴアウォールの", + "koKR": "선혈벽의", + "plPL": "Makabreski", + "ptBR": "do Murossangue", + "ruRU": "[ms]трупной преграды[fs]трупной преграды[ns]трупной преграды[p]трупной преграды", + "trTR": "[n2]Kan Duvarı", + "zhCN": "血肉墙之", + "zhTW": "血牆之" + } + }, + "Damage_Tag_Brawling": { + "min_ipower": 340, + "name_prefix": "Brawler's", + "name_prefix_localized": { + "deDE": "[ms]Raufender[fs]Raufende[ns]Raufendes[p]Raufende[c]Raufbold-", + "esES": "de luchador", + "esMX": "[ms]de Combatiente[fs]de Combatiente[mp]de Combatiente[fp]de Combatiente", + "frFR": "[ms]bagarreur[fs]bagarreuse[mp]bagarreurs[fp]bagarreuse", + "itIT": "del Rissoso", + "jaJP": "喧嘩屋が携えし", + "koKR": "싸움꾼", + "plPL": "[ms]Zapaśniczy[fs]Zapaśnicza[ns]Zapaśnicze[p]Zapaśnicze", + "ptBR": "[fs]Briguenta[ms]Briguento[fp]Briguentas[mp]Briguentos", + "ruRU": "[ms]бойцовский[fs]бойцовская[ns]бойцовское[p]бойцовские", + "trTR": "[n2]Kavgacının", + "zhCN": "拳师的", + "zhTW": "鬥擊" + }, + "name_suffix": "of the Brawler", + "name_suffix_localized": { + "deDE": "des Raufbolds", + "esES": "del luchador", + "esMX": "del Combatiente", + "frFR": "de bagarre", + "itIT": "dell'Attaccabrighe", + "jaJP": "喧嘩屋の", + "koKR": "싸움꾼의", + "plPL": "Zapaśnika", + "ptBR": "do Briguento", + "ruRU": "[ms]буяна[fs]буяна[ns]буяна[p]буяна", + "trTR": "[n2]Kavgacı", + "zhCN": "拳师之", + "zhTW": "鬥擊之" + } + }, + "Damage_Tag_WeaponMastery": { + "min_ipower": 340, + "name_prefix": "Thespian", + "name_prefix_localized": { + "deDE": "[ms]Theatralischer[fs]Theatralische[ns]Theatralisches[p]Theatralische[c]Theater-", + "esES": "de actor", + "esMX": "[ms]Dramático[fs]Dramática[mp]Dramáticos[fp]Dramáticas", + "frFR": "[ms]théâtral[fs]théâtrale[mp]théâtraux[fp]théâtrales", + "itIT": "[fs]Drammatica[ms]Drammatico[fp]Drammatiche[mp]Drammatici", + "jaJP": "役者", + "koKR": "희곡적인", + "plPL": "[ms]Aktorski[fs]Aktorska[ns]Aktorskie[p]Aktorskie", + "ptBR": "[fs]Téspia[ms]Téspio[fp]Téspias[mp]Téspios", + "ruRU": "[ms]драматический[fs]драматическая[ns]драматическое[p]драматические", + "trTR": "[n2]Tiyatrocunun", + "zhCN": "戏剧家", + "zhTW": "演武" + }, + "name_suffix": "of the Thespian", + "name_suffix_localized": { + "deDE": "des Theaters", + "esES": "del actor", + "esMX": "de lo Dramático", + "frFR": "du théâtre", + "itIT": "dell'Attore", + "jaJP": "演じる者の", + "koKR": "희곡의", + "plPL": "Aktorstwa", + "ptBR": "do Téspio", + "ruRU": "[ms]драмы[fs]драмы[ns]драмы[p]драмы", + "trTR": "[n2]Tiyatrocu", + "zhCN": "戏剧家之", + "zhTW": "演武之" + } + }, + "Damage_Type_Bonus_Physical": { + "name_prefix": "Painful", + "name_prefix_localized": { + "deDE": "[ms]Schmerzhafter[fs]Schmerzhafte[ns]Schmerzhaftes[p]Schmerzhafte[c]Schmerzens-", + "esES": "[fs]dolorosa[ms]doloroso[fp]dolorosas[mp]dolorosos", + "esMX": "[ms]Doloroso[fs]Dolorosa[mp]Dolorosos[fp]Dolorosas", + "frFR": "[ms]douloureux[fs]douloureuse[mp]douloureux[fp]douloureuses", + "itIT": "[fs]Dolorosa[ms]Doloroso[fp]Dolorose[mp]Dolorosi", + "jaJP": "痛恨極まりなき", + "koKR": "고통스러운", + "plPL": "[ms]Bolesny[fs]Bolesna[ns]Bolesne[p]Bolesne", + "ptBR": "[fs]Dolorosa[ms]Doloroso[fp]Dolorosas[mp]Dolorosos", + "ruRU": "[ms]нестерпимый[fs]нестерпимая[ns]нестерпимое[p]нестерпимая", + "trTR": "[n1]Acılı", + "zhCN": "痛苦", + "zhTW": "痛苦" + }, + "name_suffix": "of Pain", + "name_suffix_localized": { + "deDE": "des Schmerzes", + "esES": "de dolor", + "esMX": "de Dolor", + "frFR": "de douleur", + "itIT": "della Pena", + "jaJP": "痛みの", + "koKR": "고통의", + "plPL": "Bólu", + "ptBR": "da Dor", + "ruRU": "[ms]боли[fs]боли[ns]боли[p]боли", + "trTR": "[n2]Acı", + "zhCN": "痛苦之", + "zhTW": "痛苦之" + } + }, + "Damage_Type_DoT_Bonus_Bleed": { + "min_ipower": 150, + "name_prefix": "Seeping", + "name_prefix_localized": { + "deDE": "[ms]Triefender[fs]Triefende[ns]Triefendes[p]Triefende[c]Trief-", + "esES": "[fs]supurante[ms]supurante[fp]supurantes[mp]supurantes", + "esMX": "[ms]Acuoso[fs]Acuosa[mp]Acuosos[fp]Acuosas", + "frFR": "[ms]suintant[fs]suintante[mp]suintants[fp]suintantes", + "itIT": "[ms]Essudante[fs]Essudante[mp]Essudanti[fp]Essudanti", + "jaJP": "滲出もたらす", + "koKR": "실혈하는", + "plPL": "[ms]Sączący[fs]Sącząca[ns]Sączące[p]Sączące", + "ptBR": "[fs]Gotejante[ms]Gotejante[fp]Gotejantes[mp]Gotejantes", + "ruRU": "[ms]сочащийся[fs]сочащаяся[ns]сочащееся[p]сочащиеся", + "trTR": "[n1]Sızan", + "zhCN": "渗血", + "zhTW": "滲血" + }, + "name_suffix": "of Seeping", + "name_suffix_localized": { + "deDE": "des Triefens", + "esES": "de supuración", + "esMX": "de Filtración", + "frFR": "de suintement", + "itIT": "dell'Essudazione", + "jaJP": "滲出", + "koKR": "실혈의", + "plPL": "Sączenia", + "ptBR": "do Gotejamento", + "ruRU": "[ms]сочащейся крови[fs]сочащейся крови[ns]сочащейся крови[p]сочащейся крови", + "trTR": "[n2]Sızıntı", + "zhCN": "渗血之", + "zhTW": "滲血之" + } + }, + "Damage_WeaponSwap": { + "min_ipower": 460, + "name_prefix": "Grandmaster's", + "name_prefix_localized": { + "deDE": "[ms]Großmeisterlicher[fs]Großmeisterliche[ns]Großmeisterliches[p]Großmeisterliche[c]Großmeister-", + "esES": "de gran maestro", + "esMX": "[ms]de Gran Maestro[fs]de Gran Maestro[mp]de Gran Maestro[fp]de Gran Maestro", + "frFR": "[ms]suprême[fs]suprême[mp]suprêmes[fp]suprêmes", + "itIT": "del Maestro Abile", + "jaJP": "グランドマスターの", + "koKR": "달인", + "plPL": "[fs]Arcymistrzowska[ms]Arcymistrzowski[ns]Arcymistrzowskie[p]Arcymistrzowskie", + "ptBR": "[fs]Grão-magistral[ms]Grão-magistral[fp]Grão-magistrais[mp]Grão-magistrais", + "ruRU": "[ms]магистерский[fs]магистерская[ns]магистерское[pl]магистерские", + "trTR": "[n2]Büyük Ustanın", + "zhCN": "宗师的", + "zhTW": "宗師" + }, + "name_suffix": "of the Grandmaster", + "name_suffix_localized": { + "deDE": "des Großmeisters", + "esES": "del gran maestro", + "esMX": "del Gran Maestro", + "frFR": "de suprématie", + "itIT": "del Gran Maestro", + "jaJP": "グランドマスターの", + "koKR": "달인의", + "plPL": "Arcymistrza", + "ptBR": "do Grão-mestre", + "ruRU": "[ms]великого магистра[fs]великого магистра[ns]великого магистра[p]великого магистра", + "trTR": "[n2]Büyük Usta", + "zhCN": "宗师之", + "zhTW": "宗師之" + } + }, + "Damage_Weapon_2HBludgeon": { + "min_ipower": 460, + "name_prefix": "Brute's", + "name_prefix_localized": { + "deDE": "[ms]Roher[fs]Rohe[ns]Rohes[p]Rohe[c]Rohlings-", + "esES": "de bruto", + "esMX": "[ms]de Bruto[fs]de Bruto[mp]de Bruto[fp]de Bruto", + "frFR": "[ms]brutal[fs]brutale[mp]brutaux[fp]brutales", + "itIT": "[fs]Brutalizzante[ms]Brutalizzante[fp]Brutalizzanti[mp]Brutalizzanti", + "jaJP": "野獣なる者が携える", + "koKR": "투사", + "plPL": "[ms]Gnębicielski[fs]Gnębicielska[ns]Gnębicielskie[p]Gnębicielskie", + "ptBR": "[fs]Bruta[ms]Bruto[fp]Brutas[mp]Brutos", + "ruRU": "[ms]грубиянский[fs]грубиянская[ns]грубиянское[p]грубиянские", + "trTR": "[n2]Vahşinin", + "zhCN": "暴徒的", + "zhTW": "暴徒" + }, + "name_suffix": "of the Brute", + "name_suffix_localized": { + "deDE": "des Rohlings", + "esES": "del bruto", + "esMX": "del Bruto", + "frFR": "de brutalité", + "itIT": "del Bruto", + "jaJP": "暴虐の", + "koKR": "투사의", + "plPL": "Brutala", + "ptBR": "do Bruto", + "ruRU": "[ms]грубияна[fs]грубияна[ns]грубияна[p]грубияна", + "trTR": "[n2]Vahşi", + "zhCN": "暴徒之", + "zhTW": "暴徒之" + } + }, + "Damage_Weapon_2HSlash": { + "min_ipower": 460, + "name_prefix": "Carver's", + "name_prefix_localized": { + "deDE": "[ms]Abschlachtender[fs]Abschlachtende[ns]Abschlachtendes[p]Abschlachtende[c]Abschlachter-", + "esES": "de trinchador", + "esMX": "[ms]de Tajador[fs]de Tajador[mp]de Tajador[fp]de Tajador", + "frFR": "[ms]équarrisseur[fs]équarrisseuse[mp]équarrisseurs[fp]équarrisseuses", + "itIT": "[fs]Incidente[ms]Incidente[fp]Incidenti[mp]Incidenti", + "jaJP": "肉を削ぐ者が携えし", + "koKR": "조각가", + "plPL": "[ms]Wycinający[fs]Wycinająca[ns]Wycinające[p]Wycinające", + "ptBR": "[fs]Entalhadora[ms]Entalhador[fp]Entalhadoras[mp]Entalhadores", + "ruRU": "[ms]разрезающий[fs]разрезающая[ns]разрезающее[p]разрезающие", + "trTR": "[n2]Oymacının", + "zhCN": "剁肉者的", + "zhTW": "斬切者" + }, + "name_suffix": "of the Carver", + "name_suffix_localized": { + "deDE": "des Abschlachters", + "esES": "del trinchador", + "esMX": "del Tajador", + "frFR": "d'équarrissage", + "itIT": "dell'Incisore", + "jaJP": "肉を削ぐ者の", + "koKR": "조각가의", + "plPL": "Wycinacza", + "ptBR": "do Entalhador", + "ruRU": "[ms]резчика[fs]резчика[ns]резчика[p]резчика", + "trTR": "[n2]Oymacı", + "zhCN": "剁肉者之", + "zhTW": "斬切者之" + } + }, + "Damage_Weapon_DualWield": { + "min_ipower": 460, + "name_prefix": "Assassin's", + "name_prefix_localized": { + "deDE": "[ms]Meuchelnder[fs]Meuchelnde[ns]Meuchelndes[p]Meuchelnde[c]Assassinen-", + "esES": "de asesino", + "esMX": "[ms]de Asesino[fs]de Asesino[mp]de Asesino[fp]de Asesino", + "frFR": "[ms]assassin[fs]assassine[mp]assassins[fp]assassines", + "itIT": "[ms]Assassino[fs]Assassina[mp]Assassini[fp]Assassine", + "jaJP": "暗殺者が忍ばせる", + "koKR": "암살자", + "plPL": "[ms]Skrytobójczy[fs]Skrytobójcza[ns]Skrytobójcze[p]Skrytobójcze", + "ptBR": "[fs]Assassina[ms]Assassino[fp]Assassinas[mp]Assassinos", + "ruRU": "[ms]ассасинский[fs]ассасинская[ns]ассасинское[p]ассасинские", + "trTR": "[n2]Suikastçının", + "zhCN": "刺客", + "zhTW": "刺客" + }, + "name_suffix": "of the Assassin", + "name_suffix_localized": { + "deDE": "des Assassinen", + "esES": "del asesino", + "esMX": "del Asesino", + "frFR": "de l'assassin", + "itIT": "dell'Assassino", + "jaJP": "暗殺者の", + "koKR": "암살자의", + "plPL": "Skrytobójcy", + "ptBR": "do Assassino", + "ruRU": "[ms]ассасина[fs]ассасина[ns]ассасина[p]ассасина", + "trTR": "[n2]Suikastçı", + "zhCN": "刺客之", + "zhTW": "刺客之" + } + }, + "Damage_to_Bleeding": { + "min_ipower": 460, + "name_prefix": "Executor's", + "name_prefix_localized": { + "deDE": "[ms]Hinrichters[fs]Hinrichters[ns]Hinrichters[p]Hinrichters[c]Hinrichter-", + "esES": "de ejecutor", + "esMX": "[ms]Ejecutor[fs]Ejecutora[mp]Ejecutores[fp]Ejecutoras", + "frFR": "[ms]abatteur[fs]abatteuse[mp]abatteurs[fp]abatteuses", + "itIT": "[fs]Esecutrice[ms]Esecutore[fp]Esecutrici[mp]Esecutori", + "jaJP": "処刑人が携えし", + "koKR": "처형자", + "plPL": "[ms]Skazujący[fs]Skazująca[ns]Skazujące[p]Skazujące", + "ptBR": "[fs]Executora[ms]Executor[fp]Executoras[mp]Executores", + "ruRU": "[ms]казнящий[fs]казнящая[ns]казнящее[p]казнящие", + "trTR": "[n2]İnfazcının", + "zhCN": "处决者的", + "zhTW": "血刑" + }, + "name_suffix": "of Execution", + "name_suffix_localized": { + "deDE": "der Hinrichtung", + "esES": "de ejecución", + "esMX": "de Ejecución", + "frFR": "d'abattage", + "itIT": "dell'Esecuzione", + "jaJP": "処刑の", + "koKR": "처형의", + "plPL": "Egzekucji", + "ptBR": "da Execução", + "ruRU": "[ms]казни[fs]казни[ns]казни[p]казни", + "trTR": "[n2]İnfaz", + "zhCN": "处决之", + "zhTW": "血刑之" + } + }, + "FortifyBonus": { + "min_ipower": 340, + "name_prefix": "Fortifying", + "name_prefix_localized": { + "deDE": "[ms]Standhafter[fs]Standhafte[ns]Standhaftes[p]Standhafte[c]Standhaftigkeits-", + "esES": "[fs]fortificadora[ms]fortificador[fp]fortificadoras[mp]fortificadores", + "esMX": "[ms]Fortificante[fs]Fortificante[mp]Fortificantes[fp]Fortificantes", + "frFR": "[ms]fortifiant[fs]fortifiante[mp]fortifiants[fp]fortifiantes", + "itIT": "[fs]Fortificante[ms]Fortificante[fp]Fortificanti[mp]Fortificanti", + "jaJP": "防護を授けし", + "koKR": "보강하는", + "plPL": "[ms]Umacniający[fs]Umacniająca[ns]Umacniające[p]Umacniające", + "ptBR": "[fs]Fortificante[ms]Fortificante[fp]Fortificantes[mp]Fortificantes", + "ruRU": "[ms]вдохновляющий[fs]вдохновляющая[ns]вдохновляющее[p]вдохновляющие", + "trTR": "[n2]Güçlendirme", + "zhCN": "强固", + "zhTW": "強韌" + }, + "name_suffix": "of Fortitude", + "name_suffix_localized": { + "deDE": "der Standhaftigkeit", + "esES": "de fortitud", + "esMX": "de Fortaleza", + "frFR": "de fortification", + "itIT": "della Fermezza", + "jaJP": "堅忍の", + "koKR": "보강의", + "plPL": "Hartu", + "ptBR": "da Fortitude", + "ruRU": "[ms]силы духа[fs]силы духа[ns]силы духа[p]силы духа", + "trTR": "[n2]Metanet", + "zhCN": "加固之", + "zhTW": "強韌之" + } + }, + "FortifyDamageReduction": { + "min_ipower": 340, + "name": "Secure", + "name_localized": { + "deDE": "[ms]Gesicherter[fs]Gesicherte[ns]Gesichertes[p]Gesicherte[c]Gesicherten-", + "esES": "[fs]segura[ms]seguro[fp]seguras[mp]seguros", + "esMX": "[ms]Seguro[fs]Segura[mp]Seguros[fp]Seguras", + "frFR": "[ms]sécurisé[fs]sécurisée[mp]sécurisés[fp]sécurisées", + "itIT": "[ms]Sicuro[fs]Sicura[mp]Sicuri[fp]Sicure", + "jaJP": "堅牢なる", + "koKR": "안전의", + "plPL": "[ms]Zabezpieczony[fs]Zabezpieczona[ns]Zabezpieczone[p]Zabezpieczone", + "ptBR": "[fs]Segura[ms]Seguro[fp]Seguras[mp]Seguros", + "ruRU": "[ms]защищенный[fs]защищенная[ns]защищенное[p]защищенные", + "trTR": "[n1]Güvenli", + "zhCN": "保全", + "zhTW": "衛護" + } + }, + "Lucky_Hit_Bleed": { + "affix_family": 805302519, + "affix_formulas": [ + 0.3, + 0, + 5 + ], + "min_ipower": 500, + "name_prefix": "Sharp", + "name_prefix_localized": { + "deDE": "[ms]Scharfer[fs]Scharfe[ns]Scharfes[p]Scharfe[c]Schärfen-", + "esES": "[fs]afilada[ms]afilado[fp]afiladas[mp]afilados", + "esMX": "[ms]Filoso[fs]Filosa[mp]Filosos[fp]Filosas", + "frFR": "[ms]tranchant[fs]tranchante[mp]tranchants[fp]tranchantes", + "itIT": "[fs]Affilata[ms]Affilato[fp]Affilate[mp]Affilati", + "jaJP": "鋭利な", + "koKR": "날카로운", + "plPL": "[ms]Ostry[fs]Ostra[ns]Ostre[p]Ostre", + "ptBR": "[fs]Afiada[ms]Afiado[fp]Afiadas[mp]Afiados", + "ruRU": "[ms]заточенный[fs]заточенная[ns]заточенное[p]заточенные", + "trTR": "[n1]Keskin", + "zhCN": "锋利", + "zhTW": "銳利" + }, + "name_suffix": "of Sharpness", + "name_suffix_localized": { + "deDE": "der Schärfe", + "esES": "de filo", + "esMX": "de Filo", + "frFR": "de tranchant", + "itIT": "dell'Affilatezza", + "jaJP": "鋭さの", + "koKR": "날카로움의", + "plPL": "Ostrości", + "ptBR": "da Acuidade", + "ruRU": "[ms]остроты[fs]остроты[ns]остроты[p]остроты", + "trTR": "[n2]Keskinlik", + "zhCN": "锋利之", + "zhTW": "銳利之" + } + }, + "OverpowerDamage_Weapon_2HBludgeon": { + "min_ipower": 625, + "name_prefix": "Decimating", + "name_prefix_localized": { + "deDE": "[ms]Dezimierender[fs]Dezimierende[ns]Dezimierendes[p]Dezimierende[c]Dezimierungs-", + "esES": "[fs]diezmadora[ms]diezmador[fp]diezmadoras[mp]diezmadores", + "esMX": "[ms]Exterminador[fs]Exterminadora[mp]Exterminadores[fp]Exterminadoras", + "frFR": "[ms]décimateur[fs]décimatrice[mp]décimateurs[fp]décimatrices", + "itIT": "[fs]Decimatrice[ms]Decimatore[fp]Decimatrici[mp]Decimatori", + "jaJP": "撲滅する", + "koKR": "학살하는", + "plPL": "[fs]Dziesiątkująca[ms]Dziesiątkujący[ns]Dziesiątkujące[p]Dziesiątkujące", + "ptBR": "[fs]Dizimadora[ms]Dizimador[fp]Dizimadoras[mp]Dizimadores", + "ruRU": "[ms]искореняющий[fs]искореняющая[ns]искореняющее[p]искореняющие", + "trTR": "[n1]Yok Eden", + "zhCN": "重挫", + "zhTW": "滅殺" + }, + "name_suffix": "of Decimating", + "name_suffix_localized": { + "deDE": "der Dezimierung", + "esES": "de diezmado", + "esMX": "de Exterminación", + "frFR": "de décimation", + "itIT": "della Decimazione", + "jaJP": "撲滅の", + "koKR": "학살의", + "plPL": "Zdziesiątkowania", + "ptBR": "da Dizimação", + "ruRU": "[ms]опустошения[fs]опустошения[ns]опустошения[p]опустошения", + "trTR": "[n2]Yok Eden", + "zhCN": "重挫之", + "zhTW": "滅殺之" + } + }, + "Paragon_Node_Test": { + "affix_family": 2550454408, + "affix_formulas": [ + 0.1 + ], + "desc": "Bleeding enemy you kill explodes, dealing 10% of their max life to nearby enemies.", + "desc_localized": { + "deDE": "Wenn Ihr blutende Gegner tötet, explodieren sie und fügen Gegnern in der Nähe Schaden in Höhe von 10% ihres maximalen Lebens zu.", + "esES": "Los enemigos con sangrado que matas explotan e infligen una cantidad de daño equivalente a un 10% de su vida máxima a los enemigos cercanos.", + "esMX": "Los enemigos sangrantes que eliminas explotan e infligen un 10% de su vida máxima como daño a los enemigos cercanos.", + "frFR": "Les adversaires qui saignent et que vous tuez explosent en infligeant des dégâts équivalents à 10% de leur maximum de points de vie aux adversaires à proximité.", + "itIT": "I nemici sanguinanti che uccidi esplodono, infliggendo ai nemici vicini danni pari al 10% della loro Vita massima.", + "jaJP": "流血状態の敵を倒すと相手が爆発し、付近の敵に最大ライフの10%相当のダメージを与える。", + "koKR": "출혈 상태의 적을 처치하면 적이 폭발하면서 자신의 최대 생명력의 10%만큼 근처의 적에게 피해를 줍니다.", + "plPL": "Zabici przez ciebie krwawiący wrogowie wybuchają, zadając pobliskim wrogom obrażenia równe 10% swojego maksymalnego zdrowia.", + "ptBR": "Inimigos sangrando mortos por você explodem, causando 10% da vida máxima deles a inimigos próximos.", + "ruRU": "Убивая противника с кровотечением, вы вызываете взрыв, наносящий ближайшим целям урон в размере 10% его максимального запаса здоровья.", + "trTR": "Öldürdüğün kanayan düşman patlayarak yakındaki düşmanlara maksimum canının 10% kadarı hasar verir.", + "zhCN": "流血的敌人被你消灭时发生爆炸, 对附近敌人造成相当于其生命值上限 10% 的伤害。", + "zhTW": "殺死受到流血效果的敵人會產生爆炸,對附近敵人造成其生命值上限 10% 的傷害。" + } + }, + "PassiveRankBonus_Barb_03_Counteroffensive": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Countering", + "name_prefix_localized": { + "deDE": "[ms]Konternder[fs]Konternde[ns]Konterndes[p]Konternde[c]Konter-", + "esES": "[fs]contraatacante[ms]contraatacante[fp]contraatacantes[mp]contraatacantes", + "esMX": "[ms]Contrarrestante[fs]Contrarrestante[mp]Contrarrestantes[fp]Contrarrestantes", + "frFR": "[ms]contre-attaquant[fs]contre-attaquante[mp]contre-attaquants[fp]contre-attaquantes", + "itIT": "[fs]Contrastante[ms]Contrastante[fp]Contrastanti[mp]Contrastanti", + "jaJP": "逆襲せし", + "koKR": "역습하는", + "plPL": "[ms]Kontrujący[fs]Kontrująca[ns]Kontrujące[p]Kontrujące", + "ptBR": "[fs]Replicante[ms]Replicante[fp]Replicantes[mp]Replicantes", + "ruRU": "[ms]отвечающий на удар[fs]отвечающая на удар[ns]отвечающее на удар[p]отвечающие на удар", + "trTR": "[n1]Karşı Koyan", + "zhCN": "反击", + "zhTW": "反擊" + }, + "name_suffix": "of Countering", + "name_suffix_localized": { + "deDE": "des Konterns", + "esES": "de contraataque", + "esMX": "de Contrarresto", + "frFR": "de contre-attaque", + "itIT": "del Contrasto", + "jaJP": "逆襲の", + "koKR": "역습의", + "plPL": "Kontrowania", + "ptBR": "da Réplica", + "ruRU": "[ms]ответного удара[fs]ответного удара[ns]ответного удара[p]ответного удара", + "trTR": "[n2]Karşı Koyma", + "zhCN": "反击之", + "zhTW": "反擊之" + } + }, + "PassiveRankBonus_Barb_07_Outburst": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Thornbodied", + "name_prefix_localized": { + "deDE": "[ms]Dornenbesetzter[fs]Dornenbesetzte[ns]Dornenbesetztes[p]Dornenbesetzte[c]Dornenkörper-", + "esES": "de cuerpoespina", + "esMX": "[ms]Espinado[fs]Espinada[mp]Espinados[fp]Espinadas", + "frFR": "[ms]urticarien[fs]urticarienne[mp]urticariens[fp]urticariennes", + "itIT": "[ms]Dilaniante[fs]Dilaniante[mp]Dilanianti[fp]Dilanianti", + "jaJP": "荊棘を帯びし", + "koKR": "가시투성이", + "plPL": "[ms]Skórociernisty[fs]Skórociernista[ns]Skórocierniste[p]Skórocierniste", + "ptBR": "[fs]Corpespinhosa[ms]Corpespinhoso[fp]Corpespinhososas[mp]Corpespinhosos", + "ruRU": "[ms]ощетинившийся[fs]ощетинившаяся[ns]ощетинившееся[p]ощетинившиеся", + "trTR": "[n1]Diken Vücutlu", + "zhCN": "棘身", + "zhTW": "棘軀" + }, + "name_suffix": "of the Thornbody", + "name_suffix_localized": { + "deDE": "des Dornenkörpers", + "esES": "del cuerpoespina", + "esMX": "del Cuerpo de Espinas", + "frFR": "d'urticaire", + "itIT": "del Dilaniamento", + "jaJP": "荊棘を帯びし体の", + "koKR": "가시투성이의", + "plPL": "Ciernistej Skóry", + "ptBR": "do Corpespinho", + "ruRU": "[ms]колючек[fs]колючек[ns]колючек[p]колючек", + "trTR": "[n2]Diken Vücut", + "zhCN": "棘身之", + "zhTW": "棘軀之" + } + }, + "PassiveRankBonus_Barb_10_Wallop": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Walloping", + "name_prefix_localized": { + "deDE": "[ms]Prügelnder[fs]Prügelnde[ns]Prügelndes[p]Prügelnde[c]Prügel-", + "esES": "[fs]golpeadora[ms]golpeador[fp]golpeadoras[mp]golpeadores", + "esMX": "[ms]Vapuleante[fs]Vapuleante[mp]Vapuleantes[fp]Vapuleantes", + "frFR": "[ms]persécuteur[fs]persécutrice[mp]persécuteurs[fp]persécutrices", + "itIT": "[fs]Devastante[ms]Devastante[fp]Devastanti[mp]Devastanti", + "jaJP": "殴打せし", + "koKR": "완파하는", + "plPL": "[ms]Łomoczący[fs]Łomocząca[ns]Łomoczące[p]Łomoczące", + "ptBR": "[fs]Espancadora[ms]Espancador[fp]Espancadoras[mp]Espancadores", + "ruRU": "[ms]молотящий[fs]молотящая[ns]молотящее[p]молотящие", + "trTR": "[n1]Yuvarlanan", + "zhCN": "重击", + "zhTW": "猛打" + }, + "name_suffix": "of Walloping", + "name_suffix_localized": { + "deDE": "der Prügelei", + "esES": "de golpetazo", + "esMX": "de la Paliza", + "frFR": "de persécution", + "itIT": "del Colpo Devastante", + "jaJP": "殴打の", + "koKR": "완파의", + "plPL": "Łomotu", + "ptBR": "do Espancamento", + "ruRU": "[ms]молотящих ударов[fs]молотящих ударов[ns]молотящих ударов[p]молотящих ударов", + "trTR": "[n2]Yuvarlanma", + "zhCN": "重击之", + "zhTW": "猛打之" + } + }, + "PassiveRankBonus_Barb_Berserker_T2_N4_HeavyHanded": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Oppressive", + "name_prefix_localized": { + "deDE": "[ms]Unterdrückender[fs]Unterdrückende[ns]Unterdrückendes[p]Unterdrückende[c]Unterdrückungs-", + "esES": "[fs]opresiva[ms]opresivo[fp]opresivas[mp]opresivos", + "esMX": "[ms]Opresor[fs]Opresora[mp]Opresores[fp]Opresoras", + "frFR": "[ms]oppressif[fs]oppressive[mp]oppressifs[fp]oppressives", + "itIT": "[fs]Opprimente[ms]Opprimente[fp]Opprimenti[mp]Opprimenti", + "jaJP": "抑圧せし", + "koKR": "억압적인", + "plPL": "[ms]Opresyjny[fs]Opresyjna[ns]Opresyjne[p]Opresyjne", + "ptBR": "[fs]Opressora[ms]Opressor[fp]Opressoras[mp]Opressores", + "ruRU": "[ms]угнетающий[fs]угнетающая[ns]угнетающее[p]угнетающие", + "trTR": "[n1]Baskıcı", + "zhCN": "压迫", + "zhTW": "暴虐" + }, + "name_suffix": "of Oppression", + "name_suffix_localized": { + "deDE": "der Unterdrückung", + "esES": "de opresión", + "esMX": "de la Opresión", + "frFR": "d'oppression", + "itIT": "dell'Oppressione", + "jaJP": "抑圧の", + "koKR": "억압의", + "plPL": "Opresji", + "ptBR": "da Opressão", + "ruRU": "[ms]угнетения[fs]угнетения[ns]угнетения[p]угнетения", + "trTR": "[n2]Baskı", + "zhCN": "压迫之", + "zhTW": "暴虐之" + } + }, + "PassiveRankBonus_Barb_Berserker_T3_N3_SlayingStrike": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Slayer's", + "name_prefix_localized": { + "deDE": "[ms]Schlachtender[fs]Schlachtende[ns]Schlachtendes[p]Schlachtende[c]Schlächter-", + "esES": "de exterminador", + "esMX": "[ms]de Exterminador[fs]de Exterminador[mp]de Exterminador[fp]de Exterminador", + "frFR": "[ms]spadassin[fs]spadassine[mp]spadassins[fp]spadassines", + "itIT": "del Massacratore", + "jaJP": "討伐者が携えし", + "koKR": "학살자", + "plPL": "[ms]Zgładzający[fs]Zgładzająca[ns]Zgładzające[p]Zgładzające", + "ptBR": "[fs]Homicidária[ms]Homicidário[fp]Homicidárias[mp]Homicidários", + "ruRU": "[ms]вырезающий[fs]вырезающая[ns]вырезающее[p]вырезающие", + "trTR": "[n2]Katilin", + "zhCN": "杀戮者的", + "zhTW": "殺手" + }, + "name_suffix": "of the Slayer", + "name_suffix_localized": { + "deDE": "des Schlächters", + "esES": "del exterminador", + "esMX": "del Exterminador", + "frFR": "de tuerie", + "itIT": "dell'Uccisore", + "jaJP": "討伐者の", + "koKR": "학살자의", + "plPL": "Zgładziciela", + "ptBR": "do Homicida", + "ruRU": "[ms]истребителя[fs]истребителя[ns]истребителя[p]истребителя", + "trTR": "[n2]Katil", + "zhCN": "杀戮者之", + "zhTW": "殺手之" + } + }, + "PassiveRankBonus_Barb_Berserker_T4_N1_CuttotheBone": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Carving", + "name_prefix_localized": { + "deDE": "[ms]Schnitzender[fs]Schnitzende[ns]Schnitzendes[p]Schnitzende[c]Schnitzer-", + "esES": "[fs]trinchante[ms]trinchante[fp]trinchantes[mp]trinchantes", + "esMX": "[ms]Tallador[fs]Talladora[mp]Talladores[fp]Talladoras", + "frFR": "[ms]désosseur[fs]désosseuses[mp]désosseurs[fp]désosseuses", + "itIT": "[ms]Trinciante[fs]Trinciante[mp]Trincianti[fp]Trincianti", + "jaJP": "切り裂きし", + "koKR": "깎는", + "plPL": "[ms]Wyrzynający[fs]Wyrzynająca[ns]Wyrzynające[p]Wyrzynające", + "ptBR": "[fs]Entalhadora[ms]Entalhador[fp]Entalhadoras[mp]Entalhadores", + "ruRU": "[ms]перерезающий[fs]перерезающая[ns]перерезающее[p]перерезающие", + "trTR": "[n1]Oyan", + "zhCN": "剁砍", + "zhTW": "刮骨" + }, + "name_suffix": "of Carving", + "name_suffix_localized": { + "deDE": "des Schnitzens", + "esES": "de trinchado", + "esMX": "del Tallado", + "frFR": "de découpe", + "itIT": "della Trinciatura", + "jaJP": "切り裂きの", + "koKR": "깎기의", + "plPL": "Wyrzynania", + "ptBR": "do Entalhe", + "ruRU": "[ms]разрезания[fs]разрезания[ns]разрезания[p]разрезания", + "trTR": "[n2]Oyma", + "zhCN": "剁砍之", + "zhTW": "刮骨之" + } + }, + "PassiveRankBonus_Barb_Warlord_T1_N2_ToughAsNails": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Vengeant Tearing", + "name_prefix_localized": { + "deDE": "[ms]Rachsüchtig reißender[fs]Rachsüchtig reißende[ns]Rachsüchtig reißendes[p]Rachsüchtig reißende[c]Rachsuchtreißer-", + "esES": "de desgarro vengativo", + "esMX": "[ms]Desgarrador[fs]Desgarradora[mp]Desgarradores[fp]Desgarradoras", + "frFR": "[ms]écharpeur[fs]écharpeuse[mp]écharpeurs[fp]écharpeuses", + "itIT": "della Vendetta Lacerante", + "jaJP": "復讐の切り傷を生みし", + "koKR": "복수의 찢기", + "plPL": "[ms]Odpłacający[fs]Odpłacająca[ns]Odpłacające[p]Odpłacające", + "ptBR": "[fs]do Rasgo Vingativo[ms]do Rasgo Vingativo[fp]do Rasgo Vingativo[mp]do Rasgo Vingativo", + "ruRU": "[ms]режущий из мести[fs]режущая из мести[ns]режущее из мести[p]режущие из мести", + "trTR": "[n1]İntikam Yırtan", + "zhCN": "复仇撕裂", + "zhTW": "怨毀" + }, + "name_suffix": "of Vengeant Tearing", + "name_suffix_localized": { + "deDE": "des rachsüchtigen Reißens", + "esES": "del desgarro vengativo", + "esMX": "de Desgarro Vengativo", + "frFR": "de déchirure vengeresse", + "itIT": "della Lacerazione Vendicativa", + "jaJP": "復讐の切り傷の", + "koKR": "복수의 찢기의", + "plPL": "Rozdzierającej Pomsty", + "ptBR": "do Rasgo Vingativo", + "ruRU": "[ms]мстительного клинка[fs]мстительного клинка[ns]мстительного клинка[p]мстительного клинка", + "trTR": "[n1]İntikam Yırtan", + "zhCN": "复仇撕裂之", + "zhTW": "怨毀之" + } + }, + "PassiveRankBonus_Barb_Warlord_T2_N2_BruteForce": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Concussive", + "name_prefix_localized": { + "deDE": "[ms]Erschütternder[fs]Erschütternde[ns]Erschütterndes[p]Erschütternde[c]Erschütterungs-", + "esES": "[fs]traumatizante[ms]traumatizante[fp]traumatizantes[mp]traumatizantes", + "esMX": "[ms]Conmocionante[fs]Conmocionante[mp]Conmocionantes[fp]Conmocionantes", + "frFR": "[ms]traumatisant[fs]traumatisant[mp]traumatisants[fp]traumatisantes", + "itIT": "[ms]Traumatizzante[fs]Traumatizzante[mp]Traumatizzanti[fp]Traumatizzanti", + "jaJP": "激震生む", + "koKR": "충격적인", + "plPL": "[ms]Wstrząsający[fs]Wstrząsająca[ns]Wstrząsające[p]Wstrząsające", + "ptBR": "[fs]Concussiva[ms]Concussivo[fp]Concussivas[mp]Concussivos", + "ruRU": "[ms]контузящий[fs]контузящая[ns]контузящее[p]контузящие", + "trTR": "[n1]Sarsıcı", + "zhCN": "震荡", + "zhTW": "震盪" + }, + "name_suffix": "of Concussions", + "name_suffix_localized": { + "deDE": "der Erschütterungen", + "esES": "de traumatismos", + "esMX": "de las Conmociones", + "frFR": "de commotion", + "itIT": "dei Traumi", + "jaJP": "激震の", + "koKR": "충격의", + "plPL": "Wstrząsów", + "ptBR": "das Concussões", + "ruRU": "[ms]сотрясения мозга[fs]сотрясения мозга[ns]сотрясения мозга[p]сотрясения мозга", + "trTR": "[n2]Sarsıntı", + "zhCN": "震荡之", + "zhTW": "震盪之" + } + }, + "PassiveRankBonus_Barb_Warlord_T4_N2_NoMercy": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Prowessed", + "name_prefix_localized": { + "deDE": "[ms]Tapferer[fs]Tapfere[ns]Tapferes[p]Tapfere[c]Tapferkeits-", + "esES": "[fs]animosa[ms]animoso[fp]animosas[mp]animosos", + "esMX": "[ms]Avezado[fs]Avezada[mp]Avezados[fp]Avezadas", + "frFR": "[ms]prodigieux[fs]prodigieuse[mp]prodigieux[fp]prodigieuses", + "itIT": "[fs]Prode[ms]Prode[fp]Prodi[mp]Prodi", + "jaJP": "武勇ある者が携えし", + "koKR": "무용을 떨치는", + "plPL": "[ms]Sprawny[fs]Sprawna[ns]Sprawne[p]Sprawne", + "ptBR": "[fs]Talentosa[ms]Talentoso[fp]Talentosas[mp]Talentosos", + "ruRU": "[ms]одаренный проворством[fs]одаренная проворством[ns]одаренное проворством[p]одаренные проворством", + "trTR": "[n1]Maharetli", + "zhCN": "勇武", + "zhTW": "威猛" + }, + "name_suffix": "of Prowess", + "name_suffix_localized": { + "deDE": "der Tapferkeit", + "esES": "de ánimo", + "esMX": "de Pericia", + "frFR": "de rafale", + "itIT": "della Prodezza", + "jaJP": "武勇の", + "koKR": "무용의", + "plPL": "Sprawności", + "ptBR": "da Perícia", + "ruRU": "[ms]проворства[fs]проворства[ns]проворства[p]проворства", + "trTR": "[n2]Maharet", + "zhCN": "勇武之", + "zhTW": "威猛之" + } + }, + "Resource_Cost_Reduction_Barbarian": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_Cost_Reduction_Barbarian_Lesser": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_MaxFury": { + "name_prefix": "Furious", + "name_prefix_localized": { + "deDE": "[ms]Wutentbrannter[fs]Wutentbrannte[ns]Wutentbranntes[p]Wutentbrannte[c]Furor-", + "esES": "[fs]furiosa[ms]furioso[fp]furiosas[mp]furiosos", + "esMX": "[ms]Furioso[fs]Furiosa[mp]Furiosos[fp]Furiosas", + "frFR": "[ms]furieux[fs]furieuse[mp]furieux[fp]furieuses", + "itIT": "[ms]Furioso[fs]Furiosa[mp]Furiosi[fp]Furiose", + "jaJP": "怒れる", + "koKR": "분노하는", + "plPL": "[ms]Szaleńczy[fs]Szaleńcza[ns]Szaleńcze[p]Szaleńcze", + "ptBR": "[fs]Furiosa[ms]Furioso[fp]Furiosas[mp]Furiosos", + "ruRU": "[ms]исступленный[fs]иступленная[ns]исступленное[p]исступленные", + "trTR": "[n1]Hiddetli", + "zhCN": "暴怒", + "zhTW": "盛怒" + }, + "name_suffix": "of Fury", + "name_suffix_localized": { + "deDE": "des Furors", + "esES": "de furia", + "esMX": "de Furia", + "frFR": "de fureur", + "itIT": "della Furia", + "jaJP": "怒りの", + "koKR": "분노의", + "plPL": "Furii", + "ptBR": "da Fúria", + "ruRU": "[ms]исступления[fs]исступления[ns]исступления[p]исступления", + "trTR": "[n2]Hiddet", + "zhCN": "暴怒之", + "zhTW": "盛怒之" + } + }, + "Resource_MaxFury_Jewelry": { + "name_prefix": "Furious", + "name_prefix_localized": { + "deDE": "[ms]Wutentbrannter[fs]Wutentbrannte[ns]Wutentbranntes[p]Wutentbrannte[c]Furor-", + "esES": "[fs]furiosa[ms]furioso[fp]furiosas[mp]furiosos", + "esMX": "[ms]Furioso[fs]Furiosa[mp]Furiosos[fp]Furiosas", + "frFR": "[ms]furieux[fs]furieuse[mp]furieux[fp]furieuses", + "itIT": "[ms]Furioso[fs]Furiosa[mp]Furiosi[fp]Furiose", + "jaJP": "怒れる", + "koKR": "분노하는", + "plPL": "[ms]Szaleńczy[fs]Szaleńcza[ns]Szaleńcze[p]Szaleńcze", + "ptBR": "[fs]Furiosa[ms]Furioso[fp]Furiosas[mp]Furiosos", + "ruRU": "[ms]исступленный[fs]иступленная[ns]исступленное[p]исступленные", + "trTR": "[n1]Hiddetli", + "zhCN": "暴怒", + "zhTW": "盛怒" + }, + "name_suffix": "of Fury", + "name_suffix_localized": { + "deDE": "des Furors", + "esES": "de furia", + "esMX": "de Furia", + "frFR": "de fureur", + "itIT": "della Furia", + "jaJP": "怒りの", + "koKR": "분노의", + "plPL": "Furii", + "ptBR": "da Fúria", + "ruRU": "[ms]исступления[fs]исступления[ns]исступления[p]исступления", + "trTR": "[n2]Hiddet", + "zhCN": "暴怒之", + "zhTW": "盛怒之" + } + }, + "Resource_On_Kill_Fury": { + "affix_formulas": [ + 1 + ], + "min_ipower": 150, + "name_prefix": "Enthralling", + "name_prefix_localized": { + "deDE": "[ms]Fesselnder[fs]Fesselnde[ns]Fesselndes[p]Fesselnde[c]Fessel-", + "esES": "[fs]embelesadora[ms]embelesador[fp]embelesadoras[mp]embelesadores", + "esMX": "[ms]Fascinante[fs]Fascinante[mp]Fascinantes[fp]Fascinantes", + "frFR": "[ms]fascinant[fs]fascinante[mp]fascinants[fp]fascinantes", + "itIT": "[fs]Coinvolgente[ms]Coinvolgente[fp]Coinvolgenti[mp]Coinvolgenti", + "jaJP": "魂奪う", + "koKR": "고혹적인", + "plPL": "[ms]Zniewalający[fs]Zniewalająca[ns]Zniewalające[p]Zniewalające", + "ptBR": "[fs]Fascinante[ms]Fascinante[fp]Fascinantes[mp]Fascinantes", + "ruRU": "[ms]порабощающий[fs]порабощающая[ns]порабощающее[p]порабощающие", + "trTR": "[n1]Büyüleyici", + "zhCN": "奴役", + "zhTW": "沉迷" + }, + "name_suffix": "of Enthralling", + "name_suffix_localized": { + "deDE": "des Fesselns", + "esES": "de embelesamiento", + "esMX": "de Fascinación", + "frFR": "de fascination", + "itIT": "del Coinvolgimento", + "jaJP": "魂奪いの", + "koKR": "고혹의", + "plPL": "Zniewolenia", + "ptBR": "do Fascínio", + "ruRU": "[ms]порабощения[fs]порабощения[ns]порабощения[p]порабощения", + "trTR": "[n2]Büyüleme", + "zhCN": "奴役之", + "zhTW": "沉迷之" + } + }, + "SkillRankBonus_Barb_Basic_1_Slot01": { + "min_ipower": 180, + "name_prefix": "(PH) Bashing", + "name_prefix_localized": { + "deDE": "(PH) Bashing", + "esES": "(PH) Bashing", + "esMX": "(PH) [ms]Azotador[fs]Azotadora[mp]Azotadores[fp]Azotadoras", + "frFR": "(PH) Bashing", + "itIT": "(PH) [ms]Impattante[fs]Impattante[mp]Impattanti[fp]Impattanti", + "jaJP": "(PH)打撃の", + "koKR": "(PH) Bashing", + "plPL": "(PH) Bashing", + "ptBR": "(PH) [fs]Esmurradora[ms]Esmurrador[fp]Esmurradoras[mp]Esmurradores", + "ruRU": "(PH) Bashing", + "trTR": "[n2]Darbe", + "zhCN": "猛击", + "zhTW": "(PH) Bashing" + }, + "name_suffix": "(PH) of Bashing", + "name_suffix_localized": { + "deDE": "(PH) of Bashing", + "esES": "(PH) of Bashing", + "esMX": "(PH) de Porrazo", + "frFR": "(PH) of Bashing", + "itIT": "(PH) dell'Urto", + "jaJP": "(PH)打撃", + "koKR": "(PH) of Bashing", + "plPL": "(PH) of Bashing", + "ptBR": "(PH) da Surra", + "ruRU": "(PH) of Bashing", + "trTR": "[n2]Darbe", + "zhCN": "猛击之", + "zhTW": "(PH) of Bashing" + } + }, + "SkillRankBonus_Barb_Basic_2_Slot01": { + "min_ipower": 180, + "name_prefix": "(PH) Flaying", + "name_prefix_localized": { + "deDE": "(PH) Flaying", + "esES": "(PH) Flaying", + "esMX": "(PH) [ms]Desollador[fs]Desolladora[mp]Desolladores[fp]Desolladoras", + "frFR": "(PH) Flaying", + "itIT": "(PH) [ms]Scorticante[fs]Scorticante[mp]Scorticanti[fp]Scorticanti", + "jaJP": "(PH)皮を剥ぐ", + "koKR": "(PH) Flaying", + "plPL": "(PH) Flaying", + "ptBR": "(PH) [fs]Esfoladora[ms]Esfolador[fp]Esfoladoras[mp]Esfoladores", + "ruRU": "(PH) Flaying", + "trTR": "[n2]Deri Yüzme", + "zhCN": "剥皮", + "zhTW": "(PH) Flaying" + }, + "name_suffix": "(PH) of Flaying", + "name_suffix_localized": { + "deDE": "(PH) of Flaying", + "esES": "(PH) of Flaying", + "esMX": "(PH) de Tortura", + "frFR": "(PH) of Flaying", + "itIT": "(PH) dello Scorticamento", + "jaJP": "(PH)皮剥ぎ", + "koKR": "(PH) of Flaying", + "plPL": "(PH) of Flaying", + "ptBR": "(PH) do Esfolamento", + "ruRU": "(PH) of Flaying", + "trTR": "[n2]Deri Yüzme", + "zhCN": "剥皮之", + "zhTW": "(PH) of Flaying" + } + }, + "SkillRankBonus_Barb_Basic_3_Slot01": { + "min_ipower": 180, + "name_prefix": "(PH) Frenzying", + "name_prefix_localized": { + "deDE": "(PH) Frenzying", + "esES": "(PH) Frenzying", + "esMX": "(PH) [ms]Frenético[fs]Frenética[mp]Frenéticos[fp]Frenéticas", + "frFR": "(PH) Frenzying", + "itIT": "(PH) [ms]Frenetico[fs]Frenetica[mp]Frenetici[fp]Frenetiche", + "jaJP": "(PH)激高せし", + "koKR": "(PH) Frenzying", + "plPL": "(PH) Frenzying", + "ptBR": "(PH) [fs]Frenética[ms]Frenético[fp]Frenéticas[mp]Frenéticos", + "ruRU": "(PH) Frenzying", + "trTR": "[n2]Taşkınlık Etme", + "zhCN": "狂乱", + "zhTW": "(PH) Frenzying" + }, + "name_suffix": "(PH) of Frenzying", + "name_suffix_localized": { + "deDE": "(PH) of Frenzying", + "esES": "(PH) of Frenzying", + "esMX": "(PH) de Frenesí", + "frFR": "(PH) of Frenzying", + "itIT": "(PH) della Frenesia", + "jaJP": "(PH)激高", + "koKR": "(PH) of Frenzying", + "plPL": "(PH) of Frenzying", + "ptBR": "(PH) do Frenesi", + "ruRU": "(PH) of Frenzying", + "trTR": "[n2]Taşkınlık", + "zhCN": "狂乱之", + "zhTW": "(PH) of Frenzying" + } + }, + "SkillRankBonus_Barb_Basic_4_Slot01": { + "min_ipower": 180, + "name_prefix": "(PH) Lunging", + "name_prefix_localized": { + "deDE": "(PH) Lunging", + "esES": "(PH) Lunging", + "esMX": "(PH) [ms]Acometedor[fs]Acometedora[mp]Acometedores[fp]Acometedoras", + "frFR": "(PH) Lunging", + "itIT": "(PH) [ms]Penetrante[fs]Penetrante[mp]Penetranti[fp]Penetranti", + "jaJP": "(PH)突き出す", + "koKR": "(PH) Lunging", + "plPL": "(PH) Lunging", + "ptBR": "(PH) [fs]Repentina[ms]Repentino[fp]Repentinas[mp]Repentinos", + "ruRU": "(PH) Lunging", + "trTR": "[n2]Atılma", + "zhCN": "突刺", + "zhTW": "(PH) Lunging" + }, + "name_suffix": "(PH) of Lunging", + "name_suffix_localized": { + "deDE": "(PH) of Lunging", + "esES": "(PH) of Lunging", + "esMX": "(PH) de Acometida", + "frFR": "(PH) of Lunging", + "itIT": "(PH) dell'Affondo", + "jaJP": "(PH)突き出し", + "koKR": "(PH) of Lunging", + "plPL": "(PH) of Lunging", + "ptBR": "(PH) do Ataque Repentino", + "ruRU": "(PH) of Lunging", + "trTR": "[n2]Atılma", + "zhCN": "突刺之", + "zhTW": "(PH) of Lunging" + } + }, + "SkillRankBonus_Barb_Category_Brawling": { + "min_ipower": 180, + "name_prefix": "Brawling", + "name_prefix_localized": { + "deDE": "[ms]Scharmützelnder[fs]Scharmützelnde[ns]Scharmützelndes[p]Scharmützelnde[c]Scharmützel-", + "esES": "de refriega", + "esMX": "[ms]Combatiente[fs]Combatiente[mp]Combatientes[fp]Combatientes", + "frFR": "[ms]bagarreur[fs]bagarreuse[mp]bagarreurs[fp]bagarreuses", + "itIT": "[ms]Rissoso[fs]Rissosa[mp]Rissosi[fp]Rissose", + "jaJP": "決闘者が携えし", + "koKR": "난투하는", + "plPL": "[ms]Bitny[fs]Bitna[ns]Bitne[p]Bitne", + "ptBR": "[fs]Lutadora[ms]Lutador[fp]Lutadoras[mp]Lutadores", + "ruRU": "[ms]непримиримый[fs]непримиримая[ns]непримиримое[p]непримиримые", + "trTR": "[n2]Kapışma", + "zhCN": "搏斗", + "zhTW": "爭鬥" + }, + "name_suffix": "of Brawling", + "name_suffix_localized": { + "deDE": "des Scharmützels", + "esES": "de la refriega", + "esMX": "de Combate", + "frFR": "de combat", + "itIT": "della Rissa", + "jaJP": "決闘の", + "koKR": "난투의", + "plPL": "Bijatyki", + "ptBR": "da Briga", + "ruRU": "[ms]боев без правил[fs]боев без правил[ns]боев без правил[p]боев без правил", + "trTR": "[n2]Kapışma", + "zhCN": "搏斗之", + "zhTW": "爭鬥之" + } + }, + "SkillRankBonus_Barb_Category_WeaponMastery": { + "min_ipower": 180, + "name_prefix": "Weapon Master's", + "name_prefix_localized": { + "deDE": "[ms]Waffenmeisters[fs]Waffenmeisters[ns]Waffenmeisters[p]Waffenmeisters[c]Waffenmeister-", + "esES": "de dominio de las armas", + "esMX": "[ms]de Maestro de Armas[fs]de Maestro de Armas[mp]de Maestro de Armas[fp]de Maestro de Armas", + "frFR": "[ms]virtuose[fs]virtuoses[mp]virtuoses[fp]virtuoses", + "itIT": "del Dominio delle Armi", + "jaJP": "武器の達人が携えし", + "koKR": "무기 전문가", + "plPL": "[ms]Fechmistrzowski[fs]Fechmistrzowska[ns]Fechmistrzowskie[p]Fechmistrzowskie", + "ptBR": "[fs]Mestre em Armas[ms]Mestre em Armas[fp]Mestres em Armas[mp]Mestres em Armas", + "ruRU": "[ms]высококлассный[fs]высококлассная[ns]высококлассное[p]высококлассные", + "trTR": "[n2]Silah Ustasının", + "zhCN": "武器大师的", + "zhTW": "武器大師" + }, + "name_suffix": "of Weapon Master", + "name_suffix_localized": { + "deDE": "des Waffenmeisters", + "esES": "del dominio de las armas", + "esMX": "del Maestro de Armas", + "frFR": "de maîtrise des armes", + "itIT": "del Maestro d'Armi", + "jaJP": "武器の達人の", + "koKR": "무기 전문가의", + "plPL": "Fechmistrza", + "ptBR": "da Maestria em Armas", + "ruRU": "[ms]мастера оружия[fs]мастера оружия[ns]мастера оружия[p]мастера оружия", + "trTR": "[n2]Silah Ustası", + "zhCN": "武器大师之", + "zhTW": "武器大師之" + } + }, + "SkillRankBonus_Barb_Core_1_Slot01": { + "min_ipower": 180, + "name_prefix": "Battering", + "name_prefix_localized": { + "deDE": "[ms]Rammender[fs]Rammende[ns]Rammendes[p]Rammende[c]Ramm-", + "esES": "[fs]tundente[ms]tundente[fp]tundentes[mp]tundentes", + "esMX": "[ms]Apaleador[fs]Apaleadora[mp]Apaleadores[fp]Apaleadoras", + "frFR": "[ms]fracassant[fs]fracassante[mp]fracassants[fp]fracassantes", + "itIT": "[fs]Flagellante[ms]Flagellante[fp]Flagellanti[mp]Flagellanti", + "jaJP": "渾身の力を込めし", + "koKR": "난타하는", + "plPL": "[ms]Tłukący[fs]Tłukąca[ns]Tłukące[p]Tłukące", + "ptBR": "[fs]Violenta[ms]Violento[fp]Violentas[mp]Violentos", + "ruRU": "[ms]колотящий[fs]колотящая[ns]колотящее[p]колотящие", + "trTR": "[n1]Parçalayan", + "zhCN": "猛殴", + "zhTW": "重創" + }, + "name_suffix": "of Battering", + "name_suffix_localized": { + "deDE": "des Rammens", + "esES": "de tunda", + "esMX": "de Apaleamiento", + "frFR": "de fracas", + "itIT": "della Flagellazione", + "jaJP": "渾身の", + "koKR": "난타의", + "plPL": "Tłuczenia", + "ptBR": "da Violência", + "ruRU": "[ms]кулачного боя[fs]кулачного боя[ns]кулачного боя[p]кулачного боя", + "trTR": "[n2]Parçalama", + "zhCN": "猛殴之", + "zhTW": "重創之" + } + }, + "SkillRankBonus_Barb_Core_2_Slot01": { + "min_ipower": 180, + "name_prefix": "Cleaving", + "name_prefix_localized": { + "deDE": "[ms]Zertrennender[fs]Zertrennende[ns]Zertrennendes[p]Zertrennende[c]Zertrennungs-", + "esES": "[fs]tajadora[ms]tajador[fp]tajadoras[mp]tajadores", + "esMX": "[ms]Hendidor[fs]Hendidora[mp]Hendidores[fp]Hendidoras", + "frFR": "[ms]pourfendeur[fs]pourfendeuse[mp]pourfendeurs[fp]pourfendeuses", + "itIT": "[ms]Fendente[fs]Fendente[mp]Fendenti[fp]Fendenti", + "jaJP": "肉を切る", + "koKR": "가르는", + "plPL": "[ms]Rozpłatujący[fs]Rozpłatująca[ns]Rozpłatujące[p]Rozpłatujące", + "ptBR": "[fs]Fraturadora[ms]Fraturador[fp]Fraturadoras[mp]Fraturadores", + "ruRU": "[ms]иссекающий[fs]иссекающая[ns]иссекающее[p]иссекающие", + "trTR": "[n1]İkiye Ayıran", + "zhCN": "顺劈", + "zhTW": "猛劈" + }, + "name_suffix": "of Cleaving", + "name_suffix_localized": { + "deDE": "des Zertrennens", + "esES": "de tajadura", + "esMX": "de Hendidura", + "frFR": "de fente", + "itIT": "del Fendente", + "jaJP": "肉切りの", + "koKR": "가르기의", + "plPL": "Rozpłatania", + "ptBR": "da Fratura", + "ruRU": "[ms]иссечения[fs]иссечения[ns]иссечения[p]иссечения", + "trTR": "[n2]İkiye Ayırma", + "zhCN": "顺劈之", + "zhTW": "猛劈之" + } + }, + "SkillRankBonus_Barb_Core_3_Slot01": { + "min_ipower": 180, + "name_prefix": "Eviscerating", + "name_prefix_localized": { + "deDE": "[ms]Ausweidender[fs]Ausweidende[ns]Ausweidendes[p]Ausweidende[c]Ausweidungs-", + "esES": "[fs]evisceradora[ms]eviscerador[fp]evisceradoras[mp]evisceradores", + "esMX": "[ms]Destripador[fs]Destripadora[mp]Destripadores[fp]Destripadoras", + "frFR": "[ms]étripeur[fs]étripeuse[mp]étripeurs[fp]étripeuses", + "itIT": "[ms]Sventratore[fs]Sventratrice[mp]Sventratori[fp]Sventratrici", + "jaJP": "はらわた抉る", + "koKR": "적출하는", + "plPL": "[ms]Patroszący[fs]Patrosząca[ns]Patroszące[p]Patroszące", + "ptBR": "[fs]Evisceradora[ms]Eviscerador[fp]Evisceradoras[mp]Evisceradores", + "ruRU": "[ms]свежующий[fs]свежующая[ns]свежующее[p]свежующие", + "trTR": "[n1]İç Temizleyen", + "zhCN": "剖肠", + "zhTW": "剔骨" + }, + "name_suffix": "of Eviscerating", + "name_suffix_localized": { + "deDE": "des Ausweidens", + "esES": "de evisceración", + "esMX": "de Destripamiento", + "frFR": "d'étripage", + "itIT": "dello Sventramento", + "jaJP": "はらわた抉りの", + "koKR": "적출의", + "plPL": "Patroszenia", + "ptBR": "da Evisceração", + "ruRU": "[ms]свежевания[fs]свежевания[ns]свежевания[p]свежевания", + "trTR": "[n2]İç Temizleme", + "zhCN": "剖肠之", + "zhTW": "剔骨之" + } + }, + "SkillRankBonus_Barb_Core_4_Slot01": { + "min_ipower": 180, + "name_prefix": "Sundering", + "name_prefix_localized": { + "deDE": "[ms]Trümmernder[fs]Trümmernde[ns]Trümmerndes[p]Trümmernde[c]Trümmer-", + "esES": "[fs]hendedora[ms]hendedor[fp]hendedoras[mp]hendedores", + "esMX": "[ms]Amputador[fs]Amputadora[mp]Amputadores[fp]Amputadoras", + "frFR": "[ms]fragilisant[fs]fragilisante[mp]fragilisants[fp]fragilisantes", + "itIT": "[ms]Scindente[fs]Scindente[mp]Scindenti[fp]Scindenti", + "jaJP": "一刀に断つ", + "koKR": "분리하는", + "plPL": "[ms]Rozdzierający[fs]Rozdzierająca[ns]Rozdzierające[p]Rozdzierające", + "ptBR": "[fs]Cindidora[ms]Cindidor[fp]Cindidoras[mp]Cindidores", + "ruRU": "[ms]разламывающий[fs]разламывающая[ns]разламывающее[p]разламывающие", + "trTR": "[n1]Koparan", + "zhCN": "碎甲", + "zhTW": "斷破" + }, + "name_suffix": "of Sundering", + "name_suffix_localized": { + "deDE": "des Trümmerns", + "esES": "de hendimiento", + "esMX": "de Amputación", + "frFR": "de fracture", + "itIT": "della Scissione", + "jaJP": "一刀断ちの", + "koKR": "분리의", + "plPL": "Rozdarcia", + "ptBR": "da Cisão", + "ruRU": "[ms]разлома[fs]разлома[ns]разлома[p]разлома", + "trTR": "[n2]Koparma", + "zhCN": "碎甲之", + "zhTW": "斷破之" + } + }, + "SkillRankBonus_Barb_Core_5_Slot01": { + "min_ipower": 180, + "name_prefix": "Unyielding", + "name_prefix_localized": { + "deDE": "[ms]Unerschütterlicher[fs]Unerschütterliche[ns]Unerschütterliches[p]Unerschütterliche[c]Unerschütterlichkeits-", + "esES": "[fs]inflexible[ms]inflexible[fp]inflexibles[mp]inflexibles", + "esMX": "[ms]Inquebrantable[fs]Inquebrantable[mp]Inquebrantables[fp]Inquebrantables", + "frFR": "[ms]inflexible[fs]inflexible[mp]inflexibles[fp]inflexibles", + "itIT": "[fs]Implacabile[ms]Implacabile[fp]Implacabili[mp]Implacabili", + "jaJP": "堅固な", + "koKR": "굳센", + "plPL": "[ms]Baczny[fs]Baczna[ns]Baczne[p]Baczne", + "ptBR": "[fs]Inflexível[ms]Inflexível[fp]Inflexíveis[mp]Inflexíveis", + "ruRU": "[ms]жесткий[fs]жесткая[ns]жесткое[p]жесткие", + "trTR": "[n1]İnatçı", + "zhCN": "不屈", + "zhTW": "不屈" + }, + "name_suffix": "of Unyielding", + "name_suffix_localized": { + "deDE": "der Unerschütterlichkeit", + "esES": "de inflexibilidad", + "esMX": "de lo Inquebrantable", + "frFR": "d'inflexibilité", + "itIT": "dell'Implacabilità", + "jaJP": "堅固の", + "koKR": "굳셈의", + "plPL": "Niezłomności", + "ptBR": "da Inflexibilidade", + "ruRU": "[ms]твердости духа[fs]твердости духа[ns]твердости духа[p]твердости духа", + "trTR": "[n1]İnatçı", + "zhCN": "不屈之", + "zhTW": "不屈之" + } + }, + "SkillRankBonus_Barb_Special_ChallengingShout": { + "min_ipower": 180, + "name_prefix": "Deriding", + "name_prefix_localized": { + "deDE": "[ms]Verhöhnender[fs]Verhöhnende[ns]Verhöhnendes[p]Verhöhnende[c]Verhöhnungs-", + "esES": "[fs]burlona[ms]burlón[fp]burlonas[mp]burlones", + "esMX": "[ms]Ridículo[fs]Ridícula[mp]Ridículos[fp]Ridículas", + "frFR": "[ms]railleur[fs]railleuse[mp]railleurs[fp]railleuses", + "itIT": "[ms]Beffardo[fs]Beffarda[mp]Beffardi[fp]Beffarde", + "jaJP": "嘲る", + "koKR": "조롱하는", + "plPL": "[ms]Szydzący[fs]Szydząca[ns]Szydzące[p]Szydzące", + "ptBR": "[fs]Zombeteira[ms]Zombeteiro[fp]Zombeteiras[mp]Zombeteiros", + "ruRU": "[ms]ехидный[fs]ехидная[ns]ехидное[p]ехидные", + "trTR": "[n1]Alaycı", + "zhCN": "嘲弄", + "zhTW": "嘲弄" + }, + "name_suffix": "of Deriding", + "name_suffix_localized": { + "deDE": "der Verhöhnung", + "esES": "de burla", + "esMX": "de Burla", + "frFR": "de raillerie", + "itIT": "della Beffa", + "jaJP": "嘲りの", + "koKR": "조롱의", + "plPL": "Szyderstwa", + "ptBR": "da Zombaria", + "ruRU": "[ms]ехидства[fs]ехидства[ns]ехидства[p]ехидства", + "trTR": "[n2]Alay", + "zhCN": "嘲弄之", + "zhTW": "嘲弄之" + } + }, + "SkillRankBonus_Barb_Special_Charge": { + "min_ipower": 180, + "name_prefix": "Stampeding", + "name_prefix_localized": { + "deDE": "[ms]Zertrampelnder[fs]Zertrampelnde[ns]Zertrampelndes[p]Zertrampelnde[c]Zertrampler-", + "esES": "[fs]embestidora[ms]embestidor[fp]embestidoras[mp]embestidores", + "esMX": "[ms]Aplastador[fs]Aplastadora[mp]Aplastadores[fp]Aplastadoras", + "frFR": "[ms]trépidant[fs]trépidante[mp]trépidants[fp]trépidantes", + "itIT": "[ms]Turbolento[fs]Turbolenta[mp]Turbolenti[fp]Turbolente", + "jaJP": "暴走せし", + "koKR": "쑥대밭", + "plPL": "[ms]Tratujący[fs]Tratująca[ns]Tratujące[p]Tratujące", + "ptBR": "[fs]Debandante[ms]Debandante[fp]Debandantes[mp]Debandantes", + "ruRU": "[ms]наступающий[fs]наступающая[ns]наступающее[p]наступающие", + "trTR": "[n1]Ürküten", + "zhCN": "奔踏", + "zhTW": "奔竄" + }, + "name_suffix": "of Stampeding", + "name_suffix_localized": { + "deDE": "des Zertrampelns", + "esES": "de embestida", + "esMX": "de Estampida", + "frFR": "de trépidation", + "itIT": "della Turbolenza", + "jaJP": "暴走の", + "koKR": "쑥대밭의", + "plPL": "Popłochu", + "ptBR": "da Debandada", + "ruRU": "[ms]приступа[fs]приступа[ns]приступа[p]приступа", + "trTR": "[n2]Ürkütme", + "zhCN": "奔踏之", + "zhTW": "奔竄之" + } + }, + "SkillRankBonus_Barb_Special_DeathBlow": { + "min_ipower": 180, + "name_prefix": "Obliterating", + "name_prefix_localized": { + "deDE": "[ms]Auslöschender[fs]Auslöschende[ns]Auslöschendes[p]Auslöschende[c]Auslöschungs-", + "esES": "[fs]aniquiladora[ms]aniquilador[fp]aniquiladoras[mp]aniquiladores", + "esMX": "[ms]Aniquilador[fs]Aniquiladora[mp]Aniquiladores[fp]Aniquiladoras", + "frFR": "[ms]anéantissant[fs]anéantissante[mp]anéantissants[fp]anéantissantes", + "itIT": "[ms]Obliterante[fs]Obliterante[mp]Obliteranti[fp]Obliteranti", + "jaJP": "抹殺せし", + "koKR": "말살하는", + "plPL": "[ms]Unicestwiający[fs]Unicestwiająca[ns]Unicestwiające[p]Unicestwiające", + "ptBR": "[fs]Obliterante[ms]Obliterante[fp]Obliterantes[mp]Obliterantes", + "ruRU": "[ms]стирающий[fs]стирающая[ns]стирающее[p]стирающие", + "trTR": "[n1]Yok Eden", + "zhCN": "抹杀", + "zhTW": "湮滅" + }, + "name_suffix": "of Obliteration", + "name_suffix_localized": { + "deDE": "der Auslöschung", + "esES": "de aniquilación", + "esMX": "de Aniquilación", + "frFR": "d'anéantissement", + "itIT": "dell'Obliterazione", + "jaJP": "抹殺の", + "koKR": "말살의", + "plPL": "Unicestwienia", + "ptBR": "da Obliteração", + "ruRU": "[ms]стирания[fs]стирания[ns]стирания[p]стирания", + "trTR": "[n2]Yok Etme", + "zhCN": "抹杀之", + "zhTW": "湮滅之" + } + }, + "SkillRankBonus_Barb_Special_GroundStomp": { + "min_ipower": 180, + "name_prefix": "Quaking", + "name_prefix_localized": { + "deDE": "[ms]Bebender[fs]Bebende[ns]Bebendes[p]Bebende[c]Beben-", + "esES": "[fs]sísmica[ms]sísmico[fp]sísmicas[mp]sísmicos", + "esMX": "[ms]Sísmico[fs]Sísmica[mp]Sísmicos[fp]Sísmicas", + "frFR": "[ms]tremblant[fs]tremblante[mp]tremblants[fp]tremblantes", + "itIT": "[ms]Sismico[fs]Sismica[mp]Sismici[fp]Sismiche", + "jaJP": "激震招く", + "koKR": "전율하는", + "plPL": "[ms]Drżący[fs]Drżąca[ns]Drżące[p]Drżące", + "ptBR": "[fs]Trêmula[ms]Trêmulo[fp]Trêmulas[mp]Trêmulos", + "ruRU": "[ms]содрогающий[fs]содрогающая[ns]содрогающее[p]содрогающие", + "trTR": "[n1]Sarsıcı", + "zhCN": "震地", + "zhTW": "震地" + }, + "name_suffix": "of Quaking", + "name_suffix_localized": { + "deDE": "des Bebens", + "esES": "de seísmo", + "esMX": "de Terremoto", + "frFR": "de tremblement", + "itIT": "del Sisma", + "jaJP": "激震の", + "koKR": "전율의", + "plPL": "Drżenia", + "ptBR": "do Tremor", + "ruRU": "[ms]земной дрожи[fs]земной дрожи[ns]земной дрожи[p]земной дрожи", + "trTR": "[n2]Sarsma", + "zhCN": "震地之", + "zhTW": "震地之" + } + }, + "SkillRankBonus_Barb_Special_IronSkin": { + "min_ipower": 180, + "name_prefix": "Unbending", + "name_prefix_localized": { + "deDE": "[ms]Stählerner[fs]Stählerne[ns]Stählernes[p]Stählerne[c]Stählernen-", + "esES": "[fs]indoblegable[ms]indoblegable[fp]indoblegables[mp]indoblegables", + "esMX": "[ms]Inflexible[fs]Inflexible[mp]Inflexibles[fp]Inflexibles", + "frFR": "[ms]constant[fs]constants[mp]constante[fp]constantes", + "itIT": "[ms]Immutabile[fs]Immutabile[mp]Immutabili[fp]Immutabili", + "jaJP": "不屈なる", + "koKR": "굴하지 않는", + "plPL": "[ms]Nieugięty[fs]Nieugięta[ns]Nieugięte[p]Nieugięte", + "ptBR": "[fs]Irredutível[ms]Irredutível[fp]Irredutíveis[mp]Irredutíveis", + "ruRU": "[ms]стальной[fs]стальная[ns]стальное[p]стальные", + "trTR": "[n1]Bükülmez", + "zhCN": "刚强", + "zhTW": "不撓" + }, + "name_suffix": "of the Unbending", + "name_suffix_localized": { + "deDE": "des Stählernen", + "esES": "del indoblegable", + "esMX": "de lo Inflexible", + "frFR": "de constance", + "itIT": "dell'Immutabilità", + "jaJP": "不屈の", + "koKR": "굴하지 않는 자의", + "plPL": "Nieugiętości", + "ptBR": "da Irredução", + "ruRU": "[ms]стали[fs]стали[ns]стали[p]стали", + "trTR": "[n1]Bükülmez", + "zhCN": "刚强之", + "zhTW": "不撓之" + } + }, + "SkillRankBonus_Barb_Special_Kick": { + "min_ipower": 180, + "name_prefix": "Battering", + "name_prefix_localized": { + "deDE": "[ms]Rammender[fs]Rammende[ns]Rammendes[p]Rammende[c]Ramm-", + "esES": "[fs]tundente[ms]tundente[fp]tundentes[mp]tundentes", + "esMX": "[ms]Apaleador[fs]Apaleadora[mp]Apaleadores[fp]Apaleadoras", + "frFR": "[ms]fracassant[fs]fracassante[mp]fracassants[fp]fracassantes", + "itIT": "[fs]Flagellante[ms]Flagellante[fp]Flagellanti[mp]Flagellanti", + "jaJP": "渾身の力を込めし", + "koKR": "난타하는", + "plPL": "[ms]Tłukący[fs]Tłukąca[ns]Tłukące[p]Tłukące", + "ptBR": "[fs]Violenta[ms]Violento[fp]Violentas[mp]Violentos", + "ruRU": "[ms]колотящий[fs]колотящая[ns]колотящее[p]колотящие", + "trTR": "[n1]Parçalayan", + "zhCN": "猛殴", + "zhTW": "重創" + }, + "name_suffix": "of Battering", + "name_suffix_localized": { + "deDE": "des Rammens", + "esES": "de tunda", + "esMX": "de Apaleamiento", + "frFR": "de fracas", + "itIT": "della Flagellazione", + "jaJP": "渾身の", + "koKR": "난타의", + "plPL": "Tłuczenia", + "ptBR": "da Violência", + "ruRU": "[ms]кулачного боя[fs]кулачного боя[ns]кулачного боя[p]кулачного боя", + "trTR": "[n2]Parçalama", + "zhCN": "猛殴之", + "zhTW": "重創之" + } + }, + "SkillRankBonus_Barb_Special_Leap": { + "min_ipower": 180, + "name_prefix": "Bounding", + "name_prefix_localized": { + "deDE": "[ms]Zügiger[fs]Zügige[ns]Zügiges[p]Zügige[c]Zügigkeits-", + "esES": "[fs]brincadora[ms]brincador[fp]brincadoras[mp]brincadores", + "esMX": "[ms]Vinculante[fs]Vinculante[mp]Vinculantes[fp]Vinculantes", + "frFR": "[ms]bondissant[fs]bondissante[mp]bondissants[fp]bondissantes", + "itIT": "[fs]Vincolante[ms]Vincolante[fp]Vincolanti[mp]Vincolanti", + "jaJP": "跳躍せし", + "koKR": "약동하는", + "plPL": "[ms]Pętający[fs]Pętająca[ns]Pętające[p]Pętające", + "ptBR": "[fs]Restritora[ms]Restritor[fp]Restritoras[mp]Restritores", + "ruRU": "[ms]наскакивающий[fs]наскакивающая[ns]наскакивающее[p]наскакивающие", + "trTR": "[n1]Bağlayan", + "zhCN": "跃行", + "zhTW": "躍動" + }, + "name_suffix": "of Bounding", + "name_suffix_localized": { + "deDE": "der Zügigkeit", + "esES": "de brinco", + "esMX": "de Vínculo", + "frFR": "de bondissement", + "itIT": "del Vincolo", + "jaJP": "跳躍の", + "koKR": "약동의", + "plPL": "Spętania", + "ptBR": "da Restrição", + "ruRU": "[ms]наскока[fs]наскока[ns]наскока[p]наскока", + "trTR": "[n1]Bağlayıcı", + "zhCN": "跃行之", + "zhTW": "躍動之" + } + }, + "SkillRankBonus_Barb_Special_RallyingCry": { + "min_ipower": 180, + "name_prefix": "Enlivening", + "name_prefix_localized": { + "deDE": "[ms]Belebender[fs]Belebende[ns]Belebendes[p]Belebende[c]Belebungs-", + "esES": "[fs]vivificante[ms]vivificante[fp]vivificantes[mp]vivificantes", + "esMX": "[ms]Animador[fs]Animadora[mp]Animadores[fp]Animadoras", + "frFR": "[ms]revivifiant[fs]revivifiante[mp]revivifiants[fp]revivifiantes", + "itIT": "[ms]Animato[fs]Animata[mp]Animati[fp]Animate", + "jaJP": "活力与える", + "koKR": "생기 있는", + "plPL": "[ms]Ożywiający[fs]Ożywiająca[ns]Ożywiające[p]Ożywiające", + "ptBR": "[fs]Aguçadora[ms]Aguçador[fp]Aguçadoras[mp]Aguçadores", + "ruRU": "[ms]окрыляющий[fs]окрыляющая[ns]окрыляющее[p]окрыляющие", + "trTR": "[n1]Canlandıran", + "zhCN": "活跃", + "zhTW": "活躍" + }, + "name_suffix": "of Enlivening", + "name_suffix_localized": { + "deDE": "des Belebens", + "esES": "de vivificación", + "esMX": "de Animación", + "frFR": "de revivification", + "itIT": "dell'Animazione", + "jaJP": "活力の", + "koKR": "생기의", + "plPL": "Ożywienia", + "ptBR": "do Aguçamento", + "ruRU": "[ms]душевного подъема[fs]душевного подъема[ns]душевного подъема[p]душевного подъема", + "trTR": "[n1]Canlandırıcı", + "zhCN": "活跃之", + "zhTW": "活躍之" + } + }, + "SkillRankBonus_Barb_Special_Rupture": { + "min_ipower": 180, + "name_prefix": "Bloodletter's", + "name_prefix_localized": { + "deDE": "[ms]Blutvergießender[fs]Blutvergießende[ns]Blutvergießendes[p]Blutvergießende[c]Blutvergießer-", + "esES": "de flebotomista", + "esMX": "[ms]de Flebotomista[fs]de Flebotomista[mp]de Flebotomista[fp]de Flebotomista", + "frFR": "[ms]ponctionnant[fs]ponctionnante[mp]ponctionnants[fp]ponctionnantes", + "itIT": "dello Spargimento di Sangue", + "jaJP": "放血師が携えし", + "koKR": "유혈자", + "plPL": "[ms]Krwiopuszczający[fs]Krwiopuszczająca[ns]Krwiopuszczające[p]Krwiopuszczające", + "ptBR": "[fs]Sangradora[ms]Sangrador[fp]Sangradoras[mp]Sangradores", + "ruRU": "[ms]обагренный[fs]обагренная[ns]обагренное[p]обагренные", + "trTR": "[n2]Kan Akıtanın", + "zhCN": "放血者的", + "zhTW": "放血者" + }, + "name_suffix": "of the Bloodletter", + "name_suffix_localized": { + "deDE": "des Blutvergießers", + "esES": "del flebotomista", + "esMX": "del Flebotomista", + "frFR": "de saignement", + "itIT": "dello Spargisangue", + "jaJP": "放血師の", + "koKR": "유혈자의", + "plPL": "Upuszczania Krwi", + "ptBR": "da Sangria", + "ruRU": "[ms]кровавого багрянца[fs]кровавого багрянца[ns]кровавого багрянца[p]кровавого багрянца", + "trTR": "[n2]Kan Akıtan", + "zhCN": "放血者之", + "zhTW": "放血者之" + } + }, + "SkillRankBonus_Barb_Special_SteelGrasp": { + "min_ipower": 180, + "name_prefix": "Shackling", + "name_prefix_localized": { + "deDE": "[ms]Ankettender[fs]Ankettende[ns]Ankettendes[p]Ankettende[c]Ankettungs-", + "esES": "[fs]encadenadora[ms]encadenador[fp]encadenadoras[mp]encadenadores", + "esMX": "[ms]Encadenante[fs]Encadenante[mp]Encadenantes[fp]Encadenantes", + "frFR": "[ms]entravant[fs]entravante[mp]entravants[mp]entravantes", + "itIT": "[ms]Incatenante[fs]Incatenante[mp]Incatenanti[fp]Incatenanti", + "jaJP": "拘束せし", + "koKR": "결박하는", + "plPL": "[ms]Zakuwający[fs]Zakuwająca[ns]Zakuwające[p]Zakuwające", + "ptBR": "[fs]Detentora[ms]Detentor[fp]Detentoras[mp]Detentores", + "ruRU": "[ms]сковывающий[fs]сковывающая[ns]сковывающее[p]сковывающие", + "trTR": "[n1]Zincire Vuran", + "zhCN": "桎梏", + "zhTW": "枷鎖" + }, + "name_suffix": "of Shackling", + "name_suffix_localized": { + "deDE": "des Ankettens", + "esES": "de encadenamiento", + "esMX": "de Encadenamiento", + "frFR": "d'entrave", + "itIT": "dell'Incatenamento", + "jaJP": "拘束の", + "koKR": "결박의", + "plPL": "Zakucia", + "ptBR": "da Detenção", + "ruRU": "[ms]сковывания[fs]сковывания[ns]сковывания[p]сковывания", + "trTR": "[n2]Zincir Vurma", + "zhCN": "桎梏之", + "zhTW": "枷鎖之" + } + }, + "SkillRankBonus_Barb_Special_WarCry": { + "min_ipower": 180, + "name_prefix": "Roaring", + "name_prefix_localized": { + "deDE": "[ms]Grölender[fs]Grölende[ns]Grölendes[p]Grölende[c]Gröl-", + "esES": "[fs]rugiente[ms]rugiente[fp]rugientes[mp]rugientes", + "esMX": "[ms]Rugiente[fs]Rugiente[mp]Rugientes[fp]Rugientes", + "frFR": "[ms]rugissant[fs]rugissante[mp]rugissants[fp]rugissantes", + "itIT": "[ms]Ruggente[fs]Ruggente[mp]Ruggenti[fp]Ruggenti", + "jaJP": "彷徨せし", + "koKR": "포효하는", + "plPL": "[ms]Ryczący[fs]Rycząca[ns]Ryczące[p]Ryczące", + "ptBR": "[fs]Rugidora[ms]Rugidor[fp]Rugidoras[mp]Rugidores", + "ruRU": "[ms]рычащий[fs]рычащая[ns]рычащее[p]рычащие", + "trTR": "[n1]Kükreyen", + "zhCN": "咆哮", + "zhTW": "咆哮" + }, + "name_suffix": "of Roaring", + "name_suffix_localized": { + "deDE": "des Grölens", + "esES": "de rugido", + "esMX": "de Rugido", + "frFR": "de rugissement", + "itIT": "del Ruggito", + "jaJP": "彷徨の", + "koKR": "포효의", + "plPL": "Ryku", + "ptBR": "do Rugido", + "ruRU": "[ms]звериного рыка[fs]звериного рыка[ns]звериного рыка[p]звериного рыка", + "trTR": "[n2]Kükreme", + "zhCN": "咆哮之", + "zhTW": "咆哮之" + } + }, + "SkillRankBonus_Generic_Category_Defensive": { + "min_ipower": 180, + "name_prefix": "Defensive", + "name_prefix_localized": { + "deDE": "[ms]Verteidigender[fs]Verteidigende[ns]Verteidigendes[p]Verteidigende[c]Verteidigungs-", + "esES": "[fs]defensiva[ms]defensivo[fp]defensivas[mp]defensivos", + "esMX": "[ms]Defensivo[fs]Defensiva[mp]Defensivos[fp]Defensivas", + "frFR": "[ms]préventif[fs]préventive[mp]préventifs[fp]préventives", + "itIT": "[ms]Difensivo[fs]Difensiva[mp]Difensivi[fp]Difensive", + "jaJP": "防御せし", + "koKR": "방어하는", + "plPL": "[ms]Obronny[fs]Obronna[ns]Obronne[p]Obronne", + "ptBR": "[fs]Defensiva[ms]Defensivo[fp]Defensivas[mp]Defensivos", + "ruRU": "[ms]оборонный[fs]оборонная[ns]оборонное[p]оборонные", + "trTR": "[n2]Savunma", + "zhCN": "防御", + "zhTW": "防禦" + }, + "name_suffix": "of Defense", + "name_suffix_localized": { + "deDE": "der Verteidigung", + "esES": "de defensa", + "esMX": "de Defensa", + "frFR": "de défense", + "itIT": "della Difesa", + "jaJP": "防御の", + "koKR": "방어의", + "plPL": "Obrony", + "ptBR": "da Defesa", + "ruRU": "[ms]обороны[fs]обороны[ns]обороны[p]обороны", + "trTR": "[n2]Savunma", + "zhCN": "防御之", + "zhTW": "防禦之" + } + }, + "s01_orb_defensive_barbarian_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([40,60])", + "FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))" + ], + "desc": "While below {40/60}% Life, you receive +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% more Healing from all sources.", + "desc_localized": { + "deDE": "Bei weniger als {40/60}% Leben erhaltet Ihr +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% mehr Heilung aus allen Quellen.", + "esES": "Mientras tienes menos de un {40/60} de vida, recibes un +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% más de curación de todas las fuentes.", + "esMX": "Cuando tienes menos del {40/60}% de vida, recibes un +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% más de sanación de todas las fuentes.", + "frFR": "Lorsque vous avez moins de {40/60}% de vos points de vie, vous recevez +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% de soins supplémentaires de toutes les sources.", + "itIT": "Quando hai meno del {40/60}% di Vita, ricevi il +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% di cure aggiuntive da tutte le fonti.", + "jaJP": "ライフが{40/60}%未満の時、あらゆる要素による回復量が+[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]%増加する。", + "koKR": "생명력이 {40/60}% 미만일 때 받는 모든 치유량이 +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% 증가합니다.", + "plPL": "Kiedy masz poniżej {40/60}% zdrowia, otrzymujesz o +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% więcej leczenia ze wszystkich źródeł.", + "ptBR": "Enquanto estiver abaixo de {40/60}% de vida, você recebe +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% de cura adicional de todas as fontes.", + "ruRU": "Пока ваш уровень здоровья ниже {40/60}%, вы получаете на +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% больше исцеления от любых источников.", + "trTR": "%{40/60} Canın altındayken tüm kaynaklardan +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]% daha fazla İyileşme alırsın.", + "zhCN": "生命低于 {40/60}% 时, 你从所有来源受到的治疗效果提高 +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]%。", + "zhTW": "當生命值低於 {40/60}% 時,你從所有來源獲得的治療效果提高 +[FloatRandomRangeWithInterval(10, 50+(Malignant_Cage_Level*2), 60+(Malignant_Cage_Level*2))]%。" + }, + "name": "of Resurgent Life", + "name_localized": { + "deDE": "des wiederkehrenden Lebens", + "esES": "de vida resurgente", + "esMX": "de Vida Renaciente", + "frFR": "de vie renaissante", + "itIT": "della Vita Rinascente", + "jaJP": "再起の", + "koKR": "되살아나는 생명력의", + "plPL": "Odrodzonego Życia", + "ptBR": "da Vida Ressurgente", + "ruRU": "[ms]возвращения к жизни[fs]возвращения к жизни[ns]возвращения к жизни[p]возвращения к жизни", + "trTR": "[n2]Dirilen Hayat", + "zhCN": "复苏生命之", + "zhTW": "生命復癒之" + } + }, + "s01_orb_offensive_barbarian_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))", + "array([ 60,100])" + ], + "desc": "After spending {60/100} Fury within 2.0 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "desc_localized": { + "deDE": "Wenn Ihr innerhalb von 2.0 Sek. {60/100} Wut verbraucht, erhöht sich die kritische Trefferchance Eurer nächsten Fertigkeit, die keine Basisfertigkeit ist, um +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "esES": "Tras gastar {60/100} de furia en un plazo de 2.0 s, tu siguiente habilidad no básica tiene un +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]% más de probabilidad de golpe crítico.", + "esMX": "Después de gastar {60/100} de Furia en un lapso de 2.0 segundos, la probabilidad de golpe crítico de tu siguiente habilidad no básica aumenta un +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "frFR": "Après avoir dépensé {60/100} points de fureur en 2.0 s, les chances d'infliger un coup critique de votre prochaine compétence, hors compétence de base, sont augmentées de +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "itIT": "Dopo aver consumato {60/100} furia entro 2.0 s, la probabilità di critico della tua abilità non Base successiva è aumentata del +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "jaJP": "2.0秒間に{60/100}の怒気を使用した後、次の非基本スキルのクリティカルヒット率が+[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%上昇する。", + "koKR": "2.0초 내에 분노를 {60/100} 소모하면, 다음 비기본 기술의 극대화 확률이 +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]% 증가합니다.", + "plPL": "Po wydaniu {60/100} pkt. furii w ciągu 2.0 sek. szansa na trafienie krytyczne twojej następnej umiejętności (z wyjątkiem Podstawowej) jest zwiększona o +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "ptBR": "Depois de gastar {60/100} de fúria em 2.0 s, sua próxima habilidade não básica tem a chance de acerto crítico aumentada em +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "ruRU": "Когда вы расходуете {60/100} ед. ярости в течение 2.0 сек., вероятность нанести критический урон следующим умением, кроме базового, повышается на +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%.", + "trTR": "2.0 saniye içinde {60/100} Hiddet harcadıktan sonraki Temel Olmayan Yeteneğinin Kritik Vuruş İhtimali +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]% artar.", + "zhCN": "在 2.0 秒内消耗 {60/100} 点怒气后, 你的下一个非基础技能的暴击几率提高 +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%。", + "zhTW": "在 2.0 秒內花費 {60/100} 點怒氣後,你的下一個非基本技能爆擊機率提高 +[RandomInt(20 + (Malignant_Cage_Level * 2), 30 + (Malignant_Cage_Level * 2))]%。" + }, + "name": "of Focused Rage", + "name_localized": { + "deDE": "der fokussierten Wut", + "esES": "de ira concentrada", + "esMX": "de Furia Enfocada", + "frFR": "de rage concentrée", + "itIT": "della Rabbia Concentrata", + "jaJP": "集中する怒りの", + "koKR": "집중된 분노의", + "plPL": "Skoncentrowanego Szału", + "ptBR": "da Raiva Concentrada", + "ruRU": "[ms]концентрированной ярости[fs]концентрированной ярости[ns]концентрированной ярости[p]концентрированной ярости", + "trTR": "[n2]Odaklı Öfke", + "zhCN": "集中怒火之", + "zhTW": "專注怒火之" + } + }, + "s01_orb_rare_barbarian_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([ 5,15])", + "FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100)" + ], + "desc": "Incoming damage has a {5/15}% chance of being ignored and instead Healing you for [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)].", + "desc_localized": { + "deDE": "Es besteht eine Chance von {5/15}%, dass eingehender Schaden ignoriert wird und Ihr stattdessen um [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] geheilt werdet.", + "esES": "El daño recibido tiene un {5/15}% de probabilidad de ser ignorado para que, en su lugar, te cures [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] de vida.", + "esMX": "El daño entrante tiene un {5/15}% de probabilidad de ser ignorado y, en cambio, te sana por [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)].", + "frFR": "Vous avez {5/15}% de chances d'ignorer les dégâts que vous subissez et de récupérer [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] points de vie à la place.", + "itIT": "I danni in arrivo hanno una probabilità del {5/15}% di essere ignorati e di curarti di [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)].", + "jaJP": "{5/15}%の確率で受けるダメージを無効化し、代わりに自身を[(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)]回復する。", + "koKR": "받는 피해가 {5/15}% 확률로 무시되고 대신 생명력을 [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] 회복합니다.", + "plPL": "Istnieje {5/15}% szans, że otrzymane obrażenia zostaną zignorowane i zamiast tego odzyskasz [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] pkt. zdrowia.", + "ptBR": "O dano recebido tem {5/15}% de chance de ser ignorado e curar você em [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)].", + "ruRU": "С вероятностью {5/15}% вы не получите урон и вместо этого восполните [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] ед. здоровья.", + "trTR": "Gelen hasar {5/15} ihtimalle yok sayılır ve bunun yerine [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] İyileşirsin.", + "zhCN": "来袭伤害有 {5/15}% 几率被无视, 转而为你恢复 [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] 点生命。", + "zhTW": "受到的傷害有 {5/15}% 機率被忽略,並改為治療你 [(FloatRandomRangeWithInterval(20, (5+Malignant_Cage_Level)/100, (20+Malignant_Cage_Level)/100) * 500)] 點生命值。" + }, + "min_ipower": 600, + "name": "of Ignoring Pain", + "name_localized": { + "deDE": "von Schmerzen unterdrücken", + "esES": "de inmunidad al dolor", + "esMX": "de Dolor Ignorado", + "frFR": "de résistance à la douleur", + "itIT": "del Dolore Ignorato", + "jaJP": "無痛の", + "koKR": "고통 감내의", + "plPL": "Przezwyciężenia Bólu", + "ptBR": "de Ignorar Dor", + "ruRU": "[ms]стойкости к боли[fs]стойкости к боли[ns]стойкости к боли[p]стойкости к боли", + "trTR": "[n2]Acının İnkârı", + "zhCN": "无视痛苦之", + "zhTW": "無視苦痛之" + } + }, + "s01_orb_utility_barbarian_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))", + "array([20,35])" + ], + "desc": "Your Skills have a [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than {20/35}%.", + "desc_localized": { + "deDE": "Eure Fertigkeiten haben eine Chance von [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% %, alle Gegner 1.25 Sek. lang niederzuschlagen, wenn die Angriffsgeschwindigkeit der entsprechenden Fertigkeit höher als {20/35}% ist.", + "esES": "Tus habilidades tienen un [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% de probabilidad de derribar a todos los enemigos durante 1.25 s cuando dichas habilidades tienen más de un {20/35}% de velocidad de ataque.", + "esMX": "Tus habilidades tienen un [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% de probabilidad de derribar a todos los enemigos durante 1.25 segundos cuando la velocidad de ataque de esa habilidad es superior al {20/35}%.", + "frFR": "Si la vitesse d'attaque de vos compétences est supérieure à {20/35}%, celles-ci ont [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% de chances de renverser l'ensemble des adversaires pendant 1.25 s.", + "itIT": "Le tue abilità hanno una probabilità del [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% di far cadere tutti i nemici per 1.25 s se la velocità d'attacco di quell'abilità è maggiore del {20/35}%.", + "jaJP": "スキルの攻撃速度が{20/35}%よりも速いとき、[RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]%の確率ですべての敵を1.25秒間ノックダウンする。", + "koKR": "기술의 공격 속도가 {20/35}%보다 높으면 기술이 [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% 확률로 모든 적을 1.25초 동안 넘어뜨립니다.", + "plPL": "Twoje umiejętności mają [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% szans na powalenie wszystkich celów na 1.25 sek., jeśli szybkość ataku tej umiejętności jest wyższa niż {20/35}%.", + "ptBR": "Suas habilidades têm [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% de chance de nocautear todos os inimigos por 1.25 s quando a velocidade de ataque dessa habilidade for maior que {20/35}%.", + "ruRU": "Если скорость атаки умения выше {20/35}%, оно с вероятностью [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% собьет врагов с ног на 1.25 сек.", + "trTR": "{20/35}% Saldırı Hızının üzerindeki Yeteneklerin, tüm düşmanları [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% ihtimalle 1.25 saniyeliğine Yere Serer.", + "zhCN": "当某技能的攻击速度高于 {20/35}% 时,该技能有 [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% 几率击倒所有敌人,持续 1.25 秒。", + "zhTW": "當你技能的攻擊速度高於 {20/35}% 時,該技能有 [RandomInt(20+(Malignant_Cage_Level*2),30+(Malignant_Cage_Level*2))]% 機率擊倒所有敵人 1.25 秒。" + }, + "name": "of Punishing Speed", + "name_localized": { + "deDE": "der strafenden Schnelligkeit", + "esES": "de velocidad castigadora", + "esMX": "de Velocidad Castigadora", + "frFR": "de vitesse punitive", + "itIT": "della Velocità Punitiva", + "jaJP": "懲罰的速度の", + "koKR": "무시무시한 속도의", + "plPL": "Szaleńczej Prędkości", + "ptBR": "da Velocidade Punitiva", + "ruRU": "[ms]карающей скорости[fs]карающей скорости[ns]карающей скорости[p]карающей скорости", + "trTR": "[n2]Cezalandırıcı Hız", + "zhCN": "惩罚疾速之", + "zhTW": "制裁速度之" + } + } + }, + "Legendary": { + "Legendary_Barb_108": { + "category": 0, + "desc": "While Berserking, you deal {#} Fire damage every second to surrounding enemies.", + "desc_localized": { + "deDE": "Im Berserkermodus fügt Ihr Gegnern in der Nähe pro Sekunde {#} Feuerschaden zu.", + "esES": "Mientras tienes vesania, infliges {#} de daño de fuego por segundo a los enemigos cercanos.", + "esMX": "Mientras tienes enajenación, infliges {#} de daño de fuego cada segundo a los enemigos circundantes.", + "frFR": "Tant que vous êtes sous l'effet de Rage du berserker, vous infligez {#} points de dégâts de feu par seconde aux adversaires à proximité.", + "itIT": "Durante Berserk, infliggi {#} danni da fuoco al secondo ai nemici circostanti.", + "jaJP": "バーサーク中、周囲の敵に毎秒{#}の火炎ダメージを与える。", + "koKR": "광폭화 상태에서 주변 적들에게 매초 {#}의 화염 피해를 줍니다.", + "plPL": "Kiedy berserkujesz, zadajesz pobliskim wrogom {#} pkt. obrażeń od Ognia na sekundę.", + "ptBR": "Sob efeito de Berserk, você causa {#} de dano ígneo a cada segundo aos próximos ao redor.", + "ruRU": "В состоянии берсерка вы раз в секунду наносите окружающим противникам {#} ед. урона от огня.", + "trTR": "Çılgınlık sırasında çevredeki düşmanlara her saniye {#} Ateş hasarı verirsin.", + "zhCN": "在狂暴状态下, 你每秒对周围敌人造成 {#} 点火焰伤害。", + "zhTW": "狂暴時,會對周圍敵人每秒造成 {#} 點火焰傷害。" + }, + "name": "of Burning Rage", + "name_localized": { + "deDE": "der Brennenden Wut", + "esES": "de rabia ardiente", + "esMX": "de Furia Ardiente", + "frFR": "de rage ardente", + "itIT": "dell'Ira Bruciante", + "jaJP": "燃え盛る怒りの", + "koKR": "불타는 분노의", + "plPL": "Płonącej Furii", + "ptBR": "da Raiva Ardente", + "ruRU": "[ms]огненной ярости[fs]огненной ярости[ns]огненной ярости[p]огненной ярости", + "trTR": "[n2]Yanan Öfke", + "zhCN": "燃烧怒火之", + "zhTW": "燃燒怒火之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ] + } + }, + "Legendary_Barb_109": { + "category": 0, + "desc": "After generating 100.0 Fury your next Core Skill creates a Dust Devil that deals {#}% damage to enemies behind the target.", + "desc_localized": { + "deDE": "Nachdem Ihr 100.0 Wut erzeugt hab, erschafft Eure nächste Kernfertigkeit einen Staubteufel, der Gegnern hinter dem Ziel {#} Schaden zufügt.", + "esES": "Tras generar 100.0 de furia, tu siguiente habilidad principal crea una tolvanera que inflige {#} de daño a los enemigos detrás del objetivo.", + "esMX": "Tras generar 100.0 de Furia, tu siguiente habilidad principal genera un Remolino de Polvo que inflige {#} de daño a los enemigos detrás del objetivo.", + "frFR": "Après avoir généré 100.0 points de fureur, votre prochaine compétence principale génère un tourbillon de poussière qui inflige {#} points de dégâts aux adversaires derrière la cible.", + "itIT": "Dopo aver generato 100.0 furia, la tua prossima abilità Primaria crea un Diavolo di Sabbia che infligge {#} danni ai nemici dietro al bersaglio.", + "jaJP": "100.0の怒気を生成した後、次のコアスキルがダスト・デビルを生み出して標的の背後にいる敵に{#}のダメージを与える。", + "koKR": "분노를 100.0 생성하면 다음 핵심 기술이 먼지 돌풍을 일으켜 대상 뒤의 적들에게 {#}의 피해를 줍니다.", + "plPL": "Po wygenerowaniu 100.0 pkt. furii twoja następna umiejętność Główna tworzy zawieruchę, która zadaje {#} pkt. obrażeń wrogom znajdującym się za celem.", + "ptBR": "Depois de gerar 100.0 de fúria, sua próxima habilidade principal cria um demônio de poeira que causa {#} de dano a inimigos atrás do alvo.", + "ruRU": "После накопления 100.0 ед. ярости ваше следующее основное умение создает пылевого демона, который наносит {#} ед. урона противникам позади цели.", + "trTR": "100.0 Hiddet oluşturduktan sonra kullandığın Çekirdek Yeteneğin, hedefin arkasındaki düşmanlara {#} hasar veren bir Kum İblisi oluşturur.", + "zhCN": "产生 100.0 点怒气后, 你的下一个核心技能生成一个尘魔, 对目标后方敌人造成 {#} 点伤害。", + "zhTW": "產生 100.0 點怒氣後,下一次核心技能會產生一陣狂風沙,對目標後方敵人造成 {#} 點傷害。" + }, + "name": "Devilish", + "name_localized": { + "deDE": "[ms]Teuflischer[fs]Teuflische[ns]Teuflisches[p]Teuflische[c]Teufels-", + "esES": "[fs]endemoniada[ms]endemoniado[fp]endemoniadas[mp]endemoniados", + "esMX": "Diabólico", + "frFR": "[ms]diabolique[fs]diabolique[mp]diaboliques[fp]diaboliques", + "itIT": "[fs]Diabolica[ms]Diabolico[fp]Diaboliche[mp]Diabolici", + "jaJP": "悪魔のごとき", + "koKR": "흉악한", + "plPL": "[ms]Diaboliczny[fs]Diaboliczna[ns]Diaboliczne[p]Diaboliczne", + "ptBR": "[fs]Diabólica[ms]Diabólico[fp]Diabólicas[mp]Diabólicos", + "ruRU": "[ms]сатанинский[fs]сатанинская[ns]сатанинское[p]сатанинские", + "trTR": "[n1]Şeytani", + "zhCN": "魔怒", + "zhTW": "狂風之沙" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_BigFury" + ] + }, + "Legendary_Barb_110": { + "category": 0, + "desc": "Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5.0 seconds x{1/2}% increased damage, up to x{15/30}%.", + "desc_localized": { + "deDE": "Jeder Wutpunkt, den Ihr bei maximaler Wut erzeugt, verleiht Eurer Kernfertigkeit innerhalb der nächsten 5.0 Sekunden x{1/2}% mehr Schaden, bis maximal x{15/30}%.", + "esES": "Cada punto de furia que generas mientras tienes el máximo de furia otorga un x{1/2}% más de daño a tu siguiente habilidad principal en un plazo de 5.0 s, hasta un máximo de un x{15/30}%.", + "esMX": "Cada punto de Furia que generas mientras tienes la Furia al máximo le otorga a tu próxima habilidad principal en los siguientes 5.0 segundos un x{1/2}% más de daño, hasta un máximo de x{15/30}%.", + "frFR": "Chaque point de fureur que vous générez au-delà du maximum augmente les dégâts de votre prochaine compétence principale, lancée dans les 5.0 s qui suivent, de x{1/2}%, jusqu'à x{15/30}% au maximum.", + "itIT": "Ogni furia generata quando hai furia massima assegna alla tua abilità Primaria successiva, utilizzata entro 5.0 s, il x{1/2}% di danni aggiuntivi, fino a un massimo del x{15/30}%.", + "jaJP": "怒気が最大の状態で怒気を1生成するごとに、次の5.0秒以内に使用したコアスキルで与えるダメージがx{1/2}%増加する。増加量は最大でx{15/30}%。", + "koKR": "분노 중첩이 최대일 때 생성하는 분노 1당 5.0초 이내 시전한 다음 핵심 기술이 주는 피해가 x{1/2}%만큼, 최대 x{15/30}%까지 증가합니다.", + "plPL": "Za każdy wygenerowany punkt furii, gdy posiadasz już maksymalną wartość tego zasobu, otrzymujesz premię x{1/2}% do obrażeń od twojej kolejnej umiejętności Głównej użytej w ciągu 5.0 sek., maksymalnie x{15/30}%.", + "ptBR": "Cada ponto de fúria gerado enquanto está com fúria máxima concede à sua próxima habilidade principal dentro de 5.0 s x{1/2}% a mais de dano, até x{15/30}%.", + "ruRU": "За каждую единицу ярости, накопленную вами при максимальном запасе ярости, урон от следующего основного умения, примененного в течение 5.0 сек., увеличивается на x{1/2}% вплоть до x{15/30}%.", + "trTR": "Maksimum Hiddet sırasında ürettiğin her Hiddet puanı, sonraki 5.0 saniye içinde kullanacağın Çekirdek Yeteneğin için en fazla x{15/30}% olmak üzere x{1/2}% artırılmış hasar sağlar.", + "zhCN": "你在满怒时每产生一点怒气, 你的下一个核心技能在 5.0 秒内造成 x{1/2}% 增伤, 最高可达 x{15/30}%。", + "zhTW": "怒氣全滿時,每產生一點怒氣,會使你在5.0 秒內下一次施放的核心技能傷害提高 x{1/2}%,最多提高 x{15/30}%。" + }, + "name": "of Limitless Rage", + "name_localized": { + "deDE": "der Grenzenlosen Wut", + "esES": "de rabia sin límites", + "esMX": "de Furia Ilimitada", + "frFR": "de rage infinie", + "itIT": "dell'Ira Infinita", + "jaJP": "無限の怒りの", + "koKR": "무한한 분노의", + "plPL": "Bezkresnego Gniewu", + "ptBR": "da Raiva Ilimitada", + "ruRU": "[ms]безграничной ярости[fs]безграничной ярости[ns]безграничной ярости[p]безграничной ярости", + "trTR": "[n2]Sınırsız Öfke", + "zhCN": "无尽怒火之", + "zhTW": "無盡怒火之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_BigFury" + ] + }, + "legendary_barb_001": { + "category": 0, + "desc": "Whenever you deal direct damage while Berserking, inflict {20/30}% of the Base damage dealt as additional Bleeding damage over 5.0 seconds.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Ihr im Berserkermodus direkten Schaden verursacht, verursacht Ihr im Verlauf von 5.0 Sek. {20/30}% des Basisschadens als zusätzlichen Blutungsschaden.", + "esES": "Cada vez que infliges daño directo mientras tienes vesania, infliges un {20/30}% del daño base infligido como daño de sangrado adicional durante 5.0 s.", + "esMX": "Cada vez que infliges daño directo mientras tienes enajenación, infliges un {20/30}% del daño de base infligido como daño de sangrado durante 5.0 segundos.", + "frFR": "Chaque fois que vous infligez des dégâts directs sous l'effet de Rage du berserker, vous infligez {20/30}% de vos dégâts de base sous forme de dégâts de saignement supplémentaires en 5.0 s.", + "itIT": "Ogni volta che infliggi danni diretti durante Berserk, infliggi il {20/30}% dei danni base sotto forma di danni da sanguinamento aggiuntivi in 5.0 s.", + "jaJP": "バーサーク中に直接ダメージを与えると、5.0秒にわたって基礎ダメージの{20/30}%の流血ダメージを発生させる。", + "koKR": "광폭화 상태에서 직접 피해를 줄 때마다, 5.0초에 걸쳐 기본 공격력의 {20/30}%를 추가 출혈 피해로 줍니다.", + "plPL": "Za każdym razem, kiedy zadajesz bezpośrednie obrażenia w czasie berserkowania, wywołujesz równowartość {20/30}% podstawowych obrażeń w postaci obrażeń od krwawienia w ciągu 5.0 sek.", + "ptBR": "Ao causar dano direto sob efeito de Berserk, causa dano {20/30}% do dano-base como dano de sangramento adicional ao longo de 5.0 s.", + "ruRU": "Нанося прямой урон в состоянии берсерка, вы также наносите {20/30}% нанесенного базового урона в виде урона от кровотечения за 5.0 сек.", + "trTR": "Çılgınlık sırasında doğrudan hasar verdiğinde 5.0 saniye boyunca Temel hasarın {20/30}% kadarı ilave Kanama hasarı uygula.", + "zhCN": "你在狂暴状态下造成直接伤害时, 会在 5.0 秒内对目标造成已施加的基础伤害的 {20/30}% (作为额外流血伤害)。", + "zhTW": "你在狂暴時造成的直接傷害,會在 5.0 秒內施加基礎傷害 {20/30}% 的額外流血傷害。" + }, + "name": "of Berserk Ripping", + "name_localized": { + "deDE": "des berserkerhaften Zerreißens", + "esES": "de desgarre vesánico", + "esMX": "del Desgarramiento Vesánico", + "frFR": "d'hémorragie du berserker", + "itIT": "del Berserker Lacerante", + "jaJP": "猛る狂戦士の", + "koKR": "광폭한 찢기의", + "plPL": "Ślepej Furii", + "ptBR": "do Estripador Berserker", + "ruRU": "[ms]резни берсерка[fs]резни берсерка[ns]резни берсерка[p]резни берсерка", + "trTR": "[n2]Başıbozuk Sökme", + "zhCN": "狂暴撕裂之", + "zhTW": "狂暴撕扯之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ] + } + }, + "legendary_barb_002": { + "category": 0, + "desc": "Ground Stomp creates an Earthquake damaging enemies for {#} Physical damage over 4 seconds. While standing in Earthquakes, you deal x{15/25}% increased damage.", + "desc_localized": { + "deDE": "Aufstampfen verursacht ein Erdbeben, das Gegnern im Verlauf von 4 Sek. {#} physischen Schaden zufügt. Solange Ihr in Erdbeben steht, verursacht Ihr x{15/25}% mehr Schaden.", + "esES": "Pisotón crea un terremoto que inflige {#} de daño físico a los enemigos durante 4 s. Mientras estás dentro de un terremoto, infliges un x{15/25}% más de daño.", + "esMX": "Pisotón genera un Terremoto que inflige {#} de daño físico a los enemigos durante 4 segundos. Mientras estás en medio de los Terremotos, infliges un x{15/25}% más de daño.", + "frFR": "Choc terrestre génère un tremblement de terre infligeant {#} points de dégâts physiques en 4 s. Lorsque vous vous trouvez au milieu d'un tremblement de terre, vous infligez x{15/25}% de dégâts supplémentaires.", + "itIT": "Passo Tonante crea un Terremoto che infligge {#} danni fisici ai nemici in 4 s. Mentre ti trovi nell'area dei Terremoti, infliggi il x{15/25}% di danni aggiuntivi.", + "jaJP": "〈グラウンド・ストンプ〉発動時にアースクエイクを起こし、4秒にわたって{#}の物理ダメージを与える。アースクエイクの範囲内にいると、与ダメージがx{15/25}%増加する。", + "koKR": "발 구르기가 지진을 일으켜 적들에게 4초에 걸쳐 {#}의 물리 피해를 줍니다. 지진 안에 서 있는 동안 주는 피해가 x{15/25}% 증가합니다.", + "plPL": "Tąpnięcie wywołuje Trzęsienie Ziemi, które zadaje wrogom {#} pkt. obrażeń Fizycznych w ciągu 4 sek. Kiedy stoisz na obszarze działania Trzęsienia Ziemi, zadajesz obrażenia zwiększone o x{15/25}%.", + "ptBR": "Pisada Poderosa cria um Terremoto que causa {#} de dano físico aos inimigos ao longo de 4 s. Enquanto está no terremoto, você causa x{15/25}% de dano aumentado.", + "ruRU": "\"Топот\" вызывает землетрясение, наносящее противникам {#} ед. физического урона за 4 сек. Когда вы находитесь в области землетрясения, наносимый вами урон увеличивается на x{15/25}%.", + "trTR": "Tepinme, düşmanlara 4 saniye boyunca {#} Fiziksel hasar veren bir Deprem oluşturur. Depremin içinde x{15/25}% artırılmış hasar verirsin.", + "zhCN": "大地践踏制造一次撼地重击, 在 4 秒内对敌人造成 {#} 点物理伤害。站在撼地重击范围内时, 你造成 x{15/25}% 增伤伤害。", + "zhTW": "震地踐踏會產生裂地之震,在 4 秒內對敵人造成 {#} 點物理傷害。當你處於裂地之震範圍內時,造成的傷害提高 x{15/25}%。" + }, + "name": "Earthquake", + "name_localized": { + "deDE": "[ms]Bebender[fs]Bebende[ns]Bebendes[p]Bebende[c]Erdbeben-", + "esES": "de terremoto", + "esMX": "Terremoto", + "frFR": "de tremblement de terre", + "itIT": "del Terremoto", + "jaJP": "アースクエイク", + "koKR": "지진", + "plPL": "[ms]Wstrząsowy[fs]Wstrząsowa[ns]Wstrząsowe[p]Wstrząsowe", + "ptBR": "do Terremoto", + "ruRU": "[ms]сейсмический[fs]сейсмическая[ns]сейсмическое[p]сейсмические", + "trTR": "[n2]Deprem", + "zhCN": "地震", + "zhTW": "裂地之震" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Barb_GroundStomp" + ] + }, + "legendary_barb_003": { + "category": 0, + "desc": "Stunning a Bleeding enemy deals {22/40}% of their total Bleeding amount to them as Physical damage.", + "desc_localized": { + "deDE": "Wenn Ihr einen blutenden Gegner betäubt, erleidet er {22/40}% seiner gesamten Blutung als physischen Schaden.", + "esES": "Aturdir a un enemigo que esté sangrando le inflige un {22/40}% de su cantidad total de sangrado como daño físico.", + "esMX": "Aturdir a un enemigo que sangra le inflige un {22/40}% de su sangrado total como daño físico.", + "frFR": "Étourdir une cible qui saigne lui inflige un montant de dégâts physiques égal à {22/40}% de son saignement total.", + "itIT": "Stordendo un nemico sanguinante gli infliggi il {22/40}% del totale dei danni da sanguinamento come danni fisici.", + "jaJP": "流血中の敵をスタンさせると、その敵は合計流血ダメージの{22/40}%を物理ダメージとして受ける。", + "koKR": "출혈 상태인 적을 기절시키면 적의 총 출혈 피해의 {22/40}%를 즉시 물리 피해로 줍니다.", + "plPL": "Po ogłuszeniu krwawiący wróg otrzymuje {22/40}% całkowitych obrażeń od krwawienia w postaci obrażeń Fizycznych.", + "ptBR": "Atordoar um inimigo que está sangrando causa {22/40}% do valor total de sangramento ao inimigo como dano físico.", + "ruRU": "Оглушенные противники с кровотечением мгновенно получают {22/40}% всего урона от кровотечения в виде физического урона.", + "trTR": "Kanayan bir düşmanı Sersemletmek, düşmana toplam Kanama miktarının {22/40}% kadarı Fiziksel hasar verir.", + "zhCN": "击昏流血的敌人会对其造成总流血伤害的 {22/40}% (作为物理伤害)。", + "zhTW": "擊昏受到流血效果的敵人時,會對敵人造成其身上總流血傷害 {22/40}% 的物理傷害。" + }, + "name": "Skullbreaker's", + "name_localized": { + "deDE": "[ms]Schädelbrechender[fs]Schädelbrechende[ns]Schädelbrechendes[p]Schädelbrechende[c]Schädelbrecher-", + "esES": "de quebrantacráneos", + "esMX": "del Rompecráneos", + "frFR": "de brise-crâne", + "itIT": "dello Spaccacrani", + "jaJP": "頭蓋砕きの", + "koKR": "해골 격파자의", + "plPL": "[ms]Gruchoczący[fs]Gruchocząca[ns]Gruchoczące[p]Gruchoczące", + "ptBR": "do Rompe-crânios", + "ruRU": "[ms]костоломный[fs]костоломная[ns]костоломное[p]костоломные", + "trTR": "[n2]Kafatası Kıranın", + "zhCN": "碎颅者的", + "zhTW": "碎顱者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Bleed", + "FILTER_Flex_Barb_GroundStomp" + ] + }, + "legendary_barb_004": { + "category": 2, + "desc": "Your Weapon Mastery Skills have an additional Charge.\n\nLucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a {37/55}% chance to Stun them for 2 seconds.", + "desc_localized": { + "deDE": "Eure Waffenbeherrschungsfertigkeiten verfügen über eine zusätzliche Aufladung.\n\nGlückstreffer: Wenn Ihr einem Gegner mit einer Waffenbeherrschungsfertigkeit Schaden zufügt, besteht eine Chance von {37/55}%, ihn 2 Sek. lang zu betäuben.", + "esES": "Tus habilidades de dominio de las armas tienen una carga adicional.\n\nGolpe de suerte: Infligir daño a un enemigo con una habilidad de dominio de las armas tiene hasta un {37/55}% de probabilidad de aturdirlo durante 2 s.", + "esMX": "Tus habilidades de Dominio de Arma tienen una carga adicional.\n\nGolpe afortunado: Al infligir daño a un enemigo con una habilidad de Dominio de Arma, tienes un {37/55}% de probabilidad de aturdirlo durante 2 segundos.", + "frFR": "Vos compétences de maîtrise d'arme disposent d'une charge supplémentaire.\n\nCoup de chance: lorsque vous infligez des dégâts à une cible avec une compétence de maîtrise d'arme, vous avez jusqu'à {37/55}% de chances de l'étourdir pendant 2 s.", + "itIT": "Le tue abilità di Dominio delle Armi sono dotate di una carica aggiuntiva.\n\nColpo fortunato: infliggere danni a un nemico con un'abilità di Dominio delle Armi ha una probabilità massima del {37/55}% di stordirlo per 2 s.", + "jaJP": "武器の達人スキルが追加のチャージを得る。\n\n幸運の一撃: 武器の達人スキルで敵にダメージを与えると、最大{37/55}%の確率で2秒間スタンさせる。", + "koKR": "무기 숙련 기술이 추가 충전을 얻습니다.\n\n행운의 적중: 무기 숙련 기술로 적에게 피해를 주면 최대 {37/55}% 확률로 2초 동안 적을 기절시킵니다.", + "plPL": "Twoje umiejętności Mistrzostwa Broni zyskują dodatkowy ładunek.\n\nSzczęśliwy traf: Zranienie wroga umiejętnością Mistrzostwa Broni ma maksymalnie {37/55}% szans na ogłuszenie go na 2 sek.", + "ptBR": "Suas habilidades de Maestria em Armas têm uma carga adicional.\n\nGolpe de Sorte: Causar dano a um inimigo com uma habilidade de Maestria em Armas tem até {37/55}% de chance de atordoá-lo por 2 s.", + "ruRU": "Умения категории \"Мастер оружия\" получают дополнительный заряд.\n\nУдачный удар: при попадании умения категории \"Мастер оружия\" с вероятностью до {37/55}% оглушают противника на 2 сек.", + "trTR": "Silah Ustalığı Yeteneklerin ek bir Yüke sahiptir.\n\nŞanslı Vuruş: Bir düşmana Silah Ustalığı Yeteneği ile hasar vermek, onu en fazla {37/55}% ihtimalle 2 saniye boyunca Sersemletir.", + "zhCN": "你的武器精通技能获得额外一次使用次数。\n\n幸运一击: 使用武器精通技能对一名敌人造成伤害最多有 {37/55}% 几率击昏目标, 持续 2 秒。", + "zhTW": "武器專精技能有一次額外使用次數。\n\n幸運觸發:使用武器專精技能傷害敵人時,最高有 {37/55}% 機率使敵人昏迷,持續 2 秒。" + }, + "name": "Weapon Master's", + "name_localized": { + "deDE": "[ms]Waffenmeisters[fs]Waffenmeisters[ns]Waffenmeisters[p]Waffenmeisters[c]Waffenmeister-", + "esES": "de dominio de las armas", + "esMX": "del Maestro de Armas", + "frFR": "de maître d'armes", + "itIT": "del Dominio delle Armi", + "jaJP": "武器の達人の", + "koKR": "무기 전문가의", + "plPL": "[ms]Fechmistrzowski[fs]Fechmistrzowska[ns]Fechmistrzowskie[p]Fechmistrzowskie", + "ptBR": "[fs]Mestre em Armas[ms]Mestre em Armas[fp]Mestres em Armas[mp]Mestres em Armas", + "ruRU": "[ms]высококлассный[fs]высококлассная[ns]высококлассное[p]высококлассные", + "trTR": "[n2]Silah Ustasının", + "zhCN": "武器大师的", + "zhTW": "武器大師" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Barb_SteelGrasp", + "FILTER_Flex_Barb_DeathBlow", + "FILTER_Build_Barb_Bleed", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_barb_005": { + "category": 1, + "desc": "Gain {2/4}% Damage Reduction for each Nearby Bleeding enemy up to {10/20}% maximum.", + "desc_localized": { + "deDE": "Ihr erhaltet {2/4}% Schadensreduktion für jeden blutenden Gegner in der Nähe, bis maximal {10/20}%.", + "esES": "Obtienes un {2/4}% de reducción de daño por cada enemigo cercano que esté sangrando, hasta un máximo de un {10/20}%.", + "esMX": "Obtienes un {2/4}% de reducción de daño por cada enemigo cercano que sangra, hasta un máximo del {10/20}%.", + "frFR": "Vous gagnez {2/4}% de réduction des dégâts par adversaire proche qui saigne, jusqu'à une réduction maximum de {10/20}%.", + "itIT": "Ottieni una riduzione dei danni del {2/4}% per ogni nemico vicino sanguinante, fino a un massimo del {10/20}%.", + "jaJP": "周囲の流血状態の敵1体毎に{2/4}%のダメージ減少効果を得る。減少率は最大で{10/20}%。", + "koKR": "주위의 출혈하는 적 하나당 피해 감소를 {2/4}%만큼, 최대 {10/20}%까지 얻습니다.", + "plPL": "Zyskujesz {2/4}% redukcji obrażeń za każdego znajdującego się w pobliżu krwawiącego wroga, maksymalnie do {10/20}%.", + "ptBR": "Recebe {2/4}% de redução de dano por cada inimigo próximo que esteja sangrando até o máximo de {10/20}%.", + "ruRU": "Получаемый урон уменьшается на {2/4}% за каждого противника с кровотечением вплоть до {10/20}%.", + "trTR": "Yakındaki her Kanayan düşman için maksimum {10/20}% olmak üzere {2/4}% Hasar Azaltma kazan.", + "zhCN": "附近每有一名流血的敌人, 获得 {2/4}%伤害减免, 最多获得 {10/20}%。", + "zhTW": "附近每有一名受到流血效果的敵人,可獲得 {2/4}% 傷害減免,最多可獲得 {10/20}% 傷害減免。" + }, + "name": "Iron Blood", + "name_localized": { + "deDE": "[ms]Eisenblütiger[fs]Eisenblütige[ns]Eisenblütiges[p]Eisenblütige[c]Eisenblut-", + "esES": "de sangre de hierro", + "esMX": "Sangre de Hierro", + "frFR": "du sang de fer", + "itIT": "del Sangue di Ferro", + "jaJP": "鉄の血の", + "koKR": "무쇠 피", + "plPL": "[ms]Żelaznokrwisty[fs]Żelaznokrwista[ns]Żelaznokrwiste[p]Żelaznokrwiste", + "ptBR": "do Sangue de Ferro", + "ruRU": "[ms]железнокровный[fs]железнокровная[ns]железнокровное[p]железнокровные", + "trTR": "[n2]Demir Kan", + "zhCN": "铁血之", + "zhTW": "鋼鐵之血" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Bleed" + ] + }, + "legendary_barb_006": { + "category": 5, + "desc": "Gain Berserking for {2/3.5} seconds after swapping weapons 10.0 times.", + "desc_localized": { + "deDE": "Verfallt {2/3.5} Sek. lang in den Berserkermodus, nachdem Ihr 10.0-mal die Waffen gewechselt habt.", + "esES": "Tras cambiar de armas 10.0 veces, obtienes vesania durante {2/3.5} s.", + "esMX": "Obtienes enajenación durante {2/3.5} segundos cuando cambias de arma 10.0 veces.", + "frFR": "Vous obtenez l'effet de Rage du berserker pendant {2/3.5} s après avoir changé d'arme 10.0 fois.", + "itIT": "Ottieni Berserk per {2/3.5} s dopo aver scambiato le armi per 10.0 volte.", + "jaJP": "武器を10.0回切り替えた後、{2/3.5}間バーサーク状態になる。", + "koKR": "무기를 10.0번 교체한 후 {2/3.5}초 동안 광폭화를 얻습니다.", + "plPL": "Po 10.0 zamianach broni zyskujesz berserkowanie na {2/3.5} sek.", + "ptBR": "Recebe Berserk por {2/3.5} s depois de trocar de armas 10.0 vezes.", + "ruRU": "После 10.0-й смены оружия вы на {2/3.5} сек. впадаете в состояние берсерка.", + "trTR": "10.0 kez silah değiştirdikten sonra {2/3.5} saniye boyunca Çılgınlık kazan.", + "zhCN": "当切换武器 10.0 次后, 获得狂暴效果, 持续 {2/3.5} 秒。", + "zhTW": "切換 10.0 次武器後,獲得狂暴,持續 {2/3.5} 秒。" + }, + "name": "Battle-Mad", + "name_localized": { + "deDE": "[ms]Kampfwütiger[fs]Kampfwütige[ns]Kampfwütiges[p]Kampfwütige[c]Kampfwut-", + "esES": "de locura bélica", + "esMX": "Locura de Batalla", + "frFR": "de folie guerrière", + "itIT": "della Furia da Battaglia", + "jaJP": "戦闘狂の", + "koKR": "전투의 광기", + "plPL": "[ms]Opętańczy[fs]Opętańcza[ns]Opętańcze[p]Opętańcze", + "ptBR": "do Frenesi de Batalha", + "ruRU": "[ms]ярый[fs]ярая[ns]ярое[p]ярые", + "trTR": "[n1]Savaş Delisi", + "zhCN": "战斗狂", + "zhTW": "戰鬥狂" + }, + "tags": [ + "Berserking", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "esES": [ + "Vesania", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "esMX": [ + "Enajenación", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "frFR": [ + "Rage du berserker", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "itIT": [ + "Berserk", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "jaJP": [ + "狂戦士", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "koKR": [ + "광폭화", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "plPL": [ + "Berserkowanie", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "ptBR": [ + "Berserk", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "ruRU": [ + "Берсерк", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "trTR": [ + "Başıbozukluk", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "zhCN": [ + "狂暴", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ], + "zhTW": [ + "狂暴", + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_Generic" + ] + } + }, + "legendary_barb_007": { + "category": 3, + "desc": "You generate {6/10} Fury per second while any Shout Skill is active.", + "desc_localized": { + "deDE": "Ihr generiert {6/10} Wut pro Sekunde, solange eine beliebige Ruffertigkeit aktiv ist.", + "esES": "Generas {6/10} de furia por segundo mientras dura cualquier habilidad de grito.", + "esMX": "Generarás {6/10} de Furia por segundo mientras haya alguna habilidad de Grito activa.", + "frFR": "Vous générez {6/10} points de fureur par seconde tant qu'une compétence de cri est active.", + "itIT": "Generi {6/10} furia al secondo quando un'abilità di Urla è attiva.", + "jaJP": "いずれかのシャウトスキルの発動中、怒気を毎秒{6/10}生成する。", + "koKR": "아무 외침 기술이나 활성화되어 있을 경우 매초 {6/10}의 분노를 생성합니다.", + "plPL": "Generujesz {6/10} pkt. furii na sekundę, jeśli aktywna jest dowolna umiejętność Okrzyku.", + "ptBR": "Você gera {6/10} de fúria por segundo quando qualquer habilidade de grito estiver ativa.", + "ruRU": "Пока действуют ваши \"Крики\", вы раз в секунду накапливаете {6/10} ед. ярости.", + "trTR": "Herhangi bir Çığlık Yeteneği etkinken saniyede {6/10} Hiddet üretirsin.", + "zhCN": "战吼技能生效后,每秒生成 {6/10} 点怒气。", + "zhTW": "在任何怒吼技能持續期間內,你每秒產生 {6/10} 點怒氣。" + }, + "name": "of Echoing Fury", + "name_localized": { + "deDE": "der schallenden Wut", + "esES": "de furia resonadora", + "esMX": "de Furia Reverberante", + "frFR": "de fureur retentissante", + "itIT": "della Furia Echeggiante", + "jaJP": "反響する憤怒の", + "koKR": "울려퍼지는 분노의", + "plPL": "Rezonującej Furii", + "ptBR": "da Fúria Ecoante", + "ruRU": "[ms]отголосков ярости[fs]отголосков ярости[ns]отголосков ярости[p]отголосков ярости", + "trTR": "[n2]Yankılanan Hiddet", + "zhCN": "怒火回荡之", + "zhTW": "迴盪狂怒之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Barb_Shouts" + ] + }, + "legendary_barb_008": { + "category": 1, + "desc": "Iron Skin grants Unstoppable, and {25/35}% Damage Reduction.", + "desc_localized": { + "deDE": "Eisenhaut verleiht Unaufhaltsamkeit und {25/35}% Schadensreduktion.", + "esES": "Piel férrea te vuelve imparable y te otorga un {25/35}% de reducción de daño.", + "esMX": "Piel de Hierro te vuelve imparable y te otorga un {25/35}% de reducción de daño.", + "frFR": "Galvanisation octroie l'état inarrêtable, ainsi que {25/35}% de réduction des dégâts.", + "itIT": "Pelle di Ferro ti rende inarrestabile e conferisce il {25/35}% di riduzione danni.", + "jaJP": "〈アイアンスキン〉に抑圧不可状態と{25/35}%のダメージ減少効果が加わる。", + "koKR": "철갑 피부가 저지 불가와 {25/35}%의 피해 감소를 부여합니다.", + "plPL": "Żelazna Skóra zapewnia Nieustępliwość i redukcję obrażeń o {25/35}%.", + "ptBR": "Pele de Ferro concede implacável, e {25/35}% de redução de dano.", + "ruRU": "\"Железная кожа\" дает вам неудержимость. Кроме того, вы получаете на {25/35}% меньше урона.", + "trTR": "Demir Deri, Durdurulamaz ve {25/35}% Hasar Azaltma sağlar.", + "zhCN": "钢铁之肤也会使你获得不可阻挡, 以及 {25/35}%伤害减免。", + "zhTW": "鋼鐵之膚會提供無阻效果和 {25/35}% 傷害減免。" + }, + "name": "of the Iron Warrior", + "name_localized": { + "deDE": "des eisernen Kriegers", + "esES": "del guerrero férreo", + "esMX": "del Guerrero Férreo", + "frFR": "de défense de fer", + "itIT": "del Guerriero Ferreo", + "jaJP": "鉄の戦士の", + "koKR": "철갑 전사의", + "plPL": "Żelaznego Wojownika", + "ptBR": "do Guerreiro de Ferro", + "ruRU": "[ms]железного воина[fs]железного воина[ns]железного воина[p]железного воина", + "trTR": "[n2]Demir Savaşçı", + "zhCN": "钢铁战士之", + "zhTW": "鋼鐵戰士之" + }, + "tags": [ + "Unstoppable", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "tags_localized": { + "deDE": [ + "Unaufhaltsam", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "esES": [ + "Imparable", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "esMX": [ + "Imparable", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "frFR": [ + "Inarrêtable", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "itIT": [ + "Inarrestabile", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "jaJP": [ + "抑圧不可", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "koKR": [ + "저지 불가", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "plPL": [ + "Nieustępliwość", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "ptBR": [ + "Implacável", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "ruRU": [ + "Неудержимость", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "trTR": [ + "Durdurulamaz", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "zhCN": [ + "不可阻挡", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ], + "zhTW": [ + "無阻", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_IronSkin" + ] + } + }, + "legendary_barb_010": { + "category": 3, + "desc": "Reduces the Cooldown of Leap by {3/5} seconds per enemy hit, up to a maximum of 9 seconds.", + "desc_localized": { + "deDE": "Reduziert die Abklingzeit von Sprung um {3/5} Sek. pro getroffenen Gegner, bis maximal 9 Sek.", + "esES": "Reduce el tiempo de reutilización de Salto ofensivo {3/5} s por cada enemigo golpeado, hasta un máximo de 9 s.", + "esMX": "Reduce la recuperación de Salto {3/5} segundos por cada enemigo golpeado, hasta un máximo de 9 segundos.", + "frFR": "Réduit le temps de recharge de Bond de {3/5} s par cible touchée, jusqu'à un maximum de 9 s.", + "itIT": "Riduce il tempo di recupero di Balzo di {3/5} s per ogni nemico colpito, fino a un massimo di 9 s.", + "jaJP": "〈リープ〉のクールダウンが、命中した敵1体毎に{3/5}秒減少する。減少量は最大で9秒。", + "koKR": "적중당한 적 하나당 도약의 재사용 대기시간이 {3/5}초만큼, 최대 9초까지 감소합니다.", + "plPL": "Skraca czas odnowienia Skoku o {3/5} sek. za każdego trafionego wroga, maksymalnie do 9 sek.", + "ptBR": "Reduz a recarga de Salto em {3/5} s por inimigo atingido, até o máximo de 9 s.", + "ruRU": "За каждого пораженного противника время восстановления \"Удара в прыжке\" сокращается на {3/5} сек., вплоть до 9 сек.", + "trTR": "Sıçranın Bekleme Süresini en fazla 9 olmak üzere vurulan düşman başına {3/5} saniye azaltır.", + "zhCN": "腾空斩每命中一名敌人, 其冷却时间缩短 {3/5} 秒, 最多缩短 9 秒。", + "zhTW": "躍擊每擊中一名敵人,其冷卻時間便會縮短 {3/5} 秒,最多縮短 9 秒。" + }, + "name": "of Giant Strides", + "name_localized": { + "deDE": "der Riesenschritte", + "esES": "de zancadas gigantes", + "esMX": "de Pasos Gigantes", + "frFR": "de pas de géant", + "itIT": "dei Passi da Gigante", + "jaJP": "巨人の歩みの", + "koKR": "거인의 발걸음의", + "plPL": "Ogromnych Kroków", + "ptBR": "dos Passos Gigantes", + "ruRU": "[ms]гигантских шагов[fs]гигантских шагов[ns]гигантских шагов[p]гигантских шагов", + "trTR": "[n2]Dev Adım", + "zhCN": "擎天步之", + "zhTW": "巨人奔踏之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Barb_Leap" + ] + }, + "legendary_barb_011": { + "category": 2, + "desc": "Lucky Hit: Damaging an enemy with a Core Skill has up to a {22/40}% chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem Gegner mit einer Kernfertigkeit Schaden zufügt, besteht eine Chance von bis zu {22/40}%, die Dauer des Berserkermodus um 2 Sek. zu verlängern. Diese Dauer wird bei einem kritischen Treffer verdoppelt.", + "esES": "Golpe de suerte: Infligir daño a un enemigo con una habilidad principal tiene hasta un {22/40}% de probabilidad de prolongar 2 s la duración de vesania. La cantidad se duplica si era un golpe crítico.", + "esMX": "Golpe afortunado: Al infligir daño a un enemigo con una habilidad principal, tienes un {22/40}% de probabilidad de extender la duración de la enajenación2 segundos. Esta duración se duplica si hiciste un golpe crítico.", + "frFR": "Coup de chance: en infligeant des dégâts à une cible adverse avec une compétence principale, vous avez jusqu'à {22/40}% de chances d'augmenter la durée de l'effet de Rage du berserker de 2 s. Cette durée est doublée si le coup de chance est un coup critique.", + "itIT": "Colpo fortunato: infliggere danni a un nemico con un'abilità Primaria ha una probabilità massima del {22/40}% di estendere la durata di Berserk di 2 s. La durata raddoppia in caso di danni critici.", + "jaJP": "幸運の一撃: コアスキルで敵にダメージを与えると、最大{22/40}%の確率でバーサークの持続時間が2秒間延長される。クリティカルヒットだった場合は延長時間が倍になる。", + "koKR": "행운의 적중: 핵심 기술로 적에게 피해를 주면 최대 {22/40}% 확률로 광폭화의 지속시간이 2초 증가합니다. 극대화 적중 시 이 지속시간이 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Zranienie wroga umiejętnością Główną ma maksymalnie {22/40}% szans na przedłużenie czasu działania berserkowania o 2 sek. Premia do czasu działania jest podwójna w przypadku trafienia krytycznego.", + "ptBR": "Golpe de Sorte: Causar dano a um inimigo com uma habilidade principal tem até {22/40}% de chance de aumentar a duração de Berserk em 2 s. Se for um acerto crítico, essa duração é dobrada.", + "ruRU": "Удачный удар: поразив противника, основное умение с вероятностью до {22/40}% продлевает действие эффекта берсерка на 2 сек. Прибавка удваивается, если удар критический.", + "trTR": "Şanslı Vuruş: Çekirdek Yetenek ile bir düşmana hasar vermek, Başıbozukluk süresini en fazla {22/40}% ihtimalle 2 saniye uzatır. Kritik Vuruş olduğunda bu süre ikiye katlanır.", + "zhCN": "幸运一击: 使用核心技能对一名敌人造成伤害时, 最多有 {22/40}% 几率使狂暴的持续时间延长 2 秒。如果造成暴击, 延长持续时间翻倍。", + "zhTW": "幸運觸發:使用核心技能傷害敵人時,最高有 {22/40}% 機率使狂暴的持續時間延長 2 秒。若造成爆擊,延長的持續時間加倍。" + }, + "name": "Relentless Berserker's", + "name_localized": { + "deDE": "[ms]Blutberserkers[fs]Blutberserkers[ns]Blutberserkers[p]Blutberserkers[c]Blutberserker-", + "esES": "de vesania incesante", + "esMX": "del Vesánico Implacable", + "frFR": "du berserker implacable", + "itIT": "del Berserker Implacabile", + "jaJP": "激しき狂戦士の", + "koKR": "가차없는 광전사의", + "plPL": "[ms]Nieustępliwy[fs]Nieustępliwa[ns]Nieustępliwe[p]Nieustępliwe", + "ptBR": "do Berserker Incansável", + "ruRU": "[ms]безжалостно-берсеркский[fs]безжалостно-берсеркская[ns]безжалостно-берсеркское[p]безжалостно-берсеркские", + "trTR": "[n2]Acımasız Başıbozuk", + "zhCN": "鲁莽狂战之", + "zhTW": "無情狂戰士" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ] + } + }, + "legendary_barb_013": { + "category": 3, + "desc": "Killing an enemy or hitting a Boss with a Core Skill refunds {20/30}% of its base Fury cost. Can only happen once per Skill cast.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner mit einer Kernfertigkeit tötet oder einen Boss damit trefft, erhaltet Ihr {20/30}% der Grund-Wutkosten zurück. Dieser Effekt kann nur einmal pro Einsatz auftreten.", + "esES": "Matar a un enemigo o golpear a un jefe con una habilidad principal devuelve un {20/30}% de su coste de furia básico. Solo puede ocurrir una vez por lanzamiento de la habilidad.", + "esMX": "Matar a un enemigo o golpear a un jefe con una habilidad principal restablece un {20/30}% de su costo de Furia de base. Puede ocurrir solo una vez por lanzamiento de habilidad.", + "frFR": "Lorsque vous tuez une cible ou frappez un ou une boss avec une compétence principale, vous recevez {20/30}% de son coût de base en fureur. Cet effet ne peut se produire qu'une fois par utilisation.", + "itIT": "Uccidere un nemico o colpire un boss con un'abilità Primaria rimborsa il {20/30}% del suo costo in furia base. Può attivarsi solo una volta per abilità utilizzata.", + "jaJP": "コアスキルで敵を倒すかボスに命中させると基本怒気コストの{20/30}%が還元される。1回のスキル使用で一度しか発動しない。", + "koKR": "핵심 기술로 적을 처치하거나 우두머리를 적중시키면 기본 분노 소모량의 {20/30}%를 돌려받습니다. 이 효과는 시전 1회당 한 번만 발동합니다.", + "plPL": "Zabicie wroga lub trafienie bossa umiejętnością Główną przywraca {20/30}% jej podstawowego kosztu furii. Efekt ten może wystąpić tylko raz na użycie umiejętności.", + "ptBR": "Matar um inimigo ou atingir um chefe com uma habilidade principal devolve {20/30}% do custo-base de fúria. Só pode ocorrer uma vez por habilidade lançada.", + "ruRU": "Когда основное умение убивает противника или попадает в босса, вам возвращается ярость в размере {20/30}% его базовой стоимости. Срабатывает один раз за применение умения.", + "trTR": "Çekirdek Yetenek ile düşman öldürmek veya bir Patrona vurmak, temel Hiddet bedelinin {20/30}% kadarını iade eder. Yetenek kullanımı başına sadece bir kez gerçekleşebilir.", + "zhCN": "使用核心技能消灭敌人或命中首领可以返还其 {20/30}% 的基础怒气消耗。每次施放技能只能触发一次。", + "zhTW": "使用核心技能擊殺敵人或擊中首領時,歸還該技能消耗的 {20/30}% 基礎怒氣。每次施放技能只能觸發一次。" + }, + "name": "of Unrelenting Fury", + "name_localized": { + "deDE": "des unerbittlichen Zorns", + "esES": "de furia implacable", + "esMX": "de Furia Implacable", + "frFR": "de furie implacable", + "itIT": "della Furia Implacabile", + "jaJP": "無慈悲なる憤怒の", + "koKR": "맹렬한 분노의", + "plPL": "Nieubłaganej Furii", + "ptBR": "da Fúria Implacável", + "ruRU": "[ms]неумолимой ярости[fs]неумолимой ярости[ns]неумолимой ярости[p]неумолимой ярости", + "trTR": "[n2]Amansız Hiddet", + "zhCN": "无情怒火之", + "zhTW": "絕情狂怒之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_Generic" + ] + }, + "legendary_barb_014": { + "category": 0, + "desc": "Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a {50/60}% chance to summon an Ancient to perform the same Skill.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Gegnern mit Sprung, Aufwühlen oder Wirbelwind Schaden zufügt, während Anrufung der Urahnen in Eurer Aktionsleiste ist, besteht eine Chance von {50/60}%, einen Urahnen zu beschwören, der die gleiche Fertigkeit einsetzt.", + "esES": "Golpe de suerte: Mientras tengas Llamada a los Ancestros en la barra de acción, infligir daño a enemigos con Salto ofensivo, Ataque tectónico o Torbellino tiene hasta un {50/60}% de probabilidad de invocar a un Ancestro para que ejecute la misma habilidad.", + "esMX": "Golpe afortunado: Mientras Llamado Ancestral esté en tu barra de acción, al infligir daño a los enemigos con Salto, Conmoción o Remolino, tienes hasta un {50/60}% de probabilidad de invocar un Ancestro para que lance la misma habilidad.", + "frFR": "Coup de chance: lorsqu'Appel des anciens est sur votre barre d'actions et que vous infligez des dégâts aux adversaires avec Bond, Soulèvement ou Tourbillon, vous avez jusqu'à {50/60}% de chances d'invoquer un Ancien qui répétera la même compétence.", + "itIT": "Colpo fortunato: se hai inserito Richiamo degli Antichi nella barra delle azioni, infliggere danni ai nemici con Balzo, Tumulto o Turbine ha una probabilità massima del {50/60}% di evocare un Antico che utilizza la stessa abilità.", + "jaJP": "幸運の一撃: 〈古の民の呼び声〉がアクション・バーにある間は、〈リープ〉、〈打ち払い〉、または〈ワールウィンド〉で敵にダメージを与えると、最大{50/60}%の確率で古の民を召喚し、同じスキルを発動させる。", + "koKR": "행운의 적중: 선조의 귀환이 행동막대에 지정되어 있는 동안 도약, 지각 변동 또는 소용돌이로 적에게 피해를 주면 최대 {50/60}% 확률로 선조가 소환되어 같은 기술을 사용합니다.", + "plPL": "Szczęśliwy traf: Gdy na twoim pasku akcji znajduje się Zew Starożytnych, ranienie wrogów Skokiem, Wypiętrzeniem lub Trąbą Powietrzną ma maksymalnie {50/60}% szans na przywołanie starożytnego, który skorzysta z tej samej umiejętności.", + "ptBR": "Golpe de Sorte: Enquanto Chamado dos Ancestrais estiver na sua barra de ações, causar dano a inimigos com Salto, Revolta ou Redemoinho tem até {50/60}% de chance de evocar um Ancestral para usar a mesma habilidade.", + "ruRU": "Удачный удар: пока \"Зов Древних\" находится на панели команд, при поражении противника \"Прыжок\", \"Выброс земли\" или \"Вихрь\" с вероятностью до {50/60}% призывает Древнего, применяющего такой же навык.", + "trTR": "Şanslı Vuruş: Kadimlerin Çağrısı, Eylem Çubuğundayken düşmanlara Sıçrama, Ayaklanma veya Burgaç ile hasar vermek en fazla {50/60}% ihtimalle aynı Yeteneği kullanacak bir Kadim çağırır.", + "zhCN": "幸运一击: 当先祖召唤在你的动作条上时,使用腾空斩、扬石飞沙或旋风斩对敌人造成伤害时, 最多有 {50/60}% 几率召唤一位先祖施放相同的技能。", + "zhTW": "幸運觸發:若先祖召喚位於快捷列,以躍擊、動盪震擊或旋風斬傷害敵人時,最高有 {50/60}% 機率召喚一名先祖施展相同技能。" + }, + "name": "of Ancestral Echoes", + "name_localized": { + "deDE": "der Ahnenechos", + "esES": "de ecos ancestrales", + "esMX": "de Ecos Ancestrales", + "frFR": "des échos ancestraux", + "itIT": "degli Echi Ancestrali", + "jaJP": "祖霊の木霊の", + "koKR": "선조의 메아리의", + "plPL": "Echa Starożytnych", + "ptBR": "dos Ecos Ancestrais", + "ruRU": "[ms]эха предков[fs]эха предков[ns]эха предков[p]эха предков", + "trTR": "[n2]Kadim Yankı", + "zhCN": "先祖回响之", + "zhTW": "遠古回聲之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Barb_Leap", + "FILTER_Spender_Barb_Upheaval", + "FILTER_Spender_Barb_Whirlwind", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_barb_017": { + "category": 1, + "desc": "Each point of Fury generated while at Maximum Fury grants {#} Fortify.", + "desc_localized": { + "deDE": "Jeder Wutpunkt, der bei maximaler Wut erzeugt wird, verleiht {#} Stählung.", + "esES": "Cada punto de furia generado mientras tienes el máximo de furia te otorga {#} de fortificación.", + "esMX": "Cada punto de Furia generado al máximo de Furia otorga {#} de fortificación.", + "frFR": "Chaque point de fureur généré alors qu'elle est déjà à son maximum confère {#} points de fortification.", + "itIT": "Ogni furia generata quando sei già al livello massimo fornisce {#} Fortificazione.", + "jaJP": "怒気が最大の状態で怒気が1ポイント生成されるたびに、{#}の強化が付与される。", + "koKR": "분노가 최대일 때 생성하는 분노 1당 {#}의 보강 효과를 얻습니다.", + "plPL": "Każdy punkt furii wygenerowany przy maksymalnej wartości tego zasobu zapewnia ci {#} pkt. umocnienia.", + "ptBR": "Cada ponto de fúria gerado enquanto está com fúria máxima concede {#} de fortificação.", + "ruRU": "Пока у вас полный запас ярости, вы получаете укрепление в объеме {#} ед. за каждую накопленную единицу ярости.", + "trTR": "Maksimum Hiddet sırasında üretilen her bir Hiddet puanı {#} Güçlendirme sağlar.", + "zhCN": "怒气达到上限时,每生成一点怒气,获得 {#} 点强固。", + "zhTW": "怒氣全滿時,產生的每一點怒氣都會賦予 {#} 點強韌。" + }, + "name": "of Numbing Wrath", + "name_localized": { + "deDE": "des betäubenden Zorns", + "esES": "de cólera entumecedora", + "esMX": "de Ira Entumecedora", + "frFR": "de colère anesthésiante", + "itIT": "dell'Ira Paralizzante", + "jaJP": "しびれる憤怒の", + "koKR": "무감각한 진노의", + "plPL": "Odrętwiającej Wściekłości", + "ptBR": "da Ira Entorpecida", + "ruRU": "[ms]леденящего гнева[fs]леденящего гнева[ns]леденящего гнева[p]леденящего гнева", + "trTR": "[n2]Hissizleştiren Gazap", + "zhCN": "麻木愠怒之", + "zhTW": "麻木憤怒之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Fortify" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Stählung" + ], + "esES": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Fortificación" + ], + "esMX": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Fortificar" + ], + "frFR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Fortification" + ], + "itIT": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Fortificazione" + ], + "jaJP": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "強化" + ], + "koKR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "보강" + ], + "plPL": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Umocnienie" + ], + "ptBR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Fortificação" + ], + "ruRU": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Укрепление" + ], + "trTR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "Güçlendirme" + ], + "zhCN": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "强固" + ], + "zhTW": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_BigFury", + "強韌" + ] + } + }, + "legendary_barb_018": { + "category": 0, + "desc": "Enemies damaged by Kick or Charge will explode if they are killed within the next 2.0 seconds, dealing {#}% damage to surrounding enemies.", + "desc_localized": { + "deDE": "Gegner, die durch Tritt oder Ansturm Schaden erleiden, explodieren, wenn sie innerhalb der nächsten 2.0 Sek. getötet werden, und fügen Gegnern in der Nähe {#} Schaden zu.", + "esES": "Los enemigos dañados por Patada o Carga explotarán si mueren durante los siguientes 2.0 s, lo que inflige {#} de daño a los enemigos cercanos.", + "esMX": "Los enemigos que reciben daño de Patada o Carga explotarán si se los mata dentro de los próximos 2.0 segundos, lo que inflige {#} de daño a los enemigos circundantes.", + "frFR": "Les cibles tuées dans les 2.0 s après avoir été touchées par Coup de pied ou Charge explosent en infligeant {#} points de dégâts aux adversaires à proximité.", + "itIT": "I nemici danneggiati con Calcio o Carica esplodono se vengono uccisi nei 2.0 s successivi, infliggendo {#} danni ai nemici circostanti.", + "jaJP": "敵が〈キック〉か〈チャージ〉を受けてから2.0秒以内に死亡すると爆発し、周囲の敵に{#}のダメージを与える。", + "koKR": "발차기 또는 돌진에 피해를 받은 후 2.0초 내에 죽은 적이 폭발하며 주변 적들에게 {#}의 피해를 줍니다.", + "plPL": "Jeśli wrogowie zranieni Kopnięciem lub Szarżą zostaną zabici w ciągu najbliższych 2.0 sek., wybuchną, zadając pobliskim wrogom {#} pkt. obrażeń.", + "ptBR": "Inimigos atingidos por Chute ou Investida explodirão se forem mortos nos próximos 2.0 s, causando {#} de dano aos inimigos ao redor.", + "ruRU": "Если противник, пораженный \"Ударом ногой\" или \"Натиском\", погибает в течение 2.0 сек., он взрывается, нанося {#} ед. урона другим окружающим противникам.", + "trTR": "Tekme veya Hücum ile hasar verilen düşmanlar sonraki 2.0 saniye içinde öldürülürse çevredeki düşmanlara {#} hasar vererek patlar.", + "zhCN": "敌人在受到踢击或冲锋伤害后, 若在接下来的 2.0 秒内死亡,就会发生爆炸, 对周围敌人造成 {#} 点伤害。", + "zhTW": "敵人受到踢擊或衝鋒傷害後,若在 2.0 秒內死亡就會爆炸,對附近敵人造成 {#} 點傷害。" + }, + "name": "Brawler's", + "name_localized": { + "deDE": "[ms]Raufender[fs]Raufende[ns]Raufendes[p]Raufende[c]Raufbold-", + "esES": "de luchador", + "esMX": "de Combatiente", + "frFR": "du combat", + "itIT": "del Rissoso", + "jaJP": "喧嘩屋が携えし", + "koKR": "싸움꾼의", + "plPL": "[ms]Zapaśniczy[fs]Zapaśnicza[ns]Zapaśnicze[p]Zapaśnicze", + "ptBR": "[fs]Briguenta[ms]Briguento[fp]Briguentas[mp]Briguentos", + "ruRU": "[ms]бойцовский[fs]бойцовская[ns]бойцовское[p]бойцовские", + "trTR": "[n2]Kavgacının", + "zhCN": "拳师的", + "zhTW": "爭戰者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Barb_Kick", + "FILTER_Flex_Barb_Charge", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_barb_019": { + "category": 0, + "desc": "Whirlwind leaves behind Dust Devils that deal {#}% damage to surrounding enemies.", + "desc_localized": { + "deDE": "Wirbelwind hinterlässt Staubteufel, die Gegnern in der Nähe {#} Schaden zufügen.", + "esES": "Torbellino deja tras de sí unas tolvaneras que infligen {#} de daño a los enemigos cercanos.", + "esMX": "Remolino deja Remolinos de Polvo que infligen {#} de daño a los enemigos cercanos.", + "frFR": "Tourbillon laisse des tourbillons de poussière sur son passage qui infligent {#} points de dégâts aux adversaires à proximité.", + "itIT": "Turbine lascia dietro di sé un Diavolo di Sabbia che infligge {#} danni ai nemici circostanti.", + "jaJP": "〈ワールウィンド〉が付近の敵に{#}のダメージを与えるダスト・デビルを出現させる。", + "koKR": "소용돌이가 먼지 돌풍을 남겨 주변 적들에게 {#}의 피해를 줍니다.", + "plPL": "Trąba Powietrzna pozostawia po sobie zawieruchy, które zadają pobliskim wrogom {#} pkt. obrażeń.", + "ptBR": "Redemoinho deixa para trás demônios de poeira que causam {#} de dano aos inimigos ao redor.", + "ruRU": "\"Вихрь\" создает за вами пылевых демонов, наносящих ближайшим противникам {#} ед. урона.", + "trTR": "Burgaç, arkasında çevredeki düşmanlara {#} hasar veren Toz İblisleri bırakır.", + "zhCN": "旋风斩会留下尘魔, 对周围敌人造成 {#} 点伤害。", + "zhTW": "旋風斬會留下一陣狂風沙,對附近敵人造成 {#} 點傷害。" + }, + "name": "Dust Devil's", + "name_localized": { + "deDE": "[ms]Staubteufels[fs]Staubteufels[ns]Staubteufels[p]Staubteufels[c]Staubteufel-", + "esES": "de tolvanera", + "esMX": "del Remolino de Polvo", + "frFR": "du tourbillon de poussière", + "itIT": "del Diavolo di Sabbia", + "jaJP": "ダスト・デビルの", + "koKR": "먼지 돌풍의", + "plPL": "[ms]Diabelski[fs]Diabelska[ns]Diabelskie[p]Diabelskie", + "ptBR": "do Demônio de Poeira", + "ruRU": "[ms]пыльный дьявольский[fs]пыльная дьявольская[ns]пыльное дьявольское[p]пыльные дьявольские", + "trTR": "[n2]Kum İblisinin", + "zhCN": "尘魔的", + "zhTW": "狂風沙" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Barb_Whirlwind" + ] + }, + "legendary_barb_020": { + "category": 0, + "desc": "After spending 100.0 Fury, your next Weapon Mastery Skill within 5.0 seconds deals x{40/60}% increased damage.", + "desc_localized": { + "deDE": "Nachdem Ihr 100.0 Wut verbraucht habt, verursacht Eure nächste Waffenbeherrschungsfertigkeit innerhalb von 5.0 Sekunden x{40/60}% mehr Schaden.", + "esES": "Tras gastar 100.0 de furia, tu siguiente habilidad de dominio de las armas en un plazo de 5.0 s inflige un x{40/60}% más de daño.", + "esMX": "Tras gastar 100.0 de Furia, tu próxima habilidad de Dominio de Arma en los siguientes 5.0 segundos inflige x{40/60}% más de daño.", + "frFR": "Après avoir dépensé 100.0 points de fureur, votre prochaine compétence de maîtrise d'arme lancée dans les 5.0 s qui suivent inflige x{40/60}% de dégâts supplémentaires.", + "itIT": "Dopo aver consumato 100.0 furia, la tua abilità di Dominio delle armi successiva, utilizzata entro 5.0 s, infligge x{40/60}% danni aggiuntivi.", + "jaJP": "怒気を100.0消費した後、次の5.0秒以内に使用した武器の達人スキルの与えるダメージがx{40/60}%増加する。", + "koKR": "분노를 100.0 소모한 후 5.0초 이내 시전한 다음 무기 숙련 기술이 주는 피해가 x{40/60}% 증가합니다.", + "plPL": "Po wykorzystaniu przez ciebie 100.0 pkt. furii twoja kolejna umiejętność Mistrzostwa Broni użyta w ciągu 5.0 sek. zadaje obrażenia zwiększone o x{40/60}%.", + "ptBR": "Depois de gastar 100.0 de fúria, sua próxima habilidade de maestria em armas dentro de 5.0 s causa x{40/60}% a mais de dano.", + "ruRU": "Когда вы расходуете 100.0 ед. ярости, ваше следующее умение категории \"Мастер оружия\", примененное в течение 5.0 сек., наносит на x{40/60}% больше урона.", + "trTR": "100.0 Hiddet harcadıktan sonraki 5.0 saniye içinde kullanacağın Silah Ustalığı Yeteneğin, x{40/60}% artırılmış hasar verir.", + "zhCN": "消耗 100.0 点怒气后, 你的下一个武器精通技能在 5.0 秒内造成 x{40/60}% 增伤伤害。", + "zhTW": "消耗 100.0 點怒氣後,你在 5.0 秒內下一次施放的武器專精技能造成的傷害提高 x{40/60}%。" + }, + "name": "of Encroaching Wrath", + "name_localized": { + "deDE": "des einnehmenden Zorns", + "esES": "de cólera invasora", + "esMX": "de Ira Inminente", + "frFR": "de colère débordante", + "itIT": "della Collera Avanzante", + "jaJP": "迫りくる憤怒の", + "koKR": "스며드는 진노의", + "plPL": "Osaczającego Gniewu", + "ptBR": "da Ira à Espreita", + "ruRU": "[ms]подступающего гнева[fs]подступающего гнева[ns]подступающего гнева[p]подступающего гнева", + "trTR": "[n2]Arsız Gazap", + "zhCN": "愤怒欺凌之", + "zhTW": "侵噬忿怒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Bleed", + "FILTER_Flex_Barb_DeathBlow", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_barb_021": { + "category": 3, + "desc": "Gain x{20/36}% increased Fury Generation while all damage bonuses from the Walking Arsenal Key Passive are active.", + "desc_localized": { + "deDE": "Eure Wuterzeugung ist um x{20/36}% erhöht, solange alle Schadensboni der zentralen passiven Fertigkeit Wandelndes Arsenal aktiv sind.", + "esES": "Obtienes un x{20/36}% más de generación de furia mientras todos los bonus de daño de tu pasiva clave Arsenal andante están activos.", + "esMX": "Recibes un x{20/36}% más de generación de Furia mientras todas las bonificaciones de daño de la pasiva clave Arsenal Andante están activas.", + "frFR": "Votre génération de fureur est augmentée de x{20/36}% tant que tous vos bonus de dégâts de la compétence passive principale Arsenal ambulant sont actifs.", + "itIT": "Ottieni il x{20/36}% di generazione di furia aggiuntiva mentre tutti i danni aggiuntivi della Passiva chiave Arsenale Ambulante sono attivi.", + "jaJP": "〈歩く武器庫〉の重要パッシブ効果によるダメージボーナスがすべて有効になっている間、怒気の生成量がx{20/36}%上昇する。", + "koKR": "걸어다니는 무기고 핵심 지속 효과의 모든 피해 보너스가 활성화되어 있는 동안 분노 생성량이 x{20/36}% 증가합니다.", + "plPL": "Zyskujesz x{20/36}% generowania furii, kiedy aktywne są wszystkie premie do obrażeń zapewniane przez moc pasywną Kroczący Arsenał.", + "ptBR": "Recebe x{20/36}% de geração de fúria aumentada enquanto todos os bônus de dano da passiva principal de Arsenal Ambulante estão ativos.", + "ruRU": "Пока действуют все бонусы к урону \"Живого арсенала\", ярость восстанавливается на x{20/36}% быстрее.", + "trTR": "Yürüyen Cephanelik Temel Pasifinden gelen tüm hasar bonusları etkinken x{20/36}% artırılmış Hiddet Üretimi kazan.", + "zhCN": "从人形兵器关键被动中获得的所有伤害加成激活时, 怒气生成量提高 x{20/36}%。", + "zhTW": "機動武裝關鍵被動技能的所有傷害加成都啟動時,怒氣產生提高 x{20/36}%。" + }, + "name": "of the Relentless Armsmaster", + "name_localized": { + "deDE": "des unerbittlichen Waffenmeisters", + "esES": "del maestro de armas incesante", + "esMX": "del Maestro de Armas Implacable", + "frFR": "du maître d'armes intransigeant", + "itIT": "dell'Armaiolo Inesorabile", + "jaJP": "飽くなき武器の達人の", + "koKR": "가차없는 무기 전문가의", + "plPL": "Nieustępliwego Fechmistrza", + "ptBR": "do Mestre Armeiro Implacável", + "ruRU": "[ms]неутомимого мастера оружия[fs]неутомимого мастера оружия[ns]неутомимого мастера оружия[p]неутомимого мастера оружия", + "trTR": "[n2]Acımasız Silah Ustası", + "zhCN": "无情武师之", + "zhTW": "不懈武師之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_Arsenal" + ] + }, + "legendary_barb_022": { + "category": 3, + "desc": "You gain {3/6} Fury per second while Berserking.", + "desc_localized": { + "deDE": "Ihr erhaltet {3/6} Wut pro Sekunde, solange Ihr im Berserkermodus seid.", + "esES": "Obtienes {3/6} de furia por segundo mientras tienes vesania.", + "esMX": "Obtienes {3/6} de Furia por segundo mientras tienes enajenación.", + "frFR": "Vous obtenez {3/6} points de fureur par seconde tant que vous êtes sous l'effet de Rage du berserker.", + "itIT": "Ottieni {3/6} furia al secondo durante Berserk.", + "jaJP": "バーサーク中、毎秒{3/6}ポイントの怒気を獲得する。", + "koKR": "광폭화 상태에서 초당 {3/6}의 분노를 얻습니다.", + "plPL": "W czasie berserkowania zyskujesz {3/6} pkt. furii na sekundę.", + "ptBR": "Você recebe {3/6} de fúria por segundo durante Berserk.", + "ruRU": "В состоянии берсерка вы восстанавливаете {3/6} ед. ярости в секунду.", + "trTR": "Çılgınlık sırasında saniyede {3/6} Hiddet kazanırsın.", + "zhCN": "狂暴状态下每秒获得 {3/6} 点怒气。", + "zhTW": "在狂暴效果期間內,每秒獲得 {3/6} 點怒氣。" + }, + "name": "of Berserk Fury", + "name_localized": { + "deDE": "der Berserkerwut", + "esES": "de furia vesánica", + "esMX": "de Furia Vesánica", + "frFR": "de fureur du berserker", + "itIT": "della Furia del Berserk", + "jaJP": "怒れる狂戦士の", + "koKR": "광폭한 분노의", + "plPL": "Furii Berserkera", + "ptBR": "da Fúria Berserker", + "ruRU": "[ms]ярости берсерка[fs]ярости берсерка[ns]ярости берсерка[p]ярости берсерка", + "trTR": "[n2]Başıbozuk Hiddeti", + "zhCN": "狂暴怒气之", + "zhTW": "狂暴怒氣之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ] + } + }, + "legendary_barb_023": { + "category": 0, + "desc": "Gain {#} Thorns while Berserking.", + "desc_localized": { + "deDE": "Erhaltet {#} Dornen, solange Ihr im Berserkermodus seid.", + "esES": "Obtienes {#} de espinas mientras tienes vesania.", + "esMX": "Obtienes {#} Espinas mientras tienes enajenación.", + "frFR": "Vous gagnez {#} points de dégâts d'épines tant que vous êtes sous l'effet de Rage du berserker.", + "itIT": "Ottieni {#} Spine mentre Berserk è attivo.", + "jaJP": "バーサーク中、{#}の荊棘の加護を得る。", + "koKR": "광폭화 상태에서 {#}의 가시를 얻습니다.", + "plPL": "Zyskujesz {#} pkt. obrażeń od Cierni w czasie berserkowania.", + "ptBR": "Recebe {#} espinhos durante Berserk.", + "ruRU": "Находясь в состоянии берсерка, вы получаете эффект шипов в объеме {#} ед.", + "trTR": "Çılgınlık sırasında {#} Diken kazan.", + "zhCN": "狂暴状态下获得 {#} 点荆棘。", + "zhTW": "在狂暴時,獲得 {#} 點荊棘。" + }, + "name": "Death Wish", + "name_localized": { + "deDE": "[ms]Todessehnsüchtiger[fs]Todessehnsüchtige[ns]Todessehnsüchtiges[p]Todessehnsüchtige[c]Todeswunsch-", + "esES": "de deseo de muerte", + "esMX": "Deseo de Muerte", + "frFR": "de pulsion de mort", + "itIT": "del Desiderio di Morte", + "jaJP": "死亡願望の", + "koKR": "죽음의 소원", + "plPL": "[ms]Pragnący Śmierci[fs]Pragnąca Śmierci[ns]Pragnące Śmierci[p]Pragnące Śmierci", + "ptBR": "do Desejo de Morte", + "ruRU": "[ms]смертельный[fs]смертельная[ns]смертельное[p]смертельные", + "trTR": "[n2]Ölüm Arzusu", + "zhCN": "死亡之愿", + "zhTW": "死亡之願" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ] + } + }, + "legendary_barb_025": { + "category": 0, + "desc": "Whirlwind's Critical Strike Chance is increased by +{3/8}% for each second it is channeled, up to +{9/24}%.", + "desc_localized": { + "deDE": "Die kritische Trefferchance von Wirbelwind wird pro Sekunde, die er kanalisiert wird, um +{3/8}% erhöht, bis maximal +{9/24}%.", + "esES": "La probabilidad de golpe crítico de Torbellino aumenta un +{3/8}% por cada segundo que se canalice, hasta un máximo de un +{9/24}%.", + "esMX": "La probabilidad de golpe crítico de Remolino aumenta un +{3/8}% por cada segundo en que se canaliza, hasta un +{9/24}%.", + "frFR": "Les chances d'infliger un coup critique de Tourbillon sont augmentées de +{3/8}% par seconde de canalisation de la compétence, jusqu'à un maximum de +{9/24}%.", + "itIT": "La probabilità di critico di Turbine aumenta del +{3/8}% per ogni secondo di canalizzazione, fino a un massimo del +{9/24}%.", + "jaJP": "〈ワールウィンド〉の発動中、1秒毎にクリティカルヒット率が +{3/8}%増加する。クリティカルヒット率は最大+{9/24}%。", + "koKR": "소용돌이에 정신을 집중하는 시간 1초당 극대화 확률이 +{3/8}%만큼, 최대 +{9/24}%까지 증가합니다.", + "plPL": "Szansa na trafienie krytyczne Trąbą Powietrzną wzrasta o +{3/8}% za każdą sekundę podtrzymywania umiejętności, maksymalnie do +{9/24}%.", + "ptBR": "A chance de acerto crítico de Redemoinho é aumentada em +{3/8}% por cada segundo de canalização, até o máximo de +{9/24}%.", + "ruRU": "Вероятность критического эффекта \"Вихря\" повышается на +{3/8}% за каждую секунду поддержания вплоть до +{9/24}%.", + "trTR": "Burgacın Kritik Vuruş İhtimali, en fazla +{9/24}% olmak üzere yönlendirildiği her saniye +{3/8}% artar.", + "zhCN": "旋风斩每引导一秒, 其暴击几率就会提高 +{3/8}%, 最多提高 +{9/24}%。", + "zhTW": "引導旋風斬時,每秒爆擊機率提高 +{3/8}%,最多提高 +{9/24}%。" + }, + "name": "of the Dire Whirlwind", + "name_localized": { + "deDE": "des schrecklichen Wirbelwinds", + "esES": "del torbellino atroz", + "esMX": "del Remolino Nefasto", + "frFR": "de trombe mortelle", + "itIT": "del Turbine Feroce", + "jaJP": "恐ろしき旋風の", + "koKR": "광포한 소용돌이의", + "plPL": "Gwałtownej Trąby Powietrznej", + "ptBR": "do Redemoinho Atroz", + "ruRU": "[ms]лютого вихря[fs]лютого вихря[ns]лютого вихря[p]лютого вихря", + "trTR": "[n2]Korkunç Burgaç", + "zhCN": "恐怖旋风之", + "zhTW": "兇蠻旋風斬之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Barb_Whirlwind" + ] + }, + "legendary_barb_026": { + "category": 1, + "desc": "Leap creates an Earthquake that deals {#} Physical damage over 4 seconds. While standing in Earthquakes, you gain {15/25}% increased Damage Reduction.", + "desc_localized": { + "deDE": "Sprung erzeugt ein Erdbeben, das im Verlauf von 4 Sek. {#} physischen Schaden verursacht. Solange Ihr in Erdbeben steht, erhaltet Ihr {15/25}% mehr Schadensreduktion.", + "esES": "Salto ofensivo crea un terremoto que inflige {#} de daño físico durante 4 s. Mientras estás dentro de un terremoto, obtienes un {15/25}% más de reducción de daño.", + "esMX": "Salto genera un Terremoto que inflige {#} de daño físico a los enemigos durante 4 segundos. Mientras estás inmóvil en medio de los Terremotos, obtienes un {15/25}% más de reducción de daño.", + "frFR": "Bond génère un tremblement de terre infligeant {#} points de dégâts physiques en 4 s. Lorsque vous vous trouvez au milieu d'un tremblement de terre, vous gagnez {15/25}% de réduction des dégâts.", + "itIT": "Balzo crea un Terremoto che infligge {#} danni fisici ai nemici in 4 s. Mentre ti trovi nell'area dei terremoti, ottieni il {15/25}% di riduzione danni.", + "jaJP": "〈リープ〉発動時にアースクエイクを起こし、4秒かけて{#}の物理ダメージを与える。アースクエイクの範囲内にいると、ダメージ減少率が{15/25}%増加する。", + "koKR": "도약이 지진을 발생시켜 4초에 걸쳐 {#}의 물리 피해를 줍니다. 지진 안에 서 있는 동안 피해 감소가 {15/25}% 증가합니다.", + "plPL": "Skok wywołuje Trzęsienie Ziemi, które zadaje {#} pkt. obrażeń Fizycznych w ciągu 4 sek. Kiedy stoisz na obszarze działania Trzęsienia Ziemi, zyskujesz premię {15/25}% do redukcji obrażeń.", + "ptBR": "Salto cria um Terremoto que causa {#} de dano físico ao longo de 4 s. Enquanto está no Terremoto, você recebe {15/25}% de redução de dano aumentada.", + "ruRU": "\"Удар в прыжке\" вызывает землетрясение, наносящее {#} ед. физического урона за 4 сек. Когда вы находитесь в области землетрясения, получаемый вами урон уменьшается на {15/25}%.", + "trTR": "Sıçra, 4 saniye boyunca {#} Fiziksel hasar veren bir Deprem oluşturur. Depremin içinde {15/25}% artırılmış Hasar Azaltma kazanırsın.", + "zhCN": "腾空斩制造一次撼地重击, 在 4 秒内造成 {#} 点物理伤害。站在撼地重击范围内时, 你获得 {15/25}% 伤害减免。", + "zhTW": "躍擊會產生裂地之震,在 4 秒內造成 {#} 點物理傷害。當你處於裂地之震範圍內時,可獲得 {15/25}% 傷害減免。" + }, + "name": "of Bul-Kathos", + "name_localized": { + "deDE": "von Bul-Kathos", + "esES": "de Bul-Kathos", + "esMX": "de Bul-Kathos", + "frFR": "de Bul-Kathos", + "itIT": "di Bul-Kathos", + "jaJP": "バル=カソスの", + "koKR": "불카토스의", + "plPL": "Bul-Kathosa", + "ptBR": "de Bul-Kathos", + "ruRU": "[ms]Бул-Катоса[fs]Бул-Катоса[ns]Бул-Катоса[p]Бул-Катоса", + "trTR": "[n2]Bul-Kathos", + "zhCN": "布尔凯索之", + "zhTW": "布爾凱索之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Barb_Leap" + ] + }, + "legendary_barb_027": { + "category": 0, + "desc": "Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals {#}% damage to enemies behind the target.", + "desc_localized": { + "deDE": "Beim erneuten Wirken von Doppelschwung innerhalb von 1.5 Sek. wird ein Staubteufel erzeugt, der Gegnern hinter dem Ziel {#} Schaden zufügt.", + "esES": "Lanzar Ataque doble dos veces en un plazo de 1.5 s crea una tolvanera que inflige {#} de daño a los enemigos detrás del objetivo.", + "esMX": "Al lanzar Azote Doble dos veces en un lapso de 1.5 segundos, se genera un Remolino de Polvo que inflige {#} de daño a los enemigos detrás del objetivo.", + "frFR": "Utiliser Coup double deux fois en 1.5 s génère un tourbillon de poussière qui inflige {#} points de dégâts aux adversaires derrière la cible.", + "itIT": "Attivare due volte Doppio Colpo nell'arco di 1.5 s crea un Diavolo di Sabbia che infligge {#} danni ai nemici dietro al bersaglio.", + "jaJP": "1.5秒以内に〈二刀流〉を2回使用すると、標的の背後にいる敵に{#}ダメージを与えるダスト・デビルを生み出す。", + "koKR": "이중 타격을 1.5초 내에 2번 시전하면 먼지 돌풍이 일어나 대상 뒤의 적들에게 {#}의 피해를 줍니다.", + "plPL": "Dwukrotne użycie Podwójnego Uderzenia w ciągu 1.5 sek. tworzy zawieruchę, która zadaje {#} pkt. obrażeń wrogom znajdującym się za celem.", + "ptBR": "Lançar Golpe Duplo duas vezes dentro de 1.5 s cria um demônio de poeira que causa {#} de dano a inimigos atrás do alvo.", + "ruRU": "Когда вы применяете \"Двойной удар\" дважды в течение 1.5 сек., возникает пылевой демон, наносящий противникам за целью {#} ед. урона.", + "trTR": "1.5 saniye içinde Çifte Savurmayı iki kez kullanmak, hedefin arkasındaki düşmanlara {#} hasar veren bir Kum İblisi oluşturur.", + "zhCN": "在 1.5 秒内施放两次双重横扫即可生成一个尘魔, 对目标身后的敌人造成 {#} 点伤害。", + "zhTW": "在 1.5 秒內施放兩次雙手揮擊會產生一陣狂風沙,對目標後方敵人造成 {#} 點傷害。" + }, + "name": "Windlasher", + "name_localized": { + "deDE": "[ms]Windpeitschender[fs]Windpeitschende[ns]Windpeitschendes[p]Windpeitschende[c]Windpeitscher-", + "esES": "de azotavientos", + "esMX": "Azotador", + "frFR": "du fouette-vent", + "itIT": "[fs]Sferzavento[ms]Sferzavento[fp]Sferzavento[mp]Sferzavento", + "jaJP": "風を切り裂きし者が携える", + "koKR": "칼바람", + "plPL": "[ms]Smagający[fs]Smagająca[ns]Smagające[p]Smagające", + "ptBR": "do Retalha-vento", + "ruRU": "[ms]хлестающий ветром[fs]хлестающая ветром[ns]хлестающее ветром[p]хлестающие ветром", + "trTR": "[n1]Rüzgâr Döven", + "zhCN": "风笞之", + "zhTW": "烈風鞭笞者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Barb_DoubleSwing" + ] + }, + "legendary_barb_040": { + "category": 0, + "desc": "Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap within 5.0 seconds deals x{6/8}% increased damage, up to x{30/40}%.", + "desc_localized": { + "deDE": "Jedes Mal, wenn eine Kernfertigkeit einem Gegner direkten Schaden zufügt, verursacht Euer nächster Ansturm oder Sprung innerhalb der nächsten 5.0 Sekunden x{6/8}% mehr Schaden, bis maximal x{30/40}%.", + "esES": "Cada vez que una habilidad principal inflige daño directo a un enemigo, tu siguiente habilidad de Carga o Salto ofensivo en un plazo de 5.0 s inflige un x{6/8}% más de daño, hasta un máximo de un x{30/40}%.", + "esMX": "Cada vez que una habilidad principal inflige daño directo a un enemigo, tu próxima Carga o Salto en los siguientes 5.0 segundos inflige un x{6/8}% más de daño, hasta un x{30/40}%.", + "frFR": "Chaque fois qu'une compétence principale inflige des dégâts directs à une cible, votre prochaine utilisation de Charge ou Bond dans les 5.0 s qui suivent inflige x{6/8}% de dégâts supplémentaires, jusqu'à x{30/40}% au maximum.", + "itIT": "Ogni volta che un'abilità Primaria infligge danni diretti a un nemico, la tua prossima Carica o il tuo prossimo Balzo, utilizzati entro 5.0 s, infliggerà il x{6/8}% di danni aggiuntivi, fino al x{30/40}%.", + "jaJP": "コアスキルが敵に直接ダメージを与えるたびに、次の5.0秒以内に使用した〈チャージ〉または〈リープ〉で与えるダメージがx{6/8}%増加する。増加量は最大でx{30/40}%。", + "koKR": "핵심 기술이 적에게 직접 피해를 줄 때마다 5.0초 이내 시전한 다음 돌진 또는 도약 기술이 주는 피해가 x{6/8}%만큼, 최대 x{30/40}%까지 증가합니다.", + "plPL": "Za każdym razem, gdy umiejętność Główna zadaje wrogowi obrażenia bezpośrednie, obrażenia od twojej kolejnej umiejętności Szarży lub Skoku użytej w ciągu 5.0 sek. wzrastają o x{6/8}%, maksymalnie do x{30/40}%.", + "ptBR": "Cada vez que uma habilidade principal causa dano direto a um inimigo, sua próxima Investida ou Salto dentro de 5.0 s causa x{6/8}% a mais de dano, até o máximo de x{30/40}%.", + "ruRU": "Когда основное умение наносит противнику прямой урон, ваш следующий \"Натиск\" или \"Прыжок\", примененный в течение 5.0 сек., наносит на x{6/8}% больше урона вплоть до x{30/40}%.", + "trTR": "Çekirdek Yeteneklerinden biri bir düşmana her doğrudan hasar verdiğinde 5.0 saniye içinde kullanacağın bir sonraki Hücum veya Sıçra en fazla x{30/40}% olmak üzere x{6/8}% artırılmış hasar verir.", + "zhCN": "每次核心技能对一名敌人造成直接伤害时, 你的下一个冲锋或腾空斩技能在 5.0 秒内造成 x{6/8}% 增伤伤害, 最多提高 x{30/40}%。", + "zhTW": "每次核心技能對敵人造成直接傷害後,你在 5.0 秒內下一次施放的衝鋒或躍擊造成的傷害提高 x{6/8}%,最多提高 x{30/40}%。" + }, + "name": "Veteran Brawler's", + "name_localized": { + "deDE": "[ms]Erfahrener[fs]Erfahrene[ns]Erfahrenes[p]Erfahrene[c]Erfahrenen-", + "esES": "de veteranía en liza", + "esMX": "de Combatiente Veterano", + "frFR": "de vétéran du combat", + "itIT": "del Rissoso Veterano", + "jaJP": "熟練の格闘家の", + "koKR": "역전용사 싸움꾼의", + "plPL": "[ms]Weterański[fs]Weterańska[ns]Weterańskie[p]Weterańskie", + "ptBR": "do Briguento Veterano", + "ruRU": "[ms]старый бойцовский[fs]старая бойцовская[ns]старое бойцовское[p]старые бойцовские", + "trTR": "[n2]Kıdemli Kavgacının", + "zhCN": "精英拳师之", + "zhTW": "精銳爭戰者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Barb_Charge", + "FILTER_Flex_Barb_Leap", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_barb_041": { + "category": 0, + "desc": "Hammer of the Ancients quakes outward and its damage is increased by x{5/15}%.", + "desc_localized": { + "deDE": "Hammer der Urahnen erzeugt Beben, die sich ausbreiten. Sein Schaden wird um x{5/15}% erhöht.", + "esES": "Martillo de los Ancestros provoca una sacudida expansiva y su daño aumenta un x{5/15}%.", + "esMX": "Martillo Ancestral tiembla hacia afuera y el daño aumenta en x{5/15}%.", + "frFR": "La secousse de Marteau des Anciens se propage vers l'extérieur et ses dégâts sont augmentés de x{5/15}%.", + "itIT": "Maglio degli Antichi provoca un terremoto verso l'esterno e i suoi danni sono aumentati del x{5/15}%.", + "jaJP": "〈古の大槌〉が震動を外側へ波及し、ダメージがx{5/15}%増加する。", + "koKR": "선조의 망치가 밖으로 진동하며 피해가 x{5/15}% 증가합니다.", + "plPL": "Młot Starożytnych tworzy rozchodzące się na zewnątrz wstrząsy, a jego obrażenia są zwiększone o x{5/15}%.", + "ptBR": "Martelo dos Ancestrais causa um terremoto que se expande e seu dano aumenta em x{5/15}%.", + "ruRU": "\"Молот Древних\" создает ударную волну и наносит на x{5/15}% больше урона.", + "trTR": "Kadimlerin Çekici dışa doğru sarsıntı yaratır ve verdiği hasar x{5/15}% artar.", + "zhCN": "先祖之锤向周围释放出震荡能量,并且伤害提高 x{5/15}%。", + "zhTW": "先祖之鎚向外發出震波,並使傷害提高 x{5/15}%。" + }, + "name": "of Ancestral Force", + "name_localized": { + "deDE": "der Ahnenmacht", + "esES": "de fuerza ancestral", + "esMX": "de Fuerza Ancestral", + "frFR": "de force ancestrale", + "itIT": "della Forza Ancestrale", + "jaJP": "祖霊の力の", + "koKR": "선조의 힘의", + "plPL": "Mocy Starożytnych", + "ptBR": "da Força Ancestral", + "ruRU": "[ms]силы предков[fs]силы предков[ns]силы предков[p]силы предков", + "trTR": "[n2]Kadim Kuvvet", + "zhCN": "先祖力量之", + "zhTW": "先祖力量之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Barb_Hammer" + ] + }, + "legendary_barb_050": { + "category": 2, + "desc": "Whirlwind periodically Pulls enemies to you.", + "desc_localized": { + "deDE": "Wirbelwind zieht Gegner in regelmäßigen Abständen zu Euch.", + "esES": "Torbellino atrae periódicamente a los enemigos hacia ti.", + "esMX": "De manera periódica, Remolino atrae a los enemigos hacia ti.", + "frFR": "Tourbillon attire périodiquement les adversaires proches vers vous.", + "itIT": "Turbine attira periodicamente i nemici verso di te.", + "jaJP": "〈ワールウィンド〉使用時、一定間隔で敵を自身に引き寄せる。", + "koKR": "소용돌이가 주기적으로 적들을 끌어당깁니다.", + "plPL": "Trąba Powietrzna co jakiś czas przyciąga pobliskich wrogów do ciebie.", + "ptBR": "Redemoinho periodicamente puxa inimigos até você.", + "ruRU": "\"Вихрь\" время от времени притягивает к вам противников.", + "trTR": "Burgaç düzenli aralıklarla düşmanları sana çeker.", + "zhCN": "旋风斩周期性将敌人拉到你的身边。", + "zhTW": "旋風斬會定期把敵人拉向你。" + }, + "name": "of Grasping Whirlwind", + "name_localized": { + "deDE": "des packenden Wirbelwinds", + "esES": "de torbellino retentivo", + "esMX": "del Remolino Inmovilizante", + "frFR": "de trombe centripète", + "itIT": "del Turbine Ghermitore", + "jaJP": "貪欲なるワールウィンドの", + "koKR": "휘감는 소용돌이의", + "plPL": "Chwytającej Wichury", + "ptBR": "do Redemoinho Aprisionante", + "ruRU": "[ms]цепкого ветра[fs]цепкого ветра[ns]цепкого ветра[p]цепкого ветра", + "trTR": "[n2]Kavrayıcı Burgaç", + "zhCN": "抓力旋风之", + "zhTW": "攫取旋風之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Spender_Barb_Whirlwind" + ] + }, + "legendary_barb_055": { + "category": 1, + "desc": "Lucky Hit: Up to a 35% chance to gain {#} Fortify whenever you deal direct damage while Berserking.", + "desc_localized": { + "deDE": "Glückstreffer: Ihr habt eine Chance von bis zu 35%, jedes Mal {#} Stählung zu erhalten, wenn Ihr im Berserkermodus direkten Schaden verursacht.", + "esES": "Golpe de suerte: Hasta un 35% de probabilidad de obtener {#} de fortificación cada vez que infliges daño directo mientras tienes vesania.", + "esMX": "Golpe afortunado: Otorga hasta un 35% de probabilidad de obtener {#} de fortificación cada vez que infliges daño directo mientras tienes enajenación.", + "frFR": "Coup de chance: vous avez jusqu'à 35% de chances de gagner {#} points de fortification chaque fois que vous infligez des dégâts directs sous l'effet de Berserk.", + "itIT": "Colpo fortunato: fino al 35% di probabilità di ottenere {#} Fortificazione ogni volta che infliggi danni diretti durante Berserk.", + "jaJP": "幸運の一撃:: バーサーク状態になっている最中に直接ダメージを与えると、最大35%の確率で{#}の強化を受ける。", + "koKR": "행운의 적중: 광폭화 상태에서 직접 피해를 줄 때마다 최대 35% 확률로 {#}의 보강 효과를 얻습니다.", + "plPL": "Szczęśliwy traf: Istnieje maksymalnie 35% szans na to, że zyskasz {#} pkt. umocnionego zdrowia za każdym razem, gdy zadajesz bezpośrednie obrażenia w czasie berserkowania.", + "ptBR": "Golpe de Sorte: Até 35% de chance de receber {#} de fortificação ao causar dano direto durante Berserk.", + "ruRU": "Удачный удар: нанося прямой урон в состоянии берсерка, вы с вероятностью до 35% получаете укрепление в объеме {#}.", + "trTR": "Şanslı Vuruş: Başıbozukluk sırasında her doğrudan hasar verdiğinde en fazla 35% ihtimalle {#} Güçlendirme kazan.", + "zhCN": "幸运一击: 当你在狂暴状态下造成直接伤害时, 最多有 35% 几率获得 {#} 点强固值。", + "zhTW": "幸運觸發:每當你在狂暴時造成直接傷害,最高有 35% 機率獲得 {#} 點強韌。" + }, + "name": "Steadfast Berserker's", + "name_localized": { + "deDE": "[ms]Stahlberserkers[fs]Stahlberserkers[ns]Stahlberserkers[p]Stahlberserkers[c]Stahlberserker-", + "esES": "de vesania afirmante", + "esMX": "del Vesánico Resuelto", + "frFR": "du berserker robuste", + "itIT": "del Berserker Risoluto", + "jaJP": "頑健なる狂戦士の", + "koKR": "요지부동하는 광전사의", + "plPL": "[ms]Niezłomny[fs]Niezłomna[ns]Niezłomne[p]Niezłomne", + "ptBR": "do Berserker Inabalável", + "ruRU": "[ms]крепкий берсерков[fs]крепкая берсеркова[ns]крепкое берсерково[p]крепкие берсерковы", + "trTR": "[n2]Sarsılmaz Başıbozuğun", + "zhCN": "坚定狂战士的", + "zhTW": "堅定狂戰士" + }, + "tags": [ + "Berserking", + "Fortify", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "Stählung", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "esES": [ + "Vesania", + "Fortificación", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "esMX": [ + "Enajenación", + "Fortificar", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "frFR": [ + "Rage du berserker", + "Fortification", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "itIT": [ + "Berserk", + "Fortificazione", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "jaJP": [ + "狂戦士", + "強化", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "koKR": [ + "광폭화", + "보강", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "plPL": [ + "Berserkowanie", + "Umocnienie", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "ptBR": [ + "Berserk", + "Fortificação", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "ruRU": [ + "Берсерк", + "Укрепление", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "trTR": [ + "Başıbozukluk", + "Güçlendirme", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "zhCN": [ + "狂暴", + "强固", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ], + "zhTW": [ + "狂暴", + "強韌", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_RequiresBerserk" + ] + } + }, + "legendary_barb_057": { + "category": 3, + "desc": "Whenever you cast a Shout Skill, its Cooldown is reduced by {1/1.9} seconds per Nearby enemy, up to a maximum of 6.0 seconds.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Ihr eine Ruffertigkeit wirkt, wird ihre Abklingzeit pro Gegner in der Nähe um {1/1.9} Sek. reduziert, bis maximal 6.0 Sek.", + "esES": "Cada vez que lanzas una habilidad de grito, se reduce {1/1.9} s su tiempo de reutilización por cada enemigo cercano, hasta un máximo de 6.0 s.", + "esMX": "Cada vez que lanzas una habilidad de Grito, su recuperación se reduce {1/1.9} segundos por cada enemigo cercano, hasta un máximo de 6.0 segundos.", + "frFR": "Chaque fois que vous utilisez une compétence de cri, son temps de recharge est réduit de {1/1.9} s par adversaire proche, jusqu'à un maximum de 6.0 s.", + "itIT": "Ogni volta che attivi un'abilità di Urla, il suo tempo di recupero viene ridotto di {1/1.9} s per ogni nemico vicino, fino a un massimo di 6.0 s.", + "jaJP": "シャウトスキルの使用時、常にクールダウンが周囲の敵1体あたり{1/1.9}秒減少する。減少量は最大6.0秒。", + "koKR": "외침 기술을 시전할 때마다 주위에 있는 적 1마리당 해당 기술의 재사용 대기시간이 {1/1.9}초만큼, 최대 6.0초까지 감소합니다.", + "plPL": "Za każdym razem, kiedy używasz umiejętności Okrzyku, jej czas odnowienia zostaje skrócony o {1/1.9} sek. za każdego pobliskiego wroga, maksymalnie do 6.0 sek.", + "ptBR": "Sempre que você lança uma habilidade de Grito, sua recarga é reduzida em {1/1.9} s por inimigo próximo, até o máximo de 6.0 s.", + "ruRU": "Когда вы применяете умение категории \"Крик\", его время восстановления сокращается на {1/1.9} сек. за каждого противника поблизости, вплоть до 6.0 сек.", + "trTR": "Bir Çığlık Yeteneği kullandığında bu yeteneğin Bekleme Süresi, Yakındaki düşman başına {1/1.9} saniye azalır. Azalma en fazla 6.0 olabilir.", + "zhCN": "当你施放战吼技能时, 附近每有一名敌人, 该技能的冷却时间就会缩短 {1/1.9} 秒, 最多缩短 6.0 秒。", + "zhTW": "使用怒吼技能時,附近每有一名敵人,該技能的冷卻時間縮短 {1/1.9} 秒,最多縮短 6.0 秒。" + }, + "name": "Bold Chieftain's", + "name_localized": { + "deDE": "[ms]Schlachthäuptlings[fs]Schlachthäuptlings[ns]Schlachthäuptlings[p]Schlachthäuptlings[c]Schlachthäuptlings-", + "esES": "de cacique osado", + "esMX": "del Caudillo Osado", + "frFR": "du chef de guerre", + "itIT": "del Capitano Spavaldo", + "jaJP": "勇敢なる族長の", + "koKR": "담대한 족장의", + "plPL": "[ms]Wodzowski[fs]Wodzowska[ns]Wodzowskie[p]Wodzowskie", + "ptBR": "do Chefe Ousado", + "ruRU": "[ms]бравый командирский[fs]бравая командирская[ns]бравое командирское[p]бравые командирские", + "trTR": "[n2]Atılgan Şefin", + "zhCN": "无畏酋长的", + "zhTW": "勇敢酋長" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Barb_Shouts" + ] + }, + "legendary_barb_100": { + "category": 4, + "desc": "Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.", + "desc_localized": { + "deDE": "Wenn Ihr einem Gegner mit Tritt oder Aufstampfen Schaden zufügt, wird die Abklingzeit von Sprung abgeschlossen.", + "esES": "Infligir daño a un enemigo con Patada o Pisotón reinicia el tiempo de reutilización de Salto ofensivo.", + "esMX": "Al infligir daño a un enemigo con Patada o Pisotón, se restablece la recuperación de Salto.", + "frFR": "Blesser une cible ennemie avec Coup de pied ou Choc terrestre réinitialise le temps de recharge de Bond.", + "itIT": "Infliggere danni a un nemico con Calcio o Passo Tonante azzera il tempo di recupero di Balzo.", + "jaJP": "〈キック〉か〈グラウンド・ストンプ〉で敵にダメージを与えると、〈リープ〉のクールダウンがリセットされる。", + "koKR": "발차기 또는 발 구르기로 적에게 피해를 주면 도약의 재사용 대기시간이 초기화됩니다.", + "plPL": "Zranienie wroga Kopnięciem lub Tąpnięciem zeruje czas odnowienia Skoku.", + "ptBR": "Causar dano a um inimigo com Chute ou Pisada Poderosa reinicia a recarga de Salto.", + "ruRU": "Когда вы поражаете противника \"Ударом ногой\" или \"Топотом\", \"Удар в прыжке\" восстанавливается.", + "trTR": "Tekme veya Tepinme ile bir düşmana hasar vermek, Sıçranın Bekleme Süresini sıfırlar.", + "zhCN": "使用踢击或大地践踏对一名敌人造成伤害会重置腾空斩的冷却时间。", + "zhTW": "使用踢擊或震地踐踏傷害敵人時,會重置躍擊冷卻時間。" + }, + "name": "of Perpetual Stomping", + "name_localized": { + "deDE": "des beständigen Stampfens", + "esES": "de pisotones perpetuos", + "esMX": "de Pisoteo Perpetuo", + "frFR": "de piétinement perpétuel", + "itIT": "del Passo Perpetuo", + "jaJP": "不断なる足踏みの", + "koKR": "영원한 발 구르기의", + "plPL": "Nieustającego Tratowania", + "ptBR": "do Pisoteio Perpétuo", + "ruRU": "[ms]непрерывного топота[fs]непрерывного топота[ns]непрерывного топота[p]непрерывного топота", + "trTR": "[n2]Ebedî Ezme", + "zhCN": "持久践踏之", + "zhTW": "永久踐踏之" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Flex_Barb_Kick", + "FILTER_Flex_Barb_GroundStomp", + "FILTER_Flex_Barb_Leap", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_barb_102": { + "category": 2, + "desc": "Lucky Hit: Direct damage against Bleeding enemies has up to a {20/30}% chance to Stun them for 2.0 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr blutenden Gegnern direkten Schaden zufügt, besteht eine Chance von bis zu {20/30}%, sie 2.0 Sek. lang zu betäuben.", + "esES": "Golpe de suerte: El daño directo contra enemigos que estén sangrando tiene hasta un {20/30}% de probabilidad de aturdirlos durante 2.0 s.", + "esMX": "Golpe afortunado: Infligir daño directo a enemigos que sangran tiene un {20/30}% de probabilidad de aturdirlos durante 2.0 segundos.", + "frFR": "Coup de chance: infliger des dégâts directs à une cible qui saigne a jusqu'à {20/30}% de chances de l'étourdir pendant 2.0 s.", + "itIT": "Colpo fortunato: infliggendo danni diretti ai nemici sanguinanti hai una probabilità massima del {20/30}% di stordirli per 2.0 s.", + "jaJP": "幸運の一撃: 流血状態の敵に直接ダメージを与えると、最大{20/30}%の確率でその敵を2.0秒間スタンする。", + "koKR": "행운의 적중: 출혈 상태의 적에게 직접 피해를 주면 최대 {20/30}% 확률로 적을 2.0초 동안 기절시킵니다.", + "plPL": "Szczęśliwy traf: Zadawanie bezpośrednich obrażeń krwawiącym wrogom ma maksymalnie {20/30}% szans na ogłuszenie ich na 2.0 sek.", + "ptBR": "Golpe de Sorte: Dano direto contra inimigos sangrando tem até {20/30}% de chance de atordoá-los por 2.0 s.", + "ruRU": "Удачный удар: прямой урон противникам с кровотечением с вероятностью {20/30}% оглушает их на 2.0 сек.", + "trTR": "Şanslı Vuruş: Kanayan düşmanlara doğrudan hasar vermek, onları 2.0 saniyeliğine Sersemletmek en fazla {20/30}% ihtimalle Sersemletir.", + "zhCN": "幸运一击: 对流血敌人造成直接伤害最高有 {20/30}% 几率击昏他们 2.0 秒。", + "zhTW": "幸運觸發:對流血敵人造成直接傷害時,最高有 {20/30}% 機率擊昏該敵人,持續 2.0 秒。" + }, + "name": "of Anemia", + "name_localized": { + "deDE": "der Blutarmut", + "esES": "de anemia", + "esMX": "de Anemia", + "frFR": "d'anémie", + "itIT": "dell'Anemia", + "jaJP": "貧血の", + "koKR": "빈혈의", + "plPL": "Anemii", + "ptBR": "da Anemia", + "ruRU": "[ms]анемии[fs]анемии[ns]анемии[p]анемии", + "trTR": "[n2]Anemi", + "zhCN": "贫血之", + "zhTW": "失血之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_Bleed" + ] + }, + "legendary_barb_103": { + "category": 3, + "desc": "Lucky Hit: You have up to a {40/60}% chance to gain 20.0 Fury when Rend deals direct damage to at least one Bleeding enemy.", + "desc_localized": { + "deDE": "Glückstreffer: Ihr habt eine Chance von bis zu {40/60}%, 20.0 Wut zu erhalten, wenn Zerteilen mindestens einem blutenden Gegner Schaden zufügt.", + "esES": "Golpe de suerte: Tienes hasta un {40/60}% de probabilidad de obtener 20.0 de furia cuando Hender inflige daño directo a al menos un enemigo que esté sangrando.", + "esMX": "Golpe afortunado: Tienes hasta un {40/60}% de probabilidad de obtener 20.0 de Furia mientras Tajar inflige daño directo a al menos un enemigo que sangra.", + "frFR": "Coup de chance: vous avez jusqu'à {40/60}% de chances de gagner 20.0 points de fureur lorsque Déchirure inflige des dégâts directs à au moins une cible qui saigne.", + "itIT": "Colpo fortunato: hai fino al {40/60}% di probabilità di ottenere 20.0 furia quando Lacerazione infligge danni diretti ad almeno un nemico sanguinante.", + "jaJP": "幸運の一撃: 流血している敵少なくとも1体に〈レンド〉で直接ダメージを与えると、最大{40/60}%の確率で怒気を20.0獲得する。", + "koKR": "행운의 적중: 분쇄가 출혈 상태의 적 최소 한 마리에게 직접 피해를 주면 최대 {40/60}% 확률로 분노를 20.0 얻습니다.", + "plPL": "Szczęśliwy traf: Kiedy Rozprucie zadaje obrażenia bezpośrednie co najmniej jednemu krwawiącemu wrogowi, masz maksymalnie {40/60}% szans na uzyskanie 20.0 pkt. furii.", + "ptBR": "Golpe de Sorte: Você tem até {40/60}% de chance de receber 20.0 de fúria quando Despedaçar causa dano direto a pelo menos um inimigo que esteja sangrando.", + "ruRU": "Удачный удар: с вероятностью до {40/60}% вы получаете 20.0 ед. ярости, когда \"Рваные раны\" наносят прямой урон как минимум одному противнику с кровотечением.", + "trTR": "Şanslı Vuruş: Parçala en az bir Kanayan düşmana doğrudan hasar verdiğinde en fazla {40/60}% ihtimalle 20.0 Hiddet kazanırsın.", + "zhCN": "幸运一击: 当痛割对至少一名流血敌人造成直接伤害时, 你有最高 {40/60}% 几率获得 20.0 点怒气。", + "zhTW": "幸運觸發:當撕裂對至少一名流血敵人造成直接傷害時,最高有 {40/60}% 機率獲得 20.0 點怒氣。" + }, + "name": "Slaking", + "name_localized": { + "deDE": "[ms]Löschender[fs]Löschende[ns]Löschendes[p]Löschende[c]Löschungs-", + "esES": "[fs]saciante[ms]saciante[fp]saciantes[mp]saciantes", + "esMX": "Saciante", + "frFR": "d'assouvissement", + "itIT": "della Placidità", + "jaJP": "消和の", + "koKR": "갈증 해소의", + "plPL": "[ms]Ugaszający[fs]Ugaszająca[ns]Ugaszające[p]Ugaszające", + "ptBR": "de Saciedade", + "ruRU": "[ms]гасящий[fs]гасящая[ns]гасящее[p]гасящие", + "trTR": "[n2]Ufalama", + "zhCN": "消解", + "zhTW": "消解" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_Bleed" + ] + }, + "legendary_barb_104": { + "category": 0, + "desc": "After swapping weapons 8.0 times, your next non-Basic Skill will Overpower and deal x{30/50}% increased Overpower damage.", + "desc_localized": { + "deDE": "Nach 8.0 Waffenwechseln überwältigt Eure nächste Fertigkeit, die keine Basisfertigkeit ist, und verursacht um x{30/50}% erhöhten Überwältigungsschaden.", + "esES": "Al cambiar de arma 8.0 veces, tu siguiente habilidad no básica arrollará e infligirá un x{30/50}% más de daño de arrollamiento.", + "esMX": "Después de cambiar de arma 8.0 veces, tu próxima habilidad no básica abrumará y causará un x{30/50}% más de daño abrumador.", + "frFR": "Après avoir changé d'arme 8.0 fois, votre prochaine compétence, hors compétences de base, accablera et infligera x{30/50}% de dégâts d'accablement supplémentaires.", + "itIT": "Dopo aver scambiato le armi per 8.0 volte, la tua abilità non Base successiva attiva Sopraffazione e infligge il x{30/50}% di danni da Sopraffazione aggiuntivi.", + "jaJP": "武器を8.0回切り替えると次の非基本スキルがオーバーパワーになり、x{30/50}%増加したオーバーパワーダメージを与える。", + "koKR": "무기를 8.0번 교체한 후, 다음 기본 기술이 아닌 기술이 제압 효과를 얻고 주는 제압 피해가 x{30/50}% 증가합니다.", + "plPL": "Po 8.0 zamianach broni twoja następna umiejętność (oprócz Podstawowej) spowoduje przytłoczenie i zada o x{30/50}% więcej obrażeń od przytłoczenia.", + "ptBR": "Ao trocar de arma 8.0 vezes, sua próxima habilidade não básica será um Golpe Brutal e causará x{30/50}% de dano aumentado de Golpe Brutal.", + "ruRU": "После того как вы меняете оружие 8.0 раз, ваше следующее умение, кроме базового, подавляет цель и наносит на x{30/50}% больше подавляющего урона.", + "trTR": "8.0 kez silah değiştirdikten sonra sıradaki Temel Olmayan Yeteneğin Aşırı Güçlenerek x{30/50}% artırılmış Aşırı Güç hasarı verir.", + "zhCN": "切换武器 8.0 次后,你的下一次非基础技能将会造成压制并使压制的伤害提高 x{30/50}%。", + "zhTW": "切換 8.0 次武器後,下一次非基本技能會造成壓制,造成的壓制傷害提高 x{30/50}%。" + }, + "name": "Earthstriker's", + "name_localized": { + "deDE": "[ms]Erdwüters[fs]Erdwüters[ns]Erdwüters[p]Erdwüters[c]Erdwüter-", + "esES": "de rompetierras", + "esMX": "del Golpe Terrestre", + "frFR": "du frappe-terre", + "itIT": "Schiantaterra", + "jaJP": "地撃の", + "koKR": "대지격퇴자의", + "plPL": "[ms]Ziemiołamiący[fs]Ziemiołamiąca[ns]Ziemiołamiące[p]Ziemiołamiące", + "ptBR": "Do Ataque da Terra", + "ruRU": "[ms]сотрясающий землю[fs]сотрясающая землю[ns]сотрясающее землю[p]сотрясающие землю", + "trTR": "[n2]Toprak Vurucunun", + "zhCN": "破地者的", + "zhTW": "地擊者" + }, + "tags": [ + "Overpower", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "tags_localized": { + "deDE": [ + "Überwältigen", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "esES": [ + "Arrollamiento", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "esMX": [ + "Abrumar", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "frFR": [ + "Accablement", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "itIT": [ + "Sopraffazione", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "jaJP": [ + "オーバーパワー", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "koKR": [ + "제압", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "plPL": [ + "Przytłoczenie", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "ptBR": [ + "Golpe Brutal", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "ruRU": [ + "Подавление", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "trTR": [ + "Aşırı Güç", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "zhCN": [ + "压制", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ], + "zhTW": [ + "壓制", + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Arsenal" + ] + } + }, + "legendary_barb_105": { + "category": 1, + "desc": "After swapping weapons 6.0 times, gain {#} Fortify.", + "desc_localized": { + "deDE": "Nach 6.0 Waffenwechseln erhaltet Ihr {#} Stählung.", + "esES": "Tras cambiar de armas 6.0 veces, obtienes {#} de fortificación.", + "esMX": "Después de cambiar de arma 6.0 veces, obtienes {#} de fortificación.", + "frFR": "Après avoir changé d'arme 6.0 fois, vous obtenez {#} points de fortification.", + "itIT": "Dopo aver scambiato le armi per 6.0 volte, ottieni {#} Fortificazione.", + "jaJP": "武器を6.0回切り替えた後、{#}の強化を獲得する。", + "koKR": "무기를 6.0번 교체한 후 {#}의 보강 효과를 얻습니다.", + "plPL": "Po 6.0 zamianach broni zyskujesz {#} pkt. umocnienia.", + "ptBR": "Depois de trocar de armas 6.0 vezes, recebe {#} de fortificação.", + "ruRU": "После 6.0-й смены оружия вы получаете укрепление в объеме {#} ед.", + "trTR": "6.0 kez silah değiştirdikten sonra {#} Güçlendirme kazan.", + "zhCN": "切换武器 6.0 次后, 获得 {#} 点强固值。", + "zhTW": "切換武器 6.0 次後,會獲得 {#} 點強韌。" + }, + "name": "of Tempering Blows", + "name_localized": { + "deDE": "der härtenden Schläge", + "esES": "de golpes templadores", + "esMX": "de Golpes Temperados", + "frFR": "de coups calculés", + "itIT": "dei Colpi Tempranti", + "jaJP": "抑制されし攻撃の", + "koKR": "담금질하는 타격의", + "plPL": "Zahartowanych Uderzeń", + "ptBR": "dos Golpes Temperados", + "ruRU": "[ms]закаляющих ударов[fs]закаляющих ударов[ns]закаляющих ударов[p]закаляющих ударов", + "trTR": "[n2]Sertleştiren Darbe", + "zhCN": "回火打击之", + "zhTW": "淬鍊打擊之" + }, + "tags": [ + "Fortify", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "esES": [ + "Fortificación", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "esMX": [ + "Fortificar", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "frFR": [ + "Fortification", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "itIT": [ + "Fortificazione", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "jaJP": [ + "強化", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "koKR": [ + "보강", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "plPL": [ + "Umocnienie", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "ptBR": [ + "Fortificação", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "ruRU": [ + "Укрепление", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "trTR": [ + "Güçlendirme", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "zhCN": [ + "强固", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ], + "zhTW": [ + "強韌", + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Arsenal" + ] + } + }, + "legendary_barb_106": { + "category": 2, + "desc": "Gain x{12/20}% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.", + "desc_localized": { + "deDE": "Eure Glückstrefferchance ist um x{12/20}% erhöht, solange alle Schadensboni der zentralen passiven Fertigkeit Wandelndes Arsenal aktiv sind.", + "esES": "Obtienes un x{12/20}% más de probabilidad de golpe de suerte mientras todos los bonus de daño de tu pasiva clave Arsenal andante están activos.", + "esMX": "Obtienes un x{12/20}% más de probabilidad de golpe afortunado mientras todas las bonificaciones de daño de la pasiva clave Arsenal Andante están activas.", + "frFR": "Vos chances d'obtenir un coup de chance sont augmentées de x{12/20}% tant que tous vos bonus de dégâts de votre compétence passive principale Arsenal ambulant sont actifs.", + "itIT": "Ottieni il x{12/20}% di probabilità di colpo fortunato aggiuntiva mentre tutti i danni aggiuntivi della Passiva chiave Arsenale Ambulante sono attivi.", + "jaJP": "〈歩く武器庫〉の重要パッシブ効果によるダメージボーナスがすべて有効になっている間、幸運の一撃の発生率がx{12/20}%上昇する。", + "koKR": "걸어다니는 무기고 핵심 지속 효과의 모든 피해 보너스가 활성화되어 있는 동안 행운의 적중 확률이 x{12/20}% 증가합니다.", + "plPL": "Zyskujesz premię x{12/20}% do szansy na szczęśliwy traf, kiedy aktywne są wszystkie premie do obrażeń zapewniane przez moc pasywną Kroczący Arsenał.", + "ptBR": "Recebe x{12/20}% de chance de Golpe de Sorte aumentada enquanto todos os bônus de dano da passiva principal de Arsenal Ambulante estão ativos.", + "ruRU": "Пока действуют все бонусы к урону от \"Живого арсенала\", вероятность удачного удара повышается на x{12/20}%.", + "trTR": "Yürüyen Cephanelik Temel Pasifinden gelen tüm hasar bonusları etkinken x{12/20}% artırılmış Şanslı Vuruş İhtimali kazan.", + "zhCN": "人形兵器关键被动的所有伤害加成激活时, 幸运一击的几率提高 x{12/20}%。", + "zhTW": "機動武裝關鍵被動技能的所有傷害加成都啟動時,幸運觸發機率提高 x{12/20}%。" + }, + "name": "Luckbringer", + "name_localized": { + "deDE": "[ms]Glücksbringender[fs]Glücksbringende[ns]Glücksbringendes[p]Glücksbringende[c]Glücksbringer-", + "esES": "de traeventura", + "esMX": "Traesuerte", + "frFR": "porte-bonheur", + "itIT": "del Portafortuna", + "jaJP": "幸運をもたらす", + "koKR": "행운인도자", + "plPL": "[ms]Przynoszący Szczęście[fs]Przynosząca Szczęście[ns]Przynoszące Szczęście[p]Przynoszące Szczęście", + "ptBR": "do Traz-sorte", + "ruRU": "[ms]приносящий удачу[fs]приносящая удачу[ns]приносящее удачу[p]приносящие удачу", + "trTR": "[n1]Şans Getiren", + "zhCN": "幸运使者", + "zhTW": "幸運使者" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Barb_Arsenal" + ] + }, + "legendary_barb_107": { + "category": 3, + "desc": "Killing an enemy while Berserking has a 40.0% chance to grant {16/32}% increased Cooldown Reduction to your Brawling Skills for 2.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner im Berserkermodus tötet, besteht eine Chance von 40.0%, die Abklingzeitreduktion Eurer Raufboldfertigkeiten 2.0 Sek. lang um {16/32}% zu erhöhen.", + "esES": "Matar a un enemigo mientras tienes vesania tiene un 40.0% de probabilidad de otorgar un {16/32}% más de reducción de tiempo de reutilización a tus habilidades de refriega durante 2.0 s.", + "esMX": "Matar a un enemigo mientras tienes enajenación otorga un 40.0% de probabilidad de obtener un {16/32}% más de reducción de recuperación de tus habilidades de Combate durante 2.0 segundos.", + "frFR": "En tuant une cible sous l'effet de Rage du berserker, vous avez 40.0% de chances d'augmenter de {16/32}% la réduction du temps de recharge de vos compétences de combat pendant 2.0 s.", + "itIT": "Uccidere un nemico durante Berserk ha una probabilità del 40.0% di aumentare del {16/32}% la riduzione del tempo di recupero delle tue abilità di Rissa per 2.0 s.", + "jaJP": "バーサーク中に敵を倒すと、2.0秒間、40.0%の確率で格闘スキルのクールダウン時間短縮が{16/32}%増加する。", + "koKR": "광폭화 상태에서 적을 처치하면 40.0% 확률로 2.0초 동안 난투 기술의 재사용 대기시간 감소 효과가 {16/32}% 증가합니다.", + "plPL": "Zabicie wroga w czasie berserkowania ma 40.0% szans na zwiększenie o {16/32}% redukcji czasu odnowienia twoich umiejętność Bijatyki na 2.0 sek.", + "ptBR": "Matar um inimigo enquanto você está sob efeito de Berserk tem 40.0% de chance de conceder {16/32}% de redução de recarga aumentada para suas habilidades de Briga por 2.0 s.", + "ruRU": "Когда вы убиваете противника в состоянии берсерка, время восстановления ваших умений категории \"Бой без правил\" с вероятностью 40.0% сокращается на {16/32}% в течение 2.0.", + "trTR": "Çılgınlık sırasında bir düşman öldürmek, 2.0 saniye boyunca Kapışma Yeteneklerine 40.0% ihtimalle {16/32}% artırılmış Bekleme Süresi Azaltma sağlar.", + "zhCN": "在狂暴状态下消灭敌人有 40.0% 几率使你的搏斗技能的冷却时间缩减效果提高 {16/32}%, 持续 2.0 秒。", + "zhTW": "在狂暴期間擊殺敵人,有 40.0% 機率使爭鬥技能提高 {16/32}% 冷卻時間縮短,持續 2.0 秒。" + }, + "name": "Bear Clan Berserker's", + "name_localized": { + "deDE": "[ms]Bärenklan-Berserkers[fs]Bärenklan-Berserkers[ns]Bärenklan-Berserkers[p]Bärenklan-Berserkers[c]Bärenklan-Berserker-", + "esES": "de vesania del Clan del Oso", + "esMX": "del Vesánico del Clan del Oso", + "frFR": "du berserker de l'Ours", + "itIT": "del Berserker del Clan dell'Orso", + "jaJP": "熊の一族の狂戦士が携えし", + "koKR": "곰 혈족 광전사의", + "plPL": "[ms]Plemienny[fs]Plemienna[ns]Plemienne[p]Plemienne", + "ptBR": "do Berserker do Clã do Urso", + "ruRU": "[ms]медвежий берсерков[fs]медвежья берсеркова[ns]медвежье берсерково[p]медвежьи берсерковы", + "trTR": "[n2]Ayı Klanı Başıbozuğunun", + "zhCN": "熊族狂战的", + "zhTW": "大熊部族狂戰士" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_RequiresBerserk", + "狂暴" + ] + } + }, + "legendary_barb_111": { + "category": 0, + "desc": "Charge calls forth 4.0 Ancients who also Charge, dealing {20/30}% of normal damage.", + "desc_localized": { + "deDE": "Ansturm ruft 4.0 Urahnen herbei, die ebenfalls Ansturm mit {20/30}% des normalen Schadens einsetzen.", + "esES": "Carga invoca 4.0 Ancestros que también cargan e infligen un {20/30}% del daño normal.", + "esMX": "Carga llama a 4.0 Ancestros, quienes también cargan e infligen un {20/30}% del daño normal.", + "frFR": "Charge invoque 4.0 Anciens qui chargent avec vous, infligeant {20/30}% des dégâts normaux.", + "itIT": "Carica richiama 4.0 Antichi che caricano a loro volta, infliggendo il {20/30}% dei danni normali.", + "jaJP": "〈チャージ〉が4.0人の古の民を呼び出す。古の民は同じく〈チャージ〉して、{20/30}%の通常ダメージを与える。", + "koKR": "돌진이 4.0명의 선조를 부릅니다. 선조들은 돌진하여 원래 피해의 {20/30}%만큼 피해를 줍니다.", + "plPL": "Szarża przyzywa 4.0 Starożytnych, którzy także podejmują Szarżę, zadając {20/30}% standardowych obrażeń.", + "ptBR": "Investida evoca 4.0 Ancestrais que também usam Investida, causando {20/30}% do dano normal.", + "ruRU": "Натиск призывает 4.0-х Древних, которые тоже совершают \"Натиск\", нанося {20/30}% обычного урона.", + "trTR": "Hücum kullanıldığında, kendileri de Hücum eden ve normal hasarın {20/30}% kadarı hasar veren 4.0 Kadim çağırılır.", + "zhCN": "冲锋会召唤 4.0 名同样会冲锋的先祖, 造成 {20/30}% 的普通伤害。", + "zhTW": "衝鋒會召喚 4.0 名先祖,他們也會衝鋒,造成 {20/30}% 普通傷害。" + }, + "name": "of Ancestral Charge", + "name_localized": { + "deDE": "des Ahnensturms", + "esES": "de carga ancestral", + "esMX": "de Carga Ancestral", + "frFR": "de charge ancestrale", + "itIT": "della Carica Ancestrale", + "jaJP": "祖霊の力満ちし", + "koKR": "선조의 돌진의", + "plPL": "Pradawnej Szarży", + "ptBR": "da Investida Ancestral", + "ruRU": "[ms]натиска предков[fs]натиска предков[ns]натиска предков[p]натиска предков", + "trTR": "[n2]Hücum", + "zhCN": "先祖冲锋之", + "zhTW": "先祖衝鋒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Barb_Charge" + ] + }, + "legendary_barb_112": { + "category": 0, + "desc": "Your Rupture does not remove the Bleeding damage from enemies. This can occur once every {30/40} seconds.", + "desc_localized": { + "deDE": "Euer Blutspieß entfernt den Blutungsschaden von Gegnern nicht. Dies kann einmal alle {30/40} Sek. auftreten.", + "esES": "Tu Ruptura no elimina el daño de sangrado de los enemigos. Esto puede ocurrir una vez cada {30/40} s.", + "esMX": "La Ruptura no elimina el daño de sangrado de los enemigos. Esto puede suceder cada {30/40} segundos.", + "frFR": "Rupture ne retire pas les dégâts de saignement sur les adversaires. Ne se produit qu'une fois toutes les {30/40} s.", + "itIT": "Il tuo Strazio non rimuove i danni da sanguinamento dai nemici. L'effetto può verificarsi soltanto una volta ogni {30/40} s.", + "jaJP": "敵に与えた〈ラプチャー〉の流血ダメージが解除されなくなる。この効果は{30/40}秒に1回しか発生しない。", + "koKR": "파열이 적의 출혈 피해를 제거하지 않습니다. 이 효과는 {30/40}초에 한 번씩만 발동합니다.", + "plPL": "Rozerwanie nie usuwa z wrogów obrażeń od krwawienia. Efekt może wystąpić raz na {30/40} sek.", + "ptBR": "Sua Ruptura não remove o dano de sangramento dos inimigos. Isso pode ocorrer a cada {30/40} s.", + "ruRU": "\"Разрыв\" не снимает действующие на врагов эффекты кровотечения. Эффект срабатывает не чаще раза в {30/40} сек.", + "trTR": "Kesik kullandığında düşmanlardaki Kanama hasarı ortadan kalkmaz. Bu etki {30/40} saniyede bir kez gerçekleşebilir.", + "zhCN": "你的割裂不会移除敌人身上的流血伤害。此效果每 {30/40} 秒只能触发一次。", + "zhTW": "你的血肉橫飛不會移除敵人的流血傷害。此效果每 {30/40} 秒只會觸發一次。" + }, + "name": "Wanton Rupture", + "name_localized": { + "deDE": "Mutwilliger Blutspieß", + "esES": "de ruptura despiadada", + "esMX": "de Ruptura Displicente", + "frFR": "de rupture arbitraire", + "itIT": "dello Strazio Sfrenato", + "jaJP": "猛々しき破壊", + "koKR": "악독한 파열", + "plPL": "[ms]Swawolnie Rozrywający[fs]Swawolnie Rozrywająca[ns]Swawolnie Rozrywające[p]Swawolnie Rozrywające", + "ptBR": "da Ruptura Desumana", + "ruRU": "[ms]безудержно разрывающий[fs]безудержно разрывающая[ns]безудержно разрывающее[p]безудержно разрывающие", + "trTR": "[n2]Serkeş Kesik", + "zhCN": "肆意割裂", + "zhTW": "恣意撕裂" + } + }, + "legendary_barb_113": { + "category": 0, + "desc": "Every 25.0 seconds, Upheaval is guaranteed to Overpower and deals x{10/20}% increased damage. This timer is reduced by 4.0 seconds when Upheaval Overpowers a Boss or an Elite enemy.", + "desc_localized": { + "deDE": "Aufwühlen überwältigt alle 25.0 Sekunden garantiert und verursacht x{10/20}% erhöhten Schaden. Dieser Timer wird um 4.0 Sekunden verringert, wenn Aufwühlen einen Boss oder Elite-Gegner überwältigt.", + "esES": "Cada 25.0 s, Ataque tectónico arrolla e inflige un x{10/20}% más de daño. El intervalo se reduce 4.0 s cuando Ataque tectónico arrolla a un jefe o un enemigo de élite.", + "esMX": "Cada 25.0 segundos, Conmoción abruma de forma garantizada e inflige un x{10/20}% de daño aumentado. Este temporizador se reduce en 4.0 segundos cuando Conmoción abruma a un jefe o un enemigo de Élite.", + "frFR": "Toutes les 25.0 s, Soulèvement accable obligatoirement et inflige x{10/20}% de dégâts supplémentaires. Ce délai est réduit de 4.0 s lorsque Soulèvement accable un boss ou un monstre élite.", + "itIT": "Ogni 25.0 s, Tumulto attiva sempre Sopraffazione e infligge x{10/20}% danni aggiuntivi. Questo periodo di tempo si riduce di 4.0 s quando Tumulto attiva Sopraffazione su un boss o un nemico élite.", + "jaJP": "25.0秒ごとに〈打ち払い〉が確実にオーバーパワーになり、ダメージがx{10/20}%増加する。〈打ち払い〉がボスまたはエリートモンスターに対してオーバーパワーになると、この時間は4.0秒短縮される。", + "koKR": "25.0초마다 지각 변동이 확정적으로 적을 제압하며 x{10/20}% 증가한 피해를 줍니다. 이 타이머는 지각 변동이 우두머리 혹은 정예 적을 제압할 때마다 4.0초 감소합니다.", + "plPL": "Co 25.0 sek. Wypiętrzenie gwarantuje przytłoczenie wroga i obrażenia zwiększone o x{10/20}%. Ten czas jest skracany o 4.0 sek., kiedy Wypiętrzenie przytłacza bossa lub elitarnego wroga.", + "ptBR": "A cada 25.0 s, Revolta é sempre um Golpe Brutal e causa x{10/20}% de dano adicional. O temporizador é reduzido em 4.0 s quando Revolta desfere um Golpe Brutal em um chefe ou inimigo de elite.", + "ruRU": "Раз в 25.0 сек. \"Выброс земли\" гарантированно наносит подавляющий урон, увеличенный на x{10/20}%. Время восстановления сокращается на 4.0 сек., если \"Выброс земли\" наносит подавляющий урон боссу или особому противнику.", + "trTR": "Ayaklanma her 25.0 saniyede bir kez kesin olarak Aşırı Güçlenir ve x{10/20}% artırılmış hasar verir. Ayaklanma, bir Patrona veya Seçkin bir düşmana karşı Aşırı Güçlenirse bu süre 4.0 saniye kısalır.", + "zhCN": "每隔 25.0 秒,扬石飞沙必定造成压制,并且伤害提高 x{10/20}%。当扬石飞沙对首领或精英敌人造成压制时,该效果的触发间隔缩短 4.0 秒。", + "zhTW": "每經過 25.0 秒,動盪震擊必定會造成壓制且造成的傷害提高 x{10/20}%。當動盪震擊對首領或精英敵人造成壓制時,此計時器縮短 4.0 秒。" + }, + "name": "of Sundered Ground", + "name_localized": { + "deDE": "des gebrochenen Bodens", + "esES": "de suelo hendido", + "esMX": "de Suelo Hendido", + "frFR": "de terre scindée", + "itIT": "del Terreno Scisso", + "jaJP": "切断されし地の", + "koKR": "갈라진 땅의", + "plPL": "Rozdartej Ziemi", + "ptBR": "do Chão Cindido", + "ruRU": "[ms]расколотой земли[fs]расколотой земли[ns]расколотой земли[p]расколотой земли", + "trTR": "[n2]Parçalanmış Zemin", + "zhCN": "地裂之", + "zhTW": "破地之" + }, + "tags": [ + "Overpower" + ], + "tags_localized": { + "deDE": [ + "Überwältigen" + ], + "esES": [ + "Arrollamiento" + ], + "esMX": [ + "Abrumar" + ], + "frFR": [ + "Accablement" + ], + "itIT": [ + "Sopraffazione" + ], + "jaJP": [ + "オーバーパワー" + ], + "koKR": [ + "제압" + ], + "plPL": [ + "Przytłoczenie" + ], + "ptBR": [ + "Golpe Brutal" + ], + "ruRU": [ + "Подавление" + ], + "trTR": [ + "Aşırı Güç" + ], + "zhCN": [ + "压制" + ], + "zhTW": [ + "壓制" + ] + } + } + }, + "Paragon (Board)": { + "Paragon_Barb_00": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Magic_DamagePhysical,,Generic_Magic_Armor,,,,,,,,,", + ",,,,,,,,Generic_Magic_Dex,Generic_Rare_066,,Barbarian_Rare_001,Generic_Magic_Will,,,,,,,,", + ",,,,,,,Generic_Magic_DamagePhysical,Generic_Magic_Dex,Generic_Magic_DamagePhysical,,Generic_Magic_Armor,Generic_Magic_Will,Generic_Magic_Armor,,,,,,,", + ",,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Socket,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,", + ",,,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,Generic_Magic_HPPercent,Generic_Magic_Armor,,Generic_Magic_DamagePhysical,Generic_Magic_HPPercent,,,,,,,,", + ",,,,,,,,Barbarian_Rare_015,Generic_Magic_HPPercent,,Generic_Magic_HPPercent,Barbarian_Rare_022,,,,,,,,", + ",,,,,,,,Generic_Magic_Armor,,,,Generic_Magic_DamagePhysical,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,StartNodeBarb,Generic_Normal_Will,,,,,,,,," + ], + "name": "Start", + "name_localized": { + "deDE": "Start", + "esES": "Iniciar", + "esMX": "Comenzar", + "frFR": "Commencer", + "itIT": "Inizio", + "jaJP": "開始", + "koKR": "시작", + "plPL": "Start", + "ptBR": "Iniciar", + "ruRU": "Начать", + "trTR": "Başla", + "zhCN": "开始", + "zhTW": "起始" + } + }, + "Paragon_Barb_01": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Magic_DamageBleed,,,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_DamageBleed,Barbarian_Rare_005,Generic_Magic_Dex,,,,", + ",,,,,,,,,,Generic_Normal_Str,,,Generic_Normal_Will,Generic_Magic_Dex,Generic_Magic_DamageBleed,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,,,Generic_Magic_Will,,", + ",,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,Generic_Magic_DamageReductionFromBleedingTarget,Barbarian_Rare_016,Generic_Magic_DamageReductionFromBleedingTarget,", + ",,,,,,Generic_Magic_ResistancePoison,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_Will,Generic_Magic_DamageReductionFromBleedingTarget,,", + ",Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_ResistancePoison,Barbarian_Rare_026,Generic_Magic_Armor,,,,,,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,", + ",Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,Generic_Magic_Armor,Generic_Magic_ResistancePoison,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Magic_DamageBleed,Generic_Magic_DamageToBleed,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,Generic_Normal_Will,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageToBleed,Barbarian_Rare_004,Generic_Magic_DamageBleed,,,Generic_Normal_Str,,,Generic_Normal_Will,Generic_Normal_Str,", + "Generic_Gate,Generic_Normal_Int,,,,,,,Generic_Normal_Will,,,Generic_Magic_DamageBleed,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",Generic_Normal_Will,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Str,,,,,", + ",Generic_Normal_Str,Generic_Normal_Str,,,,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Str,Generic_Normal_Str,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Str,Generic_Normal_Str,,,,,", + ",Generic_Normal_Int,Generic_Normal_Will,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Will,Generic_Magic_CCDurationReduction,Generic_Magic_DamageReductionFromDot,Generic_Magic_CCDurationReduction,,,,,,", + ",Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Dex,Barbarian_Legendary_002,Generic_Normal_Will,Generic_Normal_Str,,,,,Generic_Magic_DamageReductionFromDot,Generic_Rare_006,,,,,,,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,Generic_Magic_CCDurationReduction,,,,,,,", + ",,Generic_Magic_DamageBleed,Generic_Magic_DamagePhysical,Generic_Normal_Dex,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,", + ",Generic_Magic_DamagePhysical,Barbarian_Rare_006,Generic_Magic_DamageBleed,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,Generic_Magic_DamageBleed,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Hemorrhage", + "name_localized": { + "deDE": "Blutsturz", + "esES": "Hemorragia", + "esMX": "Hemorragia", + "frFR": "Saignée", + "itIT": "Emorragia", + "jaJP": "出血", + "koKR": "과다출혈", + "plPL": "Krwotok", + "ptBR": "Hemorragia", + "ruRU": "Кровоизлияние", + "trTR": "Kan Kaybı", + "zhCN": "出血", + "zhTW": "大出血" + } + }, + "Paragon_Barb_02": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Magic_HPPercent,,,,,,", + ",,,,,,,,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Rare_042,Generic_Magic_PotionHealing,,,,,", + ",,,,,,Barbarian_Magic_BerserkDamage,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_HPPercent,,,,,,", + ",,,,Barbarian_Magic_BerserkDamage,Barbarian_Rare_032,Barbarian_Magic_BerserkDuration,Generic_Normal_Str,Generic_Normal_Str,,,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,Barbarian_Magic_BerserkDamage,Barbarian_Magic_BerserkDuration,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,,,,Generic_Normal_Str,,,,,,,,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Magic_DamageReductionFromBleedingTarget,,,,,,,,", + ",,Generic_Normal_Will,,,,Generic_Normal_Will,,Generic_Normal_Dex,Barbarian_Legendary_004,,Generic_Magic_Will,Barbarian_Rare_016,Generic_Magic_Will,,,,,,,", + "Generic_Gate,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,Generic_Normal_Str,,,,,,Generic_Magic_DamageReductionFromBleedingTarget,Generic_Magic_DamageReductionFromBleedingTarget,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,,,Generic_Normal_Will,,,Generic_Magic_Dex,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Str,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_DamageToBleed,Generic_Rare_058,Generic_Magic_DamageToBleed,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,Generic_Magic_ResistanceFire,Generic_Magic_ResistanceFire,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,Generic_Magic_Dex,Generic_Magic_DamageToBleed,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,", + ",,Generic_Magic_Armor,Barbarian_Rare_019,Generic_Magic_Armor,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,,Generic_Normal_Str,,,", + ",,,Generic_Magic_ResistanceFire,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Magic_DamageToBleed,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Will,Generic_Magic_DamageToBleed,Generic_Magic_DamageToElite,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageToBleed,Generic_Magic_DamageToElite,Generic_Rare_057,,,", + ",,,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Blood Rage", + "name_localized": { + "deDE": "Blutrausch", + "esES": "Rabia sangrienta", + "esMX": "Ira Sangrienta", + "frFR": "Rage de sang", + "itIT": "Rabbia sanguinaria", + "jaJP": "血の怒り", + "koKR": "피의 분노", + "plPL": "Krwawy Amok", + "ptBR": "Fúria do Sangue", + "ruRU": "Кровавая ярость", + "trTR": "Kan Öfkesi", + "zhCN": "血怒", + "zhTW": "鮮血怒火" + } + }, + "Paragon_Barb_03": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_ResistanceCold,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Str,,,,Generic_Magic_ResistanceCold,Barbarian_Rare_010,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_ResistanceCold,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,Barbarian_Rare_003,Generic_Magic_DamageToElite,Barbarian_Magic_BerserkDamage,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,", + ",,,,Barbarian_Magic_BerserkDamage,Generic_Magic_DamageToElite,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Barbarian_Magic_BerserkDamage,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,,,,,", + ",,Generic_Normal_Str,Generic_Normal_Will,Barbarian_Magic_BerserkDamage,,Generic_Normal_Dex,Generic_Normal_Str,,,Barbarian_Rare_023,Generic_Magic_Dex,Generic_Normal_Str,,Generic_Normal_Str,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,,Generic_Magic_Dex,Barbarian_Magic_BerserkDamage,Barbarian_Magic_BerserkDamage,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,", + "Generic_Gate,Generic_Normal_Int,,,,,Barbarian_Legendary_009,Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,,Generic_Magic_Will,Generic_Magic_DamageReductionFromNear,Generic_Magic_DamageReductionFromNear,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Magic_PotionHealing,,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Rare_059,Generic_Magic_Will,Generic_Normal_Str,,Generic_Normal_Str,,,,,,", + ",,,,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Magic_DamageReductionFromNear,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,Generic_Rare_033,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Barbarian_Magic_BerserkDamage,Barbarian_Magic_BerserkDuration,,,,,", + ",,,,,,,,,,Generic_Normal_Str,,,,Barbarian_Magic_BerserkDamage,Barbarian_Rare_032,,,,,", + ",,,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,Barbarian_Magic_BerserkDamage,Barbarian_Magic_BerserkDuration,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Carnage", + "name_localized": { + "deDE": "Gemetzel", + "esES": "Matanza", + "esMX": "Masacre", + "frFR": "Carnage", + "itIT": "Carneficina", + "jaJP": "虐殺", + "koKR": "도륙", + "plPL": "Rzeź", + "ptBR": "Carnificina", + "ruRU": "Расправа", + "trTR": "Katliam", + "zhCN": "屠戮者", + "zhTW": "屠殺" + } + }, + "Paragon_Barb_04": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,Generic_Magic_Dex,Generic_Magic_DamageToVulnerable,,Generic_Normal_Str,,Generic_Magic_DamageReductionFromVulnerable,Generic_Magic_Will,,,,,,,", + ",,,,,Generic_Normal_Str,Generic_Magic_Dex,Generic_Rare_070,Generic_Magic_DamageToVulnerable,Generic_Normal_Str,Generic_Socket,Generic_Normal_Will,Generic_Magic_DamageReductionFromVulnerable,Generic_Rare_069,Generic_Magic_Will,Generic_Normal_Str,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Magic_DamageToVulnerable,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,Generic_Magic_DamageReductionFromVulnerable,,Generic_Normal_Str,Generic_Normal_Dex,,,,", + "Generic_Gate,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",,Generic_Normal_Str,Generic_Normal_Str,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,,Generic_Normal_Will,Generic_Normal_Will,,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Magic_DamagePhysical,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_DamageToVulnerable,Generic_Normal_Str,Generic_Normal_Dex,,", + ",,,Generic_Magic_HPPercent,Generic_Magic_DamagePhysical,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_DamageToVulnerable,Generic_Magic_Armor,,,", + ",,Generic_Magic_HPPercent,Barbarian_Rare_022,Generic_Magic_DamagePhysical,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Magic_DamageToVulnerable,Generic_Rare_025,Generic_Magic_Armor,,", + ",,,,,,Generic_Magic_DamageToVulnerable,,Generic_Normal_Str,,Barbarian_Legendary_014,,Generic_Normal_Dex,,Generic_Magic_HPPercent,,,,,,", + ",,,,,Generic_Magic_Damage2HSlashing,Barbarian_Rare_030,Generic_Magic_DamageToVulnerable,Generic_Normal_Dex,,,,Generic_Normal_Str,Generic_Magic_HPPercent,Generic_Rare_042,Generic_Magic_PotionHealing,,,,,", + ",,,,,,Generic_Magic_Damage2HSlashing,Generic_Magic_Damage2HSlashing,Generic_Normal_Dex,,,,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_PotionHealing,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Decimator", + "name_localized": { + "deDE": "Dezimierer", + "esES": "Diezmador", + "esMX": "Exterminador", + "frFR": "Décimation", + "itIT": "Decimazione", + "jaJP": "壊滅者", + "koKR": "학살", + "plPL": "Dziesiątkowanie", + "ptBR": "Dizimador", + "ruRU": "Дециматор", + "trTR": "Yıkıcı", + "zhCN": "残杀者", + "zhTW": "屠殺者" + } + }, + "Paragon_Barb_05": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Barbarian_Legendary_015,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_DamageReductionWhileFortified,Generic_Magic_BonusFortify,Generic_Normal_Will,Generic_Normal_Str,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Dex,Generic_Magic_BonusFortify,Generic_Rare_032,Generic_Magic_DamageReductionWhileFortified,,,,", + ",,,,,,,Barbarian_Rare_015,Generic_Magic_HPPercent,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,Generic_Magic_DamageReductionWhileFortified,Generic_Normal_Str,Generic_Normal_Str,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_HPPercent,Generic_Magic_Armor,,Generic_Normal_Str,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,", + ",,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Magic_HPPercent,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,,Generic_Magic_DamageWhileFortified,Generic_Magic_DamageWhileHealthy,Generic_Normal_Dex,,,,,,,Generic_Normal_Str,", + "Generic_Gate,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,,,Generic_Magic_DamageWhileHealthy,Generic_Rare_026,Generic_Magic_DamageWhileFortified,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_DamageWhileFortified,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,", + ",,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,,Generic_Magic_OverpowerDamage,Generic_Magic_Damage2HBludgeoning,Generic_Normal_Str,,,,,", + ",,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Magic_Damage2HBludgeoning,Generic_Magic_Damage2HBludgeoning,Barbarian_Rare_008,,,,,,", + ",,Generic_Magic_OverpowerDamage,Generic_Magic_OverpowerDamage,Generic_Normal_Int,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Magic_OverpowerDamage,,,,,,,", + ",Generic_Magic_Will,Generic_Rare_072,,Generic_Normal_Dex,Generic_Socket,,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,Generic_Magic_Will,Generic_Magic_OverpowerDamage,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,,", + ",,,Generic_Normal_Str,Generic_Magic_DamageReductionWhileHealthy,,Generic_Magic_DamageReductionWhileHealthy,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,,", + ",,,,Generic_Magic_Dex,Barbarian_Rare_009,Generic_Magic_DamageReductionWhileHealthy,,,Generic_Normal_Str,Generic_Normal_Str,,,,,,,,,,", + ",,,,,Generic_Magic_Dex,,,,Generic_Normal_Str,Generic_Normal_Will,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Bone Breaker", + "name_localized": { + "deDE": "Knochenbrecher", + "esES": "Quebrantahuesos", + "esMX": "Rompehuesos", + "frFR": "Brise-os", + "itIT": "Spaccaossa", + "jaJP": "ボーン・ブレーカー", + "koKR": "뼈 파괴자", + "plPL": "Łamanie Kości", + "ptBR": "Quebra-ossos", + "ruRU": "Костолом", + "trTR": "Kemik Kıran", + "zhCN": "碎骨者", + "zhTW": "碎骨者" + } + }, + "Paragon_Barb_06": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,,Generic_Magic_HPPercent,Generic_Magic_ResistanceCold,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_Damage1H,Generic_Magic_AttackSpeed,,,,,", + ",,,,,Generic_Rare_012,Generic_Magic_ResistanceCold,,,,,,,,Generic_Magic_Damage1H,Barbarian_Rare_025,,,,,", + ",,,,Generic_Normal_Will,Generic_Magic_HPPercent,Generic_Magic_ResistanceCold,Generic_Normal_Dex,,,,,,Generic_Normal_Int,Generic_Magic_Damage1H,Generic_Magic_AttackSpeed,Generic_Normal_Will,,,,", + ",,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,,", + ",,,Generic_Normal_Str,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,Generic_Normal_Str,,,", + ",,,Generic_Magic_DamagePhysical,Generic_Magic_CriticalDamage,Generic_Rare_013,,,,Generic_Normal_Str,Barbarian_Legendary_016,Generic_Normal_Int,,,,Generic_Rare_067,Generic_Magic_Armor,Generic_Magic_PotionHealing,,,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Magic_CriticalDamage,Generic_Magic_DamagePhysical,Generic_Magic_CriticalDamage,Generic_Normal_Str,Generic_Normal_Dex,,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_Armor,Generic_Magic_PotionHealing,Generic_Magic_Armor,Generic_Normal_Str,Generic_Normal_Dex,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,", + "Generic_Gate,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Str,,,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Magic_CriticalDamage1H,Generic_Magic_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_Will,Generic_Magic_DamageReductionFromNear,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,", + ",,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_CriticalDamage1H,Barbarian_Rare_024,,Generic_Normal_Int,Generic_Socket,Generic_Normal_Dex,,Generic_Rare_059,Generic_Magic_DamageReductionFromNear,Generic_Normal_Str,Generic_Normal_Will,,,,", + ",,,,,,,Generic_Magic_Dex,Generic_Magic_CriticalDamage1H,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_DamageReductionFromNear,Generic_Magic_Will,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Flawless Technique", + "name_localized": { + "deDE": "Makellose Technik", + "esES": "Técnica intachable", + "esMX": "Técnica Impecable", + "frFR": "Technique parfaite", + "itIT": "Tecnica Impeccabile", + "jaJP": "完璧なる技", + "koKR": "깔끔한 기술", + "plPL": "Perfekcyjna Technika", + "ptBR": "Técnica Impecável", + "ruRU": "Безупречная техника", + "trTR": "Kusursuz Teknik", + "zhCN": "无瑕技法", + "zhTW": "無瑕技藝" + } + }, + "Paragon_Barb_07": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_ResistanceFire,,,,,,,,", + ",,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,Generic_Magic_ResistanceFire,Generic_Magic_HPPercent,,,,,,,,", + ",,,,Barbarian_Magic_FuryOnKill,Barbarian_Magic_Fury,Barbarian_Magic_FuryOnKill,Barbarian_Magic_Fury,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_ResistanceFire,Generic_Rare_031,,,,,,,,", + ",,,Generic_Normal_Str,Generic_Normal_Dex,Barbarian_Magic_Fury,Barbarian_Rare_020,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_HPPercent,,,,,,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Will,,,,,,Generic_Normal_Dex,,,,Druid_Rare_006,Generic_Magic_BonusFortify,Generic_Magic_DamageWhileFortified,,,,", + ",,,Generic_Normal_Str,Generic_Normal_Dex,,,,,,Generic_Normal_Will,,,Generic_Magic_BonusFortify,Generic_Magic_DamageWhileFortified,Generic_Magic_DamageWhileFortified,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,", + "Generic_Gate,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,", + ",,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,Barbarian_Legendary_011,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,,,", + ",,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,Barbarian_Magic_Fury,Generic_Normal_Str,,,,,", + ",,Generic_Magic_DamagePhysical,,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,,,,,Generic_Rare_038,Generic_Magic_HPPercent,,,,,,", + ",Generic_Magic_Dex,Generic_Rare_066,Generic_Magic_DamagePhysical,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,,,,Barbarian_Magic_Fury,Barbarian_Magic_Fury,,,,,,", + ",,Generic_Magic_Dex,Generic_Magic_DamagePhysical,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Magic_HPPercent,,,,,,", + ",,,,Generic_Magic_ResistanceAll,Generic_Magic_ResistanceAll,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Magic_Will,Barbarian_Rare_018,Generic_Magic_ResistanceAll,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,,,,,,,,,,", + ",,,,,Generic_Magic_Will,,,,Generic_Normal_Str,Generic_Normal_Will,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Warbringer", + "name_localized": { + "deDE": "Kriegshetzer", + "esES": "Invocaguerras", + "esMX": "Beligerante", + "frFR": "Porte-guerre", + "itIT": "Araldo della Guerra", + "jaJP": "戦を招きし者", + "koKR": "전쟁 인도자", + "plPL": "Podżeganie", + "ptBR": "Arauto da Guerra", + "ruRU": "Разжигатель войны", + "trTR": "Savaş Getiren", + "zhCN": "战争使者", + "zhTW": "戰爭使者" + } + }, + "Paragon_Barb_08": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_DamagePhysical,,,,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Dex,Generic_Rare_066,,,Generic_Normal_Str,Generic_Normal_Int,,,,,,,,,", + ",,Generic_Normal_Str,,,Generic_Normal_Str,Generic_Magic_DamagePhysical,Generic_Magic_DamagePhysical,Generic_Magic_Dex,,,Generic_Normal_Will,,,,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,", + ",Generic_Normal_Int,Generic_Magic_Armor,Generic_Magic_Will,Generic_Magic_Armor,Generic_Normal_Str,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Magic_DamageToElite,,,,,,,,", + ",Generic_Normal_Will,,Barbarian_Rare_001,Generic_Magic_Armor,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Str,,Generic_Rare_022,Generic_Magic_MoveSpeedEliteKill,,,,,,,,", + ",Generic_Normal_Str,,,Generic_Magic_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,,Generic_Magic_DamageToElite,Generic_Magic_DamageToElite,Generic_Magic_MoveSpeedEliteKill,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Str,", + "Generic_Gate,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Str,,,,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Magic_ResistanceAll,,Generic_Normal_Str,Generic_Normal_Str,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Rare_060,Generic_Magic_DamagePhysical,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Str,,,Sorcerer_Rare_034,Generic_Magic_Armor,,Generic_Normal_Will,Generic_Normal_Str,", + ",,,,,Generic_Normal_Str,Generic_Magic_DamagePhysical,Generic_Magic_AttackSpeed,Generic_Magic_DamagePhysical,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_Armor,Generic_Magic_ResistanceAll,Generic_Magic_ResistanceAll,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,,,,,Generic_Magic_AttackSpeed,,,,Generic_Normal_Str,,,Generic_Normal_Str,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,,,Generic_Magic_Armor,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Str,,Barbarian_Rare_021,Generic_Magic_ResistanceLightning,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_ResistanceLightning,Generic_Magic_Armor,Generic_Magic_ResistanceLightning,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,", + ",,,,,,,,Generic_Normal_Dex,,,,Generic_Normal_Str,,,Generic_Normal_Str,Generic_Normal_Dex,Barbarian_Legendary_017,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Weapons Master", + "name_localized": { + "deDE": "Waffenmeister", + "esES": "Maestría armamentística", + "esMX": "Maestro de Armas", + "frFR": "Maître d'armes", + "itIT": "Maestro d'Armi", + "jaJP": "武器の手練", + "koKR": "무기 전문가", + "plPL": "Mistrzostwo Broni", + "ptBR": "Mestre em Armas", + "ruRU": "Мастерское владение оружием", + "trTR": "Silah Ustası", + "zhCN": "武器大师", + "zhTW": "武器大師" + } + } + }, + "Paragon (Glyph)": { + "ParagonGlyph_011": { + "bonus": "You gain +30% increased Potion Healing.", + "bonus_localized": { + "deDE": "Ihr erhaltet +30% mehr Heilung durch Tränke.", + "esES": "Obtienes un +30% más de curación de pociones.", + "esMX": "Obtienes un +30% más de sanación de pociones.", + "frFR": "Vos soins des potions sont augmentés de +30%.", + "itIT": "L'effetto delle Pozioni di Cura aumenta del +30%.", + "jaJP": "ポーションによる回復量が+30%増加する。", + "koKR": "물약 치유량이 +30% 증가합니다.", + "plPL": "Zyskujesz premię +30% do skuteczności mikstur leczenia.", + "ptBR": "Você recebe +30% de cura de poção aumentada.", + "ruRU": "Зелья восполняют на +30% больше здоровья.", + "trTR": "+30% artırılmış İksir İyileştirmesi kazanırsın.", + "zhCN": "你的药水治疗效果提高 +30%。", + "zhTW": "從藥水獲得的治療效果提高 +30%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% increased damage while Healthy.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% Schaden, solange Ihr gesund seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño en estado saludable.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño mientras estás saludable.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dégâts lorsque vous êtes en bonne santé.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% di danni aggiuntivi quando sei in salute.", + "jaJP": "範囲内で意志力5が購入されるごとに、健全状態時に与えるダメージが+{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 건강 상태에서 주는 피해가 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% do obrażeń, gdy jesteś w pełni sił.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dano aumentado enquanto saudável.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, наносимый урон при высоком уровне здоровья увеличивается на +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Sağlıklıyken +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你在健康状态下造成的伤害提高 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。", + "zhTW": "在範圍內每購買 5 點意志,健康時造成的傷害就會提高 {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。" + }, + "name": "Imbiber", + "name_localized": { + "deDE": "Absorbierer", + "esES": "Bebedor", + "esMX": "Bebedor", + "frFR": "Absorption", + "itIT": "Assorbimento", + "jaJP": "うわばみ", + "koKR": "마시는 자", + "plPL": "Nasycanie", + "ptBR": "Sorvedor", + "ruRU": "Вкушение", + "trTR": "Soğurucu", + "zhCN": "吸收者", + "zhTW": "暴飲者" + }, + "tags": [ + "Willpower", + "Healthy", + "Damage", + "Healing" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Gesund", + "Schaden", + "Heilung" + ], + "esES": [ + "Voluntad", + "Saludable", + "Daño", + "Curación" + ], + "esMX": [ + "Voluntad", + "Saludable", + "Daño", + "Sanación" + ], + "frFR": [ + "Volonté", + "En bonne santé", + "Dégâts", + "Soins" + ], + "itIT": [ + "Volontà", + "In salute", + "Danni", + "Guarigione" + ], + "jaJP": [ + "意志力", + "健全", + "ダメージ", + "回復" + ], + "koKR": [ + "의지력", + "건강", + "피해", + "치유" + ], + "plPL": [ + "Siła Woli", + "Pełnia Sił", + "Obrażenia", + "Leczenie" + ], + "ptBR": [ + "Determinação", + "Saudável", + "Dano", + "Cura" + ], + "ruRU": [ + "Сила воли", + "Высокое здоровье", + "Урон", + "Исцеление" + ], + "trTR": [ + "İrade", + "Sağlıklı", + "Hasar", + "İyileşme" + ], + "zhCN": [ + "意力", + "健康", + "伤害", + "治疗" + ], + "zhTW": [ + "意志", + "健康", + "傷害", + "治療" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_014": { + "bonus": "You gain 10% Damage Reduction against Close enemies.", + "bonus_localized": { + "deDE": "Ihr erhaltet Sek. lang 10% Schadensreduktion gegen Gegner in der Nähe.", + "esES": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "esMX": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "frFR": "Vous obtenez 10% de réduction des dégâts contre les adversaires à proximité.", + "itIT": "I danni sono ridotti del 10% contro i nemici vicini.", + "jaJP": "付近の敵から受けるダメージが10%減少する。", + "koKR": "근거리에 있는 적에게 받는 피해가 10% 감소합니다.", + "plPL": "Zyskujesz premię 10% do redukcji obrażeń od pobliskich wrogów.", + "ptBR": "Você recebe 10% de redução de dano contra inimigos próximos.", + "ruRU": "Вы получаете на 10% меньше урона от находящихся рядом противников.", + "trTR": "Yakın düşmanlara karşı 10% Hasar Azaltma kazanırsın.", + "zhCN": "你从近距敌人处受到的伤害降低 10%。", + "zhTW": "你對上近距離敵人時,獲得 10% 傷害減免。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Close targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr Gegnern in der Nähe +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos cercanos.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos cercanos.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles à proximité.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli vicini.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、近距離の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 근거리에 있는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw pobliskim celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos próximos.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый ближним целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Yakın hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对近距目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對近距離目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Territorial", + "name_localized": { + "deDE": "Territorial", + "esES": "Territorial", + "esMX": "Territorial", + "frFR": "Territoire", + "itIT": "Territorialità", + "jaJP": "縄張り", + "koKR": "세력권", + "plPL": "Terytorium", + "ptBR": "Territorial", + "ruRU": "Защита границ", + "trTR": "Bölgeci", + "zhCN": "领地", + "zhTW": "地盤" + }, + "tags": [ + "Dexterity", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dextérité", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Destrezza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "敏捷性", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "민첩", + "피해", + "피해 감소" + ], + "plPL": [ + "Zręczność", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Destreza", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Ловкость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Maharet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "敏捷", + "伤害", + "伤害减免" + ], + "zhTW": [ + "敏捷", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_016": { + "bonus": "When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.", + "bonus_localized": { + "deDE": "Wenn Ihr einem Gegner Schaden zufügt, wird er 3 Sek. lang verwundbar. Dies ist pro Gegner nur einmal alle 20 Sek. möglich.", + "esES": "Cuando infliges daño a un enemigo, se vuelve vulnerable durante 3 s. Este efecto no puede ocurrir más de una vez cada 20 s por enemigo.", + "esMX": "Cuando infliges daño a un enemigo, se vuelve vulnerable durante 3 segundos. No puede ocurrir más de una vez cada 20 segundos por enemigo.", + "frFR": "Lorsque vous infligez des dégâts à une cible, celle-ci devient vulnérable pendant 3 s. Cet effet ne peut toucher une même cible qu'une fois toutes les 20 s.", + "itIT": "Quando un nemico viene ferito da te, diventa vulnerabile per 3 s. Può attivarsi solo una volta ogni 20 s per nemico.", + "jaJP": "自身がダメージを与えた敵が3秒間、脆弱状態になる。この効果は敵1体あたり20秒に1回しか発動しない。", + "koKR": "적에게 피해를 주면 해당 적이 3초 동안 취약해집니다. 이 효과는 적마다 20초에 한 번씩만 발동합니다.", + "plPL": "Kiedy ranisz wroga, staje się on odsłonięty na 3 sek. Efekt ten może wystąpić u danego wroga maksymalnie raz na 20 sek.", + "ptBR": "Quando um inimigo é ferido por você, ele fica vulnerável por 3 s. Isso só pode ocorrer uma vez a cada 20 s por inimigo.", + "ruRU": "Когда вы раните противника, он становится уязвимым на 3 сек. Эффект срабатывает для одной цели не чаще раза в 20 сек.", + "trTR": "Bir düşman senden hasar aldığında 3 saniyeliğine Savunmasız hâle gelir. Bu, düşman başına en fazla 20 saniyede bir kez gerçekleşebilir.", + "zhCN": "一名敌人受到你造成的伤害时会受到易伤效果, 持续 3 秒。该效果对每个敌人每 20 秒只能触发一次。", + "zhTW": "當你對敵人造成傷害,敵人會進入易傷狀態,持續 3 秒。此效果每個敵人每 20 秒最多觸發一次。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage to Vulnerable targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr verwundbaren Gegnern +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a objetivos vulnerables.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a los objetivos vulnerables.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts aux cibles vulnérables.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi ai bersagli vulnerabili.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、脆弱状態の標的に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 취약 상태의 대상에게 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń przeciw odsłoniętym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado contra alvos vulneráveis.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый уязвимым целям, увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Savunmasız hedeflere +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对易伤目标造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對易傷目標造成的傷害提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Exploit", + "name_localized": { + "deDE": "Ausbeuten", + "esES": "Explotar", + "esMX": "Hazaña", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "tags": [ + "Dexterity", + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Verwundbar", + "Schaden" + ], + "esES": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "esMX": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "frFR": [ + "Dextérité", + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "敏捷性", + "脆弱", + "ダメージ" + ], + "koKR": [ + "민첩", + "취약", + "피해" + ], + "plPL": [ + "Zręczność", + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Уязвимость", + "Урон" + ], + "trTR": [ + "Maharet", + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "敏捷", + "易伤", + "伤害" + ], + "zhTW": [ + "敏捷", + "易傷", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_021": { + "bonus": "You deal x8% increased damage while wielding One-Handed weapons.", + "bonus_localized": { + "deDE": "Ihr verursacht x8% mehr Schaden, wenn Ihr Einhandwaffen führt.", + "esES": "Infliges un x8% más de daño al usar armas de una mano.", + "esMX": "Infliges un x8% más de daño cuando blandes armas de una mano.", + "frFR": "Vous infligez x8% de dégâts supplémentaires lorsque vous maniez des armes à une main.", + "itIT": "Infliggi il x8% di danni aggiuntivi mentre usi armi a una mano.", + "jaJP": "片手用武器を使用中に敵に与えるダメージがx8%増加する。", + "koKR": "한손 무기 사용 시 주는 피해가 x8% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x8%, kiedy dzierżysz broń jednoręczną.", + "ptBR": "Você causa x8% de dano aumentado ao usar armas de uma mão.", + "ruRU": "При использовании одноручного оружия вы наносите на x8% больше урона.", + "trTR": "Tek El silahlar kullanırken x8% artırılmış hasar verirsin.", + "zhCN": "装备单手武器时, 你造成的伤害提高 x8%。", + "zhTW": "使用單手武器時,你造成的傷害提高 x8%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Ambidextrous", + "name_localized": { + "deDE": "Beidhändig", + "esES": "Ambidiestro", + "esMX": "Ambidiestro", + "frFR": "Ambidextre", + "itIT": "Ambidestria", + "jaJP": "両利き", + "koKR": "양손잡이", + "plPL": "Oburęczność", + "ptBR": "Ambidestro", + "ruRU": "Амбидекстр", + "trTR": "Çift Elli", + "zhCN": "灵巧", + "zhTW": "左右開弓" + }, + "tags": [ + "Strength", + "Damage", + "Dual Wield" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Zwei Waffen" + ], + "esES": [ + "Fuerza", + "Daño", + "Doble empuñadura" + ], + "esMX": [ + "Fuerza", + "Daño", + "Ambidestreza" + ], + "frFR": [ + "Force", + "Dégâts", + "Deux armes" + ], + "itIT": [ + "Forza", + "Danni", + "Doppia arma" + ], + "jaJP": [ + "筋力", + "ダメージ", + "二刀流" + ], + "koKR": [ + "힘", + "피해", + "쌍수 무기" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Força", + "Dano", + "Empunhadura Dupla" + ], + "ruRU": [ + "Сила", + "Урон", + "Оружие в каждой руке" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "İkili Silah" + ], + "zhCN": [ + "力量", + "伤害", + "双持" + ], + "zhTW": [ + "力量", + "傷害", + "雙持" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_022": { + "bonus": "You deal x8% increased damage while wielding Two-Handed weapons.", + "bonus_localized": { + "deDE": "Ihr verursacht x8% mehr Schaden, wenn Ihr Zweihandwaffen führt.", + "esES": "Infliges un x8% más de daño al usar armas de dos manos.", + "esMX": "Infliges un x8% más de daño cuando usas armas de dos manos.", + "frFR": "Vous infligez x8% de dégâts supplémentaires lorsque vous maniez des armes à deux mains.", + "itIT": "Infliggi il x8% di danni aggiuntivi mentre usi armi a due mani.", + "jaJP": "両手用武器を装備していると、敵に与えるダメージがx8%増加する。", + "koKR": "양손 무기 사용 시 주는 피해가 x8% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x8%, kiedy dzierżysz broń dwuręczną.", + "ptBR": "Você causa x8% de dano aumentado ao usar armas de duas mãos.", + "ruRU": "При использовании двуручного оружия вы наносите на x8% больше урона.", + "trTR": "Çift El silahlar kullanırken x8% artırılmış hasar verirsin.", + "zhCN": "装备双手武器时, 你造成的伤害提高 x8%。", + "zhTW": "使用雙手武器時,你造成的傷害提高 x8%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Might", + "name_localized": { + "deDE": "Macht", + "esES": "Poderío", + "esMX": "Poderío", + "frFR": "Puissance", + "itIT": "Vigore", + "jaJP": "強靭", + "koKR": "힘", + "plPL": "Moc", + "ptBR": "Potência", + "ruRU": "Мощь", + "trTR": "Kudret", + "zhCN": "勇力", + "zhTW": "威力" + }, + "tags": [ + "Strength", + "Damage", + "Two-Handed" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Fuerza", + "Daño", + "Dos manos" + ], + "esMX": [ + "Fuerza", + "Daño", + "Dos manos" + ], + "frFR": [ + "Force", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Forza", + "Danni", + "A due mani" + ], + "jaJP": [ + "筋力", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "힘", + "피해", + "양손 무기" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Força", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Сила", + "Урон", + "Двуручное" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "Çift El" + ], + "zhCN": [ + "力量", + "伤害", + "双手" + ], + "zhTW": [ + "力量", + "傷害", + "雙手" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_023": { + "bonus": "While wielding an Axe, you deal x12% increased Critical Strike Damage.", + "bonus_localized": { + "deDE": "Wenn Ihr eine Axt führt, verursacht Ihr x12% mehr kritischen Trefferschaden.", + "esES": "Al usar un hacha, infliges un x12% más de daño de golpe crítico.", + "esMX": "Cuando usas un hacha, infliges un x12% más de daño de golpe crítico.", + "frFR": "Lorsque vous maniez une hache, vous infligez x12% de dégâts critiques supplémentaires.", + "itIT": "Se usi un'ascia, infliggi il x12% di danni critici aggiuntivi.", + "jaJP": "斧を装備していると、クリティカルヒットダメージがx12%増加する。", + "koKR": "도끼 사용 시 주는 극대화 피해가 x12% 증가합니다.", + "plPL": "Kiedy dzierżysz topór, zadajesz zwiększone o x12% obrażenia od trafień krytycznych.", + "ptBR": "Ao usar um machado, você causa x12% de dano de acerto crítico aumentado.", + "ruRU": "При использовании топоров вы наносите на x12% больше критического урона.", + "trTR": "Balta kullanırken x12% artırılmış Kritik Vuruş Hasarı verirsin.", + "zhCN": "装备斧类武器时, 你造成的暴击伤害提高 x12%。", + "zhTW": "使用斧頭時,你造成的爆擊傷害提高 x12%。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% increased damage while wielding an Axe.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursacht Ihr +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% Schaden, während Ihr eine Axt tragt.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar un hacha.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar un hacha.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dégâts lorsque vous maniez une hache.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% di danni aggiuntivi usando un'ascia.", + "jaJP": "範囲内で筋力5が購入されるごとに、斧使用中に与えるダメージが+{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 도끼 사용 시 주는 피해가 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% do obrażeń, gdy dzierżysz topór.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dano aumentado ao usar um machado.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон увеличивается на +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% при использовании топора.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına bir Balta kullanıyorken +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你手持斧类武器时造成的伤害提高 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。", + "zhTW": "在範圍內每購買 5 點力量,使用斧頭時造成的傷害就會提高 {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。" + }, + "name": "Cleaver", + "name_localized": { + "deDE": "Hackbeil", + "esES": "Tajador", + "esMX": "Cuchilla", + "frFR": "Couperet", + "itIT": "Sminuzzamento", + "jaJP": "肉切り", + "koKR": "가름꾼", + "plPL": "Rozrywanie", + "ptBR": "Dilacerante", + "ruRU": "Тесак", + "trTR": "Biçici", + "zhCN": "削砍", + "zhTW": "劈斬者" + }, + "tags": [ + "Strength", + "Damage", + "Critical Strikes", + "Slashing" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Kritische Treffer", + "Hiebwaffe" + ], + "esES": [ + "Fuerza", + "Daño", + "Golpes críticos", + "Cortante" + ], + "esMX": [ + "Fuerza", + "Daño", + "Golpes críticos", + "Corte" + ], + "frFR": [ + "Force", + "Dégâts", + "Coups critiques", + "Tranchant" + ], + "itIT": [ + "Forza", + "Danni", + "Colpi critici", + "Tagliente" + ], + "jaJP": [ + "筋力", + "ダメージ", + "クリティカルヒット", + "斬撃" + ], + "koKR": [ + "힘", + "피해", + "극대화", + "베는 무기" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Trafienia Krytyczne", + "Sieczne" + ], + "ptBR": [ + "Força", + "Dano", + "Acertos Críticos", + "Corte" + ], + "ruRU": [ + "Сила", + "Урон", + "Критические удары", + "Рубящее" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "Kritik Vuruşlar", + "Kesici" + ], + "zhCN": [ + "力量", + "伤害", + "暴击", + "劈斩" + ], + "zhTW": [ + "力量", + "傷害", + "爆擊", + "斬擊" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_024": { + "bonus": "While wielding a Sword, you gain 3 Fury when you kill an enemy.", + "bonus_localized": { + "deDE": "Während Ihr ein Schwert führt, erhaltet Ihr durch das Töten eines Gegners 3 Wut.", + "esES": "Al usar una espada, obtienes 3 de furia al matar a un enemigo.", + "esMX": "Cuando usas una espada, obtienes 3 de Furia al eliminar un enemigo.", + "frFR": "Lorsque vous maniez une épée, vous gagnez 3 points de fureur chaque fois que vous tuez une cible.", + "itIT": "Se usi una spada, ottieni 3 furia quando uccidi un nemico.", + "jaJP": "剣を装備していると、敵を倒した際に怒気が3増加する。", + "koKR": "검 사용 시 적을 처치하면 3의 분노를 얻습니다.", + "plPL": "Kiedy dzierżysz miecz, zyskujesz 3 pkt. furii po zabiciu wroga.", + "ptBR": "Ao usar uma espada, você recebe 3 de fúria ao matar um inimigo.", + "ruRU": "При использовании мечей вы накапливаете 3 ед. ярости за каждого убитого противника.", + "trTR": "Kılıç kullanırken bir düşmanı öldürdüğünde 3 Hiddet kazanırsın.", + "zhCN": "装备剑类武器时, 消灭一名敌人可获得 3 点怒气。", + "zhTW": "使用劍時,你每殺死一個敵人可獲得 3 點怒氣。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% increased damage while wielding a Sword.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursacht Ihr +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% Schaden, während Ihr ein Schwert tragt.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar una espada.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar una espada.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dégâts lorsque vous maniez une épée.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% di danni aggiuntivi usando una spada.", + "jaJP": "範囲内で筋力5が購入されるごとに、剣使用中に与えるダメージが+{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 도검 사용 시 주는 피해가 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupione w zasięgu zadajesz obrażenia zwiększone o +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%, kiedy dzierżysz miecz.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dano aumentado ao usar uma espada.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон с мечом увеличивается на +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına bir Kılıç kullanıyorken +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你手持剑类武器时造成的伤害提高 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。", + "zhTW": "在範圍內每購買 5 點力量,使用劍時造成的傷害就會提高 {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。" + }, + "name": "Seething", + "name_localized": { + "deDE": "Brodelnd", + "esES": "Hirviente", + "esMX": "Bullente", + "frFR": "Bouillonnement", + "itIT": "Ribollente", + "jaJP": "沸騰", + "koKR": "끓어오름", + "plPL": "Rozjuszenie", + "ptBR": "Fumegando", + "ruRU": "Возмущение", + "trTR": "Köpürmüş", + "zhCN": "恼怒", + "zhTW": "沸騰" + }, + "tags": [ + "Strength", + "Damage", + "Fury", + "Slashing" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Wut", + "Hiebwaffe" + ], + "esES": [ + "Fuerza", + "Daño", + "Furia", + "Cortante" + ], + "esMX": [ + "Fuerza", + "Daño", + "Furia", + "Corte" + ], + "frFR": [ + "Force", + "Dégâts", + "Fureur", + "Tranchant" + ], + "itIT": [ + "Forza", + "Danni", + "Furia", + "Tagliente" + ], + "jaJP": [ + "筋力", + "ダメージ", + "怒気", + "斬撃" + ], + "koKR": [ + "힘", + "피해", + "분노", + "베는 무기" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Furia", + "Sieczne" + ], + "ptBR": [ + "Força", + "Dano", + "Fúria", + "Corte" + ], + "ruRU": [ + "Сила", + "Урон", + "Ярость", + "Рубящее" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "Hiddet", + "Kesici" + ], + "zhCN": [ + "力量", + "伤害", + "怒气", + "劈斩" + ], + "zhTW": [ + "力量", + "傷害", + "怒氣", + "斬擊" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_025": { + "bonus": "While wielding a Mace, you deal x30% increased Overpower damage.", + "bonus_localized": { + "deDE": "Wenn Ihr einen Streitkolben führt, verursacht Ihr x30% mehr Überwältigungsschaden.", + "esES": "Al usar una maza, infliges un x30% más de daño de arrollamiento.", + "esMX": "Cuando usas una maza, infliges un x30% más de daño abrumador.", + "frFR": "Lorsque vous maniez une masse, vous infligez x30% de dégâts d'accablement supplémentaires.", + "itIT": "Se usi una mazza, infliggi il x30% di danni da Sopraffazione aggiuntivi.", + "jaJP": "メイスを装備していると、オーバーパワーダメージがx30%増加する。", + "koKR": "철퇴 사용 시 주는 제압 피해가 x30% 증가합니다.", + "plPL": "Kiedy dzierżysz buławę, zadajesz obrażenia od przytłoczenia zwiększone o x30%.", + "ptBR": "Ao usar uma maça, você causa x30% de dano aumentado de Golpe Brutal.", + "ruRU": "При использовании булав вы наносите на x30% больше подавляющего урона.", + "trTR": "Gürz kullanırken x30% artırılmış Aşırı Güç hasarı verirsin.", + "zhCN": "装备锤类武器时, 你造成的压制伤害提高 x30%。", + "zhTW": "使用釘鎚時,你造成的壓制傷害提高 x30%。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% increased damage while wielding a Mace.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursacht Ihr +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% Schaden, wenn Ihr einen Streitkolben tragt.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar una maza.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar una maza.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dégâts lorsque vous maniez une masse.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% di danni aggiuntivi usando una mazza.", + "jaJP": "範囲内で筋力5が購入されるごとに、メイス使用中に与えるダメージが+{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 철퇴 사용 시 주는 피해가 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% do obrażeń, gdy dzierżysz buławę.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dano aumentado ao usar uma maça.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон с булавой увеличивается на +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına bir Gürz kullanıyorken +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你手持锤类武器时造成的伤害提高 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。", + "zhTW": "在範圍內每購買 5 點力量,使用釘鎚時造成的傷害就會提高 {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。" + }, + "name": "Crusher", + "name_localized": { + "deDE": "Zermalmer", + "esES": "Triturador", + "esMX": "Triturador", + "frFR": "Broyage", + "itIT": "Schiacciamento", + "jaJP": "粉砕屋", + "koKR": "분쇄자", + "plPL": "Miażdżenie", + "ptBR": "Esmagador", + "ruRU": "Крушитель", + "trTR": "Ezici", + "zhCN": "碾压者", + "zhTW": "粉碎者" + }, + "tags": [ + "Strength", + "Damage", + "Overpower", + "Bludgeoning" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Überwältigen", + "Wuchtwaffe" + ], + "esES": [ + "Fuerza", + "Daño", + "Arrollamiento", + "Contundente" + ], + "esMX": [ + "Fuerza", + "Daño", + "Abrumar", + "Impacto" + ], + "frFR": [ + "Force", + "Dégâts", + "Accablement", + "Arme contondante" + ], + "itIT": [ + "Forza", + "Danni", + "Sopraffazione", + "Contundente" + ], + "jaJP": [ + "筋力", + "ダメージ", + "オーバーパワー", + "殴打" + ], + "koKR": [ + "힘", + "피해", + "제압", + "둔기" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Przytłoczenie", + "Obuchowe" + ], + "ptBR": [ + "Força", + "Dano", + "Golpe Brutal", + "Concussão" + ], + "ruRU": [ + "Сила", + "Урон", + "Подавление", + "Дробящее оружие" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "Aşırı Güç", + "Ezici" + ], + "zhCN": [ + "力量", + "伤害", + "压制", + "钝击" + ], + "zhTW": [ + "力量", + "傷害", + "壓制", + "鈍擊" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_026": { + "bonus": "While wielding a Polearm, you deal x10% increased damage.", + "bonus_localized": { + "deDE": "Wenn Ihr eine Stangenwaffe führt, verursacht Ihr x10% mehr Schaden.", + "esES": "Al usar un arma de asta, infliges un x10% más de daño.", + "esMX": "Cuando usas un arma de asta, infliges un x10% más de daño.", + "frFR": "Lorsque vous maniez une arme d'hast, vous infligez x10% de dégâts supplémentaires.", + "itIT": "Se usi un'arma in asta, infliggi il x10% di danni aggiuntivi.", + "jaJP": "長柄武器を装備していると、与えるダメージがx10%増加する。", + "koKR": "미늘창 사용 시 주는 피해가 x10% 증가합니다.", + "plPL": "Kiedy dzierżysz broń drzewcową, zadajesz obrażenia zwiększone o x10%.", + "ptBR": "Ao usar uma arma de haste, você causa x10% a mais de dano.", + "ruRU": "При использовании древкового оружия вы наносите на x10% больше урона.", + "trTR": "Gönderli Silah kullanırken x10% artırılmış hasar verirsin.", + "zhCN": "装备长柄武器时,你造成的伤害提高 x10%。", + "zhTW": "使用長柄武器時,你造成的傷害提高 x10%。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% increased damage while wielding a Polearm.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursacht Ihr +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% Schaden, während Ihr eine Stangenwaffe tragt.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar un arma de asta.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño al usar un arma de asta.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dégâts lorsque vous maniez une arme d'hast.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% di danni aggiuntivi usando un'arma in asta.", + "jaJP": "範囲内で筋力5が購入されるごとに、長柄武器使用中に与えるダメージが+{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 미늘창 사용 시 주는 피해가 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% do obrażeń, gdy dzierżysz broń drzewcową.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dano aumentado ao usar uma arma de haste.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон с древковым оружием увеличивается на +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına bir Gönderli Silah kullanıyorken +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你手持长柄武器时造成的伤害提高 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。", + "zhTW": "在範圍內每購買 5 點力量,使用長柄武器時造成的傷害就會提高 {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。" + }, + "name": "Executioner", + "name_localized": { + "deDE": "Scharfrichter", + "esES": "Verdugo", + "esMX": "Ejecutor", + "frFR": "Bourreau", + "itIT": "Carnefice", + "jaJP": "処刑人", + "koKR": "집행자", + "plPL": "Kat", + "ptBR": "Executor", + "ruRU": "Палач", + "trTR": "İnfazcı", + "zhCN": "处决者", + "zhTW": "處決者" + }, + "tags": [ + "Strength", + "Damage", + "Slashing" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Hiebwaffe" + ], + "esES": [ + "Fuerza", + "Daño", + "Cortante" + ], + "esMX": [ + "Fuerza", + "Daño", + "Corte" + ], + "frFR": [ + "Force", + "Dégâts", + "Tranchant" + ], + "itIT": [ + "Forza", + "Danni", + "Tagliente" + ], + "jaJP": [ + "筋力", + "ダメージ", + "斬撃" + ], + "koKR": [ + "힘", + "피해", + "베는 무기" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Sieczne" + ], + "ptBR": [ + "Força", + "Dano", + "Corte" + ], + "ruRU": [ + "Сила", + "Урон", + "Рубящее" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "Kesici" + ], + "zhCN": [ + "力量", + "伤害", + "劈斩" + ], + "zhTW": [ + "力量", + "傷害", + "斬擊" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_027": { + "bonus": "While Berserking, you take 10% reduced damage from Elites.", + "bonus_localized": { + "deDE": "Im Berserkermodus erleidet Ihr 10% weniger Schaden durch Elitegegner.", + "esES": "Mientras tienes vesania, sufres un 10% menos de daño de enemigos de élite.", + "esMX": "Mientras tienes enajenación, recibes un 10% menos de daño de monstruos de Élite.", + "frFR": "Sous l'effet de Rage du berserker, les dégâts que vous infligent les monstres élites sont réduits de 10%.", + "itIT": "Durante Berserk, subisci il 10% di danni in meno da nemici élite.", + "jaJP": "バーサーク状態時、エリートから受けるダメージが10%減少する。", + "koKR": "광폭화 상태에서 정예에게 받는 피해가 10% 감소합니다.", + "plPL": "W czasie berserkowania otrzymujesz obrażenia zmniejszone o 10% od elitarnych wrogów.", + "ptBR": "Enquanto sob efeito de Berserk, você recebe 10% de dano reduzido de elites.", + "ruRU": "Пока действует режим берсерка, вы получаете на 10% меньше урона от особых противников.", + "trTR": "Başıbozuk hâldeyken Seçkinlerden 10% azaltılmış hasar alırsın.", + "zhCN": "处于狂暴状态时, 你受到精英怪的伤害降低 10%。", + "zhTW": "狂暴時,精英怪物對你造成的傷害降低 10%。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% increased damage while Berserking.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursacht Ihr +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% Schaden, während Ihr im im Berserkermodus seid.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño mientras tienes vesania.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% más de daño mientras tienes enajenación.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dégâts tant que vous êtes sous l'effet de Rage du berserker.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% di danni aggiuntivi mentre Berserk è attivo.", + "jaJP": "範囲内で筋力5が購入されるごとに、バーサーク中に与えるダメージが+{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 광폭화 상태에서 주는 피해가 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% do obrażeń podczas berserkowania.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% de dano aumentado durante Berserk.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, наносимый урон в состоянии берсерка увеличивается на +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına Başıbozukluk sırasında +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你在狂暴状态下造成的伤害提高 +{1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。", + "zhTW": "在範圍內每購買 5 點力量,狂暴時造成的傷害就會提高 {1.333/1.533/1.733/1.933/2.133/2.333/2.533/2.733/2.933/3.133/3.333/3.533/3.733/3.933/4.133/4.333/4.533/4.733/4.933/5.133/5.333}%。" + }, + "name": "Ire", + "name_localized": { + "deDE": "Groll", + "esES": "Ira", + "esMX": "Vesania", + "frFR": "Ire", + "itIT": "Collera", + "jaJP": "怒り", + "koKR": "울화", + "plPL": "Złość", + "ptBR": "Cólera", + "ruRU": "Праведный гнев", + "trTR": "Hiddet", + "zhCN": "怒火", + "zhTW": "怨怒" + }, + "tags": [ + "Strength", + "Berserking", + "Damage", + "Elite Monsters", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Berserkermodus", + "Schaden", + "Elitemonster", + "Schadensreduktion" + ], + "esES": [ + "Fuerza", + "Vesania", + "Daño", + "Enemigos de élite", + "Reducción de daño" + ], + "esMX": [ + "Fuerza", + "Enajenación", + "Daño", + "Monstruos de Élite", + "Reducción de daño" + ], + "frFR": [ + "Force", + "Rage du berserker", + "Dégâts", + "Monstres élites", + "Réduction des dégâts" + ], + "itIT": [ + "Forza", + "Berserk", + "Danni", + "Mostri élite", + "Riduzione danni" + ], + "jaJP": [ + "筋力", + "狂戦士", + "ダメージ", + "エリートモンスター", + "ダメージ減少" + ], + "koKR": [ + "힘", + "광폭화", + "피해", + "정예 괴물", + "피해 감소" + ], + "plPL": [ + "Siła", + "Berserkowanie", + "Obrażenia", + "Elitarne Potwory", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Força", + "Berserk", + "Dano", + "Monstros de Elite", + "Redução de Dano" + ], + "ruRU": [ + "Сила", + "Берсерк", + "Урон", + "Особые монстры", + "Уменьшение урона" + ], + "trTR": [ + "Kuvvet", + "Başıbozukluk", + "Hasar", + "Seçkin Canavarlar", + "Hasar Azaltma" + ], + "zhCN": [ + "力量", + "狂暴", + "伤害", + "精英怪物", + "伤害减免" + ], + "zhTW": [ + "力量", + "狂暴", + "傷害", + "精英怪物", + "傷害減免" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_028": { + "bonus": "After casting a Shout Skill, the active Cooldown of every other Non-Shout Skill is reduced by 4 seconds.", + "bonus_localized": { + "deDE": "Nach dem Wirken einer Ruffertigkeit verringert sich die aktive Abklingzeit aller anderen Fertigkeiten, die keine Rufe sind, um 4 Sek.", + "esES": "Tras lanzar una habilidad de grito, el tiempo de reutilización activo del resto de habilidades que no sean de grito se reduce 4 s.", + "esMX": "Después de lanzar una habilidad de Grito, la recuperación activa de las demás habilidades que no sean de Grito se reduce 4 segundos.", + "frFR": "Après avoir lancé une compétence de cri, le temps de recharge actif de toutes les compétences autres que cri est réduit de 4 s.", + "itIT": "Dopo aver lanciato un'abilità di Urla, il tempo di recupero attivo di ogni altra abilità non di Urla si riduce di 4 s.", + "jaJP": "シャウトスキルの使用後、発動中のすべての非シャウトスキルのクールダウンが4秒短くなる。", + "koKR": "외침 기술을 시전한 후, 재사용 대기 중인 외침이 아닌 모든 기술의 재사용 대기시간이 4초 감소합니다.", + "plPL": "Po użyciu dowolnej umiejętności Okrzyków aktywny czas odnowienia wszystkich pozostałych umiejętności (oprócz umiejętności Okrzyków) zostaje skrócony o 4 sek.", + "ptBR": "Depois de lançar uma habilidade de grito, a recarga ativa de habilidades que não sejam de grito é reduzida em 4 s.", + "ruRU": "Когда вы применяете умение категории \"Крик\", время восстановления умений остальных категорий сокращается на 4 сек.", + "trTR": "Bir Çığlık Yeteneği kullandıktan sonra diğer tüm Çığlık Olmayan Yeteneklerin Bekleme Süresi 4 saniye azalır.", + "zhCN": "施放一个战吼技能后, 所有其他非战吼技能的剩余冷却时间缩短 4 秒。", + "zhTW": "施放怒吼技能後,所有其他非怒吼技能的現有冷卻時間縮短 4 秒。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Marshal", + "name_localized": { + "deDE": "Marschall", + "esES": "Mariscal", + "esMX": "Mariscal", + "frFR": "Mobilisation", + "itIT": "Maresciallo", + "jaJP": "元帥", + "koKR": "작전사령관", + "plPL": "Stróż prawa", + "ptBR": "Marechal", + "ruRU": "Судья", + "trTR": "Mareşal", + "zhCN": "统帅", + "zhTW": "元帥" + }, + "tags": [ + "Strength", + "Shout", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Ruf", + "Abklingzeit" + ], + "esES": [ + "Fuerza", + "Grito", + "Tiempo de reutilización" + ], + "esMX": [ + "Fuerza", + "Grito", + "Recuperación" + ], + "frFR": [ + "Force", + "Cri", + "Temps de recharge" + ], + "itIT": [ + "Forza", + "Urla", + "Tempo di recupero" + ], + "jaJP": [ + "筋力", + "シャウト", + "クールダウン" + ], + "koKR": [ + "힘", + "외침", + "재사용 대기시간" + ], + "plPL": [ + "Siła", + "Okrzyk", + "Odnowienie" + ], + "ptBR": [ + "Força", + "Grito", + "Recarga" + ], + "ruRU": [ + "Сила", + "Крик", + "Время восстановления" + ], + "trTR": [ + "Kuvvet", + "Çığlık", + "Bekleme Süresi" + ], + "zhCN": [ + "力量", + "战吼", + "冷却时间" + ], + "zhTW": [ + "力量", + "怒吼", + "冷卻時間" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_029": { + "bonus": "You have 5% increased Critical Strike Chance against Bleeding enemies.", + "bonus_localized": { + "deDE": "Ihr habt eine 5% höhere kritische Trefferchance gegen blutende Gegner.", + "esES": "Tienes un 5% más de probabilidad de golpe crítico contra enemigos con sangrado.", + "esMX": "Tienes un 5% más de probabilidad de golpe crítico contra enemigos que sangran.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de 5% contre les adversaires qui saignent.", + "itIT": "Hai una probabilità di critico aggiuntiva del 5% contro i nemici sanguinanti.", + "jaJP": "流血状態の敵に対するクリティカルヒット率が5%増加する。", + "koKR": "출혈 상태의 적에 대한 극대화 확률이 5% 증가합니다.", + "plPL": "Zyskujesz premię 5% do szansy na trafienie krytyczne przeciwko krwawiącym wrogom.", + "ptBR": "Você tem 5% de chance de acerto crítico aumentada contra inimigos sangrando.", + "ruRU": "Когда вы атакуете истекающих кровью противников, вероятность критического удара повышается на +5%.", + "trTR": "Kanayan düşmanlara karşı 5% artırılmış Kritik Vuruş İhtimaline sahip olursun.", + "zhCN": "你对流血敌人造成暴击的几率提高 5%。", + "zhTW": "你對流血敵人的爆擊機率提高 5%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage to Bleeding targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr blutenden Gegnern +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a objetivos con sangrado.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a los objetivos que sangran.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts aux cibles qui saignent.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi ai bersagli sanguinanti.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、流血状態の標的に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 출혈 상태의 대상에게 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń przeciw krwawiącym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado contra alvos com sangramento.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый целям с кровотечением, увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Kanayan hedeflere +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对流血目标造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對流血目標造成的傷害提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Bloodfeeder", + "name_localized": { + "deDE": "Blutfresser", + "esES": "Zampasangre", + "esMX": "Devorador de Sangre", + "frFR": "Sang nourricier", + "itIT": "Bevi-Sangue", + "jaJP": "血を与えし者", + "koKR": "피탐식자", + "plPL": "Krwiożerstwo", + "ptBR": "Nutressangue", + "ruRU": "Питающая кровь", + "trTR": "Kanla Beslenen", + "zhCN": "鲜血喂食者", + "zhTW": "飼血" + }, + "tags": [ + "Dexterity", + "Bleed", + "Damage", + "Critical Strikes" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Blutung", + "Schaden", + "Kritische Treffer" + ], + "esES": [ + "Destreza", + "Sangrado", + "Daño", + "Golpes críticos" + ], + "esMX": [ + "Destreza", + "Sangrado", + "Daño", + "Golpes críticos" + ], + "frFR": [ + "Dextérité", + "Saignement", + "Dégâts", + "Coups critiques" + ], + "itIT": [ + "Destrezza", + "Sanguinamento", + "Danni", + "Colpi critici" + ], + "jaJP": [ + "敏捷性", + "流血", + "ダメージ", + "クリティカルヒット" + ], + "koKR": [ + "민첩", + "출혈", + "피해", + "극대화" + ], + "plPL": [ + "Zręczność", + "Krwawienie", + "Obrażenia", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Destreza", + "Sangramento", + "Dano", + "Acertos Críticos" + ], + "ruRU": [ + "Ловкость", + "Кровотечение", + "Урон", + "Критические удары" + ], + "trTR": [ + "Maharet", + "Kanama", + "Hasar", + "Kritik Vuruşlar" + ], + "zhCN": [ + "敏捷", + "流血", + "伤害", + "暴击" + ], + "zhTW": [ + "敏捷", + "流血", + "傷害", + "爆擊" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_030": { + "bonus": "Skills that Critically Strike generate 3 Fury.", + "bonus_localized": { + "deDE": "Fertigkeiten, die kritisch treffen, erzeugen 3 Wut.", + "esES": "Las habilidades que asesten golpes críticos generan 3 de furia.", + "esMX": "Las habilidades que realizan golpes críticos generan 3 de Furia.", + "frFR": "Les compétences qui infligent des coups critiques génèrent 3 points de fureur.", + "itIT": "Le abilità che infliggono danni critici generano 3 furia.", + "jaJP": "クリティカルヒットになったスキルは怒気を3生成する。", + "koKR": "극대화로 적중하는 기술이 분노를 3 생성합니다.", + "plPL": "Umiejętności wywołujące trafienia krytyczne generują 3 pkt. furii.", + "ptBR": "Habilidades que causam acerto crítico geram 3 de fúria.", + "ruRU": "Умения, наносящие критический урон, позволяют накопить 3 ед. ярости.", + "trTR": "Kritik Vuruş gerçekleştiren Yetenekler 3 Hiddet üretir.", + "zhCN": "技能暴击时产生 3 点怒气。", + "zhTW": "技能爆擊時會產生 3 點怒氣。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursacht Ihr +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% erhöhten kritischen Trefferschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, obtienes un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño de golpe crítico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dégâts critiques.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% di danni critici aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、クリティカルヒットダメージが+{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 극대화 피해가 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dano de acerto crítico aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, наносимый критический урон увеличивается на {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% artırılmış Kritik Vuruş Hasarı kazanırsın.", + "zhCN": "每购买辐射范围内 5 点敏捷,你造成的暴击伤害提高 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你造成的爆擊傷害就會提高 {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。" + }, + "name": "Wrath", + "name_localized": { + "deDE": "Zorn", + "esES": "Cólera", + "esMX": "Ira", + "frFR": "Colère", + "itIT": "Ira", + "jaJP": "憤怒", + "koKR": "진노", + "plPL": "Gniew", + "ptBR": "Ira", + "ruRU": "Гнев", + "trTR": "Gazap", + "zhCN": "愤怒", + "zhTW": "忿怒" + }, + "tags": [ + "Dexterity", + "Critical Strikes", + "Damage", + "Fury" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kritische Treffer", + "Schaden", + "Wut" + ], + "esES": [ + "Destreza", + "Golpes críticos", + "Daño", + "Furia" + ], + "esMX": [ + "Destreza", + "Golpes críticos", + "Daño", + "Furia" + ], + "frFR": [ + "Dextérité", + "Coups critiques", + "Dégâts", + "Fureur" + ], + "itIT": [ + "Destrezza", + "Colpi critici", + "Danni", + "Furia" + ], + "jaJP": [ + "敏捷性", + "クリティカルヒット", + "ダメージ", + "怒気" + ], + "koKR": [ + "민첩", + "극대화", + "피해", + "분노" + ], + "plPL": [ + "Zręczność", + "Trafienia Krytyczne", + "Obrażenia", + "Furia" + ], + "ptBR": [ + "Destreza", + "Acertos Críticos", + "Dano", + "Fúria" + ], + "ruRU": [ + "Ловкость", + "Критические удары", + "Урон", + "Ярость" + ], + "trTR": [ + "Maharet", + "Kritik Vuruşlar", + "Hasar", + "Hiddet" + ], + "zhCN": [ + "敏捷", + "暴击", + "伤害", + "怒气" + ], + "zhTW": [ + "敏捷", + "爆擊", + "傷害", + "怒氣" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_031": { + "bonus": "Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr mit einer Waffenbeherrschungsfertigkeit trefft, verringert sich die aktive Abklingzeit einer anderen zufälligen Waffenbeherrschungsfertigkeit um 2 Sek.", + "esES": "Golpear con una habilidad de dominio de las armas reduce 2 s el tiempo de reutilización activo de otra habilidad de dominio de las armas al azar.", + "esMX": "Golpear con una habilidad de Dominio de Arma reduce la recuperación activa de otra habilidad aleatoria de Dominio de Arma 2 segundos.", + "frFR": "Toucher une cible avec une compétence de maîtrise d'arme réduit le temps de recharge actif d'une autre compétence de maîtrise d'arme aléatoire de 2 s.", + "itIT": "Colpire con un'abilità dominio delle armi riduce il tempo di recupero attivo di un'altra abilità di dominio delle armi casuale di 2 s.", + "jaJP": "武器の達人スキルが敵に当たると、発動中のランダムな別の武器の達人スキルのクールダウンが2秒短くなる。", + "koKR": "무기 숙련 기술이 적에게 적중하면 재사용 대기 중인 다른 무작위 무기 숙련 기술의 재사용 대기시간이 2초 감소합니다.", + "plPL": "Trafianie wroga umiejętnością Mistrzostwa Broni skraca odliczany właśnie czas odnowienia innej, losowej umiejętności Mistrzostwa Broni o 2 sek.", + "ptBR": "Acertar com uma habilidade de Maestria em Armas reduz a recarga ativa de outra habilidade aleatória de Maestria em Armas em 2 s.", + "ruRU": "Когда вы поражаете цель умением категории \"Мастер оружия\", время восстановления другого случайного умения этой категории сокращается на 2 сек.", + "trTR": "Bir Silah Ustalığı Yeteneğiyle vurmak, rastgele başka bir Silah Ustalığı Yeteneğinin aktif Bekleme Süresini 2 saniye azaltır.", + "zhCN": "武器精通技能命中时, 随机使另一个武器精通技能的冷却时间缩短 2 秒。", + "zhTW": "以武器專精技能擊中目標,會使另一個隨機武器專精技能的現有冷卻時間縮短 2 秒。" + }, + "desc": "Paragon nodes within range gain +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% bonus to their Physical damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% auf ihre Modifikatoren für physischen Schaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% para sus modificadores de daño físico y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% en sus modificadores de daño físico y de reducción de daño.", + "frFR": "Les modificateurs de dégâts physiques et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% ai danni fisici e ai modificatori di riduzione danni.", + "jaJP": "範囲内のパラゴンノードが、物理ダメージおよびダメージ低減について+{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 물리 피해 및 피해 감소 속성이 추가로 +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% do modyfikatorów obrażeń Fizycznych oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% de bônus para modificadores de dano físico e redução de dano.", + "ruRU": "Модификации увеличения и уменьшения физического урона усиливаются на +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Fiziksel hasar ve hasar azaltma düzenleyicilerine +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的物理伤害和伤害减免的各种变化效果获得 +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% 加成。", + "zhTW": "範圍內顛峰節點的物理傷害和傷害減免屬性 +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}%。" + }, + "name": "Weapon Master", + "name_localized": { + "deDE": "Waffenmeister", + "esES": "Maestro de armas", + "esMX": "Maestro de Armas", + "frFR": "Maîtrise des armes", + "itIT": "Maestro d'Armi", + "jaJP": "武器の達人", + "koKR": "무기 전문가", + "plPL": "Mistrzostwo Broni", + "ptBR": "Mestre em Armas", + "ruRU": "Мастер оружия", + "trTR": "Silah Ustası", + "zhCN": "武器大师", + "zhTW": "武器大師" + }, + "tags": [ + "Physical", + "Armor", + "Damage", + "Dexterity", + "Weapon Mastery", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Physisch", + "Rüstung", + "Schaden", + "Geschicklichkeit", + "Waffenbeherrschung", + "Abklingzeit" + ], + "esES": [ + "Física", + "Armadura", + "Daño", + "Destreza", + "Dominio de las armas", + "Tiempo de reutilización" + ], + "esMX": [ + "Física", + "Armadura", + "Daño", + "Destreza", + "Dominio de Arma", + "Recuperación" + ], + "frFR": [ + "Dégâts physiques", + "Armure", + "Dégâts", + "Dextérité", + "Maîtrise d'arme", + "Temps de recharge" + ], + "itIT": [ + "Fisico", + "Armatura", + "Danni", + "Destrezza", + "Dominio delle armi", + "Tempo di recupero" + ], + "jaJP": [ + "物理", + "装甲", + "ダメージ", + "敏捷性", + "武器の達人", + "クールダウン" + ], + "koKR": [ + "물리", + "방어도", + "피해", + "민첩", + "무기 숙련", + "재사용 대기시간" + ], + "plPL": [ + "Fizyczne", + "Pancerz", + "Obrażenia", + "Zręczność", + "Mistrzostwo Broni", + "Odnowienie" + ], + "ptBR": [ + "Física", + "Armadura", + "Dano", + "Destreza", + "Maestria em Armas", + "Recarga" + ], + "ruRU": [ + "Физический урон", + "Броня", + "Урон", + "Ловкость", + "Мастер оружия", + "Время восстановления" + ], + "trTR": [ + "Fiziksel", + "Zırh", + "Hasar", + "Maharet", + "Silah Ustalığı", + "Bekleme Süresi" + ], + "zhCN": [ + "物理", + "护甲", + "伤害", + "敏捷", + "武器精通", + "冷却时间" + ], + "zhTW": [ + "物理", + "防具", + "傷害", + "敏捷", + "武器專精", + "冷卻時間" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_032": { + "bonus": "Swapping weapons has a 18% chance to cause the Skill's damage to Critically Strike.", + "bonus_localized": { + "deDE": "Wenn Ihr Eure Waffen wechselt, besteht eine Chance von 18%, dass der Schaden der Fertigkeit kritisch trifft.", + "esES": "Cambiar de armas tiene un 18% de probabilidad de hacer que el daño de la habilidad aseste un golpe crítico.", + "esMX": "Alternar armas tiene un 18% de probabilidad de que la habilidad realice un golpe crítico.", + "frFR": "Changer d'arme vous confère 18% de chances que les dégâts de la compétence infligent un coup critique.", + "itIT": "Scambiare le armi fornisce una probabilità del 18% che i danni inflitti dall'abilità siano critici.", + "jaJP": "武器を切り替えると18%の確率で、スキルのダメージがクリティカルヒットになる。", + "koKR": "무기를 교체하면 18% 확률로 해당 기술의 피해가 극대화로 적중합니다.", + "plPL": "Istnieje 18% szans na to, że zamiana broni spowoduje wywołanie obrażeń krytycznych od umiejętności.", + "ptBR": "Trocar de armas tem 18% de chance de fazer a habilidade causar dano de acerto crítico.", + "ruRU": "После смены оружия ваше умение с вероятностью 18% наносит критический урон.", + "trTR": "Silah değiştirmek 18% ihtimalle Yeteneğin hasarının Kritik Vuruş gerçekleştirmesini sağlar.", + "zhCN": "切换武器有 18% 几率使下一个技能暴击。", + "zhTW": "切換武器時,有 18% 機率使技能傷害產生爆擊。" + }, + "desc": "For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursachen Fertigkeiten, die zu einer anderen Waffe wechseln, +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% Schaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, las habilidades que cambian a un arma diferente infligen un {2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% más de daño.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, las habilidades que hacen cambiar de arma infligen un +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, les compétences qui vous font changer d'arme infligent +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% de dégâts.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, le abilità che cambiano arma infliggono il +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% di danni aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、別の武器への切り替えスキルの与えるダメージが+{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다, 다른 무기로 변경하는 기술로 주는 피해가 +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupione w zasięgu umiejętności, które powodują zmianę broni, zyskują premię +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% do obrażeń.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, habilidades com troca de arma causam +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% de dano aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон от умений, меняющих оружие, увеличивается на +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına başka bir silaha Geçiş Yapan Yetenekler +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点敏捷,切换至不同武器的技能造成的伤害提高 +{2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}%。", + "zhTW": "在範圍內每購買 5 點敏捷,切換不同武器的技能造成的傷害就會提高 {2.68/3.381/4.082/4.783/5.484/6.185/6.886/7.587/8.288/8.989/9.69/10.391/11.092/11.793/12.494/13.195/13.896/14.597/15.298/15.999/16.7}%。" + }, + "name": "Mortal Draw", + "name_localized": { + "deDE": "Tödliche Flinkheit", + "esES": "Atracción mortal", + "esMX": "Drenaje Mortal", + "frFR": "Dégainage mortel", + "itIT": "Estrazione Mortale", + "jaJP": "死の引き寄せ", + "koKR": "필멸의 패", + "plPL": "Śmiertelność", + "ptBR": "Saque Mortal", + "ruRU": "Смертельное натяжение", + "trTR": "Ölümcül Gerilme", + "zhCN": "致命吸引", + "zhTW": "致死招式" + }, + "tags": [ + "Dexterity", + "Damage", + "Critical Strikes" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden", + "Kritische Treffer" + ], + "esES": [ + "Destreza", + "Daño", + "Golpes críticos" + ], + "esMX": [ + "Destreza", + "Daño", + "Golpes críticos" + ], + "frFR": [ + "Dextérité", + "Dégâts", + "Coups critiques" + ], + "itIT": [ + "Destrezza", + "Danni", + "Colpi critici" + ], + "jaJP": [ + "敏捷性", + "ダメージ", + "クリティカルヒット" + ], + "koKR": [ + "민첩", + "피해", + "극대화" + ], + "plPL": [ + "Zręczność", + "Obrażenia", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Destreza", + "Dano", + "Acertos Críticos" + ], + "ruRU": [ + "Ловкость", + "Урон", + "Критические удары" + ], + "trTR": [ + "Maharet", + "Hasar", + "Kritik Vuruşlar" + ], + "zhCN": [ + "敏捷", + "伤害", + "暴击" + ], + "zhTW": [ + "敏捷", + "傷害", + "爆擊" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_033": { + "bonus": "Dealing Thorns damage to an enemy increases all damage it takes from you by x1%, up to x8%, for 10 seconds.", + "bonus_localized": { + "deDE": "Das Verursachen von Dornenschaden erhöht jeglichen durch Euch erlittenen Schaden des Gegners 10 Sek. lang um x1%, bis maximal x8%.", + "esES": "Infligir daño de espinas a un enemigo aumenta un x1% todo el daño que le infliges, hasta un máximo de un x8%, durante 10 s.", + "esMX": "Cuando infliges daño de Espinas a un enemigo aumenta todo el daño que recibe de ti un x1%, hasta un máximo del x8% durante 10 segundos.", + "frFR": "Infliger des dégâts d'épines à une cible augmente tous les dégâts qu'elle subit de votre part de x1% pendant 10 s, jusqu'à un maximum de x8%.", + "itIT": "Infliggere danni di Spine a un nemico aumenta tutti i danni che subisce da parte tua del x1%, fino a un massimo del x8%, per 10 s.", + "jaJP": "荊棘の加護で敵1体にダメージを与えると、10秒間にわたり、自分が敵に与えるすべてのダメージがx1%増加する。増加量は最大x8%。", + "koKR": "적에게 가시 피해를 주면 10초 동안 해당 적이 자신에게 받는 모든 피해를 x1%만큼, 최대 x8%까지 증가시킵니다.", + "plPL": "Zadawanie wrogowi obrażeń od Cierni zwiększa wszystkie otrzymywane przez niego obrażenia od twoich ataków o x1%, maksymalnie do x8%, przez 10 sek.", + "ptBR": "Causar dano de espinhos a um inimigo aumenta todo o dano recebido por ele de você em x1%, até x8%, por 10 s.", + "ruRU": "Урон от эффекта шипов на 10 сек. увеличивает весь урон, который цель получает от вас, на x1% вплоть до x8%.", + "trTR": "Diken hasarı, düşmanın senden aldığı tüm hasarı 10 saniyeliğine x1% artırır. Artış en fazla x8% olabilir.", + "zhCN": "对敌人造成荆棘伤害会使你对其造成的所有伤害提高 x1%, 最多提高 x8%, 持续 10 秒。", + "zhTW": "對敵人造成荊棘傷害,會使你對其造成的所有傷害提高 x1%,最多提高x8%,持續 10 秒。" + }, + "desc": "Grants +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%.", + "esES": "Otorga un bonus de un {20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% 증가합니다.", + "plPL": "Zapewnia premię +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%。" + }, + "name": "Revenge", + "name_localized": { + "deDE": "Rache", + "esES": "Venganza", + "esMX": "Revancha", + "frFR": "Revanche", + "itIT": "Vendetta", + "jaJP": "復讐", + "koKR": "복수", + "plPL": "Mściwość", + "ptBR": "Vingança", + "ruRU": "Мщение", + "trTR": "İntikam", + "zhCN": "复仇", + "zhTW": "復仇" + }, + "tags": [ + "Willpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Schaden" + ], + "esES": [ + "Voluntad", + "Daño" + ], + "esMX": [ + "Voluntad", + "Daño" + ], + "frFR": [ + "Volonté", + "Dégâts" + ], + "itIT": [ + "Volontà", + "Danni" + ], + "jaJP": [ + "意志力", + "ダメージ" + ], + "koKR": [ + "의지력", + "피해" + ], + "plPL": [ + "Siła Woli", + "Obrażenia" + ], + "ptBR": [ + "Determinação", + "Dano" + ], + "ruRU": [ + "Сила воли", + "Урон" + ], + "trTR": [ + "İrade", + "Hasar" + ], + "zhCN": [ + "意力", + "伤害" + ], + "zhTW": [ + "意志", + "傷害" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_034": { + "bonus": "You gain up to 10% Damage Reduction the more Fortify you have.", + "bonus_localized": { + "deDE": "Ihr erhaltet bis zu 10% Schadensreduktion, je mehr Stählung Ihr besitzt.", + "esES": "Obtienes hasta un 10% de reducción de daño cuanta más fortificación tengas.", + "esMX": "Obtienes hasta un 10% de reducción de daño cuanta más fortificación tengas.", + "frFR": "Vous obtenez une réduction des dégâts pouvant aller jusqu'à 10% selon le montant de fortification dont vous disposez.", + "itIT": "Ottieni una riduzione danni massima del 10% in base a quanta Fortificazione hai.", + "jaJP": "獲得している強化に応じ、被ダメージが最大10%減少する。", + "koKR": "보강이 많을수록 피해 감소를 추가로 얻어, 최대 10%까지 얻습니다.", + "plPL": "Im większa jest wartość twojego umocnienia, tym większą zyskujesz premię do redukcji obrażeń. Maksymalna premia wynosi 10%.", + "ptBR": "Você recebe 10% de redução de dano por quanto mais Fortificação tiver.", + "ruRU": "Укрепление уменьшает получаемый вами урон максимум на 10%. Уменьшение урона зависит от объема укрепления.", + "trTR": "Güçlendirme miktarın arttıkça en fazla 10% olmak üzere Hasar Azaltma kazanırsın.", + "zhCN": "你拥有的强固值越多, 你获得的伤害减免最多可达 10%。", + "zhTW": "你獲得越多強韌,傷害減免的效果就越高,上限為 10%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage while Fortified.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden, während Ihr gestählt seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño mientras tienes fortificación.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño mientras tienes fortificación.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts quand vous bénéficiez d'une fortification.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi quando hai Fortificazione.", + "jaJP": "範囲内で意志力5が購入されるごとに、強化中に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 보강 상태에서 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń, gdy posiadasz umocnienie.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado sob fortificação.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, наносимый урон во время эффекта укрепления увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Güçlendirilmişken +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你在被强固状态下造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點意志,強韌時造成的傷害就會提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Undaunted", + "name_localized": { + "deDE": "Unerschrocken", + "esES": "Impávido", + "esMX": "Imperturbable", + "frFR": "Stoïcisme", + "itIT": "Impudente", + "jaJP": "不屈", + "koKR": "의연함", + "plPL": "Niezachwianie", + "ptBR": "Destemido", + "ruRU": "Бесстрашие", + "trTR": "Gözü Pek", + "zhCN": "无惧", + "zhTW": "無懼" + }, + "tags": [ + "Willpower", + "Fortify", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Stählung", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Fortificación", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Fortificar", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Fortification", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Fortificazione", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "強化", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "보강", + "피해", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Umocnienie", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Fortificação", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Укрепление", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Güçlendirme", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "强固", + "伤害", + "伤害减免" + ], + "zhTW": [ + "意志", + "強韌", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_035_Barb": { + "bonus": "After not Overpowering for 30 seconds, your next attack will Overpower.", + "bonus_localized": { + "deDE": "Nachdem Ihr 30 Sek. lang nicht überwältigt habt, überwältigt Euer nächster Angriff.", + "esES": "Después de 30 s sin producir ningún arrollamiento, tu siguiente ataque tendrá un efecto de arrollamiento.", + "esMX": "Después de no abrumar durante 30 segundos, tu siguiente ataque abrumará.", + "frFR": "Après ne pas avoir porté d'attaque accablante depuis 30 s, votre prochaine attaque accablera.", + "itIT": "Dopo non aver attivato Sopraffazione per 30 s, il tuo prossimo attacco attiva Sopraffazione.", + "jaJP": "30秒間オーバーパワーが発生しないと、次の攻撃がオーバーパワーになる。", + "koKR": "30초 동안 제압 효과를 얻지 못하면, 다음 공격이 제압 효과를 얻습니다.", + "plPL": "Jeśli twoja postać nie przytłoczyła wroga przez 30 sek., jej następny atak będzie przytłaczający.", + "ptBR": "Depois de não desferir Golpe Brutal por 30 s, seu próximo ataque desferirá Golpe Brutal.", + "ruRU": "Когда подавляющие атаки не срабатывают в течение 30 сек., ваша следующая атака гарантированно нанесет подавляющий урон.", + "trTR": "30 saniye boyunca Aşırı Güç uygulamadığında sonraki saldırın Aşırı Güçlenir.", + "zhCN": "30 秒内未造成压制后, 你的下一次攻击造成压制。", + "zhTW": "沒有壓制效果 30 秒後,你的下一次攻擊會造成壓制。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% increased Overpower damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% Überwältigungsschaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% más de daño de arrollamiento.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% más de daño abrumador.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% de dégâts d'accablement.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% di danni da Sopraffazione aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、オーバーパワーで与えるダメージが+{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 주는 제압 피해가 +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% do obrażeń od przytłoczenia.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% de dano de Golpe Brutal aumentado.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, подавляющий урон увеличивается на +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% artırılmış Aşırı Güç hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你造成的压制伤害提高 +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%。", + "zhTW": "在範圍內每購買 5 點意志,你造成的壓制傷害就會提高 {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%。" + }, + "name": "Dominate", + "name_localized": { + "deDE": "Dominieren", + "esES": "Dominar", + "esMX": "Dominar", + "frFR": "Domination", + "itIT": "Dominazione", + "jaJP": "支配", + "koKR": "지배", + "plPL": "Dominacja", + "ptBR": "Dominação", + "ruRU": "Подчинение", + "trTR": "Hükmet", + "zhCN": "支配", + "zhTW": "支配" + }, + "tags": [ + "Willpower", + "Overpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Überwältigen", + "Schaden" + ], + "esES": [ + "Voluntad", + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Voluntad", + "Abrumar", + "Daño" + ], + "frFR": [ + "Volonté", + "Accablement", + "Dégâts" + ], + "itIT": [ + "Volontà", + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "意志力", + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "의지력", + "제압", + "피해" + ], + "plPL": [ + "Siła Woli", + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Determinação", + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Сила воли", + "Подавление", + "Урон" + ], + "trTR": [ + "İrade", + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "意力", + "压制", + "伤害" + ], + "zhTW": [ + "意志", + "壓制", + "傷害" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_036": { + "bonus": "Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.", + "bonus_localized": { + "deDE": "Wenn Ihr einen blutenden Gegner tötet, besteht eine Chance von 10%, die Abklingzeiten Eurer nicht-ultimativen aktiven Abklingzeiten um 1 Sek. zu verringern.", + "esES": "Matar a un enemigo con sangrado tiene un 10% de probabilidad de reducir 1 s los tiempos de reutilización activos de tus habilidades no definitivas.", + "esMX": "Eliminar a un enemigo que sangra tiene un 10% de probabilidad de reducir las recuperaciones de tus habilidades activas no máximas 1 segundo.", + "frFR": "Tuer une cible qui saigne vous confère 10% de chances de réduire les temps de recharge actifs de vos compétences, hors compétences ultimes, de 1 s.", + "itIT": "Uccidere un nemico sanguinante fornisce una probabilità del 10% di ridurre i tempi di recupero attivi delle tue abilità non Ultra di 1 s.", + "jaJP": "流血状態の敵を倒すと、10%の確率で非奥義スキルの発生中のクールダウンが1秒減少する。", + "koKR": "출혈 상태의 적을 처치하면 10% 확률로 자신의 재사용 대기 중인 비궁극기 기술의 재사용 대기시간이 1초 감소합니다.", + "plPL": "Przy zabiciu krwawiącego wroga istnieje 10% szans na skrócenie wszystkich odliczanych czasów odnowienia twoich umiejętności (poza Mocą Specjalną) o 1 sek.", + "ptBR": "Matar um inimigo que está sangrando tem 10% de chance de reduzir as recargas ativas que não sejam da suprema em 1 segundo.", + "ruRU": "Когда вы убиваете истекающих кровью противников, время восстановления ваших умений сокращается на 10% на 1 сек. Не действует на мощные умения.", + "trTR": "Kanayan bir düşmanı öldürmek 10% ihtimalle Ulti Olmayan aktif Bekleme Sürelerini 1 saniye azaltır.", + "zhCN": "消灭流血的敌人有 10% 几率使你的非终极技能的剩余冷却时间缩短 1 秒。", + "zhTW": "擊殺流血的敵人有 10% 機率使你的非絕招現有冷卻時間縮短 1 秒。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased Bleeding damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Blutungsschaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño de sangrado.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño de sangrado.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts de saignement.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni da sanguinamento aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、与える流血ダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 주는 출혈 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń od krwiawienia.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano de sangramento aumentado.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон от кровотечения увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış Kanama hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你造成的流血伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點意志,造成的流血傷害就會提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Disembowel", + "name_localized": { + "deDE": "Ausweiden", + "esES": "Desentrañar", + "esMX": "Desentrañar", + "frFR": "Éviscération", + "itIT": "Squartamento", + "jaJP": "腹裂き", + "koKR": "할복", + "plPL": "Wypatroszenie", + "ptBR": "Estripar", + "ruRU": "Потрошение", + "trTR": "Bağırsaklarını Çıkar", + "zhCN": "开膛破肚", + "zhTW": "破膛" + }, + "tags": [ + "Willpower", + "Bleed", + "Damage", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Blutung", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Voluntad", + "Sangrado", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Voluntad", + "Sangrado", + "Daño", + "Recuperación" + ], + "frFR": [ + "Volonté", + "Saignement", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Volontà", + "Sanguinamento", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "意志力", + "流血", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "의지력", + "출혈", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Siła Woli", + "Krwawienie", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Determinação", + "Sangramento", + "Dano", + "Recarga" + ], + "ruRU": [ + "Сила воли", + "Кровотечение", + "Урон", + "Время восстановления" + ], + "trTR": [ + "İrade", + "Kanama", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "意力", + "流血", + "伤害", + "冷却时间" + ], + "zhTW": [ + "意志", + "流血", + "傷害", + "冷卻時間" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_037": { + "bonus": "Brawling Skills deal x18% increased damage.", + "bonus_localized": { + "deDE": "Raufboldfertigkeiten verursachen x18% mehr Schaden.", + "esES": "Las habilidades de refriega infligen un x18% más de daño.", + "esMX": "Las habilidades de Combate infligen un x18% más de daño.", + "frFR": "Les compétences de combat infligent x18% de dégâts supplémentaires.", + "itIT": "Le abilità di rissa infliggono il x18% di danni aggiuntivi.", + "jaJP": "決闘スキルが与えるダメージがx18%増加する。", + "koKR": "난투 기술이 주는 피해가 x18% 증가합니다.", + "plPL": "Umiejętności Bijatyki zadają obrażenia zwiększone o x18%.", + "ptBR": "Habilidades de Briga causam x18% de dano aumentado.", + "ruRU": "Умения категории \"Бой без правил\" наносят на x18% больше урона.", + "trTR": "Kapışma Yetenekleri x18% artırılmış hasar verir.", + "zhCN": "搏斗技能造成的伤害提高 x18%。", + "zhTW": "爭鬥技能造成的傷害提高 x18%。" + }, + "desc": "Paragon nodes within range gain +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% bonus to their Physical damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% auf ihre Modifikatoren für physischen Schaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% para sus modificadores de daño físico y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% en sus modificadores de daño físico y de reducción de daño.", + "frFR": "Les modificateurs de dégâts physiques et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% ai danni fisici e ai modificatori di riduzione danni.", + "jaJP": "範囲内のパラゴンノードが、物理ダメージおよびダメージ低減について+{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 물리 피해 및 피해 감소 속성이 추가로 +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% do modyfikatorów obrażeń Fizycznych oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% de bônus para modificadores de dano físico e redução de dano.", + "ruRU": "Модификации увеличения и уменьшения физического урона усиливаются на +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Fiziksel hasar ve hasar azaltma düzenleyicilerine +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的物理伤害和伤害减免的各种变化效果获得 +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}% 加成。", + "zhTW": "範圍內顛峰節點的物理傷害和傷害減免屬性 +{11/13.2/15.4/17.6/19.8/22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8/44/46.2/48.4/50.6/52.8/55}%。" + }, + "name": "Brawl", + "name_localized": { + "deDE": "Rauferei", + "esES": "Pelear", + "esMX": "Camorra", + "frFR": "Rixe", + "itIT": "Rissa", + "jaJP": "乱戦", + "koKR": "난투", + "plPL": "Bójka", + "ptBR": "Briga", + "ruRU": "Потасовка", + "trTR": "Kavga", + "zhCN": "搏斗", + "zhTW": "亂鬥" + }, + "tags": [ + "Physical", + "Armor", + "Damage", + "Willpower", + "Brawling" + ], + "tags_localized": { + "deDE": [ + "Physisch", + "Rüstung", + "Schaden", + "Willenskraft", + "Raufbold" + ], + "esES": [ + "Física", + "Armadura", + "Daño", + "Voluntad", + "Refriega" + ], + "esMX": [ + "Física", + "Armadura", + "Daño", + "Voluntad", + "Combate" + ], + "frFR": [ + "Dégâts physiques", + "Armure", + "Dégâts", + "Volonté", + "Combat" + ], + "itIT": [ + "Fisico", + "Armatura", + "Danni", + "Volontà", + "Rissa" + ], + "jaJP": [ + "物理", + "装甲", + "ダメージ", + "意志力", + "決闘" + ], + "koKR": [ + "물리", + "방어도", + "피해", + "의지력", + "난투" + ], + "plPL": [ + "Fizyczne", + "Pancerz", + "Obrażenia", + "Siła Woli", + "Bijatyka" + ], + "ptBR": [ + "Física", + "Armadura", + "Dano", + "Determinação", + "Briga" + ], + "ruRU": [ + "Физический урон", + "Броня", + "Урон", + "Сила воли", + "Бой без правил" + ], + "trTR": [ + "Fiziksel", + "Zırh", + "Hasar", + "İrade", + "Kapışma" + ], + "zhCN": [ + "物理", + "护甲", + "伤害", + "意力", + "搏斗" + ], + "zhTW": [ + "物理", + "防具", + "傷害", + "意志", + "爭鬥" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_080": { + "bonus": "You deal x13% increased damage for 4 seconds after creating a Dust Devil.", + "bonus_localized": { + "deDE": "Ihr verursacht nach dem Erschaffen eines Staubteufels 4 Sek. lang x13% mehr Schaden.", + "esES": "Infliges un x13% más de daño durante 4 s tras crear una Tolvanera.", + "esMX": "Infliges x13% más daño por 4 segundos tras crear un Remolino de Polvo.", + "frFR": "Après avoir créé un tourbillon de poussière, vous infligez x13% de dégâts supplémentaires pendant 4 s.", + "itIT": "Infliggi il x13% di danni aggiuntivi per 4 s dopo aver creato un Diavolo di Sabbia.", + "jaJP": "ダスト・デビルを呼び出した後の4秒間、与えるダメージがx13%増加する。", + "koKR": "먼지 돌풍을 생성한 후에 4초 동안 주는 피해가 x13% 증가합니다.", + "plPL": "Po stworzeniu Zawieruchy zadajesz obrażenia zwiększone o x13% przez 4 sek.", + "ptBR": "Você causa x13% a mais de dano por 4 s após criar um Demônio de Poeira.", + "ruRU": "Вы наносите на x13% больше урона в течение 4 сек. после создания пылевого демона.", + "trTR": "Bir Kum İblisi oluşturduktan sonra 4 saniyeliğine x13% artırılmış hasar verirsin.", + "zhCN": "生成一个尘魔后, 你造成的伤害提高 x13%, 持续 4 秒。", + "zhTW": "產生一陣狂風沙後,你造成的傷害提高 x13%,持續 4 秒。" + }, + "desc": "For every 5 Strength purchased within range, your Dust Devils deal +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursachen Eure Staubteufel +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% erhöhten Schaden.", + "esES": "Por cada 5 de fuerza adquirida al alcance, tus Tolvaneras infligen un +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, los Remolinos de Polvo infligen +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vos tourbillons de poussière infligent +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, i tuoi Diavoli di Sabbia infliggono il +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% di danni aggiuntivi.", + "jaJP": "範囲内で筋力5が購入されるごとに、ダスト・デビルが与えるダメージが+{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 먼지 돌풍 피해가 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu twoja Zawierucha zadaje obrażenia zwiększone o +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "ptBR": "Para cada 5 de Força comprados em alcance, seus demônios de poeira causam +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% a mais de dano.", + "ruRU": "За каждые 5 ед. силы, открытых в радиусе действия, урон пылевых демонов увеличивается на +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına Kum İblislerin +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点力量,尘魔造成的伤害提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。", + "zhTW": "在範圍內每購買 5 點力量,你的狂風沙傷害就會提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。" + }, + "name": "Twister", + "name_localized": { + "deDE": "Tornado", + "esES": "Remolino", + "esMX": "Tornado", + "frFR": "Tourbillon", + "itIT": "Tornado", + "jaJP": "旋風", + "koKR": "돌개바람", + "plPL": "Tornado", + "ptBR": "Ciclone", + "ruRU": "Ураган", + "trTR": "Kasırga", + "zhCN": "旋风", + "zhTW": "旋風術" + }, + "tags": [ + "Dust Devil", + "Strength", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Staubteufel", + "Stärke", + "Schaden" + ], + "esES": [ + "Tolvanera", + "Fuerza", + "Daño" + ], + "esMX": [ + "Remolino de Polvo", + "Fuerza", + "Daño" + ], + "frFR": [ + "Tourbillon de poussière", + "Force", + "Dégâts" + ], + "itIT": [ + "Diavolo di Sabbia", + "Forza", + "Danni" + ], + "jaJP": [ + "ダスト・デビル", + "筋力", + "ダメージ" + ], + "koKR": [ + "먼지 돌풍", + "힘", + "피해" + ], + "plPL": [ + "Zawierucha", + "Siła", + "Obrażenia" + ], + "ptBR": [ + "Demônio de Poeira", + "Força", + "Dano" + ], + "ruRU": [ + "Пылевой демон", + "Сила", + "Урон" + ], + "trTR": [ + "Kum İblisi", + "Kuvvet", + "Hasar" + ], + "zhCN": [ + "尘魔", + "力量", + "伤害" + ], + "zhTW": [ + "狂風沙", + "力量", + "傷害" + ] + }, + "threshold_requirements": "40 Strength" + }, + "ParagonGlyph_081": { + "bonus": "You deal x10% increased damage to Bosses and Crowd Controlled enemies for each active Earthquake.", + "bonus_localized": { + "deDE": "Für jedes aktive Erdbeben verursacht Ihr x10% mehr Schaden bei Bossen und Gegnern mit Kontrollverlust.", + "esES": "Infliges un x10% más de daño a jefes y enemigos afectados por control de masas por cada Terremoto activo.", + "esMX": "Infliges x10% más daño a los jefes y los enemigos con control de multitudes por cada Terremoto activo.", + "frFR": "Pour chaque tremblement de terre actif, vous infligez x10% de dégâts supplémentaires aux boss et aux adversaires subissant un effet de perte de contrôle.", + "itIT": "Infliggi il x10% di danni aggiuntivi ai boss e ai nemici sotto effetti debilitanti per ogni Terremoto attivo.", + "jaJP": "発動中のアースクエイク1つにつき、ボスと操作障害効果を受けている敵に対するダメージがx10%増加する。", + "koKR": "지진이 활성화될 때마다 우두머리 및 군중 제어 효과의 영향을 받는 적에게 주는 피해가 x10% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x10% bossom i wrogom o ograniczonej kontroli za każde aktywne Trzęsienie Ziemi.", + "ptBR": "Você causa x10% a mais de dano a chefes e inimigos sob controle de grupo para cada Terremoto ativo.", + "ruRU": "Вы наносите на x10% больше урона боссам и противникам, находящимся под действием эффектов контроля, за каждое активное землетрясение.", + "trTR": "Etkin Deprem başına Patronlara ve Kitle Kontrolü etkisindeki düşmanlara x10% artırılmış hasar verirsin.", + "zhCN": "每激活一次撼地重击时, 对首领和被群控敌人造成的伤害提高 x10%。", + "zhTW": "每個作用中的裂地之震,可使你對首領和受控場效果影響的敵人造成的傷害提高 x10%。" + }, + "desc": "For every 5 Strength purchased within range, your Earthquakes deal +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursachen Eure Erdbeben +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% erhöhten Schaden.", + "esES": "Por cada 5 de fuerza adquirida al alcance, tus Terremotos infligen un +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, los Terremotos infligen +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vos tremblements de terre infligent +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, i tuoi Terremoti infliggono il +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% di danni aggiuntivi.", + "jaJP": "範囲内で筋力5が購入されるごとに、アースクエイクが与えるダメージが+{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 지진 피해가 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu twoje Trzęsienie Ziemi zadaje obrażenia zwiększone o +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "ptBR": "Para cada 5 de Força comprados em alcance, seus Terremotos causam +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% a mais de dano.", + "ruRU": "За каждые 5 ед. силы, открытых в радиусе действия, урон землетрясений увеличивается на +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına Depremlerin +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点力量,撼地重击造成的伤害提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。", + "zhTW": "在範圍內每購買 5 點力量,你的裂地之震傷害就會提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。" + }, + "name": "Rumble", + "name_localized": { + "deDE": "Poltern", + "esES": "Retumbo", + "esMX": "Estruendo", + "frFR": "Bagarre", + "itIT": "Boato", + "jaJP": "轟", + "koKR": "난동", + "plPL": "Dudnienie", + "ptBR": "Estrondo", + "ruRU": "Рокот", + "trTR": "Gürleme", + "zhCN": "轰鸣", + "zhTW": "餘震" + }, + "tags": [ + "Earthquake", + "Strength", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Erdbeben", + "Stärke", + "Schaden" + ], + "esES": [ + "Terremoto", + "Fuerza", + "Daño" + ], + "esMX": [ + "Terremoto", + "Fuerza", + "Daño" + ], + "frFR": [ + "Tremblement de terre", + "Force", + "Dégâts" + ], + "itIT": [ + "Terremoto", + "Forza", + "Danni" + ], + "jaJP": [ + "アースクエイク", + "筋力", + "ダメージ" + ], + "koKR": [ + "지진", + "힘", + "피해" + ], + "plPL": [ + "Trzęsienie Ziemi", + "Siła", + "Obrażenia" + ], + "ptBR": [ + "Terremoto", + "Força", + "Dano" + ], + "ruRU": [ + "Землетрясение", + "Сила", + "Урон" + ], + "trTR": [ + "Deprem", + "Kuvvet", + "Hasar" + ], + "zhCN": [ + "地震", + "力量", + "伤害" + ], + "zhTW": [ + "裂地之震", + "力量", + "傷害" + ] + }, + "threshold_requirements": "40 Strength" + } + }, + "Paragon (Node)": { + "Barbarian_Legendary_001": { + "desc": "Bleeding enemies you kill explode, dealing 10% of their max life to surrounding enemies.", + "desc_localized": { + "deDE": "Wenn Ihr blutende Gegner tötet, explodieren sie und fügen Gegnern in der Nähe Schaden in Höhe von 10% ihres maximalen Lebens zu.", + "esES": "Los enemigos con sangrado que matas explotan, lo que inflige una cantidad de daño equivalente a un 10% de su vida máxima a los enemigos cercanos.", + "esMX": "Los enemigos afectados por sangrado que eliminas explotan e infligen un 10% de su vida máxima como daño a los enemigos circundantes.", + "frFR": "Les adversaires qui saignent et que vous tuez explosent en infligeant des dégâts équivalents à 10% de leur maximum de points de vie aux adversaires à proximité.", + "itIT": "I nemici sanguinanti che uccidi esplodono, infliggendo danni pari al 10% della loro Vita massima ai nemici circostanti.", + "jaJP": "流血状態の敵をキルすると相手が爆発し、周囲の敵に最大ライフの10%相当のダメージを与える。", + "koKR": "출혈 상태의 적을 처치하면 적이 폭발하면서 자신의 최대 생명력의 10%만큼 주변 적에게 피해를 줍니다.", + "plPL": "Zabici przez ciebie krwawiący wrogowie wybuchają, zadając otaczającym ich przeciwnikom obrażenia równe 10% swojego maksymalnego zdrowia.", + "ptBR": "Inimigos sangrando mortos por você explodem, causando 10% da vida máxima deles a inimigos ao redor.", + "ruRU": "Когда вы убиваете противников, истекающих кровью, они взрываются, нанося ближайшим целям урон в размере 10% своего максимального запаса здоровья.", + "trTR": "Öldürdüğün Kanayan düşmanlar patlayarak etraftaki düşmanlara maksimum canlarının 10% kadarına eşit hasar verir.", + "zhCN": "你消灭的流血状态敌人产生爆炸, 对附近的敌人造成相当于其生命上限 10% 的伤害。", + "zhTW": "你殺死的流血敵人會爆炸,對附近敵人造成其生命值上限 10% 的傷害。" + }, + "name": "Crimson Violence", + "name_localized": { + "deDE": "Scharlachrote Gewalt", + "esES": "Violencia carmesí", + "esMX": "Violencia Carmesí", + "frFR": "Violence écarlate", + "itIT": "Violenza Cremisi", + "jaJP": "紅の暴力", + "koKR": "진홍빛 폭력", + "plPL": "Karmazynowa Agresja", + "ptBR": "Violência Carmesim", + "ruRU": "Багровое зверство", + "trTR": "Kızıl Şiddet", + "zhCN": "猩红残暴", + "zhTW": "赤紅暴力" + } + }, + "Barbarian_Legendary_002": { + "desc": "Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus.", + "desc_localized": { + "deDE": "Euer Blutungsschaden ist um x15% Eures Schadensbonus gegen Verwundbare Ziele erhöht.", + "esES": "Tu daño de sangrado aumenta una cantidad equivalente a un x15% de tu bonus de daño por vulnerabilidad.", + "esMX": "Aumenta el daño de sangrado en un x15% de tu bonificación de daño contra enemigos vulnerables.", + "frFR": "Augmente vos dégâts de saignement de x15% de votre bonus de dégâts contre les cibles vulnérables.", + "itIT": "I tuoi danni da sanguinamento vengono aumentati del x15% del tuo bonus ai danni contro i nemici vulnerabili.", + "jaJP": "流血ダメージが、脆弱ダメージボーナスのx15%増加する。", + "koKR": "출혈 피해가 취약 상태의 적에게 주는 피해 증가량의 x15%만큼 증가합니다.", + "plPL": "Twoje obrażenia od krwawienia są zwiększone o x15% twojej premii do obrażeń zadawanych odsłoniętym wrogom.", + "ptBR": "Seu dano de sangramento é aumentado em x15% do seu bônus de dano de vulnerabilidade.", + "ruRU": "Урон от кровотечения увеличивается на x15% от бонуса к урону, наносимому уязвимым противникам.", + "trTR": "Kanama hasarın, Savunmasız Hasarı Bonusunun x15% kadarı artar.", + "zhCN": "你的流血伤害增加, 相当于你的易伤伤害加成的 x15%。", + "zhTW": "你的流血傷害提高,等同你的易傷傷害加成的 x15%。" + }, + "name": "Hemorrhage", + "name_localized": { + "deDE": "Blutsturz", + "esES": "Hemorragia", + "esMX": "Hemorragia", + "frFR": "Saignée", + "itIT": "Emorragia", + "jaJP": "出血", + "koKR": "과다출혈", + "plPL": "Krwotok", + "ptBR": "Hemorragia", + "ruRU": "Кровоизлияние", + "trTR": "Kan Kaybı", + "zhCN": "出血", + "zhTW": "大出血" + }, + "tags": [ + "Bleed", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schaden" + ], + "esES": [ + "Sangrado", + "Daño" + ], + "esMX": [ + "Sangrado", + "Daño" + ], + "frFR": [ + "Saignement", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Danni" + ], + "jaJP": [ + "流血", + "ダメージ" + ], + "koKR": [ + "출혈", + "피해" + ], + "plPL": [ + "Krwawienie", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Урон" + ], + "trTR": [ + "Kanama", + "Hasar" + ], + "zhCN": [ + "流血", + "伤害" + ], + "zhTW": [ + "流血", + "傷害" + ] + } + }, + "Barbarian_Legendary_004": { + "desc": "Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x25% of your Damage while Berserking bonus.", + "desc_localized": { + "deDE": "Beim Töten eines blutenden Gegners besteht eine Chance von 10%, 5 Sek. lang in den Berserkermodus zu verfallen. Euer Schaden ist um x25% Eures Schadensbonus im Berserkermodus erhöht.", + "esES": "Matar a un enemigo con sangrado tiene un 10% de probabilidad de otorgarte vesania durante 5 s. Tu daño aumenta una cantidad equivalente a un x25% de tu bonus de daño mientras tienes vesania.", + "esMX": "Eliminar a un enemigo que sangra tiene un 10% de probabilidad de otorgar enajenación durante 5 segundos. Infliges x25% más de daño durante la bonificación de enajenación.", + "frFR": "Tuer une cible qui saigne vous confère 10% de chances d'obtenir l'effet de Rage du berserker pendant 5 s. Augmente vos dégâts de x25% de votre bonus de dégâts de Rage du berserker.", + "itIT": "Uccidere un nemico sanguinante ti fornisce una probabilità del 10% di attivare Berserk per 5 s. I tuoi danni vengono aumentati del x25% del tuo bonus ai danni durante Berserk.", + "jaJP": "流血状態の敵を倒すと、10%の確率で5秒間バーサーク状態になる。バーサーク状態時のボーナスのx25%与えるダメージが増加する。", + "koKR": "출혈 상태의 적을 처치하면 10% 확률로 5초 동안 광폭화가 부여됩니다. 주는 피해가 광폭화 상태일 때 주는 피해 증가량의 x25%만큼 증가합니다.", + "plPL": "Zabicie krwawiącego wroga daje 10% szans na zyskanie berserkowania na 5 sek. Twoje obrażenia są zwiększone o x25% twoich obrażeń zadawanych w czasie berserkowania.", + "ptBR": "Matar um inimigo sangrando tem 10% de chance de conceder Berserk por 5 s. Seu dano é aumentado em x25% do seu bônus de dano durante Berserk.", + "ruRU": "Когда вы убиваете истекающего кровью противника, вы с вероятностью 10% получаете эффект берсерка на 5 сек. Наносимый вами урон увеличивается на x25% от бонуса к урону в состоянии берсерка.", + "trTR": "Kanayan bir düşmanı öldürmek, 10% ihtimalle 5 saniyeliğine Başıbozukluk kazandırır. Verdiğin hasar, Başıbozukluk Sırasında Hasar bonusunun x25% kadarı artar.", + "zhCN": "消灭一名流血敌人有 10% 几率使你进入狂暴状态, 持续 5 秒。你的伤害增加, 相当于狂暴伤害加成的 x25%。", + "zhTW": "擊殺流血的敵人有 10% 機率獲得狂暴,持續 5 秒。你的傷害提高,等同你的狂暴傷害加成的 x25%。" + }, + "name": "Blood Rage", + "name_localized": { + "deDE": "Blutrausch", + "esES": "Rabia sangrienta", + "esMX": "Ira Sangrienta", + "frFR": "Rage de sang", + "itIT": "Rabbia Sanguinaria", + "jaJP": "血の怒り", + "koKR": "피의 분노", + "plPL": "Krwawy Amok", + "ptBR": "Fúria do Sangue", + "ruRU": "Кровавая ярость", + "trTR": "Kan Öfkesi", + "zhCN": "血怒", + "zhTW": "鮮血怒火" + }, + "tags": [ + "Bleed", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Berserkermodus" + ], + "esES": [ + "Sangrado", + "Vesania" + ], + "esMX": [ + "Sangrado", + "Enajenación" + ], + "frFR": [ + "Saignement", + "Rage du berserker" + ], + "itIT": [ + "Sanguinamento", + "Berserk" + ], + "jaJP": [ + "流血", + "狂戦士" + ], + "koKR": [ + "출혈", + "광폭화" + ], + "plPL": [ + "Krwawienie", + "Berserkowanie" + ], + "ptBR": [ + "Sangramento", + "Berserk" + ], + "ruRU": [ + "Кровотечение", + "Берсерк" + ], + "trTR": [ + "Kanama", + "Başıbozukluk" + ], + "zhCN": [ + "流血", + "狂暴" + ], + "zhTW": [ + "流血", + "狂暴" + ] + } + }, + "Barbarian_Legendary_005": { + "desc": "Increases the power of your Shout Skills by 35%.", + "desc_localized": { + "deDE": "Erhöht die Macht Eurer Ruffertigkeiten um 35%.", + "esES": "Aumenta un 35% la potencia de tus habilidades de grito.", + "esMX": "Aumenta un 35% la potencia de tus habilidades de Grito.", + "frFR": "Augmente la puissance de vos compétences de cri de 35%.", + "itIT": "Aumenta la potenza delle tue abilità di urla del 35%.", + "jaJP": "シャウトスキルのパワーが35%上昇する。", + "koKR": "자신의 외침 기술의 위력이 35% 증가합니다.", + "plPL": "Moc wszystkich twoich umiejętności Okrzyków jest zwiększona o 35%.", + "ptBR": "Aumenta o poder das suas habilidades de Grito em 35%.", + "ruRU": "Эффективность ваших умений категории \"Крик\" повышается на 35%.", + "trTR": "Çığlık Yeteneklerinin gücünü 35% artırır.", + "zhCN": "你的战吼技能的强度提高 35%。", + "zhTW": "使你的怒吼技能威力提升 35%。" + }, + "name": "Natural Leader", + "name_localized": { + "deDE": "Geborener Anführer", + "esES": "Líder natural", + "esMX": "Líder Nato", + "frFR": "Autorité naturelle", + "itIT": "Autorità", + "jaJP": "生まれ持っての指導者", + "koKR": "선천적 지도자", + "plPL": "Naturalne Przywództwo", + "ptBR": "Líder Nato", + "ruRU": "Прирожденный лидер", + "trTR": "Doğuştan Lider", + "zhCN": "天生领袖", + "zhTW": "天生領袖" + }, + "tags": [ + "Shout" + ], + "tags_localized": { + "deDE": [ + "Ruf" + ], + "esES": [ + "Grito" + ], + "esMX": [ + "Grito" + ], + "frFR": [ + "Cri" + ], + "itIT": [ + "Urla" + ], + "jaJP": [ + "シャウト" + ], + "koKR": [ + "외침" + ], + "plPL": [ + "Okrzyk" + ], + "ptBR": [ + "Grito" + ], + "ruRU": [ + "Крик" + ], + "trTR": [ + "Çığlık" + ], + "zhCN": [ + "战吼" + ], + "zhTW": [ + "怒吼" + ] + } + }, + "Barbarian_Legendary_009": { + "desc": "While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16%, for 6 seconds.", + "desc_localized": { + "deDE": "Im Berserkermodus erhöhen kritische Treffer Eure Angriffsgeschwindigkeit 6 Sek. lang um +2%, bis maximal +16%.", + "esES": "Mientras tienes vesania, los golpes críticos aumentan tu velocidad de ataque un +2%, hasta un máximo de un +16%, durante 6 s.", + "esMX": "Mientras tienes enajenación, los golpes críticos aumentan tu velocidad de ataque un +2%, hasta un máximo del +16%, durante 6 segundos.", + "frFR": "Sous l'effet de Rage du berserker, les coups critiques augmentent votre vitesse d'attaque de +2% pendant 6 s, jusqu'à un maximum de +16%.", + "itIT": "Mentre Berserk è attivo, i colpi critici aumentano la tua velocità d'attacco del +2%, fino a un massimo del +16%, per 6 s.", + "jaJP": "バーサーク中にクリティカルヒットが発生すると、攻撃速度が6秒間にわたり+2%上昇する。上昇量は最大+16%。", + "koKR": "광폭화 상태에서 공격이 극대화로 적중하면 6초 동안 공격 속도가 +2%만큼, 최대 +16%까지 증가합니다.", + "plPL": "Podczas berserkowania trafienia krytyczne zwiększają twoją szybkość ataku o +2%, maksymalnie do +16%, na 6 sek.", + "ptBR": "Sob efeito de Berserk, acertos críticos aumentam sua velocidade de ataque em +2%, até +16%, por 6 s.", + "ruRU": "Пока вы находитесь в режиме берсерка, критические удары повышают вашу скорость атаки на +2%, вплоть до +16%, на 6 сек.", + "trTR": "Başıbozukluk sırasında Kritik Vuruşlar Saldırı Hızını 6 saniyeliğine +2% artırır. Artış en fazla +16% olabilir.", + "zhCN": "狂暴状态下, 暴击使你的攻击速度提高 +2%, 最多提高 +16%, 持续 6 秒。", + "zhTW": "在狂暴狀態下,爆擊會使你的攻擊速度提高 +2%,最多提高 +16%,持續 6 秒。" + }, + "name": "Carnage", + "name_localized": { + "deDE": "Gemetzel", + "esES": "Matanza", + "esMX": "Masacre", + "frFR": "Carnage", + "itIT": "Carneficina", + "jaJP": "虐殺", + "koKR": "도륙", + "plPL": "Rzeź", + "ptBR": "Carnificina", + "ruRU": "Расправа", + "trTR": "Katliam", + "zhCN": "屠戮者", + "zhTW": "屠殺" + }, + "tags": [ + "Berserking", + "Critical Strikes", + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "Kritische Treffer", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Vesania", + "Golpes críticos", + "Velocidad de ataque" + ], + "esMX": [ + "Enajenación", + "Golpes críticos", + "Velocidad de ataque" + ], + "frFR": [ + "Rage du berserker", + "Coups critiques", + "Vitesse d'attaque" + ], + "itIT": [ + "Berserk", + "Colpi critici", + "Velocità d'attacco" + ], + "jaJP": [ + "狂戦士", + "クリティカルヒット", + "攻撃速度" + ], + "koKR": [ + "광폭화", + "극대화", + "공격 속도" + ], + "plPL": [ + "Berserkowanie", + "Trafienia Krytyczne", + "Szybkość Ataku" + ], + "ptBR": [ + "Berserk", + "Acertos Críticos", + "Velocidade de Ataque" + ], + "ruRU": [ + "Берсерк", + "Критические удары", + "Скорость атаки" + ], + "trTR": [ + "Başıbozukluk", + "Kritik Vuruşlar", + "Saldırı Hızı" + ], + "zhCN": [ + "狂暴", + "暴击", + "攻击速度" + ], + "zhTW": [ + "狂暴", + "爆擊", + "攻擊速度" + ] + } + }, + "Barbarian_Legendary_010": { + "desc": "While Berserk, your Defensive Skills recharge 50% faster.", + "desc_localized": { + "deDE": "Im Berserkermodus laden sich Eure defensiven Fertigkeiten 50% schneller auf.", + "esES": "Mientras tienes vesania, tus habilidades defensivas se recargan un 50% más rápido.", + "esMX": "Con Vesania, tus habilidades defensivas se recargan un 50% más rápido.", + "frFR": "Sous l'effet de Rage du berserker, vos compétences défensives se rechargent 50% plus rapidement.", + "itIT": "Mentre Berserk è attivo, le tue abilità di difesa si ricaricano il 50% più velocemente.", + "jaJP": "バーサーク状態の間は防御スキルの再チャージが50%速くなる。", + "koKR": "광폭화 상태에서 방어 기술의 충전 속도가 50% 증가합니다.", + "plPL": "Kiedy aktywny jest Berserker twoje umiejętności Defensywne doładowują się o 50% szybciej.", + "ptBR": "Enquanto sob efeito de Berserk, suas habilidades de Defesa recarregam 50% mais rápido.", + "ruRU": "В состоянии берсерка ваши умения категории \"Защита\" восстанавливаются на 50% быстрее.", + "trTR": "Başıbozuk hâldeyken Savunma Yeteneklerin 50% daha hızlı dolar.", + "zhCN": "狂暴状态下, 你的防御技能的回复速度提高 50%。", + "zhTW": "在狂暴狀態下,你的 防禦技能使用次數回復速度提高 50%。" + }, + "name": "Unrelenting", + "name_localized": { + "deDE": "Unnachgiebig", + "esES": "Implacable", + "esMX": "Inclemente", + "frFR": "Inexorabilité", + "itIT": "Inesorabile", + "jaJP": "無慈悲", + "koKR": "불굴", + "plPL": "Nieubłaganie", + "ptBR": "Implacável", + "ruRU": "Непреклонность", + "trTR": "Amansız", + "zhCN": "无情", + "zhTW": "絕情" + } + }, + "Barbarian_Legendary_011": { + "desc": "For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Ihr 75 Wut verbraucht, erhaltet Ihr 15% Eures maximalen Lebens als Stählung.", + "esES": "Por cada 75 de furia que gastes, obtienes un 15% de tu vida máxima como fortificación.", + "esMX": "Por cada 75 de Furia que uses, obtienes un 15% de tu vida máxima como fortificación.", + "frFR": "Pour chaque tranche de 75 points de fureur dépensés, vous obtenez un montant de fortification égal à 15% de votre maximum de points de vie.", + "itIT": "Per ogni 75 furia consumata, ottieni il 15% della tua Vita massima come Fortificazione.", + "jaJP": "怒気を75消費するごとに、自身のライフ最大値の15%にあたるの強化を獲得する。", + "koKR": "소모한 분노 75당 최대 생명력의 15%에 해당하는 생명력을 보강 효과로 얻습니다.", + "plPL": "Za każde wydane 75 pkt. furii zyskujesz 15% maksymalnego zdrowia jako umocnienie.", + "ptBR": "Para cada 75 de fúria que gastar, você recebe 15% da sua vida máxima como fortificação.", + "ruRU": "За каждые потраченные 75 ед. ярости вы получаете укрепление в объеме 15% максимального запаса здоровья.", + "trTR": "Harcadığın her 75 Hiddet başına Maksimum Canının 15% kadarını Güçlendirme olarak kazan.", + "zhCN": "你每消耗 75 点怒气, 强固你 15% 生命上限 。", + "zhTW": "你每花費 75 點怒氣,獲得等同生命值上限 15%的強韌。" + }, + "name": "Warbringer", + "name_localized": { + "deDE": "Kriegshetzer", + "esES": "Invocaguerras", + "esMX": "Beligerante", + "frFR": "Porte-guerre", + "itIT": "Araldo della Guerra", + "jaJP": "戦を招きし者", + "koKR": "전쟁 인도자", + "plPL": "Podżegacz", + "ptBR": "Arauto da Guerra", + "ruRU": "Разжигатель войны", + "trTR": "Savaş Getiren", + "zhCN": "战争使者", + "zhTW": "戰爭使者" + }, + "tags": [ + "Fury", + "Fortify" + ], + "tags_localized": { + "deDE": [ + "Wut", + "Stählung" + ], + "esES": [ + "Furia", + "Fortificación" + ], + "esMX": [ + "Furia", + "Fortificar" + ], + "frFR": [ + "Fureur", + "Fortification" + ], + "itIT": [ + "Furia", + "Fortificazione" + ], + "jaJP": [ + "怒気", + "強化" + ], + "koKR": [ + "분노", + "보강" + ], + "plPL": [ + "Furia", + "Umocnienie" + ], + "ptBR": [ + "Fúria", + "Fortificação" + ], + "ruRU": [ + "Ярость", + "Укрепление" + ], + "trTR": [ + "Hiddet", + "Güçlendirme" + ], + "zhCN": [ + "怒气", + "强固" + ], + "zhTW": [ + "怒氣", + "強韌" + ] + } + }, + "Barbarian_Legendary_014": { + "desc": "Each time you make an enemy Vulnerable, your damage is increased by x10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x10% bonus for 5 seconds.", + "desc_localized": { + "deDE": "Wann immer Ihr einen Gegner verwundbar macht, wird Euer Schaden 5 Sek. lang um x10% erhöht. Überwältigen eines verwundbaren Gegners gewährt Euch 5 Sek. lang einen zusätzlichen Bonus von x10%.", + "esES": "Cada vez que vuelves vulnerable a un enemigo, tu daño aumenta un x10% durante 5 s. Arrollar a un enemigo vulnerable te otorga un x10% extra durante 5 s.", + "esMX": "Cada vez que vuelves Vulnerable a un enemigo, tu daño aumenta en un x10% por 5 segundos. Abrumar a un enemigo Vulnerable te concede otro x10% de bonificación por 5 segundos.", + "frFR": "Chaque fois que vous rendez une cible vulnérable, vos dégâts sont augmentés de x10% pendant 5 s. Accabler une cible vulnérable vous confère un bonus supplémentaire de x10% pendant 5 s.", + "itIT": "Ogni volta che rendi un nemico vulnerabile, i tuoi danni vengono aumentati del x10% per 5 s. Infliggere Sopraffazione a un nemico vulnerabile ti garantisce un bonus aggiuntivo del x10% per 5 s.", + "jaJP": "敵を脆弱状態にするたび、5秒間にわたりダメージがx10%増加する。脆弱状態の敵に対してオーバーパワーすると、5秒間にわたり追加でx10%のボーナスを得る。", + "koKR": "적을 취약 상태로 만들 때마다 5초 동안 적에게 주는 피해가 x10% 증가합니다. 취약 상태의 적을 제압하면 5초 동안 피해량이 추가로 x10% 증가합니다.", + "plPL": "Za każdym razem, kiedy spowodujesz odsłonięcie wroga, twoje obrażenia są zwiększone o x10% na 5 sek. Przytłoczenie odsłoniętego wroga zapewnia dodatkową premię x10% na 5 sek.", + "ptBR": "Sempre que você deixa um inimigo vulnerável, seu dano aumenta em x10% por 5 s. Acertar um Golpe Brutal em um inimigo vulnerável concede mais x10% por 5 s.", + "ruRU": "Когда вы делаете противника уязвимым, наносимый вами урон увеличивается на x10% на 5 сек. При подавлении уязвимого противника этот бонус усиливается на x10% на 5 сек.", + "trTR": "Bir düşmanı her Savunmasız bıraktığında hasarın 5 saniyeliğine x10% artar. Savunmasız bir düşmana Aşırı Güç uygulamak, 5 saniyeliğine fazladan x10% bonus kazandırır.", + "zhCN": "你每次对敌人造成易伤时, 你的伤害提高 x10%, 持续 5 秒。压制一名易伤敌人可额外获得 x10% 的伤害加成, 持续 5 秒。", + "zhTW": "每當你對敵人造成易傷時,你的傷害提高 x10%,持續 5 秒。壓制一名易傷敵人時會獲得額外 x10% 加成,持續 5 秒。" + }, + "name": "Decimator", + "name_localized": { + "deDE": "Dezimierer", + "esES": "Diezmador", + "esMX": "Exterminador", + "frFR": "Décimation", + "itIT": "Decimazione", + "jaJP": "壊滅者", + "koKR": "학살", + "plPL": "Dziesiątkowanie", + "ptBR": "Dizimador", + "ruRU": "Дециматор", + "trTR": "Yok Edici", + "zhCN": "残杀者", + "zhTW": "屠殺者" + }, + "tags": [ + "Vulnerable", + "Overpower" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Überwältigen" + ], + "esES": [ + "Vulnerable", + "Arrollamiento" + ], + "esMX": [ + "Vulnerable", + "Abrumar" + ], + "frFR": [ + "Vulnérable", + "Accablement" + ], + "itIT": [ + "Vulnerabilità", + "Sopraffazione" + ], + "jaJP": [ + "脆弱", + "オーバーパワー" + ], + "koKR": [ + "취약", + "제압" + ], + "plPL": [ + "Odsłonięcie", + "Przytłoczenie" + ], + "ptBR": [ + "Vulnerável", + "Golpe Brutal" + ], + "ruRU": [ + "Уязвимость", + "Подавление" + ], + "trTR": [ + "Savunmasız", + "Aşırı Güç" + ], + "zhCN": [ + "易伤", + "压制" + ], + "zhTW": [ + "易傷", + "壓制" + ] + } + }, + "Barbarian_Legendary_015": { + "desc": "Every 12 seconds, your next Skill is guaranteed to Overpower.", + "desc_localized": { + "deDE": "Alle 12 Sek. überwältigt Eure nächste Fertigkeit garantiert.", + "esES": "Cada 12 s, tu siguiente habilidad arrolla.", + "esMX": "Cada 12 segundos, se garantiza que tu siguiente habilidad será Abrumadora.", + "frFR": "Toutes les 12 secondes, votre prochaine compétence accable obligatoirement.", + "itIT": "Ogni 12 s, la tua abilità successiva attiva sempre Sopraffazione.", + "jaJP": "12秒ごとに次のスキルが必ずオーバーパワーになる。", + "koKR": "12초마다 다음 기술이 적을 확정적으로 제압합니다.", + "plPL": "Co 12 sek. twoja kolejna umiejętność będzie przytłaczająca.", + "ptBR": "A cada 12 s, sua próxima habilidade é sempre um Golpe Brutal.", + "ruRU": "Раз в 12 сек. ваше следующее умение гарантированно наносит подавляющий урон.", + "trTR": "Her 12 saniyede bir kez sıradaki Yeteneğin kesin olarak Aşırı Güçlenir.", + "zhCN": "每过 12 秒, 你的下一个技能必定会造成 压制。", + "zhTW": "每 12 秒,你的下個技能必定會造成壓制。" + }, + "name": "Bone Breaker", + "name_localized": { + "deDE": "Knochenbrecher", + "esES": "Quebrantahuesos", + "esMX": "Rompehuesos", + "frFR": "Brise-os", + "itIT": "Spaccaossa", + "jaJP": "ボーン・ブレーカー", + "koKR": "뼈 파괴자", + "plPL": "Łamanie Kości", + "ptBR": "Quebra-ossos", + "ruRU": "Костолом", + "trTR": "Kemik Kıran", + "zhCN": "碎骨者", + "zhTW": "碎骨者" + }, + "tags": [ + "Overpower" + ], + "tags_localized": { + "deDE": [ + "Überwältigen" + ], + "esES": [ + "Arrollamiento" + ], + "esMX": [ + "Abrumar" + ], + "frFR": [ + "Accablement" + ], + "itIT": [ + "Sopraffazione" + ], + "jaJP": [ + "オーバーパワー" + ], + "koKR": [ + "제압" + ], + "plPL": [ + "Przytłoczenie" + ], + "ptBR": [ + "Golpe Brutal" + ], + "ruRU": [ + "Подавление" + ], + "trTR": [ + "Aşırı Güç" + ], + "zhCN": [ + "压制" + ], + "zhTW": [ + "壓制" + ] + } + }, + "Barbarian_Legendary_016": { + "desc": "Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.", + "desc_localized": { + "deDE": "Wenn Ihr Gegnern mit Einhandwaffen Schaden zufügt, wird Eure kritische Trefferchance 4 Sek. lang um x1% erhöht, bis zu x8%. Dieser Effekt kann nur einmal pro Einsatz oder zweimal pro Sekunde während des Kanalisierens von Wirbelwind auftreten.", + "esES": "Infligir daño a enemigos con armas de una mano aumenta tu probabilidad de golpe crítico un x1% durante 4 s, hasta un máximo de un x8%. Solo puede ocurrir una vez por cada lanzamiento de la habilidad, o dos veces por segundo mientras se canaliza Torbellino.", + "esMX": "Infligir daño a los enemigos con armas de una mano aumenta tu probabilidad de golpe crítico un x1% durante 4 segundos, hasta un máximo del x8%. Esto solo puede suceder una vez por habilidad lanzada o dos veces por segundo al canalizar Remolino.", + "frFR": "Infliger des dégâts aux adversaires avec des armes à une main augmente vos chances d'infliger un coup critique de x1% pendant 4 s, jusqu'a un maximum de x8%. Cet effet ne peut se produire qu'une fois par utilisation de compétence, ou deux fois par seconde pendant la canalisation de Tourbillon.", + "itIT": "Danneggiare i nemici con armi a una mano aumenta la tua probabilità di critico del x1% per 4 s, fino al x8%. Può attivarsi solo una volta per abilità utilizzata, o due volte al secondo durante la canalizzazione di Turbine.", + "jaJP": "片手用武器で敵にダメージを与えると、クリティカルヒット率が4秒間、x1%増加する。増加量は最大x8%。この効果は1回のスキル使用につき一度のみ、または〈ワールウィンド〉使用中1秒に2回発生する。", + "koKR": "한손 무기로 적에게 피해를 주면 극대화 확률이 4초 동안 x1%만큼, 최대 x8%까지 증가합니다. 이 효과는 시전하는 기술 하나당 한 번씩만, 또는 소용돌이 정신 집중 시간 1초당 두 번씩만 발동합니다.", + "plPL": "Ranienie wrogów przy pomocy broni jednoręcznej zwiększa twoją szansę na trafienie krytyczne o x1% na 4 sek., maksymalnie do x8%. Efekt ten może wystąpić tylko raz na użycie umiejętności lub dwa razy na sekundę podczas podtrzymywania Trąby Powietrznej.", + "ptBR": "Causar dano a inimigos com armas de uma mão aumenta sua chance de acerto crítico em x1% por 4 s, até x8%. Isso só pode ocorrer uma vez por habilidade lançada ou duas vezes por segundo ao canalizar Redemoinho.", + "ruRU": "Когда вы наносите противникам урон одноручным оружием, вероятность критического удара повышается на x1% на 4 сек. вплоть до x8%. Срабатывает один раз за применение умения или два раза в секунду при поддержании \"Вихря\".", + "trTR": "Tek El Silahlarla düşmanlara hasar vermek, Kritik Vuruş İhtimalini 4 saniyeliğine x1% artırır. Artış en fazla x8% olabilir. Bu, Yetenek kullanımı başına sadece bir kez veya Burgacı yönlendiriyorken saniye başına iki kez gerçekleşebilir.", + "zhCN": "使用单手武器对敌人造成伤害会使你的暴击几率提高 x1%, 持续 4 秒, 最多提高 x8%。该效果在单次技能施放期间只能触发一次, 在引导旋风斩时每秒可触发两次。", + "zhTW": "以單手武器對敵人造成傷害會使你的爆擊機率提高 x1%,持續 4 秒,最多提高 x8%。每次施放技能時只能觸發一次,或是在引導旋風斬時每秒可觸發兩次。" + }, + "name": "Flawless Technique", + "name_localized": { + "deDE": "Makellose Technik", + "esES": "Técnica intachable", + "esMX": "Técnica Impecable", + "frFR": "Technique parfaite", + "itIT": "Tecnica Impeccabile", + "jaJP": "完璧なる技", + "koKR": "깔끔한 기술", + "plPL": "Perfekcyjna Technika", + "ptBR": "Técnica Impecável", + "ruRU": "Безупречная техника", + "trTR": "Kusursuz Teknik", + "zhCN": "无瑕技法", + "zhTW": "無瑕技藝" + }, + "tags": [ + "Critical Strikes", + "Dual Wield" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Zwei Waffen" + ], + "esES": [ + "Golpes críticos", + "Doble empuñadura" + ], + "esMX": [ + "Golpes críticos", + "Ambidestreza" + ], + "frFR": [ + "Coups critiques", + "Deux armes" + ], + "itIT": [ + "Colpi critici", + "Doppia arma" + ], + "jaJP": [ + "クリティカルヒット", + "二刀流" + ], + "koKR": [ + "극대화", + "쌍수 무기" + ], + "plPL": [ + "Trafienia Krytyczne", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Acertos Críticos", + "Empunhadura Dupla" + ], + "ruRU": [ + "Критические удары", + "Оружие в каждой руке" + ], + "trTR": [ + "Kritik Vuruşlar", + "İkili Silah" + ], + "zhCN": [ + "暴击", + "双持" + ], + "zhTW": [ + "爆擊", + "雙持" + ] + } + }, + "Barbarian_Legendary_017": { + "desc": "Swapping weapons grants you 4% of your Maximum Fury.", + "desc_localized": { + "deDE": "Waffentausch gewährt Euch 4% Eurer maximalen Wut.", + "esES": "Cambiar de arma te otorga un 4% de tu furia máxima.", + "esMX": "Al cambiar de armas obtienes un 4% de tu Furia máxima.", + "frFR": "Changer d'arme vous octroie 4% de votre fureur maximum.", + "itIT": "Scambiare le armi ti fornisce il 4% della tua furia massima.", + "jaJP": "武器を切り替えると最大値の4%の怒気を得る。", + "koKR": "무기를 교체하면 최대 분노의 4%를 얻습니다.", + "plPL": "Zamiana broni daje ci 4% twojego maksimum furii.", + "ptBR": "Trocar de arma lhe concede 4% da sua Fúria máxima.", + "ruRU": "При смене оружия вы получаете 4% максимального запаса ярости.", + "trTR": "Silah değiştirmek sana Maksimum Hiddetinin 4% kadarı Hiddet kazandırır.", + "zhCN": "切换武器可获得怒气上限 4% 的怒气。", + "zhTW": "切換武器會賦予你怒氣上限 4% 的怒氣。" + }, + "name": "Weapons Master", + "name_localized": { + "deDE": "Waffenmeister", + "esES": "Maestría armamentística", + "esMX": "Maestro de Armas", + "frFR": "Maître d'armes", + "itIT": "Maestro d'Armi", + "jaJP": "武器の手練", + "koKR": "무기 전문가", + "plPL": "Mistrzostwo Broni", + "ptBR": "Mestre em Armas", + "ruRU": "Мастерское владение оружием", + "trTR": "Silah Ustası", + "zhCN": "武器大师", + "zhTW": "武器大師" + }, + "tags": [ + "Fury" + ], + "tags_localized": { + "deDE": [ + "Wut" + ], + "esES": [ + "Furia" + ], + "esMX": [ + "Furia" + ], + "frFR": [ + "Fureur" + ], + "itIT": [ + "Furia" + ], + "jaJP": [ + "怒気" + ], + "koKR": [ + "분노" + ], + "plPL": [ + "Furia" + ], + "ptBR": [ + "Fúria" + ], + "ruRU": [ + "Ярость" + ], + "trTR": [ + "Hiddet" + ], + "zhCN": [ + "怒气" + ], + "zhTW": [ + "怒氣" + ] + } + }, + "Barbarian_Magic_BerserkDamage": { + "attributes": { + "823-0": { + "attribute_name": "+[{VALUE}*100|1%|] Damage while Berserking", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "103860802", + "formula_name": "ParagonNodeDamageBonusBerserk_Magic", + "stat_dword": 213812 + } + }, + "desc": "+5% Damage while Berserking", + "name": "Berserk Damage", + "tags": [ + "Berserking", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "Schaden" + ], + "esES": [ + "Vesania", + "Daño" + ], + "esMX": [ + "Enajenación", + "Daño" + ], + "frFR": [ + "Rage du berserker", + "Dégâts" + ], + "itIT": [ + "Berserk", + "Danni" + ], + "jaJP": [ + "狂戦士", + "ダメージ" + ], + "koKR": [ + "광폭화", + "피해" + ], + "plPL": [ + "Berserkowanie", + "Obrażenia" + ], + "ptBR": [ + "Berserk", + "Dano" + ], + "ruRU": [ + "Берсерк", + "Урон" + ], + "trTR": [ + "Başıbozukluk", + "Hasar" + ], + "zhCN": [ + "狂暴", + "伤害" + ], + "zhTW": [ + "狂暴", + "傷害" + ] + } + }, + "Barbarian_Magic_BerserkDuration": { + "attributes": { + "851-0": { + "attribute_name": "+[{VALUE}*100|1%|] Berserking Duration", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "2117975586", + "formula_name": "ParagonNodeBerserkDuration_Magic", + "stat_dword": 213812 + } + }, + "desc": "+7.5% Berserking Duration", + "name": "Berserk Duration", + "tags": [ + "Berserking" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus" + ], + "esES": [ + "Vesania" + ], + "esMX": [ + "Enajenación" + ], + "frFR": [ + "Rage du berserker" + ], + "itIT": [ + "Berserk" + ], + "jaJP": [ + "狂戦士" + ], + "koKR": [ + "광폭화" + ], + "plPL": [ + "Berserkowanie" + ], + "ptBR": [ + "Berserk" + ], + "ruRU": [ + "Берсерк" + ], + "trTR": [ + "Başıbozukluk" + ], + "zhCN": [ + "狂暴" + ], + "zhTW": [ + "狂暴" + ] + } + }, + "Barbarian_Magic_Fury": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Fury", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.8, + 100.0, + 88 + ] + }, + "formula_hash": "2526736029", + "formula_name": "ParagonNodeResourceBonus_Magic", + "stat_dword": 1 + } + }, + "desc": "+4 Maximum Fury", + "desc_localized": { + "deDE": "+4 max. Fury", + "esES": "+4 de máximo de Fury", + "esMX": "+4 de Fury como máximo", + "frFR": "+4 |2Fury maximum", + "itIT": "Fury max: +4", + "jaJP": "最大Fury +4", + "koKR": "최대 Fury +4", + "plPL": "+4 maksimum: Fury", + "ptBR": "+4 de máximo de Fury", + "ruRU": "+4 к максимуму ресурса \"Fury \"", + "trTR": "+4 Maksimum Fury", + "zhCN": "+4 Fury 上限", + "zhTW": "Fury 上限 +4" + }, + "name": "Fury", + "tags": [ + "Fury" + ], + "tags_localized": { + "deDE": [ + "Wut" + ], + "esES": [ + "Furia" + ], + "esMX": [ + "Furia" + ], + "frFR": [ + "Fureur" + ], + "itIT": [ + "Furia" + ], + "jaJP": [ + "怒気" + ], + "koKR": [ + "분노" + ], + "plPL": [ + "Furia" + ], + "ptBR": [ + "Fúria" + ], + "ruRU": [ + "Ярость" + ], + "trTR": [ + "Hiddet" + ], + "zhCN": [ + "怒气" + ], + "zhTW": [ + "怒氣" + ] + } + }, + "Barbarian_Magic_FuryOnKill": { + "attributes": { + "326-0": { + "attribute_name": "Resource_On_Kill#Fury", + "formula_data": { + "1": [ + 1.0 + ] + }, + "formula_hash": "840477375", + "formula_name": "ParagonNodeResourceOnKill_Magic", + "stat_dword": 1 + } + }, + "desc": "1 Fury On Kill", + "desc_localized": { + "deDE": "1 Fury beim Töten eines Gegners", + "esES": "1 de Fury al matar", + "esMX": "1 de Fury con cada eliminación", + "frFR": "1 de ressource (Fury ) par victime", + "itIT": "Fury per uccisione: 1", + "jaJP": "キル時に1のFury を獲得", + "koKR": "처치 시 1 Fury", + "plPL": "Za zabicie zapewnia 1 pkt. zasobu: Fury", + "ptBR": "1 de Fury ao matar", + "ruRU": "1 к ресурсу \"Fury \" за каждое убийство", + "trTR": "Her Öldürmede 1 Fury", + "zhCN": "消灭获得1 Fury", + "zhTW": "擊殺Fury 恢復 1" + }, + "name": "Fury On Kill", + "tags": [ + "Fury" + ], + "tags_localized": { + "deDE": [ + "Wut" + ], + "esES": [ + "Furia" + ], + "esMX": [ + "Furia" + ], + "frFR": [ + "Fureur" + ], + "itIT": [ + "Furia" + ], + "jaJP": [ + "怒気" + ], + "koKR": [ + "분노" + ], + "plPL": [ + "Furia" + ], + "ptBR": [ + "Fúria" + ], + "ruRU": [ + "Ярость" + ], + "trTR": [ + "Hiddet" + ], + "zhCN": [ + "怒气" + ], + "zhTW": [ + "怒氣" + ] + } + }, + "Barbarian_Rare_001": { + "attributes": { + "405-0": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 25.0, + 100.0, + 91 + ] + }, + "formula_hash": "173656895", + "formula_name": "ParagonNodeArmorBonusFlat_RareMajor", + "stat_dword": 4294967295 + }, + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+100 Armor\n+10 Strength", + "desc_localized": { + "deDE": "+100 Rüstung\n+10 Stärke", + "esES": "+100 de armadura\n+10 de fuerza", + "esMX": "+100 de armadura\n+10 de Fuerza", + "frFR": "+100 à l'armure\n+10 force", + "itIT": "Armatura: +100\nForza: +10", + "jaJP": "防御力+100\n筋力+10", + "koKR": "방어도 +100\n힘 +10", + "plPL": "+100 pancerza\n+10 siły", + "ptBR": "+100 de armadura\n+10 de Força", + "ruRU": "+100 ед. брони\n+10 к силе", + "trTR": "+100 Zırh\n+10 Kuvvet", + "zhCN": "+100 护甲值\n+10 点力量", + "zhTW": "護甲值 +100\n力量 +10" + }, + "name": "Iron Strength", + "name_localized": { + "deDE": "Eiserne Stärke", + "esES": "Fuerza de hierro", + "esMX": "Fuerza Férrea", + "frFR": "Force de frappe", + "itIT": "Forza Ferrea", + "jaJP": "鉄の力", + "koKR": "무쇠의 힘", + "plPL": "Żelazna Siła", + "ptBR": "Força de Ferro", + "ruRU": "Сила железа", + "trTR": "Demir Kuvvet", + "zhCN": "钢铁力量", + "zhTW": "鋼鐵力量" + }, + "tags": [ + "Armor", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Stärke" + ], + "esES": [ + "Armadura", + "Fuerza" + ], + "esMX": [ + "Armadura", + "Fuerza" + ], + "frFR": [ + "Armure", + "Force" + ], + "itIT": [ + "Armatura", + "Forza" + ], + "jaJP": [ + "装甲", + "筋力" + ], + "koKR": [ + "방어도", + "힘" + ], + "plPL": [ + "Pancerz", + "Siła" + ], + "ptBR": [ + "Armadura", + "Força" + ], + "ruRU": [ + "Броня", + "Сила" + ], + "trTR": [ + "Zırh", + "Kuvvet" + ], + "zhCN": [ + "护甲", + "力量" + ], + "zhTW": [ + "防具", + "力量" + ] + }, + "threshold_bonus": "+100 Armor", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_003": { + "attributes": { + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + }, + "823-0": { + "attribute_name": "+[{VALUE}*100|1%|] Damage while Berserking", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "103860802", + "formula_name": "ParagonNodeDamageBonusBerserk_Magic", + "stat_dword": 213812 + } + }, + "desc": "+5% Damage while Berserking\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+5% Damage while Berserking\n+16% Schaden gegen Elitegegner", + "esES": "+5% Damage while Berserking\n+16% de daño contra enemigos de élite", + "esMX": "+5% Damage while Berserking\n+16% de daño a enemigos de Élite", + "frFR": "+5% Damage while Berserking\n+16% de dégâts aux élites", + "itIT": "+5% Damage while Berserking\nDanni a élite: +16%", + "jaJP": "+5% Damage while Berserking\nエリートへのダメージ+16%", + "koKR": "+5% Damage while Berserking\n정예에게 주는 피해 +16%", + "plPL": "+5% Damage while Berserking\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+5% Damage while Berserking\n+16% de dano contra elites", + "ruRU": "+5% Damage while Berserking\n+16% к урону особым противникам", + "trTR": "+5% Damage while Berserking\nSeçkinlere +16% Hasar", + "zhCN": "+5% Damage while Berserking\n+16% 对精英的伤害", + "zhTW": "+5% Damage while Berserking\n對精英的傷害 +16%" + }, + "name": "Berserker", + "name_localized": { + "deDE": "Berserker", + "esES": "Berserker", + "esMX": "Vesánico", + "frFR": "Berserker", + "itIT": "Berserker", + "jaJP": "狂戦士", + "koKR": "광전사", + "plPL": "Berserker", + "ptBR": "Berserker", + "ruRU": "Берсерк", + "trTR": "Başıbozuk", + "zhCN": "狂战士", + "zhTW": "狂戰士" + }, + "tags": [ + "Berserking", + "Elite Monsters", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "Elitemonster", + "Schaden" + ], + "esES": [ + "Vesania", + "Enemigos de élite", + "Daño" + ], + "esMX": [ + "Enajenación", + "Monstruos de Élite", + "Daño" + ], + "frFR": [ + "Rage du berserker", + "Monstres élites", + "Dégâts" + ], + "itIT": [ + "Berserk", + "Mostri élite", + "Danni" + ], + "jaJP": [ + "狂戦士", + "エリートモンスター", + "ダメージ" + ], + "koKR": [ + "광폭화", + "정예 괴물", + "피해" + ], + "plPL": [ + "Berserkowanie", + "Elitarne Potwory", + "Obrażenia" + ], + "ptBR": [ + "Berserk", + "Monstros de Elite", + "Dano" + ], + "ruRU": [ + "Берсерк", + "Особые монстры", + "Урон" + ], + "trTR": [ + "Başıbozukluk", + "Seçkin Canavarlar", + "Hasar" + ], + "zhCN": [ + "狂暴", + "精英怪物", + "伤害" + ], + "zhTW": [ + "狂暴", + "精英怪物", + "傷害" + ] + }, + "threshold_bonus": "+5% Damage while Berserking", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_004": { + "attributes": { + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2870991805", + "formula_name": "ParagonNodeDamageBonusDot_RareMajor", + "stat_dword": 0 + }, + "818-1": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Bleeding", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "3127291753", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMinor", + "stat_dword": 0 + } + }, + "desc": "+10% Physical Damage Over Time\n+10% Damage to Bleeding Enemies", + "desc_localized": { + "deDE": "+10% Schaden über Zeit des Typs Physical\n+10% Schaden gegen Gegner mit Beeinträchtigung: Bleeding", + "esES": "+10% de daño de Physical en el tiempo\n+10% de daño a enemigos con el estado Bleeding", + "esMX": "+10% de daño con el tiempo de Physical\n+10% de daño a enemigos en estado Bleeding", + "frFR": "+10% de dégâts Physical sur la durée\n+10% de dégâts contre les cibles sous cet effet: Bleeding", + "itIT": "Danni periodici da Physical: +10%\nDanni ai nemici sotto l'effetto Bleeding: +10%", + "jaJP": "Physical 継続ダメージ+10%\nBleeding の敵へのダメージ+10%", + "koKR": "지속 Physical 피해 +10%\nBleeding 적에게 주는 피해 +10%", + "plPL": "+10% obrażeń z upływem czasu typu: Physical\n+10% obrażeń zadawanych wrogom (Bleeding )", + "ptBR": "+10% de dano Physical ao longo do tempo\n+10% de dano contra inimigos Bleeding", + "ruRU": "+10% к периодическому урону (Physical )\n+10% к урону противникам под действием эффекта \"Bleeding \"", + "trTR": "+10% Zamanla Physical Hasar\nBleeding Etkisindeki Düşmana +10% Hasar", + "zhCN": "+10% Physical 持续性伤害\n+10% 对Bleeding 敌人的伤害", + "zhTW": "Physical 持續傷害 +10%\n對Bleeding 敵人傷害 +10%" + }, + "name": "Flayer", + "name_localized": { + "deDE": "Schinder", + "esES": "Desollador", + "esMX": "Desollador", + "frFR": "Écorchage", + "itIT": "Scorticatore", + "jaJP": "皮剥ぎ", + "koKR": "무두꾼", + "plPL": "Obdzieranie", + "ptBR": "Esfolador", + "ruRU": "Свежеватель", + "trTR": "Deri Yüzen", + "zhCN": "剥皮者", + "zhTW": "剝皮者" + }, + "tags": [ + "Bleed", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schaden" + ], + "esES": [ + "Sangrado", + "Daño" + ], + "esMX": [ + "Sangrado", + "Daño" + ], + "frFR": [ + "Saignement", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Danni" + ], + "jaJP": [ + "流血", + "ダメージ" + ], + "koKR": [ + "출혈", + "피해" + ], + "plPL": [ + "Krwawienie", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Урон" + ], + "trTR": [ + "Kanama", + "Hasar" + ], + "zhCN": [ + "流血", + "伤害" + ], + "zhTW": [ + "流血", + "傷害" + ] + }, + "threshold_bonus": "+10% Physical Damage Over Time", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_005": { + "attributes": { + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2870991805", + "formula_name": "ParagonNodeDamageBonusDot_RareMajor", + "stat_dword": 0 + }, + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Physical Damage Over Time\n+10 Strength", + "desc_localized": { + "deDE": "+10% Schaden über Zeit des Typs Physical\n+10 Stärke", + "esES": "+10% de daño de Physical en el tiempo\n+10 de fuerza", + "esMX": "+10% de daño con el tiempo de Physical\n+10 de Fuerza", + "frFR": "+10% de dégâts Physical sur la durée\n+10 force", + "itIT": "Danni periodici da Physical: +10%\nForza: +10", + "jaJP": "Physical 継続ダメージ+10%\n筋力+10", + "koKR": "지속 Physical 피해 +10%\n힘 +10", + "plPL": "+10% obrażeń z upływem czasu typu: Physical\n+10 siły", + "ptBR": "+10% de dano Physical ao longo do tempo\n+10 de Força", + "ruRU": "+10% к периодическому урону (Physical )\n+10 к силе", + "trTR": "+10% Zamanla Physical Hasar\n+10 Kuvvet", + "zhCN": "+10% Physical 持续性伤害\n+10 点力量", + "zhTW": "Physical 持續傷害 +10%\n力量 +10" + }, + "name": "Butcher", + "name_localized": { + "deDE": "Metzger", + "esES": "Carnicero", + "esMX": "Carnicero", + "frFR": "Boucherie", + "itIT": "Macellaio", + "jaJP": "惨殺者", + "koKR": "도살자", + "plPL": "Rzeźnik", + "ptBR": "Açougueiro", + "ruRU": "Мясник", + "trTR": "Kasap", + "zhCN": "屠夫", + "zhTW": "屠夫" + }, + "tags": [ + "Bleed", + "Damage", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schaden", + "Stärke" + ], + "esES": [ + "Sangrado", + "Daño", + "Fuerza" + ], + "esMX": [ + "Sangrado", + "Daño", + "Fuerza" + ], + "frFR": [ + "Saignement", + "Dégâts", + "Force" + ], + "itIT": [ + "Sanguinamento", + "Danni", + "Forza" + ], + "jaJP": [ + "流血", + "ダメージ", + "筋力" + ], + "koKR": [ + "출혈", + "피해", + "힘" + ], + "plPL": [ + "Krwawienie", + "Obrażenia", + "Siła" + ], + "ptBR": [ + "Sangramento", + "Dano", + "Força" + ], + "ruRU": [ + "Кровотечение", + "Урон", + "Сила" + ], + "trTR": [ + "Kanama", + "Hasar", + "Kuvvet" + ], + "zhCN": [ + "流血", + "伤害", + "力量" + ], + "zhTW": [ + "流血", + "傷害", + "力量" + ] + }, + "threshold_bonus": "+10% Physical Damage Over Time", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_006": { + "attributes": { + "215-1": { + "attribute_name": "Damage_Type_Percent_Bonus#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 0 + }, + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2870991805", + "formula_name": "ParagonNodeDamageBonusDot_RareMajor", + "stat_dword": 0 + } + }, + "desc": "+10% Physical Damage Over Time\n+10% Physical Damage", + "desc_localized": { + "deDE": "+10% Schaden über Zeit des Typs Physical\n+10% Schaden des Typs Physical", + "esES": "+10% de daño de Physical en el tiempo\n+10% de daño de Physical", + "esMX": "+10% de daño con el tiempo de Physical\n+10% de daño de Physical", + "frFR": "+10% de dégâts Physical sur la durée\n+10% de dégâts Physical", + "itIT": "Danni periodici da Physical: +10%\nDanni da Physical: +10%", + "jaJP": "Physical 継続ダメージ+10%\nPhysical ダメージ+10%", + "koKR": "지속 Physical 피해 +10%\nPhysical 피해 +10%", + "plPL": "+10% obrażeń z upływem czasu typu: Physical\n+10% obrażeń typu: Physical", + "ptBR": "+10% de dano Physical ao longo do tempo\n+10% de dano Physical", + "ruRU": "+10% к периодическому урону (Physical )\n+10% к урону (Physical )", + "trTR": "+10% Zamanla Physical Hasar\n+10% Physical Hasarı", + "zhCN": "+10% Physical 持续性伤害\n+10% Physical 伤害", + "zhTW": "Physical 持續傷害 +10%\nPhysical 傷害 +10%" + }, + "name": "Lacerator", + "name_localized": { + "deDE": "Zerfleischer", + "esES": "Lacerador", + "esMX": "Lacerador", + "frFR": "Lacérateur", + "itIT": "Laceratore", + "jaJP": "切り裂き魔", + "koKR": "난도질꾼", + "plPL": "Nacinanie", + "ptBR": "Dilacerante", + "ruRU": "Раздиратель", + "trTR": "Tırmalayıcı", + "zhCN": "撕裂者", + "zhTW": "撕裂者" + }, + "tags": [ + "Bleed", + "Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Physisch", + "Schaden" + ], + "esES": [ + "Sangrado", + "Física", + "Daño" + ], + "esMX": [ + "Sangrado", + "Física", + "Daño" + ], + "frFR": [ + "Saignement", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Fisico", + "Danni" + ], + "jaJP": [ + "流血", + "物理", + "ダメージ" + ], + "koKR": [ + "출혈", + "물리", + "피해" + ], + "plPL": [ + "Krwawienie", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Física", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Физический урон", + "Урон" + ], + "trTR": [ + "Kanama", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "流血", + "物理", + "伤害" + ], + "zhTW": [ + "流血", + "物理", + "傷害" + ] + }, + "threshold_bonus": "+10% Physical Damage Over Time", + "threshold_requirements": { + "Barbarian": [ + "{230 + (130 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Barbarian_Rare_008": { + "attributes": { + "221-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Weapon_Requirement#TwoHandedBludgeoning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 955626 + }, + "261-1": { + "attribute_name": "Overpower_Damage_Percent_Bonus", + "formula_data": { + "4.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 4.5, + 92 + ] + }, + "formula_hash": "1486786123", + "formula_name": "ParagonNodeDamageBonusOverpower_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage with Two-Handed Bludgeoning\n+45% Overpower Damage", + "desc_localized": { + "deDE": "+10% Schaden mit: Two-Handed Bludgeoning\n+45% Überwältigungsschaden", + "esES": "+10% de daño con Two-Handed Bludgeoning\n+45% de daño de arrollamiento", + "esMX": "+10% de daño con Two-Handed Bludgeoning\n+45% de daño abrumador", + "frFR": "+10% de dégâts avec Two-Handed Bludgeoning\n+45% de dégâts d'accablement", + "itIT": "Danni con Two-Handed Bludgeoning: +10%\nDanni da Sopraffazione: +45%", + "jaJP": "Two-Handed Bludgeoning でのダメージ+10%\nオーバーパワー・ダメージ+45%", + "koKR": "Two-Handed Bludgeoning 의 공격력 +10%\n제압 피해 +45%", + "plPL": "+10% obrażeń zadanych przy użyciu: Two-Handed Bludgeoning\n+45% obrażeń od przytłoczenia", + "ptBR": "+10% de dano com Two-Handed Bludgeoning\n+45% de dano de Golpe Brutal", + "ruRU": "+10% к урону от свойства \"Two-Handed Bludgeoning \"\n+45% к подавляющему урону", + "trTR": "Two-Handed Bludgeoning ile +10% Hasar\n+45% Aşırı Güç Hasarı", + "zhCN": "+10% 使用Two-Handed Bludgeoning 的伤害\n+45% 压制伤害", + "zhTW": "Two-Handed Bludgeoning 傷害 +10%\n壓制傷害 +45%" + }, + "name": "Bludgeoner", + "name_localized": { + "deDE": "Prügler", + "esES": "Aporreador", + "esMX": "Cachiporrero", + "frFR": "Matraquage", + "itIT": "Assalto", + "jaJP": "棍棒使い", + "koKR": "둔기 공격자", + "plPL": "Rozbijanie", + "ptBR": "Esmagador", + "ruRU": "Дробитель", + "trTR": "Ezici", + "zhCN": "钝击者", + "zhTW": "鈍擊者" + }, + "tags": [ + "Overpower", + "Damage", + "Two-Handed", + "Bludgeoning" + ], + "tags_localized": { + "deDE": [ + "Überwältigen", + "Schaden", + "Zweihändig", + "Wuchtwaffe" + ], + "esES": [ + "Arrollamiento", + "Daño", + "Dos manos", + "Contundente" + ], + "esMX": [ + "Abrumar", + "Daño", + "Dos manos", + "Impacto" + ], + "frFR": [ + "Accablement", + "Dégâts", + "Arme à deux mains", + "Arme contondante" + ], + "itIT": [ + "Sopraffazione", + "Danni", + "A due mani", + "Contundente" + ], + "jaJP": [ + "オーバーパワー", + "ダメージ", + "両手用武器", + "殴打" + ], + "koKR": [ + "제압", + "피해", + "양손 무기", + "둔기" + ], + "plPL": [ + "Przytłoczenie", + "Obrażenia", + "Dwuręczne", + "Obuchowe" + ], + "ptBR": [ + "Golpe Brutal", + "Dano", + "Duas mãos", + "Concussão" + ], + "ruRU": [ + "Подавление", + "Урон", + "Двуручное", + "Дробящее оружие" + ], + "trTR": [ + "Aşırı Güç", + "Hasar", + "Çift El", + "Ezici" + ], + "zhCN": [ + "压制", + "伤害", + "双手", + "钝击" + ], + "zhTW": [ + "壓制", + "傷害", + "雙手", + "鈍擊" + ] + }, + "threshold_bonus": "+10% Damage with Two-Handed Bludgeoning", + "threshold_requirements": { + "Barbarian": [ + "{230 + (130 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Barbarian_Rare_009": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "966-0": { + "attribute_name": "Damage_Reduction_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "724043812", + "formula_name": "ParagonNodeDamageReductionWhileHealthy_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "5% Damage Reduction while Healthy\n+10 Strength", + "desc_localized": { + "deDE": "5% Schadensreduktion im gesunden Zustand\n+10 Stärke", + "esES": "5% de reducción de daño en estado saludable\n+10 de fuerza", + "esMX": "5% de reducción de daño mientras estás saludable\n+10 de Fuerza", + "frFR": "5% de réduction des dégâts lorsque vous êtes en bonne santé\n+10 force", + "itIT": "Riduzione danni mentre sei in salute: 5%\nForza: +10", + "jaJP": "健全状態時のダメージ減少5%\n筋力+10", + "koKR": "건강 상태에서 피해 감소 5%\n힘 +10", + "plPL": "5% redukcji obrażeń w pełni sił\n+10 siły", + "ptBR": "5% de redução de dano enquanto saudável\n+10 de Força", + "ruRU": "-5% к получаемому урону при высоком уровне здоровья\n+10 к силе", + "trTR": "Sağlıklıyken 5% Hasar Azaltma\n+10 Kuvvet", + "zhCN": "5% 健康状态下的伤害减免\n+10 点力量", + "zhTW": "健康時傷害減免 5%\n力量 +10" + }, + "name": "Vigor", + "name_localized": { + "deDE": "Lebenskraft", + "esES": "Vigor", + "esMX": "Vigor", + "frFR": "Vigueur", + "itIT": "Vigore", + "jaJP": "血気", + "koKR": "원기", + "plPL": "Wigor", + "ptBR": "Vigor", + "ruRU": "Бодрость", + "trTR": "Dinçlik", + "zhCN": "精力", + "zhTW": "活力" + }, + "tags": [ + "Healthy", + "Damage Reduction", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Schadensreduktion", + "Stärke" + ], + "esES": [ + "Saludable", + "Reducción de daño", + "Fuerza" + ], + "esMX": [ + "Saludable", + "Reducción de daño", + "Fuerza" + ], + "frFR": [ + "En bonne santé", + "Réduction des dégâts", + "Force" + ], + "itIT": [ + "In salute", + "Riduzione danni", + "Forza" + ], + "jaJP": [ + "健全", + "ダメージ減少", + "筋力" + ], + "koKR": [ + "건강", + "피해 감소", + "힘" + ], + "plPL": [ + "Pełnia Sił", + "Redukcja Obrażeń", + "Siła" + ], + "ptBR": [ + "Saudável", + "Redução de Dano", + "Força" + ], + "ruRU": [ + "Высокое здоровье", + "Уменьшение урона", + "Сила" + ], + "trTR": [ + "Sağlıklı", + "Hasar Azaltma", + "Kuvvet" + ], + "zhCN": [ + "健康", + "伤害减免", + "力量" + ], + "zhTW": [ + "健康", + "傷害減免", + "力量" + ] + }, + "threshold_bonus": "5% Damage Reduction while Healthy", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_010": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 3 + } + }, + "desc": "+10% Cold Resistance\n+100 Armor", + "desc_localized": { + "deDE": "+10% Widerstand gegen Cold\n+100 Rüstung", + "esES": "+10% de resistencia a Cold\n+100 de armadura", + "esMX": "+10% de resistencia Cold\n+100 de armadura", + "frFR": "+10% de résistance (Cold )\n+100 à l'armure", + "itIT": "Resistenza a Cold: +10%\nArmatura: +100", + "jaJP": "Cold 耐性+10%\n防御力+100", + "koKR": "Cold 저항 +10%\n방어도 +100", + "plPL": "+10% do Odporności na: Cold\n+100 pancerza", + "ptBR": "+10% de resistência a Cold\n+100 de armadura", + "ruRU": "+10% к сопротивлению (Cold )\n+100 ед. брони", + "trTR": "+10% Cold Direnci\n+100 Zırh", + "zhCN": "+10% Cold 抗性\n+100 护甲值", + "zhTW": "Cold 抗性 +10%\n護甲值 +100" + }, + "name": "Cold Conditioned", + "name_localized": { + "deDE": "Kältekonditioniert", + "esES": "Condicionado por el frío", + "esMX": "Condicionado por el Frío", + "frFR": "Conditionnement au froid", + "itIT": "Condizionamento da Freddo", + "jaJP": "対冷気装備", + "koKR": "냉기 조절", + "plPL": "Zimne Uwarunkowanie", + "ptBR": "Treinado em Gelo", + "ruRU": "Закалка: холод", + "trTR": "Soğuğa Dayanıklı", + "zhCN": "适应严寒", + "zhTW": "適應冰寒" + }, + "tags": [ + "Cold", + "Resistance", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Kälte", + "Widerstand", + "Rüstung" + ], + "esES": [ + "Frío", + "Resistencia", + "Armadura" + ], + "esMX": [ + "Frío", + "Resistencia", + "Armadura" + ], + "frFR": [ + "Froid", + "Résistance", + "Armure" + ], + "itIT": [ + "Freddo", + "Resistenza", + "Armatura" + ], + "jaJP": [ + "冷気", + "耐性", + "装甲" + ], + "koKR": [ + "냉기", + "저항", + "방어도" + ], + "plPL": [ + "Zimno", + "Odporność", + "Pancerz" + ], + "ptBR": [ + "Gelo", + "Resistência", + "Armadura" + ], + "ruRU": [ + "Холод", + "Сопротивление", + "Броня" + ], + "trTR": [ + "Soğuk", + "Direnç", + "Zırh" + ], + "zhCN": [ + "冰霜", + "抗性", + "护甲" + ], + "zhTW": [ + "冰寒", + "抗性", + "防具" + ] + }, + "threshold_bonus": "+10% Cold Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_015": { + "attributes": { + "123-0": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "343139285", + "formula_name": "ParagonNodeHPMaxBonus_RareMajor", + "stat_dword": 4294967295 + }, + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Life\n+100 Armor", + "desc_localized": { + "deDE": "+4% Leben\n+100 Rüstung", + "esES": "+4% de vida\n+100 de armadura", + "esMX": "+4% de vida\n+100 de armadura", + "frFR": "+4% de points de vie\n+100 à l'armure", + "itIT": "Vita: +4%\nArmatura: +100", + "jaJP": "ライフ+4%\n防御力+100", + "koKR": "생명력 +4%\n방어도 +100", + "plPL": "+4% zdrowia\n+100 pancerza", + "ptBR": "+4% de vida\n+100 de armadura", + "ruRU": "+4% к здоровью\n+100 ед. брони", + "trTR": "+4% Can\n+100 Zırh", + "zhCN": "+4% 生命\n+100 护甲值", + "zhTW": "生命值 +4%\n護甲值 +100" + }, + "name": "Tenacity", + "name_localized": { + "deDE": "Hartnäckigkeit", + "esES": "Tenacidad", + "esMX": "Tenacidad", + "frFR": "Ténacité", + "itIT": "Tenacia", + "jaJP": "頑強", + "koKR": "불굴의 의지", + "plPL": "Zawziętość", + "ptBR": "Tenacidade", + "ruRU": "Упорство", + "trTR": "Dirayet", + "zhCN": "坚韧", + "zhTW": "堅毅" + }, + "tags": [ + "Life", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Leben", + "Rüstung" + ], + "esES": [ + "Vida", + "Armadura" + ], + "esMX": [ + "Vida", + "Armadura" + ], + "frFR": [ + "Vie", + "Armure" + ], + "itIT": [ + "Vita", + "Armatura" + ], + "jaJP": [ + "ライフ", + "装甲" + ], + "koKR": [ + "생명력", + "방어도" + ], + "plPL": [ + "Zdrowie", + "Pancerz" + ], + "ptBR": [ + "Vida", + "Armadura" + ], + "ruRU": [ + "Здоровье", + "Броня" + ], + "trTR": [ + "Can", + "Zırh" + ], + "zhCN": [ + "生命", + "护甲" + ], + "zhTW": [ + "生命值", + "防具" + ] + }, + "threshold_bonus": "+4% Life", + "threshold_requirements": { + "Barbarian": [ + "{200 + (130 * ParagonBoardEquipIndex)} Strength", + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{200 + (130 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Strength" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_016": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Bleeding", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "52645716", + "formula_name": "ParagonNodeDamageReductionFromDotted_RareMajor", + "stat_dword": 0 + } + }, + "desc": "4% Damage Reduction from Bleeding Enemies\n+10 Strength", + "desc_localized": { + "deDE": "4% weniger Schaden durch Gegner vom Typ Bleeding\n+10 Stärke", + "esES": "4% de reducción de daño de enemigos con el estado Bleeding\n+10 de fuerza", + "esMX": "4% de reducción de daño de enemigos en estado Bleeding\n+10 de Fuerza", + "frFR": "4% de réduction des dégâts infligés par les cibles sous l'effet « Bleeding »\n+10 force", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Bleeding: 4%\nForza: +10", + "jaJP": "Bleeding の敵からのダメージ減少率4%\n筋力+10", + "koKR": "Bleeding 적에게 받는 피해 감소 4%\n힘 +10", + "plPL": "4% redukcji obrażeń od wrogów: Bleeding\n+10 siły", + "ptBR": "4% de redução de dano recebido de inimigos Bleeding\n+10 de Força", + "ruRU": "На 4% меньше урона от противников под действием эффекта \"Bleeding \"\n+10 к силе", + "trTR": "Bleeding Düşmanlardan 4% Hasar Azaltma\n+10 Kuvvet", + "zhCN": "4% 对Bleeding 敌人的伤害减免\n+10 点力量", + "zhTW": "Bleeding 敵人傷害減免 4%\n力量 +10" + }, + "name": "Grit", + "name_localized": { + "deDE": "Schneid", + "esES": "Agallas", + "esMX": "Coraje", + "frFR": "Hardiesse", + "itIT": "Determinazione", + "jaJP": "気骨", + "koKR": "기개", + "plPL": "Wytrwałość", + "ptBR": "Fibra", + "ruRU": "Твердость", + "trTR": "Sarsılmazlık", + "zhCN": "毅力", + "zhTW": "毅力" + }, + "tags": [ + "Bleed", + "Damage Reduction", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schadensreduktion", + "Stärke" + ], + "esES": [ + "Sangrado", + "Reducción de daño", + "Fuerza" + ], + "esMX": [ + "Sangrado", + "Reducción de daño", + "Fuerza" + ], + "frFR": [ + "Saignement", + "Réduction des dégâts", + "Force" + ], + "itIT": [ + "Sanguinamento", + "Riduzione danni", + "Forza" + ], + "jaJP": [ + "流血", + "ダメージ減少", + "筋力" + ], + "koKR": [ + "출혈", + "피해 감소", + "힘" + ], + "plPL": [ + "Krwawienie", + "Redukcja Obrażeń", + "Siła" + ], + "ptBR": [ + "Sangramento", + "Redução de Dano", + "Força" + ], + "ruRU": [ + "Кровотечение", + "Уменьшение урона", + "Сила" + ], + "trTR": [ + "Kanama", + "Hasar Azaltma", + "Kuvvet" + ], + "zhCN": [ + "流血", + "伤害减免", + "力量" + ], + "zhTW": [ + "流血", + "傷害減免", + "力量" + ] + }, + "threshold_bonus": "4% Damage Reduction from Bleeding Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_018": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 2.0, + 91 + ] + }, + "formula_hash": "1207895875", + "formula_name": "ParagonNodeResistAll_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+3% Resistance to All Elements\n+10 Strength", + "desc_localized": { + "deDE": "+3% Widerstand gegen alle Schadensarten\n+10 Stärke", + "esES": "+3% de resistencia a todos los elementos\n+10 de fuerza", + "esMX": "+3% de resistencia a todos los elementos\n+10 de Fuerza", + "frFR": "+3% de résistance à tous les éléments\n+10 force", + "itIT": "Resistenza a tutti gli elementi: +3%\nForza: +10", + "jaJP": "全耐性+3%\n筋力+10", + "koKR": "모든 원소 저항 +3%\n힘 +10", + "plPL": "+3% do Odporności na wszystkie żywioły\n+10 siły", + "ptBR": "+3% de resistência a todos os elementos\n+10 de Força", + "ruRU": "+3% к сопротивлению стихиям\n+10 к силе", + "trTR": "Tüm Elementlere +3% Direnç\n+10 Kuvvet", + "zhCN": "+3% 全元素抗性\n+10 点力量", + "zhTW": "全元素抗性 +3%\n力量 +10" + }, + "name": "Conditioned", + "name_localized": { + "deDE": "Konditioniert", + "esES": "Condicionado", + "esMX": "Condicionado", + "frFR": "Conditionnement", + "itIT": "Condizionamento", + "jaJP": "調整装備", + "koKR": "조절", + "plPL": "Uwarunkowanie", + "ptBR": "Treinado", + "ruRU": "Закалка", + "trTR": "Dayanıklı", + "zhCN": "适应环境", + "zhTW": "適應" + }, + "tags": [ + "Resistance", + "Strength", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Stärke", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "Fuerza", + "No física" + ], + "esMX": [ + "Resistencia", + "Fuerza", + "No física" + ], + "frFR": [ + "Résistance", + "Force", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Forza", + "Non fisico" + ], + "jaJP": [ + "耐性", + "筋力", + "非物理" + ], + "koKR": [ + "저항", + "힘", + "비물리" + ], + "plPL": [ + "Odporność", + "Siła", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Força", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Сила", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Kuvvet", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "力量", + "非物理" + ], + "zhTW": [ + "抗性", + "力量", + "非物理" + ] + }, + "threshold_bonus": "+3% Resistance to All Elements", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower", + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower", + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower", + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_019": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Fire", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 1 + } + }, + "desc": "+10% Fire Resistance\n+100 Armor", + "desc_localized": { + "deDE": "+10% Widerstand gegen Fire\n+100 Rüstung", + "esES": "+10% de resistencia a Fire\n+100 de armadura", + "esMX": "+10% de resistencia Fire\n+100 de armadura", + "frFR": "+10% de résistance (Fire )\n+100 à l'armure", + "itIT": "Resistenza a Fire: +10%\nArmatura: +100", + "jaJP": "Fire 耐性+10%\n防御力+100", + "koKR": "Fire 저항 +10%\n방어도 +100", + "plPL": "+10% do Odporności na: Fire\n+100 pancerza", + "ptBR": "+10% de resistência a Fire\n+100 de armadura", + "ruRU": "+10% к сопротивлению (Fire )\n+100 ед. брони", + "trTR": "+10% Fire Direnci\n+100 Zırh", + "zhCN": "+10% Fire 抗性\n+100 护甲值", + "zhTW": "Fire 抗性 +10%\n護甲值 +100" + }, + "name": "Fire Conditioned", + "name_localized": { + "deDE": "Feuerkonditioniert", + "esES": "Condicionado por el fuego", + "esMX": "Condicionado por el Fuego", + "frFR": "Conditionnement au feu", + "itIT": "Condizionamento da Fuoco", + "jaJP": "対火装備", + "koKR": "화염 조절", + "plPL": "Specjalizacja Ognia", + "ptBR": "Treinado em Fogo", + "ruRU": "Закалка: огонь", + "trTR": "Ateşe Dayanıklı", + "zhCN": "适应火焰", + "zhTW": "適應火焰" + }, + "tags": [ + "Resistance", + "Armor", + "Fire" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Rüstung", + "Feuer" + ], + "esES": [ + "Resistencia", + "Armadura", + "Fuego" + ], + "esMX": [ + "Resistencia", + "Armadura", + "Fuego" + ], + "frFR": [ + "Résistance", + "Armure", + "Feu" + ], + "itIT": [ + "Resistenza", + "Armatura", + "Fuoco" + ], + "jaJP": [ + "耐性", + "装甲", + "火炎" + ], + "koKR": [ + "저항", + "방어도", + "화염" + ], + "plPL": [ + "Odporność", + "Pancerz", + "Ogień" + ], + "ptBR": [ + "Resistência", + "Armadura", + "Fogo" + ], + "ruRU": [ + "Сопротивление", + "Броня", + "Огонь" + ], + "trTR": [ + "Direnç", + "Zırh", + "Ateş" + ], + "zhCN": [ + "抗性", + "护甲", + "火焰" + ], + "zhTW": [ + "抗性", + "防具", + "火焰" + ] + }, + "threshold_bonus": "+10% Fire Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_020": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Fury", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.8, + 100.0, + 90 + ] + }, + "formula_hash": "3191937887", + "formula_name": "ParagonNodeResourceBonus_RareMajor", + "stat_dword": 1 + }, + "326-1": { + "attribute_name": "Resource_On_Kill#Fury", + "formula_data": { + "2": [ + 2.0 + ] + }, + "formula_hash": "480808077", + "formula_name": "ParagonNodeResourceOnKill_RareMinor", + "stat_dword": 1 + } + }, + "desc": "+8 Maximum Fury\n2 Fury On Kill", + "desc_localized": { + "deDE": "+8 max. Fury\n2 Fury beim Töten eines Gegners", + "esES": "+8 de máximo de Fury\n2 de Fury al matar", + "esMX": "+8 de Fury como máximo\n2 de Fury con cada eliminación", + "frFR": "+8 |2Fury maximum\n2 de ressource (Fury ) par victime", + "itIT": "Fury max: +8\nFury per uccisione: 2", + "jaJP": "最大Fury +8\nキル時に2のFury を獲得", + "koKR": "최대 Fury +8\n처치 시 2 Fury", + "plPL": "+8 maksimum: Fury\nZa zabicie zapewnia 2 pkt. zasobu: Fury", + "ptBR": "+8 de máximo de Fury\n2 de Fury ao matar", + "ruRU": "+8 к максимуму ресурса \"Fury \"\n2 к ресурсу \"Fury \" за каждое убийство", + "trTR": "+8 Maksimum Fury\nHer Öldürmede 2 Fury", + "zhCN": "+8 Fury 上限\n消灭获得2 Fury", + "zhTW": "Fury 上限 +8\n擊殺Fury 恢復 2" + }, + "name": "Hungering Fury", + "name_localized": { + "deDE": "Hungrige Wut", + "esES": "Furia hambrienta", + "esMX": "Furia Voraz", + "frFR": "Fureur vorace", + "itIT": "Furia Famelica", + "jaJP": "飽くなき怒り", + "koKR": "굶주린 분노", + "plPL": "Nienasycona Furia", + "ptBR": "Fúria Faminta", + "ruRU": "Голодная ярость", + "trTR": "Aç Hiddet", + "zhCN": "饥饿怒火", + "zhTW": "渴求狂怒" + }, + "tags": [ + "Fury" + ], + "tags_localized": { + "deDE": [ + "Wut" + ], + "esES": [ + "Furia" + ], + "esMX": [ + "Furia" + ], + "frFR": [ + "Fureur" + ], + "itIT": [ + "Furia" + ], + "jaJP": [ + "怒気" + ], + "koKR": [ + "분노" + ], + "plPL": [ + "Furia" + ], + "ptBR": [ + "Fúria" + ], + "ruRU": [ + "Ярость" + ], + "trTR": [ + "Hiddet" + ], + "zhCN": [ + "怒气" + ], + "zhTW": [ + "怒氣" + ] + }, + "threshold_bonus": "+8 Maximum Fury", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_021": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Lightning", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+10% Lightning Resistance\n+100 Armor", + "desc_localized": { + "deDE": "+10% Widerstand gegen Lightning\n+100 Rüstung", + "esES": "+10% de resistencia a Lightning\n+100 de armadura", + "esMX": "+10% de resistencia Lightning\n+100 de armadura", + "frFR": "+10% de résistance (Lightning )\n+100 à l'armure", + "itIT": "Resistenza a Lightning: +10%\nArmatura: +100", + "jaJP": "Lightning 耐性+10%\n防御力+100", + "koKR": "Lightning 저항 +10%\n방어도 +100", + "plPL": "+10% do Odporności na: Lightning\n+100 pancerza", + "ptBR": "+10% de resistência a Lightning\n+100 de armadura", + "ruRU": "+10% к сопротивлению (Lightning )\n+100 ед. брони", + "trTR": "+10% Lightning Direnci\n+100 Zırh", + "zhCN": "+10% Lightning 抗性\n+100 护甲值", + "zhTW": "Lightning 抗性 +10%\n護甲值 +100" + }, + "name": "Lightning Conditioned", + "name_localized": { + "deDE": "Blitzkonditioniert", + "esES": "Condicionado por los rayos", + "esMX": "Condicionado por el Rayo", + "frFR": "Conditionnement à la foudre", + "itIT": "Condizionamento da Fulmine", + "jaJP": "対電撃装備", + "koKR": "번개 조절", + "plPL": "Specjalizacja Błyskawic", + "ptBR": "Treinado em Raios", + "ruRU": "Закалка: молния", + "trTR": "Yıldırıma Dayanıklı", + "zhCN": "适应闪电", + "zhTW": "適應閃電" + }, + "tags": [ + "Resistance", + "Lightning", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Blitz", + "Rüstung" + ], + "esES": [ + "Resistencia", + "Rayos", + "Armadura" + ], + "esMX": [ + "Resistencia", + "Rayo", + "Armadura" + ], + "frFR": [ + "Résistance", + "Foudre", + "Armure" + ], + "itIT": [ + "Resistenza", + "Fulmine", + "Armatura" + ], + "jaJP": [ + "耐性", + "電撃", + "装甲" + ], + "koKR": [ + "저항", + "번개", + "방어도" + ], + "plPL": [ + "Odporność", + "Błyskawice", + "Pancerz" + ], + "ptBR": [ + "Resistência", + "Eletricidade", + "Armadura" + ], + "ruRU": [ + "Сопротивление", + "Молния", + "Броня" + ], + "trTR": [ + "Direnç", + "Yıldırım", + "Zırh" + ], + "zhCN": [ + "抗性", + "闪电", + "护甲" + ], + "zhTW": [ + "抗性", + "閃電", + "防具" + ] + }, + "threshold_bonus": "+10% Lightning Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_022": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 0 + } + }, + "desc": "+10% Physical Damage\n+4% Life", + "desc_localized": { + "deDE": "+10% Schaden des Typs Physical\n+4% Leben", + "esES": "+10% de daño de Physical\n+4% de vida", + "esMX": "+10% de daño de Physical\n+4% de vida", + "frFR": "+10% de dégâts Physical\n+4% de points de vie", + "itIT": "Danni da Physical: +10%\nVita: +4%", + "jaJP": "Physical ダメージ+10%\nライフ+4%", + "koKR": "Physical 피해 +10%\n생명력 +4%", + "plPL": "+10% obrażeń typu: Physical\n+4% zdrowia", + "ptBR": "+10% de dano Physical\n+4% de vida", + "ruRU": "+10% к урону (Physical )\n+4% к здоровью", + "trTR": "+10% Physical Hasarı\n+4% Can", + "zhCN": "+10% Physical 伤害\n+4% 生命", + "zhTW": "Physical 傷害 +10%\n生命值 +4%" + }, + "name": "Brawn", + "name_localized": { + "deDE": "Muskelkraft", + "esES": "Mole", + "esMX": "Musculoso", + "frFR": "Muscles", + "itIT": "Tempra", + "jaJP": "豪腕", + "koKR": "몸집", + "plPL": "Krzepa", + "ptBR": "Força Bruta", + "ruRU": "Мускулатура", + "trTR": "Kas Gücü", + "zhCN": "膂力", + "zhTW": "肌肉發達" + }, + "tags": [ + "Physical", + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Physisch", + "Schaden", + "Leben" + ], + "esES": [ + "Física", + "Daño", + "Vida" + ], + "esMX": [ + "Física", + "Daño", + "Vida" + ], + "frFR": [ + "Dégâts physiques", + "Dégâts", + "Vie" + ], + "itIT": [ + "Fisico", + "Danni", + "Vita" + ], + "jaJP": [ + "物理", + "ダメージ", + "ライフ" + ], + "koKR": [ + "물리", + "피해", + "생명력" + ], + "plPL": [ + "Fizyczne", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Física", + "Dano", + "Vida" + ], + "ruRU": [ + "Физический урон", + "Урон", + "Здоровье" + ], + "trTR": [ + "Fiziksel", + "Hasar", + "Can" + ], + "zhCN": [ + "物理", + "伤害", + "生命" + ], + "zhTW": [ + "物理", + "傷害", + "生命值" + ] + }, + "threshold_bonus": "+10% Physical Damage", + "threshold_requirements": { + "Barbarian": [ + "{200 + (130 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Barbarian_Rare_023": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "823-0": { + "attribute_name": "+[{VALUE}*100|1%|] Damage while Berserking", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "1995850116", + "formula_name": "ParagonNodeDamageBonusBerserk_RareMajor", + "stat_dword": 213812 + } + }, + "desc": "+10% Damage while Berserking\n+10 Strength", + "desc_localized": { + "deDE": "+10% Damage while Berserking\n+10 Stärke", + "esES": "+10% Damage while Berserking\n+10 de fuerza", + "esMX": "+10% Damage while Berserking\n+10 de Fuerza", + "frFR": "+10% Damage while Berserking\n+10 force", + "itIT": "+10% Damage while Berserking\nForza: +10", + "jaJP": "+10% Damage while Berserking\n筋力+10", + "koKR": "+10% Damage while Berserking\n힘 +10", + "plPL": "+10% Damage while Berserking\n+10 siły", + "ptBR": "+10% Damage while Berserking\n+10 de Força", + "ruRU": "+10% Damage while Berserking\n+10 к силе", + "trTR": "+10% Damage while Berserking\n+10 Kuvvet", + "zhCN": "+10% Damage while Berserking\n+10 点力量", + "zhTW": "+10% Damage while Berserking\n力量 +10" + }, + "name": "Fierce", + "name_localized": { + "deDE": "Wildheit", + "esES": "Fiera", + "esMX": "Feroz", + "frFR": "Férocité", + "itIT": "Bestiale", + "jaJP": "苛烈", + "koKR": "사나움", + "plPL": "Zaciekłość", + "ptBR": "Feroz", + "ruRU": "Горячность", + "trTR": "Azılı", + "zhCN": "凶暴", + "zhTW": "驍勇" + }, + "tags": [ + "Berserking", + "Damage", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "Schaden", + "Stärke" + ], + "esES": [ + "Vesania", + "Daño", + "Fuerza" + ], + "esMX": [ + "Enajenación", + "Daño", + "Fuerza" + ], + "frFR": [ + "Rage du berserker", + "Dégâts", + "Force" + ], + "itIT": [ + "Berserk", + "Danni", + "Forza" + ], + "jaJP": [ + "狂戦士", + "ダメージ", + "筋力" + ], + "koKR": [ + "광폭화", + "피해", + "힘" + ], + "plPL": [ + "Berserkowanie", + "Obrażenia", + "Siła" + ], + "ptBR": [ + "Berserk", + "Dano", + "Força" + ], + "ruRU": [ + "Берсерк", + "Урон", + "Сила" + ], + "trTR": [ + "Başıbozukluk", + "Hasar", + "Kuvvet" + ], + "zhCN": [ + "狂暴", + "伤害", + "力量" + ], + "zhTW": [ + "狂暴", + "傷害", + "力量" + ] + }, + "threshold_bonus": "+10% Damage while Berserking", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_024": { + "attributes": { + "250-0": { + "attribute_name": "Crit_Damage_Percent_Per_Weapon_Requirement#OneHanded", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 955638 + }, + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Critical Strike Damage with One-Handed\n+10 Strength", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden mit: One-Handed\n+10 Stärke", + "esES": "+15% de daño de golpe crítico con One-Handed\n+10 de fuerza", + "esMX": "+15% de daño de golpe crítico con One-Handed\n+10 de Fuerza", + "frFR": "+15% de dégâts critiques (One-Handed )\n+10 force", + "itIT": "Danni critici con One-Handed: +15%\nForza: +10", + "jaJP": "One-Handed のクリティカルヒットダメージ+15%\n筋力+10", + "koKR": "One-Handed 의 극대화 피해 +15%\n힘 +10", + "plPL": "+15% obrażeń od trafień krytycznych: One-Handed\n+10 siły", + "ptBR": "+15% de dano de acerto crítico com One-Handed\n+10 de Força", + "ruRU": "+15% к критическому урону от эффекта \"One-Handed \"\n+10 к силе", + "trTR": "One-Handed ile +15% Kritik Vuruş Hasarı\n+10 Kuvvet", + "zhCN": "+15% One-Handed 的暴击伤害\n+10 点力量", + "zhTW": "One-Handed 的爆擊傷害 +15%\n力量 +10" + }, + "name": "Heavy Blows", + "name_localized": { + "deDE": "Schwere Schläge", + "esES": "Golpes pesados", + "esMX": "Golpes Fuertes", + "frFR": "Coups puissants", + "itIT": "Colpi Pesanti", + "jaJP": "重き一撃", + "koKR": "육중한 강타", + "plPL": "Ciężkie Ciosy", + "ptBR": "Golpes Pesados", + "ruRU": "Мощные удары", + "trTR": "Ağır Darbeler", + "zhCN": "沉重猛击", + "zhTW": "重擊" + }, + "tags": [ + "Critical Strikes", + "Damage", + "Strength", + "Dual Wield" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Stärke", + "Zwei Waffen" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Fuerza", + "Doble empuñadura" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Fuerza", + "Ambidestreza" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Force", + "Deux armes" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Forza", + "Doppia arma" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "筋力", + "二刀流" + ], + "koKR": [ + "극대화", + "피해", + "힘", + "쌍수 무기" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Siła", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Força", + "Empunhadura Dupla" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Сила", + "Оружие в каждой руке" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Kuvvet", + "İkili Silah" + ], + "zhCN": [ + "暴击", + "伤害", + "力量", + "双持" + ], + "zhTW": [ + "爆擊", + "傷害", + "力量", + "雙持" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage with One-Handed", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_025": { + "attributes": { + "191-1": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.25, + 92 + ] + }, + "formula_hash": "1700255013", + "formula_name": "ParagonNodeAttackSpeed_RareMinor", + "stat_dword": 4294967295 + }, + "221-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Weapon_Requirement#OneHanded", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 955638 + } + }, + "desc": "+10% Damage with One-Handed\n+2.5% Attack Speed", + "desc_localized": { + "deDE": "+10% Schaden mit: One-Handed\n+2.5% Angriffsgeschwindigkeit", + "esES": "+10% de daño con One-Handed\n+2.5% de velocidad de ataque", + "esMX": "+10% de daño con One-Handed\n+2.5% de velocidad de ataque", + "frFR": "+10% de dégâts avec One-Handed\n+2.5% à la vitesse d'attaque", + "itIT": "Danni con One-Handed: +10%\nVelocità d'attacco: +2.5%", + "jaJP": "One-Handed でのダメージ+10%\n攻撃速度+2.5%", + "koKR": "One-Handed 의 공격력 +10%\n공격 속도 +2.5%", + "plPL": "+10% obrażeń zadanych przy użyciu: One-Handed\n+2.5% szybkości ataku", + "ptBR": "+10% de dano com One-Handed\n+2.5% de velocidade de ataque", + "ruRU": "+10% к урону от свойства \"One-Handed \"\n+2.5% к скорости атаки", + "trTR": "One-Handed ile +10% Hasar\n+2.5% Saldırı Hızı", + "zhCN": "+10% 使用One-Handed 的伤害\n+2.5% 攻击速度", + "zhTW": "One-Handed 傷害 +10%\n攻擊速度 +2.5%" + }, + "name": "Wild Force", + "name_localized": { + "deDE": "Wilde Macht", + "esES": "Fuerza salvaje", + "esMX": "Fuerza Salvaje", + "frFR": "Force bestiale", + "itIT": "Forza Selvaggia", + "jaJP": "野生の力", + "koKR": "야생의 힘", + "plPL": "Siła Dziczy", + "ptBR": "Força Selvagem", + "ruRU": "Дикая сила", + "trTR": "Vahşi Kuvvet", + "zhCN": "狂野之力", + "zhTW": "狂野力量" + }, + "tags": [ + "Damage", + "Attack Speed", + "Dual Wield" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Angriffsgeschwindigkeit", + "Zwei Waffen" + ], + "esES": [ + "Daño", + "Velocidad de ataque", + "Doble empuñadura" + ], + "esMX": [ + "Daño", + "Velocidad de ataque", + "Ambidestreza" + ], + "frFR": [ + "Dégâts", + "Vitesse d'attaque", + "Deux armes" + ], + "itIT": [ + "Danni", + "Velocità d'attacco", + "Doppia arma" + ], + "jaJP": [ + "ダメージ", + "攻撃速度", + "二刀流" + ], + "koKR": [ + "피해", + "공격 속도", + "쌍수 무기" + ], + "plPL": [ + "Obrażenia", + "Szybkość Ataku", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Dano", + "Velocidade de Ataque", + "Empunhadura Dupla" + ], + "ruRU": [ + "Урон", + "Скорость атаки", + "Оружие в каждой руке" + ], + "trTR": [ + "Hasar", + "Saldırı Hızı", + "İkili Silah" + ], + "zhCN": [ + "伤害", + "攻击速度", + "双持" + ], + "zhTW": [ + "傷害", + "攻擊速度", + "雙持" + ] + }, + "threshold_bonus": "+10% Damage with One-Handed", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Barbarian_Rare_026": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Poison", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 4 + } + }, + "desc": "+10% Poison Resistance\n+100 Armor", + "desc_localized": { + "deDE": "+10% Widerstand gegen Poison\n+100 Rüstung", + "esES": "+10% de resistencia a Poison\n+100 de armadura", + "esMX": "+10% de resistencia Poison\n+100 de armadura", + "frFR": "+10% de résistance (Poison )\n+100 à l'armure", + "itIT": "Resistenza a Poison: +10%\nArmatura: +100", + "jaJP": "Poison 耐性+10%\n防御力+100", + "koKR": "Poison 저항 +10%\n방어도 +100", + "plPL": "+10% do Odporności na: Poison\n+100 pancerza", + "ptBR": "+10% de resistência a Poison\n+100 de armadura", + "ruRU": "+10% к сопротивлению (Poison )\n+100 ед. брони", + "trTR": "+10% Poison Direnci\n+100 Zırh", + "zhCN": "+10% Poison 抗性\n+100 护甲值", + "zhTW": "Poison 抗性 +10%\n護甲值 +100" + }, + "name": "Poison Conditioned", + "name_localized": { + "deDE": "Giftkonditioniert", + "esES": "Condicionado por el veneno", + "esMX": "Condicionado por el Veneno", + "frFR": "Conditionnement au poison", + "itIT": "Condizionamento da Veleno", + "jaJP": "対毒装備", + "koKR": "독 조절", + "plPL": "Specjalizacja w Truciznach", + "ptBR": "Treinado em Veneno", + "ruRU": "Закалка: яд", + "trTR": "Zehre Dayanıklı", + "zhCN": "适应毒素", + "zhTW": "適應毒素" + }, + "tags": [ + "Resistance", + "Armor", + "Poison" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Rüstung", + "Gift" + ], + "esES": [ + "Resistencia", + "Armadura", + "Veneno" + ], + "esMX": [ + "Resistencia", + "Armadura", + "Veneno" + ], + "frFR": [ + "Résistance", + "Armure", + "Poison" + ], + "itIT": [ + "Resistenza", + "Armatura", + "Veleno" + ], + "jaJP": [ + "耐性", + "装甲", + "毒" + ], + "koKR": [ + "저항", + "방어도", + "독" + ], + "plPL": [ + "Odporność", + "Pancerz", + "Trucizna" + ], + "ptBR": [ + "Resistência", + "Armadura", + "Veneno" + ], + "ruRU": [ + "Сопротивление", + "Броня", + "Яд" + ], + "trTR": [ + "Direnç", + "Zırh", + "Zehir" + ], + "zhCN": [ + "抗性", + "护甲", + "毒素" + ], + "zhTW": [ + "抗性", + "防具", + "毒素" + ] + }, + "threshold_bonus": "+10% Poison Resistance", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Barbarian_Rare_030": { + "attributes": { + "221-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Weapon_Requirement#TwoHandedSlashing", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 955625 + }, + "636-1": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "762556853", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage with Two-Handed Slashing\n+10% Vulnerable Damage", + "desc_localized": { + "deDE": "+10% Schaden mit: Two-Handed Slashing\n+10% Schaden gegen verwundbare Ziele", + "esES": "+10% de daño con Two-Handed Slashing\n+10% de daño por vulnerabilidad", + "esMX": "+10% de daño con Two-Handed Slashing\n+10% de daño de vulnerabilidad", + "frFR": "+10% de dégâts avec Two-Handed Slashing\n+10% de dégâts contre les cibles vulnérables", + "itIT": "Danni con Two-Handed Slashing: +10%\nDanni ai nemici vulnerabili: +10%", + "jaJP": "Two-Handed Slashing でのダメージ+10%\n脆弱ダメージ+10%", + "koKR": "Two-Handed Slashing 의 공격력 +10%\n취약 피해 +10%", + "plPL": "+10% obrażeń zadanych przy użyciu: Two-Handed Slashing\n+10% do obrażeń zadawanych odsłoniętym celom", + "ptBR": "+10% de dano com Two-Handed Slashing\n+10% de dano de vulnerabilidade", + "ruRU": "+10% к урону от свойства \"Two-Handed Slashing \"\n+10% к урону, наносимому уязвимым противникам", + "trTR": "Two-Handed Slashing ile +10% Hasar\n+10% Savunmasız Hasarı", + "zhCN": "+10% 使用Two-Handed Slashing 的伤害\n+10% 易伤伤害", + "zhTW": "Two-Handed Slashing 傷害 +10%\n易傷傷害 +10%" + }, + "name": "Destroyer", + "name_localized": { + "deDE": "Zerstörer", + "esES": "Destructor", + "esMX": "Destructor", + "frFR": "Destruction", + "itIT": "Distruttore", + "jaJP": "破壊者", + "koKR": "파괴자", + "plPL": "Niszczycielstwo", + "ptBR": "Destruidor", + "ruRU": "Разрушитель", + "trTR": "Yok Edici", + "zhCN": "毁灭者", + "zhTW": "毀滅者" + }, + "tags": [ + "Damage", + "Vulnerable", + "Slashing", + "Two-Handed" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Verwundbar", + "Hiebwaffe", + "Zweihändig" + ], + "esES": [ + "Daño", + "Vulnerable", + "Cortante", + "Dos manos" + ], + "esMX": [ + "Daño", + "Vulnerable", + "Corte", + "Dos manos" + ], + "frFR": [ + "Dégâts", + "Vulnérable", + "Tranchant", + "Arme à deux mains" + ], + "itIT": [ + "Danni", + "Vulnerabilità", + "Tagliente", + "A due mani" + ], + "jaJP": [ + "ダメージ", + "脆弱", + "斬撃", + "両手用武器" + ], + "koKR": [ + "피해", + "취약", + "베는 무기", + "양손 무기" + ], + "plPL": [ + "Obrażenia", + "Odsłonięcie", + "Sieczne", + "Dwuręczne" + ], + "ptBR": [ + "Dano", + "Vulnerável", + "Corte", + "Duas mãos" + ], + "ruRU": [ + "Урон", + "Уязвимость", + "Рубящее", + "Двуручное" + ], + "trTR": [ + "Hasar", + "Savunmasız", + "Kesici", + "Çift El" + ], + "zhCN": [ + "伤害", + "易伤", + "劈斩", + "双手" + ], + "zhTW": [ + "傷害", + "易傷", + "斬擊", + "雙手" + ] + }, + "threshold_bonus": "+10% Damage with Two-Handed Slashing", + "threshold_requirements": { + "Barbarian": [ + "{215 + (130 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Barbarian_Rare_032": { + "attributes": { + "823-0": { + "attribute_name": "+[{VALUE}*100|1%|] Damage while Berserking", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "1995850116", + "formula_name": "ParagonNodeDamageBonusBerserk_RareMajor", + "stat_dword": 213812 + }, + "851-1": { + "attribute_name": "+[{VALUE}*100|1%|] Berserking Duration", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "1377737072", + "formula_name": "ParagonNodeBerserkDuration_RareMinor", + "stat_dword": 213812 + } + }, + "desc": "+10% Damage while Berserking\n+15% Berserking Duration", + "name": "Enraged", + "name_localized": { + "deDE": "Wütend", + "esES": "Enfurecido", + "esMX": "Enfurecido", + "frFR": "Rage", + "itIT": "Inferocito", + "jaJP": "激高", + "koKR": "격노", + "plPL": "Rozwścieczenie", + "ptBR": "Enfurecido", + "ruRU": "Исступление", + "trTR": "Öfkeli", + "zhCN": "暴怒", + "zhTW": "狂怒" + }, + "tags": [ + "Berserking", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Berserkermodus", + "Schaden" + ], + "esES": [ + "Vesania", + "Daño" + ], + "esMX": [ + "Enajenación", + "Daño" + ], + "frFR": [ + "Rage du berserker", + "Dégâts" + ], + "itIT": [ + "Berserk", + "Danni" + ], + "jaJP": [ + "狂戦士", + "ダメージ" + ], + "koKR": [ + "광폭화", + "피해" + ], + "plPL": [ + "Berserkowanie", + "Obrażenia" + ], + "ptBR": [ + "Berserk", + "Dano" + ], + "ruRU": [ + "Берсерк", + "Урон" + ], + "trTR": [ + "Başıbozukluk", + "Hasar" + ], + "zhCN": [ + "狂暴", + "伤害" + ], + "zhTW": [ + "狂暴", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage while Berserking", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "StartNodeBarb": { + "name": "Paragon Starting Node", + "name_localized": { + "deDE": "Paragon-Startknoten", + "esES": "Nodo de inicio de leyenda", + "esMX": "Nodo inicial de Paragón", + "frFR": "Nœud de départ de parangon", + "itIT": "Nodo dell'Eccellenza di partenza", + "jaJP": "パラゴン開始ノード", + "koKR": "정복자 시작 노드", + "plPL": "Węzeł początkowy Mistrzostwa", + "ptBR": "Nódulo inicial de Excelência", + "ruRU": "Стартовый узел совершенствования", + "trTR": "Mükemmeliyet Başlangıç Düğümü", + "zhCN": "巅峰等级起始节点", + "zhTW": "顛峰起始節點" + } + } + }, + "Skill Tree": { + "0": { + "connections": [ + 89, + 90, + 61, + 91, + 66, + 69, + 58 + ], + "id": 380, + "req_points": 23, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2386.53, + "y_pos": 3467.85 + }, + "1": { + "connections": [ + 99, + 79, + 96, + 77, + 97, + 78 + ], + "id": 381, + "req_points": 16, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1033.66, + "y_pos": 1647.56 + }, + "10": { + "connections": [ + 80 + ], + "id": 390, + "power": { + "power_name": "Barbarian_Talent_Berserker_T3_N2", + "power_tags": [ + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust" + ], + "esES": [ + "Control de masas" + ], + "esMX": [ + "Control de multitudes" + ], + "frFR": [ + "Perte de contrôle" + ], + "itIT": [ + "Effetti debilitanti" + ], + "jaJP": [ + "操作障害効果" + ], + "koKR": [ + "군중 제어" + ], + "plPL": [ + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Controle de Grupo" + ], + "ruRU": [ + "Контроль" + ], + "trTR": [ + "Kitle Kontrolü" + ], + "zhCN": [ + "控制" + ], + "zhTW": [ + "控場" + ] + }, + "skill_desc": "Reduce the duration of Control Impairing Effects by {6/12/18/24/30/36/42/48/54/60}%.", + "skill_desc_localized": { + "deDE": "Reduziert die Dauer von Kontrollverlusteffekten um {6/12/18/24/30/36/42/48/54/60}%.", + "esES": "Reduce un {6/12/18/24/30/36/42/48/54/60}% la duración de los efectos de pérdida de control.", + "esMX": "Reduce un {6/12/18/24/30/36/42/48/54/60}% la duración de los efectos que debilitan el control.", + "frFR": "La durée des effets affectant le contrôle est réduite de {6/12/18/24/30/36/42/48/54/60}%.", + "itIT": "Riduce la durata degli effetti debilitanti del {6/12/18/24/30/36/42/48/54/60}%.", + "jaJP": "操作障害効果の持続時間を{6/12/18/24/30/36/42/48/54/60}%短縮する。", + "koKR": "제어 방해 효과의 지속시간이 {6/12/18/24/30/36/42/48/54/60}% 감소합니다.", + "plPL": "Skraca działania czas ograniczenia kontroli o {6/12/18/24/30/36/42/48/54/60}%.", + "ptBR": "Reduz a duração de efeitos de controle em {6/12/18/24/30/36/42/48/54/60}%.", + "ruRU": "Время действия эффектов контроля сокращается на {6/12/18/24/30/36/42/48/54/60}%.", + "trTR": "Kontrol Engelleyici Etkilerin süresini {6/12/18/24/30/36/42/48/54/60}% azalt.", + "zhCN": "控制类限制效果的持续时间缩短 {6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "控場效果的持續時間縮短 {6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Quick Impulses", + "skill_name_localized": { + "deDE": "Reaktionsschnell", + "esES": "Impulsos rápidos", + "esMX": "Impulsos Rápidos", + "frFR": "Impulsions rapides", + "itIT": "Impulsi Rapidi", + "jaJP": "迅速なる衝動", + "koKR": "빠른 충동", + "plPL": "Szybkie Impulsy", + "ptBR": "Impulsos Rápidos", + "ruRU": "Стремительные инстинкты", + "trTR": "Hızlı Dürtüler", + "zhCN": "怒发冲冠", + "zhTW": "血氣方剛" + }, + "skill_rankup_desc": "• Duration Reduction 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Verringerung der Dauer 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Reducción de duración 🡑 {6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Reducción de duración 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Réduction de la durée 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Riduzione durata 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• 持続時間減少 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 지속시간 감소 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Redukcja czasu działania: 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Redução de duração 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Сокращение времени действия 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Süre Azaltma 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 持续时间减免🡑 {6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 時效減免 🡑 {6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 213077, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T3_N2" + }, + "reward_hash": 1360994226, + "root_node": false, + "x_pos": -551.473, + "y_pos": -169.421 + }, + "100": { + "connections": [ + 130, + 2 + ], + "id": 480, + "power": { + "power_name": "Barbarian_Kick", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Charges: 2\nCharge Cooldown: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} seconds\nLucky Hit Chance: 40% (per hit)\nThrow a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 70% damage and are Stunned for 3 seconds.", + "skill_desc_localized": { + "deDE": "Aufladungen: 2\nAufladungsabklingzeit: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} Sek.\nGlückstrefferchance: 40% (per hit)\nFührt einen kräftigen Tritt aus, der 18% Schaden verursacht und Gegner vor Euch zurückstößt. Gegner, die in Terrain gestoßen werden, erleiden 70% Schaden und sind 3 Sek. lang betäubt.", + "esES": "Cargas: 2\nTiempo de reutilización de las cargas: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s\nProbabilidad de golpe de suerte: 40% (per hit)\nDas una potente patada que inflige 18% de daño y repele a los enemigos frente a ti. Los enemigos repelidos contra el terreno sufren 70% de daño más y quedan aturdidos durante 3 s.", + "esMX": "Cargas: 2\nRecuperación de carga: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} segundos\nProbabilidad de golpe afortunado: 40% (per hit)\nLanzas una patada poderosa que inflige 18% de daño y repele a los enemigos frente a ti. Los enemigos que golpean contra el terreno reciben 70% de daño adicional y quedan aturdidos durante 3 segundos.", + "frFR": "Charges: 2\nTemps de recharge des charges: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s\nChances d'obtenir un coup de chance: 40% (per hit)\nVous donnez un puissant coup de pied qui inflige 18% points de dégâts et repousse les adversaires devant vous. Les cibles repoussées qui percutent des obstacles subissent 70% points de dégâts supplémentaires et sont étourdies pendant 3 s.", + "itIT": "Cariche: 2\nTempo di recupero cariche: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s\nProbabilità di colpo fortunato: 40% (per hit)\nSferri un potente calcio che infligge 18% danni e respinge i nemici frontali. I nemici che vengono respinti a terra subiscono 70% danni aggiuntivi e restano storditi per 3 s.", + "jaJP": "チャージ: 2\n〈チャージ〉のクールダウン: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8}秒\n幸運の一撃発生率: 40% (per hit)\n強力な蹴りを繰り出し、前方の敵に18%のダメージを与えてノックバックする。ノックバックで地表に叩きつけられた敵は追加で70%のダメージを受け、3秒間スタンする。", + "koKR": "충전: 2\n충전 재사용 대기시간: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8}초\n행운의 적중 확률: 40% (per hit)\n강력한 발차기로 전방의 적에게 18%의 피해를 주고 밀쳐냅니다. 밀려나서 지형지물에 부딪힌 적은 70%의 추가 피해를 받으며 3초 동안 기절합니다.", + "plPL": "Ładunki: 2\nCzas odnowienia ładunku: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} sek.\nSzansa na szczęśliwy traf: 40% (per hit)\nWyprowadzasz potężne kopnięcie, które zadaje 18% pkt. obrażeń i odrzuca wrogów przez tobą. Odrzuceni wrogowie, którzy zderzą się z przeszkodami terenu, otrzymują dodatkowo 70% pkt. obrażeń i są ogłuszeni na 3 sek.", + "ptBR": "Cargas: 2\nRecarga de cargas: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s\nChance de Golpe de Sorte: 40% (per hit)\nDesfere um chute poderoso que causa 18% de dano e repele inimigos à sua frente. Inimigos repelidos ao chão recebem 70% de dano adicional e ficam atordoados por 3 s.", + "ruRU": "Количество зарядов: 2.\nВремя восстановления заряда: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} сек.\nВероятность удачного удара: 40% (per hit)\nВы с силой бьете ногой, нанося 18% ед. урона и отбрасывая противников перед собой. При столкновении с препятствиями отброшенные противники получают еще 70% ед. урона и оглушаются на 3 сек.", + "trTR": "Yük: 2\nYük Bekleme Süresi: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} saniye\nŞanslı Vuruş İhtimali: 40% (per hit)\n18% hasar veren ve önündeki düşmanları Geri Savuran güçlü bir tekme at. Geri Savrularak yeren çarpan düşmanlar ilave 70% hasar alır ve 3 saniyeliğine Sersemletilir.", + "zhCN": "使用次数: 2\n充能冷却时间: {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} 秒\n幸运一击几率: 40% (per hit)\n发起一次强力踢击, 对你面前的敌人造成 18% 点伤害并将其击退。被击退至地形上的敌人额外受到 70% 点伤害并被击昏, 持续 3 秒。", + "zhTW": "使用次數:2\n使用次數恢復時間:{13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} 秒\n幸運觸發機率: 40% (per hit)\n對你前方的敵人施展踢擊,造成 18% 點傷害並將敵人擊退。遭擊退時撞到地形的敵人會額外受到 70% 點傷害,並昏迷 3 秒。" + }, + "skill_name": "Kick", + "skill_name_localized": { + "deDE": "Tritt", + "esES": "Patada", + "esMX": "Patada", + "frFR": "Coup de pied", + "itIT": "Calcio", + "jaJP": "キック", + "koKR": "발차기", + "plPL": "Kopnięcie", + "ptBR": "Chute", + "ruRU": "Удар ногой", + "trTR": "Tekme", + "zhCN": "踢击", + "zhTW": "踢擊" + }, + "skill_rankup_desc": "• Charge Cooldown 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Aufladungsabklingzeit 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} Sek.", + "esES": "• Tiempo de reutilización de las cargas 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s.", + "esMX": "• Recuperación de carga 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} segundos", + "frFR": "• Temps de recharge des charges 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s", + "itIT": "• Tempo di recupero cariche 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s", + "jaJP": "• 〈チャージ〉のクールダウン 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8}秒", + "koKR": "• 충전 재사용 대기시간 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8}초", + "plPL": "• Czas odnowienia ładunku: 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} sek.", + "ptBR": "• Recarga de cargas 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} s", + "ruRU": "• Время восстановления заряда 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} сек.", + "trTR": "• Yük Bekleme Süresi 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} saniye", + "zhCN": "• 充能冷却时间🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} 秒", + "zhTW": "• 使用次數恢復時間 🡑 {13/12.35/11.7/11.18/10.66/10.27/9.88/9.62/9.36/9.1/8.84/8.58/8.45/8.32/8.19/8.06/7.995/7.93/7.865/7.8} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 199516, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Kick" + }, + "reward_hash": 2214150499, + "root_node": false, + "x_pos": -2383.03, + "y_pos": -727.777 + }, + "101": { + "connections": [ + 5, + 112 + ], + "id": 481, + "power": { + "power_name": "Barbarian_Maim", + "power_tags": [ + "Basic", + "Bleed", + "Slashing", + "Fury", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blutung", + "Hiebwaffe", + "Wut", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Sangrado", + "Cortante", + "Furia", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Sangrado", + "Corte", + "Furia", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Saignement", + "Tranchant", + "Fureur", + "Dégâts", + "Dégâts physiques", + "Arme tranchante" + ], + "itIT": [ + "Base", + "Sanguinamento", + "Tagliente", + "Furia", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "流血", + "斬撃", + "怒気", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "출혈", + "베는 무기", + "분노", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Krwawienie", + "Sieczne", + "Furia", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Sangramento", + "Corte", + "Fúria", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Кровотечение", + "Рубящее", + "Ярость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Kanama", + "Kesici", + "Hiddet", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "流血", + "劈斩", + "怒气", + "伤害", + "物理", + "劈砍" + ], + "zhTW": [ + "基本", + "流血", + "斬擊", + "怒氣", + "傷害", + "物理" + ] + }, + "skill_desc": "Generate Fury: 15\nLucky Hit Chance: 50% (per use)\nFlay the enemy, dealing {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% damage and inflicting {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% Bleeding damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Erzeugte Wut: 15\nGlückstrefferchance: 50% (per use)\nSchindet den Gegner und fügt ihm {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% Schaden zu. Fügt im Verlauf von 5 Sek. {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% Blutungsschaden zu.", + "esES": "Generación de furia: 15\nProbabilidad de golpe de suerte: 50% (per use)\nLe arrancas la piel al enemigo, lo que inflige {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% de daño y aplica {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% de daño de sangrado durante 5 s.", + "esMX": "Generación de Furia: 15\nProbabilidad de golpe afortunado: 50% (per use)\nDespellejas al enemigo, lo que inflige {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% de daño y {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% de daño de sangrado durante 5 segundos.", + "frFR": "Fureur générée: 15\nChances d'obtenir un coup de chance: 50% (per use)\nVous écorchez l'adversaire, ce qui lui inflige {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% points de dégâts à l'impact et {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% points de dégâts de saignement en 5 s.", + "itIT": "Generazione furia: 15\nProbabilità di colpo fortunato: 50% (per use)\nScortica il nemico, infliggendo {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% danni. Infligge {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% danni da sanguinamento in 5 s.", + "jaJP": "怒気生成量: 15\n幸運の一撃発生率: 50% (per use)\n敵の皮を剥ぎ、{5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%のダメージを与える。また5秒間かけて{44/48.5/53/57/61.5/66/70.5/75/79/83.5}%の流血ダメージを与える。", + "koKR": "생성: 분노 15\n행운의 적중 확률: 50% (per use)\n적을 도려내 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%의 피해를 줍니다. 5초에 걸쳐 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%의 출혈 피해를 줍니다.", + "plPL": "Generuje: 15 pkt. furii\nSzansa na szczęśliwy traf: 50% (per use)\nObdzierasz wroga ze skóry, zadając {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% pkt. obrażeń i wywołując {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% pkt. obrażeń od krwawienia przez 5 sek.", + "ptBR": "Gerar Fúria: 15\nChance de Golpe de Sorte: 50% (per use)\nEsfola o inimigo, causando {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% de dano e aplicando {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% de dano de sangramento ao longo de 5 s.", + "ruRU": "Дает ярость: 15 ед.\nВероятность удачного удара: 50% (per use)\nВы сдираете с противника кожу, нанося {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% ед. урона мгновенно и еще {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% ед. урона от кровотечения за 5 сек.", + "trTR": "Hiddet Üret: 15\nŞanslı Vuruş İhtimali: 50% (per use)\nDüşmanın derisini yüzerek {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% hasar ver ve 5 saniye boyunca {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% Kanama hasarı uygula.", + "zhCN": "生成怒气: 15\n幸运一击几率: 50% (per use)\n剥掉敌人的皮, 造成 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% 点伤害, 并在 5 秒内造成 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% 点流血伤害。", + "zhTW": "產生怒氣:15\n幸運觸發機率:50% (per use)\n將敵人剝皮,造成 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% 點傷害,並使其在 5 秒內受到 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% 點流血傷害。" + }, + "skill_name": "Flay", + "skill_name_localized": { + "deDE": "Schinden", + "esES": "Desollar", + "esMX": "Despellejar", + "frFR": "Écorchement", + "itIT": "Scorticamento", + "jaJP": "フレイ", + "koKR": "도려내기", + "plPL": "Obdarcie", + "ptBR": "Esfolar", + "ruRU": "Свежевание", + "trTR": "Deri Yüzme", + "zhCN": "剥皮", + "zhTW": "剝皮" + }, + "skill_rankup_desc": "• Impact Damage 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Bleeding Damage 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Einschlagsschaden 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Blutungsschaden 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "esES": "• Daño del impacto 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%.\n• Daño de sangrado 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%.", + "esMX": "• Daño de impacto 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Daño de sangrado 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "frFR": "• Dégâts à l'impact 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Dégâts de saignement 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "itIT": "• Danni da impatto 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Danni da sanguinamento 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "jaJP": "• 衝突ダメージ 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• 流血ダメージ 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "koKR": "• 적중 시 피해 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• 출혈 피해 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "plPL": "• Obrażenia przy trafieniu: 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Obrażenia od krwawienia: 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "ptBR": "• Dano de impacto 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Dano de sangramento 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "ruRU": "• Урон при попадании 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}% ед.\n• Урон от кровотечения 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}% ед.", + "trTR": "• Çarpışma Hasarı 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• Kanama Hasarı 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "zhCN": "• 命中伤害🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• 流血伤害🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%", + "zhTW": "• 衝擊傷害 🡑 {5.5/6.1/6.6/7.2/7.7/8.2/8.8/9.4/9.9/10.4}%\n• 流血傷害 🡑 {44/48.5/53/57/61.5/66/70.5/75/79/83.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 210431, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Flay" + }, + "reward_hash": 2213974029, + "root_node": false, + "x_pos": 1139.7, + "y_pos": -5225.41 + }, + "102": { + "connections": [ + 3, + 121 + ], + "id": 482, + "power": { + "power_name": "Barbarian_ChallengingShout", + "power_tags": [ + "Defensive", + "Shout", + "Crowd Control", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Kontrollverlust", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Control de masas", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Control de multitudes", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Perte de contrôle", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Effetti debilitanti", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "操作障害効果", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "군중 제어", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Ograniczanie Kontroli", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Controle de Grupo", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Контроль", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Kitle Kontrolü", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "控制", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "控場", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 25 seconds\nTaunt Nearby enemies and gain {40/42/44/46/48/50/52/54/56/58}% Damage Reduction for 6 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 25 Sek.\nVerspottet Gegner in der Nähe und erhaltet 6 Sek. lang {40/42/44/46/48/50/52/54/56/58}% Schadensreduktion.", + "esES": "Tiempo de reutilización: 25 s\nProvocas a los enemigos cercanos y obtienes un {40/42/44/46/48/50/52/54/56/58}% de reducción de daño durante 6 s.", + "esMX": "Recuperación: 25 segundos\nAl provocar a enemigos cercanos, obtienes un {40/42/44/46/48/50/52/54/56/58}% de reducción de daño durante 6 segundos.", + "frFR": "Temps de recharge: 25 s\nVous provoquez les adversaires à proximité et obtenez {40/42/44/46/48/50/52/54/56/58}% de réduction des dégâts pendant 6 s.", + "itIT": "Tempo di recupero: 25 s\nProvochi i nemici vicini e ottieni il {40/42/44/46/48/50/52/54/56/58}% di riduzione danni per 6 s.", + "jaJP": "クールダウン: 25秒\n付近の敵を挑発して、受けるダメージを6秒間{40/42/44/46/48/50/52/54/56/58}%減少させる。", + "koKR": "재사용 대기시간: 25초\n근처의 적을 도발하고 6초 동안 피해 감소를 {40/42/44/46/48/50/52/54/56/58}% 얻습니다.", + "plPL": "Czas odnowienia: 25 sek.\nProwokujesz pobliskich wrogów i zyskujesz {40/42/44/46/48/50/52/54/56/58}% do redukcji obrażeń przez 6 sek.", + "ptBR": "Recarga: 25 s\nProvoca inimigos próximos e recebe {40/42/44/46/48/50/52/54/56/58}% de redução de dano por 6 s.", + "ruRU": "Время восстановления: 25 сек.\nВы провоцируете ближайших противников и получаете на {40/42/44/46/48/50/52/54/56/58}% меньше урона в течение 6 сек.", + "trTR": "Bekleme Süresi: 25 saniye\nYakındaki düşmanları Kışkırt ve 6 saniyeliğine {40/42/44/46/48/50/52/54/56/58}% Hasar Azaltma kazan.", + "zhCN": "冷却时间: 25 秒\n嘲讽附近的敌人并获得 {40/42/44/46/48/50/52/54/56/58}% 伤害减免, 持续 6 秒。", + "zhTW": "冷卻時間:25 秒\n嘲諷附近的敵人,獲得 {40/42/44/46/48/50/52/54/56/58}% 傷害減免效果,持續 6 秒。" + }, + "skill_name": "Challenging Shout", + "skill_name_localized": { + "deDE": "Herausforderungsruf", + "esES": "Grito desafiante", + "esMX": "Grito Desafiante", + "frFR": "Cri provocateur", + "itIT": "Urlo di Sfida", + "jaJP": "挑発の叫び", + "koKR": "도전의 외침", + "plPL": "Wyzywający Okrzyk", + "ptBR": "Brado Desafiador", + "ruRU": "Подстрекающий крик", + "trTR": "Meydan Okuyan Çığlık", + "zhCN": "挑战怒吼", + "zhTW": "挑戰怒吼" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "esES": "• Reducción de daño 🡑 {40/42/44/46/48/50/52/54/56/58}%.", + "esMX": "• Reducción de daño 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "frFR": "• Réduction des dégâts 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "itIT": "• Riduzione danni 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "jaJP": "• ダメージ減少 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "koKR": "• 피해 감소 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "plPL": "• Redukcja obrażeń: 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "ptBR": "• Redução de dano 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "ruRU": "• Уменьшение урона 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "trTR": "• Hasar Azaltma 🡑 {40/42/44/46/48/50/52/54/56/58}%", + "zhCN": "• 伤害减免🡑 {40/42/44/46/48/50/52/54/56/58}%", + "zhTW": "• 傷害減免 🡑 {40/42/44/46/48/50/52/54/56/58}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 375484, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_ChallengingShout" + }, + "reward_hash": 3130120080, + "root_node": false, + "x_pos": 1045.43, + "y_pos": -1384.91 + }, + "103": { + "connections": [ + 5, + 114 + ], + "id": 483, + "power": { + "power_name": "Barbarian_Frenzy", + "power_tags": [ + "Basic", + "Dual Wield", + "Fury", + "Physical", + "Damage", + "Attack Speed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Zwei Waffen", + "Wut", + "Physisch", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Básica", + "Doble empuñadura", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Básica", + "Ambidestreza", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Basique", + "Deux armes", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Base", + "Doppia arma", + "Furia", + "Fisico", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "基本", + "二刀流", + "怒気", + "物理", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "기본", + "쌍수 무기", + "분노", + "물리", + "피해", + "공격 속도" + ], + "plPL": [ + "Podstawowe", + "Broń w Każdej Ręce", + "Furia", + "Fizyczne", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Básica", + "Empunhadura Dupla", + "Fúria", + "Física", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Базовое", + "Оружие в каждой руке", + "Ярость", + "Физический урон", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Temel", + "İkili Silah", + "Hiddet", + "Fiziksel", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "基础", + "双持", + "怒气", + "物理", + "伤害", + "攻击速度" + ], + "zhTW": [ + "基本", + "雙持", + "怒氣", + "物理", + "傷害", + "攻擊速度" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nGenerate Fury: 4\nLucky Hit Chance: 30% (per hit)\nUnleash a rapid flurry of blows, dealing {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% damage with each pair of hits.\n\nIf Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nErzeugte Wut: 4\nGlückstrefferchance: 30% (per hit)\nÜberzieht Gegner mit vielen raschen Schlägen, die mit jedem Trefferpaar {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% Schaden verursachen.\n\nWenn Raserei einen Gegner trifft, erhöht sich ihre Angriffsgeschwindigkeit 3 Sek. lang um +20% bis maximal +60%.", + "esES": "Attack Speed Multiplier: 1.25\nGeneración de furia: 4\nProbabilidad de golpe de suerte: 30% (per hit)\nDesatas un rápido aluvión de impactos que inflige {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de daño por cada par de golpes.\n\nSi Frenesí golpea a un enemigo, aumenta su velocidad de ataque un +20% durante 3 s, hasta un máximo de un +60%.", + "esMX": "Attack Speed Multiplier: 1.25\nGeneración de Furia: 4\nProbabilidad de golpe afortunado: 30% (per hit)\nDesatas una veloz ráfaga de golpes que inflige {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de daño cada dos golpes.\n\nSi Frenesí golpea a un enemigo, su velocidad de ataque aumenta un +20% durante 3 segundos, hasta un máximo del +60%.", + "frFR": "Attack Speed Multiplier: 1.25\nFureur générée: 4\nChances d'obtenir un coup de chance: 30% (per hit)\nVous déclenchez une rafale de coups rapides qui inflige {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% points de dégâts tous les deux coups portés.\n\nSi Frénésie touche une cible, sa vitesse d'attaque est augmentée de +20% pendant 3 s, jusqu'à un maximum de +60%.", + "itIT": "Attack Speed Multiplier: 1.25\nGenerazione furia: 4\nProbabilità di colpo fortunato: 30% (per hit)\nScateni una rapida raffica di colpi, infliggendo {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% danni ogni due colpi.\n\nSe Frenesia colpisce un nemico, la sua velocità d'attacco aumenta del +20% per 3 s, fino a un massimo del +60%.", + "jaJP": "Attack Speed Multiplier: 1.25\n怒気生成量: 4\n幸運の一撃発生率: 30% (per hit)\n高速で連打を繰り出し、2連撃が命中するたびに{24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%のダメージを与える。\n\n〈フレンジー〉が敵に命中すると、攻撃速度が3秒間、+20%増加する。増加量は最大+60%。", + "koKR": "Attack Speed Multiplier: 1.25\n생성: 분노 4\n행운의 적중 확률: 30% (per hit)\n빠르게 연속 공격을 가해 2번 적중할 때마다 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%의 피해를 줍니다.\n\n광분이 적에게 적중하면 광분의 공격 속도가 3초 동안 +20%만큼, 최대 +60%까지 증가합니다.", + "plPL": "Attack Speed Multiplier: 1.25\nGeneruje: 4 pkt. furii.\nSzansa na szczęśliwy traf: 30% (per hit)\nWyzwalasz błyskawiczną nawałnicę ciosów, zadając każdymi dwoma trafieniami {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% pkt. obrażeń.\n\nJeśli Amok trafi wroga, szybkość ataku umiejętności wzrasta o +20% na 3 sek., maksymalnie do +60%.", + "ptBR": "Attack Speed Multiplier: 1.25\nGerar Fúria: 4\nChance de Golpe de Sorte: 30% (per hit)\nLibera um rápido turbilhão de golpes, causando {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de dano com cada par de acertos.\n\nSe Frenesi atingir um inimigo, a velocidade de ataque é aumentada em +20% por 3 s, até +60%.", + "ruRU": "Attack Speed Multiplier: 1.25\nДает ярость: 4 ед.\nВероятность удачного удара: 30% (per hit)\nВы обрушиваете на цель шквал стремительных ударов, нанося {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% ед. урона за каждую пару ударов.\n\nКогда \"Бешенство\" поражает противника, скорость атаки этого умения повышается на +20% на 3 сек. вплоть до +60%.", + "trTR": "Attack Speed Multiplier: 1.25\nHiddet Üret: 4\nŞanslı Vuruş İhtimali: 30% (per hit)\nHızlı bir darbe serisi başlatarak her vuruş çiftiyle {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% hasar ver.\n\nÇılgınlık bir düşmana isabet ederse Saldırı Hızı 3 saniyeliğine +20% artar. Artış en fazla +60% olabilir.", + "zhCN": "Attack Speed Multiplier: 1.25\n生成怒气: 4\n幸运一击几率: 30% (per hit)\n发动一连串快速打击, 每一组攻击造成 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% 点伤害。\n\n如果狂乱命中敌人, 其攻击速度提高 +20%, 持续 3 秒, 最多提高 +60%。", + "zhTW": "Attack Speed Multiplier: 1.25\n產生怒氣:4\n幸運觸發機率: 30% (per hit)\n快速連續攻擊,每組攻擊造成 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% 點傷害。\n\n若狂亂擊中敵人,其攻擊速度提高 +20%,持續 3 秒,最多提高 +60%。" + }, + "skill_name": "Frenzy", + "skill_name_localized": { + "deDE": "Raserei", + "esES": "Frenesí", + "esMX": "Frenesí", + "frFR": "Frénésie", + "itIT": "Frenesia", + "jaJP": "フレンジー", + "koKR": "광분", + "plPL": "Amok", + "ptBR": "Frenesi", + "ruRU": "Бешенство", + "trTR": "Çılgınlık", + "zhCN": "狂乱", + "zhTW": "狂亂" + }, + "skill_rankup_desc": "• Damage 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%.", + "esES": "• Daño 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%.", + "esMX": "• Daño 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "frFR": "• Dégâts 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "itIT": "• Danni 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "jaJP": "• ダメージ 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "koKR": "• 피해 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "plPL": "• Obrażenia: 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% pkt.", + "ptBR": "• Dano 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "ruRU": "• Урон 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% ед.", + "trTR": "• Hasar 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "zhCN": "• 伤害🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "zhTW": "• 傷害 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 210919, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Frenzy" + }, + "reward_hash": 1548315967, + "root_node": false, + "x_pos": 438.05, + "y_pos": -5538.02 + }, + "104": { + "connections": [ + 3, + 123 + ], + "id": 484, + "power": { + "power_name": "Barbarian_RallyingCry", + "power_tags": [ + "Defensive", + "Shout", + "Fury", + "Movement", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Wut", + "Bewegung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Furia", + "Movimiento", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Furia", + "Movimiento", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Fureur", + "Déplacement", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Furia", + "Movimento", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "怒気", + "移動", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "분노", + "이동", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Furia", + "Ruch", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Fúria", + "Movimento", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Ярость", + "Движение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Hiddet", + "Hareket", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "怒气", + "移动", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "怒氣", + "移動", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 25 seconds\nBellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x{40/44/48/52/56/60/64/68/72/76}% for 6 seconds, and Nearby allies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 25 Sek.\nLasst einen Schlachtruf erschallen, der 6 Sek. lang Eure Bewegungsgeschwindigkeit um +30% und Eure Ressourcenerzeugung um x{40/44/48/52/56/60/64/68/72/76}% erhöht. Die Bewegungsgeschwindigkeit und Ressourcenerzeugung von Verbündeten in der Nähe wird 3 Sek. lang erhöht.", + "esES": "Tiempo de reutilización: 25 s\nProfieres un grito alentador que aumenta tu velocidad de movimiento un +30% y tu generación de recursos un x{40/44/48/52/56/60/64/68/72/76}% durante 6 s, y las de tus aliados cercanos durante 3 s.", + "esMX": "Recuperación: 25 segundos\nEmites un grito de reconcentración que aumenta tu velocidad de movimiento un +30% y la generación de recursos un x{40/44/48/52/56/60/64/68/72/76}% durante 6 segundos, y a los aliados durante 3 segundos.", + "frFR": "Temps de recharge: 25 s\nVous poussez un cri de ralliement, ce qui augmente votre vitesse de déplacement de +30% et votre génération de ressources de x{40/44/48/52/56/60/64/68/72/76}% pendant 6 s, et celles des forces alliées à proximité pendant 3 s", + "itIT": "Tempo di recupero: 25 s\nEmetti un grido di battaglia, aumentando la tua velocità di movimento del +30% e la generazione di risorse del x{40/44/48/52/56/60/64/68/72/76}% per 6 s e degli alleati vicini per 3 s.", + "jaJP": "クールダウン: 25秒\n進軍の雄叫びをあげ、6秒間にわたって自分の移動速度を+30%、リソース生成量をx{40/44/48/52/56/60/64/68/72/76}%増加させる。付近の味方にも同様の効果を3秒間与える。", + "koKR": "재사용 대기시간: 25초\n힘찬 집결의 함성을 내지릅니다. 6초 동안 자신의 이동 속도가 +30%, 자원 생성량이 x{40/44/48/52/56/60/64/68/72/76}% 증가하고, 주위 아군들은 3초 동안 증가합니다.", + "plPL": "Czas odnowienia: 25 sek.\nWydajesz gromki okrzyk bojowy, który zwiększa twoją szybkość ruchu o +30% oraz generowanie zasobów o x{40/44/48/52/56/60/64/68/72/76}% na 6 sek. Dla pobliskich sojuszników czas działania premii wynosi 3 sek.", + "ptBR": "Recarga: 25 s\nSolta um brado de convocação, aumentando sua velocidade de movimento em +30% e a geração de recursos em x{40/44/48/52/56/60/64/68/72/76}% por 6 s, enquanto os aliados próximos recebem aumento por 3 s.", + "ruRU": "Время восстановления: 25 сек.\nОбодряющий клич повышает вашу скорость передвижения на +30%, а скорость накопления ресурса – на x{40/44/48/52/56/60/64/68/72/76}% на 6 сек. Также усиливает находящихся рядом союзников на 3 сек.", + "trTR": "Bekleme Süresi: 25 saniye\nYüreklendirici bir nara atarak kendin için 6 saniyeliğine ve Yakındaki müttefikler için 3 saniyeliğine olmak üzere Hareket Hızını +30% ve Kaynak Üretimini x{40/44/48/52/56/60/64/68/72/76}% artır.", + "zhCN": "冷却时间: 25 秒\n高呼集结呐喊, 使你的移动速度提高 +30%, 资源生成量提高 x{40/44/48/52/56/60/64/68/72/76}%, 持续 6 秒, 附近盟友的效果为 3 秒。", + "zhTW": "冷卻時間:25 秒\n發出振奮士氣的戰吼,使你的移動速度提高 +30%、資源產生提高 x{40/44/48/52/56/60/64/68/72/76}%,持續 6 秒。附近的盟友也獲得這些效果,持續 3 秒。" + }, + "skill_name": "Rallying Cry", + "skill_name_localized": { + "deDE": "Schlachtruf", + "esES": "Grito alentador", + "esMX": "Grito de Reconcentración", + "frFR": "Cri de ralliement", + "itIT": "Grido di Battaglia", + "jaJP": "進軍の雄叫び", + "koKR": "집결의 함성", + "plPL": "Okrzyk Bojowy", + "ptBR": "Brado de Convocação", + "ruRU": "Воодушевляющий клич", + "trTR": "Yüreklendirici Nara", + "zhCN": "集结呐喊", + "zhTW": "振奮戰吼" + }, + "skill_rankup_desc": "• Resource Generation Bonus 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf Ressourcenerzeugung 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "esES": "• Bonus de generación de recursos 🡑 x{40/44/48/52/56/60/64/68/72/76}%.", + "esMX": "• Bonificación de generación de recursos 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "frFR": "• Bonus à la génération de ressources 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "itIT": "• Bonus generazione risorse 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "jaJP": "• リソース生成量ボーナス 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "koKR": "• 추가 자원 생성 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "plPL": "• Premia do generowania zasobów: 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "ptBR": "• Bônus de geração de recursos 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "ruRU": "• Бонус к восстановлению ресурсов 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "trTR": "• Kaynak Üretimi Bonusu 🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "zhCN": "• 资源生成量加成🡑 x{40/44/48/52/56/60/64/68/72/76}%", + "zhTW": "• 資源產生加成 🡑 x{40/44/48/52/56/60/64/68/72/76}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 211938, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_RallyingCry" + }, + "reward_hash": 795264433, + "root_node": false, + "x_pos": 2185.4, + "y_pos": -2220.11 + }, + "105": { + "connections": [ + 3, + 122 + ], + "id": 485, + "power": { + "power_name": "Barbarian_IronSkin", + "power_tags": [ + "Defensive", + "Barrier", + "Cooldown", + "Life" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Barriere", + "Abklingzeit", + "Leben" + ], + "esES": [ + "Defensiva", + "Barrera", + "Tiempo de reutilización", + "Vida" + ], + "esMX": [ + "Defensivo", + "Barrera", + "Recuperación", + "Vida" + ], + "frFR": [ + "Défense", + "Barrière", + "Temps de recharge", + "Vie" + ], + "itIT": [ + "Difesa", + "Barriera", + "Tempo di recupero", + "Vita" + ], + "jaJP": [ + "防御", + "障壁", + "クールダウン", + "ライフ" + ], + "koKR": [ + "방어", + "보호막", + "재사용 대기시간", + "생명력" + ], + "plPL": [ + "Defensywa", + "Bariera", + "Odnowienie", + "Zdrowie" + ], + "ptBR": [ + "Defesa", + "Barreira", + "Recarga", + "Vida" + ], + "ruRU": [ + "Защита", + "Барьер", + "Время восстановления", + "Здоровье" + ], + "trTR": [ + "Savunma", + "Bariyer", + "Bekleme Süresi", + "Can" + ], + "zhCN": [ + "防御", + "屏障", + "冷却时间", + "生命" + ], + "zhTW": [ + "防禦", + "屏障", + "冷卻時間", + "生命值" + ] + }, + "skill_desc": "Cooldown: 14 seconds\nSteel yourself, gaining a Barrier that absorbs {50/55/60/65/70/75/80/85/90/95}% of your missing Life for 5 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 14 Sek.\nStählt Euch und erhaltet eine Barriere, die 5 Sek. lang {50/55/60/65/70/75/80/85/90/95}% Eures verlorenen Lebens absorbiert.", + "esES": "Tiempo de reutilización: 14 s\nTe fortaleces para obtener una barrera que absorbe un {50/55/60/65/70/75/80/85/90/95}% de la vida que te falta durante 5 s.", + "esMX": "Recuperación: 14 segundos\nTe blindas y obtienes una barrera que absorbe un {50/55/60/65/70/75/80/85/90/95}% de tu vida faltante durante 5 segundos.", + "frFR": "Temps de recharge: 14 s\nVous vous galvanisez, ce qui vous octroie une barrière absorbant {50/55/60/65/70/75/80/85/90/95}% de vos points de vie manquants pendant 5 s.", + "itIT": "Tempo di recupero: 14 s\nLa tua pelle si rinforza, fornendoti una barriera che assorbe danni pari al {50/55/60/65/70/75/80/85/90/95}% della tua Vita mancante per 5 s.", + "jaJP": "クールダウン: 14秒\n自分の体を鋼鉄化し、失ったライフの{50/55/60/65/70/75/80/85/90/95}%を吸収する障壁を5秒間、展開する。", + "koKR": "재사용 대기시간: 14초\n방어 태세를 갖춰 5초 동안 잃은 생명력의 {50/55/60/65/70/75/80/85/90/95}%만큼 피해를 흡수하는 보호막을 얻습니다.", + "plPL": "Czas odnowienia: 14 sek.\nOsłaniasz się barierą, która pochłania obrażenia równe {50/55/60/65/70/75/80/85/90/95}% twojego brakującego zdrowia w ciągu 5 sek.", + "ptBR": "Recarga: 14 s\nVocê se prepara, recebendo uma barreira que absorve {50/55/60/65/70/75/80/85/90/95}% da sua vida perdida por 5 s.", + "ruRU": "Время восстановления: 14 сек.\nВы собираетесь с силами и окружаете себя барьером, который поглощает урон в объеме {50/55/60/65/70/75/80/85/90/95}% недостающего у вас здоровья. Время действия барьера – 5 сек.", + "trTR": "Bekleme Süresi: 14 saniye\nKendini çelikle donatarak 5 saniyeliğine eksik Canının {50/55/60/65/70/75/80/85/90/95}% kadarına eşit soğuran bir Bariyer kazan.", + "zhCN": "冷却时间: 14 秒\n强化自己, 获得一个能吸收相当于已损失生命 {50/55/60/65/70/75/80/85/90/95}% 的屏障, 持续 5 秒。", + "zhTW": "冷卻時間:14 秒\n站穩雙腳,獲得一道能吸收等同失去生命值 {50/55/60/65/70/75/80/85/90/95}% 的屏障,持續 5 秒。" + }, + "skill_name": "Iron Skin", + "skill_name_localized": { + "deDE": "Eisenhaut", + "esES": "Piel férrea", + "esMX": "Piel de Hierro", + "frFR": "Galvanisation", + "itIT": "Pelle di Ferro", + "jaJP": "アイアンスキン", + "koKR": "철갑 피부", + "plPL": "Żelazna Skóra", + "ptBR": "Pele de Ferro", + "ruRU": "Железная кожа", + "trTR": "Demir Deri", + "zhCN": "钢铁之肤", + "zhTW": "鋼鐵之膚" + }, + "skill_rankup_desc": "• Barrier Absorption 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "skill_rankup_desc_localized": { + "deDE": "• Absorption der Barriere 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "esES": "• Absorción de la barrera 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "esMX": "• Absorción de la barrera 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "frFR": "• Absorption de la barrière 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "itIT": "• Assorbimento Barriera 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "jaJP": "• 障壁 吸収量 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "koKR": "• 보호막 흡수량 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "plPL": "• Absorpcja przez barierę 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "ptBR": "• Absorção de barreira 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "ruRU": "• Поглощаемый барьером урон 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "trTR": "• Bariyer Soğurması 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhCN": "• 屏障吸收量🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhTW": "• 屏障吸收量 🡑 {50/55/60/65/70/75/80/85/90/95}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 512222, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_IronSkin" + }, + "reward_hash": 1886308782, + "root_node": false, + "x_pos": 2188.87, + "y_pos": -1754.63 + }, + "106": { + "connections": [ + 4, + 119 + ], + "id": 486, + "power": { + "power_name": "Barbarian_Upheaval", + "power_tags": [ + "Core", + "Damage", + "Physical", + "Fury", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schaden", + "Physisch", + "Wut", + "Zweihändig" + ], + "esES": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "esMX": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "frFR": [ + "Principale", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Danni", + "Fisico", + "Furia", + "A due mani" + ], + "jaJP": [ + "コア", + "ダメージ", + "物理", + "怒気", + "両手用武器" + ], + "koKR": [ + "핵심", + "피해", + "물리", + "분노", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obrażenia", + "Fizyczne", + "Furia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Dano", + "Física", + "Fúria", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Урон", + "Физический урон", + "Ярость", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Hasar", + "Fiziksel", + "Hiddet", + "Çift El" + ], + "zhCN": [ + "核心", + "伤害", + "物理", + "怒气", + "双手" + ], + "zhTW": [ + "核心", + "傷害", + "物理", + "怒氣", + "雙手" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.1\nFury Cost: 40\nLucky Hit Chance: 25% (per hit)\nTear into the ground with your weapon and fling debris forward, dealing {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.1\nWutkosten: 40\nGlückstrefferchance: 25% (per hit)\nBohrt Eure Waffe in den Boden und schleudert Geröll nach vorn, das {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% Schaden verursacht.", + "esES": "Attack Speed Multiplier: 1.1\nCoste de furia: 40\nProbabilidad de golpe de suerte: 25% (per hit)\nDesgarras el suelo con tu arma y lanzas escombros hacia adelante, lo que inflige {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% de daño.", + "esMX": "Attack Speed Multiplier: 1.1\nCosto de Furia: 40\nProbabilidad de golpe afortunado: 25% (per hit)\nRompes el suelo con tu arma, lanzas restos hacia adelante e infliges {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% de daño.", + "frFR": "Attack Speed Multiplier: 1.1\nCoût en fureur: 40\nChances d'obtenir un coup de chance: 25% (per hit)\nVous déchirez le sol avec votre arme et projetez des débris vers l'avant, ce qui inflige {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.1\nCosto in furia: 40\nProbabilità di colpo fortunato: 25% (per hit)\nSpacchi il terreno con la tua arma e lanci i detriti in avanti, infliggendo {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% danni.", + "jaJP": "Attack Speed Multiplier: 1.1\n怒気コスト: 40\n幸運の一撃発生率: 25% (per hit)\n武器で地面を切り裂いて破片を前方に打ち出し、{77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.1\n소모: 분노 40\n행운의 적중 확률: 25% (per hit)\n무기로 땅을 파고든 후 전방에 파편을 날려 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.1\nKoszt: 40 pkt. furii.\nSzansa na szczęśliwy traf: 25% (per hit)\nRozdzierasz bronią grunt pod sobą i ciskasz grudami ziemi, zadając {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.1\nCusto de fúria: 40\nChance de Golpe de Sorte: 25% (per hit)\nVocê rasga o chão com sua arma e arremessa detritos para frente, causando {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.1\nЗатраты ярости: 40 ед.\nВероятность удачного удара: 25% (per hit)\nВы разрываете землю и запускаете вперед обломки, наносящие {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.1\nHiddet Bedeli: 40\nŞanslı Vuruş İhtimali: 25% (per hit)\nSilahınla yeri yarıp ileriye doğru enkaz fırlatarak {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.1\n怒气消耗: 40\n幸运一击几率: 25% (per hit)\n用你的武器撕裂大地并向前方扬起碎片, 造成 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.1\n怒氣消耗:40\n幸運觸發機率: 25% (per hit)\n用武器重劈地面,將石塊彈飛砸向敵人,造成 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% 點傷害。" + }, + "skill_name": "Upheaval", + "skill_name_localized": { + "deDE": "Aufwühlen", + "esES": "Ataque tectónico", + "esMX": "Conmoción", + "frFR": "Soulèvement", + "itIT": "Tumulto", + "jaJP": "打ち払い", + "koKR": "지각 변동", + "plPL": "Wypiętrzenie", + "ptBR": "Revolta", + "ruRU": "Выброс земли", + "trTR": "Ayaklanma", + "zhCN": "扬石飞沙", + "zhTW": "動盪震擊" + }, + "skill_rankup_desc": "• Damage 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "esES": "• Daño 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "esMX": "• Daño 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "frFR": "• Dégâts 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "itIT": "• Danni 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "jaJP": "• ダメージ 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "koKR": "• 피해 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "plPL": "• Obrażenia: 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% pkt.", + "ptBR": "• Dano 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "ruRU": "• Урон 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% ед.", + "trTR": "• Hasar 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "zhCN": "• 伤害🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%", + "zhTW": "• 傷害 🡑 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 202484, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Upheaval" + }, + "reward_hash": 3633291447, + "root_node": false, + "x_pos": -3544.44, + "y_pos": -3517.17 + }, + "107": { + "connections": [ + 5, + 113 + ], + "id": 487, + "power": { + "power_name": "Barbarian_LungingStrike", + "power_tags": [ + "Basic", + "Damage", + "Physical", + "Fury", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schaden", + "Physisch", + "Wut", + "Bewegung" + ], + "esES": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "esMX": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "frFR": [ + "Basique", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Déplacement" + ], + "itIT": [ + "Base", + "Danni", + "Fisico", + "Furia", + "Movimento" + ], + "jaJP": [ + "基本", + "ダメージ", + "物理", + "怒気", + "移動" + ], + "koKR": [ + "기본", + "피해", + "물리", + "분노", + "이동" + ], + "plPL": [ + "Podstawowe", + "Obrażenia", + "Fizyczne", + "Furia", + "Ruch" + ], + "ptBR": [ + "Básica", + "Dano", + "Física", + "Fúria", + "Movimento" + ], + "ruRU": [ + "Базовое", + "Урон", + "Физический урон", + "Ярость", + "Движение" + ], + "trTR": [ + "Temel", + "Hasar", + "Fiziksel", + "Hiddet", + "Hareket" + ], + "zhCN": [ + "基础", + "伤害", + "物理", + "怒气", + "移动" + ], + "zhTW": [ + "基本", + "傷害", + "物理", + "怒氣", + "移動" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nGenerate Fury: 12\nLucky Hit Chance: 50% (per hit)\nLunge forward and strike an enemy for {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nErzeugte Wut: 12\nGlückstrefferchance: 50% (per hit)\nStürzt Euch nach vorn, schlagt einen Gegner und fügt ihm {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% Schaden zu.", + "esES": "Attack Speed Multiplier: 1.25\nGeneración de furia: 12\nProbabilidad de golpe de suerte: 50% (per hit)\nLanzas una acometida hacia delante y golpeas a un enemigo, lo que inflige {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño.", + "esMX": "Attack Speed Multiplier: 1.25\nGeneración de Furia: 12\nProbabilidad de golpe afortunado: 50% (per hit)\nArremetes hacia adelante contra un enemigo y le infliges {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño.", + "frFR": "Attack Speed Multiplier: 1.25\nFureur générée: 12\nChances d'obtenir un coup de chance: 50% (per hit)\nVous vous fendez et frappez votre adversaire, ce qui lui inflige {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.25\nGenerazione furia: 12\nProbabilità di colpo fortunato: 50% (per hit)\nEsegui un affondo e colpisci un nemico, infliggendo {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% danni.", + "jaJP": "Attack Speed Multiplier: 1.25\n怒気生成量: 12\n幸運の一撃発生率: 50% (per hit)\n前方に突進して敵を攻撃し、{33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n생성: 분노 12\n행운의 적중 확률: 50% (per hit)\n앞으로 달려들고 적 1마리를 공격하여 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nGeneruje: 12 pkt. furii.\nSzansa na szczęśliwy traf: 50% (per hit)\nRzucasz się do przodu i atakujesz wroga, zadając {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nGerar Fúria: 12\nChance de Golpe de Sorte: 50% (per hit)\nGolpeia um inimigo à sua frente, causando {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.25\nДает ярость: 12 ед.\nВероятность удачного удара: 50% (per hit)\nВы делаете выпад и наносите противнику {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.25\nHiddet Üret: 12\nŞanslı Vuruş İhtimali: 50% (per hit)\nİleri atıl ve bir düşmana vurarak {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.25\n生成怒气: 12\n幸运一击几率: 50% (per hit)\n向前突刺并打击一名敌人, 造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n產生怒氣:12\n幸運觸發機率: 50% (per hit)\n向前猛撲發動攻擊,對敵人造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 點傷害。" + }, + "skill_name": "Lunging Strike", + "skill_name_localized": { + "deDE": "Sprungschlag", + "esES": "Acometida", + "esMX": "Golpe Arremetedor", + "frFR": "Fente", + "itIT": "Affondo", + "jaJP": "ダッシュストライク", + "koKR": "달려들기", + "plPL": "Nagła Szarża", + "ptBR": "Ataque Repentino", + "ruRU": "Выпад", + "trTR": "Atılma Darbesi", + "zhCN": "突刺打击", + "zhTW": "猛撲攻擊" + }, + "skill_rankup_desc": "• Damage 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esES": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esMX": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "frFR": "• Dégâts 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "itIT": "• Danni 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "jaJP": "• ダメージ 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "koKR": "• 피해 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "plPL": "• Obrażenia: 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt.", + "ptBR": "• Dano 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "ruRU": "• Урон 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед.", + "trTR": "• Hasar 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhCN": "• 伤害🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhTW": "• 傷害 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 206504, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_LungingStrike" + }, + "reward_hash": 3914882727, + "root_node": false, + "x_pos": -1099.25, + "y_pos": -5228.52 + }, + "108": { + "connections": [ + 4, + 115 + ], + "id": 488, + "power": { + "power_name": "Barbarian_HammeroftheAncients", + "power_tags": [ + "Core", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Principal", + "Contundente", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "esMX": [ + "Principal", + "Impacto", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "frFR": [ + "Principale", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Contundente", + "Furia", + "Fisico", + "Danni", + "A due mani" + ], + "jaJP": [ + "コア", + "殴打", + "怒気", + "物理", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "핵심", + "둔기", + "분노", + "물리", + "피해", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Concussão", + "Fúria", + "Física", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Çift El" + ], + "zhCN": [ + "核心", + "钝击", + "怒气", + "物理", + "伤害", + "双手" + ], + "zhTW": [ + "核心", + "鈍擊", + "怒氣", + "物理", + "傷害", + "雙手" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.1\nFury Cost: 35\nLucky Hit Chance: 50% (per hit)\nSlam your hammer down with the fury of the Ancients, dealing {50/55/60/65/70/75/80/85/90/95}% damage to a concentrated area.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.1\nWutkosten: 35\nGlückstrefferchance: 50% (per hit)\nSchmettert Euren Hammer mit dem Zorn der Urahnen nach unten und verursacht {50/55/60/65/70/75/80/85/90/95}% Schaden in einem konzentrierten Bereich.", + "esES": "Attack Speed Multiplier: 1.1\nCoste de furia: 35\nProbabilidad de golpe de suerte: 50% (per hit)\nTu martillo golpea con la furia de los Ancestros e inflige {50/55/60/65/70/75/80/85/90/95}% de daño en una zona concentrada.", + "esMX": "Attack Speed Multiplier: 1.1\nCosto de Furia: 35\nProbabilidad de golpe afortunado: 50% (per hit)\nGolpeas el suelo con tu arma con la furia de los Ancestros e infliges {50/55/60/65/70/75/80/85/90/95}% de daño en un área concentrada.", + "frFR": "Attack Speed Multiplier: 1.1\nCoût en fureur: 35\nChances d'obtenir un coup de chance: 50% (per hit)\nVous abattez votre marteau avec la fureur des Anciens et infligez {50/55/60/65/70/75/80/85/90/95}% points de dégâts dans une zone précise.", + "itIT": "Attack Speed Multiplier: 1.1\nCosto in furia: 35\nProbabilità di colpo fortunato: 50% (per hit)\nAbbatti il tuo martello con la furia degli Antichi, infliggendo {50/55/60/65/70/75/80/85/90/95}% danni in un'area concentrata.", + "jaJP": "Attack Speed Multiplier: 1.1\n怒気コスト: 35\n幸運の一撃発生率: 50% (per hit)\n古代の民の怒りと共に武器を叩きつけ、集中したエリアに{50/55/60/65/70/75/80/85/90/95}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.1\n소모: 분노 35\n행운의 적중 확률: 50% (per hit)\n무기에 선조의 분노를 담아 내려쳐 좁은 지역에 {50/55/60/65/70/75/80/85/90/95}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.1\nKoszt: 35 pkt. furii.\nSzansa na szczęśliwy traf: 50% (per hit)\nUderzasz młotem z furią starożytnych, zadając {50/55/60/65/70/75/80/85/90/95}% pkt. obrażeń na konkretnym obszarze.", + "ptBR": "Attack Speed Multiplier: 1.1\nCusto de fúria: 35\nChance de Golpe de Sorte: 50% (per hit)\nGolpeia com seu martelo com a fúria dos Ancestrais, causando {50/55/60/65/70/75/80/85/90/95}% de dano em uma área concentrada.", + "ruRU": "Attack Speed Multiplier: 1.1\nЗатраты ярости: 35 ед.\nВероятность удачного удара: 50% (per hit)\nВы обрушиваете свое оружие с яростью Древних, нанося {50/55/60/65/70/75/80/85/90/95}% ед. урона целям в небольшой области.", + "trTR": "Attack Speed Multiplier: 1.1\nHiddet Bedeli: 35\nŞanslı Vuruş İhtimali: 50% (per hit)\nKadimlerin öfkesiyle çekicini yere vurarak belirli bir bölgeye {50/55/60/65/70/75/80/85/90/95}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.1\n怒气消耗: 35\n幸运一击几率: 50% (per hit)\n带着先祖的怒火砸下你的锤子, 对一片集中区域造成 {50/55/60/65/70/75/80/85/90/95}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.1\n怒氣消耗:35\n幸運觸發機率: 50% (per hit)\n以先祖的憤怒砸下重鎚,對集中區域造成 {50/55/60/65/70/75/80/85/90/95}% 點傷害。" + }, + "skill_name": "Hammer of the Ancients", + "skill_name_localized": { + "deDE": "Hammer der Urahnen", + "esES": "Martillo de los Ancestros", + "esMX": "Martillo Ancestral", + "frFR": "Marteau des Anciens", + "itIT": "Maglio degli Antichi", + "jaJP": "古の大槌", + "koKR": "선조의 망치", + "plPL": "Młot Starożytnych", + "ptBR": "Martelo dos Ancestrais", + "ruRU": "Молот Древних", + "trTR": "Kadimlerin Çekici", + "zhCN": "先祖之锤", + "zhTW": "先祖之鎚" + }, + "skill_rankup_desc": "• Damage 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {50/55/60/65/70/75/80/85/90/95}%.", + "esES": "• Daño 🡑 {50/55/60/65/70/75/80/85/90/95}%.", + "esMX": "• Daño 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "frFR": "• Dégâts 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "itIT": "• Danni 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "jaJP": "• ダメージ 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "koKR": "• 피해 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "plPL": "• Obrażenia: 🡑 {50/55/60/65/70/75/80/85/90/95}% pkt.", + "ptBR": "• Dano 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "ruRU": "• Урон 🡑 {50/55/60/65/70/75/80/85/90/95}% ед.", + "trTR": "• Hasar 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhCN": "• 伤害🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhTW": "• 傷害 🡑 {50/55/60/65/70/75/80/85/90/95}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 213673, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_HammeroftheAncients" + }, + "reward_hash": 3407308454, + "root_node": false, + "x_pos": -3212.84, + "y_pos": -4337.48 + }, + "109": { + "connections": [ + 5, + 111 + ], + "id": 489, + "power": { + "power_name": "Barbarian_Bash", + "power_tags": [ + "Basic", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Crowd Control", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Kontrollverlust", + "Zweihändig" + ], + "esES": [ + "Básica", + "Contundente", + "Furia", + "Física", + "Daño", + "Control de masas", + "Dos manos" + ], + "esMX": [ + "Básica", + "Impacto", + "Furia", + "Física", + "Daño", + "Control de multitudes", + "Dos manos" + ], + "frFR": [ + "Basique", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Perte de contrôle", + "Arme à deux mains" + ], + "itIT": [ + "Base", + "Contundente", + "Furia", + "Fisico", + "Danni", + "Effetti debilitanti", + "A due mani" + ], + "jaJP": [ + "基本", + "殴打", + "怒気", + "物理", + "ダメージ", + "操作障害効果", + "両手用武器" + ], + "koKR": [ + "기본", + "둔기", + "분노", + "물리", + "피해", + "군중 제어", + "양손 무기" + ], + "plPL": [ + "Podstawowe", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Ograniczanie Kontroli", + "Dwuręczne" + ], + "ptBR": [ + "Básica", + "Concussão", + "Fúria", + "Física", + "Dano", + "Controle de Grupo", + "Duas mãos" + ], + "ruRU": [ + "Базовое", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Контроль", + "Двуручное" + ], + "trTR": [ + "Temel", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Kitle Kontrolü", + "Çift El" + ], + "zhCN": [ + "基础", + "钝击", + "怒气", + "物理", + "伤害", + "控制", + "双手" + ], + "zhTW": [ + "基本", + "鈍擊", + "怒氣", + "物理", + "傷害", + "控場", + "雙手" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nGenerate Fury: 15\nLucky Hit Chance: 50% (per hit)\nBash the enemy with your weapon, dealing {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nErzeugte Wut: 15\nGlückstrefferchance: 50% (per hit)\nVersetzt dem Gegner einen Hieb mit Eurer Waffe und verursacht {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% Schaden. Wenn Ihr Gegner 4 Mal getroffen habt, betäubt Euer nächster Hieb 1.25 Sek. lang. Wird auf 2 Sek. erhöht, wenn Ihr Zweihandwaffen verwendet.", + "esES": "Attack Speed Multiplier: 1.25\nGeneración de furia: 15\nProbabilidad de golpe de suerte: 50% (per hit)\nAporreas al enemigo con tu arma y le infliges {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño. Tras aporrear enemigos 4 veces, tu siguiente Porrazo aturdirá durante 1.25 s, que aumentarán a 2 s si usas un arma de dos manos.", + "esMX": "Attack Speed Multiplier: 1.25\nGeneración de Furia: 15\nProbabilidad de golpe afortunado: 50% (per hit)\nDas un porrazo al enemigo con tu arma e infliges {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño. Luego de dar porrazos a los enemigos 4 veces, tu próximo Porrazo aturdirá durante 1.25 segundos. Esto aumenta a 2 segundos si usas un arma de dos manos.", + "frFR": "Attack Speed Multiplier: 1.25\nFureur générée: 15\nChances d'obtenir un coup de chance: 50% (per hit)\nVous frappez l'adversaire avec votre arme et lui infligez {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% points de dégâts. Après avoir frappé des adversaires 4 fois, votre prochaine Raclée étourdira pendant 1.25 s, cette durée passant à 2 s si vous utilisez une arme à deux mains.", + "itIT": "Attack Speed Multiplier: 1.25\nGenerazione furia: 15\nProbabilità di colpo fortunato: 50% (per hit)\nColpisci il nemico con la tua arma, infliggendo {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% danni. Dopo aver colpito i nemici 4 volte, il tuo prossimo Colpo poderoso stordirà il nemico per 1.25 s, che aumenteranno a 2 s se usi un'arma a due mani.", + "jaJP": "Attack Speed Multiplier: 1.25\n怒気生成量: 15\n幸運の一撃発生率: 50% (per hit)\n武器で敵を強打し、{33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%のダメージを与える。敵を4回強打すると、次に繰り出した〈バッシュ〉に1.25秒間スタンさせる効果が加わる。両手用武器を使用している場合、この効果は2秒に増加する。", + "koKR": "Attack Speed Multiplier: 1.25\n생성: 분노 15\n행운의 적중 확률: 50% (per hit)\n무기로 적을 후려쳐, {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%의 피해를 줍니다. 적을 4번 후려친 후 다음 후려치기 공격은 적을 1.25초 동안 기절시키며, 양손 무기를 사용 중일 경우 기절 시간이 2초로 증가합니다.", + "plPL": "Attack Speed Multiplier: 1.25\nGeneruje: 15 pkt. furii\nSzansa na szczęśliwy traf: 50% (per hit)\nGrzmotnij wroga bronią, zadając {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt. obrażeń. Po grzmotnięciu wrogów 4 razy twoje następne Grzmotnięcie ogłuszy na 1.25 sek., a efekt wydłuży się do 2 sek., jeśli korzystasz z broni dwuręcznej.", + "ptBR": "Attack Speed Multiplier: 1.25\nGerar Fúria: 15\nChance de Golpe de Sorte: 50% (per hit)\nGolpeia o inimigo com sua arma, causando {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de dano. Depois de golpear inimigos 4 vezes, seu próximo Trombar atordoará por 1.25 s. Isso aumenta para 2 s se estiver usando uma arma de duas mãos.", + "ruRU": "Attack Speed Multiplier: 1.25\nДает ярость: 15 ед.\nВероятность удачного удара: 50% (per hit)\nВы совершаете сокрушающий удар оружием, нанося противнику {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед. урона. После 4 попаданий следующий \"Сокрушающий удар\" оглушает цель на 1.25 сек. Оглушение продлевается до 2 сек., если вы атакуете двуручным оружием.", + "trTR": "Attack Speed Multiplier: 1.25\nHiddet Oluştur: 15\nŞanslı Vuruş İhtimali: 50% (per hit)\nSilahınla düşmana darbe indirerek {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% hasar ver. Düşmanlara 4 kez darbe indirdikten sonra sonraki Darben, 1.25 saniyeliğine Sersemletir. Bir Çift El silah kullanılıyorsa bu süre artarak 2 saniye olur.", + "zhCN": "Attack Speed Multiplier: 1.25\n生成怒气: 15\n幸运一击几率: 50% (per hit)\n使用你的武器猛击敌人, 造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 点伤害。猛击敌人 4 次后, 你的下一个猛击会击昏敌人 1.25 秒, 如果使用双手武器该效果提高至 2 秒。", + "zhTW": "Attack Speed Multiplier: 1.25\n產生怒氣:15\n幸運觸發機率: 50% (per hit)\n使用武器猛擊敵人時,造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 點傷害。猛擊敵人 4 次後,你的下一個猛擊會擊昏 1.25 秒,若使用雙手武器則提高至 2 秒。" + }, + "skill_name": "Bash", + "skill_name_localized": { + "deDE": "Hieb", + "esES": "Porrazo", + "esMX": "Porrazo", + "frFR": "Raclée", + "itIT": "Colpo Poderoso", + "jaJP": "バッシュ", + "koKR": "후려치기", + "plPL": "Grzmotnięcie", + "ptBR": "Trombar", + "ruRU": "Сокрушающий удар", + "trTR": "Darbe", + "zhCN": "猛击", + "zhTW": "猛擊" + }, + "skill_rankup_desc": "• Damage 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esES": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esMX": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "frFR": "• Dégâts 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "itIT": "• Danni 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "jaJP": "• ダメージ 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "koKR": "• 피해 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "plPL": "• Obrażenia: 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt.", + "ptBR": "• Dano 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "ruRU": "• Урон 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед.", + "trTR": "• Hasar 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhCN": "• 伤害🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhTW": "• 傷害 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 200765, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Bash" + }, + "reward_hash": 2213818879, + "root_node": false, + "x_pos": -394.741, + "y_pos": -5535.19 + }, + "11": { + "connections": [ + 4 + ], + "id": 391, + "power": { + "power_name": "Barbarian_Talent_08", + "power_tags": [ + "Vulnerable", + "Core", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kern", + "Glückstreffer" + ], + "esES": [ + "Vulnerable", + "Principal", + "Golpe de suerte" + ], + "esMX": [ + "Vulnerable", + "Principal", + "Golpe afortunado" + ], + "frFR": [ + "Vulnérable", + "Principale", + "Coup de chance" + ], + "itIT": [ + "Vulnerabilità", + "Primaria", + "Colpo fortunato" + ], + "jaJP": [ + "脆弱", + "コア", + "幸運の一撃" + ], + "koKR": [ + "취약", + "핵심", + "행운의 적중" + ], + "plPL": [ + "Odsłonięcie", + "Główne", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Vulnerável", + "Principal", + "Golpe de Sorte" + ], + "ruRU": [ + "Уязвимость", + "Основное", + "Удачный удар" + ], + "trTR": [ + "Savunmasız", + "Çekirdek", + "Şanslı Vuruş" + ], + "zhCN": [ + "易伤", + "核心", + "幸运一击" + ], + "zhTW": [ + "易傷", + "核心", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Your Core skills have up to a {10/20/30/40/50/60/70/80/90/100}% chance to make enemies Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Eure Kernfertigkeiten verfügen über eine Chance von {10/20/30/40/50/60/70/80/90/100}%, Gegner 2 Sek. lang verwundbar zu machen.", + "esES": "Golpe de suerte: Tus habilidades principales tienen hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de volver vulnerables a los enemigos durante 2 s.", + "esMX": "Golpe afortunado: Tus habilidades principales tienen hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de volver a los enemigos vulnerables durante 2 segundos.", + "frFR": "Coup de chance: vos compétences principales ont jusqu'à {10/20/30/40/50/60/70/80/90/100}% de chances de rendre les adversaires vulnérables pendant 2 s.", + "itIT": "Colpo fortunato: le tue abilità Primarie hanno fino al {10/20/30/40/50/60/70/80/90/100}% di probabilità di rendere i nemici vulnerabili per 2 s.", + "jaJP": "幸運の一撃: コアスキルが最大{10/20/30/40/50/60/70/80/90/100}%の確率で2秒間にわたり、敵を脆弱状態にする。", + "koKR": "행운의 적중: 핵심 기술이 최대 {10/20/30/40/50/60/70/80/90/100}% 확률로 2초 동안 적을 취약하게 만듭니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Główne mają {10/20/30/40/50/60/70/80/90/100}% szans na odsłonięcie wrogów na 2 sek.", + "ptBR": "Golpe de Sorte: Suas habilidades principais têm até {10/20/30/40/50/60/70/80/90/100}% de chance de tornar os inimigos vulneráveis por 2 s.", + "ruRU": "Удачный удар: ваши основные умения с вероятностью до {10/20/30/40/50/60/70/80/90/100}% делают противников уязвимыми на 2 сек.", + "trTR": "Şanslı Vuruş: Çekirdek yeteneklerin en fazla %{10/20/30/40/50/60/70/80/90/100} ihtimalle düşmanları 2 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "幸运一击: 你的核心技能最多有 {10/20/30/40/50/60/70/80/90/100}% 几率使敌人陷入易伤状态, 持续 2 秒。", + "zhTW": "幸運觸發:你的核心技能最高有 {10/20/30/40/50/60/70/80/90/100}% 機率讓敵人易傷 2 秒。" + }, + "skill_name": "Pressure Point", + "skill_name_localized": { + "deDE": "Druckpunkt", + "esES": "Punto de presión", + "esMX": "Punto de Presión", + "frFR": "Point de pression", + "itIT": "Punto di Pressione", + "jaJP": "一点集中", + "koKR": "혈점 포착", + "plPL": "Punkt Uciskowy", + "ptBR": "Ponto de Pressão", + "ruRU": "Уязвимая точка", + "trTR": "Baskı Noktası", + "zhCN": "点穴打击", + "zhTW": "施壓" + }, + "skill_rankup_desc": "• Vulnerable Chance 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance auf Verwundbarkeit 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Probabilidad de aplicar vulnerable 🡑 {10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Probabilidad de volver vulnerable 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Chances de vulnérabilité 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Probabilità vulnerabile 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 脆弱率 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 취약 확률 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Szansa na odsłonięcie: 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Chance de vulnerabilidade 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Вероятность (по уязвимым целям) 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Savunmasız İhtimali 🡑 %{10/20/30/40/50/60/70/80/90/100}", + "zhCN": "• 易伤几率🡑 {10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 易傷機率 🡑 {10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003231, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_08" + }, + "reward_hash": 3733045552, + "root_node": false, + "x_pos": -3545.1, + "y_pos": -4011.49 + }, + "110": { + "connections": [ + 4, + 118 + ], + "id": 490, + "power": { + "power_name": "Barbarian_DoubleSwing", + "power_tags": [ + "Core", + "Dual Wield", + "Damage", + "Physical", + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Zwei Waffen", + "Schaden", + "Physisch", + "Wut" + ], + "esES": [ + "Principal", + "Doble empuñadura", + "Daño", + "Física", + "Furia" + ], + "esMX": [ + "Principal", + "Ambidestreza", + "Daño", + "Física", + "Furia" + ], + "frFR": [ + "Principale", + "Deux armes", + "Dégâts", + "Dégâts physiques", + "Fureur" + ], + "itIT": [ + "Primaria", + "Doppia arma", + "Danni", + "Fisico", + "Furia" + ], + "jaJP": [ + "コア", + "二刀流", + "ダメージ", + "物理", + "怒気" + ], + "koKR": [ + "핵심", + "쌍수 무기", + "피해", + "물리", + "분노" + ], + "plPL": [ + "Główne", + "Broń w Każdej Ręce", + "Obrażenia", + "Fizyczne", + "Furia" + ], + "ptBR": [ + "Principal", + "Empunhadura Dupla", + "Dano", + "Física", + "Fúria" + ], + "ruRU": [ + "Основное", + "Оружие в каждой руке", + "Урон", + "Физический урон", + "Ярость" + ], + "trTR": [ + "Çekirdek", + "İkili Silah", + "Hasar", + "Fiziksel", + "Hiddet" + ], + "zhCN": [ + "核心", + "双持", + "伤害", + "物理", + "怒气" + ], + "zhTW": [ + "核心", + "雙持", + "傷害", + "物理", + "怒氣" + ] + }, + "skill_desc": "Fury Cost: {#}\nLucky Hit Chance: 30% (per hit)\nSweep your weapons from opposite directions, dealing {50/55/60/65/70/75/80/85/90/95}% damage with each weapon. Enemies caught in the center are damaged by both.", + "skill_desc_localized": { + "deDE": "Wutkosten: {#}\nGlückstrefferchance: 30% (per hit)\nSchwingt Eure Waffen aus entgegengesetzten Richtungen und verursacht mit jeder Waffe {50/55/60/65/70/75/80/85/90/95}% Schaden. Gegner in der Mitte erleiden durch beide Waffen Schaden.", + "esES": "Coste de furia: {#}\nProbabilidad de golpe de suerte: 30% (per hit)\nAtacas con tus armas desde direcciones opuestas, lo que inflige {50/55/60/65/70/75/80/85/90/95}% de daño con cada arma. Los enemigos situados en el centro sufren daño de ambas.", + "esMX": "Costo de Furia: {#}\nProbabilidad de golpe afortunado: 30% (per hit)\nArrasas con tus armas desde direcciones opuestas e infliges {50/55/60/65/70/75/80/85/90/95}% de daño con cada arma. Los enemigos que quedan atrapados en el centro reciben daño de ambas.", + "frFR": "Coût en fureur: {#}\nChances d'obtenir un coup de chance: 30% (per hit)\nVous frappez avec vos armes des deux côtés et infligez {50/55/60/65/70/75/80/85/90/95}% points de dégâts avec chacune d'elles. Les cibles ainsi prises en tenaille sont blessées par les deux armes.", + "itIT": "Costo in furia: {#}\nProbabilità di colpo fortunato: 30% (per hit)\nFai un affondo con le armi verso l'interno, infliggendo {50/55/60/65/70/75/80/85/90/95}% danni con ogni arma. I nemici che si trovano in mezzo subiscono i danni di entrambe le armi.", + "jaJP": "怒気コスト: {#}\n幸運の一撃発生率: 30% (per hit)\n両手の武器をそれぞれの方向から振るって、各武器で敵に{50/55/60/65/70/75/80/85/90/95}%のダメージを与える。正面に立っていた敵は両方のダメージを受ける。", + "koKR": "소모: 분노 {#}\n행운의 적중 확률: 30% (per hit)\n무기를 양쪽 방향에서 휘둘러 각 무기로 {50/55/60/65/70/75/80/85/90/95}%의 피해를 줍니다. 중앙에 있는 적은 두 무기의 피해를 모두 받습니다.", + "plPL": "Koszt: {#} pkt. furii.\nSzansa na szczęśliwy traf: 30% (per hit)\nWykonujesz zamach z przeciwnych stron dwiema sztukami broni jednocześnie, zadając każdą z nich {50/55/60/65/70/75/80/85/90/95}% pkt. obrażeń. Wrogowie znajdujący się w centrum ciosu otrzymują obrażenia od obu.", + "ptBR": "Custo de fúria: {#}\nChance de Golpe de Sorte: 30% (per hit)\nVocê golpeia com suas armas em direções opostas, causando {50/55/60/65/70/75/80/85/90/95}% de dano com cada arma. Inimigos presos no centro recebem dano das duas armas.", + "ruRU": "Затраты ярости: {#} ед.\nВероятность удачного удара: 30% (per hit)\nВы атакуете оружием в обеих руках, нанося по {50/55/60/65/70/75/80/85/90/95}% ед. урона каждым оружием. Противники в центре получают урон от обоих ударов.", + "trTR": "Hiddet Bedeli: {#}\nŞanslı Vuruş İhtimali: 30% (per hit)\nSilahlarını ters yönlerden savurarak her bir silahla {50/55/60/65/70/75/80/85/90/95}% hasar ver. Saldırının merkezinde kalan düşmanlar iki silahtan da hasar alır.", + "zhCN": "怒气消耗: {#}\n幸运一击几率: 30% (per hit)\n从两侧挥动你的武器, 每把武器造成 {50/55/60/65/70/75/80/85/90/95}% 点伤害。在中间的敌人会同时受到两把武器的伤害。", + "zhTW": "怒氣消耗:{#}\n幸運觸發機率: 30% (per hit)\n使用武器交叉揮擊,每把武器造成 {50/55/60/65/70/75/80/85/90/95}% 點傷害。在攻擊範圍中央的敵人會被兩把武器擊中。" + }, + "skill_name": "Double Swing", + "skill_name_localized": { + "deDE": "Doppelschwung", + "esES": "Ataque doble", + "esMX": "Azote Doble", + "frFR": "Coup double", + "itIT": "Doppio Colpo", + "jaJP": "二刀流", + "koKR": "이중 타격", + "plPL": "Podwójne Uderzenie", + "ptBR": "Golpe Duplo", + "ruRU": "Двойной удар", + "trTR": "Çifte Savurma", + "zhCN": "双重横扫", + "zhTW": "雙手揮擊" + }, + "skill_rankup_desc": "• Damage 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {50/55/60/65/70/75/80/85/90/95}%.", + "esES": "• Daño 🡑 {50/55/60/65/70/75/80/85/90/95}%.", + "esMX": "• Daño 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "frFR": "• Dégâts 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "itIT": "• Danni 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "jaJP": "• ダメージ 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "koKR": "• 피해 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "plPL": "• Obrażenia: 🡑 {50/55/60/65/70/75/80/85/90/95}% pkt.", + "ptBR": "• Dano 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "ruRU": "• Урон 🡑 {50/55/60/65/70/75/80/85/90/95}% ед.", + "trTR": "• Hasar 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhCN": "• 伤害🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhTW": "• 傷害 🡑 {50/55/60/65/70/75/80/85/90/95}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 208000, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_DoubleSwing" + }, + "reward_hash": 152048996, + "root_node": false, + "x_pos": -2919.01, + "y_pos": -3203.23 + }, + "111": { + "connections": [ + 109, + 56, + 55 + ], + "id": 491, + "power": { + "power_mod_id": 2, + "power_name": "Barbarian_Bash", + "power_tags": [ + "Basic", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Crowd Control", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Kontrollverlust", + "Zweihändig" + ], + "esES": [ + "Básica", + "Contundente", + "Furia", + "Física", + "Daño", + "Control de masas", + "Dos manos" + ], + "esMX": [ + "Básica", + "Impacto", + "Furia", + "Física", + "Daño", + "Control de multitudes", + "Dos manos" + ], + "frFR": [ + "Basique", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Perte de contrôle", + "Arme à deux mains" + ], + "itIT": [ + "Base", + "Contundente", + "Furia", + "Fisico", + "Danni", + "Effetti debilitanti", + "A due mani" + ], + "jaJP": [ + "基本", + "殴打", + "怒気", + "物理", + "ダメージ", + "操作障害効果", + "両手用武器" + ], + "koKR": [ + "기본", + "둔기", + "분노", + "물리", + "피해", + "군중 제어", + "양손 무기" + ], + "plPL": [ + "Podstawowe", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Ograniczanie Kontroli", + "Dwuręczne" + ], + "ptBR": [ + "Básica", + "Concussão", + "Fúria", + "Física", + "Dano", + "Controle de Grupo", + "Duas mãos" + ], + "ruRU": [ + "Базовое", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Контроль", + "Двуручное" + ], + "trTR": [ + "Temel", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Kitle Kontrolü", + "Çift El" + ], + "zhCN": [ + "基础", + "钝击", + "怒气", + "物理", + "伤害", + "控制", + "双手" + ], + "zhTW": [ + "基本", + "鈍擊", + "怒氣", + "物理", + "傷害", + "控場", + "雙手" + ] + }, + "skill_desc": "Damaging a Stunned enemy with Bash grants you 20% Maximum Life as Fortify. Double this amount when using a Two-Handed weapon.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einem betäubten Gegner mit Hieb Schaden zufügt, erhaltet Ihr 20% Eures maximalen Lebens als Stählung. Diese Menge verdoppelt sich, wenn Ihr Zweihandwaffen verwendet.", + "esES": "Infligir daño a un enemigo aturdido con Porrazo te otorga un 20% de tu vida máxima como fortificación. Esta cantidad se duplica al usar un arma de dos manos.", + "esMX": "Infligir daño a un enemigo aturdido con Porrazo te fortifica con un 20% de tu vida máxima. La cantidad se duplica cuando usas un arma de dos manos.", + "frFR": "Infliger des dégâts à une cible étourdie avec Raclée vous confère un montant de fortification égal à 20% de votre maximum de vie. Ce montant est doublé lorsque vous utilisez une arme à deux mains.", + "itIT": "Infliggere danni a un nemico stordito con Colpo Poderoso ti fornisce il 20% della Vita massima come Fortificazione. Questo ammontare raddoppia se usi un'arma a due mani.", + "jaJP": "スタン中の敵に〈バッシュ〉でダメージを与えると、ライフ最大値の20%にあたるの強化を獲得する。両手用武器を使用している場合、この効果は2倍になる。", + "koKR": "후려치기로 기절한 적에게 피해를 주면 최대 생명력의 20%에 해당하는 보강 효과를 얻습니다. 양손 무기를 사용 중일 경우 효과가 2배로 증가합니다.", + "plPL": "Zranienie ogłuszonego wroga Grzmotnięciem zapewnia ci 20% maksimum zdrowia jako umocnienie. Wartość ta podwaja się w przypadku korzystania z broni dwuręcznej.", + "ptBR": "Causar dano a um inimigo atordoado com Trombar concede a você 20% de vida máxima como fortificação. O valor é dobrado ao usar uma arma de duas mãos.", + "ruRU": "Когда \"Сокрушающий удар\" наносит урон оглушенному противнику, вы получаете укрепление в объеме 20% максимального запаса здоровья. Этот объем удваивается при использовании двуручного оружия.", + "trTR": "Sersemletilmiş bir düşmana Darbe ile hasar vermek sana 20% Maksimum Canı Güçlendirme olarak kazandırır. Çift El silah kullanırken bu miktar ikiye katlanır.", + "zhCN": "使用猛击对一名被击昏的敌人造成伤害后, 你获得相当于 20% 生命上限 的强固。使用双手武器时该数值翻倍。", + "zhTW": "以猛擊對昏迷的敵人造成傷害,可賦予你等同 20% 生命值上限的強韌。使用雙手武器會使此效果加倍。" + }, + "skill_name": "Enhanced Bash", + "skill_name_localized": { + "deDE": "Verbesserter Hieb", + "esES": "Porrazo mejorado", + "esMX": "Porrazo Potenciado", + "frFR": "Raclée renforcée", + "itIT": "Colpo Poderoso Rinforzato", + "jaJP": "バッシュ(強化)", + "koKR": "강화된 후려치기", + "plPL": "Wzmocnione Grzmotnięcie", + "ptBR": "Trombar Aperfeiçoado", + "ruRU": "Усиленный сокрушающий удар", + "trTR": "Geliştirilmiş Darbe", + "zhCN": "强化猛击", + "zhTW": "強化猛擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 200765, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Bash_SkillRank" + }, + "reward_hash": 1982514621, + "root_node": false, + "x_pos": -537.404, + "y_pos": -5909.46 + }, + "112": { + "connections": [ + 101, + 49, + 50 + ], + "id": 492, + "power": { + "power_mod_id": 2, + "power_name": "Barbarian_Maim", + "power_tags": [ + "Basic", + "Bleed", + "Slashing", + "Fury", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blutung", + "Hiebwaffe", + "Wut", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Sangrado", + "Cortante", + "Furia", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Sangrado", + "Corte", + "Furia", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Saignement", + "Tranchant", + "Fureur", + "Dégâts", + "Dégâts physiques", + "Arme tranchante" + ], + "itIT": [ + "Base", + "Sanguinamento", + "Tagliente", + "Furia", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "流血", + "斬撃", + "怒気", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "출혈", + "베는 무기", + "분노", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Krwawienie", + "Sieczne", + "Furia", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Sangramento", + "Corte", + "Fúria", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Кровотечение", + "Рубящее", + "Ярость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Kanama", + "Kesici", + "Hiddet", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "流血", + "劈斩", + "怒气", + "伤害", + "物理", + "劈砍" + ], + "zhTW": [ + "基本", + "流血", + "斬擊", + "怒氣", + "傷害", + "物理" + ] + }, + "skill_desc": "Flay has a 15% chance to make the enemy Vulnerable for 3 seconds. Double this chance when using a Two-Handed weapon.", + "skill_desc_localized": { + "deDE": "Schinden verfügt über eine Chance von 15%, den Gegner 3 Sek. lang verwundbar zu machen. Die Verwendung von Zweihandwaffen verdoppelt diese Chance.", + "esES": "Desollar tiene un 15% de probabilidad de volver vulnerable al enemigo durante 3 s. Esta probabilidad se duplica al usar un arma de dos manos.", + "esMX": "Despellejar tiene un 15% de probabilidad de volver al enemigo vulnerable durante 3 segundos. La probabilidad se duplica cuando usas un arma de dos manos.", + "frFR": "Écorchement a 15% de chances de rendre l'adversaire vulnérable pendant 3 s. Ces chances sont doublées lorsque vous utilisez une arme à deux mains.", + "itIT": "Scorticamento ha una probabilità del 15% di rendere il nemico vulnerabile per 3 s. Questa probabilità raddoppia se usi un'arma a due mani.", + "jaJP": "〈フレイ〉が15%の確率で敵を3秒間脆弱状態にする。両手用武器の場合は確率が2倍になる。", + "koKR": "도려내기가 15% 확률로 대상을 3초 동안 취약하게 만듭니다. 양손 무기를 사용할 경우 확률이 2배로 증가합니다.", + "plPL": "Obdarcie ma 15% szans na wywołanie u celu odsłonięcia na 3 sek. Szansa ta jest podwojona w przypadku korzystania z broni dwuręcznej.", + "ptBR": "Esfolar tem 15% de chance de deixar os inimigos vulneráveis por 3 s. A chance é dobrada ao usar uma arma de duas mãos.", + "ruRU": "\"Свежевание\" с вероятностью 15% делает цель уязвимой на 3 сек. Эта вероятность удваивается при использовании двуручного оружия.", + "trTR": "Deri Yüzme 15% ihtimalle 3 saniyeliğine düşmanı Savunmasız hâle getirir. Çift El silah kullanırken bu ihtimal iki katına çıkar.", + "zhCN": "剥皮有 15% 几率使敌人陷入易伤状态,持续 3 秒。使用双手武器时该几率翻倍。", + "zhTW": "剝皮有 15% 機率使敵人易傷 3 秒。使用雙手武器時該機率加倍。" + }, + "skill_name": "Enhanced Flay", + "skill_name_localized": { + "deDE": "Verbessertes Schinden", + "esES": "Desollar mejorado", + "esMX": "Despellejamiento Potenciado", + "frFR": "Écorchement renforcé", + "itIT": "Scorticamento Rinforzato", + "jaJP": "フレイ(強化)", + "koKR": "강화된 도려내기", + "plPL": "Wzmocnione Obdarcie", + "ptBR": "Esfolar Aperfeiçoado", + "ruRU": "Усиленное свежевание", + "trTR": "Geliştirilmiş Deri Yüzme", + "zhCN": "强化剥皮", + "zhTW": "強化剝皮" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 210431, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Flay_SkillRank" + }, + "reward_hash": 910986571, + "root_node": false, + "x_pos": 1458.73, + "y_pos": -5569.15 + }, + "113": { + "connections": [ + 107, + 38, + 37 + ], + "id": 494, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_LungingStrike", + "power_tags": [ + "Basic", + "Damage", + "Physical", + "Fury", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schaden", + "Physisch", + "Wut", + "Bewegung" + ], + "esES": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "esMX": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "frFR": [ + "Basique", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Déplacement" + ], + "itIT": [ + "Base", + "Danni", + "Fisico", + "Furia", + "Movimento" + ], + "jaJP": [ + "基本", + "ダメージ", + "物理", + "怒気", + "移動" + ], + "koKR": [ + "기본", + "피해", + "물리", + "분노", + "이동" + ], + "plPL": [ + "Podstawowe", + "Obrażenia", + "Fizyczne", + "Furia", + "Ruch" + ], + "ptBR": [ + "Básica", + "Dano", + "Física", + "Fúria", + "Movimento" + ], + "ruRU": [ + "Базовое", + "Урон", + "Физический урон", + "Ярость", + "Движение" + ], + "trTR": [ + "Temel", + "Hasar", + "Fiziksel", + "Hiddet", + "Hareket" + ], + "zhCN": [ + "基础", + "伤害", + "物理", + "怒气", + "移动" + ], + "zhTW": [ + "基本", + "傷害", + "物理", + "怒氣", + "移動" + ] + }, + "skill_desc": "Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.", + "skill_desc_localized": { + "deDE": "Sprungschlag verursacht x30% mehr Schaden und heilt Euch um 2% des maximalen Lebens, wenn die Fertigkeit einem gesunden Gegner Schaden zufügt.", + "esES": "Acometida inflige un x30% más de daño y te cura un 2% de tu vida máxima al infligir daño a un enemigo saludable.", + "esMX": "Golpe Arremetedor inflige un x30% más de daño y te sana un 2% de tu vida máxima cuando daña a un enemigo saludable.", + "frFR": "Fente inflige x30% de dégâts supplémentaires et vous rend 2% de votre maximum de points de vie lorsqu'elle blesse une cible en bonne santé.", + "itIT": "Affondo infligge il x30% di danni aggiuntivi e ti cura del 2% della tua Vita massima quando colpisce un nemico in salute.", + "jaJP": "〈ダッシュストライク〉の与えるダメージがx30%増加し、健全状態の敵にダメージを与えるとライフが最大値の2%にあたるを回復する。", + "koKR": "달려들기로 주는 피해가 x30% 증가하고, 건강 상태의 적에게 피해를 주면 자신의 생명력을 최대 생명력의 2%만큼 회복합니다.", + "plPL": "Nagła Szarża zadaje obrażenia zwiększone o x30% i przywraca ci 2% maksymalnego zdrowia, kiedy zadaje obrażenia wrogowi w pełni sił.", + "ptBR": "Ataque Repentino causa x30% de dano aumentado e cura 2% da sua vida máxima quando atinge um inimigo saudável.", + "ruRU": "\"Выпад\" наносит на x30% больше урона и восполняет вам 2% максимального запаса здоровья, когда поражает противника с высоким уровнем здоровья.", + "trTR": "Atılma Darbesi x30% artırılmış hasar verir ve Sağlıklı bir düşmana hasar verdiğinde seni Maksimum Canının 2% kadarına eşit iyileştirir.", + "zhCN": "突刺打击对健康的敌人造成伤害时, 伤害提高 x30% 并为你恢复 2% 生命上限。", + "zhTW": "猛撲攻擊對健康狀態的敵人造成傷害時,傷害提高 x30%,並使你恢復生命值上限的 2%。" + }, + "skill_name": "Enhanced Lunging Strike", + "skill_name_localized": { + "deDE": "Verbesserter Sprungschlag", + "esES": "Acometida mejorada", + "esMX": "Golpe Arremetedor Potenciado", + "frFR": "Fente renforcée", + "itIT": "Affondo Rinforzato", + "jaJP": "ダッシュストライク(強化)", + "koKR": "강화된 달려들기", + "plPL": "Wzmocniona Nagła Szarża", + "ptBR": "Ataque Repentino Aperfeiçoado", + "ruRU": "Усиленный выпад", + "trTR": "Geliştirilmiş Atılma Darbesi", + "zhCN": "强化突刺打击", + "zhTW": "強化猛撲攻擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 206504, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_LungingStrike_SkillRank" + }, + "reward_hash": 1607729893, + "root_node": false, + "x_pos": -1358.55, + "y_pos": -5570.91 + }, + "114": { + "connections": [ + 103, + 43, + 44 + ], + "id": 495, + "power": { + "power_mod_id": 2, + "power_name": "Barbarian_Frenzy", + "power_tags": [ + "Basic", + "Dual Wield", + "Fury", + "Physical", + "Damage", + "Attack Speed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Zwei Waffen", + "Wut", + "Physisch", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Básica", + "Doble empuñadura", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Básica", + "Ambidestreza", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Basique", + "Deux armes", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Base", + "Doppia arma", + "Furia", + "Fisico", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "基本", + "二刀流", + "怒気", + "物理", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "기본", + "쌍수 무기", + "분노", + "물리", + "피해", + "공격 속도" + ], + "plPL": [ + "Podstawowe", + "Broń w Każdej Ręce", + "Furia", + "Fizyczne", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Básica", + "Empunhadura Dupla", + "Fúria", + "Física", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Базовое", + "Оружие в каждой руке", + "Ярость", + "Физический урон", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Temel", + "İkili Silah", + "Hiddet", + "Fiziksel", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "基础", + "双持", + "怒气", + "物理", + "伤害", + "攻击速度" + ], + "zhTW": [ + "基本", + "雙持", + "怒氣", + "物理", + "傷害", + "攻擊速度" + ] + }, + "skill_desc": "While Frenzy is granting +60% bonus Attack Speed, it also generates 3 additional Fury.", + "skill_desc_localized": { + "deDE": "Solange Raserei +60% zusätzliche Angriffsgeschwindigkeit verleiht, generiert sie auch 3 zusätzliche Wut.", + "esES": "Mientras Frenesí esté otorgando un +60% de velocidad de ataque adicional, también genera 3 de furia más.", + "esMX": "Frenesí otorga un +60% adicional de velocidad de ataque y, además, genera 3 de Furia adicional.", + "frFR": "Tant que Frénésie confère un bonus de +60% à la vitesse d'attaque, elle génère aussi 3 points de fureur supplémentaires.", + "itIT": "Quando Frenesia aumenta la velocità d'attacco del +60%, genera anche 3 furia aggiuntiva.", + "jaJP": "〈フレンジー〉が攻撃速度を+60%上昇させている時、さらに3の怒気を生成する。", + "koKR": "광분이 공격 속도를 +60% 증가시키는 동안 분노도 3 추가로 생성합니다.", + "plPL": "Kiedy Amok zapewnia ci premię +60% do szybkości ataku oraz generuje dodatkowo 3 pkt. furii.", + "ptBR": "Enquanto Frenesi concede +60% de bônus de velocidade de ataque, também gera 3 de fúria adicional.", + "ruRU": "Если прибавка к скорости атаки от \"Бешенства\" достигает +60%, вы также накапливаете на 3 ед. больше ярости.", + "trTR": "Çılgınlık +60% bonus Saldırı Hızı kazandırıyorken ayrıca 3 ilave Hiddet üretir.", + "zhCN": "狂乱 使攻击速度提高 +60%, 也会额外生成 3 点怒气。", + "zhTW": "狂亂使攻擊速度提高 +60% 期間,也會額外產生 3 點怒氣。" + }, + "skill_name": "Enhanced Frenzy", + "skill_name_localized": { + "deDE": "Verbesserte Raserei", + "esES": "Frenesí mejorado", + "esMX": "Frenesí Potenciado", + "frFR": "Frénésie renforcée", + "itIT": "Frenesia Rinforzata", + "jaJP": "フレンジー(強化)", + "koKR": "강화된 광분", + "plPL": "Wzmocniony Amok", + "ptBR": "Frenesi Aperfeiçoado", + "ruRU": "Усиленное бешенство", + "trTR": "Geliştirilmiş Çılgınlık", + "zhCN": "强化狂乱", + "zhTW": "強化狂亂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 210919, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Frenzy_SkillRank" + }, + "reward_hash": 420181501, + "root_node": false, + "x_pos": 587.226, + "y_pos": -5920.68 + }, + "115": { + "connections": [ + 108, + 35, + 36 + ], + "id": 496, + "power": { + "power_mod_id": 6, + "power_name": "Barbarian_HammeroftheAncients", + "power_tags": [ + "Core", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Principal", + "Contundente", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "esMX": [ + "Principal", + "Impacto", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "frFR": [ + "Principale", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Contundente", + "Furia", + "Fisico", + "Danni", + "A due mani" + ], + "jaJP": [ + "コア", + "殴打", + "怒気", + "物理", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "핵심", + "둔기", + "분노", + "물리", + "피해", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Concussão", + "Fúria", + "Física", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Çift El" + ], + "zhCN": [ + "核心", + "钝击", + "怒气", + "物理", + "伤害", + "双手" + ], + "zhTW": [ + "核心", + "鈍擊", + "怒氣", + "物理", + "傷害", + "雙手" + ] + }, + "skill_desc": "Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.", + "skill_desc_localized": { + "deDE": "Erzeugt 5 Sek. lang x3% mehr Wut für jeden Gegner, der von Hammer der Urahnen getroffen wurde. Bis zu 10-mal stapelbar.", + "esES": "Obtienes un x3% más de furia durante 5 s por cada enemigo al que inflijas daño con Martillo de los Ancestros. Se acumula hasta 10 veces.", + "esMX": "Obtienes un x3% más de Furia durante 5 segundos por cada enemigo que recibe daño de Martillo Ancestral, lo que se acumula hasta 10 veces.", + "frFR": "Vous gagnez x3% de fureur en plus pendant 5 s pour chaque cible blessée par Marteau des Anciens, cet effet pouvant se cumuler jusqu'à 10 fois.", + "itIT": "Ottieni il x3% di furia aggiuntiva per 5 secondi per ogni nemico colpito da Maglio degli Antichi; si accumula fino a 10 volte.", + "jaJP": "〈古の大槌〉で敵にダメージを与えるたびに、5秒間、怒気の獲得量がx3%増える。この効果は10回まで蓄積する。", + "koKR": "선조의 망치로 피해를 준 적 하나당 5초 동안 x3%의 추가 분노를 얻으며, 이 효과는 최대 10번까지 중첩됩니다.", + "plPL": "Zyskujesz dodatkowo x3% furii na 5 sek. za każdego wroga zranionego Młotem Starożytnych. Efekt ten kumuluje się maksymalnie 10 razy.", + "ptBR": "Recebe x3% de fúria adicional por 5 s por cada inimigo atingido por Martelo dos Ancestrais, acumulando até 10 vezes.", + "ruRU": "Когда \"Молот Древних\" наносит урон, вы накапливаете на x3% ед. больше ярости в течение 5 сек. за каждого пораженного противника. Эффект суммируется до 10 раз.", + "trTR": "Kadimlerin Çekici ile hasar verilen düşman başına 5 saniye boyunca x3% daha fazla Hiddet üret. 10 kez biriktirilebilir.", + "zhCN": "每有一个被先祖之锤伤害的敌人, 便可额外获得 x3% 怒气, 持续 5 秒, 最多可叠加 10 次。", + "zhTW": "先祖之鎚每對一個敵人造成傷害,你會獲得 x3% 額外怒氣,持續 5 秒,最多可堆疊 10 次。" + }, + "skill_name": "Enhanced Hammer of the Ancients", + "skill_name_localized": { + "deDE": "Verbesserter Hammer der Urahnen", + "esES": "Martillo de los Ancestros mejorado", + "esMX": "Martillo Ancestral Potenciado", + "frFR": "Marteau des anciens renforcé", + "itIT": "Maglio degli Antichi Rinforzato", + "jaJP": "古の大槌(強化)", + "koKR": "강화된 선조의 망치", + "plPL": "Wzmocniony Młot Starożytnych", + "ptBR": "Martelo dos Ancestrais Aperfeiçoado", + "ruRU": "Усиленный молот Древних", + "trTR": "Geliştirilmiş Kadimlerin Çekici", + "zhCN": "强化先祖之锤", + "zhTW": "強化先祖之鎚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 213673, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_HammerOfTheAncients_SkillRank" + }, + "reward_hash": 58598564, + "root_node": false, + "x_pos": -3685.35, + "y_pos": -4645.65 + }, + "116": { + "connections": [ + 98, + 25, + 26 + ], + "id": 497, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_Rend", + "power_tags": [ + "Core", + "Bleed", + "Damage", + "Physical", + "Fury", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blutung", + "Schaden", + "Physisch", + "Wut", + "Hiebwaffe" + ], + "esES": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Cortante" + ], + "esMX": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Corte" + ], + "frFR": [ + "Principale", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Primaria", + "Sanguinamento", + "Danni", + "Fisico", + "Furia", + "Tagliente" + ], + "jaJP": [ + "コア", + "流血", + "ダメージ", + "物理", + "怒気", + "斬撃" + ], + "koKR": [ + "핵심", + "출혈", + "피해", + "물리", + "분노", + "베는 무기" + ], + "plPL": [ + "Główne", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Furia", + "Sieczne" + ], + "ptBR": [ + "Principal", + "Sangramento", + "Dano", + "Física", + "Fúria", + "Corte" + ], + "ruRU": [ + "Основное", + "Кровотечение", + "Урон", + "Физический урон", + "Ярость", + "Рубящее" + ], + "trTR": [ + "Çekirdek", + "Kanama", + "Hasar", + "Fiziksel", + "Hiddet", + "Kesici" + ], + "zhCN": [ + "核心", + "流血", + "伤害", + "物理", + "怒气", + "劈斩", + "劈砍" + ], + "zhTW": [ + "核心", + "流血", + "傷害", + "物理", + "怒氣", + "斬擊" + ] + }, + "skill_desc": "Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.", + "skill_desc_localized": { + "deDE": "Direktschaden mit Zerfleischen macht Gegner 2 Sek. länger verwundbar.", + "esES": "Infligir daño directo con Hender prolonga 2 s la duración de la vulnerabilidad de los enemigos.", + "esMX": "El daño directo con Tajar extiende 2 segundos la duración de la vulnerabilidad en los enemigos.", + "frFR": "Infliger des dégâts directs avec Déchirure prolonge la vulnérabilité des adversaires de 2 s.", + "itIT": "Infliggere danni diretti con Lacerazione aumenta la durata dell'effetto di vulnerabilità sui nemici di 2 s.", + "jaJP": "〈レンド〉で直接ダメージを与えると、敵の脆弱状態の持続時間が2秒伸びる。", + "koKR": "분쇄로 직접 피해를 주면 적에게 적용된 취약 상태의 지속시간이 2초 연장됩니다.", + "plPL": "Zadawanie bezpośrednich obrażeń Rozpruciem wydłuża czas działania efektu odsłonięcia wrogów o 2 sek.", + "ptBR": "Causar dano direto com Despedaçar aumenta a duração de vulnerabilidade dos inimigos em 2 s.", + "ruRU": "Прямой урон от \"Рваных ран\" продлевает действующие на противников эффекты уязвимости на 2 сек.", + "trTR": "Parçala ile doğrudan hasar vermek düşmanların üzerindeki Savunmasız süresini 2 saniye uzatır.", + "zhCN": "痛割造成直接伤害会使敌人身上的易伤效果延长 2 秒。", + "zhTW": "撕裂造成直接傷害時,會使敵人的易傷效果持續時間延長 2 秒。" + }, + "skill_name": "Enhanced Rend", + "skill_name_localized": { + "deDE": "Verbessertes Zerfleischen", + "esES": "Hender mejorado", + "esMX": "Tajo Potenciado", + "frFR": "Déchirure renforcée", + "itIT": "Lacerazione Rinforzata", + "jaJP": "レンド(強化)", + "koKR": "강화된 분쇄", + "plPL": "Wzmocnione Rozprucie", + "ptBR": "Despedaçar Aperfeiçoado", + "ruRU": "Усиленные рваные раны", + "trTR": "Geliştirilmiş Parçala", + "zhCN": "强化痛割", + "zhTW": "強化撕裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 214786, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Rend_SkillRank" + }, + "reward_hash": 1568071144, + "root_node": false, + "x_pos": -568.809, + "y_pos": -3816.73 + }, + "117": { + "connections": [ + 16, + 17, + 18 + ], + "id": 498, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_Whirlwind", + "power_tags": [ + "Core", + "Channeled", + "Fury", + "Physical", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Kanalisiert", + "Wut", + "Physisch", + "Schaden" + ], + "esES": [ + "Principal", + "Canalizada", + "Furia", + "Física", + "Daño" + ], + "esMX": [ + "Principal", + "Canalizado", + "Furia", + "Física", + "Daño" + ], + "frFR": [ + "Principale", + "Canalisation", + "Fureur", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Canalizzazione", + "Furia", + "Fisico", + "Danni" + ], + "jaJP": [ + "コア", + "連続発動", + "怒気", + "物理", + "ダメージ" + ], + "koKR": [ + "핵심", + "정신 집중", + "분노", + "물리", + "피해" + ], + "plPL": [ + "Główne", + "Podtrzymanie", + "Furia", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Canalizada", + "Fúria", + "Física", + "Dano" + ], + "ruRU": [ + "Основное", + "Поддерживаемое", + "Ярость", + "Физический урон", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Yönlendirmeli", + "Hiddet", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "核心", + "引导", + "怒气", + "物理", + "伤害" + ], + "zhTW": [ + "核心", + "引導", + "怒氣", + "物理", + "傷害" + ] + }, + "skill_desc": "Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.", + "skill_desc_localized": { + "deDE": "Erhaltet 1 Wut, wann immer Wirbelwind einem Gegner direkten Schaden zufügt – oder 4 Wut gegen Elitegegner.", + "esES": "Obtienes 1 de furia cada vez que Torbellino inflige daño directo a un enemigo o, si el enemigo es de élite, 4 de furia.", + "esMX": "Obtienes 1 de Furia cada vez que Remolino inflige daño directo a un enemigo, o 4 de Furia contra enemigos de Élite.", + "frFR": "Vous gagnez 1 points de fureur chaque fois que Tourbillon inflige des dégâts directs à une cible, ou 4 points de fureur si la cible est une élite.", + "itIT": "Ottieni 1 furia ogni volta che Turbine infligge danni diretti a un nemico o 4 furia contro i nemici élite.", + "jaJP": "〈ワールウィンド〉が敵1体に直接ダメージを与えるたびに、怒気を1獲得する。対象がエリートモンスターの場合は、怒気を4獲得する。", + "koKR": "소용돌이로 적에게 직접 피해를 줄 때마다 분노를 1 생성합니다. 정예 적에게 피해를 주는 경우 분노를 4 생성합니다.", + "plPL": "Zyskujesz 1 pkt. furii za każdym razem, gdy Trąba Powietrzna zadaje bezpośrednie obrażenia wrogowi, albo 4 pkt. furii, jeśli wróg jest elitarny.", + "ptBR": "Recebe 1 de fúria sempre que Redemoinho causa dano direto a um inimigo, ou 4 de fúria contra inimigos de elite.", + "ruRU": "Вы накапливаете 1 ед. ярости, когда \"Вихрь\" наносит прямой урон, и 4 ед. ярости, если урон получает особый противник.", + "trTR": "Burgaç düşmanlara her doğrudan hasar verdiğinde 1 Hiddet kazan. Seçkinlere karşı ise 4 Hiddet kazan.", + "zhCN": "旋风斩每次对一名敌人造成直接伤害时获得 1 点怒气, 对精英敌人造成伤害则获得 4 点怒气。", + "zhTW": "旋風斬每次對敵人造成直接傷害時獲得 1 點怒氣,對精英敵人則獲得 4 點怒氣。" + }, + "skill_name": "Enhanced Whirlwind", + "skill_name_localized": { + "deDE": "Verbesserter Wirbelwind", + "esES": "Torbellino mejorado", + "esMX": "Remolino Potenciado", + "frFR": "Tourbillon renforcé", + "itIT": "Turbine Rinforzato", + "jaJP": "ワールウィンド(強化)", + "koKR": "강화된 소용돌이", + "plPL": "Wzmocniona Trąba Powietrzna", + "ptBR": "Redemoinho Aperfeiçoado", + "ruRU": "Усиленный вихрь", + "trTR": "Geliştirilmiş Burgaç", + "zhCN": "强化旋风斩", + "zhTW": "強化旋風斬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 206435, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Whirlwind_SkillRank" + }, + "reward_hash": 1245400279, + "root_node": false, + "x_pos": -2373.61, + "y_pos": -4886.28 + }, + "118": { + "connections": [ + 110, + 46, + 45 + ], + "id": 499, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_DoubleSwing", + "power_tags": [ + "Core", + "Dual Wield", + "Damage", + "Physical", + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Zwei Waffen", + "Schaden", + "Physisch", + "Wut" + ], + "esES": [ + "Principal", + "Doble empuñadura", + "Daño", + "Física", + "Furia" + ], + "esMX": [ + "Principal", + "Ambidestreza", + "Daño", + "Física", + "Furia" + ], + "frFR": [ + "Principale", + "Deux armes", + "Dégâts", + "Dégâts physiques", + "Fureur" + ], + "itIT": [ + "Primaria", + "Doppia arma", + "Danni", + "Fisico", + "Furia" + ], + "jaJP": [ + "コア", + "二刀流", + "ダメージ", + "物理", + "怒気" + ], + "koKR": [ + "핵심", + "쌍수 무기", + "피해", + "물리", + "분노" + ], + "plPL": [ + "Główne", + "Broń w Każdej Ręce", + "Obrażenia", + "Fizyczne", + "Furia" + ], + "ptBR": [ + "Principal", + "Empunhadura Dupla", + "Dano", + "Física", + "Fúria" + ], + "ruRU": [ + "Основное", + "Оружие в каждой руке", + "Урон", + "Физический урон", + "Ярость" + ], + "trTR": [ + "Çekirdek", + "İkili Silah", + "Hasar", + "Fiziksel", + "Hiddet" + ], + "zhCN": [ + "核心", + "双持", + "伤害", + "物理", + "怒气" + ], + "zhTW": [ + "核心", + "雙持", + "傷害", + "物理", + "怒氣" + ] + }, + "skill_desc": "If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.", + "skill_desc_localized": { + "deDE": "Wenn Doppelschwung einem betäubten oder zurückgestoßenen Gegner Schaden zufügt, erhaltet Ihr 25 Wut.", + "esES": "Si Ataque doble inflige daño a un enemigo aturdido o derribado, obtienes 25 de furia.", + "esMX": "Si Azote Doble inflige daño a un enemigo aturdido o derribado, obtienes 25 de Furia.", + "frFR": "Si Coup double blesse une cible étourdie ou renversée, vous obtenez 25 points de fureur.", + "itIT": "Se Doppio Colpo infligge danni a un nemico stordito o caduto, ottieni 25 furia.", + "jaJP": "スタンまたはノックダウン状態の敵に対して〈二刀流〉でダメージを与えると、25の怒気を獲得する。", + "koKR": "이중 타격이 기절하거나 넘어진 적에게 피해를 주면 분노를 25 얻습니다.", + "plPL": "Jeśli Podwójne Uderzenie zada obrażenia ogłuszonemu lub powalonemu wrogowi, zyskujesz 25 pkt. furii.", + "ptBR": "Se Golpe Duplo causar dano a um inimigo atordoado ou nocauteado, você receberá 25 de fúria.", + "ruRU": "Если \"Двойной удар\" наносит урон оглушенному или сбитому с ног противнику, вы получаете 25 ед. ярости.", + "trTR": "Çifte Savurma Sersemletilmiş veya Yere Serilmiş bir düşmana hasar verirse 25 Hiddet kazan.", + "zhCN": "如果双重横扫的伤害击昏或击倒敌人, 获得 25 点怒气。", + "zhTW": "雙手揮擊對昏迷或被擊倒的敵人造成傷害時,獲得 25 點怒氣。" + }, + "skill_name": "Enhanced Double Swing", + "skill_name_localized": { + "deDE": "Verbesserter Doppelschwung", + "esES": "Ataque doble mejorado", + "esMX": "Azote Doble Potenciado", + "frFR": "Coup double renforcé", + "itIT": "Doppio Colpo Rinforzato", + "jaJP": "二刀流(強化)", + "koKR": "강화된 이중 타격", + "plPL": "Wzmocnione Podwójne Uderzenie", + "ptBR": "Golpe Duplo Aperfeiçoado", + "ruRU": "Усиленный двойной удар", + "trTR": "Geliştirilmiş Çifte Savurma", + "zhCN": "强化双重横扫", + "zhTW": "強化雙手揮擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 208000, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_DoubleSwing_SkillRank" + }, + "reward_hash": 21251298, + "root_node": false, + "x_pos": -3291.7, + "y_pos": -2828.34 + }, + "119": { + "connections": [ + 106, + 22, + 21 + ], + "id": 500, + "power": { + "power_mod_id": 7, + "power_name": "Barbarian_Upheaval", + "power_tags": [ + "Core", + "Damage", + "Physical", + "Fury", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schaden", + "Physisch", + "Wut", + "Zweihändig" + ], + "esES": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "esMX": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "frFR": [ + "Principale", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Danni", + "Fisico", + "Furia", + "A due mani" + ], + "jaJP": [ + "コア", + "ダメージ", + "物理", + "怒気", + "両手用武器" + ], + "koKR": [ + "핵심", + "피해", + "물리", + "분노", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obrażenia", + "Fizyczne", + "Furia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Dano", + "Física", + "Fúria", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Урон", + "Физический урон", + "Ярость", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Hasar", + "Fiziksel", + "Hiddet", + "Çift El" + ], + "zhCN": [ + "核心", + "伤害", + "物理", + "怒气", + "双手" + ], + "zhTW": [ + "核心", + "傷害", + "物理", + "怒氣", + "雙手" + ] + }, + "skill_desc": "Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.", + "skill_desc_localized": { + "deDE": "Aufwühlen verfügt über eine Chance von 20%, alle Gegner, denen die Fertigkeit Schaden zufügt, 2.5 Sek. lang zu betäuben.", + "esES": "Ataque tectónico tiene un 20% de probabilidad de aturdir a todos los enemigos a los que daña durante 2.5 s.", + "esMX": "Conmoción tiene un 20% de probabilidad de aturdir a todos los enemigos que daña durante 2.5 segundos.", + "frFR": "Soulèvement a 20% de chances d'étourdir pendant 2.5 s toutes les cibles auxquelles il inflige des dégâts.", + "itIT": "Tumulto ha il 20% di probabilità di stordire tutti i nemici a cui infligge danni per 2.5 s.", + "jaJP": "〈打ち払い〉が20%の確率で、ダメージを与えたあらゆる敵を2.5秒間スタンさせる。", + "koKR": "지각 변동이 20% 확률로 피해를 준 모든 적을 2.5초 동안 기절시킵니다.", + "plPL": "Wypiętrzenie ma 20% szans na ogłuszenie wszystkich zranionych wrogów na 2.5 sek.", + "ptBR": "Revolta tem 20% de chance de atordoar todos os inimigos atingidos por 2.5 s.", + "ruRU": "\"Выброс земли\" с вероятностью 20% оглушает пораженных противников на 2.5 сек.", + "trTR": "Ayaklanma 20% ihtimalle hasar verdiği tüm düşmanları 2.5 saniyeliğine Sersemletir.", + "zhCN": "扬石飞沙造成伤害时有 20% 几率击昏所有敌人, 持续 2.5 秒。", + "zhTW": "動盪震擊有 20% 機率擊昏所有擊中造成傷害的敵人,持續 2.5 秒。" + }, + "skill_name": "Enhanced Upheaval", + "skill_name_localized": { + "deDE": "Verbessertes Aufwühlen", + "esES": "Ataque tectónico mejorado", + "esMX": "Conmoción Potenciada", + "frFR": "Soulèvement renforcé", + "itIT": "Tumulto Rinforzato", + "jaJP": "打ち払い(強化)", + "koKR": "강화된 지각 변동", + "plPL": "Wzmocnione Wypiętrzenie", + "ptBR": "Revolta Aperfeiçoada", + "ruRU": "Усиленный выброс земли", + "trTR": "Geliştirilmiş Ayaklanma", + "zhCN": "强化扬石飞沙", + "zhTW": "強化動盪震擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 202484, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Upheaval_SkillRank" + }, + "reward_hash": 1063781493, + "root_node": false, + "x_pos": -4181.91, + "y_pos": -3354.59 + }, + "12": { + "connections": [ + 79 + ], + "id": 392, + "power": { + "power_name": "Barbarian_Talent_03", + "power_tags": [ + "Fortify", + "Life", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Leben", + "Schaden" + ], + "esES": [ + "Fortificación", + "Vida", + "Daño" + ], + "esMX": [ + "Fortificar", + "Vida", + "Daño" + ], + "frFR": [ + "Fortification", + "Vie", + "Dégâts" + ], + "itIT": [ + "Fortificazione", + "Vita", + "Danni" + ], + "jaJP": [ + "強化", + "ライフ", + "ダメージ" + ], + "koKR": [ + "보강", + "생명력", + "피해" + ], + "plPL": [ + "Umocnienie", + "Zdrowie", + "Obrażenia" + ], + "ptBR": [ + "Fortificação", + "Vida", + "Dano" + ], + "ruRU": [ + "Укрепление", + "Здоровье", + "Урон" + ], + "trTR": [ + "Güçlendirme", + "Can", + "Hasar" + ], + "zhCN": [ + "强固", + "生命", + "伤害" + ], + "zhTW": [ + "強韌", + "生命值", + "傷害" + ] + }, + "skill_desc": "While you have Fortify for over 50% of your Maximum Life, you deal x{4/8/12/16/20/24/28/32/36/40}% increased damage.", + "skill_desc_localized": { + "deDE": "Solange Ihr um mindestens 50% Eures maximalen Lebens gestählt seid, verursacht Ihr x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden.", + "esES": "Mientras tienes fortificada más de un 50% de tu vida máxima, infliges un x{4/8/12/16/20/24/28/32/36/40}% más de daño.", + "esMX": "Mientras tienes fortificación con más del 50% de tu vida máxima, infliges un x{4/8/12/16/20/24/28/32/36/40}% más de daño.", + "frFR": "Tant que vous bénéficiez d'une fortification supérieure à 50% de votre maximum de points de vie, vous infligez x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires.", + "itIT": "Mentre hai Fortificazione per più del 50% della tua Vita massima, infliggi il x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi.", + "jaJP": "ライフ最大値の50%を越える強化を得ている間、与えるダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。", + "koKR": "최대 생명력의 50%가 넘는 보강을 보유한 동안 주는 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Kiedy masz umocnienie równe ponad 50% maksymalnego zdrowia, zadajesz obrażenia zwiększone o x{4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "Enquanto tiver fortificação em mais de 50% da sua vida máxima, você causa x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado.", + "ruRU": "Пока ваш эффект укрепления превышает 50% максимального запаса здоровья, наносимый вами урон увеличивается на x{4/8/12/16/20/24/28/32/36/40}%.", + "trTR": "Maksimum Canının 50% kadarının üstünde Güçlendirmeye sahip olduğunda x{4/8/12/16/20/24/28/32/36/40}% artırılmış hasar verirsin.", + "zhCN": "当你拥有的强固值超过 50% 生命上限时, 你造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "當強韌高於生命值上限的 50% 時,你造成的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Counteroffensive", + "skill_name_localized": { + "deDE": "Gegenoffensive", + "esES": "Contraofensiva", + "esMX": "Contraataque", + "frFR": "Contre-offensive", + "itIT": "Controffensiva", + "jaJP": "報復", + "koKR": "역공", + "plPL": "Kontratak", + "ptBR": "Contraofensiva", + "ruRU": "Контрнаступление", + "trTR": "Karşı Saldırı", + "zhCN": "反攻", + "zhTW": "反攻" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Bonus de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Bonificación de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus aux dégâts 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Bonus ai danni 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージボーナス 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 추가 피해 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Premia do obrażeń: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Bônus de dano 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Бонус к урону 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Bonusu 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害加成🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害加成 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003208, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_03" + }, + "reward_hash": 3733045547, + "root_node": false, + "x_pos": 1345.7, + "y_pos": 2614.76 + }, + "120": { + "connections": [ + 95, + 34, + 33 + ], + "id": 501, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_GroundStomp", + "power_tags": [ + "Defensive", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Défense", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "방어", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Защита", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "防禦", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Increase Ground Stomp's duration by 1 second.", + "skill_desc_localized": { + "deDE": "Erhöht die Dauer von Aufstampfen um 1 Sek.", + "esES": "Aumenta 1 s la duración de Pisotón.", + "esMX": "Aumenta la duración de Pisotón 1 segundo.", + "frFR": "Augmente la durée de Choc terrestre de 1 s.", + "itIT": "Aumenta la durata di Passo Tonante di 1 s.", + "jaJP": "〈グラウンド・ストンプ〉の持続時間が1秒増える。", + "koKR": "발 구르기의 지속시간이 1초 증가합니다.", + "plPL": "Czas działania Tąpnięcia jest wydłużony o 1 sek.", + "ptBR": "Aumenta a duração de Pisada Poderosa em 1 segundo.", + "ruRU": "Время действия \"Топота\" увеличивается на 1 сек.", + "trTR": "Tepinmenin süresini 1 saniye artır.", + "zhCN": "大地践踏的持续时间延长 1 秒。", + "zhTW": "震地踐踏的持續時間延長 1 秒。" + }, + "skill_name": "Enhanced Ground Stomp", + "skill_name_localized": { + "deDE": "Verbessertes Aufstampfen", + "esES": "Pisotón mejorado", + "esMX": "Pisotón Potenciado", + "frFR": "Choc terrestre renforcé", + "itIT": "Passo Tonante Rinforzato", + "jaJP": "グラウンド・ストンプ(強化)", + "koKR": "강화된 발 구르기", + "plPL": "Wzmocnione Tąpnięcie", + "ptBR": "Pisada Poderosa Aperfeiçoada", + "ruRU": "Усиленный топот", + "trTR": "Geliştirilmiş Tepinme", + "zhCN": "强化大地践踏", + "zhTW": "強化震地踐踏" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 186358, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_GroundStomp_SkillRank" + }, + "reward_hash": 2729316001, + "root_node": false, + "x_pos": 1037.88, + "y_pos": -3042.47 + }, + "121": { + "connections": [ + 102, + 54, + 53 + ], + "id": 502, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_ChallengingShout", + "power_tags": [ + "Defensive", + "Shout", + "Crowd Control", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Kontrollverlust", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Control de masas", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Control de multitudes", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Perte de contrôle", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Effetti debilitanti", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "操作障害効果", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "군중 제어", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Ograniczanie Kontroli", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Controle de Grupo", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Контроль", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Kitle Kontrolü", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "控制", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "控場", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "While Challenging Shout is active, gain x20% bonus Maximum Life.", + "skill_desc_localized": { + "deDE": "Solange Herausforderungsruf aktiv ist, wird Euer maximales Leben um x20% erhöht.", + "esES": "Mientras dura Grito desafiante, obtienes un x20% de vida máxima adicional.", + "esMX": "Mientras Grito Desafiante está activa, obtienes un x20% más de vida máxima.", + "frFR": "Lorsque Cri provocateur est actif, vous obtenez un bonus de x20% à votre maximum de points de vie.", + "itIT": "Mentre Urlo di Sfida è attivo, la tua salute massima aumenta del x20%.", + "jaJP": "〈挑発の叫び〉の発動中は、ライフ最大値にx20%のボーナスを得る。", + "koKR": "도전의 외침이 활성화되어 있는 동안 최대 생명력이 x20% 증가합니다.", + "plPL": "Kiedy Wyzywający Okrzyk jest aktywny, zyskujesz premię x20% do maksymalnego zdrowia.", + "ptBR": "Enquanto Brado Desafiador está ativo, recebe x20% de bônus de vida máxima.", + "ruRU": "Пока действует \"Подстрекающий крик\", ваш максимальный запас здоровья увеличивается на x20%.", + "trTR": "Meydan Okuyan Çığlık etkinken x20% bonus Maksimum Can kazan.", + "zhCN": "挑战怒吼激活时, 生命上限获得 x20% 加成。", + "zhTW": "挑戰怒吼效果期間,你的生命值上限額外提高 x20%。" + }, + "skill_name": "Enhanced Challenging Shout", + "skill_name_localized": { + "deDE": "Verbesserter Herausforderungsruf", + "esES": "Grito desafiante mejorado", + "esMX": "Grito Desafiante Potenciado", + "frFR": "Cri provocateur renforcé", + "itIT": "Urlo di Sfida Rinforzato", + "jaJP": "挑発の叫び(強化)", + "koKR": "강화된 도전의 외침", + "plPL": "Wzmocniony Wyzywający Okrzyk", + "ptBR": "Brado Desafiador Aperfeiçoado", + "ruRU": "Усиленный подстрекающий крик", + "trTR": "Geliştirilmiş Meydan Okuyan Çığlık", + "zhCN": "强化挑战怒吼", + "zhTW": "強化挑戰怒吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 375484, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_ChallengingShout_SkillRank" + }, + "reward_hash": 3235279502, + "root_node": false, + "x_pos": 1046.02, + "y_pos": -973.949 + }, + "122": { + "connections": [ + 105, + 41, + 42 + ], + "id": 503, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_IronSkin", + "power_tags": [ + "Defensive", + "Barrier", + "Cooldown", + "Life" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Barriere", + "Abklingzeit", + "Leben" + ], + "esES": [ + "Defensiva", + "Barrera", + "Tiempo de reutilización", + "Vida" + ], + "esMX": [ + "Defensivo", + "Barrera", + "Recuperación", + "Vida" + ], + "frFR": [ + "Défense", + "Barrière", + "Temps de recharge", + "Vie" + ], + "itIT": [ + "Difesa", + "Barriera", + "Tempo di recupero", + "Vita" + ], + "jaJP": [ + "防御", + "障壁", + "クールダウン", + "ライフ" + ], + "koKR": [ + "방어", + "보호막", + "재사용 대기시간", + "생명력" + ], + "plPL": [ + "Defensywa", + "Bariera", + "Odnowienie", + "Zdrowie" + ], + "ptBR": [ + "Defesa", + "Barreira", + "Recarga", + "Vida" + ], + "ruRU": [ + "Защита", + "Барьер", + "Время восстановления", + "Здоровье" + ], + "trTR": [ + "Savunma", + "Bariyer", + "Bekleme Süresi", + "Can" + ], + "zhCN": [ + "防御", + "屏障", + "冷却时间", + "生命" + ], + "zhTW": [ + "防禦", + "屏障", + "冷卻時間", + "生命值" + ] + }, + "skill_desc": "Iron Skin's Barrier absorbs 20% more of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Die Barriere von Eisenhaut absorbiert 20% des maximalen Lebens mehr.", + "esES": "La barrera de Piel férrea absorbe un 20% más de tu vida máxima.", + "esMX": "La barrera de Piel de Hierro absorbe un 20% más de tu vida máxima.", + "frFR": "La barrière de Galvanisation absorbe 20% de votre maximum de points de vie en plus.", + "itIT": "La barriera di Pelle di Ferro assorbe il 20% in più della tua Vita massima.", + "jaJP": "〈アイアンスキン〉の障壁の吸収量がライフ最大値の20%分増加する。", + "koKR": "철갑 피부의 보호막이 최대 생명력의 20%만큼 추가 피해를 흡수합니다.", + "plPL": "Bariera zapewniana przez Żelazną Skórę pochłania o 20% więcej twojego maksymalnego zdrowia.", + "ptBR": "A barreira de Pele de Ferro absorve 20% mais da sua vida máxima.", + "ruRU": "Барьер \"Железной кожи\" дополнительно поглощает урон в размере еще 20% вашего максимального запаса здоровья.", + "trTR": "Demir Derinin Bariyeri Maksimum Canının 20% kadarını daha soğurur.", + "zhCN": "钢铁之肤的屏障额外吸收你生命上限的 20%。", + "zhTW": "鋼鐵之膚的屏障會額外吸收等同你生命值上限 20% 的傷害。" + }, + "skill_name": "Enhanced Iron Skin", + "skill_name_localized": { + "deDE": "Verbesserte Eisenhaut", + "esES": "Piel férrea mejorada", + "esMX": "Piel de Hierro Potenciada", + "frFR": "Galvanisation renforcée", + "itIT": "Pelle di Ferro Rinforzata", + "jaJP": "アイアンスキン(強化)", + "koKR": "강화된 철갑 피부", + "plPL": "Wzmocniona Żelazna Skóra", + "ptBR": "Pele de Ferro Aperfeiçoada", + "ruRU": "Усиленная железная кожа", + "trTR": "Geliştirilmiş Demir Deri", + "zhCN": "强化钢铁之肤", + "zhTW": "強化鋼鐵之膚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 512222, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_IronSkin_SkillRank" + }, + "reward_hash": 2731281964, + "root_node": false, + "x_pos": 2879.47, + "y_pos": -1562.06 + }, + "123": { + "connections": [ + 104, + 28, + 27 + ], + "id": 504, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_RallyingCry", + "power_tags": [ + "Defensive", + "Shout", + "Fury", + "Movement", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Wut", + "Bewegung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Furia", + "Movimiento", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Furia", + "Movimiento", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Fureur", + "Déplacement", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Furia", + "Movimento", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "怒気", + "移動", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "분노", + "이동", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Furia", + "Ruch", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Fúria", + "Movimento", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Ярость", + "Движение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Hiddet", + "Hareket", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "怒气", + "移动", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "怒氣", + "移動", + "冷卻時間" + ] + }, + "skill_desc": "Rallying Cry grants you Unstoppable while active.", + "skill_desc_localized": { + "deDE": "Schlachtruf macht Euch unaufhaltsam, solange er aktiv ist.", + "esES": "Grito alentador te vuelve imparable mientras dura.", + "esMX": "Grito de Reconcentración te vuelve imparable mientras está activa.", + "frFR": "Cri de ralliement vous octroie l'état inarrêtable tant qu'il est actif.", + "itIT": "Grido di Battaglia ti rende inarrestabile quando è attivo.", + "jaJP": "〈進軍の雄叫び〉の発動中は、抑圧不可状態になる。", + "koKR": "집결의 함성이 활성화되어 있는 동안 자신에게 저지 불가를 부여합니다.", + "plPL": "Okrzyk Bojowy zapewnia nieustępliwość, kiedy jest aktywny.", + "ptBR": "Enquanto Brado de Convocação está ativo, concede implacável.", + "ruRU": "\"Воодушевляющий клич\" также дает вам неудержимость.", + "trTR": "Yüreklendirici Nara etkinken sana Durdurulamaz kazandırır.", + "zhCN": "集结呐喊激活时使你获得不可阻挡。", + "zhTW": "振奮戰吼效果期間會賦予你無阻效果。" + }, + "skill_name": "Enhanced Rallying Cry", + "skill_name_localized": { + "deDE": "Verbesserter Schlachtruf", + "esES": "Grito alentador mejorado", + "esMX": "Grito de Reconcentración Potenciado", + "frFR": "Cri de ralliement renforcé", + "itIT": "Grido di Battaglia Rinforzato", + "jaJP": "進軍の雄叫び(強化)", + "koKR": "강화된 집결의 함성", + "plPL": "Wzmocniony Okrzyk Bojowy", + "ptBR": "Brado de Convocação Aperfeiçoado", + "ruRU": "Усиленный воодушевляющий клич", + "trTR": "Geliştirilmiş Yüreklendirici Nara", + "zhCN": "强化集结呐喊", + "zhTW": "強化振奮戰吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 211938, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_RallyingCry_SkillRank" + }, + "reward_hash": 1687779695, + "root_node": false, + "x_pos": 2859.98, + "y_pos": -2380.65 + }, + "124": { + "connections": [ + 94, + 19, + 20 + ], + "id": 505, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_WarCry", + "power_tags": [ + "Brawling", + "Shout", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Ruf", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Grito", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Grito", + "Daño", + "Recuperación" + ], + "frFR": [ + "Combat", + "Cri", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Urla", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "シャウト", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "난투", + "외침", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Okrzyk", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Grito", + "Dano", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Крик", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Çığlık", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "战吼", + "伤害", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "怒吼", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "War Cry grants you Berserking for 4 seconds.", + "skill_desc_localized": { + "deDE": "Kriegsschrei versetzt Euch 4 Sek. lang in den Berserkermodus.", + "esES": "Grito de guerra te otorga vesania durante 4 s.", + "esMX": "Grito de Guerra otorga enajenación durante 4 segundos.", + "frFR": "Cri de guerre vous confère l'effet de Rage du berserker pendant 4 s.", + "itIT": "Grido di Guerra ti fornisce Berserk per 4 s.", + "jaJP": "〈ウォークライ〉発動時、4秒間バーサーク状態になる。", + "koKR": "전장의 함성을 사용하면 4초 동안 광폭화합니다.", + "plPL": "Okrzyk Wojenny zapewnia ci berserkowanie na 4 sek.", + "ptBR": "Grito de Guerra concede Berserk por 4 s.", + "ruRU": "\"Воинственный клич\" дает вам эффект берсерк на 4 сек.", + "trTR": "Savaş Narası sana 4 saniyeliğine Başıbozukluk kazandırır.", + "zhCN": "战吼使你获得狂暴, 持续 4 秒。", + "zhTW": "戰吼使你狂暴,持續 4 秒。" + }, + "skill_name": "Enhanced War Cry", + "skill_name_localized": { + "deDE": "Verbesserter Kriegsschrei", + "esES": "Grito de guerra mejorado", + "esMX": "Grito de Guerra Potenciado", + "frFR": "Cri de guerre renforcé", + "itIT": "Grido di Guerra Rinforzato", + "jaJP": "ウォークライ(強化)", + "koKR": "강화된 전장의 함성", + "plPL": "Wzmocniony Okrzyk Wojenny", + "ptBR": "Grito de Guerra Aperfeiçoado", + "ruRU": "Усиленный воинственный клич", + "trTR": "Geliştirilmiş Savaş Narası", + "zhCN": "强化战吼", + "zhTW": "強化戰吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 184600, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_WarCry_SkillRank" + }, + "reward_hash": 577194423, + "root_node": false, + "x_pos": -3773.63, + "y_pos": -855.479 + }, + "125": { + "connections": [ + 97, + 23, + 24 + ], + "id": 507, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Rupture", + "power_tags": [ + "Weapon Mastery", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Hiebwaffe" + ], + "esES": [ + "Dominio de las armas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Cortante" + ], + "esMX": [ + "Dominio de Arma", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Corte" + ], + "frFR": [ + "Maîtrise d'arme", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Dominio delle armi", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "Tagliente" + ], + "jaJP": [ + "武器の達人", + "流血", + "ダメージ", + "物理", + "クールダウン", + "斬撃" + ], + "koKR": [ + "무기 숙련", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "베는 무기" + ], + "plPL": [ + "Mistrzostwo Broni", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Sieczne" + ], + "ptBR": [ + "Maestria em Armas", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Corte" + ], + "ruRU": [ + "Мастер оружия", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Рубящее" + ], + "trTR": [ + "Silah Ustalığı", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Kesici" + ], + "zhCN": [ + "武器精通", + "流血", + "伤害", + "物理", + "冷却时间", + "劈斩", + "劈砍" + ], + "zhTW": [ + "武器專精", + "流血", + "傷害", + "物理", + "冷卻時間", + "斬擊" + ] + }, + "skill_desc": "Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x10% for every 50 Strength you have.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Eure Waffe während Blutspieß aus Gegnern herausreißt, wird eine Explosion ausgelöst, die im Verlauf von 5 Sek. 70% Blutungsschaden verursacht. Dieser Schaden wird pro 50 Stärke, die Ihr habt, um x10% erhöht.", + "esES": "Arrancar tu arma de los enemigos durante Ruptura provoca una explosión que inflige 70% de daño de sangrado durante 5 s. Este daño aumenta un x10% por cada 50 de fuerza que tengas.", + "esMX": "Arrancar tu arma de los enemigos durante Ruptura causa una explosión que inflige 70% de daño de sangrado durante 5 segundos. Este daño se incrementa x10% por cada 50 de Fuerza que tengas.", + "frFR": "Arracher votre arme du corps d'une cible pendant Rupture déclenche une explosion qui inflige 70% points de dégâts de saignement en 5 s. Ces dégâts augmentent de x10% pour chaque tranche de 50 points de force dont vous disposez.", + "itIT": "Strappando via la tua arma dai nemici durante Strazio causi un'esplosione che infligge 70% danni da sanguinamento per 5 s. Questi danni sono aumentati del x10% per ogni 50 Forza.", + "jaJP": "〈ラプチャー〉の使用中に敵から武器を引き抜いた際に爆発を起こし、5秒間かけて70%の流血ダメージを与える。このダメージは筋力50ごとにx10%増加する。", + "koKR": "파열 사용 중 적에게서 무기를 빼내면 폭발이 발생하여 5초에 걸쳐 70%의 출혈 피해를 줍니다. 이 피해량은 힘 50당 x10% 증가합니다.", + "plPL": "Wyrwanie broni z wroga podczas Rozerwania powoduje eksplozję, która zadaje 70% pkt. obrażeń od krwawienia w ciągu 5 sek. Te obrażenia są zwiększone o x10% za każde 50 pkt. siły.\n\nObecna premia: x0%", + "ptBR": "Arrancar sua arma de inimigos durante Ruptura provoca uma explosão que causa 70% de dano de sangramento ao longo de 5 s. Esse dano aumenta em x10% para cada 50 de força que você tiver.", + "ruRU": "Когда вы вырываете оружие из противника, пронзенного \"Разрывом\", происходит взрыв, наносящий 70% ед. урона от кровотечения за 5 сек. Этот урон увеличивается на x10% за каждые 50 ед. силы героя.", + "trTR": "Kesik sırasında silahını düşmanların içinden geri çekmek, 5 saniye boyunca 70% Kanama hasarı veren bir patlama yaratır. Bu hasar, sahip olduğun 50 Kuvvet başına x10% artar.", + "zhCN": "你在敌人被割裂期间拔出你的武器会导致一次爆炸, 在 5 秒内造成 70% 点流血伤害。每 50 点力量使伤害提高 x10%。", + "zhTW": "在血肉橫飛期間從敵人身上抽出武器,會造成爆炸,在 5 秒內造成 70% 點流血傷害。每擁有 50 點力量,此傷害就會提高 x10%。" + }, + "skill_name": "Enhanced Rupture", + "skill_name_localized": { + "deDE": "Verbesserter Blutspieß", + "esES": "Ruptura mejorada", + "esMX": "Ruptura Potenciada", + "frFR": "Rupture renforcée", + "itIT": "Strazio Rinforzato", + "jaJP": "ラプチャー(強化)", + "koKR": "강화된 파열", + "plPL": "Wzmocnione Rozerwanie", + "ptBR": "Ruptura Aperfeiçoada", + "ruRU": "Усиленный разрыв", + "trTR": "Geliştirilmiş Kesik", + "zhCN": "强化割裂", + "zhTW": "強化血肉橫飛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 215027, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Rupture_SkillRank" + }, + "reward_hash": 701399190, + "root_node": false, + "x_pos": 2379.13, + "y_pos": 889.31 + }, + "126": { + "connections": [ + 93, + 32, + 31 + ], + "id": 508, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_Leap", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Sprung keinen Gegnern Schaden zufügt, verringert sich die Abklingzeit um 4 Sek.", + "esES": "Si Salto ofensivo no inflige daño a ningún enemigo, su tiempo de reutilización se reduce 4 s.", + "esMX": "Si Salto no inflige daño a los enemigos, su recuperación se reduce 4 segundos.", + "frFR": "Si Bond ne blesse aucune cible, son temps de recharge est réduit de 4 s.", + "itIT": "Se Balzo non infligge danni ai nemici, il suo tempo di recupero si riduce di 4 s.", + "jaJP": "〈リープ〉がどの敵にもダメージを与えなかった場合、クールダウンが4秒短くなる。", + "koKR": "도약 공격이 적에게 피해를 주지 않으면 재사용 대기시간이 4초 감소합니다.", + "plPL": "Jeśli Skok nie trafi żadnego wroga, jego czas odnowienia jest skrócony o 4 sek.", + "ptBR": "Se Salto não atinge nenhum inimigo, sua recarga é reduzida em 4 s.", + "ruRU": "Если \"Прыжок\" не наносит урон ни одному противнику, его время восстановления сокращается на 4 сек.", + "trTR": "Sıçra herhangi bir düşmana hasar vermezse Bekleme Süresi 4 saniye azalır.", + "zhCN": "如果腾空斩没有对任何敌人造成伤害, 则其冷却时间缩短 4 秒。", + "zhTW": "如果躍擊未對敵人造成傷害,冷卻時間會縮短 4 秒。" + }, + "skill_name": "Enhanced Leap", + "skill_name_localized": { + "deDE": "Verbesserter Sprung", + "esES": "Salto ofensivo mejorado", + "esMX": "Salto Potenciado", + "frFR": "Bond renforcé", + "itIT": "Balzo Rinforzato", + "jaJP": "リープ(強化)", + "koKR": "강화된 도약 공격", + "plPL": "Wzmocniony Skok", + "ptBR": "Salto Aperfeiçoado", + "ruRU": "Усиленный прыжок", + "trTR": "Geliştirilmiş Sıçra", + "zhCN": "强化腾空斩", + "zhTW": "強化躍擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 196545, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Leap_SkillRank" + }, + "reward_hash": 3186771265, + "root_node": false, + "x_pos": -3623.82, + "y_pos": 781.241 + }, + "127": { + "connections": [ + 92, + 47, + 48 + ], + "id": 509, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_Charge", + "power_tags": [ + "Brawling", + "Unstoppable", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Unaufhaltsam", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Imparable", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Imparable", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Inarrêtable", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Inarrestabile", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "抑圧不可", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "저지 불가", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Nieustępliwość", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Implacável", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Неудержимость", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Durdurulamaz", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "不可阻挡", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "無阻", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die von Ansturm in Terrain gestoßen werden, erleiden 150% Schaden und sind 3 Sek. lang betäubt.", + "esES": "Los enemigos repelidos contra el terreno con Carga sufren 150% de daño y quedan aturdidos durante 3 s.", + "esMX": "Los enemigos que se golpean contra el terreno por Carga reciben 150% de daño y quedan aturdidos durante 3 segundos.", + "frFR": "Les cibles repoussées par Charge et qui percutent des obstacles subissent 150% points de dégâts et sont étourdies pendant 3 s.", + "itIT": "I nemici che vengono respinti a terra da Carica subiscono 150% danni e restano storditi per 3 s.", + "jaJP": "〈チャージ〉によるノックバックで地表に叩きつけた敵に150%のダメージを与え、3秒間スタンさせる。", + "koKR": "돌진으로 밀려나서 지형지물에 부딪힌 적은 150%의 피해를 받고 3초 동안 기절합니다.", + "plPL": "Wrogowie odrzuceni przez Szarżę, którzy zderzą się z przeszkodami terenu, otrzymują 150% pkt. obrażeń i są ogłuszeni na 3 sek.", + "ptBR": "Inimigos repelidos ao chão por Investida recebem 150% de dano e ficam atordoados por 3 s.", + "ruRU": "При столкновении с препятствиями отброшенные \"Натиском\" противники получают 150% ед. урона и оглушаются на 3 сек.", + "trTR": "Hücum ile Geri Savrularak yere çarpan düşmanlar 150% hasar alır ve 3 saniyeliğine Sersemletilir.", + "zhCN": "被冲锋的击退效果撞到地形上的敌人受到 150% 点伤害并被击昏, 持续 3 秒。", + "zhTW": "被衝鋒擊退撞到地形的敵人會受到 150% 點傷害並昏迷 3 秒。" + }, + "skill_name": "Enhanced Charge", + "skill_name_localized": { + "deDE": "Verbesserter Ansturm", + "esES": "Carga mejorada", + "esMX": "Carga Potenciada", + "frFR": "Charge renforcée", + "itIT": "Carica Rinforzata", + "jaJP": "チャージ(強化)", + "koKR": "강화된 돌진", + "plPL": "Wzmocniona Szarża", + "ptBR": "Investida Aperfeiçoada", + "ruRU": "Усиленный натиск", + "trTR": "Geliştirilmiş Hücum", + "zhCN": "强化冲锋", + "zhTW": "強化衝鋒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 204662, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Charge_SkillRank" + }, + "reward_hash": 3603882761, + "root_node": false, + "x_pos": -4401.31, + "y_pos": 298.525 + }, + "128": { + "connections": [ + 96, + 52, + 51 + ], + "id": 510, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_DeathBlow", + "power_tags": [ + "Weapon Mastery", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Death Blow deals x150% increased damage to Bosses.", + "skill_desc_localized": { + "deDE": "Todesstoß fügt Bossen x150% mehr Schaden zu.", + "esES": "Golpe mortal inflige un x150% más de daño a jefes.", + "esMX": "Golpe Letal inflige un x150% más de daño a los jefes.", + "frFR": "Coup de grâce inflige x150% de dégâts supplémentaires aux boss.", + "itIT": "Colpo di Grazia infligge il x150% di danni aggiuntivi ai boss.", + "jaJP": "〈死の一撃〉のボスに与えるダメージがx150%増加する。", + "koKR": "결정타로 우두머리에게 주는 피해가 x150% 증가합니다.", + "plPL": "Śmiertelny Cios zadaje bossom obrażenia zwiększone o x150%.", + "ptBR": "Golpe Mortal causa x150% de dano aumentado contra chefes.", + "ruRU": "\"Смертельный удар\" наносит на x150% больше урона боссам.", + "trTR": "Ölüm Darbesi Patronlara x150% artırılmış hasar verir.", + "zhCN": "死亡重击对首领造成的伤害提高 x150%。", + "zhTW": "死亡之擊對首領造成的傷害提高 x150%。" + }, + "skill_name": "Enhanced Death Blow", + "skill_name_localized": { + "deDE": "Verbesserter Todesstoß", + "esES": "Golpe mortal mejorado", + "esMX": "Golpe Letal Potenciado", + "frFR": "Coup de grâce renforcé", + "itIT": "Colpo di Grazia Rinforzato", + "jaJP": "死の一撃(強化)", + "koKR": "강화된 결정타", + "plPL": "Wzmocniony Śmiertelny Cios", + "ptBR": "Golpe Mortal Aperfeiçoado", + "ruRU": "Усиленный смертельный удар", + "trTR": "Geliştirilmiş Ölüm Darbesi", + "zhCN": "强化死亡重击", + "zhTW": "強化死亡之擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 323105, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_DeathBlow_SkillRank" + }, + "reward_hash": 2095974361, + "root_node": false, + "x_pos": -812.446, + "y_pos": 1646.41 + }, + "129": { + "connections": [ + 99, + 30, + 29 + ], + "id": 511, + "power": { + "power_mod_id": 1, + "power_name": "Barbarian_SteelGrasp", + "power_tags": [ + "Weapon Mastery", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Steel Grasp also makes enemies Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Stahlgriff macht Gegner auch 3 Sek. lang verwundbar.", + "esES": "Tenaza de acero también vuelve vulnerables a los enemigos durante 3 s.", + "esMX": "Agarre de Acero además vuelve a los enemigos vulnerables durante 3 segundos.", + "frFR": "Poigne de fer rend aussi les adversaires vulnérables pendant 3 s.", + "itIT": "Morsa d'Acciaio rende anche i nemici vulnerabili per 3 s.", + "jaJP": "〈鋼の縛鎖〉に、敵を3秒間、脆弱状態にする効果が加わる。", + "koKR": "강철 손아귀가 적을 3초 동안 취약하게 만듭니다.", + "plPL": "Stalowy Potrzask sprawia również, że wrogowie są odsłonięci przez 3 sek.", + "ptBR": "Garra de Aço também deixa os inimigos vulneráveis por 3 s.", + "ruRU": "\"Железная хватка\" также делает противников уязвимыми на 3 сек.", + "trTR": "Çelik Pençe ayrıca düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "钢铁之握也会使敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "鋼鐵鎖縛會使敵人易傷 3 秒。" + }, + "skill_name": "Enhanced Steel Grasp", + "skill_name_localized": { + "deDE": "Verbesserter Stahlgriff", + "esES": "Tenaza de acero mejorada", + "esMX": "Agarre de Acero Potenciado", + "frFR": "Poigne de fer renforcée", + "itIT": "Morsa d'Acciaio Rinforzata", + "jaJP": "鋼の縛鎖(強化)", + "koKR": "강화된 강철 손아귀", + "plPL": "Wzmocniony Stalowy Potrzask", + "ptBR": "Garra de Aço Aperfeiçoada", + "ruRU": "Усиленная железная хватка", + "trTR": "Geliştirilmiş Çelik Pençe", + "zhCN": "强化钢铁之握", + "zhTW": "強化鋼鐵鎖縛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 964631, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_PrimalAxe_SkillRank" + }, + "reward_hash": 3894933186, + "root_node": false, + "x_pos": 2405.91, + "y_pos": 2351.91 + }, + "13": { + "connections": [ + 66 + ], + "id": 393, + "power": { + "power_name": "Barbarian_Talent_Warlord_T3_N3", + "power_tags": [ + "Fury", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Wut", + "Heilung" + ], + "esES": [ + "Furia", + "Curación" + ], + "esMX": [ + "Furia", + "Sanación" + ], + "frFR": [ + "Fureur", + "Soins" + ], + "itIT": [ + "Furia", + "Guarigione" + ], + "jaJP": [ + "怒気", + "回復" + ], + "koKR": [ + "분노", + "치유" + ], + "plPL": [ + "Furia", + "Leczenie" + ], + "ptBR": [ + "Fúria", + "Cura" + ], + "ruRU": [ + "Ярость", + "Исцеление" + ], + "trTR": [ + "Hiddet", + "İyileşme" + ], + "zhCN": [ + "怒气", + "治疗" + ], + "zhTW": [ + "怒氣", + "治療" + ] + }, + "skill_desc": "Heal for {3/6/9/12/15/18/21/24/27/30}% of your Maximum Life for each 100 Fury spent.", + "skill_desc_localized": { + "deDE": "Heilt Euch jedes Mal, wenn Ihr 100 Wut verbraucht, um {3/6/9/12/15/18/21/24/27/30}% Eures maximalen Lebens.", + "esES": "Te curas un {3/6/9/12/15/18/21/24/27/30}% de tu vida máxima por cada 100 de furia que gastes.", + "esMX": "Te sanas por un {3/6/9/12/15/18/21/24/27/30}% de tu vida máxima por cada 100 de Furia usada.", + "frFR": "Vous récupérez {3/6/9/12/15/18/21/24/27/30}% de votre maximum de points de vie tous les 100 points de fureur dépensés.", + "itIT": "Ti cura del {3/6/9/12/15/18/21/24/27/30}% della tua Vita massima per ogni 100 furia consumata.", + "jaJP": "怒気を100消費するたびに、ライフが最大値の{3/6/9/12/15/18/21/24/27/30}%にあたる回復する。", + "koKR": "소모하는 분노 100당 최대 생명력의 {3/6/9/12/15/18/21/24/27/30}%만큼 생명력을 회복합니다.", + "plPL": "Odzyskujesz {3/6/9/12/15/18/21/24/27/30}% maksymalnego zdrowia za każde wykorzystane 100 pkt. furii.", + "ptBR": "Cura {3/6/9/12/15/18/21/24/27/30}% da sua vida máxima por cada 100 de fúria gasta.", + "ruRU": "Вы восполняете {3/6/9/12/15/18/21/24/27/30}% максимального запаса здоровья за каждые затраченные 100 ед. ярости.", + "trTR": "Harcanan her 100 Hiddet başına Maksimum Canının {3/6/9/12/15/18/21/24/27/30}% kadarına eşit iyileş.", + "zhCN": "每消耗 100 点怒气可以为你恢复 {3/6/9/12/15/18/21/24/27/30}%生命上限。", + "zhTW": "每消耗 100 點怒氣,可恢復生命值上限的 {3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Invigorating Fury", + "skill_name_localized": { + "deDE": "Belebende Wut", + "esES": "Furia vigorizadora", + "esMX": "Furia Vigorizante", + "frFR": "Fureur revigorante", + "itIT": "Furia Rinvigorente", + "jaJP": "憤怒の活性", + "koKR": "원기의 분노", + "plPL": "Ożywcza Furia", + "ptBR": "Fúria Revigorante", + "ruRU": "Бодрящая ярость", + "trTR": "Canlandırıcı Hiddet", + "zhCN": "怒意充沛", + "zhTW": "振奮怒火" + }, + "skill_rankup_desc": "• Heal Amount 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Heilung 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Cantidad de curación 🡑 {3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Valor de sanación 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Montant des soins 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Entità della guarigione 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 回復量 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 치유량 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Przywrócone zdrowie: 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Valor de cura 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Сила исцеления 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• İyileştirme Miktarı 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 治疗量🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 治療效果 🡑 {3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 217121, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T3_N3" + }, + "reward_hash": 1944877673, + "root_node": false, + "x_pos": -3291.78, + "y_pos": 4304.81 + }, + "130": { + "connections": [ + 100, + 40, + 39 + ], + "id": 512, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_Kick", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Damaging enemies with Kick makes them Vulnerable for 4 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Gegnern mit Tritt Schaden zufügt, sind sie 4 Sek. lang verwundbar.", + "esES": "Infligir daño a los enemigos con Patada los vuelve vulnerables durante 4 s.", + "esMX": "Al infligir daño a los enemigos con Patada, los vuelves vulnerables durante 4 segundos.", + "frFR": "Les cibles blessées par Coup de pied deviennent vulnérables pendant 4 s.", + "itIT": "Infliggere danni ai nemici con Calcio li rende vulnerabili per 4 s.", + "jaJP": "〈キック〉によってダメージを与えた敵を4秒間、脆弱状態にする。", + "koKR": "발차기로 적에게 피해를 주면 적이 4초 동안 취약해집니다.", + "plPL": "Ranienie wrogów Kopnięciem sprawia, że zostają odsłonięci na 4 sek.", + "ptBR": "Causar dano a inimigos com Chute deixa-os vulneráveis por 4 s.", + "ruRU": "Противники, пораженные \"Ударом ногой\", становятся уязвимыми на 4 сек.", + "trTR": "Tekme ile hasar verilen düşmanlar 4 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "踢击对敌人造成伤害的同时也会使其陷入易伤状态, 持续 4 秒。", + "zhTW": "受到踢擊傷害的敵人會易傷,持續 4 秒。" + }, + "skill_name": "Enhanced Kick", + "skill_name_localized": { + "deDE": "Verbesserter Tritt", + "esES": "Patada mejorada", + "esMX": "Patada Potenciada", + "frFR": "Coup de pied renforcé", + "itIT": "Calcio Rinforzato", + "jaJP": "キック(強化)", + "koKR": "강화된 발차기", + "plPL": "Wzmocnione Kopnięcie", + "ptBR": "Chute Aperfeiçoado", + "ruRU": "Усиленный удар ногой", + "trTR": "Geliştirilmiş Tekme", + "zhCN": "强化踢击", + "zhTW": "強化踢擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 199516, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Barb_Mod_Kick_SkillRank" + }, + "reward_hash": 2269471265, + "root_node": false, + "x_pos": -2382.7, + "y_pos": -1139.91 + }, + "14": { + "connections": [ + 79 + ], + "id": 394, + "power": { + "power_name": "Barbarian_Talent_04", + "power_tags": [ + "Fortify", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Schadensreduktion" + ], + "esES": [ + "Fortificación", + "Reducción de daño" + ], + "esMX": [ + "Fortificar", + "Reducción de daño" + ], + "frFR": [ + "Fortification", + "Réduction des dégâts" + ], + "itIT": [ + "Fortificazione", + "Riduzione danni" + ], + "jaJP": [ + "強化", + "ダメージ減少" + ], + "koKR": [ + "보강", + "피해 감소" + ], + "plPL": [ + "Umocnienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Fortificação", + "Redução de Dano" + ], + "ruRU": [ + "Укрепление", + "Уменьшение урона" + ], + "trTR": [ + "Güçlendirme", + "Hasar Azaltma" + ], + "zhCN": [ + "强固", + "伤害减免" + ], + "zhTW": [ + "強韌", + "傷害減免" + ] + }, + "skill_desc": "Increase the Damage Reduction gained while you are Fortified by an additional {2/4/6/8/10/12/14/16/18/20}%.", + "skill_desc_localized": { + "deDE": "Erhöht die verliehene Schadensreduktion, während Ihr gestählt seid, um zusätzlich {2/4/6/8/10/12/14/16/18/20}%.", + "esES": "Aumenta un {2/4/6/8/10/12/14/16/18/20}% la reducción de daño obtenida mientras tienes fortificación.", + "esMX": "Aumenta la reducción de daño obtenida un {2/4/6/8/10/12/14/16/18/20}% adicional mientras tienes fortificación.", + "frFR": "Augmente la réduction des dégâts obtenue de {2/4/6/8/10/12/14/16/18/20}% supplémentaires tant que vous bénéficiez d'une fortification.", + "itIT": "La riduzione danni ottenuta mentre hai Fortificazione aumenta di un ulteriore {2/4/6/8/10/12/14/16/18/20}%.", + "jaJP": "強化中のダメージ減少率がさらに{2/4/6/8/10/12/14/16/18/20}%増加する。", + "koKR": "보강 상태에서 얻는 피해 감소가 추가로 {2/4/6/8/10/12/14/16/18/20}% 증가합니다.", + "plPL": "Redukcja obrażeń otrzymana w stanie umocnienia jest dodatkowo zwiększona o {2/4/6/8/10/12/14/16/18/20}%.", + "ptBR": "Aumenta a redução de dano recebida enquanto tiver fortificação em mais {2/4/6/8/10/12/14/16/18/20}%.", + "ruRU": "Укрепление уменьшает получаемый урон еще на {2/4/6/8/10/12/14/16/18/20}%.", + "trTR": "Güçlendirilmişken kazanılan Hasar Azaltmayı ilave {2/4/6/8/10/12/14/16/18/20}% artır.", + "zhCN": "当你被强固时, 伤害减免额外提高 {2/4/6/8/10/12/14/16/18/20}%。", + "zhTW": "在強韌狀態下,你獲得的傷害減免效果額外提高 {2/4/6/8/10/12/14/16/18/20}%。" + }, + "skill_name": "Defensive Stance", + "skill_name_localized": { + "deDE": "Verteidigungshaltung", + "esES": "Actitud defensiva", + "esMX": "Postura Defensiva", + "frFR": "Position défensive", + "itIT": "Postura Difensiva", + "jaJP": "防御の構え", + "koKR": "방어 태세", + "plPL": "Postawa Obronna", + "ptBR": "Postura Defensiva", + "ruRU": "Защитная позиция", + "trTR": "Savunma Duruşu", + "zhCN": "防御姿态", + "zhTW": "防禦姿態" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Reducción de daño 🡑 {2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Reducción de daño 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Réduction des dégâts 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Riduzione danni 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• ダメージ減少 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 피해 감소 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Redukcja obrażeń: 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Redução de dano 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Уменьшение урона 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Hasar Azaltma 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 伤害减免 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 傷害減免 🡑 {2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003209, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_04" + }, + "reward_hash": 3733045548, + "root_node": false, + "x_pos": 715.987, + "y_pos": 2613.42 + }, + "15": { + "connections": [ + 9 + ], + "id": 395, + "power": { + "power_name": "Barbarian_Talent_Berserker_T4_N3", + "power_tags": [ + "Berserking", + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Berserkermodus", + "Wut" + ], + "esES": [ + "Vesania", + "Furia" + ], + "esMX": [ + "Enajenación", + "Furia" + ], + "frFR": [ + "Rage du berserker", + "Fureur" + ], + "itIT": [ + "Berserk", + "Furia" + ], + "jaJP": [ + "狂戦士", + "怒気" + ], + "koKR": [ + "광폭화", + "분노" + ], + "plPL": [ + "Berserkowanie", + "Furia" + ], + "ptBR": [ + "Berserk", + "Fúria" + ], + "ruRU": [ + "Берсерк", + "Ярость" + ], + "trTR": [ + "Başıbozukluk", + "Hiddet" + ], + "zhCN": [ + "狂暴", + "怒气" + ], + "zhTW": [ + "狂暴", + "怒氣" + ] + }, + "skill_desc": "While Berserking, Fury Generation is increased by x{6/12/18/24/30/36/42/48/54/60}%.", + "skill_desc_localized": { + "deDE": "Im Berserkermodus erhöht sich Eure Wuterzeugung um x{6/12/18/24/30/36/42/48/54/60}%.", + "esES": "Mientras tienes vesania, la generación de furia aumenta un x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "Mientras tienes enajenación, la generación de Furia aumenta un x{6/12/18/24/30/36/42/48/54/60}%.", + "frFR": "Sous l'effet de Rage du berserker, votre génération de fureur est augmentée de x{6/12/18/24/30/36/42/48/54/60}%.", + "itIT": "Mentre Berserk è attivo, la generazione di furia aumenta del x{6/12/18/24/30/36/42/48/54/60}%.", + "jaJP": "バーサーク中、怒気の生成量がx{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "광폭화 상태에서 분노 생성량이 x{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Podczas berserkowania, generowanie furii jest zwiększone o x{6/12/18/24/30/36/42/48/54/60}%.", + "ptBR": "Sob efeito de Berserk, a geração de fúria é aumentada em x{6/12/18/24/30/36/42/48/54/60}%.", + "ruRU": "В состоянии берсерка вы накапливаете на x{6/12/18/24/30/36/42/48/54/60}% больше ярости.", + "trTR": "Başıbozukluk sırasında Hiddet Üretimi x{6/12/18/24/30/36/42/48/54/60}% artar.", + "zhCN": "狂暴状态下, 怒气生成量提高 x{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "在狂暴持續期間,怒氣產生提高 x{6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Prolific Fury", + "skill_name_localized": { + "deDE": "Fruchtender Furor", + "esES": "Furia prolífica", + "esMX": "Furia Prolífica", + "frFR": "Fureur prolifique", + "itIT": "Furia Prolifica", + "jaJP": "溢れる怒気", + "koKR": "왕성한 분노", + "plPL": "Bujna Furia", + "ptBR": "Fúria Prolífica", + "ruRU": "Живительная ярость", + "trTR": "Verimli Hiddet", + "zhCN": "充沛怒气", + "zhTW": "怒氣湧現" + }, + "skill_rankup_desc": "• Fury Generation 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Wuterzeugung 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Generación de furia 🡑 x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Generación de Furia 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Génération de fureur 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Generazione di furia 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• 怒気生成量 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 분노 생성량 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Generowanie furii: 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Geração de fúria 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Восстановление ярости 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Hiddet Üretimi 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 怒气生成量🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 怒氣產生 🡑 x{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 218754, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T4_N3" + }, + "reward_hash": 1361030164, + "root_node": false, + "x_pos": -2033.19, + "y_pos": 787.271 + }, + "16": { + "connections": [ + 4, + 117 + ], + "id": 396, + "power": { + "power_name": "Barbarian_Whirlwind", + "power_tags": [ + "Core", + "Channeled", + "Fury", + "Physical", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Kanalisiert", + "Wut", + "Physisch", + "Schaden" + ], + "esES": [ + "Principal", + "Canalizada", + "Furia", + "Física", + "Daño" + ], + "esMX": [ + "Principal", + "Canalizado", + "Furia", + "Física", + "Daño" + ], + "frFR": [ + "Principale", + "Canalisation", + "Fureur", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Canalizzazione", + "Furia", + "Fisico", + "Danni" + ], + "jaJP": [ + "コア", + "連続発動", + "怒気", + "物理", + "ダメージ" + ], + "koKR": [ + "핵심", + "정신 집중", + "분노", + "물리", + "피해" + ], + "plPL": [ + "Główne", + "Podtrzymanie", + "Furia", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Canalizada", + "Fúria", + "Física", + "Dano" + ], + "ruRU": [ + "Основное", + "Поддерживаемое", + "Ярость", + "Физический урон", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Yönlendirmeli", + "Hiddet", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "核心", + "引导", + "怒气", + "物理", + "伤害" + ], + "zhTW": [ + "核心", + "引導", + "怒氣", + "物理", + "傷害" + ] + }, + "skill_desc": "Fury Cost: 25 per second\nLucky Hit Chance: 20% (per hit)\nRapidly attack surrounding enemies for {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% damage.", + "skill_desc_localized": { + "deDE": "Wutkosten: 25 pro Sek.\nGlückstrefferchance: 20% (per hit)\nGreift Gegner in der Nähe schnell an und verursacht {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% Schaden.", + "esES": "Coste de furia: 25 por segundo\nProbabilidad de golpe de suerte: 20% (per hit)\nAtacas rápidamente a los enemigos cercanos y les infliges {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% de daño.", + "esMX": "Costo de Furia: 25 por segundo\nProbabilidad de golpe afortunado: 20% (per hit)\nAtacas con rapidez a los enemigos circundantes y les infliges {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% de daño.", + "frFR": "Coût en fureur: 25 par seconde\nChances d'obtenir un coup de chance: 20% (per hit)\nVous attaquez rapidement les adversaires à proximité et leur infligez {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% points de dégâts.", + "itIT": "Costo in furia: 25 ogni secondo\nProbabilità di colpo fortunato: 20% (per hit)\nAttacchi rapidamente i nemici circostanti, infliggendo {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% danni.", + "jaJP": "怒気コスト: 毎秒25\n幸運の一撃発生率: 20% (per hit)\n付近の敵を高速で攻撃し、{17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%のダメージを与える。", + "koKR": "소모: 초당 분노 25\n행운의 적중 확률: 20% (per hit)\n주위 적들을 빠르게 공격하여 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%의 피해를 줍니다.", + "plPL": "Koszt: 25 pkt. furii na sekundę.\nSzansa na szczęśliwy traf: 20% (per hit)\nBłyskawiczny atak na wrogów wokół, zadający {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% pkt. obrażeń.", + "ptBR": "Custo de fúria: 25 por segundo\nChance de Golpe de Sorte: 20% (per hit)\nAtaca rapidamente inimigos ao redor, causando {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% de dano.", + "ruRU": "Затраты ярости: 25 ед. в секунду.\nВероятность удачного удара: 20% (per hit)\nВы стремительно атакуете ближайших противников, нанося {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% ед. урона.", + "trTR": "Hiddet Bedeli: Saniyede 25\nŞanslı Vuruş İhtimali: 20% (per hit)\nEtraftaki düşmanlara hızlıca saldırarak {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% hasar ver.", + "zhCN": "怒气消耗: 25点每秒\n幸运一击几率: 20% (per hit)\n快速攻击周围的敌人, 造成 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% 点伤害。", + "zhTW": "怒氣消耗:每秒 25\n幸運觸發機率: 20% (per hit)\n快速攻擊附近敵人,造成 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% 點傷害。" + }, + "skill_name": "Whirlwind", + "skill_name_localized": { + "deDE": "Wirbelwind", + "esES": "Torbellino", + "esMX": "Remolino", + "frFR": "Tourbillon", + "itIT": "Turbine", + "jaJP": "ワールウィンド", + "koKR": "소용돌이", + "plPL": "Trąba Powietrzna", + "ptBR": "Redemoinho", + "ruRU": "Вихрь", + "trTR": "Burgaç", + "zhCN": "旋风斩", + "zhTW": "旋風斬" + }, + "skill_rankup_desc": "• Damage 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%.", + "esES": "• Daño 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%.", + "esMX": "• Daño 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "frFR": "• Dégâts 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "itIT": "• Danni 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "jaJP": "• ダメージ 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "koKR": "• 피해 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "plPL": "• Obrażenia: 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% pkt.", + "ptBR": "• Dano 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "ruRU": "• Урон 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}% ед.", + "trTR": "• Hasar 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "zhCN": "• 伤害🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%", + "zhTW": "• 傷害 🡑 {17.3/19.1/20.8/22.5/24.3/26/27.7/29.4/31.2/32.9}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 206435, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Whirlwind" + }, + "reward_hash": 3716348953, + "root_node": false, + "x_pos": -2376.88, + "y_pos": -4465.54 + }, + "17": { + "connections": [ + 117 + ], + "id": 397, + "power": { + "power_mod_id": 7, + "power_name": "Barbarian_Whirlwind", + "power_tags": [ + "Core", + "Channeled", + "Fury", + "Physical", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Kanalisiert", + "Wut", + "Physisch", + "Schaden" + ], + "esES": [ + "Principal", + "Canalizada", + "Furia", + "Física", + "Daño" + ], + "esMX": [ + "Principal", + "Canalizado", + "Furia", + "Física", + "Daño" + ], + "frFR": [ + "Principale", + "Canalisation", + "Fureur", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Canalizzazione", + "Furia", + "Fisico", + "Danni" + ], + "jaJP": [ + "コア", + "連続発動", + "怒気", + "物理", + "ダメージ" + ], + "koKR": [ + "핵심", + "정신 집중", + "분노", + "물리", + "피해" + ], + "plPL": [ + "Główne", + "Podtrzymanie", + "Furia", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Canalizada", + "Fúria", + "Física", + "Dano" + ], + "ruRU": [ + "Основное", + "Поддерживаемое", + "Ярость", + "Физический урон", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Yönlendirmeli", + "Hiddet", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "核心", + "引导", + "怒气", + "物理", + "伤害" + ], + "zhTW": [ + "核心", + "引導", + "怒氣", + "物理", + "傷害" + ] + }, + "skill_desc": "While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr eine Hiebwaffe führt, verursacht Wirbelwind im Verlauf von 5 Sek. zusätzlich 40% des Basisschadens als Blutungsschaden.", + "esES": "Mientras se usa un arma cortante, Torbellino también inflige un 40% de su daño base como daño de sangrado durante 5 s.", + "esMX": "Cuando usas un arma blanca, Remolino también inflige un 40% de su daño de base como daño de sangrado durante 5 segundos.", + "frFR": "Lorsque vous maniez une arme tranchante, Tourbillon inflige aussi 40% de ses dégâts de base sous forme de dégâts de saignement en 5 s.", + "itIT": "Se usi un'arma tagliente, Turbine infligge anche il 40% dei danni base sotto forma di danni da sanguinamento in 5 s.", + "jaJP": "斬撃武器を使った場合、〈ワールウィンド〉が5秒かけて基礎ダメージの40%の流血ダメージも与える。", + "koKR": "베는 무기를 사용하는 동안, 소용돌이가 추가로 5초에 걸쳐 기본 공격력의 40%에 해당하는 출혈 피해를 줍니다.", + "plPL": "Kiedy korzystasz z broni siecznej, Trąba Powietrzna zadaje również 40% podstawowych obrażeń jako obrażenia od krwawienia w ciągu 5 sek.", + "ptBR": "Ao usar uma arma de corte, Redemoinho também aplica 40% do dano-base como dano de sangramento ao longo de 5 s.", + "ruRU": "При использовании рубящего оружия \"Вихрь\" также наносит урон от кровотечения в объеме 40% базового урона за 5 сек.", + "trTR": "Burgaç bir Kesici silah kullanıyorken ayrıca Temel hasarının 40% kadarını 5 saniye boyunca Kanama hasarı olarak uygular.", + "zhCN": "使用劈砍武器时, 旋风斩也会在 5 秒内造成 40% 基础伤害的流血伤害。", + "zhTW": "使用斬擊武器時,旋風斬會在 5 秒內額外施加等同其基礎傷害 40% 的流血傷害。" + }, + "skill_name": "Furious Whirlwind", + "skill_name_localized": { + "deDE": "Furioser Wirbelwind", + "esES": "Torbellino furioso", + "esMX": "Remolino Furioso", + "frFR": "Tourbillon furieux", + "itIT": "Turbine Furioso", + "jaJP": "ワールウィンド(激昂)", + "koKR": "맹렬한 소용돌이", + "plPL": "Wściekła Trąba Powietrzna", + "ptBR": "Redemoinho Furioso", + "ruRU": "Яростный вихрь", + "trTR": "Hiddetli Burgaç", + "zhCN": "狂怒旋风斩", + "zhTW": "狂怒旋風斬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 206435, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Whirlwind_UpgradeB" + }, + "reward_hash": 2377139958, + "root_node": false, + "x_pos": -2059.38, + "y_pos": -5095.38 + }, + "18": { + "connections": [ + 117 + ], + "id": 398, + "power": { + "power_mod_id": 6, + "power_name": "Barbarian_Whirlwind", + "power_tags": [ + "Core", + "Channeled", + "Fury", + "Physical", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Kanalisiert", + "Wut", + "Physisch", + "Schaden" + ], + "esES": [ + "Principal", + "Canalizada", + "Furia", + "Física", + "Daño" + ], + "esMX": [ + "Principal", + "Canalizado", + "Furia", + "Física", + "Daño" + ], + "frFR": [ + "Principale", + "Canalisation", + "Fureur", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Canalizzazione", + "Furia", + "Fisico", + "Danni" + ], + "jaJP": [ + "コア", + "連続発動", + "怒気", + "物理", + "ダメージ" + ], + "koKR": [ + "핵심", + "정신 집중", + "분노", + "물리", + "피해" + ], + "plPL": [ + "Główne", + "Podtrzymanie", + "Furia", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Canalizada", + "Fúria", + "Física", + "Dano" + ], + "ruRU": [ + "Основное", + "Поддерживаемое", + "Ярость", + "Физический урон", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Yönlendirmeli", + "Hiddet", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "核心", + "引导", + "怒气", + "物理", + "伤害" + ], + "zhTW": [ + "核心", + "引導", + "怒氣", + "物理", + "傷害" + ] + }, + "skill_desc": "After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.", + "skill_desc_localized": { + "deDE": "Nachdem Wirbelwind 2 Sek. lang eingesetzt wurde, verursacht Wirbelwind x30% mehr Schaden, bis er abgebrochen wird.", + "esES": "Tras usar Torbellino durante 2 s, Torbellino inflige un x30% más de daño hasta que se cancela.", + "esMX": "Después de usar Remolino durante 2 segundos, Remolino inflige un x30% más de daño hasta que se cancele.", + "frFR": "Après avoir utilisé Tourbillon pendant 2 s, Tourbillon inflige x30% de dégâts supplémentaires jusqu'à son annulation.", + "itIT": "Dopo aver usato Turbine per 2 s, Turbine infligge il x30% di danni aggiuntivi finché non termina.", + "jaJP": "〈ワールウィンド〉を2秒間使った後、キャンセルされるまで〈ワールウィンド〉の与えるダメージがx30%増加する。", + "koKR": "소용돌이를 2초 동안 사용하면 취소할 때까지 소용돌이의 공격력이 x30% 증가합니다.", + "plPL": "Jeśli używasz Trąby Powietrznej przez 2 sek., umiejętność ta zadaje obrażenia zwiększone o x30% do czasu jej anulowania.", + "ptBR": "Depois de usar Redemoinho por 2 s, Redemoinho causa x30% de dano aumentado até ser cancelado.", + "ruRU": "Когда время действия \"Вихря\" достигает 2 сек., наносимый им урон увеличивается на x30% до отмены умения.", + "trTR": "2 saniye boyunca Burgaç kullandıktan sonra Burgaç iptal edilene kadar x30% artırılmış hasar verir.", + "zhCN": "使用旋风斩持续 2 秒后, 旋风斩造成的伤害提高 x30%, 该效果会一直持续到取消该技能。", + "zhTW": "使用旋風斬的 2 秒後,旋風斬造成的傷害提高 x30%,直到解除為止。" + }, + "skill_name": "Violent Whirlwind", + "skill_name_localized": { + "deDE": "Brutaler Wirbelwind", + "esES": "Torbellino violento", + "esMX": "Remolino Violento", + "frFR": "Tourbillon violent", + "itIT": "Turbine Violento", + "jaJP": "ワールウィンド(凶暴)", + "koKR": "난폭한 소용돌이", + "plPL": "Gwałtowna Trąba Powietrzna", + "ptBR": "Redemoinho Violento", + "ruRU": "Жестокий вихрь", + "trTR": "Şiddetli Burgaç", + "zhCN": "狂暴旋风斩", + "zhTW": "凶暴旋風斬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 206435, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Whirlwind_UpgradeA" + }, + "reward_hash": 2377139957, + "root_node": false, + "x_pos": -2683.55, + "y_pos": -5091.97 + }, + "19": { + "connections": [ + 124 + ], + "id": 399, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_WarCry", + "power_tags": [ + "Brawling", + "Shout", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Ruf", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Grito", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Grito", + "Daño", + "Recuperación" + ], + "frFR": [ + "Combat", + "Cri", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Urla", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "シャウト", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "난투", + "외침", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Okrzyk", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Grito", + "Dano", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Крик", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Çığlık", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "战吼", + "伤害", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "怒吼", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.", + "skill_desc_localized": { + "deDE": "Wenn sich beim Wirken von Kriegsschrei mindestens 6 Gegner in der Nähe befinden, erhöht sich Euer Schadensbonus zusätzlich um x10%.", + "esES": "Si hay al menos 6 enemigos cerca cuando lanzas Grito de guerra, tu bonus de daño aumenta un x10% más.", + "esMX": "Si hay al menos 6 enemigos cerca cuando lanzas Grito de Guerra, la bonificación de daño aumenta un x10% más.", + "frFR": "Si au moins 6 adversaires sont à proximité lorsque vous lancez Cri de guerre, votre bonus aux dégâts est augmenté de x10% supplémentaires.", + "itIT": "Se ci sono almeno 6 nemici vicini quando lanci Grido di Guerra, il bonus ai danni aggiuntivi aumenta di un ulteriore x10%.", + "jaJP": "〈ウォークライ〉を発した時、付近に少なくとも6体の敵がいると、自分のダメージボーナスがx10%増加する。", + "koKR": "전장의 함성을 시전할 때 주위에 적이 6마리 이상 있으면 전장의 함성으로 얻는 추가 피해가 x10%만큼 증가합니다.", + "plPL": "Jeśli podczas użycia Okrzyku Wojennego w pobliżu znajduje się co najmniej 6 wrogów, twoja premia do obrażeń wzrasta dodatkowo o x10%.", + "ptBR": "Se pelo menos 6 inimigos estiverem próximos quando você lançar Grito de Guerra, seu bônus de dano será aumentado em mais x10%.", + "ruRU": "Если вы применяете \"Воинственный клич\", когда рядом есть не менее 6 противников, наносимый урон увеличивается еще на x10%.", + "trTR": "Savaş Narası kullandığında Yakında en az 6 düşman varsa hasar bonusun ek olarak x10% artar.", + "zhCN": "如果施放战吼时附近有至少 6 名敌人, 你的伤害加成额外提高 x10%。", + "zhTW": "如果施放戰吼時附近有至少 6 個敵人,你的傷害加成額外提高至 x10%。" + }, + "skill_name": "Power War Cry", + "skill_name_localized": { + "deDE": "Starker Kriegsschrei", + "esES": "Grito de guerra potente", + "esMX": "Grito de Guerra Fulminante", + "frFR": "Cri de guerre énergique", + "itIT": "Grido di Guerra Potente", + "jaJP": "ウォークライ(剛力)", + "koKR": "힘의 전장의 함성", + "plPL": "Potężny Okrzyk Wojenny", + "ptBR": "Grito de Guerra Potente", + "ruRU": "Внушительный воинственный клич", + "trTR": "Güçlü Savaş Narası", + "zhCN": "强力战吼", + "zhTW": "強力戰吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 184600, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_WarCry_UpgradeA" + }, + "reward_hash": 534783957, + "root_node": false, + "x_pos": -4320.79, + "y_pos": -851.557 + }, + "2": { + "connections": [ + 92, + 94, + 68, + 93, + 100, + 9, + 80 + ], + "id": 382, + "req_points": 11, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2376.63, + "y_pos": -172.55 + }, + "20": { + "connections": [ + 124 + ], + "id": 400, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_WarCry", + "power_tags": [ + "Brawling", + "Shout", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Ruf", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Grito", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Grito", + "Daño", + "Recuperación" + ], + "frFR": [ + "Combat", + "Cri", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Urla", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "シャウト", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "난투", + "외침", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Okrzyk", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Grito", + "Dano", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Крик", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Çığlık", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "战吼", + "伤害", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "怒吼", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "War Cry grants you 15% Maximum Life as Fortify.", + "skill_desc_localized": { + "deDE": "Kriegsschrei verleiht Euch 15% maximales Leben als Stählung.", + "esES": "Grito de guerra te otorga un 15% de tu vida máxima como fortificación.", + "esMX": "Grito de Guerra te otorga un 15% de tu vida máxima como fortificación.", + "frFR": "Cri de guerre vous confère un montant de fortification égal à 15% de votre maximum de vie.", + "itIT": "Grido di Guerra ti fornisce il 15% della Vita massima come Fortificazione.", + "jaJP": "〈ウォークライ〉使用時、ライフ最大値の15%にあたるの強化を獲得する。", + "koKR": "전장의 함성을 사용하면 최대 생명력의 15%를 보강으로 얻습니다.", + "plPL": "Okrzyk Wojenny zapewnia ci 15% maksimum zdrowia jako umocnienie.", + "ptBR": "Grito de Guerra concede 15% de vida máxima como fortificação.", + "ruRU": "\"Воинственный клич\" дает укрепление в объеме 15% максимального запаса здоровья.", + "trTR": "Savaş Narası sana 15% Maksimum Canı Güçlendirme olarak kazandırır.", + "zhCN": "战吼强固你 15% 生命上限。", + "zhTW": "戰吼可賦予你等同 15% 生命值上限的強韌。" + }, + "skill_name": "Mighty War Cry", + "skill_name_localized": { + "deDE": "Mächtiger Kriegsschrei", + "esES": "Grito de guerra poderoso", + "esMX": "Grito de Guerra Poderoso", + "frFR": "Cri de guerre puissant", + "itIT": "Grido di Guerra Poderoso", + "jaJP": "ウォークライ(屈強)", + "koKR": "강력한 전장의 함성", + "plPL": "Mocarny Okrzyk Wojenny", + "ptBR": "Grito de Guerra Poderoso", + "ruRU": "Мощный воинственный клич", + "trTR": "Kudretli Savaş Narası", + "zhCN": "强劲战吼", + "zhTW": "巨力戰吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 184600, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_WarCry_UpgradeB" + }, + "reward_hash": 534783958, + "root_node": false, + "x_pos": -3913.66, + "y_pos": -1144.93 + }, + "21": { + "connections": [ + 119 + ], + "id": 401, + "power": { + "power_mod_id": 9, + "power_name": "Barbarian_Upheaval", + "power_tags": [ + "Core", + "Damage", + "Physical", + "Fury", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schaden", + "Physisch", + "Wut", + "Zweihändig" + ], + "esES": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "esMX": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "frFR": [ + "Principale", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Danni", + "Fisico", + "Furia", + "A due mani" + ], + "jaJP": [ + "コア", + "ダメージ", + "物理", + "怒気", + "両手用武器" + ], + "koKR": [ + "핵심", + "피해", + "물리", + "분노", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obrażenia", + "Fizyczne", + "Furia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Dano", + "Física", + "Fúria", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Урон", + "Физический урон", + "Ярость", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Hasar", + "Fiziksel", + "Hiddet", + "Çift El" + ], + "zhCN": [ + "核心", + "伤害", + "物理", + "怒气", + "双手" + ], + "zhTW": [ + "核心", + "傷害", + "物理", + "怒氣", + "雙手" + ] + }, + "skill_desc": "Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einem Gegner mit einer anderen Fertigkeit als Aufwühlen direkten Schaden zufügt, verursacht Euer nächster Einsatz von Aufwühlen x12% mehr Schaden (bis zu 6-mal stapelbar).", + "esES": "Infligir daño directo a un enemigo con una habilidad que no sea Ataque tectónico hace que tu siguiente lanzamiento de Ataque tectónico inflija un x12% más de daño. Se acumula hasta 6 veces.", + "esMX": "Infligir daño directo a un enemigo con una habilidad que no sea Conmoción provoca que tu siguiente lanzamiento de Conmoción inflija un x12% más de daño. El efecto se acumula hasta 6 veces.", + "frFR": "Infliger des dégâts directs à une cible avec une autre compétence que Soulèvement augmente de x12% les dégâts de votre prochaine utilisation de Soulèvement, cet effet pouvant se cumuler jusqu'à 6 fois.", + "itIT": "Infliggere danni diretti a un nemico con un'abilità che non sia Tumulto fa sì che il tuo successivo lancio di Tumulto infligga il x12% di danni aggiuntivi, fino a un massimo di 6 volte.", + "jaJP": "〈打ち払い〉以外のスキルで敵に直接ダメージを与えると、次の〈打ち払い〉で与えるダメージがx12%増加する。この効果は6回まで蓄積する。", + "koKR": "지각 변동이 아닌 기술로 적에게 직접 피해를 주면 다음 지각 변동 시전 시 주는 피해가 x12% 증가하며, 이 효과는 최대 6번까지 중첩됩니다.", + "plPL": "Zadawanie wrogowi bezpośrednich obrażeń umiejętnością inną niż Wypiętrzenie sprawia, że przy kolejnym użyciu Wypiętrzenie zada obrażenia zwiększone o x12%. Efekt ten kumuluje się maksymalnie 6 razy.", + "ptBR": "Causar dano direto a um inimigo com uma habilidade que não seja Revolta faz com que seu próximo lançamento de Revolta cause x12% de dano aumentado, acumulando até 6 vezes.", + "ruRU": "Когда вы наносите прямой урон любым умением, кроме \"Выброса земли\", ваш следующий \"Выброс земли\" наносит на x12% больше урона. Эффект суммируется до 6 раз.", + "trTR": "Ayaklanma olmayan bir yetenekle bir düşmana doğrudan hasar vermek, bir sonraki Ayaklanma kullanımının x12% artırılmış hasar vermesini sağlar ve 6 kez biriktirilebilir.", + "zhCN": "使用扬石飞沙之外的技能对敌人造成直接伤害, 可以使你的下一次扬石飞沙造成的伤害提高 x12%, 该效果最多可叠加 6 次。", + "zhTW": "使用動盪震擊以外的技能對敵人造成直接傷害,會使你下一次施放動盪震擊造成的傷害提高 x12%,最多可堆疊 6 次。" + }, + "skill_name": "Furious Upheaval", + "skill_name_localized": { + "deDE": "Furioses Aufwühlen", + "esES": "Ataque tectónico furioso", + "esMX": "Conmoción Furiosa", + "frFR": "Soulèvement furieux", + "itIT": "Tumulto Furioso", + "jaJP": "打ち払い(激昂)", + "koKR": "맹렬한 지각 변동", + "plPL": "Wściekłe Wypiętrzenie", + "ptBR": "Revolta Furiosa", + "ruRU": "Яростный выброс земли", + "trTR": "Hiddetli Ayaklanma", + "zhCN": "狂怒扬石飞沙", + "zhTW": "狂怒動盪震擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 202484, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Upheaval_UpgradeB" + }, + "reward_hash": 4063593172, + "root_node": false, + "x_pos": -4418.73, + "y_pos": -3084.01 + }, + "22": { + "connections": [ + 119 + ], + "id": 402, + "power": { + "power_mod_id": 8, + "power_name": "Barbarian_Upheaval", + "power_tags": [ + "Core", + "Damage", + "Physical", + "Fury", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schaden", + "Physisch", + "Wut", + "Zweihändig" + ], + "esES": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "esMX": [ + "Principal", + "Daño", + "Física", + "Furia", + "Dos manos" + ], + "frFR": [ + "Principale", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Danni", + "Fisico", + "Furia", + "A due mani" + ], + "jaJP": [ + "コア", + "ダメージ", + "物理", + "怒気", + "両手用武器" + ], + "koKR": [ + "핵심", + "피해", + "물리", + "분노", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obrażenia", + "Fizyczne", + "Furia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Dano", + "Física", + "Fúria", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Урон", + "Физический урон", + "Ярость", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Hasar", + "Fiziksel", + "Hiddet", + "Çift El" + ], + "zhCN": [ + "核心", + "伤害", + "物理", + "怒气", + "双手" + ], + "zhTW": [ + "核心", + "傷害", + "物理", + "怒氣", + "雙手" + ] + }, + "skill_desc": "If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.", + "skill_desc_localized": { + "deDE": "Wenn Aufwühlen mindestens 2 Gegnern oder einem Boss Schaden zufügt, verfallt Ihr 2 Sek. lang in den Berserkermodus. Die Dauer erhöht sich auf 3 Sek., wenn die Fertigkeit mindestens 4 Gegnern Schaden zufügt.", + "esES": "Si Ataque tectónico inflige daño a al menos 2 enemigos o a un jefe, obtienes vesania durante 2 s. Esta duración aumenta a 3 s si inflige daño a al menos 4 enemigos.", + "esMX": "Si Conmoción inflige daño a al menos 2 enemigos o un jefe, obtienes enajenación durante 2 segundos, lo que aumenta a 3 segundos si inflige daño a al menos 4 enemigos.", + "frFR": "Vous obtenez l'effet de Rage du berserker pendant 2 s si Soulèvement inflige des dégâts à au moins 2 adversaires ou à un ou une boss, et pendant 3 s s'il inflige des dégâts à au moins 4 adversaires.", + "itIT": "Se Tumulto infligge danni ad almeno 2 nemici o a un boss, ottieni Berserk per 2 s, che possono aumentare a 3 s se infligge danni ad almeno 4 nemici.", + "jaJP": "〈打ち払い〉が2体以上の敵または1体のボスにダメージを与えると、2秒間バーサーク状態になる。4体以上の敵にダメージを与えた場合は、効果時間が3秒間になる。", + "koKR": "지각 변동으로 2마리 이상의 적 또는 우두머리에게 피해를 주면 2초 동안 광폭화합니다. 4마리 이상의 적에게 피해를 주면 지속시간이 3초로 증가합니다.", + "plPL": "Jeśli Wypiętrzenie zrani co najmniej 2 wrogów lub bossa, zyskasz berserkowanie na 2 sek. Czas ten jest wydłużony do 3 sek., gdy umiejętność rani co najmniej 4 wrogów.", + "ptBR": "Se Revolta causar dano a pelo menos 2 inimigos ou um chefe, você receberá Berserk por 2 s, com aumento para 3 s se causar dano a pelo menos 4 inimigos.", + "ruRU": "Когда \"Выброс земли\" наносит урон 2 или более противникам или боссу, вы переходите в состояние берсерка на 2 сек. Если способность поражает хотя бы 4 противников, время действия продлевается до 3 сек.", + "trTR": "Ayaklanma en az 2 düşmana veya bir Patrona hasar verirse 2 saniyeliğine Başıbozukluk kazanırsın. En az 4 düşmana hasar verilirse bu süre artarak 3 saniye olur.", + "zhCN": "如果扬石飞沙至少对 2 名敌人或首领造成伤害, 你获得狂暴, 持续 2 秒。如果至少对 4 名敌人造成伤害则延长至 3 秒。", + "zhTW": "若動盪震擊對至少 2 個敵人或一個首領造成傷害時,你會獲得狂暴 2 秒。若對至少 4 個敵人造成傷害,則延長至 3 秒。" + }, + "skill_name": "Violent Upheaval", + "skill_name_localized": { + "deDE": "Brutales Aufwühlen", + "esES": "Ataque tectónico violento", + "esMX": "Conmoción Violenta", + "frFR": "Soulèvement violent", + "itIT": "Tumulto Violento", + "jaJP": "打ち払い(凶暴)", + "koKR": "난폭한 지각 변동", + "plPL": "Gwałtowne Wypiętrzenie", + "ptBR": "Revolta Violenta", + "ruRU": "Жестокий выброс земли", + "trTR": "Şiddetli Ayaklanma", + "zhCN": "狂暴扬石飞沙", + "zhTW": "凶暴動盪震擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 202484, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Upheaval_UpgradeA" + }, + "reward_hash": 4063593171, + "root_node": false, + "x_pos": -4713.8, + "y_pos": -3387.53 + }, + "23": { + "connections": [ + 125 + ], + "id": 403, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_Rupture", + "power_tags": [ + "Weapon Mastery", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Hiebwaffe" + ], + "esES": [ + "Dominio de las armas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Cortante" + ], + "esMX": [ + "Dominio de Arma", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Corte" + ], + "frFR": [ + "Maîtrise d'arme", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Dominio delle armi", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "Tagliente" + ], + "jaJP": [ + "武器の達人", + "流血", + "ダメージ", + "物理", + "クールダウン", + "斬撃" + ], + "koKR": [ + "무기 숙련", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "베는 무기" + ], + "plPL": [ + "Mistrzostwo Broni", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Sieczne" + ], + "ptBR": [ + "Maestria em Armas", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Corte" + ], + "ruRU": [ + "Мастер оружия", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Рубящее" + ], + "trTR": [ + "Silah Ustalığı", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Kesici" + ], + "zhCN": [ + "武器精通", + "流血", + "伤害", + "物理", + "冷却时间", + "劈斩", + "劈砍" + ], + "zhTW": [ + "武器專精", + "流血", + "傷害", + "物理", + "冷卻時間", + "斬擊" + ] + }, + "skill_desc": "Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mindestens 1 Gegner mit Blutspieß trefft, werdet Ihr um 22% Eures maximalen Lebens geheilt.", + "esES": "Golpear a al menos 1 enemigo con Ruptura te cura un 22% de tu vida máxima.", + "esMX": "Golpear al menos a 1 enemigo con Ruptura te sana un 22% de tu vida máxima.", + "frFR": "Toucher au moins 1 adversaire avec Rupture vous rend 22% de votre maximum de points de vie.", + "itIT": "Colpendo almeno 1 nemico con Strazio ti curi del 22% della tua Vita massima.", + "jaJP": "〈ラプチャー〉を少なくとも1体の敵に命中させると、ライフが最大値の22%にあたるを回復する。", + "koKR": "파열을 1마리 이상의 적에게 적중시키면 자신의 최대 생명력의 22%만큼 생명력을 회복합니다.", + "plPL": "Trafienie co najmniej 1 wroga Rozerwaniem przywraca 22% twojego maksymalnego zdrowia.", + "ptBR": "Atingir pelo menos 1 inimigo com Ruptura cura 22% da sua vida máxima.", + "ruRU": "Поразив хотя бы 1 противника \"Разрывом\", вы восполняете 22% максимального запаса здоровья.", + "trTR": "Kesik ile en az 1 düşmana vurmak seni Maksimum Canının 22% kadarına eşit İyileştirir.", + "zhCN": "割裂命中至少 1 名敌人可以为你恢复 22% 生命上限。", + "zhTW": "以血肉橫飛擊中至少 1 個敵人,可使你恢復生命值上限的 22%。" + }, + "skill_name": "Fighter's Rupture", + "skill_name_localized": { + "deDE": "Blutspieß des Kämpfers", + "esES": "Ruptura del luchador", + "esMX": "Ruptura de Luchador", + "frFR": "Rupture de duelliste", + "itIT": "Strazio del Combattente", + "jaJP": "ラプチャー(闘士)", + "koKR": "투사의 파열", + "plPL": "Porywcze Rozerwanie", + "ptBR": "Ruptura do Lutador", + "ruRU": "Бойцовский разрыв", + "trTR": "Dövüşçünün Kesiği", + "zhCN": "斗士割裂", + "zhTW": "鬥士血肉橫飛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 215027, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Rupture_UpgradeA" + }, + "reward_hash": 2881257172, + "root_node": false, + "x_pos": 2959.18, + "y_pos": 850.754 + }, + "24": { + "connections": [ + 125 + ], + "id": 404, + "power": { + "power_mod_id": 6, + "power_name": "Barbarian_Rupture", + "power_tags": [ + "Weapon Mastery", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Hiebwaffe" + ], + "esES": [ + "Dominio de las armas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Cortante" + ], + "esMX": [ + "Dominio de Arma", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Corte" + ], + "frFR": [ + "Maîtrise d'arme", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Dominio delle armi", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "Tagliente" + ], + "jaJP": [ + "武器の達人", + "流血", + "ダメージ", + "物理", + "クールダウン", + "斬撃" + ], + "koKR": [ + "무기 숙련", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "베는 무기" + ], + "plPL": [ + "Mistrzostwo Broni", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Sieczne" + ], + "ptBR": [ + "Maestria em Armas", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Corte" + ], + "ruRU": [ + "Мастер оружия", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Рубящее" + ], + "trTR": [ + "Silah Ustalığı", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Kesici" + ], + "zhCN": [ + "武器精通", + "流血", + "伤害", + "物理", + "冷却时间", + "劈斩", + "劈砍" + ], + "zhTW": [ + "武器專精", + "流血", + "傷害", + "物理", + "冷卻時間", + "斬擊" + ] + }, + "skill_desc": "Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mit Blutspieß Gegner trefft, erhöht sich Eure Angriffsgeschwindigkeit 5 Sek. lang um +40%.", + "esES": "Golpear a enemigos con Ruptura aumenta tu velocidad de ataque un +40% durante 5 s.", + "esMX": "Golpear enemigos con Ruptura aumenta tu velocidad de ataque un +40% durante 5 segundos.", + "frFR": "Toucher des adversaires avec Rupture augmente votre vitesse d'attaque de +40% pendant 5 s.", + "itIT": "Colpire i nemici con Strazio aumenta la tua velocità d'attacco del +40% per 5 s.", + "jaJP": "敵に〈ラプチャー〉を命中させると、攻撃速度が5秒間+40%上昇する。", + "koKR": "파열을 적에게 적중시키면 5초 동안 공격 속도가 +40% 증가합니다.", + "plPL": "Trafianie wrogów Rozerwaniem zwiększa twoją szybkość ataku o +40% na 5 sek.", + "ptBR": "Atingir inimigos com Ruptura aumenta sua velocidade de ataque em +40% por 5 s.", + "ruRU": "Когда вы поражаете противников \"Разрывом\", ваша скорость атаки повышается на +40% на 5 сек.", + "trTR": "Kesik ile düşmanlara vurmak 5 saniyeliğine Saldırı Hızını +40% artırır.", + "zhCN": "割裂命中敌人会使你的攻击速度提高 +40%, 持续 5 秒。", + "zhTW": "以血肉橫飛擊中敵人會使你攻擊速度提高 +40%,持續 5 秒。" + }, + "skill_name": "Warrior's Rupture", + "skill_name_localized": { + "deDE": "Blutspieß des Kriegers", + "esES": "Ruptura del guerrero", + "esMX": "Ruptura de Guerrero", + "frFR": "Rupture de belliciste", + "itIT": "Strazio da Guerra", + "jaJP": "ラプチャー(戦士)", + "koKR": "전사의 파열", + "plPL": "Wojownicze Rozerwanie", + "ptBR": "Ruptura do Guerreiro", + "ruRU": "Воинский разрыв", + "trTR": "Savaşçının Kesiği", + "zhCN": "勇士的裂击", + "zhTW": "戰士血肉橫飛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 215027, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Rupture_UpgradeB" + }, + "reward_hash": 2881257173, + "root_node": false, + "x_pos": 2382.32, + "y_pos": 605.865 + }, + "25": { + "connections": [ + 116 + ], + "id": 405, + "power": { + "power_mod_id": 2, + "power_name": "Barbarian_Rend", + "power_tags": [ + "Core", + "Bleed", + "Damage", + "Physical", + "Fury", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blutung", + "Schaden", + "Physisch", + "Wut", + "Hiebwaffe" + ], + "esES": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Cortante" + ], + "esMX": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Corte" + ], + "frFR": [ + "Principale", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Primaria", + "Sanguinamento", + "Danni", + "Fisico", + "Furia", + "Tagliente" + ], + "jaJP": [ + "コア", + "流血", + "ダメージ", + "物理", + "怒気", + "斬撃" + ], + "koKR": [ + "핵심", + "출혈", + "피해", + "물리", + "분노", + "베는 무기" + ], + "plPL": [ + "Główne", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Furia", + "Sieczne" + ], + "ptBR": [ + "Principal", + "Sangramento", + "Dano", + "Física", + "Fúria", + "Corte" + ], + "ruRU": [ + "Основное", + "Кровотечение", + "Урон", + "Физический урон", + "Ярость", + "Рубящее" + ], + "trTR": [ + "Çekirdek", + "Kanama", + "Hasar", + "Fiziksel", + "Hiddet", + "Kesici" + ], + "zhCN": [ + "核心", + "流血", + "伤害", + "物理", + "怒气", + "劈斩", + "劈砍" + ], + "zhTW": [ + "核心", + "流血", + "傷害", + "物理", + "怒氣", + "斬擊" + ] + }, + "skill_desc": "Rend deals x12% increased damage to Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Zerfleischen fügt verwundbaren Gegnern x12% mehr Schaden zu.", + "esES": "Hender inflige un x12% más de daño a enemigos vulnerables.", + "esMX": "Tajar inflige un x12% más de daño a los enemigos vulnerables.", + "frFR": "Déchirure inflige x12% de dégâts supplémentaires aux adversaires vulnérables.", + "itIT": "Lacerazione infligge il x12% di danni aggiuntivi ai nemici vulnerabili.", + "jaJP": "〈レンド〉で脆弱状態の敵に与えるダメージがx12%増加する。", + "koKR": "분쇄가 취약 상태의 적에게 주는 피해가 x12% 증가합니다.", + "plPL": "Rozprucie zadaje odsłoniętym wrogom obrażenia zwiększone o x12%.", + "ptBR": "Despedaçar causa x12% de dano aumentado a inimigos vulneráveis.", + "ruRU": "\"Рваные раны\" наносят на x12% больше урона уязвимым противникам.", + "trTR": "Parçala Savunmasız düşmanlara x12% artırılmış hasar verir.", + "zhCN": "痛割对处于易伤状态的敌人造成的伤害提高 x12%。", + "zhTW": "撕裂對易傷的敵人造成的傷害提高 x12%。" + }, + "skill_name": "Violent Rend", + "skill_name_localized": { + "deDE": "Brutales Zerfleischen", + "esES": "Hender violento", + "esMX": "Tajada Violenta", + "frFR": "Déchirure violente", + "itIT": "Lacerazione Violenta", + "jaJP": "レンド(凶暴)", + "koKR": "난폭한 분쇄", + "plPL": "Gwałtowne Rozprucie", + "ptBR": "Despedaçar Violento", + "ruRU": "Жестокие рваные раны", + "trTR": "Şiddetli Parçala", + "zhCN": "暴力痛割", + "zhTW": "凶暴撕裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 214786, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Rend_UpgradeA" + }, + "reward_hash": 2386917862, + "root_node": false, + "x_pos": -144.204, + "y_pos": -3996.91 + }, + "26": { + "connections": [ + 116 + ], + "id": 406, + "power": { + "power_mod_id": 1, + "power_name": "Barbarian_Rend", + "power_tags": [ + "Core", + "Bleed", + "Damage", + "Physical", + "Fury", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blutung", + "Schaden", + "Physisch", + "Wut", + "Hiebwaffe" + ], + "esES": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Cortante" + ], + "esMX": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Corte" + ], + "frFR": [ + "Principale", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Primaria", + "Sanguinamento", + "Danni", + "Fisico", + "Furia", + "Tagliente" + ], + "jaJP": [ + "コア", + "流血", + "ダメージ", + "物理", + "怒気", + "斬撃" + ], + "koKR": [ + "핵심", + "출혈", + "피해", + "물리", + "분노", + "베는 무기" + ], + "plPL": [ + "Główne", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Furia", + "Sieczne" + ], + "ptBR": [ + "Principal", + "Sangramento", + "Dano", + "Física", + "Fúria", + "Corte" + ], + "ruRU": [ + "Основное", + "Кровотечение", + "Урон", + "Физический урон", + "Ярость", + "Рубящее" + ], + "trTR": [ + "Çekirdek", + "Kanama", + "Hasar", + "Fiziksel", + "Hiddet", + "Kesici" + ], + "zhCN": [ + "核心", + "流血", + "伤害", + "物理", + "怒气", + "劈斩", + "劈砍" + ], + "zhTW": [ + "核心", + "流血", + "傷害", + "物理", + "怒氣", + "斬擊" + ] + }, + "skill_desc": "Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.", + "skill_desc_localized": { + "deDE": "Direkter Schaden mit Zerfleischen verleiht 4 Wut pro getroffenem Gegner, bis maximal 20 Wut.", + "esES": "El daño directo infligido con Hender otorga 4 de furia por cada enemigo golpeado, hasta un máximo de 20 de furia.", + "esMX": "El daño directo con Tajar otorga 4 de Furia por cada enemigo golpeado, hasta un máximo de 20 de Furia.", + "frFR": "Infliger des dégâts directs avec Déchirure vous octroie 4 points de fureur par cible touchée, jusqu'à un maximum de 20 points.", + "itIT": "Infliggere danni diretti con Lacerazione genera 4 furia per ogni nemico colpito, fino a un massimo di 20 furia.", + "jaJP": "〈レンド〉で直接ダメージを与えると、命中した敵1体につき4の怒気を獲得する。獲得量は最大で20。", + "koKR": "분쇄로 직접 피해를 주면 적중한 적 하나당 분노를 4만큼, 최대 20까지 부여합니다.", + "plPL": "Bezpośrednie obrażenia zadane Rozpruciem zapewniają 4 pkt. furii za każdego trafionego wroga, do maksymalnie 20 pkt. furii.", + "ptBR": "Dano direto com Despedaçar concede 4 de fúria por inimigo atingido, até o máximo de 20 de fúria.", + "ruRU": "Прямой урон от \"Рваных ран\" дает 4 ед. ярости за каждого пораженного противника вплоть до 20 ед. ярости.", + "trTR": "Parçala ile verilen doğrudan hasar, vurulan düşman başına 4 Hiddet kazandırır. Kazanılan hiddet en fazla 20 olabilir.", + "zhCN": "痛割的直接伤害每命中一名敌人获得 4 点怒气, 最多获得 20 点怒气。", + "zhTW": "撕裂的直接傷害每擊中一個敵人可讓你獲得 4 點怒氣,最多 20 點怒氣。" + }, + "skill_name": "Furious Rend", + "skill_name_localized": { + "deDE": "Furioses Zerfleischen", + "esES": "Hender furioso", + "esMX": "Tajada Furiosa", + "frFR": "Déchirure furieuse", + "itIT": "Lacerazione Furiosa", + "jaJP": "レンド(激昂)", + "koKR": "맹렬한 분쇄", + "plPL": "Wściekłe Rozprucie", + "ptBR": "Despedaçar Furioso", + "ruRU": "Яростные рваные раны", + "trTR": "Hiddetli Parçala", + "zhCN": "狂怒痛割", + "zhTW": "狂怒撕裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 214786, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Rend_UpgradeB" + }, + "reward_hash": 2386917863, + "root_node": false, + "x_pos": -148.668, + "y_pos": -3652.01 + }, + "27": { + "connections": [ + 123 + ], + "id": 407, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_RallyingCry", + "power_tags": [ + "Defensive", + "Shout", + "Fury", + "Movement", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Wut", + "Bewegung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Furia", + "Movimiento", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Furia", + "Movimiento", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Fureur", + "Déplacement", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Furia", + "Movimento", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "怒気", + "移動", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "분노", + "이동", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Furia", + "Ruch", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Fúria", + "Movimento", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Ярость", + "Движение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Hiddet", + "Hareket", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "怒气", + "移动", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "怒氣", + "移動", + "冷卻時間" + ] + }, + "skill_desc": "Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.", + "skill_desc_localized": { + "deDE": "Schlachtruf erzeugt 20 Wut und gewährt Euch zusätzliche x20% Ressourcenerzeugung.", + "esES": "Grito alentador genera 20 de furia y te otorga un x20% más de generación de recursos.", + "esMX": "Grito de Reconcentración genera 20 de Furia y te otorga un x20% más de generación de recursos.", + "frFR": "Cri de ralliement génère 20 points de fureur et augmente votre génération de ressources de x20% supplémentaires.", + "itIT": "Grido di Battaglia genera 20 furia e aumenta la generazione di risorse del x20%.", + "jaJP": "〈進軍の雄叫び〉使用時、20の怒気を生成し、リソース生成量がx20%増加する。", + "koKR": "집결의 함성이 분노를 20 생성하고, 자원 생성량을 추가로 x20% 부여합니다.", + "plPL": "Okrzyk Bojowy generuje 20 pkt. furii i zapewnia dodatkową premię x20% do generowania zasobów.", + "ptBR": "Brado de Convocação gera 20 de fúria e concede x20% de geração de recursos adicional.", + "ruRU": "\"Воодушевляющий клич\" дает 20 ед. ярости и повышает скорость восполнения ресурсов на x20%.", + "trTR": "Yüreklendirici Nara 20 Hiddet üretir ve sana ilave x20% Kaynak Üretimi kazandırır.", + "zhCN": "集结呐喊生成 20 点怒气, 并使你的资源生成量提高 x20%。", + "zhTW": "振奮戰吼會產生 20 點怒氣,並賦予你額外 x20% 資源產生。" + }, + "skill_name": "Tactical Rallying Cry", + "skill_name_localized": { + "deDE": "Taktischer Schlachtruf", + "esES": "Grito alentador táctico", + "esMX": "Grito de Reconcentración Táctico", + "frFR": "Cri de ralliement tactique", + "itIT": "Grido di Battaglia Tattico", + "jaJP": "進軍の雄叫び(戦術)", + "koKR": "전술적 집결의 함성", + "plPL": "Taktyczny Okrzyk Bojowy", + "ptBR": "Brado de Convocação Tático", + "ruRU": "Тактический воодушевляющий клич", + "trTR": "Taktiksel Yüreklendirici Nara", + "zhCN": "战术集结呐喊", + "zhTW": "戰術振奮戰吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 211938, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_RallyingCry_UpgradeA" + }, + "reward_hash": 1479491725, + "root_node": false, + "x_pos": 3131.85, + "y_pos": -2609.06 + }, + "28": { + "connections": [ + 123 + ], + "id": 408, + "power": { + "power_mod_id": 6, + "power_name": "Barbarian_RallyingCry", + "power_tags": [ + "Defensive", + "Shout", + "Fury", + "Movement", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Wut", + "Bewegung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Furia", + "Movimiento", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Furia", + "Movimiento", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Fureur", + "Déplacement", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Furia", + "Movimento", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "怒気", + "移動", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "분노", + "이동", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Furia", + "Ruch", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Fúria", + "Movimento", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Ярость", + "Движение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Hiddet", + "Hareket", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "怒气", + "移动", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "怒氣", + "移動", + "冷卻時間" + ] + }, + "skill_desc": "Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.", + "skill_desc_localized": { + "deDE": "Schlachtruf verleiht Euch 10% Eures maximalen Lebens als Stählung. Während Schlachtruf aktiv ist, erhaltet Ihr jedes Mal, wenn Ihr direkten Schaden erleidet oder verursacht, zusätzlich 2% Eures maximalen Lebens als Stählung.", + "esES": "Grito alentador te otorga un 10% de tu vida máxima como fortificación. Mientras dura Grito alentador, obtienes un 2% más de tu vida máxima como fortificación cada vez que sufres o infliges daño directo.", + "esMX": "Grito de Reconcentración te otorga un 10% de vida máxima como fortificación. Mientras Grito de Reconcentración está activa, obtienes un 2% más de vida máxima como fortificación cada vez que recibes o infliges daño directo.", + "frFR": "Cri de ralliement vous confère un montant de fortification égal à 10% de votre maximum de vie. Tant que Cri de ralliement est actif, vous obtenez un montant de fortification supplémentaire égal à 2% de votre maximum de vie chaque fois que vous subissez ou infligez des dégâts directs.", + "itIT": "Grido di Battaglia ti fornisce il 10% della Vita massima come Fortificazione. Mentre Grido di Battaglia è attivo, ottieni un bonus aggiuntivo del 2% della Vita massima come Fortificazione ogni volta che infliggi o subisci danni diretti.", + "jaJP": "〈進軍の雄叫び〉使用時、ライフ最大値の10%にあたるの強化を獲得する。また〈進軍の雄叫び〉を発動中、直接ダメージを受けたり与えたりするたびに、ライフ最大値の2%にあたるの強化を獲得する。", + "koKR": "집결의 함성이 최대 생명력의 10%에 해당하는 보강을 부여합니다. 집결의 함성이 활성화되어 있는 동안 직접 피해를 주거나 받을 때마다 추가로 최대 생명력의 2%를 보강으로 얻습니다.", + "plPL": "Okrzyk Bojowy zapewnia 10% maksimum zdrowia jako umocnienie. Kiedy Okrzyk Bojowy jest aktywny, zyskujesz dodatkowo 2% maksimum zdrowia jako umocnienie za każdym razem, gdy zadajesz lub odnosisz bezpośrednie obrażenia.", + "ptBR": "Brado de Convocação concede 10% de vida máxima como fortificação. Enquanto Brado de Convocação está ativo, você recebe 2% de vida máxima adicional como fortificação sempre que receber ou causar dano direto.", + "ruRU": "\"Воодушевляющий клич\" дает вам укрепление в объеме 10% максимального запаса здоровья. Пока действует \"Воодушевляющий клич\", вы также получаете укрепление в объеме 2% максимального запаса здоровья каждый раз, когда получаете или наносите прямой урон.", + "trTR": "Yüreklendirici Nara sana [(0.1*100)*]% Maksimum Canı Güçlendirme olarak kazandırır. Yüreklendirici Nara etkinken her doğrudan hasar aldığında veya verdiğinde ilave 2% Maksimum Canı Güçlendirme olarak kazanırsın.", + "zhCN": "集结呐喊强固你 10% 生命上限。集结呐喊激活时, 你每次受到或造成直接伤害, 都会额外强固你 2% 生命上限。", + "zhTW": "振奮戰吼可賦予你等同 10% 生命值上限的強韌。振奮戰吼效果期間,你每次受到或造成直接傷害,可額外賦予你等同 2% 生命值上限的強韌。" + }, + "skill_name": "Strategic Rallying Cry", + "skill_name_localized": { + "deDE": "Strategischer Schlachtruf", + "esES": "Grito alentador estratégico", + "esMX": "Grito de Reconcentración Estratégico", + "frFR": "Cri de ralliement stratégique", + "itIT": "Grido di Battaglia Strategico", + "jaJP": "進軍の雄叫び(戦略)", + "koKR": "전략적 집결의 함성", + "plPL": "Strategiczny Okrzyk Bojowy", + "ptBR": "Brado de Convocação Estratégico", + "ruRU": "Стратегический воодушевляющий клич", + "trTR": "Stratejik Yüreklendirici Nara", + "zhCN": "战略集结呐喊", + "zhTW": "戰略振奮戰吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 211938, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_RallyingCry_UpgradeB" + }, + "reward_hash": 1479491726, + "root_node": false, + "x_pos": 3380.82, + "y_pos": -2312.88 + }, + "29": { + "connections": [ + 129 + ], + "id": 409, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_SteelGrasp", + "power_tags": [ + "Weapon Mastery", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "If Steel Grasp damages an enemy, gain Berserking for 2 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Stahlgriff einem Gegner Schaden zufügt, verfallt Ihr 2 Sek. lang in den Berserkermodus.", + "esES": "Si Tenaza de acero inflige daño a un enemigo, obtienes vesania durante 2 s.", + "esMX": "Si Agarre de Acero inflige daño a un enemigo, obtienes enajenación durante 2 segundos.", + "frFR": "Si Poigne de fer blesse une cible, vous obtenez l'effet de Rage du berserker pendant 2 s.", + "itIT": "Se Morsa d'Acciaio infligge danni a un nemico, ottieni Berserk per 2 s.", + "jaJP": "〈鋼の縛鎖〉で敵にダメージを与えると、2秒間バーサーク状態になる。", + "koKR": "강철 손아귀가 적에게 피해를 주면 2초 동안 광폭화 상태가 됩니다.", + "plPL": "Jeśli Stalowy Potrzask zrani wroga, zyskasz berserkowanie na 2 sek.", + "ptBR": "Se Garra de Aço causar dano a um inimigo, você fica sob efeito de Berserk por 2 s.", + "ruRU": "Когда \"Железная хватка\" поражает противника, вы на 2 сек. переходите в состояние берсерка.", + "trTR": "Çelik Pençe bir düşmana hasar verirse 2 saniyeliğine Başıbozukluk kazan.", + "zhCN": "钢铁之握对一名敌人造成伤害即可获得狂暴, 持续 2 秒。", + "zhTW": "若鋼鐵鎖縛對敵人造成傷害,你會獲得狂暴,持續 2 秒。" + }, + "skill_name": "Fighter's Steel Grasp", + "skill_name_localized": { + "deDE": "Stahlgriff des Kämpfers", + "esES": "Tenaza de acero del luchador", + "esMX": "Agarre de Acero de Luchador", + "frFR": "Poigne de fer de duelliste", + "itIT": "Morsa d'Acciaio del Combattente", + "jaJP": "鋼の縛鎖(闘士)", + "koKR": "투사의 강철 손아귀", + "plPL": "Porywczy Stalowy Potrzask", + "ptBR": "Garra de Aço do Lutador", + "ruRU": "Бойцовская железная хватка", + "trTR": "Dövüşçünün Çelik Pençesi", + "zhCN": "斗士钢铁之握", + "zhTW": "鬥士鋼鐵鎖縛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 964631, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_PrimalAxe_UpgradeA" + }, + "reward_hash": 1416224640, + "root_node": false, + "x_pos": 2925.57, + "y_pos": 2363.37 + }, + "3": { + "connections": [ + 102, + 105, + 8, + 95, + 104, + 62 + ], + "id": 383, + "req_points": 6, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1042.35, + "y_pos": -2005.86 + }, + "30": { + "connections": [ + 129 + ], + "id": 410, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_SteelGrasp", + "power_tags": [ + "Weapon Mastery", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Steel Grasp gains 1 additional Charge.", + "skill_desc_localized": { + "deDE": "Stahlgriff erhält 1 zusätzliche Aufladung.", + "esES": "Tenaza de acero obtiene 1 carga adicional.", + "esMX": "Agarre de Acero obtiene 1 de carga adicional.", + "frFR": "Poigne de fer gagne 1 charges supplémentaires.", + "itIT": "Morsa d'Acciaio ottiene 1 carica aggiuntiva.", + "jaJP": "〈鋼の縛鎖〉が1の追加チャージを得る。", + "koKR": "강철 손아귀가 추가로 1회 충전됩니다.", + "plPL": "Stalowy Potrzask zyskuje 1 dodatkowy ładunek.", + "ptBR": "Garra de Aço recebe 1 carga adicional.", + "ruRU": "Количество зарядов \"Железной хватки\" увеличивается на 1.", + "trTR": "Çelik Pençe ilave 1 Yük kazanır.", + "zhCN": "钢铁之握额外获得 1 次使用次数。", + "zhTW": "鋼鐵鎖縛獲得額外 1 次使用次數。" + }, + "skill_name": "Warrior's Steel Grasp", + "skill_name_localized": { + "deDE": "Stahlgriff des Kriegers", + "esES": "Tenaza de acero del guerrero", + "esMX": "Agarre de Acero de Guerrero", + "frFR": "Poigne de fer de belliciste", + "itIT": "Morsa d'Acciaio da Guerra", + "jaJP": "鋼の縛鎖(戦士)", + "koKR": "전사의 강철 손아귀", + "plPL": "Wojowniczy Stalowy Potrzask", + "ptBR": "Garra de Aço do Guerreiro", + "ruRU": "Воинская железная хватка", + "trTR": "Savaşçının Çelik Pençesi", + "zhCN": "勇士钢铁之握", + "zhTW": "戰士鋼鐵鎖縛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 964631, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_PrimalAxe_UpgradeB" + }, + "reward_hash": 1416224641, + "root_node": false, + "x_pos": 2540.34, + "y_pos": 2638.58 + }, + "31": { + "connections": [ + 126 + ], + "id": 411, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Leap", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "If Leap damages at least one enemy, gain 40 Fury.", + "skill_desc_localized": { + "deDE": "Wenn Sprung mindestens einem Gegner Schaden zufügt, erhaltet Ihr 40 Wut.", + "esES": "Si Salto ofensivo inflige daño a al menos un enemigo, obtienes 40 de furia.", + "esMX": "Si Salto inflige daño a por lo menos un enemigo, obtienes 40 de Furia.", + "frFR": "Si Bond inflige des dégâts à au moins une cible, vous gagnez 40 points de fureur.", + "itIT": "Se Balzo infligge danni ad almeno un nemico, ottieni 40 furia.", + "jaJP": "〈リープ〉によって少なくとも敵1体にダメージを与えると、40の怒気を獲得する。", + "koKR": "도약 공격으로 최소 1마리 이상의 적에게 피해를 주면 분노를 40 얻습니다.", + "plPL": "Jeśli Skok zada obrażenia co najmniej jednemu wrogowi, zyskujesz 40 pkt. furii.", + "ptBR": "Se Salto causar dano a pelo menos um inimigo, você receberá 40 de fúria.", + "ruRU": "Если \"Прыжок\" наносит урон хотя бы одному противнику, вы накапливаете 40 ед. ярости.", + "trTR": "Sıçra en az bir düşmana hasar verirse 40 Hiddet kazan.", + "zhCN": "如果腾空斩对至少一名敌人造成伤害, 则获得 40 点怒气。", + "zhTW": "躍擊對至少一個敵人造成傷害時,你會獲得 40 點怒氣。" + }, + "skill_name": "Power Leap", + "skill_name_localized": { + "deDE": "Starker Sprung", + "esES": "Salto ofensivo potente", + "esMX": "Salto Fulminante", + "frFR": "Bond énergique", + "itIT": "Balzo Potente", + "jaJP": "リープ(剛力)", + "koKR": "힘의 도약", + "plPL": "Potężny Skok", + "ptBR": "Salto Potente", + "ruRU": "Внушительный прыжок", + "trTR": "Güçlü Sıçra", + "zhCN": "强力腾空斩", + "zhTW": "強力躍擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 196545, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Leap_UpgradeA" + }, + "reward_hash": 483711519, + "root_node": false, + "x_pos": -4163.94, + "y_pos": 838.603 + }, + "32": { + "connections": [ + 126 + ], + "id": 412, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_Leap", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Enemies damaged by Leap are Slowed by 70% for 5 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die durch Sprung Schaden erleiden, werden 5 Sek. lang um 70% verlangsamt.", + "esES": "Los enemigos dañados por Salto ofensivo quedan ralentizados un 70% durante 5 s.", + "esMX": "Los enemigos dañados por Salto se ralentizan un 70% durante 5 segundos.", + "frFR": "Les cibles blessées par Bond sont ralenties de 70% pendant 5 s.", + "itIT": "I nemici danneggiati da Balzo sono rallentati del 70% per 5 s.", + "jaJP": "〈リープ〉によりダメージを受けた敵の移動速度が5秒間70%低下する。", + "koKR": "도약 공격으로 피해를 받은 적은 5초 동안 70% 감속됩니다.", + "plPL": "Wrogowie zranieni Skokiem zostają spowolnieni o 70% na 5 sek.", + "ptBR": "Inimigos atingidos por Salto são desacelerados em 70% por 5 s.", + "ruRU": "Нанеся урон противникам, \"Прыжок\" замедляет их на 70% на 5 сек.", + "trTR": "Sıçra ile hasar verilen düşmanlar 5 saniyeliğine 70% Yavaşlatılır.", + "zhCN": "腾空斩对敌人造成伤害会使其减速 70%, 持续 5 秒。", + "zhTW": "受到躍擊傷害的敵人會遭到緩速 70%,持續 5 秒。" + }, + "skill_name": "Mighty Leap", + "skill_name_localized": { + "deDE": "Mächtiger Sprung", + "esES": "Salto ofensivo poderoso", + "esMX": "Salto Poderoso", + "frFR": "Bond puissant", + "itIT": "Balzo Poderoso", + "jaJP": "リープ(屈強)", + "koKR": "강력한 도약", + "plPL": "Mocarny Skok", + "ptBR": "Salto Poderoso", + "ruRU": "Могучий прыжок", + "trTR": "Kudretli Sıçra", + "zhCN": "强劲腾空斩", + "zhTW": "巨力躍擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 196545, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Leap_UpgradeB" + }, + "reward_hash": 483711520, + "root_node": false, + "x_pos": -3623.48, + "y_pos": 1080.74 + }, + "33": { + "connections": [ + 120 + ], + "id": 413, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_GroundStomp", + "power_tags": [ + "Defensive", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Défense", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "방어", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Защита", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "防禦", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Reduce the Cooldown of your Ultimate Skill by 2 second for each enemy damaged by Ground Stomp.", + "skill_desc_localized": { + "deDE": "Verringert die Abklingzeit für Eure ultimative Fertigkeit für jeden Gegner, der durch Aufstampfen Schaden erleidet, um 2 Sek.", + "esES": "Reduce 2 s el tiempo de reutilización de la habilidad definitiva por cada enemigo que sufra daño de Pisotón.", + "esMX": "Reduce 2 segundo la recuperación de tu habilidad máxima por cada enemigo dañado por Pisotón.", + "frFR": "Le temps de recharge de votre compétence ultime est réduit de 2 s pour chaque cible blessée par Choc terrestre.", + "itIT": "Riduce il tempo di recupero della tua abilità Ultra di 2 s per ogni nemico colpito da Passo Tonante.", + "jaJP": "〈グラウンド・ストンプ〉で敵にダメージを与えるたびに、奥義スキルのクールダウンが2秒減少する。", + "koKR": "발 구르기로 피해를 준 적 하나당 궁극기의 재사용 대기시간이 2초 감소합니다.", + "plPL": "Czas odnowienia twojej Mocy Specjalnej jest skrócony o 2 sek. za każdego wroga zranionego Tąpnięciem.", + "ptBR": "Reduz a recarga da sua habilidade suprema em 2 segundo por cada inimigo atingido por Pisada Poderosa.", + "ruRU": "Время восстановления мощного умения сокращается на 2 сек. за каждого противника, пораженного \"Топотом\".", + "trTR": "Tepinme ile hasar verilen her bir düşman başına Ulti Yeteneğinin Bekleme Süresini 2 saniye azalt.", + "zhCN": "使用大地践踏每对一名敌人造成伤害, 可以使你终极技能的冷却时间缩短 2 秒。", + "zhTW": "震地踐踏每對一個敵人造成傷害,都會使你的絕招冷卻時間縮短 2 秒。" + }, + "skill_name": "Strategic Ground Stomp", + "skill_name_localized": { + "deDE": "Strategisches Aufstampfen", + "esES": "Pisotón estratégico", + "esMX": "Pisotón Estratégico", + "frFR": "Choc terrestre stratégique", + "itIT": "Passo Tonante Strategico", + "jaJP": "グラウンド・ストンプ(戦略)", + "koKR": "전략적 발 구르기", + "plPL": "Strategiczne Tąpnięcie", + "ptBR": "Pisada Poderosa Estratégica", + "ruRU": "Стратегический топот", + "trTR": "Stratejik Tepinme", + "zhCN": "战略大地践踏", + "zhTW": "戰略震地踐踏" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 186358, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_GroundStomp_UpgradeB" + }, + "reward_hash": 1250752384, + "root_node": false, + "x_pos": 1338.32, + "y_pos": -3294.72 + }, + "34": { + "connections": [ + 120 + ], + "id": 414, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_GroundStomp", + "power_tags": [ + "Defensive", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Défense", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "방어", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Защита", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "防禦", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Ground Stomp generates 40 Fury.", + "skill_desc_localized": { + "deDE": "Aufstampfen erzeugt 40 Wut.", + "esES": "Pisotón genera 40 de furia.", + "esMX": "Pisotón genera 40 de Furia.", + "frFR": "Choc terrestre génère 40 points de fureur.", + "itIT": "Passo Tonante genera 40 furia.", + "jaJP": "〈グラウンド・ストンプ〉使用時、怒気を40生成する。", + "koKR": "발 구르기가 분노를 40 생성합니다.", + "plPL": "Tąpnięcie generuje 40 pkt. furii.", + "ptBR": "Pisada Poderosa gera 40 de fúria.", + "ruRU": "\"Топот\" дает 40 ед. ярости.", + "trTR": "Tepinme 40 Hiddet üretir.", + "zhCN": "大地践踏生成 40 点怒气。", + "zhTW": "震地踐踏會產生 40 點怒氣。" + }, + "skill_name": "Tactical Ground Stomp", + "skill_name_localized": { + "deDE": "Taktisches Aufstampfen", + "esES": "Pisotón táctico", + "esMX": "Pisotón Táctico", + "frFR": "Choc terrestre tactique", + "itIT": "Passo Tonante Tattico", + "jaJP": "グラウンド・ストンプ(戦術)", + "koKR": "전술적 발 구르기", + "plPL": "Taktyczne Tąpnięcie", + "ptBR": "Pisada Poderosa Tática", + "ruRU": "Тактический топот", + "trTR": "Taktiksel Tepinme", + "zhCN": "战术大地践踏", + "zhTW": "戰術震地踐踏" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 186358, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_GroundStomp_UpgradeA" + }, + "reward_hash": 1250752383, + "root_node": false, + "x_pos": 725.574, + "y_pos": -3292.99 + }, + "35": { + "connections": [ + 115 + ], + "id": 415, + "power": { + "power_mod_id": 7, + "power_name": "Barbarian_HammeroftheAncients", + "power_tags": [ + "Core", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Principal", + "Contundente", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "esMX": [ + "Principal", + "Impacto", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "frFR": [ + "Principale", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Contundente", + "Furia", + "Fisico", + "Danni", + "A due mani" + ], + "jaJP": [ + "コア", + "殴打", + "怒気", + "物理", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "핵심", + "둔기", + "분노", + "물리", + "피해", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Concussão", + "Fúria", + "Física", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Çift El" + ], + "zhCN": [ + "核心", + "钝击", + "怒气", + "物理", + "伤害", + "双手" + ], + "zhTW": [ + "核心", + "鈍擊", + "怒氣", + "物理", + "傷害", + "雙手" + ] + }, + "skill_desc": "After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.", + "skill_desc_localized": { + "deDE": "Nach Überwältigen mit Hammer der Urahnen verursacht Ihr 5 Sek. lang x30% mehr Schaden.", + "esES": "Tras arrollar con Martillo de los Ancestros, infliges un x30% más de daño durante 5 s.", + "esMX": "Después de abrumar con Martillo Ancestral, infliges un x30% más de daño durante 5 segundos.", + "frFR": "Après avoir accablé une cible avec Marteau des Anciens, vous infligez x30% de dégâts supplémentaires pendant 5 s.", + "itIT": "Dopo aver inflitto Sopraffazione con il Maglio degli Antichi, infliggi il x30% di danni aggiuntivi per 5 secondi.", + "jaJP": "〈古の大槌〉でオーバーパワーを発生させると、5秒間、与えるダメージがx30%増加する。", + "koKR": "선조의 망치로 적을 제압한 후 5초 동안 주는 피해가 x30% 증가합니다.", + "plPL": "Po przytłoczeniu z użyciem Młota Starożytnych zadajesz obrażenia zwiększone o x30% przez 5 sek.", + "ptBR": "Depois de desferir um Golpe Brutal com Martelo dos Ancestrais, você causa x30% de dano aumentado por 5 s.", + "ruRU": "Когда \"Молот Древних\" наносит подавляющий урон, наносимый вами урон увеличивается на x30% на 5 сек.", + "trTR": "Kadimlerin Çekici ile Aşırı Güçlendikten sonra 5 saniyeliğine x30% daha fazla hasar verirsin.", + "zhCN": "使用先祖之锤造成压制后, 你造成的伤害提高 x30%, 持续 5 秒。", + "zhTW": "以先祖之鎚造成壓制後,你造成的傷害提高 x30%,持續 5 秒。" + }, + "skill_name": "Violent Hammer of the Ancients", + "skill_name_localized": { + "deDE": "Brutaler Hammer der Urahnen", + "esES": "Martillo de los Ancestros violento", + "esMX": "Martillo Ancestral Violento", + "frFR": "Marteau des Anciens violent", + "itIT": "Maglio degli Antichi Violento", + "jaJP": "古の大槌(凶暴)", + "koKR": "난폭한 선조의 망치", + "plPL": "Gwałtowny Młot Starożytnych", + "ptBR": "Martelo dos Ancestrais Violento", + "ruRU": "Жестокий молот Древних", + "trTR": "Şiddetli Kadimlerin Çekici", + "zhCN": "暴力先祖之锤", + "zhTW": "凶暴先祖之鎚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 213673, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_HammerOfTheAncients_UpgradeA" + }, + "reward_hash": 3772832034, + "root_node": false, + "x_pos": -4211.42, + "y_pos": -4680.37 + }, + "36": { + "connections": [ + 115 + ], + "id": 416, + "power": { + "power_mod_id": 8, + "power_name": "Barbarian_HammeroftheAncients", + "power_tags": [ + "Core", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Principal", + "Contundente", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "esMX": [ + "Principal", + "Impacto", + "Furia", + "Física", + "Daño", + "Dos manos" + ], + "frFR": [ + "Principale", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Primaria", + "Contundente", + "Furia", + "Fisico", + "Danni", + "A due mani" + ], + "jaJP": [ + "コア", + "殴打", + "怒気", + "物理", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "핵심", + "둔기", + "분노", + "물리", + "피해", + "양손 무기" + ], + "plPL": [ + "Główne", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Principal", + "Concussão", + "Fúria", + "Física", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Основное", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Двуручное" + ], + "trTR": [ + "Çekirdek", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Çift El" + ], + "zhCN": [ + "核心", + "钝击", + "怒气", + "物理", + "伤害", + "双手" + ], + "zhTW": [ + "核心", + "鈍擊", + "怒氣", + "物理", + "傷害", + "雙手" + ] + }, + "skill_desc": "Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.", + "skill_desc_localized": { + "deDE": "Hammer der Urahnen fügt x1% zusätzlichen Schaden für jeden Wutpunkt zu, den Ihr bei Aktivierung hattet.", + "esES": "Martillo de los Ancestros inflige un x1% más de daño por cada punto de furia que tengas al usarlo.", + "esMX": "Martillo Ancestral inflige un x1% más de daño por cada punto de Furia que tenías al usar la habilidad.", + "frFR": "Marteau des anciens inflige x1% de dégâts supplémentaires pour chaque point de fureur que vous aviez au moment de son utilisation.", + "itIT": "Maglio degli Antichi infligge il x1% di danni aggiuntivi per ogni punto di furia che avevi al suo utilizzo.", + "jaJP": "〈古の大槌〉で与えるダメージが、使用時の所有怒気1ポイント毎にx1%増加する。", + "koKR": "선조의 망치를 사용할 때 보유한 분노 1당 x1%의 추가 피해를 줍니다.", + "plPL": "Młot Starożytnych zadaje dodatkowe x1% pkt. obrażeń za każdy punkt furii posiadany w chwili użycia tej umiejętności.", + "ptBR": "Martelo dos Ancestrais causa x1% de dano adicional por cada ponto de fúria que você tinha ao usá-lo.", + "ruRU": "\"Молот Древних\" наносит на x1% больше урона за каждую единицу ярости, накопленную на момент применения умения.", + "trTR": "Kadimlerin Çekici, kullanırken sahip olduğun Hiddet puanı başına x1% ilave hasar verir.", + "zhCN": "使用先祖之锤时, 每有一点怒气, 造成的伤害提高 x1%。", + "zhTW": "使用先祖之鎚時,你每擁有一點怒氣,可造成 x1% 額外傷害。" + }, + "skill_name": "Furious Hammer of the Ancients", + "skill_name_localized": { + "deDE": "Furioser Hammer der Urahnen", + "esES": "Martillo de los Ancestros furioso", + "esMX": "Martillo Ancestral Furioso", + "frFR": "Marteau des Anciens furieux", + "itIT": "Maglio degli Antichi Furioso", + "jaJP": "古の大槌(激昂)", + "koKR": "맹렬한 선조의 망치", + "plPL": "Wściekły Młot Starożytnych", + "ptBR": "Martelo dos Ancestrais Furioso", + "ruRU": "Яростный молот Древних", + "trTR": "Hiddetli Kadimlerin Çekici", + "zhCN": "狂怒先祖之锤", + "zhTW": "狂怒先祖之鎚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 213673, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_HammerOfTheAncients_UpgradeB" + }, + "reward_hash": 3772832035, + "root_node": false, + "x_pos": -3697.9, + "y_pos": -4926.0 + }, + "37": { + "connections": [ + 113 + ], + "id": 417, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_LungingStrike", + "power_tags": [ + "Basic", + "Damage", + "Physical", + "Fury", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schaden", + "Physisch", + "Wut", + "Bewegung" + ], + "esES": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "esMX": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "frFR": [ + "Basique", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Déplacement" + ], + "itIT": [ + "Base", + "Danni", + "Fisico", + "Furia", + "Movimento" + ], + "jaJP": [ + "基本", + "ダメージ", + "物理", + "怒気", + "移動" + ], + "koKR": [ + "기본", + "피해", + "물리", + "분노", + "이동" + ], + "plPL": [ + "Podstawowe", + "Obrażenia", + "Fizyczne", + "Furia", + "Ruch" + ], + "ptBR": [ + "Básica", + "Dano", + "Física", + "Fúria", + "Movimento" + ], + "ruRU": [ + "Базовое", + "Урон", + "Физический урон", + "Ярость", + "Движение" + ], + "trTR": [ + "Temel", + "Hasar", + "Fiziksel", + "Hiddet", + "Hareket" + ], + "zhCN": [ + "基础", + "伤害", + "物理", + "怒气", + "移动" + ], + "zhTW": [ + "基本", + "傷害", + "物理", + "怒氣", + "移動" + ] + }, + "skill_desc": "Lunging Strike also inflicts {20/22/24/26/28/30/32/34/36/38}% Bleeding damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Sprungschlag verursacht im Verlauf von 5 Sek. außerdem {20/22/24/26/28/30/32/34/36/38}% Blutungsschaden.", + "esES": "Acometida también inflige {20/22/24/26/28/30/32/34/36/38}% de daño de sangrado durante 5 s.", + "esMX": "Golpe Arremetedor también inflige {20/22/24/26/28/30/32/34/36/38}% de daño de sangrado durante 5 segundos.", + "frFR": "Fente inflige aussi {20/22/24/26/28/30/32/34/36/38}% points de dégâts de saignement en 5 s.", + "itIT": "Affondo infligge anche {20/22/24/26/28/30/32/34/36/38}% danni da sanguinamento in 5 s.", + "jaJP": "〈ダッシュストライク〉に、5秒かけて{20/22/24/26/28/30/32/34/36/38}%の流血ダメージを与える効果が加わる。", + "koKR": "달려들기가 5초에 걸쳐 {20/22/24/26/28/30/32/34/36/38}%의 출혈 피해를 줍니다.", + "plPL": "Nagła Szarża zadaje również {20/22/24/26/28/30/32/34/36/38}% pkt. obrażeń od krwawienia w ciągu 5 sek.", + "ptBR": "Ataque Repentino também aplica {20/22/24/26/28/30/32/34/36/38}% de dano de sangramento ao longo de 5 s.", + "ruRU": "\"Выпад\" также наносит {20/22/24/26/28/30/32/34/36/38}% ед. урона от кровотечения за 5 сек.", + "trTR": "Atılma Darbesi ayrıca 5 saniye boyunca {20/22/24/26/28/30/32/34/36/38}% Kanama hasarı uygular.", + "zhCN": "突刺打击也会在 5 秒内造成 {20/22/24/26/28/30/32/34/36/38}% 点流血伤害。", + "zhTW": "猛撲攻擊也會使敵人在 5 秒內受到 {20/22/24/26/28/30/32/34/36/38}% 點流血傷害。" + }, + "skill_name": "Battle Lunging Strike", + "skill_name_localized": { + "deDE": "Sprungschlag der Schlacht", + "esES": "Acometida de batalla", + "esMX": "Golpe Arremetedor de Batalla", + "frFR": "Fente guerrière", + "itIT": "Affondo da Battaglia", + "jaJP": "ダッシュストライク(闘争)", + "koKR": "전투 달려들기", + "plPL": "Bitewna Nagła Szarża", + "ptBR": "Ataque Repentino de Batalha", + "ruRU": "Резкий выпад", + "trTR": "Savaş Atılma Darbesi", + "zhCN": "战斗突刺打击", + "zhTW": "戰鬥猛撲攻擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 206504, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_LungingStrike_UpgradeA" + }, + "reward_hash": 3169022787, + "root_node": false, + "x_pos": -1830.34, + "y_pos": -5714.56 + }, + "38": { + "connections": [ + 113 + ], + "id": 418, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_LungingStrike", + "power_tags": [ + "Basic", + "Damage", + "Physical", + "Fury", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schaden", + "Physisch", + "Wut", + "Bewegung" + ], + "esES": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "esMX": [ + "Básica", + "Daño", + "Física", + "Furia", + "Movimiento" + ], + "frFR": [ + "Basique", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Déplacement" + ], + "itIT": [ + "Base", + "Danni", + "Fisico", + "Furia", + "Movimento" + ], + "jaJP": [ + "基本", + "ダメージ", + "物理", + "怒気", + "移動" + ], + "koKR": [ + "기본", + "피해", + "물리", + "분노", + "이동" + ], + "plPL": [ + "Podstawowe", + "Obrażenia", + "Fizyczne", + "Furia", + "Ruch" + ], + "ptBR": [ + "Básica", + "Dano", + "Física", + "Fúria", + "Movimento" + ], + "ruRU": [ + "Базовое", + "Урон", + "Физический урон", + "Ярость", + "Движение" + ], + "trTR": [ + "Temel", + "Hasar", + "Fiziksel", + "Hiddet", + "Hareket" + ], + "zhCN": [ + "基础", + "伤害", + "物理", + "怒气", + "移动" + ], + "zhTW": [ + "基本", + "傷害", + "物理", + "怒氣", + "移動" + ] + }, + "skill_desc": "Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.", + "skill_desc_localized": { + "deDE": "Kritische Treffer mit Sprungschlag versetzen Euch 1.5 Sek. lang in den Berserkermodus.", + "esES": "Los golpes críticos con Acometida te otorgan vesania durante 1.5 s.", + "esMX": "Los golpes críticos de Golpe Arremetedor otorgan enajenación durante 1.5 segundos.", + "frFR": "Infliger des coups critiques avec Fente vous confère Rage du berserker pendant 1.5 s.", + "itIT": "I colpi critici di Affondo ti forniscono Berserk per 1.5 s.", + "jaJP": "〈ダッシュストライク〉がクリティカルヒットの場合1.5秒間バーサーク状態になる。", + "koKR": "달려들기가 극대화로 적중하면 1.5초 동안 광폭화합니다.", + "plPL": "Trafienia krytyczne wywołane przy pomocy Nagłej Szarży sprawiają, że berserkujesz przez 1.5 sek.", + "ptBR": "Acertos críticos com Ataque Repentino concedem Berserk por 1.5 s.", + "ruRU": "Критические удары \"Выпадом\" дают вам эффект берсерк на 1.5 сек.", + "trTR": "Atılma Darbesi ile gerçekleştirilen Kritik Vuruşlar sana 1.5 saniyeliğine Başıbozukluk kazandırır.", + "zhCN": "突刺打击造成暴击可以使你获得狂暴, 持续 1.5 秒。", + "zhTW": "猛撲攻擊爆擊時,會使你狂暴,持續 1.5 秒。" + }, + "skill_name": "Combat Lunging Strike", + "skill_name_localized": { + "deDE": "Sprungschlag des Kampfes", + "esES": "Acometida de combate", + "esMX": "Golpe Arremetedor de Combate", + "frFR": "Fente martiale", + "itIT": "Affondo da Combattimento", + "jaJP": "ダッシュストライク(死闘)", + "koKR": "격전 달려들기", + "plPL": "Waleczna Nagła Szarża", + "ptBR": "Ataque Repentino de Combate", + "ruRU": "Сильный выпад", + "trTR": "Çarpışma Atılma Darbesi", + "zhCN": "争斗突刺打击", + "zhTW": "作戰猛撲攻擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 206504, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_LungingStrike_UpgradeB" + }, + "reward_hash": 3169022788, + "root_node": false, + "x_pos": -1245.61, + "y_pos": -5820.84 + }, + "39": { + "connections": [ + 130 + ], + "id": 419, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Kick", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.", + "skill_desc_localized": { + "deDE": "Wenn Tritt einem Gegner Schaden zufügt, verbraucht die Fertigkeit Eure gesamte Wut und verursacht zusätzlich 20% Schaden pro 10 verbrauchter Wut. Tritt stößt Gegner nicht länger zurück.", + "esES": "Si Patada inflige daño a un enemigo, consume toda tu furia e inflige 20% de daño más por cada 10 punto de furia que gastes. Patada ya no repele a los enemigos.", + "esMX": "Si Patada inflige daño a un enemigo, consume toda tu Furia e inflige 20% de daño adicional por cada 10 de Furia consumida. Patada ya no repele a los enemigos.", + "frFR": "Si Coup de pied blesse une cible adverse, il consomme tous vos points de fureur et inflige 20% points de dégâts supplémentaires par tranche de 10 points de fureur consommés. Coup de pied ne repousse plus les adversaires.", + "itIT": "Se Calcio infligge danni a un nemico, consuma tutta la furia e infligge 20% danni aggiuntivi per ogni 10 furia consumata. Calcio non respinge più i nemici.", + "jaJP": "〈キック〉が敵1体にダメージを与えると怒気をすべて消費し、10の怒気消費につき20%の追加ダメージを与える。〈キック〉が敵をノックバックしなくなる。", + "koKR": "발차기가 적에게 피해를 주면 분노를 모두 소모하여 소모한 분노 10당 추가로 20%의 피해를 줍니다. 발차기가 적을 밀쳐내지 않습니다.", + "plPL": "Jeśli Kopnięcie zada obrażenia wrogowi, pochłania całą twoją furię i zadaje dodatkowe 20% pkt. obrażeń za każde wydane 10 pkt. furii. Kopnięcie nie odrzuca już wrogów.", + "ptBR": "Se Chute causar dano a um inimigo, consumirá toda a sua fúria e causará 20% de dano adicional por 10 de fúria gasta. Chute deixa de repelir inimigos.", + "ruRU": "Когда \"Удар ногой\" наносит противнику урон, он поглощает весь запас ярости и наносит еще по 20% ед. урона за 10 ед. потраченной ярости. \"Удар ногой\" больше не отбрасывает противников.", + "trTR": "Tekme bir düşmana hasar verirse tüm Hiddetini tüketir ve harcanan 10 Hiddet başına ilave 20% hasar verir. Tekme artık düşmanları Geri Savurmaz.", + "zhCN": "踢击对一名敌人造成伤害会消耗你的所有怒气, 并且每消耗 10 点怒气造成额外 20% 点伤害。踢击不再击退敌人。", + "zhTW": "踢擊對敵人造成傷害時會消耗所有怒氣,每消耗 10 點怒氣便額外造成 20% 點傷害。但踢擊不再擊退敵人。" + }, + "skill_name": "Power Kick", + "skill_name_localized": { + "deDE": "Starker Tritt", + "esES": "Patada potente", + "esMX": "Patada Fulminante", + "frFR": "Coup de pied énergique", + "itIT": "Calcio Potente", + "jaJP": "キック(剛力)", + "koKR": "힘의 발차기", + "plPL": "Potężne Kopnięcie", + "ptBR": "Chute Potente", + "ruRU": "Внушительный удар ногой", + "trTR": "Güçlü Tekme", + "zhCN": "强力踢击", + "zhTW": "強力踢擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 199516, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Kick_UpgradeA" + }, + "reward_hash": 2278021887, + "root_node": false, + "x_pos": -2030.71, + "y_pos": -1370.42 + }, + "4": { + "connections": [ + 108, + 106, + 110, + 11, + 98, + 16, + 63 + ], + "id": 384, + "req_points": 2, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2375.36, + "y_pos": -3818.99 + }, + "40": { + "connections": [ + 130 + ], + "id": 420, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_Kick", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Kicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die von Tritt getroffen und zurückgestoßen wurden, fügen Gegnern, mit denen sie zusammenstoßen, 54% Schaden zu. Gegner, die auf diese Art Schaden erleiden, werden 2 Sek. lang niedergeschlagen.", + "esES": "Los enemigos golpeados con Patada infligen 54% de daño a los enemigos contra los que choquen durante la repulsión. Los enemigos que sufran daño de este modo quedan derribados durante 2 s.", + "esMX": "Los enemigos golpeados por Patada infligen 54% de daño a los enemigos con los que chocan al ser repelidos. Los enemigos que reciben daño de este modo quedan derribados durante 2 segundos.", + "frFR": "Les cibles repoussées par Coup de pied infligent 54% points de dégâts aux adversaires qu'elles percutent. Les adversaires ainsi blessés sont renversés pendant 2 s.", + "itIT": "I nemici respinti da Calcio infliggono 54% danni ai nemici contro cui si scontrano. I nemici colpiti in questo modo cadono a terra per 2 s.", + "jaJP": "〈キック〉を受けた敵が、ノックバックを受けてぶつかった他の敵に54%のダメージを与える。これによってダメージを受けた敵は2秒間ノックダウンする。", + "koKR": "발차기에 적중당한 적이 밀려날 때 충돌한 적에게 54%의 피해를 줍니다. 이 방식으로 피해를 받은 적은 2초 동안 넘어집니다.", + "plPL": "Kopnięci wrogowie zadają 54% pkt. obrażeń przeciwnikom, na których wpadną podczas odrzucania. Wrogowie, którzy otrzymają w ten sposób obrażenia, zostają powaleni na 2 sek.", + "ptBR": "Inimigos que receberam Chute causam 54% de dano aos inimigos com que colidem enquanto são repelidos. Os inimigos atingidos dessa forma são nocauteados por 2 s.", + "ruRU": "Противники, отброшенные \"Ударом ногой\", наносят 54% ед. урона целям, с которыми они сталкиваются по пути. Тех, в свою очередь, столкновение сбивает с ног на 2 сек.", + "trTR": "Tekmelenmiş düşmanlar Geri Savrulurken çarptıkları düşmanlara 54% hasar verir. Bu şekilde hasar alan düşmanlar 2 saniyeliğine Yere Serilir.", + "zhCN": "被踢击击退的敌人碰撞到其他敌人时对其造成 54% 点伤害。受到该伤害的敌人会被击倒 2 秒。", + "zhTW": "遭踢擊擊退的敵人撞到其他敵人時會造成 54% 點傷害。受到此傷害的敵人會被擊倒 2 秒。" + }, + "skill_name": "Mighty Kick", + "skill_name_localized": { + "deDE": "Mächtiger Tritt", + "esES": "Patada poderosa", + "esMX": "Patada Poderosa", + "frFR": "Coup de pied puissant", + "itIT": "Calcio Poderoso", + "jaJP": "キック(屈強)", + "koKR": "강력한 발차기", + "plPL": "Mocarne Kopnięcie", + "ptBR": "Chute Poderoso", + "ruRU": "Могучий удар ногой", + "trTR": "Kudretli Tekme", + "zhCN": "强劲踢击", + "zhTW": "巨力踢擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 199516, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Kick_UpgradeB" + }, + "reward_hash": 2278021888, + "root_node": false, + "x_pos": -2726.19, + "y_pos": -1376.71 + }, + "41": { + "connections": [ + 122 + ], + "id": 421, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_IronSkin", + "power_tags": [ + "Defensive", + "Barrier", + "Cooldown", + "Life" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Barriere", + "Abklingzeit", + "Leben" + ], + "esES": [ + "Defensiva", + "Barrera", + "Tiempo de reutilización", + "Vida" + ], + "esMX": [ + "Defensivo", + "Barrera", + "Recuperación", + "Vida" + ], + "frFR": [ + "Défense", + "Barrière", + "Temps de recharge", + "Vie" + ], + "itIT": [ + "Difesa", + "Barriera", + "Tempo di recupero", + "Vita" + ], + "jaJP": [ + "防御", + "障壁", + "クールダウン", + "ライフ" + ], + "koKR": [ + "방어", + "보호막", + "재사용 대기시간", + "생명력" + ], + "plPL": [ + "Defensywa", + "Bariera", + "Odnowienie", + "Zdrowie" + ], + "ptBR": [ + "Defesa", + "Barreira", + "Recarga", + "Vida" + ], + "ruRU": [ + "Защита", + "Барьер", + "Время восстановления", + "Здоровье" + ], + "trTR": [ + "Savunma", + "Bariyer", + "Bekleme Süresi", + "Can" + ], + "zhCN": [ + "防御", + "屏障", + "冷却时间", + "生命" + ], + "zhTW": [ + "防禦", + "屏障", + "冷卻時間", + "生命值" + ] + }, + "skill_desc": "While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.", + "skill_desc_localized": { + "deDE": "Solange Eisenhaut aktiv ist, werdet Ihr pro Sekunde um 10% der ursprünglichen Höhe der Barriere als Leben pro Sekunde geheilt.", + "esES": "Mientras dura Piel férrea, te curas un 10% de la cantidad original de la barrera como vida por segundo.", + "esMX": "Mientras Piel de Hierro está activa, restaura un 10% de la cantidad original de la barrera como vida por segundo.", + "frFR": "Tant que Galvanisation est active, vous récupérez chaque seconde un montant de points de vie égal à 10% du montant initial de la barrière.", + "itIT": "Mentre Pelle di Ferro è attiva, ti curi del 10% del valore originale della barriera ogni secondo.", + "jaJP": "〈アイアンスキン〉の発動中は、障壁の初期値の10%と同量のライフが毎秒回復する。", + "koKR": "철갑 피부가 활성화되어 있는 동안 매초 원래 보호막 양의 10%만큼 생명력을 회복합니다.", + "plPL": "Kiedy Żelazna Skóra jest aktywna, co sekundę odzyskujesz w postaci zdrowia równowartość 10% pierwotnej mocy bariery.", + "ptBR": "Enquanto Pele de Ferro está ativa, cura 10% do valor original da barreira por segundo.", + "ruRU": "Пока действует \"Железная кожа\", вы раз в секунду восполняете здоровье, равное 10% изначальной прочности барьера.", + "trTR": "Demir Deri etkinken saniye başına Bariyerin başlangıç miktarının 10% kadarına eşit İyileş.", + "zhCN": "钢铁之肤激活时, 每秒恢复相当于屏障初始数值 10% 的生命。", + "zhTW": "在鋼鐵之膚效果期間,每秒治療等同屏障原始數值 10% 的生命值。" + }, + "skill_name": "Tactical Iron Skin", + "skill_name_localized": { + "deDE": "Taktische Eisenhaut", + "esES": "Piel férrea táctica", + "esMX": "Piel de Hierro Táctica", + "frFR": "Galvanisation tactique", + "itIT": "Pelle di Ferro Tattica", + "jaJP": "アイアンスキン(戦術)", + "koKR": "전술적 철갑 피부", + "plPL": "Taktyczna Żelazna Skóra", + "ptBR": "Pele de Ferro Tática", + "ruRU": "Тактическая железная кожа", + "trTR": "Taktiksel Demir Deri", + "zhCN": "战术钢铁之肤", + "zhTW": "戰術鋼鐵之膚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 512222, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_IronSkin_UpgradeA" + }, + "reward_hash": 1641263530, + "root_node": false, + "x_pos": 3168.63, + "y_pos": -1330.07 + }, + "42": { + "connections": [ + 122 + ], + "id": 422, + "power": { + "power_mod_id": 6, + "power_name": "Barbarian_IronSkin", + "power_tags": [ + "Defensive", + "Barrier", + "Cooldown", + "Life" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Barriere", + "Abklingzeit", + "Leben" + ], + "esES": [ + "Defensiva", + "Barrera", + "Tiempo de reutilización", + "Vida" + ], + "esMX": [ + "Defensivo", + "Barrera", + "Recuperación", + "Vida" + ], + "frFR": [ + "Défense", + "Barrière", + "Temps de recharge", + "Vie" + ], + "itIT": [ + "Difesa", + "Barriera", + "Tempo di recupero", + "Vita" + ], + "jaJP": [ + "防御", + "障壁", + "クールダウン", + "ライフ" + ], + "koKR": [ + "방어", + "보호막", + "재사용 대기시간", + "생명력" + ], + "plPL": [ + "Defensywa", + "Bariera", + "Odnowienie", + "Zdrowie" + ], + "ptBR": [ + "Defesa", + "Barreira", + "Recarga", + "Vida" + ], + "ruRU": [ + "Защита", + "Барьер", + "Время восстановления", + "Здоровье" + ], + "trTR": [ + "Savunma", + "Bariyer", + "Bekleme Süresi", + "Can" + ], + "zhCN": [ + "防御", + "屏障", + "冷却时间", + "生命" + ], + "zhTW": [ + "防禦", + "屏障", + "冷卻時間", + "生命值" + ] + }, + "skill_desc": "Iron Skin also grants 20% Maximum Life as Fortify. Double this amount if cast while below 50% Life.", + "skill_desc_localized": { + "deDE": "Eisenhaut verleiht außerdem 20% Eures maximalen Lebens als Stählung. Die Menge verdoppelt sich, wenn Ihr beim Einsatz weniger als 50% Leben habt.", + "esES": "Piel férrea también otorga un 20% de vida máxima como fortificación. Esta cantidad se duplica si se lanza con menos de un 50% de vida.", + "esMX": "Piel de Hierro también otorga un 20% de vida máxima como fortificación. La cantidad se duplica si la habilidad se lanza cuando tienes menos del 50% de vida.", + "frFR": "Galvanisation confère aussi un montant de fortification égal à 20% de votre maximum de vie. Ce montant est doublé si vous avez moins de 50% de points de vie au moment de son utilisation.", + "itIT": "Pelle di Ferro fornisce anche il 20% della Vita massima come Fortificazione. Questo ammontare raddoppia se la lanci mentre hai meno del 50% della Vita.", + "jaJP": "〈アイアンスキン〉に、ライフ最大値の20%にあたるの強化を獲得する効果が加わる。ライフが50%未満の場合は効果が2倍になる。", + "koKR": "철갑 피부가 최대 생명력의 20%를 보강으로 부여합니다. 생명력이 50% 미만일 때 시전하면 효과가 2배로 증가합니다.", + "plPL": "Żelazna Skóra zapewnia również 20% maksimum zdrowia jako umocnienie. Wartość ta jest podwojona, jeśli użyjesz umiejętności, gdy masz mniej niż 50% zdrowia.", + "ptBR": "Pele de Ferro também concede 20% de vida máxima como fortificação. O valor é dobrado se lançar com vida abaixo de 50%.", + "ruRU": "\"Железная кожа\" также дает укрепление в объеме 20% максимального запаса здоровья. Этот объем удваивается, если ваш уровень здоровья в момент применения ниже 50%.", + "trTR": "Demir Deri ayrıca 20% Maksimum Canı Güçlendirme olarak kazandırır. 50% Can altındayken kullanıldığında bu miktar ikiye katlanır.", + "zhCN": "钢铁之肤也会强固你 20% 的生命上限。生命低于 50% 时, 该数值翻倍。", + "zhTW": "鋼鐵之膚也會賦予等同 20% 生命值上限的強韌。在生命值低於 50% 時施放可使此效果加倍。" + }, + "skill_name": "Strategic Iron Skin", + "skill_name_localized": { + "deDE": "Strategische Eisenhaut", + "esES": "Piel férrea estratégica", + "esMX": "Piel de Hierro Estratégica", + "frFR": "Galvanisation stratégique", + "itIT": "Pelle di Ferro Strategica", + "jaJP": "アイアンスキン(戦略)", + "koKR": "전략적 철갑 피부", + "plPL": "Strategiczna Żelazna Skóra", + "ptBR": "Pele de Ferro Estratégica", + "ruRU": "Стратегическая железная кожа", + "trTR": "Stratejik Demir Deri", + "zhCN": "战略钢铁之肤", + "zhTW": "戰略鋼鐵之膚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 512222, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_IronSkin_UpgradeB" + }, + "reward_hash": 1641263531, + "root_node": false, + "x_pos": 3394.55, + "y_pos": -1652.24 + }, + "43": { + "connections": [ + 114 + ], + "id": 423, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_Frenzy", + "power_tags": [ + "Basic", + "Dual Wield", + "Fury", + "Physical", + "Damage", + "Attack Speed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Zwei Waffen", + "Wut", + "Physisch", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Básica", + "Doble empuñadura", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Básica", + "Ambidestreza", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Basique", + "Deux armes", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Base", + "Doppia arma", + "Furia", + "Fisico", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "基本", + "二刀流", + "怒気", + "物理", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "기본", + "쌍수 무기", + "분노", + "물리", + "피해", + "공격 속도" + ], + "plPL": [ + "Podstawowe", + "Broń w Każdej Ręce", + "Furia", + "Fizyczne", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Básica", + "Empunhadura Dupla", + "Fúria", + "Física", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Базовое", + "Оружие в каждой руке", + "Ярость", + "Физический урон", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Temel", + "İkili Silah", + "Hiddet", + "Fiziksel", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "基础", + "双持", + "怒气", + "物理", + "伤害", + "攻击速度" + ], + "zhTW": [ + "基本", + "雙持", + "怒氣", + "物理", + "傷害", + "攻擊速度" + ] + }, + "skill_desc": "While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have.", + "skill_desc_localized": { + "deDE": "Im Berserkermodus erhalten Eure anderen Fertigkeiten +5% Angriffsgeschwindigkeit für jeden Stapel von Raserei.", + "esES": "Mientras tienes vesania, tus otras habilidades obtienen un +5% de velocidad de ataque por cada acumulación de Frenesí que tengas.", + "esMX": "Mientras tienes enajenación, el resto de tus habilidades obtienen un +5% de velocidad de ataque por cada acumulación de Frenesí que tengas.", + "frFR": "Sous l'effet de Rage du berserker, la vitesse d'attaque de vos autres compétences est augmentée de +5% pour chaque cumul de Frénésie que vous avez.", + "itIT": "Durante Berserk, la velocità d'attacco delle altre abilità aumenta del +5% per ogni accumulo di Frenesia.", + "jaJP": "バーサーク状態の時、〈フレンジー〉の蓄積1回ごとにほかのスキルの攻撃速度が+5%増加する。", + "koKR": "광폭화 상태에서 광분 중첩 하나당 다른 기술들의 공격 속도가 +5% 증가합니다.", + "plPL": "Podczas berserkowania, twoje inne umiejętności zyskują premię +5% do szybkości ruchu za każdy posiadany poziom kumulacji Amoku.", + "ptBR": "Sob efeito de Berserk, suas outras habilidades recebem +5% de velocidade de ataque por cada aplicação de Frenesi que você tiver.", + "ruRU": "В состоянии берсерка скорость атаки ваших других умений повышается на +5% за каждый активный эффект \"Бешенства\".", + "trTR": "Başıbozukluk sırasında diğer yeteneklerin, sahip olduğun Çılgınlık birikmesi başına +5% Saldırı Hızı kazanır.", + "zhCN": "狂暴状态下, 每有一层狂乱, 你的其他技能的攻击速度提高 +5%。", + "zhTW": "狂暴時,每層狂亂可使你的其他技能獲得 +5% 攻擊速度。" + }, + "skill_name": "Battle Frenzy", + "skill_name_localized": { + "deDE": "Schlachtraserei", + "esES": "Frenesí de batalla", + "esMX": "Frenesí de Batalla", + "frFR": "Frénésie guerrière", + "itIT": "Frenesia di Battaglia", + "jaJP": "フレンジー(闘争)", + "koKR": "전투의 광분", + "plPL": "Bitewny Amok", + "ptBR": "Frenesi de Batalha", + "ruRU": "Резкое бешенство", + "trTR": "Savaş Çılgınlığı", + "zhCN": "战斗狂乱", + "zhTW": "戰鬥狂亂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 210919, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Frenzy_UpgradeA" + }, + "reward_hash": 1961681755, + "root_node": false, + "x_pos": 887.153, + "y_pos": -6132.91 + }, + "44": { + "connections": [ + 114 + ], + "id": 424, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Frenzy", + "power_tags": [ + "Basic", + "Dual Wield", + "Fury", + "Physical", + "Damage", + "Attack Speed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Zwei Waffen", + "Wut", + "Physisch", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Básica", + "Doble empuñadura", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Básica", + "Ambidestreza", + "Furia", + "Física", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Basique", + "Deux armes", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Base", + "Doppia arma", + "Furia", + "Fisico", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "基本", + "二刀流", + "怒気", + "物理", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "기본", + "쌍수 무기", + "분노", + "물리", + "피해", + "공격 속도" + ], + "plPL": [ + "Podstawowe", + "Broń w Każdej Ręce", + "Furia", + "Fizyczne", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Básica", + "Empunhadura Dupla", + "Fúria", + "Física", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Базовое", + "Оружие в каждой руке", + "Ярость", + "Физический урон", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Temel", + "İkili Silah", + "Hiddet", + "Fiziksel", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "基础", + "双持", + "怒气", + "物理", + "伤害", + "攻击速度" + ], + "zhTW": [ + "基本", + "雙持", + "怒氣", + "物理", + "傷害", + "攻擊速度" + ] + }, + "skill_desc": "You gain 8% Damage Reduction for each stack of Frenzy you currently have.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet eine Schadensreduktion von 8% für jeden Stapel Raserei, den Ihr aktuell besitzt.", + "esES": "Obtienes un 8% de reducción de daño por cada acumulación de Frenesí que tengas.", + "esMX": "Obtienes un 8% de reducción de daño por cada acumulación de Frenesí que tengas actualmente.", + "frFR": "Chaque cumul de Frénésie que vous avez vous confère 8% de réduction des dégâts.", + "itIT": "Ottieni il 8% di riduzione danni per ogni accumulo di Frenesia che hai attualmente.", + "jaJP": "〈フレンジー〉を1回蓄積するごとに、受けるダメージが8%減少する。", + "koKR": "현재 보유한 광분 중첩 하나당 8%의 피해 감소를 얻습니다.", + "plPL": "Twoja redukcja obrażeń jest zwiększona o 8% za każdy aktualny poziom kumulacji Amoku.", + "ptBR": "Você recebe 8% de redução de dano por cada aplicação de Frenesi que tem no momento.", + "ruRU": "Вы получаете на 8% меньше урона за каждый активный эффект \"Бешенства\".", + "trTR": "Sahip olduğun her bir Çılgınlık birikmesi başına 8% Hasar Azaltma kazanırsın.", + "zhCN": "当前拥有的每层狂乱可以使你获得 8% 伤害减免。", + "zhTW": "你每擁有一層狂亂,可獲得 8% 傷害減免效果。" + }, + "skill_name": "Combat Frenzy", + "skill_name_localized": { + "deDE": "Kampfraserei", + "esES": "Frenesí de combate", + "esMX": "Frenesí de Combate", + "frFR": "Frénésie martiale", + "itIT": "Frenesia di Combattimento", + "jaJP": "フレンジー(死闘)", + "koKR": "격전의 광분", + "plPL": "Waleczny Amok", + "ptBR": "Frenesi de Combate", + "ruRU": "Боевое бешенство", + "trTR": "Çarpışma Taşkınlığı", + "zhCN": "争斗狂乱", + "zhTW": "作戰狂亂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 210919, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Frenzy_UpgradeB" + }, + "reward_hash": 1961681756, + "root_node": false, + "x_pos": 306.719, + "y_pos": -6134.28 + }, + "45": { + "connections": [ + 118 + ], + "id": 425, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_DoubleSwing", + "power_tags": [ + "Core", + "Dual Wield", + "Damage", + "Physical", + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Zwei Waffen", + "Schaden", + "Physisch", + "Wut" + ], + "esES": [ + "Principal", + "Doble empuñadura", + "Daño", + "Física", + "Furia" + ], + "esMX": [ + "Principal", + "Ambidestreza", + "Daño", + "Física", + "Furia" + ], + "frFR": [ + "Principale", + "Deux armes", + "Dégâts", + "Dégâts physiques", + "Fureur" + ], + "itIT": [ + "Primaria", + "Doppia arma", + "Danni", + "Fisico", + "Furia" + ], + "jaJP": [ + "コア", + "二刀流", + "ダメージ", + "物理", + "怒気" + ], + "koKR": [ + "핵심", + "쌍수 무기", + "피해", + "물리", + "분노" + ], + "plPL": [ + "Główne", + "Broń w Każdej Ręce", + "Obrażenia", + "Fizyczne", + "Furia" + ], + "ptBR": [ + "Principal", + "Empunhadura Dupla", + "Dano", + "Física", + "Fúria" + ], + "ruRU": [ + "Основное", + "Оружие в каждой руке", + "Урон", + "Физический урон", + "Ярость" + ], + "trTR": [ + "Çekirdek", + "İkili Silah", + "Hasar", + "Fiziksel", + "Hiddet" + ], + "zhCN": [ + "核心", + "双持", + "伤害", + "物理", + "怒气" + ], + "zhTW": [ + "核心", + "雙持", + "傷害", + "物理", + "怒氣" + ] + }, + "skill_desc": "Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen Gegner mit beiden Treffern von Doppelschwung trefft, wird dieser 2 Sek. lang verwundbar.", + "esES": "Golpear a un enemigo con los dos golpes de Ataque doble lo vuelve vulnerable durante 2 s.", + "esMX": "Golpear a un enemigo con ambos golpes de Azote Doble lo vuelve vulnerable durante 2 segundos.", + "frFR": "Les cibles touchées par les deux coups de Coup double deviennent vulnérables pendant 2 s.", + "itIT": "Colpire un nemico con entrambi i fendenti di Doppio Colpo lo rende vulnerabile per 2 s.", + "jaJP": "〈二刀流〉の両方の攻撃が当たった敵を2秒間、脆弱状態にする。", + "koKR": "이중 타격을 적에게 두 번 다 적중시키면 해당 적이 2초 동안 취약해집니다.", + "plPL": "Wróg trafiony obydwoma atakami Podwójnego Uderzenia staje się odsłonięty na 2 sek.", + "ptBR": "Acertar um inimigo com ambos os golpes de Golpe Duplo torna-o vulnerável por 2 s.", + "ruRU": "Противники, пораженные обеими атаками \"Двойного удара\", становятся уязвимыми на 2 сек.", + "trTR": "Bir düşmana Çifte Savurmanın iki saldırısıyla da vurmak, düşmanı 2 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "双重横扫的两次攻击对一名敌人造成伤害的同时也会使其陷入易伤状态, 持续 2 秒。", + "zhTW": "雙手揮擊的兩手打中同一名敵人時,會使其易傷 2 秒。" + }, + "skill_name": "Violent Double Swing", + "skill_name_localized": { + "deDE": "Brutaler Doppelschwung", + "esES": "Ataque doble violento", + "esMX": "Azote Doble Violento", + "frFR": "Coup double violent", + "itIT": "Doppio Colpo Violento", + "jaJP": "二刀流(凶暴)", + "koKR": "난폭한 이중 타격", + "plPL": "Gwałtowne Podwójne Uderzenie", + "ptBR": "Golpe Duplo Violento", + "ruRU": "Жестокий двойной удар", + "trTR": "Şiddetli Çifte Savurma", + "zhCN": "暴力双重横扫", + "zhTW": "凶暴雙手揮擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 208000, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_DoubleSwing_UpgradeA" + }, + "reward_hash": 908388768, + "root_node": false, + "x_pos": -3212.5, + "y_pos": -2540.62 + }, + "46": { + "connections": [ + 118 + ], + "id": 426, + "power": { + "power_mod_id": 7, + "power_name": "Barbarian_DoubleSwing", + "power_tags": [ + "Core", + "Dual Wield", + "Damage", + "Physical", + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Zwei Waffen", + "Schaden", + "Physisch", + "Wut" + ], + "esES": [ + "Principal", + "Doble empuñadura", + "Daño", + "Física", + "Furia" + ], + "esMX": [ + "Principal", + "Ambidestreza", + "Daño", + "Física", + "Furia" + ], + "frFR": [ + "Principale", + "Deux armes", + "Dégâts", + "Dégâts physiques", + "Fureur" + ], + "itIT": [ + "Primaria", + "Doppia arma", + "Danni", + "Fisico", + "Furia" + ], + "jaJP": [ + "コア", + "二刀流", + "ダメージ", + "物理", + "怒気" + ], + "koKR": [ + "핵심", + "쌍수 무기", + "피해", + "물리", + "분노" + ], + "plPL": [ + "Główne", + "Broń w Każdej Ręce", + "Obrażenia", + "Fizyczne", + "Furia" + ], + "ptBR": [ + "Principal", + "Empunhadura Dupla", + "Dano", + "Física", + "Fúria" + ], + "ruRU": [ + "Основное", + "Оружие в каждой руке", + "Урон", + "Физический урон", + "Ярость" + ], + "trTR": [ + "Çekirdek", + "İkili Silah", + "Hasar", + "Fiziksel", + "Hiddet" + ], + "zhCN": [ + "核心", + "双持", + "伤害", + "物理", + "怒气" + ], + "zhTW": [ + "核心", + "雙持", + "傷害", + "物理", + "怒氣" + ] + }, + "skill_desc": "Casting Double Swing while Berserking grants 2 additional seconds of Berserking.", + "skill_desc_localized": { + "deDE": "Wenn Ihr im Berserkermodus Doppelschwung wirkt, hält der Berserkermodus 2 Sek. länger an.", + "esES": "Lanzar Ataque doble mientras tienes vesania otorga 2 s más de vesania.", + "esMX": "Lanzar Azote Doble cuando tienes enajenación otorga 2 segundos adicionales de enajenación.", + "frFR": "Lancer Coup double sous l'effet de Rage du berserker vous confère 2 s supplémentaires de Rage du berserker.", + "itIT": "Lanciare Doppio Colpo mentre Berserk è attivo fornisce 2 s aggiuntivi di Berserk.", + "jaJP": "バーサーク状態の時に〈二刀流〉を使うと、バーサーク状態の持続時間が2秒伸びる。", + "koKR": "광폭화 상태에서 이중 타격을 시전하면 광폭화의 지속시간이 2초 증가합니다.", + "plPL": "Użycie Podwójnego Uderzenia podczas berserkowania zapewnia dodatkowo 2 sek. berserkowania.", + "ptBR": "Lançar Golpe Duplo sob efeito de Berserk concede 2 s adicionais de Berserk.", + "ruRU": "Когда вы применяете \"Двойной удар\" в состоянии берсерка, время действия берсерка продлевается на 2 сек.", + "trTR": "Başıbozukluk sırasında Çifte Savurma kullanmak, Başıbozukluk süresini 2 saniye uzatır.", + "zhCN": "狂暴状态下施放双重横扫可以获得额外 2 秒狂暴。", + "zhTW": "狂暴時施放雙手揮擊會使狂暴延長 2 秒。" + }, + "skill_name": "Furious Double Swing", + "skill_name_localized": { + "deDE": "Furioser Doppelschwung", + "esES": "Ataque doble furioso", + "esMX": "Azote Doble Furioso", + "frFR": "Coup double furieux", + "itIT": "Doppio Colpo Furioso", + "jaJP": "二刀流(激昂)", + "koKR": "맹렬한 이중 타격", + "plPL": "Wściekłe Podwójne Uderzenie", + "ptBR": "Golpe Duplo Furioso", + "ruRU": "Яростный двойной удар", + "trTR": "Hiddetli Çifte Savurma", + "zhCN": "狂怒双重横扫", + "zhTW": "狂怒雙手揮擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 208000, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_DoubleSwing_UpgradeB" + }, + "reward_hash": 908388769, + "root_node": false, + "x_pos": -3802.93, + "y_pos": -2728.0 + }, + "47": { + "connections": [ + 127 + ], + "id": 427, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Charge", + "power_tags": [ + "Brawling", + "Unstoppable", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Unaufhaltsam", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Imparable", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Imparable", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Inarrêtable", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Inarrestabile", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "抑圧不可", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "저지 불가", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Nieustępliwość", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Implacável", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Неудержимость", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Durdurulamaz", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "不可阻挡", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "無阻", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Reduce Charge's Cooldown by 3 seconds for each enemy it hits, up to 9 seconds. Charging a Boss reduces the Cooldown by 6 seconds.", + "skill_desc_localized": { + "deDE": "Reduziert die Abklingzeit von Ansturm für jeden getroffenen Gegner um 3 Sekunden bis zu 9 Sekunden. Auf einen Boss zuzustürmen, verringert die Abklingzeit um 6 Sekunden.", + "esES": "Reduce 3 s el tiempo de reutilización de Carga por cada enemigo golpeado, hasta un máximo de 9 s. Cargar contra un jefe reduce 6 s el tiempo de reutilización.", + "esMX": "Reduce la recuperación de Carga 3 segundos por cada enemigo que golpea, hasta 9 segundos. Cargar contra un jefe reduce la recuperación 6 segundos.", + "frFR": "Réduit le temps de recharge de Charge de 3 s par adversaire touché par la compétence, jusqu'à 9 s. Si vous chargez un boss, réduit le temps de recharge de 6 s.", + "itIT": "Riduce il tempo di recupero di Carica di 3 s per ogni nemico che colpisce, fino a un massimo di 9 s. Caricare un boss riduce il tempo di recupero di 6 s.", + "jaJP": "〈チャージ〉が命中した敵1体につき、そのクールダウンを9秒短縮する。短縮量は最大6秒。ボスに〈チャージ〉した場合、クールダウンを6秒短縮する。", + "koKR": "돌진에 적중한 적 하나당 돌진의 재사용 대기시간이 3초만큼, 최대 9초까지 감소합니다. 우두머리에게 돌진하면 재사용 대기시간이 6초 감소합니다.", + "plPL": "Czas odnowienia Szarży jest skrócony o 3 sek. za każdego wroga, którego trafi, maksymalnie o 9 sek. Jeśli Szarża trafi bossa, czas odnowienia jest skrócony o 6 sek.", + "ptBR": "Reduz a recarga de Investida em 3 s por inimigo atingido, até um máximo de 9 s. Investir contra um chefe reduz a recarga em 6 s.", + "ruRU": "Время восстановления \"Натиска\" сокращается на 3 сек. за каждого пораженного противника вплоть до 9 сек. Когда \"Натиск\" поражает босса, время восстановления сокращается на 6 сек.", + "trTR": "İsabet ettiği her düşman için Hücumun Bekleme Süresini en fazla 9 olmak üzere 3 saniye azalt. Bir Patrona Hücum etmek, Bekleme Süresini 6 saniye azaltır.", + "zhCN": "每击中一个敌人, 冲锋的冷却时间就会缩短 3 秒, 最多可缩短 9 秒。对首领使用冲锋技能将使冷却时间缩短 6 秒。", + "zhTW": "衝鋒每命中一名敵人會使其冷卻時間縮短 3 秒,最多縮短 9 秒。對首領施放衝鋒會使冷卻時間縮短 6 秒。" + }, + "skill_name": "Power Charge", + "skill_name_localized": { + "deDE": "Starker Ansturm", + "esES": "Carga potente", + "esMX": "Carga Fulminante", + "frFR": "Charge énergique", + "itIT": "Carica Potente", + "jaJP": "チャージ(剛力)", + "koKR": "힘의 돌진", + "plPL": "Potężna Szarża", + "ptBR": "Investida Potente", + "ruRU": "Внушительный натиск", + "trTR": "Güçlü Hücum", + "zhCN": "强力冲锋", + "zhTW": "強力衝鋒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 204662, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Charge_UpgradeA" + }, + "reward_hash": 2318458599, + "root_node": false, + "x_pos": -4921.6, + "y_pos": 246.364 + }, + "48": { + "connections": [ + 127 + ], + "id": 428, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_Charge", + "power_tags": [ + "Brawling", + "Unstoppable", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Unaufhaltsam", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Imparable", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Imparable", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Inarrêtable", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Inarrestabile", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "抑圧不可", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "저지 불가", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Nieustępliwość", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Implacável", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Неудержимость", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Durdurulamaz", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "不可阻挡", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "無阻", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Damaging enemies with Charge makes them Vulnerable for 4 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Gegnern mit Ansturm Schaden zufügt, sind sie 4 Sek. lang verwundbar.", + "esES": "Infligir daño a los enemigos con Carga los vuelve vulnerables durante 4 s.", + "esMX": "Al infligir daño a los enemigos con Carga, los vuelves vulnerables durante 4 segundos.", + "frFR": "Les cibles blessées par Charge deviennent vulnérables pendant 4 s.", + "itIT": "Infliggere danni ai nemici con Carica li rende vulnerabili per 4 s.", + "jaJP": "〈チャージ〉によってダメージを与えた敵を4秒間、脆弱状態にする。", + "koKR": "돌진으로 적에게 피해를 주면 적이 4초 동안 취약해집니다.", + "plPL": "Zranienie wrogów Szarżą sprawia, że zostają odsłonięci na 4 sek.", + "ptBR": "Causar dano a inimigos com Investida deixa-os vulneráveis por 4 s.", + "ruRU": "Противники, пораженные \"Натиском\", становятся уязвимыми на 4 сек.", + "trTR": "Hücum ile hasar verilen düşmanlar 4 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "冲锋对敌人造成伤害的同时也会使其陷入易伤状态, 持续 4 秒。", + "zhTW": "受到衝鋒傷害的敵人會易傷 4 秒。" + }, + "skill_name": "Mighty Charge", + "skill_name_localized": { + "deDE": "Mächtiger Ansturm", + "esES": "Carga poderosa", + "esMX": "Carga Poderosa", + "frFR": "Charge puissante", + "itIT": "Carica Poderosa", + "jaJP": "チャージ(屈強)", + "koKR": "강력한 돌진", + "plPL": "Mocarna Szarża", + "ptBR": "Investida Poderosa", + "ruRU": "Могучий натиск", + "trTR": "Kudretli Hücum", + "zhCN": "强劲冲锋", + "zhTW": "巨力衝鋒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 204662, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Charge_UpgradeB" + }, + "reward_hash": 2318458600, + "root_node": false, + "x_pos": -4669.87, + "y_pos": 557.093 + }, + "49": { + "connections": [ + 112 + ], + "id": 429, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_Maim", + "power_tags": [ + "Basic", + "Bleed", + "Slashing", + "Fury", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blutung", + "Hiebwaffe", + "Wut", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Sangrado", + "Cortante", + "Furia", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Sangrado", + "Corte", + "Furia", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Saignement", + "Tranchant", + "Fureur", + "Dégâts", + "Dégâts physiques", + "Arme tranchante" + ], + "itIT": [ + "Base", + "Sanguinamento", + "Tagliente", + "Furia", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "流血", + "斬撃", + "怒気", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "출혈", + "베는 무기", + "분노", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Krwawienie", + "Sieczne", + "Furia", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Sangramento", + "Corte", + "Fúria", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Кровотечение", + "Рубящее", + "Ярость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Kanama", + "Kesici", + "Hiddet", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "流血", + "劈斩", + "怒气", + "伤害", + "物理", + "劈砍" + ], + "zhTW": [ + "基本", + "流血", + "斬擊", + "怒氣", + "傷害", + "物理" + ] + }, + "skill_desc": "When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Schinden einem Gegner direkten Schaden zufügt, erleidet er in den nächsten 3 Sek. x10% mehr Blutungsschaden durch Euch.", + "esES": "Cuando Desollar inflige daño directo a un enemigo, le infliges un x10% más de daño de sangrado durante los siguientes 3 s.", + "esMX": "Cuando Despellejar inflige daño directo a un enemigo, este recibe un x10% más de daño de sangrado de ti durante los próximos 3 segundos.", + "frFR": "Lorsqu'Écorchement inflige des dégâts directs à une cible, celle-ci subit x10% de dégâts de saignement supplémentaires de votre part pendant les 3 s qui suivent.", + "itIT": "Quando Scorticamento infligge danni diretti a un nemico, questo subisce il x10% di danni da sanguinamento aggiuntivi da parte tua per i successivi 3 s.", + "jaJP": "〈フレイ〉が敵1体に直接ダメージを与えると、自分がその敵に与える流血ダメージが次の3秒間x10%増加する。", + "koKR": "도려내기로 적에게 직접 피해를 주면, 대상이 다음 3초 동안 자신에게 받는 출혈 피해가 x10% 증가합니다.", + "plPL": "Kiedy Obdarcie zadaje bezpośrednie obrażenia wrogowi, otrzymuje on od ciebie obrażenia od krwawienia zwiększone o x10% przez następne 3 sek.", + "ptBR": "Quando Esfolar causa dano direto a um inimigo, ele recebe x10% de dano de sangramento aumentado de você pelos próximos 3 s.", + "ruRU": "Когда \"Свежевание\" наносит противнику прямой урон, он в течение 3 сек. получает на x10% больше урона от ваших эффектов кровотечения.", + "trTR": "Deri Yüzme bir düşmana doğrudan hasar verdiğinde düşman, sonraki 3 saniye boyunca senden x10% artırılmış Kanama hasarı alır.", + "zhCN": "剥皮对一名敌人造成直接伤害时, 使其在接下来的 3 秒内受到来自你的流血伤害提高 x10%。", + "zhTW": "剝皮對敵人造成直接傷害時,在接下來的 3 秒內你對其造成的流血傷害提高 x10%。" + }, + "skill_name": "Battle Flay", + "skill_name_localized": { + "deDE": "Schlachtschinden", + "esES": "Desollar de batalla", + "esMX": "Despellejamiento de Batalla", + "frFR": "Écorchement guerrier", + "itIT": "Scorticamento da Battaglia", + "jaJP": "フレイ(闘争)", + "koKR": "전투 도려내기", + "plPL": "Bitewne Obdarcie", + "ptBR": "Esfolar de Batalha", + "ruRU": "Резкое свежевание", + "trTR": "Savaş Deri Yüzmesi", + "zhCN": "战斗剥皮", + "zhTW": "戰鬥剝皮" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 210431, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Flay_UpgradeA" + }, + "reward_hash": 3147909353, + "root_node": false, + "x_pos": 1293.83, + "y_pos": -5814.55 + }, + "5": { + "connections": [ + 109, + 107, + 103, + 101 + ], + "id": 385, + "req_points": 0, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 16.227, + "y_pos": -5036.2 + }, + "50": { + "connections": [ + 112 + ], + "id": 430, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Maim", + "power_tags": [ + "Basic", + "Bleed", + "Slashing", + "Fury", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blutung", + "Hiebwaffe", + "Wut", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Sangrado", + "Cortante", + "Furia", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Sangrado", + "Corte", + "Furia", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Saignement", + "Tranchant", + "Fureur", + "Dégâts", + "Dégâts physiques", + "Arme tranchante" + ], + "itIT": [ + "Base", + "Sanguinamento", + "Tagliente", + "Furia", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "流血", + "斬撃", + "怒気", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "출혈", + "베는 무기", + "분노", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Krwawienie", + "Sieczne", + "Furia", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Sangramento", + "Corte", + "Fúria", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Кровотечение", + "Рубящее", + "Ярость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Kanama", + "Kesici", + "Hiddet", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "流血", + "劈斩", + "怒气", + "伤害", + "物理", + "劈砍" + ], + "zhTW": [ + "基本", + "流血", + "斬擊", + "怒氣", + "傷害", + "物理" + ] + }, + "skill_desc": "When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 50 Thorns for 3 seconds. This stacks up to 4 times.", + "skill_desc_localized": { + "deDE": "Wenn Schinden einem Gegner direkten Schaden zufügt, erhaltet Ihr 3 Sek. lang 3% Schadensreduktion und 50 Dornen. Bis zu 4-mal stapelbar.", + "esES": "Cuando Desollar inflige daño directo a un enemigo, obtienes un 3% de reducción de daño y 50 espinas durante 3 s. Se acumula hasta 4 veces.", + "esMX": "Cuando Despellejar inflige daño directo a un enemigo, obtienes un 3% de reducción de daño y 50 Espinas durante 3 segundos. Esto se acumula hasta 4 veces.", + "frFR": "Lorsqu'Écorchement inflige des dégâts directs à une cible adverse, vous obtenez 3% de réduction des dégâts et 50 points de dégâts d'épines pendant 3 s. Cet effet peut se cumuler jusqu'à 4 fois.", + "itIT": "Quando Scorticamento infligge danni diretti a un nemico, ottieni il 3% di riduzione danni e 50 Spine per 3 s. Si accumula fino a 4 volte.", + "jaJP": "〈フレイ〉で直接ダメージを敵1体に与えると、3秒間、被ダメージが3%減少し、50の荊棘の加護を獲得する。この効果は最大4回まで蓄積する。", + "koKR": "도려내기로 적에게 직접 피해를 주면 3초 동안 3%의 피해 감소와 50의 가시 효과를 얻습니다. 이 효과는 최대 4번까지 중첩됩니다.", + "plPL": "Kiedy Obdarcie zadaje wrogowi bezpośrednie obrażenia, zyskujesz 3% redukcji obrażeń oraz Ciernie (50) na 3 sek. Efekt ten kumuluje się 4 razy.", + "ptBR": "Quando Esfolar causa dano direto a um inimigo, você recebe 3% de redução de dano e 50 espinhos por 3 s. Isso acumula até 4 vezes.", + "ruRU": "Когда \"Свежевание\" наносит противнику прямой урон, получаемый вами урон уменьшается на 3% и вы получаете эффект шипов в объеме 50 ед. на 3 сек. Эффект суммируется до 4 раз.", + "trTR": "Deri Yüzme bir düşmana doğrudan hasar verdiğinde 3 saniyeliğine %3 Hasar Azaltma ve 50 Diken kazanırsın. Bu etki 4 kez biriktirilebilir.", + "zhCN": "当剥皮对敌人造成直接伤害时, 你获得 3%伤害减免和 50 点荆棘, 持续 3 秒。该效果最多可叠加 4 次。", + "zhTW": "剝皮對敵人造成直接傷害時,你獲得 3% 傷害減免和 50 點荊棘,持續 3 秒。此效果最多可堆疊 4 次。" + }, + "skill_name": "Combat Flay", + "skill_name_localized": { + "deDE": "Kampfschinden", + "esES": "Desollar de combate", + "esMX": "Despellejamiento de Combate", + "frFR": "Écorchement martial", + "itIT": "Scorticamento da Combattimento", + "jaJP": "フレイ(死闘)", + "koKR": "격전 도려내기", + "plPL": "Waleczne Obdarcie", + "ptBR": "Esfolar de Combate", + "ruRU": "Сильное свежевание", + "trTR": "Çarpışma Deri Yüzmesi", + "zhCN": "争斗剥皮", + "zhTW": "作戰剝皮" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 210431, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Flay_UpgradeB" + }, + "reward_hash": 3147909354, + "root_node": false, + "x_pos": 1908.86, + "y_pos": -5682.05 + }, + "51": { + "connections": [ + 128 + ], + "id": 431, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_DeathBlow", + "power_tags": [ + "Weapon Mastery", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "If Death Blow damages at least one enemy, gain 20 Fury.", + "skill_desc_localized": { + "deDE": "Wenn Todesstoß mindestens einem Gegner Schaden zufügt, erhaltet Ihr 20 Wut.", + "esES": "Si Golpe mortal inflige daño a al menos un enemigo, obtienes 20 de furia.", + "esMX": "Si Golpe Letal inflige daño a por lo menos un enemigo, obtienes 20 de Furia.", + "frFR": "Si Coup de grâce inflige des dégâts à au moins une cible, vous gagnez 20 points de fureur.", + "itIT": "Se Colpo di Grazia infligge danni ad almeno un nemico, ottieni 20 furia.", + "jaJP": "〈死の一撃〉が少なくとも1体の敵にダメージを与えると、20の怒気を獲得する。", + "koKR": "결정타로 최소 1마리 이상의 적에게 피해를 주면 분노를 20 얻습니다.", + "plPL": "Jeśli Śmiertelny Cios zada obrażenia co najmniej jednemu wrogowi, zyskujesz 20 pkt. furii.", + "ptBR": "Se Golpe Mortal causar dano a pelo menos um inimigo, você receberá 20 de fúria.", + "ruRU": "Если \"Смертельный удар\" наносит урон хотя бы одному противнику, вы получаете 20 ед. ярости.", + "trTR": "Ölüm Darbesi en az bir düşmana hasar verirse 20 Hiddet kazan.", + "zhCN": "如果死亡重击至少对一名敌人造成伤害, 获得 20 点怒气。", + "zhTW": "死亡之擊擊中至少一個敵人時,可產生 20 點怒氣。" + }, + "skill_name": "Fighter's Death Blow", + "skill_name_localized": { + "deDE": "Todesstoß des Kämpfers", + "esES": "Golpe mortal del luchador", + "esMX": "Golpe Letal de Luchador", + "frFR": "Coup de grâce de duelliste", + "itIT": "Colpo di Grazia del Combattente", + "jaJP": "死の一撃(闘士)", + "koKR": "투사의 결정타", + "plPL": "Porywczy Śmiertelny Cios", + "ptBR": "Golpe Mortal do Lutador", + "ruRU": "Бойцовский смертельный удар", + "trTR": "Dövüşçünün Ölüm Darbesi", + "zhCN": "斗士死亡重击", + "zhTW": "鬥士死亡之擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 323105, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_DeathBlow_UpgradeA" + }, + "reward_hash": 60205495, + "root_node": false, + "x_pos": -1232.08, + "y_pos": 1458.51 + }, + "52": { + "connections": [ + 128 + ], + "id": 432, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_DeathBlow", + "power_tags": [ + "Weapon Mastery", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "If Death Blow damages at least one enemy, gain Berserking for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Todesstoß mindestens einem Gegner Schaden zufügt, verfallt Ihr 3 Sek. lang in den Berserkermodus.", + "esES": "Si Golpe mortal inflige daño a al menos un enemigo, obtienes vesania durante 3 s.", + "esMX": "Si Golpe Letal inflige daño a por lo menos un enemigo, obtienes enajenación durante 3 segundos.", + "frFR": "Si Coup de grâce inflige des dégâts à au moins une cible, vous obtenez l'effet de Rage du berserker pendant 3 s.", + "itIT": "Se Colpo di Grazia infligge danni ad almeno un nemico, fornisce Berserk per 3 s.", + "jaJP": "〈死の一撃〉が少なくとも1体の敵にダメージを与えると、3秒間バーサーク状態になる。", + "koKR": "결정타로 1마리 이상의 적에게 피해를 주면 3초 동안 광폭화 효과를 얻습니다.", + "plPL": "Jeśli Śmiertelny Cios zada obrażenia co najmniej jednemu wrogowi, zyskujesz berserkowanie na 3 sek.", + "ptBR": "Se Golpe Mortal causar dano a pelo menos um inimigo, você receberá Berserk por 3 s.", + "ruRU": "Если \"Смертельный удар\" наносит урон хотя бы одному противнику, вы получаете эффект берсерк на 3 сек.", + "trTR": "Ölüm Darbesi en az bir düşmana hasar verirse 3 saniyeliğine Başıbozukluk kazan.", + "zhCN": "如果死亡重击对至少一名敌人造成伤害, 则获得狂暴效果, 持续 3 秒。", + "zhTW": "死亡之擊擊中至少一個敵人時,可使你獲得狂暴,持續 3 秒。" + }, + "skill_name": "Warrior's Death Blow", + "skill_name_localized": { + "deDE": "Todesstoß des Kriegers", + "esES": "Golpe mortal del guerrero", + "esMX": "Golpe Letal de Guerrero", + "frFR": "Coup de grâce de belliciste", + "itIT": "Colpo di Grazia da Guerra", + "jaJP": "死の一撃(戦士)", + "koKR": "전사의 결정타", + "plPL": "Wojowniczy Śmiertelny Cios", + "ptBR": "Golpe Mortal do Guerreiro", + "ruRU": "Воинский смертельный удар", + "trTR": "Savaşçının Ölüm Darbesi", + "zhCN": "勇士死亡重击", + "zhTW": "戰士死亡之擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 323105, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_DeathBlow_UpgradeB" + }, + "reward_hash": 60205496, + "root_node": false, + "x_pos": -1232.7, + "y_pos": 1846.08 + }, + "53": { + "connections": [ + 121 + ], + "id": 433, + "power": { + "power_mod_id": 5, + "power_name": "Barbarian_ChallengingShout", + "power_tags": [ + "Defensive", + "Shout", + "Crowd Control", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Kontrollverlust", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Control de masas", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Control de multitudes", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Perte de contrôle", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Effetti debilitanti", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "操作障害効果", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "군중 제어", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Ograniczanie Kontroli", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Controle de Grupo", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Контроль", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Kitle Kontrolü", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "控制", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "控場", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "While Challenging Shout is active, you gain 3 Fury each time you take damage.", + "skill_desc_localized": { + "deDE": "Solange Herausforderungsruf aktiv ist, erhaltet Ihr jedes Mal, wenn Ihr Schaden erleidet, 3 Wut.", + "esES": "Mientras dura Grito desafiante, obtienes 3 de furia cada vez que sufres daño.", + "esMX": "Mientras Grito Desafiante está activa, obtienes 3 de Furia cada vez que recibes daño.", + "frFR": "Lorsque Cri provocateur est actif, vous gagnez 3 points de fureur chaque fois que vous subissez des dégâts.", + "itIT": "Mentre Urlo di Sfida è attivo, ottieni 3 furia ogni volta che subisci danni.", + "jaJP": "〈挑発の叫び〉の発動中、ダメージを受けるたびに3の怒気を獲得する。", + "koKR": "도전의 외침이 활성화되어 있는 동안 피해를 받을 때마다 분노를 3 생성합니다.", + "plPL": "Kiedy Wyzywający Okrzyk jest aktywny, zapewnia 3 pkt. furii za każdym razem, gdy otrzymasz obrażenia.", + "ptBR": "Enquanto Brado Desafiador está ativo, você recebe 3 de fúria sempre que recebe dano.", + "ruRU": "Пока действует \"Подстрекающий крик\", вы накапливаете 3 ед. ярости каждый раз, когда получаете урон.", + "trTR": "Meydan Okuyan Çığlık etkinken her hasar aldığında 3 Hiddet kazanırsın.", + "zhCN": "挑战怒吼激活时, 每次受到伤害都会获得 3 点怒气。", + "zhTW": "挑戰怒吼效果期間,你每次受到傷害都會產生 3 點怒氣。" + }, + "skill_name": "Tactical Challenging Shout", + "skill_name_localized": { + "deDE": "Taktischer Herausforderungsruf", + "esES": "Grito desafiante táctico", + "esMX": "Grito Desafiante Táctico", + "frFR": "Cri provocateur tactique", + "itIT": "Urlo di Sfida Tattico", + "jaJP": "挑発の叫び(戦術)", + "koKR": "전술적 도전의 외침", + "plPL": "Taktyczny Wyzywający Okrzyk", + "ptBR": "Brado Desafiador Tático", + "ruRU": "Тактический подстрекающий крик", + "trTR": "Taktiksel Meydan Okuyan Çığlık", + "zhCN": "战术挑战怒吼", + "zhTW": "戰術挑戰怒吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 375484, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_ChallengingShout_UpgradeA" + }, + "reward_hash": 3088191948, + "root_node": false, + "x_pos": 704.113, + "y_pos": -742.765 + }, + "54": { + "connections": [ + 121 + ], + "id": 434, + "power": { + "power_mod_id": 6, + "power_name": "Barbarian_ChallengingShout", + "power_tags": [ + "Defensive", + "Shout", + "Crowd Control", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Ruf", + "Kontrollverlust", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Grito", + "Control de masas", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Grito", + "Control de multitudes", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Défense", + "Cri", + "Perte de contrôle", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Urla", + "Effetti debilitanti", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "シャウト", + "操作障害効果", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "방어", + "외침", + "군중 제어", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Okrzyk", + "Ograniczanie Kontroli", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Grito", + "Controle de Grupo", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Защита", + "Крик", + "Контроль", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Çığlık", + "Kitle Kontrolü", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "战吼", + "控制", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "防禦", + "怒吼", + "控場", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Solange Herausforderungsruf aktiv ist, erhaltet Ihr Dornen in Höhe von 30% Eures maximalen Lebens.", + "esES": "Mientras dura Grito desafiante, obtienes una cantidad de espinas equivalente a un 30% de tu vida máxima.", + "esMX": "Mientras Grito Desafiante está activa, obtienes una cantidad de Espinas equivalente al 30% de tu vida máxima.", + "frFR": "Lorsque Cri provocateur est actif, vous gagnez un montant de dégâts d'épines égal à 30% de votre maximum de points de vie.", + "itIT": "Mentre Urlo di Sfida è attivo, ottieni Spine pari al 30% della tua Vita massima.", + "jaJP": "〈挑発の叫び〉の発動中は、ライフ最大値の30%と同量の荊棘の加護を得る。", + "koKR": "도전의 외침이 활성화되어 있는 동안 최대 생명력의 30%만큼 가시를 얻습니다.", + "plPL": "Kiedy Wyzywający Okrzyk jest aktywny, zyskujesz ciernie równe 30% twojego maksymalnego zdrowia.", + "ptBR": "Enquanto Brado Desafiador está ativo, recebe uma quantidade de espinhos equivalente a 30% da sua vida máxima.", + "ruRU": "Пока действует \"Подстрекающий крик\", вы получаете эффект шипов в объеме 30% максимального запаса здоровья.", + "trTR": "Meydan Okuyan Çığlık etkinken Maksimum Canının 30% kadarına eşit Diken kazan.", + "zhCN": "挑战怒吼激活时, 获得相当于 30% 生命上限的荆棘。", + "zhTW": "在挑戰怒吼效果期間,獲得等同於生命值上限 30% 的荊棘效果。" + }, + "skill_name": "Strategic Challenging Shout", + "skill_name_localized": { + "deDE": "Strategischer Herausforderungsruf", + "esES": "Grito desafiante estratégico", + "esMX": "Grito Desafiante Estratégico", + "frFR": "Cri provocateur stratégique", + "itIT": "Urlo di Sfida Strategico", + "jaJP": "挑発の叫び(戦略)", + "koKR": "전략적 도전의 외침", + "plPL": "Strategiczny Wyzywający Okrzyk", + "ptBR": "Brado Desafiador Estratégico", + "ruRU": "Стратегический подстрекающий крик", + "trTR": "Stratejik Meydan Okuyan Çığlık", + "zhCN": "战略挑战怒吼", + "zhTW": "戰略挑戰怒吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 375484, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_ChallengingShout_UpgradeB" + }, + "reward_hash": 3088191949, + "root_node": false, + "x_pos": 1399.77, + "y_pos": -747.177 + }, + "55": { + "connections": [ + 111 + ], + "id": 435, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_Bash", + "power_tags": [ + "Basic", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Crowd Control", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Kontrollverlust", + "Zweihändig" + ], + "esES": [ + "Básica", + "Contundente", + "Furia", + "Física", + "Daño", + "Control de masas", + "Dos manos" + ], + "esMX": [ + "Básica", + "Impacto", + "Furia", + "Física", + "Daño", + "Control de multitudes", + "Dos manos" + ], + "frFR": [ + "Basique", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Perte de contrôle", + "Arme à deux mains" + ], + "itIT": [ + "Base", + "Contundente", + "Furia", + "Fisico", + "Danni", + "Effetti debilitanti", + "A due mani" + ], + "jaJP": [ + "基本", + "殴打", + "怒気", + "物理", + "ダメージ", + "操作障害効果", + "両手用武器" + ], + "koKR": [ + "기본", + "둔기", + "분노", + "물리", + "피해", + "군중 제어", + "양손 무기" + ], + "plPL": [ + "Podstawowe", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Ograniczanie Kontroli", + "Dwuręczne" + ], + "ptBR": [ + "Básica", + "Concussão", + "Fúria", + "Física", + "Dano", + "Controle de Grupo", + "Duas mãos" + ], + "ruRU": [ + "Базовое", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Контроль", + "Двуручное" + ], + "trTR": [ + "Temel", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Kitle Kontrolü", + "Çift El" + ], + "zhCN": [ + "基础", + "钝击", + "怒气", + "物理", + "伤害", + "控制", + "双手" + ], + "zhTW": [ + "基本", + "鈍擊", + "怒氣", + "物理", + "傷害", + "控場", + "雙手" + ] + }, + "skill_desc": "After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr 4-mal mit Hieb mit einer Zweihandwaffe einen kritischen Treffer verursacht habt, wird Eure nächste Basis- oder Waffenbeherrschungs-Fertigkeit überwältigen.", + "esES": "Después de asestar un golpe crítico 4 veces con Porrazo usando un arma de dos manos, tu siguiente habilidad principal o de dominio de las armas tendrá un efecto de arrollamiento.", + "esMX": "Luego de asestar 4 golpes críticos con Porrazo con un arma de dos manos, tu siguiente habilidad principal o de Dominio de Arma abrumará.", + "frFR": "Lorsque vous réalisez 4 coups critiques avec Raclée en utilisant une arme à deux mains, votre prochaine compétence principale ou de maîtrise d'arme accablera les adversaires.", + "itIT": "Dopo aver inflitto dei colpi critici per 4 volte con Colpo Poderoso usando un'arma a due mani, la tua prossima abilità Primaria o di Dominio delle armi causerà Sopraffazione.", + "jaJP": "両手用武器で〈バッシュ〉を使い4回クリティカルヒットを発生させると、次のコアスキルか武器の達人スキルがオーバーパワーとなる。", + "koKR": "양손 무기를 사용하여 후려치기의 극대화 공격을 4번 적중시키면 다음 핵심 또는 무기 숙련 기술이 제압합니다.", + "plPL": "Po trafieniu krytycznym 4 razy z użyciem Grzmotnięcia i broni dwuręcznej twoja następna umiejętność Główna lub Mistrzostwa Broni spowoduje przytłoczenie.", + "ptBR": "Depois de desferir um acerto crítico 4 vezes com Trombar usando uma arma de duas mãos, sua próxima habilidade principal ou de Maestria em Armas desfere Golpe Brutal.", + "ruRU": "После 4 критических эффектов:критических эффектов \"Сокрушающего удара\" с двуручным оружием следующее основное умение или умение категории \"Мастер оружия\" наносит подавляющий урон.", + "trTR": "Çift El silah kullanıyorken Darbe ile 4 kez Kritik Vuruş gerçekleştirdiğinde sonraki Çekirdek veya Silah Ustalığı Yeteneğin Aşırı Güçlenir.", + "zhCN": "使用双手武器的猛击造成 4 次暴击后, 你接下来的核心或武器精通技能会造成压制。", + "zhTW": "使用雙手武器進行猛擊並爆擊 4 次後,你的下一個核心或武器專精技能將會壓制。" + }, + "skill_name": "Combat Bash", + "skill_name_localized": { + "deDE": "Kampfhieb", + "esES": "Porrazo de combate", + "esMX": "Porrazo de Combate", + "frFR": "Raclée martiale", + "itIT": "Colpo Poderoso da Combattimento", + "jaJP": "バッシュ(死闘)", + "koKR": "격전 후려치기", + "plPL": "Waleczne Grzmotnięcie", + "ptBR": "Trombar de Combate", + "ruRU": "Сильный сокрушающий удар", + "trTR": "Çarpışma Darbesi", + "zhCN": "争斗猛击", + "zhTW": "作戰猛擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 200765, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_Bash_UpgradeB" + }, + "reward_hash": 2139175708, + "root_node": false, + "x_pos": -304.194, + "y_pos": -6132.63 + }, + "56": { + "connections": [ + 111 + ], + "id": 436, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_Bash", + "power_tags": [ + "Basic", + "Bludgeoning", + "Fury", + "Physical", + "Damage", + "Crowd Control", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Wuchtwaffe", + "Wut", + "Physisch", + "Schaden", + "Kontrollverlust", + "Zweihändig" + ], + "esES": [ + "Básica", + "Contundente", + "Furia", + "Física", + "Daño", + "Control de masas", + "Dos manos" + ], + "esMX": [ + "Básica", + "Impacto", + "Furia", + "Física", + "Daño", + "Control de multitudes", + "Dos manos" + ], + "frFR": [ + "Basique", + "Arme contondante", + "Fureur", + "Dégâts physiques", + "Dégâts", + "Perte de contrôle", + "Arme à deux mains" + ], + "itIT": [ + "Base", + "Contundente", + "Furia", + "Fisico", + "Danni", + "Effetti debilitanti", + "A due mani" + ], + "jaJP": [ + "基本", + "殴打", + "怒気", + "物理", + "ダメージ", + "操作障害効果", + "両手用武器" + ], + "koKR": [ + "기본", + "둔기", + "분노", + "물리", + "피해", + "군중 제어", + "양손 무기" + ], + "plPL": [ + "Podstawowe", + "Obuchowe", + "Furia", + "Fizyczne", + "Obrażenia", + "Ograniczanie Kontroli", + "Dwuręczne" + ], + "ptBR": [ + "Básica", + "Concussão", + "Fúria", + "Física", + "Dano", + "Controle de Grupo", + "Duas mãos" + ], + "ruRU": [ + "Базовое", + "Дробящее оружие", + "Ярость", + "Физический урон", + "Урон", + "Контроль", + "Двуручное" + ], + "trTR": [ + "Temel", + "Ezici", + "Hiddet", + "Fiziksel", + "Hasar", + "Kitle Kontrolü", + "Çift El" + ], + "zhCN": [ + "基础", + "钝击", + "怒气", + "物理", + "伤害", + "控制", + "双手" + ], + "zhTW": [ + "基本", + "鈍擊", + "怒氣", + "物理", + "傷害", + "控場", + "雙手" + ] + }, + "skill_desc": "Damaging a Stunned enemy with Bash generates an additional 5 Fury, or 10 Fury if using a Two-Handed weapon.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einem betäubten Gegner mit Hieb Schaden zufügt, werden zusätzlich 5 Wut erzeugt oder 10 Wut, wenn Ihr Zweihandwaffen verwendet.", + "esES": "Infligir daño a un enemigo aturdido con Porrazo genera 5 más de furia, o 10 de furia si usas un arma de dos manos.", + "esMX": "Infligir daño a un enemigo aturdido con Porrazo genera 5 más de Furia, o 10 de Furia si usas un arma de dos manos.", + "frFR": "Infliger des dégâts à une cible étourdie avec Raclée génère 5 points de fureur supplémentaires, ou 10 points de fureur supplémentaires si vous utilisez une arme à deux mains.", + "itIT": "Infliggere danni a un nemico stordito con Colpo Poderoso ti fornisce 5 furia aggiuntiva o 10 furia se usi un'arma a due mani.", + "jaJP": "スタン中の敵に〈バッシュ〉でダメージを与えると、追加で5の怒気を生成する。両手用武器を使用している場合は10の怒気を生成する。", + "koKR": "후려치기로 기절한 적에게 피해를 주면 추가로 5의 분노를 생성합니다. 양손 무기를 사용 중일 경우 10의 분노를 생성합니다.", + "plPL": "Zranienie ogłuszonego wroga Grzmotnięciem generuje dodatkowo 5 pkt. furii lub 10 pkt. furii, jeśli korzystasz z broni dwuręcznej.", + "ptBR": "Causar dano a um inimigo atordoado com Trombar gera 5 de fúria adicional ou 10 de fúria se estiver usando uma arma de duas mãos.", + "ruRU": "Когда \"Сокрушающий удар\" наносит урон оглушенному противнику, он дает на 5 ед. больше ярости – на 10, если вы атакуете двуручным оружием.", + "trTR": "Sersemletilmiş bir düşmana Darbe ile hasar vermek ilave 5 Hiddet veya bir Çift El silah kullanılıyorsa 10 Hiddet oluşturur.", + "zhCN": "使用猛击对被击昏敌人造成伤害可以额外生成 5 点怒气, 或者使用双手武器时生成 10 点怒气。", + "zhTW": "以猛擊對昏迷的敵人造成傷害,會產生額外 5 點怒氣,若使用雙手武器則為 10 點怒氣。" + }, + "skill_name": "Battle Bash", + "skill_name_localized": { + "deDE": "Schlachthieb", + "esES": "Porrazo de batalla", + "esMX": "Porrazo de Batalla", + "frFR": "Raclée guerrière", + "itIT": "Colpo Poderoso da Battaglia", + "jaJP": "バッシュ(闘争)", + "koKR": "전투 후려치기", + "plPL": "Bitewne Grzmotnięcie", + "ptBR": "Trombar de Batalha", + "ruRU": "Резкий сокрушающий удар", + "trTR": "Savaş Darbesi", + "zhCN": "战斗猛击", + "zhTW": "戰鬥猛擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 200765, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_Bash_UpgradeA" + }, + "reward_hash": 2139175707, + "root_node": false, + "x_pos": -831.501, + "y_pos": -6125.11 + }, + "57": { + "connections": [ + 71, + 72, + 59, + 60 + ], + "id": 437, + "req_points": 33, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 3.451, + "y_pos": 4690.0 + }, + "58": { + "connections": [ + 0, + 67 + ], + "id": 438, + "power": { + "power_name": "Barbarian_Talent_Berserker_T2_N4", + "power_tags": [ + "Critical Strikes", + "Damage", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Dos manos" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Dos manos" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Colpi critici", + "Danni", + "A due mani" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "극대화", + "피해", + "양손 무기" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Двуручное" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Çift El" + ], + "zhCN": [ + "暴击", + "伤害", + "双手" + ], + "zhTW": [ + "爆擊", + "傷害", + "雙手" + ] + }, + "skill_desc": "While using Two-Handed weapons you deal x{5/10/15/20/25/30/35/40/45/50}% increased Critical Strike Damage.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Zweihandwaffen verwendet, verursacht Ihr x{5/10/15/20/25/30/35/40/45/50}% mehr kritischen Trefferschaden.", + "esES": "Al usar armas de dos manos, infliges un x{5/10/15/20/25/30/35/40/45/50}% más de daño de golpe crítico.", + "esMX": "Cuando usas armas de dos manos, infliges un x{5/10/15/20/25/30/35/40/45/50}% más de daño de golpe crítico.", + "frFR": "Lorsque vous maniez des armes à deux mains, vous infligez x{5/10/15/20/25/30/35/40/45/50}% de dégâts critiques supplémentaires.", + "itIT": "Quando usi armi a due mani, infliggi il x{5/10/15/20/25/30/35/40/45/50}% di danni critici aggiuntivi.", + "jaJP": "両手用武器を使っている場合、クリティカルヒットダメージがx{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "양손 무기 사용 시 주는 극대화 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Kiedy korzystasz z broni dwuręcznej, zadajesz obrażenia od trafień krytycznych zwiększone o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Ao usar armas de duas mãos, você causa x{5/10/15/20/25/30/35/40/45/50}% de dano de acerto crítico aumentado.", + "ruRU": "При использовании двуручного оружия вы наносите на x{5/10/15/20/25/30/35/40/45/50}% больше критического урона.", + "trTR": "Çift El silahlar kullanırken x{5/10/15/20/25/30/35/40/45/50}% artırılmış Kritik Vuruş Hasarı verirsin.", + "zhCN": "使用双手武器时, 你造成的暴击伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "使用雙手武器時造成的爆擊傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Heavy Handed", + "skill_name_localized": { + "deDE": "Viel hilft viel", + "esES": "Contundencia", + "esMX": "Mano Dura", + "frFR": "Main lourde", + "itIT": "Mano Pesante", + "jaJP": "両手武器の達人", + "koKR": "묵직한 손", + "plPL": "Ciężka Ręka", + "ptBR": "Mão Pesada", + "ruRU": "Тяжелая рука", + "trTR": "Eli Ağır", + "zhCN": "势大力沉", + "zhTW": "勁道威猛" + }, + "skill_rankup_desc": "• Critical Strike Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf kritischen Trefferschaden 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño de golpe crítico 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño de golpe crítico 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts critiques 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus ai danni critici 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• クリティカルヒットダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 극대화 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń od trafień krytycznych: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano de acerto crítico 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к критическому урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Kritik Vuruş Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 暴击伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 爆擊傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 603603, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T2_N4" + }, + "reward_hash": 1360958291, + "root_node": false, + "x_pos": -1220.74, + "y_pos": 3304.93 + }, + "59": { + "connections": [ + 57 + ], + "id": 439, + "power": { + "power_name": "Barbarian_Talent_Warlord_T5_N2", + "power_tags": [ + "Fury", + "Damage", + "Core" + ], + "power_tags_localized": { + "deDE": [ + "Wut", + "Schaden", + "Kern" + ], + "esES": [ + "Furia", + "Daño", + "Principal" + ], + "esMX": [ + "Furia", + "Daño", + "Principal" + ], + "frFR": [ + "Fureur", + "Dégâts", + "Principale" + ], + "itIT": [ + "Furia", + "Danni", + "Primaria" + ], + "jaJP": [ + "怒気", + "ダメージ", + "コア" + ], + "koKR": [ + "분노", + "피해", + "핵심" + ], + "plPL": [ + "Furia", + "Obrażenia", + "Główne" + ], + "ptBR": [ + "Fúria", + "Dano", + "Principal" + ], + "ruRU": [ + "Ярость", + "Урон", + "Основное" + ], + "trTR": [ + "Hiddet", + "Hasar", + "Çekirdek" + ], + "zhCN": [ + "怒气", + "伤害", + "核心" + ], + "zhTW": [ + "怒氣", + "傷害", + "核心" + ] + }, + "skill_desc": "Core Skills deal x135% increased damage, but cost x100% more Fury.", + "skill_desc_localized": { + "deDE": "Kernfertigkeiten verursachen x135% mehr Schaden, kosten aber x100% mehr Wut.", + "esES": "Las habilidades principales infligen un x135% más de daño, pero cuestan un x100% más de furia.", + "esMX": "Las habilidades principales infligen un x135% más de daño, pero cuestan un x100% más de Furia.", + "frFR": "Les compétences principales infligent x135% de dégâts supplémentaires, mais coûtent x100% plus de fureur.", + "itIT": "Le abilità Primarie infliggono il x135% di danni aggiuntivi, ma costano il x100% di furia in più.", + "jaJP": "コアスキルのダメージがx135%増加するが、消費する怒気がx100%増加する。", + "koKR": "핵심 기술이 주는 피해가 x135% 증가하지만, 분노 소모량도 x100% 증가합니다.", + "plPL": "Twoje umiejętności Główne zadają obrażenia zwiększone o x135%, ale kosztują o x100% więcej furii.", + "ptBR": "Habilidades principais causam x135% de dano aumentado, mas custam x100% mais fúria.", + "ruRU": "Основные умения наносят на x135% больше урона, но тратят на x100% больше ярости.", + "trTR": "Çekirdek Yetenekler x135% artırılmış hasar verir ama Hiddet bedelleri x100% artar.", + "zhCN": "核心技能造成的伤害提高 x135%, 但额外消耗 x100% 怒气。", + "zhTW": "核心技能造成的傷害提高 x135%,但會額外消耗 x100% 怒氣。" + }, + "skill_name": "Unbridled Rage", + "skill_name_localized": { + "deDE": "Ungezügelte Wut", + "esES": "Ira desenfrenada", + "esMX": "Ira Desmedida", + "frFR": "Rage effrénée", + "itIT": "Rabbia Sfrenata", + "jaJP": "みなぎる怒り", + "koKR": "솟구치는 격노", + "plPL": "Nieokiełznany Szał", + "ptBR": "Fúria Descontrolada", + "ruRU": "Необузданная свирепость", + "trTR": "Dizginsiz Öfke", + "zhCN": "怒不可遏", + "zhTW": "無拘狂怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 216644, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T5_N2" + }, + "reward_hash": 1944949546, + "root_node": false, + "x_pos": 834.735, + "y_pos": 5244.24 + }, + "6": { + "connections": [ + 8 + ], + "id": 386, + "power": { + "power_name": "Barbarian_Talent_Warlord_T1_N2", + "power_tags": [ + "Bleed", + "Thorns", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Blutung", + "Dornen", + "Schaden" + ], + "esES": [ + "Sangrado", + "Espinas", + "Daño" + ], + "esMX": [ + "Sangrado", + "Espinas", + "Daño" + ], + "frFR": [ + "Saignement", + "Épines", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Spine", + "Danni" + ], + "jaJP": [ + "流血", + "荊棘の加護", + "ダメージ" + ], + "koKR": [ + "출혈", + "가시", + "피해" + ], + "plPL": [ + "Krwawienie", + "Ciernie", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Espinhos", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Шипы", + "Урон" + ], + "trTR": [ + "Kanama", + "Dikenler", + "Hasar" + ], + "zhCN": [ + "流血", + "荆棘", + "伤害" + ], + "zhTW": [ + "流血", + "荊棘", + "傷害" + ] + }, + "skill_desc": "Increase your Thorns by +{3/6/9/12/15/18/21/24/27/30}%. When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Erhöht Eure Dornen um +{3/6/9/12/15/18/21/24/27/30}%. Wenn Gegner Euch treffen, erleiden sie im Verlauf von 5 Sek. 10% Eures Dornenschadens als Blutung.", + "esES": "Aumenta un +{3/6/9/12/15/18/21/24/27/30}% tus espinas. Cuando los enemigos te golpean, sufren una cantidad equivalente a un 10% de tus espinas en forma de daño de sangrado durante 5 s.", + "esMX": "Aumenta tus Espinas un +{3/6/9/12/15/18/21/24/27/30}%. Cuando los enemigos te golpean, recibes un 10% más de tus Espinas como daño de sangrado durante 5 segundos.", + "frFR": "Augmente vos dégâts d'épines de +{3/6/9/12/15/18/21/24/27/30}%. Lorsque des forces adverses vous touchent, elles subissent aussi 10% de vos dégâts d'épines sous forme de saignement en 5 s.", + "itIT": "Aumenti le tue Spine del +{3/6/9/12/15/18/21/24/27/30}%. Quando i nemici ti colpiscono, subiscono il 10% di danni da sanguinamento aggiuntivi dalle tue Spine in 5 s.", + "jaJP": "荊棘の加護が+{3/6/9/12/15/18/21/24/27/30}%増加する。自分を攻撃した敵は、流血ダメージとして、5秒間かけて荊棘の加護の10%の追加ダメージを受ける。", + "koKR": "가시가 +{3/6/9/12/15/18/21/24/27/30}% 증가합니다. 플레이어를 적중하는 적이 5초에 걸쳐 가시의 10%를 출혈 피해로 받습니다.", + "plPL": "Zwiększa obrażenia od twoich cierni o +{3/6/9/12/15/18/21/24/27/30}%. Kiedy wrogowie cię trafiają, otrzymują dodatkowo obrażenia od krwawienia równe 10% obrażeń od twoich cierni w ciągu 5 sek.", + "ptBR": "Aumenta seus espinhos em +{3/6/9/12/15/18/21/24/27/30}%. Quando inimigos acertam você, eles recebem 10% de dano de espinhos adicional como sangramento ao longo de 5 s.", + "ruRU": "Эффект шипов усиливается на +{3/6/9/12/15/18/21/24/27/30}%. Атакующие вас противники получают еще 10% урона от эффекта шипов как урон от кровотечения за 5 сек.", + "trTR": "Dikenlerini +{3/6/9/12/15/18/21/24/27/30}% artır. Düşmanlar sana vurduğunda 5 saniye boyunca Dikenlerinin ilave %10 kadarını Kanama hasarı olarak alır.", + "zhCN": "你的荆棘提高 +{3/6/9/12/15/18/21/24/27/30}%。命中你的敌人会在 5 秒内额外受到流血伤害, 数值相当于你荆棘的 10%。", + "zhTW": "你的荊棘提高 +{3/6/9/12/15/18/21/24/27/30}%。當敵人擊中你時,其會額外在 5 秒內受到等同你 10% 荊棘的流血傷害。" + }, + "skill_name": "Tough as Nails", + "skill_name_localized": { + "deDE": "Steinhart", + "esES": "Espinadura", + "esMX": "Duro como el Hierro", + "frFR": "Robustesse", + "itIT": "Forza Taurina", + "jaJP": "反骨の鎧", + "koKR": "철갑못", + "plPL": "Wyprawiona Skóra", + "ptBR": "Forte como Aço", + "ruRU": "Шипастый щит", + "trTR": "Çivi Gibi", + "zhCN": "坚如钢钉", + "zhTW": "意志堅定" + }, + "skill_rankup_desc": "• Thorns 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Dornen 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Espinas 🡑 +{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Espinas 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Épines 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Spine 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 荊棘の加護 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 가시 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Ciernie: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Espinhos 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Эффективность шипов 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Diken 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 荆棘🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 荊棘 🡑 +{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 214021, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T1_N2" + }, + "reward_hash": 1944805798, + "root_node": false, + "x_pos": 2033.73, + "y_pos": -1114.13 + }, + "60": { + "connections": [ + 57 + ], + "id": 440, + "power": { + "power_name": "Barbarian_Talent_Warlord_T5_N1", + "power_tags": [ + "Damage", + "Two-Handed", + "Dual Wield", + "Bludgeoning", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Zweihändig", + "Zwei Waffen", + "Wuchtwaffe", + "Hiebwaffe" + ], + "esES": [ + "Daño", + "Dos manos", + "Doble empuñadura", + "Contundente", + "Cortante" + ], + "esMX": [ + "Daño", + "Dos manos", + "Ambidestreza", + "Impacto", + "Corte" + ], + "frFR": [ + "Dégâts", + "Arme à deux mains", + "Deux armes", + "Arme contondante", + "Tranchant" + ], + "itIT": [ + "Danni", + "A due mani", + "Doppia arma", + "Contundente", + "Tagliente" + ], + "jaJP": [ + "ダメージ", + "両手用武器", + "二刀流", + "殴打", + "斬撃" + ], + "koKR": [ + "피해", + "양손 무기", + "쌍수 무기", + "둔기", + "베는 무기" + ], + "plPL": [ + "Obrażenia", + "Dwuręczne", + "Broń w Każdej Ręce", + "Obuchowe", + "Sieczne" + ], + "ptBR": [ + "Dano", + "Duas mãos", + "Empunhadura Dupla", + "Concussão", + "Corte" + ], + "ruRU": [ + "Урон", + "Двуручное", + "Оружие в каждой руке", + "Дробящее оружие", + "Рубящее" + ], + "trTR": [ + "Hasar", + "Çift El", + "İkili Silah", + "Ezici", + "Kesici" + ], + "zhCN": [ + "伤害", + "双手", + "双持", + "钝击", + "劈斩" + ], + "zhTW": [ + "傷害", + "雙手", + "雙持", + "鈍擊", + "斬擊" + ] + }, + "skill_desc": "Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 10 seconds.\n\nWhile all three damage bonuses are active, you gain an additional x20% increased damage and attack speed.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mit einer zweihändigen Wuchtwaffe, zweihändigen Hiebwaffe oder mit beidhändigen Waffen direkten Schaden verursacht, verursacht Ihr 10 Sek. lang x10% mehr Schaden.\n\nWenn alle drei Schadensboni aktiv sind, verursacht Ihr zusätzlich x20% mehr Schaden und erhaltet zusätzlich ebenso viel Angriffsgeschwindigkeit.", + "esES": "Infligir daño directo con armas contundentes de dos manos, armas cortantes de dos manos o armas de doble empuñadura otorga un x10% más de daño durante 10 s.\n\nMientras duran los tres bonus de daño, obtienes un x20% más de daño adicional y velocidad de ataque.", + "esMX": "Infligir daño directo con un arma de impacto de dos manos, un arma blanca de dos manos o de forma ambidiestra inflige un x10% más de daño durante 10 segundos.\n\nMientras las tres bonificaciones de daño están activas, obtienes un x20% más de daño adicional y de velocidad de ataque.", + "frFR": "Si vous infligez des dégâts directs avec une arme contondante à deux mains, une arme tranchante à deux mains ou deux armes, vous bénéficiez de x10% de dégâts supplémentaires pendant 10 s.\n\nSi les trois bonus de dégâts sont actifs, vous bénéficiez de x20% de dégâts supplémentaires et de vitesse d'attaque en plus.", + "itIT": "Infliggere danni diretti con un'arma contundente a due mani, un'arma tagliente a due mani o doppie armi infligge il x10% di danni aggiuntivi per 10 s.\n\nQuando tutti e tre i bonus sono attivi, aumenti del x20% i danni inflitti e la velocità d'attacco.", + "jaJP": "両手用殴打武器、両手用斬撃武器、二刀流武器によって直接ダメージを与えると、ダメージが10秒間x10%増加する。\n\nこの3種のダメージボーナスがすべて発動している場合、与えるダメージと攻撃速度がx20%増加する。", + "koKR": "양손 둔기, 양손 베는 무기, 쌍수 무기로 직접 피해를 주면 10초 동안 주는 피해가 x10% 증가합니다.\n\n3가지 추가 피해가 모두 활성화되어 있는 동안에는 피해 및 공격 속도가 추가로 x20% 증가합니다.", + "plPL": "Zadawanie obrażeń dwuręczną bronią obuchową, dwuręczną bronią sieczną lub bronią w każdej ręce zapewnia premię x10% do obrażeń na 10 sek.\n\nKiedy aktywne są wszystkie trzy premie do obrażeń, zadawane przez ciebie obrażenia i szybkość ataku są zwiększone dodatkowo o x20%.", + "ptBR": "Causar dano direto com uma arma de concussão de duas mãos, arma de corte de duas mãos ou arma de empunhadura dupla concede x10% de dano aumentado por 10 s.\n\nEnquanto todos os três bônus de dano estiverem ativos, você receberá um adicional de x20% de dano e velocidade de ataque.", + "ruRU": "Когда вы наносите прямой урон двуручным дробящим оружием, двуручным рубящим оружием или оружием в обеих руках, наносимый вами урон увеличивается на x10% на 10 сек.\n\nПока действуют все три прибавки к урону, урон и скорость атаки увеличиваются еще на x20%.", + "trTR": "Çift El Ezici, Çift El Kesici veya İkili silahlarla doğrudan hasar vermek 10 saniyeliğine x10% artırılmış hasar kazandırır.\n\nÜç hasar bonusu da etkinken ilave x20% artırılmış hasar ve saldırı hızı kazanırsın.", + "zhCN": "使用双手钝击武器、双手劈砍武器或双持武器造成直接伤害时, 可以使造成的伤害提高 x10%, 持续 10 秒。\n\n当三种伤害加成全部激活时, 你造成的伤害和攻击速度额外提高 x20%。", + "zhTW": "使用雙手鈍擊武器、雙手斬擊武器或雙持武器造成直接傷害時,傷害會提高 x10%,持續 10 秒。\n\n全部三種傷害加成效果均在作用中時,你的傷害與攻擊速度會額外提高 x20%。" + }, + "skill_name": "Walking Arsenal", + "skill_name_localized": { + "deDE": "Wandelndes Arsenal", + "esES": "Arsenal andante", + "esMX": "Arsenal Andante", + "frFR": "Arsenal ambulant", + "itIT": "Arsenale Ambulante", + "jaJP": "歩く武器庫", + "koKR": "걸어다니는 무기고", + "plPL": "Kroczący Arsenał", + "ptBR": "Arsenal Ambulante", + "ruRU": "Живой арсенал", + "trTR": "Yürüyen Cephanelik", + "zhCN": "人形兵器", + "zhTW": "機動武裝" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 216638, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T5_N1" + }, + "reward_hash": 1944949545, + "root_node": false, + "x_pos": -847.814, + "y_pos": 5257.47 + }, + "61": { + "connections": [ + 0 + ], + "id": 441, + "power": { + "power_name": "Barbarian_Talent_Berserker_T2_N3", + "power_tags": [ + "Attack Speed", + "Dual Wield" + ], + "power_tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit", + "Zwei Waffen" + ], + "esES": [ + "Velocidad de ataque", + "Doble empuñadura" + ], + "esMX": [ + "Velocidad de ataque", + "Ambidestreza" + ], + "frFR": [ + "Vitesse d'attaque", + "Deux armes" + ], + "itIT": [ + "Velocità d'attacco", + "Doppia arma" + ], + "jaJP": [ + "攻撃速度", + "二刀流" + ], + "koKR": [ + "공격 속도", + "쌍수 무기" + ], + "plPL": [ + "Szybkość Ataku", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Velocidade de Ataque", + "Empunhadura Dupla" + ], + "ruRU": [ + "Скорость атаки", + "Оружие в каждой руке" + ], + "trTR": [ + "Saldırı Hızı", + "İkili Silah" + ], + "zhCN": [ + "攻击速度", + "双持" + ], + "zhTW": [ + "攻擊速度", + "雙持" + ] + }, + "skill_desc": "Attack Speed is increased by +{3/6/9/12/15/18/21/24/27/30}% while using One-Handed weapons.", + "skill_desc_localized": { + "deDE": "Bei der Verwendung von Einhandwaffen erhöht sich die Angriffsgeschwindigkeit um +{3/6/9/12/15/18/21/24/27/30}%.", + "esES": "La velocidad de ataque aumenta un +{3/6/9/12/15/18/21/24/27/30}% al usar armas de una mano.", + "esMX": "Tu velocidad de ataque aumenta un +{3/6/9/12/15/18/21/24/27/30}% cuando usas armas de una mano.", + "frFR": "Lorsque vous maniez des armes à une main, votre vitesse d'attaque est augmentée de +{3/6/9/12/15/18/21/24/27/30}%.", + "itIT": "La velocità d'attacco aumenta del +{3/6/9/12/15/18/21/24/27/30}% se usi armi a una mano.", + "jaJP": "片手用武器を使用する際の攻撃速度が+{3/6/9/12/15/18/21/24/27/30}%上昇する。", + "koKR": "한손 무기를 사용할 때 공격 속도가 +{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Szybkość ataku wzrasta o +{3/6/9/12/15/18/21/24/27/30}%, gdy korzystasz z broni jednoręcznej.", + "ptBR": "A velocidade de ataque é aumentada em +{3/6/9/12/15/18/21/24/27/30}% ao usar armas de uma mão.", + "ruRU": "При использовании одноручного оружия ваша скорость атаки повышается на +{3/6/9/12/15/18/21/24/27/30}%.", + "trTR": "Tek El silahlar kullanırken Saldırı Hızı +{3/6/9/12/15/18/21/24/27/30}% artar.", + "zhCN": "使用单手武器时攻击速度提高 +{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "使用單手武器時,攻擊速度提高 +{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Duelist", + "skill_name_localized": { + "deDE": "Duellant", + "esES": "Duelista", + "esMX": "Duelista", + "frFR": "Duelliste", + "itIT": "Duellante", + "jaJP": "決闘士", + "koKR": "결투사", + "plPL": "Zawodnik", + "ptBR": "Duelista", + "ruRU": "Дуэлянт", + "trTR": "Düellocu", + "zhCN": "决斗家", + "zhTW": "決鬥者" + }, + "skill_rankup_desc": "• Attack Speed 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Angriffsgeschwindigkeit 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Velocidad de ataque 🡑 +{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Velocidad de ataque 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Vitesse d'attaque 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Velocità d'attacco 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 攻撃速度 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 공격 속도 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Szybkość ataku: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Velocidade de ataque 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Скорость атаки 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Saldırı Hızı 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 攻击速度🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 攻擊速度 🡑 +{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 212867, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T2_N3" + }, + "reward_hash": 1360958290, + "root_node": false, + "x_pos": -3179.12, + "y_pos": 3052.58 + }, + "62": { + "connections": [ + 3, + 70 + ], + "id": 442, + "power": { + "power_name": "Barbarian_Talent_06", + "power_tags": [ + "Life" + ], + "power_tags_localized": { + "deDE": [ + "Leben" + ], + "esES": [ + "Vida" + ], + "esMX": [ + "Vida" + ], + "frFR": [ + "Vie" + ], + "itIT": [ + "Vita" + ], + "jaJP": [ + "ライフ" + ], + "koKR": [ + "생명력" + ], + "plPL": [ + "Zdrowie" + ], + "ptBR": [ + "Vida" + ], + "ruRU": [ + "Здоровье" + ], + "trTR": [ + "Can" + ], + "zhCN": [ + "生命" + ], + "zhTW": [ + "生命值" + ] + }, + "skill_desc": "Gain x{6/12/18/24/30/36/42/48/54/60}% additional Maximum Life.", + "skill_desc_localized": { + "deDE": "Erhaltet zusätzlich x{6/12/18/24/30/36/42/48/54/60}% maximales Leben.", + "esES": "Obtienes un x{6/12/18/24/30/36/42/48/54/60}% de vida máxima adicional.", + "esMX": "Obtienes un x{6/12/18/24/30/36/42/48/54/60}% de vida máxima adicional.", + "frFR": "Votre maximum de points de vie est augmenté de x{6/12/18/24/30/36/42/48/54/60}%.", + "itIT": "Aumenta la tua Vita massima del x{6/12/18/24/30/36/42/48/54/60}%.", + "jaJP": "ライフ最大値がさらにx{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "최대 생명력이 추가로 x{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Zyskujesz dodatkowe x{6/12/18/24/30/36/42/48/54/60}% do maksymalnego zdrowia.", + "ptBR": "Recebe x{6/12/18/24/30/36/42/48/54/60}% de vida máxima adicional.", + "ruRU": "Максимальный запас здоровья увеличивается на x{6/12/18/24/30/36/42/48/54/60}%.", + "trTR": "İlave x{6/12/18/24/30/36/42/48/54/60}% Maksimum Can kazan.", + "zhCN": "生命上限额外提高 x{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "生命值上限提高 x{6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Imposing Presence", + "skill_name_localized": { + "deDE": "Imposante Erscheinung", + "esES": "Presencia imponente", + "esMX": "Presencia Imponente", + "frFR": "Présence imposante", + "itIT": "Presenza Imponente", + "jaJP": "威風堂々", + "koKR": "미친 존재감", + "plPL": "Imponująca Obecność", + "ptBR": "Presença Imponente", + "ruRU": "Довлеющее присутствие", + "trTR": "Heybetli Duruş", + "zhCN": "杀气凌人", + "zhTW": "氣勢不凡" + }, + "skill_rankup_desc": "• Maximum Life 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Maximales Leben 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Vida máxima 🡑 x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Vida máxima 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Maximum de points de vie 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Vita massima 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• ライフ最大値 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 최대 생명력 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Maksymalne zdrowie: 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Vida máxima 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Максимальный запас здоровья 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Maksimum Can 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 生命上限🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 生命值上限 🡑 x{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003229, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_06" + }, + "reward_hash": 3733045550, + "root_node": false, + "x_pos": 1766.63, + "y_pos": -2550.1 + }, + "63": { + "connections": [ + 4 + ], + "id": 443, + "power": { + "power_name": "Barbarian_Talent_Berserker_T1_N2", + "power_tags": [ + "Fury", + "Basic", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Wut", + "Basis", + "Zweihändig" + ], + "esES": [ + "Furia", + "Básica", + "Dos manos" + ], + "esMX": [ + "Furia", + "Básica", + "Dos manos" + ], + "frFR": [ + "Fureur", + "Basique", + "Arme à deux mains" + ], + "itIT": [ + "Furia", + "Base", + "A due mani" + ], + "jaJP": [ + "怒気", + "基本", + "両手用武器" + ], + "koKR": [ + "분노", + "기본", + "양손 무기" + ], + "plPL": [ + "Furia", + "Podstawowe", + "Dwuręczne" + ], + "ptBR": [ + "Fúria", + "Básica", + "Duas mãos" + ], + "ruRU": [ + "Ярость", + "Базовое", + "Двуручное" + ], + "trTR": [ + "Hiddet", + "Temel", + "Çift El" + ], + "zhCN": [ + "怒气", + "基础", + "双手" + ], + "zhTW": [ + "怒氣", + "基本", + "雙手" + ] + }, + "skill_desc": "Basic Skills generate x{10/20/30/40/50/60/70/80/90/100}% more Fury when using Two-Handed weapons.", + "skill_desc_localized": { + "deDE": "Basisfertigkeiten erzeugen x{10/20/30/40/50/60/70/80/90/100}% mehr Wut, wenn Ihr Zweihandwaffen verwendet.", + "esES": "Las habilidades básicas generan un x{10/20/30/40/50/60/70/80/90/100}% más de furia al usar armas de dos manos.", + "esMX": "Las habilidades básicas generan un x{10/20/30/40/50/60/70/80/90/100}% más de Furia cuando usas armas de dos manos.", + "frFR": "Les compétences de base génèrent x{10/20/30/40/50/60/70/80/90/100}% de fureur en plus lorsque vous utilisez des armes à deux mains.", + "itIT": "Le abilità Base generano il x{10/20/30/40/50/60/70/80/90/100}% di furia aggiuntiva se usi armi a due mani.", + "jaJP": "両手用武器を使用する際、基本スキルで回復する怒気がx{10/20/30/40/50/60/70/80/90/100}%増加する。", + "koKR": "양손 무기를 사용할 때 기본 기술로 생성하는 분노가 x{10/20/30/40/50/60/70/80/90/100}% 증가합니다.", + "plPL": "Umiejętności Podstawowe generują o x{10/20/30/40/50/60/70/80/90/100}% więcej furii, kiedy korzystasz z broni dwuręcznej.", + "ptBR": "Habilidades básicas geram x{10/20/30/40/50/60/70/80/90/100}% de fúria adicional ao usar armas de duas mãos.", + "ruRU": "Базовые умения позволяют накопить на x{10/20/30/40/50/60/70/80/90/100}% больше ярости при использовании двуручного оружия.", + "trTR": "Temel Yetenekler Çift El silahlar kullanırken x{10/20/30/40/50/60/70/80/90/100}% daha fazla Hiddet üretir.", + "zhCN": "使用双手武器时, 基础技能生成的怒气提高 x{10/20/30/40/50/60/70/80/90/100}%。", + "zhTW": "使用雙手武器時,基本技能產生的怒氣提高 x{10/20/30/40/50/60/70/80/90/100}%。" + }, + "skill_name": "Endless Fury", + "skill_name_localized": { + "deDE": "Endlose Wut", + "esES": "Furia sin fin", + "esMX": "Furia Interminable", + "frFR": "Fureur éternelle", + "itIT": "Furia Interminabile", + "jaJP": "底なしの怒気", + "koKR": "끝없는 분노", + "plPL": "Nieskończona Furia", + "ptBR": "Raiva Infinita", + "ruRU": "Бесконечная ярость", + "trTR": "Sonsuz Hiddet", + "zhCN": "无尽怒气", + "zhTW": "無盡狂怒" + }, + "skill_rankup_desc": "• Additional Fury 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Zusätzliche Wut 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Furia adicional 🡑 x{10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Furia adicional 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Fureur supplémentaire 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Furia aggiuntiva 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 追加怒気 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 추가 분노 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Dodatkowe punkty furii: 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Fúria adicional 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Дополнительная ярость 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Ek Hiddet 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 额外怒气🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 額外怒氣 🡑 x{10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 212731, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T1_N2" + }, + "reward_hash": 1360922352, + "root_node": false, + "x_pos": -2021.68, + "y_pos": -3187.89 + }, + "64": { + "connections": [ + 73, + 82 + ], + "id": 444, + "power": { + "power_name": "Barbarian_Talent_Berserker_T2_N2", + "power_tags": [ + "Vulnerable", + "Core", + "Weapon Mastery" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kern", + "Waffenbeherrschung" + ], + "esES": [ + "Vulnerable", + "Principal", + "Dominio de las armas" + ], + "esMX": [ + "Vulnerable", + "Principal", + "Dominio de Arma" + ], + "frFR": [ + "Vulnérable", + "Principale", + "Maîtrise d'arme" + ], + "itIT": [ + "Vulnerabilità", + "Primaria", + "Dominio delle armi" + ], + "jaJP": [ + "脆弱", + "コア", + "武器の達人" + ], + "koKR": [ + "취약", + "핵심", + "무기 숙련" + ], + "plPL": [ + "Odsłonięcie", + "Główne", + "Mistrzostwo Broni" + ], + "ptBR": [ + "Vulnerável", + "Principal", + "Maestria em Armas" + ], + "ruRU": [ + "Уязвимость", + "Основное", + "Мастер оружия" + ], + "trTR": [ + "Savunmasız", + "Çekirdek", + "Silah Ustalığı" + ], + "zhCN": [ + "易伤", + "核心", + "武器精通" + ], + "zhTW": [ + "易傷", + "核心", + "武器專精" + ] + }, + "skill_desc": "Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for {1/2/3/4/5/6/7/8/9/10} seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mit einer Waffenbeherrschungsfertigkeit direkten Schaden verursacht, macht Eure nächste Kernfertigkeit Gegner {1/2/3/4/5/6/7/8/9/10} Sek. lang verwundbar.", + "esES": "Infligir daño directo con una habilidad de dominio de las armas hace que tu siguiente habilidad principal vuelva a los enemigos vulnerables durante {1/2/3/4/5/6/7/8/9/10} s.", + "esMX": "Infligir daño directo con una habilidad de Dominio de Arma hace que tu próxima habilidad principal vuelva a los enemigos vulnerables durante {1/2/3/4/5/6/7/8/9/10} segundos.", + "frFR": "Lorsque vous infligez des dégâts directs avec une compétence de maîtrise d'arme, la prochaine compétence principale que vous utilisez rend les adversaires vulnérables pendant {1/2/3/4/5/6/7/8/9/10} s.", + "itIT": "Infliggere danni diretti con un'abilità di Dominio delle armi fa sì che la tua successiva abilità Primaria renda i nemici vulnerabili per {1/2/3/4/5/6/7/8/9/10} s.", + "jaJP": "武器の達人スキルで直接ダメージを与えると、次のコアスキルによって敵を{1/2/3/4/5/6/7/8/9/10}秒間、脆弱状態にする。", + "koKR": "무기 숙련 기술로 직접 피해를 주면 다음 핵심 기술이 적을 {1/2/3/4/5/6/7/8/9/10}초 동안 취약하게 만듭니다.", + "plPL": "Zadanie wrogowi obrażeń umiejętnością Mistrzostwa Broni sprawia, że twoja kolejna umiejętność Główna powoduje u wrogów odsłonięcie na {1/2/3/4/5/6/7/8/9/10} sek.", + "ptBR": "Causar dano direto com uma habilidade de Maestria em Armas faz com que sua próxima habilidade principal torne os inimigos vulneráveis por {1/2/3/4/5/6/7/8/9/10} s.", + "ruRU": "Когда умение категории \"Мастер оружия\" наносит прямой урон, ваше следующее основное умение делает противников уязвимыми на {1/2/3/4/5/6/7/8/9/10} сек.", + "trTR": "Bir Silah Ustalığı yeteneği ile doğrudan hasar vermek, sonraki Çekirdek Yeteneğinin düşmanları {1/2/3/4/5/6/7/8/9/10} saniyeliğine Savunmasız hâle getirmesini sağlar.", + "zhCN": "用武器精通技能造成直接伤害后, 你的下一个核心技能会使敌人陷入易伤状态, 持续 {1/2/3/4/5/6/7/8/9/10} 秒。", + "zhTW": "以武器專精技能造成直接傷害時,你的下一個核心技能會使敵人易傷 {1/2/3/4/5/6/7/8/9/10} 秒。" + }, + "skill_name": "Expose Vulnerability", + "skill_name_localized": { + "deDE": "Verwundbarkeit aufdecken", + "esES": "Exponer vulnerabilidad", + "esMX": "Exponer Vulnerabilidad", + "frFR": "Perce-vulnérabilité", + "itIT": "Vulnerabilità Esposta", + "jaJP": "弱点感知", + "koKR": "약점 노출", + "plPL": "Odsłonięcie Wrażliwości", + "ptBR": "Expor Vulnerabilidade", + "ruRU": "Найти слабости", + "trTR": "Zayıflığı Ortaya Çıkar", + "zhCN": "揭示弱点", + "zhTW": "暴露破綻" + }, + "skill_rankup_desc": "• Vulnerable Duration 🡑 {1/2/3/4/5/6/7/8/9/10}", + "skill_rankup_desc_localized": { + "deDE": "• Dauer der Verwundbarkeit 🡑 {1/2/3/4/5/6/7/8/9/10}", + "esES": "• Duración de vulnerabilidad 🡑 {1/2/3/4/5/6/7/8/9/10}.", + "esMX": "• Duración de la vulnerabilidad 🡑 {1/2/3/4/5/6/7/8/9/10}", + "frFR": "• Durée de la vulnérabilité 🡑 {1/2/3/4/5/6/7/8/9/10}", + "itIT": "• Durata vulnerabile 🡑 {1/2/3/4/5/6/7/8/9/10}", + "jaJP": "• 脆弱持続時間 🡑 {1/2/3/4/5/6/7/8/9/10}", + "koKR": "• 취약 지속시간 🡑 {1/2/3/4/5/6/7/8/9/10}", + "plPL": "• Czas działania odsłonięcia: 🡑 {1/2/3/4/5/6/7/8/9/10}", + "ptBR": "• Duração de vulnerabilidade 🡑 {1/2/3/4/5/6/7/8/9/10}", + "ruRU": "• Действие уязвимости 🡑 {1/2/3/4/5/6/7/8/9/10} ед.", + "trTR": "• Savunmasız Süresi 🡑 {1/2/3/4/5/6/7/8/9/10}", + "zhCN": "• 易伤持续时间🡑 {1/2/3/4/5/6/7/8/9/10}", + "zhTW": "• 易傷持續時間 🡑 {1/2/3/4/5/6/7/8/9/10}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 212832, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T2_N2" + }, + "reward_hash": 1360958289, + "root_node": false, + "x_pos": 1033.49, + "y_pos": 458.154 + }, + "65": { + "connections": [ + 68 + ], + "id": 445, + "power": { + "power_name": "Barbarian_Talent_Warlord_T3_N1", + "power_tags": [ + "Damage Reduction", + "Shout" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Ruf" + ], + "esES": [ + "Reducción de daño", + "Grito" + ], + "esMX": [ + "Reducción de daño", + "Grito" + ], + "frFR": [ + "Réduction des dégâts", + "Cri" + ], + "itIT": [ + "Riduzione danni", + "Urla" + ], + "jaJP": [ + "ダメージ減少", + "シャウト" + ], + "koKR": [ + "피해 감소", + "외침" + ], + "plPL": [ + "Redukcja Obrażeń", + "Okrzyk" + ], + "ptBR": [ + "Redução de Dano", + "Grito" + ], + "ruRU": [ + "Уменьшение урона", + "Крик" + ], + "trTR": [ + "Hasar Azaltma", + "Çığlık" + ], + "zhCN": [ + "伤害减免", + "战吼" + ], + "zhTW": [ + "傷害減免", + "怒吼" + ] + }, + "skill_desc": "Your Shout Skills cause enemies to deal {4/8/12/16/20/24/28/32/36/40}% less damage for 5 seconds.", + "skill_desc_localized": { + "deDE": "Eure Ruffertigkeiten lassen Gegner 5 Sek. lang {4/8/12/16/20/24/28/32/36/40}% weniger Schaden verursachen.", + "esES": "Tus habilidades de grito hacen que los enemigos inflijan un {4/8/12/16/20/24/28/32/36/40}% menos de daño durante 5 s.", + "esMX": "Tus habilidades de Grito provocan que los enemigos inflijan un {4/8/12/16/20/24/28/32/36/40}% menos de daño durante 5 segundos.", + "frFR": "Vos compétences de cri réduisent les dégâts que les adversaires infligent de {4/8/12/16/20/24/28/32/36/40}% pendant 5 s.", + "itIT": "Le tue abilità di Urla riducono i danni inflitti dai nemici del {4/8/12/16/20/24/28/32/36/40}% per 5 s.", + "jaJP": "シャウトスキルによって敵から受けるダメージが5秒間{4/8/12/16/20/24/28/32/36/40}%減少する。", + "koKR": "외침 기술 사용 시 5초 동안 적이 주는 피해가 {4/8/12/16/20/24/28/32/36/40}% 감소합니다.", + "plPL": "Twoje umiejętności Okrzyków sprawiają, że wrogowie zadają obrażenia zmniejszone o {4/8/12/16/20/24/28/32/36/40}% przez 5 sek.", + "ptBR": "Suas habilidades de Grito fazem os inimigos causarem {4/8/12/16/20/24/28/32/36/40}% de dano reduzido por 5 s.", + "ruRU": "Ваши \"Крики\" уменьшают наносимый противниками урон на {4/8/12/16/20/24/28/32/36/40}% на 5 сек.", + "trTR": "Çığlık Yeteneklerin düşmanların 5 saniyeliğine {4/8/12/16/20/24/28/32/36/40}% daha az hasar vermesine neden olur.", + "zhCN": "你的战吼技能使敌人造成的伤害降低 {4/8/12/16/20/24/28/32/36/40}%, 持续 5 秒。", + "zhTW": "你的怒吼技能會使敵人造成的傷害降低 {4/8/12/16/20/24/28/32/36/40}%,持續 5 秒。" + }, + "skill_name": "Guttural Yell", + "skill_name_localized": { + "deDE": "Kehliger Schrei", + "esES": "Grito gutural", + "esMX": "Grito Gutural", + "frFR": "Hurlement guttural", + "itIT": "Voce Gutturale", + "jaJP": "内なる叫び", + "koKR": "거친 함성", + "plPL": "Gardłowy Ryk", + "ptBR": "Grito Gutural", + "ruRU": "Утробный рев", + "trTR": "Gırtlaktan Bağırma", + "zhCN": "低沉咆哮", + "zhTW": "嘶聲狂吼" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Réduction des dégâts 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Riduzione danni 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ減少 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Redukcja obrażeń: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Redução de dano 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Уменьшение урона 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Azaltma 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害减免🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害減免 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 216222, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T3_N1" + }, + "reward_hash": 1944877671, + "root_node": false, + "x_pos": -4262.33, + "y_pos": -128.278 + }, + "66": { + "connections": [ + 0, + 13, + 76 + ], + "id": 446, + "power": { + "power_name": "Barbarian_Talent_05", + "power_tags": [ + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Wut" + ], + "esES": [ + "Furia" + ], + "esMX": [ + "Furia" + ], + "frFR": [ + "Fureur" + ], + "itIT": [ + "Furia" + ], + "jaJP": [ + "怒気" + ], + "koKR": [ + "분노" + ], + "plPL": [ + "Furia" + ], + "ptBR": [ + "Fúria" + ], + "ruRU": [ + "Ярость" + ], + "trTR": [ + "Hiddet" + ], + "zhCN": [ + "怒气" + ], + "zhTW": [ + "怒氣" + ] + }, + "skill_desc": "Increase your Maximum Fury by {3/6/9/12/15/18/21/24/27/30}.", + "skill_desc_localized": { + "deDE": "Erhöht Eure maximale Wut um {3/6/9/12/15/18/21/24/27/30}.", + "esES": "Aumenta {3/6/9/12/15/18/21/24/27/30} tu furia máxima.", + "esMX": "Aumenta en {3/6/9/12/15/18/21/24/27/30} tu Furia máxima.", + "frFR": "Augmente votre fureur maximum de {3/6/9/12/15/18/21/24/27/30}.", + "itIT": "Aumenta la tua furia massima di {3/6/9/12/15/18/21/24/27/30}.", + "jaJP": "怒気の最大量が{3/6/9/12/15/18/21/24/27/30}増加する。", + "koKR": "최대 분노가 {3/6/9/12/15/18/21/24/27/30} 증가합니다.", + "plPL": "Maksymalna wartość furii jest zwiększona o {3/6/9/12/15/18/21/24/27/30} pkt.", + "ptBR": "Aumenta sua fúria máxima em {3/6/9/12/15/18/21/24/27/30}.", + "ruRU": "Максимальный запас ярости увеличивается на {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "Maksimum Hiddetini {3/6/9/12/15/18/21/24/27/30} artır.", + "zhCN": "你的怒气上限提高 {3/6/9/12/15/18/21/24/27/30} 点。", + "zhTW": "你的怒氣上限提高 {3/6/9/12/15/18/21/24/27/30}。" + }, + "skill_name": "Tempered Fury", + "skill_name_localized": { + "deDE": "Kanalisierter Furor", + "esES": "Furia irascible", + "esMX": "Furia Controlada", + "frFR": "Fureur mesurée", + "itIT": "Furia Temperata", + "jaJP": "統制されし怒気", + "koKR": "단련된 분노", + "plPL": "Hartowana Furia", + "ptBR": "Fúria Controlada", + "ruRU": "Усмиренная ярость", + "trTR": "Sakin Hiddet", + "zhCN": "愤怒有制", + "zhTW": "淬鍊怒火" + }, + "skill_rankup_desc": "• Maximum Fury 🡑 {3/6/9/12/15/18/21/24/27/30}", + "skill_rankup_desc_localized": { + "deDE": "• Maximale Wut 🡑 {3/6/9/12/15/18/21/24/27/30}", + "esES": "• Furia máxima 🡑 {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "• Furia máxima 🡑 {3/6/9/12/15/18/21/24/27/30}", + "frFR": "• Fureur maximum 🡑 {3/6/9/12/15/18/21/24/27/30}", + "itIT": "• Furia massima 🡑 {3/6/9/12/15/18/21/24/27/30}", + "jaJP": "• 怒気最大値 🡑 {3/6/9/12/15/18/21/24/27/30}", + "koKR": "• 최대 분노 🡑 {3/6/9/12/15/18/21/24/27/30}", + "plPL": "• Maksymalne punkty furii: 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ptBR": "• Fúria máxima 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ruRU": "• Максимальный запас ярости 🡑 {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "• Maksimum Hiddet 🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhCN": "• 怒气上限🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhTW": "• 怒氣上限 🡑 {3/6/9/12/15/18/21/24/27/30}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003210, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_05" + }, + "reward_hash": 3733045549, + "root_node": false, + "x_pos": -3283.79, + "y_pos": 3930.36 + }, + "67": { + "connections": [ + 69, + 58 + ], + "id": 447, + "power": { + "power_name": "Barbarian_Talent_Warlord_T2_N2", + "power_tags": [ + "Overpower", + "Damage", + "Two-Handed" + ], + "power_tags_localized": { + "deDE": [ + "Überwältigen", + "Schaden", + "Zweihändig" + ], + "esES": [ + "Arrollamiento", + "Daño", + "Dos manos" + ], + "esMX": [ + "Abrumar", + "Daño", + "Dos manos" + ], + "frFR": [ + "Accablement", + "Dégâts", + "Arme à deux mains" + ], + "itIT": [ + "Sopraffazione", + "Danni", + "A due mani" + ], + "jaJP": [ + "オーバーパワー", + "ダメージ", + "両手用武器" + ], + "koKR": [ + "제압", + "피해", + "양손 무기" + ], + "plPL": [ + "Przytłoczenie", + "Obrażenia", + "Dwuręczne" + ], + "ptBR": [ + "Golpe Brutal", + "Dano", + "Duas mãos" + ], + "ruRU": [ + "Подавление", + "Урон", + "Двуручное" + ], + "trTR": [ + "Aşırı Güç", + "Hasar", + "Çift El" + ], + "zhCN": [ + "压制", + "伤害", + "双手" + ], + "zhTW": [ + "壓制", + "傷害", + "雙手" + ] + }, + "skill_desc": "Your Overpowers deal x{8/16/24/32/40/48/56/64/72/80}% increased damage when using a Two-Handed weapon.", + "skill_desc_localized": { + "deDE": "Bei Verwendung einer Zweihandwaffe verursacht Euer Überwältigen x{8/16/24/32/40/48/56/64/72/80}% mehr Schaden.", + "esES": "Tus arrollamientos infligen un x{8/16/24/32/40/48/56/64/72/80}% más de daño al usar un arma de dos manos.", + "esMX": "Al abrumar infliges un x{8/16/24/32/40/48/56/64/72/80}% más de daño cuando usas un arma de dos manos.", + "frFR": "Vos dégâts d'accablement sont augmentés de x{8/16/24/32/40/48/56/64/72/80}% lorsque vous maniez une arme à deux mains.", + "itIT": "I tuoi danni da Sopraffazione infliggono il x{8/16/24/32/40/48/56/64/72/80}% di danni aggiuntivi se usi un'arma a due mani.", + "jaJP": "両手用武器を装備していると、オーバーパワーで敵に与えるダメージがx{8/16/24/32/40/48/56/64/72/80}%増加する。", + "koKR": "양손 무기 사용 시 제압으로 주는 피해가 x{8/16/24/32/40/48/56/64/72/80}% 증가합니다.", + "plPL": "Twoje obrażenia od przytłoczenia są zwiększone o x{8/16/24/32/40/48/56/64/72/80}%, gdy korzystasz z broni dwuręcznej.", + "ptBR": "Seu Golpe Brutal causa x{8/16/24/32/40/48/56/64/72/80}% de dano aumentado ao usar uma arma de duas mãos.", + "ruRU": "При использовании двуручного оружия ваш подавляющий урон увеличивается на x{8/16/24/32/40/48/56/64/72/80}%.", + "trTR": "Aşırı Güç yeteneklerin, Çift El silah kullanılıyorken x{8/16/24/32/40/48/56/64/72/80}% artırılmış hasar verir.", + "zhCN": "使用双手武器时, 你的压制造成的伤害提高 x{8/16/24/32/40/48/56/64/72/80}%。", + "zhTW": "使用雙手武器時,你造成的壓制傷害提高 x{8/16/24/32/40/48/56/64/72/80}%。" + }, + "skill_name": "Brute Force", + "skill_name_localized": { + "deDE": "Brutale Kraft", + "esES": "Fuerza bruta", + "esMX": "Fuerza Bruta", + "frFR": "Force brute", + "itIT": "Forza Bruta", + "jaJP": "荒ぶる力", + "koKR": "야수의 힘", + "plPL": "Brutalna Siła", + "ptBR": "Força Bruta", + "ruRU": "Грубая сила", + "trTR": "Kaba Kuvvet", + "zhCN": "残暴之力", + "zhTW": "蠻力" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "esES": "• Bonus de daño 🡑 x{8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "• Bonificación de daño 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "frFR": "• Bonus aux dégâts 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "itIT": "• Bonus ai danni 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "jaJP": "• ダメージボーナス 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "koKR": "• 추가 피해 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "plPL": "• Premia do obrażeń: 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "ptBR": "• Bônus de dano 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "ruRU": "• Бонус к урону 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "trTR": "• Hasar Bonusu 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "zhCN": "• 伤害加成🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "zhTW": "• 傷害加成 🡑 x{8/16/24/32/40/48/56/64/72/80}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 215519, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T2_N2" + }, + "reward_hash": 1944841735, + "root_node": false, + "x_pos": -671.365, + "y_pos": 3452.21 + }, + "68": { + "connections": [ + 2, + 7, + 65 + ], + "id": 448, + "power": { + "power_name": "Barbarian_Talent_Warlord_T2_N1", + "power_tags": [ + "Shout" + ], + "power_tags_localized": { + "deDE": [ + "Ruf" + ], + "esES": [ + "Grito" + ], + "esMX": [ + "Grito" + ], + "frFR": [ + "Cri" + ], + "itIT": [ + "Urla" + ], + "jaJP": [ + "シャウト" + ], + "koKR": [ + "외침" + ], + "plPL": [ + "Okrzyk" + ], + "ptBR": [ + "Grito" + ], + "ruRU": [ + "Крик" + ], + "trTR": [ + "Çığlık" + ], + "zhCN": [ + "战吼" + ], + "zhTW": [ + "怒吼" + ] + }, + "skill_desc": "Your Shout Skill effect durations are increased by x{8/16/24/32/40/48/56/64/72/80}%.", + "skill_desc_localized": { + "deDE": "Die Dauer Eurer Rufeffekte erhöht sich um x{8/16/24/32/40/48/56/64/72/80}%.", + "esES": "La duración de los efectos de tus habilidades de grito aumenta un x{8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "La duración de los efectos de tus habilidades de Grito aumenta un x{8/16/24/32/40/48/56/64/72/80}%.", + "frFR": "La durée des effets de vos compétences de cri est augmentée de x{8/16/24/32/40/48/56/64/72/80}%.", + "itIT": "La durata dell'effetto delle abilità di Urla aumenta del x{8/16/24/32/40/48/56/64/72/80}%.", + "jaJP": "シャウトスキルの効果の持続時間がx{8/16/24/32/40/48/56/64/72/80}%増加する。", + "koKR": "자신의 외침 기술의 효과 지속시간이 x{8/16/24/32/40/48/56/64/72/80}% 증가합니다.", + "plPL": "Czas działania efektów umiejętności Okrzyków jest wydłużony o x{8/16/24/32/40/48/56/64/72/80}%.", + "ptBR": "As durações de efeito de habilidades de Grito são aumentadas em x{8/16/24/32/40/48/56/64/72/80}%.", + "ruRU": "Ваши \"Крики\" действуют на x{8/16/24/32/40/48/56/64/72/80}% дольше.", + "trTR": "Çığlık Yeteneği etkilerinin süresi x{8/16/24/32/40/48/56/64/72/80}% artar.", + "zhCN": "你的战吼技能效果的持续时间延长 x{8/16/24/32/40/48/56/64/72/80}%。", + "zhTW": "你的怒吼技能效果持續時間延長 x{8/16/24/32/40/48/56/64/72/80}%。" + }, + "skill_name": "Booming Voice", + "skill_name_localized": { + "deDE": "Donnernde Stimme", + "esES": "Voz atronadora", + "esMX": "Voz Estruendosa", + "frFR": "Voix tonitruante", + "itIT": "Voce Roboante", + "jaJP": "轟く叫び", + "koKR": "우렁찬 목소리", + "plPL": "Grzmiący Głos", + "ptBR": "Voz Estrondosa", + "ruRU": "Громогласность", + "trTR": "Gürleyen Ses", + "zhCN": "震耳嗓音", + "zhTW": "震耳迴盪" + }, + "skill_rankup_desc": "• Shout Duration 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "skill_rankup_desc_localized": { + "deDE": "• Rufdauer 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "esES": "• Duración de Grito 🡑 x{8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "• Duración de Grito 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "frFR": "• Durée des cris 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "itIT": "• Durata urla 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "jaJP": "• シャウト 持続時間 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "koKR": "• 외침 지속시간 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "plPL": "• Czas działania Okrzyków: 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "ptBR": "• Duração de Grito 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "ruRU": "• Время действия умений категории \"Крик\" 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "trTR": "• Çığlık Süresi 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "zhCN": "• 战吼持续时间🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "zhTW": "• 怒吼持續時間 🡑 x{8/16/24/32/40/48/56/64/72/80}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 215518, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T2_N1" + }, + "reward_hash": 1944841734, + "root_node": false, + "x_pos": -3695.51, + "y_pos": -299.175 + }, + "69": { + "connections": [ + 0, + 67, + 81 + ], + "id": 449, + "power": { + "power_name": "Barbarian_Talent_10", + "power_tags": [ + "Vulnerable", + "Crowd Control", + "Bludgeoning", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kontrollverlust", + "Wuchtwaffe", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Control de masas", + "Contundente", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Control de multitudes", + "Impacto", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Perte de contrôle", + "Arme contondante", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Effetti debilitanti", + "Contundente", + "Danni" + ], + "jaJP": [ + "脆弱", + "操作障害効果", + "殴打", + "ダメージ" + ], + "koKR": [ + "취약", + "군중 제어", + "둔기", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Ograniczanie Kontroli", + "Obuchowe", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Controle de Grupo", + "Concussão", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Контроль", + "Дробящее оружие", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Kitle Kontrolü", + "Ezici", + "Hasar" + ], + "zhCN": [ + "易伤", + "控制", + "钝击", + "伤害" + ], + "zhTW": [ + "易傷", + "控場", + "鈍擊", + "傷害" + ] + }, + "skill_desc": "Your Skills using Bludgeoning weapons deal x{5/10/15/20/25/30/35/40/45/50}% increased damage if the enemy is Stunned or Vulnerable.", + "skill_desc_localized": { + "deDE": "Eure Fertigkeiten mit Wuchtwaffen verursachen x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden, wenn der Gegner betäubt oder verwundbar ist.", + "esES": "Tus habilidades que usan armas contundentes infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a un enemigo aturdido o vulnerable.", + "esMX": "Tus habilidades con armas de impacto infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño si los enemigos están aturdidos o son vulnerables.", + "frFR": "Vos compétences utilisant des armes contondantes infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires si la cible est étourdie ou vulnérable.", + "itIT": "Le tue abilità con armi contundenti infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi se il nemico è stordito o vulnerabile.", + "jaJP": "スタンまたは脆弱状態の敵に対し、殴打武器を使ったスキルの与えるダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "둔기로 기술을 사용하면 기절 혹은 취약 상태의 적에게 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje umiejętności używania broni obuchowej zadają obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}%, jeśli wróg jest ogłuszony lub odsłonięty.", + "ptBR": "Suas habilidades com armas de concussão causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado se o inimigo estiver atordoado ou vulnerável.", + "ruRU": "Умения, использующие дробящее оружие, наносят на x{5/10/15/20/25/30/35/40/45/50}% больше урона оглушенным или уязвимым противникам.", + "trTR": "Ezici Silahlar kullanan Yeteneklerin düşman Sersemletilmiş veya Savunmasızsa x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verir.", + "zhCN": "使用钝击武器的技能对处于被击昏或易伤状态的敌人造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "鈍擊武器技能對昏迷或易傷敵人造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Wallop", + "skill_name_localized": { + "deDE": "Aufmischen", + "esES": "Golpetazo", + "esMX": "Paliza", + "frFR": "Torgnole", + "itIT": "Colpo Violento", + "jaJP": "打撲", + "koKR": "맹공", + "plPL": "Walnięcie", + "ptBR": "Espancamento", + "ruRU": "Разгром", + "trTR": "Dayak", + "zhCN": "重击", + "zhTW": "猛打" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus ai danni 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003233, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_10" + }, + "reward_hash": 3733045577, + "root_node": false, + "x_pos": -1232.41, + "y_pos": 3605.94 + }, + "7": { + "connections": [ + 68 + ], + "id": 387, + "power": { + "power_name": "Barbarian_Talent_09", + "power_tags": [ + "Shout", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Ruf", + "Heilung" + ], + "esES": [ + "Grito", + "Curación" + ], + "esMX": [ + "Grito", + "Sanación" + ], + "frFR": [ + "Cri", + "Soins" + ], + "itIT": [ + "Urla", + "Guarigione" + ], + "jaJP": [ + "シャウト", + "回復" + ], + "koKR": [ + "외침", + "치유" + ], + "plPL": [ + "Okrzyk", + "Leczenie" + ], + "ptBR": [ + "Grito", + "Cura" + ], + "ruRU": [ + "Крик", + "Исцеление" + ], + "trTR": [ + "Çığlık", + "İyileşme" + ], + "zhCN": [ + "战吼", + "治疗" + ], + "zhTW": [ + "怒吼", + "治療" + ] + }, + "skill_desc": "Your Shouts also Heal allies for {1/2/3/4/5/6/7/8/9/10}% of their Maximum Life per second.", + "skill_desc_localized": { + "deDE": "Eure Rufe heilen außerdem Eure Verbündeten um {1/2/3/4/5/6/7/8/9/10}% ihres maximalen Lebens pro Sekunde.", + "esES": "Tus gritos también curan a los aliados un {1/2/3/4/5/6/7/8/9/10}% de su vida máxima por segundo.", + "esMX": "Tus habilidades de Grito también les restablecen a los aliados un {1/2/3/4/5/6/7/8/9/10}% de su vida máxima por segundo.", + "frFR": "Vos cris soignent également les personnages alliés à hauteur de {1/2/3/4/5/6/7/8/9/10}% de leur maximum de points de vie par seconde.", + "itIT": "Le tue abilità di Urla curano anche gli alleati del {1/2/3/4/5/6/7/8/9/10}% della loro Vita massima ogni secondo.", + "jaJP": "シャウトの追加効果として、シャウトを受けた味方のライフが毎秒それぞれのライフ最大値の{1/2/3/4/5/6/7/8/9/10}%分回復する。", + "koKR": "외침이 아군의 생명력을 초당 최대 생명력의 {1/2/3/4/5/6/7/8/9/10}%만큼 치유합니다.", + "plPL": "Twoje Okrzyki przywracają również sojusznikom {1/2/3/4/5/6/7/8/9/10}% maksymalnego zdrowia na sek.", + "ptBR": "Seus Gritos também curam aliados em {1/2/3/4/5/6/7/8/9/10}% de suas vidas máximas por segundo.", + "ruRU": "Ваши боевые крики также восполняют союзникам {1/2/3/4/5/6/7/8/9/10}% максимального запаса здоровья раз в секунду.", + "trTR": "Çığlıkların ayrıca müttefiklerini saniye başına Maksimum Canlarının {1/2/3/4/5/6/7/8/9/10}% kadarına eşit İyileştirir.", + "zhCN": "你的战吼也会使盟友每秒恢复 {1/2/3/4/5/6/7/8/9/10}%生命上限。", + "zhTW": "你的怒吼也會使盟友每秒恢復其生命值上限的 {1/2/3/4/5/6/7/8/9/10}%。" + }, + "skill_name": "Raid Leader", + "skill_name_localized": { + "deDE": "Überfallkommando", + "esES": "Líder de asalto", + "esMX": "Líder del Asalto", + "frFR": "Commandement d'assaut", + "itIT": "Capo Indiscusso", + "jaJP": "襲撃部隊の頭目", + "koKR": "습격대장", + "plPL": "Dowodzenie Rajdem", + "ptBR": "Líder de Invasão", + "ruRU": "Лидер рейда", + "trTR": "Baskın Lideri", + "zhCN": "团战领袖", + "zhTW": "團隊領袖" + }, + "skill_rankup_desc": "• Heal Amount 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Heilung 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Cantidad de curación 🡑 {1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Valor de sanación 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Montant des soins 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Entità della guarigione 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• 回復量 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 치유량 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Przywrócone zdrowie: 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Valor de cura 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Сила исцеления 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• İyileştirme Miktarı 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhCN": "• 治疗量🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 治療效果 🡑 {1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003232, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_09" + }, + "reward_hash": 3733045553, + "root_node": false, + "x_pos": -4244.28, + "y_pos": -464.864 + }, + "70": { + "connections": [ + 62 + ], + "id": 450, + "power": { + "power_name": "Barbarian_Talent_Warlord_T1_N1", + "power_tags": [ + "Damage Reduction", + "Elite Monsters" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Elitemonster" + ], + "esES": [ + "Reducción de daño", + "Enemigos de élite" + ], + "esMX": [ + "Reducción de daño", + "Monstruos de Élite" + ], + "frFR": [ + "Réduction des dégâts", + "Monstres élites" + ], + "itIT": [ + "Riduzione danni", + "Mostri élite" + ], + "jaJP": [ + "ダメージ減少", + "エリートモンスター" + ], + "koKR": [ + "피해 감소", + "정예 괴물" + ], + "plPL": [ + "Redukcja Obrażeń", + "Elitarne Potwory" + ], + "ptBR": [ + "Redução de Dano", + "Monstros de Elite" + ], + "ruRU": [ + "Уменьшение урона", + "Особые монстры" + ], + "trTR": [ + "Hasar Azaltma", + "Seçkin Canavarlar" + ], + "zhCN": [ + "伤害减免", + "精英怪物" + ], + "zhTW": [ + "傷害減免", + "精英怪物" + ] + }, + "skill_desc": "Damage Reduction against Elites is increased by {4/8/12/16/20/24/28/32/36/40}%.", + "skill_desc_localized": { + "deDE": "Die Schadensreduktion gegen Elitegegner erhöht sich um {4/8/12/16/20/24/28/32/36/40}%.", + "esES": "La reducción de daño contra enemigos de élite aumenta un {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "La reducción de daño contra enemigos de Élite aumenta un {4/8/12/16/20/24/28/32/36/40}%.", + "frFR": "La réduction de dégâts contre les élites est augmentée de {4/8/12/16/20/24/28/32/36/40}%.", + "itIT": "La riduzione danni contro élite aumenta del {4/8/12/16/20/24/28/32/36/40}%.", + "jaJP": "エリートから受けるダメージの減少率が{4/8/12/16/20/24/28/32/36/40}%増加する。", + "koKR": "정예에 대한 피해 감소가 {4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Redukcja obrażeń od wrogów elitarnych jest zwiększona o {4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "A redução de dano contra elites é aumentada em {4/8/12/16/20/24/28/32/36/40}%.", + "ruRU": "Урон от особых противников уменьшается на {4/8/12/16/20/24/28/32/36/40}%.", + "trTR": "Seçkinlere karşı Hasar Azaltma {4/8/12/16/20/24/28/32/36/40}% artar.", + "zhCN": "面对精英怪时获得的伤害减免提高 {4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "對精英怪物的傷害減免效果提高 {4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Martial Vigor", + "skill_name_localized": { + "deDE": "Kampfkraft", + "esES": "Vigor marcial", + "esMX": "Vigor Marcial", + "frFR": "Vigueur martiale", + "itIT": "Vigore Marziale", + "jaJP": "武力行使", + "koKR": "전투의 원기", + "plPL": "Bitewny Wigor", + "ptBR": "Vigor Marcial", + "ruRU": "Боевой азарт", + "trTR": "Savaş Dinçliği", + "zhCN": "勇武活力", + "zhTW": "戰爭活力" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Réduction des dégâts 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Riduzione danni 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ減少 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Redukcja obrażeń: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Redução de dano 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Уменьшение урона 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Azaltma 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害减免🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害減免 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 214020, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T1_N1" + }, + "reward_hash": 1944805797, + "root_node": false, + "x_pos": 2034.05, + "y_pos": -2886.5 + }, + "71": { + "connections": [ + 57 + ], + "id": 451, + "power": { + "power_name": "Barbarian_Talent_Berserker_T5_N2", + "power_tags": [ + "Berserking", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Berserkermodus", + "Schaden" + ], + "esES": [ + "Vesania", + "Daño" + ], + "esMX": [ + "Enajenación", + "Daño" + ], + "frFR": [ + "Rage du berserker", + "Dégâts" + ], + "itIT": [ + "Berserk", + "Danni" + ], + "jaJP": [ + "狂戦士", + "ダメージ" + ], + "koKR": [ + "광폭화", + "피해" + ], + "plPL": [ + "Berserkowanie", + "Obrażenia" + ], + "ptBR": [ + "Berserk", + "Dano" + ], + "ruRU": [ + "Берсерк", + "Урон" + ], + "trTR": [ + "Başıbozukluk", + "Hasar" + ], + "zhCN": [ + "狂暴", + "伤害" + ], + "zhTW": [ + "狂暴", + "傷害" + ] + }, + "skill_desc": "Increase Berserking's maximum duration by 5 seconds and increase its damage bonus to x100%.", + "skill_desc_localized": { + "deDE": "Erhöht die maximale Dauer des Berserkermodus um 5 Sek. und erhöht seinen Schadensbonus auf x100%.", + "esES": "Aumenta 5 s la duración máxima del estado de vesania y a un x100% su bonus de daño.", + "esMX": "Aumenta la duración máxima de la Enajenación 5 segundos y aumenta la bonificación de daño un x100%.", + "frFR": "Augmente la durée maximale de Rage du berserker de 5 s et son bonus aux dégâts passe à x100%.", + "itIT": "Aumenti la durata massima di Berserk di 5 s e il suo bonus ai danni al x100%.", + "jaJP": "バーサークの最大持続時間が5秒長くなり、ダメージボーナスがx100%に増加する。", + "koKR": "광폭화의 최대 지속시간이 5초 증가하고 추가 피해가 x100%로 증가합니다.", + "plPL": "Wydłużasz maksymalny czas działania berserkowania o 5 sek. i zwiększasz premię do jego obrażeń do x100%.", + "ptBR": "Aumenta a duração máxima de Berserk em 5 s e aumenta o bônus de dano para x100%.", + "ruRU": "Продлевает время действия состояния берсерка на 5 сек. и увеличивает бонус к урону до x100%.", + "trTR": "Maksimum Başıbozukluk süresini 5 saniye uzat ve yeteneğin hasar bonusunu artırarak x100% yap.", + "zhCN": "狂暴的最大持续时间延长 5 秒, 其伤害加成提高至 x100%。", + "zhTW": "狂暴的持續時間上限延長 5 秒,其傷害加成提高至 x100%。" + }, + "skill_name": "Unconstrained", + "skill_name_localized": { + "deDE": "Entfesselt", + "esES": "Desatadura", + "esMX": "Incontenible", + "frFR": "Sans contrainte", + "itIT": "Incontenibile", + "jaJP": "燃え上る闘志", + "koKR": "고삐 풀린 힘", + "plPL": "Niepowstrzymana Siła", + "ptBR": "Força Implacável", + "ruRU": "Неудержимая сила", + "trTR": "Sınırsız", + "zhCN": "不羁怒火", + "zhTW": "超越極限" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 213966, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T5_N2" + }, + "reward_hash": 1361066100, + "root_node": false, + "x_pos": -1330.69, + "y_pos": 4690.07 + }, + "72": { + "connections": [ + 57 + ], + "id": 452, + "power": { + "power_name": "Barbarian_Talent_Berserker_T5_N1", + "power_tags": [ + "Bleed", + "Critical Strikes", + "Overpower", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Blutung", + "Kritische Treffer", + "Überwältigen", + "Schaden" + ], + "esES": [ + "Sangrado", + "Golpes críticos", + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Sangrado", + "Golpes críticos", + "Abrumar", + "Daño" + ], + "frFR": [ + "Saignement", + "Coups critiques", + "Accablement", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Colpi critici", + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "流血", + "クリティカルヒット", + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "출혈", + "극대화", + "제압", + "피해" + ], + "plPL": [ + "Krwawienie", + "Trafienia Krytyczne", + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Acertos Críticos", + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Критические удары", + "Подавление", + "Урон" + ], + "trTR": [ + "Kanama", + "Kritik Vuruşlar", + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "流血", + "暴击", + "压制", + "伤害" + ], + "zhTW": [ + "流血", + "爆擊", + "壓制", + "傷害" + ] + }, + "skill_desc": "When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by x140% of your Critical Strike Damage bonus.\n\nOverpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr bei einem Gegner Blutung verursacht, besteht eine Chance in Höhe Eurer kritischen Trefferchance, die Blutungsmenge um x140% Eures Bonus auf kritischen Trefferschaden zu erhöhen.\n\nDas Überwältigen eines blutenden Gegners löst eine Explosion aus, die im Verlauf von 5 Sek. 85% Blutungsschaden verursacht.", + "esES": "Cuando le provocas sangrado a un enemigo, tienes una probabilidad equivalente a tu probabilidad de golpe crítico de aumentar la cantidad de sangrado una cantidad equivalente a un x140% de tu bonus de daño de golpe crítico.\n\nArrollar a un enemigo con sangrado crea una explosión que inflige 85% de daño de sangrado durante 5 s.", + "esMX": "Al causar sangrado, tienes una probabilidad igual a tu probabilidad de golpe crítico de aumentar el valor de sangrado un x140% de tu bonificación de daño de golpe crítico.\n\nAbrumar a un enemigo que sangra crea una explosión que inflige 85% de daño de sangrado durante 5 segundos.", + "frFR": "Lorsque vous faites saigner une cible, vous avez des chances égales à vos chances d'infliger un coup critique d'augmenter le montant du saignement de x140% de votre bonus aux dégâts critiques.\n\nAccabler une cible qui saigne déclenche une explosion qui inflige 85% points de dégâts de saignement en 5 s.", + "itIT": "Infliggendo sanguinamento a un nemico, hai una probabilità pari alla tua probabilità di critico di aumentare i danni da sanguinamento del x140% del bonus ai tuoi danni critici.\n\nInfliggere Sopraffazione a un nemico sanguinante crea un'esplosione che infligge 85% danni da sanguinamento in 5 s.", + "jaJP": "敵を流血させると、クリティカルヒット率と同じ確率で流血量がクリティカルヒットダメージボーナスのx140%増加する。\n\n流血状態の敵に対してオーバーパワーを発生させると、5秒間かけて85%の流血ダメージを与える爆発を起こす。", + "koKR": "적을 출혈시킬 때, 극대화 확률과 동일한 확률로 출혈량이 추가 극대화 피해의 x140%만큼 증가합니다.\n\n출혈 중인 적을 제압하면 폭발이 일어나 5초에 걸쳐 85%의 출혈 피해를 줍니다.", + "plPL": "Kiedy wywołujesz u wroga krwawienie, masz szansę równą twojej szansie na trafienie krytyczne na zwiększenie krwawienia o równowartość x140% twojej premii do obrażeń od trafień krytycznych.\n\nPrzytłoczenie krwawiącego wroga wywołuje eksplozję, która zadaje 85% pkt. obrażeń od krwawienia w ciągu 5 sek.", + "ptBR": "Ao fazer um inimigo sangrar, você tem chance equivalente à sua chance de acerto crítico de aumentar o valor de sangramento dele em x140% do seu bônus de dano de acerto crítico.\n\nDesferir um Golpe Brutal contra um inimigo que está sangrando cria uma explosão que aplica 85% de dano de sangramento ao longo de 5 s.", + "ruRU": "Когда вы вызываете у противника кровотечение, урон от кровотечения увеличивается на x140% бонуса к урону от критических ударов с вероятностью, равной шансу критического удара. Когда вы наносите\n\nподавляющий урон кровоточащему противнику, происходит взрыв, наносящий врагам 85% ед. урона от кровотечения в течение 5 сек.", + "trTR": "Bir düşmanın Kanamasına neden olduğunda Kritik Vuruş İhtimaline eşit ihtimalle Kanama miktarını Kritik Vuruş Hasarı bonusunun x140% kadarına eşit artır.\n\nKanayan bir düşmana Aşırı Güç uygulamak 5 saniye boyunca 85% Kanama hasarı uygulayan bir patlama yaratır.", + "zhCN": "使敌人流血时, 你有一定几率 (等同于你的暴击几率) 提高流血量, 提高的具体数值为你的暴击伤害加成的 x140%。\n\n压制一名流血的敌人会产生爆炸, 在 5 秒内造成 85% 点流血伤害。", + "zhTW": "對敵人造成流血時有機率使流血傷害提高,機率等同你的爆擊機率,傷害加成等同你爆擊傷害加成的 x140%。\n\n壓制流血的敵人會產生爆炸,在 5 秒內造成 85% 點流血傷害。" + }, + "skill_name": "Gushing Wounds", + "skill_name_localized": { + "deDE": "Klaffende Wunden", + "esES": "Heridas sangrantes", + "esMX": "Heridas Graves", + "frFR": "Plaies béantes", + "itIT": "Ferite Zampillanti", + "jaJP": "迸る流血", + "koKR": "피를 뿜는 상처", + "plPL": "Tryskające Rany", + "ptBR": "Feridas Sangrentas", + "ruRU": "Кровоточащие раны", + "trTR": "Fışkıran Yaralar", + "zhCN": "涌血创伤", + "zhTW": "濺血重創" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 213961, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T5_N1" + }, + "reward_hash": 1361066099, + "root_node": false, + "x_pos": 1336.18, + "y_pos": 4690.07 + }, + "73": { + "connections": [ + 64, + 77 + ], + "id": 453, + "power": { + "power_name": "Barbarian_Talent_Warlord_T4_N2", + "power_tags": [ + "Critical Strikes", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Kontrollverlust" + ], + "esES": [ + "Golpes críticos", + "Control de masas" + ], + "esMX": [ + "Golpes críticos", + "Control de multitudes" + ], + "frFR": [ + "Coups critiques", + "Perte de contrôle" + ], + "itIT": [ + "Colpi critici", + "Effetti debilitanti" + ], + "jaJP": [ + "クリティカルヒット", + "操作障害効果" + ], + "koKR": [ + "극대화", + "군중 제어" + ], + "plPL": [ + "Trafienia Krytyczne", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Acertos Críticos", + "Controle de Grupo" + ], + "ruRU": [ + "Критические удары", + "Контроль" + ], + "trTR": [ + "Kritik Vuruşlar", + "Kitle Kontrolü" + ], + "zhCN": [ + "暴击", + "控制" + ], + "zhTW": [ + "爆擊", + "控場" + ] + }, + "skill_desc": "You have +{3/6/9/12/15/18/21/24/27/30}% increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.", + "skill_desc_localized": { + "deDE": "Ihr habt eine +{3/6/9/12/15/18/21/24/27/30}% höhere kritische Trefferchance gegen bewegungsunfähige, betäubte oder verlangsamte Gegner.", + "esES": "Tienes un +{3/6/9/12/15/18/21/24/27/30}% más de probabilidad de golpe crítico contra enemigos inmovilizados, aturdidos o ralentizados.", + "esMX": "Tienes un +{3/6/9/12/15/18/21/24/27/30}% más de probabilidad de golpe crítico contra enemigos inmovilizados, aturdidos o ralentizados.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de +{3/6/9/12/15/18/21/24/27/30}% contre les cibles immobilisées, étourdies ou ralenties.", + "itIT": "Probabilità di critico aumentata del +{3/6/9/12/15/18/21/24/27/30}% contro i nemici immobilizzati, storditi o rallentati.", + "jaJP": "移動不能、スタン、スロウ状態の敵に対するクリティカルヒット率が+{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "이동 불가, 기절, 감속 상태의 적에 대한 극대화 확률이 +{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Masz premię +{3/6/9/12/15/18/21/24/27/30}% do szansy na trafienie krytyczne przeciwko unieruchomionym, ogłuszonym i spowolnionym wrogom.", + "ptBR": "Você tem +{3/6/9/12/15/18/21/24/27/30}% de chance de acerto crítico aumentada contra inimigos imobilizados, atordoados ou desacelerados.", + "ruRU": "Когда вы атакуете обездвиженных, оглушенных или замедленных противников, вероятность критического удара повышается на +{3/6/9/12/15/18/21/24/27/30}%.", + "trTR": "Sabitlenmiş, Sersemletilmiş veya Yavaşlatılmış düşmanlara karşı +{3/6/9/12/15/18/21/24/27/30}% artırılmış Kritik Vuruş İhtimalin bulunur.", + "zhCN": "你对处于定身、击昏或减速状态的敌人造成暴击的几率提高 +{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "你對定身、昏迷或緩速敵人的爆擊機率提高 +{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "No Mercy", + "skill_name_localized": { + "deDE": "Keine Gnade", + "esES": "Sin piedad", + "esMX": "Sin Piedad", + "frFR": "Sans pitié", + "itIT": "Senza Pietà", + "jaJP": "冷酷無比", + "koKR": "무자비", + "plPL": "Brak Litości", + "ptBR": "Sem Piedade", + "ruRU": "Никакой пощады", + "trTR": "Merhamet Yok", + "zhCN": "绝不留情", + "zhTW": "毫不留情" + }, + "skill_rankup_desc": "• Critical Strike chance bonus: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf kritische Trefferchance 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Bonus de probabilidad de golpe crítico 🡑 +{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Bonificación de probabilidad de golpe crítico 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Bonus aux chances d'infliger un coup critique 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Probabilità di critico bonus: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• クリティカルヒット率ボーナス: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 추가 극대화 확률: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Premia do szansy na trafienie krytyczne: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Bônus de chance de acerto crítico 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Бонус к вероятности критического удара 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Kritik Vuruş İhtimali bonusu: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 暴击几率加成🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 爆擊機率加成:🡑 +{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 216608, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T4_N2" + }, + "reward_hash": 1944913609, + "root_node": false, + "x_pos": 643.982, + "y_pos": 708.435 + }, + "74": { + "connections": [ + 9 + ], + "id": 454, + "power": { + "power_name": "Barbarian_Talent_Berserker_T4_N2", + "power_tags": [ + "Berserking", + "Brawling" + ], + "power_tags_localized": { + "deDE": [ + "Berserkermodus", + "Raufbold" + ], + "esES": [ + "Vesania", + "Refriega" + ], + "esMX": [ + "Enajenación", + "Combate" + ], + "frFR": [ + "Rage du berserker", + "Combat" + ], + "itIT": [ + "Berserk", + "Rissa" + ], + "jaJP": [ + "狂戦士", + "決闘" + ], + "koKR": [ + "광폭화", + "난투" + ], + "plPL": [ + "Berserkowanie", + "Bijatyka" + ], + "ptBR": [ + "Berserk", + "Briga" + ], + "ruRU": [ + "Берсерк", + "Бой без правил" + ], + "trTR": [ + "Başıbozukluk", + "Kapışma" + ], + "zhCN": [ + "狂暴", + "搏斗" + ], + "zhTW": [ + "狂暴", + "爭鬥" + ] + }, + "skill_desc": "When a Brawling Skill damages at least one enemy, gain Berserking for {1/2/3/4/5/6/7/8/9/10} seconds.", + "skill_desc_localized": { + "deDE": "Wenn eine Raufboldfertigkeit mindestens einem Gegner Schaden zufügt, verfallt Ihr {1/2/3/4/5/6/7/8/9/10} Sek. lang in den Berserkermodus.", + "esES": "Si una habilidad de refriega inflige daño a al menos un enemigo, obtienes vesania durante {1/2/3/4/5/6/7/8/9/10} s.", + "esMX": "Cuando una habilidad de Combate inflige daño a por lo menos un enemigo, obtienes enajenación durante {1/2/3/4/5/6/7/8/9/10} segundos.", + "frFR": "Lorsqu'une compétence de combat inflige des dégâts à au moins une cible ennemie, vous obtenez l'effet de Rage du berserker pendant {1/2/3/4/5/6/7/8/9/10} s.", + "itIT": "Quando un'abilità di Rissa colpisce almeno un nemico, ottieni Berserk per {1/2/3/4/5/6/7/8/9/10} s.", + "jaJP": "決闘スキルで少なくとも1体の敵にダメージを与えると、{1/2/3/4/5/6/7/8/9/10}秒間バーサーク状態になる。", + "koKR": "난투로 1마리 이상의 적에게 피해를 주면 {1/2/3/4/5/6/7/8/9/10}초 동안 광폭화 효과를 얻습니다.", + "plPL": "Gdy umiejętność Bijatyki zadaje obrażenia co najmniej jednemu wrogowi, zyskujesz berserkowanie na {1/2/3/4/5/6/7/8/9/10} sek.", + "ptBR": "Quando uma habilidade de Briga causar dano a pelo menos um inimigo, você receberá Berserk por {1/2/3/4/5/6/7/8/9/10} s.", + "ruRU": "Когда вы поражаете хотя бы одного противника умением категории \"Бой без правил\", вы получаете эффект берсерк на {1/2/3/4/5/6/7/8/9/10} сек.", + "trTR": "Bir Kapışma Yeteneği en az bir düşmana hasar verirse {1/2/3/4/5/6/7/8/9/10} saniyeliğine Başıbozukluk kazan.", + "zhCN": "搏斗技能至少对一名敌人造成伤害时获得狂暴效果, 持续 {1/2/3/4/5/6/7/8/9/10} 秒。", + "zhTW": "爭鬥技能對至少一個敵人造成傷害時,你會獲得狂暴,持續 {1/2/3/4/5/6/7/8/9/10} 秒。" + }, + "skill_name": "Battle Fervor", + "skill_name_localized": { + "deDE": "Kampfeslust", + "esES": "Fervor de batalla", + "esMX": "Fervor de Batalla", + "frFR": "Ferveur du combat", + "itIT": "Fervore di Battaglia", + "jaJP": "戦いの渇望", + "koKR": "전투의 열성", + "plPL": "Bitewny Zapał", + "ptBR": "Fervor de Batalha", + "ruRU": "Боевое рвение", + "trTR": "Savaş Coşkusu", + "zhCN": "战斗狂热", + "zhTW": "戰鬥狂熱" + }, + "skill_rankup_desc": "• Berserking Duration 🡑 {1/2/3/4/5/6/7/8/9/10}", + "skill_rankup_desc_localized": { + "deDE": "• Dauer des Berserkermodus 🡑 {1/2/3/4/5/6/7/8/9/10}", + "esES": "• Duración de vesania 🡑 {1/2/3/4/5/6/7/8/9/10}.", + "esMX": "• Duración de Enajenación 🡑 {1/2/3/4/5/6/7/8/9/10}", + "frFR": "• Durée de Rage du berserker 🡑 {1/2/3/4/5/6/7/8/9/10}", + "itIT": "• Durata Berserk 🡑 {1/2/3/4/5/6/7/8/9/10}", + "jaJP": "• バーサーク持続時間 🡑 {1/2/3/4/5/6/7/8/9/10}", + "koKR": "• 광폭화 지속시간 🡑 {1/2/3/4/5/6/7/8/9/10}", + "plPL": "• Czas działania berserkowania: 🡑 {1/2/3/4/5/6/7/8/9/10}", + "ptBR": "• Duração de Berserk 🡑 {1/2/3/4/5/6/7/8/9/10}", + "ruRU": "• Время действия эффекта берсерка 🡑 {1/2/3/4/5/6/7/8/9/10} ед.", + "trTR": "• Başıbozukluk Süresi 🡑 {1/2/3/4/5/6/7/8/9/10}", + "zhCN": "• 狂暴持续时间🡑 {1/2/3/4/5/6/7/8/9/10}", + "zhTW": "• 狂暴持續時間 🡑 {1/2/3/4/5/6/7/8/9/10}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 213811, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T4_N2" + }, + "reward_hash": 1361030163, + "root_node": false, + "x_pos": -2717.5, + "y_pos": 786.273 + }, + "75": { + "connections": [ + 78 + ], + "id": 455, + "power": { + "power_name": "Barbarian_Talent_Berserker_T4_N1", + "power_tags": [ + "Vulnerable", + "Bleed", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Blutung", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Sangrado", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Sangrado", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Saignement", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Sanguinamento", + "Danni" + ], + "jaJP": [ + "脆弱", + "流血", + "ダメージ" + ], + "koKR": [ + "취약", + "출혈", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Krwawienie", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Sangramento", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Кровотечение", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Kanama", + "Hasar" + ], + "zhCN": [ + "易伤", + "流血", + "伤害" + ], + "zhTW": [ + "易傷", + "流血", + "傷害" + ] + }, + "skill_desc": "Your Bleeding effects deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Eure Blutungseffekte fügen verwundbaren Gegnern x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden zu.", + "esES": "Tus efectos de sangrado infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a enemigos vulnerables.", + "esMX": "Tus efectos de sangrado infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a los enemigos vulnerables.", + "frFR": "Vos effets de saignement infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires aux cibles vulnérables.", + "itIT": "I tuoi effetti di sanguinamento infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi ai nemici vulnerabili.", + "jaJP": "脆弱状態の敵に与える流血効果がx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "취약 상태의 적에게 출혈 효과로 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje efekty krwawienia zadają obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}% odsłoniętym wrogom.", + "ptBR": "Seus efeitos de sangramento causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado contra inimigos vulneráveis.", + "ruRU": "Ваши эффекты кровотечения наносят на x{5/10/15/20/25/30/35/40/45/50}% больше урона уязвимым противникам.", + "trTR": "Kanama etkilerin Savunmasız düşmanlara x{5/10/15/20/25/30/35/40/45/50}% hasar verir.", + "zhCN": "你的流血效果对处于易伤状态的敌人造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你的流血效果對易傷敵人造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Cut to the Bone", + "skill_name_localized": { + "deDE": "Bis auf die Knochen", + "esES": "En la llaga", + "esMX": "Corte al Hueso", + "frFR": "Jusqu'à l'os", + "itIT": "Ridotto all'Osso", + "jaJP": "骨砕き", + "koKR": "뼈 가르기", + "plPL": "Głębokie Cięcie", + "ptBR": "Cortar até o Osso", + "ruRU": "Порез до кости", + "trTR": "Derin Kes", + "zhCN": "削骨", + "zhTW": "入骨之擊" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus ai danni 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 213153, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T4_N1" + }, + "reward_hash": 1361030162, + "root_node": false, + "x_pos": 2746.23, + "y_pos": 1648.36 + }, + "76": { + "connections": [ + 66 + ], + "id": 456, + "power": { + "power_name": "Barbarian_Talent_Warlord_T3_N2", + "power_tags": [ + "Fury" + ], + "power_tags_localized": { + "deDE": [ + "Wut" + ], + "esES": [ + "Furia" + ], + "esMX": [ + "Furia" + ], + "frFR": [ + "Fureur" + ], + "itIT": [ + "Furia" + ], + "jaJP": [ + "怒気" + ], + "koKR": [ + "분노" + ], + "plPL": [ + "Furia" + ], + "ptBR": [ + "Fúria" + ], + "ruRU": [ + "Ярость" + ], + "trTR": [ + "Hiddet" + ], + "zhCN": [ + "怒气" + ], + "zhTW": [ + "怒氣" + ] + }, + "skill_desc": "Each time you swap weapons, gain {2/4/6/8/10/12/14/16/18/20} Fury.", + "skill_desc_localized": { + "deDE": "Bei jedem Waffenwechsel erhaltet Ihr {2/4/6/8/10/12/14/16/18/20} Wut.", + "esES": "Cada vez que cambias de armas, obtienes {2/4/6/8/10/12/14/16/18/20} de furia.", + "esMX": "Cada vez que alternas armas, obtienes {2/4/6/8/10/12/14/16/18/20} de Furia.", + "frFR": "Chaque fois que vous changez d'arme, vous gagnez {2/4/6/8/10/12/14/16/18/20} points de fureur.", + "itIT": "Ogni volta che scambi armi, ottieni {2/4/6/8/10/12/14/16/18/20} furia.", + "jaJP": "武器を切り替えるたびに怒気を{2/4/6/8/10/12/14/16/18/20}得る。", + "koKR": "무기를 교체할 때마다 분노를 {2/4/6/8/10/12/14/16/18/20} 생성합니다.", + "plPL": "Za każdym razem, gdy zmieniasz broń, zyskujesz {2/4/6/8/10/12/14/16/18/20} pkt. furii.", + "ptBR": "Sempre que trocar de armas, recebe {2/4/6/8/10/12/14/16/18/20} de fúria.", + "ruRU": "При каждой смене оружия вы накапливаете {2/4/6/8/10/12/14/16/18/20} ед. ярости.", + "trTR": "Her silah değiştirdiğinde {2/4/6/8/10/12/14/16/18/20} Hiddet kazan.", + "zhCN": "每次切换武器时获得 {2/4/6/8/10/12/14/16/18/20} 点怒气。", + "zhTW": "每當你切換武器,可獲得 {2/4/6/8/10/12/14/16/18/20} 點怒氣。" + }, + "skill_name": "Furious Impulse", + "skill_name_localized": { + "deDE": "Wütender Impuls", + "esES": "Impulso furioso", + "esMX": "Impulso Furioso", + "frFR": "Impulsion furieuse", + "itIT": "Impulso Furioso", + "jaJP": "怒りの衝動", + "koKR": "맹렬한 충동", + "plPL": "Wściekły Impuls", + "ptBR": "Impulso Furioso", + "ruRU": "Яростный порыв", + "trTR": "Hiddetli Dürtü", + "zhCN": "怒意冲动", + "zhTW": "狂怒衝動" + }, + "skill_rankup_desc": "• Fury 🡑 {2/4/6/8/10/12/14/16/18/20}", + "skill_rankup_desc_localized": { + "deDE": "• Wut 🡑 {2/4/6/8/10/12/14/16/18/20}", + "esES": "• Furia 🡑 {2/4/6/8/10/12/14/16/18/20}.", + "esMX": "• Furia 🡑 {2/4/6/8/10/12/14/16/18/20}", + "frFR": "• Fureur 🡑 {2/4/6/8/10/12/14/16/18/20}", + "itIT": "• Furia 🡑 {2/4/6/8/10/12/14/16/18/20}", + "jaJP": "• 怒気 🡑 {2/4/6/8/10/12/14/16/18/20}", + "koKR": "• 분노 🡑 {2/4/6/8/10/12/14/16/18/20}", + "plPL": "• Furia: 🡑 {2/4/6/8/10/12/14/16/18/20}", + "ptBR": "• Fúria 🡑 {2/4/6/8/10/12/14/16/18/20}", + "ruRU": "• Ярость 🡑 {2/4/6/8/10/12/14/16/18/20} ед.", + "trTR": "• Hiddet 🡑 {2/4/6/8/10/12/14/16/18/20}", + "zhCN": "• 怒气🡑 {2/4/6/8/10/12/14/16/18/20}", + "zhTW": "• 怒氣 🡑 {2/4/6/8/10/12/14/16/18/20}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 216365, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T3_N2" + }, + "reward_hash": 1944877672, + "root_node": false, + "x_pos": -3931.32, + "y_pos": 3934.68 + }, + "77": { + "connections": [ + 1, + 82, + 73 + ], + "id": 457, + "power": { + "power_name": "Barbarian_Talent_Warlord_T4_N1", + "power_tags": [ + "Damage Reduction", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Schaden" + ], + "esES": [ + "Reducción de daño", + "Daño" + ], + "esMX": [ + "Reducción de daño", + "Daño" + ], + "frFR": [ + "Réduction des dégâts", + "Dégâts" + ], + "itIT": [ + "Riduzione danni", + "Danni" + ], + "jaJP": [ + "ダメージ減少", + "ダメージ" + ], + "koKR": [ + "피해 감소", + "피해" + ], + "plPL": [ + "Redukcja Obrażeń", + "Obrażenia" + ], + "ptBR": [ + "Redução de Dano", + "Dano" + ], + "ruRU": [ + "Уменьшение урона", + "Урон" + ], + "trTR": [ + "Hasar Azaltma", + "Hasar" + ], + "zhCN": [ + "伤害减免", + "伤害" + ], + "zhTW": [ + "傷害減免", + "傷害" + ] + }, + "skill_desc": "You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Close enemies and gain {2/4/6/8/10/12/14/16/18/20}% Distant Damage Reduction.", + "skill_desc_localized": { + "deDE": "Ihr fügt Gegnern in der Nähe x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden zu und erhaltet {2/4/6/8/10/12/14/16/18/20}% Schadensreduktion im Fernkampf.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a enemigos cercanos y obtienes un {2/4/6/8/10/12/14/16/18/20}% de reducción de daño lejano.", + "esMX": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a los enemigos cercanos y obtienes un {2/4/6/8/10/12/14/16/18/20}% de reducción de daño de enemigos lejanos.", + "frFR": "Vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires aux cibles à proximité et obtenez {2/4/6/8/10/12/14/16/18/20}% de réduction des dégâts à distance.", + "itIT": "Infliggi il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi ai nemici vicini e ottieni una riduzione danni da lontano del {2/4/6/8/10/12/14/16/18/20}%.", + "jaJP": "近距離にいる敵に与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加し、受ける遠距離ダメージが{2/4/6/8/10/12/14/16/18/20}%減少する。", + "koKR": "근거리에 있는 적에게 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가하고, 원거리 피해 감소가 {2/4/6/8/10/12/14/16/18/20}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}% pobliskim wrogom i zyskujesz {2/4/6/8/10/12/14/16/18/20}% redukcji obrażeń otrzymywanych z dystansu.", + "ptBR": "Você causa x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado a inimigos próximos e recebe {2/4/6/8/10/12/14/16/18/20}% de redução de dano de longa distância.", + "ruRU": "Вы наносите на x{3/6/9/12/15/18/21/24/27/30}% больше урона противникам в области ближнего боя и получаете на {2/4/6/8/10/12/14/16/18/20}% меньше урона от атак дальнего боя.", + "trTR": "Yakın düşmanlara x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar verirsin ve {2/4/6/8/10/12/14/16/18/20}% Uzak Mesafe Hasarı Azaltma kazanırsın.", + "zhCN": "你对近距敌人造成的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%, 获得 {2/4/6/8/10/12/14/16/18/20}% 远程伤害减免。", + "zhTW": "你對近距離敵人造成的傷害提高 x{3/6/9/12/15/18/21/24/27/30}%,且獲得 {2/4/6/8/10/12/14/16/18/20}% 遠程傷害減免。" + }, + "skill_name": "Pit Fighter", + "skill_name_localized": { + "deDE": "Grubenkämpfer", + "esES": "Luchador de foso", + "esMX": "Luchador de Fosa", + "frFR": "Combat de fosse", + "itIT": "Combattente della Fossa", + "jaJP": "格闘術", + "koKR": "사투장 싸움꾼", + "plPL": "Walka Arenowa", + "ptBR": "Luta de Fosso", + "ruRU": "Боец арены", + "trTR": "Çukur Dövüşçüsü", + "zhCN": "深坑斗士", + "zhTW": "角鬥士" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Damage Reduction 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Schadensreduktion 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Bonus de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%.\n• Reducción de daño 🡑 {2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Bonificación de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Reducción de daño 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Bonus aux dégâts 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Réduction des dégâts 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Bonus ai danni 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Riduzione danni 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• ダメージボーナス 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• ダメージ減少 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 추가 피해 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 피해 감소 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Premia do obrażeń: 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Redukcja obrażeń: 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Bônus de dano 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Redução de dano 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Бонус к урону 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Уменьшение урона 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Hasar Bonusu 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Hasar Azaltma 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 伤害加成🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 伤害减免🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 傷害加成 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 傷害減免 🡑 {2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 216535, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T4_N1" + }, + "reward_hash": 1944913608, + "root_node": false, + "x_pos": 1034.4, + "y_pos": 966.503 + }, + "78": { + "connections": [ + 75, + 1 + ], + "id": 458, + "power": { + "power_name": "Barbarian_Talent_Berserker_T3_N1", + "power_tags": [ + "Bleed", + "Crowd Control", + "Healthy" + ], + "power_tags_localized": { + "deDE": [ + "Blutung", + "Kontrollverlust", + "Gesund" + ], + "esES": [ + "Sangrado", + "Control de masas", + "Saludable" + ], + "esMX": [ + "Sangrado", + "Control de multitudes", + "Saludable" + ], + "frFR": [ + "Saignement", + "Perte de contrôle", + "En bonne santé" + ], + "itIT": [ + "Sanguinamento", + "Effetti debilitanti", + "In salute" + ], + "jaJP": [ + "流血", + "操作障害効果", + "健全" + ], + "koKR": [ + "출혈", + "군중 제어", + "건강" + ], + "plPL": [ + "Krwawienie", + "Ograniczanie Kontroli", + "Pełnia Sił" + ], + "ptBR": [ + "Sangramento", + "Controle de Grupo", + "Saudável" + ], + "ruRU": [ + "Кровотечение", + "Контроль", + "Высокое здоровье" + ], + "trTR": [ + "Kanama", + "Kitle Kontrolü", + "Sağlıklı" + ], + "zhCN": [ + "流血", + "控制", + "健康" + ], + "zhTW": [ + "流血", + "控場", + "健康" + ] + }, + "skill_desc": "Your Bleeding effects Slow Healthy enemies by {20/40/60/80/100/120/140/160/180/200}%.", + "skill_desc_localized": { + "deDE": "Eure Blutungseffekte verlangsamen gesunde Gegner um {20/40/60/80/100/120/140/160/180/200}%.", + "esES": "Tus efectos de sangrado ralentizan un {20/40/60/80/100/120/140/160/180/200}% a los enemigos saludables.", + "esMX": "Los efectos de sangrado ralentizan a los enemigos saludables un {20/40/60/80/100/120/140/160/180/200}%.", + "frFR": "Vos effets de saignement ralentissent les adversaires en bonne santé de {20/40/60/80/100/120/140/160/180/200}%.", + "itIT": "I tuoi effetti di sanguinamento rallentano i nemici in salute del {20/40/60/80/100/120/140/160/180/200}%.", + "jaJP": "流血効果が健全状態の敵の移動速度を{20/40/60/80/100/120/140/160/180/200}%低下させる。", + "koKR": "출혈 효과가 건강한 적을 {20/40/60/80/100/120/140/160/180/200}% 감속시킵니다.", + "plPL": "Twoje efekty krwawienia spowalniają wrogów będących w pełni sił o {20/40/60/80/100/120/140/160/180/200}%.", + "ptBR": "Seus efeitos de sangramento desaceleram inimigos saudáveis em {20/40/60/80/100/120/140/160/180/200}%.", + "ruRU": "Ваши эффекты кровотечения замедляют противников с высоким уровнем здоровья на {20/40/60/80/100/120/140/160/180/200}%.", + "trTR": "Kanama etkilerin, Sağlıklı düşmanları {20/40/60/80/100/120/140/160/180/200}% Yavaşlatır.", + "zhCN": "你的流血效果使健康敌人减速 {20/40/60/80/100/120/140/160/180/200}%。", + "zhTW": "你的流血效果會使健康的敵人緩速 {20/40/60/80/100/120/140/160/180/200}%。" + }, + "skill_name": "Hamstring", + "skill_name_localized": { + "deDE": "Lähmung", + "esES": "Desjarretar", + "esMX": "Tendón", + "frFR": "Brise-genou", + "itIT": "Azzoppamento", + "jaJP": "脚部攻撃", + "koKR": "무력화", + "plPL": "Okulawienie", + "ptBR": "Cortar Tendão", + "ruRU": "Подрезание сухожилий", + "trTR": "Sakatla", + "zhCN": "断筋", + "zhTW": "斷筋" + }, + "skill_rankup_desc": "• Slow 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "skill_rankup_desc_localized": { + "deDE": "• Verlangsamung 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "esES": "• Ralentización 🡑 {20/40/60/80/100/120/140/160/180/200}%.", + "esMX": "• Ralentización 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "frFR": "• Ralentissement 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "itIT": "• Rallentamento 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "jaJP": "• スロウ 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "koKR": "• 감속 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "plPL": "• Spowolnienie: 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ptBR": "• Lentidão 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ruRU": "• Замедление 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "trTR": "• Yavaşlatma 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhCN": "• 减速🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhTW": "• 緩速 🡑 {20/40/60/80/100/120/140/160/180/200}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 213021, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T3_N1" + }, + "reward_hash": 1360994225, + "root_node": false, + "x_pos": 1995.0, + "y_pos": 1648.47 + }, + "79": { + "connections": [ + 1, + 12, + 14 + ], + "id": 459, + "power": { + "power_name": "Barbarian_Talent_Warlord_T2_N3", + "power_tags": [ + "Fortify" + ], + "power_tags_localized": { + "deDE": [ + "Stählung" + ], + "esES": [ + "Fortificación" + ], + "esMX": [ + "Fortificar" + ], + "frFR": [ + "Fortification" + ], + "itIT": [ + "Fortificazione" + ], + "jaJP": [ + "強化" + ], + "koKR": [ + "보강" + ], + "plPL": [ + "Umocnienie" + ], + "ptBR": [ + "Fortificação" + ], + "ruRU": [ + "Укрепление" + ], + "trTR": [ + "Güçlendirme" + ], + "zhCN": [ + "强固" + ], + "zhTW": [ + "強韌" + ] + }, + "skill_desc": "Each time you take direct damage gain {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% Maximum Life as Fortify.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Ihr direkten Schaden erleidet, erhaltet Ihr {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% maximales Leben als Stählung.", + "esES": "Cada vez que sufres daño directo, obtienes un {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% de tu vida máxima como fortificación.", + "esMX": "Cada vez que recibes daño directo, obtienes un {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% de tu vida máxima como fortificación.", + "frFR": "Chaque fois que vous subissez des dégâts directs, vous obtenez un montant de fortification égal à {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% de votre maximum de vie.", + "itIT": "Ogni volta che subisci danni diretti, ottieni il {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% della Vita massima come Fortificazione.", + "jaJP": "直接ダメージを受けるたびに、ライフ最大値の{0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%にあたるの強化を獲得する。", + "koKR": "직접 피해를 받을 때마다 최대 생명력의 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%를 보강으로 얻습니다.", + "plPL": "Za każdym razem gdy odnosisz bezpośrednie obrażenia, zyskujesz {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% maksimum zdrowia jako umocnienie.", + "ptBR": "Sempre que receber dano direto, você recebe {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% de vida máxima como fortificação.", + "ruRU": "Когда вам наносят прямой урон, вы получаете укрепление в объеме {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% максимального запаса здоровья.", + "trTR": "Her doğrudan hasar aldığında {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% Maksimum Canı Güçlendirme olarak kazan.", + "zhCN": "你每次受到直接伤害都会强固你 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% 生命上限。", + "zhTW": "你每次受到直接傷害時會獲得等同 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}% 生命值上限的強韌。" + }, + "skill_name": "Thick Skin", + "skill_name_localized": { + "deDE": "Zäh", + "esES": "Piel dura", + "esMX": "Piel Gruesa", + "frFR": "Peau dure", + "itIT": "Pelle Spessa", + "jaJP": "分厚い皮膚", + "koKR": "두꺼운 거죽", + "plPL": "Twarda Skóra", + "ptBR": "Pele Espessa", + "ruRU": "Плотная кожа", + "trTR": "Kalın Deri", + "zhCN": "皮糙肉厚", + "zhTW": "粗厚外皮" + }, + "skill_rankup_desc": "• Fortify Amount 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Stählung 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "esES": "• Cantidad de fortificación 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%.", + "esMX": "• Cantidad de fortificación 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "frFR": "• Montant de fortification 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "itIT": "• Entità Fortificazione 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "jaJP": "• 強化量 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "koKR": "• 보강 양 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "plPL": "• Wartość umocnienia: 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "ptBR": "• Valor de fortificação 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%.", + "ruRU": "• Объем укрепления 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "trTR": "• Güçlendirme Miktarı 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "zhCN": "• 强固数值🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%", + "zhTW": "• 強韌效果 🡑 {0.4/0.7/1.1/1.4/1.8/2.2/2.5/2.9/3.2/3.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 216116, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Warlord_T2_N3" + }, + "reward_hash": 1944841736, + "root_node": false, + "x_pos": 1034.1, + "y_pos": 2316.51 + }, + "8": { + "connections": [ + 3, + 6 + ], + "id": 388, + "power": { + "power_name": "Barbarian_Talent_07", + "power_tags": [ + "Life", + "Thorns" + ], + "power_tags_localized": { + "deDE": [ + "Leben", + "Dornen" + ], + "esES": [ + "Vida", + "Espinas" + ], + "esMX": [ + "Vida", + "Espinas" + ], + "frFR": [ + "Vie", + "Épines" + ], + "itIT": [ + "Vita", + "Spine" + ], + "jaJP": [ + "ライフ", + "荊棘の加護" + ], + "koKR": [ + "생명력", + "가시" + ], + "plPL": [ + "Zdrowie", + "Ciernie" + ], + "ptBR": [ + "Vida", + "Espinhos" + ], + "ruRU": [ + "Здоровье", + "Шипы" + ], + "trTR": [ + "Can", + "Dikenler" + ], + "zhCN": [ + "生命", + "荆棘" + ], + "zhTW": [ + "生命值", + "荊棘" + ] + }, + "skill_desc": "Gain {20/40/60/80/100/120/140/160/180/200} Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.", + "skill_desc_localized": { + "deDE": "Erhaltet {20/40/60/80/100/120/140/160/180/200} Dornen. Erhaltet zusätzlich 10 Dornen pro 50 zusätzlichem maximalen Leben.", + "esES": "Obtienes {20/40/60/80/100/120/140/160/180/200} de espinas. También obtienes 10 de espinas por cada 50 de vida máxima adicional que tengas.", + "esMX": "Obtienes {20/40/60/80/100/120/140/160/180/200} Espinas. Además, obtienes 10 Espinas por cada 50 de vida máxima adicional que tengas.", + "frFR": "Vous gagnez {20/40/60/80/100/120/140/160/180/200} points de dégâts d'épines. Vous gagnez également 10 points de dégâts d'épines pour chaque bonus de 50 points à votre maximum de points de vie.", + "itIT": "Ottieni {20/40/60/80/100/120/140/160/180/200} Spine. Ottieni anche 10 Spine ogni 50 Vita massima aggiuntiva che hai.", + "jaJP": "{20/40/60/80/100/120/140/160/180/200}の荊棘の加護を獲得する。さらに、ライフ最大値ボーナス50ごとに10の荊棘の加護を獲得する。", + "koKR": "{20/40/60/80/100/120/140/160/180/200}의 가시를 얻고, 보유한 추가 최대 생명력 10당 가시를 50 얻습니다.", + "plPL": "Zyskujesz premię {20/40/60/80/100/120/140/160/180/200} do cierni. Ponadto zyskujesz premię 10 do cierni za każde posiadane 50 pkt. premii do maksymalnego zdrowia.", + "ptBR": "Recebe {20/40/60/80/100/120/140/160/180/200} espinhos. Também recebe 10 espinhos por cada 50 de bônus de vida máxima que você tiver.", + "ruRU": "Вы получаете {20/40/60/80/100/120/140/160/180/200} к показателю эффекта шипов. Вы также получаете 10 к показателю эффекта шипов за каждые 50 ед. здоровья, прибавленные к максимальному запасу.", + "trTR": "{20/40/60/80/100/120/140/160/180/200} Diken kazan. Ayrıca sahip olduğun her 50 bonus Maksimum Can başına 10 Diken kazan.", + "zhCN": "获得 {20/40/60/80/100/120/140/160/180/200} 点荆棘。每拥有 50 点生命上限加成, 也会获得 10 点荆棘。", + "zhTW": "獲得 {20/40/60/80/100/120/140/160/180/200} 點荊棘。生命值上限每提高 50 點可獲得 10 點荊棘。" + }, + "skill_name": "Outburst", + "skill_name_localized": { + "deDE": "Wutausbruch", + "esES": "Arrebato", + "esMX": "Arrebato", + "frFR": "Accès de colère", + "itIT": "Scoppio", + "jaJP": "迸る荊棘", + "koKR": "분노 폭발", + "plPL": "Wybuch Gniewu", + "ptBR": "Estouro", + "ruRU": "Вспышка гнева", + "trTR": "Patlama", + "zhCN": "血气外冲", + "zhTW": "爆發" + }, + "skill_rankup_desc": "• Thorns 🡑 {20/40/60/80/100/120/140/160/180/200}", + "skill_rankup_desc_localized": { + "deDE": "• Dornen 🡑 {20/40/60/80/100/120/140/160/180/200}", + "esES": "• Espinas 🡑 {20/40/60/80/100/120/140/160/180/200}.", + "esMX": "• Espinas 🡑 {20/40/60/80/100/120/140/160/180/200}", + "frFR": "• Épines 🡑 {20/40/60/80/100/120/140/160/180/200}", + "itIT": "• Spine 🡑 {20/40/60/80/100/120/140/160/180/200}", + "jaJP": "• 荊棘の加護 🡑 {20/40/60/80/100/120/140/160/180/200}", + "koKR": "• 가시 🡑 {20/40/60/80/100/120/140/160/180/200}", + "plPL": "• Ciernie: 🡑 {20/40/60/80/100/120/140/160/180/200}", + "ptBR": "• Espinhos 🡑 {20/40/60/80/100/120/140/160/180/200}", + "ruRU": "• Шипы 🡑 {20/40/60/80/100/120/140/160/180/200} ед.", + "trTR": "• Diken 🡑 {20/40/60/80/100/120/140/160/180/200}", + "zhCN": "• 荆棘🡑 {20/40/60/80/100/120/140/160/180/200}", + "zhTW": "• 荊棘 🡑 {20/40/60/80/100/120/140/160/180/200}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003230, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_07" + }, + "reward_hash": 3733045551, + "root_node": false, + "x_pos": 1757.27, + "y_pos": -1446.99 + }, + "80": { + "connections": [ + 2, + 10 + ], + "id": 460, + "power": { + "power_name": "Barbarian_Talent_Berserker_T1_N1", + "power_tags": [ + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Bewegung" + ], + "esES": [ + "Movimiento" + ], + "esMX": [ + "Movimiento" + ], + "frFR": [ + "Déplacement" + ], + "itIT": [ + "Movimento" + ], + "jaJP": [ + "移動" + ], + "koKR": [ + "이동" + ], + "plPL": [ + "Ruch" + ], + "ptBR": [ + "Movimento" + ], + "ruRU": [ + "Движение" + ], + "trTR": [ + "Hareket" + ], + "zhCN": [ + "移动" + ], + "zhTW": [ + "移動" + ] + }, + "skill_desc": "Movement Speed is increased by +{4/8/12/16/20/24/28/32/36/40}%.", + "skill_desc_localized": { + "deDE": "Bewegungsgeschwindigkeit erhöht sich um +{4/8/12/16/20/24/28/32/36/40}%.", + "esES": "La velocidad de movimiento aumenta un +{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "Aumenta un +{4/8/12/16/20/24/28/32/36/40}% la velocidad de movimiento.", + "frFR": "Votre vitesse de déplacement est augmentée de +{4/8/12/16/20/24/28/32/36/40}%.", + "itIT": "La velocità di movimento aumenta del +{4/8/12/16/20/24/28/32/36/40}%.", + "jaJP": "移動速度が+{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "이동 속도가 +{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Szybkość ruchu jest zwiększona o +{4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "A velocidade de movimento é aumentada em +{4/8/12/16/20/24/28/32/36/40}%.", + "ruRU": "Скорость передвижения повышается на +{4/8/12/16/20/24/28/32/36/40}%.", + "trTR": "Hareket Hızı +{4/8/12/16/20/24/28/32/36/40}% artar.", + "zhCN": "移动速度提高 +{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "移動速度提高 +{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Swiftness", + "skill_name_localized": { + "deDE": "Schnelligkeit", + "esES": "Prontitud", + "esMX": "Presteza", + "frFR": "Vivacité", + "itIT": "Rapidità", + "jaJP": "俊敏さ", + "koKR": "신속함", + "plPL": "Chyżość", + "ptBR": "Rapidez", + "ruRU": "Быстрота", + "trTR": "Çabukluk", + "zhCN": "身手矫健", + "zhTW": "迅捷" + }, + "skill_rankup_desc": "• Movement Speed 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeit 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Velocidad de movimiento 🡑 +{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Velocidad de movimiento 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Vitesse de déplacement 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Velocità di movimento 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 移動速度 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 이동 속도 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Szybkość ruchu: 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Velocidade de movimento 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Скорость передвижения 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hareket Hızı 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 移动速度🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 移動速度 🡑 +{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 212712, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T1_N1" + }, + "reward_hash": 1360922351, + "root_node": false, + "x_pos": -1316.1, + "y_pos": -171.842 + }, + "81": { + "connections": [ + 69 + ], + "id": 461, + "power": { + "power_name": "Barbarian_Talent_02", + "power_tags": [ + "Crowd Control", + "Bludgeoning", + "Two-Handed", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust", + "Wuchtwaffe", + "Zweihändig", + "Glückstreffer" + ], + "esES": [ + "Control de masas", + "Contundente", + "Dos manos", + "Golpe de suerte" + ], + "esMX": [ + "Control de multitudes", + "Impacto", + "Dos manos", + "Golpe afortunado" + ], + "frFR": [ + "Perte de contrôle", + "Arme contondante", + "Arme à deux mains", + "Coup de chance" + ], + "itIT": [ + "Effetti debilitanti", + "Contundente", + "A due mani", + "Colpo fortunato" + ], + "jaJP": [ + "操作障害効果", + "殴打", + "両手用武器", + "幸運の一撃" + ], + "koKR": [ + "군중 제어", + "둔기", + "양손 무기", + "행운의 적중" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obuchowe", + "Dwuręczne", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Controle de Grupo", + "Concussão", + "Duas mãos", + "Golpe de Sorte" + ], + "ruRU": [ + "Контроль", + "Дробящее оружие", + "Двуручное", + "Удачный удар" + ], + "trTR": [ + "Kitle Kontrolü", + "Ezici", + "Çift El", + "Şanslı Vuruş" + ], + "zhCN": [ + "控制", + "钝击", + "双手", + "幸运一击" + ], + "zhTW": [ + "控場", + "鈍擊", + "雙手", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Skills using Bludgeoning weapons have up to a {10/20/30/40/50/60/70/80/90/100}% chance to Stun enemies for 3 seconds, or up to a {15/30/45/60/75/90/105/120/135/150}% chance when using a Two-Handed Bludgeoning weapon.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Fertigkeiten mit Wuchtwaffen verfügen über eine Chance von {10/20/30/40/50/60/70/80/90/100}%, Gegner 3 Sek. lang zu betäuben. Mit zweihändigen Wuchtwaffen erhöht sich die Chance auf {15/30/45/60/75/90/105/120/135/150}%.", + "esES": "Golpe de suerte: Las habilidades que usan armas contundentes tienen hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de aturdir a los enemigos durante 3 s o, al usar un arma contundente de dos manos, hasta un {15/30/45/60/75/90/105/120/135/150}% de probabilidad.", + "esMX": "Golpe afortunado: Las habilidades que usan armas de impacto tienen hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de aturdir a los enemigos durante 3 segundos, o hasta un {15/30/45/60/75/90/105/120/135/150}% al usar un arma de impacto de dos manos.", + "frFR": "Coup de chance: vos compétences utilisant des armes contondantes ont jusqu'à {10/20/30/40/50/60/70/80/90/100}% de chances d'étourdir les adversaires pendant 3 s, et jusqu'à {15/30/45/60/75/90/105/120/135/150}% de chances si vous utilisez une arme contondante à deux mains.", + "itIT": "Colpo fortunato: le abilità con armi contundenti hanno fino al {10/20/30/40/50/60/70/80/90/100}% di probabilità di stordire i nemici colpiti per 3 s, o fino al {15/30/45/60/75/90/105/120/135/150}% di probabilità se usi un'arma contundente a due mani.", + "jaJP": "幸運の一撃: 殴打武器を使ったスキルが最大{10/20/30/40/50/60/70/80/90/100}%の確率で敵を3秒間スタンさせる。両手用殴打武器の場合は、確率が最大{15/30/45/60/75/90/105/120/135/150}%になる。", + "koKR": "행운의 적중: 둔기로 기술을 사용하면 최대 {10/20/30/40/50/60/70/80/90/100}% 확률로 적을 3초 동안 기절시킵니다. 양손 둔기 사용 시 최대 {15/30/45/60/75/90/105/120/135/150}% 확률로 기절시킵니다.", + "plPL": "Szczęśliwy traf: Umiejętności używające broni obuchowej mają {10/20/30/40/50/60/70/80/90/100}% szans na ogłuszenie trafionych wrogów na 3 sek. lub {15/30/45/60/75/90/105/120/135/150}% szans w przypadku dwuręcznej broni obuchowej.", + "ptBR": "Golpe de Sorte: Habilidades que usam armas de concussão têm até {10/20/30/40/50/60/70/80/90/100}% de chance de atordoar inimigos por 3 s, ou até {15/30/45/60/75/90/105/120/135/150}% de chance ao usar uma arma de concussão de duas mãos.", + "ruRU": "Удачный удар: умения, использующие дробящее оружие, с вероятностью до {10/20/30/40/50/60/70/80/90/100}% оглушают противников на 3 сек. При использовании двуручного дробящего оружия – с вероятностью до {15/30/45/60/75/90/105/120/135/150}%.", + "trTR": "Şanslı Vuruş: Ezici silah kullanan Yetenekler en fazla %{10/20/30/40/50/60/70/80/90/100} ihtimalle düşmanları 3 saniyeliğine Sersemletir. Çift El Ezici silah kullanırken bu ihtimal en fazla %{15/30/45/60/75/90/105/120/135/150} olur.", + "zhCN": "幸运一击: 使用钝击武器的技能最多有 {10/20/30/40/50/60/70/80/90/100}% 几率击昏敌人 3 秒。使用双手钝击武器时, 该几率最多为 {15/30/45/60/75/90/105/120/135/150}%。", + "zhTW": "幸運觸發:使用鈍擊武器的技能最高有 {10/20/30/40/50/60/70/80/90/100}% 機率擊昏敵人,持續 3 秒。使用雙手鈍擊武器時機率最高為 {15/30/45/60/75/90/105/120/135/150}%。" + }, + "skill_name": "Concussion", + "skill_name_localized": { + "deDE": "Erschütterung", + "esES": "Traumatismo", + "esMX": "Contusión", + "frFR": "Commotion", + "itIT": "Energia Primordiale", + "jaJP": "脳震盪", + "koKR": "뇌진탕", + "plPL": "Wstrząs", + "ptBR": "Concussão", + "ruRU": "Контузия", + "trTR": "Sarsılma", + "zhCN": "脑震荡", + "zhTW": "腦震盪" + }, + "skill_rankup_desc": "• One-Handed Chance 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Two-Handed Chance 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance mit Einhandwaffen 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Chance mit Zweihandwaffen 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "esES": "• Probabilidad con una mano 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Probabilidad con dos manos 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "esMX": "• Probabilidad de una mano 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Probabilidad de dos manos 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "frFR": "• Chances à une main 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Chances à deux mains 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "itIT": "• Probabilità a una mano 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Probabilità a due mani 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "jaJP": "• 片手用武器確率 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• 両手用武器確率 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "koKR": "• 한손 무기 확률 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• 양손 무기 확률 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "plPL": "• Szansa (broń jednoręczna): 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Szansa (broń dwuręczna): 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "ptBR": "• Chance de uma mão 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Chance de duas mãos 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "ruRU": "• Вероятность (одноручное) 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• Вероятность (двуручное) 🡑 {15/30/45/60/75/90/105/120/135/150}%", + "trTR": "• Tek El İhtimali 🡑 %{10/20/30/40/50/60/70/80/90/100}\n• Çift El İhtimali 🡑 %{15/30/45/60/75/90/105/120/135/150}", + "zhCN": "• 单手几率🡑 {10/20/30/40/50/60/70/80/90/100}%\n• 双手几率🡑 {15/30/45/60/75/90/105/120/135/150}%", + "zhTW": "• 單手機率 🡑 {10/20/30/40/50/60/70/80/90/100}%\n• 雙手機率 🡑 {15/30/45/60/75/90/105/120/135/150}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003207, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_02" + }, + "reward_hash": 3733045546, + "root_node": false, + "x_pos": -663.406, + "y_pos": 3802.32 + }, + "82": { + "connections": [ + 77, + 64 + ], + "id": 462, + "power": { + "power_name": "Barbarian_Talent_Berserker_T3_N3", + "power_tags": [ + "Injured", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verletzt", + "Schaden" + ], + "esES": [ + "Herido", + "Daño" + ], + "esMX": [ + "Herido", + "Daño" + ], + "frFR": [ + "Blessure", + "Dégâts" + ], + "itIT": [ + "Ferita", + "Danni" + ], + "jaJP": [ + "負傷", + "ダメージ" + ], + "koKR": [ + "부상", + "피해" + ], + "plPL": [ + "Okaleczenie", + "Obrażenia" + ], + "ptBR": [ + "Ferido", + "Dano" + ], + "ruRU": [ + "Ранение", + "Урон" + ], + "trTR": [ + "Yaralı", + "Hasar" + ], + "zhCN": [ + "受伤", + "伤害" + ], + "zhTW": [ + "受傷", + "傷害" + ] + }, + "skill_desc": "You deal x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% increased damage against Injured enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt verletzten Gegnern x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% mehr Schaden zu.", + "esES": "Infliges un x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% más de daño a enemigos heridos.", + "esMX": "Infliges un x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% más de daño a los enemigos heridos.", + "frFR": "Vous infligez x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% de dégâts supplémentaires aux cibles blessées.", + "itIT": "Infliggi il x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% di danni aggiuntivi contro i nemici feriti.", + "jaJP": "負傷状態の敵に与えるダメージがx{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%増加する。", + "koKR": "부상 상태의 적에게 주는 피해가 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% 증가합니다.", + "plPL": "Zadajesz okaleczonym wrogom obrażenia zwiększone o x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%.", + "ptBR": "Você causa x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% de dano aumentado contra inimigos feridos.", + "ruRU": "Вы наносите на x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% больше урона противникам с низким уровнем здоровья.", + "trTR": "Yaralı düşmanlara karşı x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% artırılmış hasar verirsin.", + "zhCN": "你对受伤的敌人造成的伤害提高 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%。", + "zhTW": "你對受傷的敵人造成的傷害提高 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%。" + }, + "skill_name": "Slaying Strike", + "skill_name_localized": { + "deDE": "Niederstreckender Schlag", + "esES": "Golpe exterminador", + "esMX": "Golpe Matador", + "frFR": "Frappe fatale", + "itIT": "Assalto Sterminante", + "jaJP": "殺意", + "koKR": "학살의 일격", + "plPL": "Morderczy Atak", + "ptBR": "Golpe Matador", + "ruRU": "Разящий удар", + "trTR": "Biçen Darbe", + "zhCN": "杀戮打击", + "zhTW": "痛下殺手" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "esES": "• Bonus de daño 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%.", + "esMX": "• Bonificación de daño 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "frFR": "• Bonus aux dégâts 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "itIT": "• Bonus ai danni 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "jaJP": "• ダメージボーナス 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "koKR": "• 추가 피해 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "plPL": "• Premia do obrażeń: 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "ptBR": "• Bônus de dano 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "ruRU": "• Бонус к урону 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "trTR": "• Hasar Bonusu 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "zhCN": "• 伤害加成🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "zhTW": "• 傷害加成 🡑 x{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 213949, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_Berserker_T3_N3" + }, + "reward_hash": 1360994227, + "root_node": false, + "x_pos": 1440.88, + "y_pos": 699.88 + }, + "83": { + "connections": [ + 85 + ], + "id": 463, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_IronMaelstrom", + "power_tags": [ + "Ultimate", + "Crowd Control", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Two-Handed", + "Bludgeoning", + "Dual Wield", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Kontrollverlust", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Zweihändig", + "Wuchtwaffe", + "Zwei Waffen", + "Hiebwaffe" + ], + "esES": [ + "Definitiva", + "Control de masas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Dos manos", + "Contundente", + "Doble empuñadura", + "Cortante" + ], + "esMX": [ + "Máxima", + "Control de multitudes", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Dos manos", + "Impacto", + "Ambidestreza", + "Corte" + ], + "frFR": [ + "Ultime", + "Perte de contrôle", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Arme à deux mains", + "Arme contondante", + "Deux armes", + "Tranchant" + ], + "itIT": [ + "Ultra", + "Effetti debilitanti", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "A due mani", + "Contundente", + "Doppia arma", + "Tagliente" + ], + "jaJP": [ + "奥義", + "操作障害効果", + "流血", + "ダメージ", + "物理", + "クールダウン", + "両手用武器", + "殴打", + "二刀流", + "斬撃" + ], + "koKR": [ + "궁극기", + "군중 제어", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "양손 무기", + "둔기", + "쌍수 무기", + "베는 무기" + ], + "plPL": [ + "Specjalne", + "Ograniczanie Kontroli", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Dwuręczne", + "Obuchowe", + "Broń w Każdej Ręce", + "Sieczne" + ], + "ptBR": [ + "Suprema", + "Controle de Grupo", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Duas mãos", + "Concussão", + "Empunhadura Dupla", + "Corte" + ], + "ruRU": [ + "Мощное умение", + "Контроль", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Двуручное", + "Дробящее оружие", + "Оружие в каждой руке", + "Рубящее" + ], + "trTR": [ + "Ulti", + "Kitle Kontrolü", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Çift El", + "Ezici", + "İkili Silah", + "Kesici" + ], + "zhCN": [ + "终极技能", + "控制", + "流血", + "伤害", + "物理", + "冷却时间", + "双手", + "钝击", + "双持", + "劈斩" + ], + "zhTW": [ + "絕招", + "控場", + "流血", + "傷害", + "物理", + "冷卻時間", + "雙手", + "鈍擊", + "雙持", + "斬擊" + ] + }, + "skill_desc": "Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.", + "skill_desc_localized": { + "deDE": "Wenn Ihr nach dem Wechseln Eurer Waffen einem Gegner direkten Schaden zufügt, verringert sich die Abklingzeit von Eiserner Mahlstrom um 1 Sek.", + "esES": "Infligir daño directo a un enemigo tras cambiar de armas reduce 1 s el tiempo de reutilización de Vorágine de hierro.", + "esMX": "Infligir daño directo a un enemigo después de alternar armas reduce 1 segundo la recuperación de Vorágine de Hierro.", + "frFR": "Lorsque vous infligez des dégâts directs à une cible après avoir changé d'arme, le temps de recharge de Maelström d'acier est réduit de 1 s.", + "itIT": "Infliggere danni diretti a un nemico dopo aver scambiato le armi riduce il tempo di recupero di Maelstrom di Ferro di 1 s.", + "jaJP": "武器を切り替えた後に敵に直接ダメージを負わせると、〈鋼鉄の大渦〉のクールダウンが1秒短くなる。", + "koKR": "무기를 교체한 후 적에게 직접 피해를 주면 강철 소용돌이의 재사용 대기시간이 1초 감소합니다.", + "plPL": "Zadawanie bezpośrednich obrażeń wrogowi po zmianie broni skraca czas odnowienia Żelaznej Nawałnicy o 1 sek.", + "ptBR": "Causar dano direto a um inimigo depois de trocar de armas reduz a recarga de Maelstrom de Ferro em 1 segundo.", + "ruRU": "При нанесении прямого урона сразу после смены оружия время восстановления \"Круговорота стали\" сокращается на 1 сек.", + "trTR": "Silah değiştirdikten sonra bir düşmana doğrudan hasar vermek Demir Girdabın Bekleme Süresini 1 saniye azaltır.", + "zhCN": "切换武器后对一名敌人造成直接伤害, 可以使钢铁漩涡的冷却时间缩短 1 秒。", + "zhTW": "在切換武器後對敵人造成直接傷害可使鋼鐵漩渦的冷卻時間縮短 1 秒。" + }, + "skill_name": "Supreme Iron Maelstrom", + "skill_name_localized": { + "deDE": "Überlegener Eiserner Mahlstrom", + "esES": "Vorágine de hierro suprema", + "esMX": "Vorágine de Hierro Superior", + "frFR": "Maelström d'acier suprême", + "itIT": "Maelstrom di Ferro Supremo", + "jaJP": "鋼鉄の大渦(上級)", + "koKR": "최고의 강철 소용돌이", + "plPL": "Największa Żelazna Nawałnica", + "ptBR": "Maelstrom de Ferro Supremo", + "ruRU": "Неотвратимый круговорот стали", + "trTR": "Yüce Demir Girdap", + "zhCN": "至极钢铁漩涡", + "zhTW": "終極鋼鐵漩渦" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 217175, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_IronMaelstrom_UpgradeB" + }, + "reward_hash": 429187146, + "root_node": false, + "x_pos": -4823.03, + "y_pos": 3462.48 + }, + "84": { + "connections": [ + 87 + ], + "id": 464, + "power": { + "power_mod_id": 4, + "power_name": "Barbarian_CalloftheAncients", + "power_tags": [ + "Ultimate", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Each of the Ancients gains additional power:\nKorlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.\nTalic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.\nMadawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.", + "skill_desc_localized": { + "deDE": "Alle Urahnen erhalten zusätzliche Fähigkeiten:\nKorlic: Jedes Mal, wenn Korlic einem Gegner mit Raserei Schaden zufügt, erhaltet Ihr 10 Wut.\nTalic: Gegner werden 1 Sek. lang um 50% verlangsamt, wenn sie durch seinen Wirbelwind Schaden erleiden.\nMadawc: Chance von 30%, Gegner beim Einsatz von Aufwühlen 3 Sek. lang zu betäuben.", + "esES": "Cada uno de los Ancestros obtiene poder adicional:\nKorlic: Obtienes 10 de furia cada vez que Korlic inflige daño a un enemigo con su Frenesí.\nTalic: Los enemigos quedan ralentizados un 50% durante 1 s cuando les inflige daño con su Torbellino.\nMadawc: 30% de probabilidad de aturdir a los enemigos durante 3 s cuando usa Ataque tectónico.", + "esMX": "Cada Ancestro se vuelve más fuerte:\nKorlic: Obtienes 10 de Furia cada vez que Korlic inflige daño a un enemigo con su Frenesí.\nTalic: Los enemigos se ralentizan un 50% durante 1 segundo cuando reciben daño de su Remolino.\nMadawc: Obtienes un 30% de probabilidad de aturdir a los enemigos durante 3 segundos cuando usa su Conmoción.", + "frFR": "Chacun des Anciens acquiert un pouvoir supplémentaire :\nKorlic: vous obtenez 10 points de fureur chaque fois que Korlic blesse une cible avec Frénésie.\nTalic: les cibles sont ralenties de 50% pendant 1 s après avoir été blessées par son Tourbillon.\nMadawc: 30% de chances d'étourdir les adversaires pendant 3 s lorsqu'il utilise Soulèvement.", + "itIT": "Ognuno degli Antichi ottiene un potere aggiuntivo:\nKorlic: ottieni 10 furia ogni volta che Korlic infligge danni a un nemico con la sua Frenesia.\nTalic: i nemici sono rallentati del 50% per 1 s se vengono feriti dal suo Turbine.\nMadawc: ha una probabilità del 30% di stordire i nemici per 3 s quando usa Tumulto.", + "jaJP": "古の民が、さらなる力を獲得する:\nコーリック: コーリックが〈フレンジー〉で敵にダメージを与えるたびに、10の怒気を獲得する。\nタリック: タリックの〈ワールウィンド〉で敵にダメージを与えると、その敵の速度が1秒間50%低下する。\nマドウク: マドウクが〈打ち払い〉を使うたびに、30%の確率で敵を3秒間スタンさせる。", + "koKR": "선조마다 추가 능력을 얻습니다.\n콜릭: 콜릭이 광분으로 적에게 피해를 줄 때마다 분노를 10 생성합니다.\n탈릭: 탈릭의 소용돌이에 피해를 받은 적이 1초 동안 50% 감속됩니다.\n마도크: 마도크가 지각 변동을 사용하면 30% 확률로 적이 3초 동안 기절합니다.", + "plPL": "Każdy ze Starożytnych zyskuje dodatkową moc:\nKorlik: Otrzymujesz 10 pkt. furii za każdym razem, gdy Korlik zrani wroga, używając Amoku.\nTalik: Wrogowie zostają spowolnieni o 50% na 1 sek., gdy zrani ich Trąbą Powietrzną.\nMadok: Ma 30% szans na ogłuszenie wrogów na 3 sek., kiedy używa Wypiętrzenia.", + "ptBR": "Cada um dos Ancestrais recebe poder adicional:\nKorlic: Você recebe 10 de fúria sempre que Korlic causa dano a um inimigo com Frenesi.\nTalic: Inimigos são desacelerados em 50% por 1 segundo ao serem atingidos por Redemoinho.\nMadawc: Tem 30% de chance de atordoar inimigos por 3 s ao usar Revolta.", + "ruRU": "Каждый из Древних получает дополнительное свойство:\nКорлик: вы накапливаете 10 ед. ярости каждый раз, когда Корлик наносит противнику урон \"Бешенством\".\nТалик: \"Вихрь\" замедляет противников на 50% на 1 сек.\nМадавк: \"Выброс земли\" с вероятностью 30% оглушает противников на 3 сек.", + "trTR": "Kadimlerin her biri ilave güçler kazanır:\nKorlic: Korlic Çılgınlık ile düşmanlara her hasar verdiğinde 10 Hiddet kazanırsın.\nTalic: Burgacından hasar alan düşmanlar 1 saniyeliğine 50% Yavaşlatılır.\nMadawc: Ayaklanma yeteneğini kullanırken 30% ihtimalle 3 saniyeliğine Sersemletir.", + "zhCN": "每位先祖可以获得额外能力:\n科里克: 科里克每次使用狂乱对一名敌人造成伤害时, 你获得 10 点怒气。\n塔里克: 塔里克使用旋风斩对敌人造成伤害时, 使其减速 50%, 持续 1 秒。\n马道克: 马道克使用扬石飞沙时有 30% 几率击昏敌人 3 秒。", + "zhTW": "每位先祖都會獲得額外能力:\n科力克:每當科力克以狂亂對敵人造成傷害時,你會獲得 10 點怒氣。\n塔力克:以旋風斬傷害敵人會使敵人緩速 50%,持續 1 秒。\n馬道克:使用動盪震擊時有 30% 機率擊昏敵人 3 秒。" + }, + "skill_name": "Supreme Call of the Ancients", + "skill_name_localized": { + "deDE": "Überlegene Anrufung der Urahnen", + "esES": "Llamada a los Ancestros suprema", + "esMX": "Llamado Ancestral Superior", + "frFR": "Appel des Anciens suprême", + "itIT": "Richiamo degli Antichi Supremo", + "jaJP": "古の民の呼び声(上級)", + "koKR": "최고의 선조의 귀환", + "plPL": "Największy Zew Starożytnych", + "ptBR": "Chamado dos Ancestrais Supremo", + "ruRU": "Неотвратимый зов Древних", + "trTR": "Yüce Kadimlerin Çağrısı", + "zhCN": "至极先祖召唤", + "zhTW": "終極先祖召喚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309802, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Barb_Mod_CalloftheAncients_UpgradeB" + }, + "reward_hash": 1388320037, + "root_node": false, + "x_pos": -2374.13, + "y_pos": 2179.36 + }, + "85": { + "connections": [ + 83, + 90 + ], + "id": 465, + "power": { + "power_mod_id": 2, + "power_name": "Barbarian_IronMaelstrom", + "power_tags": [ + "Ultimate", + "Crowd Control", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Two-Handed", + "Bludgeoning", + "Dual Wield", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Kontrollverlust", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Zweihändig", + "Wuchtwaffe", + "Zwei Waffen", + "Hiebwaffe" + ], + "esES": [ + "Definitiva", + "Control de masas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Dos manos", + "Contundente", + "Doble empuñadura", + "Cortante" + ], + "esMX": [ + "Máxima", + "Control de multitudes", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Dos manos", + "Impacto", + "Ambidestreza", + "Corte" + ], + "frFR": [ + "Ultime", + "Perte de contrôle", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Arme à deux mains", + "Arme contondante", + "Deux armes", + "Tranchant" + ], + "itIT": [ + "Ultra", + "Effetti debilitanti", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "A due mani", + "Contundente", + "Doppia arma", + "Tagliente" + ], + "jaJP": [ + "奥義", + "操作障害効果", + "流血", + "ダメージ", + "物理", + "クールダウン", + "両手用武器", + "殴打", + "二刀流", + "斬撃" + ], + "koKR": [ + "궁극기", + "군중 제어", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "양손 무기", + "둔기", + "쌍수 무기", + "베는 무기" + ], + "plPL": [ + "Specjalne", + "Ograniczanie Kontroli", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Dwuręczne", + "Obuchowe", + "Broń w Każdej Ręce", + "Sieczne" + ], + "ptBR": [ + "Suprema", + "Controle de Grupo", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Duas mãos", + "Concussão", + "Empunhadura Dupla", + "Corte" + ], + "ruRU": [ + "Мощное умение", + "Контроль", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Двуручное", + "Дробящее оружие", + "Оружие в каждой руке", + "Рубящее" + ], + "trTR": [ + "Ulti", + "Kitle Kontrolü", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Çift El", + "Ezici", + "İkili Silah", + "Kesici" + ], + "zhCN": [ + "终极技能", + "控制", + "流血", + "伤害", + "物理", + "冷却时间", + "双手", + "钝击", + "双持", + "劈斩" + ], + "zhTW": [ + "絕招", + "控場", + "流血", + "傷害", + "物理", + "冷卻時間", + "雙手", + "鈍擊", + "雙持", + "斬擊" + ] + }, + "skill_desc": "Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage.", + "skill_desc_localized": { + "deDE": "Eiserner Mahlstrom erhält eine um +30% erhöhte kritische Trefferchance und verursacht x40% mehr kritischen Trefferschaden.", + "esES": "Vorágine de hierro obtiene un +30% más de probabilidad de golpe crítico e inflige un x40% más de daño de golpe crítico.", + "esMX": "Vorágine de Hierro obtiene un +30% más de probabilidad de golpe crítico e inflige un x40% más de daño de golpe crítico.", + "frFR": "Maelström d'acier a +30% de chances supplémentaires d'infliger un coup critique et inflige x40% de dégâts critiques supplémentaires.", + "itIT": "La probabilità di critico di Maelstrom di Ferro aumenta del +30% e infligge il x40% di danni critici aggiuntivi.", + "jaJP": "〈鋼鉄の大渦〉のクリティカルヒット率が+30%上昇し、クリティカルヒットダメージがx40%増加する。", + "koKR": "강철 소용돌이의 극대화 확률이 +30% 증가하고, 극대화 피해가 x40% 증가합니다.", + "plPL": "Żelazna Nawałnica ma szansę na trafienie krytyczne zwiększoną o +30% i zadaje obrażenia od trafień krytycznych zwiększone o x40%.", + "ptBR": "Maelstrom de Ferro recebe +30% de chance de acerto crítico aumentada e causa x40% de dano de acerto crítico aumentado.", + "ruRU": "Вероятность критического эффекта \"Круговорота стали\" повышается на +30%, а критический урон увеличивается на x40%.", + "trTR": "Demir Girdap, fazladan +30% Kritik Vuruş İhtimali ve x40% Kritik Vuruş Hasarı kazanır.", + "zhCN": "钢铁漩涡的暴击几率提高 +30%, 暴击伤害提高 x40%。", + "zhTW": "鋼鐵漩渦的爆擊機率提高 +30%,造成的爆擊傷害提高 x40%。" + }, + "skill_name": "Prime Iron Maelstrom", + "skill_name_localized": { + "deDE": "Oberster Eiserner Mahlstrom", + "esES": "Vorágine de hierro mayor", + "esMX": "Vorágine de Hierro Suprema", + "frFR": "Maelström d'acier primordial", + "itIT": "Maelstrom di Ferro Pregiato", + "jaJP": "鋼鉄の大渦(中級)", + "koKR": "극상의 강철 소용돌이", + "plPL": "Większa Żelazna Nawałnica", + "ptBR": "Maelstrom de Ferro Primordial", + "ruRU": "Первозданный круговорот стали", + "trTR": "Üstün Demir Girdap", + "zhCN": "至尊钢铁漩涡", + "zhTW": "強烈鋼鐵漩渦" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 217175, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_IronMaelstrom_UpgradeA" + }, + "reward_hash": 429187145, + "root_node": false, + "x_pos": -4213.1, + "y_pos": 3463.34 + }, + "86": { + "connections": [ + 88 + ], + "id": 466, + "power": { + "power_mod_id": 0, + "power_name": "Barbarian_WrathoftheBerserker", + "power_tags": [ + "Ultimate", + "Unstoppable", + "Berserking", + "Cooldown", + "Basic" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Unaufhaltsam", + "Berserkermodus", + "Abklingzeit", + "Basis" + ], + "esES": [ + "Definitiva", + "Imparable", + "Vesania", + "Tiempo de reutilización", + "Básica" + ], + "esMX": [ + "Máxima", + "Imparable", + "Enajenación", + "Recuperación", + "Básica" + ], + "frFR": [ + "Ultime", + "Inarrêtable", + "Rage du berserker", + "Temps de recharge", + "Basique" + ], + "itIT": [ + "Ultra", + "Inarrestabile", + "Berserk", + "Tempo di recupero", + "Base" + ], + "jaJP": [ + "奥義", + "抑圧不可", + "狂戦士", + "クールダウン", + "基本" + ], + "koKR": [ + "궁극기", + "저지 불가", + "광폭화", + "재사용 대기시간", + "기본" + ], + "plPL": [ + "Specjalne", + "Nieustępliwość", + "Berserkowanie", + "Odnowienie", + "Podstawowe" + ], + "ptBR": [ + "Suprema", + "Implacável", + "Berserk", + "Recarga", + "Básica" + ], + "ruRU": [ + "Мощное умение", + "Неудержимость", + "Берсерк", + "Время восстановления", + "Базовое" + ], + "trTR": [ + "Ulti", + "Durdurulamaz", + "Başıbozukluk", + "Bekleme Süresi", + "Temel" + ], + "zhCN": [ + "终极技能", + "不可阻挡", + "狂暴", + "冷却时间", + "基础" + ], + "zhTW": [ + "絕招", + "無阻", + "狂暴", + "冷卻時間", + "基本" + ] + }, + "skill_desc": "While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.", + "skill_desc_localized": { + "deDE": "Solange Zorn des Berserkers aktiv ist, wird der Schadensbonus des Berserkermodus pro 50 verbrauchter Wut um x25% bis zu x100% erhöht.", + "esES": "Mientras dura Cólera de berserker, cada 50 de furia que gastes aumenta un x25% el bonus de daño del estado de vesania, hasta un máximo de un x100%.", + "esMX": "Mientras Furia del Vesánico está activa, cada 50 de Furia que uses aumenta la bonificación de daño de la enajenación un x25%, hasta x100%.", + "frFR": "Tant que Courroux du berserker est actif, le bonus aux dégâts de l'effet de Rage du berserker est augmenté de x25% chaque fois que vous dépensez 50 points de fureur, jusqu'à un maximum de x100%.", + "itIT": "Mentre Collera del Berserker è attiva, per ogni 50 furia consumata i danni aggiuntivi di Berserk aumentano del x25%, fino al x100%.", + "jaJP": "〈狂戦士の憤怒〉の発動中、50の怒気を消費するごとにバーサークのダメージボーナスがx25%増加する。増加量は最大でx100%。", + "koKR": "광전사의 진노가 활성화되어 있는 동안 분노를 50 소모할 때마다 광폭화의 추가 피해가 x25%만큼, 최대 x100%까지 증가합니다.", + "plPL": "Kiedy Gniew Berserkera jest aktywny, za każde wykorzystane przez ciebie 50 pkt. furii premia do obrażeń od berserkowania jest zwiększona o x25%, maksymalnie do x100%.", + "ptBR": "Enquanto Fúria do Berserker está ativa, cada 50 de fúria que você gastar aumenta o bônus do dano de Berserk em x25%, até x100%.", + "ruRU": "Пока действует \"Гнев берсерка\", бонус к урону от берсерка увеличивается на x25% за каждые затраченные 50 ед. ярости вплоть до x100%.", + "trTR": "Başıbozuğun Gazabı etkinken harcadığın her 50 Hiddet, Başıbozukluk hasar bonusunu x25% artırır. Artış en fazla x100% olabilir.", + "zhCN": "狂战士之怒激活时, 每消耗 50 点怒气可以使狂暴的伤害加成提高 x25%, 最多可提升至 x100%。", + "zhTW": "在狂戰之怒啟動期間,你每消耗 50 點怒氣,就會使狂暴的傷害加成提高 x25%,最多提高 x100%。" + }, + "skill_name": "Supreme Wrath of the Berserker", + "skill_name_localized": { + "deDE": "Überlegener Zorn des Berserkers", + "esES": "Cólera de berserker suprema", + "esMX": "Furia del Vesánico Superior", + "frFR": "Courroux du berserker suprême", + "itIT": "Collera del Berserker Suprema", + "jaJP": "狂戦士の憤怒(上級)", + "koKR": "최고의 광전사의 진노", + "plPL": "Największy Gniew Berserkera", + "ptBR": "Fúria do Berserker Suprema", + "ruRU": "Неотвратимый гнев берсерка", + "trTR": "Yüce Başıbozuğun Gazabı", + "zhCN": "至极狂战士之怒", + "zhTW": "終極狂戰之怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 211871, + "power_mod": "FuryScaling", + "power_mod_hash": 146590919, + "reward_name": "Barb_Mod_WrathoftheBerserker_FuryScaling" + }, + "reward_hash": 3280219356, + "root_node": false, + "x_pos": -2378.86, + "y_pos": 4761.98 + }, + "87": { + "connections": [ + 84, + 89 + ], + "id": 467, + "power": { + "power_mod_id": 3, + "power_name": "Barbarian_CalloftheAncients", + "power_tags": [ + "Ultimate", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "While Call of the Ancients is active, gain +20% bonus Attack Speed and x20% increased damage.", + "skill_desc_localized": { + "deDE": "Solange Anrufung der Urahnen aktiv ist, erhaltet Ihr zusätzlich +20% Angriffsgeschwindigkeit und verursacht x20% mehr Schaden.", + "esES": "Mientras dura Llamada a los Ancestros, obtienes un +20% de velocidad de ataque adicional y un x20% más de daño.", + "esMX": "Mientras Llamado Ancestral está activa, obtienes un +20% adicional de velocidad de ataque y un x20% más de daño.", + "frFR": "Tant qu'Appel des Anciens est actif, votre vitesse d'attaque est augmentée de +20% et vous infligez x20% de dégâts supplémentaires.", + "itIT": "Mentre Richiamo degli Antichi è attivo, la tua velocità d'attacco aumenta del +20% e infliggi il x20% di danni aggiuntivi.", + "jaJP": "〈古の民の呼び声〉が発動中は攻撃速度が+20%上昇し、与えるダメージがx20%増加する。", + "koKR": "선조의 귀환이 활성화되어 있는 동안 공격 속도가 +20%, 공격력이 x20% 증가합니다.", + "plPL": "Kiedy Zew Starożytnych jest aktywny, zyskujesz premię +20% do szybkości ataku oraz x20% do zadawanych obrażeń.", + "ptBR": "Enquanto Chamado dos Ancestrais está ativo, recebe +20% de bônus de velocidade de ataque e x20% de dano aumentado.", + "ruRU": "Пока действует \"Зов Древних\", ваша скорость атаки повышается на +20%, а наносимый урон увеличивается на x20%.", + "trTR": "Kadimlerin Çağrısı etkinken +20% bonus Saldırı Hızı ve x20% artırılmış hasar kazan.", + "zhCN": "先祖召唤激活时, 攻击速度提高 +20%, 造成的伤害提高 x20%。", + "zhTW": "在先祖召喚效果期間,獲得 +20% 攻擊速度加成,且傷害提高 x20%。" + }, + "skill_name": "Prime Call of the Ancients", + "skill_name_localized": { + "deDE": "Oberste Anrufung der Urahnen", + "esES": "Llamada a los Ancestros mayor", + "esMX": "Llamado Ancestral Supremo", + "frFR": "Appel des Anciens primordial", + "itIT": "Richiamo degli Antichi Pregiato", + "jaJP": "古の民の呼び声(中級)", + "koKR": "극상의 선조의 귀환", + "plPL": "Większy Zew Starożytnych", + "ptBR": "Chamado dos Ancestrais Primordial", + "ruRU": "Первородный зов Древних", + "trTR": "Üstün Kadimlerin Çağrısı", + "zhCN": "至尊先祖召唤", + "zhTW": "強烈先祖召喚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309802, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Barb_Mod_CalloftheAncients_UpgradeA" + }, + "reward_hash": 1388320036, + "root_node": false, + "x_pos": -2382.43, + "y_pos": 2504.7 + }, + "88": { + "connections": [ + 86, + 91 + ], + "id": 468, + "power": { + "power_mod_id": 2, + "power_name": "Barbarian_WrathoftheBerserker", + "power_tags": [ + "Ultimate", + "Unstoppable", + "Berserking", + "Cooldown", + "Basic" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Unaufhaltsam", + "Berserkermodus", + "Abklingzeit", + "Basis" + ], + "esES": [ + "Definitiva", + "Imparable", + "Vesania", + "Tiempo de reutilización", + "Básica" + ], + "esMX": [ + "Máxima", + "Imparable", + "Enajenación", + "Recuperación", + "Básica" + ], + "frFR": [ + "Ultime", + "Inarrêtable", + "Rage du berserker", + "Temps de recharge", + "Basique" + ], + "itIT": [ + "Ultra", + "Inarrestabile", + "Berserk", + "Tempo di recupero", + "Base" + ], + "jaJP": [ + "奥義", + "抑圧不可", + "狂戦士", + "クールダウン", + "基本" + ], + "koKR": [ + "궁극기", + "저지 불가", + "광폭화", + "재사용 대기시간", + "기본" + ], + "plPL": [ + "Specjalne", + "Nieustępliwość", + "Berserkowanie", + "Odnowienie", + "Podstawowe" + ], + "ptBR": [ + "Suprema", + "Implacável", + "Berserk", + "Recarga", + "Básica" + ], + "ruRU": [ + "Мощное умение", + "Неудержимость", + "Берсерк", + "Время восстановления", + "Базовое" + ], + "trTR": [ + "Ulti", + "Durdurulamaz", + "Başıbozukluk", + "Bekleme Süresi", + "Temel" + ], + "zhCN": [ + "终极技能", + "不可阻挡", + "狂暴", + "冷却时间", + "基础" + ], + "zhTW": [ + "絕招", + "無阻", + "狂暴", + "冷卻時間", + "基本" + ] + }, + "skill_desc": "While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.", + "skill_desc_localized": { + "deDE": "Solange Zorn des Berserkers aktiv ist, erhaltet Ihr +20% erhöhte Bewegungsgeschwindigkeit und die Wuterzeugung erhöht sich um x30%.", + "esES": "Mientras dura Cólera de berserker, obtienes un +20% más de velocidad de movimiento y tu generación de furia aumenta un x30%.", + "esMX": "Mientras Furia del Vesánico está activa, obtienes un +20% más de velocidad de movimiento y un x30% más de generación de Furia.", + "frFR": "Tant que Courroux du berserker est actif, votre vitesse de déplacement est augmentée de +20% et votre génération de fureur de x30%.", + "itIT": "Mentre Collera del Berserker è attiva, la tua velocità di movimento aumenta del +20% e la generazione di furia aumenta del x30%.", + "jaJP": "〈狂戦士の憤怒〉の発動中、移動速度が+20%、怒気の生成量がx30%増加する。", + "koKR": "광전사의 진노가 활성화되어 있는 동안 이동 속도가 +20% 증가하고 분노 생성량이 x30% 증가합니다.", + "plPL": "Kiedy Gniew Berserkera jest aktywny, zyskujesz +20% do szybkości ruchu, a generowanie furii jest zwiększone o x30%.", + "ptBR": "Enquanto Fúria do Berserker está ativa, recebe +20% de velocidade de movimento aumentada e aumenta a geração de fúria em x30%.", + "ruRU": "Пока действует \"Гнев берсерка\", ваша скорость передвижения повышается на +20%, а скорость восстановления ярости – на x30%.", + "trTR": "Başıbozuğun Gazabı etkinken +20% artırılmış Hareket Hızı kazan ve Hiddet Üretimini x30% artır.", + "zhCN": "狂战士之怒激活时, 移动速度提高 +20%, 怒气生成量提高 x30%。", + "zhTW": "在狂戰之怒效果期間,移動速度額外提高 +20%,且怒氣產生提高 x30%。" + }, + "skill_name": "Prime Wrath of the Berserker", + "skill_name_localized": { + "deDE": "Oberster Zorn des Berserkers", + "esES": "Cólera de berserker mayor", + "esMX": "Furia del Vesánico Suprema", + "frFR": "Courroux du berserker primordial", + "itIT": "Collera del Berserker Apicale", + "jaJP": "狂戦士の憤怒(中級)", + "koKR": "극상의 광전사의 진노", + "plPL": "Większy Gniew Berserkera", + "ptBR": "Fúria do Berserker Primordial", + "ruRU": "Первозданный гнев берсерка", + "trTR": "Üstün Başıbozuğun Gazabı", + "zhCN": "至尊狂战士之怒", + "zhTW": "強烈狂戰之怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 211871, + "power_mod": "ResourceGeneration", + "power_mod_hash": 3211550068, + "reward_name": "Barb_Mod_WrathoftheBerserker_ResourceGeneration" + }, + "reward_hash": 3314430953, + "root_node": false, + "x_pos": -2380.56, + "y_pos": 4417.87 + }, + "89": { + "connections": [ + 0, + 87 + ], + "id": 469, + "power": { + "power_name": "Barbarian_CalloftheAncients", + "power_tags": [ + "Ultimate", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 50 seconds\nCall upon 3 Ancients to aid you in battle for 6 seconds.\n• Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.\n• Talic spins in a whirlwind rapidly attacking enemies for 65% damage.\n• Madawc upheaves the ground, dealing 195% damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 50 Sek.\nBeschwört 3 Urahnen, die Euch 6 Sek. lang im Kampf unterstützen.\n• Korlic springt Gegner an, verursacht 104% Schaden und schwingt wild seine Waffen, die 39% Schaden pro Treffer verursachen.\n• Talic wirbelt umher und fügt Gegnern dabei 65% Schaden zu.\n• Madawc wühlt den Boden auf und verursacht 195% Schaden.", + "esES": "Tiempo de reutilización: 50 s\nLlamas a 3 Ancestros para que te ayuden en combate durante 6 s.\n• Korlic salta sobre los enemigos, les inflige 104% de daño y blande frenéticamente sus armas para infligir 39% de daño por golpe.\n• Talic gira como un torbellino y ataca rápidamente para infligir 65% de daño a los enemigos.\n• Madawc levanta el suelo e inflige 195% de daño.", + "esMX": "Recuperación: 50 segundos\nConvoca a 3 Ancestros para que te ayuden en la batalla durante 6 segundos.\n• Korlic salta sobre los enemigos, les inflige 104% de daño y golpea con sus armas en un frenesí, lo que inflige 39% de daño por golpe.\n• Talic gira en un remolino, ataca rápidamente a los enemigos e inflige 65% de daño.\n• Madawc levanta el terreno, lo que inflige 195% de daño.", + "frFR": "Temps de recharge: 50 s\nVous faites appel à 3 Anciens qui viennent vous aider en combat pendant 6 s.\n• Korlic se jette sur les adversaires en infligeant 104% points de dégâts, et il les frappe frénétiquement avec ses armes en infligeant 39% points de dégâts par coup.\n• Talic attaque en tourbillonnant et inflige 65% points de dégâts aux adversaires.\n• Madawc soulève le sol, ce qui inflige 195% points de dégâts.", + "itIT": "Tempo di recupero: 50 s\nRichiami 3 Antichi per aiutarti in battaglia per 6 s.\n• Korlic si lancia sui nemici, infliggendo 104% danni e agita la sua arma preso dalla frenesia, infliggendo 39% danni per colpo.\n• Talic gira su se stesso e attacca rapidamente i nemici infliggendo 65% danni.\n• Madawc solleva il terreno, infliggendo 195% danni.", + "jaJP": "クールダウン: 50秒\n3人の古の民を6秒間戦闘に援軍として招集する。\n• コーリックは敵に飛びかかって104%のダメージを与え、猛烈に武器を振るって命中ごとに39%のダメージを与える。\n• タリックは回転して旋風を起こし、敵を素早く攻撃して65%のダメージを与える。\n• マドウクは地面を打ち払い、195%のダメージを与える。", + "koKR": "재사용 대기시간: 50초\n선조 3명을 소환하여 6초 동안 전투를 돕게 합니다.\n• 콜릭은 적에게 도약하여 104%의 피해를 주고, 광분하며 무기를 휘둘러 적중당 39%의 피해를 줍니다.\n• 탈릭은 소용돌이로 회전하며 적들을 빠르게 공격하여 65%의 피해를 줍니다.\n• 마도크는 지각 변동을 일으켜 195%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 50 sek.\nWzywasz 3 starożytnych, którzy będą walczyć u twego boku przez 6 sek.\n\n• Korlik doskakuje do wrogów i zadaje im 104% pkt. obrażeń, a następnie wykonuje serię ciosów bronią, zadając przy każdym trafieniu 39% pkt. obrażeń.\n• Talik wiruje i wykonuje błyskawiczne ataki wymierzone we wrogów, zadając im 65% pkt. obrażeń.\n• Madok rozdziera ziemię pod nogami wrogów, zadając im 195% pkt. obrażeń.", + "ptBR": "Recarga: 50 s\nChama 3 Ancestrais para ajudar você em batalha por 6 s.\n• Korlic salta nos inimigos, causando 104% de dano e golpeia com suas armas em um frenesi, causando 39% de dano por acerto.\n• Talic gira em um redemoinho, atacando inimigos rapidamente e causando 65% de dano.\n• Madawc perturba o solo, causando 195% de dano.", + "ruRU": "Время восстановления: 50 сек.\nПризывает на помощь 3 Древних на 6 сек.\n• Корлик прыгает на врагов, нанося 104% ед. урона, и бешено размахивает оружием, нанося 39% ед. урона каждым ударом.\n• Талик крутится в вихре стали, быстро нанося врагам по 65% ед. урона.\n• Мадавк сотрясает землю, нанося врагам 195% ед. урона.", + "trTR": "Bekleme Süresi: 50 saniye\nSavaşta sana yardımcı olması için 6 saniyeliğine 3 Kadim çağır.\n• Korlic, düşmanlara atlayarak 104% hasar verir bir çılgınlık hâlinde silahlarını savurarak vuruş başına 39% hasar verir.\n• Talic, bir burgaç hâlinde dönüp hızla düşmanlara saldırarak 65% hasar verir.\n• Madawc, yeri alt üst ederek 195% hasar verir.", + "zhCN": "冷却时间: 50 秒\n召唤 3 位先祖在战斗中协助你, 持续 6 秒。\n• 科里克跃向敌人, 造成 104% 点伤害, 并疯狂挥舞武器, 每次攻击造成 39% 点伤害。\n• 塔里克发动旋风斩快速攻击敌人, 造成 65% 点伤害。\n• 马道克发动扬石飞沙, 造成 195% 点伤害。", + "zhTW": "冷卻時間: 50 秒\n召喚 3 名先祖協助作戰,持續 6 秒。\n• 科力克向敵人躍擊,造成 104% 點傷害,並狂亂揮動武器,每次擊中造成 39% 點傷害。\n• 塔力克以旋風之姿快刀亂斬敵人,造成 65% 點傷害。\n• 馬道克掀起地面,造成 195% 點傷害。" + }, + "skill_name": "Call of the Ancients", + "skill_name_localized": { + "deDE": "Anrufung der Urahnen", + "esES": "Llamada a los Ancestros", + "esMX": "Llamado Ancestral", + "frFR": "Appel des Anciens", + "itIT": "Richiamo degli Antichi", + "jaJP": "古の民の呼び声", + "koKR": "선조의 귀환", + "plPL": "Zew Starożytnych", + "ptBR": "Chamado dos Ancestrais", + "ruRU": "Зов Древних", + "trTR": "Kadimlerin Çağrısı", + "zhCN": "先祖召唤", + "zhTW": "先祖召喚" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 309802, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_CalloftheAncients" + }, + "reward_hash": 586796392, + "root_node": false, + "x_pos": -2391.6, + "y_pos": 2907.39 + }, + "9": { + "connections": [ + 15, + 74, + 2 + ], + "id": 389, + "power": { + "power_name": "Barbarian_Talent_01", + "power_tags": [ + "Berserking", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Berserkermodus", + "Schadensreduktion" + ], + "esES": [ + "Vesania", + "Reducción de daño" + ], + "esMX": [ + "Enajenación", + "Reducción de daño" + ], + "frFR": [ + "Rage du berserker", + "Réduction des dégâts" + ], + "itIT": [ + "Berserk", + "Riduzione danni" + ], + "jaJP": [ + "狂戦士", + "ダメージ減少" + ], + "koKR": [ + "광폭화", + "피해 감소" + ], + "plPL": [ + "Berserkowanie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Berserk", + "Redução de Dano" + ], + "ruRU": [ + "Берсерк", + "Уменьшение урона" + ], + "trTR": [ + "Başıbozukluk", + "Hasar Azaltma" + ], + "zhCN": [ + "狂暴", + "伤害减免" + ], + "zhTW": [ + "狂暴", + "傷害減免" + ] + }, + "skill_desc": "Gain {4/8/12/16/20/24/28/32/36/40}% Damage Reduction while Berserking.", + "skill_desc_localized": { + "deDE": "Erhaltet im Berserkermodus {4/8/12/16/20/24/28/32/36/40}% Schadensreduktion.", + "esES": "Obtienes un {4/8/12/16/20/24/28/32/36/40}% de reducción de daño mientras tienes vesania.", + "esMX": "Obtienes un {4/8/12/16/20/24/28/32/36/40}% de reducción de daño mientras tienes enajenación.", + "frFR": "Vous obtenez {4/8/12/16/20/24/28/32/36/40}% de réduction des dégâts tant que vous êtes sous l'effet de Rage du berserkerer.", + "itIT": "Ottieni una riduzione danni del {4/8/12/16/20/24/28/32/36/40}% mentre Berserk è attivo.", + "jaJP": "バーサーク中、受けるダメージが{4/8/12/16/20/24/28/32/36/40}%減少する。", + "koKR": "광폭화 상태에서 {4/8/12/16/20/24/28/32/36/40}%의 피해 감소를 얻습니다.", + "plPL": "Zyskujesz premię {4/8/12/16/20/24/28/32/36/40}% do redukcji obrażeń podczas berserkowania.", + "ptBR": "Recebe {4/8/12/16/20/24/28/32/36/40}% de redução de dano durante Berserk.", + "ruRU": "В состоянии берсерка вы получаете на {4/8/12/16/20/24/28/32/36/40}% меньше урона.", + "trTR": "Başıbozukluk sırasında {4/8/12/16/20/24/28/32/36/40}% Hasar Azaltma kazan.", + "zhCN": "狂暴状态下获得 {4/8/12/16/20/24/28/32/36/40}% 伤害减免。", + "zhTW": "狂暴時,你獲得 {4/8/12/16/20/24/28/32/36/40}% 傷害減免。" + }, + "skill_name": "Aggressive Resistance", + "skill_name_localized": { + "deDE": "Aggressiver Widerstand", + "esES": "Resistencia hostil", + "esMX": "Resistencia Agresiva", + "frFR": "Résistance agressive", + "itIT": "Resistenza Aggressiva", + "jaJP": "攻撃的耐性", + "koKR": "공격적인 저항", + "plPL": "Agresywny Opór", + "ptBR": "Resistência Agressiva", + "ruRU": "Яростное сопротивление", + "trTR": "Agresif Direnç", + "zhCN": "以攻为守", + "zhTW": "激烈抵抗" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Réduction des dégâts 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Riduzione danni 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ減少 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Redukcja obrażeń: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Redução de dano 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Уменьшение урона 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Azaltma 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害减免🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害減免 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003188, + "power_mod_hash": 0, + "reward_name": "Barbarian_Talent_01" + }, + "reward_hash": 3733045545, + "root_node": false, + "x_pos": -2377.4, + "y_pos": 455.796 + }, + "90": { + "connections": [ + 0, + 85 + ], + "id": 470, + "power": { + "power_name": "Barbarian_IronMaelstrom", + "power_tags": [ + "Ultimate", + "Crowd Control", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Two-Handed", + "Bludgeoning", + "Dual Wield", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Kontrollverlust", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Zweihändig", + "Wuchtwaffe", + "Zwei Waffen", + "Hiebwaffe" + ], + "esES": [ + "Definitiva", + "Control de masas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Dos manos", + "Contundente", + "Doble empuñadura", + "Cortante" + ], + "esMX": [ + "Máxima", + "Control de multitudes", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Dos manos", + "Impacto", + "Ambidestreza", + "Corte" + ], + "frFR": [ + "Ultime", + "Perte de contrôle", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Arme à deux mains", + "Arme contondante", + "Deux armes", + "Tranchant" + ], + "itIT": [ + "Ultra", + "Effetti debilitanti", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "A due mani", + "Contundente", + "Doppia arma", + "Tagliente" + ], + "jaJP": [ + "奥義", + "操作障害効果", + "流血", + "ダメージ", + "物理", + "クールダウン", + "両手用武器", + "殴打", + "二刀流", + "斬撃" + ], + "koKR": [ + "궁극기", + "군중 제어", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "양손 무기", + "둔기", + "쌍수 무기", + "베는 무기" + ], + "plPL": [ + "Specjalne", + "Ograniczanie Kontroli", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Dwuręczne", + "Obuchowe", + "Broń w Każdej Ręce", + "Sieczne" + ], + "ptBR": [ + "Suprema", + "Controle de Grupo", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Duas mãos", + "Concussão", + "Empunhadura Dupla", + "Corte" + ], + "ruRU": [ + "Мощное умение", + "Контроль", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Двуручное", + "Дробящее оружие", + "Оружие в каждой руке", + "Рубящее" + ], + "trTR": [ + "Ulti", + "Kitle Kontrolü", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Çift El", + "Ezici", + "İkili Silah", + "Kesici" + ], + "zhCN": [ + "终极技能", + "控制", + "流血", + "伤害", + "物理", + "冷却时间", + "双手", + "钝击", + "双持", + "劈斩" + ], + "zhTW": [ + "絕招", + "控場", + "流血", + "傷害", + "物理", + "冷卻時間", + "雙手", + "鈍擊", + "雙持", + "斬擊" + ] + }, + "skill_desc": "Cooldown: 45 seconds\nLucky Hit Chance: 24.167% (per hit)\nActivate three times to attach chains to each of your weapons and perform an attack:\n• First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.\n• Next, your Two-Handed Slashing weapon swipes in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.\n• Finally, your Dual Wield weapons swing around you, dealing 32.5% damage per hit.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 45 Sek.\nGlückstrefferchance: 24.167% (per hit)\nAktiviert diese Fertigkeit dreimal, um Ketten an jeder Eurer Waffen zu befestigen und einen Angriff auszuführen:\n• Zuerst schmettert Ihr Eure zweihändige Wuchtwaffe auf den Boden, wobei Ihr 60% Schaden verursacht und Gegner 2 Sek. lang betäubt.\n• Danach schwingt Ihr Eure zweihändige Hiebwaffe vor Euch umher, wobei Ihr 20% Schaden und im Verlauf von 5 Sek. 120% Blutungsschaden verursacht.\n• Zuletzt schwingen Eure beidhändigen Waffen um Euch herum, wobei sie 32.5% Schaden pro Treffer verursachen.", + "esES": "Tiempo de reutilización: 45 s\nProbabilidad de golpe de suerte: 24.167% (per hit)\nActiva la habilidad tres veces para acoplar cadenas a cada una de tus armas y ejecutar un ataque:\n• Primero, tu arma contundente de dos manos golpea el suelo para infligir 60% de daño y aturdir a los enemigos durante 2 s.\n• Después, tu arma cortante de dos manos da un tajo frente a ti para infligir 20% de daño y 120% de daño de sangrado durante 5 s.\n• Por último, atacas a tu alrededor con tus armas de doble empuñadura para infligir 32.5% de daño por golpe.", + "esMX": "Recuperación: 45 segundos\nProbabilidad de golpe afortunado: 24.167% (per hit)\nActiva tres veces para enganchar cadenas a cada una de tus armas y realizar un ataque:\n• Primero, tu arma de impacto de dos manos golpea el suelo, lo que inflige 60% de daño y aturde a los enemigos durante 2 segundos.\n• Después, tu arma blanca de dos manos golpea frente a ti, lo que inflige 20% de daño y 120% de daño de sangrado durante 5 segundos.\n• Finalmente, tus armas de ambidestreza azotan frente a ti e infligen 32.5% de daño por golpe.", + "frFR": "Temps de recharge: 45 s\nChances d'obtenir un coup de chance: 24.167% (per hit)\nActivez trois fois cette compétence pour attacher des chaînes à chacune de vos armes et effectuer une attaque.\n• D'abord, vous frappez le sol avec votre arme contondante à deux mains, ce qui inflige 60% points de dégâts et étourdit les adversaires pendant 2 s.\n• Ensuite, vous effectuez une attaque de taille devant vous avec votre arme tranchante à deux mains, ce qui inflige 20% points de dégâts à l'impact et 120% points de dégâts de saignement en 5 s.\n• Enfin, vous frappez les adversaires autour de vous avec vos deux armes, ce qui inflige 32.5% points de dégâts par coup.", + "itIT": "Tempo di recupero: 45 s\nProbabilità di colpo fortunato: 24.167% (per hit)\nAttiva tre volte per mettere delle catene a tutte le tue armi ed eseguire un attacco:\n• Prima la tua arma contundente a due mani colpisce il terreno, infliggendo 60% danni e stordendo i nemici per 2 s.\n• Poi la tua arma tagliente a due mani affonda davanti a te, infliggendo 20% danni e 120% danni da sanguinamento per 5 s.\n• Infine, le tue doppie armi colpiscono attorno a te, infliggendo 32.5% danni per colpo.", + "jaJP": "クールダウン: 45秒\n幸運の一撃発生率: 24.167% (per hit)\n3段階で発動し、各武器に鎖を取り付けて攻撃を行う:\n• 最初は両手用殴打武器に鎖を取り付けて地面を殴りつけ、敵に60%のダメージを与えて2秒間スタンさせる。\n• 次は両手用斬撃武器で前方を薙ぎ払い、20%のダメージを与え、5秒間かけて120%の流血ダメージを与える。•\n最後は二刀流武器を振り回し、命中するごとに32.5%のダメージを与える。", + "koKR": "재사용 대기시간: 45초\n행운의 적중 확률: 24.167% (per hit)\n세 번 활성화하여 각각의 무기에 사슬을 달아 공격을 가합니다.\n• 첫 번째로 양손 둔기로 바닥을 내리쳐 60%의 피해를 주고 적을 2초 동안 기절시킵니다.\n• 그 다음, 양손 베는 무기로 전방을 베어 20%의 피해를 주고 5초에 걸쳐 120%의 출혈 피해를 줍니다.\n• 마지막으로, 쌍수 무기를 주위에 휘둘러, 적중당 32.5%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 45 sek.\nSzansa na szczęśliwy traf: 24.167% (per hit)\nAktywuj 3 razy, aby przytwierdzić łańcuch do swojej broni i wykonać atak:\n• Najpierw uderzasz swoją dwuręczną bronią obuchową w ziemię i zadajesz wrogom 60% pkt. obrażeń oraz ogłuszasz ich na 2 sek.\n• Potem wykonujesz przed sobą zamach dwuręczną bronią sieczną, zadając wrogom 20% pkt. obrażeń i wywołując u nich 120% pkt. obrażeń od krwawienia w ciągu 5 sek.\n• Na koniec wykonujesz wokół siebie atak bronią w każdej ręce i zadajesz przy każdym trafieniu 32.5% pkt. obrażeń.", + "ptBR": "Recarga: 45 s\nChance de Golpe de Sorte: 24.167% (per hit)\nAtive três vezes para prender correntes a cada uma de suas armas e realizar um ataque:\n• Primeiro, sua arma de concussão de duas mãos golpeia o chão, causando 60% de dano e atordoando inimigos por 2 s.\n• Na ativação seguinte, sua arma de corte de duas mãos golpeia à sua frente, causando 20% de dano e aplicando 120% de dano de sangramento ao longo de 5 s.\n• Por fim, suas armas de empunhadura dupla golpeiam ao seu redor, causando 32.5% de dano por acerto.", + "ruRU": "Время восстановления: 45 сек.\nВероятность удачного удара: 24.167% (per hit)\nВы 3 раза прикрепляете цепи к оружию и атакуете:\n• Сперва вы бьете по земле двуручным дробящим оружием, нанося 60% ед. урона и оглушая врагов на 2 сек.\n• Затем вы раскручиваете двуручное рубящее оружие, нанося 20% ед. урона и нанося 120% ед. урона от кровотечения за 5 сек.\n• И наконец, вы раскручиваете одноручное оружие, нанося 32.5% ед. урона каждым попаданием.", + "trTR": "Bekleme Süresi: 45 saniye\nŞanslı Vuruş İhtimali: 24.167% (per hit)\nSilahlarına zincir takıp saldırı gerçekleştirmek için üç kez etkinleştir:\n• İlk olarak Çift El Ezici silahın yere çarparak 60% hasar verir ve düşmanları 2 saniyeliğine Sersemletir.\n• Ardından Çift El Kesici silahın önünde savrularak 20% hasar verir ve 5 saniye boyunca 120% Kanama hasarı uygular.\n• Son olarak da İkili silahların, etrafında savrularak vuruş başına 32.5% hasar verir.", + "zhCN": "冷却时间: 45 秒\n幸运一击几率: 24.167% (per hit)\n在每把武器上附加锁链并实施攻击, 共计三次:\n• 第一次, 你的双手钝击武器猛砸地面, 造成 60% 点伤害并击昏敌人 2 秒。\n• 第二次, 你的双手劈砍武器挥向前方, 造成 20% 点伤害并在接下来的 5 秒内造成 120% 点流血伤害。\n• 第三次, 你的双持武器在身边挥舞, 每次命中造成 32.5% 点伤害。", + "zhTW": "冷卻時間: 45 秒\n幸運觸發機率: 24.167% (per hit)\n啟動三次會為你的每一把武器附加鎖鍊並進行一次攻擊:\n• 首先,你使用雙手鈍擊武器重擊地面,造成 60% 點傷害並擊昏敵人,持續 2 秒。\n• 接著,你使用雙手斬擊武器在你前方掃擊,造成 20% 點傷害,並在 5 秒內造成 120% 點流血傷害。\n• 最後,你使用雙持武器在你周圍揮擊,每次命中造成 32.5% 點傷害。" + }, + "skill_name": "Iron Maelstrom", + "skill_name_localized": { + "deDE": "Eiserner Mahlstrom", + "esES": "Vorágine de hierro", + "esMX": "Vorágine de Hierro", + "frFR": "Maelström d'acier", + "itIT": "Maelstrom di Ferro", + "jaJP": "鋼鉄の大渦", + "koKR": "강철 소용돌이", + "plPL": "Żelazna Nawałnica", + "ptBR": "Maelstrom de Ferro", + "ruRU": "Круговорот стали", + "trTR": "Demir Girdap", + "zhCN": "钢铁漩涡", + "zhTW": "鋼鐵漩渦" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 217175, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_IronMaelstrom" + }, + "reward_hash": 843603181, + "root_node": false, + "x_pos": -3465.13, + "y_pos": 3464.02 + }, + "91": { + "connections": [ + 0, + 88 + ], + "id": 471, + "power": { + "power_name": "Barbarian_WrathoftheBerserker", + "power_tags": [ + "Ultimate", + "Unstoppable", + "Berserking", + "Cooldown", + "Basic" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Unaufhaltsam", + "Berserkermodus", + "Abklingzeit", + "Basis" + ], + "esES": [ + "Definitiva", + "Imparable", + "Vesania", + "Tiempo de reutilización", + "Básica" + ], + "esMX": [ + "Máxima", + "Imparable", + "Enajenación", + "Recuperación", + "Básica" + ], + "frFR": [ + "Ultime", + "Inarrêtable", + "Rage du berserker", + "Temps de recharge", + "Basique" + ], + "itIT": [ + "Ultra", + "Inarrestabile", + "Berserk", + "Tempo di recupero", + "Base" + ], + "jaJP": [ + "奥義", + "抑圧不可", + "狂戦士", + "クールダウン", + "基本" + ], + "koKR": [ + "궁극기", + "저지 불가", + "광폭화", + "재사용 대기시간", + "기본" + ], + "plPL": [ + "Specjalne", + "Nieustępliwość", + "Berserkowanie", + "Odnowienie", + "Podstawowe" + ], + "ptBR": [ + "Suprema", + "Implacável", + "Berserk", + "Recarga", + "Básica" + ], + "ruRU": [ + "Мощное умение", + "Неудержимость", + "Берсерк", + "Время восстановления", + "Базовое" + ], + "trTR": [ + "Ulti", + "Durdurulamaz", + "Başıbozukluk", + "Bekleme Süresi", + "Temel" + ], + "zhCN": [ + "终极技能", + "不可阻挡", + "狂暴", + "冷却时间", + "基础" + ], + "zhTW": [ + "絕招", + "無阻", + "狂暴", + "冷卻時間", + "基本" + ] + }, + "skill_desc": "Cooldown: 60 seconds\nExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 60 Sek.\nExplodiert vor Wut und stoßt Gegner in der Nähe zurück. Ihr verfallt 5 Sek. lang in den Berserkermodus und werdet unaufhaltsam. Im Verlauf der nächsten 10 Sek. verfallt Ihr jedes Mal 5 Sek. lang in den Berserkermodus, wenn Ihr mit Basisfertigkeiten direkten Schaden verursacht.", + "esES": "Tiempo de reutilización: 60 s\nExplotas de rabia, lo que hace que repelas a los enemigos cercanos y obtengas vesania e imparable durante 5 s. Durante los siguientes 10 s, infligir daño directo con habilidades básicas otorga vesania durante 5 s.", + "esMX": "Recuperación: 60 segundos\nExplotas con ira, repeles a los enemigos cercanos y obtienes enajenación y te vuelves imparable durante 5 segundos. Durante los próximos 10 segundos, infligir daño directo con habilidades básicas otorga enajenación durante 5 segundos.", + "frFR": "Temps de recharge: 60 s\nVous laissez exploser votre rage, ce qui repousse les adversaires à proximité, vous octroie l'effet de Rage du berserker et vous rend inarrêtable pendant 5 s. Pendant les 10 s qui suivent, infliger des dégâts directs avec des compétences de base vous confère l'effet de Rage du berserker pendant 5 s.", + "itIT": "Tempo di recupero: 60 s\nCon un'esplosione di rabbia, respingi i nemici circostanti e ottieni Berserk, diventando inarrestabile per 5 s. Per i successivi 10 s, infliggere danni diretti con le abilità Base fornisce Berserk per 5 s.", + "jaJP": "クールダウン時間: 60秒\n激高し、周囲の敵をノックバックさせ、5秒間、バーサークおよび抑圧不可状態になる。次の10秒間は、基本スキルで直接ダメージを与えると5秒間バーサーク状態になる。", + "koKR": "재사용 대기시간: 60초\n분노를 폭발시켜, 주변 적들을 밀쳐내고 5초 동안 광폭화 및 저지 불가 효과를 얻습니다. 다음 10초 동안 기본 기술로 직접 피해를 주면 5초 동안 광폭화가 부여됩니다.", + "plPL": "Czas odnowienia: 60 sek.\nWybuchasz gniewem, odrzucając pobliskich wrogów, i zyskujesz berserkowanie oraz nieustępliwość na 5 sek. Przez następne 10 sek. zadawanie bezpośrednich obrażeń umiejętnościami Podstawowymi zapewnia berserkowanie na 5 sek.", + "ptBR": "Recarga: 60 s\nExplode em um estado de fúria, repelindo inimigos ao redor, recebendo Berserk e tornando-se implacável por 5 s. Pelos próximos 10 s, causar dano direto com habilidades básicas concede Berserk por 5 s.", + "ruRU": "Время восстановления: 60 сек.\nПри вспышке ярости вы отбрасываете противников поблизости, а также получаете эффекты берсерк и неудержимость на 5 сек. В течение следующих 10 сек. прямой урон от базовых умений продлевает действие берсерка на 5 сек.", + "trTR": "Bekleme Süresi: 60 saniye\nÖfkeyle patlayarak çevredeki düşmanları geri savur ve 5 saniye boyunca Başıbozukluk ve Durdurulamaz kazan. Sonraki 10 saniye boyunca Temel Yeteneklerle doğrudan hasar vermek 5 saniyeliğine Başıbozukluk kazandırır.", + "zhCN": "冷却时间:60 秒\n变得怒不可遏, 击退周围的敌人并获得狂暴和不可阻挡, 持续 5 秒。在接下来的 10 秒内, 使用基础技能造成直接伤害可以获得狂暴, 持续 5 秒。", + "zhTW": "冷卻時間:60 秒\n陷入狂怒,擊退附近的敵人並獲得狂暴與無阻狀態,持續 5 秒。在接下來 10 秒內,以基本技能造成直接傷害可獲得狂暴,持續 5秒。" + }, + "skill_name": "Wrath of the Berserker", + "skill_name_localized": { + "deDE": "Zorn des Berserkers", + "esES": "Cólera de berserker", + "esMX": "Furia del Vesánico", + "frFR": "Courroux du berserker", + "itIT": "Collera del Berserker", + "jaJP": "狂戦士の憤怒", + "koKR": "광전사의 진노", + "plPL": "Gniew Berserkera", + "ptBR": "Fúria do Berserker", + "ruRU": "Гнев берсерка", + "trTR": "Başıbozuğun Gazabı", + "zhCN": "狂战士之怒", + "zhTW": "狂戰之怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 211871, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_WrathoftheBerserker" + }, + "reward_hash": 3854202690, + "root_node": false, + "x_pos": -2376.84, + "y_pos": 4023.32 + }, + "92": { + "connections": [ + 2, + 127 + ], + "id": 472, + "power": { + "power_name": "Barbarian_Charge", + "power_tags": [ + "Brawling", + "Unstoppable", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Unaufhaltsam", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Imparable", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Imparable", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Inarrêtable", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Inarrestabile", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "抑圧不可", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "저지 불가", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Nieustępliwość", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Implacável", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Неудержимость", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Durdurulamaz", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "不可阻挡", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "無阻", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.5\nCooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds\nLucky Hit Chance: 33% (per hit)\nBecome Unstoppable and rush forward, pushing enemies with you then swinging through them for {250/275/300/325/350/375/400/425/450/475}% damage and Knocking them Back.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.5\nAbklingzeit: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} Sek.\nGlückstrefferchance: 33% (per hit)\nWerdet unaufhaltsam und stürmt nach vorn, wobei Ihr Gegner mitstoßt und ihnen dann einen Hieb in Höhe von {250/275/300/325/350/375/400/425/450/475}% Schaden versetzt und sie zurückstoßt.", + "esES": "Attack Speed Multiplier: 1.5\nTiempo de reutilización: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nProbabilidad de golpe de suerte: 33% (per hit)\nTe vuelves imparable, corres hacia delante para empujar a los enemigos contigo y atacas para infligir {250/275/300/325/350/375/400/425/450/475}% de daño y repelerlos.", + "esMX": "Attack Speed Multiplier: 1.5\nRecuperación: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} segundos\nProbabilidad de golpe afortunado: 33% (per hit)\nTe vuelves imparable, arremetes contra los enemigos que tienes frente a ti y los atraviesas con tu arma para infligirles {250/275/300/325/350/375/400/425/450/475}% de daño y repelerlos.", + "frFR": "Attack Speed Multiplier: 1.5\nTemps de recharge: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nChances d'obtenir un coup de chance: 33% (per hit)\nVous devenez inarrêtable et vous vous précipitez en avant en poussant les adversaires dans votre élan, puis vous les frappez en leur infligeant {250/275/300/325/350/375/400/425/450/475}% points de dégâts et en les repoussant.", + "itIT": "Attack Speed Multiplier: 1.5\nTempo di recupero: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nProbabilità di colpo fortunato: 33% (per hit)\nDiventi inarrestabile e scatti in avanti, spingendo con te i nemici per poi infliggere {250/275/300/325/350/375/400/425/450/475}% danni e respingerli.", + "jaJP": "Attack Speed Multiplier: 1.5\nクールダウン: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}秒\n幸運の一撃発生率: 33% (per hit)\n抑圧不可になって前方に突進し、敵を押し戻す。その後、武器を振り回して{250/275/300/325/350/375/400/425/450/475}%のダメージを与えてノックバックさせる。", + "koKR": "Attack Speed Multiplier: 1.5\n재사용 대기시간: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}초\n행운의 적중 확률: 33% (per hit)\n저지 불가 상태가 되어 앞으로 돌진합니다. 적을 밀고 간 후 베어 넘겨 {250/275/300/325/350/375/400/425/450/475}%의 피해를 주고 뒤로 밀쳐냅니다.", + "plPL": "Attack Speed Multiplier: 1.5\nCzas odnowienia: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} sek.\nSzansa na szczęśliwy traf: 33% (per hit)\nZyskujesz nieustępliwość i pędzisz naprzód, popychając wrogów, a następnie wyprowadzasz zamaszysty cios, który zadaje {250/275/300/325/350/375/400/425/450/475}% pkt. obrażeń i ich odrzuca.", + "ptBR": "Attack Speed Multiplier: 1.5\nRecarga: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nChance de Golpe de Sorte: 33% (per hit)\nTorna-se implacável e avança, empurrando inimigos, causando {250/275/300/325/350/375/400/425/450/475}% de dano a eles e repelindo-os.", + "ruRU": "Attack Speed Multiplier: 1.5\nВремя восстановления: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} сек.\nВероятность удачного удара: 33% (per hit)\nВы получаете неудержимость и устремляетесь вперед, толкая противников, а затем взмахиваете оружием, нанося врагам {250/275/300/325/350/375/400/425/450/475}% ед. урона и отбрасывая их.", + "trTR": "Attack Speed Multiplier: 1.5\nBekleme Süresi: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} saniye\nŞanslı Vuruş İhtimali: 33% (per hit)\nDurdurulamaz ol ve ileri hücum ederek düşmanları beraberinde sürükledikten sonra onlara darbe indirerek {250/275/300/325/350/375/400/425/450/475}% hasar verip onları Geri Savur.", + "zhCN": "Attack Speed Multiplier: 1.5\n冷却时间: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒\n幸运一击几率: 33% (per hit)\n变得不可阻挡并向前冲锋, 推动接触到的敌人然后从其中间穿过, 造成 {250/275/300/325/350/375/400/425/450/475}% 点伤害并将其击退。", + "zhTW": "Attack Speed Multiplier: 1.5\n冷卻時間:{17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒\n幸運觸發機率: 33% (per hit)\n獲得無阻狀態,向前衝刺推動敵人,然後再揮擊武器穿越,造成 {250/275/300/325/350/375/400/425/450/475}% 點傷害並擊退他們。" + }, + "skill_name": "Charge", + "skill_name_localized": { + "deDE": "Ansturm", + "esES": "Carga", + "esMX": "Carga", + "frFR": "Charge", + "itIT": "Carica", + "jaJP": "チャージ", + "koKR": "돌진", + "plPL": "Szarża", + "ptBR": "Investida", + "ruRU": "Натиск", + "trTR": "Hücum", + "zhCN": "冲锋", + "zhTW": "衝鋒" + }, + "skill_rankup_desc": "• Damage 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• Cooldown 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• Abklingzeit 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} Sek.", + "esES": "• Daño 🡑 {250/275/300/325/350/375/400/425/450/475}%.\n• Tiempo de reutilización 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s.", + "esMX": "• Daño 🡑 {250/275/300/325/350/375/400/425/450/475}%.\n• Recuperación 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} segundos.", + "frFR": "• Dégâts 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• Temps de recharge 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s", + "itIT": "• Danni 🡑 {250/275/300/325/350/375/400/425/450/475}%.\n• Tempo di recupero 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s", + "jaJP": "• ダメージ 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• クールダウン 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}秒", + "koKR": "• 피해 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• 재사용 대기시간 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}초", + "plPL": "• Obrażenia: 🡑 {250/275/300/325/350/375/400/425/450/475}% pkt.\n• Czas odnowienia: 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} sek.", + "ptBR": "• Dano 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• Recarga 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s", + "ruRU": "• Урон 🡑 {250/275/300/325/350/375/400/425/450/475}% ед.\n• Время восстановления 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} сек.", + "trTR": "• Hasar 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• Bekleme Süresi 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} saniye", + "zhCN": "• 伤害🡑 {250/275/300/325/350/375/400/425/450/475}%\n• 冷却时间🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒", + "zhTW": "• 傷害 🡑 {250/275/300/325/350/375/400/425/450/475}%\n• 冷卻時間 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 204662, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Charge" + }, + "reward_hash": 1418910539, + "root_node": false, + "x_pos": -3682.01, + "y_pos": 144.517 + }, + "93": { + "connections": [ + 2, + 126 + ], + "id": 473, + "power": { + "power_name": "Barbarian_Leap", + "power_tags": [ + "Brawling", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Combat", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "난투", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.3\nCooldown: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds\nLucky Hit Chance: 66% (per hit)\nLeap forward and then slam down, dealing {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% damage and Knocking Back surrounding enemies on impact.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.3\nAbklingzeit: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} Sek.\nGlückstrefferchance: 66% (per hit)\nSpringt nach vorn und schmettert nach unten, um Gegnern in der Nähe beim Aufprall {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% Schaden zuzufügen und sie zurückzustoßen.", + "esES": "Attack Speed Multiplier: 1.3\nTiempo de reutilización: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nProbabilidad de golpe de suerte: 66% (per hit)\nSaltas hacia delante y golpeas el suelo, lo que inflige {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% de daño y repele a los enemigos cercanos al impactar.", + "esMX": "Attack Speed Multiplier: 1.3\nRecuperación: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} segundos\nProbabilidad de golpe afortunado: 66% (per hit)\nSaltas hacia adelante y luego golpeas el suelo, infliges {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% de daño y repeles a los enemigos circundantes al impactar.", + "frFR": "Attack Speed Multiplier: 1.3\nTemps de recharge: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nChances d'obtenir un coup de chance: 66% (per hit)\nVous bondissez vers l'avant et frappez le sol, ce qui inflige {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% points de dégâts et repousse les adversaires à proximité à l'impact.", + "itIT": "Attack Speed Multiplier: 1.3\nTempo di recupero: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nProbabilità di colpo fortunato: 66% (per hit)\nBalzi in avanti e poi colpisci verso il basso, infliggendo {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% danni e respingendo indietro i nemici circostanti all'impatto.", + "jaJP": "Attack Speed Multiplier: 1.3\nクールダウン: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}秒\n幸運の一撃発生率: 66% (per hit)\n前方に跳躍して地面を強打し、付近の敵に{42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%のダメージを与えつつ衝撃でノックバックさせる。", + "koKR": "Attack Speed Multiplier: 1.3\n재사용 대기시간: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}초\n행운의 적중 확률: 66% (per hit)\n앞으로 도약하여 아래를 내리쳐, 충돌 시 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%의 피해를 주고 주위 적들을 밀쳐냅니다.", + "plPL": "Attack Speed Multiplier: 1.3\nCzas odnowienia: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} sek.\nSzansa na szczęśliwy traf: 66% (per hit)\nSkaczesz do przodu i uderzasz z wielką siłą, zadając {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% pkt. obrażeń i odrzucając pobliskich wrogów przy trafieniu.", + "ptBR": "Attack Speed Multiplier: 1.3\nRecarga: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s\nChance de Golpe de Sorte: 66% (per hit)\nSalta para frente e depois golpeia o chão, causando {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% de dano e repelindo inimigos ao redor no impacto.", + "ruRU": "Attack Speed Multiplier: 1.3\nВремя восстановления: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} сек.\nВероятность удачного удара: 66% (per hit)\nВы прыгаете вперед и проводите удар, нанося {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% ед. урона и отбрасывая противников в точке приземления.", + "trTR": "Attack Speed Multiplier: 1.3\nBekleme Süresi: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} saniye\nŞanslı Vuruş İhtimali: 66% (per hit)\nİleri sıçrayıp yere vurarak {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% hasar ver ve çarpma anında etraftaki düşmanları Geriye Savur.", + "zhCN": "Attack Speed Multiplier: 1.3\n冷却时间: {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒\n幸运一击几率: 66% (per hit)\n向前跳跃然后落地猛击, 造成 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% 点伤害并在命中时击退周围的敌人。", + "zhTW": "Attack Speed Multiplier: 1.3\n冷卻時間:{17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒\n幸運觸發機率: 66% (per hit)\n猛力一躍並向下重擊,落地時造成 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% 點傷害並擊退附近的敵人。" + }, + "skill_name": "Leap", + "skill_name_localized": { + "deDE": "Sprung", + "esES": "Salto ofensivo", + "esMX": "Salto", + "frFR": "Bond", + "itIT": "Balzo", + "jaJP": "リープ", + "koKR": "도약", + "plPL": "Skok", + "ptBR": "Salto", + "ruRU": "Прыжок", + "trTR": "Sıçra", + "zhCN": "腾空斩", + "zhTW": "躍擊" + }, + "skill_rankup_desc": "• Damage 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• Cooldown 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• Abklingzeit 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} Sek.", + "esES": "• Daño 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%.\n• Tiempo de reutilización 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s.", + "esMX": "• Daño 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%.\n• Recuperación 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} segundos.", + "frFR": "• Dégâts 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• Temps de recharge 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s", + "itIT": "• Danni 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%.\n• Tempo di recupero 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s", + "jaJP": "• ダメージ 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• クールダウン 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}秒", + "koKR": "• 피해 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• 재사용 대기시간 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}초", + "plPL": "• Obrażenia: 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% pkt.\n• Czas odnowienia: 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} sek.", + "ptBR": "• Dano 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• Recarga 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s", + "ruRU": "• Урон 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}% ед.\n• Время восстановления 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} сек.", + "trTR": "• Hasar 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• Bekleme Süresi 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} saniye", + "zhCN": "• 伤害🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• 冷却时间🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒", + "zhTW": "• 傷害 🡑 {42.2/46.5/50.7/54.9/59.1/63.4/67.6/71.8/76/80.3}%\n• 冷卻時間 🡑 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 196545, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Leap" + }, + "reward_hash": 2214182019, + "root_node": false, + "x_pos": -3182.5, + "y_pos": 459.421 + }, + "94": { + "connections": [ + 2, + 124 + ], + "id": 474, + "power": { + "power_name": "Barbarian_WarCry", + "power_tags": [ + "Brawling", + "Shout", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Raufbold", + "Ruf", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Refriega", + "Grito", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Combate", + "Grito", + "Daño", + "Recuperación" + ], + "frFR": [ + "Combat", + "Cri", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Rissa", + "Urla", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "決闘", + "シャウト", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "난투", + "외침", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Bijatyka", + "Okrzyk", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Briga", + "Grito", + "Dano", + "Recarga" + ], + "ruRU": [ + "Бой без правил", + "Крик", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Kapışma", + "Çığlık", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "搏斗", + "战吼", + "伤害", + "冷却时间" + ], + "zhTW": [ + "爭鬥", + "怒吼", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 25 seconds\nBellow a mighty war cry, increasing your damage dealt by x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% for 6 seconds, and Nearby allies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 25 Sek.\nLasst einen mächtigen Schlachtruf erschallen, der 6 Sek. lang Euren verursachten Schaden um x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% erhöht. Der verursachte Schaden von Verbündeten in der Nähe wird 3 Sek. lang erhöht.", + "esES": "Tiempo de reutilización: 25 s\nProfieres un poderoso grito de guerra que aumenta el daño que infliges un x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% durante 6 s, y el de los aliados cercanos durante 3 s.", + "esMX": "Recuperación: 25 segundos\nEntonas un potente grito de guerra, aumenta tu daño infligido un x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% durante 6 segundos, y a los aliados durante 3 segundos.", + "frFR": "Temps de recharge: 25 s\nVous poussez un puissant cri de guerre, ce qui augmente vos dégâts de x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% pendant 6 s, et ceux des personnages alliés pendant 3 s.", + "itIT": "Tempo di recupero: 25 s\nEmetti un potente grido di guerra che aumenta i tuoi danni inflitti del x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% per 6 s e quelli degli alleati vicini per 3 s.", + "jaJP": "クールダウン: 25秒\n戦いの雄叫びをあげ、6秒間にわたって自分が与えるダメージをx{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%増加させる。付近の味方にも同様の効果を3秒間与える。", + "koKR": "재사용 대기시간: 25초\n강력한 전장의 함성을 내지릅니다. 6초 동안 자신이 주는 피해가 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% 증가하고, 주위 아군들은 3초 동안 증가합니다.", + "plPL": "Czas odnowienia: 25 sek.\nWydajesz gromki okrzyk wojenny, który zwiększa zadawane przez ciebie obrażenia o x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% na 6 sek., a obrażenia zadawane przez pobliskich sojuszników na 3 sek.", + "ptBR": "Recarga: 25 s\nSolta um poderoso grito de guerra, aumentando seu dano causado em x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% por 6 s e o de aliados próximos por 3 s.", + "ruRU": "Время восстановления: 25 сек.\nМощный воинственный клич увеличивает наносимый вами урон на x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% на 6 сек. Усиливает находящихся рядом союзников на 3 сек.", + "trTR": "Bekleme Süresi: 25 saniye\nKudretli bir savaş narası atarak verilen hasarı kendin için 6, Yakındaki müttefikler için 3 saniyeliğine x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% artır.", + "zhCN": "冷却时间: 25 秒\n发出震天动地的战吼。你造成的伤害提高 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%, 持续 6 秒, 附近的盟友持续 3 秒。", + "zhTW": "冷卻時間: 25 秒\n發出強力戰吼。使你和附近盟友造成的傷害提高 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%。你的效果持續 6 秒,附近盟友的效果持續 3 秒。" + }, + "skill_name": "War Cry", + "skill_name_localized": { + "deDE": "Kriegsschrei", + "esES": "Grito de guerra", + "esMX": "Grito de Guerra", + "frFR": "Cri de guerre", + "itIT": "Grido di Guerra", + "jaJP": "ウォークライ", + "koKR": "전장의 함성", + "plPL": "Okrzyk Wojenny", + "ptBR": "Grito de Guerra", + "ruRU": "Воинственный клич", + "trTR": "Savaş Narası", + "zhCN": "战吼", + "zhTW": "戰吼" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "esES": "• Bonus de daño 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%.", + "esMX": "• Bonificación de daño 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "frFR": "• Bonus aux dégâts 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "itIT": "• Bonus ai danni del 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "jaJP": "• ダメージボーナス 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "koKR": "• 추가 피해 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "plPL": "• Premia do obrażeń: 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "ptBR": "• Bônus de dano 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "ruRU": "• Бонус к урону 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "trTR": "• Hasar Bonusu 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "zhCN": "• 伤害加成🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "zhTW": "• 傷害加成 🡑 x{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 184600, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_WarCry" + }, + "reward_hash": 2193911929, + "root_node": false, + "x_pos": -3180.35, + "y_pos": -594.862 + }, + "95": { + "connections": [ + 3, + 120 + ], + "id": 475, + "power": { + "power_name": "Barbarian_GroundStomp", + "power_tags": [ + "Defensive", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Défense", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "방어", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Защита", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "防禦", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} seconds\nLucky Hit Chance: 33% (per hit)\nSmash the ground, dealing {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% damage and Stunning surrounding enemies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} Sek.\nGlückstrefferchance: 33% (per hit)\nStampft auf den Boden, verursacht {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% Schaden und betäubt 3 Sek. lang Gegner in der Nähe.", + "esES": "Tiempo de reutilización: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s\nProbabilidad de golpe de suerte: 33% (per hit)\nGolpeas el suelo para infligir {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% de daño y aturdir a los enemigos cercanos durante 3 s.", + "esMX": "Recuperación: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} segundos\nProbabilidad de golpe afortunado: 33% (per hit)\nGolpeas el suelo, infliges {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% de daño y aturdes a los enemigos circundantes durante 3 segundos.", + "frFR": "Temps de recharge: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s\nChances d'obtenir un coup de chance: 33% (per hit)\nVous frappez le sol, ce qui étourdit les adversaires à proximité pendant 3 s et leur inflige {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% points de dégâts.", + "itIT": "Tempo di recupero: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s\nProbabilità di colpo fortunato: 33% (per hit)\nColpisci il terreno, infliggendo {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% danni e stordendo i nemici circostanti per 3 s.", + "jaJP": "クールダウン: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6}秒\n幸運の一撃発生率: 33% (per hit)\n地面を踏みつけて{9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%のダメージを与え、付近の敵を3秒間スタンさせる。", + "koKR": "재사용 대기시간: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6}초\n행운의 적중 확률: 33% (per hit)\n땅을 내리쳐 주위 적들에게 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%의 피해를 주고 3초 동안 기절시킵니다.", + "plPL": "Czas odnowienia: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} sek.\nSzansa na szczęśliwy traf: 33% (per hit)\nWstrząsasz ziemią, zadając {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% pkt. obrażeń i ogłuszając pobliskich wrogów na 3 sek.", + "ptBR": "Recarga: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s\nChance de Golpe de Sorte: 33% (per hit)\nGolpeia o chão, causando {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% de dano e atordoando inimigos ao redor por 3 s.", + "ruRU": "Время восстановления: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} сек.\nВероятность удачного удара: 33% (per hit)\nВы с силой бьете по земле, нанося ближайшим противникам {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% ед. урона и оглушая их на 3 сек.", + "trTR": "Bekleme Süresi: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} saniye\nŞanslı Vuruş İhtimali: 33% (per hit)\nYere vurarak {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% hasar ver ve etraftaki düşmanları 3 saniyeliğine Sersemlet.", + "zhCN": "冷却时间: {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} 秒\n幸运一击几率: 33% (per hit)\n砸击地面, 造成 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% 点伤害并击昏周围所有敌人 3 秒。", + "zhTW": "冷卻時間:{16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} 秒\n幸運觸發機率: 33% (per hit)\n猛擊地面,造成 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% 點傷害並擊昏附近的敵人,持續 3 秒。" + }, + "skill_name": "Ground Stomp", + "skill_name_localized": { + "deDE": "Aufstampfen", + "esES": "Pisotón", + "esMX": "Pisotón", + "frFR": "Choc terrestre", + "itIT": "Passo Tonante", + "jaJP": "グラウンド・ストンプ", + "koKR": "발 구르기", + "plPL": "Tąpnięcie", + "ptBR": "Pisada Poderosa", + "ruRU": "Топот", + "trTR": "Tepinme", + "zhCN": "大地践踏", + "zhTW": "震地踐踏" + }, + "skill_rankup_desc": "• Damage 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• Cooldown 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• Abklingzeit 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} Sek.", + "esES": "• Daño 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%.\n• Tiempo de reutilización 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s.", + "esMX": "• Daño 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%.\n• Recuperación 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} segundos.", + "frFR": "• Dégâts 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• Temps de recharge 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s", + "itIT": "• Danni 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%.\n• Tempo di recupero 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s", + "jaJP": "• ダメージ 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• クールダウン 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6}秒", + "koKR": "• 피해 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• 재사용 대기시간 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6}초", + "plPL": "• Obrażenia: 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% pkt.\n• Czas odnowienia: 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} sek.", + "ptBR": "• Dano 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• Recarga 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} s", + "ruRU": "• Урон 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}% ед.\n• Время восстановления 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} сек.", + "trTR": "• Hasar 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• Bekleme Süresi 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} saniye", + "zhCN": "• 伤害🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• 冷却时间🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} 秒", + "zhTW": "• 傷害 🡑 {9.5/10.5/11.4/12.4/13.3/14.3/15.2/16.2/17.1/18}%\n• 冷卻時間 🡑 {16/15.2/14.4/13.76/13.12/12.64/12.16/11.84/11.52/11.2/10.88/10.56/10.4/10.24/10.08/9.92/9.84/9.76/9.68/9.6} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 186358, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_GroundStomp" + }, + "reward_hash": 182178915, + "root_node": false, + "x_pos": 1051.7, + "y_pos": -2619.33 + }, + "96": { + "connections": [ + 1, + 128 + ], + "id": 476, + "power": { + "power_name": "Barbarian_DeathBlow", + "power_tags": [ + "Weapon Mastery", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 15 seconds\nLucky Hit Chance: 50% (per hit)\nAttempt a killing strike, dealing {120/132/144/156/168/180/192/204/216/228}% damage to enemies in front of you.\n\nIf this kills an enemy, its Cooldown is reset.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 15 Sek.\nGlückstrefferchance: 50% (per hit)\nVersucht Euch an einem tödlichen Schlag, der Gegnern vor Euch {120/132/144/156/168/180/192/204/216/228}% Schaden zufügt.\n\nStirbt ein Gegner durch diese Fertigkeit, wird die Abklingzeit abgeschlossen.", + "esES": "Tiempo de reutilización: 15 s\nProbabilidad de golpe de suerte: 50% (per hit)\nIntentas asestar un golpe letal que inflige {120/132/144/156/168/180/192/204/216/228}% de daño a los enemigos frente a ti.\n\nSi matas a un enemigo, se reinicia su tiempo de reutilización.", + "esMX": "Recuperación: 15 segundos\nProbabilidad de golpe afortunado: 50% (per hit)\nIntentas realizar un golpe de gracia que inflige {120/132/144/156/168/180/192/204/216/228}% de daño a los enemigos frente a ti.\n\nSi eliminas a un enemigo, se restablece su recuperación.", + "frFR": "Temps de recharge: 15 s\nChances d'obtenir un coup de chance: 50% (per hit)\nVous tentez un coup mortel qui inflige {120/132/144/156/168/180/192/204/216/228}% points de dégâts aux cibles devant vous.\n\nSi ce coup tue une cible, son temps de recharge est réinitialisé.", + "itIT": "Tempo di recupero: 15 s\nProbabilità di colpo fortunato: 50% (per hit)\nTenti di dare il colpo di grazia, infliggendo {120/132/144/156/168/180/192/204/216/228}% danni ai nemici frontali.\n\nSe il colpo uccide un nemico, il suo tempo di recupero si azzera.", + "jaJP": "クールダウン: 15秒\n幸運の一撃発生率: 50% (per hit)\n一撃必殺を狙って前方の敵に{120/132/144/156/168/180/192/204/216/228}%のダメージを与える。\n\nこのスキルで敵1体を倒すと、クールダウンがリセットされる。", + "koKR": "재사용 대기시간: 15초\n행운의 적중 확률: 50% (per hit)\n전방에 있는 적의 숨통을 노려 {120/132/144/156/168/180/192/204/216/228}%의 피해를 줍니다.\n\n이 기술로 적을 처치하면 이 기술의 재사용 대기시간이 초기화됩니다.", + "plPL": "Czas odnowienia: 15 sek.\nSzansa na szczęśliwy traf: 50% (per hit)\nPróbujesz wykonać zabójczy cios i zadajesz {120/132/144/156/168/180/192/204/216/228}% pkt. obrażeń wrogom przed tobą.\n\nJeśli zabijesz w ten sposób wroga, czas odnowienia zostanie wyzerowany.", + "ptBR": "Recarga: 15 s\nChance de Golpe de Sorte: 50% (per hit)\nVocê tenta um golpe mortal, causando {120/132/144/156/168/180/192/204/216/228}% de dano aos inimigos à sua frente.\n\nSe isso matar um inimigo, a recarga será reiniciada.", + "ruRU": "Время восстановления: 15 сек.\nВероятность удачного удара: 50% (per hit)\nСмертельный удар наносит {120/132/144/156/168/180/192/204/216/228}% ед. урона целям в секторе перед вами.\n\nЕсли противник умирает, умение мгновенно восстанавливается.", + "trTR": "Bekleme Süresi: 15 saniye\nŞanslı Vuruş İhtimali: 50% (per hit)\nÖldürücü bir vuruş yapmaya çalışarak önündeki düşmanlara {120/132/144/156/168/180/192/204/216/228}% hasar ver.\n\nBu saldırı bir düşmanı öldürürse Bekleme Süresi sıfırlanır.", + "zhCN": "冷却时间: 15 秒\n幸运一击几率: 50% (per hit)\n试图发动一次致命攻击, 对面前的敌人造成 {120/132/144/156/168/180/192/204/216/228}% 点伤害。\n\n如果该技能消灭了一名敌人, 则重置其冷却时间。", + "zhTW": "冷卻時間:15 秒\n幸運觸發機率: 50% (per hit)\n使出致命打擊,對你前方的敵人造成 {120/132/144/156/168/180/192/204/216/228}% 點傷害。\n\n若此技能擊殺了敵人,重置其冷卻時間。" + }, + "skill_name": "Death Blow", + "skill_name_localized": { + "deDE": "Todesstoß", + "esES": "Golpe mortal", + "esMX": "Golpe Letal", + "frFR": "Coup de grâce", + "itIT": "Colpo di Grazia", + "jaJP": "死の一撃", + "koKR": "결정타", + "plPL": "Śmiertelny Cios", + "ptBR": "Golpe Mortal", + "ruRU": "Смертельный удар", + "trTR": "Ölüm Darbesi", + "zhCN": "死亡重击", + "zhTW": "死亡之擊" + }, + "skill_rankup_desc": "• Damage 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {120/132/144/156/168/180/192/204/216/228}%.", + "esES": "• Daño 🡑 {120/132/144/156/168/180/192/204/216/228}%.", + "esMX": "• Daño 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "frFR": "• Dégâts 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "itIT": "• Danni 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "jaJP": "• ダメージ 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "koKR": "• 피해 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "plPL": "• Obrażenia: 🡑 {120/132/144/156/168/180/192/204/216/228}% pkt.", + "ptBR": "• Dano 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "ruRU": "• Урон 🡑 {120/132/144/156/168/180/192/204/216/228}% ед.", + "trTR": "• Hasar 🡑 {120/132/144/156/168/180/192/204/216/228}%", + "zhCN": "• 伤害🡑 {120/132/144/156/168/180/192/204/216/228}%", + "zhTW": "• 傷害 🡑 {120/132/144/156/168/180/192/204/216/228}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 323105, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_DeathBlow" + }, + "reward_hash": 268807323, + "root_node": false, + "x_pos": -22.618, + "y_pos": 1646.09 + }, + "97": { + "connections": [ + 125, + 1 + ], + "id": 477, + "power": { + "power_name": "Barbarian_Rupture", + "power_tags": [ + "Weapon Mastery", + "Bleed", + "Damage", + "Physical", + "Cooldown", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Blutung", + "Schaden", + "Physisch", + "Abklingzeit", + "Hiebwaffe" + ], + "esES": [ + "Dominio de las armas", + "Sangrado", + "Daño", + "Física", + "Tiempo de reutilización", + "Cortante" + ], + "esMX": [ + "Dominio de Arma", + "Sangrado", + "Daño", + "Física", + "Recuperación", + "Corte" + ], + "frFR": [ + "Maîtrise d'arme", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Dominio delle armi", + "Sanguinamento", + "Danni", + "Fisico", + "Tempo di recupero", + "Tagliente" + ], + "jaJP": [ + "武器の達人", + "流血", + "ダメージ", + "物理", + "クールダウン", + "斬撃" + ], + "koKR": [ + "무기 숙련", + "출혈", + "피해", + "물리", + "재사용 대기시간", + "베는 무기" + ], + "plPL": [ + "Mistrzostwo Broni", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Sieczne" + ], + "ptBR": [ + "Maestria em Armas", + "Sangramento", + "Dano", + "Física", + "Recarga", + "Corte" + ], + "ruRU": [ + "Мастер оружия", + "Кровотечение", + "Урон", + "Физический урон", + "Время восстановления", + "Рубящее" + ], + "trTR": [ + "Silah Ustalığı", + "Kanama", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Kesici" + ], + "zhCN": [ + "武器精通", + "流血", + "伤害", + "物理", + "冷却时间", + "劈斩", + "劈砍" + ], + "zhTW": [ + "武器專精", + "流血", + "傷害", + "物理", + "冷卻時間", + "斬擊" + ] + }, + "skill_desc": "Cooldown: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} seconds\n\nLucky Hit Chance: 50% (per hit)\nSkewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} Sek.\n\nGlückstrefferchance: 50% (per hit)\nSpießt Gegner vor Euch auf, verursacht dabei 13% Schaden und reißt dann Eure Waffe heraus, wobei Ihr Gegnern Schaden in Höhe ihrer gesamten Blutungsmenge zufügt und sie vom gesamten Blutungsschaden befreit.", + "esES": "Tiempo de reutilización: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s\n\nProbabilidad de golpe de suerte: 50% (per hit)\nEnsartas a los enemigos frente a ti y les infliges 13% de daño. Después, arrancas tu arma, lo que les inflige la cantidad total del daño de sangrado y elimina todo el daño de sangrado.", + "esMX": "Recuperación: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} segundos\n\nProbabilidad de golpe afortunado: 50% (per hit)\nEmpalas a los enemigos que están frente a ti y les infliges 13% de daño. Después, retiras el arma, los desgarras, infliges daño de sangrado y el desangrado concluye.", + "frFR": "Temps de recharge: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s\n\nChances d'obtenir un coup de chance: 50% (per hit)\nVous embrochez les adversaires devant vous et leur infligez 13% points de dégâts, puis vous arrachez votre arme de leur corps, ce qui les blesse d'un montant égal à celui de leur saignement total et fait disparaître le saignement.", + "itIT": "Tempo di recupero: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s\n\nProbabilità di colpo fortunato: 50% (per hit)\nTrafiggi i nemici frontali, infliggendo 13% danni; poi strappi via la tua arma, infliggendo danni pari al totale dei danni da sanguinamento e rimuovendo tutti gli effetti di sanguinamento dai nemici.", + "jaJP": "クールダウン: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6}秒\n\n幸運の一撃発生率: 50% (per hit)\n前方の敵を突き刺して13%のダメージを与えた後、貫通させた武器を引き抜いて流血ダメージの合計に相当するダメージを与え、敵が受けていたすべての流血ダメージを解除する。", + "koKR": "재사용 대기시간: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6}초\n\n행운의 적중 확률: 50% (per hit)\n전방의 적들을 꿰뚫어 13%의 피해를 준 후, 무기를 단숨에 빼내 적에게 총 출혈량만큼 피해를 주고 모든 출혈 피해를 제거합니다.", + "plPL": "Czas odnowienia: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} sek.\n\nSzansa na szczęśliwy traf: 50% (per hit)\nPrzeszywasz wrogów przed sobą, zadając im 13% pkt. obrażeń, po czym wyrywasz z nich broń, zadając wrogom pełne obrażenia od krwawienia i usuwając z nich krwawienie.", + "ptBR": "Recarga: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s\n\nChance de Golpe de Sorte: 50% (per hit)\nEspeta inimigos à sua frente, causando 13% de dano. Então você arranca a arma, causando aos inimigos dano equivalente ao valor total de sangramento e removendo todo o dano de sangramento deles.", + "ruRU": "Время восстановления: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} сек.\n\nВероятность удачного удара: 50% (per hit)\nВы пронзаете противников перед собой, нанося 13% ед. урона, а затем выдергиваете оружие, снимая действующие на врагов эффекты кровотечения и нанося оставшийся урон от этих эффектов.", + "trTR": "Bekleme Süresi: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} saniye\n\nŞanslı Vuruş İhtimali: 50% (per hit)\nÖnündeki düşmanları şişleyerek 13% hasar ver, silahını geri çekerek düşmandaki toplam Kanama miktarına eşit hasar ver ve düşmanın üzerindeki tüm Kanama hasarını kaldır.", + "zhCN": "冷却时间: {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} 秒\n\n幸运一击几率: 50% (per hit)\n刺穿面前的敌人, 造成 13% 点伤害, 然后拔出你的武器, 结算敌人身上的全部流血伤害并移除所有流血效果。", + "zhTW": "冷卻時間:{10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} 秒\n\n幸運觸發機率: 50% (per hit)\n刺穿你前方的敵人,造成 13% 點傷害,接著拔出武器,對敵人造成其身上總流血量的傷害並移除流血狀態。" + }, + "skill_name": "Rupture", + "skill_name_localized": { + "deDE": "Blutspieß", + "esES": "Ruptura", + "esMX": "Ruptura", + "frFR": "Rupture", + "itIT": "Strazio", + "jaJP": "ラプチャー", + "koKR": "파열", + "plPL": "Rozerwanie", + "ptBR": "Ruptura", + "ruRU": "Разрыв", + "trTR": "Kesik", + "zhCN": "割裂", + "zhTW": "血肉橫飛" + }, + "skill_rankup_desc": "• Cooldown: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} seconds.", + "skill_rankup_desc_localized": { + "deDE": "• Abklingzeit: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} Sek.", + "esES": "• Tiempo de reutilización: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s.", + "esMX": "• Recuperación: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} segundos.", + "frFR": "• Temps de recharge: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s.", + "itIT": "• Tempo di recupero: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s.", + "jaJP": "• クールダウン: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6}秒。", + "koKR": "• 재사용 대기시간: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6}초.", + "plPL": "• Czas odnowienia: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} sek.", + "ptBR": "• Recarga: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} s.", + "ruRU": "• Время восстановления: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} сек.", + "trTR": "• Bekleme Süresi: 🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} saniye.", + "zhCN": "• 冷却时间:🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} 秒。", + "zhTW": "• 冷卻時間:🡑 {10/9.5/9/8.6/8.2/7.9/7.6/7.4/7.2/7/6.8/6.6/6.5/6.4/6.3/6.2/6.15/6.1/6.05/6} 秒。" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 215027, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Rupture" + }, + "reward_hash": 2298194456, + "root_node": false, + "x_pos": 1850.54, + "y_pos": 1202.88 + }, + "98": { + "connections": [ + 4, + 116 + ], + "id": 478, + "power": { + "power_name": "Barbarian_Rend", + "power_tags": [ + "Core", + "Bleed", + "Damage", + "Physical", + "Fury", + "Slashing" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blutung", + "Schaden", + "Physisch", + "Wut", + "Hiebwaffe" + ], + "esES": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Cortante" + ], + "esMX": [ + "Principal", + "Sangrado", + "Daño", + "Física", + "Furia", + "Corte" + ], + "frFR": [ + "Principale", + "Saignement", + "Dégâts", + "Dégâts physiques", + "Fureur", + "Tranchant", + "Arme tranchante" + ], + "itIT": [ + "Primaria", + "Sanguinamento", + "Danni", + "Fisico", + "Furia", + "Tagliente" + ], + "jaJP": [ + "コア", + "流血", + "ダメージ", + "物理", + "怒気", + "斬撃" + ], + "koKR": [ + "핵심", + "출혈", + "피해", + "물리", + "분노", + "베는 무기" + ], + "plPL": [ + "Główne", + "Krwawienie", + "Obrażenia", + "Fizyczne", + "Furia", + "Sieczne" + ], + "ptBR": [ + "Principal", + "Sangramento", + "Dano", + "Física", + "Fúria", + "Corte" + ], + "ruRU": [ + "Основное", + "Кровотечение", + "Урон", + "Физический урон", + "Ярость", + "Рубящее" + ], + "trTR": [ + "Çekirdek", + "Kanama", + "Hasar", + "Fiziksel", + "Hiddet", + "Kesici" + ], + "zhCN": [ + "核心", + "流血", + "伤害", + "物理", + "怒气", + "劈斩", + "劈砍" + ], + "zhTW": [ + "核心", + "流血", + "傷害", + "物理", + "怒氣", + "斬擊" + ] + }, + "skill_desc": "Fury Cost: 35\nLucky Hit Chance: 33% (per use)\nCleave enemies in front of you, dealing {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% damage and inflicting {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% Bleeding damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Wutkosten: 35\nGlückstrefferchance: 33% (per use)\nSpaltet Gegner vor Euch, wodurch Ihr ihnen {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% Schaden zufügt und im Verlauf von 5 Sek. {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% Blutungsschaden verursacht.", + "esES": "Coste de furia: 35\nProbabilidad de golpe de suerte: 33% (per use)\nAsestas un tajo a los enemigos frente a ti para infligir {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% de daño y aplicar {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% de daño de sangrado durante 5 s.", + "esMX": "Costo de Furia: 35\nProbabilidad de golpe afortunado: 33% (per use)\nHiendes a los enemigos frente a ti, les infliges {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% de daño y {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% de daño de sangrado durante 5 segundos.", + "frFR": "Coût en fureur: 35\nChances d'obtenir un coup de chance: 33% (per use)\nVous frappez les adversaires devant vous, ce qui leur inflige {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% points de dégâts à l'impact et {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% points de dégâts de saignement en 5 s.", + "itIT": "Costo in furia: 35\nProbabilità di colpo fortunato: 33% (per use)\nFendi i nemici frontali, infliggendo {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% danni e {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% danni da sanguinamento in 5 s.", + "jaJP": "怒気コスト: 35\n幸運の一撃発生率:33% (per use)\n前方の敵を切り払って{12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%のダメージを与え、さらに5秒かけて{96/105.5/115/125/134.5/144/153.5/163/173/182.5}%の流血ダメージを与える。", + "koKR": "소모: 분노 35\n행운의 적중 확률: 33% (per use)\n전방의 적을 한꺼번에 공격하여 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%의 피해를 주고 5초에 걸쳐 {96/105.5/115/125/134.5/144/153.5/163/173/182.5}%의 출혈 피해를 줍니다.", + "plPL": "Koszt: 35 pkt. furii.\nSzansa na szczęśliwy traf: 33% (per use)\nRozpłatujesz wrogów przed sobą, zadając im {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% pkt. obrażeń i powodując {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% pkt. obrażeń od krwawienia w ciągu 5 sek.", + "ptBR": "Custo de fúria: 35\nChance de Golpe de Sorte: 33% (per use)\nCorta os inimigos à sua frente, causando {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% de dano e aplicando {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% de dano de sangramento ao longo de 5 s.", + "ruRU": "Затраты ярости: 35 ед.\nВероятность удачного удара: 33% (per use)\nВы рубите противников перед собой, нанося им {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% ед. урона мгновенно и еще {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% ед. урона от кровотечения за 5 сек.", + "trTR": "Hiddet Bedeli: 35\nŞanslı Vuruş İhtimali: 33% (per use)\nÖnündeki düşmanları ikiye ayırarak {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% hasar ver ve 5 saniye boyunca {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% Kanama hasarı uygula.", + "zhCN": "怒气消耗: 35\n幸运一击几率: 33% (per use)\n对面前的敌人发动顺劈斩, 造成 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% 点伤害并在 5 秒内造成 {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% 点流血伤害。", + "zhTW": "怒氣消耗:35\n幸運觸發機率:33% (per use)\n劈斬你前方的敵人,造成 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% 點傷害並在 5 秒內對敵人造成 {96/105.5/115/125/134.5/144/153.5/163/173/182.5}% 點流血傷害。" + }, + "skill_name": "Rend", + "skill_name_localized": { + "deDE": "Zerfleischen", + "esES": "Hender", + "esMX": "Tajar", + "frFR": "Déchirure", + "itIT": "Lacerazione", + "jaJP": "レンド", + "koKR": "분쇄", + "plPL": "Rozprucie", + "ptBR": "Despedaçar", + "ruRU": "Рваные раны", + "trTR": "Parçala", + "zhCN": "痛割", + "zhTW": "撕裂" + }, + "skill_rankup_desc": "• Impact Damage 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Bleeding Damage 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Einschlagsschaden 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Blutungsschaden 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "esES": "• Daño del impacto 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%.\n• Daño de sangrado 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%.", + "esMX": "• Daño de impacto 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Daño de sangrado 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "frFR": "• Dégâts à l'impact 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Dégâts de saignement 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "itIT": "• Danni da impatto 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Danni da sanguinamento 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "jaJP": "• 衝突ダメージ 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• 流血ダメージ 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "koKR": "• 적중 시 피해 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• 출혈 피해 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "plPL": "• Obrażenia przy trafieniu: 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Obrażenia od krwawienia: 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "ptBR": "• Dano de impacto 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Dano de sangramento 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "ruRU": "• Урон при попадании 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}% ед.\n• Урон от кровотечения 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}% ед.", + "trTR": "• Çarpışma Hasarı 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• Kanama Hasarı 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "zhCN": "• 命中伤害🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• 流血伤害🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%", + "zhTW": "• 衝擊傷害 🡑 {12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8}%\n• 流血傷害 🡑 {96/105.6/115.2/124.8/134.4/144/153.6/163.2/172.8/182.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 214786, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_Rend" + }, + "reward_hash": 2214398058, + "root_node": false, + "x_pos": -1339.69, + "y_pos": -3817.7 + }, + "99": { + "connections": [ + 1, + 129 + ], + "id": 479, + "power": { + "power_name": "Barbarian_SteelGrasp", + "power_tags": [ + "Weapon Mastery", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Waffenbeherrschung", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Dominio de las armas", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Dominio de Arma", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Maîtrise d'arme", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Dominio delle armi", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "武器の達人", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "무기 숙련", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Mistrzostwo Broni", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Maestria em Armas", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мастер оружия", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Silah Ustalığı", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "武器精通", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "武器專精", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Charges: 2\nCharge Cooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds\nLucky Hit Chance: 25% (per hit)\nThrow out a trio of chains that deal {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% damage and Pull In enemies.", + "skill_desc_localized": { + "deDE": "Aufladungen: 2\nAufladungsabklingzeit: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} Sek.\nGlückstrefferchance: 25% (per hit)\nWerft drei Ketten aus, die {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% Schaden verursachen und Gegner heranziehen.", + "esES": "Cargas: 2\nTiempo de reutilización de las cargas: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nProbabilidad de golpe de suerte: 25% (per hit)\nLanzas tres cadenas que infligen {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% de daño y atraen a los enemigos.", + "esMX": "Cargas: 2\nRecuperación de carga: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} segundos\nProbabilidad de golpe afortunado: 25% (per hit)\nArroja un trío de cadenas que infligen {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% de daño y atraen a los enemigos.", + "frFR": "Charges: 2\nTemps de recharge des charges: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nChances d'obtenir un coup de chance: 25% (per hit)\nVous lancez un trio de chaînes qui inflige {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% points de dégâts aux adversaires et les attire vers vous.", + "itIT": "Cariche: 2\nTempo di recupero cariche: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nProbabilità di colpo fortunato: 25% (per hit)\nScagli tre catene che infliggono {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% danni e trascinano i nemici verso di te.", + "jaJP": "チャージ: 2\n〈チャージ〉のクールダウン: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}秒\n幸運の一撃発生率: 25% (per hit)\n3本の鎖を投げつけて敵に{23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%のダメージを与え、さらに引き寄せる。", + "koKR": "충전: 2\n충전 재사용 대기시간: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}초\n행운의 적중 확률: 25% (per hit)\n세 개의 사슬을 던져 적에게 각각 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%의 피해를 주고 끌어당깁니다.", + "plPL": "Ładunki: 2\nCzas odnowienia ładunku: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} sek.\nSzansa na szczęśliwy traf: 25% (per hit)\nCiskasz trzema łańcuchami, które zadają {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% pkt. obrażeń i przyciągają wrogów.", + "ptBR": "Cargas: 2\nRecarga de cargas: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nChance de Golpe de Sorte: 25% (per hit)\nLança um trio de correntes que causa {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% de dano e puxa os inimigos.", + "ruRU": "Количество зарядов: 2.\nВремя восстановления заряда: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} сек.\nВероятность удачного удара: 25% (per hit)\nВы бросаете вперед три цепи, наносящие {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% ед. урона и притягивающие противников.", + "trTR": "Yük: 2\nYük Bekleme Süresi: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} saniye\nŞanslı Vuruş İhtimali: 25% (per hit)\n{23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% hasar veren ve düşmanları Çeken bir zincir üçlüsü fırlat.", + "zhCN": "使用次数: 2\n充能冷却时间: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒\n幸运一击几率: 25% (per hit)\n扔出三段锁链, 造成 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% 点伤害并将敌人拉向你的位置。", + "zhTW": "使用次數:2\n使用次數恢復時間:{11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒\n幸運觸發機率: 25% (per hit)\n丟出三條鎖鏈,造成 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% 點傷害並將敵人拉近。" + }, + "skill_name": "Steel Grasp", + "skill_name_localized": { + "deDE": "Stahlgriff", + "esES": "Tenaza de acero", + "esMX": "Agarre de Acero", + "frFR": "Poigne de fer", + "itIT": "Morsa d'Acciaio", + "jaJP": "鋼の縛鎖", + "koKR": "강철 손아귀", + "plPL": "Stalowy Potrzask", + "ptBR": "Garra de Aço", + "ruRU": "Железная хватка", + "trTR": "Çelik Pençe", + "zhCN": "钢铁之握", + "zhTW": "鋼鐵鎖縛" + }, + "skill_rankup_desc": "• Damage 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• Charge Cooldown 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• Aufladungsabklingzeit 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} Sek.", + "esES": "• Daño 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%.\n• Tiempo de reutilización de las cargas 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s.", + "esMX": "• Daño 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• Recuperación de carga 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} segundos", + "frFR": "• Dégâts 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• Temps de recharge des charges 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s", + "itIT": "• Danni 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%.\n• Tempo di recupero cariche 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} secondi", + "jaJP": "• ダメージ 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• 〈チャージ〉のクールダウン 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}秒", + "koKR": "• 피해 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• 재충전 시간 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}초", + "plPL": "• Obrażenia: 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% pkt.\n• Czas odnowienia ładunku: 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} sek.", + "ptBR": "• Dano 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• Recarga de cargas 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s", + "ruRU": "• Урон 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% ед.\n• Время восстановления заряда 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} сек.", + "trTR": "• Hasar 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• Yük Bekleme Süresi 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} saniye", + "zhCN": "• 伤害🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• 充能冷却时间🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒", + "zhTW": "• 傷害 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%\n• 使用次數恢復時間 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 964631, + "power_mod_hash": 0, + "reward_name": "Barb_Unlock_PrimalAxe" + }, + "reward_hash": 3694605380, + "root_node": false, + "x_pos": 1866.65, + "y_pos": 2086.26 + }, + "id": 169806, + "max_x": 3394.55, + "max_y": 5257.47, + "min_x": -4921.6, + "min_y": -6134.28 + }, + "Unique": { + "1HSword_Unique_Barb_101": { + "affixes": [ + "INHERENT_CritDamage", + "1HSword_Unique_Barb_101", + "Damage_Weapon_DualWield", + "Damage_to_Near", + "Resource_MaxFury_Greater_Unique", + "Lucky_Hit_Resource" + ], + "category": 5, + "desc": "Skills using this weapon deal x{0.2/0.4}% increased damage per point of Fury you have, but you lose 2.0 Fury every second.", + "desc_localized": { + "deDE": "Fertigkeiten, die diese Waffe nutzen, verursachen x{0.2/0.4}% mehr Schaden pro Wutpunkt, über den Ihr verfügt, allerdings verliert Ihr jede Sekunde 2.0 Wut.", + "esES": "Las habilidades que utilizan esta arma infligen un x{0.2/0.4}% más de daño por cada punto de furia que tengas, pero pierdes 2.0 de furia por segundo.", + "esMX": "Las habilidades que usan esta arma infligen un x{0.2/0.4}% más de daño por cada punto de Furia que tienes, pero pierdes 2.0 de Furia por segundo.", + "frFR": "Les compétences utilisant cette arme infligent x{0.2/0.4}% de dégâts supplémentaires par point de fureur dont vous disposez, mais vous perdez 2.0 points de fureur par seconde.", + "itIT": "Le abilità che prevedono l'utilizzo di quest'arma infliggono il x{0.2/0.4}% di danni aggiuntivi per ogni punto di furia presente, ma perdi 2.0 furia al secondo.", + "jaJP": "この武器を使ったスキルの与えるダメージが、所有する怒気1につきx{0.2/0.4}%増加する。ただし、怒気は毎秒2.0減少する。", + "koKR": "보유한 분노 1당 이 무기를 사용하는 기술이 주는 피해가 x{0.2/0.4}% 증가하지만, 매초 분노를 2.0 잃습니다.", + "plPL": "Umiejętności wykorzystujące tę broń zadają obrażenia zwiększone o x{0.2/0.4}% za każdy posiadany przez ciebie punkt furii, ale tracisz 2.0 pkt. furii na sekundę.", + "ptBR": "Habilidades que usam esta arma causam x{0.2/0.4}% de dano aumentado por ponto de fúria, mas você perde 2.0 de fúria a cada segundo.", + "ruRU": "Умения, примененные с этим оружием, наносят на x{0.2/0.4}% больше урона за каждую оставшуюся единицу ярости. При этом вы каждую секунду теряете 2.0 ед. ярости.", + "trTR": "Bu silahı kullanan yetenekler, sahip olduğun Hiddet puanı başına x{0.2/0.4}% artırılmış hasar verir ancak her saniye 2.0 Hiddet kaybedersin.", + "zhCN": "你每有一点怒气, 使用该武器的技能造成的伤害便提高 x{0.2/0.4}%, 但你每秒损失 2.0 点怒气。", + "zhTW": "每擁有一點怒氣,使用此武器造成的技能傷害提高 x{0.2/0.4}%,但每秒會損失 2.0 點怒氣。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Without him the wine is less sweet, the hearth less warm, and our blades less keen. Our blood brother is gone, but Bul-Kathos willing, we will meet again one day.\"\n- Sorrowsong for Ramaladni", + "flavor_localized": { + "deDE": "\"Ohne ihn ist der Wein weniger süß, das Feuer weniger warm und unsere Klingen weniger scharf. Unser Blutsbruder ist fort, doch so Bul-Kathos es will, werden wir ihn eines Tages wiedersehen.\"\n-Trauerlied für Ramaladni", + "esES": "\"Sin él, el vino sabe menos dulce, el hogar está más frío y nuestros filos, menos afilados. Nuestro hermano de sangre ya no está, pero, si Bul-Kathos lo quiere, volveremos a vernos algún día\".\n—Elegía para Ramaladni", + "esMX": "\"Sin él, el vino es menos dulce, la hoguera es menos cálida y nuestras espadas tienen menos filo. Nuestro hermano de sangre se ha ido, pero, por voluntad de Bul-Kathos, algún día nos volveremos a ver\".\n- Canción de pena para Ramaladni", + "frFR": "« Sans lui, le vin n'a plus la même saveur, l'âtre perd de sa chaleur, et nos lames sont moins tranchantes. Notre frère de sang nous a quittés, mais si Bul-Kathos le veut, nous nous reverrons un jour. »\n– Chant à la mémoire de Ramaladni", + "itIT": "\"Senza di lui il vino è meno dolce, il focolare meno caldo e le nostre lame meno affilate. Il nostro fratello di sangue se n'è andato, ma se Bul-Kathos lo vorrà, un giorno ci incontreremo di nuovo.\"\n- Lamento per Ramaladni", + "jaJP": "「彼がいなければ、ワインは甘くなく、炉は暖かくなく、刃は鋭くなくなる。血の繋がった兄弟は亡くなったが、バル=カソスの意思で我々はいつか再会するだろう」\n―ラマラドニへの哀悼歌", + "koKR": "\"그가 없으면 술은 그리 달콤하지 않고, 화로는 그리 따뜻하지 않으며, 우리의 칼날은 그리 날카롭지 않다. 피를 나눈 우리의 형제는 떠났지만, 불카토스의 가호가 있다면 언젠가 다시 만나리라.\"\n- 라말라드니를 위한 애상곡", + "plPL": "\"Bez niego wino traci słodycz, palenisko ciepło, a oręż ostrość. Naszego brata krwi już nie ma, lecz pewnego dnia spotkamy się ponownie, jeśli taka będzie wola Bul-Kathosa\".\n– Pieśń żałobna dla Ramaladniego", + "ptBR": "\"Sem ele, o vinho é menos doce, a lareira menos quente e nossas lâminas menos afiadas. Nosso irmão de sangue se foi, mas, se for da vontade de Bul-Kathos, nos encontraremos novamente algum dia.\" \n- Canção de luto por Ramaladni", + "ruRU": "\"Без него вино горчит, очаг не греет, а клинки тупятся. Кровного брата больше нет с нами, но если будет на то воля Бул-Катоса, однажды мы еще встретимся\".\nПлач по Рамаладни", + "trTR": "\"O olmadan şarabın tadı, yuvanın sıcaklığı, kılıçlarımızın da keskinliği yok. Kan kardeşimiz öldü ama Bul-Kathos'un takdiriyle bir gün tekrar karşılaşacağız.\"\n- Ramaladni için Matem Şarkısı", + "zhCN": "\"没有了他,佳酿不再甘甜,壁炉不再温暖,刀刃也不再锋利。我们的血亲走了,但在布尔凯索的意志之下,他总有一天会和我们重聚。\" - 拉玛兰迪的悲歌", + "zhTW": "「少了他,不但酒水無味、爐火黯淡,就連我們的刀劍也不再鋒利。我們的血親兄弟已逝,但在布爾凱索的意志下,我們終有一日會再相見。」\n- 獻給拉瑪蘭迪的輓歌" + }, + "name": "Ramaladni's Magnum Opus", + "name_localized": { + "deDE": "[ns]Ramaladnis Opus Magnum", + "esES": "[fs]Obra maestra de Ramaladni", + "esMX": "Obra Maestra de Ramaladni", + "frFR": "[ms]Chef-d'œuvre de Ramaladni", + "itIT": "[ms]Magnum Opus di Ramaladni", + "jaJP": "ラマラドニの最高傑作", + "koKR": "라말라드니의 역작", + "plPL": "[ms]Opus Magnum Ramaladniego", + "ptBR": "[fs]Obra-prima de Ramaladni", + "ruRU": "[ms]Шедевр Рамаладни", + "trTR": "Ramaladni'nin Başyapıtı", + "zhCN": "拉玛兰迪的杰作", + "zhTW": "拉瑪蘭迪的傑作" + }, + "tags": [ + "FILTER_Legendary_Attack", + "FILTER_Build_Barb_BigFury" + ] + }, + "1HSword_Unique_Barb_102": { + "affixes": [ + "INHERENT_CritDamage", + "1HSword_Unique_Barb_102", + "AttackSpeed", + "Damage_Category_Spenders", + "Damage_Type_Bonus_NonPhysical_Quadruple_UNIQUE", + "Damage_to_CCd" + ], + "category": 5, + "desc": "Lucky Hit: Your Core Skills have up to a 20.0% chance to Freeze enemies for 3.0 seconds and deal {#} Cold damage to them.", + "desc_localized": { + "deDE": "Glückstreffer: Eure Kernfertigkeiten haben eine Chance von bis zu 20.0%, Gegner 3.0 Sek. lang einzufrieren und ihnen {#} Kälteschaden zuzufügen.", + "esES": "Golpe de suerte: Tus habilidades principales tienen hasta un 20.0% de probabilidad de congelar a los enemigos durante 3.0 s e infligirles {#} de daño de frío.", + "esMX": "Golpe afortunado: Tus habilidades principales tienen hasta un 20.0% de probabilidad de congelar a los enemigos durante 3.0 segundos, lo que les inflige un {#} de daño de frío.", + "frFR": "Coup de chance: vos compétences principales ont jusqu'à 20.0% de chances de geler les adversaires pendant 3.0 s et de leur infliger {#} points de dégâts de froid.", + "itIT": "Colpo fortunato: le tue abilità Primarie hanno fino al 20.0% di probabilità di congelare i nemici per 3.0 s e infliggere loro {#} danni da freddo.", + "jaJP": "幸運の一撃: コアスキルが最大20.0%の確率で敵を3.0秒間にわたり凍結させて{#}の冷気ダメージを与える。", + "koKR": "행운의 적중: 핵심 기술이 최대 20.0% 확률로 적들을 3.0초 동안 빙결시키고 {#}의 냉기 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Główne mają maksymalnie 20.0% szans na zamrożenie wrogów na 3.0 sek. i zadanie im {#} pkt. obrażeń od Zimna.", + "ptBR": "Golpe de Sorte: Suas habilidades principais têm até 20.0% de chance de congelar inimigos por 3.0 s e causar {#} de dano gélido a eles.", + "ruRU": "Удачный удар: основные умения с вероятностью 20.0% замораживают противников на 3.0 сек. и наносят им {#} ед. урона от льда.", + "trTR": "Şanslı Vuruş: Çekirdek Yeteneklerin en fazla 20.0% ihtimalle düşmanları 3.0 saniyeliğine Dondurur ve Dondurduğu düşmanlara {#} Soğuk hasarı verir.", + "zhCN": "幸运一击:你的核心技能最多有 20.0% 几率冻结敌人, 持续 3.0 秒, 并对其造成 {#} 点冰霜伤害。", + "zhTW": "幸運觸發:你的核心技能最高有 20.0% 機率使敵人凍結,持續 3.0 秒,且對其造成 {#} 點冰寒傷害。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "The ancient runeblade of the angel Izual, Azurewrath was miraculously spared the corruption that consumed its master.", + "flavor_localized": { + "deDE": "Blauzorn, die uralte Runenklinge des Engels Izual, blieb wie durch ein Wunder von der Verderbnis verschont, die ihren Meister verzehrte.", + "esES": "Ira celeste, la ancestral espada rúnica del ángel Izual, se salvó milagrosamente de la corrupción que consumió a su dueño.", + "esMX": "Irazur, la antigua espada rúnica del ángel Izual, se salvó milagrosamente de la corrupción que consumió a su maestro.", + "frFR": "L'antique épée runique de l'ange Izual, Irebleue a miraculeusement été épargnée par la corruption qui a consumé son maître.", + "itIT": "Irazzurra, antica lama runica dell'angelo Izual, fu miracolosamente risparmiata dalla corruzione che consumò il suo padrone.", + "jaJP": "天使イズアルが所有していた古のルーンブレード。アズールラスは奇跡的にも、その主をも蝕んだ腐敗に耐えた。", + "koKR": "천사 이주알이 사용하던 고대의 룬검인 푸른 서슬은, 그 주인이 타락에 물든 후에도 기적적으로 타락을 면했습니다.", + "plPL": "Lazurowy Gniew, prastary miecz runiczny anioła Izuala, cudem uniknął spaczenia, które pochłonęło jego właściciela.", + "ptBR": "Irazúli, a espada rúnica ancestral do anjo Izual, foi milagrosamente poupada da corrupção que consumiu seu mestre.", + "ruRU": "Древний рунический клинок ангела Изуала чудесным образом избежал порчи, поглотившей его владельца.", + "trTR": "Melek Izual'ın kadim rün kılıcı Gök Mavi Gazap, ustasını tüketen yozlaşmadan mucizevi bir şekilde kurtuldu.", + "zhCN": "作为天使衣卒尔的古老符文剑,碧蓝怒火奇迹般地没有遭受吞噬其主人的腐化力量的影响。", + "zhTW": "碧藍怒火是天使伊卒爾的古老符文刃。腐化吞噬了它的主人之時,這把劍奇蹟地倖免於難。" + }, + "name": "Azurewrath", + "name_localized": { + "deDE": "[ms]Blauzorn", + "esES": "[fs]Ira celeste", + "esMX": "Irazur", + "frFR": "Irebleue", + "itIT": "[fs]Irazzurra", + "jaJP": "アズールラス", + "koKR": "푸른 서슬", + "plPL": "[ms]Lazurowy Gniew", + "ptBR": "[fs]Irazúli", + "ruRU": "[fs]Лазурная ярость", + "trTR": "[n1]Gök Mavi Gazap[n2]Gök Mavi Gazabı", + "zhCN": "碧蓝怒火", + "zhTW": "碧藍怒火" + }, + "tags": [ + "Lucky Hit", + "Frozen", + "FILTER_Build_Barb_Generic" + ], + "tags_localized": { + "deDE": [ + "Glückstreffer", + "Eingefroren", + "FILTER_Build_Barb_Generic" + ], + "esES": [ + "Golpe de suerte", + "Congelación", + "FILTER_Build_Barb_Generic" + ], + "esMX": [ + "Golpe afortunado", + "Congelado", + "FILTER_Build_Barb_Generic" + ], + "frFR": [ + "Coup de chance", + "Gel", + "FILTER_Build_Barb_Generic" + ], + "itIT": [ + "Colpo fortunato", + "Congelamento", + "FILTER_Build_Barb_Generic" + ], + "jaJP": [ + "幸運の一撃", + "凍結", + "FILTER_Build_Barb_Generic" + ], + "koKR": [ + "행운의 적중", + "빙결", + "FILTER_Build_Barb_Generic" + ], + "plPL": [ + "Szczęśliwy Traf", + "Zamrożenie", + "FILTER_Build_Barb_Generic" + ], + "ptBR": [ + "Golpe de Sorte", + "Congelado", + "FILTER_Build_Barb_Generic" + ], + "ruRU": [ + "Удачный удар", + "Заморозка", + "FILTER_Build_Barb_Generic" + ], + "trTR": [ + "Şanslı Vuruş", + "Donuk", + "FILTER_Build_Barb_Generic" + ], + "zhCN": [ + "幸运一击", + "冻结", + "FILTER_Build_Barb_Generic" + ], + "zhTW": [ + "幸運觸發", + "凍結", + "FILTER_Build_Barb_Generic" + ] + } + }, + "2HAxe_Unique_Barb_001": { + "affixes": [ + "INHERENT_Damage_to_HighLife", + "2HAxe_Unique_Barb_001", + "Damage_to_Near", + "Damage_to_Vulnerable", + "Berserk_Damage", + "SkillRankBonus_Barb_Special_SteelGrasp" + ], + "category": 0, + "desc": "Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take x{30/50}% increased damage from you for 3.0 seconds.", + "desc_localized": { + "deDE": "Stahlgriff verschießt 2 weitere Ketten. Von Stahlgriff getroffene Gegner erleiden für 3.0 Sek. um x{30/50}% erhöhten Schaden von Euch.", + "esES": "Tenaza de acero lanza 2 cadenas más. Infliges un x{30/50}% más de daño durante 3.0 s a los enemigos golpeados por Tenaza de acero.", + "esMX": "El Agarre de Acero lanza 2 cadenas adicionales. Los enemigos golpeados por el Agarre de Acero reciben x{30/50}% más de daño por 3.0 segundos.", + "frFR": "Poigne de fer projette 2 chaînes supplémentaires. Vous infligez x{30/50}% de dégâts supplémentaires aux adversaires atteints par cette compétence pendant 3.0 s.", + "itIT": "Morsa d'Acciaio lancia 2 catene aggiuntive. I nemici colpiti da Morsa d'Acciaio subiscono danni aumentati del x{30/50}% da te per 3.0 s.", + "jaJP": "〈鋼の縛鎖〉使用時に鎖を追加で2本発射する。3.0秒間にわたり〈鋼の縛鎖〉を受けた敵に対して自身が与えるダメージがx{30/50}%増加する。", + "koKR": "강철 손아귀가 사슬을 2개 추가로 던집니다. 강철 손아귀에 적중당한 적에게 주는 피해가 3.0초 동안 x{30/50}% 증가합니다.", + "plPL": "Stalowy Potrzask wysyła 2 dodatkowe łańcuchy. Wrogowie trafieni przez Stalowy Potrzask odnoszą obrażenia zwiększone o x{30/50}% przez 3.0 sek.", + "ptBR": "Garra de Aço lança 2 correntes a mais. Inimigos atingidos por Garra de Aço recebem x{30/50}% a mais de dano por 3.0 s.", + "ruRU": "\"Железная хватка\" выпускает еще 2 цепи. Противники, пораженные \"Железной хваткой\", получают от вас на x{30/50}% больше урона в течение 3.0 сек.", + "trTR": "Çelik Pençe 2 ek zincir fırlatır. Çelik Pençenin isabet ettiği düşmanlar, 3.0 saniye boyunca senden x{30/50}% daha fazla hasar alır.", + "zhCN": "钢铁之握会发射 2 条额外锁链。被钢铁之握命中的敌人受到来自你的伤害提高 x{30/50}%,持续 3.0 秒。", + "zhTW": "鋼鐵鎖縛會額外丟出 2 條鎖鏈。你對被鋼鐵鎖縛擊中的敵人造成的傷害會提高 x{30/50}%,持續 3.0 秒。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"Weapons wielded by the fiercest warriors often catch the eye of the Ancient spirits. If the wielder is worthy, the spirits may bless the steel with their strength.\"\n- Gerti, Oxen Tribe Forgemaster", + "flavor_localized": { + "deDE": "\"Waffen, die von den wildesten Kriegern geschwungen werden, ziehen oft die Aufmerksamkeit uralter Geister auf sich. Sollte der Träger sich als würdig erweisen, segnen die Geister den Stahl mit ihrer Stärke.\"\n-Gerti, Schmiedemeisterin des Ochsenstamms", + "esES": "\"Las armas blandidas por los guerreros más feroces suelen llamar la atención de los espíritus ancestrales. Si el portador es digno, los espíritus bendicen el acero con su fuerza\".\n—Gerti, maestra de la fragua de la Tribu del Buey", + "esMX": "\"Las armas que portan los guerreros más feroces suelen llamar la atención de los espíritus ancestrales. Si quien la porta es una persona digna, los espíritus podrían bendecir el acero con su fuerza\".\n- Gerti, Maestra de Forja de la Tribu de los Bueyes", + "frFR": "« Les armes maniées par les guerriers et les guerrières les plus redoutables attirent souvent l'attention des esprits des Anciens. Si son propriétaire fait preuve de bravoure et de dignité, les esprits peuvent bénir l'acier en l'imprégnant de leur puissance. »\n– Gerti, forgeronne de la tribu des Bœufs", + "itIT": "\"Le armi brandite dai guerrieri più feroci spesso attirano l'attenzione degli spiriti degli Antichi. Se chi le impugna è degno, gli spiriti possono benedire l'acciaio con la loro forza.\"\n- Gerti, Maestra Forgiatrice della Tribù dei Buoi", + "jaJP": "「最も獰猛な戦士が振るう武器は、しばしば古代の精霊の目にとまる。使い手に相応しければ、精霊はその力で鋼を祝福するかもしれない」\n―雄牛の一族の鍛造マスター、ゲルティ", + "koKR": "\"간혹 가장 맹렬한 전사들이 쓰는 무기가 선조의 영혼의 눈에 띄는 일이 있다. 그 전사에게 자격이 있다면, 영혼들이 자신의 힘으로 무기에 축복을 내리기도 한다.\"\n- 소 부족의 가열로장 게르티", + "plPL": "\"Oręż dzierżony przez najgroźniejszych wojowników przyciąga często uwagę pradawnych duchów. Jeśli właściciel uznany zostanie za godnego, duchy mogą pobłogosławić stal swoją siłą\".\n– Gerti, mistrzyni kowalstwa Plemienia Wołu", + "ptBR": "\"Armas empunhadas pelos guerreiros mais ferozes muitas vezes chamam a atenção dos espíritos ancestrais. Se o portador for digno, os espíritos podem abençoar o aço com sua força.\"\n- Gerti, mestre da forja da Tribo do Boi", + "ruRU": "\"Оружие в руках свирепых воинов часто привлекает внимание духов Древних. Если они сочтут владельца достойным, то благословят клинок своей силой\".\nГерти, кузнец племени Быка", + "trTR": "\"En amansız savaşçılar tarafından kullanılan silahlar genellikle Kadim ruhların dikkatini çeker. Eğer kullanıcı buna layıksa ruhlar, güçleriyle silahın çeliğini kutsayabilir.\"\n- Gerti, Öküzler Kabilesi Demir Ustası", + "zhCN": "\"最骁勇的战士所挥舞的武器经常会引起先祖之灵的关注。如果武器持有者是真正的勇士,众灵会用他们的力量祝福这把武器。\" - 格蒂,牛族锻造大师", + "zhTW": "「最勇猛的戰士使用的武器往往能引起祖靈的注意。若這名戰士有資格,手中的武器便能獲得祖靈力量的加持。」\n- 公牛部族鍛造大師葛提" + }, + "name": "Ancients' Oath", + "name_localized": { + "deDE": "[ms]Zorn der Urahnen", + "esES": "[ms]Juramento de los ancestros", + "esMX": "Juramento de los Ancestros", + "frFR": "[ms]Serment des anciens", + "itIT": "[ms]Giuramento degli Antichi", + "jaJP": "古の誓い", + "koKR": "선조의 맹세", + "plPL": "[fs]przysięga Starożytnych", + "ptBR": "[ms]Juramento dos Ancestrais", + "ruRU": "[fs]Клятва Древних", + "trTR": "Kadimlerin Yemini", + "zhCN": "先祖之誓", + "zhTW": "先祖之誓" + }, + "tags": [ + "FILTER_Flex_Barb_SteelGrasp" + ] + }, + "2HMace_Unique_Barb_001": { + "affixes": [ + "INHERENT_OverpowerDamage", + "2HMace_Unique_Barb_001", + "Damage_Weapon_2HBludgeon", + "SkillRankBonus_Barb_Core_4_Upheaval_UNIQUE", + "Damage_to_Burning_Triple_Unique", + "DamageReduction_Burning_Lesser" + ], + "category": 0, + "desc": "Upheaval ignites the ground Burning enemies for an additional {#}% damage over 4.0 seconds.", + "desc_localized": { + "deDE": "Aufwühlen entzündet den Boden und verbrennt Gegner im Verlauf von 4.0 Sek. für zusätzliche {#} Schaden.", + "esES": "Ataque tectónico prende el suelo, lo que quema a los enemigos y les inflige {#} más de daño durante 4.0 s.", + "esMX": "Conmoción quema el suelo e inflige {#} de daño durante 4.0 segundos a los enemigos.", + "frFR": "Soulèvement enflamme le sol et inflige aux adversaires {#} points de dégâts de brûlure supplémentaires en 4.0 s.", + "itIT": "Tumulto infiamma il suolo mandando in fiamme i nemici e infliggendo {#} danni aggiuntivi in 4.0 s.", + "jaJP": "〈打ち払い〉が地面を発火させて敵を炎上させ、4.0秒間で{#}の追加ダメージを与える。", + "koKR": "지각 변동이 바닥에 불을 붙이고 적을 불태워 4.0초에 걸쳐 {#}의 추가 피해를 줍니다.", + "plPL": "Wypiętrzenie podpala przeciwników i zadaje im dodatkowo {#} pkt. obrażeń w ciągu 4.0 sek.", + "ptBR": "Revolta incendeia o chão, queimando inimigos e causando {#} de dano adicional ao longo de 4.0 s.", + "ruRU": "\"Выброс земли\" поджигает землю, дополнительно нанося противникам {#} ед. урона от огня за 4.0 сек.", + "trTR": "Ayaklanma, yeri tutuşturarak düşmanları 4.0 saniye boyunca ek {#} hasar verecek şekilde Yakar.", + "zhCN": "扬石飞沙点燃地面并使敌人燃烧, 在 4.0 秒内额外造成 {#} 点伤害。", + "zhTW": "動盪震擊會點燃地面燃燒敵人,在 4.0 秒內造成額外 {#} 點傷害。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "The demon prince Ikonoth slew hundreds of the Heavenly Host with this infernal hammer before falling to none other than the Archangel Imperius himself.", + "flavor_localized": { + "deDE": "Der Dämonenprinz Ikonoth tötete mit diesem infernalischen Hammer Hunderte der himmlischen Heerscharen, bevor niemand anderes als der Erzengel Imperius ihn zu Fall brachte.", + "esES": "El príncipe demonio Ikonoth asesinó a cientos anfitriones celestiales con este martillo infernal antes de caer ante el mismísimo arcángel Imperius.", + "esMX": "El príncipe demonio Ikonoth mató a cientos de la Horda Celestial con este martillo infernal antes de ser derrotado por el mismísimo Arcángel Imperius.", + "frFR": "Le prince démon Ikonoth a pourfendu des centaines d'hôtes célestes avec ce marteau infernal avant de tomber sous les coups de l'archange Impérius en personne.", + "itIT": "Il principe Demoniaco Ikonoth eliminò centinaia di angeli delle schiere del Paradiso con questo martello infernale, prima di cadere per mano dell'Arcangelo Imperius in persona.", + "jaJP": "悪魔の王子イコノスは、この地獄のハンマーで何百人もの天界の軍団兵を殺害し、最後は大天使インペリウスに倒された。", + "koKR": "악마 군왕 이코노스는 지옥불의 힘이 실린 이 망치로 수백 명의 천상군을 쓰러뜨린 후, 대천사 임페리우스의 손에 쓰러졌습니다.", + "plPL": "Książe demonów Ikonoth zatłukł swym piekielnych młotem niezliczone zastępy anielskie, nim poległ z ręki samego archanioła Imperiusa.", + "ptBR": "O príncipe demônio Ikonoth matou centenas dos Hospedeiros Celestiais com este martelo infernal antes de cair para ninguém menos que o próprio Arcanjo Imperius.", + "ruRU": "Принц демонов Иконот убил молотом Преисподней сотни небесных воинов, пока не пал от руки самого архангела Империя.", + "trTR": "İblis prens Ikonoth, Bizzat Baş Melek Imperius tarafından durdurulmadan önce bu cehennem çekiciyle Yüzlerce Cennetin askerini katletti.", + "zhCN": "恶魔王子艾克诺斯就是用这把地狱战锤屠戮了天使军团数百天使,之后便倒在了大天使英普瑞斯的脚下。", + "zhTW": "惡魔王子埃克諾斯以地獄之鎚奪走天堂軍團數百性命,最後才終於命喪於大天使英普瑞斯之手。" + }, + "name": "Hellhammer", + "name_localized": { + "deDE": "[ms]Höllhammer", + "esES": "[ms]Martillo infernal", + "esMX": "Mazavernal", + "frFR": "[ms]Martelenfer", + "itIT": "[ms]Maglio Immondo", + "jaJP": "ヘルハンマー", + "koKR": "지옥망치", + "plPL": "[ms]Piekłomiot", + "ptBR": "[ms]Martelo Infernal", + "ruRU": "[ms]Адский молот", + "trTR": "Cehennem Çekici", + "zhCN": "地狱锤", + "zhTW": "地獄之鎚" + }, + "tags": [ + "FILTER_Spender_Barb_Upheaval" + ] + }, + "2HMace_Unique_Barb_100": { + "affixes": [ + "INHERENT_OverpowerDamage", + "2HMace_Unique_Barb_100", + "Damage_Type_Bonus_Physical", + "OverpowerDamage", + "Damage_to_LowLife", + "SkillRankBonus_Barb_Special_DeathBlow_UNIQUE" + ], + "category": 0, + "desc": "Death Blow creates a shockwave, dealing {24/38}% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.", + "desc_localized": { + "deDE": "Todesstoß erzeugt eine Schockwelle, die Gegnern {24/38}% des Basisschadens zufügt. Gegner, die durch diesen Effekt sterben, schließen die Abklingzeit von Todesstoß ab.", + "esES": "Golpe mortal crea una onda de choque que inflige un {24/38}% de su daño base a los enemigos. Los enemigos que mueren a causa de este efecto reinician el tiempo de reutilización de Golpe mortal.", + "esMX": "Golpe Letal genera una onda de choque que inflige un {24/38}% de su daño de base a los enemigos. Además, los enemigos que mueren por este efecto restablecen la recuperación de Golpe Letal.", + "frFR": "Coup de grâce génère une onde de choc infligeant {24/38}% de ses dégâts de base aux adversaires. Les cibles tuées par cet effet réinitialisent le temps de recharge de Coup de grâce.", + "itIT": "Colpo di Grazia crea un'onda d'urto che infligge il {24/38}% dei suoi danni base. I nemici che muoiono per questo effetto ripristinano il tempo di recupero di Colpo di Grazia.", + "jaJP": "〈死の一撃〉が衝撃波を作り出し、基礎ダメージの{24/38}%を敵に与える。また、この効果で敵を倒すと〈死の一撃〉のクールダウンがリセットされる。", + "koKR": "결정타가 충격파를 일으켜, 적들에게 기본 공격력의 {24/38}%만큼 피해를 줍니다. 이 효과에 적이 죽으면 결정타의 재사용 대기시간이 초기화됩니다.", + "plPL": "Śmiertelny Cios tworzy falę uderzeniową, która zadaje wrogom równowartość {24/38}% obrażeń podstawowych od tej umiejętności. Przeciwnicy, którzy zginą pod wpływem tego efektu, powodują wyzerowanie czasu odnowienia Śmiertelnego Ciosu.", + "ptBR": "Golpe Mortal cria uma onda de choque, causando {24/38}% do dano-base aos inimigos. Inimigos que morrem devido a esse efeito também reiniciam a recarga de Golpe Mortal.", + "ruRU": "\"Смертельный удар\" выпускает ударную волну, наносящую противникам {24/38}% базового урона. Если противники погибают от волны, \"Смертельный удар\" восстанавливается.", + "trTR": "Ölüm Darbesi, düşmanlara Temel hasarının {24/38}% kadarı hasar veren bir şok dalgası oluşturur. Bu etkiyle ölen düşmanlar, Ölüm Darbesi Bekleme Süresini de sıfırlar.", + "zhCN": "死亡重击制造一道震荡波, 对敌人造成其基础伤害的 {24/38}%。该效果消灭敌人也会重置死亡重击的冷却时间。", + "zhTW": "死亡之擊會產生衝擊波,對敵人造成 {24/38}% 基礎傷害。敵人被此效果擊殺會重置死亡之擊的冷卻時間。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "The malformed snake creatures that live in the swamps are not content with simply killing their prey. They seem to take a malicious pleasure from inflicting as much suffering as possible before death.", + "flavor_localized": { + "deDE": "Diese missgebildeten Schlangenkreaturen, die in den Sümpfen hausen, geben sich nicht damit zufrieden, ihre Beute einfach zu töten. Es scheint ihnen hämisches Vergnügen zu bereiten, ihr vorher so viel Leid wie möglich zuzufügen.", + "esES": "Las deformes criaturas viperinas que viven en los pantanos no se contentan con matar a sus presas: parecen disfrutar maliciosamente cuando infligen el máximo daño posible antes de la muerte.", + "esMX": "Las deformes criaturas serpiente que viven en los pantanos no se conforman con matar a su presa. Parece que sienten un placer malicioso al infligir todo el dolor posible antes de la muerte.", + "frFR": "Les créatures reptiliennes difformes qui vivent dans les marais ne se contentent pas de tuer leurs proies : elles semblent prendre un malin plaisir à les faire souffrir autant que possible avant de les mettre à mort.", + "itIT": "Le creature serpentine malformate che vivono nelle paludi non si accontentano di uccidere le loro prede. Sembra che provino un piacere maligno nell'infliggere quanta più sofferenza possibile prima della morte.", + "jaJP": "沼地に生息する異形の蛇は、獲物を殺すだけでは満足しない。彼らは、死ぬ前にできるだけ多くの苦しみを与えることに悪意に満ちた喜びを感じているようだ。", + "koKR": "늪에 사는 기형의 뱀 괴물은 단순히 먹잇감을 죽이는 것으로 만족하지 않습니다. 죽이기 전에 최대한의 고통을 가하는 데서 악의적인 낙을 느끼는 듯합니다.", + "plPL": "Zniekształconym wężom żyjącym na moczarach nie wystarczy zwykłe schwytanie celu. Czerpią chorobliwą przyjemność z zadawania ofierze jak największego cierpienia, zanim wreszcie ją uśmiercą.", + "ptBR": "As serpentes deformadas que residem nos pântanos não se contentam em simplesmente matar suas presas. Elas parecem ter um prazer maldoso em causar o máximo de sofrimento possível antes de matar.", + "ruRU": "Изуродованным змеиным существам, обитающим в болотах, мало просто убить жертву. Они словно получают извращенное наслаждение от ее страданий и долго мучают ее перед смертью.", + "trTR": "Bataklıklarda yaşayan bozuk biçimli yılansı yaratıklar, avlarını öldürmekle yetinmezler. Ölümden önce mümkün olduğu kadar çok acı çektirmekten habis bir zevk alıyor gibi görünüyorlar.", + "zhCN": "生活在沼泽中的畸形蛇类生物并不满足于简单地杀死猎物。它们似乎更喜欢折磨濒死的猎物,以此获得一种饱含恶意的快感。", + "zhTW": "單單殺死獵物已經無法滿足沼澤的畸形蛇怪。牠們極盡折磨玩弄之能事,以獵物臨死前所受的痛苦為樂。" + }, + "name": "Overkill", + "name_localized": { + "deDE": "[ms]Auslöscher", + "esES": "[ms]Ensañamiento", + "esMX": "Exterminio", + "frFR": "[fs]Masse-âcre", + "itIT": "[ms]Annientamento", + "jaJP": "オーバーキル", + "koKR": "과잉 살상", + "plPL": "[ms]Mord", + "ptBR": "[ms]Dano Excedente", + "ruRU": "[fs]Беспредельная мощь", + "trTR": "[n1]Aşırı Güç[n2]Aşırı Gücü", + "zhCN": "虐杀", + "zhTW": "虐殺" + }, + "tags": [ + "FILTER_Flex_Barb_DeathBlow" + ] + }, + "2HSword_Unique_Barb_002": { + "affixes": [ + "INHERENT_CritDamage", + "2HSword_Unique_Barb_002", + "Damage_Weapon_2HSlash", + "Damage_DoT", + "CritDamage", + "CDR_Rupture_S2Rebalance" + ], + "category": 5, + "desc": "While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts {#} Bleeding damage over 6.0 seconds. Enemies standing in the pool take x20% increased Bleeding damage.", + "desc_localized": { + "deDE": "Wenn Ihr diese Waffe verwendet und mindestens einem Gegner mit Blutspieß Schaden zufügt, entsteht eine Blutlache, die im Verlauf von 6.0 Sek. {#} Blutungsschaden verursacht. Gegner, die in der Lache stehen, erleiden x20% höheren Blutungsschaden.", + "esES": "Al usar esta arma, infligirle daño a al menos un enemigo con Ruptura crea una poza de sangre que inflige {#} de daño de sangrado durante 6.0 s. Los enemigos en el interior de la poza sufren un x20% más de daño de sangrado.", + "esMX": "Mientras usas esta arma, al infligir daño a por lo menos un enemigo con Ruptura, crearás un charco de sangre que inflige {#} de daño de sangrado durante 6.0 segundos. Los enemigos que estén parados sobre el charco reciben un x20% más de daño de sangrado.", + "frFR": "Lorsque vous utilisez cette arme, infliger des dégâts avec Rupture génère une flaque de sang qui inflige {#} points de dégâts de saignement en 6.0 s. Les adversaires qui se tiennent dans la flaque de sang subissent x20% de dégâts de saignement supplémentaires.", + "itIT": "Mentre utilizzi quest'arma, infliggere danni ad almeno un nemico con Strazio crea una pozza di sangue che infligge {#} danni da sanguinamento in 6.0 s. I nemici che sostano nella pozza subiscono il x20% di danni da sanguinamento aggiuntivi.", + "jaJP": "この武器を使用時、最低1体の敵に〈ラプチャー〉でダメージを与えると血だまりが発生し、そこに足を踏み入れた敵に{#}の流血ダメージを6.0秒間与える。また、血だまりの中にいる敵は流血による被ダメージがx20%増加する。", + "koKR": "이 무기를 사용하는 동안 파열로 적 1마리 이상에게 피해를 주면 피 웅덩이가 생깁니다. 피 웅덩이는 6.0초에 걸쳐 {#}의 출혈 피해를 줍니다. 웅덩이 안에 서 있는 적은 받는 출혈 피해가 x20% 증가합니다.", + "plPL": "Kiedy korzystasz z tej broni, zranienie co najmniej 1 wroga Rozerwaniem tworzy kałużę krwi, która zadaje przeciwnikom {#} pkt. obrażeń od krwawienia i utrzymuje się przez 6.0 sek. Wrogowie stojący w kałuży otrzymują obrażenia od krwawienia zwiększone o x20%.", + "ptBR": "Enquanto usa esta arma, causar dano a pelo menos um inimigo com Ruptura cria uma poça de sangue que aplica {#} de dano de sangramento ao longo de 6.0 s. Inimigos na poça recebem x20% de dano de sangramento aumentado.", + "ruRU": "Когда вы поражаете хотя бы одного противника \"Разрывом\" с этим оружием в руках, появляется лужа крови, наносящая противникам {#} ед. урона от кровотечения за 6.0 сек. Цели в луже крови получают на x20% больше урона от кровотечения.", + "trTR": "Bu silahı kullanırken en az bir düşmana Kesik ile hasar vermek, 6.0 saniye boyunca {#} Kanama hasarı veren bir kan havuzu oluşturur. Havuzda duran düşmanlar x20% daha fazla Kanama hasarı alır.", + "zhCN": "使用该武器时, 使用割裂对至少一名敌人造成伤害可以生成一片血池, 在 6.0 秒内造成 {#} 点流血伤害。站在血池中的敌人受到的流血伤害提高 x20%。", + "zhTW": "使用這把武器時,以血肉橫飛對至少一名敵人造成傷害後會產生一灘血池,使敵人在 6.0 秒內受到 {#} 點流血傷害。站在血池中的敵人會額外受到 x20% 流血傷害。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"We've been fighting these flesh-eaters for so long, been soaked in so much blood, that after a while it's difficult to tell what side you're truly on.\"\n- Daelyr, Crane Tribe warrior", + "flavor_localized": { + "deDE": "\"Wir bekämpfen diese Fleischfresser schon so lange, wurden in so viel Blut getränkt, dass es mit der Zeit schwer zu sagen ist, auf welcher Seite man wirklich steht.\"\n- Daelyr, Krieger des Kranichstamms", + "esES": "\"Llevamos tanto tiempo luchando contra estos comecarnes bañados en tanta sangre que cuesta saber en qué bando estás realmente\".\n—Daelyr, guerrero de la Tribu de la Grulla", + "esMX": "\"Estuvimos luchando contra estos antropófagos durante tanto tiempo, y nos empapamos con tanta sangre, que después de un tiempo resulta difícil distinguir de qué lado estás realmente\".\n- Daelyr, guerrero de la Tribu de la Grulla", + "frFR": "« Nous combattons ces mangeurs de chair depuis si longtemps, et nous avons baigné dans tellement de sang, qu'après un certain temps, il devient difficile de dire dans quel camp nous nous trouvons vraiment. »\n– Daelyr, guerrier de la tribu de la Grue", + "itIT": "\"Abbiamo combattuto questi mangiacarne per così tanto tempo e visto pioverci addosso così tanto sangue, che a un certo punto diventa difficile capire da che parte stiamo davvero.\"\n- Daelyr, Guerriero della Tribù della Gru", + "jaJP": "「我々は長い間、肉食獣と戦い、多くの血を浴びてきた。しばらくすると、自分が本当はどちらの側なのかわからなくなる」\n―鶴の一族の戦士、デイリル", + "koKR": "\"이 식인종들과 너무 오랫동안 싸우며 온몸을 피로 흠뻑 적신 탓에, 이제는 우리가 어느 편인지 분간하기 힘들 정도다.\"\n- 학 부족 전사 데일리르", + "plPL": "\"Walczymy z pożeraczami ciał już tak długo, brodząc po kostki we krwi, że czasem już sami nie wiemy, po czyjej jesteśmy stronie\".\n– Daelyr, wojownik Plemienia Żurawia", + "ptBR": "\"Estamos lutando contra esses carnívoros há tanto tempo, encharcados de tanto sangue, que depois de um tempo é difícil saber de que lado você realmente está.\"\n- Daelyr, guerreiro da Tribo da Garça", + "ruRU": "\"Мы так давно сражаемся с пожирателями плоти и настолько вымокли в крови, что в какой-то миг почти перестали отличать друзей от врагов\".\nДэлир, воин племени Журавля", + "trTR": "\"Bu et yiyenlerle çok uzun zamandır savaşıyoruz, o kadar fazla kana bulandık ki artık gerçekten hangi tarafta olduğumuzu çıkarmakta zorlanıyoruz.\"\n-Daelyr, Turna Kabilesi savaşçısı", + "zhCN": "\"我们已经与这些肉食者战斗了很长时间,现在身上都是鲜血,再过一段时间就很难分辨出你究竟是哪一边的人了。\" - 迪力尔,鹤族战士", + "zhTW": "「我們和這些食肉怪物打得難分難解,在長時間的浴血奮戰後,實在很難分辨自己究竟是哪一邊的。」\n- 靈鶴部族戰士戴里爾" + }, + "name": "Fields of Crimson", + "name_localized": { + "deDE": "[p]Purpurne Felder", + "esES": "[mp]Campos carmesíes", + "esMX": "Campos Carmesíes", + "frFR": "[mp]Champs écarlates", + "itIT": "[mp]Campi Cremisi", + "jaJP": "紅の原野", + "koKR": "심홍색의 전장", + "plPL": "[ns]Karmazynowe Pole", + "ptBR": "[ms]Prado Carmesim", + "ruRU": "[p]Багряные поля", + "trTR": "[n1]Kızıl Tarlalar[n2]Kızıl Tarlaları", + "zhCN": "修罗场", + "zhTW": "赤血之原" + }, + "tags": [ + "FILTER_Build_Barb_Bleed" + ] + }, + "Amulet_Unique_Barb_100": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Barb_100", + "CD_Reduction", + "DamageReductionClose", + "Resource_MaxFury_Jewelry", + "SkillRankBonus_Barb_Basic_3_Frenzy_Double_UNIQUE" + ], + "category": 0, + "desc": "Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain +{35/45}% increased Attack Speed.", + "desc_localized": { + "deDE": "Erhöht die maximalen Stapel von Raserei um 2. Solange Ihr maximale Raserei habt, haben Eure anderen Fertigkeiten +{35/45}% mehr Angriffsgeschwindigkeit.", + "esES": "Aumenta en 2 el máximo de acumulaciones de Frenesí. Mientras tienes el máximo de Frenesí, tus otras habilidades obtienen un +{35/45}% más de velocidad de ataque.", + "esMX": "Aumenta en 2 el máximo de acumulaciones de Frenesí. Mientras tienes Frenesí al máximo, el resto de tus habilidades obtienen un +{35/45}% más de velocidad de ataque.", + "frFR": "Augmente le maximum de cumuls de Frénésie de 2. Lorsque votre Frénésie est au maximum, la vitesse d'attaque de vos autres compétences est augmentée de +{35/45}%.", + "itIT": "Aumenta gli accumuli massimi di Frenesia di 2. Mentre la tua Frenesia è al massimo, le altre abilità ottengono un aumento della velocità d'attacco di +{35/45}%.", + "jaJP": "〈フレンジー〉の最大蓄積が2増加する。また、〈フレンジー〉が最大まで蓄積していると、ほかのスキルの攻撃速度が+{35/45}%増加する。", + "koKR": "광분의 최대 중첩이 2 증가합니다. 광분 중첩이 최대일 때, 다른 기술들의 공격 속도가 +{35/45}% 증가합니다.", + "plPL": "Maksymalna liczba poziomów kumulacji Amoku wzrasta o 2. Kiedy posiadasz maksymalną liczbę poziomów kumulacji Amoku, twoje pozostałe umiejętności zyskują premię +{35/45}% do szybkości ataku.", + "ptBR": "Aumenta o número máximo de aplicações de Frenesi em 2. Enquanto você tem o máximo de Frenesi, suas outras habilidades recebem +{35/45}% de velocidade de ataque aumentada.", + "ruRU": "Максимальное количество эффектов \"Бешенства\" увеличивается на 2. Когда вы накапливаете максимальное количество эффектов \"Бешенства\", скорость атаки ваших других умений также повышается на +{35/45}%.", + "trTR": "Çılgınlığın maksimum birikmesi 2 artar. Maksimum Çılgınlığa sahipken diğer Yeteneklerin +{35/45}% Saldırı Hızı artışı kazanır.", + "zhCN": "使狂乱的最大层数增加 2 层。当你的狂乱达到最大层数时, 你的其它技能获得 +{35/45}% 攻击速度加成。", + "zhTW": "狂亂的堆疊上限提高 2 層。狂亂疊滿時,其他技能攻擊速度提高 +{35/45}%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The change that overtook my brother in battle was terrifying. His eyes turned hard like diamonds, and the way he moved... it was like he was dancing to music only he could hear.\"\n- Captain Dervin", + "flavor_localized": { + "deDE": "\"Es war furchterregend, wie sich mein Bruder in der Schlacht gewandelt hat. Seine Augen wurden hart wie Diamanten, und wie er sich bewegte … als würde er zu einer Musik tanzen, die nur er hört.\"\n-Hauptmann Dervin", + "esES": "\"El cambio que sufrió mi hermano en batalla fue aterrador. Sus ojos se volvieron duros como el diamante y sus movimientos… Era como si bailase al son de una música que solo él podía escuchar\".\n—Capitán Dervin", + "esMX": "\"El cambio que sufrió mi hermano en batalla fue aterrador. Sus ojos se volvieron sólidos como diamantes, y la manera en que se movía... era como si estuviera bailando al son de una música que solo él podía escuchar\".\n- Capitán Dervin", + "frFR": "« La transformation qu'a subie mon frère durant la bataille était terrifiante. Ses yeux sont devenus durs comme des diamants, et il se déplaçait comme… comme s'il dansait en suivant une mélodie qu'il était le seul à entendre. »\n– Capitaine Dervin", + "itIT": "\"Il cambiamento che colpì mio fratello in battaglia fu terrificante. I suoi occhi divennero duri come diamanti e il modo in cui si muoveva... era come se stesse danzando su una musica che solo lui poteva udire.\"\n- Capitano Dervin", + "jaJP": "「戦いの最中、彼を襲った変化は恐ろしいものだった。彼の目はダイヤモンドのように硬くなり、その動きは…彼だけに聞こえる音楽に合わせて踊っているようだった」\n―ダーヴィン隊長", + "koKR": "\"전투 중 내 동생을 덮친 변화는 끔찍했다. 눈빛은 다이아몬드처럼 단단해졌고, 움직이는 모습은... 꼭 자기 귀에만 들리는 음악에 맞춰 춤을 추는 듯했다.\"\n- 대장 데르빈", + "plPL": "\"Zmiana, która zaszła w moim bracie podczas walki, była przerażająca. Oczy stwardniały mu jak diamenty, a do tego poruszał się... jakby tańczył do muzyki, której nikt poza nim nie słyszał\".\n– Kapitan Dervin", + "ptBR": "\"A mudança que acometeu meu irmão em batalha foi aterrorizante. Seus olhos ficaram duros como diamantes e o jeito que ele se movia... Era como se estivesse dançando uma música que só ele podia ouvir.\"\n- Capitão Dervin", + "ruRU": "\"В разгар боя мой брат кошмарно преобразился. Его глаза застыли как алмазы, а его движения... он будто танцевал под музыку, которую слышал он один\".\nКапитан Дервин", + "trTR": "\"Kardeşimin savaş süresince yaşadığı değişim korkunçtu. Gözleri elmas gibi sertleşti ve hareketleri... Sanki yalnızca kendisinin duyabildiği bir müzikle dans ediyor gibiydi.\"\n- Yüzbaşı Dervin", + "zhCN": "\"我兄弟在激烈的战斗中所经历的变化太可怕了。他的眼睛变得像钻石一样坚硬,他行动的方式……仿佛在随着只有他能听到的音乐起舞。\" - 队长德尔文", + "zhTW": "「我兄弟在作戰時的轉變十分駭人。他的目光耀如閃鑽,還有他的動作…彷彿是在順著只有他能聽見的音樂起舞一般。」\n- 德爾文隊長" + }, + "name": "Battle Trance", + "name_localized": { + "deDE": "[fs]Kampftrance", + "esES": "[ms]Trance de batalla", + "esMX": "Trance de Batalla", + "frFR": "[fs]Transe du combat", + "itIT": "[fs]Estasi della Battaglia", + "jaJP": "バトル・トランス", + "koKR": "전투 무아지경", + "plPL": "[ms]Trans Bitewny", + "ptBR": "[ms]Transe de Batalha", + "ruRU": "[ns]Упоение боем", + "trTR": "Savaş Hipnozu", + "zhCN": "战斗冥思", + "zhTW": "戰鬥痴狂" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_BigFury" + ] + }, + "Boots_Unique_Barb_100": { + "affixes": [ + "Evade_Charges", + "Boots_Unique_Barb_100", + "CoreStat_Dexterity_Double_UNIQUE", + "Damage_WeaponSwap_Greater_UNIQUE", + "Movement_Speed", + "SkillRankBonus_Barb_Special_GroundStomp" + ], + "category": 0, + "desc": "After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain {32/50} Fury. This cannot happen more than once every 15 seconds.", + "desc_localized": { + "deDE": "Nachdem Ihr den letzten Schadensbonus der zentralen passiven Fertigkeit Wandelndes Arsenal erhalten habt, wirkt Ihr automatisch Aufstampfen und erhaltet {32/50} Wut. Dieser Effekt kann nur einmal alle 15 Sek. auftreten.", + "esES": "Tras obtener el último bonus de daño de la pasiva clave Arsenal andante, lanzas automáticamente Pisotón y obtienes {32/50} de furia. Esto no puede ocurrir más de una vez cada 15 s.", + "esMX": "Después de obtener la bonificación de daño final de la pasiva clave Arsenal Andante, lanzas automáticamente Pisotón y obtienes {32/50} de Furia. Esto no puede ocurrir más de una vez cada 15 segundos.", + "frFR": "Après avoir obtenu le bonus de dégâts final de la compétence passive principale Arsenal ambulant, vous lancez automatiquement Choc terrestre et gagnez {32/50} points de fureur. Cet effet ne peut pas se produire plus d'une fois toutes les 15 s.", + "itIT": "Dopo aver ottenuto il bonus ai danni finale dalla Passiva chiave Arsenale Ambulante, lanci automaticamente Passo Tonante e ottieni {32/50} furia. Può attivarsi solo una volta ogni 15 s.", + "jaJP": "重要パッシブ効果〈歩く武器庫〉からの最終ダメージボーナスを獲得した後、自動的に〈グラウンド・ストンプ〉を使用し、{32/50}の怒気を獲得する。効果が発動するのは15秒に1回のみ。", + "koKR": "걸어다니는 무기고 핵심 지속 효과의 마지막 피해 보너스를 얻은 후, 자동으로 발 구르기를 시전하고 분노를 {32/50} 얻습니다. 이 효과는 15초에 한 번씩만 발동합니다.", + "plPL": "Po uzyskaniu ostatniej premii do obrażeń od mocy pasywnej Kroczący Arsenał, automatycznie wywołujesz Tąpnięcie i otrzymujesz {32/50} pkt. furii. Efekt ten może wystąpić raz na 15 sek.", + "ptBR": "Depois de receber o bônus de dano final da passiva principal de Arsenal Ambulante, você lança automaticamente Pisada Poderosa e recebe {32/50} de fúria. Isso só pode ocorrer uma vez a cada 15 s.", + "ruRU": "Получив последний бонус к урону \"Живого арсенала\", вы автоматически применяете \"Топот\" и получаете {32/50} ед. ярости. Срабатывает не чаще раза в 15 сек.", + "trTR": "Yürüyen Cephanelik Temel Pasifinden son hasar bonusunu kazandıktan sonra otomatik olarak Tepinme kullanır ve {32/50} Hiddet kazanırsın. Bu, her 15 saniyede bir kez gerçekleşebilir.", + "zhCN": "从人形兵器的关键被动中获得最终伤害加成后, 你自动施放大地践踏并获得 {32/50} 点怒气。该效果每 15 秒只能生效一次。", + "zhTW": "從機動武裝關鍵被動技能獲得最終傷害加成後,會自動施放震地踐踏並獲得 {32/50} 點怒氣。每 15 秒只能觸發一次。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"While many Barbarians remained in the Dreadlands, small groups from the Oxen, Crane and Bear tribes instead chose to search the land for a new home.\"\n- A History of the Children of Bul-Kathos", + "flavor_localized": { + "deDE": "\"Während viele Barbaren im Reich des Schreckens verblieben, streiften kleine Gruppen des Ochsen-, Kranich- und Bärenstamms auf der Suche nach einer neuen Heimat durch die Lande.\"\n-Eine Geschichte der Kinder von Bul-Kathos", + "esES": "\"Aunque muchos bárbaros se quedaron en las Tierras del Terror, algunos grupos pequeños de las Tribus del Oso, del Buey y de la Grulla decidieron buscar un nuevo hogar\".\n— Una historia de los Hijos de Bul-Kathos", + "esMX": "\"Aunque muchos bárbaros permanecieron en las Tierras del Pavor, pequeños grupos de las Tribus de los Bueyes, la Grulla y el Oso decidieron buscar un nuevo hogar en la tierra\".\n- Historia de los Hijos de Bul-Kathos", + "frFR": "« Alors que nombre de barbares restèrent dans les terres d'Effroi, de petits groupes de la tribu des Bœufs, de la Grue et de l'Ours décidèrent de partir à la recherche d'un nouveau foyer. »\n– L'Histoire des enfants de Bul-Kathos", + "itIT": "\"Mentre molti Barbari rimasero nelle Terre del Terrore, Piccoli gruppi delle tribù dei Buoi, della Gru e dell'Orso scelsero invece di cercare una nuova casa in questa landa.\"\n- Storia dei figli di Bul-Kathos", + "jaJP": "「多くのバーバリアンが恐怖の地に残る中、牛族、鶴族、熊族の小集団が新しい家を求めてこの地を選んだ」\n―バル=カソスの子供たちの歴史", + "koKR": "\"많은 야만용사가 공포의 땅에 남았지만, 소 부족과 학 부족, 곰 부족에 속하는 소수 집단은 새로운 보금자리를 찾아 떠나기로 했다.\"\n- 불카토스의 자손의 역사", + "plPL": "\"Choć wielu barbarzyńców pozostało na Ponurych Ziemiach, nieduże grupy z Plemion Wołu, Żurawia i Niedźwiedzia odłączyły się w poszukiwaniu nowego domu\".\n– Historia dzieci Bul-Kathosa", + "ptBR": "\"Embora muitos bárbaros tenham permanecido nas Terras do Medo, pequenos grupos das tribos do Boi, Garça e Urso optaram por procurar um novo lar.\"\n- História dos Filhos de Bul-Kathos", + "ruRU": "\"Хотя многие варвары остались в Мертвых землях, небольшие общины из племен Быка, Журавля и Медведя отправились на поиски нового дома\".\nИстория детей Бул-Катоса", + "trTR": "\"Çoğu barbar, Dehşetdiyar'da kalsa da Öküzler, Turna ve Ayı Kabilelerinden küçük gruplar yeni bir yuva için arayışa çıkmayı tercih etti.\"\n- Bul-Kathos'un Çocuklarının Tarihi", + "zhCN": "\"虽然许多野蛮人留在了恐惧之地,但来自牛族、鹤族和熊族部落的小部分人反而选择在这片土地上寻找一个新的家园。\" - 布尔凯索之子的历史", + "zhTW": "「野蠻人多數留在恐懼之地,但有一小群公牛、靈鶴和大熊部落的同胞選擇另覓家園。」\n- 《布爾凱索之子列傳》" + }, + "name": "100,000 Steps", + "name_localized": { + "deDE": "[p]100.000 Schritte", + "esES": "[mp]100 000 pasos", + "esMX": "100,000 Pasos", + "frFR": "[mp]Les 100 000 pas", + "itIT": "[mp]I 100.000 Passi", + "jaJP": "100,000歩", + "koKR": "만보", + "plPL": "[ms]Sto Tysięcy Kroków", + "ptBR": "[mp]Cem Mil Passos", + "ruRU": "[p]100 000 шагов", + "trTR": "[n1]100.000 Adım[n2]100.000 Adımı", + "zhCN": "十万加行", + "zhTW": "十萬步伐" + }, + "tags": [ + "FILTER_Build_Barb_Arsenal" + ] + }, + "Chest_Unique_Barb_100": { + "affixes": [ + "Chest_Unique_Barb_100", + "Damage_Type_Bonus_Physical", + "CritChance_Physical_Elite", + "DamageReduction_Bleeding_Greater_UNIQUE", + "Thorns" + ], + "category": 0, + "desc": "Lucky Hit: Up to a {20/40}% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.", + "desc_localized": { + "deDE": "Glückstreffer: Ihr habt eine Chance von bis zu {20/40}%, die Abklingzeiten Eurer nicht-ultimativen Fertigkeiten um 1.5 Sek. zu verringern, wenn Ihr bei Elitegegnern Blutung verursacht.", + "esES": "Golpe de suerte: Hasta un {20/40}% de probabilidad de reducir 1.5 s los tiempos de reutilización de tus habilidades no definitivas cuando infliges sangrado a enemigos de élite.", + "esMX": "Golpe afortunado: Tienes hasta un {20/40}% de probabilidad de reducir 1.5 segundos las recuperaciones de tus habilidades no máximas cuando infliges sangrado en enemigos de Élite.", + "frFR": "Coup de chance: vous avez jusqu'à {20/40}% de chances de réduire le temps de recharge de vos compétences non ultimes de 1.5 s lorsque vous infligez du saignement aux élites.", + "itIT": "Colpo fortunato: hai una probabilità massima del {20/40}% di ridurre il tempo di recupero delle tue abilità non Ultra per 1.5 s quando infliggi sanguinamento a nemici élite.", + "jaJP": "幸運の一撃: エリートを流血状態にした際、最大{20/40}%の確率で非奥義スキルのクールダウンが1.5秒短縮される。", + "koKR": "행운의 적중: 정예에게 출혈을 유발할 때마다 최대 {20/40}% 확률로 비궁극기 기술의 재사용 대기시간이 1.5초 감소합니다.", + "plPL": "Szczęśliwy traf: Kiedy wywołujesz krwawienie u elitarnych wrogów, istnieje maksymalnie {20/40}% szans na skrócenie czasów odnowienia twoich umiejętności (poza Mocą Specjalną) o 1.5 sek.", + "ptBR": "Golpe de Sorte: Até {20/40}% de chance de reduzir as recargas das suas habilidades não supremas em 1.5 s ao aplicar sangramento a elites.", + "ruRU": "Удачный удар: когда вы поражаете кровотечением особых противников, время восстановления ваших обычных умений с вероятностью до {20/40}% сокращается на 1.5 сек.", + "trTR": "Şanslı Vuruş: Seçkinlere Kanama uyguladığında Ulti Olmayan Yeteneklerinin Bekleme Sürelerini en fazla {20/40}% ihtimalle 1.5 saniye azalt.", + "zhCN": "幸运一击: 当你对精英敌人造成流血伤害时, 最多有 {20/40}% 几率使你的非终极技能的冷却时间缩短 1.5 秒。", + "zhTW": "幸運觸發:對精英怪物造成流血效果時,最高有 {20/40}% 機率使非絕招技能的冷卻時間縮短 1.5 秒。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "Harrogath, the final bastion of resistance against Baal's assault on Mt. Arreat was destroyed along with the Worldstone. The survivors never forgave the betrayal that led to the loss of their home.", + "flavor_localized": { + "deDE": "Harrogath, die letzte Bastion des Widerstands gegen Baals Angriff auf den Arreat, wurde zusammen mit dem Weltstein zerstört. Die Überlebenden haben nie den Verrat verziehen, der zum Verlust ihrer Heimat führte.", + "esES": "Harrogath, último bastión de la resistencia frente al asedio de Baal al Monte Arreat, fue destruida al mismo tiempo que la Piedra del Mundo. Los supervivientes nunca perdonaron la traición que condujo a la pérdida de su hogar.", + "esMX": "Harrogat, el último bastión de resistencia contra el ataque de Baal en Monte Arreat, quedó en ruinas cuando la Piedra Ecuménica fue destruida. Los sobrevivientes jamás perdonaron la traición que condujo a la pérdida de su hogar.", + "frFR": "Harrogath, le dernier bastion de la résistance contre l'assaut de Baal sur le mont Arreat, a été détruit en même temps que la Pierre-Monde. Les survivants n'ont jamais pardonné la trahison qui entraîna la disparition de leur bien-aimée cité.", + "itIT": "Harrogath, l'ultimo bastione della resistenza contro l'assalto di Baal al Monte Arreat, fu distrutto assieme alla Pietra del Mondo. I sopravvissuti non hanno mai perdonato il tradimento che ha portato alla perdita della loro casa.", + "jaJP": "バールのアリート山襲撃に対する最後の抵抗拠点であるハロガスは、ワールドストーンと共に壊滅した。生き残った人々は、故郷を失う原因になった裏切りを決して許さない。", + "koKR": "바알의 아리앗 산 침공에 맞선 마지막 보루, 하로가스는 세계석과 함께 파괴되었습니다. 생존자들은 고향을 잃게 만든 배신자를 결코 용서하지 않았습니다.", + "plPL": "Harrogath, ostatni bastion oporu przeciw Baalowi na Górze Arreat, zostało zrównane z ziemią, gdy zniszczono Kamień Świata. Ci, co ocaleli, nigdy nie wybaczyli zdrady, przez którą utracili dom.", + "ptBR": "Harrogath, o último bastião de resistência contra o ataque de Baal ao Monte Arreat, foi destruído, assim como a Pedra do Mundo. Os sobreviventes nunca perdoaram a traição que levou à perda de seu lar.", + "ruRU": "Город Харрогат, последний оплот на пути Баала к горе Арреат, был уничтожен вместе с камнем мироздания. Выжившие так и не простили предательства, которое стоило им родного дома.", + "trTR": "Baal'ın Arreat Dağı saldırısına karşı son direniş kalesi olan Harrogath, Dünya Taşıyla birlikte yok edildi. Sağ kurtulanlar, yuvalarını kaybetmelerine yol açan bu ihaneti asla affetmedi.", + "zhCN": "哈洛加斯,抵抗巴尔进攻亚瑞特山的最后堡垒,与世界之石一道崩毁了。幸存者永远不会原谅导致他们失去家园的背叛行为。", + "zhTW": "在巴爾揮軍亞瑞特山一役中,守方僅存的要塞哈洛加斯也隨著世界之石遭到摧毀而陷落。倖存的人們不曾原諒這場導致家園毀滅的背叛。" + }, + "name": "Rage of Harrogath", + "name_localized": { + "deDE": "[ms]Zorn von Harrogath", + "esES": "[fs]Rabia de Harrogath", + "esMX": "Furia de Harrogat", + "frFR": "[fs]Rage d'Harrogath", + "itIT": "[fs]Rabbia di Harrogath", + "jaJP": "ハロガスの激高", + "koKR": "하로가스의 분노", + "plPL": "[fs]Wściekłość Harrogath", + "ptBR": "[fs]Fúria de Harrogath", + "ruRU": "[fs]Ярость Харрогата", + "trTR": "Harrogath'ın Öfkesi", + "zhCN": "哈洛加斯之怒", + "zhTW": "哈洛加斯的憤怒" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Barb_Bleed" + ] + }, + "Gloves_Unique_Barb_001": { + "affixes": [ + "Gloves_Unique_Barb_001", + "CritChance_CloseNear_UNIQUE", + "Luck", + "Damage_FullScaling", + "SkillRankBonus_Barb_Core_5_Whirlwind_UNIQUE" + ], + "category": 0, + "desc": "Whirlwind explodes every 2.0 seconds and after it ends, dealing {25/35}% of the Base damage dealt to surrounding enemies as Fire damage.", + "desc_localized": { + "deDE": "Wirbelwind explodiert alle 2.0 Sek. sowie bei Ablauf und fügt Gegnern in der Nähe {25/35}% des verursachten Basisschadens als Feuerschaden zu.", + "esES": "Torbellino explota cada 2.0 s tras acabar e inflige un {25/35}% del daño base infligido a los enemigos cercanos como daño de fuego.", + "esMX": "Remolino explota cada 2.0 segundos y al terminar, lo que inflige {25/35}% del daño de base infligido a los enemigos circundantes como daño de fuego.", + "frFR": "Tourbillon explose toutes les 2.0 s ainsi qu'à la fin de son effet, ce qui inflige aux adversaires à proximité un montant de dégâts de feu égal à {25/35}% des dégâts de base infligés.", + "itIT": "Turbine esplode ogni 2.0 s e non appena termina, infliggendo il {25/35}% dei danni base ai nemici circostanti come danni da fuoco.", + "jaJP": "〈ワールウィンド〉が2.0秒毎に爆発し、終了後に周囲の敵に基礎ダメージの{25/35}%を火炎ダメージとして与える。", + "koKR": "소용돌이가 2.0초마다 폭발하며 끝난 후 주위 적들에게 기본 공격력의 {25/35}%에 해당하는 화염 피해를 줍니다.", + "plPL": "Gdy Trąba Powietrzna dobiega końca, wybucha co 2.0 sek. i zadaje pobliskim wrogom równowartość {25/35}% obrażeń podstawowych w postaci obrażeń od Ognia.", + "ptBR": "Redemoinho explode a cada 2.0 s e ao terminar, causando {25/35}% do dano-base aos inimigos ao redor como dano ígneo.", + "ruRU": "По окончании действия и раз в 2.0 сек. \"Вихрь\" вызывает взрыв, наносящий окружающим противникам урон от огня, равный {25/35}% нанесенного базового урона.", + "trTR": "Burgaç 2.0 saniyede bir kez patlar ve sona erdikten sonra çevredeki düşmanlara verilen Temel hasarın {25/35}% kadarını Ateş hasarı olarak verir.", + "zhCN": "旋风斩每 2.0 秒爆炸一次, 结束后对周围敌人造成基础伤害 {25/35}% 的火焰伤害。", + "zhTW": "旋風斬每 2.0 秒會爆炸一次,結束後會對附近敵人造成基礎傷害 {25/35}% 的火焰傷害。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The brutish construction of these gloves belies the strength they bestow. Gohr was clearly no craftsman, but it would be foolish to ignore the triumph of his work.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Die grobe Konstruktion dieser Handschuhe täuscht darüber hinweg, welche Stärke sie verleihen. Gohr war eindeutig kein Handwerker, doch es wäre töricht, den Triumph seiner Arbeit zu leugnen.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"La tosca factura de estos guantes oculta la fuerza que otorgan. Es evidente que Gohr no era un artesano, pero sería de necios ignorar la eficacia de su trabajo\".\n—Libro de utensilios de Barrett", + "esMX": "\"La construcción tosca de estos guantes oculta la fuerza que otorgan. Es evidente que Gohr no era un artesano, pero sería estúpido ignorar el éxito de su trabajo\".\n- Libro de Implementos de Barrett", + "frFR": "« La conception grossière de ces gants masque leur véritable puissance. Gohr n'était pas un grand artisan, mais il serait inconscient d'ignorer l'excellence de son travail. »\n– Grand livre des équipements de Barrett", + "itIT": "\"La costruzione brutale di questi guanti dissimula la forza che conferiscono. Gohr non era chiaramente un artigiano, ma sarebbe sciocco ignorare il trionfo del suo operato.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「この手袋の無骨な構造は、その強さを裏付けている。ゴールは明らかに職人ではなかったが、彼の作品の功績を無視するのは愚かなことだ」\n―バレットの道具帳", + "koKR": "\"이 장갑은 거칠고 투박한 외형에서 예상할 수 있는 것과는 달리 막대한 힘을 부여한다. 고르는 뛰어난 장인은 아니었지만, 그의 성취를 무시하는 건 어리석은 일이다.\"\n- 바렛의 만물 백과", + "plPL": "\"Prymitywna konstrukcja tych rękawic skrywa wielką siłę. Gor nie był z pewnością rzemieślnikiem, ale nie sposób zignorować tego owocu jego wysiłków\".\n– Księga Utensyliów Barretta", + "ptBR": "\"A construção grosseira destas luvas esconde a força que elas conferem. Gohr claramente não era um artesão, mas seria tolice ignorar o sucesso de seu trabalho.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Не надо судить об истинной силе этих рукавиц по их безобразному, едва ли не примитивному внешнему виду. Гор хоть и не был искусным мастером, но к главному его шедевру разумней относиться с почтением\".\nСвод орудий Баррета", + "trTR": "\"Bu eldivenlerin kaba görünümü, sahip olduğu gücü gizliyor. Gohr pek iyi bir zanaatkâr değildi ama çalışmalarının başarısını görmezden gelmek aptallık olur.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"这副手套的粗犷结构掩盖了其中蕴含的力量。戈尔虽然不是工匠,但只有蠢货才会轻视他的作品。\" - 巴雷特的《名器谱》", + "zhTW": "「這雙手套乍看粗糙,實則蘊含巨力。戈爾的確不是什麼巧匠,但若因此小看他的工藝就太不聰明了。」\n- 巴雷特的《工具之書》" + }, + "name": "Gohr's Devastating Grips", + "name_localized": { + "deDE": "[p]Gohrs Vernichtende Greifer", + "esES": "[mp]Agarres devastadores de Gohr", + "esMX": "Puños Devastadores de Gohr", + "frFR": "[fp]Poignes dévastatrices de Gohr", + "itIT": "[fs]Stretta Devastante di Gohr", + "jaJP": "ゴールの破壊的手甲", + "koKR": "고르의 파멸적인 손 보호구", + "plPL": "[ms]Niszczycielski Uścisk Gora", + "ptBR": "[mp]Punhos Devastadores de Gohr", + "ruRU": "[p]Захваты Гора-разорителя", + "trTR": "Gohr'un Yıkıcı Tutuşu", + "zhCN": "戈尔的毁灭之握", + "zhTW": "戈爾的摧殘護手" + }, + "tags": [ + "FILTER_Spender_Barb_Whirlwind" + ] + }, + "Helm_Unique_Barb_100": { + "affixes": [ + "Helm_Unique_Barb_100", + "Berserk_Damage", + "Resource_MaxFury", + "AttackSpeed", + "PassiveRankBonus_Barb_01_AggressiveResistance_UNIQUE" + ], + "category": 0, + "desc": "When you gain Berserking while already Berserk, you have a {40/60}% chance to become more enraged granting x15.0% increased damage, 2.0 Fury per second, and 10.0% Cooldown Reduction.", + "desc_localized": { + "deDE": "Wenn Ihr in den Berserkermodus gelangt, obwohl Ihr bereits im Berserkermodus seid, habt Ihr eine Chance von {40/60}%, noch wütender zu werden, wodurch Ihr x15.0% erhöhten Schaden, 2.0 Wut pro Sek. und eine Abklingzeitreduktion von 10.0% erhaltet.", + "esES": "Cuando obtienes vesania mientras estás ya en ese estado, tienes un {40/60}% de probabilidad de enfurecerte más, lo que te otorga un x15.0% más de daño, 2.0 de furia por segundo y un 10.0% de reducción de tiempo de reutilización.", + "esMX": "Cuando obtienes enajenación mientras tienes Vesania, tienes un {40/60}% de probabilidad de enfurecerte más, lo que te otorga x15.0% más de daño, 2.0 de Furia por segundo y 10.0% de reducción de recuperación.", + "frFR": "Lorsque vous obtenez Rage du berserker tout en étant déjà sous cet effet, vous avez {40/60}% de chances d'enrager davantage, ce qui vous octroie x15.0% de dégâts supplémentaires, 2.0 points de fureur par seconde et 10.0% de réduction du temps de recharge.", + "itIT": "Quando ottieni Berserk mentre sei già in Berserk, hai una probabilità del {40/60}% di infuriarti ulteriormente, infliggendo il x15.0% di danni aggiuntivi e ottenendo 2.0 furia ogni secondo e una riduzione del tempo di recupero del 10.0%.", + "jaJP": "すでにバーサーク状態のときにバーサーク効果を得ると、{40/60}%の確率でさらに激高してダメージがx15.0%増加し、1秒ごとに怒気を2.0獲得して、10.0%のクールダウン時間短縮効果を得る。", + "koKR": "이미 광폭화 상태에서 또 다시 광폭화를 획득하면 {40/60}%의 확률로 격노 상태가 되어 주는 피해가 x15.0% 증가하고 초당 2.0의 분노, 10.0%의 재사용 대기시간 감소 효과를 받습니다.", + "plPL": "Gdy zyskasz berserkowanie w czasie trwania berserkowania, masz {40/60}% szans na to, że twoje rozwścieczenie jeszcze wzrośnie i zyskasz premie: x15.0% do obrażeń, 2.0 pkt. furii na sekundę oraz 10.0% redukcji czasu odnowienia.", + "ptBR": "Quando você recebe o efeito de Berserk enquanto já estiver sob efeito de Berserk, você tem {40/60}% de chance de se enfurecer mais, causando x15.0% de dano aumentado, 2.0 de fúria por segundo e 10.0% de redução de recarga.", + "ruRU": "Когда вы получаете эффект берсерка, уже находясь в состоянии берсерка, ваш гнев с вероятностью {40/60}% усиливается. При этом ваш урон увеличивается на x15.0%, вы восполняете 2.0 ед. ярости в сек., а ваши умения восстанавливаются на 10.0% быстрее.", + "trTR": "Zaten Başıbozukken Başıbozukluk kazandığında {40/60}% ihtimalle daha fazla öfkelenip x15.0% artırılmış hasar, saniye başına 2.0 Hiddet ve 10.0% Bekleme Süresi Azaltma kazanırsın.", + "zhCN": "当你获得狂暴时已经处于狂暴状态下,则有 {40/60}% 几率变得更为暴怒,获得 x15.0% 增伤伤害、每秒 2.0 点怒气以及 10.0% 冷却时间缩减。", + "zhTW": "當你在狂暴狀態下獲得狂暴時,你有 {40/60}% 機率變得更加憤怒,獲得 x15.0% 傷害加成、每秒 2.0 點怒氣,以及 10.0% 冷卻時間縮短。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "As he fought with side by side with Raekor to liberate the labor camp, Joritz claimed this dented helm from a fallen foe. As his legend grew, its unique shape became synonymous with his great deeds.", + "flavor_localized": { + "deDE": "Als er Seite an Seite mit Raekor kämpfte, um das Arbeitslager zu befreien, nahm sich Joritz diesen verbeulten Helm von einem gefallenen Feind. Während seine Legende sich verbreitete, wurde seine einzigartige Form zum Symbol seiner großen Taten.", + "esES": "Mientras luchaba junto a Raekor para liberar el campo de trabajo, Joritz le quitó este yelmo dentado a un enemigo caído. A medida que su leyenda crecía, la silueta única del yelmo se volvió sinónimo de grandes hazañas.", + "esMX": "Mientras luchaba junto a Raekor para liberar el campo de trabajo, Joritz reclamó este yelmo abollado de un enemigo caído. A medida que crecía su leyenda, su forma única se convirtió en sinónimo de sus grandes hazañas.", + "frFR": "Alors qu'il combattait aux côtés de Raekor pour libérer le camp des travailleurs, Joritz récupéra ce heaume cabossé d'un ennemi déchu. Tandis que sa légende grandissait, sa silhouette unique fut à jamais liée à ses grands exploits.", + "itIT": "Combattendo fianco a fianco con Raekor per liberare il campo di lavoro, Joritz prese questo elmo ammaccato da un nemico caduto. Quando la sua fama crebbe, la sua forma unica diventò sinonimo delle sue grandi imprese.", + "jaJP": "強制収容所を解放するためにレコーと共に戦っていたジョリッツは、倒した敵からこの傷のある兜を手に入れた。ジョリッツの伝説が広まるにつれて、その独特な形状は彼の偉業と同列に語られるようになった。", + "koKR": "노동 수용소를 해방하기 위해 래코르와 함께 싸울 당시, 조리츠는 쓰러진 적에게서 이 찌그러진 투구를 챙겼습니다. 이후 조리츠의 전설이 널리 퍼지며 이 투구의 독특한 모양은 그의 위대한 업적을 나타내는 상징이 되었습니다.", + "plPL": "Walcząc ramię w ramię z Raekor o wyzwolenie obozu pracy, Joritz zdobył ten wgnieciony hełm od poległego wroga. Gdy legenda rosła, wyjątkowy kształt stał się synonimem jego wielkich czynów.", + "ptBR": "Enquanto lutava lado a lado com Raekor para libertar o campo de trabalho, Joritz recuperou este elmo dentado de um inimigo morto. À medida que sua fama lendária aumentava, o formato peculiar do elmo tornou-se sinônimo de grandes feitos.", + "ruRU": "Йориц подобрал этот помятый шлем у павшего врага, когда вместе с Рекор освобождал пленников из трудового лагеря. Слава героя продолжала расти, и многие стали узнавать его по шлему странной формы.", + "trTR": "Joritz, çalışma kampını özgürleştirmek için Raekor'la omuz omuza savaşırken yerdeki bir düşmandan bu ezilmiş miğferi aldı. Ünü arttıkça eşsiz şekli de yapılan büyük işlerle eş anlamlı hâle geldi.", + "zhCN": "乔里茨在与蕾寇并肩作战解放劳工营地时, 从一位死去的敌人身上取走了这顶凹陷的头盔。随着他的传奇愈发恢宏, 头盔独特的形状成为了他伟大事迹的代名词。", + "zhTW": "在與蕾蔻爾並肩作戰解放勞動營地時,喬瑞茲從倒下的敵人身上拾起了這頂凹陷的頭盔。隨著喬瑞茲的傳奇事蹟愈來愈廣為人知,頭盔的獨特外型也成為了他偉大事蹟的象徵。" + }, + "name": "Tuskhelm of Joritz the Mighty", + "name_localized": { + "deDE": "Hauerhelm von Joritz dem Mächtigen", + "esES": "[ms]Casco acolmillado de Joritz el Poderoso", + "esMX": "Yelmo con Cuernos de Joritz el Poderoso", + "frFR": "[ms]Heaume de défense de Joritz le tout-puissant", + "itIT": "[ms]Elmo con Zanne di Joritz il Poderoso", + "jaJP": "鉄人ジョリッツの牙付き兜", + "koKR": "위대한 조리츠의 엄니 투구", + "plPL": "[ms]Rogaty Hełm Joritza Mocarnego", + "ptBR": "[ms]Elmo de Presas de Joritz, o Poderoso", + "ruRU": "[ms]Клыкастый шлем Йорица Могучего", + "trTR": "Kudretli Joritz'in Dişten Miğferi", + "zhCN": "勇武的乔里茨的獠牙盔", + "zhTW": "「威猛」喬里茲的角盔" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "Berserking" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "Berserkermodus" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "Vesania" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "Enajenación" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "Rage du berserker" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "Berserk" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "狂戦士" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "광폭화" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "Berserkowanie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "Berserk" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "Берсерк" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "Başıbozukluk" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "狂暴" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "狂暴" + ] + } + }, + "Ring_Unique_Barb_100": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Fire", + "Ring_Unique_Barb_100", + "Resource_MaxFury_Greater_Jewelry_Unique", + "ResourceGain_Greater_UNIQUE", + "AttackSpeed", + "CoreStat_Strength" + ], + "category": 3, + "desc": "After spending 100 Fury within 3.0 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5.0 seconds is a guaranteed Critical Strike and deals x{10/30}% bonus Critical Strike Damage.", + "desc_localized": { + "deDE": "Nachdem Ihr 100 Wut innerhalb von 3.0 Sekunden verbraucht habt, trifft Euer nächster Einsatz von Hammer der Urahnen, Aufwühlen oder Todesstoß innerhalb der nächsten 5.0 Sekunden garantiert kritisch und verursacht x{10/30}% kritischen Trefferschaden zusätzlich.", + "esES": "Tras gastar 100 de furia en un plazo de 3.0 s, tu siguiente lanzamiento de Martillo de los Ancestros, Ataque tectónico o Golpe mortal en un plazo de 5.0 s asesta un golpe crítico e inflige un x{10/30}% de daño de golpe crítico adicional.", + "esMX": "Después de gastar 100 de Furia en 3.0 segundos, el próximo lanzamiento de Martillo Ancestral, Conmoción o Golpe Letal en los siguientes 5.0 segundos es un golpe crítico garantizado e inflige un x{10/30}% más de daño de golpe crítico.", + "frFR": "Après avoir dépensé 100 points de fureur en 3.0 s, votre prochain Marteau des Anciens, Soulèvement ou Coup de grâce lancé dans les 5.0 s qui suivent inflige un coup critique garanti ainsi que x{10/30}% de dégâts critiques supplémentaires.", + "itIT": "Dopo aver consumato 100 furia entro 3.0 s, il tuo lancio successivo di Maglio degli Antichi, Tumulto o Colpo di Grazia, utilizzato entro 5.0 s, è sempre critico e infligge il x{10/30}% di danni critici aggiuntivi.", + "jaJP": "3.0秒以内に怒気を100消費した後、次の5.0秒以内に使用した〈古の大槌〉、〈打ち払い〉、または〈死の一撃〉が必ずクリティカルヒットになり、x{10/30}%のクリティカルヒットダメージボーナスを与える。", + "koKR": "3.0초 내에 분노를 100 소모하면, 5.0초 이내 시전한 다음 선조의 망치, 지각 변동, 결정타 기술이 확정적으로 극대화로 적중하며 x{10/30}%의 추가 극대화 피해를 줍니다.", + "plPL": "Po zużyciu 100 pkt. furii w ciągu 3.0 sek. umiejętności Młot Starożytnych, Wypiętrzenie lub Śmiertelny Cios użyte w ciągu 5.0 sek. gwarantują trafienie krytyczne i zadają obrażenia od trafień krytycznych zwiększone o x{10/30}%.", + "ptBR": "Depois de consumir 100 de fúria dentro de 3.0 s, seu próximo lançamento de Martelo dos Ancestrais, Revolta ou Golpe Mortal dentro de 5.0 s é um acerto crítico garantido e causa x{10/30}% a mais de dano de acerto crítico.", + "ruRU": "Когда вы тратите 100 ед. ярости за 3.0 сек., ваш следующий \"Молот Древних\", \"Выброс земли\" или \"Смертельный удар\", примененный в течение 5.0 сек., гарантированно наносит критический урон, увеличенный на x{10/30}%.", + "trTR": "100 Hiddeti 3.0 saniye içinde harcadıktan sonraki 5.0 saniye içinde Kadimlerin Çekici, Ayaklanma veya Ölüm Darbesi kullanımın kesin olarak Kritik Vuruş yapar ve x{10/30}% bonus Kritik Vuruş Hasarı verir.", + "zhCN": "在 3.0 秒内消耗 100 怒气之后,你下一次施放的先祖之锤、扬石飞沙或死亡重击在 5.0 秒内必定暴击,并且会额外造成 x{10/30}% 暴击伤害。", + "zhTW": "在 3.0 秒內花費 100 點怒氣後,你在 5.0 秒內下一次施放的先祖之鎚、動盪震擊,或死亡之擊必定爆擊,並造成額外 x{10/30}% 爆擊傷害。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Anger brings strength but clouds the mind. You must learn to focus your fury, direct it with purpose. Keep our sacred duty at the forefront of your mind, always.\"\n- Talic, to Madawc", + "flavor_localized": { + "deDE": "\"Zorn verleiht Stärke, benebelt aber die Sinne. Ihr müsst lernen, Eure Wut zu bündeln und sie zweckvoll zu führen. Behaltet immer unsere heilige Pflicht an erster Stelle Eures Verstandes.\"\n– Talic zu Madawc", + "esES": "\"La ira otorga fuerza, pero nubla la mente. Debes aprender a concentrar tu furia, a dirigirla con decisión. Ten presente nuestro deber sagrado en todo momento\".\n—Talic, a Madawc", + "esMX": "\"La ira fortalece, pero nubla la mente. Debes aprender a concentrar tu furia y dirigirla con un objetivo. Que nuestro deber sagrado nunca deje de ser lo más importante\".\n- Talic a Madawc", + "frFR": "« La colère donne de la force, mais entrave l'esprit. Vous devez apprendre à contrôler votre fureur et à l'utiliser à de bonnes fins. N'oubliez jamais notre devoir sacré. »\n– Talic à Madawc", + "itIT": "\"L'ira aumenta la forza ma annebbia la mente. Devi imparare a concentrare la tua furia, darle un senso. Tieni a mente il tuo dovere sacro, sempre.\"\n- Talic a Madawc", + "jaJP": "「怒りは力を与えるが、心を惑わせるもの。我々は目的の一点に怒りを集中する術を学び、聖なる使命を常に第一義としなければならない」\n―タリックからマドウクへ", + "koKR": "\"분노는 힘을 키우지만 마음을 혼란하게 만든다. 그러니 분노를 집중시키는 법을 배워야 한다. 뚜렷한 목적을 품고 분노의 방향을 정해라. 어느 순간에도 거룩한 의무를 잊지 말아야 한다.\"\n- 탈릭이 마도크에게", + "plPL": "\"Gniew daje siłę, lecz przyćmiewa umysł. Musisz nauczyć się wykorzystywać swą furię w określonym celu. Niech zawsze przyświeca ci święty obowiązek\".\n– Talik do Madoka", + "ptBR": "\"A raiva traz força, mas nubla a mente. Você precisa aprender a concentrar sua fúria, a dar um propósito a ela. Que nosso dever sagrado permaneça sempre no centro da sua mente.\"\n– Talic, para Madawc", + "ruRU": "\"Гнев дает силу, но затуманивает разум. Научись фокусировать свою ярость, направлять ее туда, куда тебе нужно. И никогда не забывай наш священный долг\".\nТалик, обращаясь к Мадавку", + "trTR": "\"Öfke güç getirse de zihni bulanıklaştırır. Hiddetine odaklanıp onu bir amaç doğrultusunda kullanmayı öğrenmelisin. Kutsal görevimizi daima aklının en ön saflarında tut.\"\n- Talic, Madawc'a", + "zhCN": "\"愤怒会带来力量,但也会蒙蔽心智。你必须学会集中你的怒气,有目的地引导它。记住,永远要把我们的神圣使命放在首位。\"\n——塔里克对马道克的告诫", + "zhTW": "「憤怒能帶來力量,但是會蒙蔽心智。你必須學習集中怒火,用理念來引導它。務必將我們的神聖職責當做你的首要之務。」\n- 塔力克對馬道克的話語" + }, + "name": "Ring of Red Furor", + "name_localized": { + "deDE": "[ms]Ring des roten Furors", + "esES": "[ms]Anillo de furor rojo", + "esMX": "[ms]Anillo de Furor Rojo", + "frFR": "[ms]Anneau de fureur rouge", + "itIT": "[ms]Anello del Furore Rosso", + "jaJP": "赤き怒りの指輪", + "koKR": "붉은 열광의 반지", + "plPL": "[ms]Pierścień Czerwonej Furory", + "ptBR": "[ms]Anel do Furor Vermelho", + "ruRU": "[ns]Кольцо алой ярости", + "trTR": "Kızıl Öfke Yüzüğü", + "zhCN": "赤红狂怒之戒", + "zhTW": "紅色狂熱之戒" + } + }, + "Ring_Unique_Barb_101": { + "affixes": [ + "INHERENT_Resistance_Ring_Shadow", + "INHERENT_Resistance_Ring_All", + "CritChance", + "Damage_to_Vulnerable", + "SkillRankBonus_Barb_Category_Brawling", + "Damage_to_Bleeding_UNIQUE", + "Ring_Unique_Barb_101" + ], + "category": 0, + "desc": "Rend's duration is increased by {2/4} seconds.\n\nDamaging enemies with your Brawling Skills applies 2.0 stacks of Rend's Bleed. This can only affect each enemy once every 4.0 seconds.", + "desc_localized": { + "deDE": "Die Dauer von Zerfleischen wird um {2/4} Sekunden erhöht.\n\nFügt Ihr Gegnern mit Euren Raufboldfertigkeiten Schaden zu, erleiden sie 2.0 Stapel Blutung durch Zerfleischen. Davon kann alle 4.0 Sekunden nur ein Gegner betroffen sein.", + "esES": "La duración de Hender aumenta {2/4} s.\n\nInfligir daño a los enemigos con tus habilidades de refriega aplica 2.0 acumulaciones del sangrado de Hender. Esto solo puede afectar a cada enemigo una vez cada 4.0 s.", + "esMX": "La duración de Tajar aumenta {2/4} segundos.\nDañar enemigos con tus habilidades de Pelea aplica 2.0 acumulaciones de sangrado de Tajar. Esto solo puede afectar a cada enemigo una vez cada 4.0 segundos.", + "frFR": "La durée de Déchirure augmente de {2/4} s.\n\nInfliger des dégâts à des adversaires via vos compétences de combat applique 2.0 cumuls de saignement de Déchirure. Peut affecter chaque adversaire une seule fois toutes les 4.0 s.", + "itIT": "La durata di Lacerazione aumenta di {2/4} s.\n\nInfliggere danni ai nemici con le abilità di Rissa applica 2.0 accumuli del sanguinamento di Lacerazione. Questo effetto può colpire ogni nemico solo una volta ogni 4.0 s.", + "jaJP": "〈レンド〉の持続時間が{2/4}秒延長される。\n\n決闘スキルで敵にダメージを与えると、〈レンド〉の流血効果が2.0個蓄積する。この効果が発動するのは、それぞれの敵に対し4.0秒に1回のみ。", + "koKR": "분쇄의 지속시간이 {2/4}초 증가합니다.\n\n난투기술로 적에게 피해를 주면 2.0 중첩의 분쇄 출혈을 부여합니다. 이 효과는 각각의 적에게 4.0초에 한 번씩만 적용됩니다.", + "plPL": "Czas działania Rozprucia jest zwiększony o {2/4} sek.\n\nZadawanie obrażeń wrogom za pomocą umiejętności Bijatyki wywołuje kumulację efektu krwawienia rozprucia 2.0 razy. Każdy wróg może zostać dotknięty tym efektem tylko raz na 4.0 sek.", + "ptBR": "A duração de Despedaçar é aumentada em {2/4} s.\nCausar dano a inimigos com suas habilidades de briga coloca 2.0 aplicações do Sangramento de Despedaçar. Isso só pode afetar cada inimigo uma vez a cada 4.0 s.", + "ruRU": "Время действия \"Рваных ран\" продлевается на {2/4} сек.\n\nКогда умения категории \"Бой без правил\" наносят противникам урон, они применяют к целям 2.0 эффекта кровотечения:эффектов кровотечения от умения \"Рваные раны\". Может применяться к каждому противнику не чаще раза в 4.0 сек.", + "trTR": "Parçala süresi {2/4} saniye artar.\n\nDüşmanlara Kapışma Yetenekleriyle hasar vermek 2.0 Parçala Kanaması birikimi uygular. Bir düşmana yalnızca her 4.0 saniyede bir kez etki edebilir.", + "zhCN": "痛割的持续时间延长 {2/4} 秒。\n\n使用搏斗技能对敌人造成伤害时,还会施加 2.0 层痛割的流血效果。该效果对每个敌人每 4.0 秒只能触发一次。", + "zhTW": "撕裂的持續時間延長 {2/4} 秒。\n\n用你的爭鬥技能傷害敵人可施加 2.0 層撕裂的流血效果。對每個敵人每 4.0 秒只能造成一次影響。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The hunger, it starts so small, like a tickle in the back of your mind. You believe the lie that you still have control until you're so far gone you can't even recognize yourself.\"\n- Varyana", + "flavor_localized": { + "deDE": "\"Der Hunger … Er beginnt so schwach, so leicht, wie ein Kitzeln. Man redet sich ein, man hätte sich unter Kontrolle, bis man so verloren ist, dass man sich selbst nicht mehr erkennt.\"\n– Varyana", + "esES": "\"El hambre empieza como algo pequeño, como un cosquilleo en un rincón de la mente. Te crees la mentira de que aún tienes el control hasta que ya estás tan perdido que ni siquiera te reconoces\".\n—Varyana", + "esMX": "\"El hambre... comienza siendo poca, como un cosquilleo en el fondo de tu mente. Crees la mentira de que todavía tienes el control hasta que ya has cambiado tanto que apenas eres capaz de reconocerte a ti misma.\"\n- Varyana", + "frFR": "« La faim commence doucement, comme un petit rien qui vous titille l'esprit. Vous pensez toujours garder le contrôle de vous-même jusqu'à vous retrouver dans un état tel que vous ne vous reconnaissez même plus. »\n– Varyana", + "itIT": "\"La fame si presenta lieve, come un solletico nel retro della mente. Ti fa credere alla bugia che tu abbia controllo di te finché ormai non sei tanto oltre il confine da non riconoscerti più.\"\n- Varyana", + "jaJP": "「飢えというものは最初は小さく、心の片隅の痒みのように始まる。まだ抑えることができると自らに嘘をつき続け、自分のことすらわからなくなる頃にはとうに手遅れだ」\n―ヴァリアナ", + "koKR": "\"굶주림이란 자그마하게, 마치 머릿속의 사소한 가려움처럼 시작된다. 그대는 아직 통제권을 쥐고 있다는 거짓말을 믿으리라. 너무 멀리 간 나머지 자신을 인지할 수 없게 될 때까지.\"\n-바랴나", + "plPL": "\"Na początku głód przypomina łaskotanie z tyłu głowy. Wierzysz, że wciąż masz kontrolę, lecz zanim zrozumiesz, że to kłamstwo, zatracisz się tak bardzo, że nie rozpoznasz samego siebie\".\n– Varyana", + "ptBR": "\"A fome começa tão pequena. Como se fustigasse de leve sua mente. Você jura que ainda está no controle... até ter se afundado tanto que não é mais capaz de se reconhecer.\"\n- Varyana", + "ruRU": "\"Голод... он начинается еле заметно, с легкого зуда в глубине сознания. Ты тешишься иллюзией, что держишь его под контролем. Но когда уже слишком поздно, ты не узнаешь себя\".\nВариана", + "trTR": "\"Açlık, sanki zihninin arkasında ufak bir gıdıklanma gibi hafifçe başlar. Kendini bile tanımayacağın bir hâle gelene kadar kontrolün hâlâ sende olduğu yalanına inanırsın.\"\n- Varyana", + "zhCN": "\"饥饿之感,起初微不可察,只在心头隐隐骚动。你心存侥幸,以为自己还未失控,但直到彻底堕落、面目全非之时,才知道这不过是在自欺欺人。\"\n——瓦利亚纳", + "zhTW": "「那種飢渴的欲望剛開始很微小,就像在你內心深處搔癢一樣。你會相信自己還能掌控的謊言,直到你再也認不得自己的模樣。」\n- 瓦里亞納" + }, + "name": "Ring of the Ravenous", + "name_localized": { + "deDE": "[ms]Ring der Gefräßigen", + "esES": "[ms]Anillo de los voraces", + "esMX": "[ms]Anillo del Voraz", + "frFR": "[ms]Anneau des affamés", + "itIT": "[ms]Anello del Famelico", + "jaJP": "貪欲の指輪", + "koKR": "걸신들린 자의 반지", + "plPL": "[ms]Pierścień Wygłodniałych", + "ptBR": "[ms]Anel dos Vorazes", + "ruRU": "[ns]Кольцо ненасытных", + "trTR": "Gözü Dönmüşün Yüzüğü", + "zhCN": "恶馋者之戒", + "zhTW": "貪婪戒指" + } + } + }, + "Unknown": { + "SkillRankBonus_Barb_Core_5_Whirlwind_UNIQUE": { + "category": 0, + "name_prefix": "Unyielding", + "name_prefix_localized": { + "deDE": "[ms]Unerschütterlicher[fs]Unerschütterliche[ns]Unerschütterliches[p]Unerschütterliche[c]Unerschütterlichkeits-", + "esES": "[fs]inflexible[ms]inflexible[fp]inflexibles[mp]inflexibles", + "esMX": "[ms]Inflexible[fs]Inflexible[mp]Inflexible[fp]Inflexible", + "frFR": "[ms]inflexible[fs]inflexible[mp]inflexibles[fp]inflexibles", + "itIT": "[fs]Implacabile[ms]Implacabile[fp]Implacabili[mp]Implacabili", + "jaJP": "堅固な", + "koKR": "굳센", + "plPL": "[ms]Baczny[fs]Baczna[ns]Baczne[p]Baczne", + "ptBR": "[fs]Inflexível[ms]Inflexível[fp]Inflexíveis[mp]Inflexíveis", + "ruRU": "[ms]упорный[fs]упорная[ns]упорное[p]упорные", + "trTR": "[n1]İnatçı", + "zhCN": "不屈", + "zhTW": "不屈" + }, + "name_suffix": "of Unyielding", + "name_suffix_localized": { + "deDE": "der Unerschütterlichkeit", + "esES": "de inflexibilidad", + "esMX": "de Inquebrantabilidad", + "frFR": "d'inflexibilité", + "itIT": "dell'Implacabilità", + "jaJP": "堅固の", + "koKR": "굳셈의", + "plPL": "Niezłomności", + "ptBR": "da Inflexibilidade", + "ruRU": "[ms]упорства[fs]упорства[ns]упорства[p]упорства", + "trTR": "[n1]İnatçı", + "zhCN": "不屈之", + "zhTW": "不屈之" + } + } + } + }, + "Druid": { + "Item Affix": { + "CoreStat_Willpower_Weapon": { + "affix_family": 2350006583, + "name_prefix": "Determined", + "name_prefix_localized": { + "deDE": "[ms]Unbeugsamer[fs]Unbeugsame[ns]Unbeugsames[p]Unbeugsame[c]Unbeugsamkeits-", + "esES": "[fs]determinada[ms]determinado[fp]determinadas[mp]determinados", + "esMX": "[ms]Determinado[fs]Determinada[mp]Determinados[fp]Determinadas", + "frFR": "[ms]déterminé[fs]déterminée[mp]déterminés[fp]déterminées", + "itIT": "[fs]Determinata[ms]Determinato[fp]Determinate[mp]Determinati", + "jaJP": "断固たる", + "koKR": "결의하는", + "plPL": "[ms]Zdeterminowany[fs]Zdeterminowana[ns]Zdeterminowane[p]Zdeterminowane", + "ptBR": "[fs]Determinada[ms]Determinado[fp]Determinadas[mp]Determinados", + "ruRU": "[ms]целеустремленный[fs]целеустремленная[ns]целеустремленное[p]целеустремленные", + "trTR": "[n1]Kararlı", + "zhCN": "坚定", + "zhTW": "堅定" + }, + "name_suffix": "of Determination", + "name_suffix_localized": { + "deDE": "der Unbeugsamkeit", + "esES": "de determinación", + "esMX": "de Determinación", + "frFR": "de détermination", + "itIT": "della Determinazione", + "jaJP": "鋼の意志の", + "koKR": "결의의", + "plPL": "Determinacji", + "ptBR": "da Determinação", + "ruRU": "[ms]целеустремленности[fs]целеустремленности[ns]целеустремленности[p]целеустремленности", + "trTR": "[n2]Kararlılık", + "zhCN": "决心之", + "zhTW": "堅定之" + } + }, + "CritDamage_With_Earth": { + "min_ipower": 625, + "name_prefix": "Land Sundering", + "name_prefix_localized": { + "deDE": "[ms]Landspaltender[fs]Landspaltende[ns]Landspaltendes[p]Landspaltende[c]Landspalter-", + "esES": "[fs]hiendetierras[ms]hiendetierras[fp]hiendetierras[mp]hiendetierras", + "esMX": "[ms]Hendido en Tierra[fs]Hendida en Tierra[mp]Hendidos en Tierra[fp]Hendidas en Tierra", + "frFR": "[ms]fragmentaire[fs]fragmentaire[mp]fragmentaires[fp]fragmentaires", + "itIT": "Spaccaterra", + "jaJP": "大地を切断せし", + "koKR": "땅을 가르는", + "plPL": "[ms]Rozłamujący[fs]Rozłamująca[ns]Rozłamujące[p]Rozłamujące", + "ptBR": "[fs]da Cisão da Terra[ms]da Cisão da Terra[fp]da Cisão da Terra[mp]da Cisão da Terra", + "ruRU": "[ms]раскалывающий землю[fs]раскалывающая землю[ns]раскалывающее землю[p]раскалывающие землю", + "trTR": "[n1]Toprak Parçalayan", + "zhCN": "碎地", + "zhTW": "地裂" + }, + "name_suffix": "of Sundered Land", + "name_suffix_localized": { + "deDE": "des Gespaltenen Landes", + "esES": "de tierra hendida", + "esMX": "de la Tierra Hendida", + "frFR": "de fragmentation", + "itIT": "della Terra Spaccata", + "jaJP": "切断されし大地の", + "koKR": "갈라진 땅의", + "plPL": "z Rozdartej Krainy", + "ptBR": "da Terra Cindida", + "ruRU": "[ms]расколотой земли[fs]расколотой земли[ns]расколотой земли[p]расколотой земли", + "trTR": "[n2]Parçalanmış Toprak", + "zhCN": "碎地之", + "zhTW": "地裂之" + } + }, + "CritDamage_With_Lightning": { + "min_ipower": 625, + "name_prefix": "Precision Bolt", + "name_prefix_localized": { + "deDE": "[ms]Blitzpräziser[fs]Blitzpräzise[ns]Blitzpräzises[p]Blitzpräzise[c]Blitzpräzisions-", + "esES": "de descarga de precisión", + "esMX": "[ms]Electrocutado con Precisión[fs]Electrocutada con Precisión[mp]Electrocutados con Precisión[fp]Electrocutadas con Precisión", + "frFR": "[ms]céraunien[fs]céraunienne[mp]cérauniens[fp]cérauniennes", + "itIT": "della Saetta Infallibile", + "jaJP": "精緻なる稲妻の", + "koKR": "정밀 화살", + "plPL": "[ms]Precyzyjny[fs]Precyzyjna[ns]Precyzyjne[p]Precyzyjne", + "ptBR": "[fs]de Seta de Precisão[ms]de Seta de Precisão[fp]de Seta de Precisão[mp]de Seta de Precisão", + "ruRU": "[ms]бьющий в цель[fs]бьющая в цель[ns]бьющее в цель[p]бьющие в цель", + "trTR": "[n2]Hassas Şimşek", + "zhCN": "精准霹雳", + "zhTW": "精準雷擊" + }, + "name_suffix": "of Precision Bolts", + "name_suffix_localized": { + "deDE": "der Blitzpräzision", + "esES": "de descargas de precisión", + "esMX": "de Rayos de Precisión", + "frFR": "de céraunie", + "itIT": "delle Saette Infallibili", + "jaJP": "精緻なる稲妻の", + "koKR": "정밀 화살의", + "plPL": "Precyzyjnych Pocisków", + "ptBR": "das Setas de Precisão", + "ruRU": "[ms]точных стрел[fs]точных стрел[ns]точных стрел[p]точных стрел", + "trTR": "[n2]Hassas Şimşek", + "zhCN": "精准霹雳之", + "zhTW": "精準雷擊之" + } + }, + "CritDamage_With_Wolf": { + "min_ipower": 625, + "name_prefix": "Claw Sharpening", + "name_prefix_localized": { + "deDE": "[ms]Klauenscharfer[fs]Klauenscharfe[ns]Klauenscharfes[p]Klauenscharfe[c]Klauenschärfungs-", + "esES": "[fs]afilagarras[ms]afilagarras[fp]afilagarras[mp]afilagarras", + "esMX": "[ms]Filoso de Garras[fs]Filosa de Garras[mp]Filosos de Garras[fp]Filosas de Garras", + "frFR": "[ms]griffu[fs]griffue[mp]griffus[fp]griffues", + "itIT": "Affilartigli", + "jaJP": "爪研ぎの", + "koKR": "발톱 연마하는", + "plPL": "[ms]Ostrzący[fs]Ostrząca[ns]Ostrzące[p]Ostrzące", + "ptBR": "[fs]Afia-garras[ms]Afia-garras[fp]Afia-garras[mp]Afia-garras", + "ruRU": "[ms]когтистый[fs]когтистая[ns]когтистое[p]когтистые", + "trTR": "[n2]Pençe Bileme", + "zhCN": "锋利爪", + "zhTW": "銳爪" + }, + "name_suffix": "of Sharpened Claws", + "name_suffix_localized": { + "deDE": "der Geschärften Klauen", + "esES": "de garras afiladas", + "esMX": "de Garras Filosas", + "frFR": "de griffes acérées", + "itIT": "degli Artigli Affilati", + "jaJP": "爪研ぎすます", + "koKR": "연마한 발톱의", + "plPL": "Naostrzonych Pazurów", + "ptBR": "das Garras Afiadas", + "ruRU": "[ms]заточенных когтей[fs]заточенных когтей[ns]заточенных когтей[p]заточенных когтей", + "trTR": "[n2]Bilenmiş Pençe", + "zhCN": "锋利爪之", + "zhTW": "銳爪之" + } + }, + "DamageReduction_Poisoned": { + "min_ipower": 625, + "name_prefix": "Venomwall", + "name_prefix_localized": { + "deDE": "[ms]Giftwallender[fs]Giftwallende[ns]Giftwallendes[p]Giftwallende[c]Giftwall-", + "esES": "de muro de ponzoña", + "esMX": "[ms]Amurallado Venenoso[fs]Amurallada Venenosa[mp]Amurallados Venenosos[fp]Amuralladas Venenosas", + "frFR": "[ms]paré au venin[fs]parée au venin[mp]parés au venin[fp]parées au venin", + "itIT": "[fs]Venefica[ms]Venefico[fp]Venefiche[mp]Venefici", + "jaJP": "ヴェノムウォール", + "koKR": "맹독벽", + "plPL": "[ms]Jadowity[fs]Jadowita[ns]Jadowite[p]Jadowite", + "ptBR": "[fs]Venenomuro[ms]Venenomuro[fp]Venenomuros[mp]Venenomuros", + "ruRU": "[ms]ядокаменный[fs]ядокаменная[ns]ядокаменное[p]ядокаменные", + "trTR": "[n2]Zehir Duvarı", + "zhCN": "毒液墙", + "zhTW": "毒牆" + }, + "name_suffix": "of the Venomwall", + "name_suffix_localized": { + "deDE": "des Giftwalls", + "esES": "del muro de ponzoña", + "esMX": "del Muro de Veneno", + "frFR": "de pare-venin", + "itIT": "del Muro Venefico", + "jaJP": "ヴェノムウォールの", + "koKR": "맹독벽의", + "plPL": "Jadowiska", + "ptBR": "do Venenomuro", + "ruRU": "[ms]ядовитой преграды[fs]ядовитой преграды[ns]ядовитой преграды[p]ядовитой преграды", + "trTR": "[n2]Zehir Duvarı", + "zhCN": "毒液墙之", + "zhTW": "毒牆之" + } + }, + "Damage_Tag_Companion": { + "min_ipower": 340, + "name_prefix": "Familiars'", + "name_prefix_localized": { + "deDE": "[ms]Vertrauter[fs]Vertraute[ns]Vertrautes[p]Vertraute[c]Vertrauten-", + "esES": "de familiares", + "esMX": "[ms]del Familiar[fs]del Familiar[mp]del Familiar[fp]del Familiar", + "frFR": "[ms]familier[fs]familière[mp]familiers[fp]familières", + "itIT": "dei Servitori", + "jaJP": "ファミリアを携えし", + "koKR": "사역마", + "plPL": "[ms]Chowańczy[fs]Chowańcza[ns]Chowańcze[p]Chowańcze", + "ptBR": "[fs]de Familiares[ms]de Familiares[fp]de Familiares[mp]de Familiares", + "ruRU": "[ms]фамилиарный[fs]фамилиарная[ns]фамилиарное[p]фамилиарные", + "trTR": "[n2]Hizmetçinin", + "zhCN": "魔宠", + "zhTW": "戰夥" + }, + "name_suffix": "of Familiars", + "name_suffix_localized": { + "deDE": "der Vertrauten", + "esES": "de los familiares", + "esMX": "de los Familiares", + "frFR": "des familiers", + "itIT": "dei Famigli", + "jaJP": "ファミリアの", + "koKR": "사역마의", + "plPL": "Chowańca", + "ptBR": "dos Familiares", + "ruRU": "[ms]фамилиаров[fs]фамилиаров[ns]фамилиаров[p]фамилиаров", + "trTR": "[n2]Hizmetçi", + "zhCN": "魔宠之", + "zhTW": "戰夥之" + } + }, + "Damage_Tag_Earth": { + "min_ipower": 340, + "name_prefix": "Earthcaller's", + "name_prefix_localized": { + "deDE": "[ms]Erdenrufender[fs]Erdenrufende[ns]Erdenrufendes[p]Erdenrufende[c]Erdenrufer-", + "esES": "de clamatierras", + "esMX": "[ms]del Clamatierras[fs]del Clamatierras[mp]del Clamatierras[fp]del Clamatierras", + "frFR": "[ms]sismique[fs]sismique[mp]sismiques[fp]sismiques", + "itIT": "[fs]Evocaterra[ms]Evocaterra[fp]Evocaterra[mp]Evocaterra", + "jaJP": "地に呼ばう者が携えし", + "koKR": "대지소환사", + "plPL": "[ms]Ziemiomówczy[fs]Ziemiomówcza[ns]Ziemiomówcze[p]Ziemiomówcze", + "ptBR": "[fs]Conjuradora da Terra[ms]Conjurador da Terra[fp]Conjuradoras da Terra[mp]Conjuradores da Terra", + "ruRU": "[ms]усиленный землей[fs]усиленная землей[ns]усиленное землей[p]усиленные землей", + "trTR": "[n2]Toprak Çağıranın", + "zhCN": "大地召唤者的", + "zhTW": "喚地者" + }, + "name_suffix": "of the Earthcaller", + "name_suffix_localized": { + "deDE": "des Erdenrufers", + "esES": "del clamatierras", + "esMX": "de los Clamatierras", + "frFR": "de séisme", + "itIT": "dell'Evocaterra", + "jaJP": "地に呼ばう者の", + "koKR": "대지소환사의", + "plPL": "Ziemiomówcy", + "ptBR": "do Conjurador da Terra", + "ruRU": "[ms]заклинателя земли[fs]заклинателя земли[ns]заклинателя земли[p]заклинателя земли", + "trTR": "[n2]Toprak Çağıran", + "zhCN": "大地召唤者之", + "zhTW": "喚地者之" + } + }, + "Damage_Tag_Storm": { + "min_ipower": 340, + "name_prefix": "Stormcaller's", + "name_prefix_localized": { + "deDE": "[ms]Sturmrufender[fs]Sturmrufende[ns]Sturmrufendes[p]Sturmrufende[c]Sturmrufer-", + "esES": "de clamatormentas", + "esMX": "[ms]de Clamatormentas[fs]de Clamatormentas[mp]de Clamatormentas[fp]de Clamatormentas", + "frFR": "[ms]tempétueux[fs]tempétueuse[mp]tempétueux[fp]tempétueuses", + "itIT": "[fs]Evocatempeste[ms]Evocatempeste[fp]Evocatempeste[mp]Evocatempeste", + "jaJP": "雷を呼ばう者が携えし", + "koKR": "폭풍소환사", + "plPL": "[ms]Burzosiewny[fs]Burzosiewna[ns]Burzosiewne[p]Burzosiewne", + "ptBR": "[fs]de Arauto da Tormenta[ms]de Arauto da Tormenta[fp]de Arauto da Tormenta[mp]de Arauto da Tormenta", + "ruRU": "[ms]буревестный[fs]буревестная[ns]буревестное[p]буревестные", + "trTR": "[n2]Fırtına Çağıranın", + "zhCN": "风暴召唤者的", + "zhTW": "喚風者" + }, + "name_suffix": "of the Stormcaller", + "name_suffix_localized": { + "deDE": "des Sturmrufers", + "esES": "del clamatormentas", + "esMX": "del Clamatormentas", + "frFR": "du mande-foudre", + "itIT": "dell'Evocatempeste", + "jaJP": "雷を呼ばう者の", + "koKR": "폭풍소환사의", + "plPL": "Siewcy Burzy", + "ptBR": "do Arauto da Tormenta", + "ruRU": "[ms]призывателя бури[fs]призывателя бури[ns]призывателя бури[p]призывателя бури", + "trTR": "[n2]Fırtına Çağıran", + "zhCN": "风暴召唤者之", + "zhTW": "喚風者之" + } + }, + "Damage_Tag_Werebear": { + "min_ipower": 340, + "name_prefix": "Ursine", + "name_prefix_localized": { + "deDE": "[ms]Bärenhafter[fs]Bärenhafte[ns]Bärenhaftes[p]Bärenhafte[c]Bären-", + "esES": "[fs]osuna[ms]osuno[fp]osunas[mp]osunos", + "esMX": "[ms]Osuno[fs]Osuna[mp]Osunos[fp]Osunas", + "frFR": "[ms]ursin[fs]ursine[mp]ursins[fp]ursines", + "itIT": "[fs]Ursina[ms]Ursino[fp]Ursine[mp]Ursini", + "jaJP": "熊たる者が携えし", + "koKR": "곰", + "plPL": "[ms]Niedźwiedzi[fs]Niedźwiedzia[ns]Niedźwiedzie[p]Niedźwiedzie", + "ptBR": "[fs]Ursina[ms]Ursino[fp]Ursinas[mp]Ursinos", + "ruRU": "[ms]медвежий[fs]медвежья[ns]медвежье[p]медвежьи", + "trTR": "[n2]Ayı", + "zhCN": "熊性", + "zhTW": "熊化" + }, + "name_suffix": "of the Ursine", + "name_suffix_localized": { + "deDE": "des Bären", + "esES": "del oso", + "esMX": "de los Osunos", + "frFR": "de l'ours", + "itIT": "dell'Orso", + "jaJP": "熊たる者の", + "koKR": "곰의", + "plPL": "Niedźwiedzia", + "ptBR": "do Ursino", + "ruRU": "[ms]медведя[fs]медведя[ns]медведя[p]медведя", + "trTR": "[n2]Ayı", + "zhCN": "熊性之", + "zhTW": "熊化之" + } + }, + "Damage_Tag_Werewolf": { + "min_ipower": 340, + "name_prefix": "Lupine", + "name_prefix_localized": { + "deDE": "[ms]Wölfischer[fs]Wölfische[ns]Wölfisches[p]Wölfische[c]Wolfs-", + "esES": "[fs]lupina[ms]lupino[fp]lupinas[mp]lupinos", + "esMX": "[ms]Lupino[fs]Lupina[mp]Lupinos[fp]Lupinas", + "frFR": "[ms]lupin[fs]lupine[mp]lupins[fp]lupines", + "itIT": "[fs]Lupina[ms]Lupino[fp]Lupine[mp]Lupini", + "jaJP": "狼たる者が携えし", + "koKR": "늑대", + "plPL": "[ms]Wilczy[fs]Wilcza[ns]Wilcze[p]Wilcze", + "ptBR": "[fs]Lupina[ms]Lupino[fp]Lupinas[mp]Lupinos", + "ruRU": "[ms]волчий[fs]волчья[ns]волчье[p]волчьи", + "trTR": "[n2]Kurt", + "zhCN": "狼性", + "zhTW": "狼化" + }, + "name_suffix": "of the Lupine", + "name_suffix_localized": { + "deDE": "des Wolfes", + "esES": "del lobo", + "esMX": "de los Lupinos", + "frFR": "du loup", + "itIT": "del Lupo", + "jaJP": "狼たる者の", + "koKR": "늑대의", + "plPL": "Wilka", + "ptBR": "do Lupino", + "ruRU": "[ms]волка[fs]волка[ns]волка[p]волка", + "trTR": "[n2]Kurt", + "zhCN": "狼性之", + "zhTW": "狼化之" + } + }, + "Damage_Type_Bonus_Lightning": { + "name_prefix": "Lightning", + "name_prefix_localized": { + "deDE": "[ms]Blitzender[fs]Blitzende[ns]Blitzendes[p]Blitzende[c]Blitz-", + "esES": "de rayos", + "esMX": "[ms]Relampagueante[fs]Relampagueante[mp]Relampagueantes[fp]Relampagueantes", + "frFR": "[ms]foudroyant[fs]foudroyante[mp]foudroyants[fp]foudroyantes", + "itIT": "[fs]Folgorante[ms]Folgorante[fp]Folgoranti[mp]Folgoranti", + "jaJP": "電撃", + "koKR": "번개", + "plPL": "[ms]Piorunujący[fs]Piorunująca[ns]Piorunujące[p]Piorunujące", + "ptBR": "[fs]Elétrica[ms]Elétrico[fp]Elétricas[mp]Elétricos", + "ruRU": "[ms]грозовой[fs]грозовая[ns]грозовое[p]грозовые", + "trTR": "[n2]Yıldırım", + "zhCN": "闪电", + "zhTW": "閃電" + }, + "name_suffix": "of Lightning", + "name_suffix_localized": { + "deDE": "des Blitzes", + "esES": "de rayo", + "esMX": "de Rayo", + "frFR": "de foudre", + "itIT": "del Fulmine", + "jaJP": "雷撃の", + "koKR": "번개의", + "plPL": "Błyskawicy", + "ptBR": "do Relâmpago", + "ruRU": "[ms]молнии[fs]молнии[ns]молнии[p]молнии", + "trTR": "[n2]Yıldırım", + "zhCN": "闪电之", + "zhTW": "閃電之" + } + }, + "Damage_Type_Bonus_Physical": { + "name_prefix": "Painful", + "name_prefix_localized": { + "deDE": "[ms]Schmerzhafter[fs]Schmerzhafte[ns]Schmerzhaftes[p]Schmerzhafte[c]Schmerzens-", + "esES": "[fs]dolorosa[ms]doloroso[fp]dolorosas[mp]dolorosos", + "esMX": "[ms]Doloroso[fs]Dolorosa[mp]Dolorosos[fp]Dolorosas", + "frFR": "[ms]douloureux[fs]douloureuse[mp]douloureux[fp]douloureuses", + "itIT": "[fs]Dolorosa[ms]Doloroso[fp]Dolorose[mp]Dolorosi", + "jaJP": "痛恨極まりなき", + "koKR": "고통스러운", + "plPL": "[ms]Bolesny[fs]Bolesna[ns]Bolesne[p]Bolesne", + "ptBR": "[fs]Dolorosa[ms]Doloroso[fp]Dolorosas[mp]Dolorosos", + "ruRU": "[ms]нестерпимый[fs]нестерпимая[ns]нестерпимое[p]нестерпимая", + "trTR": "[n1]Acılı", + "zhCN": "痛苦", + "zhTW": "痛苦" + }, + "name_suffix": "of Pain", + "name_suffix_localized": { + "deDE": "des Schmerzes", + "esES": "de dolor", + "esMX": "de Dolor", + "frFR": "de douleur", + "itIT": "della Pena", + "jaJP": "痛みの", + "koKR": "고통의", + "plPL": "Bólu", + "ptBR": "da Dor", + "ruRU": "[ms]боли[fs]боли[ns]боли[p]боли", + "trTR": "[n2]Acı", + "zhCN": "痛苦之", + "zhTW": "痛苦之" + } + }, + "Damage_Type_Bonus_Poison": { + "name_prefix": "Venomous", + "name_prefix_localized": { + "deDE": "[ms]Giftiger[fs]Giftige[ns]Giftiges[p]Giftige[c]Gift-", + "esES": "[fs]ponzoñosa[ms]ponzoñoso[fp]ponzoñosas[mp]ponzoñosos", + "esMX": "[ms]Venenoso[fs]Venenosa[mp]Venenosos[fp]Venenosas", + "frFR": "[ms]venimeux[fs]venimeuse[mp]venimeux[fp]venimeuses", + "itIT": "[fs]Velenosa[ms]Velenoso[fp]Velenose[mp]Velenosi", + "jaJP": "瘴毒宿す", + "koKR": "맹독성", + "plPL": "[fs]Jadowita[ms]Jadowity[ns]Jadowite[p]Jadowite", + "ptBR": "[fs]Venenosa[ms]Venenoso[fp]Venenosas[mp]Venenosos", + "ruRU": "[ms]ядовитый[fs]ядовитая[ns]ядовитое[p]ядовитые", + "trTR": "[n1]Zehirli", + "zhCN": "剧毒", + "zhTW": "猛毒" + }, + "name_suffix": "of Venom", + "name_suffix_localized": { + "deDE": "des Giftes", + "esES": "de ponzoña", + "esMX": "de Veneno", + "frFR": "de venin", + "itIT": "della Tossina", + "jaJP": "猛毒の", + "koKR": "맹독의", + "plPL": "Jadu", + "ptBR": "do Veneno", + "ruRU": "[ms]яда[fs]яда[ns]яда[p]яда", + "trTR": "[n2]Zehir", + "zhCN": "剧毒之", + "zhTW": "猛毒之" + } + }, + "Damage_While_Human": { + "min_ipower": 625, + "name_prefix": "Enlightened", + "name_prefix_localized": { + "deDE": "[ms]Erleuchteter[fs]Erleuchtete[ns]Erleuchtetes[p]Erleuchtete[c]Erleuchtungs-", + "esES": "[fs]iluminada[ms]iluminado[fp]iluminadas[mp]iluminados", + "esMX": "[ms]Iluminado[fs]Iluminada[mp]Iluminados[fp]Iluminadas", + "frFR": "[ms]illuminé[fs]illuminée[mp]illuminés[fp]illuminées", + "itIT": "[fs]Illuminata[ms]Illuminato[fp]Illuminate[mp]Illuminati", + "jaJP": "悟りを開きし", + "koKR": "깨우친", + "plPL": "[ms]Oświecony[fs]Oświecona[ns]Oświecone[p]Oświecone", + "ptBR": "[fs]Esclarecida[ms]Esclarecido[fp]Esclarecidas[mp]Esclarecidos", + "ruRU": "[ms]озаряющий[fs]озаряющая[ns]озаряющее[p]озаряющие", + "trTR": "[n1]Aydınlanmış", + "zhCN": "启迪", + "zhTW": "啟悟" + }, + "name_suffix": "of Enlightenment", + "name_suffix_localized": { + "deDE": "der Erleuchtung", + "esES": "de iluminación", + "esMX": "de Iluminación", + "frFR": "d'illumination", + "itIT": "dell'Illuminazione", + "jaJP": "悟りの", + "koKR": "깨우침의", + "plPL": "Oświecenia", + "ptBR": "do Esclarecimento", + "ruRU": "[ms]просветления[fs]просветления[ns]просветления[p]просветления", + "trTR": "[n2]Aydınlanma", + "zhCN": "启迪之", + "zhTW": "啟悟之" + } + }, + "Damage_While_Shapeshifted": { + "min_ipower": 625, + "name_prefix": "Instinctual", + "name_prefix_localized": { + "deDE": "[ms]Instinktiver[fs]Instinktive[ns]Instinktives[p]Instinktive[c]Instinkt-", + "esES": "[fs]instintiva[ms]instintivo[fp]instintivas[mp]instintivos", + "esMX": "[ms]Instintivo[fs]Instintiva[mp]Instintivos[fp]Instintivas", + "frFR": "[ms]instinctif[fs]instinctive[mp]instinctifs[fp]instinctives", + "itIT": "[fs]Istintiva[ms]Istintivo[fp]Istintive[mp]Istintivi", + "jaJP": "本能を司る", + "koKR": "본능적인", + "plPL": "[ms]Instynktowny[fs]Instynktowna[ns]Instynktowne[p]Instynktowne", + "ptBR": "[fs]Instintiva[ms]Instintivo[fp]Instintivas[mp]Instintivos", + "ruRU": "[ms]инстинктивный[fs]инстинктивная[ns]инстинктивное[p]инстинктивные", + "trTR": "[n1]İçgüdüsel", + "zhCN": "本能", + "zhTW": "野性本能" + }, + "name_suffix": "of Animal Instincts", + "name_suffix_localized": { + "deDE": "der Animalischen Instinkte", + "esES": "de instintos animales", + "esMX": "de Instintos Animales", + "frFR": "d'instinct animal", + "itIT": "dell'Istinto Animale", + "jaJP": "獣の本能の", + "koKR": "동물적 본능의", + "plPL": "Zwierzęcych Instynktów", + "ptBR": "dos Instintos Animais", + "ruRU": "[ms]животных инстинктов[fs]животных инстинктов[ns]животных инстинктов[p]животных инстинктов", + "trTR": "[n2]Hayvan İçgüdüsü", + "zhCN": "动物本能之", + "zhTW": "野性本能之" + } + }, + "Damage_to_Far": { + "name_prefix": "Reaching", + "name_prefix_localized": { + "deDE": "[ms]Erreichender[fs]Erreichende[ns]Erreichendes[p]Erreichende[c]Erreichens-", + "esES": "[fs]alcanzadora[ms]alcanzador[fp]alcanzadoras[mp]alcanzadores", + "esMX": "[ms]Extendido[fs]Extendida[mp]Extendidos[fp]Extendidas", + "frFR": "[ms]allongé[fs]allongée[mp]allongé[fp]allongées", + "itIT": "[fs]Oblunga[ms]Oblungo[fp]Oblunghe[mp]Oblunghi", + "jaJP": "柄の長い", + "koKR": "뻗는", + "plPL": "[ms]Sięgający[fs]Sięgająca[ns]Sięgające[p]Sięgające", + "ptBR": "[fs]Abrangente[ms]Abrangente[fp]Abrangentes[mp]Abrangentes", + "ruRU": "[ms]догоняющий[fs]догоняющая[ns]догоняющее[p]догоняющие", + "trTR": "[n2]Yetişme", + "zhCN": "远击", + "zhTW": "遠攻" + }, + "name_suffix": "of Reaching", + "name_suffix_localized": { + "deDE": "des Erreichens", + "esES": "de alcance", + "esMX": "de Alcance", + "frFR": "d'allonge", + "itIT": "della Lontananza", + "jaJP": "長打", + "koKR": "뻗기의", + "plPL": "Zasięgu", + "ptBR": "do Alcance", + "ruRU": "[ms]настигающей хватки[fs]настигающей хватки[ns]настигающей хватки[p]настигающей хватки", + "trTR": "[n2]Yetişme", + "zhCN": "远击之", + "zhTW": "遠攻之" + } + }, + "Damage_to_Poisoned": { + "min_ipower": 460, + "name_prefix": "Festering", + "name_prefix_localized": { + "deDE": "[ms]Schwärender[fs]Schwärende[ns]Schwärendes[p]Schwärende[c]Schwärungs-", + "esES": "[fs]infecta[ms]infecto[fp]infectas[mp]infectos", + "esMX": "[ms]Supurante[fs]Supurante[mp]Supurantes[fp]Supurantes", + "frFR": "[ms]purulent[fs]purulente[mp]purulents[fp]purulentes", + "itIT": "[fs]Infetta[ms]Infetto[fp]Infette[mp]Infetti", + "jaJP": "疼く", + "koKR": "곪는", + "plPL": "[fs]Jątrząca[ms]Jątrzący[ns]Jątrzące[p]Jątrzące", + "ptBR": "[fs]Infecta[ms]Infecto[fp]Infectas[mp]Infectos", + "ruRU": "[ms]гнойный[fs]гнойная[ns]гнойное[p]гнойные", + "trTR": "[n1]Cerahatli", + "zhCN": "溃烂", + "zhTW": "腐潰" + }, + "name_suffix": "of Festering", + "name_suffix_localized": { + "deDE": "des Schwärens", + "esES": "de infección", + "esMX": "de Supuración", + "frFR": "de purulence", + "itIT": "dell'Infezione", + "jaJP": "疼きの", + "koKR": "고름의", + "plPL": "Jątrzenia", + "ptBR": "da Infecção", + "ruRU": "[ms]разложения[fs]разложения[ns]разложения[p]разложения", + "trTR": "[n2]Cerahat", + "zhCN": "溃烂之", + "zhTW": "腐潰之" + } + }, + "FortifyBonus": { + "min_ipower": 340, + "name_prefix": "Fortifying", + "name_prefix_localized": { + "deDE": "[ms]Standhafter[fs]Standhafte[ns]Standhaftes[p]Standhafte[c]Standhaftigkeits-", + "esES": "[fs]fortificadora[ms]fortificador[fp]fortificadoras[mp]fortificadores", + "esMX": "[ms]Fortificante[fs]Fortificante[mp]Fortificantes[fp]Fortificantes", + "frFR": "[ms]fortifiant[fs]fortifiante[mp]fortifiants[fp]fortifiantes", + "itIT": "[fs]Fortificante[ms]Fortificante[fp]Fortificanti[mp]Fortificanti", + "jaJP": "防護を授けし", + "koKR": "보강하는", + "plPL": "[ms]Umacniający[fs]Umacniająca[ns]Umacniające[p]Umacniające", + "ptBR": "[fs]Fortificante[ms]Fortificante[fp]Fortificantes[mp]Fortificantes", + "ruRU": "[ms]вдохновляющий[fs]вдохновляющая[ns]вдохновляющее[p]вдохновляющие", + "trTR": "[n2]Güçlendirme", + "zhCN": "强固", + "zhTW": "強韌" + }, + "name_suffix": "of Fortitude", + "name_suffix_localized": { + "deDE": "der Standhaftigkeit", + "esES": "de fortitud", + "esMX": "de Fortaleza", + "frFR": "de fortification", + "itIT": "della Fermezza", + "jaJP": "堅忍の", + "koKR": "보강의", + "plPL": "Hartu", + "ptBR": "da Fortitude", + "ruRU": "[ms]силы духа[fs]силы духа[ns]силы духа[p]силы духа", + "trTR": "[n2]Metanet", + "zhCN": "加固之", + "zhTW": "強韌之" + } + }, + "FortifyDamageReduction": { + "min_ipower": 340, + "name": "Secure", + "name_localized": { + "deDE": "[ms]Gesicherter[fs]Gesicherte[ns]Gesichertes[p]Gesicherte[c]Gesicherten-", + "esES": "[fs]segura[ms]seguro[fp]seguras[mp]seguros", + "esMX": "[ms]Seguro[fs]Segura[mp]Seguros[fp]Seguras", + "frFR": "[ms]sécurisé[fs]sécurisée[mp]sécurisés[fp]sécurisées", + "itIT": "[ms]Sicuro[fs]Sicura[mp]Sicuri[fp]Sicure", + "jaJP": "堅牢なる", + "koKR": "안전의", + "plPL": "[ms]Zabezpieczony[fs]Zabezpieczona[ns]Zabezpieczone[p]Zabezpieczone", + "ptBR": "[fs]Segura[ms]Seguro[fp]Seguras[mp]Seguros", + "ruRU": "[ms]защищенный[fs]защищенная[ns]защищенное[p]защищенные", + "trTR": "[n1]Güvenli", + "zhCN": "保全", + "zhTW": "衛護" + } + }, + "INHERENT_Resource_Cost_Reduction_Druid": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "OverpowerDamage_With_Bear": { + "min_ipower": 625, + "name_prefix": "Hide Bolstering", + "name_prefix_localized": { + "deDE": "[ms]Hautstärkender[fs]Hautstärkende[ns]Hautstärkendes[p]Hautstärkende[c]Hautstärkungs-", + "esES": "[fs]refuerzapellejos[ms]refuerzapellejos[fp]refuerzapellejos[mp]refuerzapellejos", + "esMX": "[ms]Reforzado con Piel[fs]Reforzada con Piel[mp]Reforzados con Piel[fp]Reforzadas con Piel", + "frFR": "[ms]épais[fs]épaisse[mp]épais[fp]épaisses", + "itIT": "Rinforzacuoio", + "jaJP": "皮膚強化", + "koKR": "날가죽 강화", + "plPL": "[ms]Garbowany[fs]Garbowana[ns]Garbowane[p]Garbowane", + "ptBR": "[fs]de Reforço de Couro[ms]de Reforço de Couro[fp]de Reforço de Couro[mp]de Reforço de Couro", + "ruRU": "[ms]укрепляющий шкуру[fs]укрепляющая шкуру[ns]укрепляющее шкуру[p]укрепляющие шкуру", + "trTR": "[n1]Post Destekleyici", + "zhCN": "兽皮增强", + "zhTW": "激勵獸皮" + }, + "name_suffix": "of Bolstered Hide", + "name_suffix_localized": { + "deDE": "der Verstärkten Haut", + "esES": "de pellejo reforzado", + "esMX": "de Piel Reforzada", + "frFR": "de cuir épais", + "itIT": "del Cuoio Rinforzato", + "jaJP": "強化皮膚の", + "koKR": "강화된 날가죽의", + "plPL": "ze Wzmocnionej Juchty", + "ptBR": "do Couro Fortalecido", + "ruRU": "[ms]бронированной шкуры[fs]бронированной шкуры[ns]бронированной шкуры[p]бронированной шкуры", + "trTR": "[n2]Destekli Post", + "zhCN": "兽皮增强之", + "zhTW": "激勵獸皮之" + } + }, + "PassiveRankBonus_Druid_01_StoneGuard": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Bolstered", + "name_prefix_localized": { + "deDE": "[ms]Verstärkter[fs]Verstärkte[ns]Verstärktes[p]Verstärkte[c]Verstärkten-", + "esES": "[fs]apuntalada[ms]apuntalado[fp]apuntaladas[mp]apuntalados", + "esMX": "[ms]Reforzado[fs]Reforzada[mp]Reforzados[fp]Reforzadas", + "frFR": "[ms]consolidé[fs]consolidée[mp]consolidés[fp]consolidées", + "itIT": "[ms]Sostenuto[fs]Sostenuta[mp]Sostenuti[fp]Sostenute", + "jaJP": "奮起せし", + "koKR": "기운 솟은", + "plPL": "[ms]Umacniający[fs]Umacniająca[ns]Umacniające[p]Umacniające", + "ptBR": "[fs]Fortalecida[ms]Fortalecido[fp]Fortalecidas[mp]Fortalecidos", + "ruRU": "[ms]укрепленный[fs]укрепленная[ns]укрепленное[p]укрепленные", + "trTR": "[n1]Destekli", + "zhCN": "增强", + "zhTW": "激勵" + }, + "name_suffix": "of the Bolstered", + "name_suffix_localized": { + "deDE": "der Verstärkten", + "esES": "del apuntalado", + "esMX": "del Refuerzo", + "frFR": "de soutien", + "itIT": "del Sostegno", + "jaJP": "奮起の", + "koKR": "기운 솟은 자의", + "plPL": "Umocnionych", + "ptBR": "dos Fortalecidos", + "ruRU": "[ms]поддержки[fs]поддержки[ns]поддержки[p]поддержки", + "trTR": "[n1]Destekli", + "zhCN": "增强之", + "zhTW": "激勵之" + } + }, + "PassiveRankBonus_Druid_06_NaturesReach": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Branching", + "name_prefix_localized": { + "deDE": "[ms]Verzweigender[fs]Verzweigende[ns]Verzweigendes[p]Verzweigende[c]Verzweigungs-", + "esES": "[fs]ramificadora[ms]ramificador[fp]ramificadoras[mp]ramificadores", + "esMX": "[ms]Ramificado[fs]Ramificada[mp]Ramificados[fp]Ramificadas", + "frFR": "[ms]ramifié[fs]ramifiée[mp]ramifiés[fp]ramifiées", + "itIT": "[fs]Ramificante[ms]Ramificante[fp]Ramificanti[mp]Ramificanti", + "jaJP": "繁枝なる", + "koKR": "갈라지는", + "plPL": "[ms]Rozgałęziający[fs]Rozgałęziająca[ns]Rozgałęziające[p]Rozgałęziające", + "ptBR": "[fs]Ramificante[ms]Ramificante[fp]Ramificantes[mp]Ramificantes", + "ruRU": "[ms]разветвляющийся[fs]разветвляющаяся[ns]разветвляющееся[p]разветвляющиеся", + "trTR": "[n1]Dallanan", + "zhCN": "分支", + "zhTW": "分岔" + }, + "name_suffix": "of Branching", + "name_suffix_localized": { + "deDE": "der Verzweigung", + "esES": "de ramificación", + "esMX": "de la Ramificación", + "frFR": "de ramification", + "itIT": "della Ramificazione", + "jaJP": "繁枝の", + "koKR": "갈래의", + "plPL": "Rozgałęzienia", + "ptBR": "da Ramificação", + "ruRU": "[ms]разветвления[fs]разветвления[ns]разветвления[p]разветвления", + "trTR": "[n1]Dallanan", + "zhCN": "分支之", + "zhTW": "分岔之" + } + }, + "PassiveRankBonus_Druid_10_WildImpulses": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Impulsive", + "name_prefix_localized": { + "deDE": "[ms]Impulsiver[fs]Impulsive[ns]Impulsives[p]Impulsive[c]Impuls-", + "esES": "[fs]impulsiva[ms]impulsivo[fp]impulsivas[mp]impulsivos", + "esMX": "[ms]Impulsivo[fs]Impulsiva[mp]Impulsivos[fp]Impulsivas", + "frFR": "[ms]impétueux[fs]impétueuse[mp]impétueux[fp]impétueuses", + "itIT": "[ms]Impulsivo[fs]Impulsiva[mp]Impulsivi[fp]Impulsive", + "jaJP": "衝動を招きし", + "koKR": "충동적인", + "plPL": "[ms]Impulsywny[fs]Impulsywna[ns]Impulsywne[p]Impulsywne", + "ptBR": "[fs]Impulsiva[ms]Impulsivo[fp]Impulsivas[mp]Impulsivos", + "ruRU": "[ms]непроизвольный[fs]непроизвольная[ns]непроизвольное[p]непроизвольные", + "trTR": "[n1]Dürtüsel", + "zhCN": "冲动", + "zhTW": "衝動" + }, + "name_suffix": "of Impulses", + "name_suffix_localized": { + "deDE": "der Impulse", + "esES": "de impulsos", + "esMX": "de los Impulsos", + "frFR": "des pulsions", + "itIT": "degli Impulsi", + "jaJP": "衝動の", + "koKR": "충동의", + "plPL": "Impulsów", + "ptBR": "dos Impulsos", + "ruRU": "[ms]импульсов[fs]импульсов[ns]импульсов[p]импульсов", + "trTR": "[n2]Dürtü", + "zhCN": "冲动之", + "zhTW": "衝動之" + } + }, + "PassiveRankBonus_Druid_15_Envenom": { + "affix_family": 2197632257, + "min_ipower": 625, + "name": "Poison Soaked", + "name_localized": { + "deDE": "[ms]Giftgetränkter[fs]Giftgetränkte[ns]Giftgetränktes[p]Giftgetränkte[c]Gifttränker-", + "esES": "[fs]empapada de veneno[ms]empapado de veneno[fp]empapadas de veneno[mp]empapados de veneno", + "esMX": "Inmersión Venenosa", + "frFR": "[ms]inoculant[fs]inoculante[mp]inoculants[fp]inoculantes", + "itIT": "[ms]Velenifero[fs]Velenifera[mp]Veleniferi[fp]Velenifere", + "jaJP": "毒を帯びし", + "koKR": "독에 젖은", + "plPL": "[ms]Trucicielski[fs]Trucicielska[ns]Trucicielskie[p]Trucicielskie", + "ptBR": "[fs]Encharcada de Veneno[ms]Encharcado de Veneno[fp]Encharcadas de Veneno[mp]Encharcados de Veneno", + "ruRU": "[ms]пропитанный ядом[fs]пропитанная ядом[ns]пропитанное ядом[p]пропитанные ядом", + "trTR": "[n1]Zehre Bulanmış", + "zhCN": "浸毒", + "zhTW": "浸毒" + } + }, + "PassiveRankBonus_Druid_NatureMagic_T2_N2_CrushingEarth": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Crushing", + "name_prefix_localized": { + "deDE": "[ms]Zerschmetternder[fs]Zerschmetternde[ns]Zerschmetterndes[p]Zerschmetternde[c]Zerschmetterungs-", + "esES": "[fs]aplastante[ms]aplastante[fp]aplastantes[mp]aplastantes", + "esMX": "[ms]Aplastante[fs]Aplastante[mp]Aplastantes[fp]Aplastantes", + "frFR": "[ms]écrasant[fs]écrasante[mp]écrasants[fp]écrasantes", + "itIT": "[ms]Distruttivo[fs]Distruttiva[mp]Distruttivi[fp]Distruttive", + "jaJP": "圧砕する", + "koKR": "분쇄하는", + "plPL": "[ms]Miażdżący[fs]Miażdżąca[ns]Miażdżące[p]Miażdżące", + "ptBR": "[fs]Esmagadora[ms]Esmagador[fp]Esmagadoras[mp]Esmagadores", + "ruRU": "[ms]сокрушительный[fs]сокрушительная[ns]сокрушительное[p]сокрушительные", + "trTR": "[n1]Ezici", + "zhCN": "碾碎", + "zhTW": "崩碎" + }, + "name_suffix": "of Crushing", + "name_suffix_localized": { + "deDE": "des Zerschmetterns", + "esES": "de aplastamiento", + "esMX": "de Aplastamiento", + "frFR": "d'écrasement", + "itIT": "della Distruzione", + "jaJP": "圧砕の", + "koKR": "분쇄의", + "plPL": "Miażdżenia", + "ptBR": "do Esmagamento", + "ruRU": "[ms]сокрушительной мощи[fs]сокрушительной мощи[ns]сокрушительной мощи[p]сокрушительной мощи", + "trTR": "[n1]Ezici", + "zhCN": "碾碎之", + "zhTW": "崩碎之" + } + }, + "PassiveRankBonus_Druid_NatureMagic_T3_N2_Resonance": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Resonating", + "name_prefix_localized": { + "deDE": "[ms]Resonierender[fs]Resonierende[ns]Resonierendes[p]Resonierende[c]Resonanz-", + "esES": "[fs]resonante[ms]resonante[fp]resonantes[mp]resonantes", + "esMX": "[ms]Resonante[fs]Resonante[mp]Resonantes[fp]Resonantes", + "frFR": "[ms]résonant[fs]résonante[mp]résonants[fp]résonantes", + "itIT": "[ms]Risonante[fs]Risonante[mp]Risonanti[fp]Risonanti", + "jaJP": "共鳴せし", + "koKR": "공명하는", + "plPL": "[ms]Rezonujący[fs]Rezonująca[ns]Rezonujące[p]Rezonujące", + "ptBR": "[fs]Ressoante[ms]Ressoante[fp]Ressoantes[mp]Ressoantes", + "ruRU": "[ms]резонирующий[fs]резонирующая[ns]резонирующее[p]резонирующие", + "trTR": "[n1]Çınlayan", + "zhCN": "共鸣", + "zhTW": "共鳴" + }, + "name_suffix": "of Resonance", + "name_suffix_localized": { + "deDE": "der Resonanz", + "esES": "de resonancia", + "esMX": "de Resonancia", + "frFR": "de résonance", + "itIT": "della Risonanza", + "jaJP": "共鳴の", + "koKR": "공명의", + "plPL": "Rezonowania", + "ptBR": "da Ressonância", + "ruRU": "[ms]резонанса[fs]резонанса[ns]резонанса[p]резонанса", + "trTR": "[n2]Çınlama", + "zhCN": "共鸣之", + "zhTW": "共鳴之" + } + }, + "PassiveRankBonus_Druid_NatureMagic_T4_N2_Defiance": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Defiant", + "name_prefix_localized": { + "deDE": "[ms]Trotzender[fs]Trotzende[ns]Trotzendes[p]Trotzende[c]Trotz-", + "esES": "[fs]desafiante[ms]desafiante[fp]desafiantes[mp]desafiantes", + "esMX": "[ms]Desafiante[fs]Desafiante[mp]Desafiantes[fp]Desafiantes", + "frFR": "[ms]défiant[fs]défiante[mp]défiants[fp]défiantes", + "itIT": "[ms]Insolente[fs]Insolente[mp]Insolenti[fp]Insolenti", + "jaJP": "反逆せし", + "koKR": "반항적인", + "plPL": "[ms]Buntowniczy[fs]Buntownicza[ns]Buntownicze[p]Buntownicze", + "ptBR": "[fs]Desafiante[ms]Desafiante[fp]Desafiantes[mp]Desafiantes", + "ruRU": "[ms]неповинующийся[fs]неповинующаяся[ns]неповинующееся[p]неповинующиеся", + "trTR": "[n1]Serkeş", + "zhCN": "蔑视", + "zhTW": "違逆" + }, + "name_suffix": "of Defiance", + "name_suffix_localized": { + "deDE": "des Trotzes", + "esES": "de desafío", + "esMX": "de Desafío", + "frFR": "de défi", + "itIT": "della Ribellione", + "jaJP": "反骨の", + "koKR": "반항의", + "plPL": "Buntu", + "ptBR": "do Desafio", + "ruRU": "[ms]неповиновения[fs]неповиновения[ns]неповиновения[p]неповиновения", + "trTR": "[n2]İsyan", + "zhCN": "蔑视之", + "zhTW": "違逆之" + } + }, + "PassiveRankBonus_Druid_NatureMagic_T4_N3_NaturalDisaster": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Disastrous", + "name_prefix_localized": { + "deDE": "[ms]Katastrophaler[fs]Katastrophale[ns]Katastrophales[p]Katastrophale[c]Katastrophen-", + "esES": "[fs]desastrosa[ms]desastroso[fp]desastrosas[mp]desastrosos", + "esMX": "[ms]Catastrófico[fs]Catastrófica[mp]Catastróficos[fp]Catastróficas", + "frFR": "[ms]cataclysmique[fs]cataclysmique[mp]cataclysmiques[fp]cataclysmiques", + "itIT": "[fs]Disastrosa[ms]Disastroso[fp]Disastrose[mp]Disastrosi", + "jaJP": "災厄なる", + "koKR": "재난적인", + "plPL": "[ms]Katastrofalny[fs]Katastrofalna[ns]Katastrofalne[p]Katastrofalne", + "ptBR": "[fs]Desastrosa[ms]Desastroso[fp]Desastrosas[mp]Desastrosos", + "ruRU": "[ms]бедственный[fs]бедственная[ns]бедственное[p]бедственные", + "trTR": "[n2]Felaket Getiren", + "zhCN": "灾难", + "zhTW": "浩劫" + }, + "name_suffix": "of Disasters", + "name_suffix_localized": { + "deDE": "der Katastrophen", + "esES": "de desastres", + "esMX": "de Catástrofes", + "frFR": "de cataclysme", + "itIT": "dei Disastri", + "jaJP": "災厄の", + "koKR": "재난의", + "plPL": "Katastrof", + "ptBR": "dos Desastres", + "ruRU": "[ms]бедствий[fs]бедствий[ns]бедствий[p]бедствий", + "trTR": "[n2]Felaket", + "zhCN": "灾难之", + "zhTW": "浩劫之" + } + }, + "PassiveRankBonus_Druid_Shapeshifting_T2_N3_CalloftheWild": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "The Wild's", + "name_prefix_localized": { + "deDE": "[ms]Wilder[fs]Wilde[ns]Wildes[p]Wilde[c]Wildnis-", + "esES": "de naturaleza", + "esMX": "[ms]de la Naturaleza[fs]de la Naturaleza[mp]de la Naturaleza[fp]de la Naturaleza", + "frFR": "[ms]sauvage[fs]fauvage[mp]sauvages[fp]sauvages", + "itIT": "della Bestialità", + "jaJP": "自然なる", + "koKR": "야생", + "plPL": "[ms]Dziki[fs]Dzika[ns]Dzikie[p]Dzikie", + "ptBR": "[fs]Selvática[ms]Selvático[fp]Selváticas[mp]Selváticos", + "ruRU": "[ms]дикий[fs]дикая[ns]дикое[p]дикие", + "trTR": "[n2]Yabanın", + "zhCN": "野性", + "zhTW": "野性" + }, + "name_suffix": "of the Wild", + "name_suffix_localized": { + "deDE": "der Wildnis", + "esES": "de la naturaleza", + "esMX": "de la Naturaleza", + "frFR": "du fauve", + "itIT": "del Bosco", + "jaJP": "自然の", + "koKR": "야생의", + "plPL": "Dziczy", + "ptBR": "da Selva", + "ruRU": "[ms]дикой природы[fs]дикой природы[ns]дикой природы[p]дикой природы", + "trTR": "[n2]Yaban", + "zhCN": "野性之", + "zhTW": "野性之" + } + }, + "PassiveRankBonus_Druid_Shapeshifting_T4_N1_Quickshift": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Shifting", + "name_prefix_localized": { + "deDE": "[ms]Wandelnder[fs]Wandelnde[ns]Wandelndes[p]Wandelnde[c]Wandlungs-", + "esES": "[fs]transformadora[ms]transformador[fp]transformadoras[mp]transformadores", + "esMX": "[ms]Transformador[fs]Transformadora[mp]Transformadores[fp]Transformadoras", + "frFR": "[ms]variable[fs]variable[mp]variables[fp]variables", + "itIT": "[ms]Mutante[fs]Mutante[mp]Mutanti[fp]Mutanti", + "jaJP": "変身せし", + "koKR": "변신하는", + "plPL": "[ms]Zmienny[fs]Zmienna[ns]Zmienne[p]Zmienne", + "ptBR": "[fs]Mutante[ms]Mutante[fp]Mutantes[mp]Mutantes", + "ruRU": "[ms]изменчивый[fs]изменчивая[ns]изменчивое[p]изменчивые", + "trTR": "[n1]Kayan", + "zhCN": "变形", + "zhTW": "變形" + }, + "name_suffix": "of Shifting", + "name_suffix_localized": { + "deDE": "der Wandlung", + "esES": "de transformación", + "esMX": "de Transformación", + "frFR": "de métamorphose", + "itIT": "della Mutazione", + "jaJP": "変身の", + "koKR": "변신의", + "plPL": "Przemiany", + "ptBR": "da Mudança", + "ruRU": "[ms]изменений[fs]изменений[ns]изменений[p]изменений", + "trTR": "[n2]Kayma", + "zhCN": "变形之", + "zhTW": "變形之" + } + }, + "PassiveRankBonus_Druid_Shapeshifting_T4_N3_ToxicClaws": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Toxic", + "name_prefix_localized": { + "deDE": "[ms]Toxischer[fs]Toxische[ns]Toxisches[p]Toxische[c]Toxizitäts-", + "esES": "[fs]tóxica[ms]tóxico[fp]tóxicas[mp]tóxicos", + "esMX": "[ms]Tóxico[fs]Tóxica[mp]Tóxicos[fp]Tóxicas", + "frFR": "[ms]toxique[fs]toxique[mp]toxiques[fp]toxiques", + "itIT": "[ms]Tossico[fs]Tossica[mp]Tossici[fp]Tossiche", + "jaJP": "毒々しき", + "koKR": "독성", + "plPL": "[ms]Toksyczny[fs]Toksyczna[ns]Toksyczne[p]Toksyczne", + "ptBR": "[fs]Tóxica[ms]Tóxico[fp]Tóxicas[mp]Tóxicos", + "ruRU": "[ms]токсичный[fs]токсичная[ns]токсичное[p]токсичные", + "trTR": "[n1]Zehirli", + "zhCN": "毒素", + "zhTW": "劇毒" + }, + "name_suffix": "of Toxicity", + "name_suffix_localized": { + "deDE": "der Toxizität", + "esES": "de toxicidad", + "esMX": "de Toxicidad", + "frFR": "de toxicité", + "itIT": "della Tossicità", + "jaJP": "毒性の", + "koKR": "독성의", + "plPL": "Toksyny", + "ptBR": "da Toxicidade", + "ruRU": "[ms]токсичности[fs]токсичности[ns]токсичности[p]токсичности", + "trTR": "[n2]Zehirlilik", + "zhCN": "毒素之", + "zhTW": "劇毒之" + } + }, + "PetMoveSpeed_Druid": { + "min_ipower": 625, + "name_prefix": "Hunting Hound's", + "name_prefix_localized": { + "deDE": "[ms]Jagender[fs]Jagende[ns]Jagendes[p]Jagende[c]Jagdhund-", + "esES": "de sabueso", + "esMX": "[ms]de Perro de Caza[fs]de Perro de Caza[mp]de Perro de Caza[fp]de Perro de Caza", + "frFR": "de chasse à courre", + "itIT": "del Segugio", + "jaJP": "猟犬を使役せし", + "koKR": "사냥개", + "plPL": "[ms]Myśliwski[fs]Myśliwska[ns]Myśliwskie[p]Myśliwskie", + "ptBR": "[fs]Pegureira[ms]Pegureiro[fp]Pegureiras[mp]Pegureiros", + "ruRU": "[ms]загоняющий[fs]загоняющая[ns]загоняющее[p]загоняющие", + "trTR": "[n2]Av Tazısının", + "zhCN": "猎犬的", + "zhTW": "獵犬" + }, + "name_suffix": "of the Hunting Hounds", + "name_suffix_localized": { + "deDE": "der Jagdhunde", + "esES": "de los sabuesos", + "esMX": "de los Perros de Caza", + "frFR": "du limier", + "itIT": "dei Segugi da Caccia", + "jaJP": "猟犬の", + "koKR": "사냥개의", + "plPL": "Psów Gończych", + "ptBR": "dos Cães de Caça", + "ruRU": "[ms]охотничьих псов[fs]охотничьих псов[ns]охотничьих псов[p]охотничьих псов", + "trTR": "[n2]Av Tazısı", + "zhCN": "猎犬之", + "zhTW": "獵犬之" + } + }, + "Resource_Cost_Reduction_Druid": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_Cost_Reduction_Druid_Lesser": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_MaxSpirit": { + "name_prefix": "Spiritual", + "name_prefix_localized": { + "deDE": "[ms]Spiritueller[fs]Spirituelle[ns]Spirituelles[p]Spirituelle[c]Geister-", + "esES": "[fs]espiritual[ms]espiritual[fp]espirituales[mp]espirituales", + "esMX": "[ms]Espiritual[fs]Espiritual[mp]Espirituales[fp]Espirituales", + "frFR": "[ms]spirituel[fs]spirituelle[mp]spirituels[fp]spirituelles", + "itIT": "[fs]Spiritica[ms]Spiritico[fp]Spiritiche[mp]Spiritici", + "jaJP": "憑依せし", + "koKR": "영적인", + "plPL": "[ms]Spirytualny[fs]Spirytualna[ns]Spirytualne[p]Spirytualne", + "ptBR": "[fs]Espiritual[ms]Espiritual[fp]Espirituais[mp]Espirituais", + "ruRU": "[ms]возвышенный[fs]возвышенная[ns]возвышенное[p]возвышенные", + "trTR": "[n1]Manevi", + "zhCN": "灵力", + "zhTW": "靈能" + }, + "name_suffix": "of Spirits", + "name_suffix_localized": { + "deDE": "der Geister", + "esES": "de espíritu", + "esMX": "de Espíritus", + "frFR": "des esprits", + "itIT": "degli Spiriti", + "jaJP": "憑依の", + "koKR": "영력의", + "plPL": "Duchów", + "ptBR": "dos Espíritos", + "ruRU": "[ms]духов[fs]духов[ns]духов[p]духов", + "trTR": "[n2]Ruh", + "zhCN": "灵力之", + "zhTW": "靈能之" + } + }, + "Resource_MaxSpirit_Jewelry": { + "name_prefix": "Spiritual", + "name_prefix_localized": { + "deDE": "[ms]Spiritueller[fs]Spirituelle[ns]Spirituelles[p]Spirituelle[c]Geister-", + "esES": "[fs]espiritual[ms]espiritual[fp]espirituales[mp]espirituales", + "esMX": "[ms]Espiritual[fs]Espiritual[mp]Espirituales[fp]Espirituales", + "frFR": "[ms]spirituel[fs]spirituelle[mp]spirituels[fp]spirituelles", + "itIT": "[fs]Spiritica[ms]Spiritico[fp]Spiritiche[mp]Spiritici", + "jaJP": "憑依せし", + "koKR": "영적인", + "plPL": "[ms]Spirytualny[fs]Spirytualna[ns]Spirytualne[p]Spirytualne", + "ptBR": "[fs]Espiritual[ms]Espiritual[fp]Espirituais[mp]Espirituais", + "ruRU": "[ms]возвышенный[fs]возвышенная[ns]возвышенное[p]возвышенные", + "trTR": "[n1]Manevi", + "zhCN": "灵力", + "zhTW": "靈能" + }, + "name_suffix": "of Spirits", + "name_suffix_localized": { + "deDE": "der Geister", + "esES": "de espíritu", + "esMX": "de Espíritus", + "frFR": "des esprits", + "itIT": "degli Spiriti", + "jaJP": "憑依の", + "koKR": "영력의", + "plPL": "Duchów", + "ptBR": "dos Espíritos", + "ruRU": "[ms]духов[fs]духов[ns]духов[p]духов", + "trTR": "[n2]Ruh", + "zhCN": "灵力之", + "zhTW": "靈能之" + } + }, + "Resource_On_Kill_Spirit": { + "affix_formulas": [ + 1 + ], + "min_ipower": 150, + "name_prefix": "Enthralling", + "name_prefix_localized": { + "deDE": "[ms]Fesselnder[fs]Fesselnde[ns]Fesselndes[p]Fesselnde[c]Fessel-", + "esES": "[fs]embelesadora[ms]embelesador[fp]embelesadoras[mp]embelesadores", + "esMX": "[ms]Fascinante[fs]Fascinante[mp]Fascinantes[fp]Fascinantes", + "frFR": "[ms]fascinant[fs]fascinante[mp]fascinants[fp]fascinantes", + "itIT": "[fs]Coinvolgente[ms]Coinvolgente[fp]Coinvolgenti[mp]Coinvolgenti", + "jaJP": "魂奪う", + "koKR": "고혹적인", + "plPL": "[ms]Zniewalający[fs]Zniewalająca[ns]Zniewalające[p]Zniewalające", + "ptBR": "[fs]Fascinante[ms]Fascinante[fp]Fascinantes[mp]Fascinantes", + "ruRU": "[ms]порабощающий[fs]порабощающая[ns]порабощающее[p]порабощающие", + "trTR": "[n1]Büyüleyici", + "zhCN": "奴役", + "zhTW": "沉迷" + }, + "name_suffix": "of Enthralling", + "name_suffix_localized": { + "deDE": "des Fesselns", + "esES": "de embelesamiento", + "esMX": "de Fascinación", + "frFR": "de fascination", + "itIT": "del Coinvolgimento", + "jaJP": "魂奪いの", + "koKR": "고혹의", + "plPL": "Zniewolenia", + "ptBR": "do Fascínio", + "ruRU": "[ms]порабощения[fs]порабощения[ns]порабощения[p]порабощения", + "trTR": "[n2]Büyüleme", + "zhCN": "奴役之", + "zhTW": "沉迷之" + } + }, + "Resource_Reduction_Storm": { + "min_ipower": 625, + "name_prefix": "Sky Fracturing", + "name_prefix_localized": { + "deDE": "[ms]Himmelbrechender[fs]Himmelbrechende[ns]Himmelbrechendes[p]Himmelbrechende[c]Himmelbrecher-", + "esES": "[fs]fracturacielos[ms]fracturacielos[fp]fracturacielos[mp]fracturacielos", + "esMX": "[ms]Fracturado Celestial[fs]Fracturada Celestial[mp]Fracturados Celestiales[fp]Fracturadas Celestiales", + "frFR": "[ms]déchiré[fs]déchirée[mp]déchirés[fp]déchirées", + "itIT": "Spezzacieli", + "jaJP": "空を粉砕せし", + "koKR": "하늘을 찢는", + "plPL": "[ms]Roztrzaskujacy[fs]Roztrzaskująca[ns]Roztrzaskujące[p]Roztrzaskujące", + "ptBR": "[fs]da Fratura do Céu[ms]da Fratura do Céu[fp]da Fratura do Céu[mp]da Fratura do Céu", + "ruRU": "[ms]раскалывающий небо[fs]раскалывающая небо[ns]раскалывающее небо[p]раскалывающие небо", + "trTR": "[n1]Gökyüzü Kıran", + "zhCN": "破空", + "zhTW": "崩裂天空" + }, + "name_suffix": "of Fractured Sky", + "name_suffix_localized": { + "deDE": "des Zerbrochenen Himmels", + "esES": "del cielo fracturado", + "esMX": "de Cielo Fracturado", + "frFR": "du ciel déchiré", + "itIT": "del Cielo Spezzato", + "jaJP": "砕けた天空の", + "koKR": "조각난 하늘의", + "plPL": "Strzaskanego Nieba", + "ptBR": "do Céu Fraturado", + "ruRU": "[ms]небесных осколков[fs]небесных осколков[ns]небесных осколков[p]небесных осколков", + "trTR": "[n2]Kırık Gökyüzü", + "zhCN": "破空之", + "zhTW": "崩裂天空之" + } + }, + "SkillRankBonus_Druid_Basic_1": { + "min_ipower": 180, + "name_prefix": "(PH) Earthen", + "name_prefix_localized": { + "deDE": "(PH) Earthen", + "esES": "(PH) Earthen", + "esMX": "(PH) [ms]Terráqueo[fs]Terráquea[mp]Terráqueos[fp]Terráqueas", + "frFR": "(PH) Earthen", + "itIT": "(PH) [ms]Terrigeno[fs]Terrigena[mp]Terrigeni[fp]Terrigene", + "jaJP": "(PH)土の", + "koKR": "(PH) Earthen", + "plPL": "(PH) Earthen", + "ptBR": "(PH) [fs]Terrena[ms]Terreno[fp]Terrenas[mp]Terrenos", + "ruRU": "(PH) Earthen", + "trTR": "[n2]Toprak", + "zhCN": "大地", + "zhTW": "(PH) Earthen" + }, + "name_suffix": "(PH) of Earthen", + "name_suffix_localized": { + "deDE": "(PH) of Earthen", + "esES": "(PH) of Earthen", + "esMX": "(PH) de Tierra", + "frFR": "(PH) of Earthen", + "itIT": "(PH) della Terra", + "jaJP": "(PH)土", + "koKR": "(PH) of Earthen", + "plPL": "(PH) of Earthen", + "ptBR": "(PH) da Terra", + "ruRU": "(PH) of Earthen", + "trTR": "[n2]Toprak", + "zhCN": "大地之", + "zhTW": "(PH) of Earthen" + } + }, + "SkillRankBonus_Druid_Basic_2": { + "min_ipower": 180, + "name_prefix": "(PH) Clawing", + "name_prefix_localized": { + "deDE": "(PH) Clawing", + "esES": "(PH) Clawing", + "esMX": "(PH) [ms]Desgarrador[fs]Desgarradora[mp]Desgarradores[fp]Desgarradoras", + "frFR": "(PH) Clawing", + "itIT": "(PH) [ms]Artigliante[fs]Artigliante[mp]Artiglianti[fp]Artiglianti", + "jaJP": "(PH)爪突き立てる", + "koKR": "(PH) Clawing", + "plPL": "(PH) Clawing", + "ptBR": "(PH) [fs]Lacerante[ms]Lacerante[fp]Lacerantes[mp]Lacerantes", + "ruRU": "(PH) Clawing", + "trTR": "[n2]Pençe Atma", + "zhCN": "爪击", + "zhTW": "(PH) Clawing" + }, + "name_suffix": "(PH) of Clawing", + "name_suffix_localized": { + "deDE": "(PH) of Clawing", + "esES": "(PH) of Clawing", + "esMX": "(PH) de Desgarre", + "frFR": "(PH) of Clawing", + "itIT": "(PH) dell'Artiglio", + "jaJP": "(PH)爪打", + "koKR": "(PH) of Clawing", + "plPL": "(PH) of Clawing", + "ptBR": "(PH) da Garra", + "ruRU": "(PH) of Clawing", + "trTR": "[n2]Pençe Atma", + "zhCN": "爪击之", + "zhTW": "(PH) of Clawing" + } + }, + "SkillRankBonus_Druid_Basic_3": { + "min_ipower": 180, + "name_prefix": "(PH) Storming", + "name_prefix_localized": { + "deDE": "(PH) Storming", + "esES": "(PH) Storming", + "esMX": "(PH) [ms]Tormentoso[fs]Tormentosa[mp]Tormentosos[fp]Tormentosas", + "frFR": "(PH) Storming", + "itIT": "(PH) [ms]Tempestoso[fs]Tempestosa[mp]Tempestosi[fp]Tempestose", + "jaJP": "(PH)嵐を呼ぶ", + "koKR": "(PH) Storming", + "plPL": "(PH) Storming", + "ptBR": "(PH) [fs]Tempestuosa[ms]Tempestuoso[fp]Tempestuosas[mp]Tempestuosos", + "ruRU": "(PH) Storming", + "trTR": "[n2]Hücum", + "zhCN": "风暴", + "zhTW": "(PH) Storming" + }, + "name_suffix": "(PH) of Storming", + "name_suffix_localized": { + "deDE": "(PH) of Storming", + "esES": "(PH) of Storming", + "esMX": "(PH) de Tormenta", + "frFR": "(PH) of Storming", + "itIT": "(PH) della Tempesta", + "jaJP": "(PH)嵐", + "koKR": "(PH) of Storming", + "plPL": "(PH) of Storming", + "ptBR": "(PH) da Tempestade", + "ruRU": "(PH) of Storming", + "trTR": "[n2]Hücum", + "zhCN": "风暴之", + "zhTW": "(PH) of Storming" + } + }, + "SkillRankBonus_Druid_Basic_4": { + "min_ipower": 180, + "name_prefix": "(PH) Shearing", + "name_prefix_localized": { + "deDE": "(PH) Shearing", + "esES": "(PH) Shearing", + "esMX": "(PH) [ms]Podador[fs]Podadora[mp]Podadores[fp]Podadoras", + "frFR": "(PH) Shearing", + "itIT": "(PH) [ms]Tagliente[fs]Tagliente[mp]Taglienti[fp]Taglienti", + "jaJP": "(PH)旋風巻き起こす", + "koKR": "(PH) Shearing", + "plPL": "(PH) Shearing", + "ptBR": "(PH) [fs]Cinzelante[ms]Cinzelante[fp]Cinzelantes[mp]Cinzelantes", + "ruRU": "(PH) Shearing", + "trTR": "[n2]Kırılma", + "zhCN": "风剪", + "zhTW": "(PH) Shearing" + }, + "name_suffix": "(PH) of Shearing", + "name_suffix_localized": { + "deDE": "(PH) of Shearing", + "esES": "(PH) of Shearing", + "esMX": "(PH) de Poda", + "frFR": "(PH) of Shearing", + "itIT": "(PH) del Taglio", + "jaJP": "(PH)旋風", + "koKR": "(PH) of Shearing", + "plPL": "(PH) of Shearing", + "ptBR": "(PH) do Cinzelamento", + "ruRU": "(PH) of Shearing", + "trTR": "[n2]Kırılma", + "zhCN": "风剪之", + "zhTW": "(PH) of Shearing" + } + }, + "SkillRankBonus_Druid_Basic_5": { + "min_ipower": 180, + "name_prefix": "(PH) Mauling", + "name_prefix_localized": { + "deDE": "(PH) Mauling", + "esES": "(PH) Mauling", + "esMX": "(PH) [ms]Vapuleador[fs]Vapuleadora[mp]Vapuleadores[fp]Vapuleadoras", + "frFR": "(PH) Mauling", + "itIT": "(PH) [ms]Dilaniante[fs]Dilaniante[mp]Dilanianti[fp]Dilanianti", + "jaJP": "(PH)熊爪繰り出す", + "koKR": "(PH) Mauling", + "plPL": "(PH) Mauling", + "ptBR": "(PH) [fs]Dilacerante[ms]Dilacerante[fp]Dilacerantes[mp]Dilacerantes", + "ruRU": "(PH) Mauling", + "trTR": "[n2]Hırpalama", + "zhCN": "重殴", + "zhTW": "(PH) Mauling" + }, + "name_suffix": "(PH) of Mauling", + "name_suffix_localized": { + "deDE": "(PH) of Mauling", + "esES": "(PH) of Mauling", + "esMX": "(PH) de Vapuleo", + "frFR": "(PH) of Mauling", + "itIT": "(PH) del Dilaniamento", + "jaJP": "(PH)熊爪", + "koKR": "(PH) of Mauling", + "plPL": "(PH) of Mauling", + "ptBR": "(PH) da Dilaceração", + "ruRU": "(PH) of Mauling", + "trTR": "[n2]Hırpalama", + "zhCN": "重殴之", + "zhTW": "(PH) of Mauling" + } + }, + "SkillRankBonus_Druid_Category_Companion": { + "min_ipower": 180, + "name_prefix": "Companion's", + "name_prefix_localized": { + "deDE": "[ms]Getreuer[fs]Getreue[ns]Getreues[p]Getreue[c]Gefährten-", + "esES": "de compañero", + "esMX": "[ms]de Compañero[fs]de Compañero[mp]de Compañero[fp]de Compañero", + "frFR": "[ms]accompagnateur[fs]accompagnatrice[mp]accompagnateurs[fp]accompagnatrices", + "itIT": "della Compagnia", + "jaJP": "使い魔を携えし", + "koKR": "동료", + "plPL": "[ms]Kompański[fs]Kompańska[ns]Kompańskie[p]Kompańskie", + "ptBR": "[fs]Acompanhante[ms]Acompanhante[fp]Acompanhantes[mp]Acompanhantes", + "ruRU": "[ms]верный[fs]верная[ns]верное[p]верные", + "trTR": "[n2]Yoldaşın", + "zhCN": "同伴的", + "zhTW": "羈絆" + }, + "name_suffix": "of the Companion", + "name_suffix_localized": { + "deDE": "des Gefährten", + "esES": "del compañero", + "esMX": "del Compañero", + "frFR": "du compagnon", + "itIT": "del Compagno", + "jaJP": "使い魔の", + "koKR": "동료의", + "plPL": "Kompana", + "ptBR": "da Mascote", + "ruRU": "[ms]верного питомца[fs]верного питомца[ns]верного питомца[p]верного питомца", + "trTR": "[n2]Yoldaş", + "zhCN": "同伴之", + "zhTW": "羈絆之" + } + }, + "SkillRankBonus_Druid_Category_Wrath": { + "min_ipower": 180, + "name_prefix": "Wrathful", + "name_prefix_localized": { + "deDE": "[ms]Zornerfüllter[fs]Zornerfüllte[ns]Zornerfülltes[p]Zornerfüllte[c]Zornes-", + "esES": "[fs]colérica[ms]colérico[fp]coléricas[mp]coléricos", + "esMX": "[ms]Furioso[fs]Furiosa[mp]Furiosos[fp]Furiosas", + "frFR": "[ms]atrabilaire[fs]atrabilaire[mp]atrabilaires[fp]atrabilaires", + "itIT": "[fs]Irosa[ms]Iroso[fp]Irose[mp]Irosi", + "jaJP": "憤激せし", + "koKR": "진노한", + "plPL": "[ms]Gniewny[fs]Gniewna[ns]Gniewne[p]Gniewne", + "ptBR": "[fs]Irada[ms]Irado[fp]Iradas[mp]Irados", + "ruRU": "[ms]гневный[fs]гневная[ns]гневное[p]гневные", + "trTR": "[n1]Gazap Dolu", + "zhCN": "愤怒", + "zhTW": "憤怒" + }, + "name_suffix": "of Wrath", + "name_suffix_localized": { + "deDE": "des Zorns", + "esES": "de cólera", + "esMX": "de Furia", + "frFR": "de courroux", + "itIT": "dell'Ira", + "jaJP": "憤激の", + "koKR": "진노의", + "plPL": "Gniewu", + "ptBR": "da Ira", + "ruRU": "[ms]гнева[fs]гнева[ns]гнева[p]гнева", + "trTR": "[n2]Gazap", + "zhCN": "愤怒之", + "zhTW": "憤怒之" + } + }, + "SkillRankBonus_Druid_Core_1": { + "min_ipower": 180, + "name_prefix": "Earthmover's", + "name_prefix_localized": { + "deDE": "[ms]Erdschiebender[fs]Erdschiebende[ns]Erdschiebendes[p]Erdschiebende[c]Erdschieber-", + "esES": "de muevetierras", + "esMX": "[ms]de Excavadora[fs]de Excavadora[mp]de Excavadora[fp]de Excavadora", + "frFR": "[ms]tellurique[fs]tellurique[mp]telluriques[fp]telluriques", + "itIT": "del Movimento della Terra", + "jaJP": "大地動かす", + "koKR": "경천동지", + "plPL": "[ms]Ziemionośny[fs]Ziemionośna[ns]Ziemionośne[p]Ziemionośne", + "ptBR": "[fs]Move-terras[ms]Move-terras[fp]Move-terras[mp]Move-terras", + "ruRU": "[ms]разверзающий землю[fs]разверзающая землю[ns]разверзающее землю[p]разверзающие землю", + "trTR": "[n2]Toprakkazarın", + "zhCN": "撼地者的", + "zhTW": "撼地者" + }, + "name_suffix": "of the Earthmover", + "name_suffix_localized": { + "deDE": "des Erdschiebers", + "esES": "del muevetierras", + "esMX": "de la Excavadora", + "frFR": "du telluriste", + "itIT": "dello Smuoviterra", + "jaJP": "大地動かす者の", + "koKR": "경천동지의", + "plPL": "Ziemionośnego", + "ptBR": "do Move-terras", + "ruRU": "[ms]разверзателя земли[fs]разверзателя земли[ns]разверзателя земли[p]разверзателя земли", + "trTR": "[n2]Toprakkazar", + "zhCN": "撼地者之", + "zhTW": "撼地者之" + } + }, + "SkillRankBonus_Druid_Core_2": { + "min_ipower": 180, + "name_prefix": "Brutalizing", + "name_prefix_localized": { + "deDE": "[ms]Verrohender[fs]Verrohende[ns]Verrohendes[p]Verrohende[c]Verrohungs-", + "esES": "[fs]brutalizadora[ms]brutalizador[fp]brutalizadoras[mp]brutalizadores", + "esMX": "[ms]Bruto[fs]Bruta[mp]Brutos[fp]Brutas", + "frFR": "[ms]rudoyant[fs]rudoyante[mp]rudoyants[fp]rudoyantes", + "itIT": "[ms]Brutalizzante[fs]Brutalizzante[mp]Brutalizzanti[fp]Brutalizzanti", + "jaJP": "凶悪なる", + "koKR": "참혹한", + "plPL": "[ms]Bestialski[fs]Bestialska[ns]Bestialskie[p]Bestialskie", + "ptBR": "[fs]Brutalizadora[ms]Brutalizador[fp]Brutalizadoras[mp]Brutalizadores", + "ruRU": "[ms]расчленяющий[fs]расчленяющая[ns]расчленяющее[p]расчленяющие", + "trTR": "[n1]Şiddet Uygulayan", + "zhCN": "残暴", + "zhTW": "蠻暴" + }, + "name_suffix": "of Brutalizing", + "name_suffix_localized": { + "deDE": "des Verrohens", + "esES": "de brutalización", + "esMX": "de Brutalidad", + "frFR": "de rudoiement", + "itIT": "della Brutalizzazione", + "jaJP": "凶悪の", + "koKR": "참혹함의", + "plPL": "Bestialstwa", + "ptBR": "da Brutalização", + "ruRU": "[ms]расчленения[fs]расчленения[ns]расчленения[p]расчленения", + "trTR": "[n2]Şiddet Uygulama", + "zhCN": "残暴之", + "zhTW": "蠻暴之" + } + }, + "SkillRankBonus_Druid_Core_3": { + "min_ipower": 180, + "name_prefix": "Disastrous", + "name_prefix_localized": { + "deDE": "[ms]Katastrophaler[fs]Katastrophale[ns]Katastrophales[p]Katastrophale[c]Katastrophen-", + "esES": "[fs]desastrosa[ms]desastroso[fp]desastrosas[mp]desastrosos", + "esMX": "[ms]Catastrófico[fs]Catastrófica[mp]Catastróficos[fp]Catastróficas", + "frFR": "[ms]cataclysmique[fs]cataclysmique[mp]cataclysmiques[fp]cataclysmiques", + "itIT": "[fs]Disastrosa[ms]Disastroso[fp]Disastrose[mp]Disastrosi", + "jaJP": "災厄なる", + "koKR": "재난적인", + "plPL": "[ms]Katastrofalny[fs]Katastrofalna[ns]Katastrofalne[p]Katastrofalne", + "ptBR": "[fs]Desastrosa[ms]Desastroso[fp]Desastrosas[mp]Desastrosos", + "ruRU": "[ms]бедственный[fs]бедственная[ns]бедственное[p]бедственные", + "trTR": "[n2]Felaket Getiren", + "zhCN": "灾难", + "zhTW": "浩劫" + }, + "name_suffix": "of Disasters", + "name_suffix_localized": { + "deDE": "der Katastrophen", + "esES": "de desastres", + "esMX": "de Catástrofes", + "frFR": "de cataclysme", + "itIT": "dei Disastri", + "jaJP": "災厄の", + "koKR": "재난의", + "plPL": "Katastrof", + "ptBR": "dos Desastres", + "ruRU": "[ms]бедствий[fs]бедствий[ns]бедствий[p]бедствий", + "trTR": "[n2]Felaket", + "zhCN": "灾难之", + "zhTW": "浩劫之" + } + }, + "SkillRankBonus_Druid_Core_4": { + "min_ipower": 180, + "name_prefix": "Fulminating", + "name_prefix_localized": { + "deDE": "[ms]Ausbrechender[fs]Ausbrechende[ns]Ausbrechendes[p]Ausbrechende[c]Ausbruchs-", + "esES": "[fs]fulminante[ms]fulminante[fp]fulminantes[mp]fulminantes", + "esMX": "[ms]Fulminante[fs]Fulminante[mp]Fulminantes[fp]Fulminantes", + "frFR": "[ms]fulminant[fs]fulminante[mp]fulminants[fp]fulminantes", + "itIT": "[fs]Fulminante[ms]Fulminante[fp]Fulminanti[mp]Fulminanti", + "jaJP": "雷鳴を轟かす", + "koKR": "대폭발", + "plPL": "[ms]Zapalczywy[fs]Zapalczywa[ns]Zapalczywe[p]Zapalczywe", + "ptBR": "[fs]Fulminante[ms]Fulminante[fp]Fulminantes[mp]Fulminantes", + "ruRU": "[ms]гремучий[fs]гремучая[ns]гремучее[p]гремучие", + "trTR": "[n1]Alevlenen", + "zhCN": "爆鸣", + "zhTW": "轟然" + }, + "name_suffix": "of Fulmination", + "name_suffix_localized": { + "deDE": "des Ausbruchs", + "esES": "de fulminación", + "esMX": "de Fulminación", + "frFR": "de fulmination", + "itIT": "della Fulminazione", + "jaJP": "雷鳴の", + "koKR": "대폭발의", + "plPL": "Grzmotów", + "ptBR": "da Fulminação", + "ruRU": "[ms]грома и молнии[fs]грома и молнии[ns]грома и молнии[p]грома и молнии", + "trTR": "[n2]Alevlenme", + "zhCN": "爆鸣之", + "zhTW": "轟然之" + } + }, + "SkillRankBonus_Druid_Core_5": { + "min_ipower": 180, + "name_prefix": "Tearing", + "name_prefix_localized": { + "deDE": "[ms]Reißender[fs]Reißende[ns]Reißendes[p]Reißende[c]Reiß-", + "esES": "[fs]desgarradora[ms]desgarrador[fp]desgarradoras[mp]desgarradores", + "esMX": "[ms]Desgarrante[fs]Desgarrante[mp]Desgarrantes[fp]Desgarrantes", + "frFR": "[ms]déchirant[fs]déchirante[mp]déchirants[fp]déchirantes", + "itIT": "[ms]Lacerante[fs]Lacerante[mp]Laceranti[fp]Laceranti", + "jaJP": "引き裂く", + "koKR": "찢는", + "plPL": "[ms]Rozrywający[fs]Rozrywająca[ns]Rozrywające[p]Rozrywające", + "ptBR": "[fs]Rasgadora[ms]Rasgador[fp]Rasgadoras[mp]Rasgadores", + "ruRU": "[ms]разрубающий[fs]разрубающая[ns]разрубающее[p]разрубающие", + "trTR": "[n1]Yırtan", + "zhCN": "撕裂", + "zhTW": "撕裂" + }, + "name_suffix": "of Tearing", + "name_suffix_localized": { + "deDE": "des Reißens", + "esES": "de desgarro", + "esMX": "de Desgarramiento", + "frFR": "de déchirure", + "itIT": "della Lacerazione", + "jaJP": "引き裂きの", + "koKR": "찢기의", + "plPL": "Rozerwania", + "ptBR": "dos Rasgos", + "ruRU": "[ms]разрубания[fs]разрубания[ns]разрубания[p]разрубания", + "trTR": "[n2]Yırtma", + "zhCN": "撕裂之", + "zhTW": "撕裂之" + } + }, + "SkillRankBonus_Druid_Special_BloodHowl": { + "min_ipower": 180, + "name_prefix": "Enduring", + "name_prefix_localized": { + "deDE": "[ms]Überdauernder[fs]Überdauernde[ns]Überdauerndes[p]Überdauernde[c]Überdauerungs-", + "esES": "[fs]perdurable[ms]perdurable[fp]perdurables[mp]perdurables", + "esMX": "[ms]Perdurable[fs]Perdurable[mp]Perdurables[fp]Perdurables", + "frFR": "[ms]tenace[fs]tenace[mp]tenaces[fp]tenaces", + "itIT": "[fs]Tollerante[ms]Tollerante[fp]Tolleranti[mp]Tolleranti", + "jaJP": "不朽なる", + "koKR": "견디는", + "plPL": "[ms]Wytrwały[fs]Wytrwała[ns]Wytrwałe[p]Wytrwałe", + "ptBR": "[fs]Firme[ms]Firme[fp]Firmes[mp]Firmes", + "ruRU": "[ms]живучий[fs]живучая[ns]живучее[p]живучие", + "trTR": "[n1]Dayanıklı", + "zhCN": "持久", + "zhTW": "耐久" + }, + "name_suffix": "of the Endured", + "name_suffix_localized": { + "deDE": "des Überdauerns", + "esES": "de la perduración", + "esMX": "de la Perduración", + "frFR": "de résilience", + "itIT": "della Tolleranza", + "jaJP": "不朽の", + "koKR": "견딘 자의", + "plPL": "Przetrzymania", + "ptBR": "da Firmeza", + "ruRU": "[ms]живучести[fs]живучести[ns]живучести[p]живучести", + "trTR": "[n2]Dayanmış", + "zhCN": "持久之", + "zhTW": "耐久之" + } + }, + "SkillRankBonus_Druid_Special_Boulder": { + "min_ipower": 180, + "name_prefix": "Stonebringer's", + "name_prefix_localized": { + "deDE": "[ms]Steinbringender[fs]Steinbringende[ns]Steinbringendes[p]Steinbringende[c]Steinbringer-", + "esES": "de invocapiedras", + "esMX": "[ms]de Creapiedras[fs]de Creapiedras[mp]de Creapiedras[fp]de Creapiedras", + "frFR": "[ms]taillé[fs]taillée[mp]taillés[fp]taillées", + "itIT": "del Trasporto delle Pietre", + "jaJP": "石をもたらす者が携えし", + "koKR": "바위인도자", + "plPL": "[ms]Głazosiewny[fs]Głazosiewna[ns]Głazosiewne[p]Głazosiewne", + "ptBR": "[fs]Clama-pedra[ms]Clama-pedra[fp]Clama-pedra[mp]Clama-pedra", + "ruRU": "[ms]камнетворный[fs]камнетворная[ns]камнетворное[p]камнетворные", + "trTR": "[n2]Taş Getirenin", + "zhCN": "石头使者的", + "zhTW": "攜岩者" + }, + "name_suffix": "of Stonebringer", + "name_suffix_localized": { + "deDE": "des Steinbringers", + "esES": "del invocapiedras", + "esMX": "del Creapiedras", + "frFR": "de taille de pierre", + "itIT": "del Portapietre", + "jaJP": "石をもたらす者の", + "koKR": "바위인도자의", + "plPL": "Siewcy Głazów", + "ptBR": "do Clama-pedra", + "ruRU": "[ms]камнетворца[fs]камнетворца[ns]камнетворца[p]камнетворца", + "trTR": "[n2]Taş Getiren", + "zhCN": "石头使者之", + "zhTW": "攜岩者之" + } + }, + "SkillRankBonus_Druid_Special_CycloneArmor": { + "min_ipower": 180, + "name_prefix": "Whirling", + "name_prefix_localized": { + "deDE": "[ms]Wirbelnder[fs]Wirbelnde[ns]Wirbelndes[p]Wirbelnde[c]Wirbel-", + "esES": "[fs]arremolinadora[ms]arremolinador[fp]arremolinadoras[mp]arremolinadores", + "esMX": "[ms]Arremolinante[fs]Arremolinante[mp]Arremolinantes[fp]Arremolinantes", + "frFR": "[ms]tournoyant[fs]tournoyante[mp]tournoyants[fp]tournoyantes", + "itIT": "[ms]Turbinante[fs]Turbinante[mp]Turbinanti[fp]Turbinanti", + "jaJP": "旋回せし", + "koKR": "선풍", + "plPL": "[ms]Wirujący[fs]Wirująca[ns]Wirujące[p]Wirujące", + "ptBR": "[fs]Rodopiante[ms]Rodopiante[fp]Rodopiantes[mp]Rodopiantes", + "ruRU": "[ms]вихревой[fs]вихревая[ns]вихревое[p]вихревые", + "trTR": "[n1]Dönen", + "zhCN": "旋风", + "zhTW": "旋繞" + }, + "name_suffix": "of Whirling", + "name_suffix_localized": { + "deDE": "des Wirbelns", + "esES": "de arremolinamiento", + "esMX": "de Remolino", + "frFR": "de tournis", + "itIT": "del Turbine", + "jaJP": "旋回の", + "koKR": "선풍의", + "plPL": "Wirowania", + "ptBR": "do Rodopio", + "ruRU": "[ms]завихрений[fs]завихрений[ns]завихрений[p]завихрений", + "trTR": "[n2]Dönme", + "zhCN": "旋风之", + "zhTW": "旋繞之" + } + }, + "SkillRankBonus_Druid_Special_DebilitatingRoar": { + "min_ipower": 180, + "name_prefix": "Daunting", + "name_prefix_localized": { + "deDE": "[ms]Entmutigender[fs]Entmutigende[ns]Entmutigendes[p]Entmutigende[c]Entmutigungs-", + "esES": "[fs]amedrentadora[ms]amedrentador[fp]amedrentadoras[mp]amedrentadores", + "esMX": "[ms]Abrumante[fs]Abrumante[mp]Abrumantes[fp]Abrumantes", + "frFR": "[ms]provocateur[fs]provocatrice[mp]provocateurs[fp]provocatrices", + "itIT": "[ms]Sconfortante[fs]Sconfortante[mp]Sconfortanti[fp]Sconfortanti", + "jaJP": "威圧せし", + "koKR": "위압적인", + "plPL": "[ms]Onieśmielający[fs]Onieśmielająca[ns]Onieśmielające[p]Onieśmielające", + "ptBR": "[fs]Intimidadora[ms]Intimidador[fp]Intimidadoras[mp]Intimidadores", + "ruRU": "[ms]чудовищный[fs]чудовищная[ns]чудовищное[p]чудовищные", + "trTR": "[n1]Göz Korkutan", + "zhCN": "恫吓", + "zhTW": "驚畏" + }, + "name_suffix": "of Daunting", + "name_suffix_localized": { + "deDE": "der Entmutigung", + "esES": "de amedrentamiento", + "esMX": "de Abrumación", + "frFR": "de provocation", + "itIT": "dello Sconforto", + "jaJP": "威圧の", + "koKR": "위압의", + "plPL": "Onieśmielenia", + "ptBR": "da Intimidação", + "ruRU": "[ms]испуга[fs]испуга[ns]испуга[p]испуга", + "trTR": "[n1]Göz Korkutucu", + "zhCN": "恫吓之", + "zhTW": "驚畏之" + } + }, + "SkillRankBonus_Druid_Special_EarthenBulwark": { + "min_ipower": 180, + "name_prefix": "Bastion", + "name_prefix_localized": { + "deDE": "[ms]Verschanzender[fs]Verschanzende[ns]Verschanzendes[p]Verschanzende[c]Bollwerk-", + "esES": "de bastión", + "esMX": "[ms]Macizo[fs]Maciza[mp]Macizos[fp]Macizas", + "frFR": "[ms]bastionné[fs]bastionnée[mp]bastionnés[fp]bastionnées", + "itIT": "del Baluardo", + "jaJP": "守り固き", + "koKR": "철벽", + "plPL": "[ms]Bastionowy[fs]Bastionowa[ns]Bastionowe[p]Bastionowe", + "ptBR": "[fs]Defensora[ms]Defensor[fp]Defensoras[mp]Defensores", + "ruRU": "[ms]бастионный[fs]бастионная[ns]бастионное[p]бастионные", + "trTR": "[n2]Kale", + "zhCN": "堡垒", + "zhTW": "堡壘" + }, + "name_suffix": "of the Bastion", + "name_suffix_localized": { + "deDE": "des Bollwerks", + "esES": "del bastión", + "esMX": "del Baluarte", + "frFR": "du bastion", + "itIT": "del Bastione", + "jaJP": "固き守りの", + "koKR": "철벽의", + "plPL": "Bastionu", + "ptBR": "do Bastião", + "ruRU": "[ms]бастиона[fs]бастиона[ns]бастиона[p]бастиона", + "trTR": "[n2]Kale", + "zhCN": "堡垒之", + "zhTW": "堡壘之" + } + }, + "SkillRankBonus_Druid_Special_Hurricane": { + "min_ipower": 180, + "name_prefix": "Tempest's", + "name_prefix_localized": { + "deDE": "[ms]Stürmender[fs]Stürmende[ns]Stürmendes[p]Stürmende[c]Sturmwut-", + "esES": "de tempestad", + "esMX": "[ms]de Tempestad[fs]de Tempestad[mp]de Tempestad[fp]de Tempestad", + "frFR": "[ms]tempétueux[fs]tempétueuse[mp]tempétueux[fp]tempétueuses", + "itIT": "[ms]Tempestoso[fs]Tempestosa[mp]Tempestosi[fp]Tempestose", + "jaJP": "大嵐招く", + "koKR": "폭풍우", + "plPL": "[ms]Cykloniczny[fs]Cykloniczna[ns]Cykloniczne[p]Cykloniczne", + "ptBR": "[fs]Tormentosa[ms]Tormentoso[fp]Tormentosas[mp]Tormentosos", + "ruRU": "[ms]буревой[fs]буревая[ns]буревое[p]буревые", + "trTR": "[n2]Fırtınanın", + "zhCN": "暴风的", + "zhTW": "暴風雨" + }, + "name_suffix": "of the Tempest", + "name_suffix_localized": { + "deDE": "des wütenden Sturms", + "esES": "de la tempestad", + "esMX": "de la Tempestad", + "frFR": "de la tempête", + "itIT": "della Tempesta", + "jaJP": "大嵐の", + "koKR": "폭풍우의", + "plPL": "Orkanu", + "ptBR": "da Tormenta", + "ruRU": "[ms]бури[fs]бури[ns]бури[p]бури", + "trTR": "[n2]Fırtına", + "zhCN": "暴风之", + "zhTW": "暴風雨之" + } + }, + "SkillRankBonus_Druid_Special_Rabies": { + "min_ipower": 180, + "name_prefix": "Infectious", + "name_prefix_localized": { + "deDE": "[ms]Infektiöser[fs]Infektiöse[ns]Infektiöses[p]Infektiöse[c]Infektions-", + "esES": "[fs]infecciosa[ms]infeccioso[fp]infecciosas[mp]infecciosos", + "esMX": "[ms]Contagioso[fs]Contagiosa[mp]Contagiosos[fp]Contagiosas", + "frFR": "[ms]contagieux[fs]contagieuse[mp]contagieux[fp]contagieuses", + "itIT": "[ms]Contagioso[fs]Contagiosa[mp]Contagiosi[fp]Contagiose", + "jaJP": "感染する", + "koKR": "전염성", + "plPL": "[ms]Zaraźliwy[fs]Zaraźliwa[ns]Zaraźliwe[p]Zaraźliwe", + "ptBR": "[fs]Infecciosa[ms]Infeccioso[fp]Infecciosas[mp]Infecciosos", + "ruRU": "[ms]заразный[fs]заразная[ns]заразное[p]заразные", + "trTR": "[n1]Bulaşıcı", + "zhCN": "感染", + "zhTW": "傳染" + }, + "name_suffix": "of Infection", + "name_suffix_localized": { + "deDE": "der Infektion", + "esES": "de infecciosidad", + "esMX": "de Infección", + "frFR": "de contagion", + "itIT": "del Contagio", + "jaJP": "感染の", + "koKR": "전염의", + "plPL": "Infekcji", + "ptBR": "da Infecção", + "ruRU": "[ms]заразы[fs]заразы[ns]заразы[p]заразы", + "trTR": "[n2]Bulaşma", + "zhCN": "感染之", + "zhTW": "傳染之" + } + }, + "SkillRankBonus_Druid_Special_Ravens": { + "min_ipower": 180, + "name_prefix": "Birdkeeper's", + "name_prefix_localized": { + "deDE": "[ms]Vogelhalters[fs]Vogelhalters[ns]Vogelhalters[p]Vogelhalters[c]Vogelhalter-", + "esES": "de pajarero", + "esMX": "[ms]de Cuidador de Aves[fs]de Cuidador de Aves[mp]de Cuidador de Aves[fp]de Cuidador de Aves", + "frFR": "[ms]avicole[fs]avicole[mp]avicoles[fp]avicoles", + "itIT": "dell'Avicoltura", + "jaJP": "鳥使いが携えし", + "koKR": "새 조련사", + "plPL": "[ms]Skrzydlaty[fs]Skrzydlata[ns]Skrzydlate[p]Skrzydlate", + "ptBR": "[fs]Avicultora[ms]Avicultor[fp]Avicultoras[mp]Avicultores", + "ruRU": "[ms]стайный[fs]стайная[ns]стайное[p]стайные", + "trTR": "[n2]Kuş Bakıcısının", + "zhCN": "护鸟者的", + "zhTW": "育禽者" + }, + "name_suffix": "of the Birdkeeper", + "name_suffix_localized": { + "deDE": "des Vogelhalters", + "esES": "del pajarero", + "esMX": "del Cuidador de Aves", + "frFR": "d'aviculture", + "itIT": "dell'Avicoltore", + "jaJP": "鳥使いの", + "koKR": "새 조련사의", + "plPL": "Ptasznika", + "ptBR": "do Avicultor", + "ruRU": "[ms]стаи птиц[fs]стаи птиц[ns]стаи птиц[p]стаи птиц", + "trTR": "[n2]Kuş Bakıcısı", + "zhCN": "护鸟者之", + "zhTW": "育禽者之" + } + }, + "SkillRankBonus_Druid_Special_Trample": { + "min_ipower": 180, + "name_prefix": "Razing", + "name_prefix_localized": { + "deDE": "[ms]Vernichtender[fs]Vernichtende[ns]Vernichtendes[p]Vernichtende[c]Vernichtungs-", + "esES": "[fs]arrasadora[ms]arrasador[fp]arrasadoras[mp]arrasadores", + "esMX": "[ms]Arrasador[fs]Arrasadora[mp]Arrasadores[fp]Arrasadoras", + "frFR": "[ms]incendiaire[fs]incendiaire[mp]incendiaires[fp]incendiaires", + "itIT": "[fs]Disintegratrice[ms]Disintegratore[fp]Disintegratrici[mp]Disintegratori", + "jaJP": "壊滅をもたらす", + "koKR": "초토화하는", + "plPL": "[ms]Niszczący[fs]Niszcząca[ns]Niszczące[p]Niszczące", + "ptBR": "[fs]Vândala[ms]Vândalo[fp]Vândalas[mp]Vândalos", + "ruRU": "[ms]растаптывающий[fs]растаптывающая[ns]растаптывающее[p]растаптывающие", + "trTR": "[n1]Yerle Bir Eden", + "zhCN": "夷平", + "zhTW": "夷平" + }, + "name_suffix": "of Razing", + "name_suffix_localized": { + "deDE": "der Vernichtung", + "esES": "de arrasamiento", + "esMX": "de Arrasamiento", + "frFR": "d'incendie", + "itIT": "della Disintegrazione", + "jaJP": "壊滅の", + "koKR": "초토화의", + "plPL": "Wyniszczenia", + "ptBR": "do Vandalismo", + "ruRU": "[ms]руин[fs]руин[ns]руин[p]руин", + "trTR": "[n2]Yerle Bir Etme", + "zhCN": "夷平之", + "zhTW": "夷平之" + } + }, + "SkillRankBonus_Druid_Special_VineCreeper": { + "min_ipower": 180, + "name_prefix": "Entangling", + "name_prefix_localized": { + "deDE": "[ms]Umschlingender[fs]Umschlingende[ns]Umschlingendes[p]Umschlingende[c]Umschlingungs-", + "esES": "[fs]enmarañadora[ms]enmarañador[fp]enmarañadoras[mp]enmarañadores", + "esMX": "[ms]Enredante[fs]Enredante[mp]Enredantes[fp]Enredantes", + "frFR": "[ms]entrelaçant[fs]entrelaçante[mp]entrelaçants[fp]entrelaçantes", + "itIT": "[ms]Aggrovigliato[fs]Aggrovigliata[mp]Aggrovigliati[fp]Aggrovigliate", + "jaJP": "巻きつく", + "koKR": "얽매는", + "plPL": "[ms]Ujarzmiający[fs]Ujarzmiająca[ns]Ujarzmiające[p]Ujarzmiające", + "ptBR": "[fs]Enredante[ms]Enredante[fp]Enredantes[mp]Enredantes", + "ruRU": "[ms]опутывающий[fs]опутывающая[ns]опутывающее[p]опутывающие", + "trTR": "[n1]Dolaşan", + "zhCN": "缠绕", + "zhTW": "糾纏" + }, + "name_suffix": "of Entangling", + "name_suffix_localized": { + "deDE": "des Umschlingens", + "esES": "de enmarañamiento", + "esMX": "de Enredo", + "frFR": "d'entrelacs", + "itIT": "del Groviglio", + "jaJP": "巻きつきの", + "koKR": "얽매임의", + "plPL": "Ujarzmienia", + "ptBR": "do Enredamento", + "ruRU": "[ms]опутывания[fs]опутывания[ns]опутывания[p]опутывания", + "trTR": "[n2]Dolaşma", + "zhCN": "缠绕之", + "zhTW": "糾纏之" + } + }, + "SkillRankBonus_Druid_Special_Wolves": { + "min_ipower": 180, + "name_prefix": "Pack Leader's", + "name_prefix_localized": { + "deDE": "[ms]Rudelführers[fs]Rudelführers[ns]Rudelführers[p]Rudelführers[c]Rudelführer-", + "esES": "de líder de la manada", + "esMX": "[ms]de Líder de la Manada[fs]de Líder de la Manada[mp]de Líder de la Manada[fp]de Líder de la manada", + "frFR": "[ms]grégaire[fs]grégaire[mp]grégaires[fp]grégaires", + "itIT": "del Capo del Branco", + "jaJP": "群れのボスが携えし", + "koKR": "무리 우두머리", + "plPL": "[ms]Przewodzący[fs]Przewodząca[ns]Przewodzące[p]Przewodzące", + "ptBR": "[fs]Líder da Alcateia[ms]Líder da Alcateia[fp]Líderes da Alcateia[mp]Líderes da Alcateia", + "ruRU": "[ms]доминирующий[fs]доминирующая[ns]доминирующее[p]доминирующие", + "trTR": "[n2]Sürü Liderinin", + "zhCN": "兽群领袖的", + "zhTW": "狼群首領" + }, + "name_suffix": "of the Pack Leader", + "name_suffix_localized": { + "deDE": "des Rudelführers", + "esES": "del líder de la manada", + "esMX": "del Líder de la Manada", + "frFR": "du chef de meute", + "itIT": "del Capobranco", + "jaJP": "群れのボスの", + "koKR": "무리 우두머리의", + "plPL": "Przywódcy Stada", + "ptBR": "do Líder da Alcateia", + "ruRU": "[ms]волка-вожака[fs]волка-вожака[ns]волка-вожака[p]волка-вожака", + "trTR": "[n2]Sürü Lideri", + "zhCN": "兽群领袖之", + "zhTW": "狼群首領之" + } + }, + "SkillRankBonus_Generic_Category_Defensive": { + "min_ipower": 180, + "name_prefix": "Defensive", + "name_prefix_localized": { + "deDE": "[ms]Verteidigender[fs]Verteidigende[ns]Verteidigendes[p]Verteidigende[c]Verteidigungs-", + "esES": "[fs]defensiva[ms]defensivo[fp]defensivas[mp]defensivos", + "esMX": "[ms]Defensivo[fs]Defensiva[mp]Defensivos[fp]Defensivas", + "frFR": "[ms]préventif[fs]préventive[mp]préventifs[fp]préventives", + "itIT": "[ms]Difensivo[fs]Difensiva[mp]Difensivi[fp]Difensive", + "jaJP": "防御せし", + "koKR": "방어하는", + "plPL": "[ms]Obronny[fs]Obronna[ns]Obronne[p]Obronne", + "ptBR": "[fs]Defensiva[ms]Defensivo[fp]Defensivas[mp]Defensivos", + "ruRU": "[ms]оборонный[fs]оборонная[ns]оборонное[p]оборонные", + "trTR": "[n2]Savunma", + "zhCN": "防御", + "zhTW": "防禦" + }, + "name_suffix": "of Defense", + "name_suffix_localized": { + "deDE": "der Verteidigung", + "esES": "de defensa", + "esMX": "de Defensa", + "frFR": "de défense", + "itIT": "della Difesa", + "jaJP": "防御の", + "koKR": "방어의", + "plPL": "Obrony", + "ptBR": "da Defesa", + "ruRU": "[ms]обороны[fs]обороны[ns]обороны[p]обороны", + "trTR": "[n2]Savunma", + "zhCN": "防御之", + "zhTW": "防禦之" + } + }, + "Werebear_Armor": { + "min_ipower": 625, + "name_prefix": "Ironhide", + "name_prefix_localized": { + "deDE": "[ms]Eisenhäutiger[fs]Eisenhäutige[ns]Eisenhäutiges[p]Eisenhäutige[c]Eisenhaut-", + "esES": "de pellejo férreo", + "esMX": "[ms]Piel de Hierro[fs]Piel de Hierro[mp]Piel de Hierro[fp]Piel de Hierro", + "frFR": "[ms]dru[fs]drue[mp]drus[fp]drues", + "itIT": "in Pelle di Ferro", + "jaJP": "鋼鉄の皮膚を持つ", + "koKR": "무쇠가죽", + "plPL": "[ms]Żelaznoskóry[fs]Żelaznoskóra[ns]Żelaznoskóre[p]Żelaznoskóre", + "ptBR": "[fs]de Couro Férreo[ms]de Couro Férreo[fp]de Couro Férreo[mp]de Couro Férreo", + "ruRU": "[ms]железношкурый[fs]железношкурая[ns]железношкурое[p]железношкурые", + "trTR": "[n2]Demir Deri", + "zhCN": "铁兽皮", + "zhTW": "鐵皮" + }, + "name_suffix": "of the Ironhide", + "name_suffix_localized": { + "deDE": "der Eisenhaut", + "esES": "del pellejo férreo", + "esMX": "de la Piel de Hierro", + "frFR": "de toison drue", + "itIT": "della Pelle di Ferro", + "jaJP": "鋼鉄の皮膚の", + "koKR": "무쇠가죽의", + "plPL": "Żelaznej Skóry", + "ptBR": "do Couro Férreo", + "ruRU": "[ms]железной шкуры[fs]железной шкуры[ns]железной шкуры[p]железной шкуры", + "trTR": "[n2]Demir Deri", + "zhCN": "铁兽皮之", + "zhTW": "鐵皮之" + } + }, + "Werewolf_Armor": { + "min_ipower": 625, + "name_prefix": "Ironclaw", + "name_prefix_localized": { + "deDE": "[ms]Eisenkrallender[fs]Eisenkrallende[ns]Eisenkrallendes[p]Eisenkrallende[c]Eisenklauen-", + "esES": "de garra férrea", + "esMX": "Garra de Hierro", + "frFR": "[ms]griffe-de-fer[fs]griffe-de-fer[mp]griffes-de-fer[fp]griffes-de-fer", + "itIT": "con Artigli di Ferro", + "jaJP": "鉄爪の", + "koKR": "무쇠발톱", + "plPL": "[ms]Żelaznopazurowy[fs]Żelaznopazurowa[ns]Żelaznopazurowe[p]Żelaznopazurowe", + "ptBR": "[fs]de Garra Férrea[ms]de Garra Férrea[fp]de Garra Férrea[mp]de Garra Férrea", + "ruRU": "[ms]железно-когтистый[fs]железно-когтистая[ns]железно-когтистое[p]железно-когтистые", + "trTR": "[n2]Demir Pençe", + "zhCN": "铁爪", + "zhTW": "鐵爪" + }, + "name_suffix": "of the Ironclaw", + "name_suffix_localized": { + "deDE": "der Eisenklaue", + "esES": "de la garra férrea", + "esMX": "de la Garra de Hierro", + "frFR": "de griffe-de-fer", + "itIT": "dell'Artiglio di Ferro", + "jaJP": "鉄爪を携えし者の", + "koKR": "무쇠발톱의", + "plPL": "Żelaznych Pazurów", + "ptBR": "da Garra Férrea", + "ruRU": "[ms]железного когтя[fs]железного когтя[ns]железного когтя[p]железного когтя", + "trTR": "[n2]Demir Pençe", + "zhCN": "铁爪之", + "zhTW": "鐵爪之" + } + }, + "s01_orb_defensive_druid_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "RandomInt(8,13) - Malignant_Cage_Level", + "array([10,20])" + ], + "desc": "When RandomInt(8,13) - Malignant_Cage_Level Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every {10/20} seconds.", + "desc_localized": { + "deDE": "Wenn sich RandomInt(8,13) - Malignant_Cage_Level Gegner in Eurer Nähe befinden, wirkt Ihr automatisch Zyklonrüstung. Dieser Effekt kann nur einmal alle {10/20} Sek. auftreten.", + "esES": "Cuando hay RandomInt(8,13) - Malignant_Cage_Level enemigos cercanos, Armadura de ciclón se lanza automáticamente. No puede ocurrir más de una vez cada {10/20} s.", + "esMX": "Cuando RandomInt(8,13) - Malignant_Cage_Level enemigos están cerca, se lanza automáticamente Armadura de Ciclón. Esto no puede ocurrir más de una vez cada {10/20} segundos.", + "frFR": "Lorsque RandomInt(8,13) - Malignant_Cage_Level adversaires sont proches, vous lancez automatiquement Armure cyclonique. Cet effet ne peut se produire qu'une fois toutes les {10/20} s.", + "itIT": "Quando ci sono RandomInt(8,13) - Malignant_Cage_Level nemici vicini, usi automaticamente Corazza del Ciclone. Questo effetto può verificarsi soltanto una volta ogni {10/20} s.", + "jaJP": "近距離に敵がRandomInt(8,13) - Malignant_Cage_Level体いると、自動的に〈旋風の護り〉を使用する。この効果は{10/20}秒に1回以上は発生しない。", + "koKR": "근거리에 적이 RandomInt(8,13) - Malignant_Cage_Level마리 있을 때 자동으로 회오리 갑옷을 시전합니다. 이 효과는 {10/20}초에 한 번씩만 발동합니다.", + "plPL": "Kiedy w pobliżu znajduje się co najmniej RandomInt(8,13) - Malignant_Cage_Level wrogów, automatycznie rzucasz Zbroję Cyklonu. Efekt ten może wystąpić tylko raz na {10/20} sek.", + "ptBR": "Quando há RandomInt(8,13) - Malignant_Cage_Level inimigos próximos, lança automaticamente Armadura Ciclônica. Isso só pode ocorrer uma vez a cada {10/20} s.", + "ruRU": "Когда поблизости оказывается не меньше RandomInt(8,13) - Malignant_Cage_Level противников, вы автоматически применяете \"Ураганный доспех\". Эффект срабатывает не чаще раза в {10/20} сек.", + "trTR": "Yakında RandomInt(8,13) - Malignant_Cage_Level düşman olduğunda otomatik olarak Kasırga Zırhı büyüsünü kullanırsın. {10/20} saniyede bir kez gerçekleşebilir.", + "zhCN": "当有 RandomInt(8,13) - Malignant_Cage_Level 名近距敌人时, 自动施放旋风甲。每 {10/20} 秒只能触发一次。", + "zhTW": "當附近有 RandomInt(8,13) - Malignant_Cage_Level 名敵人時,自動施放氣旋護甲。此效果每 {10/20} 秒只能觸發一次。" + }, + "name": "of the Agitated Winds", + "name_localized": { + "deDE": "der aufgebrachten Winde", + "esES": "de los vientos agitados", + "esMX": "de los Vientos Agitados", + "frFR": "des vents agités", + "itIT": "dei Venti Agitati", + "jaJP": "昂ずる風の", + "koKR": "동요하는 바람의", + "plPL": "Porywistych Wichrów", + "ptBR": "dos Ventos Agitados", + "ruRU": "[ms]беспокойных ветров[fs]беспокойных ветров[ns]беспокойных ветров[p]беспокойных ветров", + "trTR": "[n2]Huzursuz Rüzgâr", + "zhCN": "躁动疾风之", + "zhTW": "洶湧強風之" + } + }, + "s01_orb_offensive_druid_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "5 + Malignant_Cage_Level", + "array([20,30])" + ], + "desc": "Kills have a [5 + Malignant_Cage_Level]% chance to summon a Wolf Companion to your side for {20/30} seconds. This effect is a Lucky Hit against bosses. In addition, gain +3.0 Ranks to Wolves.", + "desc_localized": { + "deDE": "Wenn Ihr Gegner tötet, besteht eine Chance von [5 + Malignant_Cage_Level ]%, dass ein Wolfgefährte beschworen wird, der Euch {20/30} Sek. lang zur Seite steht. Gegen Bosse ist dieser Effekt ein Glückstreffer. Zusätzlich erhaltet Ihr +3.0 Ränge auf Wölfe.", + "esES": "Los asesinatos tienen un [5 + Malignant_Cage_Level]% de probabilidad de invocar un compañero lobo a tu lado durante {20/30} s. Este efecto es un golpe de suerte contra jefes. Además, otorga 3.0 rangos a Lobos.", + "esMX": "Las muertes tienen un [5 + Malignant_Cage_Level]% de probabilidad de invocar un compañero Lobo a tu lado durante {20/30} segundos. Este efecto es un Golpe afortunado contra jefes. Además, obtienes +3.0 rangos para Lobos.", + "frFR": "Tuer une cible a [5 + Malignant_Cage_Level ]% de chances d'invoquer un compagnon loup à vos côtés pendant {20/30} s. Cet effet bénéficie d'un coup de chance contre les boss. De plus, vous gagnez +3.0 rangs pour vos loups.", + "itIT": "Le uccisioni hanno una probabilità del [5 + Malignant_Cage_Level]% di evocare un compagno lupo al tuo fianco per {20/30} s. Questo effetto è un colpo fortunato contro i boss. Inoltre, aumenti di +3.0 i gradi ai lupi.", + "jaJP": "敵を倒すと[5 + Malignant_Cage_Level]%の確率で{20/30}秒間、狼の使い魔が出現する。この効果はボスに対しては幸運の一撃として発生する。さらに、〈狼の群れ〉のランクが+3.0上昇する。", + "koKR": "처치 시 [5 + Malignant_Cage_Level]% 확률로 늑대 동료를 {20/30}초 동안 소환합니다. 이 효과는 우두머리를 상대로 행운의 적중이 발동할 수 있습니다. 추가로 늑대 기술의 등급이 +3.0 증가합니다.", + "plPL": "Po zabiciu masz [5 + Malignant_Cage_Level]% szans na przywołanie do siebie wilczego kompana na {20/30} sek. Ten efekt to szczęśliwy traf w starciu z bossem. Ponadto zyskasz +3.0 do rangi umiejętności Wilki.", + "ptBR": "Abates têm [5 + Malignant_Cage_Level]% de chance de evocar uma mascote Lobo ao seu lado por {20/30} s. Esse efeito é um Golpe de Sorte contra chefes. Além disso, recebe +3.0 graus para Lobos.", + "ruRU": "Убивая врагов, вы можете с вероятностью [5 + Malignant_Cage_Level]% призвать волка на {20/30} сек. В битвах с боссами для призыва должен сработать удачный удар. Кроме того, вы получаете +3.0 к уровню умения \"Волки\".", + "trTR": "Öldürmeler, %[5 + Malignant_Cage_Level] ihtimalle {20/30} saniyeliğine yanına bir Kurt Yoldaş çağırır. Bu etki, patronlara karşı Şanslı Vuruşa sahiptir. Ayrıca Kurtlar +3.0 Kademe kazanır.", + "zhCN": "消灭敌人有 [5 + Malignant_Cage_Level]% 几率召唤一头狼伙伴与你并肩战斗, 持续 {20/30} 秒。该效果在面对首领时造成幸运一击。此外, 群狼获得 +3.0 级别。", + "zhTW": "擊殺有 [5 + Malignant_Cage_Level]% 機率召喚一個惡狼同伴到你身邊,持續 {20/30} 秒。此效果在對抗首領時為幸運觸發。此外,狼群技能等級 +3.0。" + }, + "name": "of the Moonrage", + "name_localized": { + "deDE": "des Mondzorns", + "esES": "de la ira lunar", + "esMX": "de la Furia Lunar", + "frFR": "de ragelune", + "itIT": "della Rabbia Lunare", + "jaJP": "月の怒りの", + "koKR": "분노하는 달의", + "plPL": "Księżycowego Szału", + "ptBR": "da Raiva Lunar", + "ruRU": "[ms]лунной ярости[fs]лунной ярости[ns]лунной ярости[p]лунной ярости", + "trTR": "[n2]Ay Öfkesi", + "zhCN": "月怒之", + "zhTW": "月怒之" + } + }, + "s01_orb_rare_druid_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([40,60])", + "1+Malignant_Cage_Level" + ], + "desc": "When you are hit with a Stun, Freeze or Knock Down effect, there is a {40/60}% chance to automatically activate Grizzly Rage for [1+Malignant_Cage_Level] seconds.", + "desc_localized": { + "deDE": "Wenn Ihr von einem Betäubungs-, Einfrier- oder Niederschlagen-Effekt getroffen werdet, besteht eine Chance von {40/60}% %, dass automatisch [1+Malignant_Cage_Level] Sek. lang Grizzlyzorn aktiviert wird.", + "esES": "Cuando te golpean con un efecto de aturdimiento, congelación o derribo, hay un {40/60}% de probabilidad de activar automáticamente Ira de oso pardo durante [1+Malignant_Cage_Level] s.", + "esMX": "Cuando te golpean con un efecto de aturdimiento, congelamiento o derribo, hay un {40/60}% de probabilidad de activar Furia Parda automáticamente durante [1+Malignant_Cage_Level] segundos.", + "frFR": "Lorsque vous subissez un étourdissement, un gel ou un renversement, vous avez {40/60}% de chances d'activer automatiquement Rage du grizzly pendant [1+Malignant_Cage_Level] s.", + "itIT": "Quando ti stordiscono, congelano o ti fanno cadere, hai una probabilità del {40/60}% di attivare automaticamente Rabbia del Grizzly per [1+Malignant_Cage_Level] s.", + "jaJP": "スタン、凍結またはノックダウン効果を受けると、{40/60}%の確率で自動的に〈灰色熊の憤怒〉が[1+Malignant_Cage_Level]秒間、発動する。", + "koKR": "기절, 빙결 또는 넘어뜨리기 효과에 적중당하면 {40/60}% 확률로 회색곰의 격노가 자동으로 [1+Malignant_Cage_Level]초 동안 활성화됩니다.", + "plPL": "Po otrzymaniu trafienia z efektem ogłuszającym, zamrażającym lub powalającym, istnieje {40/60}% szans na aktywowanie Niedźwiedziego Szału na [1+Malignant_Cage_Level] sek.", + "ptBR": "Ao receber um efeito de atordoamento, congelamento ou nocaute, há {40/60}% de chance de ativar Fúria do Urso automaticamente por [1+Malignant_Cage_Level] s.", + "ruRU": "Когда вас оглушают, замораживают или сбивают с ног, вы с вероятностью {40/60}% получаете эффект \"Ярость гризли\" на [1+Malignant_Cage_Level] сек.", + "trTR": "Sersemletme, Dondurma veya Yere Serme etkilerinden isabet aldığında {40/60}% ihtimalle [1+Malignant_Cage_Level] saniyeliğine otomatik olarak Bozayı Öfkesi etkinleştirilir.", + "zhCN": "当你被击昏、冻结或击倒效果命中时, 有 {40/60}% 几率自动激活灰熊狂怒, 持续 [1+Malignant_Cage_Level] 秒。", + "zhTW": "當你被擊昏、凍結或擊倒效果擊中時,有 {40/60}% 機率自動啟動灰熊狂怒,持續 [1+Malignant_Cage_Level] 秒。" + }, + "min_ipower": 600, + "name": "of the Unconstrained Beast", + "name_localized": { + "deDE": "der ungebändigten Bestie", + "esES": "de la bestia desatada", + "esMX": "de la Bestia Incontenible", + "frFR": "de la bête déchaînée", + "itIT": "della Bestia Scatenata", + "jaJP": "抑制されざる獣の", + "koKR": "고삐 풀린 야수의", + "plPL": "Nieposkromionej Bestii", + "ptBR": "da Fera Indomável", + "ruRU": "[ms]неудержимого зверя[fs]неудержимого зверя[ns]неудержимого зверя[p]неудержимого зверя", + "trTR": "[n2]Serbest Canavar", + "zhCN": "不羁野兽之", + "zhTW": "無拘野獸之" + }, + "tags": [ + "Frozen" + ], + "tags_localized": { + "deDE": [ + "Eingefroren" + ], + "esES": [ + "Congelación" + ], + "esMX": [ + "Congelado" + ], + "frFR": [ + "Gel" + ], + "itIT": [ + "Congelamento" + ], + "jaJP": [ + "凍結" + ], + "koKR": [ + "빙결" + ], + "plPL": [ + "Zamrożenie" + ], + "ptBR": [ + "Congelado" + ], + "ruRU": [ + "Заморозка" + ], + "trTR": [ + "Donuk" + ], + "zhCN": [ + "冻结" + ], + "zhTW": [ + "凍結" + ] + } + }, + "s01_orb_utility_druid_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([30,50])", + "Malignant_Cage_Level" + ], + "desc": "Up to {30/50} Distant enemies are pulled toward you while you have an Ultimate Skill active.", + "desc_localized": { + "deDE": "Während Ihr eine aktive ultimative Fertigkeit habt, werden bis zu {30/50} entfernte Gegner zu Euch herangezogen.", + "esES": "Atraes a hasta {30/50} enemigos lejanos hacia ti mientras tienes una habilidad definitiva activa.", + "esMX": "Hasta {30/50} enemigos lejanos son atraídos hacia ti mientras tienes una habilidad máxima activa.", + "frFR": "Tant que vous avez une compétence ultime active, vous attirez à vous jusqu'à {30/50} adversaires à distance.", + "itIT": "Fino a {30/50} nemici lontani vengono trascinati verso di te mentre hai un'abilità Ultra attiva.", + "jaJP": "奥義スキルの発動中、最大{30/50}体の遠距離の敵が自分に引き寄せられる。", + "koKR": "궁극기가 활성화되어 있는 동안 원거리에 있는 적 최대 {30/50}마리를 자신에게 끌어옵니다.", + "plPL": "Kiedy masz aktywną Moc Specjalną, maksymalnie {30/50} oddalonych wrogów zostanie do ciebie przyciągniętych.", + "ptBR": "Até {30/50} inimigos distantes são puxados na sua direção enquanto você tem uma habilidade suprema ativa.", + "ruRU": "Пока действует мощное умение, вы притягиваете к себе отдаленных противников, но не больше {30/50}.", + "trTR": "Etkin bir Ulti Yeteneğin varken Uzaktaki en fazla {30/50} düşman sana doğru çekilir.", + "zhCN": "当你激活终极技能时, 最多将 {30/50} 名远距敌人拉向你。", + "zhTW": "啟動絕招時,最多可將 {30/50} 個遠距敵人拉向你。" + }, + "name": "of Inexorable Force", + "name_localized": { + "deDE": "der unausweichlichen Macht", + "esES": "de fuerza inexorable", + "esMX": "de Fuerza Inexorable", + "frFR": "de force inexorable", + "itIT": "della Forza Inesorabile", + "jaJP": "容赦なき力の", + "koKR": "거침없는 힘의", + "plPL": "Nieustępliwej Mocy", + "ptBR": "da Força Inexorável", + "ruRU": "[ms]неумолимой силы[fs]неумолимой силы[ns]неумолимой силы[p]неумолимой силы", + "trTR": "[n2]Merhametsiz Kuvvet", + "zhCN": "无阻魄力之", + "zhTW": "強制力量之" + } + } + }, + "Legendary": { + "Legendary_Druid_115": { + "category": 0, + "desc": "Lightning Storm Critical Strikes spawn 3.0 Dancing Bolts that seek enemies in the area dealing {#} Lightning damage.", + "desc_localized": { + "deDE": "Kritische Treffer mit Gewittersturm erzeugen 3.0 Tanzende Blitze, die Gegner im Wirkungsbereich verfolgen und ihnen {#} Blitzschaden zufügen.", + "esES": "Los golpes críticos de Tormenta de rayos generan unas 3.0 descargas danzantes que buscan a los enemigos en la zona y les infligen {#} de daño de rayos.", + "esMX": "Los golpes críticos de Tormenta Eléctrica generan 3.0 Rayos Danzantes que buscan a enemigos en el área e infligen {#} de daño de rayo.", + "frFR": "Les coups critiques d'Orage génèrent 3.0 éclairs virevoltants qui pourchassent les cibles dans la zone et leur infligent {#} points de dégâts de foudre.", + "itIT": "I colpi critici di Tempesta di Fulmini generano 3.0 Dardi Danzanti che inseguono i nemici nell'area e infliggono {#} danni da fulmine.", + "jaJP": "〈雷嵐〉がクリティカルヒットになると、3.0個のダンシングボルトが発生し、範囲内の敵を追跡して{#}の電撃ダメージを与える。", + "koKR": "번개 폭풍이 극대화로 적중하면 춤추는 번개 줄기 3.0개가 생겨납니다. 번개 줄기는 범위 내의 적들을 찾아가 {#}의 번개 피해를 줍니다.", + "plPL": "Trafienia krytyczne od Burzy z Piorunami generują tańczące pioruny (3.0), które wyszukują wrogów na obszarze i zadają {#} pkt. obrażeń od Błyskawic.", + "ptBR": "Acertos críticos com Tempestade de Raios geram 3.0 Setas Dançantes que perseguem inimigos na área e causam {#} de dano elétrico.", + "ruRU": "Критические удары \"Грозового шторма\" создают 3.0 пляшущие молнии, которые преследуют окружающих противников и наносят {#} ед. урона от молнии.", + "trTR": "Yıldırım Fırtınası Kritik Vuruşları, alandaki düşmanları arayarak {#} Yıldırım hasarı veren 3.0 Dans Eden Yıldırım oluşturur.", + "zhCN": "雷暴暴击时会生成 3.0 个飘舞霹雳追寻范围内的敌人, 造成 {#} 点闪电伤害。", + "zhTW": "閃電風暴爆擊時會生成 3.0 道竄流閃電,在區域內尋找敵人攻擊,並造成 {#} 點電擊傷害。" + }, + "name": "Lightning Dancer's", + "name_localized": { + "deDE": "[ms]Blitztänzelnder[fs]Blitztänzelnde[ns]Blitztänzelndes[p]Blitztänzelnde[c]Blitztänzer-", + "esES": "de bailarín de rayos", + "esMX": "del Bailarín del Rayo", + "frFR": "de virevolte", + "itIT": "del Danzatore del Fulmine", + "jaJP": "踊る稲妻の", + "koKR": "번개춤꾼의", + "plPL": "[ms]Burzotaneczny[fs]Burzotaneczna[ns]Burzotaneczne[p]Burzotaneczne", + "ptBR": "do Dançarino Elétrico", + "ruRU": "[ms]танцующий с молниями[fs]танцующая с молниями[ns]танцующее с молниями[p]танцующие с молниями", + "trTR": "[n2]Yıldırım Dansçısının", + "zhCN": "闪电舞者的", + "zhTW": "閃電舞者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_LightningStorm" + ] + }, + "Legendary_Druid_116": { + "category": 0, + "desc": "Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain +{15/25}% Movement Speed and {30/50}% Spirit Cost Reduction instead of Damage Reduction. In addition, kills Heal you for 10.0% of your Maximum Life.", + "desc_localized": { + "deDE": "Grizzlyzorn ist jetzt eine Werwolf-Fertigkeit und verwandelt Euch in einen Todeswerwolf. Todeswerwölfe erhalten +{15/25}% Bewegungsgeschwindigkeit und {30/50}% Geisteskraftkostenreduktion anstatt Schadensreduktion. Zusätzlich heilt Euch das Töten von Gegnern um 10.0% Eures maximalen Lebens.", + "esES": "Ahora Ira de oso pardo es una habilidad de hombre lobo y te transforma en un hombre lobo atroz. Los hombres lobo atroces obtienen un +{15/25}% de velocidad de movimiento y un {30/50}% de reducción de coste de espíritu en lugar de reducción de daño. Además, los asesinatos te curan un 10.0% de tu vida máxima.", + "esMX": "Furia Parda ahora es una habilidad de Hombre Lobo y te transforma en un Hombre Lobo Temible. Los Hombres Lobo Temibles ganan +{15/25}% de velocidad de movimiento y {30/50}% de reducción de costo de Espíritu en lugar de reducción de daño. Además, matar te sana en un 10.0% de la vida máxima.", + "frFR": "Rage du grizzly est désormais une compétence de lycanthrope et vous transforme en lycanthrope féroce. Les lycanthropes féroces obtiennent +{15/25}% de vitesse de déplacement et {30/50}% de réduction du coût en esprit au lieu de réduction des dégâts. En outre, les victimes vous rendent 10.0% de votre maximum de points de vie.", + "itIT": "Rabbia del Grizzly è ora un'abilità da Lupo Mannaro e ti muta in un Lupo Mannaro Feroce. I Lupi Mannari Feroci ottengono il +{15/25}% di velocità di movimento aggiuntiva e il {30/50}% di riduzione costo in spirito invece della riduzione danni. Inoltre, le uccisioni ti curano del 10.0% della tua Vita massima.", + "jaJP": "〈灰色熊の憤怒〉が人狼スキルになり、暴れ狂う人狼に変身するようになる。暴れ狂う人狼形態では移動速度が+{15/25}%上昇し、ダメージ減少の代わりに精神力消費が{30/50}%減少する。さらに、敵を倒すとライフ最大値の10.0%を回復する。", + "koKR": "회색곰의 격노가 늑대인간 기술이 되고, 사용 시 광포한 늑대인간으로 변신합니다. 광포한 늑대인간은 피해 감소 대신 이동 속도 +{15/25}% 증가 및 영력 소모량 {30/50}% 감소를 얻습니다. 또한 적 처치 시 최대 생명력의 10.0%만큼 치유됩니다.", + "plPL": "Niedźwiedzi Szał jest teraz umiejętnością Wilkołaka i przemienia cię w Upiornego Wilkołaka. Upiorne Wilkołaki zyskują +{15/25}% premii do szybkości ruchu oraz {30/50}% redukcji kosztu siły duchowej zamiast redukcji obrażeń. Ponadto zabójstwa przywracają ci 10.0% maksymalnego zdrowia.", + "ptBR": "Fúria do Urso agora é uma habilidade de lobisomem e transforma você em um lobisomem atroz. Lobisomens atrozes ganham +{15/25}% de velocidade de movimento e {30/50}% de redução do custo de espírito em vez de redução de dano. Além disso, abates curam 10.0% da sua vida máxima.", + "ruRU": "\"Ярость гризли\" становится умением волка и превращает вас в лютого волка. Вместо уменьшения получаемого урона у лютого волка на +{15/25}% повышается скорость передвижения и на {30/50}% снижаются затраты духа. Кроме того, убийства восполняют вам 10.0% максимального запаса здоровья.", + "trTR": "Bozayı Öfkesi artık bir Kurt Adam Yeteneği olur ve seni Korkunç Kurt Adama dönüştürür. Korkunç Kurt Adamlar, Hasar Azaltma yerine +{15/25}% Hareket Hızı ve {30/50}% Ruh Bedeli Azaltma kazanır. Ayrıca öldürmeler seni Maksimum Canının 10.0% kadarı İyileştirir.", + "zhCN": "灰熊狂怒现在被视作狼人技能,能使你化身为一头恐怖狼人。恐怖狼人获得 +{15/25}% 移动速度加成并以 {30/50}% 的灵力消耗减免取代伤害减免。此外,消灭敌人会治疗你 10.0% 生命上限。", + "zhTW": "灰熊狂怒現在屬於狼人技能,並可以使你變身為兇蠻狼人。兇蠻狼人會獲得 +{15/25}% 移動速度,同時獲得 {30/50}% 靈力消耗降低而非傷害減免。此外,擊殺敵人可為你恢復生命值上限的 10.0%。" + }, + "name": "Dire Wolf's", + "name_localized": { + "deDE": "[ms]Wölfischer[fs]Wölfische[ns]Wölfisches[p]Wölfische[c]Todeswolf-", + "esES": "de lobo atroz", + "esMX": "del Lobo Temible", + "frFR": "de loup féroce", + "itIT": "del Lupo Feroce", + "jaJP": "ダイア・ウルフの", + "koKR": "광포한 늑대의", + "plPL": "[ms]Upiornowilczy[fs]Upiornowilcza[ns]Upiornowilcze[p]Upiornowilcze", + "ptBR": "do Lobo Atroz", + "ruRU": "[ms]лютоволчий[fs]лютоволчья[ns]лютоволчье[p]лютоволчьи", + "trTR": "[n2]Korkunç Kurdun", + "zhCN": "恐狼的", + "zhTW": "恐狼" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Werewolf", + "Werebear" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Werwolf", + "Werbär" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Hombre lobo", + "Hombre oso" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Hombre lobo", + "Hombre oso" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Lycanthrope", + "Ursoïde" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Lupo Mannaro", + "Orso Mannaro" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "人狼", + "人熊" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "늑대인간", + "곰인간" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Wilkołak", + "Niedźwiedziołak" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Lobisomem", + "Urso" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Облик волка", + "Медведь" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "Kurt Adam", + "Ayı Adam" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "狼人", + "熊人" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_GrizzlyRage", + "狼人", + "熊人" + ] + } + }, + "Legendary_Druid_117": { + "category": 0, + "desc": "Gain 1 additional Companion. In addition, your Companion Skills deal x{16/26}% bonus damage.", + "desc_localized": { + "deDE": "Erhaltet 1 zusätzlichen Gefährten. Zusätzlich verursachen Eure Gefährtenfertigkeiten x{16/26}% Bonusschaden.", + "esES": "Obtienes 1 compañero más. Además, tus habilidades de compañero infligen un x{16/26}% de daño adicional.", + "esMX": "Obtienes 1 compañero adicional. Además, tus habilidades de Compañero infligen un x{16/26}% más de daño.", + "frFR": "Vous gagnez 1 compagnon supplémentaire. De plus, les compétences de compagnon infligent x{16/26}% de dégâts supplémentaires.", + "itIT": "Ottieni 1 compagno aggiuntivo. Inoltre, le abilità dei compagni infliggono il x{16/26}% di danni aggiuntivi.", + "jaJP": "使い魔を追加で1体獲得する。さらに、使い魔スキルがx{16/26}%のダメージボーナスを与える。", + "koKR": "동료를 1마리 추가로 얻습니다. 추가로, 동료 기술이 x{16/26}%의 추가 피해를 줍니다.", + "plPL": "Zyskujesz 1 dodatkowego kompana, a twoje umiejętności Kompanów zadają obrażenia zwiększone o x{16/26}%.", + "ptBR": "Recebe 1 mascote adicional. Além disso, suas habilidades de Mascote causam x{16/26}% de bônus de dano.", + "ruRU": "Вы получаете еще 1 питомца. Кроме того, ваши умения категории \"Питомец\" наносят на x{16/26}% больше урона.", + "trTR": "1 ek Yoldaş kazan. Ek olarak Yoldaş Yeteneklerin x{16/26}% bonus hasar verir.", + "zhCN": "获得 1 个额外同伴。此外, 你的同伴技能造成 x{16/26}% 加成伤害。", + "zhTW": "獲得 1 個額外同伴。此外,同伴技能傷害造成 x{16/26}% 加成傷害。" + }, + "name": "of the Stampede", + "name_localized": { + "deDE": "der Stampede", + "esES": "de la estampida", + "esMX": "de la Estampida", + "frFR": "de cavalcade", + "itIT": "della Carica Bestiale", + "jaJP": "猛進の", + "koKR": "쑥대밭의", + "plPL": "Stratowania", + "ptBR": "da Debandada", + "ruRU": "[ms]панического бегства[fs]панического бегства[ns]панического бегства[p]панического бегства", + "trTR": "[n2]İzdiham", + "zhCN": "群奔之", + "zhTW": "獸群奔踏之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Companions" + ] + }, + "Legendary_Druid_118": { + "category": 0, + "desc": "Boulder is now a Core Skill and costs 40.0 Spirit to cast dealing {100/120}% of normal damage.", + "desc_localized": { + "deDE": "Felsbrocken ist jetzt eine Kernfertigkeit, kostet beim Wirken 40.0 Geisteskraft und verursacht {100/120}% des normalen Schadens.", + "esES": "Ahora Peñasco es una habilidad principal, cuesta 40.0 de espíritu e inflige {100/120}% de daño normal.", + "esMX": "Roca ahora es una habilidad principal y cuesta 40.0 de Espíritu para lanzarla, lo que inflige {100/120}% de daño normal.", + "frFR": "Rocher est maintenant une compétence principale qui coûte 40.0 points d'esprit et qui inflige {100/120}% des dégâts normaux.", + "itIT": "Macigno ora è un'abilità Primaria, costa 40.0 spirito e infligge il {100/120}% dei danni normali.", + "jaJP": "〈巨岩〉がコアスキルに変わり、使用時に精神力40.0を消費して通常時の{100/120}%のダメージを与えるようになる。", + "koKR": "바위가 핵심 기술로 변경되어 40.0의 영력을 소모하며 원래 피해의 {100/120}%만큼 피해를 줍니다.", + "plPL": "Głaz staje się umiejętnością Główną. Jego użycie kosztuje 40.0 pkt. siły duchowej i zadaje {100/120}% standardowych obrażeń.", + "ptBR": "Rochedo agora é uma habilidade principal, tem 40.0 de custo de espírito e causa {100/120}% de dano normal.", + "ruRU": "\"Глыба\" становится основным умением и тратит 40.0 ед. духа, нанося {100/120}% обычного урона.", + "trTR": "Kaya artık bir Çekirdek Yetenek olur ve normal hasarın {100/120}% kadarı hasar vererek 40.0 Ruha mal olur.", + "zhCN": "滚石现为核心技能并且消耗 40.0 点灵力, 造成 {100/120}% 普通伤害。", + "zhTW": "巨石現在屬於核心技能,施放時消耗 40.0 點靈力,造成普通傷害的 {100/120}%。" + }, + "name": "of Metamorphic Stone", + "name_localized": { + "deDE": "des metamorphen Steins", + "esES": "de piedra metamórfica", + "esMX": "de la Piedra Metamórfica", + "frFR": "de roche métamorphique", + "itIT": "della Pietra Metamorfica", + "jaJP": "変身の石の", + "koKR": "변형 돌의", + "plPL": "Skały Metamorficznej", + "ptBR": "da Pedra Metamórfica", + "ruRU": "[ms]преображающего камня[fs]преображающего камня[ns]преображающего камня[p]преображающего камня", + "trTR": "[n2]Başkalaşım Taşı", + "zhCN": "变形石之", + "zhTW": "變形石之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "Core", + "Wrath" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "Kern", + "Zorn" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "Principal", + "Cólera" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "Principal", + "Ira" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "Principale", + "Colère" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "Primaria", + "Collera" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "コア", + "憤怒" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "핵심", + "진노" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "Główne", + "Gniew" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "Principal", + "Ira" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "Основное", + "Гнев" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "Çekirdek", + "Gazap" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "核心", + "愤怒" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "核心", + "憤怒" + ] + } + }, + "Legendary_Druid_119": { + "category": 0, + "desc": "While dashing, Shred seeks out Nearby Poisoned enemies and deals x{20/40}% increased damage to them.", + "desc_localized": { + "deDE": "Während Ihr stürmt, sucht Zerfetzen nach vergifteten Gegnern in der Nähe und fügt ihnen x{20/40}% erhöhten Schaden zu.", + "esES": "Mientras usas una carrera, Despedazar busca a enemigos envenenados cercanos y les inflige un x{20/40}% más de daño.", + "esMX": "Al arremeter, Despedazar busca a los enemigos envenenados cercanos y les inflige un x{20/40}% de daño aumentado.", + "frFR": "Lorsque vous foncez sur les adversaires, Déchiquetage recherche les cibles empoisonnées à proximité et leur inflige x{20/40}% de dégâts supplémentaires.", + "itIT": "Durante lo scatto, Dilaniamento ricerca i nemici avvelenati vicini e infligge loro danni aumentati del x{20/40}%.", + "jaJP": "〈切り裂き〉のダッシュ中に付近にいる毒状態の敵を追尾し、x{20/40}%増加したダメージを与える。", + "koKR": "질주하는 동안 칼날 발톱이 주위의 중독된 적을 추적하며 해당 적에게 주는 피해가 x{20/40}% 증가합니다.", + "plPL": "Kiedy pędzisz, Rozszarpanie wyszukuje pobliskich zatrutych wrogów i zadaje im obrażenia zwiększone o x{20/40}%.", + "ptBR": "Durante uma disparada, Retalhar busca inimigos envenenados próximos e causa x{20/40}% a mais de dano a eles.", + "ruRU": "Во время рывка \"Разрывание\" в первую очередь выбирает целями отравленных противников поблизости и наносит им на x{20/40}% больше урона.", + "trTR": "Doğra, ileri atılırken Yakındaki Zehirlenmiş düşmanları arar ve bu düşmanlara x{20/40}% artırılmış hasar uygular.", + "zhCN": "疾奔时, 利爪撕扯会寻找附近中毒的敌人, 对其造成的伤害提高 x{20/40}%。", + "zhTW": "衝刺時,撕碎會尋找附近的中毒敵人,並對其造成的傷害提高 x{20/40}%。" + }, + "name": "of the Blurred Beast", + "name_localized": { + "deDE": "der verschwommenen Bestie", + "esES": "de la bestia borrosa", + "esMX": "de la Bestia Difusa", + "frFR": "de la bête trouble", + "itIT": "della Bestia Offuscata", + "jaJP": "目にも止まらぬ獣の", + "koKR": "흐릿한 야수의", + "plPL": "Majaczącej Bestii", + "ptBR": "da Fera Confusa", + "ruRU": "[ms]мелькающего зверя[fs]мелькающего зверя[ns]мелькающего зверя[p]мелькающего зверя", + "trTR": "[n2]Donuk Canavar", + "zhCN": "迷踪野兽之", + "zhTW": "獸影殘像之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Wolf" + ] + }, + "legendary_druid_002": { + "category": 3, + "desc": "After killing an enemy with Shred, your next Werewolf Skill generates x{30/40}% more Spirit and deals x{30/40}% increased damage.", + "desc_localized": { + "deDE": "Nachdem Ihr einen Gegner mit Zerfetzen getötet habt, erzeugt Eure nächste Werwolffertigkeit x{30/40}% mehr Geisteskraft und verursacht x{30/40}% mehr Schaden.", + "esES": "Tras matar a un enemigo con Despedazar, tu siguiente habilidad de hombre lobo genera un x{30/40}% más de espíritu e inflige un x{30/40}% más de daño.", + "esMX": "Tras matar a un enemigo con Despedazar, tu siguiente habilidad de Hombre Lobo genera un x{30/40}% más de Espíritu e inflige un x{30/40}% más de daño.", + "frFR": "Après avoir tué une cible avec Déchiquetage, votre prochaine compétence de lycanthrope génère x{30/40}% d'esprit supplémentaire et inflige x{30/40}% de dégâts supplémentaires.", + "itIT": "Dopo aver ucciso un nemico con Dilaniamento, la tua prossima abilità da Lupo Mannaro genera il x{30/40}% di spirito in più e infligge il x{30/40}% di danni in più.", + "jaJP": "〈切り裂き〉で敵を倒すと、次に使う人狼スキルの精神力の生成量がx{30/40}%、与ダメージが x{30/40}%増加する。", + "koKR": "칼날 발톱으로 적을 처치하면 다음 늑대인간 기술의 영력 생성량이 x{30/40}% 증가하고 주는 피해가 x{30/40}% 증가합니다.", + "plPL": "Po zabiciu wroga przy użyciu Rozszarpania twoja następna umiejętność Wilkołaka generuje o x{30/40}% więcej siły duchowej i zadaje obrażenia zwiększone o x{30/40}%.", + "ptBR": "Depois de matar um inimigo com Retalhar, sua próxima habilidade de Lobisomem gera x{30/40}% mais espírito e causa x{30/40}% de dano aumentado.", + "ruRU": "Когда \"Разрывание\" убивает цель, следующее умение в облике волка дает на x{30/40}% больше силы духа и наносит на x{30/40}% больше урона.", + "trTR": "Doğra ile bir düşman öldürdükten sonra kullanılan Kurt Adam Yeteneği x{30/40}% daha fazla Ruh üretir ve x{30/40}% artırılmış hasar verir.", + "zhCN": "使用利爪撕扯消灭敌人后, 你的下一个狼人技能产生 x{30/40}% 额外灵力, 造成的伤害提高 x{30/40}%。", + "zhTW": "使用撕碎擊殺敵人時,下一次狼人技能產生的靈力提高 x{30/40}%,造成的傷害提高 x{30/40}%。" + }, + "name": "of the Unsatiated", + "name_localized": { + "deDE": "der Unersättlichen", + "esES": "del insaciable", + "esMX": "de los Insaciables", + "frFR": "de l'insatiable", + "itIT": "dell'Insaziabile", + "jaJP": "飽くなき探究心の", + "koKR": "만족을 모르는 자의", + "plPL": "Nienasyconych", + "ptBR": "dos Insaciáveis", + "ruRU": "[ms]неутолимости[fs]неутолимости[ns]неутолимости[p]неутолимости", + "trTR": "[n2]Doyumsuz", + "zhCN": "贪婪狼性之", + "zhTW": "飢渴難饜之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Spender_Druid_Shred" + ] + }, + "legendary_druid_005": { + "category": 3, + "desc": "When you are struck as a Werebear you have a {30/40}% chance to gain 3.0 Spirit.", + "desc_localized": { + "deDE": "Wenn Ihr in Werbärgestalt getroffen werdet, besteht eine Chance von {30/40}%, dass Ihr 3.0 Geisteskraft erhaltet.", + "esES": "Tienes un {30/40}% de probabilidad de obtener 3.0 de espíritu cuando te golpean en forma de hombre oso.", + "esMX": "Cuando te atacan mientras estás en forma de hombre oso, tienes un {30/40}% de probabilidad de obtener 3.0 de Espíritu.", + "frFR": "Vous avez {30/40}% de chances de gagner 3.0 points d'esprit chaque fois que l'on vous touche lorsque vous êtes sous forme d'ursoïde.", + "itIT": "Quando vieni colpito in forma di Orso Mannaro hai una probabilità del {30/40}% di ottenere 3.0 spirito.", + "jaJP": "人熊形態になっている間に攻撃を受けると{30/40}%の確率で精神力を3.0獲得する。", + "koKR": "곰인간일 때 적중당하면 {30/40}% 확률로 영력을 3.0 얻습니다.", + "plPL": "Masz {30/40}% szans na zyskanie 3.0 pkt. do siły duchowej, kiedy otrzymasz trafienie jako niedźwiedziołak.", + "ptBR": "Quando receber um golpe na forma de urso, você tem {30/40}% de chance de ganhar 3.0 de espírito.", + "ruRU": "При получении урона в облике медведя вы с вероятностью {30/40}% накапливаете 3.0 ед. духа.", + "trTR": "Bir Ayı Adam olarak vurulduğunda {30/40}% ihtimalle 3.0 Ruh kazanırsın.", + "zhCN": "当你在熊人状态下被击中时, 你有 {30/40}% 几率获得 3.0 点灵力。", + "zhTW": "於熊人形態被擊中時有 {30/40}% 機率獲得 3.0 點靈力。" + }, + "name": "Mangled", + "name_localized": { + "deDE": "[ms]Verstümmelter[fs]Verstümmelte[ns]Verstümmeltes[p]Verstümmelte[c]Verstümmlungs-", + "esES": "[fs]mutilada[ms]mutilado[fp]mutiladas[mp]mutilados", + "esMX": "Mutilado", + "frFR": "[ms]mutilé[fs]mutilée[mp]mutilés[fp]mutilées", + "itIT": "dello Strazio", + "jaJP": "圧壊の", + "koKR": "짓이겨진", + "plPL": "[ms]Okaleczony[fs]Okaleczona[ns]Okaleczone[p]Okaleczone", + "ptBR": "[fs]Dilacerada[ms]Dilacerado[fp]Dilaceradas[mp]Dilacerados", + "ruRU": "[ms]изувеченный[fs]изувеченная[ns]изувеченное[p]изувеченные", + "trTR": "[n1]Parçalanmış", + "zhCN": "残伤", + "zhTW": "割裂" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Bear" + ] + }, + "legendary_druid_010": { + "category": 3, + "desc": "Lucky Hit: Wind Shear has up to a {7/12}% chance to fully restore your Spirit.", + "desc_localized": { + "deDE": "Glückstreffer: Windschere hat eine Chance von bis zu {7/12}%, Eure Geisteskraft komplett wiederherzustellen.", + "esES": "Golpe de suerte: Cortante de viento tiene hasta un {7/12}% de probabilidad de restaurar por completo tu espíritu.", + "esMX": "Golpe afortunado: Viento Penetrante tiene hasta un {7/12}% de probabilidad de restaurar por completo tu Espíritu.", + "frFR": "Coup de chance: Vent cisaillant a jusqu'à {7/12}% de chances de vous rendre tous vos points d'esprit.", + "itIT": "Colpo fortunato: Folata Travolgente ha fino al {7/12}% di probabilità di ripristinare completamente il tuo spirito.", + "jaJP": "幸運の一撃: 〈風の刃〉使用時に最大{7/12}%の確率で精神力が完全回復する。", + "koKR": "행운의 적중: 바람 칼날이 최대 {7/12}% 확률로 영력을 완전히 회복시킵니다.", + "plPL": "Szczęśliwy traf: Masz {7/12}% szans na to, że Kąsający Wicher przywróci ci pełnię siły duchowej.", + "ptBR": "Golpe de Sorte: Corte de Vento tem até {7/12}% de chance de recuperar seu espírito completamente.", + "ruRU": "Удачный удар: \"Ветрорез\" с вероятностью до {7/12}% полностью восстанавливает дух.", + "trTR": "Şanslı Vuruş: Rüzgâr Kırılması en fazla {7/12}% ihtimalle Ruhunu tamamen yeniler.", + "zhCN": "幸运一击: 风剪最多有 {7/12}% 几率完全恢复你的灵力。", + "zhTW": "幸運觸發:削風剪最高有 {7/12}% 機率完全恢復靈力。" + }, + "name": "of the Calm Breeze", + "name_localized": { + "deDE": "der sanften Brise", + "esES": "de la brisa calma", + "esMX": "de la Brisa Calma", + "frFR": "de la brise légère", + "itIT": "della Brezza Serena", + "jaJP": "穏やかなそよ風の", + "koKR": "잔잔한 산들바람의", + "plPL": "Spokojnej Bryzy", + "ptBR": "da Brisa Tranquila", + "ruRU": "[ms]спокойного дуновения[fs]спокойного дуновения[ns]спокойного дуновения[p]спокойного дуновения", + "trTR": "[n2]Sakin Esinti", + "zhCN": "沉着微风之", + "zhTW": "靜風之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Druid_WindShear" + ] + }, + "legendary_druid_013": { + "category": 0, + "desc": "Hurricane damage is increased by x{10/18}% each second while active.", + "desc_localized": { + "deDE": "Der Schaden von Hurrikan wird pro Sekunde um x{10/18}% erhöht, solange er aktiv ist.", + "esES": "El daño de Huracán aumenta un x{10/18}% cada segundo mientras dura.", + "esMX": "El daño de Huracán aumenta un x{10/18}% cada segundo mientras la habilidad está activa.", + "frFR": "Les dégâts d'Ouragan augmentent de x{10/18}% par seconde où il reste actif.", + "itIT": "I danni inflitti da Uragano sono aumentati del x{10/18}% per ogni secondo in cui è attivo.", + "jaJP": "〈暴風〉が1秒持続する度に与えるダメージがx{10/18}%増加する。", + "koKR": "싹쓸바람의 피해가 지속되는 시간 1초당 x{10/18}% 증가합니다.", + "plPL": "Twoje obrażenia od Huraganu są zwiększone o x{10/18}% za każdą sekundę, gdy umiejętność jest aktywna.", + "ptBR": "O dano de Furacão é aumentado em x{10/18}% a cada segundo enquanto ativo.", + "ruRU": "Урон от \"Урагана\" увеличивается на x{10/18}% за каждую секунду его действия.", + "trTR": "Kasırga hasarı, etkin olduğu her saniye x{10/18}% artar.", + "zhCN": "飓风每持续一秒, 其伤害提高 x{10/18}%。", + "zhTW": "颶風術的傷害在效果期間每秒提高 x{10/18}%。" + }, + "name": "of the Tempest", + "name_localized": { + "deDE": "des wütenden Sturms", + "esES": "de la tempestad", + "esMX": "de la Tempestad", + "frFR": "de la tempête", + "itIT": "della Tempesta", + "jaJP": "大嵐の", + "koKR": "폭풍우의", + "plPL": "Orkanu", + "ptBR": "da Tormenta", + "ruRU": "[ms]бури[fs]бури[ns]бури[p]бури", + "trTR": "[n2]Fırtına", + "zhCN": "暴风之", + "zhTW": "暴風雨之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Hurricane" + ] + }, + "legendary_druid_018": { + "category": 2, + "desc": "Damage from Earth Skills Slow enemies hit by {25/50}% for 5.0 seconds.", + "desc_localized": { + "deDE": "Schaden durch Erdfertigkeiten verlangsamt getroffene Gegner 5.0 Sek. lang um {25/50}%.", + "esES": "El daño de habilidades de tierra ralentiza a los enemigos golpeados un {25/50}% durante 5.0 s.", + "esMX": "El daño de las habilidades de Tierra ralentiza a los enemigos golpeados un {25/50}% durante 5.0 segundos.", + "frFR": "Les cibles touchées par des compétences de terre sont ralenties de {25/50}% pendant 5.0 s.", + "itIT": "I danni delle abilità di Terra rallentano i nemici colpiti del {25/50}% per 5.0 s.", + "jaJP": "土スキルで敵にダメージを与えると、相手の移動速度が5.0秒間、{25/50}%低下する。", + "koKR": "대지 기술로 피해를 주면 적중당한 적이 5.0초 동안 {25/50}% 감속됩니다.", + "plPL": "Obrażenia od umiejętności Ziemi spowalniają trafionych wrogów o {25/50}% na 5.0 sek.", + "ptBR": "O dano de habilidades de Terra desacelera inimigos atingidos em {25/50}% por 5.0 s.", + "ruRU": "Умения земли замедляют цели на {25/50}% на 5.0 сек.", + "trTR": "Toprak Yetenekleri ile hasar alan düşmanlar 5.0 saniye boyunca {25/50}% Yavaşlatılır.", + "zhCN": "大地技能造成的伤害使敌人减速 {25/50}%, 持续 5.0 秒。", + "zhTW": "大地技能會使擊中的敵人緩速 {25/50}%,持續 5.0 秒。" + }, + "name": "of Quicksand", + "name_localized": { + "deDE": "des Treibsands", + "esES": "de arenas movedizas", + "esMX": "de Arenas Movedizas", + "frFR": "de sables mouvants", + "itIT": "delle Sabbie Mobili", + "jaJP": "流砂の", + "koKR": "모래수렁의", + "plPL": "Ruchomych Piasków", + "ptBR": "da Areia Movediça", + "ruRU": "[ms]зыбучих песков[fs]зыбучих песков[ns]зыбучих песков[p]зыбучих песков", + "trTR": "[n2]Kayan Kum", + "zhCN": "流沙之", + "zhTW": "流沙之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ] + }, + "legendary_druid_023": { + "category": 0, + "desc": "Earth Skills deal x{30/40}% more Critical Strike Damage to Crowd Controlled enemies.", + "desc_localized": { + "deDE": "Erdfertigkeiten fügen Gegnern mit Kontrollverlusteffekten x{30/40}% mehr kritischen Trefferschaden zu.", + "esES": "Las habilidades de tierra infligen un x{30/40}% más de daño de golpe crítico a enemigos afectados por control de masas.", + "esMX": "Las habilidades de Tierra infligen un x{30/40}% más de daño crítico a los enemigos bajo los efectos de control de multitudes.", + "frFR": "Les compétences de terre infligent x{30/40}% de dégâts critiques supplémentaires contre les adversaires subissant une perte de contrôle.", + "itIT": "Le abilità di Terra infliggono il x{30/40}% di danni critici aggiuntivi ai nemici sotto effetti debilitanti.", + "jaJP": "操作障害状態の敵に土スキルが与えるクリティカルヒットダメージがx{30/40}%増加する。", + "koKR": "군중 제어의 영향을 받는 적에게 대지 기술이 주는 극대화 피해가 x{30/40}% 증가합니다.", + "plPL": "Umiejętności Ziemi zadają obrażenia od trafień krytycznych zwiększone o x{30/40}% wrogom o ograniczonej kontroli.", + "ptBR": "Habilidades de Terra causam x{30/40}% de dano de acerto crítico aumentado a inimigos sob controle de grupo.", + "ruRU": "Умения земли наносят на x{30/40}% больше критического урона противникам под действием эффектов контроля.", + "trTR": "Toprak Yetenekleri, Kitle Kontrolü altındaki düşmanlara x{30/40}% daha fazla Kritik Vuruş Hasarı verir.", + "zhCN": "大地技能对被控制的敌人造成 x{30/40}%额外暴击伤害。", + "zhTW": "大地技能對受到控場效果的敵人,造成額外 x{30/40}% 爆擊傷害。" + }, + "name": "Crashstone", + "name_localized": { + "deDE": "[ms]Steinbrüchiger[fs]Steinbrüchige[ns]Steinbrüchiges[p]Steinbrüchige[c]Bruchstein-", + "esES": "de piedra destrozada", + "esMX": "Piedra Aplastante", + "frFR": "de roche écrasante", + "itIT": "della Pietra Schiantata", + "jaJP": "クラッシュストーンの", + "koKR": "깨진돌", + "plPL": "[ms]Tłuczony[fs]Tłuczona[ns]Tłuczone[p]Tłuczone", + "ptBR": "de Pedrada", + "ruRU": "[ms]камнедробящий[fs]камнедробящая[ns]камнедробящее[p]камнедробящие", + "trTR": "[n2]Çarpma Taşı", + "zhCN": "碾石", + "zhTW": "墜石" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Earth" + ] + }, + "legendary_druid_026": { + "category": 1, + "desc": "The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth Skills replenishes {#} of your active Earthen Bulwark's Barrier.", + "desc_localized": { + "deDE": "Die Dauer von Irdenes Bollwerk ist um 6 Sek. erhöht. Zusätzlich wird die Barriere Eures aktiven Irdenen Bollwerks um {#} wiederhergestellt, wenn Ihr einen Gegner mit Erdfertigkeiten tötet.", + "esES": "La duración de Baluarte de tierra aumenta 6 s. Además, matar a un enemigo con habilidades de tierra recupera {#} de tu barrera de Baluarte de tierra activa.", + "esMX": "La duración de Baluarte Rocoso aumenta 6 segundos. Además, matar a un enemigo con habilidades de Tierra restablece {#} de tu barrera de Baluarte Rocoso activa.", + "frFR": "La durée de Rempart de terre est augmentée de 6 s. De plus, tuer une cible avec une compétence de terre rend {#} points de santé à la barrière de votre rempart de terre actif.", + "itIT": "La durata di Baluardo di Terra aumenta di 6 s. Inoltre, uccidere un nemico con abilità di Terra ripristina {#} delle barriere attive di Baluardo di Terra.", + "jaJP": "〈大地の護り〉の持続時間が6秒間延びる。さらに、敵を土スキルで倒すと、発動中の〈大地の護り〉の障壁を{#}再生する。", + "koKR": "대지 방벽의 지속시간이 6초 증가합니다. 추가로, 대지 기술로 적을 처치하면 활성화된 대지 방벽의 보호막이 {#} 회복됩니다.", + "plPL": "Czas działania Ziemnego Szańca jest wydłużony o 6 sek. Co więcej, po zabiciu wroga umiejętnościami Ziemi przywracają one {#} pkt. twojej aktywnej bariery zapewnianej przez Ziemny Szaniec.", + "ptBR": "A duração de Baluarte Terreno é aumentada em 6 s. Além disso, matar um inimigo com habilidades de Terra restaura {#} da sua barreira ativa de Baluarte Terreno.", + "ruRU": "Время действия \"Земляного бастиона\" продлевается на 6 сек. Кроме того, когда вы убиваете противника умением земли, прочность активного барьера от \"Земляного бастиона\" восполняется на {#} ед.", + "trTR": "Toprak Siperi süresi 6 saniye artar. Ek olarak Toprak Yetenekleri ile bir düşman öldürmek, etkin Toprak Siperi Bariyerinin {#} kadarını yeniler.", + "zhCN": "大地壁垒的持续时间延长 6 秒。此外, 用大地技能消灭一名敌人会为你激活的大地壁垒的屏障补充 {#} 点护盾值。", + "zhTW": "大地壁壘持續時間延長 6 秒。此外,使用大地技能擊殺敵人時,會使你恢復 {#} 點已擁有的大地壁壘屏障。" + }, + "name": "of Mending Stone", + "name_localized": { + "deDE": "des lindernden Steins", + "esES": "de piedra reparadora", + "esMX": "de Reparación de la Piedra", + "frFR": "de pierre de guérison", + "itIT": "della Pietra Curativa", + "jaJP": "奇石の", + "koKR": "치유하는 돌의", + "plPL": "Zasklepionego Kamienia", + "ptBR": "da Recomposição Pétrea", + "ruRU": "[ms]укрепляющего камня[fs]укрепляющего камня[ns]укрепляющего камня[p]укрепляющего камня", + "trTR": "[n2]Onarım Taşı", + "zhCN": "疗愈石之", + "zhTW": "癒傷石之" + }, + "tags": [ + "Barrier", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "tags_localized": { + "deDE": [ + "Barriere", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "esES": [ + "Barrera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "esMX": [ + "Barrera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "frFR": [ + "Barrière", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "itIT": [ + "Barriera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "jaJP": [ + "障壁", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "koKR": [ + "보호막", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "plPL": [ + "Bariera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "ptBR": [ + "Barreira", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "ruRU": [ + "Барьер", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "trTR": [ + "Bariyer", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "zhCN": [ + "屏障", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ], + "zhTW": [ + "屏障", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "FILTER_Flex_Druid_EarthenBulwark" + ] + } + }, + "legendary_druid_028": { + "category": 0, + "desc": "Lucky Hit: Up to a {10/20}% chance when dealing Lightning damage to overload the target for 3.0 seconds, causing any direct damage you deal to them to pulse {#} additional damage to surrounding enemies.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Blitzschaden verursacht, besteht eine Chance von bis zu {10/20}%, das Ziel 3.0 Sek. lang zu überladen. Euer direkter Schaden an überladenen Zielen löst Impulse aus, die Gegnern in der Nähe {#} Schaden zufügen.", + "esES": "Golpe de suerte: Hasta un {10/20}% de probabilidad de sobrecargar al objetivo durante 3.0 s al infligir daño de rayos, lo que provoca que inflijas {#} más de daño a los enemigos cercanos al infligirle cualquier daño directo al objetivo.", + "esMX": "Golpe afortunado: Al infligir daño de rayo, obtienes hasta un {10/20}% de probabilidad de sobrecargar al objetivo durante 3.0 segundos; esto hará que el daño directo que inflijas provoque {#} de daño adicional a enemigos circundantes.", + "frFR": "Coup de chance: lorsque vous infligez des dégâts de foudre, vous avez jusqu'à {10/20}% de chances de surcharger la cible pendant 3.0 s, ce qui a pour effet d'infliger {#} points de dégâts supplémentaires aux adversaires proches de la cible chaque fois que vous lui infligez des dégâts directs.", + "itIT": "Colpo fortunato: quando infliggi danni da fulmine hai una probabilità massima del {10/20}% di infliggere un sovraccarico al bersaglio della durata di 3.0 s; ogni danno diretto inflitto al bersaglio lo elettrifica, infliggendo {#} danni aggiuntivi ai nemici circostanti.", + "jaJP": "幸運の一撃: 電撃ダメージを与えると、最大{10/20}%の確率で標的を3.0秒間、過負荷状態にする。過負荷状態の敵に直接ダメージを与えると、付近の敵に{#}の追加ダメージを与えるパルスが発生する。", + "koKR": "행운의 적중: 번개 피해를 줄 때 최대 {10/20}% 확률로 대상을 3.0초 동안 과부하시켜, 대상에게 주는 직접 피해가 주변 적들에게 흘러 {#}의 추가 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Przy zadawaniu obrażeń od Błyskawic istnieje maksymalnie {10/20}% szans na przeciążenie celu na 3.0 sek. Przeciążenie sprawia, że wszystkie obrażenia zadawane bezpośrednio temu przeciwnikowi wywołują dodatkowo {#} pkt. obrażeń u pobliskich wrogów.", + "ptBR": "Golpe de Sorte: Até {10/20}% de chance de sobrecarregar o alvo por 3.0 s ao causar dano elétrico, fazendo com que qualquer dano direto causado ao inimigo cause {#} de dano adicional aos inimigos ao redor.", + "ruRU": "Удачный удар: урон от молнии с вероятностью до {10/20}% перегружает цель на 3.0 сек. В результате прямой урон, который вы наносите этой цели, вызывает импульс, дополнительно наносящий ближайшим противникам {#} ед. урона.", + "trTR": "Şanslı Vuruş: Yıldırım hasarı verirken en fazla {10/20}% ihtimalle hedefi 3.0 saniye boyunca aşırı yüklemek, hedefe verdiğin herhangi bir doğrudan hasarın çevredeki düşmanlara {#} ek hasar vermesine neden olur.", + "zhCN": "幸运一击: 造成闪电伤害时, 最多有 {10/20}% 几率使目标电荷过载, 持续 3.0 秒。你对该目标造成的任何直接伤害都会使其发出脉冲, 对周围敌人造成额外 {#} 点伤害。", + "zhTW": "幸運觸發:對目標造成電擊傷害時,最高有 {10/20}% 機率使目標超載 3.0 秒,使你對超載目標造成的直接傷害會對附近敵人造成額外 {#} 點傷害。" + }, + "name": "Overcharged", + "name_localized": { + "deDE": "[ms]Überladener[fs]Überladene[ns]Überladenes[p]Überladene[c]Überladungs-", + "esES": "[fs]sobrecargada[ms]sobrecargado[fp]sobrecargadas[mp]sobrecargados", + "esMX": "Sobrecargado", + "frFR": "[ms]surchargé[fs]surchargée[mp]surchargés[fp]surchargées", + "itIT": "della Sovraccarica", + "jaJP": "オーバーチャージの", + "koKR": "과충전된", + "plPL": "[ms]Przeładowany[fs]Przeładowany[ns]Przeładowane[p]Przeładowane", + "ptBR": "[fs]Sobrecarregada[ms]Sobrecarregado[fp]Sobrecarregadas[mp]Sobrecarregados", + "ruRU": "[ms]перегруженный[fs]перегруженная[ns]перегруженное[p]перегруженные", + "trTR": "[n1]Aşırı Yüklü", + "zhCN": "超载", + "zhTW": "超載" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_LightningStorm" + ] + }, + "legendary_druid_029": { + "category": 0, + "desc": "Casting a Storm Skill grants your Earth Skills x{30/45}% Critical Strike Damage for 4.0 seconds.\n\nCasting a Earth Skill increases the Critical Strike Chance of Storm Skills by +{8/12}% for 4.0 seconds.", + "desc_localized": { + "deDE": "Eure Sturmfertigkeiten erhöhen den kritischen Trefferschaden Eurer Erdfertigkeiten 4.0 Sek. lang um x{30/45}%.\n\nEure Erdfertigkeiten erhöhen die kritische Trefferchance Eurer Sturmfertigkeiten 4.0 Sek. lang um +{8/12}%.", + "esES": "Lanzar una habilidad de tormenta otorga a tus habilidades de tierra un x{30/45}% de daño de golpe crítico durante 4.0 s.\n\nLanzar una habilidad de tierra aumenta la probabilidad de golpe crítico de las habilidades de tormenta un +{8/12}% durante 4.0 s.", + "esMX": "Lanzar una habilidad de Tormenta les otorga a tus habilidades de Tierra x{30/45}% de daño de golpe crítico durante 4.0 segundos.\n\nLanzar una habilidad de Tierra aumenta la probabilidad de golpe crítico de las habilidades de Tormenta un +{8/12}% durante 4.0 segundos.", + "frFR": "Utiliser une compétence de tempête augmente les dégâts critiques de vos compétences de terre de x{30/45}% pendant 4.0 s.\n\nUtiliser une compétence de terre augmente les chances d'infliger un coup critique de vos compétences de tempête de +{8/12}% pendant 4.0 s.", + "itIT": "Usare un'abilità di Tempesta fornisce alle tue abilità di Terra il x{30/45}% di danni critici per 4.0 s.\n\nUsare un'abilità di Terra aumenta la probabilità di critico delle abilità di Tempesta del +{8/12}% per 4.0 s.", + "jaJP": "嵐スキルを使用すると土スキルのダメージが4.0秒間、x{30/45}%のクリティカルヒットダメージとなる。\n\n土スキルを使用すると嵐スキルのクリティカルヒット率が4.0秒間、+{8/12}%増加する。", + "koKR": "폭풍 기술을 시전하면 4.0초 동안 대지 기술의 극대화 피해가 x{30/45}% 증가합니다.\n\n대지 기술을 시전하면 4.0초 동안 폭풍 기술의 극대화 확률이 +{8/12}% 증가합니다.", + "plPL": "Użycie umiejętności Burzy zapewnia twoim umiejętnościom Ziemi premię x{30/45}% do obrażeń od trafień krytycznych na 4.0 sek.\n\nPonadto użycie umiejętności Ziemi zwiększa szansę na trafienie krytyczne umiejętnościami Burzy o +{8/12}% na 4.0 sek.", + "ptBR": "Lançar uma habilidade de Tempestade concede às suas habilidades de Terra x{30/45}% de dano de acerto crítico por 4.0 s.\n\nLançar uma habilidade de Terra aumenta a chance de acerto crítico de habilidades de Tempestade em +{8/12}% por 4.0 s.", + "ruRU": "Умения бури повышают критический урон умений земли на x{30/45}% на 4.0 сек.\n\nУмения земли повышают вероятность критического эффекта умений бури на +{8/12}% на 4.0 сек.", + "trTR": "Bir Fırtına Yeteneği kullanmak, Toprak Yeteneklerine 4.0 saniyeliğine x{30/45}% Kritik Vuruş Hasarı kazandırır.\n\nBir Toprak Yeteneği kullanmak, Fırtına Yeteneklerinin Kritik Vuruş İhtimalini 4.0 saniyeliğine +{8/12}% artırır.", + "zhCN": "施放一个风暴技能会使你的大地技能造成的暴击伤害提高 x{30/45}%, 持续 4.0 秒。\n\n施放一个大地技能会使风暴技能的暴击几率提高 +{8/12}%, 持续 4.0 秒。", + "zhTW": "施放風暴技能會使大地技能的爆擊傷害提高 x{30/45}%,持續 4.0 秒。\n\n施放大地技能會使風暴技能的爆擊機率提高 +{8/12}%,持續 4.0 秒。" + }, + "name": "of Natural Balance", + "name_localized": { + "deDE": "des natürlichen Gleichgewichts", + "esES": "de equilibrio natural", + "esMX": "del Balance Natural", + "frFR": "d'équilibre naturel", + "itIT": "dell'Equilibrio Naturale", + "jaJP": "自然の均衡の", + "koKR": "자연의 균형의", + "plPL": "Naturalnej Równowagi", + "ptBR": "do Equilíbrio Natural", + "ruRU": "[ms]равновесия природы[fs]равновесия природы[ns]равновесия природы[p]равновесия природы", + "trTR": "[n2]Doğal Denge", + "zhCN": "自然平衡之", + "zhTW": "自然平衡之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_HybridCast" + ] + }, + "legendary_druid_038": { + "category": 0, + "desc": "Damaging a Poisoned enemy with a Werebear Skill will instantly deal {120/150}% of the Poisoning damage and consume the Poisoning.", + "desc_localized": { + "deDE": "Wenn Ihr einem vergifteten Gegner mit einer Werbärfertigkeit Schaden zufügt, werden sofort {120/150}% des Giftschadens verursacht und die Vergiftung beendet.", + "esES": "Infligir daño a un enemigo envenenado con una habilidad de hombre oso infligirá al instante un {120/150}% del daño de veneno y consumirá el veneno.", + "esMX": "Infligir daño a un enemigo envenenado con una habilidad de Hombre Oso infligirá instantáneamente un {120/150}% del daño de veneno y consumirá el veneno.", + "frFR": "Blesser une cible empoisonnée avec une compétence d'ursoïde inflige instantanément {120/150}% des dégâts de poison et consomme l'empoisonnement.", + "itIT": "Infliggere danni a un nemico avvelenato con un'abilità da Orso Mannaro infliggerà istantaneamente il {120/150}% dei danni dell'avvelenamento e lo rimuoverà.", + "jaJP": "毒状態の敵に人熊スキルでダメージを与えると、ただちに{120/150}%の毒ダメージを与え、毒状態を解除する。", + "koKR": "곰인간 기술로 중독된 적에게 피해를 주면 즉시 중독 피해의 {120/150}%를 주고 중독을 소모합니다.", + "plPL": "Ranienie zatrutego wroga umiejętnością Niedźwiedziołaka zada natychmiast {120/150}% obrażeń od zatrucia i usunie zatrucie.", + "ptBR": "Causar dano a um inimigo envenenado com uma habilidade de Urso causará instantaneamente {120/150}% de dano venenoso e consumirá o veneno.", + "ruRU": "Умения медведя немедленно наносят {120/150}% урона от отравления, когда вы поражаете противников под действием ваших ядов, и расходуют эффект отравления.", + "trTR": "Zehirlenmiş bir düşmana Ayı Adam Yeteneği ile hasar vermek, anında Zehirleme hasarının {120/150}% kadarı hasar verir ve Zehirlemeyi tüketir.", + "zhCN": "使用熊人技能对中毒的敌人造成伤害时, 立即造成毒素伤害的 {120/150}% 并消耗中毒效果。", + "zhTW": "使用熊人技能對中毒的敵人造成傷害時,會立即造成 {120/150}% 的中毒傷害,並消耗該中毒效果。" + }, + "name": "of the Changeling's Debt", + "name_localized": { + "deDE": "der Schuld des Wechselbalgs", + "esES": "de la deuda del renegado", + "esMX": "de la Deuda del Cambiaformas", + "frFR": "de la dette du métamorphe", + "itIT": "del Debito Mutante", + "jaJP": "変異者の負債の", + "koKR": "변신수의 빚의", + "plPL": "Długu Odmieńca", + "ptBR": "da Dívida do Metamorfo", + "ruRU": "[ms]долга мимикрида[fs]долга мимикрида[ns]долга мимикрида[p]долга мимикрида", + "trTR": "[n2]Hainin Borcu", + "zhCN": "变身索债之", + "zhTW": "換形毒債之" + }, + "tags": [ + "Poison", + "FILTER_Build_Druid_HybridShift" + ], + "tags_localized": { + "deDE": [ + "Gift", + "FILTER_Build_Druid_HybridShift" + ], + "esES": [ + "Veneno", + "FILTER_Build_Druid_HybridShift" + ], + "esMX": [ + "Veneno", + "FILTER_Build_Druid_HybridShift" + ], + "frFR": [ + "Poison", + "FILTER_Build_Druid_HybridShift" + ], + "itIT": [ + "Veleno", + "FILTER_Build_Druid_HybridShift" + ], + "jaJP": [ + "毒", + "FILTER_Build_Druid_HybridShift" + ], + "koKR": [ + "독", + "FILTER_Build_Druid_HybridShift" + ], + "plPL": [ + "Trucizna", + "FILTER_Build_Druid_HybridShift" + ], + "ptBR": [ + "Veneno", + "FILTER_Build_Druid_HybridShift" + ], + "ruRU": [ + "Яд", + "FILTER_Build_Druid_HybridShift" + ], + "trTR": [ + "Zehir", + "FILTER_Build_Druid_HybridShift" + ], + "zhCN": [ + "毒素", + "FILTER_Build_Druid_HybridShift" + ], + "zhTW": [ + "毒素", + "FILTER_Build_Druid_HybridShift" + ] + } + }, + "legendary_druid_042": { + "category": 1, + "desc": "When you use a Shapeshifting Skill that changes your form, gain {#} Life. If you are at full Life, gain the same amount as Fortify.", + "desc_localized": { + "deDE": "Wenn Ihr eine Gestaltwandelfertigkeit verwendet, die Eure Gestalt verändert, erhaltet Ihr {#} Leben. Bei vollem Leben erhaltet Ihr dieselbe Menge als Stählung.", + "esES": "Cuando usas una habilidad de cambio de forma que altera la tuya, obtienes {#} de vida. Si estás al máximo de vida, obtienes la misma cantidad como fortificación.", + "esMX": "Cuando usas una habilidad de Metamorfosis que cambia tu forma, obtienes {#} de vida. Al máximo de vida, obtienes la misma cantidad como fortificación.", + "frFR": "Quand vous utilisez une compétence de métamorphose qui vous fait changer de forme, vous récupérez {#} points de vie. Si vous avez déjà tous vos points de vie, vous obtenez le même montant de points de fortification.", + "itIT": "Quando usi un'abilità Mutaforma che cambia la tua forma, ottieni {#} Vita. Se hai la Vita al massimo, ottieni la stessa quantità di Fortificazione.", + "jaJP": "姿を変える変身スキルを使用すると、ライフが{#}回復する。ライフがフルの場合、同量の強化を獲得する。", + "koKR": "형상을 바꾸는 변신 기술을 사용하면 생명력을 {#} 얻습니다. 생명력이 가득 찼을 때는 같은 양의 보강 효과를 얻습니다.", + "plPL": "Kiedy używasz umiejętności Zmiennokształtność, która zmienia twoją postać, zyskujesz {#} pkt. zdrowia. Jeśli dysponujesz pełnią zdrowia, zyskujesz tę samą wartość jako umocnione zdrowie.", + "ptBR": "Ao usar uma habilidade de Metamorfose que altera sua forma, você recebe {#} de vida. Se estiver com vida cheia, você recebe o mesmo valor como fortificação.", + "ruRU": "Когда умение смены облика трансформирует вас, вы восполняете {#} ед. здоровья. Если его уровень максимальный, вы получаете укрепление в том же объеме.", + "trTR": "Formunu değiştiren bir Şekil Değiştirme Yeteneği kullandığında {#} Can kazan. Canın tamamen doluysa aynı miktarda Güçlendirme kazan.", + "zhCN": "当你使用可以改变你形态的变形技能时, 获得 {#} 点生命。如果你处于满生命状态, 则获得等量的强固值。", + "zhTW": "使用變形技能改變形態時,獲得 {#} 點生命值。如果生命值全滿,則獲得等量的強韌。" + }, + "name": "Skinwalker's", + "name_localized": { + "deDE": "[ms]Gestaltwandelnder[fs]Gestaltwandelnde[ns]Gestaltwandelndes[p]Gestaltwandelnde[c]Gestaltwandler-", + "esES": "de caminapieles", + "esMX": "del Cambiapieles", + "frFR": "de marchepeau", + "itIT": "del Calcapelle", + "jaJP": "スキンウォーカーの", + "koKR": "가죽방랑자의", + "plPL": "[ms]Skórołażący[fs]Skórołażąca[ns]Skórołażące[p]Skórołażące", + "ptBR": "do Caminha-pele", + "ruRU": "[ms]переменчивый[fs]переменчивая[ns]переменчивое[p]переменчивые", + "trTR": "[n2]Deri Gezicinin", + "zhCN": "兽皮行者的", + "zhTW": "化形者" + }, + "tags": [ + "Fortify", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "esES": [ + "Fortificación", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "esMX": [ + "Fortificar", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "frFR": [ + "Fortification", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "itIT": [ + "Fortificazione", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "jaJP": [ + "強化", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "koKR": [ + "보강", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "plPL": [ + "Umocnienie", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "ptBR": [ + "Fortificação", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "ruRU": [ + "Укрепление", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "trTR": [ + "Güçlendirme", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "zhCN": [ + "强固", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ], + "zhTW": [ + "強韌", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_HybridShift" + ] + } + }, + "legendary_druid_047": { + "category": 0, + "desc": "Earth Spike deals x{35/50}% increased damage, launches spikes in a line, and has a {1/2}second Cooldown.", + "desc_localized": { + "deDE": "Erdspieß verursacht x{35/50}% erhöhten Schaden, erzeugt Stacheln in einer Linie und hat eine Abklingzeit von {1/2} Sekunden.", + "esES": "Aguja de tierra inflige un x{35/50}% más de daño, lanza agujas en una línea y tiene un tiempo de reutilización de {1/2} s.", + "esMX": "Púa Terrestre inflige un x{35/50}% más de daño, lanza púas en una línea y tiene una recuperación de {1/2} segundos.", + "frFR": "Pointe de terre inflige x{35/50}% de dégâts supplémentaires, projette sur une ligne des piques acérées et a désormais un temps de recharge de {1/2} s.", + "itIT": "Spuntone di Terra infligge il x{35/50}% di danni aggiuntivi, lancia degli spuntoni in fila e ha un tempo di recupero di {1/2} s.", + "jaJP": "〈大地の牙〉のダメージがx{35/50}%増加し、使用時に一列になった棘を発射する。クールダウンは{1/2}秒。", + "koKR": "대지의 쐐기가 주는 피해가 x{35/50}% 증가하고, 일직선상으로 쐐기를 날립니다. {1/2}초의 재사용 대기시간이 적용됩니다.", + "plPL": "Ziemny Kolec zadaje obrażenia zwiększone o x{35/50}%, wystrzeliwuje pociski w linii prostej, a jego czas odnowienia wynosi {1/2} sek.", + "ptBR": "Espeto Terreno causa x{35/50}% a mais de dano, lança espetos em uma linha e tem uma recarga de {1/2} s.", + "ruRU": "\"Шип земли\" наносит на x{35/50}% больше урона, запускает цепь шипов по прямой линии и восстанавливается за {1/2} сек.", + "trTR": "Toprak Dikeni x{35/50}% artırılmış hasar verir, bir çizgi boyunca sivri dikenler fırlatır ve {1/2} saniyelik bir Bekleme Süresine sahiptir.", + "zhCN": "大地尖刺造成的伤害提高 x{35/50}%,会在一条直线上发射尖刺,并且有 {1/2} 秒的冷却时间。", + "zhTW": "大地尖刺造成的傷害提高 x{35/50}% 且會直線發射尖刺,同時擁有 {1/2} 秒冷卻時間。" + }, + "name": "Seismic-shift", + "name_localized": { + "deDE": "[ms]Seismischer[fs]Seismische[ns]Seismisches[p]Seismische[c]Seismik-", + "esES": "de movimiento sísmico", + "esMX": "Movimiento Sísmico", + "frFR": "d'activité sismique", + "itIT": "del Movimento Sismico", + "jaJP": "地殻変動の", + "koKR": "지각변동", + "plPL": "[ms]Sejsmiczny[fs]Sejsmiczna[ns]Sejsmiczne[p]Sejsmiczne", + "ptBR": "da Mudança Sísmica", + "ruRU": "[ms]тектонический[fs]тектоническая[ns]тектоническое[p]тектонические", + "trTR": "[n2]Sismik Kayma", + "zhCN": "震动变换", + "zhTW": "猛震轉移" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Earth" + ] + }, + "legendary_druid_049": { + "category": 0, + "desc": "Trample now summons 6.0 Landslide pillars of earth during its duration that deal {70/80}% normal damage. Trample is now also a Nature Magic and Earth Skill.", + "desc_localized": { + "deDE": "Niedertrampeln beschwört jetzt während der Dauer 6.0 Erdsäulen von Erdrutsch, die {70/80}% des normalen Schaden verursachen. Niedertrampeln ist jetzt auch eine Naturmagie- und Erdfertigkeit.", + "esES": "Ahora, mientras dura, Atropellar invoca 6.0 pilares de tierra de Alud que infligen un {70/80}% del daño normal. Ahora Atropellar también es una habilidad de magia de la naturaleza y de tierra.", + "esMX": "Arrollar ahora invoca 6.0 pilares de tierra de Desprendimiento en el transcurso de su duración, que infligen un {70/80}% de daño normal. Arrollar ahora también es una habilidad de Magia de la Naturaleza y Tierra.", + "frFR": "Piétinement génère maintenant 6.0 piliers de terre d'Éboulement infligeant {70/80}% des dégâts normaux pendant toute la durée de la compétence. Piétinement est désormais également une compétence de magie naturelle et de terre.", + "itIT": "Mentre Calpestamento è attivo evoca 6.0 pilastri di terra con Smottamento che infliggono il {70/80}% di danni normali. Calpestamento ora è anche un'abilità di Magia naturale e di Terra.", + "jaJP": "〈突進〉の持続時間中に、6.0本の〈地滑り〉による土柱が発生し、{70/80}%の通常ダメージを与える。また、〈突進〉が自然魔法かつ土スキルに変化する。", + "koKR": "짓밟기가 이제 지속시간 동안 산사태 기둥을 6.0개 소환합니다. 산사태는 원래 피해의 {70/80}%만큼 피해를 줍니다. 또한 짓밟기가 자연 마법과 대지 기술로 취급됩니다.", + "plPL": "Tratowanie wywołuje teraz przez cały czas swego działania Osuwisko z 6.0 filarami, które zadają {70/80}% standardowych obrażeń. Tratowanie staje się teraz dodatkowo umiejętnością Ziemi oraz Magii Natury.", + "ptBR": "Atropelo agora cria 6.0 pilares de terra de Deslizamento durante seu efeito que causam {70/80}% do dano normal. Atropelo agora também é uma habilidade de Magia da Natureza e de Terra.", + "ruRU": "Пока действует \"Тяжелый шаг\", время от времени появляется 6.0 столба:столбов земли \"Оползня\". \"Оползень\" наносит {70/80}% обычного урона. \"Тяжелый шаг\" теперь также считается умением сил природы и земли.", + "trTR": "Ez artık süresi boyunca {70/80}% normal hasar veren 6.0 Heyelan toprak sütunu çağırır. Ez artık aynı zamanda bir Doğa Sihri ve Toprak Yeteneği hâline gelir.", + "zhCN": "践踏现在会在其持续时间内召唤 6.0 个山崩土柱, 造成 {70/80}% 普通伤害。践踏现在也被视作自然魔法和大地技能。", + "zhTW": "踐踏在持續時間內會召喚 6.0 道崩石裂土的巨石,造成普通傷害 {70/80}% 的傷害。踐踏同時視為自然魔法和大地技能。" + }, + "name": "of the Trampled Earth", + "name_localized": { + "deDE": "der zertrampelten Erde", + "esES": "de la tierra removida", + "esMX": "de la Tierra Pisoteada", + "frFR": "de la terre piétinée", + "itIT": "della Terra Calpestata", + "jaJP": "大地の蹂躙の", + "koKR": "짓밟힌 대지의", + "plPL": "Stratowanej Ziemi", + "ptBR": "da Terra Pisoteada", + "ruRU": "[ms]утоптанной земли[fs]утоптанной земли[ns]утоптанной земли[p]утоптанной земли", + "trTR": "[n2]Ezilmiş Dünya", + "zhCN": "践踏大地之", + "zhTW": "踐踏大地之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Nature Magic", + "Earth" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Naturmagie", + "Erde" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Magia de la naturaleza", + "Tierra" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Magia de la naturaleza", + "Tierra" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Magie naturelle", + "Terre" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Magia naturale", + "Terra" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "自然魔法", + "土" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "자연 마법", + "대지" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Magia Natury", + "Ziemia" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Magia da Natureza", + "Terra" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Силы природы", + "Земля" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "Doğa Sihri", + "Toprak" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "自然魔法", + "大地" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Trample", + "自然魔法", + "大地" + ] + } + }, + "legendary_druid_059": { + "category": 0, + "desc": "Critical Strikes with Shred deal {20/30}% of the damage dealt as Lightning damage to the target and surrounding enemies.", + "desc_localized": { + "deDE": "Kritische Treffer mit Zerfetzen fügen dem Ziel und Gegnern in der Nähe {20/30}% des verursachten Schadens als Blitzschaden zu.", + "esES": "Los golpes críticos con Despedazar infligen un {20/30}% del daño infligido como daño de rayos al objetivo y a los enemigos cercanos.", + "esMX": "Los golpes críticos con Despedazar infligen un {20/30}% del daño infligido como daño de rayo al objetivo y a los enemigos circundantes.", + "frFR": "Les coups critiques effectués avec Déchiquetage infligent {20/30}% de leurs dégâts sous forme de dégâts de foudre à la cible et aux adversaires à proximité.", + "itIT": "I colpi critici con Dilaniamento infliggono il {20/30}% dei danni inflitti sotto forma di danni da fulmine contro il bersaglio e i nemici circostanti.", + "jaJP": "〈切り裂き〉でクリティカルヒットが発生した場合、標的とその周辺の敵に{20/30}%の電撃ダメージを与える。", + "koKR": "칼날 발톱이 극대화로 적중하면 대상과 주변 적들에게 주는 피해의 {20/30}%를 번개 피해로 줍니다.", + "plPL": "Trafienia krytyczne wywołane przez Rozszarpanie zadają celowi i pobliskim wrogom równowartość {20/30}% zadanych obrażeń w postaci obrażeń od Błyskawic.", + "ptBR": "Acertos críticos com Retalhar causam {20/30}% do dano causada como dano elétrico ao alvo e inimigos ao redor.", + "ruRU": "Критические удары \"Разрывания\" наносят цели и ближайшим противникам {20/30}% нанесенного урона в виде урона от молнии.", + "trTR": "Doğra ile yapılan Kritik Vuruşlar, verilen hasarın {20/30}% kadarını hedefe ve çevredeki düşmanlara Yıldırım hasarı olarak verir.", + "zhCN": "利爪撕扯暴击时会对目标和周围敌人造成 {20/30}% 已造成伤害的闪电伤害。", + "zhTW": "撕碎爆擊時會對目標和附近敵人造成傷害 {20/30}% 的電擊傷害。" + }, + "name": "Stormclaw's", + "name_localized": { + "deDE": "[ms]Sturmklaues[fs]Sturmklaues[ns]Sturmklaues[p]Sturmklaues[c]Sturmklauen-", + "esES": "de garra de la tormenta", + "esMX": "de la Garra de Tormenta", + "frFR": "des griffes de la tempête", + "itIT": "dell'Artiglio Tempestoso", + "jaJP": "嵐爪を持つ者が携えし", + "koKR": "폭풍발톱의", + "plPL": "[ms]Burzoszponowy[fs]Burzoszponowa[ns]Burzoszponowe[p]Burzoszponowe", + "ptBR": "da Garra da Tempestade", + "ruRU": "[ms]разрывающий штормовой[fs]разрывающая штормовая[ns]разрывающее штормовое[p]разрывающие штормовые", + "trTR": "[n2]Fırtına Pençesinin", + "zhCN": "风暴爪之", + "zhTW": "風暴爪" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Shred" + ] + }, + "legendary_druid_060": { + "category": 3, + "desc": "Increase your Maximum Spirit by {60/80} and Spirit Generation by x20% while Grizzly Rage is active.", + "desc_localized": { + "deDE": "Erhöht Eure maximale Geisteskraft um {60/80} und Eure Geisteskrafterzeugung um x20%, solange Grizzlyzorn aktiv ist.", + "esES": "Aumenta en {60/80} tu espíritu máximo y un x20% tu generación de espíritu mientras dura Ira de oso pardo.", + "esMX": "Aumenta tu Espíritu máximo en {60/80} y la generación de Espíritu un x20% mientras Furia Parda está activa.", + "frFR": "Augmente votre esprit maximum de {60/80} points et votre génération d'esprit de x20% tant que Rage du grizzly est active.", + "itIT": "Aumenta il tuo spirito massimo di {60/80} e la generazione di spirito del x20% mentre Rabbia del Grizzly è attiva.", + "jaJP": "〈灰色熊の憤怒〉が有効な間、精神力の最大値が{60/80}、精神力生成量がx20%増加する。", + "koKR": "회색곰의 격노가 활성화되어 있는 동안 최대 영력이 {60/80}, 영력 생성량이 x20% 증가합니다.", + "plPL": "Kiedy aktywny jest Niedźwiedzi Szał, maksymalna wartość twojej siły duchowej jest zwiększona o {60/80}, a szybkość jej generowania o x20%.", + "ptBR": "Aumenta seu espírito máximo em {60/80} e a geração de espírito em x20% enquanto Fúria do Urso está ativa.", + "ruRU": "Пока действует \"Ярость гризли\", ваш максимальный запас духа увеличивается на {60/80} ед., а скорость восстановления духа повышается на x20%.", + "trTR": "Bozayı Öfkesi etkinken Maksimum Ruhunu {60/80} ve Ruh Üretimini x20% artır.", + "zhCN": "灰熊狂怒激活时, 你的灵力上限提高 {60/80} 点, 灵力生成量提高 x20%。", + "zhTW": "在灰熊狂怒效果期間,靈力上限增加 {60/80} 點,且靈力產生提高 x20%。" + }, + "name": "Balanced", + "name_localized": { + "deDE": "[ms]Ausbalancierter[fs]Ausbalancierte[ns]Ausbalanciertes[p]Ausbalancierte[c]Balance-", + "esES": "[fs]equilibrada[ms]equilibrado[fp]equilibradas[mp]equilibrados", + "esMX": "Equilibrado", + "frFR": "[ms]équilibré[fs]équilibrée[mp]équilibrés[fp]équilibrées", + "itIT": "del Bilanciamento", + "jaJP": "均衡の", + "koKR": "균형 잡힌", + "plPL": "[ms]Wyważony[fs]Wyważona[ns]Wyważone[p]Wyważone", + "ptBR": "[fs]Equilibrada[ms]Equilibrado[fp]Equilibradas[mp]Equilibrados", + "ruRU": "[ms]сбалансированный[fs]сбалансированная[ns]сбалансированное[p]сбалансированные", + "trTR": "[n1]Dengelenmiş", + "zhCN": "平衡", + "zhTW": "平衡" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Druid_GrizzlyRage" + ] + }, + "legendary_druid_062": { + "category": 1, + "desc": "Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all Nearby Allies.", + "desc_localized": { + "deDE": "Zyklonrüstung gewährt auch physische Schadensreduktion. Zusätzlich wirkt sich Zyklonrüstung auch auf alle Verbündeten in der Nähe aus.", + "esES": "Armadura de ciclón también proporciona reducción de daño físico. Además, Armadura de ciclón se aplicará también a todos los aliados cercanos.", + "esMX": "Armadura de Ciclón también proporciona reducción de daño físico. Además, Armadura de Ciclón también se aplicará a todos los aliados cercanos.", + "frFR": "Armure cyclonique confère aussi une réduction des dégâts physiques et est également lancée sur les forces alliées proches.", + "itIT": "Corazza del Ciclone fornisce anche una riduzione dei danni fisici. Inoltre, Corazza del Ciclone viene applicata anche a tutti gli alleati vicini.", + "jaJP": "〈旋風の護り〉に物理ダメージ減少効果が追加される。さらに〈旋風の護り〉の効果が周囲のすべての味方にも及ぶ。", + "koKR": "회오리 갑옷이 물리 피해 감소도 부여합니다. 추가로 회오리 갑옷이 주위 모든 아군에게도 적용됩니다.", + "plPL": "Zbroja Cyklonu zapewnia również redukcję obrażeń Fizycznych. Co więcej, Zbroja Cyklonu zostanie zastosowana wobec wszystkich pobliskich sojuszników.", + "ptBR": "Armadura Ciclônica também concede redução de dano físico. Além disso, Armadura Ciclônica será aplicada a todos os aliados próximos.", + "ruRU": "\"Ураганный доспех\" также уменьшает получаемый физический урон и действует на окружающих союзников.", + "trTR": "Kasırga Zırhı ayrıca Fiziksel Hasar Azaltma sağlar. Ek olarak Kasırga Zırhı, tüm Yakın Müttefiklere de uygulanır.", + "zhCN": "旋风甲也会提供物理伤害减免。此外, 你也会对所有附近盟友施加旋风甲。", + "zhTW": "氣旋護甲會提供物理傷害減免。此外,氣旋護甲也會施加於附近所有盟友。" + }, + "name": "of Cyclonic Force", + "name_localized": { + "deDE": "der Zyklonmacht", + "esES": "de fuerza ciclónica", + "esMX": "de Fuerza Ciclónica", + "frFR": "de force cyclonique", + "itIT": "della Forza Ciclonica", + "jaJP": "サイクロンフォースの", + "koKR": "용오름의 힘의", + "plPL": "Siły Cyklonu", + "ptBR": "da Força Ciclônica", + "ruRU": "[ms]силы циклона[fs]силы циклона[ns]силы циклона[p]силы циклона", + "trTR": "[n2]Siklonik Kuvvet", + "zhCN": "旋风斥力之", + "zhTW": "颶風力量之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Druid_CycloneArmor" + ] + }, + "legendary_druid_063": { + "category": 0, + "desc": "Landslide's earth pillars each strike a second time and deal an additional {6/12}% bonus damage per hit.", + "desc_localized": { + "deDE": "Jede Erdsäule von Erdrutsch trifft ein zweites Mal und verursacht zusätzlich {6/12}% Bonusschaden pro Treffer.", + "esES": "Los pilares de tierra de Alud golpean una segunda vez e infligen un {6/12}% de daño adicional por golpe.", + "esMX": "Los pilares de tierra de Desprendimiento golpean una segunda vez e infligen una bonificación de daño adicional del {6/12}% por golpe.", + "frFR": "Chacun des piliers de terre d'Éboulement frappe une seconde fois et inflige {6/12}% de dégâts supplémentaires par coup.", + "itIT": "I pilastri di terra di Smottamento colpiscono una seconda volta e infliggono il {6/12}% di danni aggiuntivi per colpo.", + "jaJP": "〈地滑り〉の土の柱が2回命中すると、命中ごとに{6/12}%のボーナスダメージが付与される。", + "koKR": "산사태의 흙 기둥이 각각 한 번 더 타격하며, 적중할 때마다 {6/12}%의 추가 피해를 줍니다.", + "plPL": "Każdy z ziemnych filarów Osuwiska uderza drugi raz, zadając obrażenia zwiększone o {6/12}%.", + "ptBR": "Cada um dos pilares de terra de Deslizamento desfere um segundo golpe e causa {6/12}% de bônus de dano por acerto.", + "ruRU": "Земляные столбы \"Оползня\" наносят еще 1 удар и на {6/12}% больше урона за каждый удар.", + "trTR": "Heyelanın toprak sütunlarının her biri ikinci kez vurur ve vuruş başına ek {6/12}% bonus hasar verir.", + "zhCN": "山崩的每一个大地尖柱攻击两次, 每次命中造成额外 {6/12}% 加成伤害。", + "zhTW": "崩石裂土的每個巨石會擊中兩次,每次擊中造成 {6/12}% 額外傷害。" + }, + "name": "of The Aftershock", + "name_localized": { + "deDE": "des Nachbebens", + "esES": "de la réplica", + "esMX": "del Temblor Secundario", + "frFR": "de la réplique", + "itIT": "dell'Assestamento", + "jaJP": "余波の", + "koKR": "여파의", + "plPL": "Wstrząsów Wtórnych", + "ptBR": "do Tremor Secundário", + "ruRU": "[ms]подземного эха[fs]подземного эха[ns]подземного эха[p]подземного эха", + "trTR": "[n2]Artçı Şok", + "zhCN": "余震之", + "zhTW": "餘震之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Earth" + ] + }, + "legendary_druid_066": { + "category": 0, + "desc": "Pulverize is now also an Earth Skill. After casting Pulverize, tectonic spikes continue to deal {#}% damage over 2.0 seconds.", + "desc_localized": { + "deDE": "Pulverisieren ist jetzt auch eine Erdfertigkeit. Nachdem Pulverisieren gewirkt wurde, verursachen tektonische Stacheln im Verlauf von 2.0 Sek. {#} Schaden.", + "esES": "Ahora Pulverizar también es una habilidad de tierra. Tras lanzar Pulverizar, unas agujas tectónicas siguen infligiendo {#} de daño durante 2.0 s.", + "esMX": "Pulverizar ahora también es una habilidad de Tierra. Después de lanzar Pulverizar, las púas tectónicas siguen infligiendo {#} de daño durante 2.0 segundos.", + "frFR": "Pulvérisation est désormais aussi une compétence de terre. Après avoir lancé Pulvérisation, les pics de terre continuent d'infliger {#} points de dégâts en 2.0 s.", + "itIT": "Sminuzzamento ora è anche un'abilità di Terra. Dopo aver lanciato Sminuzzamento, degli spuntoni tellurici continuano a infliggere {#} danni per 2.0 s.", + "jaJP": "〈大地の怒り〉に土スキルの性質が加わる。〈大地の怒り〉使用後も、地殻の棘が2.0秒にわたって{#}ダメージを与える。", + "koKR": "쳐부수기가 대지 기술로도 취급됩니다. 쳐부수기 시전 후 대지 파편이 2.0초에 걸쳐 {#}의 피해를 줍니다.", + "plPL": "Spustoszenie staje się również umiejętnością Ziemi. Po użyciu Spustoszenia kolce tektoniczne zadają {#} pkt. obrażeń jeszcze przez 2.0 sek.", + "ptBR": "Pulverizar agora também é uma habilidade de Terra. Depois de lançar Pulverizar, espinhos tectônicos continuam a causar {#} de dano ao longo de 2.0 s.", + "ruRU": "\"Сокрушение\" теперь также считается умением земли. После применения \"Сокрушение\" продолжает вызывать земные шипы, наносящие {#} ед. урона за 2.0 сек.", + "trTR": "Ufala artık aynı zamanda bir Toprak Yeteneği hâline gelir. Ufala kullanıldıktan sonra tektonik dikenler 2.0 saniye boyunca {#} hasar vermeye devam eder.", + "zhCN": "粉碎现在也被视作大地技能。施放粉碎后, 地质尖刺会继续在 2.0 秒内造成 {#} 点伤害。", + "zhTW": "粉碎也屬於大地技能。施放粉碎後,地刺會繼續在 2.0 秒內造成 {#} 點傷害。" + }, + "name": "of the Ursine Horror", + "name_localized": { + "deDE": "des Bärenschreckens", + "esES": "del horror osuno", + "esMX": "del Horror Osuno", + "frFR": "de la terreur ursine", + "itIT": "dell'Orrore Ursino", + "jaJP": "恐怖もたらす熊の", + "koKR": "공포스러운 곰의", + "plPL": "Niedźwiedziej Grozy", + "ptBR": "do Horror Ursino", + "ruRU": "[ms]кошмарного медведя[fs]кошмарного медведя[ns]кошмарного медведя[p]кошмарного медведя", + "trTR": "[n2]Ayı Dehşeti", + "zhCN": "恐怖熊人之", + "zhTW": "恐懼熊化之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Nature Magic", + "Earth" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Naturmagie", + "Erde" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Magia de la naturaleza", + "Tierra" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Magia de la naturaleza", + "Tierra" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Magie naturelle", + "Terre" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Magia naturale", + "Terra" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "自然魔法", + "土" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "자연 마법", + "대지" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Magia Natury", + "Ziemia" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Magia da Natureza", + "Terra" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Силы природы", + "Земля" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "Doğa Sihri", + "Toprak" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "自然魔法", + "大地" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize", + "自然魔法", + "大地" + ] + } + }, + "legendary_druid_071": { + "category": 0, + "desc": "Your Core Skills deal up to x{20/30}% increased damage based on your amount of Fortify.", + "desc_localized": { + "deDE": "Eure Kernfertigkeiten verursachen bis zu x{20/30}% mehr Schaden basierend auf Eurer Stählung.", + "esES": "Tus habilidades principales infligen hasta un x{20/30}% más de daño en función de tu cantidad de fortificación.", + "esMX": "Tus habilidades principales infligen hasta un x{20/30}% más de daño según tu cantidad de fortificación.", + "frFR": "Vos compétences principales infligent jusqu'à x{20/30}% de dégâts supplémentaires en fonction de votre montant de fortification.", + "itIT": "Le tue abilità Primarie infliggono fino al x{20/30}% di danni aggiuntivi in base alla tua quantità di Fortificazione.", + "jaJP": "コアスキルで与えるダメージが、強化の割合に応じて最大x{20/30}%増加する。", + "koKR": "보강의 양에 따라 핵심 기술이 주는 피해가 최대 x{20/30}%증가합니다.", + "plPL": "Twoje umiejętności Główne zadają obrażenia zwiększone maksymalnie o x{20/30}% w oparciu o twoje umocnienie zdrowia.", + "ptBR": "Suas habilidades de principais causam até x{20/30}% de dano aumentado com base na sua quantidade de fortificação.", + "ruRU": "Основные умения наносят до x{20/30}% больше урона в зависимости от объема укрепления.", + "trTR": "Çekirdek Yeteneklerin, Güçlendirme miktarına bağlı olarak en fazla x{20/30}% kadar artırılmış hasar verir.", + "zhCN": "基于你的强固数值, 你的核心技能造成最多 x{20/30}% 增伤伤害。", + "zhTW": "核心技能會依照你的強韌值,提高最多 x{20/30}% 傷害。" + }, + "name": "of Retaliation", + "name_localized": { + "deDE": "der Rachsucht", + "esES": "de represalia", + "esMX": "de Represalia", + "frFR": "de représailles", + "itIT": "della Ritorsione", + "jaJP": "報復の", + "koKR": "반격의", + "plPL": "Odwetu", + "ptBR": "da Retaliação", + "ruRU": "[ms]расплаты[fs]расплаты[ns]расплаты[p]расплаты", + "trTR": "[n2]Misilleme", + "zhCN": "还击之", + "zhTW": "報復之" + }, + "tags": [ + "Fortify", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "esES": [ + "Fortificación", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "esMX": [ + "Fortificar", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "frFR": [ + "Fortification", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "itIT": [ + "Fortificazione", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "jaJP": [ + "強化", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "koKR": [ + "보강", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "plPL": [ + "Umocnienie", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "ptBR": [ + "Fortificação", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "ruRU": [ + "Укрепление", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "trTR": [ + "Güçlendirme", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "zhCN": [ + "强固", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ], + "zhTW": [ + "強韌", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFortify" + ] + } + }, + "legendary_druid_074": { + "category": 0, + "desc": "Pulverize creates a shockwave that travels forward, dealing {60/100}% of its damage to targets in the path.", + "desc_localized": { + "deDE": "Pulverisieren erzeugt eine Schockwelle, die sich nach vorne ausbreitet und Zielen in ihrem Weg {60/100}% des Schadens zufügt.", + "esES": "Pulverizar crea una onda de choque que se desplaza hacia delante e inflige un {60/100}% de su daño a los objetivos a su paso.", + "esMX": "Pulverizar genera una onda de choque que se desplaza hacia adelante e inflige un {60/100}% de su daño a los objetivos en su camino.", + "frFR": "Pulvérisation génère aussi une onde de choc qui se propage vers l'avant en infligeant {60/100}% de ses dégâts aux cibles sur son passage.", + "itIT": "Sminuzzamento crea un'onda d'urto che avanza di fronte a te, infliggendo il {60/100}% dei suoi danni ai bersagli che si trovano sulla traiettoria.", + "jaJP": "〈大地の怒り〉使用時に前方に衝撃波を放ち、その進路上に存在する標的に〈大地の怒り〉のダメージの{60/100}%を与える。", + "koKR": "쳐부수기가 전방으로 이동하는 충격파를 만들어, 경로에 있는 대상에게 쳐부수기 피해의 {60/100}%만큼 피해를 줍니다.", + "plPL": "Spustoszenie wywołuje teraz falę uderzeniową, która przemieszcza się do przodu, zadając celom po drodze {60/100}% obrażeń.", + "ptBR": "Pulverizar cria uma onda de choque que avança, causando {60/100}% do dano a alvos no caminho.", + "ruRU": "\"Сокрушение\" выпускает вперед ударную волну, наносящую целям {60/100}% урона этого умения.", + "trTR": "Ufala, yolundaki hedeflere hasarının {60/100}% kadarına eşit hasar verip ileriye doğru hareket eden bir şok dalgası oluşturur.", + "zhCN": "粉碎会制造一道向前方传导的震荡波, 对路径上的目标造成 {60/100}% 伤害。", + "zhTW": "粉碎會向前產生一道衝擊波,對路徑上的目標造成 {60/100}% 的傷害。" + }, + "name": "Shockwave", + "name_localized": { + "deDE": "[ms]Überrollender[fs]Überrollende[ns]Überrollendes[p]Überrollende[c]Schockwellen-", + "esES": "de onda de choque", + "esMX": "Onda de Choque", + "frFR": "d'onde de choc", + "itIT": "dell'Onda d'Urto", + "jaJP": "衝撃波の", + "koKR": "충격파", + "plPL": "[ms]Uderzeniowy[fs]Uderzeniowa[ns]Uderzeniowe[p]Uderzeniowe", + "ptBR": "da Onda de Choque", + "ruRU": "[ms]взрывной[fs]взрывная[ns]взрывное[p]взрывные", + "trTR": "[n2]Şok Dalgası", + "zhCN": "震荡波", + "zhTW": "衝擊波" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Pulverize" + ] + }, + "legendary_druid_075": { + "category": 0, + "desc": "Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal x{90/115}% additional damage and can spread Rabies.", + "desc_localized": { + "deDE": "Eure Wolfgefährten sind jetzt Werwolfgefährten. Werwolfgefährten verursachen x{90/115}% mehr Schaden und können Tollwut verbreiten.", + "esES": "Ahora tus compañeros lobos son compañeros hombres lobo. Tus compañeros hombres lobo infligen un x{90/115}% más de daño y pueden contagiar la Rabia.", + "esMX": "Tus lobos compañeros ahora son hombres lobo compañeros. Los hombres lobo compañeros infligen un x{90/115}% más de daño y pueden propagar rabia.", + "frFR": "Vos compagnons loups sont maintenant des compagnons lycanthropes. Ils infligent x{90/115}% de dégâts supplémentaires et peuvent répandre le virus rabique.", + "itIT": "I tuoi compagni lupi ora sono Lupi Mannari. Questi Lupi Mannari infliggono il x{90/115}% di danni aggiuntivi e possono diffondere Idrofobia.", + "jaJP": "狼の使い魔が人狼になる。人狼の使い魔はx{90/115}%の追加ダメージを与え、〈狼の毒牙〉を伝播することができる。", + "koKR": "늑대 동료들이 이제 늑대인간 동료입니다. 늑대인간 동료들은 x{90/115}%의 추가 피해를 주고 광견병을 퍼뜨립니다.", + "plPL": "Twoi wilczy kompani to teraz wilkołaczy kompani. Twoi wilkołaczy kompani zadają obrażenia zwiększone o x{90/115}% i mogą roznosić Wściekliznę.", + "ptBR": "Suas mascotes Lobo agora são mascotes Lobisomem. Mascotes Lobisomem causam x{90/115}% de dano adicional e podem espalhar Raiva.", + "ruRU": "Ваши питомцы-волки становятся оборотнями. Оборотни наносят на x{90/115}% больше урона и могут распространять эффект \"Звериного бешенства\".", + "trTR": "Kurt Yoldaşların, Kurt Adam Yoldaşlarına dönüşür. Kurt Adam Yoldaşlar x{90/115}% ek hasar verir ve Kuduz yayabilir.", + "zhCN": "你的狼同伴现在变成狼人同伴。狼人同伴造成的伤害提高 x{90/115}%, 并且会传播狂犬撕咬。", + "zhTW": "惡狼同伴變成狼人同伴。狼人同伴會額外造成 x{90/115}% 傷害,且會散播狂犬撕咬。" + }, + "name": "of the Alpha", + "name_localized": { + "deDE": "des Alphas", + "esES": "del alfa", + "esMX": "del Alfa", + "frFR": "de l'alpha", + "itIT": "dell'Alfa", + "jaJP": "ボス狼の", + "koKR": "우두머리의", + "plPL": "Alfy", + "ptBR": "do Alfa", + "ruRU": "[ms]вожака стаи[fs]вожака стаи[ns]вожака стаи[p]вожака стаи", + "trTR": "[n2]Alfa", + "zhCN": "狼首之", + "zhTW": "首領之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Wolves" + ] + }, + "legendary_druid_077": { + "category": 0, + "desc": "Blood Howl increases Critical Strike Chance by +{5/10}%. In addition, Blood Howl also affects Nearby Companions and Players for 3.0 seconds.", + "desc_localized": { + "deDE": "Blutgeheul erhöht die kritische Trefferchance um +{5/10}%. Zusätzlich wirkt sich Blutgeheul auch 3.0 Sek. lang auf Gefährten und Spieler in der Nähe aus.", + "esES": "Aullido de sangre aumenta un +{5/10}% la probabilidad de golpe crítico. Además, Aullido de sangre también afecta a los compañeros y jugadores cercanos durante 3.0 s.", + "esMX": "Aullido Sanguinario aumenta la probabilidad de golpe crítico un +{5/10}%. Además, Aullido Sanguinario también afecta a los jugadores y compañeros cercanos durante 3.0 segundos.", + "frFR": "Hurlement sanglant augmente de +{5/10}% vos chances d'infliger un coup critique. De plus, Hurlement sanglant affecte aussi les compagnons et les personnages-joueurs proches pendant 3.0 s.", + "itIT": "Ululato Sanguinario aumenta la probabilità di critico del +{5/10}%. Inoltre, Ululato Sanguinario si applica anche ai compagni e giocatori vicini per 3.0 s.", + "jaJP": "〈血の咆哮〉のクリティカルヒット率が+{5/10}%増加する。さらに〈血の咆哮〉の効果が付近の使い魔やプレイヤーに3.0秒間、付与される。", + "koKR": "피의 울부짖음이 극대화 확률을 +{5/10}% 증가시킵니다. 추가로, 피의 울부짖음이 주위의 동료와 플레이어에게 3.0초 동안 영향을 미칩니다.", + "plPL": "Zew Krwi zwiększa szansę na trafienie krytyczne o +{5/10}%. Ponadto Zew Krwi obejmuje działaniem pobliskich kompanów i graczy na 3.0 sek.", + "ptBR": "Uivo Sangrento aumenta a chance de acerto crítico em +{5/10}%. Além disso, Uivo Sangrento também afeta mascotes e jogadores próximos por 3.0 s.", + "ruRU": "\"Кровавый вой\" повышает вероятность критического удара на +{5/10}%. В течение 3.0 сек. \"Кровавый вой\" также действует на ближайших питомцев и игроков.", + "trTR": "Kan Uluması, Kritik Vuruş İhtimalini +{5/10}% artırır. Kan Uluması ayrıca 3.0 saniye boyunca Yakın Yoldaşları ve Oyuncuları da etkiler.", + "zhCN": "血性狂吼使暴击几率提高 +{5/10}%。此外, 血性狂吼也会影响附近的同伴和玩家, 持续 3.0 秒。", + "zhTW": "血性狂吼會使爆擊機率提高 +{5/10}%。此外,血性狂吼也會影響周圍同伴和玩家,持續 3.0 秒。" + }, + "name": "Nighthowler's", + "name_localized": { + "deDE": "[ms]Nachtheulers[fs]Nachtheulers[ns]Nachtheulers[p]Nachtheulers[c]Nachtheuler-", + "esES": "de aullador nocturno", + "esMX": "del Aullador Nocturno", + "frFR": "du hurleur nocturne", + "itIT": "dell'Ululato Notturno", + "jaJP": "ナイトハウラーの", + "koKR": "밤울음꾼의", + "plPL": "[ms]Księżycowy[fs]Księżycowa[ns]Księżycowe[p]Księżycowe", + "ptBR": "do Uivador Noturno", + "ruRU": "[ms]воющий в ночи[fs]воющая в ночи[ns]воющее в ночи[p]воющие в ночи", + "trTR": "[n2]Gece Uluyanının", + "zhCN": "夜嚎者的", + "zhTW": "夜嚎" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_BloodHowl" + ] + }, + "legendary_druid_078": { + "category": 0, + "desc": "Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive.", + "desc_localized": { + "deDE": "Für die zentrale passive Fertigkeit Zorn der Natur gelten Werwolffertigkeiten als Sturmfertigkeiten und Werbärfertigkeiten als Erdfertigkeiten.", + "esES": "Las habilidades de hombre lobo funcionan como habilidades de tormenta y las habilidades de hombre oso funcionan como habilidades de tierra para la pasiva clave Furia de la naturaleza.", + "esMX": "Las habilidades de Hombre Lobo funcionan como habilidades de Tormenta, y las habilidades de Hombre Oso funcionan como habilidades de Tierra para la pasiva clave Control de la Naturaleza.", + "frFR": "Les compétences de lycanthrope sont considérées comme des compétences de tempête et les compétences d'ursoïde comme des compétences de terre pour la compétence passive principale Fureur de la nature.", + "itIT": "Le abilità da Lupo Mannaro sono considerate come abilità di Tempesta e quelle da Orso Mannaro sono considerate come abilità di Terra ai fini della Passiva chiave Furia della Natura.", + "jaJP": "〈大自然の猛威〉の重要パッシブ効果である人狼スキルが嵐スキルとして機能し、人熊スキルが土スキルとして機能する。", + "koKR": "자연의 격노 핵심 지속 효과와 관련하여 늑대인간 기술이 폭풍 기술로 기능하며 곰인간 기술이 대지 기술로 기능합니다.", + "plPL": "Umiejętności Wilkołaka działają jako umiejętności Burzy, a umiejętności Niedźwiedziołaka jako umiejętności Ziemi na mocy pasywnej Gniew Natury.", + "ptBR": "Habilidades de Lobisomem funcionam como habilidades de Tempestade e habilidades de Urso funcionam como habilidades de Terra para a passiva principal de Fúria da Natureza.", + "ruRU": "Под действием \"Гнева природы\" умения волка считаются умениями бури, а умения медведя – умениями земли.", + "trTR": "Doğanın Hiddeti Temel Pasifleri için Kurt Adam Yetenekleri, Fırtına Yetenekleri gibi işler ve Ayı Adam Yetenekleri, Toprak Yetenekleri gibi işler.", + "zhCN": "在自然之怒关键被动效果中, 狼人技能被视为风暴技能, 熊人技能被视为大地技能。", + "zhTW": "在自然之怒關鍵被動技能中,狼人技能視同風暴技能,熊人技能視同大地技能。" + }, + "name": "of Nature's Savagery", + "name_localized": { + "deDE": "der Naturgewalt", + "esES": "de salvajismo de la naturaleza", + "esMX": "de Salvajismo de la Naturaleza", + "frFR": "de la nature sauvage", + "itIT": "della Ferocia Naturale", + "jaJP": "大自然の猛威の", + "koKR": "자연의 야만성의", + "plPL": "Bezlitosnej Natury", + "ptBR": "da Selvageria da Natureza", + "ruRU": "[ms]безжалостной природы[fs]безжалостной природы[ns]безжалостной природы[p]безжалостной природы", + "trTR": "[n2]Doğanın Vahşeti", + "zhCN": "自然野性之", + "zhTW": "自然野性之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Shapeshifting" + ] + }, + "legendary_druid_080": { + "category": 0, + "desc": "Core Skills deal an additional x{6/10}% damage for each active Companion.", + "desc_localized": { + "deDE": "Kernfertigkeiten verursachen für jeden aktiven Gefährten x{6/10}% mehr Schaden.", + "esES": "Las habilidades principales infligen un x{6/10}% más de daño por cada compañero activo.", + "esMX": "Las habilidades principales infligen un x{6/10}% de daño adicional por cada compañero activo.", + "frFR": "Les compétences principales infligent x{6/10}% de dégâts supplémentaires pour chaque compagnon actif.", + "itIT": "Le abilità Primarie infliggono il x{6/10}% di danni aggiuntivi per ogni compagno attivo.", + "jaJP": "召喚中の使い魔1体毎に、コアスキルで与えるダメージがx{6/10}%増加する。", + "koKR": "활성화되어 있는 동료 한 마리당 핵심 기술이 주는 피해가 x{6/10}% 증가합니다.", + "plPL": "Umiejętności Główne zadają dodatkowo x{6/10}% obrażeń za każdego aktywnego kompana.", + "ptBR": "Habilidades principais causam x{6/10}% de dano adicional por cada mascote ativa.", + "ruRU": "Урон от основных умений увеличивается на x{6/10}% за каждого активного питомца.", + "trTR": "Çekirdek Yetenekler, her etkin Yoldaş için ek x{6/10}% hasar verir.", + "zhCN": "每有一个激活的同伴, 核心技能造成的伤害提高 x{6/10}%。", + "zhTW": "每擁有一個同伴,核心技能造成的傷害額外提高 x{6/10}%。" + }, + "name": "Shepherd's", + "name_localized": { + "deDE": "[ms]Schäfers[fs]Schäfers[ns]Schäfers[p]Schäfers[c]Schäfer-", + "esES": "de pastor", + "esMX": "del Pastor", + "frFR": "du berger", + "itIT": "del Pastore", + "jaJP": "羊飼いの", + "koKR": "양치기의", + "plPL": "[ms]Pasterski[fs]Pasterska[ns]Pasterskie[p]Pasterskie", + "ptBR": "do Pastor", + "ruRU": "[ms]пастырский[fs]пастырская[ns]пастырское[p]пастырские", + "trTR": "[n2]Önderin", + "zhCN": "牧羊人的", + "zhTW": "牧人" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_Companions" + ] + }, + "legendary_druid_100": { + "category": 1, + "desc": "Gain {10/15}% Damage Reduction while Shapeshifted into a Werewolf.", + "desc_localized": { + "deDE": "Ihr erhaltet {10/15}% Schadensreduktion, während Ihr in einen Werwolf verwandelt seid.", + "esES": "Obtienes un {10/15}% de reducción de daño mientras estás en forma de hombre lobo.", + "esMX": "Obtienes un {10/15}% de reducción de daño al cambiar de forma a hombre lobo.", + "frFR": "Vous gagnez {10/15}% de réduction des dégâts tant que vous êtes sous forme de lycanthrope.", + "itIT": "Ottieni riduzione dei danni del {10/15}% mentre sei in forma di Lupo Mannaro.", + "jaJP": "人狼に変身している間、受けるダメージが{10/15}%減少する。", + "koKR": "늑대인간 변신 상태에서 {10/15}%의 피해 감소를 얻습니다.", + "plPL": "Podczas zmiany kształtu zyskujesz premię {10/15}% do redukcji obrażeń.", + "ptBR": "Recebe {10/15}% de redução de dano enquanto sob metamorfose em um Lobisomem.", + "ruRU": "В облике волка получаемый урон уменьшается на {10/15}%.", + "trTR": "Kurt Adam olarak Şekil Değiştirirken {10/15}% Hasar Azaltma kazan.", + "zhCN": "变形成狼人时, 获得 {10/15}% 伤害减免。", + "zhTW": "變形成狼人時,獲得 {10/15}% 傷害減免。" + }, + "name": "Vigorous", + "name_localized": { + "deDE": "[ms]Energischer[fs]Energische[ns]Energisches[p]Energische[c]Energischen-", + "esES": "[fs]vigorosa[ms]vigoroso[fp]vigorosas[mp]vigorosos", + "esMX": "Vigoroso", + "frFR": "[ms]vigoureux[fs]vigoureuse[mp]vigoureux[fp]vigoureuses", + "itIT": "[fs]Vigorosa[ms]Vigoroso[fp]Vigorose[mp]Vigorosi", + "jaJP": "頑健なる者の", + "koKR": "원기", + "plPL": "[ms]Energiczny[fs]Energiczna[ns]Energiczne[p]Energiczne", + "ptBR": "[fs]Vigorosa[ms]Vigoroso[fp]Vigorosas[mp]Vigorosos", + "ruRU": "[ms]энергетический[fs]энергетическая[ns]энергетическое[p]энергетические", + "trTR": "[n1]Dinç", + "zhCN": "强健", + "zhTW": "精力" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Wolf" + ] + }, + "legendary_druid_102": { + "category": 2, + "desc": "Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for {2/4} seconds.", + "desc_localized": { + "deDE": "Schwächendes Gebrüll ist jetzt eine Werwolffertigkeit. Zusätzlich macht Schwächendes Gebrüll vergiftete Gegner {2/4} Sek. lang bewegungsunfähig.", + "esES": "Ahora Rugido debilitante es una habilidad de hombre lobo. Además, Rugido debilitante inmoviliza a los enemigos envenenados durante {2/4} s.", + "esMX": "Rugido Debilitante ahora es una habilidad de Hombre Lobo. Además, Rugido Debilitante inmovilizará a los enemigos envenenados durante {2/4} segundos.", + "frFR": "Rugissement débilitant est désormais une compétence de lycanthrope. De plus, Rugissement débilitant immobilise les cibles empoisonnées pendant {2/4} s.", + "itIT": "Ruggito Debilitante è ora un'abilità da Lupo Mannaro. Inoltre, Ruggito Debilitante immobilizza i nemici avvelenati per {2/4} s.", + "jaJP": "〈衰弱の咆哮〉が人狼スキルになる。さらに〈衰弱の咆哮〉が、毒におかされた敵を{2/4}秒にわたって移動不能にする。", + "koKR": "쇠약의 포효가 늑대인간 기술로 취급됩니다. 추가로, 쇠약의 포효가 중독된 적을 {2/4}초 동안 이동 불가 상태로 만듭니다.", + "plPL": "Obezwładniający Ryk staje się umiejętnością Wilkołaka. Dodatkowo Obezwładniający Ryk unieruchamia zatrutych wrogów na {2/4} sek.", + "ptBR": "Rugido Debilitante agora é uma habilidade de Lobisomem. Além disso, Rugido Debilitante imobilizará inimigos envenenados por {2/4} s.", + "ruRU": "\"Изнуряющий рев\" становится умением волка. Кроме того, \"Изнуряющий рев\" обездвиживает отравленных противников на {2/4} сек.", + "trTR": "Zayıflatıcı Kükreme artık bir Kurt Adam Yeteneği olur. Ek olarak Zayıflatıcı Kükreme Zehirlenen düşmanları {2/4} saniyeliğine Sabitler.", + "zhCN": "挫志咆哮现在是狼人技能。此外, 挫志咆哮会定身中毒的敌人, 持续 {2/4} 秒。", + "zhTW": "致衰狂吼現在屬於狼人技能。此外,致衰狂吼會對中毒的敵人造成定身,持續 {2/4} 秒。" + }, + "name": "of the Dark Howl", + "name_localized": { + "deDE": "des dunklen Heulens", + "esES": "del aullido oscuro", + "esMX": "del Aullido Oscuro", + "frFR": "du sombre hurlement", + "itIT": "dell'Ululato Oscuro", + "jaJP": "闇の咆哮の", + "koKR": "어두운 포효의", + "plPL": "Mrocznego Skowytu", + "ptBR": "do Uivo Sombrio", + "ruRU": "[ms]темного воя[fs]темного воя[ns]темного воя[p]темного воя", + "trTR": "[n2]Karanlık Uluma", + "zhCN": "暗嚎之", + "zhTW": "黑暗狂嗥之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Werewolf", + "Werebear" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Werwolf", + "Werbär" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Hombre lobo", + "Hombre oso" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Hombre lobo", + "Hombre oso" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Lycanthrope", + "Ursoïde" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Lupo Mannaro", + "Orso Mannaro" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "人狼", + "人熊" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "늑대인간", + "곰인간" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Wilkołak", + "Niedźwiedziołak" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Lobisomem", + "Urso" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Облик волка", + "Медведь" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "Kurt Adam", + "Ayı Adam" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "狼人", + "熊人" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Build_Druid_Wolf", + "狼人", + "熊人" + ] + } + }, + "legendary_druid_104": { + "category": 0, + "desc": "The duration of Grizzly Rage is increased by {1/5} seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by x10% for the duration, up to a maximum of x200.0%.", + "desc_localized": { + "deDE": "Die Dauer von Grizzlyzorn erhöht sich um {1/5} Sek. Zusätzlich wird Euer kritischer Trefferschaden während der Dauer um x10% erhöht (bis zu einem Maximum von x200.0%), wenn Ihr kritische Treffer landet, während Grizzlyzorn aktiv ist.", + "esES": "La duración de Ira de oso pardo aumenta {1/5} s. Además, los golpes críticos que asestas mientras dura Ira de oso pardo aumentan un x10% tu daño de golpe crítico, hasta un máximo de un x200.0%.", + "esMX": "La duración de Furia Parda aumenta {1/5} segundos. Además, los golpes críticos mientras Furia Parda está activa aumentan su daño un x10% a lo largo de su duración, hasta un máximo de x200.0%.", + "frFR": "La durée de Rage du grizzly est augmentée de {1/5} s. De plus, les coups critiques portés alors que Rage du grizzly est active infligent x10% de dégâts critiques supplémentaires, jusqu'à un maximum de x200.0%.", + "itIT": "La durata di Rabbia del Grizzly viene aumentata di {1/5} s. Inoltre, i colpi critici messi a segno quando Rabbia del Grizzly è attiva aumentano i danni critici del x10% per tutta la durata, fino a un massimo del x200.0%.", + "jaJP": "〈灰色熊の憤怒〉の持続時間が{1/5}秒延長される。さらに、〈灰色熊の憤怒〉の有効時に発生したクリティカルヒットは、同スキルの持続中はクリティカルヒットダメージがx10%増加する。増加量は最大でx200.0%。", + "koKR": "회색곰의 격노의 지속시간이 {1/5}초 증가합니다. 추가로, 회색곰의 격노가 활성화되어 있는 동안 공격이 극대화로 적중하면 지속시간 동안 극대화 피해가 x10%, 최대 x200.0%까지 증가합니다.", + "plPL": "Czas działania Niedźwiedziego Szału jest wydłużony o {1/5} sek. Dodatkowo trafienia krytyczne zadane, gdy Niedźwiedzi Szał jest aktywny, zwiększają twoje obrażenia od trafień krytycznych o x10% podczas działania umiejętności, maksymalnie x200.0%.", + "ptBR": "A duração de Fúria do Urso é aumentada em {1/5} s. Além disso, acertos críticos enquanto Fúria do Urso está ativa aumentam o dano de acerto crítico em x10% durante o efeito, até o máximo de x200.0%.", + "ruRU": "Время действия \"Ярости гризли\" увеличивается на {1/5} сек. Кроме того, пока действует\"Ярость гризли\", ваши критические удары увеличивают критический урон на x10% до конца действия эффекта. Максимальный бонус – x200.0%.", + "trTR": "Bozayı Öfkesi süresi {1/5} saniye artar. Ek olarak Bozayı Öfkesi etkinken yapılan Kritik Vuruşlar, süre boyunca Kritik Vuruş Hasarını x10% artırır. Bu artış en fazla x200.0% olabilir.", + "zhCN": "灰熊狂怒的持续时间延长 {1/5} 秒。此外,在灰熊狂怒激活时造成暴击会使你的暴击伤害在持续时间内提高 x10%,最多可提高 x200.0%。", + "zhTW": "灰熊狂怒的持續時間延長 {1/5} 秒。此外,在灰熊狂怒的持續時間內造成爆擊時,會使你的爆擊傷害提高 x10%,最多可提高 x200.0%。" + }, + "name": "of the Rampaging Werebeast", + "name_localized": { + "deDE": "der tobenden Werbestie", + "esES": "del hombre bestia desenfrenado", + "esMX": "del Hombre Bestia Arrasador", + "frFR": "de la bête humaine enragée", + "itIT": "della Bestia Mannara Furiosa", + "jaJP": "暴走する人獣の", + "koKR": "광란의 야수인간의", + "plPL": "Rozjuszonego Zwierzoczłeka", + "ptBR": "da Fúria do Homem-fera", + "ruRU": "[ms]буйного медведя[fs]буйного медведя[ns]буйного медведя[p]буйного медведя", + "trTR": "[n2]Dehşet Saçan Canavar", + "zhCN": "狂暴熊人之", + "zhTW": "狂暴人獸之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_GrizzlyRage" + ] + }, + "legendary_druid_106": { + "category": 0, + "desc": "Your Companions also gain the bonuses from the Bestial Rampage Key Passive when you do.", + "desc_localized": { + "deDE": "Eure Gefährten erhalten ebenfalls die Boni der zentralen passiven Fertigkeit Bestialische Raserei.", + "esES": "Tus compañeros también obtienen los bonus de la pasiva clave Desenfreno bestial que tú ganes.", + "esMX": "Tus compañeros también obtienen bonificaciones de la pasiva clave Desenfreno Bestial cuando tú lo haces.", + "frFR": "Vos compagnons obtiennent également les bonus que vous octroie la compétence passive principale Saccage bestial.", + "itIT": "Anche i tuoi compagni ottengono i bonus della Passiva chiave Furore Bestiale quando li ottieni tu.", + "jaJP": "重要パッシブ効果〈凶悪なる野獣〉から、使い魔がボーナスを獲得する。", + "koKR": "자신이 야수의 광란 핵심 지속 효과의 보너스를 얻을 때 동료들도 보너스를 얻습니다.", + "plPL": "Twoi kompani zyskują premie zapewniane przez kluczową moc pasywną Amok Bestii razem z tobą.", + "ptBR": "Suas mascotes também recebem os bônus da passiva principal Ira Bestial quando você os recebe.", + "ruRU": "Ваши питомцы получают бонусы \"Звериного буйства\" вместе с вами.", + "trTR": "Ayrıca sen kazandığında Yoldaşların da Hayvani Taşkınlık Temel Pasifinden bonus kazanır.", + "zhCN": "你的同伴也会和你一同从兽性狂暴关键被动中获得加成。", + "zhTW": "當你獲得野獸狂暴關鍵被動技能加成時,你的同伴也會獲得該效果。" + }, + "name": "of the Wildrage", + "name_localized": { + "deDE": "des Wildzorns", + "esES": "de la rabia salvaje", + "esMX": "de la Furia Salvaje", + "frFR": "de sauvagerie", + "itIT": "della Furia Selvaggia", + "jaJP": "激怒の", + "koKR": "거친 분노의", + "plPL": "Dzikiego Gniewu", + "ptBR": "da Cólera Selvagem", + "ruRU": "[ms]дикой ярости[fs]дикой ярости[ns]дикой ярости[p]дикой ярости", + "trTR": "[n2]Deli Öfkesi", + "zhCN": "荒原怒火之", + "zhTW": "狂怒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_HybridShift" + ] + }, + "legendary_druid_108": { + "category": 2, + "desc": "When you have Fortify your Earth Skills gain 2 Ranks.", + "desc_localized": { + "deDE": "Wenn Ihr gestählt seid, erhaltet Ihr 2 Ränge für Eure Erdfertigkeiten.", + "esES": "Cuando tienes fortificación, tus habilidades de tierra obtienen 2 rangos.", + "esMX": "Cuando tienes fortificación, tus habilidades de Tierra obtienen 2 rangos.", + "frFR": "Tant que vous bénéficiez d'une fortification, vos compétences de terre gagnent +2 rangs.", + "itIT": "Quando hai Fortificazione, le tue abilità di Terra ottengono 2 gradi.", + "jaJP": "強化されている時、土スキルが2ランク上昇する。", + "koKR": "보강 효과가 있을 때 대지 기술 등급이 2 상승합니다.", + "plPL": "Kiedy masz umocnione zdrowie, zyskujesz premię 2 do rangi twoich umiejętności Ziemi.", + "ptBR": "Quando você tem fortificação, suas habilidades de Terra recebem 2 graus.", + "ruRU": "Пока на вас действует укрепление, умения земли получают 2.", + "trTR": "Güçlendirmeye sahipken Toprak Yeteneklerin 2 Kademe kazanır.", + "zhCN": "当你拥有强固值时, 你的大地技能获得 2 级别。", + "zhTW": "當你擁有強韌時,你的大地技能提升 2 級。" + }, + "name": "Ballistic", + "name_localized": { + "deDE": "[ms]Ballistischer[fs]Ballistische[ns]Ballistisches[p]Ballistische[c]Ballistik-", + "esES": "[fs]furibunda[ms]furibundo[fp]furibundas[mp]furibundos", + "esMX": "Balístico", + "frFR": "[ms]balistique[fs]balistique[mp]balistiques[fp]balistiques", + "itIT": "[fs]Balistica[ms]Balistico[fp]Balistiche[mp]Balistici", + "jaJP": "弾道の", + "koKR": "탄도학의", + "plPL": "[ms]Balistyczny[fs]Balistyczna[ns]Balistyczne[p]Balistyczne", + "ptBR": "[fs]Balística[ms]Balístico[fp]Balísticas[mp]Balísticos", + "ruRU": "[ms]баллистический[fs]баллистическая[ns]баллистическое[p]баллистические", + "trTR": "[n1]Balistik", + "zhCN": "弹道", + "zhTW": "彈道" + }, + "tags": [ + "Fortify", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "esES": [ + "Fortificación", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "esMX": [ + "Fortificar", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "frFR": [ + "Fortification", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "itIT": [ + "Fortificazione", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "jaJP": [ + "強化", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "koKR": [ + "보강", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "plPL": [ + "Umocnienie", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "ptBR": [ + "Fortificação", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "ruRU": [ + "Укрепление", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "trTR": [ + "Güçlendirme", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "zhCN": [ + "强固", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ], + "zhTW": [ + "強韌", + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_Earth" + ] + } + }, + "legendary_druid_109": { + "category": 2, + "desc": "While Hurricane is active, gain 2 Ranks to your Shapeshifting Skills.", + "desc_localized": { + "deDE": "Während Hurrikan aktiv ist, erhaltet Ihr 2 Ränge für Eure Gestaltwandelfertigkeiten.", + "esES": "Mientras dura Huracán, tus habilidades de cambio de forma obtienen 2 rangos.", + "esMX": "Mientras Huracán está activa, obtienes 2 rangos para tus habilidades de Metamorfosis.", + "frFR": "Tant qu'Ouragan est actif, vos compétences de métamorphose gagnent +2 rangs.", + "itIT": "Mentre Uragano è attivo, ottieni 2 gradi alle tue abilità Mutaforma.", + "jaJP": "〈暴風〉が有効になっている間、変身スキルが2ランク上昇する。", + "koKR": "싹쓸바람이 활성화되어 있는 동안 변신 기술 등급이 2 상승합니다.", + "plPL": "Kiedy Huragan jest aktywny, zyskujesz premię 2 do rangi twoich umiejętności Zmiennokształtności.", + "ptBR": "Enquanto Furacão está ativo, recebe 2 graus para suas habilidades de Metamorfose.", + "ruRU": "Во время действия \"Урагана\" ваши умения смены облика получают 2.", + "trTR": "Kasırga etkinken Şekil Değiştirme Yeteneklerin için 2 Kademe kazan.", + "zhCN": "当飓风激活时, 你的变形技能获得 2 级别。", + "zhTW": "在颶風術效果期間,變形技能等級提升 2 級。" + }, + "name": "Stormshifter's", + "name_localized": { + "deDE": "[ms]Sturmwandelnder[fs]Sturmwandelnde[ns]Sturmwandelndes[p]Sturmwandelnde[c]Sturmwandler-", + "esES": "de cambiatormentas", + "esMX": "del Cambiaformas de Tormenta", + "frFR": "de change-tempête", + "itIT": "del Mutatempesta", + "jaJP": "ストームシフターの", + "koKR": "폭풍변형자의", + "plPL": "[ms]Burzozmienny[fs]Burzozmienna[ns]Burzozmienne[p]Burzozmienne", + "ptBR": "do Tempestuoso", + "ruRU": "[ms]изменчивый штормовой[fs]изменчивая штормовая[ns]изменчивое штормовое[p]изменчивые штормовые", + "trTR": "[n2]Fırtına Değiştiricinin", + "zhCN": "移风者的", + "zhTW": "風暴轉移" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Druid_Hurricane", + "FILTER_Build_Druid_Shapeshifting" + ] + }, + "legendary_druid_110": { + "category": 0, + "desc": "Tornado will seek up to {1/3} targets.", + "desc_localized": { + "deDE": "Tornado verfolgt bis zu {1/3} Ziele.", + "esES": "Tornado perseguirá a hasta {1/3} objetivos.", + "esMX": "Tornado buscará hasta {1/3} objetivos.", + "frFR": "Tornade pourchasse jusqu'à {1/3} cibles.", + "itIT": "Tornado insegue fino a {1/3} bersagli.", + "jaJP": "〈竜巻〉が最大{1/3}体の標的を追跡する。", + "koKR": "회오리바람이 최대 {1/3}마리의 대상을 찾아갑니다.", + "plPL": "Tornado wyszuka maksymalnie {1/3} cele:celów.", + "ptBR": "Tornado perseguirá até {1/3} alvos.", + "ruRU": "\"Смерч\" преследует до {1/3} целей.", + "trTR": "Hortum, maksimum {1/3} hedefi arar.", + "zhCN": "龙卷风会追逐最多 {1/3} 个目标。", + "zhTW": "龍捲風最多會追擊 {1/3} 個目標。" + }, + "name": "Stormchaser's", + "name_localized": { + "deDE": "[ms]Sturmjagender[fs]Sturmjagende[ns]Sturmjagendes[p]Sturmjagende[c]Sturmjäger-", + "esES": "de cazatormentas", + "esMX": "del Trotatormentas", + "frFR": "du traque-tempêtes", + "itIT": "del Seguitempeste", + "jaJP": "嵐を追う者の", + "koKR": "폭풍추격자의", + "plPL": "[ms]Burzobieżny[fs]Burzobieżna[ns]Burzobieżne[p]Burzobieżne", + "ptBR": "de Caça-tempestades", + "ruRU": "[ms]бегущий за штормом[fs]бегущая за штормом[ns]бегущее за штормом[p]бегущие за штормом", + "trTR": "[n2]Fırtına Avcısının", + "zhCN": "逐风者的", + "zhTW": "風暴追逐者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Druid_Tornado" + ] + }, + "legendary_druid_111": { + "category": 0, + "desc": "Critical Strikes with Storm Skills that you cast charge the air around you for {1/2} seconds causing a Lightning Bolt to periodically hit an enemy in the area for {#} Lightning damage. This duration can be extended by additional Critical Strikes.", + "desc_localized": { + "deDE": "Kritische Treffer mit Sturmfertigkeiten, die Ihr wirkt, laden die Luft um Euch {1/2} Sek. lang auf, wodurch regelmäßig ein Gegner im Wirkungsbereich von einem Blitzschlag getroffen wird, der {#} Blitzschaden verursacht. Die Dauer kann durch zusätzliche kritische Treffer verlängert werden.", + "esES": "Los golpes críticos asestados con habilidades de tormenta que lanzas cargan el aire a tu alrededor durante {1/2} s y provocan que, periódicamente, un rayo golpee a un enemigo en la zona para infligirle {#} de daño de rayos. Esta duración se puede ampliar con golpes críticos adicionales.", + "esMX": "Los golpes críticos de las habilidades de Tormenta que lanzas cargan el aire a tu alrededor durante {1/2} segundos, lo que genera un Rayo para golpear periódicamente a un enemigo en el área por {#} de daño de rayo. La duración puede extenderse con golpes críticos adicionales.", + "frFR": "Les coups critiques infligés avec les compétences de tempête que vous lancez chargent l'air autour de vous d'électricité pendant {1/2} s, ce qui génère un trait de foudre qui inflige périodiquement {#} points de dégâts de foudre à une cible dans la zone. Cette durée peut être prolongée par des coups critiques supplémentaires.", + "itIT": "I colpi critici con le abilità di Tempesta che utilizzi caricano l'aria attorno a te per {1/2} s scatenando un Dardo Fulminante che colpisce periodicamente un nemico nell'area, infliggendogli {#} danni da fulmine. I colpi critici aggiuntivi possono estendere la durata di questo effetto.", + "jaJP": "嵐スキルでクリティカルヒットを出すと、周囲の空気が{1/2}秒にわたって帯電し、発生したライトニングボルトが範囲内の敵1体に定期的に命中して{#}の電撃ダメージを与える。この持続時間はクリティカルヒットによって延長される。", + "koKR": "자신이 시전하는 폭풍 기술이 극대화로 적중하면 주위의 공기를 {1/2}초 동안 충전하여, 범위 내의 적 한 마리를 번갯불로 주기적으로 후려쳐 {#}의 번개 피해를 줍니다. 추가 극대화 적중 시 이 지속시간이 연장됩니다.", + "plPL": "Trafienia krytyczne przy użyciu twoich umiejętności Burzy elektryzują powietrze wokół ciebie na {1/2} sek. i sprawiają, że co jakiś czas Uderzenie Błyskawicy razi wroga na obszarze, zadając mu {#} pkt. obrażeń od Błyskawic. Dodatkowe trafienia krytyczne mogą wydłużyć czas trwania tego efektu.", + "ptBR": "Acertos críticos com habilidades de Tempestade lançadas por você eletrizam o ar ao seu redor por {1/2} s, fazendo com que um Raio que causa {#} de dano elétrico atinja periodicamente um inimigo na área. Essa duração pode ser estendida por acertos críticos adicionais.", + "ruRU": "Критические удары умений бури заряжают воздух вокруг вас на {1/2} сек. и периодически бьют ударом молнии противника в области действия, нанося {#} ед. урона от молнии. Новые критические удары продлевают действие эффекта.", + "trTR": "Kullandığın Fırtına Yetenekleri ile yapılan Kritik Vuruşlar {1/2} saniye boyunca etrafındaki havayı yükleyerek bölgedeki bir düşmana düzenli aralıklarla {#} Yıldırım hasarı veren Yıldırım çarpmasına neden olur. Bu süre, ilave Kritik Vuruşlarla uzatılabilir.", + "zhCN": "你施放的风暴技能造成暴击会使你周围的空气充满电荷, 持续 {1/2} 秒, 周期性引发闪电箭, 对范围内的敌人造成 {#} 点闪电伤害。额外的暴击可以延长该效果的持续时间。", + "zhTW": "你施放的風暴技能爆擊時,會使你附近的空氣充滿電能 {1/2} 秒,定期以閃電對區域內的一名敵人造成 {#} 點電擊傷害。再次造成爆擊可以延長此效果的持續時間。" + }, + "name": "Runeworker's Conduit", + "name_localized": { + "deDE": "[ms]Runenbindender[fs]Runenbindende[ns]Runenbindendes[p]Runenbindende[c]Runenbinder-", + "esES": "de conducto de obrarrunas", + "esMX": "Conducto de Trabajador de Runa", + "frFR": "de conduction runomancienne", + "itIT": "del Condotto del Crearune", + "jaJP": "ルーン職人の放電の", + "koKR": "룬세공사의 도관", + "plPL": "[ms]Runowiodący[fs]Runowiodąca[ns]Runowiodące[p]Runowiodące", + "ptBR": "do Condutor Rúnico", + "ruRU": "[ms]рунный заряженный[fs]рунная заряженная[ns]рунное заряженное[p]рунные заряженные", + "trTR": "[n2]Rün İşçisinin Kanalı", + "zhCN": "符文匠师的导体", + "zhTW": "符文匠的導體" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Storm" + ] + }, + "legendary_druid_112": { + "category": 0, + "desc": "The Earthen Might Key Passive also applies to your Storm Skills.", + "desc_localized": { + "deDE": "Die zentrale passive Fertigkeit Irdene Macht wirkt sich auch auf Eure Sturmfertigkeiten aus.", + "esES": "La pasiva clave Poderío terrestre también se aplica a tus habilidades de tormenta.", + "esMX": "La pasiva clave Fuerza Terrenal también se aplica a tus habilidades de Tormenta.", + "frFR": "La compétence passive principale Puissance tectonique s'applique aussi à vos compétences de tempête.", + "itIT": "La Passiva chiave Vigore Terrigeno si applica anche alle tue abilità di Tempesta.", + "jaJP": "〈大地の祝福〉の重要パッシブ効果が嵐スキルにも適用される。", + "koKR": "대지의 힘 핵심 지속 효과가 폭풍 기술에도 적용됩니다.", + "plPL": "Moc pasywna Potęga Ziemi wpływa także na twoje umiejętności Burzy.", + "ptBR": "A passiva principal de Poder Terreno também é aplicada às suas habilidades de Tempestade.", + "ruRU": "\"Мощь земли\" также действует на умения бури.", + "trTR": "Toprak Kudreti Temel Pasifi ayrıca Fırtına Yeteneklerin için de geçerlidir.", + "zhCN": "大地之力关键被动也会作用于你的风暴技能。", + "zhTW": "大地之力關鍵被動技能也會作用於風暴技能。" + }, + "name": "Mighty Storm's", + "name_localized": { + "deDE": "[ms]Sturmgewaltiger[fs]Sturmgewaltige[ns]Sturmgewaltiges[p]Sturmgewaltige[c]Sturmgewaltigen-", + "esES": "de tormenta poderosa", + "esMX": "de Tormenta Poderosa", + "frFR": "de la puissance tempêtueuse", + "itIT": "della Tempesta Possente", + "jaJP": "強力な嵐の", + "koKR": "강폭풍의", + "plPL": "[ms]Burzowładny[fs]Burzowładna[ns]Burzowładne[p]Burzowładne", + "ptBR": "da Tempestade Poderosa", + "ruRU": "[ms]бушующий[fs]бушующая[ns]бушующее[p]бушующие", + "trTR": "[n2]Kudretli Fırtınanın", + "zhCN": "强力风暴的", + "zhTW": "強力風暴" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Druid_Storm" + ] + }, + "legendary_druid_113": { + "category": 2, + "desc": "When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by {3/5} seconds.", + "desc_localized": { + "deDE": "Wenn die zentrale passive Fertigkeit Zorn der Natur eine kostenlose Fertigkeit auslöst, werden Eure nicht-ultimativen Abklingzeiten des gegensätzlichen Typs um {3/5} Sek. verringert.", + "esES": "Cuando la pasiva clave Furia de la naturaleza activa una habilidad gratis, se reducen {3/5} s los tiempos de reutilización de las habilidades del tipo opuesto que no sean definitivas.", + "esMX": "Cuando la pasiva clave Furia de la Naturaleza activa una habilidad gratuita, se reducen {3/5} segundos tus recuperaciones de habilidades no máximas del tipo opuesto.", + "frFR": "Lorsque la compétence passive principale Fureur de la nature déclenche gratuitement une compétence, vos temps de recharge non ultimes du type opposé sont réduits de {3/5} s.", + "itIT": "Quando la Passiva chiave Furia della Natura attiva un'abilità gratuita, questa riduce il tempo di recupero delle tue abilità non Ultra del tipo opposto di {3/5} s.", + "jaJP": "重要パッシブ効果の〈大自然の猛威〉がコストなしのスキルを発動し、逆タイプの非奥義のクールダウンを{3/5}秒短縮する。", + "koKR": "자연의 격노 핵심 지속 효과가 자원 소모 없이 기술을 발동시킬 때, 반대되는 유형의 비궁극기 기술의 재사용 대기시간이 {3/5}초 감소합니다.", + "plPL": "Kiedy moc pasywna Gniew Natury aktywuje darmową umiejętność, czasy odnowienia twoich umiejętności przeciwnego typu, które nie są Mocami Specjalnymi, zostaną skrócone o {3/5} sek.", + "ptBR": "Quando a Passiva principal Fúria da Natureza ativa uma habilidade sem custo, suas recargas de habilidades não supremas do tipo oposto são reduzidas em {3/5} s.", + "ruRU": "Когда главное пассивное умение \"Гнева природы\" активирует умение без затрат ресурса, время восстановления обычных умений противоположного типа сокращается на {3/5} сек.", + "trTR": "Doğanın Hiddeti Temel Pasifi, bedelsiz bir Yeteneği tetiklediğinde karşı türdeki Ulti olmayan yeteneklerinin Bekleme Süresi {3/5} saniye azalır.", + "zhCN": "自然之怒关键被动触发一个免费技能后,你相反类型的非终极技能的冷却时间缩短 {3/5} 秒。", + "zhTW": "自然之怒關鍵被動技能觸發無消耗的技能時,相反類型的非絕招技能冷卻時間縮短 {3/5} 秒。" + }, + "name": "Symbiotic", + "name_localized": { + "deDE": "[ms]Symbiotischer[fs]Symbiotische[ns]Symbiotisches[p]Symbiotische[c]Symbiose-", + "esES": "[fs]simbiótica[ms]simbiótico[fp]simbióticas[mp]simbióticos", + "esMX": "Simbiótico", + "frFR": "[ms]symbiotique[fs]symbiotique[mp]symbiotiques[fp]symbiotiques", + "itIT": "[fs]Simbiotica[ms]Simbiotico[fp]Simbiotiche[mp]Simbiotici", + "jaJP": "共生する", + "koKR": "공생하는", + "plPL": "[ms]Symbiotyczny[fs]Symbiotyczna[ns]Symbiotyczne[p]Symbiotyczne", + "ptBR": "[fs]Simbiótica[ms]Simbiótico[fp]Simbióticas[mp]Simbióticos", + "ruRU": "[ms]симбиотический[fs]симбиотическая[ns]симбиотическое[p]симбиотические", + "trTR": "[n1]Simbiyotik", + "zhCN": "共生", + "zhTW": "共生" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Druid_HybridCast" + ] + }, + "legendary_druid_114": { + "category": 1, + "desc": "Gain {15/25}% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100.0%.", + "desc_localized": { + "deDE": "Euer nächstes Irdenes Bollwerk erhält pro Gegner, den Ihr mit Kontrollverlusteffekten belegt habt, einen Bonus von {15/25}%, bis maximal 100.0%.", + "esES": "Obtienes un {15/25}% más con tu siguiente Baluarte de tierra por cada enemigo al que le hayas aplicado control de masas, hasta un máximo de un 100.0%.", + "esMX": "Obtienes una bonificación del {15/25}% en tu siguiente Baluarte Rocoso por cada enemigo bajo los efectos de control de multitudes, hasta un máximo del 100.0%.", + "frFR": "Vous gagnez un bonus de {15/25}% à votre prochain Rempart de terre pour chaque cible à laquelle vous avez infligé un effet de perte de contrôle, jusqu'à un maximum de 100.0%.", + "itIT": "Aggiungi un bonus del {15/25}% al tuo prossimo Baluardo di Terra per ogni nemico a cui hai inflitto effetti debilitanti, fino a un massimo del 100.0%.", + "jaJP": "敵1体を操作障害状態にする毎に、次の〈大地の護り〉が{15/25}%のボーナスを獲得する。上限は100.0%。", + "koKR": "군중 제어 상태로 만드는 적 하나당 다음 대지 방벽에 {15/25}%만큼, 최대 100.0%의 보너스를 얻습니다.", + "plPL": "Zyskujesz {15/25}% premii do twojego następnego Ziemnego Szańca za każdego wroga poddanego przez ciebie efektowi ograniczenia kontroli, maksymalnie do 100.0%.", + "ptBR": "Recebe {15/25}% de valor de bônus para seu próximo Baluarte Terreno por cada inimigo que você coloca sob controle de grupo até o máximo de 100.0%.", + "ruRU": "Следующий \"Земляной бастион\" усиливается на {15/25}% за каждого противника под действием ваших эффектов контроля, вплоть до 100.0%.", + "trTR": "Kitle Kontrolü altındaki her düşman için bir sonraki Toprak Siperi için maksimum 100.0% olmak üzere {15/25}% bonus miktar kazan.", + "zhCN": "你每控制一名敌人, 你的下一个大地壁垒获得 {15/25}% 加成数值, 最多可获得 100.0%。", + "zhTW": "每讓一個敵人受到控場效果,可使下一次大地壁壘獲得 {15/25}% 加成效果,最多可提高 100.0%。" + }, + "name": "Earthguard", + "name_localized": { + "deDE": "[ms]Erdschützender[fs]Erdschützende[ns]Erdschützendes[p]Erdschützende[c]Erdwacht-", + "esES": "de guardatierra", + "esMX": "Guardia Terrestre", + "frFR": "[ms]castral[fs]castrale[mp]castraux[fp]castrales", + "itIT": "della Guardia Terrestre", + "jaJP": "大地の守護者", + "koKR": "대지수호자", + "plPL": "[ms]Umacniający[fs]Umacniająca[ns]Umacniające[p]Umacniające", + "ptBR": "da Proteção Terrena", + "ruRU": "[ms]защищенный землей[fs]защищенная землей[ns]защищенное землей[p]защищенные землей", + "trTR": "[n1]Toprak Muhafızı", + "zhCN": "大地卫士", + "zhTW": "大地守衛" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth" + ] + }, + "legendary_druid_121": { + "category": 0, + "desc": "Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal {10/20}% increased damage to Poisoned enemies.", + "desc_localized": { + "deDE": "Die aktive Fertigkeit von Giftranke wirkt auch Erdrutsch in einem Kreis um Euch. Erdfertigkeiten fügen vergifteten Gegnern {10/20}% mehr Schaden zu.", + "esES": "La activa de Enredadera venenosa también lanza Alud en un círculo a tu alrededor. Las habilidades de tierra infligen un {10/20}% más de daño a enemigos envenenados.", + "esMX": "La activa de Liana Venenosa también lanza Desprendimiento en un círculo a tu alrededor. Las habilidades de Tierra infligen un {10/20}% más de daño a los enemigos envenenados.", + "frFR": "La compétence active de Lierre empoisonné lance également Éboulement dans un cercle autour de vous. Les compétences de terre infligent {10/20}% de dégâts supplémentaires aux cibles empoisonnées.", + "itIT": "Un Rampicante Velenoso attivo scatena anche uno Smottamento in cerchio attorno a te. Le abilità di Terra infliggono il {10/20}% di danni aggiuntivi ai nemici avvelenati.", + "jaJP": "〈有毒なる蔦〉のアクティブ効果が使用者の周囲に円形の〈地滑り〉を発生させる。土スキルは毒状態の敵に{10/20}%増加したダメージを与える。", + "koKR": "맹독 덩굴 사용 시 자신의 주위에 원 모양으로 산사태를 시전합니다. 대지 기술이 중독된 적에게 주는 피해가 {10/20}% 증가합니다.", + "plPL": "Efekt Trującego Pełzacza wywołuje również Osuwisko w okręgu wokół ciebie. Umiejętności Ziemi zadają obrażenia zwiększone o {10/20}% zatrutym wrogom.", + "ptBR": "A ativa de Rastejante Venenoso também lança Deslizamento em um círculo ao seu redor. As habilidades de Terra causam {10/20}% de dano aumentado a inimigos envenenados.", + "ruRU": "Пока действует \"Ядовитая лоза\", вокруг вас возникает \"Оползень\". Умения земли наносят на x{10/20}% больше урона отравленным противникам.", + "trTR": "Zehirli Sarmaşığın aktifi ayrıca çevrene çember şeklinde Heyelan uygular. Toprak Yetenekleri, Zehirlenmiş düşmanlara {10/20}% fazladan hasar verir.", + "zhCN": "剧毒藤蔓激活时还会在你周围一圈施放山崩。大地技能对中毒的敌人造成的伤害提高 {10/20}%。", + "zhTW": "劇毒藤蔓的主動效果也會在你周圍施放崩石裂土。大地技能對中毒敵人造成的傷害提高 {10/20}%。" + }, + "name": "Subterranean", + "name_localized": { + "deDE": "[ms]Unterirdischer[fs]Unterirdische[ns]Unterirdisches[p]Unterirdische[c]Unterirdischen-", + "esES": "[fs]subterránea[ms]subterráneo[fp]subterráneas[mp]subterráneos", + "esMX": "Subterráneo", + "frFR": "[ms]souterrain[fs]souterraine[mp]souterrains[fp]souterraines", + "itIT": "[ms]Sotterraneo[fs]Sotterranea[mp]Sotterranei[fp]Sotterranee", + "jaJP": "地底の", + "koKR": "지하", + "plPL": "[ms]Podziemny[fs]Podziemna[ns]Podziemne[p]Podziemne", + "ptBR": "[fs]Subterrânea[ms]Subterrâneo[fp]Subterrâneas[mp]Subterrâneos", + "ruRU": "[ms]подземный[fs]подземная[ns]подземное[p]подземные", + "trTR": "[n2]Yer Altı", + "zhCN": "陷地", + "zhTW": "地底" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Poison" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Gift" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Veneno" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Veneno" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Poison" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Veleno" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "毒" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "독" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Trucizna" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Veneno" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Яд" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "Zehir" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "毒素" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Druid_VineCreeper", + "毒素" + ] + } + }, + "legendary_druid_122": { + "category": 0, + "desc": "After you hit 15.0 enemies with your Werebear Skills, your next Werebear Skill will deal x{30/50}% more damage and Stun enemies for 2.0 seconds.", + "desc_localized": { + "deDE": "Nachdem Ihr 15.0 Gegner mit Euren Werbärfertigkeiten getroffen habt, verursacht Eure nächste Werbärfertigkeit x{30/50}% mehr Schaden und betäubt Gegner 2.0 Sek. lang.", + "esES": "Tras golpear a 15.0 enemigos con tus habilidades de hombre oso, tu siguiente habilidad de hombre oso infligirá un x{30/50}% más de daño y aturdirá a los enemigos durante 2.0 s.", + "esMX": "Después de golpear a 15.0 enemigos con las habilidades de Hombre Oso, la próxima habilidad de Hombre Oso causará x{30/50}% más de daño y aturdirá a los enemigos durante 2.0 segundos.", + "frFR": "Après avoir atteint 15.0 adversaires avec vos compétences d'ursoïde, la prochaine fois que vous utiliserez l'une d'entre elles, vous infligerez x{30/50}% de dégâts supplémentaires et étourdirez vos cibles pendant 2.0 s.", + "itIT": "Dopo aver colpito 15.0 nemici con le tue abilità da Orso Mannaro, la tua prossima abilità da Orso Mannaro infligge il x{30/50}% di danni aggiuntivi e stordisce i nemici per 2.0 s.", + "jaJP": "15.0体の敵に人熊スキルを命中させると、次の人熊スキルのダメージがx{30/50}%増加し、敵を2.0秒間スタンさせる。", + "koKR": "곰인간 기술이 15.0마리의 적에게 적중하면 다음 곰인간 기술의 피해가 x{30/50}% 증가하고 2.0초 동안 적을 기절시킵니다.", + "plPL": "Po trafieniu 15.0 wrogów umiejętnościami niedźwiedziołaka twoja następna umiejętność niedźwiedziołaka zada o x{30/50}% więcej obrażeń i ogłuszy wrogów na 2.0 sek.", + "ptBR": "Depois que você atingir 15.0 inimigos com suas habilidades de urso, sua próxima habilidade de urso causa x{30/50}% a mais de dano e atordoa inimigos por 2.0 s.", + "ruRU": "Когда ваши умения облика медведя поражают 15.0-го противника, следующее умение облика медведя наносит на x{30/50}% больше урона и оглушает цели на 2.0 сек.", + "trTR": "Ayı Adam Yeteneklerinle 15.0 düşmana vurduktan sonra, sıradaki Ayı Adam Yeteneğin fazladan x{30/50}% hasar verir ve düşmanları 2.0 saniyeliğine Sersemletir.", + "zhCN": "在你用 熊人技能击中 15.0 个敌人后,你的下一次熊人技能将造成 x{30/50}% 额外伤害,并击昏敌人 2.0 秒。", + "zhTW": "在使用熊人技能擊中 15.0 個敵人後,你的下一個熊人技能造成的傷害提高 x{30/50}%,並使敵人昏迷 2.0 秒。" + }, + "name": "Raw Might", + "name_localized": { + "deDE": "Rohe Macht", + "esES": "de poderío puro", + "esMX": "Poderío en Bruto", + "frFR": "de force brute", + "itIT": "del Vigore Puro", + "jaJP": "粗野なる腕力の", + "koKR": "원초적인 힘", + "plPL": "[ms]Potężny[fs]Potężna[ns]Potężne[p]Potężne", + "ptBR": "da Potência Bruta", + "ruRU": "[ms]неоспоримый мощный[fs]неоспоримая мощная[ns]неоспоримое мощное[p]неоспоримые мощные", + "trTR": "[n2]Saf Kudret", + "zhCN": "原始之力", + "zhTW": "蠻力" + }, + "tags": [ + "FILTER_Build_Druid_Bear" + ] + }, + "legendary_druid_123": { + "category": 2, + "desc": "When Rabies infects an enemy, reduce its Cooldown by {0.3/0.6} seconds. This Cooldown reduction is tripled when infecting Elite enemies.", + "desc_localized": { + "deDE": "Wenn Tollwut einen Gegner infiziert, wird die Abklingzeit um {0.3/0.6} Sekunden verringert. Diese Abklingzeitreduktion verdreifacht sich, wenn Elitegegner infiziert werden.", + "esES": "Cuando Rabia infecta a un enemigo, reduce {0.3/0.6} s su tiempo de reutilización. Esta reducción del tiempo de reutilización se triplica al infectar a enemigos de élite.", + "esMX": "Cuando Rabia infecta a un enemigo, su recuperación se reduce {0.3/0.6} segundos. Esta reducción de recuperación se triplica al infectar enemigos de Élite.", + "frFR": "Lorsque Morsure rabique infecte un adversaire, son temps de recharge est réduit de {0.3/0.6} s. La réduction du temps de recharge triple lorsque vous infectez des cibles élites.", + "itIT": "Infettare un nemico con Idrofobia ne riduce il tempo di recupero di {0.3/0.6} s. Questa riduzione del tempo di recupero viene triplicata quando infetti nemici élite.", + "jaJP": "〈狼の毒牙〉が敵に感染すると、クールダウンが{0.3/0.6}秒短縮される。エリートモンスターに感染させると、このクールダウン時間短縮は3倍になる。", + "koKR": "광견병이 적을 감염시킬 때마다 광견병의 재사용 대기시간이 {0.3/0.6}초 감소합니다. 정예 적을 감염시키면 재사용 대기시간 감소 효과가 세 배가 됩니다.", + "plPL": "Kiedy Wścieklizna zakaża wroga, jej czas odnowienia skraca się o {0.3/0.6} sek. Redukcja czasu odnowienia jest potrojona w przypadku zakażenia wrogów elitarnych.", + "ptBR": "Quando Raiva infecta um inimigo, reduz a recarga dela em {0.3/0.6} s. A redução de recarga triplica quando inimigos de elite são infectados.", + "ruRU": "Когда \"Звериное бешенство\" заражает противника, время восстановления этого умения сокращается на {0.3/0.6} сек. Эффект утраивается, когда \"Звериное бешенство\" заражает особых противников.", + "trTR": "Kuduz bir düşmana bulaştığında Bekleme Süresi {0.3/0.6} saniye azalır. Bulaşmanın Seçkin düşmanlara yayılmasıyla bu Bekleme Süresi azaltma üç katına çıkar.", + "zhCN": "狂犬撕咬感染敌人后,其冷却时间缩短 {0.3/0.6} 秒。当感染对象为精英敌人时,冷却时间缩减变为原来的三倍。", + "zhTW": "每當狂犬撕咬感染一名敵人,其冷卻時間縮短 {0.3/0.6} 秒。若是感染精英敵人,此效果加強三倍。" + }, + "name": "Virulent", + "name_localized": { + "deDE": "[ms]Virulenter[fs]Virulente[ns]Virulentes[p]Virulente[c]Virulenz-", + "esES": "[fs]virulenta[ms]virulento[fp]virulentas[mp]virulentos", + "esMX": "[ms]virulento[fs]virulenta[mp]virulentos[fp]virulentas", + "frFR": "[ms]virulent[fs]virulente[mp]virulents[fp]virulentes", + "itIT": "[ms]Virulento[fs]Virulenta[mp]Virulenti[fp]Virulente", + "jaJP": "怨念に満ちた", + "koKR": "치명적인", + "plPL": "[ms]Zakażający[fs]Zakażająca[ns]Zakażające[p]Zakażające", + "ptBR": "[fs]Virulenta[ms]Virulento[fp]Virulentas[mp]Virulentos", + "ruRU": "[ms]заразный[fs]заразная[ns]заразное[p]заразные", + "trTR": "[n1]Kötücül", + "zhCN": "恶毒", + "zhTW": "劇毒感染" + }, + "tags": [ + "Poison" + ], + "tags_localized": { + "deDE": [ + "Gift" + ], + "esES": [ + "Veneno" + ], + "esMX": [ + "Veneno" + ], + "frFR": [ + "Poison" + ], + "itIT": [ + "Veleno" + ], + "jaJP": [ + "毒" + ], + "koKR": [ + "독" + ], + "plPL": [ + "Trucizna" + ], + "ptBR": [ + "Veneno" + ], + "ruRU": [ + "Яд" + ], + "trTR": [ + "Zehir" + ], + "zhCN": [ + "毒素" + ], + "zhTW": [ + "毒素" + ] + } + } + }, + "Paragon (Board)": { + "Paragon_Druid_00": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Magic_Damage,,Generic_Magic_ResistanceAll,,,,,,,,,", + ",,,,,,,,Generic_Magic_Int,Generic_Rare_073,,Generic_Rare_074,Generic_Magic_Dex,,,,,,,,", + ",,,,,,,Generic_Magic_Damage,Generic_Magic_Int,Generic_Magic_Damage,,Generic_Magic_ResistanceAll,Generic_Magic_Dex,Generic_Magic_ResistanceAll,,,,,,,", + ",,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,Generic_Magic_HPPercent,Generic_Magic_Armor,,Generic_Magic_Damage,Generic_Magic_HPPercent,,,,,,,,", + ",,,,,,,,Barbarian_Rare_015,Generic_Magic_HPPercent,,Generic_Magic_HPPercent,Generic_Rare_075,,,,,,,,", + ",,,,,,,,Generic_Magic_Armor,,,,Generic_Magic_Damage,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,StartNodeDruid,Generic_Normal_Int,,,,,,,,," + ], + "name": "Start", + "name_localized": { + "deDE": "Start", + "esES": "Iniciar", + "esMX": "Comenzar", + "frFR": "Commencer", + "itIT": "Inizio", + "jaJP": "開始", + "koKR": "시작", + "plPL": "Start", + "ptBR": "Iniciar", + "ruRU": "Начать", + "trTR": "Başla", + "zhCN": "开始", + "zhTW": "起始" + } + }, + "Paragon_Druid_01": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,Druid_Magic_DamageStorm,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Druid_Magic_DamageStorm,Druid_Rare_003,Generic_Magic_Dex,,,,", + ",,,,,,,,,,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Magic_Dex,Druid_Magic_DamageStorm,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Magic_Int,,", + ",,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Socket,Generic_Normal_Dex,Generic_Magic_DamageReductionFromVulnerable,Generic_Rare_076,Generic_Magic_DamageReductionFromVulnerable,", + ",,,,,,Generic_Magic_ResistanceLightning,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_Int,Generic_Magic_DamageReductionFromVulnerable,,", + ",Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_ResistanceLightning,Generic_Rare_034,Generic_Magic_HPPercent,,,,,,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,", + ",Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_HPPercent,Generic_Magic_ResistanceLightning,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Magic_CriticalDamage,Generic_Magic_DamageToCC,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,Generic_Normal_Int,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_DamageToCC,Druid_Rare_020,Generic_Magic_CriticalDamage,,,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Normal_Will,", + "Generic_Gate,Generic_Normal_Str,,,,,,,Generic_Normal_Int,,,Generic_Magic_CriticalDamage,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",Generic_Normal_Int,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Will,,,,,", + ",Generic_Normal_Will,Generic_Normal_Will,,,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Will,Generic_Normal_Will,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Will,Generic_Normal_Will,,,,,", + ",Generic_Normal_Str,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Magic_PotionHealing,Generic_Magic_HPPercent,Generic_Magic_PotionHealing,,,,,,", + ",Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Druid_Legendary_003,Generic_Normal_Int,Generic_Normal_Will,,,,,Generic_Magic_HPPercent,Generic_Rare_042,,,,,,,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,Generic_Magic_PotionHealing,,,,,,,", + ",,Generic_Magic_CriticalDamage,Generic_Magic_DamageToVulnerable,Generic_Normal_Dex,,,,,,,,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,", + ",Generic_Magic_DamageToVulnerable,Generic_Rare_044,Generic_Magic_CriticalDamage,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,Generic_Magic_CriticalDamage,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Thunderstruck", + "name_localized": { + "deDE": "Vom Blitz getroffen", + "esES": "Truenogolpe", + "esMX": "Azote de Trueno", + "frFR": "Foudroiement", + "itIT": "Fragore del tuono", + "jaJP": "雷雲", + "koKR": "천둥충격", + "plPL": "Młot Błyskawic", + "ptBR": "Relampejado", + "ruRU": "Громовой молот", + "trTR": "Şimşek Çarpmış", + "zhCN": "雷霆打击", + "zhTW": "雷霆轟擊" + } + }, + "Paragon_Druid_02": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Magic_CriticalDamageToCC,,,,,,", + ",,,,,,,,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,Generic_Magic_DamageToCC,Generic_Rare_009,Generic_Magic_DamageToCC,,,,,", + ",,,,,,Generic_Magic_DamageReductionFromDot,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Normal_Will,Generic_Magic_DamageToCC,Generic_Magic_CriticalDamageToCC,,,,,,", + ",,,,Generic_Magic_DamageReductionFromDot,Generic_Rare_019,Generic_Magic_ResistanceAll,Generic_Normal_Will,Generic_Normal_Will,,,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Magic_DamageReductionFromDot,Generic_Magic_ResistanceAll,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,,,,Generic_Normal_Will,,,,,,,,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Magic_ResistanceAll,,,,,,,,", + ",,Generic_Normal_Int,,,,Generic_Normal_Int,,Generic_Normal_Dex,Druid_Legendary_006,,Generic_Magic_Dex,Generic_Rare_074,Generic_Magic_Dex,,,,,,,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,Generic_Normal_Will,,,,,,Generic_Magic_ResistanceAll,Generic_Magic_ResistanceAll,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Int,,,Generic_Magic_Int,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Druid_Magic_CriticalDamageEarth,Druid_Rare_009,Druid_Magic_CriticalDamageEarth,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,Generic_Magic_Armor,Generic_Magic_Armor,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_Int,Druid_Magic_CriticalDamageEarth,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,", + ",,Generic_Magic_PotionHealing,Generic_Rare_067,Generic_Magic_PotionHealing,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Int,,Generic_Normal_Will,,,", + ",,,Generic_Magic_Armor,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Druid_Magic_DamageEarth,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Int,Druid_Magic_DamageEarth,Generic_Magic_CriticalDamageToCC,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Int,Druid_Magic_DamageEarth,Generic_Magic_CriticalDamageToCC,Druid_Rare_008,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Earthen Devastation", + "name_localized": { + "deDE": "Irdene Verheerung", + "esES": "Devastación terrena", + "esMX": "Devastación Terrenal", + "frFR": "Dévastation terrestre", + "itIT": "Devastazione Terrena", + "jaJP": "大地による荒廃", + "koKR": "대지의 파멸", + "plPL": "Ziemne Spustoszenie", + "ptBR": "Devastação Terrena", + "ruRU": "Земляное уничтожение", + "trTR": "Toprak Tahribatı", + "zhCN": "大地灭绝", + "zhTW": "大地破滅" + } + }, + "Paragon_Druid_03": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageWhileHealthy,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,,,Generic_Magic_DamageWhileHealthy,Generic_Rare_097,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_DamageWhileHealthy,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,", + ",,,,Generic_Rare_011,Generic_Magic_Armor,Generic_Magic_DamageToHigh,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,Generic_Magic_DamageToHigh,Generic_Magic_Armor,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,Druid_Magic_DamageWhileBear,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,,,,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_DamageToHigh,,Generic_Normal_Dex,Generic_Normal_Will,,,Druid_Rare_014,Generic_Magic_Int,Generic_Normal_Will,,Generic_Normal_Will,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,Generic_Normal_Will,,Generic_Magic_Int,Druid_Magic_DamageWhileBear,Druid_Magic_DamageWhileBear,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,", + "Generic_Gate,Generic_Normal_Str,,,,,Druid_Legendary_007,Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,,,Generic_Normal_Will,,Generic_Magic_Dex,Generic_Magic_ArmorWhileBear,Generic_Magic_ArmorWhileBear,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_DamageReductionWhileFortified,,Generic_Normal_Dex,Generic_Normal_Will,,,Druid_Rare_027,Generic_Magic_Dex,Generic_Normal_Will,,Generic_Normal_Will,,,,,,", + ",,,,Generic_Magic_DamageReductionWhileFortified,Generic_Magic_BonusFortify,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,Generic_Magic_ArmorWhileBear,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,,,,,,", + ",,,,Generic_Rare_032,Generic_Magic_BonusFortify,Generic_Magic_DamageReductionWhileFortified,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Druid_Magic_DamageBear,Generic_Magic_OverpowerDamage,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,,,Druid_Magic_DamageBear,Druid_Rare_026,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Str,Druid_Magic_DamageBear,Generic_Magic_OverpowerDamage,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Survival Instincts", + "name_localized": { + "deDE": "Überlebensinstinkte", + "esES": "Instintos de supervivencia", + "esMX": "Instintos de Supervivencia", + "frFR": "Instinct de survie", + "itIT": "Istinti di Sopravvivenza", + "jaJP": "生存本能", + "koKR": "생존 본능", + "plPL": "Instynkt Przetrwania", + "ptBR": "Instintos de Sobrevivência", + "ruRU": "Инстинкты выживания", + "trTR": "Hayatta Kalma İçgüdüsü", + "zhCN": "生存本能", + "zhTW": "生存本能" + } + }, + "Paragon_Druid_04": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,Generic_Magic_Dex,Druid_Magic_DamageWolf,,Generic_Normal_Will,,Generic_Magic_HealingBonus,Generic_Magic_Int,,,,,,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Dex,Generic_Rare_079,Druid_Magic_DamageWolf,Generic_Normal_Will,Generic_Socket,Generic_Normal_Int,Generic_Magic_HealingBonus,Generic_Rare_078,Generic_Magic_Int,Generic_Normal_Will,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,,Druid_Magic_DamageWolf,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_HealingBonus,,Generic_Normal_Will,Generic_Normal_Dex,,,,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",,Generic_Normal_Will,Generic_Normal_Will,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,Generic_Normal_Int,Generic_Normal_Int,,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_PotionHealing,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_AttackSpeed,Generic_Normal_Will,Generic_Normal_Dex,,", + ",,,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_AttackSpeed,Druid_Magic_Spirit,,,", + ",,Generic_Magic_HPRegen,Generic_Rare_033,Generic_Magic_PotionHealing,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Magic_AttackSpeed,Druid_Rare_024,Druid_Magic_Spirit,,", + ",,,,,,Generic_Magic_CriticalDamage,,Generic_Normal_Will,,Druid_Legendary_010,,Generic_Normal_Dex,,Generic_Magic_DamageReductionFromDot,,,,,,", + ",,,,,Druid_Magic_DamageWolf,Druid_Rare_022,Generic_Magic_CriticalDamage,Generic_Normal_Dex,,,,Generic_Normal_Will,Generic_Magic_DamageReductionFromDot,Generic_Rare_006,Generic_Magic_CCDurationReduction,,,,,", + ",,,,,,Druid_Magic_DamageWolf,Druid_Magic_DamageWolf,Generic_Normal_Dex,,,,Generic_Normal_Will,Generic_Magic_CCDurationReduction,Generic_Magic_CCDurationReduction,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Lust for Carnage", + "name_localized": { + "deDE": "Lust auf Gemetzel", + "esES": "Sed de carnicería", + "esMX": "Deseo de Matanza", + "frFR": "Soif de carnage", + "itIT": "Brama di carneficina", + "jaJP": "虐殺欲求", + "koKR": "대학살의 욕망", + "plPL": "Żądza Rzezi", + "ptBR": "Sede de Carnificina", + "ruRU": "Жажда насилия", + "trTR": "Katliam Arzusu", + "zhCN": "杀戮欲望", + "zhTW": "屠殺之欲" + } + }, + "Paragon_Druid_05": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,Druid_Legendary_012,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_ResistancePoison,Generic_Magic_HPPercent,Generic_Normal_Int,Generic_Normal_Will,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Normal_Dex,Generic_Magic_HPPercent,Generic_Rare_041,Generic_Magic_ResistancePoison,,,,", + ",,,,,,,Barbarian_Rare_026,Generic_Magic_ResistancePoison,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_ResistancePoison,Generic_Normal_Will,Generic_Normal_Will,,", + ",,,,,Generic_Normal_Int,Generic_Magic_Armor,Generic_Magic_ResistancePoison,Generic_Magic_Armor,,Generic_Normal_Will,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,", + ",,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Magic_ResistancePoison,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,Generic_Magic_DamageToPoison,Generic_Magic_DamagePoison,Generic_Normal_Dex,,,,,,,Generic_Normal_Will,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Magic_DamagePoison,Druid_Rare_005,Generic_Magic_DamageToPoison,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_DamageToPoison,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,", + ",,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,,Generic_Magic_DamageToElite,Generic_Magic_DamageToPoison,Generic_Normal_Will,,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,Generic_Normal_Will,Generic_Magic_DamageToPoison,Generic_Magic_DamageToPoison,Generic_Rare_080,,,,,,", + ",,Generic_Magic_DamageToPoison,Generic_Magic_DamageToPoison,Generic_Normal_Str,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_DamageToElite,,,,,,,", + ",Generic_Magic_Dex,Druid_Rare_018,,Generic_Normal_Dex,Generic_Socket,,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,Generic_Magic_Dex,Generic_Magic_DamageToPoison,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,", + ",,,Generic_Normal_Will,Generic_Magic_DamageReductionFromPoisonedTarget,,Generic_Magic_DamageReductionFromPoisonedTarget,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,,", + ",,,,Generic_Magic_Int,Druid_Rare_004,Generic_Magic_DamageReductionFromPoisonedTarget,,,Generic_Normal_Will,Generic_Normal_Will,,,,,,,,,,", + ",,,,,Generic_Magic_Int,,,,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Heightened Malice", + "name_localized": { + "deDE": "Gestärkte Bosheit", + "esES": "Malicia agudizada", + "esMX": "Malicia Intensificada", + "frFR": "Malveillance décuplée", + "itIT": "Malizia amplificata", + "jaJP": "高まりし悪意", + "koKR": "고조된 악의", + "plPL": "Wzmożona Nikczemność", + "ptBR": "Malícia Intensificada", + "ruRU": "Необычайная злоба", + "trTR": "Coşmuş Kötülük", + "zhCN": "恶念加重", + "zhTW": "惡意高漲" + } + }, + "Paragon_Druid_06": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,", + ",,,,,Generic_Magic_PotionHealing,Generic_Magic_Armor,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_CriticalDamage,Generic_Magic_DamagePhysical,,,,,", + ",,,,,Generic_Rare_067,Generic_Magic_Armor,,,,,,,,Generic_Magic_CriticalDamage,Generic_Rare_013,,,,,", + ",,,,Generic_Normal_Int,Generic_Magic_PotionHealing,Generic_Magic_Armor,Generic_Normal_Dex,,,,,,Generic_Normal_Str,Generic_Magic_CriticalDamage,Generic_Magic_DamagePhysical,Generic_Normal_Int,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,,,", + ",,,Generic_Normal_Will,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,Generic_Normal_Will,,,", + ",,,Generic_Magic_Damage,Generic_Magic_AttackSpeed,Generic_Rare_002,,,,Generic_Normal_Will,Druid_Legendary_013,Generic_Normal_Str,,,,Barbarian_Rare_015,Generic_Magic_HPPercent,Generic_Magic_Armor,,,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_AttackSpeed,Generic_Magic_Damage,Generic_Magic_AttackSpeed,Generic_Normal_Will,Generic_Normal_Dex,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_HPPercent,Generic_Magic_Armor,Generic_Magic_HPPercent,Generic_Normal_Will,Generic_Normal_Dex,,", + ",Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,Druid_Magic_DamageShapeshifting,Generic_Magic_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_Int,Generic_Magic_Armor,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,", + ",,,,Generic_Normal_Int,Generic_Normal_Will,Druid_Magic_DamageShapeshifting,Druid_Rare_019,,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,,Generic_Rare_061,Generic_Magic_Armor,Generic_Normal_Will,Generic_Normal_Int,,,,", + ",,,,,,,Generic_Magic_Dex,Druid_Magic_DamageShapeshifting,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_Int,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Inner Beast", + "name_localized": { + "deDE": "Innere Bestie", + "esES": "Bestia interior", + "esMX": "Bestia Interior", + "frFR": "Bête intérieure", + "itIT": "Bestia Interiore", + "jaJP": "内なる獣", + "koKR": "내면의 야수", + "plPL": "Natura Bestii", + "ptBR": "Fera Interior", + "ruRU": "Внутренний зверь", + "trTR": "İçteki Canavar", + "zhCN": "内心的野兽", + "zhTW": "內在獸性" + } + }, + "Paragon_Druid_07": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_ResistanceAll,,,,,,,,", + ",,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_ResistanceAll,Generic_Magic_Armor,,,,,,,,", + ",,,,Generic_Magic_DamageReductionFromDot,Generic_Magic_ResistanceAll,Generic_Magic_DamageReductionFromDot,Generic_Magic_ResistanceAll,Generic_Normal_Int,Generic_Normal_Str,,Generic_Magic_ResistanceAll,Sorcerer_Rare_034,,,,,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Magic_ResistanceAll,Generic_Rare_019,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_Armor,,,,,,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Int,,,,,,Generic_Normal_Dex,,,,Generic_Rare_048,Generic_Magic_HPPercent,Generic_Magic_DamageToCC,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Dex,,,,,,Generic_Normal_Int,,,Generic_Magic_HPPercent,Generic_Magic_DamageToCC,Generic_Magic_DamageToCC,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,", + ",,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,Druid_Legendary_017,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,Druid_Magic_DamageNature,Generic_Normal_Will,,,,,", + ",,Druid_Magic_DamageNature,,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Int,,,,,Druid_Rare_012,Generic_Magic_DamageToElite,,,,,,", + ",Generic_Magic_Int,Druid_Rare_010,Druid_Magic_DamageNature,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,,,,Druid_Magic_DamageNature,Druid_Magic_DamageNature,,,,,,", + ",,Generic_Magic_Int,Druid_Magic_DamageNature,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Magic_DamageToElite,,,,,,", + ",,,,Generic_Magic_HPPercent,Generic_Magic_HPPercent,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Magic_Dex,Generic_Rare_077,Generic_Magic_HPPercent,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,,,,,,,,", + ",,,,,Generic_Magic_Dex,,,,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Constricting Tendrils", + "name_localized": { + "deDE": "Einengende Ranken", + "esES": "Zarcillos constrictores", + "esMX": "Zarcillos Constrictores", + "frFR": "Vrilles constrictrices", + "itIT": "Tentacoli Stritolanti", + "jaJP": "締殺のつる草", + "koKR": "죄어오는 촉수", + "plPL": "Ściskające Pnącza", + "ptBR": "Tentáculos Restritivos", + "ruRU": "Щупальца-душители", + "trTR": "Sıkıştıran Filizler", + "zhCN": "紧缩卷须", + "zhTW": "束縛根鬚" + } + }, + "Paragon_Druid_08": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,Generic_Normal_Str,Generic_Normal_Will,Druid_Magic_DamageCore,,,,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,,", + ",,,,,Generic_Normal_Int,Generic_Magic_Int,Druid_Rare_030,,,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,Generic_Normal_Will,,,Generic_Normal_Will,Druid_Magic_DamageCore,Druid_Magic_DamageCore,Generic_Magic_Int,,,Generic_Normal_Int,,,,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",Generic_Normal_Str,Generic_Magic_ResistanceAll,Generic_Magic_Dex,Generic_Magic_ResistanceAll,Generic_Normal_Will,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,Druid_Magic_Spirit,,,,,,,,", + ",Generic_Normal_Int,,Generic_Rare_074,Generic_Magic_ResistanceAll,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Normal_Will,,Druid_Rare_015,Generic_Magic_HPPercent,,,,,,,,", + ",Generic_Normal_Will,,,Generic_Magic_Dex,Generic_Normal_Will,Generic_Normal_Dex,,,Generic_Normal_Will,,Druid_Magic_Spirit,Druid_Magic_Spirit,Generic_Magic_HPPercent,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Will,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Will,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,,,,Druid_Magic_Spirit,,Generic_Normal_Will,Generic_Normal_Will,Generic_Gate", + ",Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,Druid_Rare_013,Druid_Magic_DamageCore,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,,,Druid_Rare_017,Druid_Magic_SpiritOnKill,,Generic_Normal_Int,Generic_Normal_Will,", + ",,,,,Generic_Normal_Will,Druid_Magic_DamageCore,Druid_Magic_DamageBasic,Druid_Magic_DamageCore,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Str,Druid_Magic_SpiritOnKill,Druid_Magic_Spirit,Druid_Magic_Spirit,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,,,,,Druid_Magic_DamageBasic,,,,Generic_Normal_Will,,,Generic_Normal_Will,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Will,,,Generic_Magic_HPRegen,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Will,,Generic_Rare_033,Generic_Magic_PotionHealing,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Int,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,", + ",,,,,,,,Generic_Normal_Dex,,,,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Dex,Druid_Legendary_018,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Ancestral Guidance", + "name_localized": { + "deDE": "Führung der Ahnen", + "esES": "Guía ancestral", + "esMX": "Guía Ancestral", + "frFR": "Guide ancestral", + "itIT": "Guida Ancestrale", + "jaJP": "精霊の導き", + "koKR": "선조의 인도", + "plPL": "Starożytne Przewodnictwo", + "ptBR": "Orientação Ancestral", + "ruRU": "Наставление предков", + "trTR": "Ata Rehberliği", + "zhCN": "先祖指引", + "zhTW": "先祖引導" + } + } + }, + "Paragon (Glyph)": { + "ParagonGlyph_011": { + "bonus": "You gain +30% increased Potion Healing.", + "bonus_localized": { + "deDE": "Ihr erhaltet +30% mehr Heilung durch Tränke.", + "esES": "Obtienes un +30% más de curación de pociones.", + "esMX": "Obtienes un +30% más de sanación de pociones.", + "frFR": "Vos soins des potions sont augmentés de +30%.", + "itIT": "L'effetto delle Pozioni di Cura aumenta del +30%.", + "jaJP": "ポーションによる回復量が+30%増加する。", + "koKR": "물약 치유량이 +30% 증가합니다.", + "plPL": "Zyskujesz premię +30% do skuteczności mikstur leczenia.", + "ptBR": "Você recebe +30% de cura de poção aumentada.", + "ruRU": "Зелья восполняют на +30% больше здоровья.", + "trTR": "+30% artırılmış İksir İyileştirmesi kazanırsın.", + "zhCN": "你的药水治疗效果提高 +30%。", + "zhTW": "從藥水獲得的治療效果提高 +30%。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% increased damage while Healthy.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% Schaden, solange Ihr gesund seid.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño en estado saludable.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño mientras estás saludable.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dégâts lorsque vous êtes en bonne santé.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% di danni aggiuntivi quando sei in salute.", + "jaJP": "範囲内で知力5が購入されるごとに、健全状態時に与えるダメージが+{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 건강 상태에서 주는 피해가 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% do obrażeń, gdy jesteś w pełni sił.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dano aumentado enquanto saudável.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, наносимый урон при высоком уровне здоровья увеличивается на +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Sağlıklıyken +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你在健康状态下造成的伤害提高 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。", + "zhTW": "在範圍內每購買 5 點智力,健康時造成的傷害就會提高 {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。" + }, + "name": "Guzzler", + "name_localized": { + "deDE": "Schlinger", + "esES": "Tragón", + "esMX": "Voraz", + "frFR": "Consommation", + "itIT": "Gozzoviglia", + "jaJP": "大食漢", + "koKR": "주정뱅이", + "plPL": "Łakomstwo", + "ptBR": "Beberrão", + "ruRU": "Обжора", + "trTR": "Obur", + "zhCN": "暴食者", + "zhTW": "醉鬼" + }, + "tags": [ + "Intelligence", + "Healthy", + "Damage", + "Healing" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Gesund", + "Schaden", + "Heilung" + ], + "esES": [ + "Inteligencia", + "Saludable", + "Daño", + "Curación" + ], + "esMX": [ + "Inteligencia", + "Saludable", + "Daño", + "Sanación" + ], + "frFR": [ + "Intelligence", + "En bonne santé", + "Dégâts", + "Soins" + ], + "itIT": [ + "Intelligenza", + "In salute", + "Danni", + "Guarigione" + ], + "jaJP": [ + "知力", + "健全", + "ダメージ", + "回復" + ], + "koKR": [ + "지능", + "건강", + "피해", + "치유" + ], + "plPL": [ + "Inteligencja", + "Pełnia Sił", + "Obrażenia", + "Leczenie" + ], + "ptBR": [ + "Inteligência", + "Saudável", + "Dano", + "Cura" + ], + "ruRU": [ + "Интеллект", + "Высокое здоровье", + "Урон", + "Исцеление" + ], + "trTR": [ + "Zekâ", + "Sağlıklı", + "Hasar", + "İyileşme" + ], + "zhCN": [ + "智力", + "健康", + "伤害", + "治疗" + ], + "zhTW": [ + "智力", + "健康", + "傷害", + "治療" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_012": { + "bonus": "You gain 10% Damage Reduction while you have an active Barrier.", + "bonus_localized": { + "deDE": "Ihr erhaltet 10% Schadensreduktion, solange Ihr eine aktive Barriere habt.", + "esES": "Obtienes un 10% de reducción de daño mientras tienes una barrera activa.", + "esMX": "Obtienes un 10% de reducción de daño mientras tienes una barrera activa.", + "frFR": "Vous obtenez 10% de réduction des dégâts lorsque vous avez une barrière active.", + "itIT": "I danni sono ridotti del 10% quando hai una barriera attiva.", + "jaJP": "障壁発動中、受けるダメージが10%減少する。", + "koKR": "활성화되어 있는 보호막이 있는 동안 10%의 피해 감소를 얻습니다.", + "plPL": "Zyskujesz premię 10% do redukcji obrażeń, kiedy masz aktywną barierę.", + "ptBR": "Você recebe 10% de redução de dano enquanto tiver uma barreira ativa.", + "ruRU": "Пока вас защищает барьер, вы получаете на 10% меньше урона.", + "trTR": "Etkin bir Bariyerin varken 10% Hasar Azaltma kazanırsın.", + "zhCN": "你有激活的屏障时, 你获得 10% 伤害减免。", + "zhTW": "當你有作用中的屏障,你獲得 10% 傷害減免。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Protector", + "name_localized": { + "deDE": "Beschützer", + "esES": "Protector", + "esMX": "Protector", + "frFR": "Protection", + "itIT": "Difesa", + "jaJP": "庇護者", + "koKR": "보호자", + "plPL": "Protekcja", + "ptBR": "Protetor", + "ruRU": "Защитник", + "trTR": "Koruyucu", + "zhCN": "保护者", + "zhTW": "保衛者" + }, + "tags": [ + "Intelligence", + "Barrier", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Barriere", + "Schadensreduktion" + ], + "esES": [ + "Inteligencia", + "Barrera", + "Reducción de daño" + ], + "esMX": [ + "Inteligencia", + "Barrera", + "Reducción de daño" + ], + "frFR": [ + "Intelligence", + "Barrière", + "Réduction des dégâts" + ], + "itIT": [ + "Intelligenza", + "Barriera", + "Riduzione danni" + ], + "jaJP": [ + "知力", + "障壁", + "ダメージ減少" + ], + "koKR": [ + "지능", + "보호막", + "피해 감소" + ], + "plPL": [ + "Inteligencja", + "Bariera", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Inteligência", + "Barreira", + "Redução de Dano" + ], + "ruRU": [ + "Интеллект", + "Барьер", + "Уменьшение урона" + ], + "trTR": [ + "Zekâ", + "Bariyer", + "Hasar Azaltma" + ], + "zhCN": [ + "智力", + "屏障", + "伤害减免" + ], + "zhTW": [ + "智力", + "屏障", + "傷害減免" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_013": { + "bonus": "You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 15% of your Maximum Life in damage for 6 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr Euch verwandelt, besteht eine Chance von 30%, eine Barriere zu erhalten, die 6 Sek. lang Schaden in Höhe von 15% eures maximalen Lebens absorbiert.", + "esES": "Al cambiar de forma, tienes un 30% de probabilidad de obtener una barrera que absorbe un 15% de tu vida máxima como daño durante 6 s.", + "esMX": "Cuando cambias de forma, tienes un 30% de probabilidad de obtener una barrera que absorbe daño equivalente a un 15% de tu vida máxima durante 6 segundos.", + "frFR": "Lorsque vous vous métamorphosez, vous avez 30% de chances d'obtenir une barrière absorbant un montant de dégâts égal à 15% de votre maximum de points de vie pendant 6 s.", + "itIT": "Quando muti forma hai il 30% di probabilità di ottenere una barriera che assorbe danni pari al 15% della tua Vita massima per 6 s.", + "jaJP": "変身時、30%の確率で6秒間、ダメージを受けた際にライフ最大値の15%にあたるを吸収する障壁を獲得する。", + "koKR": "변신 시에 30%의 확률로 6초 동안 최대 생명력의 15%에 해당하는 피해를 흡수하는 보호막을 얻습니다.", + "plPL": "W trakcie zmiennokształtności masz 30% szans na uzyskanie bariery pochłaniającej obrażenia równe 15% twojego maksymalnego zdrowia na 6 sek.", + "ptBR": "Durante Metamorfose, você tem 30% de chance de receber uma barreira que absorve 15% da sua vida máxima em dano por 6 s.", + "ruRU": "Когда вы меняете облик, вас с вероятностью 30% защищает барьер, поглощающий урон в объеме 15% вашего максимального запаса здоровья в течение 6 сек.", + "trTR": "Şekil Değiştirirken %30 ihtimalle 6 saniyeliğine Maksimum Canının 15% hasar soğuran bir Bariyer kazanırsın.", + "zhCN": "你有 30% 几率在变形时获得一层屏障, 在 6 秒内吸收相当于你 15% 生命上限 的伤害。", + "zhTW": "變形時你有 30% 機率獲得可吸收等同生命值上限 15%傷害的屏障,持續 6 秒。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Poise", + "name_localized": { + "deDE": "Haltung", + "esES": "Aplomo", + "esMX": "Aplomo", + "frFR": "Équilibre", + "itIT": "Equilibrio", + "jaJP": "平衡", + "koKR": "여유", + "plPL": "Postawa", + "ptBR": "Aprumado", + "ruRU": "Самообладание", + "trTR": "Duruş", + "zhCN": "镇静", + "zhTW": "穩重" + }, + "tags": [ + "Dexterity", + "Barrier", + "Shapeshifting" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Barriere", + "Gestaltwandeln" + ], + "esES": [ + "Destreza", + "Barrera", + "Cambio de forma" + ], + "esMX": [ + "Destreza", + "Barrera", + "Metamorfosis" + ], + "frFR": [ + "Dextérité", + "Barrière", + "Métamorphose" + ], + "itIT": [ + "Destrezza", + "Barriera", + "Mutaforma" + ], + "jaJP": [ + "敏捷性", + "障壁", + "変身" + ], + "koKR": [ + "민첩", + "보호막", + "변신" + ], + "plPL": [ + "Zręczność", + "Bariera", + "Zmiennokształtność" + ], + "ptBR": [ + "Destreza", + "Barreira", + "Metamorfose" + ], + "ruRU": [ + "Ловкость", + "Барьер", + "Смена облика" + ], + "trTR": [ + "Maharet", + "Bariyer", + "Dönüşme" + ], + "zhCN": [ + "敏捷", + "屏障", + "变形" + ], + "zhTW": [ + "敏捷", + "屏障", + "變形" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_014": { + "bonus": "You gain 10% Damage Reduction against Close enemies.", + "bonus_localized": { + "deDE": "Ihr erhaltet Sek. lang 10% Schadensreduktion gegen Gegner in der Nähe.", + "esES": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "esMX": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "frFR": "Vous obtenez 10% de réduction des dégâts contre les adversaires à proximité.", + "itIT": "I danni sono ridotti del 10% contro i nemici vicini.", + "jaJP": "付近の敵から受けるダメージが10%減少する。", + "koKR": "근거리에 있는 적에게 받는 피해가 10% 감소합니다.", + "plPL": "Zyskujesz premię 10% do redukcji obrażeń od pobliskich wrogów.", + "ptBR": "Você recebe 10% de redução de dano contra inimigos próximos.", + "ruRU": "Вы получаете на 10% меньше урона от находящихся рядом противников.", + "trTR": "Yakın düşmanlara karşı 10% Hasar Azaltma kazanırsın.", + "zhCN": "你从近距敌人处受到的伤害降低 10%。", + "zhTW": "你對上近距離敵人時,獲得 10% 傷害減免。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Close targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr Gegnern in der Nähe +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos cercanos.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos cercanos.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles à proximité.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli vicini.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、近距離の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 근거리에 있는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw pobliskim celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos próximos.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый ближним целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Yakın hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对近距目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對近距離目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Territorial", + "name_localized": { + "deDE": "Territorial", + "esES": "Territorial", + "esMX": "Territorial", + "frFR": "Territoire", + "itIT": "Territorialità", + "jaJP": "縄張り", + "koKR": "세력권", + "plPL": "Terytorium", + "ptBR": "Territorial", + "ruRU": "Защита границ", + "trTR": "Bölgeci", + "zhCN": "领地", + "zhTW": "地盤" + }, + "tags": [ + "Dexterity", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dextérité", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Destrezza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "敏捷性", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "민첩", + "피해", + "피해 감소" + ], + "plPL": [ + "Zręczność", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Destreza", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Ловкость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Maharet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "敏捷", + "伤害", + "伤害减免" + ], + "zhTW": [ + "敏捷", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_016": { + "bonus": "When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.", + "bonus_localized": { + "deDE": "Wenn Ihr einem Gegner Schaden zufügt, wird er 3 Sek. lang verwundbar. Dies ist pro Gegner nur einmal alle 20 Sek. möglich.", + "esES": "Cuando infliges daño a un enemigo, se vuelve vulnerable durante 3 s. Este efecto no puede ocurrir más de una vez cada 20 s por enemigo.", + "esMX": "Cuando infliges daño a un enemigo, se vuelve vulnerable durante 3 segundos. No puede ocurrir más de una vez cada 20 segundos por enemigo.", + "frFR": "Lorsque vous infligez des dégâts à une cible, celle-ci devient vulnérable pendant 3 s. Cet effet ne peut toucher une même cible qu'une fois toutes les 20 s.", + "itIT": "Quando un nemico viene ferito da te, diventa vulnerabile per 3 s. Può attivarsi solo una volta ogni 20 s per nemico.", + "jaJP": "自身がダメージを与えた敵が3秒間、脆弱状態になる。この効果は敵1体あたり20秒に1回しか発動しない。", + "koKR": "적에게 피해를 주면 해당 적이 3초 동안 취약해집니다. 이 효과는 적마다 20초에 한 번씩만 발동합니다.", + "plPL": "Kiedy ranisz wroga, staje się on odsłonięty na 3 sek. Efekt ten może wystąpić u danego wroga maksymalnie raz na 20 sek.", + "ptBR": "Quando um inimigo é ferido por você, ele fica vulnerável por 3 s. Isso só pode ocorrer uma vez a cada 20 s por inimigo.", + "ruRU": "Когда вы раните противника, он становится уязвимым на 3 сек. Эффект срабатывает для одной цели не чаще раза в 20 сек.", + "trTR": "Bir düşman senden hasar aldığında 3 saniyeliğine Savunmasız hâle gelir. Bu, düşman başına en fazla 20 saniyede bir kez gerçekleşebilir.", + "zhCN": "一名敌人受到你造成的伤害时会受到易伤效果, 持续 3 秒。该效果对每个敌人每 20 秒只能触发一次。", + "zhTW": "當你對敵人造成傷害,敵人會進入易傷狀態,持續 3 秒。此效果每個敵人每 20 秒最多觸發一次。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage to Vulnerable targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr verwundbaren Gegnern +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a objetivos vulnerables.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a los objetivos vulnerables.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts aux cibles vulnérables.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi ai bersagli vulnerabili.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、脆弱状態の標的に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 취약 상태의 대상에게 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń przeciw odsłoniętym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado contra alvos vulneráveis.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый уязвимым целям, увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Savunmasız hedeflere +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对易伤目标造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對易傷目標造成的傷害提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Exploit", + "name_localized": { + "deDE": "Ausbeuten", + "esES": "Explotar", + "esMX": "Hazaña", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "tags": [ + "Dexterity", + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Verwundbar", + "Schaden" + ], + "esES": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "esMX": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "frFR": [ + "Dextérité", + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "敏捷性", + "脆弱", + "ダメージ" + ], + "koKR": [ + "민첩", + "취약", + "피해" + ], + "plPL": [ + "Zręczność", + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Уязвимость", + "Урон" + ], + "trTR": [ + "Maharet", + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "敏捷", + "易伤", + "伤害" + ], + "zhTW": [ + "敏捷", + "易傷", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_034": { + "bonus": "You gain up to 10% Damage Reduction the more Fortify you have.", + "bonus_localized": { + "deDE": "Ihr erhaltet bis zu 10% Schadensreduktion, je mehr Stählung Ihr besitzt.", + "esES": "Obtienes hasta un 10% de reducción de daño cuanta más fortificación tengas.", + "esMX": "Obtienes hasta un 10% de reducción de daño cuanta más fortificación tengas.", + "frFR": "Vous obtenez une réduction des dégâts pouvant aller jusqu'à 10% selon le montant de fortification dont vous disposez.", + "itIT": "Ottieni una riduzione danni massima del 10% in base a quanta Fortificazione hai.", + "jaJP": "獲得している強化に応じ、被ダメージが最大10%減少する。", + "koKR": "보강이 많을수록 피해 감소를 추가로 얻어, 최대 10%까지 얻습니다.", + "plPL": "Im większa jest wartość twojego umocnienia, tym większą zyskujesz premię do redukcji obrażeń. Maksymalna premia wynosi 10%.", + "ptBR": "Você recebe 10% de redução de dano por quanto mais Fortificação tiver.", + "ruRU": "Укрепление уменьшает получаемый вами урон максимум на 10%. Уменьшение урона зависит от объема укрепления.", + "trTR": "Güçlendirme miktarın arttıkça en fazla 10% olmak üzere Hasar Azaltma kazanırsın.", + "zhCN": "你拥有的强固值越多, 你获得的伤害减免最多可达 10%。", + "zhTW": "你獲得越多強韌,傷害減免的效果就越高,上限為 10%。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage while Fortified.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden, während Ihr gestählt seid.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño mientras tienes fortificación.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño mientras tienes fortificación.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts quand vous bénéficiez d'une fortification.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi quando hai Fortificazione.", + "jaJP": "範囲内で知力5が購入されるごとに、強化中に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 보강 상태에서 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń, gdy posiadasz umocnienie.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado sob fortificação.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, наносимый урон во время эффекта укрепления увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Güçlendirilmişken +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你在被强固状态下造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,強韌時造成的傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Undaunted", + "name_localized": { + "deDE": "Unerschrocken", + "esES": "Impávido", + "esMX": "Imperturbable", + "frFR": "Stoïcisme", + "itIT": "Impudente", + "jaJP": "不屈", + "koKR": "의연함", + "plPL": "Niezachwianie", + "ptBR": "Destemido", + "ruRU": "Бесстрашие", + "trTR": "Gözü Pek", + "zhCN": "无惧", + "zhTW": "無懼" + }, + "tags": [ + "Intelligence", + "Fortify", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Stählung", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Inteligencia", + "Fortificación", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Inteligencia", + "Fortificar", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Intelligence", + "Fortification", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Intelligenza", + "Fortificazione", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "知力", + "強化", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "지능", + "보강", + "피해", + "피해 감소" + ], + "plPL": [ + "Inteligencja", + "Umocnienie", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Inteligência", + "Fortificação", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Интеллект", + "Укрепление", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Zekâ", + "Güçlendirme", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "智力", + "强固", + "伤害", + "伤害减免" + ], + "zhTW": [ + "智力", + "強韌", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_035": { + "bonus": "When you Overpower an enemy, all damage they take from you is increased by x12% for 5 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr einen Gegner überwältigt, erhöht sich jeglicher von ihm durch Euch erlittene Schaden 5 Sek. lang um x12%.", + "esES": "Cuando arrollas a un enemigo, todo el daño que le infliges aumenta un x12% durante 5 s.", + "esMX": "Cuando abrumas a un enemigo, todo el daño que recibe de ti aumenta un x12% durante 5 segundos.", + "frFR": "Lorsque vous accablez une cible, tous les dégâts qu'elle subit de votre part sont augmentés de x12% pendant 5 s.", + "itIT": "Quando usi Sopraffazione su un nemico, tutti i danni che subisce da parte tua aumentano del x12% per 5 s.", + "jaJP": "敵に対してオーバーパワーになると、5秒間にわたり、自分がその敵に与えるすべてのダメージがx12%増加する。", + "koKR": "적을 제압할 때, 5초 동안 적이 자신에게 받는 모든 피해가 x12% 증가합니다.", + "plPL": "Kiedy przytłaczasz wroga, wszystkie zadawane mu przez ciebie obrażenia są zwiększone o x12% na 5 sek.", + "ptBR": "Quando você atinge um inimigo com Golpe Brutal, todo o dano que ele recebe de você é aumentado em x12% por 5 s.", + "ruRU": "После подавляющей атаки вы наносите цели на x12% больше урона в течение 5 сек.", + "trTR": "Bir düşmana karşı Aşırı Güç gerçekleştirdiğinde düşmanın senden aldığı tüm hasar 5 saniyeliğine x12% artar.", + "zhCN": "当你压制一名敌人时, 使其受到的所有伤害提高 x12%, 持续 5 秒。", + "zhTW": "當你壓制一名敵人,你對其造成的所有傷害提高 x12%,持續 5 秒。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% increased Overpower damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% Überwältigungsschaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% más de daño de arrollamiento.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% más de daño abrumador.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% de dégâts d'accablement.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% di danni da Sopraffazione aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、オーバーパワーで与えるダメージが+{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 제압 피해가 +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% do obrażeń od przytłoczenia.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% de dano de Golpe Brutal aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, подавляющий урон увеличивается на +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% artırılmış Aşırı Güç hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的压制伤害提高 +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%。", + "zhTW": "在範圍內每購買 5 點智力你造成的壓制傷害就會提高 {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%。" + }, + "name": "Dominate", + "name_localized": { + "deDE": "Dominieren", + "esES": "Dominar", + "esMX": "Dominar", + "frFR": "Domination", + "itIT": "Dominazione", + "jaJP": "支配", + "koKR": "지배", + "plPL": "Dominacja", + "ptBR": "Dominação", + "ruRU": "Подчинение", + "trTR": "Hükmet", + "zhCN": "支配", + "zhTW": "支配" + }, + "tags": [ + "Intelligence", + "Overpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Überwältigen", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Abrumar", + "Daño" + ], + "frFR": [ + "Intelligence", + "Accablement", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "知力", + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "지능", + "제압", + "피해" + ], + "plPL": [ + "Inteligencja", + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Подавление", + "Урон" + ], + "trTR": [ + "Zekâ", + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "智力", + "压制", + "伤害" + ], + "zhTW": [ + "智力", + "壓制", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_039": { + "bonus": "While in Werewolf or Werebear form, Close enemies take x12% increased damage from you.", + "bonus_localized": { + "deDE": "Wenn Ihr in Gestalt eines Werwolfs oder Werbären seid, erleiden Ziele in der Nähe x12% mehr Schaden durch Euch.", + "esES": "Mientras estás en forma de hombre lobo o de hombre oso, infliges un x12% más de daño a los enemigos cercanos.", + "esMX": "Mientras estás en forma de hombre lobo u hombre oso, los enemigos cercanos reciben un x12% más de daño de ti.", + "frFR": "Sous forme de lycanthrope ou d'ursoïde, les cibles à proximité subissent x12% de dégâts supplémentaires de votre part.", + "itIT": "In forma di Lupo Mannaro o Orso Mannaro, i nemici vicini subiscono da parte tua il x12% di danni aggiuntivi.", + "jaJP": "人狼または人熊形態でいると、付近の敵に自分の与えるダメージがx12%増加する。", + "koKR": "늑대인간 또는 곰인간 형상일 때 근거리에 있는 적에게 주는 피해가 x12% 증가합니다.", + "plPL": "Kiedy przybierasz postać wilkołaka lub niedźwiedziołaka, pobliskie cele otrzymują od ciebie obrażenia zwiększone o x12%.", + "ptBR": "Enquanto você está na forma de lobisomem ou urso, inimigos próximos recebem x12% de dano aumentado de você.", + "ruRU": "Пока вы находитесь в облике волка или медведя, находящиеся рядом противники получают от вас на x12% больше урона.", + "trTR": "Kurt Adam veya Ayı Adam formundayken Yakındaki düşmanlar senden x12% artırılmış hasar alır.", + "zhCN": "处于狼人或熊人形态时, 近距敌人受到来自你的伤害提高 x12%。", + "zhTW": "當你處於狼人或熊人形態,你對近距離敵人造成的傷害提高 x12%。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Fang and Claw", + "name_localized": { + "deDE": "Reißer und Klaue", + "esES": "Garra y colmillo", + "esMX": "Colmillos y Garras", + "frFR": "Crocs et griffes", + "itIT": "Zanne e Artigli", + "jaJP": "牙と爪", + "koKR": "송곳니와 발톱", + "plPL": "Kły i Pazury", + "ptBR": "Presa e Garra", + "ruRU": "Клыки и когти", + "trTR": "Diş ve Pençe", + "zhCN": "尖牙和利爪", + "zhTW": "爪與牙" + }, + "tags": [ + "Willpower", + "Werebear", + "Werewolf", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Werbär", + "Werwolf", + "Schaden" + ], + "esES": [ + "Voluntad", + "Hombre oso", + "Hombre lobo", + "Daño" + ], + "esMX": [ + "Voluntad", + "Hombre oso", + "Hombre lobo", + "Daño" + ], + "frFR": [ + "Volonté", + "Ursoïde", + "Lycanthrope", + "Dégâts" + ], + "itIT": [ + "Volontà", + "Orso Mannaro", + "Lupo Mannaro", + "Danni" + ], + "jaJP": [ + "意志力", + "人熊", + "人狼", + "ダメージ" + ], + "koKR": [ + "의지력", + "곰인간", + "늑대인간", + "피해" + ], + "plPL": [ + "Siła Woli", + "Niedźwiedziołak", + "Wilkołak", + "Obrażenia" + ], + "ptBR": [ + "Determinação", + "Urso", + "Lobisomem", + "Dano" + ], + "ruRU": [ + "Сила воли", + "Медведь", + "Облик волка", + "Урон" + ], + "trTR": [ + "İrade", + "Ayı Adam", + "Kurt Adam", + "Hasar" + ], + "zhCN": [ + "意力", + "熊人", + "狼人", + "伤害" + ], + "zhTW": [ + "意志", + "熊人", + "狼人", + "傷害" + ] + }, + "threshold_requirements": "40 Willpower" + }, + "ParagonGlyph_040": { + "bonus": "Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies.", + "bonus_localized": { + "deDE": "Naturmagiefertigkeiten fügen Gegnern x10% mehr Schaden zu, die unter Kontrollverlusteffekten leiden oder verwundbar sind.", + "esES": "Las habilidades de magia de la naturaleza infligen un x10% más de daño a enemigos afectados por control de masas o vulnerables.", + "esMX": "Las habilidades de Magia de la Naturaleza infligen un x10% más de daño a los enemigos vulnerables o bajo los efectos de control de multitudes.", + "frFR": "Les compétences de magie naturelle infligent x10% de dégâts supplémentaires aux cibles vulnérables ou subissant un effet de perte de contrôle.", + "itIT": "Le tue abilità di magia naturale infliggono il x10% di danni aggiuntivi ai nemici sotto effetti debilitanti o vulnerabili.", + "jaJP": "操作障害効果を受けているか脆弱状態の敵に自然魔法スキルの与えるダメージがx10%増加する。", + "koKR": "자연 마법 기술로 군중 제어 또는 취약 상태의 적에게 주는 피해가 x10% 증가합니다.", + "plPL": "Umiejętności Magii Natury zadają obrażenia zwiększone o x10% wrogom o ograniczonej kontroli lub odsłoniętym.", + "ptBR": "Habilidades de Magia da Natureza causam x10% de dano aumentado a inimigos sob controle de grupo ou vulneráveis.", + "ruRU": "Умения сил природы наносят на x10% больше урона уязвимым целям или целям, находящимся под действием эффектов контроля.", + "trTR": "Doğa Sihri Yetenekleri, Kitle Kontrolü etkisindeki veya Savunmasız düşmanlara x10% artırılmış hasar verir.", + "zhCN": "自然魔法技能对被控制或易伤的目标造成的伤害提高 x10%。", + "zhTW": "自然魔法技能對受到控場與易傷效果的敵人造成的傷害提高 x10%。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Earth and Sky", + "name_localized": { + "deDE": "Erde und Himmel", + "esES": "Tierra y cielo", + "esMX": "Tierra y Cielo", + "frFR": "Terre et Ciel", + "itIT": "Terra e Cielo", + "jaJP": "大地と空", + "koKR": "천지개벽", + "plPL": "Ziemia i Niebo", + "ptBR": "Terra e Céu", + "ruRU": "Земля и небо", + "trTR": "Toprak ve Gökyüzü", + "zhCN": "大地天空", + "zhTW": "大地天雷" + }, + "tags": [ + "Willpower", + "Vulnerable", + "Nature Magic", + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Verwundbar", + "Naturmagie", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Voluntad", + "Vulnerable", + "Magia de la naturaleza", + "Control de masas", + "Daño" + ], + "esMX": [ + "Voluntad", + "Vulnerable", + "Magia de la naturaleza", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Volonté", + "Vulnérable", + "Magie naturelle", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Volontà", + "Vulnerabilità", + "Magia naturale", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "意志力", + "脆弱", + "自然魔法", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "의지력", + "취약", + "자연 마법", + "군중 제어", + "피해" + ], + "plPL": [ + "Siła Woli", + "Odsłonięcie", + "Magia Natury", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Determinação", + "Vulnerável", + "Magia da Natureza", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Сила воли", + "Уязвимость", + "Силы природы", + "Контроль", + "Урон" + ], + "trTR": [ + "İrade", + "Savunmasız", + "Doğa Sihri", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "意力", + "易伤", + "自然魔法", + "控制", + "伤害" + ], + "zhTW": [ + "意志", + "易傷", + "自然魔法", + "控場", + "傷害" + ] + }, + "threshold_requirements": "40 Willpower" + }, + "ParagonGlyph_041": { + "bonus": "The Passive portion of Companion Skills deal x120% increased damage.", + "bonus_localized": { + "deDE": "Der passive Aspekt von Gefährtenfertigkeiten verursacht x120% mehr Schaden.", + "esES": "El efecto pasivo de las habilidades de compañero inflige un x120% más de daño.", + "esMX": "La parte pasiva de las habilidades de Compañero inflige un x120% más de daño.", + "frFR": "Les fonctions passives des compétences de compagnon infligent x120% de dégâts supplémentaires.", + "itIT": "La componente passiva delle abilità dei compagni infligge il x120% di danni aggiuntivi.", + "jaJP": "使い魔スキルのパッシブ効果で与えるダメージがx120%増加する。", + "koKR": "동료 기술의 지속 효과로 주는 피해가 x120% 증가합니다.", + "plPL": "Pasywne aspekty twoich umiejętności Kompanów zadają obrażenia zwiększone o x120%.", + "ptBR": "A parte passiva das habilidades de Mascote causa x120% de dano aumentado.", + "ruRU": "Пассивные эффекты умений категории \"Питомец\" наносят на x120% больше урона.", + "trTR": "Yoldaş Yeteneklerinin Pasif kısmı x120% artırılmış hasar verir.", + "zhCN": "同伴技能的被动效果造成的伤害提高 x120%。", + "zhTW": "同伴技能被動效果造成的傷害提高 x120%。" + }, + "desc": "For every 5 Intelligence within range, Companion Skills deal +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% increased damage.", + "desc_localized": { + "deDE": "Je 5 Intelligenzpunkte in Reichweite verursachen Gefährtenfertigkeiten +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, las habilidades de compañero infligen un {5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% más de daño.", + "esMX": "Por cada 5 de Inteligencia dentro del alcance, las habilidades de Compañero infligen un +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence à l'intérieur de l'ensemble, les compétences de compagnon infligent +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza a portata, le abilità dei Compagni infliggono il +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% di danni aggiuntivi.", + "jaJP": "範囲内の知力5ごとに、使い魔スキルで与えるダメージが+{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}%増加する。", + "koKR": "범위 내의 지능 5당 동료 기술로 주는 피해가 +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu twoje umiejętności Kompanów zyskują premię +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% do obrażeń.", + "ptBR": "Para cada 5 de Inteligência em alcance, habilidades de Mascote causam +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон питомцев увеличивается на +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}%.", + "trTR": "Menzildeki her 5 Zekâ başına Yoldaş Yetenekleri +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,你的同伴 造成的伤害提高 +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}%。", + "zhTW": "在範圍內每增加 5 點智力,同伴技能傷害就會提高 +{5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25}%。" + }, + "name": "Wilds", + "name_localized": { + "deDE": "Wildnis", + "esES": "Tierra virgen", + "esMX": "Silvestre", + "frFR": "Sauvagerie", + "itIT": "Selvaggio", + "jaJP": "荒野", + "koKR": "황야", + "plPL": "Dzicz", + "ptBR": "Ermos", + "ruRU": "Дикая природа", + "trTR": "Yabaniler", + "zhCN": "狂野", + "zhTW": "荒野" + }, + "tags": [ + "Companion", + "Intelligence", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gefährte", + "Intelligenz", + "Schaden" + ], + "esES": [ + "Compañero", + "Inteligencia", + "Daño" + ], + "esMX": [ + "Compañero", + "Inteligencia", + "Daño" + ], + "frFR": [ + "Compagnon", + "Intelligence", + "Dégâts" + ], + "itIT": [ + "Compagni", + "Intelligenza", + "Danni" + ], + "jaJP": [ + "使い魔", + "知力", + "ダメージ" + ], + "koKR": [ + "동료", + "지능", + "피해" + ], + "plPL": [ + "Kompan", + "Inteligencja", + "Obrażenia" + ], + "ptBR": [ + "Mascote", + "Inteligência", + "Dano" + ], + "ruRU": [ + "Спутник", + "Интеллект", + "Урон" + ], + "trTR": [ + "Yoldaş", + "Zekâ", + "Hasar" + ], + "zhCN": [ + "同伴", + "智力", + "伤害" + ], + "zhTW": [ + "同伴", + "智力", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_042": { + "bonus": "You gain 10% Damage Reduction while in Werebear form.", + "bonus_localized": { + "deDE": "In Werbärgestalt erhaltet Ihr 10% Schadensreduktion.", + "esES": "Obtienes un 10% de reducción de daño mientras estás en forma de hombre oso.", + "esMX": "Obtienes un 10% de reducción de daño mientras estás en forma de hombre oso.", + "frFR": "Vous obtenez 10% de réduction des dégâts sous forme ursoïde.", + "itIT": "Ottieni una riduzione danni del 10% in forma di Orso Mannaro.", + "jaJP": "人熊形態でいる間、受けるダメージが10%減少する。", + "koKR": "곰인간 형상일 때 받는 피해가 10% 감소합니다.", + "plPL": "Pod postacią niedźwiedziołaka zyskujesz premię 10% do redukcji obrażeń.", + "ptBR": "Você recebe 10% de redução de dano na forma de urso.", + "ruRU": "В облике медведя получаемый вами урон уменьшается на 10%.", + "trTR": "Ayı Adam formundayken 10% Hasar Azaltma kazanırsın.", + "zhCN": "你在熊人形态下获得 10% 伤害减免。", + "zhTW": "當你處於熊人形態,你獲得 10% 傷害減免。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased damage while in Werebear form.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% Schaden, während Ihr in Werbärgestalt seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño mientras estás en forma de hombre oso.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño mientras estás en forma de hombre oso.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts sous forme ursoïde.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni aggiuntivi in forma di Orso Mannaro.", + "jaJP": "範囲内で意志力5が購入されるごとに、人熊形態で与えるダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 곰인간 형상일 때 주는 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń, gdy jesteś w postaci niedźwiedziołaka.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano aumentado enquanto estiver na forma de urso.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон в облике медведя увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Ayı Adam formundayken +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,熊人形态下造成的伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點意志,熊人形態下造成的傷害就會提高 {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Werebear", + "name_localized": { + "deDE": "Werbär", + "esES": "Hombre oso", + "esMX": "Hombre Oso", + "frFR": "Ursoïde", + "itIT": "Orso Mannaro", + "jaJP": "人熊", + "koKR": "곰인간", + "plPL": "Niedźwiedziołak", + "ptBR": "Urso", + "ruRU": "Облик медведя", + "trTR": "Ayı Adam", + "zhCN": "熊人", + "zhTW": "熊人" + }, + "tags": [ + "Willpower", + "Werebear", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Werbär", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Hombre oso", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Hombre oso", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Ursoïde", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Orso Mannaro", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "人熊", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "곰인간", + "피해", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Niedźwiedziołak", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Urso", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Медведь", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Ayı Adam", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "熊人", + "伤害", + "伤害减免" + ], + "zhTW": [ + "意志", + "熊人", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "40 Willpower" + }, + "ParagonGlyph_043": { + "bonus": "You gain 10% Damage Reduction while in Werewolf form.", + "bonus_localized": { + "deDE": "In Werwolfgestalt erhaltet Ihr 10% Schadensreduktion.", + "esES": "Obtienes un 10% de reducción de daño mientras estás en forma de hombre lobo.", + "esMX": "Obtienes un 10% de reducción de daño mientras estás en forma de hombre lobo.", + "frFR": "Vous obtenez 10% de réduction des dégâts sous forme lycanthropique.", + "itIT": "Ottieni una riduzione danni del 10% in forma di Lupo Mannaro.", + "jaJP": "人狼形態でいる間、受けるダメージが10%減少する。", + "koKR": "늑대인간 형상일 때 받는 피해가 10% 감소합니다.", + "plPL": "Pod postacią wilkołaka zyskujesz premię 10% do redukcji obrażeń.", + "ptBR": "Você recebe 10% de redução de dano na forma de lobisomem.", + "ruRU": "В облике волка получаемый вами урон уменьшается на 10%.", + "trTR": "Kurt Adam formundayken 10% Hasar Azaltma kazanırsın.", + "zhCN": "你在狼人形态下获得 10% 伤害减免。", + "zhTW": "當你處於狼人形態,你獲得 10% 傷害減免。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased damage while in Werewolf form.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% Schaden, während Ihr in Werwolfgestalt seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño mientras estás en forma de hombre lobo.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño mientras estás en forma de hombre lobo.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts sous forme lycanthropique.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni aggiuntivi in forma di Lupo Mannaro.", + "jaJP": "範囲内で意志力5が購入されるごとに、人狼形態で与えるダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 늑대인간 형상일 때 주는 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń, gdy jesteś w postaci wilkołaka.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano aumentado enquanto estiver na forma de lobisomem.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон в облике волка увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Kurt Adam formundayken +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,狼人形态下造成的伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點意志,狼人形態下造成的傷害就會提高 {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Werewolf", + "name_localized": { + "deDE": "Werwolf", + "esES": "Hombre lobo", + "esMX": "Hombre Lobo", + "frFR": "Lycanthrope", + "itIT": "Lupo Mannaro", + "jaJP": "人狼", + "koKR": "늑대인간", + "plPL": "Wilkołak", + "ptBR": "Lobisomem", + "ruRU": "Облик волка", + "trTR": "Kurt Adam", + "zhCN": "狼人", + "zhTW": "狼人" + }, + "tags": [ + "Willpower", + "Werewolf", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Werwolf", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Hombre lobo", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Hombre lobo", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Lycanthrope", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Lupo Mannaro", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "人狼", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "늑대인간", + "피해", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Wilkołak", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Lobisomem", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Облик волка", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Kurt Adam", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "狼人", + "伤害", + "伤害减免" + ], + "zhTW": [ + "意志", + "狼人", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "40 Willpower" + }, + "ParagonGlyph_044": { + "bonus": "You gain 10% Damage Reduction while in Human form.", + "bonus_localized": { + "deDE": "In Menschengestalt erhaltet Ihr 10% Schadensreduktion.", + "esES": "Obtienes un 10% de reducción de daño mientras estás en forma humana.", + "esMX": "Obtienes un 10% de reducción de daño mientras estás en forma humana.", + "frFR": "Vous obtenez 10% de réduction des dégâts sous forme humaine.", + "itIT": "Ottieni una riduzione danni del 10% in forma umana.", + "jaJP": "人間形態でいる間、受けるダメージが10%減少する。", + "koKR": "인간 형상일 때 받는 피해가 10% 감소합니다.", + "plPL": "Pod postacią człowieka zyskujesz premię 10% do redukcji obrażeń.", + "ptBR": "Você recebe 10% de redução de dano na forma humana.", + "ruRU": "В облике человека получаемый вами урон уменьшается на 10%.", + "trTR": "İnsan formundayken 10% Hasar Azaltma kazanırsın.", + "zhCN": "你在人类形态下获得 10% 伤害减免。", + "zhTW": "當你處於人類形態,你獲得 10% 傷害減免。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased damage while in Human form.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% Schaden, wenn Ihr in Menschengestalt seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño mientras estás en forma humana.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño mientras estás en forma humana.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts sous forme humaine.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni aggiuntivi in forma umana.", + "jaJP": "範囲内で意志力5が購入されるごとに、人間形態で与えるダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 인간 형상일 때 주는 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń, gdy jesteś w postaci człowieka.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano aumentado enquanto estiver na forma humana.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон в облике человека увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına İnsan formundayken +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你在人类形态下造成的伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點意志,人類形態下造成的傷害就會提高 {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Human", + "name_localized": { + "deDE": "Mensch", + "esES": "Humano", + "esMX": "Humano", + "frFR": "Être humain", + "itIT": "Forma Umana", + "jaJP": "人間", + "koKR": "인간", + "plPL": "Człowieczeństwo", + "ptBR": "Humana", + "ruRU": "Человек", + "trTR": "İnsan", + "zhCN": "人类", + "zhTW": "人類" + }, + "tags": [ + "Willpower", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "피해", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "伤害", + "伤害减免" + ], + "zhTW": [ + "意志", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "40 Willpower" + }, + "ParagonGlyph_045": { + "bonus": "Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.", + "bonus_localized": { + "deDE": "Giftschadeneffekte verfügen über eine Chance von 10%, im Verlauf ihrer Wirkungsdauer die doppelte Menge Schaden zu verursachen.", + "esES": "Los efectos de daño de veneno tienen un 10% de probabilidad de infligir el doble de daño mientras duran.", + "esMX": "Los efectos de daño de veneno tienen un 10% de probabilidad de infligir el doble de daño en el transcurso de su duración.", + "frFR": "Les effets de dégâts de poison ont 10% de chances d'infliger le double de dégâts sur toute la durée.", + "itIT": "Gli effetti che infliggono danni da veleno hanno una probabilità del 10% di infliggere il doppio dei danni per tutta la propria durata.", + "jaJP": "10%の確率で、敵に与える毒の継続ダメージが2倍になる。", + "koKR": "중독 피해 효과가 10% 확률로 지속시간에 걸쳐 2배의 피해를 줍니다.", + "plPL": "Efekty zatrucia mają 10% szans na zadawanie podwójnych obrażeń z upływem czasu.", + "ptBR": "Efeitos de dano venenoso têm 10% de chance de causar o dobro de dano durante o efeito.", + "ruRU": "Эффекты периодического урона от отравления с вероятностью 10% наносят удвоенный урон за все время действия.", + "trTR": "Zehirleme hasarı etkileri 10% ihtimalle süreleri boyunca verdikleri hasarı ikiye katlar.", + "zhCN": "毒素伤害效果有 10% 的几率在持续时间内造成双倍伤害。", + "zhTW": "中毒的傷害效果在持續時間內有 10% 機率造成兩倍傷害。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased Poison damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Giftschaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de veneno.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de veneno.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts de poison.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni da veleno aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、与える毒ダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 독 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń od Trucizny.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano venenoso aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон от яда увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış Zehir hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的毒素伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,造成的毒素傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Bane", + "name_localized": { + "deDE": "Bann", + "esES": "Arruinador", + "esMX": "Azote", + "frFR": "Fléau", + "itIT": "Sventura", + "jaJP": "破滅", + "koKR": "파멸", + "plPL": "Zguba", + "ptBR": "Flagelo", + "ruRU": "Бич", + "trTR": "Ziyan", + "zhCN": "灾星", + "zhTW": "災禍" + }, + "tags": [ + "Intelligence", + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Gift", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Veneno", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Veneno", + "Daño" + ], + "frFR": [ + "Intelligence", + "Poison", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Veleno", + "Danni" + ], + "jaJP": [ + "知力", + "毒", + "ダメージ" + ], + "koKR": [ + "지능", + "독", + "피해" + ], + "plPL": [ + "Inteligencja", + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Veneno", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Яд", + "Урон" + ], + "trTR": [ + "Zekâ", + "Zehir", + "Hasar" + ], + "zhCN": [ + "智力", + "毒素", + "伤害" + ], + "zhTW": [ + "智力", + "毒素", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_046_Druid": { + "bonus": "You and your Companions deal x10% increased Non-Physical damage.", + "bonus_localized": { + "deDE": "Ihr und Eure Gefährten verursachen x10% mehr nichtphysischen Schaden.", + "esES": "Tus compañeros y tú infligís un x10% más de daño no físico.", + "esMX": "Tú y tus compañeros infligen un x10% más de daño no físico.", + "frFR": "Vous et vos compagnons infligez x10% de dégâts non physiques supplémentaires.", + "itIT": "Tu e i tuoi compagni infliggete il x10% di danni non fisici aggiuntivi.", + "jaJP": "自身と使い魔が与える非物理ダメージがx10%増加する。", + "koKR": "자신과 자신의 동료가 주는 비물리 피해가 x10% 증가합니다.", + "plPL": "Ty i twoi kompani zadajecie obrażenia niefizyczne zwiększone o x10%.", + "ptBR": "Você e suas mascotes causam x10% de dano não físico aumentado.", + "ruRU": "Вы и ваши питомцы наносите на x10% больше нефизического урона.", + "trTR": "Sen ve Yoldaşların x10% artırılmış Fiziksel Olmayan hasar verirsiniz.", + "zhCN": "你和你的同伴造成的非物理伤害提高 x10%。", + "zhTW": "你與同伴造成的非物理傷害提高 x10%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Keeper", + "name_localized": { + "deDE": "Hüter", + "esES": "Guardián", + "esMX": "Guardián", + "frFR": "Dépositaire", + "itIT": "Custodia", + "jaJP": "キーパー", + "koKR": "지킴이", + "plPL": "Opieka", + "ptBR": "Guardião", + "ruRU": "Хранитель", + "trTR": "Koruyucu", + "zhCN": "守卫", + "zhTW": "守護者" + }, + "tags": [ + "Intelligence", + "Companion", + "Non-Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Gefährte", + "Nichtphysisch", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Compañero", + "No física", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Compañero", + "No física", + "Daño" + ], + "frFR": [ + "Intelligence", + "Compagnon", + "Non physique", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Compagni", + "Non fisico", + "Danni" + ], + "jaJP": [ + "知力", + "使い魔", + "非物理", + "ダメージ" + ], + "koKR": [ + "지능", + "동료", + "비물리", + "피해" + ], + "plPL": [ + "Inteligencja", + "Kompan", + "Niefizyczne", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Mascote", + "Não física", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Спутник", + "Нефизический урон", + "Урон" + ], + "trTR": [ + "Zekâ", + "Yoldaş", + "Fiziksel Olmayan", + "Hasar" + ], + "zhCN": [ + "智力", + "同伴", + "非物理", + "伤害" + ], + "zhTW": [ + "智力", + "同伴", + "非物理", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_047": { + "bonus": "You deal x12% increased Lightning damage to both Healthy and Injured enemies.", + "bonus_localized": { + "deDE": "Ihr fügt sowohl gesunden als auch verletzten Gegnern x12% mehr Blitzschaden zu.", + "esES": "Infliges un x12% más de daño de rayos a enemigos saludables y heridos.", + "esMX": "Infliges un x12% más de daño de rayo a los enemigos saludables y heridos.", + "frFR": "Vous infligez x12% de dégâts de foudre supplémentaires aux cibles en bonne santé et aux cibles blessées.", + "itIT": "Infliggi il x12% di danni da fulmine aggiuntivi ai nemici in salute e feriti.", + "jaJP": "健全状態と負傷状態の敵に与える電撃ダメージがx12%増加する。", + "koKR": "건강 또는 부상 상태의 적에게 주는 번개 피해가 x12% 증가합니다.", + "plPL": "Zadajesz obrażenia od Błyskawic zwiększone o x12% zarówno wrogom w pełni sił, jak i okaleczonym.", + "ptBR": "Você causa x12% de dano elétrico aumentado a inimigos saudáveis e feridos.", + "ruRU": "Вы наносите на x12% больше урона от молнии целям с высоким и низким уровнем здоровья.", + "trTR": "Hem Sağlıklı hem de Yaralı düşmanlara x12% artırılmış Yıldırım hasar verirsin.", + "zhCN": "你对健康和受伤敌人造成的闪电伤害提高 x12%。", + "zhTW": "你對健康和受傷敵人造成的電擊傷害提高 x12%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased Lightning damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Blitzschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de rayos.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de rayo.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts de foudre.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni da fulmine aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、与える電撃ダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 주는 번개 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń od Błyskawic.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano elétrico aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон от молнии увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış Yıldırım hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你造成的闪电伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,造成的電擊傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Fulminate", + "name_localized": { + "deDE": "Entladen", + "esES": "Fulminar", + "esMX": "Fulminar", + "frFR": "Fulminer", + "itIT": "Detonazione", + "jaJP": "激発", + "koKR": "급성 폭발", + "plPL": "Piorunowanie", + "ptBR": "Fulminar", + "ruRU": "Сверкание", + "trTR": "Alevlen", + "zhCN": "爆雷", + "zhTW": "爆發" + }, + "tags": [ + "Dexterity", + "Lightning", + "Damage", + "Healthy", + "Injured" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Blitz", + "Schaden", + "Gesund", + "Verletzt" + ], + "esES": [ + "Destreza", + "Rayos", + "Daño", + "Saludable", + "Herido" + ], + "esMX": [ + "Destreza", + "Rayo", + "Daño", + "Saludable", + "Herido" + ], + "frFR": [ + "Dextérité", + "Foudre", + "Dégâts", + "En bonne santé", + "Blessure" + ], + "itIT": [ + "Destrezza", + "Fulmine", + "Danni", + "In salute", + "Ferita" + ], + "jaJP": [ + "敏捷性", + "電撃", + "ダメージ", + "健全", + "負傷" + ], + "koKR": [ + "민첩", + "번개", + "피해", + "건강", + "부상" + ], + "plPL": [ + "Zręczność", + "Błyskawice", + "Obrażenia", + "Pełnia Sił", + "Okaleczenie" + ], + "ptBR": [ + "Destreza", + "Eletricidade", + "Dano", + "Saudável", + "Ferido" + ], + "ruRU": [ + "Ловкость", + "Молния", + "Урон", + "Высокое здоровье", + "Ранение" + ], + "trTR": [ + "Maharet", + "Yıldırım", + "Hasar", + "Sağlıklı", + "Yaralı" + ], + "zhCN": [ + "敏捷", + "闪电", + "伤害", + "健康", + "受伤" + ], + "zhTW": [ + "敏捷", + "閃電", + "傷害", + "健康", + "受傷" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_048": { + "bonus": "Poisoning damage effects last x33.3% longer.", + "bonus_localized": { + "deDE": "Giftschadeneffekte halten x33.3% länger an.", + "esES": "Los efectos de daño de veneno duran un x33.3% más.", + "esMX": "Los efectos de daño de veneno duran un x33.3% más.", + "frFR": "Les effets de dégâts de poison durent x33.3% plus longtemps.", + "itIT": "Gli effetti dei danni da veleno durano il x33.3% in più.", + "jaJP": "毒ダメージの持続時間がx33.3%長くなる。", + "koKR": "중독 피해 효과의 지속시간이 x33.3% 증가합니다.", + "plPL": "Czas działania efektów obrażeń od zatrucia jest wydłużony o x33.3%.", + "ptBR": "Efeitos de dano venenoso têm duração x33.3% mais longa.", + "ruRU": "Эффекты периодического урона от отравления действуют на 33.3% дольше.", + "trTR": "Zehirleme hasarı etkisi x33.3% daha uzun sürer.", + "zhCN": "毒素伤害效果的持续时间延长 x33.3%。", + "zhTW": "中毒傷害效果的持續時間延長 x33.3%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Poisoned targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr vergifteten Gegnern +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos envenenados.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos envenenados.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles empoisonnées.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli avvelenati.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、毒状態の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 중독 상태의 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw zatrutym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos envenenados.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый отравленным целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Zehirlenmiş hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对中毒目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對中毒目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Tracker", + "name_localized": { + "deDE": "Verfolger", + "esES": "Rastreador", + "esMX": "Rastreador", + "frFR": "Pistage", + "itIT": "Braccatore", + "jaJP": "追跡者", + "koKR": "추적자", + "plPL": "Tropienie", + "ptBR": "Farejador", + "ruRU": "Следопыт", + "trTR": "İz Sürücü", + "zhCN": "追踪者", + "zhTW": "追跡者" + }, + "tags": [ + "Dexterity", + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Gift", + "Schaden" + ], + "esES": [ + "Destreza", + "Veneno", + "Daño" + ], + "esMX": [ + "Destreza", + "Veneno", + "Daño" + ], + "frFR": [ + "Dextérité", + "Poison", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Veleno", + "Danni" + ], + "jaJP": [ + "敏捷性", + "毒", + "ダメージ" + ], + "koKR": [ + "민첩", + "독", + "피해" + ], + "plPL": [ + "Zręczność", + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Veneno", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Яд", + "Урон" + ], + "trTR": [ + "Maharet", + "Zehir", + "Hasar" + ], + "zhCN": [ + "敏捷", + "毒素", + "伤害" + ], + "zhTW": [ + "敏捷", + "毒素", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_049": { + "bonus": "You deal x16% increased Physical damage to Non-Elites and Bosses.", + "bonus_localized": { + "deDE": "Ihr fügt Nicht-Elitegegnern und Bossen x16% mehr physischen Schaden zu.", + "esES": "Infliges un x16% más de daño físico a los enemigos que no sean de élite y a los jefes.", + "esMX": "Infliges un x16% más de daño físico a los enemigos que no son de Élite y jefes.", + "frFR": "Vous infligez x16% de dégâts physiques supplémentaires aux adversaires non élites et aux boss.", + "itIT": "Infliggi il x16% di danni fisici aggiuntivi ai nemici non élite e ai boss.", + "jaJP": "エリート以外とボスに与える物理ダメージがx16%増加する。", + "koKR": "비정예 적과 우두머리에게 주는 물리 피해가 x16% 증가합니다.", + "plPL": "Zadajesz obrażenia Fizyczne zwiększone o x16% wrogom nieelitarnym i bossom.", + "ptBR": "Você causa x16% de dano físico aumentado a chefes e não elites.", + "ruRU": "Вы наносите на x16% больше физического урона обычным противникам и боссам.", + "trTR": "Seçkin Olmayanlara ve Patronlara x16% artırılmış Fiziksel hasar verirsin.", + "zhCN": "你对非精英和首领敌人造成的物理伤害提高 x16%。", + "zhTW": "你對非精英怪物與首領造成的物理傷害提高 x16%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Outmatch", + "name_localized": { + "deDE": "Übertreffen", + "esES": "Aventajar", + "esMX": "Aventajado", + "frFR": "Surpassement", + "itIT": "Superamento", + "jaJP": "凌駕", + "koKR": "원정", + "plPL": "Przewaga", + "ptBR": "Superar", + "ruRU": "Превосходство", + "trTR": "Üstün Gel", + "zhCN": "凌驾", + "zhTW": "凌駕" + }, + "tags": [ + "Dexterity", + "Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Physisch", + "Schaden" + ], + "esES": [ + "Destreza", + "Física", + "Daño" + ], + "esMX": [ + "Destreza", + "Física", + "Daño" + ], + "frFR": [ + "Dextérité", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Fisico", + "Danni" + ], + "jaJP": [ + "敏捷性", + "物理", + "ダメージ" + ], + "koKR": [ + "민첩", + "물리", + "피해" + ], + "plPL": [ + "Zręczność", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Física", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Физический урон", + "Урон" + ], + "trTR": [ + "Maharet", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "敏捷", + "物理", + "伤害" + ], + "zhTW": [ + "敏捷", + "物理", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_050": { + "bonus": "Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%.", + "bonus_localized": { + "deDE": "Kritische Treffer erhöhen jeglichen vom Gegner durch Euch erlittenen Schaden 20 Sek. lang um x2%, bis maximal x12%.", + "esES": "Los golpes críticos aumentan el daño que le infliges a un enemigo un x2% durante 20 s, hasta un máximo de un x12%.", + "esMX": "Los golpes críticos aumentan el daño que el enemigo recibe de ti un x2% durante 20 segundos, hasta un x12%.", + "frFR": "Les coups critiques augmentent les dégâts que l'adversaire subit de votre part de x2% pendant 20 s, jusqu'à un maximum de x12%.", + "itIT": "I colpi critici aumentano i danni che infliggi a un nemico del x2% per 20 s, fino a un massimo del x12%.", + "jaJP": "クリティカルヒットを与えると、20秒間にわたり、自分が敵に与えるダメージがx2%増加する。増加量は最大x12%。", + "koKR": "극대화 적중 시 20초 동안 적이 자신에게 받는 모든 피해가 x2%만큼, 최대 x12%까지 증가합니다.", + "plPL": "Trafienia krytyczne zwiększają obrażenia otrzymywane przez wroga od ciebie o x2% na 20 sek., maksymalnie do x12%.", + "ptBR": "Acertos críticos aumentam todo o dano recebido de você pelo inimigo em x2% por 20 s, até x12%.", + "ruRU": "Критические удары увеличивают урон, получаемый целью от вас, на x2% на 20 сек. Максимальный бонус – x12%.", + "trTR": "Kritik Vuruşlar, bir düşmanın senden aldığı hasarı 20 saniyeliğine x2% artırır. Artış en fazla x12% olabilir.", + "zhCN": "暴击使你对敌人造成的伤害提高 x2%, 最多提高 x12%, 持续 20 秒。", + "zhTW": "爆擊會使敵人受到來自你的傷害提高 x2%,持續 20 秒,最多提高 x12%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% increased Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursacht Ihr +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% erhöhten kritischen Trefferschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, obtienes un {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dégâts critiques.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% di danni critici aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、クリティカルヒットダメージが+{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 극대화 피해가 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dano de acerto crítico aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, наносимый критический урон увеличивается на {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% artırılmış Kritik Vuruş Hasarı kazanırsın.", + "zhCN": "每购买辐射范围内 5 点敏捷,你造成的暴击伤害提高 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你造成的爆擊傷害就會提高 {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。" + }, + "name": "Spirit", + "name_localized": { + "deDE": "Geist", + "esES": "Espíritu", + "esMX": "Espíritu", + "frFR": "Esprit", + "itIT": "Spirito", + "jaJP": "精神力", + "koKR": "기백", + "plPL": "Duch", + "ptBR": "Espírito", + "ruRU": "Дух", + "trTR": "Ruh", + "zhCN": "灵力", + "zhTW": "靈魂" + }, + "tags": [ + "Dexterity", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Destreza", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Destreza", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Dextérité", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "敏捷性", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "민첩", + "극대화", + "피해" + ], + "plPL": [ + "Zręczność", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Критические удары", + "Урон" + ], + "trTR": [ + "Maharet", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "敏捷", + "暴击", + "伤害" + ], + "zhTW": [ + "敏捷", + "爆擊", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_051": { + "bonus": "Shapeshifting has a 20% chance to cause the Skill's damage to Critically Strike.", + "bonus_localized": { + "deDE": "Wenn Ihr Euch verwandelt, besteht eine Chance von 20%, dass der Schaden der Fertigkeit kritisch trifft.", + "esES": "Cambiar de forma tiene un 20% de probabilidad de hacer que el daño de la habilidad aseste un golpe crítico.", + "esMX": "Metamorfosis tiene un 20% de probabilidad de que el daño de la habilidad inflija un golpe crítico.", + "frFR": "Vous métamorphoser vous confère 20% de chances que les dégâts de la compétence infligent un coup critique.", + "itIT": "Mutare forma fornisce una probabilità del 20% di far sì che i danni inflitti dall'abilità siano critici.", + "jaJP": "変身するとスキルのダメージが20%の確率でクリティカルヒットになる。", + "koKR": "변신 시 20% 확률로 해당 기술의 피해가 극대화로 적중합니다.", + "plPL": "Istnieje 20% szans na to, że zmiana kształtu spowoduje wywołanie obrażeń krytycznych od umiejętności.", + "ptBR": "Metamorfose tem 20% de chance de fazer a habilidade causar dano de acerto crítico.", + "ruRU": "После смены облика ваше умение с вероятностью 20% наносит критический урон.", + "trTR": "Şekil Değiştirme 20% ihtimalle Yeteneğin hasarının Kritik Vuruş gerçekleştirmesini sağlar.", + "zhCN": "变形有 20% 几率使下一个技能的伤害造成暴击。", + "zhTW": "變形時有 20% 機率使技能傷害產生爆擊。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Shapeshifter", + "name_localized": { + "deDE": "Gestaltwandler", + "esES": "Cambiaformas", + "esMX": "Cambiaformas", + "frFR": "Métamorphe", + "itIT": "Mutaforma", + "jaJP": "変身能力者", + "koKR": "변신술사", + "plPL": "Zmiennokształtność", + "ptBR": "Transmorfo", + "ruRU": "Оборотень", + "trTR": "Biçim Değiştiren", + "zhCN": "变形者", + "zhTW": "變形者" + }, + "tags": [ + "Dexterity", + "Critical Strikes", + "Shapeshifting" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kritische Treffer", + "Gestaltwandeln" + ], + "esES": [ + "Destreza", + "Golpes críticos", + "Cambio de forma" + ], + "esMX": [ + "Destreza", + "Golpes críticos", + "Metamorfosis" + ], + "frFR": [ + "Dextérité", + "Coups critiques", + "Métamorphose" + ], + "itIT": [ + "Destrezza", + "Colpi critici", + "Mutaforma" + ], + "jaJP": [ + "敏捷性", + "クリティカルヒット", + "変身" + ], + "koKR": [ + "민첩", + "극대화", + "변신" + ], + "plPL": [ + "Zręczność", + "Trafienia Krytyczne", + "Zmiennokształtność" + ], + "ptBR": [ + "Destreza", + "Acertos Críticos", + "Metamorfose" + ], + "ruRU": [ + "Ловкость", + "Критические удары", + "Смена облика" + ], + "trTR": [ + "Maharet", + "Kritik Vuruşlar", + "Dönüşme" + ], + "zhCN": [ + "敏捷", + "暴击", + "变形" + ], + "zhTW": [ + "敏捷", + "爆擊", + "變形" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_086": { + "bonus": "You gain +20% Lucky Hit Chance.", + "bonus_localized": { + "deDE": "Ihr erhaltet +20% Glückstrefferchance.", + "esES": "Obtienes un +20% de probabilidad de golpe de suerte.", + "esMX": "Obtienes un +20% de probabilidad de golpe afortunado.", + "frFR": "Vos chances d'obtenir un coup de chance sont augmentées de +20%.", + "itIT": "Aumenti la probabilità di colpo fortunato del +20%.", + "jaJP": "幸運の一撃発生率が+20%上昇する。", + "koKR": "행운의 적중 확률이 +20% 증가합니다.", + "plPL": "Otrzymujesz +20% szans na szczęśliwy traf.", + "ptBR": "Você recebe +20% de chance de Golpe de Sorte.", + "ruRU": "Вероятность удачного удара повышается на +20%.", + "trTR": "+20% Şanslı Vuruş İhtimali kazanırsın.", + "zhCN": "你获得 +20% 幸运一击几率。", + "zhTW": "你獲得 +20% 幸運觸發機率。" + }, + "desc": "For every 5 Dexterity purchased within range, your Earth Skills gain +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte gewinnen Eure Erdfertigkeiten +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% kritischen Trefferschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, tus habilidades de tierra obtienen un +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de daño de golpe crítico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, las habilidades de Tierra obtienen +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vos compétences de terre infligent +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dégâts critiques supplémentaires.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, le tue abilità di Terra ottengono il +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% di danni critici.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、土スキルのクリティカルヒットダメージが+{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 대지 기술의 극대화 피해가 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu twoje umiejętności Ziemi zyskują premię +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, suas habilidades de Terra ganham +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% a mais de dano.", + "ruRU": "За каждые 5 ед. ловкости, открытых в радиусе действия, критический урон умений земли увеличивается на +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Toprak Yeteneklerin +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% Kritik Vuruş Hasarı kazanır.", + "zhCN": "每购买辐射范围内 5 点敏捷,大地技能造成的暴击伤害提高 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你的大地技能的爆擊傷害就會提高 + {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。" + }, + "name": "Tectonic", + "name_localized": { + "deDE": "Tektonisch", + "esES": "Tectónico", + "esMX": "Tectónico", + "frFR": "Séisme", + "itIT": "Tettonica", + "jaJP": "地殻変動", + "koKR": "지층", + "plPL": "Aktywność tektoniczna", + "ptBR": "Tectônico", + "ruRU": "Движение земли", + "trTR": "Tektonik", + "zhCN": "地动", + "zhTW": "構造學" + }, + "tags": [ + "Earth", + "Dexterity", + "Damage", + "Critical Strikes", + "Lucky Hit" + ], + "tags_localized": { + "deDE": [ + "Erde", + "Geschicklichkeit", + "Schaden", + "Kritische Treffer", + "Glückstreffer" + ], + "esES": [ + "Tierra", + "Destreza", + "Daño", + "Golpes críticos", + "Golpe de suerte" + ], + "esMX": [ + "Tierra", + "Destreza", + "Daño", + "Golpes críticos", + "Golpe afortunado" + ], + "frFR": [ + "Terre", + "Dextérité", + "Dégâts", + "Coups critiques", + "Coup de chance" + ], + "itIT": [ + "Terra", + "Destrezza", + "Danni", + "Colpi critici", + "Colpo fortunato" + ], + "jaJP": [ + "土", + "敏捷性", + "ダメージ", + "クリティカルヒット", + "幸運の一撃" + ], + "koKR": [ + "대지", + "민첩", + "피해", + "극대화", + "행운의 적중" + ], + "plPL": [ + "Ziemia", + "Zręczność", + "Obrażenia", + "Trafienia Krytyczne", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Terra", + "Destreza", + "Dano", + "Acertos Críticos", + "Golpe de Sorte" + ], + "ruRU": [ + "Земля", + "Ловкость", + "Урон", + "Критические удары", + "Удачный удар" + ], + "trTR": [ + "Toprak", + "Maharet", + "Hasar", + "Kritik Vuruşlar", + "Şanslı Vuruş" + ], + "zhCN": [ + "大地", + "敏捷", + "伤害", + "暴击", + "幸运一击" + ], + "zhTW": [ + "大地", + "敏捷", + "傷害", + "爆擊", + "幸運觸發" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_087": { + "bonus": "Enemies damaged by your Lightning Bolts or Dancing Bolts take x20% increased damage from you for 5 seconds.", + "bonus_localized": { + "deDE": "Gegner, die durch Eure Blitzschläge oder Tanzenden Blitze Schaden erlitten haben, erleiden 5 Sekunden lang x20% erhöhten Schaden durch Euch.", + "esES": "Infliges un x20% más de daño durante 5 s a los enemigos dañados por tus Rayos y tus Descargas danzantes.", + "esMX": "Los enemigos dañados por los Rayos o Rayos Bailarines reciben x20% más de daño tuyo por 5 segundos.", + "frFR": "Les cibles blessées par vos traits de foudre et éclairs virevoltants infligent x20% de dégâts supplémentaires pendant 5 s.", + "itIT": "I nemici colpiti dai tuoi Dardi Fulminanti o Dardi Danzanti subiscono il x20% di danni aggiuntivi da parte tua per 5 s.", + "jaJP": "ライトニングボルトまたはダンシングボルトからダメージを受けた敵が、5秒間にわたり、それらの使用者から受けるダメージがx20%増加する。", + "koKR": "번갯불 또는 춤추는 번개 줄기에 피해를 입은 적이 5초 동안 받는 피해가 x20% 증가합니다.", + "plPL": "Wrogom, którzy odnieśli obrażenia od twojego Uderzenia Błyskawicy lub twoich Tańczących Piorunów, zadajesz obrażenia zwiększone o x20% przez 5.", + "ptBR": "Inimigos atingidos pelos seus Raios ou Setas Dançantes recebem x20% a mais de dano por 5 s.", + "ruRU": "Противники, пораженные вашими разрядами молнии или пляшущими молниями, получают от вас на x20% больше урона в течение 5 сек.", + "trTR": "Yıldırımlarından ya da Dans Eden Yıldırımlardan hasar alan düşmanlar senden 5 saniyeliğine x20% daha fazla hasar alır.", + "zhCN": "你对受到你闪电箭和飘舞霹雳伤害的敌人造成的伤害提高 x20%, 持续 5 秒。", + "zhTW": "敵人受到你的閃電或竄流閃電傷害時,你對其造成的傷害提高 x20%,持續 5 秒。" + }, + "desc": "For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursachen Eure Blitzschläge und Tanzenden Blitze +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% erhöhten Schaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, tus Rayos y tus Descargas danzantes infligen un +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, los Rayos y Rayos Bailarines infligen un +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vos traits de foudre et éclairs virevoltants infligent +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, i tuoi Dardi Fulminanti e Dardi Danzanti infliggono il +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% di danni aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、ライトニングボルトとダンシングボルトが与えるダメージが+{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 번갯불과 춤추는 번개 줄기 피해가 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu twoje Pioruny oraz Tańczące Pioruny zadają obrażenia zwiększone o +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, seus Raios e Setas Dançantes causam +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% a mais de dano.", + "ruRU": "За каждые 5 ед. силы воли, открытых в радиусе действия, урон разрядов молнии и пляшущих молний увеличивается на +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Yıldırımların ve Dans Eden Yıldırımların +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点意力,闪电箭和飘舞霹雳造成的伤害提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。", + "zhTW": "在範圍內每購買 5 點意志,你的閃電和竄流閃電的傷害就會提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。" + }, + "name": "Electrocution", + "name_localized": { + "deDE": "Stromschlag", + "esES": "Electrocución", + "esMX": "Electrocución", + "frFR": "Électrocution", + "itIT": "Elettrocuzione", + "jaJP": "痺れ", + "koKR": "감전사", + "plPL": "Porażenie", + "ptBR": "Eletrocussão", + "ruRU": "Удар током", + "trTR": "Elektrikli İdam", + "zhCN": "电刑", + "zhTW": "觸電" + }, + "tags": [ + "Lightning Bolt and Dancing Bolt", + "Willpower", + "Damage", + "Lightning" + ], + "tags_localized": { + "deDE": [ + "Blitzschlag und Tanzender Blitz", + "Willenskraft", + "Schaden", + "Blitz" + ], + "esES": [ + "Rayo y Descarga danzante", + "Voluntad", + "Daño", + "Rayos" + ], + "esMX": [ + "Rayo y Rayo Bailarín", + "Voluntad", + "Daño", + "Rayo" + ], + "frFR": [ + "Trait de foudre et éclair virevoltant", + "Volonté", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Dardo Fulminante e Dardo Danzante", + "Volontà", + "Danni", + "Fulmine" + ], + "jaJP": [ + "ライトニングボルトとダンシングボルト", + "意志力", + "ダメージ", + "電撃" + ], + "koKR": [ + "번갯불 및 춤추는 번개 줄기", + "의지력", + "피해", + "번개" + ], + "plPL": [ + "Piorun i Tańczący Piorun", + "Siła Woli", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Raio e Seta Dançante", + "Determinação", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Разряд молнии и пляшущая молния", + "Сила воли", + "Урон", + "Молния" + ], + "trTR": [ + "Yıldırım ve Dans Eden Yıldırım", + "İrade", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "闪电箭与飘舞霹雳", + "意力", + "伤害", + "闪电" + ], + "zhTW": [ + "閃電與竄流閃電", + "意志", + "傷害", + "閃電" + ] + }, + "threshold_requirements": "40 Willpower" + } + }, + "Paragon (Node)": { + "Druid_Legendary_003": { + "desc": "Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses.", + "desc_localized": { + "deDE": "Sturmfertigkeiten verursachen erhöhten Schaden in Höhe von x20% Eures Schadensbonus gegen Gegner in der Nähe sowie Eures Schadensbonus gegen entfernte Gegner.", + "esES": "Las habilidades de tormenta infligen un daño adicional equivalente a un x20% de tus bonus de daño contra enemigos cercanos y lejanos.", + "esMX": "Las habilidades de Tormenta infligen más daño, equivalente al x20% de las bonificaciones de daño contra enemigos cercanos y contra enemigos distantes.", + "frFR": "Les compétences de tempête infligent des dégâts supplémentaires équivalents à x20% de vos bonus de dégâts contre les cibles proches et à distance.", + "itIT": "Le abilità di Tempesta infliggono danni aggiuntivi pari al x20% del tuo bonus ai danni contro nemici vicini e lontani.", + "jaJP": "嵐スキルのダメージが近距離の敵へのダメージボーナスと遠距離の敵へのダメージボーナスのx20%分増加する。", + "koKR": "폭풍 기술로 주는 피해가 근거리에 있는 적에게 주는 피해 및 원거리에 있는 적에게 주는 피해 증가량의 x20%만큼 증가합니다.", + "plPL": "Twoje umiejętności Burzy zadają zwiększone obrażenia równe x20% twoich premii do obrażeń zadawanych bliskim i odległym wrogom.", + "ptBR": "Habilidades de Tempestade causam dano aumentado igual a x20% do seus bônus de dano contra inimigos próximos e dano contra inimigos distantes.", + "ruRU": "Урон от умений бури увеличивается на x20% от суммы бонусов к урону, наносимому противникам вблизи и на расстоянии.", + "trTR": "Fırtına Yetenekleri, Yakındakilere Hasar ve Uzaktakilere Hasar bonuslarının x20% kadarına eşit miktarda artırılmış hasar verir.", + "zhCN": "风暴技能的增伤, 相当于近战伤害和远程伤害加成的 x20%。", + "zhTW": "風暴技能傷害提高,等同你對近距敵人傷害和對遠距敵人傷害加成的 x20%。" + }, + "name": "Thunderstruck", + "name_localized": { + "deDE": "Vom Blitz getroffen", + "esES": "Truenogolpe", + "esMX": "Azote de Trueno", + "frFR": "Foudroiement", + "itIT": "Fragore del Tuono", + "jaJP": "雷雲", + "koKR": "천둥충격", + "plPL": "Młot Błyskawic", + "ptBR": "Relampejado", + "ruRU": "Громовой молот", + "trTR": "Şimşek Çarpmış", + "zhCN": "雷霆打击", + "zhTW": "雷霆轟擊" + }, + "tags": [ + "Storm", + "Vulnerable", + "Crowd Control", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Sturm", + "Verwundbar", + "Kontrollverlust", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Tormenta", + "Vulnerable", + "Control de masas", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Tormenta", + "Vulnerable", + "Control de multitudes", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Tempête", + "Vulnérable", + "Perte de contrôle", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Tempesta", + "Vulnerabilità", + "Effetti debilitanti", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "嵐", + "脆弱", + "操作障害効果", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "폭풍", + "취약", + "군중 제어", + "극대화", + "피해" + ], + "plPL": [ + "Burza", + "Odsłonięcie", + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Tempestade", + "Vulnerável", + "Controle de Grupo", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Буря", + "Уязвимость", + "Контроль", + "Критические удары", + "Урон" + ], + "trTR": [ + "Fırtına", + "Savunmasız", + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "风暴", + "易伤", + "控制", + "暴击", + "伤害" + ], + "zhTW": [ + "風暴", + "易傷", + "控場", + "爆擊", + "傷害" + ] + } + }, + "Druid_Legendary_006": { + "desc": "Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x40%.", + "desc_localized": { + "deDE": "Eure Erdfertigkeiten verursachen um x10% erhöhten kritischen Trefferschaden, erhöht um x20% Eures Schadensbonus gegen Gegner mit Kontrollverlust, bis zu x40%.", + "esES": "Tus habilidades de tierra infligen un x10% más de daño de golpe crítico, que aumenta una cantidad equivalente a un x20% de tu bonus de daño contra enemigos afectados por control de masas, hasta un máximo de un x40%.", + "esMX": "Tus habilidades de Tierra infligen x10% de Daño de golpe crítico aumentado en un x20% de la bonificación de daño contra enemigos bajo los efectos de control de multitudes, hasta un x40%.", + "frFR": "Vos compétences de terre infligent x10% de dégâts critiques supplémentaires. Cet effet profite également de x20% de dégâts supplémentaires de votre bonus de dégâts contre les cibles subissant une perte de contrôle, jusqu'à un maximum de x40%.", + "itIT": "Le tua abilità di Terra infliggono danni critici aumentati del x10%, aumentati ulteriormente del x20% del tuo bonus ai danni contro nemici sotto effetti debilitanti, fino a un massimo del x40%.", + "jaJP": "土スキルのクリティカルヒットダメージがx10%増加し、さらに操作障害状態の敵へのダメージボーナスのx20%増加する。増加量は最大でx40%。", + "koKR": "대지 기술로 주는 극대화 피해가 x10% 증가하고, 군중 제어 상태의 적에게 주는 피해 증가량의 x20%만큼, 최대 x40%까지 증가합니다.", + "plPL": "Twoje umiejętności Ziemi zadają obrażenia od trafień krytycznych zwiększone o x10%, zwiększone o x20% twojej premii do obrażeń zadawanych wrogom o ograniczonej kontroli, maksymalnie o x40%.", + "ptBR": "Suas habilidades de Terra causam x10% a mais de dano de acerto crítico, aumentado em x20% do seu bônus de dano contra inimigos sob controle de grupo até x40%.", + "ruRU": "Ваши умения земли наносят на x10% больше критического урона. Прибавка увеличивается на x20% от бонуса к урону, наносимому противникам под действием эффектом контроля, вплоть до x40%.", + "trTR": "Toprak Yeteneklerin x10% artırılmış Kritik Vuruş Hasarı verir. Bu hasar Kitle Kontrolü Etkisindekilere Hasar bonusunun x20% kadarı miktarda ve en fazla x40% olabilecek şekilde artar.", + "zhCN": "你的大地技能暴击伤害提高 x10%, 相当于对被群控敌人的伤害加成的x20%, 最高加成 x40%。", + "zhTW": "你的大地技能爆擊傷害提高 x10%,等同你對控場的傷害加成的 x20%,最多提高 x40%。" + }, + "name": "Earthen Devastation", + "name_localized": { + "deDE": "Irdene Verheerung", + "esES": "Devastación terrena", + "esMX": "Devastación Terrenal", + "frFR": "Dévastation terrestre", + "itIT": "Devastazione Terrena", + "jaJP": "大地による荒廃", + "koKR": "대지의 파멸", + "plPL": "Ziemne Spustoszenie", + "ptBR": "Devastação Terrena", + "ruRU": "Земляное уничтожение", + "trTR": "Toprak Tahribatı", + "zhCN": "大地灭绝", + "zhTW": "大地破滅" + }, + "tags": [ + "Earth", + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Erde", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Tierra", + "Control de masas", + "Daño" + ], + "esMX": [ + "Tierra", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Terre", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Terra", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "土", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "대지", + "군중 제어", + "피해" + ], + "plPL": [ + "Ziemia", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Terra", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Земля", + "Контроль", + "Урон" + ], + "trTR": [ + "Toprak", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "大地", + "控制", + "伤害" + ], + "zhTW": [ + "大地", + "控場", + "傷害" + ] + } + }, + "Druid_Legendary_007": { + "desc": "While in Werebear form, you deal x1% increased damage, up to x50%, for every 1% difference in current Life percent between you and the enemy.", + "desc_localized": { + "deDE": "In Werbärgestalt verursacht Ihr pro 1% Unterschied zwischen Eurem aktuellen prozentualen Leben und dem des Gegners x1% mehr Schaden, bis maximal x50%.", + "esES": "Mientras estás en forma de hombre oso, infliges un x1% más de daño, hasta un máximo de un x50%, por cada 1% de diferencia en el porcentaje de vida actual entre tu enemigo y tú.", + "esMX": "Mientras estás en forma de hombre oso, infliges un x1% más de daño, hasta un x50% por cada 1% de diferencia entre tu porcentaje de vida actual y la del enemigo.", + "frFR": "Sous forme ursoïde, vous infligez x1% de dégâts supplémentaires pour chaque tranche de 1% d'écart entre votre pourcentage de points de vie actuels et celui de votre cible, jusqu'à un maximum de x50%.", + "itIT": "In forma di Orso Mannaro, infliggi il x1% di danni aggiuntivi, fino a un massimo del x50%, per ogni 1% di differenza tra la Vita attuale tua e del tuo nemico.", + "jaJP": "人熊形態でいる間は、与えるダメージが現在の自身のライフと敵のライフの差1%ごとにx1%増加する。増加量は最大x50%。", + "koKR": "곰인간 형상일 때 자신과 적의 현재 생명력 비율 차 1%당 때마다 주는 피해가 x1%만큼, 최대 x50%까지 증가합니다.", + "plPL": "Pod postacią niedźwiedziołaka zadajesz obrażenia zwiększone o x1%, maksymalnie do x50%, za każde 1% różnicy między twoim obecnym poziomem zdrowia a poziomem zdrowia wroga.", + "ptBR": "Enquanto está na forma de urso, você causa x1% de dano aumentado, até x50%, para cada diferença de 1% na porcentagem de vida atual entre você e o inimigo.", + "ruRU": "В облике медведя наносимый вами урон увеличивается на x1% вплоть до x50% за каждые 1% разницы между вашим текущим уровнем здоровья и уровнем здоровья цели.", + "trTR": "Ayı Adam formundayken seninle düşman arasındaki her 1% mevcut Can farkı başına x1% artırılmış hasar verirsin. Artırılmış hasar en fazla x50% olabilir.", + "zhCN": "处于熊人形态时, 每与敌人的当前生命百分比相差 1%, 你造成的伤害就提高 x1%, 最多提高 x50%。", + "zhTW": "在熊人形態下,你造成的傷害提高 x1%,再依你和敵人之間的當前生命值比例差距計算,每 1% 提高一次傷害,最多提高 x50%。" + }, + "name": "Survival Instincts", + "name_localized": { + "deDE": "Überlebensinstinkte", + "esES": "Instintos de supervivencia", + "esMX": "Instintos de Supervivencia", + "frFR": "Instinct de survie", + "itIT": "Istinti di Sopravvivenza", + "jaJP": "生存本能", + "koKR": "생존 본능", + "plPL": "Instynkt Przetrwania", + "ptBR": "Instintos de Sobrevivência", + "ruRU": "Инстинкты выживания", + "trTR": "Hayatta Kalma İçgüdüsü", + "zhCN": "生存本能", + "zhTW": "生存本能" + }, + "tags": [ + "Werebear", + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Werbär", + "Schaden", + "Leben" + ], + "esES": [ + "Hombre oso", + "Daño", + "Vida" + ], + "esMX": [ + "Hombre oso", + "Daño", + "Vida" + ], + "frFR": [ + "Ursoïde", + "Dégâts", + "Vie" + ], + "itIT": [ + "Orso Mannaro", + "Danni", + "Vita" + ], + "jaJP": [ + "人熊", + "ダメージ", + "ライフ" + ], + "koKR": [ + "곰인간", + "피해", + "생명력" + ], + "plPL": [ + "Niedźwiedziołak", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Urso", + "Dano", + "Vida" + ], + "ruRU": [ + "Медведь", + "Урон", + "Здоровье" + ], + "trTR": [ + "Ayı Adam", + "Hasar", + "Can" + ], + "zhCN": [ + "熊人", + "伤害", + "生命" + ], + "zhTW": [ + "熊人", + "傷害", + "生命值" + ] + } + }, + "Druid_Legendary_010": { + "desc": "Critical Strikes with Werewolf Skills restore 2 Spirit.", + "desc_localized": { + "deDE": "Kritische Treffer mit Werwolffertigkeiten stellen 2 Geisteskraft wieder her.", + "esES": "Los golpes críticos con habilidades de hombre lobo restauran 2 de espíritu.", + "esMX": "Los golpes críticos con habilidades de Hombre Lobo restauran 2 de Espíritu.", + "frFR": "Les coups critiques avec les compétences de lycanthrope vous rendent 2 points d'esprit.", + "itIT": "I colpi critici con le abilità da Lupo Mannaro rigenerano 2 spirito.", + "jaJP": "人狼スキルでクリティカルヒットが発生すると、精神力が2回復する。", + "koKR": "늑대인간 기술이 극대화로 적중하면 영력이 2 회복됩니다.", + "plPL": "Trafienia krytyczne umiejętnościami Wilkołaka przywracają 2 pkt. siły duchowej.", + "ptBR": "Acertos críticos com habilidades de Lobisomem recuperam 2 de espírito.", + "ruRU": "Критические эффекты умений в облике волка восполняют 2 ед. духа.", + "trTR": "Kurt Adam Yetenekleri 2 Ruh yeniler.", + "zhCN": "狼人技能暴击时恢复 2 点灵力。", + "zhTW": "使用狼人技能爆擊時會恢復 2 點靈力。" + }, + "name": "Lust for Carnage", + "name_localized": { + "deDE": "Lust auf Gemetzel", + "esES": "Sed de carnicería", + "esMX": "Deseo de Matanza", + "frFR": "Soif de carnage", + "itIT": "Brama di Carneficina", + "jaJP": "虐殺欲求", + "koKR": "대학살의 욕망", + "plPL": "Żądza Rzezi", + "ptBR": "Sede de Carnificina", + "ruRU": "Жажда насилия", + "trTR": "Katliam Arzusu", + "zhCN": "杀戮欲望", + "zhTW": "屠殺之欲" + }, + "tags": [ + "Werewolf", + "Critical Strikes", + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Werwolf", + "Kritische Treffer", + "Geisteskraft" + ], + "esES": [ + "Hombre lobo", + "Golpes críticos", + "Espíritu" + ], + "esMX": [ + "Hombre lobo", + "Golpes críticos", + "Espíritu" + ], + "frFR": [ + "Lycanthrope", + "Coups critiques", + "Esprit" + ], + "itIT": [ + "Lupo Mannaro", + "Colpi critici", + "Spirito" + ], + "jaJP": [ + "人狼", + "クリティカルヒット", + "精神力" + ], + "koKR": [ + "늑대인간", + "극대화", + "영력" + ], + "plPL": [ + "Wilkołak", + "Trafienia Krytyczne", + "Siła Duchowa" + ], + "ptBR": [ + "Lobisomem", + "Acertos Críticos", + "Espírito" + ], + "ruRU": [ + "Облик волка", + "Критические удары", + "Дух" + ], + "trTR": [ + "Kurt Adam", + "Kritik Vuruşlar", + "Ruh" + ], + "zhCN": [ + "狼人", + "暴击", + "灵力" + ], + "zhTW": [ + "狼人", + "爆擊", + "靈力" + ] + } + }, + "Druid_Legendary_012": { + "desc": "While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.", + "desc_localized": { + "deDE": "Solange mindestens 3 vergiftete Gegner in der Nähe sind, verursacht Ihr x45% mehr Schaden.", + "esES": "Mientras haya 3 enemigos envenenados o más cerca, infliges un x45% más de daño.", + "esMX": "Mientras haya 3 o más objetivos envenenados cercanos, infligirás un x45% más de daño.", + "frFR": "Tant qu'il y a au moins 3 cibles empoisonnées à proximité, vous infligez x45% de dégâts supplémentaires.", + "itIT": "Quando ci sono 3 o più nemici avvelenati nelle vicinanze, infliggi il x45% di danni aggiuntivi.", + "jaJP": "付近に3体以上の毒状態の敵がいると、与えるダメージがx45%増加する。", + "koKR": "근처에 있는 중독된 적의 수가 3마리 이상일 때 주는 피해가 x45% 증가합니다.", + "plPL": "Kiedy w pobliżu znajduje się co najmniej 3 zatrutych wrogów, zadajesz obrażenia zwiększone o x45%.", + "ptBR": "Enquanto houver 3 ou mais inimigos envenenados por perto, você causa x45% de dano aumentado.", + "ruRU": "Когда рядом с вами находится не менее 3 отравленных противников, наносимый вами урон увеличивается на x45%.", + "trTR": "Yakında 3 veya daha fazla Zehirlenmiş düşman bulunuyorken x45% artırılmış hasar verirsin.", + "zhCN": "附近有 3 个或更多中毒的敌人时, 你造成的伤害提高 x45%。", + "zhTW": "在附近有 3 個以上中毒的敵人時,你造成的傷害提高 x45%。" + }, + "name": "Heightened Malice", + "name_localized": { + "deDE": "Gestärkte Bosheit", + "esES": "Malicia agudizada", + "esMX": "Malicia Intensificada", + "frFR": "Malveillance décuplée", + "itIT": "Malizia Amplificata", + "jaJP": "高まりし悪意", + "koKR": "고조된 악의", + "plPL": "Wzmożona Nikczemność", + "ptBR": "Malícia Intensificada", + "ruRU": "Необычайная злоба", + "trTR": "Coşmuş Kötülük", + "zhCN": "恶念加重", + "zhTW": "惡意高漲" + }, + "tags": [ + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schaden" + ], + "esES": [ + "Veneno", + "Daño" + ], + "esMX": [ + "Veneno", + "Daño" + ], + "frFR": [ + "Poison", + "Dégâts" + ], + "itIT": [ + "Veleno", + "Danni" + ], + "jaJP": [ + "毒", + "ダメージ" + ], + "koKR": [ + "독", + "피해" + ], + "plPL": [ + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Veneno", + "Dano" + ], + "ruRU": [ + "Яд", + "Урон" + ], + "trTR": [ + "Zehir", + "Hasar" + ], + "zhCN": [ + "毒素", + "伤害" + ], + "zhTW": [ + "毒素", + "傷害" + ] + } + }, + "Druid_Legendary_013": { + "desc": "After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.", + "desc_localized": { + "deDE": "Nach dem Gestaltwandeln sind Eure Geisteskraftkosten 5 Sek. lang um 30% verringert, bis maximal 10%.", + "esES": "Tras transformarte, tus costes de espíritu se reducen un 10% durante 5 s, hasta un máximo de un 30%.", + "esMX": "Después de cambiar de forma, tus costos de Espíritu se reducen un 10% durante 5 segundos, hasta un 30%.", + "frFR": "Après avoir changé de forme, les coûts en esprit de vos compétences sont réduits de 10% pendant 5 s, jusqu'à un maximum de 30%.", + "itIT": "Dopo aver mutato forma, i costi in spirito sono ridotti del 10% per 5 s, fino al 30%.", + "jaJP": "変身後、5秒間にわたり、精神力消費が10%軽減される(最大30%)。", + "koKR": "변신 후 5초 동안 영력 소모량이 10%만큼, 최대 30%까지 감소합니다.", + "plPL": "Po zmianie kształtu koszt siły duchowej zostaje zmniejszony o 10% na 5 sek., maksymalnie do 30%.", + "ptBR": "Depois de se transformar, seus custos de espírito são reduzidos em 10% por 5 s, até30%.", + "ruRU": "Когда вы меняете облик, затраты духа уменьшаются на 10% на 5 сек., вплоть до 30%.", + "trTR": "Şekil Değiştirdikten sonra Ruh bedellerin 5 saniyeliğine 10% azalır. Azalma en fazla 30% olabilir.", + "zhCN": "变形后, 你的灵力消耗降低 10%, 持续 5 秒, 最多降低 30%。", + "zhTW": "變形後你的靈力消耗降低 10%,持續 5 秒,最多降低至 30%。" + }, + "name": "Inner Beast", + "name_localized": { + "deDE": "Innere Bestie", + "esES": "Bestia interior", + "esMX": "Bestia Interior", + "frFR": "Bête intérieure", + "itIT": "Bestia Interiore", + "jaJP": "内なる獣", + "koKR": "내면의 야수", + "plPL": "Natura Bestii", + "ptBR": "Fera Interior", + "ruRU": "Внутренний зверь", + "trTR": "İçteki Canavar", + "zhCN": "内心的野兽", + "zhTW": "內在獸性" + }, + "tags": [ + "Shapeshifting", + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Gestaltwandeln", + "Geisteskraft" + ], + "esES": [ + "Cambio de forma", + "Espíritu" + ], + "esMX": [ + "Metamorfosis", + "Espíritu" + ], + "frFR": [ + "Métamorphose", + "Esprit" + ], + "itIT": [ + "Mutaforma", + "Spirito" + ], + "jaJP": [ + "変身", + "精神力" + ], + "koKR": [ + "변신", + "영력" + ], + "plPL": [ + "Zmiennokształtność", + "Siła Duchowa" + ], + "ptBR": [ + "Metamorfose", + "Espírito" + ], + "ruRU": [ + "Смена облика", + "Дух" + ], + "trTR": [ + "Dönüşme", + "Ruh" + ], + "zhCN": [ + "变形", + "灵力" + ], + "zhTW": [ + "變形", + "靈力" + ] + } + }, + "Druid_Legendary_017": { + "desc": "Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Naturmagiefertigkeiten verfügen über eine Chance von 15%, den Gegner mit Ranken zu umschlingen, die ihn 2 Sek. lang bewegungsunfähig machen, vergiften und ihm im Verlauf von 4 Sek. 120% des Basisschadens zufügen.", + "esES": "Golpe de suerte: Las habilidades de magia de la naturaleza tienen hasta un 15% de probabilidad de envolver al enemigo con enredaderas, lo que lo inmoviliza durante 2 s y lo envenena para infligirle un 120% del daño base durante 4 s.", + "esMX": "Golpe afortunado: Las habilidades de Magia de la Naturaleza tienen hasta un 15% de probabilidad de enredar al enemigo con lianas, que lo inmovilizan durante 2 segundos y lo envenenan, lo que inflige un 120% del daño de base infligido durante 4 segundos.", + "frFR": "Coup de chance: vos compétences de magie naturelle ont jusqu'à 15% de chances d'entraver l'adversaire avec des lianes, ce qui l'immobilise pendant 2 s et l'empoisonne en infligeant 120% des dégâts de base en 4 s.", + "itIT": "Colpo fortunato: Le tue abilità di magia naturale hanno fino al 15% di probabilità di intralciare il nemico con dei rampicanti, immobilizzandoli per 2 s e avvelenandoli per il 120% dei danni base per 4 s.", + "jaJP": "幸運の一撃: 自然魔法スキルが15%の確率でつる草で敵を絡め取り、2秒間、移動不能にする。また毒を付与し、4秒かけて与えた基礎ダメージの120%のダメージを与える。", + "koKR": "행운의 적중: 자연 마법 기술이 최대 15% 확률로 적을 덩굴로 옭아매, 2초 동안 이동 불가 상태로 만들고 중독시켜 4초에 걸쳐 기본 공격력의 120%에 해당하는 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Umiejętności Magii Natury mają maksymalnie 15% szans na oplątanie wrogów pnączami. Pnącza unieruchamiają przeciwnika na 2 sek. i zatruwają go, zadając równowartość 120% obrażeń podstawowych w ciągu 4 sek.", + "ptBR": "Golpe de Sorte: Habilidades de Magia da Natureza têm até 15% de chance de prender o inimigo com vinhas, imobilizando-o por 2 s e envenenando-o, causando 120% do dano-base causado ao longo de 4 s.", + "ruRU": "Удачный удар: умения сил природы с вероятностью до 15% опутывают цель лианами, обездвиживая ее на 2 сек. и нанося дополнительный урон от отравления в объеме 120% базового урона за 4 сек.", + "trTR": "Şanslı Vuruş: Doğa Sihri Yetenekleri en fazla 15% ihtimalle düşmanları asmalarla yakalayarak onları 2 saniyeliğine Sabitler ve 4 saniye boyunca Temel hasarın 120% kadarına eşit Zehirler.", + "zhCN": "幸运一击: 自然魔法技能最多有 15% 几率用藤蔓绞杀目标, 使其定身 2 秒并在 4 秒内对其造成 120% 基础伤害的毒素伤害。", + "zhTW": "幸運觸發:自然魔法技能最高有 15% 機率以藤蔓纏繞敵人,使其定身 2 秒,並對其在 4 秒內造成等同你基礎傷害 120% 的中毒傷害。" + }, + "name": "Constricting Tendrils", + "name_localized": { + "deDE": "Einengende Ranken", + "esES": "Zarcillos constrictores", + "esMX": "Zarcillos Constrictores", + "frFR": "Vrilles constrictrices", + "itIT": "Tentacoli Stritolanti", + "jaJP": "締殺のつる草", + "koKR": "죄어오는 촉수", + "plPL": "Ściskające Pnącza", + "ptBR": "Tentáculos Restritivos", + "ruRU": "Щупальца-душители", + "trTR": "Sıkıştıran Filizler", + "zhCN": "紧缩卷须", + "zhTW": "束縛根鬚" + }, + "tags": [ + "Nature Magic", + "Poison", + "Crowd Control", + "Lucky Hit", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Naturmagie", + "Gift", + "Kontrollverlust", + "Glückstreffer", + "Schaden" + ], + "esES": [ + "Magia de la naturaleza", + "Veneno", + "Control de masas", + "Golpe de suerte", + "Daño" + ], + "esMX": [ + "Magia de la naturaleza", + "Veneno", + "Control de multitudes", + "Golpe afortunado", + "Daño" + ], + "frFR": [ + "Magie naturelle", + "Poison", + "Perte de contrôle", + "Coup de chance", + "Dégâts" + ], + "itIT": [ + "Magia naturale", + "Veleno", + "Effetti debilitanti", + "Colpo fortunato", + "Danni" + ], + "jaJP": [ + "自然魔法", + "毒", + "操作障害効果", + "幸運の一撃", + "ダメージ" + ], + "koKR": [ + "자연 마법", + "독", + "군중 제어", + "행운의 적중", + "피해" + ], + "plPL": [ + "Magia Natury", + "Trucizna", + "Ograniczanie Kontroli", + "Szczęśliwy Traf", + "Obrażenia" + ], + "ptBR": [ + "Magia da Natureza", + "Veneno", + "Controle de Grupo", + "Golpe de Sorte", + "Dano" + ], + "ruRU": [ + "Силы природы", + "Яд", + "Контроль", + "Удачный удар", + "Урон" + ], + "trTR": [ + "Doğa Sihri", + "Zehir", + "Kitle Kontrolü", + "Şanslı Vuruş", + "Hasar" + ], + "zhCN": [ + "自然魔法", + "毒素", + "控制", + "幸运一击", + "伤害" + ], + "zhTW": [ + "自然魔法", + "毒素", + "控場", + "幸運觸發", + "傷害" + ] + } + }, + "Druid_Legendary_018": { + "desc": "After spending 75 Spirit, you deal x30% increased damage for 5 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr 75 Geisteskraft verbraucht, verursacht Ihr 5 Sek. lang x30% mehr Schaden.", + "esES": "Tras gastar 75 de espíritu, infliges un x30% más de daño durante 5 s.", + "esMX": "Después de usar 75 de Espíritu, infliges un x30% más de daño durante 5 segundos.", + "frFR": "Après avoir dépensé 75 points d'esprit, vous infligez x30% de dégâts supplémentaires pendant 5 s.", + "itIT": "Dopo aver consumato 75 spirito, infliggi il x30% di danni aggiuntivi per 5 s.", + "jaJP": "精神力を75消費した後の5秒間、与えるダメージがx30%増加する。", + "koKR": "영력을 75 소모하면 5초 동안 주는 피해가 x30% 증가합니다.", + "plPL": "Po wykorzystaniu 75 pkt. siły duchowej zadajesz obrażenia zwiększone o x30% przez 5 sek.", + "ptBR": "Depois de gastar 75 de espírito, você causa x30% de dano aumentado por 5 s.", + "ruRU": "Когда вы тратите 75 ед. духа, наносимый вами урон увеличивается на x30% на 5 сек.", + "trTR": "75 Ruh harcadıktan sonra 5 saniyeliğine x30% artırılmış hasar verirsin.", + "zhCN": "消耗 75 点灵力后, 你造成的伤害提高 x30%, 持续 5 秒。", + "zhTW": "在消耗 75 點靈力後,你造成的傷害提高 x30%,持續 5 秒。" + }, + "name": "Ancestral Guidance", + "name_localized": { + "deDE": "Führung der Ahnen", + "esES": "Guía ancestral", + "esMX": "Guía Ancestral", + "frFR": "Guide ancestral", + "itIT": "Guida Ancestrale", + "jaJP": "精霊の導き", + "koKR": "선조의 인도", + "plPL": "Starożytne Przewodnictwo", + "ptBR": "Orientação Ancestral", + "ruRU": "Наставление предков", + "trTR": "Ata Rehberliği", + "zhCN": "先祖指引", + "zhTW": "先祖引導" + }, + "tags": [ + "Spirit", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geisteskraft", + "Schaden" + ], + "esES": [ + "Espíritu", + "Daño" + ], + "esMX": [ + "Espíritu", + "Daño" + ], + "frFR": [ + "Esprit", + "Dégâts" + ], + "itIT": [ + "Spirito", + "Danni" + ], + "jaJP": [ + "精神力", + "ダメージ" + ], + "koKR": [ + "영력", + "피해" + ], + "plPL": [ + "Siła Duchowa", + "Obrażenia" + ], + "ptBR": [ + "Espírito", + "Dano" + ], + "ruRU": [ + "Дух", + "Урон" + ], + "trTR": [ + "Ruh", + "Hasar" + ], + "zhCN": [ + "灵力", + "伤害" + ], + "zhTW": [ + "靈力", + "傷害" + ] + } + }, + "Druid_Magic_CriticalDamageEarth": { + "attributes": { + "241-0": { + "attribute_name": "Crit_Damage_Percent_Per_Skill_Tag#Earth", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "1690435903", + "formula_name": "ParagonNodeCritDamage_Magic", + "stat_dword": 1400607680 + } + }, + "desc": "+7.5% Critical Strike Damage with Earth Skills", + "desc_localized": { + "deDE": "+7.5% kritischer Trefferschaden mit Erde -Fertigkeiten", + "esES": "+7.5% de daño de golpe crítico con habilidades de categoría Tierra", + "esMX": "+7.5% de daño de golpe crítico con habilidades de Tierra", + "frFR": "+7.5% de dégâts critiques avec les compétences de Terre", + "itIT": "Danni critici con abilità Terra: +7.5%", + "jaJP": "土 スキルのクリティカルヒットダメージ+7.5%", + "koKR": "대지 기술의 극대화 피해 +7.5%", + "plPL": "+7.5% obrażeń od trafień krytycznych od umiejętności: Ziemia", + "ptBR": "+7.5% de dano de acerto crítico com habilidades de Terra", + "ruRU": "+7.5% к критическому урону для умений категории \"Земля \"", + "trTR": "Toprak Yetenekleriyle +7.5% Kritik Vuruş Hasarı", + "zhCN": "+7.5% 大地 技能的暴击伤害", + "zhTW": "大地 技能的爆擊傷害 +7.5%" + }, + "name": "Critical Damage Earth", + "tags": [ + "Earth", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Erde", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Tierra", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Tierra", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Terre", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Terra", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "土", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "대지", + "극대화", + "피해" + ], + "plPL": [ + "Ziemia", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Terra", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Земля", + "Критические удары", + "Урон" + ], + "trTR": [ + "Toprak", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "大地", + "暴击", + "伤害" + ], + "zhTW": [ + "大地", + "爆擊", + "傷害" + ] + } + }, + "Druid_Magic_DamageBasic": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Basic", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 3.5, + 88 + ] + }, + "formula_hash": "1962595768", + "formula_name": "ParagonNodeDamageBonusPrimary_Magic", + "stat_dword": 3340001955 + } + }, + "desc": "+17.5% Basic Skill Damage", + "desc_localized": { + "deDE": "+17.5% Schaden für Fertigkeiten des Typs Basis", + "esES": "+17.5% de daño de habilidades de categoría Básica", + "esMX": "+17.5% de daño de habilidad Básica", + "frFR": "+17.5% de dégâts de compétence (Basique )", + "itIT": "Danni abilità Base: +17.5%", + "jaJP": "基本 スキルダメージ+17.5%", + "koKR": "기본 기술 피해 +17.5%", + "plPL": "+17.5% obrażeń od umiejętności (Podstawowe )", + "ptBR": "+17.5% de dano de habilidade Básica", + "ruRU": "+17.5% к урону от умений категории \"Базовое \"", + "trTR": "+17.5% Temel Yeteneklerinin Hasarı", + "zhCN": "+17.5% 基础 技能伤害", + "zhTW": "基本 技能傷害 +17.5%" + }, + "name": "Damage Basic", + "tags": [ + "Basic", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Basis", + "Schaden" + ], + "esES": [ + "Básica", + "Daño" + ], + "esMX": [ + "Básica", + "Daño" + ], + "frFR": [ + "Basique", + "Dégâts" + ], + "itIT": [ + "Base", + "Danni" + ], + "jaJP": [ + "基本", + "ダメージ" + ], + "koKR": [ + "기본", + "피해" + ], + "plPL": [ + "Podstawowe", + "Obrażenia" + ], + "ptBR": [ + "Básica", + "Dano" + ], + "ruRU": [ + "Базовое", + "Урон" + ], + "trTR": [ + "Temel", + "Hasar" + ], + "zhCN": [ + "基础", + "伤害" + ], + "zhTW": [ + "基本", + "傷害" + ] + } + }, + "Druid_Magic_DamageBear": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Werebear", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 3828355704 + } + }, + "desc": "+5% Werebear Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Werbär", + "esES": "+5% de daño de habilidades de categoría Hombre oso", + "esMX": "+5% de daño de habilidad Hombre oso", + "frFR": "+5% de dégâts de compétence (Ursoïde )", + "itIT": "Danni abilità Orso Mannaro: +5%", + "jaJP": "人熊 スキルダメージ+5%", + "koKR": "곰인간 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Niedźwiedziołak )", + "ptBR": "+5% de dano de habilidade Urso", + "ruRU": "+5% к урону от умений категории \"Медведь \"", + "trTR": "+5% Ayı Adam Yeteneklerinin Hasarı", + "zhCN": "+5% 熊人 技能伤害", + "zhTW": "熊人 技能傷害 +5%" + }, + "name": "Damage Bear", + "tags": [ + "Werebear", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Werbär", + "Schaden" + ], + "esES": [ + "Hombre oso", + "Daño" + ], + "esMX": [ + "Hombre oso", + "Daño" + ], + "frFR": [ + "Ursoïde", + "Dégâts" + ], + "itIT": [ + "Orso Mannaro", + "Danni" + ], + "jaJP": [ + "人熊", + "ダメージ" + ], + "koKR": [ + "곰인간", + "피해" + ], + "plPL": [ + "Niedźwiedziołak", + "Obrażenia" + ], + "ptBR": [ + "Urso", + "Dano" + ], + "ruRU": [ + "Медведь", + "Урон" + ], + "trTR": [ + "Ayı Adam", + "Hasar" + ], + "zhCN": [ + "熊人", + "伤害" + ], + "zhTW": [ + "熊人", + "傷害" + ] + } + }, + "Druid_Magic_DamageCore": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Core", + "formula_data": { + "1.4 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.4, + 88 + ] + }, + "formula_hash": "3457765724", + "formula_name": "ParagonNodeDamageBonusSecondary_Magic", + "stat_dword": 2834424330 + } + }, + "desc": "+7% Core Skill Damage", + "desc_localized": { + "deDE": "+7% Schaden für Fertigkeiten des Typs Kern", + "esES": "+7% de daño de habilidades de categoría Principal", + "esMX": "+7% de daño de habilidad Principal", + "frFR": "+7% de dégâts de compétence (Principale )", + "itIT": "Danni abilità Primaria: +7%", + "jaJP": "コア スキルダメージ+7%", + "koKR": "핵심 기술 피해 +7%", + "plPL": "+7% obrażeń od umiejętności (Główne )", + "ptBR": "+7% de dano de habilidade Principal", + "ruRU": "+7% к урону от умений категории \"Основное \"", + "trTR": "+7% Çekirdek Yeteneklerinin Hasarı", + "zhCN": "+7% 核心 技能伤害", + "zhTW": "核心 技能傷害 +7%" + }, + "name": "Damage Core", + "tags": [ + "Core", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kern", + "Schaden" + ], + "esES": [ + "Principal", + "Daño" + ], + "esMX": [ + "Principal", + "Daño" + ], + "frFR": [ + "Principale", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Danni" + ], + "jaJP": [ + "コア", + "ダメージ" + ], + "koKR": [ + "핵심", + "피해" + ], + "plPL": [ + "Główne", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Dano" + ], + "ruRU": [ + "Основное", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Hasar" + ], + "zhCN": [ + "核心", + "伤害" + ], + "zhTW": [ + "核心", + "傷害" + ] + } + }, + "Druid_Magic_DamageEarth": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Earth", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 1400607680 + } + }, + "desc": "+5% Earth Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Erde", + "esES": "+5% de daño de habilidades de categoría Tierra", + "esMX": "+5% de daño de habilidad Tierra", + "frFR": "+5% de dégâts de compétence (Terre )", + "itIT": "Danni abilità Terra: +5%", + "jaJP": "土 スキルダメージ+5%", + "koKR": "대지 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Ziemia )", + "ptBR": "+5% de dano de habilidade Terra", + "ruRU": "+5% к урону от умений категории \"Земля \"", + "trTR": "+5% Toprak Yeteneklerinin Hasarı", + "zhCN": "+5% 大地 技能伤害", + "zhTW": "大地 技能傷害 +5%" + }, + "name": "Damage Earth", + "tags": [ + "Earth", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Erde", + "Schaden" + ], + "esES": [ + "Tierra", + "Daño" + ], + "esMX": [ + "Tierra", + "Daño" + ], + "frFR": [ + "Terre", + "Dégâts" + ], + "itIT": [ + "Terra", + "Danni" + ], + "jaJP": [ + "土", + "ダメージ" + ], + "koKR": [ + "대지", + "피해" + ], + "plPL": [ + "Ziemia", + "Obrażenia" + ], + "ptBR": [ + "Terra", + "Dano" + ], + "ruRU": [ + "Земля", + "Урон" + ], + "trTR": [ + "Toprak", + "Hasar" + ], + "zhCN": [ + "大地", + "伤害" + ], + "zhTW": [ + "大地", + "傷害" + ] + } + }, + "Druid_Magic_DamageNature": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Nature Magic", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 3359304269 + } + }, + "desc": "+5% Nature Magic Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Naturmagie", + "esES": "+5% de daño de habilidades de categoría Magia de la naturaleza", + "esMX": "+5% de daño de habilidad Magia de la naturaleza", + "frFR": "+5% de dégâts de compétence (Magie naturelle )", + "itIT": "Danni abilità Magia naturale: +5%", + "jaJP": "自然魔法 スキルダメージ+5%", + "koKR": "자연 마법 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Magia Natury )", + "ptBR": "+5% de dano de habilidade Magia da Natureza", + "ruRU": "+5% к урону от умений категории \"Силы природы \"", + "trTR": "+5% Doğa Sihri Yeteneklerinin Hasarı", + "zhCN": "+5% 自然魔法 技能伤害", + "zhTW": "自然魔法 技能傷害 +5%" + }, + "name": "Damage Nature", + "tags": [ + "Nature Magic", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Naturmagie", + "Schaden" + ], + "esES": [ + "Magia de la naturaleza", + "Daño" + ], + "esMX": [ + "Magia de la naturaleza", + "Daño" + ], + "frFR": [ + "Magie naturelle", + "Dégâts" + ], + "itIT": [ + "Magia naturale", + "Danni" + ], + "jaJP": [ + "自然魔法", + "ダメージ" + ], + "koKR": [ + "자연 마법", + "피해" + ], + "plPL": [ + "Magia Natury", + "Obrażenia" + ], + "ptBR": [ + "Magia da Natureza", + "Dano" + ], + "ruRU": [ + "Силы природы", + "Урон" + ], + "trTR": [ + "Doğa Sihri", + "Hasar" + ], + "zhCN": [ + "自然魔法", + "伤害" + ], + "zhTW": [ + "自然魔法", + "傷害" + ] + } + }, + "Druid_Magic_DamageShapeshifting": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Shapeshifting", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 1713745003 + } + }, + "desc": "+5% Shapeshifting Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Gestaltwandeln", + "esES": "+5% de daño de habilidades de categoría Cambio de forma", + "esMX": "+5% de daño de habilidad Metamorfosis", + "frFR": "+5% de dégâts de compétence (Métamorphose )", + "itIT": "Danni abilità Mutaforma: +5%", + "jaJP": "変身 スキルダメージ+5%", + "koKR": "변신 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Zmiennokształtność )", + "ptBR": "+5% de dano de habilidade Metamorfose", + "ruRU": "+5% к урону от умений категории \"Смена облика \"", + "trTR": "+5% Dönüşme Yeteneklerinin Hasarı", + "zhCN": "+5% 变形 技能伤害", + "zhTW": "變形 技能傷害 +5%" + }, + "name": "Damage Shapeshifting", + "tags": [ + "Shapeshifting", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gestaltwandeln", + "Schaden" + ], + "esES": [ + "Cambio de forma", + "Daño" + ], + "esMX": [ + "Metamorfosis", + "Daño" + ], + "frFR": [ + "Métamorphose", + "Dégâts" + ], + "itIT": [ + "Mutaforma", + "Danni" + ], + "jaJP": [ + "変身", + "ダメージ" + ], + "koKR": [ + "변신", + "피해" + ], + "plPL": [ + "Zmiennokształtność", + "Obrażenia" + ], + "ptBR": [ + "Metamorfose", + "Dano" + ], + "ruRU": [ + "Смена облика", + "Урон" + ], + "trTR": [ + "Dönüşme", + "Hasar" + ], + "zhCN": [ + "变形", + "伤害" + ], + "zhTW": [ + "變形", + "傷害" + ] + } + }, + "Druid_Magic_DamageStorm": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Storm", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 1417890049 + } + }, + "desc": "+5% Storm Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Sturm", + "esES": "+5% de daño de habilidades de categoría Tormenta", + "esMX": "+5% de daño de habilidad Tormenta", + "frFR": "+5% de dégâts de compétence (Tempête )", + "itIT": "Danni abilità Tempesta: +5%", + "jaJP": "嵐 スキルダメージ+5%", + "koKR": "폭풍 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Burza )", + "ptBR": "+5% de dano de habilidade Tempestade", + "ruRU": "+5% к урону от умений категории \"Буря \"", + "trTR": "+5% Fırtına Yeteneklerinin Hasarı", + "zhCN": "+5% 风暴 技能伤害", + "zhTW": "風暴 技能傷害 +5%" + }, + "name": "Damage Storm", + "tags": [ + "Storm", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Sturm", + "Schaden" + ], + "esES": [ + "Tormenta", + "Daño" + ], + "esMX": [ + "Tormenta", + "Daño" + ], + "frFR": [ + "Tempête", + "Dégâts" + ], + "itIT": [ + "Tempesta", + "Danni" + ], + "jaJP": [ + "嵐", + "ダメージ" + ], + "koKR": [ + "폭풍", + "피해" + ], + "plPL": [ + "Burza", + "Obrażenia" + ], + "ptBR": [ + "Tempestade", + "Dano" + ], + "ruRU": [ + "Буря", + "Урон" + ], + "trTR": [ + "Fırtına", + "Hasar" + ], + "zhCN": [ + "风暴", + "伤害" + ], + "zhTW": [ + "風暴", + "傷害" + ] + } + }, + "Druid_Magic_DamageWhileBear": { + "attributes": { + "820-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Shapeshift_Form#Werebear Form", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 1 + } + }, + "desc": "+5% Damage while in Werebear Form", + "desc_localized": { + "deDE": "+5% Schaden in folgender Gestalt: Werebear Form", + "esES": "+5% de daño durante Werebear Form", + "esMX": "+5% de daño mientras estás en Werebear Form", + "frFR": "+5% de dégâts sous Werebear Form", + "itIT": "Danni in Werebear Form: +5%", + "jaJP": "Werebear Form 内のダメージ+5%", + "koKR": "Werebear Form 일 때 공격력 +5%", + "plPL": "+5% obrażeń podczas: Werebear Form", + "ptBR": "+5% de dano enquanto na Werebear Form", + "ruRU": "+5% к урону под действием эффекта \"Werebear Form \"", + "trTR": "Werebear Form durumundayken +5% Hasar", + "zhCN": "+5% 在Werebear Form 中时伤害", + "zhTW": "Werebear Form 時傷害 +5%" + }, + "name": "Damage While Bear", + "tags": [ + "Werebear", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Werbär", + "Schaden" + ], + "esES": [ + "Hombre oso", + "Daño" + ], + "esMX": [ + "Hombre oso", + "Daño" + ], + "frFR": [ + "Ursoïde", + "Dégâts" + ], + "itIT": [ + "Orso Mannaro", + "Danni" + ], + "jaJP": [ + "人熊", + "ダメージ" + ], + "koKR": [ + "곰인간", + "피해" + ], + "plPL": [ + "Niedźwiedziołak", + "Obrażenia" + ], + "ptBR": [ + "Urso", + "Dano" + ], + "ruRU": [ + "Медведь", + "Урон" + ], + "trTR": [ + "Ayı Adam", + "Hasar" + ], + "zhCN": [ + "熊人", + "伤害" + ], + "zhTW": [ + "熊人", + "傷害" + ] + } + }, + "Druid_Magic_DamageWolf": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Werewolf", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 3829121622 + } + }, + "desc": "+5% Werewolf Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Werwolf", + "esES": "+5% de daño de habilidades de categoría Hombre lobo", + "esMX": "+5% de daño de habilidad Hombre lobo", + "frFR": "+5% de dégâts de compétence (Lycanthrope )", + "itIT": "Danni abilità Lupo Mannaro: +5%", + "jaJP": "人狼 スキルダメージ+5%", + "koKR": "늑대인간 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Wilkołak )", + "ptBR": "+5% de dano de habilidade Lobisomem", + "ruRU": "+5% к урону от умений категории \"Облик волка \"", + "trTR": "+5% Kurt Adam Yeteneklerinin Hasarı", + "zhCN": "+5% 狼人 技能伤害", + "zhTW": "狼人 技能傷害 +5%" + }, + "name": "Damage Wolf", + "tags": [ + "Werewolf", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Werwolf", + "Schaden" + ], + "esES": [ + "Hombre lobo", + "Daño" + ], + "esMX": [ + "Hombre lobo", + "Daño" + ], + "frFR": [ + "Lycanthrope", + "Dégâts" + ], + "itIT": [ + "Lupo Mannaro", + "Danni" + ], + "jaJP": [ + "人狼", + "ダメージ" + ], + "koKR": [ + "늑대인간", + "피해" + ], + "plPL": [ + "Wilkołak", + "Obrażenia" + ], + "ptBR": [ + "Lobisomem", + "Dano" + ], + "ruRU": [ + "Облик волка", + "Урон" + ], + "trTR": [ + "Kurt Adam", + "Hasar" + ], + "zhCN": [ + "狼人", + "伤害" + ], + "zhTW": [ + "狼人", + "傷害" + ] + } + }, + "Druid_Magic_Spirit": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Spirit", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.8, + 100.0, + 88 + ] + }, + "formula_hash": "2526736029", + "formula_name": "ParagonNodeResourceBonus_Magic", + "stat_dword": 5 + } + }, + "desc": "+4 Maximum Spirit", + "desc_localized": { + "deDE": "+4 max. Spirit", + "esES": "+4 de máximo de Spirit", + "esMX": "+4 de Spirit como máximo", + "frFR": "+4 |2Spirit maximum", + "itIT": "Spirit max: +4", + "jaJP": "最大Spirit +4", + "koKR": "최대 Spirit +4", + "plPL": "+4 maksimum: Spirit", + "ptBR": "+4 de máximo de Spirit", + "ruRU": "+4 к максимуму ресурса \"Spirit \"", + "trTR": "+4 Maksimum Spirit", + "zhCN": "+4 Spirit 上限", + "zhTW": "Spirit 上限 +4" + }, + "name": "Spirit", + "tags": [ + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Geisteskraft" + ], + "esES": [ + "Espíritu" + ], + "esMX": [ + "Espíritu" + ], + "frFR": [ + "Esprit" + ], + "itIT": [ + "Spirito" + ], + "jaJP": [ + "精神力" + ], + "koKR": [ + "영력" + ], + "plPL": [ + "Siła Duchowa" + ], + "ptBR": [ + "Espírito" + ], + "ruRU": [ + "Дух" + ], + "trTR": [ + "Ruh" + ], + "zhCN": [ + "灵力" + ], + "zhTW": [ + "靈力" + ] + } + }, + "Druid_Magic_SpiritOnKill": { + "attributes": { + "326-0": { + "attribute_name": "Resource_On_Kill#Spirit", + "formula_data": { + "1": [ + 1.0 + ] + }, + "formula_hash": "840477375", + "formula_name": "ParagonNodeResourceOnKill_Magic", + "stat_dword": 5 + } + }, + "desc": "1 Spirit On Kill", + "desc_localized": { + "deDE": "1 Spirit beim Töten eines Gegners", + "esES": "1 de Spirit al matar", + "esMX": "1 de Spirit con cada eliminación", + "frFR": "1 de ressource (Spirit ) par victime", + "itIT": "Spirit per uccisione: 1", + "jaJP": "キル時に1のSpirit を獲得", + "koKR": "처치 시 1 Spirit", + "plPL": "Za zabicie zapewnia 1 pkt. zasobu: Spirit", + "ptBR": "1 de Spirit ao matar", + "ruRU": "1 к ресурсу \"Spirit \" за каждое убийство", + "trTR": "Her Öldürmede 1 Spirit", + "zhCN": "消灭获得1 Spirit", + "zhTW": "擊殺Spirit 恢復 1" + }, + "name": "Spirit On Kill", + "tags": [ + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Geisteskraft" + ], + "esES": [ + "Espíritu" + ], + "esMX": [ + "Espíritu" + ], + "frFR": [ + "Esprit" + ], + "itIT": [ + "Spirito" + ], + "jaJP": [ + "精神力" + ], + "koKR": [ + "영력" + ], + "plPL": [ + "Siła Duchowa" + ], + "ptBR": [ + "Espírito" + ], + "ruRU": [ + "Дух" + ], + "trTR": [ + "Ruh" + ], + "zhCN": [ + "灵力" + ], + "zhTW": [ + "靈力" + ] + } + }, + "Druid_Rare_003": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Storm", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1417890049 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Storm Skill Damage\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Sturm\n+10 Willenskraft", + "esES": "+10% de daño de habilidades de categoría Tormenta\n+10 de voluntad", + "esMX": "+10% de daño de habilidad Tormenta\n+10 de Voluntad", + "frFR": "+10% de dégâts de compétence (Tempête )\n+10 volonté", + "itIT": "Danni abilità Tempesta: +10%\nVolontà: +10", + "jaJP": "嵐 スキルダメージ+10%\n意志力+10", + "koKR": "폭풍 기술 피해 +10%\n의지력 +10", + "plPL": "+10% obrażeń od umiejętności (Burza )\n+10 siły woli", + "ptBR": "+10% de dano de habilidade Tempestade\n+10 de Determinação", + "ruRU": "+10% к урону от умений категории \"Буря \"\n+10 к силе воли", + "trTR": "+10% Fırtına Yeteneklerinin Hasarı\n+10 İrade", + "zhCN": "+10% 风暴 技能伤害\n+10 点意力", + "zhTW": "風暴 技能傷害 +10%\n意志 +10" + }, + "name": "Stormcaller", + "name_localized": { + "deDE": "Sturmrufer", + "esES": "Clamatormentas", + "esMX": "Clamatormentas", + "frFR": "Mande-foudre", + "itIT": "Evocatempeste", + "jaJP": "雷を呼ぶ者", + "koKR": "폭풍소환사", + "plPL": "Sianie Burzy", + "ptBR": "Arauto da Tormenta", + "ruRU": "Буревестник", + "trTR": "Fırtına Çağıran", + "zhCN": "风暴召唤者", + "zhTW": "喚風者" + }, + "tags": [ + "Storm", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Sturm", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Tormenta", + "Daño", + "Voluntad" + ], + "esMX": [ + "Tormenta", + "Daño", + "Voluntad" + ], + "frFR": [ + "Tempête", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Tempesta", + "Danni", + "Volontà" + ], + "jaJP": [ + "嵐", + "ダメージ", + "意志力" + ], + "koKR": [ + "폭풍", + "피해", + "의지력" + ], + "plPL": [ + "Burza", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Tempestade", + "Dano", + "Determinação" + ], + "ruRU": [ + "Буря", + "Урон", + "Сила воли" + ], + "trTR": [ + "Fırtına", + "Hasar", + "İrade" + ], + "zhCN": [ + "风暴", + "伤害", + "意力" + ], + "zhTW": [ + "風暴", + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Storm Skill Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_004": { + "attributes": { + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Poisoned", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "52645716", + "formula_name": "ParagonNodeDamageReductionFromDotted_RareMajor", + "stat_dword": 4 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "4% Damage Reduction from Poisoned Enemies\n+10 Willpower", + "desc_localized": { + "deDE": "4% weniger Schaden durch Gegner vom Typ Poisoned\n+10 Willenskraft", + "esES": "4% de reducción de daño de enemigos con el estado Poisoned\n+10 de voluntad", + "esMX": "4% de reducción de daño de enemigos en estado Poisoned\n+10 de Voluntad", + "frFR": "4% de réduction des dégâts infligés par les cibles sous l'effet « Poisoned »\n+10 volonté", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Poisoned: 4%\nVolontà: +10", + "jaJP": "Poisoned の敵からのダメージ減少率4%\n意志力+10", + "koKR": "Poisoned 적에게 받는 피해 감소 4%\n의지력 +10", + "plPL": "4% redukcji obrażeń od wrogów: Poisoned\n+10 siły woli", + "ptBR": "4% de redução de dano recebido de inimigos Poisoned\n+10 de Determinação", + "ruRU": "На 4% меньше урона от противников под действием эффекта \"Poisoned \"\n+10 к силе воли", + "trTR": "Poisoned Düşmanlardan 4% Hasar Azaltma\n+10 İrade", + "zhCN": "4% 对Poisoned 敌人的伤害减免\n+10 点意力", + "zhTW": "Poisoned 敵人傷害減免 4%\n意志 +10" + }, + "name": "Nature-born", + "name_localized": { + "deDE": "Naturgeboren", + "esES": "Naturonato", + "esMX": "Fruto de la Naturaleza", + "frFR": "Enfant de la nature", + "itIT": "Creatura della Natura", + "jaJP": "自然の産物", + "koKR": "자연의 자손", + "plPL": "Zrodzenie z Natury", + "ptBR": "Naturanato", + "ruRU": "Дитя природы", + "trTR": "Doğada Doğmuş", + "zhCN": "先天之性", + "zhTW": "自然孕育" + }, + "tags": [ + "Poison", + "Damage Reduction", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schadensreduktion", + "Willenskraft" + ], + "esES": [ + "Veneno", + "Reducción de daño", + "Voluntad" + ], + "esMX": [ + "Veneno", + "Reducción de daño", + "Voluntad" + ], + "frFR": [ + "Poison", + "Réduction des dégâts", + "Volonté" + ], + "itIT": [ + "Veleno", + "Riduzione danni", + "Volontà" + ], + "jaJP": [ + "毒", + "ダメージ減少", + "意志力" + ], + "koKR": [ + "독", + "피해 감소", + "의지력" + ], + "plPL": [ + "Trucizna", + "Redukcja Obrażeń", + "Siła Woli" + ], + "ptBR": [ + "Veneno", + "Redução de Dano", + "Determinação" + ], + "ruRU": [ + "Яд", + "Уменьшение урона", + "Сила воли" + ], + "trTR": [ + "Zehir", + "Hasar Azaltma", + "İrade" + ], + "zhCN": [ + "毒素", + "伤害减免", + "意力" + ], + "zhTW": [ + "毒素", + "傷害減免", + "意志" + ] + }, + "threshold_bonus": "4% Damage Reduction from Poisoned Enemies", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_005": { + "attributes": { + "215-1": { + "attribute_name": "Damage_Type_Percent_Bonus#Poison", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Poisoned", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3126999901", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMajor", + "stat_dword": 4 + } + }, + "desc": "+10% Damage to Poisoned Enemies\n+10% Poison Damage", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Poisoned\n+10% Schaden des Typs Poison", + "esES": "+10% de daño a enemigos con el estado Poisoned\n+10% de daño de Poison", + "esMX": "+10% de daño a enemigos en estado Poisoned\n+10% de daño de Poison", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Poisoned\n+10% de dégâts Poison", + "itIT": "Danni ai nemici sotto l'effetto Poisoned: +10%\nDanni da Poison: +10%", + "jaJP": "Poisoned の敵へのダメージ+10%\nPoison ダメージ+10%", + "koKR": "Poisoned 적에게 주는 피해 +10%\nPoison 피해 +10%", + "plPL": "+10% obrażeń zadawanych wrogom (Poisoned )\n+10% obrażeń typu: Poison", + "ptBR": "+10% de dano contra inimigos Poisoned\n+10% de dano Poison", + "ruRU": "+10% к урону противникам под действием эффекта \"Poisoned \"\n+10% к урону (Poison )", + "trTR": "Poisoned Etkisindeki Düşmana +10% Hasar\n+10% Poison Hasarı", + "zhCN": "+10% 对Poisoned 敌人的伤害\n+10% Poison 伤害", + "zhTW": "對Poisoned 敵人傷害 +10%\nPoison 傷害 +10%" + }, + "name": "Toxic Bane", + "name_localized": { + "deDE": "Toxischer Fluch", + "esES": "Tósigo tóxico", + "esMX": "Flagelo Tóxico", + "frFR": "Fléau toxique", + "itIT": "Flagello Tossico", + "jaJP": "破滅の猛毒", + "koKR": "독성 재앙", + "plPL": "Toksyczna Zguba", + "ptBR": "Ruína Tóxica", + "ruRU": "Токсичная погибель", + "trTR": "Zehirli Ziyan", + "zhCN": "剧毒克星", + "zhTW": "毒禍" + }, + "tags": [ + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schaden" + ], + "esES": [ + "Veneno", + "Daño" + ], + "esMX": [ + "Veneno", + "Daño" + ], + "frFR": [ + "Poison", + "Dégâts" + ], + "itIT": [ + "Veleno", + "Danni" + ], + "jaJP": [ + "毒", + "ダメージ" + ], + "koKR": [ + "독", + "피해" + ], + "plPL": [ + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Veneno", + "Dano" + ], + "ruRU": [ + "Яд", + "Урон" + ], + "trTR": [ + "Zehir", + "Hasar" + ], + "zhCN": [ + "毒素", + "伤害" + ], + "zhTW": [ + "毒素", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage to Poisoned Enemies", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_006": { + "attributes": { + "641-1": { + "attribute_name": "Fortified_Health_Application_Bonus", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.625, + 93 + ] + }, + "formula_hash": "2912847270", + "formula_name": "ParagonNodeFortifyBonus_RareMinor", + "stat_dword": 4294967295 + }, + "642-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage\n+6.5% Fortify Generation", + "desc_localized": { + "deDE": "+10% Schaden\n+6.5% Stählungserzeugung", + "esES": "+10% de daño\n+6.5% de generación de fortificación", + "esMX": "+10% de daño\n+6.5% de generación de fortificación", + "frFR": "+10% de dégâts\n+6.5% à la génération de fortification", + "itIT": "Danni: +10%\nGenerazione Fortificazione: +6.5%", + "jaJP": "ダメージ+10%\n強化生成量+6.5%", + "koKR": "공격력 +10%\n보강 재생량 +6.5%", + "plPL": "+10% obrażeń\n+6.5% do generowania umocnienia", + "ptBR": "+10% de dano\n+6.5% de geração de fortificação", + "ruRU": "+10% к урону\n+6.5% к укреплению", + "trTR": "+10% Hasar\n+6.5% Güçlendirme Üretimi", + "zhCN": "+10% 伤害\n+6.5% 强固生成量", + "zhTW": "傷害 +10%\n強韌產生 +6.5%" + }, + "name": "Guarded Advance", + "name_localized": { + "deDE": "Geschützter Vorstoß", + "esES": "Avance protegido", + "esMX": "Avance Protegido", + "frFR": "Avance gardée", + "itIT": "Avanzata difensiva", + "jaJP": "固き守りの前進", + "koKR": "신중한 전진", + "plPL": "Strzeżone Natarcie", + "ptBR": "Investida de Proteção", + "ruRU": "Защищенное наступление", + "trTR": "Korumalı İlerleme", + "zhCN": "警惕前行", + "zhTW": "守護優勢" + }, + "tags": [ + "Fortify", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Schaden" + ], + "esES": [ + "Fortificación", + "Daño" + ], + "esMX": [ + "Fortificar", + "Daño" + ], + "frFR": [ + "Fortification", + "Dégâts" + ], + "itIT": [ + "Fortificazione", + "Danni" + ], + "jaJP": [ + "強化", + "ダメージ" + ], + "koKR": [ + "보강", + "피해" + ], + "plPL": [ + "Umocnienie", + "Obrażenia" + ], + "ptBR": [ + "Fortificação", + "Dano" + ], + "ruRU": [ + "Укрепление", + "Урон" + ], + "trTR": [ + "Güçlendirme", + "Hasar" + ], + "zhCN": [ + "强固", + "伤害" + ], + "zhTW": [ + "強韌", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Druid_Rare_008": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Earth", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1400607680 + }, + "247-1": { + "attribute_name": "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "778604011", + "formula_name": "ParagonNodeDamageBonusToCC_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Earth Skill Damage\n+15% Critical Strike Damage to Crowd Controlled Enemies", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Erde\n+15% kritischer Trefferschaden bei Gegnern, die unter Kontrollverlust leiden", + "esES": "+10% de daño de habilidades de categoría Tierra\n+15% de daño de golpe crítico a enemigos afectados por control de masas", + "esMX": "+10% de daño de habilidad Tierra\n+15% de daño de golpe crítico a enemigos bajo los efectos de control de multitudes", + "frFR": "+10% de dégâts de compétence (Terre )\n+15% de dégâts critiques contre les cibles subissant un effet de perte de contrôle", + "itIT": "Danni abilità Terra: +10%\nDanni critici ai nemici sotto effetti debilitanti: +15%", + "jaJP": "土 スキルダメージ+10%\n操作障害状態の敵へのクリティカルヒットダメージ+15%", + "koKR": "대지 기술 피해 +10%\n군중 제어 효과의 영향을 받는 적에게 주는 극대화 피해 +15%", + "plPL": "+10% obrażeń od umiejętności (Ziemia )\n+15% obrażeń od trafień krytycznych zadawanych wrogom z ograniczoną kontrolą", + "ptBR": "+10% de dano de habilidade Terra\n+15% de dano de acerto crítico contra inimigos sob controle de grupo", + "ruRU": "+10% к урону от умений категории \"Земля \"\n+15% к критическому урону противникам под действием эффектов контроля", + "trTR": "+10% Toprak Yeteneklerinin Hasarı\nKitle Kontrolü Etkisindeki Düşmanlara +15% Kritik Vuruş Hasarı", + "zhCN": "+10% 大地 技能伤害\n+15% 对被控制敌人的暴击伤害", + "zhTW": "大地 技能傷害 +10%\n對受控場敵人爆擊傷害 +15%" + }, + "name": "Crushing Earth", + "name_localized": { + "deDE": "Zerschmetternde Erde", + "esES": "Tierra aplastante", + "esMX": "Tierra Aplastante", + "frFR": "Terre broyeuse", + "itIT": "Terra Devastante", + "jaJP": "大地の力", + "koKR": "분열하는 대지", + "plPL": "Miażdżąca Ziemia", + "ptBR": "Terra Esmagadora", + "ruRU": "Сокрушающая земля", + "trTR": "Ezici Toprak", + "zhCN": "破碎大地", + "zhTW": "粉碎大地" + }, + "tags": [ + "Earth", + "Crowd Control", + "Damage", + "Critical Strikes" + ], + "tags_localized": { + "deDE": [ + "Erde", + "Kontrollverlust", + "Schaden", + "Kritische Treffer" + ], + "esES": [ + "Tierra", + "Control de masas", + "Daño", + "Golpes críticos" + ], + "esMX": [ + "Tierra", + "Control de multitudes", + "Daño", + "Golpes críticos" + ], + "frFR": [ + "Terre", + "Perte de contrôle", + "Dégâts", + "Coups critiques" + ], + "itIT": [ + "Terra", + "Effetti debilitanti", + "Danni", + "Colpi critici" + ], + "jaJP": [ + "土", + "操作障害効果", + "ダメージ", + "クリティカルヒット" + ], + "koKR": [ + "대지", + "군중 제어", + "피해", + "극대화" + ], + "plPL": [ + "Ziemia", + "Ograniczanie Kontroli", + "Obrażenia", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Terra", + "Controle de Grupo", + "Dano", + "Acertos Críticos" + ], + "ruRU": [ + "Земля", + "Контроль", + "Урон", + "Критические удары" + ], + "trTR": [ + "Toprak", + "Kitle Kontrolü", + "Hasar", + "Kritik Vuruşlar" + ], + "zhCN": [ + "大地", + "控制", + "伤害", + "暴击" + ], + "zhTW": [ + "大地", + "控場", + "傷害", + "爆擊" + ] + }, + "threshold_bonus": "+10% Earth Skill Damage", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_009": { + "attributes": { + "241-0": { + "attribute_name": "Crit_Damage_Percent_Per_Skill_Tag#Earth", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 1400607680 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Critical Strike Damage with Earth Skills\n+10 Willpower", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden mit Erde -Fertigkeiten\n+10 Willenskraft", + "esES": "+15% de daño de golpe crítico con habilidades de categoría Tierra\n+10 de voluntad", + "esMX": "+15% de daño de golpe crítico con habilidades de Tierra\n+10 de Voluntad", + "frFR": "+15% de dégâts critiques avec les compétences de Terre\n+10 volonté", + "itIT": "Danni critici con abilità Terra: +15%\nVolontà: +10", + "jaJP": "土 スキルのクリティカルヒットダメージ+15%\n意志力+10", + "koKR": "대지 기술의 극대화 피해 +15%\n의지력 +10", + "plPL": "+15% obrażeń od trafień krytycznych od umiejętności: Ziemia\n+10 siły woli", + "ptBR": "+15% de dano de acerto crítico com habilidades de Terra\n+10 de Determinação", + "ruRU": "+15% к критическому урону для умений категории \"Земля \"\n+10 к силе воли", + "trTR": "Toprak Yetenekleriyle +15% Kritik Vuruş Hasarı\n+10 İrade", + "zhCN": "+15% 大地 技能的暴击伤害\n+10 点意力", + "zhTW": "大地 技能的爆擊傷害 +15%\n意志 +10" + }, + "name": "Earthen Power", + "name_localized": { + "deDE": "Irdene Macht", + "esES": "Poder de tierra", + "esMX": "Poder Terrenal", + "frFR": "Puissance tellurique", + "itIT": "Potere Terreno", + "jaJP": "土の力", + "koKR": "대지의 위력", + "plPL": "Moc Ziemi", + "ptBR": "Poder Terreno", + "ruRU": "Сила земли", + "trTR": "Toprak Gücü", + "zhCN": "大地之力", + "zhTW": "大地之力" + }, + "tags": [ + "Critical Strikes", + "Damage", + "Earth", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Erde", + "Willenskraft" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Tierra", + "Voluntad" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Tierra", + "Voluntad" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Terre", + "Volonté" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Terra", + "Volontà" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "土", + "意志力" + ], + "koKR": [ + "극대화", + "피해", + "대지", + "의지력" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Ziemia", + "Siła Woli" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Terra", + "Determinação" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Земля", + "Сила воли" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Toprak", + "İrade" + ], + "zhCN": [ + "暴击", + "伤害", + "大地", + "意力" + ], + "zhTW": [ + "爆擊", + "傷害", + "大地", + "意志" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage with Earth Skills", + "threshold_requirements": { + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_010": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Nature Magic", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3359304269 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Nature Magic Skill Damage\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Naturmagie\n+10 Willenskraft", + "esES": "+10% de daño de habilidades de categoría Magia de la naturaleza\n+10 de voluntad", + "esMX": "+10% de daño de habilidad Magia de la naturaleza\n+10 de Voluntad", + "frFR": "+10% de dégâts de compétence (Magie naturelle )\n+10 volonté", + "itIT": "Danni abilità Magia naturale: +10%\nVolontà: +10", + "jaJP": "自然魔法 スキルダメージ+10%\n意志力+10", + "koKR": "자연 마법 기술 피해 +10%\n의지력 +10", + "plPL": "+10% obrażeń od umiejętności (Magia Natury )\n+10 siły woli", + "ptBR": "+10% de dano de habilidade Magia da Natureza\n+10 de Determinação", + "ruRU": "+10% к урону от умений категории \"Силы природы \"\n+10 к силе воли", + "trTR": "+10% Doğa Sihri Yeteneklerinin Hasarı\n+10 İrade", + "zhCN": "+10% 自然魔法 技能伤害\n+10 点意力", + "zhTW": "自然魔法 技能傷害 +10%\n意志 +10" + }, + "name": "Nature's Will", + "name_localized": { + "deDE": "Wille der Natur", + "esES": "Voluntad de la Naturaleza", + "esMX": "Voluntad de la Naturaleza", + "frFR": "Volonté de la nature", + "itIT": "Volere della Natura", + "jaJP": "自然の意思", + "koKR": "자연의 의지", + "plPL": "Wola Natury", + "ptBR": "Vontade da Natureza", + "ruRU": "Воля природы", + "trTR": "Doğanın İradesi", + "zhCN": "自然的意志", + "zhTW": "自然意志" + }, + "tags": [ + "Nature Magic", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Naturmagie", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Magia de la naturaleza", + "Daño", + "Voluntad" + ], + "esMX": [ + "Magia de la naturaleza", + "Daño", + "Voluntad" + ], + "frFR": [ + "Magie naturelle", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Magia naturale", + "Danni", + "Volontà" + ], + "jaJP": [ + "自然魔法", + "ダメージ", + "意志力" + ], + "koKR": [ + "자연 마법", + "피해", + "의지력" + ], + "plPL": [ + "Magia Natury", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Magia da Natureza", + "Dano", + "Determinação" + ], + "ruRU": [ + "Силы природы", + "Урон", + "Сила воли" + ], + "trTR": [ + "Doğa Sihri", + "Hasar", + "İrade" + ], + "zhCN": [ + "自然魔法", + "伤害", + "意力" + ], + "zhTW": [ + "自然魔法", + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Nature Magic Skill Damage", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_012": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Nature Magic", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3359304269 + }, + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Nature Magic Skill Damage\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Naturmagie\n+16% Schaden gegen Elitegegner", + "esES": "+10% de daño de habilidades de categoría Magia de la naturaleza\n+16% de daño contra enemigos de élite", + "esMX": "+10% de daño de habilidad Magia de la naturaleza\n+16% de daño a enemigos de Élite", + "frFR": "+10% de dégâts de compétence (Magie naturelle )\n+16% de dégâts aux élites", + "itIT": "Danni abilità Magia naturale: +10%\nDanni a élite: +16%", + "jaJP": "自然魔法 スキルダメージ+10%\nエリートへのダメージ+16%", + "koKR": "자연 마법 기술 피해 +10%\n정예에게 주는 피해 +16%", + "plPL": "+10% obrażeń od umiejętności (Magia Natury )\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+10% de dano de habilidade Magia da Natureza\n+16% de dano contra elites", + "ruRU": "+10% к урону от умений категории \"Силы природы \"\n+16% к урону особым противникам", + "trTR": "+10% Doğa Sihri Yeteneklerinin Hasarı\nSeçkinlere +16% Hasar", + "zhCN": "+10% 自然魔法 技能伤害\n+16% 对精英的伤害", + "zhTW": "自然魔法 技能傷害 +10%\n對精英的傷害 +16%" + }, + "name": "Devastation", + "name_localized": { + "deDE": "Verwüstung", + "esES": "Devastación", + "esMX": "Devastación", + "frFR": "Dévastation", + "itIT": "Devastazione", + "jaJP": "圧倒", + "koKR": "파멸", + "plPL": "Spustoszenie", + "ptBR": "Devastação", + "ruRU": "Опустошение", + "trTR": "Tahribat", + "zhCN": "灭绝", + "zhTW": "破滅" + }, + "tags": [ + "Nature Magic", + "Damage", + "Elite Monsters" + ], + "tags_localized": { + "deDE": [ + "Naturmagie", + "Schaden", + "Elitemonster" + ], + "esES": [ + "Magia de la naturaleza", + "Daño", + "Enemigos de élite" + ], + "esMX": [ + "Magia de la naturaleza", + "Daño", + "Monstruos de Élite" + ], + "frFR": [ + "Magie naturelle", + "Dégâts", + "Monstres élites" + ], + "itIT": [ + "Magia naturale", + "Danni", + "Mostri élite" + ], + "jaJP": [ + "自然魔法", + "ダメージ", + "エリートモンスター" + ], + "koKR": [ + "자연 마법", + "피해", + "정예 괴물" + ], + "plPL": [ + "Magia Natury", + "Obrażenia", + "Elitarne Potwory" + ], + "ptBR": [ + "Magia da Natureza", + "Dano", + "Monstros de Elite" + ], + "ruRU": [ + "Силы природы", + "Урон", + "Особые монстры" + ], + "trTR": [ + "Doğa Sihri", + "Hasar", + "Seçkin Canavarlar" + ], + "zhCN": [ + "自然魔法", + "伤害", + "精英怪物" + ], + "zhTW": [ + "自然魔法", + "傷害", + "精英怪物" + ] + }, + "threshold_bonus": "+10% Nature Magic Skill Damage", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_013": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Core", + "formula_data": { + "1.4 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.4, + 90 + ] + }, + "formula_hash": "2141242782", + "formula_name": "ParagonNodeDamageBonusSecondary_RareMajor", + "stat_dword": 2834424330 + }, + "219-1": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Basic", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 3.5, + 92 + ] + }, + "formula_hash": "170494982", + "formula_name": "ParagonNodeDamageBonusPrimary_RareMinor", + "stat_dword": 3340001955 + } + }, + "desc": "+14% Core Skill Damage\n+35% Basic Skill Damage", + "desc_localized": { + "deDE": "+14% Schaden für Fertigkeiten des Typs Kern\n+35% Schaden für Fertigkeiten des Typs Basis", + "esES": "+14% de daño de habilidades de categoría Principal\n+35% de daño de habilidades de categoría Básica", + "esMX": "+14% de daño de habilidad Principal\n+35% de daño de habilidad Básica", + "frFR": "+14% de dégâts de compétence (Principale )\n+35% de dégâts de compétence (Basique )", + "itIT": "Danni abilità Primaria: +14%\nDanni abilità Base: +35%", + "jaJP": "コア スキルダメージ+14%\n基本 スキルダメージ+35%", + "koKR": "핵심 기술 피해 +14%\n기본 기술 피해 +35%", + "plPL": "+14% obrażeń od umiejętności (Główne )\n+35% obrażeń od umiejętności (Podstawowe )", + "ptBR": "+14% de dano de habilidade Principal\n+35% de dano de habilidade Básica", + "ruRU": "+14% к урону от умений категории \"Основное \"\n+35% к урону от умений категории \"Базовое \"", + "trTR": "+14% Çekirdek Yeteneklerinin Hasarı\n+35% Temel Yeteneklerinin Hasarı", + "zhCN": "+14% 核心 技能伤害\n+35% 基础 技能伤害", + "zhTW": "核心 技能傷害 +14%\n基本 技能傷害 +35%" + }, + "name": "Spiritual Power", + "name_localized": { + "deDE": "Spirituelle Kraft", + "esES": "Poder espiritual", + "esMX": "Poder Espiritual", + "frFR": "Pouvoirs spirituels", + "itIT": "Potere Spirituale", + "jaJP": "霊的力", + "koKR": "영적 힘", + "plPL": "Moc Duchowa", + "ptBR": "Poder Espiritual", + "ruRU": "Духовная сила", + "trTR": "Manevi Güç", + "zhCN": "灵性之力", + "zhTW": "精神之力" + }, + "tags": [ + "Core", + "Damage", + "Basic" + ], + "tags_localized": { + "deDE": [ + "Kern", + "Schaden", + "Basis" + ], + "esES": [ + "Principal", + "Daño", + "Básica" + ], + "esMX": [ + "Principal", + "Daño", + "Básica" + ], + "frFR": [ + "Principale", + "Dégâts", + "Basique" + ], + "itIT": [ + "Primaria", + "Danni", + "Base" + ], + "jaJP": [ + "コア", + "ダメージ", + "基本" + ], + "koKR": [ + "핵심", + "피해", + "기본" + ], + "plPL": [ + "Główne", + "Obrażenia", + "Podstawowe" + ], + "ptBR": [ + "Principal", + "Dano", + "Básica" + ], + "ruRU": [ + "Основное", + "Урон", + "Базовое" + ], + "trTR": [ + "Çekirdek", + "Hasar", + "Temel" + ], + "zhCN": [ + "核心", + "伤害", + "基础" + ], + "zhTW": [ + "核心", + "傷害", + "基本" + ] + }, + "threshold_bonus": "+14% Core Skill Damage", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_014": { + "attributes": { + "820-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Shapeshift_Form#Werebear Form", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage while in Werebear Form\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden in folgender Gestalt: Werebear Form\n+10 Willenskraft", + "esES": "+10% de daño durante Werebear Form\n+10 de voluntad", + "esMX": "+10% de daño mientras estás en Werebear Form\n+10 de Voluntad", + "frFR": "+10% de dégâts sous Werebear Form\n+10 volonté", + "itIT": "Danni in Werebear Form: +10%\nVolontà: +10", + "jaJP": "Werebear Form 内のダメージ+10%\n意志力+10", + "koKR": "Werebear Form 일 때 공격력 +10%\n의지력 +10", + "plPL": "+10% obrażeń podczas: Werebear Form\n+10 siły woli", + "ptBR": "+10% de dano enquanto na Werebear Form\n+10 de Determinação", + "ruRU": "+10% к урону под действием эффекта \"Werebear Form \"\n+10 к силе воли", + "trTR": "Werebear Form durumundayken +10% Hasar\n+10 İrade", + "zhCN": "+10% 在Werebear Form 中时伤害\n+10 点意力", + "zhTW": "Werebear Form 時傷害 +10%\n意志 +10" + }, + "name": "Grizzly", + "name_localized": { + "deDE": "Grizzly", + "esES": "Pardo", + "esMX": "Pardo", + "frFR": "Grizzly", + "itIT": "Grizzly", + "jaJP": "グリズリー", + "koKR": "회색곰", + "plPL": "Grizzly", + "ptBR": "Urso-cinzento", + "ruRU": "Гризли", + "trTR": "Bozayı", + "zhCN": "灰熊之力", + "zhTW": "灰熊" + }, + "tags": [ + "Werebear", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Werbär", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Hombre oso", + "Daño", + "Voluntad" + ], + "esMX": [ + "Hombre oso", + "Daño", + "Voluntad" + ], + "frFR": [ + "Ursoïde", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Orso Mannaro", + "Danni", + "Volontà" + ], + "jaJP": [ + "人熊", + "ダメージ", + "意志力" + ], + "koKR": [ + "곰인간", + "피해", + "의지력" + ], + "plPL": [ + "Niedźwiedziołak", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Urso", + "Dano", + "Determinação" + ], + "ruRU": [ + "Медведь", + "Урон", + "Сила воли" + ], + "trTR": [ + "Ayı Adam", + "Hasar", + "İrade" + ], + "zhCN": [ + "熊人", + "伤害", + "意力" + ], + "zhTW": [ + "熊人", + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Damage while in Werebear Form", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_015": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "343139285", + "formula_name": "ParagonNodeHPMaxBonus_RareMajor", + "stat_dword": 4294967295 + }, + "137-0": { + "attribute_name": "Resource_Max_Bonus#Spirit", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.8, + 100.0, + 92 + ] + }, + "formula_hash": "3192229739", + "formula_name": "ParagonNodeResourceBonus_RareMinor", + "stat_dword": 5 + } + }, + "desc": "+8 Maximum Spirit\n+4% Life", + "desc_localized": { + "deDE": "+8 max. Spirit\n+4% Leben", + "esES": "+8 de máximo de Spirit\n+4% de vida", + "esMX": "+8 de Spirit como máximo\n+4% de vida", + "frFR": "+8 |2Spirit maximum\n+4% de points de vie", + "itIT": "Spirit max: +8\nVita: +4%", + "jaJP": "最大Spirit +8\nライフ+4%", + "koKR": "최대 Spirit +8\n생명력 +4%", + "plPL": "+8 maksimum: Spirit\n+4% zdrowia", + "ptBR": "+8 de máximo de Spirit\n+4% de vida", + "ruRU": "+8 к максимуму ресурса \"Spirit \"\n+4% к здоровью", + "trTR": "+8 Maksimum Spirit\n+4% Can", + "zhCN": "+8 Spirit 上限\n+4% 生命", + "zhTW": "Spirit 上限 +8\n生命值 +4%" + }, + "name": "Natural Attunement", + "name_localized": { + "deDE": "Natürliche Einstimmung", + "esES": "Armonización natural", + "esMX": "Sintonía Natural", + "frFR": "Harmonie naturelle", + "itIT": "Affinità Naturale", + "jaJP": "自然との調和", + "koKR": "자연 조율", + "plPL": "Zestrojenie z Naturą", + "ptBR": "Sintonia Natural", + "ruRU": "Сродство с природой", + "trTR": "Doğuştan Uyum", + "zhCN": "自然调谐", + "zhTW": "自然調和" + }, + "tags": [ + "Life", + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Leben", + "Geisteskraft" + ], + "esES": [ + "Vida", + "Espíritu" + ], + "esMX": [ + "Vida", + "Espíritu" + ], + "frFR": [ + "Vie", + "Esprit" + ], + "itIT": [ + "Vita", + "Spirito" + ], + "jaJP": [ + "ライフ", + "精神力" + ], + "koKR": [ + "생명력", + "영력" + ], + "plPL": [ + "Zdrowie", + "Siła Duchowa" + ], + "ptBR": [ + "Vida", + "Espírito" + ], + "ruRU": [ + "Здоровье", + "Дух" + ], + "trTR": [ + "Can", + "Ruh" + ], + "zhCN": [ + "生命", + "灵力" + ], + "zhTW": [ + "生命值", + "靈力" + ] + }, + "threshold_bonus": "+8 Maximum Spirit", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_017": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Spirit", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.8, + 100.0, + 90 + ] + }, + "formula_hash": "3191937887", + "formula_name": "ParagonNodeResourceBonus_RareMajor", + "stat_dword": 5 + }, + "326-1": { + "attribute_name": "Resource_On_Kill#Spirit", + "formula_data": { + "2": [ + 2.0 + ] + }, + "formula_hash": "480808077", + "formula_name": "ParagonNodeResourceOnKill_RareMinor", + "stat_dword": 5 + } + }, + "desc": "+8 Maximum Spirit\n2 Spirit On Kill", + "desc_localized": { + "deDE": "+8 max. Spirit\n2 Spirit beim Töten eines Gegners", + "esES": "+8 de máximo de Spirit\n2 de Spirit al matar", + "esMX": "+8 de Spirit como máximo\n2 de Spirit con cada eliminación", + "frFR": "+8 |2Spirit maximum\n2 de ressource (Spirit ) par victime", + "itIT": "Spirit max: +8\nSpirit per uccisione: 2", + "jaJP": "最大Spirit +8\nキル時に2のSpirit を獲得", + "koKR": "최대 Spirit +8\n처치 시 2 Spirit", + "plPL": "+8 maksimum: Spirit\nZa zabicie zapewnia 2 pkt. zasobu: Spirit", + "ptBR": "+8 de máximo de Spirit\n2 de Spirit ao matar", + "ruRU": "+8 к максимуму ресурса \"Spirit \"\n2 к ресурсу \"Spirit \" за каждое убийство", + "trTR": "+8 Maksimum Spirit\nHer Öldürmede 2 Spirit", + "zhCN": "+8 Spirit 上限\n消灭获得2 Spirit", + "zhTW": "Spirit 上限 +8\n擊殺Spirit 恢復 2" + }, + "name": "Reclamation", + "name_localized": { + "deDE": "Urbarmachung", + "esES": "Reclamación", + "esMX": "Recuperación", + "frFR": "Réhabilitation", + "itIT": "Recupero", + "jaJP": "開墾", + "koKR": "갱생", + "plPL": "Rekultywacja", + "ptBR": "Reivindicação", + "ruRU": "Рекультивация", + "trTR": "Islah", + "zhCN": "驯化", + "zhTW": "新生咒" + }, + "tags": [ + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Geisteskraft" + ], + "esES": [ + "Espíritu" + ], + "esMX": [ + "Espíritu" + ], + "frFR": [ + "Esprit" + ], + "itIT": [ + "Spirito" + ], + "jaJP": [ + "精神力" + ], + "koKR": [ + "영력" + ], + "plPL": [ + "Siła Duchowa" + ], + "ptBR": [ + "Espírito" + ], + "ruRU": [ + "Дух" + ], + "trTR": [ + "Ruh" + ], + "zhCN": [ + "灵力" + ], + "zhTW": [ + "靈力" + ] + }, + "threshold_bonus": "+8 Maximum Spirit", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_018": { + "attributes": { + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Poisoned", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage to Poisoned Enemies\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Poisoned\n+10 Willenskraft", + "esES": "+10% de daño a enemigos con el estado Poisoned\n+10 de voluntad", + "esMX": "+10% de daño a enemigos en estado Poisoned\n+10 de Voluntad", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Poisoned\n+10 volonté", + "itIT": "Danni ai nemici sotto l'effetto Poisoned: +10%\nVolontà: +10", + "jaJP": "Poisoned の敵へのダメージ+10%\n意志力+10", + "koKR": "Poisoned 적에게 주는 피해 +10%\n의지력 +10", + "plPL": "+10% obrażeń zadawanych wrogom (Poisoned )\n+10 siły woli", + "ptBR": "+10% de dano contra inimigos Poisoned\n+10 de Determinação", + "ruRU": "+10% к урону противникам под действием эффекта \"Poisoned \"\n+10 к силе воли", + "trTR": "Poisoned Etkisindeki Düşmana +10% Hasar\n+10 İrade", + "zhCN": "+10% 对Poisoned 敌人的伤害\n+10 点意力", + "zhTW": "對Poisoned 敵人傷害 +10%\n意志 +10" + }, + "name": "Sinking Fangs", + "name_localized": { + "deDE": "Tödliche Reißzähne", + "esES": "Colmillos hincados", + "esMX": "Colmillos Clavados", + "frFR": "Canines assassines", + "itIT": "Artigli Cadenti", + "jaJP": "めり込む牙", + "koKR": "스며드는 송곳니", + "plPL": "Długie Kły", + "ptBR": "Presas Devoradoras", + "ruRU": "Длинные клыки", + "trTR": "Batan Dişler", + "zhCN": "深咬利齿", + "zhTW": "咬合尖牙" + }, + "tags": [ + "Poison", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Veneno", + "Daño", + "Voluntad" + ], + "esMX": [ + "Veneno", + "Daño", + "Voluntad" + ], + "frFR": [ + "Poison", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Veleno", + "Danni", + "Volontà" + ], + "jaJP": [ + "毒", + "ダメージ", + "意志力" + ], + "koKR": [ + "독", + "피해", + "의지력" + ], + "plPL": [ + "Trucizna", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Veneno", + "Dano", + "Determinação" + ], + "ruRU": [ + "Яд", + "Урон", + "Сила воли" + ], + "trTR": [ + "Zehir", + "Hasar", + "İrade" + ], + "zhCN": [ + "毒素", + "伤害", + "意力" + ], + "zhTW": [ + "毒素", + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Damage to Poisoned Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_019": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Shapeshifting", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1713745003 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Shapeshifting Skill Damage\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Gestaltwandeln\n+10 Willenskraft", + "esES": "+10% de daño de habilidades de categoría Cambio de forma\n+10 de voluntad", + "esMX": "+10% de daño de habilidad Metamorfosis\n+10 de Voluntad", + "frFR": "+10% de dégâts de compétence (Métamorphose )\n+10 volonté", + "itIT": "Danni abilità Mutaforma: +10%\nVolontà: +10", + "jaJP": "変身 スキルダメージ+10%\n意志力+10", + "koKR": "변신 기술 피해 +10%\n의지력 +10", + "plPL": "+10% obrażeń od umiejętności (Zmiennokształtność )\n+10 siły woli", + "ptBR": "+10% de dano de habilidade Metamorfose\n+10 de Determinação", + "ruRU": "+10% к урону от умений категории \"Смена облика \"\n+10 к силе воли", + "trTR": "+10% Dönüşme Yeteneklerinin Hasarı\n+10 İrade", + "zhCN": "+10% 变形 技能伤害\n+10 点意力", + "zhTW": "變形 技能傷害 +10%\n意志 +10" + }, + "name": "Shapeshifter", + "name_localized": { + "deDE": "Gestaltwandler", + "esES": "Cambiaformas", + "esMX": "Cambiaformas", + "frFR": "Métamorphe", + "itIT": "Mutaforma", + "jaJP": "変身能力者", + "koKR": "변신술사", + "plPL": "Zmiennokształtność", + "ptBR": "Transmorfo", + "ruRU": "Оборотень", + "trTR": "Biçim Değiştiren", + "zhCN": "变形者", + "zhTW": "變形者" + }, + "tags": [ + "Shapeshifting", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Gestaltwandeln", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Cambio de forma", + "Daño", + "Voluntad" + ], + "esMX": [ + "Metamorfosis", + "Daño", + "Voluntad" + ], + "frFR": [ + "Métamorphose", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Mutaforma", + "Danni", + "Volontà" + ], + "jaJP": [ + "変身", + "ダメージ", + "意志力" + ], + "koKR": [ + "변신", + "피해", + "의지력" + ], + "plPL": [ + "Zmiennokształtność", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Metamorfose", + "Dano", + "Determinação" + ], + "ruRU": [ + "Смена облика", + "Урон", + "Сила воли" + ], + "trTR": [ + "Dönüşme", + "Hasar", + "İrade" + ], + "zhCN": [ + "变形", + "伤害", + "意力" + ], + "zhTW": [ + "變形", + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Shapeshifting Skill Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_020": { + "attributes": { + "239-0": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 4294967295 + }, + "817-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Crowd Controlled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "778604011", + "formula_name": "ParagonNodeDamageBonusToCC_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Critical Strike Damage\n+15% Damage to Crowd Controlled Enemies", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden\n+15% Schaden gegen folgende Gegner: Crowd Controlled", + "esES": "+15% de daño de golpe crítico\n+15% de daño a enemigos con el estado Crowd Controlled", + "esMX": "+15% de daño de golpe crítico\n+15% de daño a enemigos en estado Crowd Controlled", + "frFR": "+15% de dégâts critiques\n+15% de dégâts contre les cibles sous cet effet: Crowd Controlled", + "itIT": "Danni critici: +15%\nDanni ai nemici sotto l'effetto Crowd Controlled: +15%", + "jaJP": "クリティカルヒットダメージ+15%\nCrowd Controlled の敵へのダメージ+15%", + "koKR": "극대화 피해 +15%\nCrowd Controlled 적에게 주는 피해 +15%", + "plPL": "+15% obrażeń od trafień krytycznych\n+15% obrażeń zadawanych wrogom w stanie: Crowd Controlled", + "ptBR": "+15% de dano de acerto crítico\n+15% de dano contra inimigos Crowd Controlled", + "ruRU": "+15% к критическому урону\n+15% к урону противникам под действием эффекта \"Crowd Controlled \"", + "trTR": "+15% Kritik Vuruş Hasarı\nCrowd Controlled Etkisindeki Düşmana +15% Hasar", + "zhCN": "+15% 暴击伤害\n+15% 对Crowd Controlled 敌人的伤害", + "zhTW": "爆擊傷害 +15%\n對Crowd Controlled 敵人傷害 +15%" + }, + "name": "Deluge", + "name_localized": { + "deDE": "Flut", + "esES": "Diluvio", + "esMX": "Aluvión", + "frFR": "Déluge", + "itIT": "Inondazione", + "jaJP": "大洪水", + "koKR": "범람", + "plPL": "Potop", + "ptBR": "Enxurrada", + "ruRU": "Потоп", + "trTR": "Sel", + "zhCN": "大洪水", + "zhTW": "湧洪" + }, + "tags": [ + "Critical Strikes", + "Damage", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Control de masas" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "극대화", + "피해", + "군중 제어" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Контроль" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "暴击", + "伤害", + "控制" + ], + "zhTW": [ + "爆擊", + "傷害", + "控場" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_022": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Werewolf", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3829121622 + }, + "239-1": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "2568561421", + "formula_name": "ParagonNodeCritDamage_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Werewolf Skill Damage\n+15% Critical Strike Damage", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Werwolf\n+15% kritischer Trefferschaden", + "esES": "+10% de daño de habilidades de categoría Hombre lobo\n+15% de daño de golpe crítico", + "esMX": "+10% de daño de habilidad Hombre lobo\n+15% de daño de golpe crítico", + "frFR": "+10% de dégâts de compétence (Lycanthrope )\n+15% de dégâts critiques", + "itIT": "Danni abilità Lupo Mannaro: +10%\nDanni critici: +15%", + "jaJP": "人狼 スキルダメージ+10%\nクリティカルヒットダメージ+15%", + "koKR": "늑대인간 기술 피해 +10%\n극대화 피해 +15%", + "plPL": "+10% obrażeń od umiejętności (Wilkołak )\n+15% obrażeń od trafień krytycznych", + "ptBR": "+10% de dano de habilidade Lobisomem\n+15% de dano de acerto crítico", + "ruRU": "+10% к урону от умений категории \"Облик волка \"\n+15% к критическому урону", + "trTR": "+10% Kurt Adam Yeteneklerinin Hasarı\n+15% Kritik Vuruş Hasarı", + "zhCN": "+10% 狼人 技能伤害\n+15% 暴击伤害", + "zhTW": "狼人 技能傷害 +10%\n爆擊傷害 +15%" + }, + "name": "Ferocity", + "name_localized": { + "deDE": "Wildheit", + "esES": "Ferocidad", + "esMX": "Ferocidad", + "frFR": "Férocité", + "itIT": "Ferocia", + "jaJP": "猛威", + "koKR": "포악함", + "plPL": "Zajadłość", + "ptBR": "Ferocidade", + "ruRU": "Свирепость", + "trTR": "Vahşilik", + "zhCN": "凶猛", + "zhTW": "凶暴" + }, + "tags": [ + "Werewolf", + "Damage", + "Critical Strikes" + ], + "tags_localized": { + "deDE": [ + "Werwolf", + "Schaden", + "Kritische Treffer" + ], + "esES": [ + "Hombre lobo", + "Daño", + "Golpes críticos" + ], + "esMX": [ + "Hombre lobo", + "Daño", + "Golpes críticos" + ], + "frFR": [ + "Lycanthrope", + "Dégâts", + "Coups critiques" + ], + "itIT": [ + "Lupo Mannaro", + "Danni", + "Colpi critici" + ], + "jaJP": [ + "人狼", + "ダメージ", + "クリティカルヒット" + ], + "koKR": [ + "늑대인간", + "피해", + "극대화" + ], + "plPL": [ + "Wilkołak", + "Obrażenia", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Lobisomem", + "Dano", + "Acertos Críticos" + ], + "ruRU": [ + "Облик волка", + "Урон", + "Критические удары" + ], + "trTR": [ + "Kurt Adam", + "Hasar", + "Kritik Vuruşlar" + ], + "zhCN": [ + "狼人", + "伤害", + "暴击" + ], + "zhTW": [ + "狼人", + "傷害", + "爆擊" + ] + }, + "threshold_bonus": "+10% Werewolf Skill Damage", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_024": { + "attributes": { + "137-1": { + "attribute_name": "Resource_Max_Bonus#Spirit", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.8, + 100.0, + 92 + ] + }, + "formula_hash": "3192229739", + "formula_name": "ParagonNodeResourceBonus_RareMinor", + "stat_dword": 5 + }, + "191-0": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.25, + 90 + ] + }, + "formula_hash": "1699963161", + "formula_name": "ParagonNodeAttackSpeed_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+2.5% Attack Speed\n+8 Maximum Spirit", + "desc_localized": { + "deDE": "+2.5% Angriffsgeschwindigkeit\n+8 max. Spirit", + "esES": "+2.5% de velocidad de ataque\n+8 de máximo de Spirit", + "esMX": "+2.5% de velocidad de ataque\n+8 de Spirit como máximo", + "frFR": "+2.5% à la vitesse d'attaque\n+8 |2Spirit maximum", + "itIT": "Velocità d'attacco: +2.5%\nSpirit max: +8", + "jaJP": "攻撃速度+2.5%\n最大Spirit +8", + "koKR": "공격 속도 +2.5%\n최대 Spirit +8", + "plPL": "+2.5% szybkości ataku\n+8 maksimum: Spirit", + "ptBR": "+2.5% de velocidade de ataque\n+8 de máximo de Spirit", + "ruRU": "+2.5% к скорости атаки\n+8 к максимуму ресурса \"Spirit \"", + "trTR": "+2.5% Saldırı Hızı\n+8 Maksimum Spirit", + "zhCN": "+2.5% 攻击速度\n+8 Spirit 上限", + "zhTW": "攻擊速度 +2.5%\nSpirit 上限 +8" + }, + "name": "Wild's Call", + "name_localized": { + "deDE": "Ruf der Wildnis", + "esES": "Llamada de lo salvaje", + "esMX": "Llamada Salvaje", + "frFR": "Appel des étendues", + "itIT": "Richiamo della Natura", + "jaJP": "野生の呼び声", + "koKR": "야생의 부름", + "plPL": "Zew Dziczy", + "ptBR": "Chamado da Selva", + "ruRU": "Зов дикого леса", + "trTR": "Doğanın Çağrısı", + "zhCN": "野性召唤", + "zhTW": "荒原的呼喚" + }, + "tags": [ + "Attack Speed", + "Spirit" + ], + "tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit", + "Geisteskraft" + ], + "esES": [ + "Velocidad de ataque", + "Espíritu" + ], + "esMX": [ + "Velocidad de ataque", + "Espíritu" + ], + "frFR": [ + "Vitesse d'attaque", + "Esprit" + ], + "itIT": [ + "Velocità d'attacco", + "Spirito" + ], + "jaJP": [ + "攻撃速度", + "精神力" + ], + "koKR": [ + "공격 속도", + "영력" + ], + "plPL": [ + "Szybkość Ataku", + "Siła Duchowa" + ], + "ptBR": [ + "Velocidade de Ataque", + "Espírito" + ], + "ruRU": [ + "Скорость атаки", + "Дух" + ], + "trTR": [ + "Saldırı Hızı", + "Ruh" + ], + "zhCN": [ + "攻击速度", + "灵力" + ], + "zhTW": [ + "攻擊速度", + "靈力" + ] + }, + "threshold_bonus": "+2.5% Attack Speed", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_026": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Werebear", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3828355704 + }, + "261-1": { + "attribute_name": "Overpower_Damage_Percent_Bonus", + "formula_data": { + "4.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 4.5, + 92 + ] + }, + "formula_hash": "1486786123", + "formula_name": "ParagonNodeDamageBonusOverpower_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Werebear Skill Damage\n+45% Overpower Damage", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Werbär\n+45% Überwältigungsschaden", + "esES": "+10% de daño de habilidades de categoría Hombre oso\n+45% de daño de arrollamiento", + "esMX": "+10% de daño de habilidad Hombre oso\n+45% de daño abrumador", + "frFR": "+10% de dégâts de compétence (Ursoïde )\n+45% de dégâts d'accablement", + "itIT": "Danni abilità Orso Mannaro: +10%\nDanni da Sopraffazione: +45%", + "jaJP": "人熊 スキルダメージ+10%\nオーバーパワー・ダメージ+45%", + "koKR": "곰인간 기술 피해 +10%\n제압 피해 +45%", + "plPL": "+10% obrażeń od umiejętności (Niedźwiedziołak )\n+45% obrażeń od przytłoczenia", + "ptBR": "+10% de dano de habilidade Urso\n+45% de dano de Golpe Brutal", + "ruRU": "+10% к урону от умений категории \"Медведь \"\n+45% к подавляющему урону", + "trTR": "+10% Ayı Adam Yeteneklerinin Hasarı\n+45% Aşırı Güç Hasarı", + "zhCN": "+10% 熊人 技能伤害\n+45% 压制伤害", + "zhTW": "熊人 技能傷害 +10%\n壓制傷害 +45%" + }, + "name": "Ursine", + "name_localized": { + "deDE": "Bärenhaft", + "esES": "Osuno", + "esMX": "Osuno", + "frFR": "Ursin", + "itIT": "Orso", + "jaJP": "熊", + "koKR": "곰", + "plPL": "Niedźwiedzie", + "ptBR": "Ursino", + "ruRU": "Душа медведя", + "trTR": "Ayı Gibi", + "zhCN": "熊性勃发", + "zhTW": "熊化" + }, + "tags": [ + "Werebear", + "Damage", + "Overpower" + ], + "tags_localized": { + "deDE": [ + "Werbär", + "Schaden", + "Überwältigen" + ], + "esES": [ + "Hombre oso", + "Daño", + "Arrollamiento" + ], + "esMX": [ + "Hombre oso", + "Daño", + "Abrumar" + ], + "frFR": [ + "Ursoïde", + "Dégâts", + "Accablement" + ], + "itIT": [ + "Orso Mannaro", + "Danni", + "Sopraffazione" + ], + "jaJP": [ + "人熊", + "ダメージ", + "オーバーパワー" + ], + "koKR": [ + "곰인간", + "피해", + "제압" + ], + "plPL": [ + "Niedźwiedziołak", + "Obrażenia", + "Przytłoczenie" + ], + "ptBR": [ + "Urso", + "Dano", + "Golpe Brutal" + ], + "ruRU": [ + "Медведь", + "Урон", + "Подавление" + ], + "trTR": [ + "Ayı Adam", + "Hasar", + "Aşırı Güç" + ], + "zhCN": [ + "熊人", + "伤害", + "压制" + ], + "zhTW": [ + "熊人", + "傷害", + "壓制" + ] + }, + "threshold_bonus": "+10% Werebear Skill Damage", + "threshold_requirements": { + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Druid_Rare_027": { + "attributes": { + "403-0": { + "attribute_name": "Werebear_Armor_Percent", + "formula_data": { + "0.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 0.5, + 91 + ] + }, + "formula_hash": "2680284280", + "formula_name": "ParagonNodeArmorBonus_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+2% Total Armor while in Werebear Form\n+10 Willpower", + "desc_localized": { + "deDE": "+2% gesamte Rüstung in Werbärgestalt\n+10 Willenskraft", + "esES": "+2% de armadura total en forma de hombre oso\n+10 de voluntad", + "esMX": "+2% de armadura total mientras estás en forma de hombre oso\n+10 de Voluntad", + "frFR": "+2% d'armure sous forme d'ursoïde\n+10 volonté", + "itIT": "Armatura totale in forma di Orso Mannaro: +2%\nVolontà: +10", + "jaJP": "人熊形態時の合計防御力+2%\n意志力+10", + "koKR": "곰인간 형상일 때 총 방어도 +2%\n의지력 +10", + "plPL": "+2% całkowitego pancerza w postaci niedźwiedziołaka\n+10 siły woli", + "ptBR": "+2% de armadura total na forma de urso\n+10 de Determinação", + "ruRU": "+2% к общей броне в облике медведя\n+10 к силе воли", + "trTR": "Ayı Adam Formundayken +2% Toplam Zırh\n+10 İrade", + "zhCN": "+2% 熊人形态时的总护甲\n+10 点意力", + "zhTW": "熊人形態時總護甲值 +2%\n意志 +10" + }, + "name": "Battleworn Hide", + "name_localized": { + "deDE": "Kampferprobtes Fell", + "esES": "Piel curtida en batallas", + "esMX": "Pellejo Curtido en Batalla", + "frFR": "Peau calleuse", + "itIT": "Pelle da Battaglia", + "jaJP": "歴戦の皮", + "koKR": "전투로 단련된 가죽", + "plPL": "Zahartowana Skóra", + "ptBR": "Couro de Batalha", + "ruRU": "Боевая шкура", + "trTR": "Savaşta Eskimiş Kürk", + "zhCN": "征战之皮", + "zhTW": "歷戰外皮" + }, + "tags": [ + "Armor", + "Werebear", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Werbär", + "Willenskraft" + ], + "esES": [ + "Armadura", + "Hombre oso", + "Voluntad" + ], + "esMX": [ + "Armadura", + "Hombre oso", + "Voluntad" + ], + "frFR": [ + "Armure", + "Ursoïde", + "Volonté" + ], + "itIT": [ + "Armatura", + "Orso Mannaro", + "Volontà" + ], + "jaJP": [ + "装甲", + "人熊", + "意志力" + ], + "koKR": [ + "방어도", + "곰인간", + "의지력" + ], + "plPL": [ + "Pancerz", + "Niedźwiedziołak", + "Siła Woli" + ], + "ptBR": [ + "Armadura", + "Urso", + "Determinação" + ], + "ruRU": [ + "Броня", + "Медведь", + "Сила воли" + ], + "trTR": [ + "Zırh", + "Ayı Adam", + "İrade" + ], + "zhCN": [ + "护甲", + "熊人", + "意力" + ], + "zhTW": [ + "防具", + "熊人", + "意志" + ] + }, + "threshold_bonus": "+2% Total Armor while in Werebear Form", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Druid_Rare_030": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Core", + "formula_data": { + "1.4 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.4, + 90 + ] + }, + "formula_hash": "2141242782", + "formula_name": "ParagonNodeDamageBonusSecondary_RareMajor", + "stat_dword": 2834424330 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+14% Core Skill Damage\n+10 Willpower", + "desc_localized": { + "deDE": "+14% Schaden für Fertigkeiten des Typs Kern\n+10 Willenskraft", + "esES": "+14% de daño de habilidades de categoría Principal\n+10 de voluntad", + "esMX": "+14% de daño de habilidad Principal\n+10 de Voluntad", + "frFR": "+14% de dégâts de compétence (Principale )\n+10 volonté", + "itIT": "Danni abilità Primaria: +14%\nVolontà: +10", + "jaJP": "コア スキルダメージ+14%\n意志力+10", + "koKR": "핵심 기술 피해 +14%\n의지력 +10", + "plPL": "+14% obrażeń od umiejętności (Główne )\n+10 siły woli", + "ptBR": "+14% de dano de habilidade Principal\n+10 de Determinação", + "ruRU": "+14% к урону от умений категории \"Основное \"\n+10 к силе воли", + "trTR": "+14% Çekirdek Yeteneklerinin Hasarı\n+10 İrade", + "zhCN": "+14% 核心 技能伤害\n+10 点意力", + "zhTW": "核心 技能傷害 +14%\n意志 +10" + }, + "name": "Harmony", + "name_localized": { + "deDE": "Harmonie", + "esES": "Armonía", + "esMX": "Armonía", + "frFR": "Harmonie", + "itIT": "Armonia", + "jaJP": "調和", + "koKR": "조화", + "plPL": "Harmonia", + "ptBR": "Harmonia", + "ruRU": "Гармония", + "trTR": "Uyum", + "zhCN": "和谐", + "zhTW": "和諧" + }, + "tags": [ + "Core", + "Willpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kern", + "Willenskraft", + "Schaden" + ], + "esES": [ + "Principal", + "Voluntad", + "Daño" + ], + "esMX": [ + "Principal", + "Voluntad", + "Daño" + ], + "frFR": [ + "Principale", + "Volonté", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Volontà", + "Danni" + ], + "jaJP": [ + "コア", + "意志力", + "ダメージ" + ], + "koKR": [ + "핵심", + "의지력", + "피해" + ], + "plPL": [ + "Główne", + "Siła Woli", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Determinação", + "Dano" + ], + "ruRU": [ + "Основное", + "Сила воли", + "Урон" + ], + "trTR": [ + "Çekirdek", + "İrade", + "Hasar" + ], + "zhCN": [ + "核心", + "意力", + "伤害" + ], + "zhTW": [ + "核心", + "意志", + "傷害" + ] + }, + "threshold_bonus": "+14% Core Skill Damage", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "StartNodeDruid": { + "name": "Paragon Starting Node", + "name_localized": { + "deDE": "Paragon-Startknoten", + "esES": "Nodo de inicio de leyenda", + "esMX": "Nodo inicial de Paragón", + "frFR": "Nœud de départ de parangon", + "itIT": "Nodo dell'Eccellenza di partenza", + "jaJP": "パラゴン開始ノード", + "koKR": "정복자 시작 노드", + "plPL": "Węzeł początkowy Mistrzostwa", + "ptBR": "Nódulo inicial de Excelência", + "ruRU": "Стартовый узел совершенствования", + "trTR": "Mükemmeliyet Başlangıç Düğümü", + "zhCN": "巅峰等级起始节点", + "zhTW": "顛峰起始節點" + } + } + }, + "Skill Tree": { + "0": { + "connections": [ + 73 + ], + "id": 365, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T2_N2", + "power_tags": [ + "Werewolf", + "Movement", + "Shapeshifting" + ], + "power_tags_localized": { + "deDE": [ + "Werwolf", + "Bewegung", + "Gestaltwandeln" + ], + "esES": [ + "Hombre lobo", + "Movimiento", + "Cambio de forma" + ], + "esMX": [ + "Hombre lobo", + "Movimiento", + "Metamorfosis" + ], + "frFR": [ + "Lycanthrope", + "Déplacement", + "Métamorphose" + ], + "itIT": [ + "Lupo Mannaro", + "Movimento", + "Mutaforma" + ], + "jaJP": [ + "人狼", + "移動", + "変身" + ], + "koKR": [ + "늑대인간", + "이동", + "변신" + ], + "plPL": [ + "Wilkołak", + "Ruch", + "Zmiennokształtność" + ], + "ptBR": [ + "Lobisomem", + "Movimento", + "Metamorfose" + ], + "ruRU": [ + "Облик волка", + "Движение", + "Смена облика" + ], + "trTR": [ + "Kurt Adam", + "Hareket", + "Dönüşme" + ], + "zhCN": [ + "狼人", + "移动", + "变形" + ], + "zhTW": [ + "狼人", + "移動", + "變形" + ] + }, + "skill_desc": "You gain +{3/6/9/12/15/18/21/24/27/30}% Movement Speed while in Werewolf form.\n\nThis bonus persists for 3 seconds after leaving Werewolf form.", + "skill_desc_localized": { + "deDE": "In Werwolfgestalt erhaltet Ihr +{3/6/9/12/15/18/21/24/27/30}% Bewegungsgeschwindigkeit.\n\nDieser Bonus hält 3 Sek. lang an, nachdem Ihr die Werwolfgestalt verlassen habt.", + "esES": "Obtienes un +{3/6/9/12/15/18/21/24/27/30}% de velocidad de movimiento mientras estás en forma de hombre lobo.\n\nEste bonus persiste durante 3 s tras salir de la forma de hombre lobo.", + "esMX": "Obtienes un +{3/6/9/12/15/18/21/24/27/30}% de velocidad de movimiento mientras estás en forma de hombre lobo.\n\nLa bonificación se mantiene 3 segundos después de abandonar la forma de hombre lobo.", + "frFR": "Sous forme de lycanthrope, votre vitesse de déplacement est augmentée de +{3/6/9/12/15/18/21/24/27/30}%.\n\nCe bonus persiste pendant 3 s après avoir quitté la forme de lycanthrope.", + "itIT": "In forma di Lupo Mannaro, la tua velocità di movimento aumenta del +{3/6/9/12/15/18/21/24/27/30}%.\n\nIl bonus persiste per 3 s dopo che la forma di Lupo Mannaro è terminata.", + "jaJP": "人狼形態でいる間、移動速度が+{3/6/9/12/15/18/21/24/27/30}%上昇する。\n\nこのボーナスは人狼形態が終わった後も3秒間継続する。", + "koKR": "늑대인간 형상일 때 이동 속도가 +{3/6/9/12/15/18/21/24/27/30}% 증가합니다.\n\n이 효과는 늑대인간 형상에서 벗어난 후 3초 동안 지속됩니다.", + "plPL": "Pod postacią wilkołaka zyskujesz premię +{3/6/9/12/15/18/21/24/27/30}% do szybkości ruchu.\n\nPremia ta utrzymuje się przez 3 sek. po wyjściu z postaci wilkołaka.", + "ptBR": "Você recebe +{3/6/9/12/15/18/21/24/27/30}% de velocidade de movimento enquanto está na forma de lobisomem.\n\nEsse bônus continua por 3 s depois de sair da forma de lobisomem.", + "ruRU": "Пока вы находитесь в облике волка, ваша скорость передвижения повышается на +{3/6/9/12/15/18/21/24/27/30}%.\n\nЭффект сохраняется в течение 3 сек. после принятия другого облика.", + "trTR": "Kurt Adam formundayken +{3/6/9/12/15/18/21/24/27/30}% Hareket Hızı kazanırsın.\n\nBu bonus Kurt Adam formundan çıktıktan sonraki 3 saniye boyunca devam eder.", + "zhCN": "狼人形态下, 你的移动速度提高 +{3/6/9/12/15/18/21/24/27/30}%。\n\n离开狼人形态后该加成还会持续 3 秒。", + "zhTW": "處於狼人形態時,你獲得 +{3/6/9/12/15/18/21/24/27/30}% 移動速度。\n\n此加成效果在離開狼人形態後會持續 3 秒。" + }, + "skill_name": "Digitigrade Gait", + "skill_name_localized": { + "deDE": "Zehengänger", + "esES": "Caminar digitígrado", + "esMX": "Marcha de Digitígrado", + "frFR": "Démarche de digitigrade", + "itIT": "Passo Digitigrado", + "jaJP": "人狼の足どり", + "koKR": "지행 걸음", + "plPL": "Leśne Opuszki", + "ptBR": "Andar Digitígrado", + "ruRU": "Прыть пальцеходящих", + "trTR": "Parmak Ucunda Yürüyüş", + "zhCN": "趾行步态", + "zhTW": "趾行步伐" + }, + "skill_rankup_desc": "• Movement Speed 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeit 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Velocidad de movimiento 🡑 +{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Velocidad de movimiento 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Vitesse de déplacement 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Velocità di movimento 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 移動速度 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 이동 속도 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Szybkość ruchu: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Velocidade de movimento 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Скорость передвижения 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hareket Hızı 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 移动速度🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 移動速度 🡑 +{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290475, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T2_N2" + }, + "reward_hash": 1260616111, + "root_node": false, + "x_pos": -2660.98, + "y_pos": -2981.91 + }, + "1": { + "connections": [ + 62, + 6, + 71 + ], + "id": 366, + "power": { + "power_name": "Druid_Talent_NatureMagic_T2_N1", + "power_tags": [ + "Vulnerable", + "Lucky Hit", + "Storm", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Glückstreffer", + "Sturm", + "Naturmagie" + ], + "esES": [ + "Vulnerable", + "Golpe de suerte", + "Tormenta", + "Magia de la naturaleza" + ], + "esMX": [ + "Vulnerable", + "Golpe afortunado", + "Tormenta", + "Magia de la naturaleza" + ], + "frFR": [ + "Vulnérable", + "Coup de chance", + "Tempête", + "Magie naturelle" + ], + "itIT": [ + "Vulnerabilità", + "Colpo fortunato", + "Tempesta", + "Magia naturale" + ], + "jaJP": [ + "脆弱", + "幸運の一撃", + "嵐", + "自然魔法" + ], + "koKR": [ + "취약", + "행운의 적중", + "폭풍", + "자연 마법" + ], + "plPL": [ + "Odsłonięcie", + "Szczęśliwy Traf", + "Burza", + "Magia Natury" + ], + "ptBR": [ + "Vulnerável", + "Golpe de Sorte", + "Tempestade", + "Magia da Natureza" + ], + "ruRU": [ + "Уязвимость", + "Удачный удар", + "Буря", + "Силы природы" + ], + "trTR": [ + "Savunmasız", + "Şanslı Vuruş", + "Fırtına", + "Doğa Sihri" + ], + "zhCN": [ + "易伤", + "幸运一击", + "风暴", + "自然魔法" + ], + "zhTW": [ + "易傷", + "幸運觸發", + "風暴", + "自然魔法" + ] + }, + "skill_desc": "Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for {1/2/3/4/5/6/7/8/9/10} seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Eure Sturmfertigkeiten verfügen über eine Chance von 10%, Gegner {1/2/3/4/5/6/7/8/9/10} Sek. lang verwundbar zu machen.", + "esES": "Golpe de suerte: Tus habilidades de tormenta tienen hasta un 10% de probabilidad de volver vulnerables a los enemigos durante {1/2/3/4/5/6/7/8/9/10} s.", + "esMX": "Golpe afortunado: Tus habilidades de Tormenta tienen hasta un 10% de probabilidad de volver a los enemigos vulnerables durante {1/2/3/4/5/6/7/8/9/10} segundos.", + "frFR": "Coup de chance: vos compétences de tempête ont jusqu'à 10% de chances de rendre les adversaires vulnérables pendant {1/2/3/4/5/6/7/8/9/10} s.", + "itIT": "Colpo fortunato: le tue abilità di Tempesta hanno fino al 10% di probabilità di rendere i nemici vulnerabili per {1/2/3/4/5/6/7/8/9/10} s.", + "jaJP": "幸運の一撃: 嵐スキルが最大10%の確率で{1/2/3/4/5/6/7/8/9/10}秒間、敵を脆弱状態にする。", + "koKR": "행운의 적중: 폭풍 기술이 최대 10% 확률로 적을 {1/2/3/4/5/6/7/8/9/10}초 동안 취약하게 만듭니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Burzy mają 10% szans na odsłonięcie wrogów na {1/2/3/4/5/6/7/8/9/10} sek.", + "ptBR": "Golpe de Sorte: Suas habilidades de Tempestade têm até 10% de chance de tornar os inimigos vulneráveis por {1/2/3/4/5/6/7/8/9/10} s.", + "ruRU": "Удачный удар: ваши умения бури с вероятностью 10% делают противников уязвимыми на {1/2/3/4/5/6/7/8/9/10} сек.", + "trTR": "Şanslı Vuruş: Fırtına Yeteneklerin en fazla %10 ihtimalle düşmanları {1/2/3/4/5/6/7/8/9/10} saniyeliğine Savunmasız hâle getirir.", + "zhCN": "幸运一击: 你的风暴技能最多有 10% 几率使敌人陷入易伤状态, 持续 {1/2/3/4/5/6/7/8/9/10} 秒。", + "zhTW": "幸運觸發:你的風暴技能最高有 10% 機率使敵人易傷,持續 {1/2/3/4/5/6/7/8/9/10} 秒。" + }, + "skill_name": "Elemental Exposure", + "skill_name_localized": { + "deDE": "Den Elementen ausgesetzt", + "esES": "Exposición elemental", + "esMX": "Exposición Elemental", + "frFR": "Sensibilité élémentaire", + "itIT": "Rivelazione Elementale", + "jaJP": "電撃増強", + "koKR": "원소 조합", + "plPL": "Potęga Żywiołów", + "ptBR": "Exposição Elemental", + "ruRU": "Сила стихий", + "trTR": "Element Maruziyeti", + "zhCN": "元素易伤", + "zhTW": "元素暴露" + }, + "skill_rankup_desc": "• Vulnerable Duration 🡑 {1/2/3/4/5/6/7/8/9/10} Seconds", + "skill_rankup_desc_localized": { + "deDE": "• Dauer der Verwundbarkeit 🡑 {1/2/3/4/5/6/7/8/9/10} Sek.", + "esES": "• Duración de vulnerabilidad 🡑 {1/2/3/4/5/6/7/8/9/10} s.", + "esMX": "• Duración de la vulnerabilidad 🡑 {1/2/3/4/5/6/7/8/9/10} segundos", + "frFR": "• Durée de la vulnérabilité 🡑 {1/2/3/4/5/6/7/8/9/10} s", + "itIT": "• Durata vulnerabilità 🡑 {1/2/3/4/5/6/7/8/9/10} s", + "jaJP": "• 脆弱持続時間 🡑 {1/2/3/4/5/6/7/8/9/10} Seconds", + "koKR": "• 취약 지속시간 🡑 {1/2/3/4/5/6/7/8/9/10}초", + "plPL": "• Czas działania odsłonięcia: 🡑 {1/2/3/4/5/6/7/8/9/10} sek.", + "ptBR": "• Duração de vulnerabilidade 🡑 {1/2/3/4/5/6/7/8/9/10} s", + "ruRU": "• Время действия уязвимости 🡑 {1/2/3/4/5/6/7/8/9/10} сек.", + "trTR": "• Savunmasız Süresi 🡑 {1/2/3/4/5/6/7/8/9/10} Saniye", + "zhCN": "• 易伤持续时间🡑 {1/2/3/4/5/6/7/8/9/10} 秒", + "zhTW": "• 易傷持續時間 🡑 {1/2/3/4/5/6/7/8/9/10} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290910, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T2_N1" + }, + "reward_hash": 2933537905, + "root_node": false, + "x_pos": 672.061, + "y_pos": 953.347 + }, + "10": { + "connections": [ + 60 + ], + "id": 375, + "power": { + "power_name": "Druid_Talent_NatureMagic_T1_N2", + "power_tags": [ + "Spirit", + "Basic" + ], + "power_tags_localized": { + "deDE": [ + "Geisteskraft", + "Basis" + ], + "esES": [ + "Espíritu", + "Básica" + ], + "esMX": [ + "Espíritu", + "Básica" + ], + "frFR": [ + "Esprit", + "Basique" + ], + "itIT": [ + "Spirito", + "Base" + ], + "jaJP": [ + "精神力", + "基本" + ], + "koKR": [ + "영력", + "기본" + ], + "plPL": [ + "Siła Duchowa", + "Podstawowe" + ], + "ptBR": [ + "Espírito", + "Básica" + ], + "ruRU": [ + "Дух", + "Базовое" + ], + "trTR": [ + "Ruh", + "Temel" + ], + "zhCN": [ + "灵力", + "基础" + ], + "zhTW": [ + "靈力", + "基本" + ] + }, + "skill_desc": "Basic Skills generate x{6/12/18/24/30/36/42/48/54/60}% more Spirit.", + "skill_desc_localized": { + "deDE": "Basisfertigkeiten erzeugen x{6/12/18/24/30/36/42/48/54/60}% mehr Geisteskraft.", + "esES": "Las habilidades básicas generan un x{6/12/18/24/30/36/42/48/54/60}% más de espíritu.", + "esMX": "Las habilidades básicas generan un x{6/12/18/24/30/36/42/48/54/60}% más de Espíritu.", + "frFR": "Les compétences de base génèrent x{6/12/18/24/30/36/42/48/54/60}% d'esprit en plus.", + "itIT": "Le abilità Base generano il x{6/12/18/24/30/36/42/48/54/60}% di spirito aggiuntivo.", + "jaJP": "基本スキルで回復する精神力がx{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "기본 기술로 생성하는 영력이 x{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Umiejętności Podstawowe generują o x{6/12/18/24/30/36/42/48/54/60}% więcej siły duchowej.", + "ptBR": "Habilidades básicas geram x{6/12/18/24/30/36/42/48/54/60}% mais espírito.", + "ruRU": "Базовые умения позволяют накапливать на x{6/12/18/24/30/36/42/48/54/60}% больше духа.", + "trTR": "Temel Yetenekler x{6/12/18/24/30/36/42/48/54/60}% daha fazla Ruh üretir.", + "zhCN": "基础技能生成的灵力提高 x{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "基本技能額外產生 x{6/12/18/24/30/36/42/48/54/60}% 靈力。" + }, + "skill_name": "Abundance", + "skill_name_localized": { + "deDE": "Überfluss", + "esES": "Abundancia", + "esMX": "Abundancia", + "frFR": "Profusion", + "itIT": "Abbondanza", + "jaJP": "豊穣", + "koKR": "풍요", + "plPL": "Obfitość", + "ptBR": "Abundância", + "ruRU": "Изобилие", + "trTR": "Bolluk", + "zhCN": "生机绽放", + "zhTW": "豐饒" + }, + "skill_rankup_desc": "• Spirit Generated 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Erzeugte Geisteskraft 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Espíritu generado 🡑 x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Espíritu generado 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Esprit généré 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Spirito generato 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• 精神力生成量 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 영력 생성량 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Generowanie siły duchowej: 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Espírito gerado 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Восстановление духа 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Üretilen Ruh 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 灵力生成🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 產生靈力 🡑 x{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 288287, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T1_N2" + }, + "reward_hash": 2933501969, + "root_node": false, + "x_pos": -2673.99, + "y_pos": -4616.86 + }, + "100": { + "connections": [ + 6, + 139 + ], + "id": 465, + "power": { + "power_name": "Druid_Hurricane", + "power_tags": [ + "Wrath", + "Nature Magic", + "Storm", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Sturm", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Tempête", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Tempesta", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "嵐", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "자연 마법", + "폭풍", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Burza", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Tempestade", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Буря", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Fırtına", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "风暴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "風暴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 20 seconds\nLucky Hit Chance: 21.48% (per use)\nForm a hurricane around you that deals {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% damage to surrounding enemies over 8 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 20 Sek.\nGlückstrefferchance: 21.48% (per use)\nBildet einen Hurrikan um Euch herum, der Gegnern in der Nähe im Verlauf von 8 Sek. {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% Schaden zufügt.", + "esES": "Tiempo de reutilización: 20 s\nProbabilidad de golpe de suerte: 21.48% (per use)\nFormas a tu alrededor un huracán que inflige {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% de daño a los enemigos cercanos durante 8 s.", + "esMX": "Recuperación: 20 segundos\nProbabilidad de golpe afortunado: 21.48% (per use)\nFormas un huracán a tu alrededor que inflige {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% de daño a los enemigos circundantes durante 8 segundos.", + "frFR": "Temps de recharge: 20 s\nChances d'obtenir un coup de chance: 21.48% (per use)\nVous formez un ouragan autour de vous qui inflige {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% points de dégâts aux adversaires à proximité en 8 s.", + "itIT": "Tempo di recupero: 20 s\nProbabilità di colpo fortunato: 21.48% (per use)\nIntorno a te si genera un uragano che infligge {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% danni ai nemici circostanti in 8 s.", + "jaJP": "クールダウン: 20秒\n幸運の一撃発生率: 21.48% (per use)\n自分の周囲にハリケーンを形成し、8秒かけて近くの敵に{134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%のダメージを与える。", + "koKR": "재사용 대기시간: 20초\n행운의 적중 확률: 21.48% (per use)\n자신의 주위에 싹쓸바람을 생성하여 주위 적들에게 8초에 걸쳐 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 20 sek.\nSzansa na szczęśliwy traf: 21.48% (per use)\nTworzysz wokół siebie huragan, który zadaje {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% pkt. obrażeń wrogom wokół w ciągu 8 sek.", + "ptBR": "Recarga: 20 s\nChance de Golpe de Sorte: 21.48% (per use)\nForma um furacão ao seu redor que causa {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% de dano a inimigos ao redor ao longo de 8 s.", + "ruRU": "Время восстановления: 20 сек.\nВероятность удачного удара: 21.48% (per use)\nВы создаете вокруг себя ураган, наносящий противникам {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% ед. урона за 8 сек.", + "trTR": "Bekleme Süresi: 20 saniye\nŞanslı Vuruş İhtimali: 21.48% (per use)\nÇevrende 8 saniye boyunca etrafındaki düşmanlara {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% hasar veren bir kasırga oluştur.", + "zhCN": "冷却时间: 20 秒\n幸运一击几率: 21.48% (per use)\n在你的身边生成一道飓风, 在 8 秒内对周围的敌人造成 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% 点伤害。", + "zhTW": "冷卻時間:20 秒\n幸運觸發機率:21.48% (per use)\n生成颶風環繞你周圍,在 8 秒內對附近的敵人造成 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% 點傷害。" + }, + "skill_name": "Hurricane", + "skill_name_localized": { + "deDE": "Hurrikan", + "esES": "Huracán", + "esMX": "Huracán", + "frFR": "Ouragan", + "itIT": "Uragano", + "jaJP": "暴風", + "koKR": "싹쓸바람", + "plPL": "Huragan", + "ptBR": "Furacão", + "ruRU": "Ураган", + "trTR": "Kasırga", + "zhCN": "飓风", + "zhTW": "颶風術" + }, + "skill_rankup_desc": "• Damage 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%.", + "esES": "• Daño 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%.", + "esMX": "• Daño 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "frFR": "• Dégâts 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "itIT": "• Danni 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "jaJP": "• ダメージ 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "koKR": "• 피해 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "plPL": "• Obrażenia: 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% pkt.", + "ptBR": "• Dano 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "ruRU": "• Урон 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}% ед.", + "trTR": "• Hasar 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "zhCN": "• 伤害🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%", + "zhTW": "• 傷害 🡑 {134/147.4/160.8/174.2/187.6/201/214.4/227.8/241.2/254.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 258990, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Hurricane" + }, + "reward_hash": 835061411, + "root_node": false, + "x_pos": 1544.25, + "y_pos": 947.973 + }, + "101": { + "connections": [ + 128 + ], + "id": 466, + "power": { + "power_mod_id": 0, + "power_name": "Druid_LightningStorm", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Channeled", + "Spirit", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Kanalisiert", + "Geisteskraft", + "Schaden", + "Blitz" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizada", + "Espíritu", + "Daño", + "Rayos" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizado", + "Espíritu", + "Daño", + "Rayo" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Canalisation", + "Esprit", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Canalizzazione", + "Spirito", + "Danni", + "Fulmine" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "連続発動", + "精神力", + "ダメージ", + "電撃" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "정신 집중", + "영력", + "피해", + "번개" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Podtrzymanie", + "Siła Duchowa", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Canalizada", + "Espírito", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Поддерживаемое", + "Дух", + "Урон", + "Молния" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Yönlendirmeli", + "Ruh", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "引导", + "灵力", + "伤害", + "闪电" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "引導", + "靈力", + "傷害", + "閃電" + ] + }, + "skill_desc": "Lightning Storm gains 1 additional lightning strike.", + "skill_desc_localized": { + "deDE": "Gewittersturm erhält 1 zusätzlichen Blitzschlag.", + "esES": "Tormenta de rayos obtiene 1 relámpago más.", + "esMX": "Tormenta Eléctrica obtiene 1 relámpago adicional.", + "frFR": "Orage gagne 1 coup de foudre supplémentaire.", + "itIT": "Tempesta di Fulmini ottiene 1 fulmine aggiuntivo.", + "jaJP": "〈雷嵐〉に稲妻が1追加される。", + "koKR": "번개 폭풍의 번개 강타가 추가로 1회 증가합니다.", + "plPL": "Burza z Piorunami zyskuje 1 dodatkowe uderzenie pioruna.", + "ptBR": "Tempestade de Raios recebe 1 raio adicional.", + "ruRU": "\"Грозовой шторм\" ударяет разрядом молнии еще 1 раз.", + "trTR": "Yıldırım Fırtınası 1 ilave yıldırım darbesi kazanır.", + "zhCN": "雷暴额外造成 1 次闪电打击。", + "zhTW": "閃電風暴獲得額外 1 次閃電強擊。" + }, + "skill_name": "Raging Lightning Storm", + "skill_name_localized": { + "deDE": "Tobender Gewittersturm", + "esES": "Tormenta de rayos iracunda", + "esMX": "Tormenta Eléctrica Iracunda", + "frFR": "Orage enragé", + "itIT": "Tempesta di Fulmini Furente", + "jaJP": "雷嵐(激怒)", + "koKR": "격렬한 번개 폭풍", + "plPL": "Szaleńcza Burza z Piorunami", + "ptBR": "Tempestade de Raios Raivosa", + "ruRU": "Бушующий грозовой шторм", + "trTR": "Öfkeli Yıldırım Fırtınası", + "zhCN": "暴怒雷暴", + "zhTW": "盛怒閃電風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 548399, + "power_mod_hash": 3233712267, + "reward_name": "Druid_Mod_LightningStrike_01" + }, + "reward_hash": 3488920076, + "root_node": false, + "x_pos": -3770.89, + "y_pos": -4951.5 + }, + "102": { + "connections": [ + 123 + ], + "id": 467, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Maul", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Increases the range and radius of Maul by 25%.", + "skill_desc_localized": { + "deDE": "Erhöht die Reichweite und den Radius von Anfallen um 25%.", + "esES": "Aumenta un 25% el alcance y el radio de Vapulear.", + "esMX": "Aumenta el alcance y el radio de Vapulear un 25%.", + "frFR": "Augmente la portée et le périmètre de Mutilation de 25%.", + "itIT": "Aumenta la portata e il raggio di Graffiata del 25%.", + "jaJP": "〈熊爪〉の射程と範囲が25%増加する。", + "koKR": "할퀴기의 범위와 반경이 25% 증가합니다.", + "plPL": "Zasięg i promień Poturbowania jest zwiększony o 25%.", + "ptBR": "Aumenta o alcance e o raio de Dilacerar em 25%.", + "ruRU": "Увеличивает дальность действия и радиус \"Трепки\" на 25%.", + "trTR": "Hırpalanın menzilini ve yarıçapını 25% artırır.", + "zhCN": "重殴的范围和半径提高 25%。", + "zhTW": "槌擊的距離和半徑提高 25%。" + }, + "skill_name": "Fierce Maul", + "skill_name_localized": { + "deDE": "Grimmiges Anfallen", + "esES": "Vapulear fiero", + "esMX": "Vapuleo Feroz", + "frFR": "Mutilation féroce", + "itIT": "Graffiata Bestiale", + "jaJP": "熊爪(狂乱)", + "koKR": "사나운 할퀴기", + "plPL": "Zaciekłe Poturbowanie", + "ptBR": "Dilacerar Feroz", + "ruRU": "Разрушительная трепка", + "trTR": "Azılı Hırpala", + "zhCN": "凶暴重殴", + "zhTW": "兇狠槌擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309070, + "power_mod_hash": 4152016905, + "reward_name": "Druid_Mod_Maul_01" + }, + "reward_hash": 1285412773, + "root_node": false, + "x_pos": 1828.21, + "y_pos": -4479.96 + }, + "103": { + "connections": [ + 125 + ], + "id": 468, + "power": { + "power_mod_id": 0, + "power_name": "Druid_WindShear", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.", + "skill_desc_localized": { + "deDE": "Mit jedem von Windschere getroffenen Gegner erhöht sich Eure Bewegungsgeschwindigkeit 5 Sek. lang um +5%, bis maximal +20%.", + "esES": "Cada enemigo golpeado por Cortante de viento aumenta tu velocidad de movimiento un +5% durante 5 s, hasta un máximo de un +20%.", + "esMX": "Cada enemigo golpeado por Viento Penetrante aumenta tu velocidad de movimiento un +5% durante 5 segundos, hasta un máximo del +20%.", + "frFR": "Chaque cible touchée par Vent cisaillant augmente votre vitesse de déplacement de +5% pendant 5 s, jusqu'à un maximum de +20%.", + "itIT": "Ogni nemico colpito da Folata Travolgente aumenta la tua velocità di movimento del +5% per 5 s, fino a un massimo del +20%.", + "jaJP": "敵に〈風の刃〉が命中するごとに、自分の移動速度が5秒間+5%上昇する。上昇量は最大+20%。", + "koKR": "바람 칼날이 적에게 적중할 때마다 이동 속도가 5초 동안 +5%만큼, 최대 +20%까지 증가합니다.", + "plPL": "Za każdego wroga trafionego Kąsającym Wichrem zyskujesz premię +5% do szybkości ruchu na 5 sek., maksymalnie do +20%.", + "ptBR": "Cada inimigo atingido por Corte de Vento aumenta sua velocidade de movimento em +5% por 5 s, até +20%.", + "ruRU": "За каждого противника, пораженного \"Ветрорезом\", ваша скорость передвижения увеличивается на +5% на 5 сек. вплоть до +20%.", + "trTR": "Rüzgâr Kırılması ile vurulan her bir düşman, senin Hareket Hızını 5 saniyeliğine +5% artırır. Hareket hızın en fazla +20% artırılabilir.", + "zhCN": "风剪每命中一名敌人, 你的移动速度就会提高 +5%, 持续 5 秒, 最多提高 +20%。", + "zhTW": "削風剪每擊中一個敵人會使你的移動速度提高 +5%,持續 5 秒,最多提高至 +20%。" + }, + "skill_name": "Fierce Wind Shear", + "skill_name_localized": { + "deDE": "Grimmige Windschere", + "esES": "Cortante de viento fiero", + "esMX": "Viento Penetrante Feroz", + "frFR": "Vent cisaillant féroce", + "itIT": "Folata Travolgente Bestiale", + "jaJP": "風の刃(狂乱)", + "koKR": "사나운 바람 칼날", + "plPL": "Zaciekły Kąsający Wicher", + "ptBR": "Corte de Vento Feroz", + "ruRU": "Разрушительный ветрорез", + "trTR": "Azılı Rüzgâr Kırılması", + "zhCN": "凶暴风剪", + "zhTW": "兇狠削風剪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 356587, + "power_mod": "MoveSpeed", + "power_mod_hash": 2027461352, + "reward_name": "Druid_Mod_WindShear_01" + }, + "reward_hash": 3712141755, + "root_node": false, + "x_pos": -770.417, + "y_pos": -6071.61 + }, + "104": { + "connections": [ + 6, + 140 + ], + "id": 469, + "power": { + "power_name": "Druid_Boulder", + "power_tags": [ + "Wrath", + "Nature Magic", + "Earth", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Erde", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Terre", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Terra", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "土", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "자연 마법", + "대지", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Ziemia", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Terra", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Земля", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Toprak", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "大地", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "大地", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nCooldown: 10 seconds\nLucky Hit Chance: 4% (per hit)\nUnearth a large rolling boulder that repeatedly Knocks Back enemies, dealing {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% damage with each hit.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nAbklingzeit: 10 Sek.\nGlückstrefferchance: 4% (per hit)\nBringt einen großen Felsbrocken ins Rollen, der Gegner mehrfach zurückstößt und ihnen mit jedem Treffer {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% Schaden zufügt.", + "esES": "Attack Speed Multiplier: 1.25\nTiempo de reutilización: 10 s\nProbabilidad de golpe de suerte: 4% (per hit)\nDesentierras un gran peñasco rodante que repele repetidamente a los enemigos, lo que inflige {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% de daño con cada golpe.", + "esMX": "Attack Speed Multiplier: 1.25\nRecuperación: 10 segundos\nProbabilidad de golpe afortunado: 4% (per hit)\nDesentierras una roca gigante que repele repetidamente a los enemigos y les inflige {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% de daño por cada golpe.", + "frFR": "Attack Speed Multiplier: 1.25\nTemps de recharge: 10 s\nChances d'obtenir un coup de chance: 4% (per hit)\nVous déterrez un gros rocher qui roule en percutant et en repoussant les adversaires plusieurs fois de suite, leur infligeant {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% points de dégâts à chaque coup.", + "itIT": "Attack Speed Multiplier: 1.25\nTempo di recupero: 10 s\nProbabilità di colpo fortunato: 4% (per hit)\nDissotterri un grosso macigno rotolante che respinge continuamente indietro i nemici, infliggendo {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% danni a ogni colpo.", + "jaJP": "Attack Speed Multiplier: 1.25\nクールダウン: 10秒\n幸運の一撃発生率: 4% (per hit)\n巨大な岩を掘り起こして転がし、敵をノックバックしつつ、命中するたびに{46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n재사용 대기시간: 10초\n행운의 적중 확률: 4% (per hit)\n땅에서 커다란 바위를 꺼내 굴려 보냅니다. 바위는 반복적으로 적을 밀쳐내며, 적중할 때마다 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nCzas odnowienia: 10 sek.\nSzansa na szczęśliwy traf: 4% (per hit)\nWydobywasz z ziemi wielki, toczący się głaz, który wielokrotnie odrzuca wrogów, zadając im przy każdym trafieniu {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nRecarga: 10 s\nChance de Golpe de Sorte: 4% (per hit)\nDesenterra um grande rochedo rolante que repele inimigos várias vezes, causando {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% de dano a cada acerto.", + "ruRU": "Attack Speed Multiplier: 1.25\nВремя восстановления: 10 сек.\nВероятность удачного удара: 4% (per hit)\nПоднимает из-под земли огромный валун, который катится вперед и непрерывно отбрасывает противников, нанося им {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% ед. урона каждым ударом.", + "trTR": "Attack Speed Multiplier: 1.25\nBekleme Süresi: 10 saniye\nŞanslı Vuruş İhtimali: 4% (per hit)\nTopraktan düşmanları tekrar tekrar Geri Savurarak her vuruşta {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% hasar veren büyük bir kaya çıkar.", + "zhCN": "Attack Speed Multiplier: 1.25\n冷却时间: 10秒\n幸运一击几率: 4% (per hit)\n挖出一块巨大的滚石不断击退敌人, 每次命中造成 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n冷卻時間:10 秒\n幸運觸發機率: 4% (per hit)\n挖出一顆滾動巨石,不斷擊退敵人,每次命中造成 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% 點傷害。" + }, + "skill_name": "Boulder", + "skill_name_localized": { + "deDE": "Felsbrocken", + "esES": "Peñasco", + "esMX": "Roca", + "frFR": "Rocher", + "itIT": "Macigno", + "jaJP": "巨岩", + "koKR": "바위", + "plPL": "Głaz", + "ptBR": "Rochedo", + "ruRU": "Глыба", + "trTR": "Kaya", + "zhCN": "滚石", + "zhTW": "巨石" + }, + "skill_rankup_desc": "• Damage 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%.", + "esES": "• Daño 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%.", + "esMX": "• Daño 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "frFR": "• Dégâts 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "itIT": "• Danni 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "jaJP": "• ダメージ 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "koKR": "• 피해 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "plPL": "• Obrażenia: 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% pkt.", + "ptBR": "• Dano 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "ruRU": "• Урон 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}% ед.", + "trTR": "• Hasar 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "zhCN": "• 伤害🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%", + "zhTW": "• 傷害 🡑 {46/50.6/55.2/59.8/64.4/69/73.6/78.2/82.8/87.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 238345, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Boulder" + }, + "reward_hash": 18824719, + "root_node": false, + "x_pos": 2090.15, + "y_pos": 1217.93 + }, + "105": { + "connections": [ + 126 + ], + "id": 470, + "power": { + "power_mod_id": 1, + "power_name": "Druid_StormStrike", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Damage Reduction", + "Spirit", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Schadensreduktion", + "Geisteskraft", + "Blitz" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayos" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayo" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Réduction des dégâts", + "Esprit", + "Foudre" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Riduzione danni", + "Spirito", + "Fulmine" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "ダメージ減少", + "精神力", + "電撃" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "피해 감소", + "영력", + "번개" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Redukcja Obrażeń", + "Siła Duchowa", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Redução de Dano", + "Espírito", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Уменьшение урона", + "Дух", + "Молния" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Hasar Azaltma", + "Ruh", + "Yıldırım" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "伤害减免", + "灵力", + "闪电" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "傷害減免", + "靈力", + "閃電" + ] + }, + "skill_desc": "Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Sturmschlag verfügt über eine Chance von 50%, Gegner 3 Sek. lang verwundbar zu machen.", + "esES": "Golpe de tormenta tiene un 50% de probabilidad de volver vulnerables a los enemigos durante 3 s.", + "esMX": "Golpe de Tormenta tiene un 50% de probabilidad de volver a los enemigos vulnerables durante 3 segundos.", + "frFR": "Coup de tonnerre a 50% de chances de rendre les adversaires vulnérables pendant 3 s.", + "itIT": "Assalto della Tempesta ha una probabilità del 50% di rendere i nemici vulnerabili per 3 s.", + "jaJP": "〈嵐の一撃〉が50%の確率で敵を3秒間、脆弱状態にする。", + "koKR": "폭풍 강타가 50% 확률로 적을 3초 동안 취약하게 만듭니다.", + "plPL": "Uderzenie Burzy ma 50% szans na odsłonięcie wrogów na 3 sek.", + "ptBR": "Ataque Tempestuoso tem 50% de chance de tornar os inimigos vulneráveis por 3 s.", + "ruRU": "\"Удар бури\" с вероятностью 50% делает противников уязвимыми на 3 сек.", + "trTR": "Fırtına Vuruşu 50% ihtimalle düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "风暴打击有 50% 几率使敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "風暴雷擊有 50% 機率使敵人易傷,持續 3 秒。" + }, + "skill_name": "Fierce Storm Strike", + "skill_name_localized": { + "deDE": "Grimmiger Sturmschlag", + "esES": "Golpe de tormenta fiera", + "esMX": "Golpe de Tormenta Feroz", + "frFR": "Coup de tonnerre féroce", + "itIT": "Assalto della Tempesta Bestiale", + "jaJP": "嵐の一撃(狂乱)", + "koKR": "사나운 폭풍 강타", + "plPL": "Zaciekłe Uderzenie Burzy", + "ptBR": "Ataque Tempestuoso Feroz", + "ruRU": "Разрушительный удар бури", + "trTR": "Azılı Fırtına Vuruşu", + "zhCN": "凶暴风暴打击", + "zhTW": "兇狠風暴雷擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309320, + "power_mod_hash": 908847786, + "reward_name": "Druid_Mod_StormStrike_01" + }, + "reward_hash": 4206982717, + "root_node": false, + "x_pos": 966.786, + "y_pos": -6057.79 + }, + "106": { + "connections": [ + 2, + 123 + ], + "id": 471, + "power": { + "power_name": "Druid_Maul", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.1\nGenerate Spirit: 20\nLucky Hit Chance: 30% (per hit)\nShapeshift into a Werebear and maul enemies in front of you, dealing {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.1\nErzeugte Geisteskraft: 20\nGlückstrefferchance: 30% (per hit)\nVerwandelt Euch in einen Werbären und fallt Gegner vor Euch an, wodurch Ihr {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% Schaden verursacht.", + "esES": "Attack Speed Multiplier: 1.1\nGeneración de espíritu: 20\nProbabilidad de golpe de suerte: 30% (per hit)\nTe transformas en hombre oso y vapuleas a los enemigos frente a ti para infligirles {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de daño.", + "esMX": "Attack Speed Multiplier: 1.1\nGeneración de Espíritu: 20\nProbabilidad de golpe afortunado: 30% (per hit)\nCambias de forma a un hombre oso, vapuleas a los enemigos que están frente a ti y les infliges {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de daño.", + "frFR": "Attack Speed Multiplier: 1.1\nEsprit généré: 20\nChances d'obtenir un coup de chance: 30% (per hit)\nVous vous transformez en ursoïde et mutilez les adversaires devant vous, leur infligeant {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.1\nGenerazione spirito: 20\nProbabilità di colpo fortunato: 30% (per hit)\nMuti in un Orso Mannaro e graffi i nemici frontali, infliggendo {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% danni.", + "jaJP": "Attack Speed Multiplier: 1.1\n精神力回復量: 20\n幸運の一撃発生率: 30% (per hit)\n人熊に変身して前方の敵を爪で切り裂き、{24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.1\n생성: 영력 20\n행운의 적중 확률: 30% (per hit)\n곰인간으로 변신하고 전방의 적을 후려쳐 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.1\nGeneruje: 20 pkt. siły duchowej.\nSzansa na szczęśliwy traf: 30% (per hit)\nPrzemieniasz się w niedźwiedziołaka i turbujesz pobliskich wrogów, zadając im {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.1\nGerar Espírito: 20\nChance de Golpe de Sorte: 30% (per hit)\nTransforma-se em um urso e ataca inimigos à sua frente, causando {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.1\nДает дух: 20 ед.\nВероятность удачного удара: 30% (per hit)\nВы принимаете облик медведя и терзаете противников перед собой, нанося {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.1\nRuh Üret: 20\nŞanslı Vuruş İhtimali: 30% (per hit)\nBir Ayı Adama dönüşüp önündeki düşmanları hırpalayarak {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.1\n生成灵力: 20\n幸运一击几率: 30% (per hit)\n变成熊人并重殴面前的敌人, 造成 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.1\n產生靈力:20\n幸運觸發機率: 30% (per hit)\n變身為熊人,槌擊你前方的敵人,造成 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% 點傷害。" + }, + "skill_name": "Maul", + "skill_name_localized": { + "deDE": "Anfallen", + "esES": "Vapulear", + "esMX": "Vapulear", + "frFR": "Mutilation", + "itIT": "Graffiata", + "jaJP": "熊爪", + "koKR": "할퀴기", + "plPL": "Poturbowanie", + "ptBR": "Dilacerar", + "ruRU": "Трепка", + "trTR": "Hırpala", + "zhCN": "重殴", + "zhTW": "槌擊" + }, + "skill_rankup_desc": "• Damage 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%.", + "esES": "• Daño 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%.", + "esMX": "• Daño 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "frFR": "• Dégâts 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "itIT": "• Danni 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "jaJP": "• ダメージ 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "koKR": "• 피해 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "plPL": "• Obrażenia: 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% pkt.", + "ptBR": "• Dano 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "ruRU": "• Урон 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% ед.", + "trTR": "• Hasar 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "zhCN": "• 伤害🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "zhTW": "• 傷害 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 309070, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Maul" + }, + "reward_hash": 4017717329, + "root_node": false, + "x_pos": 776.315, + "y_pos": -4731.55 + }, + "107": { + "connections": [ + 2, + 126 + ], + "id": 472, + "power": { + "power_name": "Druid_StormStrike", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Damage Reduction", + "Spirit", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Schadensreduktion", + "Geisteskraft", + "Blitz" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayos" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayo" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Réduction des dégâts", + "Esprit", + "Foudre" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Riduzione danni", + "Spirito", + "Fulmine" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "ダメージ減少", + "精神力", + "電撃" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "피해 감소", + "영력", + "번개" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Redukcja Obrażeń", + "Siła Duchowa", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Redução de Dano", + "Espírito", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Уменьшение урона", + "Дух", + "Молния" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Hasar Azaltma", + "Ruh", + "Yıldırım" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "伤害减免", + "灵力", + "闪电" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "傷害減免", + "靈力", + "閃電" + ] + }, + "skill_desc": "Generate Spirit: 15\nLucky Hit Chance: 25% (per hit)\nElectricity gathers around your weapon, dealing {20/22/24/26/28/30/32/34/36/38}% damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.\n\nYou gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.", + "skill_desc_localized": { + "deDE": "Erzeugte Geisteskraft: 15\nGlückstrefferchance: 25% (per hit)\nElektrizität sammelt sich um Eure Waffe, fügt Eurem Ziel {20/22/24/26/28/30/32/34/36/38}% Schaden zu und springt auf bis zu 3 Gegner in der Nähe über, wobei bei jedem Sprung 20% weniger Schaden verursacht wird.\n\nIhr erhaltet 3 Sek. lang 15% Schadensreduktion, nachdem Ihr mit Sturmschlag Schaden verursacht habt.", + "esES": "Generación de espíritu: 15\nProbabilidad de golpe de suerte: 25% (per hit)\nTu arma se rodea de una electricidad que inflige {20/22/24/26/28/30/32/34/36/38}% de daño a tu objetivo, salta a los enemigos cercanos hasta 3 veces e inflige un 20% menos de daño cada vez que salta.\n\nObtienes un 15% de reducción de daño durante 3 s tras infligir daño con Golpe de tormenta.", + "esMX": "Generación de Espíritu: 15\nProbabilidad de golpe afortunado: 25% (per hit)\nConcentras electricidad alrededor de tu arma, lo que inflige {20/22/24/26/28/30/32/34/36/38}% de daño a tu objetivo, rebota hasta en 3 enemigos circundantes e inflige un 20% menos de daño cada vez que rebota.\n\nObtienes 15% de reducción de daño durante 3 segundos después de infligir daño con Golpe de Tormenta.", + "frFR": "Esprit généré: 15\nChances d'obtenir un coup de chance: 25% (per hit)\nDe l'électricité se concentre autour de votre arme et inflige {20/22/24/26/28/30/32/34/36/38}% points de dégâts à votre cible, puis se propage à un maximum de 3 adversaires à proximité en infligeant 20% de dégâts en moins à chaque propagation.\n\nAprès avoir infligé des dégâts avec Coup de tonnerre, vous obtenez 15% de réduction des dégâts pendant 3 s.", + "itIT": "Generazione spirito: 15\nProbabilità di colpo fortunato: 25% (per hit)\nL'elettricità si concentra intorno alla tua arma, infliggendo {20/22/24/26/28/30/32/34/36/38}% danni al bersaglio e generando una catena di fulmini che colpisce fino a 3 nemici circostanti, infliggendo il 20% di danni in meno a ogni nuovo bersaglio colpito.\n\nOttieni una riduzione danni del 15% per 3 s dopo aver inflitto danni con Assalto della Tempesta.", + "jaJP": "精神力回復量: 15\n幸運の一撃発生率: 25% (per hit)\n武器が電気を帯びて標的に{20/22/24/26/28/30/32/34/36/38}%のダメージを与える。また、標的の周囲にいる最大3体の敵に連鎖ダメージを与えるが、このダメージは1回連鎖する毎に20%減少していく。\n\n〈嵐の一撃〉でダメージを与えると、被ダメージが3秒間にわたり15%減少する。", + "koKR": "생성: 영력 15\n행운의 적중 확률: 25% (per hit)\n무기 주위에 전기를 끌어모아 대상에게 {20/22/24/26/28/30/32/34/36/38}%의 피해를 주고, 주위의 적 최대 3마리를 연쇄 공격하여 적중할 때마다 20% 감소한 피해를 줍니다.\n\n폭풍 강타로 피해를 준 후 3초 동안 15%의 피해 감소를 얻습니다.", + "plPL": "Generuje 15 pkt. siły duchowej\nSzansa na szczęśliwy traf: 25% (per hit)\nTwoja broń gromadzi ładunek elektryczny i zadaje {20/22/24/26/28/30/32/34/36/38}% pkt. obrażeń twojemu celowi oraz do 3 dodatkowym wrogom wokół, zadając o 20% mniej obrażeń za każdym razem, gdy efekt przejdzie na wroga.\n\nZyskujesz premię 15% do redukcji obrażeń na 3 sek. po zadaniu obrażeń Uderzeniem Burzy.", + "ptBR": "Gerar Espírito: 15\nChance de Golpe de Sorte: 25% (per hit)\nEletricidade é acumulada ao redor da sua arma, causando {20/22/24/26/28/30/32/34/36/38}% de dano ao seu alvo e propagando-se para até 3 inimigos ao redor, causando 20% de dano reduzido cada vez que se propaga.\n\nVocê recebe 15% de redução de dano por 3 s depois de causar dano com Ataque Tempestuoso.", + "ruRU": "Дает дух: 15 ед.\nВероятность удачного удара: 25% (per hit)\nВаше оружие окружает электрическая энергия, которая наносит {20/22/24/26/28/30/32/34/36/38}% ед. урона цели и поражает еще максимум 3 противников рядом с ней, нанося на 20% меньше урона с каждым переходом.\n\nКогда \"Удар бури\" наносит урон, вы получаете на 15% меньше урона в течение 3 сек.", + "trTR": "Ruh Üret: 15\nŞanslı Vuruş İhtimali: 25% (per hit)\nElektrik silahının etrafında toplanarak hedefine {20/22/24/26/28/30/32/34/36/38}% hasar verir ve etraftaki en fazla 3 düşmana zincirlenerek her zincirlendiğinde 20% daha az hasar verir.\n\nFırtına Vuruşu ile hasar verdikten sonra 3 saniyeliğine 15% Hasar Azaltma kazanırsın.", + "zhCN": "生成灵力: 15\n幸运一击几率: 25% (per hit)\n电能聚集在你的武器周围, 对你的目标造成 {20/22/24/26/28/30/32/34/36/38}% 点伤害并最多连锁攻击周围的 3 名敌人, 每次连锁攻击造成的伤害降低 20%。\n\n使用风暴打击造成伤害后, 你获得 15% 的伤害减免, 持续 3 秒。", + "zhTW": "產生靈力:15\n幸運觸發機率: 25% (per hit)\n你的武器聚集電能,對你的目標造成 {20/22/24/26/28/30/32/34/36/38}% 點傷害,並最多連鎖攻擊 3 個附近的敵人,每次連鎖攻擊造成的傷害減少 20%。\n\n使用風暴雷擊造成傷害後,你獲得 15% 傷害減免,持續 3 秒。" + }, + "skill_name": "Storm Strike", + "skill_name_localized": { + "deDE": "Sturmschlag", + "esES": "Golpe de tormenta", + "esMX": "Golpe de Tormenta", + "frFR": "Coup de tonnerre", + "itIT": "Assalto della Tempesta", + "jaJP": "嵐の一撃", + "koKR": "폭풍 강타", + "plPL": "Uderzenie Burzy", + "ptBR": "Ataque Tempestuoso", + "ruRU": "Удар бури", + "trTR": "Fırtına Vuruşu", + "zhCN": "风暴打击", + "zhTW": "風暴雷擊" + }, + "skill_rankup_desc": "• Damage 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {20/22/24/26/28/30/32/34/36/38}%.", + "esES": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%.", + "esMX": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "frFR": "• Dégâts 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "itIT": "• Danni 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "jaJP": "• ダメージ 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "koKR": "• 피해 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "plPL": "• Obrażenia: 🡑 {20/22/24/26/28/30/32/34/36/38}% pkt.", + "ptBR": "• Dano 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "ruRU": "• Урон 🡑 {20/22/24/26/28/30/32/34/36/38}% ед.", + "trTR": "• Hasar 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "zhCN": "• 伤害🡑 {20/22/24/26/28/30/32/34/36/38}%", + "zhTW": "• 傷害 🡑 {20/22/24/26/28/30/32/34/36/38}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 309320, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_StormStrike" + }, + "reward_hash": 1869856873, + "root_node": false, + "x_pos": 576.498, + "y_pos": -5470.0 + }, + "108": { + "connections": [ + 135 + ], + "id": 473, + "power": { + "power_mod_id": 1, + "power_name": "Druid_BloodHowl", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werewolf", + "Cooldown", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werwolf", + "Abklingzeit", + "Heilung" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre lobo", + "Tiempo de reutilización", + "Curación" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre lobo", + "Recuperación", + "Sanación" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Lycanthrope", + "Temps de recharge", + "Soins" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Lupo Mannaro", + "Tempo di recupero", + "Guarigione" + ], + "jaJP": [ + "防御", + "変身", + "人狼", + "クールダウン", + "回復" + ], + "koKR": [ + "방어", + "변신", + "늑대인간", + "재사용 대기시간", + "치유" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Wilkołak", + "Odnowienie", + "Leczenie" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Lobisomem", + "Recarga", + "Cura" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Облик волка", + "Время восстановления", + "Исцеление" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Kurt Adam", + "Bekleme Süresi", + "İyileşme" + ], + "zhCN": [ + "防御", + "变形", + "狼人", + "冷却时间", + "治疗" + ], + "zhTW": [ + "防禦", + "變形", + "狼人", + "冷卻時間", + "治療" + ] + }, + "skill_desc": "Blood Howl also generates 20 Spirit.", + "skill_desc_localized": { + "deDE": "Blutgeheul generiert außerdem 20 Geisteskraft.", + "esES": "Aullido de sangre también genera 20 de espíritu.", + "esMX": "Aullido Sanguinario también genera 20 de Espíritu.", + "frFR": "Hurlement sanglant génère aussi 20 points d'esprit.", + "itIT": "Ululato Sanguinario genera anche 20 spirito.", + "jaJP": "〈血の咆哮〉に、精神力を20回復する効果が加わる。", + "koKR": "피의 울부짖음이 영력도 20 생성합니다.", + "plPL": "Zew Krwi generuje także 20 pkt. siły duchowej.", + "ptBR": "Uivo Sangrento também gera 20 de espírito.", + "ruRU": "\"Кровавый вой\" также дает 20 ед. духа.", + "trTR": "Kan Uluması ayrıca 20 Ruh üretir.", + "zhCN": "血性狂吼也会生成 20 点灵力。", + "zhTW": "血性狂吼也會產生 20 點靈力。" + }, + "skill_name": "Innate Blood Howl", + "skill_name_localized": { + "deDE": "Angeborenes Blutgeheul", + "esES": "Aullido de sangre innato", + "esMX": "Aullido Sanguinario Innato", + "frFR": "Hurlement sanglant inné", + "itIT": "Ululato Sanguinario Innato", + "jaJP": "血の咆哮(天賦)", + "koKR": "타고난 피의 울부짖음", + "plPL": "Wrodzony Zew Krwi", + "ptBR": "Uivo Sangrento Inato", + "ruRU": "Исконный кровавый вой", + "trTR": "Doğal Kan Uluması", + "zhCN": "天禀血性狂吼", + "zhTW": "固有血性狂吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 566517, + "power_mod_hash": 305979095, + "reward_name": "Druid_Mod_BloodHowl_01" + }, + "reward_hash": 2949159584, + "root_node": false, + "x_pos": 2732.16, + "y_pos": -1179.91 + }, + "109": { + "connections": [ + 122 + ], + "id": 474, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Claw", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werewolf", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werwolf", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Lycanthrope", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Lupo Mannaro", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人狼", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "변신", + "늑대인간", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Wilkołak", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Lobisomem", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Облик волка", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Kurt Adam", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "狼人", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "狼人", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Claw applies 19.8% Poisoning damage over 6 seconds.", + "skill_desc_localized": { + "deDE": "Klaue verursacht im Verlauf von 6 Sek. 19.8% Giftschaden.", + "esES": "Desgarrar aplica 19.8% de daño de veneno durante 6 s.", + "esMX": "Garra aplica 19.8% de daño de veneno durante 6 segundos.", + "frFR": "Griffe inflige 19.8% points de dégâts de poison en 6 s.", + "itIT": "Artigliata applica 19.8% danni da veleno nell'arco di 6 s.", + "jaJP": "〈狼爪〉が敵を毒状態にし、6秒かけて19.8%の毒ダメージを与える。", + "koKR": "발톱이 6초에 걸친 19.8%의 중독 피해를 적용합니다.", + "plPL": "Pazury wywołują 19.8% pkt. obrażeń od zatrucia w ciągu 6 sek.", + "ptBR": "Garra aplica 19.8% de dano venenoso ao longo de 6 s.", + "ruRU": "\"Удар когтями\" отравляет противников, нанося 19.8% ед. урона от отравления за 6 сек.", + "trTR": "Pençe 6 saniye boyunca 19.8% Zehirleme hasarı uygular.", + "zhCN": "爪击在 6 秒内持续造成 19.8% 点毒素伤害。", + "zhTW": "爪擊在 6 秒內造成 19.8% 點中毒傷害。" + }, + "skill_name": "Fierce Claw", + "skill_name_localized": { + "deDE": "Grimmige Klaue", + "esES": "Desgarrar fiero", + "esMX": "Rasguño Feroz", + "frFR": "Griffe féroce", + "itIT": "Artigliata Bestiale", + "jaJP": "狼爪(狂乱)", + "koKR": "사나운 발톱", + "plPL": "Zaciekłe Pazury", + "ptBR": "Garra Feroz", + "ruRU": "Разрушительный удар когтями", + "trTR": "Azılı Pençe", + "zhCN": "凶暴爪击", + "zhTW": "兇狠爪擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 439581, + "power_mod_hash": 3088332171, + "reward_name": "Druid_Mod_FetidClaw_01" + }, + "reward_hash": 2649525865, + "root_node": false, + "x_pos": 2163.37, + "y_pos": -5043.39 + }, + "11": { + "connections": [ + 73 + ], + "id": 376, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T2_N1", + "power_tags": [ + "Werebear", + "Shapeshifting", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Werbär", + "Gestaltwandeln", + "Schadensreduktion" + ], + "esES": [ + "Hombre oso", + "Cambio de forma", + "Reducción de daño" + ], + "esMX": [ + "Hombre oso", + "Metamorfosis", + "Reducción de daño" + ], + "frFR": [ + "Ursoïde", + "Métamorphose", + "Réduction des dégâts" + ], + "itIT": [ + "Orso Mannaro", + "Mutaforma", + "Riduzione danni" + ], + "jaJP": [ + "人熊", + "変身", + "ダメージ減少" + ], + "koKR": [ + "곰인간", + "변신", + "피해 감소" + ], + "plPL": [ + "Niedźwiedziołak", + "Zmiennokształtność", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Urso", + "Metamorfose", + "Redução de Dano" + ], + "ruRU": [ + "Медведь", + "Смена облика", + "Уменьшение урона" + ], + "trTR": [ + "Ayı Adam", + "Dönüşme", + "Hasar Azaltma" + ], + "zhCN": [ + "熊人", + "变形", + "伤害减免" + ], + "zhTW": [ + "熊人", + "變形", + "傷害減免" + ] + }, + "skill_desc": "You gain {3/6/9/12/15/18/21/24/27/30}% Damage Reduction while in Werebear form.\n\nThis bonus persists for 3 seconds after leaving Werebear form.", + "skill_desc_localized": { + "deDE": "In Werbärgestalt erhaltet Ihr {3/6/9/12/15/18/21/24/27/30}% Schadensreduktion.\n\nDieser Bonus hält 3 Sek. lang an, nachdem Ihr die Werbärgestalt verlassen habt.", + "esES": "Obtienes un {3/6/9/12/15/18/21/24/27/30}% de reducción de daño mientras estás en forma de hombre oso.\n\nEste bonus persiste durante 3 s tras salir de la forma de hombre oso.", + "esMX": "Obtienes un {3/6/9/12/15/18/21/24/27/30}% de reducción de daño mientras estás en forma de hombre oso.\n\nEsta bonificación persiste durante 3 segundos después de abandonar la forma de hombre oso.", + "frFR": "Vous bénéficiez de {3/6/9/12/15/18/21/24/27/30}% de réduction des dégâts sous forme ursoïde.\n\nCe bonus persiste pendant 3 s après avoir quitté la forme ursoïde.", + "itIT": "In forma di Orso Mannaro, la riduzione danni aumenta del {3/6/9/12/15/18/21/24/27/30}%.\n\nIl bonus persiste per 3 s dopo che la forma di Orso Mannaro è terminata.", + "jaJP": "人熊形態でいると、被ダメージが{3/6/9/12/15/18/21/24/27/30}%減少する。\n\nこのボーナスは人熊形態を解除した後も3秒間継続する。", + "koKR": "곰인간 형상일 때 {3/6/9/12/15/18/21/24/27/30}%의 피해 감소를 얻습니다.\n\n이 효과는 곰인간 형상에서 벗어난 후 3초 동안 지속됩니다.", + "plPL": "Pod postacią niedźwiedziołaka zyskujesz premię {3/6/9/12/15/18/21/24/27/30}% do redukcji obrażeń.\nPremia ta utrzymuje się przez 3 sek. po wyjściu z postaci niedźwiedziołaka.", + "ptBR": "Você recebe {3/6/9/12/15/18/21/24/27/30}% de redução de dano enquanto está na forma de urso.\n\nEsse bônus continua por 3 s depois de sair da forma de urso.", + "ruRU": "Пока вы находитесь в облике медведя, получаемый вами урон уменьшается на {3/6/9/12/15/18/21/24/27/30}%.\n\nЭффект сохраняется в течение 3 сек. после принятия другого облика.", + "trTR": "Ayı Adam formundayken {3/6/9/12/15/18/21/24/27/30}% Hasar Azaltma kazanırsın.\n\nBu bonus, Ayı Adam formundan çıktıktan sonraki 3 saniye boyunca devam eder.", + "zhCN": "熊人形态下获得 {3/6/9/12/15/18/21/24/27/30}% 的伤害减免。\n\n离开熊人形态后该加成还会持续 3 秒。", + "zhTW": "處於熊人形態時,你獲得 {3/6/9/12/15/18/21/24/27/30}% 傷害減免。\n\n此加成效果在離開熊人形態後會持續 3 秒。" + }, + "skill_name": "Iron Fur", + "skill_name_localized": { + "deDE": "Eisenpelz", + "esES": "Pelaje de hierro", + "esMX": "Pelaje de Hierro", + "frFR": "Poil de fer", + "itIT": "Pelo Duro", + "jaJP": "鉄の毛皮", + "koKR": "무쇠 가죽", + "plPL": "Żelazne Futro", + "ptBR": "Pelego de Ferro", + "ruRU": "Железный мех", + "trTR": "Demir Kürk", + "zhCN": "钢铁皮毛", + "zhTW": "鋼鐵毛皮" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Reducción de daño 🡑 {3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Reducción de daño 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Réduction des dégâts 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Riduzione danni 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• ダメージ減少 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 피해 감소 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Redukcja obrażeń: 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Redução de dano 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Уменьшение урона 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hasar Azaltma 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 伤害减免🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 傷害減免 🡑 {3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290420, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T2_N1" + }, + "reward_hash": 1260616110, + "root_node": false, + "x_pos": -2116.59, + "y_pos": -2986.63 + }, + "110": { + "connections": [ + 131 + ], + "id": 475, + "power": { + "power_mod_id": 0, + "power_name": "Druid_landslide", + "power_tags": [ + "Core", + "Nature Magic", + "Earth", + "Spirit", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Erde", + "Geisteskraft", + "Schaden" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Terre", + "Esprit", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Terra", + "Spirito", + "Danni" + ], + "jaJP": [ + "コア", + "自然魔法", + "土", + "精神力", + "ダメージ" + ], + "koKR": [ + "핵심", + "자연 마법", + "대지", + "영력", + "피해" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Ziemia", + "Siła Duchowa", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Terra", + "Espírito", + "Dano" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Земля", + "Дух", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Toprak", + "Ruh", + "Hasar" + ], + "zhCN": [ + "核心", + "自然魔法", + "大地", + "灵力", + "伤害" + ], + "zhTW": [ + "核心", + "自然魔法", + "大地", + "靈力", + "傷害" + ] + }, + "skill_desc": "When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen Gegner bewegungsunfähig macht oder betäubt, erhaltet Ihr einen Terrapartikel. Jeder von Erdrutsch getroffene Gegner verbraucht einen Terrapartikel und garantiert einen kritischen Treffer mit x40% kritischem Trefferschaden. Getroffene Bosse verfügen immer über eine Chance von bis zu 10%, einen Terrapartikel zu verleihen.", + "esES": "Cuando inmovilizas o aturdes a un enemigo, obtienes una terramota. Cada enemigo golpeado por Alud consume una terramota para provocar un golpe crítico garantizado con un x40% de daño de golpe crítico. Los jefes siempre tienen una probabilidad de hasta un 10% de otorgar una terramota al ser golpeados.", + "esMX": "Obtienes una Terramota al inmovilizar o aturdir a un enemigo. Cada enemigo golpeado por Desprendimiento consume una Terramota, que causa un golpe crítico garantizado con un x40% de daño de golpe crítico. Los jefes siempre tienen hasta un 10% de probabilidad de otorgar una Terramota al ser golpeados.", + "frFR": "Lorsque vous immobilisez ou étourdissez une cible, vous gagnez un grain de terre. Chaque cible touchée par Éboulement consomme un grain de terre, ce qui garantit un coup critique qui infligera x40% de dégâts critiques supplémentaires. Les boss ont toujours jusqu'à 10% de chances d'octroyer un grain de terre lorsqu'ils sont touchés.", + "itIT": "Quando immobilizzi o stordisci un nemico, ottieni un Granulo di Terra. Ogni nemico colpito da Smottamento consuma un Granulo di Terra che infligge un colpo critico garantito con il x40% di danni critici. I boss hanno sempre fino al 10% di probabilità di assegnare un Granulo di Terra quando colpiti.", + "jaJP": "敵を移動不能にするかスタンさせると大地の欠片を得る。〈地滑り〉が敵1体に命中する毎に大地の欠片を1つ消費し、必ずクリティカルヒットが発生してx40%のクリティカルヒットダメージを与える。ボスに命中した場合、最大10%の確率で大地の欠片を得る。", + "koKR": "적을 이동 불가 또는 기절 상태로 만들면 대지티끌을 얻습니다. 산사태로 적중한 적 하나당 대지티끌이 하나 소모되어 공격이 확정적으로 극대화 적중하며 x40%의 극대화 피해를 줍니다. 우두머리에게 공격이 적중하면 항상 최대 10% 확률로 대지티끌을 얻습니다.", + "plPL": "Kiedy unieruchomisz lub ogłuszysz wroga, zyskujesz Osunięcie Ziemi. Każdy wróg trafiony przez Osuwisko zużywa Osunięcie Ziemi, wywołując gwarantowane trafienie krytyczne z premią x40% do obrażeń krytycznych. Trafienie bossa zawsze ma 10% szans na Osunięcie Ziemi.", + "ptBR": "Ao imobilizar ou atordoar um inimigo, você recebe um Terrátomo. Cada inimigo atingido por Deslizamento consome um Terrátomo, causando um acerto crítico garantido com x40% de dano de acerto crítico. Chefes sempre têm até 10% de chance de conceder um Terrátomo ao serem atingidos.", + "ruRU": "Когда вы обездвиживаете или оглушаете противника, вы получаете частицу земли. \"Оползень\" поглощает частицу земли за каждого пораженного противника и гарантированно наносит критический урон, увеличенный на x40%. Поражая боссов, вы с вероятностью до 10% получаете частицу земли.", + "trTR": "Bir düşmanı Sabitlediğinde veya Sersemlettiğinde bir Sarsıntı kazan. Heyelan tarafından vurulan her düşman bir Sarsıntı tüketerek x40% Kritik Vuruş Hasarına sahip bir Kritik Vuruş garantiler. Patronlar her vurulduklarında en fazla 10% ihtimalle bir Sarsıntı kazandırırlar.", + "zhCN": "当你定身或击昏一名敌人时, 你会获得一个大地微粒。每一个被山崩命中的敌人都会消耗一个大地微粒使之必定暴击, 造成 x40% 的暴击伤害。命中首领必定有最高 10% 几率获得大地微粒。", + "zhTW": "當你定身或擊昏一個敵人時,獲得一個大地微粒。崩石裂土每擊中一個敵人會消耗一個大地微粒,使其必定爆擊,並擁有 x40% 爆擊傷害加成。擊中首領時必定有最多 10% 機率獲得一個大地微粒。" + }, + "skill_name": "Primal Landslide", + "skill_name_localized": { + "deDE": "Urtümlicher Erdrutsch", + "esES": "Alud primigenio", + "esMX": "Desprendimiento Primigenio", + "frFR": "Éboulement primordial", + "itIT": "Smottamento Primordiale", + "jaJP": "地滑り(本能)", + "koKR": "태초의 산사태", + "plPL": "Pierwotne Osuwisko", + "ptBR": "Deslizamento Primevo", + "ruRU": "Первозданный оползень", + "trTR": "İlkel Heyelan", + "zhCN": "原始山崩", + "zhTW": "原始崩石裂土" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 313893, + "power_mod_hash": 819584870, + "reward_name": "Druid_Mod_Landslide_01" + }, + "reward_hash": 3579108006, + "root_node": false, + "x_pos": -123.504, + "y_pos": -3963.16 + }, + "111": { + "connections": [ + 133 + ], + "id": 476, + "power": { + "power_mod_id": 0, + "power_name": "Druid_EarthenBulwark", + "power_tags": [ + "Defensive", + "Nature Magic", + "Earth", + "Barrier", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Erde", + "Barriere", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Recuperación" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Terre", + "Barrière", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Terra", + "Barriera", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "自然魔法", + "土", + "障壁", + "クールダウン" + ], + "koKR": [ + "방어", + "자연 마법", + "대지", + "보호막", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Ziemia", + "Bariera", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Terra", + "Barreira", + "Recarga" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Земля", + "Барьер", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Toprak", + "Bariyer", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "自然魔法", + "大地", + "屏障", + "冷却时间" + ], + "zhTW": [ + "防禦", + "自然魔法", + "大地", + "屏障", + "冷卻時間" + ] + }, + "skill_desc": "Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.", + "skill_desc_localized": { + "deDE": "Felssplitter fliegen nach außen, wenn Irdenes Bollwerk zerstört wird oder abläuft, und fügen Gegnern in der Nähe 30% Schaden zu. Dieser Schaden wird um Boni der Barriere erhöht.", + "esES": "Cuando Baluarte de tierra se destruye o expira, salen despedidos trozos de roca que infligen 30% de daño a los enemigos cercanos. Este daño aumenta con los bonus de barrera.", + "esMX": "Esquirlas de roca vuelan hacia afuera cuando Baluarte Rocoso es destruido o expira, lo que inflige 30% de daño a los enemigos circundantes. Este daño se incrementa por las bonificaciones de barrera.", + "frFR": "Lorsque Rempart de terre expire ou se fait détruire, une explosion d'éclats de roches se produit et inflige 30% points de dégâts aux adversaires à proximité. Ces dégâts sont augmentés par les bonus de barrière.", + "itIT": "Frammenti di roccia vengono sparati in aria quando Baluardo di Terra viene distrutto o scade, infliggendo 30% danni ai nemici circostanti. Questi danni vengono aumentati dai bonus alla barriera.", + "jaJP": "〈大地の護り〉が破壊されるか効果が終了すると、岩の破片が飛散し周囲の敵に30%のダメージを与える。このダメージは障壁ボーナス分増加する。", + "koKR": "대지 방벽이 파괴되거나 만료되면 바위 파편이 날아 나가 주위의 적에게 30%의 피해를 줍니다. 이 피해는 추가 보호막에 따라 증가합니다.", + "plPL": "Kiedy Ziemny Szaniec zostanie zniszczony lub przestanie działać, wylatują z niego skalne odłamki, które zadają 30% pkt. obrażeń wrogom wokół. Obrażenia te są zwiększone przez premie do barier.", + "ptBR": "Estilhaços de pedra voam quando Baluarte Terreno é destruído ou expira, causando 30% a inimigos ao redor. Esse dano é aumentado por bônus de barreira.", + "ruRU": "Когда время действия \"Земляного бастиона\" заканчивается или барьер уничтожают, вокруг разлетаются осколки, наносящие ближайшим противникам 30% ед. урона. Бонусы к барьеру увеличивают этот урон.", + "trTR": "Toprak Siperi yok edildiğinde veya süresi dolduğunda kaya şarapneli fırlayarak etraftaki düşmanlara 30% hasar verir. Bu hasar Bariyer bonusları ile artar.", + "zhCN": "大地壁垒被摧毁或结束时, 岩石弹片会向外飞出, 对周围的敌人造成 30% 点伤害。该伤害会随着屏障加成的提高而提高。", + "zhTW": "大地壁壘遭到摧毀或持續時間結束時會噴射出岩石破片,對附近敵人造成 30% 點傷害。此傷害會受到屏障的加成而提高。" + }, + "skill_name": "Innate Earthen Bulwark", + "skill_name_localized": { + "deDE": "Angeborenes Irdenes Bollwerk", + "esES": "Baluarte de tierra innato", + "esMX": "Baluarte Rocoso Innato", + "frFR": "Rempart de terre inné", + "itIT": "Baluardo di Terra Innato", + "jaJP": "大地の護り(天賦)", + "koKR": "타고난 대지 방벽", + "plPL": "Wrodzony Ziemny Szaniec", + "ptBR": "Baluarte Terreno Inato", + "ruRU": "Исконный земляной бастион", + "trTR": "Doğal Toprak Siperi", + "zhCN": "天禀大地壁垒", + "zhTW": "固有大地壁壘" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 333421, + "power_mod_hash": 1483221252, + "reward_name": "Druid_Mod_EarthenBulwark_01" + }, + "reward_hash": 2056752885, + "root_node": false, + "x_pos": 716.381, + "y_pos": -3282.41 + }, + "112": { + "connections": [ + 4, + 133 + ], + "id": 477, + "power": { + "power_name": "Druid_EarthenBulwark", + "power_tags": [ + "Defensive", + "Nature Magic", + "Earth", + "Barrier", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Erde", + "Barriere", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Recuperación" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Terre", + "Barrière", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Terra", + "Barriera", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "自然魔法", + "土", + "障壁", + "クールダウン" + ], + "koKR": [ + "방어", + "자연 마법", + "대지", + "보호막", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Ziemia", + "Bariera", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Terra", + "Barreira", + "Recarga" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Земля", + "Барьер", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Toprak", + "Bariyer", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "自然魔法", + "大地", + "屏障", + "冷却时间" + ], + "zhTW": [ + "防禦", + "自然魔法", + "大地", + "屏障", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 16 seconds\nLucky Hit Chance: 30% (per hit)\nRocks surround you for 3 seconds, granting a Barrier that absorbs {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% of your Base Life in damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 16 Sek.\nGlückstrefferchance: 30% (per hit)\nFelsen umgeben Euch 3 Sek. lang und gewähren eine Barriere, die Schaden in Höhe von {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% Eures Basislebens absorbiert.", + "esES": "Tiempo de reutilización: 16 s\nProbabilidad de golpe de suerte: 30% (per hit)\nDurante 3 s, te rodean unas rocas en forma de barrera que absorbe un daño equivalente a un {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de tu vida base.", + "esMX": "Recuperación: 16 segundos\nProbabilidad de golpe afortunado: 30% (per hit)\nAparecen rocas a tu alrededor durante 3 segundos, que te otorgan una barrera que absorbe el daño equivalente a un {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de tu vida de base.", + "frFR": "Temps de recharge: 16 s\nChances d'obtenir un coup de chance: 30% (per hit)\nDes rochers vous entourent pendant 3 s, ce qui vous octroie une barrière absorbant un montant de dégâts égal à {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de vos points de vie de base.", + "itIT": "Tempo di recupero: 16 s\nProbabilità di colpo fortunato: 30% (per hit)\nDelle rocce ti circondano per 3 secondi, conferendoti una barriera che assorbe danni pari al {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% della tua Vita base.", + "jaJP": "クールダウン: 16秒\n幸運の一撃発生率: 30% (per hit)\n岩石で自身を取り囲み、3秒間、基本ライフの{45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%にあたるダメージを吸収する障壁を獲得する。", + "koKR": "재사용 대기시간: 16초\n행운의 적중 확률: 30% (per hit)\n3초 동안 바위가 자신을 둘러싸 기본 생명력의 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%에 해당하는 피해를 흡수하는 보호막을 얻습니다.", + "plPL": "Czas odnowienia: 16 sek.\nSzansa na szczęśliwy traf: 30% (per hit)\nOtaczają cię na 3 sek. skały, które zapewniają barierę pochłaniającą obrażenia równe {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% twojego podstawowego zdrowia.", + "ptBR": "Recarga: 16 s\nChance de Golpe de Sorte: 30% (per hit)\nRochas cercam você por 3 s, concedendo uma barreira que absorve {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% da sua vida básica em dano.", + "ruRU": "Время восстановления: 16 сек.\nВероятность удачного удара: 30% (per hit)\nВас на 3 сек. окружает каменный барьер, поглощающий урон в объеме {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% базового запаса здоровья.", + "trTR": "Bekleme Süresi: 16 saniye\nŞanslı Vuruş İhtimali: 30% (per hit)\nKayalar 3 saniye boyunca etrafını sararak Maksimum Canının {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% kadarına eşit hasar soğuran bir Bariyer kazandırır.", + "zhCN": "冷却时间: 16 秒\n幸运一击几率: 30% (per hit)\n岩石环绕在你的周围, 持续 3 秒, 给予你一层可以吸收相当于基础生命 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%伤害的屏障。", + "zhTW": "冷卻時間:16 秒\n幸運觸發機率: 30% (per hit)\n岩石圍繞在你周圍,持續 3 秒,賦予你可吸收 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% 基礎生命值傷害的屏障。" + }, + "skill_name": "Earthen Bulwark", + "skill_name_localized": { + "deDE": "Irdenes Bollwerk", + "esES": "Baluarte de tierra", + "esMX": "Baluarte Rocoso", + "frFR": "Rempart de terre", + "itIT": "Baluardo di Terra", + "jaJP": "大地の護り", + "koKR": "대지 방벽", + "plPL": "Ziemny Szaniec", + "ptBR": "Baluarte Terreno", + "ruRU": "Земляной бастион", + "trTR": "Toprak Siperi", + "zhCN": "大地壁垒", + "zhTW": "大地壁壘" + }, + "skill_rankup_desc": "• Barrier Amount 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Barrierestärke 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "esES": "• Cantidad de barrera 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "esMX": "• Valor de la barrera 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "frFR": "• Valeur de la barrière 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "itIT": "• Entità barriera 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "jaJP": "• 障壁の吸収量 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "koKR": "• 보호막 양 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "plPL": "• Wartość bariery: 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "ptBR": "• Valor de barreira 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "ruRU": "• Прочность барьера 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "trTR": "• Bariyer Miktarı 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "zhCN": "• 屏障数值🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "zhTW": "• 屏障效果 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 333421, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_EarthenBulwark" + }, + "reward_hash": 1409398945, + "root_node": false, + "x_pos": 1031.1, + "y_pos": -2630.05 + }, + "113": { + "connections": [ + 4, + 135 + ], + "id": 478, + "power": { + "power_name": "Druid_BloodHowl", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werewolf", + "Cooldown", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werwolf", + "Abklingzeit", + "Heilung" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre lobo", + "Tiempo de reutilización", + "Curación" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre lobo", + "Recuperación", + "Sanación" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Lycanthrope", + "Temps de recharge", + "Soins" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Lupo Mannaro", + "Tempo di recupero", + "Guarigione" + ], + "jaJP": [ + "防御", + "変身", + "人狼", + "クールダウン", + "回復" + ], + "koKR": [ + "방어", + "변신", + "늑대인간", + "재사용 대기시간", + "치유" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Wilkołak", + "Odnowienie", + "Leczenie" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Lobisomem", + "Recarga", + "Cura" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Облик волка", + "Время восстановления", + "Исцеление" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Kurt Adam", + "Bekleme Süresi", + "İyileşme" + ], + "zhCN": [ + "防御", + "变形", + "狼人", + "冷却时间", + "治疗" + ], + "zhTW": [ + "防禦", + "變形", + "狼人", + "冷卻時間", + "治療" + ] + }, + "skill_desc": "Cooldown: 15 seconds\nShapeshift into a Werewolf and howl furiously, Healing you for {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 15 Sek.\nVerwandelt Euch in einen Werwolf und lasst ein wildes Heulen erschallen, das Euch um {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Eures maximalen Lebens heilt.", + "esES": "Tiempo de reutilización: 15 s\nTe transformas en un hombre lobo y profieres un aullido furioso para curarte un {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% de tu vida máxima.", + "esMX": "Recuperación: 15 segundos\nCambias de forma a un hombre lobo, aúllas furiosamente y te sanas por un {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% de tu vida máxima.", + "frFR": "Temps de recharge: 15 s\nVous vous transformez en lycanthrope et hurlez furieusement, ce qui vous rend {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% de votre maximum de points de vie.", + "itIT": "Tempo di recupero: 15 s\nMuti in un Lupo Mannaro e ululi furiosamente, curandoti del {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% della tua Vita massima.", + "jaJP": "クールダウン: 15秒\n人狼に変身して雄叫びを上げ、ライフが最大値の{20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}%にあたるを回復する。", + "koKR": "재사용 대기시간: 15초\n늑대인간으로 변신하고 맹렬하게 포효하여 최대 생명력의 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}%만큼 생명력을 회복합니다.", + "plPL": "Czas odnowienia: 15 sek.\nPrzemieniasz się w wilkołaka i wydajesz przeraźliwy skowyt, który przywraca ci {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% maksymalnego zdrowia.", + "ptBR": "Recarga: 15 s\nTransforma-se em um lobisomem e uiva furiosamente, curando {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% da sua vida máxima.", + "ruRU": "Время восстановления: 15 сек.\nВы принимаете облик волка и яростно воете, восполняя {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% максимального запаса здоровья.", + "trTR": "Bekleme Süresi: 15 saniye\nBir Kurt Adama dönüş ve hiddetle uluyarak kendini Maksimum Canının {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% kadarına eşit İyileştir.", + "zhCN": "冷却时间: 15 秒\n变成狼人并疯狂吼叫, 为你恢复 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% 生命上限。", + "zhTW": "冷卻時間:15 秒\n變身為狼人並憤怒嗥叫,為你恢復等同生命值上限 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}%的生命值。" + }, + "skill_name": "Blood Howl", + "skill_name_localized": { + "deDE": "Blutgeheul", + "esES": "Aullido de sangre", + "esMX": "Aullido Sanguinario", + "frFR": "Hurlement sanglant", + "itIT": "Ululato Sanguinario", + "jaJP": "血の咆哮", + "koKR": "피의 울부짖음", + "plPL": "Zew Krwi", + "ptBR": "Uivo Sangrento", + "ruRU": "Кровавый вой", + "trTR": "Kan Uluması", + "zhCN": "血性狂吼", + "zhTW": "血性狂吼" + }, + "skill_rankup_desc": "• Healing 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Life", + "skill_rankup_desc_localized": { + "deDE": "• Heilt 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Leben", + "esES": "• Curación 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% de vida.", + "esMX": "• Sanación 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% de vida", + "frFR": "• Soins 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% des points de vie", + "itIT": "• Guarigione 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Vita", + "jaJP": "• 回復 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}%のライフ", + "koKR": "• 치유 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% 생명력", + "plPL": "• Leczenie: 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% zdrowia", + "ptBR": "• Cura 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% de vida", + "ruRU": "• Исцеление 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% здоровья.", + "trTR": "• İyileşme 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% Can", + "zhCN": "• 恢复🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}%生命", + "zhTW": "• 治療 🡑 {20/21.8/23.5/25.2/26.8/28.4/30/31.6/33.1/34.6}% 生命值" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 566517, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_BloodHowl" + }, + "reward_hash": 977613996, + "root_node": false, + "x_pos": 1926.68, + "y_pos": -1669.9 + }, + "114": { + "connections": [ + 3, + 131 + ], + "id": 479, + "power": { + "power_name": "Druid_landslide", + "power_tags": [ + "Core", + "Nature Magic", + "Earth", + "Spirit", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Erde", + "Geisteskraft", + "Schaden" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Terre", + "Esprit", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Terra", + "Spirito", + "Danni" + ], + "jaJP": [ + "コア", + "自然魔法", + "土", + "精神力", + "ダメージ" + ], + "koKR": [ + "핵심", + "자연 마법", + "대지", + "영력", + "피해" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Ziemia", + "Siła Duchowa", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Terra", + "Espírito", + "Dano" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Земля", + "Дух", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Toprak", + "Ruh", + "Hasar" + ], + "zhCN": [ + "核心", + "自然魔法", + "大地", + "灵力", + "伤害" + ], + "zhTW": [ + "核心", + "自然魔法", + "大地", + "靈力", + "傷害" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nSpirit Cost: 30\nLucky Hit Chance: 20% (per hit)\nCrush enemies between 2 pillars of earth, dealing up to {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nGeisteskraftkosten: 30\nGlückstrefferchance: 20% (per hit)\nZerschmettert Gegner zwischen 2 Erdsäulen und verursacht bis zu {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% Schaden.", + "esES": "Attack Speed Multiplier: 1.25\nCoste de espíritu: 30\nProbabilidad de golpe de suerte: 20% (per hit)\nAplastas a los enemigos entre 2 pilares de tierra, lo que inflige hasta {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% de daño.", + "esMX": "Attack Speed Multiplier: 1.25\nCosto de Espíritu: 30\nProbabilidad de golpe afortunado: 20% (per hit)\nAplastas a los enemigos entre 2 pilares de tierra, que infligen hasta un máximo de {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% de daño.", + "frFR": "Attack Speed Multiplier: 1.25\nCoût en esprit: 30\nChances d'obtenir un coup de chance: 20% (per hit)\nVous écrasez les adversaires entre 2 piliers de terre, ce qui leur inflige jusqu'à {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.25\nCosto in spirito: 30\nProbabilità di colpo fortunato: 20% (per hit)\nSchiacci i nemici tra 2 pilastri di terra, infliggendo fino a {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% danni.", + "jaJP": "Attack Speed Multiplier: 1.25\n精神力消費量: 30\n幸運の一撃発生率: 20% (per hit)\n2本の土の柱で敵を挟み、最大{75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n소모: 영력 30\n행운의 적중 확률: 20% (per hit)\n2개의 흙 기둥으로 적을 짓뭉개 최대 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nKoszt: 30 pkt. siły duchowej.\nSzansa na szczęśliwy traf: 20% (per hit)\nMiażdżysz wrogów 2 ziemnymi filarami i zadajesz do {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nCusto de espírito: 30\nChance de Golpe de Sorte: 20% (per hit)\nEsmaga inimigos entre 2 pilares de terra, causando até {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.25\nЗатраты духа: 30 ед.\nВероятность удачного удара: 20% (per hit)\n2 земляных столпа сокрушают противников, нанося до {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.25\nRuh Bedeli: 30\nŞanslı Vuruş İhtimali: 20% (per hit)\nDüşmanları 2 toprak sütunu arasında ezerek en fazla {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.25\n灵力消耗: 30\n幸运一击几率: 20% (per hit)\n碾压 2 根大地之柱之间的敌人, 最多造成 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n靈力消耗:30\n幸運觸發機率: 20% (per hit)\n召喚 2 道泥漿洪流淹沒敵人,最多造成 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% 點傷害。" + }, + "skill_name": "Landslide", + "skill_name_localized": { + "deDE": "Erdrutsch", + "esES": "Alud", + "esMX": "Desprendimiento", + "frFR": "Éboulement", + "itIT": "Smottamento", + "jaJP": "地滑り", + "koKR": "산사태", + "plPL": "Osuwisko", + "ptBR": "Deslizamento", + "ruRU": "Оползень", + "trTR": "Heyelan", + "zhCN": "山崩", + "zhTW": "崩石裂土" + }, + "skill_rankup_desc": "• Damage 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%.", + "esES": "• Daño 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%.", + "esMX": "• Daño 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "frFR": "• Dégâts 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "itIT": "• Danni 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "jaJP": "• ダメージ 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "koKR": "• 피해 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "plPL": "• Obrażenia: 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% pkt.", + "ptBR": "• Dano 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "ruRU": "• Урон 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}% ед.", + "trTR": "• Hasar 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "zhCN": "• 伤害🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%", + "zhTW": "• 傷害 🡑 {75/82.6/90/97.6/105/112.4/120/127.6/135/142.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 313893, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Landslide" + }, + "reward_hash": 985399922, + "root_node": false, + "x_pos": -1315.07, + "y_pos": -3809.72 + }, + "115": { + "connections": [ + 124 + ], + "id": 480, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Earthspike_Instant", + "power_tags": [ + "Basic", + "Nature Magic", + "Earth", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Erde", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Terre", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Terra", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "土", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "대지", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Ziemia", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Terra", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Земля", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Toprak", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "大地", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "大地", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet jedes Mal 12% Eures maximalen Lebens als Stählung, wenn Erdspieß betäubten, bewegungsunfähigen oder zurückgestoßenen Gegnern Schaden zufügt.", + "esES": "Fortificas un 12% de tu vida máxima cada vez que Aguja de tierra inflige daño a enemigos aturdidos, inmovilizados o repelidos.", + "esMX": "Te fortificas con un 12% de tu Vida máxima cuando Púa Terrestre inflige daño a los enemigos aturdidos, inmovilizados o repelidos.", + "frFR": "Vous obtenez un montant de fortification égal à 12% de votre maximum points de vie chaque fois que Pointe de terre inflige des dégâts à des cibles étourdies, immobilisées ou repoussées.", + "itIT": "Ottieni Fortificazione per il 12% della tua Vita massima quando Spuntone di Terra infligge danni a nemici storditi, immobilizzati o respinti.", + "jaJP": "スタン、移動不能、ノックバック状態の敵に〈大地の牙〉でダメージを与えると、ライフ最大値の12%にあたるの強化を獲得する。", + "koKR": "대지의 쐐기가 기절 또는 이동 불가 상태이거나 밀려난 적에게 피해를 줄 때마다 최대 생명력의 12%만큼 보강됩니다.", + "plPL": "Otrzymujesz umocnienie równe 12% maksimum twojego zdrowia za każdym razem, gdy Ziemny Kolec rani ogłuszonych, unieruchomionych lub odrzuconych wrogów.", + "ptBR": "Fortifica em 12% da sua vida máxima sempre que Espeto Terreno causar dano a inimigos atordoados, imobilizados ou repelidos.", + "ruRU": "Когда \"Шип земли\" поражает оглушенного, обездвиженного или отброшенного противника, вы получаете укрепление в объеме 12% максимального запаса здоровья.", + "trTR": "Toprak Dikeni Sersemletilmiş, Sabitlenmiş veya Geri Savrulmuş düşmanlara her hasar verdiğinde Maksimum Canının 12% kadarına eşit Güçlendirme kazan.", + "zhCN": "大地尖刺对被击昏、被定身或被击退的敌人造成伤害时可以强固你 12% 生命上限。", + "zhTW": "每當大地尖刺對昏迷、定身或擊退的敵人造成傷害時,賦予你等同生命值上限 12%的強韌。" + }, + "skill_name": "Fierce Earth Spike", + "skill_name_localized": { + "deDE": "Grimmiger Erdspieß", + "esES": "Aguja de tierra fiera", + "esMX": "Púa Terrestre Feroz", + "frFR": "Pointe de terre féroce", + "itIT": "Spuntone di Terra Bestiale", + "jaJP": "大地の牙(狂乱)", + "koKR": "사나운 대지의 쐐기", + "plPL": "Zaciekły Ziemny Kolec", + "ptBR": "Espeto Terreno Feroz", + "ruRU": "Разрушительный шип земли", + "trTR": "Azılı Toprak Dikeni", + "zhCN": "凶暴大地尖刺", + "zhTW": "兇狠大地尖刺" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 543387, + "power_mod_hash": 3069256803, + "reward_name": "Druid_Mod_Earthspike_01" + }, + "reward_hash": 1171842246, + "root_node": false, + "x_pos": -1874.76, + "y_pos": -5456.24 + }, + "116": { + "connections": [ + 2, + 122 + ], + "id": 481, + "power": { + "power_name": "Druid_Claw", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werewolf", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werwolf", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Lycanthrope", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Lupo Mannaro", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人狼", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "변신", + "늑대인간", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Wilkołak", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Lobisomem", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Облик волка", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Kurt Adam", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "狼人", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "狼人", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.1\nGenerate Spirit: 15\nLucky Hit Chance: 50% (per hit)\nShapeshift into a Werewolf and claw at an enemy for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.1\nErzeugte Geisteskraft: 15\nGlückstrefferchance: 50% (per hit)\nVerwandelt Euch in einen Werwolf und schlagt Eure Krallen in einen Gegner, um {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Schaden zu verursachen.", + "esES": "Attack Speed Multiplier: 1.1\nGeneración de espíritu: 15\nProbabilidad de golpe de suerte: 50% (per hit)\nTe transformas en un hombre lobo y atacas con tus garras a un enemigo, lo que inflige {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño.", + "esMX": "Attack Speed Multiplier: 1.1\nGeneración de Espíritu: 15\nProbabilidad de golpe afortunado: 50% (per hit)\nCambias de forma a un hombre lobo y rasguñas a un enemigo para infligirle {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño.", + "frFR": "Attack Speed Multiplier: 1.1\nEsprit généré: 15\nChances d'obtenir un coup de chance: 50% (per hit)\nVous vous transformez en lycanthrope et griffez une cible, ce qui lui inflige {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.1\nGenerazione spirito: 15\nProbabilità di colpo fortunato: 50% (per hit)\nMuti in un Lupo Mannaro e artigli un nemico, infliggendo {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% danni.", + "jaJP": "Attack Speed Multiplier: 1.1\n精神力回復量: 15\n幸運の一撃発生率: 50% (per hit)\n人狼に変身して爪で敵を切り裂き、{25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.1\n생성: 영력 15\n행운의 적중 확률: 50% (per hit)\n늑대인간으로 변신하고 발톱으로 적을 공격하여 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.1\nGeneruje: 15 pkt. siły duchowej\nSzansa na szczęśliwy traf: 50% (per hit)\nPrzemieniasz się w wilkołaka i atakujesz wroga pazurami, zadając {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.1\nGerar Espírito: 15\nChance de Golpe de Sorte: 50% (per hit)\nTransforma-se em um lobisomem e ataca um inimigo, causando {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.1\nДает дух: 15 ед.\nВероятность удачного удара: 50% (per hit)\nВы принимаете облик волка и терзаете противника когтями, нанося {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.1\nRuh Üret: 15\nŞanslı Vuruş İhtimali: 50% (per hit)\nBir Kurt Adama dönüşüp bir düşmanı pençeleyerek {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.1\n生成灵力: 15\n幸运一击几率: 50% (per hit)\n变成狼人并爪击敌人, 造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.1\n產生靈力:15\n幸運觸發機率: 50% (per hit)\n變身為狼人並爪擊一名敵人,造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 點傷害。" + }, + "skill_name": "Claw", + "skill_name_localized": { + "deDE": "Klaue", + "esES": "Desgarrar", + "esMX": "Rasguño", + "frFR": "Griffe", + "itIT": "Artigliata", + "jaJP": "狼爪", + "koKR": "발톱", + "plPL": "Pazury", + "ptBR": "Garra", + "ruRU": "Удар когтями", + "trTR": "Pençe", + "zhCN": "爪击", + "zhTW": "爪擊" + }, + "skill_rankup_desc": "• Damage 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esES": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esMX": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "frFR": "• Dégâts 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "itIT": "• Danni 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "jaJP": "• ダメージ 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "koKR": "• 피해 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "plPL": "• Obrażenia: 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt.", + "ptBR": "• Dano 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "ruRU": "• Урон 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед.", + "trTR": "• Hasar 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhCN": "• 伤害🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhTW": "• 傷害 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 439581, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_FetidClaw" + }, + "reward_hash": 155948309, + "root_node": false, + "x_pos": 1022.42, + "y_pos": -5121.56 + }, + "117": { + "connections": [ + 130 + ], + "id": 482, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Pulverize", + "power_tags": [ + "Core", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.", + "skill_desc_localized": { + "deDE": "Reduziert den verursachten Schaden von Gegnern, die mit Pulverisieren getroffen wurden, 4 Sek. lang um 20%.", + "esES": "Los enemigos golpeados por Pulverizar infligen un 20% menos de daño durante 4 s.", + "esMX": "Los enemigos golpeados con Pulverizar infligen un 20% menos de daño durante 4 segundos.", + "frFR": "Les cibles touchées par Pulvérisation infligent des dégâts réduits de 20% pendant 4 s.", + "itIT": "I nemici colpiti da Sminuzzamento infliggono il 20% di danni in meno per 4 s.", + "jaJP": "〈大地の怒り〉が命中した敵から受けるダメージを4秒間20%軽減する。", + "koKR": "쳐부수기에 적중당한 적은 4초 동안 공격력이 20% 감소합니다.", + "plPL": "Wrogowie trafieni Spustoszeniem zadają obrażenia zmniejszone o 20% przez 4 sek.", + "ptBR": "Inimigos atingidos por Pulverizar causam 20% de dano reduzido por 4 s.", + "ruRU": "Противники, пораженные \"Сокрушением\", наносят на 20% меньше урона в течение 4 сек.", + "trTR": "Ufalama ile vurulan düşmanlar 4 saniyeliğine 20% azaltılmış hasar verir.", + "zhCN": "粉碎命中敌人时使其造成的伤害降低 20%, 持续 4 秒。", + "zhTW": "被粉碎擊中的敵人造成的傷害降低 20%,持續 4 秒。" + }, + "skill_name": "Primal Pulverize", + "skill_name_localized": { + "deDE": "Urtümliches Pulverisieren", + "esES": "Pulverizar primigenio", + "esMX": "Pulverización Primigenia", + "frFR": "Pulvérisation primordiale", + "itIT": "Sminuzzamento Primordiale", + "jaJP": "大地の怒り(本能)", + "koKR": "태초의 쳐부수기", + "plPL": "Pierwotne Spustoszenie", + "ptBR": "Pulverizar Primevo", + "ruRU": "Первозданное сокрушение", + "trTR": "İlkel Ufala", + "zhCN": "原始粉碎", + "zhTW": "原始粉碎" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 272138, + "power_mod": "DamageReduction", + "power_mod_hash": 313643436, + "reward_name": "Druid_Mod_Pulverize_01" + }, + "reward_hash": 282930268, + "root_node": false, + "x_pos": -4686.82, + "y_pos": -3218.86 + }, + "118": { + "connections": [ + 127 + ], + "id": 483, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Tornado", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.", + "skill_desc_localized": { + "deDE": "Gegner, die durch Tornado Schaden erleiden, werden 3 Sek. lang um 8% verlangsamt, bis maximal 40%.", + "esES": "Los enemigos dañados por los tornados quedan ralentizados un 8% durante 3 s. Se acumula hasta un 40%.", + "esMX": "Los enemigos dañados por Tornado se ralentizan un 8% durante 3 segundos. El efecto puede acumularse hasta un 40%.", + "frFR": "Les cibles blessées par Tornade sont ralenties de 8% pendant 3 s, jusqu'à un maximum de 40%.", + "itIT": "I nemici danneggiati da Tornado sono rallentati del 8% per 3 s, fino a un massimo del 40%.", + "jaJP": "〈竜巻〉によりダメージを受けた敵の移動速度が3秒間8%低下する。この効果は最大40%まで蓄積する。", + "koKR": "회오리바람에 피해를 받은 적은 3초 동안 8% 감속되며, 이 효과는 최대 40%까지 중첩됩니다.", + "plPL": "Wrogowie zranieni Tornadem zostają spowolnieni o 8% na 3 sek., maksymalnie do 40%.", + "ptBR": "Inimigos atingidos por Tornado são desacelerados em 8% por 3 s, acumulando até 40%.", + "ruRU": "Нанеся урон противникам, \"Смерч\" замедляет их на 8% на 3 сек. Эффект суммируется до 40%.", + "trTR": "Hortum ile hasar verilen düşmanlar 3 saniyeliğine 8% Yavaşlatılır. En fazla 40% adet biriktirilebilir.", + "zhCN": "龙卷风对敌人造成伤害会使其减速 8%, 持续 3 秒, 最多叠加至 40%。", + "zhTW": "被龍捲風傷害的敵人會緩速 8%,持續 3 秒,最多可堆疊至 40%。" + }, + "skill_name": "Primal Tornado", + "skill_name_localized": { + "deDE": "Urtümlicher Tornado", + "esES": "Tornado primigenio", + "esMX": "Tornado Primigenio", + "frFR": "Tornade primordiale", + "itIT": "Tornado Primordiale", + "jaJP": "竜巻(本能)", + "koKR": "태초의 회오리바람", + "plPL": "Pierwotne Tornado", + "ptBR": "Tornado Primevo", + "ruRU": "Первозданный смерч", + "trTR": "İlkel Hortum", + "zhCN": "原始龙卷风", + "zhTW": "原始龍捲風" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 304065, + "power_mod_hash": 4254149, + "reward_name": "Druid_Mod_Tornado_03" + }, + "reward_hash": 2994665423, + "root_node": false, + "x_pos": -4700.79, + "y_pos": -4334.83 + }, + "119": { + "connections": [ + 3, + 130 + ], + "id": 484, + "power": { + "power_name": "Druid_Pulverize", + "power_tags": [ + "Core", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Spirit Cost: 35\nLucky Hit Chance: 25% (per hit)\nShapeshift into a Werebear and slam the ground, dealing {50/55/60/65/70/75/80/85/90/95}% damage to surrounding enemies.", + "skill_desc_localized": { + "deDE": "Geisteskraftkosten: 35\nGlückstrefferchance: 25% (per hit)\nVerwandelt Euch in einen Werbären, schmettert auf den Boden und fügt Gegnern in der Nähe {50/55/60/65/70/75/80/85/90/95}% Schaden zu.", + "esES": "Coste de espíritu: 35\nProbabilidad de golpe de suerte: 25% (per hit)\nTe transformas en un hombre oso y golpeas el suelo, lo que inflige {50/55/60/65/70/75/80/85/90/95}% de daño a los enemigos cercanos.", + "esMX": "Costo de Espíritu: 35\nProbabilidad de golpe afortunado: 25% (per hit)\nCambias de forma a un hombre oso, golpeas el suelo e infliges {50/55/60/65/70/75/80/85/90/95}% de daño a los enemigos circundantes.", + "frFR": "Coût en esprit: 35\nChances d'obtenir un coup de chance: 25% (per hit)\nVous vous transformez en ursoïde et frappez le sol, ce qui inflige {50/55/60/65/70/75/80/85/90/95}% points de dégâts aux adversaires à proximité.", + "itIT": "Costo in spirito: 35\nProbabilità di colpo fortunato: 25% (per hit)\nMuti in un Orso Mannaro e colpisci il terreno, infliggendo {50/55/60/65/70/75/80/85/90/95}% danni ai nemici circostanti.", + "jaJP": "精神力消費量: 35\n幸運の一撃発生率: 25% (per hit)\n人熊に変身して地面を殴りつけ、周囲の敵に{50/55/60/65/70/75/80/85/90/95}%のダメージを与える。", + "koKR": "소모: 영력 35\n행운의 적중 확률: 25% (per hit)\n곰인간으로 변신하고 땅을 내려쳐 주위 적들에게 {50/55/60/65/70/75/80/85/90/95}%의 피해를 줍니다.", + "plPL": "Koszt: 35 pkt. siły duchowej.\nSzansa na szczęśliwy traf: 25% (per hit)\nPrzemieniasz się w niedźwiedziołaka i uderzasz w ziemię, zadając {50/55/60/65/70/75/80/85/90/95}% pkt. obrażeń wrogom wokół.", + "ptBR": "Custo de espírito: 35\nChance de Golpe de Sorte: 25% (per hit)\nTransforma-se em um urso e bate no chão, causando {50/55/60/65/70/75/80/85/90/95}% de dano a inimigos ao redor.", + "ruRU": "Затраты духа: 35 ед.\nВероятность удачного удара: 25% (per hit)\nВы принимаете облик медведя и с силой бьете по земле, нанося противникам вокруг {50/55/60/65/70/75/80/85/90/95}% ед. урона.", + "trTR": "Ruh Bedeli: 35\nŞanslı Vuruş İhtimali: 25% (per hit)\nBir Ayı Adama dönüş ve yere vurarak {50/55/60/65/70/75/80/85/90/95}% hasar ver.", + "zhCN": "灵力消耗: 35\n幸运一击几率: 25% (per hit)\n变成熊人并猛击地面, 对周围敌人造成 {50/55/60/65/70/75/80/85/90/95}% 点伤害。", + "zhTW": "靈力消耗:35\n幸運觸發機率: 25% (per hit)\n變身為熊人猛擊地面,對附近的敵人造成 {50/55/60/65/70/75/80/85/90/95}% 點傷害。" + }, + "skill_name": "Pulverize", + "skill_name_localized": { + "deDE": "Pulverisieren", + "esES": "Pulverizar", + "esMX": "Pulverizar", + "frFR": "Pulvérisation", + "itIT": "Sminuzzamento", + "jaJP": "大地の怒り", + "koKR": "쳐부수기", + "plPL": "Spustoszenie", + "ptBR": "Pulverizar", + "ruRU": "Сокрушение", + "trTR": "Ufala", + "zhCN": "粉碎", + "zhTW": "粉碎" + }, + "skill_rankup_desc": "• Damage 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {50/55/60/65/70/75/80/85/90/95}%.", + "esES": "• Daño 🡑 {50/55/60/65/70/75/80/85/90/95}%.", + "esMX": "• Daño 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "frFR": "• Dégâts 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "itIT": "• Danni 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "jaJP": "• ダメージ 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "koKR": "• 피해 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "plPL": "• Obrażenia: 🡑 {50/55/60/65/70/75/80/85/90/95}% pkt.", + "ptBR": "• Dano 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "ruRU": "• Урон 🡑 {50/55/60/65/70/75/80/85/90/95}% ед.", + "trTR": "• Hasar 🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhCN": "• 伤害🡑 {50/55/60/65/70/75/80/85/90/95}%", + "zhTW": "• 傷害 🡑 {50/55/60/65/70/75/80/85/90/95}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 272138, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Pulverize" + }, + "reward_hash": 283164648, + "root_node": false, + "x_pos": -3694.24, + "y_pos": -3589.99 + }, + "12": { + "connections": [ + 5 + ], + "id": 377, + "power": { + "power_name": "Druid_Talent_03", + "power_tags": [ + "Spirit", + "Shapeshifting" + ], + "power_tags_localized": { + "deDE": [ + "Geisteskraft", + "Gestaltwandeln" + ], + "esES": [ + "Espíritu", + "Cambio de forma" + ], + "esMX": [ + "Espíritu", + "Metamorfosis" + ], + "frFR": [ + "Esprit", + "Métamorphose" + ], + "itIT": [ + "Spirito", + "Mutaforma" + ], + "jaJP": [ + "精神力", + "変身" + ], + "koKR": [ + "영력", + "변신" + ], + "plPL": [ + "Siła Duchowa", + "Zmiennokształtność" + ], + "ptBR": [ + "Espírito", + "Metamorfose" + ], + "ruRU": [ + "Дух", + "Смена облика" + ], + "trTR": [ + "Ruh", + "Dönüşme" + ], + "zhCN": [ + "灵力", + "变形" + ], + "zhTW": [ + "靈力", + "變形" + ] + }, + "skill_desc": "Gain {2/4/6/8/10/12/14/16/18/20} Spirit when transforming into Human form.", + "skill_desc_localized": { + "deDE": "Erhaltet {2/4/6/8/10/12/14/16/18/20} Geisteskraft, wenn Ihr Menschengestalt annehmt.", + "esES": "Obtienes {2/4/6/8/10/12/14/16/18/20} de espíritu al cambiar a forma humana.", + "esMX": "Obtienes {2/4/6/8/10/12/14/16/18/20} de Espíritu cuando te transformas en forma humana.", + "frFR": "Vous gagnez {2/4/6/8/10/12/14/16/18/20} points d'esprit lorsque vous adoptez une forme humaine.", + "itIT": "Ottieni {2/4/6/8/10/12/14/16/18/20} spirito quando ti trasformi in forma umana.", + "jaJP": "人間形態に変身すると、精神力を{2/4/6/8/10/12/14/16/18/20}得る。", + "koKR": "인간 형상으로 변신할 때 영력을 {2/4/6/8/10/12/14/16/18/20} 생성합니다.", + "plPL": "Kiedy przemieniasz się w człowieka, zyskujesz {2/4/6/8/10/12/14/16/18/20} pkt. siły duchowej.", + "ptBR": "Recebe {2/4/6/8/10/12/14/16/18/20} de espírito ao se transformar em forma humana.", + "ruRU": "Принимая облик человека, вы накапливаете {2/4/6/8/10/12/14/16/18/20} ед. духа.", + "trTR": "İnsan formuna dönüşürken {2/4/6/8/10/12/14/16/18/20} Ruh kazan.", + "zhCN": "变成人类形态时获得 {2/4/6/8/10/12/14/16/18/20} 点灵力。", + "zhTW": "變回人類形態時獲得 {2/4/6/8/10/12/14/16/18/20} 點靈力。" + }, + "skill_name": "Clarity", + "skill_name_localized": { + "deDE": "Klarheit", + "esES": "Claridad", + "esMX": "Claridad", + "frFR": "Clarté", + "itIT": "Chiarezza", + "jaJP": "明晰", + "koKR": "명료", + "plPL": "Jasność", + "ptBR": "Clareza", + "ruRU": "Ясность", + "trTR": "Netlik", + "zhCN": "明澈", + "zhTW": "澄明" + }, + "skill_rankup_desc": "• Spirit Gained 🡑 {2/4/6/8/10/12/14/16/18/20}", + "skill_rankup_desc_localized": { + "deDE": "• Erhaltene Geisteskraft 🡑 {2/4/6/8/10/12/14/16/18/20}", + "esES": "• Espíritu obtenido 🡑 {2/4/6/8/10/12/14/16/18/20}.", + "esMX": "• Espíritu obtenido 🡑 {2/4/6/8/10/12/14/16/18/20}", + "frFR": "• Esprit obtenu 🡑 {2/4/6/8/10/12/14/16/18/20}", + "itIT": "• Spirito ottenuto 🡑 {2/4/6/8/10/12/14/16/18/20}", + "jaJP": "• 精神力獲得量 🡑 {2/4/6/8/10/12/14/16/18/20}", + "koKR": "• 영력 획득량 🡑 {2/4/6/8/10/12/14/16/18/20}", + "plPL": "• Zyskana siła duchowa: 🡑 {2/4/6/8/10/12/14/16/18/20}", + "ptBR": "• Espírito obtido 🡑 {2/4/6/8/10/12/14/16/18/20}", + "ruRU": "• Восстановление духа 🡑 {2/4/6/8/10/12/14/16/18/20} ед.", + "trTR": "• Kazanılan Ruh 🡑 {2/4/6/8/10/12/14/16/18/20}", + "zhCN": "• 灵力获取🡑 {2/4/6/8/10/12/14/16/18/20}", + "zhTW": "• 靈力獲得 🡑 {2/4/6/8/10/12/14/16/18/20}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000309, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_03" + }, + "reward_hash": 3614120705, + "root_node": false, + "x_pos": -3123.93, + "y_pos": 304.163 + }, + "120": { + "connections": [ + 2, + 124 + ], + "id": 485, + "power": { + "power_name": "Druid_Earthspike_Instant", + "power_tags": [ + "Basic", + "Nature Magic", + "Earth", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Erde", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Terre", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Terra", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "土", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "대지", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Ziemia", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Terra", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Земля", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Toprak", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "大地", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "大地", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.5\nGenerate Spirit: 16\nLucky Hit Chance: 35% (per hit)\nSunder the earth, impaling the first enemy hit for {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.5\nErzeugte Geisteskraft: 16\nGlückstrefferchance: 35% (per hit)\nSpaltet die Erde, durchbohrt den ersten getroffenen Gegner und verursacht {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% Schaden.", + "esES": "Attack Speed Multiplier: 1.5\nGeneración de espíritu: 16\nProbabilidad de golpe de suerte: 35% (per hit)\nDestrozas la tierra y empalas al primer enemigo golpeado, que sufre {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% de daño.", + "esMX": "Attack Speed Multiplier: 1.5\nGeneración de Espíritu: 16\nProbabilidad de golpe afortunado: 35% (per hit)\nRompes la tierra, empalas al primer enemigo golpeado y le infliges {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% de daño.", + "frFR": "Attack Speed Multiplier: 1.5\nEsprit généré: 16\nChances d'obtenir un coup de chance: 35% (per hit)\nVous fissurez la terre et empalez la première cible touchée, ce qui lui inflige {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.5\nGenerazione spirito: 16\nProbabilità di colpo fortunato: 35% (per hit)\nSollevi la terra, impalando il primo nemico colpito e infliggendo {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% danni.", + "jaJP": "Attack Speed Multiplier: 1.5\n精神力回復量: 16\n幸運の一撃発生率: 35% (per hit)\n大地を砕き、最初に命中した敵を貫いて{19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.5\n생성: 영력 16\n행운의 적중 확률: 35% (per hit)\n대지를 가르고 처음 적중한 적을 꿰뚫어 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.5\nGeneruje: 16 pkt. siły duchowej.\nSzansa na szczęśliwy traf: 35% (per hit)\nRozdzierasz ziemię i przebijasz pierwszego trafionego wroga, zadając mu {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.5\nGerar Espírito: 16\nChance de Golpe de Sorte: 35% (per hit)\nRompe a terra, empalando o primeiro inimigo atingido e causando {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.5\nДает дух: 16 ед.\nВероятность удачного удара: 35% (per hit)\nЗемля раскалывается, пронзая первого пораженного противника и нанося ему {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.5\nRuh Üret: 16\nŞanslı Vuruş İhtimali: 35% (per hit)\nYeri parçalayıp vurulan ilk düşmanı delerek {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.5\n生成灵力: 16\n幸运一击几率: 35% (per hit)\n击碎大地, 刺穿命中的第一名敌人, 造成 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.5\n產生靈力:16\n幸運觸發機率: 35% (per hit)\n改變地貌,刺穿第一個擊中的敵人,造成 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% 點傷害。" + }, + "skill_name": "Earth Spike", + "skill_name_localized": { + "deDE": "Erdspieß", + "esES": "Aguja de tierra", + "esMX": "Púa Terrestre", + "frFR": "Pointe de terre", + "itIT": "Spuntone di Terra", + "jaJP": "大地の牙", + "koKR": "대지의 쐐기", + "plPL": "Ziemny Kolec", + "ptBR": "Espeto Terreno", + "ruRU": "Шип земли", + "trTR": "Toprak Dikeni", + "zhCN": "大地尖刺", + "zhTW": "大地尖刺" + }, + "skill_rankup_desc": "• Damage 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%.", + "esES": "• Daño 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%.", + "esMX": "• Daño 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "frFR": "• Dégâts 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "itIT": "• Danni 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "jaJP": "• ダメージ 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "koKR": "• 피해 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "plPL": "• Obrażenia: 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% pkt.", + "ptBR": "• Dano 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "ruRU": "• Урон 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% ед.", + "trTR": "• Hasar 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "zhCN": "• 伤害🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%", + "zhTW": "• 傷害 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 543387, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Earthspike" + }, + "reward_hash": 3715584530, + "root_node": false, + "x_pos": -796.105, + "y_pos": -5284.56 + }, + "121": { + "connections": [ + 3, + 127 + ], + "id": 486, + "power": { + "power_name": "Druid_Tornado", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Spirit Cost: 40\nLucky Hit Chance: 8% (per hit)\nConjure a swirling tornado that deals {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.", + "skill_desc_localized": { + "deDE": "Geisteskraftkosten: 40\nGlückstrefferchance: 8% (per hit)\nBeschwört einen wirbelnden Tornado, der {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% Schaden verursacht.", + "esES": "Coste de espíritu: 40\nProbabilidad de golpe de suerte: 8% (per hit)\nCreas un tornado que inflige {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de daño.", + "esMX": "Costo de Espíritu: 40\nProbabilidad de golpe afortunado: 8% (per hit)\nConjuras un tornado que inflige {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de daño.", + "frFR": "Coût en esprit: 40\nChances d'obtenir un coup de chance: 8% (per hit)\nVous invoquez une tornade qui inflige {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% points de dégâts.", + "itIT": "Costo in spirito: 40\nProbabilità di colpo fortunato: 8% (per hit)\nInvochi un tornado che infligge {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% danni.", + "jaJP": "精神力消費量: 40\n幸運の一撃発生率: 8% (per hit)\n渦巻く竜巻を呼び出して{35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%のダメージを与える。", + "koKR": "소모: 영력 40\n행운의 적중 확률: 8% (per hit)\n소용돌이치는 회오리바람을 생성하여 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%의 피해를 줍니다.", + "plPL": "Koszt: 40 pkt. siły duchowej\nSzansa na szczęśliwy traf: 8% (per hit)\nPrzyzywasz wirujące tornado, które zadaje {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% pkt. obrażeń.", + "ptBR": "Custo de espírito: 40\nChance de Golpe de Sorte: 8% (per hit)\nConjura um tornado rodopiante que causa {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de dano.", + "ruRU": "Затраты духа: 40 ед.\nВероятность удачного удара: 8% (per hit)\nВы создаете кружащийся смерч, который наносит {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% ед. урона.", + "trTR": "Ruh Bedeli: 40\nŞanslı Vuruş İhtimali: 8% (per hit)\n{35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% hasar veren dönen bir hortum oluştur.", + "zhCN": "灵力消耗: 40\n幸运一击几率: 8% (per hit)\n召唤旋转的龙卷风, 造成 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% 点伤害。", + "zhTW": "靈力消耗:40\n幸運觸發機率: 8% (per hit)\n呼喚旋轉的龍捲風,造成 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% 點傷害。" + }, + "skill_name": "Tornado", + "skill_name_localized": { + "deDE": "Tornado", + "esES": "Tornado", + "esMX": "Tornado", + "frFR": "Tornade", + "itIT": "Tornado", + "jaJP": "竜巻", + "koKR": "회오리바람", + "plPL": "Tornado", + "ptBR": "Tornado", + "ruRU": "Смерч", + "trTR": "Hortum", + "zhCN": "龙卷风", + "zhTW": "龍捲風" + }, + "skill_rankup_desc": "• Damage 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "esES": "• Daño 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%.", + "esMX": "• Daño 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "frFR": "• Dégâts 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "itIT": "• Danni 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "jaJP": "• ダメージ 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "koKR": "• 피해 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "plPL": "• Obrażenia: 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% pkt.", + "ptBR": "• Dano 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "ruRU": "• Урон 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% ед.", + "trTR": "• Hasar 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "zhCN": "• 伤害🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "zhTW": "• 傷害 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 304065, + "power_mod": "TBD", + "power_mod_hash": 129658, + "reward_name": "Druid_Unlock_Tornado" + }, + "reward_hash": 1786922489, + "root_node": false, + "x_pos": -3686.38, + "y_pos": -3997.91 + }, + "122": { + "connections": [ + 116, + 109, + 45 + ], + "id": 488, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Claw", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werewolf", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werwolf", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Lycanthrope", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Lupo Mannaro", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人狼", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "변신", + "늑대인간", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Wilkołak", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Lobisomem", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Облик волка", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Kurt Adam", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "狼人", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "狼人", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Claw's Attack Speed is increased by +15%.", + "skill_desc_localized": { + "deDE": "Die Angriffsgeschwindigkeit von Klaue ist um +15% erhöht.", + "esES": "La velocidad de ataque de Desgarrar aumenta un +15%.", + "esMX": "La velocidad de ataque de Rasguño aumenta un +15%.", + "frFR": "La vitesse d'attaque de Griffe est augmentée de +15%.", + "itIT": "La velocità d'attacco di Artigliata aumenta del +15%.", + "jaJP": "〈狼爪〉の攻撃速度が+15%上昇する。", + "koKR": "발톱의 공격 속도가 +15% 증가합니다.", + "plPL": "Szybkość ataku Pazurów jest zwiększona o +15%.", + "ptBR": "A velocidade de ataque de Garra é aumentada em +15%.", + "ruRU": "Скорость атаки \"Удара когтями\" повышается на +15%.", + "trTR": "Pençenin Saldırı Hızı +15% artar.", + "zhCN": "爪击的攻击速度提高 +15%。", + "zhTW": "爪擊攻擊速度提高 +15%.。" + }, + "skill_name": "Enhanced Claw", + "skill_name_localized": { + "deDE": "Verbesserte Klaue", + "esES": "Desgarrar mejorado", + "esMX": "Rasguño Potenciado", + "frFR": "Griffe renforcée", + "itIT": "Artigliata Rinforzata", + "jaJP": "狼爪(強化)", + "koKR": "강화된 발톱", + "plPL": "Wzmocnione Pazury", + "ptBR": "Garra Aperfeiçoada", + "ruRU": "Усиленный удар когтями", + "trTR": "Geliştirilmiş Pençe", + "zhCN": "强化爪击", + "zhTW": "強化爪擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 439581, + "power_mod_hash": 2614287816, + "reward_name": "Druid_Mod_FetidClaw_03" + }, + "reward_hash": 2649525867, + "root_node": false, + "x_pos": 1754.01, + "y_pos": -5180.1 + }, + "123": { + "connections": [ + 106, + 42, + 102 + ], + "id": 493, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Maul", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "If an enemy is hit by Maul, then Fortify for 5% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner von Anfallen getroffen wird, erhaltet Ihr Stählung in Höhe von 5% Eures maximalen Lebens.", + "esES": "Si Vapulear golpea a un enemigo, fortificas un 5% de tu vida máxima.", + "esMX": "Si golpeas a un enemigo con Vapulear, te fortificarás con 5% de tu Vida máxima.", + "frFR": "Lorsqu'une cible est touchée par Mutilation, vous obtenez un montant de fortification égal à 5% de votre maximum points de vie.", + "itIT": "Se un nemico viene colpito da Graffiata, fornisce Fortificazione pari al 5% della tua Vita massima.", + "jaJP": "〈熊爪〉が敵に命中すると、ライフ最大値の5%にあたるの強化を獲得する。", + "koKR": "적이 할퀴기에 적중당하면 최대 생명력의 5%만큼 보강됩니다.", + "plPL": "Jeśli wróg zostanie trafiony Poturbowaniem, zyskujesz umocnienie równe 5% maksimum twojego zdrowia.", + "ptBR": "Se um inimigo for atingido por Dilacerar, fortifica você em 5% da sua vida máxima.", + "ruRU": "Когда \"Трепка\" поражает противника, вы получаете укрепление в объеме 5% максимального запаса здоровья.", + "trTR": "Hırpala bir düşmanı vurursa Maksimum Canının 5% kadarına eşit Güçlendirme kazan.", + "zhCN": "如果重殴命中敌人, 则强固你 5% 生命上限。", + "zhTW": "槌擊擊中敵人時,會賦予你等同生命值上限 5%的強韌。" + }, + "skill_name": "Enhanced Maul", + "skill_name_localized": { + "deDE": "Verbessertes Anfallen", + "esES": "Vapulear mejorado", + "esMX": "Vapuleo Potenciado", + "frFR": "Mutilation renforcée", + "itIT": "Graffiata Rinforzata", + "jaJP": "熊爪(強化)", + "koKR": "강화된 할퀴기", + "plPL": "Wzmocnione Poturbowanie", + "ptBR": "Dilacerar Aperfeiçoado", + "ruRU": "Усиленная трепка", + "trTR": "Geliştirilmiş Hırpala", + "zhCN": "强化重殴", + "zhTW": "強化槌擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309070, + "power_mod_hash": 3069256803, + "reward_name": "Druid_Mod_Maul_03" + }, + "reward_hash": 1285412775, + "root_node": false, + "x_pos": 1348.89, + "y_pos": -4487.48 + }, + "124": { + "connections": [ + 120, + 46, + 115 + ], + "id": 494, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Earthspike_Instant", + "power_tags": [ + "Basic", + "Nature Magic", + "Earth", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Erde", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Terre", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Terra", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "土", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "대지", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Ziemia", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Terra", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Земля", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Toprak", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "大地", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "大地", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Earth Spike has a 15% chance to Stun for 2.5 seconds.", + "skill_desc_localized": { + "deDE": "Erdspieß verfügt über eine Chance von 15%, 2.5 Sek. lang zu betäuben.", + "esES": "Aguja de tierra tiene una probabilidad de un 15% de aturdir durante 2.5 s.", + "esMX": "Púa Terrestre tiene un 15% de probabilidad de aturdir durante 2.5 segundos.", + "frFR": "Pointe de terre a 15% de chances d'étourdir pendant 2.5 s.", + "itIT": "Spuntone di Terra ha il 15% di probabilità di stordire per 2.5 s.", + "jaJP": "〈大地の牙〉が15%の確率で2.5秒間スタンさせる。", + "koKR": "대지의 쐐기가 15% 확률로 대상을 2.5초 동안 기절시킵니다.", + "plPL": "Istnieje 15% szans na to, że Ziemny Kolec ogłuszy wrogów na 2.5 sek.", + "ptBR": "Espeto Terreno tem 15% de chance de atordoar por 2.5 s.", + "ruRU": "\"Шип земли\" с вероятностью 15% оглушает цели на 2.5 сек.", + "trTR": "Toprak Dikeni 15% ihtimalle 2.5 saniyeliğine Sersemletir.", + "zhCN": "大地尖刺有 15% 几率击昏敌人 2.5 秒。", + "zhTW": "大地尖刺有 15% 機率擊昏目標,持續 2.5 秒。" + }, + "skill_name": "Enhanced Earth Spike", + "skill_name_localized": { + "deDE": "Verbesserter Erdspieß", + "esES": "Aguja de tierra mejorada", + "esMX": "Púa Terrestre Potenciada", + "frFR": "Pointe de terre renforcée", + "itIT": "Spuntone di Terra Rinforzato", + "jaJP": "大地の牙(強化)", + "koKR": "강화된 대지의 쐐기", + "plPL": "Wzmocniony Ziemny Kolec", + "ptBR": "Espeto Terreno Aperfeiçoado", + "ruRU": "Усиленный шип земли", + "trTR": "Geliştirilmiş Toprak Dikeni", + "zhCN": "强化大地尖刺", + "zhTW": "強化大地尖刺" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 543387, + "power_mod_hash": 2503903372, + "reward_name": "Druid_Mod_Earthspike_03" + }, + "reward_hash": 1171842248, + "root_node": false, + "x_pos": -1413.33, + "y_pos": -5475.03 + }, + "125": { + "connections": [ + 50, + 103, + 43 + ], + "id": 496, + "power": { + "power_mod_id": 2, + "power_name": "Druid_WindShear", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.", + "skill_desc_localized": { + "deDE": "Windschere verfügt über eine Chance von 20%, Gegner 4 Sek. lang verwundbar zu machen.", + "esES": "Cortante de viento tiene un 20% de probabilidad de volver vulnerables a los enemigos durante 4 s.", + "esMX": "Viento Penetrante tiene un 20% de probabilidad de volver a los enemigos vulnerables durante 4 segundos.", + "frFR": "Vent cisaillant a 20% de chances de rendre les adversaires vulnérables pendant 4 s.", + "itIT": "Folata Travolgente ha una probabilità del 20% di rendere i nemici vulnerabili per 4 s.", + "jaJP": "〈風の刃〉が20%の確率で敵を4秒間、脆弱状態にする。", + "koKR": "바람 칼날이 20% 확률로 적을 4초 동안 취약하게 만듭니다.", + "plPL": "Kąsający Wicher ma 20% szans na odsłonięcie wrogów na 4 sek.", + "ptBR": "Corte de Vento tem 20% de chance de tornar os inimigos vulneráveis por 4 s.", + "ruRU": "\"Ветрорез\" с вероятностью 20% делает противников уязвимыми на 4 сек.", + "trTR": "Rüzgâr Kırılması 20% ihtimalle düşmanları 4 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "风剪有 20% 几率使敌人陷入易伤状态, 持续 4 秒。", + "zhTW": "削風剪有 20% 機率使敵人易傷,持續 4 秒。" + }, + "skill_name": "Enhanced Wind Shear", + "skill_name_localized": { + "deDE": "Verbesserte Windschere", + "esES": "Cortante de viento mejorado", + "esMX": "Viento Penetrante Potenciado", + "frFR": "Vent cisaillant renforcé", + "itIT": "Folata Travolgente Rinforzata", + "jaJP": "風の刃(強化)", + "koKR": "강화된 바람 칼날", + "plPL": "Wzmocniony Kąsający Wicher", + "ptBR": "Corte de Vento Aperfeiçoado", + "ruRU": "Усиленный ветрорез", + "trTR": "Geliştirilmiş Rüzgâr Kırılması", + "zhCN": "强化风剪", + "zhTW": "強化削風剪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 356587, + "power_mod": "Vulnerable", + "power_mod_hash": 3437839728, + "reward_name": "Druid_Mod_WindShear_03" + }, + "reward_hash": 3712141757, + "root_node": false, + "x_pos": -374.552, + "y_pos": -5891.56 + }, + "126": { + "connections": [ + 107, + 105, + 44 + ], + "id": 497, + "power": { + "power_mod_id": 3, + "power_name": "Druid_StormStrike", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Damage Reduction", + "Spirit", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Schadensreduktion", + "Geisteskraft", + "Blitz" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayos" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayo" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Réduction des dégâts", + "Esprit", + "Foudre" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Riduzione danni", + "Spirito", + "Fulmine" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "ダメージ減少", + "精神力", + "電撃" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "피해 감소", + "영력", + "번개" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Redukcja Obrażeń", + "Siła Duchowa", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Redução de Dano", + "Espírito", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Уменьшение урона", + "Дух", + "Молния" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Hasar Azaltma", + "Ruh", + "Yıldırım" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "伤害减免", + "灵力", + "闪电" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "傷害減免", + "靈力", + "閃電" + ] + }, + "skill_desc": "Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.", + "skill_desc_localized": { + "deDE": "Sturmschlag verfügt über eine Chance von 15%, alle getroffenen Gegner 2.5 Sek. lang bewegungsunfähig zu machen.", + "esES": "Golpe de tormenta tiene un 15% de probabilidad de inmovilizar a todos los enemigos golpeados durante 2.5 s.", + "esMX": "Golpe de Tormenta tiene un 15% de probabilidad de inmovilizar a todos los enemigos golpeados durante 2.5 segundos.", + "frFR": "Coup de tonnerre a 15% de chances d'immobiliser toutes les cibles touchées pendant 2.5 s.", + "itIT": "Assalto della Tempesta ha una probabilità del 15% di immobilizzare tutti i nemici per 2.5 s.", + "jaJP": "〈嵐の一撃〉が15%の確率で、命中したあらゆる敵を2.5秒間、移動不能にする。", + "koKR": "폭풍 강타가 15% 확률로 적중한 모든 적을 2.5초 동안 이동 불가 상태로 만듭니다.", + "plPL": "Uderzenie Burzy ma 15% szans na unieruchomienie wszystkich trafionych wrogów na 2.5 sek.", + "ptBR": "Ataque Tempestuoso tem 15% de chance de imobilizar todos os inimigos atingidos por 2.5 s.", + "ruRU": "\"Удар бури\" с вероятностью 15% обездвиживает пораженных противников на 2.5 сек.", + "trTR": "Fırtına Vuruşu 15% ihtimalle vurulan tüm düşmanları 2.5 saniyeliğine Sabitler.", + "zhCN": "风暴打击命中敌人时有 15% 几率使被命中的所有敌人定身 2.5 秒。", + "zhTW": "風暴雷擊有 15% 機率使擊中的所有敵人定身,持續 2.5 秒。" + }, + "skill_name": "Enhanced Storm Strike", + "skill_name_localized": { + "deDE": "Verbesserter Sturmschlag", + "esES": "Golpe de tormenta mejorada", + "esMX": "Golpe de Tormenta Potenciado", + "frFR": "Coup de tonnerre renforcé", + "itIT": "Assalto della Tempesta Rinforzato", + "jaJP": "嵐の一撃(強化)", + "koKR": "강화된 폭풍 강타", + "plPL": "Wzmocnione Uderzenie Burzy", + "ptBR": "Ataque Tempestuoso Aperfeiçoado", + "ruRU": "Усиленный удар бури", + "trTR": "Geliştirilmiş Fırtına Vuruşu", + "zhCN": "强化风暴打击", + "zhTW": "強化風暴雷擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309320, + "power_mod_hash": 639386033, + "reward_name": "Druid_Mod_StormStrike_03" + }, + "reward_hash": 4206982719, + "root_node": false, + "x_pos": 986.826, + "y_pos": -5784.9 + }, + "127": { + "connections": [ + 121, + 39, + 118 + ], + "id": 498, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Tornado", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Ihr Tornado wirkt, besteht eine Chance von 20%, einen zusätzlichen Tornado zu erschaffen.", + "esES": "Cada vez que lanzas Tornado, tienes un 20% de probabilidad de generar un tornado más.", + "esMX": "Cada vez que lanzas Tornado, tienes un 20% de probabilidad de crear un Tornado adicional.", + "frFR": "Chaque fois que vous utilisez Tornade, vous avez 20% de chances de faire apparaître une Tornade supplémentaire.", + "itIT": "Ogni volta che lanci Tornado, hai una probabilità del 20% di far comparire un ulteriore Tornado.", + "jaJP": "〈竜巻〉を使用するたびに、20%の確率でさらに1つ〈竜巻〉を呼び出せる。", + "koKR": "회오리바람을 시전할 때마다 20% 확률로 추가 회오리바람을 생성합니다.", + "plPL": "Za każdym razem, gdy używasz Tornada, masz 20% szans na stworzenie dodatkowego Tornada.", + "ptBR": "Sempre que lançar Tornado, você tem 20% de chance de gerar um Tornado adicional.", + "ruRU": "Применяя умение \"Смерч\", вы с вероятностью 20% можете призвать еще один смерч.", + "trTR": "Her Hortum kullandığında 20% ihtimalle ilave bir Hortum çağırırsın.", + "zhCN": "每次施放龙卷风时, 你都有 20% 几率额外召唤一股龙卷风。", + "zhTW": "每次施放龍捲風時,有 20% 機率額外生成一個龍捲風。" + }, + "skill_name": "Enhanced Tornado", + "skill_name_localized": { + "deDE": "Verbesserter Tornado", + "esES": "Tornado mejorado", + "esMX": "Tornado Potenciado", + "frFR": "Tornade renforcée", + "itIT": "Tornado Rinforzato", + "jaJP": "竜巻(強化)", + "koKR": "강화된 회오리바람", + "plPL": "Wzmocnione Tornado", + "ptBR": "Tornado Aperfeiçoado", + "ruRU": "Усиленный смерч", + "trTR": "Geliştirilmiş Hortum", + "zhCN": "强化龙卷风", + "zhTW": "強化龍捲風" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 304065, + "power_mod_hash": 133591563, + "reward_name": "Druid_Mod_Tornado_01" + }, + "reward_hash": 2994665421, + "root_node": false, + "x_pos": -4415.08, + "y_pos": -4099.04 + }, + "128": { + "connections": [ + 51, + 38, + 101 + ], + "id": 499, + "power": { + "power_mod_id": 2, + "power_name": "Druid_LightningStorm", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Channeled", + "Spirit", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Kanalisiert", + "Geisteskraft", + "Schaden", + "Blitz" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizada", + "Espíritu", + "Daño", + "Rayos" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizado", + "Espíritu", + "Daño", + "Rayo" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Canalisation", + "Esprit", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Canalizzazione", + "Spirito", + "Danni", + "Fulmine" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "連続発動", + "精神力", + "ダメージ", + "電撃" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "정신 집중", + "영력", + "피해", + "번개" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Podtrzymanie", + "Siła Duchowa", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Canalizada", + "Espírito", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Поддерживаемое", + "Дух", + "Урон", + "Молния" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Yönlendirmeli", + "Ruh", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "引导", + "灵力", + "伤害", + "闪电" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "引導", + "靈力", + "傷害", + "閃電" + ] + }, + "skill_desc": "The size of your Lightning Storm is preserved for 6 seconds after channeling.", + "skill_desc_localized": { + "deDE": "Die Größe Eures Gewittersturms bleibt nach dem Kanalisieren 6 Sek. lang erhalten.", + "esES": "El tamaño de tu Tormenta de rayos se mantiene durante 6 s tras la canalización.", + "esMX": "El tamaño de tu Tormenta Eléctrica se preserva durante 6 segundos luego de canalizar.", + "frFR": "La taille de votre Orage est conservée encore 6 s après sa canalisation.", + "itIT": "Le dimensioni della Tempesta di Fulmini vengono mantenute per 6 s dopo la canalizzazione.", + "jaJP": "〈雷嵐〉の規模が、発動後6秒間、持続する。", + "koKR": "번개 폭풍의 크기가 정신 집중 후 6초 동안 유지됩니다.", + "plPL": "Rozmiar twojej Burzy z Piorunami utrzymuje się przez 6 sek. po podtrzymywaniu.", + "ptBR": "O tamanho de Tempestade de Raios é mantido por 6 s após a canalização.", + "ruRU": "Размер области \"Грозового шторма\" сохраняется на 6 сек. после поддержания умения.", + "trTR": "Yıldırım Fırtınasının boyutu, yönlendirme sonrasında 6 saniye boyunca korunur.", + "zhCN": "雷暴的大小会在引导结束后保留 6 秒。", + "zhTW": "閃電風暴的大小會保留至引導後 6 秒。" + }, + "skill_name": "Enhanced Lightning Storm", + "skill_name_localized": { + "deDE": "Verbesserter Gewittersturm", + "esES": "Tormenta de rayos mejorada", + "esMX": "Tormenta Eléctrica Potenciada", + "frFR": "Orage renforcé", + "itIT": "Tempesta di Fulmini Rinforzata", + "jaJP": "雷嵐(強化)", + "koKR": "강화된 번개 폭풍", + "plPL": "Wzmocniona Burza z Piorunami", + "ptBR": "Tempestade de Raios Aperfeiçoada", + "ruRU": "Усиленный грозовой шторм", + "trTR": "Geliştirilmiş Yıldırım Fırtınası", + "zhCN": "强化雷暴", + "zhTW": "強化閃電風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 548399, + "power_mod_hash": 2955928774, + "reward_name": "Druid_Mod_LightningStrike_03" + }, + "reward_hash": 3488920078, + "root_node": false, + "x_pos": -3739.15, + "y_pos": -4678.88 + }, + "129": { + "connections": [ + 99, + 97, + 37 + ], + "id": 500, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Shred_NEW", + "power_tags": [ + "Core", + "Shapeshifting", + "Werewolf", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werwolf", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Lycanthrope", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Lupo Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人狼", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "늑대인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Wilkołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Lobisomem", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Облик волка", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Kurt Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "狼人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "狼人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Shred gains +30% Attack Speed and Heals for 2% of your Maximum Life if an enemy is struck.", + "skill_desc_localized": { + "deDE": "Zerfetzen erhält +30% Angriffsgeschwindigkeit und heilt um 2% Eures maximalen Lebens, wenn ein Ziel getroffen wird.", + "esES": "Despedazar obtiene un +30% de velocidad de ataque y te cura un 2% de tu vida máxima si golpea a un enemigo.", + "esMX": "Despedazar obtiene un +30% de velocidad de ataque y sana un 2% de tu vida máxima si golpea a un enemigo.", + "frFR": "La vitesse d'attaque de Déchiquetage est augmentée de +30% et Déchiquetage vous rend 2% de votre maximum de points de vie lorsqu'une cible est touchée.", + "itIT": "Dilaniamento ottiene una velocità d'attacco del +30% e cura per il 2% della tua Vita massima quando viene colpito un nemico.", + "jaJP": "〈切り裂き〉の攻撃速度が+30%上昇し、敵に命中した場合、自身のライフ最大値の2%にあたるの回復効果が発生する。", + "koKR": "칼날 발톱의 공격 속도가 +30%만큼 증가하고 적에게 공격이 적중하면 최대 생명력의 2%만큼 생명력을 회복합니다.", + "plPL": "Rozszarpanie zwiększa szybkość ataku o +30% i przywraca ci 2% maksymalnego zdrowia ([Max(1,PlayerHealthMax() * 0.02)] pkt.), jeśli wróg zostanie trafiony.", + "ptBR": "Retalhar recebe +30% de velocidade de ataque e cura você em 2% da sua vida máxima se um inimigo for atingido.", + "ruRU": "Скорость атаки \"Разрывания\" повышается на +30%. Поражая противника, умение восстанавливает 2% максимального запаса здоровья.", + "trTR": "Doğra +30% Saldırı Hızı kazanır ve bir düşmana isabet ettirilirse Maksimum Canın 2% kadarına eşit İyileştirir.", + "zhCN": "利爪撕扯在命中一名敌人后, 使你的攻击速度提高 +30%, 并为你恢复 2% 生命上限。", + "zhTW": "擊中敵人時,撕碎獲得 +30% 攻擊速度,並恢復生命值上限的 2%。" + }, + "skill_name": "Enhanced Shred", + "skill_name_localized": { + "deDE": "Verbessertes Zerfetzen", + "esES": "Despedazar mejorado", + "esMX": "Despedazamiento Potenciado", + "frFR": "Déchiquetage renforcé", + "itIT": "Dilaniamento Rinforzato", + "jaJP": "切り裂き(強化)", + "koKR": "강화된 칼날 발톱", + "plPL": "Wzmocnione Rozszarpanie", + "ptBR": "Retalhar Aperfeiçoado", + "ruRU": "Усиленное разрывание", + "trTR": "Geliştirilmiş Doğra", + "zhCN": "强化利爪撕扯", + "zhTW": "強化撕碎" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 1256958, + "power_mod_hash": 863202854, + "reward_name": "Druid_Mod_Shred_03" + }, + "reward_hash": 2101400398, + "root_node": false, + "x_pos": -3790.85, + "y_pos": -2949.54 + }, + "13": { + "connections": [ + 56 + ], + "id": 378, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T4_N3", + "power_tags": [ + "Critical Strikes", + "Werewolf", + "Poison", + "Damage", + "Shapeshifting" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Werwolf", + "Gift", + "Schaden", + "Gestaltwandeln" + ], + "esES": [ + "Golpes críticos", + "Hombre lobo", + "Veneno", + "Daño", + "Cambio de forma" + ], + "esMX": [ + "Golpes críticos", + "Hombre lobo", + "Veneno", + "Daño", + "Metamorfosis" + ], + "frFR": [ + "Coups critiques", + "Lycanthrope", + "Poison", + "Dégâts", + "Métamorphose" + ], + "itIT": [ + "Colpi critici", + "Lupo Mannaro", + "Veleno", + "Danni", + "Mutaforma" + ], + "jaJP": [ + "クリティカルヒット", + "人狼", + "毒", + "ダメージ", + "変身" + ], + "koKR": [ + "극대화", + "늑대인간", + "독", + "피해", + "변신" + ], + "plPL": [ + "Trafienia Krytyczne", + "Wilkołak", + "Trucizna", + "Obrażenia", + "Zmiennokształtność" + ], + "ptBR": [ + "Acertos Críticos", + "Lobisomem", + "Veneno", + "Dano", + "Metamorfose" + ], + "ruRU": [ + "Критические удары", + "Облик волка", + "Яд", + "Урон", + "Смена облика" + ], + "trTR": [ + "Kritik Vuruşlar", + "Kurt Adam", + "Zehir", + "Hasar", + "Dönüşme" + ], + "zhCN": [ + "暴击", + "狼人", + "毒素", + "伤害", + "变形" + ], + "zhTW": [ + "爆擊", + "狼人", + "毒素", + "傷害", + "變形" + ] + }, + "skill_desc": "Critical Strikes with Werewolf Skills deal {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% of their Base damage as Poisoning damage over 4 seconds.", + "skill_desc_localized": { + "deDE": "Kritische Treffer mit Werwolffertigkeiten verursachen im Verlauf von 4 Sek. {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% des Basisschadens als Giftschaden.", + "esES": "Los golpes críticos con habilidades de hombre lobo infligen un {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% de su daño base como daño de veneno durante 4 s.", + "esMX": "Los golpes críticos con habilidades de Hombre Lobo infligen un {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% de su daño de base como daño de veneno durante 4 segundos.", + "frFR": "Les coups critiques que vous portez avec les compétences de lycanthrope infligent {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% de leurs dégâts de base sous forme de dégâts de poison en 4 s.", + "itIT": "I colpi critici con le abilità da Lupo Mannaro infliggono danni da veleno pari al {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% dei danni base in 4 s.", + "jaJP": "人狼スキルでクリティカルヒットが発生した際に、4秒間かけて基礎ダメージの{7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%を毒ダメージとして与える。", + "koKR": "늑대인간 기술이 극대화로 적중하면 4초에 걸쳐 기본 공격력의 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%만큼 중독 피해를 줍니다.", + "plPL": "Trafienia krytyczne wywołane przez umiejętności Wilkołaka zadają {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% swoich obrażeń podstawowych w postaci obrażeń od zatrucia w ciągu 4 sek.", + "ptBR": "Acertos críticos com habilidades de Lobisomem causam {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% do dano-base como dano venenoso ao longo de 4 s.", + "ruRU": "Критические удары умений волка наносят еще {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% базового урона как урон от отравления за 4 сек.", + "trTR": "Kurt Adam Yetenekleriyle gerçekleştirilen Kritik Vuruşlar, Temel hasarının {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% kadarını 4 saniye boyunca Zehirleme hasarı olarak verir.", + "zhCN": "狼人技能暴击时, 在 4 秒内持续造成 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% 基础伤害的毒素伤害。", + "zhTW": "狼人技能爆擊後會在 4 秒內造成等同其基礎傷害 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}% 的中毒傷害。" + }, + "skill_name": "Toxic Claws", + "skill_name_localized": { + "deDE": "Toxische Klauen", + "esES": "Garras tóxicas", + "esMX": "Garras Tóxicas", + "frFR": "Griffes toxiques", + "itIT": "Artigli Tossici", + "jaJP": "狼の毒爪", + "koKR": "독성 발톱", + "plPL": "Toksyczne Pazury", + "ptBR": "Garras Tóxicas", + "ruRU": "Ядовитые когти", + "trTR": "Zehirli Pençeler", + "zhCN": "毒素之爪", + "zhTW": "毒爪" + }, + "skill_rankup_desc": "• Poisoning Damage 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "skill_rankup_desc_localized": { + "deDE": "• Giftschaden 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "esES": "• Daño de veneno 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%.", + "esMX": "• Daño de veneno 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "frFR": "• Dégâts de poison 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "itIT": "• Danni da veleno 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "jaJP": "• 毒ダメージ 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "koKR": "• 중독 피해 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "plPL": "• Obrażenia od zatrucia: 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "ptBR": "• Dano venenoso 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "ruRU": "• Урон от отравления 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "trTR": "• Zehirleme Hasarı 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "zhCN": "• 毒素伤害🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%", + "zhTW": "• 中毒傷害 🡑 {7.5/15/22.5/30/37.5/45/52.5/60/67.5/75}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290971, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T4_N3" + }, + "reward_hash": 1260687986, + "root_node": false, + "x_pos": 1319.57, + "y_pos": 2491.76 + }, + "130": { + "connections": [ + 119, + 117, + 40 + ], + "id": 501, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Pulverize", + "power_tags": [ + "Core", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Your next Pulverize will Overpower every 12 seconds while you remain Healthy.", + "skill_desc_localized": { + "deDE": "Euer nächstes Pulverisieren wird alle 12 Sek. überwältigen, solange Ihr gesund bleibt.", + "esES": "Tu siguiente Pulverizar arrollará cada 12 s mientras permanezcas en estado saludable.", + "esMX": "Tu siguiente Pulverizar abrumará cada 12 segundos mientras estás saludable.", + "frFR": "Votre prochaine Pulvérisation accablera les cibles toutes les 12 s tant que vous restez en bonne santé.", + "itIT": "Il tuo prossimo Sminuzzamento causerà Sopraffazione ogni 12 secondi finché resti in salute.", + "jaJP": "健全状態でいると、12秒ごとに次に使用する〈大地の怒り〉がオーバーパワーになる。", + "koKR": "건강 상태가 유지되는 동안 다음 쳐부수기가 12초마다 제압 효과를 얻습니다.", + "plPL": "Twoje następne Spustoszenie będzie przytłaczać co 12 sek., kiedy będziesz w pełni sił.", + "ptBR": "Seu próximo Pulverizar desfere Golpe Brutal a cada 12 s enquanto você permanecer saudável.", + "ruRU": "Следующее \"Сокрушение\" будет наносить подавляющий урон раз в 12 сек., пока у вас высокий уровень здоровья.", + "trTR": "Sonraki Ufalama, Sağlıklı kaldığın sürece 12 saniyede bir kez Aşırı Güçlenecek.", + "zhCN": "健康状态每持续 12 秒, 你的下一次粉碎 就会造成压制。", + "zhTW": "當你在健康狀態下,每 12 秒使你的下一個粉碎獲得壓制效果。" + }, + "skill_name": "Enhanced Pulverize", + "skill_name_localized": { + "deDE": "Verbessertes Pulverisieren", + "esES": "Pulverizar mejorado", + "esMX": "Pulverización Potenciada", + "frFR": "Pulvérisation renforcée", + "itIT": "Sminuzzamento Rinforzato", + "jaJP": "大地の怒り(強化)", + "koKR": "강화된 쳐부수기", + "plPL": "Wzmocnione Spustoszenie", + "ptBR": "Pulverizar Aperfeiçoado", + "ruRU": "Усиленное сокрушение", + "trTR": "Geliştirilmiş Ufala", + "zhCN": "强化粉碎", + "zhTW": "強化粉碎" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 272138, + "power_mod_hash": 1849614616, + "reward_name": "Druid_Mod_Pulverize_03" + }, + "reward_hash": 282930270, + "root_node": false, + "x_pos": -4430.61, + "y_pos": -3468.71 + }, + "131": { + "connections": [ + 114, + 41, + 110 + ], + "id": 502, + "power": { + "power_mod_id": 1, + "power_name": "Druid_landslide", + "power_tags": [ + "Core", + "Nature Magic", + "Earth", + "Spirit", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Erde", + "Geisteskraft", + "Schaden" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Terre", + "Esprit", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Terra", + "Spirito", + "Danni" + ], + "jaJP": [ + "コア", + "自然魔法", + "土", + "精神力", + "ダメージ" + ], + "koKR": [ + "핵심", + "자연 마법", + "대지", + "영력", + "피해" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Ziemia", + "Siła Duchowa", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Terra", + "Espírito", + "Dano" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Земля", + "Дух", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Toprak", + "Ruh", + "Hasar" + ], + "zhCN": [ + "核心", + "自然魔法", + "大地", + "灵力", + "伤害" + ], + "zhTW": [ + "核心", + "自然魔法", + "大地", + "靈力", + "傷害" + ] + }, + "skill_desc": "After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Nachdem Erdrutsch Gegnern 4-mal Schaden zugefügt hat, macht der nächste Treffer Gegner 3 Sek. lang bewegungsunfähig.", + "esES": "Después de que Alud inflija daño a enemigos 4 veces, el siguiente golpe inmovilizará a los enemigos durante 3 s.", + "esMX": "Cuando Desprendimiento inflige daño a los enemigos 4 veces, el siguiente golpe inmovilizará a los enemigos durante 3 segundos.", + "frFR": "Une fois qu'Éboulement a infligé des dégâts aux adversaires 4 fois, le prochain coup immobilisera les adversaires pendant 3 s.", + "itIT": "Dopo che Smottamento ha inflitto danni ai nemici per 4 volte, il prossimo colpo li immobilizzerà per 3 s.", + "jaJP": "〈地滑り〉で敵に4回ダメージを与えると、次に命中した際に敵を3秒間、移動不能にする。", + "koKR": "산사태가 적에게 4번 피해를 준 후, 다음 공격이 적중하면 적들은 3초 동안 이동 불가 상태가 됩니다.", + "plPL": "Kiedy Osuwisko zada obrażenia wrogom 4 razy, następne trafienie unieruchomi przeciwników na 3 sek.", + "ptBR": "Depois de Deslizamento causar dano a inimigos 4 vezes, o próximo acerto imobilizará inimigos por 3 s.", + "ruRU": "Когда \"Оползень\" поражает противников 4 раза:раз, следующий удар обездвиживает противников на 3 сек.", + "trTR": "Heyelan düşmanlara 4 kez hasar verdiğinde bir sonraki vuruş, düşmanları 3 saniyeliğine Sabitler.", + "zhCN": "山崩对敌人造成 4 次伤害后, 下一次命中会使敌人定身 3 秒。", + "zhTW": "崩石裂土對敵人造成傷害 4 次後,下次擊中敵人會使其定身 3 秒。" + }, + "skill_name": "Enhanced Landslide", + "skill_name_localized": { + "deDE": "Verbesserter Erdrutsch", + "esES": "Alud mejorado", + "esMX": "Desprendimiento Potenciado", + "frFR": "Éboulement renforcé", + "itIT": "Smottamento Rinforzato", + "jaJP": "地滑り(強化)", + "koKR": "강화된 산사태", + "plPL": "Wzmocnione Osuwisko", + "ptBR": "Deslizamento Aperfeiçoado", + "ruRU": "Усиленный оползень", + "trTR": "Geliştirilmiş Heyelan", + "zhCN": "强化山崩", + "zhTW": "強化崩石裂土" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 313893, + "power_mod_hash": 639386033, + "reward_name": "Druid_Mod_Landslide_03" + }, + "reward_hash": 3579108008, + "root_node": false, + "x_pos": -518.903, + "y_pos": -3811.64 + }, + "132": { + "connections": [ + 95, + 92, + 33 + ], + "id": 504, + "power": { + "power_mod_id": 2, + "power_name": "Druid_CycloneArmor", + "power_tags": [ + "Defensive", + "Nature Magic", + "Storm", + "Cooldown", + "Damage", + "Damage Reduction", + "Non-Physical", + "Physical", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Sturm", + "Abklingzeit", + "Schaden", + "Schadensreduktion", + "Nichtphysisch", + "Physisch", + "Kontrollverlust" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tormenta", + "Tiempo de reutilización", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de masas" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tormenta", + "Recuperación", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de multitudes" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Tempête", + "Temps de recharge", + "Dégâts", + "Réduction des dégâts", + "Non physique", + "Dégâts physiques", + "Perte de contrôle" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Tempesta", + "Tempo di recupero", + "Danni", + "Riduzione danni", + "Non fisico", + "Fisico", + "Effetti debilitanti" + ], + "jaJP": [ + "防御", + "自然魔法", + "嵐", + "クールダウン", + "ダメージ", + "ダメージ減少", + "非物理", + "物理", + "操作障害効果" + ], + "koKR": [ + "방어", + "자연 마법", + "폭풍", + "재사용 대기시간", + "피해", + "피해 감소", + "비물리", + "물리", + "군중 제어" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Burza", + "Odnowienie", + "Obrażenia", + "Redukcja Obrażeń", + "Niefizyczne", + "Fizyczne", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Tempestade", + "Recarga", + "Dano", + "Redução de Dano", + "Não física", + "Física", + "Controle de Grupo" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Буря", + "Время восстановления", + "Урон", + "Уменьшение урона", + "Нефизический урон", + "Физический урон", + "Контроль" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Fırtına", + "Bekleme Süresi", + "Hasar", + "Hasar Azaltma", + "Fiziksel Olmayan", + "Fiziksel", + "Kitle Kontrolü" + ], + "zhCN": [ + "防御", + "自然魔法", + "风暴", + "冷却时间", + "伤害", + "伤害减免", + "非物理", + "物理", + "控制" + ], + "zhTW": [ + "防禦", + "自然魔法", + "風暴", + "冷卻時間", + "傷害", + "傷害減免", + "非物理", + "物理", + "控場" + ] + }, + "skill_desc": "Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die von Zyklonrüstung zurückgestoßen werden, werden außerdem 2 Sek. lang um 70% verlangsamt.", + "esES": "Los enemigos repelidos por Armadura de ciclón también quedan ralentizados un 70% durante 2 s.", + "esMX": "Los enemigos repelidos por Armadura de Ciclón también se ralentizan un 70% durante 2 segundos.", + "frFR": "Les cibles repoussées par Armure cyclonique sont aussi ralenties de 70% pendant 2 s.", + "itIT": "I nemici respinti indietro da Corazza del Ciclone sono anche rallentati del 70% per 2 s.", + "jaJP": "〈旋風の護り〉によってノックバックされた敵の移動速度が2秒間70%低下する。", + "koKR": "회오리 갑옷으로 밀쳐낸 적이 2초 동안 70% 감속됩니다.", + "plPL": "Wrogowie odrzuceni przez Zbroję Cyklonu są również spowolnieni o 70% na 2 sek.", + "ptBR": "Inimigos repelidos por Armadura Ciclônica também são desacelerados em 70% por 2 s.", + "ruRU": "Противники, отброшенные \"Ураганным доспехом\", также замедляются на 70% на 2 сек.", + "trTR": "Kasırga Zırhı tarafından Geri Savrulmuş düşmanlar ayrıca 2 saniyeliğine 70% yavaşlatılır.", + "zhCN": "被旋风甲 击退的敌人也会被减速 70%, 持续 2 秒。", + "zhTW": "被氣旋護甲擊退的敵人會緩速 70%,持續 2 秒。" + }, + "skill_name": "Enhanced Cyclone Armor", + "skill_name_localized": { + "deDE": "Verbesserte Zyklonrüstung", + "esES": "Armadura de ciclón mejorada", + "esMX": "Armadura de Ciclón Potenciada", + "frFR": "Armure cyclonique renforcée", + "itIT": "Corazza del Ciclone Rinforzata", + "jaJP": "旋風の護り(強化)", + "koKR": "강화된 회오리 갑옷", + "plPL": "Wzmocniona Zbroja Cyklonu", + "ptBR": "Armadura Ciclônica Aperfeiçoada", + "ruRU": "Усиленный ураганный доспех", + "trTR": "Geliştirilmiş Kasırga Zırhı", + "zhCN": "强化旋风甲", + "zhTW": "強化氣旋護甲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 280119, + "power_mod_hash": 3092416003, + "reward_name": "Druid_Mod_CycloneArmor_03" + }, + "reward_hash": 2510507718, + "root_node": false, + "x_pos": 2488.66, + "y_pos": -2663.35 + }, + "133": { + "connections": [ + 112, + 111, + 36 + ], + "id": 505, + "power": { + "power_mod_id": 1, + "power_name": "Druid_EarthenBulwark", + "power_tags": [ + "Defensive", + "Nature Magic", + "Earth", + "Barrier", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Erde", + "Barriere", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Recuperación" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Terre", + "Barrière", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Terra", + "Barriera", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "自然魔法", + "土", + "障壁", + "クールダウン" + ], + "koKR": [ + "방어", + "자연 마법", + "대지", + "보호막", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Ziemia", + "Bariera", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Terra", + "Barreira", + "Recarga" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Земля", + "Барьер", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Toprak", + "Bariyer", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "自然魔法", + "大地", + "屏障", + "冷却时间" + ], + "zhTW": [ + "防禦", + "自然魔法", + "大地", + "屏障", + "冷卻時間" + ] + }, + "skill_desc": "Earthen Bulwark makes you Unstoppable while active.", + "skill_desc_localized": { + "deDE": "Irdenes Bollwerk macht Euch unaufhaltsam, solange die Fertigkeit aktiv ist.", + "esES": "Baluarte de tierra te vuelve imparable mientras dura.", + "esMX": "Baluarte Rocoso te vuelve imparable mientras está activa.", + "frFR": "Rempart de terre vous rend inarrêtable tant qu'il est actif.", + "itIT": "Baluardo di Terra ti rende inarrestabile mentre è attivo.", + "jaJP": "〈大地の護り〉の発動中は抑圧不可状態になる。", + "koKR": "대지 방벽이 활성화되어 있는 동안 저지 불가 상태가 됩니다.", + "plPL": "Kiedy Ziemny Szaniec jest aktywny, zapewnia ci nieustępliwość.", + "ptBR": "Baluarte Terreno torna você implacável enquanto ativo.", + "ruRU": "\"Земляной бастион\" также дает неудержимость.", + "trTR": "Toprak Siperi, etkinken seni Durdurulamaz hâle getirir.", + "zhCN": "大地壁垒激活时, 你会变得不可阻挡。", + "zhTW": "大地壁壘效果期間會使你無阻。" + }, + "skill_name": "Enhanced Earthen Bulwark", + "skill_name_localized": { + "deDE": "Verbessertes Irdenes Bollwerk", + "esES": "Baluarte de tierra mejorado", + "esMX": "Baluarte Rocoso Potenciado", + "frFR": "Rempart de terre renforcé", + "itIT": "Baluardo di Terra Rinforzato", + "jaJP": "大地の護り(強化)", + "koKR": "강화된 대지 방벽", + "plPL": "Wzmocniony Ziemny Szaniec", + "ptBR": "Baluarte Terreno Aperfeiçoado", + "ruRU": "Усиленный земляной бастион", + "trTR": "Geliştirilmiş Toprak Siperi", + "zhCN": "强化大地壁垒", + "zhTW": "強化大地壁壘" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 333421, + "power_mod": "Unstoppable", + "power_mod_hash": 2139628237, + "reward_name": "Druid_Mod_EarthenBulwark_03" + }, + "reward_hash": 2056752887, + "root_node": false, + "x_pos": 1045.22, + "y_pos": -3067.56 + }, + "134": { + "connections": [ + 48, + 35, + 34 + ], + "id": 506, + "power": { + "power_mod_id": 3, + "power_name": "Druid_DebilitatingRoar", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werebear", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werbär", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre oso", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre oso", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Ursoïde", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Orso Mannaro", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "防御", + "変身", + "人熊", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "방어", + "변신", + "곰인간", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Niedźwiedziołak", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Urso", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Медведь", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Ayı Adam", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "防御", + "变形", + "熊人", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "防禦", + "變形", + "熊人", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Debilitating Roar also Fortifies you for 22% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Schwächendes Gebrüll verleiht Euch außerdem Stählung in Höhe von 22% eures maximalen Lebens.", + "esES": "Rugido debilitante también fortifica un 22% de tu vida máxima.", + "esMX": "Rugido Debilitante también te fortifica por 22% de tu Vida máxima.", + "frFR": "Rugissement débilitant vous confère aussi un montant de fortification égal à 22% de votre maximum points de vie.", + "itIT": "Ruggito Debilitante ti fornisce anche Fortificazione pari al 22% della tua Vita massima.", + "jaJP": "〈衰弱の咆哮〉に、ライフ最大値の22%にあたるの強化を獲得する。", + "koKR": "쇠약의 포효가 자신을 최대 생명력의 22%만큼 보강합니다.", + "plPL": "Obezwładniający Ryk zapewnia ci umocnienie równe 22% maksimum twojego zdrowia.", + "ptBR": "Rugido Debilitante também fortifica você em 22% da sua vida máxima.", + "ruRU": "\"Изнуряющий рев\" также дает вам укрепление в объеме 22% максимального запаса здоровья.", + "trTR": "Zayıflatıcı Kükreme aynı zamanda seni Maksimum Canının 22% kadarına eşit Güçlendirir.", + "zhCN": "挫志咆哮也会强固你 22% 生命上限。", + "zhTW": "致衰狂吼會賦予你等同生命值上限 22%的強韌。" + }, + "skill_name": "Enhanced Debilitating Roar", + "skill_name_localized": { + "deDE": "Verbessertes Schwächendes Gebrüll", + "esES": "Rugido debilitante mejorado", + "esMX": "Rugido Debilitante Potenciado", + "frFR": "Rugissement débilitant renforcé", + "itIT": "Ruggito Debilitante Rinforzato", + "jaJP": "衰弱の咆哮(強化)", + "koKR": "강화된 쇠약의 포효", + "plPL": "Wzmocniony Obezwładniający Ryk", + "ptBR": "Rugido Debilitante Aperfeiçoado", + "ruRU": "Усиленный изнуряющий рев", + "trTR": "Geliştirilmiş Zayıflatıcı Kükreme", + "zhCN": "强化挫志咆哮", + "zhTW": "強化致衰狂吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 336238, + "power_mod_hash": 3069256803, + "reward_name": "Druid_Mod_DebilitatingRoar_03" + }, + "reward_hash": 3774899484, + "root_node": false, + "x_pos": 1043.39, + "y_pos": -978.228 + }, + "135": { + "connections": [ + 113, + 108, + 32 + ], + "id": 507, + "power": { + "power_mod_id": 0, + "power_name": "Druid_BloodHowl", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werewolf", + "Cooldown", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werwolf", + "Abklingzeit", + "Heilung" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre lobo", + "Tiempo de reutilización", + "Curación" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre lobo", + "Recuperación", + "Sanación" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Lycanthrope", + "Temps de recharge", + "Soins" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Lupo Mannaro", + "Tempo di recupero", + "Guarigione" + ], + "jaJP": [ + "防御", + "変身", + "人狼", + "クールダウン", + "回復" + ], + "koKR": [ + "방어", + "변신", + "늑대인간", + "재사용 대기시간", + "치유" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Wilkołak", + "Odnowienie", + "Leczenie" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Lobisomem", + "Recarga", + "Cura" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Облик волка", + "Время восстановления", + "Исцеление" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Kurt Adam", + "Bekleme Süresi", + "İyileşme" + ], + "zhCN": [ + "防御", + "变形", + "狼人", + "冷却时间", + "治疗" + ], + "zhTW": [ + "防禦", + "變形", + "狼人", + "冷卻時間", + "治療" + ] + }, + "skill_desc": "Kills reduce the Cooldown of Blood Howl by 1 second.", + "skill_desc_localized": { + "deDE": "Das Töten von Gegnern reduziert die Abklingzeit von Blutgeheul um 1 Sek.", + "esES": "Los asesinatos reducen 1 s el tiempo de reutilización de Aullido de sangre.", + "esMX": "Cada enemigo eliminado reduce 1 segundo la recuperación de Aullido Sanguinario.", + "frFR": "Chaque cible tuée réduit le temps de recharge de Hurlement sanglant de 1 s.", + "itIT": "Le uccisioni riducono il tempo di recupero di Ululato Sanguinario di 1 s.", + "jaJP": "敵を倒すと〈血の咆哮〉のクールダウン時間が1秒短縮される。", + "koKR": "적 처치 시 피의 울부짖음의 재사용 대기시간이 1초 감소합니다.", + "plPL": "Zabijanie wrogów skraca czas odnowienia Zewu Krwi o 1 sek.", + "ptBR": "Abates reduzem a recarga de Uivo Sangrento em 1 segundo.", + "ruRU": "Убийства сокращают время восстановления \"Кровавого воя\" на 1 сек.", + "trTR": "Öldürmeler Kan Uluması Bekleme Süresini 1 saniye azaltır.", + "zhCN": "消灭敌人会使血性狂吼的冷却时间缩短 1 秒。", + "zhTW": "殺死敵人使血性狂吼的冷卻時間縮短 1 秒。" + }, + "skill_name": "Enhanced Blood Howl", + "skill_name_localized": { + "deDE": "Verbessertes Blutgeheul", + "esES": "Aullido de sangre mejorado", + "esMX": "Aullido Sanguinario Potenciado", + "frFR": "Hurlement sanglant renforcé", + "itIT": "Ululato Sanguinario Rinforzato", + "jaJP": "血の咆哮(強化)", + "koKR": "강화된 피의 울부짖음", + "plPL": "Wzmocniony Zew Krwi", + "ptBR": "Uivo Sangrento Aperfeiçoado", + "ruRU": "Усиленный кровавый вой", + "trTR": "Geliştirilmiş Kan Uluması", + "zhCN": "强化血性狂吼", + "zhTW": "強化血性狂吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 566517, + "power_mod_hash": 3396379217, + "reward_name": "Druid_Mod_BloodHowl_03" + }, + "reward_hash": 2949159586, + "root_node": false, + "x_pos": 2584.86, + "y_pos": -1431.48 + }, + "136": { + "connections": [ + 49, + 26, + 25 + ], + "id": 508, + "power": { + "power_mod_id": 4, + "power_name": "Druid_VineCreeper", + "power_tags": [ + "Companion", + "Poison", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Gift", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Compañero", + "Veneno", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Compañero", + "Veneno", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Compagnon", + "Poison", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Compagni", + "Veleno", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "使い魔", + "毒", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "동료", + "독", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Kompan", + "Trucizna", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Mascote", + "Veneno", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Спутник", + "Яд", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Yoldaş", + "Zehir", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "同伴", + "毒素", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "同伴", + "毒素", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Poison Creeper's Immobilize duration is increased by 1 second.", + "skill_desc_localized": { + "deDE": "Die Bewegungsunfähigkeit von Giftranke hält 1 Sek. länger an.", + "esES": "La duración de la inmovilización de Enredadera venenosa aumenta 1 s.", + "esMX": "La duración de la inmovilización de Liana Venenosa aumenta 1 segundo.", + "frFR": "La durée d'immobilisation du lierre empoisonné est augmentée de 1 s.", + "itIT": "La durata dell'immobilizzazione di Rampicante Velenoso aumenta di 1 s.", + "jaJP": "〈有毒なる蔦〉の移動不能効果の持続時間が1秒伸びる。", + "koKR": "맹독 덩굴의 이동 불가 지속시간이 1초 증가합니다.", + "plPL": "Czas działania efektu unieruchomienia zapewnianego przez Trującego Pełzacza jest wydłużony o 1 sek.", + "ptBR": "A duração da imobilização de Rastejante Venenoso é aumentada em 1 segundo.", + "ruRU": "Обездвиживание от ядовитой лозы действует на 1 сек. дольше.", + "trTR": "Zehirli Sarmaşığın Sabitleme süresi 1 saniye artar.", + "zhCN": "剧毒藤蔓的定身持续时间延长 1 秒。", + "zhTW": "劇毒藤蔓的定身持續時間延長 1 秒。" + }, + "skill_name": "Enhanced Poison Creeper", + "skill_name_localized": { + "deDE": "Verbesserte Giftranke", + "esES": "Enredadera venenosa mejorada", + "esMX": "Liana Venenosa Potenciada", + "frFR": "Lierre empoisonné renforcé", + "itIT": "Rampicante Velenoso Rinforzato", + "jaJP": "有毒なる蔦(強化)", + "koKR": "강화된 맹독 덩굴", + "plPL": "Wzmocniony Trujący Pełzacz", + "ptBR": "Rastejante Venenoso Aperfeiçoado", + "ruRU": "Усиленная ядовитая лоза", + "trTR": "Geliştirilmiş Zehirli Sarmaşık", + "zhCN": "强化剧毒藤蔓", + "zhTW": "強化劇毒藤蔓" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 314601, + "power_mod_hash": 3513029958, + "reward_name": "Druid_Mod_VineCreeper_03" + }, + "reward_hash": 4282132464, + "root_node": false, + "x_pos": -4213.81, + "y_pos": -151.421 + }, + "137": { + "connections": [ + 94, + 23, + 24 + ], + "id": 509, + "power": { + "power_mod_id": 4, + "power_name": "Druid_WolfPack", + "power_tags": [ + "Companion", + "Cooldown", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Abklingzeit", + "Schaden", + "Physisch" + ], + "esES": [ + "Compañero", + "Tiempo de reutilización", + "Daño", + "Física" + ], + "esMX": [ + "Compañero", + "Recuperación", + "Daño", + "Física" + ], + "frFR": [ + "Compagnon", + "Temps de recharge", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Compagni", + "Tempo di recupero", + "Danni", + "Fisico" + ], + "jaJP": [ + "使い魔", + "クールダウン", + "ダメージ", + "物理" + ], + "koKR": [ + "동료", + "재사용 대기시간", + "피해", + "물리" + ], + "plPL": [ + "Kompan", + "Odnowienie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Mascote", + "Recarga", + "Dano", + "Física" + ], + "ruRU": [ + "Спутник", + "Время восстановления", + "Урон", + "Физический урон" + ], + "trTR": [ + "Yoldaş", + "Bekleme Süresi", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "同伴", + "冷却时间", + "伤害", + "物理" + ], + "zhTW": [ + "同伴", + "冷卻時間", + "傷害", + "物理" + ] + }, + "skill_desc": "Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.", + "skill_desc_localized": { + "deDE": "Wölfe fügen bewegungsunfähigen, betäubten, verlangsamten oder vergifteten Gegnern x25% mehr Schaden zu.", + "esES": "Los lobos infligen un x25% más de daño a enemigos inmovilizados, aturdidos, ralentizados o envenenados.", + "esMX": "Los Lobos infligen un x25% más de daño a los enemigos inmovilizados, aturdidos, ralentizados o envenenados.", + "frFR": "Les loups infligent x25% de dégâts supplémentaires aux cibles immobilisées, étourdies, ralenties ou empoisonnées.", + "itIT": "I lupi infliggono il x25% di danni aggiuntivi ai nemici immobilizzati, storditi, rallentati o avvelenati.", + "jaJP": "移動不能、スタン、スロウまたは毒状態の敵に狼が与えるダメージがx25%増加する。", + "koKR": "늑대가 이동 불가, 기절, 감속, 중독 상태의 적에게 주는 피해가 x25% 증가합니다.", + "plPL": "Wilki zadają obrażenia zwiększone o x25% unieruchomionym, ogłuszonym, spowolnionym lub zatrutym celom.", + "ptBR": "Lobos causam x25% de dano aumentado a inimigos imobilizados, atordoados, desacelerados ou envenenados.", + "ruRU": "Волки наносят на x25% больше урона обездвиженным, оглушенным, замедленным или отравленным противникам.", + "trTR": "Kurtlar Sabitlenmiş, Sersemletilmiş, Yavaşlatılmış veya Zehirlenmiş düşmanlara x25% artırılmış hasar verir.", + "zhCN": "群狼对被定身、被击昏、被减速或中毒的敌人造成的伤害提高 x25%。", + "zhTW": "狼群對定身、擊昏、緩速或中毒的敵人造成的傷害提高 x25%。" + }, + "skill_name": "Enhanced Wolf Pack", + "skill_name_localized": { + "deDE": "Verbessertes Wolfsrudel", + "esES": "Manada de lobos mejorada", + "esMX": "Manada de Lobos Potenciada", + "frFR": "Meute de loups renforcés", + "itIT": "Branco di Lupi Rinforzato", + "jaJP": "狼の群れ(強化)", + "koKR": "강화된 늑대 무리", + "plPL": "Wzmocniona Wataha", + "ptBR": "Alcateia Aperfeiçoada", + "ruRU": "Усиленная волчья стая", + "trTR": "Geliştirilmiş Kurt Sürüsü", + "zhCN": "强化狼群", + "zhTW": "強化狼群" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 265663, + "power_mod_hash": 863202854, + "reward_name": "Druid_Mod_Wolves_03" + }, + "reward_hash": 3338793272, + "root_node": false, + "x_pos": -2362.07, + "y_pos": -1158.03 + }, + "138": { + "connections": [ + 96, + 27, + 28 + ], + "id": 511, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Ravens", + "power_tags": [ + "Companion", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Compañero", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Compañero", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Compagnon", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Compagni", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "使い魔", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "동료", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Kompan", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Mascote", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Спутник", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Yoldaş", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "同伴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "同伴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "You have +8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.", + "skill_desc_localized": { + "deDE": "Ihr habt 6 Sek. lang eine +8% höhere kritische Trefferchance gegen Gegner, nachdem sie von Raben getroffen wurden.", + "esES": "Tienes un +8% más de probabilidad de golpe crítico contra enemigos durante 6 s después de que reciban un golpe de Cuervos.", + "esMX": "Tienes un +8% más de probabilidad de golpe crítico contra enemigos durante 6 segundos después de golpearlos con Cuervos.", + "frFR": "Lorsque des cibles sont touchées par les corbeaux, vos chances de leur infliger un coup critique sont augmentées de +8% durant les 6 s qui suivent.", + "itIT": "Quando i nemici vengono colpiti dai Corvi, la probabilità di critico contro di loro aumenta del +8% per 6 s.", + "jaJP": "敵が〈鴉の群れ〉の攻撃を受けた後、その敵に自分がクリティカルヒットを与える確率が6秒間、+8%増加する。", + "koKR": "적이 큰까마귀에 적중당한 후 6초 동안 해당 적에 대한 극대화 확률이 +8% 증가합니다.", + "plPL": "Zyskujesz premię +8% do szansy na trafienie krytyczne na 6 sek., gdy atakujesz wrogów trafionych wcześniej przez Kruki.", + "ptBR": "Você tem +8% de chance de acerto crítico contra inimigos aumentada por 6 s depois de eles serem atingidos por Corvos.", + "ruRU": "Вороны отвлекают пораженных врагов, в результате чего ваша вероятность критического удара против этих целей повышается на +8% на 6 сек.", + "trTR": "Kuzgunlardan isabet alan düşmanlara karşı 6 saniyeliğine +8% artırılmış Kritik Vuruş İhtimaline sahip olursun.", + "zhCN": "你对被渡鸦命中的敌人造成暴击的几率提高 +8%, 持续 6 秒。", + "zhTW": "你對被掠鴉擊中的敵人造成的爆擊機率提高 +8%,持續 6 秒。" + }, + "skill_name": "Enhanced Ravens", + "skill_name_localized": { + "deDE": "Verbesserte Raben", + "esES": "Cuervos mejorados", + "esMX": "Cuervos Potenciados", + "frFR": "Corbeaux renforcés", + "itIT": "Corvi Rinforzati", + "jaJP": "鴉の群れ(強化)", + "koKR": "강화된 큰까마귀", + "plPL": "Wzmocnione Kruki", + "ptBR": "Corvos Aperfeiçoados", + "ruRU": "Усиленные вороны", + "trTR": "Geliştirilmiş Kuzgunlar", + "zhCN": "强化渡鸦", + "zhTW": "強化掠鴉" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 281516, + "power_mod_hash": 863202854, + "reward_name": "Druid_Mod_Ravens_03" + }, + "reward_hash": 1874567495, + "root_node": false, + "x_pos": -2372.31, + "y_pos": 833.053 + }, + "139": { + "connections": [ + 100, + 98, + 30 + ], + "id": 512, + "power": { + "power_mod_id": 3, + "power_name": "Druid_Hurricane", + "power_tags": [ + "Wrath", + "Nature Magic", + "Storm", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Sturm", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Tempête", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Tempesta", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "嵐", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "자연 마법", + "폭풍", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Burza", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Tempestade", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Буря", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Fırtına", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "风暴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "風暴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die durch Hurrikan Schaden erleiden, werden 2 Sek. lang um 25% verlangsamt.", + "esES": "Los enemigos dañados por Huracán quedan ralentizados un 25% durante 2 s.", + "esMX": "Los enemigos dañados por Huracán se ralentizan un 25% durante 2 segundos.", + "frFR": "Les cibles blessées par Ouragan sont ralenties de 25% pendant 2 s.", + "itIT": "I nemici feriti da Uragano sono rallentati del 25% per 2 s.", + "jaJP": "〈暴風〉によってダメージを受けた敵の移動速度が2秒間25%低下する。", + "koKR": "싹쓸바람에 피해를 받은 적이 2초 동안 25% 감속됩니다.", + "plPL": "Wrogowie zranieni przez Huragan są spowolnieni o 25% na 2 sek.", + "ptBR": "Inimigos atingidos por Furacão são desacelerados em 25% por 2 s.", + "ruRU": "Противники, получившие урон от \"Урагана\", замедляются на 25% на 2 сек.", + "trTR": "Kasırga ile hasar verilen düşmanlar 2 saniyeliğine 25% Yavaşlatılır.", + "zhCN": "飓风命中敌人时会使其减速 25%, 持续 2 秒。", + "zhTW": "受到颶風術傷害的敵人會緩速 25%,持續 2 秒。" + }, + "skill_name": "Enhanced Hurricane", + "skill_name_localized": { + "deDE": "Verbesserter Hurrikan", + "esES": "Huracán mejorado", + "esMX": "Huracán Potenciado", + "frFR": "Ouragan renforcé", + "itIT": "Uragano Rinforzato", + "jaJP": "暴風(強化)", + "koKR": "강화된 싹쓸바람", + "plPL": "Wzmocniony Huragan", + "ptBR": "Furacão Aperfeiçoado", + "ruRU": "Усиленный ураган", + "trTR": "Geliştirilmiş Kasırga", + "zhCN": "强化飓风", + "zhTW": "強化颶風術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 258990, + "power_mod_hash": 4254149, + "reward_name": "Druid_Mod_Hurricane_03" + }, + "reward_hash": 3932896569, + "root_node": false, + "x_pos": 1823.05, + "y_pos": 562.853 + }, + "14": { + "connections": [ + 68, + 17 + ], + "id": 379, + "power": { + "power_name": "Druid_Talent_07", + "power_tags": [ + "Fortify", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Kontrollverlust" + ], + "esES": [ + "Fortificación", + "Control de masas" + ], + "esMX": [ + "Fortificar", + "Control de multitudes" + ], + "frFR": [ + "Fortification", + "Perte de contrôle" + ], + "itIT": [ + "Fortificazione", + "Effetti debilitanti" + ], + "jaJP": [ + "強化", + "操作障害効果" + ], + "koKR": [ + "보강", + "군중 제어" + ], + "plPL": [ + "Umocnienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Fortificação", + "Controle de Grupo" + ], + "ruRU": [ + "Укрепление", + "Контроль" + ], + "trTR": [ + "Güçlendirme", + "Kitle Kontrolü" + ], + "zhCN": [ + "强固", + "控制" + ], + "zhTW": [ + "強韌", + "控場" + ] + }, + "skill_desc": "Whenever you are Stunned, Immobilized or Knocked Down, Fortify for {10/20/30/40/50/60/70/80/90/100}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Wenn Ihr betäubt, bewegungsunfähig oder niedergeschlagen werdet, erhaltet Ihr Stählung in Höhe von {10/20/30/40/50/60/70/80/90/100}% Eures maximalen Lebens.", + "esES": "Cada vez que te aturdan, inmovilicen o derriben, fortificas un {10/20/30/40/50/60/70/80/90/100}% de tu vida máxima.", + "esMX": "Cuando te aturden, inmovilizan o repelen, te fortificas por {10/20/30/40/50/60/70/80/90/100}% de tu Vida máxima.", + "frFR": "Chaque fois que vous subissez un étourdissement, une immobilisation ou un renversement, vous obtenez un montant de fortification égal à {10/20/30/40/50/60/70/80/90/100}% de votre maximum points de vie.", + "itIT": "Quando si è storditi, immobilizzati o caduti, si ottiene Fortificazione pari al {10/20/30/40/50/60/70/80/90/100}% della Vita massima.", + "jaJP": "スタン、移動不能またはノックダウン状態になると、ライフ最大値の{10/20/30/40/50/60/70/80/90/100}%にあたるの強化を獲得する。", + "koKR": "기절하거나, 이동 불가 상태가 되거나, 넘어질 때마다 최대 생명력의 {10/20/30/40/50/60/70/80/90/100}%만큼 보강됩니다.", + "plPL": "Kiedy znajdujesz się pod wpływem efektów ogłuszenia, unieruchomienia lub powalenia, zyskujesz również umocnienie równe {10/20/30/40/50/60/70/80/90/100}% twojego maksimum zdrowia.", + "ptBR": "Sempre que estiver sob atordoamento, imobilização ou nocaute, você se fortifica em {10/20/30/40/50/60/70/80/90/100}% da sua vida máxima.", + "ruRU": "Когда вас оглушают, обездвиживают или сбивают с ног, вы получаете укрепление в объеме {10/20/30/40/50/60/70/80/90/100}% максимального запаса здоровья.", + "trTR": "Her Sersemletildiğinde, Sabitlendiğinde veya Yere Serildiğinde Maksimum Canının {10/20/30/40/50/60/70/80/90/100}% kadarına eşit Güçlendirme kazan.", + "zhCN": "每当你被击昏、被定身或被击倒时,强固你 {10/20/30/40/50/60/70/80/90/100}% 生命上限。", + "zhTW": "每當你被擊昏、定身或擊倒時,會獲得等同生命值上限 {10/20/30/40/50/60/70/80/90/100}%的強韌。" + }, + "skill_name": "Thick Hide", + "skill_name_localized": { + "deDE": "Dickes Fell", + "esES": "Piel gruesa", + "esMX": "Pellejo Grueso", + "frFR": "Peau épaisse", + "itIT": "Pelle Spessa", + "jaJP": "分厚い皮", + "koKR": "두꺼운 가죽", + "plPL": "Gruboskórność", + "ptBR": "Couro Espesso", + "ruRU": "Плотная шкура", + "trTR": "Kalın Deri", + "zhCN": "厚皮", + "zhTW": "厚皮" + }, + "skill_rankup_desc": "• Fortify Amount 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Stählung 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Cantidad de fortificación 🡑 {10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Cantidad de fortificación 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Montant de fortification 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Entità Fortificazione 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 強化量 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 보강 양 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Wartość umocnienia: 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Valor de fortificação 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Объем укрепления 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Güçlendirme Miktarı 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 强固数值🡑 {10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 強韌效果 🡑 {10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000313, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_07" + }, + "reward_hash": 3614120709, + "root_node": false, + "x_pos": -822.848, + "y_pos": 3287.69 + }, + "140": { + "connections": [ + 104, + 21, + 22 + ], + "id": 513, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Boulder", + "power_tags": [ + "Wrath", + "Nature Magic", + "Earth", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Erde", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Terre", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Terra", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "土", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "자연 마법", + "대지", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Ziemia", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Terra", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Земля", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Toprak", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "大地", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "大地", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.", + "skill_desc_localized": { + "deDE": "Wenn Felsbrocken das Ende seines Pfads erreicht, werden getroffene Gegner 3 Sek. lang um 30% verlangsamt. Falls Felsbrocken überwältigt, werden Gegner stattdessen 4 Sek. lang betäubt.", + "esES": "Cuando Peñasco alcanza el final del recorrido, los enemigos golpeados quedan ralentizados un 30% durante 3 s. Si Peñasco arrolla, los enemigos quedan aturdidos durante 4 s en su lugar.", + "esMX": "Cuando Roca llega al final de su camino, los enemigos golpeados son ralentizados un 30% durante 3 segundos. Si Roca abrumó, los enemigos quedan en cambio aturdidos durante 4 segundos.", + "frFR": "Lorsque le rocher termine sa course, les cibles touchées sont ralenties de 30% pendant 3 s. Si Rocher accable une cible, celle-ci est étourdie pendant 4 s à la place.", + "itIT": "Quando Macigno raggiunge la fine del suo percorso, i nemici colpiti vengono rallentati del 30% per 3 s. Se Macigno ha Sopraffazione, i nemici vengono invece storditi per 4 s.", + "jaJP": "〈巨岩〉が転がり終わると、当たった敵の移動速度が3秒間30%低下する。〈巨岩〉でオーバーパワーが発生した場合、代わりに敵を4秒間スタンさせる。", + "koKR": "바위가 경로 끝에 도달하면 적중당한 적들이 3초 동안 30% 감속됩니다. 바위가 제압했을 경우, 그 대신 적들이 4초 동안 기절합니다.", + "plPL": "Kiedy Głaz dociera do końca swojej drogi, trafieni wrogowie zostają spowolnieni o 30% na 3 sek. Jeśli Głaz przytłoczy wrogów, zostaną zamiast tego ogłuszeni na 4 sek.", + "ptBR": "Quando Rochedo chega ao final da sua trajetória, os inimigos atingidos são desacelerados em 30% por 3 s. Se Rochedo desferir Golpe Brutal, os inimigos são atordoados por 4 s em vez disso.", + "ruRU": "Когда \"Глыба\" достигает конца пути, пораженные противники замедляются на 30% на 3 сек. Если \"Глыба\" наносит подавляющий урон, вместо этого противники оглушаются на 4 сек.", + "trTR": "Kaya yolunun sonuna ulaştığında vurulan düşmanlar 3 saniyeliğine 30% Yavaşlatılır. Kaya Aşırı Güçlenirse düşmanlar bunun yerine 4 saniyeliğine Sersemletilir.", + "zhCN": "滚石达到路径终点时, 被命中的敌人会被减速 30%, 持续 3 秒。如果滚石压制了目标, 则敌人会被击昏 4 秒。", + "zhTW": "巨石抵達路徑終點時,其擊中的敵人會緩速 30%,持續 3 秒。若巨石造成壓制效果,則敵人改為昏迷 4 秒。" + }, + "skill_name": "Enhanced Boulder", + "skill_name_localized": { + "deDE": "Verbesserter Felsbrocken", + "esES": "Peñasco mejorado", + "esMX": "Roca Potenciada", + "frFR": "Rocher renforcé", + "itIT": "Macigno Rinforzato", + "jaJP": "巨岩(強化)", + "koKR": "강화된 바위", + "plPL": "Wzmocniony Głaz", + "ptBR": "Rochedo Aperfeiçoado", + "ruRU": "Усиленная глыба", + "trTR": "Geliştirilmiş Kaya", + "zhCN": "强化滚石", + "zhTW": "強化巨石" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 238345, + "power_mod_hash": 1482441675, + "reward_name": "Druid_Mod_Boulder_03" + }, + "reward_hash": 2611281957, + "root_node": false, + "x_pos": 2687.1, + "y_pos": 985.891 + }, + "141": { + "connections": [ + 90, + 89, + 29 + ], + "id": 514, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Rabies", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werewolf", + "Poison", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werwolf", + "Gift", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre lobo", + "Veneno", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre lobo", + "Veneno", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Lycanthrope", + "Poison", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Lupo Mannaro", + "Veleno", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "変身", + "人狼", + "毒", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "변신", + "늑대인간", + "독", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Wilkołak", + "Trucizna", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Lobisomem", + "Veneno", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Облик волка", + "Яд", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Kurt Adam", + "Zehir", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "变形", + "狼人", + "毒素", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "變形", + "狼人", + "毒素", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Rabies' Poisoning damage also increases over the lifetime of the disease, dealing x60% bonus damage at max duration.", + "skill_desc_localized": { + "deDE": "Der Giftschaden von Tollwut erhöht sich zudem mit der Lebensdauer der Krankheit und fügt bei maximaler Dauer x60% Bonusschaden zu.", + "esES": "El daño de veneno de Rabia también aumenta mientras dura la enfermedad e inflige un x60% de daño adicional en la duración máxima.", + "esMX": "El daño de veneno de Rabia también aumenta durante el curso de la enfermedad, lo que inflige un x60% más de daño con la duración máxima.", + "frFR": "Les dégâts de poison de Morsure rabique augmentent pendant toute la durée de la maladie, infligeant x60% de dégâts supplémentaires à sa durée maximale.", + "itIT": "Anche i danni da veleno di Idrofobia aumentano nel corso della durata della malattia, incrementando i danni inflitti alla massima durata del x60%.", + "jaJP": "〈狼の毒牙〉の毒ダメージが感染中に増加していき、最大まで持続した場合のダメージボーナスはx60%に達する。", + "koKR": "광견병의 중독 피해가 질병의 지속시간에 걸쳐 지속적으로 증가하여, 최대 시간에 x60%의 추가 피해를 줍니다.", + "plPL": "Obrażenia od zatrucia zadawane przez Wściekliznę rosną również z czasem działania choroby. Umiejętność zadaje dodatkowo x60% pkt. obrażeń przy maksymalnym czasie działania.", + "ptBR": "O dano venenoso de Raiva também aumenta ao longo da duração da doença, causando x60% de bônus de dano na duração máxima.", + "ruRU": "Наносимый \"Звериным бешенством\" урон от отравления постепенно увеличивается. В конце действия прибавка к урону достигает x60%.", + "trTR": "Kuduzun Zehirleme hasarı ayrıca hastalığın ömrü boyunca artarak maksimum sürede x60% bonus hasar verir.", + "zhCN": "狂犬撕咬的毒素伤害也会随着时间提高, 持续时间达到上限时造成 x60% 的加成伤害。", + "zhTW": "狂犬撕咬的中毒傷害會隨持續時間提高,在持續時間結束時造成 x60% 額外傷害。" + }, + "skill_name": "Enhanced Rabies", + "skill_name_localized": { + "deDE": "Verbesserte Tollwut", + "esES": "Rabia mejorada", + "esMX": "Rabia Potenciada", + "frFR": "Morsure rabique renforcée", + "itIT": "Idrofobia Rinforzata", + "jaJP": "狼の毒牙(強化)", + "koKR": "강화된 광견병", + "plPL": "Wzmocniona Wścieklizna", + "ptBR": "Raiva Aperfeiçoada", + "ruRU": "Усиленное звериное бешенство", + "trTR": "Geliştirilmiş Kuduz", + "zhCN": "强化狂犬撕咬", + "zhTW": "強化狂犬撕咬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416337, + "power_mod_hash": 1908890927, + "reward_name": "Druid_Mod_Rabies_03" + }, + "reward_hash": 1960880174, + "root_node": false, + "x_pos": 2583.22, + "y_pos": 2505.26 + }, + "142": { + "connections": [ + 93, + 91, + 31 + ], + "id": 515, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Trample", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werebear", + "Unstoppable", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werbär", + "Unaufhaltsam", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Ursoïde", + "Inarrêtable", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Orso Mannaro", + "Inarrestabile", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "変身", + "人熊", + "抑圧不可", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "변신", + "곰인간", + "저지 불가", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Niedźwiedziołak", + "Nieustępliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Urso", + "Implacável", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Медведь", + "Неудержимость", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Ayı Adam", + "Durdurulamaz", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "变形", + "熊人", + "不可阻挡", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "變形", + "熊人", + "無阻", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Trample deals x150% bonus damage. This bonus is reduced by x50% for each enemy hit after the first.", + "skill_desc_localized": { + "deDE": "Niedertrampeln fügt x150% Bonusschaden zu. Dieser Bonus wird für jeden getroffenen Gegner nach dem ersten Ziel um x50% reduziert.", + "esES": "Atropellar inflige un x150% de daño adicional. Este bonus se reduce un x50% por cada enemigo golpeado después del primero.", + "esMX": "Arrollar inflige un x150% más de daño. Esta bonificación se reduce un x50% por cada enemigo que golpees, luego del primero.", + "frFR": "Piétinement inflige x150% de dégâts supplémentaires. Ce bonus est réduit de x50% à chaque cible touchée après la première.", + "itIT": "Calpestamento infligge il x150% di danni aggiuntivi. Il bonus ai danni si riduce del x50% per ogni nemico colpito successivamente.", + "jaJP": "〈突進〉のダメージがx150%増加する。この増加ダメージは初撃後に命中した敵1体ごとにx50%減少する。", + "koKR": "짓밟기가 x150%의 추가 피해를 줍니다. 추가 피해는 첫 번째 이후 적중하는 적마다 x50% 감소합니다.", + "plPL": "Tratowanie zadaje x150% dodatkowych obrażeń. Premia jest obniżona o x50% za każdego kolejnego trafionego wroga.", + "ptBR": "Atropelo causa x150% de bônus de dano. Esse bônus é reduzido em x50% a cada inimigo atingido após o primeiro.", + "ruRU": "\"Тяжелый шаг\" наносит на x150% больше урона. Прибавка к урону уменьшается на x50% за каждого пораженного противника после первого.", + "trTR": "Ez x150% bonus hasar verir. Bu hasar, ilk düşmandan sonra vurulan her düşman başına x50% azalır.", + "zhCN": "践踏造成的伤害提高 x150%。在首次命中后, 每命中一名敌人都会使该加成降低 x50%。", + "zhTW": "踐踏造成 x150% 額外傷害。在擊中第一個敵人之後,每個敵人使此額外傷害降低 x50%。" + }, + "skill_name": "Enhanced Trample", + "skill_name_localized": { + "deDE": "Verbessertes Niedertrampeln", + "esES": "Atropellar mejorado", + "esMX": "Arrollamiento Potenciado", + "frFR": "Piétinement renforcé", + "itIT": "Calpestamento Rinforzato", + "jaJP": "突進(強化)", + "koKR": "강화된 짓밟기", + "plPL": "Wzmocnione Tratowanie", + "ptBR": "Atropelo Aperfeiçoado", + "ruRU": "Усиленный тяжелый шаг", + "trTR": "Geliştirilmiş Ez", + "zhCN": "强化践踏", + "zhTW": "強化踐踏" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 258243, + "power_mod_hash": 1516702598, + "reward_name": "Druid_Mod_Trample_03" + }, + "reward_hash": 908301517, + "root_node": false, + "x_pos": -792.716, + "y_pos": 1797.41 + }, + "143": { + "connections": [ + 56 + ], + "id": 525, + "power": { + "power_name": "Druid_Talent_15", + "power_tags": [ + "Poison", + "Critical Strikes", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Gift", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Veneno", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Veneno", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Poison", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Veleno", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "毒", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "독", + "극대화", + "피해" + ], + "plPL": [ + "Trucizna", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Veneno", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Яд", + "Критические удары", + "Урон" + ], + "trTR": [ + "Zehir", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "毒素", + "暴击", + "伤害" + ], + "zhTW": [ + "毒素", + "爆擊", + "傷害" + ] + }, + "skill_desc": "You and your Companions gain x{10/20/30/40/50/60/70/80/90/100}% bonus Critical Strike Damage against Poisoned enemies.", + "skill_desc_localized": { + "deDE": "Ihr und Eure Gefährten erhalten x{10/20/30/40/50/60/70/80/90/100}% Bonus auf kritischen Trefferschaden gegen vergiftete Gegner.", + "esES": "Tus compañeros y tú obtenéis un x{10/20/30/40/50/60/70/80/90/100}% de daño de golpe crítico adicional contra enemigos envenenados.", + "esMX": "Tus compañeros y tú obtienen un x{10/20/30/40/50/60/70/80/90/100}% de bonificación de daño de golpe crítico contra enemigos envenenados.", + "frFR": "Vos dégâts critiques et ceux de vos compagnons augmentent de x{10/20/30/40/50/60/70/80/90/100}% contre les cibles empoisonnées.", + "itIT": "Tu e i tuoi compagni infliggete il x{10/20/30/40/50/60/70/80/90/100}% di danni critici aggiuntivi ai nemici avvelenati.", + "jaJP": "自身と使い魔が毒状態の敵に与えるクリティカルヒットダメージがx{10/20/30/40/50/60/70/80/90/100}%増加する。", + "koKR": "자신과 동료가 중독된 적에게 주는 극대화 피해가 추가로 x{10/20/30/40/50/60/70/80/90/100}% 증가합니다.", + "plPL": "Ty i twoi kompani zyskujecie premię x{10/20/30/40/50/60/70/80/90/100}% do obrażeń od trafień krytycznych zadawanych zatrutym wrogom.", + "ptBR": "Você e suas mascotes recebem x{10/20/30/40/50/60/70/80/90/100}% de bônus de dano de acerto crítico contra inimigos envenenados.", + "ruRU": "Вы и ваши питомцы наносите на x{10/20/30/40/50/60/70/80/90/100}% больше критического урона отравленным противникам.", + "trTR": "Sen ve Yoldaşların, Zehirlenen düşmanlara karşı x{10/20/30/40/50/60/70/80/90/100}% fazladan Kritik Vuruş Hasarı kazanırsınız.", + "zhCN": "你和你的同伴对中毒敌人造成的暴击伤害提高 x{10/20/30/40/50/60/70/80/90/100}%。", + "zhTW": "你和同伴對中毒的敵人能額外造成 x{10/20/30/40/50/60/70/80/90/100}% 的爆擊傷害。" + }, + "skill_name": "Envenom", + "skill_name_localized": { + "deDE": "Vergiften", + "esES": "Emponzoñar", + "esMX": "Envenenar", + "frFR": "Envenimation", + "itIT": "Intossicazione", + "jaJP": "猛毒付与", + "koKR": "독살", + "plPL": "Zatrucie Jadem", + "ptBR": "Envenenar", + "ruRU": "Наполнение ядом", + "trTR": "Zehirle", + "zhCN": "毒伤", + "zhTW": "毒化" + }, + "skill_rankup_desc": "• Critical Strike Damage 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritischer Trefferschaden 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Daño de golpe crítico 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "esMX": "• Daño de golpe crítico 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Dégâts critiques 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Danni critici 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• クリティカルヒットダメージ 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 극대화 피해 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Obrażenia od trafień krytycznych: 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Dano de acerto crítico 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Критический урон 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Kritik Vuruş Hasarı 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 暴击伤害🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 爆擊傷害 🡑 +{10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1304803, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_15" + }, + "reward_hash": 3614120740, + "root_node": false, + "x_pos": 732.291, + "y_pos": 2492.08 + }, + "15": { + "connections": [ + 68, + 17 + ], + "id": 380, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T3_N2", + "power_tags": [ + "Fortify" + ], + "power_tags_localized": { + "deDE": [ + "Stählung" + ], + "esES": [ + "Fortificación" + ], + "esMX": [ + "Fortificar" + ], + "frFR": [ + "Fortification" + ], + "itIT": [ + "Fortificazione" + ], + "jaJP": [ + "強化" + ], + "koKR": [ + "보강" + ], + "plPL": [ + "Umocnienie" + ], + "ptBR": [ + "Fortificação" + ], + "ruRU": [ + "Укрепление" + ], + "trTR": [ + "Güçlendirme" + ], + "zhCN": [ + "强固" + ], + "zhTW": [ + "強韌" + ] + }, + "skill_desc": "{5/10/15/20/25/30/35/40/45/50}% chance when struck to Fortify you for 4.4% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Wenn Ihr getroffen werdet, besteht eine Chance von {5/10/15/20/25/30/35/40/45/50}%, Stählung in Höhe von 4.4% Eures maximalen Lebens zu erhalten.", + "esES": "{5/10/15/20/25/30/35/40/45/50}% de probabilidad de fortificar un 4.4% de tu vida máxima al recibir un golpe.", + "esMX": "Obtienes un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de fortificarte por 4.4% de tu Vida máxima.", + "frFR": "{5/10/15/20/25/30/35/40/45/50}% de chances d'obtenir un montant de fortification égal à 4.4% de votre maximum de points de vie.", + "itIT": "Probabilità del {5/10/15/20/25/30/35/40/45/50}% di ottenere Fortificazione pari al 4.4% della tua Vita massima quando subisci un colpo.", + "jaJP": "攻撃を受けたとき、{5/10/15/20/25/30/35/40/45/50}%の確率でライフ最大値の4.4%にあたるの強化を獲得する。", + "koKR": "적중당하면 {5/10/15/20/25/30/35/40/45/50}% 확률로 최대 생명력의 4.4%만큼 보강됩니다.", + "plPL": "{5/10/15/20/25/30/35/40/45/50}% szans na umocnienie równe 4.4% maksimum twojego zdrowia przy otrzymaniu trafienia.", + "ptBR": "{5/10/15/20/25/30/35/40/45/50}% de chance de fortificar você em 4.4% da sua vida máxima ao receber um golpe.", + "ruRU": "Получив урон от атаки, вы с вероятностью {5/10/15/20/25/30/35/40/45/50}% получаете укрепление в объеме 4.4% максимального запаса здоровья.", + "trTR": "Her isabet aldığında {5/10/15/20/25/30/35/40/45/50}% ihtimalle Maksimum Canının 4.4% kadarına eşit Güçlendirme kazan.", + "zhCN": "受到攻击时有 {5/10/15/20/25/30/35/40/45/50}% 几率强固你 4.4% 生命上限.", + "zhTW": "被擊中時有 {5/10/15/20/25/30/35/40/45/50}% 機率能賦予你等同生命值上限 4.4%的強韌。" + }, + "skill_name": "Nature's Resolve", + "skill_name_localized": { + "deDE": "Entschlossenheit der Natur", + "esES": "Resolución de la naturaleza", + "esMX": "Determinación de la Naturaleza", + "frFR": "Volonté de la Nature", + "itIT": "Risolutezza della Natura", + "jaJP": "大自然の決意", + "koKR": "자연의 결의", + "plPL": "Determinacja Natury", + "ptBR": "Determinação da Natureza", + "ruRU": "Стойкость природы", + "trTR": "Doğanın Azmi", + "zhCN": "自然意志", + "zhTW": "自然決心" + }, + "skill_rankup_desc": "• Fortify Chance 🡑 Up to {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance auf Stählung 🡑 Bis zu {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Probabilidad de fortificación 🡑 Hasta un {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Probabilidad de fortificación 🡑 Hasta un {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Chances de fortification 🡑 Jusqu'à {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Probabilità di Fortificazione 🡑 Fino al {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 強化確率 🡑 最大{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 보강 확률 🡑 최대 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szansa na umocnienie: 🡑 aż do {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Chance de fortificação 🡑 Até {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Вероятность укрепления 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Güçlendirme İhtimali 🡑 En fazla %{5/10/15/20/25/30/35/40/45/50}", + "zhCN": "• 强固几率🡑 最多提高 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 強韌機率 🡑 最高 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 289512, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T3_N2" + }, + "reward_hash": 1260652048, + "root_node": false, + "x_pos": -821.299, + "y_pos": 3638.85 + }, + "16": { + "connections": [ + 60 + ], + "id": 381, + "power": { + "power_name": "Druid_Talent_10", + "power_tags": [ + "Damage", + "Spirit", + "Core" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Geisteskraft", + "Kern" + ], + "esES": [ + "Daño", + "Espíritu", + "Principal" + ], + "esMX": [ + "Daño", + "Espíritu", + "Principal" + ], + "frFR": [ + "Dégâts", + "Esprit", + "Principale" + ], + "itIT": [ + "Danni", + "Spirito", + "Primaria" + ], + "jaJP": [ + "ダメージ", + "精神力", + "コア" + ], + "koKR": [ + "피해", + "영력", + "핵심" + ], + "plPL": [ + "Obrażenia", + "Siła Duchowa", + "Główne" + ], + "ptBR": [ + "Dano", + "Espírito", + "Principal" + ], + "ruRU": [ + "Урон", + "Дух", + "Основное" + ], + "trTR": [ + "Hasar", + "Ruh", + "Çekirdek" + ], + "zhCN": [ + "伤害", + "灵力", + "核心" + ], + "zhTW": [ + "傷害", + "靈力", + "核心" + ] + }, + "skill_desc": "Your Core Skills cost x{3/6/9/12/15/18/21/24/27/30}% more Spirit but deal x{5/10/15/20/25/30/35/40/45/50}% increased damage.", + "skill_desc_localized": { + "deDE": "Eure Kernfertigkeiten kosten x{3/6/9/12/15/18/21/24/27/30}% mehr Geisteskraft, aber verursachen x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden.", + "esES": "Tus habilidades principales cuestan un x{3/6/9/12/15/18/21/24/27/30}% más de espíritu, pero infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño.", + "esMX": "Tus habilidades principales cuestan un x{3/6/9/12/15/18/21/24/27/30}% más de Espíritu, pero infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño.", + "frFR": "Vos compétences principales coûtent x{3/6/9/12/15/18/21/24/27/30}% d'esprit en plus, mais infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires.", + "itIT": "Le tue abilità Primarie costano il x{3/6/9/12/15/18/21/24/27/30}% di spirito in più ma infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi.", + "jaJP": "コアスキルで消費される精神力がx{3/6/9/12/15/18/21/24/27/30}%増加するが、ダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "핵심 기술의 영력 소모량이 x{3/6/9/12/15/18/21/24/27/30}% 증가하지만 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje umiejętności Główne zużywają o x{3/6/9/12/15/18/21/24/27/30}% więcej siły duchowej, ale zadają obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Suas habilidades principais custam x{3/6/9/12/15/18/21/24/27/30}% mais espírito, mas causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado.", + "ruRU": "Основные умения расходуют на x{3/6/9/12/15/18/21/24/27/30}% больше духа, но наносят на x{5/10/15/20/25/30/35/40/45/50}% больше урона.", + "trTR": "Çekirdek Yeteneklerin x{3/6/9/12/15/18/21/24/27/30}% daha fazla Ruh harcar ama x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verir.", + "zhCN": "你的核心技能消耗的灵力提高 x{3/6/9/12/15/18/21/24/27/30}%, 但造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你的核心技能消耗的靈力提高 x{3/6/9/12/15/18/21/24/27/30}%,但造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Wild Impulses", + "skill_name_localized": { + "deDE": "Wilde Impulse", + "esES": "Impulsos salvajes", + "esMX": "Impulsos Salvajes", + "frFR": "Pulsions sauvages", + "itIT": "Impulsi Selvaggi", + "jaJP": "荒れ狂う衝動", + "koKR": "야생의 충동", + "plPL": "Dzikie Impulsy", + "ptBR": "Impulsos Selvagens", + "ruRU": "Дикие инстинкты", + "trTR": "Yabani Dürtüler", + "zhCN": "野性冲动", + "zhTW": "狂野衝動" + }, + "skill_rankup_desc": "• Spirit Cost Increase 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Core Skill Damage 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Kostenerhöhung für Geisteskraft 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Schaden von Kernfertigkeiten 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Aumento de coste de espíritu 🡑 x{3/6/9/12/15/18/21/24/27/30}%.\n• Daño de habilidades principales 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Aumento de costo de Espíritu 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Daño de habilidad principal 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Augmentation du coût en esprit 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Dégâts des compétences principales 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Aumento costo in spirito 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Danni abilità Primarie 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 精神力消費増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• コアスキルダメージ 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 영력 소모량 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 핵심 기술 공격력 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Zwiększenie kosztu siły duchowej: 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Obrażenia od umiejętności Głównych: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Aumento de custo de espírito 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Dano de habilidade principal 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Увеличение затрат духа 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Урон от основных умений 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Ruh Bedeli Artışı 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Çekirdek Yetenek Hasarı 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 灵力消耗提高🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 核心技能伤害🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 靈力消耗提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 核心技能傷害 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000347, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_10" + }, + "reward_hash": 3614120735, + "root_node": false, + "x_pos": -2089.05, + "y_pos": -4614.69 + }, + "17": { + "connections": [ + 7, + 14, + 15 + ], + "id": 382, + "power": { + "power_name": "Druid_Talent_04", + "power_tags": [ + "Fortify" + ], + "power_tags_localized": { + "deDE": [ + "Stählung" + ], + "esES": [ + "Fortificación" + ], + "esMX": [ + "Fortificar" + ], + "frFR": [ + "Fortification" + ], + "itIT": [ + "Fortificazione" + ], + "jaJP": [ + "強化" + ], + "koKR": [ + "보강" + ], + "plPL": [ + "Umocnienie" + ], + "ptBR": [ + "Fortificação" + ], + "ruRU": [ + "Укрепление" + ], + "trTR": [ + "Güçlendirme" + ], + "zhCN": [ + "强固" + ], + "zhTW": [ + "強韌" + ] + }, + "skill_desc": "Increases the amount of Fortify you gain from all sources by +{5/10/15/20/25/30/35/40/45/50}%.", + "skill_desc_localized": { + "deDE": "Erhöht die Menge an Stählung, die Ihr aus allen Quellen erhaltet, um +{5/10/15/20/25/30/35/40/45/50}%.", + "esES": "Aumenta un +{5/10/15/20/25/30/35/40/45/50}% la cantidad de fortificación que obtienes de todas las fuentes.", + "esMX": "Aumenta un +{5/10/15/20/25/30/35/40/45/50}% la cantidad de fortificación que obtienes de todas las fuentes.", + "frFR": "Augmente de +{5/10/15/20/25/30/35/40/45/50}% le montant de fortification que vous obtenez de toutes les sources.", + "itIT": "Aumenti la quantità di Fortificazione che ottieni da tutte le fonti del +{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "あらゆる要素から得られる強化の量が+{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "모든 보강 효과가 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Siła umocnienia otrzymywanego ze wszystkich źródeł jest zwiększona o +{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Aumenta a quantidade de fortificação que você recebe de todas as fontes em +{5/10/15/20/25/30/35/40/45/50}%.", + "ruRU": "Вы получаете на +{5/10/15/20/25/30/35/40/45/50}% больше укрепления от любых источников.", + "trTR": "Tüm kaynaklardan kazandığın Güçlendirmeyi +{5/10/15/20/25/30/35/40/45/50}% artırır.", + "zhCN": "你从所有来源获得的强固数值提高 +{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "使你從所有來源獲得的強韌提高 +{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Defensive Posture", + "skill_name_localized": { + "deDE": "Abwehrhaltung", + "esES": "Postura defensiva", + "esMX": "Postura Defensiva", + "frFR": "Posture défensive", + "itIT": "Postura Difensiva", + "jaJP": "防御の構え", + "koKR": "방어 자세", + "plPL": "Postawa Obronna", + "ptBR": "Postura Defensiva", + "ruRU": "Защитная стойка", + "trTR": "Savunma Duruşu", + "zhCN": "防御姿态", + "zhTW": "防禦態勢" + }, + "skill_rankup_desc": "• Fortify Bonus 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf Stählung 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de fortificación 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de fortificación 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus à la fortification 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus Fortificazione 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 強化ボーナス 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 보강 증가 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do umocnienia: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de fortificação 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к укреплению 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Güçlendirme Bonusu 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 强固加成🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 強韌加成 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000310, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_04" + }, + "reward_hash": 3614120706, + "root_node": false, + "x_pos": -1366.61, + "y_pos": 3458.94 + }, + "18": { + "connections": [ + 52 + ], + "id": 383, + "power": { + "power_name": "Druid_Talent_02", + "power_tags": [ + "Fortify", + "Critical Strikes", + "Earth", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Kritische Treffer", + "Erde", + "Naturmagie" + ], + "esES": [ + "Fortificación", + "Golpes críticos", + "Tierra", + "Magia de la naturaleza" + ], + "esMX": [ + "Fortificar", + "Golpes críticos", + "Tierra", + "Magia de la naturaleza" + ], + "frFR": [ + "Fortification", + "Coups critiques", + "Terre", + "Magie naturelle" + ], + "itIT": [ + "Fortificazione", + "Colpi critici", + "Terra", + "Magia naturale" + ], + "jaJP": [ + "強化", + "クリティカルヒット", + "土", + "自然魔法" + ], + "koKR": [ + "보강", + "극대화", + "대지", + "자연 마법" + ], + "plPL": [ + "Umocnienie", + "Trafienia Krytyczne", + "Ziemia", + "Magia Natury" + ], + "ptBR": [ + "Fortificação", + "Acertos Críticos", + "Terra", + "Magia da Natureza" + ], + "ruRU": [ + "Укрепление", + "Критические удары", + "Земля", + "Силы природы" + ], + "trTR": [ + "Güçlendirme", + "Kritik Vuruşlar", + "Toprak", + "Doğa Sihri" + ], + "zhCN": [ + "强固", + "暴击", + "大地", + "自然魔法" + ], + "zhTW": [ + "強韌", + "爆擊", + "大地", + "自然魔法" + ] + }, + "skill_desc": "Critical Strikes with Earth Skills Fortify you for {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% Base Life.", + "skill_desc_localized": { + "deDE": "Kritische Treffer mit Erdfertigkeiten verleihen Euch Stählung in Höhe von {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% Eures Basislebens.", + "esES": "Los golpes críticos con habilidades de tierra fortifican un {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% de tu vida base.", + "esMX": "Asestar golpes críticos con habilidades de Tierra te fortifica con un {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% de tu vida de base.", + "frFR": "Lorsque vous infligez des coups critiques avec des compétences de terre, vous obtenez un montant de fortification égal à {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% de vos points de vie de base.", + "itIT": "Infliggere danni critici ai nemici con abilità di Terra ti fornisce Fortificazione per il {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% della tua Vita base.", + "jaJP": "土スキルでクリティカルヒットを与えると、基本ライフの{2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%にあたるの強化を獲得する。", + "koKR": "대지 기술이 적에게 극대화로 적중하면 기본 생명력의 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%만큼 보강됩니다.", + "plPL": "Trafienie krytyczne wroga z użyciem umiejętności Ziemi zapewnia umocnienie równe {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% podstawowego zdrowia.", + "ptBR": "Acertos críticos com habilidades de Terra fortificam você em {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% da vida básica.", + "ruRU": "Критические удары умениями земли дают укрепление в объеме {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% базового запаса здоровья.", + "trTR": "Toprak Yetenekleri ile gerçekleştirilen Kritik Vuruşlar, seni Temel Canının {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% kadarına eşit Güçlendirir.", + "zhCN": "使用大地技能造成暴击可以强固你 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% 基础生命。", + "zhTW": "以大地技能造成爆擊時,會賦予你等同 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}% 基礎生命值的強韌。" + }, + "skill_name": "Safeguard", + "skill_name_localized": { + "deDE": "Sicherung", + "esES": "Salvaguardia", + "esMX": "Salvaguarda", + "frFR": "Protection", + "itIT": "Salvaguardia", + "jaJP": "セーフガード", + "koKR": "대비책", + "plPL": "Opieka", + "ptBR": "Salvaguarda", + "ruRU": "Защитные меры", + "trTR": "Önlem", + "zhCN": "护卫", + "zhTW": "安全守護" + }, + "skill_rankup_desc": "• Fortify 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "skill_rankup_desc_localized": { + "deDE": "• Stählung 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "esES": "• Fortificación 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%.", + "esMX": "• Fortificación 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "frFR": "• Fortification 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "itIT": "• Fortificazione 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "jaJP": "• 強化 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "koKR": "• 보강 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "plPL": "• Umocnienie: 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "ptBR": "• Fortificação 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "ruRU": "• Укрепление 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "trTR": "• Güçlendirme 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "zhCN": "• 强固 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%", + "zhTW": "• 強韌 🡑 {2.2/4.4/6.6/8.8/11/13.2/15.4/17.6/19.8/22}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000308, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_02" + }, + "reward_hash": 3614120704, + "root_node": false, + "x_pos": 2689.67, + "y_pos": 1478.87 + }, + "19": { + "connections": [ + 52 + ], + "id": 384, + "power": { + "power_name": "Druid_Talent_01", + "power_tags": [ + "Fortify", + "Damage", + "Life", + "Earth", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Schaden", + "Leben", + "Erde", + "Naturmagie" + ], + "esES": [ + "Fortificación", + "Daño", + "Vida", + "Tierra", + "Magia de la naturaleza" + ], + "esMX": [ + "Fortificar", + "Daño", + "Vida", + "Tierra", + "Magia de la naturaleza" + ], + "frFR": [ + "Fortification", + "Dégâts", + "Vie", + "Terre", + "Magie naturelle" + ], + "itIT": [ + "Fortificazione", + "Danni", + "Vita", + "Terra", + "Magia naturale" + ], + "jaJP": [ + "強化", + "ダメージ", + "ライフ", + "土", + "自然魔法" + ], + "koKR": [ + "보강", + "피해", + "생명력", + "대지", + "자연 마법" + ], + "plPL": [ + "Umocnienie", + "Obrażenia", + "Zdrowie", + "Ziemia", + "Magia Natury" + ], + "ptBR": [ + "Fortificação", + "Dano", + "Vida", + "Terra", + "Magia da Natureza" + ], + "ruRU": [ + "Укрепление", + "Урон", + "Здоровье", + "Земля", + "Силы природы" + ], + "trTR": [ + "Güçlendirme", + "Hasar", + "Can", + "Toprak", + "Doğa Sihri" + ], + "zhCN": [ + "强固", + "伤害", + "生命", + "大地", + "自然魔法" + ], + "zhTW": [ + "強韌", + "傷害", + "生命值", + "大地", + "自然魔法" + ] + }, + "skill_desc": "While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage.", + "skill_desc_localized": { + "deDE": "Solange Ihr um mindestens 50% Eures maximalen Lebens gestählt seid, verursachen Eure Erdfertigkeiten x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden.", + "esES": "Mientras tienes fortificada más de un 50% de tu vida máxima, tus habilidades de tierra infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño.", + "esMX": "Mientras tienes más del 50% de tu vida máxima como fortificación, tus habilidades de Tierra infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño.", + "frFR": "Tant que vous bénéficiez d'une fortification supérieure à 50% de votre maximum de points de vie, vos compétences de terre infligent x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires.", + "itIT": "Mentre hai Fortificazione per oltre il 50% della tua Vita massima, le tue abilità di Terra infliggono il x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi.", + "jaJP": "ライフ最大値の50%を越える強化状態になっている間、土スキルで与えるダメージがx{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "최대 생명력의 50%가 넘는 보강을 보유한 동안 대지 기술로 주는 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Kiedy masz umocnienie równe ponad 50% maksymalnego zdrowia, twoje umiejętności Ziemi zadają obrażenia zwiększone o x{4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "Enquanto tiver fortificação em mais de 50% da sua vida máxima, suas habilidades de Terra causam x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado.", + "ruRU": "Пока ваш показатель укрепления превышает 50% максимального запаса здоровья, ваши умения земли наносят на x{4/8/12/16/20/24/28/32/36/40}% больше урона.", + "trTR": "Maksimum Canının 50% kadarının üstünde Güçlendirmeye sahip olduğunda Toprak Yeteneklerin x{4/8/12/16/20/24/28/32/36/40}% artırılmış hasar verir.", + "zhCN": "当你拥有的强固值超过 50% 生命上限时, 你的大地技能造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "當你的強韌高於生命值上限的 50% 時,你的大地技能造成的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Stone Guard", + "skill_name_localized": { + "deDE": "Steingardist", + "esES": "Guardia de piedra", + "esMX": "Guardia de Piedra", + "frFR": "Garde de pierre", + "itIT": "Guardia di Pietra", + "jaJP": "石の加護", + "koKR": "바위 경비병", + "plPL": "Kamienny Strażnik", + "ptBR": "Guarda Pétreo", + "ruRU": "Каменный страж", + "trTR": "Taş Muhafız", + "zhCN": "石土之御", + "zhTW": "石衛士" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Aumento de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Aumento de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus aux dégâts 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Aumento danni 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ増加 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 증가 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Aumento de dano 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Увеличение урона 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Artışı 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害提高🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害提高 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000301, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_01" + }, + "reward_hash": 3614120703, + "root_node": false, + "x_pos": 2683.71, + "y_pos": 1814.4 + }, + "2": { + "connections": [ + 120, + 106, + 50, + 107, + 116 + ], + "id": 367, + "req_points": 0, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 23.169, + "y_pos": -5039.29 + }, + "20": { + "connections": [ + 47 + ], + "id": 385, + "power": { + "power_name": "Druid_Talent_Hybrid_T5_N2", + "power_tags": [ + "Earth", + "Storm", + "Damage", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Erde", + "Sturm", + "Schaden", + "Naturmagie" + ], + "esES": [ + "Tierra", + "Tormenta", + "Daño", + "Magia de la naturaleza" + ], + "esMX": [ + "Tierra", + "Tormenta", + "Daño", + "Magia de la naturaleza" + ], + "frFR": [ + "Terre", + "Tempête", + "Dégâts", + "Magie naturelle" + ], + "itIT": [ + "Terra", + "Tempesta", + "Danni", + "Magia naturale" + ], + "jaJP": [ + "土", + "嵐", + "ダメージ", + "自然魔法" + ], + "koKR": [ + "대지", + "폭풍", + "피해", + "자연 마법" + ], + "plPL": [ + "Ziemia", + "Burza", + "Obrażenia", + "Magia Natury" + ], + "ptBR": [ + "Terra", + "Tempestade", + "Dano", + "Magia da Natureza" + ], + "ruRU": [ + "Земля", + "Буря", + "Урон", + "Силы природы" + ], + "trTR": [ + "Toprak", + "Fırtına", + "Hasar", + "Doğa Sihri" + ], + "zhCN": [ + "大地", + "风暴", + "伤害", + "自然魔法" + ], + "zhTW": [ + "大地", + "風暴", + "傷害", + "自然魔法" + ] + }, + "skill_desc": "Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa.\n\nIn addition, these free Skills count as both Earth and Storm Skills.", + "skill_desc_localized": { + "deDE": "Wenn Ihr eine Erdfertigkeit wirkt, besteht eine Chance von 30%, eine kostenlose Sturmfertigkeit der gleichen Kategorie zu wirken. Gilt auch umgekehrt.\n\nAußerdem zählen diese kostenlosen Fertigkeiten sowohl als Erd- wie auch als Sturmfertigkeiten.", + "esES": "Lanzar una habilidad de tierra tiene un 30% de probabilidad de activar una habilidad de tormenta gratis de la misma categoría y viceversa.\n\nAdemás, estas habilidades gratis cuentan como habilidades de tierra y de tormenta.", + "esMX": "Lanzar una habilidad de Tierra tiene un 30% de probabilidad de activar sin costo una habilidad de Tormenta de la misma categoría, y viceversa.\n\nAdemás, estas habilidades sin costo cuentan como habilidades de Tierra y de Tormenta.", + "frFR": "Utiliser une compétence de terre a 30% de chances de déclencher une compétence de tempête gratuite de la même catégorie et inversement.\n\nPar ailleurs, ces compétences gratuites comptent à la fois comme des compétences de terre et de tempête.", + "itIT": "Attivare un'abilità di Terra ha una probabilità del 30% di attivare un'abilità di Tempesta gratuita della stessa categoria e viceversa.\n\nInoltre, queste abilità gratuite contano sia come abilità di Terra che di Tempesta.", + "jaJP": "土スキルを使用すると、30%の確率で同じ属性の嵐スキルをコスト無しで発動する。逆の場合も同様。\n\nさらに、これらの無償スキルは土スキルと嵐スキルの両方とみなされる。", + "koKR": "대지 기술을 시전하면 30% 확률로 자원 소모 없이 같은 범주의 폭풍 기술이 발동합니다. 반대의 경우도 마찬가지입니다.\n\n이 방식으로 자원 소모 없이 사용한 기술은 대지 기술과 폭풍 기술 모두로 취급됩니다.", + "plPL": "Użycie umiejętności Ziemi daje 30% szans na wywołanie darmowej umiejętności Burzy tej samej kategorii i odwrotnie.\n\nPonadto te darmowe umiejętności liczą się zarówno jako umiejętności Ziemi, jak i Burzy.", + "ptBR": "Lançar uma habilidade de Terra tem 30% de chance de ativar sem custo uma habilidade de Tempestade e vice-versa.\n\nAlém disso, essas habilidades contam tanto como de Terra quanto de Tempestade.", + "ruRU": "Когда вы применяете умение земли, с вероятностью 30% срабатывает умение бури из той же категории, и наоборот. Это умение не требует затрат ресурса.\n\nКроме того, умения, сработавшие от этого эффекта, считаются умениями земли и бури одновременно.", + "trTR": "Toprak Yeteneği kullanmak %30 ihtimalle aynı kategoriden bedelsiz bir Fırtına Yeteneği tetikler, bunun tam tersi de geçerlidir.\n\nEk olarak bu bedelsiz Yetenekler hem Toprak hem Fırtına Yeteneği olarak sayılır.", + "zhCN": "施放大地技能有 30% 的几率触发一个免费的同类别风暴技能, 反之亦然。\n\n此外, 这些免费技能可同时被视为大地和风暴技能。", + "zhTW": "施展大地技能有 30% 機率觸發一次同類別的無消耗風暴技能,反之亦然。\n\n此外,這些無消耗技能同時視為大地和風暴技能。" + }, + "skill_name": "Nature's Fury", + "skill_name_localized": { + "deDE": "Zorn der Natur", + "esES": "Furia de la naturaleza", + "esMX": "Furia de la Naturaleza", + "frFR": "Fureur de la Nature", + "itIT": "Furia della Natura", + "jaJP": "大自然の猛威", + "koKR": "자연의 격노", + "plPL": "Gniew Natury", + "ptBR": "Fúria da Natureza", + "ruRU": "Гнев природы", + "trTR": "Doğanın Hiddeti", + "zhCN": "自然之怒", + "zhTW": "自然之怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 748825, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Hybrid_T5_N2" + }, + "reward_hash": 475880135, + "root_node": false, + "x_pos": 1100.19, + "y_pos": 4095.5 + }, + "21": { + "connections": [ + 140 + ], + "id": 386, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Boulder", + "power_tags": [ + "Wrath", + "Nature Magic", + "Earth", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Erde", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Terre", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Terra", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "土", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "자연 마법", + "대지", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Ziemia", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Terra", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Земля", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Toprak", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "大地", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "大地", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "While you have any Fortify, Boulder has +20% increased Critical Strike Chance.", + "skill_desc_localized": { + "deDE": "Während Ihr über Stählung verfügt, ist die kritische Trefferchance von Felsbrocken um +20% erhöht.", + "esES": "Mientras tienes fortificación, Peñasco tiene un +20% más de probabilidad de golpe crítico.", + "esMX": "Mientras tengas fortificación, Roca tiene un +20% más de probabilidad de golpe crítico.", + "frFR": "Tant que vous bénéficiez d'une fortification, les chances d'infliger un coup critique de Rocher sont augmentées de +20%.", + "itIT": "Quando hai Fortificazione, la probabilità di critico di Macigno aumenta del +20%.", + "jaJP": "強化されている間、〈巨岩〉のクリティカルヒット率が+20%増加する。", + "koKR": "보강을 보유한 동안 바위의 극대화 확률이 +20% 증가합니다.", + "plPL": "Kiedy masz umocnienie, szansa na trafienie krytyczne Głazem jest zwiększona o +20%.", + "ptBR": "Enquanto você tem qualquer fortificação, Rochedo tem +20% de chance de acerto crítico aumentada.", + "ruRU": "Пока у вас есть эффект укрепления, вероятность критического эффекта \"Глыбы\" повышается на +20%.", + "trTR": "Herhangi bir Güçlendirmeye sahip olduğunda Kayanın +20% artırılmış Kritik Vuruş İhtimali vardır.", + "zhCN": "当你拥有任意强固值时, 滚石的暴击几率提高 +20%。", + "zhTW": "當你有強韌效果時,巨石的爆擊機率提高 +20%。" + }, + "skill_name": "Natural Boulder", + "skill_name_localized": { + "deDE": "Natürlicher Felsbrocken", + "esES": "Peñasco natural", + "esMX": "Roca Natural", + "frFR": "Rocher naturel", + "itIT": "Macigno Naturale", + "jaJP": "巨岩(天然)", + "koKR": "자연의 바위", + "plPL": "Naturalny Głaz", + "ptBR": "Rochedo Natural", + "ruRU": "Природная глыба", + "trTR": "Doğal Kaya", + "zhCN": "自然滚石", + "zhTW": "自然巨石" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 238345, + "power_mod_hash": 1511709269, + "reward_name": "Druid_Mod_Boulder_02" + }, + "reward_hash": 2611281956, + "root_node": false, + "x_pos": 2819.05, + "y_pos": 734.024 + }, + "22": { + "connections": [ + 140 + ], + "id": 387, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Boulder", + "power_tags": [ + "Wrath", + "Nature Magic", + "Earth", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Erde", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tierra", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Terre", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Terra", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "土", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "자연 마법", + "대지", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Ziemia", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Terra", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Земля", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Toprak", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "大地", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "大地", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Boulder's Critical Strike Chance is increased by +3% each time it deals damage.", + "skill_desc_localized": { + "deDE": "Die kritische Trefferchance von Felsbrocken erhöht sich jedes Mal, wenn er Schaden verursacht, um +3%.", + "esES": "La probabilidad de golpe crítico de Peñasco aumenta un +3% cada vez que inflige daño.", + "esMX": "La probabilidad de golpe crítico de Roca aumenta un +3% cada vez que inflige daño.", + "frFR": "Les chances d'infliger un coup critique de Rocher sont augmentées de +3% chaque fois qu'il inflige des dégâts.", + "itIT": "La probabilità di critico di Macigno aumenta del +3% ogni volta che infligge danni.", + "jaJP": "〈巨岩〉のクリティカルヒット率が、ダメージを与える度に+3%増加する。", + "koKR": "바위가 피해를 줄 때마다 바위의 극대화 확률이 +3% 증가합니다.", + "plPL": "Szansa na trafienie krytyczne Głazu jest zwiększona o +3% za każde zadanie nim obrażeń.", + "ptBR": "A chance de acerto crítico de Rochedo é aumentada em +3% sempre que causa dano.", + "ruRU": "Вероятность критического эффекта \"Глыбы\" повышается на +3%, когда она наносит урон.", + "trTR": "Kayanın Kritik Vuruş İhtimali, her hasar verdiğinde +3% artar.", + "zhCN": "滚石每次造成伤害时, 其暴击几率提高 +3%。", + "zhTW": "巨石每次造成傷害時,其爆擊機率提高 +3%。" + }, + "skill_name": "Savage Boulder", + "skill_name_localized": { + "deDE": "Wilder Felsbrocken", + "esES": "Peñasco salvaje", + "esMX": "Roca Salvaje", + "frFR": "Rocher sauvage", + "itIT": "Macigno Selvaggio", + "jaJP": "巨岩(野性)", + "koKR": "야생의 바위", + "plPL": "Okrutny Głaz", + "ptBR": "Rochedo Selvagem", + "ruRU": "Неистовая глыба", + "trTR": "Vahşi Kaya", + "zhCN": "野蛮滚石", + "zhTW": "野蠻巨石" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 238345, + "power_mod_hash": 1149896414, + "reward_name": "Druid_Mod_Boulder_01" + }, + "reward_hash": 2611281955, + "root_node": false, + "x_pos": 3169.71, + "y_pos": 999.592 + }, + "23": { + "connections": [ + 137 + ], + "id": 388, + "power": { + "power_mod_id": 2, + "power_name": "Druid_WolfPack", + "power_tags": [ + "Companion", + "Cooldown", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Abklingzeit", + "Schaden", + "Physisch" + ], + "esES": [ + "Compañero", + "Tiempo de reutilización", + "Daño", + "Física" + ], + "esMX": [ + "Compañero", + "Recuperación", + "Daño", + "Física" + ], + "frFR": [ + "Compagnon", + "Temps de recharge", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Compagni", + "Tempo di recupero", + "Danni", + "Fisico" + ], + "jaJP": [ + "使い魔", + "クールダウン", + "ダメージ", + "物理" + ], + "koKR": [ + "동료", + "재사용 대기시간", + "피해", + "물리" + ], + "plPL": [ + "Kompan", + "Odnowienie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Mascote", + "Recarga", + "Dano", + "Física" + ], + "ruRU": [ + "Спутник", + "Время восстановления", + "Урон", + "Физический урон" + ], + "trTR": [ + "Yoldaş", + "Bekleme Süresi", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "同伴", + "冷却时间", + "伤害", + "物理" + ], + "zhTW": [ + "同伴", + "冷卻時間", + "傷害", + "物理" + ] + }, + "skill_desc": "When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen kritischen Treffer erzielt, erhalten Eure Wölfe 3 Sek. lang +25% Angriffsgeschwindigkeit.", + "esES": "Cuando asestas un golpe crítico, tus lobos obtienen un +25% de velocidad de ataque durante 3 s.", + "esMX": "Cuando asestas un golpe crítico, tus Lobos obtienen un +25% de velocidad de ataque durante 3 segundos.", + "frFR": "Lorsque vous infligez un coup critique, la vitesse d'attaque de vos loups est augmentée de +25% pendant 3 s.", + "itIT": "Quando infliggi danni critici, la velocità d'attacco dei tuoi lupi aumenta del +25% per 3 s.", + "jaJP": "クリティカルヒットを与えると、狼の攻撃速度が3秒間+25%増加する。", + "koKR": "공격이 극대화로 적중하면 늑대들의 공격 속도가 3초 동안 +25% 증가합니다.", + "plPL": "Po zadaniu trafienia krytycznego twoje Wilki zyskują premię +25% do szybkości ataku na 3 sek.", + "ptBR": "Ao desferir um acerto crítico, seus lobos recebem +25% de velocidade de ataque por 3 s.", + "ruRU": "Когда вы наносите критический удар, скорость атаки ваших волков повышается на +25% на 3 сек.", + "trTR": "Kritik Vuruş gerçekleştirdiğinde Kurtların 3 saniyeliğine +25% Saldırı Hızı kazanır.", + "zhCN": "造成暴击后, 群狼的攻击速度提高 +25%, 持续 3 秒。", + "zhTW": "當你爆擊時,你的狼群獲得 +25% 攻擊速度,持續 3 秒。" + }, + "skill_name": "Brutal Wolf Pack", + "skill_name_localized": { + "deDE": "Brutales Wolfsrudel", + "esES": "Manada de lobos brutal", + "esMX": "Manada de Lobos Brutal", + "frFR": "Meute de loups brutaux", + "itIT": "Lupi Brutali", + "jaJP": "狼の群れ(狂暴)", + "koKR": "냉혹한 늑대 무리", + "plPL": "Brutalna Wataha", + "ptBR": "Alcateia Brutal", + "ruRU": "Безжалостная волчья стая", + "trTR": "Acımasız Kurt Sürüsü", + "zhCN": "残忍狼群", + "zhTW": "殘暴狼群" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 265663, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Druid_Mod_Wolves_02" + }, + "reward_hash": 3338793271, + "root_node": false, + "x_pos": -2699.34, + "y_pos": -1363.58 + }, + "24": { + "connections": [ + 137 + ], + "id": 389, + "power": { + "power_mod_id": 3, + "power_name": "Druid_WolfPack", + "power_tags": [ + "Companion", + "Cooldown", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Abklingzeit", + "Schaden", + "Physisch" + ], + "esES": [ + "Compañero", + "Tiempo de reutilización", + "Daño", + "Física" + ], + "esMX": [ + "Compañero", + "Recuperación", + "Daño", + "Física" + ], + "frFR": [ + "Compagnon", + "Temps de recharge", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Compagni", + "Tempo di recupero", + "Danni", + "Fisico" + ], + "jaJP": [ + "使い魔", + "クールダウン", + "ダメージ", + "物理" + ], + "koKR": [ + "동료", + "재사용 대기시간", + "피해", + "물리" + ], + "plPL": [ + "Kompan", + "Odnowienie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Mascote", + "Recarga", + "Dano", + "Física" + ], + "ruRU": [ + "Спутник", + "Время восстановления", + "Урон", + "Физический урон" + ], + "trTR": [ + "Yoldaş", + "Bekleme Süresi", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "同伴", + "冷却时间", + "伤害", + "物理" + ], + "zhTW": [ + "同伴", + "冷卻時間", + "傷害", + "物理" + ] + }, + "skill_desc": "Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Die Angriffe Eurer Wölfe haben eine Chance von bis zu 40%, Euch Stählung in Höhe von 8% Eures maximalen Lebens zu verleihen.", + "esES": "Golpe de suerte: Los ataques de tus lobos tienen hasta un 40% de probabilidad de fortificar un 8% de tu vida máxima.", + "esMX": "Golpe afortunado: Los ataques de tus Lobos tienen hasta un 40% de probabilidad de fortificarte con un 8% de tu Vida máxima.", + "frFR": "Coup de chance: les attaques de vos loups ont jusqu'à 40% de chances de vous conférer un montant de fortification égal à 8% de votre maximum points de vie.", + "itIT": "Colpo fortunato: gli attacchi dei tuoi lupi hanno fino al 40% di probabilità di fornirti Fortificazione per il 8% della tua Vita massima.", + "jaJP": "幸運の一撃: 狼が攻撃を行うと、最大40%の確率でライフ最大値の8%にあたるの強化を獲得する。", + "koKR": "행운의 적중: 늑대의 공격이 최대 40% 확률로 최대 생명력의 8%만큼 자신을 보강합니다.", + "plPL": "Szczęśliwy traf: Ataki twoich Wilków mają do 40% szans na zapewnienie ci umocnienia równego 8% maksimum twojego zdrowia.", + "ptBR": "Golpe de Sorte: Os ataques de seus lobos têm até 40% de chance de fortificar você em 8% da sua vida máxima.", + "ruRU": "Удачный удар: атаки ваших волков с вероятностью до 40% дают вам укрепление в объеме 8% максимального запаса здоровья.", + "trTR": "Şanslı Vuruş: Kurtlarının saldırıları en fazla 40% ihtimalle seni Maksimum Canının 8% kadarına eşit Güçlendirir.", + "zhCN": "幸运一击:你的 群狼 攻击最多有 40% 几率 强固 你 8% 生命上限。", + "zhTW": "幸運觸發:你的狼群攻擊最多有 40% 機率賦予你等同生命值上限 8%的強韌。" + }, + "skill_name": "Ferocious Wolf Pack", + "skill_name_localized": { + "deDE": "Grausames Wolfsrudel", + "esES": "Manada de lobos feroz", + "esMX": "Manada de Lobos Feroz", + "frFR": "Meute de loups farouches", + "itIT": "Lupi Feroci", + "jaJP": "狼の群れ(獰猛)", + "koKR": "포악한 늑대 무리", + "plPL": "Zdziczała Wataha", + "ptBR": "Alcateia Feroz", + "ruRU": "Свирепая волчья стая", + "trTR": "Gaddar Kurt Sürüsü", + "zhCN": "暴躁狼群", + "zhTW": "兇猛狼群" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 265663, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Druid_Mod_Wolves_01" + }, + "reward_hash": 3338793270, + "root_node": false, + "x_pos": -2035.77, + "y_pos": -1361.65 + }, + "25": { + "connections": [ + 136 + ], + "id": 390, + "power": { + "power_mod_id": 3, + "power_name": "Druid_VineCreeper", + "power_tags": [ + "Companion", + "Poison", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Gift", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Compañero", + "Veneno", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Compañero", + "Veneno", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Compagnon", + "Poison", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Compagni", + "Veleno", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "使い魔", + "毒", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "동료", + "독", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Kompan", + "Trucizna", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Mascote", + "Veneno", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Спутник", + "Яд", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Yoldaş", + "Zehir", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "同伴", + "毒素", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "同伴", + "毒素", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Your Critical Strike Chance is increased by +20% against enemies strangled by Poison Creeper.", + "skill_desc_localized": { + "deDE": "Eure kritische Trefferchance erhöht sich um +20% bei Gegnern, die von Giftranke stranguliert werden.", + "esES": "Tu probabilidad de golpe crítico aumenta un +20% contra enemigos estrangulados por Enredadera venenosa.", + "esMX": "Tu probabilidad de golpe crítico aumenta un +20% contra los enemigos estrangulados por Liana Venenosa.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de +20% contre les cibles enserrées par un lierre empoisonné.", + "itIT": "La tua probabilità di critico aumenta del +20% contro i nemici strangolati dal Rampicante Velenoso.", + "jaJP": "〈有毒なる蔦〉に絡め取られている敵に対するクリティカルヒット率が+20%上昇する。", + "koKR": "맹독 덩굴에 얽힌 적을 상대로 극대화 확률이 +20% 증가합니다.", + "plPL": "Szansa na trafienie krytyczne jest zwiększona o +20% przeciwko wrogom spętanym przez Trującego Pełzacza.", + "ptBR": "Sua chance de acerto crítico é aumentada em +20% contra inimigos estrangulados por Rastejante Venenoso.", + "ruRU": "Вероятность нанести противнику критический урон повышается на +20%, если его душит ядовитая лоза.", + "trTR": "Kritik Vuruş İhtimalin, Zehirli Sarmaşık ile yakalanmış düşmanlara karşı +20% artar.", + "zhCN": "你对被剧毒藤蔓绞杀的敌人发动攻击时, 暴击几率提高 +20%。", + "zhTW": "對受到劇毒藤蔓糾纏的敵人造成爆擊的機率提高 +20%。" + }, + "skill_name": "Brutal Poison Creeper", + "skill_name_localized": { + "deDE": "Brutale Giftranke", + "esES": "Enredadera venenosa brutal", + "esMX": "Liana Venenosa Brutal", + "frFR": "Lierre empoisonné brutal", + "itIT": "Rampicanti Velenoso Brutale", + "jaJP": "有毒なる蔦(狂暴)", + "koKR": "냉혹한 맹독 덩굴", + "plPL": "Brutalny Trujący Pełzacz", + "ptBR": "Rastejante Venenoso Brutal", + "ruRU": "Безжалостная ядовитая лоза", + "trTR": "Gaddar Zehirli Sarmaşık", + "zhCN": "残忍剧毒藤蔓", + "zhTW": "殘暴劇毒藤蔓" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 314601, + "power_mod_hash": 2130055435, + "reward_name": "Druid_Mod_VineCreeper_02" + }, + "reward_hash": 4282132463, + "root_node": false, + "x_pos": -4571.17, + "y_pos": -341.614 + }, + "26": { + "connections": [ + 136 + ], + "id": 391, + "power": { + "power_mod_id": 2, + "power_name": "Druid_VineCreeper", + "power_tags": [ + "Companion", + "Poison", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Gift", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Compañero", + "Veneno", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Compañero", + "Veneno", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Compagnon", + "Poison", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Compagni", + "Veleno", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "使い魔", + "毒", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "동료", + "독", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Kompan", + "Trucizna", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Mascote", + "Veneno", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Спутник", + "Яд", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Yoldaş", + "Zehir", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "同伴", + "毒素", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "同伴", + "毒素", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Poison Creeper's active Poisoning duration is increased by 3 seconds.", + "skill_desc_localized": { + "deDE": "Das aktive Gift von Giftranke hält 3 Sek. länger an.", + "esES": "La duración del veneno de Enredadera venenosa aumenta 3 s.", + "esMX": "La duración del veneno activo de Liana Venenosa aumenta 3 segundos.", + "frFR": "La durée d'action du poison du lierre empoisonné est augmentée de 3 s.", + "itIT": "La durata attiva del veleno di Rampicante Velenoso aumenta di 3 s.", + "jaJP": "〈有毒なる蔦〉の発動中の毒が持続する時間が3秒増加する。", + "koKR": "맹독 덩굴의 진행 중인 중독 지속시간이 3초 증가합니다.", + "plPL": "Czas działania efektu zatrucia zapewnianego przez Trującego Pełzacza jest wydłużony o 3 sek.", + "ptBR": "A duração do veneno ativo de Rastejante Venenoso é aumentada em 3 s.", + "ruRU": "Отравление от активного эффекта ядовитой лозы действует на 3 сек. дольше.", + "trTR": "Zehirli Sarmaşığın aktif Zehirleme süresi 3 saniye artar.", + "zhCN": "剧毒藤蔓的主动中毒持续时间延长 3 秒。", + "zhTW": "劇毒藤蔓主動效果的中毒持續時間延長 3 秒。" + }, + "skill_name": "Ferocious Poison Creeper", + "skill_name_localized": { + "deDE": "Grausame Giftranke", + "esES": "Enredadera venenosa feroz", + "esMX": "Liana Venenosa Feroz", + "frFR": "Lierre empoisonné farouche", + "itIT": "Rampicante Velenoso Feroce", + "jaJP": "有毒なる蔦(獰猛)", + "koKR": "포악한 맹독 덩굴", + "plPL": "Zdziczały Trujący Pełzacz", + "ptBR": "Rastejante Venenoso Feroz", + "ruRU": "Свирепая ядовитая лоза", + "trTR": "Azılı Zehirli Sarmaşık", + "zhCN": "暴躁剧毒藤蔓", + "zhTW": "兇猛劇毒藤蔓" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 314601, + "power_mod_hash": 2614886744, + "reward_name": "Druid_Mod_VineCreeper_01" + }, + "reward_hash": 4282132462, + "root_node": false, + "x_pos": -4591.41, + "y_pos": 24.962 + }, + "27": { + "connections": [ + 138 + ], + "id": 392, + "power": { + "power_mod_id": 3, + "power_name": "Druid_Ravens", + "power_tags": [ + "Companion", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Compañero", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Compañero", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Compagnon", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Compagni", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "使い魔", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "동료", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Kompan", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Mascote", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Спутник", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Yoldaş", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "同伴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "同伴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "2 additional Ravens periodically attack enemies. Increases the passive damage of Ravens by x40%.", + "skill_desc_localized": { + "deDE": "2 zusätzliche Raben greifen in regelmäßigen Abständen Gegner an. Erhöht den passiven Schaden von Raben um x40%.", + "esES": "2 cuervos más atacan periódicamente a los enemigos. Aumenta un x40% el daño pasivo de Cuervos.", + "esMX": "2 Cuervos adicionales atacan a los enemigos periódicamente. Aumenta el daño pasivo de los Cuervos en x40%.", + "frFR": "2 corbeaux supplémentaires attaquent régulièrement les adversaires. Augmente les dégâts passifs des corbeaux de x40%.", + "itIT": "2 Corvi aggiuntivi attaccano periodicamente i nemici. Aumenta i danni passivi dei Corvi del x40%.", + "jaJP": "2羽の追加の鴉が一定間隔で敵を攻撃する。〈鴉の群れ〉のパッシブダメージがx40%増加する。", + "koKR": "추가 큰까마귀 2마리가 적을 주기적으로 공격합니다. 큰까마귀의 지속 피해가 x40% 증가합니다.", + "plPL": "Co jakiś czas dodatkowe Kruki (2) atakują wrogów. Zwiększa pasywne obrażenia zadawane przez Kruki o x40%.", + "ptBR": "2 Corvos adicionais atacam periodicamente inimigos. Aumenta o dano passivo dos Corvos em x40%.", + "ruRU": "Призывает еще 2 воронов, периодически атакующих противников. Пассивный урон от воронов увеличивается на x40%.", + "trTR": "2 ilave Kuzgun belirli aralıklarla düşmanlara saldırır. Kuzgunlarının pasif hasarını x40% artırır.", + "zhCN": "额外有 2 只渡鸦周期性地攻击敌人。渡鸦的被动伤害提高 x40%。", + "zhTW": "額外有 2 隻掠鴉定期攻擊敵人。掠鴉的被動傷害提高 x40%。" + }, + "skill_name": "Brutal Ravens", + "skill_name_localized": { + "deDE": "Brutale Raben", + "esES": "Cuervos brutales", + "esMX": "Cuervos Brutales", + "frFR": "Corbeaux brutaux", + "itIT": "Corvi Brutali", + "jaJP": "鴉の群れ(狂暴)", + "koKR": "냉혹한 큰까마귀", + "plPL": "Brutalne Kruki", + "ptBR": "Corvos Brutais", + "ruRU": "Безжалостные вороны", + "trTR": "Acımasız Kuzgunlar", + "zhCN": "残忍渡鸦", + "zhTW": "殘暴掠鴉" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 281516, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Druid_Mod_Ravens_02" + }, + "reward_hash": 1874567494, + "root_node": false, + "x_pos": -2672.82, + "y_pos": 1072.27 + }, + "28": { + "connections": [ + 138 + ], + "id": 393, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Ravens", + "power_tags": [ + "Companion", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Compañero", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Compañero", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Compagnon", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Compagni", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "使い魔", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "동료", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Kompan", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Mascote", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Спутник", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Yoldaş", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "同伴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "同伴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die sich bei der Aktivierung innerhalb des Rabenschwarms befinden, werden 3 Sek. lang verwundbar.", + "esES": "Al activar Cuervos, los enemigos que quedan en el interior de la bandada se vuelven vulnerables durante 3 s.", + "esMX": "Cuando se activa, los enemigos que están dentro de la bandada de Cuervos se vuelven vulnerables durante 3 segundos.", + "frFR": "Les adversaires se trouvant à l'intérieur de la nuée de corbeaux lorsque la compétence est activée deviennent vulnérables pendant 3 s.", + "itIT": "I nemici all'interno del nugolo di Corvi, quando si attiva, diventano vulnerabili per 3 s.", + "jaJP": "発動すると、〈鴉の群れ〉の中にいる敵は3秒間、脆弱状態になる。", + "koKR": "활성화되었을 때 큰까마귀 떼에 휘말린 적이 3초 동안 취약해집니다.", + "plPL": "Wrogowie znajdujący się wewnątrz stada Kruków w chwili, gdy jest ono aktywowane, zostają odsłonięci na 3 sek.", + "ptBR": "Inimigos dentro do bando de Corvos quando ativado tornam-se vulneráveis por 3 s.", + "ruRU": "Противники, находящиеся в стае воронов при активации умения, становятся уязвимыми на 3 сек.", + "trTR": "Etkinleştirildiğinde Kuzgun sürüsü içindeki düşmanlar 3 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "技能激活后, 位于渡鸦群内的敌人将陷入易伤状态, 持续 3 秒。", + "zhTW": "在掠鴉啟動期間,鴉群內的敵人會易傷,持續 3 秒。" + }, + "skill_name": "Ferocious Ravens", + "skill_name_localized": { + "deDE": "Grausame Raben", + "esES": "Cuervos feroces", + "esMX": "Cuervos Feroces", + "frFR": "Corbeaux farouches", + "itIT": "Corvi Feroci", + "jaJP": "鴉の群れ(獰猛)", + "koKR": "포악한 큰까마귀", + "plPL": "Zdziczałe Kruki", + "ptBR": "Corvos Ferozes", + "ruRU": "Свирепые вороны", + "trTR": "Gaddar Kuzgunlar", + "zhCN": "暴躁渡鸦", + "zhTW": "兇猛掠鴉" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 281516, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Druid_Mod_Ravens_01" + }, + "reward_hash": 1874567493, + "root_node": false, + "x_pos": -2106.24, + "y_pos": 1070.01 + }, + "29": { + "connections": [ + 141 + ], + "id": 394, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Rabies", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werewolf", + "Poison", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werwolf", + "Gift", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre lobo", + "Veneno", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre lobo", + "Veneno", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Lycanthrope", + "Poison", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Lupo Mannaro", + "Veleno", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "変身", + "人狼", + "毒", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "변신", + "늑대인간", + "독", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Wilkołak", + "Trucizna", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Lobisomem", + "Veneno", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Облик волка", + "Яд", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Kurt Adam", + "Zehir", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "变形", + "狼人", + "毒素", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "變形", + "狼人", + "毒素", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Rabies deals its total Poisoning damage in 4 seconds instead of 6.", + "skill_desc_localized": { + "deDE": "Tollwut verursacht den gesamten Giftschaden innerhalb von 4 Sek. anstatt 6 Sek.", + "esES": "Rabia inflige su daño de veneno total a lo largo de 4 s en lugar de 6 s.", + "esMX": "Rabia inflige su daño de veneno total en 4 segundos en vez de 6.", + "frFR": "Morsure rabique inflige la totalité de ses dégâts de poison en 4 s au lieu de 6 s.", + "itIT": "I danni da veleno complessivi di Idrofobia vengono inflitti in 4 s invece di 6.", + "jaJP": "〈狼の毒牙〉のすべての毒ダメージを、6秒ではなく4秒で与え終わる。", + "koKR": "광견병이 총 중독 피해를 주는 시간이 6초에서 4초로 감소합니다.", + "plPL": "Wścieklizna zadaje całkowite obrażenia od zatrucia w 4 sek. zamiast w 6 sek.", + "ptBR": "Raiva causa o dano venenoso total em 4 s em vez de 6.", + "ruRU": "\"Звериное бешенство\" наносит весь урон от отравления за 4, а не за 6 сек.", + "trTR": "Kuduz toplam Zehirleme hasarını 6 yerine 4 saniyede verir.", + "zhCN": "狂犬撕咬会在 4 秒而不是 6 秒内造成全部的毒素伤害。", + "zhTW": "狂犬撕咬改為在 4 秒內造成全部的中毒傷害,而非 6 秒。" + }, + "skill_name": "Savage Rabies", + "skill_name_localized": { + "deDE": "Primitive Tollwut", + "esES": "Rabia salvaje", + "esMX": "Rabia Salvaje", + "frFR": "Morsure rabique sauvage", + "itIT": "Idrofobia Selvaggia", + "jaJP": "狼の毒牙(野性)", + "koKR": "야생의 광견병", + "plPL": "Okrutna Wścieklizna", + "ptBR": "Raiva Selvagem", + "ruRU": "Неистовое звериное бешенство", + "trTR": "Vahşi Kuduz", + "zhCN": "野蛮狂犬撕咬", + "zhTW": "野蠻狂犬撕咬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416337, + "power_mod_hash": 2300425734, + "reward_name": "Druid_Mod_Rabies_02" + }, + "reward_hash": 1960880173, + "root_node": false, + "x_pos": 3086.91, + "y_pos": 2529.97 + }, + "3": { + "connections": [ + 114, + 119, + 121, + 99, + 51, + 60, + 73 + ], + "id": 368, + "req_points": 2, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2370.06, + "y_pos": -3807.01 + }, + "30": { + "connections": [ + 139 + ], + "id": 395, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Hurricane", + "power_tags": [ + "Wrath", + "Nature Magic", + "Storm", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Sturm", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Tempête", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Tempesta", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "嵐", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "자연 마법", + "폭풍", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Burza", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Tempestade", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Буря", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Fırtına", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "风暴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "風暴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Enemies affected by Hurricane deal 20% less damage.", + "skill_desc_localized": { + "deDE": "Von Hurrikan betroffene Gegner verursachen 20% weniger Schaden.", + "esES": "Los enemigos afectados por Huracán infligen un 20% menos de daño.", + "esMX": "Los enemigos afectados por Huracán infligen un 20% menos de daño.", + "frFR": "Les cibles affectées par Ouragan infligent 20% de dégâts en moins.", + "itIT": "I nemici affetti da Uragano infliggono il 20% di danni in meno.", + "jaJP": "〈暴風〉の影響を受けている敵から受けるダメージが20%減少する。", + "koKR": "싹쓸바람의 영향을 받는 적이 주는 피해가 20% 감소합니다.", + "plPL": "Wrogowie objęci działaniem Huraganu zadają obrażenia zmniejszone o 20%.", + "ptBR": "Inimigos afetados por Furacão causam 20% de dano reduzido.", + "ruRU": "Противники под действием \"Урагана\" наносят на x20% меньше урона.", + "trTR": "Kasırga etkisi altındaki düşmanlar 20% daha az hasar verir.", + "zhCN": "受飓风影响的敌人造成的伤害降低 20%。", + "zhTW": "受颶風術影響的敵人造成的傷害降低 20%。" + }, + "skill_name": "Savage Hurricane", + "skill_name_localized": { + "deDE": "Primitiver Hurrikan", + "esES": "Huracán salvaje", + "esMX": "Huracán Salvaje", + "frFR": "Ouragan sauvage", + "itIT": "Uragano Selvaggio", + "jaJP": "暴風(野性)", + "koKR": "야생의 싹쓸바람", + "plPL": "Okrutny Huragan", + "ptBR": "Furado Selvagem", + "ruRU": "Неистовый ураган", + "trTR": "Vahşi Kasırga", + "zhCN": "野蛮飓风", + "zhTW": "野蠻颶風術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 258990, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Druid_Mod_Hurricane_02" + }, + "reward_hash": 3932896568, + "root_node": false, + "x_pos": 2264.82, + "y_pos": 460.248 + }, + "31": { + "connections": [ + 142 + ], + "id": 396, + "power": { + "power_mod_id": 3, + "power_name": "Druid_Trample", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werebear", + "Unstoppable", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werbär", + "Unaufhaltsam", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Ursoïde", + "Inarrêtable", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Orso Mannaro", + "Inarrestabile", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "変身", + "人熊", + "抑圧不可", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "변신", + "곰인간", + "저지 불가", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Niedźwiedziołak", + "Nieustępliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Urso", + "Implacável", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Медведь", + "Неудержимость", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Ayı Adam", + "Durdurulamaz", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "变形", + "熊人", + "不可阻挡", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "變形", + "熊人", + "無阻", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Casting Trample grants 40 Spirit.", + "skill_desc_localized": { + "deDE": "Das Wirken von Niedertrampeln verleiht 40 Geisteskraft.", + "esES": "Lanzar Atropellar otorga 40 de espíritu.", + "esMX": "Lanzar Arrollar otorga 40 de Espíritu.", + "frFR": "Utiliser Piétinement confère 40 points d'esprit.", + "itIT": "Lanciare Calpestamento genera 40 spirito.", + "jaJP": "〈突進〉を使用すると精神力を40獲得する。", + "koKR": "짓밟기를 시전하면 영력을 40 얻습니다.", + "plPL": "Użycie Tratowania zapewnia 40 pkt. siły duchowej.", + "ptBR": "Lançar Atropelo concede 40 de espírito.", + "ruRU": "\"Тяжелый шаг\" позволяет накопить 40 ед. духа.", + "trTR": "Ez kullanmak, 40 Ruh kazandırır.", + "zhCN": "施放践踏获得 40 点灵力。", + "zhTW": "施放踐踏會獲得 40 點靈力。" + }, + "skill_name": "Savage Trample", + "skill_name_localized": { + "deDE": "Primitives Niedertrampeln", + "esES": "Atropellar salvaje", + "esMX": "Arrollamiento Salvaje", + "frFR": "Piétinement sauvage", + "itIT": "Calpestamento Selvaggio", + "jaJP": "突進(野性)", + "koKR": "야생의 짓밟기", + "plPL": "Okrutne Tratowanie", + "ptBR": "Atropelo Selvagem", + "ruRU": "Неистовый тяжелый шаг", + "trTR": "Vahşi Ez", + "zhCN": "野蛮践踏", + "zhTW": "野蠻踐踏" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 258243, + "power_mod_hash": 342327163, + "reward_name": "Druid_Mod_Trample_02" + }, + "reward_hash": 908301516, + "root_node": false, + "x_pos": -1186.55, + "y_pos": 1951.99 + }, + "32": { + "connections": [ + 135 + ], + "id": 397, + "power": { + "power_mod_id": 2, + "power_name": "Druid_BloodHowl", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werewolf", + "Cooldown", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werwolf", + "Abklingzeit", + "Heilung" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre lobo", + "Tiempo de reutilización", + "Curación" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre lobo", + "Recuperación", + "Sanación" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Lycanthrope", + "Temps de recharge", + "Soins" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Lupo Mannaro", + "Tempo di recupero", + "Guarigione" + ], + "jaJP": [ + "防御", + "変身", + "人狼", + "クールダウン", + "回復" + ], + "koKR": [ + "방어", + "변신", + "늑대인간", + "재사용 대기시간", + "치유" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Wilkołak", + "Odnowienie", + "Leczenie" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Lobisomem", + "Recarga", + "Cura" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Облик волка", + "Время восстановления", + "Исцеление" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Kurt Adam", + "Bekleme Süresi", + "İyileşme" + ], + "zhCN": [ + "防御", + "变形", + "狼人", + "冷却时间", + "治疗" + ], + "zhTW": [ + "防禦", + "變形", + "狼人", + "冷卻時間", + "治療" + ] + }, + "skill_desc": "Blood Howl also increases your Attack Speed by +15% for 4 seconds.", + "skill_desc_localized": { + "deDE": "Blutgeheul erhöht außerdem 4 Sek. lang Eure Angriffsgeschwindigkeit um +15%.", + "esES": "Aullido de sangre también aumenta un +15% tu velocidad de ataque durante 4 s.", + "esMX": "Aullido Sanguinario también aumenta tu velocidad de ataque un +15% durante 4 segundos.", + "frFR": "Hurlement sanglant augmente aussi votre vitesse d'attaque de +15% pendant 4 s.", + "itIT": "Ululato Sanguinario aumenta anche la tua velocità d'attacco del +15% per 4 s.", + "jaJP": "〈血の咆哮〉に、攻撃速度が4秒間+15%上昇する効果が加わる。", + "koKR": "피의 울부짖음이 4초 동안 공격 속도도 +15% 증가시킵니다.", + "plPL": "Zew Krwi zwiększa także twoją szybkość ataku o +15% przez 4 sek.", + "ptBR": "Uivo Sangrento também aumenta sua velocidade de ataque em +15% por 4 s.", + "ruRU": "\"Кровавый вой\" также повышает вашу скорость атаки на +15% на 4 сек.", + "trTR": "Kan Uluması ayrıca Saldırı Hızını 4 saniyeliğine +15% artırır.", + "zhCN": "血性狂吼也会使你的攻击速度提高 +15%, 持续 4 秒。", + "zhTW": "血性狂吼會使攻擊速度提高 +15%,持續 4 秒。" + }, + "skill_name": "Preserving Blood Howl", + "skill_name_localized": { + "deDE": "Bewahrendes Blutgeheul", + "esES": "Aullido de sangre defensor", + "esMX": "Aullido Sanguinario Preservador", + "frFR": "Hurlement sanglant préservateur", + "itIT": "Ululato Sanguinario Tutelato", + "jaJP": "血の咆哮(保護)", + "koKR": "보존하는 피의 울부짖음", + "plPL": "Zachowawczy Zew Krwi", + "ptBR": "Uivo Sangrento de Proteção", + "ruRU": "Оберегающий кровавый вой", + "trTR": "Korumacı Kan Uluması", + "zhCN": "固成血性狂吼", + "zhTW": "護存血性狂吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 566517, + "power_mod": "AttackSpeedBonus", + "power_mod_hash": 2161001520, + "reward_name": "Druid_Mod_BloodHowl_02" + }, + "reward_hash": 2949159585, + "root_node": false, + "x_pos": 3083.67, + "y_pos": -1448.67 + }, + "33": { + "connections": [ + 132 + ], + "id": 398, + "power": { + "power_mod_id": 1, + "power_name": "Druid_CycloneArmor", + "power_tags": [ + "Defensive", + "Nature Magic", + "Storm", + "Cooldown", + "Damage", + "Damage Reduction", + "Non-Physical", + "Physical", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Sturm", + "Abklingzeit", + "Schaden", + "Schadensreduktion", + "Nichtphysisch", + "Physisch", + "Kontrollverlust" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tormenta", + "Tiempo de reutilización", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de masas" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tormenta", + "Recuperación", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de multitudes" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Tempête", + "Temps de recharge", + "Dégâts", + "Réduction des dégâts", + "Non physique", + "Dégâts physiques", + "Perte de contrôle" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Tempesta", + "Tempo di recupero", + "Danni", + "Riduzione danni", + "Non fisico", + "Fisico", + "Effetti debilitanti" + ], + "jaJP": [ + "防御", + "自然魔法", + "嵐", + "クールダウン", + "ダメージ", + "ダメージ減少", + "非物理", + "物理", + "操作障害効果" + ], + "koKR": [ + "방어", + "자연 마법", + "폭풍", + "재사용 대기시간", + "피해", + "피해 감소", + "비물리", + "물리", + "군중 제어" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Burza", + "Odnowienie", + "Obrażenia", + "Redukcja Obrażeń", + "Niefizyczne", + "Fizyczne", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Tempestade", + "Recarga", + "Dano", + "Redução de Dano", + "Não física", + "Física", + "Controle de Grupo" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Буря", + "Время восстановления", + "Урон", + "Уменьшение урона", + "Нефизический урон", + "Физический урон", + "Контроль" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Fırtına", + "Bekleme Süresi", + "Hasar", + "Hasar Azaltma", + "Fiziksel Olmayan", + "Fiziksel", + "Kitle Kontrolü" + ], + "zhCN": [ + "防御", + "自然魔法", + "风暴", + "冷却时间", + "伤害", + "伤害减免", + "非物理", + "物理", + "控制" + ], + "zhTW": [ + "防禦", + "自然魔法", + "風暴", + "冷卻時間", + "傷害", + "傷害減免", + "非物理", + "物理", + "控場" + ] + }, + "skill_desc": "Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die von Zyklonrüstung zurückgestoßen werden, sind 3 Sek. lang verwundbar.", + "esES": "Los enemigos repelidos por Armadura de ciclón se vuelven vulnerables durante 3 s.", + "esMX": "Los enemigos repelidos por Armadura de Ciclón se vuelven vulnerables durante 3 segundos.", + "frFR": "Les cibles repoussées par Armure cyclonique deviennent vulnérables pendant 3 s.", + "itIT": "I nemici respinti indietro da Corazza del Ciclone diventano vulnerabili per 3 s.", + "jaJP": "〈旋風の護り〉によってノックバックされた敵が3秒間、脆弱状態になる。", + "koKR": "회오리 갑옷으로 밀쳐낸 적이 3초 동안 취약해집니다.", + "plPL": "Wrogowie odrzuceni przez Zbroję Cyklonu zostają odsłonięci na 3 sek.", + "ptBR": "Inimigos repelidos por Armadura Ciclônica tornam-se vulneráveis por 3 s.", + "ruRU": "Противники, отброшенные \"Ураганным доспехом\", становятся уязвимыми на 3 сек.", + "trTR": "Kasırga Zırhı tarafından Geri Savrulmuş düşmanlar 3 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "被旋风甲 击退的敌人将陷入易伤状态, 持续 3 秒。", + "zhTW": "被氣旋護甲擊退的敵人會易傷 3 秒。" + }, + "skill_name": "Innate Cyclone Armor", + "skill_name_localized": { + "deDE": "Angeborene Zyklonrüstung", + "esES": "Armadura de ciclón innata", + "esMX": "Armadura de Ciclón Innata", + "frFR": "Armure cyclonique innée", + "itIT": "Corazza del Ciclone Innata", + "jaJP": "旋風の護り(天賦)", + "koKR": "타고난 회오리 갑옷", + "plPL": "Wrodzona Zbroja Cyklonu", + "ptBR": "Armadura Ciclônica Inata", + "ruRU": "Исконный ураганный доспех", + "trTR": "Doğal Kasırga Zırhı", + "zhCN": "天禀旋风甲", + "zhTW": "固有氣旋護甲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 280119, + "power_mod_hash": 908847786, + "reward_name": "Druid_Mod_CycloneArmor_02" + }, + "reward_hash": 2510507717, + "root_node": false, + "x_pos": 3026.55, + "y_pos": -2671.74 + }, + "34": { + "connections": [ + 134 + ], + "id": 399, + "power": { + "power_mod_id": 2, + "power_name": "Druid_DebilitatingRoar", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werebear", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werbär", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre oso", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre oso", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Ursoïde", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Orso Mannaro", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "防御", + "変身", + "人熊", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "방어", + "변신", + "곰인간", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Niedźwiedziołak", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Urso", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Медведь", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Ayı Adam", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "防御", + "变形", + "熊人", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "防禦", + "變形", + "熊人", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Debilitating Roar also Slows enemies by 65% for its duration.", + "skill_desc_localized": { + "deDE": "Schwächendes Gebrüll verlangsamt außerdem Gegner um 65%, solange die Fertigkeit anhält.", + "esES": "Rugido debilitante también ralentiza a los enemigos un 65% mientras dura.", + "esMX": "Rugido Debilitante también ralentiza a los enemigos un 65% en el transcurso de su duración.", + "frFR": "Rugissement débilitant ralentit aussi les adversaires de 65% durant toute sa durée.", + "itIT": "Ruggito Debilitante rallenta anche i nemici del 65% per tutta la sua durata.", + "jaJP": "〈衰弱の咆哮〉発動中は敵の移動速度を65%低下させる効果が加わる。", + "koKR": "쇠약의 포효가 지속시간 동안 적을 65% 감속시킵니다.", + "plPL": "Obezwładniający Ryk spowalnia również wrogów o 65% przez cały czas działania.", + "ptBR": "Rugido Debilitante também desacelera inimigos em 65% durante o efeito.", + "ruRU": "\"Изнуряющий рев\" также замедляет противников на 65% до истечения времени действия.", + "trTR": "Zayıflatıcı Kükreme ayrıca süresi boyunca düşmanları 65% Yavaşlatır.", + "zhCN": "挫志咆哮也会在持续期间内使敌人减速 65%。", + "zhTW": "致衰狂吼在持續時間內會使敵人緩速65%。" + }, + "skill_name": "Innate Debilitating Roar", + "skill_name_localized": { + "deDE": "Angeborenes Schwächendes Gebrüll", + "esES": "Rugido debilitante innato", + "esMX": "Rugido Debilitante Innato", + "frFR": "Rugissement débilitant inné", + "itIT": "Ruggito Debilitante Innato", + "jaJP": "衰弱の咆哮(天賦)", + "koKR": "타고난 쇠약의 포효", + "plPL": "Wrodzony Obezwładniający Ryk", + "ptBR": "Rugido Debilitante Inato", + "ruRU": "Исконный изнуряющий рев", + "trTR": "Doğal Zayıflatıcı Kükreme", + "zhCN": "天禀挫志咆哮", + "zhTW": "固有致衰狂吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 336238, + "power_mod_hash": 4254149, + "reward_name": "Druid_Mod_DebilitatingRoar_02" + }, + "reward_hash": 3774899483, + "root_node": false, + "x_pos": 733.434, + "y_pos": -743.464 + }, + "35": { + "connections": [ + 134 + ], + "id": 400, + "power": { + "power_mod_id": 1, + "power_name": "Druid_DebilitatingRoar", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werebear", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werbär", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre oso", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre oso", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Ursoïde", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Orso Mannaro", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "防御", + "変身", + "人熊", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "방어", + "변신", + "곰인간", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Niedźwiedziołak", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Urso", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Медведь", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Ayı Adam", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "防御", + "变形", + "熊人", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "防禦", + "變形", + "熊人", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.", + "skill_desc_localized": { + "deDE": "Schwächendes Gebrüll heilt Euch außerdem um 4% Eures maximalen Lebens pro Sekunde, solange die Fertigkeit anhält.", + "esES": "Rugido debilitante también te cura un 4% de tu vida máxima cada segundo mientras dura.", + "esMX": "Rugido Debilitante también te sana por un 4% de tu vida máxima por cada segundo de su duración.", + "frFR": "Rugissement débilitant vous rend aussi 4% de votre maximum de points de vie par seconde durant toute sa durée.", + "itIT": "Ruggito Debilitante ti cura anche del 4% della tua Vita massima ogni secondo per tutta la sua durata.", + "jaJP": "〈衰弱の咆哮〉発動中はライフ最大値の4%にあたるを毎秒回復する効果が加わる。", + "koKR": "쇠약의 포효가 지속시간 동안 매초 최대 생명력의 4%만큼 자신의 생명력을 회복합니다.", + "plPL": "Obezwładniający Ryk przywraca ci również co sekundę przez cały czas działania 4% twojego maksymalnego zdrowia.", + "ptBR": "Rugido Debilitante também cura 4% da sua vida máxima a cada segundo durante o efeito.", + "ruRU": "\"Изнуряющий рев\" также восполняет вам 4% максимального запаса здоровья раз в сек.", + "trTR": "Zayıflatıcı Kükreme ayrıca seni süresi boyunca her saniye Maksimum Canının 4% kadarına eşit İyileştirir.", + "zhCN": "挫志咆哮持续期间也会使你每秒恢复 4% 生命上限。", + "zhTW": "致衰狂吼在持續時間內每秒為你恢復生命值上限的4%。" + }, + "skill_name": "Preserving Debilitating Roar", + "skill_name_localized": { + "deDE": "Bewahrendes Schwächendes Gebrüll", + "esES": "Rugido debilitante defensor", + "esMX": "Rugido Debilitante Preservador", + "frFR": "Rugissement débilitant préservateur", + "itIT": "Ruggito Debilitante Tutelato", + "jaJP": "衰弱の咆哮(保護)", + "koKR": "보존하는 쇠약의 포효", + "plPL": "Zachowawczy Obezwładniający Ryk", + "ptBR": "Rugido Debilitante de Proteção", + "ruRU": "Оберегающий изнуряющий рев", + "trTR": "Korumacı Zayıflatıcı Kükreme", + "zhCN": "固成挫志咆哮", + "zhTW": "護存致衰狂吼" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 336238, + "power_mod_hash": 3850746, + "reward_name": "Druid_Mod_DebilitatingRoar_01" + }, + "reward_hash": 3774899482, + "root_node": false, + "x_pos": 1351.19, + "y_pos": -742.622 + }, + "36": { + "connections": [ + 133 + ], + "id": 401, + "power": { + "power_mod_id": 2, + "power_name": "Druid_EarthenBulwark", + "power_tags": [ + "Defensive", + "Nature Magic", + "Earth", + "Barrier", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Erde", + "Barriere", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tierra", + "Barrera", + "Recuperación" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Terre", + "Barrière", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Terra", + "Barriera", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "自然魔法", + "土", + "障壁", + "クールダウン" + ], + "koKR": [ + "방어", + "자연 마법", + "대지", + "보호막", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Ziemia", + "Bariera", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Terra", + "Barreira", + "Recarga" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Земля", + "Барьер", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Toprak", + "Bariyer", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "自然魔法", + "大地", + "屏障", + "冷却时间" + ], + "zhTW": [ + "防禦", + "自然魔法", + "大地", + "屏障", + "冷卻時間" + ] + }, + "skill_desc": "Casting Earthen Bulwark grants 18% of your Maximum Life as Fortify.", + "skill_desc_localized": { + "deDE": "Der Einsatz von Irdenes Bollwerk verleiht Euch 18% Eures maximalen Lebens als Stählung.", + "esES": "Lanzar Baluarte de tierra te otorga un 18% de tu vida máxima como fortificación.", + "esMX": "Lanzar Baluarte Rocoso te otorga un 18% de tu Vida máxima como fortificación.", + "frFR": "Utiliser Rempart de terre vous confère un montant de fortification égal à 18% de votre maximum points de vie.", + "itIT": "Lanciare Baluardo di Terra fornisce il 18% della tua Vita massima come Fortificazione.", + "jaJP": "〈大地の護り〉使用時、ライフ最大値の18%にあたるの強化を獲得する。", + "koKR": "대지 방벽을 시전하면 자신을 최대 생명력의 18%만큼 보강합니다.", + "plPL": "Użycie Ziemnego Szańca zapewnia 18% maksimum twojego zdrowia w postaci umocnienia.", + "ptBR": "Lançar Baluarte Terreno concede 18% da sua vida máxima como fortificação.", + "ruRU": "\"Земляной бастион\" дает вам укрепление в объеме 18% максимального запаса здоровья.", + "trTR": "Toprak Siperi kullanmak Maksimum Canının 18% kadarını Güçlendirme olarak kazandırır.", + "zhCN": "施放大地壁垒会使你获得相当于 18% 生命上限 的强固。", + "zhTW": "施放大地壁壘可賦予你等同生命值上限 18%的強韌。" + }, + "skill_name": "Preserving Earthen Bulwark", + "skill_name_localized": { + "deDE": "Bewahrendes Irdenes Bollwerk", + "esES": "Baluarte de tierra defensor", + "esMX": "Baluarte Rocoso Preservador", + "frFR": "Rempart de terre préservateur", + "itIT": "Baluardo di Terra Tutelato", + "jaJP": "大地の護り(保護)", + "koKR": "보존하는 대지 방벽", + "plPL": "Zachowawczy Ziemny Szaniec", + "ptBR": "Baluarte Terreno de Proteção", + "ruRU": "Оберегающий земляной бастион", + "trTR": "Korumacı Toprak Siperi", + "zhCN": "固成大地壁垒", + "zhTW": "護存大地壁壘" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 333421, + "power_mod_hash": 3069256803, + "reward_name": "Druid_Mod_EarthenBulwark_02" + }, + "reward_hash": 2056752886, + "root_node": false, + "x_pos": 1355.52, + "y_pos": -3283.8 + }, + "37": { + "connections": [ + 129 + ], + "id": 402, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Shred_NEW", + "power_tags": [ + "Core", + "Shapeshifting", + "Werewolf", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werwolf", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Lycanthrope", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Lupo Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人狼", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "늑대인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Wilkołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Lobisomem", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Облик волка", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Kurt Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "狼人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "狼人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.", + "skill_desc_localized": { + "deDE": "Der zweite und dritte Angriff von Zerfetzen löst außerdem Stürmen aus. Zusätzlich wird der kritische Trefferschaden von Zerfetzen um x30% erhöht.", + "esES": "El segundo y el tercer ataque de Despedazar también hacen que te desplaces rápidamente. Además, el daño de golpe crítico de Despedazar aumenta un x30%.", + "esMX": "El segundo y el tercer ataque de Despedazar también realizan una arremetida. Además, el daño de golpe crítico de Despedazar aumenta un x30%.", + "frFR": "Lors des deuxième et troisième attaques combo de Déchiquetage, vous vous ruez sur l'adversaire. De plus, les dégâts critiques de Déchiquetage sont augmentés de x30%.", + "itIT": "Il secondo e terzo attacco in combo con Dilaniamento eseguono anche uno scatto. Inoltre, i danni critici di Dilaniamento aumentano del x30%.", + "jaJP": "〈切り裂き〉の2、3回目の攻撃にダッシュも加わり、さらに〈切り裂き〉のクリティカルヒットダメージがx30%増加する。", + "koKR": "칼날 발톱의 2번째 및 3번째 공격 시 질주도 수행합니다. 추가로 칼날 발톱의 극대화 피해가 x30% 증가합니다.", + "plPL": "Drugi i trzeci atak Rozszarpania wywołuje również pęd. Ponadto obrażenia od trafień krytycznych Rozszarpania są zwiększone o x30%.", + "ptBR": "O segundo e terceiro ataques de Retalhar também realizam uma disparada. Além disso, o dano de acerto crítico de Retalhar é aumentado em x30%.", + "ruRU": "Вторая и третья атака \"Разрывания\" также происходят с рывком. Критический урон \"Разрывания\" увеличивается на x30%.", + "trTR": "Doğra yeteneğinin ikinci ve üçüncü saldırıları ayrıca bir atılma gerçekleştirir. Ek olarak Doğra yeteneğinin Kritik Vuruş Hasarı x30% artar.", + "zhCN": "利爪撕扯的第二、三次攻击也会发起猛冲。此外, 利爪撕扯的暴击伤害提高 x30%。", + "zhTW": "撕碎的第二和第三次攻擊會附帶衝刺效果。此外,撕碎的爆擊傷害提高 x30%。" + }, + "skill_name": "Primal Shred", + "skill_name_localized": { + "deDE": "Urtümliches Zerfetzen", + "esES": "Despedazar primigenio", + "esMX": "Despedazamiento Primigenio", + "frFR": "Déchiquetage primordial", + "itIT": "Dilaniamento Primordiale", + "jaJP": "切り裂き(本能)", + "koKR": "태초의 칼날 발톱", + "plPL": "Pierwotne Rozszarpanie", + "ptBR": "Retalhar Primevo", + "ruRU": "Первозданное разрывание", + "trTR": "İlkel Doğra", + "zhCN": "原始利爪撕扯", + "zhTW": "原始撕碎" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 1256958, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Druid_Mod_Shred_02" + }, + "reward_hash": 2101400397, + "root_node": false, + "x_pos": -3789.53, + "y_pos": -2673.28 + }, + "38": { + "connections": [ + 128 + ], + "id": 403, + "power": { + "power_mod_id": 1, + "power_name": "Druid_LightningStorm", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Channeled", + "Spirit", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Kanalisiert", + "Geisteskraft", + "Schaden", + "Blitz" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizada", + "Espíritu", + "Daño", + "Rayos" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizado", + "Espíritu", + "Daño", + "Rayo" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Canalisation", + "Esprit", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Canalizzazione", + "Spirito", + "Danni", + "Fulmine" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "連続発動", + "精神力", + "ダメージ", + "電撃" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "정신 집중", + "영력", + "피해", + "번개" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Podtrzymanie", + "Siła Duchowa", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Canalizada", + "Espírito", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Поддерживаемое", + "Дух", + "Урон", + "Молния" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Yönlendirmeli", + "Ruh", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "引导", + "灵力", + "伤害", + "闪电" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "引導", + "靈力", + "傷害", + "閃電" + ] + }, + "skill_desc": "Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.", + "skill_desc_localized": { + "deDE": "Gewittersturm verfügt über eine Chance von 12%, alle getroffenen Gegner 3 Sek. lang bewegungsunfähig zu machen.", + "esES": "Tormenta de rayos tiene un 12% de probabilidad de inmovilizar a los enemigos golpeados durante 3 s.", + "esMX": "Tormenta Eléctrica tiene un 12% de probabilidad de inmovilizar a los enemigos golpeados durante 3 segundos.", + "frFR": "Orage a 12% de chances d'immobiliser les cibles touchées pendant 3 s.", + "itIT": "Tempesta di Fulmini ha una probabilità del 12% di immobilizzare i nemici colpiti per 3 s.", + "jaJP": "〈雷嵐〉が命中した敵が12%の確率で3秒間、移動不能になる。", + "koKR": "번개 폭풍에 적중당한 적이 12% 확률로 3초 동안 이동 불가 상태가 됩니다.", + "plPL": "Burza z Piorunami ma 12% szans na unieruchomienie trafionych wrogów na 3 sek.", + "ptBR": "Tempestade de Raios tem 12% de chance de imobilizar inimigos atingidos por 3 s.", + "ruRU": "\"Грозовой шторм\" с вероятностью 12% обездвиживает пораженных противников на 3 сек.", + "trTR": "Yıldırım Fırtınası 12% ihtimalle vurduğu düşmanları 3 saniyeliğine Sabitler.", + "zhCN": "雷暴命中敌人时有 12% 几率使其定身 3 秒。", + "zhTW": "閃電風暴有 12% 機率使擊中的敵人定身,持續 3 秒。" + }, + "skill_name": "Primal Lightning Storm", + "skill_name_localized": { + "deDE": "Urtümlicher Gewittersturm", + "esES": "Tormenta de rayos primigenia", + "esMX": "Tormenta Eléctrica Primigenia", + "frFR": "Orage primordial", + "itIT": "Tempesta di Fulmini Primordiale", + "jaJP": "雷嵐(本能)", + "koKR": "태초의 번개 폭풍", + "plPL": "Pierwotna Burza z Piorunami", + "ptBR": "Tempestade de Raios Primeva", + "ruRU": "Первозданный грозовой шторм", + "trTR": "İlkel Yıldırım Fırtınası", + "zhCN": "原始雷暴", + "zhTW": "原始閃電風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 548399, + "power_mod_hash": 639386033, + "reward_name": "Druid_Mod_LightningStrike_02" + }, + "reward_hash": 3488920077, + "root_node": false, + "x_pos": -4283.57, + "y_pos": -4693.76 + }, + "39": { + "connections": [ + 127 + ], + "id": 404, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Tornado", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die von Tornado getroffen werden, haben eine Chance von 10%, 3 Sek. lang verwundbar zu werden.", + "esES": "Los enemigos golpeados con Tornado tienen un 10% de probabilidad de volverse vulnerables durante 3 s.", + "esMX": "Los enemigos golpeados con Tornado tienen un 10% de probabilidad de volverse vulnerables durante 3 segundos.", + "frFR": "Les cibles touchées par Tornade ont 10% de chances de devenir vulnérables pendant 3 s.", + "itIT": "I nemici colpiti da Tornado hanno una probabilità del 10% di diventare vulnerabili per 3 s.", + "jaJP": "〈竜巻〉が命中した敵は10%の確率で3秒間、脆弱状態になる。", + "koKR": "회오리바람에 적중된 적이 10% 확률로 3초 동안 취약 상태가 됩니다.", + "plPL": "Istnieje 10% szans, że wrogowie trafieni Tornadem zostaną odsłonięci na 3 sek.", + "ptBR": "Inimigos atingidos com Tornado têm 10% de chance de se tornarem vulneráveis por 3 s.", + "ruRU": "\"Смерч\" с вероятностью 10% делает пораженных противников уязвимыми на 3 сек.", + "trTR": "Hortum ile vurulan düşmanlar 10% ihtimalle 3 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "被龙卷风命中的敌人有 10% 几率陷入易伤状态, 持续 3 秒。", + "zhTW": "被龍捲風擊中的敵人有 10% 機率易傷,持續 3 秒。" + }, + "skill_name": "Raging Tornado", + "skill_name_localized": { + "deDE": "Tobender Tornado", + "esES": "Tornado iracundo", + "esMX": "Tornado Iracundo", + "frFR": "Tornade enragée", + "itIT": "Tornado Furente", + "jaJP": "竜巻(激怒)", + "koKR": "격렬한 회오리바람", + "plPL": "Szaleńcze Tornado", + "ptBR": "Tornado Raivoso", + "ruRU": "Бушующий смерч", + "trTR": "Öfkeli Hortum", + "zhCN": "暴怒龙卷风", + "zhTW": "盛怒龍捲風" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 304065, + "power_mod": "Vulnerable", + "power_mod_hash": 3437839728, + "reward_name": "Druid_Mod_Tornado_02" + }, + "reward_hash": 2994665422, + "root_node": false, + "x_pos": -4861.84, + "y_pos": -3977.21 + }, + "4": { + "connections": [ + 112, + 48, + 75, + 113, + 95 + ], + "id": 369, + "req_points": 6, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1035.17, + "y_pos": -2009.51 + }, + "40": { + "connections": [ + 130 + ], + "id": 405, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Pulverize", + "power_tags": [ + "Core", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Enemies Overpowered by Pulverize are Stunned for 2 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die von Pulverisieren überwältigt wurden, sind 2 Sek. lang betäubt.", + "esES": "Los enemigos arrollados por Pulverizar quedan aturdidos durante 2 s.", + "esMX": "Los enemigos abrumados por Pulverizar quedan aturdidos durante 2 segundos.", + "frFR": "Les cibles accablées par Pulvérisation sont étourdies pendant 2 s.", + "itIT": "I nemici che hanno subito Sopraffazione da Sminuzzamento sono storditi per 2 s.", + "jaJP": "〈大地の怒り〉によるオーバーパワーのダメージを受けた敵が2秒間スタン状態になる。", + "koKR": "쳐부수기로 제압된 적이 2초 동안 기절합니다.", + "plPL": "Wrogowie przytłoczeni z użyciem Spustoszenia zostają ogłuszeni na 2 sek.", + "ptBR": "Inimigos que receberem Golpe Brutal com Pulverizar são atordoados por 2 s.", + "ruRU": "Когда \"Сокрушение\" наносит противникам подавляющий урон, они оглушаются на 2 сек.", + "trTR": "Ufala ile Aşırı Güçlendirilen düşmanlar 2 saniyeliğine Sersemletilir.", + "zhCN": "敌人在被具有压制效果的粉碎 击中时, 会被击昏 2 秒。", + "zhTW": "當敵人被有壓制效果的粉碎擊中時,會昏迷 2 秒。" + }, + "skill_name": "Raging Pulverize", + "skill_name_localized": { + "deDE": "Tobendes Pulverisieren", + "esES": "Pulverizar iracundo", + "esMX": "Pulverización Iracunda", + "frFR": "Pulvérisation enragée", + "itIT": "Sminuzzamento Furente", + "jaJP": "大地の怒り(激怒)", + "koKR": "격렬한 쳐부수기", + "plPL": "Szaleńcze Spustoszenie", + "ptBR": "Pulverizar Raivoso", + "ruRU": "Бушующее сокрушение", + "trTR": "Öfkeli Ufala", + "zhCN": "暴怒粉碎", + "zhTW": "盛怒粉碎" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 272138, + "power_mod_hash": 2279753267, + "reward_name": "Druid_Mod_Pulverize_02" + }, + "reward_hash": 282930269, + "root_node": false, + "x_pos": -4913.5, + "y_pos": -3555.94 + }, + "41": { + "connections": [ + 131 + ], + "id": 406, + "power": { + "power_mod_id": 2, + "power_name": "Druid_landslide", + "power_tags": [ + "Core", + "Nature Magic", + "Earth", + "Spirit", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Erde", + "Geisteskraft", + "Schaden" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tierra", + "Espíritu", + "Daño" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Terre", + "Esprit", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Terra", + "Spirito", + "Danni" + ], + "jaJP": [ + "コア", + "自然魔法", + "土", + "精神力", + "ダメージ" + ], + "koKR": [ + "핵심", + "자연 마법", + "대지", + "영력", + "피해" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Ziemia", + "Siła Duchowa", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Terra", + "Espírito", + "Dano" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Земля", + "Дух", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Toprak", + "Ruh", + "Hasar" + ], + "zhCN": [ + "核心", + "自然魔法", + "大地", + "灵力", + "伤害" + ], + "zhTW": [ + "核心", + "自然魔法", + "大地", + "靈力", + "傷害" + ] + }, + "skill_desc": "When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen bewegungsunfähigen oder betäubten Gegner mit Erdrutsch trefft, bildet sich eine zusätzliche Erdsäule.", + "esES": "Cuando golpeas a un enemigo inmovilizado o aturdido con Alud, se forma un pilar de tierra más.", + "esMX": "Al golpear a un enemigo inmovilizado o aturdido con Desprendimiento, se forma un pilar de tierra adicional.", + "frFR": "Lorsque vous frappez une cible immobilisée ou étourdie avec Éboulement, un pilier de terre supplémentaire se forme.", + "itIT": "Colpendo un nemico immobilizzato o stordito con Smottamento, si genera un pilastro di terra aggiuntivo.", + "jaJP": "〈地滑り〉で敵を移動不能にするかスタンさせると、追加の土の柱が発生する。", + "koKR": "산사태로 이동 불가 또는 기절 상태의 적에게 공격을 적중시키면 추가 흙 기둥이 형성됩니다.", + "plPL": "Kiedy uderzasz unieruchomionego lub ogłuszonego wroga za pomocą Osuwiska, powstaje dodatkowy słup ziemi.", + "ptBR": "Ao acertar um inimigo imobilizado ou atordoado com Deslizamento, é formado um pilar de terra adicional.", + "ruRU": "Когда \"Оползень\" поражает обездвиженного или оглушенного противника, возникает дополнительный столб земли.", + "trTR": "Heyelan ile Sabitlenmiş veya Sersemletilmiş bir düşmana vurduğunda ilave bir toprak sütunu oluşur.", + "zhCN": "当你使用山崩打击一名被定身或被击昏的敌人时, 会额外形成一根大地之柱。", + "zhTW": "當你以崩石裂土擊中定身或昏迷的敵人時,額外形成一道巨石。" + }, + "skill_name": "Raging Landslide", + "skill_name_localized": { + "deDE": "Tobender Erdrutsch", + "esES": "Alud iracundo", + "esMX": "Desprendimiento Iracundo", + "frFR": "Éboulement enragé", + "itIT": "Smottamento Furente", + "jaJP": "地滑り(激怒)", + "koKR": "격렬한 산사태", + "plPL": "Szaleńcze Osuwisko", + "ptBR": "Deslizamento Raivoso", + "ruRU": "Бушующий оползень", + "trTR": "Öfkeli Heyelan", + "zhCN": "暴怒山崩", + "zhTW": "盛怒崩石裂土" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 313893, + "power_mod_hash": 1886332227, + "reward_name": "Druid_Mod_Landslide_02" + }, + "reward_hash": 3579108007, + "root_node": false, + "x_pos": -127.353, + "y_pos": -3635.93 + }, + "42": { + "connections": [ + 123 + ], + "id": 407, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Maul", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werebear", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werbär", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre oso", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Ursoïde", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Orso Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人熊", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "변신", + "곰인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Niedźwiedziołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Urso", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Медведь", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Ayı Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "熊人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "熊人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Maul has a 20% chance to Knock Down enemies for 2 seconds.", + "skill_desc_localized": { + "deDE": "Anfallen verfügt über eine Chance von 20%, Gegner 2 Sek. lang niederzuschlagen.", + "esES": "Vapulear tiene un 20% de probabilidad de derribar a los enemigos durante 2 s.", + "esMX": "Vapulear tiene un 20% de probabilidad de derribar a los enemigos durante 2 segundos.", + "frFR": "Mutilation a 20% de chances de renverser les cibles pendant 2 s.", + "itIT": "Graffiata ha una probabilità del 20% di far cadere i nemici a terra per 2 s.", + "jaJP": "20%の確率で、〈熊爪〉が敵を2秒間ノックダウン状態にする。", + "koKR": "할퀴기가 20% 확률로 적을 2초 동안 쓰러뜨립니다.", + "plPL": "Istnieje 20% szans na to, że Poturbowanie powali wrogów na 2 sek.", + "ptBR": "Dilacerar tem 20% de chance de nocautear inimigos por 2 s.", + "ruRU": "\"Трепка\" с вероятностью 20% сбивает противников с ног на 2 сек.", + "trTR": "Hırpala 20% ihtimalle düşmanları 2 saniyeliğine yere serer.", + "zhCN": "重殴有 20% 的几率击倒敌人,持续 2 秒。", + "zhTW": "槌擊有 20% 機率擊倒敵人,持續 2 秒。" + }, + "skill_name": "Wild Maul", + "skill_name_localized": { + "deDE": "Wildes Anfallen", + "esES": "Vapulear salvaje", + "esMX": "Vapuleo Salvaje", + "frFR": "Mutilation indomptable", + "itIT": "Graffiata Sfrenata", + "jaJP": "熊爪(野性)", + "koKR": "억센 할퀴기", + "plPL": "Dzikie Poturbowanie", + "ptBR": "Dilacerar Selvagem", + "ruRU": "Дикая трепка", + "trTR": "Yabani Hırpala", + "zhCN": "狂野重殴", + "zhTW": "狂野槌擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309070, + "power_mod_hash": 2206514638, + "reward_name": "Druid_Mod_Maul_02" + }, + "reward_hash": 1285412774, + "root_node": false, + "x_pos": 1409.56, + "y_pos": -4239.71 + }, + "43": { + "connections": [ + 125 + ], + "id": 408, + "power": { + "power_mod_id": 1, + "power_name": "Druid_WindShear", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.", + "skill_desc_localized": { + "deDE": "Windschere verleiht 4 zusätzliche Geisteskraft für jeden weiteren getroffenen Gegner nach dem ersten.", + "esES": "Cortante de viento otorga 4 más de espíritu por cada enemigo golpeado después del primero.", + "esMX": "Viento Penetrante otorga 4 de Espíritu adicional por cada enemigo que golpees, además del primero.", + "frFR": "Vent cisaillant vous confère 4 points d'esprit supplémentaires pour chaque cible touchée après la première cible.", + "itIT": "Folata Travolgente genera 4 spirito aggiuntivo per ogni nemico colpito dopo il primo.", + "jaJP": "〈風の刃〉が最初の敵に命中した後、攻撃が敵に命中するごとに追加の精神力を4生成する。", + "koKR": "바람 칼날이 첫 적에게 적중한 후 추가로 적에게 적중할 때마다 영력을 4 추가로 생성합니다.", + "plPL": "Kąsający Wicher zapewnia dodatkowo 4 pkt. siły duchowej za każdego trafionego wroga poza pierwszym.", + "ptBR": "Corte de Vento concede 4 de espírito adicional por cada inimigo atingido após o primeiro.", + "ruRU": "Поразив одного противника, \"Ветрорез\" начинает восполнять еще 4 ед. духа за каждую последующую цель.", + "trTR": "Rüzgâr Kırılması ilk vurulan düşmandan sonraki her bir düşman başına 4 ilave Ruh kazandırır.", + "zhCN": "风剪命中第一名敌人后, 每额外命中一名敌人就会获得 4 点灵力。", + "zhTW": "削風剪在第一個擊中的敵人之外,每擊中一個敵人就會獲得 4 點額外靈力。" + }, + "skill_name": "Wild Wind Shear", + "skill_name_localized": { + "deDE": "Wilde Windschere", + "esES": "Cortante de viento salvaje", + "esMX": "Viento Penetrante Salvaje", + "frFR": "Vent cisaillant indomptable", + "itIT": "Folata Travolgente Sfrenata", + "jaJP": "風の刃(野性)", + "koKR": "억센 바람 칼날", + "plPL": "Dziki Kąsający Wicher", + "ptBR": "Corte de Vento Selvagem", + "ruRU": "Дикий ветрорез", + "trTR": "Yabani Rüzgâr Kırılması", + "zhCN": "狂野风剪", + "zhTW": "狂野削風剪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 356587, + "power_mod_hash": 2121397154, + "reward_name": "Druid_Mod_WindShear_02" + }, + "reward_hash": 3712141756, + "root_node": false, + "x_pos": -191.272, + "y_pos": -6144.79 + }, + "44": { + "connections": [ + 126 + ], + "id": 409, + "power": { + "power_mod_id": 8, + "power_name": "Druid_StormStrike", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Damage Reduction", + "Spirit", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Schadensreduktion", + "Geisteskraft", + "Blitz" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayos" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Reducción de daño", + "Espíritu", + "Rayo" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Réduction des dégâts", + "Esprit", + "Foudre" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Riduzione danni", + "Spirito", + "Fulmine" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "ダメージ減少", + "精神力", + "電撃" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "피해 감소", + "영력", + "번개" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Redukcja Obrażeń", + "Siła Duchowa", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Redução de Dano", + "Espírito", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Уменьшение урона", + "Дух", + "Молния" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Hasar Azaltma", + "Ruh", + "Yıldırım" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "伤害减免", + "灵力", + "闪电" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "傷害減免", + "靈力", + "閃電" + ] + }, + "skill_desc": "Storm Strike chains to 2 additional targets.", + "skill_desc_localized": { + "deDE": "Sturmschlag springt auf bis zu 2 zusätzliche Ziele über.", + "esES": "Golpe de tormenta salta a 2 objetivos adicionales.", + "esMX": "Golpe de Tormenta rebota en hasta 2 objetivos más.", + "frFR": "Coup de tonnerre se propage à 2 cibles supplémentaires.", + "itIT": "La catena di fulmini di Assalto della Tempesta si irradia a 2 bersagli aggiuntivi.", + "jaJP": "〈嵐の一撃〉がさらに2体の敵に連鎖する。", + "koKR": "폭풍 강타가 추가 대상 2마리를 연쇄 공격합니다.", + "plPL": "Uderzenie Burzy przechodzi na dodatkowe cele w liczbie 2.", + "ptBR": "Ataque Tempestuoso propaga-se para 2 alvos adicionais.", + "ruRU": "\"Удар бури\" переходит еще к 2 целям.", + "trTR": "Fırtına Vuruşu 2 ilave hedefe zincirlenir.", + "zhCN": "风暴打击额外连锁攻击 2 个目标。", + "zhTW": "風暴雷擊額外連鎖攻擊 2 個目標。" + }, + "skill_name": "Wild Storm Strike", + "skill_name_localized": { + "deDE": "Wilder Sturmschlag", + "esES": "Golpe de tormenta salvaje", + "esMX": "Golpe de Tormenta Salvaje", + "frFR": "Coup de tonnerre indomptable", + "itIT": "Assalto della Tempesta Sfrenato", + "jaJP": "嵐の一撃(野性)", + "koKR": "억센 폭풍 강타", + "plPL": "Dzikie Uderzenie Burzy", + "ptBR": "Ataque Tempestuoso Selvagem", + "ruRU": "Дикий удар бури", + "trTR": "Yabani Fırtına Vuruşu", + "zhCN": "狂野风暴打击", + "zhTW": "狂野風暴雷擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 309320, + "power_mod": "AdditionalBounces", + "power_mod_hash": 1800812168, + "reward_name": "Druid_Mod_StormStrike_02" + }, + "reward_hash": 4206982718, + "root_node": false, + "x_pos": 1500.18, + "y_pos": -5803.0 + }, + "45": { + "connections": [ + 122 + ], + "id": 410, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Claw", + "power_tags": [ + "Basic", + "Shapeshifting", + "Werewolf", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Gestaltwandeln", + "Werwolf", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Cambio de forma", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Metamorfosis", + "Hombre lobo", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Métamorphose", + "Lycanthrope", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Mutaforma", + "Lupo Mannaro", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "変身", + "人狼", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "변신", + "늑대인간", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Zmiennokształtność", + "Wilkołak", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Metamorfose", + "Lobisomem", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Смена облика", + "Облик волка", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Dönüşme", + "Kurt Adam", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "变形", + "狼人", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "變形", + "狼人", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Claw has a 15% chance to attack twice.", + "skill_desc_localized": { + "deDE": "Klaue hat eine Chance von 15%, doppelt anzugreifen.", + "esES": "Desgarrar tiene una probabilidad de un 15% de atacar dos veces.", + "esMX": "Rasguño tiene un 15% de probabilidad de atacar dos veces.", + "frFR": "Griffe a 15% de chances d'attaquer deux fois.", + "itIT": "Artigliata ha il 15% di probabilità di attaccare due volte.", + "jaJP": "〈狼爪〉を使用した際、15%の確率で2回攻撃できる。", + "koKR": "발톱이 15% 확률로 두 번 공격합니다.", + "plPL": "Pazury mają 15% szans na podwójny atak.", + "ptBR": "Garra tem 15% de chance de atacar duas vezes.", + "ruRU": "\"Удар когтями\" с вероятностью 15% поражает цель дважды.", + "trTR": "Pençe 15% ihtimalle iki kez saldırır.", + "zhCN": "爪击有 15% 几率触发两次。", + "zhTW": "爪擊有 15% 機率攻擊兩次。" + }, + "skill_name": "Wild Claw", + "skill_name_localized": { + "deDE": "Wilde Klaue", + "esES": "Desgarrar salvaje", + "esMX": "Rasguño Salvaje", + "frFR": "Griffe indomptable", + "itIT": "Artigliata Sfrenata", + "jaJP": "狼爪(野性)", + "koKR": "억센 발톱", + "plPL": "Dzikie Pazury", + "ptBR": "Garra Selvagem", + "ruRU": "Дикий удар когтями", + "trTR": "Yabani Pençe", + "zhCN": "狂野爪击", + "zhTW": "狂野爪擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 439581, + "power_mod_hash": 1475556307, + "reward_name": "Druid_Mod_FetidClaw_02" + }, + "reward_hash": 2649525866, + "root_node": false, + "x_pos": 2094.0, + "y_pos": -5367.48 + }, + "46": { + "connections": [ + 124 + ], + "id": 411, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Earthspike_Instant", + "power_tags": [ + "Basic", + "Nature Magic", + "Earth", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Erde", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tierra", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Terre", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Terra", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "土", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "대지", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Ziemia", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Terra", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Земля", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Toprak", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "大地", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "大地", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.", + "skill_desc_localized": { + "deDE": "Beschwört einen zweiten Erdspieß, wenn ein bewegungsunfähiger oder betäubter Gegner getroffen wird.", + "esES": "Invocas una segunda Aguja de tierra cuando golpeas a un enemigo inmovilizado o aturdido.", + "esMX": "Invoca una segunda Púa Terrestre al golpear a un enemigo inmovilizado o aturdido.", + "frFR": "Vous invoquez une deuxième Pointe de terre lorsque vous touchez une cible immobilisée ou étourdie.", + "itIT": "Evochi un secondo Spuntone di Terra colpendo un nemico immobilizzato o stordito.", + "jaJP": "移動不能かスタン状態の敵に〈大地の牙〉を命中させると、2本目を呼び出す。", + "koKR": "이동 불가 또는 기절 상태의 적에게 공격을 적중시키면 두 번째 대지의 쐐기가 생성됩니다.", + "plPL": "Przywołujesz drugi Ziemny Kolec, kiedy trafisz unieruchomionego lub ogłuszonego wroga.", + "ptBR": "Evoca um segundo Espeto Terreno ao atingir um inimigo imobilizado ou atordoado.", + "ruRU": "Поражая обездвиженного или оглушенного противника, вы создаете второй шип земли.", + "trTR": "Sabitlenmiş veya Sersemlemiş bir düşmana vururken ikinci bir Toprak Dikeni çağır.", + "zhCN": "命中被定身或被击昏的敌人时额外召唤一根大地尖刺。", + "zhTW": "擊中定身或昏迷的敵人時,召喚第二個大地尖刺。" + }, + "skill_name": "Wild Earth Spike", + "skill_name_localized": { + "deDE": "Wilder Erdspieß", + "esES": "Aguja de tierra salvaje", + "esMX": "Púa Terrestre Salvaje", + "frFR": "Pointe de terre indomptable", + "itIT": "Spuntone di Terra Sfrenato", + "jaJP": "大地の牙(野性)", + "koKR": "억센 대지의 쐐기", + "plPL": "Dziki Ziemny Kolec", + "ptBR": "Espeto Terreno Selvagem", + "ruRU": "Дикий шип земли", + "trTR": "Yabani Toprak Dikeni", + "zhCN": "狂野大地尖刺", + "zhTW": "狂野大地尖刺" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 543387, + "power_mod_hash": 44425784, + "reward_name": "Druid_Mod_Earthspike_02" + }, + "reward_hash": 1171842247, + "root_node": false, + "x_pos": -1460.27, + "y_pos": -5723.15 + }, + "47": { + "connections": [ + 20, + 67, + 54, + 53, + 66, + 55 + ], + "id": 412, + "req_points": 33, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2.154, + "y_pos": 4689.01 + }, + "48": { + "connections": [ + 4, + 134 + ], + "id": 413, + "power": { + "power_name": "Druid_DebilitatingRoar", + "power_tags": [ + "Defensive", + "Shapeshifting", + "Werebear", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Gestaltwandeln", + "Werbär", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Defensiva", + "Cambio de forma", + "Hombre oso", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Defensivo", + "Metamorfosis", + "Hombre oso", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Défense", + "Métamorphose", + "Ursoïde", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Difesa", + "Mutaforma", + "Orso Mannaro", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "防御", + "変身", + "人熊", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "방어", + "변신", + "곰인간", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Defensywa", + "Zmiennokształtność", + "Niedźwiedziołak", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Defesa", + "Metamorfose", + "Urso", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Защита", + "Смена облика", + "Медведь", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Savunma", + "Dönüşme", + "Ayı Adam", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "防御", + "变形", + "熊人", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "防禦", + "變形", + "熊人", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Cooldown: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} seconds\nShapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} Sek.\nVerwandelt Euch in einen Werbären und stoßt ein mächtiges Gebrüll aus, das den von Gegnern in der Nähe verursachten Schaden 4 Sek. lang um 70% verringert.", + "esES": "Tiempo de reutilización: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s\nTe transformas en un hombre oso y profieres un potente rugido, lo que reduce el daño infligido por los enemigos cercanos un 70% durante 4 s.", + "esMX": "Recuperación: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} segundos\nCambias de forma a un hombre oso y emites un rugido potente, que reduce el daño infligido de enemigos cercanos un 70% durante 4 segundos.", + "frFR": "Temps de recharge: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s\nVous vous transformez en ursoïde et poussez un puissant rugissement, réduisant les dégâts infligés par les adversaires à proximité de 70% pendant 4 s.", + "itIT": "Tempo di recupero: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s\nMuti in un Orso Mannaro e rugli ferocemente, riducendo i danni inflitti dai nemici vicini del 70% per 4 s.", + "jaJP": "クールダウン: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2}秒\n人熊に変身して強力な雄叫びを上げ、付近の敵から受けるダメージを4秒間70%軽減する。", + "koKR": "재사용 대기시간: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2}초\n곰인간으로 변신하고 강대한 포효를 내질러, 4초 동안 주위의 적들이 주는 피해를 70% 감소시킵니다.", + "plPL": "Czas odnowienia: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} sek.\nPrzemieniasz się w niedźwiedziołaka i wydajesz potężny ryk, który zmniejsza obrażenia zadawane przez pobliskich wrogów o 70% przez 4 sek.", + "ptBR": "Recarga: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s\nTransforma-se em um urso e solta um rugido poderoso, reduzindo o dano causado por inimigos próximos em 70% por 4 s.", + "ruRU": "Время восстановления: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} сек.\nВы принимаете облик медведя и издаете могучий рев, уменьшая наносимый ближайшими противниками урон на 70% на 4 сек.", + "trTR": "Bekleme Süresi: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} saniye\nBir Ayı Adama dönüş ve güçlüce kükreyerek Yakındaki düşmanların verdiği hasarı 4 saniyeliğine 70% azalt.", + "zhCN": "冷却时间: {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} 秒\n变成熊人并发出猛烈的咆哮, 使附近敌人造成的伤害降低 70%, 持续 4 秒。", + "zhTW": "冷卻時間:{22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} 秒\n變身為熊人發出巨大怒吼,使附近敵人造成的傷害降低 70%,持續 4 秒。" + }, + "skill_name": "Debilitating Roar", + "skill_name_localized": { + "deDE": "Schwächendes Gebrüll", + "esES": "Rugido debilitante", + "esMX": "Rugido Debilitante", + "frFR": "Rugissement débilitant", + "itIT": "Ruggito Debilitante", + "jaJP": "衰弱の咆哮", + "koKR": "쇠약의 포효", + "plPL": "Obezwładniający Ryk", + "ptBR": "Rugido Debilitante", + "ruRU": "Изнуряющий рев", + "trTR": "Zayıflatıcı Kükreme", + "zhCN": "挫志咆哮", + "zhTW": "致衰狂吼" + }, + "skill_rankup_desc": "• Cooldown 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Abklingzeit: 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} Sek.", + "esES": "• Tiempo de reutilización 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s.", + "esMX": "• Recuperación 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} segundos", + "frFR": "• Temps de recharge: 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s.", + "itIT": "• Tempo di recupero 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s", + "jaJP": "• クールダウン 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2}秒", + "koKR": "• 재사용 대기시간 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2}초", + "plPL": "• Czas odnowienia: 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} sek.", + "ptBR": "• Recarga 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} s", + "ruRU": "• Время восстановления 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} сек.", + "trTR": "• Bekleme Süresi 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} saniye", + "zhCN": "• 冷却时间🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} 秒", + "zhTW": "• 冷卻時間 🡑 {22/20.9/19.8/18.92/18.04/17.38/16.72/16.28/15.84/15.4/14.96/14.52/14.3/14.08/13.86/13.64/13.53/13.42/13.31/13.2} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 336238, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_DebilitatingRoar" + }, + "reward_hash": 1415769062, + "root_node": false, + "x_pos": 1044.55, + "y_pos": -1379.86 + }, + "49": { + "connections": [ + 5, + 136 + ], + "id": 414, + "power": { + "power_name": "Druid_VineCreeper", + "power_tags": [ + "Companion", + "Poison", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Gift", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Compañero", + "Veneno", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Compañero", + "Veneno", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Compagnon", + "Poison", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Compagni", + "Veleno", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "使い魔", + "毒", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "동료", + "독", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Kompan", + "Trucizna", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Mascote", + "Veneno", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Спутник", + "Яд", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Yoldaş", + "Zehir", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "同伴", + "毒素", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "同伴", + "毒素", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Cooldown: 20 seconds\nLucky Hit Chance: 28% (per use)\nPassive: 1 poison creepers periodically emerge from the ground every 7 seconds, applying {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% Poisoning damage over 6 seconds to an enemy in the area.\n\nActive: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% damage over 2 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 20 Sek.\nGlückstrefferchance: 28% (per use)\nPassiv: 1 Giftranken schießen alle 7 Sek. aus dem Boden. Gegner im Wirkungsbereich erleiden im Verlauf von 6 Sek. {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% Giftschaden.\n\nAktiv: Die Ranken strangulieren alle Gegner in der Nähe, machen sie 2 Sek. lang bewegungsunfähig, vergiften sie und verursachen dabei im Verlauf von 2 Sek. {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% Schaden.", + "esES": "Tiempo de reutilización: 20 s\nProbabilidad de golpe de suerte: 28% (per use)\nPasiva: 1 enredaderas venenosas emergen del suelo cada 7 s y aplican {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% de daño de veneno durante 6 s a un enemigo en la zona.\n\nActiva: Las enredaderas estrangulan a todos los enemigos cercanos y los inmovilizan durante 2 s. Además, les aplican veneno, lo que les inflige {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% de daño durante 2 s.", + "esMX": "Recuperación: 20 segundos\nProbabilidad de golpe afortunado: 28% (per use)\nPasiva: 1 lianas venenosas salen periódicamente del suelo cada 7 segundos, y aplica {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% de daño de veneno durante 6 segundos a un enemigo en el área.\n\nActiva: Las lianas estrangulan a todos los enemigos circundantes, los inmovilizan durante 2 segundos y los envenenan para infligir {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% de daño durante 2 segundos.", + "frFR": "Temps de recharge: 20 s\nChances d'obtenir un coup de chance: 28% (per use)\nCompétence passive :1 lierres empoisonnés surgissent du sol toutes les 7 s, infligeant à une cible dans la zone {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% points de dégâts de poison en 6 s.\n\nCompétence active: des lianes enserrent toutes les cibles à proximité, ce qui les immobilise pendant 2 s et les empoisonne à hauteur de {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% points de dégâts en 2 s.", + "itIT": "Tempo di recupero: 20 s\nProbabilità di colpo fortunato: 28% (per use)\nPassiva: 1 rampicanti velenosi emergono periodicamente dal terreno ogni 7 s, infliggendo {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% danni da veleno a un nemico nell'area in 6 s.\n\nAttiva: Dei rampicanti strangolano tutti i nemici circostanti, immobilizzandoli per 2 s e avvelenandoli, infliggendo {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% danni in 2 s.", + "jaJP": "クールダウン: 20秒\n幸運の一撃発生率: 28% (per use)\nパッシブ: 1本の有毒な蔦が7秒ごとに地面から出現し、エリア内にいる敵1体に6秒間かけて{46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%の毒ダメージを与える。\n\nアクティブ: 蔦が周囲にいるすべての敵を絡め取って2秒間移動不能にしつつ毒状態にし、2秒間かけて{126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%の毒ダメージを与える。", + "koKR": "재사용 대기시간: 20초\n행운의 적중 확률: 28% (per use)\n지속 효과: 7초마다 바닥에서 1개의 맹독 덩굴이 솟구쳐 나와 해당 지역 내의 적에게 6초에 걸쳐 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%의 중독 피해를 줍니다.\n\n사용 효과: 덩굴이 주변 적들을 얽어 2초 동안 이동 불가 상태로 만들고 중독시켜 2초에 걸쳐 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 20 sek.\nSzansa na szczęśliwy traf: 28% (per use)\nDziałanie pasywne: 1 trujące pełzacze wyrastają:trujących pełzaczy wyrasta z ziemi co 7 sek. i zadają:zadaje wrogowi na danym obszarze {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% pkt. obrażeń od zatrucia w ciągu 6 sek.\n\nDziałanie aktywne: pnącze pęta wszystkich zatrutych wrogów znajdujących się wokół i unieruchamia ich na 2 sek. oraz zatruwa ich, zadając {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% pkt. obrażeń w ciągu 2 sek.", + "ptBR": "Recarga: 20 seconds\nChance de Golpe de Sorte: 28% (per use)\nPassiva: 1 Rastejantes venenosos emergem periodicamente do solo a cada 7 s, aplicando {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% de dano venenoso a um inimigo na área ao longo de 6 s.\n\nAtiva: Vinhas estrangulam todos os inimigos ao redor, imobilizando-os por 2 s e envenenando-os, causando {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% de dano ao longo de 2 s.", + "ruRU": "Время восстановления: 20 сек.\nВероятность удачного удара: 28% (per use)\nПассивный эффект: раз в 7 сек. из-под земли появляются:появляются 1 ядовитые лозы, которые отравляют:ядовитых лоз, которые отравляют противника в области поражения, нанося {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% ед. урона от отравления за 6 сек.\n\nЭффект при активации: лозы-душители оплетают противников вокруг, обездвиживая их на 2 сек. и нанося {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% ед. урона от отравления за 2 сек.", + "trTR": "Bekleme Süresi: 20 saniye\nŞanslı Vuruş İhtimali: 28% (per use)\nPasif: 7 saniyede bir kez yerden 1 zehirli sarmaşık yükselerek bölgedeki bir düşmana 6 saniye boyunca {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% Zehir hasarı uygular.\n\nAktif: Asmalar etraftaki tüm düşmanları boğarak 2 saniyeliğine Sabitler ve 2 saniye boyunca {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% Zehir hasarı verir.", + "zhCN": "冷却时间: 20 秒\n幸运一击几率: 28% (per use)\n被动: 每隔 7 秒从地面上出现 1 根剧毒蔓藤, 在 6 秒内对范围内的一名敌人造成 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% 点毒素伤害。\n\n主动: 蔓藤会绞杀周围所有敌人, 将其定身 2 秒并使其中毒, 在 2 秒内造成 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% 点伤害。", + "zhTW": "冷卻時間:20 秒\n幸運觸發機率:28% (per use)\n被動:每 7 秒會從地面竄出 1 根劇毒藤蔓,並在 6 秒內對範圍內的敵人造成 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% 點中毒傷害。\n\n主動:藤蔓會糾纏住附近所有敵人,使其定身 2 秒,並在 2 秒內造成 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% 點中毒傷害。" + }, + "skill_name": "Poison Creeper", + "skill_name_localized": { + "deDE": "Giftranke", + "esES": "Enredadera venenosa", + "esMX": "Liana Venenosa", + "frFR": "Lierre empoisonné", + "itIT": "Rampicante Velenoso", + "jaJP": "有毒なる蔦", + "koKR": "맹독 덩굴", + "plPL": "Trujący Pełzacz", + "ptBR": "Rastejante Venenoso", + "ruRU": "Ядовитая лоза", + "trTR": "Zehirli Sarmaşık", + "zhCN": "剧毒藤蔓", + "zhTW": "劇毒藤蔓" + }, + "skill_rankup_desc": "• Passive Damage 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Active Damage 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Passiver Schaden 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Aktiver Schaden 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%.", + "esES": "• Daño pasivo 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%.\n• Daño activo 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%.", + "esMX": "• Daño pasivo 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Daño activo 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "frFR": "• Dégâts passifs 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Dégâts actifs 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "itIT": "• Danni passivi 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Danni attivi 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "jaJP": "• パッシブダメージ🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• アクティブダメージ 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "koKR": "• 지속 피해 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• 사용 피해 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "plPL": "• Obrażenia pasywne: 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Obrażenia aktywne: 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "ptBR": "• Dano passivo 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Dano ativo 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "ruRU": "• Пассивный урон 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}% ед.\n• Активный урон 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}% ед.", + "trTR": "• Pasif Hasar 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• Aktif Hasar 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "zhCN": "• 被动伤害🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• 主动伤害🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%", + "zhTW": "• 被動傷害 🡑 {46.8/51.6/56.4/61.2/66/70.8/75/79.8/84.6/89.4}%\n• 主動傷害 🡑 {126/138.6/151.2/163.8/176.4/189/201.6/214.2/226.8/239.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 314601, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_VineCreeper" + }, + "reward_hash": 1510959034, + "root_node": false, + "x_pos": -3446.43, + "y_pos": -153.205 + }, + "5": { + "connections": [ + 96, + 61, + 49, + 94, + 9, + 12 + ], + "id": 370, + "req_points": 11, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2376.12, + "y_pos": -152.018 + }, + "50": { + "connections": [ + 2, + 125 + ], + "id": 415, + "power": { + "power_name": "Druid_WindShear", + "power_tags": [ + "Basic", + "Nature Magic", + "Storm", + "Damage", + "Spirit", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Naturmagie", + "Sturm", + "Schaden", + "Geisteskraft", + "Physisch" + ], + "esES": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "esMX": [ + "Básica", + "Magia de la naturaleza", + "Tormenta", + "Daño", + "Espíritu", + "Física" + ], + "frFR": [ + "Basique", + "Magie naturelle", + "Tempête", + "Dégâts", + "Esprit", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Magia naturale", + "Tempesta", + "Danni", + "Spirito", + "Fisico" + ], + "jaJP": [ + "基本", + "自然魔法", + "嵐", + "ダメージ", + "精神力", + "物理" + ], + "koKR": [ + "기본", + "자연 마법", + "폭풍", + "피해", + "영력", + "물리" + ], + "plPL": [ + "Podstawowe", + "Magia Natury", + "Burza", + "Obrażenia", + "Siła Duchowa", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Magia da Natureza", + "Tempestade", + "Dano", + "Espírito", + "Física" + ], + "ruRU": [ + "Базовое", + "Силы природы", + "Буря", + "Урон", + "Дух", + "Физический урон" + ], + "trTR": [ + "Temel", + "Doğa Sihri", + "Fırtına", + "Hasar", + "Ruh", + "Fiziksel" + ], + "zhCN": [ + "基础", + "自然魔法", + "风暴", + "伤害", + "灵力", + "物理" + ], + "zhTW": [ + "基本", + "自然魔法", + "風暴", + "傷害", + "靈力", + "物理" + ] + }, + "skill_desc": "Generate Spirit: 16\nLucky Hit Chance: 20% (per hit)\nConjure a piercing blade of wind, dealing {20/22/24/26/28/30/32/34/36/38}% damage.", + "skill_desc_localized": { + "deDE": "Erzeugte Geisteskraft: 16\nGlückstrefferchance: 20% (per hit)\nBeschwört eine durchschlagende Windklinge, die {20/22/24/26/28/30/32/34/36/38}% Schaden verursacht.", + "esES": "Generación de espíritu: 16\nProbabilidad de golpe de suerte: 20% (per hit)\nGeneras una hoja de viento perforadora que inflige {20/22/24/26/28/30/32/34/36/38}% de daño.", + "esMX": "Generación de Espíritu: 16\nProbabilidad de golpe afortunado: 20% (per hit)\nConjuras una cuchilla de viento penetrante que inflige {20/22/24/26/28/30/32/34/36/38}% de daño.", + "frFR": "Esprit généré: 16\nChances d'obtenir un coup de chance: 20% (per hit)\nVous invoquez une lame de vent perçante qui inflige {20/22/24/26/28/30/32/34/36/38}% points de dégâts.", + "itIT": "Generazione spirito: 16\nProbabilità di colpo fortunato: 20% (per hit)\nInvochi una lama di vento perforante, infliggendo {20/22/24/26/28/30/32/34/36/38}% danni.", + "jaJP": "精神力回復量: 16\n幸運の一撃発生率: 20% (per hit)\n貫通力のある風の刃を呼び出し、{20/22/24/26/28/30/32/34/36/38}%のダメージを与える。", + "koKR": "생성: 영력 16\n행운의 적중 확률: 20% (per hit)\n관통하는 바람의 칼날을 구현하여 {20/22/24/26/28/30/32/34/36/38}%의 피해를 줍니다.", + "plPL": "Generuje: 16 pkt. siły duchowej\nSzansa na szczęśliwy traf: 20% (per hit)\nPrzyzywasz przebijające ostrze wiatru, które zadaje {20/22/24/26/28/30/32/34/36/38}% pkt. obrażeń.", + "ptBR": "Gerar Espírito: 16\nChance de Golpe de Sorte: 20% (per hit)\nConjura uma lâmina de vento perfurante, causando {20/22/24/26/28/30/32/34/36/38}% de dano.", + "ruRU": "Дает дух: 16 ед.\nВероятность удачного удара: 20% (per hit)\nВы создаете рассекающий поток ветра, наносящий {20/22/24/26/28/30/32/34/36/38}% ед. урона.", + "trTR": "Ruh Üret: 16\nŞanslı Vuruş İhtimali: 20% (per hit)\nDelici bir rüzgâr kılıcı oluşturarak {20/22/24/26/28/30/32/34/36/38}% hasar ver.", + "zhCN": "生成灵力: 16\n幸运一击几率: 20% (per hit)\n召唤一道凛冽的风刃, 造成 {20/22/24/26/28/30/32/34/36/38}% 点伤害。", + "zhTW": "產生靈力:16\n幸運觸發機率: 20% (per hit)\n呼喚一把銳利的風之刃,造成 {20/22/24/26/28/30/32/34/36/38}% 點傷害。" + }, + "skill_name": "Wind Shear", + "skill_name_localized": { + "deDE": "Windschere", + "esES": "Cortante de viento", + "esMX": "Viento Penetrante", + "frFR": "Vent cisaillant", + "itIT": "Folata Travolgente", + "jaJP": "風の刃", + "koKR": "바람 칼날", + "plPL": "Kąsający Wicher", + "ptBR": "Corte de Vento", + "ruRU": "Ветрорез", + "trTR": "Rüzgâr Kırılması", + "zhCN": "风剪", + "zhTW": "削風剪" + }, + "skill_rankup_desc": "• Damage 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {20/22/24/26/28/30/32/34/36/38}%.", + "esES": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%.", + "esMX": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "frFR": "• Dégâts 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "itIT": "• Danni 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "jaJP": "• ダメージ 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "koKR": "• 피해 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "plPL": "• Obrażenia: 🡑 {20/22/24/26/28/30/32/34/36/38}% pkt.", + "ptBR": "• Dano 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "ruRU": "• Урон 🡑 {20/22/24/26/28/30/32/34/36/38}% ед.", + "trTR": "• Hasar 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "zhCN": "• 伤害🡑 {20/22/24/26/28/30/32/34/36/38}%", + "zhTW": "• 傷害 🡑 {20/22/24/26/28/30/32/34/36/38}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 356587, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_WindShear" + }, + "reward_hash": 2652979623, + "root_node": false, + "x_pos": -205.56, + "y_pos": -5519.13 + }, + "51": { + "connections": [ + 3, + 128 + ], + "id": 416, + "power": { + "power_name": "Druid_LightningStorm", + "power_tags": [ + "Core", + "Nature Magic", + "Storm", + "Channeled", + "Spirit", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Naturmagie", + "Sturm", + "Kanalisiert", + "Geisteskraft", + "Schaden", + "Blitz" + ], + "esES": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizada", + "Espíritu", + "Daño", + "Rayos" + ], + "esMX": [ + "Principal", + "Magia de la naturaleza", + "Tormenta", + "Canalizado", + "Espíritu", + "Daño", + "Rayo" + ], + "frFR": [ + "Principale", + "Magie naturelle", + "Tempête", + "Canalisation", + "Esprit", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Primaria", + "Magia naturale", + "Tempesta", + "Canalizzazione", + "Spirito", + "Danni", + "Fulmine" + ], + "jaJP": [ + "コア", + "自然魔法", + "嵐", + "連続発動", + "精神力", + "ダメージ", + "電撃" + ], + "koKR": [ + "핵심", + "자연 마법", + "폭풍", + "정신 집중", + "영력", + "피해", + "번개" + ], + "plPL": [ + "Główne", + "Magia Natury", + "Burza", + "Podtrzymanie", + "Siła Duchowa", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Principal", + "Magia da Natureza", + "Tempestade", + "Canalizada", + "Espírito", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Основное", + "Силы природы", + "Буря", + "Поддерживаемое", + "Дух", + "Урон", + "Молния" + ], + "trTR": [ + "Çekirdek", + "Doğa Sihri", + "Fırtına", + "Yönlendirmeli", + "Ruh", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "核心", + "自然魔法", + "风暴", + "引导", + "灵力", + "伤害", + "闪电" + ], + "zhTW": [ + "核心", + "自然魔法", + "風暴", + "引導", + "靈力", + "傷害", + "閃電" + ] + }, + "skill_desc": "Spirit Cost: 15 per strike\nLucky Hit Chance: 15% (per hit)\nConjure a growing lightning storm that deals {40/44/48/52/56/60/64/68/72/76}% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.", + "skill_desc_localized": { + "deDE": "Geisteskraftkosten: 15 pro Angriff\nGlückstrefferchance: 15% (per hit)\nBeschwört einen wachsenden Gewittersturm, der {40/44/48/52/56/60/64/68/72/76}% Schaden pro Angriff verursacht. Die Anzahl der Angriffe wird erhöht, solange der Sturm kanalisiert wird, bis zu einem Maximum von 5 gleichzeitig.", + "esES": "Coste de espíritu: 15 por golpe\nProbabilidad de golpe de suerte: 15% (per hit)\nCreas una tormenta de rayos creciente que inflige {40/44/48/52/56/60/64/68/72/76}% de daño por golpe. El número de golpes aumenta cuanto más tiempo se canaliza la tormenta, hasta un máximo de 5 a la vez.", + "esMX": "Costo de Espíritu: 15 por golpe\nProbabilidad de golpe afortunado: 15% (per hit)\nConjuras una tormenta eléctrica creciente que inflige {40/44/48/52/56/60/64/68/72/76}% de daño por golpe. El número de golpes aumenta cuanto más tiempo se canaliza la tormenta, hasta un máximo de 5 a la vez.", + "frFR": "Coût en esprit: 15 par frappe.\nChances d'obtenir un coup de chance: 15% (per hit)\nVous invoquez un orage grandissant qui inflige {40/44/48/52/56/60/64/68/72/76}% points de dégâts par coup de foudre. Le nombre de coups de foudre augmente avec la durée de canalisation de l'orage, jusqu'à un maximum de 5 coups à la fois.", + "itIT": "Costo in spirito: 15 per fulmine\nProbabilità di colpo fortunato: 15% (per hit)\nInvochi una tempesta di fulmini crescente che infligge {40/44/48/52/56/60/64/68/72/76}% danni per fulmine. Il numero di fulmini aumenta in base alla durata della canalizzazione della tempesta, fino a un massimo di 5 simultanei.", + "jaJP": "精神力消費量: 一撃ごとに15\n幸運の一撃発生率: 15% (per hit)\n成長する雷嵐を呼び出し、一撃ごとに{40/44/48/52/56/60/64/68/72/76}%のダメージを与える。嵐の召喚が長いほど命中回数が増加し、一度に最大5回まで命中する。", + "koKR": "소모: 공격당 영력 15\n행운의 적중 확률: 15% (per hit)\n점점 커지는 번개 폭풍을 생성하여 공격당 {40/44/48/52/56/60/64/68/72/76}%의 피해를 줍니다. 정신 집중이 계속되면 번개 폭풍의 공격 횟수가 한 번에 최대 5까지 증가합니다.", + "plPL": "Koszt: 15 pkt. siły duchowej za każde trafienie\nSzansa na szczęśliwy traf: 15% (per hit)\nPrzywołujesz rozrastającą się burzę z piorunami, które zadają {40/44/48/52/56/60/64/68/72/76}% pkt. obrażeń przy każdym uderzeniu. Liczba uderzeń wzrasta wraz z czasem podtrzymywania, maksymalnie do 5 naraz.", + "ptBR": "Custo de espírito: 15 por acerto\nChance de Golpe de Sorte: 15% (per hit)\nConjura uma tempestade de raios crescente que causa {40/44/48/52/56/60/64/68/72/76}% de dano por raio. O número de raios aumenta conforme o tempo de canalização da tempestade, até o máximo de 5 ao mesmo tempo.", + "ruRU": "Затраты духа: 15 ед. за удар.\nВероятность удачного удара: 15% (per hit)\nПризывает растущий грозовой шторм, наносящий {40/44/48/52/56/60/64/68/72/76}% ед. урона за каждый удар. Количество ударов увеличивается с поддержанием умения вплоть до 5.", + "trTR": "Ruh Bedeli: Darbe başına 15\nŞanslı Vuruş İhtimali: 15% (per hit)\nDarbe başına {40/44/48/52/56/60/64/68/72/76}% hasar veren, büyüyen bir ışık fırtınası oluştur. Darbe sayısı, fırtına yönlendirildikçe artar ve aynı anda en fazla 5 darbe yapılabilir.", + "zhCN": "灵力消耗: 每次打击消耗15点\n幸运一击几率: 15% (per hit)\n召唤一阵不断变强的雷暴, 每一击造成 {40/44/48/52/56/60/64/68/72/76}% 点伤害, 并且引导时间越长, 命中目标的数量越多, 最多可同时命中 5 个目标。", + "zhTW": "每次雷擊靈力消耗:15\n幸運觸發機率: 15% (per hit)\n呼喚不斷成長的閃電風暴,每次雷擊造成 {40/44/48/52/56/60/64/68/72/76}% 點傷害。風暴引導的時間越長,雷擊的次數就越多,一次引導最多可提高至 5 次。" + }, + "skill_name": "Lightning Storm", + "skill_name_localized": { + "deDE": "Gewittersturm", + "esES": "Tormenta de rayos", + "esMX": "Tormenta Eléctrica", + "frFR": "Orage", + "itIT": "Tempesta di Fulmini", + "jaJP": "雷嵐", + "koKR": "번개 폭풍", + "plPL": "Burza z Piorunami", + "ptBR": "Tempestade de Raios", + "ruRU": "Грозовой шторм", + "trTR": "Yıldırım Fırtınası", + "zhCN": "雷暴", + "zhTW": "閃電風暴" + }, + "skill_rankup_desc": "• Damage 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {40/44/48/52/56/60/64/68/72/76}%.", + "esES": "• Daño 🡑 {40/44/48/52/56/60/64/68/72/76}%.", + "esMX": "• Daño 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "frFR": "• Dégâts 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "itIT": "• Danni 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "jaJP": "• ダメージ 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "koKR": "• 피해 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "plPL": "• Obrażenia: 🡑 {40/44/48/52/56/60/64/68/72/76}% pkt.", + "ptBR": "• Dano 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "ruRU": "• Урон 🡑 {40/44/48/52/56/60/64/68/72/76}% ед.", + "trTR": "• Hasar 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "zhCN": "• 伤害🡑 {40/44/48/52/56/60/64/68/72/76}%", + "zhTW": "• 傷害 🡑 {40/44/48/52/56/60/64/68/72/76}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 548399, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_LightningStrike" + }, + "reward_hash": 2089278616, + "root_node": false, + "x_pos": -3274.62, + "y_pos": -4343.84 + }, + "52": { + "connections": [ + 6, + 18, + 19 + ], + "id": 417, + "power": { + "power_name": "Druid_Talent_NatureMagic_T2_N2", + "power_tags": [ + "Damage", + "Crowd Control", + "Earth", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Kontrollverlust", + "Erde", + "Naturmagie" + ], + "esES": [ + "Daño", + "Control de masas", + "Tierra", + "Magia de la naturaleza" + ], + "esMX": [ + "Daño", + "Control de multitudes", + "Tierra", + "Magia de la naturaleza" + ], + "frFR": [ + "Dégâts", + "Perte de contrôle", + "Terre", + "Magie naturelle" + ], + "itIT": [ + "Danni", + "Effetti debilitanti", + "Terra", + "Magia naturale" + ], + "jaJP": [ + "ダメージ", + "操作障害効果", + "土", + "自然魔法" + ], + "koKR": [ + "피해", + "군중 제어", + "대지", + "자연 마법" + ], + "plPL": [ + "Obrażenia", + "Ograniczanie Kontroli", + "Ziemia", + "Magia Natury" + ], + "ptBR": [ + "Dano", + "Controle de Grupo", + "Terra", + "Magia da Natureza" + ], + "ruRU": [ + "Урон", + "Контроль", + "Земля", + "Силы природы" + ], + "trTR": [ + "Hasar", + "Kitle Kontrolü", + "Toprak", + "Doğa Sihri" + ], + "zhCN": [ + "伤害", + "控制", + "大地", + "自然魔法" + ], + "zhTW": [ + "傷害", + "控場", + "大地", + "自然魔法" + ] + }, + "skill_desc": "Earth Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.", + "skill_desc_localized": { + "deDE": "Erdfertigkeiten fügen verlangsamten, betäubten, bewegungsunfähigen oder zurückgestoßenen Gegnern x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden zu.", + "esES": "Las habilidades de tierra infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a los enemigos ralentizados, aturdidos, inmovilizados o repelidos.", + "esMX": "Las habilidades de Tierra infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a los enemigos ralentizados, aturdidos, inmovilizados o repelidos.", + "frFR": "Les compétences de terre infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires aux cibles ralenties, étourdies, immobilisées ou repoussées.", + "itIT": "Le abilità di Terra infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi ai nemici rallentati, storditi, immobilizzati o respinti.", + "jaJP": "土スキルが、スロウ、スタン、移動不能、ノックバック状態の敵に与えるダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "감속, 기절, 이동 불가 상태이거나 밀려난 적에게 대지 기술로 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje umiejętności Ziemi zadają obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}% wrogom, którzy zostali spowolnieni, ogłuszeni, unieruchomieni lub odrzuceni.", + "ptBR": "Habilidades de Terra causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado a inimigos desacelerados, atordoados, imobilizados ou repelidos.", + "ruRU": "Умения земли наносят на x{5/10/15/20/25/30/35/40/45/50}% больше урона замедленным, оглушенным, обездвиженным или отброшенным противникам.", + "trTR": "Toprak Yetenekleri Yavaşlatılmış, Sersemletilmiş, Sabitlenmiş veya Geri Savrulmuş düşmanlara x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verir.", + "zhCN": "大地技能对被减速、被击昏、被定身或被击退的敌人造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "大地技能對被緩速、擊昏、定身或擊退的敵人造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Crushing Earth", + "skill_name_localized": { + "deDE": "Zerschmetternde Erde", + "esES": "Tierra aplastante", + "esMX": "Tierra Aplastante", + "frFR": "Terre broyeuse", + "itIT": "Terra Devastante", + "jaJP": "大地の力", + "koKR": "분열하는 대지", + "plPL": "Miażdżąca Ziemia", + "ptBR": "Terra Esmagadora", + "ruRU": "Сокрушающая земля", + "trTR": "Ezici Toprak", + "zhCN": "破碎大地", + "zhTW": "粉碎大地" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus ai danni 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290798, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T2_N2" + }, + "reward_hash": 2933537906, + "root_node": false, + "x_pos": 2088.22, + "y_pos": 1645.64 + }, + "53": { + "connections": [ + 47 + ], + "id": 418, + "power": { + "power_name": "Druid_Talent_Hybrid_T5_N1", + "power_tags": [ + "Shapeshifting", + "Attack Speed", + "Damage", + "Werewolf", + "Werebear" + ], + "power_tags_localized": { + "deDE": [ + "Gestaltwandeln", + "Angriffsgeschwindigkeit", + "Schaden", + "Werwolf", + "Werbär" + ], + "esES": [ + "Cambio de forma", + "Velocidad de ataque", + "Daño", + "Hombre lobo", + "Hombre oso" + ], + "esMX": [ + "Metamorfosis", + "Velocidad de ataque", + "Daño", + "Hombre lobo", + "Hombre oso" + ], + "frFR": [ + "Métamorphose", + "Vitesse d'attaque", + "Dégâts", + "Lycanthrope", + "Ursoïde" + ], + "itIT": [ + "Mutaforma", + "Velocità d'attacco", + "Danni", + "Lupo Mannaro", + "Orso Mannaro" + ], + "jaJP": [ + "変身", + "攻撃速度", + "ダメージ", + "人狼", + "人熊" + ], + "koKR": [ + "변신", + "공격 속도", + "피해", + "늑대인간", + "곰인간" + ], + "plPL": [ + "Zmiennokształtność", + "Szybkość Ataku", + "Obrażenia", + "Wilkołak", + "Niedźwiedziołak" + ], + "ptBR": [ + "Metamorfose", + "Velocidade de Ataque", + "Dano", + "Lobisomem", + "Urso" + ], + "ruRU": [ + "Смена облика", + "Скорость атаки", + "Урон", + "Облик волка", + "Медведь" + ], + "trTR": [ + "Dönüşme", + "Saldırı Hızı", + "Hasar", + "Kurt Adam", + "Ayı Adam" + ], + "zhCN": [ + "变形", + "攻击速度", + "伤害", + "狼人", + "熊人" + ], + "zhTW": [ + "變形", + "攻擊速度", + "傷害", + "狼人", + "熊人" + ] + }, + "skill_desc": "After being a Werewolf for 2 seconds, gain +30% Attack Speed for 15 seconds.\n\nAfter being a Werebear for 2 seconds, deal x50% increased damage for 15 seconds.", + "skill_desc_localized": { + "deDE": "Nach 2 Sek. in Werwolfgestalt erhaltet Ihr 15 Sek. lang +30% Angriffsgeschwindigkeit.\n\nNach 2 Sek. in Werbärgestalt verursacht Ihr 15 Sek. lang x50% mehr Schaden.", + "esES": "Tras estar en forma de hombre lobo durante 2 s, obtienes un +30% de velocidad de ataque durante 15 s.\n\nTras estar en forma de hombre oso durante 2 s, infliges un x50% más de daño durante 15 s.", + "esMX": "Después de ser hombre lobo durante 2 segundos, obtienes un +30% de velocidad de ataque durante 15 segundos.\n\nDespués de ser un hombre oso durante 2 segundos, infliges un x50% más de daño durante 15 segundos.", + "frFR": "Si vous restez sous forme de lycanthrope pendant 2 s, votre vitesse d'attaque est augmentée de +30% pendant 15 s.\n\nSi vous restez sous forme ursoïde pendant 2 s, vous infligez x50% de dégâts supplémentaires pendant 15 s.", + "itIT": "Dopo essere stato un Lupo Mannaro per 2 s, la tua velocità d'attacco aumenta del +30% per 15 s.\n\nDopo essere stato un Orso Mannaro per 2 s, infliggi il x50% di danni aggiuntivi per 15 s.", + "jaJP": "2秒間人狼でいた後、攻撃速度が15秒間+30%上昇する。\n\n2秒間人熊でいた後、与えるダメージが15秒間x50%増加する。", + "koKR": "2초 이상 늑대인간 형상을 유지하면 공격 속도가 15초 동안 +30% 증가합니다.\n\n2초 이상 곰인간 형상을 유지하면 15초 동안 주는 피해가 x50% 증가합니다.", + "plPL": "Po spędzeniu co najmniej 2 sek. pod postacią wilkołaka otrzymujesz premię +30% do szybkości ataku na 15 sek.\n\nPo spędzeniu co najmniej 2 sek. pod postacią niedźwiedziołaka zadajesz obrażenia zwiększone o x50% przez 15 sek.", + "ptBR": "Depois de ser um lobisomem por 2 s, recebe +30% de velocidade de ataque por 15 s.\n\nDepois de ser um urso por 2 s, causa x50% de dano aumentado por 15 s.", + "ruRU": "Если вы пробудете в облике волка в течение 2 сек., ваша скорость атаки повысится на +30% на 15 сек.\n\nПробыв в облике медведя в течение 2 сек., вы наносите на x50% больше урона в течение 15 сек.", + "trTR": "2 saniye boyunca bir Kurt Adam olduktan sonra 15 saniyeliğine +30% Saldırı Hızı kazan.\n\n2 saniye boyunca bir Ayı Adam olduktan sonra 15 saniyeliğine x50% artırılmış hasar ver.", + "zhCN": "变成狼人 2 秒后, 攻击速度提高 +30%, 持续 15 秒。\n\n变成熊人 2 秒后, 造成的伤害提高 x50%, 持续 15 秒。", + "zhTW": "在變身狼人 2 秒後,獲得 +30% 攻擊速度,持續 15 秒。\n\n在變身熊人 2 秒後,造成的傷害提高 x50%,持續 15 秒。" + }, + "skill_name": "Bestial Rampage", + "skill_name_localized": { + "deDE": "Bestialische Raserei", + "esES": "Desenfreno bestial", + "esMX": "Desenfreno Bestial", + "frFR": "Saccage bestial", + "itIT": "Furore Bestiale", + "jaJP": "凶悪なる野獣", + "koKR": "야수의 광란", + "plPL": "Amok Bestii", + "ptBR": "Ira Bestial", + "ruRU": "Звериное буйство", + "trTR": "Hayvani Taşkınlık", + "zhCN": "兽性狂暴", + "zhTW": "野獸狂暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 423126, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Hybrid_T5_N1" + }, + "reward_hash": 475880134, + "root_node": false, + "x_pos": -1160.51, + "y_pos": 5306.66 + }, + "54": { + "connections": [ + 47 + ], + "id": 419, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T5_N2", + "power_tags": [ + "Critical Strikes", + "Damage", + "Werewolf", + "Shapeshifting", + "Injured" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Werwolf", + "Gestaltwandeln", + "Verletzt" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Hombre lobo", + "Cambio de forma", + "Herido" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Hombre lobo", + "Metamorfosis", + "Herido" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Lycanthrope", + "Métamorphose", + "Blessure" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Lupo Mannaro", + "Mutaforma", + "Ferita" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "人狼", + "変身", + "負傷" + ], + "koKR": [ + "극대화", + "피해", + "늑대인간", + "변신", + "부상" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Wilkołak", + "Zmiennokształtność", + "Okaleczenie" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Lobisomem", + "Metamorfose", + "Ferido" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Облик волка", + "Смена облика", + "Ранение" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Kurt Adam", + "Dönüşme", + "Yaralı" + ], + "zhCN": [ + "暴击", + "伤害", + "狼人", + "变形", + "受伤" + ], + "zhTW": [ + "爆擊", + "傷害", + "狼人", + "變形", + "受傷" + ] + }, + "skill_desc": "Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage, increased to x140% against Injured enemies.", + "skill_desc_localized": { + "deDE": "Jeder 6. Treffer mit einer Werwolffertigkeit erzielt einen kritischen Treffer und verursacht x70% erhöhten Schaden, bei verletzten Gegnern auf x140% erhöht.", + "esES": "Cada 6 habilidades de hombre lobo que impactan, asestas un golpe crítico e infliges un x70% más de daño, que aumenta a un x140% contra enemigos heridos.", + "esMX": "Cada 6 golpes con una habilidad de Hombre Lobo, asestas un golpe crítico e infliges un x70% más de daño, que aumenta a x140% contra enemigos heridos.", + "frFR": "Toutes les 6 compétences de lycanthrope utilisées, la 6e inflige un coup critique et ses dégâts sont augmentés de x70%. Ce bonus passe à x140% contre les adversaires blessés.", + "itIT": "Ogni 6° colpo delle abilità da Lupo Mannaro è un colpo critico e infligge il x70% di danni aggiuntivi, aumentati del x140% contro i nemici feriti.", + "jaJP": "人狼スキルを6回使うごとにクリティカルヒットになり、与えるダメージがx70%増加する。負傷状態の敵に対してはx140%増加する。", + "koKR": "늑대인간 기술을 6번째 사용할 때마다 극대화로 적중하고, 주는 피해가 x70% 증가합니다. 부상 상태의 적에게는 x140% 증가한 피해를 줍니다.", + "plPL": "Co 6 trafienie umiejętnością Wilkołaka wywołuje trafienie krytyczne i zadaje obrażenia zwiększone o x70%, a w przypadku okaleczonych wrogów zwiększone o x140%.", + "ptBR": "A cada 6º acerto, a habilidade de Lobisomem desfere um acerto crítico, causando x70% a mais de dano, aumentado para x140% contra inimigos feridos.", + "ruRU": "Каждое 6-е умение волка наносит критический удар, а его урон увеличивается на x70%. Прибавка возрастает до x140% против раненых противников.", + "trTR": "İsabet ettirilen her 6. Kurt Adam Yeteneği, Kritik Vuruş gerçekleştirir ve x70% artırılmış hasar verir. Bu hasar, Yaralı düşmanlara karşı artarak x140% olur.", + "zhCN": "每第 6 次狼人技能会暴击, 造成的伤害提高 x70%, 对受伤敌人的伤害提高 x140%。", + "zhTW": "狼人技能每命中第 6 次x時必定爆擊,造成的傷害提高 70%,對受傷敵人則提高至 x140%。" + }, + "skill_name": "Lupine Ferocity", + "skill_name_localized": { + "deDE": "Wölfische Wildheit", + "esES": "Ferocidad lupina", + "esMX": "Ferocidad Lupina", + "frFR": "Férocité lupine", + "itIT": "Ferocia Lupesca", + "jaJP": "狼の猛威", + "koKR": "늑대의 흉포함", + "plPL": "Wilcza Zajadłość", + "ptBR": "Ferocidade Lupina", + "ruRU": "Волчья свирепость", + "trTR": "Kurt Vahşiliği", + "zhCN": "凶残狼性", + "zhTW": "狼之怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 291085, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T5_N2" + }, + "reward_hash": 1260723922, + "root_node": false, + "x_pos": -176.501, + "y_pos": 5308.3 + }, + "55": { + "connections": [ + 47 + ], + "id": 420, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T5_N1", + "power_tags": [ + "Healthy", + "Shapeshifting", + "Life", + "Werebear", + "Damage", + "Overpower" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Gestaltwandeln", + "Leben", + "Werbär", + "Schaden", + "Überwältigen" + ], + "esES": [ + "Saludable", + "Cambio de forma", + "Vida", + "Hombre oso", + "Daño", + "Arrollamiento" + ], + "esMX": [ + "Saludable", + "Metamorfosis", + "Vida", + "Hombre oso", + "Daño", + "Abrumar" + ], + "frFR": [ + "En bonne santé", + "Métamorphose", + "Vie", + "Ursoïde", + "Dégâts", + "Accablement" + ], + "itIT": [ + "In salute", + "Mutaforma", + "Vita", + "Orso Mannaro", + "Danni", + "Sopraffazione" + ], + "jaJP": [ + "健全", + "変身", + "ライフ", + "人熊", + "ダメージ", + "オーバーパワー" + ], + "koKR": [ + "건강", + "변신", + "생명력", + "곰인간", + "피해", + "제압" + ], + "plPL": [ + "Pełnia Sił", + "Zmiennokształtność", + "Zdrowie", + "Niedźwiedziołak", + "Obrażenia", + "Przytłoczenie" + ], + "ptBR": [ + "Saudável", + "Metamorfose", + "Vida", + "Urso", + "Dano", + "Golpe Brutal" + ], + "ruRU": [ + "Высокое здоровье", + "Смена облика", + "Здоровье", + "Медведь", + "Урон", + "Подавление" + ], + "trTR": [ + "Sağlıklı", + "Dönüşme", + "Can", + "Ayı Adam", + "Hasar", + "Aşırı Güç" + ], + "zhCN": [ + "健康", + "变形", + "生命", + "熊人", + "伤害", + "压制" + ], + "zhTW": [ + "健康", + "變形", + "生命值", + "熊人", + "傷害", + "壓制" + ] + }, + "skill_desc": "Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.\n\nWhile Healthy, deal x30% increased damage, and x30% increased Overpower damage.", + "skill_desc_localized": { + "deDE": "Erhaltet in Werbärgestalt sowie 3 Sek. nach dem Verlassen der Werbärgestalt zusätzlich x20% maximales Leben.\n\nWenn Ihr gesund seid, verursacht Ihr x30% erhöhten Schaden und x30% erhöhten Überwältigungsschaden.", + "esES": "Obtienes un x20% de tu vida máxima adicional mientras estás en forma de hombre oso y durante 3 s tras abandonarla.\n\nEn estado saludable, infliges un x30% más de daño y un x30% más de daño de arrollamiento.", + "esMX": "Obtienes un x20% de vida máxima adicional mientras estás en forma de hombre oso y durante 3 segundos después de abandonar la forma de hombre oso.\n\nMientras estás saludable, infliges un x30% más de daño y x30% más de daño abrumador.", + "frFR": "Votre maximum de points de vie est augmenté de x20% lorsque vous adoptez la forme ursoïde. Cet effet persiste pendant 3 s après avoir quitté cette forme.\n\nTant que vous êtes en bonne santé, vous infligez x30% de dégâts supplémentaires et x30% points de dégâts d'accablement supplémentaires.", + "itIT": "La tua Vita massima aumenta del x20% quando sei in forma di Orso Mannaro e per 3 s dopo che la forma di Orso Mannaro è terminata.\n\nQuando sei in salute, infliggi il x30% di danni aggiuntivi e il x30% di danni da Sopraffazione aggiuntivi.", + "jaJP": "人熊形態の間はライフ最大値がx20%増加し、この効果は人熊形態を解除した後も3秒間持続する。\n\n健全状態の時、敵に与えるダメージがx30%、オーバーパワーダメージがx30%増加する。", + "koKR": "곰인간 형상일 때 그리고 곰인간 형상에서 벗어난 후 3초 동안 최대 생명력이 추가로 x20% 증가합니다.\n\n건강 상태에서 주는 피해가 x30% 증가하고 제압 피해가 x30% 증가합니다.", + "plPL": "Twoje maksymalne zdrowie jest zwiększone o x20%, kiedy jesteś pod postacią niedźwiedziołaka, oraz przez 3 sek. po przemianie z tej postaci.\n\nKiedy jesteś w pełni sił, zadajesz obrażenia zwiększone o x30% oraz obrażenia od Przytłoczenia zwiększone o x30%.", + "ptBR": "Recebe x20% de vida máxima adicional enquanto está na forma de urso e por 3 s após sair da forma de urso.\n\nEnquanto você está saudável, causa x30% a mais de dano e x30% a mais de dano de Golpe Brutal.", + "ruRU": "Ваш максимальный запас здоровья увеличивается еще на x20% в облике медведя. Бонус сохраняется в течение 3 сек. после смены облика.\n\nПри высоком уровне здоровья наносимый урон увеличивается на x30%, а подавляющий урон – еще на x30%.", + "trTR": "Ayı Adam formundayken ve Ayı Adam formundan çıktıktan sonraki 3 saniye boyunca x20% ilave Maksimum Can kazan.\n\nSağlıklıyken x30% ilave hasar ve x30% artırılmış Aşırı Güç hasarı ver.", + "zhCN": "熊人形态下的生命上限额外提高 x20%, 离开熊人形态后, 该效果还会持续 3 秒。\n\n健康状态下, 造成的伤害提高 x30%, 压制伤害提高 x30%。", + "zhTW": "在熊人形態下與解除熊人形態後 3 秒內,你的生命值上限提高 x20%。\n\n在健康狀態下,你造成的傷害提高 x30%,壓制傷害提高 x30%。" + }, + "skill_name": "Ursine Strength", + "skill_name_localized": { + "deDE": "Bärenkraft", + "esES": "Fuerza osuna", + "esMX": "Fuerza Osuna", + "frFR": "Force ursine", + "itIT": "Forza Ursina", + "jaJP": "全き人熊", + "koKR": "곰의 힘", + "plPL": "Niedźwiedzia Siła", + "ptBR": "Força Ursina", + "ruRU": "Медвежья сила", + "trTR": "Ayı Kuvveti", + "zhCN": "巨熊之力", + "zhTW": "熊之力" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 291084, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T5_N1" + }, + "reward_hash": 1260723921, + "root_node": false, + "x_pos": -1165.96, + "y_pos": 4773.81 + }, + "56": { + "connections": [ + 6, + 13, + 143 + ], + "id": 421, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T3_N1", + "power_tags": [ + "Poison", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Gift", + "Kontrollverlust" + ], + "esES": [ + "Veneno", + "Control de masas" + ], + "esMX": [ + "Veneno", + "Control de multitudes" + ], + "frFR": [ + "Poison", + "Perte de contrôle" + ], + "itIT": [ + "Veleno", + "Effetti debilitanti" + ], + "jaJP": [ + "毒", + "操作障害効果" + ], + "koKR": [ + "독", + "군중 제어" + ], + "plPL": [ + "Trucizna", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Veneno", + "Controle de Grupo" + ], + "ruRU": [ + "Яд", + "Контроль" + ], + "trTR": [ + "Zehir", + "Kitle Kontrolü" + ], + "zhCN": [ + "毒素", + "控制" + ], + "zhTW": [ + "毒素", + "控場" + ] + }, + "skill_desc": "Poisoned enemies are slowed by {8/16/24/32/40/48/56/64/72/80}%.", + "skill_desc_localized": { + "deDE": "Vergiftete Gegner werden um {8/16/24/32/40/48/56/64/72/80}% verlangsamt.", + "esES": "Los enemigos envenenados quedan ralentizados un {8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "Los enemigos envenenados se ralentizan un {8/16/24/32/40/48/56/64/72/80}%.", + "frFR": "Les cibles empoisonnées sont ralenties de {8/16/24/32/40/48/56/64/72/80}%.", + "itIT": "I nemici avvelenati sono rallentati del {8/16/24/32/40/48/56/64/72/80}%.", + "jaJP": "毒を受けた敵の移動速度が{8/16/24/32/40/48/56/64/72/80}%低下する。", + "koKR": "중독된 적의 이동 속도가 {8/16/24/32/40/48/56/64/72/80}% 감소합니다.", + "plPL": "Zatruci wrogowie zostają również spowolnieni o {8/16/24/32/40/48/56/64/72/80}%.", + "ptBR": "Inimigos envenenados são desacelerados em {8/16/24/32/40/48/56/64/72/80}%.", + "ruRU": "Отравленные противники замедляются на {8/16/24/32/40/48/56/64/72/80}%.", + "trTR": "Zehirlenmiş düşmanlar {8/16/24/32/40/48/56/64/72/80}% yavaşlatılır.", + "zhCN": "使中毒的敌人减速 {8/16/24/32/40/48/56/64/72/80}%。", + "zhTW": "中毒的敵人會緩速 {8/16/24/32/40/48/56/64/72/80}%。" + }, + "skill_name": "Neurotoxin", + "skill_name_localized": { + "deDE": "Nervengift", + "esES": "Neurotoxina", + "esMX": "Neurotoxina", + "frFR": "Neurotoxine", + "itIT": "Neurotossina", + "jaJP": "神経毒", + "koKR": "신경독", + "plPL": "Neurotoksyna", + "ptBR": "Neurotoxina", + "ruRU": "Нейротоксин", + "trTR": "Nörotoksin", + "zhCN": "神经毒素", + "zhTW": "神經毒素" + }, + "skill_rankup_desc": "• Slow Amount 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "skill_rankup_desc_localized": { + "deDE": "• Verlangsamungsmenge 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "esES": "• Cantidad de ralentización 🡑 {8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "• Valor de ralentización 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "frFR": "• Ralentissement 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "itIT": "• Entità rallentamento 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "jaJP": "• スロウ率 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "koKR": "• 감속 효과 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "plPL": "• Skuteczność spowolnienia: 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "ptBR": "• Valor de lentidão 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "ruRU": "• Эффективность замедления 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "trTR": "• Yavaşlatma Miktarı 🡑 %{8/16/24/32/40/48/56/64/72/80}", + "zhCN": "• 减速效果🡑 {8/16/24/32/40/48/56/64/72/80}%", + "zhTW": "• 緩速效果 🡑 {8/16/24/32/40/48/56/64/72/80}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 346283, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T3_N1" + }, + "reward_hash": 1260652047, + "root_node": false, + "x_pos": 1034.56, + "y_pos": 2209.96 + }, + "57": { + "connections": [ + 7, + 58, + 65 + ], + "id": 422, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T4_N1", + "power_tags": [ + "Shapeshifting", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Gestaltwandeln", + "Schaden" + ], + "esES": [ + "Cambio de forma", + "Daño" + ], + "esMX": [ + "Metamorfosis", + "Daño" + ], + "frFR": [ + "Métamorphose", + "Dégâts" + ], + "itIT": [ + "Mutaforma", + "Danni" + ], + "jaJP": [ + "変身", + "ダメージ" + ], + "koKR": [ + "변신", + "피해" + ], + "plPL": [ + "Zmiennokształtność", + "Obrażenia" + ], + "ptBR": [ + "Metamorfose", + "Dano" + ], + "ruRU": [ + "Смена облика", + "Урон" + ], + "trTR": [ + "Dönüşme", + "Hasar" + ], + "zhCN": [ + "变形", + "伤害" + ], + "zhTW": [ + "變形", + "傷害" + ] + }, + "skill_desc": "When a Shapeshifting Skill transforms you into a different form, it deals x{7/14/21/28/35/42/49/56/63/70}% increased damage.", + "skill_desc_localized": { + "deDE": "Wenn eine Gestaltwandelfertigkeit Euch eine andere Gestalt verleiht, verursacht sie x{7/14/21/28/35/42/49/56/63/70}% mehr Schaden.", + "esES": "Cuando una habilidad de cambio de forma te transforma, inflige un x{7/14/21/28/35/42/49/56/63/70}% más de daño.", + "esMX": "Cuando una habilidad de Metamorfosis te cambia a una forma distinta, inflige un x{7/14/21/28/35/42/49/56/63/70}% más de daño.", + "frFR": "Lorsqu'une compétence de métamorphose vous fait prendre une autre forme, celle-ci inflige x{7/14/21/28/35/42/49/56/63/70}% de dégâts supplémentaires.", + "itIT": "Dopo aver cambiato forma con un'abilità Mutaforma, infliggi il x{7/14/21/28/35/42/49/56/63/70}% di danni aggiuntivi.", + "jaJP": "変身スキルによって別の形態に変わった際、敵に与えるダメージがx{7/14/21/28/35/42/49/56/63/70}%増加する。", + "koKR": "변신 기술의 효과로 다른 형상으로 변신하면 해당 기술로 주는 피해가 x{7/14/21/28/35/42/49/56/63/70}% 증가합니다.", + "plPL": "Kiedy umiejętność Zmiennokształtności zmienia twoją formę, zadaje ona obrażenia zwiększone o x{7/14/21/28/35/42/49/56/63/70}%.", + "ptBR": "Quando uma habilidade de Metamorfose transforma você em uma forma diferente, ela causa x{7/14/21/28/35/42/49/56/63/70}% de dano aumentado.", + "ruRU": "Если умение смены облика заставляет вас совершить превращение, оно наносит на x{7/14/21/28/35/42/49/56/63/70}% больше урона.", + "trTR": "Bir Şekil Değiştirme Yeteneği sana başka bir form kazandırdığında x{7/14/21/28/35/42/49/56/63/70}% artırılmış hasar verir.", + "zhCN": "当变形技能使你变为另一个形态, 该技能造成的伤害提高 x{7/14/21/28/35/42/49/56/63/70}%。", + "zhTW": "當你使用變形技能改變形態,該技能造成的傷害提高 x{7/14/21/28/35/42/49/56/63/70}%。" + }, + "skill_name": "Quickshift", + "skill_name_localized": { + "deDE": "Schnellwandlung", + "esES": "Transformación veloz", + "esMX": "Cambio Rápido", + "frFR": "Métamorphose rapide", + "itIT": "Cambio Rapido", + "jaJP": "高速変異", + "koKR": "빠른 변신", + "plPL": "Szybka Przemiana", + "ptBR": "Mudança Rápida", + "ruRU": "Быстрое преображение", + "trTR": "Hızlı Değişim", + "zhCN": "快速变形", + "zhTW": "迅變" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "esES": "• Aumento de daño 🡑 x{7/14/21/28/35/42/49/56/63/70}%.", + "esMX": "• Aumento de daño 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "frFR": "• Bonus aux dégâts 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "itIT": "• Aumento danni 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "jaJP": "• ダメージ増加 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "koKR": "• 피해 증가 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "ptBR": "• Aumento de dano 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "ruRU": "• Увеличение урона 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "trTR": "• Hasar Artışı 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "zhCN": "• 伤害提高🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "zhTW": "• 傷害提高 🡑 x{7/14/21/28/35/42/49/56/63/70}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290969, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T4_N1" + }, + "reward_hash": 1260687984, + "root_node": false, + "x_pos": -3198.23, + "y_pos": 4046.43 + }, + "58": { + "connections": [ + 57 + ], + "id": 423, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T4_N2", + "power_tags": [ + "Fortify", + "Shapeshifting" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Gestaltwandeln" + ], + "esES": [ + "Fortificación", + "Cambio de forma" + ], + "esMX": [ + "Fortificar", + "Metamorfosis" + ], + "frFR": [ + "Fortification", + "Métamorphose" + ], + "itIT": [ + "Fortificazione", + "Mutaforma" + ], + "jaJP": [ + "強化", + "変身" + ], + "koKR": [ + "보강", + "변신" + ], + "plPL": [ + "Umocnienie", + "Zmiennokształtność" + ], + "ptBR": [ + "Fortificação", + "Metamorfose" + ], + "ruRU": [ + "Укрепление", + "Смена облика" + ], + "trTR": [ + "Güçlendirme", + "Dönüşme" + ], + "zhCN": [ + "强固", + "变形" + ], + "zhTW": [ + "強韌", + "變形" + ] + }, + "skill_desc": "Shapeshifting Fortifies you for {2/4/6/8/10/12/14/16/18/20}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Gestaltwandeln verleiht Euch Stählung in Höhe von {2/4/6/8/10/12/14/16/18/20}% Eures maximalen Lebens.", + "esES": "Cambiar de forma fortifica un {2/4/6/8/10/12/14/16/18/20}% de tu vida máxima.", + "esMX": "La Metamorfosis te fortifica por {2/4/6/8/10/12/14/16/18/20}% de tu Vida máxima.", + "frFR": "Métamorphose vous confère un montant de fortification égal à {2/4/6/8/10/12/14/16/18/20}% de votre maximum points de vie.", + "itIT": "Le abilità Mutaforma ti forniscono anche Fortificazione pari al {2/4/6/8/10/12/14/16/18/20}% della tua Vita massima.", + "jaJP": "変身時に、ライフ最大値の{2/4/6/8/10/12/14/16/18/20}%にあたるの強化を獲得する。", + "koKR": "변신하면 최대 생명력의 {2/4/6/8/10/12/14/16/18/20}%만큼 보강됩니다.", + "plPL": "Zmiennokształtność zapewnia ci umocnienie równe {2/4/6/8/10/12/14/16/18/20}% maksimum twojego zdrowia.", + "ptBR": "Metamorfose também fortifica você em {2/4/6/8/10/12/14/16/18/20}% da sua vida máxima.", + "ruRU": "При смене облика вы получаете укрепление в объеме {2/4/6/8/10/12/14/16/18/20}% максимального запаса здоровья.", + "trTR": "Dönüşme seni Maksimum Canının {2/4/6/8/10/12/14/16/18/20}% kadarı Güçlendirir.", + "zhCN": "变形会强固你 {2/4/6/8/10/12/14/16/18/20}% 生命上限。", + "zhTW": "變形能賦予你等同生命值上限 {2/4/6/8/10/12/14/16/18/20}%的強韌。" + }, + "skill_name": "Natural Fortitude", + "skill_name_localized": { + "deDE": "Natürliche Stärke", + "esES": "Entereza natural", + "esMX": "Fortaleza Natural", + "frFR": "Vigueur naturelle", + "itIT": "Fortezza Naturale", + "jaJP": "野性の活力", + "koKR": "자연의 인내", + "plPL": "Hart Natury", + "ptBR": "Fortitude Natural", + "ruRU": "Природная выносливость", + "trTR": "Doğal Metanet", + "zhCN": "自然坚毅", + "zhTW": "自然剛毅" + }, + "skill_rankup_desc": "• Fortify Amount 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Stählung 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Cantidad de fortificación 🡑 {2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Cantidad de fortificación 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Montant de fortification 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Entità Fortificazione 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• 強化量 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 보강 양 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Wartość umocnienia: 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Valor de fortificação 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Объем укрепления 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Güçlendirme Miktarı 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 强固数值🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 強韌效果 🡑 {2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290954, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T4_N2" + }, + "reward_hash": 1260687985, + "root_node": false, + "x_pos": -3516.29, + "y_pos": 4299.48 + }, + "59": { + "connections": [ + 7, + 76, + 69 + ], + "id": 424, + "power": { + "power_name": "Druid_Talent_NatureMagic_T4_N2", + "power_tags": [ + "Damage", + "Elite Monsters", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Elitemonster", + "Naturmagie" + ], + "esES": [ + "Daño", + "Enemigos de élite", + "Magia de la naturaleza" + ], + "esMX": [ + "Daño", + "Monstruos de Élite", + "Magia de la naturaleza" + ], + "frFR": [ + "Dégâts", + "Monstres élites", + "Magie naturelle" + ], + "itIT": [ + "Danni", + "Mostri élite", + "Magia naturale" + ], + "jaJP": [ + "ダメージ", + "エリートモンスター", + "自然魔法" + ], + "koKR": [ + "피해", + "정예 괴물", + "자연 마법" + ], + "plPL": [ + "Obrażenia", + "Elitarne Potwory", + "Magia Natury" + ], + "ptBR": [ + "Dano", + "Monstros de Elite", + "Magia da Natureza" + ], + "ruRU": [ + "Урон", + "Особые монстры", + "Силы природы" + ], + "trTR": [ + "Hasar", + "Seçkin Canavarlar", + "Doğa Sihri" + ], + "zhCN": [ + "伤害", + "精英怪物", + "自然魔法" + ], + "zhTW": [ + "傷害", + "精英怪物", + "自然魔法" + ] + }, + "skill_desc": "Nature Magic Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage to Elites.", + "skill_desc_localized": { + "deDE": "Naturmagiefertigkeiten fügen Elitegegnern x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden zu.", + "esES": "Las habilidades de magia de la naturaleza infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño a enemigos de élite.", + "esMX": "Las habilidades de Magia de la Naturaleza infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño a los enemigos de Élite.", + "frFR": "Les compétences de magie naturelle infligent x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires aux élites.", + "itIT": "Le abilità di Magia naturale infliggono il x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi ai nemici élite.", + "jaJP": "エリートに自然魔法スキルで与えるダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。", + "koKR": "자연 마법 기술로 정예에게 주는 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Umiejętności Magii Natury zadają wrogom elitarnym obrażenia zwiększone o x{4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "Habilidades de Magia da Natureza causam x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado contra elites.", + "ruRU": "Умения сил природы наносят на x{4/8/12/16/20/24/28/32/36/40}% больше урона особым противникам.", + "trTR": "Doğa Sihri Yetenekleri Seçkinlere x{4/8/12/16/20/24/28/32/36/40}% artırılmış hasar verir.", + "zhCN": "自然魔法技能对精英怪造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "自然魔法技能對精英怪物的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Defiance", + "skill_name_localized": { + "deDE": "Trotz", + "esES": "Desafío", + "esMX": "Rebeldía", + "frFR": "Résistance", + "itIT": "Ribellione", + "jaJP": "自然の怒り", + "koKR": "반항", + "plPL": "Śmiałość", + "ptBR": "Desafio", + "ruRU": "Непокорность", + "trTR": "İsyan", + "zhCN": "蔑视", + "zhTW": "反抗" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Aumento de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Aumento de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus aux dégâts 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Aumento danni 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ増加 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 증가 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Aumento de dano 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Увеличение урона 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Artışı 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害提高🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害提高 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 291048, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T4_N2" + }, + "reward_hash": 2933609780, + "root_node": false, + "x_pos": -3252.22, + "y_pos": 2932.55 + }, + "6": { + "connections": [ + 1, + 104, + 93, + 52, + 100, + 90, + 8, + 56 + ], + "id": 371, + "req_points": 16, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1033.96, + "y_pos": 1642.31 + }, + "60": { + "connections": [ + 3, + 16, + 10 + ], + "id": 425, + "power": { + "power_name": "Druid_Talent_05", + "power_tags": [ + "Spirit" + ], + "power_tags_localized": { + "deDE": [ + "Geisteskraft" + ], + "esES": [ + "Espíritu" + ], + "esMX": [ + "Espíritu" + ], + "frFR": [ + "Esprit" + ], + "itIT": [ + "Spirito" + ], + "jaJP": [ + "精神力" + ], + "koKR": [ + "영력" + ], + "plPL": [ + "Siła Duchowa" + ], + "ptBR": [ + "Espírito" + ], + "ruRU": [ + "Дух" + ], + "trTR": [ + "Ruh" + ], + "zhCN": [ + "灵力" + ], + "zhTW": [ + "靈力" + ] + }, + "skill_desc": "Maximum Spirit is increased by {3/6/9/12/15/18/21/24/27/30}.", + "skill_desc_localized": { + "deDE": "Maximale Geisteskraft erhöht sich um {3/6/9/12/15/18/21/24/27/30}.", + "esES": "El espíritu máximo aumenta {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "Aumenta {3/6/9/12/15/18/21/24/27/30} el Espíritu máximo.", + "frFR": "Votre maximum d'esprit est augmenté de {3/6/9/12/15/18/21/24/27/30}.", + "itIT": "Lo spirito massimo aumenta di {3/6/9/12/15/18/21/24/27/30}.", + "jaJP": "最大精神力が{3/6/9/12/15/18/21/24/27/30}増加する。", + "koKR": "최대 영력이 {3/6/9/12/15/18/21/24/27/30} 증가합니다.", + "plPL": "Maksymalna wartość siły duchowej wzrasta o {3/6/9/12/15/18/21/24/27/30} pkt.", + "ptBR": "Espírito máximo aumentado em {3/6/9/12/15/18/21/24/27/30}.", + "ruRU": "Максимальный запас духа увеличивается на {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "Maksimum Ruh {3/6/9/12/15/18/21/24/27/30} artar.", + "zhCN": "灵力上限提高 {3/6/9/12/15/18/21/24/27/30} 点。", + "zhTW": "靈力上限提高 {3/6/9/12/15/18/21/24/27/30}。" + }, + "skill_name": "Heart of the Wild", + "skill_name_localized": { + "deDE": "Herz der Wildnis", + "esES": "Corazón de la naturaleza", + "esMX": "Corazón de la Naturaleza", + "frFR": "Cœur de fauve", + "itIT": "Cuore Selvaggio", + "jaJP": "野性の魂", + "koKR": "야생의 정수", + "plPL": "Serce Dziczy", + "ptBR": "Coração da Selva", + "ruRU": "Сердце дикой природы", + "trTR": "Doğanın Kalbi", + "zhCN": "野性之心", + "zhTW": "野性之心" + }, + "skill_rankup_desc": "• Maximum Spirit 🡑 {3/6/9/12/15/18/21/24/27/30}", + "skill_rankup_desc_localized": { + "deDE": "• Maximale Geisteskraft 🡑 {3/6/9/12/15/18/21/24/27/30}", + "esES": "• Espíritu máximo 🡑 {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "• Espíritu máximo 🡑 {3/6/9/12/15/18/21/24/27/30}", + "frFR": "• Esprit maximum 🡑 {3/6/9/12/15/18/21/24/27/30}", + "itIT": "• Spirito massimo 🡑 {3/6/9/12/15/18/21/24/27/30}", + "jaJP": "• 精神力最大値 🡑 {3/6/9/12/15/18/21/24/27/30}", + "koKR": "• 최대 영력 🡑 {3/6/9/12/15/18/21/24/27/30}", + "plPL": "• Maksymalna siła duchowa: 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ptBR": "• Espírito máximo 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ruRU": "• Максимальный запас духа 🡑 {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "• Maksimum Ruh 🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhCN": "• 灵力上限🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhTW": "• 靈力上限 🡑 {3/6/9/12/15/18/21/24/27/30}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000311, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_05" + }, + "reward_hash": 3614120707, + "root_node": false, + "x_pos": -2375.02, + "y_pos": -4346.62 + }, + "61": { + "connections": [ + 5 + ], + "id": 426, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T2_N3", + "power_tags": [ + "Companion", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Schaden" + ], + "esES": [ + "Compañero", + "Daño" + ], + "esMX": [ + "Compañero", + "Daño" + ], + "frFR": [ + "Compagnon", + "Dégâts" + ], + "itIT": [ + "Compagni", + "Danni" + ], + "jaJP": [ + "使い魔", + "ダメージ" + ], + "koKR": [ + "동료", + "피해" + ], + "plPL": [ + "Kompan", + "Obrażenia" + ], + "ptBR": [ + "Mascote", + "Dano" + ], + "ruRU": [ + "Спутник", + "Урон" + ], + "trTR": [ + "Yoldaş", + "Hasar" + ], + "zhCN": [ + "同伴", + "伤害" + ], + "zhTW": [ + "同伴", + "傷害" + ] + }, + "skill_desc": "Your Companion Skills deal x{10/20/30/40/50/60/70/80/90/100}% bonus damage.", + "skill_desc_localized": { + "deDE": "Eure Gefährtenfertigkeiten verursachen x{10/20/30/40/50/60/70/80/90/100}% Bonusschaden.", + "esES": "Tus habilidades de compañero infligen un x{10/20/30/40/50/60/70/80/90/100}% de daño adicional.", + "esMX": "Tus habilidades de Compañero infligen un x{10/20/30/40/50/60/70/80/90/100}% de daño adicional.", + "frFR": "Vos compétences de compagnon infligent x{10/20/30/40/50/60/70/80/90/100}% de dégâts supplémentaires.", + "itIT": "Le tue abilità dei Compagni infliggono il x{10/20/30/40/50/60/70/80/90/100}% di danni aggiuntivi.", + "jaJP": "使い魔スキルがx{10/20/30/40/50/60/70/80/90/100}%のボーナスダメージを与える。", + "koKR": "동료 기술들이 x{10/20/30/40/50/60/70/80/90/100}%의 추가 피해를 줍니다.", + "plPL": "Twoje umiejętności Kompanów zadają dodatkowe x{10/20/30/40/50/60/70/80/90/100}% obrażeń.", + "ptBR": "Suas habilidades de Mascote causam x{10/20/30/40/50/60/70/80/90/100}% de bônus de dano.", + "ruRU": "Умения категории \"Питомец\" наносят на x{10/20/30/40/50/60/70/80/90/100}% больше урона.", + "trTR": "Yoldaş Yeteneklerin x{10/20/30/40/50/60/70/80/90/100}% bonus hasar verir.", + "zhCN": "你的同伴技能造成的伤害提高 x{10/20/30/40/50/60/70/80/90/100}%。", + "zhTW": "你的同伴技能造成的傷害提高 x{10/20/30/40/50/60/70/80/90/100}%。" + }, + "skill_name": "Call of the Wild", + "skill_name_localized": { + "deDE": "Ruf der Wildnis", + "esES": "Llamada de la naturaleza", + "esMX": "Llamado de la Naturaleza", + "frFR": "Appel de la Nature", + "itIT": "Richiamo della Selva", + "jaJP": "野性の呼び声", + "koKR": "야생의 부름", + "plPL": "Zew Dziczy", + "ptBR": "Chamado da Selva", + "ruRU": "Зов дикой природы", + "trTR": "Doğanın Çağrısı", + "zhCN": "野性呼唤", + "zhTW": "野性呼喚" + }, + "skill_rankup_desc": "• Bonus Damage 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonusschaden 🡑 x{10/20/30/40/50/60/70/80/90/100}%.", + "esES": "• Bonus de daño 🡑 x{10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Daño adicional 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Bonus aux dégâts 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Danni aggiuntivi 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• ボーナスダメージ 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 추가 피해 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Premia do obrażeń: 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Bônus de dano 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Бонус к урону 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Bonus Hasar 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 伤害加成🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 傷害加成 🡑 x{10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 346247, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T2_N3" + }, + "reward_hash": 1260616112, + "root_node": false, + "x_pos": -1275.68, + "y_pos": -151.291 + }, + "62": { + "connections": [ + 1, + 70, + 74 + ], + "id": 427, + "power": { + "power_name": "Druid_Talent_13", + "power_tags": [ + "Storm", + "Nature Magic", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Sturm", + "Naturmagie", + "Schaden", + "Blitz" + ], + "esES": [ + "Tormenta", + "Magia de la naturaleza", + "Daño", + "Rayos" + ], + "esMX": [ + "Tormenta", + "Magia de la naturaleza", + "Daño", + "Rayo" + ], + "frFR": [ + "Tempête", + "Magie naturelle", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Tempesta", + "Magia naturale", + "Danni", + "Fulmine" + ], + "jaJP": [ + "嵐", + "自然魔法", + "ダメージ", + "電撃" + ], + "koKR": [ + "폭풍", + "자연 마법", + "피해", + "번개" + ], + "plPL": [ + "Burza", + "Magia Natury", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Tempestade", + "Magia da Natureza", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Буря", + "Силы природы", + "Урон", + "Молния" + ], + "trTR": [ + "Fırtına", + "Doğa Sihri", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "风暴", + "自然魔法", + "伤害", + "闪电" + ], + "zhTW": [ + "風暴", + "自然魔法", + "傷害", + "閃電" + ] + }, + "skill_desc": "Every {14/11/8/5/2/-1/-4/-7/-10/-13} seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.", + "skill_desc_localized": { + "deDE": "Alle {14/11/8/5/2/-1/-4/-7/-10/-13} Sek. trifft ein Blitzschlag einen Gegner in der Nähe und verursacht 45% Schaden.", + "esES": "Cada {14/11/8/5/2/-1/-4/-7/-10/-13} s, un rayo golpea a un enemigo cercano y le inflige 45% de daño.", + "esMX": "Cada {14/11/8/5/2/-1/-4/-7/-10/-13} segundos, un Rayo golpea a un enemigo cercano e inflige 45% de daño.", + "frFR": "Toutes les {14/11/8/5/2/-1/-4/-7/-10/-13} s, un trait de foudre touche une cible à proximité et lui inflige 45% points de dégâts.", + "itIT": "Ogni {14/11/8/5/2/-1/-4/-7/-10/-13} secondi, un Dardo Fulminante colpisce un nemico vicino infliggendo 45% danni.", + "jaJP": "{14/11/8/5/2/-1/-4/-7/-10/-13}秒ごとにライトニングボルトが付近の敵に命中し、45%のダメージを与える。", + "koKR": "{14/11/8/5/2/-1/-4/-7/-10/-13}초에 한 번씩, 주위의 적에게 번갯불이 꽂혀 45%의 피해를 줍니다.", + "plPL": "Co {14/11/8/5/2/-1/-4/-7/-10/-13} sek. Uderzenie Błyskawicy razi pobliskiego wroga i zadaje mu 45% pkt. obrażeń.", + "ptBR": "A cada {14/11/8/5/2/-1/-4/-7/-10/-13} s, um Raio atinge um inimigo próximo, causando 45% de dano.", + "ruRU": "Раз в {14/11/8/5/2/-1/-4/-7/-10/-13} сек. ближайшего противника поражает разряд молнии, наносящий 45% ед. урона.", + "trTR": "{14/11/8/5/2/-1/-4/-7/-10/-13} saniyede bir Yakındaki bir düşmana Yıldırım çarparak 45% hasar verir.", + "zhCN": "每隔 {14/11/8/5/2/-1/-4/-7/-10/-13} 秒对附近的敌人射出一支闪电箭, 造成 45% 点伤害。", + "zhTW": "每 {14/11/8/5/2/-1/-4/-7/-10/-13} 秒會以閃電擊中一名附近的敵人,造成 45% 點傷害。" + }, + "skill_name": "Charged Atmosphere", + "skill_name_localized": { + "deDE": "Geladene Atmosphäre", + "esES": "Atmósfera cargada", + "esMX": "Atmósfera Cargada", + "frFR": "Atmosphère lourde", + "itIT": "Atmosfera Elettrizzata", + "jaJP": "空気帯電", + "koKR": "충전된 대기", + "plPL": "Naelektryzowana Atmosfera", + "ptBR": "Atmosfera Carregada", + "ruRU": "Атмосферное напряжение", + "trTR": "Yüklü Atmosfer", + "zhCN": "空气电场", + "zhTW": "蓄電大氣" + }, + "skill_rankup_desc": "• Interval 🡑 Every {14/11/8/5/2/-1/-4/-7/-10/-13} Seconds", + "skill_rankup_desc_localized": { + "deDE": "• Intervall 🡑 Alle {14/11/8/5/2/-1/-4/-7/-10/-13} Sek.", + "esES": "• Intervalo 🡑 Cada {14/11/8/5/2/-1/-4/-7/-10/-13} s.", + "esMX": "• Intervalo 🡑 Cada {14/11/8/5/2/-1/-4/-7/-10/-13} segundos", + "frFR": "• Intervalle 🡑 Toutes les {14/11/8/5/2/-1/-4/-7/-10/-13} s", + "itIT": "• Intervallo 🡑 Ogni {14/11/8/5/2/-1/-4/-7/-10/-13} s", + "jaJP": "• インターバル 🡑 {14/11/8/5/2/-1/-4/-7/-10/-13}秒ごと", + "koKR": "• 간격 🡑 {14/11/8/5/2/-1/-4/-7/-10/-13}초마다", + "plPL": "• Interwał: 🡑 co {14/11/8/5/2/-1/-4/-7/-10/-13} sek.", + "ptBR": "• Intervalo 🡑 Cada {14/11/8/5/2/-1/-4/-7/-10/-13} s", + "ruRU": "• Временной интервал 🡑 каждые {14/11/8/5/2/-1/-4/-7/-10/-13} сек.", + "trTR": "• Aralık 🡑 Her {14/11/8/5/2/-1/-4/-7/-10/-13} Saniye", + "zhCN": "• 时间间隔🡑 每 {14/11/8/5/2/-1/-4/-7/-10/-13} 秒", + "zhTW": "• 間隔 🡑 每 {14/11/8/5/2/-1/-4/-7/-10/-13} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1065693, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_13" + }, + "reward_hash": 3614120738, + "root_node": false, + "x_pos": 287.657, + "y_pos": 751.355 + }, + "63": { + "connections": [ + 8 + ], + "id": 428, + "power": { + "power_name": "Druid_Talent_12", + "power_tags": [ + "Overpower", + "Shapeshifting", + "Werebear" + ], + "power_tags_localized": { + "deDE": [ + "Überwältigen", + "Gestaltwandeln", + "Werbär" + ], + "esES": [ + "Arrollamiento", + "Cambio de forma", + "Hombre oso" + ], + "esMX": [ + "Abrumar", + "Metamorfosis", + "Hombre oso" + ], + "frFR": [ + "Accablement", + "Métamorphose", + "Ursoïde" + ], + "itIT": [ + "Sopraffazione", + "Mutaforma", + "Orso Mannaro" + ], + "jaJP": [ + "オーバーパワー", + "変身", + "人熊" + ], + "koKR": [ + "제압", + "변신", + "곰인간" + ], + "plPL": [ + "Przytłoczenie", + "Zmiennokształtność", + "Niedźwiedziołak" + ], + "ptBR": [ + "Golpe Brutal", + "Metamorfose", + "Urso" + ], + "ruRU": [ + "Подавление", + "Смена облика", + "Медведь" + ], + "trTR": [ + "Aşırı Güç", + "Dönüşme", + "Ayı Adam" + ], + "zhCN": [ + "压制", + "变形", + "熊人" + ], + "zhTW": [ + "壓制", + "變形", + "熊人" + ] + }, + "skill_desc": "When you remain in Werebear form for at least {24/20/16/12/8/4/0/-4/-8/-12} seconds, your next non-Defensive Skill will Overpower.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mindestens {24/20/16/12/8/4/0/-4/-8/-12} Sek. lang in Werbärgestalt bleibt, wird Eure nächste nichtdefensive Fertigkeit überwältigen.", + "esES": "Si permaneces en forma de hombre oso durante al menos {24/20/16/12/8/4/0/-4/-8/-12} s, tu siguiente habilidad no defensiva arrollará.", + "esMX": "Si permaneces en forma de hombre oso durante al menos {24/20/16/12/8/4/0/-4/-8/-12} segundos, tu siguiente habilidad no defensiva abrumará.", + "frFR": "Si vous restez sous forme ursoïde pendant au moins {24/20/16/12/8/4/0/-4/-8/-12} s, votre prochaine compétence non défensive accablera les adversaires.", + "itIT": "Se ti trovi in forma di Orso Mannaro per almeno {24/20/16/12/8/4/0/-4/-8/-12} s, la tua abilità non di Difesa successiva causerà Sopraffazione.", + "jaJP": "{24/20/16/12/8/4/0/-4/-8/-12}秒以上人熊形態でいると、次の非防御系スキルがオーバーパワーになる。", + "koKR": "곰인간 형태를 {24/20/16/12/8/4/0/-4/-8/-12}초 이상 유지하면 다음 비 방어 기술이 제압합니다.", + "plPL": "Kiedy pozostajesz w postaci niedźwiedziołaka przez przynajmniej {24/20/16/12/8/4/0/-4/-8/-12} sek., twoja następna umiejętność (oprócz defensywnych) przytłacza.", + "ptBR": "Quando você permanece na forma de urso por pelo menos {24/20/16/12/8/4/0/-4/-8/-12} s, sua próxima habilidade não de Defesa desfere Golpe Brutal.", + "ruRU": "Когда вы проводите в облике медведя {24/20/16/12/8/4/0/-4/-8/-12} сек., ваше следующее незащитное умение наносит подавляющий урон.", + "trTR": "En az {24/20/16/12/8/4/0/-4/-8/-12} saniye boyunca Ayı Adam formunda kaldığında Savunma Yetenekleri hariç bir sonraki yeteneğin Aşırı Güçlenir.", + "zhCN": "至少保持熊人形态 {24/20/16/12/8/4/0/-4/-8/-12} 秒, 则你的下一个非防御技能必定压制敌人。", + "zhTW": "在你保持熊人形態至少 {24/20/16/12/8/4/0/-4/-8/-12} 秒後,你的下一個非防禦技能會造成壓制。" + }, + "skill_name": "Provocation", + "skill_name_localized": { + "deDE": "Provokation", + "esES": "Provocación", + "esMX": "Provocación", + "frFR": "Provocation", + "itIT": "Provocazione", + "jaJP": "野獣の怒り", + "koKR": "흥분", + "plPL": "Prowokacja", + "ptBR": "Provocação", + "ruRU": "Провокация", + "trTR": "Provokasyon", + "zhCN": "挑衅", + "zhTW": "挑釁" + }, + "skill_rankup_desc": "• Interval 🡑 {24/20/16/12/8/4/0/-4/-8/-12} Seconds", + "skill_rankup_desc_localized": { + "deDE": "• Intervall 🡑 {24/20/16/12/8/4/0/-4/-8/-12} Sek.", + "esES": "• Intervalo 🡑 {24/20/16/12/8/4/0/-4/-8/-12} s.", + "esMX": "• Intervalo 🡑 {24/20/16/12/8/4/0/-4/-8/-12} segundos", + "frFR": "• Intervalle 🡑 {24/20/16/12/8/4/0/-4/-8/-12} s", + "itIT": "• Intervallo 🡑 {24/20/16/12/8/4/0/-4/-8/-12} s", + "jaJP": "• インターバル 🡑 {24/20/16/12/8/4/0/-4/-8/-12}秒", + "koKR": "• 간격 🡑 {24/20/16/12/8/4/0/-4/-8/-12}초", + "plPL": "• Interwał: 🡑 {24/20/16/12/8/4/0/-4/-8/-12} sek.", + "ptBR": "• Intervalo 🡑 {24/20/16/12/8/4/0/-4/-8/-12} s", + "ruRU": "• Временной интервал 🡑 {24/20/16/12/8/4/0/-4/-8/-12} сек.", + "trTR": "• Aralık 🡑 {24/20/16/12/8/4/0/-4/-8/-12} Saniye", + "zhCN": "• 时间间隔🡑 {24/20/16/12/8/4/0/-4/-8/-12} 秒", + "zhTW": "• 間隔 🡑 {24/20/16/12/8/4/0/-4/-8/-12} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000350, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_12" + }, + "reward_hash": 3614120737, + "root_node": false, + "x_pos": -779.345, + "y_pos": 1485.75 + }, + "64": { + "connections": [ + 75 + ], + "id": 429, + "power": { + "power_name": "Druid_Talent_09", + "power_tags": [ + "Damage Reduction", + "Defensive" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Defensiv" + ], + "esES": [ + "Reducción de daño", + "Defensiva" + ], + "esMX": [ + "Reducción de daño", + "Defensivo" + ], + "frFR": [ + "Réduction des dégâts", + "Défense" + ], + "itIT": [ + "Riduzione danni", + "Difesa" + ], + "jaJP": [ + "ダメージ減少", + "防御" + ], + "koKR": [ + "피해 감소", + "방어" + ], + "plPL": [ + "Redukcja Obrażeń", + "Defensywa" + ], + "ptBR": [ + "Redução de Dano", + "Defesa" + ], + "ruRU": [ + "Уменьшение урона", + "Защита" + ], + "trTR": [ + "Hasar Azaltma", + "Savunma" + ], + "zhCN": [ + "伤害减免", + "防御" + ], + "zhTW": [ + "傷害減免", + "防禦" + ] + }, + "skill_desc": "You gain {5/10/15/20/25/30/35/40/45/50}% Damage Reduction for 6 seconds after using a Defensive Skill.", + "skill_desc_localized": { + "deDE": "Nach der Verwendung einer defensiven Fertigkeit erhaltet Ihr 6 Sek. lang {5/10/15/20/25/30/35/40/45/50}% Schadensreduktion.", + "esES": "Obtienes un {5/10/15/20/25/30/35/40/45/50}% de reducción de daño durante 6 s tras usar una habilidad defensiva.", + "esMX": "Obtienes un {5/10/15/20/25/30/35/40/45/50}% de reducción de daño durante 6 segundos tras usar una habilidad defensiva.", + "frFR": "Vous obtenez {5/10/15/20/25/30/35/40/45/50}% de réduction des dégâts dans les 6 s qui suivent l'utilisation d'une compétence défensive.", + "itIT": "Ottieni il {5/10/15/20/25/30/35/40/45/50}% di riduzione danni per 6 s dopo aver usato un'abilità di Difesa.", + "jaJP": "防御スキル使用後の6秒間、受けるダメージを{5/10/15/20/25/30/35/40/45/50}%減少する。", + "koKR": "방어 기술 사용 후 6초 동안 {5/10/15/20/25/30/35/40/45/50}%의 피해 감소를 얻습니다.", + "plPL": "Otrzymujesz premię {5/10/15/20/25/30/35/40/45/50}% do redukcji obrażeń na 6 sek. po użyciu umiejętności Defensywnej.", + "ptBR": "Você recebe {5/10/15/20/25/30/35/40/45/50}% de redução de dano por 6 s depois de usar uma habilidade de Defesa.", + "ruRU": "Когда вы применяете умение категории \"Защита\", получаемый вами урон уменьшается на {5/10/15/20/25/30/35/40/45/50}% на 6 сек.", + "trTR": "Bir Savunma Yeteneği kullandıktan sonra 6 saniyeliğine {5/10/15/20/25/30/35/40/45/50}% Hasar Azaltma kazan.", + "zhCN": "使用防御技能后, 你获得 {5/10/15/20/25/30/35/40/45/50}% 的伤害减免, 持续 6 秒。", + "zhTW": "使用防禦技能後,你獲得 {5/10/15/20/25/30/35/40/45/50}% 傷害減免,持續 6 秒。" + }, + "skill_name": "Vigilance", + "skill_name_localized": { + "deDE": "Wachsamkeit", + "esES": "Vigilancia", + "esMX": "Custodia", + "frFR": "Vigilance", + "itIT": "Vigilanza", + "jaJP": "警戒", + "koKR": "수문장", + "plPL": "Czujność", + "ptBR": "Vigilância", + "ruRU": "Бдительность", + "trTR": "İhtiyat", + "zhCN": "警戒者", + "zhTW": "戒慎" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Reducción de daño 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Reducción de daño 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Réduction des dégâts 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Riduzione danni 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージ減少 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 피해 감소 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Redukcja obrażeń: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Redução de dano 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Уменьшение урона 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Azaltma 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害减免🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害減免 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000352, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_09" + }, + "reward_hash": 3614120711, + "root_node": false, + "x_pos": -812.64, + "y_pos": -2008.73 + }, + "65": { + "connections": [ + 57 + ], + "id": 430, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T1_N1", + "power_tags": [ + "Damage Reduction", + "Shapeshifting", + "Elite Monsters", + "Werebear", + "Werewolf" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Gestaltwandeln", + "Elitemonster", + "Werbär", + "Werwolf" + ], + "esES": [ + "Reducción de daño", + "Cambio de forma", + "Enemigos de élite", + "Hombre oso", + "Hombre lobo" + ], + "esMX": [ + "Reducción de daño", + "Metamorfosis", + "Monstruos de Élite", + "Hombre oso", + "Hombre lobo" + ], + "frFR": [ + "Réduction des dégâts", + "Métamorphose", + "Monstres élites", + "Ursoïde", + "Lycanthrope" + ], + "itIT": [ + "Riduzione danni", + "Mutaforma", + "Mostri élite", + "Orso Mannaro", + "Lupo Mannaro" + ], + "jaJP": [ + "ダメージ減少", + "変身", + "エリートモンスター", + "人熊", + "人狼" + ], + "koKR": [ + "피해 감소", + "변신", + "정예 괴물", + "곰인간", + "늑대인간" + ], + "plPL": [ + "Redukcja Obrażeń", + "Zmiennokształtność", + "Elitarne Potwory", + "Niedźwiedziołak", + "Wilkołak" + ], + "ptBR": [ + "Redução de Dano", + "Metamorfose", + "Monstros de Elite", + "Urso", + "Lobisomem" + ], + "ruRU": [ + "Уменьшение урона", + "Смена облика", + "Особые монстры", + "Медведь", + "Облик волка" + ], + "trTR": [ + "Hasar Azaltma", + "Dönüşme", + "Seçkin Canavarlar", + "Ayı Adam", + "Kurt Adam" + ], + "zhCN": [ + "伤害减免", + "变形", + "精英怪物", + "熊人", + "狼人" + ], + "zhTW": [ + "傷害減免", + "變形", + "精英怪物", + "熊人", + "狼人" + ] + }, + "skill_desc": "Upon Shapeshifting into a Werewolf or Werebear, gain {4/8/12/16/20/24/28/32/36/40}% Damage Reduction against Elites for 5 seconds.", + "skill_desc_localized": { + "deDE": "Bei der Verwandlung in einen Werwolf oder Werbären erhaltet Ihr 5 Sek. lang {4/8/12/16/20/24/28/32/36/40}% Schadensreduktion gegen Elitegegner.", + "esES": "Al transformarte en un hombre lobo o un hombre oso, obtienes un {4/8/12/16/20/24/28/32/36/40}% de reducción de daño contra enemigos de élite durante 5 s.", + "esMX": "Al cambiar de forma a hombre lobo u oso, obtienes un {4/8/12/16/20/24/28/32/36/40}% de reducción de daño contra enemigos de Élite durante 5 segundos.", + "frFR": "Lorsque vous vous métamorphosez en lycanthrope ou en ursoïde, vous obtenez {4/8/12/16/20/24/28/32/36/40}% de réduction des dégâts contre les élites pendant 5 s.", + "itIT": "Quando muti in forma di Lupo Mannaro o Orso Mannaro, ottieni il {4/8/12/16/20/24/28/32/36/40}% di riduzione danni contro nemici élite per 5 s.", + "jaJP": "人狼または人熊に変身する際、エリートから受けるダメージが5秒間{4/8/12/16/20/24/28/32/36/40}%減少する。", + "koKR": "늑대인간 또는 곰인간으로 변신하면 5초 동안 {4/8/12/16/20/24/28/32/36/40}%의 정예에 대한 피해 감소를 얻습니다.", + "plPL": "Po przemianie w wilkołaka lub niedźwiedziołaka otrzymujesz przez 5 sek. {4/8/12/16/20/24/28/32/36/40}% redukcji obrażeń od wrogów elitarnych.", + "ptBR": "Ao se transformar em lobisomem ou urso, recebe {4/8/12/16/20/24/28/32/36/40}% de redução de dano contra elites por 5 s.", + "ruRU": "Когда вы принимаете облик волка или медведя, получаемый вами урон от особых противников уменьшается на {4/8/12/16/20/24/28/32/36/40}% на 5 сек.", + "trTR": "Kurt Adama ya da Ayı Adama Dönüşünce Seçkinlere karşı 5 saniyeliğine {4/8/12/16/20/24/28/32/36/40}% Hasar Azaltma kazan.", + "zhCN": "变成狼人或熊人时, 获得 {4/8/12/16/20/24/28/32/36/40}%对精英怪的伤害减免, 持续 5 秒。", + "zhTW": "變形為狼人或熊人時,獲得對精英怪物的 {4/8/12/16/20/24/28/32/36/40}% 傷害減免效果,持續 5 秒。" + }, + "skill_name": "Heightened Senses", + "skill_name_localized": { + "deDE": "Geschärfte Sinne", + "esES": "Sentidos agudizados", + "esMX": "Sentidos Agudizados", + "frFR": "Sens aiguisés", + "itIT": "Sensi Amplificati", + "jaJP": "警戒心", + "koKR": "향상된 감각", + "plPL": "Wyostrzone Zmysły", + "ptBR": "Sentidos Aguçados", + "ruRU": "Обостренные чувства", + "trTR": "Keskinleşmiş Duyular", + "zhCN": "敏锐感知", + "zhTW": "增強感官" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Reducción de daño 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Réduction des dégâts 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Riduzione danni 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ減少 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Redukcja obrażeń: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Redução de dano 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Уменьшение урона 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Azaltma 🡑 %{4/8/12/16/20/24/28/32/36/40}", + "zhCN": "• 伤害减免🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害減免 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 289513, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T1_N1" + }, + "reward_hash": 1260580173, + "root_node": false, + "x_pos": -2894.23, + "y_pos": 4303.12 + }, + "66": { + "connections": [ + 47 + ], + "id": 431, + "power": { + "power_name": "Druid_Talent_NatureMagic_T5_N2", + "power_tags": [ + "Vulnerable", + "Damage", + "Spirit", + "Storm", + "Crowd Control", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Geisteskraft", + "Sturm", + "Kontrollverlust", + "Naturmagie" + ], + "esES": [ + "Vulnerable", + "Daño", + "Espíritu", + "Tormenta", + "Control de masas", + "Magia de la naturaleza" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Espíritu", + "Tormenta", + "Control de multitudes", + "Magia de la naturaleza" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Esprit", + "Tempête", + "Perte de contrôle", + "Magie naturelle" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Spirito", + "Tempesta", + "Effetti debilitanti", + "Magia naturale" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "精神力", + "嵐", + "操作障害効果", + "自然魔法" + ], + "koKR": [ + "취약", + "피해", + "영력", + "폭풍", + "군중 제어", + "자연 마법" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Siła Duchowa", + "Burza", + "Ograniczanie Kontroli", + "Magia Natury" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Espírito", + "Tempestade", + "Controle de Grupo", + "Magia da Natureza" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Дух", + "Буря", + "Контроль", + "Силы природы" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Ruh", + "Fırtına", + "Kitle Kontrolü", + "Doğa Sihri" + ], + "zhCN": [ + "易伤", + "伤害", + "灵力", + "风暴", + "控制", + "自然魔法" + ], + "zhTW": [ + "易傷", + "傷害", + "靈力", + "風暴", + "控場", + "自然魔法" + ] + }, + "skill_desc": "Storm Skills that you cast grant 1 Spirit and deal x20% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.", + "skill_desc_localized": { + "deDE": "Von Euch gewirkte Sturmfertigkeiten verleihen 1 Geisteskraft und fügen einem verwundbaren, bewegungsunfähigen oder verlangsamten Gegner x20% mehr Schaden zu.", + "esES": "Las habilidades de tormenta que lanzas te otorgan 1 de espíritu e infligen un x20% más de daño a enemigos vulnerables, inmovilizados o ralentizados.", + "esMX": "Las habilidades de Tormenta que lances te otorgan 1 de Espíritu e infligen un x20% más de daño a los enemigos vulnerables, inmovilizados o ralentizados.", + "frFR": "Les compétences de tempête que vous lancez vous confèrent 1 points d'esprit et infligent x20% de dégâts supplémentaires lorsqu'elles infligent des dégâts à des cibles vulnérables, immobilisées ou ralenties.", + "itIT": "Le abilità di Tempesta che utilizzi generano 1 spirito e infliggono il x20% di danni aggiuntivi a un nemico vulnerabile, immobilizzato o rallentato.", + "jaJP": "使用した嵐スキルが精神力を1付与し、脆弱、移動不能またはスロウ状態の敵に与えるダメージがx20%増加する。", + "koKR": "자신이 시전하는 폭풍 기술이 1의 영력을 부여하고 취약 또는 이동 불가, 감속 상태의 적에게 주는 피해가 x20% 증가합니다.", + "plPL": "Twoje umiejętności Burzy zapewniają 1 pkt. siły duchowej i zadają obrażenia zwiększone o x20%, gdy ranią cele odsłonięte, unieruchomione lub spowolnione.", + "ptBR": "As habilidades de Tempestade lançadas por você concedem 1 de espírito e causam x20% de dano aumentado ao atingir um inimigo vulnerável, imobilizado ou desacelerado.", + "ruRU": "Примененные вами умения бури восполняют 1 ед. духа и наносят на x20% больше урона уязвимым, обездвиженным и замедленным противникам.", + "trTR": "Kullandığın Fırtına Yetenekleri 1 Ruh kazandırır ve Savunmasız, Sabitlenmiş veya Yavaşlatılmış düşmanlara verilen hasarı x20% artırır.", + "zhCN": "你施放的风暴技能给予 1 点灵力, 并且对处于易伤、定身或减速状态的敌人造成的伤害提高 x20%。", + "zhTW": "你施放的風暴技能會賦予 1 點靈力,對易傷、定身或緩速敵人的傷害提高 x20%。" + }, + "skill_name": "Perfect Storm", + "skill_name_localized": { + "deDE": "Perfekter Sturm", + "esES": "Tormenta perfecta", + "esMX": "Tormenta Perfecta", + "frFR": "Tempête parfaite", + "itIT": "Tempesta Perfetta", + "jaJP": "恐るべき嵐", + "koKR": "완벽한 폭풍", + "plPL": "Gwałtowna Burza", + "ptBR": "Tempestade Perfeita", + "ruRU": "Буря в разгаре", + "trTR": "Mükemmel Fırtına", + "zhCN": "完美风暴", + "zhTW": "完美風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 291079, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T5_N2" + }, + "reward_hash": 2933645717, + "root_node": false, + "x_pos": 255.718, + "y_pos": 4096.3 + }, + "67": { + "connections": [ + 47 + ], + "id": 432, + "power": { + "power_name": "Druid_Talent_NatureMagic_T5_N1", + "power_tags": [ + "Critical Strikes", + "Damage", + "Spirit", + "Lucky Hit", + "Earth", + "Crowd Control", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Geisteskraft", + "Glückstreffer", + "Erde", + "Kontrollverlust", + "Naturmagie" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Espíritu", + "Golpe de suerte", + "Tierra", + "Control de masas", + "Magia de la naturaleza" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Espíritu", + "Golpe afortunado", + "Tierra", + "Control de multitudes", + "Magia de la naturaleza" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Esprit", + "Coup de chance", + "Terre", + "Perte de contrôle", + "Magie naturelle" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Spirito", + "Colpo fortunato", + "Terra", + "Effetti debilitanti", + "Magia naturale" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "精神力", + "幸運の一撃", + "土", + "操作障害効果", + "自然魔法" + ], + "koKR": [ + "극대화", + "피해", + "영력", + "행운의 적중", + "대지", + "군중 제어", + "자연 마법" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Siła Duchowa", + "Szczęśliwy Traf", + "Ziemia", + "Ograniczanie Kontroli", + "Magia Natury" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Espírito", + "Golpe de Sorte", + "Terra", + "Controle de Grupo", + "Magia da Natureza" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Дух", + "Удачный удар", + "Земля", + "Контроль", + "Силы природы" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Ruh", + "Şanslı Vuruş", + "Toprak", + "Kitle Kontrolü", + "Doğa Sihri" + ], + "zhCN": [ + "暴击", + "伤害", + "灵力", + "幸运一击", + "大地", + "控制", + "自然魔法" + ], + "zhTW": [ + "爆擊", + "傷害", + "靈力", + "幸運觸發", + "大地", + "控場", + "自然魔法" + ] + }, + "skill_desc": "Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:\n• Restore all of your Spirit\n• Cause your attacks to be guaranteed Critical Strikes for 5 seconds\n\nThis chance is increased by:\n• 10% for Critical Strikes\n• 10% if the target is Stunned, Immobilized, or Knocked Back", + "skill_desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Gegnern mit Erdfertigkeiten Schaden zufügt, besteht eine Chance von bis zu 5%, dass:\n• Eure gesamte Geisteskraft wiederhergestellt wird\n• Eure Angriffe 5 Sek. lang garantiert kritische Treffer erzielen\n\nDiese Chance erhöht sich um:\n• 10% für kritische Treffer\n• 10%, wenn das Ziel betäubt, bewegungsunfähig oder zurückgestoßen ist.", + "esES": "Golpe de suerte: Infligir daño a enemigos con habilidades de tierra tiene hasta un 5% de probabilidad de:\n• Restaurar todo tu espíritu\n• Hacer que tus ataques sean golpes críticos garantizados durante 5 s\n\nEsta probabilidad aumenta:\n• Un 10% con golpes críticos\n• Un 10% si el objetivo está aturdido, inmovilizado o repelido", + "esMX": "Golpe afortunado: Golpear a enemigos con habilidades de Tierra tiene hasta un 5% de probabilidad de:\n• Restaurar todo tu Espíritu\n• Hacer que tus ataques sean golpes críticos garantizados durante 5 segundos\n\nEsta probabilidad se incrementa un:\n• 10% para los golpes críticos\n• 10% si el objetivo está aturdido, inmovilizado o repelido", + "frFR": "Coup de chance: lorsque vous infligez des dégâts à des adversaires avec des compétences de terre, vous avez jusqu'à 5% de chances :\n• de récupérer tous vos points d'esprit ;\n• que vos attaques infligent des coups critiques garantis pendant 5 s.\n\nCes chances sont augmentées :\n• de 10% avec les coups critiques\n• de 10% si la cible est étourdie, immobilisée ou repoussée.", + "itIT": "Colpo Fortunato: infliggere danni ai nemici con abilità di Terra fornisce fino al 5% di probabilità di:\n• ripristinare tutto lo spirito.\n• far in modo che i tuoi attacchi mettano a segno colpi critici garantiti per 5 s\n\nQuesta probabilità aumenta del:\n• 10% per ogni colpo critico\n• 10% se il bersaglio è stordito, immobilizzato o respinto.", + "jaJP": "幸運の一撃: 敵に土スキルでダメージを与えると、最大5%の確率で次の効果が発動する:\n• 精神力が完全回復する\n• 5秒間にわたり、攻撃が必ずクリティカルヒットになる\n\n発生確率は次の条件で増加する:\n• クリティカルヒットの発生時は10%増加\n• 標的がスタン、移動不能、ノックバックしている場合は10%増加", + "koKR": "행운의 적중: 대지 기술로 적에게 피해를 주면 5% 확률로\n• 영력을 모두 회복합니다.\n• 공격이 5초 동안 확정적으로 극대화로 적중합니다.\n\n이 확률은\n• 극대화 확률에 대해 10% 증가합니다.\n• 대상이 기절, 이동 불가 상태이거나 밀려났을 경우 10% 증가합니다.", + "plPL": "Szczęśliwy traf: Zranienie wrogów przy pomocy umiejętności Ziemi zapewnia do 5% szans na wywołanie następujących efektów:\n• Przywrócenie całej siły duchowej\n• Sprawienie, że twoje ataki będą wywoływać gwarantowane trafienia krytyczne przez 5 sek.\n\nSzansa ta wzrasta o:\n• 10% dla trafień krytycznych\n• 10%, jeśli cel jest ogłuszony, unieruchomiony lub odrzucony.", + "ptBR": "Golpe de Sorte: Causar dano a inimigos com habilidades de Terra tem até 5% de chance de:\n• Restaurar todo o seu espírito\n• Fazer com que seus ataques sejam acertos críticos garantidos por 5 s\n\nEssa chance é aumentada em:\n• 10% para acertos críticos\n• 10% se o alvo estiver atordoado, imobilizado ou repelido", + "ruRU": "Удачный удар: когда вы наносите урон умениями земли, с вероятностью до 5% срабатывают следующие эффекты:\n• Вы полностью восполняете дух.\n• Ваши атаки гарантированно наносят критический урон в течение 5 сек.\n\nВероятность увеличивается:\n• На 10% в случае критического удара.\n• На 10%, если цель оглушена, обездвижена или отброшена.", + "trTR": "Şanslı Vuruş: Düşmanlara Toprak Yetenekleriyle hasar vermek en fazla %5 ihtimalle:\n• Tüm Ruhlarını yeniler\n• 5 saniyeliğine tüm saldırılarının garanti olarak Kritik Vuruş gerçekleştirmesini sağlar\n\nBu ihtimal şu şekilde artar:\n• Kritik Vuruşlar için %10\n• Hedef Sersemletilmiş, Sabitlenmiş veya Geri Savrulmuşsa %10", + "zhCN": "幸运一击: 使用大地技能对敌人造成伤害时, 最多有 5% 几率:\n• 恢复你的所有灵力\n• 使你的攻击必定暴击, 持续 5 秒\n\n该几率提高:\n• 造成暴击时, 几率提高 10%\n• 对被击昏、被定身或被击退的目标, 几率提高 10%", + "zhTW": "幸運觸發:以大地技能對敵人造成傷害,最高有 5% 機率可以:\n• 恢復你所有靈力\n• 使你的攻擊必定爆擊,持續 5 秒\n\n此機率可進一步提高:\n• 爆擊可提高 10%\n• 目標遭擊昏、定身或擊退時,可提高 10%" + }, + "skill_name": "Earthen Might", + "skill_name_localized": { + "deDE": "Irdene Macht", + "esES": "Poderío terrestre", + "esMX": "Fuerza Terrenal", + "frFR": "Puissance tectonique", + "itIT": "Vigore Terrigeno", + "jaJP": "大地の祝福", + "koKR": "대지의 힘", + "plPL": "Potęga Ziemi", + "ptBR": "Poder Terreno", + "ruRU": "Мощь земли", + "trTR": "Toprak Kudreti", + "zhCN": "大地之力", + "zhTW": "大地之力" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 291078, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T5_N1" + }, + "reward_hash": 2933645716, + "root_node": false, + "x_pos": 1101.84, + "y_pos": 4568.19 + }, + "68": { + "connections": [ + 14, + 15 + ], + "id": 433, + "power": { + "power_name": "Druid_Talent_08", + "power_tags": [ + "Fortify", + "Life", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Leben", + "Kontrollverlust" + ], + "esES": [ + "Fortificación", + "Vida", + "Control de masas" + ], + "esMX": [ + "Fortificar", + "Vida", + "Control de multitudes" + ], + "frFR": [ + "Fortification", + "Vie", + "Perte de contrôle" + ], + "itIT": [ + "Fortificazione", + "Vita", + "Effetti debilitanti" + ], + "jaJP": [ + "強化", + "ライフ", + "操作障害効果" + ], + "koKR": [ + "보강", + "생명력", + "군중 제어" + ], + "plPL": [ + "Umocnienie", + "Zdrowie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Fortificação", + "Vida", + "Controle de Grupo" + ], + "ruRU": [ + "Укрепление", + "Здоровье", + "Контроль" + ], + "trTR": [ + "Güçlendirme", + "Can", + "Kitle Kontrolü" + ], + "zhCN": [ + "强固", + "生命", + "控制" + ], + "zhTW": [ + "強韌", + "生命值", + "控場" + ] + }, + "skill_desc": "Reduce the duration of Control Impairing Effects by {5/10/15/20/25/30/35/40/45/50}%. Double this effect while you have Fortify for over 50% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Verringert die Dauer von Kontrollverlusteffekten um {5/10/15/20/25/30/35/40/45/50}%. Solange Ihr um mindestens 50% Eures maximalen Lebens gestählt seid, verdoppelt sich dieser Effekt.", + "esES": "Reduce un {5/10/15/20/25/30/35/40/45/50}% la duración de los efectos de pérdida de control. Este efecto se duplica si tienes fortificada más de un 50% de tu vida máxima.", + "esMX": "Reduce un {5/10/15/20/25/30/35/40/45/50}% la duración de los efectos que debilitan el control. Este efecto se duplica mientras tienes más del 50% de tu vida máxima como fortificación.", + "frFR": "La durée des effets de perte de contrôle est réduite de {5/10/15/20/25/30/35/40/45/50}%. Cet effet est doublé lorsque vous bénéficiez d'une fortification supérieure à 50% de votre maximum de points de vie.", + "itIT": "Riduci la durata degli effetti debilitanti del {5/10/15/20/25/30/35/40/45/50}%. Questo effetto raddoppia se hai Fortificazione per oltre il 50% della tua Vita massima.", + "jaJP": "操作障害効果の持続時間を{5/10/15/20/25/30/35/40/45/50}%短縮する。ライフ最大値の50%を越える強化を受けている間は効果が2倍になる。", + "koKR": "제어 방해 효과의 지속시간이 {5/10/15/20/25/30/35/40/45/50}% 감소합니다. 최대 생명력의 50%를 넘는 보강을 보유한 동안에는 이 효과가 두 배 증가합니다.", + "plPL": "Czas działania ograniczenia kontroli jest skrócony o {5/10/15/20/25/30/35/40/45/50}%. Skuteczność efektu jest podwojona, jeśli wartość twojego umocnienia wynosi ponad 50% twojego maksymalnego zdrowia.", + "ptBR": "Reduz a duração dos efeitos de controle em {5/10/15/20/25/30/35/40/45/50}%. O efeito é dobrado enquanto você tiver fortificação em mais de 50% da sua vida máxima.", + "ruRU": "Время действия эффектов контроля сокращается на {5/10/15/20/25/30/35/40/45/50}%. Эффект удваивается, если у вас есть укрепление, превышающее 50% максимального запаса здоровья.", + "trTR": "Kontrol Engelleyici Etkilerin süresini {5/10/15/20/25/30/35/40/45/50}% azalt. Maksimum Canının 50% kadarının üstünde Güçlendirmeye sahip olduğunda bu etki ikiye katlanır.", + "zhCN": "控制类限制效果的持续时间缩短 {5/10/15/20/25/30/35/40/45/50}%。当你获得的强固数值超过 50% 生命上限时, 此效果变为双倍。", + "zhTW": "控場效果的持續時間縮短 {5/10/15/20/25/30/35/40/45/50}%。當你具有高於生命值上限 50% 的強韌時,此效果變成兩倍。" + }, + "skill_name": "Unrestrained", + "skill_name_localized": { + "deDE": "Unbändig", + "esES": "Irrefrenable", + "esMX": "Irrefrenable", + "frFR": "Sans retenue", + "itIT": "Smisurato", + "jaJP": "抑制知らず", + "koKR": "무절제", + "plPL": "Powściągliwość", + "ptBR": "Irrestrito", + "ruRU": "Необузданная сила", + "trTR": "Kontrolsüz", + "zhCN": "狂野不羁", + "zhTW": "無縛" + }, + "skill_rankup_desc": "• Control Impairment Reduction 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Kontrollverlustreduktion 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Reducción de pérdida de control 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Reducción de pérdida de control 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Réduction des effets de pertes de contrôle 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Riduzione durata effetti debilitanti 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 操作障害効果減少 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 제어 방해 지속시간 감소 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• redukcja ograniczenia kontroli 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Redução de enfraquecimento de controle 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Снижение эффективности контроля 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Kontrol Engelleme Azaltma 🡑 %{5/10/15/20/25/30/35/40/45/50}", + "zhCN": "• 控制限制减免🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 控場效果減免 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000315, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_08" + }, + "reward_hash": 3614120710, + "root_node": false, + "x_pos": -293.808, + "y_pos": 3455.35 + }, + "69": { + "connections": [ + 59, + 72 + ], + "id": 434, + "power": { + "power_name": "Druid_Talent_NatureMagic_T4_N3", + "power_tags": [ + "Vulnerable", + "Damage", + "Crowd Control", + "Earth", + "Storm", + "Nature Magic" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Kontrollverlust", + "Erde", + "Sturm", + "Naturmagie" + ], + "esES": [ + "Vulnerable", + "Daño", + "Control de masas", + "Tierra", + "Tormenta", + "Magia de la naturaleza" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Control de multitudes", + "Tierra", + "Tormenta", + "Magia de la naturaleza" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Perte de contrôle", + "Terre", + "Tempête", + "Magie naturelle" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Effetti debilitanti", + "Terra", + "Tempesta", + "Magia naturale" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "操作障害効果", + "土", + "嵐", + "自然魔法" + ], + "koKR": [ + "취약", + "피해", + "군중 제어", + "대지", + "폭풍", + "자연 마법" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Ograniczanie Kontroli", + "Ziemia", + "Burza", + "Magia Natury" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Controle de Grupo", + "Terra", + "Tempestade", + "Magia da Natureza" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Контроль", + "Земля", + "Буря", + "Силы природы" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Kitle Kontrolü", + "Toprak", + "Fırtına", + "Doğa Sihri" + ], + "zhCN": [ + "易伤", + "伤害", + "控制", + "大地", + "风暴", + "自然魔法" + ], + "zhTW": [ + "易傷", + "傷害", + "控場", + "大地", + "風暴", + "自然魔法" + ] + }, + "skill_desc": "Your Earth Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage to Vulnerable enemies.\n\nYour Storm Skills deal x{4/8/12/16/20/24/28/32/36/40}% increased damage to enemies that are Stunned, Immobilized or Knocked Back.", + "skill_desc_localized": { + "deDE": "Eure Erdfertigkeiten fügen verwundbaren Gegnern x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden zu.\n\nEure Sturmfertigkeiten fügen betäubten, bewegungsunfähigen oder zurückgestoßenen Gegnern x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden zu.", + "esES": "Tus habilidades de tierra infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño a los enemigos vulnerables.\n\nTus habilidades de tormenta infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño a los enemigos aturdidos, inmovilizados o repelidos.", + "esMX": "Tus habilidades de Tierra infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño a los enemigos vulnerables.\n\nTus habilidades de Tormenta infligen un x{4/8/12/16/20/24/28/32/36/40}% más de daño a los enemigos aturdidos, inmovilizados o repelidos.", + "frFR": "Vos compétences de terre infligent x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires aux cibles vulnérables.\n\nVos compétences de tempête infligent x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires aux cibles étourdies, immobilisées ou repoussées.", + "itIT": "Le abilità di Terra infliggono il x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi ai nemici vulnerabili.\n\nLe tue abilità di Tempesta infliggono il x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi ai nemici storditi, immobilizzati o respinti.", + "jaJP": "脆弱状態の敵に土スキルが与えるダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。\n\nスタン、移動不能またはノックバック状態の敵に嵐スキルが与えるダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。", + "koKR": "취약 상태의 적에게 대지 기술로 주는 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.\n\n기절 또는 이동 불가 상태이거나 밀려난 적에게 폭풍 기술로 주는 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Twoje umiejętności Ziemi zadają obrażenia zwiększone o x{4/8/12/16/20/24/28/32/36/40}% odsłoniętym wrogom.\n\nTwoje umiejętności Burzy zadają obrażenia zwiększone o x{4/8/12/16/20/24/28/32/36/40}% ogłuszonym, unieruchomionym lub odrzuconym wrogom.", + "ptBR": "Suas habilidades de Terra causam x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado a inimigos vulneráveis.\n\nSuas habilidades de Tempestade causam x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado a inimigos atordoados, imobilizados ou repelidos.", + "ruRU": "Ваши умения земли наносят на x{4/8/12/16/20/24/28/32/36/40}% больше урона уязвимым противникам.\n\nВаши умения бури наносят на x{4/8/12/16/20/24/28/32/36/40}% больше урона оглушенным, обездвиженным и отброшенным противникам.", + "trTR": "Toprak Yeteneklerin, Savunmasız düşmanlara x{4/8/12/16/20/24/28/32/36/40}% hasar verir.\n\nFırtına Yetenekleri; Sersemletilmiş, Sabitlenmiş veya Geri Savrulmuş düşmanlara x{4/8/12/16/20/24/28/32/36/40}% artırılmış hasar verir.", + "zhCN": "你的大地技能对处于易伤状态的敌人造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。\n\n你的风暴技能对被击昏、被定身或被击退的敌人造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "你的大地技能對易傷敵人造成的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。\n\n你的風暴技能對被擊昏、定身或擊退的敵人造成的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Natural Disaster", + "skill_name_localized": { + "deDE": "Naturkatastrophe", + "esES": "Desastre natural", + "esMX": "Desastre Natural", + "frFR": "Catastrophe naturelle", + "itIT": "Disastro Naturale", + "jaJP": "天変地異", + "koKR": "자연 재해", + "plPL": "Katastrofa Naturalna", + "ptBR": "Desastre Natural", + "ruRU": "Природная катастрофа", + "trTR": "Doğal Afet", + "zhCN": "自然灾害", + "zhTW": "自然災害" + }, + "skill_rankup_desc": "• Earth Skill Damage 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Storm Skill Damage 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden von Erdfertigkeiten 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Schaden von Sturmfertigkeiten 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Daño de habilidades de tierra 🡑 x{4/8/12/16/20/24/28/32/36/40}%.\n• Daño de habilidades de tormenta 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Daño de habilidades de Tierra 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Daño de habilidades de Tormenta 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Dégâts des compétences de terre 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Dégâts des compétences de tempête 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Danni abilità di Terra 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Bonus abilità di Tempesta 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 土スキルダメージ 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 嵐スキルダメージ 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 대지 기술 피해 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 폭풍 기술 피해 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Obrażenia od umiejętności Ziemi: 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Obrażenia od umiejętności Burzy: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Dano de habilidade de Terra 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Dano de habilidade de Tempestade 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Урон от умений земли 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Урон от умений бури 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Toprak Yeteneği Hasarı 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Fırtına Yeteneği Hasarı 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 大地技能伤害🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 风暴技能伤害🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 大地技能傷害 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 風暴技能傷害 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 350820, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T4_N3" + }, + "reward_hash": 2933609781, + "root_node": false, + "x_pos": -2900.14, + "y_pos": 2641.57 + }, + "7": { + "connections": [ + 86, + 88, + 17, + 57, + 85, + 87, + 59 + ], + "id": 372, + "req_points": 23, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2385.95, + "y_pos": 3456.53 + }, + "70": { + "connections": [ + 62, + 74 + ], + "id": 435, + "power": { + "power_name": "Druid_Talent_NatureMagic_T4_N1", + "power_tags": [ + "Crowd Control", + "Lightning", + "Lucky Hit", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust", + "Blitz", + "Glückstreffer", + "Schaden" + ], + "esES": [ + "Control de masas", + "Rayos", + "Golpe de suerte", + "Daño" + ], + "esMX": [ + "Control de multitudes", + "Rayo", + "Golpe afortunado", + "Daño" + ], + "frFR": [ + "Perte de contrôle", + "Foudre", + "Coup de chance", + "Dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Fulmine", + "Colpo fortunato", + "Danni" + ], + "jaJP": [ + "操作障害効果", + "電撃", + "幸運の一撃", + "ダメージ" + ], + "koKR": [ + "군중 제어", + "번개", + "행운의 적중", + "피해" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Błyskawice", + "Szczęśliwy Traf", + "Obrażenia" + ], + "ptBR": [ + "Controle de Grupo", + "Eletricidade", + "Golpe de Sorte", + "Dano" + ], + "ruRU": [ + "Контроль", + "Молния", + "Удачный удар", + "Урон" + ], + "trTR": [ + "Kitle Kontrolü", + "Yıldırım", + "Şanslı Vuruş", + "Hasar" + ], + "zhCN": [ + "控制", + "闪电", + "幸运一击", + "伤害" + ], + "zhTW": [ + "控場", + "閃電", + "幸運觸發", + "傷害" + ] + }, + "skill_desc": "Lucky Hit: Dealing Lightning damage to enemies has up to a {8/16/24/32/40/48/56/64/72/80}% chance to Immobilize them for 3 seconds.\n\nIf the target is already Immobilized, the Lightning damage dealt to them is increased by x{7/14/21/28/35/42/49/56/63/70}% instead.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Gegnern Blitzschaden zufügt, besteht eine Chance von bis zu {8/16/24/32/40/48/56/64/72/80}%, sie 3 Sek. lang bewegungsunfähig zu machen.\n\nWenn das Ziel bereits bewegungsunfähig ist, erhöht sich sein erlittener Blitzschaden stattdessen um x{7/14/21/28/35/42/49/56/63/70}%.", + "esES": "Golpe de suerte: Infligir daño de rayos a enemigos tiene hasta un {8/16/24/32/40/48/56/64/72/80}% de probabilidad de inmovilizarlos durante 3 s.\n\nSi el objetivo ya está inmovilizado, sufre un x{7/14/21/28/35/42/49/56/63/70}% más de daño de rayos en su lugar.", + "esMX": "Golpe afortunado: Infligir daño de rayo tiene hasta un {8/16/24/32/40/48/56/64/72/80}% de probabilidad de inmovilizar a los enemigos durante 3 segundos.\n\nSi el objetivo ya está inmovilizado, el daño de rayo infligido aumenta un x{7/14/21/28/35/42/49/56/63/70}%.", + "frFR": "Coup de chance: lorsque vous infligez des dégâts de foudre aux adversaires, vous avez jusqu'à {8/16/24/32/40/48/56/64/72/80}% de chances de les immobiliser pendant 3 s.\n\nSi la cible est déjà immobilisée, les dégâts de foudre qui lui sont infligés augmentent de x{7/14/21/28/35/42/49/56/63/70}% à la place.", + "itIT": "Colpo fortunato: infliggere danni da fulmine ai nemici fornisce fino al {8/16/24/32/40/48/56/64/72/80}% di probabilità di immobilizzarli per 3 s.\n\nSe il bersaglio è già immobilizzato, i danni da fulmine inflitti aumentano invece del x{7/14/21/28/35/42/49/56/63/70}%.", + "jaJP": "幸運の一撃: 敵に電撃ダメージを与えると、最大{8/16/24/32/40/48/56/64/72/80}%の確率で敵を3秒間、移動不能にする。\n\n標的がすでに移動不能だった場合は、与える電撃ダメージがx{7/14/21/28/35/42/49/56/63/70}%増加する。", + "koKR": "행운의 적중: 적에게 번개 피해를 주면 최대 {8/16/24/32/40/48/56/64/72/80}% 확률로 해당 적이 3초 동안 이동 불가 상태가 됩니다.\n\n대상이 이미 이동 불가 상태일 경우, 해당 적에게 주는 번개 피해가 x{7/14/21/28/35/42/49/56/63/70}% 증가합니다.", + "plPL": "Szczęśliwy traf: Zadawanie wrogom obrażeń od Błyskawic ma maksymalnie {8/16/24/32/40/48/56/64/72/80}% szans na unieruchomienie ich na 3 sek.\n\nJeżeli cel jest już unieruchomiony, zadawane mu obrażenia od Błyskawic są zwiększone o x{7/14/21/28/35/42/49/56/63/70}%.", + "ptBR": "Golpe de Sorte: Causar dano elétrico a inimigos tem até {8/16/24/32/40/48/56/64/72/80}% de chance de imobilizá-los por 3 s.\n\nSe o alvo já estiver imobilizado, o dano elétrico recebido por ele é aumentado em x{7/14/21/28/35/42/49/56/63/70}%.", + "ruRU": "Удачный удар: когда вы наносите противникам урон от молнии, вы с вероятностью до {8/16/24/32/40/48/56/64/72/80}% обездвиживаете их на 3 сек.\n\nЕсли цель уже обездвижена, наносимый ей урон от молнии увеличивается на x{7/14/21/28/35/42/49/56/63/70}%.", + "trTR": "Şanslı Vuruş: Düşmanlara Yıldırım hasarı vermek, en fazla %{8/16/24/32/40/48/56/64/72/80} ihtimalle onları 3 saniyeliğine Sabitler.\n\nHedef zaten Sabitlenmişse bunun yerine onlara verilen Yıldırım hasarı x{7/14/21/28/35/42/49/56/63/70}% artar.", + "zhCN": "幸运一击: 对敌人造成闪电伤害最多有 {8/16/24/32/40/48/56/64/72/80}% 几率使其定身 3 秒。\n\n如果目标已经处于定身状态, 则对其造成的闪电伤害提高 x{7/14/21/28/35/42/49/56/63/70}%。", + "zhTW": "幸運觸發:對敵人造成電擊傷害有最多 {8/16/24/32/40/48/56/64/72/80}% 的機率使其定身,持續 3 秒。\n\n如目標已被定身,對目標造成的電擊傷害則會提高 x{7/14/21/28/35/42/49/56/63/70}%。" + }, + "skill_name": "Electric Shock", + "skill_name_localized": { + "deDE": "Elektroschock", + "esES": "Electrochoque", + "esMX": "Choque Eléctrico", + "frFR": "Choc électrique", + "itIT": "Folgore Elettrica", + "jaJP": "感電", + "koKR": "전류 충격", + "plPL": "Porażenie Prądem", + "ptBR": "Choque Elétrico", + "ruRU": "Электрошок", + "trTR": "Elektrik Şoku", + "zhCN": "电能冲击", + "zhTW": "電擊" + }, + "skill_rankup_desc": "• Immobilize Chance 🡑 Up to {8/16/24/32/40/48/56/64/72/80}%\n• Bonus Lightning Damage 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance auf Bewegungsunfähigkeit 🡑 Bis zu {8/16/24/32/40/48/56/64/72/80}%\n• Bonus-Blitzschaden 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "esES": "• Probabilidad de inmovilización 🡑 Hasta un {8/16/24/32/40/48/56/64/72/80}%.\n• Daño de rayos adicional 🡑 x{7/14/21/28/35/42/49/56/63/70}%.", + "esMX": "• Probabilidad de inmovilizar 🡑 Hasta un {8/16/24/32/40/48/56/64/72/80}%\n• Daño de rayo adicional 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "frFR": "• Chances d'immobilisation 🡑 Jusqu'à {8/16/24/32/40/48/56/64/72/80}%\n• Bonus aux dégâts de foudre 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "itIT": "• Probabilità immobilizzazione 🡑 Fino al {8/16/24/32/40/48/56/64/72/80}%\n• Bonus danni da fulmine 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "jaJP": "• 移動不能確率 🡑 最大{8/16/24/32/40/48/56/64/72/80}%\n• 電撃ダメージボーナス 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "koKR": "• 이동 불가 확률 🡑 최대 {8/16/24/32/40/48/56/64/72/80}%\n• 추가 번개 피해 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "plPL": "• Szansa na unieruchomienie: 🡑 aż do {8/16/24/32/40/48/56/64/72/80}%\n• Premia do obrażeń od Błyskawic: 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "ptBR": "• Chance de imobilização 🡑 Até {8/16/24/32/40/48/56/64/72/80}%\n• Bônus de dano elétrico 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "ruRU": "• Вероятность обездвижить 🡑 вплоть до {8/16/24/32/40/48/56/64/72/80}%\n• Бонус к урону от молнии 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "trTR": "• Sabitleme İhtimali 🡑 En fazla %{8/16/24/32/40/48/56/64/72/80}\n• Bonus Yıldırım Hasarı 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "zhCN": "• 定身几率🡑 最多 {8/16/24/32/40/48/56/64/72/80}%\n• 闪电伤害加成🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "zhTW": "• 定身機率 🡑 最高 {8/16/24/32/40/48/56/64/72/80}%\n• 電擊傷害加成 🡑 x{7/14/21/28/35/42/49/56/63/70}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 291047, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T4_N1" + }, + "reward_hash": 2933609779, + "root_node": false, + "x_pos": 286.1, + "y_pos": 445.196 + }, + "71": { + "connections": [ + 1, + 74 + ], + "id": 436, + "power": { + "power_name": "Druid_Talent_NatureMagic_T3_N3", + "power_tags": [ + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + }, + "skill_desc": "Increase the duration of Hurricane and Cataclysm by x{5/10/15/20/25/30/35/40/45/50}%.", + "skill_desc_localized": { + "deDE": "Erhöht die Dauer von Hurrikan und Kataklysmus um x{5/10/15/20/25/30/35/40/45/50}%.", + "esES": "Aumenta un x{5/10/15/20/25/30/35/40/45/50}% la duración de Huracán y Cataclismo.", + "esMX": "Aumenta un x{5/10/15/20/25/30/35/40/45/50}% la duración de Huracán y Cataclismo.", + "frFR": "Augmente la durée d'Ouragan et de Cataclysme de x{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "Aumenti la durata di Uragano e Cataclisma del x{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "〈暴風〉と〈荒れ狂う雷雲〉の持続時間がx{5/10/15/20/25/30/35/40/45/50}%長くなる。", + "koKR": "싹쓸바람과 대격변의 지속시간이 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Czas działania Huraganu oraz Kataklizmu jest wydłużony o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Aumenta a duração de Furacão e Cataclismo em x{5/10/15/20/25/30/35/40/45/50}%.", + "ruRU": "Время действия \"Урагана\" и \"Катаклизма\" увеличивается на x{5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Kasırga ve Afetin süresini x{5/10/15/20/25/30/35/40/45/50}% artır.", + "zhCN": "飓风和浩劫的持续时间延长 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "颶風術與災變的持續時間延長 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Endless Tempest", + "skill_name_localized": { + "deDE": "Endloser Sturm", + "esES": "Tempestad sin fin", + "esMX": "Tempestad Interminable", + "frFR": "Tempête éternelle", + "itIT": "Tempesta Interminabile", + "jaJP": "終わりなき大嵐", + "koKR": "끝없는 비바람", + "plPL": "Wiekuista Nawałnica", + "ptBR": "Tormenta Infinita", + "ruRU": "Нескончаемый ураган", + "trTR": "Sonsuz Fırtına", + "zhCN": "无尽风暴", + "zhTW": "無盡風暴" + }, + "skill_rankup_desc": "• Duration 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Dauer 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Duración: 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Duración 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Durée 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Durata 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 持続時間 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 지속시간 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Czas działania: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Duração 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Время действия 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Süre 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 持续时间🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 持續時間 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 291046, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T3_N3" + }, + "reward_hash": 2933573844, + "root_node": false, + "x_pos": 1038.67, + "y_pos": 748.819 + }, + "72": { + "connections": [ + 69, + 76 + ], + "id": 437, + "power": { + "power_name": "Druid_Talent_NatureMagic_T3_N2", + "power_tags": [ + "Damage", + "Nature Magic", + "Earth", + "Storm" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Naturmagie", + "Erde", + "Sturm" + ], + "esES": [ + "Daño", + "Magia de la naturaleza", + "Tierra", + "Tormenta" + ], + "esMX": [ + "Daño", + "Magia de la naturaleza", + "Tierra", + "Tormenta" + ], + "frFR": [ + "Dégâts", + "Magie naturelle", + "Terre", + "Tempête" + ], + "itIT": [ + "Danni", + "Magia naturale", + "Terra", + "Tempesta" + ], + "jaJP": [ + "ダメージ", + "自然魔法", + "土", + "嵐" + ], + "koKR": [ + "피해", + "자연 마법", + "대지", + "폭풍" + ], + "plPL": [ + "Obrażenia", + "Magia Natury", + "Ziemia", + "Burza" + ], + "ptBR": [ + "Dano", + "Magia da Natureza", + "Terra", + "Tempestade" + ], + "ruRU": [ + "Урон", + "Силы природы", + "Земля", + "Буря" + ], + "trTR": [ + "Hasar", + "Doğa Sihri", + "Toprak", + "Fırtına" + ], + "zhCN": [ + "伤害", + "自然魔法", + "大地", + "风暴" + ], + "zhTW": [ + "傷害", + "自然魔法", + "大地", + "風暴" + ] + }, + "skill_desc": "Nature Magic Skills deal x{2/4/6/8/10/12/14/16/18/20}% increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.", + "skill_desc_localized": { + "deDE": "Naturmagiefertigkeiten verursachen x{2/4/6/8/10/12/14/16/18/20}% mehr Schaden. Dieser Bonus verdreifacht sich, wenn nach einer Sturmfertigkeit eine Erdfertigkeit gewirkt wird oder nach einer Erdfertigkeit eine Sturmfertigkeit gewirkt wird.", + "esES": "Las habilidades de magia de la naturaleza infligen un x{2/4/6/8/10/12/14/16/18/20}% más de daño. Este bonus se triplica si se lanza una habilidad de tierra después de una habilidad de tormenta y viceversa.", + "esMX": "Las habilidades de Magia de la Naturaleza infligen un x{2/4/6/8/10/12/14/16/18/20}% más de daño. La bonificación se triplica si después de una habilidad de Tormenta se lanza una habilidad de Tierra, o bien si después de una habilidad de Tierra se lanza una habilidad de Tormenta.", + "frFR": "Les compétences de magie naturelle infligent x{2/4/6/8/10/12/14/16/18/20}% de dégâts supplémentaires. Ce bonus est triplé si une compétence de terre est lancée juste après une compétence de tempête, ou si une compétence de tempête est lancée juste après une compétence de terre.", + "itIT": "Le abilità di Magia naturale infliggono il x{2/4/6/8/10/12/14/16/18/20}% di danni aggiuntivi. Il bonus triplica se un'abilità di Terra viene lanciata subito dopo un'abilità di Tempesta, o se un'abilità di Tempesta viene lanciata subito dopo un'abilità di Terra.", + "jaJP": "自然魔法の与えるダメージがx{2/4/6/8/10/12/14/16/18/20}%増加する。嵐スキルの次に土スキルを使った場合と、土スキルの次に嵐スキルを使った場合は、このボーナスが3倍になる。", + "koKR": "자연 마법 기술로 주는 피해가 x{2/4/6/8/10/12/14/16/18/20}% 증가합니다. 폭풍 기술을 시전한 다음 대지 기술을 시전하거나, 대지 기술을 시전한 다음 폭풍 기술을 시전하는 경우 효과가 3배 증가합니다.", + "plPL": "Umiejętności Magii Natury zadają obrażenia zwiększone o x{2/4/6/8/10/12/14/16/18/20}%. Otrzymujesz trzykrotność tej premii, jeśli użyjesz umiejętności Ziemi po umiejętności Burzy lub na odwrót.", + "ptBR": "Habilidades de Magia da Natureza causam x{2/4/6/8/10/12/14/16/18/20}% de dano aumentado. O bônus é triplicado se uma habilidade de Terra for a próxima habilidade lançada após uma habilidade de Tempestade, ou se uma habilidade de Tempestade for a próxima habilidade lançada após uma habilidade de Terra.", + "ruRU": "Умения сил природы наносят на x{2/4/6/8/10/12/14/16/18/20}% больше урона. Бонус к урону утраивается, когда вы применяете умение земли сразу после умения бури или умение бури сразу после умения земли.", + "trTR": "Doğa Sihri Yetenekleri x{2/4/6/8/10/12/14/16/18/20}% artırılmış hasar verir. Bir Fırtına Yeteneğinden sonra kullanılan Yetenek Toprak Yeteneğiyse veya bir Toprak Yeteneğinden sonra kullanılan Yetenek Fırtına Yeteneğiyse bu bonus üçe katlanır.", + "zhCN": "自然魔法技能造成的伤害提高 x{2/4/6/8/10/12/14/16/18/20}%。在施放大地技能后施放风暴技能, 或在施放风暴技能之后施放大地技能, 可以使该加成变为原来的三倍。", + "zhTW": "自然魔法技能的傷害提高 x{2/4/6/8/10/12/14/16/18/20}%。如果先施放風暴技能再施放大地技能,或先施放大地技能再施放風暴技能,此傷害加成將會變成三倍。" + }, + "skill_name": "Resonance", + "skill_name_localized": { + "deDE": "Resonanz", + "esES": "Resonancia", + "esMX": "Resonancia", + "frFR": "Résonance", + "itIT": "Risonanza", + "jaJP": "共鳴", + "koKR": "공명", + "plPL": "Rezonans", + "ptBR": "Ressonância", + "ruRU": "Резонанс", + "trTR": "Rezonans", + "zhCN": "共鸣", + "zhTW": "共鳴" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Aumento de daño 🡑 x{2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Aumento de daño 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Bonus aux dégâts 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Aumento danni 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• ダメージ増加 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 피해 증가 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Aumento de dano 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Увеличение урона 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Hasar Artışı 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 伤害提高🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 傷害提高 🡑 x{2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 291045, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T3_N2" + }, + "reward_hash": 2933573843, + "root_node": false, + "x_pos": -3236.55, + "y_pos": 2357.89 + }, + "73": { + "connections": [ + 3, + 11, + 0 + ], + "id": 438, + "power": { + "power_name": "Druid_Talent_Shapeshifting_T1_N2", + "power_tags": [ + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer" + ], + "esES": [ + "Golpes críticos" + ], + "esMX": [ + "Golpes críticos" + ], + "frFR": [ + "Coups critiques" + ], + "itIT": [ + "Colpi critici" + ], + "jaJP": [ + "クリティカルヒット" + ], + "koKR": [ + "극대화" + ], + "plPL": [ + "Trafienia Krytyczne" + ], + "ptBR": [ + "Acertos Críticos" + ], + "ruRU": [ + "Критические удары" + ], + "trTR": [ + "Kritik Vuruşlar" + ], + "zhCN": [ + "暴击" + ], + "zhTW": [ + "爆擊" + ] + }, + "skill_desc": "Critical Strike Chance against Close enemies is increased by +{2/4/6/8/10/12/14/16/18/20}%.", + "skill_desc_localized": { + "deDE": "Eure kritische Trefferchance erhöht sich bei Gegnern in der Nähe um +{2/4/6/8/10/12/14/16/18/20}%.", + "esES": "Probabilidad de golpe crítico contra los enemigos cercanos aumentada un +{2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "La probabilidad de golpe crítico a los enemigos cercanos aumenta un +{2/4/6/8/10/12/14/16/18/20}%.", + "frFR": "Vos chances d'infliger un coup critique aux adversaires à proximité sont augmentées de +{2/4/6/8/10/12/14/16/18/20}%.", + "itIT": "La probabilità di critico contro i nemici vicini aumenta del +{2/4/6/8/10/12/14/16/18/20}%.", + "jaJP": "付近の敵へのクリティカルヒット率が+{2/4/6/8/10/12/14/16/18/20}%上昇する。", + "koKR": "근거리에 있는 적을 상대로 극대화 확률이 +{2/4/6/8/10/12/14/16/18/20}% 증가합니다.", + "plPL": "Szansa na zadanie pobliskim wrogom trafienia krytycznego jest zwiększona o +{2/4/6/8/10/12/14/16/18/20}%.", + "ptBR": "A chance de acerto crítico contra inimigos próximos é aumentada em +{2/4/6/8/10/12/14/16/18/20}%.", + "ruRU": "Вероятность нанести критический удар находящимся рядом противникам повышается на +{2/4/6/8/10/12/14/16/18/20}%.", + "trTR": "Yakın düşmanlara karşı Kritik Vuruş İhtimali +{2/4/6/8/10/12/14/16/18/20}% artar.", + "zhCN": "对近距敌人造成暴击的几率提高 +{2/4/6/8/10/12/14/16/18/20}%。", + "zhTW": "對近距離敵人的爆擊機率提高 +{2/4/6/8/10/12/14/16/18/20}%。" + }, + "skill_name": "Predatory Instinct", + "skill_name_localized": { + "deDE": "Raubtierinstinkt", + "esES": "Instinto depredador", + "esMX": "Instinto Depredador", + "frFR": "Instinct du prédateur", + "itIT": "Istinto Predatorio", + "jaJP": "捕食者の本能", + "koKR": "포식 본능", + "plPL": "Instynkt Drapieżnika", + "ptBR": "Instinto Predatório", + "ruRU": "Инстинкт хищника", + "trTR": "Avcı İçgüdüsü", + "zhCN": "掠食本能", + "zhTW": "掠食本能" + }, + "skill_rankup_desc": "• Critical Strike Chance 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritische Trefferchance 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Probabilidad de golpe crítico 🡑 +{2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Probabilidad de golpe crítico 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Chances d'infliger un coup critique 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Probabilità di critico 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• クリティカルヒット率 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 극대화 확률 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Szansa na trafienie krytyczne: 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Chance de acerto crítico 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Вероятность критического удара 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Kritik Vuruş İhtimali 🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 暴击几率🡑 +{2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 爆擊機率 🡑 +{2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290951, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_Shapeshifting_T1_N2" + }, + "reward_hash": 1260580174, + "root_node": false, + "x_pos": -2378.5, + "y_pos": -3258.59 + }, + "74": { + "connections": [ + 62, + 70, + 71 + ], + "id": 439, + "power": { + "power_name": "Druid_Talent_14", + "power_tags": [ + "Vulnerable", + "Lightning", + "Damage", + "Nature Magic", + "Storm", + "Lucky Hit", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Blitz", + "Schaden", + "Naturmagie", + "Sturm", + "Glückstreffer", + "Kontrollverlust" + ], + "esES": [ + "Vulnerable", + "Rayos", + "Daño", + "Magia de la naturaleza", + "Tormenta", + "Golpe de suerte", + "Control de masas" + ], + "esMX": [ + "Vulnerable", + "Rayo", + "Daño", + "Magia de la naturaleza", + "Tormenta", + "Golpe afortunado", + "Control de multitudes" + ], + "frFR": [ + "Vulnérable", + "Foudre", + "Dégâts", + "Magie naturelle", + "Tempête", + "Coup de chance", + "Perte de contrôle" + ], + "itIT": [ + "Vulnerabilità", + "Fulmine", + "Danni", + "Magia naturale", + "Tempesta", + "Colpo fortunato", + "Effetti debilitanti" + ], + "jaJP": [ + "脆弱", + "電撃", + "ダメージ", + "自然魔法", + "嵐", + "幸運の一撃", + "操作障害効果" + ], + "koKR": [ + "취약", + "번개", + "피해", + "자연 마법", + "폭풍", + "행운의 적중", + "군중 제어" + ], + "plPL": [ + "Odsłonięcie", + "Błyskawice", + "Obrażenia", + "Magia Natury", + "Burza", + "Szczęśliwy Traf", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Vulnerável", + "Eletricidade", + "Dano", + "Magia da Natureza", + "Tempestade", + "Golpe de Sorte", + "Controle de Grupo" + ], + "ruRU": [ + "Уязвимость", + "Молния", + "Урон", + "Силы природы", + "Буря", + "Удачный удар", + "Контроль" + ], + "trTR": [ + "Savunmasız", + "Yıldırım", + "Hasar", + "Doğa Sihri", + "Fırtına", + "Şanslı Vuruş", + "Kitle Kontrolü" + ], + "zhCN": [ + "易伤", + "闪电", + "伤害", + "自然魔法", + "风暴", + "幸运一击", + "控制" + ], + "zhTW": [ + "易傷", + "閃電", + "傷害", + "自然魔法", + "風暴", + "幸運觸發", + "控場" + ] + }, + "skill_desc": "Lucky Hit: Up to a {10/20/30/40/50/60/70/80/90/100}% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem verwundbaren, bewegungsunfähigen oder betäubten Gegner Schaden zufügt, besteht eine Chance von bis zu {10/20/30/40/50/60/70/80/90/100}%, dass ihn auch ein Blitzschlag trifft und ihm 55% Schaden zufügt.", + "esES": "Golpe de suerte: Al infligir daño a un enemigo vulnerable, inmovilizado o aturdido, tienes hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de que también lo golpee un rayo que inflige 55% de daño.", + "esMX": "Golpe afortunado: Al infligir daño a un enemigo vulnerable, inmovilizado o aturdido, hay hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de que un Rayo también golpee e inflija 55% de daño.", + "frFR": "Coup de chance: lorsque vous infligez des dégâts à une cible vulnérable, immobilisée ou étourdie, vous avez jusqu'à {10/20/30/40/50/60/70/80/90/100}% de chances qu'une décharge électrique la frappe également en lui infligeant 55% points de dégâts.", + "itIT": "Colpo fortunato: fino al {10/20/30/40/50/60/70/80/90/100}% di probabilità quando si infliggono danni a un nemico vulnerabile, immobilizzato o stordito di generare un Dardo Fulminante che infligge 55% danni.", + "jaJP": "幸運の一撃: 最大{10/20/30/40/50/60/70/80/90/100}%の確率で、脆弱、移動不能、あるいはスタン状態の敵にダメージを与えると、その敵に追加でライトニングボルトが命中し、55%のダメージを与える。", + "koKR": "행운의 적중: 취약, 이동 불가, 기절 상태의 적에게 피해를 주면 최대 {10/20/30/40/50/60/70/80/90/100}% 확률로 번갯불이 적에게 꽂혀 55%의 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Przy zranieniu odsłoniętego, unieruchomionego lub ogłuszonego wroga masz {10/20/30/40/50/60/70/80/90/100}% szans na wywołanie Uderzenia Błyskawicy, które zada 55% pkt. obrażeń.", + "ptBR": "Golpe de Sorte: Ao causar dano a inimigos vulneráveis, imobilizados ou atordoados, tem até {10/20/30/40/50/60/70/80/90/100}% de chance de também os atingir com um Raio, causando 55% de dano.", + "ruRU": "Удачный удар: когда вы поражаете уязвимого, обездвиженного или оглушенного противника, с вероятностью {10/20/30/40/50/60/70/80/90/100}% создается разряд молнии, наносящий 55% ед. урона.", + "trTR": "Şanslı Vuruş: En fazla %{10/20/30/40/50/60/70/80/90/100} ihtimalle Savunmasız, Sabitlenmiş veya Sersemletilmiş bir düşmana hasar verirken bunun yanında bir Yıldırım darbesi vurup 55% hasar verir.", + "zhCN": "幸运一击: 对处于易伤、被定身或被击昏状态的敌人造成伤害时, 最多有 {10/20/30/40/50/60/70/80/90/100}% 几率对其射出一支闪电箭, 造成 55% 点伤害。", + "zhTW": "幸運觸發:對易傷、定身或昏迷的敵人造成傷害時,最多有 {10/20/30/40/50/60/70/80/90/100}% 機率觸發閃電,命中時造成 55% 點傷害。" + }, + "skill_name": "Bad Omen", + "skill_name_localized": { + "deDE": "Schlechtes Omen", + "esES": "Mal augurio", + "esMX": "Mal Augurio", + "frFR": "Mauvais présage", + "itIT": "Cattivo presagio", + "jaJP": "不吉な予兆", + "koKR": "나쁜 징조", + "plPL": "Zły Omen", + "ptBR": "Mau Presságio", + "ruRU": "Дурное знамение", + "trTR": "Uğursuzluk", + "zhCN": "恶兆", + "zhTW": "不祥之兆" + }, + "skill_rankup_desc": "• Chance 🡑 Up to {10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance 🡑 Bis zu {10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Probabilidad 🡑 Hasta un {10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Probabilidad 🡑 Hasta un {10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Chances 🡑 Jusqu'à {10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Probabilità 🡑 Fino al {10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 確率 🡑 最大{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 확률 🡑 최대 {10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Szansa: 🡑 aż do {10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Chance 🡑 Até {10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Вероятность 🡑 вплоть до {10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• İhtimal 🡑 En fazla %{10/20/30/40/50/60/70/80/90/100}", + "zhCN": "• 几率🡑 最多 {10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 機率 🡑 最高 {10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1066757, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_14" + }, + "reward_hash": 3614120739, + "root_node": false, + "x_pos": 1040.57, + "y_pos": 446.474 + }, + "75": { + "connections": [ + 4, + 64 + ], + "id": 440, + "power": { + "power_name": "Druid_Talent_NatureMagic_T2_N3", + "power_tags": [ + "Non-Physical", + "Resistance" + ], + "power_tags_localized": { + "deDE": [ + "Nichtphysisch", + "Widerstand" + ], + "esES": [ + "No física", + "Resistencia" + ], + "esMX": [ + "No física", + "Resistencia" + ], + "frFR": [ + "Non physique", + "Résistance" + ], + "itIT": [ + "Non fisico", + "Resistenza" + ], + "jaJP": [ + "非物理", + "耐性" + ], + "koKR": [ + "비물리", + "저항" + ], + "plPL": [ + "Niefizyczne", + "Odporność" + ], + "ptBR": [ + "Não física", + "Resistência" + ], + "ruRU": [ + "Нефизический урон", + "Сопротивление" + ], + "trTR": [ + "Fiziksel Olmayan", + "Direnç" + ], + "zhCN": [ + "非物理", + "抗性" + ], + "zhTW": [ + "非物理", + "抗性" + ] + }, + "skill_desc": "Increase your Non-Physical Resistances by +{5/10/15/20/25/30/35/40/45/50}%.", + "skill_desc_localized": { + "deDE": "Erhöht Eure nichtphysischen Widerstände um +{5/10/15/20/25/30/35/40/45/50}%.", + "esES": "Aumenta un +{5/10/15/20/25/30/35/40/45/50}% tus resistencias no físicas.", + "esMX": "Aumenta tus resistencias no físicas un +{5/10/15/20/25/30/35/40/45/50}%.", + "frFR": "Augmente vos résistances non physiques de +{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "Aumenti le tue resistenze non fisiche del +{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "非物理攻撃耐性が+{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "모든 비물리 저항이 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje odporności niefizyczne są zwiększone o +{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Aumenta suas resistências a dano não físico em +{5/10/15/20/25/30/35/40/45/50}%.", + "ruRU": "Сопротивление нефизическому урону повышается на +{5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Fiziksel Olmayan Dirençlerini +{5/10/15/20/25/30/35/40/45/50}% artır.", + "zhCN": "你的非物理抗性提高 +{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你的非物理抗性提高 +{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Ancestral Fortitude", + "skill_name_localized": { + "deDE": "Kraft der Ahnen", + "esES": "Entereza ancestral", + "esMX": "Fortaleza Ancestral", + "frFR": "Vigueur ancestrale", + "itIT": "Fermezza Ancestrale", + "jaJP": "祖霊の忍耐力", + "koKR": "선조의 인내", + "plPL": "Hart Przodków", + "ptBR": "Fortitude Ancestral", + "ruRU": "Стойкость предков", + "trTR": "Kadim Metanet", + "zhCN": "先祖坚韧", + "zhTW": "先祖剛毅" + }, + "skill_rankup_desc": "• Non-Physical Resistances 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Nichtphysische Widerstände 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Resistencias no físicas 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Resistencias no físicas 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Résistances non physiques 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Resistenza non fisica 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 非物理攻撃耐性 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 비물리 저항 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Odporności niefizyczne: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Resistências a dano não físico 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Сопротивление нефизическому урону 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Fiziksel Olmayan Dirençler 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 非物理抗性🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 非物理抗性 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 290911, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T2_N3" + }, + "reward_hash": 2933537907, + "root_node": false, + "x_pos": -69.26, + "y_pos": -2007.46 + }, + "76": { + "connections": [ + 59, + 72 + ], + "id": 441, + "power": { + "power_name": "Druid_Talent_NatureMagic_T1_N1", + "power_tags": [ + "Healing", + "Nature Magic", + "Spirit" + ], + "power_tags_localized": { + "deDE": [ + "Heilung", + "Naturmagie", + "Geisteskraft" + ], + "esES": [ + "Curación", + "Magia de la naturaleza", + "Espíritu" + ], + "esMX": [ + "Sanación", + "Magia de la naturaleza", + "Espíritu" + ], + "frFR": [ + "Soins", + "Magie naturelle", + "Esprit" + ], + "itIT": [ + "Guarigione", + "Magia naturale", + "Spirito" + ], + "jaJP": [ + "回復", + "自然魔法", + "精神力" + ], + "koKR": [ + "치유", + "자연 마법", + "영력" + ], + "plPL": [ + "Leczenie", + "Magia Natury", + "Siła Duchowa" + ], + "ptBR": [ + "Cura", + "Magia da Natureza", + "Espírito" + ], + "ruRU": [ + "Исцеление", + "Силы природы", + "Дух" + ], + "trTR": [ + "İyileşme", + "Doğa Sihri", + "Ruh" + ], + "zhCN": [ + "治疗", + "自然魔法", + "灵力" + ], + "zhTW": [ + "治療", + "自然魔法", + "靈力" + ] + }, + "skill_desc": "Nature Magic Skills that consume Spirit, Heal you for {1/2/3/4/5/6/7/8/9/10}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Naturmagiefertigkeiten, die Geisteskraft verbrauchen, heilen Euch um {1/2/3/4/5/6/7/8/9/10}% Eures maximalen Lebens.", + "esES": "Las habilidades de magia de la naturaleza que consumen espíritu te curan un {1/2/3/4/5/6/7/8/9/10}% de tu vida máxima.", + "esMX": "Las habilidades de Magia de la Naturaleza que consumen Espíritu te sanan por un {1/2/3/4/5/6/7/8/9/10}% de tu vida máxima.", + "frFR": "Les compétences de magie naturelle qui consomment de l'esprit vous rendent {1/2/3/4/5/6/7/8/9/10}% de votre maximum de points de vie.", + "itIT": "Le abilità di Magia naturale che consumano spirito ti curano del {1/2/3/4/5/6/7/8/9/10}% della tua Vita massima.", + "jaJP": "精神力を消費する自然魔法スキル使用時、ライフ最大値の{1/2/3/4/5/6/7/8/9/10}%にあたるを回復する。", + "koKR": "영력을 소모하는 자연 마법 기술을 사용하면 생명력을 최대 생명력의 {1/2/3/4/5/6/7/8/9/10}%만큼 회복합니다.", + "plPL": "Umiejętności Magii Natury, które zużywają siłę duchową, przywracają ci {1/2/3/4/5/6/7/8/9/10}% maksymalnego zdrowia.", + "ptBR": "Habilidades de Magia da Natureza que consomem espírito curam {1/2/3/4/5/6/7/8/9/10}% da sua vida máxima.", + "ruRU": "Умения сил природы, расходующие дух, восполняют вам {1/2/3/4/5/6/7/8/9/10}% максимального запаса здоровья.", + "trTR": "Ruh tüketen Doğa Sihri Yetenekleri, Maksimum Canının {1/2/3/4/5/6/7/8/9/10}% kadarına eşit iyileştirir.", + "zhCN": "消耗灵力的自然魔法技能恢复你 {1/2/3/4/5/6/7/8/9/10}% 生命上限。", + "zhTW": "消耗靈力的自然魔法技能,可使你恢復生命值上限的 {1/2/3/4/5/6/7/8/9/10}%。" + }, + "skill_name": "Circle of Life", + "skill_name_localized": { + "deDE": "Kreis des Lebens", + "esES": "Círculo de la vida", + "esMX": "Círculo de la Vida", + "frFR": "Cycle de la vie", + "itIT": "Cerchio della Vita", + "jaJP": "生命の輪", + "koKR": "생명의 순환", + "plPL": "Krąg Życia", + "ptBR": "Círculo da Vida", + "ruRU": "Круг жизни", + "trTR": "Yaşam Döngüsü", + "zhCN": "生命循环", + "zhTW": "生生不息" + }, + "skill_rankup_desc": "• Maximum Life Restored 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Wiederhergestelltes maximales Leben 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Vida máxima restaurada 🡑 {1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Vida máxima restaurada 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Maximum de points de vie restaurés 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Vita massima recuperata 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• ライフ最大値回復 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 최대 생명력 회복 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Przywrócone maksymalne zdrowie: 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Vida máxima recuperada 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Максимальный объем исцеления 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• Yenilenen Maksimum Can 🡑 %{1/2/3/4/5/6/7/8/9/10}", + "zhCN": "• 生命上限恢复🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 生命值上限恢復 🡑 {1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 289518, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_NatureMagic_T1_N1" + }, + "reward_hash": 2933501968, + "root_node": false, + "x_pos": -3592.2, + "y_pos": 2645.15 + }, + "77": { + "connections": [ + 81 + ], + "id": 442, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Lacerate", + "power_tags": [ + "Ultimate", + "Shapeshifting", + "Werewolf", + "Immune", + "Physical", + "Damage", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Gestaltwandeln", + "Werwolf", + "Immun", + "Physisch", + "Schaden", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Definitiva", + "Cambio de forma", + "Hombre lobo", + "Inmune", + "Física", + "Daño", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Máxima", + "Metamorfosis", + "Hombre lobo", + "Inmune", + "Física", + "Daño", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Ultime", + "Métamorphose", + "Lycanthrope", + "Insensible", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Ultra", + "Mutaforma", + "Lupo Mannaro", + "Immunità", + "Fisico", + "Danni", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "奥義", + "変身", + "人狼", + "無効", + "物理", + "ダメージ", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "궁극기", + "변신", + "늑대인간", + "면역", + "물리", + "피해", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Specjalne", + "Zmiennokształtność", + "Wilkołak", + "Niewrażliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Suprema", + "Metamorfose", + "Lobisomem", + "Imune", + "Física", + "Dano", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Мощное умение", + "Смена облика", + "Облик волка", + "Невосприимчивость", + "Физический урон", + "Урон", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Ulti", + "Dönüşme", + "Kurt Adam", + "Bağışık", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "终极技能", + "变形", + "狼人", + "免疫", + "物理", + "伤害", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "絕招", + "變形", + "狼人", + "免疫", + "物理", + "傷害", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Lacerate's initial strike is guaranteed to Critically Strike and deals x150% increased damage.", + "skill_desc_localized": { + "deDE": "Der erste Treffer mit Zerreißen erzielt garantiert einen kritischen Treffer und verursacht x150% mehr Schaden.", + "esES": "El golpe inicial de Lacerar es un golpe crítico garantizado e inflige un x150% más de daño.", + "esMX": "El golpe inicial de Lacerar es un golpe crítico garantizado e inflige un x150% más de daño.", + "frFR": "La frappe initiale de Lacération est un coup critique garanti et inflige x150% de points de dégâts supplémentaires.", + "itIT": "Il colpo iniziale di Lacerazione infligge un colpo critico garantito e infligge danni aumentati del x150%.", + "jaJP": "〈人狼の怒り〉の最初の一撃が必ずクリティカルヒットになり、与えるダメージがx150%増加する。", + "koKR": "찢어발기기의 최초 공격이 확정적으로 극대화로 적중하고, 주는 피해가 x150% 증가합니다.", + "plPL": "Pierwsze trafienie Ranami Szarpanymi jest gwarantowanym trafieniem krytycznym i zadaje obrażenia zwiększone o x150%.", + "ptBR": "O golpe inicial de Lacerar desfere um acerto crítico garantido e causa x150% de dano aumentado.", + "ruRU": "Первый удар \"Раздирания\" гарантированно наносит критический урон, увеличенный на x150%.", + "trTR": "Tırmalanın ilk vuruşu garanti Kritik Vuruş olur ve x150% artırılmış hasar verir.", + "zhCN": "疯狂撕咬的初始打击必定暴击并且造成的伤害提高 x150%。", + "zhTW": "割裂的第一擊必定爆擊,且造成的傷害提高 x150%。" + }, + "skill_name": "Supreme Lacerate", + "skill_name_localized": { + "deDE": "Überlegenes Zerreißen", + "esES": "Lacerar supremo", + "esMX": "Laceración Superior", + "frFR": "Lacération suprême", + "itIT": "Lacerazione Suprema", + "jaJP": "人狼の怒り(上級)", + "koKR": "최고의 찢어발기기", + "plPL": "Największe Rany Szarpane", + "ptBR": "Lacerar Supremo", + "ruRU": "Неотвратимое раздирание", + "trTR": "Yüce Tırmala", + "zhCN": "至极疯狂撕咬", + "zhTW": "終極割裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 394251, + "power_mod_hash": 1396581844, + "reward_name": "Druid_Mod_Lacerate_02" + }, + "reward_hash": 2470860888, + "root_node": false, + "x_pos": -4696.75, + "y_pos": 4037.84 + }, + "78": { + "connections": [ + 82 + ], + "id": 443, + "power": { + "power_mod_id": 1, + "power_name": "Druid_GrizzlyRage", + "power_tags": [ + "Ultimate", + "Shapeshifting", + "Werebear", + "Damage Reduction", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Gestaltwandeln", + "Werbär", + "Schadensreduktion", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Cambio de forma", + "Hombre oso", + "Reducción de daño", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Metamorfosis", + "Hombre oso", + "Reducción de daño", + "Daño", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Métamorphose", + "Ursoïde", + "Réduction des dégâts", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Mutaforma", + "Orso Mannaro", + "Riduzione danni", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "変身", + "人熊", + "ダメージ減少", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "궁극기", + "변신", + "곰인간", + "피해 감소", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Redukcja Obrażeń", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Metamorfose", + "Urso", + "Redução de Dano", + "Dano", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Смена облика", + "Медведь", + "Уменьшение урона", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Dönüşme", + "Ayı Adam", + "Hasar Azaltma", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "变形", + "熊人", + "伤害减免", + "伤害", + "冷却时间" + ], + "zhTW": [ + "絕招", + "變形", + "熊人", + "傷害減免", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Gain 8% of your Maximum Life as Fortify per second while Grizzly Rage is active.", + "skill_desc_localized": { + "deDE": "Erhaltet pro Sekunde 8% Eures maximalen Lebens als Stählung, solange Grizzlyzorn aktiv ist.", + "esES": "Obtienes un 8% de vida máxima como fortificación por segundo mientras dura Ira de oso pardo.", + "esMX": "Recibes un 8% de tu Vida máxima como fortificación por segundo mientras Furia Parda está activa.", + "frFR": "Vous obtenez un montant de fortification par seconde égal à 8% de votre maximum points de vie tant que Rage du grizzly est active.", + "itIT": "Ottieni il 8% della tua Vita massima come Fortificazione ogni secondo quando Rabbia del Grizzly è attiva.", + "jaJP": "〈灰色熊の憤怒〉を使用中、ライフ最大値の8%にあたるの強化を毎秒獲得する。", + "koKR": "회색곰의 격노가 활성화되어 있는 동안 초당 최대 생명력의 8%만큼 보강됩니다.", + "plPL": "Zyskujesz 8% maksimum twojego zdrowia jako umocnienie, kiedy Niedźwiedzi Szał jest aktywny.", + "ptBR": "Recebe 8% da sua vida máxima por segundo como fortificação enquanto Fúria do Urso estiver ativa.", + "ruRU": "Пока действует \"Ярость гризли\", вы получаете укрепление в объеме 8% максимального запаса здоровья раз в сек.", + "trTR": "Bozayı Öfkesi etkinken saniye başına Maksimum Canının 8% kadarını Güçlendirme olarak kazan.", + "zhCN": "灰熊狂怒激活时, 每秒强固你 8% 生命上限。", + "zhTW": "在灰熊狂怒啟動期間,每秒獲得等同生命值上限 8%的強韌。" + }, + "skill_name": "Supreme Grizzly Rage", + "skill_name_localized": { + "deDE": "Überlegener Grizzlyzorn", + "esES": "Ira de oso pardo suprema", + "esMX": "Furia Parda Superior", + "frFR": "Rage du grizzly suprême", + "itIT": "Rabbia del Grizzly Suprema", + "jaJP": "灰色熊の憤怒(上級)", + "koKR": "최고의 회색곰의 격노", + "plPL": "Największy Niedźwiedzi Szał", + "ptBR": "Fúria do Urso Suprema", + "ruRU": "Неотвратимая ярость гризли", + "trTR": "Yüce Bozayı Öfkesi", + "zhCN": "至极灰熊狂怒", + "zhTW": "終極灰熊狂怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 267021, + "power_mod": "Upgrade2", + "power_mod_hash": 2686060762, + "reward_name": "Druid_Mod_GrizzlyRage_02" + }, + "reward_hash": 699134577, + "root_node": false, + "x_pos": -2388.08, + "y_pos": 4740.37 + }, + "79": { + "connections": [ + 83 + ], + "id": 444, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Cataclysm", + "power_tags": [ + "Ultimate", + "Nature Magic", + "Storm", + "Lightning", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Naturmagie", + "Sturm", + "Blitz", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Definitiva", + "Magia de la naturaleza", + "Tormenta", + "Rayos", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Máxima", + "Magia de la naturaleza", + "Tormenta", + "Rayo", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Ultime", + "Magie naturelle", + "Tempête", + "Foudre", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Ultra", + "Magia naturale", + "Tempesta", + "Fulmine", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "奥義", + "自然魔法", + "嵐", + "電撃", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "궁극기", + "자연 마법", + "폭풍", + "번개", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Specjalne", + "Magia Natury", + "Burza", + "Błyskawice", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Suprema", + "Magia da Natureza", + "Tempestade", + "Eletricidade", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Мощное умение", + "Силы природы", + "Буря", + "Молния", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Ulti", + "Doğa Sihri", + "Fırtına", + "Yıldırım", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "终极技能", + "自然魔法", + "风暴", + "闪电", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "絕招", + "自然魔法", + "風暴", + "閃電", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.", + "skill_desc_localized": { + "deDE": "Von Kataklysmus verursachte Blitzschläge machen Gegner 6 Sek. lang verwundbar.", + "esES": "Los relámpagos de Cataclismo hacen que los enemigos se vuelvan vulnerables durante 6 s.", + "esMX": "Los relámpagos de Cataclismo vuelven a los enemigos vulnerables durante 6 segundos.", + "frFR": "Les coups de foudre de Cataclysme rendent les adversaires vulnérables pendant 6 s.", + "itIT": "I fulmini di Cataclisma rendono i nemici vulnerabili per 6 s.", + "jaJP": "〈荒れ狂う雷雲〉から放たれた稲妻が敵を6秒間、脆弱状態にする。", + "koKR": "대격변의 번개가 적을 6초 동안 취약하게 만듭니다.", + "plPL": "Uderzenia błyskawicy wywołane przez Kataklizm sprawiają, że wrogowie stają się odsłonięci na 6 sek.", + "ptBR": "Os raios de Cataclismo tornam os inimigos vulneráveis por 6 s.", + "ruRU": "Удары молнии от \"Катаклизма\" делают противников уязвимыми на 6 сек.", + "trTR": "Afetin yıldırım darbeleri, düşmanları 6 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "浩劫造成的闪电打击会使敌人陷入易伤状态, 持续 6 秒。", + "zhTW": "災變的閃電會使敵人易傷 6 秒。" + }, + "skill_name": "Supreme Cataclysm", + "skill_name_localized": { + "deDE": "Überlegener Kataklysmus", + "esES": "Cataclismo supremo", + "esMX": "Cataclismo Superior", + "frFR": "Cataclysme suprême", + "itIT": "Cataclisma Supremo", + "jaJP": "荒れ狂う雷雲(上級)", + "koKR": "최고의 대격변", + "plPL": "Największy Kataklizm", + "ptBR": "Cataclismo Supremo", + "ruRU": "Неотвратимый катаклизм", + "trTR": "Yüce Afet", + "zhCN": "至极浩劫", + "zhTW": "終極災變" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 266570, + "power_mod_hash": 2378518, + "reward_name": "Druid_Mod_Cataclysm_02" + }, + "reward_hash": 970568856, + "root_node": false, + "x_pos": -4691.13, + "y_pos": 2949.85 + }, + "8": { + "connections": [ + 6, + 63 + ], + "id": 373, + "power": { + "power_name": "Druid_Talent_11", + "power_tags": [ + "Shapeshifting", + "Healing", + "Werebear" + ], + "power_tags_localized": { + "deDE": [ + "Gestaltwandeln", + "Heilung", + "Werbär" + ], + "esES": [ + "Cambio de forma", + "Curación", + "Hombre oso" + ], + "esMX": [ + "Metamorfosis", + "Sanación", + "Hombre oso" + ], + "frFR": [ + "Métamorphose", + "Soins", + "Ursoïde" + ], + "itIT": [ + "Mutaforma", + "Guarigione", + "Orso Mannaro" + ], + "jaJP": [ + "変身", + "回復", + "人熊" + ], + "koKR": [ + "변신", + "치유", + "곰인간" + ], + "plPL": [ + "Zmiennokształtność", + "Leczenie", + "Niedźwiedziołak" + ], + "ptBR": [ + "Metamorfose", + "Cura", + "Urso" + ], + "ruRU": [ + "Смена облика", + "Исцеление", + "Медведь" + ], + "trTR": [ + "Dönüşme", + "İyileşme", + "Ayı Adam" + ], + "zhCN": [ + "变形", + "治疗", + "熊人" + ], + "zhTW": [ + "變形", + "治療", + "熊人" + ] + }, + "skill_desc": "While in Werebear form, you receive +{6/12/18/24/30/36/42/48/54/60}% additional Healing from all sources.", + "skill_desc_localized": { + "deDE": "In Werbärgestalt erhaltet Ihr +{6/12/18/24/30/36/42/48/54/60}% zusätzliche Heilung aus allen Quellen.", + "esES": "Mientras estás en forma de hombre oso, recibes un +{6/12/18/24/30/36/42/48/54/60}% más de curación de todas las fuentes.", + "esMX": "Mientras estás en forma de hombre oso, recibes un +{6/12/18/24/30/36/42/48/54/60}% más de sanación de todas las fuentes.", + "frFR": "Sous forme ursoïde, vous recevez +{6/12/18/24/30/36/42/48/54/60}% de soins supplémentaires de toutes les sources.", + "itIT": "In forma di Orso Mannaro, ricevi il +{6/12/18/24/30/36/42/48/54/60}% di cure aggiuntive da tutte le fonti.", + "jaJP": "人熊形態でいる間、あらゆる要素による回復量が+{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "곰인간 형상일 때 받는 모든 치유가 +{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Pod postacią niedźwiedziołaka otrzymujesz +{6/12/18/24/30/36/42/48/54/60}% dodatkowego leczenia ze wszystkich źródeł.", + "ptBR": "Enquanto está na forma de urso, você recebe +{6/12/18/24/30/36/42/48/54/60}% de cura adicional de todas as fontes.", + "ruRU": "В облике медведя вы получаете на +{6/12/18/24/30/36/42/48/54/60}% больше исцеления от любых источников.", + "trTR": "Ayı Adam formundayken tüm kaynaklardan ilave +{6/12/18/24/30/36/42/48/54/60}% İyileşme alırsın.", + "zhCN": "熊人形态下, 你从所有来源获得的生命恢复效果提高 +{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "在熊人形態下,你從所有來源獲得的恢復效果提高 +{6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Mending", + "skill_name_localized": { + "deDE": "Zusammensetzen", + "esES": "Alivio", + "esMX": "Reparación", + "frFR": "Convalescence", + "itIT": "Combinazione", + "jaJP": "治癒", + "koKR": "회복", + "plPL": "Zasklepienie", + "ptBR": "Reparação", + "ruRU": "Исправление", + "trTR": "Onarım", + "zhCN": "疗愈", + "zhTW": "癒合" + }, + "skill_rankup_desc": "• Healing 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Heilung 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Curación 🡑 +{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Sanación 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Soins 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Guarigione 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• 回復 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 치유 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Leczenie: 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Cura 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Сила исцеления 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• İyileşme 🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 治疗效果🡑 +{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 治療 🡑 +{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000349, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_11" + }, + "reward_hash": 3614120736, + "root_node": false, + "x_pos": -57.972, + "y_pos": 1485.37 + }, + "80": { + "connections": [ + 84 + ], + "id": 445, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Petrify", + "power_tags": [ + "Ultimate", + "Nature Magic", + "Earth", + "Crowd Control", + "Cooldown", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Naturmagie", + "Erde", + "Kontrollverlust", + "Abklingzeit", + "Kritische Treffer" + ], + "esES": [ + "Definitiva", + "Magia de la naturaleza", + "Tierra", + "Control de masas", + "Tiempo de reutilización", + "Golpes críticos" + ], + "esMX": [ + "Máxima", + "Magia de la naturaleza", + "Tierra", + "Control de multitudes", + "Recuperación", + "Golpes críticos" + ], + "frFR": [ + "Ultime", + "Magie naturelle", + "Terre", + "Perte de contrôle", + "Temps de recharge", + "Coups critiques" + ], + "itIT": [ + "Ultra", + "Magia naturale", + "Terra", + "Effetti debilitanti", + "Tempo di recupero", + "Colpi critici" + ], + "jaJP": [ + "奥義", + "自然魔法", + "土", + "操作障害効果", + "クールダウン", + "クリティカルヒット" + ], + "koKR": [ + "궁극기", + "자연 마법", + "대지", + "군중 제어", + "재사용 대기시간", + "극대화" + ], + "plPL": [ + "Specjalne", + "Magia Natury", + "Ziemia", + "Ograniczanie Kontroli", + "Odnowienie", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Suprema", + "Magia da Natureza", + "Terra", + "Controle de Grupo", + "Recarga", + "Acertos Críticos" + ], + "ruRU": [ + "Мощное умение", + "Силы природы", + "Земля", + "Контроль", + "Время восстановления", + "Критические удары" + ], + "trTR": [ + "Ulti", + "Doğa Sihri", + "Toprak", + "Kitle Kontrolü", + "Bekleme Süresi", + "Kritik Vuruşlar" + ], + "zhCN": [ + "终极技能", + "自然魔法", + "大地", + "控制", + "冷却时间", + "暴击" + ], + "zhTW": [ + "絕招", + "自然魔法", + "大地", + "控場", + "冷卻時間", + "爆擊" + ] + }, + "skill_desc": "Killing an enemy affected by Petrify grants 25 Spirit.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen Gegner tötet, der von Versteinern betroffen ist, erhaltet Ihr 25 Geisteskraft.", + "esES": "Matar a un enemigo afectado por Petrificar te otorga 25 de espíritu.", + "esMX": "Matar a un enemigo afectado por Petrificación otorga 25 de Espíritu.", + "frFR": "Tuer une cible affectée par Pétrification vous confère 25 points d'esprit.", + "itIT": "Uccidere un nemico affetto da Pietrificazione fornisce 25 spirito.", + "jaJP": "〈石化〉の影響を受けた敵を倒すと25の精神力を得る。", + "koKR": "석화의 영향을 받는 적을 처치하면 영력을 25 얻습니다.", + "plPL": "Zabicie wroga objętego działaniem petryfikacji zapewnia 25 pkt. siły duchowej.", + "ptBR": "Matar um inimigo afetado por Petrificar concede 25 de espírito.", + "ruRU": "Убив противника, пораженного \"Окаменением\", вы накапливаете 25 ед. духа.", + "trTR": "Taşlaştır etkisi altındaki bir düşmanı öldürmek 25 Ruh kazandırır.", + "zhCN": "消灭一名被石化的敌人可以获得 25 点灵力。", + "zhTW": "殺死石化的敵人可獲得 25 點靈力。" + }, + "skill_name": "Supreme Petrify", + "skill_name_localized": { + "deDE": "Überlegenes Versteinern", + "esES": "Petrificar supremo", + "esMX": "Petrificación Superior", + "frFR": "Pétrification suprême", + "itIT": "Pietrificazione Suprema", + "jaJP": "石化(上級)", + "koKR": "최고의 석화", + "plPL": "Największa Petryfikacja", + "ptBR": "Petrificar Supremo", + "ruRU": "Неотвратимое окаменение", + "trTR": "Yüce Taşlaştır", + "zhCN": "至极石化", + "zhTW": "終極石化" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 351722, + "power_mod_hash": 2741725008, + "reward_name": "Druid_Mod_Petrify_02" + }, + "reward_hash": 884463578, + "root_node": false, + "x_pos": -2387.69, + "y_pos": 2246.18 + }, + "81": { + "connections": [ + 77, + 85 + ], + "id": 446, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Lacerate", + "power_tags": [ + "Ultimate", + "Shapeshifting", + "Werewolf", + "Immune", + "Physical", + "Damage", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Gestaltwandeln", + "Werwolf", + "Immun", + "Physisch", + "Schaden", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Definitiva", + "Cambio de forma", + "Hombre lobo", + "Inmune", + "Física", + "Daño", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Máxima", + "Metamorfosis", + "Hombre lobo", + "Inmune", + "Física", + "Daño", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Ultime", + "Métamorphose", + "Lycanthrope", + "Insensible", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Ultra", + "Mutaforma", + "Lupo Mannaro", + "Immunità", + "Fisico", + "Danni", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "奥義", + "変身", + "人狼", + "無効", + "物理", + "ダメージ", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "궁극기", + "변신", + "늑대인간", + "면역", + "물리", + "피해", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Specjalne", + "Zmiennokształtność", + "Wilkołak", + "Niewrażliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Suprema", + "Metamorfose", + "Lobisomem", + "Imune", + "Física", + "Dano", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Мощное умение", + "Смена облика", + "Облик волка", + "Невосприимчивость", + "Физический урон", + "Урон", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Ulti", + "Dönüşme", + "Kurt Adam", + "Bağışık", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "终极技能", + "变形", + "狼人", + "免疫", + "物理", + "伤害", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "絕招", + "變形", + "狼人", + "免疫", + "物理", + "傷害", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.", + "skill_desc_localized": { + "deDE": "Treffer von Zerreißen heilen um 3% des maximalen Lebens; gilt doppelt für kritische Treffer.", + "esES": "Los golpes de Lacerar curan un 3% de vida máxima. Esta cantidad se duplica con los golpes críticos.", + "esMX": "Los golpes de Lacerar sanan 3% de la vida máxima. Los golpes críticos sanan el doble.", + "frFR": "Lacération vous soigne à hauteur de 3% de votre maximum de vie. Les coups critiques doublent cet effet.", + "itIT": "I colpi di Lacerazione ti curano per il 3% della tua Vita massima o per il doppio in caso di colpi critici.", + "jaJP": "〈人狼の怒り〉が命中したとき、ライフ最大値の3%にあたるのライフを回復する。クリティカルヒット時は回復量が2倍になる。", + "koKR": "찢어발기기 적중 시 최대 생명력의 3%만큼 생명력을 회복합니다. 극대화 시 회복량이 두 배가 됩니다.", + "plPL": "Trafienia wywołujące Rany Szarpane przywracają 3% Maksimum zdrowia, efekt podwaja się w przypadku trafień krytycznych.", + "ptBR": "Acertos de Lacerar curam 3% da vida máxima, ou o dobro em acertos críticos.", + "ruRU": "Удары \"Раздирания\" восстанавливают 3% максимального запаса здоровья. Для критических ударов объем исцеления удваивается.", + "trTR": "Tırmala vuruşları, Maksimum Canın 3% kadarı İyileştirir. Kritik Vuruşlarda bu etki iki katına çıkar.", + "zhCN": "疯狂撕咬命中时治疗 3% 生命上限, 暴击时翻倍。", + "zhTW": "割裂擊中時會治療生命值上限的 3%,爆擊時會使此效果加倍。" + }, + "skill_name": "Prime Lacerate", + "skill_name_localized": { + "deDE": "Oberstes Zerreißen", + "esES": "Lacerar mayor", + "esMX": "Laceración Suprema", + "frFR": "Lacération primordiale", + "itIT": "Lacerazione Pregiata", + "jaJP": "人狼の怒り(中級)", + "koKR": "극상의 찢어발기기", + "plPL": "Większe Rany Szarpane", + "ptBR": "Lacerar Primordial", + "ruRU": "Первородное раздирание", + "trTR": "Üstün Tırmala", + "zhCN": "至尊疯狂撕咬", + "zhTW": "強烈割裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 394251, + "power_mod_hash": 2731685673, + "reward_name": "Druid_Mod_Lacerate_01" + }, + "reward_hash": 2470860887, + "root_node": false, + "x_pos": -4292.4, + "y_pos": 3749.02 + }, + "82": { + "connections": [ + 78, + 86 + ], + "id": 447, + "power": { + "power_mod_id": 0, + "power_name": "Druid_GrizzlyRage", + "power_tags": [ + "Ultimate", + "Shapeshifting", + "Werebear", + "Damage Reduction", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Gestaltwandeln", + "Werbär", + "Schadensreduktion", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Cambio de forma", + "Hombre oso", + "Reducción de daño", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Metamorfosis", + "Hombre oso", + "Reducción de daño", + "Daño", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Métamorphose", + "Ursoïde", + "Réduction des dégâts", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Mutaforma", + "Orso Mannaro", + "Riduzione danni", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "変身", + "人熊", + "ダメージ減少", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "궁극기", + "변신", + "곰인간", + "피해 감소", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Redukcja Obrażeń", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Metamorfose", + "Urso", + "Redução de Dano", + "Dano", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Смена облика", + "Медведь", + "Уменьшение урона", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Dönüşme", + "Ayı Adam", + "Hasar Azaltma", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "变形", + "熊人", + "伤害减免", + "伤害", + "冷却时间" + ], + "zhTW": [ + "絕招", + "變形", + "熊人", + "傷害減免", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Grizzly Rage makes you Unstoppable for 6 seconds.", + "skill_desc_localized": { + "deDE": "Grizzlyzorn macht Euch 6 Sek. lang unaufhaltsam.", + "esES": "Ira de oso pardo te vuelve imparable durante 6 s.", + "esMX": "Furia Parda te vuelve imparable durante 6 segundos.", + "frFR": "Lancer Rage du grizzly vous rend inarrêtable pendant 6 s.", + "itIT": "Rabbia del Grizzly ti rende inarrestabile per 6 s.", + "jaJP": "〈灰色熊の憤怒〉によって6秒間、抑圧不可になる。", + "koKR": "회색곰의 격노 시전 시 6초 동안 저지 불가 상태가 됩니다.", + "plPL": "Niedźwiedzi Szał zapewnia ci nieustępliwość na 6 sek.", + "ptBR": "Fúria do Urso torna você implacável por 6 s.", + "ruRU": "\"Ярость гризли\" дает вам неудержимость на 6 сек.", + "trTR": "Bozayı Öfkesi seni 6 saniyeliğine Durdurulamaz hâle getirir.", + "zhCN": "灰熊狂怒使你不可阻挡, 持续 6 秒。", + "zhTW": "灰熊狂怒會使你無阻,持續 6 秒。" + }, + "skill_name": "Prime Grizzly Rage", + "skill_name_localized": { + "deDE": "Oberster Grizzlyzorn", + "esES": "Ira de oso pardo mayor", + "esMX": "Furia Parda Suprema", + "frFR": "Rage du grizzly primordiale", + "itIT": "Rabbia del Grizzly Pregiata", + "jaJP": "灰色熊の憤怒(中級)", + "koKR": "극상의 회색곰의 격노", + "plPL": "Większy Niedźwiedzi Szał", + "ptBR": "Fúria do Urso Primordial", + "ruRU": "Первородная ярость гризли", + "trTR": "Üstün Bozayı Öfkesi", + "zhCN": "至尊灰熊狂怒", + "zhTW": "強烈灰熊狂怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 267021, + "power_mod": "Upgrade1", + "power_mod_hash": 2686060761, + "reward_name": "Druid_Mod_GrizzlyRage_01" + }, + "reward_hash": 699134576, + "root_node": false, + "x_pos": -2089.01, + "y_pos": 4450.83 + }, + "83": { + "connections": [ + 79, + 87 + ], + "id": 448, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Cataclysm", + "power_tags": [ + "Ultimate", + "Nature Magic", + "Storm", + "Lightning", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Naturmagie", + "Sturm", + "Blitz", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Definitiva", + "Magia de la naturaleza", + "Tormenta", + "Rayos", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Máxima", + "Magia de la naturaleza", + "Tormenta", + "Rayo", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Ultime", + "Magie naturelle", + "Tempête", + "Foudre", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Ultra", + "Magia naturale", + "Tempesta", + "Fulmine", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "奥義", + "自然魔法", + "嵐", + "電撃", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "궁극기", + "자연 마법", + "폭풍", + "번개", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Specjalne", + "Magia Natury", + "Burza", + "Błyskawice", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Suprema", + "Magia da Natureza", + "Tempestade", + "Eletricidade", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Мощное умение", + "Силы природы", + "Буря", + "Молния", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Ulti", + "Doğa Sihri", + "Fırtına", + "Yıldırım", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "终极技能", + "自然魔法", + "风暴", + "闪电", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "絕招", + "自然魔法", + "風暴", + "閃電", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Cataclysm's duration is increased by 4 seconds.", + "skill_desc_localized": { + "deDE": "Die Dauer von Kataklysmus wird um 4 Sek. erhöht.", + "esES": "La duración de Cataclismo aumenta 4 s.", + "esMX": "La duración de Cataclismo aumenta 4 segundos.", + "frFR": "La durée de Cataclysme est augmentée de 4 s.", + "itIT": "La durata di Cataclisma aumenta di 4 s.", + "jaJP": "〈荒れ狂う雷雲〉の持続時間が4秒増加する。", + "koKR": "대격변의 지속시간이 4초 증가합니다.", + "plPL": "Czas działania Kataklizmu jest wydłużony o 4 sek.", + "ptBR": "A duração de Cataclismo é aumentada em 4 s.", + "ruRU": "Время действия \"Катаклизма\" увеличивается на 4 сек.", + "trTR": "Afetin süresi 4 saniye artar.", + "zhCN": "浩劫的持续时间延长 4 秒。", + "zhTW": "災變持續時間延長 4 秒。" + }, + "skill_name": "Prime Cataclysm", + "skill_name_localized": { + "deDE": "Oberster Kataklysmus", + "esES": "Cataclismo mayor", + "esMX": "Cataclismo Supremo", + "frFR": "Cataclysme primordial", + "itIT": "Cataclisma Pregiato", + "jaJP": "荒れ狂う雷雲(中級)", + "koKR": "극상의 대격변", + "plPL": "Większy Kataklizm", + "ptBR": "Cataclismo Primordial", + "ruRU": "Первозданный катаклизм", + "trTR": "Üstün Afet", + "zhCN": "至尊浩劫", + "zhTW": "強烈災變" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 266570, + "power_mod": "DurationIncrease", + "power_mod_hash": 1931179280, + "reward_name": "Druid_Mod_Cataclysm_01" + }, + "reward_hash": 970568855, + "root_node": false, + "x_pos": -4288.23, + "y_pos": 3233.63 + }, + "84": { + "connections": [ + 80, + 88 + ], + "id": 449, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Petrify", + "power_tags": [ + "Ultimate", + "Nature Magic", + "Earth", + "Crowd Control", + "Cooldown", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Naturmagie", + "Erde", + "Kontrollverlust", + "Abklingzeit", + "Kritische Treffer" + ], + "esES": [ + "Definitiva", + "Magia de la naturaleza", + "Tierra", + "Control de masas", + "Tiempo de reutilización", + "Golpes críticos" + ], + "esMX": [ + "Máxima", + "Magia de la naturaleza", + "Tierra", + "Control de multitudes", + "Recuperación", + "Golpes críticos" + ], + "frFR": [ + "Ultime", + "Magie naturelle", + "Terre", + "Perte de contrôle", + "Temps de recharge", + "Coups critiques" + ], + "itIT": [ + "Ultra", + "Magia naturale", + "Terra", + "Effetti debilitanti", + "Tempo di recupero", + "Colpi critici" + ], + "jaJP": [ + "奥義", + "自然魔法", + "土", + "操作障害効果", + "クールダウン", + "クリティカルヒット" + ], + "koKR": [ + "궁극기", + "자연 마법", + "대지", + "군중 제어", + "재사용 대기시간", + "극대화" + ], + "plPL": [ + "Specjalne", + "Magia Natury", + "Ziemia", + "Ograniczanie Kontroli", + "Odnowienie", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Suprema", + "Magia da Natureza", + "Terra", + "Controle de Grupo", + "Recarga", + "Acertos Críticos" + ], + "ruRU": [ + "Мощное умение", + "Силы природы", + "Земля", + "Контроль", + "Время восстановления", + "Критические удары" + ], + "trTR": [ + "Ulti", + "Doğa Sihri", + "Toprak", + "Kitle Kontrolü", + "Bekleme Süresi", + "Kritik Vuruşlar" + ], + "zhCN": [ + "终极技能", + "自然魔法", + "大地", + "控制", + "冷却时间", + "暴击" + ], + "zhTW": [ + "絕招", + "自然魔法", + "大地", + "控場", + "冷卻時間", + "爆擊" + ] + }, + "skill_desc": "Petrify's effect durations are increased by 1 second.", + "skill_desc_localized": { + "deDE": "Die Dauer der Effekte von Versteinern erhöht sich um 1 Sek.", + "esES": "La duración de los efectos de Petrificar aumenta 1 s.", + "esMX": "La duración de los efectos de Petrificación aumenta 1 segundo.", + "frFR": "La durée des effets de Pétrification est augmentée de 1 s.", + "itIT": "La durata di Pietrificazione viene aumentata di 1 s.", + "jaJP": "〈石化〉の効果の持続時間が1秒伸びる。", + "koKR": "석화의 효과 지속시간이 1초 증가합니다.", + "plPL": "Czas działania efektu Petryfikacji jest wydłużony o 1 sek.", + "ptBR": "As durações de efeito de Petrificar são aumentadas em 1 segundo.", + "ruRU": "Время действия \"Окаменения\" увеличивается на 1 сек.", + "trTR": "Taşlaştır yeteneğinin etki süreleri 1 saniye artar.", + "zhCN": "石化效果的持续时间延长 1 秒。", + "zhTW": "石化效果的持續時間延長 1 秒。" + }, + "skill_name": "Prime Petrify", + "skill_name_localized": { + "deDE": "Oberstes Versteinern", + "esES": "Petrificar mayor", + "esMX": "Petrificación Suprema", + "frFR": "Pétrification primordiale", + "itIT": "Pietrificazione Pregiata", + "jaJP": "石化(中級)", + "koKR": "극상의 석화", + "plPL": "Większa Petryfikacja", + "ptBR": "Petrificar Primordial", + "ruRU": "Первородное окаменение", + "trTR": "Üstün Taşlaştır", + "zhCN": "至尊石化", + "zhTW": "強烈石化" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 351722, + "power_mod": "DurationIncrease", + "power_mod_hash": 1931179280, + "reward_name": "Druid_Mod_Petrify_01" + }, + "reward_hash": 884463577, + "root_node": false, + "x_pos": -1998.38, + "y_pos": 2523.23 + }, + "85": { + "connections": [ + 7, + 81 + ], + "id": 450, + "power": { + "power_name": "Druid_Lacerate", + "power_tags": [ + "Ultimate", + "Shapeshifting", + "Werewolf", + "Immune", + "Physical", + "Damage", + "Cooldown", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Gestaltwandeln", + "Werwolf", + "Immun", + "Physisch", + "Schaden", + "Abklingzeit", + "Schadensreduktion" + ], + "esES": [ + "Definitiva", + "Cambio de forma", + "Hombre lobo", + "Inmune", + "Física", + "Daño", + "Tiempo de reutilización", + "Reducción de daño" + ], + "esMX": [ + "Máxima", + "Metamorfosis", + "Hombre lobo", + "Inmune", + "Física", + "Daño", + "Recuperación", + "Reducción de daño" + ], + "frFR": [ + "Ultime", + "Métamorphose", + "Lycanthrope", + "Insensible", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Réduction des dégâts" + ], + "itIT": [ + "Ultra", + "Mutaforma", + "Lupo Mannaro", + "Immunità", + "Fisico", + "Danni", + "Tempo di recupero", + "Riduzione danni" + ], + "jaJP": [ + "奥義", + "変身", + "人狼", + "無効", + "物理", + "ダメージ", + "クールダウン", + "ダメージ減少" + ], + "koKR": [ + "궁극기", + "변신", + "늑대인간", + "면역", + "물리", + "피해", + "재사용 대기시간", + "피해 감소" + ], + "plPL": [ + "Specjalne", + "Zmiennokształtność", + "Wilkołak", + "Niewrażliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Suprema", + "Metamorfose", + "Lobisomem", + "Imune", + "Física", + "Dano", + "Recarga", + "Redução de Dano" + ], + "ruRU": [ + "Мощное умение", + "Смена облика", + "Облик волка", + "Невосприимчивость", + "Физический урон", + "Урон", + "Время восстановления", + "Уменьшение урона" + ], + "trTR": [ + "Ulti", + "Dönüşme", + "Kurt Adam", + "Bağışık", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Hasar Azaltma" + ], + "zhCN": [ + "终极技能", + "变形", + "狼人", + "免疫", + "物理", + "伤害", + "冷却时间", + "伤害减免" + ], + "zhTW": [ + "絕招", + "變形", + "狼人", + "免疫", + "物理", + "傷害", + "冷卻時間", + "傷害減免" + ] + }, + "skill_desc": "Cooldown: 35 seconds\nLucky Hit Chance: 7% (per hit)\nShapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 460% damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 35 Sek.\nGlückstrefferchance: 7% (per hit)\nVerwandelt Euch in einen Werwolf, werdet immun, springt 10-mal schnell zwischen Gegnern im Wirkungsbereich hin und her und verursacht bis zu 460% Schaden.", + "esES": "Tiempo de reutilización: 35 s\nProbabilidad de golpe de suerte: 7% (per hit)\nTe transformas en un hombre lobo, te vuelves inmune y te desplazas rápidamente 10 veces entre los enemigos cercanos para infligirles hasta 460% de daño.", + "esMX": "Recuperación: 35 segundos\nProbabilidad de golpe afortunado: 7% (per hit)\nCambias de forma a un hombre lobo, te vuelves inmune, arremetes rápidamente 10 veces entre los enemigos en el área y les infliges hasta 460% de daño.", + "frFR": "Temps de recharge: 35 s\nChances d'obtenir un coup de chance: 7% (per hit)\nVous vous transformez en lycanthrope, devenez insensible et bondissez 10 fois parmi les adversaires dans la zone, ce qui inflige jusqu'à 460% points de dégâts.", + "itIT": "Tempo di recupero: 35 s\nProbabilità di colpo fortunato: 7% (per hit)\nMuti in un Lupo Mannaro, diventando immune e scattando rapidamente 10 volte tra i nemici vicini, infliggendo fino a 460% danni.", + "jaJP": "クールダウン: 35秒\n幸運の一撃発生率: 7% (per hit)\n人狼に変身して無効状態になり、付近の敵の間を10回素早くダッシュして最大460%のダメージを与える。", + "koKR": "재사용 대기시간: 35초\n행운의 적중 확률: 7% (per hit)\n늑대인간으로 변신하여 면역 상태가 됩니다. 해당 지역 내의 적 사이를 10회 빠르게 오가며 최대 460%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 35 sek.\nSzansa na szczęśliwy traf: 7% (per hit)\nPrzemieniasz się w wilkołaka, zyskujesz niewrażliwość i błyskawicznie przeskakujesz 10 razy między wrogami na obszarze oraz zadajesz im 460% pkt. obrażeń.", + "ptBR": "Recarga: 35 s\nChance de Golpe de Sorte: 7% (per hit)\nTransforma-se em um lobisomem, fica imune e corre rapidamente 10 vezes entre inimigos na área, causando até 460% de dano.", + "ruRU": "Время восстановления: 35 сек.\nВероятность удачного удара: 7% (per hit)\nВы принимаете облик волка, получаете невосприимчивость и совершаете 10 стремительных рывка:стремительных рывков между ближайшими противниками, нанося до 460% ед. урона.", + "trTR": "Bekleme Süresi: 35 saniye\nŞanslı Vuruş İhtimali: 7% (per hit)\nBir Kurt Adama dönüş, Bağışık hâle gel ve bölgedeki düşmanların arasında 10 kez hızlıca atılarak en fazla 460% hasar ver.", + "zhCN": "冷却时间: 35 秒\n幸运一击几率: 7% (per hit)\n变成狼人, 获得免疫并在区域内的敌人身边快速冲刺 10 次, 最多造成 460% 点伤害。", + "zhTW": "冷卻時間:35 秒\n幸運觸發機率: 7% (per hit)\n變身為狼人,進入免疫狀態,並快速在範圍內的敵人之間衝刺 10 次,造成最多 460% 點傷害。" + }, + "skill_name": "Lacerate", + "skill_name_localized": { + "deDE": "Zerreißen", + "esES": "Lacerar", + "esMX": "Lacerar", + "frFR": "Lacération", + "itIT": "Lacerazione", + "jaJP": "人狼の怒り", + "koKR": "찢어발기기", + "plPL": "Rany Szarpane", + "ptBR": "Lacerar", + "ruRU": "Раздирание", + "trTR": "Tırmala", + "zhCN": "疯狂撕咬", + "zhTW": "割裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 394251, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Lacerate" + }, + "reward_hash": 4285928515, + "root_node": false, + "x_pos": -3549.65, + "y_pos": 3740.94 + }, + "86": { + "connections": [ + 7, + 82 + ], + "id": 451, + "power": { + "power_name": "Druid_GrizzlyRage", + "power_tags": [ + "Ultimate", + "Shapeshifting", + "Werebear", + "Damage Reduction", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Gestaltwandeln", + "Werbär", + "Schadensreduktion", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Cambio de forma", + "Hombre oso", + "Reducción de daño", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Metamorfosis", + "Hombre oso", + "Reducción de daño", + "Daño", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Métamorphose", + "Ursoïde", + "Réduction des dégâts", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Mutaforma", + "Orso Mannaro", + "Riduzione danni", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "変身", + "人熊", + "ダメージ減少", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "궁극기", + "변신", + "곰인간", + "피해 감소", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Zmiennokształtność", + "Niedźwiedziołak", + "Redukcja Obrażeń", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Metamorfose", + "Urso", + "Redução de Dano", + "Dano", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Смена облика", + "Медведь", + "Уменьшение урона", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Dönüşme", + "Ayı Adam", + "Hasar Azaltma", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "变形", + "熊人", + "伤害减免", + "伤害", + "冷却时间" + ], + "zhTW": [ + "絕招", + "變形", + "熊人", + "傷害減免", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 50 seconds\nShapeshift into a Dire Werebear for 10 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.\n\nKills extend the duration by 1 second up to 5 additional seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 50 Sek.\nVerwandelt Euch 10 Sek. lang in einen Todeswerbären. Ihr erhaltet x20% Bonusschaden und 20% Schadensreduktion. In dieser Gestalt erhöht sich der Bonusschaden jede Sek. um 3%.\n\nWenn Ihr Gegner tötet, verlängert sich die Dauer um 1 Sek. bis zu 5 zusätzlichen Sek.", + "esES": "Tiempo de reutilización: 50 s\nTe transformas en un hombre oso atroz durante 10 s, lo que te otorga un x20% de daño adicional y un 20% de reducción de daño. El bonus de daño aumenta un 3% por cada segundo que mantengas esta forma.\n\nMatar amplía 1 s su duración hasta un máximo de 5 s adicionales.", + "esMX": "Recuperación: 50 segundos\nCambias de forma a un hombre oso temible durante 10 segundos, lo que te otorga un x20% más de daño y un 20% de reducción de daño. El daño adicional aumenta un 3% por cada segundo que permanezcas en esta forma.\n\nCada enemigo que elimines aumenta 1 segundo la duración, hasta 5 segundos adicionales.", + "frFR": "Temps de recharge: 50 s\nVous vous transformez en ursoïde féroce pendant 10 s, ce qui augmente vos dégâts de x20% et votre réduction des dégâts de 20%. Ce bonus aux dégâts est augmenté de 3% par seconde passée sous cette forme.\n\nTuer une cible prolonge la durée de la transformation de 1 s, jusqu'à un maximum de 5 s supplémentaires.", + "itIT": "Tempo di recupero: 50 s\nMuti in un Orso Mannaro Feroce per 10 s ottenendo un bonus ai danni del x20% e il 20% di riduzione danni. Il bonus ai danni aggiuntivi aumenta del 3% al secondo mentre rimani in questa forma.\n\nLe uccisioni estendono la durata della forma di 1 s fino a 5 s aggiuntivi.", + "jaJP": "クールダウン:50秒\n10秒間、の暴れ狂う人熊になり、\nx20%のダメージボーナスと20%\nのダメージ減少を獲得する。この形態でいる間、ダメージボーナスは毎秒3%増加する。\n\n敵を倒すたびに持続時間が1秒延長される。合計延長時間は最大で5秒。", + "koKR": "재사용 대기시간: 50초\n광포한 곰인간으로 10초 동안 변신하여 공격력이 x20% 증가하고 피해 감소가 20% 증가합니다. 이 형상을 유지하는 동안 매초 공격력이 3% 증가합니다.\n\n적을 처치하면 지속시간이 1초만큼, 최대 5초까지 추가로 증가합니다.", + "plPL": "Czas odnowienia: 50 sek.\nPrzemieniasz się upiornego niedźwiedziołaka na 10 sek. i zyskujesz premię x20% do obrażeń oraz 20% do redukcji obrażeń. Premia do obrażeń wzrasta o 3% co sekundę, kiedy jesteś w tej postaci.\n\nZabijanie wrogów wydłuża czas działania o 1 sek., maksymalnie do 5 dodatkowych sekund.", + "ptBR": "Recarga: 50 s\nTransforma-se em um Urso Atroz por 10 s, recebendo x20% de bônus de dano e 20% de redução de dano. O bônus de dano é aumentado em 3% a cada segundo enquanto estiver nessa forma.\n\nAbates aumentam a duração em 1 segundo até 5 s adicionais.", + "ruRU": "Время восстановления: 50 сек.\nВы принимаете облик лютого медведя на 10 сек. Наносимый урон увеличивается на x20%, а получаемый урон уменьшается на 20%. Прибавка к урону увеличивается на 3% с каждой секундой, проведенной в этом облике.\n\nУбийства продлевают время действия эффекта на 1 сек. вплоть до 5 сек.", + "trTR": "Bekleme Süresi: 50 saniye\n10 saniyeliğine bir Korkunç Ayı Adama dönüşüp x20% bonus hasar ve 20% Hasar Azaltma kazan. Hasar bonusu bu formdayken her saniye 3% artar.\n\nÖldürmeler süreyi 1 saniye artırır ve saniye artışı en fazla 5 olabilir.", + "zhCN": "冷却时间: 50 秒\n变成一只恐怖熊人, 持续 10 秒, 获得 x20% 伤害加成和 20% 伤害减免。在该形态下, 伤害加成每秒提高 3%。\n\n消灭会使持续时间延长 1 秒, 最多延长 5 秒。", + "zhTW": "冷卻時間:50 秒\n變身為兇蠻熊人,持續 10 秒。獲得 x20% 傷害加成與 20% 傷害減免。在此形態下,每秒傷害加成提高 3%。\n\n擊殺可以使持續時間延長 1 秒,最多延長 5 秒。" + }, + "skill_name": "Grizzly Rage", + "skill_name_localized": { + "deDE": "Grizzlyzorn", + "esES": "Ira de oso pardo", + "esMX": "Furia Parda", + "frFR": "Rage du grizzly", + "itIT": "Rabbia del Grizzly", + "jaJP": "灰色熊の憤怒", + "koKR": "회색곰의 격노", + "plPL": "Niedźwiedzi Szał", + "ptBR": "Fúria do Urso", + "ruRU": "Ярость гризли", + "trTR": "Bozayı Öfkesi", + "zhCN": "灰熊狂怒", + "zhTW": "灰熊狂怒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 267021, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_GrizzlyRage" + }, + "reward_hash": 2800054652, + "root_node": false, + "x_pos": -2377.16, + "y_pos": 4058.64 + }, + "87": { + "connections": [ + 7, + 83 + ], + "id": 452, + "power": { + "power_name": "Druid_Cataclysm", + "power_tags": [ + "Ultimate", + "Nature Magic", + "Storm", + "Lightning", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Naturmagie", + "Sturm", + "Blitz", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Definitiva", + "Magia de la naturaleza", + "Tormenta", + "Rayos", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Máxima", + "Magia de la naturaleza", + "Tormenta", + "Rayo", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Ultime", + "Magie naturelle", + "Tempête", + "Foudre", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Ultra", + "Magia naturale", + "Tempesta", + "Fulmine", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "奥義", + "自然魔法", + "嵐", + "電撃", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "궁극기", + "자연 마법", + "폭풍", + "번개", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Specjalne", + "Magia Natury", + "Burza", + "Błyskawice", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Suprema", + "Magia da Natureza", + "Tempestade", + "Eletricidade", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Мощное умение", + "Силы природы", + "Буря", + "Молния", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Ulti", + "Doğa Sihri", + "Fırtına", + "Yıldırım", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "终极技能", + "自然魔法", + "风暴", + "闪电", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "絕招", + "自然魔法", + "風暴", + "閃電", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Cooldown: 60 seconds\nLucky Hit Chance: 62.175% (per use)\nA massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 60 Sek.\nGlückstrefferchance: 62.175% (per use)\nEin massiver Sturm folgt Euch 8 Sek. lang. Wirbel stoßen Gegner zurück und verursachen dabei 46% Schaden. Wilde Blitzschläge verursachen 95% Schaden.", + "esES": "Tiempo de reutilización: 60 s\nProbabilidad de golpe de suerte: 62.175% (per use)\nDurante 8 s, te siguen una enorme tormenta con remolinos que repelen a los enemigos e infligen 46% de daño, y unos violentos relámpagos que infligen 95% de daño.", + "esMX": "Recuperación: 60 segundos\nProbabilidad de golpe afortunado: 62.175% (per use)\nUna gran tormenta te sigue durante 8 segundos. Los torbellinos repelen a los enemigos, lo cual les inflige 46% de daño, y caen relámpagos terribles que infligen 95% de daño.", + "frFR": "Temps de recharge: 60 s\nChances d'obtenir un coup de chance: 62.175% (per use)\nUne énorme tempête vous suit pendant 8 s. Des tornades repoussent les adversaires en infligeant 46% points de dégâts et des coups de foudre s'abattent violemment du ciel en infligeant 95% points de dégâts.", + "itIT": "Tempo di recupero: 60 s\nProbabilità di colpo fortunato: 62.175% (per use)\nUna gigantesca tempesta ti segue per 8 s. I tornado respingono i nemici infliggendo 46% danni e i fulmini colpiscono selvaggiamente infliggendo 95% danni.", + "jaJP": "クールダウン: 60秒\n幸運の一撃発生率: 62.175% (per use)\n巨大な嵐が8秒間、自分の後をついて来る。旋風が敵をノックバックさせ46%のダメージを与え、強烈な稲妻が95%のダメージを与える。", + "koKR": "재사용 대기시간: 60초\n행운의 적중 확률: 62.175% (per use)\n8초 동안 거대한 폭풍이 드루이드를 따라다닙니다. 돌개바람이 적을 밀쳐내며 46%의 피해를 주고, 번개가 마구 내리쳐 95%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 60 sek.\nSzansa na szczęśliwy traf: 62.175% (per use)\nPotężna burza podąża za tobą przez 8 sek. Tornada odrzucają wrogów, zadając im 46% pkt. obrażeń, a wokół uderzają pioruny, zadając 95% pkt. obrażeń.", + "ptBR": "Recarga: 60 s\nChance de Golpe de Sorte: 62.175% (per use)\nUma enorme tempestade segue você por 8 s. Ciclones repelem os inimigos, causando 46% de dano, e raios são lançados descontroladamente, causando 95% de dano.", + "ruRU": "Время восстановления: 60 сек.\nВероятность удачного удара: 62.175% (per use)\nПризывает разрушительную бурю, которая следует за вами в течение 8 сек. Появляющиеся вихри отбрасывают противников, нанося 46% ед. урона, а яростные разряды молнии наносят целям 95% ед. урона.", + "trTR": "Bekleme Süresi: 60 saniye\nŞanslı Vuruş İhtimali: 62.175% (per use)\nBüyük bir fırtına 8 saniye boyunca seni takip eder. Hortumlar düşmanları Geri Savurarak 46%, yıldırım darbeleri vahşice vurarak 95% hasar verir.", + "zhCN": "冷却时间: 60 秒\n幸运一击几率: 62.175% (per use)\n一场巨大的风暴跟随着你, 持续 8 秒。龙卷风会击退敌人, 造成 46% 点伤害, 并用闪电狂野地打击敌人, 造成 95% 点伤害。", + "zhTW": "冷卻時間:60 秒\n幸運觸發機率:62.175% (per use)\n巨大風暴會跟隨你,持續 8 秒。巨大風暴會產生能擊退敵人並造成 46% 點傷害的旋風,同時降下能造成 95% 點傷害的猛烈閃電。" + }, + "skill_name": "Cataclysm", + "skill_name_localized": { + "deDE": "Kataklysmus", + "esES": "Cataclismo", + "esMX": "Cataclismo", + "frFR": "Cataclysme", + "itIT": "Cataclisma", + "jaJP": "荒れ狂う雷雲", + "koKR": "대격변", + "plPL": "Kataklizm", + "ptBR": "Cataclismo", + "ruRU": "Катаклизм", + "trTR": "Afet", + "zhCN": "浩劫", + "zhTW": "災變" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 266570, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Cataclysm" + }, + "reward_hash": 3893934595, + "root_node": false, + "x_pos": -3549.28, + "y_pos": 3248.48 + }, + "88": { + "connections": [ + 7, + 84 + ], + "id": 453, + "power": { + "power_name": "Druid_Petrify", + "power_tags": [ + "Ultimate", + "Nature Magic", + "Earth", + "Crowd Control", + "Cooldown", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Naturmagie", + "Erde", + "Kontrollverlust", + "Abklingzeit", + "Kritische Treffer" + ], + "esES": [ + "Definitiva", + "Magia de la naturaleza", + "Tierra", + "Control de masas", + "Tiempo de reutilización", + "Golpes críticos" + ], + "esMX": [ + "Máxima", + "Magia de la naturaleza", + "Tierra", + "Control de multitudes", + "Recuperación", + "Golpes críticos" + ], + "frFR": [ + "Ultime", + "Magie naturelle", + "Terre", + "Perte de contrôle", + "Temps de recharge", + "Coups critiques" + ], + "itIT": [ + "Ultra", + "Magia naturale", + "Terra", + "Effetti debilitanti", + "Tempo di recupero", + "Colpi critici" + ], + "jaJP": [ + "奥義", + "自然魔法", + "土", + "操作障害効果", + "クールダウン", + "クリティカルヒット" + ], + "koKR": [ + "궁극기", + "자연 마법", + "대지", + "군중 제어", + "재사용 대기시간", + "극대화" + ], + "plPL": [ + "Specjalne", + "Magia Natury", + "Ziemia", + "Ograniczanie Kontroli", + "Odnowienie", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Suprema", + "Magia da Natureza", + "Terra", + "Controle de Grupo", + "Recarga", + "Acertos Críticos" + ], + "ruRU": [ + "Мощное умение", + "Силы природы", + "Земля", + "Контроль", + "Время восстановления", + "Критические удары" + ], + "trTR": [ + "Ulti", + "Doğa Sihri", + "Toprak", + "Kitle Kontrolü", + "Bekleme Süresi", + "Kritik Vuruşlar" + ], + "zhCN": [ + "终极技能", + "自然魔法", + "大地", + "控制", + "冷却时间", + "暴击" + ], + "zhTW": [ + "絕招", + "自然魔法", + "大地", + "控場", + "冷卻時間", + "爆擊" + ] + }, + "skill_desc": "Cooldown: 50 seconds\nEncase all Nearby enemies in stone, Stunning them for 3 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.\n\nAgainst Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 6 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 50 Sek.\nHüllt alle Gegner in der Nähe in Stein und betäubt sie 3 Sek. lang. Ihr fügt Gegnern, die von Versteinern betroffen sind, x30% mehr kritischen Trefferschaden zu.\n\nGegen Bosse ist der Bonus auf kritischen Trefferschaden auf x50% und seine Dauer auf 6 Sek. erhöht.", + "esES": "Tiempo de reutilización: 50 s\nEncierras a todos los enemigos cercanos en piedra, lo que los aturde durante 3 s. Infliges un x30% más de daño de golpe crítico a enemigos afectados por Petrificar.\n\nContra jefes, el bonus de daño de golpe crítico aumenta a un x50% y su duración aumenta a 6 s.", + "esMX": "Recuperación: 50 segundos\nEncierras a todos los enemigos cercanos en piedra y los aturdes durante 3 segundos. Infliges un x30% más de daño de golpe crítico a los enemigos afectados por Petrificación.\n\nContra los jefes, la bonificación de daño de golpe crítico aumenta al x50%, y su duración aumenta a 6 segundos.", + "frFR": "Temps de recharge: 50 s\nVous encastrez l'ensemble des adversaires à proximité dans de la pierre, ce qui les étourdit pendant 3 s. Vous infligez x30% de dégâts critiques supplémentaires aux cibles affectées par Pétrification.\n\nContre les boss, le bonus aux dégâts critiques est porté à x50% et sa durée à 6 s.", + "itIT": "Tempo di recupero: 50 s\nIntrappoli tutti i nemici vicini nella pietra, stordendoli per 3 s. Infliggi il x30% di danni critici aggiuntivi ai nemici affetti da Pietrificazione.\n\nContro i boss, il bonus ai danni critici viene aumentato al x50% e la sua durata è aumentata a 6 s.", + "jaJP": "クールダウン: 50秒\n周囲のすべての敵を岩で包み込み、3秒間スタンさせる。〈石化〉の影響を受けた敵へのクリティカルヒットダメージがx30%増加する。\n\nボスに対しては、クリティカルヒットダメージボーナスがx50%に増加し、持続時間が6秒に延長される。", + "koKR": "재사용 대기시간: 50초\n주위 모든 적을 돌로 감싸 3초 동안 기절시킵니다. 석화의 영향을 받는 적에게 주는 극대화 피해가 x30% 증가합니다.\n\n우두머리를 상대할 때는 극대화 피해 증가량이 x50%로, 지속시간이 6초로 증가합니다.", + "plPL": "Czas odnowienia: 50 sek.\nPrzemieniasz wszystkich wrogów w kamień i ogłuszasz ich na 3 sek. Zadajesz zwiększone o x30% obrażenia od trafień krytycznych celom pod działaniem Petryfikacji.\n\nW przypadku bossów premia do obrażeń od trafień krytycznych jest zwiększona do x50%, a czas jej działania jest wydłużony do 6 sek.", + "ptBR": "Recarga: 50 s\nEnvolve todos os inimigos próximos em pedra, atordoando-os por 3 s. Você causa x30% de dano de acerto crítico aumentado a inimigos afetados por Petrificar.\n\nContra chefes, o bônus de dano de acerto crítico é aumentado para x50% e sua duração é aumentada para 6 s.", + "ruRU": "Время восстановления: 50 сек.\nВы заключаете ближайших противников в камень, оглушая их на 3 сек. Цели под действием \"Окаменения\" получают от вас на x30% больше критического урона.\n\nПротив боссов бонус к критическому урону увеличивается до x50%, а время действия эффекта продлевается до 6 сек.", + "trTR": "Bekleme Süresi: 50 saniye\nYakındaki tüm düşmanları taşlaştırarak 3 saniyeliğine Sersemlet. Taşlaştırma etkisi altındaki düşmanlara x30% artırılmış Kritik Vuruş Hasarı verirsin.\n\nPatronlara karşı Kritik Vuruş Hasarı bonusu artarak x50%, süresi ise artarak 6 saniye olur.", + "zhCN": "冷却时间: 50 秒\n石化附近所有敌人, 将其击昏 3 秒。你对被石化的敌人造成的暴击伤害提高 x30%。\n\n目标为首领时, 暴击伤害加成提高至 x50%, 并且其持续时间延长至 6 秒。", + "zhTW": "冷卻時間:50 秒\n以岩石包覆附近所有敵人,使其昏迷 3 秒。你對石化敵人造成的爆擊傷害提高 x30%。\n\n對上首領時,此爆擊傷害加成提高至 x50%,持續時間延長至 6 秒。" + }, + "skill_name": "Petrify", + "skill_name_localized": { + "deDE": "Versteinern", + "esES": "Petrificar", + "esMX": "Petrificación", + "frFR": "Pétrification", + "itIT": "Pietrificazione", + "jaJP": "石化", + "koKR": "석화", + "plPL": "Petryfikacja", + "ptBR": "Petrificar", + "ruRU": "Окаменение", + "trTR": "Taşlaştır", + "zhCN": "石化", + "zhTW": "石化" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 351722, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Petrify" + }, + "reward_hash": 527188357, + "root_node": false, + "x_pos": -2378.16, + "y_pos": 2898.25 + }, + "89": { + "connections": [ + 141 + ], + "id": 454, + "power": { + "power_mod_id": 0, + "power_name": "Druid_Rabies", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werewolf", + "Poison", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werwolf", + "Gift", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre lobo", + "Veneno", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre lobo", + "Veneno", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Lycanthrope", + "Poison", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Lupo Mannaro", + "Veleno", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "変身", + "人狼", + "毒", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "변신", + "늑대인간", + "독", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Wilkołak", + "Trucizna", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Lobisomem", + "Veneno", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Облик волка", + "Яд", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Kurt Adam", + "Zehir", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "变形", + "狼人", + "毒素", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "變形", + "狼人", + "毒素", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Rabies spreads 50% faster.", + "skill_desc_localized": { + "deDE": "Tollwut verbreitet sich 50% schneller.", + "esES": "Rabia se contagia un 50% más rápido.", + "esMX": "Rabia se esparce un 50% más rápido.", + "frFR": "Le virus de Morsure rabique se propage 50% plus rapidement.", + "itIT": "La velocità di diffusione di Idrofobia aumenta del 50%.", + "jaJP": "〈狼の毒牙〉の感染拡大が50%早くなる。", + "koKR": "광견병의 전파 속도가 50% 증가합니다.", + "plPL": "Wścieklizna roznosi się 50% szybciej.", + "ptBR": "Raiva espalha-se 50% mais rápido.", + "ruRU": "Эффект \"Звериного бешенства\" распространяется на 50% быстрее.", + "trTR": "Kuduz 50% daha hızlı yayılır.", + "zhCN": "狂犬撕咬传播速度加快 50%。", + "zhTW": "狂犬撕咬擴散速度加快 50%。" + }, + "skill_name": "Natural Rabies", + "skill_name_localized": { + "deDE": "Natürliche Tollwut", + "esES": "Rabia natural", + "esMX": "Rabia Natural", + "frFR": "Morsure rabique naturelle", + "itIT": "Idrofobia Naturale", + "jaJP": "狼の毒牙(天然)", + "koKR": "자연의 광견병", + "plPL": "Naturalna Wścieklizna", + "ptBR": "Raiva Natural", + "ruRU": "Природное звериное бешенство", + "trTR": "Doğal Kuduz", + "zhCN": "自然狂犬撕咬", + "zhTW": "自然狂犬撕咬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416337, + "power_mod_hash": 342636159, + "reward_name": "Druid_Mod_Rabies_01" + }, + "reward_hash": 1960880172, + "root_node": false, + "x_pos": 2616.84, + "y_pos": 2775.88 + }, + "9": { + "connections": [ + 5 + ], + "id": 374, + "power": { + "power_name": "Druid_Talent_06", + "power_tags": [ + "Damage", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "Daño", + "Control de masas" + ], + "esMX": [ + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "피해", + "군중 제어" + ], + "plPL": [ + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Урон", + "Контроль" + ], + "trTR": [ + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "伤害", + "控制" + ], + "zhTW": [ + "傷害", + "控場" + ] + }, + "skill_desc": "Deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.", + "skill_desc_localized": { + "deDE": "Fügt entfernten Gegnern x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden zu. Wenn sie verlangsamt, betäubt, bewegungsunfähig oder zurückgestoßen sind, verdoppelt sich dieser Bonus.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a enemigos lejanos. Este bonus se duplica si, además, están ralentizados, aturdidos, inmovilizados o repelidos.", + "esMX": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a los enemigos lejanos. La bonificación se duplica si además están ralentizados, aturdidos, inmovilizados o repelidos.", + "frFR": "Vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires aux cibles à distance. Ce bonus est doublé si les cibles sont ralenties, étourdies, immobilisées ou repoussées.", + "itIT": "Infliggi il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi ai nemici lontani. Questo bonus raddoppia se sono anche rallentati, storditi, immobilizzati o respinti.", + "jaJP": "遠距離にいる敵に与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。スロウ、スタン、移動不能、ノックバック状態の敵に対しては効果が2倍になる。", + "koKR": "원거리에 있는 적에게 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다. 감속, 기절, 이동 불가 상태이거나 밀려난 적에게는 효과가 2배로 증가합니다.", + "plPL": "Zadajesz odległym wrogom obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}%. Premia ta jest podwojona w przypadku wrogów spowolnionych, ogłuszonych, unieruchomionych lub odrzuconych.", + "ptBR": "Causa x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado a inimigos distantes. O bônus é dobrado se eles também estiverem desacelerados, atordoados, imobilizados ou repelidos.", + "ruRU": "Вы наносите на x{3/6/9/12/15/18/21/24/27/30}% больше урона находящимся вдалеке противникам. Бонус удваивается, если ваша цель замедлена, оглушена, обездвижена или отброшена.", + "trTR": "Uzak düşmanlara x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar ver. Düşmanlar ayrıca Yavaşlatılmış, Sersemletilmiş, Sabitlenmiş veya Geri Savrulmuşsa bu bonusu ikiye katla.", + "zhCN": "对远距敌人造成的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。如果敌人处于被减速、被击昏、被定身或被击退状态, 则该加成翻倍。", + "zhTW": "對遠程敵人造成的傷害提高 x{3/6/9/12/15/18/21/24/27/30}%。如果敵人也被緩速、擊昏、定身或擊退,則此加成效果加倍。" + }, + "skill_name": "Nature's Reach", + "skill_name_localized": { + "deDE": "Reichweite der Natur", + "esES": "Alcance de la naturaleza", + "esMX": "Alcance de la Naturaleza", + "frFR": "Allonge de la Nature", + "itIT": "Portata della Natura", + "jaJP": "大自然の災い", + "koKR": "자연의 테두리", + "plPL": "Zasięg Natury", + "ptBR": "Alcance da Natureza", + "ruRU": "Власть природы", + "trTR": "Doğanın Eli", + "zhCN": "自然延伸", + "zhTW": "自然之觸" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Bonus aux dégâts 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Aumento danni 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• ダメージ増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 피해 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Aumento de dano 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Увеличение урона 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hasar Artışı 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 伤害提高🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 傷害提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1000312, + "power_mod_hash": 0, + "reward_name": "Druid_Talent_06" + }, + "reward_hash": 3614120708, + "root_node": false, + "x_pos": -3121.29, + "y_pos": -545.541 + }, + "90": { + "connections": [ + 6, + 141 + ], + "id": 455, + "power": { + "power_name": "Druid_Rabies", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werewolf", + "Poison", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werwolf", + "Gift", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre lobo", + "Veneno", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre lobo", + "Veneno", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Lycanthrope", + "Poison", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Lupo Mannaro", + "Veleno", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "変身", + "人狼", + "毒", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "변신", + "늑대인간", + "독", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Wilkołak", + "Trucizna", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Lobisomem", + "Veneno", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Облик волка", + "Яд", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Kurt Adam", + "Zehir", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "变形", + "狼人", + "毒素", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "變形", + "狼人", + "毒素", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 12 seconds\nLucky Hit Chance: 50% (per use)\nShapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% damage and applying an additional {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% Poisoning damage over 6 seconds.\n\nInfected enemies spread Rabies to other surrounding targets.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 12 Sek.\nGlückstrefferchance: 50% (per use)\nVerwandelt Euch in einen Werwolf, fügt Gegnern vor Euch mit einem infektiösen Biss {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% Schaden zu und verursacht zusätzlich {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% Giftschaden im Verlauf von 6 Sek.\n\nInfizierte Gegner verbreiten Tollwut auf andere Ziele in der Nähe.", + "esES": "Tiempo de reutilización: 12 s\nProbabilidad de golpe de suerte: 50% (per use)\nTe transformas en hombre lobo y les das un mordisco infeccioso a los enemigos frente a ti, lo que inflige {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% de daño y {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% de daño de veneno adicional durante 6 s.\n\nLos enemigos infectados contagian la Rabia a otros objetivos cercanos.", + "esMX": "Recuperación: 12 segundos\nProbabilidad de golpe afortunado: 50% (per use)\nCambias de forma a un hombre lobo, realizas una mordida infecciosa contra los enemigos frente a ti y les infliges {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% de daño y {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% de daño de veneno adicional durante 6 segundos.\n\nLos enemigos infectados propagan Rabia a los demás objetivos circundantes.", + "frFR": "Temps de recharge: 12 s\nChances d'obtenir un coup de chance: 50% (per use)\nVous vous transformez en lycanthrope et infligez une morsure infectieuse aux adversaires devant vous, ce qui leur inflige {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% points de dégâts, puis {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% points de dégâts de poison supplémentaires en 6 s.\n\nLes cibles infectées propagent le virus de Morsure rabique aux autres cibles à proximité.", + "itIT": "Tempo di recupero: 12 s\nProbabilità di colpo fortunato: 50% (per use)\nMuti in un Lupo Mannaro e azzanni i nemici frontali con un morso infetto, infliggendo {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% danni e {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% danni da veleno aggiuntivi in 6 s.\n\nI nemici infetti diffondono Idrofobia sugli altri bersagli nei dintorni.", + "jaJP": "クールダウン: 12秒\n幸運の一撃発生率: 50% (per use)\n人狼に変身して病を感染させる牙で前方の敵に噛みつき{28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%のダメージを与え、さらに6秒間かけて{139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%の毒ダメージを追加で与える。\n\n感染した敵は〈狼の毒牙〉を周囲の敵に伝播させる。", + "koKR": "재사용 대기시간: 12초\n행운의 적중 확률: 50% (per use)\n늑대인간으로 변신하고 전방의 적들을 물어뜯어 감염시킵니다. {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%의 피해를 주고, 추가로 6초에 걸친 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%의 중독 피해를 적용합니다.\n\n감염된 적은 주위의 다른 대상들에게 광견병을 퍼뜨립니다.", + "plPL": "Czas odnowienia: 12 sek.\nSzansa na szczęśliwy traf: 50% (per use)\nPrzemieniasz się w wilkołaka i zarażasz wrogów przed sobą przez ugryzienie, zadając {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% pkt. obrażeń oraz dodatkowo {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% pkt. obrażeń od zatrucia w ciągu 6 sek.\n\nZarażeni wrogowie przekazują Wściekliznę innym celom wokół.", + "ptBR": "Recarga: 12 s\nChance de Golpe de Sorte: 50% (per use)\nTransforma-se em um lobisomem e atinge inimigos à sua frente com uma mordida infecciosa, causando {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% de dano e aplicando {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% de dano venenoso adicional ao longo de 6 s.\n\nInimigos infectados espalham Raiva para outros alvos ao redor.", + "ruRU": "Время восстановления: 12 сек.\nВероятность удачного удара: 50% (per use)\nВы принимаете облик волка и кусаете противника, нанося {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% ед. урона сразу и еще {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% ед. урона от отравления за 6 сек.\n\nЗараженные противники распространяют эффект \"Звериного бешенства\" на другие ближайшие цели.", + "trTR": "Bekleme Süresi: 12 saniye\nŞanslı Vuruş İhtimali: 50% (per use)\nKurt Adama dönüşüp bulaşıcı bir ısırıkla önündeki düşmanlara saldırarak {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% hasar ver ve 6 saniye boyunca ilave {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% Zehirleme hasarı uygula.\n\nEnfekte düşmanlar Kuduzu etraftaki diğer hedeflere yayar.", + "zhCN": "冷却时间: 12 秒\n幸运一击几率:50% (per use)\n变成狼人对目标施加感染撕咬, 造成 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% 点伤害, 并在 6 秒内造成 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% 点毒素伤害。\n\n被感染的敌人会向周围的其他目标传染狂犬撕咬。", + "zhTW": "冷卻時間:12 秒\n幸運觸發機率:50% (per use)\n變身為狼人並施展會傳染疾病的咬擊,對你面前的敵人造成 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% 點傷害,並額外在 6 秒內造成 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% 點中毒傷害。\n\n被感染的敵人會把狂犬撕咬傳染給附近其他目標。" + }, + "skill_name": "Rabies", + "skill_name_localized": { + "deDE": "Tollwut", + "esES": "Rabia", + "esMX": "Rabia", + "frFR": "Morsure rabique", + "itIT": "Idrofobia", + "jaJP": "狼の毒牙", + "koKR": "광견병", + "plPL": "Wścieklizna", + "ptBR": "Raiva", + "ruRU": "Звериное бешенство", + "trTR": "Kuduz", + "zhCN": "狂犬撕咬", + "zhTW": "狂犬撕咬" + }, + "skill_rankup_desc": "• Initial Damage 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Poisoning Damage 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Anfänglicher Schaden 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Giftschaden 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%.", + "esES": "• Daño inicial 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%.\n• Daño de veneno 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%.", + "esMX": "• Daño inicial 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Daño de veneno 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "frFR": "• Dégâts initiaux 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Dégâts de poison 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "itIT": "• Danni iniziali 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Danni da veleno 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "jaJP": "• 初撃のダメージ 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• 毒ダメージ 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "koKR": "• 최초 피해 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• 중독 피해 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "plPL": "• Obrażenia początkowe: 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Obrażenia od zatrucia: 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "ptBR": "• Dano inicial 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Dano venenoso 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "ruRU": "• Изначальный урон 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}% ед.\n• Урон от отравления 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}% ед.", + "trTR": "• Başlangıç Hasarı 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• Zehirleme Hasarı 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "zhCN": "• 初始伤害🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• 毒素伤害🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%", + "zhTW": "• 起始傷害 🡑 {28/30.8/33.6/36.4/39.2/42/44.8/47.6/50.4/53.2}%\n• 中毒傷害 🡑 {139.8/154.2/168/181.8/196.2/210/223.8/238.2/252/265.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 416337, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Rabies" + }, + "reward_hash": 3212458296, + "root_node": false, + "x_pos": 2078.62, + "y_pos": 2210.03 + }, + "91": { + "connections": [ + 142 + ], + "id": 456, + "power": { + "power_mod_id": 2, + "power_name": "Druid_Trample", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werebear", + "Unstoppable", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werbär", + "Unaufhaltsam", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Ursoïde", + "Inarrêtable", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Orso Mannaro", + "Inarrestabile", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "変身", + "人熊", + "抑圧不可", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "변신", + "곰인간", + "저지 불가", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Niedźwiedziołak", + "Nieustępliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Urso", + "Implacável", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Медведь", + "Неудержимость", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Ayı Adam", + "Durdurulamaz", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "变形", + "熊人", + "不可阻挡", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "變形", + "熊人", + "無阻", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Casting Trample grants 20% of your Maximum Life as Fortify.", + "skill_desc_localized": { + "deDE": "Der Einsatz von Niedertrampeln verleiht Euch 20% Eures maximalen Lebens als Stählung.", + "esES": "Lanzar Atropellar te otorga un 20% de tu vida máxima como fortificación.", + "esMX": "Lanzar Arrollar te otorga un 20% de tu Vida máxima como fortificación.", + "frFR": "Utiliser Piétinement vous confère un montant de fortification égal à 20% de votre maximum points de vie.", + "itIT": "Lanciare Calpestamento fornisce il 20% della tua Vita massima come Fortificazione.", + "jaJP": "〈突進〉使用時、ライフ最大値の20%にあたるの強化を獲得する。", + "koKR": "짓밟기를 시전하면 최대 생명력의 20%만큼 보강됩니다.", + "plPL": "Użycie Tratowania zapewnia 20% maksimum twojego zdrowia w postaci umocnienia.", + "ptBR": "Lançar Atropelo concede 20% da sua vida máxima como fortificação.", + "ruRU": "\"Тяжелый шаг\" дает вам укрепление в объеме 20% максимального запаса здоровья.", + "trTR": "Ez kullanmak Maksimum Canının 20% kadarını Güçlendirme olarak kazandırır.", + "zhCN": "施放践踏会使你获得相当于 20% 生命上限 的强固。", + "zhTW": "施放踐踏能賦予你等同生命值上限 20%的強韌。" + }, + "skill_name": "Natural Trample", + "skill_name_localized": { + "deDE": "Natürliches Niedertrampeln", + "esES": "Atropellar natural", + "esMX": "Arrollamiento Natural", + "frFR": "Piétinement naturel", + "itIT": "Calpestamento Naturale", + "jaJP": "突進(天然)", + "koKR": "자연의 짓밟기", + "plPL": "Naturalne Tratowanie", + "ptBR": "Atropelo Natural", + "ruRU": "Природный тяжелый шаг", + "trTR": "Doğal Ez", + "zhCN": "自然践踏", + "zhTW": "自然踐踏" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 258243, + "power_mod_hash": 3069256803, + "reward_name": "Druid_Mod_Trample_01" + }, + "reward_hash": 908301515, + "root_node": false, + "x_pos": -1175.01, + "y_pos": 1652.22 + }, + "92": { + "connections": [ + 132 + ], + "id": 457, + "power": { + "power_mod_id": 0, + "power_name": "Druid_CycloneArmor", + "power_tags": [ + "Defensive", + "Nature Magic", + "Storm", + "Cooldown", + "Damage", + "Damage Reduction", + "Non-Physical", + "Physical", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Sturm", + "Abklingzeit", + "Schaden", + "Schadensreduktion", + "Nichtphysisch", + "Physisch", + "Kontrollverlust" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tormenta", + "Tiempo de reutilización", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de masas" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tormenta", + "Recuperación", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de multitudes" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Tempête", + "Temps de recharge", + "Dégâts", + "Réduction des dégâts", + "Non physique", + "Dégâts physiques", + "Perte de contrôle" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Tempesta", + "Tempo di recupero", + "Danni", + "Riduzione danni", + "Non fisico", + "Fisico", + "Effetti debilitanti" + ], + "jaJP": [ + "防御", + "自然魔法", + "嵐", + "クールダウン", + "ダメージ", + "ダメージ減少", + "非物理", + "物理", + "操作障害効果" + ], + "koKR": [ + "방어", + "자연 마법", + "폭풍", + "재사용 대기시간", + "피해", + "피해 감소", + "비물리", + "물리", + "군중 제어" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Burza", + "Odnowienie", + "Obrażenia", + "Redukcja Obrażeń", + "Niefizyczne", + "Fizyczne", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Tempestade", + "Recarga", + "Dano", + "Redução de Dano", + "Não física", + "Física", + "Controle de Grupo" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Буря", + "Время восстановления", + "Урон", + "Уменьшение урона", + "Нефизический урон", + "Физический урон", + "Контроль" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Fırtına", + "Bekleme Süresi", + "Hasar", + "Hasar Azaltma", + "Fiziksel Olmayan", + "Fiziksel", + "Kitle Kontrolü" + ], + "zhCN": [ + "防御", + "自然魔法", + "风暴", + "冷却时间", + "伤害", + "伤害减免", + "非物理", + "物理", + "控制" + ], + "zhTW": [ + "防禦", + "自然魔法", + "風暴", + "冷卻時間", + "傷害", + "傷害減免", + "非物理", + "物理", + "控場" + ] + }, + "skill_desc": "Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.", + "skill_desc_localized": { + "deDE": "Alle 10 Sek. wird Zyklonrüstung stärker, wodurch erlittener Schaden 2 Sek. lang 30% Schadensreduktion gewährt.", + "esES": "Cada 10 s, Armadura de ciclón se intensifica, lo que provoca que el daño recibido te otorgue un 30% de reducción de daño durante 2 s.", + "esMX": "Cada 10 segundos, Armadura de Ciclón se intensifica, lo que causa que el daño que recibas te otorgue un 30% de reducción de daño durante 2 segundos.", + "frFR": "Toutes les 10 s, Armure cyclonique s'intensifie, et les dégâts subis vous confèrent 30% de réduction des dégâts pendant 2 s.", + "itIT": "Ogni 10 s, Corazza del Ciclone si intensifica, facendo sì che i danni subiti ti conferiscano il 30% di riduzione danni per 2 s.", + "jaJP": "10秒ごとに〈旋風の護り〉が激しさを増し、受けるダメージを2秒間30%減少させる。", + "koKR": "10초마다 회오리 갑옷이 격렬해져, 받는 피해가 2초 동안 30%의 피해 감소를 부여합니다.", + "plPL": "Co 10 sek. Zbroja Cyklonu wzmacnia się, powodując, że zadawane ci obrażenia zapewniają ci 30% redukcji obrażeń na 2 sek.", + "ptBR": "A cada 10 s, Armadura Ciclônica é potencializada, fazendo com que o dano recebido conceda 30% de redução de dano por 2 s.", + "ruRU": "Раз в 10 сек. \"Ураганный доспех\" усиливается, в результате чего когда вы получаете урон, весь получаемый вами урон уменьшается на 30% на 2 сек.", + "trTR": "Kasırga Zırhı her 10 saniyede bir kez yoğunlaşarak gelen hasarın 2 saniyeliğine sana 30% Hasar Azaltma kazandırmasını sağlar.", + "zhCN": "每隔 10 秒, 旋风甲的效果会加强, 受到伤害时使你获得 30% 伤害减免, 持续 2 秒。", + "zhTW": "每過 10 秒,氣旋護甲會增強,受到傷害時會賦予你 30% 傷害減免,持續 2 秒。" + }, + "skill_name": "Preserving Cyclone Armor", + "skill_name_localized": { + "deDE": "Bewahrende Zyklonrüstung", + "esES": "Armadura de ciclón defensora", + "esMX": "Armadura de Ciclón Preservadora", + "frFR": "Armure cyclonique préservatrice", + "itIT": "Corazza del Ciclone Tutelata", + "jaJP": "旋風の護り(保護)", + "koKR": "보존하는 회오리 갑옷", + "plPL": "Zachowawcza Zbroja Cyklonu", + "ptBR": "Armadura Ciclônica de Proteção", + "ruRU": "Оберегающий ураганный доспех", + "trTR": "Korumacı Kasırga Zırhı", + "zhCN": "固成旋风甲", + "zhTW": "護存氣旋護甲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 280119, + "power_mod_hash": 2069566529, + "reward_name": "Druid_Mod_CycloneArmor_01" + }, + "reward_hash": 2510507716, + "root_node": false, + "x_pos": 2544.17, + "y_pos": -2942.12 + }, + "93": { + "connections": [ + 6, + 142 + ], + "id": 458, + "power": { + "power_name": "Druid_Trample", + "power_tags": [ + "Wrath", + "Shapeshifting", + "Werebear", + "Unstoppable", + "Physical", + "Damage", + "Cooldown", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Gestaltwandeln", + "Werbär", + "Unaufhaltsam", + "Physisch", + "Schaden", + "Abklingzeit", + "Kontrollverlust" + ], + "esES": [ + "Cólera", + "Cambio de forma", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Tiempo de reutilización", + "Control de masas" + ], + "esMX": [ + "Ira", + "Metamorfosis", + "Hombre oso", + "Imparable", + "Física", + "Daño", + "Recuperación", + "Control de multitudes" + ], + "frFR": [ + "Colère", + "Métamorphose", + "Ursoïde", + "Inarrêtable", + "Dégâts physiques", + "Dégâts", + "Temps de recharge", + "Perte de contrôle" + ], + "itIT": [ + "Collera", + "Mutaforma", + "Orso Mannaro", + "Inarrestabile", + "Fisico", + "Danni", + "Tempo di recupero", + "Effetti debilitanti" + ], + "jaJP": [ + "憤怒", + "変身", + "人熊", + "抑圧不可", + "物理", + "ダメージ", + "クールダウン", + "操作障害効果" + ], + "koKR": [ + "진노", + "변신", + "곰인간", + "저지 불가", + "물리", + "피해", + "재사용 대기시간", + "군중 제어" + ], + "plPL": [ + "Gniew", + "Zmiennokształtność", + "Niedźwiedziołak", + "Nieustępliwość", + "Fizyczne", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Ira", + "Metamorfose", + "Urso", + "Implacável", + "Física", + "Dano", + "Recarga", + "Controle de Grupo" + ], + "ruRU": [ + "Гнев", + "Смена облика", + "Медведь", + "Неудержимость", + "Физический урон", + "Урон", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Gazap", + "Dönüşme", + "Ayı Adam", + "Durdurulamaz", + "Fiziksel", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü" + ], + "zhCN": [ + "愤怒", + "变形", + "熊人", + "不可阻挡", + "物理", + "伤害", + "冷却时间", + "控制" + ], + "zhTW": [ + "憤怒", + "變形", + "熊人", + "無阻", + "物理", + "傷害", + "冷卻時間", + "控場" + ] + }, + "skill_desc": "Cooldown: 14 seconds\nLucky Hit Chance: 20% (per hit)\nShapeshift into a Werebear, become Unstoppable, and charge forward, dealing {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% damage and Knocking Back enemies.\n\nEnemies who are Knocked Back into terrain take an additional {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% damage and are Stunned for 3 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 14 Sek.\nGlückstrefferchance: 20% (per hit)\nVerwandelt Euch in einen Werbären und werdet unaufhaltsam. Ihr stürmt nach vorn, verursacht {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% Schaden und stoßt Gegner zurück.\n\nGegner, die in Terrain gestoßen werden, erleiden zusätzlich {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% Schaden und sind 3 Sek. lang betäubt.", + "esES": "Tiempo de reutilización: 14 s\nProbabilidad de golpe de suerte: 20% (per hit)\nTe transformas en un hombre oso, te vuelves imparable y cargas hacia delante, lo que inflige {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% de daño y repele a los enemigos.\n\nLos enemigos repelidos contra el terreno sufren {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% más de daño y quedan aturdidos durante 3 s.", + "esMX": "Recuperación: 14 segundos\nProbabilidad de golpe afortunado: 20% (per hit)\nCambias de forma a un hombre oso, te vuelves imparable, arremetes hacia adelante, infliges {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% de daño y repeles a los enemigos.\n\nLos enemigos que se golpean contra el terreno reciben {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% más de daño y quedan aturdidos durante 3 segundos.", + "frFR": "Temps de recharge: 14 s\nChances d'obtenir un coup de chance: 20% (per hit)\nVous vous transformez en ursoïde, devenez inarrêtable et chargez, ce qui inflige {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% points de dégâts et repousse les adversaires.\n\nLes cibles repoussées qui percutent des obstacles subissent {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% points de dégâts supplémentaires et sont étourdies pendant 3 s.", + "itIT": "Tempo di recupero: 14 s\nProbabilità di colpo fortunato: 20% (per hit)\nMuti in un Orso Mannaro, diventi inarrestabile e carichi in avanti, infliggendo {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% danni e respingendo indietro i nemici.\n\nI nemici che vengono respinti a terra subiscono {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% danni aggiuntivi e restano storditi per 3 s.", + "jaJP": "クールダウン: 14秒\n幸運の一撃発生率: 20% (per hit)\n人熊に変身して抑圧不可状態になって前方に突撃し、敵に{75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%のダメージを与えてノックバックさせる。\n\nノックバックで地表に叩きつけられた敵は{45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%の追加ダメージを受け、3秒間スタンする。", + "koKR": "재사용 대기시간: 14초\n행운의 적중 확률: 20% (per hit)\n곰인간으로 변신하여 저지 불가 상태가 되고 앞으로 돌진합니다. 적에게 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%의 피해를 주고 밀쳐냅니다.\n\n밀려나서 지형지물에 부딪힌 적은 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%의 추가 피해를 받으며 3초 동안 기절합니다.", + "plPL": "Czas odnowienia: 14 sek.\nSzansa na szczęśliwy traf: 20% (per hit)\nPrzemieniasz się w niedźwiedziołaka, zyskujesz nieustępliwość i szarżujesz na wrogów, zadając im {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% pkt. obrażeń oraz ich odrzucając.\n\nOdrzuceni wrogowie, którzy zderzą się z przeszkodami terenu, otrzymują dodatkowo {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% pkt. obrażeń i zostają ogłuszeni na 3 sek.", + "ptBR": "Recarga: 14 s\nChance de Golpe de Sorte: 20% (per hit)\nTransforma-se em um urso, torna-se implacável e avança, causando {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% de dano e repelindo inimigos.\n\nInimigos repelidos ao chão recebem {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de dano adicional e ficam atordoados por 3 s.", + "ruRU": "Время восстановления: 14 сек.\nВероятность удачного удара: 20% (per hit)\nВы принимаете облик медведя, получаете неудержимость и устремляетесь вперед, нанося {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% ед. урона и отбрасывая противников.\n\nПри столкновении с препятствиями отброшенные противники получают {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% ед. урона и оглушаются на 3 сек.", + "trTR": "Bekleme Süresi: 14 saniye\nŞanslı Vuruş İhtimali: 20% (per hit)\nBir Ayı Adama dönüş, Durdurulamaz ol ve ileriye hücum ederek {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% hasar verip düşmanları Geriye Savur.\n\nGeriye Savrularak yere çarpan düşmanlar ilave {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% hasar alır ve 3 saniyeliğine Sersemletilir.", + "zhCN": "冷却时间: 14 秒\n幸运一击几率: 20% (per hit)\n变成不可阻挡的熊人并向前冲锋, 造成 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% 点伤害并将敌人击退。\n\n被击退到地形上的敌人将额外受到 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% 点伤害, 并被击昏 3 秒。", + "zhTW": "冷卻時間:14 秒\n幸運觸發機率: 20% (per hit)\n變身為熊人,進入無阻狀態並向前衝鋒,造成 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% 點傷害並擊退敵人。\n\n敵人被擊退撞到地形時,會額外受到 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% 點傷害並昏迷 3 秒。" + }, + "skill_name": "Trample", + "skill_name_localized": { + "deDE": "Niedertrampeln", + "esES": "Atropellar", + "esMX": "Arrollar", + "frFR": "Piétinement", + "itIT": "Calpestamento", + "jaJP": "突進", + "koKR": "짓밟기", + "plPL": "Tratowanie", + "ptBR": "Atropelo", + "ruRU": "Тяжелый шаг", + "trTR": "Ez", + "zhCN": "践踏", + "zhTW": "踐踏" + }, + "skill_rankup_desc": "• Damage 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Terrain Impact Damage 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Flächeneinschlagssschaden 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%.", + "esES": "• Daño 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%.\n• Daño contra el terreno 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%.", + "esMX": "• Daño 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Daño de impacto sobre el terreno 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "frFR": "• Dégâts 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Dégâts en percutant des obstacles 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "itIT": "• Danni 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Danni da impatto sul terreno 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "jaJP": "• ダメージ 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• 地形による衝突ダメージ 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "koKR": "• 피해 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• 지형지물 충돌 피해 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "plPL": "• Obrażenia: 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Obrażenia od zderzenia z przeszkodami terenowymi: 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% pkt.", + "ptBR": "• Dano 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Dano de impacto de terreno 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "ruRU": "• Урон 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}% ед.\n• Урон от столкновения с препятствиями 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% ед.", + "trTR": "• Hasar 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• Yere Çarpma Hasarı 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "zhCN": "• 伤害🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• 地形命中伤害🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%", + "zhTW": "• 傷害 🡑 {75/82.5/90/97.5/105/112.5/120/127.5/135/142.5}%\n• 地形衝擊傷害 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 258243, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Trample" + }, + "reward_hash": 1884148663, + "root_node": false, + "x_pos": -42.575, + "y_pos": 1795.31 + }, + "94": { + "connections": [ + 5, + 137 + ], + "id": 459, + "power": { + "power_name": "Druid_WolfPack", + "power_tags": [ + "Companion", + "Cooldown", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Abklingzeit", + "Schaden", + "Physisch" + ], + "esES": [ + "Compañero", + "Tiempo de reutilización", + "Daño", + "Física" + ], + "esMX": [ + "Compañero", + "Recuperación", + "Daño", + "Física" + ], + "frFR": [ + "Compagnon", + "Temps de recharge", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Compagni", + "Tempo di recupero", + "Danni", + "Fisico" + ], + "jaJP": [ + "使い魔", + "クールダウン", + "ダメージ", + "物理" + ], + "koKR": [ + "동료", + "재사용 대기시간", + "피해", + "물리" + ], + "plPL": [ + "Kompan", + "Odnowienie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Mascote", + "Recarga", + "Dano", + "Física" + ], + "ruRU": [ + "Спутник", + "Время восстановления", + "Урон", + "Физический урон" + ], + "trTR": [ + "Yoldaş", + "Bekleme Süresi", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "同伴", + "冷却时间", + "伤害", + "物理" + ], + "zhTW": [ + "同伴", + "冷卻時間", + "傷害", + "物理" + ] + }, + "skill_desc": "Cooldown: 11 seconds\nLucky Hit Chance: 50% (per use)\nPassive: Summon 2 wolf companions that bite enemies for {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% damage.\n\nActive: Direct your wolves to focus an enemy, leaping to them and striking for {200/220/240/260/280/300/320/340/360/380}% damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 11 Sek.\nGlückstrefferchance: 50% (per use)\nPassiv: Beschwört 2 Wolfsgefährten, die Gegner beißen und {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% Schaden verursachen.\n\nAktiv: Befehlt den Wölfen, einen Gegner anzufallen und ihm {200/220/240/260/280/300/320/340/360/380}% Schaden zuzufügen.", + "esES": "Tiempo de reutilización: 11 s\nProbabilidad de golpe de suerte: 50% (per use)\nPasiva: Invocas 2 lobos que muerden a los enemigos e infligen {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de daño.\n\nActiva: Azuzas a tus lobos para que se abalancen sobre un enemigo y le inflijan {200/220/240/260/280/300/320/340/360/380}% de daño.", + "esMX": "Recuperación: 11 segundos\nProbabilidad de golpe afortunado: 50% (per use)\nPasiva: Invocas 2 lobos compañeros que muerden a los enemigos y les infligen {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de daño.\n\nActiva: Ordenas a tus lobos enfocarse en un enemigo, sobre quien se abalanzan y le infligen {200/220/240/260/280/300/320/340/360/380}% de daño.", + "frFR": "Temps de recharge: 11 s\nChances d'obtenir un coup de chance: 50% (per use)\nCompétence passive: vous invoquez 2 compagnons loups qui mordent les adversaires et leur infligent {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% points de dégâts.\n\nCompétence active: vous ordonnez à vos loups de bondir sur une cible, qu'ils attaquent en infligeant {200/220/240/260/280/300/320/340/360/380}% points de dégâts.", + "itIT": "Tempo di recupero: 11 s\nProbabilità di colpo fortunato: 50% (per use)\nPassiva: evochi 2 compagni lupi che mordono i nemici, infliggendo {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% danni.\n\nAttiva: indichi ai tuoi lupi un nemico da prendere di mira, così che loro gli balzino sopra infliggendo {200/220/240/260/280/300/320/340/360/380}% danni.", + "jaJP": "クールダウン: 11秒\n幸運の一撃発生率: 50% (per use)\nパッシブ: 召喚された2匹の狼が敵に噛み付いて{14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%のダメージを与える。\n\nアクティブ: 狼を1体の敵に集中して飛び掛からせ、{200/220/240/260/280/300/320/340/360/380}%のダメージを与える。", + "koKR": "재사용 대기시간: 11초\n행운의 적중 확률: 50% (per use)\n지속 효과: 적들을 물어 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%의 피해를 주는 늑대 동료 2마리를 소환합니다.\n\n사용 효과: 자신의 늑대들에게 적 한 마리를 집중 공격하라고 지시합니다. 늑대들이 해당 적을 덮쳐 {200/220/240/260/280/300/320/340/360/380}%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 11 sek.\nSzansa na szczęśliwy traf: 50% (per use)\nDziałanie pasywne: Przywołujesz 2 wilczych kompanów, którzy kąsają wrogów, zadając im {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% pkt. obrażeń.\n\nDziałanie aktywne: Rozkazujesz wilkom, by skupiły ataki na jednym wrogu, doskoczyły do niego i zadały przy tym {200/220/240/260/280/300/320/340/360/380}% pkt. obrażeń.", + "ptBR": "Recarga: 11 s\nChance de Golpe de Sorte: 50% (per use)\nPassiva: Evoca 2 mascotes lobos que mordem os inimigos, causando {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de dano.\n\nAtiva: Direciona os lobos para focarem em um inimigo, saltando neles e causando {200/220/240/260/280/300/320/340/360/380}% de dano.", + "ruRU": "Время восстановления: 11 сек.\nВероятность удачного удара: 50% (per use)\nПассивный эффект: вы призываете 2 волков:волков, которые кусают противников, нанося {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% ед. урона.\n\nЭффект при активации: волки бросаются на выбранного противника и наносят ему {200/220/240/260/280/300/320/340/360/380}% ед. урона.", + "trTR": "Bekleme Süresi: 11 saniye\nŞanslı Vuruş İhtimali: 50% (per use)\nPasif: Düşmanları ısırarak {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% hasar veren 2 yoldaş kurt çağır.\n\nAktif: Kurtlarını bir düşmana yönlendir. Kurtlar bu düşmana sıçrayıp darbe indirerek {200/220/240/260/280/300/320/340/360/380}% hasar verirler.", + "zhCN": "冷却时间: 11 秒\n幸运一击几率: 50% (per use)\n被动: 召唤 2 只狼同伴撕咬敌人, 造成 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 点伤害。\n\n主动: 标记并指引你的群狼扑咬一名敌人, 造成 {200/220/240/260/280/300/320/340/360/380}% 点伤害。", + "zhTW": "冷卻時間:11 秒\n幸運觸發機率:50% (per use)\n被動效果:召喚 2 隻惡狼同伴,咬擊敵人造成 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 點傷害。\n\n主動效果:引導狼群鎖定攻擊一個敵人,撲襲敵人造成 {200/220/240/260/280/300/320/340/360/380}% 點傷害。" + }, + "skill_name": "Wolves", + "skill_name_localized": { + "deDE": "Wölfe", + "esES": "Lobos", + "esMX": "Lobos", + "frFR": "Loups", + "itIT": "Lupi", + "jaJP": "狼の群れ", + "koKR": "늑대 무리", + "plPL": "Wilki", + "ptBR": "Lobos", + "ruRU": "Волки", + "trTR": "Kurtlar", + "zhCN": "群狼", + "zhTW": "狼群" + }, + "skill_rankup_desc": "• Passive Damage 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Active Damage 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "skill_rankup_desc_localized": { + "deDE": "• Passiver Schaden 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Aktiver Schaden 🡑 {200/220/240/260/280/300/320/340/360/380}%.", + "esES": "• Daño pasivo 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%.\n• Daño activo 🡑 {200/220/240/260/280/300/320/340/360/380}%.", + "esMX": "• Daño pasivo 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Daño activo 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "frFR": "• Dégâts passifs 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Dégâts actifs 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "itIT": "• Danni passivi 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Danni attivi 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "jaJP": "• パッシブダメージ 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• アクティブダメージ 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "koKR": "• 지속 피해 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• 사용 피해 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "plPL": "• Obrażenia pasywne: 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Obrażenia aktywne: 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "ptBR": "• Dano passivo 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Dano ativo 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "ruRU": "• Пассивный урон 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% ед.\n• Активный урон 🡑 {200/220/240/260/280/300/320/340/360/380}% ед.", + "trTR": "• Pasif Hasar 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• Aktif Hasar 🡑 {200/220/240/260/280/300/320/340/360/380}%", + "zhCN": "• 被动伤害🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• 主动伤害🡑 {200/220/240/260/280/300/320/340/360/380}%", + "zhTW": "• 被動傷害 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%\n• 主動傷害 🡑 {200/220/240/260/280/300/320/340/360/380}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 265663, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Wolves" + }, + "reward_hash": 3425111682, + "root_node": false, + "x_pos": -2360.74, + "y_pos": -731.954 + }, + "95": { + "connections": [ + 4, + 132 + ], + "id": 460, + "power": { + "power_name": "Druid_CycloneArmor", + "power_tags": [ + "Defensive", + "Nature Magic", + "Storm", + "Cooldown", + "Damage", + "Damage Reduction", + "Non-Physical", + "Physical", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Naturmagie", + "Sturm", + "Abklingzeit", + "Schaden", + "Schadensreduktion", + "Nichtphysisch", + "Physisch", + "Kontrollverlust" + ], + "esES": [ + "Defensiva", + "Magia de la naturaleza", + "Tormenta", + "Tiempo de reutilización", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de masas" + ], + "esMX": [ + "Defensivo", + "Magia de la naturaleza", + "Tormenta", + "Recuperación", + "Daño", + "Reducción de daño", + "No física", + "Física", + "Control de multitudes" + ], + "frFR": [ + "Défense", + "Magie naturelle", + "Tempête", + "Temps de recharge", + "Dégâts", + "Réduction des dégâts", + "Non physique", + "Dégâts physiques", + "Perte de contrôle" + ], + "itIT": [ + "Difesa", + "Magia naturale", + "Tempesta", + "Tempo di recupero", + "Danni", + "Riduzione danni", + "Non fisico", + "Fisico", + "Effetti debilitanti" + ], + "jaJP": [ + "防御", + "自然魔法", + "嵐", + "クールダウン", + "ダメージ", + "ダメージ減少", + "非物理", + "物理", + "操作障害効果" + ], + "koKR": [ + "방어", + "자연 마법", + "폭풍", + "재사용 대기시간", + "피해", + "피해 감소", + "비물리", + "물리", + "군중 제어" + ], + "plPL": [ + "Defensywa", + "Magia Natury", + "Burza", + "Odnowienie", + "Obrażenia", + "Redukcja Obrażeń", + "Niefizyczne", + "Fizyczne", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Defesa", + "Magia da Natureza", + "Tempestade", + "Recarga", + "Dano", + "Redução de Dano", + "Não física", + "Física", + "Controle de Grupo" + ], + "ruRU": [ + "Защита", + "Силы природы", + "Буря", + "Время восстановления", + "Урон", + "Уменьшение урона", + "Нефизический урон", + "Физический урон", + "Контроль" + ], + "trTR": [ + "Savunma", + "Doğa Sihri", + "Fırtına", + "Bekleme Süresi", + "Hasar", + "Hasar Azaltma", + "Fiziksel Olmayan", + "Fiziksel", + "Kitle Kontrolü" + ], + "zhCN": [ + "防御", + "自然魔法", + "风暴", + "冷却时间", + "伤害", + "伤害减免", + "非物理", + "物理", + "控制" + ], + "zhTW": [ + "防禦", + "自然魔法", + "風暴", + "冷卻時間", + "傷害", + "傷害減免", + "非物理", + "物理", + "控場" + ] + }, + "skill_desc": "Cooldown: 18 seconds\nLucky Hit Chance: 25% (per hit)\nPassive: Powerful winds surround you, granting {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% Non-Physical Damage Reduction.\n\nActive: The winds rapidly expand, Knocking Back enemies and dealing {30/33/36/39/42/45/48/51/54/57}% damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 18 Sek.\nGlückstrefferchance: 25% (per hit)\nPassiv: Mächtige Winde umgeben Euch und verringern Euren erlittenen nichtphysischen Schaden um {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%.\n\nAktiv: Die Winde dehnen sich schnell aus, stoßen Gegner zurück und verursachen {30/33/36/39/42/45/48/51/54/57}% Schaden.", + "esES": "Tiempo de reutilización: 18 s\nProbabilidad de golpe de suerte: 25% (per hit)\nPasiva: Te rodean vientos poderosos que te otorgan un {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% de reducción de daño no físico.\n\nActiva: Los vientos se expanden rápidamente, repelen a los enemigos e infligen {30/33/36/39/42/45/48/51/54/57}% de daño.", + "esMX": "Recuperación: 18 segundos\nProbabilidad de golpe afortunado: 25% (per hit)\nPasiva: Te rodean vientos fuertes que otorgan un {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% de reducción de daño no físico.\n\nActiva: Los vientos se expanden con rapidez, repelen a los enemigos e infligen {30/33/36/39/42/45/48/51/54/57}% de daño.", + "frFR": "Temps de recharge: 18 s\nChances d'obtenir un coup de chance: 25% (per hit)\nCompétence passive: des vents puissants vous entourent, ce qui vous confère {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% de réduction des dégâts non physiques.\n\nCompétence active: les vents se déchaînent, ce qui repousse les adversaires en leur infligeant {30/33/36/39/42/45/48/51/54/57}% points de dégâts.", + "itIT": "Tempo di recupero: 18 s\nProbabilità di colpo fortunato: 25% (per hit)\nPassiva: venti potenti ti circondano, riducendo i danni non fisici che subisci del {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%.\n\nAttiva: i venti si espandono rapidamente, respingendo indietro i nemici e infliggendo {30/33/36/39/42/45/48/51/54/57}% danni.", + "jaJP": "クールダウン: 18秒\n幸運の一撃発生率: 25% (per hit)\nパッシブ: 強力な風が周囲を取り巻き、非物理ダメージを{10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%減少させる。\n\nアクティブ: 風が猛烈な勢いで広がって、敵をノックバックして{30/33/36/39/42/45/48/51/54/57}%のダメージを与える。", + "koKR": "재사용 대기시간: 18초\n행운의 적중 확률: 25% (per hit)\n지속 효과: 강력한 바람이 드루이드를 둘러싸 비물리 피해를 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% 감소시킵니다.\n\n사용 효과: 바람이 빠르게 넓어지며 근처의 적에게 {30/33/36/39/42/45/48/51/54/57}%의 피해를 주고 밀쳐냅니다.", + "plPL": "Czas odnowienia: 18 sek.\nSzansa na szczęśliwy traf: 25% (per hit)\nDziałanie pasywne: Otaczają cię potężne wichry, zapewniając {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% redukcji obrażeń niefizycznych.\n\nDziałanie aktywne: Wichry gwałtownie się rozszerzają, odrzucając wrogów i zadając {30/33/36/39/42/45/48/51/54/57}% pkt. obrażeń.", + "ptBR": "Recarga: 18 s\nChance de Golpe de Sorte: 25% (per hit)\nPassiva: Ventos poderosos cercam você, concedendo {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% de redução de dano não físico.\n\nAtiva: Os ventos intensificam-se rapidamente, repelindo inimigos e causando {30/33/36/39/42/45/48/51/54/57}% de dano.", + "ruRU": "Время восстановления: 18 сек.\nВероятность удачного удара: 25% (per hit)\nПассивный эффект: вас окружают мощные потоки ветра, которые уменьшают получаемый нефизический урон на {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%.\n\nЭффект при активации: потоки ветра стремительно расширяются, нанося ближайшим противникам {30/33/36/39/42/45/48/51/54/57}% ед. урона и отбрасывая их.", + "trTR": "Bekleme Süresi: 18 saniye\nŞanslı Vuruş İhtimali: 25% (per hit)\nPasif: Güçlü rüzgârlar etrafını sararak {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% Fiziksel Olmayan Hasar Azaltma kazandırır.\n\nAktif: Rüzgârlar hızlıca genişleyerek düşmanları Geri Savurur ve {30/33/36/39/42/45/48/51/54/57}% hasar verir.", + "zhCN": "冷却时间: 18 秒\n幸运一击几率: 25% (per hit)\n被动: 强风环绕着你, 获得 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% 非物理伤害减免。\n\n主动: 强风迅速膨胀, 对附近的敌人造成 {30/33/36/39/42/45/48/51/54/57}% 点伤害并将其击退。", + "zhTW": "冷卻時間:18 秒\n幸運觸發機率: 25% (per hit)\n被動效果:強勁的風環繞你,獲得 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}% 非物理傷害減免。\n\n主動效果:風襲範圍快速擴張,擊退敵人並造成 {30/33/36/39/42/45/48/51/54/57}% 點傷害。" + }, + "skill_name": "Cyclone Armor", + "skill_name_localized": { + "deDE": "Zyklonrüstung", + "esES": "Armadura de ciclón", + "esMX": "Armadura de Ciclón", + "frFR": "Armure cyclonique", + "itIT": "Corazza del Ciclone", + "jaJP": "旋風の護り", + "koKR": "회오리 갑옷", + "plPL": "Zbroja Cyklonu", + "ptBR": "Armadura Ciclônica", + "ruRU": "Ураганный доспех", + "trTR": "Kasırga Zırhı", + "zhCN": "旋风甲", + "zhTW": "氣旋護甲" + }, + "skill_rankup_desc": "• Non-Physical Damage Reduction 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Damage 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "skill_rankup_desc_localized": { + "deDE": "• Reduktion nichtphysischen Schadens 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Schaden 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "esES": "• Reducción de daño no físico 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Daño 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esMX": "• Reducción de daño no físico 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Daño 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "frFR": "• Réduction des dégâts non physiques 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Dégâts 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "itIT": "• Riduzione danni non fisici 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Danni🡑 {30/33/36/39/42/45/48/51/54/57}%", + "jaJP": "• 非物理ダメージ減少 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• ダメージ 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "koKR": "• 비물리 피해 감소 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• 피해 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "plPL": "• Redukcja obrażeń niefizycznych: 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Obrażenia: 🡑 {30/33/36/39/42/45/48/51/54/57}% pkt.", + "ptBR": "• Redução de dano não físico 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Dano 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "ruRU": "• Получаемый нефизический урон 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Урон 🡑 {30/33/36/39/42/45/48/51/54/57}% ед.", + "trTR": "• Fiziksel Olmayan Hasar Azaltma 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• Hasar 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhCN": "• 非物理伤害减免🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• 伤害🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhTW": "• 非物理傷害減免 🡑 {10/10.9/11.9/12.8/13.7/14.6/15.5/16.4/17.3/18.1}%\n• 傷害 🡑 {30/33/36/39/42/45/48/51/54/57}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 280119, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_CycloneArmor" + }, + "reward_hash": 831553488, + "root_node": false, + "x_pos": 1867.15, + "y_pos": -2394.26 + }, + "96": { + "connections": [ + 5, + 138 + ], + "id": 461, + "power": { + "power_name": "Druid_Ravens", + "power_tags": [ + "Companion", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Gefährte", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Compañero", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Compañero", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Compagnon", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Compagni", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "使い魔", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "동료", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Kompan", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Mascote", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Спутник", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Yoldaş", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "同伴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "同伴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 15 seconds\nLucky Hit Chance: 45% (per use)\nPassive: 1 Ravens fly above you and periodically attack your enemies for {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% damage every 5 seconds.\n\nActive: The target area is swarmed with ravens, dealing {300/330/360/390/420/450/480/510/540/570}% damage over 6 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 15 Sek.\nGlückstrefferchance: 45% (per use)\nPassiv: 1 Raben kreisen über Euch, greifen wiederholt Eure Gegner an und fügen ihnen dabei alle 5 Sek. {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% Schaden zu.\n\nAktiv: Der Zielbereich wird von Raben umschwärmt, die Gegnern im Verlauf von 6 Sek. {300/330/360/390/420/450/480/510/540/570}% Schaden zufügen.", + "esES": "Tiempo de reutilización: 15 s\nProbabilidad de golpe de suerte: 45% (per use)\nPasiva: Te sobrevuelan 1 cuervos que atacan periódicamente a tus enemigos para infligirles {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% de daño cada 5 s.\n\nActiva: La bandada invade la zona seleccionada para infligir {300/330/360/390/420/450/480/510/540/570}% de daño durante 6 s.", + "esMX": "Recuperación: 15 segundos\nProbabilidad de golpe afortunado: 45% (per use)\nPasiva: 1 cuervos te sobrevuelan y atacan periódicamente a los enemigos, lo que les inflige {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% de daño cada 5 segundos.\n\nActiva: Los cuervos atacan el área objetivo en bandada e infligen {300/330/360/390/420/450/480/510/540/570}% de daño durante 6 segundos.", + "frFR": "Temps de recharge: 15 s\nChances d'obtenir un coup de chance: 45% (per use)\nCompétence passive: 1 corbeaux volent au-dessus de vous et attaquent régulièrement vos adversaires en leur infligeant {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% points de dégâts toutes les 5 s.\n\nCompétence active: la zone ciblée est assaillie de corbeaux, qui infligent {300/330/360/390/420/450/480/510/540/570}% points de dégâts en 6 s.", + "itIT": "Tempo di recupero: 15 s\nProbabilità di colpo fortunato: 45% (per use)\nPassiva:1 Corvi volano sopra di te attaccando periodicamente i nemici, infliggendo {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% danni ogni 5 s.\n\nAttiva: l'area bersaglio viene travolta da un nugolo di corvi che infliggono {300/330/360/390/420/450/480/510/540/570}% danni in 6 s.", + "jaJP": "クールダウン: 15秒\n幸運の一撃発生率: 45% (per use)\nパッシブ: 1羽の鴉が自らの頭上を飛び回って定期的に敵を攻撃し、5秒ごとに{31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%のダメージを与える。\n\nアクティブ: 標的エリアに鴉の群れが押し寄せ、6秒かけて{300/330/360/390/420/450/480/510/540/570}%のダメージを与える。", + "koKR": "재사용 대기시간: 15초\n행운의 적중 확률: 45% (per use)\n지속 효과: 큰까마귀 1마리가 머리 위를 날아다니며 주기적으로 적을 공격해 5초마다 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%의 피해를 줍니다.\n\n사용 효과: 대상 지역에 큰까마귀 떼가 몰려들어, 적에게 6초에 걸쳐 {300/330/360/390/420/450/480/510/540/570}%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 15 sek.\nSzansa na szczęśliwy traf: 45% (per use)\nDziałanie pasywne: 1 Kruki:Kruków krążą:krąży ci nad głową i co jakiś czas atakują:atakuje twoich wrogów, zadając im {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% pkt. obrażeń co 5 sek.\n\nDziałanie aktywne: Stado kruków atakuje wskazany obszar i zadaje {300/330/360/390/420/450/480/510/540/570}% pkt. obrażeń przez 6 sek.", + "ptBR": "Recarga: 15 s\nChance de Golpe de Sorte: 45% (per use)\nPassiva: 1 Corvos sobrevoam você e atacam seus inimigos periodicamente, causando {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% de dano a cada 5 s.\n\nAtiva: A área selecionada é tomada por corvos, causando {300/330/360/390/420/450/480/510/540/570}% de dano ao longo de 6 s.", + "ruRU": "Время восстановления: 15 сек.\nВероятность критического удара: 45% (per use)\nПассивный эффект: 1 ворона:воронов кружат:кружат над вами и время от времени атакуют:атакуют противников, нанося {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% ед. урона раз в 5 сек.\n\nЭффект при активации: вороны атакуют цели в указанной области, нанося {300/330/360/390/420/450/480/510/540/570}% ед. урона за 6 сек.", + "trTR": "Bekleme Süresi: 15 saniye\nŞanslı Vuruş İhtimali: 45% (per use)\nPasif: 1 Kuzgun, belirli aralıklarla üzerinde uçup 5 saniyede bir kez düşmanlarına saldırarak {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% hasar verir.\n\nAktif: Kuzgunlar hedef bölgeyi istila ederek 6 saniye boyunca {300/330/360/390/420/450/480/510/540/570}% hasar verir.", + "zhCN": "冷却时间: 15 秒\n幸运一击几率: 45% (per use)\n被动: 1 只渡鸦从你的头顶飞过并周期性地攻击敌人, 每 5 秒对敌人造成 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% 点伤害。\n\n主动: 目标区域渡鸦成群, 在 6 秒内造成 {300/330/360/390/420/450/480/510/540/570}% 点伤害。", + "zhTW": "冷卻時間:15 秒\n幸運觸發機率:45% (per use)\n被動效果:1 隻掠鴉在你上空飛翔並定期攻擊敵人,每 5 秒造成 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% 點傷害。\n\n主動效果:掠鴉圍攻指定地點,在 6 秒內造成 {300/330/360/390/420/450/480/510/540/570}% 點傷害。" + }, + "skill_name": "Ravens", + "skill_name_localized": { + "deDE": "Raben", + "esES": "Cuervos", + "esMX": "Cuervos", + "frFR": "Corbeaux", + "itIT": "Corvi", + "jaJP": "鴉の群れ", + "koKR": "큰까마귀", + "plPL": "Kruki", + "ptBR": "Corvos", + "ruRU": "Вороны", + "trTR": "Kuzgunlar", + "zhCN": "渡鸦", + "zhTW": "掠鴉" + }, + "skill_rankup_desc": "• Passive Damage 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Active Damage 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "skill_rankup_desc_localized": { + "deDE": "• Passiver Schaden 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Aktiver Schaden 🡑 {300/330/360/390/420/450/480/510/540/570}%.", + "esES": "• Daño pasivo 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%.\n• Daño activo 🡑 {300/330/360/390/420/450/480/510/540/570}%.", + "esMX": "• Daño pasivo 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Daño activo 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "frFR": "• Dégâts passifs 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Dégâts actifs 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "itIT": "• Danni passivi 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Danni attivi 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "jaJP": "• パッシブダメージ 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• アクティブダメージ 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "koKR": "• 지속 피해 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• 사용 피해 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "plPL": "• Obrażenia pasywne: 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Obrażenia aktywne: 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "ptBR": "• Dano passivo 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Dano ativo 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "ruRU": "• Пассивный урон 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}% ед.\n• Активный урон 🡑 {300/330/360/390/420/450/480/510/540/570}% ед.", + "trTR": "• Pasif Hasar 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• Aktif Hasar 🡑 {300/330/360/390/420/450/480/510/540/570}%", + "zhCN": "• 被动伤害🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• 主动伤害🡑 {300/330/360/390/420/450/480/510/540/570}%", + "zhTW": "• 被動傷害 🡑 {31/34.1/37.2/40.3/43.4/46.5/49.6/52.7/55.8/58.9}%\n• 主動傷害 🡑 {300/330/360/390/420/450/480/510/540/570}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 281516, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Ravens" + }, + "reward_hash": 3213172977, + "root_node": false, + "x_pos": -2374.28, + "y_pos": 435.341 + }, + "97": { + "connections": [ + 129 + ], + "id": 462, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Shred_NEW", + "power_tags": [ + "Core", + "Shapeshifting", + "Werewolf", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werwolf", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Lycanthrope", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Lupo Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人狼", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "늑대인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Wilkołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Lobisomem", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Облик волка", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Kurt Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "狼人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "狼人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Shred's third combo attack is larger and applies an additional {70/77/84/91/98/105/112/119/126/133}% Poisoning damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Der dritte Komboangriff von Zerfetzen ist größer und verursacht im Verlauf von 5 Sek. zusätzlich {70/77/84/91/98/105/112/119/126/133}% Giftschaden.", + "esES": "El tercer ataque de combo de Despedazar es más poderoso e inflige {70/77/84/91/98/105/112/119/126/133}% de daño de veneno adicional durante 5 s.", + "esMX": "El tercer ataque de combo de Despedazar es mayor y aplica {70/77/84/91/98/105/112/119/126/133}% de daño de veneno adicional durante 5 segundos.", + "frFR": "La troisième attaque du combo de Déchiquetage est plus ample et inflige {70/77/84/91/98/105/112/119/126/133}% points de dégâts supplémentaires de poison en 5 s.", + "itIT": "Il terzo attacco in combo di Dilaniamento è più ampio e infligge {70/77/84/91/98/105/112/119/126/133}% danni da veleno aggiuntivi in 5 s.", + "jaJP": "〈切り裂き〉の3回目の攻撃が強力になり、5秒間かけて{70/77/84/91/98/105/112/119/126/133}%の毒ダメージを与えるようになる。", + "koKR": "칼날 발톱의 3번째 연계 공격을 더 넓은 범위에 가하여 추가로 5초에 걸쳐 {70/77/84/91/98/105/112/119/126/133}%의 중독 피해를 줍니다.", + "plPL": "Trzeci atak w kombinacji Rozszarpania jest potężniejszy i wywołuje u wrogów {70/77/84/91/98/105/112/119/126/133}% obrażeń od zatrucia w ciągu 5 sek.", + "ptBR": "O terceiro ataque de combo de Retalhar é maior e aplica dano venenoso de {70/77/84/91/98/105/112/119/126/133}% ao longo de 5 s.", + "ruRU": "Третья атака \"Разрывания\" применяет к противникам мощный яд, наносящий еще {70/77/84/91/98/105/112/119/126/133}% ед. урона от отравления за 5 сек.", + "trTR": "Doğra yeteneğinin üçüncü kombo saldırısı daha büyük olur ve 5 saniye boyunca ilave {70/77/84/91/98/105/112/119/126/133}% Zehirleme hasarı uygular.", + "zhCN": "利爪撕扯的第三次连击更强大, 并在 5 秒内额外造成 {70/77/84/91/98/105/112/119/126/133}% 点毒素伤害。", + "zhTW": "撕碎的第三次連擊攻擊傷害提高,並額外在 5 秒內造成 {70/77/84/91/98/105/112/119/126/133}% 點中毒傷害。" + }, + "skill_name": "Raging Shred", + "skill_name_localized": { + "deDE": "Tobendes Zerfetzen", + "esES": "Despedazar iracundo", + "esMX": "Despedazamiento Iracundo", + "frFR": "Déchiquetage enragé", + "itIT": "Dilaniamento Furente", + "jaJP": "切り裂き(激怒)", + "koKR": "격렬한 칼날 발톱", + "plPL": "Szaleńcze Rozszarpanie", + "ptBR": "Retalhar Raivoso", + "ruRU": "Бушующее разрывание", + "trTR": "Öfkeli Doğra", + "zhCN": "暴怒利爪撕扯", + "zhTW": "盛怒撕碎" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 1256958, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Druid_Mod_Shred_01" + }, + "reward_hash": 2101400396, + "root_node": false, + "x_pos": -4307.95, + "y_pos": -2905.82 + }, + "98": { + "connections": [ + 139 + ], + "id": 463, + "power": { + "power_mod_id": 1, + "power_name": "Druid_Hurricane", + "power_tags": [ + "Wrath", + "Nature Magic", + "Storm", + "Physical", + "Damage", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Zorn", + "Naturmagie", + "Sturm", + "Physisch", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Cólera", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Ira", + "Magia de la naturaleza", + "Tormenta", + "Física", + "Daño", + "Recuperación" + ], + "frFR": [ + "Colère", + "Magie naturelle", + "Tempête", + "Dégâts physiques", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Collera", + "Magia naturale", + "Tempesta", + "Fisico", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "憤怒", + "自然魔法", + "嵐", + "物理", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "진노", + "자연 마법", + "폭풍", + "물리", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Gniew", + "Magia Natury", + "Burza", + "Fizyczne", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Ira", + "Magia da Natureza", + "Tempestade", + "Física", + "Dano", + "Recarga" + ], + "ruRU": [ + "Гнев", + "Силы природы", + "Буря", + "Физический урон", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Gazap", + "Doğa Sihri", + "Fırtına", + "Fiziksel", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "愤怒", + "自然魔法", + "风暴", + "物理", + "伤害", + "冷却时间" + ], + "zhTW": [ + "憤怒", + "自然魔法", + "風暴", + "物理", + "傷害", + "冷卻時間" + ] + }, + "skill_desc": "Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Hurrikan verfügt über eine Chance von 15%, Gegner 3 Sek. lang verwundbar zu machen.", + "esES": "Huracán tiene un 15% de probabilidad de volver vulnerables a los enemigos durante 3 s.", + "esMX": "Huracán tiene un 15% de probabilidad de volver a los enemigos vulnerables durante 3 segundos.", + "frFR": "Ouragan a 15% de chances de rendre les adversaires vulnérables pendant 3 s.", + "itIT": "Uragano ha il 15% di probabilità di rendere i nemici vulnerabili per 3 s.", + "jaJP": "〈暴風〉が15%の確率で敵を3秒間、脆弱状態にする。", + "koKR": "싹쓸바람이 15% 확률로 적을 3초 동안 취약하게 만듭니다.", + "plPL": "Huragan ma 15% szans na odsłonięcie wrogów na 3 sek.", + "ptBR": "Furacão tem 15% de chance de tornar os inimigos vulneráveis por 3 s.", + "ruRU": "\"Ураган\" с вероятностью 15% делает противников уязвимыми на 3 сек.", + "trTR": "Kasırga 15% ihtimalle 3 saniyeliğine düşmanları Savunmasız hâle getirir.", + "zhCN": "飓风有 15% 几率使敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "颶風術有 15% 機率使敵人易傷 3 秒。" + }, + "skill_name": "Natural Hurricane", + "skill_name_localized": { + "deDE": "Natürlicher Hurrikan", + "esES": "Huracán natural", + "esMX": "Huracán Natural", + "frFR": "Ouragan naturel", + "itIT": "Uragano Naturale", + "jaJP": "暴風(天然)", + "koKR": "자연의 싹쓸바람", + "plPL": "Naturalny Huragan", + "ptBR": "Furacão Natural", + "ruRU": "Природный ураган", + "trTR": "Doğal Kasırga", + "zhCN": "自然飓风", + "zhTW": "自然颶風術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 258990, + "power_mod_hash": 908847786, + "reward_name": "Druid_Mod_Hurricane_01" + }, + "reward_hash": 3932896567, + "root_node": false, + "x_pos": 1668.31, + "y_pos": 327.106 + }, + "99": { + "connections": [ + 3, + 129 + ], + "id": 464, + "power": { + "power_name": "Druid_Shred_NEW", + "power_tags": [ + "Core", + "Shapeshifting", + "Werewolf", + "Spirit", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Gestaltwandeln", + "Werwolf", + "Geisteskraft", + "Schaden", + "Physisch" + ], + "esES": [ + "Principal", + "Cambio de forma", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "esMX": [ + "Principal", + "Metamorfosis", + "Hombre lobo", + "Espíritu", + "Daño", + "Física" + ], + "frFR": [ + "Principale", + "Métamorphose", + "Lycanthrope", + "Esprit", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Primaria", + "Mutaforma", + "Lupo Mannaro", + "Spirito", + "Danni", + "Fisico" + ], + "jaJP": [ + "コア", + "変身", + "人狼", + "精神力", + "ダメージ", + "物理" + ], + "koKR": [ + "핵심", + "변신", + "늑대인간", + "영력", + "피해", + "물리" + ], + "plPL": [ + "Główne", + "Zmiennokształtność", + "Wilkołak", + "Siła Duchowa", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Principal", + "Metamorfose", + "Lobisomem", + "Espírito", + "Dano", + "Física" + ], + "ruRU": [ + "Основное", + "Смена облика", + "Облик волка", + "Дух", + "Урон", + "Физический урон" + ], + "trTR": [ + "Çekirdek", + "Dönüşme", + "Kurt Adam", + "Ruh", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "核心", + "变形", + "狼人", + "灵力", + "伤害", + "物理" + ], + "zhTW": [ + "核心", + "變形", + "狼人", + "靈力", + "傷害", + "物理" + ] + }, + "skill_desc": "Spirit Cost: 35\nLucky Hit Chance: 20% (per hit)\nShapeshift into a Werewolf and perform a trio of combo attacks:\n• 1st Attack: Dash towards the target and deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage.\n• 2nd Attack: Deal {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage.\n• 3rd Attack: Perform a larger finishing move dealing {70/77/84/91/98/105/112/119/126/133}% damage.", + "skill_desc_localized": { + "deDE": "Geisteskraftkosten: 35\nGlückstrefferchance: 20% (per hit)\nVerwandelt Euch in einen Werwolf und führt eine Kombo aus drei Angriffen:\n• 1. Angriff: Stürmt auf das Ziel zu und verursacht {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Schaden.\n• 2. Angriff: Verursacht {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% Schaden.\n• 3. Angriff: Führt einen mächtigen Finishing-Move aus, der {70/77/84/91/98/105/112/119/126/133}% Schaden verursacht.", + "esES": "Coste de espíritu: 35\nProbabilidad de golpe de suerte: 20% (per hit)\nTe transformas en un hombre lobo y ejecutas un combo triple:\n• Primer ataque:Corres hacia el objetivo e infliges {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño.\n• Segundo ataque: Infliges {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de daño.\n• Tercer ataque: Ejecutas un remate mayor que inflige {70/77/84/91/98/105/112/119/126/133}% de daños.", + "esMX": "Costo de Espíritu: 35\nProbabilidad de golpe afortunado: 20% (per hit)\nCambias de forma a un hombre lobo y realizas un trío de ataques de combo:\n• Primer ataque: Arremete contra el objetivo e inflige {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño.\n• Segundo ataque: Inflige {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de daño.\n• Tercer ataque: Realizas un ataque final mayor que inflige {70/77/84/91/98/105/112/119/126/133}% de daño.", + "frFR": "Coût en esprit: 35\nChances d'obtenir un coup de chance: 20% (per hit)\nVous vous transformez en lycanthrope et effectuez un combo de trois attaques :\n• 1re attaque: Vous foncez sur la cible et infligez {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% points de dégâts.\n• 2e attaque: Vous infligez {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% points de dégâts.\n• 3e attaque: Vous effectuez un grand coup final qui inflige {70/77/84/91/98/105/112/119/126/133}% points de dégâts.", + "itIT": "Costo in spirito: 35\nProbabilità di colpo fortunato: 20% (per hit)\nMuti in un Lupo Mannaro ed esegui tre attacchi:\n• Primo attacco: Scatti verso il bersaglio e infliggi {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% danni.\n• Secondo attacco: Infliggi {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% danni.\n• Terzo attacco: Esegui un'ampia mossa finale che infligge {70/77/84/91/98/105/112/119/126/133}% danni.", + "jaJP": "精神力消費量: 35\n幸運の一撃発生率: 20% (per hit)\n人狼に変身して三段階のコンボ攻撃を行う:\n• 1回目の攻撃: {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%ダメージを与える。\n• 2回目の攻撃: {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%ダメージを与える。\n• 3回目の攻撃: 強力な必殺技を放ち、{70/77/84/91/98/105/112/119/126/133}%ダメージを与える。", + "koKR": "소모: 영력 35\n행운의 적중 확률: 20% (per hit)\n늑대인간으로 변신하여 3번의 연계 공격을 가합니다.\n• 1번째 공격: {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 피해를 줍니다.\n• 2번째 공격: {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%의 피해를 줍니다.\n• 3번째 공격: 더 넓은 범위에 필살기를 가해 {70/77/84/91/98/105/112/119/126/133}%의 피해를 줍니다.", + "plPL": "Koszt: 35 pkt. siły duchowej\nSzansa na szczęśliwy traf: 20% (per hit)\nPrzemieniasz się w wilkołaka, pędzisz do celu i wykonujesz kombinację trzech ataków:\n• 1 atak: Pęd w kierunku celu i zadajesz {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt. obrażeń.\n• 2 atak: Zadajesz {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% pkt. obrażeń.\n• 3 atak: Wykonujesz potężny cios kończący, który zadaje {70/77/84/91/98/105/112/119/126/133}% pkt. obrażeń.", + "ptBR": "Custo de espírito: 35\nChance de Golpe de Sorte: 20% (per hit)\nTransforma-se em um lobisomem e realiza três ataques em combo:\n• 1º ataque: Avança contra o alvo e causa {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano.\n• 2º ataque: Causa {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de dano.\n• 3º ataque: Realiza uma finalização maior, causando {70/77/84/91/98/105/112/119/126/133}% de dano.", + "ruRU": "Затраты духа: 35\nВероятность удачного удара: 20% (per hit)\nВы принимаете облик волка и проводите серию из трех атак:\n• 1-я атака: совершает рывок к цели и наносит {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед. урона.\n• 2-я атака: наносит {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% ед. урона.\n• 3-я атака: мощный завершающий прием наносит {70/77/84/91/98/105/112/119/126/133}% ед. урона.", + "trTR": "Ruh Bedeli: 35\nŞanslı Vuruş İhtimali: 20% (per hit)\nBir Kurt Adama dönüş ve hedefe atılarak bir üçlü saldırı kombosu gerçekleştir:\n• 1. Saldırı: {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% hasar ver.\n• 2. Saldırı: {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% hasar ver.\n• 3. Saldırı: {70/77/84/91/98/105/112/119/126/133}% hasar veren daha büyük bir bitirici hareket gerçekleştir.", + "zhCN": "灵力消耗: 35\n幸运一击几率: 20% (per hit)\n变成狼人并发动三连击:\n• 第一次攻击: 朝目标疾奔并造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 点伤害。\n• 第二次攻击: 造成 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% 点伤害。\n• 第三次攻击: 发动一次更强大的终结技能, 造成 {70/77/84/91/98/105/112/119/126/133}% 点伤害。", + "zhTW": "靈力消耗:35\n幸運觸發機率: 20% (per hit)\n變身為狼人並使出三連擊:\n• 第 1 次攻擊:衝向目標並造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 點傷害。\n• 第 2 次攻擊:造成 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% 點傷害。\n• 第 3 次攻擊:使出強力終結攻擊,造成 {70/77/84/91/98/105/112/119/126/133}% 點傷害。" + }, + "skill_name": "Shred", + "skill_name_localized": { + "deDE": "Zerfetzen", + "esES": "Despedazar", + "esMX": "Despedazar", + "frFR": "Déchiquetage", + "itIT": "Dilaniamento", + "jaJP": "切り裂き", + "koKR": "칼날 발톱", + "plPL": "Rozszarpanie", + "ptBR": "Retalhar", + "ruRU": "Разрывание", + "trTR": "Doğra", + "zhCN": "利爪撕扯", + "zhTW": "撕碎" + }, + "skill_rankup_desc": "• 1st Attack Damage 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 2nd Attack Damage 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 3rd Attack Damage 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "skill_rankup_desc_localized": { + "deDE": "• 1. Angriffsschaden 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 2. Angriffsschaden 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 3. Angriffsschaden 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "esES": "• Daño del primer ataque 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.\n• Daño del segundo ataque 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%.\n• Daño del tercer ataque 🡑 {70/77/84/91/98/105/112/119/126/133}%.", + "esMX": "• Daño del primer ataque 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Daño del segundo ataque 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• Daño del tercer ataque 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "frFR": "• Dégâts de la 1re attaque 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Dégâts de la 2e attaque 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• Dégâts de la 3e attaque 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "itIT": "• Danni 1° attacco 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Danni 2° attacco 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• Danni 3° attacco 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "jaJP": "• 1回目攻撃のダメージ 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 2回目攻撃のダメージ 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 3回目攻撃のダメージ 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "koKR": "• 1번째 공격 피해 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 2번째 공격 피해 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 3번째 공격 피해 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "plPL": "• Obrażenia od pierwszego ataku: 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Obrażenia od drugiego ataku: 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• Obrażenia od trzeciego ataku: 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "ptBR": "• Dano do 1º ataque 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Dano do 2º ataque 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• Dano do 3º ataque 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "ruRU": "• Урон от первой атаки 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед.\n• Урон от второй атаки 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% ед.\n• Урон от третьей атаки 🡑 {70/77/84/91/98/105/112/119/126/133}% ед.", + "trTR": "• 1. Saldırı Hasarı 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 2. Saldırı Hasarı 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 3. Saldırı Hasarı 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "zhCN": "• 第一次攻击伤害🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 第二次攻击伤害🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 第三次攻击伤害🡑 {70/77/84/91/98/105/112/119/126/133}%", + "zhTW": "• 第 1 次攻擊傷害 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 第 2 次攻擊傷害 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%\n• 第 3 次攻擊傷害 🡑 {70/77/84/91/98/105/112/119/126/133}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 1256958, + "power_mod_hash": 0, + "reward_name": "Druid_Unlock_Shred" + }, + "reward_hash": 3743016664, + "root_node": false, + "x_pos": -3263.72, + "y_pos": -3255.37 + }, + "id": 164706, + "max_x": 3169.71, + "max_y": 5308.3, + "min_x": -4913.5, + "min_y": -6144.79 + }, + "Spirit Boons": { + "Druid_Passive_Deer_01": { + "desc": "Gain {#} Thorns.", + "desc_localized": { + "deDE": "Erhaltet {#} Dornen.", + "esES": "Obtienes {#} de espinas.", + "esMX": "Obtienes {#} Espinas.", + "frFR": "Dégâts d'épines augmentés de {#}.", + "itIT": "Ottieni {#} Spine.", + "jaJP": "{#}の荊棘の加護を得る。", + "koKR": "가시를 {#} 얻습니다.", + "plPL": "Zyskujesz premię {#} pkt. do obrażeń od cierni.", + "ptBR": "Recebe {#} espinhos.", + "ruRU": "Вы получаете эффект шипов в объеме {#}.", + "trTR": "{#} Diken kazan.", + "zhCN": "获得 {#} 点荆棘。", + "zhTW": "獲得 {#} 點荊棘。" + }, + "name": "Prickleskin", + "name_localized": { + "deDE": "Stachelhaut", + "esES": "Piel espinosa", + "esMX": "Piel Espinosa", + "frFR": "Peau épineuse", + "itIT": "Pelle Pungente", + "jaJP": "棘だらけの肌", + "koKR": "따끔거리는 거죽", + "plPL": "Gęsia Skórka", + "ptBR": "Pelespinho", + "ruRU": "Колючая шкура", + "trTR": "Dikenli Deri", + "zhCN": "皮刺", + "zhTW": "棘皮" + } + }, + "Druid_Passive_Deer_02": { + "desc": "Gain +20 Maximum Spirit.", + "desc_localized": { + "deDE": "Erhaltet +20 maximale Geisteskraft.", + "esES": "Obtienes +20 de espíritu máximo.", + "esMX": "Obtienes +20 de Espíritu máximo.", + "frFR": "Votre maximum d'esprit est augmenté de +20 points.", + "itIT": "Ottieni +20 spirito massimo.", + "jaJP": "最大精神力が+20増加する。", + "koKR": "최대 영력이 +20 증가합니다.", + "plPL": "Zyskujesz premię +20 pkt. do maksymalnej siły duchowej.", + "ptBR": "Recebe +20 de espírito máximo.", + "ruRU": "Максимальный запас духа увеличивается на +20 ед.", + "trTR": "+20 Maksimum Ruh kazan.", + "zhCN": "灵力上限提高 +20 点。", + "zhTW": "靈力上限提高 +20。" + }, + "name": "Gift of the Stag", + "name_localized": { + "deDE": "Geschenk des Hirsches", + "esES": "Don del venado", + "esMX": "Obsequio del Ciervo", + "frFR": "Don du cerf", + "itIT": "Dono del Cervo", + "jaJP": "雄鹿の贈り物", + "koKR": "수사슴의 선물", + "plPL": "Dar Jelenia", + "ptBR": "Dádiva do Cervo", + "ruRU": "Дар оленя", + "trTR": "Geyiğin Hediyesi", + "zhCN": "鹿灵", + "zhTW": "雄鹿贈禮" + } + }, + "Druid_Passive_Deer_03": { + "desc": "Take 10% reduced damage from Elites.", + "desc_localized": { + "deDE": "Erleidet 10% reduzierten Schaden durch Elitegegner.", + "esES": "Sufres un 10% menos de daño de enemigos de élite.", + "esMX": "Recibes un 10% menos de daño de enemigos de Élite.", + "frFR": "Les dégâts que vous infligent les élites sont réduits de 10%.", + "itIT": "Subisci il 10% di danni in meno da nemici élite.", + "jaJP": "エリートから受けるダメージが10%減少する。", + "koKR": "정예 괴물에게 받는 피해가 10% 감소합니다.", + "plPL": "Otrzymujesz 10% mniejsze obrażenia od wrogów elitarnych.", + "ptBR": "Recebe 10% de dano reduzido de elites.", + "ruRU": "Вы получаете на 10% меньше урона от особых противников.", + "trTR": "Seçkinlerden 10% azaltılmış hasar al.", + "zhCN": "受到精英怪的伤害降低 10%。", + "zhTW": "精英怪物造成的傷害降低 10%。" + }, + "name": "Wariness", + "name_localized": { + "deDE": "Argwohn", + "esES": "Cautela", + "esMX": "Cautela", + "frFR": "Aux aguets", + "itIT": "Cautela", + "jaJP": "警戒心", + "koKR": "경계심", + "plPL": "Ostrożność", + "ptBR": "Cautela", + "ruRU": "Настороженность", + "trTR": "İhtiyat", + "zhCN": "机警", + "zhTW": "警覺" + } + }, + "Druid_Passive_Deer_04": { + "desc": "Reduce the duration of Control Impairing Effects by 15%.", + "desc_localized": { + "deDE": "Reduziert die Dauer von Kontrollverlusteffekten um 15%.", + "esES": "Reduce un 15% la duración de los efectos de pérdida de control.", + "esMX": "Reduce un 15% la duración de los efectos que debilitan el control.", + "frFR": "La durée des effets affectant le contrôle est réduite de 15%.", + "itIT": "Riduce la durata degli effetti debilitanti del 15%.", + "jaJP": "操作障害効果の持続時間を15%短縮する。", + "koKR": "제어 방해 효과의 지속시간이 15% 감소합니다.", + "plPL": "Skraca działania czas ograniczenia kontroli o 15%.", + "ptBR": "Reduz a duração de efeitos de controle em 15%.", + "ruRU": "Время действия эффектов контроля сокращается на 15%.", + "trTR": "Kontrol Engelleyici Etkilerin süresini 15% azalt.", + "zhCN": "控制类限制效果的持续时间缩短 15%。", + "zhTW": "控場效果的持續時間縮短 15%。" + }, + "name": "Advantageous Beast", + "name_localized": { + "deDE": "Begünstigtes Tier", + "esES": "Bestia ventajosa", + "esMX": "Bestia Ventajosa", + "frFR": "Avantages bestiaux", + "itIT": "Bestia Vantaggiosa", + "jaJP": "有利な獣", + "koKR": "이로운 야수", + "plPL": "Szczęśliwa Bestia", + "ptBR": "Fera Próspera", + "ruRU": "Удачливый зверь", + "trTR": "Avantajlı Canavar", + "zhCN": "狡兽", + "zhTW": "優勢生物" + } + }, + "Druid_Passive_Eagle_01": { + "desc": "Gain +5% increased Critical Strike Chance.", + "desc_localized": { + "deDE": "Erhaltet eine um +5% höhere kritische Trefferchance.", + "esES": "Obtienes un +5% más de probabilidad de golpe crítico.", + "esMX": "Obtienes un +5% más de probabilidad de golpe crítico.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de +5%.", + "itIT": "La probabilità di critico aumenta del +5%", + "jaJP": "クリティカルヒット率が+5%増加する。", + "koKR": "극대화 확률이 +5% 증가합니다.", + "plPL": "Zyskujesz premię +5% do szansy na trafienie krytyczne.", + "ptBR": "Recebe +5% de chance de acerto crítico aumentada.", + "ruRU": "Вероятность критического удара повышается на +5%.", + "trTR": "+5% artırılmış Kritik Vuruş İhtimali kazan.", + "zhCN": "暴击几率提高 +5%。", + "zhTW": "爆擊機率提高 +5%。" + }, + "name": "Scythe Talons", + "name_localized": { + "deDE": "Sensenklauen", + "esES": "Garfas de guadaña", + "esMX": "Zarpas de Guadaña", + "frFR": "Serres faucheuses", + "itIT": "Artigli Falcianti", + "jaJP": "大鎌の爪", + "koKR": "낫 발톱", + "plPL": "Sierpowate Szpony", + "ptBR": "Garras de Foice", + "ruRU": "Серповидные когти", + "trTR": "Tırpan Pençeler", + "zhCN": "镰爪", + "zhTW": "鐮形銳爪" + } + }, + "Druid_Passive_Eagle_02": { + "desc": "Gain x14% Maximum Life.", + "desc_localized": { + "deDE": "Erhaltet x14% maximales Leben.", + "esES": "Obtienes un x14% de vida máxima.", + "esMX": "Obtienes un x14% de vida máxima.", + "frFR": "Votre maximum de points de vie est augmenté de x14%.", + "itIT": "Ottieni x14% Vita massima.", + "jaJP": "ライフ最大値がx14%増加する。", + "koKR": "최대 생명력이 x14% 증가합니다.", + "plPL": "Zyskujesz premię x14% do maksymalnego zdrowia.", + "ptBR": "Recebe x14% de vida máxima.", + "ruRU": "Максимальный запас здоровья увеличивается на x14%.", + "trTR": "x14% Maksimum Can kazan.", + "zhCN": "生命上限提高 x14%。", + "zhTW": "生命值上限提高 x14%。" + }, + "name": "Iron Feather", + "name_localized": { + "deDE": "Eisenfeder", + "esES": "Pluma de hierro", + "esMX": "Pluma de Hierro", + "frFR": "Plume de fer", + "itIT": "Piuma di Ferro", + "jaJP": "鉄の羽根", + "koKR": "무쇠 깃털", + "plPL": "Żelazne Pióro", + "ptBR": "Pluma de Ferro", + "ruRU": "Железное перо", + "trTR": "Demir Tüy", + "zhCN": "铁羽", + "zhTW": "鋼羽" + } + }, + "Druid_Passive_Eagle_03": { + "desc": "Gain +10% Attack Speed.", + "desc_localized": { + "deDE": "Erhaltet +10% Angriffsgeschwindigkeit.", + "esES": "Obtienes un +10% de velocidad de ataque.", + "esMX": "Obtienes un +10% de velocidad de ataque.", + "frFR": "Votre vitesse d'attaque est augmentée de +10%.", + "itIT": "Ottieni +10% velocità d'attacco.", + "jaJP": "攻撃速度が+10%増加する。", + "koKR": "공격 속도가 +10% 증가합니다.", + "plPL": "Zyskujesz premię +10% do szybkości ataku.", + "ptBR": "Recebe +10% de velocidade de ataque.", + "ruRU": "Скорость атаки повышается на +10%.", + "trTR": "+10% Saldırı Hızı kazan.", + "zhCN": "攻击速度提高 +10%。", + "zhTW": "攻擊速度提高 +10%。" + }, + "name": "Swooping Attacks", + "name_localized": { + "deDE": "Sturzangriffe", + "esES": "Ataques en picado", + "esMX": "Ataques en Picada", + "frFR": "Attaques plongeantes", + "itIT": "Attacchi in Picchiata", + "jaJP": "急降下攻撃", + "koKR": "급강하 공격", + "plPL": "Pikujące Ataki", + "ptBR": "Chuva de Ataques", + "ruRU": "Атаки в пикировании", + "trTR": "Ani Saldırılar", + "zhCN": "飞扑", + "zhTW": "俯衝打擊" + } + }, + "Druid_Passive_Eagle_04": { + "desc": "Gain x30% Critical Strike Damage.", + "desc_localized": { + "deDE": "Erhaltet x30% kritischen Trefferschaden.", + "esES": "Obtienes un x30% de daño de golpe crítico.", + "esMX": "Obtienes x30% de daño de golpe crítico.", + "frFR": "Vos dégâts critiques sont augmentés de x30%.", + "itIT": "Ottieni il x30% di danni critici.", + "jaJP": "クリティカルヒットダメージがx30%増加する。", + "koKR": "극대화 피해가 x30% 증가합니다.", + "plPL": "Zyskujesz premię x30% do obrażeń od trafień krytycznych.", + "ptBR": "Recebe x30% de dano de acerto crítico.", + "ruRU": "Критический урон увеличивается на x30%.", + "trTR": "x30% Kritik Vuruş Hasarı kazan.", + "zhCN": "暴击伤害提高 x30%。", + "zhTW": "爆擊傷害提高 x30%。" + }, + "name": "Avian Wrath", + "name_localized": { + "deDE": "Zorn der Vögel", + "esES": "Cólera aviar", + "esMX": "Ira Aviar", + "frFR": "Colère aviaire", + "itIT": "Collera Volatile", + "jaJP": "猛禽の憤怒", + "koKR": "새의 격노", + "plPL": "Ulotny Gniew", + "ptBR": "Fúria Alada", + "ruRU": "Крылатая ярость", + "trTR": "Kuş Gazabı", + "zhCN": "怒禽", + "zhTW": "禽鳥之怒" + } + }, + "Druid_Passive_Snake_01": { + "desc": "Every 20th kill will cause your next Earth Skill to Overpower.", + "desc_localized": { + "deDE": "Jede 20. Tötung sorgt dafür, dass Eure nächste Erdfertigkeit überwältigt.", + "esES": "Cada 20 asesinatos, tu siguiente habilidad de tierra arrollará.", + "esMX": "Cada 20 muertes, tu siguiente habilidad de Tierra abrumará.", + "frFR": "Après avoir tué 20 adversaires, votre prochaine compétence de terre accablera.", + "itIT": "A ogni 20° uccisione la tua abilità di Terra successiva ha Sopraffazione.", + "jaJP": "敵を20体倒すたびに、次に使用する土スキルがオーバーパワーになる。", + "koKR": "적을 20마리 처치하면 다음 대지 기술이 제압합니다.", + "plPL": "Zabicie co 20 wroga sprawia, że twoja kolejna umiejętność Ziemi wywoła przytłoczenie.", + "ptBR": "Cada 20º abate faz com que sua próxima habilidade de Terra desfira Golpe Brutal.", + "ruRU": "Каждое 20-е убийство усиливает ваше следующее умение категории \"Земля\", позволяя нанести подавляющий урон.", + "trTR": "Her 20. öldürme, bir sonraki Toprak Yeteneğinin Aşırı Güçlenmesini sağlar.", + "zhCN": "每第 20 次消灭会使你的下一个大地技能造成压制。", + "zhTW": "每 20 次擊殺會使你的下一個大地技能造成壓制。" + }, + "name": "Obsidian Slam", + "name_localized": { + "deDE": "Obsidianhieb", + "esES": "Embate de obsidiana", + "esMX": "Golpe de Obsidiana", + "frFR": "Frappe d'obsidienne", + "itIT": "Schianto di Ossidiana", + "jaJP": "黒曜石の強打", + "koKR": "흑요석 내리치기", + "plPL": "Obsydianowe Uderzenie", + "ptBR": "Impacto Obsidiano", + "ruRU": "Обсидиановый удар", + "trTR": "Obsidiyen Vuruş", + "zhCN": "黑曜石猛击", + "zhTW": "黑曜猛擊" + } + }, + "Druid_Passive_Snake_02": { + "desc": "Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 25% Lightning damage to surrounding enemies.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Blitzschaden verursacht, besteht eine Chance von bis zu 40%, dass das Ziel eine statische Entladung abgibt, die Gegnern in der Nähe 25% Blitzschaden zufügt.", + "esES": "Golpe de suerte: Infligir daño de rayos tiene hasta un 40% de probabilidad de provocar que el objetivo emita una descarga estática que inflige 25% de daño de rayos a los enemigos cercanos.", + "esMX": "Golpe afortunado: Infligir daño de rayo tiene hasta un 40% de probabilidad de hacer que el objetivo emita una descarga estática, lo que inflige 25% de daño de rayo a los enemigos circundantes.", + "frFR": "Coup de chance: lorsque vous infligez des dégâts de foudre à une cible, celle-ci a jusqu'à 40% de chances d'émettre une décharge statique qui inflige 25% points de dégâts de foudre aux adversaires à proximité.", + "itIT": "Colpo fortunato: i danni da fulmine inflitti hanno fino al 40% di probabilità di far emettere una carica statica al bersaglio che infligge 25% danni da fulmine ai nemici circostanti.", + "jaJP": "幸運の一撃: 電撃ダメージを与えると最大40%の確率で標的から静電気放電が発生し、周囲の敵に25%の電撃ダメージを与える。", + "koKR": "행운의 적중: 번개 피해를 주면 최대 40% 확률로 대상이 정전기를 방출하여 주위 적들에게 25%의 번개 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Zadawanie obrażeń od Błyskawic ma maksymalnie 40% szans na wywołanie przez cel wyładowania statycznego, które zadaje wrogom wokół 25% pkt. obrażeń od Błyskawic.", + "ptBR": "Golpe de Sorte: Causar dano elétrico tem até 40% de chance de fazer o alvo emitir uma descarga estática, causando 25% de dano elétrico a inimigos ao redor.", + "ruRU": "Удачный удар: когда вы наносите цели урон от молнии, она с вероятностью до 40% выпускает статический разряд, наносящий противникам вокруг 25% ед. урона от молнии.", + "trTR": "Şanslı Vuruş: Yıldırım hasarı vermek en fazla 40% ihtimalle hedefin statik yük boşalımı yaparak etrafındaki düşmanlara 25% Yıldırım hasarı vermesini sağlar.", + "zhCN": "幸运一击: 造成闪电伤害时最多有 40% 几率使目标产生静电释能, 对周围敌人造成 25% 点闪电伤害。", + "zhTW": "幸運觸發:造成電擊傷害有最高 40% 機率使目標釋放靜電,對周圍的敵人造成 25% 點電擊傷害。" + }, + "name": "Overload", + "name_localized": { + "deDE": "Überladung", + "esES": "Exceso de carga", + "esMX": "Sobrecarga", + "frFR": "Surcharge", + "itIT": "Sovraccarico", + "jaJP": "オーバーロード", + "koKR": "과부하", + "plPL": "Przeciążenie", + "ptBR": "Sobrecarga", + "ruRU": "Перегрузка", + "trTR": "Aşırı Yükleme", + "zhCN": "电荷过载", + "zhTW": "超載" + } + }, + "Druid_Passive_Snake_03": { + "desc": "Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 3% Maximum Life.", + "desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer mit Gestaltwandel-Fertigkeiten haben eine Chance von bis zu 75%, Euch um 3% Eures maximalen Lebens zu heilen.", + "esES": "Golpe de suerte: Los golpes críticos con habilidades de cambio de forma tienen hasta un 75% de probabilidad de curarte un 3% de tu vida máxima.", + "esMX": "Golpe afortunado: Los golpes críticos infligidos con habilidades de Metamorfosis tienen hasta un 75% de probabilidad de sanarte por un 3% de tu vida máxima.", + "frFR": "Coup de chance: les coups critiques infligés avec la compétence Métamorphose ont jusqu'à 75% de chances de vous rendre 3% de votre maximum de vie ([PlayerHealthMax() * 0.03].", + "itIT": "Colpo fortunato: i colpi critici con le abilità Mutaforma hanno fino al 75% di probabilità di curarti del 3% della tua Vita massima.", + "jaJP": "幸運の一撃: 変身スキルによるクリティカルヒットが、最大75%の確率でライフ最大値の3%にあたるを回復する。", + "koKR": "행운의 적중: 변신 기술이 극대화로 적중하면 최대 75% 확률로 최대 생명력의 3%를 치유합니다.", + "plPL": "Szczęśliwy traf: trafienia krytyczne umiejętnościami zmiennokształtności mają do 75% szans na przywrócenie ci 3% maksymalnego zdrowia.", + "ptBR": "Golpe de Sorte: Acertos críticos com habilidades de Metamorfose têm até 75% de chance de curar 3% da sua vida máxima.", + "ruRU": "Удачный удар: критические удары умений категории \"Смена облика\" с вероятностью до 75% восстанавливают вам 3% максимального запаса здоровья.", + "trTR": "Şanslı Vuruş: Dönüşme Yeteneği olan Kritik Vuruşlar, en fazla %75 olasılıkla 3% Maksimum Can yeniler.", + "zhCN": "幸运一击:使用变形技能造成暴击有最多 75% 几率治疗你 3% 生命上限。", + "zhTW": "幸運觸發:變形技能造成爆擊時,最多有 75% 機率治療你生命值上限的 3%。" + }, + "name": "Masochistic", + "name_localized": { + "deDE": "Masochistisch", + "esES": "Masoquista", + "esMX": "Masoquismo", + "frFR": "Cruauté", + "itIT": "Masochistico", + "jaJP": "自虐", + "koKR": "피학성", + "plPL": "Masochista", + "ptBR": "Masoquista", + "ruRU": "Мазохизм", + "trTR": "Mazoşist", + "zhCN": "施虐", + "zhTW": "自虐" + } + }, + "Druid_Passive_Snake_04": { + "desc": "Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Naturmagiefertigkeiten verfügen über eine Chance von bis zu 10%, die Abklingzeit Eurer ultimativen Fertigkeit um 2 Sek. zu reduzieren.", + "esES": "Golpe de suerte: Las habilidades de magia de la naturaleza tienen hasta un 10% de probabilidad de reducir 2 s el tiempo de reutilización de tu habilidad definitiva.", + "esMX": "Golpe afortunado: Las habilidades de Magia de la Naturaleza tienen hasta un 10% de probabilidad de reducir 2 segundos la recuperación de tu habilidad máxima.", + "frFR": "Coup de chance: vos compétences de magie naturelle ont jusqu'à 10% de chances de réduire le temps de recharge de votre compétence ultime de 2 s.", + "itIT": "Colpo fortunato: le abilità di Magia naturale hanno fino al 10% di probabilità di ridurre il tempo di recupero della tua abilità Ultra di 2 s.", + "jaJP": "幸運の一撃: 自然魔法スキル使用時、最大10%の確率で奥義スキルのクールダウンが2秒短縮される。", + "koKR": "행운의 적중: 자연 마법 기술이 최대 10% 확률로 궁극기의 재사용 대기시간을 2초 감소시킵니다.", + "plPL": "Szczęśliwy traf: Umiejętności Magii Natury mają maksymalnie 10% szans na skrócenie czasu odnowienia twojej Mocy Specjalnej o 2 sek.", + "ptBR": "Golpe de Sorte: Habilidades de Magia da Natureza têm até 10% de chance de reduzir a recarga da habilidade suprema em 2 s.", + "ruRU": "Удачный удар: умения сил природы с вероятностью до 10% сокращают время восстановления мощного умения на 2 сек.", + "trTR": "Şanslı Vuruş: Doğa Sihri Yeteneklerin en fazla %10 ihtimalle Ulti Yeteneğinin Bekleme Süresini 2 saniye azaltır.", + "zhCN": "幸运一击: 自然魔法最多有 10% 几率使你的终极技能冷却时间缩短 2 秒。", + "zhTW": "幸運觸發:自然魔法技能最高有 10% 機率使你的絕招冷卻時間縮短 2 秒。" + }, + "name": "Calm Before the Storm", + "name_localized": { + "deDE": "Ruhe vor dem Sturm", + "esES": "Calma antes de la tormenta", + "esMX": "Calma Antes de la Tormenta", + "frFR": "Calme avant la tempête", + "itIT": "Quiete prima della tempesta", + "jaJP": "嵐の前の静けさ", + "koKR": "폭풍전야", + "plPL": "Cisza przed Burzą", + "ptBR": "Calma Antes da Tempestade", + "ruRU": "Затишье перед бурей", + "trTR": "Fırtına Öncesi Sessizlik", + "zhCN": "风暴前的平静", + "zhTW": "潛伏風暴" + } + }, + "Druid_Passive_Wolf_01": { + "desc": "Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills.", + "desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer verfügen über eine Chance von bis zu 20%, die Abklingzeit Eurer Gefährtenfertigkeiten abzuschließen.", + "esES": "Golpe de suerte: Los golpes críticos tienen hasta un 20% de probabilidad de reiniciar el tiempo de reutilización de tus habilidades de compañero.", + "esMX": "Golpe afortunado: Los golpes críticos tienen hasta un 20% de probabilidad de restablecer la recuperación de tus habilidades de Compañero.", + "frFR": "Coup de chance: les coups critiques ont jusqu'à 20% de chances de réinitialiser le temps de recharge de vos compétences de compagnon.", + "itIT": "Colpo fortunato: i colpi critici hanno fino al 20% di probabilità di azzerare il tempo di recupero delle abilità dei Compagni.", + "jaJP": "幸運の一撃: クリティカルヒット発生時、最大20%の確率で使い魔スキルのクールダウンがリセットされる。", + "koKR": "행운의 적중: 공격이 극대화로 적중하면 최대 20% 확률로 동료 기술의 재사용 대기시간이 초기화됩니다.", + "plPL": "Szczęśliwy traf: Trafienia krytyczne mają do 20% szans na wyzerowanie czasów odnowienia twoich umiejętności Kompanów.", + "ptBR": "Golpe de Sorte: Acertos críticos têm 20% de chance de reiniciar a recarga das habilidades de Mascote.", + "ruRU": "Удачный удар: критические эффекты с вероятностью до 20% сбрасывают время восстановления ваших умений категории \"Питомец\".", + "trTR": "Şanslı Vuruş: Kritik Vuruşlar en fazla %20 ihtimalle Yoldaş Yeteneklerinin Bekleme Sürelerini sıfırlar.", + "zhCN": "幸运一击: 暴击最多有 20% 几率重置你的同伴技能的冷却时间。", + "zhTW": "幸運觸發:爆擊最高有 20% 機率重置你的同伴技能冷卻時間。" + }, + "name": "Packleader", + "name_localized": { + "deDE": "Rudelführer", + "esES": "Líder de la manada", + "esMX": "Líder de la Manada", + "frFR": "Chef de meute", + "itIT": "Capobranco", + "jaJP": "統率者", + "koKR": "무리의 지도자", + "plPL": "Przywódca Stada", + "ptBR": "Líder da Matilha", + "ruRU": "Вожак стаи", + "trTR": "Sürü Lideri", + "zhCN": "兽群领袖", + "zhTW": "獸群領袖" + } + }, + "Druid_Passive_Wolf_02": { + "desc": "Lucky Hit: Dealing damage has up to a 15% chance to restore 10 Spirit.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Schaden verursacht, besteht eine Chance von bis zu 15%, 10 Geisteskraft wiederherzustellen.", + "esES": "Golpe de suerte: Infligir daño tiene hasta un 15% de probabilidad de restaurar 10 de espíritu.", + "esMX": "Golpe afortunado: Infligir daño tiene hasta un 15% de probabilidad de restaurar 10 de Espíritu.", + "frFR": "Coup de chance: lorsque vous infligez des dégâts, vous avez jusqu'à 15% de chances de récupérer 10 points d'esprit.", + "itIT": "Colpo fortunato: fino al 15% di probabilità di rigenerare 10 spirito infliggendo danni.", + "jaJP": "幸運の一撃: ダメージを与えると最大15%の確率で精神力が10回復する。", + "koKR": "행운의 적중: 피해를 주면 최대 15% 확률로 영력이 10 회복됩니다.", + "plPL": "Szczęśliwy traf: Zadawanie obrażeń ma do 15% szans na przywrócenie 10 pkt. siły duchowej.", + "ptBR": "Golpe de Sorte: Causar dano tem até 15% de chance de recuperar 10 de espírito.", + "ruRU": "Удачный удар: при нанесении урона вы с вероятностью до 15% накапливаете 10 ед. духа.", + "trTR": "Şanslı Vuruş: Hasar vermek en fazla 15% ihtimalle 10 Ruh yeniler.", + "zhCN": "幸运一击: 造成伤害最多有 15% 几率恢复 10 点灵力。", + "zhTW": "幸運觸發:造成傷害最多有 15% 機率恢復 10 點靈力。" + }, + "name": "Energize", + "name_localized": { + "deDE": "Aufladen", + "esES": "Energizar", + "esMX": "Energizar", + "frFR": "Dynamisme", + "itIT": "Energizzazione", + "jaJP": "活性化", + "koKR": "기력 충전", + "plPL": "Pobudzenie", + "ptBR": "Energizar", + "ruRU": "Наполнение энергией", + "trTR": "Enerji Ver", + "zhCN": "狼性焕发", + "zhTW": "充能" + } + }, + "Druid_Passive_Wolf_03": { + "desc": "Fortify for 15% of your Maximum Life when you use a Defensive Skill.", + "desc_localized": { + "deDE": "Erhaltet Stählung in Höhe von 15% Eures maximalen Lebens, wenn Ihr eine defensive Fertigkeit verwendet.", + "esES": "Fortificas un 15% de tu vida máxima cuando usas una habilidad defensiva.", + "esMX": "Te fortificas por el 15% de tu vida máxima al usar una habilidad defensiva.", + "frFR": "Lorsque vous utilisez une compétence défensive, vous obtenez un montant de fortification égal à 15% de votre maximum de points de vie.", + "itIT": "Ottieni Fortificazione per il 15% della tua Vita massima quando usi un'abilità di Difesa.", + "jaJP": "防御スキルを使うと、ライフ最大値の15%分の強化を獲得する。", + "koKR": "방어 기술을 사용할 때 최대 생명력의 15%만큼 보강을 얻습니다.", + "plPL": "Zyskujesz umocnienie do 15% twojego maksymalnego zdrowia po użyciu umiejętności Defensywnej.", + "ptBR": "Fortifica em 15% da sua vida máxima ao usar uma habilidade de Defesa.", + "ruRU": "Умения категории \"Защита\" дают вам укрепление в размере 15% максимального запаса здоровья.", + "trTR": "Bir Savunma Yeteneği kullandığında Maksimum Canının 15% kadarına eşit Güçlendirme kazan.", + "zhCN": "使用防御技能时, 为你强固 15% 生命上限。", + "zhTW": "使用防禦技能時,獲得等同生命值上限 15% 的強韌。" + }, + "name": "Bolster", + "name_localized": { + "deDE": "Wappnen", + "esES": "Reforzar", + "esMX": "Reforzar", + "frFR": "Renforcement", + "itIT": "Rinforzo", + "jaJP": "補強", + "koKR": "강화", + "plPL": "Stabilizacja", + "ptBR": "Reforço", + "ruRU": "Подспорье", + "trTR": "Destekle", + "zhCN": "增强", + "zhTW": "激勵" + } + }, + "Druid_Passive_Wolf_04": { + "desc": "Extend the duration of Ultimate Skills by 25%.", + "desc_localized": { + "deDE": "Verlängert die Dauer ultimativer Fertigkeiten um 25%.", + "esES": "Prolonga un 25% la duración de tus habilidades definitivas.", + "esMX": "Extiende la duración de las habilidades máximas un 25%.", + "frFR": "Prolonge la durée de vos compétences ultimes de 25%.", + "itIT": "Aumenta la durata delle abilità Ultra del 25%.", + "jaJP": "奥義スキルの持続時間が25%増加する。", + "koKR": "궁극기의 지속시간이 25% 증가합니다.", + "plPL": "Czas działania Mocy Specjalnych jest wydłużony o 25%.", + "ptBR": "Aumenta a duração de habilidades supremas em 25%.", + "ruRU": "Продлевает время действия мощных умений на 25%.", + "trTR": "Ulti Yeteneklerinin süresini 25% uzat.", + "zhCN": "终极技能的持续时间延长 25%。", + "zhTW": "絕招的持續時間延長 25%。" + }, + "name": "Calamity", + "name_localized": { + "deDE": "Verhängnis", + "esES": "Calamidad", + "esMX": "Calamidad", + "frFR": "Calamité", + "itIT": "Calamità", + "jaJP": "災禍", + "koKR": "재앙", + "plPL": "Zagłada", + "ptBR": "Calamidade", + "ruRU": "Катастрофа", + "trTR": "Felaket", + "zhCN": "灾祸持久", + "zhTW": "災禍" + } + } + }, + "Unique": { + "1HAxe_Unique_Druid_100": { + "affixes": [ + "INHERENT_Damage_to_HighLife", + "1HAxe_Unique_Druid_100", + "CritDamage", + "Damage_to_Near", + "Damage_to_LowLife", + "Life_On_Kill" + ], + "category": 1, + "desc": "Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for {1/2.5} seconds.", + "desc_localized": { + "deDE": "Erhaltet 2 Sek. lang Verstohlenheit, wenn Ihr Gegner mit Zerfetzen tötet. Wenn Ihr Verstohlenheit mit einem Angriff verlasst, erhaltet Ihr Hinterhalt, wodurch {1/2.5} Sek. lang kritische Treffer garantiert sind.", + "esES": "Obtienes sigilo durante 2 s al matar enemigos con Despedazar. Al abandonar el sigilo con un ataque, obtienes Emboscada, que garantiza golpes críticos durante {1/2.5} s.", + "esMX": "Obtienes Sigilo durante 2 segundos cuando matas a enemigos con Despedazar. Romper el Sigilo con un ataque otorga Emboscada, que garantiza golpes críticos durante {1/2.5} segundos.", + "frFR": "Vous gagnez Camouflage pendant 2 s après avoir tué des adversaires avec Déchiquetage. Sortir de Camouflage en attaquant confère Embuscade, ce qui garantit des coups critiques pendant {1/2.5} s.", + "itIT": "Ottieni Furtività per 2 s quando uccidi nemici con Dilaniamento. Interrompere la Furtività con un attacco fornisce Imboscata, che ti assicura di infliggere colpi critici per {1/2.5} s.", + "jaJP": "〈切り裂き〉で敵を倒すと2秒間、隠密状態になる。隠密状態が破られると攻撃が〈待ち伏せ〉となり、{1/2.5}秒間、確実にクリティカルヒットになる。", + "koKR": "칼날 발톱으로 적을 처치하면 2초 동안 은폐를 얻습니다. 공격으로 은폐 상태를 깨면 {1/2.5}초 동안 공격이 확정적으로 극대화 적중하는 매복을 부여합니다.", + "plPL": "Po zabiciu wroga przy użyciu Rozszarpania zyskujesz ukrycie na 2 sek. Przerwanie ukrycia atakiem zapewnia Zasadzkę, która gwarantuje trafienia krytyczne przez {1/2.5} sek.", + "ptBR": "Recebe Furtividade por 2 s ao matar inimigos com Retalhar. Romper Furtividade com um ataque concede Emboscada, que garante acertos críticos por {1/2.5} s.", + "ruRU": "Вы становитесь незаметны на 2 сек., когда убиваете противников \"Разрыванием\". Когда вы атакуете из состояния незаметности, срабатывает эффект \"Засада\": на {1/2.5} сек. все ваши удары становятся критическими.", + "trTR": "Doğra ile düşmanları öldürdüğünde 2 saniye boyunca Saklanma kazan. Saklanmayı bir saldırı ile bozduğunda {1/2.5} saniyeliğine garanti Kritik Vuruş veren Pusu kazanırsın.", + "zhCN": "使用利爪撕扯消灭敌人时获得潜行, 持续 2 秒。发动攻击会打破潜行并给予伏击效果, 在 {1/2.5} 秒必定造成暴击。", + "zhTW": "使用撕碎擊殺敵人時,獲得匿蹤效果,持續 2 秒。使用攻擊解除匿蹤效果後,可獲得必定爆擊的「襲擊」效果,持續 {1/2.5} 秒。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "The nights preceding the full moon are sometimes far more dangerous than the event itself. The frenzy has begun to rise, yet the night is just dark enough to obscure a hunter from their prey's sight.", + "flavor_localized": { + "deDE": "Die Nächte vor dem Vollmond sind manchmal viel gefährlicher als das Ereignis selbst. Der Rausch breitet sich bereits aus, doch die Nacht ist noch dunkel genug, um den Jäger vor den Augen seiner Beute zu verbergen.", + "esES": "Las noches que preceden a la luna llena suelen ser mucho más peligrosas incluso que el propio evento. El frenesí empieza a aumentar, pero la noche es lo bastante oscura como para ocultar a un cazador de la vista de su presa.", + "esMX": "A veces las noches que preceden a la luna llena son mucho más peligrosas que el evento en sí. El frenesí ha comenzado a subir, sin embargo, la noche es apenas oscura para ocultar a un cazador de la vista de su presa.", + "frFR": "Les nuits qui précèdent la pleine lune sont parfois bien plus dangereuses que l'évènement lui-même. La frénésie commence déjà à se faire sentir, alors que la nuit est juste assez sombre pour masquer la vue du chasseur à sa proie.", + "itIT": "Le notti che precedono la luna piena sono talvolta molto più pericolose dell'evento stesso. La frenesia comincia a farsi sentire, ma la notte è abbastanza buia per nascondere un cacciatore alla vista della preda.", + "jaJP": "満月の前の晩は、満月の夜よりもはるかに危険な場合がある。狂乱が押し寄せ始めるものの、ハンターの姿を獲物の視界から隠すのには十分な闇に包まれるのだ。", + "koKR": "때로는 보름달 뜨기 전의 며칠 밤이 보름달이 뜨는 날보다 훨씬 위험합니다. 광기가 치솟기 시작하지만, 밤이 너무 어두워 사냥꾼이 먹잇감의 눈에 보이지 않기 때문입니다.", + "plPL": "Noce poprzedzające pełnię księżyca są nieraz groźniejsze od tego zjawiska. Szał zaczął przybierać na sile, jednak noc jest na tyle ciemna, że ukrywa łowcę przed wzrokiem ofiary.", + "ptBR": "As noites que antecedem a lua cheia podem ser muito mais perigosas do que o evento em si. O frenesi já começou, mas a noite é escura o suficiente para obscurecer um caçador da visão da presa.", + "ruRU": "Ночи перед полнолунием иногда опаснее его самого. Бешенство растет, а ночь еще достаточно темна, чтобы скрыть охотника от взора жертвы.", + "trTR": "Dolunaydan önceki geceler, bazen dolunaydan bile tehlikeli olur. Çılgınlık artmaya başladı ama hava yalnızca avın avcıyı göremeyeceği kadar karanlık.", + "zhCN": "满月前的夜晚有时比满月之夜危险得多。疯狂与躁动开始显现,而夜色漆黑得足以让猎人消失在猎物的视线之外。", + "zhTW": "滿月前的夜晚有時候比滿月更危險。血脈開始賁張,而夜色又夠昏暗,讓狩獵者能隱藏行蹤。" + }, + "name": "Waxing Gibbous", + "name_localized": { + "deDE": "[ms]Zunehmender Mond", + "esES": "[ms]Cuarto creciente", + "esMX": "Gibosa Creciente", + "frFR": "[ms]Croissant gibbeux", + "itIT": "[fs]Gibbosa Crescente", + "jaJP": "凸月", + "koKR": "차오르는 철월", + "plPL": "[ms]Przybywający Księżyc", + "ptBR": "[fs]Crescente Gibosa", + "ruRU": "[fs]Растущая луна", + "trTR": "[n1]Mumlayan Kambur[n2]Mumlayan Kamburu", + "zhCN": "盈月当空", + "zhTW": "盈月" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Stealth" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Verstohlenheit" + ], + "esES": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Sigilo" + ], + "esMX": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Sigilo" + ], + "frFR": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Camouflage" + ], + "itIT": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Furtività" + ], + "jaJP": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "隠密" + ], + "koKR": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "은폐" + ], + "plPL": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Ukrycie" + ], + "ptBR": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Furtividade" + ], + "ruRU": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Незаметность" + ], + "trTR": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "Saklanma" + ], + "zhCN": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "潜行" + ], + "zhTW": [ + "FILTER_Legendary_Defensive", + "FILTER_Spender_Druid_Shred", + "匿蹤" + ] + } + }, + "1HMace_Unique_Druid_001": { + "affixes": [ + "INHERENT_OverpowerDamage", + "1HMace_Unique_Druid_001", + "Damage_While_Shapeshifted_Double_Unique", + "Damage_to_Poisoned", + "Damage_Category_Spenders", + "SkillRankBonus_Generic_Category_Defensive" + ], + "category": 0, + "desc": "Debilitating Roar and Blood Howl deal {#}% damage to Nearby Poisoned enemies, increased by x10.0% for every 100.0 Willpower you have.", + "desc_localized": { + "deDE": "Schwächendes Gebrüll und Blutgeheul fügen vergifteten Gegnern in der Nähe {#} Schaden zu, der sich pro 100.0 Eurer Willenskraft um x10.0% erhöht.", + "esES": "Rugido debilitante y Aullido de sangre infligen {#} de daño a los enemigos envenenados cercanos. Esta cantidad aumenta un x10.0% por cada 100.0 de voluntad que tengas.", + "esMX": "Rugido Debilitante y Aullido Sanguinario infligen {#} de daño a los enemigos envenenados cercanos, que aumenta en x10.0% por cada 100.0 de Voluntad que tengas.", + "frFR": "Rugissement débilitant et Hurlement sanglant infligent {#} points de dégâts aux cibles empoisonnées à proximité. Ces dégâts augmentent de x10.0% pour chaque tranche de 100.0 points de volonté dont vous disposez.", + "itIT": "Ruggito Debilitante e Ululato Sanguinario infliggono {#} danni ai nemici avvelenati vicini. I danni aumentano del x10.0% per ogni 100.0 Volontà.", + "jaJP": "〈衰弱の咆哮〉と〈血の咆哮〉が付近の毒状態の敵に{#}のダメージを与える。ダメージは意志力100.0ごとにx10.0%増加する。", + "koKR": "쇠약의 포효와 피의 울부짖음이 주위의 중독된 적에게 {#}의 피해를 줍니다. 피해량은 보유한 의지력 100.0당 x10.0%만큼 증가합니다.", + "plPL": "Obezwładniający Ryk i Zew Krwi zadają {#} pkt. obrażeń pobliskim zatrutym celom. Obrażenia te są zwiększone o x10.0% za każde 100.0 pkt. siły woli.", + "ptBR": "Rugido Debilitante e Uivo Sangrento causam {#} de dano a inimigos envenenados próximos, aumentado em x10.0% para cada 100.0 de determinação que você tiver.", + "ruRU": "\"Изнуряющий рев\" и \"Кровавый вой\" наносят ближайшим отравленным противникам {#} ед. урона. Этот урон увеличивается на x10.0% за каждые 100.0 ед. силы воли героя.", + "trTR": "Zayıflatıcı Kükreme ve Kan Uluması, yakındaki Zehirlenmiş düşmanlara {#} hasar verir. Bu hasar, sahip olduğun her 100.0 İrade için x10.0% artar.", + "zhCN": "挫志咆哮和血性狂吼对附近中毒的敌人造成 {#} 点伤害。每 100.0 点意力使该伤害提高 x10.0%。", + "zhTW": "致衰狂吼和血性狂吼對附近中毒的敵人造成 {#} 點傷害,你每擁有 100.0 點意志,可使此傷害提高 x10.0%。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"This weapon is a reminder of the unbridled savagery of our druidic ancestors, the wisdom of which I see more clearly with every day that passes.\"\n- Moreg, Druidic Scholar", + "flavor_localized": { + "deDE": "\"Diese Waffe dient als Erinnerung an die unbändige Grausamkeit unserer druidischen Vorfahren. Mit jedem Tag, der vergeht, wird mir etwas mehr von ihrer Weisheit zuteil.\"\n-Moreg, Druidengelehrter", + "esES": "\"Esta arma es un recordatorio del desatado salvajismo de nuestros antepasados druidas, cuya sabiduría me parece más evidente cada día que pasa\".\n—Moreg, erudito druídico", + "esMX": "\"Esta arma es un recordatorio del salvajismo desenfrenado de nuestros antepasados druidas, cuya sabiduría veo más clara cada día que pasa\".\n- Moreg, Erudito Druida", + "frFR": "« Cette arme évoque la sauvagerie effrénée de nos ancêtres druidiques, dont je discerne la sagesse un peu mieux à chaque jour qui passe. »\n– Moreg, érudit druidique", + "itIT": "\"Quest'arma è un memento della sfrenata ferocia dei nostri antenati druidici, la cui saggezza mi appare sempre più chiara ogni giorno che passa.\"\n- Moreg, Druido studioso", + "jaJP": "「この武器はドルイドの祖先の限りない獰猛さを想起させる。その知恵は日一日とより明白にわかるようになっている」\n―ドルイドの学者モレグ", + "koKR": "\"이 무기는 드루이드 선조들의 걷잡을 수 없는 야만성을 되새겨 주는 유산으로, 하루하루 지날수록 이 안에 담긴 지혜를 점점 분명히 알게 된다.\"\n- 드루이드 학자 모레그", + "plPL": "\"Ta broń przypomina o niepohamowanym barbarzyństwie naszych druidzkich przodków, których mądrość z każdym dniem dostrzegam coraz wyraźniej\".\n– Moreg, druidzki uczony", + "ptBR": "\"Esta arma é um lembrete da selvageria descontrolada de nossos ancestrais druídicos, cuja sabedoria eu vejo com mais clareza a cada dia que passa.\"\n- Moreg, erudito druídico", + "ruRU": "\"Это оружие – память о бесконечной ярости наших предков-друидов, в мудрости которых я убеждаюсь с каждым прожитым днем.\"\n- Морег, ученый-друид", + "trTR": "\"Bu silah, bilgeliklerini her geçen gün daha net bir şekilde görebildiğim druid atalarımızın dizginlenemez vahşetinin bir hatırlatıcısıdır.\"\n- Moreg, Druid Bilgin", + "zhCN": "\"这件武器警醒着我们,德鲁伊先祖做过的肆意野蛮行径。随着时间流逝, 我越来越清晰地看出其中的智慧。\" - 德鲁伊学者莫雷格", + "zhTW": "「這把武器象徵著,我們德魯伊的祖先有多放縱的野性。隨著日子一天天過去,我越來越了解其中的智慧。」\n- 墨雷格,德魯伊學者" + }, + "name": "Fleshrender", + "name_localized": { + "deDE": "[ms]Fleischwolf", + "esES": "[fs]Desgarradora de carne", + "esMX": "Desgarracarne", + "frFR": "[fs]Broyeuse", + "itIT": "[ms]Squarciacarne", + "jaJP": "フレッシュレンダー", + "koKR": "살점 분쇄봉", + "plPL": "[ms]Rozrywacz Ciał", + "ptBR": "[fs]Rasga-carne", + "ruRU": "[ms]Плотерез", + "trTR": "[n1]Et Parçalayan[n2]Et Parçalayanı", + "zhCN": "血肉撕裂者", + "zhTW": "撕肉錘" + }, + "tags": [ + "Poison", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "tags_localized": { + "deDE": [ + "Gift", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "esES": [ + "Veneno", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "esMX": [ + "Veneno", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "frFR": [ + "Poison", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "itIT": [ + "Veleno", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "jaJP": [ + "毒", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "koKR": [ + "독", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "plPL": [ + "Trucizna", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "ptBR": [ + "Veneno", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "ruRU": [ + "Яд", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "trTR": [ + "Zehir", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "zhCN": [ + "毒素", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ], + "zhTW": [ + "毒素", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_DebilitatingRoar", + "FILTER_Flex_Druid_BloodHowl" + ] + } + }, + "2HStaff_Unique_Druid_001": { + "affixes": [ + "INHERENT_Damage_to_CCd", + "2HStaff_Unique_Druid_001", + "Damage_to_Near", + "Damage_to_CCd", + "Damage_Type_Bonus_NonPhysical", + "SkillRankBonus_Druid_Basic_2" + ], + "category": 0, + "desc": "Claw is now a Storm Skill and also casts Storm Strike at {120/150}% normal damage.", + "desc_localized": { + "deDE": "Klaue ist jetzt eine Sturmfertigkeit und wirkt außerdem Sturmschlag, der {120/150}% des normalen Schadens verursacht.", + "esES": "Ahora Desgarrar es una habilidad de tormenta y también lanza Golpe de tormenta con un {120/150}% del daño normal.", + "esMX": "Rasguño ahora es una habilidad de Tormenta y también lanza Golpe de Tormenta con el {120/150}% del daño normal.", + "frFR": "Griffe est maintenant une compétence de tempête et lance aussi un Coup de tonnerre qui inflige {120/150}% des dégâts normaux.", + "itIT": "Artigliata ora è un'abilità di Tempesta e attiva anche Assalto della Tempesta al {120/150}% dei danni normali.", + "jaJP": "〈狼爪〉が嵐スキルになり、さらに通常の{120/150}%のダメージを与える〈嵐の一撃〉を発動する。", + "koKR": "발톱이 폭풍 기술로 변하고 폭풍 강타도 시전해 원래 피해의 {120/150}%만큼 피해를 줍니다.", + "plPL": "Pazury stają się umiejętnością Burzy i wywołują Uderzenie Burzy, które zadaje {120/150}% standardowych obrażeń.", + "ptBR": "Garra agora é uma habilidade de Tempestade e também lança Ataque Tempestuoso, causando {120/150}% do dano normal.", + "ruRU": "\"Удар когтями\" становится умением бури и активирует \"Удар бури\", наносящий {120/150}% обычного урона.", + "trTR": "Pençe artık bir Fırtına Yeteneğine dönüşür ve ek olarak {120/150}% normal hasarla Fırtına Vuruşu uygular.", + "zhCN": "爪击现在被视作风暴技能, 而且也会施放风暴打击, 造成 {120/150}% 普通伤害。", + "zhTW": "爪擊現在屬於風暴技能,並且會施放造成普通傷害 {120/150}% 的風暴雷擊。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"She has existed in Scosglen since before Fiacla-Géar walked the land. Her purpose is a mystery to us all. However, approach her with deference; she may grant you her counsel.\"\n- Airidah, to Donan", + "flavor_localized": { + "deDE": "\"Sie lebte schon in Scosglen, lange bevor Fiacla-Géar geboren wurde. Ihre Ziele sind uns allen ein Mysterium. Nähert Euch ihr mit Hochachtung, dann erteilt sie Euch vielleicht ihren Rat.\"\n-Airidah zu Donan", + "esES": "\"Ha habitado en Scosglen desde antes de que Fiacla-Géar existiera. Su objetivo es un misterio para todos nosotros. No obstante, dirígete a ella con respeto y quizá te ofrezca su consejo\".\n—Airidah a Donan", + "esMX": "\"Ella ha existido en Escosglen desde antes que Fiacla-Géar caminara por la tierra. Su propósito es un misterio para todos nosotros. Sin embargo, si te acercas a ella con deferencia, puede que te aconseje\".\n- Airidah, a Donan", + "frFR": "« Elle foulait déjà les terres de Scosglen bien avant Fiacla-Géar. Ses intentions restent mystérieuses, mais approchez-la avec respect et déférence ; elle vous prodiguera peut-être ses conseils. »\n– Airidah, à Donan", + "itIT": "\"Ella esiste a Scosglen da prima che Fiacla-Géar venisse al mondo. Il suo scopo è un mistero. Tuttavia, avvicinala con deferenza: potrebbe offrirti consiglio.\"\n- Airidah, a Donan", + "jaJP": "「彼女はフィアクラ=ゲアがこの地を歩く以前からスコスグレンに存在していた。その目的は謎に包まれているが、敬意をもって彼女に近づけば、助言を与えてくれるかもしれない」\n―エイリダよりドナンへ", + "koKR": "\"그녀는 피아클라-게아르가 이 땅을 걷기 전부터 스코스글렌에 존재했네. 그녀의 목적이 무엇인지는 그 누구도 알 수 없지. 하지만 그녀에게 경의를 표하면 조언을 얻을 수 있을지도 모르네.\"\n- 아이리다가 도난에게", + "plPL": "\"Była częścią Scosglen na długo przed pojawieniem się Fiacla-Géara. Jej cele pozostają dla nas wszystkich tajemnicą. Okaż jej jednak szacunek, a może udzieli ci rady\". \n– Airida do Donana", + "ptBR": "\"Ela existe em Scosglen desde antes de Fiacla-Géar andar pela terra. Seu propósito é um mistério para todos nós. Porém, se souber aproximar-se dela com respeito, ela poderá lhe oferecer um conselho.\"\n- Airidah, para Donan", + "ruRU": "\"Она появилась в Скосглене еще до времен Фиакла-Гира. Она служит неизвестной цели. Окажи ей почтение, и она вознаградит тебя советом\".\nАйрида Донану", + "trTR": "\"Fiacla-Géar bu diyara adım atmadan çok önce Scosglen'deydi. Amacını hiçbirimiz bilmiyoruz. Ancak ona hürmet edersen sana nasihat verebilir.\"\n- Airidah'dan Donan'a", + "zhCN": "\"在菲亚克拉·盖尔来到索格伦之前,她就已经存在于这片大地上了。她的目的对我们都是一个谜。不过见到她要保持恭敬的态度,这样她就可能会为你提供建议。\" - 艾蕊达,写给多南", + "zhTW": "「在菲克雷蓋亞走遍世界前,她已經出現在斯科斯格倫了。她有何目的不為人知,但只要恭敬求教,她就會賜予智慧。」\n- 艾瑞妲向多南如是說" + }, + "name": "Greatstaff of the Crone", + "name_localized": { + "deDE": "[ms]Großstab der Vettel", + "esES": "[ms]Gran bastón de la Vieja Bruja", + "esMX": "Gran Bastón de la Arpía", + "frFR": "[ms]Grand bâton de la vieille sorcière", + "itIT": "[ms]Scettro della Megera", + "jaJP": "朽ち果てし者の大杖", + "koKR": "마녀의 큰지팡이", + "plPL": "[ms]Kostur Staruchy", + "ptBR": "[ms]Grande Cajado de Megera", + "ruRU": "[ms]Великий посох старой ведуньи", + "trTR": "Kocakarı Büyük Asası", + "zhCN": "巫婆巨杖", + "zhTW": "老巫婆大法杖" + }, + "tags": [ + "FILTER_Build_Druid_Wolf", + "Nature Magic", + "Storm" + ], + "tags_localized": { + "deDE": [ + "FILTER_Build_Druid_Wolf", + "Naturmagie", + "Sturm" + ], + "esES": [ + "FILTER_Build_Druid_Wolf", + "Magia de la naturaleza", + "Tormenta" + ], + "esMX": [ + "FILTER_Build_Druid_Wolf", + "Magia de la naturaleza", + "Tormenta" + ], + "frFR": [ + "FILTER_Build_Druid_Wolf", + "Magie naturelle", + "Tempête" + ], + "itIT": [ + "FILTER_Build_Druid_Wolf", + "Magia naturale", + "Tempesta" + ], + "jaJP": [ + "FILTER_Build_Druid_Wolf", + "自然魔法", + "嵐" + ], + "koKR": [ + "FILTER_Build_Druid_Wolf", + "자연 마법", + "폭풍" + ], + "plPL": [ + "FILTER_Build_Druid_Wolf", + "Magia Natury", + "Burza" + ], + "ptBR": [ + "FILTER_Build_Druid_Wolf", + "Magia da Natureza", + "Tempestade" + ], + "ruRU": [ + "FILTER_Build_Druid_Wolf", + "Силы природы", + "Буря" + ], + "trTR": [ + "FILTER_Build_Druid_Wolf", + "Doğa Sihri", + "Fırtına" + ], + "zhCN": [ + "FILTER_Build_Druid_Wolf", + "自然魔法", + "风暴" + ], + "zhTW": [ + "FILTER_Build_Druid_Wolf", + "自然魔法", + "風暴" + ] + } + }, + "Amulet_Unique_Druid_100": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Druid_100", + "SkillRankBonus_Druid_Category_Wrath_Greater_Unique", + "CDR_NatureMagic_UNIQUE", + "ResourceGain", + "Life" + ], + "category": 0, + "desc": "Casting Boulder while Hurricane is active will cause your boulders to rotate around you.", + "desc_localized": { + "deDE": "Felsbrocken zu wirken, während Hurrikan aktiv ist, lässt Eure Felsbrocken um Euch herum rotieren.", + "esES": "Lanzar Peñasco mientras dura Huracán provocará que tus peñascos roten a tu alrededor.", + "esMX": "Si lanzas un hechizo de Roca mientras el Huracán está activo, las rocas girarán a tu alrededor.", + "frFR": "Lancer Rocher lorsqu'Ouragan est actif fera apparaître des rocs tournoyant autour de vous.", + "itIT": "Lanciando Macigno mentre c'è un Uragano attivo, i tuoi macigni ruotano attorno a te.", + "jaJP": "〈暴風〉の発動中に〈巨岩〉を使用すると、〈巨岩〉が自身の周囲を旋回するようになる。", + "koKR": "싹쓸바람이 활성화된 상태에서 바위를 시전하면 바위가 자신의 주위를 회전합니다.", + "plPL": "Rzucenie Głazu podczas aktywnego Huraganu spowoduje, że głazy będą wirować wokół ciebie.", + "ptBR": "Lançar Rochedo enquanto Furacão estiver ativo fará com que seus rochedos girem em torno de você.", + "ruRU": "Пока действует \"Ураган\", \"Глыба\" заставляет валуны вращаться вокруг вас.", + "trTR": "Kasırga etkinken Kaya kullanıldığında kayaların çevrende döner.", + "zhCN": "在飓风激活期间,施放滚石会使巨石在你的周围旋转。", + "zhTW": "在颶風術效果期間施放巨石,會使你的巨石圍繞著你旋轉。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "As the hateful mob beat on his door, he gripped the pulsing shard tightly and screamed for calm. When he opened his eyes, all that greeted him was silence and the blood-smeared ruins of his cottage.", + "flavor_localized": { + "deDE": "Als die hasserfüllte Meute gegen seine Tür hämmerte, umfasste er die pulsierende Scherbe fest und schrie nach Ruhe. Dann öffnete er die Augen, und alles, was er fand, waren Stille und die blutverschmierte Ruine seiner Hütte.", + "esES": "Mientras la muchedumbre furiosa golpeaba su puerta, él apretó la esquirla pulsante en la mano y gritó para calmarse. Cuando abrió los ojos, solo encontró silencio y las ruinas embadurnadas de sangre de su casa.", + "esMX": "Cuando la turba enfurecida golpeó a su puerta, sujetó con fuerza el fragmento pulsante y gritó para calmarse. Al abrir los ojos, todo lo que vio fue silencio y las ruinas sangrientas de su cabaña.", + "frFR": "Alors qu'une foule haineuse frappait à sa porte, il serra fermement l'éclat palpitant et hurla pour que le calme revienne. Lorsqu'il ouvrit les yeux, tout autour de lui n'était plus que silence et ruines.", + "itIT": "Con la folla inferocita che batteva alla sua porta, lui strinse con fermezza il frammento e urlò chiedendo calma. Quando riaprì gli occhi, venne accolto dal silenzio e dal sangue che macchiava le rovine della sua casupola.", + "jaJP": "悪意に満ちた衆愚が扉を叩き続ける中、彼は脈打つ欠片を握りしめて鎮まるよう叫んだ。目を開いたとき、眼前にあったのは静けさと血にまみれた小さな家の残骸だった。", + "koKR": "증오로 가득한 군중들이 문을 두드리자, 그는 맥박치는 파편을 꽉 쥐고서 조용히 하라고 소리쳤습니다. 눈을 떴을 때 그를 맞은 것은 침묵과 피로 얼룩지고 엉망이 된 오두막뿐이었습니다.", + "plPL": "Gdy rozwścieczona gawiedź zaczęła dobijać się do drzwi, mocno chwycił pulsujący odłamek i zaczął krzyczeć, by ludzie zachowali spokój. Kiedy nastała cisza, otworzył oczy i ujrzał ruiny swojej chaty ociekające krwią.", + "ptBR": "Com a turba odienta às suas portas, ele apertou o estilhaço pulsante firmemente e gritou pedindo calma. Quando abriu os olhos, deparou-se apenas com o silêncio e as ruínas ensanguentadas da sua propriedade.", + "ruRU": "Когда разъяренная толпа ломилась к нему в дом, он сжал осколок в руках и взвыл, моля об избавлении. Когда он открыл глаза, его встретила тишина и залитые кровью обломки хижины.", + "trTR": "Öfkeli kalabalığın kapıya saldırdığı sırada o, dalgalanan parçacığı sıkı sıkı kavradı ve sükûnet için çığlık attı. Gözlerini açtığında onu sadece sessizlik ve kulübesinin kan içinde kalmış harabeleri bekliyordu.", + "zhCN": "当充满恨意的暴徒敲打他的门时,他紧紧握住不断脉动的碎片,尖声呼号着想要碎片冷静。等他睁开双眼,映入眼帘的只有一片死寂,小屋也成了一处沾满血迹的废墟。", + "zhTW": "在滿懷恨意的暴民敲打他的家門時,他緊握著脈動碎片並尖叫著試圖冷靜下來。當他再度睜開雙眼,周遭只剩寂靜以及沾滿鮮血的一片斷垣殘壁。" + }, + "name": "Dolmen Stone", + "name_localized": { + "deDE": "Dolmenstein", + "esES": "[fs]Piedra de dolmen", + "esMX": "[fs]Piedra de Dolmen", + "frFR": "[fs]Pierre de dolmen", + "itIT": "[fs]Pietra del Dolmen", + "jaJP": "支石墓の石", + "koKR": "고인돌", + "plPL": "[ms]Dolmen", + "ptBR": "[fs]Pedra de Dólmen", + "ruRU": "[ms]Камень дольмена", + "trTR": "Dolmen Taşı", + "zhCN": "支石墓石", + "zhTW": "多爾門之石" + } + }, + "Chest_Unique_Druid_002": { + "affixes": [ + "Chest_Unique_Druid_002", + "Damage_Greater_UNIQUE", + "Life", + "DamageReduction_Poisoned", + "Movement_Speed_Lesser" + ], + "category": 0, + "desc": "Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.", + "desc_localized": { + "deDE": "Die Werwolfgestalt ist jetzt Eure wahre Gestalt, und Ihr erhaltet +3 Ränge für alle Werwolffertigkeiten.", + "esES": "Ahora la forma de hombre lobo es tu forma verdadera y te otorga +3 rangos de todas las habilidades de hombre lobo.", + "esMX": "La forma de hombre lobo ahora es tu verdadera forma, y obtienes +3 rangos para todas las habilidades de Hombre Lobo.", + "frFR": "La forme de lycanthrope est désormais votre vraie forme, et vous gagnez +3 rangs à toutes les compétences de lycanthrope.", + "itIT": "La forma di Lupo Mannaro ora è la tua vera forma e ottieni +3 gradi a tutte le abilità da Lupo Mannaro.", + "jaJP": "人狼形態が持続するようになり、さらにすべての人狼系スキルランクが+3上昇する。", + "koKR": "늑대인간 형상이 진정한 형상이 되며, 모든 늑대인간 기술 등급이 +3 상승합니다.", + "plPL": "Postać wilkołaka staje się twoją prawdziwą postacią. Zyskujesz +3 do rangi wszystkich umiejętności Wilkołaka.", + "ptBR": "A forma de lobisomem agora é sua forma verdadeira. Você recebe +3 graus para todas as habilidades de Lobisomem.", + "ruRU": "Волк становится вашим истинным обличьем. Вы получаете +3 ко всем умениям облика волка.", + "trTR": "Kurt Adam formu artık gerçek formundur ve tüm Kurt Adam Yeteneklerin için +3 Kademe kazanırsın.", + "zhCN": "狼人形态是你的真实形态, 你的所有狼人技能级别 +3。", + "zhTW": "狼人形態變成你真正的形態,所有狼人技能 +3 等級。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"He was not a victim of the curse - he sought it out. As his skin split and his bones cracked, his laughter never ceased.\" \n– Tale of the Mad Nobleman", + "flavor_localized": { + "deDE": "\"Er war kein Opfer des Fluchs – er hat ihn selbst herausgefordert. Als seine Haut aufriss und seine Knochen brachen, ebbte sein Lachen niemals ab.\"\n-Legende des wahnsinnigen Edelmanns", + "esES": "\"Él no fue una víctima de la maldición; la deseaba. Nunca dejó de reírse, ni cuando se abrieron sus carnes y sus huesos se quebraron\".\n—Relato del noble loco", + "esMX": "\"Él no fue víctima de la maldición; salió a buscarla. Mientras la piel se le partía y los huesos se le agrietaban, su risa jamás se detuvo\".\nRelato del Noble Desquiciado", + "frFR": "« Il n'était pas victime de la malédiction — il l'avait sollicitée. Tandis que sa peau se déchirait et que ses os se brisaient, son rire ne s'éteint jamais. »\n– La fable du Noble Fou", + "itIT": "\"Egli non era una vittima della maledizione, ma la cercò. Man mano che la sua pelle si spaccava e le sue ossa crepitavano, non cessò mai di ridere.\" \n- Racconto del nobile folle", + "jaJP": "「彼は呪いの犠牲者ではなく、それを求めたのだ。皮膚が裂け、骨が割れても、彼の笑いは絶えることがなかった」\n– 狂った貴族の物語", + "koKR": "\"그는 저주의 희생양이 아니었으며, 오히려 저주를 찾아 나섰습니다. 살갗이 갈라지고 뼈에 금이 가는 동안, 그의 웃음은 멈추지 않았습니다.\"\n- 미친 귀족의 설화", + "plPL": "\"Nie był ofiarą klątwy – pragnął jej. Gdy skóra odchodziła mu płatami, a kości pękały, śmiał się w głos\". \n– Opowieść o szalonym szlachcicu", + "ptBR": "\"Ele não foi vítima da maldição. Ele a procurou. Enquanto sua pele se partia e seus ossos rachavam, sua risada não tinha fim.\" \n– Conto do Nobre Louco", + "ruRU": "\"Он не был жертвой проклятия. Он сам его желал. И кожа его лопнула, и кости его треснули, и смех его лился вечно\". \nСказание о знатном безумце", + "trTR": "\"Lanete kurban gitmedi, onun peşinden koştu. Derisi ikiye ayrılıp kemikleri kırılırken gülmeyi hiç bırakmadı.\" \n-Deli Soylunun Hikâyesi", + "zhCN": "\"他不是诅咒的受害者 - 这都是他自找的。就算他的皮肤裂开,骨骼碎裂,他的笑声也从未停止。\" - 疯狂贵族的故事", + "zhTW": "「從來就不是他遭到詛咒,詛咒是他自找的。在他的皮膚綻裂、骨頭斷開之際,他的狂笑不絕於耳。」\n– 瘋狂貴族的故事" + }, + "name": "Mad Wolf's Glee", + "name_localized": { + "deDE": "[ns]Entzücken des wahnsinnigen Wolfes", + "esES": "[ms]Regocijo del lobo enloquecido", + "esMX": "Júbilo del Lobo Desquiciado", + "frFR": "[fs]Allégresse du Loup Enragé", + "itIT": "[fs]Ilarità del Lupo Folle", + "jaJP": "狂狼のグリー", + "koKR": "미친 늑대의 환희", + "plPL": "[fs]Uciecha Szalonego Wilka", + "ptBR": "[fs]Alegria do Lobo Louco", + "ruRU": "[ns]Ликование безумного волка", + "trTR": "Deli Kurdun Neşesi", + "zhCN": "疯狼的狂喜", + "zhTW": "瘋狼狂喜" + }, + "tags": [ + "FILTER_Build_Druid_Wolf" + ] + }, + "Chest_Unique_Druid_003": { + "affixes": [ + "Chest_Unique_Druid_003", + "Damage_Type_Bonus_Physical", + "OverpowerDamage_Double_UNIQUE", + "FortifyDamageReduction", + "Werebear_Armor_Triple_UNIQUE" + ], + "category": 0, + "desc": "Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.", + "desc_localized": { + "deDE": "Die Werbärgestalt ist jetzt Eure wahre Gestalt, und Ihr erhaltet +3 Ränge für alle Werbärfertigkeiten.", + "esES": "Ahora la forma de hombre oso es tu forma verdadera y te otorga +3 rangos de todas las habilidades de hombre oso.", + "esMX": "La forma de hombre oso ahora es tu verdadera forma, y obtienes +3 rangos para todas las habilidades de Hombre Oso.", + "frFR": "La forme d'ursoïde est désormais votre vraie forme, et vous gagnez +3 rangs à toutes les compétences d'ursoïde.", + "itIT": "La forma di Orso Mannaro ora è la tua vera forma e ottieni +3 gradi a tutte le abilità da Orso Mannaro.", + "jaJP": "人熊形態が持続するようになり、さらにすべての人熊系スキルランクが+3上昇する。", + "koKR": "곰인간 형상이 진정한 형상이 되며, 모든 곰인간 기술 등급이 +3 상승합니다.", + "plPL": "Postać niedźwiedziołaka staje się twoją prawdziwą postacią. Zyskujesz +3 do rangi wszystkich umiejętności Niedźwiedziołaka.", + "ptBR": "A forma de urso agora é sua forma verdadeira. Você recebe +3 graus para todas as habilidades de Urso.", + "ruRU": "Медведь становится вашим истинным обличьем. Вы получаете +3 ко всем умениям облика медведя.", + "trTR": "Ayı Adam formu artık gerçek formundur ve tüm Ayı Adam Yeteneklerin için +3 Kademe kazanırsın.", + "zhCN": "熊人形态是你的真实形态, 你的所有熊人技能级别 +3。", + "zhTW": "熊人形態變成你真正的形態,所有熊人技能 +3 等級。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "When the Days of Ash began, the great druid Nafain reminded his disciples that nothing, not even the loss of their humanity, was too great a sacrifice to protect Túr Dúlra from Astaroth's flames.", + "flavor_localized": { + "deDE": "Als die Tage der Asche begannen, erinnerte der große Druide Nafain seine Jünger daran, dass nichts – nicht einmal der Verlust ihrer Menschlichkeit – ein zu großes Opfer wäre, um Túr Dúlra vor Astaroths Flammen zu schützen.", + "esES": "Cuando los Días de la Ceniza comenzaron, el gran druida Nafain les recordó a sus discípulos que todo, incluso la pérdida de su humanidad, era motivo de sacrificio para proteger Túr Dúlra de las llamas de Astaroth.", + "esMX": "Cuando los Días de Ceniza comenzaron, el gran druida Nafain les recordó a sus discípulos que nada, ni siquiera la pérdida de su humanidad, era un sacrificio demasiado grande para proteger a Túr Dúlra de las llamas de Astaroth.", + "frFR": "Lorsque les Jours de cendre commencèrent, le grand druide Nafain rappela à ses disciples qu'aucun sacrifice, y compris la perte de leur humanité, n'était trop grand à l'heure de protéger Túr Dúlra des flammes d'Astaroth.", + "itIT": "Quando iniziarono i Giorni della Cenere, il grande Druido Nafain rammentò ai suoi discepoli che nulla, persino la loro perdita di umanità, era troppo grande come sacrificio per proteggere Túr Dúlra dalle fiamme di Astaroth.", + "jaJP": "灰の日々が訪れたとき、偉大なるドルイドのナフェインは弟子たちに、アスタロスの炎からトゥール・ドゥルラを守るためなら、人間性の喪失さえも大きな犠牲ではない、と言い聞かせた。", + "koKR": "재의 나날이 시작되었을 때 위대한 드루이드 나파인이 제자들에게 말하기를, 투르 둘라를 아스타로트의 불길로부터 구할 수만 있다면 심지어 인간성을 잃는 것조차도 지나친 희생이 아니라 하였습니다.", + "plPL": "Gdy nadeszły Dni Popiołu, wielki druid Nafain przypomniał swym uczniom, że nic, nawet utrata ich człowieczeństwa, nie będzie zbyt wysoką ceną za ocalenie Túr Dúlra przed płomieniami Astarota.", + "ptBR": "Quando os Dias de Cinzas começaram, o grande druida Nafain lembrou seus discípulos de que nada, nem mesmo a perda de sua humanidade, seria um sacrifício grande demais para proteger Túr Dúlra das chamas de Astaroth.", + "ruRU": "Когда настала Эпоха Пепла, великий друид Нафейн напомнил своим ученикам, что ничто, даже утрата всего человеческого, не будет слишком большой жертвой ради защиты Тур Дулра от пламени Астарота.", + "trTR": "Kül Günleri başladığında büyük druid Nafain, müritlerine insanlıklarının dâhil hiçbir şeyin Túr Dúlra'yı Astaroth'un alevlerinden korumak için gözden çıkarılamaz olmadığını hatırlattı.", + "zhCN": "\"灰烬之日\"到来时,伟大的德鲁伊纳菲恩提醒他的门徒们说,为了保护图尔·杜拉不受阿斯塔洛斯的烈焰伤害,没有什么是不能牺牲的,哪怕他们的人性。", + "zhTW": "在灰燼之亂伊始之際,大德魯伊納法因提醒他的弟子哪怕是喪失人性,也要不惜一切代價保護圖爾鐸拉免遭阿斯塔洛的火焰吞噬。" + }, + "name": "Insatiable Fury", + "name_localized": { + "deDE": "[fs]Unersättliche Wut", + "esES": "[fs]Furia insaciable", + "esMX": "Furia Insaciable", + "frFR": "[fs]Fureur insatiable", + "itIT": "[fs]Furia Insaziabile", + "jaJP": "飽くなき怒気", + "koKR": "만족을 모르는 분노", + "plPL": "[fs]Nienasycona Furia", + "ptBR": "[fs]Fúria Insaciável", + "ruRU": "[fs]Ненасытная ярость", + "trTR": "[n1]Doyumsuz Hiddet[n2]Doyumsuz Hiddeti", + "zhCN": "无餍之怒", + "zhTW": "無厭狂怒" + }, + "tags": [ + "FILTER_Build_Druid_Bear" + ] + }, + "Gloves_Unique_Druid_100": { + "affixes": [ + "Gloves_Unique_Druid_100", + "Luck_1_5x_UNIQUE", + "SkillRankBonus_Druid_Core_4", + "CritChance", + "PassiveRankBonus_Druid_NatureMagic_T4_N2_Defiance" + ], + "category": 0, + "desc": "Lightning Storm gains 1.0 additional strike each times it grows.\n\nLightning Storm Critical Strikes cause lightning to strike twice, dealing x{10/20}% increased damage.", + "desc_localized": { + "deDE": "Jedes Mal, wenn der Gewittersturm wächst, erhöht sich der Schaden zusätzlich um 1.0.\n\nKritische Treffer von Gewittersturm lassen den Blitz zweimal einschlagen und verursachen so x{10/20}% erhöhten Schaden.", + "esES": "Tormenta de rayos obtiene 1.0 relámpago más cada vez que crece.\n\nLos golpes críticos de Tormenta de rayos provocan que los relámpagos golpeen dos veces e infligen un x{10/20}% más de daño.", + "esMX": "Tormenta Eléctrica gana 1.0 golpe adicional cada vez que crece.\n\nLos golpes críticos de Tormenta Eléctrica hacen que los rayos caigan dos veces e inflijan un x{10/20}% más de daño.", + "frFR": "Orage gagne 1.0 frappe supplémentaire chaque fois qu'il s'étend.\n\nLes coups critiques d'Orage doublent les frappes de foudre, ce qui inflige x{10/20}% de dégâts supplémentaires.", + "itIT": "Tempesta di Fulmini ottiene 1.0 colpi aggiuntivi ogni volta che cresce.\n\nI colpi critici di Tempesta di Fulmini fanno colpire il fulmine due volte, infliggendo il x{10/20}% di danni aggiuntivi.", + "jaJP": "〈雷嵐〉が成長するたびに追加の電撃を1.0個得る。\n\n〈雷嵐〉がクリティカルヒットになると稲妻が2回落ちるようになり、ダメージがx{10/20}%上昇する。", + "koKR": "번개 폭풍의 크기가 커질 때마다 1.0회 추가로 타격합니다.\n\n번개 폭풍이 극대화로 적중하면 번개가 두 번 타격하여 x{10/20}% 증가한 피해를 줍니다.", + "plPL": "Burza z Piorunami trafia 1.0 kolejny raz za każdym razem, kiedy się powiększa.\n\nTrafienia krytyczne wywołane przez Burzę z Piorunami sprawiają, że piorun trafia dwa razy, a obrażenia zwiększone są o x{10/20}%.", + "ptBR": "Tempestade de Raios ganha 1.0 de acerto adicional cada vez que cresce.\n\nOs acertos críticos de Tempestade de Raios fazem os raios acertarem duas vezes, causando x{10/20}% de dano adicional.", + "ruRU": "Каждый раз, когда область действия \"Грозового шторма\" увеличивается, количество ударов молнии увеличивается на 1.0.\n\nКогда \"Грозовой шторм\" наносит критический удар, молния бьет дважды и наносит на x{10/20}% больше урона.", + "trTR": "Yıldırım Fırtınası her büyüdüğünde ilave 1.0 vuruş kazanır.\n\nYıldırım Fırtınası ile yapılan Kritik Vuruşlar, yıldırımın iki kez çarpmasına neden olarak x{10/20}% artırılmış hasar verir.", + "zhCN": "雷暴的规模每增长一次,就可额外造成 1.0 次雷击。\n\n雷暴暴击时闪电连续攻击两次,造成 x{10/20}% 额外伤害。", + "zhTW": "閃電風暴每次成長時都會獲得 1.0 次的額外攻擊次數。\n\n閃電風暴的爆擊會使閃電攻擊兩次,造成的傷害提高 x{10/20}%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The storm caller returns, day after day, demanding to meet the Tree. He beats his chest and demonstrates his powers, refusing to believe that he will never be chosen.\"\n- Excerpt from Gulyas' Diary", + "flavor_localized": { + "deDE": "\"Der Sturmrufer kehrt Tag für Tag zurück und verlangt, den Baum zu treffen. Er klopft sich auf die Brust, zeigt seine Kräfte und weigert sich, zu glauben, dass er niemals auserkoren wird.\"\n– Auszug aus Gulyas' Tagebuch", + "esES": "\"El clamatormentas regresa día tras día exigiendo ver el Árbol. Se golpea el pecho y demuestra sus poderes, pues se niega a creer que nunca será el elegido\".\n—Extracto del diario de Gulyas", + "esMX": "\"El invocador de tormentas regresa día tras día y exige conocer el Árbol. Golpea su pecho y demuestra sus poderes; se niega a creer que nunca será elegido.\"\n- Extracto del Diario de Gulyas", + "frFR": "« L'invocateur de tempête revenait, jour après jour, demandant à rencontrer l'arbre et se frappant le torse pour montrer sa puissance, refusant de croire que jamais il ne serait choisi. »\n– Extrait du journal de Gulyas", + "itIT": "\"L'invocatore della tempesta fa ritorno, giorno dopo giorno, pretendendo un'udienza con l'Albero. Si batte il petto e dimostra i suoi poteri, rifiutandosi di credere che non sarà mai scelto.\"\n- Trafiletto del diario di Gulyas", + "jaJP": "「その雷の呼び手は来る日も来る日も訊ねてきては、木に会わせろとうるさかった。胸を叩いて力を誇示していたが、この男が選ばれる日など来るはずもないということは、微塵も悟る気配がなかった」\n―「グルヤスの日記」より抜粋", + "koKR": "\"폭풍의 인도자는 매일같이 돌아와 나무와 만나게 해줄 것을 요구했다. 그는 가슴을 두들기며 자신의 힘을 선보였다. 자신이 선택받은 자가 될 수 없다는 사실을 믿지 않으며.\"\n- 굴랴스의 일지에서 발췌", + "plPL": "\"Dzień po dniu zaklinacz burzy powraca i żąda spotkania z drzewem. Uderza się w pierś i prezentuje swoje moce, albowiem nie może pogodzić się z tym, że nigdy nie zostanie wybrany\".\n– fragment pamiętnika Gulii", + "ptBR": "\"O arauto da tempestade volta dia após dia, exigindo ver a Árvore. Batia no próprio peito e fazia demonstrações de seus poderes, recusando-se a acreditar que jamais seria escolhido.\"\n- Trecho do Diário de Gulyas", + "ruRU": "\"Призыватель бури изо дня в день возвращается вновь, требуя пропустить его к Древу. Он бьет себя в грудь, хвалится своей силой и не понимает, что никогда ему не стать одним из избранных\".\nОтрывок из дневника Галиас", + "trTR": "\"Fırtına çağıran, her gün aksatmadan gelerek Ağaç ile tanışmak istiyor. Dövünerek güçlerini sergiliyor ve asla seçilmeyeceğine inanmayı reddediyor.\"\n- Gulyas'ın Günlüğünden Alıntı", + "zhCN": "\"日复一日,风暴召唤者一再登门,要求觐见秘语之树。他捶胸顿足,向我展示自己的力量,不愿相信自己竟会无福受选。\"\n——摘自古亚斯的日记", + "zhTW": "「風暴召喚者回來了,日復一日要求與樹會面。他捶胸展示自己的力量,拒絕相信自己無法成為受選者。」\n- 摘自古伊亞斯日誌" + }, + "name": "Unsung Ascetic's Wraps", + "name_localized": { + "deDE": "[p]Wickel des unbesungenen Asketen", + "esES": "[fp]Muñequeras del asceta olvidado", + "esMX": "[mp]Vendajes del ascético olvidado", + "frFR": "[mp]Bandages d'ascète méconnu", + "itIT": "[fp]Fasce dell'Asceta Ignoto", + "jaJP": "謳われぬ苦行者の手巻き", + "koKR": "무명 고행자의 두르개", + "plPL": "[p]Owijacze Niedocenionego Ascety", + "ptBR": "[fp]Ataduras do Ascético Anônimo", + "ruRU": "[p]Повязки невоспетого аскета", + "trTR": "Övgüsüz Çileci Sargısı", + "zhCN": "无名苦行僧的裹手", + "zhTW": "無名苦行者裹手" + } + }, + "Helm_Unique_Druid_100": { + "affixes": [ + "Helm_Unique_Druid_100", + "Damage_While_Shapeshifted", + "CritDamage", + "Resource_MaxSpirit", + "Resistance_Single_Poison" + ], + "category": 3, + "desc": "Lucky Hit: Storm Skills have up to a {15/25}% chance to grant 4.0 Spirit.\n\nYour base Storm Skills are now also Werewolf Skills", + "desc_localized": { + "deDE": "Glückstreffer: Sturmfertigkeiten haben eine Chance von bis zu {15/25}%, Euch 4.0 Geisteskraft zu verleihen.\n\nEure Sturmfertigkeiten sind jetzt auch Werwolffertigkeiten.", + "esES": "Golpe de suerte: Las habilidades de tormenta tienen hasta un {15/25}% de probabilidad de otorgar 4.0 de espíritu.\n\nAhora tus habilidades básicas de tormenta también son habilidades de hombre lobo.", + "esMX": "Golpe afortunado: Las habilidades de Tormenta tienen hasta un {15/25}% de probabilidad de otorgar 4.0 de Espíritu.\n\nTus habilidades de Tormenta de base ahora también son habilidades de Hombre Lobo.", + "frFR": "Coup de chance: les compétences de tempête ont jusqu'à {15/25}% de chances d'octroyer 4.0 points d'esprit.\n\nVos compétences de tempête de base sont désormais également des compétences de lycanthrope.", + "itIT": "Colpo fortunato: le abilità di Tempesta hanno fino al {15/25}% di probabilità di generare 4.0 spirito.\n\nLe tue abilità Base di Tempesta ora sono anche abilità da Lupo Mannaro.", + "jaJP": "幸運の一撃: 嵐スキルを使用すると最大{15/25}%の確率で精神力を4.0得る。\n\n基本嵐スキルが人狼スキルの性質も持つ。", + "koKR": "행운의 적중: 폭풍 기술이 최대 {15/25}% 확률로 영력을 4.0 부여합니다.\n\n기본 폭풍 기술이 늑대인간 기술로도 취급됩니다.", + "plPL": "Szczęśliwy traf: Umiejętności Burzy mają maksymalnie {15/25}% szans na przyznanie 4.0 pkt. siły duchowej.\n\nTwoje podstawowe umiejętności Burzy stają się również umiejętnościami Wilkołaka.", + "ptBR": "Golpe de Sorte: Habilidades de Tempestade têm até {15/25}% de chance de conceder 4.0 de espírito.\n\nSuas habilidades de Tempestade básicas agora também são habilidades de Lobisomem.", + "ruRU": "Удачный удар: умения бури с вероятностью до {15/25}% дают 4.0 ед. духа.\n\nБазовые умения бури теперь также считаются умениями волка.", + "trTR": "Şanslı Vuruş: Fırtına Yetenekleri, en fazla {15/25}% ihtimalle 4.0 Ruh sağlar.\n\nTemel Fırtına Yeteneklerin artık aynı zamanda Kurt Adam Yetenekleri olur.", + "zhCN": "幸运一击: 风暴技能有最多 {15/25}% 几率产生 4.0 点灵力。\n\n你的本身属于风暴类的技能现在也是狼人技能", + "zhTW": "幸運觸發: 風暴技能最高有 {15/25}% 機率賦予 4.0 點靈力。\n\n你的基礎風暴技能也屬於狼人技能。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"Listen, child, to the music of the storm. It has its own rhythm. Its own melody. Hear how beautifully it sings, and perhaps one day you will be able to join in its harmony.\"\n– Airidah", + "flavor_localized": { + "deDE": "\"Höre, mein Kind, auf die Musik des Sturms. Sie hat ihren eigenen Rhythmus. Ihre eigene Melodie. Höre, wie schön er singt, dann kannst du vielleicht eines Tages in seine Harmonie einstimmen.\"\n-Airidah", + "esES": "\"Escucha, criatura, la música de la tormenta. Tiene su propio ritmo. Su propia melodía. Escucha la belleza de su canción y quizá algún día puedas unirte a su armonía\".\n—Airidah", + "esMX": "\"Escucha la música de la tormenta, joven. Tiene su ritmo propio. Su propia melodía. Escucha su bello canto y tal vez algún día puedas unirte a su armonía\".\n– Airidah", + "frFR": "« Écoute bien, mon enfant, le récital de la tempête. Elle a son propre rythme, sa propre mélodie. Prête attention à la beauté de son chant, et un jour peut-être, tu pourras la rejoindre dans son harmonie. »\n– Airidah", + "itIT": "\"Ascolta, infante, la musica della tempesta. Con il suo ritmo, la sua melodia. Ascolta la bellezza del suo canto e forse un giorno riuscirai a unirti alla quell'armonia.\"\n- Airidah", + "jaJP": "「聴きなさい、子供よ、嵐の音楽を。それは独自の律動を持っている。独自の旋律がある。その美しい歌声を聴きなさい。いつかあなたもその調べを奏でることができるだろう」\n– エイリダ", + "koKR": "\"폭풍의 음악에 귀를 기울여 보렴, 아가. 거기에는 그 나름의 박자와 그 나름의 선율이 있단다. 그 노랫소리가 얼마나 아름다운지 들어 두면, 언젠가 너도 함께 화음을 낼 수 있을지도 모르지.\"\n- 아이리다", + "plPL": "\"Wsłuchaj się, dziecko, w muzykę burzy. Ma swój rytm i melodię. Doceń jej piękno, a może pewnego dnia staniesz się częścią jej wielogłosu\".\n– Airida", + "ptBR": "\"Escute, jovem, a canção da tempestade. Tem ritmo próprio. Melodia própria. Ouça como é bonita, e talvez um dia você possa se juntar à harmonia.\"\n- Airidah", + "ruRU": "\"Прислушайся к музыке бури, дитя. У нее есть ритм. Есть мелодия. Ощути красоту ее песни, и однажды сможешь влиться в ее гармонию\".\nАйрида", + "trTR": "\"Fırtınanın müziğini dinle evlat. Kendi ritmi var. Kendi melodisi var. Kendi uyumu var. Ne kadar güzel öttüğünü dinlersen belki bir gün sen de onunla uyumlu olabilirsin.\"\n- Airidah", + "zhCN": "\"孩子,聆听风暴的天籁之音吧。它有自己的节奏,自己的旋律。听它那美妙的歌声,也许有一天你也能加入进来,与之合鸣。\" - 艾蕊达", + "zhTW": "「聽啊,孩子,聆聽風暴的樂章,領略其中的節奏和旋律。沉浸在那美麗的歌唱中,也許有一天你也能與風暴共舞。」\n– 艾瑞妲" + }, + "name": "Tempest Roar", + "name_localized": { + "deDE": "[ns]Sturmgebrüll", + "esES": "[ms]Rugido de la tempestad", + "esMX": "Rugido de Tempestad", + "frFR": "[ms]Rugissement de la tempête", + "itIT": "[ms]Ruggito della Tempesta", + "jaJP": "大嵐の咆哮", + "koKR": "폭풍의 포효", + "plPL": "[ms]Ryk Orkanu", + "ptBR": "[ms]Rugido da Tormenta", + "ruRU": "[ms]Рев бури", + "trTR": "Fırtına Kükremesi", + "zhCN": "风暴咆哮", + "zhTW": "風暴怒號" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Shapeshifting", + "Werewolf" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Gestaltwandeln", + "Werwolf" + ], + "esES": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Cambio de forma", + "Hombre lobo" + ], + "esMX": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Metamorfosis", + "Hombre lobo" + ], + "frFR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Métamorphose", + "Lycanthrope" + ], + "itIT": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Mutaforma", + "Lupo Mannaro" + ], + "jaJP": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "変身", + "人狼" + ], + "koKR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "변신", + "늑대인간" + ], + "plPL": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Zmiennokształtność", + "Wilkołak" + ], + "ptBR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Metamorfose", + "Lobisomem" + ], + "ruRU": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Смена облика", + "Облик волка" + ], + "trTR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "Dönüşme", + "Kurt Adam" + ], + "zhCN": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "变形", + "狼人" + ], + "zhTW": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Druid_Storm", + "變形", + "狼人" + ] + } + }, + "Helm_Unique_Druid_101": { + "affixes": [ + "Helm_Unique_Druid_101", + "Damage_While_Shapeshifted", + "OverpowerDamage", + "Life", + "Resistance_Single_Lightning" + ], + "category": 1, + "desc": "Your Earth Skills are now also Werebear Skills and Fortify you for {#}.", + "desc_localized": { + "deDE": "Eure Erdfertigkeiten sind jetzt auch Werbärfertigkeiten und verleihen Euch {#} Stählung.", + "esES": "Ahora tus habilidades de tierra también son habilidades de hombre oso y te otorgan {#} de fortificación.", + "esMX": "Tus habilidades de Tierra ahora también son habilidades de Hombre Oso y te fortifican con {#} de vida.", + "frFR": "Vos compétences de terre sont désormais également des compétences d'ursoïde et vous confèrent {#} points de fortification.", + "itIT": "Le tue abilità di Terra ora sono anche abilità da Orso Mannaro e ti forniscono {#} Fortificazione.", + "jaJP": "土スキルが人熊スキルにもなり、自身を{#}だけ強化する。", + "koKR": "대지 기술이 이제 곰인간 기술로도 취급되며 자신을 {#}만큼 보강합니다.", + "plPL": "Twoje umiejętności Ziemi stają się również umiejętnościami Niedźwiedziołaka i zapewniają ci {#} pkt. umocnionego zdrowia.", + "ptBR": "Suas habilidades de Terra agora também são habilidades de Urso e fortificam você em {#}.", + "ruRU": "Ваши умения земли теперь также считаются умениями медведя и дают вам укрепление в объеме {#} ед.", + "trTR": "Toprak Yeteneklerin artık aynı zamanda Ayı Adam Yetenekleri olur ve sana {#} Güçlendirme sağlar.", + "zhCN": "你的大地技能现在也是熊人技能, 并且强固 你 {#} 点。", + "zhTW": "你的大地技能也屬於熊人技能,並且會使你獲得 {#} 點強韌。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Roots from the Great Oak growing at the seaward statue of Vasily will, on rare occasions, be found twisted back upon themselves, suffused with ferocious magic.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Wurzeln der Großen Eiche, die an der seeseitigen Statue von Vasily sprießen, wachsen in seltenen Fällen um sich selbst geschlungen und werden von wilder Magie durchdrungen.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"En raras ocasiones, las raíces del Gran Roble que ha crecido junto a la estatua marítima de Vasily podrán verse retorcidas sobre sí mismas, bañadas de magia natural\".\n—Libro de utensilios de Barrett", + "esMX": "\"En contadas ocasiones se encontrarán raíces del Gran Roble, que crecen en la estatua orientada al mar de Vasily, retorcidas sobre sí mismas y bañadas de magia feroz\".\n- Libro de Implementos de Barrett", + "frFR": "« Les racines du grand chêne qui a poussé à côté de la statue de Vasily, face à la mer, se retrouvent parfois tordues sur elles-mêmes, comme imprégnées d'une magie féroce. »\n– Grand livre des équipements de Barrett", + "itIT": "\"Le radici della Grande Quercia che crescono presso la statua di Vasily, in rare occasioni, si troveranno attorcigliate su loro stesse, soffuse di magia feroce.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「海側にあるヴァシリーの像でオークの巨木の根が成長を続ける。その根はまれに獰猛な魔力で満たされ、ねじ曲がることがある」\n―バレットの道具帳", + "koKR": "\"큰참나무의 뿌리를 바다를 바라보는 바실리의 조각상 밑에서 키우면, 드물게 묘목이 배배 꼬여 자라며 흉포한 마력을 띠게 된다.\"\n- 바렛의 만물 백과", + "plPL": "\"Korzenie z Wielkiego Dębu, wijące się przy zwróconym ku morzu posągu Wasilija. Zdarzało się ujrzeć je całkiem splątane, nasycone straszliwą magią\".\n– Księga Utensyliów Barretta", + "ptBR": "\"As raízes do Grande Carvalho que cresce na estátua de Vasily voltada para o mar em raras ocasiões são encontradas retorcidas, impregnadas por magia feroz.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Корни Великого дуба, растущего у приморской статуи Василия, порой загибаются кольцом под действием яростной магии\".\nСвод орудий Баррета", + "trTR": "\"Vasily'nin deniz tarafındaki heykelinde büyüyen Koca Meşenin kökleri nadiren kendi üzerlerine kıvrılmış, vahşi bir sihirle dolu olarak bulunur.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"在面向大海的瓦西里雕像处生长着一些大橡树的根,它们有时会出现向后弯曲的情况,根内充满了狂暴的魔法。\" - 巴雷特的《名器谱》", + "zhTW": "「生長在面海的瓦希里雕像處的大橡樹根偶爾會彎回去,根內充斥著狂烈的魔法。」\n- 巴雷特的《工具之書》" + }, + "name": "Vasily's Prayer", + "name_localized": { + "deDE": "[ns]Vasilys Gebet", + "esES": "[fs]Plegaria de Vasily", + "esMX": "Plegaria de Vasily", + "frFR": "[fs]Prière de Vasily", + "itIT": "[fs]Preghiera di Vasily", + "jaJP": "ヴァシリーの祈り", + "koKR": "바실리의 기도", + "plPL": "[fs]Modlitwa Wasilija", + "ptBR": "[fs]Prece de Vasily", + "ruRU": "[fs]Молитва Василия", + "trTR": "Vasily'nin Duası", + "zhCN": "瓦西里的祷告", + "zhTW": "瓦希里的祈禱" + }, + "tags": [ + "Fortify", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Werebear", + "Shapeshifting" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Werbär", + "Gestaltwandeln" + ], + "esES": [ + "Fortificación", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Hombre oso", + "Cambio de forma" + ], + "esMX": [ + "Fortificar", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Hombre oso", + "Metamorfosis" + ], + "frFR": [ + "Fortification", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Ursoïde", + "Métamorphose" + ], + "itIT": [ + "Fortificazione", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Orso Mannaro", + "Mutaforma" + ], + "jaJP": [ + "強化", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "人熊", + "変身" + ], + "koKR": [ + "보강", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "곰인간", + "변신" + ], + "plPL": [ + "Umocnienie", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Niedźwiedziołak", + "Zmiennokształtność" + ], + "ptBR": [ + "Fortificação", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Urso", + "Metamorfose" + ], + "ruRU": [ + "Укрепление", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Медведь", + "Смена облика" + ], + "trTR": [ + "Güçlendirme", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "Ayı Adam", + "Dönüşme" + ], + "zhCN": [ + "强固", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "熊人", + "变形" + ], + "zhTW": [ + "強韌", + "FILTER_Legendary_Defensive", + "FILTER_Build_Druid_Earth", + "熊人", + "變形" + ] + } + }, + "Pants_Unique_Druid_001": { + "affixes": [ + "PotionGrantsMoveSpeed", + "Pants_Unique_Druid_001", + "Life", + "PetMoveSpeed_Druid", + "DamageReduction", + "SkillRankBonus_Druid_Special_Wolves_Greater_UNIQUE" + ], + "category": 0, + "desc": "Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.", + "desc_localized": { + "deDE": "Eure Wolfgefährten sind von der Kraft des Sturms erfüllt, verursachen Blitzschaden und erhalten die Fertigkeit Sturmgeheul.", + "esES": "Tus compañeros lobos quedan imbuidos del poder de la tormenta, infligen daño de rayos y obtienen la facultad Aullido de tormenta.", + "esMX": "Tus lobos compañeros se imbuyen con el poder de la tormenta, por lo que infligen daño de rayo y obtienen la habilidad Aullido de Tormenta.", + "frFR": "Vos compagnons loups sont imprégnés du pouvoir de la tempête, ce qui leur permet d'infliger des dégâts de foudre et leur confère la technique Hurlement orageux.", + "itIT": "I tuoi compagni lupi sono infusi con il potere della tempesta e infliggono danni da fulmine e ottengono l'abilità di Ululato della Tempesta.", + "jaJP": "狼の使い魔に嵐の力が満ちて電撃ダメージを与えるようになり、嵐の遠吠えのアビリティを獲得する。", + "koKR": "자신의 늑대 동료에게 폭풍의 힘이 깃들어 늑대가 번개 피해를 주고 폭풍의 포효 능력을 얻습니다.", + "plPL": "Twoi wilczy kompani nasyceni są mocą burzy i zadają obrażenia od Błyskawic oraz zyskują zdolność Burzowy Skowyt.", + "ptBR": "Suas mascotes Lobo são imbuídas com o poder da tempestade, causando dano elétrico e recebendo a habilidade Uivo da Tempestade.", + "ruRU": "Ваши волки обретают силу бури, начинают наносить урон от молнии и получают способность \"Штормовой вой\".", + "trTR": "Kurt Yoldaşların Yıldırım hasarı veren fırtına gücüne sahip olur ve Fırtına Uluması becerisi kazanır.", + "zhCN": "你的狼同伴被灌注风暴之力, 造成闪电伤害并且获得风暴嚎叫技能。", + "zhTW": "你的惡狼同伴被注入了風暴力量,會造成電擊傷害並獲得風暴狂嗥能力。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"The storm's rage is my own, brother. I call, and the skies roar in reply.\"\n- Vasily, to Bul-Kathos", + "flavor_localized": { + "deDE": "\"Der Sturm teilt meinen Zorn, Bruder. Wenn ich rufe, brüllt der Himmel zurück.\"\n-Vasily an Bul-Kathos", + "esES": "\"La ira de la tormenta es la mía, hermano. Llamo y los cielos rugen como respuesta\".\n—Vasily a Bul-Kathos", + "esMX": "\"La furia de la tormenta me pertenece, hermano. Yo llamo, y los cielos rugen en respuesta\".\n- Vasily, para Bul-Kathos", + "frFR": "« J'ai fait mienne la colère de la tempête, mon frère. Entends mon appel, et le ciel gronder en réponse. »\n– Vasily, à Bul-Kathos", + "itIT": "\"La furia della tempesta è la mia, fratello. Io chiamo e i cieli rispondono ruggendo.\"\n- Vasily, a Bul-Kathos", + "jaJP": "「嵐の怒りは私のものだ、兄弟。私が呼べば、空はそれに応えて咆哮する」\n―ヴァシリーからバル=カソスへ", + "koKR": "\"폭풍의 분노는 나의 것이다, 형제여. 내가 부르면, 하늘이 우르릉거리며 대답해 주지.\"\n- 바실리가 불카토스에게", + "plPL": "\"Furia nawałnicy to moje dzieło, bracie. Wołam, a niebo ryczy w odpowiedzi\".\n– Wasilij do Bul-Kathosa", + "ptBR": "\"A fúria da tempestade é minha, irmão. Eu chamo e os céus respondem com um estrondo.\"\n- Vasily para Bul-kathos", + "ruRU": "\"Гнев бури отзывается во мне, брат. Я обращаюсь к небесам, и они ревут в ответ\".\nВасилий к Бул-Катосу", + "trTR": "\"Fırtınanın öfkesi benim öfkem kardeşim. Ben sesleniyorum, gök de gürleyerek cevap veriyor.\"\n- Vasily, Bul-Kathos'a", + "zhCN": "\"风暴之怒即为我怒,兄弟。听我一声长啸,天空轰然回响。\" - 瓦西里对布尔凯索说", + "zhTW": "「兄弟,風暴之怒即為我怒。聽我一聲長嘯,天空轟然迴響。」\n- 瓦希里對布爾凱索如此說道" + }, + "name": "Storm's Companion", + "name_localized": { + "deDE": "[ms]Sturmgefährte", + "esES": "[ms]Compañero de la Tormenta", + "esMX": "Compañero de la Tormenta", + "frFR": "[ms]Compagnon de l'orage", + "itIT": "[ms]Compagno della Tempesta", + "jaJP": "嵐の旅仲間", + "koKR": "폭풍의 동료", + "plPL": "[ms]Towarzysz Nawałnicy", + "ptBR": "[fs]Companhia da Tempestade", + "ruRU": "[ms]Спутник бури", + "trTR": "Fırtına Yoldaşı", + "zhCN": "风暴之友", + "zhTW": "風暴伴生" + }, + "tags": [ + "FILTER_Flex_Druid_Wolves", + "Damage_Override_Lightning" + ] + }, + "Ring_Unique_Druid_003": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Lightning", + "Ring_Unique_Druid_003", + "Damage_While_Shapeshifted_Greater_UNIQUE", + "CritChanceJewelry", + "PassiveRankBonus_Druid_Shapeshifting_T1_N1_HeightenedSenses_UNIQUE", + "PassiveRankBonus_Druid_Shapeshifting_T4_N1_Quickshift_Greater_UNIQUE_S2Rebalance" + ], + "category": 0, + "desc": "Gain a bonus when you kill with a Shapeshifting Skill:\n• Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.\n• Werebear: Your next Werewolf Skill will Heal you for {#} when damage is first dealt.", + "desc_localized": { + "deDE": "Erhaltet einen Bonus, wenn Ihr mit einer Gestaltwandelfertigkeit tötet:\n• Werwolf: Eure nächste nicht-ultimative Werbärfertigkeit kostet keine Ressourcen und hat keine Abklingzeit.\n• Werbär: Eure nächste Werwolffertigkeit verleiht Euch {#} Heilung, wenn der erste Schaden verursacht wird.", + "esES": "Obtienes un bonus cuando matas con una habilidad de cambio de forma:\n• Hombre lobo: Tu siguiente habilidad no definitiva de hombre oso no cuesta recursos ni tiene tiempo de reutilización.\n• Hombre oso: Tu siguiente habilidad de hombre lobo te cura {#} de vida la primera vez que infliges daño.", + "esMX": "Obtienes una bonificación cuando matas con una habilidad de Metamorfosis:\n• Hombre Lobo: Tu siguiente habilidad de Hombre Oso no máxima no cuesta recursos y no tiene recuperación.\n• Hombre Oso: Tu siguiente habilidad de Hombre Lobo te sanará por {#} cuando se inflige daño por primera vez.", + "frFR": "Vous gagnez un bonus lorsque vous tuez une cible avec une compétence de métamorphose :\n• Lycanthrope: votre prochaine compétence d'ursoïde non ultime ne coûte aucune ressource et n'a aucun temps de recharge.\n• Ursoïde: votre prochaine compétence de lycanthrope vous rend {#} points de vie la première fois qu'elle inflige des dégâts.", + "itIT": "Ottieni un bonus quando uccidi con un'abilità Mutaforma:\n• Lupo Mannaro: la tua prossima abilità da Orso Mannaro non Ultra non consuma risorse e non ha tempo di recupero.\n• Orso Mannaro: la tua prossima abilità da Lupo Mannaro ti cura di {#} quando infliggi i primi danni.", + "jaJP": "変身スキルで敵を倒すとボーナス獲得:\n• 人狼: 次の非奥義の人熊系スキルのリソース消費とクールダウンがなくなる。\n• 人熊: 次の人狼系スキルで最初にダメージを与えた際、ライフが{#}回復する。", + "koKR": "변신 기술로 대상을 처치하면 다음 보너스를 얻습니다.\n• 늑대인간: 다음 비궁극기 곰인간 기술이 자원을 소모하지 않으며 재사용 대기시간이 사라집니다.\n• 곰인간: 다음 늑대인간 기술로 처음 피해를 주면 생명력을 {#} 회복합니다.", + "plPL": "Gdy zabijesz cel umiejętnością Zmiennokształtności, zyskujesz premię:\n• Wilkołak: Twoja następna umiejętność Niedźwiedziołaka (poza Mocą Specjalną) nie zużywa zasobów i nie ma czasu odnowienia.\n• Niedźwiedziołak: Twoja następna umiejętność Wilkołaka przywróci ci {#} pkt. zdrowia po pierwszym zadaniu obrażeń.", + "ptBR": "Recebe um bônus ao matar com uma habilidade de Metamorfose:\n• Lobisomem: Sua próxima habilidade não suprema de Urso não consome recursos nem tem recarga.\n• Urso: Sua próxima habilidade de Lobisomem curará você em {#} no primeiro dano causado.", + "ruRU": "Умения смены облика дают бонус, когда убивают противника:\n• Волк: ваше следующее умение в облике медведя (не считая мощного) не расходует ресурс и мгновенно восстанавливается.\n• Медведь: ваше следующее умение в облике волка восстановит вам {#} ед. здоровья, когда впервые нанесет урон.", + "trTR": "Bir Şekil Değiştirme Yeteneği ile öldürdüğünde bonus kazan:\n• Kurt Adam: Sonraki Ulti Olmayan Ayı Adam Yeteneğinin Kaynak maliyeti ve Bekleme Süresi yoktur.\n• Ayı Adam: Bir sonraki Kurt Adam Yeteneğin ilk hasar verildiğinde seni {#} kadar İyileştirir.", + "zhCN": "当你使用变形技能消灭敌人时获得加成:\n• 狼人: 你的下一个非终极的熊人技能不消耗资源也没有冷却时间。\n• 熊人: 你的下一个狼人技能会在首次造成伤害时治疗你 {#} 点。", + "zhTW": "使用變形技能擊殺時可獲得加成效果:\n• 狼人:下一次使用非絕招的熊人技能不消耗資源,也沒有冷卻時間。\n• 熊人:下一次使用狼人技能首次造成傷害時,恢復 {#} 點生命值。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"By fang, claw, spear, or sword - send the bastards back to the flames from which they crawled! Soak the peat with their blood! For Fiacla-Géar! For Scosglen!\"\n- Nafain, during the Days of Ash", + "flavor_localized": { + "deDE": "\"Ob mit Zähnen, Klauen, Speeren oder Schwertern – schickt diese Bastarde zurück in die Flammen, aus denen sie gekrochen sind! Tränkt den Torf mit ihrem Blut! Für Fiacla-Géar! Für Scosglen!\"\n-Nafain, während der Tage der Asche", + "esES": "\"Con colmillos, garras, lanzas o espadas. ¡Devuelve a esos malnacidos a las llamas de las que surgieron! Que su sangre bañe la turba. ¡Por Fiacla-Géar! ¡Por Scosglen!\".\n—Nafain, durante los Días de la Ceniza", + "esMX": "\"Con colmillos, garras, lanzas o espadas, ¡envíen a esos cretinos de regreso a las llamas de donde salieron! ¡Empapen la turbera con su sangre! ¡Por Fiacla-Géar! ¡Por Escosglen!\"\n-Nafain, durante los Días de Ceniza", + "frFR": "« Que ce soit à l'aide de crocs, de griffes, d'une lance ou d'une épée, repoussez ces monstruosités dans les flammes hors desquelles elles ont rampé ! Inondez les tourbières de leur sang ! Pour Fiacla-Géar ! Pour Scosglen ! »\n– Nafain, durant les Jours de cendre", + "itIT": "\"Con zanne, artigli, lance o spade, rispedite i bastardi nelle fiamme da cui sono usciti! Inzuppate la torba con il loro sangue! Per Fiacla-Géar! Per Scosglen!\"\n- Nafain, durante i Giorni della Cenere", + "jaJP": "「牙で、爪で、槍で、剣で…奴らを這い上がってきた炎に追い返せ!泥炭を奴らの血に浸せ!フィアクラ=ゲアのために!スコスグレンのために!」\n―ナフェイン、「灰の日々」の最中に", + "koKR": "\"송곳니나 발톱을 써서든, 창이나 검을 써서든, 저 잡놈들을 다시 불길로 돌려보내라! 토탄을 놈들의 피로 적셔라! 피아클라-게아르를 위하여! 스코스글렌을 위하여!\"\n- 재의 나날 중, 나파인", + "plPL": "\"Kłem, szponem, włócznią lub mieczem – wyślijcie tych szubrawców tam, skąd przypełzli! Nasyćcie torfowisko ich juchą! Za Fiacla-Geara! Za Scosglen!\"\n– Nafain podczas Dni Popiołu", + "ptBR": "\"Com presas, garras, lanças ou espadas, mandem os malditos de volta para as chamas de onde eles rastejaram! Encharque a turfa com o sangue deles! Por Fiacla-Géar! Por Scosglen!\"\n- Nafain, durante os Dias de Cinzas", + "ruRU": "\"Точите клыки, когти, копья и мечи! Отправьте мерзавцев назад в пламя, из которого они выползли! Напоите землю их кровью! За Фиакла-Гира! За Скосглен!\"\nНафейн в дни Эпохи Пепла", + "trTR": "\"İster diş kullan ister pençe, mızrak ya da kılıç, o şerefsizleri tırmanıp geldikleri alevlere geri yolla! Bataklığı onların kanıyla kırmızıya boya! Fiacla-Géar için! Scosglen için!\"\n-Nafain, Kül Günleri sırasında", + "zhCN": "\"用你们的尖牙、利爪、长矛还有刀剑,把这些从火焰中爬出来的渣滓送回地狱!我们要拿他们的鲜血浇注大地!为了菲亚克拉·盖尔!为了索格伦!\" - 纳菲恩在\"灰烬之日\"如是说", + "zhTW": "「盡情張牙舞爪、舞刀弄槍吧!把這些混蛋送回他們著火的狗窩!讓他們血濺大地!奉菲克雷蓋亞之名!為了斯科斯格倫!」\n- 納法因於灰燼之亂時期的發言" + }, + "name": "Hunter's Zenith", + "name_localized": { + "deDE": "[ms]Zenit des Jägers", + "esES": "[ms]Cénit del cazador", + "esMX": "Apogeo del Cazador", + "frFR": "[fs]Acmé du chasseur", + "itIT": "[ms]Zenit del Cacciatore", + "jaJP": "狩人の頂点", + "koKR": "사냥꾼의 정점", + "plPL": "[ms]Zenit Łowcy", + "ptBR": "[ms]Zênite do Caçador", + "ruRU": "[ms]Охотничий зенит", + "trTR": "Avcının Doruğu", + "zhCN": "猎手的巅峰", + "zhTW": "獵手巔峰" + }, + "tags": [ + "FILTER_Build_Druid_HybridShift" + ] + }, + "Ring_Unique_Druid_100": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Lightning", + "Ring_Unique_Druid_100", + "Damage_to_Near", + "CoreStat_WillpowerPercent_Greater_Unique", + "LuckJewelry", + "CDR_Ultimate_UNIQUE" + ], + "category": 2, + "desc": "When casting an Ultimate Skill and again 5.0 seconds after, you Pull in Distant enemies and deal {250/500} Physical damage to them. This damage is increased by x1% per 1.0 point of Willpower you have.", + "desc_localized": { + "deDE": "Wirkt Ihr 5.0 Sekunden, nachdem Ihr dies bereits zuvor getan habt, erneut eine ultimative Fertigkeit, zieht Ihr entfernte Gegner heran und fügt ihnen {250/500} physischen Schaden zu. Dieser Schaden wird pro 1.0 Willenskraft-Punkt(e) um x1% erhöht.", + "esES": "Cuando lanzas una habilidad definitiva y la vuelves a lanzar 5.0 s después, atraes a los enemigos lejanos y les infliges {250/500} de daño físico. Este daño aumenta un x1% por cada 1.0 de voluntad que tengas.", + "esMX": "Cuando lanzas una habilidad máxima y la repites 5.0 segundos después, atraes a los enemigos distantes y les infliges {250/500} de daño físico. Este daño aumenta un x1% por cada 1.0 punto de Voluntad que tengas.", + "frFR": "Lorsque vous déclenchez une compétence ultime puis que vous recommencez 5.0 s plus tard, vous attirez à vous des ennemis se trouvant à distance et leur infligez {250/500} points de dégâts physiques. Ces dégâts augmentent de x1% tous les 1.0 point(s) de Volonté dont vous disposez.", + "itIT": "Quando utilizzi un'abilità Ultra e la utilizzi nuovamente dopo 5.0 s, attiri i nemici lontani e infliggi loro {250/500} danni fisici. Questi danni sono aumentati del x1% per ogni 1.0 Volontà.", + "jaJP": "奥義スキルを使用して5.0秒後に再度使用すると、遠距離の敵を引き寄せて{250/500}の物理ダメージを与える。このダメージは保有する意志力1.0ポイントごとにx1%増加する。", + "koKR": "궁극기를 시전하고 5.0초 후에 다시 시전할 경우, 원거리에 있는 적을 끌어당겨 {250/500}의 물리 피해를 줍니다. 이 피해량은 플레이어의 의지력 1.0당 x1%만큼 증가합니다.", + "plPL": "Gdy używasz umiejętności Specjalnej i ponownie po 5.0 sek., przyciągasz odległych wrogów i zadajesz im {250/500} pkt. obrażeń fizycznych. Te obrażenia są zwiększone o x1% za każde 1.0 pkt. twojej Siły Woli.", + "ptBR": "Ao lançar uma habilidade suprema e novamente após 5.0 s, você puxa inimigos distantes e causa {250/500} de dano físico a eles. Esse dano é aumentado em x1% por 1.0 ponto de determinação que você tiver.", + "ruRU": "Когда вы применяете мощное умение дважды с течение 5.0 сек., вы притягиваете к себе отдаленных противников и наносите им {250/500} ед. физического урона. Этот урон увеличивается на x1% за каждые 1.0 ед. силы воли героя.", + "trTR": "Ulti Yeteneği kullanırken ve ardından 5.0 saniye sonra yeniden Uzaktaki düşmanları kendine doğru Çek ve {250/500} hasar ver. Bu hasar, sahip olduğun 1.0 İrade puanı başına x1% artar.", + "zhCN": "施放终极技能,并在 5.0 秒后再次施放,就能把远距敌人拉向你的位置,并对其造成 {250/500} 点物理伤害。你每拥有 1.0 点意力就会使伤害提高 x1%。", + "zhTW": "當施放絕招的 5.0 秒後再次施放絕招,會拉近遠距離敵人並對他們造成 {250/500} 點物理傷害。你每擁有 1.0 點意志,此傷害就會提高 x1%。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"When I was born, I breathed in the wind and the storm and they gave me life. When I die, I will breath out, and return that gift to the skies.\"\n- Journal excerpt", + "flavor_localized": { + "deDE": "\"Bei meiner Geburt atmete ich den Wind und den Sturm ein und sie verliehen mir Leben. Wenn ich sterbe, werde ich ausatmen und dieses Geschenk den Himmeln zurückgeben.\"\n– Tagebuchauszug", + "esES": "\"Cuando nací, respiré el viento y la tormenta, y me dieron vida. Cuando muera, los exhalaré y devolveré ese regalo a los cielos\".\n—Extracto de un diario", + "esMX": "\"Cuando nací, inhalé el viento y la tormenta que me dieron vida. Cuando muera, exhalaré y devolveré el regalo al cielo\".\n- Pasaje de Diario", + "frFR": "« À ma naissance, j'ai respiré le vent et la foudre. C'est ce don qui m'a donné la vie. En mourant, je rendrai ce souffle aux cieux. »\n– Extrait de journal", + "itIT": "\"Alla mia nascita ho inspirato il vento e la tempesta che mi hanno dato la vita. Quando morirò, le espirerò per restituire questi doni al cielo.\"\n- Estratto di diario", + "jaJP": "「生まれたときに風と嵐を吸い込み、私は生を得た。死すときは吐息として、この授かった賜物を天に返すであろう」\n―日誌の抜粋", + "koKR": "\"나는 태어나며 바람과 폭풍을 들이마셨다. 그러자 바람과 폭풍이 내게 생명을 주었다. 이 목숨이 다하면 나는 숨을 내쉬어 하늘이 준 선물을 돌려보내리라.\"\n- 일지에서 발췌", + "plPL": "\"Gdy się narodziłam, zaczerpnęłam wiatru i burzy, a one dały mi życie. Gdy umrę, wydam z siebie ostatnie tchnienie i zwrócę ten dar niebiosom\".\n– fragment dziennika", + "ptBR": "\"No momento em que nasci, respirei o vento e a tempestade, que me deram vida. Quando morrer, devolverei a dádiva aos céus com meu último suspiro.\"\n– Trecho de diário", + "ruRU": "\"Когда я родилась, то вдохнула ветер и бурю, и они даровали мне жизнь. Когда придет мой последний час, я выдохну – и верну этот дар небесам\".\nОтрывок из дневника", + "trTR": "\"Doğduğumda rüzgârı ve fırtınayı içime çekerek hayat buldum. Öldüğümde nefesimi verip bu hediyeyi gökyüzüne iade edeceğim.\"\n- Günlükten alıntı", + "zhCN": "\"降生之时,我将风暴吸入喉咙,是它赋予我生命。将死之时,我将它吐出胸膛,让这份恩赐回归天际。\"\n——日志节选", + "zhTW": "「我誕生時,吸進氣流和風暴,讓它們賦予我生命。我死亡時,將它們呼出,將這份贈禮歸還給天空。」\n- 日誌摘錄" + }, + "name": "Airidah's Inexorable Will", + "name_localized": { + "deDE": "[ms]Airidahs unerbittlicher Wille", + "esES": "[fs]Voluntad inexorable de Airidah", + "esMX": "[fs]Voluntad Inexorable de Airidah", + "frFR": "[fs]Volonté inébranlable d'Airidah", + "itIT": "[fs]Volontà Inesorabile di Airidah", + "jaJP": "エイリダの容赦なき意志", + "koKR": "아이리다의 거침없는 의지", + "plPL": "[fs]Nieugięta Wola Airidy", + "ptBR": "[fs]Determinação Inexorável de Airidah", + "ruRU": "[fs]Непоколебимая воля Айриды", + "trTR": "Airidah'nın Amansız İradesi", + "zhCN": "艾蕊达的无羁意志", + "zhTW": "艾瑞妲的無阻意志" + } + } + }, + "Unknown": { + "PassiveRankBonus_Druid_Shapeshifting_T1_N1_HeightenedSenses_UNIQUE": { + "category": 0, + "name_prefix": "Shifting", + "name_prefix_localized": { + "deDE": "[ms]Wandelnder[fs]Wandelnde[ns]Wandelndes[p]Wandelnde[c]Wandlungs-", + "esES": "[fs]transformadora[ms]transformador[fp]transformadoras[mp]transformadores", + "esMX": "[ms]Transformador[fs]Transformadora[mp]Transformadores[fp]Transformadoras", + "frFR": "[ms]variable[fs]variable[mp]variables[fp]variables", + "itIT": "[ms]Mutante[fs]Mutante[mp]Mutanti[fp]Mutanti", + "jaJP": "変身せし", + "koKR": "변신하는", + "plPL": "[ms]Zmienny[fs]Zmienna[ns]Zmienne[p]Zmienne", + "ptBR": "[fs]Mutante[ms]Mutante[fp]Mutantes[mp]Mutantes", + "ruRU": "[ms]изменчивый[fs]изменчивая[ns]изменчивое[p]изменчивые", + "trTR": "[n1]Kayan", + "zhCN": "变形", + "zhTW": "變形" + }, + "name_suffix": "of Shifting", + "name_suffix_localized": { + "deDE": "der Wandlung", + "esES": "de transformación", + "esMX": "de Transformación", + "frFR": "de métamorphose", + "itIT": "della Mutazione", + "jaJP": "変身の", + "koKR": "변신의", + "plPL": "Przemiany", + "ptBR": "da Mudança", + "ruRU": "[ms]изменений[fs]изменений[ns]изменений[p]изменений", + "trTR": "[n2]Kayma", + "zhCN": "变形之", + "zhTW": "變形之" + } + } + } + }, + "Generic": { + "Achievement": { + "Achievement_Beta_Enter_Game": { + "Desc": "Enter Kyovashad during Open Beta or Early Access", + "Desc_Localized": { + "deDE": "Betretet Kyovashad während der offenen Beta oder beim Vorabzugang.", + "esES": "Ve a Kyovashad en la b. abierta/a. anticipado.", + "esMX": "Entra a Kyovashad durante la Beta abierta o el acceso anticipado.", + "frFR": "Entrer dans Kyovashad pendant la bêta ouverte ou l'accès anticipé.", + "itIT": "Accedi a Kyovashad durante l'open beta o durante l'accesso anticipato.", + "jaJP": "オープンベータまたは先行アクセス期間中に、キヨヴァシャドたどり着く。", + "koKR": "오픈 베타 또는 얼리 액세스 기간 중 키요바샤드에 진입", + "plPL": "Wejdź do Kiowosadu w czasie trwania otwartej bety lub wczesnego dostępu", + "ptBR": "Entre em Kyovashad durante o Beta Aberto ou o Acesso Antecipado.", + "ruRU": "Войдите в Киовашад в ходе открытого бета-тестирования или раннего доступа.", + "trTR": "Açık Beta veya Erken Erişim sırasında Kyovashad'a gir.", + "zhCN": "在公开内测或先锋测试期间进入基奥瓦沙。", + "zhTW": "在公開 Beta 測試或搶先體驗期間進入奇歐瓦夏" + }, + "Name": "First of Many", + "Name_Localized": { + "deDE": "Avantgarde", + "esES": "Antes que nadie", + "esMX": "Entre los Primeros", + "frFR": "Ce n'est que le début", + "itIT": "Prima degli altri", + "jaJP": "数多のうちの最初", + "koKR": "첫 번째 초석", + "plPL": "Pierwsi spośród Wielu", + "ptBR": "Abrindo Caminho", + "ruRU": "Раньше остальных", + "trTR": "Pek Çoğundan İlki", + "zhCN": "先行者", + "zhTW": "搶先眾人" + } + }, + "Achievement_Beta_Level_20_Ashava": { + "Desc": "Participate in the death of the Ashava at level 20.", + "Desc_Localized": { + "deDE": "Wirkt auf Stufe 20 beim Bezwingen von Ashava mit.", + "esES": "Participa en la muerte de Ashava a nivel 20.", + "esMX": "Participa en la muerte de Ashava en el nivel 20.", + "frFR": "Prendre part à l'élimination d'Ashava au niveau 20.", + "itIT": "Partecipa alla morte di Ashava al livello 20.", + "jaJP": "レベル20でアシャバの死を見届ける。", + "koKR": "20레벨 캐릭터로 아샤바 처치에 관여", + "plPL": "Pomóż zabić Aszawę gdy masz 20 poziom.", + "ptBR": "Participe da morte de Ashava no nível 20.", + "ruRU": "Развейте персонажа до 20-го уровня и помогите победить Ашаву.", + "trTR": "20. seviyede Ashava'nın ölümüne katıl.", + "zhCN": "在20等级时参与击杀阿煞魃。", + "zhTW": "於等級 20 參與了擊殺艾薩瓦的戰鬥。" + }, + "Name": "Early Victory", + "Name_Localized": { + "deDE": "Erster Sieg", + "esES": "Victoria anticipada", + "esMX": "Victoria Temprana", + "frFR": "Victoire anticipée", + "itIT": "Vittoria prematura", + "jaJP": "高速勝利", + "koKR": "이른 승리", + "plPL": "Wczesne Zwycięstwo", + "ptBR": "Vitória Antecipada", + "ruRU": "Ранняя победа", + "trTR": "Erken Zafer", + "zhCN": "先发抢胜", + "zhTW": "早期勝利" + } + }, + "Achievement_Beta_Level_25": { + "Desc": "Reach Level 20 during Open Beta or Early Access.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 20 während der offenen Beta oder beim Vorabzugang.", + "esES": "Llega al nivel 20 en la b. abierta/a. anticipado.", + "esMX": "Alcanza el nivel 20 durante la Beta abierta o el acceso anticipado.", + "frFR": "Atteindre le niveau 20 pendant la bêta ouverte ou l'accès anticipé.", + "itIT": "Raggiungi il livello 20 durante l'open beta o durante l'accesso anticipato.", + "jaJP": "オープンベータまたは先行アクセス期間中にレベル20に到達する。", + "koKR": "오픈 베타 또는 얼리 액세스 기간 중 20레벨 달성", + "plPL": "Awansuj na 20 poziom w czasie trwania otwartej bety lub wczesnego dostępu.", + "ptBR": "Alcance o nível 20 durante o Beta Aberto ou o Acesso Antecipado.", + "ruRU": "Развейте персонажа до 20-го уровня в ходе открытого бета-тестирования или раннего доступа.", + "trTR": "Açık Beta veya Erken Erişim sırasında 20. Seviyeye ulaş.", + "zhCN": "在公开内测或先锋测试期间达到 20 级。", + "zhTW": "在公開 Beta 測試或搶先體驗期間升至等級 20。" + }, + "Name": "Early Experience", + "Name_Localized": { + "deDE": "Erste Erfahrungen", + "esES": "Primeras experiencias", + "esMX": "Experiencia Temprana", + "frFR": "Expérience anticipée", + "itIT": "Prime esperienze", + "jaJP": "先行体験", + "koKR": "이른 경험", + "plPL": "Wczesne Wrażenia", + "ptBR": "Experiência Antecipada", + "ruRU": "Раннее развитие", + "trTR": "Erken Tecrübe", + "zhCN": "抢先体验", + "zhTW": "搶先體驗" + } + }, + "Achievement_ChallengeRift_ConquerorDivision": { + "Desc": "Earn Seal of the Worthy in the Trials.", + "Desc_Localized": { + "deDE": "Verdient Siegel der Würdigen in den Prüfungen.", + "esES": "Consigue el sello de Mérito en las pruebas.", + "esMX": "Consigue el Sello del Digno en las Pruebas.", + "frFR": "Décrocher le sceau du mérite lors des épreuves.", + "itIT": "Ottieni il Sigillo del Merito nelle Prove.", + "jaJP": "審判で天下人の刻印を獲得する。", + "koKR": "시련에서 자격 있는 자의 문장 획득", + "plPL": "Zdobądź Pieczęć Godnych w próbach.", + "ptBR": "Ganhe o Selo da Dignidade nas Provações.", + "ruRU": "Заработайте Печать достойных в испытаниях.", + "trTR": "Sınamalarda Layık Mührü kazan.", + "zhCN": "在试炼中赢得天选者之印。", + "zhTW": "在試煉中獲得英傑徽印。" + }, + "Name": "Worthy in Their Eyes", + "Name_Localized": { + "deDE": "Würdig in ihren Augen", + "esES": "Dignidad reconocida", + "esMX": "Digno a sus ojos", + "frFR": "Digne à leurs yeux", + "itIT": "Meritevole ai loro occhi", + "jaJP": "紛うことなき天下人", + "koKR": "제 눈에 안경", + "plPL": "Godność w Ich Oczach", + "ptBR": "Digno aos Olhos Deles", + "ruRU": "Их признание", + "trTR": "Onlara Göre Layık", + "zhCN": "他人眼中的强者", + "zhTW": "證明自己夠格" + } + }, + "Achievement_ChallengeRift_PartyLeaderboard20": { + "Desc": "Appear in the first 100 places in the party leaderboard.", + "Desc_Localized": { + "deDE": "Schafft es unter die besten 100 Plätze der Gruppen-Bestenliste.", + "esES": "Aparece en los primeros 100 puestos en la clasificación en grupo.", + "esMX": "Aparece en los primeros 100 lugares en la tabla de posiciones grupal.", + "frFR": "Atteindre les 100 premières places du classement en groupe.", + "itIT": "Occupa uno dei primi 100 posti della classifica dei gruppi.", + "jaJP": "パーティランキングで100位以内に入る。", + "koKR": "파티 순위표에서 상위 100위 안에 들기", + "plPL": "Zajmij miejsce w pierwszej setce na tablicy wyników drużyn.", + "ptBR": "Apareça entre os 100 melhores da classificação de grupos.", + "ruRU": "Попадите в сотню лучших в рейтинге групп.", + "trTR": "Grup liderlik panosunda ilk 100'e gir.", + "zhCN": "在小队天梯榜中跻身前 100 名。", + "zhTW": "登上隊伍天梯榜前 100 名。" + }, + "Name": "Farther Together", + "Name_Localized": { + "deDE": "Gemeinsam weiter", + "esES": "Avanzando codo con codo", + "esMX": "Más lejos juntos", + "frFR": "Plus loin, ensemble", + "itIT": "Più lontano insieme", + "jaJP": "共に高みへ", + "koKR": "함께 더 멀리", + "plPL": "Wciąż Razem", + "ptBR": "Juntos, mais longe", + "ruRU": "Вместе сильнее", + "trTR": "Birlikte Daha İleriye", + "zhCN": "共同前行", + "zhTW": "同甘共苦" + } + }, + "Achievement_ChallengeRift_SoloLeaderboard20": { + "Desc": "Appear in the first 100 places in the solo leaderboard.", + "Desc_Localized": { + "deDE": "Schafft es unter die besten 100 Plätze der Solo-Bestenliste.", + "esES": "Aparece en los primeros 100 puestos en la clasificación en solitario.", + "esMX": "Aparece en los primeros 100 lugares en la tabla de posiciones individual.", + "frFR": "Atteindre les 100 premières places du classement solo.", + "itIT": "Occupa uno dei primi 100 posti della classifica in solitaria.", + "jaJP": "ソロランキングで100位以内に入る。", + "koKR": "1인 순위표에서 상위 100위 안에 들기", + "plPL": "Zajmij miejsce w pierwszej setce na tablicy wyników graczy solo.", + "ptBR": "Apareça entre os 100 melhores da classificação solo.", + "ruRU": "Попадите в сотню лучших в одиночном рейтинге.", + "trTR": "Tekli liderlik panosunda ilk 100'e gir.", + "zhCN": "在单人天梯榜中跻身前 100 名。", + "zhTW": "登上單人天梯榜前 100 名。" + }, + "Name": "In Sight of the Hall", + "Name_Localized": { + "deDE": "Die Halle vor Augen", + "esES": "En el umbral del salón", + "esMX": "A la vista en el salón", + "frFR": "Sur le podium", + "itIT": "Sala in vista", + "jaJP": "殿堂入り候補", + "koKR": "눈에 띄는 자", + "plPL": "Sala w Zasięgu Wzroku", + "ptBR": "Avistamento do Salão", + "ruRU": "На пороге Зала", + "trTR": "Salonun Gözleri Önünde", + "zhCN": "大厅之眼", + "zhTW": "登上殿堂" + } + }, + "Achievement_Challenge_Feat_2019BlizzconAtendee": { + "Desc": "Awarded to those who attended Blizzcon 2019.", + "Desc_Localized": { + "deDE": "Wird allen verliehen, die an der BlizzCon 2019 teilgenommen haben.", + "esES": "Otorgado por asistir a la BlizzCon 2019.", + "esMX": "Se otorga a quienes estuvieron en la Blizzcon de 2019.", + "frFR": "Décerné aux personnes ayant assisté à la Blizzcon 2019.", + "itIT": "Ricompensa per chi ha partecipato alla Blizzcon 2019.", + "jaJP": "BlizzCon 2019の参加者に与えられる。", + "koKR": "블리즈컨 2019에 참관해서 획득", + "plPL": "Nagroda dla uczestników BlizzConu 2019.", + "ptBR": "Concedido a quem participou da Blizzcon 2019.", + "ruRU": "Награда за посещение Blizzcon 2019.", + "trTR": "Blizzcon 2019'a katılanlara verilir.", + "zhCN": "授予2019暴雪嘉年华参与者。", + "zhTW": "給參與過 2019 年 Blizzcon 的玩家獎勵。" + }, + "Name": "By Three They Come", + "Name_Localized": { + "deDE": "Mit dreien sie kommen", + "esES": "Con tres comienza", + "esMX": "Por Tres Vendrán", + "frFR": "Le sang est la clé", + "itIT": "In tre discendono", + "jaJP": "三位一体の脅威", + "koKR": "세 명이 오리라", + "plPL": "We Trzech Kroczą", + "ptBR": "Em Três Virão", + "ruRU": "Втроем они придут", + "trTR": "Üçü Birden Gelir", + "zhCN": "拜命三归", + "zhTW": "三人前來" + } + }, + "Achievement_Challenge_Feat_CoD_Butcher_Hook_01": { + "Desc": "Participated in the Haunting event in Call of Duty.", + "Desc_Localized": { + "deDE": "Am Spuk-Event in Call of Duty teilgenommen.", + "esES": "Has participado en el evento La maldición de Call of Duty.", + "esMX": "Participaste en el evento Embrujo en Call of Duty.", + "frFR": "A participé à l'évènement « Tourment » de Call of Duty.", + "itIT": "Hai partecipato all'evento Infestazione di Call of Duty.", + "jaJP": "「Call of Duty」のイベント「The Haunting」に参加した。", + "koKR": "콜 오브 듀티에서 악몽 출현 이벤트에 참가했습니다.", + "plPL": "Uczestniczono w wydarzeniu Koszmar w grze Call of Duty.", + "ptBR": "Participação no evento Assombração de Call of Duty.", + "ruRU": "Примите участие в событии \"Призраки\" в Call of Duty.", + "trTR": "Call of Duty'deki Dadanma etkinliğine katılım gerçekleştirdi.", + "zhCN": "在使命召唤中参与萦魂事件。", + "zhTW": "在《決勝時刻》中參與鬧鬼活動。" + }, + "Name": "Haunted by Duty", + "Name_Localized": { + "deDE": "Von der Pflicht heimgesucht", + "esES": "La maldición del deber", + "esMX": "Embrujo del deber", + "frFR": "Hantise du devoir", + "itIT": "Chiamata dell'infestazione", + "jaJP": "任務: ホーンテッド", + "koKR": "악몽 깃든 임무", + "plPL": "Koszmar Powinności", + "ptBR": "Assombração do Dever", + "ruRU": "Призраки долга", + "trTR": "Görev ile Lanetli", + "zhCN": "使命萦魂", + "zhTW": "鬧鬼時刻" + } + }, + "Achievement_Challenge_Feat_Earned_Beta_Ashava": { + "Desc": "Killed the Ashava during Open Beta or Early Access at level 20.", + "Desc_Localized": { + "deDE": "Ashava auf Stufe 20 während der offenen Beta oder dem Vorabzugang bezwungen", + "esES": "Mataste a Ashava en la b. abierta/a. anticipado a nivel 20.", + "esMX": "Mataste a Ashava durante la Beta abierta o el acceso anticipado en el nivel 20.", + "frFR": "Tuer Ashava pendant la bêta ouverte ou l'accès anticipé au niveau 20.", + "itIT": "Hai ucciso Ashava durante la open beta o l'accesso anticipato al livello 20.", + "jaJP": "オープンベータまたは先行アクセス期間中にレベル20でアシャバを倒した。", + "koKR": "오픈 베타 또는 얼리 액세스 기간 중 20레벨 캐릭터로 아샤바 처치", + "plPL": "Zabito Aszawę na 20 poziomie w trakcie otwartej bety lub wczesnego dostępu.", + "ptBR": "Matou Ashava durante o Beta Aberto ou o Acesso Antecipado no nível 20.", + "ruRU": "Убейте Ашаву в ходе открытого бета-тестирования или периода раннего доступа, играя за персонажа 20-го уровня", + "trTR": "Açık Beta veya Erken Erişim sırasında 20. seviyede Ashava öldürüldü.", + "zhCN": "在公开内测或先锋测试期间达到20等级并击杀阿煞魃。", + "zhTW": "在公開 Beta 測試或搶先體驗期間於等級 20 擊殺艾薩瓦。" + }, + "Name": "Earliest Victory", + "Name_Localized": { + "deDE": "Allererster Sieg", + "esES": "Victoria anticipadísima", + "esMX": "Victoria Más Temprana", + "frFR": "Victoire anticipative", + "itIT": "Primissima vittoria", + "jaJP": "最速勝利", + "koKR": "가장 이른 승리", + "plPL": "Najwcześniejsze Zwycięstwo", + "ptBR": "Vitória Inicial", + "ruRU": "Самая ранняя победа", + "trTR": "En Erken Zafer", + "zhCN": "抢先得胜", + "zhTW": "最初的勝利" + } + }, + "Achievement_Challenge_Feat_Earned_Beta_Kyovashad": { + "Desc": "Entered Kyovashad during Open Beta or Early Access", + "Desc_Localized": { + "deDE": "Kyovashad während der offenen Beta oder beim Vorabzugang betreten", + "esES": "Por entrar en Kyovashad en la b. abierta/a. anticipado.", + "esMX": "Entraste a Kyovashad durante la Beta abierta o el acceso anticipado.", + "frFR": "Entrer dans Kyovashad pendant la bêta ouverte ou l'accès anticipé.", + "itIT": "Hai raggiunto Kyovashad durante la open beta o l'accesso anticipato.", + "jaJP": "オープンベータまたは先行アクセス期間中に、キヨヴァシャドにたどり着いた。", + "koKR": "오픈 베타 또는 얼리 액세스 기간 중 키요바샤드에 진입", + "plPL": "Dotrzyj do Kiowosadu w trakcie otwartej bety lub wczesnego dostępu", + "ptBR": "Entrou em Kyovashad durante o Beta Aberto ou o Acesso Antecipado.", + "ruRU": "Войдите в Киовашад в ходе открытого бета-тестирования или раннего доступа.", + "trTR": "Açık Beta veya Erken Erişim sırasında Kyovashad'a girildi", + "zhCN": "在公开内测或先锋测试期间进入基奥瓦沙", + "zhTW": "在公開 Beta 測試或搶先體驗期間進入奇歐瓦夏" + }, + "Name": "One of the First", + "Name_Localized": { + "deDE": "Unter den Ersten", + "esES": "De los primeros", + "esMX": "Entre los Primeros", + "frFR": "En première ligne", + "itIT": "Primato", + "jaJP": "最初の者たちのひとり", + "koKR": "최초 중 하나", + "plPL": "W Gronie Pierwszych", + "ptBR": "Primeiros Passos", + "ruRU": "Среди первых", + "trTR": "İlklerden Biri", + "zhCN": "先人一步", + "zhTW": "第一批英雄" + } + }, + "Achievement_Challenge_Feat_Earned_Beta_Level_20": { + "Desc": "Achieved level 20 during Open Beta or Early Access", + "Desc_Localized": { + "deDE": "Stufe 20 während der offenen Beta oder beim Vorabzugang erreicht", + "esES": "Por llegar al nivel 20 en la b. abierta/a. anticipado.", + "esMX": "Alcanzaste el nivel 20 durante la Beta abierta o el acceso anticipado.", + "frFR": "Atteindre le niveau 20 pendant la bêta ouverte ou l'accès anticipé.", + "itIT": "Hai raggiunto il livello 20 durante la open beta o l'accesso anticipato.", + "jaJP": "オープンベータまたは先行アクセス期間中にレベル20に到達した。", + "koKR": "오픈 베타 또는 얼리 액세스 기간 중 20레벨 달성", + "plPL": "Uzyskaj 20 poziom w trakcie otwartej bety lub wczesnego dostępu", + "ptBR": "Alcançou o nível 20 durante o Beta Aberto ou o Acesso Antecipado.", + "ruRU": "Достигните 20-го уровня в ходе открытого бета-тестирования или раннего доступа.", + "trTR": "Açık Beta veya Erken Erişim sırasında 20. seviyeye ulaşıldı", + "zhCN": "在公开内测或先锋测试期间升至20等级", + "zhTW": "在公開 Beta 測試或搶先體驗期間升至等級 20" + }, + "Name": "Earliest Experience", + "Name_Localized": { + "deDE": "Allererste Erfahrungen", + "esES": "Primeras experiencias", + "esMX": "Experiencia Anticipada", + "frFR": "Expérience anticipée", + "itIT": "Esperienza anticipata", + "jaJP": "一番槍の体験", + "koKR": "가장 이른 경험", + "plPL": "Najwcześniejsze Doświadczenie", + "ptBR": "Experiência Inicial", + "ruRU": "Ранняя пташка", + "trTR": "Erken Tecrübe", + "zhCN": "最先体验", + "zhTW": "首批體驗" + } + }, + "Achievement_Challenge_Feat_Enemies_KillFinalLilith": { + "Desc": "Kill the most challenging Echo of Lilith solo.", + "Desc_Localized": { + "deDE": "Tötet im Solospiel das herausforderndste Echo von Lilith.", + "esES": "Mata al Eco de Lilith más difícil en solitario.", + "esMX": "Mata al Eco de Lilith más poderoso en solitario.", + "frFR": "Tuer l'écho de Lilith en difficulté maximale en solo.", + "itIT": "Uccidi l'Eco di Lilith più impegnativa in solitaria.", + "jaJP": "最も手強いリリスの残響を単独で倒す。", + "koKR": "1인으로 가장 난이도가 높은 릴리트의 메아리 처치하기", + "plPL": "Zabij w pojedynkę najtrudniejsze Echo Lilit.", + "ptBR": "Mate o Eco de Lilith mais desafiador jogando solo.", + "ruRU": "Убейте самое сильное Эхо Лилит в одиночку.", + "trTR": "En zorlu Lilith'in Yankısını tek başına öldür.", + "zhCN": "单人消灭最有挑战性的莉莉丝回响。", + "zhTW": "單人擊殺最具挑戰性的莉莉絲的回音。" + }, + "Name": "Final Slayer of the First Mother", + "Name_Localized": { + "deDE": "Ultimativer Schlächter der Ersten Mutter", + "esES": "Última ruina de la Primera Madre", + "esMX": "Asesino Final de la Primera Madre", + "frFR": "Élimination ultime de la Première Mère", + "itIT": "Assassinio finale della Prima Madre", + "jaJP": "原初の母の最終討伐者", + "koKR": "최초의 어머니의 마지막 학살자", + "plPL": "Ostateczna Destrukcja Pierwszej Matki", + "ptBR": "Homicida Final da Primeira Mãe", + "ruRU": "Непобедимый убийца Праматери", + "trTR": "İlk Anne'nin Son Katili", + "zhCN": "圣母的最后终结者", + "zhTW": "初母終末殺手" + } + }, + "Achievement_Challenge_Feat_Hells_Ink_Tattoo_01": { + "Desc": "Received a tattoo during a Hell's Ink event.", + "Desc_Localized": { + "deDE": "Während des Events Hell's Ink ein Tattoo erhalten", + "esES": "Has recibido un tatuaje durante un evento de Hell's Ink.", + "esMX": "Recibiste un tatuaje durante un evento de Hell's Ink.", + "frFR": "Recevoir un tatouage pendant l'évènement Hell's Ink.", + "itIT": "Hai ricevuto un tatuaggio durante l'evento Hell's Ink.", + "jaJP": "イベント「地獄のインク」で入れ墨を彫られた。", + "koKR": "지옥의 잉크 이벤트 기간에 문신을 받았습니다.", + "plPL": "Otrzymano tatuaż podczas wydarzenia Piekielny Tusz.", + "ptBR": "Recebeu uma tatuagem durante um evento de Hell's Ink.", + "ruRU": "Получите татуировку в ходе события \"Адские чернила\".", + "trTR": "Cehennem Mürekkebi etkinliği sırasında dövme yaptırdı.", + "zhCN": "在地狱墨纹活动期间获得一个纹身。", + "zhTW": "在地獄墨水事件中獲得刺青。" + }, + "Name": "Mother's Inked", + "Name_Localized": { + "deDE": "Mal der Mutter", + "esES": "La tinta de la Madre", + "esMX": "Tinta de la Madre", + "frFR": "Tatouage de la Mère", + "itIT": "Inchiostro della Madre", + "jaJP": "母の入れ墨", + "koKR": "어머니의 잉크", + "plPL": "Matczyne Naznaczenie", + "ptBR": "Marca da Mãe", + "ruRU": "Татуировка, нанесенная чернилами Матери", + "trTR": "Anne'nin Dövmelisi", + "zhCN": "圣母的墨纹", + "zhTW": "聖母墨跡" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier10": { + "Desc": "Complete a Tier 10 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 10 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 10 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 10 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 10 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 10 o superiore.", + "jaJP": "ティア10以上のナイトメア・ダンジョンをクリアする。", + "koKR": "10단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 10 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 10 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 10-го уровня и выше.", + "trTR": "10. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 10 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 10 以上的惡夢地城。" + }, + "Name": "Nightmare Tourist", + "Name_Localized": { + "deDE": "Alptraumtourist", + "esES": "Turista de pesadilla", + "esMX": "Turista de Pesadilla", + "frFR": "Tourisme du Cauchemar", + "itIT": "Turista dell'incubo", + "jaJP": "ナイトメア・ツーリスト", + "koKR": "악몽 관광객", + "plPL": "Gość Koszmarów", + "ptBR": "Turista do Pesadelo", + "ruRU": "Турист кошмара", + "trTR": "Kâbus Gezgini", + "zhCN": "梦魇观光者", + "zhTW": "惡夢遊客" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier100": { + "Desc": "Complete a Tier 100 Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 100 ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 100.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 100.", + "frFR": "Terminer un donjon du Cauchemar de palier 100.", + "itIT": "Completa una Spedizione da Incubo di livello 100.", + "jaJP": "ティア100のナイトメア・ダンジョンをクリアする。", + "koKR": "100단계 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów 100 rangi.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 100.", + "ruRU": "Пройдите подземелье кошмара 100-го уровня.", + "trTR": "Bir 100. Kademe Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 100 的梦魇地下城。", + "zhTW": "完成 1 個階級 100 的惡夢地城。" + }, + "Name": "Nightmare Grandmaster", + "Name_Localized": { + "deDE": "Alptraumgroßmeister", + "esES": "Conocimiento de pesadilla", + "esMX": "Gran Maestro de Pesadilla", + "frFR": "Grande maîtrise du Cauchemar", + "itIT": "Gran maestro dell'incubo", + "jaJP": "ナイトメア・グランドマスター", + "koKR": "악몽 달인", + "plPL": "Arcymistrz Koszmarów", + "ptBR": "Grão-mestre do Pesadelo", + "ruRU": "Великий мастер кошмара", + "trTR": "Kâbus Büyük Ustası", + "zhCN": "梦魇宗师", + "zhTW": "惡夢宗師" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier15": { + "Desc": "Complete a Tier 15 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 15 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 15 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 15 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 15 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 15 o superiore.", + "jaJP": "ティア15以上のナイトメア・ダンジョンをクリアする。", + "koKR": "15단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 15 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 15 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 15-го уровня и выше.", + "trTR": "15. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 15 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 15 以上的惡夢地城。" + }, + "Name": "Nightmare Traveler", + "Name_Localized": { + "deDE": "Alptraumreisender", + "esES": "Viaje de pesadilla", + "esMX": "Viajero de Pesadilla", + "frFR": "Voyage du Cauchemar", + "itIT": "Viandante dell'incubo", + "jaJP": "ナイトメア・トラベラー", + "koKR": "악몽 여행자", + "plPL": "Wędrowiec Koszmarów", + "ptBR": "Viajante do Pesadelo", + "ruRU": "Путешественник кошмара", + "trTR": "Kâbus Seyyahı", + "zhCN": "梦魇旅行家", + "zhTW": "惡夢旅人" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier20": { + "Desc": "Complete a Tier 20 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 20 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 20 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 20 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 20 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 20 o superiore.", + "jaJP": "ティア20以上のナイトメア・ダンジョンをクリアする。", + "koKR": "20단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 20 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 20 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 20-го уровня и выше", + "trTR": "20. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 20 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 20 以上的惡夢地城。" + }, + "Name": "Nightmare Apprentice", + "Name_Localized": { + "deDE": "Alptraumlehrling", + "esES": "Aprendiz de pesadilla", + "esMX": "Aprendiz de Pesadilla", + "frFR": "Apprentissage du Cauchemar", + "itIT": "Apprendista dell'incubo", + "jaJP": "ナイトメアの初心者", + "koKR": "악몽 수습생", + "plPL": "Uczeń Koszmarów", + "ptBR": "Aprendiz do Pesadelo", + "ruRU": "Подмастерье кошмара", + "trTR": "Kâbus Çırağı", + "zhCN": "梦魇练习生", + "zhTW": "惡夢學徒" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier30": { + "Desc": "Complete a Tier 30 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 30 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 30 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 30 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 30 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 30 o superiore.", + "jaJP": "ティア30以上のナイトメア・ダンジョンをクリアする。", + "koKR": "30단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 30 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 30 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 30-го уровня и выше.", + "trTR": "30. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 30 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 30 以上的惡夢地城。" + }, + "Name": "Nightmare Voyager", + "Name_Localized": { + "deDE": "Alptraumerforscher", + "esES": "Exploración de pesadilla", + "esMX": "Aventurero de Pesadilla", + "frFR": "Excursion du Cauchemar", + "itIT": "Pioniere dell'incubo", + "jaJP": "ナイトメアの航海者", + "koKR": "악몽 나그네", + "plPL": "Odkrywca Koszmarów", + "ptBR": "Explorador do Pesadelo", + "ruRU": "Скиталец кошмара", + "trTR": "Kâbus Yolcusu", + "zhCN": "梦魇远航者", + "zhTW": "惡夢遠行者" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier40": { + "Desc": "Complete a Tier 40 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 40 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 40 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 40 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 40 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 40 o superiore.", + "jaJP": "ティア40以上のナイトメア・ダンジョンをクリアする。", + "koKR": "40단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 40 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 40 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 40-го уровня и выше.", + "trTR": "40. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 40 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 40 以上的惡夢地城。" + }, + "Name": "Nightmare Adventurer", + "Name_Localized": { + "deDE": "Alptraumabenteurer", + "esES": "Aventura de pesadilla", + "esMX": "Caminante de Pesadilla", + "frFR": "Aventure du Cauchemar", + "itIT": "Avventuriero dell'incubo", + "jaJP": "ナイトメアの冒険者", + "koKR": "악몽 모험가", + "plPL": "Awanturnik Koszmarów", + "ptBR": "Aventureiro do Pesadelo", + "ruRU": "Искатель приключений кошмара", + "trTR": "Kâbus Maceracısı", + "zhCN": "梦魇冒险者", + "zhTW": "惡夢冒險者" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier5": { + "Desc": "Complete a Tier 5 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 5 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 5 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 5 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 5 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 5 o superiore.", + "jaJP": "ティア5以上のナイトメア・ダンジョンをクリアする。", + "koKR": "5단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 5 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 5 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 5-го уровня и выше.", + "trTR": "5. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 5 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 5 以上的惡夢地城。" + }, + "Name": "Nightmare Initiate", + "Name_Localized": { + "deDE": "Alptraumnovize", + "esES": "Iniciación de pesadilla", + "esMX": "Iniciado de Pesadilla", + "frFR": "Initiation au Cauchemar", + "itIT": "Iniziato dell'incubo", + "jaJP": "ナイトメアの参入者", + "koKR": "악몽 신참", + "plPL": "Nowicjusz Koszmarów", + "ptBR": "Iniciante do Pesadelo", + "ruRU": "Ученик кошмара", + "trTR": "Yeni Kâbus Üyesi", + "zhCN": "梦魇新手", + "zhTW": "惡夢初學者" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier50": { + "Desc": "Complete a Tier 50 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 50 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 50 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 50 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 50 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 50 o superiore.", + "jaJP": "ティア50以上のナイトメア・ダンジョンをクリアする。", + "koKR": "50단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 50 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 50 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 50-го уровня и выше", + "trTR": "50. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 50 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 50 以上的惡夢地城。" + }, + "Name": "Nightmare Conqueror", + "Name_Localized": { + "deDE": "Alptraumbezwinger", + "esES": "Conquista de pesadilla", + "esMX": "Conquistador de Pesadilla", + "frFR": "Conquête du Cauchemar", + "itIT": "Conquistatore dell'incubo", + "jaJP": "ナイトメアの征服者", + "koKR": "악몽 정복자", + "plPL": "Poskromiciel Koszmarów", + "ptBR": "Conquistador do Pesadelo", + "ruRU": "Победитель кошмара", + "trTR": "Kâbus Fatihi", + "zhCN": "梦魇征服者", + "zhTW": "惡夢征服者" + } + }, + "Achievement_Challenge_Feat_Nightmare_Tier75": { + "Desc": "Complete a Tier 75 or higher Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon auf Stufe 75 oder höher ab.", + "esES": "Completa una mazmorra de pesadilla de nivel 75 o superior.", + "esMX": "Completa un Calabozo de Pesadilla de nivel 75 o superior.", + "frFR": "Terminer un donjon du Cauchemar de niveau 75 ou supérieur.", + "itIT": "Completa una Spedizione da Incubo di livello 75 o superiore.", + "jaJP": "ティア75以上のナイトメア・ダンジョンをクリアする。", + "koKR": "75단계 이상의 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów poziomu 75 lub wyższego.", + "ptBR": "Complete uma Masmorra do Pesadelo de grau 75 ou superior.", + "ruRU": "Пройдите кошмарное подземелье 75-го уровня и выше", + "trTR": "75. Kademe veya üzeri bir Kâbus Zindanı tamamla.", + "zhCN": "完成一个层级 75 或更高的梦魇地下城。", + "zhTW": "完成 1 個階級 75 以上的惡夢地城。" + }, + "Name": "Nightmare Master", + "Name_Localized": { + "deDE": "Alptraummeister", + "esES": "Dominio de pesadilla", + "esMX": "Maestro de Pesadilla", + "frFR": "Maîtrise du Cauchemar", + "itIT": "Maestro dell'incubo", + "jaJP": "ナイトメア・マスター", + "koKR": "악몽 고수", + "plPL": "Mistrz Koszmarów", + "ptBR": "Mestre do Pesadelo", + "ruRU": "Мастер кошмара", + "trTR": "Kâbus Ustası", + "zhCN": "梦魇大师", + "zhTW": "惡夢大師" + } + }, + "Achievement_Challenge_III_EchoOfLilith": { + "Desc": "Defeat the Echo of Lilith.", + "Desc_Localized": { + "deDE": "Besiegt das Echo von Lilith.", + "esES": "Derrota al Eco de Lilith.", + "esMX": "Derrota al Eco de Lilith.", + "frFR": "Terrasser l'écho de Lilith.", + "itIT": "Sconfiggi l'Eco di Lilith.", + "jaJP": "リリスの残響を倒す。", + "koKR": "릴리트의 메아리 처치", + "plPL": "Pokonaj Echo Lilit.", + "ptBR": "Derrote o Eco de Lilith.", + "ruRU": "Уничтожьте Эхо Лилит.", + "trTR": "Lilith'in Yankısını alt et.", + "zhCN": "击败莉莉丝的回响。", + "zhTW": "擊敗莉莉絲的回音。" + }, + "Name": "Silence is Hellish", + "Name_Localized": { + "deDE": "Schweigen ist höllisch", + "esES": "Silencio endemoniado", + "esMX": "El Silencio es Infernal", + "frFR": "Le silence est d'horreur", + "itIT": "Silenzio tombale", + "jaJP": "沈黙は地獄なり", + "koKR": "침묵은 지옥이다", + "plPL": "Milczenie jest Piekłem", + "ptBR": "Silêncio Infernal", + "ruRU": "Да воцарится тишина", + "trTR": "Cehennem Gibi Sessizlik", + "zhCN": "寂静如地狱", + "zhTW": "恐怖靜默" + } + }, + "Achievement_Challenge_III_EquipAllLegendaries": { + "Desc": "Equip a Legendary or higher quality item in every slot.", + "Desc_Localized": { + "deDE": "Rüstet in jedem Platz einen Gegenstand der Qualität Legendär oder höher aus.", + "esES": "Equipa un objeto de calidad legendaria o superior en todas las casillas.", + "esMX": "Equipa un objeto de calidad legendaria o superior en todas las casillas.", + "frFR": "Équiper un objet de qualité légendaire ou supérieure dans chaque emplacement.", + "itIT": "Equipaggia un oggetto leggendario o di qualità superiore in tutti gli scomparti.", + "jaJP": "すべてのスロットにレジェンダリー、またはより高位のアイテムを装備する。", + "koKR": "모든 칸에 전설 등급 이상의 아이템 장착", + "plPL": "Wyposaż przedmioty o co najmniej legendarnej jakości.", + "ptBR": "Equipe um item lendário ou de qualidade superior em cada espaço.", + "ruRU": "Добавьте легендарные или более качественные предметы во все ячейки снаряжения.", + "trTR": "Her yuvaya Efsanevi veya daha üst kalite bir öğe donat.", + "zhCN": "在每个部位都装备一件传奇或更高品质的物品。", + "zhTW": "在每個欄位裝備傳奇或更高品質的物品。" + }, + "Name": "Legendary Hero", + "Name_Localized": { + "deDE": "Legendärer Held", + "esES": "Atavíos legendarios", + "esMX": "Héroe Legendario", + "frFR": "Légende vivante", + "itIT": "Eroismo leggendario", + "jaJP": "レジェンダリー・ヒーロー", + "koKR": "전설적인 영웅", + "plPL": "Legendarny Heros", + "ptBR": "Herói Lendário", + "ruRU": "Легендарный герой", + "trTR": "Efsanevi Kahraman", + "zhCN": "传奇英雄", + "zhTW": "傳奇英雄" + } + }, + "Achievement_Challenge_III_KillQuickly45": { + "Desc": "Kill 45 monsters within 8 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 8 Sekunden 45 Monster.", + "esES": "Mata 45 monstruos en 8 s.", + "esMX": "Mata a 45 monstruos en un lapso de 8 segundos.", + "frFR": "Tuer 45 monstres en 8 s.", + "itIT": "Uccidi 45 mostri entro 8 secondi.", + "jaJP": "8秒以内にモンスターを45体倒す。", + "koKR": "8초 안에 괴물 45마리 처치", + "plPL": "Zabij 45 potworów w ciągu 8 sek.", + "ptBR": "Mate 45 monstros em 8 segundos.", + "ruRU": "Убейте 45 монстров в течение 8 сек.", + "trTR": "8 saniye içinde 45 canavar öldür.", + "zhCN": "在 8 秒内消灭 45 个怪物。", + "zhTW": "在 8 秒內殺死 45 個怪物。" + }, + "Name": "Swift Destroyer", + "Name_Localized": { + "deDE": "Flinker Zerstörer", + "esES": "Destrucción veloz", + "esMX": "Destructor Veloz", + "frFR": "Destruction éclair", + "itIT": "Distruzione rapida", + "jaJP": "スウィフト・デストロイヤー", + "koKR": "날쌘 파괴자", + "plPL": "Chyża Zagłada", + "ptBR": "Destruidor Veloz", + "ruRU": "Быстрый разрушитель", + "trTR": "Atik Yok Edici", + "zhCN": "极速猎杀", + "zhTW": "迅捷毀滅者" + } + }, + "Achievement_Challenge_III_QuickDungeon": { + "Desc": "Kill a normal or Nightmare dungeon boss within 30 seconds of starting the fight.", + "DescShort": "Kill a dungeon boss within 30 seconds.", + "Desc_Localized": { + "deDE": "Tötet einen Alptraumdungeon- oder einen normalen Boss innerhalb von 30 Sekunden nach Kampfbeginn.", + "esES": "Mata a un jefe de mazmorra normal o de pesadilla en los 30 primeros segundos del combate.", + "esMX": "Mata a un jefe de calabozo normal o de Pesadilla en los primeros 30 segundos después de haber iniciado la pelea.", + "frFR": "Tuer un boss de donjon normal ou de donjon du Cauchemar dans les 30 s suivant le début du combat.", + "itIT": "Uccidi un boss di una spedizione o di una Spedizione da Incubo entro 30 secondi dall'inizio del combattimento.", + "jaJP": "ノーマルまたはナイトメア・ダンジョンのボスを戦闘開始から30秒以内に倒す。", + "koKR": "전투 개시 후 30초 이내에 일반 우두머리 1마리 또는 악몽 던전 우두머리 1마리 처치", + "plPL": "Zabij zwykłego bossa lub bossa z Podziemi Koszmarów w ciągu 30 sekund od rozpoczęcia walki.", + "ptBR": "Mate um chefe de masmorra normal ou do Pesadelo em até 30 segundos após o início da luta.", + "ruRU": "Убейте босса в обычном или кошмарном подземелье не более, чем за 30 сек. с начала боя.", + "trTR": "Normal ya da Kâbus Zindanı patronunu savaşı başlattıktan sonraki 30 saniye içinde öldür.", + "zhCN": "战斗开始后 30 秒内消灭一名普通或梦魇地下城首领。", + "zhTW": "在戰鬥開始的 30 秒內擊殺一名普通或惡夢地城的首領。" + }, + "Name": "Swift Delver", + "Name_Localized": { + "deDE": "Flinker Forscher", + "esES": "Exploración veloz", + "esMX": "Descubridor Veloz", + "frFR": "Exploration éclair", + "itIT": "Spedizione rapida", + "jaJP": "敏捷な探求者", + "koKR": "날랜 탐구자", + "plPL": "Chyże Odkrywanie Głębin", + "ptBR": "Explorador Veloz", + "ruRU": "Быстрый исследователь", + "trTR": "Atik Oyucu", + "zhCN": "迅捷猎寻者", + "zhTW": "飆速探險" + } + }, + "Achievement_Challenge_II_AllRareGear": { + "Desc": "Equip a Rare or higher quality item in every slot.", + "Desc_Localized": { + "deDE": "Rüstet in jedem Platz einen Gegenstand der Qualität Selten oder höher aus.", + "esES": "Equipa un objeto de calidad rara o superior en todas las casillas.", + "esMX": "Equipa un objeto de calidad rara o superior en todas las casillas.", + "frFR": "Équiper un objet de qualité rare ou supérieure dans chaque emplacement.", + "itIT": "Equipaggia un oggetto raro o di qualità superiore in tutti gli scomparti.", + "jaJP": "すべてのスロットにレア、またはより高位のアイテムを装備する。", + "koKR": "모든 칸에 희귀 등급 이상의 아이템 장착", + "plPL": "Wyposaż przedmioty o co najmniej rzadkiej jakości.", + "ptBR": "Equipe um item raro ou de qualidade superior em cada espaço.", + "ruRU": "Добавьте редкие или более качественные предметы во все ячейки снаряжения.", + "trTR": "Her yuvaya Nadir veya daha üst kalite bir öğe donat.", + "zhCN": "在每个部位都装备一件稀有或更高品质的物品。", + "zhTW": "在每個欄位裝備稀有或更高品質的物品。" + }, + "Name": "Geared for Battle", + "Name_Localized": { + "deDE": "Für den Kampf gerüstet", + "esES": "Todo listo para la batalla", + "esMX": "Listo para la Batalla", + "frFR": "Équipement haut de gamme", + "itIT": "Equipaggiamento da battaglia", + "jaJP": "完全武装", + "koKR": "전투 준비", + "plPL": "Bojowe Przygotowanie", + "ptBR": "Pronto para a Batalha", + "ruRU": "Готовность к бою", + "trTR": "Savaşa Hazır", + "zhCN": "战装齐备", + "zhTW": "整裝備戰" + } + }, + "Achievement_Challenge_II_CollectObols": { + "Desc": "Collect 100,000 Obols.", + "Desc_Localized": { + "deDE": "Sammelt 100.000 Obolusse.", + "esES": "Recoge 100 000 óbolos.", + "esMX": "Recolecta 100,000 Óbolos.", + "frFR": "Collecter 100 000 oboles.", + "itIT": "Ottieni 100.000 oboli.", + "jaJP": "オボールを100,000個集める。", + "koKR": "은화 100,000개 획득", + "plPL": "Zbierz 100 000 oboli.", + "ptBR": "Colete 100.000 óbolos.", + "ruRU": "Соберите 100 000 оболов.", + "trTR": "100.000 Metelik topla.", + "zhCN": "收集 100000 枚低语古币。", + "zhTW": "收集 100,000 枚古幣。" + }, + "Name": "Deeper Pockets", + "Name_Localized": { + "deDE": "Tiefere Taschen", + "esES": "Bolsillos grandes", + "esMX": "Bolsillos más Repletos", + "frFR": "Poches encore plus profondes", + "itIT": "Tasche profondissime", + "jaJP": "ディーパー・ポケット", + "koKR": "더 두둑한 주머니", + "plPL": "Bardzo Głębokie Kieszenie", + "ptBR": "Grande Riqueza", + "ruRU": "Глубокие карманы", + "trTR": "Cebi Daha Çok Dolu", + "zhCN": "口袋极深", + "zhTW": "口袋超深" + } + }, + "Achievement_Challenge_II_DestroyTimedObjects": { + "Desc": "Destroy 50 objects within 60 seconds.", + "Desc_Localized": { + "deDE": "Zerstört innerhalb von 60 Sekunden 50 Objekte.", + "esES": "Destruye 50 objetos en 60 s.", + "esMX": "Destruye 50 objetos en un lapso de 60 segundos.", + "frFR": "Détruire 50 objets en 60 s.", + "itIT": "Distruggi 50 oggetti entro 60 secondi.", + "jaJP": "60秒以内にオブジェクトを50個破壊する。", + "koKR": "60초 안에 물체 50개 파괴", + "plPL": "Zniszcz 50 obiektów w 60 sek.", + "ptBR": "Destrua 50 objetos em 60 segundos.", + "ruRU": "Уничтожьте 50 объектов за 60 сек.", + "trTR": "60 saniye içinde 50 nesne yok et.", + "zhCN": "在 60 秒内摧毁 50 个物体。", + "zhTW": "在 60 秒內摧毀 50 個物品。" + }, + "Name": "Juggernaut", + "Name_Localized": { + "deDE": "Abrissbirne", + "esES": "Juggernaut", + "esMX": "Coloso", + "frFR": "Mastodonte", + "itIT": "Impeto", + "jaJP": "ジャガーノート", + "koKR": "돌격전차", + "plPL": "Taran", + "ptBR": "Inexorável", + "ruRU": "Джаггернаут", + "trTR": "Ezici", + "zhCN": "破坏王", + "zhTW": "勢不可擋" + } + }, + "Achievement_Challenge_II_EveryClassMaxLevel": { + "Crit_174011": "Barbarian", + "Crit_174012": "Druid", + "Crit_174013": "Necromancer", + "Crit_174014": "Rogue", + "Crit_174015": "Sorcerer", + "Desc": "Reach Level 100 with every class.", + "Desc_Localized": { + "deDE": "Erreicht mit jeder Klasse Stufe 100.", + "esES": "Alcanza el nivel 100 con todas las clases.", + "esMX": "Alcanza el nivel 100 con todas las clases.", + "frFR": "Atteindre le niveau 100 avec chaque classe.", + "itIT": "Raggiungi il livello 100 con tutte le classi.", + "jaJP": "各クラスでレベル100に到達する。", + "koKR": "모든 직업으로 100레벨 달성", + "plPL": "Osiągnij poziom 100 wszystkimi klasami.", + "ptBR": "Alcance o nível 100 com todas as classes.", + "ruRU": "Достигните 100-го уровня персонажами всех классов.", + "trTR": "Her sınıf ile 100. Seviyeye ulaş.", + "zhCN": "所有职业达到 100 级。", + "zhTW": "所有職業都達到等級 100。" + }, + "Name": "The Heroic Roster", + "Name_Localized": { + "deDE": "Der Kader der Helden", + "esES": "Plantel heroico", + "esMX": "El Listado Heroico", + "frFR": "L'épopée héroïque", + "itIT": "La formazione eroica", + "jaJP": "ヒロイック選抜メンバー", + "koKR": "영웅의 대열", + "plPL": "Uzbrojeni i Niebezpieczni", + "ptBR": "O Elenco Heroico", + "ruRU": "Реестр героев", + "trTR": "Kahraman Kadrosu", + "zhCN": "英雄俱全", + "zhTW": "英雄留名" + } + }, + "Achievement_Challenge_II_FullyUpgradeGlyph": { + "Desc": "Fully upgrade a paragon glyph.", + "Desc_Localized": { + "deDE": "Wertet eine Paragonglyphe vollständig auf.", + "esES": "Mejora al máximo un glifo de leyenda.", + "esMX": "Mejora un Glifo Paragón por completo.", + "frFR": "Améliorer un glyphe de parangon au maximum.", + "itIT": "Potenzia al massimo un Glifo d'Eccellenza.", + "jaJP": "パラゴングリフを完全強化する。", + "koKR": "정복자 문양 최대로 업그레이드", + "plPL": "W pełni ulepsz glif mistrzostwa.", + "ptBR": "Aprimore totalmente um glifo de Excelência.", + "ruRU": "Полностью улучшите символ совершенствования.", + "trTR": "Bir mükemmeliyet oymasını tamamen yükselt.", + "zhCN": "将一个巅峰雕文升至满级。", + "zhTW": "完全升級 1 個顛峰雕紋。" + }, + "Name": "Glyph Master", + "Name_Localized": { + "deDE": "Glyphenmeister", + "esES": "Maestría en glifos", + "esMX": "Maestro de los Glifos", + "frFR": "Maîtrise des glyphes", + "itIT": "Maestria dei glifi", + "jaJP": "彫像名人", + "koKR": "문양 전문가", + "plPL": "Mistrz Glifów", + "ptBR": "Mestre de Glifos", + "ruRU": "Мастер символов", + "trTR": "Oyma Ustası", + "zhCN": "雕文大师", + "zhTW": "雕紋大師" + } + }, + "Achievement_Challenge_II_KillQuickly30": { + "Desc": "Kill 30 monsters within 5 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 5 Sekunden 30 Monster.", + "esES": "Mata 30 monstruos en 5 s.", + "esMX": "Mata a 30 monstruos en un lapso de 5 segundos.", + "frFR": "Tuer 30 monstres en 5 s.", + "itIT": "Uccidi 30 mostri entro 5 secondi.", + "jaJP": "5秒以内にモンスターを30体倒す。", + "koKR": "5초 안에 괴물 30마리 처치", + "plPL": "Zabij 30 potworów w ciągu 5 sek.", + "ptBR": "Mate 30 monstros em 5 segundos.", + "ruRU": "Убейте 30 монстров в течение 5 сек.", + "trTR": "5 saniye içinde 30 canavar öldür.", + "zhCN": "在 5 秒内消灭 30 个怪物。", + "zhTW": "在 5 秒內殺死 30 個怪物。" + }, + "Name": "Swift Slayer", + "Name_Localized": { + "deDE": "Flinker Schlächter", + "esES": "Ruina veloz", + "esMX": "Exterminador Veloz", + "frFR": "Élimination éclair", + "itIT": "Assassinio rapido", + "jaJP": "スウィフト・スレイヤー", + "koKR": "빠른 학살자", + "plPL": "Chyża Destrukcja", + "ptBR": "Homicida Veloz", + "ruRU": "Быстрый убийца", + "trTR": "Atik Katil", + "zhCN": "迅捷猎杀", + "zhTW": "迅捷殺手" + } + }, + "Achievement_Challenge_II_KillTimedElites": { + "Desc": "Kill 3 elite monsters within 30 seconds.", + "Desc_Localized": { + "deDE": "Tötet 3 Elitegegner in 30 Sekunden.", + "esES": "Mata 3 enemigos de élite en un plazo de 30 s.", + "esMX": "Mata 3 monstruos de Élite en un lapso de 30 segundos.", + "frFR": "Tuer 3 monstres élites en moins de 30 s.", + "itIT": "Uccidi 3 mostri élite in 30 secondi.", + "jaJP": "30秒以内にエリートモンスターを3体倒す。", + "koKR": "30초 안에 정예 괴물 3마리 처치", + "plPL": "Zabij 3 elitarne potwory w 30 sek.", + "ptBR": "Mate 3 monstros de elite em 30 segundos.", + "ruRU": "Убейте 3 особых монстров в течение 30 сек.", + "trTR": "30 saniye içinde 3 seçkin canavar öldür.", + "zhCN": "30 秒内消灭 3 个精英。", + "zhTW": "在 30 秒內擊殺 3 個精英怪物。" + }, + "Name": "Champions No More", + "Name_Localized": { + "deDE": "Ihr wollt Champions sein?", + "esES": "Campeones perdedores", + "esMX": "No Más Campeadores", + "frFR": "Élites déchues", + "itIT": "Fine dei campioni", + "jaJP": "もうチャンピオンはいない", + "koKR": "지난날의 용사들", + "plPL": "Nie Tacy Znowu Elitarni", + "ptBR": "Fim dos Campeões", + "ruRU": "Не такие уж особые", + "trTR": "Şampiyonlar Artık Yok", + "zhCN": "我才是勇士", + "zhTW": "再無勇士" + } + }, + "Achievement_Challenge_II_KillWildlife": { + "Crit_174017": "Brown Chicken", + "Crit_174018": "Scosglen Cow", + "Crit_174019": "Crab", + "Crit_174020": "Grey Doe", + "Crit_174022": "Donkey", + "Crit_174023": "Egret", + "Crit_174024": "Fox", + "Crit_174026": "Black Goat", + "Crit_174028": "Meerkat", + "Crit_174029": "Large Pig", + "Crit_174030": "Small Pig", + "Crit_174032": "Raven", + "Crit_174033": "Seagull", + "Crit_174037": "Fawn", + "Crit_174038": "Brown Doe", + "Crit_174039": "Stag", + "Crit_174040": "Dry Steppes Cow", + "Crit_174042": "Brown Rooster", + "Crit_174043": "Rooster", + "Crit_174044": "White Chicken", + "Crit_235326": "Brown Goat", + "Crit_235327": "White Goat", + "Crit_235331": "Rabbit", + "Crit_235334": "Snake", + "Crit_235551": "Sheep", + "Desc": "Kill one of each wildlife listed below.", + "Desc_Localized": { + "deDE": "Tötet jeweils eines der unten aufgeführten Wildtiere.", + "esES": "Mata uno de cada de estos tipos de fauna.", + "esMX": "Mata uno de cada animal silvestre listado abajo.", + "frFR": "Tuer chacune des espèces animales citées ci-dessous.", + "itIT": "Uccidi un esemplare di ogni animale elencato.", + "jaJP": "以下にリストされた野生動物を一体ずつ殺す。", + "koKR": "아래의 야생동물 종류별로 한 마리씩 죽이기", + "plPL": "Zabij po jednej sztuce każdego z wymienionych dzikich zwierząt.", + "ptBR": "Mate um animal selvagem de cada espécie listada abaixo.", + "ruRU": "Убейте по одному животному указанных видов.", + "trTR": "Aşağıda listelenen yabani türlerin her birinden birer tane öldür.", + "zhCN": "消灭下列野外生物。", + "zhTW": "殺死下列野生動物。" + }, + "Name": "Endangered Species", + "Name_Localized": { + "deDE": "Gefährdete Art", + "esES": "Especie en peligro", + "esMX": "Especies en Peligro", + "frFR": "Espèces menacées", + "itIT": "Specie minacciate", + "jaJP": "絶滅危惧種", + "koKR": "멸종위기종", + "plPL": "Zagrożone Gatunki", + "ptBR": "Espécie em Risco", + "ruRU": "Вымирающий вид", + "trTR": "Nesli Tükenmekte Olan Türler", + "zhCN": "濒危物种", + "zhTW": "瀕危物種" + } + }, + "Achievement_Challenge_II_OverpowerVulnerable": { + "Desc": "Slay 1,000 enemies with Critical or Overpowering Strikes.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Gegner mit kritischen oder überwältigenden Treffern.", + "esES": "Asesina 1000 enemigos con golpes críticos o arrolladores.", + "esMX": "Mata 1,000 enemigos con golpes críticos o abrumadores.", + "frFR": "Tuer 1 000 adversaires avec des coups critiques ou accablants.", + "itIT": "Uccidi 1.000 nemici con colpi critici o attacchi con Sopraffazione.", + "jaJP": "クリティカルヒットかオーバーパワーで敵を1,000体倒す。", + "koKR": "극대화 또는 제압 타격으로 적 1,000마리 처치", + "plPL": "Zabij 1000 wrogów trafieniami krytycznymi lub przytłaczającymi atakami.", + "ptBR": "Mate 1.000 inimigos com acertos críticos ou Golpes Brutais.", + "ruRU": "Убейте 1000 противников критическими или подавляющими ударами.", + "trTR": "Kritik veya Aşırı Güçlendirilmiş Vuruşlarla 1.000 düşman katlet.", + "zhCN": "使用暴击或压制打击消灭 1000 名敌人。", + "zhTW": "以爆擊或壓制攻擊殺死 1,000 個敵人。" + }, + "Name": "Advantageous Strikes", + "Name_Localized": { + "deDE": "Vorteilhafte Treffer", + "esES": "Golpes ventajosos", + "esMX": "Golpes Ventajosos", + "frFR": "Coups bien placés", + "itIT": "Colpi vantaggiosi", + "jaJP": "優位なる攻撃", + "koKR": "유리한 타격", + "plPL": "Przeważające Ciosy", + "ptBR": "Golpes Vantajosos", + "ruRU": "Удачные удары", + "trTR": "Avantajlı Vuruşlar", + "zhCN": "优势打击", + "zhTW": "趁勝追擊" + } + }, + "Achievement_Challenge_II_PickupGold": { + "Desc": "Pick up 1,500 gold within 30 seconds.", + "Desc_Localized": { + "deDE": "Sammelt 1.500 Gold in 30 Sekunden ein.", + "esES": "Recoge 1500 de oro en un plazo de 30 s.", + "esMX": "Recoge 1,500 de oro en un lapso de 30 segundos.", + "frFR": "Ramasser 1 500 pièces d'or en moins de 30 s.", + "itIT": "Raccogli 1.500 oro entro 30 secondi.", + "jaJP": "30秒以内に1,500ゴールドを拾う。", + "koKR": "30초 안에 금화 1,500개 획득", + "plPL": "Podnieś 1500 szt. złota w 30 sek.", + "ptBR": "Colete 1.500 de ouro em 30 segundos.", + "ruRU": "Соберите 1500 золотых монет за 30 сек.", + "trTR": "30 saniye içinde 1.500 altın topla.", + "zhCN": "30 秒内收集 1500 金币。", + "zhTW": "在 30 秒內拾取 1,500 金幣。" + }, + "Name": "Deep Pockets", + "Name_Localized": { + "deDE": "Tiefe Taschen", + "esES": "Bolsillos anchos", + "esMX": "Bolsillos Repletos", + "frFR": "Poches profondes", + "itIT": "Tasche profonde", + "jaJP": "ディープ・ポケット", + "koKR": "두둑한 주머니", + "plPL": "Głębokie Kieszenie", + "ptBR": "Riqueza", + "ruRU": "Бездонные карманы", + "trTR": "Cebi Dolu", + "zhCN": "口袋很深", + "zhTW": "口袋很深" + } + }, + "Achievement_Challenge_II_Unlock100ParagonNodes": { + "Desc": "Unlock 100 paragon nodes.", + "Desc_Localized": { + "deDE": "Schaltet 100 Paragonknoten frei.", + "esES": "Desbloquea 100 nodos de leyenda.", + "esMX": "Desbloquea 100 nodos Paragón.", + "frFR": "Déverrouiller 100 nœuds de parangon.", + "itIT": "Sblocca 100 nodi dell'Eccellenza.", + "jaJP": "パラゴンノードを100個解放する。", + "koKR": "정복자 노드 100개 잠금 해제", + "plPL": "Odblokuj 100 węzłów mistrzostwa.", + "ptBR": "Desbloqueie 100 nódulos de Excelência.", + "ruRU": "Откройте 100 узлов совершенствования.", + "trTR": "100 mükemmeliyet düğümünün kilidini aç.", + "zhCN": "解锁 100 个巅峰节点。", + "zhTW": "解鎖 100 個顛峰節點。" + }, + "Name": "Seasoned Paragon", + "Name_Localized": { + "deDE": "Erfahrener Paragon", + "esES": "Leyenda experimentada", + "esMX": "Paragón Experimentado", + "frFR": "Parangon chevronné", + "itIT": "Veterano d'Eccellenza", + "jaJP": "老練なるパラゴン", + "koKR": "숙련된 정복자", + "plPL": "Sezonowe Mistrzostwo", + "ptBR": "Excelência Experiente", + "ruRU": "Совершенное совершенство", + "trTR": "Mükemmeliyette Deneyimli", + "zhCN": "巅峰老手", + "zhTW": "顛峰老手" + } + }, + "Achievement_Challenge_I_AllMagicGear": { + "Desc": "Equip a Magic or higher quality item in every slot.", + "Desc_Localized": { + "deDE": "Rüstet in jedem Platz einen Gegenstand der Qualität Magisch oder höher aus.", + "esES": "Equipa un objeto de calidad mágica o superior en todas las casillas.", + "esMX": "Equipa un objeto de calidad mágica o superior en todas las casillas.", + "frFR": "Équiper un objet de qualité magique ou supérieure dans chaque emplacement.", + "itIT": "Equipaggia un oggetto magico o di qualità superiore in tutti gli scomparti.", + "jaJP": "すべてのスロットにマジック、またはより高位のアイテムを装備する。", + "koKR": "모든 칸에 마법 등급 이상의 아이템 장착", + "plPL": "Wyposaż przedmioty o co najmniej magicznej jakości.", + "ptBR": "Equipe um item mágico ou de qualidade superior em cada espaço.", + "ruRU": "Добавьте магические или более качественные предметы во все ячейки снаряжения.", + "trTR": "Her yuvaya Sihirli veya daha üst kalite bir öğe donat.", + "zhCN": "在每个部位都装备一件魔法或更高品质的物品。", + "zhTW": "在每個欄位裝備魔法或更高品質的物品。" + }, + "Name": "Fully Equipped", + "Name_Localized": { + "deDE": "Bestens gerüstet", + "esES": "Equipo al máximo", + "esMX": "Totalmente Equipado", + "frFR": "Équipement de qualité", + "itIT": "Equipaggiamento completo", + "jaJP": "完全装備", + "koKR": "완전 무장", + "plPL": "Uzbrojony po Zęby", + "ptBR": "Equipamento Completo", + "ruRU": "Полное снаряжение", + "trTR": "Tam Donanımlı", + "zhCN": "全副武装", + "zhTW": "裝備齊全" + } + }, + "Achievement_Challenge_I_KillQuickly15": { + "Desc": "Kill 15 monsters within 3 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 3 Sekunden 15 Monster.", + "esES": "Mata 15 monstruos en 3 s.", + "esMX": "Mata a 15 monstruos en un lapso de 3 segundos.", + "frFR": "Tuer 15 monstres en 3 s.", + "itIT": "Uccidi 15 mostri entro 3 secondi.", + "jaJP": "3秒以内にモンスターを15体倒す。", + "koKR": "3초 안에 괴물 15마리 처치", + "plPL": "Zabij 15 potworów w ciągu 3 sek.", + "ptBR": "Mate 15 monstros em 3 segundos.", + "ruRU": "Убейте 15 монстров в течение 3 сек.", + "trTR": "3 saniye içinde 15 canavar öldür.", + "zhCN": "在 3 秒内消灭 15 个怪物。", + "zhTW": "在 3 秒內殺死 15 個怪物。" + }, + "Name": "Swift Hunter", + "Name_Localized": { + "deDE": "Flinker Jäger", + "esES": "Caza veloz", + "esMX": "Cazador Veloz", + "frFR": "Chasse éclair", + "itIT": "Caccia rapida", + "jaJP": "素早いハンター", + "koKR": "빠른 사냥꾼", + "plPL": "Chyży Łowca", + "ptBR": "Caçador Veloz", + "ruRU": "Быстрый охотник", + "trTR": "Atik Avcı", + "zhCN": "快速猎杀", + "zhTW": "迅捷獵手" + } + }, + "Achievement_Class_Barbarian_Challenge_III_SpendFury": { + "Desc": "Spend 130 Fury in 5 seconds.", + "Desc_Localized": { + "deDE": "Verbraucht 130 Wut in 5 Sekunden.", + "esES": "Gasta 130 de furia en 5 s.", + "esMX": "Usa 130 de Furia en 5 segundos.", + "frFR": "Dépenser 130 points de fureur en 5 s.", + "itIT": "Usa 130 furia in 5 secondi.", + "jaJP": "5秒間に130怒気を消費する。", + "koKR": "5초 안에 분노 130 소모", + "plPL": "Wykorzystaj 130 pkt. furii w ciągu 5 sekund.", + "ptBR": "Gaste 130 de fúria em 5 segundos.", + "ruRU": "Потратьте 130 ед. ярости за 5 секунд.", + "trTR": "5 saniyede 130 Hiddet harca.", + "zhCN": "在 5 秒内花费 130 点怒气。", + "zhTW": "在 5 秒內消耗 130 點怒氣。" + }, + "Name": "Fury Frenzy", + "Name_Localized": { + "deDE": "Wutrausch", + "esES": "Frenesí de furia", + "esMX": "Frenesí de Furia", + "frFR": "Frénésie furieuse", + "itIT": "Furia frenetica", + "jaJP": "怒気フレンジ―", + "koKR": "분노 폭발", + "plPL": "Szał Furii", + "ptBR": "Frenesi de Fúria", + "ruRU": "Неистовая ярость", + "trTR": "Hiddet Taşkınlığı", + "zhCN": "极速泄怒", + "zhTW": "狂亂怒氣" + } + }, + "Achievement_Class_Barbarian_Challenge_III_UseDeathblow": { + "Desc": "Use Death Blow 20 times within 10 seconds.", + "Desc_Localized": { + "deDE": "Setzt innerhalb von 10 Sekunden 20-mal Todesstoß ein.", + "esES": "Usa Golpe mortal 20 veces en 10 s.", + "esMX": "Usa Golpe Letal 20 veces en un lapso de 10 segundos.", + "frFR": "Utiliser Coup de grâce 20 fois en 10 s.", + "itIT": "Usa Colpo di Grazia 20 volte entro 10 secondi.", + "jaJP": "死の一撃を10秒以内に20回使う。", + "koKR": "10초 안에 결정타 20번 가하기", + "plPL": "Użyj Śmiertelnego Ciosu 20 razy w ciągu 10 sek.", + "ptBR": "Use Golpe Mortal 20 vezes em 10 segundos.", + "ruRU": "Примените \"Смертельный удар\" 20 раз за 10 сек.", + "trTR": "10 saniye içinde 20 defa Ölüm Darbesi kullan.", + "zhCN": "在 10 秒内使用 20 次死亡重击。", + "zhTW": "在 10 秒內使用死亡之擊 20 次。" + }, + "Name": "Victory March", + "Name_Localized": { + "deDE": "Siegesmarsch", + "esES": "Marcha de la victoria", + "esMX": "Marcha de Victoria", + "frFR": "Marche victorieuse", + "itIT": "Marcia trionfale", + "jaJP": "勝利のマーチ", + "koKR": "승리의 행진", + "plPL": "Zwycięski Pochód", + "ptBR": "Marcha da Vitória", + "ruRU": "Победный марш", + "trTR": "Zafer Yürüyüşü", + "zhCN": "胜利进军", + "zhTW": "勝利行進" + } + }, + "Achievement_Class_Barbarian_General_I_Arsenal1": { + "Desc": "Kill an enemy with a 2 Hand Bludgeoning, a 2 Hand Slashing, and a 1 Hand Weapon in 10 seconds.", + "DescShort": "Kill enemies quickly with multiple weapon types.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 10 Sekunden einen Gegner mit einer zweihändigen Wuchtwaffe, einer zweihändigen Hiebwaffe und einer Einhandwaffe.", + "esES": "Mata un enemigo con un arma contundente de dos manos, un arma cortante de dos manos y un arma de una mano en 10 s.", + "esMX": "Mata a un enemigo con un arma de impacto de dos manos, un arma blanca de dos manos y un arma de una mano en un lapso de 10 segundos.", + "frFR": "Tuer un(e) adversaire avec une arme contondante à deux mains, une arme tranchante à deux mains et une arme à une main en 10 s.", + "itIT": "Uccidi un nemico con un'arma contundente a due mani, un'arma tagliente a due mani e un'arma a una mano in 10 secondi.", + "jaJP": "10秒以内に両手持ち殴打武器、両手持ち斬撃武器、そして片手用武器で敵を1体倒す。", + "koKR": "10초 안에 양손 둔기, 양손 베는 무기, 한손 무기를 써서 적 한 마리 처치", + "plPL": "Zabij wroga, używając dwuręcznej broni obuchowej, dwuręcznej broni siecznej i broni jednoręcznej w ciągu 10 sek.", + "ptBR": "Mate um inimigo com uma arma de concussão de duas mãos, uma arma de corte de duas mãos e uma arma de uma mão em 10 segundos.", + "ruRU": "Убейте противника с помощью двуручного дробящего, двуручного рубящего и одноручного оружия за 10 сек.", + "trTR": "10 saniye içinde bir Çift El Ezici, bir Çift El Kesici ve bir Tek El Silahı ile bir düşman öldür.", + "zhCN": "在 10 秒内用一把双手钝击武器、一把双手劈砍武器和一把单手武器消灭 一 名敌人。", + "zhTW": "在 10 秒內以雙手鈍擊武器、雙手斬擊武器和單手武器殺死敵人。" + }, + "Name": "Weapon Master", + "Name_Localized": { + "deDE": "Waffenmeister", + "esES": "Dominio de las armas", + "esMX": "Maestro de Armas", + "frFR": "Maîtrise des armes", + "itIT": "Maestria d'Armi", + "jaJP": "武器の達人", + "koKR": "무기 전문가", + "plPL": "Mistrzostwo Broni", + "ptBR": "Mestre em Armas", + "ruRU": "Мастер оружия", + "trTR": "Silah Ustası", + "zhCN": "武器大师", + "zhTW": "武器大師" + } + }, + "Achievement_Class_Barbarian_General_I_Arsenal2": { + "Desc": "Kill an Elite enemy with a 2 Hand Bludgeoning, a 2 Hand Slashing, and a 1 Hand Weapon in 10 seconds.", + "DescShort": "Kill Elites quickly with multiple weapon types.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 10 Sekunden einen Elitegegner mit einer zweihändigen Wuchtwaffe, einer zweihändigen Hiebwaffe und einer Einhandwaffe.", + "esES": "Mata un enemigo de élite con un arma contundente de dos manos, un arma cortante de dos manos y un arma de una mano en 10 s.", + "esMX": "Mata a un enemigo de Élite con un arma de impacto de dos manos, un arma blanca de dos manos y un arma de una mano en un lapso de 10 segundos.", + "frFR": "Tuer un(e) adversaire élite avec une arme contondante à deux mains, une arme tranchante à deux mains et une arme à une main en 10 s.", + "itIT": "Uccidi un nemico élite con un'arma contundente a due mani, un'arma tagliente a due mani e un'arma a una mano in 10 secondi.", + "jaJP": "10秒以内に両手持ち殴打武器、両手持ち斬撃武器、そして片手用武器でエリートモンスターを1体倒す。", + "koKR": "10초 안에 양손 둔기, 양손 베는 무기, 한손 무기를 써서 정예 적 한 마리 처치", + "plPL": "Zabij elitarnego wroga, używając dwuręcznej broni obuchowej, dwuręcznej broni siecznej i broni jednoręcznej w ciągu 10 sek.", + "ptBR": "Mate um inimigo de elite com uma arma de concussão de duas mãos, uma arma de corte de duas mãos e uma arma de uma mão em 10 segundos.", + "ruRU": "Убейте особого противника с помощью двуручного дробящего, двуручного рубящего и одноручного оружия за 10 сек.", + "trTR": "10 saniye içinde bir Çift El Ezici, bir Çift El Kesici ve bir Tek El Silahı ile bir Seçkin düşman öldür.", + "zhCN": "在 10 秒内使用一把双手钝击武器、一把双手劈砍武器和一把单手武器消灭一名精英。", + "zhTW": "在 10 秒內以雙手鈍擊武器、雙手斬擊武器和單手武器殺死精英敵人。" + }, + "Name": "Overkill", + "Name_Localized": { + "deDE": "Auslöscher", + "esES": "Ensañamiento", + "esMX": "Exterminio", + "frFR": "Massacre", + "itIT": "Annientamento", + "jaJP": "オーバーキル", + "koKR": "과잉 살상", + "plPL": "Rozwałka", + "ptBR": "Dano Excedente", + "ruRU": "Беспредельная мощь", + "trTR": "Aşırı Güç", + "zhCN": "虐杀", + "zhTW": "極限滅殺" + } + }, + "Achievement_Class_Barbarian_General_I_Berserk": { + "Desc": "Go Berserk 200 times.", + "Desc_Localized": { + "deDE": "Verfallt 200-mal in den Berserkermodus.", + "esES": "Activa vesania 200 veces.", + "esMX": "Activa Vesania 200 veces.", + "frFR": "Entrer dans une rage du berserker 200 fois.", + "itIT": "Entra in stato di Berserk 200 volte.", + "jaJP": "200回バーサーク状態になる。", + "koKR": "200회 광폭화", + "plPL": "Wpadnij w szał berserkera 200 razy.", + "ptBR": "Fique Berserk 200 vezes.", + "ruRU": "Получите эффект \"Берсерк\" 200 раз.", + "trTR": "200 defa Başıbozuk hâle gir.", + "zhCN": "狂暴 200 次。", + "zhTW": "發動狂暴 200 次。" + }, + "Name": "Rampage", + "Name_Localized": { + "deDE": "Tobsucht", + "esES": "Desenfreno", + "esMX": "Desenfreno", + "frFR": "Boucherie", + "itIT": "Furore", + "jaJP": "ランペイジ", + "koKR": "광란", + "plPL": "Rozjuszenie", + "ptBR": "Fúria", + "ruRU": "Буйство", + "trTR": "Taşkınlık", + "zhCN": "肆虐狂暴", + "zhTW": "狂暴" + } + }, + "Achievement_Class_Barbarian_General_I_Bleed": { + "Desc": "Kill 30 Vulnerable enemies in 15 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 15 Sekunden 30 verwundbare Gegner.", + "esES": "Mata 30 enemigos vulnerables en 15 s.", + "esMX": "Mata a 30 enemigos vulnerables en un lapso de 15 segundos.", + "frFR": "Tuer 30 adversaires vulnérables en 15 s.", + "itIT": "Uccidi 30 nemici vulnerabili entro 15 secondi.", + "jaJP": "15秒以内に脆弱状態の敵を30体倒す。", + "koKR": "15초 안에 취약한 적 30마리 처치", + "plPL": "Zabij 30 odsłoniętych przeciwników w ciągu 15 sek.", + "ptBR": "Mate 30 inimigos vulneráveis em 15 segundos.", + "ruRU": "Убейте 30 уязвимых противников за 15 секунд.", + "trTR": "15 saniye içinde 30 Savunmasız düşman öldür.", + "zhCN": "在 15 秒内消灭 30 个易伤敌人。", + "zhTW": "在 15 秒內殺死 30 個易傷敵人。" + }, + "Name": "Deep Wounds", + "Name_Localized": { + "deDE": "Tiefe Wunden", + "esES": "Heridas profundas", + "esMX": "Heridas Graves", + "frFR": "Blessures profondes", + "itIT": "Ferite profonde", + "jaJP": "深き傷", + "koKR": "깊은 상처", + "plPL": "Głębokie Rany", + "ptBR": "Feridas Profundas", + "ruRU": "Глубокие раны", + "trTR": "Derin Yaralar", + "zhCN": "深度创伤", + "zhTW": "重傷" + } + }, + "Achievement_Class_Barbarian_General_I_Overpower": { + "Desc": "Kill 150 Stunned enemies with Overpowered attacks.", + "Desc_Localized": { + "deDE": "Tötet 150 betäubte Gegner mit überwältigenden Angriffen.", + "esES": "Mata 150 enemigos aturdidos con ataques de arrollamiento.", + "esMX": "Mata a 150 enemigos aturdidos con ataques abrumadores.", + "frFR": "Tuer 150 cibles étourdies avec des coups accablants.", + "itIT": "Uccidi 150 nemici storditi con attacchi con Sopraffazione.", + "jaJP": "オーバーパワーでスタン状態の敵を150体倒す。", + "koKR": "제압 공격으로 기절한 적 150마리 처치", + "plPL": "Zabij 150 ogłuszonych wrogów atakami przytłaczającymi.", + "ptBR": "Mate 150 inimigos vulneráveis com ataques de Golpe Brutal.", + "ruRU": "Убейте 150 оглушенных противников подавляющими ударами.", + "trTR": "Aşırı Güçlendirilmiş saldırılarla 150 Sersemlemiş düşman öldür.", + "zhCN": "使用压制攻击消灭 150 个被击昏敌人。", + "zhTW": "以具有壓制效果的攻擊殺死 150 個昏迷的敵人。" + }, + "Name": "Overthrown", + "Name_Localized": { + "deDE": "Zu Fall gebracht", + "esES": "Arrollados", + "esMX": "Destronado", + "frFR": "Frénésie accablante", + "itIT": "Deposizione", + "jaJP": "転覆", + "koKR": "타도", + "plPL": "Obalenie", + "ptBR": "Brutalidade", + "ruRU": "Жестокое подавление", + "trTR": "Devrilmiş", + "zhCN": "野蛮压制", + "zhTW": "推翻" + } + }, + "Achievement_Class_Barbarian_General_I_Shouts": { + "Desc": "Use your Shouts 500 times.", + "Desc_Localized": { + "deDE": "Verwendet Eure Rufe 500-mal.", + "esES": "Usa los gritos 500 veces.", + "esMX": "Usa tus Gritos 500 veces.", + "frFR": "Utiliser vos cris 500 fois.", + "itIT": "Usa le tue urla 500 volte.", + "jaJP": "シャウトを500回使う。", + "koKR": "외침 500번 사용", + "plPL": "Użyj okrzyków 500 razy.", + "ptBR": "Use seus Gritos 500 vezes.", + "ruRU": "Примените боевой крик 500 раз.", + "trTR": "500 defa Çığlığını kullan.", + "zhCN": "使用 500 次战吼。", + "zhTW": "使用怒吼 500 次。" + }, + "Name": "Battle Cry", + "Name_Localized": { + "deDE": "Schlachtruf", + "esES": "Grito de batalla", + "esMX": "Grito de Batalla", + "frFR": "Cri de bataille", + "itIT": "Grido di battaglia", + "jaJP": "雄叫び", + "koKR": "전투의 함성", + "plPL": "Okrzyk Bojowy", + "ptBR": "Grito de Batalha", + "ruRU": "Боевой клич", + "trTR": "Savaş Narası", + "zhCN": "大嗓门", + "zhTW": "戰吼" + } + }, + "Achievement_Class_Barbarian_Progression_II_Paragon": { + "Desc": "Unlock 2 Legendary Paragon Nodes as a Barbarian.", + "Desc_Localized": { + "deDE": "Schaltet 2 legendäre Paragonknoten als Barbar frei.", + "esES": "Desbloquea 2 nodos de leyenda legendarios con un bárbaro.", + "esMX": "Desbloquea 2 nodos Paragón legendarios como Bárbaro.", + "frFR": "Déverrouiller 2 nœuds de parangon légendaires en tant que barbare.", + "itIT": "Sblocca 2 nodi dell'Eccellenza con la classe Barbaro.", + "jaJP": "バーバリアンでレジェンダリー・パラゴンノードを2個解放する。", + "koKR": "야만용사로 전설 정복자 노드 2개 잠금 해제", + "plPL": "Odblokuj 2 węzły mistrzowskie barbarzyńcą.", + "ptBR": "Desbloqueie 2 nódulos de Excelência lendários como bárbaro.", + "ruRU": "Откройте два легендарных узла совершенствования варваром.", + "trTR": "Bir Barbar olarak 2 Efsanevi Mükemmeliyet Düğümünün kilidini aç.", + "zhCN": "解锁野蛮人 2 个传奇巅峰节点。", + "zhTW": "以野蠻人解鎖 2 個傳奇顛峰節點。" + }, + "Name": "Champion of Mount Arreat", + "Name_Localized": { + "deDE": "Champion von Berg Arreat", + "esES": "Adalid del Monte Arreat", + "esMX": "Campeador del Monte Arreat", + "frFR": "Brave du mont Arreat", + "itIT": "Campione del monte Arreat", + "jaJP": "アリート山の王者", + "koKR": "아리앗 산의 용사", + "plPL": "Czempion góry Arreat", + "ptBR": "Campeão do Monte Arreat", + "ruRU": "Защитник горы Арреат", + "trTR": "Arreat Dağı Şampiyonu", + "zhCN": "亚瑞特山勇士", + "zhTW": "亞瑞特山勇士" + } + }, + "Achievement_Class_Barbarian_Progression_I_Level50": { + "Desc": "Reach Level 50 as a Barbarian.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 als Barbar.", + "esES": "Alcanza el nivel 50 con un bárbaro.", + "esMX": "Alcanza el nivel 50 como Bárbaro.", + "frFR": "Atteindre le niveau 50 en tant que barbare.", + "itIT": "Raggiungi il livello 50 per la classe Barbaro.", + "jaJP": "バーバリアンでレベル50に到達する。", + "koKR": "야만용사로 50레벨 달성", + "plPL": "Osiągnij poziom 50 barbarzyńcą.", + "ptBR": "Alcance o nível 50 como bárbaro.", + "ruRU": "Достигните 50-го уровня варваром.", + "trTR": "Bir Barbar olarak 50. Seviyeye ulaş.", + "zhCN": "野蛮人达到 50 级。", + "zhTW": "將野蠻人升級至等級 50。" + }, + "Name": "Guardian of Mount Arreat", + "Name_Localized": { + "deDE": "Wächter des Arreat", + "esES": "Protección del Monte Arreat", + "esMX": "Guardián del Monte Arreat", + "frFR": "Sentinelle du mont Arreat", + "itIT": "Guardia del Monte Arreat", + "jaJP": "アリート山の守護者", + "koKR": "아리앗 산의 수호자", + "plPL": "Straż nad górą Arreat", + "ptBR": "Guardião do Monte Arreat", + "ruRU": "Страж горы Арреат", + "trTR": "Arreat Dağı Muhafızı", + "zhCN": "亚瑞特山卫士", + "zhTW": "亞瑞特山守護者" + } + }, + "Achievement_Class_Druid_Challenge_III_Shapeshifting": { + "Desc": "Transform 150 times without going back to Human form.", + "Desc_Localized": { + "deDE": "Verwandelt Euch 150-mal, ohne erneut Menschengestalt anzunehmen.", + "esES": "Transfórmate 150 veces sin volver a la forma humana.", + "esMX": "Transfórmate 150 veces sin regresar a la forma humana.", + "frFR": "Se transformer 150 fois sans reprendre forme humaine.", + "itIT": "Trasformati 150 volte senza tornare in forma umana.", + "jaJP": "人間形態に戻ることなく150回変身する。", + "koKR": "인간 형상으로 돌아가지 않고 150회 변신", + "plPL": "Przemień się 150 razy bez powrotu do ludzkiej postaci.", + "ptBR": "Transforme-se 150 vezes sem voltar à forma humana.", + "ruRU": "Смените облик 150 раз, не возвращаясь в облик человека.", + "trTR": "İnsan formuna geri dönmeden 150 defa dönüş.", + "zhCN": "在不变回人形的情况下变形 150 次。", + "zhTW": "在不恢復為人類形態的情況下化形 150 次。" + }, + "Name": "Fighting Form", + "Name_Localized": { + "deDE": "Kampfform", + "esES": "Forma de lucha", + "esMX": "Forma de Pelea", + "frFR": "Forme de combat", + "itIT": "Posizione da combattimento", + "jaJP": "戦闘形態", + "koKR": "전투 형상", + "plPL": "Waleczna Postawa", + "ptBR": "Forma de Lutador", + "ruRU": "Боевой облик", + "trTR": "Dövüş Formu", + "zhCN": "战斗形态", + "zhTW": "戰鬥形態" + } + }, + "Achievement_Class_Druid_Challenge_III_Tornadoes": { + "Desc": "Kill 500 enemies with Tornadoes in a dungeon as a Druid.", + "Desc_Localized": { + "deDE": "Tötet als Druide in einem Dungeon 500 Gegner mit Tornados.", + "esES": "Mata 500 enemigos con tornados en una mazmorra con un druida.", + "esMX": "Mata a 500 enemigos con Tornados en un calabozo como Druida.", + "frFR": "Tuer 500 adversaires avec des tornades dans un donjon en tant que druide ou druidesse.", + "itIT": "Uccidi 500 nemici con i tornado in una spedizione con la classe Druido.", + "jaJP": "ドルイドとして単一のダンジョンで、敵を竜巻で500体倒す。", + "koKR": "드루이드로 던전에서 회오리바람으로 적 500마리 처치", + "plPL": "Zabij 500 wrogów Tornadami w jednych podziemiach jako druid.", + "ptBR": "Mate 500 inimigos com Tornados em uma masmorra como druida.", + "ruRU": "Убейте 500 противников с помощью \"Смерча\" в подземелье, играя за друида.", + "trTR": "Bir Druid olarak bir zindanda Hortumlarla 500 düşman öldür.", + "zhCN": "使用德鲁伊在地下城中使用龙卷风消灭 500 个敌人。", + "zhTW": "以德魯伊在地城內用龍捲風擊殺 500 個敵人。" + }, + "Name": "Twisting Corridors", + "Name_Localized": { + "deDE": "Wirbelnde Korridore", + "esES": "Pasillos mareantes", + "esMX": "Corredores Retorcidos", + "frFR": "Passages venteux", + "itIT": "Corridoi serpeggianti", + "jaJP": "渦巻く回廊", + "koKR": "구불구불한 복도", + "plPL": "Wijące się Korytarze", + "ptBR": "Corredores Distorcidos", + "ruRU": "Сквозняк", + "trTR": "Dolambaçlı Koridorlar", + "zhCN": "气旋走廊", + "zhTW": "扭曲迴廊" + } + }, + "Achievement_Class_Druid_General_II_Passive1": { + "Desc": "Pick up 100 Druidic Spirit Offerings.", + "Desc_Localized": { + "deDE": "Hebt 100 druidische Geisteropfer auf.", + "esES": "Recoge 100 ofrendas espirituales druídicas.", + "esMX": "Recolecta 100 Ofrendas Espirituales Druídicas.", + "frFR": "Ramasser 100 offrandes aux esprits druidiques.", + "itIT": "Raccogli 100 Offerte Spiritiche Druidiche.", + "jaJP": "ドルイドの精霊の供物を100個回収する。", + "koKR": "드루이드 영혼 공물 100개 습득", + "plPL": "Zbierz 100 ofiar dla duchów druidów.", + "ptBR": "Pegue 100 oferendas espirituais druídicas.", + "ruRU": "Соберите 100 подношений духу друида.", + "trTR": "100 Druid Ruh Adağı topla.", + "zhCN": "拾取 100 个德鲁伊灵力供品。", + "zhTW": "拾起 100 個德魯伊靈魂祭品。" + }, + "Name": "Early Offerings", + "Name_Localized": { + "deDE": "Frühe Opfergaben", + "esES": "Ofrendas iniciales", + "esMX": "Ofrendas Tempranas", + "frFR": "Offrandes précoces", + "itIT": "Offerte iniziali", + "jaJP": "まずはこのぐらい", + "koKR": "최초의 공물", + "plPL": "Wczesne Ofiary", + "ptBR": "Oferendas Antecipadas", + "ruRU": "Богатые подношения", + "trTR": "Erken Adaklar", + "zhCN": "早期供品", + "zhTW": "先期祭品" + } + }, + "Achievement_Class_Druid_General_II_Passive2": { + "Desc": "Unlock every Boon from every spirit and unlock Spirit Bonding.", + "Desc_Localized": { + "deDE": "Schaltet jeden Segen bei jedem Geist sowie den Geisterbund frei.", + "esES": "Desbloquea todos los favores de todos los espíritus y desbloquea el vínculo espiritual.", + "esMX": "Desbloquea todos los favores de cada espíritu y desbloquea la Vinculación espiritual.", + "frFR": "Déverrouiller chaque bienfait auprès de chaque esprit et débloquer le lien spirituel.", + "itIT": "Sblocca tutti i favori presso ogni spirito per sbloccare i legami spiritici.", + "jaJP": "全精霊のすべての恩恵を解放して、精霊との絆を得る。", + "koKR": "각 영혼의 은총을 모두 해제해서 영혼 결속 해제하기", + "plPL": "Odblokuj każdy Dar u każdego ducha i uzyskaj dostęp do Duchowej Więzi.", + "ptBR": "Desbloqueie todas as bênçãos de cada espírito e desbloqueie o vínculo com espírito.", + "ruRU": "Откройте все благословения духов и получите доступ к связи с духом.", + "trTR": "Her ruhun bütün Lütuflarının kilidini aç ve Ruh Bağlamanın kilidini aç.", + "zhCN": "解锁每个灵物的所有恩惠, 并解锁灵契。", + "zhTW": "解鎖所有靈魂的恩澤與靈魂羈絆。" + }, + "Name": "Satisfied Spirits", + "Name_Localized": { + "deDE": "Zufriedene Geister", + "esES": "Espíritus satisfechos", + "esMX": "Espíritus Satisfechos", + "frFR": "Esprits satisfaits", + "itIT": "Spiriti soddisfatti", + "jaJP": "満足した精霊", + "koKR": "만족한 영혼", + "plPL": "Zadowolone Duchy", + "ptBR": "Espíritos Satisfeitos", + "ruRU": "Духи довольны", + "trTR": "Memnun Ruhlar", + "zhCN": "灵性饱足", + "zhTW": "滿足眾靈" + } + }, + "Achievement_Class_Druid_General_I_Earth": { + "Desc": "Kill 20 enemies with Critical Strikes in 10 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 10 Sekunden 20 Gegner mit kritischen Treffern.", + "esES": "Mata 20 enemigos con golpes críticos en 10 s.", + "esMX": "Mata a 20 enemigos con golpes críticos en 10 segundos.", + "frFR": "Tuer 20 adversaires avec des coups critiques en 10 s.", + "itIT": "Uccidi 20 nemici con colpi critici entro 10 secondi.", + "jaJP": "10秒以内にクリティカルヒットで敵を20体倒す。", + "koKR": "10초 안에 극대화 타격으로 적 20마리 처치", + "plPL": "Zabij 20 wrogów trafieniami krytycznymi w ciągu 10 sek.", + "ptBR": "Mate 20 inimigos com acertos críticos em 10 segundos.", + "ruRU": "Убейте критическими ударами 20 противников за 10 секунд.", + "trTR": "10 saniye içinde Kritik Vuruşlarla 20 düşman öldür.", + "zhCN": "在 10 秒内用暴击消灭 20 名敌人。", + "zhTW": "在 10 秒內以爆擊殺死 20 個敵人。" + }, + "Name": "Earthen Eruption", + "Name_Localized": { + "deDE": "Irdene Eruption", + "esES": "Erupción terrestre", + "esMX": "Erupción Terrenal", + "frFR": "Éruption terrestre", + "itIT": "Eruzione terrestre", + "jaJP": "大地の噴出", + "koKR": "대지의 분출", + "plPL": "Erupcja Ziemi", + "ptBR": "Erupção Terrena", + "ruRU": "Земляной выброс", + "trTR": "Toprak Patlaması", + "zhCN": "大地爆发", + "zhTW": "大地爆發" + } + }, + "Achievement_Class_Druid_General_I_Storm": { + "Desc": "Kill 200 Vulnerable enemies with Lightning Storm.", + "Desc_Localized": { + "deDE": "Tötet 200 verwundbare Gegner mit Gewittersturm.", + "esES": "Mata 200 enemigos vulnerables con Tormenta de rayos.", + "esMX": "Mata a 200 enemigos vulnerables con Tormenta Eléctrica.", + "frFR": "Tuer 200 adversaires vulnérables avec Orage.", + "itIT": "Uccidi 200 nemici vulnerabili con Tempesta di Fulmini.", + "jaJP": "雷嵐で脆弱状態の敵を200体倒す。", + "koKR": "번개 폭풍으로 취약한 적 200마리 처치", + "plPL": "Zabij 200 odsłoniętych wrogów Burzą z Piorunami.", + "ptBR": "Mate 200 inimigos vulneráveis com Tempestade de Raios.", + "ruRU": "Убейте 200 уязвимых противников с помощью грозового шторма.", + "trTR": "Yıldırım Fırtınası ile 200 Savunmasız düşman öldür.", + "zhCN": "使用雷暴消灭 200 个易伤的敌人。", + "zhTW": "用閃電風暴殺死 200 個易傷敵人。" + }, + "Name": "Galvanic Strikes", + "Name_Localized": { + "deDE": "Galvanische Schläge", + "esES": "Golpes galvánicos", + "esMX": "Ataques Galvánicos", + "frFR": "Frappes galvanisantes", + "itIT": "Colpi galvanici", + "jaJP": "電撃攻撃", + "koKR": "전류의 타격", + "plPL": "Galwaniczne Uderzenia", + "ptBR": "Golpes Galvânicos", + "ruRU": "Электризующие удары", + "trTR": "Şok Vuruşları", + "zhCN": "怒雷轰击", + "zhTW": "霹靂轟雷" + } + }, + "Achievement_Class_Druid_General_I_Werebear": { + "Desc": "Kill 250 enemies with Overpower strikes while in Werebear form.", + "Desc_Localized": { + "deDE": "Tötet 250 Gegner mit überwältigenden Angriffen in Werbärgestalt.", + "esES": "Mata 250 enemigos con golpes de arrollamiento en forma de hombre oso.", + "esMX": "Mata a 250 enemigos con golpes abrumadores mientras estás en forma de hombre oso.", + "frFR": "Tuer 250 adversaires avec des coups accablants sous forme ursoïde.", + "itIT": "Uccidi 250 nemici con attacchi con Sopraffazione in forma di Orso Mannaro.", + "jaJP": "人熊形態になっている最中に、オーバーパワーで敵を250体倒す。", + "koKR": "곰인간 형상일 때 제압 타격으로 적 250마리 처치", + "plPL": "Zabij 250 wrogów atakami przytłaczającymi jako niedźwiedziołak.", + "ptBR": "Mate 250 inimigos com Golpes Brutais na forma de urso.", + "ruRU": "В облике медведя убейте 250 противников подавляющими ударами.", + "trTR": "Ayı Adam formundayken Aşırı Güç vuruşlarıyla 250 düşman öldür.", + "zhCN": "在熊人形态使用压制攻击消灭 250 名敌人。", + "zhTW": "在熊人形態以壓制攻擊殺死 250 個敵人。" + }, + "Name": "Bear Knuckle Brawl", + "Name_Localized": { + "deDE": "Bärenprankenkampf", + "esES": "Pelea a zarpazos", + "esMX": "Luchador de Nudillos de Oso", + "frFR": "Ours mal léché", + "itIT": "Rissa a mani nude", + "jaJP": "熊拳乱舞", + "koKR": "위압적인 타격", + "plPL": "Zapasy z Niedźwiedziem", + "ptBR": "Briga de Urso", + "ruRU": "Медвежьи бои", + "trTR": "Çıplak Elle Kapışma", + "zhCN": "熊罴之力", + "zhTW": "熊熊大進擊" + } + }, + "Achievement_Class_Druid_General_I_Werewolf": { + "Desc": "Kill 200 enemies infected with Rabies while in Werewolf form.", + "Desc_Localized": { + "deDE": "Tötet in Werwolfgestalt 200 Gegner, die mit Tollwut infiziert sind.", + "esES": "Mata 200 enemigos infectados con Rabia en forma de hombre lobo.", + "esMX": "Mata a 200 enemigos infectados con Rabia mientras estás en forma de hombre lobo.", + "frFR": "Tuer 200 adversaires infectés par Morsure rabique sous forme de lycanthrope.", + "itIT": "Uccidi 200 nemici con Idrofobia in forma di Lupo Mannaro.", + "jaJP": "人狼形態時に〈狼の毒牙〉にかかった敵を200体倒す。", + "koKR": "늑대인간 형상일 때 광견병에 걸린 적 200마리 처치", + "plPL": "Zabij 200 wrogów zainfekowanych Wścieklizną jako wilkołak.", + "ptBR": "Mate 200 inimigos infectados com Raiva enquanto estiver na forma de lobisomem.", + "ruRU": "В облике волка убейте 200 противников, зараженных бешенством.", + "trTR": "Kurt Adam formundayken Kuduz kapmış 200 düşman öldür.", + "zhCN": "在狼人形态下消灭 200 名感染狂犬撕咬的敌人。", + "zhTW": "在狼人形態下擊殺 200 個受到狂犬撕咬影響的敵人。" + }, + "Name": "Animalistic Fury", + "Name_Localized": { + "deDE": "Animalische Wut", + "esES": "Furia bestial", + "esMX": "Furia Bestial", + "frFR": "Furie animale", + "itIT": "Furia animalesca", + "jaJP": "動物的怒り", + "koKR": "동물적인 분노", + "plPL": "Zwierzęca Furia", + "ptBR": "Fúria Bestial", + "ruRU": "Звериная ярость", + "trTR": "Hayvani Hiddet", + "zhCN": "兽性狂怒", + "zhTW": "獸性狂怒" + } + }, + "Achievement_Class_Druid_I_Level50": { + "Desc": "Reach Level 50 as a Druid.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 als Druide.", + "esES": "Alcanza el nivel 50 con un druida.", + "esMX": "Alcanza el nivel 50 como Druida.", + "frFR": "Atteindre le niveau 50 en tant que druide ou druidesse.", + "itIT": "Raggiungi il livello 50 per la classe Druido.", + "jaJP": "ドルイドでレベル50に到達する。", + "koKR": "드루이드로 50레벨 달성", + "plPL": "Osiągnij poziom 50 druidem.", + "ptBR": "Alcance o nível 50 como druida.", + "ruRU": "Достигните 50-го уровня друидом.", + "trTR": "Bir Druid olarak 50. Seviyeye ulaş.", + "zhCN": "德鲁伊达到 50 级。", + "zhTW": "將德魯伊升級至等級 50。" + }, + "Name": "Mystic of Scosglen", + "Name_Localized": { + "deDE": "Mystiker von Scosglen", + "esES": "Misticismo de Scosglen", + "esMX": "Místico de Escosglen", + "frFR": "Mystique de Scosglen", + "itIT": "Misticismo di Scosglen", + "jaJP": "スコスグレンの秘術師", + "koKR": "스코스글렌의 신비술사", + "plPL": "Scosgleński Mistycyzm", + "ptBR": "Místico de Scosglen", + "ruRU": "Мистик Скосглена", + "trTR": "Scosglen Mistiği", + "zhCN": "索格伦秘士", + "zhTW": "斯科斯格倫靈諭師" + } + }, + "Achievement_Class_Druid_Progression_II_Paragon": { + "Desc": "Unlock 2 Legendary Paragon Nodes as a Druid.", + "Desc_Localized": { + "deDE": "Schaltet 2 legendäre Paragonknoten als Druide frei.", + "esES": "Desbloquea 2 nodos de leyenda legendarios con un druida.", + "esMX": "Desbloquea 2 nodos Paragón legendarios como Druida.", + "frFR": "Déverrouiller 2 nœuds de parangon légendaires en tant que druide ou druidesse.", + "itIT": "Sblocca 2 nodi dell'Eccellenza con la classe Druido.", + "jaJP": "ドルイドでレジェンダリー・パラゴンノードを2個解放する。", + "koKR": "드루이드로 전설 정복자 노드 2개 잠금 해제", + "plPL": "Odblokuj 2 węzły mistrzowskie druidem.", + "ptBR": "Desbloqueie 2 nódulos de Excelência lendários como druida.", + "ruRU": "Откройте два легендарных узла совершенствования друидом.", + "trTR": "Bir Druid olarak 2 Efsanevi Mükemmeliyet Düğümünün kilidini aç.", + "zhCN": "解锁德鲁伊 2 个传奇巅峰节点。", + "zhTW": "以德魯伊解鎖 2 個傳奇顛峰節點。" + }, + "Name": "Shaman of Scosglen", + "Name_Localized": { + "deDE": "Schamane von Scosglen", + "esES": "Chamanismo de Scosglen", + "esMX": "Chamán de Escosglen", + "frFR": "Devin de Scosglen", + "itIT": "Sciamanesimo di Scosglen", + "jaJP": "スコスグレンのシャーマン", + "koKR": "스코스글렌의 주술사", + "plPL": "Scosgleński szamanizm", + "ptBR": "Xamã de Scosglen", + "ruRU": "Шаман Скосглена", + "trTR": "Scosglen Şamanı", + "zhCN": "索格伦萨满", + "zhTW": "斯科斯格倫薩滿" + } + }, + "Achievement_Class_Necromancer_Challenge_III_Challenge1": { + "Desc": "Maintain Bone Storm for 20 seconds.", + "Desc_Localized": { + "deDE": "Haltet Knochensturm für 20 Sekunden aufrecht.", + "esES": "Mantén Tormenta de hueso durante 20 s.", + "esMX": "Mantén Tormenta Ósea durante 20 segundos.", + "frFR": "Maintenir Tempête d'os pendant 20 secondes.", + "itIT": "Mantieni Tempesta d'Ossa per 20 secondi.", + "jaJP": "〈ボーンストーム〉を20秒持続させる。", + "koKR": "20초 동안 뼈 폭풍 유지", + "plPL": "Utrzymaj Nawałnicę Kości przez 20 sek.", + "ptBR": "Mantenha Tempestade de Ossos por 20 segundos.", + "ruRU": "Поддерживайте \"Бурю костей\" в течение 20 сек.", + "trTR": "20 saniye boyunca Kemik Fırtınası sürdür.", + "zhCN": "维持白骨风暴 20 秒。", + "zhTW": "持續骸骨風暴 20 秒。" + }, + "Name": "Ivory Cyclone", + "Name_Localized": { + "deDE": "Elfenbeinzyklon", + "esES": "Ciclón de marfil", + "esMX": "Ciclón de Marfil", + "frFR": "Cyclone d'ivoire", + "itIT": "Ciclone d'avorio", + "jaJP": "象牙の旋風", + "koKR": "상앗빛 싹쓸바람", + "plPL": "Cyklon kości słoniowej", + "ptBR": "Ciclone de Marfim", + "ruRU": "Костяной ураган", + "trTR": "Fil Dişi Kasırga", + "zhCN": "象牙旋风", + "zhTW": "白骨颶風" + } + }, + "Achievement_Class_Necromancer_Challenge_III_Challenge2": { + "Desc": "Consume 30 Corpses in 30 seconds.", + "Desc_Localized": { + "deDE": "Verbraucht 30 Leichen innerhalb von 30 Sekunden.", + "esES": "Consume 30 cadáveres en 30 s.", + "esMX": "Consume 30 cadáveres en 30 segundos.", + "frFR": "Consommer 30 cadavres en 30 secondes.", + "itIT": "Consuma 30 cadaveri in 30 secondi.", + "jaJP": "30秒以内に30体の死体を消費する。", + "koKR": "30초 내에 시체 30구 소모", + "plPL": "Pochłoń 30 zwłok w 30 sekund.", + "ptBR": "Consuma 30 cadáveres em 30 segundos.", + "ruRU": "Поглотите 30 трупов за 30 секунд.", + "trTR": "30 saniye içinde 30 Ceset tüket.", + "zhCN": "在 30 秒内消耗 30 具亡骸。", + "zhTW": "在 30 秒內耗用 30 具屍體。" + }, + "Name": "Quick Consumer", + "Name_Localized": { + "deDE": "Hoher Verbrauch", + "esES": "Consumo rápido", + "esMX": "Consumidor Rápido", + "frFR": "Consumériste", + "itIT": "Consumo rapido", + "jaJP": "産地直葬", + "koKR": "빠른 소모", + "plPL": "Szybki pożeracz", + "ptBR": "Consumo Rápido", + "ruRU": "Обжора", + "trTR": "Hızlı Tüketen", + "zhCN": "快速消尸", + "zhTW": "消耗快手" + } + }, + "Achievement_Class_Necromancer_General_II_ArmyDungeon": { + "Desc": "Get 5 kills with each minion type in a single Dungeon (Warrior, Mage, Golem).", + "Desc_Localized": { + "deDE": "Tötet mit jedem Dienertyp 5 Gegner in einem einzigen Dungeon. (Krieger, Magier, Golem)", + "esES": "Consigue 5 asesinatos con cada tipo de esbirro en una sola mazmorra (guerrero, mago y gólem).", + "esMX": "Obtén 5 eliminaciones con cada tipo de esbirro en un solo calabozo (Guerrero, Mago, Gólem).", + "frFR": "Tuer 5 adversaires avec chaque type de serviteur en un seul donjon (guerrier, mage, golem).", + "itIT": "Esegui 5 uccisioni con ogni tipo di servitore (Guerriero, Mago, Golem) in una sola spedizione.", + "jaJP": "単一のダンジョンで、ウォーリア、メイジ、ゴーレムタイプのミニオンを使って敵を5体ずつ倒す。", + "koKR": "하나의 던전에서 하수인(전사, 마법학자, 골렘) 유형별로 처치 5회 성공", + "plPL": "Zabij 5 wrogów każdym typem twojego sługi (wojownikiem, magiem, golemem) w pojedynczych podziemiach.", + "ptBR": "Obtenha 5 abates com cada tipo de lacaio (Guerreiro, Mago e Golem) em uma única masmorra.", + "ruRU": "Убейте 5 противников в одном подземелье с помощью каждого типа прислужника (воин, маг, голем).", + "trTR": "Tek bir Zindanda her yardakçı türünden 5 öldürme elde et (Savaşçı, Sihirbaz, Golem).", + "zhCN": "在单个地下城中使用每种仆从类型获得 5 次消灭(战士、法师、傀儡)。", + "zhTW": "在單一個地城內,以每種類型的僕從取得 5 次擊殺(戰士、法師、魔像)。" + }, + "Name": "Ossein Assault", + "Name_Localized": { + "deDE": "Knöcherner Angriff", + "esES": "Asalto de oseína", + "esMX": "Asalto Oseíno", + "frFR": "Assaut osseux", + "itIT": "Assalto osseo", + "jaJP": "骨質の襲撃", + "koKR": "뼈의 맹공", + "plPL": "Kościany szturm", + "ptBR": "Ataque Ósseo", + "ruRU": "Войско из костей", + "trTR": "Kemik Özü Taarruzu", + "zhCN": "骨气十足", + "zhTW": "屍骨進擊" + } + }, + "Achievement_Class_Necromancer_General_II_ArmyKills": { + "Crit_235063": "Golem Kills", + "Crit_236809": "Mage Kills", + "Crit_236810": "Warrior Kills", + "Desc": "Get 150 kills with each minion type (Warrior, Mage, Golem).", + "Desc_Localized": { + "deDE": "Tötet mit jedem Dienertyp 150 Gegner. (Krieger, Magier, Golem)", + "esES": "Consigue 150 asesinatos con cada tipo de esbirro (guerrero, mago y gólem).", + "esMX": "Obtén 150 eliminaciones con cada tipo de esbirro (Guerrero, Mago, Gólem).", + "frFR": "Tuer 150 adversaires avec chaque type de serviteur (guerrier, mage, golem).", + "itIT": "Esegui 150 uccisioni con ogni tipo di servitore (Guerriero, Mago, Golem).", + "jaJP": "ウォーリア、メイジ、ゴーレムタイプのミニオンを使って敵を150体ずつ倒す。", + "koKR": "하수인(전사, 마법학자, 골렘) 유형별로 처치 150회 성공", + "plPL": "Zabij 150 wrogów każdym typem twojego sługi (wojownikiem, magiem, golemem).", + "ptBR": "Obtenha 150 abates com cada tipo de lacaio (Guerreiro, Mago e Golem).", + "ruRU": "Убейте 150 противников с помощью каждого типа прислужника (воин, маг, голем).", + "trTR": "Her yardakçı türünden 150 öldürme elde et (Savaşçı, Sihirbaz, Golem).", + "zhCN": "使用每种仆从获得 150 次消灭(战士、法师、傀儡)。", + "zhTW": "以每種類型的僕從達成 150 次擊殺。(戰士、法師、魔像)。" + }, + "Name": "Reanimation", + "Name_Localized": { + "deDE": "Reanimation", + "esES": "Reanimación", + "esMX": "Reanimación", + "frFR": "Réanimation", + "itIT": "Rianimazione", + "jaJP": "再生", + "koKR": "되살리기", + "plPL": "Reanimacja", + "ptBR": "Reanimação", + "ruRU": "Воскрешение", + "trTR": "Diriltme", + "zhCN": "控尸行凶", + "zhTW": "復生" + } + }, + "Achievement_Class_Necromancer_General_I_Blood": { + "Desc": "Pick up 10 Blood Orbs in 20 seconds.", + "Desc_Localized": { + "deDE": "Sammelt innerhalb von 20 Sekunden 10 Blutkugeln auf.", + "esES": "Recoge 10 orbes de sangre en 20 s.", + "esMX": "Recoge 10 Orbes de Sangre en 20 segundos.", + "frFR": "Ramasser 10 orbes de sang en 20 s.", + "itIT": "Raccogli 10 Globi di Sangue in 20 secondi.", + "jaJP": "20秒以内に血のオーブを10個拾う。", + "koKR": "20초 안에 피의 구슬 10개 습득", + "plPL": "Podnieś 10 Krwawych Kul w 20 sek.", + "ptBR": "Colete 10 orbes de sangue em 20 segundos.", + "ruRU": "Соберите 10 кровавых сфер за 20 сек.", + "trTR": "20 saniye içinde 10 Kan Küresi topla.", + "zhCN": "在 20 秒内拾取 10 颗生命球。", + "zhTW": "在 20 秒內拾取 10 個生命之球。" + }, + "Name": "Sanguine Sated", + "Name_Localized": { + "deDE": "Blutdurst gestillt", + "esES": "Saciedad sanguina", + "esMX": "Sanguinolento Saciado", + "frFR": "Soif de sang rassasiée", + "itIT": "Sete di sangue", + "jaJP": "血の充足", + "koKR": "핏빛 만찬", + "plPL": "Sangwiniczne nasycenie", + "ptBR": "Saciedade Sanguínea", + "ruRU": "Жажда крови", + "trTR": "Kızıla Doymuş", + "zhCN": "血瘾满足", + "zhTW": "一逞血慾" + } + }, + "Achievement_Class_Necromancer_General_I_Bone": { + "Desc": "Kill 150 Vulnerable enemies with Critical Strikes.", + "Desc_Localized": { + "deDE": "Tötet 150 verwundbare Gegner mit kritischen Treffern.", + "esES": "Mata 150 enemigos vulnerables con golpes críticos.", + "esMX": "Mata a 150 enemigos vulnerables con golpes críticos.", + "frFR": "Tuer 150 adversaires vulnérables avec des coups critiques.", + "itIT": "Uccidi 150 nemici vulnerabili con colpi critici.", + "jaJP": "クリティカルヒットで脆弱状態の敵を150体倒す。", + "koKR": "극대화 타격으로 취약한 적 150마리 처치", + "plPL": "Zabij 150 odsłoniętych wrogów trafieniami krytycznymi.", + "ptBR": "Mate 150 inimigos vulneráveis com acertos críticos.", + "ruRU": "Убейте критическими ударами 150 уязвимых противников.", + "trTR": "Kritik Vuruşlarla 150 Savunmasız düşman öldür.", + "zhCN": "使用暴击消灭 150 个易伤的敌人。", + "zhTW": "以爆擊殺死 150 個易傷敵人。" + }, + "Name": "Cut to the Bone", + "Name_Localized": { + "deDE": "Bis auf die Knochen", + "esES": "En la llaga", + "esMX": "Corte al Hueso", + "frFR": "Jusqu'à l'os", + "itIT": "Ridotto all'osso", + "jaJP": "骨砕き", + "koKR": "뼈 가르기", + "plPL": "Głębokie cięcie", + "ptBR": "Cortar até o Osso", + "ruRU": "Порез до кости", + "trTR": "Derin Kes", + "zhCN": "削骨", + "zhTW": "入骨之擊" + } + }, + "Achievement_Class_Necromancer_General_I_Corpse": { + "Desc": "Kill 400 enemies with Corpse Explosion.", + "Desc_Localized": { + "deDE": "Tötet 400 Gegner mit Leichenexplosion.", + "esES": "Mata 400 enemigos con Explosión de cadáveres.", + "esMX": "Mata a 400 enemigos con Explosión Cadavérica.", + "frFR": "Tuer 400 adversaires avec Explosion macabre.", + "itIT": "Uccidi 400 nemici con Esplosione Cadaverica.", + "jaJP": "コープスエクスプロージョンで敵を400体倒す。", + "koKR": "시체 폭발로 적 400마리 처치", + "plPL": "Zabij 400 wrogów Wybuchem Zwłok.", + "ptBR": "Mate 400 inimigos com Explodir Cadáver.", + "ruRU": "Убейте 400 противников с помощью \"Взрыва трупа\".", + "trTR": "Ceset Patlaması ile 400 düşman öldür.", + "zhCN": "使用邪爆消灭 400 个敌人。", + "zhTW": "用屍爆擊殺 400 個敵人。" + }, + "Name": "Composter", + "Name_Localized": { + "deDE": "Komposter", + "esES": "Compostaje", + "esMX": "Compostador", + "frFR": "Composteur", + "itIT": "Compostiera", + "jaJP": "コンポスター", + "koKR": "자원 재활용", + "plPL": "Kompostowanie", + "ptBR": "Reciclagem", + "ruRU": "Компост", + "trTR": "Atıkçı", + "zhCN": "堆尸者", + "zhTW": "滋養大地" + } + }, + "Achievement_Class_Necromancer_General_I_Shadow": { + "Desc": "Kill 20 enemies with Shadow damage in 30 seconds as a Necromancer.", + "Desc_Localized": { + "deDE": "Tötet als Totenbeschwörer innerhalb von 30 Sekunden 20 Gegner mit Schattenschaden.", + "esES": "Mata 20 enemigos con daño de sombra en 30 s con un nigromante.", + "esMX": "Mata a 20 enemigos con daño de Sombra en 30 segundos como Nigromante.", + "frFR": "Tuer 20 adversaires avec des dégâts d'ombre en 30 s en tant que nécromancien ou nécromancienne.", + "itIT": "Uccidi 20 nemici con danni da ombra in 30 secondi con la classe Negromante.", + "jaJP": "ネクロマンサーとして30秒以内に敵をシャドウダメージで20体倒す。", + "koKR": "강령술사로 30초 안에 암흑 피해로 적 20마리 처치", + "plPL": "Grając nekromantą, w 30 sek. zabij 20 przeciwników obrażeniami Cienia.", + "ptBR": "Mate 20 inimigos com dano de sombra em 30 segundos como necromante.", + "ruRU": "Убейте 20 противников за 30 секунд уроном от темной магии, играя за некроманта.", + "trTR": "Bir Ölüm Büyücüsü olarak 30 saniye içinde Gölge hasarı ile 20 düşman öldür.", + "zhCN": "使用死灵法师在 30 秒内用暗影伤害消灭 20 名敌人。", + "zhTW": "用死靈法師在 30 秒內以暗影傷害擊殺 20 個敵人。" + }, + "Name": "Dark Potential", + "Name_Localized": { + "deDE": "Dunkles Potenzial", + "esES": "Potencial oscuro", + "esMX": "Potencial Oscuro", + "frFR": "Sombre potentiel", + "itIT": "Potenziale oscuro", + "jaJP": "闇の可能性", + "koKR": "어둠의 잠재력", + "plPL": "Mroczny potencjał", + "ptBR": "Potencial Sombrio", + "ruRU": "Темная мощь", + "trTR": "Karanlık Potansiyel", + "zhCN": "黑暗潜能", + "zhTW": "黑暗潛質" + } + }, + "Achievement_Class_Necromancer_I_Level50": { + "Desc": "Reach Level 50 as a Necromancer.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 als Totenbeschwörer.", + "esES": "Alcanza el nivel 50 con un nigromante.", + "esMX": "Alcanza el nivel 50 como Nigromante.", + "frFR": "Atteindre le niveau 50 en tant que nécromancien ou nécromancienne.", + "itIT": "Raggiungi il livello 50 per la classe Negromante.", + "jaJP": "ネクロマンサーでレベル50に到達する。", + "koKR": "강령술사로 50레벨 달성", + "plPL": "Osiągnij poziom 50 nekromantą.", + "ptBR": "Alcance o nível 50 como necromante.", + "ruRU": "Достигните 50-го уровня некромантом.", + "trTR": "Bir Ölüm Büyücüsü olarak 50. Seviyeye ulaş.", + "zhCN": "死灵法师达到 50 级。", + "zhTW": "將死靈法師升級至等級 50。" + }, + "Name": "Follower of Rathma", + "Name_Localized": { + "deDE": "Anhänger von Rathma", + "esES": "Fiel de Rathma", + "esMX": "Seguidor de Rathma", + "frFR": "Disciple de Rathma", + "itIT": "Seguace di Rathma", + "jaJP": "ラズマの従者", + "koKR": "라트마의 추종자", + "plPL": "Apostoł Rathmy", + "ptBR": "Seguidor de Rathma", + "ruRU": "Последователь Ратмы", + "trTR": "Rathma Müridi", + "zhCN": "拉斯玛追随者", + "zhTW": "拉斯瑪追隨者" + } + }, + "Achievement_Class_Necromancer_Progression_II_Paragon": { + "Desc": "Unlock 2 Legendary Paragon Nodes as a Necromancer.", + "Desc_Localized": { + "deDE": "Schaltet 2 legendäre Paragonknoten als Totenbeschwörer frei.", + "esES": "Desbloquea 2 nodos de leyenda legendarios con un nigromante.", + "esMX": "Desbloquea 2 nodos Paragón legendarios como Nigromante.", + "frFR": "Déverrouiller 2 nœuds de parangon légendaires en tant que nécromancien ou nécromancienne.", + "itIT": "Sblocca 2 nodi dell'Eccellenza con la classe Negromante.", + "jaJP": "ネクロマンサーでレジェンダリー・パラゴンノードを2個解放する。", + "koKR": "강령술사로 전설 정복자 노드 2개 잠금 해제", + "plPL": "Odblokuj 2 węzły mistrzowskie nekromantą.", + "ptBR": "Desbloqueie 2 nódulos de Excelência lendários como necromante.", + "ruRU": "Откройте два легендарных узла совершенствования некромантом.", + "trTR": "Bir Ölüm Büyücüsü olarak 2 Efsanevi Mükemmeliyet Düğümünün kilidini aç.", + "zhCN": "解锁死灵法师 2 个传奇巅峰节点。", + "zhTW": "以死靈法師解鎖 2 個傳奇顛峰節點。" + }, + "Name": "Priest of Rathma", + "Name_Localized": { + "deDE": "Priester von Rathma", + "esES": "Sacerdocio de Rathma", + "esMX": "Sacerdote de Rathma", + "frFR": "Prêtre de Rathma", + "itIT": "Sacerdote di Rathma", + "jaJP": "ラズマの使徒", + "koKR": "라트마의 사제", + "plPL": "Kapłan Rathmy", + "ptBR": "Sacerdote de Rathma", + "ruRU": "Жрец Ратмы", + "trTR": "Rathma Rahibi", + "zhCN": "拉斯玛祭司", + "zhTW": "拉斯瑪祭司" + } + }, + "Achievement_Class_Rogue_Challenge_III_Dodge": { + "Desc": "Kill 25 enemies in melee range and 25 enemies outside of melee range in a dungeon as a Rogue.", + "Desc_Localized": { + "deDE": "Tötet als Jäger in einem Dungeon 25 Gegner in Nahkampfreichweite und 25 Gegner aus der Ferne.", + "esES": "Mata 25 enemigos al alcance cuerpo a cuerpo y otros 25 fuera de este alcance en una mazmorra con un pícaro.", + "esMX": "Mata a 25 enemigos en rango de melé y a 25 enemigos fuera del rango de melé en un calabozo como Renegado.", + "frFR": "Tuer 25 adversaires en mêlée et 25 adversaires à distance dans un donjon en tant que voleur ou voleuse.", + "itIT": "Uccidi 25 nemici a portata di mischia e 25 nemici fuori dalla portata di mischia in una spedizione con la classe Tagliagole.", + "jaJP": "ローグとして単一のダンジョンで、近接攻撃の射程内外の敵をそれぞれ25体ずつ倒す。", + "koKR": "도적으로 던전에서 근접 범위 내의 적 25마리와 근접 범위 밖의 적 25마리 처치", + "plPL": "Zabij 25 wrogów w zwarciu oraz 25 wrogów poza zwarciem w jednych podziemiach jako łotrzyca.", + "ptBR": "Mate 25 inimigos em distância corpo a corpo e 25 inimigos fora de distância corpo a corpo em uma masmorra como renegado.", + "ruRU": "Убейте 25 противников вблизи и 25 противников на расстоянии в подземелье, играя за разбойника.", + "trTR": "Bir Haydut olarak tek bir zindanda yakın dövüş menzilinde 25 düşman, yakın dövüş menzilinin dışında 25 düşman öldür.", + "zhCN": "使用游侠在一个地下城中消灭 25 个近战范围内的敌人和 25 个近战范围外的敌人。", + "zhTW": "用俠盜在地城內擊殺 25 個近戰距離內的敵人和 25 個近戰距離外的敵人。" + }, + "Name": "Master Tactician", + "Name_Localized": { + "deDE": "Meister der Taktik", + "esES": "Dominio de la estrategia", + "esMX": "Maestro Táctico", + "frFR": "De loin comme de près", + "itIT": "Maestria tattica", + "jaJP": "一流戦術家", + "koKR": "전술의 대가", + "plPL": "Mistrzowska Taktyka", + "ptBR": "Mestre Tático", + "ruRU": "Мастер тактики", + "trTR": "Usta Taktikçi", + "zhCN": "战术大师", + "zhTW": "戰術大師" + } + }, + "Achievement_Class_Rogue_Challenge_III_Dungeon": { + "Desc": "Complete a Nightmare Dungeon without dying.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon ab, ohne zu sterben.", + "esES": "Completa una mazmorra de pesadilla sin morir.", + "esMX": "Completa un Calabozo de Pesadilla sin morir.", + "frFR": "Terminer un donjon du Cauchemar sans subir de dégâts.", + "itIT": "Completa una Spedizione da Incubo senza morire.", + "jaJP": "ナイトメア・ダンジョンを一度も死なずにクリアする。", + "koKR": "죽지 않고 악몽 던전 완료", + "plPL": "Ukończ dowolne Podziemia Koszmarów, nie ginąc.", + "ptBR": "Complete uma Masmorra do Pesadelo sem morrer.", + "ruRU": "Пройдите кошмарное подземелье, не умирая.", + "trTR": "Ölmeden bir Kâbus Zindanı tamamla.", + "zhCN": "在不死的情况下完成一个梦魇地下城。", + "zhTW": "在不死亡的情況下,完成 1 個惡夢地城。" + }, + "Name": "Evasive Maneuvers", + "Name_Localized": { + "deDE": "Ausweichmanöver", + "esES": "Maniobras evasivas", + "esMX": "Maniobras Evasivas", + "frFR": "Manœuvres d'évasion", + "itIT": "Manovre evasive", + "jaJP": "回避の策略", + "koKR": "회피 기동", + "plPL": "Zgrabne uniki", + "ptBR": "Manobras Evasivas", + "ruRU": "Мастер уклонения", + "trTR": "Kaçamaklı Manevralar", + "zhCN": "走位飘逸", + "zhTW": "鷂子翻身" + } + }, + "Achievement_Class_Rogue_General_II_Imbues": { + "Crit_173998": "Cold", + "Crit_236817": "Poison", + "Crit_236818": "Shadow", + "Desc": "Kill 10 enemies with each Imbue within 30 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 30 Sekunden 10 Gegner mit jeder Infusion.", + "esES": "Mata 10 enemigos con cada imbuición en 30 s.", + "esMX": "Mata a 10 enemigos con cada Imbuición en un lapso de 30 segundos.", + "frFR": "Tuer 10 adversaires en utilisant chaque imprégnation en 30 s.", + "itIT": "Uccidi 10 nemici con ogni infusione entro 30 secondi.", + "jaJP": "30秒以内に各注入スキルで敵を10体倒す。", + "koKR": "30초 안에 유형별 주입으로 적 10마리 처치", + "plPL": "Zabij 10 wrogów każdym rodzajem nasycenia w ciągu 30 sek.", + "ptBR": "Mate 10 inimigos com cada Imbuição em 30 segundos.", + "ruRU": "Убейте 10 противников за 30 секунд с помощью каждого умения категории \"Насыщение\".", + "trTR": "30 saniye içinde her Aşılama ile 10 düşman öldür.", + "zhCN": "在 30 秒内使用每种灌注消灭 10 名敌人。", + "zhTW": "在 30 秒內以每一種灌注的效果殺死 10 個敵人。" + }, + "Name": "Tricks of the Trade", + "Name_Localized": { + "deDE": "Jägerhandwerk", + "esES": "Trucos del oficio", + "esMX": "Trucos del Oficio", + "frFR": "Ficelles du métier", + "itIT": "Trucchi del mestiere", + "jaJP": "手業のコツ", + "koKR": "영업 비밀", + "plPL": "Tajniki fachu", + "ptBR": "Truques do Ofício", + "ruRU": "Профессиональные приемы", + "trTR": "İşin Püf Noktası", + "zhCN": "交易骗术", + "zhTW": "拿手伎倆" + } + }, + "Achievement_Class_Rogue_General_II_Stealth": { + "Desc": "Kill 100 enemies with attacks from Stealth.", + "Desc_Localized": { + "deDE": "Tötet 100 Gegner mit Angriffen aus der Verstohlenheit.", + "esES": "Mata 100 enemigos con ataques en Sigilo.", + "esMX": "Mata a 100 enemigos con ataques mientras usas Sigilo.", + "frFR": "Tuer 100 adversaires avec des attaques effectuées en étant camouflé(e).", + "itIT": "Uccidi 100 nemici con attacchi furtivi.", + "jaJP": "隠密状態からの攻撃で敵を100体倒す。", + "koKR": "은폐 상태에서 가한 공격으로 적 100마리 처치", + "plPL": "Zabij 100 wrogów atakami z ukrycia.", + "ptBR": "Mate 100 inimigos com ataques em furtividade.", + "ruRU": "Убейте 100 противников атаками из состояния незаметности.", + "trTR": "Saklanırken yapılan saldırılarla 100 düşman öldür.", + "zhCN": "从潜行中使用攻击消灭 100 个敌人。", + "zhTW": "在匿蹤狀態下攻擊殺死 100 個敵人。" + }, + "Name": "The Unseen Assassin", + "Name_Localized": { + "deDE": "Der unsichtbare Assassine", + "esES": "Asesinatos invisibles", + "esMX": "El Asesino Oculto", + "frFR": "L'assassin invisible", + "itIT": "Assassinio invisibile", + "jaJP": "見えざる暗殺者", + "koKR": "보이지 않는 암살자", + "plPL": "Niewidzialne Ostrze", + "ptBR": "O Assassino Invisível", + "ruRU": "Незримый ассасин", + "trTR": "Görünmez Suikastçı", + "zhCN": "隐形刺客", + "zhTW": "無形刺客" + } + }, + "Achievement_Class_Rogue_General_I_Combo": { + "Desc": "Kill 300 enemies with Critical Strikes from your ranged attacks.", + "Desc_Localized": { + "deDE": "Tötet 300 Gegner mit kritischen Treffern von Distanzangriffen.", + "esES": "Mata 300 enemigos con golpes críticos de ataques a distancia.", + "esMX": "Mata a 300 enemigos con golpes críticos de tus ataques a distancia.", + "frFR": "Tuer 300 adversaires avec des coups critiques à distance.", + "itIT": "Uccidi 300 nemici con colpi critici di attacchi a distanza.", + "jaJP": "遠距離攻撃によるクリティカルヒットで敵を300体倒す。", + "koKR": "원거리 공격 극대화 타격으로 300마리 처치", + "plPL": "Zabij 300 wrogów trafieniami krytycznymi z dystansu.", + "ptBR": "Mate 300 inimigos com acertos críticos de ataques de longo alcance.", + "ruRU": "Убейте 300 противников критическими ударами в дальнем бою.", + "trTR": "Menzilli saldırılarından Kritik Vuruşlarla 300 düşman öldür.", + "zhCN": "使用远程攻击的暴击消灭 300 名敌人。", + "zhTW": "以遠程攻擊的爆擊殺死 300 個敵人。" + }, + "Name": "Marksman", + "Name_Localized": { + "deDE": "Scharfschütze", + "esES": "Tirador", + "esMX": "Tirador", + "frFR": "Tir d'élite", + "itIT": "Colpo preciso", + "jaJP": "射手", + "koKR": "명사수", + "plPL": "Strzelectwo", + "ptBR": "Precisão", + "ruRU": "Стрелок", + "trTR": "Nişancı", + "zhCN": "神射手", + "zhTW": "射手" + } + }, + "Achievement_Class_Rogue_General_I_InnerSight": { + "Desc": "Kill 100 enemies marked with Inner Sight.", + "Desc_Localized": { + "deDE": "Tötet 100 Gegner, die mit Inneres Auge markiert sind.", + "esES": "Mata 100 enemigos marcados con Vista interior.", + "esMX": "Mata a 100 enemigos marcados con Percepción.", + "frFR": "Tuer 100 adversaires marqués par Vision intérieure.", + "itIT": "Uccidi 100 nemici con Vista Interiore.", + "jaJP": "内なる目でマークされた敵を100体倒す。", + "koKR": "내면의 시야 표식이 찍힌 적 100마리 처치", + "plPL": "Zabij 100 wrogów naznaczonych Wewnętrznym Spojrzeniem.", + "ptBR": "Mate 100 inimigos marcados com Visão Interior.", + "ruRU": "Убейте 100 противников, отмеченных \"Внутренним зрением\".", + "trTR": "İç Görüş ile işaretlenmiş 100 düşman öldür.", + "zhCN": "消灭 100 个被心眼标记的敌人。", + "zhTW": "擊殺 100 個受到心靈視野標記的敵人。" + }, + "Name": "Fatal Flaw", + "Name_Localized": { + "deDE": "Fatale Schwäche", + "esES": "Vista letal", + "esMX": "Defecto Fatal", + "frFR": "Lacune fatale", + "itIT": "Difetto fatale", + "jaJP": "致命的欠陥", + "koKR": "치명적인 결함", + "plPL": "Fatalna Wada", + "ptBR": "Falha Fatal", + "ruRU": "Фатальный изъян", + "trTR": "Ölümcül Kusur", + "zhCN": "致命破绽", + "zhTW": "致命缺陷" + } + }, + "Achievement_Class_Rogue_General_I_Preparation": { + "Desc": "Use your Ultimate 3 times in 60 seconds as a Rogue.", + "Desc_Localized": { + "deDE": "Setzt als Jäger innerhalb von 60 Sekunden dreimal Eure ultimative Fertigkeit ein.", + "esES": "Usa tu definitiva 3 veces en 60 s con un pícaro.", + "esMX": "Usa tu habilidad Máxima 3 veces en 60 segundos como Renegado.", + "frFR": "Utiliser sa compétence ultime 3 fois en 60 s en tant que voleur ou voleuse.", + "itIT": "Usa la tua Ultra 3 volte in 60 secondi con la classe Tagliagole.", + "jaJP": "ローグとして60秒以内に奥義を3回使う。", + "koKR": "도적으로 60초 안에 궁극기 3번 사용", + "plPL": "Grając łotrzycą, użyj swojej Mocy Specjalnej 3 razy w ciągu 60 sek.", + "ptBR": "Use sua habilidade suprema 3 vezes em 60 segundos como renegado.", + "ruRU": "Примените мощную способность 3 раза в течение 60 сек., играя за разбойника.", + "trTR": "Bir Haydut olarak 60 saniye içinde 3 defa Ultini kullan.", + "zhCN": "使用游侠在 60 秒使用 3 次终极技能。", + "zhTW": "用俠盜在 60 秒內使用絕招 3 次。" + }, + "Name": "Tricked Out", + "Name_Localized": { + "deDE": "Ausgetrickst", + "esES": "Trucos recurrentes", + "esMX": "Engañado", + "frFR": "Un coup d'avance", + "itIT": "Inganno", + "jaJP": "トリックアウト", + "koKR": "완벽한 속임수", + "plPL": "Pełen wypas", + "ptBR": "Prontidão", + "ruRU": "В пух и прах", + "trTR": "Kandırılmış", + "zhCN": "玩得花", + "zhTW": "身懷絕技" + } + }, + "Achievement_Class_Rogue_General_I_Traps": { + "Desc": "Kill 300 enemies with your Traps.", + "Desc_Localized": { + "deDE": "Tötet 300 Gegner mit Euren Fallen.", + "esES": "Mata 300 enemigos con trampas.", + "esMX": "Mata a 300 enemigos con tus Trampas.", + "frFR": "Tuer 300 adversaires avec vos pièges.", + "itIT": "Uccidi 300 nemici con le trappole.", + "jaJP": "罠で敵を300体倒す。", + "koKR": "덫으로 적 300마리 처치", + "plPL": "Zabij 300 wrogów pułapkami.", + "ptBR": "Mate 300 inimigos com suas Armadilhas.", + "ruRU": "Убейте 300 противников с помощью ловушек.", + "trTR": "Tuzaklarınla 300 düşman öldür.", + "zhCN": "使用你的陷阱消灭 300 个敌人。", + "zhTW": "用陷阱擊殺 300 個敵人。" + }, + "Name": "Ensnared", + "Name_Localized": { + "deDE": "Festgehangen", + "esES": "Atrapados", + "esMX": "Enredado", + "frFR": "Maîtrise des pièges", + "itIT": "In trappola", + "jaJP": "トラッパー", + "koKR": "덫의 매력", + "plPL": "Spętanie", + "ptBR": "Captura", + "ruRU": "Ловец", + "trTR": "Kapana Kısılmış", + "zhCN": "布陷老手", + "zhTW": "插翅難飛" + } + }, + "Achievement_Class_Rogue_Progression_II_Paragon": { + "Desc": "Unlock 2 Legendary Paragon Nodes as a Rogue.", + "Desc_Localized": { + "deDE": "Schaltet 2 legendäre Paragonknoten als Jäger frei.", + "esES": "Desbloquea 2 nodos de leyenda legendarios con un pícaro.", + "esMX": "Desbloquea 2 nodos Paragón legendarios como Renegado.", + "frFR": "Déverrouiller 2 nœuds de parangon légendaires en tant que voleur ou voleuse.", + "itIT": "Sblocca 2 nodi dell'Eccellenza con la classe Tagliagole.", + "jaJP": "ローグでレジェンダリー・パラゴンノードを2個解放する。", + "koKR": "도적으로 전설 정복자 노드 2개 잠금 해제", + "plPL": "Odblokuj 2 węzły mistrzowskie łotrzycą.", + "ptBR": "Desbloqueie 2 nódulos de Excelência lendários como renegado.", + "ruRU": "Откройте два легендарных узла совершенствования разбойником.", + "trTR": "Bir Haydut olarak 2 Efsanevi Mükemmeliyet Düğümünün kilidini aç.", + "zhCN": "解锁游侠 2 个传奇巅峰节点。", + "zhTW": "以俠盜解鎖 2 個傳奇顛峰節點。" + }, + "Name": "Envoy of Thieves", + "Name_Localized": { + "deDE": "Gesandter der Jäger", + "esES": "Representante de los ladrones", + "esMX": "Enviado de Ladrones", + "frFR": "Émissaire des voleurs", + "itIT": "Inviato dei Ladri", + "jaJP": "盗賊の使者", + "koKR": "도둑의 사절", + "plPL": "Złodziejskie posłannictwo", + "ptBR": "Enviado de Ladrões", + "ruRU": "Посланник воров", + "trTR": "Hırsız Delegesi", + "zhCN": "盗贼特使", + "zhTW": "盜賊使者" + } + }, + "Achievement_Class_Rogue_Progression_I_Level50": { + "Desc": "Reach Level 50 as a Rogue.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 als Jäger.", + "esES": "Alcanza el nivel 50 con un pícaro.", + "esMX": "Alcanza el nivel 50 como Renegado.", + "frFR": "Atteindre le niveau 50 en tant que voleur ou voleuse.", + "itIT": "Raggiungi il livello 50 per la classe Tagliagole.", + "jaJP": "ローグでレベル50に到達する。", + "koKR": "도적으로 50레벨 달성", + "plPL": "Osiągnij poziom 50 łotrzycą.", + "ptBR": "Alcance o nível 50 como renegado.", + "ruRU": "Достигните 50-го уровня разбойником.", + "trTR": "Bir Haydut olarak 50. Seviyeye ulaş.", + "zhCN": "游侠达到 50 级。", + "zhTW": "將俠盜升級至等級 50。" + }, + "Name": "Agent of Thieves", + "Name_Localized": { + "deDE": "Agent der Jäger", + "esES": "Agente de los ladrones", + "esMX": "Agente de Ladrones", + "frFR": "Membre des voleurs", + "itIT": "Agente dei Ladri", + "jaJP": "盗賊の密偵", + "koKR": "도둑의 요원", + "plPL": "Agentura Złodziei", + "ptBR": "Agente de Ladrões", + "ruRU": "Эмиссар воров", + "trTR": "Hırsız Temsilcisi", + "zhCN": "盗贼密探", + "zhTW": "盜賊特務" + } + }, + "Achievement_Class_Sorcerer_Challenge_III_Burning": { + "Desc": "Kill 20 enemies with each Element in 30 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 30 Sekunden 20 Gegner mit jedem Element.", + "esES": "Mata 20 enemigos con cada elemento en 30 s.", + "esMX": "Mata a 20 enemigos con cada elemento en 30 segundos.", + "frFR": "Tuer 20 adversaires avec chaque élément en 30 s.", + "itIT": "Uccidi 20 nemici con ogni elemento entro 30 secondi.", + "jaJP": "30秒以内に各属性で敵を20体倒す。", + "koKR": "30초 안에 각 원소로 적 20마리 처치", + "plPL": "Zabij 20 wrogów każdym z żywiołów w ciągu 30 sek.", + "ptBR": "Mate 20 inimigos com cada elemento em 30 segundos.", + "ruRU": "Убейте 20 противников за 30 секунд умениями каждой школы стихий.", + "trTR": "30 saniye içinde her Elementle 20 düşman öldür.", + "zhCN": "在 30 秒内用每种元素消灭 20 名敌人。", + "zhTW": "在 30 秒內以每一種元素殺死 20 個敵人。" + }, + "Name": "Elemental Artist", + "Name_Localized": { + "deDE": "Elementarkünstler", + "esES": "Artista elemental", + "esMX": "Elementalista", + "frFR": "Artiste élémentaire", + "itIT": "Artista degli elementi", + "jaJP": "元素アーティスト", + "koKR": "원소 예술가", + "plPL": "Sztuka żywiołów", + "ptBR": "Artista Elemental", + "ruRU": "Властелин стихий", + "trTR": "Element Sanatçısı", + "zhCN": "元素艺术家", + "zhTW": "元素巨匠" + } + }, + "Achievement_Class_Sorcerer_Challenge_III_FrozenKills": { + "Crit_235104": "Fire Damage Kills", + "Crit_235495": "Lightning Damage Kills", + "Desc": "Kill 250 Frozen enemies with Fire damage and 250 Frozen enemies with Lightning damage.", + "DescShort": "Kill Frozen enemies with Fire and Lightning damage.", + "Desc_Localized": { + "deDE": "Tötet 250 eingefrorene Gegner mit Feuerschaden und 250 eingefrorene Gegner mit Blitzschaden.", + "esES": "Mata 250 enemigos congelados con daño de fuego y 250 enemigos congelados con daño de rayos.", + "esMX": "Mata a 250 enemigos congelados con daño de fuego y a 250 enemigos congelados con daño de rayo.", + "frFR": "Tuer 250 cibles gelées avec des dégâts de feu et 250 cibles gelées avec des dégâts de foudre.", + "itIT": "Uccidi 250 nemici congelati con danni da fuoco e 250 nemici congelati con danni da fulmine.", + "jaJP": "凍結状態の敵を火炎ダメージで250体、電撃ダメージで250体倒す。", + "koKR": "화염 피해로 빙결된 적 250마리 처치, 번개 피해로 빙결된 적 250마리 처치", + "plPL": "Zabij 250 zamrożonych wrogów obrażeniami od Ognia i 250 zamrożonych wrogów obrażeniami od Błyskawic.", + "ptBR": "Mate 250 inimigos congelados com dano ígneo e 250 inimigos congelados com dano elétrico.", + "ruRU": "Убейте по 250 замороженных противников с помощью огня и молнии.", + "trTR": "Ateş hasarıyla 250, Yıldırım hasarıyla 250 Donmuş düşman öldür.", + "zhCN": "用火焰伤害消灭 250 个被冻结的敌人,并用闪电伤害消灭 250 个被冻结的敌人。", + "zhTW": "以火焰傷害殺死 250 個凍結的敵人,並以電擊傷害殺死 250 個凍結的敵人。" + }, + "Name": "Frosted Destruction", + "Name_Localized": { + "deDE": "Frostige Zerstörung", + "esES": "Destrucción congelada", + "esMX": "Destrucción Congelada", + "frFR": "Briser la glace", + "itIT": "Distruzione gelida", + "jaJP": "凍結破壊", + "koKR": "서리 깃든 파괴", + "plPL": "Mrożące zniszczenie", + "ptBR": "Destruição Gélida", + "ruRU": "Ледяное сокрушение", + "trTR": "Donmuş Yıkım", + "zhCN": "冰葬", + "zhTW": "毀滅冰霜" + } + }, + "Achievement_Class_Sorcerer_General_II_Enchant1": { + "Desc": "Equip a Skill in every Enchantment Slot.", + "Desc_Localized": { + "deDE": "Rüstet in jedem Verzauberungsplatz eine Fertigkeit aus.", + "esES": "Equipa una habilidad en todas las casillas de encantamiento.", + "esMX": "Equipa una habilidad en cada Casilla de Encantamiento.", + "frFR": "Équiper une compétence dans chaque emplacement d'enchantement.", + "itIT": "Equipaggia un'abilità nello scomparto incantamento.", + "jaJP": "すべてのエンチャントメントスロットにスキルを装備する。", + "koKR": "모든 마법부여 칸에 기술 장착", + "plPL": "Wyposaż umiejętność w każdym miejscu na zaklinanie.", + "ptBR": "Equipe uma habilidade em cada espaço de encantamento.", + "ruRU": "Добавьте умения во все ячейки чар.", + "trTR": "Her Büyüleme Yuvasına bir Yetenek donat.", + "zhCN": "在每个附魔插槽中都装备一个技能。", + "zhTW": "每個附魔欄位都裝備技能。" + }, + "Name": "Master of Magic", + "Name_Localized": { + "deDE": "Meister der Magie", + "esES": "Maestría mágica", + "esMX": "Maestro de Magia", + "frFR": "Maîtrise de la magie", + "itIT": "Maestria nella magia", + "jaJP": "魔法の達人", + "koKR": "마법의 지배자", + "plPL": "Mistrzostwo Magii", + "ptBR": "Mestre da Magia", + "ruRU": "Мастер магии", + "trTR": "Sihir Ustası", + "zhCN": "魔法大师", + "zhTW": "魔法大師" + } + }, + "Achievement_Class_Sorcerer_General_II_Enchant2": { + "Desc": "Kill 150 enemies with your Enchantments.", + "Desc_Localized": { + "deDE": "Tötet 150 Gegner mit Euren Verzauberungen.", + "esES": "Mata 150 enemigos con encantamientos.", + "esMX": "Mata a 150 enemigos con tus Encantamientos.", + "frFR": "Tuer 150 adversaires avec vos enchantements.", + "itIT": "Uccidi 150 nemici con i tuoi incantamenti.", + "jaJP": "エンチャントメントを使って敵を150体倒す。", + "koKR": "마법부여로 적 150마리 처치", + "plPL": "Zabij 150 wrogów zaklinaniem.", + "ptBR": "Mate 150 inimigos com seus encantamentos.", + "ruRU": "Убейте 150 противников с помощью чар.", + "trTR": "Büyülemelerinle 150 düşman öldür.", + "zhCN": "使用你的附魔效果消灭 150 个敌人。", + "zhTW": "用附魔擊殺 150 個敵人。" + }, + "Name": "Enchanting", + "Name_Localized": { + "deDE": "Bezaubernd", + "esES": "Encantamiento táctico", + "esMX": "Encantador", + "frFR": "Comme par enchantement", + "itIT": "Incantevole", + "jaJP": "エンチャントの覇者", + "koKR": "마법부여 전문가", + "plPL": "Zaklinanie", + "ptBR": "Encantamento", + "ruRU": "Очарование", + "trTR": "Büyüleyici", + "zhCN": "致命魔力", + "zhTW": "附魔" + } + }, + "Achievement_Class_Sorcerer_General_I_Conjuration": { + "Desc": "Get 200 kills with your Conjurations.", + "Desc_Localized": { + "deDE": "Tötet mit Euren Beschwörungen 200 Gegner.", + "esES": "Consigue 200 asesinatos con evocaciones.", + "esMX": "Obtén 200 eliminaciones con tus conjuraciones.", + "frFR": "Tuer 200 adversaires avec vos conjurations.", + "itIT": "Esegui 200 uccisioni con le tue invocazioni.", + "jaJP": "召喚スキルで敵を200体倒す。", + "koKR": "구현 기술로 처치 200회 성공", + "plPL": "Zabij 200 wrogów przy pomocy Przyzywań.", + "ptBR": "Obtenha 200 abates com conjurações.", + "ruRU": "Убейте 200 врагов с помощью умений категории \"Колдовство\".", + "trTR": "Büyülerinle 200 öldürme elde et.", + "zhCN": "使用你的召唤魔法获得 200 次消灭。", + "zhTW": "以咒喚造成 200 次擊殺。" + }, + "Name": "Conjured Carnage", + "Name_Localized": { + "deDE": "Beschworenes Gemetzel", + "esES": "Matanza evocada", + "esMX": "Matanza de Conjurador", + "frFR": "Carnage conjuré", + "itIT": "Carneficina invocata", + "jaJP": "召喚されし虐殺", + "koKR": "학살의 구현", + "plPL": "Przywołana masakra", + "ptBR": "Carnificina Conjurada", + "ruRU": "Колдовская бойня", + "trTR": "Çağrılmış Katliam", + "zhCN": "召法屠戮", + "zhTW": "喚咒殺戮" + } + }, + "Achievement_Class_Sorcerer_General_I_Fire": { + "Desc": "Kill 200 enemies with Fire damage in a single dungeon.", + "Desc_Localized": { + "deDE": "Tötet in einem einzigen Dungeon 200 Gegner mit Feuerschaden.", + "esES": "Mata 200 enemigos con daño de fuego en una mazmorra.", + "esMX": "Mata a 200 enemigos con daño de fuego en un solo calabozo.", + "frFR": "Tuer 200 adversaires avec des dégâts de feu en un seul donjon.", + "itIT": "Uccidi 200 nemici con danni da fuoco in una sola spedizione.", + "jaJP": "単一のダンジョンで、敵を火炎ダメージで200体倒す。", + "koKR": "하나의 던전에서 화염 피해로 적 200마리 처치", + "plPL": "Zabij 200 wrogów obrażeniami od Ognia w jednych podziemiach.", + "ptBR": "Mate 200 inimigos com dano ígneo em uma única masmorra.", + "ruRU": "Убейте 200 противников с помощью огня в одном подземелье.", + "trTR": "Tek bir zindanda Ateş hasarıyla 200 düşman öldür.", + "zhCN": "在单个地下城中使用火焰伤害消灭 200 名敌人。", + "zhTW": "在單一個地城內以火焰傷害殺死 200 個敵人。" + }, + "Name": "Crash and Burn", + "Name_Localized": { + "deDE": "Feuer und Flamme", + "esES": "Explosión y llamas", + "esMX": "Choque y Quemadura", + "frFR": "Tout feu tout flammes", + "itIT": "Spacca e brucia", + "jaJP": "激突炎上", + "koKR": "불타 으스러져라", + "plPL": "Płoń i zgiń", + "ptBR": "Queimada", + "ruRU": "Пусть горят", + "trTR": "Çarp ve Yak", + "zhCN": "烈火焚城", + "zhTW": "熊熊烈火" + } + }, + "Achievement_Class_Sorcerer_General_I_Frost": { + "Desc": "Freeze enemies 500 times.", + "Desc_Localized": { + "deDE": "Friert Gegner 500-mal ein.", + "esES": "Congela enemigos 500 veces.", + "esMX": "Congela a los enemigos 500 veces.", + "frFR": "Geler 500 fois des adversaires.", + "itIT": "Congela i nemici 500 volte.", + "jaJP": "敵を500体凍結させる。", + "koKR": "적 500마리 빙결시키기", + "plPL": "Zamroź wrogów 500 razy.", + "ptBR": "Congele inimigos 500 vezes.", + "ruRU": "Заморозьте противников 500 раз.", + "trTR": "Düşmanları 500 kez dondur.", + "zhCN": "冻结敌人 500 次。", + "zhTW": "凍結敵人 500 次。" + }, + "Name": "Frostbite", + "Name_Localized": { + "deDE": "Frostbeulen", + "esES": "Congelación", + "esMX": "Congelamiento", + "frFR": "Morsure de givre", + "itIT": "Gelomorso", + "jaJP": "氷撃", + "koKR": "동상", + "plPL": "Kąsający Mróz", + "ptBR": "Queimadura de Gelo", + "ruRU": "Обморожение", + "trTR": "Buz Yanığı", + "zhCN": "霜噬", + "zhTW": "霜凍" + } + }, + "Achievement_Class_Sorcerer_General_I_Lightning": { + "Desc": "Kill 15 enemies with Ball Lightning in 5 seconds.", + "Desc_Localized": { + "deDE": "Tötet innerhalb von 5 Sekunden 15 Gegner mit 'Kugelblitz'.", + "esES": "Mata 15 enemigos con Bola de rayos en 5 s.", + "esMX": "Mata a 15 enemigos con Rayo Globular en 5 segundos.", + "frFR": "Tuer 15 adversaires avec Sphère foudroyante en 5 s.", + "itIT": "Uccidi 15 nemici con Palla Fulminante in 5 secondi.", + "jaJP": "5秒の間に〈ボール・ライトニング〉で敵を15体倒す。", + "koKR": "구상 번개로 5초 안에 적 15마리 처치", + "plPL": "Zabij 15 wrogów Piorunem Kulistym w ciągu 5 sek.", + "ptBR": "Mate 15 inimigos com Bola de Eletricidade em 5 segundos.", + "ruRU": "Убейте \"Шаровой молнией\" 15 противников за 5 секунд.", + "trTR": "5 saniye içinde Yıldırım Topu ile 15 düşman öldür.", + "zhCN": "使用球状闪电在 5 秒内消灭 15 个敌人。", + "zhTW": "在 5 秒內用球狀閃電殺死 15 個敵人。" + }, + "Name": "Shock and Awe", + "Name_Localized": { + "deDE": "Schock und Furcht", + "esES": "Estupor eléctrico", + "esMX": "Choque y Pavor", + "frFR": "Coup de foudre", + "itIT": "Colpisci e terrorizza", + "jaJP": "感電と畏怖", + "koKR": "충격과 공포", + "plPL": "Szok i Trwoga", + "ptBR": "Choque e Pavor", + "ruRU": "Шок и трепет", + "trTR": "Şok ve Dehşet", + "zhCN": "闪电震慑", + "zhTW": "震撼" + } + }, + "Achievement_Class_Sorcerer_Progression_II_Paragon": { + "Desc": "Unlock 2 Legendary Paragon Nodes as a Sorcerer.", + "Desc_Localized": { + "deDE": "Schaltet 2 legendäre Paragonknoten als Zauberer frei.", + "esES": "Desbloquea 2 nodos de leyenda legendarios con un hechicero.", + "esMX": "Desbloquea 2 nodos Paragón legendarios como Hechicero.", + "frFR": "Déverrouiller 2 nœuds de parangon légendaires en tant que sorcier ou sorcière.", + "itIT": "Sblocca 2 nodi dell'Eccellenza con la classe Incantatore.", + "jaJP": "ソーサラーでレジェンダリー・パラゴンノードを2個解放する。", + "koKR": "원소술사로 전설 정복자 노드 2개 잠금 해제", + "plPL": "Odblokuj 2 węzły mistrzowskie czarodziejką.", + "ptBR": "Desbloqueie 2 nódulos de Excelência lendários como mago.", + "ruRU": "Откройте два легендарных узла совершенствования волшебником.", + "trTR": "Bir Büyücü olarak 2 Efsanevi Mükemmeliyet Düğümünün kilidini aç.", + "zhCN": "解锁巫师 2 个传奇巅峰节点。", + "zhTW": "以魔法使解鎖 2 個傳奇顛峰節點。" + }, + "Name": "Disciple of the Vizjerei", + "Name_Localized": { + "deDE": "Jünger der Vizjerei", + "esES": "Vástago de los Vizjerei", + "esMX": "Discípulo de los Vizjerei", + "frFR": "Disciple des Vizjereis", + "itIT": "Seguace dei Vizjerei", + "jaJP": "ヴィジェレイの門弟", + "koKR": "비제레이의 사도", + "plPL": "W naukach u Vizjerei", + "ptBR": "Discípulo dos Vizjerei", + "ruRU": "Последователь визджереев", + "trTR": "Vizjerei Öğrencisi", + "zhCN": "维兹杰雷门徒", + "zhTW": "費斯傑利使徒" + } + }, + "Achievement_Class_Sorcerer_Progression_I_Level50": { + "Desc": "Reach Level 50 as a Sorcerer.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 als Zauberer.", + "esES": "Alcanza el nivel 50 con un hechicero.", + "esMX": "Alcanza el nivel 50 como Hechicero.", + "frFR": "Atteindre le niveau 50 en tant que sorcier ou sorcière.", + "itIT": "Raggiungi il livello 50 per la classe Incantatore.", + "jaJP": "ソーサラーでレベル50に到達する。", + "koKR": "원소술사로 50레벨 달성", + "plPL": "Osiągnij poziom 50 czarodziejką.", + "ptBR": "Alcance o nível 50 como mago.", + "ruRU": "Достигните 50-го уровня волшебником.", + "trTR": "Bir Büyücü olarak 50. Seviyeye ulaş.", + "zhCN": "巫师达到 50 级。", + "zhTW": "將魔法使升級至等級 50。" + }, + "Name": "Apprentice of the Vizjerei", + "Name_Localized": { + "deDE": "Lehrling der Vizjerei", + "esES": "Aprendiz de los Vizjerei", + "esMX": "Aprendiz de los Vizjerei", + "frFR": "Néophyte des Vizjereis", + "itIT": "Apprendista dei Vizjerei", + "jaJP": "ヴィジェレイの見習い", + "koKR": "비제레이의 수습생", + "plPL": "Praktyka Vizjerei", + "ptBR": "Aprendiz dos Vizjerei", + "ruRU": "Ученик визджереев", + "trTR": "Vizjerei Çırağı", + "zhCN": "维兹杰雷学徒", + "zhTW": "費斯傑利學徒" + } + }, + "Achievement_Console_Cedar_BanditCultistKnight": { + "Crit_240310": "Kill Bandits", + "Crit_240311": "Kill Cultists", + "Crit_240312": "Kill Knights", + "Desc": "Kill 666 Bandits, Cultists, or Knights.", + "Desc_Localized": { + "deDE": "Tötet 666 Banditen, Kultisten oder Ritter.", + "esES": "Mata 666 bandidos, cultores o caballeros.", + "esMX": "Mata a 666 Bandidos, Cultistas o Caballeros.", + "frFR": "Tuer 666 bandits, sectateurs ou chevaliers.", + "itIT": "Uccidi 666 banditi, cultisti o cavalieri.", + "jaJP": "盗賊、邪教徒、または騎士を666体倒す。", + "koKR": "좀도둑, 이교도 또는 기사 666명 처치", + "plPL": "Zabij 666 bandytów, kultystów lub rycerzy.", + "ptBR": "Mate 666 bandidos, cultistas ou cavaleiros.", + "ruRU": "Убейте 666 бандитов, сектантов или рыцарей.", + "trTR": "666 Eşkıya, Tarikatçı veya Şövalye öldür.", + "zhCN": "消灭 666 个强盗、邪教徒或骑士。", + "zhTW": "殺死 666 個盜匪、教徒或騎士。" + }, + "Name": "Tortured Souls", + "Name_Localized": { + "deDE": "Gepeinigte Seelen", + "esES": "Almas torturadas", + "esMX": "Almas Atormentadas", + "frFR": "Âmes torturées", + "itIT": "Anime Torturate", + "jaJP": "拷問されし魂", + "koKR": "고통받는 영혼", + "plPL": "Udręczone Dusze", + "ptBR": "Almas Torturadas", + "ruRU": "Истерзанные души", + "trTR": "İşkence Görmüş Ruhlar", + "zhCN": "被折磨的灵魂", + "zhTW": "受折磨的靈魂" + } + }, + "Achievement_Console_Cedar_Barbarian": { + "Desc": "Kill 50 enemies while Berserking as a Barbarian.", + "Desc_Localized": { + "deDE": "Tötet 50 Gegner als Barbar im Berserkermodus.", + "esES": "Mata 50 enemigos mientras tienes vesania con un bárbaro.", + "esMX": "Mata a 50 enemigos mientras tienes enajenación como Bárbaro.", + "frFR": "Tuer 50 adversaires sous l'effet de Rage du berserker en tant que barbare.", + "itIT": "Uccidi 50 nemici in Berserk con la classe Barbaro.", + "jaJP": "バーバリアンでバーサーク中に敵を50体倒す。", + "koKR": "야만용사로 광폭화 상태에서 적 50마리 처치", + "plPL": "Zabij 50 wrogów podczas berserkowania jako barbarzyńca.", + "ptBR": "Mate 50 inimigos como bárbaro durante Berserk.", + "ruRU": "Убейте 50 врагов в режиме берсерка, играя за варвара.", + "trTR": "Bir Barbar olarak Başıbozuk hâldeyken 50 düşman öldür.", + "zhCN": "使用野蛮人在狂暴状态下消灭 50 名敌人。", + "zhTW": "以狂暴狀態的野蠻人殺死 50 個敵人。" + }, + "Name": "Hammer Down", + "Name_Localized": { + "deDE": "Kahlschlag", + "esES": "Martillo va", + "esMX": "Martillazo", + "frFR": "Marteau-pilon", + "itIT": "Cala il martello", + "jaJP": "ハンマーダウン", + "koKR": "망치 나가신다", + "plPL": "Młotem Hołotę", + "ptBR": "Martelada", + "ruRU": "Сила молота", + "trTR": "Balyoz İnsin", + "zhCN": "野蛮暴扣", + "zhTW": "吃我一鎚" + } + }, + "Achievement_Console_Cedar_Campaign": { + "Desc": "Complete the campaign.", + "Desc_Localized": { + "deDE": "Schließt die Kampagne ab.", + "esES": "Completa la campaña.", + "esMX": "Completa la campaña.", + "frFR": "Terminer la campagne.", + "itIT": "Completa la campagna.", + "jaJP": "ストーリーをクリアする。", + "koKR": "캠페인 완료", + "plPL": "Ukończ kampanię.", + "ptBR": "Complete a campanha.", + "ruRU": "Завершите кампанию.", + "trTR": "Seferi tamamla.", + "zhCN": "完成剧情任务。", + "zhTW": "完成劇情任務。" + }, + "Name": "Emancipation", + "Name_Localized": { + "deDE": "Emanzipation", + "esES": "Emancipación", + "esMX": "Emancipación", + "frFR": "Émancipation", + "itIT": "Emancipazione", + "jaJP": "解放", + "koKR": "해방", + "plPL": "Emancypacja", + "ptBR": "Emancipação", + "ruRU": "Освобождение", + "trTR": "Özgürleşme", + "zhCN": "解脱宿命", + "zhTW": "自由之身" + } + }, + "Achievement_Console_Cedar_CodexAspects": { + "Desc": "Imprint 10 items at the Occultist with an Aspect from the Codex of Power.", + "Desc_Localized": { + "deDE": "Prägt 10 Gegenständen beim Okkultisten einen Aspekt aus dem Kodex der Macht ein.", + "esES": "Imprime 10 objetos en el ocultista con un rasgo del códice de poder.", + "esMX": "Estampa 10 objetos con el Ocultista con un Aspecto del Códice de Poder.", + "frFR": "Auprès de l'occultiste, graver 10 objets avec un aspect du codex de puissance.", + "itIT": "Infondi 10 oggetti presso l'Occultista con un aspetto del Codex del potere.", + "jaJP": "秘術師のもとで10個のアイテムに力の古文書の化身を賦与する。", + "koKR": "비술사에게서 아이템 10개에 힘의 전서 위상 각인", + "plPL": "Naznacz 10 przedmiotów aspektem z Kodeksu Potęgi u okultysty.", + "ptBR": "Grave 10 itens no Ocultista com um Aspecto do Códice de Poder.", + "ruRU": "Примените к 10 предметам аспекты из \"Кодекса силы\" у оккультиста.", + "trTR": "Okültistte 10 öğeyi Güç Rehberinden bir Yüz ile damgala.", + "zhCN": "在秘术师处,使用能量法典中的威能刻印 10 个物品。", + "zhTW": "請玄術師為 10 個物品銘印力量聖典的精華。" + }, + "Name": "Curious Collector", + "Name_Localized": { + "deDE": "Neugieriger Sammler", + "esES": "Coleccionista curioso", + "esMX": "Coleccionista de Curiosidades", + "frFR": "Curieuse collection", + "itIT": "Collezionista di ninnoli", + "jaJP": "知りたがりな収集家", + "koKR": "호기심 많은 수집가", + "plPL": "Osobliwe Kolekcjonerstwo", + "ptBR": "Colecionador Curioso", + "ruRU": "Любознательный коллекционер", + "trTR": "Meraklı Koleksiyoncu", + "zhCN": "威能大成", + "zhTW": "童心收藏家" + } + }, + "Achievement_Console_Cedar_Crafting": { + "Crit_240326": "Craft Elixir", + "Crit_240327": "Craft Incense", + "Desc": "Craft any Elixir and any Incense.", + "Desc_Localized": { + "deDE": "Stellt ein beliebiges Elixier und ein beliebiges Räucherwerk her.", + "esES": "Crea cualquier elixir y cualquier incienso.", + "esMX": "Crea cualquier Elíxir y cualquier Incienso.", + "frFR": "Fabriquer un élixir et un encens.", + "itIT": "Crea un elisir e un incenso.", + "jaJP": "いずれかのエリクサーかお香を作成する。", + "koKR": "아무 비약과 향 각 1개 제작", + "plPL": "Uwarz dowolny eliksir i wytwórz dowolne kadzidło.", + "ptBR": "Crie qualquer elixir e qualquer incenso.", + "ruRU": "Создайте любой эликсир и любое благовоние.", + "trTR": "Herhangi bir İksir ve herhangi bir Tütsü üret.", + "zhCN": "制作任意药剂和任意熏香。", + "zhTW": "製作任何一種靈藥與任何一種焚香。" + }, + "Name": "Convenient Crafts", + "Name_Localized": { + "deDE": "Praktische Handarbeiten", + "esES": "Artesanía útil", + "esMX": "Creaciones Convenientes", + "frFR": "Artisanat utile", + "itIT": "Creazioni convenienti", + "jaJP": "便利な作成", + "koKR": "편의용품 제작", + "plPL": "Przydatne Rzemiosło", + "ptBR": "Criações Convenientes", + "ruRU": "Мастерство удобства", + "trTR": "Kullanışlı Üretim", + "zhCN": "手艺初秀", + "zhTW": "便利巧手" + } + }, + "Achievement_Console_Cedar_DemonFallenGoatmen": { + "Crit_240331": "Kill Demons", + "Crit_240332": "Kill Fallen", + "Crit_240333": "Kill Goatman", + "Desc": "Kill 666 Demons, Fallen, or Goatmen.", + "Desc_Localized": { + "deDE": "Tötet 666 Dämonen, Gefallene oder Ziegenmenschen.", + "esES": "Mata 666 demonios, caídos u hombres cabra.", + "esMX": "Mata a 666 demonios, caídos o faunos.", + "frFR": "Tuer 666 démons, Déchus ou hommes-boucs.", + "itIT": "Uccidi 666 demoni, caduti o uomini capra.", + "jaJP": "デーモン、フォールン、もしくは羊頭の獣を666体倒す。", + "koKR": "악마, 몰락자 또는 염소인간 666마리 처치", + "plPL": "Zabij 666 demonów, upadłych lub kozłoludów.", + "ptBR": "Mate 666 demônios, Decaídos ou caprinos.", + "ruRU": "Убейте 666 демонов, падших или козлоногих.", + "trTR": "666 İblis, Düşmüş veya Keçi Adam öldür.", + "zhCN": "消灭 666 个恶魔、沉沦魔或羊头人。", + "zhTW": "殺死 666 個惡魔、沉淪魔或羊頭人。" + }, + "Name": "Legion Killer", + "Name_Localized": { + "deDE": "Legionentöter", + "esES": "Matalegiones", + "esMX": "Legión Exterminada", + "frFR": "Légion des Enfers", + "itIT": "Carneficina di legioni", + "jaJP": "軍団キラー", + "koKR": "군단 학살자", + "plPL": "Dziesiątkowanie Legionów", + "ptBR": "Homicida de Legiões", + "ruRU": "Бич легионов", + "trTR": "Lejyon Katili", + "zhCN": "军团杀手", + "zhTW": "軍團殺手" + } + }, + "Achievement_Console_Cedar_DrownedVampireWerewolf": { + "Crit_240338": "Kill Drowned", + "Crit_240339": "Kill Vampires", + "Crit_240340": "Kill Werewolves", + "Desc": "Kill 666 Drowned, Vampires, or Werewolves.", + "Desc_Localized": { + "deDE": "Tötet 666 Ertrunkene, Vampire oder Werwölfe.", + "esES": "Mata 666 ahogados, vampiros u hombres lobo.", + "esMX": "Mata a 666 Ahogados, Vampiros u Hombres Lobo.", + "frFR": "Tuer 666 Noyés, vampires ou lycanthropes.", + "itIT": "Uccidi 666 annegati, vampiri o lupi mannari.", + "jaJP": "溺れし者、ヴァンパイア、または人狼を666体倒す。", + "koKR": "가라앉은 자, 흡혈귀 또는 늑대인간 666마리 처치", + "plPL": "Zabij 666 topielców, wampirów lub wilkołaków.", + "ptBR": "Mate 666 Afogados, vampiros ou lobisomens.", + "ruRU": "Убейте 666 утопленников, вампиров или оборотней.", + "trTR": "666 Boğulmuş, Vampir veya Kurt Adam öldür.", + "zhCN": "消灭 666 个冤溺者、吸血鬼或狼人。", + "zhTW": "殺死 666 個海屍、吸血鬼或狼人。" + }, + "Name": "Turned", + "Name_Localized": { + "deDE": "Verwandelte", + "esES": "Transformados", + "esMX": "Conversión", + "frFR": "Créatures transformées", + "itIT": "Trasformazione", + "jaJP": "転化した者たち", + "koKR": "퇴마사", + "plPL": "Odstraszanie", + "ptBR": "Transformados", + "ruRU": "Искаженные", + "trTR": "Dönüşmüş", + "zhCN": "异变克星", + "zhTW": "收妖" + } + }, + "Achievement_Console_Cedar_Druid": { + "Crit_240345": "Werebear Kills", + "Crit_240346": "Werewolf Kills", + "Desc": "Kill 50 enemies in Werebear form and 50 enemies in Werewolf form as a Druid.", + "Desc_Localized": { + "deDE": "Tötet als Druide 50 Gegner in Werbärgestalt und 50 Gegner in Werwolfgestalt.", + "esES": "Mata 50 enemigos con forma de hombre oso y otros 50 con forma de hombre lobo con un druida.", + "esMX": "Mata a 50 enemigos en forma de hombre oso y 50 enemigos en forma de hombre lobo como Druida.", + "frFR": "Tuer 50 adversaires comme ursoïde et 50 comme lycanthrope en tant que druide ou druidesse.", + "itIT": "Uccidi 50 nemici in forma di Orso Mannaro e 50 nemici in forma di Lupo Mannaro con la classe Druido.", + "jaJP": "ドルイドで人熊形態になって敵を50体、人狼形態になって敵を50体倒す。", + "koKR": "드루이드로 곰인간 형상에서 적 50마리, 늑대인간 형상에서 적 50마리 처치", + "plPL": "Jako druid zabij 50 wrogów pod postacią niedźwiedziołaka i 50 wrogów pod postacią wilkołaka.", + "ptBR": "Mate 50 inimigos como druida na forma de urso e 50 inimigos na forma de lobisomem.", + "ruRU": "Убейте по 50 врагов в облике медведя и волка, играя за друида.", + "trTR": "Bir Druid olarak Ayı Adam formunda 50 düşman ve Kurt Adam formunda 50 düşman öldür.", + "zhCN": "使用德鲁伊在熊人形态消灭 50 名敌人,并在狼人形态消灭 50 名敌人。", + "zhTW": "分別以德魯伊的熊人形態和狼人形態各殺死 50 個敵人。" + }, + "Name": "Shifty Swipes", + "Name_Localized": { + "deDE": "Gewandte Hiebe", + "esES": "Golpes cambiantes", + "esMX": "Golpes Furtivos", + "frFR": "Frappes versatiles", + "itIT": "Sferzate sfuggenti", + "jaJP": "変身しての強打", + "koKR": "변화하는 발톱", + "plPL": "Podejrzane Machnięcia", + "ptBR": "Golpes Transformados", + "ruRU": "Человек-зверь", + "trTR": "Becerikli Vuruşlar", + "zhCN": "狡诈扫击", + "zhTW": "化形出擊" + } + }, + "Achievement_Console_Cedar_Exploration": { + "Crit_240350": "Explore Fractured Peaks", + "Crit_240351": "Explore Scosglen", + "Crit_240352": "Explore Dry Steppes", + "Crit_240353": "Explore Kehjistan", + "Crit_240354": "Explore Hawezar", + "Desc": "Explore all of Estuar.", + "Desc_Localized": { + "deDE": "Erkundet ganz Estuar.", + "esES": "Explora todo el Estuario.", + "esMX": "Explora todo Estuar.", + "frFR": "Explorer l'intégralité d'Estuar.", + "itIT": "Esplora tutta Estuar.", + "jaJP": "エスチュアの全エリアを探索する。", + "koKR": "어귀 전체 탐험", + "plPL": "Zbadaj całe Ujście.", + "ptBR": "Explore todas as áreas do Estuário.", + "ruRU": "Исследуйте все Устье.", + "trTR": "Estuar'ın tamamını keşfet.", + "zhCN": "探索河口湾的全部区域。", + "zhTW": "全面探索艾斯圖爾。" + }, + "Name": "Estuar Sightseer", + "Name_Localized": { + "deDE": "Reise durch Estuar", + "esES": "Turista del Estuario", + "esMX": "Observación de Estuar", + "frFR": "Exploration d'Estuar", + "itIT": "Turista di Estuar", + "jaJP": "エスチュア観光", + "koKR": "어귀 관광객", + "plPL": "Zwiedzanie Ujścia", + "ptBR": "Excursionista do Estuário", + "ruRU": "Достопримечательности Устья", + "trTR": "Estuar Gezgini", + "zhCN": "河口湾观光者", + "zhTW": "艾斯圖爾先知" + } + }, + "Achievement_Console_Cedar_GhostSkeletonZombie": { + "Crit_240361": "Kill Ghosts", + "Crit_240362": "Kill Skeleton", + "Crit_240363": "Kill Zombie", + "Desc": "Kill 666 Ghosts, Skeletons, or Zombies.", + "Desc_Localized": { + "deDE": "Tötet 666 Geister, Skelette oder Zombies.", + "esES": "Mata 666 fantasmas, esqueletos o zombis.", + "esMX": "Mata a 666 Fantasmas, Esqueletos o Zombis.", + "frFR": "Tuer 666 fantômes, squelettes ou zombies.", + "itIT": "Uccidi 666 fantasmi, scheletri o zombi.", + "jaJP": "幽霊、スケルトン、またはゾンビを666体倒す。", + "koKR": "유령, 해골 또는 좀비 666마리 처치", + "plPL": "Zabij 666 duchów, szkieletów lub zombie.", + "ptBR": "Mate 666 fantasmas, esqueletos ou zumbis.", + "ruRU": "Убейте 666 призраков, скелетов или зомби.", + "trTR": "666 Hayalet, İskelet veya Zombi öldür.", + "zhCN": "消灭 666 个幽灵、骷髅或僵尸。", + "zhTW": "殺死 666 個鬼魂、骷髏或殭屍。" + }, + "Name": "Undead Undone", + "Name_Localized": { + "deDE": "Unschädliche Untote", + "esES": "Muertos vivientes muertos", + "esMX": "No Muertos Deshechos", + "frFR": "Plus morts que vivants", + "itIT": "Morti non morti", + "jaJP": "再びの死を迎えしアンデッド", + "koKR": "부관참시", + "plPL": "Umarli Nieumarli", + "ptBR": "Extinção dos Mortos-vivos", + "ruRU": "Нежить не должна жить", + "trTR": "Mahvolmuş Hortlak", + "zhCN": "不死亡灵", + "zhTW": "超渡死者" + } + }, + "Achievement_Console_Cedar_Helltide": { + "Desc": "Collect 1000 Aberrant Cinder in Helltide zones.", + "Desc_Localized": { + "deDE": "Sammelt 1.000 Anomale Glut in Höllenflut-Zonen.", + "esES": "Recoge 1000 favilas aberrantes en zonas de Marea Infernal.", + "esMX": "Recolecta 1000 Cenizas Aberrantes en zonas de Marea Infernal.", + "frFR": "Ramasser 1 000 cendres aberrantes dans les zones de vague infernale.", + "itIT": "Raccogli 1.000 Braci Aberranti nelle zone della Marea infernale.", + "jaJP": "ヘルタイドゾーンで異形の消し炭を1,000個回収する。", + "koKR": "지옥물결 지역에서 변종 잉걸불 1,000개 획득", + "plPL": "Zbierz 1000 szczypt wynaturzonego popiołu w strefach Piekielnych Przypływów.", + "ptBR": "Colete 1.000 Cinzas Aberrantes em áreas da Maré Infernal.", + "ruRU": "Соберите 1000 ед. аберрантной золы в областях Адского натиска.", + "trTR": "Cehennem Dalgası bölgelerinde 1.000 Sapkın Kor topla.", + "zhCN": "在地狱狂潮区域收集 1000 个畸变余烬。", + "zhTW": "在地獄浪潮地區收集 1000 個畸變燼焰。" + }, + "Name": "Turning the Tides", + "Name_Localized": { + "deDE": "Gezeitenwende", + "esES": "Mareas impías", + "esMX": "Cambio de Rumbo", + "frFR": "Vague à l'âme", + "itIT": "Le sorti della battaglia", + "jaJP": "形勢逆転", + "koKR": "전세 역전", + "plPL": "Odpływ", + "ptBR": "Maré a Favor", + "ruRU": "Обратно в Преисподнюю", + "trTR": "Talih Yüzüne Güldü", + "zhCN": "力挽狂澜", + "zhTW": "逆轉浪潮" + } + }, + "Achievement_Console_Cedar_Level100": { + "Desc": "Reach Level 100 with any character.", + "Desc_Localized": { + "deDE": "Erreicht mit einem beliebigen Charakter Stufe 100.", + "esES": "Alcanza el nivel 100 con cualquier personaje.", + "esMX": "Alcanza el nivel 100 con cualquier personaje.", + "frFR": "Atteindre le niveau 100 avec n'importe quel personnage.", + "itIT": "Raggiungi il livello 100 con un personaggio.", + "jaJP": "いずれかのキャラクターでレベル100に到達する。", + "koKR": "아무 캐릭터로나 100레벨 달성", + "plPL": "Osiągnij poziom 100 dowolną postacią.", + "ptBR": "Alcance o nível 100 com qualquer personagem.", + "ruRU": "Достигните 100-го уровня любым героем.", + "trTR": "Herhangi bir karakterle 100. Seviyeye ulaş.", + "zhCN": "任意角色达到 100 级。", + "zhTW": "以任一角色達到等級 100。" + }, + "Name": "Devoted Protector", + "Name_Localized": { + "deDE": "Hingebungsvoller Beschützer", + "esES": "Protector devoto", + "esMX": "Protección Devota", + "frFR": "Protection dévouée", + "itIT": "Protezione devota", + "jaJP": "献身的守護者", + "koKR": "열성적인 수호자", + "plPL": "Dzielna Obrona", + "ptBR": "Protetor Devotado", + "ruRU": "Истовый защитник", + "trTR": "Özverili Koruyucu", + "zhCN": "虔诚的保护者", + "zhTW": "熱忱保衛者" + } + }, + "Achievement_Console_Cedar_Level50": { + "Desc": "Reach Level 50 with any character.", + "Desc_Localized": { + "deDE": "Erreicht mit einem beliebigen Charakter Stufe 50.", + "esES": "Alcanza el nivel 50 con cualquier personaje.", + "esMX": "Alcanza el nivel 50 con cualquier personaje.", + "frFR": "Atteindre le niveau 50 avec n'importe quel personnage.", + "itIT": "Raggiungi il livello 50 con un personaggio.", + "jaJP": "いずれかのキャラクターでレベル50に到達する。", + "koKR": "아무 캐릭터로나 50레벨 달성", + "plPL": "Osiągnij poziom 50 dowolną postacią.", + "ptBR": "Alcance o nível 50 com qualquer personagem.", + "ruRU": "Достигните 50-го уровня любым героем.", + "trTR": "Herhangi bir karakterle 50. Seviyeye ulaş.", + "zhCN": "任意角色达到 50 级。", + "zhTW": "以任一角色達到等級 50。" + }, + "Name": "Dedicated Protector", + "Name_Localized": { + "deDE": "Passionierter Beschützer", + "esES": "Protector dedicado", + "esMX": "Protección Dedicada", + "frFR": "Protection déterminée", + "itIT": "Protezione impegnata", + "jaJP": "熱意ある守護者", + "koKR": "헌신적인 수호자", + "plPL": "Zaangażowana Obrona", + "ptBR": "Protetor Dedicado", + "ruRU": "Решительный защитник", + "trTR": "Adanmış Koruyucu", + "zhCN": "专注的保护者", + "zhTW": "致志保衛者" + } + }, + "Achievement_Console_Cedar_Level50Hardcore": { + "Desc": "Reach Level 50 with a Hardcore character.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 mit einem Hardcore-Charakter.", + "esES": "Llega al nivel 50 con un personaje incondicional.", + "esMX": "Alcanza el nivel 50 con un personaje Extremo.", + "frFR": "Atteindre le niveau 50 avec un personnage en mode Extrême.", + "itIT": "Raggiungi il livello 50 con un personaggio Hardcore.", + "jaJP": "ハードコア・モードのキャラクターをレベル50に到達させる。", + "koKR": "하드코어 캐릭터로 50레벨 달성", + "plPL": "Osiągnij poziom 50 postacią hardkorową.", + "ptBR": "Alcance o nível 50 com um personagem Hardcore.", + "ruRU": "Достигните 50-го уровня в героическом режиме.", + "trTR": "Bir Aşırı Zor karakteriyle 50. Seviyeye ulaş.", + "zhCN": "使用一名专家模式角色达到 50 级。", + "zhTW": "以一名專家級角色達到等級 50。" + }, + "Name": "True Perseverance", + "Name_Localized": { + "deDE": "Wahre Beharrlichkeit", + "esES": "Auténtica perseverancia", + "esMX": "Perseverancia Verdadera", + "frFR": "La persévérance incarnée", + "itIT": "Vera perseveranza", + "jaJP": "真なる忍耐", + "koKR": "진정한 인고", + "plPL": "Prawdziwa Wytrwałość", + "ptBR": "Perseverança Verdadeira", + "ruRU": "Истинная стойкость", + "trTR": "Gerçek Azim", + "zhCN": "毅力超常", + "zhTW": "守護到家" + } + }, + "Achievement_Console_Cedar_Necromancer": { + "Desc": "Summon 100 Skeleton Mages or Warriors as a Necromancer.", + "Desc_Localized": { + "deDE": "Ruft als Totenbeschwörer 100 Skelettmagier oder Skelettkrieger herbei.", + "esES": "Invoca 100 magos o guerreros esqueletos con un nigromante.", + "esMX": "Invoca 100 Magos o Guerreros Esqueléticos como Nigromante.", + "frFR": "Invoquer 100 mages ou guerriers squelettes en tant que nécromancien ou nécromancienne.", + "itIT": "Evoca 100 Scheletri Maghi o Scheletri Guerrieri con la classe Negromante.", + "jaJP": "ネクロマンサーでスケルトンメイジまたはウォーリアを100体召喚する。", + "koKR": "강령술사로 해골 마법학자 또는 전사 100마리 소환", + "plPL": "Przywołaj 100 Szkieletowych Magów lub Wojowników jako nekromanta.", + "ptBR": "Evoque 100 magos ou guerreiros esqueletos como necromante.", + "ruRU": "Призовите 100 скелетов-магов или воинов, играя за некроманта.", + "trTR": "Bir Ölüm Büyücüsü olarak 100 İskelet Sihirbaz veya Savaşçı çağır.", + "zhCN": "使用死灵法师召唤 100 个骷髅法师或骷髅战士。", + "zhTW": "以死靈法師召喚 100 個骷髏法師或骷髏戰士。" + }, + "Name": "Army of Bones", + "Name_Localized": { + "deDE": "Armee der Knochen", + "esES": "Ejército de huesos", + "esMX": "Ejército de Huesos", + "frFR": "Armée d'os", + "itIT": "Esercito d'ossa", + "jaJP": "骨の軍団", + "koKR": "뼈의 군대", + "plPL": "Armia Kości", + "ptBR": "Exército de Ossos", + "ruRU": "Костяная армия", + "trTR": "Kemik Ordusu", + "zhCN": "白骨大军", + "zhTW": "骸骨大軍" + } + }, + "Achievement_Console_Cedar_NightmareDungeons": { + "Crit_240383": "Sacred", + "Crit_240384": "Ancestral", + "Desc": "Complete a Sacred and Ancestral Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen heiligen Alptraumdungeon und einen Alptraumdungeon der Ahnen ab.", + "esES": "Completa una mazmorra de pesadilla de tipo sacro y ancestral.", + "esMX": "Completa un Calabozo de Pesadilla Sagrado y uno Ancestral.", + "frFR": "Terminer un donjon du Cauchemar sacré et un ancestral.", + "itIT": "Completa una Spedizione da Incubo sacra e ancestrale.", + "jaJP": "聖なる/祖霊のナイトメア・ダンジョンをそれぞれクリアする。", + "koKR": "신성 및 선조 악몽 던전 완료", + "plPL": "Ukończ święte i starożytne Podziemia Koszmarów.", + "ptBR": "Complete uma Masmorra do Pesadelo Sagrada e uma Ancestral.", + "ruRU": "Пройдите кошмарное священное подземелье и кошмарное подземелье предков.", + "trTR": "Bir Kutsal ve Kadim Kâbus Zindanı tamamla.", + "zhCN": "完成一个神圣和先祖梦魇地下城。", + "zhTW": "完成一個神聖和遠古惡夢地城。" + }, + "Name": "Living Nightmares", + "Name_Localized": { + "deDE": "Lebende Alpträume", + "esES": "Pesadillas vivientes", + "esMX": "Pesadillas Vivientes", + "frFR": "Cauchemars vivants", + "itIT": "Incubi viventi", + "jaJP": "生ける悪夢", + "koKR": "살아 있는 악몽", + "plPL": "Żywe Koszmary", + "ptBR": "Pesadelos Vivos", + "ruRU": "Ожившие кошмары", + "trTR": "Yaşayan Kâbuslar", + "zhCN": "梦魇如真", + "zhTW": "活生生的夢魘" + } + }, + "Achievement_Console_Cedar_PVP": { + "Desc": "Get 5 PvP kills.", + "Desc_Localized": { + "deDE": "Erzielt 5 PvP-Tötungen.", + "esES": "Consigue 5 asesinatos JcJ.", + "esMX": "Elimina 5 adversarios en JcJ.", + "frFR": "Tuer 5 adversaires en JcJ.", + "itIT": "Ottieni 5 uccisioni PvP.", + "jaJP": "PvPキルを5回達成する。", + "koKR": "PvP 처치 5회 성공", + "plPL": "Zabij 5 graczy w trybie PvP.", + "ptBR": "Obtenha 5 abates PvP.", + "ruRU": "Совершите 5 убийств в PvP.", + "trTR": "5 PvP öldürmesi elde et.", + "zhCN": "获得 5 次PvP消灭。", + "zhTW": "完成 5 次 PvP 擊殺。" + }, + "Name": "Master Combatant", + "Name_Localized": { + "deDE": "Kampfmeister", + "esES": "Combatiente maestro", + "esMX": "Combatiente Magistral", + "frFR": "Maîtrise du combat", + "itIT": "Maestria nel combattimento", + "jaJP": "熟練の闘士", + "koKR": "전투의 달인", + "plPL": "Mistrzostwo Walki", + "ptBR": "Mestre Combatente", + "ruRU": "Профессиональный боец", + "trTR": "Usta Muharip", + "zhCN": "战斗大师", + "zhTW": "大師鬥士" + } + }, + "Achievement_Console_Cedar_Potion": { + "Desc": "Upgrade your Healing Potion to max tier.", + "Desc_Localized": { + "deDE": "Wertet Euren Heiltrank auf die höchste Stufe auf.", + "esES": "Mejora tus pociones de curación al nivel máximo.", + "esMX": "Mejora tu poción de vida al nivel máximo.", + "frFR": "Améliorer sa potion de soins au niveau maximum.", + "itIT": "Potenzia la Pozione di Cura al livello massimo.", + "jaJP": "ライフ・ポーションを最大ティアに強化する。", + "koKR": "치유 물약 최고 단계까지 업그레이드", + "plPL": "Ulepsz miksturę leczenia do maksymalnej rangi.", + "ptBR": "Aprimore sua poção de cura para o grau máximo.", + "ruRU": "Улучшите зелье здоровья до максимального уровня.", + "trTR": "İyileşme İksirini maksimum kademeye yükselt.", + "zhCN": "将你的治疗药水升至最高级。", + "zhTW": "將治療藥水升至最高階級。" + }, + "Name": "First Aid", + "Name_Localized": { + "deDE": "Erste Hilfe", + "esES": "Primeros auxilios", + "esMX": "Primeros Auxilios", + "frFR": "Premiers secours", + "itIT": "Primo soccorso", + "jaJP": "救急処置", + "koKR": "응급치료", + "plPL": "Pierwsza Pomoc", + "ptBR": "Primeiros Socorros", + "ruRU": "Первая помощь", + "trTR": "İlk Yardım", + "zhCN": "急救精通", + "zhTW": "急救" + } + }, + "Achievement_Console_Cedar_Rogue": { + "Crit_240394": "Melee Kills", + "Crit_240395": "Range Kills", + "Desc": "Kill 50 enemies in melee range and 50 enemies out of melee range as a Rogue.", + "Desc_Localized": { + "deDE": "Tötet als Jäger 50 Gegner in Nahkampfreichweite und 50 Gegner aus der Ferne.", + "esES": "Mata 50 enemigos al alcance cuerpo a cuerpo y otros 50 fuera de este alcance con un pícaro.", + "esMX": "Mata a 50 enemigos en rango de melé y a 50 enemigos fuera del rango de melé como Renegado.", + "frFR": "Tuer 50 adversaires en mêlée et 50 adversaires à distance en tant que voleur ou voleuse.", + "itIT": "Uccidi 50 nemici a portata di mischia e 50 nemici fuori dalla portata di mischia con la classe Tagliagole.", + "jaJP": "ローグを使って近接攻撃の射程内・外の敵をそれぞれ50体倒す。", + "koKR": "도적으로 근거리의 적 50마리와 원거리의 적 50마리 처치", + "plPL": "Zabij 50 wrogów w zasięgu zwarcia i 50 wrogów z dystansu jako łotr.", + "ptBR": "Mate 50 inimigos em distância corpo a corpo e 50 fora de distância corpo a corpo como renegado.", + "ruRU": "Убейте 50 врагов вблизи и 50 – издалека, играя за разбойника.", + "trTR": "Haydut olarak yakın dövüşle 50, yakın dövüş menzili dışından 50 düşman öldür", + "zhCN": "使用游侠消灭 50 个近战范围内的敌人和 50 个近战范围外的敌人。", + "zhTW": "以俠盜殺死 50 個近戰距離內的敵人和 50 個近戰距離外的敵人。" + }, + "Name": "In and Out", + "Name_Localized": { + "deDE": "Nah und fern", + "esES": "Cerca y lejos", + "esMX": "Entrar y Salir", + "frFR": "De tous bords", + "itIT": "Dentro e fuori", + "jaJP": "近距離と遠距離", + "koKR": "안팎으로", + "plPL": "Wchodzisz i Wychodzisz", + "ptBR": "Dentro e Fora", + "ruRU": "Вблизи и вдалеке", + "trTR": "Yakın ve Uzak", + "zhCN": "进退自如", + "zhTW": "進進出出" + } + }, + "Achievement_Console_Cedar_SnakeSpider": { + "Crit_240399": "Kill Snakes", + "Crit_240400": "Kill Spiders", + "Desc": "Kill 666 Snakes or Spiders.", + "Desc_Localized": { + "deDE": "Tötet 666 Schlangen oder Spinnen.", + "esES": "Mata 666 serpientes o arañas.", + "esMX": "Mata a 666 Serpientes o Arañas.", + "frFR": "Tuer 666 serpents ou araignées.", + "itIT": "Uccidi 666 serpenti o ragni.", + "jaJP": "蛇か蜘蛛を666体倒す。", + "koKR": "뱀 또는 거미 666마리 처치", + "plPL": "Zabij 666 węży lub pająków.", + "ptBR": "Mate 666 cobras ou aranhas.", + "ruRU": "Убейте 666 змей или пауков.", + "trTR": "666 Yılan veya Örümcek öldür.", + "zhCN": "消灭 666 个蛇怪或蜘蛛。", + "zhTW": "殺死 666 隻毒蛇或蜘蛛。" + }, + "Name": "Exterminator", + "Name_Localized": { + "deDE": "Kammerjäger", + "esES": "Exterminio", + "esMX": "Exterminación", + "frFR": "Phobies", + "itIT": "Sterminio", + "jaJP": "エクスターミネーター", + "koKR": "해충 처리반", + "plPL": "Eksterminator", + "ptBR": "Exterminador", + "ruRU": "Гроза ползучих гадов", + "trTR": "Haşere İmhacısı", + "zhCN": "害虫终结者", + "zhTW": "害蟲終結者" + } + }, + "Achievement_Console_Cedar_Sorcerer": { + "Crit_240404": "Fire Kills", + "Crit_240405": "Frost Kills", + "Crit_240406": "Lightning Kills", + "Desc": "Kill 100 enemies with Fire, Frost, or Lightning damage as a Sorcerer.", + "Desc_Localized": { + "deDE": "Tötet als Zauberer 100 Gegner mit Feuer-, Frost- oder Blitzschaden.", + "esES": "Mata 100 enemigos con daño de fuego, escarcha o rayos con un hechicero.", + "esMX": "Mata a 100 enemigos con daño de fuego, hielo o rayo como Hechicero.", + "frFR": "Utiliser le feu, le givre ou la foudre pour tuer 100 adversaires en tant que sorcier ou sorcière.", + "itIT": "Uccidi 100 nemici con danni da fuoco, gelo o fulmine con la classe Incantatore.", + "jaJP": "ソーサラーとして火炎、凍結、あるいは電撃ダメージで敵を100体倒す。", + "koKR": "원소술사로 화염, 냉기 또는 번개 피해를 가해 적 100마리 처치", + "plPL": "Zabij 100 wrogów obrażeniami od Ognia, Lodu lub Błyskawic jako czarodziej.", + "ptBR": "Mate 100 inimigos com dano ígneo, glacial ou elétrico como mago.", + "ruRU": "Убейте 100 врагов огнем, льдом или молнией, играя за волшебника.", + "trTR": "Bir Büyücü olarak Ateş, Buz veya Yıldırım hasarıyla 100 düşman öldür.", + "zhCN": "使用巫师用火焰、寒霜或闪电伤害消灭 100 名敌人。", + "zhTW": "以魔法使的火焰、冰霜或電擊傷害殺死 100 個敵人。" + }, + "Name": "Master of the Elements", + "Name_Localized": { + "deDE": "Meister der Elemente", + "esES": "Maestro de los elementos", + "esMX": "Maestría Elemental", + "frFR": "Maîtrise des éléments", + "itIT": "Maestria degli elementi", + "jaJP": "元素マスター", + "koKR": "원소의 대가", + "plPL": "Mistrzostwo Żywiołów", + "ptBR": "Mestre dos Elementos", + "ruRU": "Повелитель стихий", + "trTR": "Element Ustası", + "zhCN": "元素大师", + "zhTW": "元素大師" + } + }, + "Achievement_Console_Cedar_UberLilith": { + "Desc": "Kill the most challenging Echo of Lilith.", + "Desc_Localized": { + "deDE": "Tötet das herausforderndste Echo von Lilith.", + "esES": "Mata al Eco de Lilith más difícil.", + "esMX": "Mata al Eco de Lilith más poderoso.", + "frFR": "Tuer l'écho de Lilith en difficulté maximale.", + "itIT": "Uccidi l'Eco di Lilith più impegnativa.", + "jaJP": "最も手強いリリスの残響を倒す。", + "koKR": "가장 난이도가 높은 릴리트의 메아리 처치", + "plPL": "Zabij najtrudniejsze Echo Lilit.", + "ptBR": "Mate o Eco de Lilith mais desafiador.", + "ruRU": "Убейте самое сильное Эхо Лилит.", + "trTR": "En zorlu Lilith'in Yankısını öldür.", + "zhCN": "消灭最具挑战性的莉莉丝的回响。", + "zhTW": "擊殺最具挑戰性的莉莉絲的回音。" + }, + "Name": "End of the First Mother", + "Name_Localized": { + "deDE": "Ende der Ersten Mutter", + "esES": "Fin de la Primera Madre", + "esMX": "El Fin de la Primera Madre", + "frFR": "Mort de la Première Mère", + "itIT": "Fine della Prima Madre", + "jaJP": "原初の母の終焉", + "koKR": "최초의 어머니의 최후", + "plPL": "Koniec Pierwszej Matki", + "ptBR": "Fim da Primeira Mãe", + "ruRU": "Последний день Праматери", + "trTR": "İlk Anne'nin Sonu", + "zhCN": "圣母终结者", + "zhTW": "初母末日" + } + }, + "Achievement_Console_Cedar_Upgrading": { + "Crit_240414": "Upgrade Armor", + "Crit_240415": "Upgrade Jewelry", + "Crit_240416": "Upgrade Weapon", + "Desc": "Upgrade a piece of Armor, Jewelry, and a Weapon.", + "Desc_Localized": { + "deDE": "Wertet ein Rüstungsteil, ein Schmuckstück und eine Waffe auf.", + "esES": "Mejora una pieza de armadura, otra de joyería y un arma.", + "esMX": "Mejora una pieza de armadura, una joya y un arma.", + "frFR": "Améliorer une pièce d'armure, un bijou et une arme.", + "itIT": "Potenzia un'armatura, un gioiello e un'arma.", + "jaJP": "防具、装飾品、武器を強化する。", + "koKR": "방어구, 장신구, 무기 각 1개 업그레이드", + "plPL": "Ulepsz element pancerza, biżuterię i broń.", + "ptBR": "Aprimore uma armadura, uma joia e uma arma.", + "ruRU": "Улучшите предмет одежды, украшение и оружие.", + "trTR": "Bir Zırh, Mücevherat ve Silah parçası yükselt.", + "zhCN": "升级一件护甲、首饰和一把武器。", + "zhTW": "升級一件防具、珠寶和一件武器。" + }, + "Name": "Potent Alterations", + "Name_Localized": { + "deDE": "Wirksame Veränderungen", + "esES": "Alteraciones potentes", + "esMX": "Alteraciones Potentes", + "frFR": "Puissantes altérations", + "itIT": "Alterazioni potenti", + "jaJP": "性能変更", + "koKR": "강력한 변형", + "plPL": "Skuteczne Alteracje", + "ptBR": "Alterações Potentes", + "ruRU": "Могущественные трансформации", + "trTR": "Güçlü Değişimler", + "zhCN": "强力改造", + "zhTW": "強力改造" + } + }, + "Achievement_Console_Cedar_Whispers": { + "Desc": "Acquire 10 Caches of Chaos from the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Erhaltet 10 Chaostruhen vom Flüsternden Baum.", + "esES": "Consigue 10 alijos de caos del Árbol de los Susurros.", + "esMX": "Adquiere 10 Alijos del Caos del Árbol de los Susurros.", + "frFR": "Obtenir 10 caches du chaos auprès de l'arbre des Murmures.", + "itIT": "Ottieni 10 casse del caos dall'Albero dei Sussurri.", + "jaJP": "囁きの木から混沌の箱を10個手に入れる。", + "koKR": "속삭임의 나무에서 혼돈의 보관함 10개 받기", + "plPL": "Zdobądź 10 Skrzyń Chaosu od Drzewa Szeptów.", + "ptBR": "Obtenha 10 tesouros do caos da Árvore dos Lamentos.", + "ruRU": "Получите 10 сундуков хаоса у Шепчущего древа.", + "trTR": "Fısıltı Ağacı'ndan 10 Kaos Zulası aç.", + "zhCN": "获取 10 个来自秘语之树的混乱宝匣。", + "zhTW": "獲得 10 個低語之樹的混沌寶箱。" + }, + "Name": "Chaotic Whispers", + "Name_Localized": { + "deDE": "Chaotisches Geflüster", + "esES": "Susurros caóticos", + "esMX": "Susurros Caóticos", + "frFR": "Murmures chaotiques", + "itIT": "Sussurri caotici", + "jaJP": "混沌の囁き", + "koKR": "혼돈의 속삭임", + "plPL": "Chaotyczne Szepty", + "ptBR": "Sussurros Caóticos", + "ruRU": "Шепот хаоса", + "trTR": "Kaotik Fısıltılar", + "zhCN": "混乱低语", + "zhTW": "混沌低語" + } + }, + "Achievement_Console_Cedar_WorldBoss": { + "Desc": "Kill any World Boss.", + "Desc_Localized": { + "deDE": "Tötet einen beliebigen Weltboss.", + "esES": "Mata a cualquier jefe del mundo.", + "esMX": "Mata a cualquier jefe de mundo.", + "frFR": "Tuer un boss mondial.", + "itIT": "Uccidi un boss mondiale.", + "jaJP": "いずれかのワールドボスを倒す。", + "koKR": "아무 야외 우두머리 처치", + "plPL": "Zabij dowolnego bossa świata.", + "ptBR": "Mate qualquer Chefe do Mundo.", + "ruRU": "Убейте любого босса вне подземелий.", + "trTR": "Herhangi bir Dünya Patronu öldür.", + "zhCN": "消灭任意世界首领。", + "zhTW": "殺死任一世界首領。" + }, + "Name": "Worldly Slayer", + "Name_Localized": { + "deDE": "Weltlicher Schlächter", + "esES": "Ruina mundana", + "esMX": "Exterminación Mundial", + "frFR": "Cataclysme mondial", + "itIT": "Assassinio mondiale", + "jaJP": "世界的討伐者", + "koKR": "야전의 학살자", + "plPL": "Destrukcja Światowa", + "ptBR": "Homicida Experiente", + "ruRU": "На свежем воздухе", + "trTR": "Dünyevi Katil", + "zhCN": "世界杀戮者", + "zhTW": "塵世殺手" + } + }, + "Achievement_Console_PS_BanditCultistKnight": { + "Crit_235694": "Kill Knights", + "Crit_235695": "Kill Cultists", + "Crit_235696": "Kill Bandits", + "Desc": "Kill 666 Bandits, Cultists, or Knights.", + "Desc_Localized": { + "deDE": "Tötet 666 Banditen, Kultisten oder Ritter.", + "esES": "Mata 666 bandidos, cultores o caballeros.", + "esMX": "Mata a 666 bandidos, cultistas o caballeros.", + "frFR": "Tuer 666 bandits, sectateurs ou chevaliers.", + "itIT": "Uccidi 666 banditi, cultisti o cavalieri.", + "jaJP": "盗賊、邪教徒、または騎士を666体倒す。", + "koKR": "좀도둑, 이교도 또는 기사 666명 처치", + "plPL": "Zabij 666 bandytów, kultystów lub rycerzy.", + "ptBR": "Mate 666 bandidos, cultistas ou cavaleiros.", + "ruRU": "Убейте 666 бандитов, сектантов и рыцарей.", + "trTR": "666 Eşkıya, Tarikatçı veya Şövalye öldür.", + "zhCN": "消灭 666 个强盗、邪教徒或骑士。", + "zhTW": "殺死 666 個盜匪、教徒或騎士。" + }, + "Name": "Tortured Souls", + "Name_Localized": { + "deDE": "Gepeinigte Seelen", + "esES": "Almas torturadas", + "esMX": "Almas Atormentadas", + "frFR": "Âmes torturées", + "itIT": "Anime torturate", + "jaJP": "拷問されし魂", + "koKR": "고통받는 영혼", + "plPL": "Udręczone dusze", + "ptBR": "Almas Torturadas", + "ruRU": "Истерзанные души", + "trTR": "İşkence Görmüş Ruhlar", + "zhCN": "惩凶者", + "zhTW": "受折磨的靈魂" + } + }, + "Achievement_Console_PS_Barbarian": { + "Desc": "Kill 50 enemies while Berserking as a Barbarian.", + "Desc_Localized": { + "deDE": "Tötet 50 Gegner als Barbar im Berserkermodus.", + "esES": "Mata 50 enemigos mientras tienes vesania con un bárbaro.", + "esMX": "Mata a 50 enemigos mientras tienes enajenación como Bárbaro.", + "frFR": "Tuer 50 adversaires sous l'effet de Rage du berserker en tant que barbare.", + "itIT": "Uccidi 50 nemici in Berserk con la classe Barbaro.", + "jaJP": "バーバリアンでバーサーク中に敵を50体倒す。", + "koKR": "야만용사로 광폭화 상태에서 적 50마리 처치", + "plPL": "Zabij 50 wrogów podczas berserkowania jako barbarzyńca.", + "ptBR": "Mate 50 inimigos como bárbaro durante Berserk.", + "ruRU": "Варвар: Убейте 50 врагов в режиме берсерка.", + "trTR": "Bir Barbar olarak Başıbozuk hâldeyken 50 düşman öldür.", + "zhCN": "使用野蛮人在狂暴状态下消灭 50 名敌人。", + "zhTW": "以狂暴狀態的野蠻人殺死 50 個敵人。" + }, + "Name": "Hammer Down", + "Name_Localized": { + "deDE": "Kahlschlag", + "esES": "Martillo va", + "esMX": "Martillazo", + "frFR": "Marteau-pilon", + "itIT": "Cala il martello", + "jaJP": "ハンマーダウン", + "koKR": "망치 나가신다", + "plPL": "Młotem hołotę", + "ptBR": "Martelada", + "ruRU": "Сила молота", + "trTR": "Çekici İndir", + "zhCN": "野蛮暴扣", + "zhTW": "吃我一鎚" + } + }, + "Achievement_Console_PS_Campaign": { + "Desc": "Complete the campaign.", + "Desc_Localized": { + "deDE": "Schließt die Kampagne ab.", + "esES": "Completa la campaña.", + "esMX": "Completa la campaña.", + "frFR": "Terminer la campagne.", + "itIT": "Completa la campagna.", + "jaJP": "ストーリーをクリアする。", + "koKR": "캠페인 완료", + "plPL": "Ukończ kampanię", + "ptBR": "Complete a campanha.", + "ruRU": "Завершите кампанию.", + "trTR": "Seferi tamamla.", + "zhCN": "完成剧情任务。", + "zhTW": "完成劇情任務。" + }, + "Name": "Emancipation", + "Name_Localized": { + "deDE": "Emanzipation", + "esES": "Emancipación", + "esMX": "Emancipación", + "frFR": "Émancipation", + "itIT": "Emancipazione", + "jaJP": "解放", + "koKR": "해방", + "plPL": "Emancypacja", + "ptBR": "Emancipação", + "ruRU": "Освобождение", + "trTR": "Özgürleşme", + "zhCN": "解脱宿命", + "zhTW": "自由之身" + } + }, + "Achievement_Console_PS_CodexAspects": { + "Desc": "Imprint 10 items at the Occultist with an Aspect from the Codex of Power.", + "Desc_Localized": { + "deDE": "Prägt 10 Gegenständen beim Okkultisten einen Aspekt aus dem Kodex der Macht ein.", + "esES": "Imprime 10 objetos en el ocultista con un rasgo del códice de poder.", + "esMX": "Estampa 10 objetos con el Ocultista con un Aspecto del Códice de Poder.", + "frFR": "Auprès de l'occultiste, graver 10 objets avec un aspect du codex de puissance.", + "itIT": "Infondi 10 oggetti presso l'Occultista con un aspetto del Codex del potere.", + "jaJP": "秘術師のもとで10個のアイテムに力の古文書の化身を賦与する。", + "koKR": "비술사에게서 아이템 10개에 힘의 전서 위상 각인", + "plPL": "Naznacz 10 przedmiotów aspektem z Kodeksu Potęgi u okultysty.", + "ptBR": "Grave 10 itens no Ocultista com um Aspecto do Códice de Poder.", + "ruRU": "Примените к 10 предметам аспекты из \"Кодекса силы\".", + "trTR": "Okültistte 10 öğeyi Güç Rehberinden bir Yüz ile damgala.", + "zhCN": "在秘术师处,使用能量法典中的威能刻印 10 个物品。", + "zhTW": "請玄術師為 10 個物品銘印力量聖典的精華。" + }, + "Name": "Curious Collector", + "Name_Localized": { + "deDE": "Neugieriger Sammler", + "esES": "Coleccionista curioso", + "esMX": "Coleccionista de Curiosidades", + "frFR": "Curieuse collection", + "itIT": "Collezionista di ninnoli", + "jaJP": "知りたがりな収集家", + "koKR": "호기심 많은 수집가", + "plPL": "Osobliwe kolekcjonerstwo", + "ptBR": "Colecionador Curioso", + "ruRU": "Любознательный коллекционер", + "trTR": "Meraklı Koleksiyoncu", + "zhCN": "威能大成", + "zhTW": "童心收藏家" + } + }, + "Achievement_Console_PS_Crafting": { + "Crit_235712": "Craft Incense", + "Crit_235713": "Craft Elixir", + "Desc": "Craft any Elixir and any Incense.", + "Desc_Localized": { + "deDE": "Stellt ein beliebiges Elixier und ein beliebiges Räucherwerk her.", + "esES": "Crea cualquier elixir y cualquier incienso.", + "esMX": "Crea cualquier Elíxir y cualquier Incienso.", + "frFR": "Fabriquer un élixir et un encens.", + "itIT": "Crea un elisir e un incenso.", + "jaJP": "いずれかのエリクサーかお香を作成する。", + "koKR": "아무 비약과 향 각 1개 제작", + "plPL": "Uwarz dowolny eliksir i wytwórz dowolne kadzidło.", + "ptBR": "Crie qualquer elixir e qualquer incenso.", + "ruRU": "Создайте любой эликсир и любое благовоние.", + "trTR": "Herhangi bir İksir ve herhangi bir Tütsü üret.", + "zhCN": "制作任意药剂和任意熏香。", + "zhTW": "製作任何一種靈藥與任何一種焚香。" + }, + "Name": "Convenient Crafts", + "Name_Localized": { + "deDE": "Praktische Handarbeiten", + "esES": "Artesanía útil", + "esMX": "Creaciones Convenientes", + "frFR": "Artisanat utile", + "itIT": "Creazioni convenienti", + "jaJP": "便利な作成", + "koKR": "편의용품 제작", + "plPL": "Przydatne rzemiosło", + "ptBR": "Criações Convenientes", + "ruRU": "Мастерство удобства", + "trTR": "Kullanışlı Üretim", + "zhCN": "手艺初秀", + "zhTW": "便利巧手" + } + }, + "Achievement_Console_PS_DemonFallenGoatmen": { + "Crit_235676": "Kill Goatman", + "Crit_235677": "Kill Fallen", + "Crit_235678": "Kill Demons", + "Desc": "Kill 666 Demons, Fallen, or Goatmen.", + "Desc_Localized": { + "deDE": "Tötet 666 Dämonen, Gefallene oder Ziegenmenschen.", + "esES": "Mata 666 demonios, caídos u hombres cabra.", + "esMX": "Mata a 666 demonios, caídos o faunos.", + "frFR": "Tuer 666 démons, Déchus ou hommes-boucs.", + "itIT": "Uccidi 666 demoni, Caduti o uomini capra.", + "jaJP": "悪魔、フォールン、もしくは羊頭の獣を666体倒す。", + "koKR": "악마, 몰락자 또는 염소인간 666마리 처치", + "plPL": "Zabij 666 demonów, upadłych lub kozłoludów.", + "ptBR": "Mate 666 demônios, Decaídos ou caprinos.", + "ruRU": "Убейте 666 демонов, падших или козлоногих.", + "trTR": "666 İblis, Düşmüş veya Keçi Adam öldür.", + "zhCN": "消灭 666 个恶魔、沉沦魔或羊头人。", + "zhTW": "殺死 666 個惡魔、沉淪魔或羊頭人。" + }, + "Name": "Legion Killer", + "Name_Localized": { + "deDE": "Legionentöter", + "esES": "Matalegiones", + "esMX": "Asesino de Legión", + "frFR": "Légion des Enfers", + "itIT": "Carneficina di legioni", + "jaJP": "軍団キラー", + "koKR": "군단 학살자", + "plPL": "Dziesiątkowanie legionów", + "ptBR": "Homicida de Legiões", + "ruRU": "Бич легионов", + "trTR": "Lejyon Katili", + "zhCN": "军团杀手", + "zhTW": "軍團殺手" + } + }, + "Achievement_Console_PS_DrownedVampireWerewolf": { + "Crit_235691": "Kill Werewolves", + "Crit_235692": "Kill Vampires", + "Crit_235693": "Kill Drowned", + "Desc": "Kill 666 Drowned, Vampires, or Werewolves.", + "Desc_Localized": { + "deDE": "Tötet 666 Ertrunkene, Vampire oder Werwölfe.", + "esES": "Mata 666 ahogados, vampiros u hombres lobo.", + "esMX": "Mata a 666 ahogados, vampiros u hombres lobo.", + "frFR": "Tuer 666 Noyés, vampires ou lycanthropes.", + "itIT": "Uccidi 666 annegati, vampiri o Lupi Mannari.", + "jaJP": "溺れし者、ヴァンパイア、または人狼を666体倒す。", + "koKR": "가라앉은 자, 흡혈귀 또는 늑대인간 666마리 처치", + "plPL": "Zabij 666 topielców, wampirów lub wilkołaków.", + "ptBR": "Mate 666 Afogados, vampiros ou lobisomens.", + "ruRU": "Убейте 666 утопленников, вампиров или оборотней.", + "trTR": "666 Boğulmuş, Vampir veya Kurt Adam öldür.", + "zhCN": "消灭 666 个冤溺者、吸血鬼或狼人。", + "zhTW": "殺死 666 個海屍、吸血鬼或狼人。" + }, + "Name": "Turned", + "Name_Localized": { + "deDE": "Verwandelte", + "esES": "Transformados", + "esMX": "Convertido", + "frFR": "Créatures transformées", + "itIT": "Trasformazione", + "jaJP": "転化した者たち", + "koKR": "퇴마사", + "plPL": "Odstraszanie", + "ptBR": "Transformados", + "ruRU": "Искаженные", + "trTR": "Dönüşmüş", + "zhCN": "异变克星", + "zhTW": "收妖" + } + }, + "Achievement_Console_PS_Druid": { + "Crit_235701": "Werebear Kills", + "Crit_235702": "Werewolf Kills", + "Desc": "Kill 50 enemies in Werebear form and 50 enemies in Werewolf form as a Druid.", + "Desc_Localized": { + "deDE": "Tötet als Druide 50 Gegner in Werbärgestalt und 50 Gegner in Werwolfgestalt.", + "esES": "Mata 50 enemigos con forma de hombre oso y otros 50 con forma de hombre lobo con un druida.", + "esMX": "Mata a 50 enemigos en forma de hombre oso y 50 enemigos en forma de hombre lobo como Druida.", + "frFR": "Tuer 50 adversaires comme ursoïde et 50 comme lycanthrope en tant que druide ou druidesse.", + "itIT": "Uccidi 50 nemici in forma di Orso Mannaro e 50 nemici in forma di Lupo Mannaro con la classe Druido.", + "jaJP": "ドルイドで人熊形態になって敵を50体、人狼形態になって敵を50体倒す。", + "koKR": "드루이드로 곰인간 형상에서 적 50마리, 늑대인간 형상에서 적 50마리 처치", + "plPL": "Zabij 50 wrogów formą niedźwiedziołaka i 50 wrogów formą wilkołaka jako druid.", + "ptBR": "Mate 50 inimigos como druida na forma de urso e 50 inimigos na forma de lobisomem.", + "ruRU": "Друид: убейте по 50 врагов в облике медведя и волка.", + "trTR": "Bir Druid olarak Ayı Adam formunda 50 düşman ve Kurt Adam formunda 50 düşman öldür.", + "zhCN": "使用德鲁伊在熊人形态消灭 50 名敌人,并在狼人形态消灭 50 名敌人。", + "zhTW": "分別以德魯伊的熊人形態和狼人形態各殺死 50 個敵人。" + }, + "Name": "Shifty Swipes", + "Name_Localized": { + "deDE": "Gewandte Hiebe", + "esES": "Golpes cambiantes", + "esMX": "Golpes Furtivos", + "frFR": "Frappes versatiles", + "itIT": "Sferzate sfuggenti", + "jaJP": "変身しての強打", + "koKR": "변화하는 발톱", + "plPL": "Podejrzane machnięcia", + "ptBR": "Golpes Transformados", + "ruRU": "Человек-зверь", + "trTR": "Becerikli Vuruşlar", + "zhCN": "狡诈扫击", + "zhTW": "化形出擊" + } + }, + "Achievement_Console_PS_Exploration": { + "Crit_236785": "Explore Fractured Peaks", + "Crit_236789": "Explore Scosglen", + "Crit_236790": "Explore Dry Steppes", + "Crit_236791": "Explore Kehjistan", + "Crit_236792": "Explore Hawezar", + "Desc": "Explore all of Estuar.", + "Desc_Localized": { + "deDE": "Erkundet ganz Estuar.", + "esES": "Explora todo el Estuario.", + "esMX": "Explora todo Estuar.", + "frFR": "Explorer l'intégralité d'Estuar.", + "itIT": "Esplora tutta Estuar.", + "jaJP": "エスチュアの全エリアを探索する。", + "koKR": "어귀 전체 탐험", + "plPL": "Zbadaj całe Ujście.", + "ptBR": "Explore todas as áreas do Estuário.", + "ruRU": "Исследуйте все Устье.", + "trTR": "Estuar'ın tamamını keşfet.", + "zhCN": "探索河口湾的全部区域。", + "zhTW": "全面探索艾斯圖爾。" + }, + "Name": "Estuar Sightseer", + "Name_Localized": { + "deDE": "Reise durch Estuar", + "esES": "Turista del Estuario", + "esMX": "Observador de Estuar", + "frFR": "Exploration d'Estuar", + "itIT": "Turista di Estuar", + "jaJP": "エスチュア観光", + "koKR": "어귀 관광객", + "plPL": "Zwiedzanie Ujścia", + "ptBR": "Excursionista do Estuário", + "ruRU": "Достопримечательности Устья", + "trTR": "Estuar Gezgini", + "zhCN": "河口湾观光者", + "zhTW": "艾斯圖爾先知" + } + }, + "Achievement_Console_PS_GhostSkeletonZombie": { + "Crit_235679": "Kill Zombie", + "Crit_235680": "Kill Skeleton", + "Crit_235681": "Kill Ghosts", + "Desc": "Kill 666 Ghosts, Skeletons, or Zombies.", + "Desc_Localized": { + "deDE": "Tötet 666 Geister, Skelette oder Zombies.", + "esES": "Mata 666 fantasmas, esqueletos o zombis.", + "esMX": "Mata a 666 fantasmas, esqueletos o zombis.", + "frFR": "Tuer 666 fantômes, squelettes ou zombies.", + "itIT": "Uccidi 666 fantasmi, scheletri o zombi.", + "jaJP": "幽霊、スケルトン、またはゾンビを666体倒す。", + "koKR": "유령, 해골 또는 좀비 666마리 처치", + "plPL": "Zabij 666 duchów, szkieletów lub zombie.", + "ptBR": "Mate 666 fantasmas, esqueletos ou zumbis.", + "ruRU": "Убейте 666 призраков, скелетов или зомби.", + "trTR": "666 Hayalet, İskelet veya Zombi öldür.", + "zhCN": "消灭 666 个幽灵、骷髅或僵尸。", + "zhTW": "殺死 666 個鬼魂、骷髏或殭屍。" + }, + "Name": "Undead Undone", + "Name_Localized": { + "deDE": "Unschädliche Untote", + "esES": "Muertos vivientes muertos", + "esMX": "No Muerto Deshecho", + "frFR": "Plus morts que vivants", + "itIT": "Morti non morti", + "jaJP": "再びの死を迎えしアンデッド", + "koKR": "부관참시", + "plPL": "Umarli nieumarli", + "ptBR": "Extinção dos Mortos-vivos", + "ruRU": "Нежить не должна жить", + "trTR": "Mahvolmuş Hortlak", + "zhCN": "不死亡灵", + "zhTW": "超渡死者" + } + }, + "Achievement_Console_PS_Helltide": { + "Desc": "Collect 1000 Aberrant Cinder in Helltide zones.", + "Desc_Localized": { + "deDE": "Sammelt 1.000 Anomale Glut in Höllenflut-Zonen.", + "esES": "Recoge 1000 favilas aberrantes en zonas de Marea Infernal.", + "esMX": "Recolecta 1000 Cenizas Aberrantes en zonas de Marea Infernal.", + "frFR": "Ramasser 1 000 cendres aberrantes dans les zones de vague infernale.", + "itIT": "Raccogli 1.000 Braci aberranti nelle zone Marea infernale.", + "jaJP": "ヘルタイドゾーンで異形の消し炭を1,000個回収する。", + "koKR": "지옥물결 지역에서 변종 잉걸불 1,000개 획득", + "plPL": "Zbierz 1000 szczypt wynaturzonego popiołu w strefach Piekielnych Przypływów.", + "ptBR": "Colete 1.000 Cinzas Aberrantes em áreas da Maré Infernal.", + "ruRU": "Соберите 1000 ед. аберрантной золы в Кровавых приливах.", + "trTR": "Cehennem Dalgası bölgelerinde 1.000 Sapkın Kor topla.", + "zhCN": "在地狱狂潮区域收集 1000 个畸变余烬。", + "zhTW": "在地獄浪潮地區收集 1000 個畸變燼焰。" + }, + "Name": "Turning the Tides", + "Name_Localized": { + "deDE": "Gezeitenwende", + "esES": "Mareas impías", + "esMX": "Cambio de Rumbo", + "frFR": "Vague à l'âme", + "itIT": "Le sorti della battaglia", + "jaJP": "形勢逆転", + "koKR": "전세 역전", + "plPL": "Odpływ", + "ptBR": "Maré a Favor", + "ruRU": "Обратно в Преисподнюю", + "trTR": "Talih Yüzüne Güldü", + "zhCN": "力挽狂澜", + "zhTW": "逆轉浪潮" + } + }, + "Achievement_Console_PS_Level100": { + "Desc": "Reach Level 100 with any character.", + "Desc_Localized": { + "deDE": "Erreicht mit einem beliebigen Charakter Stufe 100.", + "esES": "Alcanza el nivel 100 con cualquier personaje.", + "esMX": "Alcanza el nivel 100 con cualquier personaje.", + "frFR": "Atteindre le niveau 100 avec n'importe quel personnage.", + "itIT": "Raggiungi il livello 100 con un personaggio.", + "jaJP": "いずれかのキャラクターでレベル100に到達する。", + "koKR": "아무 캐릭터로나 100레벨 달성", + "plPL": "Osiągnij poziom 100 dowolną postacią.", + "ptBR": "Alcance o nível 100 com qualquer personagem.", + "ruRU": "Достигните 100-го уровня любым героем.", + "trTR": "Herhangi bir karakterle 100. Seviyeye ulaş.", + "zhCN": "任意角色达到 100 级。", + "zhTW": "以任一角色達到等級 100。" + }, + "Name": "Devoted Protector", + "Name_Localized": { + "deDE": "Hingebungsvoller Beschützer", + "esES": "Protector devoto", + "esMX": "Protector Devoto", + "frFR": "Protection dévouée", + "itIT": "Protezione devota", + "jaJP": "献身的守護者", + "koKR": "열성적인 수호자", + "plPL": "Dzielna obrona", + "ptBR": "Protetor Devotado", + "ruRU": "Истовый защитник", + "trTR": "Özverili Koruyucu", + "zhCN": "虔诚的保护者", + "zhTW": "熱忱保衛者" + } + }, + "Achievement_Console_PS_Level50": { + "Desc": "Reach Level 50 with any character.", + "Desc_Localized": { + "deDE": "Erreicht mit einem beliebigen Charakter Stufe 50.", + "esES": "Alcanza el nivel 50 con cualquier personaje.", + "esMX": "Alcanza el nivel 50 con cualquier personaje.", + "frFR": "Atteindre le niveau 50 avec n'importe quel personnage.", + "itIT": "Raggiungi il livello 50 con un personaggio.", + "jaJP": "いずれかのキャラクターでレベル50に到達する。", + "koKR": "아무 캐릭터로나 50레벨 달성", + "plPL": "Osiągnij poziom 50 dowolną postacią.", + "ptBR": "Alcance o nível 50 com qualquer personagem.", + "ruRU": "Достигните 50-го уровня любым героем.", + "trTR": "Herhangi bir karakterle 50. Seviyeye ulaş.", + "zhCN": "任意角色达到 50 级。", + "zhTW": "以任一角色達到等級 50。" + }, + "Name": "Dedicated Protector", + "Name_Localized": { + "deDE": "Passionierter Beschützer", + "esES": "Protector dedicado", + "esMX": "Protector Dedicado", + "frFR": "Protection déterminée", + "itIT": "Protezione impegnata", + "jaJP": "熱意ある守護者", + "koKR": "헌신적인 수호자", + "plPL": "Zaangażowana obrona", + "ptBR": "Protetor Dedicado", + "ruRU": "Решительный защитник", + "trTR": "Adanmış Koruyucu", + "zhCN": "专注的保护者", + "zhTW": "致志保衛者" + } + }, + "Achievement_Console_PS_Level50Hardcore": { + "Desc": "Reach Level 50 with a Hardcore character.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 mit einem Hardcore-Charakter.", + "esES": "Llega al nivel 50 con un personaje incondicional.", + "esMX": "Alcanza el nivel 50 con un personaje Extremo.", + "frFR": "Atteindre le niveau 50 avec un personnage en mode Extrême.", + "itIT": "Raggiungi il livello 50 con un personaggio Hardcore.", + "jaJP": "ハードコア・モードのキャラクターをレベル50に到達させる。", + "koKR": "하드코어 캐릭터로 50레벨 달성", + "plPL": "Osiągnij poziom 50 postacią hardkorową.", + "ptBR": "Alcance o nível 50 com um personagem Hardcore.", + "ruRU": "Достигните 50-го уровня в героическом режиме.", + "trTR": "Bir Aşırı Zor karakteriyle 50. Seviyeye ulaş.", + "zhCN": "使用一名专家模式角色达到 50 级。", + "zhTW": "以一名專家級角色達到等級 50。" + }, + "Name": "True Perseverance", + "Name_Localized": { + "deDE": "Wahre Beharrlichkeit", + "esES": "Auténtica perseverancia", + "esMX": "Perseverancia Verdadera", + "frFR": "La persévérance incarnée", + "itIT": "Vera perseveranza", + "jaJP": "真なる忍耐", + "koKR": "진정한 인고", + "plPL": "Prawdziwa wytrwałość", + "ptBR": "Perseverança Verdadeira", + "ruRU": "Истинная стойкость", + "trTR": "Gerçek Azim", + "zhCN": "毅力超常", + "zhTW": "守護到家" + } + }, + "Achievement_Console_PS_Necromancer": { + "Desc": "Summon 100 Skeleton Mages or Warriors as a Necromancer.", + "Desc_Localized": { + "deDE": "Ruft als Totenbeschwörer 100 Skelettmagier oder Skelettkrieger herbei.", + "esES": "Invoca 100 magos o guerreros esqueletos con un nigromante.", + "esMX": "Invoca 100 Magos o Guerreros Esqueléticos como Nigromante.", + "frFR": "Invoquer 100 mages ou guerriers squelettes en tant que nécromancien ou nécromancienne.", + "itIT": "Evoca 100 Maghi o Guerrieri Scheletrici con la classe Negromante.", + "jaJP": "ネクロマンサーでスケルトンメイジまたはウォーリアを100体召喚する。", + "koKR": "강령술사로 해골 마법학자 또는 전사 100마리 소환", + "plPL": "Przywołaj 100 Szkieletowych Magów lub Wojowników jako nekromanta.", + "ptBR": "Evoque 100 magos ou guerreiros esqueletos como necromante.", + "ruRU": "Некромант: призовите 100 скелетов-магов или воинов.", + "trTR": "Bir Ölüm Büyücüsü olarak 100 İskelet Sihirbaz veya Savaşçı çağır.", + "zhCN": "使用死灵法师召唤 100 个骷髅法师或骷髅战士。", + "zhTW": "以死靈法師召喚 100 個骷髏法師或骷髏戰士。" + }, + "Name": "Army of Bones", + "Name_Localized": { + "deDE": "Armee der Knochen", + "esES": "Ejército de huesos", + "esMX": "Ejército de Huesos", + "frFR": "Armée d'os", + "itIT": "Esercito d'ossa", + "jaJP": "骨の軍団", + "koKR": "뼈의 군대", + "plPL": "Armia Kości", + "ptBR": "Exército de Ossos", + "ruRU": "Костяная армия", + "trTR": "Kemik Ordusu", + "zhCN": "白骨大军", + "zhTW": "骸骨大軍" + } + }, + "Achievement_Console_PS_NightmareDungeons": { + "Crit_235718": "Ancestral", + "Crit_235720": "Sacred", + "Desc": "Complete a Sacred and Ancestral Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen heiligen Alptraumdungeon und einen Vermächtnis-Alptraumdungeon ab.", + "esES": "Completa una mazmorra de pesadilla de tipo sacro y ancestral.", + "esMX": "Completa un Calabozo de Pesadilla Sagrado y uno Ancestral.", + "frFR": "Terminer un donjon du Cauchemar sacré et un ancestral.", + "itIT": "Completa una Spedizione da Incubo sacra e ancestrale.", + "jaJP": "聖なる/祖霊のナイトメア・ダンジョンをそれぞれクリアする。", + "koKR": "신성 및 선조 악몽 던전 완료", + "plPL": "Ukończ święte i starożytne Podziemia Koszmarów.", + "ptBR": "Complete uma Masmorra do Pesadelo Sagrada e uma Ancestral.", + "ruRU": "Пройдите кошмарные подземелья: священное и предков.", + "trTR": "Bir Kutsal ve Kadim Kâbus Zindanı tamamla.", + "zhCN": "完成一个神圣和先祖梦魇地下城。", + "zhTW": "完成一個神聖和遠古惡夢地城。" + }, + "Name": "Living Nightmares", + "Name_Localized": { + "deDE": "Lebende Alpträume", + "esES": "Pesadillas vivientes", + "esMX": "Pesadillas Vivientes", + "frFR": "Cauchemars vivants", + "itIT": "Incubi viventi", + "jaJP": "生ける悪夢", + "koKR": "살아 있는 악몽", + "plPL": "Żywe koszmary", + "ptBR": "Pesadelos Vivos", + "ruRU": "Ожившие кошмары", + "trTR": "Yaşayan Kâbuslar", + "zhCN": "梦魇如真", + "zhTW": "活生生的夢魘" + } + }, + "Achievement_Console_PS_PVP": { + "Desc": "Get 5 PvP kills.", + "Desc_Localized": { + "deDE": "Erzielt 5 PvP-Tötungen.", + "esES": "Consigue 5 asesinatos JcJ.", + "esMX": "Elimina 5 adversarios en JcJ.", + "frFR": "Tuer 5 adversaires en JcJ.", + "itIT": "Ottieni 5 uccisioni PvP.", + "jaJP": "PvPキルを5回達成する。", + "koKR": "PvP 처치 5회 성공", + "plPL": "Zabij 5 graczy w trybie PvP.", + "ptBR": "Obtenha 5 abates PvP.", + "ruRU": "Совершите 5 убийств в PvP.", + "trTR": "5 PvP öldürmesi elde et.", + "zhCN": "获得 5 次PvP消灭。", + "zhTW": "完成 5 次 PvP 擊殺。" + }, + "Name": "Master Combatant", + "Name_Localized": { + "deDE": "Kampfmeister", + "esES": "Combatiente maestro", + "esMX": "Combatiente Maestro", + "frFR": "Maîtrise du combat", + "itIT": "Maestria nel combattimento", + "jaJP": "熟練の闘士", + "koKR": "전투의 달인", + "plPL": "Mistrzostwo walki", + "ptBR": "Mestre Combatente", + "ruRU": "Профессиональный боец", + "trTR": "Usta Muharip", + "zhCN": "战斗大师", + "zhTW": "大師鬥士" + } + }, + "Achievement_Console_PS_Platinum": { + "Desc": "Collect all other trophies.", + "Desc_Localized": { + "deDE": "Sammelt alle anderen Trophäen.", + "esES": "Recoge todos los demás trofeos.", + "esMX": "Recolecta todos los otros trofeos.", + "frFR": "Collecter tous les autres trophées.", + "itIT": "Ottieni tutti gli altri trofei.", + "jaJP": "他のすべてのトロフィーを集める。", + "koKR": "다른 모든 트로피 획득", + "plPL": "Zbierz wszystkie pozostałe trofea.", + "ptBR": "Colete todos os outros troféus.", + "ruRU": "Получите все остальные призы.", + "trTR": "Diğer tüm kupaları topla.", + "zhCN": "集齐所有其他奖杯。", + "zhTW": "收集所有其他獎盃。" + }, + "Name": "Arise, Champion", + "Name_Localized": { + "deDE": "Erhebt Euch, Champion", + "esES": "Álzate, campeón", + "esMX": "Levántate, Adalid", + "frFR": "Champions, championnes, levez-vous", + "itIT": "Sorgi, prode baluardo", + "jaJP": "王者生誕", + "koKR": "일어나라, 용사여", + "plPL": "Czempiońskie Narodziny", + "ptBR": "Erga-se, Campeão", + "ruRU": "Восстань, защитник", + "trTR": "Ayağa Kalk Şampiyon", + "zhCN": "冠绝天下", + "zhTW": "起身吧,勇士" + } + }, + "Achievement_Console_PS_Potion": { + "Desc": "Upgrade your Healing Potion to max tier.", + "Desc_Localized": { + "deDE": "Wertet Euren Heiltrank auf die höchste Stufe auf.", + "esES": "Mejora tus pociones de curación al nivel máximo.", + "esMX": "Mejora tu poción de vida al nivel máximo.", + "frFR": "Améliorer sa potion de soins au niveau maximum.", + "itIT": "Potenzia la Pozione di Cura al livello massimo.", + "jaJP": "ライフ・ポーションを最大ティアに強化する。", + "koKR": "치유 물약 최고 단계까지 업그레이드", + "plPL": "Ulepsz miksturę leczenia do maksymalnej rangi.", + "ptBR": "Aprimore sua poção de cura para o grau máximo.", + "ruRU": "Улучшите зелье здоровья до максимального уровня.", + "trTR": "İyileşme İksirini maksimum kademeye yükselt.", + "zhCN": "将你的治疗药水升至最高级。", + "zhTW": "將治療藥水升至最高階級。" + }, + "Name": "First Aid", + "Name_Localized": { + "deDE": "Erste Hilfe", + "esES": "Primeros auxilios", + "esMX": "Primeros Auxilios", + "frFR": "Premiers secours", + "itIT": "Primo soccorso", + "jaJP": "救急処置", + "koKR": "응급치료", + "plPL": "Pierwsza pomoc", + "ptBR": "Primeiros Socorros", + "ruRU": "Первая помощь", + "trTR": "İlk Yardım", + "zhCN": "急救精通", + "zhTW": "急救" + } + }, + "Achievement_Console_PS_Rogue": { + "Crit_235704": "Range Kills", + "Crit_235706": "Melee Kills", + "Desc": "Kill 50 enemies in melee range and 50 enemies out of melee range as a Rogue.", + "Desc_Localized": { + "deDE": "Tötet als Jäger 50 Gegner in Nahkampfreichweite und 50 Gegner aus der Ferne.", + "esES": "Mata 50 enemigos al alcance cuerpo a cuerpo y otros 50 fuera de este alcance con un pícaro.", + "esMX": "Mata a 50 enemigos en rango de melé y a 50 enemigos fuera del rango de melé como Renegado.", + "frFR": "Tuer 50 adversaires en mêlée et 50 adversaires à distance en tant que voleur ou voleuse.", + "itIT": "Uccidi 50 nemici a portata di mischia e 50 nemici fuori dalla portata di mischia con la classe Tagliagole.", + "jaJP": "ローグを使って近接攻撃の射程内・外の敵をそれぞれ50体倒す。", + "koKR": "도적으로 근접 범위 내의 적 50마리와 근접 범위 밖의 적 50마리 처치", + "plPL": "Zabij 50 wrogów w zwarciu i 50 wrogów z dystansu jako łotr.", + "ptBR": "Mate 50 inimigos em distância corpo a corpo e 50 fora de distância corpo a corpo como renegado.", + "ruRU": "Убейте 50 врагов вблизи и 50 – издалека, играя за разбойника.", + "trTR": "Haydut olarak yakın dövüşle 50, yakın dövüş menzili dışından 50 düşman öldür", + "zhCN": "使用游侠消灭 50 个近战范围内的敌人和 50 个近战范围外的敌人。", + "zhTW": "以俠盜殺死 50 個近戰距離內的敵人和 50 個近戰距離外的敵人。" + }, + "Name": "In and Out", + "Name_Localized": { + "deDE": "Nah und fern", + "esES": "Cerca y lejos", + "esMX": "Entrar y Salir", + "frFR": "De tous bords", + "itIT": "Dentro e fuori", + "jaJP": "近距離と遠距離", + "koKR": "안팎으로", + "plPL": "Wchodzisz i wychodzisz", + "ptBR": "Dentro e Fora", + "ruRU": "Вблизи и вдалеке", + "trTR": "Yakın ve Uzak", + "zhCN": "进退自如", + "zhTW": "進進出出" + } + }, + "Achievement_Console_PS_SnakeSpider": { + "Crit_235688": "Kill Spiders", + "Crit_235690": "Kill Snakes", + "Desc": "Kill 666 Snakes or Spiders.", + "Desc_Localized": { + "deDE": "Tötet 666 Schlangen oder Spinnen.", + "esES": "Mata 666 serpientes o arañas.", + "esMX": "Mata a 666 serpientes o arañas.", + "frFR": "Tuer 666 serpents ou araignées.", + "itIT": "Uccidi 666 serpenti o ragni.", + "jaJP": "蛇か蜘蛛を666体倒す。", + "koKR": "뱀 또는 거미 666마리 처치", + "plPL": "Zabij 666 węży lub pająków.", + "ptBR": "Mate 666 cobras ou aranhas.", + "ruRU": "Убейте 666 змей или пауков.", + "trTR": "666 Yılan veya Örümcek öldür.", + "zhCN": "消灭 666 个蛇怪或蜘蛛。", + "zhTW": "殺死 666 隻毒蛇或蜘蛛。" + }, + "Name": "Exterminator", + "Name_Localized": { + "deDE": "Kammerjäger", + "esES": "Exterminio", + "esMX": "Exterminador", + "frFR": "Phobies", + "itIT": "Sterminio", + "jaJP": "エクスターミネーター", + "koKR": "해충 처리반", + "plPL": "Eksterminacja", + "ptBR": "Extermínio", + "ruRU": "Гроза ползучих гадов", + "trTR": "Haşere İmhacısı", + "zhCN": "害虫终结者", + "zhTW": "害蟲終結者" + } + }, + "Achievement_Console_PS_Sorcerer": { + "Crit_235708": "Lightning Kills", + "Crit_235710": "Fire Kills", + "Crit_235711": "Frost Kills", + "Desc": "Kill 100 enemies with Fire, Frost, or Lightning damage as a Sorcerer.", + "Desc_Localized": { + "deDE": "Tötet als Zauberer 100 Gegner mit Feuer-, Frost- oder Blitzschaden.", + "esES": "Mata 100 enemigos con daño de fuego, escarcha o rayos con un hechicero.", + "esMX": "Mata a 100 enemigos con daño de fuego, hielo o rayo como Hechicero.", + "frFR": "Utiliser le feu, le givre ou la foudre pour tuer 100 adversaires en tant que sorcier ou sorcière.", + "itIT": "Uccidi 100 nemici con danni da fuoco, gelo o fulmine con la classe Incantatore.", + "jaJP": "ソーサラーとして火炎、凍結、あるいは電撃ダメージで敵を100体倒す。", + "koKR": "원소술사로 화염, 냉기 또는 번개 피해를 가해 적 100마리 처치", + "plPL": "Zabij 100 wrogów obrażeniami od Ognia, Lodu lub Błyskawic jako czarodziej.", + "ptBR": "Mate 100 inimigos com dano ígneo, glacial ou elétrico como mago.", + "ruRU": "Волшебник: убейте 100 врагов огнем, льдом и молнией.", + "trTR": "Bir Büyücü olarak Ateş, Buz veya Yıldırım hasarıyla 100 düşman öldür.", + "zhCN": "使用巫师用火焰、寒霜或闪电伤害消灭 100 名敌人。", + "zhTW": "以魔法使的火焰、冰霜或電擊傷害殺死 100 個敵人。" + }, + "Name": "Master of the Elements", + "Name_Localized": { + "deDE": "Meister der Elemente", + "esES": "Maestro de los elementos", + "esMX": "Maestro de los Elementos", + "frFR": "Maîtrise des éléments", + "itIT": "Maestria degli elementi", + "jaJP": "元素マスター", + "koKR": "원소의 대가", + "plPL": "Mistrzostwo żywiołów", + "ptBR": "Mestre dos Elementos", + "ruRU": "Повелитель стихий", + "trTR": "Element Ustası", + "zhCN": "元素大师", + "zhTW": "元素大師" + } + }, + "Achievement_Console_PS_UberLilith": { + "Desc": "Kill the most challenging Echo of Lilith.", + "Desc_Localized": { + "deDE": "Tötet das herausforderndste Echo von Lilith.", + "esES": "Mata al Eco de Lilith más difícil.", + "esMX": "Mata al Eco de Lilith más poderoso.", + "frFR": "Tuer l'écho de Lilith en difficulté maximale.", + "itIT": "Uccidi l'Eco di Lilith più impegnativa.", + "jaJP": "最も手強いリリスの残響を倒す。", + "koKR": "가장 난이도가 높은 릴리트의 메아리 처치", + "plPL": "Zabij najtrudniejsze Echo Lilit.", + "ptBR": "Mate o Eco de Lilith mais desafiador.", + "ruRU": "Убейте самое сильное Эхо Лилит.", + "trTR": "En zorlu Lilith'in Yankısını öldür.", + "zhCN": "消灭最具挑战性的莉莉丝的回响。", + "zhTW": "擊殺最具挑戰性的莉莉絲的回音。" + }, + "Name": "End of the First Mother", + "Name_Localized": { + "deDE": "Ende der Ersten Mutter", + "esES": "Fin de la Primera Madre", + "esMX": "El Fin de la Primera Madre", + "frFR": "Mort de la Première Mère", + "itIT": "Fine della Prima Madre", + "jaJP": "原初の母の終焉", + "koKR": "최초의 어머니의 최후", + "plPL": "Koniec Pierwszej Matki", + "ptBR": "Fim da Primeira Mãe", + "ruRU": "Последний день Праматери", + "trTR": "İlk Anne'nin Sonu", + "zhCN": "圣母终结者", + "zhTW": "初母末日" + } + }, + "Achievement_Console_PS_Upgrading": { + "Crit_235716": "Upgrade Armor", + "Crit_236779": "Upgrade Weapon", + "Crit_236780": "Upgrade Jewelry", + "Desc": "Upgrade a piece of Armor, Jewelry, and a Weapon.", + "Desc_Localized": { + "deDE": "Wertet ein Rüstungsteil, ein Schmuckstück und eine Waffe auf.", + "esES": "Mejora una pieza de armadura, otra de joyería y un arma.", + "esMX": "Mejora una pieza de armadura, una joya y un arma.", + "frFR": "Améliorer une pièce d'armure, un bijou et une arme.", + "itIT": "Potenzia un'armatura, un gioiello e un'arma.", + "jaJP": "防具、装飾品、武器を強化する。", + "koKR": "방어구, 장신구, 무기 각 1개 업그레이드", + "plPL": "Ulepsz element pancerza, biżuterię i broń.", + "ptBR": "Aprimore uma armadura, uma joia e uma arma.", + "ruRU": "Улучшите предмет одежды, украшение и оружие.", + "trTR": "Bir Zırh, Mücevherat ve Silah parçası yükselt.", + "zhCN": "升级一件护甲、首饰和一把武器。", + "zhTW": "升級一件防具、一件珠寶和一件武器。" + }, + "Name": "Potent Alterations", + "Name_Localized": { + "deDE": "Wirksame Veränderungen", + "esES": "Alteraciones potentes", + "esMX": "Alteraciones Potentes", + "frFR": "Puissantes altérations", + "itIT": "Alterazioni potenti", + "jaJP": "性能変更", + "koKR": "강력한 변형", + "plPL": "Skuteczne alteracje", + "ptBR": "Alterações Potentes", + "ruRU": "Могущественные трансформации", + "trTR": "Güçlü Değişimler", + "zhCN": "强力改造", + "zhTW": "強力改造" + } + }, + "Achievement_Console_PS_Whispers": { + "Desc": "Acquire 10 Caches of Chaos from the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Erhaltet 10 Chaostruhen vom Flüsternden Baum.", + "esES": "Consigue 10 alijos de caos del Árbol de los Susurros.", + "esMX": "Adquiere 10 Alijos del Caos del Árbol de los Susurros.", + "frFR": "Obtenir 10 caches du chaos auprès de l'arbre des Murmures.", + "itIT": "Ottieni 10 casse del caos dall'Albero dei Sussurri.", + "jaJP": "囁きの木から混沌の箱を10個手に入れる。", + "koKR": "속삭임의 나무에서 혼돈의 보관함 10개 받기", + "plPL": "Zdobądź 10 Skrzyń Chaosu od Drzewa Szeptów.", + "ptBR": "Obtenha 10 tesouros do caos da Árvore dos Lamentos.", + "ruRU": "Получите 10 сундуков хаоса у Шепчущего древа.", + "trTR": "Fısıltı Ağacı'ndan 10 Kaos Zulası aç.", + "zhCN": "获取 10 个来自秘语之树的混乱宝匣。", + "zhTW": "獲得 10 個低語之樹的混沌寶箱。" + }, + "Name": "Chaotic Whispers", + "Name_Localized": { + "deDE": "Chaotisches Geflüster", + "esES": "Susurros caóticos", + "esMX": "Susurros Caóticos", + "frFR": "Murmures chaotiques", + "itIT": "Sussurri caotici", + "jaJP": "混沌の囁き", + "koKR": "혼돈의 속삭임", + "plPL": "Chaotyczne szepty", + "ptBR": "Sussurros Caóticos", + "ruRU": "Шепот хаоса", + "trTR": "Kaotik Fısıltılar", + "zhCN": "混乱低语", + "zhTW": "混沌低語" + } + }, + "Achievement_Console_PS_WorldBoss": { + "Desc": "Kill any World Boss.", + "Desc_Localized": { + "deDE": "Tötet einen beliebigen Weltboss.", + "esES": "Mata a cualquier jefe del mundo.", + "esMX": "Mata a cualquier jefe de mundo.", + "frFR": "Tuer un boss mondial.", + "itIT": "Uccidi un boss mondiale.", + "jaJP": "いずれかのワールドボスを倒す。", + "koKR": "아무 야외 우두머리 처치", + "plPL": "Zabij dowolnego bossa świata.", + "ptBR": "Mate qualquer Chefe do Mundo.", + "ruRU": "Убейте любого босса вне подземелий.", + "trTR": "Herhangi bir Dünya Patronu öldür.", + "zhCN": "消灭任意世界首领。", + "zhTW": "殺死任一世界首領。" + }, + "Name": "Worldly Slayer", + "Name_Localized": { + "deDE": "Weltlicher Schlächter", + "esES": "Ruina mundana", + "esMX": "Exterminador de Mundo", + "frFR": "Cataclysme mondial", + "itIT": "Assassinio mondiale", + "jaJP": "世界的討伐者", + "koKR": "야전의 학살자", + "plPL": "Destrukcja Światowa", + "ptBR": "Homicida Experiente", + "ruRU": "На свежем воздухе", + "trTR": "Dünyevi Katil", + "zhCN": "世界杀戮者", + "zhTW": "塵世殺手" + } + }, + "Achievement_Console_XBox_BanditCultistKnight": { + "Crit_236116": "Kill Bandits", + "Crit_236117": "Kill Cultists", + "Crit_236118": "Kill Knights", + "Desc": "Kill 666 Bandits, Cultists, or Knights.", + "Desc_Localized": { + "deDE": "Tötet 666 Banditen, Kultisten oder Ritter.", + "esES": "Mata 666 bandidos, cultores o caballeros.", + "esMX": "Mata a 666 bandidos, cultistas o caballeros.", + "frFR": "Tuer 666 bandits, sectateurs ou chevaliers.", + "itIT": "Uccidi 666 banditi, cultisti o cavalieri.", + "jaJP": "盗賊、邪教徒、または騎士を666体倒す。", + "koKR": "좀도둑, 이교도 또는 기사 666명 처치", + "plPL": "Zabij 666 bandytów, kultystów lub rycerzy.", + "ptBR": "Mate 666 bandidos, cultistas ou cavaleiros.", + "ruRU": "Убейте 666 бандитов, сектантов и рыцарей.", + "trTR": "666 Eşkıya, Tarikatçı veya Şövalye öldür.", + "zhCN": "消灭 666 个强盗、邪教徒或骑士。", + "zhTW": "殺死 666 個盜匪、教徒或騎士。" + }, + "Name": "Tortured Souls", + "Name_Localized": { + "deDE": "Gepeinigte Seelen", + "esES": "Almas torturadas", + "esMX": "Almas Atormentadas", + "frFR": "Âmes torturées", + "itIT": "Anime torturate", + "jaJP": "拷問されし魂", + "koKR": "고통받는 영혼", + "plPL": "Udręczone dusze", + "ptBR": "Almas Torturadas", + "ruRU": "Истерзанные души", + "trTR": "İşkence Görmüş Ruhlar", + "zhCN": "惩凶者", + "zhTW": "受折磨的靈魂" + } + }, + "Achievement_Console_XBox_Barbarian": { + "Desc": "Kill 50 enemies while Berserking as a Barbarian.", + "Desc_Localized": { + "deDE": "Tötet 50 Gegner als Barbar im Berserkermodus.", + "esES": "Mata 50 enemigos mientras tienes vesania con un bárbaro.", + "esMX": "Mata a 50 enemigos mientras tienes enajenación como Bárbaro.", + "frFR": "Tuer 50 adversaires sous l'effet de Rage du berserker en tant que barbare.", + "itIT": "Uccidi 50 nemici in Berserk con la classe Barbaro.", + "jaJP": "バーバリアンでバーサーク中に敵を50体倒す。", + "koKR": "야만용사로 광폭화 상태에서 적 50마리 처치", + "plPL": "Zabij 50 wrogów podczas berserkowania jako barbarzyńca.", + "ptBR": "Mate 50 inimigos como bárbaro durante Berserk.", + "ruRU": "Варвар: Убейте 50 врагов в режиме берсерка.", + "trTR": "Bir Barbar olarak Başıbozuk hâldeyken 50 düşman öldür.", + "zhCN": "使用野蛮人在狂暴状态下消灭 50 名敌人。", + "zhTW": "以狂暴狀態的野蠻人殺死 50 個敵人。" + }, + "Name": "Hammer Down", + "Name_Localized": { + "deDE": "Kahlschlag", + "esES": "Martillo va", + "esMX": "Martillazo", + "frFR": "Marteau-pilon", + "itIT": "Cala il martello", + "jaJP": "ハンマーダウン", + "koKR": "망치 나가신다", + "plPL": "Młotem hołotę", + "ptBR": "Martelada", + "ruRU": "Сила молота", + "trTR": "Çekici İndir", + "zhCN": "野蛮暴扣", + "zhTW": "吃我一鎚" + } + }, + "Achievement_Console_XBox_Campaign": { + "Desc": "Complete the campaign.", + "Desc_Localized": { + "deDE": "Schließt die Kampagne ab.", + "esES": "Completa la campaña.", + "esMX": "Completa la campaña.", + "frFR": "Terminer la campagne.", + "itIT": "Completa la campagna.", + "jaJP": "ストーリーをクリアする。", + "koKR": "캠페인 완료", + "plPL": "Ukończ kampanię", + "ptBR": "Complete a campanha.", + "ruRU": "Завершите кампанию.", + "trTR": "Seferi tamamla.", + "zhCN": "完成剧情任务。", + "zhTW": "完成劇情任務。" + }, + "Name": "Emancipation", + "Name_Localized": { + "deDE": "Emanzipation", + "esES": "Emancipación", + "esMX": "Emancipación", + "frFR": "Émancipation", + "itIT": "Emancipazione", + "jaJP": "解放", + "koKR": "해방", + "plPL": "Emancypacja", + "ptBR": "Emancipação", + "ruRU": "Освобождение", + "trTR": "Özgürleşme", + "zhCN": "解脱宿命", + "zhTW": "自由之身" + } + }, + "Achievement_Console_XBox_CodexAspects": { + "Desc": "Imprint 10 items at the Occultist with an Aspect from the Codex of Power.", + "Desc_Localized": { + "deDE": "Prägt 10 Gegenständen beim Okkultisten einen Aspekt aus dem Kodex der Macht ein.", + "esES": "Imprime 10 objetos en el ocultista con un rasgo del códice de poder.", + "esMX": "Estampa 10 objetos con el Ocultista con un Aspecto del Códice de Poder.", + "frFR": "Auprès de l'occultiste, graver 10 objets avec un aspect du codex de puissance.", + "itIT": "Infondi 10 oggetti presso l'Occultista con un aspetto del Codex del potere.", + "jaJP": "秘術師のもとで10個のアイテムに力の古文書の化身を賦与する。", + "koKR": "비술사에게서 아이템 10개에 힘의 전서 위상 각인", + "plPL": "Naznacz 10 przedmiotów aspektem z Kodeksu Potęgi u okultysty.", + "ptBR": "Grave 10 itens no Ocultista com um Aspecto do Códice de Poder.", + "ruRU": "Примените к 10 предметам аспекты из \"Кодекса силы\".", + "trTR": "Okültistte 10 öğeyi Güç Rehberinden bir Yüz ile damgala.", + "zhCN": "在秘术师处,使用能量法典中的威能刻印 10 个物品。", + "zhTW": "請玄術師為 10 個物品銘印力量聖典的精華。" + }, + "Name": "Curious Collector", + "Name_Localized": { + "deDE": "Neugieriger Sammler", + "esES": "Coleccionista curioso", + "esMX": "Coleccionista de Curiosidades", + "frFR": "Curieuse collection", + "itIT": "Collezionista di ninnoli", + "jaJP": "知りたがりな収集家", + "koKR": "호기심 많은 수집가", + "plPL": "Osobliwe kolekcjonerstwo", + "ptBR": "Colecionador Curioso", + "ruRU": "Любознательный коллекционер", + "trTR": "Meraklı Koleksiyoncu", + "zhCN": "威能大成", + "zhTW": "童心收藏家" + } + }, + "Achievement_Console_XBox_Crafting": { + "Crit_236360": "Craft Elixir", + "Crit_236361": "Craft Incense", + "Desc": "Craft any Elixir and any Incense.", + "Desc_Localized": { + "deDE": "Stellt ein beliebiges Elixier und ein beliebiges Räucherwerk her.", + "esES": "Crea cualquier elixir y cualquier incienso.", + "esMX": "Crea cualquier Elíxir y cualquier Incienso.", + "frFR": "Fabriquer un élixir et un encens.", + "itIT": "Crea un elisir e un incenso.", + "jaJP": "いずれかのエリクサーかお香を作成する。", + "koKR": "아무 비약과 향 각 1개 제작", + "plPL": "Uwarz dowolny eliksir i wytwórz dowolne kadzidło.", + "ptBR": "Crie qualquer elixir e qualquer incenso.", + "ruRU": "Создайте любой эликсир и любое благовоние.", + "trTR": "Herhangi bir İksir ve herhangi bir Tütsü üret.", + "zhCN": "制作任意药剂和任意熏香。", + "zhTW": "製作任何一種靈藥與任何一種焚香。" + }, + "Name": "Convenient Crafts", + "Name_Localized": { + "deDE": "Praktische Handarbeiten", + "esES": "Artesanía útil", + "esMX": "Creaciones Convenientes", + "frFR": "Artisanat utile", + "itIT": "Creazioni convenienti", + "jaJP": "便利な作成", + "koKR": "편의용품 제작", + "plPL": "Przydatne rzemiosło", + "ptBR": "Criações Convenientes", + "ruRU": "Мастерство удобства", + "trTR": "Kullanışlı Üretim", + "zhCN": "手艺初秀", + "zhTW": "便利巧手" + } + }, + "Achievement_Console_XBox_DemonFallenGoatmen": { + "Crit_236365": "Kill Demons", + "Crit_236366": "Kill Fallen", + "Crit_236367": "Kill Goatman", + "Desc": "Kill 666 Demons, Fallen, or Goatmen.", + "Desc_Localized": { + "deDE": "Tötet 666 Dämonen, Gefallene oder Ziegenmenschen.", + "esES": "Mata 666 demonios, caídos u hombres cabra.", + "esMX": "Mata a 666 demonios, caídos o faunos.", + "frFR": "Tuer 666 démons, Déchus ou hommes-boucs.", + "itIT": "Uccidi 666 demoni, Caduti o uomini capra.", + "jaJP": "悪魔、フォールン、もしくは羊頭の獣を666体倒す。", + "koKR": "악마, 몰락자 또는 염소인간 666마리 처치", + "plPL": "Zabij 666 demonów, upadłych lub kozłoludów.", + "ptBR": "Mate 666 demônios, Decaídos ou caprinos.", + "ruRU": "Убейте 666 демонов, падших или козлоногих.", + "trTR": "666 İblis, Düşmüş veya Keçi Adam öldür.", + "zhCN": "消灭 666 个恶魔、沉沦魔或羊头人。", + "zhTW": "殺死 666 個惡魔、沉淪魔或羊頭人。" + }, + "Name": "Legion Killer", + "Name_Localized": { + "deDE": "Legionentöter", + "esES": "Matalegiones", + "esMX": "Asesino de Legión", + "frFR": "Légion des Enfers", + "itIT": "Carneficina di legioni", + "jaJP": "軍団キラー", + "koKR": "군단 학살자", + "plPL": "Dziesiątkowanie legionów", + "ptBR": "Homicida de Legiões", + "ruRU": "Бич легионов", + "trTR": "Lejyon Katili", + "zhCN": "军团杀手", + "zhTW": "軍團殺手" + } + }, + "Achievement_Console_XBox_DrownedVampireWerewolf": { + "Crit_236372": "Kill Drowned", + "Crit_236373": "Kill Vampires", + "Crit_236374": "Kill Werewolves", + "Desc": "Kill 666 Drowned, Vampires, or Werewolves.", + "Desc_Localized": { + "deDE": "Tötet 666 Ertrunkene, Vampire oder Werwölfe.", + "esES": "Mata 666 ahogados, vampiros u hombres lobo.", + "esMX": "Mata a 666 ahogados, vampiros u hombres lobo.", + "frFR": "Tuer 666 Noyés, vampires ou lycanthropes.", + "itIT": "Uccidi 666 annegati, vampiri o Lupi Mannari.", + "jaJP": "溺れし者、ヴァンパイア、または人狼を666体倒す。", + "koKR": "가라앉은 자, 흡혈귀 또는 늑대인간 666마리 처치", + "plPL": "Zabij 666 topielców, wampirów lub wilkołaków.", + "ptBR": "Mate 666 Afogados, vampiros ou lobisomens.", + "ruRU": "Убейте 666 утопленников, вампиров или оборотней.", + "trTR": "666 Boğulmuş, Vampir veya Kurt Adam öldür.", + "zhCN": "消灭 666 个冤溺者、吸血鬼或狼人。", + "zhTW": "殺死 666 個海屍、吸血鬼或狼人。" + }, + "Name": "Turned", + "Name_Localized": { + "deDE": "Verwandelte", + "esES": "Transformados", + "esMX": "Convertido", + "frFR": "Créatures transformées", + "itIT": "Trasformazione", + "jaJP": "転化した者たち", + "koKR": "퇴마사", + "plPL": "Odstraszanie", + "ptBR": "Transformados", + "ruRU": "Искаженные", + "trTR": "Dönüşmüş", + "zhCN": "异变克星", + "zhTW": "收妖" + } + }, + "Achievement_Console_XBox_Druid": { + "Crit_236379": "Werebear Kills", + "Crit_236380": "Werewolf Kills", + "Desc": "Kill 50 enemies in Werebear form and 50 enemies in Werewolf form as a Druid.", + "Desc_Localized": { + "deDE": "Tötet als Druide 50 Gegner in Werbärgestalt und 50 Gegner in Werwolfgestalt.", + "esES": "Mata 50 enemigos con forma de hombre oso y otros 50 con forma de hombre lobo con un druida.", + "esMX": "Mata a 50 enemigos en forma de hombre oso y 50 enemigos en forma de hombre lobo como Druida.", + "frFR": "Tuer 50 adversaires comme ursoïde et 50 comme lycanthrope en tant que druide ou druidesse.", + "itIT": "Uccidi 50 nemici in forma di Orso Mannaro e 50 nemici in forma di Lupo Mannaro come Druido.", + "jaJP": "ドルイドで人熊形態になって敵を50体、人狼形態になって敵を50体倒す。", + "koKR": "드루이드로 곰인간 형상에서 적 50마리, 늑대인간 형상에서 적 50마리 처치", + "plPL": "Zabij 50 wrogów formą niedźwiedziołaka i 50 wrogów formą wilkołaka jako druid.", + "ptBR": "Mate 50 inimigos como druida na forma de urso e 50 inimigos na forma de lobisomem.", + "ruRU": "Друид: убейте по 50 врагов в облике медведя и волка.", + "trTR": "Bir Druid olarak Ayı Adam formunda 50 düşman ve Kurt Adam formunda 50 düşman öldür.", + "zhCN": "使用德鲁伊在熊人形态消灭 50 名敌人,并在狼人形态消灭 50 名敌人。", + "zhTW": "分別以德魯伊的熊人形態和狼人形態各殺死 50 個敵人。" + }, + "Name": "Shifty Swipes", + "Name_Localized": { + "deDE": "Gewandte Hiebe", + "esES": "Golpes cambiantes", + "esMX": "Golpes Furtivos", + "frFR": "Frappes versatiles", + "itIT": "Sferzate sfuggenti", + "jaJP": "変身しての強打", + "koKR": "변화하는 발톱", + "plPL": "Podejrzane machnięcia", + "ptBR": "Golpes Transformados", + "ruRU": "Человек-зверь", + "trTR": "Becerikli Vuruşlar", + "zhCN": "狡诈扫击", + "zhTW": "化形出擊" + } + }, + "Achievement_Console_XBox_Exploration": { + "Crit_236793": "Explore Fractured Peaks", + "Crit_236794": "Explore Scosglen", + "Crit_236795": "Explore Dry Steppes", + "Crit_236796": "Explore Kehjistan", + "Crit_236797": "Explore Hawezar", + "Desc": "Explore all of Estuar.", + "Desc_Localized": { + "deDE": "Erkundet ganz Estuar.", + "esES": "Explora todo el Estuario.", + "esMX": "Explora todo Estuar.", + "frFR": "Explorer l'intégralité d'Estuar.", + "itIT": "Esplora tutta Estuar.", + "jaJP": "エスチュアの全エリアを探索する。", + "koKR": "어귀 전체 탐험", + "plPL": "Zbadaj całe Ujście.", + "ptBR": "Explore todas as áreas do Estuário.", + "ruRU": "Исследуйте все Устье.", + "trTR": "Estuar'ın tamamını keşfet.", + "zhCN": "探索河口湾的全部区域。", + "zhTW": "全面探索艾斯圖爾。" + }, + "Name": "Estuar Sightseer", + "Name_Localized": { + "deDE": "Reise durch Estuar", + "esES": "Turista del Estuario", + "esMX": "Observador de Estuar", + "frFR": "Exploration d'Estuar", + "itIT": "Turista di Estuar", + "jaJP": "エスチュア観光", + "koKR": "어귀 관광객", + "plPL": "Zwiedzanie Ujścia", + "ptBR": "Excursionista do Estuário", + "ruRU": "Достопримечательности Устья", + "trTR": "Estuar Gezgini", + "zhCN": "河口湾观光者", + "zhTW": "艾斯圖爾先知" + } + }, + "Achievement_Console_XBox_GhostSkeletonZombie": { + "Crit_236387": "Kill Ghosts", + "Crit_236388": "Kill Skeleton", + "Crit_236389": "Kill Zombie", + "Desc": "Kill 666 Ghosts, Skeletons, or Zombies.", + "Desc_Localized": { + "deDE": "Tötet 666 Geister, Skelette oder Zombies.", + "esES": "Mata 666 fantasmas, esqueletos o zombis.", + "esMX": "Mata a 666 fantasmas, esqueletos o zombis.", + "frFR": "Tuer 666 fantômes, squelettes ou zombies.", + "itIT": "Uccidi 666 fantasmi, scheletri o zombi.", + "jaJP": "幽霊、スケルトン、またはゾンビを666体倒す。", + "koKR": "유령, 해골 또는 좀비 666마리 처치", + "plPL": "Zabij 666 duchów, szkieletów lub zombie.", + "ptBR": "Mate 666 fantasmas, esqueletos ou zumbis.", + "ruRU": "Убейте 666 призраков, скелетов или зомби.", + "trTR": "666 Hayalet, İskelet veya Zombi öldür.", + "zhCN": "消灭 666 个幽灵、骷髅或僵尸。", + "zhTW": "殺死 666 個鬼魂、骷髏或殭屍。" + }, + "Name": "Undead Undone", + "Name_Localized": { + "deDE": "Unschädliche Untote", + "esES": "Muertos vivientes muertos", + "esMX": "No Muerto Deshecho", + "frFR": "Plus morts que vivants", + "itIT": "Morti non morti", + "jaJP": "再びの死を迎えしアンデッド", + "koKR": "부관참시", + "plPL": "Umarli nieumarli", + "ptBR": "Extinção dos Mortos-vivos", + "ruRU": "Нежить не должна жить", + "trTR": "Mahvolmuş Hortlak", + "zhCN": "不死亡灵", + "zhTW": "超渡死者" + } + }, + "Achievement_Console_XBox_Helltide": { + "Desc": "Collect 1000 Aberrant Cinder in Helltide zones.", + "Desc_Localized": { + "deDE": "Sammelt 1.000 Anomale Glut in Höllenflut-Zonen.", + "esES": "Recoge 1000 favilas aberrantes en zonas de Marea Infernal.", + "esMX": "Recolecta 1000 Cenizas Aberrantes en zonas de Marea Infernal.", + "frFR": "Ramasser 1 000 cendres aberrantes dans les zones de vague infernale.", + "itIT": "Raccogli 1.000 Braci aberranti nelle zone Marea infernale.", + "jaJP": "ヘルタイドゾーンで異形の消し炭を1,000個回収する。", + "koKR": "지옥물결 지역에서 변종 잉걸불 1,000개 획득", + "plPL": "Zbierz 1000 szczypt wynaturzonego popiołu w strefach Piekielnych Przypływów.", + "ptBR": "Colete 1.000 Cinzas Aberrantes em áreas da Maré Infernal.", + "ruRU": "Соберите 1000 ед. аберрантной золы в Кровавых приливах.", + "trTR": "Cehennem Dalgası bölgelerinde 1.000 Sapkın Kor topla.", + "zhCN": "在地狱狂潮区域收集 1000 个畸变余烬。", + "zhTW": "在地獄浪潮地區收集 1000 個畸變燼焰。" + }, + "Name": "Turning the Tides", + "Name_Localized": { + "deDE": "Gezeitenwende", + "esES": "Mareas impías", + "esMX": "Cambio de Rumbo", + "frFR": "Vague à l'âme", + "itIT": "Le sorti della battaglia", + "jaJP": "形勢逆転", + "koKR": "전세 역전", + "plPL": "Odpływ", + "ptBR": "Maré a Favor", + "ruRU": "Обратно в Преисподнюю", + "trTR": "Talih Yüzüne Güldü", + "zhCN": "力挽狂澜", + "zhTW": "逆轉浪潮" + } + }, + "Achievement_Console_XBox_Level100": { + "Desc": "Reach Level 100 with any character.", + "Desc_Localized": { + "deDE": "Erreicht mit einem beliebigen Charakter Stufe 100.", + "esES": "Alcanza el nivel 100 con cualquier personaje.", + "esMX": "Alcanza el nivel 100 con cualquier personaje.", + "frFR": "Atteindre le niveau 100 avec n'importe quel personnage.", + "itIT": "Raggiungi il livello 100 con un personaggio.", + "jaJP": "いずれかのキャラクターでレベル100に到達する。", + "koKR": "아무 캐릭터로나 100레벨 달성", + "plPL": "Osiągnij poziom 100 dowolną postacią.", + "ptBR": "Alcance o nível 100 com qualquer personagem.", + "ruRU": "Достигните 100-го уровня любым героем.", + "trTR": "Herhangi bir karakterle 100. Seviyeye ulaş.", + "zhCN": "任意角色达到 100 级。", + "zhTW": "以任一角色達到等級 100。" + }, + "Name": "Devoted Protector", + "Name_Localized": { + "deDE": "Hingebungsvoller Beschützer", + "esES": "Protector devoto", + "esMX": "Protector Devoto", + "frFR": "Protection dévouée", + "itIT": "Protezione devota", + "jaJP": "献身的守護者", + "koKR": "열성적인 수호자", + "plPL": "Dzielna obrona", + "ptBR": "Protetor Devotado", + "ruRU": "Истовый защитник", + "trTR": "Özverili Koruyucu", + "zhCN": "虔诚的保护者", + "zhTW": "熱忱保衛者" + } + }, + "Achievement_Console_XBox_Level50": { + "Desc": "Reach Level 50 with any character.", + "Desc_Localized": { + "deDE": "Erreicht mit einem beliebigen Charakter Stufe 50.", + "esES": "Alcanza el nivel 50 con cualquier personaje.", + "esMX": "Alcanza el nivel 50 con cualquier personaje.", + "frFR": "Atteindre le niveau 50 avec n'importe quel personnage.", + "itIT": "Raggiungi il livello 50 con un personaggio.", + "jaJP": "いずれかのキャラクターでレベル50に到達する。", + "koKR": "아무 캐릭터로나 50레벨 달성", + "plPL": "Osiągnij poziom 50 dowolną postacią.", + "ptBR": "Alcance o nível 50 com qualquer personagem.", + "ruRU": "Достигните 50-го уровня любым героем.", + "trTR": "Herhangi bir karakterle 50. Seviyeye ulaş.", + "zhCN": "任意角色达到 50 级。", + "zhTW": "以任一角色達到等級 50。" + }, + "Name": "Dedicated Protector", + "Name_Localized": { + "deDE": "Passionierter Beschützer", + "esES": "Protector dedicado", + "esMX": "Protector Dedicado", + "frFR": "Protection déterminée", + "itIT": "Protezione impegnata", + "jaJP": "熱意ある守護者", + "koKR": "헌신적인 수호자", + "plPL": "Zaangażowana obrona", + "ptBR": "Protetor Dedicado", + "ruRU": "Решительный защитник", + "trTR": "Adanmış Koruyucu", + "zhCN": "专注的保护者", + "zhTW": "致志保衛者" + } + }, + "Achievement_Console_XBox_Level50Hardcore": { + "Desc": "Reach Level 50 with a Hardcore character.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 mit einem Hardcore-Charakter.", + "esES": "Llega al nivel 50 con un personaje incondicional.", + "esMX": "Alcanza el nivel 50 con un personaje Extremo.", + "frFR": "Atteindre le niveau 50 avec un personnage en mode Extrême.", + "itIT": "Raggiungi il livello 50 con un personaggio Hardcore.", + "jaJP": "ハードコア・モードのキャラクターをレベル50に到達させる。", + "koKR": "하드코어 캐릭터로 50레벨 달성", + "plPL": "Osiągnij poziom 50 postacią hardkorową.", + "ptBR": "Alcance o nível 50 com um personagem Hardcore.", + "ruRU": "Достигните 50-го уровня в героическом режиме.", + "trTR": "Bir Aşırı Zor karakteriyle 50. Seviyeye ulaş.", + "zhCN": "使用一名专家模式角色达到 50 级。", + "zhTW": "以一名專家級角色達到等級 50。" + }, + "Name": "True Perseverance", + "Name_Localized": { + "deDE": "Wahre Beharrlichkeit", + "esES": "Auténtica perseverancia", + "esMX": "Perseverancia Verdadera", + "frFR": "La persévérance incarnée", + "itIT": "Vera perseveranza", + "jaJP": "真なる忍耐", + "koKR": "진정한 인고", + "plPL": "Prawdziwa wytrwałość", + "ptBR": "Perseverança Verdadeira", + "ruRU": "Истинная стойкость", + "trTR": "Gerçek Azim", + "zhCN": "毅力超常", + "zhTW": "守護到家" + } + }, + "Achievement_Console_XBox_Necromancer": { + "Desc": "Summon 100 Skeleton Mages or Warriors as a Necromancer.", + "Desc_Localized": { + "deDE": "Ruft als Totenbeschwörer 100 Skelettmagier oder Skelettkrieger herbei.", + "esES": "Invoca 100 magos o guerreros esqueletos con un nigromante.", + "esMX": "Invoca 100 Magos o Guerreros Esqueléticos como Nigromante.", + "frFR": "Invoquer 100 mages ou guerriers squelettes en tant que nécromancien ou nécromancienne.", + "itIT": "Evoca 100 Maghi o Guerrieri Scheletrici con la classe Negromante.", + "jaJP": "ネクロマンサーでスケルトンメイジまたはウォーリアを100体召喚する。", + "koKR": "강령술사로 해골 마법학자 또는 전사 100마리 소환", + "plPL": "Przywołaj 100 Szkieletowych Magów lub Wojowników jako nekromanta.", + "ptBR": "Evoque 100 magos ou guerreiros esqueletos como necromante.", + "ruRU": "Некромант: призовите 100 скелетов-магов или воинов.", + "trTR": "Bir Ölüm Büyücüsü olarak 100 İskelet Sihirbaz veya Savaşçı çağır.", + "zhCN": "使用死灵法师召唤 100 个骷髅法师或骷髅战士。", + "zhTW": "以死靈法師召喚 100 個骷髏法師或骷髏戰士。" + }, + "Name": "Army of Bones", + "Name_Localized": { + "deDE": "Armee der Knochen", + "esES": "Ejército de huesos", + "esMX": "Ejército de Huesos", + "frFR": "Armée d'os", + "itIT": "Esercito d'ossa", + "jaJP": "骨の軍団", + "koKR": "뼈의 군대", + "plPL": "Armia Kości", + "ptBR": "Exército de Ossos", + "ruRU": "Костяная армия", + "trTR": "Kemik Ordusu", + "zhCN": "白骨大军", + "zhTW": "骸骨大軍" + } + }, + "Achievement_Console_XBox_NightmareDungeons": { + "Crit_236410": "Sacred", + "Crit_236411": "Ancestral", + "Desc": "Complete a Sacred and Ancestral Nightmare Dungeon.", + "Desc_Localized": { + "deDE": "Schließt einen heiligen Alptraumdungeon und einen Vermächtnis-Alptraumdungeon ab.", + "esES": "Completa una mazmorra de pesadilla de tipo sacro y ancestral.", + "esMX": "Completa un Calabozo de Pesadilla Sagrado y uno Ancestral.", + "frFR": "Terminer un donjon du Cauchemar sacré et un ancestral.", + "itIT": "Completa una Spedizione da Incubo sacra e ancestrale.", + "jaJP": "聖なる/祖霊のナイトメア・ダンジョンをそれぞれクリアする。", + "koKR": "신성 및 선조 악몽 던전 완료", + "plPL": "Ukończ święte i starożytne Podziemia Koszmarów.", + "ptBR": "Complete uma Masmorra do Pesadelo Sagrada e uma Ancestral.", + "ruRU": "Пройдите кошмарные подземелья: священное и предков.", + "trTR": "Bir Kutsal ve Kadim Kâbus Zindanı tamamla.", + "zhCN": "完成一个神圣和先祖梦魇地下城。", + "zhTW": "完成一個神聖和遠古惡夢地城。" + }, + "Name": "Living Nightmares", + "Name_Localized": { + "deDE": "Lebende Alpträume", + "esES": "Pesadillas vivientes", + "esMX": "Pesadillas Vivientes", + "frFR": "Cauchemars vivants", + "itIT": "Incubi viventi", + "jaJP": "生ける悪夢", + "koKR": "살아 있는 악몽", + "plPL": "Żywe koszmary", + "ptBR": "Pesadelos Vivos", + "ruRU": "Ожившие кошмары", + "trTR": "Yaşayan Kâbuslar", + "zhCN": "梦魇如真", + "zhTW": "活生生的夢魘" + } + }, + "Achievement_Console_XBox_PVP": { + "Desc": "Get 5 PvP kills.", + "Desc_Localized": { + "deDE": "Erzielt 5 PvP-Tötungen.", + "esES": "Consigue 5 asesinatos JcJ.", + "esMX": "Elimina 5 adversarios en JcJ.", + "frFR": "Tuer 5 adversaires en JcJ.", + "itIT": "Ottieni 5 uccisioni PvP.", + "jaJP": "PvPキルを5回達成する。", + "koKR": "PvP 처치 5회 성공", + "plPL": "Zabij 5 graczy w trybie PvP.", + "ptBR": "Obtenha 5 abates PvP.", + "ruRU": "Совершите 5 убийств в PvP.", + "trTR": "5 PvP öldürmesi elde et.", + "zhCN": "获得 5 次PvP消灭。", + "zhTW": "完成 5 次 PvP 擊殺。" + }, + "Name": "Master Combatant", + "Name_Localized": { + "deDE": "Kampfmeister", + "esES": "Combatiente maestro", + "esMX": "Combatiente Maestro", + "frFR": "Maîtrise du combat", + "itIT": "Maestria nel combattimento", + "jaJP": "熟練の闘士", + "koKR": "전투의 달인", + "plPL": "Mistrzostwo walki", + "ptBR": "Mestre Combatente", + "ruRU": "Профессиональный боец", + "trTR": "Usta Muharip", + "zhCN": "战斗大师", + "zhTW": "大師鬥士" + } + }, + "Achievement_Console_XBox_Potion": { + "Desc": "Upgrade your Healing Potion to max tier.", + "Desc_Localized": { + "deDE": "Wertet Euren Heiltrank auf die höchste Stufe auf.", + "esES": "Mejora tus pociones de curación al nivel máximo.", + "esMX": "Mejora tu poción de vida al nivel máximo.", + "frFR": "Améliorer sa potion de soins au niveau maximum.", + "itIT": "Potenzia la Pozione di Cura al livello massimo.", + "jaJP": "ライフ・ポーションを最大ティアに強化する。", + "koKR": "치유 물약 최고 단계까지 업그레이드", + "plPL": "Ulepsz miksturę leczenia do maksymalnej rangi.", + "ptBR": "Aprimore sua poção de cura para o grau máximo.", + "ruRU": "Улучшите зелье здоровья до максимального уровня.", + "trTR": "İyileşme İksirini maksimum kademeye yükselt.", + "zhCN": "将你的治疗药水升至最高级。", + "zhTW": "將治療藥水升至最高階級。" + }, + "Name": "First Aid", + "Name_Localized": { + "deDE": "Erste Hilfe", + "esES": "Primeros auxilios", + "esMX": "Primeros Auxilios", + "frFR": "Premiers secours", + "itIT": "Primo soccorso", + "jaJP": "救急処置", + "koKR": "응급치료", + "plPL": "Pierwsza pomoc", + "ptBR": "Primeiros Socorros", + "ruRU": "Первая помощь", + "trTR": "İlk Yardım", + "zhCN": "急救精通", + "zhTW": "急救" + } + }, + "Achievement_Console_XBox_Rogue": { + "Crit_236422": "Melee Kills", + "Crit_236423": "Range Kills", + "Desc": "Kill 50 enemies in melee range and 50 enemies out of melee range as a Rogue.", + "Desc_Localized": { + "deDE": "Tötet als Jäger 50 Gegner in Nahkampfreichweite und 50 Gegner aus der Ferne.", + "esES": "Mata 50 enemigos al alcance cuerpo a cuerpo y otros 50 fuera de este alcance con un pícaro.", + "esMX": "Mata a 50 enemigos en rango de melé y a 50 enemigos fuera del rango de melé como Renegado.", + "frFR": "Tuer 50 adversaires en mêlée et 50 adversaires à distance en tant que voleur ou voleuse.", + "itIT": "Uccidi 50 nemici a portata di mischia e 50 nemici fuori dalla portata di mischia con la classe Tagliagole.", + "jaJP": "ローグを使って近接攻撃の射程内・外の敵をそれぞれ50体倒す。", + "koKR": "도적으로 근접 범위 내의 적 50마리와 근접 범위 밖의 적 50마리 처치", + "plPL": "Zabij 50 wrogów w zwarciu i 50 wrogów z dystansu jako łotr.", + "ptBR": "Mate 50 inimigos em distância corpo a corpo e 50 fora de distância corpo a corpo como renegado.", + "ruRU": "Убейте 50 врагов вблизи и 50 – издалека, играя за разбойника.", + "trTR": "Haydut olarak yakın dövüşle 50, yakın dövüş menzili dışından 50 düşman öldür", + "zhCN": "使用游侠消灭 50 个近战范围内的敌人和 50 个近战范围外的敌人。", + "zhTW": "以俠盜殺死 50 個近戰距離內的敵人和 50 個近戰距離外的敵人。" + }, + "Name": "In and Out", + "Name_Localized": { + "deDE": "Nah und fern", + "esES": "Cerca y lejos", + "esMX": "Entrar y Salir", + "frFR": "De tous bords", + "itIT": "Dentro e fuori", + "jaJP": "近距離と遠距離", + "koKR": "안팎으로", + "plPL": "Wchodzisz i wychodzisz", + "ptBR": "Dentro e Fora", + "ruRU": "Bблизи и вдалеке", + "trTR": "Yakın ve Uzak", + "zhCN": "进退自如", + "zhTW": "進進出出" + } + }, + "Achievement_Console_XBox_SnakeSpider": { + "Crit_236427": "Kill Snakes", + "Crit_236428": "Kill Spiders", + "Desc": "Kill 666 Snakes or Spiders.", + "Desc_Localized": { + "deDE": "Tötet 666 Schlangen oder Spinnen.", + "esES": "Mata 666 serpientes o arañas.", + "esMX": "Mata a 666 serpientes o arañas.", + "frFR": "Tuer 666 serpents ou araignées.", + "itIT": "Uccidi 666 serpenti o ragni.", + "jaJP": "蛇か蜘蛛を666体倒す。", + "koKR": "뱀 또는 거미 666마리 처치", + "plPL": "Zabij 666 węży lub pająków.", + "ptBR": "Mate 666 cobras ou aranhas.", + "ruRU": "Убейте 666 змей или пауков.", + "trTR": "666 Yılan veya Örümcek öldür.", + "zhCN": "消灭 666 个蛇怪或蜘蛛。", + "zhTW": "殺死 666 隻毒蛇或蜘蛛。" + }, + "Name": "Exterminator", + "Name_Localized": { + "deDE": "Kammerjäger", + "esES": "Exterminio", + "esMX": "Exterminador", + "frFR": "Phobies", + "itIT": "Sterminio", + "jaJP": "エクスターミネーター", + "koKR": "해충 처리반", + "plPL": "Eksterminacja", + "ptBR": "Extermínio", + "ruRU": "Гроза ползучих гадов", + "trTR": "Haşere İmhacısı", + "zhCN": "害虫终结者", + "zhTW": "害蟲終結者" + } + }, + "Achievement_Console_XBox_Sorcerer": { + "Crit_236432": "Fire Kills", + "Crit_236433": "Frost Kills", + "Crit_236434": "Lightning Kills", + "Desc": "Kill 100 enemies with Fire, Frost, or Lightning damage as a Sorcerer.", + "Desc_Localized": { + "deDE": "Tötet als Zauberer 100 Gegner mit Feuer-, Frost- oder Blitzschaden.", + "esES": "Mata 100 enemigos con daño de fuego, escarcha o rayos con un hechicero.", + "esMX": "Mata a 100 enemigos con daño de fuego, hielo o rayo como Hechicero.", + "frFR": "Utiliser le feu, le givre ou la foudre pour tuer 100 adversaires en tant que sorcier ou sorcière.", + "itIT": "Uccidi 100 nemici con danni da fuoco, gelo o fulmine con la classe Incantatore.", + "jaJP": "ソーサラーとして火炎、凍結、あるいは電撃ダメージで敵を100体倒す。", + "koKR": "원소술사로 화염, 냉기 또는 번개 피해를 가해 적 100마리 처치", + "plPL": "Zabij 100 wrogów obrażeniami od Ognia, Lodu lub Błyskawic jako czarodziej.", + "ptBR": "Mate 100 inimigos com dano ígneo, glacial ou elétrico como mago.", + "ruRU": "Волшебник: убейте 100 врагов огнем, льдом и молнией.", + "trTR": "Bir Büyücü olarak Ateş, Buz veya Yıldırım hasarıyla 100 düşman öldür.", + "zhCN": "使用巫师用火焰、寒霜或闪电伤害消灭 100 名敌人。", + "zhTW": "以魔法使的火焰、冰霜或電擊傷害殺死 100 個敵人。" + }, + "Name": "Master of the Elements", + "Name_Localized": { + "deDE": "Meister der Elemente", + "esES": "Maestro de los elementos", + "esMX": "Maestro de los Elementos", + "frFR": "Maîtrise des éléments", + "itIT": "Maestria degli elementi", + "jaJP": "元素マスター", + "koKR": "원소의 대가", + "plPL": "Mistrzostwo żywiołów", + "ptBR": "Mestre dos Elementos", + "ruRU": "Повелитель стихий", + "trTR": "Element Ustası", + "zhCN": "元素大师", + "zhTW": "元素大師" + } + }, + "Achievement_Console_XBox_Upgrading": { + "Crit_236782": "Upgrade Armor", + "Crit_236783": "Upgrade Jewelry", + "Crit_236784": "Upgrade Weapon", + "Desc": "Upgrade a piece of Armor, Jewelry, and a Weapon.", + "Desc_Localized": { + "deDE": "Wertet ein Rüstungsteil, ein Schmuckstück und eine Waffe auf.", + "esES": "Mejora una pieza de armadura, otra de joyería y un arma.", + "esMX": "Mejora una pieza de armadura, una joya y un arma.", + "frFR": "Améliorer une pièce d'armure, un bijou et une arme.", + "itIT": "Potenzia un'armatura, un gioiello e un'arma.", + "jaJP": "防具、装飾品、武器を強化する。", + "koKR": "방어구, 장신구, 무기 각 1개 업그레이드", + "plPL": "Ulepsz element pancerza, biżuterię i broń.", + "ptBR": "Aprimore uma armadura, uma joia e uma arma.", + "ruRU": "Улучшите предмет одежды, украшение и оружие.", + "trTR": "Bir Zırh, Mücevherat ve Silah parçası yükselt.", + "zhCN": "升级一件护甲、首饰和一把武器。", + "zhTW": "升級一件防具、珠寶和一件武器。" + }, + "Name": "Potent Alterations", + "Name_Localized": { + "deDE": "Wirksame Veränderungen", + "esES": "Alteraciones potentes", + "esMX": "Alteraciones Potentes", + "frFR": "Puissantes altérations", + "itIT": "Alterazioni potenti", + "jaJP": "性能変更", + "koKR": "강력한 변형", + "plPL": "Skuteczne alteracje", + "ptBR": "Alterações Potentes", + "ruRU": "Могущественные трансформации", + "trTR": "Güçlü Değişimler", + "zhCN": "强力改造", + "zhTW": "強力改造" + } + }, + "Achievement_Console_XBox_Whispers": { + "Desc": "Acquire 10 Caches of Chaos from the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Erhaltet 10 Chaostruhen vom Flüsternden Baum.", + "esES": "Consigue 10 alijos de caos del Árbol de los Susurros.", + "esMX": "Adquiere 10 Alijos del Caos del Árbol de los Susurros.", + "frFR": "Obtenir 10 caches du chaos auprès de l'arbre des Murmures.", + "itIT": "Ottieni 10 casse del caos dall'Albero dei Sussurri.", + "jaJP": "囁きの木から混沌の箱を10個手に入れる。", + "koKR": "속삭임의 나무에서 혼돈의 보관함 10개 받기", + "plPL": "Zdobądź 10 Skrzyń Chaosu od Drzewa Szeptów.", + "ptBR": "Obtenha 10 tesouros do caos da Árvore dos Lamentos.", + "ruRU": "Получите 10 сундуков хаоса у Шепчущего древа.", + "trTR": "Fısıltı Ağacı'ndan 10 Kaos Zulası aç.", + "zhCN": "获取 10 个来自秘语之树的混乱宝匣。", + "zhTW": "獲得 10 個低語之樹的混沌寶箱。" + }, + "Name": "Chaotic Whispers", + "Name_Localized": { + "deDE": "Chaotisches Geflüster", + "esES": "Susurros caóticos", + "esMX": "Susurros Caóticos", + "frFR": "Murmures chaotiques", + "itIT": "Sussurri caotici", + "jaJP": "混沌の囁き", + "koKR": "혼돈의 속삭임", + "plPL": "Chaotyczne Szepty", + "ptBR": "Sussurros Caóticos", + "ruRU": "Шепот хаоса", + "trTR": "Kaotik Fısıltılar", + "zhCN": "混乱低语", + "zhTW": "混沌低語" + } + }, + "Achievement_Console_XBox_WorldBoss": { + "Desc": "Kill any World Boss.", + "Desc_Localized": { + "deDE": "Tötet einen beliebigen Weltboss.", + "esES": "Mata a cualquier jefe del mundo.", + "esMX": "Mata a cualquier jefe de mundo.", + "frFR": "Tuer un boss mondial.", + "itIT": "Uccidi un boss mondiale.", + "jaJP": "いずれかのワールドボスを倒す。", + "koKR": "아무 야외 우두머리 처치", + "plPL": "Zabij dowolnego bossa świata.", + "ptBR": "Mate qualquer Chefe do Mundo.", + "ruRU": "Убейте любого босса вне подземелий.", + "trTR": "Herhangi bir Dünya Patronu öldür.", + "zhCN": "消灭任意世界首领。", + "zhTW": "殺死任一世界首領。" + }, + "Name": "Worldly Slayer", + "Name_Localized": { + "deDE": "Weltlicher Schlächter", + "esES": "Ruina mundana", + "esMX": "Exterminador de Mundo", + "frFR": "Cataclysme mondial", + "itIT": "Assassinio mondiale", + "jaJP": "世界的討伐者", + "koKR": "야전의 학살자", + "plPL": "Destrukcja Światowa", + "ptBR": "Homicida Experiente", + "ruRU": "На свежем воздухе", + "trTR": "Dünyevi Katil", + "zhCN": "世界杀戮者", + "zhTW": "塵世殺手" + } + }, + "Achievement_Console_Xbox_UberLilith": { + "Desc": "Kill the most challenging Echo of Lilith.", + "Desc_Localized": { + "deDE": "Tötet das herausforderndste Echo von Lilith.", + "esES": "Mata al Eco de Lilith más difícil.", + "esMX": "Mata al Eco de Lilith más poderoso.", + "frFR": "Tuer l'écho de Lilith en difficulté maximale.", + "itIT": "Uccidi l'Eco di Lilith più impegnativa.", + "jaJP": "最も手強いリリスの残響を倒す。", + "koKR": "가장 난이도가 높은 릴리트의 메아리 처치", + "plPL": "Zabij najtrudniejsze Echo Lilit.", + "ptBR": "Mate o Eco de Lilith mais desafiador.", + "ruRU": "Убейте самое сильное Эхо Лилит.", + "trTR": "En zorlu Lilith'in Yankısını öldür.", + "zhCN": "消灭最具挑战性的莉莉丝的回响。", + "zhTW": "擊殺最具挑戰性的莉莉絲的回音。" + }, + "Name": "End of the First Mother", + "Name_Localized": { + "deDE": "Ende der Ersten Mutter", + "esES": "Fin de la Primera Madre", + "esMX": "El Fin de la Primera Madre", + "frFR": "Mort de la Première Mère", + "itIT": "Fine della Prima Madre", + "jaJP": "原初の母の終焉", + "koKR": "최초의 어머니의 최후", + "plPL": "Koniec Pierwszej Matki", + "ptBR": "Fim da Primeira Mãe", + "ruRU": "Последний день Праматери", + "trTR": "İlk Anne'nin Sonu", + "zhCN": "圣母终结者", + "zhTW": "初母末日" + } + }, + "Achievement_Crafting_III_CompleteNMDungeonElixir": { + "Desc": "Complete a Nightmare Dungeon under the effects of any Elixir.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon unter den Effekten eines beliebigen Elixiers ab.", + "esES": "Completa una mazmorra de pesadilla bajo los efectos de cualquier elixir.", + "esMX": "Completa un Calabozo de Pesadilla bajo los efectos de cualquier Elíxir.", + "frFR": "Terminer un donjon du Cauchemar sous l'effet de n'importe quel élixir.", + "itIT": "Completa una Spedizione da Incubo sotto l'effetto di un elisir.", + "jaJP": "いずれかのエリクサーの効果を受けた状態でナイトメア・ダンジョンをクリアする。", + "koKR": "비약의 효과를 받는 상태로 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów, będąc pod wpływem dowolnego eliksiru.", + "ptBR": "Complete uma Masmorra do Pesadelo sob o efeito de um elixir.", + "ruRU": "Пройдите кошмарное подземелье под действием любого эликсира.", + "trTR": "Herhangi bir İksirin etkisi altında bir Kâbus Zindanı tamamla.", + "zhCN": "在拥有任意药剂效果的状态下完成一个梦魇地下城。", + "zhTW": "利用任何一種靈藥效果完成 1 個惡夢地城。" + }, + "Name": "Alchemically Enhanced", + "Name_Localized": { + "deDE": "Alchemistisch verstärkt", + "esES": "Mejora alquímica", + "esMX": "Potenciado Alquímicamente", + "frFR": "Amélioration alchimique", + "itIT": "Potenziamento alchemico", + "jaJP": "錬金術的強化", + "koKR": "연금술적 강화", + "plPL": "Alchemiczne Wzmocnienie", + "ptBR": "Aprimoramento Alquímico", + "ruRU": "Алхимическое усиление", + "trTR": "Simyayla Geliştirilmiş", + "zhCN": "炼金术强化", + "zhTW": "鍊金強化" + } + }, + "Achievement_Crafting_III_CompleteNMDungeonIncense": { + "Desc": "Complete a Nightmare Dungeon under the effects of any Incense.", + "Desc_Localized": { + "deDE": "Schließt einen Alptraumdungeon unter den Effekten eines beliebigen Räucherwerks ab.", + "esES": "Completa una mazmorra de pesadilla bajo los efectos de cualquier incienso.", + "esMX": "Completa un Calabozo de Pesadilla bajo los efectos de cualquier Incienso.", + "frFR": "Terminer un donjon du Cauchemar sous l'effet de n'importe quel encens.", + "itIT": "Completa una Spedizione da Incubo sotto l'effetto di un incenso.", + "jaJP": "いずれかのお香の効果を受けた状態でナイトメア・ダンジョンをクリアする。", + "koKR": "향의 효과를 받는 상태로 악몽 던전 완료", + "plPL": "Ukończ Podziemia Koszmarów, będąc pod wpływem dowolnego kadzidła.", + "ptBR": "Complete uma Masmorra do Pesadelo sob o efeito de um incenso.", + "ruRU": "Пройдите кошмарное подземелье под действием любого благовония.", + "trTR": "Herhangi bir Tütsünün etkisi altında bir Kâbus Zindanı tamamla.", + "zhCN": "在拥有任意熏香效果的状态下完成一个梦魇地下城。", + "zhTW": "利用任何一種焚香效果完成 1 個惡夢地城。" + }, + "Name": "Empowering Vapors", + "Name_Localized": { + "deDE": "Stärkende Dämpfe", + "esES": "Vapores potenciadores", + "esMX": "Vapores Potenciadores", + "frFR": "Vapeurs énergisantes", + "itIT": "Vapori rafforzanti", + "jaJP": "強化蒸気", + "koKR": "강화의 증기", + "plPL": "Wzmacniająca Woń", + "ptBR": "Vapores Fortalecedores", + "ruRU": "Усиливающие испарения", + "trTR": "Güçlendirici Kokular", + "zhCN": "解梦熏香", + "zhTW": "賦能煙霧" + } + }, + "Achievement_Crafting_III_Upgrade100": { + "Desc": "Upgrade 100 items.", + "Desc_Localized": { + "deDE": "Wertet 100 Gegenstände auf.", + "esES": "Mejora 100 objetos.", + "esMX": "Mejora 100 objetos.", + "frFR": "Améliorer 100 objets.", + "itIT": "Potenzia 100 oggetti.", + "jaJP": "アイテムを100個強化する。", + "koKR": "아이템 100개 업그레이드", + "plPL": "Ulepsz 100 przedmiotów.", + "ptBR": "Aprimore 100 itens.", + "ruRU": "Улучшите 100 предметов.", + "trTR": "100 öğe yükselt.", + "zhCN": "升级 100 件物品。", + "zhTW": "升級 100 件物品。" + }, + "Name": "Expert Tinkerer", + "Name_Localized": { + "deDE": "Erfahrener Bastler", + "esES": "Mecánica experta", + "esMX": "Manitas Experto", + "frFR": "Grand savoir-faire", + "itIT": "Riparazione esperta", + "jaJP": "熟練鋳掛け職人", + "koKR": "전문 땜장이", + "plPL": "Biegłe majsterkowanie", + "ptBR": "Perícia em Consertos", + "ruRU": "Заядлый ремесленник", + "trTR": "Uzman Tamirci", + "zhCN": "专家修补匠", + "zhTW": "行家工匠" + } + }, + "Achievement_Crafting_II_CraftEveryElixir": { + "Crit_233348": "Acrobatics Elixir", + "Crit_233363": "Assault Elixir", + "Crit_233368": "Elixir of Cold Resistance", + "Crit_233370": "Crushing Elixir", + "Crit_233371": "Elixir of Fire Resistance", + "Crit_233373": "Ironbarb Elixir", + "Crit_233374": "Elixir of Lightning Resistance", + "Crit_233375": "Elixir of Shadow Resistance", + "Crit_234763": "Elixir of Precision", + "Crit_234764": "Elixir of Poison Resistance", + "Crit_234765": "Third Eye Elixir", + "Desc": "Craft every type of Elixir.", + "Desc_Localized": { + "deDE": "Stellt jede Art von Elixier her.", + "esES": "Crea todos los tipos de elixir.", + "esMX": "Crea todos los tipos de Elíxir.", + "frFR": "Fabriquer chaque type d'élixir.", + "itIT": "Crea tutti i tipi di elisir.", + "jaJP": "全種類のエリクサーを作る。", + "koKR": "종류별 비약 제작", + "plPL": "Wykonaj każdy rodzaj eliksiru.", + "ptBR": "Crie todos os tipos de elixir.", + "ruRU": "Создайте эликсиры всех типов", + "trTR": "Her tür İksir üret.", + "zhCN": "制作每种药剂。", + "zhTW": "製作每一種靈藥。" + }, + "Name": "Master Mixology", + "Name_Localized": { + "deDE": "Meisterhafte Mixologie", + "esES": "Maestría en infusiología", + "esMX": "Maestro de la Ciencia de la Mezcla", + "frFR": "Maîtrise de la mixologie", + "itIT": "Maestria nella mescologia", + "jaJP": "調合技術の達人", + "koKR": "혼합술 전문가", + "plPL": "Mistrz Eliksirów", + "ptBR": "Mestre em Mixologia", + "ruRU": "Мастер миксологии", + "trTR": "Kokteyl Hazırlama Sanatı Ustalığı", + "zhCN": "药剂调制大师", + "zhTW": "混金術大師" + } + }, + "Achievement_Crafting_II_CraftEveryIncense": { + "Crit_233345": "Storm of the Wilds", + "Crit_233350": "Desert Escape", + "Crit_233351": "Song of the Mountain", + "Crit_233352": "Spirit Dance", + "Crit_233353": "Ancient Times", + "Crit_233354": "Sage's Whisper", + "Crit_233355": "Queen's Supreme", + "Crit_233356": "Blessed Guide", + "Crit_233357": "Reddamine Buzz", + "Crit_233359": "Spiral Morning", + "Desc": "Craft every type of Incense.", + "Desc_Localized": { + "deDE": "Stellt jede Art von Räucherwerk her.", + "esES": "Crea todos los tipos de incienso.", + "esMX": "Crea todos los tipos de Incienso.", + "frFR": "Fabriquer chaque type d'encens.", + "itIT": "Crea tutti i tipi di incenso.", + "jaJP": "全種類のお香を作る。", + "koKR": "종류별 향 제작", + "plPL": "Wykonaj każdy rodzaj kadzidła.", + "ptBR": "Crie todos os tipos de incenso.", + "ruRU": "Создайте благовония всех типов", + "trTR": "Her tür Tütsü üret.", + "zhCN": "制作每种熏香。", + "zhTW": "製作每一種焚香。" + }, + "Name": "The Experienced Blender", + "Name_Localized": { + "deDE": "Der Mischexperte", + "esES": "Mezcla experimentada", + "esMX": "El Mezclador Experimentado", + "frFR": "Mélanges et merveilles", + "itIT": "Asso della mescologia", + "jaJP": "経験豊富な調合者", + "koKR": "노련한 조제사", + "plPL": "Mieszane Doświadczenie", + "ptBR": "O Misturador Experiente", + "ruRU": "Опытный смешиватель", + "trTR": "Tecrübeli Karıştırıcı", + "zhCN": "经验丰富的调香师", + "zhTW": "老手製香師" + } + }, + "Achievement_Crafting_II_CraftEveryPotion": { + "Desc": "Fully Upgrade your Healing Potion.", + "Desc_Localized": { + "deDE": "Wertet Euren Heiltrank vollständig auf.", + "esES": "Mejora tu poción de curación al máximo.", + "esMX": "Mejora tu poción de vida al máximo.", + "frFR": "Améliorer sa potion de soins au maximum.", + "itIT": "Potenzia al massimo la Pozione di Cura.", + "jaJP": "ライフ・ポーションを完全強化する。", + "koKR": "치유 물약 최대로 업그레이드", + "plPL": "Ulepsz w pełni miksturę leczenia.", + "ptBR": "Aprimore totalmente sua poção de cura.", + "ruRU": "Полностью улучшите зелье здоровья.", + "trTR": "İyileşme İksirini tamamen yükselt.", + "zhCN": "将你的治疗药水升至最高级。", + "zhTW": "完全升級治療藥水。" + }, + "Name": "Master Potion Brewer", + "Name_Localized": { + "deDE": "Meisterhafter Trankbrauer", + "esES": "Maestría en preparación de pociones", + "esMX": "Maestro Creador de Pociones", + "frFR": "Maîtrise de l'alchimie", + "itIT": "Maestria nella Distillazione", + "jaJP": "ポーション調合の達人", + "koKR": "물약 조제 전문가", + "plPL": "Mistrzostwo w Warzeniu Mikstur", + "ptBR": "Mestre Preparador de Poções", + "ruRU": "Мастер зельеварения", + "trTR": "Usta İksir İmalatçısı", + "zhCN": "药水酿造大师", + "zhTW": "藥水製作大師" + } + }, + "Achievement_Crafting_II_GatherAllLegendaryMats": { + "Crit_234992": "Coiling Ward", + "Crit_234993": "Abstruse Sigil", + "Crit_234994": "Baleful Fragment", + "Desc": "Gather all legendary crafting materials.", + "Desc_Localized": { + "deDE": "Sammelt alle legendäre Handwerksmaterialien.", + "esES": "Reúne todos los materiales de artesanía legendarios.", + "esMX": "Recolecta todos los materiales de creación legendarios.", + "frFR": "Récupérer tous les matériaux d'artisanat légendaires.", + "itIT": "Raccogli tutte le materie prime leggendarie.", + "jaJP": "レジェンダリーの作成用素材をすべて集める。", + "koKR": "전설 제작 재료 모두 획득", + "plPL": "Zbierz wszystkie legendarne materiały rzemieślnicze.", + "ptBR": "Colete todos os materiais de criação lendários.", + "ruRU": "Добудьте все легендарные ремесленные материалы", + "trTR": "Tüm efsanevi üretim malzemelerini topla.", + "zhCN": "收集所有传奇制作材料。", + "zhTW": "收集所有傳奇製作材料。" + }, + "Name": "Legendary Supplies", + "Name_Localized": { + "deDE": "Legendäre Vorräte", + "esES": "Suministros legendarios", + "esMX": "Suministros Legendarios", + "frFR": "Matériaux légendaires", + "itIT": "Provviste Leggendarie", + "jaJP": "レジェンダリー物資", + "koKR": "전설적인 보급품", + "plPL": "Legendarne Zapasy", + "ptBR": "Suprimentos Lendários", + "ruRU": "Легендарные припасы", + "trTR": "Efsanevi Erzaklar", + "zhCN": "传奇补给品", + "zhTW": "傳奇補給品" + } + }, + "Achievement_Crafting_II_GatherAngelbreathFiendRose": { + "Crit_235013": "Angelbreath", + "Crit_235014": "Fiend Rose", + "Desc": "Gather an Angelbreath and a Fiend Rose.", + "Desc_Localized": { + "deDE": "Sammelt einen Engelshauch und eine Teufelsrose.", + "esES": "Reúne un hálito de ángel y una rosa maligna.", + "esMX": "Recolecta un Aliento Angelical y una Rosa Demoníaca.", + "frFR": "Récolter un souffle d'ange et une rose-de-fiel.", + "itIT": "Ottieni un Soffio d'Angelo e una Rosa Diabolica.", + "jaJP": "エンジェルブレスと悪鬼の薔薇を集める。", + "koKR": "천사숨결과 마귀 장미 채집", + "plPL": "Zbierz anielski oddech i czarciróżę.", + "ptBR": "Colete um sopro angelical e uma rosa demoníaca.", + "ruRU": "Добудьте дыхание ангела и злую розу", + "trTR": "Bir Melek Nefesi ve bir İfrit Gülü topla.", + "zhCN": "收集一个天使之息和一个恶魔玫瑰。", + "zhTW": "取得 1 個天使之息和 1 個惡魔玫瑰。" + }, + "Name": "Expert Herbalist", + "Name_Localized": { + "deDE": "Kräuterkunde-Experte", + "esES": "Herborista competente", + "esMX": "Herbolario Experto", + "frFR": "Spécialiste en herboristerie", + "itIT": "Erborista sapiente", + "jaJP": "エキスパート薬草学者", + "koKR": "약초 전문가", + "plPL": "Biegłe zielarstwo", + "ptBR": "Herbalista Especialista", + "ruRU": "Травничество: эксперт", + "trTR": "Uzman Bitki Bilimci", + "zhCN": "草药行家", + "zhTW": "專業草藥師" + } + }, + "Achievement_Crafting_II_GatherMonsterParts": { + "Crit_234947": "Demon's Heart", + "Crit_234948": "Paletongue", + "Crit_234949": "Gravedust", + "Crit_234950": "Crushed Beast Bone", + "Desc": "Gather 100 of each Monster Part.", + "DescShort": "Collect Monster Parts.", + "Desc_Localized": { + "deDE": "Sammelt 100 von jedem Monsterteil.", + "esES": "Reúne 100 de cada parte de monstruo.", + "esMX": "Recolecta 100 de cada parte de monstruo.", + "frFR": "Récupérer 100 fois chacun des morceaux de monstres.", + "itIT": "Ottieni 100 unità di ogni parte di mostro.", + "jaJP": "モンスターの部位をそれぞれ100個集める。", + "koKR": "각 괴물 부위 100개씩 획득", + "plPL": "Zbierz po 100 egzemplarzy każdej z części potworów.", + "ptBR": "Colete 100 de cada parte de monstro.", + "ruRU": "Соберите все останки монстров по 100 шт.", + "trTR": "Her Canavar Parçasından 100 tane topla.", + "zhCN": "收集每种怪物部件各 100 份。", + "zhTW": "收集每種怪物部位各 100 個。" + }, + "Name": "Dreadful Ingredients", + "Name_Localized": { + "deDE": "Grässliche Zutaten", + "esES": "Ingredientes horripilantes", + "esMX": "Ingredientes Espantosos", + "frFR": "Ingrédients épouvantables", + "itIT": "Ingredienti sconcertanti", + "jaJP": "悍ましい素材", + "koKR": "무시무시한 재료", + "plPL": "Przerażające składniki", + "ptBR": "Ingredientes Pavorosos", + "ruRU": "Чудовищные ингредиенты", + "trTR": "Korkunç Malzemeler", + "zhCN": "可怕的材料", + "zhTW": "恐怖成份" + } + }, + "Achievement_Crafting_II_IncenseBuff": { + "Desc": "Buff other players with Incense 100 times.", + "Desc_Localized": { + "deDE": "Stärkt 100-mal andere Spieler mit Räucherwerk.", + "esES": "Otorga beneficios a otros jugadores con incienso 100 veces.", + "esMX": "Potencia a otros jugadores con Incienso 100 veces.", + "frFR": "Octroyer des bonus aux autres personnages-joueurs avec de l'encens 100 fois.", + "itIT": "Potenzia altri giocatori con l'incenso 100 volte.", + "jaJP": "お香でほかのプレイヤーに100回バフを与える。", + "koKR": "향으로 다른 플레이어에게 강화 효과 100번 부여", + "plPL": "Wzmocnij innych graczy 100 razy przy użyciu kadzidła.", + "ptBR": "Conceda bônus de incenso a outros jogadores 100 vezes.", + "ruRU": "Окурите других игроков благовониями 100 раз.", + "trTR": "Diğer oyuncuları Tütsüyle 100 defa güçlendir.", + "zhCN": "用熏香为其他玩家提供 100 次增益效果。", + "zhTW": "以焚香賦予其他玩家增益效果 100 次。" + }, + "Name": "Friendly Fragrances", + "Name_Localized": { + "deDE": "Freundliche Düfte", + "esES": "Fragancias amistosas", + "esMX": "Fragancias Amistosas", + "frFR": "Fragrances amicales", + "itIT": "Fragranze amichevoli", + "jaJP": "役に立つ香り", + "koKR": "동료의 향기", + "plPL": "Przyjazna woń", + "ptBR": "Aromas Amigáveis", + "ruRU": "Запах дружбы", + "trTR": "Dostça Kokular", + "zhCN": "友谊的芳香", + "zhTW": "友善芬芳" + } + }, + "Achievement_Crafting_II_UpgradeArmor2": { + "Desc": "Upgrade a piece of Armor to Tier 5.", + "Desc_Localized": { + "deDE": "Wertet ein Rüstungsteil auf Stufe 5 auf.", + "esES": "Mejora una pieza de armadura al nivel 5.", + "esMX": "Mejora una pieza de armadura al nivel 5.", + "frFR": "Améliorer une pièce d'armure jusqu'au niveau 5.", + "itIT": "Potenzia un pezzo di armatura al livello 5.", + "jaJP": "防具をティア5に強化する。", + "koKR": "방어구 1개 5단계로 업그레이드", + "plPL": "Ulepsz element pancerza do 5. rangi.", + "ptBR": "Aprimore uma armadura para o grau 5.", + "ruRU": "Улучшите предмет одежды до 5-го уровня.", + "trTR": "Bir Zırh parçasını 5. Kademeye yükselt.", + "zhCN": "将一件护甲升至层级 5。", + "zhTW": "將一件防具升至階級 5。" + }, + "Name": "Gifted Armorsmith", + "Name_Localized": { + "deDE": "Begabter Rüstungsschmied", + "esES": "Armería experta", + "esMX": "Forjador de Armaduras Talentoso", + "frFR": "Perfectionnement d'armure", + "itIT": "Fabbro d'armature abile", + "jaJP": "天才防具職人", + "koKR": "타고난 방어구 장인", + "plPL": "Profesjonalne płatnerstwo", + "ptBR": "Armoreiro Experiente", + "ruRU": "Одаренный бронник", + "trTR": "Yetenekli Zırh Dövme Ustası", + "zhCN": "天才铸甲师", + "zhTW": "天才護甲鍛造師" + } + }, + "Achievement_Crafting_II_UpgradeJewelry2": { + "Desc": "Upgrade a piece of Jewelry to Tier 5.", + "Desc_Localized": { + "deDE": "Wertet ein Schmuckstück auf Stufe 5 auf.", + "esES": "Mejora una pieza de joyería al nivel 5.", + "esMX": "Mejora una joya al nivel 5.", + "frFR": "Améliorer un bijou jusqu'au niveau 5.", + "itIT": "Potenzia un gioiello al livello 5.", + "jaJP": "装飾品をティア5に強化する。", + "koKR": "장신구 1개 5단계로 업그레이드", + "plPL": "Ulepsz element biżuterii do 5. rangi.", + "ptBR": "Aprimore uma joia para o grau 5.", + "ruRU": "Улучшите украшение до 5-го уровня.", + "trTR": "Bir Mücevherat parçasını 5. Kademeye yükselt.", + "zhCN": "将一件首饰升至层级 5。", + "zhTW": "將一件珠寶升至階級 5。" + }, + "Name": "Gifted Lapidary", + "Name_Localized": { + "deDE": "Begabter Edelsteinschleifer", + "esES": "Joyería experta", + "esMX": "Lapidario Talentoso", + "frFR": "Perfectionnement de bijou", + "itIT": "Incisore abile", + "jaJP": "天才宝石職人", + "koKR": "타고난 장신구 장인", + "plPL": "Profesjonalne szlifierstwo", + "ptBR": "Lapidário Experiente", + "ruRU": "Одаренный ювелир", + "trTR": "Yetenekli Mücevher Uzmanı", + "zhCN": "天才首饰匠", + "zhTW": "天才雕琢家" + } + }, + "Achievement_Crafting_II_UpgradeWeapon2": { + "Desc": "Upgrade a Weapon to Tier 5.", + "Desc_Localized": { + "deDE": "Wertet eine Waffe auf Stufe 5 auf.", + "esES": "Mejora un arma al nivel 5.", + "esMX": "Mejora un arma al nivel 5.", + "frFR": "Améliorer une arme jusqu'au niveau 5.", + "itIT": "Potenzia un'arma al livello 5.", + "jaJP": "武器をティア5に強化する。", + "koKR": "무기 1개 5단계로 업그레이드", + "plPL": "Ulepsz broń do 5. rangi.", + "ptBR": "Aprimore uma arma para o grau 5.", + "ruRU": "Улучшите оружие до 5-го уровня.", + "trTR": "Bir Silahı 5. Kademeye yükselt.", + "zhCN": "将一件武器升至层级 5。", + "zhTW": "將一件武器升至階級 5。" + }, + "Name": "Gifted Weaponsmith", + "Name_Localized": { + "deDE": "Begabter Waffenschmied", + "esES": "Forja de armas experta", + "esMX": "Forjador de Armas Talentoso", + "frFR": "Perfectionnement d'arme", + "itIT": "Fabbro d'armi abile", + "jaJP": "天才武器職人", + "koKR": "타고난 무기 장인", + "plPL": "Profesjonalne zbrojmistrzostwo", + "ptBR": "Armeiro Experiente", + "ruRU": "Одаренный оружейник", + "trTR": "Yetenekli Silah Dövme Ustası", + "zhCN": "天才武器匠", + "zhTW": "天才武器鍛造師" + } + }, + "Achievement_Crafting_I_AddSocket": { + "Desc": "Add a socket to an item.", + "Desc_Localized": { + "deDE": "Fügt einem Gegenstand einen Sockel hinzu.", + "esES": "Añade un hueco a un objeto.", + "esMX": "Agrega un engarce a un objeto.", + "frFR": "Ajouter une châsse à un objet.", + "itIT": "Aggiungi un castone a un oggetto.", + "jaJP": "アイテムのひとつにソケットを1個足す。", + "koKR": "아이템에 홈 추가", + "plPL": "Dodaj gniazdo do dowolnego przedmiotu.", + "ptBR": "Adicione um engaste a um item.", + "ruRU": "Добавьте гнездо в предмет снаряжения.", + "trTR": "Bir öğeye bir yuva ekle.", + "zhCN": "为一件物品添加一个插槽。", + "zhTW": "為你的物品增加鑲孔。" + }, + "Name": "Niche Carver", + "Name_Localized": { + "deDE": "Nischenschaffer", + "esES": "Ahuecaobjetos", + "esMX": "Tajador Especializado", + "frFR": "Sertissage novice", + "itIT": "Scava una nicchia", + "jaJP": "穴を穿つ者", + "koKR": "홈 조각가", + "plPL": "Wycinanie nisz", + "ptBR": "Entalhador de Nichos", + "ruRU": "Инкрустратор", + "trTR": "Oyuk Kazıyan", + "zhCN": "凿孔师", + "zhTW": "鑲孔雕手" + } + }, + "Achievement_Crafting_I_BreakAllOreTypes": { + "Crit_233315": "Iron Ore", + "Crit_234716": "Silver Ore", + "Desc": "Collect 500 Iron Ore and 175 Silver Ore.", + "DescShort": "Collect Iron and Silver.", + "Desc_Localized": { + "deDE": "Sammelt 500 Eisenerz und 175 Silbererz.", + "esES": "Reúne 500 de mineral de hierro y 175 de mineral de plata.", + "esMX": "Recolecta 500 Menas de Hierro y 175 Menas de Plata.", + "frFR": "Collecter 500 minerais de fer et 175 minerais d'argent.", + "itIT": "Raccogli 500 Minerali di Ferro e 175 Minerali d'Argento.", + "jaJP": "鉄鉱石を500個、銀鉱石を175個集める。", + "koKR": "철 광석 500개와 은 광석 175개 획득", + "plPL": "Zbierz 500 szt. rudy żelaza i 175 szt. rudy srebra.", + "ptBR": "Colete 500 de minério de ferro e 175 de minério de prata.", + "ruRU": "Соберите 500 ед. железной руды и 175 ед. серебряной руды.", + "trTR": "500 Demir Cevheri ve 175 Gümüş Cevheri topla.", + "zhCN": "收集 500 个铁矿石和 175 个银矿石。", + "zhTW": "收集 500 個鐵礦石和 175 個銀礦石。" + }, + "Name": "Miner", + "Name_Localized": { + "deDE": "Bergarbeiter", + "esES": "Minero", + "esMX": "Minero", + "frFR": "Mineur", + "itIT": "Miniera", + "jaJP": "採掘屋", + "koKR": "광부", + "plPL": "Górnik", + "ptBR": "Mineiro", + "ruRU": "Рудокоп", + "trTR": "Madenci", + "zhCN": "兼职矿工", + "zhTW": "礦工" + } + }, + "Achievement_Crafting_I_CraftElixir": { + "Desc": "Craft an Elixir at the Alchemist.", + "Desc_Localized": { + "deDE": "Stellt ein Elixier beim Alchemisten her.", + "esES": "Crea un elixir en el alquimista.", + "esMX": "Crea un Elíxir con el Alquimista.", + "frFR": "Fabriquer un élixir chez l'alchimiste.", + "itIT": "Crea un elisir dall'Alchimista.", + "jaJP": "錬金術師のもとでエリクサーを作成する。", + "koKR": "연금술사에게서 비약 제작", + "plPL": "Przygotuj eliksir u alchemika.", + "ptBR": "Crie um elixir no Alquimista.", + "ruRU": "Создайте эликсир с помощью алхимика.", + "trTR": "Simyacıda bir İksir üret.", + "zhCN": "在炼金师处制作一种药剂。", + "zhTW": "在鍊金師處製作 1 份靈藥。" + }, + "Name": "Concoction", + "Name_Localized": { + "deDE": "Gebräu", + "esES": "Brebaje", + "esMX": "Brebaje", + "frFR": "Concoction", + "itIT": "Mistura", + "jaJP": "調合薬", + "koKR": "혼합물", + "plPL": "Tynktura", + "ptBR": "Mistura", + "ruRU": "Отвар", + "trTR": "Karışım", + "zhCN": "调制新手", + "zhTW": "混合藥劑" + } + }, + "Achievement_Crafting_I_CraftIncense": { + "Desc": "Craft an Incense at the Alchemist.", + "Desc_Localized": { + "deDE": "Stellt ein Räucherwerk beim Alchemisten her.", + "esES": "Crea un incienso en el alquimista.", + "esMX": "Crea un Incienso con el Alquimista.", + "frFR": "Fabriquer un encens chez l'alchimiste.", + "itIT": "Crea un incenso dall'Alchimista.", + "jaJP": "錬金術師のもとでお香を作る。", + "koKR": "연금술사에게서 향 제작", + "plPL": "Przygotuj kadzidło u alchemika.", + "ptBR": "Crie um incenso no Alquimista.", + "ruRU": "Создайте благовония с помощью алхимика.", + "trTR": "Simyacıda bir Tütsü üret.", + "zhCN": "在炼金师处制作一种熏香。", + "zhTW": "在鍊金師處製作 1 份焚香。" + }, + "Name": "Pleasing Vapors", + "Name_Localized": { + "deDE": "Angenehme Dämpfe", + "esES": "Vapores agradables", + "esMX": "Vapores Agradables", + "frFR": "Vapeurs agréables", + "itIT": "Vapori gradevoli", + "jaJP": "喜びの蒸気", + "koKR": "기분 좋은 증기", + "plPL": "Woń Przyjemna", + "ptBR": "Vapores Agradáveis", + "ruRU": "Ароматные испарения", + "trTR": "Hoş Kokular", + "zhCN": "怡人熏香", + "zhTW": "舒心香氛" + } + }, + "Achievement_Crafting_I_CraftPotion": { + "Desc": "Upgrade your Healing Potion at the Alchemist.", + "Desc_Localized": { + "deDE": "Wertet Euren Heiltrank beim Alchemisten auf.", + "esES": "Mejora tu poción de curación en el alquimista.", + "esMX": "Mejora tu poción de vida con el Alquimista.", + "frFR": "Améliorer sa potion de soins chez l'alchimiste.", + "itIT": "Potenzia la Pozione di Cura dall'Alchimista.", + "jaJP": "錬金術師のもとでライフ・ポーションを強化する。", + "koKR": "연금술사에게서 치유 물약 업그레이드", + "plPL": "Ulepsz miksturę leczenia u alchemika.", + "ptBR": "Aprimore sua poção de cura no Alquimista.", + "ruRU": "Улучшите зелье здоровья с помощью алхимика.", + "trTR": "Simyacıda İyileşme İksirini yükselt.", + "zhCN": "在炼金师处升级你的治疗药水。", + "zhTW": "在鍊金師處升級治療藥水。" + }, + "Name": "Mixology", + "Name_Localized": { + "deDE": "Mixologie", + "esES": "Infusiología", + "esMX": "La Ciencia de la Mezcla", + "frFR": "Introduction à l'alchimie", + "itIT": "Mescologia", + "jaJP": "調合技術", + "koKR": "혼합술", + "plPL": "Adept Eliksirów", + "ptBR": "Mixologia", + "ruRU": "Миксология", + "trTR": "Kokteyl Hazırlama Sanatı", + "zhCN": "药剂混合学", + "zhTW": "混金術" + } + }, + "Achievement_Crafting_I_ExtractAspectCrystal": { + "Desc": "Extract an Aspect Crystal from a legendary item.", + "Desc_Localized": { + "deDE": "Extrahiert einen Aspektkristall aus einem legendären Gegenstand.", + "esES": "Extrae un cristal de rasgo de un objeto legendario.", + "esMX": "Extrae un Cristal de Aspecto de un objeto legendario.", + "frFR": "Extraire un cristal d'aspect à partir d'un objet légendaire.", + "itIT": "Estrai un cristallo dell'aspetto da un oggetto leggendario.", + "jaJP": "化身の水晶をレジェンダリーアイテムから抽出する。", + "koKR": "전설 아이템에서 수정의 위상 추출", + "plPL": "Pozyskaj kryształ aspektu z przedmiotu legendarnego.", + "ptBR": "Extraia um cristal de aspecto de um item lendário.", + "ruRU": "Извлеките кристалл аспекта из легендарного предмета.", + "trTR": "Efsanevi bir öğeden bir Yüz Kristali çıkar.", + "zhCN": "从一件传奇物品上萃取一个威能水晶。", + "zhTW": "從傳奇物品萃取 1 個精華水晶。" + }, + "Name": "Aspect Apprentice", + "Name_Localized": { + "deDE": "Aspektlehrling", + "esES": "Aprendizaje de rasgos", + "esMX": "Aprendiz de Aspectos", + "frFR": "Apprentissage de l'aspect", + "itIT": "Apprendista dell'aspetto", + "jaJP": "化身の見習い職人", + "koKR": "위상 수습생", + "plPL": "Czeladnik Aspektów", + "ptBR": "Aprendiz de Aspectos", + "ruRU": "Аспект: ученик", + "trTR": "Yüz Çırağı", + "zhCN": "威能学徒", + "zhTW": "精華學徒" + } + }, + "Achievement_Crafting_I_GatherAllCommonMats": { + "Crit_234969": "Iron Ore", + "Crit_234970": "Rawhide", + "Crit_234971": "Gallowvine", + "Crit_234972": "Biteberry", + "Crit_234973": "Howler Moss", + "Crit_234974": "Reddamine", + "Crit_234975": "Blightshade", + "Crit_234976": "Lifesbane", + "Crit_234977": "Demon's Heart", + "Crit_234978": "Paletongue", + "Crit_234979": "Grave Dust", + "Crit_234981": "Crushed Beast Bones", + "Crit_234988": "Silver Ore", + "Crit_234989": "Superior Leather", + "Crit_234990": "Veiled Crystal", + "Crit_234991": "Scattered Prism", + "Crit_234995": "Angelbreath", + "Desc": "Collect every common, uncommon, and rare crafting material.", + "DescShort": "Collect crafting materials.", + "Desc_Localized": { + "deDE": "Sammelt jedes häufige, ungewöhnliche und seltene Handwerksmaterial.", + "esES": "Recoge todos los materiales de artesanía comunes, poco comunes y raros.", + "esMX": "Recolecta todos los materiales de creación comunes, poco comunes y raros.", + "frFR": "Récupérer chaque matériau ordinaire, inhabituel et rare.", + "itIT": "Raccogli tutti i materiali comuni, non comuni e rari.", + "jaJP": "全種類のコモン、アンコモン、レアの作成用素材を集める。", + "koKR": "일반, 고급, 희귀 제작 재료 모두 획득", + "plPL": "Zbierz wszystkie pospolite, niepospolite i rzadkie materiały rzemieślnicze.", + "ptBR": "Colete todos os materiais de criação comuns, incomuns e raros.", + "ruRU": "Добудьте все обычные, необычные и редкие ремесленные материалы.", + "trTR": "Her yaygın, alışılmamış ve nadir üretim malzemesini topla.", + "zhCN": "收集所有普通、非凡和稀有制作材料。", + "zhTW": "取得每種普通、優秀和稀有製作材料。" + }, + "Name": "Well Supplied", + "Name_Localized": { + "deDE": "Gut gerüstet", + "esES": "Bien de suministros", + "esMX": "Bien Provisto", + "frFR": "Un peu de tout", + "itIT": "Rifornimento completo", + "jaJP": "補給十分", + "koKR": "넉넉한 보급", + "plPL": "Wyposażenie to Podstawa", + "ptBR": "Suprimentos Fartos", + "ruRU": "Материалы в достатке", + "trTR": "Stoklar Yeterli", + "zhCN": "供应充足", + "zhTW": "補給充足" + } + }, + "Achievement_Crafting_I_GatherCommonHerbs": { + "Crit_233306": "Gallowvine", + "Crit_233308": "Reddamine", + "Crit_233309": "Biteberry", + "Crit_233310": "Blightshade", + "Crit_233311": "Lifesbane", + "Crit_233313": "Howler Moss", + "Desc": "Collect 250 Gallowvine and 75 of all other common and uncommon herbs.", + "DescShort": "Collect various Herbs.", + "Desc_Localized": { + "deDE": "Sammelt 250 Galgenreben und 75 sonstige häufige und ungewöhnlichen Kräuter.", + "esES": "Reúne 250 de patibuliana y 75 del resto de hierbas comunes y poco comunes.", + "esMX": "Recolecta 250 Liana Horca y 75 de todas las demás hierbas comunes y poco comunes.", + "frFR": "Collecter 250 larmes-de-pendu et 75 unités de toutes les autres herbes ordinaires et inhabituelles.", + "itIT": "Raccogli 250 Trivite e 75 delle altre erbe comuni e non comuni.", + "jaJP": "250個のギャロウバインと、コモンかアンコモンの薬草を75個集める。", + "koKR": "교수대덩굴 250개와 그 외의 모든 일반 및 고급 약초 75개 획득", + "plPL": "Zbierz 250 szt. wisielczego pnącza oraz po 75 szt. wszystkich pozostałych pospolitych i niepospolitych ziół.", + "ptBR": "Colete 250 forcavinhas e 75 de todas as outras ervas comuns e incomuns.", + "ruRU": "Соберите 250 лоз висельника и 75 других трав обычного или необычного уровня качества.", + "trTR": "250 Darağacı Sarmaşığı ve diğer tüm yaygın ve alışılmamış bitkilerden 75 tane topla.", + "zhCN": "收集 250 份绞首藤和 75 份其他任意种类的普通和非凡草药。", + "zhTW": "收集 250 個絞藤和 75 個所有其他普通及優秀藥草。" + }, + "Name": "Herbalist", + "Name_Localized": { + "deDE": "Herbalist", + "esES": "Herborista", + "esMX": "Herbolario", + "frFR": "Herboristerie", + "itIT": "Erborista", + "jaJP": "薬草学者", + "koKR": "약초 채집꾼", + "plPL": "Zielarstwo", + "ptBR": "Herbalista", + "ruRU": "Травник", + "trTR": "Bitki Bilimci", + "zhCN": "草药师", + "zhTW": "草藥師" + } + }, + "Achievement_Crafting_I_GatherLeather": { + "Crit_234944": "Rawhide", + "Crit_234945": "Superior Leather", + "Desc": "Collect 250 Rawhide and 100 Superior Leather.", + "DescShort": "Collect Rawhide and Superior Leather.", + "Desc_Localized": { + "deDE": "Sammelt 250 Rohleder und 100 Überragendes Leder.", + "esES": "Recoge 250 de cuero crudo y 100 de cuero superior.", + "esMX": "Recolecta 250 Pellejos Crudos y 100 Cueros Superiores.", + "frFR": "Collecter 250 morceaux de cuir brut et 100 de cuir supérieur.", + "itIT": "Raccogli 250 unità di Pelle Grezza e 100 unità di Cuoio Pregiato.", + "jaJP": "生皮を250枚と上質な皮を100枚集める。", + "koKR": "날가죽 250개와 상급 가죽 100개 획득", + "plPL": "Zbierz 250 niewyprawionych skór i 100 wyprawionych skór.", + "ptBR": "Colete 250 de couro e 100 de couro superior.", + "ruRU": "Добудьте 250 сырых кож и 100 превосходных кож.", + "trTR": "250 Ham Deri ve 100 Üstün Deri topla.", + "zhCN": "收集 250 份生皮和 100 份精良皮革。", + "zhTW": "取得 250 張生皮和 100 張高級皮革。" + }, + "Name": "Skinner", + "Name_Localized": { + "deDE": "Häuter", + "esES": "Desuello", + "esMX": "Desollador", + "frFR": "Écorchage", + "itIT": "Scuoiatore", + "jaJP": "皮剥職人", + "koKR": "무두장이", + "plPL": "Oskórowywacz", + "ptBR": "Esfolador", + "ruRU": "Мастер снятия шкур", + "trTR": "Deri Yüzücü", + "zhCN": "剥皮师", + "zhTW": "剝皮狂" + } + }, + "Achievement_Crafting_I_ImprintItem": { + "Desc": "Imprint an item at the Occultist with an Aspect from the Codex of Power.", + "Desc_Localized": { + "deDE": "Prägt einem Gegenstand beim Okkultisten einen Aspekt aus dem Kodex der Macht ein.", + "esES": "Imprime un objeto en el ocultista con un rasgo del códice de poder.", + "esMX": "Estampa un objeto con el Ocultista con un Aspecto del Códice de Poder.", + "frFR": "Auprès de l'occultiste, graver un objet avec un aspect du codex de puissance.", + "itIT": "Infondi un oggetto dall'occultista con un aspetto del Codex del potere.", + "jaJP": "秘術師のもとで力の古文書の化身をアイテムに賦与する。", + "koKR": "비술사에게서 아이템에 힘의 전서 위상 각인", + "plPL": "Naznacz przedmiot u okultysty jednym z aspektów z Kodeksu Potęgi.", + "ptBR": "Grave um item no Ocultista com um Aspecto do Códice de Poder.", + "ruRU": "Примените к предмету аспект из \"Кодекса силы\" у оккультиста.", + "trTR": "Güç Rehberinden bir Yüz ile Okültistte bir öğe damgala.", + "zhCN": "在秘术师处为一件物品刻印能量法典中的一个威能。", + "zhTW": "在玄術師處為物品銘印力量聖典的精華。" + }, + "Name": "Codex Commander", + "Name_Localized": { + "deDE": "Kodexkommandant", + "esES": "Códice de comandante", + "esMX": "Comandante del Códice", + "frFR": "Commandement du codex", + "itIT": "Comando del codex", + "jaJP": "古文書の指揮官", + "koKR": "고문서의 사령관", + "plPL": "Mistrz Kodeksu", + "ptBR": "Comandante do Códice", + "ruRU": "Командир кодекса", + "trTR": "Rehber Komutanı", + "zhCN": "法典指挥官", + "zhTW": "聖典指揮官" + } + }, + "Achievement_Crafting_I_Salvage": { + "Crit_234952": "Common", + "Crit_234957": "Magic", + "Crit_234967": "Rare", + "Crit_234968": "Legendary", + "Desc": "Salvage a Common, Magic, Rare, and Legendary Item.", + "DescShort": "Salvage 4 items of different rarities.", + "Desc_Localized": { + "deDE": "Verwertet einen gewöhnlichen, magischen, seltenen und legendären Gegenstand wieder.", + "esES": "Recicla un objeto común, uno mágico, uno raro y uno legendario.", + "esMX": "Desguaza un objeto común, un objeto mágico, un objeto raro y un objeto legendario", + "frFR": "Recycler un objet ordinaire, magique, rare et légendaire.", + "itIT": "Ricicla un oggetto comune, magico, raro e leggendario.", + "jaJP": "コモン、マジック、レア、レジェンダリーのアイテムを分解する。", + "koKR": "일반, 마법, 희귀, 전설 아이템 분해", + "plPL": "Rozłóż zwykły, magiczny, rzadki i legendarny przedmiot.", + "ptBR": "Recicle um item comum, mágico, raro e lendário.", + "ruRU": "Разберите обычный, магический, редкий и легендарный предметы.", + "trTR": "Bir Yaygın, Sihirli, Nadir ve Efsanevi Öğeyi hurdaya dönüştür.", + "zhCN": "分解一件普通、魔法、稀有和传奇物品。", + "zhTW": "拆解普通、魔法、稀有和傳奇物品。" + }, + "Name": "Salvager", + "Name_Localized": { + "deDE": "Schrottsammler", + "esES": "Reciclaje", + "esMX": "Desguazador", + "frFR": "Recyclage", + "itIT": "Riciclo", + "jaJP": "分解人", + "koKR": "분해 전문가", + "plPL": "Złomiarz", + "ptBR": "Reciclador", + "ruRU": "Утилизатор", + "trTR": "Hurdacı", + "zhCN": "回收贩", + "zhTW": "拆解師" + } + }, + "Achievement_Crafting_I_UpgradeArmor": { + "Desc": "Upgrade a piece of Armor.", + "Desc_Localized": { + "deDE": "Wertet ein Rüstungsteil auf.", + "esES": "Mejora una pieza de armadura.", + "esMX": "Mejora una pieza de armadura.", + "frFR": "Améliorer une pièce d'armure.", + "itIT": "Potenzia un pezzo di armatura.", + "jaJP": "防具を強化する。", + "koKR": "방어구 1개 업그레이드", + "plPL": "Ulepsz element pancerza.", + "ptBR": "Aprimore uma armadura.", + "ruRU": "Улучшите предмет одежды", + "trTR": "Bir Zırh parçası yükselt.", + "zhCN": "升级一件护甲。", + "zhTW": "升級一件防具。" + }, + "Name": "Armorsmith", + "Name_Localized": { + "deDE": "Rüstungsschmied", + "esES": "Armero", + "esMX": "Forjador de Armaduras", + "frFR": "Confection d'armure", + "itIT": "Fabbro d'Armature", + "jaJP": "防具職人", + "koKR": "방어구 장인", + "plPL": "Płatnerstwo", + "ptBR": "Armoreiro", + "ruRU": "Бронник", + "trTR": "Zırh Dövme Ustası", + "zhCN": "铸甲师", + "zhTW": "護甲鍛造師" + } + }, + "Achievement_Crafting_I_UpgradeJewelry": { + "Desc": "Upgrade a piece of Jewelry.", + "Desc_Localized": { + "deDE": "Wertet ein Schmuckstück auf.", + "esES": "Mejora una pieza de joyería.", + "esMX": "Mejora una joya.", + "frFR": "Améliorer un bijou.", + "itIT": "Potenzia un gioiello.", + "jaJP": "装飾品を強化する。", + "koKR": "장신구 1개 업그레이드", + "plPL": "Ulepsz element biżuterii.", + "ptBR": "Aprimore uma joia.", + "ruRU": "Улучшите украшение", + "trTR": "Bir Mücevherat parçası yükselt.", + "zhCN": "升级一件首饰。", + "zhTW": "升級一件珠寶。" + }, + "Name": "Jeweler", + "Name_Localized": { + "deDE": "Juwelenschmied", + "esES": "Joyero", + "esMX": "Orfebre", + "frFR": "Confection de bijou", + "itIT": "Gioielliere", + "jaJP": "宝石職人", + "koKR": "장신구 장인", + "plPL": "Złotnictwo", + "ptBR": "Joalheiro", + "ruRU": "Ювелир", + "trTR": "Kuyumcu", + "zhCN": "首饰匠", + "zhTW": "珠寶匠" + } + }, + "Achievement_Crafting_I_UpgradeWeapon": { + "Desc": "Upgrade a weapon.", + "Desc_Localized": { + "deDE": "Wertet eine Waffe auf.", + "esES": "Mejora un arma.", + "esMX": "Mejora un arma.", + "frFR": "Améliorer une arme.", + "itIT": "Potenzia un'arma.", + "jaJP": "武器を強化する。", + "koKR": "무기 1개 업그레이드", + "plPL": "Ulepsz broń.", + "ptBR": "Aprimore uma arma.", + "ruRU": "Улучшите оружие", + "trTR": "Bir silah yükselt.", + "zhCN": "升级一把武器。", + "zhTW": "升級一件武器。" + }, + "Name": "Weaponsmith", + "Name_Localized": { + "deDE": "Waffenschmied", + "esES": "Forjador de armas", + "esMX": "Forjador de Armas", + "frFR": "Confection d'arme", + "itIT": "Fabbro d'armi", + "jaJP": "武器職人", + "koKR": "무기 장인", + "plPL": "Zbrojmistrzostwo", + "ptBR": "Forja de Armas", + "ruRU": "Оружейник", + "trTR": "Silah Dövme Ustası", + "zhCN": "武器匠", + "zhTW": "武器鍛造師" + } + }, + "Achievement_Exploration_III_ExploreSantuary": { + "Crit_236690": "Hawezar", + "Crit_236691": "Kehjistan", + "Crit_236692": "Fractured Peaks", + "Crit_236693": "Dry Steppes", + "Crit_236694": "Scosglen", + "Desc": "Explore all of Estuar.", + "Desc_Localized": { + "deDE": "Erkundet ganz Estuar.", + "esES": "Explora todo el Estuario.", + "esMX": "Explora todo Estuar.", + "frFR": "Explorer l'intégralité d'Estuar.", + "itIT": "Esplora tutta Estuar.", + "jaJP": "エスチュアの全エリアを探索する。", + "koKR": "어귀 전체 탐험", + "plPL": "Zbadaj całe Ujście.", + "ptBR": "Explore todas as áreas do Estuário.", + "ruRU": "Исследуйте все Устье.", + "trTR": "Estuar'ın tamamını keşfet.", + "zhCN": "探索河口湾的全部区域。", + "zhTW": "全面探索艾斯圖爾。" + }, + "Name": "Estuar Wanderer", + "Name_Localized": { + "deDE": "Wanderer Estuars", + "esES": "Caminante del Estuario", + "esMX": "Caminante de Estuar", + "frFR": "Voyage à Estuar", + "itIT": "Viandante di Estuar", + "jaJP": "エスチュアの放浪者", + "koKR": "어귀 방랑자", + "plPL": "Wędrówki po Ujściu", + "ptBR": "Viajante do Estuário", + "ruRU": "Странник Устья", + "trTR": "Estuar Gezgini", + "zhCN": "河口湾漫游者", + "zhTW": "艾斯圖爾流浪者" + } + }, + "Achievement_Exploration_III_HelltideChest100": { + "Desc": "Pick up 1000 Cinders in Helltide areas.", + "Desc_Localized": { + "deDE": "Hebt 1.000 Glut in Höllenflut-Zonen auf.", + "esES": "Recoge 1000 favilas en zonas de Marea Infernal.", + "esMX": "Recolecta 1000 Cenizas en zonas de Marea Infernal.", + "frFR": "Ramasser 1 000 cendres dans les zones de vague infernale.", + "itIT": "Raccogli 1.000 Braci nelle zone della Marea infernale.", + "jaJP": "ヘルタイドエリアで消し炭を1000個回収する。", + "koKR": "지옥물결 구역에서 잉걸불 1,000개 획득", + "plPL": "Podnieś 1000 szczypt popiołu w strefach Piekielnych Przypływów.", + "ptBR": "Pegue 1.000 cinzas em áreas da Maré Infernal.", + "ruRU": "Соберите 1000 горстей золы в областях Адского натиска.", + "trTR": "Cehennem Dalgası bölgelerinde 1.000 Kor topla.", + "zhCN": "在地狱狂潮区域拾取 1000 个余烬。", + "zhTW": "在地獄浪潮地區拾起 1000 個燼焰。" + }, + "Name": "Infernal Riches", + "Name_Localized": { + "deDE": "Infernale Reichtümer", + "esES": "Riquezas infernales", + "esMX": "Riquezas Infernales", + "frFR": "Richesses infernales", + "itIT": "Ricchezze infernali", + "jaJP": "地獄の財宝", + "koKR": "지옥불의 부귀영화", + "plPL": "Piekielne bogactwa", + "ptBR": "Riquezas Infernais", + "ruRU": "Инфернальные богатства", + "trTR": "Cehennem Hazineleri", + "zhCN": "剥削地狱", + "zhTW": "煉獄財寶" + } + }, + "Achievement_Exploration_II_AllDrySteppesAspects": { + "Crit_235403": "Aspect of Unstable Imbuements", + "Crit_235404": "Aspect of Volatile Shadows", + "Crit_235405": "Aspect of Potent Blood", + "Crit_235406": "Aspect of Bursting Bones", + "Crit_235407": "Shepherd's Aspect", + "Crit_235408": "Rapid Aspect", + "Crit_235409": "Aspect of the Umbral", + "Crit_235410": "Aspect of the Iron Warrior", + "Crit_235411": "Aspect of Perpetual Stomping", + "Crit_235412": "Aspect of Might", + "Crit_235413": "Calm Breeze Aspect", + "Crit_235414": "Aspect of Biting Cold", + "Crit_235415": "Trickster's Aspect", + "Crit_235416": "Splintering Aspect", + "Crit_235417": "Aspect of the Bounding Conduit", + "Crit_235418": "Aspect of Berserk Ripping", + "Crit_235419": "Storm Swell Aspect", + "Crit_235420": "Elementalist's Aspect", + "Crit_235421": "Aspect of Mending Stone", + "Crit_235422": "Aspect of Retaliation", + "Crit_235423": "Ravenous Aspect", + "Desc": "Collect all Legendary Aspects in Dry Steppes.", + "Desc_Localized": { + "deDE": "Sammelt alle legendären Aspekte in der Trockensteppe.", + "esES": "Consigue todos los rasgos legendarios en las Estepas Adustas.", + "esMX": "Recolecta todos los Aspectos legendarios en las Estepas Áridas.", + "frFR": "Récupérer tous les aspects légendaires dans les steppes arides.", + "itIT": "Ottieni tutti gli aspetti leggendari nelle Steppe Aride.", + "jaJP": "乾きの平原にあるレジェンダリーの化身をすべて集める。", + "koKR": "메마른 평원에서 전설 위상 모두 획득", + "plPL": "Zbierz wszystkie legendarne aspekty w Suchych Stepach.", + "ptBR": "Colete todos os aspectos lendários nas Estepes Secas.", + "ruRU": "Соберите все легендарные аспекты в Сухих степях.", + "trTR": "Kurak Bozkırlar'daki tüm Efsanevi Yüzleri topla.", + "zhCN": "在干燥平原收集所有传奇威能。", + "zhTW": "收集所有大乾原的傳奇精華。" + }, + "Name": "Dry Steppes Delver", + "Name_Localized": { + "deDE": "Erforscher der Trockensteppe", + "esES": "Exploración de las Estepas Adustas", + "esMX": "Descubridor de las Estepas Áridas", + "frFR": "Exploration des steppes arides", + "itIT": "Esplorazione delle Steppe Aride", + "jaJP": "乾きの平原の探求者", + "koKR": "메마른 평원 탐구자", + "plPL": "Odkrywanie Głębin Suchych Stepów", + "ptBR": "Explorador das Estepes Secas", + "ruRU": "Исследователей Сухих степей", + "trTR": "Kurak Bozkırlar Oyucusu", + "zhCN": "干燥平原猎寻者", + "zhTW": "大乾原探險者" + } + }, + "Achievement_Exploration_II_AllFracturedPeaksAspects": { + "Crit_235339": "Aspect of the Unsatiated", + "Crit_235347": "Aspect of the Protector", + "Crit_235348": "Flamewalker's Aspect", + "Crit_235349": "Aspect of Explosive Verve", + "Crit_235350": "Flesh-Rending Aspect", + "Crit_235351": "Eluding Aspect", + "Crit_235352": "Aspect of Conflagration", + "Crit_235353": "Slaking Aspect", + "Crit_235354": "Aspect of Piercing Cold", + "Crit_235355": "Mangled Aspect", + "Crit_235356": "Aspect of Encircling Blades", + "Crit_235357": "Stormclaw Aspect", + "Crit_235358": "Aspect of Plunging Darkness", + "Crit_235359": "Aspect of Torment", + "Crit_235360": "Aspect of Unrelenting Fury", + "Crit_235361": "Blast-Trapper's Aspect", + "Crit_235362": "Energizing Aspect", + "Crit_235363": "Blood-bathed Aspect", + "Crit_235364": "Aspect of Anemia", + "Crit_235365": "Nighthowler's Aspect", + "Crit_235366": "Blood Seeker's Aspect", + "Crit_235367": "Aspect of Tempering Blows", + "Crit_235368": "Recharging Aspect", + "Desc": "Collect all Legendary Aspects in Fractured Peaks.", + "Desc_Localized": { + "deDE": "Sammelt alle legendären Aspekte in den Zersplitterten Gipfeln.", + "esES": "Consigue todos los rasgos legendarios en las Cimas Quebradas.", + "esMX": "Recolecta todos los Aspectos legendarios en las Cumbres Fracturadas.", + "frFR": "Récupérer tous les aspects légendaires dans les pics Brisés.", + "itIT": "Ottieni tutti gli aspetti leggendari nelle Vette Frantumate.", + "jaJP": "破砕山脈にあるレジェンダリーの化身をすべて集める。", + "koKR": "조각난 봉우리에서 전설 위상 모두 획득", + "plPL": "Zbierz wszystkie legendarne aspekty w Strzaskanych Szczytach.", + "ptBR": "Colete todos os aspectos lendários nas Cimeiras Fraturadas.", + "ruRU": "Соберите все легендарные аспекты на Расколотых вершинах.", + "trTR": "Kırık Tepeler'deki tüm Efsanevi Yüzleri topla.", + "zhCN": "在破碎群峰收集所有传奇威能。", + "zhTW": "收集所有碎峰嶺的傳奇精華。" + }, + "Name": "Fractured Peaks Delver", + "Name_Localized": { + "deDE": "Erforscher der Zersplitterten Gipfel", + "esES": "Exploración de las Cimas Quebradas", + "esMX": "Descubridor de las Cumbres Fracturadas", + "frFR": "Exploration des pics Brisés", + "itIT": "Esplorazione delle Vette Frantumate", + "jaJP": "破砕山脈の探求者", + "koKR": "조각난 봉우리 탐구자", + "plPL": "Odkrywanie Głębin Strzaskanych Szczytów", + "ptBR": "Explorador das Cimeiras Fraturadas", + "ruRU": "Исследователь Расколотых вершин", + "trTR": "Kırık Tepeler Oyucusu", + "zhCN": "破碎群峰猎寻者", + "zhTW": "碎峰嶺探險者" + } + }, + "Achievement_Exploration_II_AllHawezarAspects": { + "Crit_235447": "Prodigy's Aspect", + "Crit_235448": "Blighted Aspect", + "Crit_235449": "Aspect of Ancestral Echoes", + "Crit_235450": "Trickshot Aspect", + "Crit_235451": "Aspect of Ursine Horror", + "Crit_235452": "Aspect of the Tempst", + "Crit_235453": "Singed Extremities", + "Crit_235454": "Unyielding Commander's Aspect", + "Crit_235455": "Snowguard's Aspect", + "Crit_235456": "Enshrouding Aspect", + "Crit_235457": "Rampaging Werebeast", + "Crit_235458": "Brawler's Aspect", + "Crit_235459": "Aspect of Numbing Wrath", + "Crit_235460": "Fastblood Aspect", + "Crit_235461": "Aspect of Siphoned Victuals", + "Crit_235462": "Aspect of Bul-Kathos", + "Crit_235463": "Aspect of the Deflecting Barrier", + "Crit_235464": "Earth Striker Aspect", + "Crit_235465": "Aspect of Shared Misery", + "Crit_235466": "Sacrificial Aspect", + "Crit_235467": "Aspect of Three Curses", + "Crit_235468": "Branching Volleys", + "Crit_235469": "Vigorous Aspect", + "Desc": "Collect all Legendary Aspects in Hawezar.", + "Desc_Localized": { + "deDE": "Sammelt alle legendären Aspekte in Hawezar.", + "esES": "Consigue todos los rasgos legendarios en Hawezar.", + "esMX": "Recolecta todos los Aspectos legendarios en Hawezar.", + "frFR": "Récupérer tous les aspects légendaires à Hawezar.", + "itIT": "Ottieni tutti gli aspetti leggendari nell'Hawezar.", + "jaJP": "ハウザーにあるレジェンダリーの化身をすべて集める。", + "koKR": "하웨자르에서 전설 위상 모두 획득", + "plPL": "Zbierz wszystkie legendarne aspekty w Hawezarze.", + "ptBR": "Colete todos os aspectos lendários em Hawezar.", + "ruRU": "Соберите все легендарные аспекты в Хавезаре.", + "trTR": "Hawezar'daki tüm Efsanevi Yüzleri topla.", + "zhCN": "在哈维泽收集所有传奇威能。", + "zhTW": "收集所有哈維薩的傳奇精華。" + }, + "Name": "Hawezar Delver", + "Name_Localized": { + "deDE": "Erforscher von Hawezar", + "esES": "Exploración de Hawezar", + "esMX": "Descubridor de Hawezar", + "frFR": "Exploration d'Hawezar", + "itIT": "Esplorazione dell'Hawezar", + "jaJP": "ハウザーの探求者", + "koKR": "하웨자르 탐구자", + "plPL": "Odkrywanie Hawezaru", + "ptBR": "Explorador de Hawezar", + "ruRU": "Исследователь Хавезара", + "trTR": "Hawezar Oyucusu", + "zhCN": "哈维泽猎寻者", + "zhTW": "哈維薩探險者" + } + }, + "Achievement_Exploration_II_AllKehjistanAspects": { + "Crit_235424": "Needleflare Aspect", + "Crit_235425": "Aspect of Retribution", + "Crit_235426": "Aspect of Cyclonic Force", + "Crit_235427": "Aspect of the Changeling's Debt", + "Crit_235428": "Aspect of Grasping Veins", + "Crit_235429": "Aspect of Splintering Energy", + "Crit_235430": "Opportunist's Aspect", + "Crit_235431": "Wind Striker Aspect", + "Crit_235432": "Aspect of Disobedience", + "Crit_235433": "Torturous Aspect", + "Crit_235434": "Skinwalker's Aspect", + "Crit_235435": "Iron Blood Aspect", + "Crit_235436": "Relentless Berserker's Aspect", + "Crit_235437": "Veteran Brawler's Aspect", + "Crit_235438": "Vengeful Aspect", + "Crit_235439": "Stormshifter's Aspect", + "Crit_235440": "Aspect of the Unwavering", + "Crit_235441": "Aspect of Corruption", + "Crit_235442": "Hulking Aspect", + "Crit_235443": "Aspect of Echoing Fury", + "Crit_235444": "Aspect of Control", + "Crit_235445": "Incendiary Aspect", + "Crit_235446": "Aspect of the Damned", + "Desc": "Collect all Legendary Aspects in Kehjistan.", + "Desc_Localized": { + "deDE": "Sammelt alle legendären Aspekte in Kehjistan.", + "esES": "Consigue todos los rasgos legendarios en Kehjistan.", + "esMX": "Recolecta todos los Aspectos legendarios en Kehjistán.", + "frFR": "Récupérer tous les aspects légendaires au Kehjistan.", + "itIT": "Ottieni tutti gli aspetti leggendari nel Kehjistan.", + "jaJP": "ケジスタンにあるレジェンダリーの化身をすべて集める。", + "koKR": "케지스탄에서 전설 위상 모두 획득", + "plPL": "Zbierz wszystkie legendarne aspekty w Kedżystanie.", + "ptBR": "Colete todos os aspectos lendários no Kehjistão.", + "ruRU": "Соберите все легендарные аспекты в Кеджистане.", + "trTR": "Kehjistan'daki tüm Efsanevi Yüzleri topla.", + "zhCN": "在凯基斯坦收集所有传奇威能。", + "zhTW": "收集所有卡基斯坦的傳奇精華。" + }, + "Name": "Kehjistan Delver", + "Name_Localized": { + "deDE": "Erforscher von Kehjistan", + "esES": "Exploración de Kehjistan", + "esMX": "Descubridor de Kehjistán", + "frFR": "Exploration du Kehjistan", + "itIT": "Esplorazione del Kehjistan", + "jaJP": "ケジスタンの探求者", + "koKR": "케지스탄 탐구자", + "plPL": "Odkrywanie Głębin Kedżystanu", + "ptBR": "Explorador do Kehjistão", + "ruRU": "Исследователь Кеджистана", + "trTR": "Kehjistan Oyucusu", + "zhCN": "凯基斯坦猎寻者", + "zhTW": "卡基斯坦探險者" + } + }, + "Achievement_Exploration_II_AllScosglenAspects": { + "Crit_235378": "Static Cling Aspect", + "Crit_235379": "Aspect of Reanimation", + "Crit_235380": "Ghostwalker Aspect", + "Crit_235381": "Aspect of the Relentless Armsmaster", + "Crit_235382": "Aspect of Uncanny Treachery", + "Crit_235383": "Aspect of Efficiency", + "Crit_235384": "Aspect of Quicksand", + "Crit_235385": "Aspect of Empowering Reaper", + "Crit_235386": "Aspect of the Dire Whirlwind", + "Crit_235387": "Aspect of Swelling Curse", + "Crit_235388": "Aspect of Arrow Storms", + "Crit_235389": "Bladedancer's Aspect", + "Crit_235390": "Cheat's Aspect", + "Crit_235391": "Charged Aspect", + "Crit_235392": "Overcharged Aspect", + "Crit_235393": "Edgemaster's Aspect", + "Crit_235394": "Death Wish Aspect", + "Crit_235395": "Aspect of Inner Calm", + "Crit_235396": "Snowveiled Aspect", + "Crit_235397": "Crashstone Aspect", + "Crit_235398": "Aspect of Ancestral Force", + "Crit_235399": "Shadowslicer Aspect", + "Crit_235400": "Aspect of the Expectant", + "Crit_235401": "Requiem Aspect", + "Crit_235402": "Ballistic Aspect", + "Desc": "Collect all Legendary Aspects in Scosglen.", + "Desc_Localized": { + "deDE": "Sammelt alle legendären Aspekte in Scosglen.", + "esES": "Consigue todos los rasgos legendarios en Scosglen.", + "esMX": "Recolecta todos los Aspectos legendarios en Escosglen.", + "frFR": "Récupérer tous les aspects légendaires à Scosglen.", + "itIT": "Ottieni tutti gli aspetti leggendari a Scosglen.", + "jaJP": "スコスグレンにあるレジェンダリーの化身をすべて集める。", + "koKR": "스코스글렌에서 전설 위상 모두 획득", + "plPL": "Zbierz wszystkie legendarne aspekty w Scosglen.", + "ptBR": "Colete todos os aspectos lendários em Scosglen.", + "ruRU": "Соберите все легендарные аспекты в Скосглене.", + "trTR": "Scosglen'deki tüm Efsanevi Yüzleri topla.", + "zhCN": "在索格伦收集所有传奇威能。", + "zhTW": "收集所有斯科斯格倫的傳奇精華。" + }, + "Name": "Scosglen Delver", + "Name_Localized": { + "deDE": "Erforscher von Scosglen", + "esES": "Exploración de Scosglen", + "esMX": "Descubridor de Escosglen", + "frFR": "Exploration de Scosglen", + "itIT": "Esplorazione di Scosglen", + "jaJP": "スコスグレンの探求者", + "koKR": "스코스글렌 탐구자", + "plPL": "Odkrywanie Głębin Scosglen", + "ptBR": "Explorador de Scosglen", + "ruRU": "Исследователь Скосглена", + "trTR": "Scosglen Oyucusu", + "zhCN": "索格伦猎寻者", + "zhTW": "斯科斯格倫探險者" + } + }, + "Achievement_Exploration_II_CapstoneDungeon2": { + "Desc": "Complete the Fallen Temple.", + "Desc_Localized": { + "deDE": "Schließt den Zerfallenen Tempel ab.", + "esES": "Completa el Templo Caído.", + "esMX": "Completa el Templo Caído.", + "frFR": "Terminer le temple des Déchus.", + "itIT": "Completa il Tempio Decaduto.", + "jaJP": "堕落の神殿を完了させる。", + "koKR": "몰락한 사원 완료", + "plPL": "Ukończ Upadłą Świątynię.", + "ptBR": "Complete o Templo Decaído.", + "ruRU": "Пройдите Оскверненный храм", + "trTR": "Yıkılmış Tapınak'ı tamamla.", + "zhCN": "完成堕落神殿。", + "zhTW": "完成沉淪魔殿。" + }, + "Name": "Bane of the Fallen", + "Name_Localized": { + "deDE": "Fluch der Gefallenen", + "esES": "Perdición de los caídos", + "esMX": "Azote de los Caídos", + "frFR": "Fléau des Déchus", + "itIT": "Tormento dei Caduti", + "jaJP": "フォールンの破滅", + "koKR": "몰락자의 파멸", + "plPL": "Zguba Upadłych", + "ptBR": "Ruína dos Decaídos", + "ruRU": "Губитель падших", + "trTR": "Düşmüşlerin Ziyanı", + "zhCN": "堕落克星", + "zhTW": "沉淪魔災禍" + } + }, + "Achievement_Exploration_II_ExploreDrySteppes": { + "Desc": "Explore all of Dry Steppes.", + "Desc_Localized": { + "deDE": "Erkundet die gesamte Trockensteppe.", + "esES": "Explora todas las Estepas Adustas.", + "esMX": "Explora las Estepas Áridas por completo.", + "frFR": "Explorer l'intégralité des steppes arides.", + "itIT": "Esplora tutte le Steppe Aride.", + "jaJP": "乾きの平原の全エリアを探索する。", + "koKR": "메마른 평원 전체 탐험", + "plPL": "Zbadaj całe Suche Stepy.", + "ptBR": "Explore todas as áreas das Estepes Secas.", + "ruRU": "Исследуйте все Сухие степи.", + "trTR": "Kurak Bozkırlar'ın tamamını keşfet.", + "zhCN": "探索干燥平原的全部区域。", + "zhTW": "全面探索大乾原。" + }, + "Name": "Dry Steppes Wanderer", + "Name_Localized": { + "deDE": "Wanderer der Trockensteppe", + "esES": "Caminante de las Estepas Adustas", + "esMX": "Caminante de Estepas Áridas", + "frFR": "Voyage dans les steppes arides", + "itIT": "Viandante delle Steppe Aride", + "jaJP": "乾きの平原の放浪者", + "koKR": "메마른 평원 방랑자", + "plPL": "Wędrówki po Suchych Stepach", + "ptBR": "Viajante das Estepes Secas", + "ruRU": "Странник Сухих степей", + "trTR": "Kurak Bozkırlar Gezgini", + "zhCN": "干燥平原漫游者", + "zhTW": "大乾原流浪者" + } + }, + "Achievement_Exploration_II_ExploreFracturedPeaks": { + "Desc": "Explore all of Fractured Peaks.", + "Desc_Localized": { + "deDE": "Erkundet die gesamten Zersplitterten Gipfel.", + "esES": "Explora todas las Cimas Quebradas.", + "esMX": "Explora las Cumbres Fracturadas por completo.", + "frFR": "Explorer l'intégralité des pics Brisés.", + "itIT": "Esplora tutte le Vette Frantumate.", + "jaJP": "破砕山脈の全エリアを探索する。", + "koKR": "조각난 봉우리 전체 탐험", + "plPL": "Zbadaj całe Strzaskane Szczyty.", + "ptBR": "Explore todas as áreas das Cimeiras Fraturadas.", + "ruRU": "Исследуйте все Расколотые вершины.", + "trTR": "Kırık Tepeler'in tamamını keşfet.", + "zhCN": "探索破碎群峰的全部区域。", + "zhTW": "全面探索碎峰嶺。" + }, + "Name": "Fractured Peaks Wanderer", + "Name_Localized": { + "deDE": "Wanderer der Zersplitterten Gipfel", + "esES": "Caminante de las Cimas Quebradas", + "esMX": "Caminante de Cumbres Fracturadas", + "frFR": "Voyage dans les pics Brisés", + "itIT": "Viandante delle Vette Frantumate", + "jaJP": "破砕山脈の放浪者", + "koKR": "조각난 봉우리 방랑자", + "plPL": "Wędrówka po Strzaskanych Szczytach", + "ptBR": "Viajante das Cimeiras Fraturadas", + "ruRU": "Странник Расколотых вершин", + "trTR": "Kırık Tepeler Gezgini", + "zhCN": "破碎群峰漫游者", + "zhTW": "碎峰嶺流浪者" + } + }, + "Achievement_Exploration_II_ExploreHawezar": { + "Desc": "Explore all of Hawezar.", + "Desc_Localized": { + "deDE": "Erkundet ganz Hawezar.", + "esES": "Explora todo Hawezar.", + "esMX": "Explora Hawezar por completo.", + "frFR": "Explorer l'intégralité d'Hawezar.", + "itIT": "Esplora tutto l'Hawezar.", + "jaJP": "ハウザーの全エリアを探索する。", + "koKR": "하웨자르 전체 탐험", + "plPL": "Zbadaj cały Hawezar.", + "ptBR": "Explore todas as áreas de Hawezar.", + "ruRU": "Исследуйте весь Хавезар", + "trTR": "Hawezar'ın tamamını keşfet.", + "zhCN": "探索哈维泽的全部区域。", + "zhTW": "全面探索哈維薩。" + }, + "Name": "Hawezar Wanderer", + "Name_Localized": { + "deDE": "Wanderer Hawezars", + "esES": "Caminante de Hawezar", + "esMX": "Caminante de Hawezar", + "frFR": "Voyage à Hawezar", + "itIT": "Viandante dell'Hawezar", + "jaJP": "ハウザーの放浪者", + "koKR": "하웨자르 방랑자", + "plPL": "Wędrówka po Hawezarze", + "ptBR": "Viajante de Hawezar", + "ruRU": "Странник Хавезара", + "trTR": "Hawezar Gezgini", + "zhCN": "哈维泽漫游者", + "zhTW": "哈維薩流浪者" + } + }, + "Achievement_Exploration_II_ExploreKehjistan": { + "Desc": "Explore all of Kehjistan.", + "Desc_Localized": { + "deDE": "Erkundet ganz Kehjistan.", + "esES": "Explora todo Kehjistan.", + "esMX": "Explora Kehjistán por completo.", + "frFR": "Explorer l'intégralité du Kehjistan.", + "itIT": "Esplora tutto il Kehjistan.", + "jaJP": "ケジスタンの全エリアを探索する。", + "koKR": "케지스탄 전체 탐험", + "plPL": "Zbadaj cały Kedżystan.", + "ptBR": "Explore todas as áreas do Kehjistão.", + "ruRU": "Исследуйте весь Кеджистан", + "trTR": "Kehjistan'ın tamamını keşfet.", + "zhCN": "探索凯基斯坦的全部区域。", + "zhTW": "全面探索卡基斯坦。" + }, + "Name": "Kehjistan Wanderer", + "Name_Localized": { + "deDE": "Wanderer Kehjistans", + "esES": "Caminante de Kehjistan", + "esMX": "Caminante de Kehjistán", + "frFR": "Voyage au Kehjistan", + "itIT": "Viandante del Kehjistan", + "jaJP": "ケジスタンの放浪者", + "koKR": "케지스탄 방랑자", + "plPL": "Wędrówka po Kedżystanie", + "ptBR": "Viajante do Kehjistão", + "ruRU": "Странник Кеджистана", + "trTR": "Kehjistan Gezgini", + "zhCN": "凯基斯坦漫游者", + "zhTW": "卡基斯坦流浪者" + } + }, + "Achievement_Exploration_II_ExploreScosglen": { + "Desc": "Explore all of Scosglen.", + "Desc_Localized": { + "deDE": "Erkundet ganz Scosglen.", + "esES": "Explora todo Scosglen.", + "esMX": "Explora Escosglen por completo.", + "frFR": "Explorer l'intégralité de Scosglen.", + "itIT": "Esplora tutta Scosglen.", + "jaJP": "スコスグレンの全エリアを探索する。", + "koKR": "스코스글렌 전체 탐험", + "plPL": "Zbadaj całe Scosglen.", + "ptBR": "Explore todas as áreas de Scosglen.", + "ruRU": "Исследуйте весь Скосглен", + "trTR": "Scosglen'in tamamını keşfet.", + "zhCN": "探索索格伦的全部区域。", + "zhTW": "全面探索斯科斯格倫。" + }, + "Name": "Scosglen Wanderer", + "Name_Localized": { + "deDE": "Wanderer Scosglens", + "esES": "Caminante de Scosglen", + "esMX": "Caminante de Escosglen", + "frFR": "Voyage à Scosglen", + "itIT": "Viandante di Scosglen", + "jaJP": "スコスグレンの放浪者", + "koKR": "스코스글렌 방랑자", + "plPL": "Wędrówka po Scosglen", + "ptBR": "Viajante de Scosglen", + "ruRU": "Странник Скосглена", + "trTR": "Scosglen Gezgini", + "zhCN": "索格伦漫游者", + "zhTW": "斯科斯格倫流浪者" + } + }, + "Achievement_Exploration_II_HelltideChest10": { + "Desc": "Pick up 500 Cinders in Helltide areas.", + "Desc_Localized": { + "deDE": "Hebt 500 Glut in Höllenflut-Zonen auf.", + "esES": "Recoge 500 favilas en zonas de Marea Infernal.", + "esMX": "Recolecta 500 Cenizas en zonas de Marea Infernal.", + "frFR": "Ramasser 500 cendres dans les zones de vague infernale.", + "itIT": "Raccogli 500 Braci nelle zone della Marea infernale.", + "jaJP": "ヘルタイドエリアで消し炭を500個回収する。", + "koKR": "지옥물결 구역에서 잉걸불 500개 획득", + "plPL": "Podnieś 500 szczypt popiołu w strefach Piekielnych Przypływów.", + "ptBR": "Pegue 500 cinzas em áreas da Maré Infernal.", + "ruRU": "Соберите 500 горстей золы в областях Адского натиска.", + "trTR": "Cehennem Dalgası bölgelerinde 500 Kor topla.", + "zhCN": "在地狱狂潮区域拾取 500 个余烬。", + "zhTW": "在地獄浪潮地區拾起 500 個燼焰。" + }, + "Name": "Infernal Spoils", + "Name_Localized": { + "deDE": "Infernaler Gewinn", + "esES": "Trofeos infernales", + "esMX": "Despojos Infernales", + "frFR": "Trésors infernaux", + "itIT": "Spoglie infernali", + "jaJP": "地獄の戦利品", + "koKR": "지옥불 노획품", + "plPL": "Piekielne zdobycze", + "ptBR": "Espólios Infernais", + "ruRU": "Инфернальные трофеи", + "trTR": "Cehennem Ganimetleri", + "zhCN": "搜刮地狱", + "zhTW": "煉獄獎賞" + } + }, + "Achievement_Exploration_I_CapstoneDungeon1": { + "Desc": "Complete the Cathedral of Light.", + "Desc_Localized": { + "deDE": "Schließt die Kathedrale des Lichts ab.", + "esES": "Completa la Catedral de la Luz.", + "esMX": "Completa la Catedral de la Luz.", + "frFR": "Terminer la cathédrale de la Lumière.", + "itIT": "Completa la Cattedrale della Luce.", + "jaJP": "光の聖堂をクリアする。", + "koKR": "빛의 대성당 완료", + "plPL": "Ukończ Katedrę Światłości.", + "ptBR": "Complete a Catedral da Luz.", + "ruRU": "Пройдите Собор Света", + "trTR": "Işık Katedrali'ni tamamla.", + "zhCN": "完成圣光大教堂。", + "zhTW": "完成聖光大教堂。" + }, + "Name": "Cathedral Conqueror", + "Name_Localized": { + "deDE": "Kathedralenbezwinger", + "esES": "Conquista de la Catedral", + "esMX": "Conquistador de la Catedral", + "frFR": "Conquête de la Cathédrale.", + "itIT": "Conquista della cattedrale", + "jaJP": "大聖堂の征服者", + "koKR": "대성당 정복자", + "plPL": "Zdobywca Katedry", + "ptBR": "Conquistador da Catedral", + "ruRU": "Покоритель собора", + "trTR": "Katedral Fatihi", + "zhCN": "圣光教征服者", + "zhTW": "大教堂征服者" + } + }, + "Achievement_Exploration_I_HelltideChest1": { + "Desc": "Pickup 100 Cinders in Helltide areas.", + "Desc_Localized": { + "deDE": "Hebt 100 Glut in Höllenflut-Zonen auf.", + "esES": "Recoge 100 favilas en zonas de Marea Infernal.", + "esMX": "Recolecta 100 Cenizas en zonas de Marea Infernal.", + "frFR": "Ramasser 100 cendres dans les zones de vague infernale.", + "itIT": "Raccogli 100 Braci in zone Marea infernale.", + "jaJP": "ヘルタイドのエリアで消し炭を100個回収する。", + "koKR": "지옥물결 구역에서 잉걸불 100개 획득", + "plPL": "Podnieś 100 szczypt popiołu w strefach Piekielnych Przypływów.", + "ptBR": "Pegue 100 cinzas em áreas da Maré Infernal.", + "ruRU": "Соберите 100 горстей золы в областях Адского натиска.", + "trTR": "Cehennem Dalgası bölgelerinde 100 Kor topla.", + "zhCN": "在地狱狂潮区域拾取 100 个余烬。", + "zhTW": "在地獄浪潮地區拾起 100 個燼焰。" + }, + "Name": "Infernal Loot", + "Name_Localized": { + "deDE": "Infernale Beute", + "esES": "Botines infernales", + "esMX": "Botín Infernal", + "frFR": "Butin infernal", + "itIT": "Bottino infernale", + "jaJP": "地獄のお宝", + "koKR": "지옥불 전리품", + "plPL": "Piekielne łupy", + "ptBR": "Saques Infernais", + "ruRU": "Инфернальная добыча", + "trTR": "Cehennem Yağmalama", + "zhCN": "抢掠地狱", + "zhTW": "煉獄戰利品" + } + }, + "Achievement_Feat_S01_AllJourneyTasks": { + "Desc": "Completed every Journey objective in the Season of the Malignant.", + "Desc_Localized": { + "deDE": "Alle Ziele in der Saison der Boshaftigkeit abgeschlossen.", + "esES": "Has completado todos los objetivos del diario durante la Temporada de los Malignos.", + "esMX": "Completa cada objetivo de la Travesía en la Temporada de los Malignos.", + "frFR": "Terminer tous les objectifs du périple de la saison de la malfaisance.", + "itIT": "Hai completato ogni obiettivo del Percorso nella Stagione degli Abietti.", + "jaJP": "「厄災のマリグナント」のシーズン・ジャーニー目標をすべてクリアした", + "koKR": "악의 종자 시즌에 모든 여정 목표 완료", + "plPL": "Wykonano każdy cel postępów podczas Sezonu Plugawców", + "ptBR": "Complete todos os objetivos da Jornada na Temporada dos Malignos.", + "ruRU": "Выполните все задачи похода в \"Сезон чумы\".", + "trTR": "Habisler Sezonu'nda tüm Yolculuk amaçlarını tamamladı.", + "zhCN": "完成恶念魔赛季中的每个旅程目标。", + "zhTW": "完成惡疫魔賽季中的所有旅程目標。" + }, + "Name": "Cormond's Staunchest Ally", + "Name_Localized": { + "deDE": "Cormonds treuester Verbündeter", + "esES": "Mayor simpatizante de Cormond", + "esMX": "Aliado Acérrimo de Cormond", + "frFR": "Fidèle camarade de Cormond", + "itIT": "Il più fedele alleato di Cormond", + "jaJP": "コーモンドの力強い味方", + "koKR": "코르몬드의 가장 든든한 동료", + "plPL": "Najściślejszy Sojusz z Kormondem", + "ptBR": "A Maior Lealdade a Cormond", + "ruRU": "Верный товарищ Кормонда", + "trTR": "Cormond'ın En Sadık Müttefiki", + "zhCN": "科蒙德的坚定盟友", + "zhTW": "柯蒙最可靠的盟友" + } + }, + "Achievement_Feat_S01_QuestComplete": { + "Desc": "Assisted Cormond in the Season of the Malignant.", + "Desc_Localized": { + "deDE": "Cormond in der Saison der Boshaftigkeit unterstützt.", + "esES": "Has ayudado a Cormond durante la Temporada de los Malignos.", + "esMX": "Ayudaste a Cormond en la Temporada de los Malignos.", + "frFR": "Venir en aide à Cormond lors de la saison de la malfaisance.", + "itIT": "Hai aiutato Cormond nella Stagione degli Abietti.", + "jaJP": "「厄災のマリグナント」シーズンでコーモンドを手助けした。", + "koKR": "악의 종자 시즌에 코르몬드 돕기", + "plPL": "Udzielono pomocy Kormondowi podczas Sezonu Plugawców.", + "ptBR": "Auxilie Cormond na Temporada dos Malignos.", + "ruRU": "Помогите Кормонду в \"Сезон чумы\".", + "trTR": "Habisler Sezonu'nda Cormond'a yardım etti.", + "zhCN": "在恶念魔赛季中协助科蒙德。", + "zhTW": "在惡疫魔賽季中協助柯蒙。" + }, + "Name": "Cormond's Ally", + "Name_Localized": { + "deDE": "Cormonds Verbündeter", + "esES": "Simpatizante de Cormond", + "esMX": "Aliado de Cormond", + "frFR": "Camarade de Cormond", + "itIT": "L'alleato di Cormond", + "jaJP": "コーモンドの味方", + "koKR": "코르몬드의 동료", + "plPL": "Sojusz z Kormondem", + "ptBR": "Lealdade a Cormond", + "ruRU": "Товарищ Кормонда", + "trTR": "Cormond'ın Müttefiki", + "zhCN": "科蒙德的盟友", + "zhTW": "柯蒙的盟友" + } + }, + "Achievement_Feat_S02_AllJourneyTasks": { + "Desc": "Completed every Journey objective in the Season of Blood.", + "Desc_Localized": { + "deDE": "Alle Ziele in der Saison des Blutes abgeschlossen.", + "esES": "Has completado todos los objetivos del diario durante la Temporada de la Sangre.", + "esMX": "Completa cada objetivo de la Travesía en la Temporada de la Sangre.", + "frFR": "Terminer tous les objectifs du périple de la saison du sang.", + "itIT": "Hai completato ogni obiettivo del Percorso nella Stagione del Sangue.", + "jaJP": "「渇望の鮮血」のシーズン・ジャーニー目標をすべてクリアした。", + "koKR": "피의 시즌에 모든 여정 목표 완료", + "plPL": "Wykonano każdy cel postępów podczas Sezonu Krwi.", + "ptBR": "Complete todos os objetivos da Jornada na Temporada de Sangue.", + "ruRU": "Выполните все задачи похода в \"Сезон крови\".", + "trTR": "Kan Sezonu'nda tüm Yolculuk amaçlarını tamamladı.", + "zhCN": "完成鲜血赛季中的每个旅程目标。", + "zhTW": "完成血之賽季中的所有旅程目標。" + }, + "Name": "Erys's Staunchest Ally", + "Name_Localized": { + "deDE": "Erys' treuester Verbündeter", + "esES": "Mayor simpatizante de Erys", + "esMX": "Aliado Acérrimo de Erys", + "frFR": "Fidèle camarade d'Erys", + "itIT": "Il più fedele alleato di Erys", + "jaJP": "エリスの力強い味方", + "koKR": "에리스의 가장 든든한 동료", + "plPL": "Najściślejszy Sojusz z Erys", + "ptBR": "A Maior Lealdade a Erys", + "ruRU": "Верный товарищ Эрис", + "trTR": "Erys'in En Sadık Müttefiki", + "zhCN": "艾芮斯的坚定盟友", + "zhTW": "艾瑞絲最可靠的盟友" + } + }, + "Achievement_Feat_S02_QuestComplete": { + "Desc": "Assisted Erys in the Season of Blood.", + "Desc_Localized": { + "deDE": "Erys in der Saison des Blutes geholfen.", + "esES": "Has ayudado a Erys en la Temporada de la Sangre.", + "esMX": "Ayudaste a Erys en La Temporada de la Sangre.", + "frFR": "Venir en aide à Erys lors de la saison du sang.", + "itIT": "Aiuta Erys durante la Stagione del Sangue.", + "jaJP": "「渇望の鮮血」でエリスを支援した。", + "koKR": "피의 시즌에서 에리스 돕기", + "plPL": "Udzielono pomocy Erys podczas Sezonu Krwi.", + "ptBR": "Erys ajudada na Temporada de Sangue.", + "ruRU": "Помочь Эрис в \"Сезон крови\".", + "trTR": "Kan Sezonu'nda Erys'e yardım etti.", + "zhCN": "在鲜血赛季中协助艾芮斯", + "zhTW": "在血之賽季中協助艾瑞絲。" + }, + "Name": "Erys's Ally", + "Name_Localized": { + "deDE": "Erys' Verbündeter", + "esES": "Simpatizante de Erys", + "esMX": "Aliado de Erys", + "frFR": "Camarade d'Erys", + "itIT": "Alleanza con Erys", + "jaJP": "エリスの味方", + "koKR": "에리스의 동료", + "plPL": "Sojusz z Erys", + "ptBR": "Aliança com Erys", + "ruRU": "Товарищ Эрис", + "trTR": "Erys'in Müttefiki", + "zhCN": "艾芮斯的盟友", + "zhTW": "艾瑞絲的盟友" + } + }, + "Achievement_Feat_S03_AllJourneyTasks": { + "Desc": "Completed every Journey objective in the Season of Construct.", + "Desc_Localized": { + "deDE": "Alle Ziele in der Saison des Konstrukts abgeschlossen.", + "esES": "Has completado todos los objetivos del diario durante la Temporada de los Autómatas.", + "esMX": "Completaste cada objetivo de la Travesía en la Temporada del Constructo.", + "frFR": "Terminer tous les objectifs du périple de la saison des assemblages.", + "itIT": "Hai completato ogni obiettivo del Percorso nella Stagione dei Costrutti.", + "jaJP": "「先賢の構造体」のシーズン・ジャーニー目標をすべてクリアした。", + "koKR": "피조물의 시즌에 모든 여정 목표 완료", + "plPL": "Zrealizowano wszystkie cele postępów w Sezonie Konstruktów.", + "ptBR": "Complete todos os objetivos da Jornada na Temporada do Construto.", + "ruRU": "Выполните все задачи похода в сезоне конструкта.", + "trTR": "Yapılar Sezonu'nda tüm Yolculuk amaçlarını tamamladı.", + "zhCN": "完成构造体赛季中的每个旅程目标。", + "zhTW": "完成魔動機賽季中的所有旅程目標。" + }, + "Name": "Ayuzhan's Staunchest Ally", + "Name_Localized": { + "deDE": "Ayuzhans treuester Verbündeter", + "esES": "Mayor simpatizante de Ayuzhan", + "esMX": "Aliado Acérrimo de Ayuzhan", + "frFR": "Fidèle camarade d'Ayuzhan", + "itIT": "Il più fedele alleato di Ayuzhan", + "jaJP": "アユザンの力強い味方", + "koKR": "아유잔의 가장 든든한 동료", + "plPL": "Najwierniejszy Sojusznik Ayuzhana", + "ptBR": "A Maior Lealdade a Ayuzhan", + "ruRU": "Верный товарищ Аюжана", + "trTR": "Ayuzhan'ın En Sadık Müttefiki", + "zhCN": "阿育赞的坚定盟友", + "zhTW": "阿育贊最可靠的盟友" + } + }, + "Achievement_Feat_S03_QuestComplete": { + "Desc": "Assisted Ayuzhan in the Season of the Construct.", + "Desc_Localized": { + "deDE": "Ayuzhan in der Saison des Konstrukts assistiert.", + "esES": "Has ayudado a Ayuzhan en la Temporada de los Autómatas.", + "esMX": "Ayudaste a Ayuzhan en la Temporada del Constructo.", + "frFR": "Vous avez aidé Ayuzhan pendant la saison des assemblages.", + "itIT": "Hai aiutato Ayuzhan durante la Stagione dei Costrutti.", + "jaJP": "「先賢の構造体」シーズンでアユザンを助けた。", + "koKR": "피조물의 시즌에서 아유잔 돕기", + "plPL": "Wspierał Ayuzhana w Sezonie Konstruktów.", + "ptBR": "Ajudou Ayuzhan na Temporada dos Construtos.", + "ruRU": "Помогите Аюжану в ходе сезона конструкта.", + "trTR": "Yapı Sezonu'nda Ayuzhan'a yardım edildi.", + "zhCN": "在构造体赛季协助阿育赞。", + "zhTW": "在魔動機賽季中幫助阿育贊。" + }, + "Name": "Ayuzhan's Ally", + "Name_Localized": { + "deDE": "Ayuzhans Verbündeter", + "esES": "Simpatizante de Ayuzhan", + "esMX": "Alianza con Ayuzhan", + "frFR": "Camarade d'Ayuzhan", + "itIT": "Alleanza con Ayuzhan", + "jaJP": "アユザンの味方", + "koKR": "아유잔의 동료", + "plPL": "Sojusznik Ayuzhana", + "ptBR": "Aliado de Ayuzhan", + "ruRU": "Союзник Аюжана", + "trTR": "Ayuzhan'ın Müttefiki", + "zhCN": "阿育赞的盟友", + "zhTW": "阿育贊的盟友" + } + }, + "Achievement_Hardcore_Enemies_III_EchoOfLilith": { + "Desc": "Defeat the Echo of Lilith in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Besiegt das Echo von Lilith im Hardcore-Modus.", + "esES": "Derrota al Eco de Lilith en modo Incondicional.", + "esMX": "Derrota al Eco de Lilith en modo Extremo.", + "frFR": "Terrasser l'écho de Lilith en mode Extrême.", + "itIT": "Sconfiggi l'Eco di Lilith in modalità Hardcore.", + "jaJP": "ハードコア・モードでリリスの残響を倒す。", + "koKR": "하드코어 모드에서 릴리트의 메아리 처치", + "plPL": "Pokonaj Echo Lilit w trybie hardkorowym.", + "ptBR": "Derrote o Eco de Lilith no modo Hardcore.", + "ruRU": "Убейте Эхо Лилит в героическом режиме.", + "trTR": "Aşırı Zor Modda Lilith'in Yankısını alt et.", + "zhCN": "在专家模式中击败莉莉丝的回响。", + "zhTW": "在專家級模式擊敗莉莉絲的回音。" + }, + "Name": "Echo Destroyer", + "Name_Localized": { + "deDE": "Echovernichter", + "esES": "Destrucción del Eco", + "esMX": "Destructor de Ecos", + "frFR": "Destruction d'écho", + "itIT": "Distruzione dell'eco", + "jaJP": "残響の破壊者", + "koKR": "메아리 파괴자", + "plPL": "Zagłada Echa", + "ptBR": "Destruidor do Eco", + "ruRU": "Убийца эха", + "trTR": "Yankı Yok Edici", + "zhCN": "回响毁灭者", + "zhTW": "消滅回音" + } + }, + "Achievement_Hardcore_Enemies_III_KillAllWorldBosses": { + "Crit_234533": "Ashava Slain", + "Crit_234535": "Avarice Slain", + "Crit_234536": "Wandering Death Slain", + "Desc": "Kill every World Boss in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet jeden Weltboss im Hardcore-Modus.", + "esES": "Mata a todos los jefes del mundo en modo Incondicional.", + "esMX": "Mata a todos los jefes de mundo en modo Extremo.", + "frFR": "Tuer chaque boss mondial en mode Extrême", + "itIT": "Uccidi tutti i boss mondiali in modalità Hardcore.", + "jaJP": "ハードコア・モードですべてのワールドボスを倒す。", + "koKR": "하드코어 모드에서 모든 야외 우두머리 처치", + "plPL": "Zabij wszystkich bossów świata w trybie hardkorowym.", + "ptBR": "Mate todos os Chefes do Mundo no modo Hardcore.", + "ruRU": "Убейте всех боссов вне подземелья в героическом режиме.", + "trTR": "Aşırı Zor modda tüm Dünya Patronlarını öldür.", + "zhCN": "在专家模式中消灭所有世界首领。", + "zhTW": "在專家級模式中擊殺每個世界首領。" + }, + "Name": "Journeyed Slayer", + "Name_Localized": { + "deDE": "Weitgereister Schlächter", + "esES": "Ruina trotamundos", + "esMX": "Exterminador Explorador", + "frFR": "Élimination totale", + "itIT": "Assassinio itinerante", + "jaJP": "巡遊の討伐者", + "koKR": "널리 여행한 학살자", + "plPL": "Destrukcja Wędrowna", + "ptBR": "Homicida Viajante", + "ruRU": "Повидавший мир истребитель", + "trTR": "Gezici Katil", + "zhCN": "远行的杀戮者", + "zhTW": "行旅殺手" + } + }, + "Achievement_Hardcore_Enemies_III_KillLilith": { + "Desc": "Kill Lilith in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet Lilith im Hardcore-Modus.", + "esES": "Mata a Lilith en modo Incondicional.", + "esMX": "Mata a Lilith en modo Extremo.", + "frFR": "Tuer Lilith en mode Extrême.", + "itIT": "Uccidi Lilith in modalità Hardcore.", + "jaJP": "ハードコア・モードでリリスを倒す。", + "koKR": "하드코어 모드에서 릴리트 처치", + "plPL": "Zabij Lilit w trybie hardkorowym.", + "ptBR": "Mate Lilith no modo Hardcore.", + "ruRU": "Убейте Лилит в героическом режиме.", + "trTR": "Aşırı Zor modda Lilith'i öldür.", + "zhCN": "在专家模式中消灭莉莉丝。", + "zhTW": "在專家級模式中擊殺莉莉絲。" + }, + "Name": "Slayer of the First Mother", + "Name_Localized": { + "deDE": "Schlächter der Ersten Mutter", + "esES": "Ruina de la Primera Madre", + "esMX": "Asesino de la Primera Madre", + "frFR": "Élimination de la Première Mère", + "itIT": "Assassinio della Prima Madre", + "jaJP": "原初の母の討伐者", + "koKR": "최초의 어머니의 학살자", + "plPL": "Destrukcja Pierwszej Matki", + "ptBR": "Homicida da Primeira Mãe", + "ruRU": "Убийца Праматери", + "trTR": "İlk Anne'nin Katili", + "zhCN": "圣母终结者", + "zhTW": "初母殺手" + } + }, + "Achievement_Hardcore_Enemies_III_KillTheButcher": { + "Desc": "Kill The Butcher in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet den Schlächter im Hardcore-Modus.", + "esES": "Mata al Carnicero en modo Incondicional.", + "esMX": "Mata al Carnicero en modo Extremo.", + "frFR": "Tuer le Boucher en mode Extrême.", + "itIT": "Uccidi il Macellaio in modalità Hardcore.", + "jaJP": "ハードコア・モードでブッチャーを倒す。", + "koKR": "하드코어 모드에서 도살자 처치", + "plPL": "Zabij Rzeźnika w trybie hardkorowym.", + "ptBR": "Mate O Açougueiro no modo Hardcore.", + "ruRU": "Убейте Мясника в героическом режиме.", + "trTR": "Aşırı Zor modda Kasabı öldür.", + "zhCN": "在专家模式中消灭屠夫。", + "zhTW": "在專家級模式中擊殺屠夫。" + }, + "Name": "Slayer of the Butcher", + "Name_Localized": { + "deDE": "Schlächter des Schlächters", + "esES": "Ruina del Carnicero", + "esMX": "Asesino del Carnicero", + "frFR": "Élimination du Boucher", + "itIT": "Assassinio del Macellaio", + "jaJP": "ブッチャーの討伐者", + "koKR": "도살자의 학살자", + "plPL": "Destrukcja Rzeźnika", + "ptBR": "Homicida do Açougueiro", + "ruRU": "Убийца Мясника", + "trTR": "Kasabın Katili", + "zhCN": "屠夫终结者", + "zhTW": "屠夫殺手" + } + }, + "Achievement_Hardcore_Enemies_II_KillDuriel": { + "Desc": "Kill Duriel in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet Duriel im Hardcore-Modus.", + "esES": "Mata a Duriel en modo Incondicional.", + "esMX": "Mata a Duriel en modo Extremo.", + "frFR": "Tuer Duriel en mode Extrême.", + "itIT": "Uccidi Duriel in modalità Hardcore.", + "jaJP": "ハードコア・モードでデュリエルを倒す。", + "koKR": "하드코어 모드에서 두리엘 처치", + "plPL": "Zabij Duriela w trybie hardkorowym.", + "ptBR": "Mate Duriel no modo Hardcore.", + "ruRU": "Убейте Дюриэля в героическом режиме.", + "trTR": "Aşırı Zor modda Duriel'i öldür.", + "zhCN": "在专家模式中消灭督瑞尔。", + "zhTW": "在專家級模式中擊殺都瑞爾。" + }, + "Name": "Slayer of Pain", + "Name_Localized": { + "deDE": "Schlächter der Pein", + "esES": "Ruina del Dolor", + "esMX": "Asesino del Dolor", + "frFR": "Élimination de la Souffrance", + "itIT": "Assassinio del Dolore", + "jaJP": "苦痛の討伐者", + "koKR": "고통의 학살자", + "plPL": "Destrukcja Bólu", + "ptBR": "Homicida da Dor", + "ruRU": "Избавитель от боли", + "trTR": "Acı Katili", + "zhCN": "痛苦的终结者", + "zhTW": "苦痛殺手" + } + }, + "Achievement_Hardcore_Enemies_II_KillWorldBoss1": { + "Desc": "Kill a World Boss in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet einen Weltboss im Hardcore-Modus.", + "esES": "Mata a un jefe del mundo en modo Incondicional.", + "esMX": "Mata a un jefe de mundo en modo Extremo.", + "frFR": "Tuer un boss mondial en mode Extrême.", + "itIT": "Uccidi un boss mondiale in modalità Hardcore.", + "jaJP": "ハードコア・モードでワールドボスを倒す。", + "koKR": "하드코어 모드에서 야외 우두머리 처치", + "plPL": "Zabij bossa świata w trybie hardkorowym.", + "ptBR": "Mate um Chefe do Mundo no modo Hardcore.", + "ruRU": "Убейте босса вне подземелья в героическом режиме.", + "trTR": "Aşırı Zor modda bir Dünya Patronu öldür.", + "zhCN": "在专家模式中消灭一个世界首领。", + "zhTW": "在專家級模式中擊殺世界首領。" + }, + "Name": "Travelling Slayer", + "Name_Localized": { + "deDE": "Reisender Schlächter", + "esES": "Ruina viajante", + "esMX": "Exterminador Viajero", + "frFR": "Élimination partielle", + "itIT": "Assassinio in viaggio", + "jaJP": "旅の討伐者", + "koKR": "유랑 학살자", + "plPL": "Destrukcja Podróżna", + "ptBR": "Homicida Itinerante", + "ruRU": "Странствующий истребитель", + "trTR": "Seyyah Katil", + "zhCN": "云游的杀戮者", + "zhTW": "遊歷殺手" + } + }, + "Achievement_Hardcore_Enemies_I_KillAndariel": { + "Desc": "Kill Andariel in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet Andariel im Hardcore-Modus.", + "esES": "Mata a Andariel en modo Incondicional.", + "esMX": "Mata a Andariel en modo Extremo.", + "frFR": "Tuer Andarielle en mode Extrême.", + "itIT": "Uccidi Andariel in modalità Hardcore.", + "jaJP": "ハードコア・モードでアンダリエルを倒す。", + "koKR": "하드코어 모드에서 안다리엘 처치", + "plPL": "Zabij Andariel w trybie hardkorowym.", + "ptBR": "Mate Andariel no modo Hardcore.", + "ruRU": "Убейте Андариэль в героическом режиме.", + "trTR": "Aşırı Zor modda Andariel'i öldür.", + "zhCN": "在专家模式中消灭安达莉尔。", + "zhTW": "在專家級模式中擊殺安達莉爾。" + }, + "Name": "Slayer of Anguish", + "Name_Localized": { + "deDE": "Schlächter der Qual", + "esES": "Ruina de la Angustia", + "esMX": "Asesino de la Angustia", + "frFR": "Élimination de l'Angoisse", + "itIT": "Assassinio dell'Angoscia", + "jaJP": "苦悶の討伐者", + "koKR": "고뇌의 학살자", + "plPL": "Destrukcja Cierpienia", + "ptBR": "Homicida da Angústia", + "ruRU": "Избавитель от мучений", + "trTR": "Izdırap Katili", + "zhCN": "痛楚的终结者", + "zhTW": "怨慟殺手" + } + }, + "Achievement_Hardcore_Enemies_I_KillAstaroth": { + "Desc": "Kill Astaroth in Hardcore mode.", + "Desc_Localized": { + "deDE": "Tötet Astaroth im Hardcore-Modus.", + "esES": "Mata a Astaroth en modo Incondicional.", + "esMX": "Mata a Astaroth en modo Extremo.", + "frFR": "Tuer Astaroth en mode Extrême.", + "itIT": "Uccidi Astaroth in modalità Hardcore.", + "jaJP": "ハードコア・モードでアスタロスを倒す。", + "koKR": "하드코어 모드에서 아스타로트 처치", + "plPL": "Zabij Astarota w trybie hardkorowym.", + "ptBR": "Mate Astaroth no modo Hardcore.", + "ruRU": "Убейте Астарота в героическом режиме.", + "trTR": "Aşırı Zor modda Astaroth'u öldür.", + "zhCN": "在专家模式中消灭阿斯塔洛斯。", + "zhTW": "在專家級模式中擊殺阿斯塔洛。" + }, + "Name": "Slayer of Vanity", + "Name_Localized": { + "deDE": "Schlächter der Eitelkeit", + "esES": "Ruina de la Vanidad", + "esMX": "Asesino de la Vanidad", + "frFR": "Élimination de la Vanité", + "itIT": "Assassinio della Vanità", + "jaJP": "虚栄の討伐者", + "koKR": "허영의 학살자", + "plPL": "Destrukcja Próżności", + "ptBR": "Homicida da Vaidade", + "ruRU": "Победитель тщеславия", + "trTR": "Kibir Katili", + "zhCN": "自负的终结者", + "zhTW": "虛榮殺手" + } + }, + "Achievement_Hardcore_General_III_FinishCampaignAllClasses": { + "Crit_234510": "Barbarian", + "Crit_234546": "Druid", + "Crit_234547": "Necromancer", + "Crit_234548": "Rogue", + "Crit_234549": "Sorcerer", + "Desc": "Reach Level 50 with every class in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erreicht mit jeder Klasse Stufe 50 im Hardcore-Modus.", + "esES": "Alcanza el nivel 50 con cada clase en modo Incondicional.", + "esMX": "Alcanza el nivel 50 con cada clase en el modo Extremo.", + "frFR": "Atteindre le niveau 50 avec chaque classe en mode Extrême.", + "itIT": "Raggiungi il livello 50 con ogni classe in modalità Hardcore.", + "jaJP": "ハードコア・モードにおいてすべてのクラスでレベル50に到達する。", + "koKR": "하드코어 모드에서 모든 직업으로 50레벨 달성", + "plPL": "Osiągnij 50 poziom każdą klasą w trybie hardkorowym.", + "ptBR": "Alcance o nível 50 com todas as classes no modo Hardcore.", + "ruRU": "Достигните 50 уровня в героическом режиме героями всех классов.", + "trTR": "Aşırı Zor Modda her sınıf ile 50. Seviyeye ulaş.", + "zhCN": "用所有职业在专家模式中达到 50 级。", + "zhTW": "在專家級模式中以每個職業達到等級 50。" + }, + "Name": "Epic Adventurer", + "Name_Localized": { + "deDE": "Epischer Abenteurer", + "esES": "Aventura épica", + "esMX": "Aventurero Épico", + "frFR": "Aventure épique", + "itIT": "Avventura epica", + "jaJP": "伝説の冒険者", + "koKR": "파란만장한 모험가", + "plPL": "Epickie poszukiwanie przygód", + "ptBR": "Aventureiro Épico", + "ruRU": "Легендарный искатель приключений", + "trTR": "Destansı Maceracı", + "zhCN": "史诗冒险者", + "zhTW": "史詩冒險者" + } + }, + "Achievement_Hardcore_General_III_NightmareDungeonLegendary": { + "Desc": "Complete an Ancestral Nightmare Dungeon in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Schließt einen Vermächtnis-Alptraumdungeon im Hardcore-Modus ab.", + "esES": "Completa una mazmorra de pesadilla ancestral en modo Incondicional.", + "esMX": "Completa un Calabozo de Pesadilla Ancestral en modo Extremo.", + "frFR": "Terminer un donjon du Cauchemar ancestral en mode Extrême.", + "itIT": "Completa una Spedizione da Incubo ancestrale in modalità Hardcore.", + "jaJP": "祖霊のナイトメア・ダンジョンをハードコア・モードでクリアする。", + "koKR": "하드코어 모드에서 선조 악몽 던전 완료", + "plPL": "Ukończ starożytne Podziemia Koszmarów w trybie hardkorowym.", + "ptBR": "Complete uma Masmorra do Pesadelo Ancestral no modo Hardcore.", + "ruRU": "Пройдите кошмарное подземелье предков в героическом режиме.", + "trTR": "Aşırı Zor Modda bir Kadim Kâbus Zindanı tamamla.", + "zhCN": "在专家模式中完成一个先祖梦魇地下城。", + "zhTW": "在專家級模式中完成一次遠古惡夢地城。" + }, + "Name": "Audacious Delver", + "Name_Localized": { + "deDE": "Verwegener Forscher", + "esES": "Exploración intrépida", + "esMX": "Descubridor Audaz", + "frFR": "Exploration audacieuse", + "itIT": "Esplorazione audace", + "jaJP": "大胆なる探求者", + "koKR": "대담한 탐구자", + "plPL": "Zuchwałe Odkrywanie Głębin", + "ptBR": "Explorador Audacioso", + "ruRU": "Отчаянный проходчик", + "trTR": "Gözü Pek Oyucu", + "zhCN": "豪胆猎寻者", + "zhTW": "無畏冒險者" + } + }, + "Achievement_Hardcore_General_III_PVP": { + "Desc": "Get 10 PvP kills in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erzielt 10 PvP-Tötungen im Hardcore-Modus.", + "esES": "Consigue 10 asesinatos JcJ en modo Incondicional.", + "esMX": "Logra 10 muertes en JcJ en modo Extremo.", + "frFR": "Tuer 10 adversaires en JcJ en mode Extrême.", + "itIT": "Ottieni 10 uccisioni PvP in modalità Hardcore.", + "jaJP": "ハードコア・モードでPvPキルを10回達成する。", + "koKR": "하드코어 모드에서 PvP 처치 10회 성공", + "plPL": "Zabij 10 graczy PvP w trybie hardkorowym.", + "ptBR": "Obtenha 10 abates PvP no modo Hardcore.", + "ruRU": "Совершите 10 убийств в PvP в героическом режиме.", + "trTR": "Aşırı Zor Modda 10 PvP öldürmesi elde et.", + "zhCN": "在专家模式中获得 10 次PvP消灭。", + "zhTW": "在專家級模式中達成 10 次 PvP 擊殺。" + }, + "Name": "Fearless Combatant", + "Name_Localized": { + "deDE": "Furchtloser Kämpfer", + "esES": "Combatiente audaz", + "esMX": "Combatiente Audaz", + "frFR": "Combat intrépide", + "itIT": "Combattimento impavido", + "jaJP": "恐れ知らずの闘士", + "koKR": "두려움을 모르는 전투원", + "plPL": "Nieustraszone boje", + "ptBR": "Combatente Destemido", + "ruRU": "Бесстрашный боец", + "trTR": "Korkusuz Muharip", + "zhCN": "超狂勇者", + "zhTW": "無畏鬥士" + } + }, + "Achievement_Hardcore_General_II_Helltide": { + "Desc": "Pick up 100 Cinders in Helltide zones in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Hebt 100 Glut in Höllenflut-Zonen im Hardcore-Modus auf.", + "esES": "Recoge 100 favilas en zonas de Marea Infernal en modo Incondicional.", + "esMX": "Recolecta 100 Cenizas en zonas de Marea Infernal en modo Extremo.", + "frFR": "Ramasser 100 cendres dans les zones de vague infernale en mode Extrême.", + "itIT": "Raccogli 100 Braci nelle zone della Marea infernale in modalità Hardcore.", + "jaJP": "ハードコア・モードのヘルタイドゾーンで消し炭を100個回収する。", + "koKR": "하드코어 모드의 지옥물결 구역에서 잉걸불 100개 획득", + "plPL": "Podnieś 100 szczypt popiołu w strefach Piekielnych Przypływów w trybie hardkorowym.", + "ptBR": "Pegue 100 cinzas em áreas da Maré Infernal no modo Hardcore.", + "ruRU": "Соберите 100 горстей золы в областях Адского натиска в героическом режиме.", + "trTR": "Aşırı Zor Modda Cehennem Dalgası bölgelerinde 100 Kor topla.", + "zhCN": "在专家模式中,在地狱狂潮区域拾取 100 个余烬。", + "zhTW": "在專家級模式的地獄浪潮地區拾起 100 個燼焰。" + }, + "Name": "Treacherous Inferno", + "Name_Localized": { + "deDE": "Trügerisches Inferno", + "esES": "Averno traicionero", + "esMX": "Infierno Traicionero", + "frFR": "Enfer et damnation", + "itIT": "Inferno insidioso", + "jaJP": "危険なるインフェルノ", + "koKR": "위험천만한 불지옥", + "plPL": "Zdradliwe Inferno", + "ptBR": "Inferno Traiçoeiro", + "ruRU": "Геенна огненная", + "trTR": "Hain Tamu", + "zhCN": "凶险炼狱", + "zhTW": "險惡煉獄" + } + }, + "Achievement_Hardcore_General_II_NightmareDungeonRare": { + "Desc": "Complete a Sacred Nightmare Dungeon in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Schließt einen heiligen Alptraumdungeon im Hardcore-Modus ab.", + "esES": "Completa una mazmorra de pesadilla sacra en modo Incondicional.", + "esMX": "Completa un Calabozo de Pesadilla Sagrado en modo Extremo.", + "frFR": "Terminer un donjon du Cauchemar sacré en mode Extrême.", + "itIT": "Completa una Spedizione da Incubo sacra in modalità Hardcore.", + "jaJP": "聖なるナイトメア・ダンジョンをハードコア・モードでクリアする。", + "koKR": "하드코어 모드에서 신성 악몽 던전 완료", + "plPL": "Ukończ święte Podziemia Koszmarów w trybie hardkorowym.", + "ptBR": "Complete uma Masmorra do Pesadelo Sagrada no modo Hardcore.", + "ruRU": "Пройдите священное кошмарное подземелье в героическом режиме.", + "trTR": "Aşırı Zor Modda bir Kutsal Kâbus Zindanı tamamla.", + "zhCN": "在专家模式中完成一个神圣梦魇地下城。", + "zhTW": "在專家級模式中完成一次神聖惡夢地城。" + }, + "Name": "Daring Delver", + "Name_Localized": { + "deDE": "Wagemutiger Forscher", + "esES": "Exploración osada", + "esMX": "Descubridor Osado", + "frFR": "Exploration téméraire", + "itIT": "Esplorazione coraggiosa", + "jaJP": "豪気な探求者", + "koKR": "과감한 탐구자", + "plPL": "Brawurowe Odkrywanie Głębin", + "ptBR": "Explorador Ousado", + "ruRU": "Отважный проходчик", + "trTR": "Cüretkâr Oyucu", + "zhCN": "无畏猎寻者", + "zhTW": "勇猛探險者" + } + }, + "Achievement_Hardcore_General_II_PVP": { + "Desc": "Get 5 PvP kills in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erzielt 5 PvP-Tötungen im Hardcore-Modus.", + "esES": "Consigue 5 asesinatos JcJ en modo Incondicional.", + "esMX": "Elimina 5 adversarios en JcJ en modo Extremo.", + "frFR": "Tuer 5 adversaires en JcJ en mode Extrême.", + "itIT": "Ottieni 5 uccisioni PvP in modalità Hardcore.", + "jaJP": "ハードコア・モードでPvPキルを5回達成する。", + "koKR": "하드코어 모드에서 PvP 처치 5회 성공", + "plPL": "Zabij 5 graczy PvP w trybie hardkorowym.", + "ptBR": "Obtenha 5 abates PvP no modo Hardcore.", + "ruRU": "Совершите 5 убийств в PvP в героическом режиме.", + "trTR": "Aşırı Zor Modda 5 PvP öldürmesi elde et.", + "zhCN": "在专家模式中获得 5 次PvP消灭。", + "zhTW": "在專家級模式中達成完成 5 次 PvP 擊殺。" + }, + "Name": "Daring Combatant", + "Name_Localized": { + "deDE": "Wagemutiger Kämpfer", + "esES": "Combatiente valiente", + "esMX": "Combatiente Atrevido", + "frFR": "Combat téméraire", + "itIT": "Combattimento coraggioso", + "jaJP": "豪気な闘士", + "koKR": "과감한 전투원", + "plPL": "Brawurowe boje", + "ptBR": "Combatente Ousado", + "ruRU": "Отважный боец", + "trTR": "Cüretkâr Muharip", + "zhCN": "无畏勇者", + "zhTW": "勇猛鬥士" + } + }, + "Achievement_Hardcore_General_II_Whispers": { + "Desc": "Complete a Silent Offering in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Schließt eine Stille Opfergabe im Hardcore-Modus ab.", + "esES": "Completa una ofrenda silenciosa en modo Incondicional.", + "esMX": "Completa una Ofrenda Silenciosa en modo Extremo.", + "frFR": "Réaliser une offrande silencieuse en mode Extrême.", + "itIT": "Completa un'offerta silenziosa in modalità Hardcore.", + "jaJP": "ハードコア・モードで沈黙の供物をクリアする。", + "koKR": "하드코어 모드에서 소리 없는 공물 완료", + "plPL": "Złóż milczącą ofiarę w trybie hardkorowym.", + "ptBR": "Complete uma oferenda silenciosa no modo Hardcore.", + "ruRU": "Совершите тихое подношение в героическом режиме.", + "trTR": "Aşırı Zor Modda bir Sessiz Adak tamamla.", + "zhCN": "在专家模式中完成一次静谧供奉。", + "zhTW": "在專家級模式中完成 1 次沉默祭品。" + }, + "Name": "Fearless Whispers", + "Name_Localized": { + "deDE": "Furchtloses Geflüster", + "esES": "Susurros audaces", + "esMX": "Susurros Audaces", + "frFR": "Murmures intrépides", + "itIT": "Sussurri impavidi", + "jaJP": "大胆不敵な囁き声", + "koKR": "두려움을 모르는 속삭임", + "plPL": "Nieustraszone szepty", + "ptBR": "Sussurros Destemidos", + "ruRU": "Бесстрашный тайный исполнитель", + "trTR": "Korkusuz Fısıltılar", + "zhCN": "无畏低语", + "zhTW": "無懼低語" + } + }, + "Achievement_Hardcore_General_I_PVP": { + "Desc": "Get 1 PvP kill in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erzielt 1 PvP-Tötung im Hardcore-Modus.", + "esES": "Consigue 1 asesinato JcJ en modo Incondicional.", + "esMX": "Logra 1 muerte en JcJ en modo Extremo.", + "frFR": "Tuer 1 adversaire en JcJ en mode Extrême.", + "itIT": "Ottieni 1 uccisione PvP in modalità Hardcore.", + "jaJP": "ハードコア・モードでPvPキルを1回達成する。", + "koKR": "하드코어 모드에서 PvP 처치 1회 성공", + "plPL": "Zabij 1 gracza PvP w trybie hardkorowym.", + "ptBR": "Obtenha 1 abate PvP no modo Hardcore.", + "ruRU": "Совершите 1 убийство в PvP в героическом режиме.", + "trTR": "Aşırı Zor Modda 1 PvP öldürmesi elde et.", + "zhCN": "在专家模式中获得一次PvP消灭。", + "zhTW": "在專家級模式中達成 1 次 PvP 擊殺。" + }, + "Name": "Confident Combatant", + "Name_Localized": { + "deDE": "Selbstsicherer Kämpfer", + "esES": "Combatiente impasible", + "esMX": "Combatiente Confiado", + "frFR": "Combat entreprenant", + "itIT": "Combattimento sicuro", + "jaJP": "自信満々の闘士", + "koKR": "확신에 찬 전투원", + "plPL": "Opanowanie bojowe", + "ptBR": "Combatente Confiante", + "ruRU": "Самоуверенный боец", + "trTR": "Emin Muharip", + "zhCN": "自信勇者", + "zhTW": "自信鬥士" + } + }, + "Achievement_Hardcore_Progression_III_Level100": { + "Desc": "Reach Level 100 in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 100 im Hardcore-Modus.", + "esES": "Alcanza el nivel 100 en modo Incondicional.", + "esMX": "Alcanza el nivel 100 en modo Extremo.", + "frFR": "Atteindre le niveau 100 en mode Extrême.", + "itIT": "Raggiungi il livello 100 in modalità Hardcore.", + "jaJP": "ハードコア・モードでレベル100に到達する。", + "koKR": "하드코어 모드에서 100레벨 달성", + "plPL": "Awansuj na poziom 100 w trybie hardkorowym.", + "ptBR": "Alcance o nível 100 no modo Hardcore.", + "ruRU": "Достигните 100-го уровня в героическом режиме.", + "trTR": "Aşırı Zor Modda 100. Seviyeye ulaş.", + "zhCN": "在专家模式中达到 100 级。", + "zhTW": "在專家級模式中達到等級 100。" + }, + "Name": "Feat of the Champion", + "Name_Localized": { + "deDE": "Großtat des Champions", + "esES": "Proeza de campeones", + "esMX": "Proeza del Campeador", + "frFR": "Exploit homérique", + "itIT": "Impresa del campione", + "jaJP": "英傑の偉業", + "koKR": "용사의 위업", + "plPL": "Czempioński Wyczyn", + "ptBR": "Proeza de Campeão", + "ruRU": "Подвиг победителя", + "trTR": "Şampiyonun Başarısı", + "zhCN": "冠军的壮举", + "zhTW": "勇士功績" + } + }, + "Achievement_Hardcore_Progression_II_LegendaryParagonNode": { + "Desc": "Unlock 2 Legendary Paragon Nodes in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Schaltet 2 legendäre Paragonknoten im Hardcore-Modus frei.", + "esES": "Desbloquea 2 nodos de leyenda legendarios en modo Incondicional.", + "esMX": "Desbloquea 2 nodos Paragón legendarios en modo Extremo.", + "frFR": "Déverrouiller 2 nœuds de parangon légendaires en mode Extrême.", + "itIT": "Sblocca 2 nodi dell'Eccellenza leggendari in modalità Hardcore.", + "jaJP": "ハードコア・モードでレジェンダリー・パラゴンノードを2個解放する。", + "koKR": "하드코어 모드에서 전설 정복자 노드 2개 잠금 해제", + "plPL": "Odblokuj 2 legendarne węzły mistrzowskie w trybie hardkorowym.", + "ptBR": "Desbloqueie 2 nódulos de Excelência lendários no modo Hardcore.", + "ruRU": "Откройте два легендарных узла совершенствования в героическом режиме.", + "trTR": "Aşırı Zor Modda 2 Efsanevi Mükemmeliyet Düğümünün kilidini aç.", + "zhCN": "在专家模式中解锁 2 个传奇巅峰节点。", + "zhTW": "在專家級模式中解鎖 2 個傳奇顛峰節點。" + }, + "Name": "Feat of the Challenger", + "Name_Localized": { + "deDE": "Großtat des Herausforderers", + "esES": "Proeza de contendientes", + "esMX": "Proeza del Retador", + "frFR": "Exploit aventureux", + "itIT": "Impresa dello sfidante", + "jaJP": "挑戦者の偉業", + "koKR": "도전자의 위업", + "plPL": "Efektowny Wyczyn", + "ptBR": "Proeza de Desafio", + "ruRU": "Подвиг смельчака", + "trTR": "Mücadelecinin Başarısı", + "zhCN": "挑战者的壮举", + "zhTW": "豪傑功績" + } + }, + "Achievement_Hardcore_Progression_II_Level50": { + "Desc": "Reach Level 50 in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 50 im Hardcore-Modus.", + "esES": "Alcanza el nivel 50 en modo Incondicional.", + "esMX": "Alcanza el nivel 50 en modo Extremo.", + "frFR": "Atteindre le niveau 50 en mode Extrême.", + "itIT": "Raggiungi il livello 50 in modalità Hardcore.", + "jaJP": "ハードコア・モードでレベル50に到達する。", + "koKR": "하드코어 모드에서 50레벨 달성", + "plPL": "Awansuj na poziom 50 w trybie hardkorowym.", + "ptBR": "Alcance o nível 50 no modo Hardcore.", + "ruRU": "Достигните 50-го уровня в героическом режиме.", + "trTR": "Aşırı Zor Modda 50. Seviyeye ulaş.", + "zhCN": "在专家模式中达到 50 级。", + "zhTW": "在專家級模式中達到等級 50。" + }, + "Name": "Feat of the Hero", + "Name_Localized": { + "deDE": "Großtat des Helden", + "esES": "Proeza de héroes", + "esMX": "Proeza del Héroe", + "frFR": "Exploit héroïque", + "itIT": "Impresa dell'eroe", + "jaJP": "英雄の偉業", + "koKR": "영웅의 위업", + "plPL": "Bohaterski Wyczyn", + "ptBR": "Proeza de Herói", + "ruRU": "Подвиг героя", + "trTR": "Kahramanın Başarısı", + "zhCN": "英雄的壮举", + "zhTW": "英雄功績" + } + }, + "Achievement_Hardcore_Progression_I_Level25": { + "Desc": "Reach Level 25 in Hardcore Mode.", + "Desc_Localized": { + "deDE": "Erreicht Stufe 25 im Hardcore-Modus.", + "esES": "Alcanza el nivel 25 en modo Incondicional.", + "esMX": "Alcanza el nivel 25 en modo Extremo.", + "frFR": "Atteindre le niveau 25 en mode Extrême.", + "itIT": "Raggiungi il livello 25 in modalità Hardcore.", + "jaJP": "ハードコア・モードでレベル25に到達する。", + "koKR": "하드코어 모드에서 25레벨 달성", + "plPL": "Awansuj na poziom 25 w trybie hardkorowym.", + "ptBR": "Alcance o nível 25 no modo Hardcore.", + "ruRU": "Достигните 25-го уровня в героическом режиме.", + "trTR": "Aşırı Zor Modda 25. Seviyeye ulaş.", + "zhCN": "在专家模式中达到 25 级。", + "zhTW": "在專家級模式中達到等級 25。" + }, + "Name": "Feat of the Braggart", + "Name_Localized": { + "deDE": "Großtat des Angebers", + "esES": "Proeza de baladrones", + "esMX": "Proeza del Arrogante", + "frFR": "Exploit intrépide", + "itIT": "Impresa dello spaccone", + "jaJP": "自慢屋の偉業", + "koKR": "허풍쟁이의 위업", + "plPL": "Efekciarski Wyczyn", + "ptBR": "Proeza de Arrogância", + "ruRU": "Подвиг хвастуна", + "trTR": "Kabadayının Başarısı", + "zhCN": "吹嘘者的壮举", + "zhTW": "壯士功績" + } + }, + "Achievement_Hidden_S01_Chapter7Complete": { + "Desc": "Completed Chapter 7.", + "Desc_Localized": { + "deDE": "Etappe 7 abgeschlossen.", + "esES": "Has completado el capítulo 7.", + "esMX": "Completaste el Capítulo 7.", + "frFR": "Chapitre 7 terminé.", + "itIT": "Capitolo 7 completato.", + "jaJP": "チャプター7を完了した。", + "koKR": "7장 완료", + "plPL": "Ukończono Rozdział VII.", + "ptBR": "Complete o Capítulo 7.", + "ruRU": "Пройдите главу 7.", + "trTR": "7. Bölüm tamamlandı.", + "zhCN": "完成第 7 章。", + "zhTW": "已完成第 7 章。" + }, + "Name": "S01 Chapter 7 Complete", + "Name_Localized": { + "deDE": "S01 Etappe 7 abgeschlossen", + "esES": "Capítulo 7 T01 completo", + "esMX": "Capítulo 7 de la T1 completado", + "frFR": "S01 : chapitre 7 terminé", + "itIT": "S01 - Capitolo 7 completato", + "jaJP": "S01 チャプター7完了", + "koKR": "1시즌 7장 완료", + "plPL": "S01 Ukończono Rozdział VII", + "ptBR": "Conclusão do Capítulo 7 da Temporada 1", + "ruRU": "7-я глава 1-го сезона пройдена", + "trTR": "S01 7. Bölüm Tamamlandı", + "zhCN": "S01 Chapter 7 Complete", + "zhTW": "完成第 1 賽季第 7 章" + } + }, + "Achievement_Hidden_S01_QuestComplete_MountTrophy": { + "Desc": "Awards Mount Trophy", + "Name": "S01 Quest Complete" + }, + "Achievement_Hidden_S02_Chapter7Complete": { + "Desc": "Completed Chapter 7.", + "Desc_Localized": { + "deDE": "Etappe 7 abgeschlossen.", + "esES": "Has completado el capítulo 7.", + "esMX": "Completaste el Capítulo 7.", + "frFR": "Chapitre 7 terminé.", + "itIT": "Capitolo 7 completato.", + "jaJP": "チャプター7を完了した。", + "koKR": "7장 완료", + "plPL": "Ukończono Rozdział VII.", + "ptBR": "Complete o Capítulo 7.", + "ruRU": "Пройдите главу 7.", + "trTR": "7. Bölüm tamamlandı.", + "zhCN": "完成第 7 章。", + "zhTW": "已完成第 7 章。" + }, + "Name": "S02 Chapter 7 Complete", + "Name_Localized": { + "deDE": "S02 Etappe 7 abgeschlossen", + "esES": "Capítulo 7 T02 completo", + "esMX": "Capítulo 7 de la T2 completado", + "frFR": "S02 : chapitre 7 terminé", + "itIT": "S02 - Capitolo 7 completato", + "jaJP": "S02 チャプター7完了", + "koKR": "2시즌 7장 완료", + "plPL": "Ukończono Rozdział VII S02", + "ptBR": "Conclusão do Capítulo 7 da Temporada 2", + "ruRU": "7-я глава 2-го сезона пройдена", + "trTR": "S02 7. Bölüm Tamamlandı", + "zhCN": "第2赛季第7章完成", + "zhTW": "完成第 2 賽季第 7 章" + } + }, + "Achievement_Hidden_S02_QuestComplete_MountTrophy": { + "Desc": "Awards Mount Trophy", + "Name": "S02 Quest Complete" + }, + "Achievement_IGR_PreSeacon": { + "Desc": "Play 4 hours of Diablo IV's pre-season in an Internet Gaming Room.", + "Desc_Localized": { + "deDE": "Spielt 4 Stunden der Vorsaison von Diablo IV in einem Internet Gaming Room.", + "esES": "Juega 4 h de pretemp. de Diablo IV en un cíber.", + "esMX": "Juega 4 horas de la pretemporada de Diablo IV en una sala de juegos de Internet (IGR).", + "frFR": "Jouer 4 heures à la présaison de Diablo IV dans une salle de jeu en ligne.", + "itIT": "Gioca 4 ore della pre-stagione di Diablo IV in una IGR.", + "jaJP": "Internet Gaming Room(IGR)で「ディアブロ IV」のプレシーズンを4時間プレイする。", + "koKR": "디아블로 IV의 프리시즌 기간에 PC방에서 4시간 이상 플레이", + "plPL": "Graj przez 4 godziny w presezonie Diablo IV w gralni.", + "ptBR": "Jogue 4 horas da pré-temporada de Diablo IV em uma Sala de Jogo Online (IGR).", + "ruRU": "Проведите 4 часа в раннем доступе Diablo IV в игровой комнате.", + "trTR": "İnternetteki bir Oyun Odasında 4 saat boyunca Diablo IV'ün sezon öncesi versiyonunu oyna.", + "zhCN": "在一个线上游戏房间游玩赛季前的《暗黑破坏神IV》四小时。", + "zhTW": "在網咖遊玩 4 小時賽季前《暗黑破壞神 IV》。" + }, + "Name": "Early Roamer", + "Name_Localized": { + "deDE": "Vorpreschender Abenteurer", + "esES": "Exploración precoz", + "esMX": "Vagabundo Temprano", + "frFR": "Vagabondage prématuré", + "itIT": "Viandante in anticipo", + "jaJP": "先遣放浪者", + "koKR": "부지런한 방랑자", + "plPL": "Wczesne wędrówki", + "ptBR": "Viajante Precoce", + "ruRU": "Первооткрыватель", + "trTR": "Erkenci Gezgin", + "zhCN": "早期漫游者", + "zhTW": "漫遊早鳥" + } + }, + "Achievement_IGR_PreSeacon_1": { + "Desc": "Played 1 hour in Week 1", + "Desc_Localized": { + "deDE": "1 Stunde in Woche 1 gespielt", + "esES": "Has jugado 1 hora en la semana 1.", + "esMX": "Jugaste 1 hora en la semana 1", + "frFR": "1 h de jeu pendant la semaine 1", + "itIT": "Hai giocato 1 ora nella settimana 1.", + "jaJP": "ウィーク1中に1時間プレイする。", + "koKR": "1주 차에 1시간 플레이함", + "plPL": "Udało ci się zagrać przez godzinę w 1 tygodniu.", + "ptBR": "Jogue por 1 hora na Semana 1.", + "ruRU": "1 час за 1-ю неделю", + "trTR": "1. Haftada 1 saat oynandı", + "zhCN": "在第一周游玩一个小时", + "zhTW": "第 1 週遊玩 1 小時" + }, + "Name": "IGR Pre Season Week 1", + "Name_Localized": { + "deDE": "IGR-Vorsaison Woche 1", + "esES": "Pretemporada de IGR, semana 1", + "esMX": "Pretemporada IGR - Semana 1", + "frFR": "Présaison IGR, semaine 1", + "itIT": "IGR pre-stagione settimana 1", + "jaJP": "IGRプレシーズン ウィーク1", + "koKR": "PC방 프리시즌 1주 차", + "plPL": "Gra przedsezonowa w kafejce internetowej – tydzień 1", + "ptBR": "Semana 1 de Pré-temporada IGR", + "ruRU": "Игровая комната: 1-я неделя раннего доступа", + "trTR": "IGR Sezon Öncesi 1. Hafta", + "zhCN": "合作网吧赛季前第一周", + "zhTW": "IGR 賽季前第 1 週" + } + }, + "Achievement_IGR_PreSeacon_2": { + "Desc": "Played 1 hour in Week 2", + "Desc_Localized": { + "deDE": "1 Stunde in Woche 2 gespielt", + "esES": "Has jugado 1 hora en la semana 2.", + "esMX": "Jugaste 1 hora en la semana 2", + "frFR": "1 h de jeu pendant la semaine 2", + "itIT": "Hai giocato 1 ora nella settimana 2.", + "jaJP": "ウィーク2中に1時間プレイする。", + "koKR": "2주 차에 1시간 플레이함", + "plPL": "Udało ci się zagrać przez godzinę w 2 tygodniu.", + "ptBR": "Jogue por 1 hora na Semana 2.", + "ruRU": "1 час за 2-ю неделю", + "trTR": "2. Haftada 1 saat oynandı", + "zhCN": "在第一周游玩两个小时", + "zhTW": "第 2 週遊玩 1 小時" + }, + "Name": "IGR Pre Season Week 2", + "Name_Localized": { + "deDE": "IGR-Vorsaison Woche 2", + "esES": "Pretemporada de IGR, semana 2", + "esMX": "Pretemporada IGR - Semana 2", + "frFR": "Présaison IGR, semaine 2", + "itIT": "IGR pre-stagione settimana 2", + "jaJP": "IGRプレシーズン ウィーク2", + "koKR": "PC방 프리시즌 2주 차", + "plPL": "Gra przedsezonowa w kafejce internetowej – tydzień 2", + "ptBR": "Semana 2 de Pré-temporada IGR", + "ruRU": "Игровая комната: 2-я неделя раннего доступа", + "trTR": "IGR Sezon Öncesi 2. Hafta", + "zhCN": "合作网吧赛季前第二周", + "zhTW": "IGR 賽季前第 2 週" + } + }, + "Achievement_IGR_PreSeacon_3": { + "Desc": "Played 1 hour in Week 3", + "Desc_Localized": { + "deDE": "1 Stunde in Woche 3 gespielt", + "esES": "Has jugado 1 hora en la semana 3.", + "esMX": "Jugaste 1 hora en la semana 3", + "frFR": "1 h de jeu pendant la semaine 3", + "itIT": "Hai giocato 1 ora nella settimana 3.", + "jaJP": "ウィーク3中に1時間プレイする。", + "koKR": "3주 차에 1시간 플레이함", + "plPL": "Udało ci się zagrać przez godzinę w 3 tygodniu.", + "ptBR": "Jogue por 1 hora na Semana 3.", + "ruRU": "1 час за 3-ю неделю", + "trTR": "3. Haftada 1 saat oynandı", + "zhCN": "在第三周游玩一个小时", + "zhTW": "第 3 週遊玩 1 小時" + }, + "Name": "IGR Pre Season Week 3", + "Name_Localized": { + "deDE": "IGR-Vorsaison Woche 3", + "esES": "Pretemporada de IGR, semana 3", + "esMX": "Pretemporada IGR - Semana 3", + "frFR": "Présaison IGR, semaine 3", + "itIT": "IGR pre-stagione settimana 3", + "jaJP": "IGRプレシーズン ウィーク3", + "koKR": "PC방 프리시즌 3주 차", + "plPL": "Gra przedsezonowa w kafejce internetowej – tydzień 3", + "ptBR": "Semana 3 de Pré-temporada IGR", + "ruRU": "Игровая комната: 3-я неделя раннего доступа", + "trTR": "IGR Sezon Öncesi 3. Hafta", + "zhCN": "合作网吧赛季前第三周", + "zhTW": "IGR 賽季前第 3 週" + } + }, + "Achievement_IGR_PreSeacon_4": { + "Desc": "Played 1 hour in Week 4", + "Desc_Localized": { + "deDE": "1 Stunde in Woche 4 gespielt", + "esES": "Has jugado 1 hora en la semana 4.", + "esMX": "Jugaste 1 hora en la semana 4", + "frFR": "1 h de jeu pendant la semaine 4", + "itIT": "Hai giocato 1 ora nella settimana 4.", + "jaJP": "ウィーク4中に1時間プレイする。", + "koKR": "4주 차에 1시간 플레이함", + "plPL": "Udało ci się zagrać przez godzinę w 4 tygodniu.", + "ptBR": "Jogue por 1 hora na Semana 4.", + "ruRU": "1 час за 4-ю неделю", + "trTR": "4. Haftada 1 saat oynandı", + "zhCN": "在第四周游玩一个小时", + "zhTW": "第 4 週遊玩 1 小時" + }, + "Name": "IGR Pre Season Week 4", + "Name_Localized": { + "deDE": "IGR-Vorsaison Woche 4", + "esES": "Pretemporada de IGR, semana 4", + "esMX": "Pretemporada IGR - Semana 4", + "frFR": "Présaison IGR, semaine 4", + "itIT": "IGR pre-stagione settimana 4", + "jaJP": "IGRプレシーズン ウィーク4", + "koKR": "PC방 프리시즌 4주 차", + "plPL": "Gra przedsezonowa w kafejce internetowej – tydzień 4", + "ptBR": "Semana 4 de Pré-temporada IGR", + "ruRU": "Игровая комната: 4-я неделя раннего доступа", + "trTR": "IGR Sezon Öncesi 4. Hafta", + "zhCN": "合作网吧赛季前第四周", + "zhTW": "IGR 賽季前第 4 週" + } + }, + "Achievement_IGR_PreSeacon_5": { + "Desc": "Played 1 hour in Week 5", + "Desc_Localized": { + "deDE": "1 Stunde in Woche 5 gespielt", + "esES": "Has jugado 1 hora en la semana 5.", + "esMX": "Jugaste 1 hora en la semana 5", + "frFR": "1 h de jeu pendant la semaine 5", + "itIT": "Hai giocato 1 ora nella settimana 5.", + "jaJP": "ウィーク5中に1時間プレイする。", + "koKR": "5주 차에 1시간 플레이함", + "plPL": "Udało ci się zagrać przez godzinę w 5 tygodniu.", + "ptBR": "Jogue por 1 hora na Semana 5.", + "ruRU": "1 час за 5-ю неделю", + "trTR": "5. Haftada 1 saat oynandı", + "zhCN": "在第五周游玩一个小时", + "zhTW": "第 5 週遊玩 1 小時" + }, + "Name": "IGR Pre Season Week 5", + "Name_Localized": { + "deDE": "IGR-Vorsaison Woche 5", + "esES": "Pretemporada de IGR, semana 5", + "esMX": "Pretemporada IGR - Semana 5", + "frFR": "Présaison IGR, semaine 5", + "itIT": "IGR pre-stagione settimana 5", + "jaJP": "IGRプレシーズン ウィーク5", + "koKR": "PC방 프리시즌 5주 차", + "plPL": "Gra przedsezonowa w kafejce internetowej – tydzień 5", + "ptBR": "Semana 5 de Pré-temporada IGR", + "ruRU": "Игровая комната: 5-я неделя раннего доступа", + "trTR": "IGR Sezon Öncesi 5. Hafta", + "zhCN": "合作网吧赛季前第五周", + "zhTW": "IGR 賽季前第 5 週" + } + }, + "Achievement_IGR_PreSeacon_6": { + "Desc": "Played 1 hour in Week 6", + "Desc_Localized": { + "deDE": "1 Stunde in Woche 6 gespielt", + "esES": "Has jugado 1 hora en la semana 6.", + "esMX": "Jugaste 1 hora en la semana 6", + "frFR": "1 h de jeu pendant la semaine 6", + "itIT": "Hai giocato 1 ora nella settimana 6.", + "jaJP": "ウィーク6中に1時間プレイする。", + "koKR": "6주 차에 1시간 플레이함", + "plPL": "Udało ci się zagrać przez godzinę w 6 tygodniu.", + "ptBR": "Jogue por 1 hora na Semana 6.", + "ruRU": "Сыграйте в течение 1 часа на 6-й неделе", + "trTR": "6. Haftada 1 saat oynandı", + "zhCN": "在第六周游玩一个小时", + "zhTW": "第 6 週遊玩 1 小時" + }, + "Name": "IGR Pre Season Week 6", + "Name_Localized": { + "deDE": "IGR-Vorsaison Woche 6", + "esES": "Pretemporada de IGR, semana 6", + "esMX": "Pretemporada IGR - Semana 6", + "frFR": "Présaison IGR, semaine 6", + "itIT": "IGR pre-stagione settimana 6", + "jaJP": "IGRプレシーズン ウィーク6", + "koKR": "PC방 프리시즌 6주 차", + "plPL": "Gra przedsezonowa w kafejce internetowej – tydzień 6", + "ptBR": "Semana 6 de Pré-temporada IGR", + "ruRU": "Игровая комната: 6-я неделя раннего доступа", + "trTR": "IGR Sezon Öncesi 6. Hafta", + "zhCN": "IGR季前第六周", + "zhTW": "網咖賽季前第 6 週" + } + }, + "Achievement_Journey_S01_C1_Collect15Gallowvine": { + "DescShort": "Collect Gallowvine, found nearly anywhere", + "Name": "The Hangman's Garden", + "Name_Localized": { + "deDE": "Garten des Henkers", + "esES": "Jardín del verdugo", + "esMX": "El Jardín del Verdugo", + "frFR": "Le jardin du pendu", + "itIT": "Il giardino del boia", + "jaJP": "絞首刑執行人の庭", + "koKR": "교수형 집행인의 정원", + "plPL": "Ogród Wisielca", + "ptBR": "O Jardim do Carrasco", + "ruRU": "Сад висельника", + "trTR": "Celladın Bahçesi", + "zhCN": "刽子手的花园", + "zhTW": "劊子手的花園" + } + }, + "Achievement_Journey_S01_C1_CollectMalignantHeart": { + "DescShort": "Collect a Malignant Heart, available after completing or skipping the Campaign", + "Name": "Heart of Corruption", + "Name_Localized": { + "deDE": "Herz der Verderbnis", + "esES": "Corazón de la corrupción", + "esMX": "Corazón de Corrupción", + "frFR": "Cœur de la corruption", + "itIT": "Cuore della corruzione", + "jaJP": "腐敗の心臓", + "koKR": "타락의 심장", + "plPL": "Serce Spaczenia", + "ptBR": "Coração da Corrupção", + "ruRU": "Сердце порчи", + "trTR": "Yozlaşmanın Kalbi", + "zhCN": "腐化之心", + "zhTW": "腐化的心臟" + } + }, + "Achievement_Journey_S01_C1_Complete1DungeonAnywhere": { + "DescShort": "Complete any Dungeon found on your Map", + "Name": "Den of Evil", + "Name_Localized": { + "deDE": "Höhle des Bösen", + "esES": "Cubil del mal", + "esMX": "Guarida del Mal", + "frFR": "Le repaire du Mal", + "itIT": "Abisso del male", + "jaJP": "悪の巣窟", + "koKR": "악의 소굴", + "plPL": "Siedlisko Zła", + "ptBR": "Covil do Mal", + "ruRU": "Логово зла", + "trTR": "Kötülük İni", + "zhCN": "邪物巢穴", + "zhTW": "邪惡巢穴" + } + }, + "Achievement_Journey_S01_C1_Complete1LocalEvent": { + "DescShort": "Complete a World Event found on your Map", + "Name": "Trouble in the Wilds", + "Name_Localized": { + "deDE": "Ärger in der Wildnis", + "esES": "Problemas en la naturaleza", + "esMX": "Problemas en la Espesura", + "frFR": "Troubles des contrées sauvages", + "itIT": "Problemi nelle terre selvagge", + "jaJP": "荒野の災難", + "koKR": "바람 잘 날 없는 황야", + "plPL": "Kłopoty w Dziczy", + "ptBR": "Problema na Selva", + "ruRU": "Беды в диких землях", + "trTR": "Yabandaki Bela", + "zhCN": "荒野中的麻烦", + "zhTW": "荒野中的麻煩" + } + }, + "Achievement_Journey_S01_C1_Complete3FracDungeons": { + "DescShort": "Complete Dungeons in Fractured Peaks", + "Name": "Into the Frozen Dark", + "Name_Localized": { + "deDE": "In die gefrorene Dunkelheit", + "esES": "Hacia la gélida oscuridad", + "esMX": "En la Oscuridad Gélida", + "frFR": "Dans les ténèbres glacées", + "itIT": "Nelle tenebre di ghiaccio", + "jaJP": "凍てつく闇の中へ", + "koKR": "얼어붙은 어둠 속으로", + "plPL": "Wyprawa w Mroźny Mrok", + "ptBR": "Rumo à Escuridão Congelada", + "ruRU": "Сквозь ледяную тьму", + "trTR": "Donuk Karanlığa Doğru", + "zhCN": "冰封的黑暗", + "zhTW": "進入冰凍深處" + } + }, + "Achievement_Journey_S01_C1_CompleteCellar": { + "DescShort": "Complete a Cellar", + "Name": "What Lurks Below", + "Name_Localized": { + "deDE": "Was in der Tiefe lauert", + "esES": "Peligro bajo tierra", + "esMX": "Lo que Acecha en las Profundidades", + "frFR": "Ce qui rôde sous terre", + "itIT": "Il male strisciante", + "jaJP": "階下に潜むもの", + "koKR": "저 아래 도사리고 있는 것", + "plPL": "Coś Czai Się Pod Ziemią", + "ptBR": "À Espreita no Subterrâneo", + "ruRU": "Твари из глубин", + "trTR": "Aşağıda Gizlenenler", + "zhCN": "藏伏之恶", + "zhTW": "深處潛伏的邪惡" + } + }, + "Achievement_Journey_S01_C1_Coomplete3SideQuests": { + "DescShort": "Complete priority or side quests", + "Name": "Kind Stranger", + "Name_Localized": { + "deDE": "Freundlicher Fremder", + "esES": "Amable trotamundos", + "esMX": "Extraño Gentil", + "frFR": "Aider son prochain", + "itIT": "Straniero gentile", + "jaJP": "優しき謎の男", + "koKR": "친절한 이방인", + "plPL": "Życzliwy Nieznajomy", + "ptBR": "Gentil Viajante", + "ruRU": "Добрый странник", + "trTR": "Nazik Yabancı", + "zhCN": "友善的陌生人", + "zhTW": "友善的陌生人" + } + }, + "Achievement_Journey_S01_C1_CraftInvoker": { + "DescShort": "Collect a Whispering Key, sold at the Purveyor of Curiosities", + "Name": "Keeper of the Keys", + "Name_Localized": { + "deDE": "Hüter der Schlüssel", + "esES": "Coleccionista de llaves", + "esMX": "Guardián de las Llaves", + "frFR": "Gardien des clés", + "itIT": "Custode delle chiavi", + "jaJP": "鍵の守護者", + "koKR": "열쇠의 지킴이", + "plPL": "Opieka nad Kluczami", + "ptBR": "Carregamento de Chaves", + "ruRU": "Хранитель ключей", + "trTR": "Anahtarların Koruyucusu", + "zhCN": "钥匙保管员", + "zhTW": "鑰匙守護者" + } + }, + "Achievement_Journey_S01_C1_Salvage10Items": { + "DescShort": "Salvage Common items at the Blacksmith", + "Name": "Waste Not", + "Name_Localized": { + "deDE": "Nichts verschwenden", + "esES": "Reciclar y reutilizar", + "esMX": "Sin Desperdicio", + "frFR": "Rien ne se perd", + "itIT": "Niente sprechi", + "jaJP": "勿体ない", + "koKR": "낭비는 금물", + "plPL": "Zero Strat", + "ptBR": "Sem Desperdício", + "ruRU": "Ничто не пропадет", + "trTR": "İsraf Yok", + "zhCN": "别浪费", + "zhTW": "物盡其用" + } + }, + "Achievement_Journey_S01_C2_ActivateT1SeasonBonus": { + "DescShort": "Complete 10 Cellars", + "Name": "Undertaker", + "Name_Localized": { + "deDE": "Totengräber", + "esES": "Inspección de sótanos", + "esMX": "Emprendedor", + "frFR": "Un pas en avant", + "itIT": "Becchino", + "jaJP": "葬儀屋", + "koKR": "장의사", + "plPL": "Kopanie Grobów", + "ptBR": "Sepulcral", + "ruRU": "Могильщик", + "trTR": "Mezarcı", + "zhCN": "送葬者", + "zhTW": "送葬者" + } + }, + "Achievement_Journey_S01_C2_Capture3MalignantHearts": { + "DescShort": "Collect Malignant Hearts, available after completing or skipping the Campaign", + "Name": "Stopping the Spread", + "Name_Localized": { + "deDE": "Die Ausbreitung verhindern", + "esES": "Fin del contagio", + "esMX": "Poner Fin a la Propagación", + "frFR": "Arrêter l'infestation", + "itIT": "Arrestare la diffusione", + "jaJP": "拡大を止めよ", + "koKR": "확산 저지", + "plPL": "Powstrzymywanie Zarazy", + "ptBR": "Impedindo a Disseminação", + "ruRU": "Сдерживая порчу", + "trTR": "Yozlaşmayı Durdurmak", + "zhCN": "阻止扩散", + "zhTW": "阻止蔓延" + } + }, + "Achievement_Journey_S01_C2_ClearStronghold": { + "DescShort": "Conquer a Stronghold", + "Name": "Ruins Reclaimed", + "Name_Localized": { + "deDE": "Rückeroberte Ruinen", + "esES": "Ruinas reconquistadas", + "esMX": "Ruinas Reclamadas", + "frFR": "Ruines reconquises", + "itIT": "Rovine conquistate", + "jaJP": "廃墟の奪還", + "koKR": "폐허 재건", + "plPL": "Odzyskane Ruiny", + "ptBR": "Ruínas Recuperadas", + "ruRU": "Спасение руин", + "trTR": "Geri Kazanılan Harabeler", + "zhCN": "夺回废墟", + "zhTW": "奪回廢墟" + } + }, + "Achievement_Journey_S01_C2_Complete5MalignantDungeons": { + "DescShort": "Complete Malignant Tunnels, available after completing or skipping the Campaign", + "Name": "A Torch in the Depths", + "Name_Localized": { + "deDE": "Eine Fackel in der Tiefe", + "esES": "Una antorcha en la oscuridad", + "esMX": "Una Antorcha en las Profundidades", + "frFR": "Une torche dans les profondeurs", + "itIT": "Un bagliore nelle profondità", + "jaJP": "深淵の松明", + "koKR": "심연 속의 횃불 하나", + "plPL": "Pochodnia w Podziemiach", + "ptBR": "Uma Tocha nas Profundezas", + "ruRU": "Факел во тьме", + "trTR": "Derinlerde Bir Meşale", + "zhCN": "深渊火炬", + "zhTW": "深處的火炬" + } + }, + "Achievement_Journey_S01_C2_CraftGemT2": { + "DescShort": "Craft any Chipped gem at the Jeweler", + "Name": "Gemcutter", + "Name_Localized": { + "deDE": "Edelsteinschleifer", + "esES": "Tallagemas", + "esMX": "Joyero", + "frFR": "Prémices de joaillerie", + "itIT": "Intagliatore", + "jaJP": "宝石彫刻師", + "koKR": "보석세공사", + "plPL": "Jubilerstwo", + "ptBR": "Exímia Lapidação", + "ruRU": "Огранщик", + "trTR": "Mücevher Kesicisi", + "zhCN": "珠宝匠人", + "zhTW": "寶石匠人" + } + }, + "Achievement_Journey_S01_C2_Level25": { + "DescShort": "Reach level 25", + "Name": "Baptized in Blood", + "Name_Localized": { + "deDE": "Bluttaufe", + "esES": "Bautismo de sangre", + "esMX": "Bautizado en Sangre", + "frFR": "Baptême de sang", + "itIT": "Battesimo di sangue", + "jaJP": "血の洗礼", + "koKR": "피의 세례", + "plPL": "Chrzest Krwi", + "ptBR": "Batismo de Sangue", + "ruRU": "Крещение кровью", + "trTR": "Kanla Vaftiz Edilmiş", + "zhCN": "鲜血洗礼", + "zhTW": "鮮血洗禮" + } + }, + "Achievement_Journey_S01_C2_Slot2Gems": { + "DescShort": "Collect Demon Hearts, found from killing Demons or in Cellars", + "Name": "Vivisector", + "Name_Localized": { + "deDE": "Vivisektor", + "esES": "Vivisección", + "esMX": "Vivisector", + "frFR": "Vivisection", + "itIT": "Vivisezione", + "jaJP": "生体解剖者", + "koKR": "생체 해부자", + "plPL": "Wiwisekcja", + "ptBR": "Vivissecção", + "ruRU": "Вивисектор", + "trTR": "Canlı Deneyci", + "zhCN": "剖腹剜心", + "zhTW": "活體解剖" + } + }, + "Achievement_Journey_S01_C2_Transmog5Items": { + "DescShort": "Change your gear's appearance at the Wardrobe", + "Name": "A Warrior of Taste", + "Name_Localized": { + "deDE": "Krieger mit Stil", + "esES": "Adalid del buen gusto", + "esMX": "Un Guerrero de Buen Gusto", + "frFR": "Panoplie guerrière", + "itIT": "Un guerriero raffinato", + "jaJP": "風流な戦士", + "koKR": "안목 있는 전사", + "plPL": "Szykowne Wojowanie", + "ptBR": "Bom Gosto", + "ruRU": "Утонченный воин", + "trTR": "Zevk Sahibi Savaşçı", + "zhCN": "品位超群", + "zhTW": "有品味的戰士" + } + }, + "Achievement_Journey_S01_C2_Unlock10Waypoints": { + "DescShort": "Interact with waypoints for faster travel to new places", + "Name": "Lighting the Way", + "Name_Localized": { + "deDE": "Den Weg erleuchten", + "esES": "Iluminando el camino", + "esMX": "Iluminar el Camino", + "frFR": "Éclairer la voie", + "itIT": "Illuminare la via", + "jaJP": "道を照らせ", + "koKR": "길 밝히기", + "plPL": "Oświetlanie Drogi", + "ptBR": "Iluminando o Caminho", + "ruRU": "Освещая путь", + "trTR": "Yolu Aydınlatmak", + "zhCN": "照亮前路", + "zhTW": "照亮道路" + } + }, + "Achievement_Journey_S01_C2_Upgrade2MagicItems": { + "DescShort": "Upgrade items to at the Blacksmith or Jeweler", + "Name": "Spit and Polish", + "Name_Localized": { + "deDE": "Aufpolieren", + "esES": "Bien bruñido", + "esMX": "Pulido y Brillante", + "frFR": "Retouche", + "itIT": "Olio di gomito", + "jaJP": "魔の錬磨", + "koKR": "때 빼고 광내기", + "plPL": "Na Błysk", + "ptBR": "Um Belo Retoque", + "ruRU": "Плюнуть и потереть", + "trTR": "Tükür ve Cilala", + "zhCN": "焕然一新", + "zhTW": "擦洗拋光" + } + }, + "Achievement_Journey_S01_C2_UpgradePotionT2": { + "DescShort": "Upgrade your potion to Minor at the Alchemist", + "Name": "Finer Clarity", + "Name_Localized": { + "deDE": "Größere Klarheit", + "esES": "Claridad excelente", + "esMX": "Claridad Más Fina", + "frFR": "Potion enchantée", + "itIT": "Chiarezza superiore", + "jaJP": "純度改善", + "koKR": "맑고 투명하게", + "plPL": "Większa Klarowność", + "ptBR": "Clareza Única", + "ruRU": "Чистая фильтрация", + "trTR": "Daha İyi Netlik", + "zhCN": "愈加明澈", + "zhTW": "清澈藥水" + } + }, + "Achievement_Journey_S01_C3_Acquire5ScatteredPrisms": { + "DescShort": "Collect Scattered Prisms, found from killing World Bosses or Treasure Goblins", + "Name": "Shards of the Fiends", + "Name_Localized": { + "deDE": "Splitter der Scheusale", + "esES": "Esquirlas de los desalmados", + "esMX": "Fragmentos de los Demonios", + "frFR": "Éclats de démons", + "itIT": "Frammenti di demoni", + "jaJP": "魔物の欠片", + "koKR": "마귀의 파편", + "plPL": "Odłamki Piekielników", + "ptBR": "Estilhaços Demoníacos", + "ruRU": "Мерзкие осколки", + "trTR": "İfrit Parçaları", + "zhCN": "恶魔碎片", + "zhTW": "妖魔碎晶" + } + }, + "Achievement_Journey_S01_C3_Buy5ItemsFromGambler": { + "DescShort": "Buy equipment from the Purveyor of Curiosities", + "Name": "Risk and Reward", + "Name_Localized": { + "deDE": "Wer wagt, gewinnt", + "esES": "Riesgo y recompensa", + "esMX": "Riesgo y Recompensa", + "frFR": "Des risques et des récompenses", + "itIT": "Rischio e ricompensa", + "jaJP": "リスクと見返り", + "koKR": "위험과 보상", + "plPL": "Ryzyko i Nagroda", + "ptBR": "Risco e Recompensa", + "ruRU": "Риски и выгоды", + "trTR": "Risk ve Ödül", + "zhCN": "风险与回报", + "zhTW": "風險與回報" + } + }, + "Achievement_Journey_S01_C3_Clear5Strongholds": { + "DescShort": "Conquer Strongholds", + "Name": "Champion of the Lost", + "Name_Localized": { + "deDE": "Champion der Verlorenen", + "esES": "Adalid de los perdidos", + "esMX": "Campeador de lo Perdido", + "frFR": "Héraut des disparus", + "itIT": "Campione dei perduti", + "jaJP": "路頭に迷いし者の王者", + "koKR": "잃어버린 자의 용사", + "plPL": "Ratunek dla Zagubionych", + "ptBR": "Em Defesa dos Perdidos", + "ruRU": "Поборник потерянных", + "trTR": "Kayıpların Dövüşçüsü", + "zhCN": "失落的勇士", + "zhTW": "收復失土的勇者" + } + }, + "Achievement_Journey_S01_C3_Collect4Aspects": { + "DescShort": "Unlock Aspects in the Codex of Power through completing Dungeons", + "Name": "Touching the Eternal", + "Name_Localized": { + "deDE": "Die Ewigkeit berühren", + "esES": "El roce de la eternidad", + "esMX": "Tocar lo Eterno", + "frFR": "Toucher l'éternel", + "itIT": "Toccare l'eternità", + "jaJP": "久遠との遭遇", + "koKR": "영원과의 접촉", + "plPL": "Dotyk Wieczności", + "ptBR": "Tocando a Eternidade", + "ruRU": "Прикосновение вечности", + "trTR": "Ebedîye Dokunmak", + "zhCN": "触碰永恒", + "zhTW": "觸碰永恆" + } + }, + "Achievement_Journey_S01_C3_Complete10Bounties": { + "DescShort": "Complete Whispers, available after reaching a certain point in or completing the Campaign", + "Name": "Hunter's Whisper", + "Name_Localized": { + "deDE": "Flüstern des Jägers", + "esES": "Susurro de la caza", + "esMX": "Susurro del Cazador", + "frFR": "Murmures de primes", + "itIT": "Sussurro del cacciatore", + "jaJP": "狩人の囁き", + "koKR": "사냥꾼의 속삭임", + "plPL": "Szept Łowcy", + "ptBR": "Sussurro Caçador", + "ruRU": "Шепот охотника", + "trTR": "Avcının Fısıltısı", + "zhCN": "猎手的低语", + "zhTW": "獵人低語" + } + }, + "Achievement_Journey_S01_C3_Complete10MalignantDungeons": { + "DescShort": "Complete Malignant Tunnels, available after completing or skipping the Campaign", + "Name": "Corruption Cleansed", + "Name_Localized": { + "deDE": "Geläuterte Verderbnis", + "esES": "Corrupción purificada", + "esMX": "Corrupción Purificada", + "frFR": "Corruption purifiée", + "itIT": "Corruzione purificata", + "jaJP": "腐敗の浄化", + "koKR": "정화된 타락", + "plPL": "Oczyszczenie Spaczenia", + "ptBR": "Corrupção Purificada", + "ruRU": "Очищение от порчи", + "trTR": "Yozlaşma Temizlendi", + "zhCN": "净化腐蚀", + "zhTW": "淨化腐敗" + } + }, + "Achievement_Journey_S01_C3_Complete5EventsMastery": { + "DescShort": "Complete World Events with Mastery", + "Name": "A Master at Work", + "Name_Localized": { + "deDE": "Ein Meister bei der Arbeit", + "esES": "Maestría en acción", + "esMX": "Un Maestro Trabajando", + "frFR": "Maîtrise en évènements", + "itIT": "Un maestro all'opera", + "jaJP": "達人の所業", + "koKR": "숙련된 솜씨", + "plPL": "Mistrzowska Praca", + "ptBR": "Mestre em Ação", + "ruRU": "Мастер за работой", + "trTR": "İşinde Uzman", + "zhCN": "行家里手", + "zhTW": "大師出手" + } + }, + "Achievement_Journey_S01_C3_Craft5Elixirs": { + "DescShort": "Craft Elixirs of any type at the Alchemist", + "Name": "Wonders Distilled", + "Name_Localized": { + "deDE": "Destillierte Wunder", + "esES": "Maravillas destiladas", + "esMX": "Maravillas Destiladas", + "frFR": "Merveilles distillées", + "itIT": "Prodigi distillati", + "jaJP": "神秘の調合", + "koKR": "정제된 경이로움", + "plPL": "Wydestylowane Cuda", + "ptBR": "Maravilhas Destiladas", + "ruRU": "Отфильтрованное волшебство", + "trTR": "Damıtılmış Harikalar", + "zhCN": "蒸馏奇迹", + "zhTW": "奇蹟提煉" + } + }, + "Achievement_Journey_S01_C3_Enchant1Legendary": { + "DescShort": "Imprint an Aspect at the Occultist", + "Name": "Transfer of Power", + "Name_Localized": { + "deDE": "Übertragene Macht", + "esES": "Transferencia de poder", + "esMX": "Transferencia de Poder", + "frFR": "Transfert de pouvoir", + "itIT": "Trasferimento di potere", + "jaJP": "力の譲渡", + "koKR": "힘의 이동", + "plPL": "Przeniesienie Mocy", + "ptBR": "Transferência de Poder", + "ruRU": "Перераспределение силы", + "trTR": "Güç Aktarımı", + "zhCN": "力量转移", + "zhTW": "轉移力量" + } + }, + "Achievement_Journey_S01_C3_Obtain10BountyCaches": { + "DescShort": "Obtain Caches from the Tree of Whispers, earned by completing Whispers", + "Name": "Grim Reward", + "Name_Localized": { + "deDE": "Grausige Belohnung", + "esES": "Recompensa lúgubre", + "esMX": "Recompensa Lúgubre", + "frFR": "Sinistre récompense", + "itIT": "Tetra ricompensa", + "jaJP": "陰惨なる報酬", + "koKR": "섬뜩한 보상", + "plPL": "Ponura Nagroda", + "ptBR": "Recompensa Sinistra", + "ruRU": "Мрачная награда", + "trTR": "Korkunç Ödül", + "zhCN": "严酷奖励", + "zhTW": "殘酷報酬" + } + }, + "Achievement_Journey_S01_C3_UpgradePotionT4": { + "DescShort": "Upgrade your Potion to Moderate at the Alchemist", + "Name": "Exceptional Potency", + "Name_Localized": { + "deDE": "Außergewöhnliche Kraft", + "esES": "Potencia excepcional", + "esMX": "Potencia Excepcional", + "frFR": "Puissance exceptionnelle", + "itIT": "Potenza eccezionale", + "jaJP": "類いまれなる効能", + "koKR": "특출한 효능", + "plPL": "Wyjątkowa Krzepkość", + "ptBR": "Potência Excepcional", + "ruRU": "Концентрированная сила", + "trTR": "Olağanüstü Tesir", + "zhCN": "优异药效", + "zhTW": "效果不凡" + } + }, + "Achievement_Journey_S01_C3_UpgradeToPlus2": { + "DescShort": "Upgrade items to at the Blacksmith or Jeweler", + "Name": "Steel from Iron", + "Name_Localized": { + "deDE": "Stahl aus Eisen", + "esES": "De hierro a acero", + "esMX": "Acero del Hierro", + "frFR": "Du fer à l'acier", + "itIT": "Acciaio dal ferro", + "jaJP": "鉄から鋼へ", + "koKR": "철에서 강철로", + "plPL": "Stal z Żelaza", + "ptBR": "Do Ferro ao Aço", + "ruRU": "Из железа в сталь", + "trTR": "Demirden Çelik", + "zhCN": "青出于蓝", + "zhTW": "鐵鍊成鋼" + } + }, + "Achievement_Journey_S01_C3_UseInvoker": { + "DescShort": "Use Wrathful malignant invoker in a Malignant Tunnel after completing or skipping the Campaign", + "Name": "Purging the Plague", + "Name_Localized": { + "deDE": "Die Seuche austreiben", + "esES": "Purga de la plaga", + "esMX": "Purgar la Plaga", + "frFR": "Éradication du fléau", + "itIT": "Purificare la piaga", + "jaJP": "疫病の浄化", + "koKR": "역병 정화", + "plPL": "Likwidowanie Zarazy", + "ptBR": "Purificando a Peste", + "ruRU": "Избавление от чумы", + "trTR": "Vebanın Arındırılması", + "zhCN": "净化疫病", + "zhTW": "淨化瘟疫" + } + }, + "Achievement_Journey_S01_C4_ActivateT2SeasonBonus": { + "DescShort": "Collect Malignant Hearts, available after completing or skipping the Campaign", + "Name": "Heartrender", + "Name_Localized": { + "deDE": "Herzzerreißer", + "esES": "Rompecorazones", + "esMX": "Desgarrador de Corazones", + "frFR": "Arrache-cœur", + "itIT": "Strappacuori", + "jaJP": "心臓裂き", + "koKR": "터질 듯한 심장", + "plPL": "Niszczenie Serc", + "ptBR": "Retalhacórdio", + "ruRU": "Разбиватель сердец", + "trTR": "Kalp Koparan", + "zhCN": "摧心摄魄", + "zhTW": "心靈震撼" + } + }, + "Achievement_Journey_S01_C4_ChangeWorldTier": { + "DescShort": "Change the World Tier. Look for this on your Map", + "Name": "A World Apart", + "Name_Localized": { + "deDE": "Getrennte Welten", + "esES": "Un mundo de distancia", + "esMX": "Un Mundo Aparte", + "frFR": "Un monde de différences", + "itIT": "Un mondo distante", + "jaJP": "異次元", + "koKR": "전혀 다른 세계", + "plPL": "Odległy Świat", + "ptBR": "Um Mundo de Distância", + "ruRU": "Разрозненный мир", + "trTR": "Dünyalar Kadar Uzak", + "zhCN": "天壤之别", + "zhTW": "世界之隔" + } + }, + "Achievement_Journey_S01_C4_Cleanse1000ShardsWT2Plus": { + "DescShort": "Purify Seeds of Hatred in hostile areas. Look for this on your Map", + "Name": "Quelled Hatred", + "Name_Localized": { + "deDE": "Bezwungener Hass", + "esES": "Odio purificado", + "esMX": "Odio Aplacado", + "frFR": "Haine réprimée", + "itIT": "Cuore domato", + "jaJP": "鎮められた憎悪", + "koKR": "잦아든 증오", + "plPL": "Poskromiona Nienawiść", + "ptBR": "Ódio Suprimido", + "ruRU": "Угасшая ненависть", + "trTR": "Bastırılmış Nefret", + "zhCN": "消除憎恨", + "zhTW": "平息仇恨" + } + }, + "Achievement_Journey_S01_C4_Collect15Aspects": { + "DescShort": "Unlock Aspects in the Codex of Power through completing Dungeons", + "Name": "Gifts of the Ancients", + "Name_Localized": { + "deDE": "Gaben der Uralten", + "esES": "Dones de los Ancestros", + "esMX": "Dones de los Ancestros", + "frFR": "Dons des Anciens", + "itIT": "Dono degli Antichi", + "jaJP": "古の民の贈り物", + "koKR": "고대인의 선물", + "plPL": "Dary Starożytnych", + "ptBR": "Presentes dos Ancestrais", + "ruRU": "Дары Древних", + "trTR": "Kadimlerin Hediyesi", + "zhCN": "远古赠礼", + "zhTW": "先祖贈禮" + } + }, + "Achievement_Journey_S01_C4_Collect2EachLegendaryMat": { + "DescShort": "Collect Coiling Wards, found by salvaging Legendary Armor", + "Name": "The Stuff of Legends", + "Name_Localized": { + "deDE": "Quelle der Legenden", + "esES": "Material de leyenda", + "esMX": "Legendario", + "frFR": "Attirail légendaire", + "itIT": "Materie leggendarie", + "jaJP": "レジェンド斯くありき", + "koKR": "전설 속의 물건", + "plPL": "Materia Legend", + "ptBR": "De Que São Feitas as Lendas", + "ruRU": "Настоящие легенды", + "trTR": "Efsanevi Madde", + "zhCN": "传奇材料", + "zhTW": "構成傳說" + } + }, + "Achievement_Journey_S01_C4_Complete15Sidequests": { + "DescShort": "Complete priority or side quests", + "Name": "Benevolent Wanderer", + "Name_Localized": { + "deDE": "Gütiger Wanderer", + "esES": "Caminante benevolente", + "esMX": "Caminante Benevolente", + "frFR": "Bienveillance incarnée", + "itIT": "Viandante caritatevole", + "jaJP": "慈悲深き放浪者", + "koKR": "덕망 있는 방랑자", + "plPL": "Życzliwość Wędrowców", + "ptBR": "Viajante Benevolente", + "ruRU": "Великодушный скиталец", + "trTR": "İyiliksever Gezgin", + "zhCN": "善良的流浪者", + "zhTW": "仁慈的流浪者" + } + }, + "Achievement_Journey_S01_C4_CompleteWT3Capstone": { + "DescShort": "Complete the Cathedral of Light to unlock the Nightmare World Tier", + "Name": "The Father's Gate", + "Name_Localized": { + "deDE": "Tor des Vaters", + "esES": "Puerta del Padre", + "esMX": "La Puerta del Padre", + "frFR": "La porte du Père", + "itIT": "Il cancello del padre", + "jaJP": "聖父の門", + "koKR": "아버지의 문", + "plPL": "Wrota Ojca", + "ptBR": "O Portão do Pai", + "ruRU": "Врата Отца", + "trTR": "Baba'nın Kapısı", + "zhCN": "天父的大门", + "zhTW": "天父之門" + } + }, + "Achievement_Journey_S01_C4_Craft10Elixirs": { + "DescShort": "Craft Elixirs at the Alchemist", + "Name": "Miracles of Alchemy", + "Name_Localized": { + "deDE": "Wunder der Alchemie", + "esES": "Milagros alquímicos", + "esMX": "Milagros de la Alquimia", + "frFR": "Miracles alchimiques", + "itIT": "Miracoli dell'alchimia", + "jaJP": "錬金術の奇跡", + "koKR": "연금술의 기적", + "plPL": "Cuda Alchemii", + "ptBR": "Milagres da Alquimia", + "ruRU": "Чудеса алхимии", + "trTR": "Simya Mucizeleri", + "zhCN": "炼金奇迹", + "zhTW": "鍊金術的奇蹟" + } + }, + "Achievement_Journey_S01_C4_EquipAllLegendaries": { + "DescShort": "Equip a Legendary item in every slot", + "Name": "Legacy of Sanctuary", + "Name_Localized": { + "deDE": "Sanktuarios Vermächtnis", + "esES": "Legado de Santuario", + "esMX": "Legado de Santuario", + "frFR": "Héritage de Sanctuaire", + "itIT": "L'eredità di Sanctuarium", + "jaJP": "サンクチュアリの遺産", + "koKR": "성역의 유산", + "plPL": "Dziedzictwo Sanktuarium", + "ptBR": "Legado de Santuário", + "ruRU": "Наследие Санктуария", + "trTR": "Korunak'ın Mirası", + "zhCN": "庇护之地的遗产", + "zhTW": "聖休亞瑞的傳承" + } + }, + "Achievement_Journey_S01_C4_Kill100ElitesWT2Plus": { + "DescShort": "Kill Elite monsters", + "Name": "A Trail of Mighty Corpses", + "Name_Localized": { + "deDE": "Eine Spur aus mächtigen Leichen", + "esES": "Un rastro de poderosos cadáveres", + "esMX": "Un Rastro de Cadáveres Poderosos", + "frFR": "D'élite à trépas", + "itIT": "Una scia di possenti cadaveri", + "jaJP": "恐るべき死体の道", + "koKR": "강대한 시체들의 길", + "plPL": "Szlak Potężnych Zwłok", + "ptBR": "Rastro de Cadáveres Poderosos", + "ruRU": "Гора гигантских трупов", + "trTR": "Kudretli Cesetlerden Bir Yol", + "zhCN": "遍地精英尸骸", + "zhTW": "屍橫遍野" + } + }, + "Achievement_Journey_S01_C4_Level50": { + "DescShort": "Reach level 50", + "Name": "Hardened by Battle", + "Name_Localized": { + "deDE": "Kampferprobt", + "esES": "Experiencia en batalla", + "esMX": "Endurecido en la Batalla", + "frFR": "Vétéran du combat", + "itIT": "Temprato dalla battaglia", + "jaJP": "百戦錬磨", + "koKR": "백전노장", + "plPL": "Zahartowanie w Bitwie", + "ptBR": "Força pela Batalha", + "ruRU": "Закаленный боем", + "trTR": "Savaşla Çetinleşmiş", + "zhCN": "久经沙场", + "zhTW": "千錘百鍊" + } + }, + "Achievement_Journey_S01_C4_Upgrade4x": { + "DescShort": "Upgrade items to at the Blacksmith or Jeweler", + "Name": "A Legend at the Forge", + "Name_Localized": { + "deDE": "Legende am Schmiedefeuer", + "esES": "Leyenda de la fragua", + "esMX": "Una Leyenda en la Forja", + "frFR": "Forge de légende", + "itIT": "Leggenda della forgia", + "jaJP": "鍛冶場の伝説", + "koKR": "가열로의 전설", + "plPL": "Legenda Kuźni", + "ptBR": "Uma Lenda na Forja", + "ruRU": "Легендарный кузнец", + "trTR": "Demir Ocağındaki Efsane", + "zhCN": "锻造传奇", + "zhTW": "鍛造傳奇" + } + }, + "Achievement_Journey_S01_C5_AcquireWrathfulHeart": { + "DescShort": "Acquire a Wrathful Malignant Heart, available after completing or skipping the Campaign", + "Name": "Wrath's Beating Heart", + "Name_Localized": { + "deDE": "Das pochende Herz des Zorns", + "esES": "Palpitante corazón de la cólera", + "esMX": "Corazón Palpitante de Ira", + "frFR": "Cœur palpitant du courroux", + "itIT": "Il cuore pulsante dell'ira", + "jaJP": "脈打つ激怒の心臓", + "koKR": "진노의 뛰는 심장", + "plPL": "Bijące Serce Gniewu", + "ptBR": "Coração Pulsante da Ira", + "ruRU": "Сердце гнева", + "trTR": "Gazabın Atan Kalbi", + "zhCN": "愤怒填膺", + "zhTW": "憤怒跳動的心臟" + } + }, + "Achievement_Journey_S01_C5_Complete15MalignantDungeons": { + "DescShort": "Complete Malignant Tunnels, available after completing or skipping the Campaign", + "Name": "Scourge of the Malignant", + "Name_Localized": { + "deDE": "Geißel der Boshaftigkeit", + "esES": "Azote de los malignos", + "esMX": "Flagelo de los Malignos", + "frFR": "Fléau de la malfaisance", + "itIT": "Flagello degli Abietti", + "jaJP": "マリグナントの厄災", + "koKR": "악의 종결", + "plPL": "Zaraza Plugawców", + "ptBR": "Flagelo dos Malignos", + "ruRU": "Убийца Чумных", + "trTR": "Habisin Belası", + "zhCN": "恶念之灾", + "zhTW": "惡疫魔之禍" + } + }, + "Achievement_Journey_S01_C5_Complete5MagicNMDs": { + "DescShort": "Use Nightmare Sigils to empower dungeons, and then complete them", + "Name": "The Depths of Fear", + "Name_Localized": { + "deDE": "Die Abgründe der Furcht", + "esES": "Profundidades del miedo", + "esMX": "La Profundidad del Miedo", + "frFR": "Les profondeurs de la peur", + "itIT": "Gli abissi della paura", + "jaJP": "悪夢の深淵", + "koKR": "공포의 심연", + "plPL": "Głębia Strachu", + "ptBR": "As Profundezas do Medo", + "ruRU": "Пучины страха", + "trTR": "Korkunun Derinlikleri", + "zhCN": "恐惧深渊", + "zhTW": "恐懼深淵" + } + }, + "Achievement_Journey_S01_C5_CompleteWT3Helltide": { + "DescShort": "Open one Tortured Gift of any type during Helltide", + "Name": "A Boon in the Tide", + "Name_Localized": { + "deDE": "Ein Segen in der Flut", + "esES": "El don de la marea", + "esMX": "Un Botín en la Marea", + "frFR": "Chevaucher la vague", + "itIT": "Una benedizione nella marea", + "jaJP": "潮流の恩恵", + "koKR": "물결 속의 은총", + "plPL": "Dar Przypływu", + "ptBR": "Uma Dádiva na Maré", + "ruRU": "Награда натиска", + "trTR": "Gelgitteki Lütuf", + "zhCN": "地狱弄\"潮\"儿", + "zhTW": "浪潮恩澤" + } + }, + "Achievement_Journey_S01_C5_Craft2NightmareT30Plus": { + "DescShort": "Craft Nightmare Sigils at the Occultist", + "Name": "Keymaster", + "Name_Localized": { + "deDE": "Schlüsselmeister", + "esES": "Llave maestra", + "esMX": "Maestro de Llaves", + "frFR": "Virtuose des clés", + "itIT": "Custode delle chiavi", + "jaJP": "名人錠前師", + "koKR": "열쇠 장인", + "plPL": "Mistrzostwo Kluczy", + "ptBR": "Mestre de Chaves", + "ruRU": "Ключник", + "trTR": "Anahtar Ustası", + "zhCN": "钥匙大师", + "zhTW": "鑰匙大師" + } + }, + "Achievement_Journey_S01_C5_DefeatAPlayerAndCleanseShards": { + "DescShort": "Kill another player in PVP", + "Name": "Cut the First Ear", + "Name_Localized": { + "deDE": "Das erste Ohr abschneiden", + "esES": "Corta la primera oreja", + "esMX": "Corta la Primera Oreja", + "frFR": "Première oreille coupée", + "itIT": "Mozza il primo orecchio", + "jaJP": "初耳削ぎ", + "koKR": "첫 번째 귀", + "plPL": "Pierwsze Odcięte Ucho", + "ptBR": "A Primeira Orelha Cortada", + "ruRU": "Первое ухо", + "trTR": "İlk Kulağı Kes", + "zhCN": "第一只耳", + "zhTW": "第一隻耳" + } + }, + "Achievement_Journey_S01_C5_OpenWT3HelltideChest": { + "DescShort": "Open a Tortured Gift of Mysteries during Helltide", + "Name": "Prophecy Manifest", + "Name_Localized": { + "deDE": "Manifestierte Prophezeiung", + "esES": "Profecía manifiesta", + "esMX": "Manifiesto de Profecía", + "frFR": "Prophétie manifeste", + "itIT": "Profezia rivelata", + "jaJP": "予言の顕在", + "koKR": "예언의 현신", + "plPL": "Urzeczywistnione Proroctwo", + "ptBR": "Manifesto da Profecia", + "ruRU": "Воплощение пророчества", + "trTR": "Kehanetin Gerçekleşmesi", + "zhCN": "先知显世", + "zhTW": "預言顯現" + } + }, + "Achievement_Journey_S01_C5_Slot4MalignantHearts": { + "DescShort": "Defeat the Echo of Varshan after completing the seasonal storyline", + "Name": "Lingering Wrath", + "Name_Localized": { + "deDE": "Anhaltender Zorn", + "esES": "Cólera persistente", + "esMX": "Ira Persistente", + "frFR": "Courroux persistant", + "itIT": "Collera latente", + "jaJP": "耳に残る激怒", + "koKR": "맴도는 진노", + "plPL": "Długotrwały Gniew", + "ptBR": "Ira Persistente", + "ruRU": "Остаточный гнев", + "trTR": "Geçmeyen Gazap", + "zhCN": "徘徊愤怒", + "zhTW": "殘存憤怒" + } + }, + "Achievement_Journey_S01_C5_Spend15ParagonPoints": { + "DescShort": "Unlock 15 Paragon nodes after reaching level 50, through using Paragon points", + "Name": "The Paragon's Path", + "Name_Localized": { + "deDE": "Weg des Paragons", + "esES": "Senda de leyenda", + "esMX": "El Camino Paragón", + "frFR": "La voie du parangon", + "itIT": "La via per l'eccellenza", + "jaJP": "パラゴンパス", + "koKR": "정복자의 길", + "plPL": "Ścieżka Mistrzostwa", + "ptBR": "O Caminho da Excelência", + "ruRU": "Путь к совершенству", + "trTR": "Mükemmeliyet Yolu", + "zhCN": "巅峰之路", + "zhTW": "顛峰之道" + } + }, + "Achievement_Journey_S01_C5_Upgrade2ItemsToPlus4": { + "DescShort": "Upgrade items to at the Blacksmith or Jeweler", + "Name": "Restored Glory", + "Name_Localized": { + "deDE": "Neu erwachter Ruhm", + "esES": "Gloria restaurada", + "esMX": "Gloria Restaurada", + "frFR": "Gloire restaurée", + "itIT": "Gloria restaurata", + "jaJP": "回復された栄誉", + "koKR": "되살아난 영광", + "plPL": "Przywrócona Chwała", + "ptBR": "Glória Restaurada", + "ruRU": "Прежнее великолепие", + "trTR": "Kavuşulan Eski Şan", + "zhCN": "重现荣光", + "zhTW": "重返榮耀" + } + }, + "Achievement_Journey_S01_C6_Cleanse5000ShardsHatred": { + "DescShort": "Purify Seeds of Hatred in hostile areas. Look for these on your Map", + "Name": "Lilith's Undoing", + "Name_Localized": { + "deDE": "Liliths Verderben", + "esES": "Perdición de Lilith", + "esMX": "Perdición de Lilith", + "frFR": "Déchéance de Lilith", + "itIT": "La rovina di Lilith", + "jaJP": "リリスの破滅", + "koKR": "릴리트의 최후", + "plPL": "Upadek Lilit", + "ptBR": "A Ruína de Lilith", + "ruRU": "Погибель Лилит", + "trTR": "Lilith'in Yıkımı", + "zhCN": "莉莉丝的败亡", + "zhTW": "莉莉絲的毀滅" + } + }, + "Achievement_Journey_S01_C6_CompleteCapstoneUnlockWT4": { + "DescShort": "Complete the Fallen Temple to unlock the Torment World Tier", + "Name": "Threshold of Damnation", + "Name_Localized": { + "deDE": "Schwelle zur Verdammnis", + "esES": "Umbral de la condenación", + "esMX": "Umbral de Perdición", + "frFR": "Seuil de la Damnation", + "itIT": "Soglia della dannazione", + "jaJP": "呪いの境界", + "koKR": "영벌의 기준", + "plPL": "Próg Potępienia", + "ptBR": "Limiar da Perdição", + "ruRU": "Порог проклятий", + "trTR": "Lanetin Eşiği", + "zhCN": "诅咒界限", + "zhTW": "墮落門檻" + } + }, + "Achievement_Journey_S01_C6_Defeat5WhileMarked": { + "DescShort": "Defeat the Nightmare Echo of Varshan after completing the seasonal storyline", + "Name": "Wrath's Vengeance", + "Name_Localized": { + "deDE": "Rache des Zorns", + "esES": "Venganza colérica", + "esMX": "Venganza de la Ira", + "frFR": "Revanche du courroux", + "itIT": "La vendetta dell'ira", + "jaJP": "憤怒の逆襲", + "koKR": "진노의 복수", + "plPL": "Pomsta Gniewu", + "ptBR": "Vingança da Ira", + "ruRU": "Гневное отмщение", + "trTR": "Gazabın İntikamı", + "zhCN": "愤怒的复仇", + "zhTW": "憤怒復仇" + } + }, + "Achievement_Journey_S01_C6_Equip3Ancestral": { + "DescShort": "Upgrade items to at the Blacksmith or Jeweler", + "Name": "Ancestral Artisan", + "Name_Localized": { + "deDE": "Vermächtnishandwerker", + "esES": "Artesanía ancestral", + "esMX": "Artesano Ancestral", + "frFR": "Artisanat ancestral", + "itIT": "Artigiano ancestrale", + "jaJP": "祖霊の職人", + "koKR": "선조의 장인", + "plPL": "Pradawne Rzemieślnictwo", + "ptBR": "Artesania Ancestral", + "ruRU": "Ремесло предков", + "trTR": "Kadim Zanaatkâr", + "zhCN": "先祖工匠", + "zhTW": "祖傳工匠" + } + }, + "Achievement_Journey_S01_C6_GlyphRank25": { + "DescShort": "Improve a Paragon Glyph to rank 20 after finishing Nightmare Dungeons", + "Name": "Reaching for Greatness", + "Name_Localized": { + "deDE": "Streben nach Größe", + "esES": "En busca de la grandeza", + "esMX": "Alcanzar la Grandeza", + "frFR": "En quête de grandeur", + "itIT": "Verso la grandezza", + "jaJP": "偉人への道程", + "koKR": "위대함을 향하여", + "plPL": "Dążenie do Wielkości", + "ptBR": "Rumo à Grandeza", + "ruRU": "На пути к величию", + "trTR": "Büyüklüğe Ulaşmak", + "zhCN": "追求卓越", + "zhTW": "巔峰造極" + } + }, + "Achievement_Journey_S01_C6_Helltide1000Cinders": { + "DescShort": "Acquire Cinders during Helltide in Nightmare", + "Name": "The Gathering Fires", + "Name_Localized": { + "deDE": "Aufglimmende Feuer", + "esES": "Congregación de llamas", + "esMX": "Los Fuegos Avivados", + "frFR": "Attiser les flammes", + "itIT": "Legna da ardere", + "jaJP": "集結する炎", + "koKR": "모여드는 불", + "plPL": "Zgromadzeni przy Ognisku", + "ptBR": "Incêndios em Formação", + "ruRU": "Растущее пламя", + "trTR": "Toplanma Ateşleri", + "zhCN": "收集余烬", + "zhTW": "集結火焰" + } + }, + "Achievement_Journey_S01_C6_ImprintAffixesEverySlot": { + "DescShort": "Imprint Aspects at the Occultist", + "Name": "Crown to Foot", + "Name_Localized": { + "deDE": "Von Kopf bis Fuß", + "esES": "De la cabeza a los pies", + "esMX": "De Arriba a Abajo", + "frFR": "De la tête aux pieds", + "itIT": "Dalla testa ai piedi", + "jaJP": "頭から爪先まで", + "koKR": "머리부터 발끝까지", + "plPL": "Od Stóp do Głów", + "ptBR": "Da Cabeça aos Pés", + "ruRU": "От головы до пят", + "trTR": "Taç Ayağa", + "zhCN": "从头到脚", + "zhTW": "從頭到腳" + } + }, + "Achievement_Journey_S01_C6_LegendaryParagon": { + "DescShort": "Unlock a Legendary Paragon node after reaching level 50, through using Paragon points", + "Name": "No Mere Mortal", + "Name_Localized": { + "deDE": "Kein einfacher Sterblicher", + "esES": "Más que mortal", + "esMX": "No un Mero Mortal", + "frFR": "Transcender la mortalité", + "itIT": "Leggenda immortale", + "jaJP": "ただ者に非ず", + "koKR": "전설적인 필멸자", + "plPL": "Niezwykły Śmiertelnik", + "ptBR": "Mais Que Mortal", + "ruRU": "Не простой смертный", + "trTR": "Ölümlünün Teki Değil", + "zhCN": "绝非凡人", + "zhTW": "超凡入聖" + } + }, + "Achievement_Journey_S01_C6_Level75": { + "DescShort": "Reach level 75", + "Name": "Tempered by Hellfire", + "Name_Localized": { + "deDE": "Im Höllenfeuer gestählt", + "esES": "Temple de fuego infernal", + "esMX": "Templado por el Fuego Infernal", + "frFR": "Forgé dans les flammes infernales", + "itIT": "Temprato dal fuoco infernale", + "jaJP": "鍛煉", + "koKR": "지옥불로 단련된 자", + "plPL": "W Ogniu Piekielnym", + "ptBR": "Poder Forjado no Fogo do Inferno", + "ruRU": "Закалка адским пламенем", + "trTR": "Cehennem Ateşiyle Tavlanmış", + "zhCN": "狱火淬炼", + "zhTW": "地獄火淬鍊" + } + }, + "Achievement_Journey_S01_C6_Tier15NMD": { + "DescShort": "Complete a Tier 15 Nightmare Dungeon", + "Name": "Pilgrimage of Nightmares", + "Name_Localized": { + "deDE": "Pilgerreise der Alpträume", + "esES": "Peregrinaje de las pesadillas", + "esMX": "Peregrinación de Pesadillas", + "frFR": "Pèlerinage cauchemardesque", + "itIT": "Pellegrinaggio da incubo", + "jaJP": "悪夢の巡礼", + "koKR": "악몽의 순례", + "plPL": "Pielgrzymka Wśród Koszmarów", + "ptBR": "Peregrinação de Pesadelos", + "ruRU": "Кошмарное паломничество", + "trTR": "Kutsal Yolculuk Kâbusu", + "zhCN": "梦魇朝圣", + "zhTW": "夢魘朝聖" + } + }, + "Achievement_Journey_S01_C6_WorldBossWT3": { + "DescShort": "Kill a World Boss in Nightmare", + "Name": "A Fiend Brought Low", + "Name_Localized": { + "deDE": "Ein Unhold am Boden", + "esES": "Otro jefe que muerde el polvo", + "esMX": "Humillación de Demonio", + "frFR": "Démons démis", + "itIT": "Un demone umiliato", + "jaJP": "魔物の屈服", + "koKR": "무릎 꿇은 마귀", + "plPL": "Poniżenie Biesa", + "ptBR": "Um Demônio Tombado", + "ruRU": "Поверженный недруг", + "trTR": "Küçük Düşürülmüş Bir İfrit", + "zhCN": "恶魔除灭", + "zhTW": "制伏妖魔" + } + }, + "Achievement_Journey_S01_C7_Cleanse10000Shards": { + "DescShort": "Purify Seeds of Hatred in hostile areas. Look for these on your Map", + "Name": "Mephisto's Bane", + "Name_Localized": { + "deDE": "Mephistos Verderben", + "esES": "Flagelo de Mefisto", + "esMX": "Flagelo de Mefisto", + "frFR": "Fléau de Méphisto", + "itIT": "Il flagello di Mefisto", + "jaJP": "メフィストの厄災", + "koKR": "메피스토의 천적", + "plPL": "Zguba Mefista", + "ptBR": "Ruína de Mefisto", + "ruRU": "Погибель Мефисто", + "trTR": "Mephisto'nun Ziyanı", + "zhCN": "墨菲斯托克星", + "zhTW": "墨菲斯托的剋星" + } + }, + "Achievement_Journey_S01_C7_HelltideDefeat5SuperElites": { + "DescShort": "Kill 5 Helltide Commanders during Helltide", + "Name": "Heads of the Snake", + "Name_Localized": { + "deDE": "Köpfe der Schlange", + "esES": "Cabezas de la serpiente", + "esMX": "Cabezas de la Serpiente", + "frFR": "Têtes du serpent", + "itIT": "Le teste del serpente", + "jaJP": "蛇の頭", + "koKR": "뱀의 머리", + "plPL": "Głowy Węża", + "ptBR": "Cabeças da Cobra", + "ruRU": "Змеиные головы", + "trTR": "Yılanın Başları", + "zhCN": "怒斩蛇头", + "zhTW": "毒蛇的首級" + } + }, + "Achievement_Journey_S01_C7_HelltideOpen3UberChests": { + "DescShort": "Open Tortured Gifts of Mysteries during Helltide", + "Name": "The Spoils of Hell", + "Name_Localized": { + "deDE": "Die Schätze der Hölle", + "esES": "Botín infernal", + "esMX": "El Botín del Infierno", + "frFR": "Trophées infernaux", + "itIT": "Il bottino infernale", + "jaJP": "地獄の戦利品", + "koKR": "지옥의 전리품", + "plPL": "Piekielne Łupy", + "ptBR": "Os Espólios do Inferno", + "ruRU": "Трофеи из Преисподней", + "trTR": "Cehennemin Ganimetleri", + "zhCN": "地狱战利品", + "zhTW": "地獄戰利品" + } + }, + "Achievement_Journey_S01_C7_KillAllWorldBosses5xWT4": { + "DescShort": "Kill World Bosses in Torment", + "Name": "Shattered Fiends", + "Name_Localized": { + "deDE": "Zerschlagene Scheusale", + "esES": "Desalmados despedazados", + "esMX": "Demonios Destruidos", + "frFR": "Démons brisés", + "itIT": "Demoni distrutti", + "jaJP": "魔物破砕", + "koKR": "산산조각 난 마귀들", + "plPL": "Unicestwieni Piekielnicy", + "ptBR": "Demônios Estilhaçados", + "ruRU": "Низвергнутые недруги", + "trTR": "Parçalanmış İfritler", + "zhCN": "破碎的恶魔", + "zhTW": "碎裂妖魔" + } + }, + "Achievement_Journey_S01_C7_KillEchoLilith": { + "DescShort": "Kill the Echo of Lilith in the Echo of Hatred in Torment", + "Name": "Blessed Mother Departed", + "Name_Localized": { + "deDE": "Gebenedeit und verblichen", + "esES": "Adiós, bendita Madre", + "esMX": "Madre Bendita Difunta", + "frFR": "Les adieux de la Mère", + "itIT": "Beata Madre perita", + "jaJP": "祝福されし母の亡失", + "koKR": "축복받은 어머니의 최후", + "plPL": "Odejście Błogosławionej Matki", + "ptBR": "Louvada e Falecida Mãe", + "ruRU": "Конец Вечной Матери", + "trTR": "Merhum Kutlu Anamız", + "zhCN": "蒙恩圣母走了", + "zhTW": "創世聖母的離去" + } + }, + "Achievement_Journey_S01_C7_KillEchoVarshan": { + "DescShort": "Defeat the Tormented Echo of Varshan after completing the seasonal storyline", + "Name": "Wrath's Dying Breath", + "Name_Localized": { + "deDE": "Letzter Atemzug des Zorns", + "esES": "Último aliento de la cólera", + "esMX": "Aliento de Muerte de la Ira", + "frFR": "Dernier souffle du courroux", + "itIT": "L'ultimo respiro dell'ira", + "jaJP": "憤怒の断末魔", + "koKR": "진노의 단말마", + "plPL": "Ostatnie Tchnienie Gniewu", + "ptBR": "O Último Suspiro da Ira", + "ruRU": "Погибель гнева", + "trTR": "Gazabın Son Nefesi", + "zhCN": "愤怒的临死之息", + "zhTW": "憤怒的垂死之息" + } + }, + "Achievement_Journey_S01_C7_Level100": { + "DescShort": "Reach Level 100", + "Name": "Annointed Immortal", + "Name_Localized": { + "deDE": "Gesalbter Unsterblicher", + "esES": "Inmortalidad ungida", + "esMX": "Inmortal Ungido", + "frFR": "Immortalité consacrée", + "itIT": "Immortalità consacrata", + "jaJP": "聖別されしイモータル", + "koKR": "거룩한 불멸자", + "plPL": "Namaszczenie Śmiertelnika", + "ptBR": "Imortal Ungido", + "ruRU": "Бессмертный помазанник", + "trTR": "Seçilmiş Ölümsüz", + "zhCN": "天选不朽者", + "zhTW": "聖佑不朽者" + } + }, + "Achievement_Journey_S01_C7_T43NMD": { + "DescShort": "Complete a Tier 43 Nightmare Dungeon", + "Name": "Lord of Nightmares", + "Name_Localized": { + "deDE": "Herr der Alpträume", + "esES": "Monarca de las pesadillas", + "esMX": "Señor de las Pesadillas", + "frFR": "Despote des cauchemars", + "itIT": "Signore degli Incubi", + "jaJP": "悪夢の王", + "koKR": "악몽의 군주", + "plPL": "Władza nad Koszmarami", + "ptBR": "Lorde dos Pesadelos", + "ruRU": "Владыка кошмаров", + "trTR": "Kâbus Lordu", + "zhCN": "梦魇之主", + "zhTW": "惡夢之王" + } + }, + "Achievement_Journey_S02_C1_Collect10Reddamine": { + "DescShort": "Collect Reddamine, found in Dry Steppes", + "Name": "The Crimson Garden", + "Name_Localized": { + "deDE": "Der Blutrote Garten", + "esES": "El jardín carmesí", + "esMX": "El Jardín Carmesí", + "frFR": "Le jardin cramoisi", + "itIT": "Il giardino cremisi", + "jaJP": "紅の庭園", + "koKR": "핏빛 정원", + "plPL": "Szkarłatny Ogród", + "ptBR": "O Jardim Carmesim", + "ruRU": "Багровый сад", + "trTR": "Kızıl Bahçe", + "zhCN": "猩红花园", + "zhTW": "緋紅庭園" + } + }, + "Achievement_Journey_S02_C1_Complete1LocalEvent": { + "DescShort": "Complete a World Event", + "Name": "Trouble in the Wilds", + "Name_Localized": { + "deDE": "Ärger in der Wildnis", + "esES": "Problemas en la naturaleza", + "esMX": "Problemas en la Espesura", + "frFR": "Troubles des contrées sauvages", + "itIT": "Problemi nelle terre selvagge", + "jaJP": "荒野の災難", + "koKR": "바람 잘 날 없는 황야", + "plPL": "Kłopoty w Dziczy", + "ptBR": "Problema na Selva", + "ruRU": "Беды в диких землях", + "trTR": "Yabandaki Bela", + "zhCN": "荒野中的麻烦", + "zhTW": "荒野中的麻煩" + } + }, + "Achievement_Journey_S02_C1_Complete2DrySteppesDungeons": { + "DescShort": "Complete Dungeons in Dry Steppes", + "Name": "Across the Golden Wastes", + "Name_Localized": { + "deDE": "Durch das Goldene Ödland", + "esES": "A través de los páramos dorados", + "esMX": "Más Allá de los Yermos Dorados", + "frFR": "Par-delà le désert d'or", + "itIT": "Attraverso le distese dorate", + "jaJP": "黄金の荒野を超えて", + "koKR": "황금빛 황무지를 지나", + "plPL": "Przez Złote Pustkowia", + "ptBR": "Através dos Ermos Dourados", + "ruRU": "В золотых пустошах", + "trTR": "Altın Toprakların İçinden", + "zhCN": "穿越金色荒原", + "zhTW": "穿過金色荒原" + } + }, + "Achievement_Journey_S02_C1_Complete3SideQuests": { + "DescShort": "Complete Priority or Side Quests", + "Name": "Kind Stranger", + "Name_Localized": { + "deDE": "Freundlicher Fremder", + "esES": "Amable trotamundos", + "esMX": "Extraño Gentil", + "frFR": "Aider son prochain", + "itIT": "Straniero gentile", + "jaJP": "優しき謎の男", + "koKR": "친절한 이방인", + "plPL": "Życzliwy Nieznajomy", + "ptBR": "Gentil Viajante", + "ruRU": "Добрый странник", + "trTR": "Nazik Yabancı", + "zhCN": "友善的陌生人", + "zhTW": "友善的陌生人" + } + }, + "Achievement_Journey_S02_C1_CompleteCellar": { + "DescShort": "Complete a Cellar", + "Name": "What Lurks Below", + "Name_Localized": { + "deDE": "Was in der Tiefe lauert", + "esES": "Peligro bajo tierra", + "esMX": "Lo que Acecha en las Profundidades", + "frFR": "Ce qui rôde sous terre", + "itIT": "Il male strisciante", + "jaJP": "階下に潜むもの", + "koKR": "저 아래 도사리고 있는 것", + "plPL": "Coś Czai Się Pod Ziemią", + "ptBR": "À Espreita no Subterrâneo", + "ruRU": "Твари из глубин", + "trTR": "Aşağıda Gizlenenler", + "zhCN": "藏伏之恶", + "zhTW": "邪惡潛伏" + } + }, + "Achievement_Journey_S02_C1_EquipBloodSeal": { + "DescShort": "Activate a Vampiric Power, available after completing or skipping the Campaign", + "Name": "A Drop of Blood", + "Name_Localized": { + "deDE": "Ein Tröpfchen Blut", + "esES": "Una gota de sangre", + "esMX": "Una Gota de Sangre", + "frFR": "Une goutte de sang", + "itIT": "Una goccia di sangue", + "jaJP": "血の雫", + "koKR": "한 방울의 피", + "plPL": "Kropla Krwi", + "ptBR": "Uma Gota de Sangue", + "ruRU": "Капля крови", + "trTR": "Kan Damlası", + "zhCN": "一滴鲜血", + "zhTW": "一滴鮮血" + } + }, + "Achievement_Journey_S02_C1_GetPactArmor": { + "DescShort": "Equip a piece of Pact Armor, available after completing or skipping the Campaign", + "Name": "Contract Forged", + "Name_Localized": { + "deDE": "Auftrag geschmiedet", + "esES": "Forjada para cumplir", + "esMX": "Contrato Forjado", + "frFR": "Pacte scellé", + "itIT": "Contratto forgiato", + "jaJP": "鍛錬された契約", + "koKR": "벼려낸 계약", + "plPL": "Utworzono kontrakt", + "ptBR": "Contrato Forjado", + "ruRU": "Оковы клятвы", + "trTR": "İmzalı Sözleşme", + "zhCN": "契约铸就", + "zhTW": "締結血契" + } + }, + "Achievement_Journey_S02_C1_Salvage10Items": { + "DescShort": "Salvage Common items at the Blacksmith or Jeweler", + "Name": "Waste Not", + "Name_Localized": { + "deDE": "Nichts verschwenden", + "esES": "Reciclar y reutilizar", + "esMX": "Sin Desperdicio", + "frFR": "Rien ne se perd", + "itIT": "Mai sprecare", + "jaJP": "勿体ない", + "koKR": "낭비는 금물", + "plPL": "Zero Strat", + "ptBR": "Sem Desperdício", + "ruRU": "Ничто не пропадет", + "trTR": "İsraf Yok", + "zhCN": "别浪费", + "zhTW": "物盡其用" + } + }, + "Achievement_Journey_S02_C2_AlterPactArmor": { + "DescShort": "Add or remove Pacts from a piece of armor, available after completing or skipping the Campaign", + "Name": "Contract Reforged", + "Name_Localized": { + "deDE": "Auftrag neu geschmiedet", + "esES": "Reforjada para cumplir", + "esMX": "Contrato Reforjado", + "frFR": "Pacte doublement scellé", + "itIT": "Contratto riforgiato", + "jaJP": "再鍛錬された契約", + "koKR": "다시 벼려낸 계약", + "plPL": "Kontrakt na Nowo Zawarty", + "ptBR": "Contrato Reforjado", + "ruRU": "Укрепление клятвы", + "trTR": "Çift İmzalı Sözleşme", + "zhCN": "契约重铸", + "zhTW": "重鑄血契" + } + }, + "Achievement_Journey_S02_C2_ClearStronghold": { + "DescShort": "Conquer a Stronghold", + "Name": "Ruins Reclaimed", + "Name_Localized": { + "deDE": "Rückeroberte Ruinen", + "esES": "Ruinas reconquistadas", + "esMX": "Ruinas Reclamadas", + "frFR": "Ruines reconquises", + "itIT": "Rovine conquistate", + "jaJP": "廃墟の奪還", + "koKR": "폐허 재건", + "plPL": "Odzyskane Ruiny", + "ptBR": "Ruínas Recuperadas", + "ruRU": "Спасение руин", + "trTR": "Geri Kazanılan Harabeler", + "zhCN": "夺回废墟", + "zhTW": "奪回廢墟" + } + }, + "Achievement_Journey_S02_C2_Collect4Aspects": { + "DescShort": "Unlock Aspects in the Codex of Power, such as through completing Dungeons", + "Name": "Path to Strength", + "Name_Localized": { + "deDE": "Pfad zur Stärke", + "esES": "Senda hacia la fuerza", + "esMX": "Camino a la Fuerza", + "frFR": "Voie de la force", + "itIT": "Via verso la forza", + "jaJP": "力への道", + "koKR": "힘으로 가는 길", + "plPL": "Droga do Siły", + "ptBR": "Caminho da Força", + "ruRU": "Путь к силе", + "trTR": "Güce Giden Yol", + "zhCN": "通往力量之路", + "zhTW": "力量之路" + } + }, + "Achievement_Journey_S02_C2_CompleteCellars": { + "DescShort": "Complete 8 Cellars", + "Name": "Vault Delver", + "Name_Localized": { + "deDE": "Gewölbeforscher", + "esES": "Exploración de cámaras", + "esMX": "Descubridor de Bóveda", + "frFR": "Exploration de caveau", + "itIT": "Avventura nelle cripte", + "jaJP": "宝物庫の探求者", + "koKR": "금고 탐구자", + "plPL": "Odkrywca Skarbców", + "ptBR": "Explorador de Câmara", + "ruRU": "Исследователь хранилища", + "trTR": "Mahzen Oyucu", + "zhCN": "密窟猎寻者", + "zhTW": "地窖探險者" + } + }, + "Achievement_Journey_S02_C2_CraftGem": { + "DescShort": "Craft a Gem at the Jeweler", + "Name": "Bejeweled", + "Name_Localized": { + "deDE": "Juwelier", + "esES": "Joyería", + "esMX": "Enjoyado", + "frFR": "Ornement", + "itIT": "Ingioiellati", + "jaJP": "宝石デビュー", + "koKR": "보석 장식", + "plPL": "Umiłowanie Klejnotów", + "ptBR": "Joinha", + "ruRU": "Драгоценность", + "trTR": "Mücevherli", + "zhCN": "宝石迷阵", + "zhTW": "珠光寶氣" + } + }, + "Achievement_Journey_S02_C2_DefeatBloodSeeker": { + "DescShort": "Defeat a Blood Seeker, available after completing or skipping the Campaign", + "Name": "Vampire No More", + "Name_Localized": { + "deDE": "Ehemaliger Vampir", + "esES": "Adiós, vampiro", + "esMX": "No más Vampiros", + "frFR": "Adieu aux vampires", + "itIT": "Fine del vampirismo", + "jaJP": "もうヴァンパイアはいない", + "koKR": "흡혈귀 박멸", + "plPL": "Już Nie Wampir", + "ptBR": "Fim do Vampiro", + "ruRU": "Больше не вампир", + "trTR": "Vampire Son", + "zhCN": "了结吸血鬼", + "zhTW": "消滅吸血鬼" + } + }, + "Achievement_Journey_S02_C2_EquipBloodSealT2": { + "DescShort": "Activate a Vampiric Power that requires at least 3 Pacts, available after completing or skipping the Campaign", + "Name": "Tides of Blood", + "Name_Localized": { + "deDE": "Flut des Blutes", + "esES": "Mareas de sangre", + "esMX": "Mareas de Sangre", + "frFR": "Vagues de sang", + "itIT": "Maree di sangue", + "jaJP": "血の怒涛", + "koKR": "피의 격류", + "plPL": "Krwawy Przypływ", + "ptBR": "Maré de Sangue", + "ruRU": "Волны крови", + "trTR": "Kan Dalgaları", + "zhCN": "鲜血之潮", + "zhTW": "鮮血潮湧" + } + }, + "Achievement_Journey_S02_C2_Level25": { + "DescShort": "Reach Level 25", + "Name": "Baptized in Blood", + "Name_Localized": { + "deDE": "Bluttaufe", + "esES": "Bautismo de sangre", + "esMX": "Bautizado en Sangre", + "frFR": "Baptême de sang", + "itIT": "Battesimo di sangue", + "jaJP": "血の洗礼", + "koKR": "피의 세례", + "plPL": "Chrzest Krwi", + "ptBR": "Batismo de Sangue", + "ruRU": "Крещение кровью", + "trTR": "Kanla Vaftiz Edilmiş", + "zhCN": "鲜血洗礼", + "zhTW": "鮮血洗禮" + } + }, + "Achievement_Journey_S02_C2_Obtain2BountyCaches": { + "DescShort": "Obtain Caches from the Tree of Whispers by completing Whispers", + "Name": "Forsaken Offerings", + "Name_Localized": { + "deDE": "Verlorene Opfergaben", + "esES": "Ofrendas abandonadas", + "esMX": "Ofrendas Olvidadas", + "frFR": "Offrandes abandonnées", + "itIT": "Offerte dimenticate", + "jaJP": "見捨てられた供物", + "koKR": "버림받은 공물", + "plPL": "Porzucone Ofiary", + "ptBR": "Oferendas Abandonadas", + "ruRU": "Забытые подношения", + "trTR": "Terk Edilmiş Adaklar", + "zhCN": "遗忘供品", + "zhTW": "遺忘的祭品" + } + }, + "Achievement_Journey_S02_C2_RescueVamptideVillagers": { + "DescShort": "Rescue Villagers within the Blood Harvest, available after completing or skipping the Campaign", + "Name": "Deliver Us From Evil", + "Name_Localized": { + "deDE": "Erlöse uns vom Bösen", + "esES": "Líbranos del mal", + "esMX": "Líbranos del mal", + "frFR": "Délivrez-nous du mal", + "itIT": "Liberaci dal male", + "jaJP": "我らを悪より救い給え", + "koKR": "악에서 구하소서", + "plPL": "Zbaw Nas ode Złego", + "ptBR": "Livrai-nos do Mal", + "ruRU": "Избавь нас от зла", + "trTR": "Bizi Kötülükten Kurtar", + "zhCN": "脱离邪恶", + "zhTW": "拯救我們脫離凶惡" + } + }, + "Achievement_Journey_S02_C2_UpgradePotionT2": { + "DescShort": "Upgrade your Potion to Minor at the Alchemist", + "Name": "Finer Clarity", + "Name_Localized": { + "deDE": "Größere Klarheit", + "esES": "Claridad excelente", + "esMX": "Claridad Más Fina", + "frFR": "Potion enchantée", + "itIT": "Chiarezza superiore", + "jaJP": "純度改善", + "koKR": "맑고 투명하게", + "plPL": "Większa Klarowność", + "ptBR": "Clareza Única", + "ruRU": "Чистая фильтрация", + "trTR": "Daha İyi Netlik", + "zhCN": "更加澄明", + "zhTW": "更好的藥水" + } + }, + "Achievement_Journey_S02_C3_Cleanse1000ShardsWT2Plus": { + "DescShort": "Purify Seeds of Hatred in Hostile areas", + "Name": "Therapeutic", + "Name_Localized": { + "deDE": "Therapie", + "esES": "Terapéutico", + "esMX": "Terapéutico", + "frFR": "Thérapie", + "itIT": "Terapia", + "jaJP": "治癒目的", + "koKR": "치료학", + "plPL": "Terapia", + "ptBR": "Terapêutica", + "ruRU": "Исцеляющее действие", + "trTR": "İyileştirici", + "zhCN": "荡涤之愈", + "zhTW": "治療淨化" + } + }, + "Achievement_Journey_S02_C3_Clear3Strongholds": { + "DescShort": "Conquer Strongholds", + "Name": "Champion of the Lost", + "Name_Localized": { + "deDE": "Champion der Verlorenen", + "esES": "Adalid de los perdidos", + "esMX": "Campeador de lo Perdido", + "frFR": "Héraut des disparus", + "itIT": "Campione dei perduti", + "jaJP": "路頭に迷いし者の王者", + "koKR": "잃어버린 자의 용사", + "plPL": "Ratunek dla Zagubionych", + "ptBR": "Em Defesa dos Perdidos", + "ruRU": "Поборник потерянных", + "trTR": "Kayıpların Dövüşçüsü", + "zhCN": "失落的勇士", + "zhTW": "收復失土的勇者" + } + }, + "Achievement_Journey_S02_C3_Collect6Aspects": { + "DescShort": "Unlock Aspects in the Codex of Power, such as through completing Dungeons", + "Name": "Touching the Eternal", + "Name_Localized": { + "deDE": "Die Ewigkeit berühren", + "esES": "El roce de la eternidad", + "esMX": "Tocar lo Eterno", + "frFR": "Toucher l'éternel", + "itIT": "Toccare l'eternità", + "jaJP": "久遠との遭遇", + "koKR": "영원과의 접촉", + "plPL": "Dotyk Wieczności", + "ptBR": "Tocando a Eternidade", + "ruRU": "Прикосновение вечности", + "trTR": "Ebedîye Dokunmak", + "zhCN": "触碰永恒", + "zhTW": "觸碰永恆" + } + }, + "Achievement_Journey_S02_C3_CompleteWT3Capstone": { + "DescShort": "Complete the Cathedral of Light to unlock the Nightmare World Tier", + "Name": "The Father's Gate", + "Name_Localized": { + "deDE": "Tor des Vaters", + "esES": "Puerta del Padre", + "esMX": "La Puerta del Padre", + "frFR": "La porte du Père", + "itIT": "Il cancello del padre", + "jaJP": "聖父の門", + "koKR": "아버지의 문", + "plPL": "Wrota Ojca", + "ptBR": "O Portão do Pai", + "ruRU": "Врата Отца", + "trTR": "Baba'nın Kapısı", + "zhCN": "天父的大门", + "zhTW": "天父之門" + } + }, + "Achievement_Journey_S02_C3_Craft5Elixirs": { + "DescShort": "Craft Elixirs of any type at the Alchemist", + "Name": "Wonders Distilled", + "Name_Localized": { + "deDE": "Destillierte Wunder", + "esES": "Maravillas destiladas", + "esMX": "Maravillas Destiladas", + "frFR": "Merveilles distillées", + "itIT": "Prodigi distillati", + "jaJP": "神秘の調合", + "koKR": "정제된 경이로움", + "plPL": "Wydestylowane Cuda", + "ptBR": "Maravilhas Destiladas", + "ruRU": "Отфильтрованное волшебство", + "trTR": "Damıtılmış Harikalar", + "zhCN": "提纯奇药", + "zhTW": "提煉神奇之物" + } + }, + "Achievement_Journey_S02_C3_DefeatAllBloodSeekers": { + "DescShort": "Defeat Blood Seekers, available after completing or skipping the Campaign", + "Name": "Sought Out", + "Name_Localized": { + "deDE": "Aufgespürt", + "esES": "Buscadores buscados", + "esMX": "Buscado", + "frFR": "Recherchés", + "itIT": "Ricercato", + "jaJP": "追求", + "koKR": "추적 성공", + "plPL": "Poszukiwani", + "ptBR": "Procurado", + "ruRU": "Успешная охота", + "trTR": "Aranan", + "zhCN": "寻寻觅觅", + "zhTW": "仔細搜索" + } + }, + "Achievement_Journey_S02_C3_DefeatBloodBlisterVamptide": { + "DescShort": "Destroy Blood Blisters within the Blood Harvest, available after completing or skipping the Campaign", + "Name": "Lancing Boils", + "Name_Localized": { + "deDE": "Eiterblasen aufstechen", + "esES": "Revientaampollas", + "esMX": "Punción de Forúnculos", + "frFR": "Abcès crevé", + "itIT": "Bolle incise", + "jaJP": "腫れ物潰し", + "koKR": "종양 도려내기", + "plPL": "Nakłuwanie Pęcherzy", + "ptBR": "Furar a Bolha", + "ruRU": "Вскрытие нарывов", + "trTR": "Kesici Çıbanlar", + "zhCN": "破疖除痈", + "zhTW": "戳破血泡" + } + }, + "Achievement_Journey_S02_C3_Equip5PactsOneSlot": { + "DescShort": "Equip a piece of armor with 5 Pacts engraved on it", + "Name": "Potent Vows", + "Name_Localized": { + "deDE": "Mächtige Schwüre", + "esES": "Votos potentes", + "esMX": "Votos Potentes", + "frFR": "Vœux de puissance", + "itIT": "Voti potenti", + "jaJP": "固い誓い", + "koKR": "강력한 맹세", + "plPL": "Potężne Śluby", + "ptBR": "Votos Potentes", + "ruRU": "Нерушимые клятвы", + "trTR": "Güçlü Yeminler", + "zhCN": "铿锵誓言", + "zhTW": "強大的誓約" + } + }, + "Achievement_Journey_S02_C3_Equip5PactsOneSlot_TRACKER": { + "Name": "(Hidden) Tracker Achievement for Potent Vows" + }, + "Achievement_Journey_S02_C3_Obtain10BountyCaches": { + "DescShort": "Obtain Caches from the Tree of Whispers by completing Whispers", + "Name": "Grim Claim", + "Name_Localized": { + "deDE": "Finstere Beute", + "esES": "Botín lúgubre", + "esMX": "Reclamo Lúgubre", + "frFR": "Revendication sinistre", + "itIT": "Pretesa oscura", + "jaJP": "非情な取得物", + "koKR": "기분 나쁜 요구", + "plPL": "Ponure Przejęcie", + "ptBR": "Aquisição Sinistra", + "ruRU": "Зловещая добыча", + "trTR": "Zalim İddia", + "zhCN": "阴森的战利品", + "zhTW": "勞苦收穫" + } + }, + "Achievement_Journey_S02_C3_OpenSilentChest": { + "DescShort": "Open a Silent Chest, found randomly in Sanctuary, with a Whispering Key from the Purveyor of Curiosities", + "Name": "Susurration", + "Name_Localized": { + "deDE": "Flüsterton", + "esES": "Susurrado", + "esMX": "Susurro", + "frFR": "Murmure", + "itIT": "Sussurro", + "jaJP": "ささめき", + "koKR": "희미한 소리", + "plPL": "Szmer", + "ptBR": "Sussurros", + "ruRU": "Тихий шорох", + "trTR": "Hışırtı", + "zhCN": "耳语呢喃", + "zhTW": "耳語呢喃" + } + }, + "Achievement_Journey_S02_C3_UpgradeBloodSeal": { + "DescShort": "Upgrade a Vampiric Power to Level 2 by consuming Potent Blood, available after completing or skipping the Campaign", + "Name": "Ascending Darkness", + "Name_Localized": { + "deDE": "Aufstrebende Dunkelheit", + "esES": "Oscuridad en auge", + "esMX": "Oscuridad Ascendente", + "frFR": "Ténèbres ascendantes", + "itIT": "Oscurità in ascesa", + "jaJP": "昇華する闇", + "koKR": "높아지는 어둠", + "plPL": "Nastanie Ciemności", + "ptBR": "Escuridão Ascendente", + "ruRU": "Превосходящая тьма", + "trTR": "Yükselen Karanlık", + "zhCN": "黑暗飞升", + "zhTW": "黑暗昇華" + } + }, + "Achievement_Journey_S02_C3_UpgradePotionT5": { + "DescShort": "Upgrade your Potion to Light at the Alchemist", + "Name": "Exceptional Potency", + "Name_Localized": { + "deDE": "Außergewöhnliche Kraft", + "esES": "Potencia excepcional", + "esMX": "Potencia Excepcional", + "frFR": "Puissance exceptionnelle", + "itIT": "Potenza eccezionale", + "jaJP": "類いまれなる効能", + "koKR": "특출한 효능", + "plPL": "Wyjątkowa Krzepkość", + "ptBR": "Potência Excepcional", + "ruRU": "Концентрированная сила", + "trTR": "Olağanüstü Tesir", + "zhCN": "优异药效", + "zhTW": "效果不凡" + } + }, + "Achievement_Journey_S02_C3_VamptideRep1": { + "DescShort": "Reach Reputation Level 3 in the Blood Harvest, available after completing or skipping the Campaign", + "Name": "Novice Reaper", + "Name_Localized": { + "deDE": "Unerfahrener Schnitter", + "esES": "Vampirismo inicial", + "esMX": "Segador Novicio", + "frFR": "Novice de la moisson", + "itIT": "Mietitore principiante", + "jaJP": "駆け出しの死神", + "koKR": "신입 수확자", + "plPL": "Pierwsze Żniwa", + "ptBR": "Aprendiz de Ceifador", + "ruRU": "Жнец-новичок", + "trTR": "Acemi Ölüm Meleği", + "zhCN": "见习收割者", + "zhTW": "新手之鐮" + } + }, + "Achievement_Journey_S02_C4_Complete5MagicNMDs": { + "DescShort": "Use Nightmare Sigils to empower Dungeons, and then complete them", + "Name": "The Depths of Fear", + "Name_Localized": { + "deDE": "Die Abgründe der Furcht", + "esES": "Profundidades del miedo", + "esMX": "La Profundidad del Miedo", + "frFR": "Les profondeurs de la peur", + "itIT": "Gli abissi della paura", + "jaJP": "悪夢の深淵", + "koKR": "공포의 심연", + "plPL": "Głębia Strachu", + "ptBR": "As Profundezas do Medo", + "ruRU": "Пучины страха", + "trTR": "Korkunun Derinlikleri", + "zhCN": "恐惧深渊", + "zhTW": "恐懼深淵" + } + }, + "Achievement_Journey_S02_C4_DefeatAPlayer": { + "DescShort": "Kill another Player in a Hostile area", + "Name": "Cut the First Ear", + "Name_Localized": { + "deDE": "Das erste Ohr abschneiden", + "esES": "Corta la primera oreja", + "esMX": "Corta la Primera Oreja", + "frFR": "Première oreille coupée", + "itIT": "Mozza il primo orecchio", + "jaJP": "初耳削ぎ", + "koKR": "첫 번째 귀", + "plPL": "Pierwsze Odcięte Ucho", + "ptBR": "A Primeira Orelha Cortada", + "ruRU": "Первое ухо", + "trTR": "İlk Kulağı Kes", + "zhCN": "第一只耳", + "zhTW": "第一隻耳" + } + }, + "Achievement_Journey_S02_C4_DefeatBloodseekerCouncil": { + "DescShort": "Defeat the Blood Seeker Council, summoned with Blood Lures in the Blood Harvest", + "Name": "Sanguine Culling", + "Name_Localized": { + "deDE": "Blutrote Jagd", + "esES": "Sacrificio sanguino", + "esMX": "Sacrificio Sanguinolento", + "frFR": "Abattage sanglant", + "itIT": "Abbattimento sanguigno", + "jaJP": "血染めの刈り取り", + "koKR": "핏빛 숙청", + "plPL": "Sangwiniczny Konkurent", + "ptBR": "Abate Sanguíneo", + "ruRU": "Кровавый отбор", + "trTR": "Kızıl İtlaf", + "zhCN": "腥红围猎", + "zhTW": "血腥掃蕩" + } + }, + "Achievement_Journey_S02_C4_DefeatEchoofVarshan": { + "DescShort": "Defeat the Echo of Varshan in Nightmare, summoned beneath the Tree of Whispers with materials from Nightmare Whisper Caches", + "Name": "Guilt", + "Name_Localized": { + "deDE": "Schuld", + "esES": "Culpa", + "esMX": "Culpa", + "frFR": "Culpabilité", + "itIT": "Colpa", + "jaJP": "罪", + "koKR": "죄책감", + "plPL": "Wina", + "ptBR": "Culpa", + "ruRU": "Вина", + "trTR": "Suçluluk", + "zhCN": "罪责", + "zhTW": "愧疚" + } + }, + "Achievement_Journey_S02_C4_DefeatLordZir": { + "DescShort": "Defeat Lord Zir, available after completing or skipping the Campaign", + "Name": "A Congealed God", + "Name_Localized": { + "deDE": "Ein erstarrter Gott", + "esES": "Un dios coagulado", + "esMX": "Un Dios Coagulado", + "frFR": "Divinité coagulée", + "itIT": "Un dio rappreso", + "jaJP": "凝固した神", + "koKR": "엉겨 붙은 신", + "plPL": "Zakrzepły Bóg", + "ptBR": "Um Deus Congelado", + "ruRU": "Бог из крови", + "trTR": "Katılaşmış İlah", + "zhCN": "凝血之神", + "zhTW": "血液凝結的神" + } + }, + "Achievement_Journey_S02_C4_T10NMD": { + "DescShort": "Complete a Tier 10 or higher Nightmare Dungeon", + "Name": "Pilgrim of Horror", + "Name_Localized": { + "deDE": "Horrorpilger", + "esES": "Peregrinación al horror", + "esMX": "Peregrino del Horror", + "frFR": "Pèlerinage sordide", + "itIT": "Pellegrinaggio dell'orrore", + "jaJP": "恐怖の巡礼", + "koKR": "공포의 순례자", + "plPL": "Pielgrzym Koszmaru", + "ptBR": "Peregrinação Horrenda", + "ruRU": "Паломник Ужаса", + "trTR": "Korku Yolcusu", + "zhCN": "恐怖朝圣者", + "zhTW": "恐怖朝聖者" + } + }, + "Achievement_Journey_S02_C4_Upgrade2ItemsToPlus5": { + "DescShort": "Upgrade items to at the Blacksmith or Jeweler", + "Name": "Restored Glory", + "Name_Localized": { + "deDE": "Neu erwachter Ruhm", + "esES": "Gloria restaurada", + "esMX": "Gloria Restaurada", + "frFR": "Gloire restaurée", + "itIT": "Gloria restaurata", + "jaJP": "回復された栄誉", + "koKR": "되살아난 영광", + "plPL": "Przywrócona Chwała", + "ptBR": "Glória Restaurada", + "ruRU": "Прежнее великолепие", + "trTR": "Kavuşulan Eski Şan", + "zhCN": "重现荣光", + "zhTW": "重現輝煌" + } + }, + "Achievement_Journey_S02_C4_UpgradeBloodSealFull": { + "DescShort": "Upgrade a Vampiric Power to Level 3 by consuming Potent Blood, available after completing or skipping the Campaign", + "Name": "Mark of Vampirism", + "Name_Localized": { + "deDE": "Mal des Vampirismus", + "esES": "Marca de vampirismo", + "esMX": "Marca de Vampirismo", + "frFR": "Marque de vampirisme", + "itIT": "Marchio del vampirismo", + "jaJP": "吸血の印", + "koKR": "흡혈의 증표", + "plPL": "Piętno Wampiryzmu", + "ptBR": "Marca do Vampirismo", + "ruRU": "Знак вампиризма", + "trTR": "Vampirlik İşareti", + "zhCN": "吸血鬼印记", + "zhTW": "吸血鬼的記號" + } + }, + "Achievement_Journey_S02_C4_WorldBossAny": { + "DescShort": "Defeat a World Boss", + "Name": "The Bigger They Are", + "Name_Localized": { + "deDE": "Je größer sie sind", + "esES": "Cuanto más grandes son…", + "esMX": "Cuanto Más Grandes Son", + "frFR": "Combattez-les tous", + "itIT": "Più sono grandi", + "jaJP": "大きければ大きいほど", + "koKR": "크면 클수록", + "plPL": "Im Więksi, Tym...", + "ptBR": "Tamanho Não É Documento", + "ruRU": "Чем крупнее враг...", + "trTR": "Ne Kadar Büyük Olurlarsa", + "zhCN": "它们更大", + "zhTW": "大而無當" + } + }, + "Achievement_Journey_S02_C5_Cleanse5000ShardsHatred": { + "DescShort": "Purify Seeds of Hatred in Hostile areas", + "Name": "Lilith's Undoing", + "Name_Localized": { + "deDE": "Liliths Verderben", + "esES": "Perdición de Lilith", + "esMX": "Perdición de Lilith", + "frFR": "Déchéance de Lilith", + "itIT": "La rovina di Lilith", + "jaJP": "リリスの破滅", + "koKR": "릴리트의 최후", + "plPL": "Upadek Lilit", + "ptBR": "A Ruína de Lilith", + "ruRU": "Погибель Лилит", + "trTR": "Lilith'in Yıkımı", + "zhCN": "莉莉丝的败亡", + "zhTW": "莉莉絲的毀滅" + } + }, + "Achievement_Journey_S02_C5_CompleteCapstoneUnlockWT5": { + "DescShort": "Complete the Fallen Temple to unlock the Torment World Tier", + "Name": "Threshold of Damnation", + "Name_Localized": { + "deDE": "Schwelle zur Verdammnis", + "esES": "Umbral de la condenación", + "esMX": "Umbral de Perdición", + "frFR": "Seuil de la Damnation", + "itIT": "Soglia della dannazione", + "jaJP": "呪いの境界", + "koKR": "영벌의 기준", + "plPL": "Próg Potępienia", + "ptBR": "Limiar da Perdição", + "ruRU": "Порог проклятий", + "trTR": "Lanetin Eşiği", + "zhCN": "诅咒界限", + "zhTW": "墮落門檻" + } + }, + "Achievement_Journey_S02_C5_CraftElixirLevel65": { + "DescShort": "Craft an Elixir of at least Required Level 65 at the Alchemist", + "Name": "Potent Potable", + "Name_Localized": { + "deDE": "Fantastische Flüssigkeit", + "esES": "Potable y potente", + "esMX": "Potable Potente", + "frFR": "Breuvage puissant", + "itIT": "Potere potabile", + "jaJP": "濃厚な飲み物", + "koKR": "강력한 비약", + "plPL": "Potęga w Butelce", + "ptBR": "Potável e Potente", + "ruRU": "Могучее снадобье", + "trTR": "Tesirli İçecekler", + "zhCN": "强效饮剂", + "zhTW": "強效飲品" + } + }, + "Achievement_Journey_S02_C5_CraftGemFlawless": { + "DescShort": "Craft a Flawless Gem at the Jeweler", + "Name": "Jewel Crush", + "Name_Localized": { + "deDE": "Makelloses Handwerk", + "esES": "Amor por las joyas", + "esMX": "Destrozo de Joyas", + "frFR": "Bris de gemmes", + "itIT": "Frantumazione dei gioielli", + "jaJP": "宝石砕き", + "koKR": "보석 맞추기", + "plPL": "Najpiękniejszy Klejnot", + "ptBR": "Amor pelas Joias", + "ruRU": "Восстановление самоцветов", + "trTR": "Mücevher Aşkı", + "zhCN": "宝石缤纷乐", + "zhTW": "寶石傳奇" + } + }, + "Achievement_Journey_S02_C5_DefeatLightningPenitentKnight": { + "DescShort": "Defeat Grigoire in Nightmare, summoned in Dry Steppes with Living Steel from Helltides", + "Name": "Stormwatch", + "Name_Localized": { + "deDE": "Sturmwache", + "esES": "Guardia de la tormenta", + "esMX": "Vigilia de Tormenta", + "frFR": "Veille de tempête", + "itIT": "Guardia della tempesta", + "jaJP": "嵐の番人", + "koKR": "폭풍감시자", + "plPL": "Burzowa Straż", + "ptBR": "Vigia da Tempestade", + "ruRU": "Штормовой дозор", + "trTR": "Fırtına Nöbeti", + "zhCN": "风暴守卫", + "zhTW": "在風暴捍衛著" + } + }, + "Achievement_Journey_S02_C5_EquipAllSacredLegendaries": { + "DescShort": "Equip Sacred Legendary items in every slot", + "Name": "Blessing of the Strong", + "Name_Localized": { + "deDE": "Segen der Starken", + "esES": "La bendición de los fuertes", + "esMX": "Bendición de los Fuertes", + "frFR": "Bénédiction de la Force", + "itIT": "Benedizione della forza", + "jaJP": "強者の祝福", + "koKR": "강인한 자의 축복", + "plPL": "Błogosławieństwo Silnych", + "ptBR": "Bênção dos Fortes", + "ruRU": "Благословение силы", + "trTR": "Güçlülerin Kutsayışı", + "zhCN": "强者的祝福", + "zhTW": "強力聖福" + } + }, + "Achievement_Journey_S02_C5_GlyphRank26": { + "DescShort": "Improve a Paragon Glyph to Rank 21 after finishing Nightmare Dungeons", + "Name": "Reaching for Greatness", + "Name_Localized": { + "deDE": "Streben nach Größe", + "esES": "En busca de la grandeza", + "esMX": "Alcanzar la Grandeza", + "frFR": "En quête de grandeur", + "itIT": "Verso la grandezza", + "jaJP": "偉人への道程", + "koKR": "위대함을 향하여", + "plPL": "Dążenie do Wielkości", + "ptBR": "Rumo à Grandeza", + "ruRU": "На пути к величию", + "trTR": "Büyüklüğe Ulaşmak", + "zhCN": "追求卓越", + "zhTW": "顛峰造極" + } + }, + "Achievement_Journey_S02_C5_OpenWT3HelltideChest": { + "DescShort": "Open Tortured Gifts of 6 different types during Helltide", + "Name": "Prophecy Pluripotent", + "Name_Localized": { + "deDE": "Pluripotente Prophezeiung", + "esES": "Profecía pluripotente", + "esMX": "Profecía Pluripotente", + "frFR": "Prophétie pluripotente", + "itIT": "Profezia pluripotente", + "jaJP": "多能性の予言", + "koKR": "전능한 예언", + "plPL": "Wszechpotężna Przepowiednia", + "ptBR": "Profecia Pluripotente", + "ruRU": "Многозначительное пророчество", + "trTR": "Kehanet Çoklu Tesiri", + "zhCN": "多解预言", + "zhTW": "多功能預言" + } + }, + "Achievement_Journey_S02_C5_OpenWT3HelltideChest_TRACKER": { + "Name": "(Hidden) Tracker Achievement for Prophecy Pluripotent" + }, + "Achievement_Journey_S02_C5_Tier20NMD": { + "DescShort": "Complete a Tier 20 or higher Nightmare Dungeon", + "Name": "Sojourner into Darkness", + "Name_Localized": { + "deDE": "Reisender in die Dunkelheit", + "esES": "Viaje por la oscuridad", + "esMX": "Huésped de la Oscuridad", + "frFR": "Périple dans les ténèbres", + "itIT": "Forestiero nell'oscurità", + "jaJP": "闇への逗留", + "koKR": "어둠 속에 머무는 자", + "plPL": "Gościnność Ciemności", + "ptBR": "Escuridão Adentro", + "ruRU": "Странствия во тьме", + "trTR": "Karanlığın Misafiri", + "zhCN": "踏入黑暗的旅人", + "zhTW": "黑暗中的寄宿者" + } + }, + "Achievement_Journey_S02_C5_VamptideRep10": { + "DescShort": "Reach Reputation Level 10 in the Blood Harvest, available after completing or skipping the Campaign", + "Name": "Crop of Blood", + "Name_Localized": { + "deDE": "Blutige Frucht", + "esES": "Siega de sangre", + "esMX": "Fusta de Sangre", + "frFR": "Moisson sanglante", + "itIT": "Campo di sangue", + "jaJP": "血の作物", + "koKR": "피의 수확물", + "plPL": "Krwawe Plony", + "ptBR": "Safra Sanguínea", + "ruRU": "Кровавый урожай", + "trTR": "Kan Ekini", + "zhCN": "鲜血收获", + "zhTW": "血之莊稼" + } + }, + "Achievement_Journey_S02_C6_DefeatEchoofZir": { + "DescShort": "Defeat Lord Zir in Torment, summoned in Fractured Peaks with Exquisite Blood from Torment World Bosses or Legion Events", + "Name": "Forgiveness", + "Name_Localized": { + "deDE": "Vergebung", + "esES": "El perdón", + "esMX": "Perdón", + "frFR": "Clémence", + "itIT": "Perdono", + "jaJP": "赦し", + "koKR": "용서", + "plPL": "Przebaczenie", + "ptBR": "Perdão", + "ruRU": "Прощение", + "trTR": "Af", + "zhCN": "宽恕", + "zhTW": "寬恕" + } + }, + "Achievement_Journey_S02_C6_DefeatVampireBoss": { + "DescShort": "Defeat the Echo of Varshan in Torment, summoned beneath the Tree of Whispers with materials from Nightmare or Torment Whisper Caches", + "Name": "Remembrance", + "Name_Localized": { + "deDE": "Gedenken", + "esES": "Remembranza", + "esMX": "Recuerdo", + "frFR": "Réminiscence", + "itIT": "Ricordo", + "jaJP": "追憶", + "koKR": "추억", + "plPL": "Pamięć", + "ptBR": "Lembrança", + "ruRU": "Памятование", + "trTR": "Hatırlanış", + "zhCN": "回忆重现", + "zhTW": "懷念" + } + }, + "Achievement_Journey_S02_C6_Equip5SamePactsOnePiece_TRACKER": { + "Name": "(Hidden) Tracker Achievement for In Agreement" + }, + "Achievement_Journey_S02_C7_Cleanse10000Shards": { + "DescShort": "Purify Seeds of Hatred in hostile areas. Look for these on your Map", + "Name": "Mephisto's Bane", + "Name_Localized": { + "deDE": "Mephistos Verderben", + "esES": "Flagelo de Mefisto", + "esMX": "Flagelo de Mefisto", + "frFR": "Fléau de Méphisto", + "itIT": "Il flagello di Mefisto", + "jaJP": "メフィストの厄災", + "koKR": "메피스토의 천적", + "plPL": "Zguba Mefista", + "ptBR": "Ruína de Mefisto", + "ruRU": "Погибель Мефисто", + "trTR": "Mephisto'nun Ziyanı", + "zhCN": "墨菲斯托克星", + "zhTW": "墨菲斯托的剋星" + } + }, + "Achievement_Journey_S02_C7_DefeatAllWorldBossesWT4": { + "Crit_239453": "Ashava", + "Crit_239454": "Avarice", + "Crit_239455": "Wandering Death", + "DescShort": "Kill every World Boss in Torment", + "Name": "Goliath Slayer", + "Name_Localized": { + "deDE": "Goliathschlächter", + "esES": "Ruina de Goliat", + "esMX": "Exterminador de Goliat", + "frFR": "Bourreau des géants", + "itIT": "Assassinio di Golia", + "jaJP": "ゴリアテ殺し", + "koKR": "거수 학살자", + "plPL": "Zabójca Goliata", + "ptBR": "Terror dos Gigantes", + "ruRU": "Убийца великанов", + "trTR": "Dev Katili", + "zhCN": "巨怪杀手", + "zhTW": "巨人殺手" + } + }, + "Achievement_Journey_S02_C7_DefeatColdMegademon": { + "DescShort": "Defeat the Cold Megademon", + "Name": "Harbinger of Ice", + "Name_Localized": { + "deDE": "Herold des Eises", + "esES": "Heraldo del hielo", + "esMX": "Heraldo del Hielo", + "frFR": "Messager des glaces", + "itIT": "Araldo del ghiaccio", + "jaJP": "氷の先触れ", + "koKR": "얼음의 전령", + "plPL": "Krzewiciel Lodu", + "ptBR": "Arauto do Gelo", + "ruRU": "Вестник мороза", + "trTR": "Buz Müjdecisi", + "zhCN": "寒冰先驱", + "zhTW": "寒冰使者" + } + }, + "Achievement_Journey_S02_C7_DefeatLightningPenitentKnightWT4": { + "DescShort": "Defeat the Tormented Lightning Penitent Knight", + "Name": "Shock and Awe", + "Name_Localized": { + "deDE": "Schock und Ehrfurcht", + "esES": "Estupor eléctrico", + "esMX": "Choque y Pavor", + "frFR": "Coup de foudre", + "itIT": "Colpisci e terrorizza", + "jaJP": "雷光一閃", + "koKR": "충격과 공포", + "plPL": "Szok i Trwoga", + "ptBR": "Choque e Pavor", + "ruRU": "Шок и трепет", + "trTR": "Şok ve Dehşet", + "zhCN": "闪电震慑", + "zhTW": "震撼" + } + }, + "Achievement_Journey_S02_C7_DefeatNightmareDuriel": { + "DescShort": "Defeat Duriel in Torment, summoned in Kehjistan with materials from Grigoire and the Echo of Varshan", + "Name": "Exterminator", + "Name_Localized": { + "deDE": "Kammerjäger", + "esES": "Exterminio", + "esMX": "Exterminador", + "frFR": "Phobies", + "itIT": "Sterminio", + "jaJP": "エクスターミネーター", + "koKR": "해충 처리반", + "plPL": "Eksterminator", + "ptBR": "Exterminador", + "ruRU": "Гроза ползучих гадов", + "trTR": "Haşere İmhacısı", + "zhCN": "害虫终结者", + "zhTW": "害蟲終結者" + } + }, + "Achievement_Journey_S02_C7_Equip5SamePactsOnePiece": { + "DescShort": "Equip a piece of Ancestral armor with 5 identical pacts engraved on it", + "Name": "In Agreement", + "Name_Localized": { + "deDE": "Übereinkunft", + "esES": "Pacto recurrente", + "esMX": "De Acuerdo", + "frFR": "Accord", + "itIT": "In accordo", + "jaJP": "全き同意", + "koKR": "하나가 되어", + "plPL": "Zgoda", + "ptBR": "Concordância", + "ruRU": "Согласие", + "trTR": "Anlaşma İçinde", + "zhCN": "数约而同", + "zhTW": "達成協議" + } + }, + "Achievement_Journey_S02_C7_EquipAllAncestralLegendaries": { + "DescShort": "Equip Ancestral Legendary items in every slot", + "Name": "Heir to Transcendence", + "Name_Localized": { + "deDE": "Erbe der Transzendenz", + "esES": "Vástago de la trascendencia", + "esMX": "Heredero de la Trascendencia", + "frFR": "Héritage de transcendance", + "itIT": "Erede della trascendenza", + "jaJP": "超常の継承者", + "koKR": "초월의 계승자", + "plPL": "Dziedzictwo Transcendencji", + "ptBR": "Transcendência Ancestral", + "ruRU": "Наследник превосходства", + "trTR": "Aşmışlığın Varisi", + "zhCN": "卓越传承", + "zhTW": "超絕繼承者" + } + }, + "Achievement_Journey_S02_C7_EquipMaxPacts": { + "DescShort": "Possess 20 total Pacts across equipped armor at once", + "Name": "Fully Avowed", + "Name_Localized": { + "deDE": "Vollkommen eingeschworen", + "esES": "Máximo pactado", + "esMX": "Confesión Total", + "frFR": "Dévotion totale", + "itIT": "Patti chiari", + "jaJP": "完全なる宣誓", + "koKR": "완전한 맹약", + "plPL": "Pełne Zaprzysiężenie", + "ptBR": "Devoção Total", + "ruRU": "Принятие клятвы", + "trTR": "Tamamen Onaylı", + "zhCN": "豪言壮誓", + "zhTW": "全面公開" + } + }, + "Achievement_Journey_S02_C7_EquipMaxPacts_TRACKER": { + "Name": "(Hidden) Tracker Achievement for Fully Avowed" + }, + "Achievement_Journey_S02_C7_Helltide5000Cinders": { + "DescShort": "Acquire Cinders during Helltide", + "Name": "Veteran of Ashes", + "Name_Localized": { + "deDE": "Veteran der Asche", + "esES": "Veteranía de las cenizas", + "esMX": "Veterano de Cenizas", + "frFR": "Vétéran des cendres", + "itIT": "Esperienza con le ceneri", + "jaJP": "灰のベテラン", + "koKR": "노련한 재의 용사", + "plPL": "Weteran Popiołów", + "ptBR": "Veterano das Cinzas", + "ruRU": "Ветеран Пепла", + "trTR": "Kül Kıdemlisi", + "zhCN": "灰烬精英", + "zhTW": "灰燼老手" + } + }, + "Achievement_Journey_S02_C7_Level90": { + "DescShort": "Reach Level 90", + "Name": "Anointed in Blood", + "Name_Localized": { + "deDE": "Mit Blut gesalbt", + "esES": "Unción de sangre", + "esMX": "Consagrado en Sangre", + "frFR": "Onction de sang", + "itIT": "Consacrazione nel sangue", + "jaJP": "血の聖別", + "koKR": "피의 부름을 받은 자", + "plPL": "Namaszczenie Krwią", + "ptBR": "Unção de Sangue", + "ruRU": "Помазанный кровью", + "trTR": "Kanla Kutsanmış", + "zhCN": "鲜血洗礼者", + "zhTW": "鮮血受膏" + } + }, + "Achievement_Journey_S02_C7_T40NMD": { + "DescShort": "Complete a Tier 50 or higher Nightmare Dungeon", + "Name": "Dark Dreamer", + "Name_Localized": { + "deDE": "Dunkler Träumer", + "esES": "Sueño oscuro", + "esMX": "Soñador Oscuro", + "frFR": "Rêve obscur", + "itIT": "Sogni oscuri", + "jaJP": "昏き夢を見る者", + "koKR": "어둠의 몽상가", + "plPL": "Mroczne Rojenia", + "ptBR": "Sonhador Sombrio", + "ruRU": "Мрачный мечтатель", + "trTR": "Karanlık Hayalperest", + "zhCN": "黑暗梦想家", + "zhTW": "深沉幻夢" + } + }, + "Achievement_Journey_S02_C7_UpgradeBloodSealFullx3": { + "DescShort": "Upgrade Vampiric Powers to Level 3 by consuming Potent Blood", + "Name": "Triple Threat", + "Name_Localized": { + "deDE": "Dreifache Bedrohung", + "esES": "Triple amenaza", + "esMX": "Triple Amenaza", + "frFR": "Triple menace", + "itIT": "Minaccia tripla", + "jaJP": "三重の脅威", + "koKR": "삼중 위협", + "plPL": "Potrójne Zagrożenie", + "ptBR": "Ameaça Tripla", + "ruRU": "Тройная опасность", + "trTR": "Üçlü Tehlike", + "zhCN": "三倍威胁", + "zhTW": "三倍威脅" + } + }, + "Achievement_Journey_S02_C7_UpgradeBloodSealFullx5": { + "DescShort": "Upgrade Vampiric Powers to Level 3 by consuming Potent Blood", + "Name": "Quintessence", + "Name_Localized": { + "deDE": "Quintessenz", + "esES": "Quintaesencia", + "esMX": "Quintaesencia", + "frFR": "Quintessence", + "itIT": "Quintessenza", + "jaJP": "真髄", + "koKR": "힘의 정수", + "plPL": "Kwintesencja", + "ptBR": "Quintessência", + "ruRU": "Квинтэссенция", + "trTR": "Timsal", + "zhCN": "掌握精髓", + "zhTW": "老練" + } + }, + "Achievement_Journey_S02_C7_UpgradePotionT8": { + "DescShort": "Upgrade your Potion to Major at the Alchemist", + "Name": "Lifegiving Draught", + "Name_Localized": { + "deDE": "Lebensspendende Dürre", + "esES": "Bebedizo vivificante", + "esMX": "Brebaje de vitalidad", + "frFR": "Décoction vivifiante", + "itIT": "Sorso della vita", + "jaJP": "命がけの選抜", + "koKR": "생명의 물약", + "plPL": "Życiodajny Napar", + "ptBR": "Bebida Regenerativa", + "ruRU": "Живительное снадобье", + "trTR": "Hayat Veren Şurup", + "zhCN": "赋命灵药", + "zhTW": "生命之藥" + } + }, + "Achievement_Journey_S02_C8_Cleanse66666Shards": { + "DescShort": "Purify Seeds of Hatred in Hostile areas", + "Name": "Labor of Love", + "Name_Localized": { + "deDE": "Liebesdienst", + "esES": "Una labor de amor", + "esMX": "Trabajo de Amor", + "frFR": "Travail passionné", + "itIT": "Sforzo d'amore", + "jaJP": "好きこそ物の上手なれ", + "koKR": "사랑의 산물", + "plPL": "Owoc Miłości", + "ptBR": "Por Puro Amor", + "ruRU": "Любимое дело", + "trTR": "Sevgi Emeği", + "zhCN": "为爱奔忙", + "zhTW": "愛的勞動" + } + }, + "Achievement_Journey_S02_C8_DefeatEchoLilith": { + "DescShort": "Defeat the Echo of Lilith in Torment, remembered in Nevesk after reaching Level 90", + "Name": "Blessed Mother Departed", + "Name_Localized": { + "deDE": "Verblichene gebenedeite Mutter", + "esES": "Adiós, bendita Madre", + "esMX": "Madre Bendita Difunta", + "frFR": "Les adieux de la Mère", + "itIT": "Beata Madre perita", + "jaJP": "祝福されし母の亡失", + "koKR": "축복받은 어머니의 최후", + "plPL": "Odejście Błogosławionej Matki", + "ptBR": "Louvada e Falecida Mãe", + "ruRU": "Конец Вечной Матери", + "trTR": "Merhum Kutlu Anamız", + "zhCN": "蒙恩圣母走了", + "zhTW": "創世聖母的離去" + } + }, + "Achievement_Journey_S02_C8_Equip8AncestralUniques": { + "DescShort": "Equip at least 8 Ancestral Unique items simultaneously", + "Name": "Avatar of Sanctuary's Might", + "Name_Localized": { + "deDE": "Avatar der Macht Sanktuarios", + "esES": "Avatar del poderío de Santuario", + "esMX": "Avatar del Poder de Santuario", + "frFR": "Puissance de l'avatar de Sanctuaire", + "itIT": "Avatar della forza di Sanctuarium", + "jaJP": "サンクチュアリの力の化身", + "koKR": "성역의 힘의 화신", + "plPL": "Awatar Mocy Sanktuarium", + "ptBR": "Avatar do Poder de Santuário", + "ruRU": "Воплощение мощи Санктуария", + "trTR": "Korunak'ın Kudretinin Sembolü", + "zhCN": "庇护之地的勇力化身", + "zhTW": "聖休亞瑞力量的化身" + } + }, + "Achievement_Journey_S02_C8_Equip8AncestralUniques_TRACKER": { + "Name": "(Hidden) Tracker for Avatar of Sanctuary's Might", + "Name_Localized": { + "deDE": "(Versteckt) Verfolger für Avatar der Macht Sanktuarios", + "esES": "(Oculto) Seguimiento de Avatar del poderío de Santuario", + "esMX": "(Oculto) Rastreador del Avatar del Poder de Santuario", + "frFR": "(Caché) Suivi de Puissance de l'avatar de Sanctuaire", + "itIT": "(nascosto) Indicatore per Avatar della forza di Sanctuarium", + "jaJP": "(隠し)サンクチュアリの力の化身のトラッカー", + "koKR": "(숨겨짐) 성역의 힘의 화신 추적자", + "plPL": "(Ukryte) Śledzenie Awatara Mocy Sanktuarium", + "ptBR": "(Oculto) Rastreador de Avatar do Poder de Santuário", + "ruRU": "(Скрыто) Счетчик воплощения мощи Санктуария", + "trTR": "(Gizli) Korunak'ın Kudretinin Sembolü Takipçisi", + "zhCN": "(隐藏)成就追踪:庇护之地的勇力化身", + "zhTW": "(隱藏)聖休亞瑞力量的化身追蹤器" + } + }, + "Achievement_Journey_S02_C8_GlyphRank22x5": { + "DescShort": "Improve Paragon Glyphs to Rank 21 by completing Nightmare Dungeons", + "Name": "Glyphmaster", + "Name_Localized": { + "deDE": "Glyphenmeister", + "esES": "Maestría en glifos", + "esMX": "Maestro del Glifo", + "frFR": "Maîtrise des glyphes", + "itIT": "Maestria dei glifi", + "jaJP": "グリフマスター", + "koKR": "문양의 달인", + "plPL": "MistrzostwoGlifów", + "ptBR": "Mestre dos Glifos", + "ruRU": "Повелитель символов", + "trTR": "Oyma Ustası", + "zhCN": "雕文大师", + "zhTW": "雕紋大師" + } + }, + "Achievement_Journey_S02_C8_HelltideOpen5UberChestsAtOnce": { + "DescShort": "Open multiple Tortured Gifts during a single Helltide in Torment", + "Name": "Lootmaster", + "Name_Localized": { + "deDE": "Beutemeister", + "esES": "Maestría en el saqueo", + "esMX": "Maestro del Botín", + "frFR": "Expertise en butin", + "itIT": "Maestria del bottino", + "jaJP": "戦利品マスター", + "koKR": "전리품의 달인", + "plPL": "Biegłość w Łupieniu", + "ptBR": "Mestre dos Saques", + "ruRU": "Владыка добычи", + "trTR": "Yağma Ustası", + "zhCN": "寻宝大师", + "zhTW": "掠奪大師" + } + }, + "Achievement_Journey_S02_C8_KillAllWorldBosses10xWT4": { + "DescShort": "Defeat World Bosses", + "Name": "Titanomachy", + "Name_Localized": { + "deDE": "Titanomachie", + "esES": "Titanomaquia", + "esMX": "Titanomancia", + "frFR": "Titanomachie", + "itIT": "Titanomachia", + "jaJP": "ティタノマキア", + "koKR": "신족의 전쟁", + "plPL": "Tytanomachia", + "ptBR": "Titanomaquia", + "ruRU": "Битва титанов", + "trTR": "Titan Savaşları", + "zhCN": "泰坦之战", + "zhTW": "泰坦之戰" + } + }, + "Achievement_Journey_S02_C8_T75NMD": { + "DescShort": "Complete a Tier 90 or higher Nightmare Dungeon", + "Name": "Incarnate of Nightmares", + "Name_Localized": { + "deDE": "Verkörperung der Alpträume", + "esES": "Encarnación de las pesadillas", + "esMX": "Encarnación de Pesadillas", + "frFR": "Incarnation cauchemardesque", + "itIT": "Incubo incarnato", + "jaJP": "悪夢の具現", + "koKR": "악몽의 화신", + "plPL": "Wcielenie Koszmarów", + "ptBR": "Encarnação dos Pesadelos", + "ruRU": "Воплощение кошмаров", + "trTR": "Kâbusların Cisimleşmiş Hâli", + "zhCN": "梦魇化身", + "zhTW": "惡夢化身" + } + }, + "Achievement_Journey_S02_C8_VamptideRepMax": { + "DescShort": "Reach Reputation Level 18 in the Blood Harvest, available after completing or skipping the Campaign", + "Name": "A Bloodied Head, High", + "Name_Localized": { + "deDE": "Ein blutiges Haupt, erhaben", + "esES": "La cabeza (ensangrentada) alta", + "esMX": "Un Cabeza Ensangrentada en Alto", + "frFR": "Tête ensanglantée", + "itIT": "Una testa insanguinata, alta", + "jaJP": "一頭血を抜く", + "koKR": "혈투의 승리자", + "plPL": "Krwawa Duma", + "ptBR": "Cabeça Ensanguentada Levantada", + "ruRU": "Не сломленный судьбой", + "trTR": "Kanlar İçinde Dimdik Bir Baş", + "zhCN": "血首高昂", + "zhTW": "血染大地" + } + }, + "Achievement_Journey_S03_C1_Collect15Lifesbane": { + "DescShort": "CollectLifesbane, found only in Kehjistan", + "Name": "Eerie Harvest", + "Name_Localized": { + "deDE": "Unheimliche Ernte", + "esES": "Cosecha inquietante", + "esMX": "Cosecha inquietante", + "frFR": "Moisson étrange", + "itIT": "Sinistra mietitura", + "jaJP": "不穏な収穫", + "koKR": "위험한 채집", + "plPL": "Osobliwe Zbiory", + "ptBR": "Ceifa Tenebrosa", + "ruRU": "Жуткий урожай", + "trTR": "Tuhaf Hasat", + "zhCN": "怪诞收割", + "zhTW": "詭異收穫" + } + }, + "Achievement_Journey_S03_C1_Complete2KehjistanDungeons": { + "DescShort": "Complete Dungeons in Kehjistan", + "Name": "Beneath the Sands", + "Name_Localized": { + "deDE": "Unter dem Sand", + "esES": "Bajo las arenas", + "esMX": "Bajo las arenas", + "frFR": "Sous les sables", + "itIT": "Sotto la sabbia", + "jaJP": "砂の下", + "koKR": "모래 아래", + "plPL": "Pod Piaskami", + "ptBR": "Sob as Areias", + "ruRU": "Под толщей песка", + "trTR": "Kumların Altında", + "zhCN": "沙原之下", + "zhTW": "黃沙之下" + } + }, + "Achievement_Journey_S03_C1_Complete3LocalEvent": { + "DescShort": "Complete World Events", + "Name": "Trouble in the Wilds", + "Name_Localized": { + "deDE": "Ärger in der Wildnis", + "esES": "Problemas en la naturaleza", + "esMX": "Problemas en la Espesura", + "frFR": "Troubles des contrées sauvages", + "itIT": "Problemi nelle terre selvagge", + "jaJP": "荒野の災難", + "koKR": "바람 잘 날 없는 황야", + "plPL": "Kłopoty w Dziczy", + "ptBR": "Problema na Selva", + "ruRU": "Беды в диких землях", + "trTR": "Yabandaki Bela", + "zhCN": "荒野中的麻烦", + "zhTW": "荒野中的麻煩" + } + }, + "Achievement_Journey_S03_C1_EquipGoverningStones": { + "DescShort": "Equip Governing Stones to your Construct, available after completing or skipping the Campaign", + "Name": "Inauguration of Power", + "Name_Localized": { + "deDE": "Einführung der Macht", + "esES": "Inauguración del poder", + "esMX": "Inauguración de poder", + "frFR": "Inauguration de puissance", + "itIT": "Inaugurazione del potere", + "jaJP": "臣下の儀", + "koKR": "힘의 발현", + "plPL": "Inauguracja Mocy", + "ptBR": "Inauguração do Poder", + "ruRU": "Восхождение к власти", + "trTR": "Gücün Kendini Gösterişi", + "zhCN": "掌权仪式", + "zhTW": "力量的開端" + } + }, + "Achievement_Journey_S03_C1_Kill100Constructs": { + "DescShort": "Defeat Constructs, available after completing or skipping the Campaign", + "Name": "Soulless Threat", + "Name_Localized": { + "deDE": "Seelenlose Bedrohung", + "esES": "Amenaza sin alma", + "esMX": "Amenaza desalmada", + "frFR": "Menace sans âme", + "itIT": "Minaccia senz'anima", + "jaJP": "魂なき脅威", + "koKR": "영혼 없는 위협", + "plPL": "Bezduszne Zagrożenie", + "ptBR": "Ameaça Desalmada", + "ruRU": "Враг без души", + "trTR": "Ruhsuz Tehdit", + "zhCN": "无魂威胁", + "zhTW": "無魂之物的威脅" + } + }, + "Achievement_Journey_S03_C1_Kill5Elites": { + "DescShort": "Defeat Elite Monsters", + "Name": "Test of Mettle", + "Name_Localized": { + "deDE": "Bewährungsprobe", + "esES": "Prueba de temple", + "esMX": "Prueba de temple", + "frFR": "Épreuve de courage", + "itIT": "Prova di coraggio", + "jaJP": "気概の試練", + "koKR": "패기의 시험", + "plPL": "Próba Siły", + "ptBR": "Teste de Vigor", + "ruRU": "Испытание на прочность", + "trTR": "Cesaret Sınavı", + "zhCN": "勇气考验", + "zhTW": "勇氣試煉" + } + }, + "Achievement_Journey_S03_C1_Salvage10Items": { + "DescShort": "Salvage Magic items at the Blacksmith", + "Name": "Waste Not", + "Name_Localized": { + "deDE": "Nichts verschwenden", + "esES": "Reciclar y reutilizar", + "esMX": "Sin desperdicio", + "frFR": "Rien ne se perd", + "itIT": "Mai sprecare", + "jaJP": "勿体ない", + "koKR": "낭비는 금물", + "plPL": "Zero Strat", + "ptBR": "Sem Desperdício", + "ruRU": "Ничто не пропадет", + "trTR": "İsraf Yok", + "zhCN": "别浪费", + "zhTW": "物盡其用" + } + }, + "Achievement_Journey_S03_C1_UpgradePotionT1": { + "DescShort": "Upgrade your Potion to Tiny at the Alchemist", + "Name": "Tiny Clarity", + "Name_Localized": { + "deDE": "Winzige Klarheit", + "esES": "Claridad diminuta", + "esMX": "Leve claridad", + "frFR": "Clarté minuscule", + "itIT": "Chiarezza piccola", + "jaJP": "僅かばかりの純度改善", + "koKR": "작고 투명하게", + "plPL": "Maleńka Klarowność", + "ptBR": "Clareza Mínima", + "ruRU": "Размер не имеет значения", + "trTR": "Mini Netlik", + "zhCN": "少量明澈", + "zhTW": "微效藥水" + } + }, + "Achievement_Journey_S03_C2_Acquire5GoverningStones": { + "DescShort": "Acquire Governing Stones, available after completing or skipping the Campaign", + "Name": "Wellspring of Power", + "Name_Localized": { + "deDE": "Quelle der Macht", + "esES": "Manantial de poder", + "esMX": "Manantial de poder", + "frFR": "Source de puissance", + "itIT": "Sorgente del potere", + "jaJP": "力の泉", + "koKR": "힘의 샘", + "plPL": "Studnia Mocy", + "ptBR": "Nascente do Poder", + "ruRU": "Источник силы", + "trTR": "Güç Pınarı", + "zhCN": "力量源泉", + "zhTW": "力量泉源" + } + }, + "Achievement_Journey_S03_C2_ClearStronghold": { + "DescShort": "Clear Strongholds", + "Name": "Ruins Reclaimed", + "Name_Localized": { + "deDE": "Rückeroberte Ruinen", + "esES": "Ruinas reconquistadas", + "esMX": "Ruinas reconquistadas", + "frFR": "Ruines reconquises", + "itIT": "Rovine conquistate", + "jaJP": "廃墟の奪還", + "koKR": "폐허 재건", + "plPL": "Odzyskane Ruiny", + "ptBR": "Ruínas Recuperadas", + "ruRU": "Освобождение руин", + "trTR": "Geri Kazanılan Harabeler", + "zhCN": "夺回废墟", + "zhTW": "奪回廢墟" + } + }, + "Achievement_Journey_S03_C2_Collect5Aspects": { + "DescShort": "Unlock Aspects in the Codex of Power, such as through completing Dungeons", + "Name": "Path to Strength", + "Name_Localized": { + "deDE": "Pfad zur Stärke", + "esES": "Senda hacia la fuerza", + "esMX": "Rumbo a la fuerza", + "frFR": "Voie de la force", + "itIT": "Via verso la forza", + "jaJP": "力への道", + "koKR": "힘으로 가는 길", + "plPL": "Droga do Siły", + "ptBR": "Caminho da Força", + "ruRU": "Путь к силе", + "trTR": "Güce Giden Yol", + "zhCN": "通往力量之路", + "zhTW": "力量之路" + } + }, + "Achievement_Journey_S03_C2_CompleteCellars": { + "DescShort": "Complete Cellars", + "Name": "Undertaker", + "Name_Localized": { + "deDE": "Totengräber", + "esES": "Inspección de sótanos", + "esMX": "Trágame tierra", + "frFR": "Un pas en avant", + "itIT": "Becchino", + "jaJP": "葬儀屋", + "koKR": "장의사", + "plPL": "Pod Ziemią", + "ptBR": "Sepulcral", + "ruRU": "Могильщик", + "trTR": "Mezarcı", + "zhCN": "送葬者", + "zhTW": "送葬者" + } + }, + "Achievement_Journey_S03_C2_CompleteEventsMastery": { + "DescShort": "Complete World Events with Mastery", + "Name": "A Master at Work", + "Name_Localized": { + "deDE": "Ein Meister bei der Arbeit", + "esES": "Maestría en acción", + "esMX": "Profesional en acción", + "frFR": "Maîtrise d'œuvre", + "itIT": "Un maestro all'opera", + "jaJP": "達人の所業", + "koKR": "숙련된 솜씨", + "plPL": "Mistrz przy Pracy", + "ptBR": "Mestre em Ação", + "ruRU": "Мастер за работой", + "trTR": "İşinde Uzman", + "zhCN": "行家里手", + "zhTW": "大師出手" + } + }, + "Achievement_Journey_S03_C2_CraftGemTuning": { + "DescShort": "Craft Uncertain Seneschal Stone Caches at the Jeweler", + "Name": "Lapidarist Novice", + "Name_Localized": { + "deDE": "Unerfahrener Lapidarist", + "esES": "Talla para principiantes", + "esMX": "Lapidario principiante", + "frFR": "Lapidaire novice", + "itIT": "Lapidario principiante", + "jaJP": "初心者宝石鑑定家", + "koKR": "초보 세공사", + "plPL": "Podstawy Geologii", + "ptBR": "Lapidarista Iniciante", + "ruRU": "Начинающий ювелир", + "trTR": "Acemi Oyma Sanatçısı", + "zhCN": "石刻新手", + "zhTW": "珠寶師見習生" + } + }, + "Achievement_Journey_S03_C2_OpenSilentChest": { + "DescShort": "Open a Silent Chest, found randomly in Sanctuary, with a Whispering Key from the Purveyor of Curiosities", + "Name": "Susurration", + "Name_Localized": { + "deDE": "Flüsterton", + "esES": "Susurrado", + "esMX": "Susurro", + "frFR": "Murmure", + "itIT": "Sussurro", + "jaJP": "ささめき", + "koKR": "희미한 소리", + "plPL": "Szmer", + "ptBR": "Sussurros", + "ruRU": "Тихий шепот", + "trTR": "Hışırtı", + "zhCN": "耳语呢喃", + "zhTW": "耳語呢喃" + } + }, + "Achievement_Journey_S03_C2_UpgradePotionT2": { + "DescShort": "Upgrade your Potion to Minor at the Alchemist", + "Name": "Finer Clarity", + "Name_Localized": { + "deDE": "Größere Klarheit", + "esES": "Claridad excelente", + "esMX": "Mayor claridad", + "frFR": "Clarté enchantée", + "itIT": "Chiarezza superiore", + "jaJP": "純度改善", + "koKR": "맑고 투명하게", + "plPL": "Większa Klarowność", + "ptBR": "Clareza Única", + "ruRU": "Чистая фильтрация", + "trTR": "Daha İyi Netlik", + "zhCN": "愈加明澈", + "zhTW": "更好的藥水" + } + }, + "Achievement_Journey_S03_C3_Acquire12TuningStones": { + "DescShort": "Acquire Tuning Stones, available after completing or skipping the Campaign", + "Name": "Plexus Array", + "Name_Localized": { + "deDE": "Plexus-Anordnung", + "esES": "Surtido de plexos", + "esMX": "Plexus para todos", + "frFR": "Ensemble de plexus", + "itIT": "Assortimento del plesso", + "jaJP": "統御系統編成", + "koKR": "신경망 배열", + "plPL": "Szyk Splotów", + "ptBR": "Matriz do Plexo", + "ruRU": "Тонкая настройка", + "trTR": "Ağ Düzeni", + "zhCN": "神经丛阵列", + "zhTW": "組件陣列" + } + }, + "Achievement_Journey_S03_C3_AcquireZoltunsWard": { + "DescShort": "Acquire Zoltun's Warding by spending a Pearl of Warding at any Statue of Zoltun Kulle, available after completing or skipping the Campaign", + "Name": "Zoltun's Judgment", + "Name_Localized": { + "deDE": "Zoltuns Urteil", + "esES": "Sentencia de Zoltun", + "esMX": "Juicio de Zoltun", + "frFR": "Jugement de Zoltun", + "itIT": "Giudizio di Zoltun", + "jaJP": "ゾルタンの裁定", + "koKR": "졸툰의 심판", + "plPL": "Osąd Zoltuna", + "ptBR": "Julgamento de Zoltun", + "ruRU": "Вердикт Золтуна", + "trTR": "Zoltun'un Hükmü", + "zhCN": "佐敦的审判", + "zhTW": "佐頓的審判" + } + }, + "Achievement_Journey_S03_C3_Cleanse1000ShardsHatred": { + "DescShort": "Purify Seeds of Hatred obtained in Hostile areas at an Altar of Extraction", + "Name": "Quelled Hatred", + "Name_Localized": { + "deDE": "Bezwungener Hass", + "esES": "Odio purificado", + "esMX": "Odio aplacado", + "frFR": "Haine réprimée", + "itIT": "Cuore domato", + "jaJP": "鎮められた憎悪", + "koKR": "잦아든 증오", + "plPL": "Poskromiona Nienawiść", + "ptBR": "Ódio Suprimido", + "ruRU": "Угасшая ненависть", + "trTR": "Bastırılmış Nefret", + "zhCN": "消除憎恨", + "zhTW": "平息仇恨" + } + }, + "Achievement_Journey_S03_C3_Clear3Strongholds": { + "DescShort": "Clear Strongholds", + "Name": "Champion of the Lost", + "Name_Localized": { + "deDE": "Champion der Verlorenen", + "esES": "Adalid de los perdidos", + "esMX": "Campeador de los perdidos", + "frFR": "Héraut des disparus", + "itIT": "Campione dei perduti", + "jaJP": "路頭に迷いし者の王者", + "koKR": "잃어버린 자의 용사", + "plPL": "Ratunek dla Zgubionych", + "ptBR": "Em Defesa dos Perdidos", + "ruRU": "Поборник потерянных", + "trTR": "Kayıpların Dövüşçüsü", + "zhCN": "失落的勇士", + "zhTW": "收復失土的勇者" + } + }, + "Achievement_Journey_S03_C3_Collect10Aspects": { + "DescShort": "Unlock Aspects in the Codex of Power, such as through completing Dungeons", + "Name": "Touching the Eternal", + "Name_Localized": { + "deDE": "Die Ewigkeit berühren", + "esES": "El roce de la eternidad", + "esMX": "El toque de lo eterno", + "frFR": "Toucher l'éternel", + "itIT": "Toccare l'eternità", + "jaJP": "久遠との遭遇", + "koKR": "영원과의 접촉", + "plPL": "Dotyk Wieczności", + "ptBR": "Tocando a Eternidade", + "ruRU": "Прикосновение вечности", + "trTR": "Ebedîye Dokunmak", + "zhCN": "触碰永恒", + "zhTW": "觸碰永恆" + } + }, + "Achievement_Journey_S03_C3_Defeat3VaultHeralds": { + "DescShort": "Defeat Vault Heralds summoned at Braziers, available after completing or skipping the Campaign", + "Name": "Kill the Messengers", + "Name_Localized": { + "deDE": "Tötet die Boten", + "esES": "Matar a los mensajeros", + "esMX": "Muerte a los mensajeros", + "frFR": "Tuer les messagers", + "itIT": "Uccidere i messaggeri", + "jaJP": "使者を抹殺せよ", + "koKR": "전령 처치", + "plPL": "Zabijanie Posłańców", + "ptBR": "Matar os Mensageiros", + "ruRU": "Убить гонцов", + "trTR": "Elçileri öldür", + "zhCN": "消灭信使", + "zhTW": "殺死信使" + } + }, + "Achievement_Journey_S03_C3_DefeatKeeperOfTheVaults": { + "DescShort": "Defeat Malphas, Keeper of the Vault, available after completing or skipping the Campaign", + "Name": "Play For Keeps", + "Name_Localized": { + "deDE": "Des Wächters Schicksal", + "esES": "El fin de la guardia", + "esMX": "Sin piedad", + "frFR": "Une fois pour toutes", + "itIT": "Un tesoro da custodire", + "jaJP": "真剣勝負", + "koKR": "전심전력", + "plPL": "Demoniczna Gra", + "ptBR": "Levando a Sério", + "ruRU": "Смотри в оба", + "trTR": "Her Şeyine Oyna", + "zhCN": "为守卫而战", + "zhTW": "守護不了" + } + }, + "Achievement_Journey_S03_C3_Kill20EliteConstructs": { + "DescShort": "Defeat Elite Constructs, available after completing or skipping the Campaign", + "Name": "Expert Deconstruction", + "Name_Localized": { + "deDE": "Experten-Dekonstruktion", + "esES": "Desautomatización experta", + "esMX": "Deconstrucción experta", + "frFR": "Déconstruction experte", + "itIT": "Decostruzione esperta", + "jaJP": "破壊の達人", + "koKR": "해체 전문가", + "plPL": "Mistrzowska Dekonstrukcja", + "ptBR": "Desconstrução de Elite", + "ruRU": "Виртуозная деконструкция", + "trTR": "Ustaca Yapıbozum", + "zhCN": "专业解构", + "zhTW": "破壞專家" + } + }, + "Achievement_Journey_S03_C3_Level35": { + "DescShort": "Reach Level 35", + "Name": "Battle Hardened", + "Name_Localized": { + "deDE": "Kampfgestählt", + "esES": "Progreso en batalla", + "esMX": "Pericia en combate", + "frFR": "Ténacité coriace", + "itIT": "Tempra da battaglia", + "jaJP": "向かうところ敵なし", + "koKR": "단련된 용사", + "plPL": "Zaprawienie w Boju", + "ptBR": "Fortalecimento pela Batalha", + "ruRU": "Боевая закалка", + "trTR": "Savaşla Kazanılan Sertlik", + "zhCN": "久经沙场", + "zhTW": "久戰不懈" + } + }, + "Achievement_Journey_S03_C3_Obtain5BountyCaches": { + "DescShort": "Obtain Caches from the Tree of Whispers by completing Whispers", + "Name": "Grim Claim", + "Name_Localized": { + "deDE": "Finstere Beute", + "esES": "Botín lúgubre", + "esMX": "Premio lúgubre", + "frFR": "Revendication sinistre", + "itIT": "Pretesa oscura", + "jaJP": "非情な取得物", + "koKR": "기분 나쁜 요구", + "plPL": "Ponure Przejęcie", + "ptBR": "Aquisição Sinistra", + "ruRU": "Зловещая добыча", + "trTR": "Zalim İddia", + "zhCN": "阴森的战利品", + "zhTW": "勞苦收穫" + } + }, + "Achievement_Journey_S03_C3_UpgradePotionT3": { + "DescShort": "Upgrade your Potion to Light at the Alchemist", + "Name": "Exceptional Potency", + "Name_Localized": { + "deDE": "Außergewöhnliche Kraft", + "esES": "Potencia excepcional", + "esMX": "Potencia excepcional", + "frFR": "Puissance exceptionnelle", + "itIT": "Potenza eccezionale", + "jaJP": "類いまれなる効能", + "koKR": "특출한 효능", + "plPL": "Wyjątkowa Krzepkość", + "ptBR": "Potência Excepcional", + "ruRU": "Концентрированная сила", + "trTR": "Olağanüstü Tesir", + "zhCN": "优异药效", + "zhTW": "效果不凡" + } + }, + "Achievement_Journey_S03_C4_Clear10Vaults": { + "DescShort": "Complete Vaults", + "Name": "Scouring the Vaults", + "Name_Localized": { + "deDE": "Säuberung der Gewölbe", + "esES": "Reconocimiento de Cámaras", + "esMX": "Exploración de Bóvedas", + "frFR": "Fouille des caveaux", + "itIT": "Perlustrazione delle Cripte", + "jaJP": "紡績堂漁り", + "koKR": "지하전당 수색", + "plPL": "Przeczesywanie Skarbców", + "ptBR": "Câmaras Reviradas", + "ruRU": "Зачистка хранилищ", + "trTR": "Mahzenleri Kas Kavur", + "zhCN": "走遍秘库", + "zhTW": "搜索密庫" + } + }, + "Achievement_Journey_S03_C4_ClearNightmareVault": { + "DescShort": "Complete Nightmare Vaults", + "Name": "Facing Dark Terrors", + "Name_Localized": { + "deDE": "Im Angesicht dunkler Schrecken", + "esES": "Contra terrores oscuros", + "esMX": "Contra los terrores oscuros", + "frFR": "Affronter de sombres terreurs", + "itIT": "Affrontare orrori oscuri", + "jaJP": "闇の恐怖との対峙", + "koKR": "어두운 공포 대면하기", + "plPL": "W Obliczu Ciemności", + "ptBR": "Frente aos Horrores Sombrios", + "ruRU": "Перед лицом ужаса", + "trTR": "Karanlık Dehşetlerle Yüzleş", + "zhCN": "直面黑暗恐惧", + "zhTW": "面對黑暗恐懼" + } + }, + "Achievement_Journey_S03_C4_CraftVaultSigil": { + "DescShort": "Craft a Vault Sigil at the Occultist", + "Name": "Harnessing Nightmares", + "Name_Localized": { + "deDE": "Zähmung der Alpträume", + "esES": "Control de las pesadillas", + "esMX": "Pesadillas provechosas", + "frFR": "Maîtrise des Cauchemars", + "itIT": "Imbrigliare gli incubi", + "jaJP": "悪夢を手懐けし者", + "koKR": "악몽 역이용", + "plPL": "Poskromienie Koszmarów", + "ptBR": "Dominando os Pesadelos", + "ruRU": "Оружие против кошмаров", + "trTR": "Kâbuslardan Faydalan", + "zhCN": "梦魇之驭", + "zhTW": "駕馭惡夢" + } + }, + "Achievement_Journey_S03_C4_Defeat20VaultHeralds": { + "DescShort": "Defeat Vault Heralds summoned at Braziers", + "Name": "Turning the Tide", + "Name_Localized": { + "deDE": "Das Blatt wendet sich", + "esES": "Cambio de tornas", + "esMX": "Reto al destino", + "frFR": "Retournement de situation", + "itIT": "Le sorti della battaglia", + "jaJP": "形勢逆転", + "koKR": "전세 역전", + "plPL": "Przesilenie", + "ptBR": "Virando o Jogo", + "ruRU": "Отмена знамений", + "trTR": "Dönen Talih", + "zhCN": "力挽狂澜", + "zhTW": "扭轉態勢" + } + }, + "Achievement_Journey_S03_C4_DefeatEchoofVarshan": { + "DescShort": "Defeat Echo of Varshan in Nightmare, summoned beneath the Tree of Whispers with materials from Nightmare Whisper Caches", + "Name": "Guilt", + "Name_Localized": { + "deDE": "Schuld", + "esES": "Culpa", + "esMX": "Culpa", + "frFR": "Culpabilité", + "itIT": "Colpa", + "jaJP": "罪", + "koKR": "죄책감", + "plPL": "Wina", + "ptBR": "Culpa", + "ruRU": "Вина", + "trTR": "Suçluluk", + "zhCN": "罪责", + "zhTW": "愧疚" + } + }, + "Achievement_Journey_S03_C4_DefeatLegion": { + "DescShort": "Complete Legion Events", + "Name": "Hard Fought Victory", + "Name_Localized": { + "deDE": "Hart erkämpfter Sieg", + "esES": "Victoria reñida", + "esMX": "Victoria reñida", + "frFR": "Victoire à l'arraché", + "itIT": "Vittoria meritata", + "jaJP": "激戦の果ての勝利", + "koKR": "힘든 승리", + "plPL": "Zwycięstwo Okupione Krwią", + "ptBR": "Vitória a Duras Penas", + "ruRU": "Нелегкая победа", + "trTR": "Zor Kazanılmış Zafer", + "zhCN": "来之不易的胜利", + "zhTW": "勝之不易" + } + }, + "Achievement_Journey_S03_C4_DefeatMonstersWhileBloodMarked": { + "DescShort": "Defeat Monsters while Bloodmarked in Hostile areas", + "Name": "Predator and Prey", + "Name_Localized": { + "deDE": "Raubtier und Beute", + "esES": "Presa y depredador", + "esMX": "Depredador y presa", + "frFR": "Proie et prédateur", + "itIT": "Predatore e preda", + "jaJP": "食う者と食われる者", + "koKR": "포식자와 사냥감", + "plPL": "Drapieżnik i Ofiara", + "ptBR": "Predador e Presa", + "ruRU": "Охотник и жертва", + "trTR": "Av ve Avcı", + "zhCN": "掠食者与猎物", + "zhTW": "掠食者與獵物" + } + }, + "Achievement_Journey_S03_C4_Level55": { + "DescShort": "Reach Level 55", + "Name": "Beginning of the End", + "Name_Localized": { + "deDE": "Anfang vom Ende", + "esES": "El principio del fin", + "esMX": "El comienzo del fin", + "frFR": "Début de la fin", + "itIT": "L'inizio della fine", + "jaJP": "終焉の始まり", + "koKR": "끝의 시작", + "plPL": "Początek Końca", + "ptBR": "Início do Fim", + "ruRU": "Начало конца", + "trTR": "Sonun Başlangıcı", + "zhCN": "终章之始", + "zhTW": "終末之始" + } + }, + "Achievement_Journey_S03_C4_ObtainBountyCaches": { + "DescShort": "Obtain Caches from the Tree of Whispers by completing Whispers", + "Name": "Grim Reward", + "Name_Localized": { + "deDE": "Grausige Belohnung", + "esES": "Recompensa lúgubre", + "esMX": "Recompensa lúgubre", + "frFR": "Sinistre récompense", + "itIT": "Tetra ricompensa", + "jaJP": "陰惨なる報酬", + "koKR": "섬뜩한 보상", + "plPL": "Ponura Nagroda", + "ptBR": "Recompensa Sinistra", + "ruRU": "Мрачная награда", + "trTR": "Korkunç Ödül", + "zhCN": "阴森奖励", + "zhTW": "殘酷報酬" + } + }, + "Achievement_Journey_S03_C4_OpenWardwovenChests": { + "DescShort": "Unlock Wardwoven Chests by preserving Zoltun's Warding", + "Name": "Zoltun's Prize", + "Name_Localized": { + "deDE": "Zoltuns Belohnung", + "esES": "Premio de Zoltun", + "esMX": "Premio de Zoltun", + "frFR": "Récompense de Zoltun", + "itIT": "Premio di Zoltun", + "jaJP": "ゾルタンの褒賞", + "koKR": "졸툰의 포상", + "plPL": "Nagroda Zoltuna", + "ptBR": "Prêmio de Zoltun", + "ruRU": "Трофей Золтуна", + "trTR": "Zoltun'un Ödülü", + "zhCN": "佐敦的奖励", + "zhTW": "佐頓的獎賞" + } + }, + "Achievement_Journey_S03_C4_WorldBossAny": { + "DescShort": "Defeat World Bosses", + "Name": "The Bigger They Are", + "Name_Localized": { + "deDE": "Je größer sie sind", + "esES": "Cuanto más grandes son…", + "esMX": "Cuanto más grandes son", + "frFR": "Combattez-les tous", + "itIT": "Più sono grandi", + "jaJP": "大きければ大きいほど", + "koKR": "크면 클수록", + "plPL": "Im Więksi, Tym...", + "ptBR": "Tamanho Não É Documento", + "ruRU": "Чем крупнее враг...", + "trTR": "Ne Kadar Büyük Olurlarsa", + "zhCN": "它们更大", + "zhTW": "大而無當" + } + }, + "Achievement_Journey_S03_C5_AllZoltunKulleLore": { + "Desc": "Rummage through Wardwoven Chests until you have read all of Zoltun Kulle's journal entries", + "Desc_Localized": { + "deDE": "Durchwühlt drahtgeflochtene Truhen, bis Ihr alle Einträge im Tagebuch Zoltun Kulls durchgelesen habt.", + "esES": "Rebusca en arcones resguardados hasta que hayas leído todas las entradas del diario de Zoltun Kulle.", + "esMX": "Examina los Cofres de Trama Protegida hasta que hayas leído todas las anotaciones del diario de Zoltun Kall", + "frFR": "Fouiller des coffres protégés jusqu'à avoir lu toutes les notes du journal de Zoltun Kulle.", + "itIT": "Apri i Forzieri Protetti fin quando non avrai letto tutte le voci del diario di Zoltun Kulle", + "jaJP": "護法織りの箱を漁ってゾルタン・クーレの日誌の記述をすべて読む。", + "koKR": "졸툰 쿨레의 일지를 모두 읽을 때까지 수호매듭 상자 조사하기", + "plPL": "Zajrzyj do tylu Skrzyń Opoki, by przeczytać wszystkie wpisy z dziennika Zoltuna Kulla", + "ptBR": "Revire os Baús Protegidos até ler todas as entradas do diário de Zoltun Kell", + "ruRU": "Прочитайте все записи из дневника Золтуна Кулла, хранящиеся в опечатанных сундуках", + "trTR": "Zoltun Kulle'un günlük kayıtlarının tümünü okuyana kadar Koruma Dokumalı Sandıkları karıştır", + "zhCN": "搜寻咒封宝箱,阅读完佐敦·库勒所有的日志条目", + "zhTW": "在你閱讀完佐頓庫勒的所有日誌之前,仔細翻找衛織寶箱" + }, + "Name": "Invasion of Privacy", + "Name_Localized": { + "deDE": "Verletzung der Privatsphäre", + "esES": "Cotilla", + "esMX": "Invasión de la privacidad", + "frFR": "Intrusion", + "itIT": "Invasione della riservatezza", + "jaJP": "秘密への侵入", + "koKR": "사생활 침해", + "plPL": "Naruszenie Prywatności", + "ptBR": "Invasão de Privacidade", + "ruRU": "Вмешательство в частную жизнь", + "trTR": "Gizlilik İhlali", + "zhCN": "侵犯隐私", + "zhTW": "侵犯隱私" + } + }, + "Achievement_Journey_S03_C5_Clear20NightmareVault": { + "DescShort": "Complete Nightmare Vaults", + "Name": "Overcoming Terrors", + "Name_Localized": { + "deDE": "Schrecken überstehen", + "esES": "Superación de terrores", + "esMX": "Superando terrores", + "frFR": "Surmonter ses peurs", + "itIT": "Superare il terrore", + "jaJP": "恐怖の克服", + "koKR": "공포 극복", + "plPL": "Zwycięstwo nad Grozą", + "ptBR": "Terrores Sobrepujados", + "ruRU": "Борьба с ужасом", + "trTR": "Dehşetlerin Üstesinden Gel", + "zhCN": "克服恐惧", + "zhTW": "克服恐懼" + } + }, + "Achievement_Journey_S03_C5_Craft50TuningStones": { + "DescShort": "Craft Uncertain Seneschal Stone Caches or Murmuring Caches at the Jeweler", + "Name": "Lapidarist Proficient", + "Name_Localized": { + "deDE": "Fähiger Lapidarist", + "esES": "Talla para expertos", + "esMX": "Lapidario talentoso", + "frFR": "Lapidaire habile", + "itIT": "Lapidario abile", + "jaJP": "卓越した宝石鑑定家", + "koKR": "전문 세공사", + "plPL": "Tajniki Geologii", + "ptBR": "Lapidarista Proficiente", + "ruRU": "Умелый ювелир", + "trTR": "Usta Oyma Sanatçısı", + "zhCN": "石刻熟手", + "zhTW": "珠寶師好手" + } + }, + "Achievement_Journey_S03_C5_DefeatLightningPenitentKnightWT4": { + "DescShort": "Defeat Grigoire, the Galvanic Saint in Torment", + "Name": "Shock and Awe", + "Name_Localized": { + "deDE": "Schock und Ehrfurcht", + "esES": "Estupor eléctrico", + "esMX": "Terror electrificante", + "frFR": "Coup de foudre", + "itIT": "Colpisci e terrorizza", + "jaJP": "雷光一閃", + "koKR": "충격과 공포", + "plPL": "Szok i Trwoga", + "ptBR": "Choque e Pavor", + "ruRU": "Шок и трепет", + "trTR": "Şok ve Dehşet", + "zhCN": "闪电震慑", + "zhTW": "震撼" + } + }, + "Achievement_Journey_S03_C5_EquipAllSacredLegendaries": { + "DescShort": "Equip Sacred Legendary items in every slot", + "Name": "Blessing of the Strong", + "Name_Localized": { + "deDE": "Segen der Starken", + "esES": "La bendición de los fuertes", + "esMX": "Bendición de los fuertes", + "frFR": "Bénédiction de la Force", + "itIT": "Benedizione della forza", + "jaJP": "強者の祝福", + "koKR": "강인한 자의 축복", + "plPL": "Błogosławieństwo Silnych", + "ptBR": "Bênção dos Fortes", + "ruRU": "Благословение силы", + "trTR": "Güçlülerin Kutsayışı", + "zhCN": "强者的祝福", + "zhTW": "強力聖福" + } + }, + "Achievement_Journey_S03_C5_Helltide5000Cinders": { + "DescShort": "Acquire Aberrant Cinders during Helltide", + "Name": "Veteran of Ashes", + "Name_Localized": { + "deDE": "Veteran der Asche", + "esES": "Veteranía de las cenizas", + "esMX": "Veterano de las cenizas", + "frFR": "Vétéran des cendres", + "itIT": "Esperienza con le ceneri", + "jaJP": "灰のベテラン", + "koKR": "노련한 재의 용사", + "plPL": "Weteran Popiołów", + "ptBR": "Veterano das Cinzas", + "ruRU": "Ветеран Пепла", + "trTR": "Kül Kıdemlisi", + "zhCN": "灰烬精英", + "zhTW": "灰燼老手" + } + }, + "Achievement_Journey_S03_C5_HelltideDefeat6SuperElites": { + "DescShort": "Defeat Helltide Commanders during Helltide", + "Name": "Heads of the Snake", + "Name_Localized": { + "deDE": "Köpfe der Schlange", + "esES": "Cabezas de la serpiente", + "esMX": "Cabezas de la serpiente", + "frFR": "Têtes du serpent", + "itIT": "Le teste del serpente", + "jaJP": "蛇の頭", + "koKR": "뱀의 머리", + "plPL": "Głowy Węża", + "ptBR": "Cabeças da Cobra", + "ruRU": "Головы змеи", + "trTR": "Yılanın Başları", + "zhCN": "怒斩蛇头", + "zhTW": "毒蛇的首級" + } + }, + "Achievement_Journey_S03_C5_Kill50ChampionMonsters": { + "DescShort": "Defeat Champion Monsters", + "Name": "Vanquishing Hell's Best", + "Name_Localized": { + "deDE": "Die Besten der Hölle bezwingen", + "esES": "Victoria sobre la élite del infierno", + "esMX": "Victoria ante la élite infernal", + "frFR": "Vaincre l'élite des Enfers", + "itIT": "Annientare la bestia degli Inferi", + "jaJP": "魔獣の成敗", + "koKR": "지옥 최정예 격퇴", + "plPL": "Unicestwienie Piekielnych Elit", + "ptBR": "Melhor no Domínio do Inferno", + "ruRU": "Победа над лучшими из лучших", + "trTR": "Cehennemin En İyilerini Yen", + "zhCN": "碾碎地狱之最", + "zhTW": "擊潰地獄強者" + } + }, + "Achievement_Journey_S03_C5_Open30WardwovenChests": { + "DescShort": "Unlock Wardwoven Chests by preserving Zoltun's Warding", + "Name": "Zoltun's Bounty", + "Name_Localized": { + "deDE": "Zoltuns Geschenk", + "esES": "Botín de Zoltun", + "esMX": "Botín de Zoltun", + "frFR": "Bénédiction de Zoltun", + "itIT": "Taglia di Zoltun", + "jaJP": "ゾルタンの報酬", + "koKR": "졸툰의 선물", + "plPL": "Bogactwo Zoltuna", + "ptBR": "Caçada de Zoltun", + "ruRU": "Щедрость Золтуна", + "trTR": "Zoltun'un Ödül Avı", + "zhCN": "佐敦的赏金", + "zhTW": "佐頓的贈禮" + } + }, + "Achievement_Journey_S03_C5_Open6HelltideChest": { + "DescShort": "Open Tortured Gifts of 3 different types during Helltide", + "Name": "Prophecy Pluripotent", + "Name_Localized": { + "deDE": "Pluripotente Prophezeiung", + "esES": "Profecía pluripotente", + "esMX": "Profecía pluripotente", + "frFR": "Prophétie pluripotente", + "itIT": "Profezia pluripotente", + "jaJP": "多能性の予言", + "koKR": "전능한 예언", + "plPL": "Wszechpotężna Przepowiednia", + "ptBR": "Profecia Pluripotente", + "ruRU": "Многозначительное пророчество", + "trTR": "Kehanet Çoklu Tesiri", + "zhCN": "多解预言", + "zhTW": "多功能預言" + } + }, + "Achievement_Journey_S03_C5_Open6HelltideChest_TRACKER": { + "Name": "(Hidden) Tracker Achievement for Prophecy Pluripotent S03 [ph]", + "Name_Localized": { + "deDE": "(Versteckt) Erfolgsverfolger für Pluripotente Prophezeiung S03", + "esES": "(Oculto) Logro de seguimiento de Profecía pluripotente T3", + "esMX": "(Oculto) Logro rastreador para Profecía Pluripotente T03", + "frFR": "(Caché) Traqueur de haut fait pour : prophétie pluripotente (S03).", + "itIT": "(Hidden) Indicatore impresa per Profezia pluripotente S03", + "jaJP": "(隠し)「多能性の予言」の実績トラッカー S03", + "koKR": "(숨겨짐) 전능한 예언 추적용 업적 3시즌", + "plPL": "(Ukryte) Osiągnięcie śledzące: Wszechpotężna Przepowiednia S03", + "ptBR": "(Oculto) Rastreador de conquista Profecia Pluripotente T03", + "ruRU": "(Скрыто) Достижение, отслеживающее \"Многозначительное пророчество\", С03", + "trTR": "(Gizli) Kehanet Çoklu Tesiri için İz Sürücü Başarısı 3. Sezon", + "zhCN": "(隐藏)成就进度:S03 多解预言", + "zhTW": "(隱藏)多功能預言的成就追蹤器第 3 賽季" + } + }, + "Achievement_Journey_S03_C5_Tier20NMD": { + "DescShort": "Complete Tier 21 or higher Nightmare Dungeons", + "Name": "Confronting Ancestral Terror", + "Name_Localized": { + "deDE": "Schrecken der Ahnen konfrontieren", + "esES": "Confrontación del terror ancestral", + "esMX": "Contra el terror ancestral", + "frFR": "Affronter une peur ancestrale", + "itIT": "Affrontare terrori ancestrali", + "jaJP": "祖霊の恐怖との対峙", + "koKR": "고대의 공포 대면", + "plPL": "Konfrontacja ze Starożytnym Horrorem", + "ptBR": "Confronto com o Terror Ancestral", + "ruRU": "Ужасы прошлого", + "trTR": "Kadim Dehşetle Yüzleş", + "zhCN": "面对先祖恐惧", + "zhTW": "面對遠古恐懼" + } + }, + "Achievement_Journey_S03_C5_UpgradeTuningStoneRank10": { + "DescShort": "Advance Tuning Stones to Rank 10", + "Name": "Seneschal Ascendant", + "Name_Localized": { + "deDE": "Aufgestiegener Seneschall", + "esES": "Ascenso del senescal", + "esMX": "Ascenso del Senescal", + "frFR": "Sénéchal ascendant", + "itIT": "Siniscalco in ascesa", + "jaJP": "臣下の躍進", + "koKR": "청지기의 정점", + "plPL": "Ulepszenie Seneszala", + "ptBR": "Ascendente Senescal", + "ruRU": "Потомок сенешаля", + "trTR": "Seneschal Yükselişi", + "zhCN": "侍仆晋升者", + "zhTW": "機奴晉升" + } + }, + "Achievement_Journey_S03_C6_Acquire25TuningStones": { + "DescShort": "Acquire Tuning Stones", + "Name": "Plexus Arsenal", + "Name_Localized": { + "deDE": "Plexus-Arsenal", + "esES": "Arsenal de plexos", + "esMX": "Arsenal de plexos", + "frFR": "Arsenal de plexus", + "itIT": "Arsenale del plesso", + "jaJP": "統御系統の備蓄", + "koKR": "신경망 무기고", + "plPL": "Arsenał Splotów", + "ptBR": "Arsenal do Plexo", + "ruRU": "Арсенал Плекса", + "trTR": "Ağ Cephaneliği", + "zhCN": "神经丛武库", + "zhTW": "組件武裝" + } + }, + "Achievement_Journey_S03_C6_AcquireAllGoverningStones": { + "DescShort": "Acquire all 12 Governing Stones", + "Name": "Panoply of Power", + "Name_Localized": { + "deDE": "Spektrum der Macht", + "esES": "Panoplia del poder", + "esMX": "Panoplia de poder", + "frFR": "Panoplie de puissance", + "itIT": "Panoplia di potere", + "jaJP": "力の盛装", + "koKR": "힘의 응집", + "plPL": "Panoplia Mocy", + "ptBR": "Panóplia de Poder", + "ruRU": "Силы много не бывает", + "trTR": "Gücün Zırh Takımı", + "zhCN": "力量之胄", + "zhTW": "全套組裝" + } + }, + "Achievement_Journey_S03_C6_DefeatBeastsInTheIce": { + "DescShort": "Defeat The Beast in the Ice in Torment, summoned with Distilled Fear from Tier 30 or higher Nightmare Dungeons", + "Name": "Harbinger of Ice", + "Name_Localized": { + "deDE": "Herold des Eises", + "esES": "Heraldo del hielo", + "esMX": "Heraldo del hielo", + "frFR": "Messager des glaces", + "itIT": "Araldo del ghiaccio", + "jaJP": "氷の先触れ", + "koKR": "얼음의 전령", + "plPL": "Krzewiciel Lodu", + "ptBR": "Arauto do Gelo", + "ruRU": "Вестник мороза", + "trTR": "Buz Müjdecisi", + "zhCN": "寒冰先驱", + "zhTW": "寒冰使者" + } + }, + "Achievement_Journey_S03_C6_DefeatDurielWT4": { + "DescShort": "Defeat Echo of Duriel in Torment, summoned in Kehjistan with materials from Grigoire and Varshan in Torment", + "Name": "Exterminator", + "Name_Localized": { + "deDE": "Kammerjäger", + "esES": "Exterminio", + "esMX": "Exterminación", + "frFR": "Phobies", + "itIT": "Sterminio", + "jaJP": "エクスターミネーター", + "koKR": "해충 처리반", + "plPL": "Eksterminator", + "ptBR": "Exterminador", + "ruRU": "Гроза ползучих гадов", + "trTR": "Haşere İmhacısı", + "zhCN": "害虫终结者", + "zhTW": "害蟲終結者" + } + }, + "Achievement_Journey_S03_C6_DefeatEchoofZir": { + "DescShort": "Defeat Lord Zir in Torment, summoned in Fractured Peaks with Exquisite Blood from Torment World Bosses or Legion Events", + "Name": "Forgiveness", + "Name_Localized": { + "deDE": "Vergebung", + "esES": "El perdón", + "esMX": "Perdón", + "frFR": "Clémence", + "itIT": "Perdono", + "jaJP": "赦し", + "koKR": "용서", + "plPL": "Przebaczenie", + "ptBR": "Perdão", + "ruRU": "Прощение", + "trTR": "Af", + "zhCN": "宽恕", + "zhTW": "寬恕" + } + }, + "Achievement_Journey_S03_C6_DefeatUberKeeperOfTheVaults": { + "DescShort": "Defeat Echo of Malphas in Torment, summoned in the Vault of the Loom with Igneous Cores and Shattered Stone materials", + "Name": "Keeper of Nothing", + "Name_Localized": { + "deDE": "Wächter des Nichts", + "esES": "Guardián de nada", + "esMX": "Guardián de nada", + "frFR": "Gardien du néant", + "itIT": "Custode del nulla", + "jaJP": "虚無の守護者", + "koKR": "무의 수호자", + "plPL": "Strażnik Nicości", + "ptBR": "Guardião do Nada", + "ruRU": "Недосмотр смотрителя", + "trTR": "Hiçbir Şeyin Bekçisi", + "zhCN": "虚无守护者", + "zhTW": "無能守護者" + } + }, + "Achievement_Journey_S03_C6_EquipAllAncestralLegendaries": { + "DescShort": "Equip Ancestral Legendary items in every slot", + "Name": "Heir to Transcendence", + "Name_Localized": { + "deDE": "Erbe der Transzendenz", + "esES": "Vástago de la trascendencia", + "esMX": "Heredero de la trascendencia", + "frFR": "Héritage de transcendance", + "itIT": "Erede della trascendenza", + "jaJP": "超常の継承者", + "koKR": "초월의 계승자", + "plPL": "Dziedzictwo Transcendencji", + "ptBR": "Transcendência Ancestral", + "ruRU": "Наследник превосходства", + "trTR": "Aşmışlığın Varisi", + "zhCN": "卓越传承", + "zhTW": "超絕繼承者" + } + }, + "Achievement_Journey_S03_C6_Level90": { + "DescShort": "Reach Level 90", + "Name": "Bastion of Humanity", + "Name_Localized": { + "deDE": "Bastion der Menschheit", + "esES": "Baluarte de la humanidad", + "esMX": "Bastión de la humanidad", + "frFR": "Bastion de l'humanité", + "itIT": "Bastione dell'umanità", + "jaJP": "人類の砦", + "koKR": "인류의 보루", + "plPL": "Bastion Ludzkości", + "ptBR": "Bastião da Humanidade", + "ruRU": "Опора человечества", + "trTR": "İnsaniyetin Kalesi", + "zhCN": "人性堡垒", + "zhTW": "人類的堡壘" + } + }, + "Achievement_Journey_S03_C6_Open100WardwovenChests": { + "DescShort": "Unlock Wardwoven Chests by preserving Zoltun's Warding", + "Name": "Zoltun's Treasures", + "Name_Localized": { + "deDE": "Zoltuns Schätze", + "esES": "Tesoros de Zoltun", + "esMX": "Tesoros de Zoltun", + "frFR": "Trésors de Zoltun", + "itIT": "I tesori di Zoltun", + "jaJP": "ゾルタンの財宝", + "koKR": "졸툰의 보물", + "plPL": "Skarby Zoltuna", + "ptBR": "Tesouros de Zoltun", + "ruRU": "Сокровища Золтуна", + "trTR": "Zoltun'un Hazineleri", + "zhCN": "佐敦的宝藏", + "zhTW": "佐頓的寶藏" + } + }, + "Achievement_Journey_S03_C7_AcquireAllGoverningStones_TRACKER": { + "Name": "(Hidden) Tracker Achievement for Acquire All 12 governing Stones [ph]", + "Name_Localized": { + "deDE": "(Versteckt) Erfolgsverfolger für Sammeln aller 12 Leitsteine", + "esES": "(Oculto) Logro de seguimiento de adquirir las 12 piedras de mando", + "esMX": "(Oculto) Logro rastreador para Adquiere todas las 12 Piedras de Control", + "frFR": "(Caché) Traqueur de haut fait pour : obtenir les 12 pierres de contrôle.", + "itIT": "(Hidden) Indicatore impresa per Ottieni tutte le 12 Pietre di Controllo", + "jaJP": "(隠し)「12個の制御石をすべて入手」の実績トラッカー", + "koKR": "(숨겨짐) 12개 지배석 모두 획득 추적용 업적", + "plPL": "(Ukryte) Osiągnięcie śledzące: zdobądź wszystkie 12 kamieni zarządzających", + "ptBR": "(Oculto) Rastreador de conquista Adquira todas as 12 Pedras de Comando", + "ruRU": "(Скрыто) Достижение, отслеживающее получение всех 12 камней контроля", + "trTR": "(Gizli) 12 Yönetme Taşını da Elde Etmek için İz Sürücü Başarısı", + "zhCN": "(隐藏)成就进度:获取全部 12 个统御石", + "zhTW": "(隱藏)獲得全部 12 個控制石的成就追蹤器" + } + }, + "Achievement_Journey_S03_C7_Cleanse22222ShardsHatred": { + "DescShort": "Purify Seeds of Hatred obtained in Hostile areas at an Altar of Extraction", + "Name": "Mephisto's Bane", + "Name_Localized": { + "deDE": "Mephistos Verderben", + "esES": "Flagelo de Mefisto", + "esMX": "Flagelo de Mefisto", + "frFR": "Fléau de Méphisto", + "itIT": "Il flagello di Mefisto", + "jaJP": "メフィストの厄災", + "koKR": "메피스토의 천적", + "plPL": "Zguba Mefista", + "ptBR": "Ruína de Mefisto", + "ruRU": "Погибель Мефисто", + "trTR": "Mephisto'nun Ziyanı", + "zhCN": "墨菲斯托克星", + "zhTW": "墨菲斯托的剋星" + } + }, + "Achievement_Journey_S03_C7_CompleteTier90NightmareVault": { + "DescShort": "Complete Tier 90 Nightmare Vaults", + "Name": "Master of the Vaults", + "Name_Localized": { + "deDE": "Meister der Gewölbe", + "esES": "Maestría en las Cámaras", + "esMX": "Maestro de las Bóvedas", + "frFR": "Maîtrise des caveaux", + "itIT": "Maestro delle Cripte", + "jaJP": "紡績堂の主", + "koKR": "지하전당의 지배자", + "plPL": "Mistrzostwo Skarbców", + "ptBR": "Mestre das Câmaras", + "ruRU": "Повелитель хранилищ", + "trTR": "Mahzen Ustası", + "zhCN": "秘库大师", + "zhTW": "密庫大師" + } + }, + "Achievement_Journey_S03_C7_DefeatAbyssLord": { + "DescShort": "Defeat the World Boss, Ashava the Pestilent, in Torment", + "Name": "Unyielding Scourge", + "Name_Localized": { + "deDE": "Unerschütterliche Geißel", + "esES": "Azote inflexible", + "esMX": "Flagelo inquebrantable", + "frFR": "Fléau incontrôlable", + "itIT": "Flagello implacabile", + "jaJP": "不屈の災禍", + "koKR": "불굴의 재앙", + "plPL": "Nieposkromiona Plaga", + "ptBR": "Flagelo Implacável", + "ruRU": "Неумолимая чума", + "trTR": "İnatçı Bela", + "zhCN": "不屈煞星", + "zhTW": "不屈災禍" + } + }, + "Achievement_Journey_S03_C7_DefeatEchoLilith": { + "DescShort": "Defeat Echo of Lilith in Torment, remembered in Nevesk", + "Name": "Blessed Mother Departed", + "Name_Localized": { + "deDE": "Gebenedeit und verblichen", + "esES": "Adiós, bendita Madre", + "esMX": "Madre bendita difunta", + "frFR": "Les adieux de la Mère", + "itIT": "Beata Madre perita", + "jaJP": "祝福されし母の亡失", + "koKR": "축복받은 어머니의 최후", + "plPL": "Odejście Błogosławionej Matki", + "ptBR": "Louvada e Falecida Mãe", + "ruRU": "Конец Вечной Матери", + "trTR": "Merhum Kutlu Anamız", + "zhCN": "蒙恩圣母走了", + "zhTW": "創世聖母的離去" + } + }, + "Achievement_Journey_S03_C7_DefeatTreasureBeast": { + "DescShort": "Defeat the World Boss, Avarice the Gold Cursed, in Torment", + "Name": "Treasures of the Damned", + "Name_Localized": { + "deDE": "Schätze der Verdammten", + "esES": "Tesoros de los condenados", + "esMX": "Tesoros de los condenados", + "frFR": "Trésor des damnés", + "itIT": "Tesori dei dannati", + "jaJP": "堕ちし者の財宝", + "koKR": "저주받은 운명의 보물", + "plPL": "Skarby Potępionych", + "ptBR": "Tesouros dos Condenados", + "ruRU": "Сокровища проклятых", + "trTR": "Lanetlilerin Hazineleri", + "zhCN": "天谴者宝藏", + "zhTW": "被詛咒的寶藏" + } + }, + "Achievement_Journey_S03_C7_DefeatWanderingDeath": { + "DescShort": "Defeat the World Boss, The Wandering Death, in Torment", + "Name": "Death Comes For Us All", + "Name_Localized": { + "deDE": "Der Tod holt uns alle", + "esES": "La muerte nos alcanza a todos", + "esMX": "La muerte nos llega a todos", + "frFR": "La mort attend chacun et chacune de nous", + "itIT": "La morte arriva per tutti", + "jaJP": "死は誰にでも訪れる", + "koKR": "죽음은 누구에게나 찾아오는 법", + "plPL": "Śmierć Idzie Po Wszystkich", + "ptBR": "A morte chega para todos", + "ruRU": "Смерть приходит ко всем", + "trTR": "Ölüm Hepimiz için Gelir", + "zhCN": "死亡会找到我们所有人", + "zhTW": "死亡撲面而來" + } + }, + "Achievement_Journey_S03_C7_Equip2Rank10LegendaryTuningStone": { + "DescShort": "Equip 4 different types of Legendary Tuning Stones that are Rank 10 to your Construct", + "Name": "Seneschal Supremacy", + "Name_Localized": { + "deDE": "Seneschall-Vorherrschaft", + "esES": "Supremacía del senescal", + "esMX": "Supremacía del Senescal", + "frFR": "Suprématie du sénéchal", + "itIT": "Supremazia del Siniscalco", + "jaJP": "臣下の飛躍", + "koKR": "청지기 통제권", + "plPL": "Hegemonia Seneszala", + "ptBR": "Supremacia de Senescal", + "ruRU": "Превосходство сенешаля", + "trTR": "Seneschal Üstünlüğü", + "zhCN": "侍仆至尊", + "zhTW": "機奴至尊" + } + }, + "Achievement_Journey_S03_C7_Equip2Rank10LegendaryTuningStone_TRACKER": { + "Name": "(Hidden) Tracker Achievement for Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Supremacy [ph]", + "Name_Localized": { + "deDE": "(Versteckt) Erfolgsverfolger für Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschall-Vorherrschaft", + "esES": "(Oculto) Logro de seguimiento de Supremacía del senescal (Journey_S03_C7_Equip2Rank10LegendaryTuningStone)", + "esMX": "(Hidden) Tracker Achievement for Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Supremacy", + "frFR": "(Hidden) Tracker Achievement for Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Supremacy", + "itIT": "(Nascosto) Indicatore impresa per Journey_S03_C7_Equip2Rank10LegendaryTuningStone Supremazia del Siniscalco", + "jaJP": "(隠し)「臣下の飛躍」Journey_S03_C7_Equip2Rank10LegendaryTuningStoneの実績トラッカー", + "koKR": "(숨겨짐) Journey_S03_C7_Equip2Rank10LegendaryTuningStone 청지기 통제권 추적용 업적", + "plPL": "(Ukryte) Śledzenie postępów Journey_S03_C7_Equip2Rank10LegendaryTuningStone Hegemonia Seneszala", + "ptBR": "(Hidden) Tracker Achievement for Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Supremacy", + "ruRU": "(Hidden) Tracker Achievement for Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Supremacy", + "trTR": "(Gizli) Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Üstünlüğü için İz Sürücü Başarısı", + "zhCN": "(隐藏)成就进度:第三赛季第七章装备 2 个级别 10 的传奇调和石 侍仆至尊", + "zhTW": "(Hidden) Tracker Achievement for Journey_S03_C7_Equip2Rank10LegendaryTuningStone Seneschal Supremacy" + } + }, + "Achievement_Journey_S03_C7_Equip8AncestralUniques": { + "DescShort": "Equip at least 8 Ancestral Unique items simultaneously", + "Name": "Avatar of Sanctuary's Might", + "Name_Localized": { + "deDE": "Avatar der Macht Sanktuarios", + "esES": "Avatar del poderío de Santuario", + "esMX": "Avatar del poder de Santuario", + "frFR": "Puissance de l'avatar de Sanctuaire", + "itIT": "Avatar della forza di Sanctuarium", + "jaJP": "サンクチュアリの力の権化", + "koKR": "성역의 힘의 화신", + "plPL": "Awatar Mocy Sanktuarium", + "ptBR": "Avatar do Poder de Santuário", + "ruRU": "Воплощение мощи Санктуария", + "trTR": "Korunak'ın Kudretinin Sembolü", + "zhCN": "庇护之地的勇力化身", + "zhTW": "聖休亞瑞力量的化身" + } + }, + "Achievement_Journey_S03_C7_Equip8AncestralUniques_TRACKER": { + "Name": "(Hidden) Tracker for Avatar of Sanctuary's Might [ph]", + "Name_Localized": { + "deDE": "(Versteckt) Verfolger für Avatar der Macht Sanktuarios", + "esES": "(Oculto) Seguimiento de Avatar del poderío de Santuario", + "esMX": "(Oculto) Rastreador del Avatar del Poder de Santuario", + "frFR": "(Caché) Suivi de Puissance de l'avatar de Sanctuaire", + "itIT": "(Hidden) Indicatore per Avatar della forza di Sanctuarium", + "jaJP": "(隠し)「サンクチュアリの力の化身」の実績トラッカー", + "koKR": "(숨겨짐) 성역의 힘의 화신 추적용", + "plPL": "(Ukryte) Śledzenie Awatara Mocy Sanktuarium", + "ptBR": "(Oculto) Rastreador de Avatar do Poder de Santuário", + "ruRU": "(Скрыто) Счетчик воплощения мощи Санктуария", + "trTR": "(Gizli) Korunak'ın Kudretinin Sembolü Takipçisi", + "zhCN": "(隐藏)成就进度:庇护之地的勇力化身", + "zhTW": "(隱藏)聖休亞瑞力量的化身追蹤器" + } + }, + "Achievement_Journey_S03_C7_GlyphRank21x5": { + "DescShort": "Improve Paragon Glyphs to Rank 15 by completing Nightmare Dungeons", + "Name": "Glyphmaster", + "Name_Localized": { + "deDE": "Glyphenmeister", + "esES": "Maestría en glifos", + "esMX": "Maestría en glifos", + "frFR": "Maîtrise des glyphes", + "itIT": "Maestria dei glifi", + "jaJP": "グリフマスター", + "koKR": "문양의 달인", + "plPL": "Mistrzostwo Glifów", + "ptBR": "Mestre dos Glifos", + "ruRU": "Повелитель символов", + "trTR": "Oyma Ustası", + "zhCN": "雕文大师", + "zhTW": "雕紋大師" + } + }, + "Achievement_Journey_S03_C7_OpenMultipleHelltideChestsAtOnce": { + "DescShort": "Open 10 Tortured Gifts during a {i}{b}single{/b}{/i} Helltide in Torment", + "Name": "Lootmaster", + "Name_Localized": { + "deDE": "Beutemeister", + "esES": "Maestría en el saqueo", + "esMX": "Dominio del botín", + "frFR": "Expertise en butin", + "itIT": "Maestria del bottino", + "jaJP": "戦利品マスター", + "koKR": "전리품의 달인", + "plPL": "Biegłość w Łupieniu", + "ptBR": "Mestre dos Saques", + "ruRU": "Мастер добычи", + "trTR": "Yağma Ustası", + "zhCN": "寻宝大师", + "zhTW": "掠奪大師" + } + }, + "Achievement_Journey_S03_C7_PVPObjective": { + "DescShort": "Defeat the Seething Abomination while Bloodmarked in Hostile areas", + "Name": "Not All Who Wander", + "Name_Localized": { + "deDE": "Nicht jeder, der wandert", + "esES": "Sangre hirviente", + "esMX": "Sangre hirviente", + "frFR": "Pas à la portée de tout le monde", + "itIT": "Non tutti i viandanti", + "jaJP": "厚い面の皮", + "koKR": "방랑한다고 해서", + "plPL": "Nie Każdy Błądzi", + "ptBR": "Nem Todos que Vagam", + "ruRU": "Скиталец", + "trTR": "Her Başıboş Aynı Değildir", + "zhCN": "非流浪者皆得", + "zhTW": "流浪之人未必都迷路" + } + }, + "Achievement_LTE_Hibernal_Challenge_II_KillRCH": { + "DescShort": "Defeat the Red Cloaked Horror found in Local Events during the Midwinter Blight.", + "Name": "A Frigid Demise", + "Name_Localized": { + "deDE": "Ein eisiges Ende", + "esES": "Una muerte gélida", + "esMX": "Un Deceso Frígido", + "frFR": "Un décès glacial", + "itIT": "Una dipartita glaciale", + "jaJP": "凍れる終焉", + "koKR": "혹한 속의 죽음", + "plPL": "Mroźna Śmierć", + "ptBR": "Fim Gélido", + "ruRU": "Холодная могила", + "trTR": "Soğuk Bir Ölüm", + "zhCN": "冰冷的死亡", + "zhTW": "凜寒之歿" + } + }, + "Achievement_LTE_LNY_Challenge_AllShrines": { + "Crit_242188": "Artillery Shrine", + "Crit_242196": "Channeling Shrine", + "Crit_242197": "Conduit Shrine", + "Crit_242198": "Lethal Shrine", + "Crit_242199": "Greed Shrine", + "Crit_242200": "Blast Wave Shrine", + "Crit_242201": "Protection Shrine", + "DescShort": "Interact with every Lunar Shrine during the Lunar Awakening Event.", + "Name": "Awakened Them All", + "Name_Localized": { + "deDE": "Alle erweckt", + "esES": "Todos despiertos", + "esMX": "Despertaste a todos", + "frFR": "Tous éveillés", + "itIT": "Riattivali tutti", + "jaJP": "天地を目覚めさせし者", + "koKR": "각성의 모든 것", + "plPL": "Wszystkie Przebudzone", + "ptBR": "Todos Despertos", + "ruRU": "Окончательное пробуждение", + "trTR": "Tümü Uyandırıldı", + "zhCN": "全体唤醒", + "zhTW": "全數覺醒" + } + }, + "Achievement_LTE_LNY_Rep_GrantMarking_Hidden": { + "DescShort": "[PH] Grants markings from LNY rep track", + "Name": "[PH] Hidden achievement to grant markings" + }, + "Achievement_Monsters_III_Bandits2000": { + "Desc": "Slay 10000 Bandits.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Banditen.", + "esES": "Asesina a 10 000 bandidos.", + "esMX": "Mata a 10000 bandidos.", + "frFR": "Tuer 10 000 bandits.", + "itIT": "Uccidi 10.000 banditi.", + "jaJP": "盗賊を10,000人倒す。", + "koKR": "좀도둑 10,000명 처치", + "plPL": "Zabij 10 000 bandytów.", + "ptBR": "Mate 10.000 bandidos.", + "ruRU": "Убейте 10000 бандитов.", + "trTR": "10.000 Eşkıya katlet.", + "zhCN": "消灭 10000 个强盗。", + "zhTW": "殺死 10,000 個盜匪。" + }, + "Name": "Bandit Massacre", + "Name_Localized": { + "deDE": "Banditenmassaker", + "esES": "Masacre de bandidos", + "esMX": "Masacre de Bandidos", + "frFR": "Massacre de bandits", + "itIT": "Massacro di banditi", + "jaJP": "バンディット・マサカー", + "koKR": "좀도둑 대학살", + "plPL": "Tępienie Bandytów", + "ptBR": "Massacre de Bandidos", + "ruRU": "Гроза бандитов", + "trTR": "Eşkıya Katliamı", + "zhCN": "强盗残杀者", + "zhTW": "盜匪狂戮者" + } + }, + "Achievement_Monsters_III_Cannibal2000": { + "Desc": "Slay 10000 Cannibals.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Kannibalen.", + "esES": "Asesina a 10 000 caníbales.", + "esMX": "Mata a 10000 caníbales.", + "frFR": "Tuer 10 000 cannibales.", + "itIT": "Uccidi 10.000 cannibali.", + "jaJP": "人食い族を10,000人倒す。", + "koKR": "식인종 10,000명 처치", + "plPL": "Zabij 10 000 kanibali.", + "ptBR": "Mate 10.000 canibais.", + "ruRU": "Убейте 10000 каннибалов.", + "trTR": "10.000 Yamyam katlet.", + "zhCN": "消灭 10000 个食人族。", + "zhTW": "殺死 10,000 個食人族。" + }, + "Name": "Cannibal Massacre", + "Name_Localized": { + "deDE": "Kannibalenmassaker", + "esES": "Masacre de caníbales", + "esMX": "Masacre de Caníbales", + "frFR": "Massacre de cannibales", + "itIT": "Massacro di cannibali", + "jaJP": "人食い族マサカー", + "koKR": "식인종 대학살", + "plPL": "Tępienie Kanibali", + "ptBR": "Massacre de Canibais", + "ruRU": "Гроза каннибалов", + "trTR": "Yamyam Katliamı", + "zhCN": "食人族残杀者", + "zhTW": "食人族狂戮者" + } + }, + "Achievement_Monsters_III_Cultists2000": { + "Desc": "Slay 10000 Cultists.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Kultisten.", + "esES": "Asesina a 10 000 cultores.", + "esMX": "Mata a 10000 cultistas.", + "frFR": "Tuer 10 000 sectateurs.", + "itIT": "Uccidi 10.000 cultisti.", + "jaJP": "邪教徒を10,000人倒す。", + "koKR": "이교도 10,000명 처치", + "plPL": "Zabij 10 000 kultystów.", + "ptBR": "Mate 10.000 cultistas.", + "ruRU": "Убейте 10000 сектантов.", + "trTR": "10.000 Tarikatçı katlet.", + "zhCN": "消灭 10000 个邪教徒。", + "zhTW": "殺死 10,000 個邪教徒。" + }, + "Name": "Cultist Massacre", + "Name_Localized": { + "deDE": "Kultistenmassaker", + "esES": "Masacre de cultores", + "esMX": "Masacre de Cultistas", + "frFR": "Massacre de sectateurs", + "itIT": "Massacro di cultisti", + "jaJP": "邪教徒マサカー", + "koKR": "이교도 대학살", + "plPL": "Tępienie Kultystów", + "ptBR": "Massacre de Cultistas", + "ruRU": "Гроза сектантов", + "trTR": "Tarikatçı Katliamı", + "zhCN": "邪教徒残杀者", + "zhTW": "邪教徒狂戮者" + } + }, + "Achievement_Monsters_III_Demons2000": { + "Desc": "Slay 10000 Demons.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Dämonen.", + "esES": "Asesina a 10 000 demonios.", + "esMX": "Mata a 10000 demonios.", + "frFR": "Tuer 10 000 démons.", + "itIT": "Uccidi 10.000 demoni.", + "jaJP": "悪魔を10,000体倒す。", + "koKR": "악마 10,000마리 처치", + "plPL": "Zabij 10 000 demonów.", + "ptBR": "Mate 10.000 demônios.", + "ruRU": "Убейте 10000 демонов.", + "trTR": "10.000 İblis katlet.", + "zhCN": "消灭 10000 个恶魔。", + "zhTW": "殺死 10,000 個惡魔。" + }, + "Name": "Demon Massacre", + "Name_Localized": { + "deDE": "Dämonenmassaker", + "esES": "Masacre de demonios", + "esMX": "Masacre de Demonios", + "frFR": "Massacre de démons", + "itIT": "Massacro di demoni", + "jaJP": "悪魔マサカー", + "koKR": "악마 대학살", + "plPL": "Tępienie Demonów", + "ptBR": "Massacre de Demônios", + "ruRU": "Гроза демонов", + "trTR": "İblis Katliamı", + "zhCN": "恶魔残杀者", + "zhTW": "惡魔狂戮者" + } + }, + "Achievement_Monsters_III_Drowned2000": { + "Desc": "Slay 10000 Drowned.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Ertrunkene.", + "esES": "Asesina a 10 000 ahogados.", + "esMX": "Mata a 10000 ahogados.", + "frFR": "Tuer 10 000 Noyés.", + "itIT": "Uccidi 10.000 annegati.", + "jaJP": "溺れし者を10,000体倒す。", + "koKR": "가라앉은 자 10,000마리 처치", + "plPL": "Zabij 10 000 topielców.", + "ptBR": "Mate 10.000 Afogados.", + "ruRU": "Убейте 10000 утопших.", + "trTR": "10.000 Boğulmuş katlet.", + "zhCN": "消灭 10000 个冤溺者。", + "zhTW": "殺死 10,000 個海屍。" + }, + "Name": "Drowned Massacre", + "Name_Localized": { + "deDE": "Ertrunkenenmassaker", + "esES": "Masacre de ahogados", + "esMX": "Masacre de Ahogados", + "frFR": "Massacre de Noyés", + "itIT": "Massacro di annegati", + "jaJP": "溺れし者マサカー", + "koKR": "가라앉은 자 대학살", + "plPL": "Tępienie Topielców", + "ptBR": "Massacre de Afogados", + "ruRU": "Гроза утопших", + "trTR": "Boğulmuş Katliamı", + "zhCN": "冤溺者残杀者", + "zhTW": "海屍狂戮者" + } + }, + "Achievement_Monsters_III_Fallen2000": { + "Desc": "Slay 10000 Fallen.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Gefallene.", + "esES": "Asesina a 10 000 caídos.", + "esMX": "Mata a 10000 caídos.", + "frFR": "Tuer 10 000 Déchus.", + "itIT": "Uccidi 10.000 Caduti.", + "jaJP": "フォールンを10,000体倒す。", + "koKR": "몰락자 10,000마리 처치", + "plPL": "Zabij 10 000 upadłych.", + "ptBR": "Mate 10.000 Decaídos.", + "ruRU": "Убейте 10000 падших.", + "trTR": "10.000 Düşmüş katlet.", + "zhCN": "消灭 10000 个沉沦魔。", + "zhTW": "殺死 10,000 個沉淪魔。" + }, + "Name": "Fallen Massacre", + "Name_Localized": { + "deDE": "Gefallenenmassaker", + "esES": "Masacre de caídos", + "esMX": "Masacre de Caídos", + "frFR": "Massacre de Déchus", + "itIT": "Massacro di Caduti", + "jaJP": "フォールン・マサカー", + "koKR": "몰락자 대학살", + "plPL": "Tępienie Upadłych", + "ptBR": "Massacre de Decaídos", + "ruRU": "Гроза падших", + "trTR": "Düşmüş Katliamı", + "zhCN": "沉沦魔残杀者", + "zhTW": "沉淪魔狂戮者" + } + }, + "Achievement_Monsters_III_Ghosts2000": { + "Desc": "Slay 10000 Ghosts.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Geister.", + "esES": "Asesina a 10 000 fantasmas.", + "esMX": "Mata a 10000 fantasmas.", + "frFR": "Tuer 10 000 fantômes.", + "itIT": "Uccidi 10.000 fantasmi.", + "jaJP": "亡霊を10,000体倒す。", + "koKR": "유령 10,000마리 처치", + "plPL": "Zabij 10 000 duchów.", + "ptBR": "Mate 10.000 fantasmas.", + "ruRU": "Убейте 10000 призраков.", + "trTR": "10.000 Hayalet katlet.", + "zhCN": "消灭 10000 个幽灵。", + "zhTW": "消滅 10,000 個鬼魂。" + }, + "Name": "Ghost Massacre", + "Name_Localized": { + "deDE": "Geistermassaker", + "esES": "Masacre de fantasmas", + "esMX": "Masacre de Fantasmas", + "frFR": "Massacre de fantômes", + "itIT": "Massacro di fantasmi", + "jaJP": "ゴースト・マサカー", + "koKR": "유령 대학살", + "plPL": "Tępienie Duchów", + "ptBR": "Massacre de Fantasmas", + "ruRU": "Гроза призраков", + "trTR": "Hayalet Katliamı", + "zhCN": "幽灵残杀者", + "zhTW": "鬼魂狂戮者" + } + }, + "Achievement_Monsters_III_Goatmen2000": { + "Desc": "Slay 10000 Goatmen.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Ziegenmenschen.", + "esES": "Asesina a 10 000 hombres cabra.", + "esMX": "Mata a 10000 faunos.", + "frFR": "Tuer 10 000 hommes-boucs.", + "itIT": "Uccidi 10.000 uomini capra.", + "jaJP": "羊頭の獣を10,000体倒す。", + "koKR": "염소인간 10,000마리 처치", + "plPL": "Zabij 10 000 kozłoludów.", + "ptBR": "Mate 10.000 caprinos.", + "ruRU": "Убейте 10000 козлоногих.", + "trTR": "10.000 Keçi Adam katlet.", + "zhCN": "消灭 10000 个羊头人。", + "zhTW": "殺死 10,000 個羊頭人。" + }, + "Name": "Goatman Massacre", + "Name_Localized": { + "deDE": "Ziegenmenschenmassaker", + "esES": "Masacre de hombres cabra", + "esMX": "Masacre de Faunos", + "frFR": "Massacre d'hommes-boucs", + "itIT": "Massacro di uomini capra", + "jaJP": "羊頭の獣マサカー", + "koKR": "염소인간 대학살", + "plPL": "Tępienie Kozłoludów", + "ptBR": "Massacre de Caprinos", + "ruRU": "Гроза козлоногих", + "trTR": "Keçi Adam Katliamı", + "zhCN": "羊头人残杀者", + "zhTW": "羊頭人狂戮者" + } + }, + "Achievement_Monsters_III_Knights2000": { + "Desc": "Slay 10000 Knights.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Ritter.", + "esES": "Asesina a 10 000 caballeros.", + "esMX": "Mata a 10000 caballeros.", + "frFR": "Tuer 10 000 chevaliers.", + "itIT": "Uccidi 10.000 cavalieri.", + "jaJP": "騎士を10,000人倒す。", + "koKR": "기사 10,000명 처치", + "plPL": "Zabij 10 000 rycerzy.", + "ptBR": "Mate 10.000 cavaleiros.", + "ruRU": "Убейте 10000 рыцарей.", + "trTR": "10.000 Şövalye katlet.", + "zhCN": "消灭 10000 个骑士。", + "zhTW": "殺死 10,000 個騎士。" + }, + "Name": "Knight Massacre", + "Name_Localized": { + "deDE": "Rittermassaker", + "esES": "Masacre de caballeros", + "esMX": "Masacre de Caballeros", + "frFR": "Massacre de chevaliers", + "itIT": "Massacro di cavalieri", + "jaJP": "騎士マサカー", + "koKR": "기사 대학살", + "plPL": "Tępienie Rycerzy", + "ptBR": "Massacre de Cavaleiros", + "ruRU": "Гроза рыцарей", + "trTR": "Şövalye Katliamı", + "zhCN": "骑士残杀者", + "zhTW": "騎士狂戮者" + } + }, + "Achievement_Monsters_III_Skeletons2000": { + "Desc": "Slay 10000 Skeletons.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Skelette.", + "esES": "Asesina a 10 000 esqueletos.", + "esMX": "Mata a 10000 esqueletos.", + "frFR": "Tuer 10 000 squelettes.", + "itIT": "Uccidi 10.000 scheletri.", + "jaJP": "スケルトンを10,000体倒す。", + "koKR": "해골 10,000마리 처치", + "plPL": "Zabij 10 000 szkieletów.", + "ptBR": "Mate 10.000 esqueletos.", + "ruRU": "Убейте 10000 скелетов.", + "trTR": "10.000 İskelet katlet.", + "zhCN": "消灭 10000 个骷髅。", + "zhTW": "消滅 10,000 個骷髏。" + }, + "Name": "Skeleton Massacre", + "Name_Localized": { + "deDE": "Skelettmassaker", + "esES": "Masacre de esqueletos", + "esMX": "Masacre de Esqueletos", + "frFR": "Massacre de squelettes", + "itIT": "Massacro degli scheletri", + "jaJP": "スケルトン・マサカー", + "koKR": "해골 대학살", + "plPL": "Tępienie Szkieletów", + "ptBR": "Massacre de Esqueletos", + "ruRU": "Гроза скелетов", + "trTR": "İskelet Katliamı", + "zhCN": "骷髅残杀者", + "zhTW": "骷髏狂戮者" + } + }, + "Achievement_Monsters_III_Snakes2000": { + "Desc": "Slay 10000 Snakes.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Schlangen.", + "esES": "Asesina a 10 000 serpientes.", + "esMX": "Mata a 10000 serpientes.", + "frFR": "Tuer 10 000 serpents.", + "itIT": "Uccidi 10.000 serpenti.", + "jaJP": "蛇を10,000匹倒す。", + "koKR": "뱀 10,000마리 처치", + "plPL": "Zabij 10 000 węży.", + "ptBR": "Mate 10.000 cobras.", + "ruRU": "Убейте 10000 змей.", + "trTR": "10.000 Yılan katlet.", + "zhCN": "消灭 10000 条蛇。", + "zhTW": "殺死 10,000 條毒蛇。" + }, + "Name": "Snake Massacre", + "Name_Localized": { + "deDE": "Schlangenmassaker", + "esES": "Masacre de serpientes", + "esMX": "Masacre de Serpientes", + "frFR": "Massacre de serpents", + "itIT": "Massacro di serpenti", + "jaJP": "スネーク・マサカー", + "koKR": "뱀 대학살", + "plPL": "Tępienie Węży", + "ptBR": "Massacre de Cobras", + "ruRU": "Гроза змей", + "trTR": "Yılan Katliamı", + "zhCN": "蛇类残杀者", + "zhTW": "毒蛇狂戮者" + } + }, + "Achievement_Monsters_III_Spiders2000": { + "Desc": "Slay 10000 Spiders.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Spinnen.", + "esES": "Asesina a 10 000 arañas.", + "esMX": "Mata a 10000 arañas.", + "frFR": "Tuer 10 000 araignées.", + "itIT": "Uccidi 10.000 ragni.", + "jaJP": "蜘蛛を10,000匹倒す。", + "koKR": "거미 10,000마리 처치", + "plPL": "Zabij 10 000 pająków.", + "ptBR": "Mate 10.000 aranhas.", + "ruRU": "Убейте 10000 пауков.", + "trTR": "10.000 Örümcek katlet.", + "zhCN": "消灭 10000 只蜘蛛。", + "zhTW": "殺死 10,000 隻蜘蛛。" + }, + "Name": "Spider Massacre", + "Name_Localized": { + "deDE": "Spinnenmassaker", + "esES": "Masacre de arañas", + "esMX": "Masacre de Arañas", + "frFR": "Massacre d'araignées", + "itIT": "Massacro di ragni", + "jaJP": "スパイダー・マサカー", + "koKR": "거미 대학살", + "plPL": "Tępienie Pająków", + "ptBR": "Massacre de Aranhas", + "ruRU": "Гроза пауков", + "trTR": "Örümcek Katliamı", + "zhCN": "蜘蛛残杀者", + "zhTW": "蜘蛛狂戮者" + } + }, + "Achievement_Monsters_III_Vampires2000": { + "Desc": "Slay 10000 Vampires.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Vampire.", + "esES": "Asesina a 10 000 vampiros.", + "esMX": "Mata a 10000 vampiros.", + "frFR": "Tuer 10 000 vampires.", + "itIT": "Uccidi 10.000 vampiri.", + "jaJP": "ヴァンパイアを10,000体倒す。", + "koKR": "흡혈귀 10,000마리 처치", + "plPL": "Zabij 10 000 wampirów.", + "ptBR": "Mate 10.000 vampiros.", + "ruRU": "Убейте 10000 вампиров.", + "trTR": "10.000 Vampir katlet.", + "zhCN": "消灭 10000 个吸血鬼。", + "zhTW": "消滅 10,000 個吸血鬼。" + }, + "Name": "Vampire Massacre", + "Name_Localized": { + "deDE": "Vampirmassaker", + "esES": "Masacre de vampiros", + "esMX": "Masacre de Vampiros", + "frFR": "Massacre de vampires", + "itIT": "Massacro di vampiri", + "jaJP": "ヴァンパイア・マサカー", + "koKR": "흡혈귀 대학살", + "plPL": "Tępienie Wampirów", + "ptBR": "Massacre de Vampiros", + "ruRU": "Гроза вампиров", + "trTR": "Vampir Katliamı", + "zhCN": "吸血鬼残杀者", + "zhTW": "吸血狂戮者" + } + }, + "Achievement_Monsters_III_Werewolves2000": { + "Desc": "Slay 10000 Werewolves.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Werwölfe.", + "esES": "Asesina a 10 000 hombres lobo.", + "esMX": "Mata a 10000 hombres lobo.", + "frFR": "Tuer 10 000 lycanthropes.", + "itIT": "Uccidi 10.000 lupi mannari.", + "jaJP": "人狼を10,000体倒す。", + "koKR": "늑대인간 10,000마리 처치", + "plPL": "Zabij 10 000 wilkołaków.", + "ptBR": "Mate 10.000 lobisomens.", + "ruRU": "Убейте 10000 оборотней.", + "trTR": "10.000 Kurt Adam katlet.", + "zhCN": "消灭 10000 个狼人。", + "zhTW": "殺死 10,000 個狼人。" + }, + "Name": "Werewolf Massacre", + "Name_Localized": { + "deDE": "Werwolfmassaker", + "esES": "Masacre de hombres lobo", + "esMX": "Masacre de Hombres Lobo", + "frFR": "Massacre de lycanthropes", + "itIT": "Massacro di lupi mannari", + "jaJP": "人狼マサカー", + "koKR": "늑대인간 대학살", + "plPL": "Tępienie Wilkołaków", + "ptBR": "Massacre de Lobisomens", + "ruRU": "Гроза оборотней", + "trTR": "Kurt Adam Katliamı", + "zhCN": "狼人残杀者", + "zhTW": "狼人狂戮者" + } + }, + "Achievement_Monsters_III_Zombies2000": { + "Desc": "Slay 10000 Zombies.", + "Desc_Localized": { + "deDE": "Tötet 10.000 Zombies.", + "esES": "Asesina a 10 000 zombis.", + "esMX": "Mata a 10000 zombis.", + "frFR": "Tuer 10 000 zombies.", + "itIT": "Uccidi 10.000 zombi.", + "jaJP": "ゾンビを10,000体倒す。", + "koKR": "좀비 10,000마리 처치", + "plPL": "Zabij 10 000 zombie.", + "ptBR": "Mate 10.000 zumbis.", + "ruRU": "Убейте 10000 зомби.", + "trTR": "10.000 Zombi katlet.", + "zhCN": "消灭 10000 个僵尸。", + "zhTW": "消滅 10,000 個殭屍。" + }, + "Name": "Zombie Massacre", + "Name_Localized": { + "deDE": "Zombiemassaker", + "esES": "Masacre de zombis", + "esMX": "Masacre de Zombis", + "frFR": "Massacre de zombies", + "itIT": "Massacro di zombi", + "jaJP": "ゾンビ・マサカー", + "koKR": "좀비 대학살", + "plPL": "Tępienie Zombie", + "ptBR": "Massacre de Zumbis", + "ruRU": "Гроза зомби", + "trTR": "Zombi Katliamı", + "zhCN": "僵尸残杀者", + "zhTW": "殭屍狂戮者" + } + }, + "Achievement_Monsters_II_Bandits500": { + "Desc": "Slay 5000 Bandits.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Banditen.", + "esES": "Asesina a 5000 bandidos.", + "esMX": "Mata a 5000 bandidos.", + "frFR": "Tuer 5 000 bandits.", + "itIT": "Uccidi 5.000 banditi.", + "jaJP": "盗賊を5,000人倒す。", + "koKR": "좀도둑 5,000명 처치", + "plPL": "Zabij 5000 bandytów.", + "ptBR": "Mate 5.000 bandidos.", + "ruRU": "Убейте 5000 бандитов.", + "trTR": "5.000 Eşkıya katlet.", + "zhCN": "消灭 5000 个强盗。", + "zhTW": "殺死 5,000 個盜匪。" + }, + "Name": "Bandit Destroyer", + "Name_Localized": { + "deDE": "Banditenvernichter", + "esES": "Destrucción de bandidos", + "esMX": "Destructor de Bandidos", + "frFR": "Destruction de bandits", + "itIT": "Sterminio di banditi", + "jaJP": "バンディット・デストロイヤー", + "koKR": "좀도둑 파괴자", + "plPL": "Zagłada Bandytów", + "ptBR": "Destruidor de Bandidos", + "ruRU": "Истребитель бандитов", + "trTR": "Eşkıya Yok Edici", + "zhCN": "强盗毁灭者", + "zhTW": "盜匪毀滅者" + } + }, + "Achievement_Monsters_II_Cannibal500": { + "Desc": "Slay 5000 Cannibals.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Kannibalen.", + "esES": "Asesina a 5000 caníbales.", + "esMX": "Mata a 5000 caníbales.", + "frFR": "Tuer 5 000 cannibales.", + "itIT": "Uccidi 5.000 cannibali.", + "jaJP": "人食い族を5,000人倒す。", + "koKR": "식인종 5,000마리 처치", + "plPL": "Zabij 5000 kanibali.", + "ptBR": "Mate 5.000 canibais.", + "ruRU": "Убейте 5000 каннибалов.", + "trTR": "5.000 Yamyam katlet.", + "zhCN": "消灭 5000 个食人族。", + "zhTW": "殺死 5,000 個食人族。" + }, + "Name": "Cannibal Destroyer", + "Name_Localized": { + "deDE": "Kannibalenvernichter", + "esES": "Destrucción de caníbales", + "esMX": "Destructor de Caníbales", + "frFR": "Destruction de cannibales", + "itIT": "Sterminio di cannibali", + "jaJP": "人食い族デストロイヤー", + "koKR": "식인종 파괴자", + "plPL": "Zagłada Kanibali", + "ptBR": "Destruidor de Canibais", + "ruRU": "Истребитель каннибалов", + "trTR": "Yamyam Yok Edici", + "zhCN": "食人族毁灭者", + "zhTW": "食人族毀滅者" + } + }, + "Achievement_Monsters_II_Cultists500": { + "Desc": "Slay 5000 Cultists.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Kultisten.", + "esES": "Asesina a 5000 cultores.", + "esMX": "Mata a 5000 cultistas.", + "frFR": "Tuer 5 000 sectateurs.", + "itIT": "Uccidi 5.000 cultisti.", + "jaJP": "邪教徒を5,000人倒す。", + "koKR": "이교도 5,000명 처치", + "plPL": "Zabij 5000 kultystów.", + "ptBR": "Mate 5.000 cultistas.", + "ruRU": "Убейте 5000 сектантов.", + "trTR": "5.000 Tarikatçı katlet.", + "zhCN": "消灭 5000 个邪教徒。", + "zhTW": "殺死 5,000 個邪教徒。" + }, + "Name": "Cultist Destroyer", + "Name_Localized": { + "deDE": "Kultistenvernichter", + "esES": "Destrucción de cultores", + "esMX": "Destructor de Cultistas", + "frFR": "Destruction de sectateurs", + "itIT": "Sterminio di cultisti", + "jaJP": "邪教徒デストロイヤー", + "koKR": "이교도 파괴자", + "plPL": "Zagłada Kultystów", + "ptBR": "Destruidor de Cultistas", + "ruRU": "Истребитель сектантов", + "trTR": "Tarikatçı Yok Edici", + "zhCN": "邪教徒毁灭者", + "zhTW": "邪教徒毀滅者" + } + }, + "Achievement_Monsters_II_Demons500": { + "Desc": "Slay 5000 Demons.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Dämonen.", + "esES": "Asesina a 5000 demonios.", + "esMX": "Mata a 5000 demonios.", + "frFR": "Tuer 5 000 démons.", + "itIT": "Uccidi 5.000 demoni.", + "jaJP": "悪魔を5,000体倒す。", + "koKR": "악마 5,000마리 처치", + "plPL": "Zabij 5000 demonów.", + "ptBR": "Mate 5.000 demônios.", + "ruRU": "Убейте 5000 демонов.", + "trTR": "5.000 İblis katlet.", + "zhCN": "消灭 5000 个恶魔。", + "zhTW": "殺死 5,000 個惡魔。" + }, + "Name": "Demon Destroyer", + "Name_Localized": { + "deDE": "Dämonenvernichter", + "esES": "Destrucción de demonios", + "esMX": "Destructor de Demonios", + "frFR": "Destruction de démons", + "itIT": "Sterminio di demoni", + "jaJP": "デーモン・デストロイヤー", + "koKR": "악마 파괴자", + "plPL": "Zagłada Demonów", + "ptBR": "Destruidor de Demônios", + "ruRU": "Истребитель демонов", + "trTR": "İblis Yok Edici", + "zhCN": "恶魔毁灭者", + "zhTW": "惡魔毀滅者" + } + }, + "Achievement_Monsters_II_Drowned500": { + "Desc": "Slay 5000 Drowned.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Ertrunkene.", + "esES": "Asesina a 5000 ahogados.", + "esMX": "Mata a 5000 ahogados.", + "frFR": "Tuer 5 000 Noyés.", + "itIT": "Uccidi 5.000 annegati.", + "jaJP": "溺れし者を5,000体倒す。", + "koKR": "가라앉은 자 5,000마리 처치", + "plPL": "Zabij 5000 topielców.", + "ptBR": "Mate 5.000 Afogados.", + "ruRU": "Убейте 5000 утопших.", + "trTR": "5.000 Boğulmuş katlet.", + "zhCN": "消灭 5000 个冤溺者。", + "zhTW": "殺死 5,000 個海屍。" + }, + "Name": "Drowned Destroyer", + "Name_Localized": { + "deDE": "Ertrunkenenvernichter", + "esES": "Destrucción de ahogados", + "esMX": "Destructor de Ahogados", + "frFR": "Destruction de Noyés", + "itIT": "Sterminio di annegati", + "jaJP": "溺れし者デストロイヤー", + "koKR": "가라앉은 자 파괴자", + "plPL": "Zagłada Topielców", + "ptBR": "Destruidor de Afogados", + "ruRU": "Истребитель утопших", + "trTR": "Boğulmuş Yok Edici", + "zhCN": "冤溺者毁灭者", + "zhTW": "海屍毀滅者" + } + }, + "Achievement_Monsters_II_Fallen500": { + "Desc": "Slay 5000 Fallen.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Gefallene.", + "esES": "Asesina a 5000 caídos.", + "esMX": "Mata a 5000 caídos.", + "frFR": "Tuer 5 000 Déchus.", + "itIT": "Uccidi 5.000 Caduti.", + "jaJP": "フォールンを5,000体倒す。", + "koKR": "몰락자 5,000마리 처치", + "plPL": "Zabij 5000 upadłych.", + "ptBR": "Mate 5.000 Decaídos.", + "ruRU": "Убейте 5000 падших.", + "trTR": "5.000 Düşmüş katlet.", + "zhCN": "消灭 5000 个沉沦魔。", + "zhTW": "殺死 5,000 個沉淪魔。" + }, + "Name": "Fallen Destroyer", + "Name_Localized": { + "deDE": "Gefallenenvernichter", + "esES": "Destrucción de caídos", + "esMX": "Destructor de Caídos", + "frFR": "Destruction de Déchus", + "itIT": "Sterminio di Caduti", + "jaJP": "フォールン・デストロイヤー", + "koKR": "몰락자 파괴자", + "plPL": "Zagłada Upadłych", + "ptBR": "Destruidor de Decaídos", + "ruRU": "Истребитель падших", + "trTR": "Düşmüş Yok Edici", + "zhCN": "沉沦魔毁灭者", + "zhTW": "沉淪魔毀滅者" + } + }, + "Achievement_Monsters_II_Ghosts500": { + "Desc": "Slay 5000 Ghosts.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Geister.", + "esES": "Asesina a 5000 fantasmas.", + "esMX": "Mata a 5000 fantasmas.", + "frFR": "Tuer 5 000 fantômes.", + "itIT": "Uccidi 5.000 fantasmi.", + "jaJP": "亡霊を5,000体倒す。", + "koKR": "유령 5,000마리 처치", + "plPL": "Zabij 5000 duchów.", + "ptBR": "Mate 5.000 fantasmas.", + "ruRU": "Убейте 5000 призраков.", + "trTR": "5.000 Hayalet katlet.", + "zhCN": "消灭 5000 个幽灵。", + "zhTW": "消滅 5,000 個鬼魂。" + }, + "Name": "Ghost Destroyer", + "Name_Localized": { + "deDE": "Geistervernichter", + "esES": "Destrucción de fantasmas", + "esMX": "Destructor de Fantasmas", + "frFR": "Destruction de fantômes", + "itIT": "Sterminio di fantasmi", + "jaJP": "亡霊デストロイヤー", + "koKR": "유령 파괴자", + "plPL": "Zagłada Duchów", + "ptBR": "Destruidor de Fantasmas", + "ruRU": "Истребитель призраков", + "trTR": "Hayalet Yok Edici", + "zhCN": "幽灵毁灭者", + "zhTW": "鬼魂毀滅者" + } + }, + "Achievement_Monsters_II_Goatmen500": { + "Desc": "Slay 5000 Goatmen.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Ziegenmenschen.", + "esES": "Asesina a 5000 hombres cabra.", + "esMX": "Mata a 5000 faunos.", + "frFR": "Tuer 5 000 hommes-boucs.", + "itIT": "Uccidi 5.000 uomini capra.", + "jaJP": "羊頭の獣を5,000体倒す。", + "koKR": "염소인간 5,000마리 처치", + "plPL": "Zabij 5000 kozłoludów.", + "ptBR": "Mate 5.000 caprinos.", + "ruRU": "Убейте 5000 козлоногих.", + "trTR": "5.000 Keçi Adam katlet.", + "zhCN": "消灭 5000 个羊头人。", + "zhTW": "殺死 5,000 個羊頭人。" + }, + "Name": "Goatman Destroyer", + "Name_Localized": { + "deDE": "Ziegenmenschenvernichter", + "esES": "Destrucción de hombres cabra", + "esMX": "Destructor de Faunos", + "frFR": "Destruction d'hommes-boucs", + "itIT": "Sterminio di uomini capra", + "jaJP": "羊頭の獣デストロイヤー", + "koKR": "염소인간 파괴자", + "plPL": "Zagłada Kozłoludów", + "ptBR": "Destruidor de Caprinos", + "ruRU": "Истребитель козлоногих", + "trTR": "Keçi Adam Yok Edici", + "zhCN": "羊头人毁灭者", + "zhTW": "羊頭人毀滅者" + } + }, + "Achievement_Monsters_II_Knights500": { + "Desc": "Slay 5000 Knights.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Ritter.", + "esES": "Asesina a 5000 caballeros.", + "esMX": "Mata a 5000 caballeros.", + "frFR": "Tuer 5 000 chevaliers.", + "itIT": "Uccidi 5.000 cavalieri.", + "jaJP": "騎士を5,000人倒す。", + "koKR": "기사 5,000명 처치", + "plPL": "Zabij 5000 rycerzy.", + "ptBR": "Mate 5.000 cavaleiros.", + "ruRU": "Убейте 5000 рыцарей.", + "trTR": "5.000 Şövalye katlet.", + "zhCN": "消灭 5000 个骑士。", + "zhTW": "殺死 5,000 個騎士。" + }, + "Name": "Knight Destroyer", + "Name_Localized": { + "deDE": "Rittervernichter", + "esES": "Destrucción de caballeros", + "esMX": "Destructor de Caballeros", + "frFR": "Destruction de chevaliers", + "itIT": "Sterminio di cavalieri", + "jaJP": "騎士デストロイヤー", + "koKR": "기사 파괴자", + "plPL": "Zagłada Rycerzy", + "ptBR": "Destruidor de Cavaleiros", + "ruRU": "Истребитель рыцарей", + "trTR": "Şövalye Yok Edici", + "zhCN": "骑士毁灭者", + "zhTW": "騎士毀滅者" + } + }, + "Achievement_Monsters_II_Skeletons500": { + "Desc": "Slay 5000 Skeletons.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Skelette.", + "esES": "Asesina a 5000 esqueletos.", + "esMX": "Mata a 5000 esqueletos.", + "frFR": "Tuer 5 000 squelettes.", + "itIT": "Uccidi 5.000 scheletri.", + "jaJP": "スケルトンを5,000体倒す。", + "koKR": "해골 5,000마리 처치", + "plPL": "Zabij 5000 szkieletów.", + "ptBR": "Mate 5.000 esqueletos.", + "ruRU": "Убейте 5000 скелетов.", + "trTR": "5.000 İskelet katlet.", + "zhCN": "消灭 5000 个骷髅。", + "zhTW": "消滅 5,000 個骷髏。" + }, + "Name": "Skeleton Destroyer", + "Name_Localized": { + "deDE": "Skelettvernichter", + "esES": "Destrucción de esqueletos", + "esMX": "Destructor de Esqueletos", + "frFR": "Destruction de squelettes", + "itIT": "Sterminio di scheletri", + "jaJP": "スケルトン・デストロイヤー", + "koKR": "해골 파괴자", + "plPL": "Zagłada Szkieletów", + "ptBR": "Destruidor de Esqueletos", + "ruRU": "Истребитель скелетов", + "trTR": "İskelet Yok Edici", + "zhCN": "骷髅毁灭者", + "zhTW": "骷髏毀滅者" + } + }, + "Achievement_Monsters_II_Snakes500": { + "Desc": "Slay 5000 Snakes.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Schlangen.", + "esES": "Asesina a 5000 serpientes.", + "esMX": "Mata a 5000 serpientes.", + "frFR": "Tuer 5 000 serpents.", + "itIT": "Uccidi 5.000 serpenti.", + "jaJP": "蛇を5,000匹倒す。", + "koKR": "뱀 5,000마리 처치", + "plPL": "Zabij 5000 węży.", + "ptBR": "Mate 5.000 cobras.", + "ruRU": "Убейте 5000 змей.", + "trTR": "5.000 Yılan katlet.", + "zhCN": "消灭 5000 条蛇。", + "zhTW": "殺死 5,000 條毒蛇。" + }, + "Name": "Snake Destroyer", + "Name_Localized": { + "deDE": "Schlangenvernichter", + "esES": "Destrucción de serpientes", + "esMX": "Destructor de Serpientes", + "frFR": "Destruction de serpents", + "itIT": "Sterminio di serpenti", + "jaJP": "スネーク・デストロイヤー", + "koKR": "뱀 파괴자", + "plPL": "Zagłada Węży", + "ptBR": "Destruidor de Cobras", + "ruRU": "Истребитель змей", + "trTR": "Yılan Yok Edici", + "zhCN": "蛇类毁灭者", + "zhTW": "毒蛇毀滅者" + } + }, + "Achievement_Monsters_II_Spiders500": { + "Desc": "Slay 5000 Spiders.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Spinnen.", + "esES": "Asesina a 5000 arañas.", + "esMX": "Mata a 5000 arañas.", + "frFR": "Tuer 5 000 araignées.", + "itIT": "Uccidi 5.000 ragni.", + "jaJP": "蜘蛛を5,000匹倒す。", + "koKR": "거미 5,000마리 처치", + "plPL": "Zabij 5000 pająków.", + "ptBR": "Mate 5.000 aranhas.", + "ruRU": "Убейте 5000 пауков.", + "trTR": "5.000 Örümcek katlet.", + "zhCN": "消灭 5000 只蜘蛛。", + "zhTW": "殺死 5,000 隻蜘蛛。" + }, + "Name": "Spider Destroyer", + "Name_Localized": { + "deDE": "Spinnenvernichter", + "esES": "Destrucción de arañas", + "esMX": "Destructor de Arañas", + "frFR": "Destruction d'araignées", + "itIT": "Sterminio di ragni", + "jaJP": "スパイダー・デストロイヤー", + "koKR": "거미 파괴자", + "plPL": "Zagłada Pająków", + "ptBR": "Destruidor de Aranhas", + "ruRU": "Истребитель пауков", + "trTR": "Örümcek Yok Edici", + "zhCN": "蜘蛛毁灭者", + "zhTW": "蜘蛛毀滅者" + } + }, + "Achievement_Monsters_II_Vampires500": { + "Desc": "Slay 5000 Vampires.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Vampire.", + "esES": "Asesina a 5000 vampiros.", + "esMX": "Mata a 5000 vampiros.", + "frFR": "Tuer 5 000 vampires.", + "itIT": "Uccidi 5.000 vampiri.", + "jaJP": "ヴァンパイアを5,000体倒す。", + "koKR": "흡혈귀 5,000마리 처치", + "plPL": "Zabij 5000 wampirów.", + "ptBR": "Mate 5.000 vampiros.", + "ruRU": "Убейте 5000 вампиров.", + "trTR": "5.000 Vampir katlet.", + "zhCN": "消灭 5000 个吸血鬼。", + "zhTW": "消滅 5,000 個吸血鬼。" + }, + "Name": "Vampire Destroyer", + "Name_Localized": { + "deDE": "Vampirvernichter", + "esES": "Destrucción de vampiros", + "esMX": "Destructor de Vampiros", + "frFR": "Destruction de vampires", + "itIT": "Sterminio di vampiri", + "jaJP": "ヴァンパイア・デストロイヤー", + "koKR": "흡혈귀 파괴자", + "plPL": "Zagłada Wampirów", + "ptBR": "Destruidor de Vampiros", + "ruRU": "Истребитель вампиров", + "trTR": "Vampir Yok Edici", + "zhCN": "吸血鬼毁灭者", + "zhTW": "吸血鬼毀滅者" + } + }, + "Achievement_Monsters_II_Werewolves500": { + "Desc": "Slay 5000 Werewolves.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Werwölfe.", + "esES": "Asesina a 5000 hombres lobo.", + "esMX": "Mata a 5000 hombres lobo.", + "frFR": "Tuer 5 000 lycanthropes.", + "itIT": "Uccidi 5.000 lupi mannari.", + "jaJP": "人狼を5,000体倒す。", + "koKR": "늑대인간 5,000마리 처치", + "plPL": "Zabij 5000 wilkołaków.", + "ptBR": "Mate 5.000 lobisomens.", + "ruRU": "Убейте 5000 оборотней.", + "trTR": "5.000 Kurt Adam katlet.", + "zhCN": "消灭 5000 个狼人。", + "zhTW": "殺死 5,000 個狼人。" + }, + "Name": "Werewolf Destroyer", + "Name_Localized": { + "deDE": "Werwolfvernichter", + "esES": "Destrucción de hombres lobo", + "esMX": "Destructor de Hombres Lobo", + "frFR": "Destruction de lycanthropes", + "itIT": "Sterminio di lupi mannari", + "jaJP": "人狼デストロイヤー", + "koKR": "늑대인간 파괴자", + "plPL": "Zagłada Wilkołaków", + "ptBR": "Destruidor de Lobisomens", + "ruRU": "Истребитель оборотней", + "trTR": "Kurt Adam Yok Edici", + "zhCN": "狼人毁灭者", + "zhTW": "狼人毀滅者" + } + }, + "Achievement_Monsters_II_Zombies500": { + "Desc": "Slay 5000 Zombies.", + "Desc_Localized": { + "deDE": "Tötet 5.000 Zombies.", + "esES": "Asesina a 5000 zombis.", + "esMX": "Mata a 5000 zombis.", + "frFR": "Tuer 5 000 zombies.", + "itIT": "Uccidi 5.000 zombi.", + "jaJP": "ゾンビを5,000体倒す。", + "koKR": "좀비 5,000마리 처치", + "plPL": "Zabij 5000 zombie.", + "ptBR": "Mate 5.000 zumbis.", + "ruRU": "Убейте 5000 зомби.", + "trTR": "5.000 Zombi katlet.", + "zhCN": "消灭 5000 个僵尸。", + "zhTW": "消滅 5,000 個殭屍。" + }, + "Name": "Zombie Destroyer", + "Name_Localized": { + "deDE": "Zombievernichter", + "esES": "Destrucción de zombis", + "esMX": "Destructor de Zombis", + "frFR": "Destruction de zombies", + "itIT": "Sterminio di zombi", + "jaJP": "ゾンビ・デストロイヤー", + "koKR": "좀비 파괴자", + "plPL": "Zagłada Zombie", + "ptBR": "Destruidor de Zumbis", + "ruRU": "Истребитель зомби", + "trTR": "Zombi Yok Edici", + "zhCN": "僵尸毁灭者", + "zhTW": "殭屍毀滅者" + } + }, + "Achievement_Monsters_I_Bandits200": { + "Desc": "Slay 1000 Bandits.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Banditen.", + "esES": "Asesina a 1000 bandidos.", + "esMX": "Mata a 1000 bandidos.", + "frFR": "Tuer 1 000 bandits.", + "itIT": "Uccidi 1.000 banditi.", + "jaJP": "盗賊を1,000人倒す。", + "koKR": "좀도둑 1,000명 처치", + "plPL": "Zabij 1000 bandytów.", + "ptBR": "Mate 1.000 bandidos.", + "ruRU": "Убейте 1000 бандитов.", + "trTR": "1.000 Eşkıya katlet.", + "zhCN": "消灭 1000 个强盗。", + "zhTW": "殺死 1,000 個盜匪。" + }, + "Name": "Bandit Slayer", + "Name_Localized": { + "deDE": "Banditenschlächter", + "esES": "Ruina de bandidos", + "esMX": "Exterminador de Bandidos", + "frFR": "Élimination de bandits", + "itIT": "Assassinio di banditi", + "jaJP": "バンディット・スレイヤー", + "koKR": "좀도둑 학살자", + "plPL": "Destrukcja Bandytów", + "ptBR": "Homicida de Bandidos", + "ruRU": "Убийца бандитов", + "trTR": "Eşkıya Katili", + "zhCN": "强盗杀戮者", + "zhTW": "盜匪殺手" + } + }, + "Achievement_Monsters_I_Cannibal200": { + "Desc": "Slay 1000 Cannibals.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Kannibalen.", + "esES": "Asesina a 1000 caníbales.", + "esMX": "Mata a 1000 caníbales.", + "frFR": "Tuer 1 000 cannibales.", + "itIT": "Uccidi 1.000 cannibali.", + "jaJP": "人食い族を1,000人倒す。", + "koKR": "식인종 1,000명 처치", + "plPL": "Zabij 1000 kanibali.", + "ptBR": "Mate 1.000 canibais.", + "ruRU": "Убейте 1000 каннибалов.", + "trTR": "1.000 Yamyam katlet.", + "zhCN": "消灭 1000 个食人族。", + "zhTW": "殺死 1,000 個食人族。" + }, + "Name": "Cannibal Slayer", + "Name_Localized": { + "deDE": "Kannibalenschlächter", + "esES": "Ruina de caníbales", + "esMX": "Exterminador de Caníbales", + "frFR": "Élimination de cannibales", + "itIT": "Assassinio di cannibali", + "jaJP": "人食い族スレイヤー", + "koKR": "식인종 학살자", + "plPL": "Destrukcja Kanibali", + "ptBR": "Homicida de Canibais", + "ruRU": "Убийца каннибалов", + "trTR": "Yamyam Katili", + "zhCN": "食人族杀戮者", + "zhTW": "食人族殺手" + } + }, + "Achievement_Monsters_I_Cultists200": { + "Desc": "Slay 1000 Cultists.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Kultisten.", + "esES": "Asesina a 1000 cultores.", + "esMX": "Mata a 1000 cultistas.", + "frFR": "Tuer 1 000 sectateurs.", + "itIT": "Uccidi 1.000 cultisti.", + "jaJP": "邪教徒を1,000人倒す。", + "koKR": "이교도 1,000명 처치", + "plPL": "Zabij 1000 kultystów.", + "ptBR": "Mate 1.000 cultistas.", + "ruRU": "Убейте 1000 сектантов.", + "trTR": "1.000 Tarikatçı katlet.", + "zhCN": "消灭 1000 个邪教徒。", + "zhTW": "殺死 1,000 個邪教徒。" + }, + "Name": "Cultist Slayer", + "Name_Localized": { + "deDE": "Kultistenschlächter", + "esES": "Ruina de cultores", + "esMX": "Exterminador de Cultistas", + "frFR": "Élimination de sectateurs", + "itIT": "Assassinio di cultisti", + "jaJP": "邪教徒スレイヤー", + "koKR": "이교도 학살자", + "plPL": "Destrukcja Kultystów", + "ptBR": "Homicida de Cultistas", + "ruRU": "Убийца сектантов", + "trTR": "Tarikatçı Katili", + "zhCN": "邪教徒杀戮者", + "zhTW": "邪教徒殺手" + } + }, + "Achievement_Monsters_I_Demons200": { + "Desc": "Slay 1000 Demons.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Dämonen.", + "esES": "Asesina a 1000 demonios.", + "esMX": "Mata a 1000 demonios.", + "frFR": "Tuer 1 000 démons.", + "itIT": "Uccidi 1.000 demoni.", + "jaJP": "悪魔を1,000体倒す。", + "koKR": "악마 1,000마리 처치", + "plPL": "Zabij 1000 demonów.", + "ptBR": "Mate 1.000 demônios.", + "ruRU": "Убейте 1000 демонов.", + "trTR": "1.000 İblis katlet.", + "zhCN": "消灭 1000 个恶魔。", + "zhTW": "殺死 1,000 個惡魔。" + }, + "Name": "Demon Slayer", + "Name_Localized": { + "deDE": "Dämonenschlächter", + "esES": "Ruina de demonios", + "esMX": "Exterminador de Demonios", + "frFR": "Élimination de démons", + "itIT": "Assassinio di demoni", + "jaJP": "デーモン・スレイヤー", + "koKR": "악마 학살자", + "plPL": "Destrukcja Demonów", + "ptBR": "Homicida de Demônios", + "ruRU": "Убийца демонов", + "trTR": "İblis Katili", + "zhCN": "恶魔杀戮者", + "zhTW": "惡魔殺手" + } + }, + "Achievement_Monsters_I_Drowned200": { + "Desc": "Slay 1000 Drowned.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Ertrunkene.", + "esES": "Asesina a 1000 ahogados.", + "esMX": "Mata a 1000 ahogados.", + "frFR": "Tuer 1 000 Noyés.", + "itIT": "Uccidi 1.000 annegati.", + "jaJP": "溺れし者を1,000体倒す。", + "koKR": "가라앉은 자 1,000마리 처치", + "plPL": "Zabij 1000 topielców.", + "ptBR": "Mate 1.000 Afogados.", + "ruRU": "Убейте 1000 утопших.", + "trTR": "1.000 Boğulmuş katlet.", + "zhCN": "消灭 1000 个冤溺者。", + "zhTW": "殺死 1,000 個海屍。" + }, + "Name": "Drowned Slayer", + "Name_Localized": { + "deDE": "Ertrunkenenschlächter", + "esES": "Ruina de ahogados", + "esMX": "Exterminador de Ahogados", + "frFR": "Élimination de Noyés", + "itIT": "Assassinio di annegati", + "jaJP": "溺れし者スレイヤー", + "koKR": "가라앉은 자 학살자", + "plPL": "Destrukcja Topielców", + "ptBR": "Homicida de Afogados", + "ruRU": "Убийца утопших", + "trTR": "Boğulmuş Katili", + "zhCN": "冤溺者杀戮者", + "zhTW": "海屍殺手" + } + }, + "Achievement_Monsters_I_Fallen200": { + "Desc": "Slay 1000 Fallen.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Gefallene.", + "esES": "Asesina a 1000 caídos.", + "esMX": "Mata a 1000 caídos.", + "frFR": "Tuer 1 000 Déchus.", + "itIT": "Uccidi 1.000 Caduti.", + "jaJP": "フォールンを1,000体倒す。", + "koKR": "몰락자 1,000마리 처치", + "plPL": "Zabij 1000 upadłych.", + "ptBR": "Mate 1.000 Decaídos.", + "ruRU": "Убейте 1000 падших.", + "trTR": "1.000 Düşmüş katlet.", + "zhCN": "消灭 1000 个沉沦魔。", + "zhTW": "殺死 1,000 個沉淪魔。" + }, + "Name": "Fallen Slayer", + "Name_Localized": { + "deDE": "Gefallenenschlächter", + "esES": "Ruina de caídos", + "esMX": "Exterminador de Caídos", + "frFR": "Élimination de Déchus", + "itIT": "Assassinio di Caduti", + "jaJP": "フォールン・スレイヤー", + "koKR": "몰락자 학살자", + "plPL": "Destrukcja Upadłych", + "ptBR": "Homicida de Decaídos", + "ruRU": "Убийца падших", + "trTR": "Düşmüş Katili", + "zhCN": "沉沦魔杀戮者", + "zhTW": "沉淪魔殺手" + } + }, + "Achievement_Monsters_I_Ghosts200": { + "Desc": "Slay 1000 Ghosts.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Geister.", + "esES": "Asesina a 1000 fantasmas.", + "esMX": "Mata a 1000 fantasmas.", + "frFR": "Tuer 1 000 fantômes.", + "itIT": "Uccidi 1.000 fantasmi.", + "jaJP": "亡霊を1,000体倒す。", + "koKR": "유령 1,000마리 처치", + "plPL": "Zabij 1000 duchów.", + "ptBR": "Mate 1.000 fantasmas.", + "ruRU": "Убейте 1000 призраков.", + "trTR": "1.000 Hayalet katlet.", + "zhCN": "消灭 1000 个幽灵。", + "zhTW": "消滅 1,000 個鬼魂。" + }, + "Name": "Ghost Slayer", + "Name_Localized": { + "deDE": "Geisterschlächter", + "esES": "Ruina de fantasmas", + "esMX": "Exterminador de Fantasmas", + "frFR": "Élimination de fantômes", + "itIT": "Assassinio di fantasmi", + "jaJP": "亡霊スレイヤー", + "koKR": "유령 학살자", + "plPL": "Destrukcja Duchów", + "ptBR": "Homicida de Fantasmas", + "ruRU": "Убийца призраков", + "trTR": "Hayalet Katili", + "zhCN": "幽灵杀戮者", + "zhTW": "鬼魂殺手" + } + }, + "Achievement_Monsters_I_Goatmen200": { + "Desc": "Slay 1000 Goatmen.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Ziegenmenschen.", + "esES": "Asesina a 1000 hombres cabra.", + "esMX": "Mata a 1000 faunos.", + "frFR": "Tuer 1 000 hommes-boucs.", + "itIT": "Uccidi 1.000 uomini capra.", + "jaJP": "羊頭の獣を1,000体倒す。", + "koKR": "염소인간 1,000마리 처치", + "plPL": "Zabij 1000 kozłoludów.", + "ptBR": "Mate 1.000 caprinos.", + "ruRU": "Убейте 1000 козлоногих.", + "trTR": "1.000 Keçi Adam katlet.", + "zhCN": "消灭 1000 个羊头人。", + "zhTW": "殺死 1,000 個羊頭人。" + }, + "Name": "Goatman Slayer", + "Name_Localized": { + "deDE": "Ziegenmenschenschlächter", + "esES": "Ruina de hombres cabra", + "esMX": "Exterminador de Faunos", + "frFR": "Élimination d'hommes-boucs", + "itIT": "Assassinio di uomini capra", + "jaJP": "羊頭の獣スレイヤー", + "koKR": "염소인간 학살자", + "plPL": "Destrukcja Kozłoludów", + "ptBR": "Homicida de Caprinos", + "ruRU": "Убийца козлоногих", + "trTR": "Keçi Adam Katili", + "zhCN": "羊头人杀戮者", + "zhTW": "羊頭人殺手" + } + }, + "Achievement_Monsters_I_Knights200": { + "Desc": "Slay 1000 Knights.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Ritter.", + "esES": "Asesina a 1000 caballeros.", + "esMX": "Mata a 1000 caballeros.", + "frFR": "Tuer 1 000 chevaliers.", + "itIT": "Uccidi 1.000 cavalieri.", + "jaJP": "騎士を1,000人倒す。", + "koKR": "기사 1,000명 처치", + "plPL": "Zabij 1000 rycerzy.", + "ptBR": "Mate 1.000 cavaleiros.", + "ruRU": "Убейте 1000 рыцарей.", + "trTR": "1.000 Şövalye katlet.", + "zhCN": "消灭 1000 个骑士。", + "zhTW": "殺死 1,000 個騎士。" + }, + "Name": "Knight Slayer", + "Name_Localized": { + "deDE": "Ritterschlächter", + "esES": "Ruina de caballeros", + "esMX": "Exterminador de Caballeros", + "frFR": "Élimination de chevaliers", + "itIT": "Assassinio di cavalieri", + "jaJP": "騎士スレイヤー", + "koKR": "기사 학살자", + "plPL": "Destrukcja Rycerzy", + "ptBR": "Homicida de Cavaleiros", + "ruRU": "Убийца рыцарей", + "trTR": "Şövalye Katili", + "zhCN": "骑士杀戮者", + "zhTW": "騎士殺手" + } + }, + "Achievement_Monsters_I_Skeletons200": { + "Desc": "Slay 1000 Skeletons.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Skelette.", + "esES": "Asesina a 1000 esqueletos.", + "esMX": "Mata a 1000 esqueletos.", + "frFR": "Tuer 1 000 squelettes.", + "itIT": "Uccidi 1.000 scheletri.", + "jaJP": "スケルトンを1,000体倒す。", + "koKR": "해골 1,000마리 처치", + "plPL": "Zabij 1000 szkieletów.", + "ptBR": "Mate 1.000 esqueletos.", + "ruRU": "Убейте 1000 скелетов.", + "trTR": "1.000 İskelet katlet.", + "zhCN": "消灭 1000 个骷髅。", + "zhTW": "消滅 1,000 個骷髏。" + }, + "Name": "Skeleton Slayer", + "Name_Localized": { + "deDE": "Skelettschlächter", + "esES": "Ruina de esqueletos", + "esMX": "Exterminador de Esqueletos", + "frFR": "Élimination de squelettes", + "itIT": "Assassinio di scheletri", + "jaJP": "スケルトン・スレイヤー", + "koKR": "해골 학살자", + "plPL": "Destrukcja Szkieletów", + "ptBR": "Homicida de Esqueletos", + "ruRU": "Убийца скелетов", + "trTR": "İskelet Katili", + "zhCN": "骷髅杀戮者", + "zhTW": "骷髏殺手" + } + }, + "Achievement_Monsters_I_Snakes200": { + "Desc": "Slay 1000 Snakes.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Schlangen.", + "esES": "Asesina a 1000 serpientes.", + "esMX": "Mata a 1000 serpientes.", + "frFR": "Tuer 1 000 serpents.", + "itIT": "Uccidi 1.000 serpenti.", + "jaJP": "蛇を1,000匹倒す。", + "koKR": "뱀 1,000마리 처치", + "plPL": "Zabij 1000 węży.", + "ptBR": "Mate 1.000 cobras.", + "ruRU": "Убейте 1000 змей.", + "trTR": "1.000 Yılan katlet.", + "zhCN": "消灭 1000 条蛇。", + "zhTW": "殺死 1,000 條毒蛇。" + }, + "Name": "Snake Slayer", + "Name_Localized": { + "deDE": "Schlangenschlächter", + "esES": "Ruina de serpientes", + "esMX": "Exterminador de Serpientes", + "frFR": "Élimination de serpents", + "itIT": "Assassinio di serpenti", + "jaJP": "スネーク・スレイヤー", + "koKR": "뱀 학살자", + "plPL": "Destrukcja Węży", + "ptBR": "Homicida de Cobras", + "ruRU": "Убийца змей", + "trTR": "Yılan Katili", + "zhCN": "蛇类杀戮者", + "zhTW": "毒蛇殺手" + } + }, + "Achievement_Monsters_I_Spiders200": { + "Desc": "Slay 1000 Spiders.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Spinnen.", + "esES": "Asesina a 1000 arañas.", + "esMX": "Mata a 1000 arañas.", + "frFR": "Tuer 1 000 araignées.", + "itIT": "Uccidi 1.000 ragni.", + "jaJP": "蜘蛛を1,000匹倒す。", + "koKR": "거미 1,000마리 처치", + "plPL": "Zabij 1000 pająków.", + "ptBR": "Mate 1.000 aranhas.", + "ruRU": "Убейте 1000 пауков.", + "trTR": "1.000 Örümcek katlet.", + "zhCN": "消灭 1000 只蜘蛛。", + "zhTW": "殺死 1,000 隻蜘蛛。" + }, + "Name": "Spider Slayer", + "Name_Localized": { + "deDE": "Spinnenschlächter", + "esES": "Ruina de arañas", + "esMX": "Exterminador de Arañas", + "frFR": "Élimination d'araignées", + "itIT": "Assassinio di ragni", + "jaJP": "スパイダー・スレイヤー", + "koKR": "거미 학살자", + "plPL": "Destrukcja Pająków", + "ptBR": "Homicida de Aranhas", + "ruRU": "Убийца пауков", + "trTR": "Örümcek Katili", + "zhCN": "蜘蛛杀戮者", + "zhTW": "蜘蛛殺手" + } + }, + "Achievement_Monsters_I_Vampires200": { + "Desc": "Slay 1000 Vampires.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Vampire.", + "esES": "Asesina a 1000 vampiros.", + "esMX": "Mata a 1000 vampiros.", + "frFR": "Tuer 1 000 vampires.", + "itIT": "Uccidi 1.000 vampiri.", + "jaJP": "ヴァンパイアを1,000体倒す。", + "koKR": "흡혈귀 1,000마리 처치", + "plPL": "Zabij 1000 wampirów.", + "ptBR": "Mate 1.000 vampiros.", + "ruRU": "Убейте 1000 вампиров.", + "trTR": "1.000 Vampir katlet.", + "zhCN": "消灭 1000 个吸血鬼。", + "zhTW": "消滅 1,000 個吸血鬼。" + }, + "Name": "Vampire Slayer", + "Name_Localized": { + "deDE": "Vampirschlächter", + "esES": "Ruina de vampiros", + "esMX": "Exterminador de Vampiros", + "frFR": "Élimination de vampires", + "itIT": "Assassinio di vampiri", + "jaJP": "ヴァンパイア・スレイヤー", + "koKR": "흡혈귀 학살자", + "plPL": "Destrukcja Wampirów", + "ptBR": "Homicida de Vampiros", + "ruRU": "Убийца вампиров", + "trTR": "Vampir Katili", + "zhCN": "吸血鬼杀戮者", + "zhTW": "吸血鬼殺手" + } + }, + "Achievement_Monsters_I_Werewolves200": { + "Desc": "Slay 1000 Werewolves.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Werwölfe.", + "esES": "Asesina a 1000 hombres lobo.", + "esMX": "Mata a 1000 hombres lobo.", + "frFR": "Tuer 1 000 lycanthropes.", + "itIT": "Uccidi 1.000 lupi mannari.", + "jaJP": "人狼を1,000体倒す。", + "koKR": "늑대인간 1,000마리 처치", + "plPL": "Zabij 1000 wilkołaków.", + "ptBR": "Mate 1.000 lobisomens.", + "ruRU": "Убейте 1000 оборотней.", + "trTR": "1.000 Kurt Adam katlet.", + "zhCN": "消灭 1000 个狼人。", + "zhTW": "殺死 1,000 個狼人。" + }, + "Name": "Werewolf Slayer", + "Name_Localized": { + "deDE": "Werwolfschlächter", + "esES": "Ruina de hombres lobo", + "esMX": "Exterminador de Hombres Lobo", + "frFR": "Élimination de lycanthropes", + "itIT": "Assassinio di lupi mannari", + "jaJP": "人狼スレイヤー", + "koKR": "늑대인간 학살자", + "plPL": "Destrukcja Wilkołaków", + "ptBR": "Homicida de Lobisomens", + "ruRU": "Убийца оборотней.", + "trTR": "Kurt Adam Katili", + "zhCN": "狼人杀戮者", + "zhTW": "狼人殺手" + } + }, + "Achievement_Monsters_I_Zombies200": { + "Desc": "Slay 1000 Zombies.", + "Desc_Localized": { + "deDE": "Tötet 1.000 Zombies.", + "esES": "Asesina a 1000 zombis.", + "esMX": "Mata a 1000 zombis.", + "frFR": "Tuer 1 000 zombies.", + "itIT": "Uccidi 1.000 zombi.", + "jaJP": "ゾンビを1,000体倒す。", + "koKR": "좀비 1,000마리 처치", + "plPL": "Zabij 1000 zombie.", + "ptBR": "Mate 1.000 zumbis.", + "ruRU": "Убейте 1000 зомби.", + "trTR": "1.000 Zombi katlet.", + "zhCN": "消灭 1000 个僵尸。", + "zhTW": "消滅 1,000 個殭屍。" + }, + "Name": "Zombie Slayer", + "Name_Localized": { + "deDE": "Zombieschlächter", + "esES": "Ruina de zombis", + "esMX": "Exterminador de Zombis", + "frFR": "Élimination de zombies", + "itIT": "Assassinio di zombi", + "jaJP": "ゾンビ・スレイヤー", + "koKR": "좀비 학살자", + "plPL": "Destrukcja Zombie", + "ptBR": "Homicida de Zumbis", + "ruRU": "Убийца зомби", + "trTR": "Zombi Katili", + "zhCN": "僵尸杀戮者", + "zhTW": "殭屍殺手" + } + }, + "Achievement_Multiplayer_Hidden_PvPChosen": { + "Desc": "Become Hatred's Chosen", + "Desc_Localized": { + "deDE": "Werdet zum Auserwählten des Hasses.", + "esES": "Conviértete en el elegido del odio.", + "esMX": "Conviértete en el Elegido del Odio", + "frFR": "Devenir l'émissaire de la Haine.", + "itIT": "Diventa il Prescelto dell'Odio.", + "jaJP": "憎悪に選ばれし者になる。", + "koKR": "증오의 선택받은 자 되기", + "plPL": "Zostań Wybrańcem Nienawiści.", + "ptBR": "Torne-se Escolha do Ódio.", + "ruRU": "Станьте избранником Ненависти", + "trTR": "Nefretin Seçilmişi ol", + "zhCN": "成为憎恨的钦选者。", + "zhTW": "成為憎恨的選徒" + }, + "Name": "Hatred's Chosen", + "Name_Localized": { + "deDE": "Auserwählte des Hasses", + "esES": "Elegido del odio", + "esMX": "Elegido del Odio", + "frFR": "Émissaire de la Haine", + "itIT": "Predilezione dell'Odio", + "jaJP": "憎悪に選ばれし者", + "koKR": "증오의 선택받은 자", + "plPL": "Wybraniec Nienawiści", + "ptBR": "Escolha do Ódio", + "ruRU": "Избранник Ненависти", + "trTR": "Nefretin Seçilmişi", + "zhCN": "憎恨的钦选者", + "zhTW": "憎恨的選徒" + } + }, + "Achievement_Multiplayer_Hidden_WellWisher": { + "Desc": "Become a well-wisher.", + "Desc_Localized": { + "deDE": "Werdet verwünscht.", + "esES": "Conviértete en Bienqueriente.", + "esMX": "Conviértete en un simpatizante.", + "frFR": "Accorder votre patronage.", + "itIT": "Diventa un benefattore.", + "jaJP": "同調者になる。", + "koKR": "지지자 되기", + "plPL": "Stań się życzliwą duszą.", + "ptBR": "Torne-se Benevolente.", + "ruRU": "Станьте доброжелателем.", + "trTR": "İyilik dileyen ol.", + "zhCN": "成为祝福者。", + "zhTW": "成為水井許願者。" + }, + "Name": "Well-Wisher", + "Name_Localized": { + "deDE": "Verwünscht", + "esES": "Bienqueriente", + "esMX": "Simpatizante", + "frFR": "Patronage", + "itIT": "Benefattore", + "jaJP": "同調者", + "koKR": "지지자", + "plPL": "Dobrodziejstwo", + "ptBR": "Benevolente", + "ruRU": "Доброжелатель", + "trTR": "İyilik Dileyen", + "zhCN": "祝福者", + "zhTW": "水井許願者" + } + }, + "Achievement_Multiplayer_III_PartyNMDungeonLegendary": { + "Desc": "Complete an Ancestral Nightmare Dungeon while in a party.", + "Desc_Localized": { + "deDE": "Schließt einen Vermächtnis-Alptraumdungeon in einer Gruppe ab.", + "esES": "Completa una mazmorra de pesadilla ancestral en un grupo.", + "esMX": "Completa un Calabozo de Pesadilla Ancestral mientras estás en un grupo.", + "frFR": "Terminer un donjon du Cauchemar ancestral avec un groupe.", + "itIT": "Completa una Spedizione da Incubo ancestrale all'interno di un gruppo.", + "jaJP": "パーティメンバーとして、祖霊のナイトメア・ダンジョンをクリアする。", + "koKR": "파티에 속해 있을 때 선조 악몽 던전 완료", + "plPL": "Ukończ starożytne Podziemia Koszmarów, grając w drużynie.", + "ptBR": "Complete uma Masmorra do Pesadelo Ancestral em um grupo.", + "ruRU": "Пройдите кошмарное подземелье предков в составе группы.", + "trTR": "Bir gruptayken bir Kadim Kâbus Zindanı tamamla.", + "zhCN": "在小队中完成一个先祖梦魇地下城。", + "zhTW": "在隊伍中完成一次遠古惡夢地城。" + }, + "Name": "Nightmare Ally", + "Name_Localized": { + "deDE": "Alptraumhafte Allianz", + "esES": "Alianza de pesadilla", + "esMX": "Aliado de Pesadilla", + "frFR": "Camarades et Cauchemar", + "itIT": "Alleanza con gli incubi", + "jaJP": "悪夢の同志", + "koKR": "악몽 동료", + "plPL": "Koszmarny Sojusznik", + "ptBR": "Aliado do Pesadelo", + "ruRU": "Кошмарный союзник", + "trTR": "Kâbus Müttefiki", + "zhCN": "梦魇同盟", + "zhTW": "惡夢盟友" + } + }, + "Achievement_Multiplayer_III_PvPKill100": { + "Desc": "Get 100 PvP kills.", + "Desc_Localized": { + "deDE": "Erzielt 100 PvP-Tötungen.", + "esES": "Consigue 100 asesinatos JcJ.", + "esMX": "Logra 100 muertes en JcJ.", + "frFR": "Tuer 100 adversaires en JcJ.", + "itIT": "Ottieni 100 uccisioni PvP.", + "jaJP": "PvPキルを100回達成する。", + "koKR": "PvP 처치 100회 성공", + "plPL": "Zabij 100 graczy PvP.", + "ptBR": "Obtenha 100 abates PvP.", + "ruRU": "Совершите 100 убийств в PvP.", + "trTR": "100 PvP öldürmesi elde et.", + "zhCN": "获得 100 次PvP消灭。", + "zhTW": "完成 100 次 PvP 擊殺。" + }, + "Name": "Enemy of Sanctuary", + "Name_Localized": { + "deDE": "Feind von Sanktuario", + "esES": "Antagonista de Santuario", + "esMX": "Enemigo de Santuario", + "frFR": "Fléau de Sanctuaire", + "itIT": "Minaccia di Sanctuarium", + "jaJP": "サンクチュアリの敵", + "koKR": "성역의 적", + "plPL": "Wróg Sanktuarium", + "ptBR": "Inimigo de Santuário", + "ruRU": "Враг Санктуария", + "trTR": "Korunak Düşmanı", + "zhCN": "庇护之地公敌", + "zhTW": "聖休亞瑞之敵" + } + }, + "Achievement_Multiplayer_III_PvPKillParty": { + "Desc": "Get a PvP kill while in a party.", + "Desc_Localized": { + "deDE": "Erzielt eine PvP-Tötung in einer Gruppe.", + "esES": "Consigue un asesinato JcJ en un grupo.", + "esMX": "Logra una muerte en JcJ mientras estás en un grupo.", + "frFR": "Tuer 1 adversaire en JcJ avec un groupe.", + "itIT": "Ottieni un'uccisione PvP all'interno di un gruppo.", + "jaJP": "パーティメンバーとしてPvPキルを達成する。", + "koKR": "파티에 속해 있을 때 PvP 처치 성공", + "plPL": "Zabij gracza PvP, grając w drużynie.", + "ptBR": "Obtenha um abate PvP em um grupo.", + "ruRU": "Совершите убийство в PvP в составе группы.", + "trTR": "Bir gruptayken bir PvP öldürmesi elde et.", + "zhCN": "在小队中完成一次PvP消灭。", + "zhTW": "在隊伍中完成 1 次 PvP 擊殺。" + }, + "Name": "Helping Hands", + "Name_Localized": { + "deDE": "Helfende Hände", + "esES": "Por mí y por todos mis compañeros", + "esMX": "Manos Caritativas", + "frFR": "Coups de main", + "itIT": "Mani amiche", + "jaJP": "手助け", + "koKR": "도움의 손길", + "plPL": "Pomocne dłonie", + "ptBR": "Assistências", + "ruRU": "Вместе мы – сила", + "trTR": "Yardımsever Eller", + "zhCN": "援助之手", + "zhTW": "伸出援手" + } + }, + "Achievement_Multiplayer_III_WorldBossParty": { + "Desc": "Defeat a World Boss while in a party.", + "Desc_Localized": { + "deDE": "Besiegt einen Weltboss in einer Gruppe.", + "esES": "Derrota a un jefe del mundo en un grupo.", + "esMX": "Derrota a un jefe de mundo mientras estás en un grupo.", + "frFR": "Tuer un boss mondial avec un groupe.", + "itIT": "Sconfiggi un boss mondiale all'interno di un gruppo.", + "jaJP": "パーティメンバーとしてワールドボス倒す。", + "koKR": "파티에 속해 있을 때 야외 우두머리 처치", + "plPL": "Pokonaj bossa świata, grając w drużynie.", + "ptBR": "Derrote um Chefe do Mundo em um grupo.", + "ruRU": "Победите босса вне подземелья в составе группы.", + "trTR": "Bir gruptayken bir Dünya Patronu alt et.", + "zhCN": "在小队中击败一个世界首领。", + "zhTW": "在隊伍中擊敗 1 個世界首領。" + }, + "Name": "Small Party, Big Boss", + "Name_Localized": { + "deDE": "Kleine Gruppe, großer Boss", + "esES": "Grupo pequeño, jefe grande", + "esMX": "Pequeño Grupo, Gran Jefe", + "frFR": "Petit groupe, gros boss", + "itIT": "Gruppo piccolo, boss grande", + "jaJP": "小さなパーティ、巨大なボス", + "koKR": "작은 파티, 큰 우두머리", + "plPL": "Mała drużyna, wielki boss", + "ptBR": "Pequeno Grupo, Grande Chefe", + "ruRU": "Враг велик, но нас много", + "trTR": "Küçük Grup, Büyük Patron", + "zhCN": "小队战大敌", + "zhTW": "小隊伍與大頭目" + } + }, + "Achievement_Multiplayer_III_ZoneEventParty": { + "Desc": "Complete a Legion Event while in a party.", + "Desc_Localized": { + "deDE": "Schließt ein Legionsereignis in einer Gruppe ab.", + "esES": "Completa un evento de legión en un grupo.", + "esMX": "Completa un evento de legión mientras estás en un grupo.", + "frFR": "Terminer un évènement de légion avec un groupe.", + "itIT": "Completa un evento legione all'interno di un gruppo.", + "jaJP": "パーティ参加中にレギオンイベントをクリアする。", + "koKR": "파티에 속해 있을 때 군단 이벤트 완료", + "plPL": "Ukończ wydarzenie legionowe, grając w drużynie.", + "ptBR": "Complete um evento de legião em um grupo.", + "ruRU": "Пройдите событие легиона в составе группы.", + "trTR": "Bir gruptayken bir Lejyon Etkinliği tamamla.", + "zhCN": "在小队中完成一个军团事件。", + "zhTW": "在隊伍中完成 1 個軍團事件。" + }, + "Name": "Cooperative Services", + "Name_Localized": { + "deDE": "Kooperative Dienste", + "esES": "Servicios cooperativos", + "esMX": "Servicios Cooperativos", + "frFR": "Coopération régionale", + "itIT": "Servizi cooperativi", + "jaJP": "協力的貢献", + "koKR": "협조 요청", + "plPL": "Usługi współpracy", + "ptBR": "Serviços Cooperativos", + "ruRU": "Совместная работа", + "trTR": "İş Birlikli Hizmetler", + "zhCN": "协同合作", + "zhTW": "聯手出擊" + } + }, + "Achievement_Multiplayer_II_BountyParty": { + "Desc": "Complete a Whisper while in a party.", + "Desc_Localized": { + "deDE": "Schließt ein Geflüster in einer Gruppe ab.", + "esES": "Completa un susurro en un grupo.", + "esMX": "Completa un Susurro mientras estás en un grupo.", + "frFR": "Terminer un murmure avec un groupe.", + "itIT": "Completa un sussurro all'interno di un gruppo.", + "jaJP": "パーティメンバーとして囁きをクリアする。", + "koKR": "파티에 속해 있을 때 속삭임 완료", + "plPL": "Ukończ Szept, grając w drużynie.", + "ptBR": "Complete um sussurro em um grupo.", + "ruRU": "Выполните тайное поручение в составе группы.", + "trTR": "Bir gruptayken bir Fısıltı tamamla.", + "zhCN": "在小队中完成一次低语。", + "zhTW": "在隊伍中完成 1 個低語。" + }, + "Name": "Friendly Whispers", + "Name_Localized": { + "deDE": "Freundliches Geflüster", + "esES": "Susurros amigables", + "esMX": "Susurros Amigables", + "frFR": "Murmures amicaux", + "itIT": "Sussurri amichevoli", + "jaJP": "友好的な囁き声", + "koKR": "친구와 나누는 속삭임", + "plPL": "Przyjacielskie szepty", + "ptBR": "Sussurros Amigáveis", + "ruRU": "Дружеские тайны", + "trTR": "Dostça Fısıltılar", + "zhCN": "友善的低语", + "zhTW": "友善低語" + } + }, + "Achievement_Multiplayer_II_HelltideChestParty": { + "Desc": "Pick up 100 Cinders in Helltide areas while in a party.", + "Desc_Localized": { + "deDE": "Hebt 100 Glut in Höllenflut-Zonen auf, während Ihr in einer Gruppe seid.", + "esES": "Recoge 100 favilas en zonas de Marea Infernal en un grupo.", + "esMX": "Recolecta 100 Cenizas en zonas de Marea Infernal mientras estás en un grupo.", + "frFR": "Ramasser 100 cendres dans les zones de vague infernale avec un groupe.", + "itIT": "Raccogli 100 Braci nelle zone della Marea infernale all'interno di un gruppo.", + "jaJP": "ヘルタイドエリアで、パーティに参加中に消し炭を100個回収する。", + "koKR": "파티에 속해 있을 때 지옥물결 구역에서 잉걸불 100개 획득", + "plPL": "Podnieś 100 szczypt popiołu w strefach Piekielnych Przypływów, grając w drużynie.", + "ptBR": "Pegue 100 cinzas em áreas da Maré Infernal em um grupo.", + "ruRU": "Соберите 100 горстей золы в областях Адского натиска в составе группы.", + "trTR": "Bir gruptayken Cehennem Dalgası bölgelerinde 100 Kor topla.", + "zhCN": "在小队中于地狱狂潮区域拾取 100 个余烬。", + "zhTW": "組隊時在地獄浪潮地區拾起 100 個燼焰。" + }, + "Name": "Infernal Camaraderie", + "Name_Localized": { + "deDE": "Infernale Kameradschaft", + "esES": "Camaradería infernal", + "esMX": "Camaradería Infernal", + "frFR": "Camaraderie infernale", + "itIT": "Cameratismo infernale", + "jaJP": "地獄の友情", + "koKR": "지옥불 동지", + "plPL": "Piekielni kamraci", + "ptBR": "Camaradagem Infernal", + "ruRU": "Дружба в огне не горит", + "trTR": "Cehennem Yoldaşlığı", + "zhCN": "炼狱情谊", + "zhTW": "煉獄情誼" + } + }, + "Achievement_Multiplayer_II_KillLilithParty": { + "Desc": "Defeat Lilith while in a party.", + "Desc_Localized": { + "deDE": "Besiegt Lilith in einer Gruppe.", + "esES": "Derrota a Lilith en un grupo.", + "esMX": "Derrota a Lilith mientras estás en un grupo.", + "frFR": "Vaincre Lilith avec un groupe.", + "itIT": "Sconfiggi Lilith all'interno di un gruppo.", + "jaJP": "パーティメンバーとしてリリスを倒す。", + "koKR": "파티에 속해 있을 때 릴리트 처치", + "plPL": "Pokonaj Lilit, grając w drużynie.", + "ptBR": "Derrote Lilith em um grupo.", + "ruRU": "Победите Лилит в составе группы.", + "trTR": "Bir gruptayken Lilith'i alt et.", + "zhCN": "在小队中击败莉莉丝。", + "zhTW": "在隊伍中擊敗莉莉絲。" + }, + "Name": "United Against Darkness", + "Name_Localized": { + "deDE": "Vereint gegen die Dunkelheit", + "esES": "Unión contra la oscuridad", + "esMX": "Unidos contra la Oscuridad", + "frFR": "Ensemble contre les ténèbres", + "itIT": "Uniti contro le tenebre", + "jaJP": "闇への組織的抵抗", + "koKR": "하나되어 어둠에 맞서리라", + "plPL": "Przymierze przeciw Ciemności", + "ptBR": "Juntos Contra a Escuridão", + "ruRU": "Вместе против тьмы", + "trTR": "Karanlığa Karşı Birlikte", + "zhCN": "联合对抗黑暗", + "zhTW": "齊心辟邪" + } + }, + "Achievement_Multiplayer_II_LocalEventParty": { + "Desc": "Complete a World Event while in a party.", + "Desc_Localized": { + "deDE": "Schließt ein Weltereignis in einer Gruppe ab.", + "esES": "Completa un evento del mundo en un grupo.", + "esMX": "Completa un evento de mundo mientras estás en un grupo.", + "frFR": "Terminer un évènement mondial avec un groupe.", + "itIT": "Completa un evento mondiale all'interno di un gruppo.", + "jaJP": "パーティ参加中にワールドイベントを完了する。", + "koKR": "파티에 속해 있을 때 세계 이벤트 완료", + "plPL": "Ukończ wydarzenie publiczne, grając w drużynie.", + "ptBR": "Complete um evento do mundo em um grupo.", + "ruRU": "Пройдите игровое событие в составе группы.", + "trTR": "Bir gruptayken bir Dünya Etkinliği tamamla.", + "zhCN": "在小队中完成一个世界事件。", + "zhTW": "在隊伍中完成 1 個世界事件。" + }, + "Name": "Friendly Deeds", + "Name_Localized": { + "deDE": "Freundliche Taten", + "esES": "Hazañas amigables", + "esMX": "Actos Amigables", + "frFR": "Bonnes actions", + "itIT": "Azioni amichevoli", + "jaJP": "友好的行動", + "koKR": "친구와 나누는 공적", + "plPL": "Przyjacielskie czyny", + "ptBR": "Feitos Amigáveis", + "ruRU": "Друзья-сподвижники", + "trTR": "Dostça Ameller", + "zhCN": "友善之举", + "zhTW": "友善舉動" + } + }, + "Achievement_Multiplayer_II_PartyNMDungeonRare": { + "Desc": "Complete a Sacred Nightmare Dungeon while in a party.", + "Desc_Localized": { + "deDE": "Schließt einen heiligen Alptraumdungeon in einer Gruppe ab.", + "esES": "Completa una mazmorra de pesadilla sacra en un grupo.", + "esMX": "Completa un Calabozo de Pesadilla Sagrado mientras estás en un grupo.", + "frFR": "Terminer un donjon du Cauchemar sacré avec un groupe.", + "itIT": "Completa una Spedizione da Incubo sacra all'interno di un gruppo.", + "jaJP": "パーティメンバーとして、聖なるナイトメア・ダンジョンをクリアする。", + "koKR": "파티에 속해 있을 때 신성 악몽 던전 완료", + "plPL": "Ukończ święte Podziemia Koszmarów, grając w drużynie.", + "ptBR": "Complete uma Masmorra do Pesadelo Sagrada em um grupo.", + "ruRU": "Пройдите священное кошмарное подземелье в составе группы.", + "trTR": "Bir gruptayken bir Kutsal Kâbus Zindanı tamamla.", + "zhCN": "在小队中完成一个神圣梦魇地下城。", + "zhTW": "在隊伍中完成一次神聖惡夢地城。" + }, + "Name": "Team Effort", + "Name_Localized": { + "deDE": "Teamarbeit", + "esES": "Trabajo en equipo", + "esMX": "Esfuerzo Grupal", + "frFR": "Effort de groupe", + "itIT": "Lavoro di squadra", + "jaJP": "チームの努力", + "koKR": "팀워크", + "plPL": "Gra Zespołowa", + "ptBR": "Trabalho em Equipe", + "ruRU": "Командные действия", + "trTR": "Takım Çabası", + "zhCN": "团队协作", + "zhTW": "團隊效益" + } + }, + "Achievement_Multiplayer_II_PvPKill25": { + "Desc": "Get 25 PvP kills.", + "Desc_Localized": { + "deDE": "Erzielt 25 PvP-Tötungen.", + "esES": "Consigue 25 asesinatos JcJ.", + "esMX": "Logra 25 muertes en JcJ.", + "frFR": "Tuer 25 adversaires en JcJ.", + "itIT": "Ottieni 25 uccisioni PvP.", + "jaJP": "PvPキルを25回達成する。", + "koKR": "PvP 처치 25회 성공", + "plPL": "Zabij 25 graczy PvP.", + "ptBR": "Obtenha 25 abates PvP.", + "ruRU": "Совершите 25 убийств в PvP.", + "trTR": "25 PvP öldürmesi elde et.", + "zhCN": "获得 25 次PvP消灭。", + "zhTW": "完成 25 次PvP 擊殺。" + }, + "Name": "Enemy of the Region", + "Name_Localized": { + "deDE": "Feind der Region", + "esES": "Antagonista de la región", + "esMX": "Enemigo de la Región", + "frFR": "Ennemi public numéro 1", + "itIT": "Minaccia della regione", + "jaJP": "地域の敵", + "koKR": "지역의 적", + "plPL": "Wróg regionu", + "ptBR": "Inimigo da Região", + "ruRU": "Враг региона", + "trTR": "Bölge Düşmanı", + "zhCN": "全域公敌", + "zhTW": "一方之敵" + } + }, + "Achievement_Multiplayer_I_PvPKill": { + "Desc": "Get 1 PvP kill.", + "Desc_Localized": { + "deDE": "Erzielt 1 PvP-Tötung.", + "esES": "Consigue 1 asesinato JcJ.", + "esMX": "Logra 1 muerte en JcJ.", + "frFR": "Tuer 1 adversaire en JcJ.", + "itIT": "Ottieni 1 uccisione PvP.", + "jaJP": "PvPキルを1回達成する。", + "koKR": "PvP 처치 1회 성공", + "plPL": "Zabij 1 gracza PvP.", + "ptBR": "Obtenha 1 abate PvP.", + "ruRU": "Совершите 1 убийство в PvP.", + "trTR": "1 PvP öldürmesi elde et.", + "zhCN": "获得一次PvP消灭。", + "zhTW": "完成 1 次 PvP 擊殺。" + }, + "Name": "Enemy of the People", + "Name_Localized": { + "deDE": "Feind des Volkes", + "esES": "Antagonista del pueblo", + "esMX": "Enemigo del Pueblo", + "frFR": "Début des hostilités", + "itIT": "Minaccia pubblica", + "jaJP": "人民の敵", + "koKR": "공공의 적", + "plPL": "Wróg Ludu", + "ptBR": "Inimigo do Povo", + "ruRU": "Враг людей", + "trTR": "İnsan Düşmanı", + "zhCN": "人民公敌", + "zhTW": "人民之敵" + } + }, + "Achievement_OpenWorld_III_AllCamps": { + "Crit_234429": "Dry Steppes Strongholds", + "Crit_234487": "Fractured Peaks Strongholds", + "Crit_234488": "Hawezar Strongholds", + "Crit_234489": "Kehjistan Strongholds", + "Crit_234490": "Scosglen Strongholds", + "Desc": "Complete all Strongholds.", + "Desc_Localized": { + "deDE": "Schließt alle Stützpunkte ab.", + "esES": "Completa todos los fuertes.", + "esMX": "Completa todas las Ciudadelas.", + "frFR": "Terminer tous les bastions.", + "itIT": "Completa tutte le roccaforti.", + "jaJP": "すべての拠点を完了する。", + "koKR": "보루 모두 완료", + "plPL": "Ukończ wszystkie twierdze.", + "ptBR": "Complete todas as fortalezas.", + "ruRU": "Покорите все крепости.", + "trTR": "Tüm Kaleleri tamamla.", + "zhCN": "完成所有要塞。", + "zhTW": "完成所有據點。" + }, + "Name": "Stronghold Champion", + "Name_Localized": { + "deDE": "Champion des Stützpunkts", + "esES": "Adalid de los fuertes", + "esMX": "Campeador de las Ciudadelas", + "frFR": "Virtuose des bastions", + "itIT": "Fuoriclasse delle roccaforti", + "jaJP": "拠点の王者", + "koKR": "보루 용사", + "plPL": "Czempion Twierdzy", + "ptBR": "Campeão de Fortalezas", + "ruRU": "Победитель крепостей", + "trTR": "Kale Şampiyonu", + "zhCN": "要塞勇士", + "zhTW": "據點勇士" + } + }, + "Achievement_OpenWorld_III_AllLostCaches": { + "Crit_1": "Fractured Peaks", + "Crit_234416": "Dry Steppes", + "Crit_234663": "Hawezar", + "Crit_234664": "Kehjistan", + "Crit_234665": "Scosglen", + "Desc": "Claim all Altars of Lilith.", + "Desc_Localized": { + "deDE": "Nehmt alle Altäre von Lilith ein.", + "esES": "Reclama todos los altares de Lilith", + "esMX": "Reclama todos los Altares de Lilith.", + "frFR": "Revendiquer tous les autels de Lilith.", + "itIT": "Conquista tutti gli Altari di Lilith.", + "jaJP": "リリスの祭壇をすべて発見する。", + "koKR": "릴리트의 제단 모두 확인", + "plPL": "Posiądź moc wszystkich Ołtarzy Lilit.", + "ptBR": "Conquiste todos os Altares de Lilith.", + "ruRU": "Получите силу всех алтарей Лилит.", + "trTR": "Lilith'in Sunaklarının hepsini al.", + "zhCN": "占领所有莉莉丝祭坛。", + "zhTW": "佔領所有的莉莉絲祭壇。" + }, + "Name": "Altar of Lilith Collector", + "Name_Localized": { + "deDE": "Sammler von Altären von Lilith", + "esES": "Colección de altares de Lilith", + "esMX": "Coleccionista de Altares de Lilith", + "frFR": "Multitude de Lilith", + "itIT": "Collezione degli Altari di Lilith", + "jaJP": "リリスの祭壇の収集家", + "koKR": "릴리트의 제단 수집가", + "plPL": "Kolekcjonerstwo Ołtarzy Lilit", + "ptBR": "Colecionador de Altares de Lilith", + "ruRU": "Коллекционер алтарей Лилит", + "trTR": "Lilith'in Sunağı Koleksiyoncusu", + "zhCN": "莉莉丝祭坛收集者", + "zhTW": "莉莉絲祭壇收藏者" + } + }, + "Achievement_OpenWorld_III_AllWorldBossKill": { + "Crit_234424": "Ashava Slain", + "Crit_234426": "Avarice Slain", + "Crit_234427": "Wandering Death Slain", + "Desc": "Kill every World Boss.", + "Desc_Localized": { + "deDE": "Tötet jeden Weltboss.", + "esES": "Mata a todos los jefes del mundo.", + "esMX": "Mata a todos los jefes de mundo.", + "frFR": "Tuer chaque boss mondial.", + "itIT": "Uccidi tutti i boss mondiali.", + "jaJP": "すべてのワールドボスを倒す。", + "koKR": "모든 야외 우두머리 처치", + "plPL": "Zabij wszystkich bossów świata.", + "ptBR": "Mate todos os Chefes do Mundo.", + "ruRU": "Убейте всех боссов вне подземелий.", + "trTR": "Tüm Dünya Patronlarını öldür.", + "zhCN": "消灭所有世界首领。", + "zhTW": "擊殺每個世界首領。" + }, + "Name": "World Boss Slayer", + "Name_Localized": { + "deDE": "Weltbosstöter", + "esES": "Ruina de jefes del mundo", + "esMX": "Exterminador de Jefes de Mundo", + "frFR": "Élimination des boss mondiaux", + "itIT": "Assassinio di boss mondiali", + "jaJP": "ワールドボス・スレイヤー", + "koKR": "야외 우두머리 학살자", + "plPL": "Destrukcja Bossów Świata", + "ptBR": "Homicida de Chefes do Mundo", + "ruRU": "Убийца боссов вне подземелья", + "trTR": "Dünya Patronu Katili", + "zhCN": "世界首领杀戮者", + "zhTW": "世界首領殺手" + } + }, + "Achievement_OpenWorld_III_BountyMetaQuest100": { + "Desc": "Complete 100 Silent Offerings for the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Schließt 100 Stille Opfergaben für den Flüsternden Baum ab.", + "esES": "Completa 100 ofrendas silenciosas para el Árbol de los Susurros.", + "esMX": "Completa 100 Ofrendas Silenciosas para el Árbol de los Susurros.", + "frFR": "Réaliser 100 offrandes silencieuses à l'arbre des Murmures.", + "itIT": "Completa 100 offerte silenziose all'Albero dei Sussurri.", + "jaJP": "囁きの木への沈黙の供物を100回クリアする。", + "koKR": "속삭임의 나무를 위해 소리 없는 공물 100개 완료", + "plPL": "Złóż 100 milczących ofiar Drzewu Szeptów.", + "ptBR": "Complete 100 oferendas silenciosas para a Árvore dos Lamentos.", + "ruRU": "Принесите 100 тихих подношений Шепчущему древу.", + "trTR": "Fısıltı Ağacı için 100 Sessiz Adak tamamla.", + "zhCN": "完成 100 次秘语之树的静谧供奉。", + "zhTW": "為低語之樹完成 100 個沉默祭品。" + }, + "Name": "Tree of Whispers Devotee", + "Name_Localized": { + "deDE": "Verehrer des Flüsternden Baums", + "esES": "Devoción al Árbol de los Susurros", + "esMX": "Devoto del Árbol de los Susurros", + "frFR": "Dévotion à l'arbre des Murmures", + "itIT": "Devozione all'Albero dei Sussurri", + "jaJP": "囁きの木の信奉者", + "koKR": "속삭임의 나무 애호가", + "plPL": "Czciciel Drzewa Szeptów", + "ptBR": "Devoto da Árvore dos Lamentos", + "ruRU": "Приверженец Шепчущего древа", + "trTR": "Fısıltı Ağacı Fedaisi", + "zhCN": "秘语之树热衷者", + "zhTW": "低語之樹奉獻者" + } + }, + "Achievement_OpenWorld_III_BountyMetaQuest25": { + "Desc": "Complete 25 Silent Offerings for the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Schließt 25 Stille Opfergaben für den Flüsternden Baum ab.", + "esES": "Completa 25 ofrendas silenciosas para el Árbol de los Susurros.", + "esMX": "Completa 25 Ofrendas Silenciosas para el Árbol de los Susurros.", + "frFR": "Réaliser 25 offrandes silencieuses à l'arbre des Murmures.", + "itIT": "Completa 25 offerte silenziose all'Albero dei Sussurri.", + "jaJP": "囁きの木への沈黙の供物を25回クリアする。", + "koKR": "속삭임의 나무를 위해 소리 없는 공물 25개 완료", + "plPL": "Złóż 25 milczących ofiar Drzewu Szeptów.", + "ptBR": "Complete 25 oferendas silenciosas para a Árvore dos Lamentos.", + "ruRU": "Принесите 25 тихих подношений Шепчущему древу.", + "trTR": "Fısıltı Ağacı için 25 Sessiz Adak tamamla.", + "zhCN": "完成 25 次秘语之树的静谧供奉。", + "zhTW": "為低語之樹完成 25 個沉默祭品。" + }, + "Name": "Tree of Whispers Aspirant", + "Name_Localized": { + "deDE": "Anwärter des Flüsternden Baums", + "esES": "Admiración al Árbol de los Susurros", + "esMX": "Aspirante del Árbol de los Susurros", + "frFR": "Dévouement à l'arbre des Murmures", + "itIT": "Aspirante dell'Albero dei Sussurri", + "jaJP": "囁きの木の志望者", + "koKR": "속삭임의 나무 초보자", + "plPL": "Wyznawca Drzewa Szeptów", + "ptBR": "Aspirante da Árvore dos Lamentos", + "ruRU": "Претендент Шепчущего древа", + "trTR": "Fısıltı Ağacı Adayı", + "zhCN": "秘语之树候选者", + "zhTW": "低語之樹懷志者" + } + }, + "Achievement_OpenWorld_III_LocalEvent300": { + "Desc": "Complete 300 World Events with Mastery.", + "Desc_Localized": { + "deDE": "Schließt 300 Weltereignisse mit Meisterschaft ab.", + "esES": "Completa 300 eventos del mundo con maestría.", + "esMX": "Completa 300 eventos de mundo con Dominio.", + "frFR": "Terminer 300 évènements mondiaux avec maîtrise.", + "itIT": "Completa 300 eventi mondiali con dominio.", + "jaJP": "マスターを達成してワールドイベントを300回クリアする。", + "koKR": "세계 이벤트 300개를 숙련으로 완료", + "plPL": "Ukończ 300 wydarzeń publicznych z mistrzostwem.", + "ptBR": "Complete 300 eventos do mundo com maestria.", + "ruRU": "Пройдите 300 игровых событий c бонусом.", + "trTR": "Ustalıkla 300 Dünya Etkinliği tamamla.", + "zhCN": "以精通评级完成完成 300 个世界事件。", + "zhTW": "以達到精通完成 300 個世界事件。" + }, + "Name": "World Event Master", + "Name_Localized": { + "deDE": "Meister der Weltereignisse", + "esES": "Maestría en eventos del mundo", + "esMX": "Maestro de Eventos de Mundo", + "frFR": "As en évènements mondiaux", + "itIT": "Dominio degli eventi mondiali", + "jaJP": "ワールドイベント・マスター", + "koKR": "세계 이벤트 고수", + "plPL": "Wydarzenie publiczne: poziom mistrzowski", + "ptBR": "Mestre de Eventos do Mundo", + "ruRU": "Игровые события: мастер", + "trTR": "Dünya Etkinliği Ustası", + "zhCN": "世界事件大师", + "zhTW": "世界事件大師" + } + }, + "Achievement_OpenWorld_III_RareSpawn3": { + "Crit_236844": "\"Wrathful\" Osgar Reede", + "Crit_236845": "Corlin Hulle", + "Crit_236846": "Sir Lynna", + "Crit_236847": "Rotsplinter", + "Crit_236848": "Almunn", + "Crit_236849": "Pitiless Gur", + "Crit_236850": "Zarozar the Mighty", + "Crit_236851": "Bhotak the Inevitable", + "Crit_236852": "Lord Eònan", + "Crit_236853": "Blind Odwyn", + "Crit_236854": "Garbhan Ennai", + "Crit_236855": "Gaspar Stilbian", + "Crit_236856": "Renn Dayne & Claudia Dayne", + "Crit_236858": "Enkil", + "Crit_236859": "Qiniel", + "Crit_237616": "Captain Willcocks", + "Crit_237617": "Nine-Eyes", + "Crit_237618": "Faraya Tehi", + "Crit_237619": "Abe-Mari", + "Crit_237620": "Trembling Mass", + "Desc": "Kill all extremely rare monsters in the open world.", + "Desc_Localized": { + "deDE": "Tötet alle extrem seltenen Monster in der offenen Welt.", + "esES": "Mata a todos los monstruos extraordinariamente raros en el mundo abierto.", + "esMX": "Mata a todos los monstruos extremadamente raros en el mundo abierto.", + "frFR": "Tuer tous les monstres extrêmement rares dans le monde ouvert.", + "itIT": "Uccidi tutti i mostri estremamente rari nel mondo di gioco.", + "jaJP": "オープンワールドで、極めてレアなモンスターをすべて倒す。", + "koKR": "오픈 월드에서 극도로 희귀한 괴물 모두 처치", + "plPL": "Zabij wszystkie niezwykle rzadkie potwory w otwartym świecie.", + "ptBR": "Mate todos os monstros extremamente raros no mundo aberto.", + "ruRU": "Убейте всех крайне редких монстров в открытом мире.", + "trTR": "Açık dünyada aşırı nadir tüm canavarları öldür.", + "zhCN": "在开放世界中消灭一个极其稀有的怪物。", + "zhTW": "在開放世界殺死所有極其稀有的怪物。" + }, + "Name": "Trophy Hunter", + "Name_Localized": { + "deDE": "Trophäenjäger", + "esES": "Cazatrofeos", + "esMX": "Cazador de Trofeos", + "frFR": "Chasse aux trophées", + "itIT": "A caccia di trofei", + "jaJP": "トロフィー・ハンター", + "koKR": "노획품 사냥꾼", + "plPL": "Kolekcja trofeów", + "ptBR": "Caçador de Troféus", + "ruRU": "Охотник за трофеями", + "trTR": "Ganimet Avcısı", + "zhCN": "战利品猎人", + "zhTW": "戰利品獵手" + } + }, + "Achievement_OpenWorld_III_RareSpawn_RennClaudiaDayne_Tracker": { + "Crit_236860": "Claudia Dayne", + "Crit_236861": "Renn Dayne", + "Name": "Tracking Achievement For Renn and Claudia Dayne", + "Name_Localized": { + "deDE": "Verfolgt den Erfolgsfortschritt von Renn und Claudia Dayne", + "esES": "Progreso de logro de Renn y Claudia Dayne", + "esMX": "Registro de Logros de Renn y Claudia Dayne", + "frFR": "Suivi de haut fait pour Renn et Claudia Dayne.", + "itIT": "Tracciamento obiettivi per Renn e Claudia Dayne", + "jaJP": "レン・デインとクローディア・デインの実績を追跡中", + "koKR": "렌과 클라우디아 데인 추적 업적", + "plPL": "Śledzenie osiągnięcia dla Renna i Claudii Dayne", + "ptBR": "Conquista de Rastreamento de Renn e Claudia Dayne", + "ruRU": "Чтобы получить это достижение, убейте Ренна и Клаудию Дейнов", + "trTR": "Renn ile Claudia Dayne için Takip Başarısı", + "zhCN": "追踪雷恩·戴恩和克劳迪娅·戴恩的成就", + "zhTW": "追蹤蕾恩‧戴因與克勞迪婭‧戴因的成就" + } + }, + "Achievement_OpenWorld_II_AllBountyTypes": { + "Crit_234396": "Assassination", + "Crit_235032": "Dungeon", + "Crit_235033": "Harvest", + "Crit_235034": "World Event", + "Crit_235035": "PvP", + "Crit_235036": "World Boss", + "Crit_235506": "Culling", + "Crit_237177": "Legion Event", + "Crit_237178": "Ritual", + "Desc": "Complete a Whisper of each type.", + "Desc_Localized": { + "deDE": "Schließt ein Geflüster jedes Typs ab.", + "esES": "Completa un susurro de cada tipo.", + "esMX": "Completa un Susurro de cada tipo.", + "frFR": "Terminer un murmure de chaque type.", + "itIT": "Completa un sussurro di ogni tipo.", + "jaJP": "各種の囁きを完了させる。", + "koKR": "종류별 속삭임 완료", + "plPL": "Ukończ Szept każdego rodzaju.", + "ptBR": "Complete um sussurro de cada tipo.", + "ruRU": "Выполните тайные поручения всех типов.", + "trTR": "Her türden bir Fısıltı tamamla.", + "zhCN": "完成每种低语。", + "zhTW": "完成每一種類型的低語。" + }, + "Name": "Whisper Expert", + "Name_Localized": { + "deDE": "Experte des Geflüsters", + "esES": "Experiencia en susurros", + "esMX": "Experto en Susurros", + "frFR": "Spécialiste en murmures", + "itIT": "Asso dei sussurri", + "jaJP": "囁きエキスパート", + "koKR": "속삭임 전문가", + "plPL": "Ekspercie Szeptanie", + "ptBR": "Especialista em Sussurros", + "ruRU": "Тайные поручения: эксперт", + "trTR": "Fısıltı Uzmanı", + "zhCN": "低语专家", + "zhTW": "低語專家" + } + }, + "Achievement_OpenWorld_II_AnyWorldBossKill": { + "Desc": "Kill a World Boss.", + "Desc_Localized": { + "deDE": "Tötet einen Weltboss.", + "esES": "Mata a un jefe del mundo.", + "esMX": "Mata a un jefe de mundo.", + "frFR": "Tuer un boss mondial.", + "itIT": "Uccidi un boss mondiale.", + "jaJP": "ワールドボスを倒す。", + "koKR": "야외 우두머리 처치", + "plPL": "Zabij dowolnego bossa świata.", + "ptBR": "Mate um Chefe do Mundo.", + "ruRU": "Убейте босса вне подземелья.", + "trTR": "Bir Dünya Patronu öldür.", + "zhCN": "消灭一个世界首领。", + "zhTW": "擊殺 1 個世界首領。" + }, + "Name": "World Boss Challenger", + "Name_Localized": { + "deDE": "Weltboss-Herausforderer", + "esES": "Contienda: jefes del mundo", + "esMX": "Retador de Jefe de Mundo", + "frFR": "Premier sang de boss mondial", + "itIT": "Sfida ai boss mondiali", + "jaJP": "ワールドボス挑戦者", + "koKR": "야외 우두머리 도전자", + "plPL": "Zabójca Bossów Świata", + "ptBR": "Desafiante de Chefe do Mundo", + "ruRU": "Соперник боссов вне подземелий", + "trTR": "Dünya Patronu Mücadelecisi", + "zhCN": "世界首领挑战者", + "zhTW": "世界首領挑戰者" + } + }, + "Achievement_OpenWorld_II_BountyMetaQuest": { + "Desc": "Complete a Silent Offering for the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Schließt eine Stille Opfergabe für den Flüsternden Baum ab.", + "esES": "Completa una ofrenda silenciosa para el Árbol de los Susurros.", + "esMX": "Completa una Ofrenda Silenciosa para el Árbol de los Susurros.", + "frFR": "Réaliser une offrande silencieuse à l'arbre des Murmures.", + "itIT": "Completa un'offerta silenziosa all'Albero dei Sussurri.", + "jaJP": "囁きの木への沈黙の供物をクリアする。", + "koKR": "속삭임의 나무를 위해 소리 없는 공물 완료", + "plPL": "Złóż milczącą ofiarę Drzewu Szeptów.", + "ptBR": "Complete uma oferenda silenciosa para a Árvore dos Lamentos.", + "ruRU": "Принесите тихое подношение Шепчущему древу.", + "trTR": "Fısıltı Ağacı için bir Sessiz Adak tamamla.", + "zhCN": "完成一次秘语之树的静谧供奉。", + "zhTW": "為低語之樹完成 1 個沉默祭品。" + }, + "Name": "Tree of Whispers Supplicant", + "Name_Localized": { + "deDE": "Bittsteller des Flüsternden Baums", + "esES": "Suplicación al Árbol de los Susurros", + "esMX": "Suplicante del Árbol de los Susurros", + "frFR": "Supplique à l'Arbre des Murmures", + "itIT": "Supplica all'Albero dei Sussurri", + "jaJP": "囁きの木の嘆願者", + "koKR": "속삭임의 나무 지원자", + "plPL": "Suplikant Drzewa Szeptów", + "ptBR": "Suplicante da Árvore dos Lamentos", + "ruRU": "Адепт Шепчущего древа", + "trTR": "Fısıltı Ağacı Duacısı", + "zhCN": "秘语之树祈求者", + "zhTW": "低語之樹懇求者" + } + }, + "Achievement_OpenWorld_II_CompleteCampEachZone": { + "Crit_234410": "Dry Steppes Stronghold", + "Crit_234411": "Fractured Peaks Stronghold", + "Crit_234412": "Hawezar Stronghold", + "Crit_234413": "Kehjistan Stronghold", + "Crit_234414": "Scosglen Stronghold", + "Desc": "Conquer a Stronghold in each region.", + "Desc_Localized": { + "deDE": "Erobert in jeder Region einen Stützpunkt.", + "esES": "Conquista un fuerte en todas las regiones.", + "esMX": "Conquista una Ciudadela en cada región.", + "frFR": "Conquérir un bastion dans chaque région.", + "itIT": "Conquista una roccaforte in ogni regione.", + "jaJP": "各地域の拠点を1箇所ずつ制圧する。", + "koKR": "각 지역에서 보루 정복", + "plPL": "Zdobądź twierdzę w każdym regionie.", + "ptBR": "Conquiste uma fortaleza em cada região.", + "ruRU": "Захватите крепости во всех регионах.", + "trTR": "Her bölgede bir Kale fethet.", + "zhCN": "在每个区域占领一个要塞。", + "zhTW": "在每個區域各征服 1 個據點。" + }, + "Name": "Stronghold Hero", + "Name_Localized": { + "deDE": "Held des Stützpunkts", + "esES": "Valiente de los fuertes", + "esMX": "Héroe de las Ciudadelas", + "frFR": "Providence des bastions", + "itIT": "Eroe delle roccaforti", + "jaJP": "拠点の英雄", + "koKR": "보루 영웅", + "plPL": "Bohater Twierdzy", + "ptBR": "Herói da Fortaleza", + "ruRU": "Герой крепости", + "trTR": "Kale Kahramanı", + "zhCN": "要塞英雄", + "zhTW": "據點英雄" + } + }, + "Achievement_OpenWorld_II_EveryBountyCache": { + "Crit_235037": "1 Handed Weapons", + "Crit_235047": "2 Handed Weapons", + "Crit_235048": "Amulets", + "Crit_235049": "Chaos", + "Crit_235050": "Chest Armors", + "Crit_235051": "Gloves", + "Crit_235052": "Helms", + "Crit_235053": "Leg Armors", + "Crit_235054": "Rings", + "Crit_235055": "Boots", + "Desc": "Receive each type of cache from the Tree of Whispers.", + "DescShort": "Acquire rewards from the Tree of Whispers.", + "Desc_Localized": { + "deDE": "Erhaltet jeden Truhentyp vom Flüsternden Baum.", + "esES": "Recibe todos los tipos de alijo del Árbol de los Susurros.", + "esMX": "Recibe todos los tipos de alijos del Árbol de los Susurros.", + "frFR": "Recevoir chaque type de cache de l'arbre des Murmures.", + "itIT": "Ricevi ogni tipo di elemento dall'Albero dei Sussurri.", + "jaJP": "囁きの木から各種の箱を受け取る。", + "koKR": "속삭임의 나무에서 보관함 종류별로 받기", + "plPL": "Otrzymaj każdy rodzaj skarbu od Drzewa Szeptów.", + "ptBR": "Receba todos os tipos de tesouro da Árvore dos Lamentos.", + "ruRU": "Получите сундуки всех типов у Шепчущего древа", + "trTR": "Fısıltı Ağacı'ndan her tür zula al.", + "zhCN": "从秘语之树中获得每种类型的宝匣。", + "zhTW": "獲得低語之樹的所有類型寶箱。" + }, + "Name": "Just Reward", + "Name_Localized": { + "deDE": "Gerechter Lohn", + "esES": "Recompensa justa", + "esMX": "Recompensa Justa", + "frFR": "Récompense juste", + "itIT": "Giusta ricompensa", + "jaJP": "ジャスト報酬", + "koKR": "정당한 보상", + "plPL": "Uczciwa Zapłata", + "ptBR": "Recompensa Justa", + "ruRU": "Справедливая награда", + "trTR": "Adil Ödül", + "zhCN": "合理报酬", + "zhTW": "只有獎勵" + } + }, + "Achievement_OpenWorld_II_LocalEvent100": { + "Desc": "Complete 100 World Events with Mastery.", + "Desc_Localized": { + "deDE": "Schließt 100 Weltereignisse mit Meisterschaft ab.", + "esES": "Completa 100 eventos del mundo con maestría.", + "esMX": "Completa 100 eventos de mundo con Dominio.", + "frFR": "Terminer 100 évènements mondiaux avec maîtrise.", + "itIT": "Completa 100 eventi mondiali con dominio.", + "jaJP": "マスターを達成してワールドイベントを100回クリアする。", + "koKR": "세계 이벤트 100개를 숙련으로 완료", + "plPL": "Ukończ 100 wydarzeń publicznych z mistrzostwem.", + "ptBR": "Complete 100 eventos do mundo com maestria.", + "ruRU": "Пройдите 100 игровых событий c бонусом.", + "trTR": "Ustalıkla 100 Dünya Etkinliği tamamla.", + "zhCN": "以精通评级完成 100 个世界事件。", + "zhTW": "以達到精通完成 100 個世界事件。" + }, + "Name": "World Event Expert", + "Name_Localized": { + "deDE": "Experte für Weltereignisse", + "esES": "Experiencia en eventos del mundo", + "esMX": "Experto de Eventos de Mundo", + "frFR": "Spécialiste en évènements mondiaux", + "itIT": "Asso degli eventi mondiali", + "jaJP": "ワールドイベント・エキスパート", + "koKR": "세계 이벤트 전문가", + "plPL": "Wydarzenie publiczne: poziom ekspercki", + "ptBR": "Especialista em Eventos do Mundo", + "ruRU": "Игровые события: эксперт", + "trTR": "Dünya Etkinliği Uzmanı", + "zhCN": "世界事件专家", + "zhTW": "世界事件專家" + } + }, + "Achievement_OpenWorld_II_LostCacheEachZone": { + "Desc": "Claim all Altars of Lilith in one region.", + "Desc_Localized": { + "deDE": "Nehmt alle Altäre von Lilith in einer Region ein.", + "esES": "Reclama todos los altares de Lilith en una región.", + "esMX": "Reclama todos los Altares de Lilith en una región.", + "frFR": "Revendiquer tous les autels de Lilith d'une région.", + "itIT": "Conquista tutti gli Altari di Lilith di una regione.", + "jaJP": "いずれかの地域にあるリリスの祭壇をすべて発見する。", + "koKR": "한 지역에 있는 릴리트의 제단 모두 확인", + "plPL": "Posiądź moc wszystkich Ołtarzy Lilit w jednym regionie.", + "ptBR": "Conquiste todos os Altares de Lilith em uma região.", + "ruRU": "Получите силу всех алтарей Лилит в одном регионе.", + "trTR": "Bir bölgedeki Lilith'in Sunaklarının hepsini al.", + "zhCN": "在一个区域占领所有的莉莉丝祭坛", + "zhTW": "佔領一個區域內所有莉莉絲的祭壇。" + }, + "Name": "Altar of Lilith Seeker", + "Name_Localized": { + "deDE": "Sucher von Altären von Lilith", + "esES": "Búsqueda de altares de Lilith", + "esMX": "Explorador de Altares de Lilith", + "frFR": "Rassemblement de Lilith", + "itIT": "Ricerca degli Altari di Lilith", + "jaJP": "リリスの祭壇の捜索者", + "koKR": "릴리트의 제단을 찾는 자", + "plPL": "Poszukiwanie Ołtarzy Lilit", + "ptBR": "Caçador de Altares de Lilith", + "ruRU": "Искатель алтарей Лилит", + "trTR": "Lilith'in Sunağı Arayan", + "zhCN": "莉莉丝祭坛探寻者", + "zhTW": "莉莉絲祭壇追尋者" + } + }, + "Achievement_OpenWorld_II_RareSpawn2": { + "Desc": "Kill 10 different extremely rare monsters in the open world.", + "Desc_Localized": { + "deDE": "Tötet 10 verschiedene extrem seltene Monster in der offenen Welt.", + "esES": "Mata 10 monstruos extraordinariamente raros distintos en el mundo abierto.", + "esMX": "Mata a 10 monstruos extremadamente raros en el mundo abierto.", + "frFR": "Tuer 10 monstres extrêmement rares différents dans le monde ouvert.", + "itIT": "Uccidi 10 mostri estremamente rari diversi nel mondo di gioco.", + "jaJP": "オープンワールドで、極めてレアなモンスターを10種類倒す。", + "koKR": "오픈 월드에서 극도로 희귀한 괴물 10마리 처치", + "plPL": "Zabij 10 różnych, niezwykle rzadkich potworów w otwartym świecie.", + "ptBR": "Mate 10 monstros extremamente raros diferentes no mundo aberto.", + "ruRU": "Убейте 10 разных крайне редких монстров в открытом мире.", + "trTR": "Açık dünyada 10 farklı aşırı nadir bir canavar öldür.", + "zhCN": "在开放世界中消灭 10 个不同的极其稀有的怪物。", + "zhTW": "在開放世界殺死 10 個不同的極其稀有怪物。" + }, + "Name": "Poacher", + "Name_Localized": { + "deDE": "Wilderer", + "esES": "Furtivo", + "esMX": "Cazador Furtivo", + "frFR": "Braconnage", + "itIT": "Bracconaggio", + "jaJP": "密猟者", + "koKR": "밀렵꾼", + "plPL": "Kłusownictwo", + "ptBR": "Caçador", + "ruRU": "Браконьер", + "trTR": "Kaçak Avcı", + "zhCN": "偷猎者", + "zhTW": "盜獵者" + } + }, + "Achievement_OpenWorld_II_ZoneEventEachZone": { + "Crit_235077": "Fractured Peaks", + "Crit_235082": "Scosglen", + "Crit_235083": "Dry Steppes", + "Crit_235084": "Kehjistan", + "Crit_235086": "Hawezar", + "Desc": "Complete a Legion Event in each region.", + "Desc_Localized": { + "deDE": "Schließt in jeder Region ein Legionsereignis ab.", + "esES": "Completa un evento de legión en todas las regiones.", + "esMX": "Completa un evento de legión en cada región.", + "frFR": "Terminer un évènement de légion dans chaque région.", + "itIT": "Completa un evento legione in ogni regione.", + "jaJP": "各リージョンのレギオンイベントを1回クリアする。", + "koKR": "각 지역에서 군단 이벤트 완료", + "plPL": "Ukończ wydarzenie legionowe w każdym regionie.", + "ptBR": "Complete um evento de legião em cada região.", + "ruRU": "Пройдите событие легиона во всех регионах.", + "trTR": "Her bölgede bir Lejyon Etkinliği tamamla.", + "zhCN": "完成每个区域的军团事件。", + "zhTW": "在各個地區完成 1 個軍團事件。" + }, + "Name": "Legion Event Expert", + "Name_Localized": { + "deDE": "Experte für Legionsereignisse", + "esES": "Experiencia en eventos de legión", + "esMX": "Experto de Eventos de Legión", + "frFR": "Spécialiste en évènements de légion", + "itIT": "Asso degli eventi legione", + "jaJP": "レギオンイベント・エキスパート", + "koKR": "군단 이벤트 전문가", + "plPL": "Wydarzenie legionowe: poziom ekspercki", + "ptBR": "Especialista em Eventos de Legião", + "ruRU": "События легиона: эксперт", + "trTR": "Lejyon Etkinliği Uzmanı", + "zhCN": "军团事件专家", + "zhTW": "軍團事件專家" + } + }, + "Achievement_OpenWorld_I_CompleteBounty": { + "Desc": "Complete a Whisper.", + "Desc_Localized": { + "deDE": "Schließt ein Geflüster ab.", + "esES": "Completa un susurro.", + "esMX": "Completa un Susurro.", + "frFR": "Terminer un murmure.", + "itIT": "Completa un sussurro.", + "jaJP": "囁きを完了させる。", + "koKR": "속삭임 완료", + "plPL": "Ukończ Szept.", + "ptBR": "Complete um sussurro.", + "ruRU": "Выполните тайное поручение.", + "trTR": "Bir Fısıltı tamamla.", + "zhCN": "完成一次低语。", + "zhTW": "完成 1 個低語。" + }, + "Name": "Whisper Novice", + "Name_Localized": { + "deDE": "Novize des Geflüsters", + "esES": "Inicio en susurros", + "esMX": "Novato en Susurros", + "frFR": "Novice : murmures", + "itIT": "Principiante dei sussurri", + "jaJP": "囁き初心者", + "koKR": "속삭임 초심자", + "plPL": "Nowicjuszowskie Szeptanie", + "ptBR": "Aprendiz de Sussurros", + "ruRU": "Тайные поручения: новичок", + "trTR": "Fısıltı Acemisi", + "zhCN": "低语新手", + "zhTW": "低語見習生" + } + }, + "Achievement_OpenWorld_I_CompleteCamp": { + "Desc": "Conquer 1 Stronghold.", + "Desc_Localized": { + "deDE": "Erobert 1 Stützpunkt.", + "esES": "Conquista 1 fuerte.", + "esMX": "Conquista 1 Ciudadela.", + "frFR": "Conquérir 1 bastion.", + "itIT": "Conquista 1 roccaforte.", + "jaJP": "拠点を1箇所制圧する。", + "koKR": "보루 1개 정복", + "plPL": "Zdobądź 1 twierdzę.", + "ptBR": "Conquiste 1 fortaleza.", + "ruRU": "Захватите 1 крепость.", + "trTR": "1 Kale fethet.", + "zhCN": "占领一个要塞。", + "zhTW": "征服 1 個據點。" + }, + "Name": "Stronghold Liberator", + "Name_Localized": { + "deDE": "Befreier des Stützpunkts", + "esES": "Liberación de los fuertes", + "esMX": "Liberador de Ciudadelas", + "frFR": "Libération de bastion", + "itIT": "Liberazione della roccaforte", + "jaJP": "拠点の解放者", + "koKR": "보루 해방군", + "plPL": "Wyzwoliciel Twierdzy", + "ptBR": "Libertador de Fortaleza", + "ruRU": "Освободитель крепостей", + "trTR": "Kale Kurtarıcı", + "zhCN": "要塞解放者", + "zhTW": "據點解放者" + } + }, + "Achievement_OpenWorld_I_EquipAllMountItems": { + "Crit_234376": "Trophy", + "Crit_235026": "Mount Armor", + "Desc": "Acquire Mount Armor and a Trophy to unlock new customizations for your mount.", + "DescShort": "Acquire mount items.", + "Desc_Localized": { + "deDE": "Erhaltet Reittierrüstung und eine Trophäe, um neue Anpassungen für Euer Reittier freizuschalten.", + "esES": "Obtén una armadura de montura y un trofeo para desbloquear opciones de personalización nuevas para la montura.", + "esMX": "Adquiere una Armadura de Montura y un Trofeo para desbloquear nuevas personalizaciones para tu montura.", + "frFR": "Obtenir une armure de monture et un trophée pour déverrouiller de nouvelles personnalisations pour votre monture.", + "itIT": "Ottieni un'armatura cavalcatura e un trofeo per sbloccare nuove personalizzazioni per la cavalcatura.", + "jaJP": "馬鎧とトロフィーを取得し、馬の新規カスタマイズを解放する。", + "koKR": "탈것 방어구와 노획품을 획득하여 탈것의 꾸미기 옵션 잠금 해제", + "plPL": "Zdobądź pancerz wierzchowca i trofeum, aby odblokować nowe opcje personalizacji dla wierzchowca.", + "ptBR": "Adquira uma armadura e um troféu de montaria para desbloquear novas personalizações para a montaria.", + "ruRU": "Добудьте броню для транспорта и трофей, чтобы открыть новые варианты персонализации для транспорта", + "trTR": "Binek Zırhı ve bir Ganimet edinerek bineğin için yeni özelleştirmelerin kilidini aç.", + "zhCN": "获得坐骑护具和一件战利品,为你的坐骑解锁新的自定义设置。", + "zhTW": "取得坐騎護甲和戰利品以解鎖新的坐騎自訂項目。" + }, + "Name": "Full Tack", + "Name_Localized": { + "deDE": "Voll bepackt", + "esES": "Arreo completo", + "esMX": "Arreo Completo", + "frFR": "Selle complète", + "itIT": "Bardatura completa", + "jaJP": "フルタック", + "koKR": "애지중지하는 탈것", + "plPL": "Konia z Rzędem", + "ptBR": "Arreio Completo", + "ruRU": "Полная сбруя", + "trTR": "Tam Koşum Takımı", + "zhCN": "具装骑兵", + "zhTW": "馬具齊全" + } + }, + "Achievement_OpenWorld_I_LocalEvent": { + "Desc": "Complete a World Event with Mastery.", + "Desc_Localized": { + "deDE": "Schließt ein Weltereignis mit Meisterschaft ab.", + "esES": "Completa un evento del mundo con maestría.", + "esMX": "Completa un evento de mundo con Dominio.", + "frFR": "Terminer un évènement mondial avec maîtrise.", + "itIT": "Completa un evento mondiale con dominio.", + "jaJP": "マスターを達成してワールドイベントを1回クリアする。", + "koKR": "세계 이벤트 숙련으로 완료", + "plPL": "Ukończ wydarzenie publiczne z mistrzostwem.", + "ptBR": "Complete um evento do mundo com maestria.", + "ruRU": "Пройдите игровое событие c бонусом.", + "trTR": "Ustalıkla bir Dünya Etkinliği tamamla.", + "zhCN": "以精通评级完成一个世界事件。", + "zhTW": "以達到精通完成 1 個世界事件。" + }, + "Name": "World Event Novice", + "Name_Localized": { + "deDE": "Novize in Weltereignissen", + "esES": "Inicio: eventos del mundo", + "esMX": "Novato de Eventos de Mundo", + "frFR": "Novice : évènements mondiaux", + "itIT": "Principiante degli eventi mondiali", + "jaJP": "ワールドイベント初心者", + "koKR": "세계 이벤트 초심자", + "plPL": "Wydarzenie publiczne: poziom ekspercki", + "ptBR": "Aprendiz de Eventos do Mundo", + "ruRU": "Игровые события: новичок", + "trTR": "Dünya Etkinliği Acemisi", + "zhCN": "世界事件新手", + "zhTW": "世界事件見習生" + } + }, + "Achievement_OpenWorld_I_LostCache": { + "Desc": "Claim an Altar of Lilith.", + "Desc_Localized": { + "deDE": "Nehmt einen Altar von Lilith ein.", + "esES": "Reclama un altar de Lilith.", + "esMX": "Reclama un Altar de Lilith.", + "frFR": "Revendiquer un autel de Lilith.", + "itIT": "Conquista un Altare di Lilith.", + "jaJP": "リリスの祭壇をひとつ発見する。", + "koKR": "릴리트의 제단 확인", + "plPL": "Posiądź moc Ołtarza Lilit.", + "ptBR": "Conquiste um Altar de Lilith.", + "ruRU": "Получите силу алтаря Лилит.", + "trTR": "Bir Lilith'in Sunağı al.", + "zhCN": "占领一个莉莉丝祭坛。", + "zhTW": "佔領 1 個莉莉絲祭壇。" + }, + "Name": "Altar of Lilith Finder", + "Name_Localized": { + "deDE": "Finder von Altären von Lilith", + "esES": "Hallazgo: altares de Lilith", + "esMX": "Buscador de Altares de Lilith", + "frFR": "Singularité de Lilith", + "itIT": "Scoperta degli Altari di Lilith", + "jaJP": "リリスの祭壇の発見者", + "koKR": "릴리트의 제단 발견자", + "plPL": "Znajdowanie Ołtarzy Lilit", + "ptBR": "Descobridor de Altar de Lilith", + "ruRU": "Это что, алтарь Лилит?", + "trTR": "Lilith'in Sunağı Bulucusu", + "zhCN": "莉莉丝祭坛寻找者", + "zhTW": "莉莉絲祭壇發現者" + } + }, + "Achievement_OpenWorld_I_ObtainMount": { + "Desc": "Unlock access to mounts.", + "Desc_Localized": { + "deDE": "Schaltet den Zugang zu Reittieren frei.", + "esES": "Desbloquea el acceso a las monturas.", + "esMX": "Desbloquea el acceso a las monturas.", + "frFR": "Débloquer l'accès aux montures.", + "itIT": "Sblocca l'accesso alle cavalcature.", + "jaJP": "馬を入手する。", + "koKR": "탈것 사용 권한 획득", + "plPL": "Odblokuj dostęp do wierzchowców.", + "ptBR": "Desbloqueie o acesso a montarias.", + "ruRU": "Получите доступ к верховым животным.", + "trTR": "Bineklere erişimin kilidini aç.", + "zhCN": "解锁坐骑。", + "zhTW": "解鎖坐騎功能。" + }, + "Name": "Mount Up", + "Name_Localized": { + "deDE": "Aufsitzen", + "esES": "Monta", + "esMX": "Montado", + "frFR": "En selle", + "itIT": "In Sella", + "jaJP": "馬に乗る", + "koKR": "탈것 장만", + "plPL": "Na Koń", + "ptBR": "Pé na Estrada", + "ruRU": "Езда верхом", + "trTR": "Bineğe Bin", + "zhCN": "嘚儿驾", + "zhTW": "坐上坐騎" + } + }, + "Achievement_OpenWorld_I_RareSpawn1": { + "Desc": "Kill an extremely rare monster in the open world.", + "Desc_Localized": { + "deDE": "Tötet ein extrem seltenes Monster in der offenen Welt.", + "esES": "Mata un monstruo extraordinariamente raro en el mundo abierto.", + "esMX": "Mata a un monstruo extremadamente raro en el mundo abierto.", + "frFR": "Tuer 1 monstre extrêmement rare dans le monde ouvert.", + "itIT": "Uccidi un mostro estremamente raro nel mondo di gioco.", + "jaJP": "オープンワールドで、極めてレアなモンスターを倒す。", + "koKR": "오픈 월드에서 극도로 희귀한 괴물 처치", + "plPL": "Zabij niezwykle rzadkiego potwora w otwartym świecie.", + "ptBR": "Mate um monstro extremamente raro no mundo aberto.", + "ruRU": "Убейте крайне редкого монстра в открытом мире.", + "trTR": "Açık dünyada aşırı nadir bir canavar öldür.", + "zhCN": "在开放世界中消灭一个极其稀有的怪物。", + "zhTW": "在開放世界殺死一個極其稀有的怪物。" + }, + "Name": "Opportunist", + "Name_Localized": { + "deDE": "Opportunist", + "esES": "Oportunista", + "esMX": "Oportunista", + "frFR": "Opportunisme", + "itIT": "Opportunista", + "jaJP": "日和見主義者", + "koKR": "기회주의자", + "plPL": "Oportunizm", + "ptBR": "Oportunista", + "ruRU": "Нос по ветру", + "trTR": "Fırsatçı", + "zhCN": "投机者", + "zhTW": "投機份子" + } + }, + "Achievement_OpenWorld_I_VisitEachZone": { + "Crit_234368": "Dry Steppes Visited", + "Crit_234369": "Fractured Peaks Visited", + "Crit_234370": "Hawezar Visited", + "Crit_234371": "Kehjistan Visited", + "Crit_234372": "Scosglen Visited", + "Desc": "Visit each region of Sanctuary.", + "Desc_Localized": { + "deDE": "Besucht jede Region von Sanktuario.", + "esES": "Visita todas las regiones de Santuario.", + "esMX": "Visita cada región de Santuario.", + "frFR": "Visiter chaque région de Sanctuaire.", + "itIT": "Visita tutte le regioni di Sanctuarium.", + "jaJP": "サンクチュアリの各地域を訪れる。", + "koKR": "성역의 각 지역 방문", + "plPL": "Odwiedź wszystkie regiony Sanktuarium.", + "ptBR": "Visite todas as regiões de Santuário.", + "ruRU": "Посетите все регионы Санктуария", + "trTR": "Korunak'ın her bölgesini ziyaret et.", + "zhCN": "到访庇护之地的每个区域。", + "zhTW": "造訪聖休亞瑞的各個區域。" + }, + "Name": "World Traveler", + "Name_Localized": { + "deDE": "Weltenbummler", + "esES": "La vuelta al mundo", + "esMX": "Trotamundos", + "frFR": "Exploration du monde", + "itIT": "Giramondo", + "jaJP": "世界旅行者", + "koKR": "세계 일주", + "plPL": "Światowy Podróżnik", + "ptBR": "Viajante do Mundo", + "ruRU": "Дальнее путешествие", + "trTR": "Dünya Seyyahı", + "zhCN": "环游世界", + "zhTW": "環遊世界" + } + }, + "Achievement_OpenWorld_I_ZoneEvent": { + "Desc": "Complete a Legion Event.", + "Desc_Localized": { + "deDE": "Schließt ein Legionsereignis ab.", + "esES": "Completa un evento de legión.", + "esMX": "Completa un evento de legión.", + "frFR": "Terminer un évènement de légion.", + "itIT": "Completa un evento legione.", + "jaJP": "レギオンイベントを1回クリアする。", + "koKR": "군단 이벤트 완료", + "plPL": "Ukończ dowolne wydarzenie legionowe.", + "ptBR": "Complete um evento de legião.", + "ruRU": "Пройдите событие легиона.", + "trTR": "Bir Lejyon Etkinliği tamamla.", + "zhCN": "完成一个军团事件。", + "zhTW": "完成 1 個軍團事件。" + }, + "Name": "Legion Event Novice", + "Name_Localized": { + "deDE": "Novize in Legionsereignissen", + "esES": "Inicio en eventos de legión", + "esMX": "Novato de Eventos de Legión", + "frFR": "Novice : évènements de légion", + "itIT": "Principiante degli eventi legione", + "jaJP": "レギオンイベント初心者", + "koKR": "군단 이벤트 초심자", + "plPL": "Wydarzenie legionowe: poziom nowicjuszowski", + "ptBR": "Aprendiz de Eventos de Legião", + "ruRU": "События легиона: новичок", + "trTR": "Lejyon Etkinliği Acemisi", + "zhCN": "军团事件新手", + "zhTW": "軍團事件見習生" + } + }, + "Achievement_OpenWorld_LostCacheTracking_DrySteppes": { + "Desc": "This achievement tracks when all Altars of Lilith have been claimed in Dry Steppes.", + "Desc_Localized": { + "deDE": "Dieser Erfolg wird angezeigt, wenn Ihr alle Altäre von Lilith in der Trockensteppe eingenommen habt.", + "esES": "Este logro se activa cuando se han reclamado todos los altares de Lilith de las Estepas Adustas.", + "esMX": "Este logro registra cuando se han reclamado todos los Altares de Lilith en las Estepas Áridas.", + "frFR": "Ce haut fait consigne tous les autels de Lilith revendiqués dans les steppes arides.", + "itIT": "Questo obiettivo conta tutti gli Altari di Lilith conquistati nelle Steppe Aride.", + "jaJP": "この実績は乾きの平原にあるリリスの祭壇をすべて発見すると達成される。", + "koKR": "이 업적은 메마른 평원에서 릴리트의 제단을 모두 찾으면 진행됩니다.", + "plPL": "To osiągnięcie śledzi twoje postępy w zdobywaniu mocy wszystkich Ołtarzy Lilit na Suchych Stepach.", + "ptBR": "Esta conquista é obtida quando todos os Altares de Lilith nas Estepes Secas foram conquistados.", + "ruRU": "Получите силу всех алтарей Лилит в Сухих степях, чтобы открыть это достижение.", + "trTR": "Bu başarı, Kurak Bozkırlar'da Lilith'in Sunaklarının tümünün ne zaman alındığını izler.", + "zhCN": "在干燥平原占领所有莉莉丝祭坛即可完成该成就。", + "zhTW": "在大乾原佔領所有莉莉絲的祭壇後可完成此成就。" + }, + "Name": "All Altars of Lilith Dry Steppes", + "Name_Localized": { + "deDE": "Alle Altäre von Lilith: Trockensteppe", + "esES": "Todos los altares de Lilith de las Estepas Adustas", + "esMX": "Todos los Altares de Lilith (Estepas Áridas)", + "frFR": "Tous les autels de Lilith dans les steppes arides", + "itIT": "Tutti gli Altari di Lilith delle Steppe Aride", + "jaJP": "乾きの平原にあるすべてのリリスの祭壇", + "koKR": "메마른 평원 내 모든 릴리트의 제단", + "plPL": "Wszystkie Ołtarze Lilit na Suchych Stepach", + "ptBR": "Todos os Altares de Lilith nas Estepes Secas", + "ruRU": "Все алтари Лилит в Сухих степях", + "trTR": "Kurak Bozkırlar'daki Lilith'in Sunaklarının Tümü", + "zhCN": "干燥平原的所有莉莉丝祭坛", + "zhTW": "所有的莉莉絲大乾原祭壇" + } + }, + "Achievement_OpenWorld_LostCacheTracking_FracturedPeaks": { + "Desc": "This achievement tracks when all Altars of Lilith have been claimed in Fractured Peaks.", + "Desc_Localized": { + "deDE": "Dieser Erfolg wird angezeigt, wenn Ihr alle Altäre von Lilith in den Zersplitterten Gipfeln eingenommen habt.", + "esES": "Este logro se activa cuando se han reclamado todos los altares de Lilith de las Cimas Quebradas.", + "esMX": "Este logro registra cuando se han reclamado todos los Altares de Lilith en las Cumbres Fracturadas.", + "frFR": "Ce haut fait consigne tous les autels de Lilith revendiqués dans les pics Brisés.", + "itIT": "Questo obiettivo conta tutti gli Altari di Lilith conquistati nelle Vette Frantumate.", + "jaJP": "この実績は破砕山脈にあるリリスの祭壇をすべて発見すると達成される。", + "koKR": "이 업적은 조각난 봉우리에서 릴리트의 제단을 모두 찾으면 진행됩니다.", + "plPL": "To osiągnięcie śledzi twoje postępy w zdobywaniu mocy wszystkich Ołtarzy Lilit na Strzaskanych Szczytach.", + "ptBR": "Esta conquista é obtida quando todos os Altares de Lilith nas Cimeiras Fraturadas foram conquistados.", + "ruRU": "Получите силу всех алтарей Лилит на Расколотых вершинах, чтобы открыть это достижение.", + "trTR": "Bu başarı, Kırık Tepeler'de Lilith'in Sunaklarının tümünün ne zaman alındığını izler.", + "zhCN": "在破碎群峰占领所有莉莉丝祭坛即可完成该成就。", + "zhTW": "在碎峰嶺佔領所有莉莉絲的祭壇後可完成此成就。" + }, + "Name": "All Altars of Lilith Fractured Peaks", + "Name_Localized": { + "deDE": "Alle Altäre von Lilith: Zersplitterte Gipfel", + "esES": "Todos los altares de Lilith de las Cimas Quebradas", + "esMX": "Todos los Altares de Lilith (Cumbres Fracturadas)", + "frFR": "Tous les autels de Lilith dans les pics Brisés", + "itIT": "Tutti gli Altari di Lilith delle Vette Frantumate", + "jaJP": "破砕山脈にあるすべてのリリスの祭壇", + "koKR": "조각난 봉우리 내 모든 릴리트의 제단", + "plPL": "Wszystkie Ołtarze Lilit na Strzaskanych Szczytach", + "ptBR": "Todos os Altares de Lilith nas Cimeiras Fraturadas", + "ruRU": "Все алтари Лилит на Расколотых вершинах", + "trTR": "Kırık Tepeler'deki Lilith'in Sunaklarının Tümü", + "zhCN": "破碎群峰的所有莉莉丝祭坛", + "zhTW": "所有的莉莉絲碎峰嶺祭壇" + } + }, + "Achievement_OpenWorld_LostCacheTracking_Hawezar": { + "Desc": "This achievement tracks when all Altars of Lilith have been claimed in Hawezar.", + "Desc_Localized": { + "deDE": "Dieser Erfolg wird angezeigt, wenn Ihr alle Altäre von Lilith in Hawezar eingenommen habt.", + "esES": "Este logro se activa cuando se han reclamado todos los altares de Lilith de Hawezar.", + "esMX": "Este logro registra cuando se han reclamado todos los Altares de Lilith en Hawezar.", + "frFR": "Ce haut fait consigne tous les autels de Lilith revendiqués à Hawezar.", + "itIT": "Questo obiettivo conta tutti gli Altari di Lilith conquistati nell'Hawezar.", + "jaJP": "この実績はハウザーにあるリリスの祭壇をすべて発見すると達成される。", + "koKR": "이 업적은 하웨자르에서 릴리트의 제단을 모두 찾으면 진행됩니다.", + "plPL": "To osiągnięcie śledzi twoje postępy w zdobywaniu mocy wszystkich Ołtarzy Lilit w Hawezarze.", + "ptBR": "Esta conquista é obtida quando todos os Altares de Lilith em Hawezar foram conquistados.", + "ruRU": "Получите силу всех алтарей Лилит в Хавезаре, чтобы открыть это достижение.", + "trTR": "Bu başarı, Hawezar'da Lilith'in Sunaklarının tümünün ne zaman alındığını izler.", + "zhCN": "在哈维泽占领所有莉莉丝祭坛即可完成该成就。", + "zhTW": "在哈維薩佔領所有莉莉絲的祭壇後可完成此成就。" + }, + "Name": "All Altars of Lilith Hawezar", + "Name_Localized": { + "deDE": "Alle Altäre von Lilith: Hawezar", + "esES": "Todos los altares de Lilith de Hawezar", + "esMX": "Todos los Altares de Lilith (Hawezar)", + "frFR": "Tous les autels de Lilith à Hawezar", + "itIT": "Tutti gli Altari di Lilith dell'Hawezar", + "jaJP": "ハウザーにあるすべてのリリスの祭壇を獲得する", + "koKR": "하웨자르 내 모든 릴리트의 제단", + "plPL": "Wszystkie Ołtarze Lilit w Hawezarze", + "ptBR": "Todos os Altares de Lilith em Hawezar", + "ruRU": "Все алтари Лилит в Хавезааре", + "trTR": "Hawezar'daki Lilith'in Sunaklarının Tümü", + "zhCN": "哈维泽的所有莉莉丝祭坛", + "zhTW": "所有的莉莉絲哈維薩祭壇" + } + }, + "Achievement_OpenWorld_LostCacheTracking_Kehjistan": { + "Desc": "This achievement tracks when all Altars of Lilith have been claimed in Kehjistan.", + "Desc_Localized": { + "deDE": "Dieser Erfolg wird angezeigt, wenn Ihr alle Altäre von Lilith in Kehjistan eingenommen habt.", + "esES": "Este logro se activa cuando se han reclamado todos los altares de Lilith de Kehjistan.", + "esMX": "Este logro registra cuando se han reclamado todos los Altares de Lilith en Kehjistán.", + "frFR": "Ce haut fait consigne tous les autels de Lilith revendiqués au Kehjistan.", + "itIT": "Questo obiettivo conta tutti gli Altari di Lilith conquistati nel Kehjistan.", + "jaJP": "この実績はケジスタンにあるリリスの祭壇をすべて発見すると達成される。", + "koKR": "이 업적은 케지스탄에서 릴리트의 제단을 모두 찾으면 진행됩니다.", + "plPL": "To osiągnięcie śledzi twoje postępy w zdobywaniu mocy wszystkich Ołtarzy Lilit w Kedżystanie.", + "ptBR": "Esta conquista é obtida quando todos os Altares de Lilith no Kehjistão foram conquistados.", + "ruRU": "Получите силу всех алтарей Лилит в Кеджистане, чтобы открыть это достижение.", + "trTR": "Bu başarı, Kehjistan'da Lilith'in Sunaklarının tümünün ne zaman alındığını izler.", + "zhCN": "在凯基斯坦占领所有莉莉丝祭坛即可完成该成就。", + "zhTW": "在卡基斯坦佔領所有莉莉絲的祭壇後可完成此成就。" + }, + "Name": "All Altars of Lilith Kehjistan", + "Name_Localized": { + "deDE": "Alle Altäre von Lilith: Kehjistan", + "esES": "Todos los altares de Lilith de Kehjistan", + "esMX": "Todos los Altares de Lilith (Kehjistán)", + "frFR": "Tous les autels de Lilith au Kehjistan", + "itIT": "Tutti gli Altari di Lilith del Kehjistan", + "jaJP": "ケジスタンにあるすべてのリリスの祭壇", + "koKR": "케지스탄 내 모든 릴리트의 제단", + "plPL": "Wszystkie Ołtarze Lilit w Kedżystanie", + "ptBR": "Todos os Altares de Lilith no Kehjistão", + "ruRU": "Все алтари Лилит в Кеджистане", + "trTR": "Kehjistan'daki Lilith'in Sunaklarının Tümü", + "zhCN": "凯基斯坦的所有莉莉丝祭坛", + "zhTW": "所有的莉莉絲卡基斯坦祭壇" + } + }, + "Achievement_OpenWorld_LostCacheTracking_Scosglen": { + "Desc": "This achievement tracks when all Altars of Lilith have been claimed in Scosglen.", + "Desc_Localized": { + "deDE": "Dieser Erfolg wird angezeigt, wenn Ihr alle Altäre von Lilith in Scosglen eingenommen habt.", + "esES": "Este logro se activa cuando se han reclamado todos los altares de Lilith de Scosglen.", + "esMX": "Este logro registra cuando se han reclamado todos los Altares de Lilith en Escosglen.", + "frFR": "Ce haut fait consigne tous les autels de Lilith revendiqués à Scosglen.", + "itIT": "Questo obiettivo conta tutti gli Altari di Lilith conquistati a Scosglen.", + "jaJP": "この実績はスコスグレンにあるリリスの祭壇をすべて発見すると達成される。", + "koKR": "이 업적은 스코스글렌에서 릴리트의 제단을 모두 찾으면 진행됩니다.", + "plPL": "To osiągnięcie śledzi twoje postępy w zdobywaniu mocy wszystkich Ołtarzy Lilit w Scosglen.", + "ptBR": "Esta conquista é obtida quando todos os Altares de Lilith em Scosglen foram conquistados.", + "ruRU": "Получите силу всех алтарей Лилит в Скосглене, чтобы открыть это достижение.", + "trTR": "Bu başarı, Scosglen'de Lilith'in Sunaklarının tümünün ne zaman alındığını izler.", + "zhCN": "在索格伦占领所有莉莉丝祭坛即可完成该成就。", + "zhTW": "在斯科斯格倫佔領所有莉莉絲的祭壇後可完成此成就。" + }, + "Name": "All Altars of Lilith Scosglen", + "Name_Localized": { + "deDE": "Alle Altäre von Lilith: Scosglen", + "esES": "Todos los altares de Lilith de Scosglen", + "esMX": "Todos los Altares de Lilith (Escosglen)", + "frFR": "Tous les autels de Lilith à Scosglen", + "itIT": "Tutti gli Altari di Lilith di Scosglen", + "jaJP": "スコスグレンにあるすべてのリリスの祭壇", + "koKR": "스코스글렌 내 모든 릴리트의 제단", + "plPL": "Wszystkie Ołtarze Lilit w Scosglen", + "ptBR": "Todos os Altares de Lilith em Scosglen", + "ruRU": "Все алтари Лилит в Скосглене", + "trTR": "Scosglen'deki Lilith'in Sunaklarının Tümü", + "zhCN": "索格伦的所有莉莉丝祭坛", + "zhTW": "所有的莉莉絲斯科斯格倫祭壇" + } + }, + "Achievement_Quest_Campaign_ActIII_CosmeticReward": { + "Name": "Hidden Reward Achievement for Act III", + "Name_Localized": { + "deDE": "Versteckter Belohnungserfolg für Akt III", + "esES": "Logro de recompensa oculto para el Acto III", + "esMX": "Logro de recompensa oculta para el Acto III", + "frFR": "Récompense secrète de haut fait pour l'acte III", + "itIT": "Impresa ricompensa nascosta per l'Atto III", + "jaJP": "隠し報酬実績(第3章)", + "koKR": "3막 숨겨진 보상 업적", + "plPL": "Ukryte osiągnięcie z nagrodą za Akt III", + "ptBR": "Conquista de Recompensa Oculta para Ato III", + "ruRU": "Скрытое достижение с наградой за акт III", + "trTR": "III. Kısım için Gizli Ödül Başarısı", + "zhCN": "第三幕隐藏奖励成就", + "zhTW": "第三章的隱藏獎勵成就" + } + }, + "Achievement_Quest_Campaign_ActII_CosmeticReward": { + "Name": "Hidden Reward Achievement for Act II", + "Name_Localized": { + "deDE": "Versteckter Belohnungserfolg für Akt II", + "esES": "Logro de recompensa oculto para el Acto II", + "esMX": "Logro de recompensa oculta para el Acto II", + "frFR": "Récompense secrète de haut fait pour l'acte II", + "itIT": "Impresa ricompensa nascosta per l'Atto II", + "jaJP": "隠し報酬実績(第2章)", + "koKR": "2막 숨겨진 보상 업적", + "plPL": "Ukryte osiągnięcie z nagrodą za Akt II", + "ptBR": "Conquista de Recompensa Oculta para Ato II", + "ruRU": "Скрытое достижение с наградой за акт II", + "trTR": "II. Kısım için Gizli Ödül Başarısı", + "zhCN": "第二幕隐藏奖励成就", + "zhTW": "第二章的隱藏獎勵成就" + } + }, + "Achievement_Quest_Campaign_ActVI_CosmeticReward": { + "Name": "Hidden Reward Achievement for Act VI", + "Name_Localized": { + "deDE": "Versteckter Belohnungserfolg für Akt VI", + "esES": "Logro de recompensa oculto para el Acto VI", + "esMX": "Logro de recompensa oculta para el Acto VI", + "frFR": "Récompense secrète de haut fait pour l'acte VI", + "itIT": "Impresa ricompensa nascosta per l'Atto VI", + "jaJP": "隠し報酬実績(第4章)", + "koKR": "6막 숨겨진 보상 업적", + "plPL": "Ukryte osiągnięcie z nagrodą za Akt VI", + "ptBR": "Conquista de Recompensa Oculta para Ato VI", + "ruRU": "Скрытое достижение с наградой за акт VI", + "trTR": "VI. Kısım için Gizli Ödül Başarısı", + "zhCN": "第六幕隐藏奖励成就", + "zhTW": "第六章的隱藏獎勵成就" + } + }, + "Achievement_Quest_Campaign_ActV_CosmeticReward": { + "Name": "Hidden Reward Achievement for Act V", + "Name_Localized": { + "deDE": "Versteckter Belohnungserfolg für Akt V", + "esES": "Logro de recompensa oculto para el Acto V", + "esMX": "Logro de recompensa oculta para el Acto V", + "frFR": "Récompense secrète de haut fait pour l'acte V", + "itIT": "Impresa ricompensa nascosta per l'Atto V", + "jaJP": "隠し報酬実績(第5章)", + "koKR": "5막 숨겨진 보상 업적", + "plPL": "Ukryte osiągnięcie z nagrodą za Akt V", + "ptBR": "Conquista de Recompensa Oculta para Ato V", + "ruRU": "Скрытое достижение с наградой за акт V", + "trTR": "V. Kısım için Gizli Ödül Başarısı", + "zhCN": "第五幕隐藏奖励成就", + "zhTW": "第五章的隱藏獎勵成就" + } + }, + "Achievement_Quest_Campaign_Prologue_CosmeticReward": { + "Name": "Hidden Reward Achievement for Prologue", + "Name_Localized": { + "deDE": "Versteckter Belohnungserfolg für Prolog", + "esES": "Logro de recompensa oculto para el prólogo", + "esMX": "Logro de recompensa oculta para el Prólogo", + "frFR": "Récompense secrète de haut fait pour le prologue", + "itIT": "Impresa ricompensa nascosta per il Prologo", + "jaJP": "隠し報酬実績(プロローグ)", + "koKR": "서막 숨겨진 보상 업적", + "plPL": "Ukryte osiągnięcie z nagrodą za Prolog", + "ptBR": "Conquista de Recompensa Oculta para Prólogo", + "ruRU": "Скрытое достижение с наградой за пролог", + "trTR": "Başlangıç için Gizli Ödül Başarısı", + "zhCN": "序章隐藏奖励成就", + "zhTW": "序章的隱藏獎勵成就" + } + }, + "Achievement_Quest_III_Campaign_ActVI": { + "Desc": "Complete Act VI.", + "Desc_Localized": { + "deDE": "Schließt Akt VI ab.", + "esES": "Completa el Acto VI.", + "esMX": "Completa el Acto VI.", + "frFR": "Terminer l'acte VI.", + "itIT": "Completa l'Atto VI.", + "jaJP": "第6章をクリアする。", + "koKR": "6막 완료", + "plPL": "Ukończ Akt VI.", + "ptBR": "Complete o Ato VI.", + "ruRU": "Завершите шестой акт.", + "trTR": "VI. Kısmı tamamla.", + "zhCN": "完成第六幕。", + "zhTW": "完成第六章。" + }, + "Name": "Act VI: Dance of the Makers", + "Name_Localized": { + "deDE": "Akt VI: Tanz der Schöpfer", + "esES": "Acto VI: Danza de los hacedores", + "esMX": "Acto VI: Danza de los Creadores", + "frFR": "Acte VI : La dernière danse", + "itIT": "Atto VI: La danza dei creatori", + "jaJP": "第6章: 創造者たちのダンス", + "koKR": "6막: 창조주들의 춤", + "plPL": "Akt VI: Taniec Stworzycieli", + "ptBR": "Ato VI: Dança dos Criadores", + "ruRU": "Акт VI: Танец создателей", + "trTR": "VI. Kısım: Yaratıcıların Dansı", + "zhCN": "第六幕:造物主共舞", + "zhTW": "第六章:造物主之舞" + } + }, + "Achievement_Quest_II_Campaign_ActIV": { + "Desc": "Complete Act IV.", + "Desc_Localized": { + "deDE": "Schließt Akt IV ab.", + "esES": "Completa el Acto IV.", + "esMX": "Completa el Acto IV.", + "frFR": "Terminer l'acte IV.", + "itIT": "Completa l'Atto IV.", + "jaJP": "第4章をクリアする。", + "koKR": "4막 완료", + "plPL": "Ukończ Akt IV.", + "ptBR": "Complete o Ato IV.", + "ruRU": "Завершите четвертый акт.", + "trTR": "IV. Kısmı tamamla.", + "zhCN": "完成第四幕。", + "zhTW": "完成第四章。" + }, + "Name": "Act IV: A Gathering Storm", + "Name_Localized": { + "deDE": "Akt IV: Ein aufziehender Sturm", + "esES": "Acto IV: Tormenta en ciernes", + "esMX": "Acto IV: Una Tormenta Inminente", + "frFR": "Acte IV : Tempête imminente", + "itIT": "Atto IV: Tempesta Imminente", + "jaJP": "第4章: ギャザリング・ストーム", + "koKR": "4막: 밀려드는 폭풍", + "plPL": "Akt IV: Nadciągająca Burza", + "ptBR": "Ato IV: Uma Tempestade Iminente", + "ruRU": "Акт IV: Предвестие бури", + "trTR": "IV. Kısım: Büyüyen Fırtına", + "zhCN": "第四幕:风暴将至", + "zhTW": "第四章:風暴前夕" + } + }, + "Achievement_Quest_II_Campaign_ActV": { + "Desc": "Complete Act V.", + "Desc_Localized": { + "deDE": "Schließt Akt V ab.", + "esES": "Completa el Acto V.", + "esMX": "Completa el Acto V.", + "frFR": "Terminer l'acte V.", + "itIT": "Completa l'Atto V.", + "jaJP": "第5章をクリアする。", + "koKR": "5막 완료", + "plPL": "Ukończ Akt V.", + "ptBR": "Complete o Ato V.", + "ruRU": "Завершите пятый акт.", + "trTR": "V. Kısmı tamamla.", + "zhCN": "完成第五幕。", + "zhTW": "完成第五章。" + }, + "Name": "Act V: Secrets Bartered, Fates Sold", + "Name_Localized": { + "deDE": "Akt V: Verkaufte Schicksale", + "esES": "Acto V: Secretos revelados, destinos vendidos", + "esMX": "Acto V: Secretos Intercambiados, Destinos Vendidos", + "frFR": "Acte V : Secrets révélés et destins scellés", + "itIT": "Atto V: Segreti scambiati, destini venduti", + "jaJP": "第5章: 秘密は交換され、運命は売られた", + "koKR": "5막: 비밀의 교환, 운명의 거래", + "plPL": "Akt V: Ujawnione Tajemnice i Sprzedany Los", + "ptBR": "Ato V: Segredos Trocados, Destinos Vendidos", + "ruRU": "Акт V: О тайнах и судьбах", + "trTR": "V. Kısım: Sırlar Takas Edildi, Kaderler Satıldı", + "zhCN": "第五幕:高昂的代价", + "zhTW": "第五章:交換的秘密、出賣的命運" + } + }, + "Achievement_Quest_II_Frac_BearTribeQuests": { + "Crit_235626": "Shattered Tribute", + "Crit_235627": "Hammer of the Champion", + "Crit_235628": "The Beast's Challenge", + "Crit_236047": "Call of the Ancients", + "Desc": "Complete quests for the Bear Tribe in Fractured Peaks.", + "Desc_Localized": { + "deDE": "Schließt Quests für den Bärenstamm in den Zersplitterten Gipfeln ab.", + "esES": "Completa búsquedas para la Tribu del Oso en las Cimas Quebradas.", + "esMX": "Completa gestas para la Tribu del Oso en las Cumbres Fracturadas.", + "frFR": "Terminer des quêtes pour la tribu de l'Ours dans les pics Brisés.", + "itIT": "Completa le missioni per la Tribù dell'Orso nelle Vette Frantumate.", + "jaJP": "破砕山脈で熊族のクエストをクリアする。", + "koKR": "조각난 봉우리에서 곰 부족을 위한 퀘스트 완료", + "plPL": "Wykonaj zadania dla Plemienia Niedźwiedzia w Strzaskanych Szczytach.", + "ptBR": "Complete missões para a Tribo do Urso nas Cimeiras Fraturadas.", + "ruRU": "Выполняйте задания племени Медведя на Расколотых вершинах.", + "trTR": "Kırık Tepeler'de Ayı Kabilesi için görevleri tamamla.", + "zhCN": "在破碎群峰完成熊族的任务。", + "zhTW": "在碎峰嶺完成大熊部族的任務。" + }, + "Name": "Ally of the Bear Tribe", + "Name_Localized": { + "deDE": "Verbündeter des Bärenstammes", + "esES": "Alianza con la Tribu del Oso", + "esMX": "Aliado de la Tribu del Oso", + "frFR": "Camarade de la tribu de l'Ours", + "itIT": "Alleanza della Tribù dell'Orso", + "jaJP": "熊族の味方", + "koKR": "곰 부족의 친우", + "plPL": "Sojusz z Plemieniem Niedźwiedzia", + "ptBR": "Aliado da Tribo do Urso", + "ruRU": "Союзник племени Медведя", + "trTR": "Ayı Kabilesinin Müttefiki", + "zhCN": "熊族之友", + "zhTW": "大熊部族盟友" + } + }, + "Achievement_Quest_II_Hawe_ToWalkADarkPath": { + "Crit_236104": "To Walk a Dark Path", + "Crit_236105": "At Any Cost", + "Crit_236106": "Turbulent Waters", + "Crit_236107": "By Three They Come", + "Desc": "Complete the To Walk a Dark Path questline in Hawezar.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Auf düsteren Pfaden\" in Hawezar ab.", + "esES": "Completa la trama Por una senda oscura en Hawezar.", + "esMX": "Completa la línea de gesta Transitar un Camino Oscuro en Hawezar.", + "frFR": "Terminer la série de quêtes Marcher sur la mauvaise voie à Hawezar.", + "itIT": "Completa la serie di missioni Su un oscuro cammino nell'Hawezar.", + "jaJP": "ハウザーでクエストライン「暗き道を往く」をクリアする。", + "koKR": "하웨자르에서 어둠의 길을 걷는 이 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Na Mrocznej Ścieżce\" w Hawezarze.", + "ptBR": "Complete as missões Um Caminho Sombrio em Hawezar.", + "ruRU": "Пройдите цепочку заданий \"Дорога во тьму\" в Хавезаре.", + "trTR": "Hawezar'da Karanlık Bir Yolda Yürümek görev serisini tamamla.", + "zhCN": "在哈维泽完成踏上黑暗之路任务线。", + "zhTW": "在哈維薩完成走上不歸路任務線。" + }, + "Name": "To Walk a Dark Path", + "Name_Localized": { + "deDE": "Auf düsteren Pfaden", + "esES": "Por una senda oscura", + "esMX": "Transitar un Camino Oscuro", + "frFR": "Marcher sur la mauvaise voie", + "itIT": "Su un oscuro cammino", + "jaJP": "暗き道を往く", + "koKR": "어둠의 길을 걷는 이", + "plPL": "Na Mrocznej Ścieżce", + "ptBR": "Um Caminho Sombrio", + "ruRU": "Дорога во тьму", + "trTR": "Karanlık Bir Yolda Yürümek", + "zhCN": "踏上黑暗之路", + "zhTW": "走上不歸路" + } + }, + "Achievement_Quest_II_Kehj_AWolfsHonor": { + "Crit_236083": "A Wolf's Honor", + "Crit_236085": "On the Hunt", + "Crit_236087": "More Value Than Gold", + "Crit_236088": "Head of the Snake", + "Crit_236089": "A Moment of Peace", + "Desc": "Complete quests for the Iron Wolves in Kehjistan.", + "Desc_Localized": { + "deDE": "Schließt Quests für die Eisenwölfe in Kehjistan ab.", + "esES": "Completa búsquedas para los Lobos de Hierro en Kehjistan.", + "esMX": "Completa gestas para los Lobos de Hierro en Kehjistán.", + "frFR": "Terminer des quêtes pour les Loups de fer au Kehjistan.", + "itIT": "Completa le missioni per i Lupi di Ferro nel Kehjistan.", + "jaJP": "ケジスタンにて、鉄狼団が提供するクエストを完了する。", + "koKR": "케지스탄에서 강철늑대단 퀘스트 완료", + "plPL": "Wykonaj zadania dla Żelaznych Wilków w Kedżystanie.", + "ptBR": "Complete missões para os Lobos de Ferro no Kehjistão.", + "ruRU": "Выполняйте задания Стальных Волков в Кеджистане.", + "trTR": "Kehjistan'da Demir Kurtlar görev serisini tamamla.", + "zhCN": "在凯基斯坦完成铁狼任务。", + "zhTW": "在卡基斯坦完成鐵狼衛隊任務線。" + }, + "Name": "A Wolf's Honor", + "Name_Localized": { + "deDE": "Die Ehre eines Wolfes", + "esES": "El honor de un lobo", + "esMX": "Un Honor de Lobo", + "frFR": "L'honneur du Loup", + "itIT": "L'onore di un lupo", + "jaJP": "狼の誉れ", + "koKR": "늑대의 명예", + "plPL": "Honor Wilka", + "ptBR": "Honra de Lobo", + "ruRU": "Честь Волков", + "trTR": "Bir Kurdun Onuru", + "zhCN": "铁狼的荣耀", + "zhTW": "鐵狼的榮譽" + } + }, + "Achievement_Quest_II_Scos_ASoddenPact": { + "Crit_236055": "Whispers from Below", + "Crit_236056": "A Sodden Pact", + "Crit_236057": "Untangling Truths", + "Crit_236058": "Threads of Envy", + "Desc": "Complete the A Sodden Pact questline in Scosglen.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Ein Durchtränkter Pakt\" in Scosglen ab.", + "esES": "Completa la trama Un pacto pasado por agua en Scosglen.", + "esMX": "Completa la línea de gesta de Un Pacto Empapado en Escosglen.", + "frFR": "Terminer la série de quêtes Un pacte détrempé à Scosglen.", + "itIT": "Completa la serie di missioni Un patto fradicio a Scosglen.", + "jaJP": "スコスグレンでクエストライン「濡れた約束」をクリアする。", + "koKR": "스코스글렌에서 물에 젖은 맹약 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Wilgotny Pakt\" w Scosglen.", + "ptBR": "Complete as missões Um Pacto Encharcado em Scosglen.", + "ruRU": "Пройдите цепочку заданий \"Промокший договор\" в Скосглене.", + "trTR": "Scosglen'de Sırılsıklam Anlaşma görev serisini tamamla.", + "zhCN": "在索格伦完成透水契约任务线。", + "zhTW": "在斯科斯格倫完成浸濕的契約任務線。" + }, + "Name": "A Sodden Pact", + "Name_Localized": { + "deDE": "Ein Durchtränkter Pakt", + "esES": "Un pacto pasado por agua", + "esMX": "Un Pacto Empapado", + "frFR": "Un pacte détrempé", + "itIT": "Un patto fradicio", + "jaJP": "濡れた約束", + "koKR": "물에 젖은 맹약", + "plPL": "Wilgotny Pakt", + "ptBR": "Um Pacto Encharcado", + "ruRU": "Промокший договор", + "trTR": "Sırılsıklam Anlaşma", + "zhCN": "透水契约", + "zhTW": "浸濕的契約" + } + }, + "Achievement_Quest_II_Step_CuriousCurios": { + "Crit_236070": "Curious Curios", + "Crit_236071": "Hunting the Relic Hunter", + "Crit_236072": "More Than Meets the Eyes", + "Desc": "Complete the A Fiend So Familiar questline in Dry Steppes.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Ein vertrauter Feind\" in der Trockensteppe ab.", + "esES": "Completa la trama Un monstruo muy familiar en las Estepas Adustas.", + "esMX": "Completa la línea de gesta Un Diablejo Tan Familiar en las Estepas Áridas.", + "frFR": "Terminer la série de quêtes Mon démon bien-aimé dans les steppes arides.", + "itIT": "Completa la serie di missioni Un demone familiare nelle Steppe Aride.", + "jaJP": "乾きの平原でクエストライン「見覚えのある悪鬼」をクリアする。", + "koKR": "메마른 평원에서 낯익은 마귀 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Znajomy Diabeł\" w Suchych Stepach.", + "ptBR": "Complete as missões Um Demônio Bem Familiar nas Estepes Secas.", + "ruRU": "Пройдите цепочку заданий \"Знакомый демон\" в Сухих степях.", + "trTR": "Kurak Bozkırlar'da Çok Tanıdık Bir İfrit görev serisini tamamla.", + "zhCN": "在干燥平原完成恶魔老友任务线。", + "zhTW": "在大乾原完成知悉惡魔任務線。" + }, + "Name": "Curious Curios", + "Name_Localized": { + "deDE": "Kuriose Kuriositäten", + "esES": "Curiosas curiosidades", + "esMX": "Reliquias Curiosas", + "frFR": "Curieuses curiosités", + "itIT": "Curiosità curiose", + "jaJP": "奇妙な骨董品", + "koKR": "진기한 골동품", + "plPL": "Osobliwe Osobliwości", + "ptBR": "Curiosidades Curiosas", + "ruRU": "Редкостная редкость", + "trTR": "İlginç Değerli Eşyalar", + "zhCN": "奇珍异宝", + "zhTW": "奇珍逸品" + } + }, + "Achievement_Quest_I_Campaign_ActI": { + "Desc": "Complete Act I.", + "Desc_Localized": { + "deDE": "Schließt Akt I ab.", + "esES": "Completa el Acto I.", + "esMX": "Completa el Acto I.", + "frFR": "Terminer l'acte I.", + "itIT": "Completa l'Atto I.", + "jaJP": "第1章をクリアする。", + "koKR": "1막 완료", + "plPL": "Ukończ Akt I.", + "ptBR": "Complete o Ato I.", + "ruRU": "Завершите первый акт.", + "trTR": "I. Kısmı tamamla.", + "zhCN": "完成第一幕。", + "zhTW": "完成第一章。" + }, + "Name": "Act I: A Cold and Iron Faith", + "Name_Localized": { + "deDE": "Akt I: Ein kalter und eiserner Glaube", + "esES": "Acto I: Una fe fría y férrea", + "esMX": "Acto I: Una Fe de Hierro y Fría", + "frFR": "Acte I : L'ardeur et la ferveur de la foi", + "itIT": "Atto I: Una fede fredda e ferrea", + "jaJP": "第1章: 冷たく、鉄の如き信心", + "koKR": "1막: 냉혹하고 굳건한 믿음", + "plPL": "Akt I: Wiara Zimna Jak Stal", + "ptBR": "Ato I: Uma Fé Gélida e Férrea", + "ruRU": "Акт I: Стальная вера", + "trTR": "I. Kısım: Soğuk ve Çelikten Bir İnanç", + "zhCN": "第一幕:冰冷如铁的信仰", + "zhTW": "第一章:冰冷堅定的信仰" + } + }, + "Achievement_Quest_I_Campaign_ActII": { + "Desc": "Complete Act II.", + "Desc_Localized": { + "deDE": "Schließt Akt II ab.", + "esES": "Completa el Acto II.", + "esMX": "Completa el Acto II.", + "frFR": "Terminer l'acte II.", + "itIT": "Completa l'Atto II.", + "jaJP": "第2章をクリアする。", + "koKR": "2막 완료", + "plPL": "Ukończ Akt II.", + "ptBR": "Complete o Ato II.", + "ruRU": "Завершите второй акт.", + "trTR": "II. Kısmı tamamla.", + "zhCN": "完成第二幕。", + "zhTW": "完成第二章。" + }, + "Name": "Act II: The Knife Twists Again", + "Name_Localized": { + "deDE": "Akt II: Das Messer dreht sich abermals", + "esES": "Acto II: Doble giro de cuchillo", + "esMX": "Acto II: El Cuchillo se Retuerce Otra Vez", + "frFR": "Acte II : Remuer le couteau dans la plaie", + "itIT": "Atto II: Rigirare il coltello", + "jaJP": "第2章: 古き英雄", + "koKR": "2막: 또다시 꽂히는 비수", + "plPL": "Akt II: Nóż Ponownie Obrócony", + "ptBR": "Ato II: Novo Golpe", + "ruRU": "Акт II: Нож провернулся", + "trTR": "II. Kısım: Bıçak Yine Dönüyor", + "zhCN": "第二幕:利刃再度翻绞", + "zhTW": "第二章:舊恨新仇" + } + }, + "Achievement_Quest_I_Campaign_ActIII": { + "Desc": "Complete Act III.", + "Desc_Localized": { + "deDE": "Schließt Akt III ab.", + "esES": "Completa el Acto III.", + "esMX": "Completa el Acto III.", + "frFR": "Terminer l'acte III.", + "itIT": "Completa l'Atto III.", + "jaJP": "第3章をクリアする。", + "koKR": "3막 완료", + "plPL": "Ukończ Akt III.", + "ptBR": "Complete o Ato III.", + "ruRU": "Завершите третий акт.", + "trTR": "III. Kısmı tamamla.", + "zhCN": "完成第三幕。", + "zhTW": "完成第三章。" + }, + "Name": "Act III: The Making of Monsters", + "Name_Localized": { + "deDE": "Akt III: Die Erschaffung von Monstern", + "esES": "Acto III: La creación de los monstruos", + "esMX": "Acto III: La Creación de Monstruos", + "frFR": "Acte III : Naissance de monstres", + "itIT": "Atto III: Creare mostri", + "jaJP": "第3章: モンスター創造", + "koKR": "3막: 괴물의 탄생", + "plPL": "Akt III: Narodziny Potworów", + "ptBR": "Ato III: A Criação de Monstros", + "ruRU": "Акт III: Рождение чудовищ", + "trTR": "III. Kısım: Canavarların Oluşumu", + "zhCN": "第三幕:恶魔在人间", + "zhTW": "第三章:怪物的誕生" + } + }, + "Achievement_Quest_I_Campaign_Epilogue": { + "Desc": "Complete the Epilogue.", + "Desc_Localized": { + "deDE": "Schließt den Epilog ab.", + "esES": "Completa el epílogo.", + "esMX": "Completa el Epílogo.", + "frFR": "Terminer l'épilogue.", + "itIT": "Completa l'epilogo.", + "jaJP": "エピローグを完了する。", + "koKR": "종막 완료", + "plPL": "Ukończ Epilog.", + "ptBR": "Complete o epílogo.", + "ruRU": "Завершите эпилог.", + "trTR": "Sonu tamamla.", + "zhCN": "完成终章。", + "zhTW": "完成終章。" + }, + "Name": "Epilogue: From the Wound Spilled", + "Name_Localized": { + "deDE": "Epilog: Aus der offenen Wunde", + "esES": "Epílogo: La herida supuró", + "esMX": "Epílogo: Desde la Herida Abierta", + "frFR": "Épilogue : Et le sang coulera", + "itIT": "Epilogo: Riversatisi dalla ferita", + "jaJP": "終章: 傷口から漏れるもの", + "koKR": "종막: 흐르는 상처에서", + "plPL": "Epilog: Z Otwartej Rany", + "ptBR": "Epílogo: Da Ferida Jorrou", + "ruRU": "Эпилог: Открытая рана", + "trTR": "Son: Yaradan Sızanlar", + "zhCN": "终章:无法愈合的伤", + "zhTW": "終章:創傷未平" + } + }, + "Achievement_Quest_I_Campaign_Prologue": { + "Desc": "Complete the Prologue.", + "Desc_Localized": { + "deDE": "Schließt den Prolog ab.", + "esES": "Completa el prólogo.", + "esMX": "Completa el Prólogo.", + "frFR": "Terminer le prologue.", + "itIT": "Completa il prologo.", + "jaJP": "プロローグを完了する。", + "koKR": "서막 완료", + "plPL": "Ukończ Prolog.", + "ptBR": "Complete o prólogo.", + "ruRU": "Завершите пролог.", + "trTR": "Başlangıcı tamamla.", + "zhCN": "完成序章。", + "zhTW": "完成序章。" + }, + "Name": "Prologue: Wandering", + "Name_Localized": { + "deDE": "Prolog: Wanderschaft", + "esES": "Prólogo: El camino", + "esMX": "Prólogo: Errante", + "frFR": "Prologue : Vagabondage", + "itIT": "Prologo: Errare", + "jaJP": "序章: 彷徨", + "koKR": "서막: 방랑길", + "plPL": "Prolog: Wędrówka", + "ptBR": "Prólogo: Errante", + "ruRU": "Пролог: Странствия", + "trTR": "Başlangıç: Gezgin", + "zhCN": "序章:漂泊", + "zhTW": "序章:飄泊流浪" + } + }, + "Achievement_Quest_I_Frac_BoundByBlood": { + "Desc": "Complete the quest Bound by Blood in Fractured Peaks.", + "Desc_Localized": { + "deDE": "Schließt die Quest \"Verbunden im Blute\" in den Zersplitterten Gipfeln ab.", + "esES": "Completa la búsqueda Vínculo de sangre en las Cimas Quebradas.", + "esMX": "Completa la gesta Atado por la Sangre en las Cumbres Fracturadas.", + "frFR": "Terminer la quête Les liens du sang dans les pics Brisés.", + "itIT": "Completa la missione Vincolato nel Sangue nelle Vette Frantumate.", + "jaJP": "破砕山脈でクエスト「血の結束」をクリアする。", + "koKR": "조각난 봉우리에서 피로 맺힌 결속 퀘스트 완료", + "plPL": "Wykonaj zadanie \"Więzy Krwi\" w Strzaskanych Szczytach.", + "ptBR": "Complete a missão Vínculo de Sangue nas Cimeiras Fraturadas.", + "ruRU": "Выполните задание \"Кровные узы\" на Расколотых вершинах.", + "trTR": "Kırık Tepeler'de Kanla Bağlı görevini tamamla.", + "zhCN": "在破碎群峰完成血脉相连任务。", + "zhTW": "在碎峰嶺完成血濃於水任務。" + }, + "Name": "Bound by Blood", + "Name_Localized": { + "deDE": "Verbunden im Blute", + "esES": "Vínculo de sangre", + "esMX": "Atado por la Sangre", + "frFR": "Les liens du sang", + "itIT": "Legame di Sangue", + "jaJP": "血の結束", + "koKR": "피로 맺힌 결속", + "plPL": "Więzy Krwi", + "ptBR": "Vínculo de Sangue", + "ruRU": "Кровные узы", + "trTR": "Kanla Bağlı", + "zhCN": "血脉相连", + "zhTW": "血濃於水" + } + }, + "Achievement_Quest_I_Frac_MaladyoftheSoul": { + "Crit_236051": "Faith in Blood", + "Crit_236052": "Malady of the Soul", + "Crit_236053": "Depths of Despair", + "Desc": "Complete the Malady of the Soul questline in Fractured Peaks.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Seelenleiden\" in den Zersplitterten Gipfeln ab.", + "esES": "Completa la trama \"Enfermedad del alma\" en las Cimas Quebradas.", + "esMX": "Completa la línea de gesta Enfermedad del Alma en las Cumbres Fracturadas.", + "frFR": "Terminer la série de quêtes Maladie de l'âme dans les pics Brisés.", + "itIT": "Completa la serie di missioni Malattia dell'anima a Vette Frantumate.", + "jaJP": "破砕山脈でクエストライン「魂の病」を完了する。", + "koKR": "조각난 봉우리에서 영혼의 병 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Bolączki Duszy\" w Strzaskanych Szczytach.", + "ptBR": "Complete as missões Doença da Alma nas Cimeiras Fraturadas.", + "ruRU": "Пройдите цепочку заданий \"Недуг души\" на Расколотых вершинах.", + "trTR": "Kırık Tepeler'de Ruhun Derdi görev serisini tamamla.", + "zhCN": "在破碎群峰完成灵魂之疾任务线。", + "zhTW": "在碎峰嶺完成靈魂疾病任務線。" + }, + "Name": "Malady of the Soul", + "Name_Localized": { + "deDE": "Seelenleiden", + "esES": "Enfermedad del alma", + "esMX": "Enfermedad del Alma", + "frFR": "Maladie de l'âme", + "itIT": "Malattia dell'anima", + "jaJP": "魂の病", + "koKR": "영혼의 병", + "plPL": "Bolączki Duszy", + "ptBR": "Doença da Alma", + "ruRU": "Недуг души", + "trTR": "Ruhun Derdi", + "zhCN": "灵魂之疾", + "zhTW": "靈魂疾病" + } + }, + "Achievement_Quest_I_Frac_WoodsmanofNevesk": { + "Crit_236048": "The Woodsman of Nevesk", + "Crit_236049": "Chain of Possession", + "Crit_236050": "Legacy Unmade", + "Desc": "Complete the Woodsman of Nevesk questline in Fractured Peaks.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Der Holzfäller von Nevesk\" in den Zersplitterten Gipfeln ab.", + "esES": "Completa la trama de El leñador de Nevesk en las Cimas Quebradas.", + "esMX": "Completa la línea de gesta del Leñador de Nevesk en las Cumbres Fracturadas.", + "frFR": "Terminer la série de quêtes Le bûcheron de Nevesk dans les pics Brisés.", + "itIT": "Completa la serie di missioni Il taglialegna di Nevesk nelle Vette Frantumate.", + "jaJP": "破砕山脈でクエストライン「ネヴェスクの木こり」をクリアする。", + "koKR": "조각난 봉우리에서 네베스크의 나무꾼 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Drwal z Nowiska\" w Strzaskanych Szczytach.", + "ptBR": "Complete as missões O Lenhador de Nevesk nas Cimeiras Fraturadas.", + "ruRU": "Пройдите цепочку заданий \"Лесоруб из Невеска\" на Расколотых вершинах.", + "trTR": "Kırık Tepeler'de Nevesk'in Ormancısı görevlerini tamamla.", + "zhCN": "在破碎群峰完成涅维斯克的樵夫任务线。", + "zhTW": "在碎峰嶺完成涅維斯克樵夫任務線。" + }, + "Name": "The Woodsman of Nevesk", + "Name_Localized": { + "deDE": "Der Holzfäller von Nevesk", + "esES": "El leñador de Nevesk", + "esMX": "El Leñador de Nevesk", + "frFR": "Le bûcheron de Nevesk", + "itIT": "Il taglialegna di Nevesk", + "jaJP": "ネヴェスクの木こり", + "koKR": "네베스크의 나무꾼", + "plPL": "Drwal z Nowiska", + "ptBR": "O Lenhador de Nevesk", + "ruRU": "Лесоруб из Невеска", + "trTR": "Nevesk'in Ormancısı", + "zhCN": "涅维斯克的樵夫", + "zhTW": "涅維斯克樵夫" + } + }, + "Achievement_Quest_I_Hawe_DiscretionarySpending": { + "Crit_236112": "Discretionary Spending", + "Crit_236113": "Bait the Trap", + "Crit_236114": "Red-Handed", + "Desc": "Complete the Discretionary Spending questline in Hawezar.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Ermessensausgaben\" in Hawezar ab.", + "esES": "Completa la trama Gasto discrecional en Hawezar.", + "esMX": "Completa la línea de gesta Gasto Discrecional en Hawezar.", + "frFR": "Terminer la série de quêtes Dépenses facultatives à Hawezar.", + "itIT": "Completa la serie di missioni Spesa discrezionale nell'Hawezar.", + "jaJP": "ハウザーでクエストライン「裁量支出」をクリアする。", + "koKR": "하웨자르에서 재량 지출 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Wydatki Uznaniowe\" w Hawezarze.", + "ptBR": "Complete as missões Despesa Arbitrária em Hawezar.", + "ruRU": "Пройдите цепочку заданий \"Дополнительные расходы\" в Хавезаре.", + "trTR": "Hawezar'da Keyfi Harcama görev serisini tamamla.", + "zhCN": "在哈维泽完成酌情裁定任务线。", + "zhTW": "在哈維薩完成斟酌使用任務線。" + }, + "Name": "Discretionary Spending", + "Name_Localized": { + "deDE": "Ermessensausgaben", + "esES": "Gasto discrecional", + "esMX": "Gasto Discrecional", + "frFR": "Dépenses facultatives", + "itIT": "Spesa discrezionale", + "jaJP": "裁量支出", + "koKR": "재량 지출", + "plPL": "Wydatki Uznaniowe", + "ptBR": "Despesa Arbitrária", + "ruRU": "Дополнительные расходы", + "trTR": "Keyfi Harcama", + "zhCN": "酌情裁定", + "zhTW": "斟酌使用" + } + }, + "Achievement_Quest_I_Hawe_LostLegacy": { + "Desc": "Complete the Lost Legacy quest in Hawezar.", + "Desc_Localized": { + "deDE": "Schließt die Quest \"Verlorenes Vermächtnis\" in Hawezar ab.", + "esES": "Completa la búsqueda Legado perdido en Hawezar.", + "esMX": "Completa la línea de gesta Legado Perdido en Hawezar.", + "frFR": "Terminer la quête Héritage perdu à Hawezar.", + "itIT": "Completa la missione Retaggio perduto nell'Hawezar.", + "jaJP": "ハウザーでクエスト「失われた遺産」をクリアする。", + "koKR": "하웨자르에서 잃어버린 유산 퀘스트 완료", + "plPL": "Wykonaj zadanie \"Utracone Dziedzictwo\" w Hawezarze.", + "ptBR": "Complete a missão Legado Perdido em Hawezar.", + "ruRU": "Выполните задание \"Потерянное наследие\" в Хавезаре.", + "trTR": "Hawezar'da Kayıp Miras görevini tamamla.", + "zhCN": "在哈维泽完成失落的遗产任务。", + "zhTW": "在哈維薩完成失落傳承任務。" + }, + "Name": "Lost Legacy", + "Name_Localized": { + "deDE": "Verlorenes Vermächtnis", + "esES": "Legado perdido", + "esMX": "Legado Perdido", + "frFR": "Héritage perdu", + "itIT": "Retaggio perduto", + "jaJP": "失われた遺産", + "koKR": "잃어버린 유산", + "plPL": "Utracone Dziedzictwo", + "ptBR": "Legado Perdido", + "ruRU": "Потерянное наследие", + "trTR": "Kayıp Miras", + "zhCN": "失落的遗产", + "zhTW": "失落傳承" + } + }, + "Achievement_Quest_I_Hawe_TheHeretic": { + "Crit_236108": "The Heretic", + "Crit_236109": "A Price to Pay", + "Crit_236110": "Poisoned Hearts", + "Desc": "Complete The Heretic questline in Hawezar.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Die Ketzerin\" in Hawezar ab.", + "esES": "Completa la trama Herejía en Hawezar.", + "esMX": "Completa la línea de gesta El Hereje en Hawezar.", + "frFR": "Terminer la série de quêtes L'hérétique à Hawezar.", + "itIT": "Completa la missione L'eretica nell'Hawezar.", + "jaJP": "ハウザーでクエストライン「異端者」をクリアする。", + "koKR": "하웨자르에서 이단자 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Heretyk\" w Hawezarze.", + "ptBR": "Complete as missões O Herege em Hawezar.", + "ruRU": "Пройдите цепочку заданий \"Еретик\" в Хавезаре.", + "trTR": "Hawezar'da Kâfir görev serisini tamamla.", + "zhCN": "在哈维泽完成异端任务线。", + "zhTW": "在哈維薩完成異端份子任務線。" + }, + "Name": "The Heretic", + "Name_Localized": { + "deDE": "Die Ketzerin", + "esES": "Herejía", + "esMX": "El Hereje", + "frFR": "L'hérétique", + "itIT": "L'eretica", + "jaJP": "異端者", + "koKR": "이단자", + "plPL": "Heretyk", + "ptBR": "O Herege", + "ruRU": "Еретик", + "trTR": "Kâfir", + "zhCN": "异端", + "zhTW": "異端份子" + } + }, + "Achievement_Quest_I_Kehj_AVoicefromthePast": { + "Crit_236096": "A Voice from the Past", + "Crit_236097": "Izel of the Vizjerei", + "Desc": "Complete the A Voice from the Past questline in Kehjistan.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Eine Stimme aus der Vergangenheit\" in Kehjistan ab.", + "esES": "Completa la trama \"Una voz del pasado\" en Kehjistan.", + "esMX": "Completa la línea de gesta Una Voz del Pasado en Kehjistán.", + "frFR": "Terminer la série de quêtes Une voix du passé au Kehjistan.", + "itIT": "Completa la serie di missioni Una voce dal passato nel Kehjistan.", + "jaJP": "ケジスタンでクエストライン「過去からの声」をクリアする。", + "koKR": "케지스탄에서 과거에서 들려오는 목소리 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Głos z Przeszłości\" w Kedżystanie.", + "ptBR": "Complete as missões Uma Voz do Passado no Kehjistão.", + "ruRU": "Пройдите цепочку заданий \"Голос из прошлого\" в Кеджистане.", + "trTR": "Kehjistan'da Geçmişten Gelen Bir Ses görev serisini tamamla.", + "zhCN": "在凯基斯坦完成往日之音任务线。", + "zhTW": "在卡基斯坦完成來自過去的聲音任務線。" + }, + "Name": "A Voice from the Past", + "Name_Localized": { + "deDE": "Eine Stimme aus der Vergangenheit", + "esES": "Una voz del pasado", + "esMX": "Una Voz del Pasado", + "frFR": "Une voix du passé", + "itIT": "Una voce dal passato", + "jaJP": "過去からの声", + "koKR": "과거에서 들려오는 목소리", + "plPL": "Głos z Przeszłości", + "ptBR": "Uma Voz do Passado", + "ruRU": "Голос из прошлого", + "trTR": "Geçmişten Gelen Bir Ses", + "zhCN": "往日之音", + "zhTW": "來自過去的聲音" + } + }, + "Achievement_Quest_I_Kehj_ActsofAtonement": { + "Crit_236090": "An Errant Flock", + "Crit_236091": "Acts of Atonement", + "Crit_236092": "Justice Delayed", + "Crit_236093": "An Unlawful Order", + "Desc": "Complete the Acts of Atonement questline in Kehjistan.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Akte der Sühne\" in Kehjistan ab.", + "esES": "Completa la trama \"Actos de expiación\" en Kehjistan.", + "esMX": "Completa la línea de gesta Actos de Expiación en Kehjistán.", + "frFR": "Terminer la série de quêtes Actes de pénitence au Kehjistan.", + "itIT": "Completa la serie di missioni Gesta di espiazione nel Kehjistan.", + "jaJP": "ケジスタンでクエストライン「贖罪の行い」をクリアする。", + "koKR": "케지스탄에서 속죄의 행위 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Akty Zadośćuczynienia\" w Kedżystanie.", + "ptBR": "Complete as missões Atos de Expiação no Kehjistão.", + "ruRU": "Пройдите цепочку заданий \"Во имя искупления\" в Кеджистане.", + "trTR": "Kehjistan'da Kefaret Amelleri görev serisini tamamla.", + "zhCN": "在凯基斯坦完成赎罪行动任务线。", + "zhTW": "在卡基斯坦完成贖罪之舉任務線。" + }, + "Name": "Acts of Atonement", + "Name_Localized": { + "deDE": "Akte der Sühne", + "esES": "Actos de expiación", + "esMX": "Actos de Expiación", + "frFR": "Actes de pénitence", + "itIT": "Gesta di espiazione", + "jaJP": "贖罪行動", + "koKR": "속죄의 행위", + "plPL": "Akty Zadośćuczynienia", + "ptBR": "Atos de Expiação", + "ruRU": "Во имя искупления", + "trTR": "Kefaret Amelleri", + "zhCN": "赎罪行动", + "zhTW": "贖罪之舉" + } + }, + "Achievement_Quest_I_Kehj_TheWayoftheThree": { + "Desc": "Complete the quest The Way of the Three in Kehjistan.", + "Desc_Localized": { + "deDE": "Schließt die Quest \"Der Weg der Drei\" in Kehjistan ab.", + "esES": "Completa la búsqueda \"La vía de los Tres\" en Kehjistan.", + "esMX": "Completa la gesta El Camino de los Tres en Kehjistán.", + "frFR": "Terminer la série de quêtes La voie des trois au Kehjistan.", + "itIT": "Completa la missione La Via dei Tre nel Kehjistan.", + "jaJP": "ケジスタンでクエストライン「三つの道」をクリアする。", + "koKR": "케지스탄에서 셋의 길 연계 퀘스트 완료", + "plPL": "Wykonaj zadanie \"Ścieżka Trójcy\" w Kedżystanie.", + "ptBR": "Complete a missão O Caminho dos Três no Kehjistão.", + "ruRU": "Пройдите задание \"Путь Трех\" в Кеджистане.", + "trTR": "Kehjistan'da Üçlerin Yolu görev serisini tamamla.", + "zhCN": "在凯基斯坦完成三神教之路任务。", + "zhTW": "在卡基斯坦完成以三為聖任務線。" + }, + "Name": "The Way of the Three", + "Name_Localized": { + "deDE": "Der Weg der Drei", + "esES": "La vía de los Tres", + "esMX": "El Camino de los Tres", + "frFR": "La voie des trois", + "itIT": "La Via dei Tre", + "jaJP": "三つの道", + "koKR": "셋의 길", + "plPL": "Ścieżka Trójcy", + "ptBR": "O Caminho dos Três", + "ruRU": "Путь Трех", + "trTR": "Üçlerin Yolu", + "zhCN": "三神教之路", + "zhTW": "以三為聖" + } + }, + "Achievement_Quest_I_Kehj_UnsafeTravels": { + "Crit_236100": "Unsafe Travels", + "Crit_236101": "Road to Ruin", + "Crit_236102": "The Only Cure", + "Desc": "Complete the Unsafe Travels questline in Kehjistan.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Gefährliche Reise\" in Kehjistan ab.", + "esES": "Completa la trama Viajes inseguros en Kehjistan.", + "esMX": "Completa la línea de gesta de Viajes Inseguros en Kehjistán.", + "frFR": "Terminer la série de quêtes Voyage périlleux au Kehjistan.", + "itIT": "Completa la serie di missioni Viaggi rischiosi nel Kehjistan.", + "jaJP": "ケジスタンでクエストライン「危険な旅路」をクリアする。", + "koKR": "케지스탄에서 위험한 여행 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Niebezpieczne Podróże\" w Kedżystanie.", + "ptBR": "Complete as missões Viagens Inseguras no Kehjistão.", + "ruRU": "Пройдите цепочку заданий \"Опасное путешествие\" в Кеджистане.", + "trTR": "Kehjistan'da Tehlikeli Seyahatler görev serisini tamamla.", + "zhCN": "在凯基斯坦完成危险的旅行任务线。", + "zhTW": "在卡基斯坦完成危險旅程任務線。" + }, + "Name": "Unsafe Travels", + "Name_Localized": { + "deDE": "Gefährliche Reise", + "esES": "Viajes inseguros", + "esMX": "Viajes Inseguros", + "frFR": "Voyage périlleux", + "itIT": "Viaggi rischiosi", + "jaJP": "危険な旅路", + "koKR": "위험한 여행", + "plPL": "Niebezpieczne Podróże", + "ptBR": "Viagens Inseguras", + "ruRU": "Опасное путешествие", + "trTR": "Tehlikeli Seyahatler", + "zhCN": "危险的旅行", + "zhTW": "危險旅程" + } + }, + "Achievement_Quest_I_Scos_ADeepeningShadow": { + "Crit_236059": "A Deepening Shadow", + "Crit_236060": "The Old Ways", + "Crit_236061": "A Sliver of Light", + "Desc": "Complete the A Deepening Shadow questline in Scosglen.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Ein sich verdichtender Schatten\" in Scosglen ab.", + "esES": "Completa la trama \"Una sombra cada vez más oscura\" en Scosglen.", + "esMX": "Completa la línea de gesta Una Sombra se Intensifica en Escosglen.", + "frFR": "Terminer la série de quêtes Une ombre inquiétante à Scosglen.", + "itIT": "Completa la serie di missioni Un'ombra incombente a Scosglen.", + "jaJP": "スコスグレンでクエストライン「深まる闇」をクリアする。", + "koKR": "스코스글렌에서 짙어지는 그림자 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Głęboki Cień\" w Scosglen.", + "ptBR": "Complete as missões Uma Sombra Profunda em Scosglen.", + "ruRU": "Пройдите цепочку заданий \"Тьма сгущается\" в Скосглене.", + "trTR": "Scosglen'de Derinleşen Bir Gölge görev serisini tamamla.", + "zhCN": "在索格伦完成深邃暗影任务线。", + "zhTW": "在斯科斯格倫完成深邃陰影任務線。" + }, + "Name": "A Deepening Shadow", + "Name_Localized": { + "deDE": "Ein sich verdichtender Schatten", + "esES": "Una sombra cada vez más oscura", + "esMX": "Una Sombra se Intensifica", + "frFR": "Une ombre inquiétante", + "itIT": "Un'ombra incombente", + "jaJP": "深まる闇", + "koKR": "짙어지는 그림자", + "plPL": "Głęboki Cień", + "ptBR": "Uma Sombra Profunda", + "ruRU": "Тьма сгущается", + "trTR": "Derinleşen Bir Gölge", + "zhCN": "深邃暗影", + "zhTW": "深邃陰影" + } + }, + "Achievement_Quest_I_Scos_ClawsatheThroat": { + "Crit_236066": "Claws at the Throat", + "Crit_236067": "A Pyre of Ash", + "Crit_236068": "Chasing Embers", + "Crit_236069": "The Bear of Blackweald", + "Desc": "Complete the Claws at the Throat questline in Scosglen.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Klauen an der Kehle\" in Scosglen ab.", + "esES": "Completa la trama Garras en el gaznate en Scosglen.", + "esMX": "Completa la línea de gesta Garras en la Garganta en Escosglen.", + "frFR": "Terminer la série de quêtes Pris à la gorge à Scosglen.", + "itIT": "Completa la serie di missioni Artigli alla gola a Scosglen.", + "jaJP": "スコスグレンでクエストライン「喉元の爪」をクリアする。", + "koKR": "스코스글렌에서 목을 노리는 발톱 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Szpony przy Gardle\" w Scosglen.", + "ptBR": "Complete as missões Garras na Garganta em Scosglen.", + "ruRU": "Пройдите цепочку заданий \"Когти у глотки\" в Скосглене.", + "trTR": "Scosglen'de Boğazdaki Pençeler görev serisini tamamla.", + "zhCN": "在索格伦完成如爪在喉任务线。", + "zhTW": "在斯科斯格倫完成利爪封喉任務線。" + }, + "Name": "Claws at the Throat", + "Name_Localized": { + "deDE": "Klauen an der Kehle", + "esES": "Garras en el gaznate", + "esMX": "Garras en la Garganta", + "frFR": "Pris à la gorge", + "itIT": "Artigli alla gola", + "jaJP": "喉元の爪", + "koKR": "목을 노리는 발톱", + "plPL": "Szpony przy Gardle", + "ptBR": "Garras na Garganta", + "ruRU": "Когти у глотки", + "trTR": "Boğazdaki Pençeler", + "zhCN": "如爪在喉", + "zhTW": "利爪封喉" + } + }, + "Achievement_Quest_I_Scos_FirstAmongWolves": { + "Crit_236063": "First Among Wolves", + "Crit_236064": "The Snare", + "Crit_236065": "With Fangs Bared", + "Desc": "Complete the First Among Wolves questline in Scosglen.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Der erste Wolf\" in Scosglen ab.", + "esES": "Completa la trama \"El primero entre los lobos\" en Scosglen.", + "esMX": "Completa la línea de gesta El Primero entre Lobos en Escosglen.", + "frFR": "Terminer la série de quêtes Le premier des loups à Scosglen.", + "itIT": "Completa la serie di missioni Primo tra i lupi a Scosglen.", + "jaJP": "スコスグレンでクエストライン「狼の長」をクリアする。", + "koKR": "스코스글렌에서 늑대 중의 최초 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Pierwszy Pośród Wilków\" w Scosglen.", + "ptBR": "Complete as missões Líder Entre Lobos em Scosglen.", + "ruRU": "Пройдите цепочку заданий \"Первая из стаи\" в Скосглене.", + "trTR": "Scosglen'de Kurtların Birincisi görev serisini tamamla.", + "zhCN": "在索格伦完成狼群之首任务线。", + "zhTW": "在斯科斯格倫完成狼中翹楚任務線。" + }, + "Name": "First Among Wolves", + "Name_Localized": { + "deDE": "Der erste Wolf", + "esES": "El primero entre los lobos", + "esMX": "El Primero entre Lobos", + "frFR": "Le premier des loups", + "itIT": "Primo tra i lupi", + "jaJP": "狼の長", + "koKR": "늑대 중의 최초", + "plPL": "Pierwszy Pośród Wilków", + "ptBR": "Líder Entre Lobos", + "ruRU": "Первая из стаи", + "trTR": "Kurtların Birincisi", + "zhCN": "狼群之首", + "zhTW": "狼中翹楚" + } + }, + "Achievement_Quest_I_Step_ArbiteroftheSteppes": { + "Crit_236080": "Sentimental Value", + "Crit_236081": "A Pound of Flesh", + "Crit_236082": "Scorched Debts", + "Desc": "Complete these quests in Dry Steppes.", + "Desc_Localized": { + "deDE": "Schließt diese Quests in der Trockensteppe ab.", + "esES": "Completa búsquedas en Estepas Adustas", + "esMX": "Completa estas gestas en las Estepas Áridas.", + "frFR": "Terminer ces quêtes dans les steppes arides.", + "itIT": "Completa queste missioni nelle Steppe Aride.", + "jaJP": "乾きの平原でこれらのクエストをクリアする。", + "koKR": "메마른 평원에서 퀘스트 완료", + "plPL": "Wykonaj następujące zadania w Suchych Stepach.", + "ptBR": "Complete estas missões nas Estepes Secas.", + "ruRU": "Выполните перечисленные ниже задания в Сухих степях.", + "trTR": "Kurak Bozkırlar'da bu görevleri tamamla.", + "zhCN": "在干燥平原完成如下任务。", + "zhTW": "在大乾原完成這些任務。" + }, + "Name": "Arbiter of the Steppes", + "Name_Localized": { + "deDE": "Gebieter der Steppe", + "esES": "Árbitro de las Estepas", + "esMX": "Arbitrador de las Estepas", + "frFR": "Arbitre des steppes", + "itIT": "Giudice delle Steppe", + "jaJP": "草原の調停者", + "koKR": "평원의 심판자", + "plPL": "Arbitraż Stepów", + "ptBR": "Árbitro das Estepes", + "ruRU": "Степной арбитр", + "trTR": "Bozkırların Hâkimi", + "zhCN": "平原仲裁官", + "zhTW": "乾原仲裁者" + } + }, + "Achievement_Quest_I_Step_FuryAgainstFate": { + "Crit_236073": "Consumed by Pride", + "Crit_236074": "Raising Spears", + "Crit_236075": "Fury Against Fate", + "Desc": "Complete the Fury Against Fate questline in Dry Steppes.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Zorn gegen das Schicksal\" in der Trockensteppe ab.", + "esES": "Completa la trama Furia contra destino en las Estepas Adustas.", + "esMX": "Completa la línea de gesta Furia Contra el Destino en las Estepas Áridas.", + "frFR": "Terminer la série de quêtes À l'encontre du destin dans les steppes arides.", + "itIT": "Completa la serie di missioni Furia contro il destino nelle Steppe Aride.", + "jaJP": "乾きの平原でクエストライン「運命への怒り」クリアする。", + "koKR": "메마른 평원에서 운명에 대한 분노 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Gdy Światłość się Mroczy\" w Suchych Stepach.", + "ptBR": "Complete as missões Fúria contra o Destino nas Estepes Secas.", + "ruRU": "Пройдите цепочку заданий \"Гнев на судьбу\" в Сухих степях.", + "trTR": "Kurak Bozkırlar'da Kadere Karşı Öfke görev serisini tamamla.", + "zhCN": "在干燥平原完成反抗命运任务线。", + "zhTW": "在大乾原完成逆命之怒任務線。" + }, + "Name": "Fury Against Fate", + "Name_Localized": { + "deDE": "Zorn gegen das Schicksal", + "esES": "Furia contra destino", + "esMX": "Furia Contra el Destino", + "frFR": "À l'encontre du destin", + "itIT": "Furia contro il destino", + "jaJP": "運命への怒り", + "koKR": "운명에 대한 분노", + "plPL": "Gdy Światłość się Mroczy", + "ptBR": "Fúria contra o Destino", + "ruRU": "Гнев на судьбу", + "trTR": "Kadere Karşı Öfke", + "zhCN": "反抗命运", + "zhTW": "逆命之怒" + } + }, + "Achievement_Quest_I_Step_HubrisSmilesBack": { + "Crit_236076": "Augury of Bones", + "Crit_236077": "Hubris Smiles Back", + "Desc": "Complete the Hubris Smiles Back questline in Dry Steppes.", + "Desc_Localized": { + "deDE": "Schließt die Questreihe \"Hybris lächelt zurück\" in der Trockensteppe ab.", + "esES": "Completa la trama La sonrisa de la arrogancia en las Estepas Adustas.", + "esMX": "Completa la línea de gesta La Soberbia Sonríe en las Estepas Áridas.", + "frFR": "Terminer la série de quêtes Le sourire de l'arrogance dans les steppes arides.", + "itIT": "Completa la serie di missioni La superbia ti sorride nelle Steppe Aride.", + "jaJP": "乾きの平原でクエストライン「不遜なる者、微笑み返す」をクリアする。", + "koKR": "메마른 평원에서 오만의 미소 연계 퀘스트 완료", + "plPL": "Ukończ serię zadań \"Uśmiech Pychy\" w Suchych Stepach.", + "ptBR": "Complete as missões A Arrogância Sorri de Volta nas Estepes Secas.", + "ruRU": "Пройдите цепочку заданий \"Гордыня улыбается в ответ\" в Сухих степях.", + "trTR": "Kurak Bozkırlar'da Kibir Gülümseyerek Karşılık Verir görev serisini tamamla.", + "zhCN": "在干燥平原完成回敬狂妄的笑容任务线。", + "zhTW": "在大乾原完成傲慢的笑容任務線。" + }, + "Name": "Hubris Smiles Back", + "Name_Localized": { + "deDE": "Hybris lächelt zurück", + "esES": "La sonrisa de la arrogancia", + "esMX": "La Soberbia Sonríe", + "frFR": "Le sourire de l'arrogance", + "itIT": "La superbia ti sorride", + "jaJP": "不遜なる者、微笑み返す", + "koKR": "오만의 미소", + "plPL": "Uśmiech Pychy", + "ptBR": "A Arrogância Sorri de Volta", + "ruRU": "Гордыня улыбается в ответ", + "trTR": "Kibir Gülümseyerek Karşılık Verir", + "zhCN": "回敬狂妄的笑容", + "zhTW": "傲慢的笑容" + } + }, + "Achievement_S02_Challenge_Feat_AncientDark_Tier1": { + "Desc": "Complete the Abattoir of Zir at Tier 1 or higher.", + "Desc_Localized": { + "deDE": "Schließt Zirs Schlachthaus auf Stufe 1 oder höher ab.", + "esES": "Completa el Matadero de Zir en el nivel 1 o superior.", + "esMX": "Completa el Degolladero de Zir en nivel 1 o superior.", + "frFR": "Terminer l'abattoir de Zir de niveau 1 ou supérieur.", + "itIT": "Completa il Mattatoio di Zir a livello 1 o superiore.", + "jaJP": "ティア1以上のジアの解体場をクリアする。", + "koKR": "지르의 도살장 1단계 이상 완료", + "plPL": "Ukończ Rzeźnię Zira w randze 1 lub wyższej.", + "ptBR": "Complete o Matadouro de Zir no grau 1 ou superior.", + "ruRU": "Пройдите Бойню Зира 1-го уровня или выше.", + "trTR": "Zir'in Mezbahası'nı 1. veya daha yüksek bir kademede tamamla.", + "zhCN": "以层级 1 或更高层级完成齐尔的屠宰场。", + "zhTW": "完成階級 1 以上的齊爾的屠宰場。" + }, + "Name": "Hunt, Interrupted", + "Name_Localized": { + "deDE": "Unterbrochene Jagd", + "esES": "Caza interrumpida", + "esMX": "Cacería interrumpida", + "frFR": "Chasse interrompue", + "itIT": "Caccia interrotta", + "jaJP": "中断された狩り", + "koKR": "사냥 방해", + "plPL": "Przerwane Łowy", + "ptBR": "Caçada Interrompida", + "ruRU": "Прерванная охота", + "trTR": "Bölünen Av", + "zhCN": "狩猎,被中断", + "zhTW": "中斷的狩獵" + } + }, + "Achievement_S02_Challenge_Feat_AncientDark_Tier10": { + "Desc": "Complete the Abattoir of Zir at Tier 10 or higher.", + "Desc_Localized": { + "deDE": "Schließt Zirs Schlachthaus auf Stufe 10 oder höher ab.", + "esES": "Completa el Matadero de Zir en el nivel 10 o superior.", + "esMX": "Completa el Degolladero de Zir en nivel 10 o superior.", + "frFR": "Terminer l'abattoir de Zir de niveau 10 ou supérieur.", + "itIT": "Completa il Mattatoio di Zir a livello 10 o superiore.", + "jaJP": "ティア10以上のジアの解体場をクリアする。", + "koKR": "지르의 도살장 10단계 이상 완료", + "plPL": "Ukończ Rzeźnię Zira na poziomie 10 lub wyższym.", + "ptBR": "Complete o Matadouro de Zir no grau 10 ou superior.", + "ruRU": "Пройдите Бойню Зира 10-го уровня или выше.", + "trTR": "Zir'in Mezbahası'nı 10. veya daha yüksek bir kademede tamamla.", + "zhCN": "以层级 10 或更高层级完成齐尔的屠宰场。", + "zhTW": "完成階級 10 以上的齊爾的屠宰場。" + }, + "Name": "Blood & Earth", + "Name_Localized": { + "deDE": "Blut & Erde", + "esES": "Sangre y tierra", + "esMX": "Sangre y tierra", + "frFR": "Sang et terre", + "itIT": "Terra e sangue", + "jaJP": "血と地", + "koKR": "피와 대지", + "plPL": "Krew i Ziemia", + "ptBR": "Sangue e Terra", + "ruRU": "Кровь и земля", + "trTR": "Kan ve Toprak", + "zhCN": "鲜血与大地", + "zhTW": "鮮血與大地" + } + }, + "Achievement_S02_Challenge_Feat_AncientDark_Tier15": { + "Desc": "Complete the Abattoir of Zir at Tier 15 or higher.", + "Desc_Localized": { + "deDE": "Schließt Zirs Schlachthaus auf Stufe 15 oder höher ab.", + "esES": "Completa el Matadero de Zir en el nivel 15 o superior.", + "esMX": "Completa el Degolladero de Zir en nivel 15 o superior.", + "frFR": "Terminer l'abattoir de Zir de niveau 15 ou supérieur.", + "itIT": "Completa il Mattatoio di Zir a livello 15 o superiore.", + "jaJP": "ティア15以上のジアの解体場をクリアする。", + "koKR": "지르의 도살장 15단계 이상 완료", + "plPL": "Ukończ Rzeźnię Zira na poziomie 15 lub wyższym.", + "ptBR": "Complete o Matadouro de Zir no grau 15 ou superior.", + "ruRU": "Пройдите Бойню Зира 15-го уровня или выше.", + "trTR": "Zir'in Mezbahası'nı 15. veya daha yüksek bir kademede tamamla.", + "zhCN": "以层级 15 或更高层级完成齐尔的屠宰场。", + "zhTW": "完成階級 15 以上的齊爾的屠宰場。" + }, + "Name": "Salt the Kill Pens", + "Name_Localized": { + "deDE": "Salzt die Tötungspferche", + "esES": "Pesadilla en el macelo", + "esMX": "Sazón en los corrales de matanza", + "frFR": "Salage des enclos", + "itIT": "Sale nelle stalle dei condannati", + "jaJP": "血の海に塩すべし", + "koKR": "도살장 황폐화", + "plPL": "Sól na Rany", + "ptBR": "Salgar o Redil da Morte", + "ruRU": "Бойня на бойне", + "trTR": "Ölüm Hücrelerini Tuzla", + "zhCN": "激战屠戮之地", + "zhTW": "在殺戮圍欄上撒鹽" + } + }, + "Achievement_S02_Challenge_Feat_AncientDark_Tier20": { + "Desc": "Complete the Abattoir of Zir at Tier 20 or higher.", + "Desc_Localized": { + "deDE": "Schließt Zirs Schlachthaus auf Stufe 20 oder höher ab.", + "esES": "Completa el Matadero de Zir en el nivel 20 o superior.", + "esMX": "Completa el Degolladero de Zir en nivel 20 o superior.", + "frFR": "Terminer l'abattoir de Zir de niveau 20 ou supérieur.", + "itIT": "Completa il Mattatoio di Zir a livello 20 o superiore.", + "jaJP": "ティア20以上のジアの解体場をクリアする。", + "koKR": "지르의 도살장 20단계 이상 완료", + "plPL": "Ukończ Rzeźnię Zira na poziomie 20 lub wyższym.", + "ptBR": "Complete o Matadouro de Zir no grau 20 ou superior.", + "ruRU": "Пройдите Бойню Зира 20-го уровня или выше.", + "trTR": "Zir'in Mezbahası'nı 20. veya daha yüksek bir kademede tamamla.", + "zhCN": "以层级 20 或更高层级完成齐尔的屠宰场。", + "zhTW": "完成階級 20 以上的齊爾的屠宰場。" + }, + "Name": "A Gutted Abattoir", + "Name_Localized": { + "deDE": "Ein ausgenommener Schlachthof", + "esES": "Matadero muerto", + "esMX": "Degolladero vaciado", + "frFR": "Abattoir vidé", + "itIT": "Un mattatoio sventrato", + "jaJP": "解体場の惨殺", + "koKR": "뼈대만 남은 도살장", + "plPL": "Makabryczna Rzeźnia", + "ptBR": "Matadouro Estripado", + "ruRU": "Выпотрошенные потрошители", + "trTR": "İçi Boşaltılmış Mezbaha", + "zhCN": "绝望屠戮场", + "zhTW": "殘殺的屠宰場" + } + }, + "Achievement_S02_Challenge_Feat_AncientDark_Tier25": { + "Desc": "Complete the Abattoir of Zir at Tier 25.", + "Desc_Localized": { + "deDE": "Schließt Zirs Schlachthaus auf Stufe 25 ab.", + "esES": "Completa el Matadero de Zir en el nivel 25.", + "esMX": "Completa el Degolladero de Zir en nivel 25.", + "frFR": "Terminer l'abattoir de Zir de niveau 25 ou supérieur.", + "itIT": "Completa il Mattatoio di Zir a livello 25.", + "jaJP": "ティア25のジアの解体場をクリアする。", + "koKR": "지르의 도살장 25단계 완료", + "plPL": "Ukończ Rzeźnię Zira na poziomie 25.", + "ptBR": "Complete o Matadouro de Zir no grau 25.", + "ruRU": "Пройдите Бойню Зира 25-го уровня.", + "trTR": "Zir'in Mezbahası'nı 25. Kademede tamamla.", + "zhCN": "以层级 25 或更高层级完成齐尔的屠宰场。", + "zhTW": "完成階級 25 的齊爾的屠宰場。" + }, + "Name": "End to Suffering", + "Name_Localized": { + "deDE": "Dem Leid ein Ende", + "esES": "El fin del sufrimiento", + "esMX": "Fin del sufrimiento", + "frFR": "Souffrances abrégées", + "itIT": "Fine della sofferenza", + "jaJP": "苦悶の終わり", + "koKR": "고통의 끝", + "plPL": "Kres Cierpienia", + "ptBR": "Fim do Sofrimento", + "ruRU": "Конец страданиям", + "trTR": "Izdıraba Son", + "zhCN": "苦难终结", + "zhTW": "結束痛苦" + } + }, + "Achievement_S02_Challenge_Feat_AncientDark_Tier5": { + "Desc": "Complete the Abattoir of Zir at Tier 5 or higher.", + "Desc_Localized": { + "deDE": "Schließt Zirs Schlachthaus auf Stufe 5 oder höher ab.", + "esES": "Completa el Matadero de Zir en el nivel 5 o superior.", + "esMX": "Completa el Degolladero de Zir en nivel 5 o superior.", + "frFR": "Terminer l'abattoir de Zir de niveau 5 ou supérieur.", + "itIT": "Completa il Mattatoio di Zir a livello 5 o superiore.", + "jaJP": "ティア5以上のジアの解体場をクリアする。", + "koKR": "지르의 도살장 5단계 이상 완료", + "plPL": "Ukończ Rzeźnię Zira na poziomie 5 lub wyższym.", + "ptBR": "Complete o Matadouro de Zir no grau 5 ou superior.", + "ruRU": "Пройдите Бойню Зира 5-го уровня или выше.", + "trTR": "Zir'in Mezbahası'nı 5. veya daha yüksek bir kademede tamamla.", + "zhCN": "以层级 5 或更高层级完成齐尔的屠宰场。", + "zhTW": "完成階級 5 以上的齊爾的屠宰場。" + }, + "Name": "Scars of Slaughter", + "Name_Localized": { + "deDE": "Narben der Schlacht", + "esES": "Cicatrices de la matanza", + "esMX": "Cicatrices de una matanza", + "frFR": "Cicatrices de massacre", + "itIT": "Cicatrici del massacro", + "jaJP": "殺戮の傷跡", + "koKR": "살육의 상처", + "plPL": "Blizny Masakry", + "ptBR": "Cicatrizes do Massacre", + "ruRU": "Шрамы резни", + "trTR": "Kıyım Yaraları", + "zhCN": "屠戮之痕", + "zhTW": "屠殺傷疤" + } + }, + "Achievement_SJ_S01_Chap_Chapter01": { + "Desc": "The Season Journey will help guide you through the game and reward you along the way. Each objective completed gives Favor to progress the Battle Pass. Get out there and slay some demons!", + "Desc_Localized": { + "deDE": "Die Saisonreise führt Euch durch das Spiel und gewährt Euch dabei Belohnungen. Für jedes abgeschlossene Ziel erhaltet Ihr Gunst, die für Fortschritt im Battle Pass ausgegeben werden kann. Zieht aus und vernichtet die Dämonen!", + "esES": "El diario de la temporada te guiará para avanzar por el juego y te recompensará al hacerlo. Cada objetivo que consigues te reporta favor, que se usa para avanzar en el pase de batalla. Venga, ¡sal ahí a matar demonios!", + "esMX": "La Travesía de Temporada te servirá de guía y te dará recompensas en el camino. Cada objetivo completado otorga Favor para progresar en el Pase de Batalla. ¡Lánzate a la batalla y mata demonios!", + "frFR": "Le périple saisonnier vous guidera à travers le jeu, tout en vous récompensant en chemin. Chaque objectif terminé vous octroie de la faveur qui permet de progresser dans le passe de combat. Partez à la chasse aux démons !", + "itIT": "Il Percorso Stagionale sarà la tua guida nel corso del gioco e ti offrirà ricompense lungo il cammino. Ogni obiettivo completato fornisce Favore per far progredire il Pass Battaglia. Esplora Sanctuarium e massacra qualche demone!", + "jaJP": "シーズン・ジャーニーはゲームの進行を助け、その過程で報酬を得ることができます。目標をクリアするたびに恩恵を獲得し、バトルパスも進めるようになります。悪魔討伐に旅立ちましょう!", + "koKR": "시즌 여정은 게임의 길잡이가 되어 주고 그 과정에서 보상도 지급합니다. 목표를 하나씩 완료할 때마다 호의를 얻어 배틀 패스 단계를 올릴 수 있습니다. 전장에 뛰어들어 악마를 처단하십시오!", + "plPL": "Postępy sezonowe przeprowadzą cię przez grę i zapewnią nagrody. Każdy wypełniony cel zapewnia zasługi do postępów karnetu bojowego. Ruszaj więc i zabijaj demony!", + "ptBR": "A Jornada de Temporada ajudará você a avançar pelo jogo, fornecendo recompensas no caminho. Cada objetivo concluído concede favor, que avança o Passe de Batalha. Hora de matar demônios!", + "ruRU": "Благодаря сезонному походу вы сможете осваивать игру и получать награды. За выполнение задач вы будете получать одобрение, нужное для повышения уровня боевого пропуска. Вперед! Вас ждут еще не убитые демоны!", + "trTR": "Sezon Yolculuğu sana oyun boyunca rehberlik eder ve ödüller sunar. Tamamlanan her amaç, Savaş Biletini ilerleten Lütuflar verir. Hadi gidip iblisleri katlet!", + "zhCN": "赛季旅程会引导你体验游戏并不断提供奖励。每完成一个目标都将使你获得垂青并提升战令进度。赶快出发消灭恶魔吧!", + "zhTW": "賽季旅程會在你遊玩的過程提供引導並給予獎勵。完成每個目標都會給予能夠提升戰鬥通行證進度的恩惠。快來挺身而出,斬殺惡魔吧!" + }, + "Name": "Chapter I", + "Name_Localized": { + "deDE": "Etappe I", + "esES": "Capítulo I", + "esMX": "Capítulo I", + "frFR": "Chapitre I", + "itIT": "Capitolo I", + "jaJP": "チャプターI", + "koKR": "1장", + "plPL": "Rozdział I", + "ptBR": "Capítulo I", + "ruRU": "Глава I", + "trTR": "I. Bölüm", + "zhCN": "第一章", + "zhTW": "第一章" + } + }, + "Achievement_SJ_S01_Chap_Chapter02": { + "Desc": "Continue your journey. Secure strongholds to gain access to new waypoints and dungeons. Complete cellars and dungeons for resources, and gear to increase your power. Keep your elixirs stocked and mind your gems.", + "Desc_Localized": { + "deDE": "Setzt Eure Reise fort. Erobert Stützpunkte für neue Wegpunkte und Dungeons. Erhaltet Ressourcen aus Kellern und Dungeons sowie Ausrüstung, mit denen Ihr Eure Macht erhöhen könnt. Gebt Acht auf Eure Elixiere und Edelsteine.", + "esES": "Continúa con tu viaje. Apodérate de fuertes para acceder a nuevos transportadores y mazmorras. Completa sótanos y mazmorras para conseguir recursos y equipo con los que aumentar tu poder. Abastécete de elixires y ojo con las gemas.", + "esMX": "Continúa con tu travesía. Obtén el control de fortalezas para tener acceso a nuevos traslocadores y calabozos. Completa sótanos y calabozos y obtén recursos y equipo para incrementar tu poder. Equípate con elíxires y presta atención a las gemas.", + "frFR": "Poursuivez votre périple. Protégez des bastions pour accéder à d'autres relais et donjons. Terminez des caves et donjons pour récolter des ressources, de l'équipement et vous renforcer. Faites le plein d'élixirs et de gemmes.", + "itIT": "Continua il percorso. Metti in sicurezza le roccaforti per accedere a nuovi crocevia e spedizioni. Completa cantine e spedizioni e ottieni risorse ed equipaggiamento. Tieni aggiornate le scorte di elisir e gemme.", + "jaJP": "旅を続け、拠点を確保して新たなウェイポイントやダンジョンを解放しましょう。地下室やダンジョンをクリアしてリソースや装備などを入手することでパワーアップできます。エリクサーの備蓄や宝石の運用をお忘れなく。", + "koKR": "여정을 이어 가십시오. 보루를 점령하여 새로운 순간이동진과 던전을 해제하십시오. 지하실과 던전의 적을 소탕하여 각종 자원과 장비를 얻어 힘을 키우십시오. 비약을 충분히 비축하고, 보석도 잘 관리해야 합니다.", + "plPL": "Kontynuuj przygodę. Zabezpieczaj twierdze, aby docierać do nowych punktów nawigacyjnych i podziemi. Oczyszczaj piwnice i podziemia, aby zdobywać zasoby i sprzęt, które zwiększą twą moc. Zadbaj o zapasy eliksirów i pamiętaj o klejnotach.", + "ptBR": "Continue a jornada. Conquiste fortalezas para ter acesso a novos marcos de senda e masmorras. Complete porões e masmorras para obter recursos e equipamentos que aumentam seu poder. Estoque elixires e fique de olho nas gemas.", + "ruRU": "Продолжайте путешествие. Захватывайте крепости, открывайте новые врата странствий и подземелья. Находите предметы в подвалах и подземельях. Пополняйте запас эликсиров и не забывайте о самоцветах.", + "trTR": "Yolculuğuna devam et. Yeni geçiş noktalarına ve zindanlara erişebilmek için kaleleri ele geçir. Mahzenleri ve zindanları tamamlayarak sana güç kazandıracak kaynaklar ve teçhizat elde et. İksirlerini stokla ve mücevherlerine göz kulak ol.", + "zhCN": "继续你的旅程。占领要塞以进入新传送点和地下城。完成地窖和地下城可以获取资源、装备,用以提升自己的力量。记得储存药剂并关注自己的宝石情况。", + "zhTW": "繼續你的旅程。征服據點來獲得全新傳送平台和地城。完成地窖和地城可獲得能夠用來增強實力的資源以及裝備。記得儲備足夠的靈藥,並善加搭配你的寶石。" + }, + "Name": "Chapter II", + "Name_Localized": { + "deDE": "Etappe II", + "esES": "Capítulo II", + "esMX": "Capítulo II", + "frFR": "Chapitre II", + "itIT": "Capitolo II", + "jaJP": "チャプターII", + "koKR": "2장", + "plPL": "Rozdział II", + "ptBR": "Capítulo II", + "ruRU": "Глава II", + "trTR": "II. Bölüm", + "zhCN": "第二章", + "zhTW": "第二章" + } + }, + "Achievement_SJ_S01_Chap_Chapter03": { + "Desc": "Reach greater heights. Upgrade your gear, indulge in curiosities, achieve mastery, stockpile survival tools, and fight the largest monsters in Sanctuary. From here, your journey becomes ever more challenging.", + "Desc_Localized": { + "deDE": "Erklimmt neue Höhen. Wertet Eure Ausrüstung auf, perfektioniert Eure Fertigkeiten, legt Euch einen Überlebensvorrat an und kämpft gegen die größten Monster Sanktuarios. Ab hier wird Eure Reise immer herausfordernder.", + "esES": "Alcanza mayores cotas. Mejora tu equipo, regálate curiosidades, alcanza la maestría, haz acopio de herramientas de supervivencia y enfréntate a los mayores monstruos de Santuario. A partir de aquí, tu aventura se torna aún más peligrosa.", + "esMX": "Alcanza nuevas alturas. Mejora tu equipo, satisface tu curiosidad, domina tus habilidades, equípate con herramientas de supervivencia y lucha contra los monstruos de Santuario. De aquí en adelante, tu travesía se vuelve más desafiante.", + "frFR": "Atteignez de nouveaux sommets. Améliorez votre équipement, maîtrisez vos compétences, stockez du matériel de survie et affrontez des monstres encore plus imposants. Dorénavant, votre périple sera bien plus difficile.", + "itIT": "Raggiungi nuove vette. Potenzia l'equipaggiamento, concediti delle curiosità, raggiungi la maestria, accumula strumenti di sopravvivenza e combatti i mostri più massicci di Sanctuarium. Da qui in poi, il viaggio diverrà sempre più impegnativo.", + "jaJP": "さらなる高みに挑みましょう。装備を強化し、貴重なアイテムを集め、技を磨き、生存を助ける道具を蓄えてサンクチュアリの巨悪と戦いましょう。ここからさらに困難な旅路が待ち受けています。", + "koKR": "더 높은 경지를 향해 가십시오. 장비 업그레이드, 진기한 물품 획득, 숙련도 향상, 생존 필수품 비축 등을 통해 성역에서 가장 큰 괴물과 싸우십시오. 여기서부터는 여정이 더욱 어려워집니다.", + "plPL": "Wznieś się na wyżyny. Ulepszaj ekwipunek, poznawaj ciekawostki, osiągnij mistrzostwo, gromadź narzędzia potrzebne do przetrwania i walcz z największymi stworami w Sanktuarium.", + "ptBR": "Alcance novos patamares. Aprimore equipamentos, explore curiosidades, atinja a maestria, estoque ferramentas de sobrevivência e combata os monstros de Santuário. A partir deste ponto, a sua jornada fica cada vez mais desafiadora.", + "ruRU": "Становитесь сильнее. Улучшайте снаряжение, покупайте диковинки, проходите события с бонусом, собирайте ресурсы и сражайтесь с самыми мощными врагами Санктуария. Испытания только начинаются!", + "trTR": "Daha yükseklere eriş. Teçhizatını yükselt, merakına ayak uydur, uzman ol, hayatta kalma gereçleri stokla ve Korunak'ın en büyük canavarlarıyla savaş. Bu bölümden itibaren yolculuğun gittikçe zorlaşacak.", + "zhCN": "百尺竿头,更进一步。升级你的装备,收集奇珍异宝,获得精通评级,储存求生道具,并与庇护之地最庞大的怪物战斗。从这里开始,你的旅程将变得更具挑战。", + "zhTW": "不斷提升你的強度。升級裝備,探索未知的冒險,精通你的戰力、儲備有助生存的工具,並且與聖休亞瑞最大的怪物作戰。你的旅程從這裡開始會變得越來越有挑戰性。" + }, + "Name": "Chapter III", + "Name_Localized": { + "deDE": "Etappe III", + "esES": "Capítulo III", + "esMX": "Capítulo III", + "frFR": "Chapitre III", + "itIT": "Capitolo III", + "jaJP": "チャプターIII", + "koKR": "3장", + "plPL": "Rozdział III", + "ptBR": "Capítulo III", + "ruRU": "Глава III", + "trTR": "III. Bölüm", + "zhCN": "第三章", + "zhTW": "第三章" + } + }, + "Achievement_SJ_S01_Chap_Chapter04": { + "Desc": "Ready yourself and venture into the most dangerous places of all - the more hellish shadows of the world, places where Mephisto's hatred has left lingering traces. Enter the nightmare.", + "Desc_Localized": { + "deDE": "Macht Euch bereit und wagt Euch an die gefährlichsten Orte von allen – die düstersten Winkel der Welt, Orte, an denen Mephistos Hass bleibende Spuren hinterlassen hat. Wagt Euch in den Alptraum.", + "esES": "Prepárate bien y adéntrate en las ubicaciones más peligrosas de todas: las sombras más diabólicas del mundo, donde el odio de Mefisto ha dejado una huella perdurable. Entra en la pesadilla.", + "esMX": "Prepárate y aventúrate a los lugares más peligrosos de todos, las sombras más infernales del mundo, lugares donde el odio de Mefisto ha dejado rastros persistentes. Entra a la pesadilla.", + "frFR": "Préparez-vous à vous aventurer dans les recoins les plus périlleux et les ténèbres les plus infernales du monde, des lieux où la Haine de Méphisto a laissé une empreinte indélébile : entrez dans le Cauchemar.", + "itIT": "Preparati ad avventurarti nelle zone più pericolose in assoluto: le ombre infernali del mondo, punti in cui l'odio di Mefisto aleggia ancora. Entra nell'incubo.", + "jaJP": "ここからはこの世界で最も危険な領域に挑むことになります。地獄の闇に覆われ、メフィストの憎しみが爪痕を残す地へ向かいましょう。悪夢の入口へようこそ。", + "koKR": "각오를 단단히 하고, 가장 위험한 곳이자 지옥과도 같은 세계의 그늘 속으로 향하십시오. 메피스토의 증오에 의한 흔적이 아직도 남아 있는 곳인 악몽 속으로 들어가십시오.", + "plPL": "Przygotuj się i zapuść w najbardziej niebezpieczne miejsca ze wszystkich – bardziej piekielne odcienie świata i obszary, w których nienawiść Mefista pozostawiła swój niezatarty ślad. Wkrocz w koszmar.", + "ptBR": "Prepare-se para se aventurar aos locais mais perigosos de todos: as sombras mais infernais que já encobriram o mundo, lugares onde o ódio de Mefisto deixou vestígios duradouros. Entre no pesadelo.", + "ruRU": "Приготовьтесь отправиться в опаснейшее путешествие – в самые мрачные уголки Санктуария, где ненависть Мефисто оставила свои следы. Вас ждет настоящий кошмар.", + "trTR": "Hazırlan ve yerlerin en tehlikelilerine, dünyanın en cehennemsi gölgelerine, Mephisto'nun nefretinin hâlâ geçmemiş kalıntılarının bulunduğu yerlere yolculuğa çık. Kâbusa adım at.", + "zhCN": "现在做好准备,进入最危险的地方吧——投身更为凶险的暗影世界,在那里,墨菲斯托的仇恨留下了挥之不去的痕迹。进入梦魇。", + "zhTW": "做好萬全準備並冒險踏入最危險的地方,像是兇險暗影的籠罩之處、墨菲斯托的憎恨殘存之地,以及面對惡夢般的挑戰。" + }, + "Name": "Chapter IV", + "Name_Localized": { + "deDE": "Etappe IV", + "esES": "Capítulo IV", + "esMX": "Capítulo IV", + "frFR": "Chapitre IV", + "itIT": "Capitolo IV", + "jaJP": "チャプターIV", + "koKR": "4장", + "plPL": "Rozdział IV", + "ptBR": "Capítulo IV", + "ruRU": "Глава IV", + "trTR": "IV. Bölüm", + "zhCN": "第四章", + "zhTW": "第四章" + } + }, + "Achievement_SJ_S01_Chap_Chapter05": { + "Desc": "You are now inarguably a paragon. Strengthen your glyphs through ventures into nightmare dungeons; continue to upgrade your legendary items; venture into places where Hell itself intrudes upon Sanctuary. You can handle it.", + "Desc_Localized": { + "deDE": "Kein Zweifel, Ihr seid nun ein Paragon. Verstärkt Eure Glyphen durch Feldzüge in Alptraumdungeons, wertet legendäre Gegenstände auf, stoßt in die Orte vor, in denen sich die Hölle selbst in Sanktuario manifestiert. Ihr seid ihnen gewachsen.", + "esES": "Eres una leyenda incuestionable. Refuerza tus glifos con incursiones en mazmorras de pesadilla. Mejora tus objetos legendarios. Adéntrate en lugares donde el propio infierno se filtra en Santuario. Puedes conseguirlo.", + "esMX": "Sin duda te has convertido en un adalid ejemplar. Fortalece tus glifos mediante visitas a Calabozos de Pesadilla; sigue mejorando tus objetos legendarios; aventúrate a los lugares donde el mismísimo Infierno se impone en Santuario. Tú puedes.", + "frFR": "Vous avez atteint le rang de parangon. Renforcez vos glyphes en pénétrant dans les donjons du Cauchemar, améliorez vos objets légendaires et aventurez-vous là où les Enfers s'immiscent dans Sanctuaire. Nous avons foi en vous.", + "itIT": "Sei ormai un esempio di eccellenza. Potenzia i tuoi glifi avventurandoti nelle Spedizioni da Incubo; continua a potenziare i tuoi oggetti leggendari; addentrati nei luoghi in cui gli stessi Inferi si insinuano a Sanctuarium. Puoi farcela.", + "jaJP": "あなたが勇者の模範であることはもはや明らかです。ナイトメア・ダンジョンを攻略してグリフを強化したり、レジェンダリー・アイテムを増強したりして、地獄が攻め寄せる領域へ乗り込みましょう。頼れるのは勇者たるあなただけです。", + "koKR": "이제 당신은 이론의 여지가 없는 정복자입니다. 악몽 던전을 탐험하여 문양을 강화하고 전설 아이템을 업그레이드해, 지옥이 성역에 직접 마수를 뻗은 곳으로 가십시오. 당신이라면 해낼 수 있습니다.", + "plPL": "Udało ci się osiągnąć bezdyskusyjne mistrzostwo. Wzmacniaj glify poprzez wyprawy do Podziemi Koszmarów; ulepszaj legendarny sprzęt; pojawiaj się wszędzie, gdzie Piekło wdziera się do Sanktuarium. Poradzisz sobie.", + "ptBR": "Você inegavelmente atingiu a Excelência. Fortaleça seus glifos aventurando-se em Masmorras do Pesadelo. Continue aprimorando seus itens lendários. Explore lugares de Santuário dominados pelo Inferno. Você é capaz.", + "ruRU": "Вы – образец совершенства. Усиливайте символы, проходя кошмарные подземелья, продолжайте улучшать свое снаряжение и отправляйтесь туда, где силы Преисподней вторглись в Санктуарий. Вы справитесь.", + "trTR": "Artık mükemmeliyetin inkâr edilemez. Kâbus zindanlarını ziyaret ederek oymalarını güçlendir, efsanevi öğelerini yükseltmeyi sürdür, Cehennemin Korunak'ı istila ettiği yerlere yolculuk et. Başarabilirsin.", + "zhCN": "毋庸置疑,你现在已经成为了英勇的楷模。在梦魇地下城中冒险,强化你的雕文;继续升级你的传奇物品;深入险地,直面地狱邪魔对庇护之地的侵袭。你能应对这一切的。", + "zhTW": "你現在無疑是世人的典範。透過冒險進入惡夢地城來強化你的雕紋,持續升級你的傳奇物品,奮勇闖入地獄勢力入侵聖休亞瑞的地方。這一切都難不倒你。" + }, + "Name": "Slayer", + "Name_Localized": { + "deDE": "Schlächter", + "esES": "Ruina", + "esMX": "Exterminador", + "frFR": "Assassin", + "itIT": "Assassino", + "jaJP": "討伐者", + "koKR": "학살자", + "plPL": "Pogromca", + "ptBR": "Homicida", + "ruRU": "Истребитель", + "trTR": "Katil", + "zhCN": "屠戮者", + "zhTW": "殺戮者" + } + }, + "Achievement_SJ_S01_Chap_Chapter06": { + "Desc": "At this point, you know how to get stronger, and what challenges lie in store for you. Can you overcome them?", + "Desc_Localized": { + "deDE": "Eure Erfahrungen haben Euch gelehrt, wie Ihr mächtiger werden könnt und welche Herausforderungen auf Euch warten. Könnt Ihr sie bewältigen?", + "esES": "A estas alturas, ya sabes cómo aumentar tu poder y conoces los desafíos que te aguardan. ¿Podrás con ellos?", + "esMX": "En este punto, ya conoces cómo volverte más fuerte y qué desafíos te esperan. ¿Podrás superarlos?", + "frFR": "À présent, vous savez comment vous renforcer, et vous connaissez les défis qui vous attendent. Mais, parviendrez-vous à les surmonter ?", + "itIT": "A questo punto, sai ormai come diventare più forte e quali sfide ti aspettano ancora. Riuscirai a superarle?", + "jaJP": "ここまで来たあなたは、強くなるにはどうすればよいか、この先にどのような試練が待ち受けているのか重々承知しているはずです。果たして試練を乗り越えられるでしょうか?", + "koKR": "이제 더 강해지는 방법이 무엇인지, 앞에서 어떤 난관이 기다리고 있는지는 잘 알고 계실 것입니다. 이 난관을 극복하실 수 있겠습니까?", + "plPL": "Teraz wiesz już, jak się wzmocnić i jakie wyzwania przed tobą stoją. Czy zdołasz je przezwyciężyć?", + "ptBR": "A esta altura, você já sabe aumentar sua força e os desafios à sua espera. Você consegue superá-los?", + "ruRU": "Вы уже знаете, как стать сильнее и какие испытания ждут вас впереди. Сможете ли вы их преодолеть?", + "trTR": "Artık nasıl güçleneceğini ve seni ne gibi zorlukların beklediğini biliyorsun. Peki üstesinden gelebilecek misin?", + "zhCN": "如今,你知道如何变强,也知道有怎样的挑战等待着你。你能否克服它们?", + "zhTW": "現在,你已經知道該如何變得更加強大,以及眼前還有什麼樣的挑戰正等著你。你能克服嗎?" + }, + "Name": "Champion", + "Name_Localized": { + "deDE": "Champion", + "esES": "Adalid", + "esMX": "Campeador", + "frFR": "Virtuose", + "itIT": "Campione", + "jaJP": "王者", + "koKR": "용사", + "plPL": "Czempion", + "ptBR": "Campeão", + "ruRU": "Защитник", + "trTR": "Dövüşçü", + "zhCN": "勇士", + "zhTW": "勇者" + } + }, + "Achievement_SJ_S01_Chap_Chapter07": { + "Desc": "Complete your Paragon journey. Defeat the most challenging foes. Fully immerse yourself in the ordeals you face.", + "Desc_Localized": { + "deDE": "Setzt Eure Paragonreise fort. Besiegt die herausforderndsten Gegner. Stürzt Euch voll und ganz in die harten Prüfungen, die Euch erwarten.", + "esES": "Completa tu camino de leyenda. Derrota a los enemigos más mortíferos. Adéntrate del todo en las pruebas que te esperan.", + "esMX": "Completa tu travesía Paragón. Derrota a los enemigos más desafiantes. Lánzate por completo a las dificultades que debes enfrentar.", + "frFR": "Achevez votre périple de parangon. Terrassez les adversaires les plus redoutables. Plongez au cœur des épreuves qui vous attendent.", + "itIT": "Completa il tuo percorso d'Eccellenza. Sconfiggi gli avversari più impegnativi. Immergiti appieno nelle prove che hai davanti.", + "jaJP": "パラゴンの旅が完了に近づいています。最恐の難敵の討伐に旅立ち、待ち受ける試練に飛び込みましょう。", + "koKR": "정복자로서 여정을 마치십시오. 가장 힘든 적을 쓰러뜨리고, 마주하게 될 시련 속으로 빠져드십시오.", + "plPL": "Ukończ swoją podróż mistrzowską. Pokonaj najbardziej wymagających wrogów. Staw czoła wszelkim trudnościom.", + "ptBR": "Complete sua jornada de Excelência. Derrote os inimigos mais desafiadores. Encare as provações ao seu aguardo.", + "ruRU": "Завершите путь к совершенству. Одолейте самых грозных противников. Погрузитесь в прохождение опасных испытаний.", + "trTR": "Mükemmeliyet yolculuğunu tamamla. En zorlu rakipleri alt et. Kendini yüzleşeceğin sınamalara bırak.", + "zhCN": "完成你的巅峰旅程。击败最具挑战性的敌人。让自己完全沉浸在你所面临的各种磨难之中。", + "zhTW": "完成你的顛峰之旅。擊敗最具挑戰性的敵人,克服你所面臨的重重考驗。" + }, + "Name": "Destroyer", + "Name_Localized": { + "deDE": "Zerstörer", + "esES": "Arma de destrucción", + "esMX": "Destructor", + "frFR": "Vandale", + "itIT": "Distruttore", + "jaJP": "破壊者", + "koKR": "파괴자", + "plPL": "Niszczyciel", + "ptBR": "Destruidor", + "ruRU": "Разрушитель", + "trTR": "Yok Edici", + "zhCN": "毁灭者", + "zhTW": "毀滅者" + } + }, + "Achievement_SJ_S02_Chap_Chapter01": { + "Desc": "The Season Journey will help guide you through the game and reward you along the way. Each objective completed gives Favor to progress the Battle Pass. Get out there and slay some demons!", + "Desc_Localized": { + "deDE": "Die Saisonreise führt Euch durch das Spiel und gewährt Euch dabei Belohnungen. Für jedes abgeschlossene Ziel erhaltet Ihr Gunst, die für Fortschritt im Battle Pass ausgegeben werden kann. Zieht aus und vernichtet die Dämonen!", + "esES": "El diario de la temporada te guiará para avanzar por el juego y te recompensará al hacerlo. Cada objetivo que consigues te reporta favor, que se usa para avanzar en el pase de batalla. Venga, ¡sal ahí a matar demonios!", + "esMX": "La Travesía de Temporada te servirá de guía y te dará recompensas en el camino. Cada objetivo completado otorga Favor para progresar en el Pase de Batalla. ¡Lánzate a la batalla y mata demonios!", + "frFR": "Le périple saisonnier vous guidera à travers le jeu, tout en vous récompensant en chemin. Chaque objectif terminé vous octroie de la faveur qui permet de progresser dans le passe de combat. Partez à la chasse aux démons !", + "itIT": "Il Percorso Stagionale sarà la tua guida nel corso del gioco e ti offrirà ricompense lungo il cammino. Ogni obiettivo completato fornisce Favore per far progredire il Pass Battaglia. Esplora Sanctuarium e massacra qualche demone!", + "jaJP": "シーズン・ジャーニーはゲームの進行を助け、その過程で報酬を得ることができます。目標をクリアするたびに恩恵を獲得し、バトルパスも進めるようになります。悪魔討伐に旅立ちましょう!", + "koKR": "시즌 여정은 게임의 길잡이가 되어 주고 그 과정에서 보상도 지급합니다. 목표를 하나씩 완료할 때마다 호의를 얻어 배틀 패스 단계를 올릴 수 있습니다. 전장에 뛰어들어 악마를 처단하십시오!", + "plPL": "Postępy sezonowe przeprowadzą cię przez grę i zapewnią nagrody. Każdy wypełniony cel zapewnia zasługi do postępów karnetu bojowego. Ruszaj więc i zabijaj demony!", + "ptBR": "A Jornada de Temporada ajudará você a avançar pelo jogo, fornecendo recompensas no caminho. Cada objetivo concluído concede favor, que avança o Passe de Batalha. Hora de matar demônios!", + "ruRU": "Благодаря сезонному походу вы сможете осваивать игру и получать награды. За выполнение задач вы будете получать одобрение, нужное для повышения уровня боевого пропуска. Вперед! Вас ждут еще не убитые демоны!", + "trTR": "Sezon Yolculuğu sana oyun boyunca rehberlik eder ve ödüller sunar. Tamamlanan her amaç, Savaş Biletini ilerleten Lütuflar verir. Hadi gidip iblisleri katlet!", + "zhCN": "赛季旅程会引导你体验游戏并不断提供奖励。每完成一个目标都将使你获得垂青并提升战令进度。赶快出发消灭恶魔吧!", + "zhTW": "賽季旅程會在你遊玩的過程提供引導並給予獎勵。完成每個目標都會給予能夠提升戰鬥通行證進度的恩惠。快來挺身而出,斬殺惡魔吧!" + }, + "Name": "Chapter I", + "Name_Localized": { + "deDE": "Etappe I", + "esES": "Capítulo I", + "esMX": "Capítulo I", + "frFR": "Chapitre I", + "itIT": "Capitolo I", + "jaJP": "チャプターI", + "koKR": "1장", + "plPL": "Rozdział I", + "ptBR": "Capítulo I", + "ruRU": "Глава I", + "trTR": "I. Bölüm", + "zhCN": "第一章", + "zhTW": "第一章" + } + }, + "Achievement_SJ_S02_Chap_Chapter02": { + "Desc": "Continue your journey. Secure strongholds to gain access to new waypoints and dungeons. Complete cellars and dungeons for resources, and gear to increase your power. Keep your elixirs stocked and mind your gems.", + "Desc_Localized": { + "deDE": "Setzt Eure Reise fort. Erobert Stützpunkte für neue Wegpunkte und Dungeons. Erhaltet Ressourcen aus Kellern und Dungeons sowie Ausrüstung, mit denen Ihr Eure Macht erhöhen könnt. Gebt Acht auf Eure Elixiere und Edelsteine.", + "esES": "Continúa con tu viaje. Apodérate de fuertes para acceder a nuevos transportadores y mazmorras. Completa sótanos y mazmorras para conseguir recursos y equipo con los que aumentar tu poder. Abastécete de elixires y ojo con las gemas.", + "esMX": "Continúa con tu travesía. Obtén el control de fortalezas para tener acceso a nuevos traslocadores y calabozos. Completa sótanos y calabozos y obtén recursos y equipo para incrementar tu poder. Equípate con elíxires y presta atención a las gemas.", + "frFR": "Poursuivez votre périple. Protégez des bastions pour accéder à d'autres relais et donjons. Terminez des caves et donjons pour récolter des ressources, de l'équipement et vous renforcer. Faites le plein d'élixirs et de gemmes.", + "itIT": "Continua il tuo percorso. Conquista le roccaforti per accedere a nuovi crocevia e spedizioni. Completa cantine e spedizioni per ottenere risorse ed equipaggiamento. Tieni sempre aggiornate le scorte di elisir e fai attenzione alle gemme.", + "jaJP": "旅を続け、拠点を確保して新たなウェイポイントやダンジョンを解放しましょう。地下室やダンジョンをクリアしてリソースや装備などを入手することでパワーアップできます。エリクサーの備蓄や宝石の運用をお忘れなく。", + "koKR": "여정을 이어 가십시오. 보루를 점령하여 새로운 순간이동진과 던전을 해제하십시오. 지하실과 던전의 적을 소탕하여 각종 자원과 장비를 얻어 힘을 키우십시오. 비약을 충분히 비축하고, 보석도 잘 관리해야 합니다.", + "plPL": "Kontynuuj przygodę. Zabezpieczaj twierdze, aby docierać do nowych punktów nawigacyjnych i podziemi. Oczyszczaj piwnice i podziemia, aby zdobywać zasoby i sprzęt, które zwiększą twą moc. Zadbaj o zapasy eliksirów i pamiętaj o klejnotach.", + "ptBR": "Continue a jornada. Conquiste fortalezas para ter acesso a novos marcos de senda e masmorras. Complete porões e masmorras para obter recursos e equipamentos que aumentam seu poder. Estoque elixires e fique de olho nas gemas.", + "ruRU": "Продолжайте путешествие. Захватывайте крепости, открывайте новые врата странствий и подземелья. Находите предметы в подвалах и подземельях. Пополняйте запас эликсиров и не забывайте о самоцветах.", + "trTR": "Yolculuğuna devam et. Yeni geçiş noktalarına ve zindanlara erişebilmek için kaleleri ele geçir. Mahzenleri ve zindanları tamamlayarak sana güç kazandıracak öğeler elde et. İksirlerini stokla ve mücevherlerine göz kulak ol.", + "zhCN": "继续你的旅程。占领要塞以进入新传送点和地下城。完成地窖和地下城可以获取资源、装备,用以提升自己的力量。记得储存药剂并关注自己的宝石情况。", + "zhTW": "繼續你的旅程。征服據點來獲得全新傳送平台和地城。完成地窖和地城可獲得能夠用來增強實力的資源以及裝備。記得儲備足夠的靈藥,並善加搭配你的寶石。" + }, + "Name": "Chapter II", + "Name_Localized": { + "deDE": "Etappe II", + "esES": "Capítulo II", + "esMX": "Capítulo II", + "frFR": "Chapitre II", + "itIT": "Capitolo II", + "jaJP": "チャプターII", + "koKR": "2장", + "plPL": "Rozdział II", + "ptBR": "Capítulo II", + "ruRU": "Глава II", + "trTR": "II. Bölüm", + "zhCN": "第二章", + "zhTW": "第二章" + } + }, + "Achievement_SJ_S02_Chap_Chapter03": { + "Desc": "Reach greater heights. Upgrade your gear, indulge in curiosities, achieve mastery, stockpile survival tools, and fight the largest monsters in Sanctuary. From here, your journey becomes ever more challenging.", + "Desc_Localized": { + "deDE": "Erklimmt neue Höhen. Wertet Eure Ausrüstung auf, perfektioniert Eure Fertigkeiten, legt Euch einen Überlebensvorrat an und kämpft gegen die größten Monster Sanktuarios. Ab hier wird Eure Reise immer herausfordernder.", + "esES": "Alcanza mayores cotas. Mejora tu equipo, regálate curiosidades, alcanza la maestría, haz acopio de herramientas de supervivencia y enfréntate a los mayores monstruos de Santuario. A partir de aquí, tu aventura se torna aún más peligrosa.", + "esMX": "Alcanza nuevas alturas. Mejora tu equipo, satisface tu curiosidad, domina tus habilidades, equípate con herramientas de supervivencia y lucha contra los monstruos de Santuario. De aquí en adelante, tu travesía se vuelve más desafiante.", + "frFR": "Atteignez de nouveaux sommets. Améliorez votre équipement, maîtrisez vos compétences, stockez du matériel de survie et affrontez les monstres les plus imposants de Sanctuaire. Dorénavant, votre périple sera bien plus difficile.", + "itIT": "Tocca nuove vette. Potenzia l'equipaggiamento, concediti delle curiosità, raggiungi la maestria, accumula strumenti di sopravvivenza e combatti i peggiori mostri di Sanctuarium. Da qui in poi, il tuo viaggio diverrà sempre più impegnativo.", + "jaJP": "さらなる高みに挑みましょう。装備を強化し、貴重なアイテムを集め、技を磨き、生存を助ける道具を蓄えてサンクチュアリの巨悪と戦いましょう。ここからさらに困難な旅路が待ち受けています。", + "koKR": "더 높은 경지를 향해 가십시오. 장비 업그레이드, 진기한 물품 획득, 숙련도 향상, 생존 필수품 비축 등을 통해 성역에서 가장 큰 괴물과 싸우십시오. 여기서부터는 여정이 더욱 어려워집니다.", + "plPL": "Wznieś się na wyżyny. Ulepsz ekwipunek, poznaj ciekawostki, osiągnij mistrzostwo, zgromadź narzędzia potrzebne do przetrwania i walcz z potworami w Sanktuarium. Od teraz twoja przygoda stanie się bardziej wymagająca.", + "ptBR": "Alcance novos patamares. Aprimore equipamentos, explore curiosidades, atinja a maestria, estoque ferramentas de sobrevivência e combata os monstros de Santuário. A partir deste ponto, a sua jornada fica cada vez mais desafiadora.", + "ruRU": "Станьте еще сильнее. Улучшайте снаряжение, приобретайте диковинки, проходите события с бонусом, собирайте необходимое снаряжение и сражайтесь с самыми крупными монстрами в Санктуарии. Новые испытания ждут!", + "trTR": "Daha yükseklere eriş. Teçhizatını yükselt, merakına ayak uydur, uzman ol, hayatta kalma gereçleri stokla ve Korunak'ın en büyük canavarlarıyla savaş. Bu bölümden itibaren yolculuğun gittikçe zorlaşacak.", + "zhCN": "百尺竿头,更进一步。升级你的装备,收集奇珍异宝,获得精通评级,储存求生道具,并与庇护之地最庞大的怪物战斗。从这里开始,你的旅程将变得更具挑战。", + "zhTW": "不斷提升你的強度。升級裝備,探索未知的冒險,精通你的戰力、儲備有助生存的工具,並且與聖休亞瑞最大的怪物作戰。你的旅程從這裡開始會變得越來越有挑戰性。" + }, + "Name": "Chapter III", + "Name_Localized": { + "deDE": "Etappe III", + "esES": "Capítulo III", + "esMX": "Capítulo III", + "frFR": "Chapitre III", + "itIT": "Capitolo III", + "jaJP": "チャプターIII", + "koKR": "3장", + "plPL": "Rozdział III", + "ptBR": "Capítulo III", + "ruRU": "Глава III", + "trTR": "III. Bölüm", + "zhCN": "第三章", + "zhTW": "第三章" + } + }, + "Achievement_SJ_S02_Chap_Chapter04": { + "Desc": "Ready yourself and venture into the most dangerous places of all - the more hellish shadows of the world, places where Mephisto's hatred has left lingering traces. Enter the nightmare.", + "Desc_Localized": { + "deDE": "Macht Euch bereit und wagt Euch an die gefährlichsten Orte von allen – die düstersten Winkel der Welt, Orte, an denen Mephistos Hass bleibende Spuren hinterlassen hat. Wagt Euch in den Alptraum.", + "esES": "Prepárate bien y adéntrate en las ubicaciones más peligrosas de todas: las sombras más diabólicas del mundo, donde el odio de Mefisto ha dejado una huella perdurable. Entra en la pesadilla.", + "esMX": "Prepárate y aventúrate a los lugares más peligrosos de todos, las sombras más infernales del mundo, lugares donde el odio de Mefisto ha dejado rastros persistentes. Entra a la pesadilla.", + "frFR": "Préparez-vous à vous aventurer dans les recoins les plus périlleux et les ténèbres les plus infernales du monde, des lieux où la haine de Méphisto a laissé une empreinte indélébile : entrez dans le Cauchemar.", + "itIT": "Preparati ad avventurarti nelle zone più pericolose in assoluto: le ombre infernali del mondo, punti in cui l'odio di Mefisto aleggia ancora. Entra nell'incubo.", + "jaJP": "ここからはこの世界で最も危険な領域に挑むことになります。地獄の闇に覆われ、メフィストの憎しみが爪痕を残す地へ向かいましょう。悪夢の入口へようこそ。", + "koKR": "각오를 단단히 하고, 가장 위험한 곳이자 지옥과도 같은 세계의 그늘 속으로 향하십시오. 메피스토의 증오에 의한 흔적이 아직도 남아 있는 곳인 악몽 속으로 들어가십시오.", + "plPL": "Przygotuj się i zapuść w najbardziej niebezpieczne miejsca ze wszystkich – bardziej piekielne odcienie świata i obszary, w których nienawiść Mefista pozostawiła swój niezatarty ślad. Wkrocz w koszmar.", + "ptBR": "Prepare-se para se aventurar aos locais mais perigosos de todos: as sombras mais infernais que já encobriram o mundo, lugares onde o ódio de Mefisto deixou vestígios duradouros. Entre no pesadelo.", + "ruRU": "Приготовьтесь отправиться в опаснейшее путешествие – в самые мрачные уголки Санктуария, где ненависть Мефисто оставила свои следы. Вас ждет настоящий кошмар.", + "trTR": "Hazırlan ve yerlerin en tehlikelilerine, dünyanın en cehennemsi gölgelerine, Mephisto'nun nefretinin hâlâ geçmemiş kalıntılarının bulunduğu yerlere yolculuğa çık. Kâbusa adım at.", + "zhCN": "现在做好准备,进入最危险的地方吧——投身更为凶险的暗影世界,在那里,墨菲斯托的仇恨留下了挥之不去的痕迹。进入梦魇。", + "zhTW": "做好萬全準備並冒險踏入最危險的地方,像是兇險暗影的籠罩之處、墨菲斯托的憎恨殘存之地,以及面對惡夢般的挑戰。" + }, + "Name": "Chapter IV", + "Name_Localized": { + "deDE": "Etappe IV", + "esES": "Capítulo IV", + "esMX": "Capítulo IV", + "frFR": "Chapitre IV", + "itIT": "Capitolo IV", + "jaJP": "チャプターIV", + "koKR": "4장", + "plPL": "Rozdział IV", + "ptBR": "Capítulo IV", + "ruRU": "Глава IV", + "trTR": "IV. Bölüm", + "zhCN": "第四章", + "zhTW": "第四章" + } + }, + "Achievement_SJ_S02_Chap_Chapter05": { + "Desc": "You are now inarguably a paragon. Strengthen your glyphs through ventures into nightmare dungeons; continue to upgrade your legendary items; venture into places where Hell itself intrudes upon Sanctuary. You can handle it.", + "Desc_Localized": { + "deDE": "Ihr seid jetzt ein Paragon. Verstärkt Eure Glyphen durch Feldzüge in Alptraumdungeons, wertet Eure legendären Gegenstände auf, stoßt in die Gebiete vor, in denen sich die Hölle selbst in Sanktuario manifestiert. Ihr seid ihnen gewachsen.", + "esES": "Eres una leyenda incuestionable. Refuerza tus glifos con incursiones en mazmorras de pesadilla. Mejora tus objetos legendarios. Adéntrate en lugares donde el propio infierno se filtra en Santuario. Puedes conseguirlo.", + "esMX": "Sin duda te has convertido en un adalid ejemplar. Fortalece tus glifos mediante visitas a Calabozos de Pesadilla; sigue mejorando tus objetos legendarios; aventúrate a los lugares donde el mismísimo Infierno se impone en Santuario. Tú puedes.", + "frFR": "Vous avez atteint le rang de parangon. Renforcez vos glyphes en pénétrant dans les donjons du Cauchemar, améliorez vos objets légendaires et aventurez-vous là où les Enfers s'immiscent dans Sanctuaire. Nous avons foi en vous.", + "itIT": "Sei ormai un esempio di eccellenza. Potenzia i tuoi glifi avventurandoti nelle Spedizioni da Incubo; continua a potenziare i tuoi oggetti leggendari; addentrati nei luoghi in cui gli stessi Inferi si insinuano a Sanctuarium. Puoi farcela.", + "jaJP": "あなたが勇者の模範であることは明らかです。ナイトメア・ダンジョンを攻略してグリフを強化したり、レジェンダリー・アイテムを増強したりして、地獄が攻め寄せる領域へ乗り込みましょう。頼れるのは勇者たるあなただけです。", + "koKR": "이제 당신은 이론의 여지가 없는 정복자입니다. 악몽 던전을 탐험하여 문양을 강화하고 전설 아이템을 업그레이드해, 지옥이 성역에 직접 마수를 뻗은 곳으로 가십시오. 당신이라면 해낼 수 있습니다.", + "plPL": "Udało ci się osiągnąć bezdyskusyjne mistrzostwo. Wzmacniaj glify poprzez wyprawy do Podziemi Koszmarów; ulepszaj legendarny sprzęt; pojawiaj się wszędzie, gdzie Piekło wdziera się do Sanktuarium. Poradzisz sobie.", + "ptBR": "Você inegavelmente atingiu a Excelência. Fortaleça seus glifos aventurando-se em Masmorras do Pesadelo. Continue aprimorando seus itens lendários. Explore lugares de Santuário dominados pelo Inferno. Você é capaz.", + "ruRU": "Вы – образец совершенства. Усиливайте символы, проходя кошмарные подземелья, продолжайте улучшать свое снаряжение и отправляйтесь туда, где силы Преисподней вторглись в Санктуарий. Вы справитесь.", + "trTR": "Artık mükemmeliyetin inkâr edilemez. Kâbus zindanlarını ziyaret ederek oymalarını güçlendir, efsanevi öğelerini yükseltmeyi sürdür, Cehennemin Korunak'ı istila ettiği yerlere yolculuk et. Başarabilirsin.", + "zhCN": "毋庸置疑,你现在已经成为了英勇的楷模。在梦魇地下城中冒险,强化你的雕文;继续升级你的传奇物品;深入险地,直面地狱邪魔对庇护之地的侵袭。你能应对这一切的。", + "zhTW": "你現在無疑是世人的典範。進入惡夢地城冒險來強化你的雕紋,持續升級你的傳奇物品,奮勇闖入地獄勢力入侵聖休亞瑞的地方。這一切都難不倒你。" + }, + "Name": "Slayer", + "Name_Localized": { + "deDE": "Schlächter", + "esES": "Ruina", + "esMX": "Exterminador", + "frFR": "Massacre", + "itIT": "Assassino", + "jaJP": "討伐者", + "koKR": "학살자", + "plPL": "Pogromca", + "ptBR": "Homicida", + "ruRU": "Истребитель", + "trTR": "Katil", + "zhCN": "杀戮者", + "zhTW": "殺戮者" + } + }, + "Achievement_SJ_S02_Chap_Chapter06": { + "Desc": "At this point, you know how to get stronger, and what challenges lie in store for you. Can you overcome them?", + "Desc_Localized": { + "deDE": "Eure Erfahrungen haben Euch gelehrt, wie Ihr mächtiger werden könnt und welche Herausforderungen auf Euch warten. Könnt Ihr sie bewältigen?", + "esES": "A estas alturas, ya sabes cómo aumentar tu poder y conoces los desafíos que te aguardan. ¿Podrás con ellos?", + "esMX": "En este punto, ya conoces cómo volverte más fuerte y qué desafíos te esperan. ¿Podrás superarlos?", + "frFR": "À présent, vous savez comment vous renforcer, et vous connaissez les défis qui vous attendent. Mais, parviendrez-vous à les surmonter ?", + "itIT": "A questo punto, sai ormai come diventare più forte e quali sfide ti aspettano ancora. Riuscirai a superarle?", + "jaJP": "ここまで来たあなたは、強くなるにはどうすればよいか、この先にどのような試練が待ち受けているのか重々承知しているはずです。果たして試練を乗り越えられるでしょうか?", + "koKR": "이제 더 강해지는 방법이 무엇인지, 앞에서 어떤 난관이 기다리고 있는지는 잘 알고 계실 것입니다. 이 난관을 극복하실 수 있겠습니까?", + "plPL": "Teraz wiesz już, jak się wzmocnić i jakie wyzwania przed tobą stoją. Czy zdołasz je przezwyciężyć?", + "ptBR": "A esta altura, você já sabe aumentar sua força e conhece os desafios à sua espera. Você consegue superá-los?", + "ruRU": "Вы уже знаете, как стать сильнее и какие испытания ждут вас впереди. Сможете ли вы их преодолеть?", + "trTR": "Artık nasıl güçleneceğini ve seni ne gibi zorlukların beklediğini biliyorsun. Peki üstesinden gelebilecek misin?", + "zhCN": "如今,你知道如何变强,也知道有怎样的挑战等待着你。你能否克服它们?", + "zhTW": "現在,你已經知道該如何變得更加強大,以及眼前還有什麼樣的挑戰正等著你。你能克服嗎?" + }, + "Name": "Champion", + "Name_Localized": { + "deDE": "Champion", + "esES": "Adalid", + "esMX": "Campeador", + "frFR": "Gloire", + "itIT": "Campione", + "jaJP": "王者", + "koKR": "용사", + "plPL": "Czempion", + "ptBR": "Campeão", + "ruRU": "Защитник", + "trTR": "Dövüşçü", + "zhCN": "勇士", + "zhTW": "勇者" + } + }, + "Achievement_SJ_S02_Chap_Chapter07": { + "Desc": "Complete your Paragon journey. Defeat the most challenging foes. Fully immerse yourself in the ordeals you face.", + "Desc_Localized": { + "deDE": "Setzt Eure Paragonreise fort. Besiegt die herausforderndsten Gegner. Stürzt Euch voll und ganz in die harten Prüfungen, die Euch erwarten.", + "esES": "Completa tu camino de leyenda. Derrota a los enemigos más mortíferos. Adéntrate del todo en las pruebas que te esperan.", + "esMX": "Completa tu travesía Paragón. Derrota a los enemigos más desafiantes. Lánzate por completo a las dificultades que debes enfrentar.", + "frFR": "Achevez votre périple de parangon. Terrassez les adversaires les plus redoutables. Plongez au cœur des épreuves qui vous attendent.", + "itIT": "Completa il tuo percorso d'Eccellenza. Sconfiggi gli avversari più impegnativi. Immergiti appieno nelle prove che hai davanti.", + "jaJP": "パラゴンの旅が完了に近づいています。最恐の難敵の討伐に旅立ち、待ち受ける試練に飛び込みましょう。", + "koKR": "정복자로서 여정을 마치십시오. 가장 힘든 적을 쓰러뜨리고, 마주하게 될 시련 속으로 빠져드십시오.", + "plPL": "Ukończ swoją podróż mistrzowską. Pokonaj najbardziej wymagających wrogów. Staw czoła wszelkim trudnościom.", + "ptBR": "Complete sua jornada de Excelência. Derrote os inimigos mais desafiadores. Encare as provações ao seu aguardo.", + "ruRU": "Завершите путь к совершенству. Одолейте самых грозных противников. Погрузитесь в прохождение опасных испытаний.", + "trTR": "Mükemmeliyet yolculuğunu tamamla. En zorlu rakipleri alt et. Kendini yüzleşeceğin sınamalara bırak.", + "zhCN": "完成你的巅峰旅程。击败最具挑战性的敌人。让自己完全沉浸在你所面临的各种磨难之中。", + "zhTW": "完成你的顛峰之旅。擊敗最具挑戰性的敵人,克服你所面臨的重重考驗。" + }, + "Name": "Destroyer", + "Name_Localized": { + "deDE": "Zerstörer", + "esES": "Arma de destrucción", + "esMX": "Destructor", + "frFR": "Destruction", + "itIT": "Distruttore", + "jaJP": "破壊者", + "koKR": "파괴자", + "plPL": "Niszczyciel", + "ptBR": "Destruidor", + "ruRU": "Разрушитель", + "trTR": "Yok Edici", + "zhCN": "毁灭者", + "zhTW": "毀滅者" + } + }, + "Achievement_SJ_S03_Chap_Chapter01": { + "Desc": "The Season Journey will help guide you through the game and reward you along the way. Each objective completed gives Favor to progress the Battle Pass. Get out there and slay some demons!", + "Desc_Localized": { + "deDE": "Die Saisonreise führt Euch durch das Spiel und gewährt Euch dabei Belohnungen. Für jedes abgeschlossene Ziel erhaltet Ihr Gunst, die für Fortschritt im Battle Pass ausgegeben werden kann. Zieht aus und vernichtet die Dämonen!", + "esES": "El diario de la temporada te guiará para avanzar por el juego y te recompensará al hacerlo. Cada objetivo que consigues te reporta favor, que se usa para avanzar en el pase de batalla. Venga, ¡sal ahí a matar demonios!", + "esMX": "La Travesía de Temporada te servirá de guía y te dará recompensas en el camino. Cada objetivo completado otorga Favor para progresar en el Pase de Batalla. ¡Lánzate a la batalla y mata demonios!", + "frFR": "Le périple saisonnier vous guidera à travers le jeu tout en vous récompensant en chemin. Chaque objectif terminé vous octroie de la faveur qui permet de progresser dans le passe de combat. Partez à la chasse aux démons !", + "itIT": "Il Percorso Stagionale sarà la tua guida nel gioco e ti offrirà ricompense lungo la strada. Ogni obiettivo completato fornisce Favore per avanzare nel Pass Battaglia. Esplora Sanctuarium e massacra qualche demone!", + "jaJP": "シーズン・ジャーニーではゲーム進行のガイドを確認し、進めることで報酬を得ることができます。目標をクリアするたびに恩恵を獲得して、バトルパスも進めるようになります。悪魔討伐に旅立ちましょう!", + "koKR": "시즌 여정은 게임의 길잡이가 되어 주고 그 과정에서 보상도 지급합니다. 목표를 하나씩 완료할 때마다 호의를 얻어 배틀 패스 단계를 올릴 수 있습니다. 전장에 뛰어들어 악마를 처단하십시오!", + "plPL": "Postępy sezonowe przeprowadzą cię przez grę i umożliwią zdobycie nagród. Każdy wypełniony cel zapewnia zasługi do postępów karnetu bojowego. Ruszaj więc i zabijaj demony!", + "ptBR": "A Jornada de Temporada ajudará você a avançar pelo jogo, fornecendo recompensas no caminho. Cada objetivo concluído concede favor, que avança o Passe de Batalha. Hora de matar demônios!", + "ruRU": "Благодаря сезонному походу вы сможете осваивать игру и получать награды. За выполнение задач вы будете получать одобрение, нужное для повышения уровня боевого пропуска. Вперед! Вас ждут еще не убитые демоны!", + "trTR": "Sezon Yolculuğu sana oyun boyunca rehberlik eder ve ödüller sunar. Tamamlanan her amaç, Savaş Biletini ilerleten Lütuflar verir. Hadi gidip iblisleri katlet!", + "zhCN": "赛季旅程会引导你体验游戏并不断提供奖励。每完成一个目标都将使你获得垂青并提升战令进度。赶快出发消灭恶魔吧!", + "zhTW": "賽季旅程會在你遊玩的過程提供引導並給予獎勵。完成每個目標都會給予能夠提升戰鬥通行證進度的恩惠。快來挺身而出,斬殺惡魔吧!" + }, + "Name": "Chapter I", + "Name_Localized": { + "deDE": "Etappe I", + "esES": "Capítulo I", + "esMX": "Capítulo I", + "frFR": "Chapitre I", + "itIT": "Capitolo I", + "jaJP": "チャプターI", + "koKR": "1장", + "plPL": "Rozdział I", + "ptBR": "Capítulo I", + "ruRU": "Глава I", + "trTR": "I. Bölüm", + "zhCN": "第一章", + "zhTW": "第一章" + } + }, + "Achievement_SJ_S03_Chap_Chapter02": { + "Desc": "Continue your journey. Secure strongholds to gain access to new waypoints and dungeons. Complete cellars and dungeons for resources, and gear to increase your power. Keep your elixirs stocked and mind your gems.", + "Desc_Localized": { + "deDE": "Setzt Eure Reise fort. Erobert Stützpunkte für neue Wegpunkte und Dungeons. Erhaltet Ressourcen aus Kellern und Dungeons sowie Ausrüstung, mit denen Ihr Eure Macht erhöhen könnt. Gebt Acht auf Eure Elixiere und Edelsteine.", + "esES": "Continúa con tu viaje. Apodérate de fuertes para acceder a nuevos transportadores y mazmorras. Completa sótanos y mazmorras para conseguir recursos y equipo con los que aumentar tu poder. Abastécete de elixires y ojo con las gemas.", + "esMX": "Continúa con tu travesía. Obtén el control de fortalezas para tener acceso a nuevos traslocadores y calabozos. Completa tanto sótanos como calabozos y obtén recursos y equipo para incrementar tu poder. Equípate con elíxires y presta atención a las gemas.", + "frFR": "Poursuivez votre voyage. Protégez des bastions pour accéder à d'autres relais et donjons. Terminez caves et donjons pour récolter des ressources, de l'équipement et vous renforcer. Faites le plein d'élixirs et de gemmes.", + "itIT": "Continua il viaggio. Conquista roccaforti per accedere a nuovi crocevia e spedizioni. Completa cantine e spedizioni per ottenere risorse ed equipaggiamento. Rimpolpa le scorte di elisir e fai attenzione alle gemme.", + "jaJP": "旅を続け、拠点を確保して新たなウェイポイントやダンジョンを解放しましょう。地下室やダンジョンをクリアしてリソースや装備などを入手することでパワーアップできます。エリクサーの備蓄や宝石の運用をお忘れなく。", + "koKR": "여정을 이어 가십시오. 보루를 점령하여 새로운 순간이동진과 던전을 해제하십시오. 지하실과 던전의 적을 소탕하여 각종 자원과 장비를 얻어 힘을 키우십시오. 비약을 충분히 비축하고, 보석도 잘 관리해야 합니다.", + "plPL": "Kontynuuj przygodę. Zabezpieczaj twierdze, aby docierać do nowych punktów nawigacyjnych i podziemi. Oczyszczaj piwnice i podziemia, aby zdobywać zasoby i sprzęt, które zwiększą twą moc. Zadbaj o zapasy eliksirów i pamiętaj o klejnotach.", + "ptBR": "Continue a jornada. Conquiste fortalezas para ter acesso a novos marcos de senda e masmorras. Complete porões e masmorras para obter recursos e equipamentos que aumentam seu poder. Estoque elixires e fique de olho nas gemas.", + "ruRU": "Продолжайте путешествие. Захватывайте крепости, открывайте новые врата странствий и подземелья. Находите предметы в подвалах и подземельях. Пополняйте запас эликсиров и не забывайте о самоцветах.", + "trTR": "Yolculuğuna devam et. Yeni geçiş noktalarına ve zindanlara erişebilmek için kaleleri ele geçir. Mahzenleri ve zindanları tamamlayarak sana güç kazandıracak öğeler elde et. İksirlerini stokla ve mücevherlerine dikkat et.", + "zhCN": "继续你的旅程。占领要塞以解锁新传送点和地下城。完成地窖和地下城可以获取资源、装备,用以提升自己的力量。记得储存药剂并关注自己的宝石情况。", + "zhTW": "繼續你的旅程。征服據點來獲得全新傳送平台和地城。完成地窖和地城可獲得能夠用來增強實力的資源以及裝備。記得儲備足夠的靈藥,並善加搭配你的寶石。" + }, + "Name": "Chapter II", + "Name_Localized": { + "deDE": "Etappe II", + "esES": "Capítulo II", + "esMX": "Capítulo II", + "frFR": "Chapitre II", + "itIT": "Capitolo II", + "jaJP": "チャプターII", + "koKR": "2장", + "plPL": "Rozdział II", + "ptBR": "Capítulo II", + "ruRU": "Глава II", + "trTR": "II. Bölüm", + "zhCN": "第二章", + "zhTW": "第二章" + } + }, + "Achievement_SJ_S03_Chap_Chapter03": { + "Desc": "Reach greater heights. Upgrade your gear, indulge in curiosities, achieve mastery, stockpile survival tools, and fight the largest monsters in Sanctuary. From here, your journey becomes ever more challenging.", + "Desc_Localized": { + "deDE": "Erklimmt neue Höhen. Wertet Eure Ausrüstung auf, perfektioniert Eure Fertigkeiten, legt Euch einen Überlebensvorrat an und kämpft gegen die größten Monster Sanktuarios. Ab hier wird Eure Reise immer herausfordernder.", + "esES": "Alcanza mayores cotas. Mejora tu equipo, regálate curiosidades, alcanza la maestría, haz acopio de herramientas de supervivencia y enfréntate a los mayores monstruos de Santuario. A partir de aquí, tu aventura se torna aún más peligrosa.", + "esMX": "Alcanza nuevas alturas. Mejora tu equipo, satisface tu curiosidad, domina tus habilidades, equípate con herramientas de supervivencia y lucha contra los monstruos de Santuario. De aquí en adelante, tu travesía se vuelve más desafiante.", + "frFR": "Atteignez de nouveaux sommets. Améliorez votre équipement, maîtrisez vos compétences, stockez du matériel de survie et affrontez les plus gros monstres de Sanctuaire. Dorénavant, votre périple sera bien plus difficile.", + "itIT": "Raggiungi nuove vette. Potenzia l'equipaggiamento, scopri le curiosità, raggiungi la maestria, accumula strumenti di sopravvivenza e combatti i mostri più massicci di Sanctuarium. Il viaggio sarà sempre più impegnativo.", + "jaJP": "さらなる高みに挑みましょう。装備を強化し、貴重なアイテムを集め、技を磨き、生存を助ける道具を蓄えてサンクチュアリの巨悪と戦いましょう。ここからさらに困難な旅路が待ち受けています。", + "koKR": "더 높은 경지를 향해 가십시오. 장비 업그레이드, 진기한 물품 획득, 숙련도 향상, 생존 필수품 비축 등을 통해 성역에서 가장 큰 괴물과 싸우십시오. 여기서부터는 여정이 더욱 어려워집니다.", + "plPL": "Wznieś się na wyżyny. Ulepszaj ekwipunek, poznawaj ciekawostki, osiągnij mistrzostwo, gromadź narzędzia potrzebne do przetrwania i walcz z największymi stworami w Sanktuarium.", + "ptBR": "Alcance novos patamares. Aprimore equipamentos, explore curiosidades, atinja a maestria, estoque ferramentas de sobrevivência e combata os monstros de Santuário. A partir deste ponto, a sua jornada fica cada vez mais desafiadora.", + "ruRU": "Станьте еще сильнее. Улучшайте снаряжение, приобретайте диковинки, проходите события с бонусом, собирайте необходимое снаряжение и сражайтесь с самыми крупными монстрами в Санктуарии. Новые испытания ждут!", + "trTR": "Daha yükseklere eriş. Teçhizatını yükselt, merakına ayak uydur, uzman ol, hayatta kalma gereçleri stokla ve Korunak'ın en büyük canavarlarıyla savaş. Bu bölümden itibaren yolculuğun gittikçe zorlaşacak.", + "zhCN": "百尺竿头,更进一步。升级你的装备,收集奇珍异宝,获得精通评级,储存求生道具,并与庇护之地最庞大的怪物战斗。从这里开始,你的旅程将变得更具挑战。", + "zhTW": "不斷提升你的強度。升級裝備,探索未知的冒險,精通你的戰力、儲備有助生存的工具,並且與聖休亞瑞最大的怪物作戰。你的旅程從這裡開始會變得越來越有挑戰性。" + }, + "Name": "Chapter III", + "Name_Localized": { + "deDE": "Etappe III", + "esES": "Capítulo III", + "esMX": "Capítulo III", + "frFR": "Chapitre III", + "itIT": "Capitolo III", + "jaJP": "チャプターIII", + "koKR": "3장", + "plPL": "Rozdział III", + "ptBR": "Capítulo III", + "ruRU": "Глава III", + "trTR": "III. Bölüm", + "zhCN": "第三章", + "zhTW": "第三章" + } + }, + "Achievement_SJ_S03_Chap_Chapter04": { + "Desc": "Ready yourself and venture into the most dangerous places of all - the more hellish shadows of the world, places where Mephisto's hatred has left lingering traces. Enter the nightmare.", + "Desc_Localized": { + "deDE": "Macht Euch bereit und wagt Euch an die gefährlichsten Orte von allen – die düstersten Winkel der Welt, Orte, an denen Mephistos Hass bleibende Spuren hinterlassen hat. Wagt Euch in den Alptraum.", + "esES": "Prepárate bien y adéntrate en las ubicaciones más peligrosas de todas: las sombras más diabólicas del mundo, donde el odio de Mefisto ha dejado una huella perdurable. Entra en la pesadilla.", + "esMX": "Prepárate y aventúrate a los lugares más peligrosos de todos, las sombras más infernales del mundo, lugares donde el odio de Mefisto ha dejado rastros persistentes. Entra a la pesadilla.", + "frFR": "Préparez-vous à vous aventurer dans les recoins les plus périlleux et les ténèbres les plus infernales du monde, des lieux où la Haine de Méphisto a laissé une empreinte indélébile : entrez dans le Cauchemar.", + "itIT": "Preparati ad avventurarti nelle zone più pericolose in assoluto: le ombre infernali del mondo, punti in cui l'odio di Mefisto aleggia ancora. Entra nell'incubo.", + "jaJP": "ここからはこの世界で最も危険な領域に挑むことになります。地獄の闇に覆われ、メフィストの憎しみが爪痕を残す地へ向かいましょう。悪夢の入口へようこそ。", + "koKR": "각오를 단단히 하고, 가장 위험한 곳이자 지옥과도 같은 세계의 그늘 속으로 향하십시오. 메피스토의 증오에 의한 흔적이 아직도 남아 있는 곳인 악몽 속으로 들어가십시오.", + "plPL": "Przygotuj się i zapuść w najbardziej niebezpieczne miejsca ze wszystkich – bardziej piekielne odcienie świata i obszary, w których nienawiść Mefista pozostawiła swój niezatarty ślad. Wkrocz w koszmar.", + "ptBR": "Prepare-se para se aventurar pelos locais mais perigosos de todos: as sombras mais infernais que já encobriram o mundo, lugares onde o ódio de Mefisto deixou vestígios duradouros. Entre no pesadelo.", + "ruRU": "Приготовьтесь отправиться в опаснейшее путешествие – в самые мрачные уголки Санктуария, где ненависть Мефисто оставила свои следы. Вас ждет настоящий кошмар.", + "trTR": "Hazırlan ve en tehlikeli yerlere, dünyanın en cehennemsi gölgelerine, Mephisto'nun nefretinin hâlâ geçmemiş kalıntılarının bulunduğu yerlere yolculuğa çık. Kâbusa adım at.", + "zhCN": "现在做好准备,进入最危险的地方吧——投身更为凶险的暗影世界,在那里,墨菲斯托的憎恨留下了挥之不去的痕迹。进入梦魇。", + "zhTW": "做好萬全準備並冒險踏入最危險的地方,像是兇險暗影的籠罩之處、墨菲斯托的憎恨殘存之地,以及面對惡夢般的挑戰。" + }, + "Name": "Chapter IV", + "Name_Localized": { + "deDE": "Etappe IV", + "esES": "Capítulo IV", + "esMX": "Capítulo IV", + "frFR": "Chapitre IV", + "itIT": "Capitolo IV", + "jaJP": "チャプターIV", + "koKR": "4장", + "plPL": "Rozdział IV", + "ptBR": "Capítulo IV", + "ruRU": "Глава IV", + "trTR": "IV. Bölüm", + "zhCN": "第四章", + "zhTW": "第四章" + } + }, + "Achievement_SJ_S03_Chap_Chapter05": { + "Desc": "You are now inarguably a paragon. Strengthen your glyphs through ventures into nightmare dungeons; continue to upgrade your legendary items; venture into places where Hell itself intrudes upon Sanctuary. You can handle it.", + "Desc_Localized": { + "deDE": "Ihr seid jetzt ein Paragon. Verstärkt Eure Glyphen in Alptraumdungeons, wertet legendäre Gegenstände auf, stoßt in die Gebiete vor, in denen sich die Hölle selbst in Sanktuario manifestiert. Ihr seid ihnen gewachsen.", + "esES": "Eres una leyenda incuestionable. Refuerza tus glifos con incursiones en mazmorras de pesadilla. Mejora tus objetos legendarios. Adéntrate en lugares donde el propio infierno se filtra en Santuario. Puedes conseguirlo.", + "esMX": "Te has convertido en un adalid ejemplar. Fortalece tus glifos visitando Calabozos de Pesadilla; mejora tus objetos legendarios; aventúrate a los lugares donde el mismísimo Infierno se impone en Santuario. Tú puedes.", + "frFR": "Vous avez atteint le rang de parangon. Renforcez vos glyphes dans les donjons du Cauchemar, améliorez vos objets légendaires et aventurez-vous là où les Enfers s'immiscent dans Sanctuaire. Nous avons foi en vous.", + "itIT": "Sei un esempio di eccellenza. Potenzia i glifi nelle Spedizioni da Incubo, continua a potenziare i tuoi oggetti leggendari e addentrati nei luoghi in cui gli stessi Inferi si insinuano a Sanctuarium. Puoi farcela.", + "jaJP": "あなたが勇者の模範であることは明らかです。ナイトメア・ダンジョンを攻略してグリフを強化したり、レジェンダリー・アイテムを増強したりして、地獄が攻め寄せる領域へ乗り込みましょう。頼れるのは勇者たるあなただけです。", + "koKR": "이제 당신은 이론의 여지가 없는 정복자입니다. 악몽 던전을 탐험하여 문양을 강화하고 전설 아이템을 업그레이드해, 지옥이 성역에 직접 마수를 뻗은 곳으로 가십시오. 당신이라면 해낼 수 있습니다.", + "plPL": "Udało ci się osiągnąć bezdyskusyjne mistrzostwo. Wzmacniaj glify poprzez wyprawy do Podziemi Koszmarów; ulepszaj legendarny sprzęt; pojawiaj się wszędzie, gdzie Piekło wdziera się do Sanktuarium. Poradzisz sobie.", + "ptBR": "Você inegavelmente atingiu a Excelência. Fortaleça seus glifos aventurando-se em Masmorras do Pesadelo. Continue aprimorando seus itens lendários. Explore lugares de Santuário dominados pelo Inferno. Você é capaz.", + "ruRU": "Вы – образец совершенства. Усиливайте символы, проходя кошмарные подземелья, продолжайте улучшать свое снаряжение и отправляйтесь туда, где силы Преисподней вторглись в Санктуарий. Вы справитесь.", + "trTR": "Artık mükemmeliyetin inkâr edilemez. Kâbus zindanlarını ziyaret ederek oymalarını güçlendir, efsanevi öğelerini yükseltmeyi sürdür, Cehennemin Korunak'ı istila ettiği yerlere yolculuk et. Başarabilirsin.", + "zhCN": "毋庸置疑,你现在已经成为了英勇的楷模。在梦魇地下城中冒险,强化你的雕文;继续升级你的传奇物品;深入险地,直面地狱邪魔对庇护之地的侵袭。你能应对这一切的。", + "zhTW": "你現在無疑是世人的典範。進入惡夢地城冒險來強化你的雕紋,持續升級你的傳奇物品,奮勇闖入地獄勢力入侵聖休亞瑞的地方。這一切都難不倒你。" + }, + "Name": "Slayer", + "Name_Localized": { + "deDE": "Schlächter", + "esES": "Ruina", + "esMX": "Exterminador", + "frFR": "Massacre", + "itIT": "Assassino", + "jaJP": "虐殺者", + "koKR": "학살자", + "plPL": "Pogromca", + "ptBR": "Homicida", + "ruRU": "Истребитель", + "trTR": "Katil", + "zhCN": "杀戮者", + "zhTW": "殺戮者" + } + }, + "Achievement_SJ_S03_Chap_Chapter06": { + "Desc": "At this point, you know how to get stronger, and what challenges lie in store for you. Can you overcome them?", + "Desc_Localized": { + "deDE": "Eure Erfahrungen haben Euch gelehrt, wie Ihr mächtiger werden könnt und welche Herausforderungen auf Euch warten. Könnt Ihr sie bewältigen?", + "esES": "A estas alturas, ya sabes cómo aumentar tu poder y conoces los desafíos que te aguardan. ¿Podrás con ellos?", + "esMX": "En este punto, ya conoces cómo volverte más fuerte y qué desafíos te esperan. ¿Podrás superarlos?", + "frFR": "À présent, vous savez comment vous renforcer, et vous connaissez les défis qui vous attendent. Mais, parviendrez-vous à les surmonter ?", + "itIT": "A questo punto, sai ormai come diventare più forte e quali sfide ti aspettano ancora. Riuscirai a superarle?", + "jaJP": "ここまで来たあなたは、強くなるにはどうすればよいか、この先にどのような試練が待ち受けているのか重々承知しているはずです。果たして試練を乗り越えられるでしょうか?", + "koKR": "이제 더 강해지는 방법이 무엇인지, 앞에서 어떤 난관이 기다리고 있는지는 잘 알고 계실 것입니다. 이 난관을 극복하실 수 있겠습니까?", + "plPL": "Teraz wiesz już, jak się wzmocnić i jakie wyzwania przed tobą stoją. Czy zdołasz je przezwyciężyć?", + "ptBR": "A esta altura, você já sabe aumentar sua força e conhece os desafios à sua espera. Você consegue superá-los?", + "ruRU": "Вы уже знаете, как стать сильнее и какие испытания ждут вас впереди. Сможете ли вы их преодолеть?", + "trTR": "Artık nasıl güçleneceğini ve seni ne gibi zorlukların beklediğini biliyorsun. Peki üstesinden gelebilecek misin?", + "zhCN": "如今,你已知道如何变强,也知道有怎样的挑战等待着你。你能否直面挑战,克敌制胜?", + "zhTW": "現在,你已經知道該如何變得更加強大,以及眼前還有什麼樣的挑戰正等著你。你能克服嗎?" + }, + "Name": "Champion", + "Name_Localized": { + "deDE": "Champion", + "esES": "Adalid", + "esMX": "Campeador", + "frFR": "Gloire", + "itIT": "Campione", + "jaJP": "王者", + "koKR": "용사", + "plPL": "Czempion", + "ptBR": "Campeão", + "ruRU": "Защитник", + "trTR": "Dövüşçü", + "zhCN": "勇士", + "zhTW": "勇者" + } + }, + "Achievement_SJ_S03_Chap_Chapter07": { + "Desc": "Complete your Paragon journey. Defeat the most challenging foes. Fully immerse yourself in the ordeals you face.", + "Desc_Localized": { + "deDE": "Setzt Eure Paragonreise fort. Besiegt die herausforderndsten Gegner. Stürzt Euch voll und ganz in die harten Prüfungen, die Euch erwarten.", + "esES": "Completa tu camino de leyenda. Derrota a los enemigos más mortíferos. Adéntrate del todo en las pruebas que te esperan.", + "esMX": "Completa tu travesía Paragón. Derrota a los enemigos más desafiantes. Lánzate por completo a las dificultades que debes enfrentar.", + "frFR": "Achevez votre périple de parangon. Terrassez les adversaires les plus redoutables. Plongez au cœur des épreuves qui vous attendent.", + "itIT": "Completa il tuo percorso d'eccellenza. Sconfiggi gli avversari più impegnativi. Immergiti appieno nelle prove che hai davanti.", + "jaJP": "最恐の難敵の討伐に旅立ち、待ち受ける試練に飛び込んでパラゴンの旅を完了させましょう。", + "koKR": "정복자로서 여정을 마치십시오. 가장 힘든 적을 쓰러뜨리고, 마주하게 될 시련 속으로 빠져드십시오.", + "plPL": "Ukończ swoją podróż mistrzowską. Pokonaj najbardziej wymagających wrogów. Staw czoła wszelkim trudnościom.", + "ptBR": "Complete sua jornada de Excelência. Derrote os inimigos mais desafiadores. Encare as provações ao seu aguardo.", + "ruRU": "Завершите путь к совершенству. Одолейте самых грозных противников. Погрузитесь в прохождение опасных испытаний.", + "trTR": "Mükemmeliyet yolculuğunu tamamla. En zorlu rakipleri alt et. Kendini yüzleşeceğin sınamalara bırak.", + "zhCN": "完成你的巅峰旅程。击败最具挑战性的敌人。直面种种磨难,忘我地战斗吧。", + "zhTW": "完成你的顛峰之旅。擊敗最具挑戰性的敵人,克服你所面臨的重重考驗。" + }, + "Name": "Destroyer", + "Name_Localized": { + "deDE": "Zerstörer", + "esES": "Arma de destrucción", + "esMX": "Destructor", + "frFR": "Destruction", + "itIT": "Distruttore", + "jaJP": "破壊者", + "koKR": "파괴자", + "plPL": "Niszczyciel", + "ptBR": "Destruidor", + "ruRU": "Разрушитель", + "trTR": "Yok Edici", + "zhCN": "毁灭者", + "zhTW": "毀滅者" + } + }, + "Achievement_Season_Journey_S01_C5_CompleteWT3Helltide_Tracker": { + "Name": "Tracker Achievement for A Boon in the Tide", + "Name_Localized": { + "deDE": "Tracker Achievement for A Boon in the Tide", + "esES": "Logro de seguimiento de El don de la marea", + "esMX": "Logro de Rastreador para Un Botín en la Marea", + "frFR": "Pisteur de haut fait pour : Chevaucher la vague", + "itIT": "Indicatore impresa per Una benedizione nella marea", + "jaJP": "「潮流の恩恵」のトラッカー実績", + "koKR": "물결 속의 은총 추적용 업적", + "plPL": "Śledzenie postępów osiągnięcia: Dar Przypływu", + "ptBR": "Conquista de Rastreamento de Uma Dádiva na Maré", + "ruRU": "Достижение, отслеживающее \"Награду натиска\"", + "trTR": "Gelgitteki Lütuf için Başarı Takipçisi", + "zhCN": "Tracker Achievement for A Boon in the Tide", + "zhTW": "浪潮恩澤的成就追蹤器" + } + }, + "Achievement_Season_Journey_S01_C5_CompleteWT3Helltide_Tracker_Fixed": { + "Name": "Tracker Achievement for A Boon in the Tide", + "Name_Localized": { + "deDE": "Tracker Achievement for A Boon in the Tide", + "esES": "Logro de seguimiento de El don de la marea", + "esMX": "Logro de Rastreador para Un Botín en la Marea", + "frFR": "Pisteur de haut fait pour : Chevaucher la vague", + "itIT": "Indicatore impresa per Una benedizione nella marea", + "jaJP": "「潮流の恩恵」のトラッカー実績", + "koKR": "물결 속의 은총 추적용 업적", + "plPL": "Śledzenie postępów osiągnięcia: Dar Przypływu", + "ptBR": "Conquista de Rastreamento de Uma Dádiva na Maré", + "ruRU": "Достижение, отслеживающее \"Награду натиска\"", + "trTR": "Gelgitteki Lütuf için Başarı Takipçisi", + "zhCN": "Tracker Achievement for A Boon in the Tide", + "zhTW": "浪潮恩澤的成就追蹤器" + } + } + }, + "Attribute": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] Minion Damage", + "Arcanum_Restriction": "(Wizard Only)", + "Armor_Bonus": "+[{VALUE}] Armor", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] Chance to Ignore Damage Taken", + "Armor_Percent": "+[{VALUE}*100|1%|] Total Armor", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] Attack Speed for {VALUE2} Seconds After Dodging an Attack", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] Attack Speed", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] {VALUE1} Attack Speed", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] {VALUE1} Skill Attack Speed", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] Attack Speed while Fortified", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] Barrier Generation", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] Chance When Struck to Gain {s1} Life as Barrier for {s2} Seconds", + "Block_Chance": "[{vALUE}*100|%|] Block Chance", + "Block_Damage_Percent": "[{vALUE}*100|%|] Blocked Damage Reduction", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] Damage for {VALUE2} Seconds After Picking Up a Blood Orb", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] Blood Orb Healing", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] Healing Received", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] Barrier from Ice Armor", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] Crowd Control Duration", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] {VALUE1} Duration", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] Control Impaired Duration Reduction", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] {VALUE1} Duration Reduction", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] Chill Application", + "ClassRestriction": "({s1} Only)", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Cold Imbued Skill Damage", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] Lucky Hit Chance", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] Lucky Hit Chance while You Have a Barrier", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] Lucky Hit Chance with {VALUE1} Damage", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] Lucky Hit Chance with {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] Healing", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] Critical Strike Chance Against Distant Enemies", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] Critical Strike Chance Against Close Enemies", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] Critical Strike Damage to Distant Enemies", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] Critical Strike Damage to Close Enemies", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] Critical Strike Damage", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] Critical Strike Damage to Vulnerable Enemies", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] Critical Strike Damage to Crowd Controlled Enemies", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] Critical Strike Damage with {VALUE1}", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] Critical Strike Damage with {VALUE1} Skills", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] Critical Strike Damage with {VALUE1}", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] Critical Strike Chance", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} Skills", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1}", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] Critical Strike Chance Against Injured Enemies", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] Critical Strike Chance Against Vulnerable Enemies", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] Critical Strike Chance Against {VALUE1} Enemies", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] Critical Strike Chance Against Crowd Controlled Enemies", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] Damage Over Time", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] {VALUE1} Damage Over Time", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] Damage Taken Over Time Reduction", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] {VALUE1} Damage Taken Over Time Reduction", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] Damage while Healthy", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] Damage for {VALUE2} Seconds After Killing an Elite", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] Damage for {VALUE2} Seconds After Dodging an Attack", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] Damage to Distant Enemies", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] Damage to Healthy Enemies", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] Damage to Injured Enemies", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] Damage to Close Enemies", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Lucky Hit:{/c} Critical Strikes From Your Minions Have up to a 5% Chance to Reduce Enemy Damage Dealt by [{VALUE} * 100|1%|] for {VALUE2} Seconds", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] Damage Taken from Distant Enemies", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] Damage Taken from Close Enemies", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] Damage while Standing Still", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] Damage", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] Damage to {VALUE1} Enemies", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] Damage while in {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1} Skill Damage", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] Basic Skill Damage", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] Ultimate Skill Damage", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] Damage with {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] Damage to Enemies Affected by {VALUE1} Skills", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] Damage to Crowd Controlled Enemies", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] Damage to {VALUE1} Enemies", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] Damage to Elites", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] Damage while Fortified", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] Damage with Skills that Swap to New Weapons", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] Damage while {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] Damage while Shapeshifted", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] Damage Reduction from {VALUE1} Enemies", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] Damage Reduction from {VALUE1} Enemies", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] Damage Reduction from Elites", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] Damage Reduction from Enemies Affected by {VALUE1} Skills", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] Damage Reduction from Vulnerable Enemies", + "Damage_Reduction": "[{VALUE}*100|1%|] Damage Reduction", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] Damage Reduction while Healthy", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] Damage Reduction while Injured", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] Damage Reduction while Evading", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] Damage Reduction from Distant Enemies", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] Damage Reduction from Close Enemies", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] Damage Reduction for {VALUE2} Seconds After Killing an Elite", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] Damage Reduction while Control Impaired", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] Damage Reduction while You Have a Barrier", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] Damage Reduction while Standing Still", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} Critical Strike Damage", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} Damage", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] Critical Strike Chance with {VALUE1} Damage Against Elites", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} Damage", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] {VALUE1} Damage to Elites", + "Dexterity": "[{VALUE}|~|] Dexterity", + "Dexterity_Core": "[{VALUE}|~|] Dexterity", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] Dexterity", + "Dexterity_Total": "[{VALUE}] Dexterity", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] Dodge Chance", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] Dodge Chance", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] Dodge Chance Against {VALUE1} Enemies", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] Dodge Chance Against Close Enemies", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] Dodge Chance Against Distant Enemies", + "Energy_Restriction": "(Rogue Only)", + "Essence_Restriction": "(Necromancer Only)", + "Evade_Max_Charges": "+[{VALUE}] Maximum Evade |4Charge:Charges;", + "Evade_Movement_Dodge_Chance": "Evade Grants +[{VALUE}*100|%|] Movement Speed for 1 Second", + "Evade_Movement_Speed_Combined": "Evade Grants +[{VALUE1}*100|%|] Movement Speed for [{VALUE2}] |4Second:Seconds;", + "Evade_Reduce_Cooldown_On_Attack": "Attacks Reduce Evade's Cooldown by [{VALUE}|1|] |4Second:Seconds;", + "Experience_Bonus": "[{VALUE}|~|] Experience On Kill", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] Bonus Experience", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] Bonus Experience from Elites", + "Faster_Healing_Percent": "+{VALUE%} Potion Healing Speed", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}Shield Block Value{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} {VALUE1} Damage", + "Flat_Damage_On_Hit": "{c_label}Lucky Hit:{/c} Up to a 5% Chance to Deal [{VALUE}] Damage", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] Life as Barrier On Kill", + "Flat_Heal_Absorb": "{c_label}Lucky Hit:{/c} Up to a 5% Chance to Absorb [{VALUE}] Life", + "Flat_Hitpoints_Granted": "Restores [{VALUE}] Life", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] Maximum Life", + "Flat_Hitpoints_On_Hit": "{c_label}Lucky Hit:{/c} Up to a 5% Chance to Restore [{VALUE}] Life", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] Life On Kill", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] Fortify Generation", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] Damage Reduction while Fortified", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] Chance When Struck to Fortify for {VALUE2} Life", + "Fury_Restriction": "(Barbarian Only)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] Gem Strength in this Item", + "Gethit_Immune": "Immune to Stagger.", + "Gold_Find": "[{VALUE}*100|~%|] Gold Drop Rate", + "Gold_PickUp_Radius": "+[{VALUE}] Pickup Radius", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] Harmful Effect Duration", + "Hatred_Restriction": "(Demon Hunter Only)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] Helpful Effect Duration", + "HighlySalvageable": "Highly Salvageable", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] Maximum Life", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] Maximum Life", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] Maximum Life", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] Life On Elite Kill", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] Life", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] Healing Over Time", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] Healing Over Time", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] Healing Over Time", + "Ignore_Durability_Loss": "Ignores Durability Loss", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Critical Strike Damage with Imbued Skills", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Imbued Skill Damage", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] Damage to Vulnerable Enemies with Imbued Skills", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] Imbuement Potency", + "Immunity": "{VALUE1} Damage Immunity", + "Intelligence": "[{VALUE}|~|] Intelligence", + "Intelligence_Core": "[{VALUE}|~|] Intelligence", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] Intelligence", + "Intelligence_Total": "[{VALUE}] Intelligence", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] Sell Value", + "Item_Is_BOE": "Binds to Account When Equipped", + "Item_Is_BOE_Bound": "Account Bound", + "Item_Level_Requirement_Reduction": "Level Requirement Reduced by [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] Main Hand Weapon Damage", + "Mana_Restriction": "(Sorcerer Only)", + "Material_Find": "+[{VALUE}*100|1%|] Crafting Material Drop Rate", + "Mount_Armor": "[{VALUE} * 1000|~|] Mount Armor", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] Movement Speed", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] Movement Speed for {VALUE2} Seconds After Killing an Elite", + "Multiplicative_Damage_Percent_All_From_Skills": "[{VALUE}*100|1%x|] Increased Damage", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Minions Inherit +[{vALUE}*100|1%|] of Your Thorns", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] Total Armor while {VALUE1} are Active", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] Damage while {VALUE1} are Active", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} Armor while {VALUE1} are Active", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Resistance to All Elements", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Armor", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Attack Speed", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Damage", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] {VALUE1} Maximum Life", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1} Inherit +[{VALUE2}*100|1%|] of Your Thorns", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] Life Regeneration while Not Damaged Recently", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] Non-Physical Damage", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Non-Physical Critical Strike Damage", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] Life Regeneration per Second while Out of Combat", + "On_Crit_CC_Proc_Chance": "{c_label}Lucky Hit:{/c} Critical Strikes Have Up to a +[{VALUE2} * 100|1%|] Chance to {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Lucky Hit:{/c} Up to a +[{VALUE2} * 100|1%|] Chance to {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Lucky Hit:{/c} Up to a [{VALUE1} * 100|%|] Chance to Gain +[{VALUE2} * 100|1%|] Damage for [{VALUE3}] Seconds", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Lucky Hit:{/c} Up to a +[{VALUE}*100|1%|] Chance to Execute Injured Non-Elites", + "On_Hit_Knockback_Proc_Chance": "{c_label}Lucky Hit:{/c} Up to a +[{VALUE} * 100|1%|] Chance to Knockback", + "On_Hit_Vulnerable_Proc": "{c_label}Lucky Hit:{/c} Up to a +[{VALUE}*100|1%|] Chance to Make Enemies Vulnerable for {VALUE2} Seconds", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] Overpower Chance", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] Overpower Damage with {VALUE1}", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] Overpower Damage", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] Overpower Damage with {VALUE1} Skills", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] Overpower Damage with {VALUE1}", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1} Damage Over Time Duration", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] {VALUE1} Skill Duration", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] Life On Kill", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] Minion Resistance to All Elements", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] Minion Armor", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] Minion Attack Speed", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] Minion Damage", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] Damage Reduction for Your Minions", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] Damage for Each Other Minion Attacking the Enemy", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Chance per Hit to gain [{VALUE2}*100|~%|] {VALUE1}", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] Damage for 8 Seconds After Being Summoned", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] Damage while no other Minions are Attacking the Enemy", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] Maximum Minion Life", + "Pet_Inherit_Attrib_Bonus_Pct": "Minions Inherit +[{VALUE}*100|1%|] of Your Stats", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] Companion Movement Speed", + "Pierce_Chance": "+[{VALUE}*100|1%|] Pierce Chance", + "Plus_All_Stats": "[{VALUE}|~|] All Stats", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Poison Imbued Skill Damage", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] Potion Healing", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] Potion Drop Rate", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] Potion Cooldown Cooldown", + "Potion_Max_Doses_Bonus": "+{vALUE2} Potion Capacity", + "Potion_Use_Granted_Barrier_Percent": "While Injured, Your Potion Also Grants [{vALUE2}*100|%|] Maximum Life as Barrier", + "Potion_Use_Granted_Primary_Resource_Amount": "While Injured, Your Potion Also Restores [{vALUE2}|%|] Resource", + "Potion_Use_Granted_Unstoppable_Seconds": "While Injured, Your Potion Also Grants [{vALUE2}*100|%|] Movement Speed for 2 Seconds", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] {VALUE1} Cooldown Reduction", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] Cooldown Reduction", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} Damage", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Duration", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] {VALUE1} Resource Cost Reduction", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Resource Cost Reduction", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Lucky Hit:{/c} Up to a 5% Chance to Heal +[{VALUE}] Life", + "Proc_Resource_On_Hit_Percent": "{c_label}Lucky Hit:{/c} Up to a 5% Chance to Restore +[{VALUE2}*100|1%|] {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Lucky Hit:{/c} Up to a 5% Chance to Restore +[{VALUE}*100|1%|] Primary Resource", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] Requirements", + "Resistance": "+[{VALUE2}*100|1%|] {VALUE1} Resistance", + "Resistance#Cold": "+[{VALUE}*100|1%|] Cold Resistance", + "Resistance#Fire": "+[{VALUE}*100|1%|] Fire Resistance", + "Resistance#Lightning": "+[{VALUE}*100|1%|] Lightning Resistance", + "Resistance#Poison": "+[{VALUE}*100|1%|] Poison Resistance", + "Resistance#Shadow": "+[{VALUE}*100|1%|] Shadow Resistance", + "Resistance_All": "+[{VALUE}*100|1%|] Resistance to All Elements", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] Maximum {VALUE1} Resistance", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] Maximum Resource", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] {VALUE1} Cost Reduction", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] Resource Cost Reduction", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] Resource Generation", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1} Generation", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] Resource Generation", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] Resource Generation from {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] Resource Generation from {VALUE1} Skills", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} {VALUE1} per Percentage of Maximum Life Lost when Damaged", + "Resource_Max_Bonus": "+[{VALUE2}] Maximum {VALUE1}", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] Maximum {VALUE1}", + "Resource_On_Crit": "+{VALUE2} {VALUE1} on Critical Strike", + "Resource_On_Kill": "[{VALUE2}|~|] {VALUE1} On Kill", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] Resource Regeneration per Second", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1} Regeneration per Second", + "Run_Speed_Duration": "Increases movement speed for [{VALUE}] seconds. Effect ends if you deal or receive damage.", + "Set_Item_Discount": "Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Shadow Imbued Skill Damage", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] Shrine Buff Duration", + "Skill_Rank_All_Bonus": "+{VALUE1} |4Rank:Ranks; of All Skills", + "Skill_Rank_Bonus": "+{VALUE2} |4Rank:Ranks; of {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4Rank:Ranks; of All {VALUE1} Skills", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] {VALUE1} Skill Cooldown Reduction", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Skill Resource Cost Reduction", + "Sockets": "Sockets ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Druid Only)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] Life Steal", + "Steal_Mana_Percent": "Restore [{VALUE}*100|1%|] of Damage Dealt as Resource", + "Strength": "[{VALUE}|~|] Strength", + "Strength_Core": "[{VALUE}|~|] Strength", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] Strength", + "Strength_Total": "[{VALUE}] Strength", + "Talent_Rank_Bonus": "+{VALUE2} |4Rank:Ranks; of the {VALUE1} Passive", + "Thorns_Flat": "+[{VALUE}] Thorns", + "Trap_Arm_Time_Reduction_Seconds": "Trap Skill Arm Time Reduced by [{VALUE}|1|] |4Second:Seconds;", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] Vulnerable Damage", + "Weapon_Damage_Bonus": "[{VALUE}|~|] Weapon Damage", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Lucky Hit:{/c} Up to a +[{VALUE1}*100|1%|] Chance to Deal [{VALUE2}*100|1%|] Bleeding Damage over {VALUE3} seconds", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] Weapon Speed", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] Total Armor while in Werebear Form", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] Total Armor while in Werewolf Form", + "Willpower": "[{VALUE}|~|] Willpower", + "Willpower_Core": "[{VALUE}|~|] Willpower", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] Willpower", + "Willpower_Total": "[{VALUE}] Willpower" + }, + "Attribute (Localized)": { + "deDE": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] Dienerschaden", + "Arcanum_Restriction": "(Nur Zauberer)", + "Armor_Bonus": "+[{VALUE}] Rüstung", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] Chance, erlittenen Schaden zu ignorieren", + "Armor_Percent": "+[{VALUE}*100|1%|] gesamte Rüstung", + "Attack_Speed_Bonus_After_Dodge": "{VALUE2} Sek. lang +[{VALUE}*100|1%|] Angriffsgeschwindigkeit nach Ausweichen eines Angriffs", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] Angriffsgeschwindigkeit", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] Angriffsgeschwindigkeit für: {VALUE1}", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] Angriffsgeschwindigkeit von {VALUE1}-Fertigkeiten", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] Angriffsgeschwindigkeit, während Ihr gestählt seid", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] Barriereerzeugung", + "Barrier_When_Struck_Chance": "Chance von [{VALUE}*100|1%|], {s2} Sek. lang {s1} Leben als Barriere zu erhalten, wenn Ihr getroffen werdet", + "Block_Chance": "[{vALUE}*100|%|] Blockchance", + "Block_Damage_Percent": "[{vALUE}*100|%|] Schadensreduktion beim Blocken", + "Blood_Orb_Pickup_Damage_Combined": "{VALUE2} Sek. lang +[{VALUE}*100|1%|] Schaden nach Aufheben einer Blutkugel", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] Heilung durch Blutkugeln", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] erhaltene Heilung", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] Barriere durch Eisrüstung", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] Kontrollverlustdauer", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] {VALUE1} Dauer", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] Verringerung der Dauer von Kontrollbeeinträchtigungen", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] Verringerung der Dauer von {VALUE1}", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] Unterkühlungsanwendung", + "ClassRestriction": "(Nur {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Schaden für Fertigkeiten mit Kälteinfusion", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] Glückstrefferchance", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] Glückstrefferchance, wenn Ihr eine Barriere habt", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] Glückstrefferchance mit Schaden des Typs {VALUE1}", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] Glückstrefferchance mit {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] Heilung", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] kritische Trefferchance gegen entfernte Gegner", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] höhere kritische Trefferchance gegen Gegner in der Nähe", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] kritischer Trefferschaden gegen entfernte Gegner", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] kritischer Trefferschaden gegen Gegner in der Nähe", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] kritischer Trefferschaden", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] kritischer Trefferschaden gegen verwundbare Gegner", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] kritischer Trefferschaden bei Gegnern, die unter Kontrollverlust leiden", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] kritischer Trefferschaden mit: {VALUE1}", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] kritischer Trefferschaden mit {VALUE1}-Fertigkeiten", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] kritischer Trefferschaden mit: {VALUE1}", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] kritische Trefferchance", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] kritische Trefferchance mit {VALUE1}-Fertigkeiten", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] kritische Trefferchance mit: {VALUE1}", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] kritische Trefferchance gegen verletzte Gegner", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] kritische Trefferchance gegen verwundbare Gegner", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] kritische Trefferchance gegen Gegner, die von {VALUE1} betroffen sind", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] kritische Trefferchance gegen Gegner, die unter Kontrollverlusteffekten leiden", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] Schaden über Zeit", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] Schaden über Zeit des Typs {VALUE1}", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] Reduktion von erlittenem Schaden über Zeit", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] Reduktion von erlittenem Schaden über Zeit des Typs {VALUE1}", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] Schaden im gesunden Zustand", + "Damage_Bonus_On_Elite_Kill_Combined": "{VALUE2} Sek. lang +[{VALUE}*100|1%|] Schaden nach Töten eines Elitegegners", + "Damage_Bonus_Percent_After_Dodge": "{VALUE2} Sek. lang +[{VALUE}*100|1%|] Schaden nach Ausweichen eines Angriffs", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] Schaden gegen entfernte Gegner", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] Schaden gegen gesunde Gegner", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] Schaden gegen verletzte Gegner", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] Schaden gegen Gegner in der Nähe", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Glückstreffer:{/c} Kritische Treffer Eurer Diener haben eine Chance von bis zu 5 %, den gegnerischen Schaden {VALUE2} Sek. lang um [{VALUE} * 100|1%|] zu reduzieren.", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] erlittener Schaden durch entfernte Gegner", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] erlittener Schaden durch Gegner in der Nähe", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] Schaden, während Ihr stillsteht", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] Schaden", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] Schaden gegen Gegner mit Beeinträchtigung: {VALUE1}", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] Schaden in folgender Gestalt: {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] Schaden für Fertigkeiten des Typs {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] Schaden für Basisfertigkeiten", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] Schaden von ultimativen Fertigkeiten", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] Schaden mit: {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] Schaden gegen Gegner, die von Fertigkeiten des Typs {VALUE1} betroffen sind", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] Schaden gegen Gegner, die unter Kontrollverlust{d}effekten leiden", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] Schaden gegen folgende Gegner: {VALUE1}", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] Schaden gegen Elitegegner", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] Schaden, während Ihr gestählt seid", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] Schaden mit Fertigkeiten, die zu neuen Waffen wechseln", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] Schaden während: {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] Schaden während des Gestaltwandelns", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] weniger Schaden durch Gegner, die von {VALUE1} betroffen sind", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] weniger Schaden durch Gegner vom Typ {VALUE1}", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] weniger Schaden durch Elitegegner", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] Schadensreduktion gegen Gegner, die von Fertigkeiten des Typs {VALUE1} betroffen sind", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] weniger Schaden durch verwundbare Gegner", + "Damage_Reduction": "[{VALUE}*100|1%|] Schadensreduktion", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] Schadensreduktion im gesunden Zustand", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] Schadensreduktion, wenn Ihr verletzt seid", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] Schadensreduktion beim Entrinnen", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] weniger Schaden durch entfernte Gegner", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] weniger Schaden durch Gegner in der Nähe", + "Damage_Reduction_On_Elite_Kill_Combined": "{VALUE2} Sek. lang [{VALUE}*100|1%|] Schadensreduktion nach Töten eines Elitegegners", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] Schadensreduktion, während Ihr unter Kontrollbeeinträchtigungen leidet", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] Schadensreduktion, solange eine Barriere aktiv ist", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] Schadensreduktion, während Ihr stillsteht", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] kritischer Trefferschaden des Typs {VALUE1}", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] kritische Trefferchance mit Schaden des Typs {VALUE1}.", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] kritische Trefferchance mit Schaden des Typs {VALUE1} gegen Elitegegner", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] Schaden des Typs {VALUE1}", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] Schaden des Typs {VALUE1} gegen Elitegegner", + "Dexterity": "[{VALUE}|~|] Geschicklichkeit", + "Dexterity_Core": "[{VALUE}|~|] Geschicklichkeit", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] Geschicklichkeit", + "Dexterity_Total": "[{VALUE}] Geschicklichkeit", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] Ausweichchance", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] Ausweichchance", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] Ausweichchance bei Gegnern vom Typ {VALUE1}", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] Ausweichchance bei Gegnern in der Nähe", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] Ausweichchance bei entfernten Gegnern", + "Energy_Restriction": "(Nur Jäger)", + "Essence_Restriction": "(Nur Totenbeschwörer)", + "Evade_Max_Charges": "+[{VALUE}] maximale |4Aufladung:Aufladungen; von Entrinnen", + "Evade_Movement_Dodge_Chance": "Entrinnen verleiht 1 Sek. lang +[{VALUE}*100|%|] Bewegungsgeschwindigkeit", + "Evade_Movement_Speed_Combined": "Entrinnen verleiht [{VALUE2}] |4Sekunde:Sekunden; lang +[{VALUE1}*100|%|] Bewegungsgeschwindigkeit", + "Evade_Reduce_Cooldown_On_Attack": "Angriffe verringern die Abklingzeit von Entrinnen um [{VALUE}|1|] Sek.", + "Experience_Bonus": "[{VALUE}|~|] Erfahrung beim Töten eines Gegners", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] Erfahrungsbonus", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] mehr Erfahrung von Elitegegnern", + "Faster_Healing_Percent": "+{VALUE%} Geschwindigkeit der Heilung durch Tränke", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}Schildblockwert{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} Schaden des Typs {VALUE1}", + "Flat_Damage_On_Hit": "{c_label}Glückstreffer:{/c} Chance von bis zu 5 %, [{VALUE}] Schaden zu verursachen", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] Leben als Barriere beim Töten eines Gegners", + "Flat_Heal_Absorb": "{c_label}Glückstreffer:{/c} Chance von bis zu 5 %, [{VALUE}] Leben zu absorbieren", + "Flat_Hitpoints_Granted": "Stellt [{VALUE}] Leben wieder her", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] maximales Leben", + "Flat_Hitpoints_On_Hit": "{c_label}Glückstreffer:{/c} Chance von bis zu 5 %, [{VALUE}] Leben wiederherzustellen", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] Leben beim Töten eines Gegners", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] Stählungserzeugung", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] Schadensreduktion, während Ihr gestählt seid", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] Chance, Stählung in Höhe von {VALUE2} Leben zu erhalten, wenn Ihr getroffen werdet", + "Fury_Restriction": "(Nur Barbaren)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] Edelsteinkraft für diesen Gegenstand", + "Gethit_Immune": "Immun gegen Taumeln.", + "Gold_Find": "[{VALUE}*100|~%|] Beuterate für Gold", + "Gold_PickUp_Radius": "+[{VALUE}] Sammelradius", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] längere Dauer schädlicher Effekte", + "Hatred_Restriction": "(Nur Dämonenjäger)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] längere Dauer hilfreicher Effekte", + "HighlySalvageable": "Ertragreiche Wiederverwertung", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] maximales Leben", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] maximales Leben", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] maximales Leben", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] Leben beim Töten eines Elitegegners", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] Leben", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] Heilung über Zeit", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] Heilung über Zeit", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] Heilung über Zeit", + "Ignore_Durability_Loss": "Kein Haltbarkeitsverlust", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] kritischer Trefferschaden durch Fertigkeiten mit Infusionen", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Schaden für Fertigkeiten mit Infusionen", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] Schaden gegen verwundbare Gegner durch Fertigkeiten mit Infusionen", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] Infusionsstärke", + "Immunity": "{VALUE1} Schadensimmunität", + "Intelligence": "[{VALUE}|~|] Intelligenz", + "Intelligence_Core": "[{VALUE}|~|] Intelligenz", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] Intelligenz", + "Intelligence_Total": "[{VALUE}] Intelligenz", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] Verkaufswert", + "Item_Is_BOE": "Wird beim Anlegen accountgebunden", + "Item_Is_BOE_Bound": "Accountgebunden", + "Item_Level_Requirement_Reduction": "Stufenanforderung um [{VALUE}] reduziert", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] Waffenschaden mit der Haupthand", + "Mana_Restriction": "(Nur Zauberer)", + "Material_Find": "+[{VALUE}*100|1%|] Beuterate von Handwerksmaterialien", + "Mount_Armor": "[{VALUE} * 1000|~|] Reittierrüstung", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] Bewegungsgeschwindigkeit", + "Movement_Speed_Bonus_On_Elite_Kill": "{VALUE2} Sek. lang +[{VALUE1}*100|1%|] Bewegungsgeschwindigkeit nach Töten eines Elitegegners", + "Multiplicative_Damage_Percent_All_From_Skills": "[{VALUE}*100|1%x|] Erhöhter Schaden", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Diener erhalten +[{vALUE}*100|1%|] Eurer Dornen.", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] gesamte Rüstung, solange {VALUE1} aktiv sind", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] Schaden, solange {VALUE1} aktiv sind", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} Rüstung, solange folgende Gefährten aktiv sind: {VALUE1}", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Widerstand gegen alle Schadensarten", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] Rüstung für {VALUE1}", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] Angriffsgeschwindigkeit für: {VALUE1}", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] Schaden für {VALUE1}", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] maximales Leben für {VALUE1}", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1} erhalten +[{VALUE2}*100|1%|] Eurer Dornen", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] Lebensregeneration, wenn Ihr kürzlich keinen Schaden erlitten habt", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] nichtphysischer Schaden", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] nichtphysischer kritischer Trefferschaden", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] Lebensregeneration pro Sekunde, solange Ihr Euch außerhalb des Kampfes befindet", + "On_Crit_CC_Proc_Chance": "{c_label}Glückstreffer:{/c} Kritische Treffer verfügen über eine Chance von bis zu +[{VALUE2} * 100|1%|] auf: {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Glückstreffer:{/c} Chance von bis zu +[{VALUE2} * 100|1%|] auf: {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Glückstreffer:{/c} Es besteht eine Chance von bis zu [{VALUE1} * 100|%|], für [{VALUE3}] Sek. +[{VALUE2} * 100|1%|] Schaden zu erhalten", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Glückstreffer:{/c} Chance von bis zu +[{VALUE}*100|1%|], verletzte Nicht-Elitegegner hinzurichten", + "On_Hit_Knockback_Proc_Chance": "{c_label}Glückstreffer:{/c} Chance von bis zu +[{VALUE} * 100|1%|] auf Rückstoß", + "On_Hit_Vulnerable_Proc": "{c_label}Glückstreffer:{/c} Chance von bis zu +[{VALUE}*100|1%|], Gegner {VALUE2} Sek. lang verwundbar zu machen", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] Überwältigungschance", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] Überwältigungsschaden mit: {VALUE1}", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] Überwältigungsschaden", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] Überwältigungsschaden mit Fertigkeiten des Typs {VALUE1}", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] Überwältigungsschaden mit: {VALUE1}", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] Dauer von Schaden über Zeit des Typs {VALUE1}", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] Fertigkeitsdauer für {VALUE1}", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] Leben beim Töten eines Gegners", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] Dienerwiderstand gegen alle Schadensarten", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] Dienerrüstung", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] Angriffsgeschwindigkeit von Dienern", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] Dienerschaden", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] Schadensreduktion für Eure Diener", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] Schaden pro weiterem Diener, der den Gegner angreift", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Chance pro Treffer, [{VALUE2}*100|~%|] {VALUE1} zu erhalten", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] Schaden im Zeitraum von 8 Sek. nach der Beschwörung", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] Schaden, solange keine anderen Diener den Gegner angreifen", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] maximales Leben für Diener", + "Pet_Inherit_Attrib_Bonus_Pct": "Diener erhalten +[{VALUE}*100|1%|] Eurer Werte.", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] Bewegungsgeschwindigkeit für Gefährten", + "Pierce_Chance": "+[{VALUE}*100|1%|] Durchschlagschance", + "Plus_All_Stats": "[{VALUE}|~|] Alle Werte", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Schaden für Fertigkeiten mit Giftinfusion", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] Heilung durch Tränke", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] Trank-Beuterate", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] reduzierte Abklingzeit von Tränken", + "Potion_Max_Doses_Bonus": "+{vALUE2} Trankkapazität", + "Potion_Use_Granted_Barrier_Percent": "Wenn Ihr verletzt seid, verleiht Euer Trank zusätzlich eine Barriere in Höhe von [{vALUE2}*100|%|] Eures maximalen Lebens", + "Potion_Use_Granted_Primary_Resource_Amount": "Wenn Ihr verletzt seid, regeneriert Euer Trank zusätzlich [{vALUE2}|%|] Ressourcen.", + "Potion_Use_Granted_Unstoppable_Seconds": "Wenn Ihr verletzt seid, verleiht Euer Trank zusätzlich 2 Sek. lang [{vALUE2}*100|%|] Bewegungsgeschwindigkeit.", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] Abklingzeitreduktion für {VALUE1}", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] Abklingzeitreduktion", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] Schaden des Typs {VALUE1}", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Dauer", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] {VALUE1} Ressourcenkostenreduktion", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|]{VALUE1} Ressourcenkostenreduktion", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Glückstreffer:{/c} Chance von bis zu 5 %, +[{VALUE}] Leben zu heilen.", + "Proc_Resource_On_Hit_Percent": "{c_label}Glückstreffer:{/c} Chance von bis zu 5 %, +[{VALUE2}*100|1%|] {VALUE1} wiederherzustellen.", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Glückstreffer:{/c} Chance von bis zu 5 %, +[{VALUE}*100|1%|] Primärressource wiederherzustellen.", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] Voraussetzungen", + "Resistance": "+[{VALUE2}*100|1%|] Widerstand gegen {VALUE1}", + "Resistance#Cold": "+[{VALUE}*100|1%|] Kältewiderstand", + "Resistance#Fire": "+[{VALUE}*100|1%|] Feuerwiderstand", + "Resistance#Lightning": "+[{VALUE}*100|1%|] Blitzwiderstand", + "Resistance#Poison": "+[{VALUE}*100|1%|] Giftwiderstand", + "Resistance#Shadow": "+[{VALUE}*100|1%|] Schattenwiderstand", + "Resistance_All": "+[{VALUE}*100|1%|] Widerstand gegen alle Schadensarten", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] max. Widerstand gegen {VALUE1}", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] max. Ressource", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] Kostenreduktion für {VALUE1}", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] Ressourcenkostenreduktion", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] Ressourcenerzeugung", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] Erzeugung von {VALUE1}", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] Ressourcenerzeugung", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] Ressourcenerzeugung durch {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] Ressourcenerzeugung durch {VALUE1}-Fertigkeiten", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} {VALUE1} pro Prozentpunkt des verlorenen maximalen Lebens beim Erleiden von Schaden", + "Resource_Max_Bonus": "+[{VALUE2}] max. {VALUE1}", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] max. {VALUE1}", + "Resource_On_Crit": "+{VALUE2} {VALUE1} bei kritischem Treffer", + "Resource_On_Kill": "[{VALUE2}|~|] {VALUE1} beim Töten eines Gegners", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] Ressourcenregeneration pro Sekunde", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1}-Regeneration pro Sekunde", + "Run_Speed_Duration": "Erhöht [{VALUE}] Sek. lang Eure Bewegungsgeschwindigkeit. Der Effekt endet, wenn Ihr Schaden verursacht oder erleidet.", + "Set_Item_Discount": "Reduziert die Anzahl der für Setboni benötigten Gegenstände um 1 (auf ein Minimum von 2)", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Schaden für Fertigkeiten mit Schatteninfusion", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] Dauer von Stärkungseffekten durch Schreine", + "Skill_Rank_All_Bonus": "+{VALUE1} |4Rang:Ränge; für alle Fertigkeiten", + "Skill_Rank_Bonus": "+{VALUE2} |4Rang:Ränge; für {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4Rang:Ränge; für alle Fertigkeiten des Typs {VALUE1}", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] Abklingzeitreduktion für Fertigkeiten des Typs {VALUE1}", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] Ressourcenkostenreduktion für Fertigkeiten des Typs {VALUE1}", + "Sockets": "([{VALUE}-{VALUE2}]) Sockel", + "Spirit_Restriction": "(Nur Druiden)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] Lebensdiebstahl", + "Steal_Mana_Percent": "Stellt Ressourcen in Höhe von [{VALUE}*100|1%|] des verursachten Schadens wieder her", + "Strength": "[{VALUE}|~|] Stärke", + "Strength_Core": "[{VALUE}|~|] Stärke", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] Stärke", + "Strength_Total": "[{VALUE}] Stärke", + "Talent_Rank_Bonus": "+{VALUE2} |4Rang:Ränge; für die passive Fertigkeit {VALUE1}", + "Thorns_Flat": "+[{VALUE}] Dornen", + "Trap_Arm_Time_Reduction_Seconds": "Zeit zum Scharfmachen von Fallenfertigkeiten um [{VALUE}|1|] Sek. reduziert", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] Schaden gegen verwundbare Ziele", + "Weapon_Damage_Bonus": "[{VALUE}|~|] Waffenschaden", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Glückstreffer:{/c} Chance von bis zu +[{VALUE1}*100|1%|], im Verlauf von {VALUE3} Sek. [{VALUE2}*100|1%|] Blutungsschaden zu verursachen", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] Waffengeschwindigkeit", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] gesamte Rüstung in Werbärgestalt", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] gesamte Rüstung in Werwolfgestalt", + "Willpower": "[{VALUE}|~|] Willenskraft", + "Willpower_Core": "[{VALUE}|~|] Willenskraft", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] Willenskraft", + "Willpower_Total": "[{VALUE}] Willenskraft" + }, + "esES": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] de daño de esbirros", + "Arcanum_Restriction": "(Solo mago)", + "Armor_Bonus": "+[{VALUE}] de armadura", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] de probabilidad de ignorar el daño sufrido", + "Armor_Percent": "+[{VALUE}*100|1%|] de armadura total", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] de velocidad de ataque durante {VALUE2} s tras esquivar un ataque", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] de velocidad de ataque", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] de velocidad de ataque de {VALUE1}", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] de velocidad de ataque de habilidades de categoría {VALUE1}", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] de velocidad de ataque con fortificación", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] de generación de barrera", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] de probabilidad de obtener {s1} de vida como barrera durante {s2} s al recibir un golpe", + "Block_Chance": "[{vALUE}*100|%|] de probabilidad de bloqueo", + "Block_Damage_Percent": "[{vALUE}*100|%|] de reducción de daño bloqueado", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] de daño durante {VALUE2} s tras recoger un orbe de sangre", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] de curación de Orbe de sangre", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] de curación recibida", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] de barrera de Armadura de hielo", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] de duración de control de masas", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] de duración de {VALUE1}", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] de reducción de duración de pérdida de control", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] de reducción de duración de {VALUE1}", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] de aplicación de helada", + "ClassRestriction": "(Solo {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de habilidades imbuidas de frío", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] de probabilidad de golpe de suerte", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] de probabilidad de golpe de suerte mientras tienes una barrera", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] de probabilidad de golpe de suerte con daño de {VALUE1}", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de probabilidad de golpe de suerte con {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] de curación", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos lejanos", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra los enemigos cercanos", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de daño de golpe crítico contra enemigos lejanos", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de daño de golpe crítico contra enemigos cercanos", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] de daño de golpe crítico", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de daño de golpe crítico contra enemigos vulnerables", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de daño de golpe crítico a enemigos afectados por control de masas", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] de daño de golpe crítico con {VALUE1}", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de daño de golpe crítico con habilidades de categoría {VALUE1}", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de daño de golpe crítico con {VALUE1}", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con habilidades de categoría {VALUE1}", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con {VALUE1}", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos heridos", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos vulnerables", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico contra enemigos con el estado {VALUE1}", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos afectados por control de masas", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] de daño en el tiempo", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] de daño de {VALUE1} en el tiempo", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] de reducción de daño sufrido en el tiempo", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] de reducción de daño de {VALUE1} sufrido en el tiempo", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] de daño en estado saludable", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] de daño durante {VALUE2} s tras matar a un enemigo de élite", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] de daño durante {VALUE2} s tras esquivar un ataque", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de daño a enemigos lejanos", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] de daño a enemigos saludables", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de daño a enemigos heridos", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de daño a enemigos cercanos", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Golpe de suerte:{/c} Los golpes críticos de tus esbirros tienen hasta un 5% de probabilidad de reducir el daño que inflige el enemigo un [{VALUE} * 100|1%|] durante {VALUE2} s", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] de daño sufrido por ataques de enemigos lejanos", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] de daño sufrido de los ataques de enemigos cercanos", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] de daño al permanecer inmóvil", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] de daño", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] de daño a enemigos con el estado {VALUE1}", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] de daño durante {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de daño de habilidades de categoría {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] de daño de habilidades básicas", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] de daño de habilidad definitiva", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de daño con {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] de daño a enemigos afectados por habilidades de categoría {VALUE1}", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] de daño a enemigos afectados por control de masas", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de daño a enemigos con el estado {VALUE1}", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] de daño contra enemigos de élite", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] de daño con fortificación", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] de daño con habilidades que cambian a armas nuevas", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] de daño durante {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] de daño durante un cambio de forma", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] de reducción de daño de enemigos con el estado {VALUE1}", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] de reducción de daño de enemigos con el estado {VALUE1}", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] de reducción de daño de enemigos de élite", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] de reducción de daño de los enemigos afectados por habilidades de {VALUE1}", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] de reducción de daño de enemigos vulnerables", + "Damage_Reduction": "[{VALUE}*100|1%|] de reducción de daño", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] de reducción de daño en estado saludable", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] de reducción de daño en estado herido", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] de reducción de daño al evadir", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] de reducción de daño de enemigos lejanos", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] de reducción de daño de enemigos cercanos", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] de reducción de daño durante {VALUE2} s tras matar a un enemigo de élite", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] de reducción de daño mientras sufres efectos de pérdida de control", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] de reducción de daño mientras tienes una barrera", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] de reducción de daño al permanecer inmóvil", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de daño de golpe crítico de {VALUE1}", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con daño de {VALUE1}", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con daño de {VALUE1} contra enemigos de élite", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] de daño de {VALUE1}", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de daño de {VALUE1} contra enemigos de élite", + "Dexterity": "[{VALUE}|~|] de destreza", + "Dexterity_Core": "[{VALUE}|~|] de destreza", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] de destreza", + "Dexterity_Total": "[{VALUE}] de destreza", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] de probabilidad de esquivar", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] de probabilidad de esquivar", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] de probabilidad de esquivar contra enemigos en estado {VALUE1}", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] de probabilidad de esquivar contra enemigos cercanos", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] de probabilidad de esquivar contra enemigos lejanos", + "Energy_Restriction": "(Solo pícaro)", + "Essence_Restriction": "(Solo nigromante)", + "Evade_Max_Charges": "+[{VALUE}] |4carga máxima:cargas máximas; de Evadir", + "Evade_Movement_Dodge_Chance": "Evadir otorga un +[{VALUE}*100|%|] de velocidad de movimiento durante 1 s", + "Evade_Movement_Speed_Combined": "Evadir otorga un +[{VALUE1}*100|%|] de velocidad de movimiento durante [{VALUE2}] s", + "Evade_Reduce_Cooldown_On_Attack": "Los ataques reducen [{VALUE}|1|] s el tiempo de reutilización de Evadir", + "Experience_Bonus": "[{VALUE}|~|] de experiencia al matar", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] de experiencia adicional", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] de experiencia adicional recibida de enemigos de élite", + "Faster_Healing_Percent": "+{VALUE%} de velocidad de curación de pociones", + "Flat_Block_Amount": "[{VALUE}] de {c:FF888888}valor de bloqueo{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} de daño de {VALUE1}", + "Flat_Damage_On_Hit": "{c_label}Golpe de suerte:{/c} Hasta un 5% de probabilidad de infligir [{VALUE}] de daño", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] de vida como barrera al matar", + "Flat_Heal_Absorb": "{c_label}Golpe de suerte:{/c} Hasta un 5% de probabilidad de absorber [{VALUE}] de vida", + "Flat_Hitpoints_Granted": "Restaura [{VALUE}] de vida", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] de vida máxima", + "Flat_Hitpoints_On_Hit": "{c_label}Golpe de suerte:{/c} Hasta un 5% de probabilidad de restaurar [{VALUE}] de vida", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] de vida al matar", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] de generación de fortificación", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] de reducción de daño con fortificación", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] de probabilidad de fortificar {VALUE2} de vida al recibir un golpe", + "Fury_Restriction": "(Solo bárbaro)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] de potencia de las gemas en este objeto", + "Gethit_Immune": "Inmune al desequilibrio", + "Gold_Find": "[{VALUE}*100|~%|] de índice de aparición de oro", + "Gold_PickUp_Radius": "+[{VALUE}] de radio de recogida", + "Harmful_Buff_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] de duración de los efectos dañinos", + "Hatred_Restriction": "(Solo cazador de demonios)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de duración de los efectos beneficiosos", + "HighlySalvageable": "Reciclado superior", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] de vida máxima", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] de vida máxima", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] de vida máxima", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] de vida al matar enemigos de élite", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] de vida", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] de curación en el tiempo", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] de curación en el tiempo", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] de curación en el tiempo", + "Ignore_Durability_Loss": "Inmune a la pérdida de durabilidad", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de golpe crítico con habilidades imbuidas", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de habilidades imbuidas", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de daño con habilidades imbuidas a enemigos vulnerables", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] de potencia de imbuición", + "Immunity": "{VALUE1} de inmunidad al daño", + "Intelligence": "[{VALUE}|~|] de inteligencia", + "Intelligence_Core": "[{VALUE}|~|] de inteligencia", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] de inteligencia", + "Intelligence_Total": "[{VALUE}] de inteligencia", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] de valor de venta", + "Item_Is_BOE": "Se vincula a la cuenta al equiparlo", + "Item_Is_BOE_Bound": "Vinculado a cuenta", + "Item_Level_Requirement_Reduction": "Requisito de nivel reducido en [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] de daño de arma de la mano derecha", + "Mana_Restriction": "(Solo hechicero)", + "Material_Find": "+[{VALUE}*100|1%|] de índice de aparición de materiales de artesanía", + "Mount_Armor": "[{VALUE} * 1000|~|] de armadura de montura", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] de velocidad de movimiento", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] de velocidad de movimiento durante {VALUE2} s tras matar a un enemigo de élite", + "Multiplicative_Damage_Percent_All_From_Skills": "[{VALUE}*100|1%x|] más de daño", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Los esbirros heredan un +[{vALUE}*100|1%|] de tus espinas", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de armadura total mientras duran los {VALUE1}", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de daño mientras duran los {VALUE1}", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} de armadura mientras duran los {VALUE1}", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] de resistencia a todos los elementos de {VALUE1}", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] de armadura de {VALUE1}", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] de velocidad de ataque de {VALUE1}", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] de daño de {VALUE1}", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] de vida máxima de {VALUE1}", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "Los {VALUE1} heredan un +[{VALUE2}*100|1%|] de tus espinas", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] de regeneración de vida si no se ha sufrido daño hace poco", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] de daño no físico", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de golpe crítico no físico", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] de regeneración de vida por segundo al no estar en combate", + "On_Crit_CC_Proc_Chance": "{c_label}Golpe de suerte:{/c} Los golpes críticos tienen hasta un +[{VALUE2} * 100|1%|] de probabilidad de {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Golpe de suerte:{/c} Hasta un +[{VALUE2} * 100|1%|] de probabilidad de {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Golpe de suerte:{/c} Hasta un [{VALUE1} * 100|%|] de probabilidad de obtener +[{VALUE2} * 100|1%|] de daño durante [{VALUE3}] s", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Golpe de suerte:{/c} Hasta un +[{VALUE}*100|1%|] de probabilidad de ejecutar a los enemigos heridos que no sean de élite", + "On_Hit_Knockback_Proc_Chance": "{c_label}Golpe de suerte:{/c} Hasta un +[{VALUE} * 100|1%|] de probabilidad de repulsión", + "On_Hit_Vulnerable_Proc": "{c_label}Golpe de suerte:{/c} Hasta un +[{VALUE}*100|1%|] de probabilidad de volver vulnerables a los enemigos durante {VALUE2} s", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] de probabilidad de arrollamiento", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de daño de arrollamiento con {VALUE1}", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] de daño de arrollamiento", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de daño de arrollamiento con habilidades de categoría {VALUE1}", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de daño de arrollamiento con {VALUE1}", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] de duración de daño en el tiempo de {VALUE1}", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] de duración de habilidad de {VALUE1}", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] de vida al matar", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] de resistencia a todos los elementos de esbirros", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] de armadura de esbirros", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] de velocidad de ataque de esbirros", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] de daño de esbirros", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] de reducción de daño para tus esbirros", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de daño por cada esbirro que ataque al enemigo", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Probabilidad por golpe de obtener un [{VALUE2}*100|~%|] de {VALUE1}", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] de daño durante 8 s después de su invocación", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de daño mientras ningún otro esbirro está atacando al enemigo", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] de vida máxima de esbirro", + "Pet_Inherit_Attrib_Bonus_Pct": "Los esbirros heredan un +[{VALUE}*100|1%|] de tus estadísticas", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] de velocidad de movimiento de compañero", + "Pierce_Chance": "+[{VALUE}*100|1%|] de probabilidad de perforación", + "Plus_All_Stats": "[{VALUE}|~|] de todas las estadísticas", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de habilidades imbuidas de veneno", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] de curación de pociones", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] de índice de aparición de pociones", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] de tiempo de reutilización de pociones", + "Potion_Max_Doses_Bonus": "+{vALUE2} capacid. de pociones", + "Potion_Use_Granted_Barrier_Percent": "En estado herido, la poción también te otorga un [{vALUE2}*100|%|] de vida máxima como barrera", + "Potion_Use_Granted_Primary_Resource_Amount": "En estado herido, la poción también restaura un [{vALUE2}|%|] de tus recursos", + "Potion_Use_Granted_Unstoppable_Seconds": "En estado herido, la poción también otorga un [{vALUE2}*100|%|] de velocidad de movimiento durante 2 s", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de reducción de tiempo de reutilización de {VALUE1}", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] de reducción de tiempo de reutilización", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de daño de {VALUE1}", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] de duración de {VALUE1}", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] de reducción de coste de recursos de {VALUE1}", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de reducción de coste de recursos de {VALUE1}", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Golpe de suerte:{/c} Hasta un 5% de probabilidad de curar +[{VALUE}] de vida", + "Proc_Resource_On_Hit_Percent": "{c_label}Golpe de suerte:{/c} Hasta un 5% de probabilidad de restaurar un +[{VALUE2}*100|1%|] de {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Golpe de suerte:{/c} Hasta un 5% de probabilidad de restaurar un +[{VALUE}*100|1%|] del recurso primario", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] de requisitos", + "Resistance": "+[{VALUE2}*100|1%|] de resistencia a {VALUE1}", + "Resistance#Cold": "+[{VALUE}*100|1%|] de resistencia al frío", + "Resistance#Fire": "+[{VALUE}*100|1%|] de resistencia al fuego", + "Resistance#Lightning": "+[{VALUE}*100|1%|] de resistencia a los rayos", + "Resistance#Poison": "+[{VALUE}*100|1%|] de resistencia al veneno", + "Resistance#Shadow": "+[{VALUE}*100|1%|] de resistencia a la sombra", + "Resistance_All": "+[{VALUE}*100|1%|] de resistencia a todos los elementos", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] de resistencia máxima a {VALUE1}", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] de recurso máximo", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] de reducción de coste de {VALUE1}", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] de reducción de coste de recursos", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de generación de recursos", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] de generación de {VALUE1}", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de generación de recursos", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] de generación de recursos con {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] de generación de recursos con habilidades de categoría {VALUE1}", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} de {VALUE1} por porcentaje de vida máxima perdido al sufrir daño", + "Resource_Max_Bonus": "+[{VALUE2}] de máximo de {VALUE1}", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] de {VALUE1} máx.", + "Resource_On_Crit": "+{VALUE2} de {VALUE1} al asestar un golpe crítico", + "Resource_On_Kill": "[{VALUE2}|~|] de {VALUE1} al matar", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] de regeneración de recursos por segundo", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] de regeneración de {VALUE1} por segundo", + "Run_Speed_Duration": "Aumenta la velocidad de movimiento durante [{VALUE}] s. El efecto acaba si infliges o sufres daño.", + "Set_Item_Discount": "Reduce en 1 el número de objetos necesarios para un bonus de conjunto (a un mínimo de 2)", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de habilidades imbuidas de sombra", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] de duración de los beneficios de sagrarios", + "Skill_Rank_All_Bonus": "+{VALUE1} |4rango:rangos; de todas las habilidades", + "Skill_Rank_Bonus": "+{VALUE2} |4rango:rangos; de {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4rango:rangos; de todas las habilidades de categoría {VALUE1}", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de reducción de tiempo de reutilización de habilidad de {VALUE1}", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de reducción de coste de recursos de habilidad de {VALUE1}", + "Sockets": "Huecos ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Solo druida)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] de robo de vida", + "Steal_Mana_Percent": "Restaura un [{VALUE}*100|1%|] del daño infligido como recurso", + "Strength": "[{VALUE}|~|] de fuerza", + "Strength_Core": "[{VALUE}|~|] de fuerza", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] de fuerza", + "Strength_Total": "[{VALUE}] de fuerza", + "Talent_Rank_Bonus": "+{VALUE2} |4rango:rangos; de la pasiva {VALUE1}", + "Thorns_Flat": "+[{VALUE}] de espinas", + "Trap_Arm_Time_Reduction_Seconds": "Tiempo de preparación de las habilidades de trampa reducido [{VALUE}|1|] |4s:s;", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] de daño por vulnerabilidad", + "Weapon_Damage_Bonus": "[{VALUE}|~|] de daño de arma", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Golpe de suerte:{/c} Hasta un +[{VALUE1}*100|1%|] de probabilidad de infligir un [{VALUE2}*100|1%|] de daño de sangrado durante {VALUE3} s", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] de velocidad de arma", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] de armadura total en forma de hombre oso", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] de armadura total en forma de hombre lobo", + "Willpower": "[{VALUE}|~|] de voluntad", + "Willpower_Core": "[{VALUE}|~|] de voluntad", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] de voluntad", + "Willpower_Total": "[{VALUE}] de voluntad" + }, + "esMX": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] de daño de esbirros", + "Arcanum_Restriction": "(Solo para Arcanista)", + "Armor_Bonus": "+[{VALUE}] de armadura", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] de probabilidad de ignorar el daño recibido", + "Armor_Percent": "+[{VALUE}*100|1%|] de armadura total", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] de velocidad de ataque durante {VALUE2} segundos después de esquivar un ataque", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] de velocidad de ataque", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] de velocidad de ataque de {VALUE1}", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] de velocidad de ataque de habilidades de {VALUE1}", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] de velocidad de ataque mientras tengas fortificación", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] de generación de barrera", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] de probabilidad de obtener {s1} de vida como barrera cuando te golpean durante {s2} segundos", + "Block_Chance": "[{vALUE}*100|%|] de probabilidad de bloqueo", + "Block_Damage_Percent": "[{vALUE}*100|%|] de reducción del daño bloqueado", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] de daño durante {VALUE2} segundos luego de recoger un Orbe de Sangre", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] de sanación de Orbe de Sangre", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] de sanación recibida", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] de barrera de Armadura Glacial", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] de duración de control de multitudes", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] de duración de {VALUE1}", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] de reducción de la duración de pérdida de control", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] de reducción de duración {VALUE1}", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] de aplicación de helamiento", + "ClassRestriction": "(Solo para {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de habilidades de Imbuición Gélida", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] de probabilidad de golpe afortunado", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] de probabilidad de golpe afortunado mientras tengas una barrera", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] de probabilidad de golpe afortunado con daño de {VALUE1}", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de probabilidad de golpe afortunado con {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] de sanación", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos lejanos", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos cercanos", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de daño de golpe crítico a enemigos lejanos", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de daño de golpe crítico a enemigos cercanos", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] de daño de golpe crítico", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de daño de golpe crítico a enemigos vulnerables", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de daño de golpe crítico a enemigos bajo los efectos de control de multitudes", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] de daño de golpe crítico con {VALUE1}", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de daño de golpe crítico con habilidades de {VALUE1}", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de daño de golpe crítico con {VALUE1}", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con habilidades de {VALUE1}", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico de {VALUE1}", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos heridos", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos vulnerables", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico contra enemigos {VALUE1}", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de probabilidad de golpe crítico contra enemigos bajo los efectos de control de multitudes", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] de daño con el tiempo", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] de daño con el tiempo de {VALUE1}", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] de reducción de daño recibido con el tiempo", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] de reducción de daño de {VALUE1} recibido con el tiempo", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] de daño mientras estás saludable", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] de daño durante {VALUE2} segundos después de matar a un enemigo de Élite", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] de daño durante {VALUE2} segundos después de esquivar un ataque", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de daño a enemigos lejanos", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] de daño a enemigos saludables", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de daño a enemigos heridos", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de daño a enemigos cercanos", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Golpe afortunado:{/c} Los golpes críticos de tus esbirros tienen hasta un 5% de probabilidad de reducir el daño infligido por el enemigo un [{VALUE} * 100|1%|] durante {VALUE2} segundos", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] de daño recibido de enemigos lejanos", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] de daño recibido de enemigos cercanos", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] de daño al mantener tu posición", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] de daño", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] de daño a enemigos en estado {VALUE1}", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] de daño mientras estás en {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de daño de habilidad {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] de daño de habilidades básicas", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] de daño de habilidad máxima", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de daño con {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] de daño a enemigos afectados por habilidades de {VALUE1}", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] de daño a enemigos bajo los efectos de control de multitudes", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de daño a enemigos en estado {VALUE1}", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] de daño a enemigos de Élite", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] de daño mientras tengas fortificación", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] de daño con habilidades que cambian a nuevas armas", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] de daño al estar en estado {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] de daño al cambiar de forma", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] de reducción de daño de enemigos en estado {VALUE1}", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] de reducción de daño de enemigos en estado {VALUE1}", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] de reducción de daño de enemigos de Élite", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] de reducción de daño de enemigos afectados por habilidades de {VALUE1}", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] de reducción de daño de enemigos vulnerables", + "Damage_Reduction": "[{VALUE}*100|1%|] de reducción de daño", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] de reducción de daño mientras estás saludable", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] de reducción de daño al sufrir heridas", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] de reducción de daño al evadir", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] de reducción de daño de enemigos lejanos", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] de reducción de daño de enemigos cercanos", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] de reducción de daño durante {VALUE2} segundos después de matar a un enemigo de Élite", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] de reducción de daño al perder el control", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] de reducción de daño mientras tienes una barrera", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] de reducción de daño al mantener tu posición", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de daño de golpe crítico de {VALUE1}", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con daño de {VALUE1}", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de probabilidad de golpe crítico con daño de {VALUE1} contra enemigos de Élite", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] de daño de {VALUE1}", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de daño de {VALUE1} a enemigos de Élite", + "Dexterity": "[{VALUE}|~|] de Destreza", + "Dexterity_Core": "[{VALUE}|~|] de Destreza", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] de Destreza", + "Dexterity_Total": "[{VALUE}] Destreza", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] de probabilidad de esquivar", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] de probabilidad de esquivar", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] Probabilidad de esquivar contra enemigos en estado {VALUE1}", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] de probabilidad de esquivar contra enemigos cercanos", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] de probabilidad de esquivar contra enemigos lejanos", + "Energy_Restriction": "(Solo para Renegada)", + "Essence_Restriction": "(Solo para Nigromante)", + "Evade_Max_Charges": "+[{VALUE}] |4Carga:Cargas; de Evadir Máximas", + "Evade_Movement_Dodge_Chance": "Evadir otorga +[{VALUE}*100|%|] de velocidad de movimiento durante 1 segundo", + "Evade_Movement_Speed_Combined": "Evadir otorga +[{VALUE1}*100|%|] Velocidad de movimiento por [{VALUE2}] |4Segundo:Segundos;", + "Evade_Reduce_Cooldown_On_Attack": "Los ataques reducen la recuperación de Evadir [{VALUE}|1|] |4segundo:segundos;", + "Experience_Bonus": "[{VALUE}|~|] de experiencia con cada eliminación", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] de experiencia adicional", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] de experiencia adicional de enemigos de Élite", + "Faster_Healing_Percent": "+{VALUE%} de velocidad de sanación de pociones", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}Valor de bloqueo de escudo{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} de daño de {VALUE1}", + "Flat_Damage_On_Hit": "{c_label}Golpe afortunado:{/c} Tienes hasta un 5% de probabilidad de infligir daño de [{VALUE}]", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] de vida como barrera con cada eliminación", + "Flat_Heal_Absorb": "{c_label}Golpe afortunado:{/c} Tienes hasta un 5% de probabilidad de absorber [{VALUE}] de vida", + "Flat_Hitpoints_Granted": "Restaura [{VALUE}] de vida", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] de vida máxima", + "Flat_Hitpoints_On_Hit": "{c_label}Golpe afortunado:{/c} Tienes hasta un 5% de probabilidad de recuperar [{VALUE}] de vida", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] de vida con cada eliminación", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] de generación de fortificación", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] de reducción de daño mientras tengas fortificación", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] de probabilidad de fortificarte con {VALUE2} de vida cuando te golpean", + "Fury_Restriction": "(Solo para Bárbaro)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] de fuerza de gemas en este objeto", + "Gethit_Immune": "Inmune a la estupefacción.", + "Gold_Find": "[{VALUE}*100|~%|] de probabilidad de obtener oro", + "Gold_PickUp_Radius": "+[{VALUE}] de radio de recolección", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de duración de efectos negativos", + "Hatred_Restriction": "(Solo para Cazador de Demonios)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de duración de efectos positivos", + "HighlySalvageable": "Altamente desguazable", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] de vida máxima", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] de vida máxima", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] de vida máxima", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] de vida al eliminar un enemigo de Élite", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] de vida", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] de sanación con el tiempo", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] de sanación con el tiempo", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] de sanación con el tiempo", + "Ignore_Durability_Loss": "Ignora la pérdida de durabilidad", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de golpe crítico con habilidades de Imbuición", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de habilidades de Imbuición", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de daño a enemigos vulnerables con habilidades de Imbuición", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] de potencia de Imbuición", + "Immunity": "Inmunidad al daño de {VALUE1}", + "Intelligence": "[{VALUE}|~|] de Inteligencia", + "Intelligence_Core": "[{VALUE}|~|] de Inteligencia", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] de Inteligencia", + "Intelligence_Total": "[{VALUE}] Inteligencia", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] de valor de venta", + "Item_Is_BOE": "Se vincula a la cuenta al equipar", + "Item_Is_BOE_Bound": "Vinculado a la cuenta", + "Item_Level_Requirement_Reduction": "Reduce el requisito de nivel en [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] de daño de arma de la mano principal", + "Mana_Restriction": "(Solo para Hechicero)", + "Material_Find": "+[{VALUE}*100|1%|] de probabilidad de obtener materiales de oficio", + "Mount_Armor": "[{VALUE} * 1000|~|] de armadura de montura", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] de velocidad de movimiento", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] de velocidad de movimiento durante {VALUE2} segundos después de matar a un enemigo de Élite", + "Multiplicative_Damage_Percent_All_From_Skills": "[{VALUE}*100|1%x|] más de daño", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Los Esbirros heredan +[{vALUE}*100|1%|] de tus Espinas", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de armadura total mientras {VALUE1} está activa", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de daño mientras {VALUE1} está activa", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} de armadura mientras {VALUE1} está activa", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|]{VALUE1} de resistencia a todos los elementos", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] de armadura de {VALUE1}", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] de velocidad de ataque de {VALUE1}", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] de daño de {VALUE1}", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] de vida máxima de {VALUE1}", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "Los {VALUE1} heredan +[{VALUE2}*100|1%|] de tus Espinas", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] de regeneración de vida mientras no hayas recibido daño recientemente", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] de daño no físico", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño de golpe crítico no físico", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] de regeneración de vida por segundo al estar fuera de combate", + "On_Crit_CC_Proc_Chance": "{c_label}Golpe afortunado:{/c} Los golpes críticos tienen hasta un +[{VALUE2} * 100|1%|] de probabilidad de {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Golpe afortunado:{/c} Tienes hasta un +[{VALUE2} * 100|1%|] de probabilidad de {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Golpe afortunado:{/c} Tienes hasta un [{VALUE1} * 100|%|] de probabilidad de obtener +[{VALUE2} * 100|1%|] de daño por [{VALUE3}] segundos", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Golpe afortunado:{/c} Tienes hasta un +[{VALUE}*100|1%|] de probabilidad de ejecutar a enemigos heridos que no son de Élite", + "On_Hit_Knockback_Proc_Chance": "{c_label}Golpe afortunado:{/c} Tienes hasta un +[{VALUE} * 100|1%|] de probabilidad de repeler", + "On_Hit_Vulnerable_Proc": "{c_label}Golpe afortunado:{/c} Tienes hasta un+[{VALUE}*100|1%|] de probabilidad de volver a los enemigos vulnerables durante {VALUE2} segundos", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] de probabilidad de abrumar", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de daño abrumador con {VALUE1}", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] de daño abrumador", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de daño abrumador con habilidades de {VALUE1}", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de daño abrumador con {VALUE1}", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] de duración de daño de {VALUE1} con el tiempo", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] de duración de habilidad de {VALUE1}", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] de vida con cada eliminación", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] de resistencia de esbirros a todos los elementos", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] de armadura de esbirros", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] de velocidad de ataque de esbirros", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] de daño de esbirros", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] de reducción de daño para tus esbirros", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de daño por cada esbirro que ataque al enemigo", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Probabilidad de obtener [{VALUE2}*100|~%|] de {VALUE1}", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] de daño durante 8 segundos después de la invocación", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de daño mientras ningún otro esbirro esté atacando al enemigo", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] de vida máxima de esbirro", + "Pet_Inherit_Attrib_Bonus_Pct": "Los esbirros heredan +[{VALUE}*100|1%|] de tus atributos", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] de velocidad de movimiento de compañero", + "Pierce_Chance": "+[{VALUE}*100|1%|] de probabilidad de perforar", + "Plus_All_Stats": "[{VALUE}|~|] a todos los atributos", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño con habilidades de Imbuición Venenosa", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] de sanación de pociones", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] de probabilidad de obtener pociones", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] de recuperación de pociones", + "Potion_Max_Doses_Bonus": "+{vALUE2} de cantidad de pociones", + "Potion_Use_Granted_Barrier_Percent": "Mientras sufras heridas, tu poción también te otorga un [{vALUE2}*100|%|] de vida máxima como barrera", + "Potion_Use_Granted_Primary_Resource_Amount": "Mientras sufras heridas, tu poción también restaura un [{vALUE2}|%|] de recurso", + "Potion_Use_Granted_Unstoppable_Seconds": "Mientras sufras heridas, tu poción también te otorga [{vALUE2}*100|%|] de velocidad de movimiento durante 2 segundos", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de reducción de recuperación de {VALUE1}", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] de reducción de recuperación", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de daño de {VALUE1}", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] de duración de {VALUE1}", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] de reducción de costo de recursos de {VALUE1}", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de reducción de costo de recurso de {VALUE1}", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Golpe afortunado:{/c} Tienes hasta un 5% de probabilidad de sanar +[{VALUE}] de vida", + "Proc_Resource_On_Hit_Percent": "{c_label}Golpe afortunado:{/c} Tienes hasta un 5% de probabilidad de restaurar +[{VALUE2}*100|1%|] de {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Golpe afortunado:{/c} Tienes hasta un 5% de probabilidad de restaurar +[{VALUE}*100|1%|] de recurso primario", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] de requisitos", + "Resistance": "+[{VALUE2}*100|1%|] de resistencia {VALUE1}", + "Resistance#Cold": "+[{VALUE}*100|1%|] de resistencia al frío", + "Resistance#Fire": "+[{VALUE}*100|1%|] de resistencia al fuego", + "Resistance#Lightning": "+[{VALUE}*100|1%|] de resistencia al rayo", + "Resistance#Poison": "+[{VALUE}*100|1%|] de resistencia al veneno", + "Resistance#Shadow": "+[{VALUE}*100|1%|] de resistencia a la sombra", + "Resistance_All": "+[{VALUE}*100|1%|] de resistencia a todos los elementos", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] de resistencia {VALUE1} máxima", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] de máximo de recurso", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] de reducción de costo de {VALUE1}", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] de reducción de costo de recurso", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de generación de recursos", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] de generación de {VALUE1}", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de generación de recursos", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] de generación de recursos de {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] de generación de recursos de habilidades de {VALUE1}", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} {VALUE1} por porcentaje de vida máxima perdida al recibir daño", + "Resource_Max_Bonus": "+[{VALUE2}] de {VALUE1} como máximo", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] de {VALUE1} máx.", + "Resource_On_Crit": "+{VALUE2} de {VALUE1} con golpe crítico", + "Resource_On_Kill": "[{VALUE2}|~|] de {VALUE1} con cada eliminación", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] de regeneración de recursos por segundo", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] de regeneración de {VALUE1} por segundo", + "Run_Speed_Duration": "Aumenta la velocidad de movimiento durante [{VALUE}] segundos. El efecto termina si infliges o recibes daño.", + "Set_Item_Discount": "Reduce en 1 el número de objetos necesarios para conseguir bonificaciones de conjunto (hasta un mínimo de 2).", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de daño habilidades de Imbuición Umbría", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] de duración de potenciación de sagrario", + "Skill_Rank_All_Bonus": "+{VALUE1} |4rango:rangos; de todas las habilidades", + "Skill_Rank_Bonus": "+{VALUE2} |4rango:rangos; de {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4rango:rangos; de todas las habilidades de {VALUE1}", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de reducción de recuperación de habilidades de {VALUE1}", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de reducción de costo de recurso de habilidades de {VALUE1}", + "Sockets": "Engarces ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Solo para Druida)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] de robo de vida", + "Steal_Mana_Percent": "Restaura [{VALUE}*100|1%|] del daño infligido como recurso", + "Strength": "[{VALUE}|~|] de Fuerza", + "Strength_Core": "[{VALUE}|~|] de Fuerza", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] de Fuerza", + "Strength_Total": "[{VALUE}] Fuerza", + "Talent_Rank_Bonus": "+{VALUE2} |4rango:rangos; de la pasiva de {VALUE1}", + "Thorns_Flat": "+[{VALUE}] de espinas", + "Trap_Arm_Time_Reduction_Seconds": "Tiempo de armado de trampas reducido en [{VALUE}|1|] |4segundo:segundos;", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] de daño de vulnerabilidad", + "Weapon_Damage_Bonus": "[{VALUE}|~|] de daño de arma", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Golpe afortunado:{/c} Tienes hasta un +[{VALUE1}*100|1%|] de probabilidad de infligir un [{VALUE2}*100|1%|] de daño de sangrado durante {VALUE3} segundos", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] de velocidad de arma", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] de armadura total mientras estás en forma de hombre oso", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] de armadura total mientras estás en forma de hombre lobo", + "Willpower": "[{VALUE}|~|] de Voluntad", + "Willpower_Core": "[{VALUE}|~|] de Voluntad", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] de Voluntad", + "Willpower_Total": "[{VALUE}] Voluntad" + }, + "frFR": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] aux dégâts des serviteurs", + "Arcanum_Restriction": "(Sorcier ou sorcière uniquement)", + "Armor_Bonus": "+[{VALUE}] à l'armure", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] de chances d'ignorer les dégâts subis", + "Armor_Percent": "+[{VALUE}*100|1%|] à l'armure totale", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] à la vitesse d'attaque pendant {VALUE2} s après avoir esquivé une attaque", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] à la vitesse d'attaque", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] à la vitesse d'attaque ({VALUE1})", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] à la vitesse d'attaque des compétences de {VALUE1}", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] à la vitesse d'attaque pendant la fortification", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] à la génération de barrière", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] de chances de gagner une barrière de {s1} points de vie pendant {s2} s lorsque vous vous faites toucher", + "Block_Chance": "[{vALUE}*100|%|] de chances de bloquer", + "Block_Damage_Percent": "[{vALUE}*100|%|] de réduction des dégâts bloqués", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] de dégâts pendant {VALUE2} s après avoir ramassé un orbe de sang", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] de soins reçus des orbes de sang", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] de soins reçus", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] de barrière d'armure de glace", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] à la durée des effets de perte de contrôle", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] à la durée ({VALUE1})", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] de réduction de la durée des effets de perte de contrôle", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] de réduction de la durée de l'effet « {VALUE1} »", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] d'application des effets glaçants", + "ClassRestriction": "({s1} uniquement)", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dégâts des compétences imprégnées de givre", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] de chances d'obtenir un Coup de chance", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] de chances d'obtenir un coup de chance tant que vous avez une barrière active", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] de chances d'obtenir un coup de chance avec les dégâts de ce type : {VALUE1}", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de chances d'obtenir un coup de chance avec {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] de soins", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] de chances d'infliger un coup critique aux cibles à distance", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] de chances d'infliger un coup critique aux cibles à proximité", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de dégâts critiques contre les cibles à distance", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de dégâts critiques contre les cibles à proximité", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] de dégâts critiques", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de dégâts critiques contre les cibles vulnérables", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de dégâts critiques contre les cibles subissant un effet de perte de contrôle", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] de dégâts critiques ({VALUE1})", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de dégâts critiques avec les compétences de {VALUE1}", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de dégâts critiques ({VALUE1})", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] de chances d'infliger un coup critique", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de chances d'infliger un coup critique avec les compétences |2{VALUE1}", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de chances d'infliger un coup critique ({VALUE1})", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de chances d'infliger un coup critique aux cibles blessées", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de chances d'infliger un coup critique contre les cibles vulnérables", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de chances d'infliger un coup critique aux cibles sous l'effet « {VALUE1} »", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de chances d'infliger un coup critique aux cibles subissant une perte de contrôle", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] de dégâts sur la durée", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] de dégâts {VALUE1} sur la durée", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] de réduction des dégâts subis sur la durée", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] de réduction des dégâts ({VALUE1}) subis sur la durée", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] de dégâts lorsque vous êtes en bonne santé", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] de dégâts pendant {VALUE2} s après avoir tué une élite", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] de dégâts pendant {VALUE2} s après avoir esquivé une attaque", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de dégâts contre les cibles à distance", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] de dégâts contre les cibles en bonne santé", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de dégâts contre les cibles blessées", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de dégâts contre les cibles proches", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Coup de chance :{/c} les coups critiques de vos serviteurs ont jusqu'à 5 % de chances de réduire les dégâts des adversaires de [{VALUE} * 100|1%|] pendant {VALUE2} s.", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] de dégâts infligés par les cibles à distance", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] de dégâts infligés par les cibles à proximité", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] de dégâts en restant immobile", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] de dégâts", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] de dégâts contre les cibles sous cet effet : {VALUE1}", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] de dégâts sous {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de dégâts de compétence ({VALUE1})", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] aux dégâts des compétences de base", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] aux dégâts des compétences ultimes", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de dégâts avec {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] de dégâts contre les cibles affectées par les compétences « {VALUE1} »", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] de dégâts contre les cibles subissant une perte de contrôle", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de dégâts contre les cibles sous cet effet : {VALUE1}", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] de dégâts aux élites", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] de dégâts pendant la fortification", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] de dégâts avec les compétences qui changent d'arme", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] de dégâts pendant {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] de dégâts pendant la métamorphose", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] de réduction des dégâts infligés par les cibles sous l'effet « {VALUE1} »", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] de réduction des dégâts infligés par les cibles sous l'effet « {VALUE1} »", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] de réduction des dégâts infligés par les élites", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] de réduction des dégâts infligés par les cibles affectées par les compétences de {VALUE1}", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] de réduction des dégâts infligés par les cibles vulnérables", + "Damage_Reduction": "[{VALUE}*100|1%|] de réduction des dégâts", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] de réduction des dégâts lorsque vous êtes en bonne santé", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] de réduction des dégâts lorsque vous êtes blessé(e)", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] de réduction des dégâts pendant une esquive", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] de réduction des dégâts infligés par les cibles à distance", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] de réduction des dégâts infligés par les cibles à proximité", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] de réduction des dégâts pendant {VALUE2} s après avoir tué une élite", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] de réduction des dégâts pendant une perte de contrôle", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] de réduction des dégâts tant que vous avez une barrière", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] de réduction des dégâts en restant immobile", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de dégâts critiques ({VALUE1})", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] de chances d'infliger un coup critique avec les dégâts ({VALUE1})", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de chances d'infliger un coup critique avec les dégâts ({VALUE1}) contre les élites", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] de dégâts {VALUE1}", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de dégâts {VALUE1} aux élites", + "Dexterity": "[{VALUE}|~|] dextérité", + "Dexterity_Core": "[{VALUE}|~|] dextérité", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] à la dextérité", + "Dexterity_Total": "[{VALUE}] dextérité", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] de chances d'esquiver", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] de chances d'esquiver", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] chances d'esquiver contre les adversaires {VALUE1}", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] de chances d'esquiver contre les adversaires à proximité", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] de chances d'esquiver contre les adversaires à distance", + "Energy_Restriction": "(Voleur ou voleuse uniquement)", + "Essence_Restriction": "(Nécromancien ou nécromancienne uniquement)", + "Evade_Max_Charges": "+[{VALUE}] |4charge:charges; d'Esquive maximum.", + "Evade_Movement_Dodge_Chance": "L'esquive confère +[{VALUE}*100|%|] à la vitesse de déplacement pendant 1 s", + "Evade_Movement_Speed_Combined": "L'esquive confère +[{VALUE1}*100|%|] à la vitesse de déplacement pendant [{VALUE2}] s.", + "Evade_Reduce_Cooldown_On_Attack": "Les attaques réduisent le temps de recharge d'Esquive de [{VALUE}|1|] s.", + "Experience_Bonus": "[{VALUE}|~|] d'expérience par victime", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] de bonus d'expérience", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] de bonus d'expérience avec les élites", + "Faster_Healing_Percent": "+{VALUE%} à la vitesse de soins de la potion", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}de valeur de blocage du bouclier{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} de dégâts {VALUE1}", + "Flat_Damage_On_Hit": "{c_label}Coup de chance :{/c} vous avez jusqu'à 5 % de chances d'infliger [{VALUE}] |4point:points; de dégâts.", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] points de vie sous forme de barrière par victime", + "Flat_Heal_Absorb": "{c_label}Coup de chance :{/c} vous avez jusqu'à 5 % de chances d'absorber [{VALUE}] points de vie", + "Flat_Hitpoints_Granted": "Rend [{VALUE}] points de vie", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] au maximum de vie", + "Flat_Hitpoints_On_Hit": "{c_label}Coup de chance :{/c} vous avez jusqu'à 5 % de chances de récupérer [{VALUE}] points de vie.", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] points de vie par victime", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] à la génération de fortification", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] de réduction des dégâts pendant la fortification", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] de chances de gagner {VALUE2} points de fortification lorsque vous vous faites toucher", + "Fury_Restriction": "(Barbare uniquement)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] de puissance de gemme dans cet objet", + "Gethit_Immune": "Insensible à la stupéfaction", + "Gold_Find": "[{VALUE}*100|~%|] de taux d'apparition de l'or", + "Gold_PickUp_Radius": "+[{VALUE}] au rayon de ramassage", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de durée des effets nuisibles", + "Hatred_Restriction": "(Chasseur ou chasseuse de démons uniquement)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de durée des effets bénéfiques", + "HighlySalvageable": "Objet de grande valeur", + "Hitpoints_Max_Bonus": "Maximum de vie augmenté de [{VALUE}|~|]", + "Hitpoints_Max_Percent_Bonus": "Maximum de vie augmenté de [{VALUE}*100|1%|]", + "Hitpoints_Max_Percent_Bonus_Item": "Maximum de vie augmenté de [{VALUE}*100|1%|]", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] de vie après avoir tué une élite", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] de points de vie", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] de soins sur la durée", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] de soins sur la durée", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] de soins sur la durée", + "Ignore_Durability_Loss": "Ignore les pertes de durabilité", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dégâts critiques des compétences imprégnées", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dégâts des compétences imprégnées", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de dégâts des compétences imprégnées contre les cibles vulnérables", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] de puissance d'imprégnation", + "Immunity": "{VALUE1} d'immunité aux dégâts", + "Intelligence": "[{VALUE}|~|] intelligence", + "Intelligence_Core": "[{VALUE}|~|] intelligence", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] à l'intelligence", + "Intelligence_Total": "[{VALUE}] intelligence", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] au prix de vente", + "Item_Is_BOE": "Objet lié au compte une fois équipé", + "Item_Is_BOE_Bound": "Lié au compte", + "Item_Level_Requirement_Reduction": "Niveau requis réduit de [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] de dégâts de l'arme en main droite", + "Mana_Restriction": "(Sorcier ou sorcière uniquement)", + "Material_Find": "+[{VALUE}*100|1%|] au taux d'apparition des matériaux d'artisanat", + "Mount_Armor": "[{VALUE} * 1000|~|] à l'armure de monture", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] à la vitesse de déplacement", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] à la vitesse de déplacement pendant {VALUE2} s après avoir tué une élite", + "Multiplicative_Damage_Percent_All_From_Skills": "[{VALUE}*100|1%x|] de dégâts supplémentaires", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Vos serviteurs obtiennent [{vALUE}*100|1%|] de vos dégâts d'épines", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] à l'armure totale tant que les serviteurs ({VALUE1}) sont actifs", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de dégâts tant que les serviteurs ({VALUE1}) sont actifs", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} à l'armure tant que les serviteurs ({VALUE1}) sont actifs", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} de résistance à tous les éléments", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] à l'armure des {VALUE1}", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] à la vitesse d'attaque de {VALUE1}", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] de dégâts des {VALUE1}", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] du maximum de vie ({VALUE1})", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "Vos serviteurs ({VALUE1}) obtiennent [{VALUE2}*100|1%|] de vos dégâts d'épines", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] à la régénération de vie lorsque vous n'avez subi aucun dégât récent", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] de dégâts non physiques", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dégâts critiques non physiques", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] points de vie régénérés par seconde hors combat", + "On_Crit_CC_Proc_Chance": "{c_label}Coup de chance :{/c} les coups critiques ont jusqu'à +[{VALUE2} * 100|1%|] de chances d'infliger l'effet « {VALUE1} »", + "On_Hit_CC_Proc_Chance": "{c_label}Coup de chance :{/c} vous avez jusqu'à +[{VALUE2} * 100|1%|] d'appliquer l'effet « {VALUE1} »", + "On_Hit_Damage_Bonus_Combined": "{c_label}Coup de chance :{/c} vous avez jusqu'à [{VALUE1} * 100|%|] % de chances d'infliger [{VALUE2} * 100|1%|] |4point:points; de dégâts supplémentaires pendant [{VALUE3}] s.", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Coup de chance :{/c} vous avez jusqu'à +[{VALUE}*100|1%|] de chances d'exécuter les cibles non élites blessées", + "On_Hit_Knockback_Proc_Chance": "{c_label}Coup de chance :{/c} vous avez jusqu'à +[{VALUE} * 100|1%|] de chances de repousser vos adversaires", + "On_Hit_Vulnerable_Proc": "{c_label}Coup de chance :{/c} vous avez jusqu'à +[{VALUE}*100|1%|] de chances de rendre les cibles vulnérables pendant {VALUE2} s", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] de chances d'accablement", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de dégâts d'accablement ({VALUE1})", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] de dégâts d'accablement", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de dégâts d'accablement des compétences ({VALUE1})", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de dégâts d'accablement ({VALUE1})", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] de durée des dégâts ({VALUE1}) sur la durée", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] à la durée des compétences de {VALUE1}", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] de vie par victime", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] de résistance des serviteurs à tous les éléments", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] à l'armure des serviteurs", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] à la vitesse d'attaque des serviteurs", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] aux dégâts des serviteurs", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] de réduction des dégâts subis par vos serviteurs", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de dégâts pour chaque autre serviteur attaquant la cible", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Chances d'obtenir [{VALUE2}*100|~%|] de {VALUE1} par coup", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] de dégâts pendant 8 s après l'invocation", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de dégâts quand aucun autre serviteur n'attaque la cible", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] de maximum de vie de vos serviteurs", + "Pet_Inherit_Attrib_Bonus_Pct": "Vos serviteurs obtiennent [{VALUE}*100|1%|] de vos caractéristiques", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] à la vitesse de déplacement des compagnons", + "Pierce_Chance": "+[{VALUE}*100|1%|] de chances de transpercer", + "Plus_All_Stats": "[{VALUE}|~|] à toutes les caractéristiques", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dégâts des compétences imprégnées de poison", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] de soins de la potion", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] de taux d'apparition des potions", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] de temps de recharge de la potion", + "Potion_Max_Doses_Bonus": "+{vALUE2} de capacité de la potion.", + "Potion_Use_Granted_Barrier_Percent": "Quand vous êtes blessé(e), votre potion vous octroie aussi une barrière égale à [{vALUE2}*100|%|] de votre maximum de points de vie", + "Potion_Use_Granted_Primary_Resource_Amount": "Quand vous êtes blessé(e), votre potion vous rend aussi [{vALUE2}|%|] de votre ressource", + "Potion_Use_Granted_Unstoppable_Seconds": "Quand vous êtes blessé(e), votre potion augmente aussi votre vitesse de déplacement de [{vALUE2}*100|%|] pendant 2 s", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de réduction du temps de recharge ({VALUE1})", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] de réduction du temps de recharge", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de dégâts {VALUE1}", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] à la durée ({VALUE1})", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] de réduction du coût en ressources ({VALUE1})", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de réduction du coût en ressources ({VALUE1})", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Coup de chance :{/c} vous avez jusqu'à 5 % de chances de récupérer [{VALUE}] points de vie.", + "Proc_Resource_On_Hit_Percent": "{c_label}Coup de chance :{/c} vous avez jusqu'à 5 % de chances de récupérer [{VALUE2}*100|1%|] de votre {VALUE1}.", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Coup de chance :{/c} vous avez jusqu'à 5 % de chances de récupérer [{VALUE}*100|1%|] de votre ressource principale.", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] aux conditions requises", + "Resistance": "+[{VALUE2}*100|1%|] de résistance ({VALUE1})", + "Resistance#Cold": "+[{VALUE}*100|1%|] de résistance au froid", + "Resistance#Fire": "+[{VALUE}*100|1%|] de résistance au feu", + "Resistance#Lightning": "+[{VALUE}*100|1%|] de résistance à la foudre", + "Resistance#Poison": "+[{VALUE}*100|1%|] de résistance au poison", + "Resistance#Shadow": "+[{VALUE}*100|1%|] de résistance à l'ombre", + "Resistance_All": "+[{VALUE}*100|1%|] de résistance à tous les éléments", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] de maximum de résistance ({VALUE1})", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] de maximum de ressource", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] de réduction du coût en {VALUE1}", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] de réduction du coût en ressources", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de génération de ressources", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] de génération de votre {VALUE1}", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de génération de ressources", + "Resource_Gain_Bonus_Percent_Per_Power": "{VALUE1} augmente la génération de ressource de [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "Les compétences {VALUE1} augmentent la génération de ressource de [{VALUE2}*100|1%|]", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} {VALUE1} par pourcent de maximum de points de vie perdu au moment des dégâts subis", + "Resource_Max_Bonus": "+[{VALUE2}] |2{VALUE1} maximum", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] de {VALUE1} maximum", + "Resource_On_Crit": "+{VALUE2} {VALUE1} par coup critique", + "Resource_On_Kill": "[{VALUE2}|~|] de ressource ({VALUE1}) par victime", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] de régénération de ressource par seconde", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] de régénération de votre {VALUE1} par seconde", + "Run_Speed_Duration": "Augmente la vitesse de déplacement pendant [{VALUE}] s. L'effet prend fin si vous infligez ou subissez des dégâts.", + "Set_Item_Discount": "Réduit de 1 (avec un minimum de 2) le nombre d'objets nécessaires pour bénéficier des bonus d'ensemble.", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dégâts des compétences imprégnées d'ombre", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] à la durée des bonus de sanctuaire", + "Skill_Rank_All_Bonus": "+{VALUE1} |4rang:rangs; pour toutes les compétences", + "Skill_Rank_Bonus": "+{VALUE2} |4rang:rangs; pour {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4rang:rangs; pour toutes les compétences ({VALUE1})", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de réduction du temps de recharge des compétences « {VALUE1} »", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de réduction du coût en ressources des compétences ({VALUE1})", + "Sockets": "|4Châsse:Châsses; ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Druide ou druidesse uniquement)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] au vol de vie", + "Steal_Mana_Percent": "Vous récupérez un montant de ressource égal à [{VALUE}*100|1%|] des dégâts infligés", + "Strength": "[{VALUE}|~|] force", + "Strength_Core": "[{VALUE}|~|] force", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] à la force", + "Strength_Total": "[{VALUE}] force", + "Talent_Rank_Bonus": "+{VALUE2} |4rang:rangs; pour la compétence passive {VALUE1}", + "Thorns_Flat": "+[{VALUE}] d'épines", + "Trap_Arm_Time_Reduction_Seconds": "Temps de déclenchement de Piège réduit de [{VALUE}|1|] |4seconde:secondes;", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] de dégâts contre les cibles vulnérables", + "Weapon_Damage_Bonus": "[{VALUE}|~|] de dégâts de l'arme", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Coup de chance :{/c} vous avez jusqu'à +[{VALUE1}*100|1%|] de chances d'infliger [{VALUE2}*100|1%|] de dégâts de saignement en {VALUE3} s", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] à la vitesse de l'arme", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] d'armure sous forme d'ursoïde", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] à l'armure totale sous forme de lycanthrope", + "Willpower": "[{VALUE}|~|] volonté", + "Willpower_Core": "[{VALUE}|~|] volonté", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] à la volonté", + "Willpower_Total": "[{VALUE}] volonté" + }, + "itIT": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "Danni dei servitori: +[{VALUE}*100|1%|]", + "Arcanum_Restriction": "(Solo Mago)", + "Armor_Bonus": "Armatura: +[{VALUE}]", + "Armor_Ignore_Damage_Percent": "Probabilità di ignorare i danni subiti: +[{VALUE}*100|1%|]", + "Armor_Percent": "Armatura totale: +[{VALUE}*100|1%|]", + "Attack_Speed_Bonus_After_Dodge": "Velocità d'attacco per {VALUE2} s dopo la schivata di un attacco: +[{VALUE}*100|1%|]", + "Attack_Speed_Percent_Bonus": "Velocità d'attacco: +[{VALUE} * 100|1%|]", + "Attack_Speed_Percent_Bonus_For_Power": "Velocità d'attacco {VALUE1}: +[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "Velocità d'attacco abilità {VALUE1}: +[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_While_Fortified": "Velocità d'attacco durante Fortificazione: +[{VALUE} * 100|1%|]", + "Barrier_Bonus_Percent": "Generazione della barriera: +[{VALUE}*100|1%|]", + "Barrier_When_Struck_Chance": "Probabilità aggiuntiva del [{VALUE}*100|1%|] di ottenere una barriera pari a {s1} Vita per {s2} secondi quando subisci un colpo", + "Block_Chance": "Probabilità di parata: [{vALUE}*100|%|]", + "Block_Damage_Percent": "Danni mediante parata ridotti del [{vALUE}*100|%|]", + "Blood_Orb_Pickup_Damage_Combined": "Danni per {VALUE2} s dopo aver raccolto un Globo di Sangue: +[{VALUE}*100|1%|]", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "Cura Globi di Sangue: +[{VALUE}*100|1%|]", + "Bonus_Healing_Received_Percent": "Cure ricevute: +[{VALUE}*100|1%|]", + "Bonus_Ice_Armor_Shield_Percent": "Barriera ottenuta con Corazza di Ghiaccio: +[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent": "Durata effetti debilitanti: +[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent_Per_Type": "Durata {VALUE1}: +[{VALUE2}*100|1%|]", + "CC_Duration_Reduction": "Riduzione durata effetti debilitanti: [{VALUE}*100|1%|]", + "CC_Duration_Reduction_Per_Type": "Riduzione durata {VALUE1}: [{VALUE2}*100|1%|]", + "Chill_Bonus_Percent": "Applicazione di raggelamento: [{VALUE}*100|1%|]", + "ClassRestriction": "(Solo {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "Danni delle abilità Infuse di freddo: +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus": "Probabilità di colpo fortunato: +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Barrier_Active": "Probabilità di colpo fortunato quando hai una barriera: +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "Probabilità di colpo fortunato con danni da {VALUE1}: +[{VALUE2}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Skill": "Probabilità di colpo fortunato con {VALUE1}: +[{VALUE2}*100|1%|]", + "Core_Stat_Bonus_Healing_Received_Percent": "Guarigione: +[{vALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Far": "Probabilità di critico contro i nemici lontani: +[{VALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Near": "Probabilità di critico contro i nemici vicini: +[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Far": "Danni critici ai nemici lontani: +[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Near": "Danni critici ai nemici vicini: +[{VALUE}*100|1%|]", + "Crit_Damage_Percent": "Danni critici: +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "Danni critici ai nemici vulnerabili: +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "Danni critici ai nemici sotto effetti debilitanti: +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_For_Power": "Danni critici con {VALUE1}: +[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Skill_Tag": "Danni critici con abilità {VALUE1}: +[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Weapon_Requirement": "Danni critici con {VALUE1}: +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus": "Probabilità di critico: +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Per_Skill_Tag": "Probabilità di critico con abilità {VALUE1}: +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "Probabilità di critico con {VALUE1}: +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_To_Low_Health": "Probabilità di critico contro nemici feriti: +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_To_Vulnerable": "Probabilità di critico contro nemici vulnerabili: +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target": "Probabilità di critico contro i nemici sotto l'effetto {VALUE1}: +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "Probabilità di critico contro nemici sotto effetti debilitanti: +[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent": "Danni periodici: +[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "Danni periodici da {VALUE1}: +[{VALUE2}*100|1%|]", + "DOT_DPS_Reduction_Percent": "Riduzione danni periodici subiti: [{VALUE}*100|1%|]", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "Riduzione danni da {VALUE1} periodici subiti: [{VALUE2}*100|1%|]", + "Damage_Bonus_At_High_Health": "Danni mentre sei in salute: +[{VALUE}*100|1%|]", + "Damage_Bonus_On_Elite_Kill_Combined": "Danni per {VALUE2} s dopo aver ucciso un élite: +[{VALUE}*100|1%|]", + "Damage_Bonus_Percent_After_Dodge": "Danni per {VALUE2} s dopo la schivata di un attacco: +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Far": "Danni ai nemici lontani: +[{VALUE}*100|1%|]", + "Damage_Bonus_To_HIgh_Health": "Danni ai nemici in salute: +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Low_Health": "Danni ai nemici feriti: +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Near": "Danni ai nemici vicini: +[{VALUE}*100|1%|]", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Colpo fortunato:{/c} i colpi critici dei tuoi servitori hanno fino al 5% di probabilità di ridurre del [{VALUE} * 100|1%|] i danni inflitti dai nemici per {VALUE2} s", + "Damage_Increase_From_Far": "Danni subiti dai nemici lontani: +[{VALUE}*100|1%|]", + "Damage_Increase_From_Near": "Danni subiti dai nemici vicini: +[{VALUE}*100|1%|]", + "Damage_Increase_While_Stationary": "Danni mentre resti immobile: +[{VALUE}*100|1%|]", + "Damage_Percent_All_From_Skills": "Danni: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Against_Dot_Type": "Danni ai nemici sotto l'effetto {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "Danni in {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag": "Danni abilità {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "Danni abilità Base: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "Danni abilità Ultra: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "Danni con {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "Danni ai nemici affetti da abilità {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_All": "Danni ai nemici sotto effetti debilitanti: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_Target": "Danni ai nemici sotto l'effetto {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_Elites": "Danni a élite: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Fortified": "Danni durante Fortificazione: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Weapon_Swapping": "Danni con abilità che utilizzano nuove armi: +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_While_Affected_By_Power": "Danni durante {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_While_Shapeshifted": "Danni mentre la forma è mutata: +[{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_CCed_Target": "Riduzione danni subiti dai nemici sotto l'effetto {VALUE1}: [{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Dotted_Enemy": "Riduzione danni subiti dai nemici sotto l'effetto {VALUE1}: [{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Elites": "Riduzione danni subiti dagli élite: [{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "Riduzione danni ricevuti dai nemici affetti da abilità {VALUE1}: [{VALUE2} * 100|1%|]", + "Damage_Percent_Reduction_From_Vulnerable_Target": "Riduzione danni da nemici vulnerabili: [{VALUE}*100|1%|]", + "Damage_Reduction": "Danni ridotti del [{VALUE}*100|1%|]", + "Damage_Reduction_At_High_Health": "Riduzione danni mentre sei in salute: [{VALUE}*100|1%|]", + "Damage_Reduction_At_Low_Health": "Riduzione danni mentre si è feriti: [{VALUE}*100|1%|]", + "Damage_Reduction_During_Evade": "Riduzione danni durante l'elusione: [{VALUE}*100|1%|]", + "Damage_Reduction_From_Far": "Riduzione danni dai nemici lontani: [{VALUE}*100|1%|]", + "Damage_Reduction_From_Near": "Riduzione danni da nemici vicini: [{VALUE}*100|1%|]", + "Damage_Reduction_On_Elite_Kill_Combined": "Riduzione danni per {VALUE2} s dopo aver ucciso un élite: [{VALUE}*100|1%|]", + "Damage_Reduction_While_Crowd_Controlled": "Riduzione danni durante gli effetti debilitanti: [{VALUE}*100|1%|]", + "Damage_Reduction_While_Having_Shield": "Riduzione danni mentre hai una Barriera: [{VALUE}*100|1%|]", + "Damage_Reduction_While_Stationary": "Riduzione danni mentre resti immobile: [{VALUE}*100|1%|]", + "Damage_Type_Crit_Damage_Percent_Bonus": "Danni critici da {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus": "Probabilità di critico con danni da {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "Probabilità di critico con danni da {VALUE1} contro élite: +[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus": "Danni da {VALUE1}: +[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus_Vs_Elites": "Danni da {VALUE1} contro élite: +[{VALUE2}*100|1%|]", + "Dexterity": "Destrezza: [{VALUE}|~|]", + "Dexterity_Core": "Destrezza: [{VALUE}|~|]", + "Dexterity_Percent_Bonus": "Destrezza: +[{vALUE2}*100|1%|]", + "Dexterity_Total": "Destrezza: [{VALUE}]", + "Dodge_Chance_Bonus": "Probabilità di schivata: [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Additive": "Probabilità di schivata: +[{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "Probabilità di schivata contro nemici sotto l'effetto {VALUE1}: +[{VALUE2}*100|1%|]", + "Dodge_Chance_Bonus_Melee": "Probabilità di schivata contro nemici vicini: [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Ranged": "Probabilità di schivata contro nemici lontani: [{VALUE} * 100|1%|]", + "Energy_Restriction": "(Solo Tagliagole)", + "Essence_Restriction": "(solo Negromante)", + "Evade_Max_Charges": "|4Carica massima:Cariche massime; di Elusione: +[{VALUE}]", + "Evade_Movement_Dodge_Chance": "Elusione conferisce +[{VALUE}*100|%|] velocità di movimento per 1 s", + "Evade_Movement_Speed_Combined": "Aumento della velocità di movimento dopo Elusione: +[{VALUE1}*100|%|] per [{VALUE2}] s", + "Evade_Reduce_Cooldown_On_Attack": "Gli attacchi riducono il tempo di recupero di Elusione di [{VALUE}|1|] s", + "Experience_Bonus": "Esperienza per uccisione: [{VALUE}|~|]", + "Experience_Bonus_Percent": "Esperienza bonus: +[{Value}*100|1%|]", + "Experience_Bonus_Percent_Vs_Elites": "Esperienza bonus ottenuta dagli élite: +[{Value}*100|1%|]", + "Faster_Healing_Percent": "Velocità di cura delle pozioni: +{VALUE%}", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}Valore di parata dello scudo{/c:FF888888}", + "Flat_Damage_Bonus": "Danni {VALUE1}: +{VALUE2}", + "Flat_Damage_On_Hit": "{c_label}Colpo fortunato:{/c} fino al 5% di probabilità di infliggere [{VALUE}] danni", + "Flat_Damage_Shield_On_Kill": "Vita sotto forma di Barriera per uccisione: +[{VALUE}]", + "Flat_Heal_Absorb": "{c_label}Colpo fortunato:{/c} fino al 5% di probabilità di assorbire [{VALUE}] Vita", + "Flat_Hitpoints_Granted": "Ripristina [{VALUE}] Vita", + "Flat_Hitpoints_Max_Bonus": "Vita massima: +[{VALUE}]", + "Flat_Hitpoints_On_Hit": "{c_label}Colpo fortunato:{/c} fino al 5% di probabilità di ripristinare [{VALUE}] Vita", + "Flat_Hitpoints_On_Kill": "Vita per uccisione: [{VALUE}|~|]", + "Fortified_Health_Application_Bonus": "Generazione Fortificazione: +[{VALUE}*100|1%|]", + "Fortified_Health_Damage_Reduction_Bonus": "Riduzione danni durante Fortificazione: [{VALUE}*100|1%|]", + "Fortified_When_Struck_Chance": "Probabilità di ottenere Fortificazione per {VALUE2} Vita quando subisci un colpo: +[{VALUE}*100|1%|]", + "Fury_Restriction": "(Solo Barbaro)", + "Gem_Attributes_Multiplier": "Potere gemma in questo oggetto: [{VALUE}*100|1%|]", + "Gethit_Immune": "Immune all'Indebolimento.", + "Gold_Find": "Probabilità di trovare oro: [{VALUE}*100|~%|]", + "Gold_PickUp_Radius": "Raggio di raccolta: +[{VALUE}]", + "Harmful_Buff_Duration_Bonus_Percent": "Durata effetto dannoso: [{VALUE}*100|1%|]", + "Hatred_Restriction": "(Solo Cacciatore di demoni)", + "Helpful_Buff_Duration_Bonus_Percent": "Durata effetti benefici: [{VALUE}*100|1%|]", + "HighlySalvageable": "Altamente riciclabile", + "Hitpoints_Max_Bonus": "Vita massima: [{VALUE}|~|]", + "Hitpoints_Max_Percent_Bonus": "Vita massima: +[{VALUE}*100|1%|]", + "Hitpoints_Max_Percent_Bonus_Item": "Vita massima: +[{VALUE}*100|1%|]", + "Hitpoints_On_Elite_Kill": "Vita per uccisione di nemico élite: +[{VALUE}*100]", + "Hitpoints_Percent": "Vita: +[{VALUE}*100|+%|]", + "Hitpoints_Regen_Bonus_Percent": "Guarigione periodica: [{VALUE}*100|1%|]", + "Hitpoints_Regen_Per_Second": "Guarigione periodica: +[{VALUE}]", + "Hitpoints_Regen_Per_Second_Bonus": "Guarigione periodica: +[{VALUE}]", + "Ignore_Durability_Loss": "Non subisce perdite di integrità", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "Danni critici con abilità Infuse: +[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus": "Danni delle abilità Infuse: +[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "Danni delle abilità Infuse ai nemici vulnerabili: +[{VALUE}*100|1%|]", + "Imbued_Skill_Strength_Percent_Bonus": "Potenza Infusione: [{VALUE}*100|1%|]", + "Immunity": "Immunità ai danni {VALUE1}.", + "Intelligence": "Intelligenza: [{VALUE}|~|]", + "Intelligence_Core": "Intelligenza: [{VALUE}|~|]", + "Intelligence_Percent_Bonus": "Intelligenza: +[{vALUE2}*100|1%|]", + "Intelligence_Total": "Intelligenza: [{VALUE}]", + "Item_Cost_Percent_Bonus": "Valore di vendita: +[{VALUE} * 100|1%|]", + "Item_Is_BOE": "Si vincola all'account con l'impiego", + "Item_Is_BOE_Bound": "Vincolato all'account", + "Item_Level_Requirement_Reduction": "Requisito di livello ridotto di [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "Danni arma mano primaria: +[{vALUE} * 100|%|]", + "Mana_Restriction": "(Solo Incantatore)", + "Material_Find": "Probabilità di trovare materie prime: +[{VALUE}*100|1%|]", + "Mount_Armor": "Armatura cavalcatura: [{VALUE} * 1000|~|]", + "Movement_Bonus_Run_Speed": "Velocità di movimento: +[{VALUE}*100|1%|]", + "Movement_Speed_Bonus_On_Elite_Kill": "Velocità di movimento per {VALUE2} s dopo aver ucciso un élite: +[{VALUE1}*100|1%|]", + "Multiplicative_Damage_Percent_All_From_Skills": "Danni aumentati del [{VALUE}*100|1%x|]", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "I servitori ottengono il +[{vALUE}*100|1%|] delle tue Spine", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "Armatura totale con {VALUE1} in attività: +[{VALUE2}*100|1%|]", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "Danni mentre {VALUE1} è in attività: +[{VALUE2}*100|1%|]", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "Armatura +{VALUE2} con {VALUE1} in attività", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "Resistenza a tutti gli elementi: +[{VALUE2}*100|1%|] {VALUE1}", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "Armatura {VALUE1}: +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "Velocità d'attacco {VALUE1}: +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "Danni da {VALUE1}: +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "Vita massima {VALUE1}: [{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "Ottenimento Spine da parte di {VALUE1}: +[{VALUE2}*100|1%|]", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "Rigenerazione vitale se non hai subito danni di recente: +[{VALUE}]", + "NonPhysical_Damage_Percent_Bonus": "Danni non fisici: +[{VALUE} * 100|1%|]", + "Non_Physical_Crit_Damage_Percent_Bonus": "Danni critici non fisici: +[{VALUE}*100|1%|]", + "OOC_Flat_Hitpoints_Regen_Per_Second": "Rigenerazione vitale al secondo mentre non stai combattendo: [{VALUE}]", + "On_Crit_CC_Proc_Chance": "{c_label}Colpo fortunato:{/c} i colpi critici hanno fino al +[{VALUE2} * 100|1%|] di probabilità di causare {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Colpo fortunato:{/c} fino al [{VALUE2} * 100|1%|] di probabilità di {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Colpo fortunato:{/c} fino al [{VALUE1} * 100|%|] di probabilità di aumentare i danni del [{VALUE2} * 100|1%|] per [{VALUE3}] s", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Colpo fortunato:{/c} fino al +[{VALUE}*100|1%|] di probabilità di uccidere istantaneamente i nemici non élite feriti", + "On_Hit_Knockback_Proc_Chance": "{c_label}Colpo fortunato:{/c} fino al [{VALUE} * 100|1%|] di probabilità di respinta", + "On_Hit_Vulnerable_Proc": "{c_label}Colpo fortunato:{/c} fino al [{VALUE}*100|1%|] di probabilità di rendere vulnerabili i nemici per {VALUE2} s", + "Overpower_Chance_Bonus": "Probabilità di Sopraffazione: +[{VALUE}*100|1%|]", + "Overpower_Damage_Bonus_Per_Skill": "Danni da Sopraffazione con {VALUE1}: +[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus": "Danni da Sopraffazione: +[{VALUE}*100}|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "Danni da Sopraffazione con abilità {VALUE1}: +[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "Danni da Sopraffazione con {VALUE1}: +[{VALUE2}*100|1%|]", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "Durata danni da {VALUE1} periodici: [{VALUE2}*100|1%|]", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "Durata abilità {VALUE1}: +[{VALUE2}*100|1%|]", + "Percent_Life_On_Kill": "Vita per uccisione: +[{VALUE}*100|1%|]", + "Pet_All_Resistance_Bonus_Percent": "Resistenza dei servitori a tutti gli elementi: +[{VALUE}*100|1%|]", + "Pet_Armor_Bonus_Percent": "Armatura servitori: +[{VALUE}*100|1%|]", + "Pet_Attack_Speed_Bonus_Percent": "Velocità d'attacco dei servitori: +[{VALUE}*100|1%|]", + "Pet_Damage_Bonus_Percent": "Danni dei servitori: +[{VALUE}*100|1%|]", + "Pet_Damage_Reduction_Percent": "Riduzione danni per i servitori: [{VALUE}*100|1%|]", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "Danni per ciascun servitore che attacca il nemico: +[{VALUE}*100|1%|]", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Possibilità di ottenere [{VALUE2}*100|+%|] {VALUE1} per colpo", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "Danni per 8 secondi dopo l'evocazione: +[{VALUE}*100|1%|]", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "Danni mentre nessun altro servitore attacca il nemico: +[{VALUE}*100|1%|]", + "Pet_Health_Bonus_Percent": "Vita massima dei servitori: [{VALUE}*100|1%|]", + "Pet_Inherit_Attrib_Bonus_Pct": "I servitori ottengono +[{VALUE}*100|1%|] delle tue caratteristiche", + "Pet_Move_Speed_Bonus_Percent": "Velocità di movimento dei compagni: +[{VALUE}*100|1%|]", + "Pierce_Chance": "Probabilità perforazione: +[{VALUE}*100|1%|]", + "Plus_All_Stats": "Tutte le caratteristiche: [{VALUE}|~|]", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "Danni delle abilità Infuse di veleno: +[{VALUE}*100|1%|]", + "Potion_Bonus_Heal_Percent": "Cure pozione: +[{VALUE}*100|1%|]", + "Potion_Charge_Generation_Bonus_Pct": "Probabilità di trovare pozioni: +[{VALUE2}*100|1%|]", + "Potion_Cooldown_Reduction_Percent": "Riduzione tempo di recupero pozione: [{VALUE}*100|1%|]", + "Potion_Max_Doses_Bonus": "Capacità pozioni: +{vALUE2}", + "Potion_Use_Granted_Barrier_Percent": "Mentre si è feriti, la pozione conferisce anche una barriera pari al [{vALUE2}*100|%|] della Vita massima", + "Potion_Use_Granted_Primary_Resource_Amount": "Mentre si è feriti, la pozione rigenera anche il [{vALUE2}|%|] della risorsa", + "Potion_Use_Granted_Unstoppable_Seconds": "Mentre si è feriti, la pozione conferisce anche una velocità di movimento del [{vALUE2}*100|%|] per 2 secondi", + "Power_Cooldown_Reduction_Percent": "Riduzione tempo di recupero {VALUE1}: [{VALUE2} * 100|1%|]", + "Power_Cooldown_Reduction_Percent_All": "Tempo di recupero ridotto del [{VALUE1}*100|1%|]", + "Power_Damage_Percent_Bonus": "Danni da {VALUE1}: +[{VALUE2}*100|1%|]", + "Power_Duration_Bonus_Pct": "Durata {VALUE1}: +[{VALUE2}*100|1%|]", + "Power_Resource_Cost_Reduction_Amount": "Riduzione costo in risorse con {VALUE1}: [{VALUE2}*100|1|]", + "Power_Resource_Cost_Reduction_Percent": "Riduzione costo in risorse {VALUE1}: [{VALUE2}*100|1%|]", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Colpo fortunato:{/c} fino al 5% di probabilità di curare +[{VALUE}] Vita", + "Proc_Resource_On_Hit_Percent": "{c_label}Colpo fortunato:{/c} fino al 5% di probabilità di rigenerare +[{VALUE2}*100|1%|] {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Colpo fortunato:{/c} fino al 5% di probabilità di rigenerare +[{VALUE}*100|1%|] della risorsa principale", + "Requirements_Ease_Percent": "Requisiti: [{VALUE}*100|~%|]", + "Resistance": "Resistenza a {VALUE1}: +[{VALUE2}*100|1%|]", + "Resistance#Cold": "Resistenza al freddo: +[{VALUE}*100|1%|]", + "Resistance#Fire": "Resistenza al fuoco: +[{VALUE}*100|1%|]", + "Resistance#Lightning": "Resistenza al fulmine: +[{VALUE}*100|1%|]", + "Resistance#Poison": "Resistenza al veleno: +[{VALUE}*100|1%|]", + "Resistance#Shadow": "Resistenza all'ombra: +[{VALUE}*100|1%|]", + "Resistance_All": "Resistenza a tutti gli elementi: +[{VALUE}*100|1%|]", + "Resistance_Max_Bonus": "Resistenza a {VALUE1} massima: +[{VALUE2}*100|%|]", + "Resource_All_Primary_Max_Bonus": "Risorse massime: +[{vALUE2}]", + "Resource_Cost_Reduction_Percent": "Riduzione costo di {VALUE1}: [{VALUE2} * 100|1%|]", + "Resource_Cost_Reduction_Percent_All": "Riduzione costo in risorse: [{VALUE}*100|1%|]", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "Generazione di risorse: [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent": "Generazione {VALUE1}: [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_All_Primary": "Generazione di risorse: [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Power": "Generazione di risorse da {VALUE1}: [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "Generazione di risorse da abilità {VALUE1}: [{VALUE2}*100|1%|]", + "Resource_Gained_Per_Percent_Damage_Taken": "{VALUE1} per percentuale della Vita massima persa quando subisci danni: +{VALUE2}", + "Resource_Max_Bonus": "{VALUE1} max: +[{VALUE2}]", + "Resource_Max_Percent_Bonus": "{VALUE1} max: [{VALUE2}*100|1%|]", + "Resource_On_Crit": "+{VALUE2} {VALUE1} per colpo critico", + "Resource_On_Kill": "{VALUE1} per uccisione: [{VALUE2}|~|]", + "Resource_Regen_All_Primary_Bonus_Percent": "Rigenerazione di risorse al secondo: [{VALUE2}*100|1%|]", + "Resource_Regen_Bonus_Percent": "Rigenerazione {VALUE1} al secondo: [{VALUE2}*100|1%|]", + "Run_Speed_Duration": "Aumenta la velocità di movimento per [{VALUE}] secondi o finché non infliggi o ricevi danni", + "Set_Item_Discount": "Riduce di 1 il numero di oggetti necessari a ottenere i bonus di un completo (fino a un minimo di 2)", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "Danni delle abilità Infuse d'ombra: +[{VALUE}*100|1%|]", + "Shrine_Elixir_Duration_Bonus": "Durata beneficio santuario: +[{VALUE}*100|1%|]", + "Skill_Rank_All_Bonus": "+{VALUE1} |4grado:gradi; a tutte le abilità", + "Skill_Rank_Bonus": "+{VALUE2} |4grado:gradi; a {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4grado:gradi; a tutte le abilità {VALUE1}", + "Skill_Tag_Cooldown_Reduction_Percent": "Riduzione tempo di recupero abilità {VALUE1}: [{VALUE2} * 100|1%|]", + "Skill_Tag_Resource_Cost_Reduction_Percent": "Riduzione costo in risorse delle abilità {VALUE1}: [{VALUE2}*100|1%|]", + "Sockets": "Castoni ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Solo Druido)", + "Steal_Health_Percent": "Sottrazione vitale: +[{VALUE}*100|1%|]", + "Steal_Mana_Percent": "Rigenera il [{VALUE}*100|1%|] dei danni inflitti come risorsa", + "Strength": "Forza: [{VALUE}|~|]", + "Strength_Core": "Forza: [{VALUE}|~|]", + "Strength_Percent_Bonus": "Forza: +[{vALUE2}*100|1|]%", + "Strength_Total": "Forza: [{VALUE}]", + "Talent_Rank_Bonus": "+{VALUE2} |4grado:gradi; alla passiva {VALUE1}", + "Thorns_Flat": "Spine: +[{VALUE}]", + "Trap_Arm_Time_Reduction_Seconds": "Tempo di attivazione delle abilità di Trappole ridotto di [{VALUE}|1|] s", + "Vulnerable_Health_Damage_Bonus": "Danni ai nemici vulnerabili: +[{VALUE}*100|1%|]", + "Weapon_Damage_Bonus": "Danni armamento: [{VALUE}|~|]", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Colpo fortunato:{/c} fino al +[{VALUE1}*100|1%|] di probabilità di infliggere il [{VALUE2}*100|1%|] di danni da sanguinamento in {VALUE3} s", + "Weapon_Speed_Percent_Bonus": "Velocità arma: +[{VALUE} * 100|1%|]", + "Werebear_Armor_Percent": "Armatura totale in forma di Orso Mannaro: +[{VALUE}*100|1%|]", + "Werewolf_Armor_Percent": "Armatura totale in forma di Lupo Mannaro: +[{VALUE}*100|1%|]", + "Willpower": "Volontà: [{VALUE}|~|]", + "Willpower_Core": "Volontà: [{VALUE}|~|]", + "Willpower_Percent_Bonus": "Volontà: +[{vALUE2}*100|1%|]", + "Willpower_Total": "Volontà: [{VALUE}]" + }, + "jaJP": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "ミニオンのダメージ+[{VALUE}*100|1%|]", + "Arcanum_Restriction": "(ウィザードのみ)", + "Armor_Bonus": "防御力+[{VALUE}]", + "Armor_Ignore_Damage_Percent": "受けたダメージを無視する確率+[{VALUE}*100|1%|]", + "Armor_Percent": "合計防御力+[{VALUE}*100|1%|]", + "Attack_Speed_Bonus_After_Dodge": "攻撃を回避した後{VALUE2}秒間、攻撃速度+[{VALUE}*100|1%|]", + "Attack_Speed_Percent_Bonus": "攻撃速度+[{VALUE} * 100|1%|]", + "Attack_Speed_Percent_Bonus_For_Power": "{VALUE1}の攻撃速度+[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "{VALUE1}スキルの攻撃速度+[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_While_Fortified": "強化中の攻撃速度+[{VALUE} * 100|1%|]", + "Barrier_Bonus_Percent": "障壁生成量+[{VALUE}*100|1%|]", + "Barrier_When_Struck_Chance": "被弾時に+[{VALUE}*100|1%|]の確率で{s2}秒間、障壁として{s1}ライフを獲得", + "Block_Chance": "ブロック率[{vALUE}*100|%|]", + "Block_Damage_Percent": "ブロック時ダメージ減少率[{vALUE}*100|%|]", + "Blood_Orb_Pickup_Damage_Combined": "血のオーブを拾った後{VALUE2}秒間、ダメージ+[{VALUE}*100|1%|]", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "血のオーブの回復量+[{VALUE}*100|1%|]", + "Bonus_Healing_Received_Percent": "受ける回復量+[{VALUE}*100|1%|]", + "Bonus_Ice_Armor_Shield_Percent": "アイスアーマーの障壁+[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent": "操作障害持続時間+[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent_Per_Type": "{VALUE1}の持続時間+[{VALUE2}*100|1%|]", + "CC_Duration_Reduction": "操作不能持続時間減少[{VALUE}*100|1%|]", + "CC_Duration_Reduction_Per_Type": "{VALUE1}の持続時間減少[{VALUE2}*100|1%|]", + "Chill_Bonus_Percent": "冷気効果[{VALUE}*100|1%|]", + "ClassRestriction": "({s1}のみ)", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "冷気の注入スキルのダメージ+[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus": "幸運の一撃発生率+[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Barrier_Active": "障壁をまとっている間、幸運の一撃発生率が+[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "{VALUE1}ダメージでの幸運の一撃発生率+[{VALUE2}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Skill": "{VALUE1}で幸運の一撃発生率+[{VALUE2}*100|1%|]", + "Core_Stat_Bonus_Healing_Received_Percent": "回復量+[{vALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Far": "遠距離の敵へのクリティカルヒット率+[{VALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Near": "近距離の敵へのクリティカルヒット率+[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Far": "遠距離の敵に対するクリティカルヒットダメージ+[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Near": "近距離の敵に対するクリティカルヒットダメージ+[{VALUE}*100|1%|]", + "Crit_Damage_Percent": "クリティカルヒットダメージ+[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "脆弱状態の敵へのクリティカルヒットダメージ+[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "操作障害状態の敵へのクリティカルヒットダメージ+[{VALUE}*100|1%|]", + "Crit_Damage_Percent_For_Power": "{VALUE1}のクリティカルヒットダメージ+[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Skill_Tag": "{VALUE1}スキルのクリティカルヒットダメージ+[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Weapon_Requirement": "{VALUE1}のクリティカルヒットダメージ+[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus": "クリティカルヒット率+[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Per_Skill_Tag": "{VALUE1}スキルでのクリティカルヒット率+[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}でのクリティカルヒット率+[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_To_Low_Health": "負傷状態の敵へのクリティカルヒット率+[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_To_Vulnerable": "脆弱状態の敵へのクリティカルヒット率+[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target": "{VALUE1}状態の敵へのクリティカルヒット率+[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "操作障害状態の敵へのクリティカルヒット率+[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent": "継続ダメージ+[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "{VALUE1}継続ダメージ+[{VALUE2}*100|1%|]", + "DOT_DPS_Reduction_Percent": "継続ダメージの減少率[{VALUE}*100|1%|]", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "{VALUE1}の継続ダメージの減少率[{VALUE2}*100|1%|]", + "Damage_Bonus_At_High_Health": "健全状態時のダメージ+[{VALUE}*100|1%|]", + "Damage_Bonus_On_Elite_Kill_Combined": "エリートを倒した後の{VALUE2}秒間、ダメージ+[{VALUE}*100|1%|]", + "Damage_Bonus_Percent_After_Dodge": "攻撃を回避した後{VALUE2}秒間、ダメージ+[{VALUE}*100|1%|]", + "Damage_Bonus_To_Far": "遠距離の敵へのダメージ+[{VALUE}*100|1%|]", + "Damage_Bonus_To_HIgh_Health": "健全状態の敵へのダメージ+[{VALUE}*100|1%|]", + "Damage_Bonus_To_Low_Health": "負傷した敵へのダメージ+[{VALUE}*100|1%|]", + "Damage_Bonus_To_Near": "近距離の敵へのダメージ+[{VALUE}*100|1%|]", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}幸運の一撃: {/c}ミニオンによるクリティカルヒットが最大5%の確率で、敵に与えるダメージを{VALUE2}秒間、[{VALUE} * 100|1%|]減少させる", + "Damage_Increase_From_Far": "遠距離の敵から受けるダメージ+[{VALUE}*100|1%|]", + "Damage_Increase_From_Near": "近距離の敵から受けるダメージ+[{VALUE}*100|1%|]", + "Damage_Increase_While_Stationary": "静止時のダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_All_From_Skills": "ダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Against_Dot_Type": "{VALUE1}の敵へのダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "{VALUE1}内のダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1}スキルダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "基本スキルダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "奥義スキルのダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}でのダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "{VALUE1}スキルの影響を受けた敵へのダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_All": "操作障害状態の敵へのダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_Target": "{VALUE1}の敵へのダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_Elites": "エリートへのダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Fortified": "強化中のダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Weapon_Swapping": "新しい武器に切り替わるスキルのダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_While_Affected_By_Power": "{VALUE1}中のダメージ+[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_While_Shapeshifted": "変身中のダメージ+[{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_CCed_Target": "{VALUE1}の敵からのダメージ減少率[{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Dotted_Enemy": "{VALUE1}の敵からのダメージ減少率[{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Elites": "エリートからのダメージ減少率[{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "{VALUE1}スキルの影響を受けた敵からのダメージ減少率[{VALUE2} * 100|1%|]", + "Damage_Percent_Reduction_From_Vulnerable_Target": "脆弱状態の敵からのダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction": "ダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction_At_High_Health": "健全状態時のダメージ減少[{VALUE}*100|1%|]", + "Damage_Reduction_At_Low_Health": "負傷中のダメージ減少[{VALUE}*100|1%|]", + "Damage_Reduction_During_Evade": "回避中のダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction_From_Far": "遠距離の敵からのダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction_From_Near": "近距離の敵から受けるダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction_On_Elite_Kill_Combined": "エリートを倒した後の{VALUE2}秒間、ダメージ減少率+[{VALUE}*100|1%|]", + "Damage_Reduction_While_Crowd_Controlled": "操作障害時のダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction_While_Having_Shield": "障壁発動時のダメージ減少率[{VALUE}*100|1%|]", + "Damage_Reduction_While_Stationary": "静止時のダメージ減少率[{VALUE}*100|1%|]", + "Damage_Type_Crit_Damage_Percent_Bonus": "{VALUE1}のクリティカルヒットダメージ+[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus": "{VALUE1}ダメージでのクリティカルヒット率+[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "エリートに対する{VALUE1}ダメージでのクリティカルヒット率+[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus": "{VALUE1}ダメージ+[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus_Vs_Elites": "{VALUE1}のエリートへのダメージ+[{VALUE2}*100|1%|]", + "Dexterity": "敏捷性[{VALUE}|~|]", + "Dexterity_Core": "敏捷性[{VALUE}|~|]", + "Dexterity_Percent_Bonus": "敏捷性+[{vALUE2}*100|1%|]", + "Dexterity_Total": "敏捷性[{VALUE}]", + "Dodge_Chance_Bonus": "回避率[{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Additive": "回避率+[{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "{VALUE1}状態の敵に対する回避率+[{VALUE2}*100|1%|]", + "Dodge_Chance_Bonus_Melee": "近距離の敵に対する回避率[{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Ranged": "遠距離の敵に対する回避率[{VALUE} * 100|1%|]", + "Energy_Restriction": "(ローグのみ)", + "Essence_Restriction": "(ネクロマンサーのみ)", + "Evade_Max_Charges": "最大回避チャージ+[{VALUE}]", + "Evade_Movement_Dodge_Chance": "回避によって移動速度が1秒間[{VALUE}*100|%|]上昇", + "Evade_Movement_Speed_Combined": "回避によって移動速度が[{VALUE2}]秒間[{VALUE1}*100|%|]上昇", + "Evade_Reduce_Cooldown_On_Attack": "攻撃すると回避のクールダウンが[{VALUE}|1|]秒減少", + "Experience_Bonus": "キルによる経験値[{VALUE}|~|]", + "Experience_Bonus_Percent": "ボーナス経験値+[{Value}*100|1%|]", + "Experience_Bonus_Percent_Vs_Elites": "エリートからのボーナス経験値+[{Value}*100|1%|]", + "Faster_Healing_Percent": "ポーションによる回復速度+{VALUE%}", + "Flat_Block_Amount": "{c:FF888888}シールドブロック値{/c:FF888888}[{VALUE}]", + "Flat_Damage_Bonus": "{VALUE1}ダメージ+{VALUE2}", + "Flat_Damage_On_Hit": "{c_label}幸運の一撃: {/c}最大5%の確率で[{VALUE}]ダメージを付与", + "Flat_Damage_Shield_On_Kill": "キル時の障壁としてのライフ+[{VALUE}]", + "Flat_Heal_Absorb": "{c_label}幸運の一撃: {/c} 最大5%の確率で[{VALUE}]のライフを吸収", + "Flat_Hitpoints_Granted": "ライフが[{VALUE}]回復", + "Flat_Hitpoints_Max_Bonus": "ライフ最大値+[{VALUE}]", + "Flat_Hitpoints_On_Hit": "{c_label}幸運の一撃: {/c} 最大5%の確率でライフを[{VALUE}]回復する", + "Flat_Hitpoints_On_Kill": "キル時のライフ回復量[{VALUE}|~|]", + "Fortified_Health_Application_Bonus": "強化生成量+[{VALUE}*100|1%|]", + "Fortified_Health_Damage_Reduction_Bonus": "強化中のダメージ減少率[{VALUE}*100|1%|]", + "Fortified_When_Struck_Chance": "被弾時に+[{VALUE}*100|1%|]の確率でライフを{VALUE2}強化", + "Fury_Restriction": "(バーバリアンのみ)", + "Gem_Attributes_Multiplier": "このアイテムの宝石強度[{VALUE}*100|1%|]", + "Gethit_Immune": "よろめき無効。", + "Gold_Find": "ゴールドのドロップ率[{VALUE}*100|~%|]", + "Gold_PickUp_Radius": "アイテム取得範囲+[{VALUE}]", + "Harmful_Buff_Duration_Bonus_Percent": "有害効果の持続時間[{VALUE}*100|1%|]", + "Hatred_Restriction": "(デーモン・ハンターのみ)", + "Helpful_Buff_Duration_Bonus_Percent": "有益効果の持続時間[{VALUE}*100|1%|]", + "HighlySalvageable": "分解可能性高", + "Hitpoints_Max_Bonus": "最大ライフ[{VALUE}|~|]", + "Hitpoints_Max_Percent_Bonus": "ライフ最大値の[{VALUE}*100|1%|]", + "Hitpoints_Max_Percent_Bonus_Item": "ライフ最大値の[{VALUE}*100|1%|]", + "Hitpoints_On_Elite_Kill": "エリートキル時のライフ回復量+[{VALUE}*100]", + "Hitpoints_Percent": "ライフ+[{VALUE}*100|~%|]", + "Hitpoints_Regen_Bonus_Percent": "時間経過時のライフ回復量[{VALUE}*100|1%|]", + "Hitpoints_Regen_Per_Second": "時間経過時のライフ回復量+[{VALUE}]", + "Hitpoints_Regen_Per_Second_Bonus": "時間経過時のライフ回復量+[{VALUE}]", + "Ignore_Durability_Loss": "耐久力が低下しない", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "注入スキルのクリティカルヒットダメージ+[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus": "注入スキルのダメージ+[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "脆弱状態の敵に対する注入スキルのダメージ+[{VALUE}*100|1%|]", + "Imbued_Skill_Strength_Percent_Bonus": "注入効力[{VALUE}*100|1%|]", + "Immunity": "{VALUE1}ダメージ無効", + "Intelligence": "知力[{VALUE}|~|]", + "Intelligence_Core": "知力[{VALUE}|~|]", + "Intelligence_Percent_Bonus": "知力+[{vALUE2}*100|1%|]", + "Intelligence_Total": "知力[{VALUE}]", + "Item_Cost_Percent_Bonus": "売却価格+[{VALUE} * 100|1%|]", + "Item_Is_BOE": "装備時はアカウントにバインドされます", + "Item_Is_BOE_Bound": "アカウント・バインド", + "Item_Level_Requirement_Reduction": "必要レベルが[{VALUE}]低下", + "Main_Hand_Damage_Percent_Bonus": "メインハンド武器のダメージ+[{vALUE} * 100|%|]", + "Mana_Restriction": "(ソーサラーのみ)", + "Material_Find": "作成用素材のドロップ率+[{VALUE}*100|1%|]", + "Mount_Armor": "馬鎧[{VALUE} * 1000|~|]", + "Movement_Bonus_Run_Speed": "移動速度+[{VALUE}*100|1%|]", + "Movement_Speed_Bonus_On_Elite_Kill": "エリートを倒した後の{VALUE2}秒間、移動速度+[{VALUE1}*100|1%|]", + "Multiplicative_Damage_Percent_All_From_Skills": "ダメージ増加[{VALUE}*100|1%x|]", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "ミニオンがプレイヤーの荊棘の加護の+[{vALUE}*100|1%|]を継承", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "{VALUE1}召喚中の合計防御力+[{VALUE2}*100|1%|]", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "{VALUE1}召喚中のダメージ+[{VALUE2}*100|1%|]", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "{VALUE1}が召喚中、防御力+{VALUE2}", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "{VALUE1}の全属性耐性+[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "{VALUE1}防御力+[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "{VALUE1}の攻撃速度+[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "{VALUE1}のダメージ+[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "{VALUE1}のライフ最大値[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1}が継承する荊棘の加護の量+[{VALUE2}*100|1%|]", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "ダメージを受けていない間の毎秒のライフ回復量+[{VALUE}]", + "NonPhysical_Damage_Percent_Bonus": "非物理ダメージ+[{VALUE} * 100|1%|]", + "Non_Physical_Crit_Damage_Percent_Bonus": "非物理クリティカルヒットダメージ+[{VALUE}*100|1%|]", + "OOC_Flat_Hitpoints_Regen_Per_Second": "非戦闘時の毎秒ライフ回復量[{VALUE}]", + "On_Crit_CC_Proc_Chance": "{c_label}幸運の一撃: {/c}クリティカルヒットが最大+[{VALUE2} * 100|1%|]の確率で{VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}幸運の一撃: {/c} 最大[{VALUE2} * 100|1%|]の確率で{VALUE1}に増加", + "On_Hit_Damage_Bonus_Combined": "{c_label}幸運の一撃:{/c} 最大[{VALUE1} * 100|%|]の確率で[{VALUE3}]秒間、ダメージが+[{VALUE2} * 100|1%|]増加する。", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}幸運の一撃: {/c}最大+[{VALUE}*100|1%|]の確率で負傷した非エリートを処刑する", + "On_Hit_Knockback_Proc_Chance": "{c_label}幸運の一撃: {/c} 最大+[{VALUE} * 100|1%|] の確率でノックバック", + "On_Hit_Vulnerable_Proc": "{c_label}幸運の一撃: {/c} 最大+[{VALUE}*100|1%|]の確率で敵を{VALUE2}秒間、脆弱状態にする。", + "Overpower_Chance_Bonus": "オーバーパワーの発生率+[{VALUE}*100|1%|]", + "Overpower_Damage_Bonus_Per_Skill": "{VALUE1}のオーバーパワーダメージ+[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus": "オーバーパワー・ダメージ+[{VALUE}*100}|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1}スキルでのオーバーパワーダメージ+[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}のオーバーパワーダメージ+[{VALUE2}*100|1%|]", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "{VALUE1}の継続ダメージ効果の持続時間[{VALUE2}*100|1%|]", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "{VALUE1}スキルの持続時間+[{VALUE2}*100|1%|]", + "Percent_Life_On_Kill": "キル時にライフ+[{VALUE}*100|1%|]", + "Pet_All_Resistance_Bonus_Percent": "ミニオンの全属性耐性+[{VALUE}*100|1%|]", + "Pet_Armor_Bonus_Percent": "ミニオンの防御力+[{VALUE}*100|1%|]", + "Pet_Attack_Speed_Bonus_Percent": "ミニオンの攻撃速度+[{VALUE}*100|1%|]", + "Pet_Damage_Bonus_Percent": "ミニオンのダメージ+[{VALUE}*100|1%|]", + "Pet_Damage_Reduction_Percent": "ミニオンへのダメージ減少率[{VALUE}*100|1%|]", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "別々のミニオンが同じ敵を攻撃した際のダメージ+[{VALUE}*100|1%|]", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "命中するごとに[{VALUE2}*100|~%|]の{VALUE1}獲得", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "召喚された後8秒間、ダメージ+[{VALUE}*100|1%|]", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "ミニオンが単独で敵を攻撃した際のダメージ+[{VALUE}*100|1%|]", + "Pet_Health_Bonus_Percent": "ミニオンの最大ライフ[{VALUE}*100|1%|]", + "Pet_Inherit_Attrib_Bonus_Pct": "ミニオンがプレイヤーのステータスの+[{VALUE}*100|1%|]を継承", + "Pet_Move_Speed_Bonus_Percent": "使い魔の移動速度+[{VALUE}*100|1%|]", + "Pierce_Chance": "攻撃貫通率+[{VALUE}*100|1%|]", + "Plus_All_Stats": "全ステータス[{VALUE}|~|]", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "〈毒の注入〉スキルのダメージ+[{VALUE}*100|1%|]", + "Potion_Bonus_Heal_Percent": "ポーションによる回復量+[{VALUE}*100|1%|]", + "Potion_Charge_Generation_Bonus_Pct": "ポーションのドロップ率+[{VALUE2}*100|1%|]", + "Potion_Cooldown_Reduction_Percent": "ポーションのクールダウン時間[{VALUE}*100|1%|]", + "Potion_Max_Doses_Bonus": "ポーション所持上限+{vALUE2}", + "Potion_Use_Granted_Barrier_Percent": "負傷中に使用したポーションが追加でライフ最大値の[{vALUE2}*100|%|]を障壁として付与", + "Potion_Use_Granted_Primary_Resource_Amount": "負傷中、ポーションがリソースを[{vALUE2}|%|]回復", + "Potion_Use_Granted_Unstoppable_Seconds": "負傷中に使用したポーションが追加で2秒間、移動速度を[{vALUE2}*100|%|]上昇させる", + "Power_Cooldown_Reduction_Percent": "{VALUE1}のクールダウン時間短縮[{VALUE2} * 100|1%|]", + "Power_Cooldown_Reduction_Percent_All": "クールダウン時間短縮[{VALUE1}*100|1%|]", + "Power_Damage_Percent_Bonus": "{VALUE1}ダメージ+[{VALUE2}*100|1%|]", + "Power_Duration_Bonus_Pct": "{VALUE1}の持続時間+[{VALUE2}*100|1%|]", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] {VALUE1}リソース消費減少", + "Power_Resource_Cost_Reduction_Percent": "{VALUE1}のリソース消費が[{VALUE2}*100|1%|]減少", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}幸運の一撃: {/c}最大5%の確率でライフを[{VALUE}]回復", + "Proc_Resource_On_Hit_Percent": "{c_label}幸運の一撃: {/c}最大5%の確率で{VALUE1}を[{VALUE2}*100|1%|]回復", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}幸運の一撃: {/c}最大5%の確率でプライマリリソースを[{VALUE}*100|1%|]回復", + "Requirements_Ease_Percent": "要件[{VALUE}*100|~%|]", + "Resistance": "{VALUE1}耐性+[{VALUE2}*100|1%|]", + "Resistance#Cold": "冷気耐性+[{VALUE}*100|1%|]", + "Resistance#Fire": "火炎耐性+[{VALUE}*100|1%|]", + "Resistance#Lightning": "電撃耐性+[{VALUE}*100|1%|]", + "Resistance#Poison": "毒耐性+[{VALUE}*100|1%|]", + "Resistance#Shadow": "シャドウ耐性+[{VALUE}*100|1%|]", + "Resistance_All": "全耐性+[{VALUE}*100|1%|]", + "Resistance_Max_Bonus": "{VALUE1}耐性の最大値+[{VALUE2}*100|%|]", + "Resource_All_Primary_Max_Bonus": "リソース最大値+[{vALUE2}]", + "Resource_Cost_Reduction_Percent": "{VALUE1}のコスト減少[{VALUE2} * 100|1%|]", + "Resource_Cost_Reduction_Percent_All": "リソース消費減少[{VALUE}*100|1%|]", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "リソース生成量[{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent": "{VALUE1}の生成量[{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_All_Primary": "リソース生成量[{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Power": "{VALUE1}から[{VALUE2}*100|1%|]リソース生成", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "{VALUE1}スキルから[{VALUE2}*100|1%|]リソース生成", + "Resource_Gained_Per_Percent_Damage_Taken": "被ダメージ時に、失われた最大ライフのパーセンテージごとに+{VALUE2}{VALUE1}", + "Resource_Max_Bonus": "最大{VALUE1}+[{VALUE2}]", + "Resource_Max_Percent_Bonus": "最大{VALUE1}[{VALUE2}*100|1%|]", + "Resource_On_Crit": "クリティカルヒット時に+{VALUE2}の{VALUE1}", + "Resource_On_Kill": "キル時に[{VALUE2}|~|]の{VALUE1}を獲得", + "Resource_Regen_All_Primary_Bonus_Percent": "毎秒のリソース回復量[{VALUE2}*100|1%|]", + "Resource_Regen_Bonus_Percent": "毎秒の{VALUE1}回復量[{VALUE2}*100|1%|]", + "Run_Speed_Duration": "移動速度が[{VALUE}]秒間上昇。ダメージを与えたり受けたりすると効果消失。", + "Set_Item_Discount": "セット・ボーナスに必要なアイテム数を1減らす(最低2アイテム)。", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "シャドウ注入スキルのダメージ+[{VALUE}*100|1%|]", + "Shrine_Elixir_Duration_Bonus": "祭壇のバフ持続時間+[{VALUE}*100|1%|]", + "Skill_Rank_All_Bonus": "全スキルのランク+{VALUE1}", + "Skill_Rank_Bonus": "{VALUE1}のランク+{VALUE2}", + "Skill_Rank_Skill_Tag_Bonus": "全{VALUE1}スキルのランク+{VALUE2}", + "Skill_Tag_Cooldown_Reduction_Percent": "{VALUE1}スキルのクールダウン時間短縮[{VALUE2} * 100|1%|]", + "Skill_Tag_Resource_Cost_Reduction_Percent": "{VALUE1}スキルのリソース消費が[{VALUE2}*100|1%|]減少", + "Sockets": "ソケット([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(ドルイドのみ)", + "Steal_Health_Percent": "ライフ吸収+[{VALUE}*100|1%|]", + "Steal_Mana_Percent": "ダメージの[{VALUE}*100|1%|]をリソースとして回復", + "Strength": "筋力[{VALUE}|~|]", + "Strength_Core": "筋力[{VALUE}|~|]", + "Strength_Percent_Bonus": "筋力+[{vALUE2}*100|1%|]", + "Strength_Total": "筋力[{VALUE}]", + "Talent_Rank_Bonus": "{VALUE1}のパッシブ効果のランク+{VALUE2}", + "Thorns_Flat": "荊棘の加護+[{VALUE}]", + "Trap_Arm_Time_Reduction_Seconds": "罠スキルの起動準備時間[{VALUE}|1|]秒短縮", + "Vulnerable_Health_Damage_Bonus": "脆弱ダメージ+[{VALUE}*100|1%|]", + "Weapon_Damage_Bonus": "武器ダメージ[{VALUE}|~|]", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}幸運の一撃: {/c}最大+[{VALUE1}*100|1%|]の確率で敵を流血させ、{VALUE3}秒間で[{VALUE2}*100|1%|]の流血ダメージを与える", + "Weapon_Speed_Percent_Bonus": "武器の攻撃速度+[{VALUE} * 100|1%|]", + "Werebear_Armor_Percent": "人熊形態時の合計防御力+[{VALUE}*100|1%|]", + "Werewolf_Armor_Percent": "人狼形態時の合計防御力+[{VALUE}*100|1%|]", + "Willpower": "意志力[{VALUE}|~|]", + "Willpower_Core": "意志力[{VALUE}|~|]", + "Willpower_Percent_Bonus": "意志力+[{vALUE2}*100|1%|]", + "Willpower_Total": "意志力[{VALUE}]" + }, + "koKR": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "하수인 공격력 +[{VALUE}*100|1%|]", + "Arcanum_Restriction": "(마법사 전용)", + "Armor_Bonus": "방어도 +[{VALUE}]", + "Armor_Ignore_Damage_Percent": "받은 피해를 무시할 확률 +[{VALUE}*100|1%|]", + "Armor_Percent": "총 방어도 +[{VALUE}*100|1%|]", + "Attack_Speed_Bonus_After_Dodge": "공격 회피 후 {VALUE2}초 동안 공격 속도 +[{VALUE}*100|1%|]", + "Attack_Speed_Percent_Bonus": "공격 속도 +[{VALUE} * 100|1%|]", + "Attack_Speed_Percent_Bonus_For_Power": "{VALUE1} 공격 속도 +[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "{VALUE1} 기술 공격 속도 +[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_While_Fortified": "보강 상태에서 공격 속도 +[{VALUE} * 100|1%|]", + "Barrier_Bonus_Percent": "보호막 생성량 +[{VALUE}*100|1%|]", + "Barrier_When_Struck_Chance": "공격에 적중당했을 때 {s2}초 동안 {s1}의 생명력을 보호막으로 얻을 확률 +[{VALUE}*100|1%|]", + "Block_Chance": "방패막기 확률 [{vALUE}*100|%|]", + "Block_Damage_Percent": "막은 피해 감소 [{vALUE}*100|%|]", + "Blood_Orb_Pickup_Damage_Combined": "피의 구슬을 주운 후 {VALUE2}초 동안 공격력 +[{VALUE}*100|1%|]", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "피의 구슬 치유량 +[{VALUE}*100|1%|]", + "Bonus_Healing_Received_Percent": "받는 치유량 +[{VALUE}*100|1%|]", + "Bonus_Ice_Armor_Shield_Percent": "얼음 갑옷의 보호막 +[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent": "군중 제어 효과의 지속시간 +[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent_Per_Type": "{VALUE1} 지속시간 +[{VALUE2}*100|1%|]", + "CC_Duration_Reduction": "제어 방해 지속시간 감소 [{VALUE}*100|1%|]", + "CC_Duration_Reduction_Per_Type": "{VALUE1} 지속시간 감소 [{VALUE2}*100|1%|]", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|]의 오한 적용", + "ClassRestriction": "({s1} 전용)", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "냉기 주입된 기술의 피해 +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus": "행운의 적중 확률 +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Barrier_Active": "보호막이 있을 때 행운의 적중 확률 +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "{VALUE1} 피해의 행운의 적중 확률 +[{VALUE2}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Skill": "{VALUE1} 행운의 적중 확률 + [{VALUE2}*100|1%|]", + "Core_Stat_Bonus_Healing_Received_Percent": "치유 +[{vALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Far": "원거리에 있는 적에 대한 극대화 확률 +[{VALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Near": "근거리에 있는 적에 대한 극대화 확률 +[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Far": "원거리에 있는 적에게 주는 극대화 피해 +[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Near": "근거리에 있는 적에게 주는 극대화 피해 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent": "극대화 피해 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "취약한 적에게 주는 극대화 피해 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "군중 제어 효과의 영향을 받는 적에게 주는 극대화 피해 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_For_Power": "{VALUE1}의 극대화 피해 +[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Skill_Tag": "{VALUE1} 기술의 극대화 피해 +[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Weapon_Requirement": "{VALUE1}의 극대화 피해 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus": "극대화 확률 +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Per_Skill_Tag": "{VALUE1} 기술의 극대화 확률 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}의 극대화 확률 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_To_Low_Health": "부상당한 적에 대한 극대화 확률 +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_To_Vulnerable": "취약한 적에 대한 극대화 확률 +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target": "{VALUE1} 적에 대한 극대화 확률 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "군중 제어 효과의 영향을 받는 적에 대한 극대화 확률 +[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent": "지속 피해 +[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "지속 {VALUE1} 피해 +[{VALUE2}*100|1%|]", + "DOT_DPS_Reduction_Percent": "지속 피해 감소 [{VALUE}*100|1%|]", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "지속 {VALUE1} 피해 감소 [{VALUE2}*100|1%|]", + "Damage_Bonus_At_High_Health": "건강 상태일 때 공격력 +[{VALUE}*100|1%|]", + "Damage_Bonus_On_Elite_Kill_Combined": "정예 처치 후 {VALUE2}초 동안 공격력 +[{VALUE}*100|1%|]", + "Damage_Bonus_Percent_After_Dodge": "공격 회피 후 {VALUE2}초 동안 공격력 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Far": "원거리에 있는 적에게 주는 피해 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_HIgh_Health": "건강 상태의 적에게 주는 피해 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Low_Health": "부상당한 적에게 주는 피해 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Near": "근거리에 있는 적에게 주는 피해 +[{VALUE}*100|1%|]", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}행운의 적중:{/c}하수인의 극대화 적중 시 최대 5% 확률로 적이 주는 피해가 {VALUE2}초 동안 [{VALUE} * 100|1%|] 감소", + "Damage_Increase_From_Far": "원거리에 있는 적에게 받는 피해 +[{VALUE}*100|1%|]", + "Damage_Increase_From_Near": "근거리에 있는 적에게 받는 피해 +[{VALUE}*100|1%|]", + "Damage_Increase_While_Stationary": "가만히 서 있는 동안 공격력 +[{VALUE}*100|1%|]", + "Damage_Percent_All_From_Skills": "공격력 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Against_Dot_Type": "{VALUE1} 적에게 주는 피해 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "{VALUE1}일 때 공격력 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1} 기술 피해 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "기본 기술 피해 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "궁극기 공격력 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}의 공격력 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "{VALUE1} 기술의 영향을 받는 적에게 주는 피해 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_All": "군중 제어 상태 효과의 영향을 받는 적에게 주는 피해 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_Target": "{VALUE1} 적에게 주는 피해 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_Elites": "정예에게 주는 피해 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Fortified": "보강 상태에서 공격력 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Weapon_Swapping": "새로운 무기로 교체하는 기술의 피해 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_While_Affected_By_Power": "{VALUE1} 상태일 때 공격력 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_While_Shapeshifted": "변신 상태에서 공격력 +[{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_CCed_Target": "{VALUE1} 적에게 받는 피해 감소 [{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Dotted_Enemy": "{VALUE1} 적에게 받는 피해 감소 [{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Elites": "정예에게 받는 피해 감소 [{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "{VALUE1} 기술의 영향을 받은 적에게 받는 피해 감소 [{VALUE2} * 100|1%|]", + "Damage_Percent_Reduction_From_Vulnerable_Target": "취약한 적에게 받는 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction": "피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_At_High_Health": "건강 상태에서 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_At_Low_Health": "부상 상태일 때 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_During_Evade": "피하는 동안 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_From_Far": "원거리에 있는 적에게 받는 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_From_Near": "근거리에 있는 적에게 받는 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_On_Elite_Kill_Combined": "정예 처치 후 {VALUE2}초 동안 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_While_Crowd_Controlled": "제어 방해 효과를 받을 때 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_While_Having_Shield": "보호막이 있을 때 피해 감소 [{VALUE}*100|1%|]", + "Damage_Reduction_While_Stationary": "가만히 서 있는 동안 피해 감소 [{VALUE}*100|1%|]", + "Damage_Type_Crit_Damage_Percent_Bonus": "{VALUE1} 극대화 피해 +[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus": "{VALUE1} 피해의 극대화 확률 +[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "정예에게 주는 {VALUE1} 피해의 극대화 확률 +[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus": "{VALUE1} 피해 +[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus_Vs_Elites": "정예에게 주는 {VALUE1} 피해 +[{VALUE2}*100|1%|]", + "Dexterity": "민첩 [{VALUE}|~|]", + "Dexterity_Core": "민첩 [{VALUE}|~|]", + "Dexterity_Percent_Bonus": "민첩 +[{vALUE2}*100|1%|]", + "Dexterity_Total": "민첩 [{VALUE}]", + "Dodge_Chance_Bonus": "회피 확률 [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Additive": "회피 확률 +[{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "{VALUE1} 상태의 적에 대한 회피 확률 +[{VALUE2}*100|1%|]", + "Dodge_Chance_Bonus_Melee": "근거리에 있는 적에 대한 회피 확률 [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Ranged": "원거리에 있는 적에 대한 회피 확률 [{VALUE} * 100|1%|]", + "Energy_Restriction": "(도적 전용)", + "Essence_Restriction": "(강령술사 전용)", + "Evade_Max_Charges": "피하기 최대 충전 +[{VALUE}]", + "Evade_Movement_Dodge_Chance": "피하기 시 1초 동안 이동 속도 +[{VALUE}*100|%|] 부여", + "Evade_Movement_Speed_Combined": "피하기 시 [{VALUE2}]초 동안 이동 속도 +[{VALUE1}*100|%|] 부여", + "Evade_Reduce_Cooldown_On_Attack": "공격 시 피하기의 재사용 대기시간 [{VALUE}|1|]초 감소", + "Experience_Bonus": "괴물 처치 시 경험치 획득량 [{VALUE}|~|]", + "Experience_Bonus_Percent": "추가 경험치 +[{Value}*100|1%|]", + "Experience_Bonus_Percent_Vs_Elites": "정예 처치 시 추가 경험치 +[{Value}*100|1%|]", + "Faster_Healing_Percent": "물약 치유 속도 +{VALUE%}", + "Flat_Block_Amount": "{c:FF888888}방패막기 방어량{/c:FF888888} [{VALUE}]", + "Flat_Damage_Bonus": "{VALUE1} 피해 +{VALUE2}", + "Flat_Damage_On_Hit": "{c_label}행운의 적중:{/c} 최대 5% 확률로 피해 [{VALUE}] 주기", + "Flat_Damage_Shield_On_Kill": "처치 시 보호막으로 부여되는 생명력 +[{VALUE}]", + "Flat_Heal_Absorb": "{c_label}행운의 적중:{/c} 최대 5% 확률로 생명력 [{VALUE}] 흡수", + "Flat_Hitpoints_Granted": "생명력 [{VALUE}] 회복", + "Flat_Hitpoints_Max_Bonus": "최대 생명력 +[{VALUE}]", + "Flat_Hitpoints_On_Hit": "{c_label}행운의 적중:{/c} 최대 5% 확률로 생명력 [{VALUE}] 회복", + "Flat_Hitpoints_On_Kill": "처치 시 생명력 [{VALUE}|~|]", + "Fortified_Health_Application_Bonus": "보강 재생량 +[{VALUE}*100|1%|]", + "Fortified_Health_Damage_Reduction_Bonus": "보강 상태에서 피해 감소 [{VALUE}*100|1%|]", + "Fortified_When_Struck_Chance": "공격에 적중당하면 생명력의 {VALUE2}만큼 보강될 확률 +[{VALUE}*100|1%|]", + "Fury_Restriction": "(야만용사 전용)", + "Gem_Attributes_Multiplier": "이 아이템의 보석 위력 [{VALUE}*100|1%|]", + "Gethit_Immune": "비틀거림에 면역", + "Gold_Find": "금화 획득 확률 [{VALUE}*100|~%|]", + "Gold_PickUp_Radius": "획득 반경 +[{VALUE}]", + "Harmful_Buff_Duration_Bonus_Percent": "해로운 효과 지속시간 [{VALUE}*100|1%|]", + "Hatred_Restriction": "(악마사냥꾼 전용)", + "Helpful_Buff_Duration_Bonus_Percent": "이로운 효과 지속시간 [{VALUE}*100|1%|]", + "HighlySalvageable": "분해 가치 높음", + "Hitpoints_Max_Bonus": "최대 생명력 [{VALUE}|~|]", + "Hitpoints_Max_Percent_Bonus": "최대 생명력 [{VALUE}*100|1%|]", + "Hitpoints_Max_Percent_Bonus_Item": "최대 생명력 [{VALUE}*100|1%|]", + "Hitpoints_On_Elite_Kill": "정예 처치 시 생명력 회복량 +[{VALUE}*100]", + "Hitpoints_Percent": "생명력 +[{VALUE}*100|~%|]", + "Hitpoints_Regen_Bonus_Percent": "지속 치유량 [{VALUE}*100|1%|]", + "Hitpoints_Regen_Per_Second": "지속 치유량 +[{VALUE}]", + "Hitpoints_Regen_Per_Second_Bonus": "지속 치유량 +[{VALUE}]", + "Ignore_Durability_Loss": "내구도 감소 무시", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "주입된 기술의 극대화 피해 +[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus": "주입된 기술의 피해 +[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "주입된 기술로 취약 상태의 적에게 주는 피해 +[{VALUE}*100|1%|]", + "Imbued_Skill_Strength_Percent_Bonus": "주입 지속 효력 [{VALUE}*100|1%|]", + "Immunity": "{VALUE1} 피해에 면역", + "Intelligence": "지능 [{VALUE}|~|]", + "Intelligence_Core": "지능 [{VALUE}|~|]", + "Intelligence_Percent_Bonus": "지능 +[{vALUE2}*100|1%|]", + "Intelligence_Total": "지능 [{VALUE}]", + "Item_Cost_Percent_Bonus": "판매가 +[{VALUE} * 100|1%|]", + "Item_Is_BOE": "장착 시 계정에 귀속", + "Item_Is_BOE_Bound": "계정 귀속", + "Item_Level_Requirement_Reduction": "요구 레벨 [{VALUE}] 감소", + "Main_Hand_Damage_Percent_Bonus": "주 장비 무기 공격력 +[{vALUE} * 100|%|]", + "Mana_Restriction": "(원소술사 전용)", + "Material_Find": "제작 재료 획득 확률 +[{VALUE}*100|1%|]", + "Mount_Armor": "탈것 방어도 [{VALUE} * 1000|~|]", + "Movement_Bonus_Run_Speed": "이동 속도 +[{VALUE}*100|1%|]", + "Movement_Speed_Bonus_On_Elite_Kill": "정예 처치 후 {VALUE2}초 동안 이동 속도 +[{VALUE1}*100|1%|]", + "Multiplicative_Damage_Percent_All_From_Skills": "피해 [{VALUE}*100|1%x|] 증가", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "하수인이 계승하는 가시 + [{vALUE}*100|1%|]", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "{VALUE1}|1이;가; 활성화되어 있는 동안 총 방어도 +[{VALUE2}*100|1%|]", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "{VALUE1}|1이;가; 활성화되어 있는 동안 공격력 +[{VALUE2}*100|1%|]", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "{VALUE1}|1이;가; 활성화되어 있는 동안 방어도 +{VALUE2}", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "{VALUE1}의 모든 원소 저항 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "{VALUE1} 방어도 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "{VALUE1} 공격 속도 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "{VALUE1} 피해 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "{VALUE1} 최대 생명력 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1}|1이;가; 계승하는 가시 +[{VALUE2}*100|1%|]", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "최근 피해를 받지 않았을 때 생명력 재생량 +[{VALUE}]", + "NonPhysical_Damage_Percent_Bonus": "비물리 피해 +[{VALUE} * 100|1%|]", + "Non_Physical_Crit_Damage_Percent_Bonus": "비물리 극대화 피해 +[{VALUE}*100|1%|]", + "OOC_Flat_Hitpoints_Regen_Per_Second": "전투에서 벗어나 있는 동안 초당 생명력 재생량 [{VALUE}]", + "On_Crit_CC_Proc_Chance": "{c_label}행운의 적중:{/c} 극대화 적중 시 {VALUE1} 확률 최대 +[{VALUE2} * 100|1%|]", + "On_Hit_CC_Proc_Chance": "{c_label}행운의 적중:{/c} {VALUE1} 확률 최대 +[{VALUE2} * 100|1%|]", + "On_Hit_Damage_Bonus_Combined": "{c_label}행운의 적중:{/c} 최대 [{VALUE1} * 100|%|] 확률로 [{VALUE3}]초 동안 피해 +[{VALUE2} * 100|1%|] 증가", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}행운의 적중:{/c} 부상당한 비정예 적 처형 확률 최대 +[{VALUE}*100|1%|]", + "On_Hit_Knockback_Proc_Chance": "{c_label}행운의 적중{/c}: 밀쳐내기 확률 최대 +[{VALUE} * 100|1%|]", + "On_Hit_Vulnerable_Proc": "{c_label}행운의 적중:{/c} 적을 {VALUE2}초 동안 취약하게 만들 확률 최대 +[{VALUE}*100|1%|]", + "Overpower_Chance_Bonus": "제압 확률 +[{VALUE}*100|1%|]", + "Overpower_Damage_Bonus_Per_Skill": "{VALUE1}의 제압 피해 +[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus": "제압 피해 +[{VALUE}*100}|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1} 기술의 제압 피해 +[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}의 제압 피해 +[{VALUE2}*100|1%|]", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "지속 {VALUE1} 피해의 지속시간 [{VALUE2}*100|1%|]", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "{VALUE1} 기술의 지속시간 +[{VALUE2}*100|1%|]", + "Percent_Life_On_Kill": "처치 시 생명력 회복량 +[{VALUE}*100|1%|]", + "Pet_All_Resistance_Bonus_Percent": "하수인의 모든 원소 저항 +[{VALUE}*100|1%|]", + "Pet_Armor_Bonus_Percent": "하수인 방어도 +[{VALUE}*100|1%|]", + "Pet_Attack_Speed_Bonus_Percent": "하수인 공격 속도 +[{VALUE}*100|1%|]", + "Pet_Damage_Bonus_Percent": "하수인 공격력 +[{VALUE}*100|1%|]", + "Pet_Damage_Reduction_Percent": "하수인의 피해 감소 [{VALUE}*100|1%|]", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "해당 적을 공격하는 하수인 두 마리마다 공격력 +[{VALUE}*100|1%|]", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "일정 확률로 적중 시마다 {VALUE1} [{VALUE2}*100|~%|] 획득", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "소환 후 8초 동안 공격력 +[{VALUE}*100|1%|]", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "대상을 공격하는 다른 하수인이 없을 때 공격력 +[{VALUE}*100|1%|]", + "Pet_Health_Bonus_Percent": "최대 하수인 생명력 [{VALUE}*100|1%|]", + "Pet_Inherit_Attrib_Bonus_Pct": "하수인이 계승하는 능력치 +[{VALUE}*100|1%|]", + "Pet_Move_Speed_Bonus_Percent": "동료 이동 속도 +[{VALUE}*100|1%|]", + "Pierce_Chance": "관통 확률 +[{VALUE}*100|1%|]", + "Plus_All_Stats": "모든 능력치 [{VALUE}|~|]", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "독 주입된 기술의 피해 +[{VALUE}*100|1%|]", + "Potion_Bonus_Heal_Percent": "물약 치유량 +[{VALUE}*100|1%|]", + "Potion_Charge_Generation_Bonus_Pct": "물약 획득 확률 +[{VALUE2}*100|1%|]", + "Potion_Cooldown_Reduction_Percent": "물약 재사용 대기시간 감소 [{VALUE}*100|1%|]", + "Potion_Max_Doses_Bonus": "물약 용량 +{vALUE2}", + "Potion_Use_Granted_Barrier_Percent": "부상 상태일 때, 물약이 추가로 최대 생명력의 [{vALUE2}*100|%|]를 보호막으로 부여", + "Potion_Use_Granted_Primary_Resource_Amount": "부상 상태일 때, 물약이 추가로 자원 [{vALUE2}|%|] 회복", + "Potion_Use_Granted_Unstoppable_Seconds": "부상 상태일 때, 물약이 추가로 2초 동안 이동 속도 [{vALUE2}*100|%|] 부여", + "Power_Cooldown_Reduction_Percent": "{VALUE1} 재사용 대기시간 감소 [{VALUE2} * 100|1%|]", + "Power_Cooldown_Reduction_Percent_All": "재사용 대기시간 감소 [{VALUE1}*100|1%|]", + "Power_Damage_Percent_Bonus": "{VALUE1} 피해 +[{VALUE2}*100|1%|]", + "Power_Duration_Bonus_Pct": "{VALUE1} 지속시간 +[{VALUE2}*100|1%|]", + "Power_Resource_Cost_Reduction_Amount": "{VALUE1} 자원 소모량 감소 [{VALUE2}*100|1|]", + "Power_Resource_Cost_Reduction_Percent": "{VALUE1}의 자원 소모량 [{VALUE2}*100|1%|] 감소", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}행운의 적중:{/c} 최대 5% 확률로 생명력 +[{VALUE}] 치유", + "Proc_Resource_On_Hit_Percent": "{c_label}행운의 적중:{/c} 최대 5% 확률로 {VALUE1} +[{VALUE2}*100|1%|] 회복", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}행운의 적중:{/c} 최대 5% 확률로 주 자원 +[{VALUE}*100|1%|] 회복", + "Requirements_Ease_Percent": "사용 조건 [{VALUE}*100|~%|]", + "Resistance": "{VALUE1} 저항 +[{VALUE2}*100|1%|]", + "Resistance#Cold": "냉기 저항 +[{VALUE}*100|1%|]", + "Resistance#Fire": "화염 저항 +[{VALUE}*100|1%|]", + "Resistance#Lightning": "번개 저항 +[{VALUE}*100|1%|]", + "Resistance#Poison": "독 저항 +[{VALUE}*100|1%|]", + "Resistance#Shadow": "암흑 저항 +[{VALUE}*100|1%|]", + "Resistance_All": "모든 원소 저항 +[{VALUE}*100|1%|]", + "Resistance_Max_Bonus": "최대 {VALUE1} 저항 +[{VALUE2}*100|%|]", + "Resource_All_Primary_Max_Bonus": "최대 자원 +[{vALUE2}]", + "Resource_Cost_Reduction_Percent": "{VALUE1} 소모량 감소 [{VALUE2} * 100|1%|]", + "Resource_Cost_Reduction_Percent_All": "자원 소모량 감소 [{VALUE}*100|1%|]", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "자원 생성량 [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent": "{VALUE1} 생성량 [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_All_Primary": "자원 생성량 [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Power": "{VALUE1}의 자원 생성량 [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "{VALUE1} 기술의 자원 생성량 [{VALUE2}*100|1%|]", + "Resource_Gained_Per_Percent_Damage_Taken": "피해를 받을 때 잃는 최대 생명력의 비율 1퍼센트당 +{VALUE2} {VALUE1}", + "Resource_Max_Bonus": "최대 {VALUE1} +[{VALUE2}]", + "Resource_Max_Percent_Bonus": "최대 {VALUE1} [{VALUE2}*100|1%|]", + "Resource_On_Crit": "극대화 시 {VALUE1} +{VALUE2}", + "Resource_On_Kill": "처치 시 [{VALUE2}|~|] {VALUE1}", + "Resource_Regen_All_Primary_Bonus_Percent": "초당 자원 재생량 [{VALUE2}*100|1%|]", + "Resource_Regen_Bonus_Percent": "초당 {VALUE1} 재생량 [{VALUE2}*100|1%|]", + "Run_Speed_Duration": "[{VALUE}]초 동안 이동 속도가 증가합니다. 피해를 주거나 받으면 효과가 취소됩니다.", + "Set_Item_Discount": "세트 효과를 받기 위해 필요한 아이템의 개수 1 감소(최소 2개 필요)", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "암흑 주입된 기술의 피해 +[{VALUE}*100|1%|]", + "Shrine_Elixir_Duration_Bonus": "신단 강화 효과 지속시간 +[{VALUE}*100|1%|]", + "Skill_Rank_All_Bonus": "모든 기술 등급 +{VALUE1}", + "Skill_Rank_Bonus": "{VALUE1} 등급 +{VALUE2}", + "Skill_Rank_Skill_Tag_Bonus": "모든 {VALUE1} 기술 등급 +{VALUE2}", + "Skill_Tag_Cooldown_Reduction_Percent": "{VALUE1} 기술의 재사용 대기시간 감소 [{VALUE2} * 100|1%|]", + "Skill_Tag_Resource_Cost_Reduction_Percent": "{VALUE1} 기술의 자원 소모량 감소 [{VALUE2}*100|1%|]", + "Sockets": "홈 ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(드루이드 전용)", + "Steal_Health_Percent": "생명력 훔치기 +[{VALUE}*100|1%|]", + "Steal_Mana_Percent": "준 피해의 [{VALUE}*100|1%|]를 자원으로 회복", + "Strength": "힘 [{VALUE}|~|]", + "Strength_Core": "힘 [{VALUE}|~|]", + "Strength_Percent_Bonus": "힘 +[{vALUE2}*100|1%|]", + "Strength_Total": "힘 [{VALUE}]", + "Talent_Rank_Bonus": "{VALUE1} 지속 효과 등급 +{VALUE2}", + "Thorns_Flat": "가시 +[{VALUE}]", + "Trap_Arm_Time_Reduction_Seconds": "덫 기술 충전 시간 [{VALUE}|1|]초 감소", + "Vulnerable_Health_Damage_Bonus": "취약 피해 +[{VALUE}*100|1%|]", + "Weapon_Damage_Bonus": "무기 공격력 [{VALUE}|~|]", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}행운의 적중:{/c} {VALUE3}초 동안 [{VALUE2}*100|1%|]의 출혈 피해를 줄 확률 최대 +[{VALUE1}*100|1%|]", + "Weapon_Speed_Percent_Bonus": "무기 속도 +[{VALUE} * 100|1%|]", + "Werebear_Armor_Percent": "곰인간 형상일 때 총 방어도 +[{VALUE}*100|1%|]", + "Werewolf_Armor_Percent": "늑대인간 형상일 때 총 방어도 +[{VALUE}*100|1%|]", + "Willpower": "의지력 [{VALUE}|~|]", + "Willpower_Core": "의지력 [{VALUE}|~|]", + "Willpower_Percent_Bonus": "의지력 +[{vALUE2}*100|1%|]", + "Willpower_Total": "의지력 [{VALUE}]" + }, + "plPL": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] obrażeń sług", + "Arcanum_Restriction": "(Tylko czarownicy)", + "Armor_Bonus": "+[{VALUE}] pancerza", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] szansy na zignorowanie otrzymanych obrażeń", + "Armor_Percent": "+[{VALUE}*100|1%|] do całkowitego pancerza", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] do szybkości ataku na {VALUE2} sek. po uniknięciu ataku", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] szybkości ataku", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] szybkości ataku: {VALUE1}", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] szybkości ataku umiejętności: {VALUE1}", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] szybkości ataku podczas umocnienia", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] do generowania bariery", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] szansy przy otrzymaniu trafienia na zyskanie {s1} pkt. zdrowia w postaci bariery na {s2} sek.", + "Block_Chance": "[{vALUE}*100|%|] szansy na blok", + "Block_Damage_Percent": "[{vALUE}*100|%|] redukcji blokowanych obrażeń", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] obrażeń przez {VALUE2} sek. po podniesieniu krwawej kuli", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] leczenia krwawą kulą", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] otrzymywanego leczenia", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] bariery z Pancerza Lodu", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] czasu działania ograniczenia kontroli", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] czasu działania: {VALUE1}", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] redukcji trwania ograniczenia kontroli", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] redukcji czasu działania: {VALUE1}", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] stosowanego wyziębienia", + "ClassRestriction": "(Tylko {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] obrażeń od umiejętności nasyconych Zimnem", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] szansy na szczęśliwy traf", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] szansy na szczęśliwy traf, jeśli masz barierę", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] szansy na szczęśliwy traf dla obrażeń: {VALUE1}", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] do szansy na szczęśliwy traf przy użyciu: {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] do leczenia", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] szansy na trafienie krytyczne odległych wrogów", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] szansy na trafienie krytyczne w pobliskich wrogów", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] obrażeń od trafień krytycznych zadawanych odległym wrogom", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] obrażeń od trafień krytycznych zadawanych pobliskim wrogom", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] obrażeń od trafień krytycznych", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] obrażeń od trafień krytycznych zadawanych odsłoniętym wrogom", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] obrażeń od trafień krytycznych zadawanych wrogom z ograniczoną kontrolą", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] obrażeń od trafień krytycznych: {VALUE1}", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] obrażeń od trafień krytycznych od umiejętności: {VALUE1}", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] obrażeń od trafień krytycznych: {VALUE1}", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] szansy na trafienie krytyczne", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] szansy na trafienie krytyczne od umiejętności: {VALUE1}", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] szansy na trafienie krytyczne przy użyciu: {VALUE1}", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] szansy na trafienie krytyczne okaleczonych wrogów", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] szansy na trafienie krytyczne w odsłoniętych wrogów", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] szansy na trafienie krytyczne we wrogów typu: {VALUE1}", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] szansy na trafienie krytyczne we wrogów o ograniczonej kontroli", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] obrażeń z upływem czasu", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] obrażeń z upływem czasu typu: {VALUE1}", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] redukcji obrażeń otrzymywanych z upływem czasu", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] redukcji obrażeń z upływem czasu: {VALUE1}", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] zadawanych obrażeń, jeśli postać jest w pełni sił", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] obrażeń na {VALUE2} sek. po zabiciu elitarnego wroga", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] obrażeń przez {VALUE2} sek. po uniknięciu ataku", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] obrażeń zadawanych odległym wrogom", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] obrażeń zadawanych wrogom w pełni sił", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] obrażeń zadawanych okaleczonym wrogom", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] obrażeń zadawanych pobliskim wrogom", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Szczęśliwy traf:{/c} Trafienia krytyczne twoich sług mają maksymalnie 5% szans na zmniejszenie obrażeń zadawanych przez wrogów o [{VALUE} * 100|1%|] na {VALUE2} sek.", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] obrażeń otrzymywanych od odległych wrogów", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] obrażeń otrzymywanych od pobliskich wrogów", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] obrażeń podczas stania w miejscu", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] obrażeń", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] obrażeń zadawanych wrogom ({VALUE1})", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] obrażeń podczas: {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] obrażeń od umiejętności ({VALUE1})", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] do obrażeń od umiejętności Podstawowych", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] obrażeń od Mocy Specjalnej", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] obrażeń zadanych przy użyciu: {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] obrażeń zadawanych wrogom pod wpływem umiejętności: {VALUE1}", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] obrażeń zadawanych wrogom o ograniczonej kontroli", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] obrażeń zadawanych wrogom w stanie: {VALUE1}", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] obrażeń zadawanych elitarnym wrogom", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] obrażeń podczas wzmocnienia", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] obrażeń od umiejętności przełączających na nową broń", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] obrażeń, jeśli trwa: {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] obrażeń podczas zmiany kształtu", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] redukcji obrażeń od wrogów: {VALUE1}", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] redukcji obrażeń od wrogów: {VALUE1}", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] redukcji obrażeń od elitarnych wrogów", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] redukcji obrażeń od wrogów pod wpływem umiejętności: {VALUE1}", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] redukcji obrażeń od odsłoniętych wrogów", + "Damage_Reduction": "[{VALUE}*100|1%|] redukcji obrażeń", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] redukcji obrażeń w pełni sił", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] redukcji obrażeń podczas okaleczenia", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] redukcji obrażeń podczas Odskoku", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] redukcji obrażeń od odległych wrogów", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] redukcji obrażeń od pobliskich wrogów", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] redukcji obrażeń na {VALUE2} sek. po zabiciu elitarnego wroga", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] redukcji obrażeń przy ograniczonej kontroli", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] redukcji obrażeń, gdy masz barierę", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] redukcji obrażeń podczas stania w miejscu", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] obrażeń od trafień krytycznych: {VALUE1}", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] szansy na trafienie krytyczne dla obrażeń: {VALUE1}", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] szansy na trafienie krytyczne w elitarnych wrogów dla obrażeń: {VALUE1}", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] obrażeń typu: {VALUE1}", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] obrażeń zadawanych elitarnym wrogom: {VALUE1}", + "Dexterity": "[{VALUE}|~|] zręczności", + "Dexterity_Core": "[{VALUE}|~|] zręczności", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] zręczności", + "Dexterity_Total": "[{VALUE}] zręczności", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] szansy na unik", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] do szansy na unik", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] szansy na unik przed wrogami z efektem {VALUE1}", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] szansy na unik przed pobliskimi wrogami", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] szansy na unik przed odległymi wrogami", + "Energy_Restriction": "(Tylko łotrzy)", + "Essence_Restriction": "(Tylko nekromanci)", + "Evade_Max_Charges": "+[{VALUE}] |4maksymalny ładunek:maksymalne ładunki:maksymalnych ładunków; Odskoku", + "Evade_Movement_Dodge_Chance": "Odskok zapewnia +[{VALUE}*100|%|] szybkości ruchu na 1 sek.", + "Evade_Movement_Speed_Combined": "Odskok zapewnia +[{VALUE1}*100|%|] szybkości ruchu na [{VALUE2}] sek.", + "Evade_Reduce_Cooldown_On_Attack": "Ataki zmniejszają czas odnowienia Odskoku o [{VALUE}|1|] sek.", + "Experience_Bonus": "[{VALUE}|~|] pkt. doświadczenia przy zabiciu", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] dodatkowego doświadczenia", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] dodatkowego doświadczenia za elitarnych wrogów", + "Faster_Healing_Percent": "+{VALUE%} szybkości leczenia miksturą", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}wartości bloku tarczą{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2}–{VALUE1} pkt. obrażeń", + "Flat_Damage_On_Hit": "{c_label}Szczęśliwy traf:{/c} Maksymalnie 5% szans na zadanie [{VALUE}] pkt. obrażeń", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] pkt. zdrowia w postaci bariery przy zabiciu", + "Flat_Heal_Absorb": "{c_label}Szczęśliwy traf:{/c} Maksymalnie 5% szans na absorpcję [{VALUE}] pkt. zdrowia", + "Flat_Hitpoints_Granted": "Przywraca [{VALUE}] pkt. zdrowia", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] pkt. maksymalnego zdrowia", + "Flat_Hitpoints_On_Hit": "{c_label}Szczęśliwy traf:{/c} Maksymalnie 5% szans na przywrócenie [{VALUE}] zdrowia", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] pkt. zdrowia przy zabiciu", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] do generowania umocnienia", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] redukcji obrażeń podczas umocnienia", + "Fortified_When_Struck_Chance": "[{VALUE}*100|1%|] szansy przy otrzymaniu trafienia na umocnienie w wysokości {VALUE2} pkt. zdrowia", + "Fury_Restriction": "(Tylko barbarzyńcy)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] siły klejnotu w tym przedmiocie", + "Gethit_Immune": "Niewrażliwość na zamroczenie.", + "Gold_Find": "[{VALUE}*100|~%|] częstotliwości wypadania złota", + "Gold_PickUp_Radius": "+[{VALUE}] do zasięgu podnoszenia", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] czasu działania szkodliwych efektów", + "Hatred_Restriction": "(Tylko łowcy demonów)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] czasu działania korzystnych efektów", + "HighlySalvageable": "Wysoce zdatne do odzysku", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] maksymalnego zdrowia", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] maksymalnego zdrowia", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] maksymalnego zdrowia", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] zdrowia przy zabiciu elitarnego wroga", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] zdrowia", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] leczenia z upływem czasu", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] leczenia z upływem czasu", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] leczenia z upływem czasu", + "Ignore_Durability_Loss": "Nie traci trwałości", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] do obrażeń od trafień krytycznych od nasyconych umiejętności", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] obrażeń od nasyconej umiejętności", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] obrażeń zadawanych odsłoniętym wrogom przez nasycone umiejętności", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] mocy nasycenia", + "Immunity": "{VALUE1} pkt. niewrażliwości na obrażenia", + "Intelligence": "[{VALUE}|~|] inteligencji", + "Intelligence_Core": "[{VALUE}|~|] inteligencji", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] inteligencji", + "Intelligence_Total": "[{VALUE}] inteligencji", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] wartości sprzedaży", + "Item_Is_BOE": "Wyposaż, aby przypisać do konta", + "Item_Is_BOE_Bound": "Przypisano do konta", + "Item_Level_Requirement_Reduction": "Wymagany poziom obniżony o [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] obrażeń od broni w głównej ręce", + "Mana_Restriction": "(Tylko czarodzieje)", + "Material_Find": "+[{VALUE}*100|1%|] do częstotliwości wypadania materiałów rzemieślniczych", + "Mount_Armor": "[{VALUE} * 1000|~|] pancerza wierzchowca", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] szybkości ruchu", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] szybkości ruchu na {VALUE2} sek. po zabiciu elity", + "Multiplicative_Damage_Percent_All_From_Skills": "Obrażenia są zwiększone o [{VALUE}*100|1%x|]", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Sługi dziedziczą +[{vALUE}*100|1%|] twoich cierni", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] całkowitego pancerza, gdy aktywne jest: {VALUE1}", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] obrażeń, gdy aktywne jest: {VALUE1}", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} pancerza, gdy aktywne jest: {VALUE1}", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "{VALUE1} zyskuje +[{VALUE2}*100|1%|] do odporności na wszystkie żywioły", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] pancerza: {VALUE1}", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] szybkości ataku: {VALUE1}", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] obrażeń typu: {VALUE1}", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] maksymalnego zdrowia: {VALUE1}", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1}: dziedziczy +[{VALUE2}*100|1%|] twoich cierni", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] regeneracji zdrowia, jeśli nie odniesiono ostatnio obrażeń", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] obrażeń niefizycznych", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] niefizycznych obrażeń od trafień krytycznych", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] regeneracji życia na sekundę poza walką", + "On_Crit_CC_Proc_Chance": "{c_label}Szczęśliwy traf:{/c} Trafienia krytyczne mają do +[{VALUE2} * 100|1%|] szans na: {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Szczęśliwy traf:{/c} Maksymalnie +[{VALUE2} * 100|1%|] szansy na: {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Szczęśliwy traf:{/c} Do [{VALUE1} * 100|%|] szans na zyskanie +[{VALUE2} * 100|1%|] do obrażeń na [{VALUE3}] sek.", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Szczęśliwy traf:{/c} Maksymalnie +[{VALUE}*100|1%|] szansy na egzekucję okaleczonych wrogów nieelitarnych", + "On_Hit_Knockback_Proc_Chance": "{c_label}Szczęśliwy traf:{/c} Maksymalnie +[{VALUE} * 100|1%|] szansy na odrzucenie", + "On_Hit_Vulnerable_Proc": "{c_label}Szczęśliwy traf:{/c} Maksymalnie +[{VALUE}*100|1%|] szansy na odsłonięcie wrogów na {VALUE2} sek.", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] szansy na przytłoczenie", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] do obrażeń od przytłoczenia przy użyciu: {VALUE1}", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] obrażeń od przytłoczenia", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] obrażeń od przytłoczenia przy użyciu umiejętności typu: {VALUE1}", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] do obrażeń od przytłoczenia przy użyciu: {VALUE1}", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] działania obrażeń z upływem czasu ({VALUE1})", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] do czasu działania umiejętności: {VALUE1}", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] zdrowia przy zabiciu", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] do odporności sług na wszystkie żywioły", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] pancerza u sług", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] szybkości ataku sług", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] obrażeń sług", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] redukcji obrażeń dla twoich sług", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] obrażeń za każdego innego sługę atakującego tego samego wroga", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Przy trafieniu szansa na zyskanie: [{VALUE2}*100|~%|] ({VALUE1})", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] obrażeń przez 8 sek. po przywołaniu", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] obrażeń, gdy wroga nie atakują inni słudzy", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] maksymalnego zdrowia sługi", + "Pet_Inherit_Attrib_Bonus_Pct": "Słudzy dziedziczą +[{VALUE}*100|1%|] twoich współczynników", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] do szybkości ruchu kompana", + "Pierce_Chance": "+[{VALUE}*100|1%|] szansy na przeszycie", + "Plus_All_Stats": "[{VALUE}|~|] pkt. do wszystkich współczynników", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] obrażeń od umiejętności nasyconych Trucizną", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] do leczenia miksturą", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] częstotliwości wypadania mikstur", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] redukcji czasu odnowienia mikstur", + "Potion_Max_Doses_Bonus": "+{vALUE2} do zapasu mikstur", + "Potion_Use_Granted_Barrier_Percent": "Jeśli postać jest okaleczona, twoje mikstury zapewniają również [{vALUE2}*100|%|] maksymalnego zdrowia w postaci bariery", + "Potion_Use_Granted_Primary_Resource_Amount": "Podczas okaleczenia twoje mikstury przywracają również [{vALUE2}|%|] zasobu", + "Potion_Use_Granted_Unstoppable_Seconds": "Jeśli postać jest okaleczona, twoje mikstury zapewniają również [{vALUE2}*100|%|] szybkości ruchu na 2 sek.", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] redukcji czasu odnowienia: {VALUE1}", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] redukcji czasu odnowienia", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] obrażeń typu: {VALUE1}", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] czasu działania: {VALUE1}", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] redukcji kosztu zasobu: {VALUE1}", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] redukcji kosztu zasobu: {VALUE1}", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Szczęśliwy traf:{/c} Maksymalnie 5% szans na wyleczenie +[{VALUE}] pkt. zdrowia", + "Proc_Resource_On_Hit_Percent": "{c_label}Szczęśliwy traf:{/c} Maksymalnie 5% szans na odzyskanie +[{VALUE2}*100|1%|]: {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Szczęśliwy traf:{/c} Maksymalnie 5% szans na odzyskanie +[{VALUE}*100|1%|] podstawowego zasobu", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] wymagań", + "Resistance": "+[{VALUE2}*100|1%|] do Odporności na: {VALUE1}", + "Resistance#Cold": "+[{VALUE}*100|1%|] do Odporności na Zimno", + "Resistance#Fire": "+[{VALUE}*100|1%|] do Odporności na Ogień", + "Resistance#Lightning": "+[{VALUE}*100|1%|] do Odporności na Błyskawice", + "Resistance#Poison": "+[{VALUE}*100|1%|] do Odporności na Truciznę", + "Resistance#Shadow": "+[{VALUE}*100|1%|] do Odporności na Cień", + "Resistance_All": "+[{VALUE}*100|1%|] do Odporności na wszystkie żywioły", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] do maksymalnej Odporności na: {VALUE1}", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] do maksymalnej ilości zasobu", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] redukcji kosztu: {VALUE1}", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] redukcji kosztu zasobów", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] generowania zasobów", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] generowania: {VALUE1}", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] generowania zasobów", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] do generowania zasobów przy użyciu: {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] do generowania zasobów przy użyciu umiejętności: {VALUE1}", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} do: {VALUE1} za utraconą wartość procentową maksymalnego zdrowia podczas zranienia", + "Resource_Max_Bonus": "+[{VALUE2}] maksimum: {VALUE1}", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] maksimum ({VALUE1})", + "Resource_On_Crit": "+{VALUE2} przy trafieniu krytycznym: {VALUE1}", + "Resource_On_Kill": "Za zabicie zapewnia [{VALUE2}|~|] pkt. zasobu: {VALUE1}", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] regeneracji zasobów na sekundę", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] regeneracji na sekundę: {VALUE1}", + "Run_Speed_Duration": "Zwiększa szybkość ruchu na [{VALUE}] sek. Kończy się, gdy zadasz lub otrzymasz obrażenia.", + "Set_Item_Discount": "Zmniejsza liczbę przedmiotów wymaganych do uzyskania premii za zestaw o 1 (do minimalnie 2).", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] obrażeń od umiejętności nasyconych Cieniem", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] czasu działania wzmocnienia z kapliczek", + "Skill_Rank_All_Bonus": "+{VALUE1} |4ranga:rangi:rang; wszystkich umiejętności", + "Skill_Rank_Bonus": "+{VALUE2} |4ranga:rangi:rang;: {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4ranga:rangi:rang; wszystkich umiejętności: {VALUE1}", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] redukcji czasu odnowienia umiejętności: {VALUE1}", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] redukcji kosztu zasobów umiejętności: {VALUE1}", + "Sockets": "Gniazda ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Tylko druidzi)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] kradzieży zdrowia", + "Steal_Mana_Percent": "[{VALUE}*100|1%|] zadawanych obrażeń przywracanych jako zasób", + "Strength": "[{VALUE}|~|] siły", + "Strength_Core": "[{VALUE}|~|] siły", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] siły", + "Strength_Total": "[{VALUE}] siły", + "Talent_Rank_Bonus": "+{VALUE2} |4ranga:rangi:rang; mocy pasywnej: {VALUE1}", + "Thorns_Flat": "+[{VALUE}] cierni", + "Trap_Arm_Time_Reduction_Seconds": "Skraca czas uzbrajania pułapek o [{VALUE}|1|] sek.", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] do obrażeń zadawanych odsłoniętym celom", + "Weapon_Damage_Bonus": "[{VALUE}|~|] pkt. obrażeń od broni", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Szczęśliwy traf:{/c} Maksymalnie +[{VALUE1}*100|1%|] szansy na zadanie [{VALUE2}*100|1%|] obrażeń od krwawienia przez {VALUE3} sek.", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] szybkości broni", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] całkowitego pancerza w postaci niedźwiedziołaka", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] całkowitego pancerza w postaci wilkołaka", + "Willpower": "[{VALUE}|~|] siły woli", + "Willpower_Core": "[{VALUE}|~|] siły woli", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] siły woli", + "Willpower_Total": "[{VALUE}] siły woli" + }, + "ptBR": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] de dano de lacaio", + "Arcanum_Restriction": "(Somente Arcanistas)", + "Armor_Bonus": "+[{VALUE}] de armadura", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] de chance de ignorar dano recebido", + "Armor_Percent": "+[{VALUE}*100|1%|] de armadura total", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] de velocidade de ataque por {VALUE2} s depois de se esquivar de um ataque", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] de velocidade de ataque", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] de velocidade de ataque para {VALUE1}", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] de velocidade de ataque de habilidades de {VALUE1}", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] de velocidade de ataque sob fortificação", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] de geração de barreira", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] de chance de ganhar {s1} da vida como barreira por {s2} s ao receber um golpe", + "Block_Chance": "[{vALUE}*100|%|] de chance de bloqueio", + "Block_Damage_Percent": "[{vALUE}*100|%|] de redução de dano bloqueado", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] de dano por {VALUE2} s depois de coletar um orbe de sangue", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] de cura de orbes de sangue", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] de cura recebida", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] de barreira de Armadura Gélida", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] de duração de controle de grupo", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] de duração de {VALUE1}", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] de redução de duração de efeitos de controle", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] de redução de duração de {VALUE1}", + "Chill_Bonus_Percent": "+[{VALUE}*100|1%|] de bônus de gelidez", + "ClassRestriction": "(Somente {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dano de habilidades de Imbuição de Gelo", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] de chance de Golpe de Sorte", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] de chance de Golpe de Sorte com uma barreira ativa", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] de chance de Golpe de Sorte com dano {VALUE1}", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de chance de Golpe de Sorte com {VALUE1}", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] de cura", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] de chance de acerto crítico contra inimigos distantes", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] de chance de acerto crítico contra inimigos próximos", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de dano de acerto crítico contra inimigos distantes", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de dano de acerto crítico contra inimigos próximos", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] de dano de acerto crítico", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de dano de acerto crítico contra inimigos vulneráveis", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de dano de acerto crítico contra inimigos sob controle de grupo", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] de dano de acerto crítico com {VALUE1}", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de dano de acerto crítico com habilidades de {VALUE1}", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de dano de acerto crítico com {VALUE1}", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] de chance de acerto crítico", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de chance de acerto crítico com habilidades {VALUE1}", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de chance de acerto crítico com {VALUE1}", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de chance de acerto crítico contra inimigos feridos", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de chance de acerto crítico contra inimigos vulneráveis", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de chance de acerto crítico contra inimigos {VALUE1}", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] de chance de acerto crítico contra inimigos sob controle de grupo", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] de dano ao longo do tempo", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] de dano {VALUE1} ao longo do tempo", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] de redução de dano recebido ao longo do tempo", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] de redução de dano {VALUE1} recebido ao longo do tempo", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] de dano enquanto saudável", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] de dano por {VALUE2} s depois de matar um elite", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] de dano por {VALUE2} s depois de se esquivar de um ataque", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] de dano contra inimigos distantes", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] de dano contra inimigos saudáveis", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] de dano contra inimigos feridos", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] de dano contra inimigos próximos", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Golpe de Sorte:{/c} Acertos críticos dos seus lacaios têm até 5% de chance de reduzir o dano causado pelo inimigo em [{VALUE} * 100|1%|] por {VALUE2} s", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] de dano recebido de inimigos distantes", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] de dano recebido de inimigos próximos", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] de dano enquanto imóvel", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] de dano", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] de dano contra inimigos {VALUE1}", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] de dano enquanto na {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de dano de habilidade {VALUE1}", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] de dano de habilidade básica", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] de dano da habilidade suprema", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de dano com {VALUE1}", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] de dano contra inimigos afetados por habilidades {VALUE1}", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] de dano contra inimigos sob controle de grupo", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] de dano contra inimigos {VALUE1}", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] de dano contra elites", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] de dano sob fortificação", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] de dano com habilidades que trocam de arma", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] de dano sob {VALUE1}", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] de dano sob metamorfose", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] de redução de dano recebido de inimigos {VALUE1}", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] de redução de dano recebido de inimigos {VALUE1}", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] de redução de dano recebido de elites", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] de redução de dano recebido de inimigos sob efeito de habilidades {VALUE1}", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] de redução de dano recebido de inimigos vulneráveis", + "Damage_Reduction": "[{VALUE}*100|1%|] de redução de dano", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] de redução de dano enquanto saudável", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] de redução de dano ao se ferir", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1%|] de redução de dano durante evasão", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] de redução de dano recebido de inimigos distantes", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] de redução de dano recebido de inimigos próximos", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] de redução de dano por {VALUE2} s depois de matar um elite", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] de redução de dano sob efeitos de controle", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] de redução de dano com uma barreira ativa", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] de redução de dano enquanto imóvel", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de dano {VALUE1} de acerto crítico", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] de chance de acerto crítico com dano {VALUE1}", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de chance de acerto crítico com dano {VALUE1} contra elites", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] de dano {VALUE1}", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] de dano {VALUE1} contra elites", + "Dexterity": "[{VALUE}|~|] de Destreza", + "Dexterity_Core": "[{VALUE}|~|] de Destreza", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] de Destreza", + "Dexterity_Total": "[{VALUE}] de Destreza", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] de chance de esquiva", + "Dodge_Chance_Bonus_Additive": "+[{VALUE}*100|1%|] de chance de esquiva", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] de chance de esquiva contra inimigos {VALUE1}", + "Dodge_Chance_Bonus_Melee": "[{VALUE}*100|1%|] de chance de esquiva contra inimigos próximos", + "Dodge_Chance_Bonus_Ranged": "[{VALUE}*100|1%|] de chance de esquiva contra inimigos distantes", + "Energy_Restriction": "(Somente Renegados)", + "Essence_Restriction": "(Somente Necromantes)", + "Evade_Max_Charges": "+[{VALUE}] |4carga máxima:cargas máximas; de Evasão", + "Evade_Movement_Dodge_Chance": "Evadir concede +[{VALUE}*100|%|] de velocidade de movimento por 1 segundo", + "Evade_Movement_Speed_Combined": "Evadir concede +[{VALUE1}*100|%|] de velocidade de movimento por [{VALUE2}] s", + "Evade_Reduce_Cooldown_On_Attack": "Ataques reduzem a recarga de Evadir em [{VALUE}|1|] s", + "Experience_Bonus": "[{VALUE}|~|] de experiência ao matar", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] de bônus de experiência", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] de bônus de experiência recebida de elites", + "Faster_Healing_Percent": "+{VALUE%} de velocidade de cura de poção", + "Flat_Block_Amount": "[{VALUE}] de {c:FF888888}valor de bloqueio com escudo{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} de dano {VALUE1}", + "Flat_Damage_On_Hit": "{c_label}Golpe de Sorte:{/c} Até 5% de chance de causar [{VALUE}] de dano", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] de vida como barreira ao matar", + "Flat_Heal_Absorb": "{c_label}Golpe de Sorte:{/c} Até 5% de chance de absorver [{VALUE}] de vida", + "Flat_Hitpoints_Granted": "Recupera [{VALUE}] de vida", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] de vida máxima", + "Flat_Hitpoints_On_Hit": "{c_label}Golpe de Sorte:{/c} Até 5% de chance de recuperar [{VALUE}] de vida", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] de vida ao matar", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] de geração de fortificação", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] de redução de dano sob fortificação", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] de chance de fortificar {VALUE2} de vida ao receber um golpe", + "Fury_Restriction": "(Somente Bárbaros)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] de força de gemas neste item", + "Gethit_Immune": "Imune a vertigem", + "Gold_Find": "[{VALUE}*100|~%|] de taxa de ocorrência de ouro", + "Gold_PickUp_Radius": "+[{VALUE}] de raio de coleta", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de duração de efeitos nocivos", + "Hatred_Restriction": "(Somente Caçadores de Demônios)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] de duração de efeitos positivos", + "HighlySalvageable": "Altamente reciclável", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] de vida máxima", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] de vida máxima", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] de vida máxima", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] de vida ao matar elites", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] de vida", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] de cura ao longo do tempo", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] de cura ao longo do tempo", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] de cura ao longo do tempo", + "Ignore_Durability_Loss": "Ignora perda de durabilidade", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dano de acerto crítico com habilidades de Imbuição", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dano de habilidades de Imbuição", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] de dano contra inimigos vulneráveis com habilidades de Imbuição", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] de potência de imbuição", + "Immunity": "Imunidade a dano {VALUE1}", + "Intelligence": "[{VALUE}|~|] de Inteligência", + "Intelligence_Core": "[{VALUE}|~|] de Inteligência", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] de Inteligência", + "Intelligence_Total": "[{VALUE}] de Inteligência", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] de valor de venda", + "Item_Is_BOE": "Vincula à conta ao equipar", + "Item_Is_BOE_Bound": "Vinculado à conta", + "Item_Level_Requirement_Reduction": "Requisito de nível reduzido em [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] de dano de arma da mão principal", + "Mana_Restriction": "(Somente Magos)", + "Material_Find": "+[{VALUE}*100|1%|] de taxa de ocorrência de materiais de criação", + "Mount_Armor": "[{VALUE} * 1000|~|] para armadura de montaria", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] de velocidade de movimento", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|%1|] de velocidade de movimento por {VALUE2} s depois de matar um elite", + "Multiplicative_Damage_Percent_All_From_Skills": "Dano aumentado em [{VALUE}*100|1%x|]", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Lacaios recebem +[{vALUE}*100|1%|] dos seus espinhos", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de armadura total com {VALUE1} em atividade", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] de dano com {VALUE1} em atividade", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} de armadura com {VALUE1} em atividade", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} de resistência a todos os elementos", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] de armadura de {VALUE1}", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] de velocidade de ataque de {VALUE1}", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] de dano {VALUE1}", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] de vida máxima para {VALUE1}", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1} herdam +[{VALUE2}*100|1%|] dos seus espinhos", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] de regeneração de vida sem ter recebido dano recentemente", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] de dano não físico", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dano de acerto crítico não físico", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] de regeneração de vida por segundo fora de combate", + "On_Crit_CC_Proc_Chance": "{c_label}Golpe de Sorte:{/c} Acertos críticos têm até +[{VALUE2} * 100|1%|] de chance de {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Golpe de Sorte:{/c} Até +[{VALUE2} * 100|1%|] de chance de {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Golpe de Sorte:{/c} Até [{VALUE1} * 100|%|] de chance de receber +[{VALUE2} * 100|1%|] de dano por [{VALUE3}] s", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Golpe de Sorte:{/c} Até +[{VALUE}*100|1%|] de chance de executar não elites feridos", + "On_Hit_Knockback_Proc_Chance": "{c_label}Golpe de Sorte:{/c} Até +[{VALUE} * 100|1%|] de chance de repulsão", + "On_Hit_Vulnerable_Proc": "{c_label}Golpe de Sorte:{/c} Até +[{VALUE}*100|1%|] de chance de tornar os inimigos vulneráveis por {VALUE2} s", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] de chance de Golpe Brutal", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] de dano de Golpe Brutal com {VALUE1}", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] de dano de Golpe Brutal", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] de dano de Golpe Brutal com habilidades {VALUE1}", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] de dano de Golpe Brutal com {VALUE1}", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] de duração de dano {VALUE1} ao longo do tempo", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] de duração de habilidades de {VALUE1}", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] de vida ao matar", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] de resistência a todos os elementos para lacaios", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] de armadura de lacaios", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] de velocidade de ataque de lacaios", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] de dano de lacaio", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] de redução de dano para seus lacaios", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de dano para cada outro lacaio que estiver atacando o inimigo", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Chance de receber [{VALUE2}*100|~%|] de {VALUE1} por acerto", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] de dano por 8 s depois da evocação", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] de dano enquanto se nenhum outro lacaio estiver atacando o inimigo", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] de vida máxima para lacaios", + "Pet_Inherit_Attrib_Bonus_Pct": "Lacaios herdam +[{VALUE}*100|1%|] dos seus atributos", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] de velocidade de movimento de mascote", + "Pierce_Chance": "+[{VALUE}*100|1%|] de chance de perfurar", + "Plus_All_Stats": "[{VALUE}|~|] para todos os atributos", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dano de habilidades de Imbuição de Veneno", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] de cura de poção", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] de taxa de ocorrência de poções", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] de redução de recarga de poção", + "Potion_Max_Doses_Bonus": "+{vALUE2} de espaço de poção", + "Potion_Use_Granted_Barrier_Percent": "Ao se ferir, você também recebe de sua poção [{vALUE2}*100|%|] de vida máxima como barreira", + "Potion_Use_Granted_Primary_Resource_Amount": "Ao se ferir, você também recupera [{vALUE2}|%|] de recurso com sua poção", + "Potion_Use_Granted_Unstoppable_Seconds": "Ao se ferir, você também recebe de sua poção [{vALUE2}*100|%|] de velocidade de movimento por 2 s", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de redução de recarga de {VALUE1}", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] de redução de recarga", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] de dano {VALUE1}", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] de duração de {VALUE1}", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] de redução de custo de recursos de {VALUE1}", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de redução de custo de recurso {VALUE1}", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Golpe de Sorte:{/c} Até 5% de chance de curar +[{VALUE}] de vida", + "Proc_Resource_On_Hit_Percent": "{c_label}Golpe de Sorte:{/c} Até 5% de chance de recuperar +[{VALUE2}*100|1%|] de {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Golpe de Sorte:{/c} Até 5% de chance de recuperar +[{VALUE}*100|1%|] de recurso primário", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] de requisitos", + "Resistance": "+[{VALUE2}*100|1%|] de resistência a {VALUE1}", + "Resistance#Cold": "+[{VALUE}*100|1%|] de resistência a dano gélido", + "Resistance#Fire": "+[{VALUE}*100|1%|] de resistência a dano ígneo", + "Resistance#Lightning": "+[{VALUE}*100|1%|] de resistência a dano elétrico", + "Resistance#Poison": "+[{VALUE}*100|1%|] de resistência a dano venenoso", + "Resistance#Shadow": "+[{VALUE}*100|1%|] de resistência a dano de sombra", + "Resistance_All": "+[{VALUE}*100|1%|] de resistência a todos os elementos", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] de resistência máxima a {VALUE1}", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] de recurso máximo", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] de redução de custo de {VALUE1}", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] de redução de custo de recursos", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de geração de recursos", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] de geração de {VALUE1}", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] de geração de recursos", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] de geração de recursos de {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] de geração de recursos de habilidades de {VALUE1}", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} {VALUE1} por porcentagem da vida máxima perdida ao receber dano", + "Resource_Max_Bonus": "+[{VALUE2}] de máximo de {VALUE1}", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] de máximo de {VALUE1}", + "Resource_On_Crit": "+{VALUE2} de {VALUE1} com um acerto crítico", + "Resource_On_Kill": "[{VALUE2}|~|] de {VALUE1} ao matar", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] de regeneração de recursos por segundo", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] de regeneração de {VALUE1} por segundo", + "Run_Speed_Duration": "Aumenta a velocidade de movimento por [{VALUE}] s. O efeito acaba se você causar ou receber dano.", + "Set_Item_Discount": "Reduz em 1 o número de itens necessários para obter bônus de conjunto (mínimo de 2).", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] de dano de habilidades de Imbuição de Sombra", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] de duração de bônus de altares", + "Skill_Rank_All_Bonus": "+{VALUE1} |4grau:graus; para todas as habilidades", + "Skill_Rank_Bonus": "+{VALUE2} |4grau:graus; para {VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} |4grau:graus; para todas as habilidades {VALUE1}", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] de redução de recarga de habilidades {VALUE1}", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] de redução de custo de recursos para habilidades {VALUE1}", + "Sockets": "Engastes ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Somente Druidas)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] de roubo de vida", + "Steal_Mana_Percent": "Recupera como recurso [{VALUE}*100|1%|] do dano causado", + "Strength": "[{VALUE}|~|] de Força", + "Strength_Core": "[{VALUE}|~|] de Força", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] de Força", + "Strength_Total": "[{VALUE}] de Força", + "Talent_Rank_Bonus": "+{VALUE2} |4grau:graus; para a passiva {VALUE1}", + "Thorns_Flat": "+[{VALUE}] espinhos", + "Trap_Arm_Time_Reduction_Seconds": "Tempo de armar habilidade de armadilha reduzido em [{VALUE}|1|] s", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] de dano de vulnerabilidade", + "Weapon_Damage_Bonus": "[{VALUE}|~|] de dano de arma", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Golpe de Sorte:{/c} Até +[{VALUE1}*100|1%|] de chance de causar [{VALUE2}*100|1%|] de dano de sangramento ao longo de {VALUE3} s", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] de velocidade de armas", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] de armadura total na forma de urso", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] de armadura total na forma de lobisomem", + "Willpower": "[{VALUE}|~|] de Determinação", + "Willpower_Core": "[{VALUE}|~|] de Determinação", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] de Determinação", + "Willpower_Total": "[{VALUE}] de Determinação" + }, + "ruRU": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] к урону прислужников", + "Arcanum_Restriction": "(только для чародеев)", + "Armor_Bonus": "+[{VALUE}] ед. брони", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] к вероятности проигнорировать получаемый урон", + "Armor_Percent": "+[{VALUE}*100|1%|] к общей броне", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] к скорости атаки на {VALUE2} сек. после удачного уклонения", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] к скорости атаки", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] к скорости атаки умения \"{VALUE1}\"", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] к скорости атаки умения \"{VALUE1}\"", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] к скорости атаки при действующем эффекте укрепления", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] к прочности барьера", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] к вероятности, получив урон от атаки, получить барьер с прочностью {s1} ед. на {s2} сек.", + "Block_Chance": "Вероятность блока – [{vALUE}*100|%|]", + "Block_Damage_Percent": "Уменьшение блокированного урона на [{vALUE}*100|%|]", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] к урону на {VALUE2} сек. после использования сферы крови", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] к исцелению сферами крови", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] к получаемому исцелению", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] к мощности барьера от \"Ледяного доспеха\"", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] к длительности эффектов контроля", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] к длительности эффекта \"{VALUE1}\"", + "CC_Duration_Reduction": "Снижение длительности эффектов контроля на [{VALUE}*100|1%|]", + "CC_Duration_Reduction_Per_Type": "Время действия эффектов \"{VALUE1}\" сокращается на [{VALUE2}*100|1%|]", + "Chill_Bonus_Percent": "Вероятность вызвать окоченение – [{VALUE}*100|1%|]", + "ClassRestriction": "(только для класса: {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] к урону от умений, насыщенных силой холода", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] к вероятности удачного удара", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|%|] к вероятности удачного удара во время действия барьера", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] к вероятности удачного удара при нанесении урона ({VALUE1})", + "Combat_Effect_Chance_Bonus_Per_Skill": "{VALUE1} дает +[{VALUE2}*100|1%|] к вероятности удачного удара", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] к исцелению", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] к вероятности критического удара в дальнем бою", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] к вероятности критического удара по целям вблизи", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] к критическому урону находящимся вдалеке целям", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] к критическому урону находящимся вблизи целям", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] к критическому урону", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] к критическому урону уязвимым противникам", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] к критическому урону противникам под действием эффектов контроля", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] к критическому урону от эффекта \"{VALUE1}\"", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] к критическому урону для умений категории \"{VALUE1}\"", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] к критическому урону от эффекта \"{VALUE1}\"", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] к вероятности критического удара", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] к вероятности критического удара для умений категории \"{VALUE1}\"", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] к вероятности критического удара оружием \"{VALUE1}\"", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|%|] к вероятности критического удара по противникам с низким уровнем здоровья", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] к вероятности критического удара по уязвимым противникам", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] к вероятности критического удара по противникам под действием эффекта \"{VALUE1}\"", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] к вероятности критического удара по противникам под действием эффектов контроля", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] к периодическому урону", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] к периодическому урону ({VALUE1})", + "DOT_DPS_Reduction_Percent": "-[{VALUE}*100|1%|] к получаемому периодическому урону", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "-[{VALUE2}*100|1%|] к урону от эффектов с периодическим уроном ({VALUE1})", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] к урону при высоком уровне здоровья", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] к урону на {VALUE2} сек. при убийстве особого противника", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] к урону на {VALUE2} сек. после удачного уклонения", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] к урону целям вдалеке", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] к урону противникам с высоким уровнем здоровья", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] к урону раненым противникам", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] к урону противникам вблизи", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Удачный удар:{/c} критические удары прислужников с вероятностью 5% уменьшают наносимый противником урон на [{VALUE} * 100|1%|] на {VALUE2} сек.", + "Damage_Increase_From_Far": "Увеличение урона от противников на расстоянии: +[{VALUE}*100|1%|]", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] к урону от находящихся вблизи противников", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] к урону, пока вы стоите на месте", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] к урону", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] к урону противникам под действием эффекта \"{VALUE1}\"", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] к урону под действием эффекта \"{VALUE1}\"", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] к урону от умений категории \"{VALUE1}\"", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] к урону от базовых умений", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] к урону мощного умения", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] к урону от свойства \"{VALUE1}\"", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] к урону противникам, на которых действуют умения категории \"{VALUE1}\"", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] к урону противникам, находящимся под действием эффектов контроля", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] к урону противникам под действием эффекта \"{VALUE1}\"", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] к урону особым противникам", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] к урону при действующем эффекте укрепления", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] к урону для умений со сменой оружия", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] к урону под действием эффекта \"{VALUE1}\"", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] к урону после смены облика", + "Damage_Percent_Reduction_From_CCed_Target": "-[{VALUE2}*100|%|] к урону от противников, находящихся под действием эффекта \"{VALUE1}\"", + "Damage_Percent_Reduction_From_Dotted_Enemy": "На [{VALUE2}*100|1%|] меньше урона от противников под действием эффекта \"{VALUE1}\"", + "Damage_Percent_Reduction_From_Elites": "-[{VALUE}*100|1%|] к урону от особых противников", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "На [{VALUE2} * 100|1%|] меньше урона от противников, на которых действуют умения категории \"{VALUE1}\"", + "Damage_Percent_Reduction_From_Vulnerable_Target": "-[{VALUE}*100|1%|] к урону от уязвимых противников", + "Damage_Reduction": "Уменьшение урона на [{VALUE}*100|1%|]", + "Damage_Reduction_At_High_Health": "-[{VALUE}*100|1%|] к получаемому урону при высоком уровне здоровья", + "Damage_Reduction_At_Low_Health": "-[{VALUE}*100|1%|] к получаемому урону при низком уровне здоровья", + "Damage_Reduction_During_Evade": "Уменьшение урона на [{VALUE}*100|1%|] при уклонении", + "Damage_Reduction_From_Far": "Уменьшение урона от противников на расстоянии: +[{VALUE}*100|1%|]", + "Damage_Reduction_From_Near": "-[{VALUE}*100|1%|] к урону от противников вблизи", + "Damage_Reduction_On_Elite_Kill_Combined": "Уменьшение урона на [{VALUE}*100|1%|] на {VALUE2} сек. при убийстве особого противника", + "Damage_Reduction_While_Crowd_Controlled": "-[{VALUE}*100|1%|] к получаемому урону под действием эффектов контроля", + "Damage_Reduction_While_Having_Shield": "-[{VALUE}*100|1%|] к получаемому урону во время действия барьера", + "Damage_Reduction_While_Stationary": "-[{VALUE}*100|1%|] к получаемому урону, пока вы стоите на месте", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} к критическому урону", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] к вероятности критического удара (урон: {VALUE1})", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] к вероятности критического удара при нанесении урона ({VALUE1}) особым противникам", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] к урону ({VALUE1})", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] к урону ({VALUE1}) особым противникам", + "Dexterity": "[{VALUE}|~|] к ловкости", + "Dexterity_Core": "[{VALUE}|~|] к ловкости", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] к ловкости", + "Dexterity_Total": "[{VALUE}] ловкости", + "Dodge_Chance_Bonus": "Вероятность уклонения – [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] к вероятности уклонения", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] к вероятности уклонения от противников под действием эффекта \"{VALUE1}\"", + "Dodge_Chance_Bonus_Melee": "Вероятность уклонения от противников вблизи повышается на [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Ranged": "Вероятность уклонения от противников вдалеке повышается на [{VALUE} * 100|1%|]", + "Energy_Restriction": "(только для разбойников)", + "Essence_Restriction": "(только для некромантов)", + "Evade_Max_Charges": "+[{VALUE}] к макс. количеству зарядов \"Ускользания\"", + "Evade_Movement_Dodge_Chance": "Ускользание повышает скорость передвижения на [{VALUE}*100|%|] на 1 сек.", + "Evade_Movement_Speed_Combined": "\"Ускользание\" повышает скорость передвижения на [{VALUE1}*100|%|] на [{VALUE2}] сек.", + "Evade_Reduce_Cooldown_On_Attack": "Атаки уменьшают время восстановления \"Ускользания\" на [{VALUE}|1|] сек.", + "Experience_Bonus": "[{VALUE}|~|] ед. опыта при убийстве", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] к опыту", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] к опыту в схватках с особыми противниками", + "Faster_Healing_Percent": "+{VALUE%} к скорости исцеления с помощью зелий", + "Flat_Block_Amount": "{c:FF888888}Блок щитом{/c:FF888888} – [{VALUE}] ед.", + "Flat_Damage_Bonus": "+{VALUE2} к урону ({VALUE1})", + "Flat_Damage_On_Hit": "{c_label}Удачный удар:{/c} вы с вероятностью до 5% наносите [{VALUE}] ед. урона", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] к прочности барьера при убийстве", + "Flat_Heal_Absorb": "{c_label}Удачный удар:{/c} вы с вероятностью до 5% поглощаете [{VALUE}] ед. здоровья", + "Flat_Hitpoints_Granted": "Восполняет [{VALUE}] ед. здоровья", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] к максимальному запасу здоровья", + "Flat_Hitpoints_On_Hit": "{c_label}Удачный удар:{/c} вы с вероятностью до 5% восстанавливаете [{VALUE}] ед. здоровья", + "Flat_Hitpoints_On_Kill": "Здоровье при убийстве: [{VALUE}|~|]", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] к укреплению", + "Fortified_Health_Damage_Reduction_Bonus": "-[{VALUE}*100|1%|] к получаемому урону при действующем эффекте укрепления", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] получить {VALUE2} ед. к показателю укрепления, когда вы получаете урон от атаки", + "Fury_Restriction": "(только для варваров)", + "Gem_Attributes_Multiplier": "Сила самоцветов в этом предмете – [{VALUE}*100|1%|]", + "Gethit_Immune": "Невосприимчивость к ошеломлению.", + "Gold_Find": "[{VALUE}*100|~%|] вероятности выпадения золота", + "Gold_PickUp_Radius": "+[{VALUE}] м к радиусу сбора золота", + "Harmful_Buff_Duration_Bonus_Percent": "Длительность отрицательных эффектов – [{VALUE}*100|1%|]", + "Hatred_Restriction": "(только для охотников на демонов)", + "Helpful_Buff_Duration_Bonus_Percent": "Длительность положительных эффектов – [{VALUE}*100|1%|]", + "HighlySalvageable": "Ценные материалы", + "Hitpoints_Max_Bonus": "Максимальный запас здоровья – [{VALUE}|~|]", + "Hitpoints_Max_Percent_Bonus": "Максимальный запас здоровья – [{VALUE}*100|1%|]", + "Hitpoints_Max_Percent_Bonus_Item": "Максимальный запас здоровья – [{VALUE}*100|1%|]", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] ед. здоровья при убийстве особого противника", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] к здоровью", + "Hitpoints_Regen_Bonus_Percent": "Периодическое исцеление – [{VALUE}*100|1%|]", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] к периодическому исцелению", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] к периодическому исцелению", + "Ignore_Durability_Loss": "Данный предмет не теряет прочности", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] к критическому урону от умений, насыщенных силой", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] к урону от насыщенных силой умений", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] к урону уязвимым противникам от насыщенных силой умений", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] к силе эффектов насыщения", + "Immunity": "Невосприимчивость к урону ({VALUE1})", + "Intelligence": "[{VALUE}|~|] к интеллекту", + "Intelligence_Core": "[{VALUE}|~|] к интеллекту", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] к интеллекту", + "Intelligence_Total": "[{VALUE}] интеллекта", + "Item_Cost_Percent_Bonus": "+[{VALUE}*100|1%|] к стоимости товаров при продаже", + "Item_Is_BOE": "Привязывается к учетной записи при надевании", + "Item_Is_BOE_Bound": "Привязано к учетной записи", + "Item_Level_Requirement_Reduction": "Требования к уровню снижены на [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] к урону от оружия в правой руке", + "Mana_Restriction": "(только для волшебников)", + "Material_Find": "+[{VALUE}*100|1%|] к вероятности получить материалы", + "Mount_Armor": "[{VALUE} * 1000|~|] к броне транспорта", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] к скорости передвижения", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] к скорости передвижения на {VALUE2} сек. после убийства особого противника", + "Multiplicative_Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%x|] к урону", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "+[{vALUE}*100|1%|] к эффекту шипов, передаваемому прислужникам", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] к общей броне во время активности прислужников \"{VALUE1}\"", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] к урону во время активности прислужников категории \"{VALUE1}\"", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} к броне во время активности прислужников \"{VALUE1}\"", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} к сопротивлению всем стихиям", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] к броне ({VALUE1})", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] к скорости атаки ({VALUE1})", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] к урону ({VALUE1})", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "Максимальный запас здоровья ({VALUE1}) – [{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "Прислужники категории \"{VALUE1}\" получают +[{VALUE2}*100|1%|] от вашего эффекта шипов", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] к восполнению здоровья, если вы какое-то время не получаете урон", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] к нефизическому урону", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] к нефизическому критическому урону", + "OOC_Flat_Hitpoints_Regen_Per_Second": "Восстановление [{VALUE}] ед. здоровья в сек. вне боя", + "On_Crit_CC_Proc_Chance": "{c_label}Удачный удар:{/c} критические удары с вероятностью до +[{VALUE2} * 100|1%|] вызывают эффект \"{VALUE1}\"", + "On_Hit_CC_Proc_Chance": "{c_label}Удачный удар:{/c} с вероятностью до +[{VALUE2} * 100|1%|] вызывает эффект \"{VALUE1}\"", + "On_Hit_Damage_Bonus_Combined": "{c_label}Удачный удар:{/c} наносимый урон с вероятностью до [{VALUE1} * 100|%|] увеличивается на [{VALUE2} * 100|1%|] на [{VALUE3}] сек.", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Удачный удар:{/c} с вероятностью до +[{VALUE}*100|1%|] казнит раненых обычных противников", + "On_Hit_Knockback_Proc_Chance": "{c_label}Удачный удар:{/c} с вероятностью до +[{VALUE} * 100|1%|] отбрасывает цель", + "On_Hit_Vulnerable_Proc": "{c_label}Удачный удар:{/c} с вероятностью до +[{VALUE}*100|1%|] делает противника уязвимым на {VALUE2} сек.", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] к вероятности подавляющего урона", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] к подавляющему урону ({VALUE1})", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] к подавляющему урону", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1|]% к подавляющему урону от умений категории \"{VALUE1}\"", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] к подавляющему урону ({VALUE1})", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] к длительности периодического урона ({VALUE1})", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] ко времени действия умений категории \"{VALUE1}\"", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] к здоровью при убийстве", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] к сопротивлению прислужников стихиям", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] к броне прислужников", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] к скорости атаки прислужников", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] к урону прислужников", + "Pet_Damage_Reduction_Percent": "-[{VALUE}*100|1%|] к урону, получаемому прислужниками", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] к урону за каждого дополнительного прислужника, атакующего того же противника", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "Вероятность получить [{VALUE2}*100|~%|] ресурса \"{VALUE1}\" при попадании", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] к урону на 8 сек. после призыва", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] к урону, если цель атакует только этот прислужник", + "Pet_Health_Bonus_Percent": "Здоровье прислужников – [{VALUE}*100|1%|]", + "Pet_Inherit_Attrib_Bonus_Pct": "+[{VALUE}*100|%|] к характеристикам, передаваемым прислужникам", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] к скорости передвижения прислужников", + "Pierce_Chance": "+[{VALUE}*100|1%|] к вероятности пронзить цель", + "Plus_All_Stats": "[{VALUE}|~|] ко всем характеристикам", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] к урону от умений, насыщенных ядом", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] к исцелению от зелий", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] к вероятности получить зелье", + "Potion_Cooldown_Reduction_Percent": "Время восстановления зелий – [{VALUE}*100|1%|]", + "Potion_Max_Doses_Bonus": "+{vALUE2} |4зелье:зелья:зелий;", + "Potion_Use_Granted_Barrier_Percent": "При низком уровне здоровья зелье также защищает вас барьером с прочностью, равной [{vALUE2}*100|%|] максимального запаса здоровья", + "Potion_Use_Granted_Primary_Resource_Amount": "При низком уровне здоровья зелье также восполняет [{vALUE2}|%|] максимального запаса ресурса", + "Potion_Use_Granted_Unstoppable_Seconds": "При низком уровне здоровья зелье также повышает скорость передвижения на [{vALUE2}*100|%|] на 2 сек.", + "Power_Cooldown_Reduction_Percent": "Время восстановления эффекта \"{VALUE1}\" снижается на [{VALUE2} * 100|1%|]", + "Power_Cooldown_Reduction_Percent_All": "Время восстановления сокращается на [{VALUE1}*100|1%|]", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] к урону ({VALUE1})", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] ко времени действия эффекта \"{VALUE1}\"", + "Power_Resource_Cost_Reduction_Amount": "Затраты ресурса \"{VALUE1}\" снижаются на [{VALUE2}*100|1|]", + "Power_Resource_Cost_Reduction_Percent": "Затраты ресурса \"{VALUE1}\" снижаются на [{VALUE2}*100|1%|]", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Удачный удар:{/c} вы с вероятностью до 5% восстанавливаете +[{VALUE}] ед. здоровья", + "Proc_Resource_On_Hit_Percent": "{c_label}Удачный удар:{/c} с вероятностью до 5% восполняет +[{VALUE}*100|1%|] ресурса \"{VALUE1}\"", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Удачный удар:{/c} с вероятностью до 5% восполняет +[{VALUE}*100|1%|] основного ресурса", + "Requirements_Ease_Percent": "Требования снижены на [{VALUE}*100|~%|]", + "Resistance": "+[{VALUE2}*100|1%|] к сопротивлению ({VALUE1})", + "Resistance#Cold": "+[{VALUE}*100|1%|] к сопротивлению холоду", + "Resistance#Fire": "+[{VALUE}*100|1%|] к сопротивлению огню", + "Resistance#Lightning": "+[{VALUE}*100|1%|] к сопротивлению молнии", + "Resistance#Poison": "+[{VALUE}*100|1%|] к сопротивлению яду", + "Resistance#Shadow": "+[{VALUE}*100|1%|] к сопротивлению темной магии", + "Resistance_All": "+[{VALUE}*100|1%|] к сопротивлению стихиям", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] к максимальному сопротивлению ({VALUE1})", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] к максимальному запасу ресурса", + "Resource_Cost_Reduction_Percent": "Затраты ресурса \"{VALUE1}\" снижаются на [{VALUE2} * 100|1%|]", + "Resource_Cost_Reduction_Percent_All": "Снижение затрат ресурса на [{VALUE}*100|1%|]", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "Скорость накопления ресурса – [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent": "Скорость накопления ресурса \"{VALUE1}\" – [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_All_Primary": "Скорость накопления ресурса – [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Power": "{VALUE1} дает +[{VALUE2}*100|1%|] к скорости восполнения ресурса", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "Навыки категории \"{VALUE1}\" ускоряют восстановление ресурса на [{VALUE2}*100|1%|]", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} к ресурсу \"{VALUE1}\" за каждый недостающий процент здоровья", + "Resource_Max_Bonus": "+[{VALUE2}] к максимуму ресурса \"{VALUE1}\"", + "Resource_Max_Percent_Bonus": "+[{VALUE2}*100|1%|] к максимуму ресурса \"{VALUE1}\"", + "Resource_On_Crit": "+{VALUE2} к ресурсу \"{VALUE1}\" за каждый критический удар", + "Resource_On_Kill": "[{VALUE2}|~|] к ресурсу \"{VALUE1}\" за каждое убийство", + "Resource_Regen_All_Primary_Bonus_Percent": "Скорость восполнения ресурса в секунду повышается на [{VALUE2}*100|1%|]", + "Resource_Regen_Bonus_Percent": "Скорость восстановления ресурса \"{VALUE1}\" – [{VALUE2}*100|1%|] в сек.", + "Run_Speed_Duration": "Скорость передвижения повышается на [{VALUE}] сек. Эффект снимается при нанесении или получении урона.", + "Set_Item_Discount": "Уменьшает количество предметов, необходимых для получения бонуса от комплекта доспехов, на 1 (минимум 2).", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] к урону от насыщенных тенью умений", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] к длительности усилений святилищ", + "Skill_Rank_All_Bonus": "+{VALUE1} к уровню всех умений", + "Skill_Rank_Bonus": "+{VALUE2} к уровню умения \"{VALUE1}\"", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} к уровню всех умений категории \"{VALUE1}\"", + "Skill_Tag_Cooldown_Reduction_Percent": "Время восстановления умения \"{VALUE1}\" снижается на [{VALUE2} * 100|1%|]", + "Skill_Tag_Resource_Cost_Reduction_Percent": "Затраты ресурсов для умения \"{VALUE1}\" снижаются на [{VALUE2}*100|1%|]", + "Sockets": "Гнезда ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(только для друидов)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] к похищению здоровья", + "Steal_Mana_Percent": "Восполнение ресурса в объеме [{VALUE}*100|1%|] от нанесенного урона", + "Strength": "[{VALUE}|~|] к силе", + "Strength_Core": "[{VALUE}|~|] к силе", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] к силе", + "Strength_Total": "[{VALUE}] силы", + "Talent_Rank_Bonus": "+{VALUE2} к уровню пассивного умения \"{VALUE1}\"", + "Thorns_Flat": "+[{VALUE}] к показателю шипов", + "Trap_Arm_Time_Reduction_Seconds": "Время установки ловушек сокращается на [{VALUE}|1|] сек.", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] к урону, наносимому уязвимым противникам", + "Weapon_Damage_Bonus": "[{VALUE}|~|] ед. к урону от оружия", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Удачный удар:{/c} до +[{VALUE1}*100|1%|] к вероятности нанести [{VALUE2}*100|1%|] урона от кровотечения за {VALUE3} сек.", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] к скорости оружия", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] к общей броне в облике медведя", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] к общей броне в облике волка", + "Willpower": "[{VALUE}|~|] к силе воли", + "Willpower_Core": "[{VALUE}|~|] к силе воли", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] к силе воли", + "Willpower_Total": "[{VALUE}] ед. силы воли" + }, + "trTR": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] Yardakçı Hasarı", + "Arcanum_Restriction": "(Sadece Büyücü)", + "Armor_Bonus": "+[{VALUE}] Zırh", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] İhtimalle Alınan Hasarı Yok Sayar", + "Armor_Percent": "+[{VALUE}*100|1%|] Toplam Zırh", + "Attack_Speed_Bonus_After_Dodge": "Bir Saldırıdan Sıyrıldıktan Sonra {VALUE2} Saniyeliğine +[{VALUE}*100|1%|] Saldırı Hızı", + "Attack_Speed_Percent_Bonus": "+[{VALUE}*100|1%|] Saldırı Hızı", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2}*100|1%|] {VALUE1} Saldırı Hızı", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1} Yetenek Saldırı Hızı", + "Attack_Speed_Percent_Bonus_While_Fortified": "Güçlendirilmişken +[{VALUE}*100|1%|] Saldırı Hızı", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] Bariyer Üretimi", + "Barrier_When_Struck_Chance": "Vurulduğunda +[{VALUE}*100|1%|] İhtimalle {s2} Saniyeliğine Bariyer Olarak {s1} Can Kazan", + "Block_Chance": "[{vALUE}*100|%|] Engelleme İhtimali", + "Block_Damage_Percent": "[{VALUE}*100|%|] Engellenen Hasar Azaltma", + "Blood_Orb_Pickup_Damage_Combined": "Bir Kan Küresi Aldıktan Sonra {VALUE2} Saniyeliğine +[{VALUE}*100|1%|] Hasar", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] Kan Küresi İyileştirmesi", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] Alınan İyileşme", + "Bonus_Ice_Armor_Shield_Percent": "Buz Zırha karşı +[{VALUE}*100|1%|] Bariyer", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] Kitle Kontrolü Süresi", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] {VALUE1} Süresi", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] Kontrol Engelleme Süresi Azaltma", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] {VALUE1} Süresi Azaltma", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] Soğutma Uygulama", + "ClassRestriction": "(Sadece {s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Soğuk Aşılanmış Yetenek Hasarı", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] Şanslı Vuruş İhtimali", + "Combat_Effect_Chance_Bonus_Barrier_Active": "Bariyerin Varken +[{VALUE}*100|1%|] Şanslı Vuruş İhtimali", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "{VALUE1} Hasarı ile +[{VALUE2}*100|1%|] Şanslı Vuruş İhtimali", + "Combat_Effect_Chance_Bonus_Per_Skill": "{VALUE1} ile +[{VALUE2}*100|1%|] Şanslı Vuruş İhtimali", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] İyileşme", + "Crit_Chance_Bonus_To_Far": "Uzaktaki Düşmanlara Karşı +[{VALUE}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Chance_Bonus_To_Near": "Yakındaki Düşmanlara Karşı +[{VALUE}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Damage_Bonus_To_Far": "Uzaktaki Düşmanlara +[{VALUE}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Bonus_To_Near": "Yakındaki Düşmanlara +[{VALUE}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "Savunmasız Düşmanlara +[{VALUE}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "Kitle Kontrolü Etkisindeki Düşmanlara +[{VALUE}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Percent_For_Power": "{VALUE1} ile +[{VALUE2}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Percent_Per_Skill_Tag": "{VALUE1} Yetenekleriyle +[{VALUE2}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Damage_Percent_Per_Weapon_Requirement": "{VALUE1} ile +[{VALUE2}*100|1%|] Kritik Vuruş Hasarı", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Percent_Bonus_Per_Skill_Tag": "{VALUE1} Yetenekleriyle +[{VALUE2}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1} ile +[{VALUE2}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Percent_Bonus_To_Low_Health": "Yaralı Düşmanlara Karşı +[{VALUE}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Percent_Bonus_To_Vulnerable": "Savunmasız Düşmanlara Karşı +[{VALUE}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Percent_Bonus_Vs_CC_Target": "{VALUE1} Etkisindeki Düşmana Karşı +[{VALUE2}*100|1%|] Kritik Vuruş İhtimali", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "Kitle Kontrol Etkisi Altındaki Düşmanlara Karşı +[{VALUE}*100|1%|] Kritik Vuruş İhtimali", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] Zamanla Hasar", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] Zamanla {VALUE1} Hasar", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] Zamanla Alınan Hasar Süresi Azaltma", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] {VALUE1} Zamanla Alınan Hasar Süresi Azaltma", + "Damage_Bonus_At_High_Health": "Sağlıklıyken +[{VALUE}*100|1%|] Hasar", + "Damage_Bonus_On_Elite_Kill_Combined": "Bir Seçkini Öldürdükten Sonra {VALUE2} Saniyeliğine +[{VALUE}*100|1%|] Hasar", + "Damage_Bonus_Percent_After_Dodge": "Bir Saldırıdan Sıyrıldıktan Sonra {VALUE2} Saniyeliğine +[{VALUE}*100|1%|] Hasar", + "Damage_Bonus_To_Far": "Uzaktaki Düşmanlara +[{VALUE}*100|1%|] Hasar", + "Damage_Bonus_To_HIgh_Health": "Sağlıklı Düşmanlara +[{VALUE}*100|1%|] Hasar", + "Damage_Bonus_To_Low_Health": "Yaralı Düşmanlara +[{VALUE}*100|1%|] Hasar", + "Damage_Bonus_To_Near": "Yakındaki Düşmanlara +[{VALUE}*100|1%|] Hasar", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}Şanslı Vuruş:{/c} Yardakçılarının Kritik Vuruşları En Fazla %5 İhtimalle {VALUE2} Saniyeliğine Düşmanın Verdiği Hasarı [{VALUE}*100|1%|] azaltır", + "Damage_Increase_From_Far": "Uzaktaki Düşmanlardan +[{VALUE}*100|1%|] Alınan Hasar", + "Damage_Increase_From_Near": "Yakındaki Düşmanlardan +[{VALUE}*100|1%|] Alınan Hasar", + "Damage_Increase_While_Stationary": "Sabit Dururken +[{VALUE}*100|1%|] Hasar", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] Hasar", + "Damage_Percent_Bonus_Against_Dot_Type": "{VALUE1} Etkisindeki Düşmana +[{VALUE2}*100|1%|] Hasar", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "{VALUE1} durumundayken +[{VALUE2}*100|1%|] Hasar", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1} Yeteneklerinin Hasarı", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] Temel Yetenek Hasarı", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] Ulti Yeteneği Hasarı", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1} ile +[{VALUE2}*100|1%|] Hasar", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "{VALUE1} Yeteneklerinden Etkilenmiş Düşmanlara +[{VALUE2}*100|1%|] Hasar", + "Damage_Percent_Bonus_Vs_CC_All": "Kitle Kontrolü Etkisindeki Düşmanlara +[{VALUE}*100|1%|] Hasar", + "Damage_Percent_Bonus_Vs_CC_Target": "{VALUE1} Etkisindeki Düşmana +[{VALUE2}*100|1%|] Hasar", + "Damage_Percent_Bonus_Vs_Elites": "Seçkinlere +[{VALUE}*100|1%|] Hasar", + "Damage_Percent_Bonus_When_Fortified": "Güçlendirilmişken +[{VALUE}*100|1%|] Hasar", + "Damage_Percent_Bonus_When_Weapon_Swapping": "Yeni Silahlara Geçiş Yapan Yeteneklerle +[{VALUE}*100|1%|] Hasar", + "Damage_Percent_Bonus_While_Affected_By_Power": "{VALUE1} durumundayken +[{VALUE2}*100|1%|] Hasar", + "Damage_Percent_Bonus_While_Shapeshifted": "Şekil Değiştirmişken +[{VALUE}*100|1%|] Hasar", + "Damage_Percent_Reduction_From_CCed_Target": "{VALUE1} Etkisindeki Düşmandan [{VALUE2}*100|1%|] Hasar Azaltma", + "Damage_Percent_Reduction_From_Dotted_Enemy": "{VALUE1} Düşmanlardan [{VALUE2}*100|1%|] Hasar Azaltma", + "Damage_Percent_Reduction_From_Elites": "Seçkinlerden [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "{VALUE1} Yeteneklerinden Etkilenmiş Düşmanlardan [{VALUE2} * 100|1%|] Hasar Azaltma", + "Damage_Percent_Reduction_From_Vulnerable_Target": "Savunmasız Düşmanlardan [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction": "[{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_At_High_Health": "Sağlıklıyken [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_At_Low_Health": "Yaralıyken [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_During_Evade": "Kaçınırken [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_From_Far": "Uzak Düşmanlardan [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_From_Near": "Yakındaki Düşmanlardan [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_On_Elite_Kill_Combined": "Bir Seçkini Öldürdükten Sonra {VALUE2} Saniyeliğine [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_While_Crowd_Controlled": "Kontrol Engeli Altındayken [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_While_Having_Shield": "Bariyerin Varken [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Reduction_While_Stationary": "Sabit Dururken [{VALUE}*100|1%|] Hasar Azaltma", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} Kritik Vuruş Hasarı", + "Damage_Type_Crit_Percent_Bonus": "{VALUE1} Hasarıyla +[{VALUE2}*100|1%|] Kritik Vuruş İhtimali", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "Seçkinlere Karşı {VALUE1} Hasarıyla +[{VALUE2}*100|1%|] Kritik Vuruş İhtimali", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} Hasarı", + "Damage_Type_Percent_Bonus_Vs_Elites": "Seçkinlere +[{VALUE2}*100|1%|] {VALUE1} Hasarı", + "Dexterity": "[{VALUE}|~|] Maharet", + "Dexterity_Core": "[{VALUE}|~|] Maharet", + "Dexterity_Percent_Bonus": "+[{VALUE2}*100|1%|] Maharet", + "Dexterity_Total": "[{VALUE}] Maharet", + "Dodge_Chance_Bonus": "[{VALUE}*100|1%|] Sıyrılma İhtimali", + "Dodge_Chance_Bonus_Additive": "+[{VALUE}*100|1%|] Sıyrılma İhtimali", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "{VALUE1} Düşmanlara Karşı +[{VALUE2}*100|1%|] Sıyrılma İhtimali", + "Dodge_Chance_Bonus_Melee": "Yakındaki Düşmanlara Karşı [{VALUE}*100|1%|] Sıyrılma İhtimali", + "Dodge_Chance_Bonus_Ranged": "Uzaktaki Düşmanlara Karşı [{VALUE}*100|1%|] Sıyrılma İhtimali", + "Energy_Restriction": "(Sadece Haydut)", + "Essence_Restriction": "(Sadece Ölüm Büyücüsü)", + "Evade_Max_Charges": "+[{VALUE}] Maksimum Kaçınma |4Yükü:Yükü;", + "Evade_Movement_Dodge_Chance": "Kaçınma 1 Saniyeliğine +[{VALUE}*100|%|] Hareket Hızı Verir", + "Evade_Movement_Speed_Combined": "Kaçınma [{VALUE2}] |4Saniyeliğine:Saniyeliğine; [{VALUE1}*100|%|] Hareket Hızı Kazandırır", + "Evade_Reduce_Cooldown_On_Attack": "Saldırılar, Kaçınmanın Bekleme Süresini [{VALUE}|1|] |4Saniye:Saniye; Azaltır", + "Experience_Bonus": "Her Öldürmede [{VALUE}|~|] Tecrübe", + "Experience_Bonus_Percent": "+[{VALUE}*100|1%|] Bonus Tecrübe", + "Experience_Bonus_Percent_Vs_Elites": "Seçkinlerden +[{VALUE}*100|1%|] Bonus Tecrübe", + "Faster_Healing_Percent": "+{VALUE%} İksir İyileştirmesi Hızı", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}Kalkan Engelleme Değeri{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} {VALUE1} Hasarı", + "Flat_Damage_On_Hit": "{c_label}Şanslı Vuruş:{/c} En Fazla %5 İhtimalle [{VALUE}] Hasar Verir", + "Flat_Damage_Shield_On_Kill": "Her Öldürmede Bariyer Olarak +[{VALUE}] Can", + "Flat_Heal_Absorb": "{c_label}Şanslı Vuruş:{/c} En fazla %5 İhtimalle [{VALUE}] Can Soğurur", + "Flat_Hitpoints_Granted": "[{VALUE}] Can Yeniler", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] Maksimum Can", + "Flat_Hitpoints_On_Hit": "{c_label}Şanslı Vuruş:{/c} En fazla %5 İhtimalle [{VALUE}] Can Yenile", + "Flat_Hitpoints_On_Kill": "Her Öldürmede [{VALUE}|~|] Can", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] Güçlendirme Üretimi", + "Fortified_Health_Damage_Reduction_Bonus": "Güçlendirilmişken [{VALUE}*100|1%|] Hasar Azaltma", + "Fortified_When_Struck_Chance": "Vurulduğunda +[{VALUE}*100|1%|] İhtimalle {VALUE2} Can Güçlendirir", + "Fury_Restriction": "(Sadece Barbar)", + "Gem_Attributes_Multiplier": "Bu Öğedeki [{VALUE}*100|1%|] Mücevher Kuvveti", + "Gethit_Immune": "Sendelemeye karşı bağışıktır.", + "Gold_Find": "[{VALUE}*100|~%|] Altın Düşme Oranı", + "Gold_PickUp_Radius": "+[{VALUE}] Toplama Yarıçapı", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] Zararlı Etki Süresi", + "Hatred_Restriction": "(Sadece İblis Avcısı)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] Faydalı Etki Süresi", + "HighlySalvageable": "Son Derece Dönüştürülebilir", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] Maksimum Can", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] Maksimum Can", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] Maksimum Can", + "Hitpoints_On_Elite_Kill": "Her Seçkin Ölümünde +[{VALUE}*100] Can", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] Can", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] Zamanla İyileşme", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] Zamanla İyileşme", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] Zamanla İyileşme", + "Ignore_Durability_Loss": "Dayanıklılık Kaybını Yok Sayar", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "Aşılama Yetenekleriyle +[{VALUE}*100|1%|] Kritik Vuruş Hasarı", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Aşılanmış Yetenek Hasarı", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "Aşılama Yetenekleriyle Savunmasız Düşmanlara +[{VALUE}*100|1%|] Hasar", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] Aşılama Tesiri", + "Immunity": "{VALUE1} Hasarı Bağışıklığı", + "Intelligence": "[{VALUE}|~|] Zekâ", + "Intelligence_Core": "[{VALUE}|~|] Zekâ", + "Intelligence_Percent_Bonus": "+[{VALUE2}*100|1%|] Zekâ", + "Intelligence_Total": "[{VALUE}] Zekâ", + "Item_Cost_Percent_Bonus": "+[{VALUE}*100|1%|] Satış Değeri", + "Item_Is_BOE": "Donanıldığında Hesaba Bağlanır", + "Item_Is_BOE_Bound": "Hesaba Bağlı", + "Item_Level_Requirement_Reduction": "Seviye Gereksinimi [{VALUE}] Azaltıldı", + "Main_Hand_Damage_Percent_Bonus": "+[{VALUE} * 100|%|] Birincil Silah Hasarı", + "Mana_Restriction": "(Sadece Büyücü)", + "Material_Find": "+[{VALUE}*100|1%|] Üretim Malzemesi Düşme Oranı", + "Mount_Armor": "[{VALUE} * 1000|~|] Binek Zırhı", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] Hareket Hızı", + "Movement_Speed_Bonus_On_Elite_Kill": "Bir Seçkini Öldürdükten Sonra {VALUE2} Saniyeliğine +[{VALUE1}*100|1%|] Hareket Hızı", + "Multiplicative_Damage_Percent_All_From_Skills": "[{VALUE}*100|1%x|] Artırılmış Hasar", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "Yardakçılar, Dikenlerinin +[{vALUE}*100|1%|] Kadarına Sahip Olur", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "{VALUE1} Etkinken +[{VALUE2}*100|1%|] Toplam Zırh", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "{VALUE1} Etkinken +[{VALUE2}*100|1%|] Hasar", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "{VALUE1} Etkinken +{VALUE2} Zırh", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "Tüm Elementlere +[{VALUE2}*100|1%|] {VALUE1} Direnci", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Zırhı", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Saldırı Hızı", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Hasarı", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] {VALUE1} Maksimum Canı", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1}, Dikenlerinin +[{VALUE2}*100|1%|] Kadarını Devralır", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "Yakın Zamanda Hasar Görmemişken +[{VALUE}] Can Yenilemesi", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Fiziksel Olmayan Hasar", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Fiziksel Olmayan Kritik Vuruş Hasarı", + "OOC_Flat_Hitpoints_Regen_Per_Second": "Çarpışma Dışındayken Saniyede [{VALUE}] Can Yenilemesi", + "On_Crit_CC_Proc_Chance": "{c_label}Şanslı Vuruş:{/c} Kritik Vuruşlar En Fazla +[{VALUE2}*100|1%|] İhtimalle {VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}Şanslı Vuruş:{/c} En Fazla +[{VALUE2}*100|1%|] İhtimalle {VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}Şanslı Vuruş:{/c} En Fazla [{VALUE1} * 100|%|] İhtimalle [{VALUE3}] Saniyeliğine [{VALUE2} * 100|1%|] Hasar Artışı Kazan", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}Şanslı Vuruş:{/c} En Fazla +[{VALUE}*100|1%|] İhtimalle Seçkin Olmayan Yaralı Düşmanları İnfaz Eder", + "On_Hit_Knockback_Proc_Chance": "{c_label}Şanslı Vuruş:{/c} En Fazla +[{VALUE}*100|1%|] İhtimalle Geri Savurur", + "On_Hit_Vulnerable_Proc": "{c_label}Şanslı Vuruş:{/c} En Fazla +[{VALUE}*100|1%|] İhtimalle Düşmanları {VALUE2} Saniyeliğine Savunmasız Kılar", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] Aşırı Güç İhtimali", + "Overpower_Damage_Bonus_Per_Skill": "{VALUE1} ile +[{VALUE2}*100|1%|] Aşırı Güç Hasarı", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] Aşırı Güç Hasarı", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1} Yetenekleriyle +[{VALUE2}*100|1%|] Aşırı Güç Hasarı", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1} ile +[{VALUE2}*100|1%|] Aşırı Güç Hasarı", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1} Zamanla Hasar Süresi", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] {VALUE1} Yetenek Süresi", + "Percent_Life_On_Kill": "Her Öldürmede +[{VALUE}*100|1%|] Can", + "Pet_All_Resistance_Bonus_Percent": "Tüm Elementlere +[{VALUE}*100|1%|] Yardakçı Direnci", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] Yardakçı Zırhı", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] Yardakçı Saldırı Hızı", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] Yardakçı Hasarı", + "Pet_Damage_Reduction_Percent": "Yardakçıların için [{VALUE}*100|1%|] Hasar Azaltma", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "Düşmana Saldıran Her Yardakçıya +[{VALUE}*100|1%|] Hasar", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "İsabet Başına [{VALUE2}*100|~%|] {VALUE1} Kazanma İhtimali", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "Çağrıldıktan Sonra 8 Saniyeliğine +[{VALUE}*100|1%|] Hasar", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "Başka Yardakçılar Düşmana Saldırmazken +[{VALUE}*100|1%|] Hasar", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] Maksimum Yardakçı Canı", + "Pet_Inherit_Attrib_Bonus_Pct": "Yardakçılar, İstatistiklerinin +[{VALUE}*100|1%|] Kadarını Devralır", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] Yoldaş Hareket Hızı", + "Pierce_Chance": "+[{VALUE}*100|1%|] Delme İhtimali", + "Plus_All_Stats": "[|~|{VALUE}] Tüm İstatistikler", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Zehir Aşılanmış Yetenek Hasarı", + "Potion_Bonus_Heal_Percent": "+[{VALUE}*100|1%|] İksir İyileştirmesi", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] İksir Düşme Oranı", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] İksir Bekleme Süresi", + "Potion_Max_Doses_Bonus": "+{vALUE2} İksir Kapasitesi", + "Potion_Use_Granted_Barrier_Percent": "Yaralıyken İksirin Ayrıca Bariyer Olarak [{vALUE2}*100|%|] Maksimum Can Verir", + "Potion_Use_Granted_Primary_Resource_Amount": "Yaralıyken İksirin Ayrıca [{vALUE2}|%|] Kaynak Yeniler", + "Potion_Use_Granted_Unstoppable_Seconds": "Yaralıyken İksirin Ayrıca 2 Saniyeliğine [{VALUE2}*100|%|] Hareket Hızı Verir", + "Power_Cooldown_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Bekleme Süresi Azaltma", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] Bekleme Süresi Azaltma", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1} Hasarı", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} Süresi", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] {VALUE1} Kaynak Maliyeti Azaltma", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Kaynak Maliyeti Azaltma", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}Şanslı Vuruş:{/c} En Fazla %5 İhtimalle +[{VALUE}] Can İyileştirir", + "Proc_Resource_On_Hit_Percent": "{c_label}Şanslı Vuruş:{/c} En fazla %5 İhtimalle +[{VALUE2}*100|1%|] {VALUE1} Yeniler", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}Şanslı Vuruş:{/c} En Fazla %5 İhtimalle +[{VALUE}*100|1%|] Birincil Kaynak Yeniler", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] Gereksinim", + "Resistance": "+[{VALUE2}*100|1%|] {VALUE1} Direnci", + "Resistance#Cold": "+[{VALUE}*100|1%|] Soğuk Direnci", + "Resistance#Fire": "+[{VALUE}*100|1%|] Ateş Direnci", + "Resistance#Lightning": "+[{VALUE}*100|1%|] Yıldırım Direnci", + "Resistance#Poison": "+[{VALUE}*100|1%|] Zehir Direnci", + "Resistance#Shadow": "+[{VALUE}*100|1%|] Gölge Direnci", + "Resistance_All": "Tüm Elementlere +[{VALUE}*100|1%|] Direnç", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] Maksimum {VALUE1} Direnç", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] Maksimum Kaynak", + "Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Maliyet Azaltma", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] Kaynak Maliyeti Azaltma", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] Kaynak Üretimi", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1} Üretimi", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] Kaynak Üretimi", + "Resource_Gain_Bonus_Percent_Per_Power": "Şundan [{VALUE2}*100|1%|] Kaynak Üretimi: {VALUE1}", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "{VALUE1} Yeteneklerinden [{VALUE2}*100|1%|] Kaynak Üretimi", + "Resource_Gained_Per_Percent_Damage_Taken": "Hasar Alınca Kaybedilen Maksimum Can Yüzdesi Başına +{VALUE2} {VALUE1}", + "Resource_Max_Bonus": "+[{VALUE2}] Maksimum {VALUE1}", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] Maksimum {VALUE1}", + "Resource_On_Crit": "Her Kritik Vuruşta +{VALUE2} {VALUE1}", + "Resource_On_Kill": "Her Öldürmede [|~|{VALUE2}] {VALUE1}", + "Resource_Regen_All_Primary_Bonus_Percent": "Saniyede [{VALUE2}*100|1%|] Kaynak Yenileme", + "Resource_Regen_Bonus_Percent": "Saniyede [{VALUE2}*100|1%|] {VALUE1} Yenileme", + "Run_Speed_Duration": "[{VALUE}] saniyeliğine hareket hızını artırır. Hasar verirsen veya alırsan etki sona erer.", + "Set_Item_Discount": "Set bonusları için gereken öğe sayısını 1 azaltır (en fazla 2 azaltabilir).", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] Gölge Aşılanmış Yetenek Hasarı", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] Mabet Güçlendirme Süresi", + "Skill_Rank_All_Bonus": "Tüm Yeteneklerin +{VALUE1} |4Kademesi:Kademesi;", + "Skill_Rank_Bonus": "{VALUE1} +{VALUE2} |4Kademesi:Kademesi;", + "Skill_Rank_Skill_Tag_Bonus": "Tüm {VALUE1} Yeteneklerinin +{VALUE2} |4Kademesi:Kademesi;", + "Skill_Tag_Cooldown_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Yetenek Bekleme Süresi Azaltma", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1} Yetenek Kaynak Maliyeti Azaltma", + "Sockets": "Yuva ([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(Sadece Druid)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] Can Çalma", + "Steal_Mana_Percent": "Verilen Hasarın [{VALUE}*100|1%|] Kadarını Kaynak Olarak Yenile", + "Strength": "[{VALUE}|~|] Kuvvet", + "Strength_Core": "[{VALUE}|~|] Kuvvet", + "Strength_Percent_Bonus": "+[{VALUE2}*100|1%|] Kuvvet", + "Strength_Total": "[{VALUE}] Kuvvet", + "Talent_Rank_Bonus": "{VALUE1} Pasifin +{VALUE2} |4Kademesi:Kademesi;", + "Thorns_Flat": "+[{VALUE}] Diken", + "Trap_Arm_Time_Reduction_Seconds": "Tuzak Yeteneğinin Devreye Girme Süresi [{VALUE}|1|] Saniye Azaldı", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] Savunmasız Hasarı", + "Weapon_Damage_Bonus": "[{VALUE}|~|] Silah Hasarı", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}Şanslı Vuruş:{/c} En Fazla +[{VALUE1}*100|1%|] İhtimalle {VALUE3} saniyeliğine [{VALUE2}*100|1%|] Kanama Hasarı Verir", + "Weapon_Speed_Percent_Bonus": "+[{VALUE}*100|1%|] Silah Hızı", + "Werebear_Armor_Percent": "Ayı Adam Formundayken +[{VALUE}*100|1%|] Toplam Zırh", + "Werewolf_Armor_Percent": "Kurt Adam Formundayken +[{VALUE}*100|1%|] Toplam Zırh", + "Willpower": "[{VALUE}|~|] İrade", + "Willpower_Core": "[{VALUE}|~|] İrade", + "Willpower_Percent_Bonus": "+[{VALUE2}*100|1%|] İrade", + "Willpower_Total": "[{VALUE}] İrade" + }, + "zhCN": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "+[{VALUE}*100|1%|] 仆从伤害", + "Arcanum_Restriction": "(仅限巫师)", + "Armor_Bonus": "+[{VALUE}] 护甲值", + "Armor_Ignore_Damage_Percent": "+[{VALUE}*100|1%|] 几率忽略受到的伤害", + "Armor_Percent": "+[{VALUE}*100|1%|] 总护甲", + "Attack_Speed_Bonus_After_Dodge": "+[{VALUE}*100|1%|] 攻击速度在躲闪攻击后,持续{VALUE2}秒", + "Attack_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] 攻击速度", + "Attack_Speed_Percent_Bonus_For_Power": "+[{VALUE2} * 100|1%|] {VALUE1}攻击速度", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2} * 100|1%|] {VALUE1}技能攻击速度", + "Attack_Speed_Percent_Bonus_While_Fortified": "+[{VALUE} * 100|1%|] 被强固时的攻击速度", + "Barrier_Bonus_Percent": "+[{VALUE}*100|1%|] 屏障生成", + "Barrier_When_Struck_Chance": "+[{VALUE}*100|1%|] 几率在被击中时获得一个{s1}点生命的屏障,持续{s2}秒", + "Block_Chance": "[{vALUE}*100|%|] 格挡几率", + "Block_Damage_Percent": "[{VALUE}*100|%|] 被格挡的伤害减免", + "Blood_Orb_Pickup_Damage_Combined": "+[{VALUE}*100|1%|] 拾取生命球后的伤害,持续{VALUE2}秒", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "+[{VALUE}*100|1%|] 生命球治疗效果", + "Bonus_Healing_Received_Percent": "+[{VALUE}*100|1%|] 受到的治疗", + "Bonus_Ice_Armor_Shield_Percent": "+[{VALUE}*100|1%|] 来自寒冰甲的屏障", + "CC_Duration_Bonus_Percent": "+[{VALUE}*100|1%|] 控制持续时间", + "CC_Duration_Bonus_Percent_Per_Type": "+[{VALUE2}*100|1%|] {VALUE1}的持续时间", + "CC_Duration_Reduction": "[{VALUE}*100|1%|] 控制受限时间缩短", + "CC_Duration_Reduction_Per_Type": "[{VALUE2}*100|1%|] {VALUE1}持续时间缩减", + "Chill_Bonus_Percent": "[{VALUE}*100|1%|] 冻伤程度", + "ClassRestriction": "(仅限{s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] 被冰霜灌注的技能伤害", + "Combat_Effect_Chance_Bonus": "+[{VALUE}*100|1%|] 幸运一击几率", + "Combat_Effect_Chance_Bonus_Barrier_Active": "+[{VALUE}*100|1%|] 当你拥有屏障时的幸运一击几率", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "+[{VALUE2}*100|1%|] {VALUE1}伤害幸运一击几率", + "Combat_Effect_Chance_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] 使用{VALUE1}的幸运一击几率", + "Core_Stat_Bonus_Healing_Received_Percent": "+[{vALUE}*100|1%|] 治疗", + "Crit_Chance_Bonus_To_Far": "+[{VALUE}*100|1%|] 对远距敌人的暴击几率", + "Crit_Chance_Bonus_To_Near": "+[{VALUE}*100|1%|] 对近距敌人的暴击几率", + "Crit_Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] 对远距敌人的暴击伤害", + "Crit_Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] 对近距敌人的暴击伤害", + "Crit_Damage_Percent": "+[{VALUE}*100|1%|] 暴击伤害", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] 对易伤敌人的暴击伤害", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] 对被控制敌人的暴击伤害", + "Crit_Damage_Percent_For_Power": "+[{VALUE2}*100|1%|] {VALUE1}的暴击伤害", + "Crit_Damage_Percent_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1}技能的暴击伤害", + "Crit_Damage_Percent_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] {VALUE1}的暴击伤害", + "Crit_Percent_Bonus": "+[{VALUE}*100|1%|] 暴击几率", + "Crit_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1}技能的暴击几率", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] 使用{VALUE1}的暴击几率", + "Crit_Percent_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] 对受伤敌人的暴击几率", + "Crit_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] 对易伤敌人的暴击几率", + "Crit_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] 对{VALUE1}敌人的暴击几率", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "+[{VALUE}*100|1%|] 对被控制敌人的暴击几率", + "DOT_DPS_Bonus_Percent": "+[{VALUE}*100|1%|] 持续性伤害", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "+[{VALUE2}*100|1%|] {VALUE1}持续性伤害", + "DOT_DPS_Reduction_Percent": "[{VALUE}*100|1%|] 持续性伤害减免", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "[{VALUE2}*100|1%|] {VALUE1}受到的持续伤害减免", + "Damage_Bonus_At_High_Health": "+[{VALUE}*100|1%|] 健康时伤害", + "Damage_Bonus_On_Elite_Kill_Combined": "+[{VALUE}*100|1%|] 在消灭一个精英怪后的伤害,持续 {VALUE2} 秒", + "Damage_Bonus_Percent_After_Dodge": "+[{VALUE}*100|1%|] 躲闪攻击后{VALUE2}秒内获得的伤害加成", + "Damage_Bonus_To_Far": "+[{VALUE}*100|1%|] 对远距敌人的伤害", + "Damage_Bonus_To_HIgh_Health": "+[{VALUE}*100|1%|] 对健康敌人的伤害", + "Damage_Bonus_To_Low_Health": "+[{VALUE}*100|1%|] 对受伤敌人的伤害", + "Damage_Bonus_To_Near": "+[{VALUE}*100|1%|] 对近距敌人的伤害", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}幸运一击: {/c}你的仆从造成暴击时有最多5%几率使敌人造成的伤害降低[{VALUE} * 100|1%|] ,持续{VALUE2}秒", + "Damage_Increase_From_Far": "+[{VALUE}*100|1%|] 受到远距敌人的伤害", + "Damage_Increase_From_Near": "+[{VALUE}*100|1%|] 受到近距敌人的伤害", + "Damage_Increase_While_Stationary": "+[{VALUE}*100|1%|] 站立不动时所造成的伤害", + "Damage_Percent_All_From_Skills": "+[{VALUE}*100|1%|] 伤害", + "Damage_Percent_Bonus_Against_Dot_Type": "+[{VALUE2}*100|1%|] 对{VALUE1}敌人的伤害", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "+[{VALUE2}*100|1%|] 在{VALUE1}中时伤害", + "Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1}技能伤害", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "+[{VALUE}*100|1%|] 基础技能伤害", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "+[{VALUE}*100|1%|] 终极技能伤害", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] 使用{VALUE1}的伤害", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "+[{VALUE2}*100|1%|] 对受{VALUE1}技能影响敌人的伤害", + "Damage_Percent_Bonus_Vs_CC_All": "+[{VALUE}*100|1%|] 对被控制的敌人的伤害", + "Damage_Percent_Bonus_Vs_CC_Target": "+[{VALUE2}*100|1%|] 对{VALUE1}敌人的伤害", + "Damage_Percent_Bonus_Vs_Elites": "+[{VALUE}*100|1%|] 对精英的伤害", + "Damage_Percent_Bonus_When_Fortified": "+[{VALUE}*100|1%|] 被强固时的伤害", + "Damage_Percent_Bonus_When_Weapon_Swapping": "+[{VALUE}*100|1%|] 需要切换武器的技能的伤害", + "Damage_Percent_Bonus_While_Affected_By_Power": "+[{VALUE2}*100|1%|] 当{VALUE1}时伤害", + "Damage_Percent_Bonus_While_Shapeshifted": "+[{VALUE}*100|1%|] 变形时伤害", + "Damage_Percent_Reduction_From_CCed_Target": "[{VALUE2}*100|1%|] {VALUE1}敌人伤害减免", + "Damage_Percent_Reduction_From_Dotted_Enemy": "[{VALUE2}*100|1%|] 对{VALUE1}敌人的伤害减免", + "Damage_Percent_Reduction_From_Elites": "[{VALUE}*100|1%|] 精英怪伤害减免", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "[{VALUE2} * 100|1%|] 对受{VALUE1}技能影响的敌人的伤害减免", + "Damage_Percent_Reduction_From_Vulnerable_Target": "[{VALUE}*100|1%|] 对易伤敌人的伤害减免", + "Damage_Reduction": "[{VALUE}*100|1%|] 伤害减免", + "Damage_Reduction_At_High_Health": "[{VALUE}*100|1%|] 健康状态下的伤害减免", + "Damage_Reduction_At_Low_Health": "[{VALUE}*100|1%|] 受伤状态下的伤害减免", + "Damage_Reduction_During_Evade": "[{VALUE}*100|1|]% 闪避时的伤害减免", + "Damage_Reduction_From_Far": "[{VALUE}*100|1%|] 来自远距敌人的伤害减免", + "Damage_Reduction_From_Near": "[{VALUE}*100|1%|] 来自近距敌人的伤害减免", + "Damage_Reduction_On_Elite_Kill_Combined": "[{VALUE}*100|1%|] 在消灭一个精英怪后的伤害减免,持续 {VALUE2} 秒", + "Damage_Reduction_While_Crowd_Controlled": "[{VALUE}*100|1%|] 被控制受限时的伤害减免", + "Damage_Reduction_While_Having_Shield": "[{VALUE}*100|1%|] 当你拥有屏障时的伤害减免", + "Damage_Reduction_While_Stationary": "[{VALUE}*100|1%|] 站立不动时伤害减免", + "Damage_Type_Crit_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1}暴击伤害", + "Damage_Type_Crit_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1}伤害的暴击几率", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] 暴击几率在对精英造成{VALUE1}点伤害后", + "Damage_Type_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1}伤害", + "Damage_Type_Percent_Bonus_Vs_Elites": "+[{VALUE2}*100|1%|] {VALUE1}对精英怪的伤害", + "Dexterity": "[{VALUE}|~|] 点敏捷", + "Dexterity_Core": "[{VALUE}|~|] 点敏捷", + "Dexterity_Percent_Bonus": "+[{vALUE2}*100|1%|] 敏捷", + "Dexterity_Total": "[{VALUE}] 敏捷", + "Dodge_Chance_Bonus": "[{VALUE} * 100|1%|] 躲闪几率", + "Dodge_Chance_Bonus_Additive": "+[{VALUE} * 100|1%|] 躲闪几率", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "+[{VALUE2}*100|1%|] 对{VALUE1}敌人的躲闪几率", + "Dodge_Chance_Bonus_Melee": "[{VALUE} * 100|1%|] 对近距敌人的躲闪几率", + "Dodge_Chance_Bonus_Ranged": "[{VALUE} * 100|1%|] 对远距敌人的躲闪几率", + "Energy_Restriction": "(仅限游侠)", + "Essence_Restriction": "(仅限死灵法师)", + "Evade_Max_Charges": "+[{VALUE}] 最大闪避次数", + "Evade_Movement_Dodge_Chance": "闪避获得 +[{VALUE}*100|%|] 移动速度,持续 1 秒", + "Evade_Movement_Speed_Combined": "闪避获得 +[{VALUE1}*100|%|] 移动速度,持续 [{VALUE2}] 秒", + "Evade_Reduce_Cooldown_On_Attack": "攻击使闪避的冷却时间缩短 [{VALUE}|1|] 秒", + "Experience_Bonus": "[{VALUE}|~|] 消灭获取经验值", + "Experience_Bonus_Percent": "+[{Value}*100|1%|] 奖励经验值", + "Experience_Bonus_Percent_Vs_Elites": "+[{Value}*100|1%|] 对精英的经验值加成", + "Faster_Healing_Percent": "+{VALUE%} 药水治疗速度", + "Flat_Block_Amount": "[{VALUE}] {c:FF888888}护盾格挡值{/c:FF888888}", + "Flat_Damage_Bonus": "+{VALUE2} {VALUE1}伤害", + "Flat_Damage_On_Hit": "{c_label}幸运一击: {/c}最多有 5% 几率造成[{VALUE}] 点伤害", + "Flat_Damage_Shield_On_Kill": "+[{VALUE}] 生命至消灭获得屏障", + "Flat_Heal_Absorb": "{c_label}幸运一击: {/c}最多有 5% 几率吸收 [{VALUE}] 点生命", + "Flat_Hitpoints_Granted": "恢复 [{VALUE}] 点生命值", + "Flat_Hitpoints_Max_Bonus": "+[{VALUE}] 生命上限", + "Flat_Hitpoints_On_Hit": "{c_label}幸运一击: {/c}最多有 5% 几率恢复[{VALUE}] 点生命", + "Flat_Hitpoints_On_Kill": "[{VALUE}|~|] 消灭获得生命", + "Fortified_Health_Application_Bonus": "+[{VALUE}*100|1%|] 强固生成量", + "Fortified_Health_Damage_Reduction_Bonus": "[{VALUE}*100|1%|] 被强固时的伤害减免", + "Fortified_When_Struck_Chance": "+[{VALUE}*100|1%|] 几率在被击中时强固 {VALUE2} 点生命", + "Fury_Restriction": "(仅限野蛮人)", + "Gem_Attributes_Multiplier": "[{VALUE}*100|1%|] 在该物品上的宝石强度", + "Gethit_Immune": "免疫踉跄。", + "Gold_Find": "[{VALUE}*100|~%|] 金币掉落几率", + "Gold_PickUp_Radius": "+[{VALUE}] 拾取范围", + "Harmful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] 减益效果持续时间", + "Hatred_Restriction": "(仅限猎魔人)", + "Helpful_Buff_Duration_Bonus_Percent": "[{VALUE}*100|1%|] 增益效果持续时间", + "HighlySalvageable": "高分解品质", + "Hitpoints_Max_Bonus": "[{VALUE}|~|] 生命上限", + "Hitpoints_Max_Percent_Bonus": "[{VALUE}*100|1%|] 生命上限", + "Hitpoints_Max_Percent_Bonus_Item": "[{VALUE}*100|1%|] 生命上限", + "Hitpoints_On_Elite_Kill": "+[{VALUE}*100] 消灭精英回复生命", + "Hitpoints_Percent": "+[{VALUE}*100|~%|] 生命", + "Hitpoints_Regen_Bonus_Percent": "[{VALUE}*100|1%|] 持续治疗效果", + "Hitpoints_Regen_Per_Second": "+[{VALUE}] 持续治疗效果", + "Hitpoints_Regen_Per_Second_Bonus": "+[{VALUE}] 持续治疗效果", + "Ignore_Durability_Loss": "无视耐久度消耗", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] 被灌注技能的暴击伤害", + "Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] 被灌注的技能伤害", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "+[{VALUE}*100|1%|] 使用被灌注技能对易伤敌人的伤害", + "Imbued_Skill_Strength_Percent_Bonus": "[{VALUE}*100|1%|] 灌注效果强度", + "Immunity": "{VALUE1}伤害免疫", + "Intelligence": "[{VALUE}|~|] 点智力", + "Intelligence_Core": "[{VALUE}|~|] 点智力", + "Intelligence_Percent_Bonus": "+[{vALUE2}*100|1%|] 智力", + "Intelligence_Total": "[{VALUE}] 点智力", + "Item_Cost_Percent_Bonus": "+[{VALUE} * 100|1%|] 出售价格", + "Item_Is_BOE": "装备后与账号绑定", + "Item_Is_BOE_Bound": "账号绑定", + "Item_Level_Requirement_Reduction": "等级需求降低[{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "+[{vALUE} * 100|%|] 主手武器伤害", + "Mana_Restriction": "(仅限巫师)", + "Material_Find": "+[{VALUE}*100|1%|] 制作材料掉率", + "Mount_Armor": "[{VALUE} * 1000|~|] 坐骑护具", + "Movement_Bonus_Run_Speed": "+[{VALUE}*100|1%|] 移动速度", + "Movement_Speed_Bonus_On_Elite_Kill": "+[{VALUE1}*100|1%|] 在消灭一个精英怪后的移动速度,持续 {VALUE2} 秒", + "Multiplicative_Damage_Percent_All_From_Skills": "伤害提高 [{VALUE}*100|1%x|]", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "仆从继承你的荆棘数量 +[{vALUE}*100|1%|]", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] 激活{VALUE1}时的总护甲加成", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "+[{VALUE2}*100|1%|] {VALUE1}激活时的伤害", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "+{VALUE2} 激活{VALUE1}时的护甲值", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1} 全元素抗性", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1}护甲", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1}攻击速度", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1}伤害", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "[{VALUE2}*100|1%|] {VALUE1}生命上限", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1}继承你的荆棘。", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "+[{VALUE}] 近期未受任何伤害时的生命回复速度", + "NonPhysical_Damage_Percent_Bonus": "+[{VALUE} * 100|1%|] 非物理伤害", + "Non_Physical_Crit_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] 非物理暴击伤害", + "OOC_Flat_Hitpoints_Regen_Per_Second": "[{VALUE}] 脱离战斗时的每秒生命回复速度", + "On_Crit_CC_Proc_Chance": "{c_label}幸运一击: {/c}暴击最多有 +[{VALUE2} * 100|1%|] 几率{VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}幸运一击: {/c}最多有 +[{VALUE2} * 100|1%|] 几率{VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}幸运一击:{/c}最多有 [{VALUE1} * 100|%|] 几率获得 +[{VALUE2} * 100|1%|] 伤害,持续 [{VALUE3}] 秒。", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}幸运一击: {/c}最多有 +[{VALUE}*100|1%|] 几率斩杀受伤的非精英敌人", + "On_Hit_Knockback_Proc_Chance": "{c_label}幸运一击: {/c}最多有 +[{VALUE} * 100|1%|] 几率造成击退", + "On_Hit_Vulnerable_Proc": "{c_label}幸运一击: {/c}最多有 +[{VALUE}*100|1%|] 几率使敌人陷入易伤状态,持续 {VALUE2} 秒", + "Overpower_Chance_Bonus": "+[{VALUE}*100|1%|] 压制几率", + "Overpower_Damage_Bonus_Per_Skill": "+[{VALUE2}*100|1%|] 使用{VALUE1}的压制伤害", + "Overpower_Damage_Percent_Bonus": "+[{VALUE}*100}|1%|] 压制伤害", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "+[{VALUE2}*100|1%|] {VALUE1}技能的压制伤害", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "+[{VALUE2}*100|1%|] 使用{VALUE1}的压制伤害", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1}持续性伤害的持续时间", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "+[{VALUE2}*100|1%|] {VALUE1}技能持续时间", + "Percent_Life_On_Kill": "+[{VALUE}*100|1%|] 消灭回复生命", + "Pet_All_Resistance_Bonus_Percent": "+[{VALUE}*100|1%|] 仆从的全元素抗性", + "Pet_Armor_Bonus_Percent": "+[{VALUE}*100|1%|] 仆从护甲", + "Pet_Attack_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] 仆从攻击速度", + "Pet_Damage_Bonus_Percent": "+[{VALUE}*100|1%|] 仆从伤害", + "Pet_Damage_Reduction_Percent": "[{VALUE}*100|1%|] 仆从伤害减免", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] 每一个其它的仆从攻击敌人时的伤害", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "每次命中获得 [{VALUE2}*100|~%|] {VALUE1}的几率", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "+[{VALUE}*100|1%|] 被召唤后 8 秒内造成的伤害", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "+[{VALUE}*100|1%|] 伤害, 当没有其他仆从攻击敌人时", + "Pet_Health_Bonus_Percent": "[{VALUE}*100|1%|] 仆从生命上限", + "Pet_Inherit_Attrib_Bonus_Pct": "+[{VALUE}*100|1%|] 仆从继承你的属性加成", + "Pet_Move_Speed_Bonus_Percent": "+[{VALUE}*100|1%|] 同伴移动速度", + "Pierce_Chance": "+[{VALUE}*100|1%|] 穿透几率", + "Plus_All_Stats": "[{VALUE}|~|] 点全属性", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] 被毒素灌注的技能伤害", + "Potion_Bonus_Heal_Percent": "[{VALUE}*100|1%|] 药水恢复效果", + "Potion_Charge_Generation_Bonus_Pct": "+[{VALUE2}*100|1%|] 药水掉落率", + "Potion_Cooldown_Reduction_Percent": "[{VALUE}*100|1%|] 药水冷却时间缩短", + "Potion_Max_Doses_Bonus": "+{vALUE2} 药水数量", + "Potion_Use_Granted_Barrier_Percent": "受伤时,你的药水也会提供 [{vALUE2}*100|%|] 生命上限的屏障", + "Potion_Use_Granted_Primary_Resource_Amount": "受伤时,你的药水还会使你恢复 [{vALUE2}|%|] 资源", + "Potion_Use_Granted_Unstoppable_Seconds": "受伤时,你的药水还会提供 [{vALUE2}*100|%|] 移动速度加成,持续 2 秒", + "Power_Cooldown_Reduction_Percent": "[{VALUE2} * 100|1%|] {VALUE1}冷却时间缩减", + "Power_Cooldown_Reduction_Percent_All": "[{VALUE1}*100|1%|] 冷却时间缩减", + "Power_Damage_Percent_Bonus": "+[{VALUE2}*100|1%|] {VALUE1}伤害", + "Power_Duration_Bonus_Pct": "+[{VALUE2}*100|1%|] {VALUE1}的持续时间", + "Power_Resource_Cost_Reduction_Amount": "[{VALUE2}*100|1|] {VALUE1}资源消耗减免", + "Power_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1}资源消耗减免", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}幸运一击: {/c}最多有 5% 几率恢复 +[{VALUE}] 生命", + "Proc_Resource_On_Hit_Percent": "{c_label}幸运一击: {/c}最多有 5% 几率恢复 +[{VALUE2}*100|1%|] {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}幸运一击: {/c}最多有 5% 几率恢复 +[{VALUE}*100|1%|] 主要资源", + "Requirements_Ease_Percent": "[{VALUE}*100|~%|] 需求", + "Resistance": "+[{VALUE2}*100|1%|] {VALUE1}抗性", + "Resistance#Cold": "+[{VALUE}*100|1%|] 冰霜抗性", + "Resistance#Fire": "+[{VALUE}*100|1%|] 火焰抗性", + "Resistance#Lightning": "+[{VALUE}*100|1%|] 闪电抗性", + "Resistance#Poison": "+[{VALUE}*100|1%|] 毒素抗性", + "Resistance#Shadow": "+[{VALUE}*100|1%|] 暗影抗性", + "Resistance_All": "+[{VALUE}*100|1%|] 全元素抗性", + "Resistance_Max_Bonus": "+[{VALUE2}*100|%|] {VALUE1}抗性上限", + "Resource_All_Primary_Max_Bonus": "+[{vALUE2}] 资源上限", + "Resource_Cost_Reduction_Percent": "[{VALUE2} * 100|1%|] {VALUE1}消耗减免", + "Resource_Cost_Reduction_Percent_All": "[{VALUE}*100|1%|] 资源消耗减免", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] 资源生成", + "Resource_Gain_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1}生成", + "Resource_Gain_Bonus_Percent_All_Primary": "[{VALUE}*100|1%|] 资源生成", + "Resource_Gain_Bonus_Percent_Per_Power": "[{VALUE2}*100|1%|] 来自{VALUE1}的资源生成", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "[{VALUE2}*100|1%|] 来自 {VALUE1} 技能的资源生成", + "Resource_Gained_Per_Percent_Damage_Taken": "+{VALUE2} {VALUE1} 受到伤害时每损失百分之一的生命上限", + "Resource_Max_Bonus": "+[{VALUE2}] {VALUE1}上限", + "Resource_Max_Percent_Bonus": "[{VALUE2}*100|1%|] {VALUE1}上限", + "Resource_On_Crit": "+{VALUE2} {VALUE1}在造成暴击时", + "Resource_On_Kill": "消灭获得[{VALUE2}|~|] {VALUE1}", + "Resource_Regen_All_Primary_Bonus_Percent": "[{VALUE2}*100|1%|] 每秒资源回复速度", + "Resource_Regen_Bonus_Percent": "[{VALUE2}*100|1%|] {VALUE1}每秒回复速度", + "Run_Speed_Duration": "移动速度提高,持续 [{VALUE}] 秒,受到伤害或对敌人造成伤害时效果消失。", + "Set_Item_Discount": "套装加成效果所需装备数降低 1 件 (最少为2件)", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "+[{VALUE}*100|1%|] 被暗影灌注的技能伤害", + "Shrine_Elixir_Duration_Bonus": "+[{VALUE}*100|1%|] 圣坛增益持续时间", + "Skill_Rank_All_Bonus": "+{VALUE1} 级所有技能", + "Skill_Rank_Bonus": "+{VALUE2} 级{VALUE1}", + "Skill_Rank_Skill_Tag_Bonus": "+{VALUE2} 级所有{VALUE1}技能", + "Skill_Tag_Cooldown_Reduction_Percent": "+[{VALUE2} * 100|1%|] {VALUE1}技能冷却时间缩减", + "Skill_Tag_Resource_Cost_Reduction_Percent": "[{VALUE2}*100|1%|] {VALUE1}技能的资源消耗减免", + "Sockets": "镶孔 ([{VALUE}-{VALUE2}] )", + "Spirit_Restriction": "(仅限德鲁伊)", + "Steal_Health_Percent": "+[{VALUE}*100|1%|] 生命偷取", + "Steal_Mana_Percent": "[{VALUE}*100|1%|] 造成的伤害的恢复为资源", + "Strength": "[{VALUE}|~|] 点力量", + "Strength_Core": "[{VALUE}|~|] 点力量", + "Strength_Percent_Bonus": "+[{vALUE2}*100|1%|] 力量", + "Strength_Total": "[{VALUE}] 点力量", + "Talent_Rank_Bonus": "+{VALUE2} 级{VALUE1}被动", + "Thorns_Flat": "+[{VALUE}] 荆棘", + "Trap_Arm_Time_Reduction_Seconds": "陷阱技能的布置时间缩短 [{VALUE}|1|] 秒", + "Vulnerable_Health_Damage_Bonus": "+[{VALUE}*100|1%|] 易伤伤害", + "Weapon_Damage_Bonus": "[{VALUE}|~|] 武器伤害", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}幸运一击: {/c}最多有 +[{VALUE1}*100|1%|] 几率在 {VALUE3} 秒内造成[{VALUE2}*100|1%|] 流血伤害", + "Weapon_Speed_Percent_Bonus": "+[{VALUE} * 100|1%|] 武器速度", + "Werebear_Armor_Percent": "+[{VALUE}*100|1%|] 熊人形态时的总护甲", + "Werewolf_Armor_Percent": "+[{VALUE}*100|1%|] 狼人形态时的总护甲", + "Willpower": "[{VALUE}|~|] 点意力", + "Willpower_Core": "[{VALUE}|~|] 点意力", + "Willpower_Percent_Bonus": "+[{vALUE2}*100|1%|] 意力", + "Willpower_Total": "[{VALUE}] 点意力" + }, + "zhTW": { + "Amplify_Damage_From_Pets_Per_Player_Percent": "僕從傷害 +[{VALUE}*100|1%|]", + "Arcanum_Restriction": "(只限秘術師)", + "Armor_Bonus": "護甲值 +[{VALUE}]", + "Armor_Ignore_Damage_Percent": "無視受到傷害的機率 +[{VALUE}*100|1%|]", + "Armor_Percent": "總護甲值 +[{VALUE}*100|1%|]", + "Attack_Speed_Bonus_After_Dodge": "閃躲攻擊後攻擊速度 +[{VALUE}*100|1%|],持續 {VALUE2} 秒", + "Attack_Speed_Percent_Bonus": "攻擊速度 +[{VALUE} * 100|1%|]", + "Attack_Speed_Percent_Bonus_For_Power": "{VALUE1}攻擊速度 +[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_Per_Skill_Tag": "{VALUE1}技能攻擊速度 +[{VALUE2} * 100|1%|]", + "Attack_Speed_Percent_Bonus_While_Fortified": "強韌時攻擊速度 +[{VALUE} * 100|1%|]", + "Barrier_Bonus_Percent": "屏障產生 +[{VALUE}*100|1%|]", + "Barrier_When_Struck_Chance": "被擊中時有 +[{VALUE}*100|1%|] 機率獲得 {s1} 生命值的屏障,持續 {s2} 秒", + "Block_Chance": "格擋機率 [{vALUE}*100|%|]", + "Block_Damage_Percent": "格擋傷害減免 [{vALUE}*100|%|]", + "Blood_Orb_Pickup_Damage_Combined": "拾取生命之球後傷害 +[{VALUE}*100|1%|],持續 {VALUE2} 秒", + "Blood_Orb_Pickup_Healing_Percent_Bonus": "生命之球治療效果 +[{VALUE}*100|1%|]", + "Bonus_Healing_Received_Percent": "治療接受效果 +[{VALUE}*100|1%|]", + "Bonus_Ice_Armor_Shield_Percent": "寒冰護甲的屏障 +[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent": "控場效果持續時間 +[{VALUE}*100|1%|]", + "CC_Duration_Bonus_Percent_Per_Type": "{VALUE1}持續時間 +[{VALUE2}*100|1%|]", + "CC_Duration_Reduction": "控場影響時效減免 [{VALUE}*100|1%|]", + "CC_Duration_Reduction_Per_Type": "{VALUE1}時效減免 [{VALUE2}*100|1%|]", + "Chill_Bonus_Percent": "冰冷施加 [{VALUE}*100|1%|]", + "ClassRestriction": "(只限{s1})", + "Cold_Imbued_Skill_Damage_Percent_Bonus": "冰寒灌注強化的技能傷害 +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus": "幸運觸發機率 +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Barrier_Active": "屏障時幸運觸發機率 +[{VALUE}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Damage_Type": "{VALUE1}傷害的幸運觸發機率 +[{VALUE2}*100|1%|]", + "Combat_Effect_Chance_Bonus_Per_Skill": "{VALUE1}的幸運觸發機率 +[{VALUE2}*100|1%|]", + "Core_Stat_Bonus_Healing_Received_Percent": "治療 +[{vALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Far": "對遠距敵人爆擊機率 +[{VALUE}*100|1%|]", + "Crit_Chance_Bonus_To_Near": "對近距敵人爆擊機率 +[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Far": "對遠距敵人爆擊傷害 +[{VALUE}*100|1%|]", + "Crit_Damage_Bonus_To_Near": "對近距敵人爆擊傷害 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent": "爆擊傷害 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_To_Vulnerable": "對易傷敵人爆擊傷害 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any": "對受控場敵人爆擊傷害 +[{VALUE}*100|1%|]", + "Crit_Damage_Percent_For_Power": "{VALUE1}的爆擊傷害 +[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Skill_Tag": "{VALUE1}技能的爆擊傷害 +[{VALUE2}*100|1%|]", + "Crit_Damage_Percent_Per_Weapon_Requirement": "{VALUE1}的爆擊傷害 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus": "爆擊機率 +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Per_Skill_Tag": "{VALUE1}技能的爆擊機率 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}的爆擊機率 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_To_Low_Health": "對受傷敵人爆擊機率 +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_To_Vulnerable": "對易傷敵人爆擊機率 +[{VALUE}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target": "對{VALUE1}敵人爆擊機率 +[{VALUE2}*100|1%|]", + "Crit_Percent_Bonus_Vs_CC_Target_Any": "對受控場敵人爆擊機率 +[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent": "持續傷害 +[{VALUE}*100|1%|]", + "DOT_DPS_Bonus_Percent_Per_Damage_Type": "{VALUE1}持續傷害 +[{VALUE2}*100|1%|]", + "DOT_DPS_Reduction_Percent": "受到的持續傷害降低 [{VALUE}*100|1%|]", + "DOT_DPS_Reduction_Percent_Per_Damage_Type": "受到的{VALUE1}持續傷害降低 [{VALUE2}*100|1%|]", + "Damage_Bonus_At_High_Health": "健康時傷害 +[{VALUE}*100|1%|]", + "Damage_Bonus_On_Elite_Kill_Combined": "擊殺精英怪物後傷害 +[{VALUE}*100|1%|],持續 {VALUE2} 秒", + "Damage_Bonus_Percent_After_Dodge": "閃躲攻擊後傷害 +[{VALUE}*100|1%|],持續 {VALUE2} 秒", + "Damage_Bonus_To_Far": "對遠距敵人傷害 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_HIgh_Health": "對健康敵人傷害 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Low_Health": "對受傷敵人傷害 +[{VALUE}*100|1%|]", + "Damage_Bonus_To_Near": "對近距敵人傷害 +[{VALUE}*100|1%|]", + "Damage_Done_Reduction_On_Pet_Crit": "{c_label}幸運觸發:{/c}你的僕從爆擊時有最高 5% 機率使敵人造成的傷害降低 [{VALUE} * 100|1%|],持續 {VALUE2} 秒", + "Damage_Increase_From_Far": "遠距敵人造成的傷害 +[{VALUE}*100|1%|]", + "Damage_Increase_From_Near": "近距敵人造成的傷害 +[{VALUE}*100|1%|]", + "Damage_Increase_While_Stationary": "站立不動時傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_All_From_Skills": "傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Against_Dot_Type": "對{VALUE1}敵人傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Shapeshift_Form": "{VALUE1}時傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1}技能傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Basic": "基本技能傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Skill_Tag#Ultimate": "絕招傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag": "對受{VALUE1}技能影響的敵人傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_All": "對受控場敵人傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_Vs_CC_Target": "對{VALUE1}敵人傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_Vs_Elites": "對精英的傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Fortified": "強韌時傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_When_Weapon_Swapping": "切換至新武器的技能傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Bonus_While_Affected_By_Power": "{VALUE1}時傷害 +[{VALUE2}*100|1%|]", + "Damage_Percent_Bonus_While_Shapeshifted": "變形時傷害 +[{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_CCed_Target": "{VALUE1}敵人的傷害減免 [{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Dotted_Enemy": "{VALUE1}敵人傷害減免 [{VALUE2}*100|1%|]", + "Damage_Percent_Reduction_From_Elites": "精英敵人傷害減免 [{VALUE}*100|1%|]", + "Damage_Percent_Reduction_From_Targets_With_Skill_Tag": "受{VALUE1}技能影響的敵人傷害減免 [{VALUE2} * 100|1%|]", + "Damage_Percent_Reduction_From_Vulnerable_Target": "易傷敵人的傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction": "傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_At_High_Health": "健康時傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_At_Low_Health": "受傷時傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_During_Evade": "閃避時傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_From_Far": "遠距敵人的傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_From_Near": "近距敵人的傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_On_Elite_Kill_Combined": "擊殺精英怪物後傷害減免 [{VALUE}*100|1%|],持續 {VALUE2} 秒", + "Damage_Reduction_While_Crowd_Controlled": "受控場影響時傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_While_Having_Shield": "屏障時傷害減免 [{VALUE}*100|1%|]", + "Damage_Reduction_While_Stationary": "站立不動時傷害減免 [{VALUE}*100|1%|]", + "Damage_Type_Crit_Damage_Percent_Bonus": "{VALUE1}爆擊傷害 +[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus": "{VALUE1}傷害爆擊機率 +[{VALUE2}*100|1%|]", + "Damage_Type_Crit_Percent_Bonus_Vs_Elites": "對精英怪物造成{VALUE1}傷害時,爆擊機率 +[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus": "{VALUE1}傷害 +[{VALUE2}*100|1%|]", + "Damage_Type_Percent_Bonus_Vs_Elites": "對精英的{VALUE1}傷害 +[{VALUE2}*100|1%|]", + "Dexterity": "敏捷 [{VALUE}|~|]", + "Dexterity_Core": "敏捷 [{VALUE}|~|]", + "Dexterity_Percent_Bonus": "敏捷 +[{vALUE2}*100|1%|]", + "Dexterity_Total": "敏捷 [{VALUE}]", + "Dodge_Chance_Bonus": "閃躲機率 [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Additive": "閃躲機率 +[{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_From_Dotted_Enemies": "對{VALUE1}敵人的閃躲機率 +[{VALUE2}*100|1%|]", + "Dodge_Chance_Bonus_Melee": "對近距敵人的閃躲機率 [{VALUE} * 100|1%|]", + "Dodge_Chance_Bonus_Ranged": "對遠距敵人的閃躲機率 [{VALUE} * 100|1%|]", + "Energy_Restriction": "(只限俠盜)", + "Essence_Restriction": "(只限死靈法師)", + "Evade_Max_Charges": "閃避次數上限 +[{VALUE}]", + "Evade_Movement_Dodge_Chance": "閃避使移動速度 +[{VALUE}*100|%|],持續 1 秒", + "Evade_Movement_Speed_Combined": "閃避使移動速度 +[{VALUE1}*100|%|],持續 [{VALUE2}] 秒", + "Evade_Reduce_Cooldown_On_Attack": "攻擊後閃避冷卻時間縮短 [{VALUE}|1|] 秒", + "Experience_Bonus": "擊殺經驗值加成 [{VALUE}|~|]", + "Experience_Bonus_Percent": "經驗值加成 +[{Value}*100|1%|]", + "Experience_Bonus_Percent_Vs_Elites": "精英怪物經驗值加成 +[{Value}*100|1%|]", + "Faster_Healing_Percent": "藥水治療速度 +{VALUE%}", + "Flat_Block_Amount": "{c:FF888888}盾牌格擋值{/c:FF888888} [{VALUE}]", + "Flat_Damage_Bonus": "{VALUE1}傷害 +{VALUE2}", + "Flat_Damage_On_Hit": "{c_label}幸運觸發:{/c}最高有 5% 機率造成 [{VALUE}] 點傷害", + "Flat_Damage_Shield_On_Kill": "擊殺時獲得 +[{VALUE}] 生命值的屏障", + "Flat_Heal_Absorb": "{c_label}幸運觸發:{/c}最高有 5% 機率吸收 [{VALUE}] 點生命值", + "Flat_Hitpoints_Granted": "恢復 [{VALUE}] 點生命值", + "Flat_Hitpoints_Max_Bonus": "生命值上限 +[{VALUE}]", + "Flat_Hitpoints_On_Hit": "{c_label}幸運觸發:{/c}最高有 5% 機率恢復 [{VALUE}] 點生命值", + "Flat_Hitpoints_On_Kill": "擊殺生命恢復 [{VALUE}|~|]", + "Fortified_Health_Application_Bonus": "強韌產生 +[{VALUE}*100|1%|]", + "Fortified_Health_Damage_Reduction_Bonus": "強韌時傷害減免 [{VALUE}*100|1%|]", + "Fortified_When_Struck_Chance": "被擊中時有 +[{VALUE}*100|1%|] 機率獲得 {VALUE2} 點強韌生命值", + "Fury_Restriction": "(只限野蠻人)", + "Gem_Attributes_Multiplier": "此物品的寶石力量 [{VALUE}*100|1%|]", + "Gethit_Immune": "對重挫免疫", + "Gold_Find": "金幣掉落量 [{VALUE}*100|~%|]", + "Gold_PickUp_Radius": "拾取距離 +[{VALUE}]", + "Harmful_Buff_Duration_Bonus_Percent": "減益效果持續時間 [{VALUE}*100|1%|]", + "Hatred_Restriction": "(只限狩魔獵人)", + "Helpful_Buff_Duration_Bonus_Percent": "增益效果持續時間 [{VALUE}*100|1%|]", + "HighlySalvageable": "高回收價值", + "Hitpoints_Max_Bonus": "生命值上限 [{VALUE}|~|]", + "Hitpoints_Max_Percent_Bonus": "生命值上限 [{VALUE}*100|1%|]", + "Hitpoints_Max_Percent_Bonus_Item": "生命值上限 [{VALUE}*100|1%|]", + "Hitpoints_On_Elite_Kill": "擊殺精英生命恢復 +[{VALUE}*100]", + "Hitpoints_Percent": "生命值 +[{VALUE}*100|~%|]", + "Hitpoints_Regen_Bonus_Percent": "持續治療效果 [{VALUE}*100|1%|]", + "Hitpoints_Regen_Per_Second": "持續治療效果 +[{VALUE}]", + "Hitpoints_Regen_Per_Second_Bonus": "持續治療效果 +[{VALUE}]", + "Ignore_Durability_Loss": "無視耐久度的毀損", + "Imbued_Skill_Crit_Damage_Percent_Bonus": "灌注強化的技能爆擊傷害 +[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus": "灌注強化的技能傷害 +[{VALUE}*100|1%|]", + "Imbued_Skill_Damage_Percent_Bonus_To_Vulnerable": "灌注強化的技能對易傷敵人傷害 +[{VALUE}*100|1%|]", + "Imbued_Skill_Strength_Percent_Bonus": "灌注強度 [{VALUE}*100|1%|]", + "Immunity": "{VALUE1}傷害免疫", + "Intelligence": "智力 [{VALUE}|~|]", + "Intelligence_Core": "智力 [{VALUE}|~|]", + "Intelligence_Percent_Bonus": "智力 +[{vALUE2}*100|1%|]", + "Intelligence_Total": "智力 [{VALUE}]", + "Item_Cost_Percent_Bonus": "售價 +[{VALUE} * 100|1%|]", + "Item_Is_BOE": "裝備時綁定至帳號", + "Item_Is_BOE_Bound": "帳號綁定", + "Item_Level_Requirement_Reduction": "等級需求降低 [{VALUE}]", + "Main_Hand_Damage_Percent_Bonus": "主手武器傷害 +[{vALUE} * 100|%|]", + "Mana_Restriction": "(只限魔法使)", + "Material_Find": "製作材料掉落率 +[{VALUE}*100|1%|]", + "Mount_Armor": "坐騎護甲值 [{VALUE} * 1000|~|]", + "Movement_Bonus_Run_Speed": "移動速度 +[{VALUE}*100|1%|]", + "Movement_Speed_Bonus_On_Elite_Kill": "擊殺精英怪物後移動速度 +[{VALUE1}*100|1%|],持續 {VALUE2} 秒", + "Multiplicative_Damage_Percent_All_From_Skills": "傷害提高 [{VALUE}*100|1%x|]", + "NecroArmy_All_Pet_Types_Inherit_Thorns_Bonus_Pct": "僕從繼承的荊棘傷害 +[{vALUE}*100|1%|]", + "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type": "{VALUE1}啟用時總護甲值 +[{VALUE2}*100|1%|]", + "NecroArmy_Damage_Bonus_With_Active_Pet_Type": "{VALUE1}啟用時傷害 +[{VALUE2}*100|1%|]", + "NecroArmy_Flat_Armor_Bonus_With_Active_Pet_Type": "{VALUE1}啟用時護甲值 +{VALUE2}", + "NecroArmy_Pet_Type_All_Resist_Bonus_Pct": "{VALUE1}的全元素抗性 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Armor_Bonus_Pct": "{VALUE1}護甲值 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct": "{VALUE1}攻擊速度 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Damage_Bonus_Pct": "{VALUE1}傷害 +[{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Health_Bonus_Pct": "{VALUE1}生命值上限 [{VALUE2}*100|1%|]", + "NecroArmy_Pet_Type_Inherit_Thorns_Bonus_Pct": "{VALUE1}繼承的荊棘傷害 +[{VALUE2}*100|1%|]", + "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second": "近期未受傷害時生命值恢復 +[{VALUE}]", + "NonPhysical_Damage_Percent_Bonus": "非物理傷害 +[{VALUE} * 100|1%|]", + "Non_Physical_Crit_Damage_Percent_Bonus": "非物理爆擊傷害 +[{VALUE}*100|1%|]", + "OOC_Flat_Hitpoints_Regen_Per_Second": "離開戰鬥時每秒生命值恢復 [{VALUE}]", + "On_Crit_CC_Proc_Chance": "{c_label}幸運觸發:{/c}爆擊最高有 +[{VALUE2} * 100|1%|] 的機率造成{VALUE1}", + "On_Hit_CC_Proc_Chance": "{c_label}幸運觸發:{/c}最高有 +[{VALUE2} * 100|1%|] 機率造成{VALUE1}", + "On_Hit_Damage_Bonus_Combined": "{c_label}幸運觸發:{/c}最高有 [{VALUE1} * 100|%|] 機率獲得 +[{VALUE2} * 100|1%|] 傷害,持續 [{VALUE3}] 秒", + "On_Hit_Execute_Low_Health_Non_Elite_Chance": "{c_label}幸運觸發:{/c}最高有 +[{VALUE}*100|1%|] 機率處決受傷的非精英怪物", + "On_Hit_Knockback_Proc_Chance": "{c_label}幸運觸發:{/c}最高有 +[{VALUE} * 100|1%|] 機率造成擊退", + "On_Hit_Vulnerable_Proc": "{c_label}幸運觸發:{/c}最高有 +[{VALUE}*100|1%|] 機率對敵人造成易傷,持續 {VALUE2} 秒", + "Overpower_Chance_Bonus": "壓制機率 +[{VALUE}*100|1%|]", + "Overpower_Damage_Bonus_Per_Skill": "{VALUE1}的壓制傷害 +[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus": "壓制傷害 +[{VALUE}*100}|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Skill_Tag": "{VALUE1}技能的壓制傷害 +[{VALUE2}*100|1%|]", + "Overpower_Damage_Percent_Bonus_Per_Weapon_Requirement": "{VALUE1}的壓制傷害 +[{VALUE2}*100|1%|]", + "Per_Damage_Type_Buff_Duration_Bonus_Percent": "{VALUE1}持續傷害時效 [{VALUE2}*100|1%|]", + "Per_Skill_Tag_Buff_Duration_Bonus_Percent": "{VALUE1}技能持續時間 +[{VALUE2}*100|1%|]", + "Percent_Life_On_Kill": "擊殺生命恢復 +[{VALUE}*100|1%|]", + "Pet_All_Resistance_Bonus_Percent": "僕從的全元素抗性 +[{VALUE}*100|1%|]", + "Pet_Armor_Bonus_Percent": "僕從護甲值 +[{VALUE}*100|1%|]", + "Pet_Attack_Speed_Bonus_Percent": "僕從攻擊速度 +[{VALUE}*100|1%|]", + "Pet_Damage_Bonus_Percent": "僕從傷害 +[{VALUE}*100|1%|]", + "Pet_Damage_Reduction_Percent": "僕從的傷害減免 [{VALUE}*100|1%|]", + "Pet_Equipped_Other_Attacker_Damage_Bonus": "每個攻擊敵人的僕從使傷害 +[{VALUE}*100|1%|]", + "Pet_Equipped_Proc_Resource_On_Hit_Percent": "每次擊中有機率獲得 [{VALUE2}*100|~%|] {VALUE1}", + "Pet_Equipped_Recently_Summoned_Damage_Bonus": "被召喚後傷害 +[{VALUE}*100|1%|],持續 8 秒", + "Pet_Equipped_Solo_Attacker_Damage_Bonus": "沒有其他僕從攻擊敵人時,傷害 +[{VALUE}*100|1%|]", + "Pet_Health_Bonus_Percent": "僕從生命值上限 [{VALUE}*100|1%|]", + "Pet_Inherit_Attrib_Bonus_Pct": "僕從繼承自你的屬性 +[{VALUE}*100|1%|]", + "Pet_Move_Speed_Bonus_Percent": "同伴移動速度 +[{VALUE}*100|1%|]", + "Pierce_Chance": "貫穿機率 +[{VALUE}*100|1%|]", + "Plus_All_Stats": "所有屬性 [{VALUE}|~|]", + "Poison_Imbued_Skill_Damage_Percent_Bonus": "毒素灌注強化的技能傷害 +[{VALUE}*100|1%|]", + "Potion_Bonus_Heal_Percent": "藥水治療效果 +[{VALUE}*100|1%|]", + "Potion_Charge_Generation_Bonus_Pct": "藥水掉落率 +[{VALUE2}*100|1%|]", + "Potion_Cooldown_Reduction_Percent": "藥水冷卻時間縮短 [{VALUE}*100|1%|]", + "Potion_Max_Doses_Bonus": "藥水攜帶量 +{vALUE2}", + "Potion_Use_Granted_Barrier_Percent": "受傷時藥水也會賦予生命值上限 [{vALUE2}*100|%|] 的屏障", + "Potion_Use_Granted_Primary_Resource_Amount": "受傷時藥水也會使人物資源恢復 [{vALUE2}|%|]", + "Potion_Use_Granted_Unstoppable_Seconds": "受傷時藥水也會賦予 [{vALUE2}*100|%|] 的移動速度,持續 2 秒", + "Power_Cooldown_Reduction_Percent": "{VALUE1}冷卻時間縮短 [{VALUE2} * 100|1%|]", + "Power_Cooldown_Reduction_Percent_All": "冷卻時間縮短 [{VALUE1}*100|1%|]", + "Power_Damage_Percent_Bonus": "{VALUE1}傷害 +[{VALUE2}*100|1%|]", + "Power_Duration_Bonus_Pct": "{VALUE1}持續時間 +[{VALUE2}*100|1%|]", + "Power_Resource_Cost_Reduction_Amount": "{VALUE1}的資源消耗降低 [{VALUE2}*100|1|]", + "Power_Resource_Cost_Reduction_Percent": "{VALUE1}的資源消耗降低 [{VALUE2}*100|1%|]", + "Proc_Flat_Hitpoints_On_Hit": "{c_label}幸運觸發:{/c}最高有 5% 機率治療 +[{VALUE}] 生命值", + "Proc_Resource_On_Hit_Percent": "{c_label}幸運觸發:{/c}最高有 5% 機率恢復 +[{VALUE2}*100|1%|] {VALUE1}", + "Proc_Resource_On_Hit_Percent_All_Primary": "{c_label}幸運觸發:{/c}最高有 5% 機率恢復 +[{VALUE}*100|1%|] 主要資源", + "Requirements_Ease_Percent": "裝備需求 [{VALUE}*100|~%|]", + "Resistance": "{VALUE1}抗性 +[{VALUE2}*100|1%|]", + "Resistance#Cold": "冰寒抗性 +[{VALUE}*100|1%|]", + "Resistance#Fire": "火焰抗性 +[{VALUE}*100|1%|]", + "Resistance#Lightning": "電擊抗性 +[{VALUE}*100|1%|]", + "Resistance#Poison": "毒素抗性 +[{VALUE}*100|1%|]", + "Resistance#Shadow": "暗影抗性 +[{VALUE}*100|1%|]", + "Resistance_All": "全元素抗性 +[{VALUE}*100|1%|]", + "Resistance_Max_Bonus": "{VALUE1}抗性上限 +[{VALUE2}*100|%|]", + "Resource_All_Primary_Max_Bonus": "人物資源上限 +[{vALUE2}]", + "Resource_Cost_Reduction_Percent": "{VALUE1}消耗降低 [{VALUE2} * 100|1%|]", + "Resource_Cost_Reduction_Percent_All": "人物資源消耗降低 [{VALUE}*100|1%|]", + "Resource_Gain_And_Regen_Bonus_Percent_All_Primary": "資源產生 [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent": "{VALUE1}產生 [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_All_Primary": "資源產生 [{VALUE}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Power": "{VALUE1}的資源產生 [{VALUE2}*100|1%|]", + "Resource_Gain_Bonus_Percent_Per_Skill_Tag": "{VALUE1}技能的資源產生 [{VALUE2}*100|1%|]", + "Resource_Gained_Per_Percent_Damage_Taken": "受到等同生命值上限 1% 的傷害時,+{VALUE2} {VALUE1}", + "Resource_Max_Bonus": "{VALUE1}上限 +[{VALUE2}]", + "Resource_Max_Percent_Bonus": "{VALUE1}上限 [{VALUE2}*100|1%|]", + "Resource_On_Crit": "爆擊時{VALUE1} +{VALUE2}", + "Resource_On_Kill": "擊殺{VALUE1}恢復 [{VALUE2}|~|]", + "Resource_Regen_All_Primary_Bonus_Percent": "每秒資源恢復 [{VALUE2}*100|1%|]", + "Resource_Regen_Bonus_Percent": "每秒{VALUE1}恢復 [{VALUE2}*100|1%|]", + "Run_Speed_Duration": "提高移動速度,持續 [{VALUE}] 秒。效果將在你造成或受到傷害時結束", + "Set_Item_Discount": "套裝加成效果所需的裝備數量減少 1 件(最少為 2 件)", + "Shadow_Imbued_Skill_Damage_Percent_Bonus": "暗影灌注強化的技能傷害 +[{VALUE}*100|1%|]", + "Shrine_Elixir_Duration_Bonus": "聖壇增益時效 +[{VALUE}*100|1%|]", + "Skill_Rank_All_Bonus": "所有技能等級 +{VALUE1}", + "Skill_Rank_Bonus": "{VALUE1}等級 +{VALUE2}", + "Skill_Rank_Skill_Tag_Bonus": "所有{VALUE1}技能等級 +{VALUE2}", + "Skill_Tag_Cooldown_Reduction_Percent": "{VALUE1}技能冷卻時間縮短 [{VALUE2} * 100|1%|]", + "Skill_Tag_Resource_Cost_Reduction_Percent": "{VALUE1}技能資源消耗降低 [{VALUE2}*100|1%|]", + "Sockets": "鑲孔([{VALUE}-{VALUE2}])", + "Spirit_Restriction": "(只限德魯伊)", + "Steal_Health_Percent": "生命竊取 +[{VALUE}*100|1%|]", + "Steal_Mana_Percent": "恢復等同傷害量 [{VALUE}*100|1%|] 的人物資源", + "Strength": "力量 [{VALUE}|~|]", + "Strength_Core": "力量 [{VALUE}|~|]", + "Strength_Percent_Bonus": "力量 +[{vALUE2}*100|1%|]", + "Strength_Total": "力量 [{VALUE}]", + "Talent_Rank_Bonus": "{VALUE1}被動技能等級 +{VALUE2}", + "Thorns_Flat": "荊棘傷害 +[{VALUE}]", + "Trap_Arm_Time_Reduction_Seconds": "陷阱技能設置時間縮短 [{VALUE}|1|] 秒", + "Vulnerable_Health_Damage_Bonus": "易傷傷害 +[{VALUE}*100|1%|]", + "Weapon_Damage_Bonus": "武器傷害 [{VALUE}|~|]", + "Weapon_On_Hit_Percent_Bleed_Proc_Chance_Combined": "{c_label}幸運觸發:{/c}最高有 +[{VALUE1}*100|1%|] 機率在 {VALUE3} 秒內造成 [{VALUE2}*100|1%|] 流血傷害", + "Weapon_Speed_Percent_Bonus": "武器速度 +[{VALUE} * 100|1%|]", + "Werebear_Armor_Percent": "熊人形態時總護甲值 +[{VALUE}*100|1%|]", + "Werewolf_Armor_Percent": "狼人形態時總護甲值 +[{VALUE}*100|1%|]", + "Willpower": "意志 [{VALUE}|~|]", + "Willpower_Core": "意志 [{VALUE}|~|]", + "Willpower_Percent_Bonus": "意志 +[{vALUE2}*100|1%|]", + "Willpower_Total": "意志 [{VALUE}]" + } + }, + "Dungeon Affix": { + "Berserking": "Monsters become strong the longer they stay in combat.", + "Blizzard": "Random blizzard storms that move around.", + "Cold Enhanced": "Monster hits have 30% chance to chill targets.", + "Destabilizing": "Enemy hit has a chance to teleport you randomly.", + "Empowered Elites (Waller)": "More elites spawn in this dungeon, Elites always have \"Waller\" affix.", + "Fire Enhanced": "Monster hits have 30% chance to burn targets.", + "Frozen Pulse": "", + "Haste": "Monsters move 30% faster.", + "Lightning Enhanced": "Monster hits call down thunder upon you and slow you heavily. You recover from the slow overtime.", + "Major_Avenger": "Killing a monster enrages monsters near it, making them dealing more damage.", + "Major_Blood Blister": "Monster death will sometimes spawn a Blood Blister. After a short time, it explodes, dealing heavy area damage.", + "Major_DeathPulse": "When a monster gets killed, it releases a deadly lightning pulse after a short delay.", + "Major_Drifting Shade": "Drifting shades chase their targets. They explode for heavy damage upon reaching their target, creating nightmare fields that Daze victims.", + "Major_Empowered Elites (Electric Lance)": "Elites always have \"Electric Lance\" affix.", + "Major_Empowered Elites (Frost)": "Elites always have \"Cold Enchanted\" affix.", + "Major_Empowered Elites (Nightfall)": "Elites always have \"Nightfall\" affix.", + "Major_Empowered Elites (Poison)": "Elites always have \"Poison Enchanted\" affix.", + "Major_Empowered Elites (Shadow)": "Elites always have \"Shadow Enchanted\" affix.", + "Major_Empowered Elites (Suppressor)": "Elites always have \"Suppressor\" affix.", + "Major_Empowered Elites (Teleporter)": "Elites always have \"Teleporter\" affix.", + "Major_Lightning Storm": "Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.", + "Major_Nightmare Portal": "While in combat, nightmare portals open randomly near players, pouring out dangerous monsters.", + "Major_StormbanesWrath": "Stormbane's Wrath chases players around, releasing deadly pulses when reaching a player.", + "Major_Volcanic": "While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of players.", + "Minor_Monster_AntiCC_Legendary": "Monster Crowd Controlled duration is reduced by 40%.", + "Minor_Monster_AntiCC_Magic": "Monster Crowd Controlled duration is reduced by 20%.", + "Minor_Monster_AntiCC_Rare": "Monster Crowd Controlled duration is reduced by 30%.", + "Minor_Monster_AntiCrit_Legendary": "Monsters take 60% less Critical Strike damage.", + "Minor_Monster_AntiCrit_Magic": "Monsters take 30% less Critical Strike damage.", + "Minor_Monster_AntiCrit_Rare": "Monsters take 45% less Critical Strike damage.", + "Minor_Monster_AntiOverpower_Legendary": "Monsters take 60% less Overpower damage.", + "Minor_Monster_AntiOverpower_Magic": "Monsters take 30% less Overpower damage.", + "Minor_Monster_AntiOverpower_Rare": "Monsters take 40% less Overpower damage.", + "Minor_Monster_AntiVulnerable_Legendary": "Monsters have 60% reduced Vulnerable duration", + "Minor_Monster_AntiVulnerable_Magic": "Monsters have 30% reduced Vulnerable duration.", + "Minor_Monster_AntiVulnerable_Rare": "Monsters have 45% reduced Vulnerable duration", + "Minor_Monster_AttackBehind_Legendary": "Monsters near the player deal 200% more damage striking from behind.", + "Minor_Monster_AttackBehind_Magic": "Monsters near the player deal 100% more damage striking from behind.", + "Minor_Monster_AttackBehind_Rare": "Monsters near the player deal 150% more damage striking from behind.", + "Minor_Monster_AttackFaster_Legendary": "Monsters attack 25% faster.", + "Minor_Monster_AttackFaster_Magic": "Monsters attack 15% faster.", + "Minor_Monster_AttackFaster_Rare": "Monsters attack 20% faster.", + "Minor_Monster_BarrierKiller_Legendary": "Monsters deal 100% more damage to Barriers.", + "Minor_Monster_BarrierKiller_Magic": "Monsters deal 50% more damage to Barriers.", + "Minor_Monster_BarrierKiller_Rare": "Monsters deal 75% more damage to Barriers.", + "Minor_Monster_Barrier_Legendary": "Monsters gain 30% Maximum Life as Barrier.", + "Minor_Monster_Barrier_Magic": "Monsters gain 20% Maximum Life as Barrier.", + "Minor_Monster_Barrier_Rare": "Monsters gain 25% Maximum Life as Barrier.", + "Minor_Monster_ChanceSlow_Legendary": "Monster attacks from a distance have 50% chance to slow targets.", + "Minor_Monster_ChanceSlow_Magic": "Monster attacks from a distance have 30% chance to slow targets.", + "Minor_Monster_ChanceSlow_Rare": "Monster attacks from a distance have 40% chance to slow targets.", + "Minor_Monster_DrainResource_Legendary": "Monster attacks from a distnace burn 16% of your Primary Resource.", + "Minor_Monster_DrainResource_Magic": "Monster attacks from a distance burn 8% of your Primary Resource.", + "Minor_Monster_DrainResource_Rare": "Monster attacks from a distance burn 12% of your Primary Resource.", + "Minor_Monster_ExtraBleeding_Legendary": "Monsters deal an additional 30% of their Physical damage dealt as Bleeding over 5 seconds.", + "Minor_Monster_ExtraBleeding_Magic": "Monsters deal an additional 15% of their Physical damage dealt as Bleeding over 5 seconds.", + "Minor_Monster_ExtraBleeding_Rare": "Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.", + "Minor_Monster_ExtraBurning_Legendary": "Monsters deal an additional 30% of their Physical damage dealt as Burning over 5 seconds.", + "Minor_Monster_ExtraBurning_Magic": "Monsters deal an additional 15% of their Physical damage dealt as Burning over 5 seconds.", + "Minor_Monster_ExtraBurning_Rare": "Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.", + "Minor_Monster_ExtraCold_Legendary": "Monsters deal an additional 20% of their Physical damage dealt as Cold.", + "Minor_Monster_ExtraCold_Magic": "Monsters deal an additional 10% of their Physical damage dealt as Cold.", + "Minor_Monster_ExtraCold_Rare": "Monsters deal an additional 15% of their Physical damage dealt as Cold.", + "Minor_Monster_ExtraCorruption_Legendary": "Monsters deal an additional 30% of their Physical damage dealt as Shadow over 5 seconds.", + "Minor_Monster_ExtraCorruption_Magic": "Monsters deal an additional 15% of their Physical damage dealt as Shadow over 5 seconds.", + "Minor_Monster_ExtraCorruption_Rare": "Monsters deal an additional 22% of their Physical damage dealt as Shadow over 5 seconds.", + "Minor_Monster_ExtraFire_Legendary": "Monsters deal an additional 20% of their Physical damage dealt as Fire.", + "Minor_Monster_ExtraFire_Magic": "Monsters deal an additional 10% of their Physical damage dealt as Fire.", + "Minor_Monster_ExtraFire_Rare": "Monsters deal an additional 15% of their Physical damage dealt as Fire.", + "Minor_Monster_ExtraLightning_Legendary": "Monsters deal an additional 20% of their Physical damage dealt as Lightning.", + "Minor_Monster_ExtraLightning_Magic": "Monsters deal an additional 10% of their Physical damage dealt as Lightning.", + "Minor_Monster_ExtraLightning_Rare": "Monsters deal an additional 15% of their Physical damage dealt as Lightning.", + "Minor_Monster_ExtraPoison_Legendary": "Monsters deal an additional 30% of their Physical damage dealt as Poison over 5 seconds.", + "Minor_Monster_ExtraPoison_Magic": "Monsters deal an additional 15% of their Physical damage dealt as Poison over 5 seconds.", + "Minor_Monster_ExtraPoison_Rare": "Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.", + "Minor_Monster_ExtraShadow_Legendary": "Monsters deal an additional 20% of their Physical damage dealt as Shadow.", + "Minor_Monster_ExtraShadow_Magic": "Monsters deal an additional 10% of their Physical damage dealt as Shadow.", + "Minor_Monster_ExtraShadow_Rare": "Monsters deal an additional 15% of their Physical damage dealt as Shadow.", + "Minor_Monster_HPBonus_Legendary": "Monsters gain 30% extra life.", + "Minor_Monster_HPBonus_Magic": "Monsters gain 20% extra life.", + "Minor_Monster_HPBonus_Rare": "Monsters gain 25% extra life.", + "Minor_Monster_HPRegen_Legendary": "Non-boss monsters regen 1.5% Maximum Life per second.", + "Minor_Monster_HPRegen_Magic": "Non-boss monsters regen 1.5% Maximum Life per second.", + "Minor_Monster_HPRegen_Rare": "Non-boss monsters regen 1.5% Maximum Life per second.", + "Minor_Monster_LessAOE": "Monsters take 30% less AOE damage.", + "Minor_Monster_LessBleeding_Legendary": "Monsters take 60% less Bleeding damage.", + "Minor_Monster_LessBleeding_Magic": "Monsters take 30% less Bleeding damage.", + "Minor_Monster_LessBleeding_Rare": "Monsters take 45% less Bleeding damage.", + "Minor_Monster_LessBurning_Legendary": "Monsters take 60% less Burning damage.", + "Minor_Monster_LessBurning_Magic": "Monsters take 30% less Burning damage.", + "Minor_Monster_LessBurning_Rare": "Monsters take 45% less Burning damage.", + "Minor_Monster_LessCold_Legendary": "Monsters take 40% less Cold damage.", + "Minor_Monster_LessCold_Magic": "Monsters take 20% less Cold damage.", + "Minor_Monster_LessCold_Rare": "Monsters take 30% less Cold damage.", + "Minor_Monster_LessCorruption_Legendary": "Monsters take 60% less Corruption damage.", + "Minor_Monster_LessCorruption_Magic": "Monsters take 30% less Corruption damage.", + "Minor_Monster_LessCorruption_Rare": "Monsters take 45% less Corruption damage.", + "Minor_Monster_LessFire_Legendary": "Monsters take 40% less Fire damage.", + "Minor_Monster_LessFire_Magic": "Monsters take 20% less Fire damage.", + "Minor_Monster_LessFire_Rare": "Monsters take 30% less Fire damage.", + "Minor_Monster_LessLightning_Legendary": "Monsters take 40% less Lightning damage.", + "Minor_Monster_LessLightning_Magic": "Monsters take 20% less Lightning damage.", + "Minor_Monster_LessLightning_Rare": "Monsters take 30% less Lightning damage.", + "Minor_Monster_LessMelee_Legendary": "Monsters take 40% less damage from close targets.", + "Minor_Monster_LessMelee_Magic": "Monsters take 20% less damage from close targets.", + "Minor_Monster_LessMelee_Rare": "Monsters take 30% less damage from close targets.", + "Minor_Monster_LessPhysical_Legendary": "Monsters take 30% less Physical damage.", + "Minor_Monster_LessPhysical_Magic": "Monsters take 15% less Physical damage.", + "Minor_Monster_LessPhysical_Rare": "Monsters take 22% less Physical damage.", + "Minor_Monster_LessPoison_Legendary": "Monsters take 60% less Poison damage.", + "Minor_Monster_LessPoison_Magic": "Monsters take 30% less Poison damage.", + "Minor_Monster_LessPoison_Rare": "Monsters take 45% less Poison damage.", + "Minor_Monster_LessRanged_Legendary": "Monsters take 60% less damage from distant targets.", + "Minor_Monster_LessRanged_Magic": "Monsters take 30% less damage from distant targets.", + "Minor_Monster_LessRanged_Rare": "Monsters take 45% less damage from distant targets.", + "Minor_Monster_LessShadow_Legendary": "Monsters take 40% less Shadow damage.", + "Minor_Monster_LessShadow_Magic": "Monsters take 20% less Shadow damage.", + "Minor_Monster_LessShadow_Rare": "Monsters take 30% less Shadow damage.", + "Minor_Monster_LifeSteal_Legendary": "Non-boss monsters gain 15% Life Steal.", + "Minor_Monster_LifeSteal_Magic": "Non-boss monsters gain 10% Life Steal.", + "Minor_Monster_LifeSteal_Rare": "Non-boss monsters gain 12% Life Steal.", + "Minor_Monster_ReduceDodge_Legendary": "Monster attacks from a distance reduce dodge chance by 12% for 6 seconds, stacking up to 60%.", + "Minor_Monster_ReduceDodge_Magic": "Monster attacks from a distance reduce dodge chance by 8% for 6 seconds, stacking up to 40%.", + "Minor_Monster_ReduceDodge_Rare": "Monster attacks from a distance reduce dodge chance by 10% for 6 seconds, stacking up to 50%.", + "Minor_Monster_ReduceHealing_Legendary": "Monster attacks from a distance have 30% chance to disable your Healing Potion for 2 seconds.", + "Minor_Monster_ReduceHealing_Magic": "Monster attacks from a distance have 20% chance to disable your Healing Potion for 2 seconds.", + "Minor_Monster_ReduceHealing_Rare": "Monster attacks from a distance have 25% chance to disable your Healing Potion for 2 seconds.", + "Minor_Monster_ReduceResistance_Legendary": "Monster attacks from a distance reduce resistance by 10% for 6 seconds, stacking up to 50%.", + "Minor_Monster_ReduceResistance_Magic": "Monster attacks from a distance reduce resistance by 6% for 6 seconds, stacking up to 30%.", + "Minor_Monster_ReduceResistance_Rare": "Monster attacks from a distance reduce resistance by 8% for 6 seconds, stacking up to 40%.", + "Minor_Monster_ReflectNonPhysical_Legendary": "Monsters reflect 8% Non-Physical damage.", + "Minor_Monster_ReflectNonPhysical_Magic": "Monsters reflect 4% Non-Physical damage.", + "Minor_Monster_ReflectNonPhysical_Rare": "Monsters reflect 6% Non-Physical damage.", + "Minor_Monster_ReflectPhysical_Legendary": "Monsters reflect 5% Physical damage.", + "Minor_Monster_ReflectPhysical_Magic": "Monsters reflect 3% Physical damage.", + "Minor_Monster_ReflectPhysical_Rare": "Monsters reflect 4% Physical damage.", + "Minor_Monster_SunderArmor_Legendary": "Monster attacks from a distance reduce your armor by 7% for 6 seconds, stacking up to 35%.", + "Minor_Monster_SunderArmor_Magic": "Monster attacks from a distance reduce your armor by 5% for 6 seconds, stacking up to 25%.", + "Minor_Monster_SunderArmor_Rare": "Monster attacks from a distance reduce your armor by 6% for 6 seconds, stacking up to 30%.", + "Minor_Monster_Unstoppable_Legendary": "Monsters become Unstoppable when life drops below 30%.", + "Minor_Monster_Unstoppable_Magic": "Monsters become Unstoppable when life drops below 15%.", + "Minor_Monster_Unstoppable_Rare": "Monsters become Unstoppable when life drops below 22%.", + "NewLabel": "Monster attacks from a distance burn 5% of your Primary Resource.", + "Physical Enhanced": "Monster hits tear your muscles. Movement will bleed you out.", + "Poison Enhanced": "Monster hits have 30% chance to poison targets.", + "Positive_AttackMoveSpeedOnKill_Legendary": "Killing a monster grants 2.0% Attack and Move Speed. Stacking up to 20%.", + "Positive_AttackMoveSpeedOnKill_Magic": "Killing a monster grants 1.0% Attack and Move Speed. Stacking up to 10%.", + "Positive_AttackMoveSpeedOnKill_Rare": "Killing a monster grants 1.5% Attack and Move Speed. Stacking up to 15%.", + "Positive_CCReduction_Legendary": "The duration of CC's against you are reduced by 9%.", + "Positive_CCReduction_Magic": "The duration of CC's against you are reduced by 3%.", + "Positive_CCReduction_Rare": "The duration of CC's against you are reduced by 6%.", + "Positive_CooldownReductionOnKill_Legendary": "Kiliing a monster reduces your cooldowns by .1 seconds.", + "Positive_CooldownReductionOnKill_Magic": "Kiliing a monster reduces your cooldowns by .06 seconds.", + "Positive_CooldownReductionOnKill_Rare": "Kiliing a monster reduces your cooldowns by .08 seconds.", + "Positive_DamageReductionForMissingHealth_Legendary": "Gain 6% damage reduction for every 10% Health you are missing.", + "Positive_DamageReductionForMissingHealth_Magic": "Gain 4% damage reduction for every 10% Health you are missing.", + "Positive_DamageReductionForMissingHealth_Rare": "Gain 5% damage reduction for every 10% Health you are missing.", + "Positive_EvadeLeavesPoison": "Using Evade leaves a pool of Poison behind that damages enemies.", + "Positive_EvadePushesEnemies": "Using Evade pushes enemies back.", + "Positive_FireDamage_Legendary": "You deal 15% more Fire damage.", + "Positive_FireDamage_Magic": "You deal 5% more Fire damage.", + "Positive_FireDamage_Rare": "You deal 10% more Fire damage.", + "Positive_FireResistance_Legendary": "You take 12% less Fire damage.", + "Positive_FireResistance_Magic": "You take 4% less Fire damage.", + "Positive_FireResistance_Rare": "You take 8% less Fire damage.", + "Positive_FrostDamage_Legendary": "You deal 15% more Frost damage.", + "Positive_FrostDamage_Magic": "You deal 5% more Frost damage.", + "Positive_FrostDamage_Rare": "You deal 10% more Frost damage.", + "Positive_FrostResistance_Legendary": "You take 12% less Frost damage.", + "Positive_FrostResistance_Magic": "You take 4% less Frost damage.", + "Positive_FrostResistance_Rare": "You take 8% less Frost damage.", + "Positive_GoldFind_Legendary": "You find 30% more gold.", + "Positive_GoldFind_Magic": "You find 10% more gold.", + "Positive_GoldFind_Rare": "You find 20% more gold.", + "Positive_IncreasedCritChance_Legendary": "Your Critical Strike chance is increased by 9%.", + "Positive_IncreasedCritChance_Magic": "Your Critical Strike chance is increased by 3%.", + "Positive_IncreasedCritChance_Rare": "Your Critical Strike chance is increased by 6%.", + "Positive_IncreasedHealing_Legendary": "Your Healing Received is increased by 15%.", + "Positive_IncreasedHealing_Magic": "Your Healing Received is increased by 5%.", + "Positive_IncreasedHealing_Rare": "Your Healing Received is increased by 10%.", + "Positive_LightningDamage_Legendary": "You deal 15% more Lightning damage.", + "Positive_LightningDamage_Magic": "You deal 5% more Lightning damage.", + "Positive_LightningDamage_Rare": "You deal 10% more Lightning damage.", + "Positive_LightningResistance_Legendary": "You take 12% less Lightning damage.", + "Positive_LightningResistance_Magic": "You take 4% less Lightning damage.", + "Positive_LightningResistance_Rare": "You take 8% less Lightning damage.", + "Positive_MagicFind": "You find more items from enemies.", + "Positive_PeriodicLightning": "You occasionally call down lightning strikes that damage nearby enemies.", + "Positive_PhysicalDamage_Legendary": "You deal 15% more Physical damage.", + "Positive_PhysicalDamage_Magic": "You deal 5% more Physical damage.", + "Positive_PhysicalDamage_Rare": "You deal 10% more Physical damage.", + "Positive_PhysicalResistance_Legendary": "You take 12% less Physical damage.", + "Positive_PhysicalResistance_Magic": "You take 4% less Physical damage.", + "Positive_PhysicalResistance_Rare": "You take 8% less Physical damage.", + "Positive_PoisonDamage_Legendary": "You deal 15% more Poison damage.", + "Positive_PoisonDamage_Magic": "You deal 5% more Poison damage.", + "Positive_PoisonDamage_Rare": "You deal 10% more Poison damage.", + "Positive_PoisonResistance_Legendary": "You take 12% less Poison damage.", + "Positive_PoisonResistance_Magic": "You take 4% less Poison damage.", + "Positive_PoisonResistance_Rare": "You take 8% less Poison damage.", + "Positive_ShadowDamage_Legendary": "You deal 15% more Shadow damage.", + "Positive_ShadowDamage_Magic": "You deal 5% more Shadow damage.", + "Positive_ShadowDamage_Rare": "You deal 10% more Shadow damage.", + "Positive_ShadowResistance_Legendary": "You take 12% less Shadow damage.", + "Positive_ShadowResistance_Magic": "You take 4% less Shadow damage.", + "Positive_ShadowResistance_Rare": "You take 8% less Shadow damage.", + "Positive_StunCausesBurning": "Being hit by Crowd Control effects creates an explosion around you.", + "Positive_Thorns_Legendary": "Your Thorns are increased by 491.", + "Positive_Thorns_Magic": "Your Thorns are increased by 112.", + "Positive_Thorns_Rare": "Your Thorns are increased by 249.", + "Proximity Shield": "Random monsters gain proximity shield, preventing any damages from outside the shield.", + "PvP_Dungeon_MonstersBalance": "", + "PvP_Dungeon_MonstersDropNoLoot": "", + "Rampart": "", + "Resource Drain": "You no longer passively generate or lost resource. Your resource drains while moving, and gains while standing still.", + "TEST_BONUS1": "Description for Test Bonus Affix 1.", + "Trial_AbyssalGrowths": "Destroy 10 Abyssal Growths before they hatch to earn a special reward.", + "Trial_DemonicIdol": "Keep the Demonic Idol intact to earn a special reward.", + "Trial_EventMastery": "Complete the Mastery of 2 Dungeon Events to earn a special reward.", + "Trial_NoWipe": "Complete the Dungeon Objective without the Party wiping to earn a special reward.", + "Trial_ProtectNPC": "Keep the Cursed Wanderer alive until the Objective is Complete to earn a special reward.", + "Trial_TimedRun": "Complete the Dungeon Objective in 10 minutes to earn a special reward.", + "Trial_UniqueSentries": "Find and slay 5 Unique Sentries before they escape to earn a special reward.", + "Wild Regeneration": "Monsters aggressively regenerate health while moving." + }, + "Glossary": { + "All Damage": "Bonus to All Damage: {#}\n• Increases all of your damage dealt.\n• You have +{#} of this stat from items and Paragon.", + "All Damage Reduction": "Damage Reduction from All Sources: {#}\n• Reduces incoming damage taken from all sources, after applying your Armor or non-Physical Resistances.\n• As this stat increases, additional bonuses become less effective.", + "All Healing": "Bonus to All Healing: {#}\n• Increases healing received from all sources.", + "Armor": "Armor: {#}\n• Reduces incoming Physical damage taken. This applies to both direct Physical damage and Bleeding damage over time.\n• Cannot reduce more than {#} of the incoming Physical damage from a Level {#} enemy.\n• You have {#} Armor from primary equipment stats, {#} Armor from your Strength, and {#} bonus Armor from other sources.", + "Armor from Golem": "Bonus Armor with Golems Active: {#}\n• Increases your Armor while your Golem is alive.", + "Armor from Mages": "Bonus Armor with Skeletal Mages Active: {#}\n• Increases your Armor while you have at least one Skeletal Mage alive.", + "Armor from Warriors": "Bonus Armor with Skeletal Warriors Active: {#}\n• Increases your Armor while you have at least one Skeletal Warrior alive.", + "Attack Speed Bonus": "Bonus Attack Speed: {#}\n• You attack {#} faster than your base Weapon Speed.\n• Combined with your weapon, your total Attack Speed is {#} Attacks per Second.", + "Attack Speed from Dodging": "Bonus Attack Speed after Dodging: {#}\n• You gain {#} bonus Attack Speed for {#} seconds after Dodging an incoming attack.", + "Barrier Bonus": "Barrier Generation Bonus: {#}\n• Increases the amount of Barrier generated from your Barrier effects.", + "Berserking Duration Bonus": "Berserking Duration Bonus: {#}\n• Increases the duration of Berserking granted by all sources.", + "Block Chance": "Block Chance: {#}\n• When you receive direct damage, you have a chance to Block it.\n• Blocks reduce {#} of incoming damage.\n• Equal to the equipped Shield's Block Chance.", + "Block Reduction": "Blocked Damage Reduction: {#}\n• The portion of damage prevented when you Block direct damage.\n• Equal to the equipped Shield's Blocked Damage Reduction.", + "Bludgeoning Weapon Damage": "Bludgeoning Weapon Damage: ({#} - {#})\n• The base damage of your Two-Handed Bludgeoning Weapon.\n• Skills wielding this weapon scale their base damage using this value.\n• Equal to the weapon's base attack value.", + "Chill Application": "Chill Application Bonus: {#}\n• Increases the effectiveness of your outgoing Chill, causing enemies to Freeze more quickly.", + "Class Damage Reduction": "Class Damage Reduction: {#}\n• Inherent damage reduction granted by your Class against monsters.", + "Cold Resistance": "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• This value is capped at your Maximum Resistance of {#}. Maximum Resistance can be increased by various sources, but cannot exceed {#}.\n• You currently have +{#} Cold Resistance from bonuses and -{#} from penalties ({#} away from your Maximum Cold Resistance).", + "Control Impaired Duration Reduction": "Control Impaired Duration Reduction: {#}\n• Reduces the duration of incoming Control Impairing Effects, excluding Knockback.\n• These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.", + "Cooldown Reduction": "Cooldown Reduction: {#}\n• Reduces the Cooldowns of all active Skills.", + "Critical Strike Chance": "Critical Strike Chance: {#}\n• When a Skill deals damage, it has a chance to Critically Strike.\n• Critical Strikes deal x{#} bonus damage, further increased by your personal bonuses.\n• Damage over time cannot Critically Strike.", + "Critical Strike Chance vs Injured": "Bonus Critical Strike Chance vs Injured Enemies: {#}\n• Your Critical Strike Chance is increased by {#} when damaging enemies who are below 35% Life.\n• Your total chance to Critically Strike Injured enemies is {#}.", + "Critical Strike Damage": "Critical Strike Damage Bonus: {#}\n• Extra damage granted to Skills when they Critically Strike.\n• Includes the inherent x{#} increased damage dealt by Critical Strikes.\n• You have +{#} of this stat from items and Paragon.", + "Critical Strike Damage vs Crowd Controlled": "Bonus Critical Strike Damage vs Crowd Controlled Enemies: {#}\n• Extra damage granted to Skills when they Critically Strike Crowd Controlled enemies.\n• This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage vs Vulnerable": "Bonus Critical Strike Damage vs Vulnerable Enemies: {#}\n• Extra damage granted to Skills when they Critically Strike Vulnerable enemies.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Bone": "Bonus Critical Strike Damage with Bone Skills: {#}\n• Extra damage granted to Bone Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.", + "Critical Strike Damage with Cold": "Cold Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Cold damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Core": "Bonus Critical Strike Damage with Core Skills: {#}\n• Extra damage granted to Core Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.", + "Critical Strike Damage with Dual Wield": "Bonus Critical Strike Damage with Dual Wielded Weapons: {#}\n• Extra damage granted to Critical Strikes while Dual Wielding One-Handed weapons.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Earth": "Bonus Critical Strike Damage with Earth Skills: {#}\n• Extra damage granted to Earth Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.", + "Critical Strike Damage with Fire": "Fire Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Fire damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Imbued": "Bonus Critical Strike Damage with Imbued Skills: {#}\n• Extra damage granted to Imbued Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Lightning": "Lightning Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Lightning damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Physical": "Physical Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Physical damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Poison": "Poison Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Poison damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Shadow": "Shadow Critical Strike Damage Bonus: {#}\n• Extra damage granted to your Shadow damage that Critically Strikes.\n• Stacks with your normal Critical Strike Damage Bonus.", + "Critical Strike Damage with Werewolf": "Critical Strike Damage Bonus with Werewolf Skills: {#}\n• Extra damage granted to Werewolf Skills when they Critically Strike.\n• Stacks with your normal Critical Strike Damage Bonus.\n• You have +{#} of this stat from items and Paragon.", + "Crowd Control Duration Bonus": "Crowd Control Duration Bonus: {#}\n• Increases the duration of your outgoing Crowd Control effects, excluding Knockback.\n• These effects include Slow, Immobilize, Stun, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze.", + "Damage Reduction": "PvP Damage Reduction: {#}\n• Inherent damage reduction granted against other Players in PvP.\n• Stacks with all other sources of Damage Reduction.", + "Damage Reduction from Bleeding": "Damage Reduction from Bleeding Enemies: {#}\n• Reduces incoming damage taken from enemies that are Bleeding.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Burning": "Damage Reduction from Burning Enemies: {#}\n• Reduces incoming damage taken from enemies that are Burning.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Chilled": "Damage Reduction from Chilled Enemies: {#}\n• Reduces incoming damage taken from Chilled enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Chill, for the Staggered duration.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Close": "Damage Reduction from Close Enemies: {#}\n• Reduces incoming damage taken from enemies in melee range.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Distant": "Damage Reduction from Distant Enemies: {#}\n• Reduces incoming damage taken from enemies far away from you.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from DoT": "Damage Reduction from Enemies Affected by Damage Over Time: {#}\n• Reduces incoming damage taken from enemies that are affected by any Damage Over Time effect. This includes Bleeding, Burning, Poisoning, and Shadow Damage Over Time.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Elites": "Damage Reduction from Elites: {#}\n• Reduces incoming damage taken from Champions, Elites, Bosses and Players.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Poisoned": "Damage Reduction from Poisoned Enemies: {#}\n• Reduces incoming damage taken from enemies that are Poisoned.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Shadow DoT": "Damage Reduction from Enemies Affected by Shadow Damage Over Time: {#}\n• Reduces incoming damage taken from enemies that are affected by Shadow damage over time.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Slowed": "Damage Reduction from Slowed Enemies: {#}\n• Reduces incoming damage taken from Slowed enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Slow, for the Staggered duration.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Trapped": "Damage Reduction from Enemies Affected by Traps: {#}\n• Reduces incoming damage taken from enemies that are affected by a Rogue's Trap Skills.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction from Vulnerable": "Damage Reduction from Vulnerable Enemies: {#}\n• Reduces incoming damage taken from Vulnerable enemies.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction while Fortified": "Damage Reduction while Fortified: {#}\n• Reduces incoming damage taken while your Fortify is greater than or equal to your current Life.\n• Does not include the damage reduction inherently received from being Fortified.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction while Healthy": "Damage Reduction while Healthy: {#}\n• Reduces incoming damage taken while you are above 80% Life.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction while Injured": "Damage Reduction while Injured: {#}\n• Reduces incoming damage taken while you are below 35% Life.\n• As this stat increases, additional bonuses become less effective.", + "Damage Reduction with Barrier": "Damage Reduction with an Active Barrier: {#}\n• Reduces incoming damage taken while you have an active Barrier.\n• As this stat increases, additional bonuses become less effective.", + "Damage from Blood Orb": "Bonus Damage Upon Picking Up a Blood Orb: {#}\n• You deal {#} bonus damage for {#} seconds after picking up a Blood Orb.", + "Damage from Dodging": "Bonus Damage Upon Dodging: {#}\n• You deal {#} bonus damage for {#} seconds after Dodging an incoming attack.", + "Damage from Elite Kill": "Bonus Damage Upon Killing an Elite: {#}\n• You deal {#} bonus damage for {#} seconds after killing a Champion, Elite, Boss or Player.", + "Damage from Golem": "Bonus Damage with Golem Active: {#}\n• You deal {#} bonus damage while your Golem is alive.", + "Damage from Mages": "Bonus Damage with Skeletal Mages Active: {#}\n• You deal {#} bonus damage while you have at least one Skeletal Mage alive.", + "Damage from Warriors": "Bonus Damage with Skeletal Warriors Active: {#}\n• You deal {#} bonus damage while you have at least one Skeletal Warrior alive.", + "Damage vs Bleeding": "Bonus Damage vs Bleeding Enemies: {#}\n• Increases damage dealt to enemies who are Bleeding.", + "Damage vs Burning": "Bonus Damage vs Burning Enemies: {#}\n• Increases damage dealt to enemies who are Burning.", + "Damage vs Chilled": "Bonus Damage vs Chilled Enemies: {#}\n• Increases damage dealt to Chilled enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Chill, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Close": "Bonus Damage vs Close Enemies: {#}\n• Increases damage dealt to enemies in melee range.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Crowd Controlled": "Bonus Damage vs Crowd Controlled Enemies: {#}\n• Increases damage dealt to Crowd Controlled enemies.\n• This includes those affected by Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, or Freeze.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Dazed": "Bonus Damage vs Dazed Enemies: {#}\n• Increases damage dealt to Daze enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Daze, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Distant": "Bonus Damage vs Distant Enemies: {#}\n• Increases damage dealt to enemies far away from you.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Elites": "Bonus Damage vs Elites: {#}\n• Increases damage dealt to Champions, Elites, Bosses and Players.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Frozen": "Bonus Damage vs Frozen Enemies: {#}\n• Increases damage dealt to Frozenenemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Freeze, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Healthy": "Bonus Damage vs Healthy Enemies: {#}\n• Increases damage dealt to enemies who are above 80% Life.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Immobilized": "Bonus Damage vs Immobilized Enemies: {#}\n• Increases damage dealt to Immobilized enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Immobilize, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Injured": "Bonus Damage vs Injured Enemies: {#}\n• Increases damage dealt to enemies who are below 35% Life.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Knocked Down": "Bonus Damage vs Knocked Down Enemies: {#}\n• Increases damage dealt to Knocked Down enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Knockdown, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Poisoned": "Bonus Damage vs Poisoned Enemies: {#}\n• Increases damage dealt to enemies who are Poisoned.", + "Damage vs Shadow DoT": "Bonus Damage vs Enemies Affected by Shadow Damage Over Time: {#}\n• Increases damage dealt to enemies who are affected by Shadow damage over time.", + "Damage vs Slowed": "Bonus Damage vs Slowed Enemies: {#}\n• Increases damage dealt to Slowed enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Slow, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Stunned": "Bonus Damage vs Stunned Enemies: {#}\n• Increases damage dealt to Stunned enemies.\n• After fully Staggering a Boss, they are considered affected by all Crowd Control types, including Stun, for the Staggered duration.\n• You have +{#} of this stat from items and Paragon.", + "Damage vs Trapped": "Bonus Damage vs Trapped Enemies: {#}\n• Increases damage dealt to enemies who are affected by a Rogue's Trap Skills.", + "Damage while Berserking": "Bonus Damage while Berserking: {#}\n• Increases your damage dealt while you are Berserking.", + "Damage while Fortified": "Bonus Damage while Fortified: {#}\n• Increases your damage dealt while your Fortify is greater than or equal to your current Life.", + "Damage while Healthy": "Bonus Damage while Healthy: {#}\n• Increases your damage dealt while you are above 80% Life.\n• You have +{#} of this stat from items and Paragon.", + "Damage while Human": "Bonus Damage while in Human Form: {#}\n• Increases your damage dealt while you are in Human Form.", + "Damage while Shapeshifted": "Bonus Damage while Shapeshifted: {#}\n• Increases your damage dealt while you are Shapeshifted. This includes both Werewolf and Werebear forms.\n• Stacks with form-specific bonuses.", + "Damage while Werebear": "Bonus Damage while in Werebear Form: {#}\n• Increases your damage dealt while Shapeshifted into a Werebear.", + "Damage while Werewolf": "Bonus Damage while in Werewolf Form: {#}\n• Increases your damage dealt while Shapeshifted into a Werewolf.", + "Damage with Axe": "Bonus Damage with Axes: {#}\n• Increases your damage dealt while wielding either a One-Handed or Two-Handed Axe.", + "Damage with Basic": "Bonus Damage with Basic Skills: {#}\n• Increases damage dealt by your Skills that have the Basic tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Bleeding": "Bleeding Damage Bonus: {#}\n• Increases your Bleeding damage dealt. This includes Physical damage over time, but not direct Physical damage.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Blood": "Bonus Damage with Blood Skills: {#}\n• Increases damage dealt by your Skills that have the Blood tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Bludgeoning": "Bonus Damage with Two-Handed Bludgeoning Weapons: {#}\n• Increases your damage dealt while wielding a Two-Handed Bludgeoning weapon.", + "Damage with Bone": "Bonus Damage with Bone Skills: {#}\n• Increases damage dealt by your Skills that have the Bone tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Brawling": "Bonus Damage with Brawling Skills: {#}\n• Increases damage dealt by your Skills that have the Brawling tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Burning": "Burning Damage Bonus: {#}\n• Increases your Burning damage dealt. This includes Fire damage over time, but not direct Fire damage.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Cold": "Cold Damage Bonus: {#}\n• Increases your Cold damage dealt.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Companion": "Bonus Damage with Companion Skills: {#}\n• Increases damage dealt by your Skills that have the Companion tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Conjuration": "Bonus Damage with Conjuration Skills: {#}\n• Increases damage dealt by your Skills that have the Conjuration tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Core": "Bonus Damage with Core Skills: {#}\n• Increases damage dealt by your Skills that have the Core tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Crackling Energy": "Bonus Damage with Crackling Energy: {#}\n• Increases the damage dealt by your Crackling Energy applications.", + "Damage with Cutthroat": "Bonus Damage with Cutthroat Skills: {#}\n• Increases damage dealt by your Skills that have the Cutthroat tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Darkness": "Bonus Damage with Darkness Skills: {#}\n• Increases damage dealt by your Skills that have the Darkness tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Dual Wield": "Bonus Damage with Dual Wielded Weapons: {#}\n• Increases your damage dealt while Dual Wielding One-Handed weapons.", + "Damage with Earth": "Bonus Damage with Earth Skills: {#}\n• Increases damage dealt by your Skills that have the Earth tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Fire": "Fire Damage Bonus: {#}\n• Increases your Fire damage dealt. This includes both direct Fire damage and Burning damage over time.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Frost": "Bonus Damage with Frost Skills: {#}\n• Increases damage dealt by your Skills that have the Frost tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Golem": "Golem Damage Bonus: {#}\n• Increases damage dealt by your Golem.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Imbued": "Bonus Damage with Imbued Skills: {#}\n• Increases damage dealt by your Skills that are enhanced by an Imbuement.", + "Damage with Imbuement": "Bonus Damage with Imbuement Skills: {#}\n• Increases damage dealt by your Skills that have the Imbuement tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Lightning": "Lightning Damage Bonus: {#}\n• Increases your Lightning damage dealt.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Mace": "Bonus Damage with Maces: {#}\n• Increases your damage dealt while wielding either a One-Handed or Two-Handed Mace.", + "Damage with Mages": "Skeletal Mage Damage Bonus: {#}\n• Increases damage dealt by your Skeletal Mages.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Marksman": "Bonus Damage with Marksman Skills: {#}\n• Increases damage dealt by your Skills that have the Marksman tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Mastery": "Bonus Damage with Mastery Skills: {#}\n• Increases damage dealt by your Skills that have the Mastery tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.", + "Damage with Nature Magic": "Bonus Damage with Nature Magic Skills: {#}\n• Increases damage dealt by your Skills that have the Nature Magic tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Physical": "Physical Damage Bonus: {#}\n• Increases your Physical damage dealt. This includes both direct Physical damage and Bleeding damage over time.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Poison": "Poison Damage Bonus: {#}\n• Increases your Poison damage dealt. This includes both direct Poison damage and Poisoning damage over time.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Poisoning": "Poisoning Damage Bonus: {#}\n• Increases your Poisoning damage dealt. This includes Poison damage over time, but not direct Poison damage.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Polearm": "Bonus Damage with Polearms: {#}\n• Increases your damage dealt while wielding a Two-Handed Polearm.", + "Damage with Pyromancy": "Bonus Damage with Pyromancy Skills: {#}\n• Increases damage dealt by your Skills that have the Pyromancy tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Ranged": "Bonus Damage with Ranged Weapons: {#}\n• Increases your damage dealt while wielding a Two-Handed Ranged weapon.", + "Damage with Shadow": "Shadow Damage Bonus: {#}\n• Increases your Shadow damage dealt. This includes both direct Shadow damage and Shadow damage over time.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Shadow Damage Over Time": "Bonus Shadow Damage Over Time: {#}\n• Increases your Shadow damage dealt over time. This excludes direct Shadow damage.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Shapeshifting": "Bonus Damage with Shapeshifting Skills: {#}\n• Increases damage dealt by your Skills that have the Shapeshifting tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Shock": "Bonus Damage with Shock Skills: {#}\n• Increases damage dealt by your Skills that have the Shock tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Slashing": "Bonus Damage with Two-Handed Slashing Weapons: {#}\n• Increases your damage dealt while wielding a Two-Handed Slashing weapon.", + "Damage with Storm": "Bonus Damage with Storm Skills: {#}\n• Increases damage dealt by your Skills that have the Storm tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Summoning": "Bonus Damage with Summoning Skills: {#}\n• Increases damage dealt by your Skills that have the Summoning tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Swapped Weapons": "Bonus Damage when Swapping Weapons: {#}\n• Increases the damage dealt by your Skills that use different weapon(s) than you were previously wielding.", + "Damage with Sword": "Bonus Damage with Swords: {#}\n• Increases your damage dealt while wielding either a One-Handed or Two-Handed Sword.", + "Damage with Trap": "Bonus Damage with Trap Skills: {#}\n• Increases damage dealt by your Skills that have the Trap tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Ultimate": "Bonus Damage with Ultimate Skills: {#}\n• Increases damage dealt by your Skills that have the Ultimate tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Warriors": "Skeletal Warrior Damage Bonus: {#}\n• Increases damage dealt by your Skeletal Warriors.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Weapon Mastery": "Bonus Damage with Weapon Mastery Skills: {#}\n• Increases damage dealt by your Skills that have the Weapon Mastery tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Werebear": "Bonus Damage with Werebear Skills: {#}\n• Increases damage dealt by your Skills that have the Werebear tag.\n• You have +{#} of this stat from items and Paragon.", + "Damage with Werewolf": "Bonus Damage with Werewolf Skills: {#}\n• Increases damage dealt by your Skills that have the Werewolf tag.\n• You have +{#} of this stat from items and Paragon.", + "Dexterity": "Dexterity: {#} (Item Contribution: {#}){DEX_BENEFIT}\n• Increases Dodge Chance by {#}", + "DoT Damage Reduction": "Damage Reduction from Damage Over Time: {#}\n• Reduces incoming damage over time taken from all sources, after applying your Armor or non-Physical Resistances. This includes Bleeding, Burning, Poisoning, and Shadow damage over time, but not direct damage.\n• As this stat increases, additional bonuses become less effective.", + "Dodge Chance": "Dodge Chance: {#}\n• When you would receive direct damage, you have a chance to Dodge it.\n• Dodged attacks deal no damage.\n• As this stat increases, additional bonuses become less effective.", + "Dodge Chance Against Close Enemies": "Dodge Chance Against Close Enemies: {#}\n• Your Dodge Chance is increased when you would be damaged by enemies in melee range.\n• Your total Dodge Chance from Close enemies is {#}.\n• As this stat increases, additional bonuses become less effective.", + "Dodge Chance Against Distant Enemies": "Dodge Chance Against Distant Enemies: {#}\n• Your Dodge Chance is increased when you would be damaged by enemies far away from you.\n• Your total Dodge Chance from Distant enemies is {#}.\n• As this stat increases, additional bonuses become less effective.", + "Dual Wielded Weapon Damage": "Dual Wielded Weapon Damage: ({#} - {#})\n• The base damage of your dual wielded One-Handed Weapons.\n• Skills wielding these weapons scale their base damage using this value.\n• Equal to the sum of the weapons' base attack values.", + "Elite Kill Movement Speed": "Bonus Movement Speed Upon Elite Kill: {#}\n• You gain {#} Movement Speed for {#} seconds after killing a Champion, Elite, Boss or Player.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Energy On Kill": "Energy On Kill: {#}\n• You will restore {#} Energy for every enemy you kill.", + "Energy Regeneration": "Passive Energy Regeneration: {#}\n• You regenerate {#} Energy per second.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Essence than normal.", + "Essence On Kill": "Essence On Kill: {#}\n• You will restore {#} Essence for every enemy you kill.", + "Essence Regeneration": "Passive Essence Regeneration: {#}\n• You regenerate {#} Essence per second.", + "Experience Bonus": "Experience Bonus: {#}\n• You gain {#} more Experience from kills.\n• Includes the x{#} bonus from being in World Tier {#}.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• This value is capped at your Maximum Resistance of {#}. Maximum Resistance can be increased by various sources, but cannot exceed {#}.\n• You currently have +{#} Fire Resistance from bonuses and -{#} from penalties ({#} away from your Maximum Fire Resistance).", + "Fortify Bonus": "Fortify Generation Bonus: {#}\n• Increases the amount of Fortify generated from your Fortify effects.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Fury On Kill": "Fury On Kill: {#}\n• You will restore {#} Fury for every enemy you kill.", + "Fury Regeneration": "Passive Fury Regeneration: {#}\n• You regenerate {#} Fury per second.\n• Fury decays rapidly while out of combat.", + "Gold": "Gold:\n• The main currency of Sanctuary, used across most Vendors and Crafters. \n• Can be used to refund points invested into the Skill Tree or Paragon.\n• Earned from most activities in Sanctuary and selling items.", + "Golem Armor": "Bonus Armor for your Golem: {#}\n• Increases the Armor of your Golem.", + "Golem Life Bonus": "Maximum Golem Life Bonus: {#}\n• Increases the Maximum Life of your Golem.", + "Golem Resist All": "Bonus Resistance to All Elements for your Golem: {#}\n• Reduces non-Physical damage taken by your Golem.", + "Golem Thorns": "Bonus Thorns Inherited by your Golem: {#}\n• Your Golem inherits {#} more Thorns from you than normal.\n• Its total Thorns inherited from you is now {#}.", + "Healing from Blood Orbs": "Blood Orb Healing Bonus: {#}\n• Increases healing received from Blood Orbs.", + "Healing from Potions": "Potion Healing Bonus: {#}\n• Increases Life healed from Healing Potions.", + "Imbuement Cooldown Reduction": "Cooldown Reduction for Imbuements: {#}\n• Reduces the cooldown of your Imbuements.\n• Stacks with your normal Cooldown Reduction.", + "Intelligence": "Intelligence: {#} (Item Contribution: {#}){INT_BENEFIT}\n• Increases Resistance to All Elements by {#}", + "Level": "Level: {#}\n• The Level of your character, which is increased by accumulating Experience.\n• With each Level, you gain Base Life and Core Stats.\n• Each Level until Level 50 grants a Skill Point. Afterwards, each quarter of a Level grants a Paragon Point.\n• Damage dealt between you and an enemy are adjusted according to the Level difference.\n• Monsters at this Level have {#} visible damage reduction.", + "Life On Kill": "Life On Kill: {#}\n• You will recover {#} Life for every enemy you kill.", + "Life Regeneration": "Passive Life Regeneration: {#}\n• You recover {#} Life per second.\n• Taking damage disables this for 4 seconds.", + "Lightning Resistance": "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• This value is capped at your Maximum Resistance of {#}. Maximum Resistance can be increased by various sources, but cannot exceed {#}.\n• You currently have +{#} Lightning Resistance from bonuses and -{#} from penalties ({#} away from your Maximum Lightning Resistance).", + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Daze": "Lucky Crit Daze: {#}\n• You have a base {#} chance to Daze enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chance Bonus": "Bonus Lucky Hit Chance: {#}\n• Increases the chance of triggering Lucky Hit effects when your Skills deal damage.\n• Base Lucky Hit Chance varies per Skill.\n• If you have multiple Lucky Hit effects, their probabilities roll independently.", + "Lucky Hit Chance with Barrier": "Bonus Lucky Hit Chance with an Active Barrier: {#}\n• Increases the chance of triggering Lucky Hit effects when your Skills deal damage while you have an active Barrier.\n• Base Lucky Hit Chance varies per Skill.\n• If you have multiple Lucky Hit effects, their probabilities roll independently.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Daze": "Lucky Hit Daze: {#}\n• You have a base {#} chance to Daze enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Execute": "Lucky Hit Execute: {#}\n• You have a base {#} chance to instantly kill enemies who are below 35% Life when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.\n• Cannot activate against Champions, Elites, Bosses, or Players.", + "Lucky Hit Freeze": "Lucky Hit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Life": "Lucky Hit Life: {#}\n• You have a base 5% chance to heal {#} Life for every enemy you hit.\n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit {PRIMARY_RESOURCE}": "Lucky Hit {PRIMARY_RESOURCE}: {#}\n• You have a base 5% chance to gain {#} {PRIMARY_RESOURCE} when you damage them. \n• This probability scales with the Skill used and your Lucky Hit Chance Bonus.", + "Mage Armor": "Bonus Armor for your Skeletal Mages: {#}\n• Increases the Armor of your Skeletal Mages.", + "Mage Life Bonus": "Maximum Skeletal Mage Life Bonus: {#}\n• Increases the Maximum Life of your Skeletal Mages.", + "Mage Resist All": "Bonus Resistance to All Elements for your Skeletal Mages: {#}\n• Reduces non-Physical damage taken by your Skeletal Mages.", + "Mage Thorns": "Bonus Thorns Inherited by your Skeletal Mages: {#}\n• Your Skeletal Mages inherit {#} more Thorns from you than normal.\n• Their total Thorns inherited from you is now {#}.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Mana On Kill": "Mana On Kill: {#}\n• You will restore {#} Mana for every enemy you kill.", + "Mana Regeneration": "Passive Mana Regeneration: {#}\n• You regenerate {#} Mana per second.", + "Maximum Life": "Maximum Life: {#}\n• If you lose all your Life, you die.\n• You have {#} Base Life at Level {#} and {#} bonus Life from other sources.", + "Maximum {PRIMARY_RESOURCE}": "Maximum {PRIMARY_RESOURCE}: {#}\n• Used to cast various Skills.", + "Midwinter Proofs": "Midwinter Proofs:\n• Used to purchase Event Rewards from Gileon at the Midwinter Square in Kyovashad.\n• Earned by exchanging Event Materials (Blighted Fragments, Lost Heirlooms, Red-Cloaked Trophy) at the Midwinter Square's Collections Table in Kyovashad.", + "Minion Armor": "Bonus Armor for your Minions: {#}\n• Increases the Armor of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.", + "Minion Attack Speed": "Minion Attack Speed Bonus: {#}\n• Increases the Attack Speed of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.", + "Minion Damage Reduction": "Damage Reduction for your Minions: {#}\n• Reduces incoming damage taken by your Minions from all sources. This includes your Skeletal Warriors, Skeletal Mages, and Golem.\n• As this stat increases, additional bonuses become less effective.", + "Minion Life Bonus": "Minion Life Bonus: {#}\n• Increases the Life of your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.", + "Minion Resist All": "Bonus Resistance to All Elements for your Minions: {#}\n• Reduces non-Physical damage taken by your summoned Minions. This includes your Skeletal Warriors, Skeletal Mages, and Golem.", + "Movement Speed": "Movement Speed: {#}\n• You run at {#} of base Movement Speed.\n• You may have a maximum of {#} Movement Speed, including bonuses.", + "Obols": "Murmuring Obols:\n• Used to purchase items from the Purveyor of Curiosities.\n• Earned from random Events in Sanctuary.", + "Overpower Chance": "Overpower Chance: {#}\n• When you cast a Skill, it has a chance to Overpower all of the damage it deals.\n• Overpowers deal bonus damage based on your current Life, up to x{#} when at maximum Life, further increased by your personal bonuses.\n• Damage over time, passive abilities, and Channeled Skills cannot Overpower.\n• Your chance to Overpower cannot increase as a basic stat, but they can be guaranteed by specific effects.", + "Overpower Damage": "Overpower Damage Bonus: {#}\n• Extra damage granted to Skills when they Overpower, further increased at the moment of impact based on your Maximum Life and Fortify amount.\n• Includes the inherent increased damage dealt by Overpowers based on your current Life, up to x{#} when at maximum Life.\n• You have +{#} of this stat from Willpower, items, and Paragon.", + "Overpower Damage with Bludgeoning": "Overpower Damage with Two-Handed Bludgeoning Weapons: {#}\n• Extra damage granted to Skills when they Overpower while wielding a Two-Handed Bludgeoning weapon..\n• Stacks with your normal Overpower Damage Bonus.\n• You have +{#} of this stat from items and Paragon.", + "Overpower Damage with Werebear": "Overpower Damage with Werebear Skills: {#}\n• Extra damage granted to Skills that have the Werebear tag when they Overpower.\n• Stacks with your normal Overpower Damage Bonus.", + "Poison Resistance": "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• This value is capped at your Maximum Resistance of {#}. Maximum Resistance can be increased by various sources, but cannot exceed {#}.\n• You currently have +{#} Poison Resistance from bonuses and -{#} from penalties ({#} away from your Maximum Poison Resistance).", + "Potion Capacity": "Maximum Potion Capacity: {#}\n• The total number of Healing Potions you can have available at a time.\n• Includes the base {#} Potion Capacity you start with and {#} additional Capacity from Zone Progress and items.", + "Potion Drop Bonus": "Potion Drop Rate Bonus: {#}\n• Increases the rate that Healing Potions are dropped from all sources.", + "Ranged Weapon Damage": "Ranged Damage: ({#} - {#})\n• The base damage of your Two-Handed Ranged Weapon.\n• Skills wielding this weapon scale their base damage using this value.\n• Equal to the weapon's base attack value.", + "Red Dust": "Red Dust:\n• Used to purchase items from PvP Vendors in Dry Steppes and Kehjistan.\n• Earned from Altars of Extraction by successfully purifying Seeds of Hatred.\n• Seeds of Hatred are only obtainable in PvP zones.", + "Shadow Resistance": "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• This value is capped at your Maximum Resistance of {#}. Maximum Resistance can be increased by various sources, but cannot exceed {#}.\n• You currently have +{#} Shadow Resistance from bonuses and -{#} from penalties ({#} away from your Maximum Shadow Resistance).", + "Shout Cooldown Reduction": "Cooldown Reduction for Shouts: {#}\n• Reduces the cooldown of your Shouts.\n• Stacks with your normal Cooldown Reduction.", + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of buffs received from Shrines in the world.", + "Slashing Weapon Damage": "Slashing Weapon Damage: ({#} - {#})\n• The base damage of your Two-Handed Slashing Weapon.\n• Skills wielding this weapon scale their base damage using this value.\n• Equal to the weapon's base attack value.", + "Slow Duration Reduction": "Slow Duration Reduction: {#}\n• Reduces the duration of incoming Slows.\n• Stacks with Control Impaired Duration Reduction.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Spirit On Kill": "Spirit On Kill: {#}\n• You will restore {#} Spirit for every enemy you kill.", + "Spirit Regeneration": "Passive Spirit Regeneration: {#}\n• You regenerate {#} Spirit per second.", + "Strength": "Strength: {#} (Item Contribution: {#}){STR_BENEFIT}\n• Increases Armor by {#}", + "Thorns": [ + "Thorns: {#}\n• Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.\n• Damage dealt is affected by the Skill damage increase from your Strength.", + "Thorns: {#}\n• Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.\n• Damage dealt is affected by the Skill damage increase from your Dexterity.", + "Thorns: {#}\n• Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.\n• Damage dealt is affected by the Skill damage increase from your Intelligence.", + "Thorns: {#}\n• Deals damage to attackers when hit by direct attacks. Excludes attacks that are entirely damage over time.\n• Damage dealt is affected by the Skill damage increase from your Willpower." + ], + "Trap Arm Time Reduction": "Trap Arm Time Reduction: {#} seconds\n• Reduces the time taken for your Trap Skills to become activatable by {#} seconds.", + "Trap Cooldown Reduction": "Cooldown Reduction for Traps: {#}\n• Reduces the cooldown of your Traps.\n• Stacks with your normal Cooldown Reduction.", + "Vulnerable Damage": "Vulnerable Damage Bonus: {#}\n• Extra damage granted to Skills against Vulnerable enemies.\n• Includes the inherent x{#} increased damage that Vulnerable enemies take from all sources.\n• You have +{#} of this stat from items and Paragon.", + "Warrior Armor": "Bonus Armor for your Skeletal Warriors: {#}\n• Increases the Armor of your Skeletal Warriors.", + "Warrior Life Bonus": "Maximum Skeletal Warrior Life Bonus: {#}\n• Increases the Maximum Life of your Skeletal Warriors.", + "Warrior Resist All": "Bonus Resistance to All Elements for your Skeletal Warriors: {#}\n• Reduces non-Physical damage taken by your Skeletal Warriors.", + "Warrior Thorns": "Bonus Thorns Inherited by your Skeletal Warriors: {#}\n• Your Skeletal Warriors inherit {#} more Thorns from you than normal.\n• Their total Thorns inherited from you is now {#}.", + "Weapon Damage": "Weapon Damage: ({#} - {#})\n• The base damage of your equipped weapon(s).\n• Skills scale their base damage using this value.\n• When wielding One-Handed weapons, this is the sum of their base attack values.\n• When wielding a Two-Handed weapon, this is its base attack value.", + "Weapon Speed": "Weapon Speed: {#} Attacks per Second\n• This is the base Attack Speed inherent to your weapon before applying bonuses.\n• When wielding One-Handed weapons, their weapon speeds are averaged.", + "Werebear Armor": "Bonus Armor while in Werebear Form: {#}\n• Increases your Armor while Shapeshifted into a Werebear.", + "Werewolf Armor": "Bonus Armor while in Werewolf Form: {#}\n• Increases your Armor while Shapeshifted into a Werewolf.", + "Willpower": "Willpower: {#} (Item Contribution: {#}){WILL_BENEFIT}\n• Improves Healing Received by {#}\n• Increases Overpower Damage by {#}", + "{PRIMARY_RESOURCE} Cost Reduction": "{PRIMARY_RESOURCE} Cost Reduction: {#}\n• Reduces the {PRIMARY_RESOURCE} cost of Skills that consume {PRIMARY_RESOURCE}." + }, + "Glossary (Localized)": { + "deDE": { + "Abklingzeitreduktion für Fallen": "Abklingzeitreduktion für Fallen: {#}\n• Verringert die Abklingzeit Eurer Fallen.\n• Mit Euren normalen Abklingzeitreduktionen stapelbar.", + "Abklingzeitreduktion für Infusionen": "Abklingzeitreduktion für Infusionen: {#}\n• Verringert die Abklingzeit Eurer Infusionen.\n• Mit Euren normalen Abklingzeitreduktionen stapelbar.", + "Abklingzeitreduktion für Rufe": "Abklingzeitreduktion für Rufe: {#}\n• Verringert die Abklingzeit Eurer Rufe.\n• Mit Euren normalen Abklingzeitreduktionen stapelbar.", + "Abklingzeit{d}reduktion": "Abklingzeitreduktion: {#}\n• Reduziert die Abklingzeiten aller aktiven Fertigkeiten.", + "Angriffsgeschwindigkeit durch Ausweichen": "Bonus auf Angriffsgeschwindigkeit nach Ausweichen: {#}\n• Ihr erhaltet {#} Sek. lang {#} höhere Angriffsgeschwindigkeit, nachdem Ihr einem eingehenden Angriff ausgewichen seid.", + "Angriffsgeschwin{d}digkeit von Dienern": "Bonus auf Angriffsgeschwindigkeit von Dienern: {#}\n• Erhöht die Angriffsgeschwindigkeit Eurer herbeigerufenen Diener. Dazu gehören Eure Skelettkrieger, Skelettmagier und Euer Golem.", + "Angriffsgeschwin{d}digkeitsbonus": "Bonus auf Angriffsgeschwindigkeit: {#}\n• Ihr greift {#}-mal schneller an als Eure Basis-Waffengeschwindigkeit.\n• In Kombination mit Eurer Waffe beträgt Eure Angriffsgeschwindigkeit {#} Angriffe pro Sekunde.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Ausweichchance": "Ausweichchance: {#}\n• Wenn Ihr direkten Schaden erleiden würdet, besteht die Chance, dem Angriff auszuweichen.\n• Angriffe, denen ausgewichen wurde, verursachen keinen Schaden.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Ausweichchance bei Gegnern in der Nähe": "Ausweichchance bei Gegnern in der Nähe: {#}\n• Eure Ausweichchance ist erhöht, wenn Euch Gegner in Nahkampfreichweite Schaden zufügen würden.\n• Eure gesamte Ausweichchance bei Gegnern in der Nähe beträgt {#}.\n• Wenn sich dieser Wert erhöht, werden zusätzliche Boni weniger effektiv.", + "Ausweichchance bei entfernten Gegnern": "Ausweichchance bei entfernten Gegnern: {#}\n• Eure Ausweichchance ist erhöht, wenn Euch weit entfernte Gegner Schaden zufügen würden.\n• Eure gesamte Ausweichchance bei entfernten Gegnern beträgt {#}.\n• Wenn sich dieser Wert erhöht, werden zusätzliche Boni weniger effektiv.", + "Barrierenbonus": "Bonus auf Barriereerzeugung: {#}\n• Stärkt die Menge an Barriere, die durch Eure Barriereneffekte erzeugt wird.", + "Benommenheit durch Glückstreffer": "Benommenheit durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner benommen zu machen, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Benommenheit durch kritische Glückstreffer": "Benommenheit durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern benommen zu machen. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Betäubung durch Glückstreffer": "Betäubung durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner zu betäuben, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Betäubung durch kritische Glückstreffer": "Betäubung durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern zu betäuben. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Bewegungsunfähigkeit durch kritische Glückstreffer": "Bewegungsunfähigkeit durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern bewegungsunfähig zu machen. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Bewegungs{d}geschwindigkeit": "Bewegungsgeschwindigkeit: {#}\n• Ihr bewegt Euch mit {#} der Basisgeschwindigkeit.\n• Ihr könnt maximal {#} Bewegungsgeschwindigkeit haben, einschließlich Boni.", + "Bewegungs{d}geschwindigkeit beim Töten eines Elitegegners": "Bonus auf Bewegungsgeschwindigkeit beim Töten eines Elitegegners: {#}\n• Ihr erhaltet {#} Sek. lang {#} Bewegungsgeschwindigkeit, nachdem Ihr einen Champion, Elitegegner, Boss oder Spieler getötet habt.", + "Bewegungs{d}unfähigkeit durch Glückstreffer": "Bewegungsunfähigkeit durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bewegungsunfähig zu machen, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Blitzwiderstand": "Blitzwiderstand: {#}\n• Verringert den erlittenen Blitzschaden um {#}.\n• Dieser Wert ist auf Euren max. Widerstand von {#} begrenzt. Der max. Widerstand kann durch verschiedene Quellen erhöht werden, jedoch {#} nicht überschreiten.\n• Ihr habt aktuell +{#} Blitzwiderstand durch Boni und -{#} durch Reduktionen ({#} von Eurem max. Blitzwiderstand entfernt).", + "Blockchance": "Blockchance: {#}\n• Wenn Ihr direkten Schaden erleidet, besteht die Chance, ihn zu blocken.\n• Blocken verringert den erlittenen Schaden um {#}.\n• Entspricht der Blockchance des ausgerüsteten Schildes.", + "Blockreduktion": "Schadensreduktion beim Blocken: {#}\n• Der Anteil des Schadens, der durch das Blocken direkten Schadens verhindert wird.\n• Entspricht der Schadensreduktion beim Blocken des ausgerüsteten Schildes.", + "Bonus auf Dauer des Berserkermodus": "Bonus auf Dauer des Berserkermodus: {#}\n• Erhöht die Dauer des Berserkermodus aus allen Quellen.", + "Bonus auf Dauer von Schreinen": "Bonus auf Dauer von Schreinen: {#}\n• Erhöht die Dauer der Stärkungseffekte von Schreinen auf der Welt.", + "Bonus auf Glückstrefferchance": "Bonus auf Glückstrefferchance: {#}\n• Erhöht die Chance, Glückstreffereffekte auszulösen, wenn Eure Fertigkeiten Schaden verursachen.\n• Die Basis-Glückstrefferchance ist je nach Fertigkeit unterschiedlich.\n• Wenn Ihr mehrere Glückstreffereffekte habt, werden ihre Wahrscheinlichkeiten unabhängig voneinander ausgewürfelt.", + "Bonus auf Kontrollverlust{d}dauer": "Bonus auf Kontrollverlustdauer: {#}\n• Erhöht die Dauer Eurer verursachten Kontrollverlusteffekte, ausgenommen Rückstoß.\n• Zu diesen Effekten gehören Verlangsamung, Bewegungsunfähigkeit, Betäubung, Niederschlagen, Spott, Furcht, Fesseln, Benommenheit, Unterkühlen und Einfrieren.", + "Bonus auf Trank-Beute": "Bonus auf Trank-Beuterate: {#}\n• Erhöht die Rate, mit der Heiltränke aus allen Quellen fallen gelassen werden.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Dienerrüstung": "Rüstungsbonus für Eure Diener: {#}\n• Erhöht die Rüstung Eurer herbeigerufenen Diener. Dazu gehören Eure Skelettkrieger, Skelettmagier und Euer Golem.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Distanzwaffen{d}schaden": "Distanzwaffenschaden: ({#}–{#})\n• Der Basisschaden Eurer zweihändigen Distanzwaffe.\n• Der Basisschaden der Fertigkeiten mit dieser Waffe wird anhand dieses Werts skaliert.\n• Entspricht dem Basisangriffswert der Waffe.", + "Dornen": [ + "Dornen: {#}\n• Fügt Angreifern Schaden zu, wenn Ihr von direkten Angriffen getroffen werdet. Angriffe, die ausschließlich Schaden über Zeit verursachen, sind davon ausgenommen.\n• Verursachter Schaden ist von der Fertigkeitsschadenerhöhung durch Eure Stärke beeinflusst.", + "Dornen: {#}\n• Fügt Angreifern Schaden zu, wenn Ihr von direkten Angriffen getroffen werdet. Angriffe, die ausschließlich Schaden über Zeit verursachen, sind davon ausgenommen.\n• Verursachter Schaden ist von der Fertigkeitsschadenerhöhung durch Eure Geschicklichkeit beeinflusst.", + "Dornen: {#}\n• Fügt Angreifern Schaden zu, wenn Ihr von direkten Angriffen getroffen werdet. Angriffe, die ausschließlich Schaden über Zeit verursachen, sind davon ausgenommen.\n• Verursachter Schaden ist von der Fertigkeitsschadenerhöhung durch Eure Intelligenz beeinflusst.", + "Dornen: {#}\n• Fügt Angreifern Schaden zu, wenn Ihr von direkten Angriffen getroffen werdet. Angriffe, die ausschließlich Schaden über Zeit verursachen, sind davon ausgenommen.\n• Verursachter Schaden wird von der Fertigkeitsschadenerhöhung durch Eure Willenskraft beeinflusst." + ], + "Einfrieren durch kritische Glückstreffer": "Einfrieren durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern einzufrieren. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Einfrieren durch kritische Treffer": "Einfrieren durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner einzufrieren, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Energie beim Töten eines Gegners": "Energie beim Töten eines Gegners: {#}\n• Regeneriert {#} Energie pro getötetem Gegner.", + "Energieerzeugung": "Bonus-Energieerzeugung: {#}\n• Der Erhalt von Energie aus einer beliebigen Quelle gewährt {#} mehr Energie als sonst.", + "Energieregeneration": "Passive Energieregeneration: {#}\n• Ihr regeneriert {#} Energie pro Sekunde.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Erfahrungsbonus": "Erfahrungsbonus: {#}\n• Ihr erhaltet {#} mehr Erfahrung, wenn Ihr Gegner tötet.\n• Enthält den x{#} Bonus für Weltstufe {#}.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Essenz beim Töten eines Gegners": "Essenz beim Töten eines Gegners: {#}\n• Regeneriert {#} Essenz pro getötetem Gegner.", + "Essenzerzeugung": "Bonus-Essenzerzeugung: {#}\n• Der Erhalt von Essenz aus einer beliebigen Quelle gewährt {#} mehr Essenz als sonst.", + "Essenzregeneration": "Passive Essenzregeneration: {#}\n• Ihr regeneriert {#} Essenz pro Sekunde.", + "Feuerwiderstand": "Feuerwiderstand: {#}\n• Verringert den erlittenen Feuerschaden um {#}. Gilt sowohl für direkten Feuerschaden als auch für Verbrennungsschaden über Zeit.\n• Dieser Wert ist auf Euren max. Widerstand von {#} begrenzt. Der max. Widerstand kann durch verschiedene Quellen erhöht werden, jedoch {#} nicht überschreiten.\n• Ihr habt aktuell +{#} Feuerwiderstand durch Boni und -{#} durch Reduktionen ({#} von Eurem max. Feuerwiderstand entfernt).", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Geisteskraft beim Töten eines Gegners": "Geisteskraft beim Töten eines Gegners: {#}\n• Regeneriert {#} Geisteskraft pro getötetem Gegner.", + "Geisteskraft{d}erzeugung": "Bonus-Geisteskrafterzeugung: {#}\n• Der Erhalt von Geisteskraft aus einer beliebigen Quelle gewährt {#} mehr Geisteskraft als sonst.", + "Geisteskraft{d}regeneration": "Passive Geisteskraftregeneration: {#}\n• Ihr regeneriert {#} Geisteskraft pro Sekunde.", + "Geschicklichkeit": "Geschicklichkeit: {#} (Durch Gegenstände: {#}){DEX_BENEFIT}\n• Erhöht die Ausweichchance um {#}.", + "Giftwiderstand": "Giftwiderstand: {#}\n• Verringert den erlittenen Giftschaden um {#}. Gilt sowohl für direkten Giftschaden als auch für Giftschaden über Zeit.\n• Dieser Wert ist auf Euren max. Widerstand von {#} begrenzt. Der max. Widerstand kann durch verschiedene Quellen erhöht werden, jedoch {#} nicht überschreiten.\n• Ihr habt aktuell +{#} Giftwiderstand durch Boni und -{#}durch Reduktionen ({#} von Eurem max. Giftwiderstand entfernt).", + "Glückstrefferchance mit Barriere": "Bonus auf Glückstrefferchance bei aktiver Barriere: {#}\n• Erhöht die Chance, Glückstreffereffekte auszulösen, wenn Eure Fertigkeiten Schaden verursachen, während eine Barriere aktiv ist.\n• Die Basis-Glückstrefferchance ist je nach Fertigkeit unterschiedlich.\n• Wenn Ihr mehrere Glückstreffereffekte habt, werden ihre Wahrscheinlichkeiten unabhängig voneinander ausgewürfelt.", + "Gold": "Gold:\n• Die Hauptwährung Sanktuarios, die von den meisten Händlern und Handwerkern genutzt wird.\n• Kann verwendet werden, um Punkte zu erstatten, die in den Fertigkeitsbaum oder das Paragonsystem investiert wurden.\n• Wird durch die meisten Aktivitäten in Sanktuario sowie den Verkauf von Gegenständen verdient.", + "Golemdornen": "Bonusdornen für Euren Golem: {#}\n• Euer Golem erhält von Euch {#} mehr Dornen als üblich.\n• Somit erhält er von Euch nun insgesamt {#} Dornen.", + "Golemrüstung": "Rüstungsbonus für Euren Golem: {#}\n• Erhöht die Rüstung Eures Golems.", + "Heilung durch Blutkugeln": "Heilungsbonus bei Blutkugeln: {#}\n• Erhöht die aus Blutkugeln erhaltene Heilung.", + "Heilung durch Tränke": "Bonus auf Heilung durch Tränke: {#}\n• Erhöht das durch Heiltränke geheilte Leben.", + "Hiebwaffenschaden": "Hiebwaffenschaden: ({#}–{#})\n• Der Basisschaden Eurer zweihändigen Hiebwaffe.\n• Der Basisschaden der Fertigkeiten mit dieser Waffe wird anhand dieses Werts skaliert.\n• Entspricht dem Basisangriffswert der Waffe.", + "Hinrichten durch Glückstreffer": "Hinrichten durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner mit weniger als 35 % Leben sofort zu töten, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.\n• Kann nicht gegen Champions, Elitegegner, Bosse oder Spieler aktiviert werden.", + "Intelligenz": "Intelligenz: {#} (Durch Gegenstände: {#}){INT_BENEFIT}\n• Erhöht Euren Widerstand gegen alle Schadensarten um {#}.", + "Jegliche Heilung": "Bonus auf jegliche Heilung: {#}\n• Erhöht die aus allen Quellen erhaltene Heilung.", + "Jeglicher Schaden": "Bonus auf jeglichen Schaden: {#}\n• Erhöht jeglichen Schaden, den Ihr verursacht.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Klassen-Schadensreduktion": "Klassen-Schadensreduktion: {#}\n• Die Schadensreduktion gegen Monster, die Ihr durch Eure Klasse erhaltet.", + "Kriegerdornen": "Bonusdornen für Eure Skelettkrieger: {#}\n• Eure Skelettkrieger erhalten von Euch {#} mehr Dornen als üblich.\n• Somit erhalten sie von Euch nun insgesamt {#} Dornen.", + "Kriegerrüstung": "Rüstungsbonus für Eure Skelettkrieger: {#}\n• Erhöht die Rüstung Eurer Skelettkrieger.", + "Kritische Trefferchance": "Kritische Trefferchance: {#}\n• Wenn eine Fertigkeit Schaden verursacht, besteht die Chance auf einen kritischen Treffer.\n• Kritische Treffer verursachen x{#} Bonusschaden, der durch Eure persönlichen Boni weiter erhöht wird.\n• Schaden über Zeit hat keine kritische Trefferchance.", + "Kritische Trefferchance gegen verletzte Gegner": "Bonus auf kritische Trefferchance gegen verletzte Gegner: {#}\n• Eure kritische Trefferchance erhöht sich um {#}, wenn Ihr Gegnern mit weniger als 35 % Leben Schaden zufügt.\n• Eure Gesamtchance, verletzte Gegner kritisch zu treffen, beträgt {#}.", + "Kritischer Trefferschaden": "Schadensbonus für kritische Treffer: {#}\n• Fertigkeiten verursachen bei kritischen Treffern zusätzlichen Schaden.\n• Schließt den automatisch x{#} erhöhten kritischen Trefferschaden ein.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Kritischer Trefferschaden durch physische Angriffe": "Bonus auf kritischen Trefferschaden durch physische Angriffe: {#}\n• Kritische Treffer durch physische Angriffe verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden gegen Gegner mit Kontrollverlust": "Bonus auf kritischen Trefferschaden gegen Gegner mit Kontrollverlust: {#}\n• Fertigkeiten verursachen zusätzlichen Schaden, wenn sie Gegner kritisch treffen, die unter Kontrollverlusteffekten stehen.\n• Dazu gehören Verlangsamung, Bewegungsunfähigkeit, Betäubung, Rückstoß, Niederschlagen, Spott, Furcht, Fesseln, Benommenheit, Unterkühlen und Einfrieren.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten betroffen.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden gegen verwundbare Gegner": "Bonus auf kritischen Trefferschaden gegen verwundbare Gegner: {#}\n• Kritische Treffer durch Fertigkeiten an verwundbaren Gegnern verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Blitzen": "Bonus auf kritischen Trefferschaden mit Blitzen: {#}\n• Kritische Treffer mit Blitzfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Erde": "Bonus auf kritischen Trefferschaden mit Erdfertigkeiten: {#}\n• Kritische Treffer mit Erdfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Kritischer Trefferschaden mit Feuer": "Bonus auf kritischen Trefferschaden mit Feuer: {#}\n• Kritische Treffer mit Feuerfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Gift": "Bonus auf kritischen Trefferschaden mit Gift: {#}\n• Kritische Treffer mit Giftfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Infusionen": "Bonus auf kritischen Trefferschaden bei Fertigkeiten mit Infusionen: {#}\n• Kritische Treffer durch Fertigkeiten mit Infusionen verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Kernfertigkeiten": "Bonus auf kritischen Trefferschaden mit Kernfertigkeiten: {#}\n• Kritische Treffer mit Kernfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Kritischer Trefferschaden mit Knochen": "Bonus auf kritischen Trefferschaden mit Knochenfertigkeiten: {#}\n• Kritische Treffer mit Knochenfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Kritischer Trefferschaden mit Kälte": "Bonus auf kritischen Trefferschaden mit Kälte: {#}\n• Kritische Treffer mit Kältefertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Schatten": "Bonus auf kritischen Trefferschaden mit Schatten: {#}\n• Kritische Treffer mit Schattenfertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kritischer Trefferschaden mit Werwolf": "Bonus auf kritischen Trefferschaden mit Werwolffertigkeiten: {#}\n• Kritische Treffer mit Werwolffertigkeiten verursachen zusätzlichen Schaden.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Kritischer Trefferschaden mit zwei Waffen": "Bonus auf kritischen Trefferschaden mit zwei Waffen: {#}\n• Kritische Treffer verursachen zusätzlichen Schaden, wenn Ihr zwei Einhandwaffen führt.\n• Mit Eurem normalen Schadensbonus für kritische Treffer stapelbar.", + "Kältewiderstand": "Kältewiderstand: {#}\n• Verringert den erlittenen Kälteschaden um {#}.\n• Dieser Wert ist auf Euren max. Widerstand von {#} begrenzt. Der max. Widerstand kann durch verschiedene Quellen erhöht werden, jedoch {#} nicht überschreiten.\n• Ihr habt aktuell +{#} Kältewiderstand durch Boni und -{#} durch Reduktionen ({#} von Eurem max. Kältewiderstand entfernt).", + "Leben beim Töten eines Gegners": "Leben beim Töten eines Gegners: {#}\n• Regeneriert {#} Leben pro getötetem Gegner.", + "Leben durch Glückstreffer": "Leben durch Glückstreffer: {#}\n• Ihr habt eine Basischance von 5 %, pro getroffenem Gegner {#} Leben zu heilen.\n• Die Wahrscheinlichkeit skaliert mit der verwendeten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Lebensbonus für Diener": "Lebensbonus für Diener: {#}\n• Erhöht das Leben Eurer herbeigerufenen Diener. Dazu gehören Eure Skelettkrieger, Skelettmagier und Euer Golem.", + "Lebensbonus für Golem": "Bonus auf maximales Leben für Golem: {#}\n• Erhöht das maximale Leben Eures Golems.", + "Lebensbonus für Krieger": "Bonus auf maximales Leben für Skelettkrieger: {#}\n• Erhöht das maximale Leben Eurer Skelettkrieger.", + "Lebensbonus für Magier": "Bonus auf maximales Leben für Skelettmagier: {#}\n• Erhöht das maximale Leben Eurer Skelettmagier.", + "Lebensregeneration pro Sekunde": "Passive Lebensregeneration: {#}\n• Ihr regeneriert {#} Leben pro Sekunde.\n• Wenn Ihr Schaden erleidet, wird dieser Effekt für 4 Sek. deaktiviert.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Magierdornen": "Bonusdornen für Eure Skelettmagier: {#}\n• Eure Skelettmagier erhalten von Euch {#} mehr Dornen als üblich.\n• Somit erhalten sie von Euch nun insgesamt {#} Dornen.", + "Magierrüstung": "Rüstungsbonus für Eure Skelettmagier: {#}\n• Erhöht die Rüstung Eurer Skelettmagier.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Mana beim Töten eines Gegners": "Mana beim Töten eines Gegners: {#}\n• Regeneriert {#} Mana pro getötetem Gegner.", + "Manaerzeugung": "Bonus-Manaerzeugung: {#}\n• Der Erhalt von Mana aus einer beliebigen Quelle gewährt {#} mehr Mana als sonst.", + "Manaregeneration": "Passive Manaregeneration: {#}\n• Ihr regeneriert {#} Mana pro Sekunde.", + "Maximales Leben": "Maximales Leben: {#}\n• Ihr sterbt, sollte dieser Wert auf 0 sinken.\n• Ihr verfügt über {#} Basisleben auf Stufe {#} und {#} Bonusleben aus anderen Quellen.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Mittwinterbeweise": "Mittwinterbeweise:\n• Können zum Kauf von Ereignisbelohnungen bei Gileon auf dem Mittwinterplatz in Kyovashad verwendet werden.\n• Werden durch Tausch gegen Ereignismaterial (Verpestete Fragmente, Verlorene Erbstücke, Rotgehüllte Trophäe) am Sammlungstisch auf dem Mittwinterplatz in Kyovashad erhalten.", + "Niederschlagen durch Glückstreffer": "Niederschlagen durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner niederzuschlagen, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Niederschlagen durch kritische Glückstreffer": "Niederschlagen durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern niederzuschlagen. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Obolusse": "Raunende Obolusse:\n• Zum Kauf von Gegenständen beim Kuriositätenhändler verwendet.\n• Durch zufällige Ereignisse in Sanktuario erhalten.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Reduktion von Schaden über Zeit": "Reduktion von Schaden über Zeit: {#}\n• Verringert den erlittenen Schaden über Zeit aus allen Quellen nach Berücksichtigung Eurer Rüstung und Eurer nichtphysischen Widerstände. Dazu gehören Blutungs-, Verbrennungs-, Gift- und Schattenschaden über Zeit, aber kein direkter Schaden.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Roter Staub": "Roter Staub:\n• Wird verwendet, um Gegenstände von PvP-Händlern in der Trockensteppe und Kehjistan zu kaufen.\n• Wird an Altären der Extrahierung verdient, indem Samen des Hasses erfolgreich geläutert werden.\n• Samen des Hasses sind nur in PvP-Zonen erhältlich.", + "Rüstung": "Rüstung: {#}\n• Verringert erlittenen physischen Schaden. Das gilt für direkten physischen Schaden sowie für Blutungsschaden über Zeit.\n• Kann höchstens {#} des erlittenen physischen Schadens durch einen Gegner der Stufe {#} verringern.\n• Ihr verfügt über {#} Rüstung durch primäre Ausrüstungswerte, {#} Rüstung durch Eure Stärke und {#} zusätzliche Rüstung aus anderen Quellen.", + "Rüstung durch Golem": "Rüstungsbonus mit aktivem Golem: {#}\n• Erhöht Eure Rüstung, solange Euer Golem lebendig ist.", + "Rüstung durch Krieger": "Rüstungsbonus mit aktiven Skelettkriegern: {#}\n• Erhöht Eure Rüstung, solange Ihr mindestens einen lebenden Skelettkrieger habt.", + "Rüstung durch Magier": "Rüstungsbonus mit aktiven Skelettmagiern: {#}\n• Erhöht Eure Rüstung, solange Ihr mindestens einen lebenden Skelettmagier habt.", + "Schaden als Werbär": "Bonusschaden in Werbärgestalt: {#}\n• Erhöht Euren Schaden, solange Ihr in Werbärgestalt seid.", + "Schaden als Werwolf": "Bonusschaden in Werwolfgestalt: {#}\n• Erhöht Euren Schaden, solange Ihr in Werwolfgestalt seid.", + "Schaden beim Töten eines Elitegegners": "Bonusschaden beim Töten eines Elitegegners: {#}\n• Ihr verursacht {#} Sek. lang {#} Bonusschaden, nachdem Ihr einen Champion, Elitegegner, Boss oder Spieler getötet habt.", + "Schaden durch Ausweichen": "Bonusschaden nach Ausweichen: {#}\n• Ihr verursacht {#} Sek. lang {#} Bonusschaden, nachdem Ihr einem eingehenden Angriff ausgewichen seid.", + "Schaden durch Blutkugeln": "Bonusschaden nach Aufheben einer Blutkugel: {#}\n• Ihr verursacht {#} Sek. lang {#} Bonusschaden, nachdem Ihr eine Blutkugel aufgehoben habt.", + "Schaden durch Golem": "Bonusschaden mit aktivem Golem: {#}\n• Ihr verursacht {#} Bonusschaden, solange Euer Golem lebendig ist.", + "Schaden durch Magier": "Bonusschaden mit aktiven Skelettmagiern: {#}\n• Ihr verursacht {#} Bonusschaden, solange Ihr mindestens einen lebenden Skelettmagier habt.", + "Schaden durch Skelettkrieger": "Bonusschaden mit aktiven Skelettkriegern: {#}\n• Ihr verursacht {#} Bonusschaden, solange Ihr mindestens einen lebenden Skelettkrieger habt.", + "Schaden durch Vergiftung": "Bonus auf Giftschaden: {#}\n• Erhöht den Giftschaden, den Ihr verursacht. Dazu zählt Giftschaden über Zeit, aber kein direkter Giftschaden.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden durch physische Angriffe": "Physischer Schadensbonus: {#}\n• Erhöht den physischen Schaden, den Ihr verursacht. Dazu zählt sowohl physischer Schaden als auch Blutungsschaden über Zeit.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen Elitegegner": "Bonusschaden gegen Elitegegner: {#}\n• Erhöhter Schaden gegen Champions, Elitegegner, Bosse und Spieler.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen Gegner in der Nähe": "Bonusschaden gegen Gegner in der Nähe: {#}\n• Erhöht den Schaden gegen Gegner in Nahkampfreichweite.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen Gegner in einer Falle": "Bonusschaden gegen Gegner in einer Falle: {#}\n• Erhöht den Schaden gegen Gegner, die von den Fallenfertigkeiten eines Jägers betroffen sind.", + "Schaden gegen Gegner mit Kontrollverlust": "Bonusschaden gegen Gegner mit Kontrollverlust: {#}\n• Erhöht den Schaden gegen Gegner, die unter Kontrollverlusteffekten stehen.\n• Dazu gehören Verlangsamung, Bewegungsunfähigkeit, Betäubung, Rückstoß, Niederschlagen, Spott, Furcht, Fesseln, Benommenheit, Unterkühlen und Einfrieren.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen Gegner mit Schattenschaden über Zeit": "Bonusschaden gegen Gegner, die von Schattenschaden über Zeit betroffen sind: {#}\n• Erhöht den Schaden gegen Gegner, die von Schattenschaden über Zeit betroffen sind.", + "Schaden gegen benommene Gegner": "Bonusschaden gegen benommene Gegner: {#}\n• Erhöht den Schaden gegen benommene Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Benommenheit betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen betäubte Gegner": "Bonusschaden gegen betäubte Gegner: {#}\n• Erhöht den Schaden gegen betäubte Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Betäuben betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen bewegungsunfähige Gegner": "Bonusschaden gegen bewegungsunfähige Gegner: {#}\n• Erhöht den Schaden gegen bewegungsunfähige Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Bewegungsunfähigkeit betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen blutende Gegner": "Bonusschaden gegen blutende Gegner: {#}\n• Erhöht den Schaden gegen Gegner, die bluten.", + "Schaden gegen brennende Gegner": "Bonusschaden gegen brennende Gegner: {#}\n• Erhöht den Schaden gegen Gegner, die brennen.", + "Schaden gegen eingefrorene Gegner": "Bonusschaden gegen eingefrorene Gegner: {#}\n• Erhöht den Schaden gegen eingefrorene Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Einfrieren betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen entfernte Gegner": "Bonusschaden gegen entfernte Gegner: {#}\n• Erhöht den Schaden gegen weit entfernte Gegner.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen gesunde Gegner": "Bonusschaden gegen gesunde Gegner: {#}\n• Erhöht den Schaden gegen Gegner, die mehr als 80 % Leben haben.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen niedergeschlagene Gegner": "Bonusschaden gegen niedergeschlagene Gegner: {#}\n• Erhöht den Schaden gegen niedergeschlagene Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Niedergeschlagen betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen unterkühlte Gegner": "Bonusschaden gegen unterkühlte Gegner: {#}\n• Erhöht den Schaden gegen unterkühlte Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Unterkühlung betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen vergiftete Gegner": "Bonusschaden gegen vergiftete Gegner: {#}\n• Erhöht den Schaden gegen Gegner, die vergiftet sind.", + "Schaden gegen verlangsamte Gegner": "Bonusschaden gegen verlangsamte Gegner: {#}\n• Erhöht den Schaden gegen verlangsamte Gegner.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Verlangsamung betroffen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen verletzte Gegner": "Bonusschaden gegen verletzte Gegner: {#}\n• Erhöht den Schaden gegen Gegner, die weniger als 35 % Leben haben.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden gegen verwundbare Ziele": "Schadensbonus gegen verwundbare Ziele: {#}\n• Verwundbare Gegner erleiden zusätzlichen Schaden durch Eure Fertigkeiten.\n• Schließt den automatisch x{#} erhöhten Schaden ein, den verwundbare Gegner aus allen Quellen erleiden.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden im Berserkermodus": "Bonusschaden im Berserkermodus: {#}\n• Erhöht Euren verursachten Schaden, während Ihr im Berserkermodus seid.", + "Schaden im gesunden Zustand": "Bonusschaden im gesunden Zustand: {#}\n• Erhöht Euren Schaden, wenn Ihr mehr als 80 % Leben habt.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden in Menschengestalt": "Bonusschaden in Menschengestalt: {#}\n• Erhöht Euren verursachten Schaden, während Ihr in Menschengestalt seid.", + "Schaden mit Axt": "Bonusschaden mit Äxten: {#}\n• Erhöht Euren Schaden, während Ihr eine Einhand- oder Zweihandaxt tragt.", + "Schaden mit Basisfertigkeiten": "Bonusschaden mit Basisfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Basisfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Beschwörung": "Bonusschaden mit Beschwörungsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Beschwörungsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Blitzen": "Blitzschadensbonus: {#}\n• Erhöht den Blitzschaden, den Ihr verursacht.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Blut": "Bonusschaden mit Blutfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Blutfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Blutung": "Bonus auf Blutungsschaden: {#}\n• Erhöht den Blutungsschaden, den Ihr verursacht. Dazu zählt physischer Schaden über Zeit, aber kein direkter physischer Schaden.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Dienern": "Schadensbonus für Diener: {#}\n• Erhöht den Schaden, den Eure herbeigerufenen Diener verursachen. Dazu gehören Eure Skelettkrieger, Skelettmagier und Euer Golem.", + "Schaden mit Distanzwaffen": "Bonusschaden mit Distanzwaffen: {#}\n• Erhöht Euren Schaden, während Ihr eine zweihändige Distanzwaffe tragt.", + "Schaden mit Dunkelheit": "Bonusschaden mit Dunkelheitsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Dunkelheitsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Erde": "Bonusschaden mit Erdfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Erdfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Fallen": "Bonusschaden mit Fallenfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Fallenfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Feuer": "Bonus auf Feuerschaden: {#}\n• Erhöht den Feuerschaden, den Ihr verursacht. Dazu zählt sowohl direkter Feuerschaden als auch Verbrennungsschaden über Zeit.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Frost": "Bonusschaden mit Frostfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Frostfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Gefährten": "Bonusschaden mit Gefährtenfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Gefährtenfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Gestaltwandeln": "Bonusschaden mit Gestaltwandelfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Gestaltwandelfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Gift": "Bonus auf Giftschaden: {#}\n• Erhöht den Giftschaden, den Ihr verursacht. Dazu zählt sowohl direkter Giftschaden als auch Giftschaden über Zeit.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Golem": "Schadensbonus für Golem: {#}\n• Erhöht den Schaden, den Euer Golem verursacht.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Herbeirufung": "Bonusschaden mit Herbeirufungsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Herbeirufungsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Hiebwaffen": "Bonusschaden mit zweihändigen Hiebwaffen: {#}\n• Erhöht Euren Schaden, während Ihr eine zweihändige Hiebwaffe tragt.", + "Schaden mit Infusion": "Bonusschaden mit Infusionsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Infusionsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Infusionsfertigkeiten": "Bonusschaden bei Fertigkeiten mit Infusionen: {#}\n• Erhöht den verursachten Schaden Eurer Fertigkeiten, wenn diese durch eine Infusion verstärkt werden.", + "Schaden mit Kernfertigkeiten": "Bonusschaden mit Kernfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Kernfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Knisternder Energie": "Bonusschaden mit Knisternder Energie: {#}\n• Erhöht den verursachten Schaden, wenn Ihr Knisternde Energie einsetzt.", + "Schaden mit Knochen": "Bonusschaden mit Knochenfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Knochenfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Kriegern": "Schadensbonus für Skelettkrieger: {#}\n• Erhöht den Schaden, den Eure Skelettkrieger verursachen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Kälte": "Kälteschadensbonus: {#}\n• Erhöht den Kälteschaden, den Ihr verursacht.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Magiern": "Schadensbonus für Skelettmagier: {#}\n• Erhöht den Schaden, den Eure Skelettmagier verursachen.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Meisterschaft": "Bonusschaden Meisterschaftsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Meisterschaftsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Meucheln": "Bonusschaden mit Meuchelfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Meuchelfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Naturmagie": "Bonusschaden mit Naturmagiefertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Naturmagiefertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Präzision": "Bonusschaden mit Präzisionsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Präzisionsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Pyromanie": "Bonusschaden mit Pyromaniefertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Pyromaniefertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Raufbold": "Bonusschaden mit Raufboldfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Raufboldfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Schatten": "Bonus auf Schattenschaden: {#}\n• Erhöht den Schattenschaden, den Ihr verursacht. Dazu zählt sowohl direkter Schattenschaden als auch Schattenschaden über Zeit.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Schattenschaden über Zeit": "Bonus auf Schattenschaden über Zeit: {#}\n• Erhöht den Schattenschaden, den Ihr über Zeit verursacht. Direkter Schattenschaden zählt nicht dazu.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Schock": "Bonusschaden mit Schockfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Schockfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Schwert": "Bonusschaden mit Schwert: {#}\n• Erhöht Euren Schaden, während Ihr ein Einhand- oder Zweihandschwert tragt.", + "Schaden mit Stangenwaffe": "Bonusschaden mit Stangenwaffe: {#}\n• Erhöht Euren Schaden, während Ihr eine zweihändige Stangenwaffe tragt.", + "Schaden mit Streitkolben": "Bonusschaden mit Streitkolben: {#}\n• Erhöht Euren Schaden, während Ihr einen Einhand- oder Zweihandstreitkolben tragt.", + "Schaden mit Sturm": "Bonusschaden mit Sturmfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Sturmfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Verbrennung": "Bonus auf Verbrennungsschaden: {#}\n• Erhöht den Verbrennungsschaden, den Ihr verursacht. Dazu zählt Feuerschaden über Zeit, aber kein direkter Feuerschaden.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Waffenbeherrschung": "Bonusschaden mit Waffenbeherrschungsfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Waffenbeherrschungsfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Werbär": "Bonusschaden mit Werbärfertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Werbärfertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Werwolf": "Bonusschaden mit Werwolffertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als Werwolffertigkeiten gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit Wuchtwaffen": "Bonusschaden mit zweihändigen Wuchtwaffen: {#}\n• Erhöht Euren Schaden, während Ihr eine zweihändige Wuchtwaffe tragt.", + "Schaden mit gewechselten Waffen": "Bonusschaden beim Wechseln Eurer Waffen: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die andere Waffen als die zuvor ausgerüsteten verwenden.", + "Schaden mit ultimativen Fertigkeiten": "Bonusschaden mit ultimativen Fertigkeiten: {#}\n• Erhöht den Schaden Eurer Fertigkeiten, die als ultimative Fertigkeit gekennzeichnet sind.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem.", + "Schaden mit zwei Waffen": [ + "Schaden mit zwei Waffen: ({#}–{#})\n• Der Basisschaden Eurer beidhändig getragenen Einhandwaffen.\n• Der Basisschaden von Fertigkeiten mit diesen Waffen wird anhand dieses Werts skaliert.\n• Entspricht den Basisangriffswerten der Waffen.", + "Bonusschaden mit zwei Waffen: {#}\n• Erhöht Euren Schaden, während Ihr zwei Einhandwaffen führt." + ], + "Schaden während des Gestaltwandelns": "Bonusschaden während des Gestaltwandelns: {#}\n• Erhöht Euren Schaden, während Ihr die Gestalt gewandelt habt. Dazu gehören die Werwolf- und Werbärgestalt.\n• Mit gestaltspezifischen Boni stapelbar.", + "Schaden, während Ihr gestählt seid": "Bonusschaden, solange Ihr gestählt seid: {#}\n• Erhöht Euren Schaden, solange Eure Stählung mindestens so hoch ist wie Euer aktuelles Leben.", + "Schadensreduktion": "PvP-Schadensreduktion: {#}\n• Schadensreduktion gegen andere Spieler im PvP.\n• Mit allen anderen Quellen von Schadensreduktion stapelbar.", + "Schadensreduktion aus allen Quellen": "Schadensreduktion aus allen Quellen: {#}\n• Verringert den erlittenen Schaden aus allen Quellen nach Berücksichtigung Eurer Rüstung und Eurer nichtphysischen Widerstände.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion bei Dienern": "Schadensreduktion für Eure Diener: {#}\n• Verringert den erlittenen Schaden Eurer Diener aus allen Quellen. Dazu zählen auch Eure Skelettkrieger, Skelettmagier und Euer Golem.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen Elitegegner": "Reduktion von Schaden durch Elitegegner: {#}\n• Verringert den erlittenen Schaden durch Champions, Elitegegner, Bosse und Spieler.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen Gegner in der Nähe": "Reduktion von Schaden durch Gegner in der Nähe: {#}\n• Verringert den erlittenen Schaden durch Gegner in Nahkampfreichweite.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen Gegner in einer Falle": "Reduktion von Schaden durch Gegner, die von Fallen betroffen sind: {#}\n• Verringert den erlittenen Schaden durch Gegner, die von den Fallenfertigkeiten des Jägers betroffen sind.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen Gegner mit Schaden über Zeit": "Reduktion von Schaden durch Gegner, die von Schaden über Zeit betroffen sind: {#}\n• Verringert den erlittenen Schaden durch Gegner, die von Effekten mit Schaden über Zeit betroffen sind. Dazu gehören Blutungs-, Verbrennungs-, Gift- und Schattenschaden über Zeit.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen Gegner mit Schattenschaden über Zeit": "Reduktion von Schaden durch Gegner, die von Schattenschaden betroffen sind: {#}\n• Verringert den erlittenen Schaden durch Gegner, die von Schattenschaden über Zeit betroffen sind.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen blutende Gegner": "Reduktion von Schaden durch blutende Gegner: {#}\n• Verringert den erlittenen Schaden durch blutende Gegner.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen brennende Gegner": "Reduktion von Schaden durch brennende Gegner: {#}\n• Verringert den erlittenen Schaden durch brennende Gegner.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen entfernte Gegner": "Reduktion von Schaden durch entfernte Gegner: {#}\n• Verringert den erlittenen Schaden durch entfernte Gegner.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen unterkühlte Gegner": "Reduktion von Schaden durch unterkühlte Gegner: {#}\n• Verringert den durch unterkühlte Gegner erlittenen Schaden.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Unterkühlung betroffen.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen vergiftete Gegner": "Reduktion von Schaden durch Gegner, die vergiftet sind: {#}\n• Verringert den erlittenen Schaden durch vergiftete Gegner.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen verlangsamte Gegner": "Reduktion von Schaden durch verlangsamte Gegner: {#}\n• Verringert den durch verlangsamte Gegner erlittenen Schaden.\n• Nachdem ein Boss vollständig taumelt, gilt er für die Dauer des Taumelns als von allen Kontrollverlusteffekten inklusive Verlangsamung betroffen.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion gegen verwundbare Gegner": "Reduktion von Schaden durch verwundbare Gegner: {#}\n• Verringert den durch verwundbare Gegner erlittenen Schaden.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion im gesunden Zustand": "Schadensreduktion im gesunden Zustand: {#}\n• Verringert den erlittenen Schaden, während Ihr mehr als 80 % Leben habt.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion im verletzten Zustand": "Schadensreduktion im verletzten Zustand: {#}\n• Verringert den erlittenen Schaden, während Ihr weniger als 35 % Leben habt.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion mit Barriere": "Schadensreduktion mit aktiver Barriere: {#}\n• Verringert den erlittenen Schaden, während Ihr eine aktive Barriere habt.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schadensreduktion, während Ihr gestählt seid": "Schadensreduktion, solange Ihr gestählt seid: {#}\n• Verringert den erlittenen Schaden, solange Eure Stählung mindestens so hoch ist wie Euer aktuelles Leben.\n• Schließt nicht die Schadensreduktion ein, die Ihr automatisch erhaltet, wenn Ihr gestählt seid.\n• Wenn dieser Wert steigt, werden zusätzliche Boni weniger effektiv.", + "Schattenwiderstand": "Schattenwiderstand: {#}\n• Verringert den erlittenen Schattenschaden um {#}. Gilt sowohl für direkten Schattenschaden als auch für Schattenschaden über Zeit.\n• Dieser Wert ist auf Euren max. Widerstand von {#} begrenzt. Der max. Widerstand kann durch verschiedene Quellen erhöht werden, jedoch {#} nicht überschreiten.\n• Ihr habt aktuell +{#} Schattenwiderstand durch Boni und -{#} durch Reduktionen ({#} von Eurem max. Schattenwiderstand entfernt).", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Stufe": "Stufe: {#}\n• Die Stufe Eures Charakters, die sich durch das Ansammeln von Erfahrung erhöht.\n• Mit jeder Stufe erhöhen sich Euer Basisleben und Eure Hauptwerte.\n• Bei jeder Stufe bis Stufe 50 wird ein Fertigkeitspunkt gewährt. Danach gewährt jede Viertelstufe einen Paragonpunkt.\n• Der Schaden, den Ihr und ein Gegner einander zufügt, wird je nach Stufenunterschied angepasst.\n• Monster auf dieser Stufe verfügen über {#} sichtbare Schadensreduktion.", + "Stählungsbonus": "Bonus auf Stählungserzeugung: {#}\n• Stärkt die Menge an Stählung, die durch Eure Stählungseffekte erzeugt wird.", + "Stärke": "Stärke: {#} (Durch Gegenstände: {#}){STR_BENEFIT}\n• Erhöht die Rüstung um {#}", + "Trankkapazität": "Maximale Trankkapazität: {#}\n• Die Gesamtzahl an Heiltränken, die Euch gleichzeitig zur Verfügung stehen kann.\n• Beinhaltet die anfängliche Grundkapazität von {#} sowie {#} zusätzliche Kapazität durch Zonenfortschritt und Gegenstände.", + "Unterkühlen durch Glückstreffer": "Unterkühlung durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner zu unterkühlen, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Unterkühlen durch kritische Glückstreffer": "Unterkühlen durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern zu unterkühlen. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Unterkühlungsanwendung": "Bonus auf Unterkühlungsanwendung: {#}\n• Steigert die Effektivität Eurer verursachten Unterkühlung, wodurch Gegner schneller einfrieren.", + "Verlangsamung durch Glückstreffer": [ + "Verlangsamung durch kritische Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner bei kritischen Treffern zu verlangsamen. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "Verlangsamung durch Glückstreffer: {#}\n• Ihr habt eine Basischance von {#}, Gegner zu verlangsamen, wenn Ihr ihnen Schaden zufügt. \n• Diese Wahrscheinlichkeit skaliert mit der eingesetzten Fertigkeit und Eurem Bonus auf Glückstrefferchance." + ], + "Verringerung der Dauer von Kontroll{d}beeinträchtigungen": "Verringerung der Dauer von Kontrollverlusteffekten: {#}\n• Reduziert die Dauer erlittener Kontrollbeeinträchtigungseffekte, ausgenommen Rückstoß.\n• Zu diesen Effekten gehören Verlangsamung, Bewegungsunfähigkeit, Betäubung, Niederschlagen, Spott, Furcht, Fesseln, Benommenheit, Unterkühlen und Einfrieren.", + "Verringerung der Verlangsamungs{d}dauer": "Verringerung der Verlangsamungsdauer: {#}\n• Reduziert die Dauer erlittener Verlangsamung.\n• Mit der Verringerung der Dauer von Kontrollbeeinträchtigungen stapelbar.", + "Waffengeschwindig{d}keit": "Waffengeschwindigkeit: {#} Angriffe pro Sekunde\n• Das ist die grundlegende Angriffsgeschwindigkeit Eurer Waffe ohne Boni.\n• Wenn Ihr Einhandwaffen tragt, wird ihre Angriffsgeschwindigkeit gemittelt.", + "Waffenschaden": "Waffenschaden: ({#}–{#})\n• Der Basisschaden Eurer ausgerüsteten Waffe(n).\n• Der Basisschaden von Fertigkeiten wird anhand dieses Werts skaliert.\n• Bei Einhandwaffen ist das die Summe ihrer Basisangriffswerte.\n• Bei einer Zweihandwaffe ist es ihr Basisangriffswert.", + "Werbärrüstung": "Rüstungsbonus in Werbärgestalt: {#}\n• Erhöht Eure Rüstung, solange Ihr in Werbärgestalt seid.", + "Werwolfrüstung": "Rüstungsbonus in Werwolfgestalt: {#}\n• Erhöht Eure Rüstung, solange Ihr in Werwolfgestalt seid.", + "Widerstand gegen alle Schadensarten für Diener": "Bonus auf Widerstand gegen alle Schadensarten für Eure Diener: {#}\n• Verringert den nichtphysischen Schaden, den Eure herbeigerufenen Diener erleiden. Dazu zählen auch Eure Skelettkrieger, Skelettmagier und Euer Golem.", + "Widerstand gegen alle Schadensarten für Golem": "Bonus auf Widerstand gegen alle Schadensarten für Euren Golem: {#}\n• Verringert den nichtphysischen Schaden, den Euer Golem erleidet.", + "Widerstand gegen alle Schadensarten für Magier": "Bonus auf Widerstand gegen alle Schadensarten für Eure Skelettmagier: {#}\n• Verringert den nichtphysischen Schaden, den Eure Skelettmagier erleiden.", + "Widerstand gegen alle Schadensarten für Skelettkrieger": "Bonus auf Widerstand gegen alle Schadensarten für Eure Skelettkrieger: {#}\n• Verringert den nichtphysischen Schaden, den Eure Skelettkrieger erleiden.", + "Willenskraft": "Willenskraft: {#} (Durch Gegenstände: {#}){WILL_BENEFIT}\n• Erhöht die erhaltene Heilung um {#}\n• Erhöht Überwältigungsschaden um {#}.", + "Wuchtwaffen{d}schaden": "Wuchtwaffenschaden: ({#}–{#})\n• Der Basisschaden Eurer zweihändigen Wuchtwaffe.\n• Der Basisschaden der Fertigkeiten mit dieser Waffe wird anhand dieses Werts skaliert.\n• Entspricht dem Basisangriffswert der Waffe.", + "Wut beim Töten eines Gegners": "Wut beim Töten eines Gegners: {#}\n• Regeneriert {#} Wut pro getötetem Gegner.", + "Wuterzeugung": "Bonus-Wuterzeugung: {#}\n• Der Erhalt von Wut aus einer beliebigen Quelle gewährt {#} mehr Wut als sonst.", + "Wutregeneration": "Passive Wutregeneration: {#}\n• Ihr regeneriert {#} Wut pro Sekunde.\n• Wut nimmt außerhalb des Kampfes rapide ab.", + "Zeitreduktion beim Scharfmachen von Fallen": "Zeitreduktion beim Scharfmachen von Fallen: {#} Sek.\n• Reduziert die benötigte Zeit, um Eure Fallenfertigkeiten aktivierbar zu machen, um {#} Sek.", + "{PRIMARY_RESOURCE} durch Glückstreffer": "{PRIMARY_RESOURCE} durch Glückstreffer:{#}\n• Ihr habt eine Basischance von 5 %, {#} {PRIMARY_RESOURCE}zu erhalten, wenn Ihr ihnen Schaden zufügt. \n• Die Wahrscheinlichkeit skaliert mit der verwendeten Fertigkeit und Eurem Bonus auf Glückstrefferchance.", + "{PRIMARY_RESOURCE}-Kostenreduktion": "Kostenreduktion für {PRIMARY_RESOURCE}: {#}\n• Verringert den Verbrauch von {PRIMARY_RESOURCE} bei Fertigkeiten, die {PRIMARY_RESOURCE} kosten.", + "{PRIMARY_RESOURCE}-Maximum": "Max. {PRIMARY_RESOURCE}: {#}\n• Wird verwendet, um verschiedene Fertigkeiten einzusetzen.", + "Überwältigungs{d}chance": "Überwältigungschance: {#}\n• Wenn Ihr eine Fertigkeit wirkt, besteht die Chance, dass sie jeglichen verursachten Schaden überwältigt.\n• Überwältigungen verursachen Bonusschaden basierend auf Eurem aktuellen Leben, bis zu x{#} bei maximalem Leben, der durch Eure persönlichen Boni weiter verstärkt wird.\n• Schaden über Zeit, passive Fertigkeiten und kanalisierte Fertigkeiten können nicht überwältigen.\n• Eure Chance, zu überwältigen, kann nicht als Basiswert erhöht, aber durch bestimmte Effekte garantiert werden.", + "Überwältigungs{d}schaden": "Schadensbonus durch Überwältigen: {#}\n• Zusätzlicher Schaden durch Fertigkeiten, wenn sie überwältigen, im Augenblick des Treffers weiter erhöht je nach Menge Eures maximalen Lebens und Eurer Stählung.\n• Schließt automatisch erhöhten Schaden durch Überwältigen je nach Eurem aktuellen Leben bis zu x{#} bei maximalem Leben ein.\n• Ihr erhaltet +{#} dieses Wertes durch Willenskraft, Gegenstände und das Paragonsystem.", + "Überwältigungs{d}schaden mit Werbär": "Überwältigungsschaden mit Werbärfertigkeiten: {#}\n• Extraschaden für Fertigkeiten, die überwältigen und als Werbärfertigkeiten gekennzeichnet sind.\n• Ist mit Eurem normalen Überwältigungsschaden stapelbar.", + "Überwältigungs{d}schaden mit Wuchtwaffen": "Überwältigungsschaden mit zweihändigen Wuchtwaffen: {#}\n• Extraschaden für Fertigkeiten, wenn sie überwältigen und Ihr eine zweihändige Wuchtwaffe führt.\n• Ist mit Eurem normalen Überwältigungsschaden stapelbar.\n• Ihr erhaltet +{#} dieses Wertes durch Gegenstände und das Paragonsystem." + }, + "esES": { + "Aplicación de helada": "Bonus de aplicación de helada: {#}\n• Aumenta la efectividad de la helada que aplicas y provoca que los enemigos se congelen más deprisa.", + "Armadura": "Armadura: {#}\n• Reduce el daño físico sufrido. Se aplica tanto al daño físico directo como al daño de sangrado en el tiempo.\n• No se puede reducir en más de {#} el daño físico que te infligen los enemigos de nivel {#}.\n• Tienes {#} de armadura por las estadísticas principales del equipo, {#} de armadura por la fuerza y {#} de armadura adicional de otras fuentes.", + "Armadura con guerreros": "Bonus de armadura con guerreros esqueléticos activos: {#}\n• Aumenta tu armadura cuando tienes al menos un guerrero esquelético.", + "Armadura con gólem": "Bonus de armadura con gólem activo: {#}\n• Aumenta tu armadura mientras tu gólem está activo.", + "Armadura con magos": "Bonus de armadura con magos esqueléticos activos: {#}\n• Aumenta tu armadura cuando tienes al menos un mago esquelético.", + "Armadura de esbirro": "Bonus de armadura para tus esbirros: {#}\n• Aumenta la armadura de tus esbirros invocados. Incluye tus guerreros esqueléticos, tus magos esqueléticos y tu gólem.", + "Armadura de guerreros": "Bonus de armadura para tus guerreros esqueléticos: {#}\n• Aumenta la armadura de tus guerreros esqueléticos.", + "Armadura de gólem": "Bonus de armadura para tu gólem: {#}\n• Aumenta la armadura de tu gólem.", + "Armadura de hombre lobo": "Bonus de armadura en forma de hombre lobo: {#}\n• Aumenta tu armadura mientras estás en forma de hombre lobo.", + "Armadura de hombre oso": "Bonus de armadura en forma de hombre oso: {#}\n• Aumenta tu armadura mientras estás en forma de hombre oso.", + "Armadura de magos": "Bonus de armadura para tus magos esqueléticos: {#}\n• Aumenta la armadura de tus magos esqueléticos.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Atontamiento por golpe crítico de suerte": "Atontamiento por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de atontar a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Atontamiento por golpe de suerte": "Atontamiento por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de atontar a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Aturdimiento por golpe crítico de suerte": "Aturdimiento por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de aturdir a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Aturdimiento por golpe de suerte": "Aturdimiento por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de aturdir a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Bonus de aparición de pociones": "Bonus de índice de aparición de pociones: {#}\n• Aumenta el índice de aparición de las pociones de curación de todas las fuentes.", + "Bonus de barrera": "Bonus de generación de barrera: {#}\n• Aumenta la cantidad de barrera que generan tus efectos de barrera.", + "Bonus de duración de control de masas": "Bonus de duración de control de masas: {#}\n• Aumenta la duración de los efectos de control de masas que aplicas a tus enemigos, sin contar la repulsión.\n• Incluye los efectos de ralentización, inmovilización, aturdimiento, derribo, provocación, miedo, atadura, atontamiento, helada y congelación.", + "Bonus de duración de sagrarios": "Bonus de duración de sagrarios: {#}\n• Aumenta la duración de los beneficios recibidos de sagrarios en el mundo.", + "Bonus de duración de vesania": "Bonus de duración de vesania: {#}\n• Aumenta la duración de los beneficios de la vesania obtenidos de todas las fuentes.", + "Bonus de experiencia": "Bonus de experiencia: {#}\n• Obtienes un {#} más de experiencia de los asesinatos.\n• Incluye el bonus x{#} por estar en el nivel del mundo {#}.", + "Bonus de fortificación": "Bonus de generación de fortificación: {#}\n• Aumenta la cantidad de fortificación que generan tus efectos de fortificación.", + "Bonus de probabilidad de golpe de suerte": "Bonus de probabilidad de golpe de suerte: {#}\n• Aumenta la probabilidad de activar efectos de golpe de suerte cuando tus habilidades infligen daño.\n• La probabilidad de golpe de suerte base varía según la habilidad.\n• Si tienes varios efectos de golpe de suerte, sus probabilidades se determinan al azar de forma independiente.", + "Bonus de velocidad de ataque": "Velocidad de ataque adicional: {#}\n• Atacas un {#} más deprisa que tu velocidad de arma base.\n• En combinación con tu arma, tu velocidad de ataque en total es de {#} ataques por segundo.", + "Bonus de vida de esbirros": "Bonus de vida de esbirros: {#}\n• Aumenta la vida de tus esbirros invocados. Incluye tus guerreros esqueléticos, tus magos esqueléticos y tu gólem.", + "Bonus de vida de guerreros": "Bonus de vida máxima de guerreros esqueléticos: {#}\n• Aumenta la vida máxima de tus guerreros esqueléticos.", + "Bonus de vida de gólem": "Bonus de vida máxima de gólem: {#}\n• Aumenta la vida máxima de tu gólem.", + "Bonus de vida de magos": "Bonus de vida máxima de magos esqueléticos: {#}\n• Aumenta la vida máxima de tus magos esqueléticos.", + "Capacidad de pociones": "Capacidad de pociones máxima: {#}\n• Total de pociones de curación que puedes tener en un momento dado.\n• Incluye la capacidad base de {#} y {#} pociones adicionales por objetos y progreso en zonas.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Congelación por golpe crítico de suerte": "Congelación por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de congelar a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Congelación por golpe de suerte": "Congelación por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de congelar a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Curación de orbes de sangre": "Bonus de curación de orbes de sangre: {#}\n• Aumenta la curación recibida de los orbes de sangre.", + "Curación de pociones": "Bonus de curación de pociones: {#}\n• Aumenta la vida que curan las pociones de curación.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Daño con arma contundente": "Daño con arma contundente: ({#}-{#})\n• El daño base de tu arma contundente de dos manos.\n• Las habilidades disponibles al blandir esta arma aumentan su daño base conforme a este valor.\n• Equivale al valor de ataque base del arma.", + "Daño con arma cortante": "Daño con arma cortante: ({#}-{#})\n• El daño base de tu arma cortante de dos manos.\n• Las habilidades disponibles al blandir esta arma aumentan su daño base conforme a este valor.\n• Equivale al valor de ataque base del arma.", + "Daño con armas a distancia": "Bonus de daño con armas a distancia: {#}\n• Aumenta el daño que infliges con armas a distancia de dos manos.", + "Daño con armas cambiadas": "Bonus de daño al cambiar de arma: {#}\n• Aumenta el daño que infliges con habilidades que usan armas distintas a las que empuñabas antes.", + "Daño con armas contundentes": "Bonus de daño con armas contundentes de dos manos: {#}\n• Aumenta el daño que infliges con armas contundentes de dos manos.", + "Daño con armas cortantes": "Bonus de daño con armas cortantes de dos manos: {#}\n• Aumenta el daño que infliges con armas cortantes de dos manos.", + "Daño con armas de asta": "Bonus de daño con armas de asta: {#}\n• Aumenta el daño que infliges con armas de asta de dos manos.", + "Daño con armas de doble empuñadura": "Daño con armas de doble empuñadura: ({#}-{#})\n• El daño base de tus armas de una mano y doble empuñadura.\n• Las habilidades disponibles al blandir estas armas aumentan su daño base conforme a este valor.\n• Equivale a la suma de los valores de ataque base de las armas.", + "Daño con cambio de forma": "Bonus de daño con habilidades de cambio de forma: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de cambio de forma.\n• Tienes +{#} más de esta estadística por objetos y leyenda.", + "Daño con compañero": "Bonus de daño con habilidades de compañero: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de compañero.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con definitiva": "Bonus de daño con habilidades definitivas: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de definitiva.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con doble empuñadura": "Bonus de daño con armas de doble empuñadura: {#}\n• Aumenta el daño que infliges con armas de una mano de doble empuñadura.", + "Daño con dominio": "Bonus de daño con habilidades de dominio: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de dominio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con dominio de las armas": "Bonus de daño con habilidades de dominio de las armas: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de dominio de las armas.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con electrocución": "Bonus de daño con habilidades de electrocución: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de electrocución.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con energía crepitante": "Bonus de daño con energía crepitante: {#}\n• Aumenta el daño que infligen tus aplicaciones de energía crepitante.", + "Daño con envenenamiento": "Bonus de daño de veneno: {#}\n• Aumenta el daño de veneno que infliges. Esto incluye el daño de veneno en el tiempo, pero no el daño de veneno directo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con escarcha": "Bonus de daño con habilidades de escarcha: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de escarcha.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con espadas": "Bonus de daño con espadas: {#}\n• Aumenta el daño que infliges con espadas de una o de dos manos.", + "Daño con evocación": "Bonus de daño con habilidades de evocación: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de evocación.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con fortificación": "Bonus de daño con fortificación: {#}\n• Aumenta el daño que infliges mientras tu fortificación es mayor o igual que tu vida actual.", + "Daño con frío": "Bonus de daño de frío: {#}\n• Aumenta el daño de frío que infliges.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con fuego": "Bonus de daño de fuego: {#}\n• Aumenta el daño de fuego que infliges. Incluye tanto el daño de fuego directo como el daño de quemadura en el tiempo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con guerreros": "Bonus de daño con guerreros esqueléticos activos: {#}\n• Infliges {#} de daño adicional cuando tienes al menos un guerrero esquelético.", + "Daño con gólem": "Bonus de daño con gólem activo: {#}\n• Infliges {#} de daño adicional mientras tu gólem está activo.", + "Daño con habilidades básicas": "Bonus de daño con habilidades básicas: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta básica.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con habilidades de degollador": "Bonus de daño con habilidades de degollador: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de degollador.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con habilidades de imbuición": "Bonus de daño con habilidades de imbuición: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de imbuición.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con habilidades de oscuridad": "Bonus de daño con habilidades de oscuridad: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de oscuridad.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con habilidades de tirador": "Bonus de daño con habilidades de tirador: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de tirador.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con hachas": "Bonus de daño con hachas: {#}\n• Aumenta el daño que infliges con hachas de una o de dos manos.", + "Daño con hombre lobo": "Bonus de daño con habilidades de hombre lobo: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de hombre lobo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con hombre oso": "Bonus de daño con habilidades de hombre oso: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de hombre oso.\n• Tienes +{#} más de esta estadística por objetos y leyenda.", + "Daño con hueso": "Bonus de daño con habilidades de hueso: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de hueso.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con imbuición": "Bonus de daño con habilidades imbuidas: {#}\n• Aumenta el daño que infliges con habilidades potenciadas por una imbuición.", + "Daño con invocación": "Bonus de daño con habilidades de invocación: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de invocación.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con magia de la naturaleza": "Bonus de daño con habilidades de magia de la naturaleza: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de magia de la naturaleza.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con magos": "Bonus de daño con magos esqueléticos activos: {#}\n• Infliges {#} de daño adicional cuando tienes al menos un mago esquelético.", + "Daño con mazas": "Bonus de daño con mazas: {#}\n• Aumenta el daño que infliges con mazas de una o de dos manos.", + "Daño con orbe de sangre": "Bonus de daño al recoger un orbe de sangre: {#}\n• Infliges {#} de daño adicional durante {#} s tras recoger un orbe de sangre.", + "Daño con piromancia": "Bonus de daño con habilidades de piromancia: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de piromancia.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con principales": "Bonus de daño con habilidades principales: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta principal.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con rayos": "Bonus de daño de rayos: {#}\n• Aumenta el daño de rayos que infliges.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con refriega": "Bonus de daño con habilidades de refriega: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de refriega.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con sangre": "Bonus de daño con habilidades de sangre: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de sangre.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con sombra": "Bonus de daño de sombra: {#}\n• Aumenta el daño de sombra que infliges. Incluye tanto el daño de sombra directo como el daño de sombra en el tiempo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con tierra": "Bonus de daño con habilidades de tierra: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de tierra.\n• Tienes +{#} más de esta estadística por objetos y leyenda.", + "Daño con tormenta": "Bonus de daño con habilidades de tormenta: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de tormenta.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con trampa": "Bonus de daño con habilidades de trampa: {#}\n• Aumenta el daño que infliges con las habilidades que tienen la etiqueta de trampa.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño con veneno": "Bonus de daño de veneno: {#}\n• Aumenta el daño de veneno que infliges. Incluye tanto el daño de veneno directo como el daño de veneno en el tiempo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra atontados": "Bonus de daño contra enemigos atontados: {#}\n• Aumenta el daño infligido a enemigos atontados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluido el atontamiento, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos afectados por control de masas": "Bonus de daño contra enemigos afectados por control de masas: {#}\n• Aumenta el daño infligido a enemigos afectados por control de masas.\n• Incluye los efectos de ralentización, inmovilización, aturdimiento, repulsión, derribo, provocación, miedo, atadura, atontamiento, helada o congelación.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas mientras dure el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos atrapados": "Bonus de daño contra enemigos atrapados: {#}\n• Aumenta el daño que infliges a los enemigos afectados por las habilidades de trampa de un pícaro.", + "Daño contra enemigos aturdidos": "Bonus de daño contra enemigos aturdidos: {#}\n• Aumenta el daño infligido a enemigos aturdidos.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluido el aturdimiento, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos cercanos": "Bonus de daño contra enemigos cercanos: {#}\n• Aumenta el daño que infliges a los enemigos al alcance cuerpo a cuerpo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos con daño de sombra en el tiempo": "Bonus de daño contra enemigos afectados por daño de sombra en el tiempo: {#}\n• Aumenta el daño que infliges a los enemigos afectados por daño de sombra en el tiempo.", + "Daño contra enemigos con quemaduras": "Bonus de daño contra enemigos que están quemándose: {#}\n• Aumenta el daño que infliges a los enemigos que están quemándose.", + "Daño contra enemigos con sangrado": "Bonus de daño contra enemigos con sangrado: {#}\n• Aumenta el daño que infliges a los enemigos que están sangrando.", + "Daño contra enemigos congelados": "Bonus de daño contra enemigos congelados: {#}\n• Aumenta el daño infligido a enemigos congelados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluida la congelación, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos de élite": "Bonus de daño contra enemigos de élite: {#}\n• Aumenta el daño infligido a campeones, jefes, enemigos de élite y jugadores.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos derribados": "Bonus de daño contra enemigos derribados: {#}\n• Aumenta el daño infligido a enemigos derribados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluido el derribo, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos envenenados": "Bonus de daño contra enemigos envenenados: {#}\n• Aumenta el daño que infliges a los enemigos envenenados.", + "Daño contra enemigos helados": "Bonus de daño contra enemigos helados: {#}\n• Aumenta el daño infligido a enemigos helados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluida la helada, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos heridos": "Bonus de daño contra enemigos heridos: {#}\n• Aumenta el daño infligido a enemigos con menos de un 35% de vida.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos lejanos": "Bonus de daño contra enemigos lejanos: {#}\n• Aumenta el daño infligido a los enemigos que están lejos de ti.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos ralentizados": "Bonus de daño contra enemigos ralentizados: {#}\n• Aumenta el daño infligido a enemigos ralentizados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluida la ralentización, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra enemigos saludables": "Bonus de daño contra enemigos saludables: {#}\n• Aumenta el daño infligido a enemigos con más de un 80% de vida.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño contra inmovilizados": "Bonus de daño contra enemigos inmovilizados: {#}\n• Aumenta el daño infligido a enemigos inmovilizados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluida la inmovilización, mientras dura el desequilibrio.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de arma": "Daño de arma: ({#}-{#})\n• El daño base del arma o las armas que llevas.\n• El daño base de las habilidades aumenta conforme a este valor.\n• Cuando llevas armas de una mano, equivale a la suma de sus valores de ataque base.\n• Cuando llevas un arma de dos manos, equivale a su valor de ataque base.", + "Daño de arma a distancia": "Daño a distancia: ({#}-{#})\n• El daño base de tu arma a distancia de dos manos.\n• Las habilidades disponibles al blandir esta arma aumentan su daño base conforme a este valor.\n• Equivale al valor de ataque base del arma.", + "Daño de arrollamiento": "Bonus de daño de arrollamiento: {#}\n• Se otorga daño adicional a las habilidades cuando arrollan. El bonus aumenta en el momento del impacto según tu vida máxima y fortificación.\n• Incluye el daño infligido adicional inherente a los arrollamientos según tu vida actual, hasta un máximo de x{#} con la vida al máximo.\n• Tienes {#} más de esta estadística por voluntad, objetos y leyenda.", + "Daño de arrollamiento con armas contundentes": "Daño de arrollamiento con armas contundentes de dos manos: {#}\n• Se otorga daño adicional a las habilidades cuando arrollan al usar un arma contundente de dos manos.\n• Se suma al bonus de daño de arrollamiento normal.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de arrollamiento con hombre oso": "Daño de arrollamiento con habilidades de hombre oso: {#}\n• Se otorga daño adicional a habilidades que tienen la etiqueta de hombre oso cuando arrollan.\n• Se suma al bonus de daño de arrollamiento normal.", + "Daño de esbirros": "Bonus de daño de esbirros: {#}\n• Aumenta el daño que infligen tus esbirros invocados. Incluye tus guerreros esqueléticos, tus magos esqueléticos y tu gólem.", + "Daño de golpe crítico": "Bonus de daño de golpe crítico: {#}\n• Se otorga daño adicional a las habilidades cuando asestan golpes críticos.\n• Incluye el x{#} de daño infligido adicional inherente de los golpes críticos.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de golpe crítico con doble empuñadura": "Bonus de daño de golpe crítico con armas de doble empuñadura: {#}\n• Se otorga daño adicional a los golpes críticos al empuñar armas de una mano de doble empuñadura.\n• Se suma al bonus de daño de golpe crítico normal.", + "Daño de golpe crítico con frío": "Bonus de daño de golpe crítico con frío: {#}\n• Se otorga daño adicional a tu daño de frío cuando asestas golpes críticos.\n• Se suma a tu bonus de daño de golpe crítico normal.", + "Daño de golpe crítico con fuego": "Bonus de daño de golpe crítico con fuego: {#}\n• Se otorga daño adicional a tu daño de fuego cuando asestas golpes críticos.\n• Se suma a tu bonus de daño de golpe crítico normal.", + "Daño de golpe crítico con habilidades principales": "Bonus de daño de golpe crítico con habilidades principales: {#}\n• Se otorga daño adicional a las habilidades principales cuando asestan golpes críticos.\n• Se suma al bonus de daño de golpe crítico normal.\n• Tienes +{#} más de esta estadística por objetos y leyenda.", + "Daño de golpe crítico con hombre lobo": "Bonus de daño de golpe crítico con habilidades de habilidades de hombre lobo: {#}\n• Se otorga daño adicional a las habilidades de hombre lobo cuando asestan golpes críticos.\n• Se suma al bonus de daño de golpe crítico normal.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de golpe crítico con hueso": "Bonus de daño de golpe crítico con habilidades de hueso: {#}\n• Se otorga daño adicional a las habilidades de hueso cuando asestan golpes críticos.\n• Se suma al bonus de daño de golpe crítico normal.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de golpe crítico con imbuiciones": "Bonus de daño de golpe crítico con habilidades imbuidas: {#}\n• Se otorga daño adicional a las habilidades imbuidas cuando asestan golpes críticos.\n• Se suma al bonus de daño de golpe crítico normal.", + "Daño de golpe crítico con rayos": "Bonus de daño de golpe crítico con rayos: {#}\n• Se otorga daño adicional a tu daño de rayos cuando asestas golpes críticos.\n• Se suma a tu bonus de daño de golpe crítico normal.", + "Daño de golpe crítico con sombra": "Bonus de daño de golpe crítico con sombra: {#}\n• Se otorga daño adicional a tu daño de sombra cuando asestas golpes críticos.\n• Se suma a tu bonus de daño de golpe crítico normal.", + "Daño de golpe crítico con tierra": "Bonus de daño de golpe crítico con habilidades de tierra: {#}\n• Se otorga daño adicional a las habilidades de tierra cuando asestan golpes críticos.\n• Se suma al bonus de daño de golpe crítico normal.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de golpe crítico con veneno": "Bonus de daño de golpe crítico con veneno: {#}\n• Se otorga daño adicional a tu daño de veneno cuando asestas golpes críticos.\n• Se suma a tu bonus de daño de golpe crítico normal.", + "Daño de golpe crítico contra enemigos afectados por control de masas": "Bonus de daño de golpe crítico contra enemigos afectados por control de masas: {#}\n• Se otorga daño adicional a las habilidades cuando asestan golpes críticos a los enemigos afectados por control de masas.\n• Incluye los efectos de ralentización, inmovilización, aturdimiento, repulsión, derribo, provocación, miedo, atadura, atontamiento, helada o congelación.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas mientras dure el desequilibrio.\n• Se suma al bonus de daño de golpe crítico normal.", + "Daño de golpe crítico contra enemigos vulnerables": "Bonus de daño de golpe crítico contra enemigos vulnerables: {#}\n• Se otorga daño adicional a las habilidades cuando asestan golpes críticos a enemigos vulnerables.\n• Se suma al bonus de daño de golpe crítico normal.", + "Daño de golpe crítico físico": "Bonus de daño de golpe crítico físico: {#}\n• Se otorga daño adicional a tu daño físico cuando asestas golpes críticos.\n• Se suma a tu bonus de daño de golpe crítico normal.", + "Daño de guerreros": "Bonus de daño de guerreros esqueléticos: {#}\n• Aumenta el daño que infligen tus guerreros esqueléticos.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de gólem": "Bonus de daño de gólem: {#}\n• Aumenta el daño que inflige tu gólem.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de magos": "Bonus de daño de magos esqueléticos: {#}\n• Aumenta el daño que infligen tus magos esqueléticos.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de quemadura": "Bonus de daño de quemadura: {#}\n• Aumenta el daño de quemadura que infliges. Incluye el daño de fuego en el tiempo, pero no el daño de fuego directo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de sangrado": "Bonus de daño de sangrado: {#}\n• Aumenta el daño de sangrado que infliges. Incluye el daño físico en el tiempo, pero no el daño físico directo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño de sombra en el tiempo": "Bonus de daño de sombra en el tiempo: {#}\n• Aumenta el daño de sombra que infliges en el tiempo. No incluye el daño de sombra directo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño durante un cambio de forma": "Bonus de daño durante un cambio de forma: {#}\n• Aumenta el daño que infliges cuando adoptas otra forma. Incluye las formas de hombres lobo y de hombre oso.\n• Se suma a los bonus específicos de las formas.", + "Daño en estado saludable": "Bonus de daño en estado saludable: {#}\n• Aumenta el daño que infliges cuando tienes más de un 80% de vida.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño en forma de hombre lobo": "Bonus de daño en forma de hombre lobo: {#}\n• Aumenta el daño que infliges mientras estás en forma de hombre lobo.", + "Daño en forma de hombre oso": "Bonus de daño en forma de hombre oso: {#}\n• Aumenta el daño que infliges mientras estás en forma de hombre oso.", + "Daño en forma humana": "Bonus de daño en forma humana: {#}\n• Aumenta el daño que infliges mientras estás en forma humana.", + "Daño físico": "Bonus de daño físico: {#}\n• Aumenta el daño físico que infliges. Incluye tanto el daño físico directo como el daño de sangrado en el tiempo.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Daño mientras tienes vesania": "Bonus de daño mientras tienes vesania: {#}\n• Aumenta el daño que infliges en estado de vesania.", + "Daño por asesinato de élite": "Bonus de daño al matar a un enemigo de élite: {#}\n• Infliges {#} de daño adicional durante {#} s tras matar a un campeón, enemigo de élite, jefe o jugador.", + "Daño por esquivar": "Bonus de daño al esquivar: {#}\n• Infliges {#} de daño adicional durante {#} s tras esquivar un ataque.", + "Daño por vulnerabilidad": "Bonus de daño por vulnerabilidad: {#}\n• Se otorga daño adicional a las habilidades contra enemigos vulnerables.\n• Incluye el x{#} de daño aumentado inherente que los enemigos vulnerables sufren de todas las fuentes.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Derribo por golpe crítico de suerte": "Derribo por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de derribar a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Derribo por golpe de suerte": "Derribo por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de derribar a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Destreza": "Destreza: {#} (contribución de objetos: {#}){DEX_BENEFIT}.\n• Aumenta la probabilidad de esquivar un {#}.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Ejecución por golpe de suerte": "Ejecución por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de matar al instante a los enemigos con menos de un 35% de vida al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.\n• No se puede activar contra campeones, enemigos de élite, jefes o jugadores.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Energía por asesinato": "Energía al matar: {#}\n• {#} de energía recuperada por cada enemigo asesinado.", + "Esencia por asesinato": "Esencia al matar: {#}\n• {#} de esencia recuperada por cada enemigo asesinado.", + "Espinas": [ + "Espinas: {#}\n• Inflige daño a los atacantes al sufrir ataques directos. No incluye los ataques que implican únicamente daño en el tiempo.\n• El daño infligido depende del aumento de daño de habilidades de tu fuerza.", + "Espinas: {#}\n• Inflige daño a los atacantes al sufrir ataques directos. No incluye los ataques que implican únicamente daño en el tiempo.\n• El daño infligido depende del aumento de daño de habilidades de tu destreza.", + "Espinas: {#}\n• Inflige daño a los atacantes al sufrir ataques directos. No incluye los ataques que implican únicamente daño en el tiempo.\n• El daño infligido depende del aumento de daño de habilidades de tu inteligencia.", + "Espinas: {#}\n• Inflige daño a los atacantes al sufrir ataques directos. No incluye los ataques que implican únicamente daño en el tiempo.\n• El daño infligido depende del aumento de daño de habilidades de tu voluntad." + ], + "Espinas de guerreros": "Bonus de espinas heredadas por tus guerreros esqueléticos: {#}\n• Tus guerreros esqueléticos heredan {#} espinas más de lo normal.\n• El total de espinas heredadas pasa a ser de {#}.", + "Espinas de gólem": "Bonus de espinas heredadas por tu gólem: {#}\n• Tu gólem hereda {#} espinas más de lo normal.\n• El total de espinas heredadas pasa a ser de {#}.", + "Espinas de magos": "Bonus de espinas heredadas por tus magos esqueléticos: {#}\n• Tus magos esqueléticos heredan {#} espinas más de lo normal.\n• El total de espinas heredadas pasa a ser de {#}.", + "Espíritu por asesinato": "Espíritu al matar: {#}\n• {#} de espíritu recuperado por cada enemigo asesinado.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fuerza": "Fuerza: {#} (contribución de objetos: {#}){STR_BENEFIT}.\n• Aumenta en {#} la armadura.", + "Furia por asesinato": "Furia al matar: {#}\n• {#} de furia recuperada por cada enemigo asesinado.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Generación de energía": "Generación de energía adicional: {#}\n• Al obtener energía de cualquier fuente, recibes {#} más de energía de lo normal.", + "Generación de esencia": "Generación de esencia adicional: {#}\n• Al obtener esencia de cualquier fuente, recibes {#} más de esencia de lo normal.", + "Generación de espíritu": "Generación de espíritu adicional: {#}\n• Al obtener espíritu de cualquier fuente, recibes {#} más de espíritu de lo normal.", + "Generación de furia": "Generación de furia adicional: {#}\n• Al obtener furia de cualquier fuente, recibes {#} más de furia de lo normal.", + "Generación de maná": "Generación de maná adicional: {#}\n• Al obtener maná de cualquier fuente, recibes {#} más de maná de lo normal.", + "Helada por golpe crítico de suerte": "Helada por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de helar a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Helada por golpe de suerte": "Helada por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de helar a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Inmovilización por golpe crítico de suerte": "Inmovilización por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de inmovilizar a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Inmovilización por golpe de suerte": "Inmovilización por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de inmovilizar a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Inteligencia": "Inteligencia: {#} (contribución de objetos: {#}){INT_BENEFIT}.\n• Aumenta la resistencia a todos los elementos en {#}.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maná por asesinato": "Maná al matar: {#}\n• {#} de maná recuperado por cada enemigo asesinado.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Máximo de {PRIMARY_RESOURCE}": "Máximo de {PRIMARY_RESOURCE}: {#}\n• Se utiliza para lanzar diversas habilidades.", + "Nivel": "Nivel: {#}\n• El nivel de tu personaje, que aumenta acumulando experiencia.\n• Con cada nivel aumentan tu vida base y tus estadísticas principales.\n• Hasta el nivel 50, cada nivel otorga un punto de habilidad. De ahí en adelante, cada cuarto de nivel otorga un punto de leyenda.\n• El daño que infliges y el que inflige tu enemigo se ajustan según la diferencia de nivel.\n• Los monstruos de este nivel tienen una reducción de daño visible de {#}.", + "Oro": "Oro:\n• Moneda principal de Santuario que usa la mayoría de comerciantes y artesanos. \n• Se puede emplear para recuperar los puntos invertidos en el árbol de habilidades y el árbol de leyenda.\n• Se consigue en la mayoría de las actividades de Santuario y al vender objetos.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Polvo rojo": "Polvo rojo:\n• Sirve para comprar objetos de comerciantes JcJ en las Estepas Adustas y en Kehjistan.\n• Se consigue al purificar semillas del odio en altares de extracción.\n• Las semillas del odio solo se pueden obtener en zonas JcJ.", + "Probabilidad de arrollamiento": "Probabilidad de arrollamiento: {#}\n• Cuando lanzas una habilidad, tiene una probabilidad de aplicar arrollamiento a todo el daño que inflige.\n• Los arrollamientos infligen daño adicional según tu vida actual, hasta x{#} con la vida al máximo, y este daño aumenta aún más con tus bonus personales.\n• El daño en el tiempo, las facultades pasivas y las habilidades canalizadas no pueden aplicar arrollamiento.\n• La probabilidad de arrollamiento no se puede aumentar como estadística básica, pero se puede garantizar con efectos específicos.", + "Probabilidad de bloqueo": "Probabilidad de bloqueo: {#}\n• Cuando recibes daño directo, tienes una probabilidad de bloquearlo.\n• Los bloqueos reducen un {#} el daño recibido.\n• Equivale a la probabilidad de bloqueo del escudo equipado.", + "Probabilidad de esquivar": "Probabilidad de esquivar: {#}\n• Si fueras a sufrir daño directo, tienes una probabilidad de esquivarlo.\n• Los ataques esquivados no infligen daño.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Probabilidad de esquivar contra enemigos cercanos": "Probabilidad de esquivar contra enemigos cercanos: {#}\n• Tu probabilidad de esquivar aumenta cuando vas a sufrir daño de enemigos al alcance cuerpo a cuerpo.\n• Tu total de probabilidad de esquivar contra enemigos cercanos es de un {#}.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Probabilidad de esquivar contra enemigos lejanos": "Probabilidad de esquivar contra enemigos lejanos: {#}\n• Tu probabilidad de esquivar aumenta cuando vas a sufrir daño de enemigos alejados de ti.\n• Tu total de probabilidad de esquivar contra enemigos lejanos es de un {#}.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Probabilidad de golpe crítico": "Probabilidad de golpe crítico: {#}\n• Cuando una habilidad inflige daño, tiene una probabilidad de asestar un golpe crítico.\n• Los golpes críticos infligen x{#} de daño adicional, y este daño aumenta aún más con tus bonus personales.\n• El daño en el tiempo no puede asestar golpes críticos.", + "Probabilidad de golpe crítico contra enemigos heridos": "Bonus de probabilidad de golpe crítico contra enemigos heridos: {#}\n• Tu probabilidad de golpe crítico aumenta un {#} cuando infliges daño a enemigos con menos de un 35% de vida.\n• Tu probabilidad de golpe crítico total contra enemigos heridos es de un {#}.", + "Probabilidad de golpe de suerte con barrera": "Bonus de probabilidad de golpe de suerte con una barrera activa: {#}\n• Aumenta la probabilidad de activar efectos de golpe de suerte cuando tus habilidades infligen daño mientras tienes una barrera activa.\n• La probabilidad de golpe de suerte base varía según la habilidad.\n• Si tienes varios efectos de golpe de suerte, sus probabilidades se determinan al azar de forma independiente.", + "Pruebas del Solsticio": "Pruebas del Solsticio:\n• Se usan para comprarle recompensas del evento a Gileon en la Plaza del Solsticio de Kyovashad.\n• Se consiguen intercambiando materiales del evento (fragmentos del Solsticio, reliquias familiares perdidas y el trofeo de la Caperuza Roja) en la mesa de colecciones de la Plaza del Solsticio de Kyovashad.", + "Ralentización por golpe crítico de suerte": "Ralentización por golpe crítico de suerte: {#}\n• Tienes un {#} de probabilidad base de ralentizar a los enemigos al asestarles un golpe crítico. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Ralentización por golpe de suerte": "Ralentización por golpe de suerte: {#}\n• Tienes un {#} de probabilidad base de ralentizar a los enemigos al infligirles daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Reducción de bloqueo": "Reducción de daño bloqueado: {#}\n• Cantidad de daño que evitas cada vez que bloqueas daño directo.\n• Equivale a la reducción de daño bloqueado del escudo equipado.", + "Reducción de coste de {PRIMARY_RESOURCE}": "Reducción de coste de {PRIMARY_RESOURCE}: {#}\n• Reduce el coste de {PRIMARY_RESOURCE} de las habilidades que consumen {PRIMARY_RESOURCE}.", + "Reducción de daño": "Reducción de daño en JcJ: {#}\n• Reducción de daño inherente contra otros jugadores en JcJ.\n• Se acumula con todas las otras fuentes de reducción de daño.", + "Reducción de daño con barrera": "Reducción de daño con una barrera activa: {#}\n• Reduce el daño que sufres cuando tienes una barrera activa.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño con fortificación": "Reducción de daño con fortificación: {#}\n• Reduce el daño que sufres mientras tu fortificación es mayor o igual que tu vida actual.\n• No incluye la reducción de daño inherente a la fortificación.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos atrapados": "Reducción de daño de enemigos afectados por trampas: {#}\n• Reduce el daño que te infligen los enemigos afectados por las habilidades de trampa de un pícaro.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos cercanos": "Reducción de daño de enemigos cercanos: {#}\n• Reduce el daño que te infligen los enemigos al alcance cuerpo a cuerpo.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos con daño de sombra en el tiempo": "Reducción de daño de enemigos afectados por daño de sombra en el tiempo: {#}\n• Reduce el daño que te infligen los enemigos afectados por daño de sombra en el tiempo.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos con quemaduras": "Reducción de daño de enemigos que están quemándose: {#}\n• Reduce el daño que te infligen los enemigos que están quemándose.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos con sangrado": "Reducción de daño de enemigos con sangrado: {#}\n• Reduce el daño que te infligen los enemigos con sangrado.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos de élite": "Reducción de daño de enemigos de élite: {#}\n• Reduce el daño que te infligen los campeones, enemigos de élite, jefes y jugadores.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos envenenados": "Reducción de daño de enemigos envenenados: {#}\n• Reduce el daño que te infligen los enemigos envenenados.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos helados": "Reducción de daño de enemigos helados: {#}\n• Reduce el daño que te infligen los enemigos helados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluida la helada, mientras dura el desequilibrio.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos lejanos": "Reducción de daño de enemigos lejanos: {#}\n• Reduce el daño que te infligen los enemigos que están lejos de ti.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos ralentizados": "Reducción de daño de enemigos ralentizados: {#}\n• Reduce el daño que te infligen los enemigos ralentizados.\n• Después de desequilibrar por completo a un jefe, se considera afectado por todos los tipos de control de masas, incluida la ralentización, mientras dura el desequilibrio.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de enemigos vulnerables": "Reducción de daño de enemigos vulnerables: {#}\n• Reduce el daño que te infligen los enemigos vulnerables.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño de esbirros": "Reducción de daño para tus esbirros: {#}\n• Reduce todo el daño que sufren tus esbirros de todas las fuentes. Incluye tus guerreros esqueléticos, tus magos esqueléticos y tu gólem.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño en el tiempo": "Reducción de daño en el tiempo: {#}\n• Reduce el daño en el tiempo que te que te infligen todas las fuentes después de aplicar tu armadura o tus resistencias no físicas. Incluye el daño en el tiempo de sangrado, quemadura y veneno, así como el daño de sombra en el tiempo, pero no afecta al daño directo.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño en estado herido": "Reducción de daño en estado herido: {#}\n• Reduce el daño que sufres cuando tienes menos de un 35% de vida.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño en estado saludable": "Reducción de daño en estado saludable: {#}\n• Reduce el daño que sufres cuando tienes más de un 80% de vida.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de daño por clase": "Reducción de daño por clase: {#}\n• Reducción de daño inherente que te otorga tu clase contra monstruos.", + "Reducción de daño por daño en el tiempo": "Reducción de daño de enemigos afectados por daño en el tiempo: {#}\n• Reduce el daño que te infligen los enemigos afectados por daño en el tiempo. Incluye el daño en el tiempo de sangrado, quemadura y veneno, así como el daño de sombra en el tiempo.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Reducción de duración de pérdida de control": "Reducción de duración de pérdida de control: {#}\n• Reduce la duración de los efectos de pérdida de control recibidos, sin contar la repulsión.\n• Incluye la ralentización, la inmovilización, el aturdimiento, el derribo, la provocación, el miedo, la atadura, el atontamiento, la helada y la congelación.", + "Reducción de duración de ralentizaciones": "Reducción de duración de ralentización: {#}\n• Reduce la duración de las ralentizaciones que te afectan.\n• Se suma a la reducción de la duración de pérdida de control.", + "Reducción de tiempo de preparación de las trampas": "Reducción de tiempo de preparación de las trampas: {#} s\n• Reduce {#} s el tiempo que tardan en poder activarse tus habilidades de trampa.", + "Reducción de tiempo de reutilización": "Reducción de tiempo de reutilización: {#}\n• Reduce los tiempos de reutilización de todas las habilidades activas.", + "Reducción de tiempo de reutilización de gritos": "Reducción de tiempo de reutilización para gritos: {#}\n• Reduce el tiempo de reutilización de tus gritos.\n• Se suma a la reducción de tiempo de reutilización normal.", + "Reducción de tiempo de reutilización de imbuiciones": "Reducción de tiempo de reutilización para imbuiciones: {#}\n• Reduce el tiempo de reutilización de tus imbuiciones.\n• Se suma a la reducción de tiempo de reutilización normal.", + "Reducción de tiempo de reutilización de trampas": "Reducción de tiempo de reutilización para trampas: {#}\n• Reduce el tiempo de reutilización de tus trampas.\n• Se suma a la reducción de tiempo de reutilización normal.", + "Reducción de todo el daño": "Reducción de daño de todas las fuentes: {#}\n• Reduce todo el daño que te infligen todas las fuentes después de aplicar tu armadura o tus resistencias no físicas.\n• Conforme esta estadística aumenta, los bonus adicionales se vuelven menos efectivos.", + "Regeneración de energía": "Regeneración de energía pasiva: {#}\n• Regeneras {#} de energía por segundo.", + "Regeneración de esencia": "Regeneración de esencia pasiva: {#}\n• Regeneras {#} de esencia por segundo.", + "Regeneración de espíritu": "Regeneración de espíritu pasiva: {#}\n• Regeneras {#} de espíritu por segundo.", + "Regeneración de furia": "Regeneración de furia pasiva: {#}\n• Regeneras {#} de furia por segundo.\n• La furia decae rápidamente al no estar en combate.", + "Regeneración de maná": "Regeneración de maná pasiva: {#}\n• Regeneras {#} de maná por segundo.", + "Regeneración de vida": "Regeneración de vida pasiva: {#}\n• Recuperas {#} de vida por segundo\n• Sufrir daño lo desactiva durante 4 s.", + "Resistencia a la sombra": "Resistencia a la sombra: {#}\n• Reduce un {#} el daño de sombra recibido. Se aplica tanto al daño de sombra directo como al daño de sombra en el tiempo.\n• Este valor tiene como límite tu resistencia máxima: {#}. La resistencia máxima se puede aumentar de diversas maneras, pero no puede superar el {#}.\n• Ahora mismo tienes +{#} de resistencia a la sombra por bonus y -{#} por penalizaciones\n({#} por debajo de la resistencia a la sombra máxima).", + "Resistencia a los rayos": "Resistencia a los rayos: {#}\n• Reduce un {#} el daño de rayos recibido.\n• Este valor tiene como límite tu resistencia máxima: {#}. La resistencia máxima se puede aumentar de diversas maneras, pero no puede superar el {#}.\n• Ahora mismo tienes +{#} de resistencia a los rayos por bonus y -{#} por penalizaciones\n({#} por debajo de la resistencia a los rayos máxima).", + "Resistencia al frío": "Resistencia al frío: {#}\n• Reduce un {#} el daño de frío recibido.\n• Este valor tiene como límite tu resistencia máxima: {#}. La resistencia máxima se puede aumentar de diversas maneras, pero no puede superar el {#}.\n• Ahora mismo tienes +{#} de resistencia al frío por bonus y -{#} por penalizaciones\n({#} por debajo de la resistencia al frío máxima).", + "Resistencia al fuego": "Resistencia al fuego: {#}\n• Reduce un {#} el daño de fuego recibido. Se aplica tanto al daño de fuego directo como al daño de quemadura en el tiempo.\n• Este valor tiene como límite tu resistencia máxima: {#}. La resistencia máxima se puede aumentar de diversas maneras, pero no puede superar el {#}.\n• Ahora mismo tienes +{#} de resistencia al fuego por bonus y -{#} por penalizaciones\n({#} por debajo de la resistencia al fuego máxima).", + "Resistencia al veneno": "Resistencia al veneno: {#}\n• Reduce un {#} el daño de veneno recibido. Se aplica tanto al daño de veneno directo como al daño de veneno en el tiempo.\n• Este valor tiene como límite tu resistencia máxima: {#}. La resistencia máxima se puede aumentar de diversas maneras, pero no puede superar el {#}.\n• Ahora mismo tienes +{#} de resistencia al veneno por bonus y -{#} por penalizaciones\n({#} por debajo de la resistencia al veneno máxima).", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Todas las curaciones": "Bonus de todas las curaciones: {#}\n• Aumenta la curación recibida de todas las fuentes.", + "Todas las resistencias de esbirros": "Bonus de resistencia a todos los elementos para tus esbirros: {#}\n• Reduce el daño no físico que sufren tus esbirros invocados. Incluye tus guerreros esqueléticos, tus magos esqueléticos y tu gólem.", + "Todas las resistencias de guerreros": "Bonus de resistencia a todos los elementos para tus guerreros esqueléticos: {#}\n• Reduce el daño no físico que sufren tus guerreros esqueléticos.", + "Todas las resistencias de gólem": "Bonus de resistencia a todos los elementos para tu gólem: {#}\n• Reduce el daño no físico que sufre tu gólem.", + "Todas las resistencias de magos": "Bonus de resistencia a todos los elementos para tus magos esqueléticos: {#}\n• Reduce el daño no físico que sufren tus magos esqueléticos.", + "Todo el daño": "Bonus a todo el daño: {#}\n• Aumenta todo el daño que infliges.\n• Tienes {#} más de esta estadística por objetos y leyenda.", + "Velocidad de arma": "Velocidad de arma: {#} ataques por segundo\n• Esta es la velocidad de ataque base inherente a tu arma antes de aplicar cualquier bonus.\n• Cuando llevas armas de una mano, se utiliza la media de sus velocidades de ataque.", + "Velocidad de ataque de los esbirros": "Bonus de velocidad de ataque de esbirros: {#}\n• Aumenta la velocidad de ataque de tus esbirros invocados. Incluye tus guerreros esqueléticos, tus magos esqueléticos y tu gólem.", + "Velocidad de ataque por esquivar": "Bonus de velocidad de ataque tras esquivar: {#}\n• Obtienes {#} de velocidad de ataque adicional durante {#} s tras esquivar un ataque.", + "Velocidad de movimiento": "Velocidad de movimiento: {#}\n• Corres a un {#} de la velocidad de movimiento base.\n• Puedes tener un máximo de {#} de velocidad de movimiento, bonus incluidos.", + "Velocidad de movimiento por asesinato de élite": "Bonus de velocidad de movimiento al matar a un enemigo de élite: {#}\n• Obtienes {#} de velocidad de movimiento durante {#} s tras matar a un campeón, enemigo de élite, jefe o jugador.", + "Vida al matar": "Vida al matar: {#}\n• {#} de vida recuperada por cada enemigo asesinado.", + "Vida máxima": "Vida máxima: {#}\n• Si pierdes toda la vida, mueres.\n• Tienes {#} de vida base en el nivel {#} y {#} de vida adicional de otras fuentes.", + "Vida por golpe de suerte": "Vida por golpe de suerte: {#}\n• Tienes un 5% de probabilidad base de curarte {#} de vida por cada enemigo al que golpeas.\n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Voluntad": "Voluntad: {#} (contribución de objetos: {#}){WILL_BENEFIT}.\n• Aumenta en {#} la curación recibida.\n• Aumenta en {#} el daño de arrollamiento.", + "{PRIMARY_RESOURCE} por golpe de suerte": "{PRIMARY_RESOURCE} por golpe de suerte: {#}\n• Tienes un 5% de probabilidad base de obtener {#} de {PRIMARY_RESOURCE} al infligir daño. \n• Esta probabilidad aumenta conforme a la habilidad utilizada y a tu bonus de probabilidad de golpe de suerte.", + "Óbolos": "Óbolos murmurantes:\n• Sirven para comprarle objetos al proveedor de curiosidades.\n• Se consiguen en eventos aleatorios de Santuario." + }, + "esMX": { + "Aplicación de helamiento": "Aplicación de helamiento adicional: {#}\n• Aumenta la efectividad de tu helamiento, lo que causa que los enemigos se congelen más rápido.", + "Armadura": "Armadura: {#}\n• Reduce el daño físico entrante recibido. Esto aplica al daño físico directo y el daño físico con el tiempo.\n• No puede reducir más de {#} del daño físico entrante de un enemigo de nivel {#}.\n• Tienes {#} de armadura de tus atributos de equipamiento principal, {#} de armadura de tu fuerza y {#} de armadura adicional de otras fuentes.", + "Armadura de Guerrero": "Bonificación de armadura para tus Guerreros Esqueléticos: {#}\n• Aumenta la armadura de tus Guerreros Esqueléticos.", + "Armadura de Gólem": "Bonificación de armadura para tu Gólem: {#}\n• Aumenta la armadura de tu Gólem.", + "Armadura de Mago": "Bonificación de armadura para tus Magos Esqueléticos: {#}\n• Aumenta la armadura de tus Magos Esqueléticos.", + "Armadura de esbirro": "Bonificación de armadura para tus esbirros: {#}\n• Aumenta la armadura de tus esbirros invocados. Incluye tus Guerreros Esqueléticos, Magos Esqueléticos y el Gólem.", + "Armadura de hombre lobo": "Bonificación de armadura mientras estás en forma de hombre lobo: {#}\n• Aumenta tu armadura al cambiar de forma a hombre lobo.", + "Armadura de hombre oso": "Bonificación de armadura mientras estás en forma de hombre oso: {#}\n• Aumenta tu armadura al cambiar de forma a hombre oso.", + "Armadura por Guerreros": "Armadura adicional con Guerreros Esqueléticos activos: {#}\n• Aumenta tu armadura mientras tienes al menos un Guerrero Esquelético activo.", + "Armadura por Gólem": "Armadura adicional con Gólem activo: {#}\n• Aumenta tu armadura mientras tu Gólem esté vivo.", + "Armadura por Magos": "Bonificación de armadura con Magos Esqueléticos activos: {#}\n• Aumenta tu armadura mientras tienes al menos un Mago Esquelético activo.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Bonificación de barrera": "Bonificación de generación de barrera: {#}\n• Aumenta el valor de la barrera generada por tus efectos de barrera.", + "Bonificación de duración de Sagrario": "Bonificación de duración de Sagrario: {#}\n• aumenta la duración de las potenciaciones recibidas de los Sagrarios en el mundo.", + "Bonificación de experiencia": "Bonificación de experiencia: {#}\n• Ganas {#} más de experiencia por eliminación.\n• Esto incluye la bonificación x{#} por estar en el Nivel de Mundo {#}.", + "Bonificación de fortificación": "Bonificación de generación de fortificación: {#}\n• Aumenta la cantidad de fortificación generada a partir de tus efectos de fortificación.", + "Bonificación de la duración de control de multitudes": "Bonificación de la duración de control de multitudes: {#}\n• Aumenta la duración de tus efectos de control de multitudes contra enemigos, excluido el retroceso.\n• Estos efectos incluyen ralentización, inmovilización, aturdimiento, derribo, provocación, miedo, atadura, atontamiento, helamiento y congelamiento.", + "Bonificación de la duración de enajenación": "Bonificación de duración de enajenación: {#}\n• Aumenta la duración de la enajenación otorgada por todas las fuentes.", + "Bonificación de obtención de pociones": "Bonificación de obtención de pociones: {#}\n• Aumenta la frecuencia de obtención de pociones de vida de todas las fuentes.", + "Bonificación de probabilidad de golpe afortunado": "Bonificación de probabilidad de golpe afortunado: {#}\n• Aumenta la probabilidad de activar efectos de golpe afortunado cuando tus habilidades infligen daño.\n• La probabilidad de golpe afortunado de base varía según la habilidad.\n• Si tienes múltiples efectos de golpe afortunado, sus probabilidades se presentan de forma independiente.", + "Bonificación de velocidad de ataque": "Velocidad de ataque adicional: {#}\n• Atacas un {#} más rápido que la velocidad de tu arma de base.\n• En combinación con tu arma, tu velocidad de ataque total es de {#} ataques por segundo.", + "Bonificación de vida de Guerrero": "Bonificación de vida máxima de Guerreros Esqueléticos: {#}\n• Aumenta la vida máxima de tus Guerreros Esqueléticos.", + "Bonificación de vida de Gólem": "Bonificación de vida máxima de Gólem: {#}\n• Aumenta la vida máxima de tu Gólem.", + "Bonificación de vida de Mago": "Bonificación de vida máxima de Magos Esqueléticos: {#}\n• Aumenta la vida máxima de tus Magos Esqueléticos.", + "Bonificación de vida de esbirros": "Bonificación de vida de esbirros: {#}\n• Aumenta la vida de tus esbirros invocados. Incluye tus Guerreros Esqueléticos, Magos Esqueléticos y el Gólem.", + "Cantidad de pociones": "Cantidad máxima de pociones: {#}\n• El número total de pociones de vida que puedes tener disponibles a la vez.\n• Incluye la cantidad de pociones de base de {#} con la que empiezas y la cantidad adicional de {#} por objetos y progreso de zona.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Crítico afortunado de atontamiento": "Crítico afortunado de atontamiento: {#}\n• Tienes una probabilidad del {#} de base de atontar a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Crítico afortunado de aturdimiento": "Crítico afortunado de aturdimiento: {#}\n• Tienes una probabilidad del {#} de base de aturdir a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Crítico afortunado de congelación": "Crítico afortunado de congelamiento: {#}\n• Tienes una probabilidad del {#} de base de congelar a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Crítico afortunado de derribo": "Crítico afortunado de derribo: {#}\n• Tienes una probabilidad del {#} de base de derribar a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Crítico afortunado de inmovilización": "Crítico afortunado de inmovilización: {#}\n• Tienes una probabilidad del {#} de base de inmovilizar a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Crítico afortunado de ralentización": "Crítico afortunado de ralentización: {#}\n• Tienes una probabilidad del {#} de base de ralentizar a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Crítico afortunado helante": "Crítico afortunado de helamiento: {#}\n• Tienes una probabilidad del {#} de base de helar a los enemigos cuando les asestas un golpe crítico. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Daño abrumador": "Bonificación de daño abrumador: {#}\n• Daño adicional otorgado a tus habilidades cuando Abruman, que aumenta más en el momento del impacto en función de la cantidad de Vida máxima y Fortificación.\n• Incluye el daño aumentado inherente que Abruma en función de la Vida actual, hasta alcanzar x{#} con la Vida máxima.\n• Tienes +{#} de este atributo por objetos, Voluntad y Paragón.", + "Daño abrumador con armas de impacto": "Daño abrumador con armas de impacto de dos manos: {#}\n• Daño adicional otorgado a tus habilidades cuando Abruman con armas de impacto de dos manos.\n• Se acumula con la Bonificación de daño abrumador normal.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño abrumador con hombre oso": "Daño abrumador con habilidades de hombre oso: {#}\n• Daño adicional otorgado a tus habilidades con la etiqueta Hombre oso cuando Abruman.\n• Se acumula con la Bonificación de daño abrumador normal.", + "Daño al cambiar de forma": "Bonificación de daño al cambiar de forma: {#}\n• Aumenta el daño que infliges al cambiar de forma. Esto incluye las formas de hombre lobo y hombre oso.\n• Se acumula con las bonificaciones específicas de cada forma.", + "Daño al eliminar un enemigo de Élite": "Bonificación de daño al matar a un enemigo de Élite: {#}\n• Infliges {#} más de daño durante {#} segundos después de matar un campeador, enemigo de Élite, jefe o jugador.", + "Daño con Degollador": "Bonificación de daño con habilidades de Degollador: {#}\n• Aumenta el daño infligido por tus habilidades de Degollador.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Dominio": "Bonificación de daño con habilidades de Dominio: {#}\n• Aumenta el daño infligido por tus habilidades de Dominio.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Energía Crepitante": "Bonificación de daño con Energía Crepitante: {#}\n• Aumenta el daño que inflige tu Energía Crepitante.", + "Daño con Guerrero": "Bonificación de daño de Guerreros Esqueléticos: {#}\n• Aumenta el daño infligido por tus Guerreros Esqueléticos.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Gólem": "Bonificación de daño de Gólem: {#}\n• Aumenta el daño infligido por tu Gólem.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Hueso": "Bonificación de daño con habilidades de Hueso: {#}\n• Aumenta el daño infligido por tus habilidades de Hueso.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Imbuición": [ + "Bonificación de daño con habilidades imbuidas: {#}\n• Aumenta el daño que infligen tus habilidades potenciadas por una Imbuición.", + "Bonificación de daño con habilidades de Imbuición: {#}\n• Aumenta el daño infligido por tus habilidades de Imbuición.\n• Tienes +{#} de este atributo por objetos y Paragón." + ], + "Daño con Magia de la Naturaleza": "Bonificación de daño con habilidades de Magia de la Naturaleza: {#}\n• Aumenta el daño infligido por tus habilidades que tienen la etiqueta Magia de la Naturaleza.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Magos": "Bonificación de daño de Magos Esqueléticos: {#}\n• Aumenta el daño infligido por tus Magos Esqueléticos.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Metamorfosis": "Bonificación de daño con habilidades de Metamorfosis: {#}\n• Aumenta el daño infligido por tus habilidades que tienen la etiqueta Metamorfosis.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Máxima": "Bonificación de daño con habilidades de Máxima: {#}\n• Aumenta el daño infligido por tus habilidades de Máxima.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Oscuridad": "Bonificación de daño con habilidades de Oscuridad: {#}\n• Aumenta el daño infligido por tus habilidades de Oscuridad.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con Tirador": "Bonificación de daño con habilidades de Tirador: {#}\n• Aumenta el daño infligido por tus habilidades de Tirador.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con ambidestreza": "Bonificación de daño con armas dobles: {#}\n• Aumenta el daño que infliges al usar armas dobles de una mano.", + "Daño con arma de Asta": "Bonificación de daño con armas de asta: {#}\n• Aumenta el daño que infliges al usar armas de asta de dos manos.", + "Daño con armas alternadas": "Bonificación de daño con armas alternadas: {#}\n• Aumenta el daño que infliges con las habilidades que usan armas diferentes a las que empuñabas anteriormente.", + "Daño con armas blancas": "Bonificación de daño con armas blancas de dos manos: {#}\n• Aumenta el daño que infliges al usar armas blancas de dos manos.", + "Daño con armas de Rango": "Bonificación de daño con armas de rango: {#}\n• Aumenta el daño que infliges al usar armas de rango de dos manos.", + "Daño con armas de impacto": "Bonificación de daño con armas de impacto de dos manos: {#}\n• Aumenta el daño que infliges al usar armas de impacto de dos manos.", + "Daño con choque": "Bonificación de daño con habilidades de Rayo: {#}\n• Aumenta el daño infligido por tus habilidades de Rayo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con combate": "Bonificación de daño con habilidades de Combate: {#}\n• Aumenta el daño infligido por tus habilidades de Combate.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con compañero": "Bonificación de daño con habilidades de Compañero: {#}\n• Aumenta el daño infligido por tus habilidades de Compañero.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con conjuración": "Bonificación de daño con habilidades de Conjuración: {#}\n• Aumenta el daño infligido por tus habilidades de Conjuración.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con daño de sombra con el tiempo": "Bonificación de daño de sombra con el tiempo: {#}\n• Aumenta el daño de sombra infligido con el tiempo. Esto excluye el daño de sombra directo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con dominio de arma": "Bonificación de daño con habilidades de Dominio de Arma: {#}\n• Aumenta el daño infligido por tus habilidades de Dominio de Arma.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con esbirros": "Bonificación de daño de esbirros: {#}\n• Aumenta el daño infligido por tus esbirros invocados. Incluye tus Guerreros Esqueléticos, Magos Esqueléticos y el Gólem.", + "Daño con espada": "Bonificación de daño con espadas: {#}\n• Aumenta el daño que infliges al usar espadas de una mano o de dos manos.", + "Daño con frío": "Bonificación de daño de frío: {#}\n• Aumenta el daño de frío infligido.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con fuego": "Bonificación de daño de fuego: {#}\n• Aumenta el daño de fuego infligido. Esto incluye el daño de fuego directo y el daño de quemadura con el tiempo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con habilidades básicas": "Bonificación de daño con habilidades básicas: {#}\n• Aumenta el daño infligido por tus habilidades básicas.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con habilidades principales": "Bonificación de daño con habilidades principales: {#}\n• Aumenta el daño infligido por tus habilidades principales.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con hacha": "Bonificación de daño con hachas: {#}\n• Aumenta el daño que infliges al usar hachas de una mano o de dos manos.", + "Daño con hielo": "Bonificación de daño con habilidades de Hielo: {#}\n• Aumenta el daño infligido por tus habilidades de Hielo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con hombre lobo": "Bonificación de daño con habilidades de Hombre Lobo: {#}\n• Aumenta el daño infligido por tus habilidades de Hombre Lobo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con hombre oso": "Bonificación de daño con habilidades de Hombre Oso: {#}\n• Aumenta el daño infligido por tus habilidades que tienen la etiqueta Hombre Oso.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con invocación": "Bonificación de daño con habilidades de Invocación: {#}\n• Aumenta el daño infligido por tus habilidades de Invocación.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con maza": "Bonificación de daño con mazas: {#}\n• Aumenta el daño que infliges al usar mazas de una mano o de dos manos.", + "Daño con piromancia": "Bonificación de daño con habilidades de Piromancia: {#}\n• Aumenta el daño infligido por tus habilidades de Piromancia.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con quemadura": "Bonificación de daño de quemadura: {#}\n• Aumenta el daño de quemadura infligido. Esto incluye el daño de fuego con el tiempo, pero no el daño de fuego directo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con rayo": "Bonificación de daño de rayo: {#}\n• Aumenta el daño de rayo infligido.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con sangrado": "Bonificación de daño de sangrado: {#}\n• Aumenta el daño de sangrado infligido. Esto incluye el daño físico con el tiempo, pero no el daño físico directo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con sangre": "Bonificación de daño con habilidades de Sangre: {#}\n• Aumenta el daño infligido por tus habilidades de Sangre.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con sombra": "Bonificación de daño de sombra: {#}\n• Aumenta el daño de sombra infligido. Esto incluye el daño de sombra directo y el daño de sombra con el tiempo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con tierra": "Bonificación de daño con habilidades de Tierra: {#}\n• Aumenta el daño infligido por tus habilidades que tienen la etiqueta Tierra.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con tormenta": "Bonificación de daño con habilidades de Tormenta: {#}\n• Aumenta el daño infligido por tus habilidades de Tormenta.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con trampa": "Bonificación de daño con habilidades de Trampa: {#}\n• Aumenta el daño infligido por tus habilidades de Trampa.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño con veneno": [ + "Bonificación de daño de veneno: {#}\n• Aumenta el daño de veneno infligido. Esto incluye el daño directo de veneno y el daño con el tiempo de veneno.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Bonificación de daño de veneno: {#}\n• Aumenta el daño de veneno infligido. Esto incluye el daño con el tiempo de veneno, pero no el daño directo de veneno.\n• Tienes +{#} de este atributo por objetos y Paragón." + ], + "Daño contra enemigos vulnerables": "Bonificación de daño Vulnerable: {#}\n• Más daño otorgado a habilidades contra enemigos Vulnerables.\n• Incluye el x{#} de daño aumentado inherente que los enemigos Vulnerables reciben de todas las fuentes.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño de Guerreros": "Bonificación de daño con Guerreros Esqueléticos activos: {#}\n• Infliges {#} más de daño mientras tienes al menos un Guerrero Esquelético activo.", + "Daño de Gólem": "Bonificación de daño con Gólem activo: {#}\n• Infliges {#} más de daño mientras tu Gólem esté vivo.", + "Daño de Magos": "Bonificación de daño con Magos Esqueléticos activos: {#}\n• Infliges {#} más de daño mientras tienes al menos un Mago Esquelético activo.", + "Daño de Orbes de Sangre": "Bonificación de daño al recoger un Orbe de Sangre: {#}\n• Infliges {#} más de daño durante {#} segundos después de recoger un Orbe de Sangre.", + "Daño de arma": "Daño de arma: ({#} - {#})\n• El daño de base de tus armas equipadas.\n• Las habilidades hacen que escale su daño de base utilizando este valor.\n• Al blandir armas de una mano, esta es la suma de sus valores de ataque de base.\n• Al blandir un arma de dos manos, este es su valor de ataque de base.", + "Daño de arma a distancia": "Daño a distancia: ({#} - {#})\n• El daño de base de tu arma a distancia de dos manos.\n• Las habilidades que utilizan esta arma hacen que escale su daño de base utilizando este valor.\n• Es equivalente al valor de ataque de base del arma.", + "Daño de arma blanca": "Daño de arma blanca: ({#} - {#})\n• El daño de base de tu arma blanca de dos manos.\n• Las habilidades que utilizan esta arma hacen que escale su daño de base utilizando este valor.\n• Es equivalente al valor de ataque de base del arma.", + "Daño de arma de impacto": "Daño de arma de impacto: ({#} - {#})\n• El daño de base de tu arma de impacto de dos manos.\n• Las habilidades que utilizan esta arma hacen que escale su daño de base utilizando este valor.\n• Es equivalente al valor de ataque de base del arma.", + "Daño de armas dobles": "Daño de armas dobles: ({#} - {#})\n• El daño de base de tus armas dobles de una mano.\n• Las habilidades que utilizan estas armas hacen que escale su daño de base utilizando este valor.\n• Es equivalente a la suma de los valores de ataque de base de las armas.", + "Daño de golpe crítico": "Bonificación de daño de golpe crítico: {#}\n• Daño adicional otorgado a tus habilidades cuando asestan un golpe crítico.\n• Incluye el daño aumentado de x{#} inherente a los golpes críticos.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño de golpe crítico con ambidestreza": "Bonificación de daño de golpe crítico con armas dobles: {#}\n• Daño adicional otorgado a los golpes críticos al usar armas dobles de una mano.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con frío": "Bonificación de daño de golpe crítico de frío: {#}\n• Daño adicional otorgado a tu daño de frío al asestar un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con fuego": "Bonificación de daño de golpe crítico de fuego: {#}\n• Daño adicional otorgado a tu daño de fuego al asestar un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con habilidades de Hueso": "Bonificación de daño de golpe crítico con habilidades de Hueso: {#}\n• Daño adicional otorgado a tus habilidades de Hueso cuando asestan un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño de golpe crítico con habilidades de Imbuición": "Bonificación de daño de golpe crítico con habilidades de Imbuición: {#}\n• Daño adicional otorgado a tus habilidades de Imbuición cuando asestan un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con habilidades físicas": "Bonificación de daño de golpe crítico físico: {#}\n• Daño adicional otorgado a tu daño físico al asestar un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con habilidades principales": "Bonificación de daño de golpe crítico con habilidades principales: {#}\n• Daño adicional otorgado a tus habilidades principales cuando asestan un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño de golpe crítico con hombre lobo": "Bonificación de daño de golpe crítico con habilidades de Hombre Lobo: {#}\n• Daño adicional otorgado a tus habilidades de Hombre Lobo cuando asestan un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño de golpe crítico con rayo": "Bonificación de daño de golpe crítico de rayo: {#}\n• Daño adicional otorgado a tu daño de rayo al asestar un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con sombra": "Bonificación de daño de golpe crítico de sombra: {#}\n• Daño adicional otorgado a tu daño de sombra al asestar un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico con tierra": "Bonificación de daño de golpe crítico con habilidades de Tierra: {#}\n• Daño adicional otorgado a tus habilidades de Tierra cuando asestan un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño de golpe crítico con veneno": "Bonificación de daño de golpe crítico de veneno: {#}\n• Daño adicional otorgado a tu daño de veneno al asestar un golpe crítico.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico vs. enemigos bajo los efectos de control de multitudes": "Daño de golpe crítico adicional vs. enemigos bajo los efectos de control de multitudes: {#}\n• Daño adicional otorgado a tus habilidades cuando asestan un golpe crítico contra enemigos bajo los efectos de control de multitudes.\n• Incluye los efectos de ralentización, inmovilización, aturdimiento, derribo, provocación, miedo, atadura, atontamiento, helamiento o congelamiento.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes. \n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño de golpe crítico vs. enemigos vulnerables": "Bonificación de daño de golpe crítico vs. enemigos vulnerables: {#}\n• Daño adicional otorgado a tus habilidades cuando asestan un golpe crítico a enemigos vulnerables.\n• Se acumula con la bonificación normal de daño por golpe crítico.", + "Daño físico": "Bonificación de daño físico: {#}\n• Aumenta el daño físico infligido. Esto incluye el daño físico directo y el daño de sangrado con el tiempo.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño mientras estás en forma de hombre lobo": "Bonificación de daño mientras estás en forma de hombre lobo: {#}\n• Aumenta el daño que infliges al cambiar de forma a hombre lobo.", + "Daño mientras estás en forma de hombre oso": "Bonificación de daño mientras estás en forma de hombre oso: {#}\n• Aumenta el daño que infliges al cambiar de forma a hombre oso.", + "Daño mientras estás en forma humana": "Bonificación de daño mientras estás en forma humana: {#}\n• Aumenta el daño que infliges mientras estás en forma humana.", + "Daño mientras estás saludable": "Bonificación de daño mientras estás saludable: {#}\n• Aumenta el daño que infliges mientras tengas más del 80% de vida.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño mientras tienes enajenación": "Bonificación de daño mientras tienes enajenación: {#}\n• Aumenta el daño que infliges mientras tienes enajenación.", + "Daño mientras tienes fortificación": "Bonificación de daño mientras tienes fortificación: {#}\n• Aumenta el daño que infliges mientras tu fortificación es mayor o igual a tu vida actual.", + "Daño por esquivar": "Bonificación de daño tras esquivar: {#}\n• Infliges {#} más de daño durante {#} segundos después de esquivar un ataque.", + "Daño reducido con barrera": "Reducción de daño con una barrera activa: {#}\n• Reduce el daño recibido mientras tienes una barrera activa.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Daño vs. control de multitudes": "Bonificación de daño vs. enemigos bajo los efectos de control de multitudes: {#}\n• Aumenta el daño contra enemigos bajo los efectos de control de multitudes.\n• Incluye los efectos de ralentización, inmovilización, aturdimiento, retroceso, derribo, provocación, miedo, atadura, atontamiento, helamiento o congelamiento.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos atontados": "Bonificación de daño vs. enemigos atontados: {#}\n• Aumenta el daño a enemigos atontados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido el atontamiento durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos atrapados": "Bonificación de daño vs. enemigos atrapados: {#}\n• Aumenta el daño infligido a enemigos afectados por las habilidades de trampa del Renegado.", + "Daño vs. enemigos aturdidos": "Bonificación de daño vs. enemigos aturdidos: {#}\n• Aumenta el daño a enemigos aturdidos.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido el aturdimiento durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos cercanos": "Bonificación de daño vs. enemigos cercanos: {#}\n• Aumenta el daño a enemigos dentro del rango de melé.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos congelados": "Bonificación de daño vs. enemigos congelados: {#}\n• Aumenta el daño a enemigos congelados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido el congelamiento durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos de Élite": "Bonificación de daño vs. enemigos de Élite:{#}\n• Aumenta el daño infligido a campeadores, enemigos de Élite, jefes y jugadores.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos derribados": "Bonificación de daño vs. enemigos derribados: {#}\n• Aumenta el daño a enemigos derribados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido el derribo durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos envenenados": "Bonificación de daño vs. enemigos envenenados: {#}\n• Aumenta el daño infligido a enemigos envenenados.", + "Daño vs. enemigos helados": "Bonificación de daño vs. enemigos helados: {#}\n• Aumenta el daño a enemigos helados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido el helamiento durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos heridos": "Bonificación de daño vs. enemigos heridos: {#}\n• Aumenta el daño infligido a enemigos que tengan menos del 35% de vida.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos inmovilizados": "Bonificación de daño vs. enemigos inmovilizados: {#}\n• Aumenta el daño a enemigos inmovilizados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluida la inmovilización durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos lejanos": "Bonificación de daño vs. enemigos lejanos: {#}\n• Aumenta el daño a enemigos lejanos.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos que sangran": "Bonificación de daño vs. enemigos que sangran: {#}\n• Aumenta el daño infligido a enemigos que sangran.", + "Daño vs. enemigos ralentizados": "Bonificación de daño vs. enemigos ralentizados: {#}\n• Aumenta el daño a enemigos ralentizados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido la ralentización durante el transcurso del efecto de estupefacción.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. enemigos saludables": "Bonificación de daño vs. enemigos saludables: {#}\n• Aumenta el daño infligido a enemigos que tengan más del 80% de vida.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Daño vs. quemadura": "Bonificación de daño vs. enemigos quemados: {#}\n• Aumenta el daño infligido a enemigos quemados.", + "Daño vs. sombra DPT": "Bonificación de daño vs. enemigos afectados por daño de sombra con el tiempo: {#}\n• Aumenta el daño infligido a enemigos afectados por el daño de sombra con el tiempo.", + "Destreza": "Destreza: {#} (Contribución de objetos: {#}){DEX_BENEFIT}\n• Aumenta la probabilidad de esquivar en {#}", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Ejecución de golpe afortunado": "Golpe afortunado de ejecución: {#}\n• Tienes una probabilidad del {#} de base de matar instantáneamente a los enemigos que tienen menos del 35% de vida al infligirles daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.\n• No se puede activar contra campeadores, enemigos de Élite, jefes o jugadores.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Energía con cada eliminación": "Energía con cada eliminación: {#}\n• Recuperarás {#} de Energía por cada enemigo eliminado.", + "Esencia con cada eliminación": "Esencia con cada eliminación: {#}\n• Recuperarás {#} de Esencia por cada enemigo eliminado.", + "Espinas": [ + "Espinas: {#}\n• Inflige daño a los atacantes cuando te golpean con ataques directos. Excluye los ataques que solo infligen daño con el tiempo.\n• El daño infligido se ve afectado por el incremento de daño de habilidad de tu Fuerza.", + "Espinas: {#}\n• Inflige daño a los atacantes cuando te golpean con ataques directos. Excluye los ataques que solo infligen daño con el tiempo.\n• El daño infligido se ve afectado por el incremento de daño de habilidad de tu Destreza.", + "Espinas: {#}\n• Inflige daño a los atacantes cuando te golpean con ataques directos. Excluye los ataques que solo infligen daño con el tiempo.\n• El daño infligido se ve afectado por el incremento de daño de habilidad de tu Inteligencia.", + "Espinas: {#}\n• Inflige daño a los atacantes cuando te golpean con ataques directos. Excluye los ataques que solo infligen daño con el tiempo.\n• El daño infligido se ve afectado por el incremento de daño de habilidad de tu Voluntad." + ], + "Espinas de Guerrero": "Espinas adicionales heredadas por tus Guerreros Esqueléticos: {#}\n• Tus Guerreros Esqueléticos heredan {#} más Espinas de ti de lo habitual.\n• Total de Espinas que heredan de ti ahora: {#}.", + "Espinas de Gólem": "Espinas adicionales heredadas por tu Gólem: {#}\n• Tu Gólem hereda {#} más Espinas de ti de lo habitual.\n• Total de Espinas que hereda de ti ahora: {#}.", + "Espinas de Mago": "Espinas adicionales heredadas por tus Magos Esqueléticos: {#}\n• Tus Magos Esqueléticos heredan {#} más Espinas de ti de lo habitual.\n• Total de Espinas que heredan de ti ahora: {#}.", + "Espíritu con cada eliminación": "Espíritu con cada eliminación: {#}\n• Recuperarás {#} de Espíritu por cada enemigo eliminado.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fuerza": "Fuerza: {#} (Contribución de objetos: {#}){STR_BENEFIT}\n• Aumenta la armadura en {#}", + "Furia con cada eliminación": "Furia con cada eliminación: {#}\n• Recuperarás {#} de Furia por cada enemigo eliminado.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Generación de Energía": "Bonificación de generación de Energía: {#}\n• Obtener Energía de cualquier fuente otorga {#} más de Energía.", + "Generación de Esencia": "Bonificación de generación de Esencia: {#}\n• Obtener Esencia de cualquier fuente otorga {#} más de Esencia.", + "Generación de Espíritu": "Bonificación de generación de Espíritu: {#}\n• Obtener Espíritu de cualquier fuente otorga {#} más de espíritu.", + "Generación de Furia": "Bonificación de generación de Furia: {#}\n• Obtener Furia de cualquier fuente otorga {#} más de Furia.", + "Generación de maná": "Bonificación de generación de maná: {#}\n• Obtener maná de cualquier fuente otorga {#} más de maná.", + "Golpe afortunado de atontamiento": "Golpe afortunado de atontamiento: {#}\n• Tienes una probabilidad del {#} de base de atontar a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado de aturdimiento": "Golpe afortunado de aturdimiento: {#}\n• Tienes una probabilidad del {#} de base de aturdir a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado de congelación": "Golpe afortunado de congelamiento: {#}\n• Tienes una probabilidad del {#} de base de congelar a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado de derribo": "Golpe afortunado de derribo: {#}\n• Tienes una probabilidad del {#} de base de derribar a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado de helamiento": "Golpe afortunado de helamiento: {#}\n• Tienes una probabilidad del {#} de base de helar a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado de inmovilización": "Golpe afortunado de inmovilización: {#}\n• Tienes una probabilidad del {#} de base de inmovilizar a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado de ralentización": "Golpe afortunado de ralentización: {#}\n• Tienes una probabilidad del {#} de base de ralentizar a los enemigos cuando les infliges daño. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Golpe afortunado {PRIMARY_RESOURCE}": "Golpe afortunado de {PRIMARY_RESOURCE}: {#}\n• Tienes una probabilidad del 5% de base de obtener {#} de {PRIMARY_RESOURCE} al infligir daño a los enemigos. \n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Inteligencia": "Inteligencia: {#} (Contribución de objetos: {#}){INT_BENEFIT}\n• Aumenta la resistencia a todos los elementos en {#}", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maná con cada eliminación": "Maná con cada eliminación: {#}\n• Recuperarás {#} de maná por cada enemigo eliminado.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Máximo de {PRIMARY_RESOURCE}": "Máximo {PRIMARY_RESOURCE}: {#}\n• Se utiliza para lanzar varias habilidades.", + "Nivel": "Nivel: {#}\n• El nivel de tu personaje, que se incrementa al acumular experiencia.\n• Con cada nivel, obtienes vida de base y atributos principales.\n• Cada nivel hasta el nivel 50 te otorga un punto de habilidad. Después, cada cuarto de nivel te otorga un punto Paragón.\n• El daño infligido entre tú y un enemigo se ajusta dependiendo de la diferencia de nivel.\n• Los monstruos en este nivel tienen {#} de reducción de daño.", + "Oro": "Oro:\n• La moneda principal de santuario, se utiliza con la mayoría de mercaderes y artesanos. \n• Puede usarse para reembolsar puntos invertidos en el árbol de habilidades o árbol Paragón.\n• Se obtiene en la mayoría de actividades en Santuario y al vender objetos.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Polvo Rojo": "Polvo Rojo:\n• Se usa para comprar objetos de los mercaderes JcJ en las Estepas Áridas en Kehjistán.\n• Se puede obtener en los Altares de Extracción al purificar exitosamente Semillas del Odio.\n• Las Semillas del Odio solo se pueden obtener en las zonas JcJ.", + "Probabilidad de abrumar": "Probabilidad de abrumar: {#}\n• Cuando lanzas una habilidad, hay una probabilidad de que todo el daño que inflijas Abrume.\n• El daño abrumador inflige un daño adicional con base en tu Vida actual hasta x{#} cuando tienes tu Vida máxima y un aumento según las bonificaciones personales.\n• El daño con el tiempo, las habilidades pasivas y las habilidades canalizadas no pueden Abrumar.\n• Tu probabilidad de Abrumar no se puede incrementar como un atributo básico, pero se puede garantizar con efectos específicos.", + "Probabilidad de bloqueo": "Probabilidad de bloqueo: {#}\n• Al recibir daño directo, tienes una probabilidad de bloquearlo.\n• Los bloqueos reducen {#} del daño entrante.\n• Equivalente a la probabilidad de bloqueo del escudo equipado.", + "Probabilidad de esquivar": "Probabilidad de esquivar: {#}\n• Cuando recibes daño directo, tienes una probabilidad de esquivar el ataque.\n• Los ataques esquivados no causan daño.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Probabilidad de esquivar contra enemigos cercanos": "Probabilidad de esquivar contra enemigos cercanos: {#}\n• Tu probabilidad de esquivar aumenta cuando vas a recibir daño de enemigos cercanos.\n• Tu probabilidad de esquivar total contra enemigos cercanos es de {#}.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Probabilidad de esquivar contra enemigos lejanos": "Probabilidad de esquivar contra enemigos lejanos: {#}\n• Tu probabilidad de esquivar aumenta cuando vas a recibir daño de enemigos lejanos.\n• Tu probabilidad de esquivar total contra enemigos lejanos es de {#}.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Probabilidad de golpe afortunado con barrera": "Bonificación de probabilidad de golpe afortunado con una barrera activa: {#}\n• Aumenta la probabilidad de activar efectos de golpe afortunado cuando tus habilidades infligen daño mientras tienes una barrera activa.\n• La probabilidad de golpe afortunado de base varía según la habilidad.\n• Si tienes múltiples efectos de golpe afortunado, sus probabilidades se presentan de forma independiente.", + "Probabilidad de golpe crítico": "Probabilidad de golpe crítico: {#}\n• Cuando una habilidad inflige daño, tiene una probabilidad de asestar un golpe crítico.\n• Los golpes críticos infligen {#} de daño adicional y un aumento según tus bonificaciones personales.\n• El daño con el tiempo no puede asestar un golpe crítico.", + "Probabilidad de golpe crítico vs. enemigos heridos": "Bonificación de probabilidad de golpe crítico vs. enemigos heridos: {#}\n• Tu probabilidad de golpe crítico aumenta en {#} al infligir daño a enemigos que tengan menos del 35% de vida.\n• La probabilidad de que asestes un golpe crítico a enemigos heridos es de {#}.", + "Pruebas de Pleno Invierno": "Pruebas de Pleno Invierno:\n• Se usan para comprar Recompensas de Evento a Gileon en la Plaza de Pleno Invierno en Kyovashad.\n• Se obtienen al intercambiar Materiales de Evento (Fragmentos Infestados, Reliquias Perdidas, Trofeo Vestido de Rojo) en la Mesa de Colecciones de la Plaza de Pleno Invierno en Kyovashad.", + "Reducción de bloqueo": "Reducción de daño bloqueado: {#}\n• El daño evitado al bloquear daño directo.\n• Es equivalente al valor de reducción de daño bloqueado del escudo equipado.", + "Reducción de costo de {PRIMARY_RESOURCE}": "Reducción de costo de {PRIMARY_RESOURCE}: {#}\n• Reduce el costo de {PRIMARY_RESOURCE} de habilidades que consumen {PRIMARY_RESOURCE}.", + "Reducción de daño": "Reducción de daño de JcJ: {#}\n• Reducción de daño inherente otorgada contra otros jugadores en JcJ.\n• Se acumula con todos los otros recursos de reducción de daño.", + "Reducción de daño al sufrir heridas": "Reducción de daño al sufrir heridas: {#}\n• Reduce el daño recibido mientras tienes menos del 35% de vida.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño con el tiempo": "Reducción de daño con el tiempo: {#}\n• Reduce el daño con el tiempo recibido de todas las fuentes tras aplicar tus resistencias de armadura o no físicas. Esto incluye el daño con el tiempo de sangrado, quemadura, veneno y sombra, pero no el daño directo.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de DPT": "Reducción de daño de enemigos afectados por daño con el tiempo: {#}\n• Reduce el daño recibido de enemigos afectados por efectos de daño con el tiempo. Esto incluye el daño con el tiempo de sangrado, quemadura, veneno y sombra.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de DPT de sombra": "Reducción de daño de enemigos afectados por daño de sombra con el tiempo: {#}\n• Reduce el daño recibido de enemigos afectados por el daño de sombra con el tiempo.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de clase": "Reducción de daño de clase: {#}\n• Reducción de daño inherente otorgado por tu clase contra monstruos.", + "Reducción de daño de enemigos atrapados": "Reducción de daño de enemigos afectados por Trampas: {#}\n• Reduce el daño recibido de enemigos afectados por las habilidades de Trampa del Renegado.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos cercanos": "Reducción de daño de enemigos cercanos: {#}\n• Reduce el daño recibido de enemigos dentro del rango de melé.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos de Élite": "Reducción de daño de enemigos de Élite: {#}\n• Reduce el daño recibido de campeadores, enemigos de Élite, jefes y jugadores.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos envenenados": "Reducción de daño de enemigos envenenados: {#}\n• Reduce el daño recibido de enemigos envenenados.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos helados": "Reducción de daño de enemigos helados: {#}\n• Reduce el daño recibido de enemigos helados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluido el helamiento durante el transcurso del efecto de estupefacción.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos lejanos": "Reducción de daño de enemigos lejanos: {#}\n• Reduce el daño recibido de enemigos lejanos.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos que sangran": "Reducción de daño de enemigos que sangran: {#}\n• Reduce el daño recibido de enemigos que sangran.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos quemados": "Reducción de daño de enemigos quemados: {#}\n• Reduce el daño recibido de enemigos quemados.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos ralentizados": "Reducción de daño de enemigos ralentizados: {#}\n• Reduce el daño recibido de enemigos ralentizados.\n• Después de dejar estupefacto a un jefe, este queda bajo todos los efectos de control de multitudes, incluida la ralentización durante el transcurso del efecto de estupefacción.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de enemigos vulnerables": "Reducción de daño de enemigos vulnerables: {#}\n• Reduce el daño recibido de enemigos vulnerables.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño de esbirros": "Reducción de daño de tus esbirros: {#}\n• Reduce el daño recibido por tus esbirros de todas las fuentes. Esto incluye Guerreros Esqueléticos, Magos Esqueléticos y Gólem.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño mientras estás saludable": "Reducción de daño mientras estás saludable: {#}\n• Reduce el daño recibido mientras tienes más del 80% de vida.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de daño mientras tienes fortificación": "Reducción de daño mientras tienes fortificación: {#}\n• Reduce el daño recibido mientras tu fortificación es mayor o igual a tu vida actual.\n• No incluye la reducción de daño que recibes al tener fortificación.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Reducción de duración de ralentización": "Reducción de duración de ralentización: {#}\n• Reduce la duración de la ralentización recibida.\n• Se acumula con la reducción de duración de pérdida de control.", + "Reducción de la duración de pérdida de control": "Reducción de duración de pérdida de control: {#}\n• Reduce la duración de los efectos que causan pérdida de control, excluido el retroceso. \n• Estos efectos incluyen ralentización, inmovilización, aturdimiento, derribo, provocación, miedo, atadura, atontamiento, helamiento y congelamiento.", + "Reducción de recuperación": "Reducción de recuperación: {#}\n• Reduce la recuperación de todas las habilidades activas.", + "Reducción de recuperación de Imbuición": "Reducción de recuperación para Imbuiciones: {#}\n• Reduce la recuperación de tus Imbuiciones.\n• Se acumula con la reducción de recuperación normal.", + "Reducción de recuperación de grito": "Reducción de recuperación para Gritos: {#}\n• Reduce la recuperación de tus Gritos.\n• Se acumula con la reducción de recuperación normal.", + "Reducción de recuperación de trampas": "Reducción de recuperación para Trampas: {#}\n• Reduce la recuperación de tus Trampas.\n• Se acumula con la reducción de recuperación normal.", + "Reducción de tiempo de armado de trampas": "Reducción de tiempo de armado de Trampas: {#} segundos\n• Reduce el tiempo que tardan tus habilidades de Trampa en activarse {#} segundos.", + "Reducción de todo el daño": "Reducción de daño de todas las fuentes: {#}\n• Reduce el daño recibido de todas las fuentes, tras aplicar tu armadura o resistencias no físicas.\n• A medida que se incrementa este atributo, las bonificaciones adicionales se vuelven menos eficaces.", + "Regeneración de Energía": "Regeneración pasiva de Energía: {#}\n• Regeneras {#} de Energía por segundo.", + "Regeneración de Esencia": "Regeneración pasiva de Esencia: {#}\n• Regeneras {#} de Esencia por segundo.", + "Regeneración de Espíritu": "Regeneración pasiva de Espíritu: {#}\n• Regeneras {#} de Espíritu por segundo.", + "Regeneración de Furia": "Regeneración pasiva de Furia: {#}\n• Regeneras {#} de Furia por segundo. \n• La Furia decae rápidamente al estar fuera de combate.", + "Regeneración de maná": "Regeneración pasiva de maná: {#}\n• Regeneras {#} de maná por segundo.", + "Regeneración de vida": "Regeneración de vida pasiva: {#}\n• Recuperas {#} de vida por segundo.\n• Recibir daño deshabilita la regeneración durante 4 segundos.", + "Resistencia a la sombra": "Resistencia a la sombra: {#}\n• Reduce el daño entrante por Sombra en {#}. Esto se aplica al daño directo por Sombra y al daño por Sombra con el tiempo.\n• Este valor se limita a la Resistencia máxima de {#}. La Resistencia máxima puede aumentar por varias fuentes, pero no puede superar {#}.\n• En la actualidad tienes +{#} de Resistencia a la sombra de bonificaciones y -{#} de penalizaciones ({#} de tu Resistencia a la sombra máxima).", + "Resistencia a todo de Esbirro": "Bonificación de resistencia a todos los elementos para tus esbirros: {#}\n• Reduce el daño no físico que reciben tus esbirros invocados. Esto incluye Guerreros Esqueléticos, Magos Esqueléticos y Gólem.", + "Resistencia a todo de Guerrero": "Bonificación de resistencia a todos los elementos para tus Guerreros Esqueléticos: {#}\n• Reduce el daño no físico que reciben tus Guerreros Esqueléticos.", + "Resistencia a todo de Gólem": "Bonificación de resistencia a todos los elementos para tu Gólem: {#}\n• Reduce el daño no físico que recibe tu Gólem.", + "Resistencia a todo de Mago": "Bonificación de resistencia a todos los elementos para tus Magos Esqueléticos: {#}\n• Reduce el daño no físico que reciben tus Magos Esqueléticos.", + "Resistencia al frío": "Resistencia al frío: {#}\n• Reduce el daño por frío entrante en {#}.\n• Este valor se limita a la Resistencia máxima de {#}. La Resistencia máxima puede aumentar de varias fuentes, pero no puede superar {#}.\n• En la actualidad tienes +{#} de Resistencia al frío de bonificaciones y -{#} de penalizaciones ({#} de tu Resistencia al frío máxima).", + "Resistencia al fuego": "Resistencia al fuego: {#}\n• Reduce el daño entrante por Fuego en {#}. Esto se aplica al daño directo por Fuego y al daño por Quemadura con el tiempo.\n• Este valor se limita a la Resistencia máxima de {#}. La Resistencia máxima puede aumentar por varias fuentes, pero no puede superar {#}.\n• En la actualidad tienes +{#} de Resistencia al fuego de bonificaciones y -{#} de penalizaciones ({#} de tu Resistencia al fuego máxima).", + "Resistencia al rayo": "Resistencia al rayo: {#}\n• Reduce el daño por rayo entrante en {#}.\n• Este valor se limita a la Resistencia máxima de {#}. La Resistencia máxima puede aumentar de varias fuentes, pero no puede superar {#}.\n• En la actualidad tienes +{#} de Resistencia al rayo de bonificaciones y -{#} de penalizaciones ({#} de tu Resistencia al rayo máxima).", + "Resistencia al veneno": "Resistencia al veneno: {#}\n• Reduce el daño entrante por Veneno en {#}. Esto se aplica al daño directo por Veneno y al daño por Veneno con el tiempo.\n• Este valor se limita a la Resistencia máxima de {#}. La Resistencia máxima puede aumentar por varias fuentes, pero no puede superar {#}.\n• En la actualidad tienes +{#} de Resistencia al veneno de bonificaciones y -{#} de penalizaciones ({#} de tu Resistencia al veneno máxima).", + "Sanación de Orbes de Sangre": "Sanación adicional con Orbes de Sangre: {#}\n• Aumenta la sanación recibida de Orbes de Sangre.", + "Sanación de pociones": "Bonificación de sanación de pociones: {#}\n• Aumenta la sanación recibida de pociones de vida.", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Toda la sanación": "Bonificación de toda la sanación: {#}\n• Aumenta la sanación recibida de todas las fuentes.", + "Todo el daño": "Bonificación de todo el daño: {#}\n• Aumenta todo el daño que infliges.\n• Tienes +{#} de este atributo por objetos y Paragón.", + "Velocidad de ataque de esbirro": "Bonificación de velocidad de ataque de esbirros: {#}\n• Aumenta la velocidad de ataque de tus esbirros invocados. Incluye tus Guerreros Esqueléticos, Magos Esqueléticos y el Gólem.", + "Velocidad de ataque por esquivar": "Bonificación de velocidad de ataque tras esquivar: {#}\n• Obtienes {#} de velocidad de ataque adicional durante {#} segundos después de esquivar un ataque.", + "Velocidad de movimiento": "Velocidad de movimiento: {#}\n• Corres a {#} de la velocidad de movimiento de base.\n• Puedes alcanzar un máximo de {#} de velocidad de movimiento, incluidas las bonificaciones.", + "Velocidad de movimiento al eliminar un enemigo de Élite": "Bonificación de velocidad de movimiento al matar a un enemigo de Élite: {#}\n• Obtienes {#} velocidad de movimiento durante {#} segundos después de matar un campeador, enemigo de Élite, jefe o jugador.", + "Velocidad del arma": "Velocidad de arma: {#} ataques por segundo\n• Esta es la velocidad de ataque de base inherente a tu arma antes de aplicar bonificaciones.\n• Al blandir armas de una mano, sus velocidades de arma se promedian.", + "Vida con cada eliminación": "Vida con cada eliminación: {#}\n• Recuperarás {#} de vida por cada enemigo eliminado.", + "Vida de golpe afortunado": "Vida de golpe afortunado: {#}\n• Tienes una probabilidad del 5% de base de recuperar {#} de vida por cada enemigo que golpeas.\n• Esta probabilidad escala con la habilidad utilizada y tu bonificación de probabilidad de golpe afortunado.", + "Vida máxima": "Vida máxima: {#}\n• Si pierdes toda tu vida, morirás.\n• Tienes {#} de vida de base en el nivel {#} y {#} de vida adicional de otras fuentes.", + "Voluntad": "Voluntad: {#} (Contribución de objetos: {#}){WILL_BENEFIT}\n• Aumenta la sanación recibida en {#}\n• Aumenta el daño abrumador en {#}", + "Óbolos": "Óbolos Murmurantes:\n• Se usan para comprar objetos del Proveedor de Curiosidades.\n• Se obtiene en eventos aleatorios en Santuario." + }, + "frFR": { + "Application des effets glaçants": "Bonus à l'application des effets glaçants : {#}\n• Augmente l'efficacité de vos effets glaçants, ce qui permet de geler les adversaires plus rapidement.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Armure": "Armure : {#}\n• Réduit les dégâts physiques que vous subissez. Ceci s'applique aux dégâts physiques directs et aux dégâts de saignement sur la durée.\n• Ne peut réduire plus de {#} points de dégâts infligés par un adversaire niveau {#}.\n• Vous avez {#} points d'armure provenant des caractéristiques principales de votre équipement, {#} points d'armure provenant de votre force, et un bonus de {#} points d'armure provenant d'autres sources.", + "Armure conférée par le golem": "Bonus à l'armure avec un golem actif : {#}\n• Augmente votre armure tant que votre golem est en vie.", + "Armure conférée par les guerriers": "Bonus à l'armure avec un guerrier squelette actif : {#}\n• Augmente votre armure tant que vous avez au moins un guerrier squelette en vie.", + "Armure conférée par les mages squelettes": "Bonus à l'armure avec un mage squelette actif : {#}\n• Augmente votre armure tant que vous avez au moins un mage squelette en vie.", + "Armure d'ursoïde": "Bonus à l'armure sous forme ursoïde : {#}\n• Augmente votre armure lorsque vous êtes sous forme ursoïde.", + "Armure de lycanthrope": "Bonus à l'armure sous forme de lycanthrope : {#}\n• Augmente votre armure lorsque vous êtes sous forme lycanthropique.", + "Armure des guerriers": "Bonus à l'armure de vos guerriers squelettes : {#}\n• Augmente l'armure de vos guerrier squelettes.", + "Armure des mages": "Bonus à l'armure de vos mages squelettes : {#}\n• Augmente l'armure de vos mages squelettes.", + "Armure des serviteurs": "Bonus à l'armure de vos serviteurs : {#}\n• Augmente l'armure de vos serviteurs invoqués. Ceci comprend les guerriers squelettes, les mages squelettes et le golem.", + "Armure du golem": "Bonus à l'armure de votre golem : {#}\n• Augmente l'armure de votre golem.", + "Bonus aux chances d'obtenir un coup de chance": "Bonus aux chances d'obtenir un coup de chance : {#}\n• Augmente les chances de déclencher les effets de coup de chance lorsque vos compétences infligent des dégâts.\n• Les chances de base d'obtenir un coup de chance changent selon la compétence.\n• Si vous avez plusieurs effets de coup de chance, leurs probabilités sont calculées indépendamment.", + "Bonus aux dégâts d'ombre sur la durée": "Bonus aux dégâts d'ombre sur la durée : {#}\n• Augmente les dégâts d'ombre sur la durée que vous infligez. Ceci exclut les dégâts d'ombre directs.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Bonus d'expérience": "Bonus d'expérience : {#}\n• Vous obtenez {#} points d'expérience en plus quand vous tuez des adversaires.\n• Comprend un bonus ×{#} correspondant au niveau de monde {#}.", + "Bonus de barrière": "Bonus de génération de barrière : {#}\n• Augmente la valeur de la barrière générée par vos effets de barrière.", + "Bonus à l'apparition de potions": "Bonus au taux d'apparition des potions : {#}\n• Augmente le taux d'apparition des potions de soins de toutes les sources.", + "Bonus à la durée de l'effet de Rage du berserker": "Bonus à la durée de l'effet de Rage du berserker : {#}\n• Augmente la durée de l'effet de Rage du berserker conféré par toutes les sources.", + "Bonus à la durée des effets de perte de contrôle": "Bonus à la durée des effets de perte de contrôle : {#}\n• Augmente la durée des effets de perte de contrôle que vous infligez, hormis le repoussement.\n• Ces effets incluent le ralentissement, l'immobilisation, l'étourdissement, le renversement, la provocation, la peur, le sanglage, l'hébètement, le glaçage et le gel.", + "Bonus à la durée des effets des sanctuaires": "Bonus à la durée des effets des sanctuaires : {#}\n• Augmente la durée des bonus reçus grâce aux sanctuaires à travers le monde.", + "Bonus à la fortification": "Bonus de génération de fortification : {#}\n• Augmente la valeur de la fortification générée par vos effets de fortification.", + "Bonus à la vie des guerriers": "Bonus au maximum de vie des guerriers squelettes : {#}\n• Augmente le maximum de vie de vos guerriers squelettes.", + "Bonus à la vie des mages squelettes": "Bonus au maximum de vie des mages squelettes : {#}\n• Augmente le maximum de vie de vos mages squelettes.", + "Bonus à la vie des serviteurs": "Bonus à la vie des serviteurs : {#}\n• Augmente les points de vie de vos serviteurs invoqués. Ceci comprend les guerriers squelettes, les mages squelettes et le golem.", + "Bonus à la vie du golem": "Bonus au maximum de vie du golem : {#}\n• Augmente le maximum de vie de votre golem.", + "Bonus à la vitesse d'attaque": "Bonus à la vitesse d'attaque : {#}\n• Votre vitesse d'attaque est {#} plus rapide que la vitesse d'attaque de base de votre arme.\n• Combinée à la vitesse d'attaque de votre arme, votre vitesse d'attaque totale est de {#} |4attaque:attaques; par seconde.", + "Bonus à toutes les résistances des guerriers": "Bonus à la résistance à tous les éléments de vos guerriers squelettes : {#}\n• Réduit les dégâts non physiques subis par vos guerriers squelettes.", + "Bonus à toutes les résistances des mages": "Bonus à la résistance à tous les éléments de vos mages squelettes : {#}\n• Réduit les dégâts non physiques subis par vos mages squelettes.", + "Bonus à toutes les résistances des serviteurs": "Bonus de résistance à tous les éléments des serviteurs : {#}\n• Réduit les dégâts non physiques subis par vos serviteurs invoqués. Cela concerne les guerriers squelettes, les mages squelettes et les golems.", + "Bonus à toutes les résistances du golem": "Bonus de résistance à tous les éléments du golem :{#}\n• Réduit les dégâts non physiques subis par votre golem.", + "Capacité de la potion": "Capacité maximale de la potion : {#}\n• Le nombre total de potions de soins disponibles à la fois.\n• Comprend la capacité de base de la potion ({#}) avec laquelle vous commencez et la capacité additionnelle ({#}) obtenue via la progression des zones et les objets.", + "Chances d'accabler": "Chances d'accabler : {#}\n• Lorsque vous utilisez une compétence, tous les dégâts qu'elle inflige ont une chance d'être accablants.\n• L'accablement inflige des dégâts supplémentaires en fonction de vos points de vie actuels, jusqu'à un bonus maximum ×{#} lorsque vous disposez de tous vos points de vie. Vos bonus personnels viennent s'ajoutent à cette augmentation.\n• Les dégâts sur la durée ainsi que les compétences passives et canalisées ne peuvent pas accabler.\n• Vos chances d'accabler ne peuvent pas augmenter en tant que valeurs de base, mais elles peuvent être garanties par des effets spécifiques.", + "Chances d'esquiver": "Chances d'esquiver : {#}\n• Lorsque vous subissez des dégâts directs, vous avez une chance de les esquiver.\n• Les attaques esquivées n'infligent aucun dégât.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Chances d'esquiver contre les adversaires à distance": "Chances d'esquiver contre les adversaires à distance : {#}\n• Vos chances d'esquiver augmentent quand des adversaires à distance tentent de vous infliger des dégâts.\n• Vos chances d'esquiver totales contre les adversaires à distance sont de {#}.\n• Lorsque cette statistique augmente, les bonus supplémentaires perdent en efficacité.", + "Chances d'esquiver contre les adversaires à proximité": "Chances d'esquiver contre les adversaires à proximité : {#}\n• Vos chances d'esquiver augmentent quand des adversaires à portée de mêlée tentent de vous infliger des dégâts.\n• Vos chances d'esquiver totales contre les adversaires proches sont de {#}.\n• Lorsque cette statistique augmente, les bonus supplémentaires perdent en efficacité.", + "Chances d'infliger un coup critique": "Chances d'infliger un coup critique : {#}\n• Lorsqu'une compétence inflige des dégâts, elle a une chance d'infliger un coup critique.\n• Les coups critiques bénéficient d'un bonus de ×{#} aux dégâts qui s'ajoute à vos bonus personnels.\n• Les dégâts sur la durée ne peuvent pas infliger de coups critiques.", + "Chances d'infliger un coup critique contre les cibles blessées": "Bonus aux chances d'infliger un coup critique contre les cibles blessées : {#}\n• Vos chances d'infliger un coup critique sont augmentées de {#} lorsque vous touchez des cibles qui ont moins de 35 % de leurs points de vie.\n• Vos chances totales d'infliger un coup critique aux cibles blessées sont de {#}.", + "Chances d'obtenir un coup de chance avec une barrière": "Bonus aux chances d'obtenir un coup de chance avec une barrière active : {#}\n• Augmente les chances de déclencher les effets de coup de chance lorsque vos compétences infligent des dégâts et que vous possédez une barrière active.\n• Les chances de base d'obtenir un coup de chance changent selon la compétence.\n• Si vous avez plusieurs effets de coup de chance, leurs probabilités sont calculées indépendamment.", + "Chances de bloquer": "Chances de bloquer : {#}\n• Lorsque vous subissez des dégâts directs, vous avez une chance de les bloquer.\n• Lorsque vous bloquez une attaque, les dégâts subis sont réduits de {#}.\n• Cette valeur est égale aux chances de bloquer du bouclier équipé.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Coup de chance (exécution)": "Coup de chance (exécution) : {#}\n• Vous avez {#} de chances de base de tuer instantanément les cibles qui ont moins de 35 % de leurs points de vie lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.\n• Ne s'active pas lorsque vous affrontez des champions, des élites, des boss et des personnages-joueurs.", + "Coup de chance (gel)": "Coup de chance (gel) : {#}\n• Vous avez {#} de chances de base de geler les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (glaçage)": "Coup de chance (glaçage) : {#}\n• Vous avez {#} de chances de base de glacer les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (hébétement)": "Coup de chance (hébétement) : {#}\n• Vous avez {#} de chances de base d'hébéter les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (immobilisation)": "Coup de chance (immobilisation) : {#}\n• Vous avez {#} de chances de base d'immobiliser les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (ralentissement)": "Coup de chance (ralentissement) : {#}\n• Vous avez {#} de chances de base de ralentir les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (renversement)": "Coup de chance (renversement) : {#}\n• Vous avez {#} de chances de base de renverser les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (vie)": "Coup de chance (vie) : {#}\n• Vous avez 5 % de chances de base de récupérer {#} points de vie pour chaque cible que vous touchez.\n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance ({PRIMARY_RESOURCE})": "Coup de chance ({PRIMARY_RESOURCE}) : {#}\n• Vous avez 5 % de chances de base de récupérer {#} de votre {PRIMARY_RESOURCE} lorsque vous infligez des dégâts aux adversaires. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance (étourdissement)": "Coup de chance (étourdissement) : {#}\n• Vous avez {#} de chances de base d'étourdir les adversaires lorsque vous leur infligez des dégâts. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (gel)": "Coup de chance critique (gel) : {#}\n• Vous avez {#} de chances de base de geler les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (glaçage)": "Coup de chance critique (glaçage) : {#}\n• Vous avez {#} de chances de base de glacer les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (hébétement)": "Coup de chance critique (hébétement) : {#}\n• Vous avez {#} de chances de base d'hébéter les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (immobilisation)": "Coup de chance critique (immobilisation) : {#}\n• Vous avez {#} de chances de base d'immobiliser les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (ralentissement)": "Coup de chance critique (ralentissement) : {#}\n• Vous avez {#} de chances de base de ralentir les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (renversement)": "Coup de chance critique (renversement) : {#}\n• Vous avez {#} de chances de base de renverser les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Coup de chance critique (étourdissement)": "Coup de chance critique (étourdissement) : {#}\n• Vous avez {#} de chances de base d'étourdir les adversaires lorsque vous leur infligez un coup critique. \n• Cette probabilité se calcule en fonction de la compétence utilisée et de votre bonus aux chances d'obtenir un coup de chance.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Dextérité": "Dextérité : {#} (Contribution des objets : {#}){DEX_BENEFIT}\n• Augmente les chances d'esquiver de {#}", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Dégâts après avoir changé d'arme": "Bonus aux dégâts après avoir changé d'arme : {#}\n• Augmente les dégâts infligés par vos compétences qui utilisent des armes différentes de celles que vous utilisiez préalablement.", + "Dégâts après avoir tué une élite": "Bonus aux dégâts après avoir tué une élite : {#}\n• Vos dégâts augmentent de {#} pendant {#} s après avoir tué un champion, une élite, un boss ou un personnage-joueur.", + "Dégâts après l'esquive": "Bonus aux dégâts après l'esquive : {#}\n• Vous obtenez un bonus aux dégâts de {#} pendant {#} s après avoir esquivé une attaque.", + "Dégâts conférés par le golem": "Bonus aux dégâts avec un golem actif : {#}\n• Vous infligez {#} de dégâts supplémentaires tant que vous avez au moins un golem en vie.", + "Dégâts conférés par les mages squelettes": "Bonus aux dégâts avec un mage squelette actif : {#}\n• Vous infligez {#} de dégâts supplémentaires tant que vous avez au moins un mage squelette en vie.", + "Dégâts conférés par les orbes de sang": "Bonus aux dégâts après avoir ramassé un orbe de sang : {#}\n• Augmente les dégâts que vous infligez de {#} pendant {#} s après avoir ramassé un orbe de sang.", + "Dégâts contre les cibles blessées": "Bonus aux dégâts contre les cibles blessées : {#}\n• Augmente les dégâts infligés aux cibles qui ont moins de 35 % de leurs points de vie.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles empoisonnées": "Bonus aux dégâts contre les cibles empoisonnées : {#}\n• Augmente les dégâts infligés aux cibles empoisonnées.", + "Dégâts contre les cibles en bonne santé": "Bonus aux dégâts contre les cibles en bonne santé : {#}\n• Augmente les dégâts infligés aux cibles qui ont plus de 80 % de leurs points de vie.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles en feu": "Bonus aux dégâts contre les cibles en feu : {#}\n• Augmente les dégâts infligés aux cibles en feu.", + "Dégâts contre les cibles gelées": "Bonus aux dégâts contre les cibles gelées : {#}\n• Augmente les dégâts infligés aux cibles gelées.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris le gel tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles glacées": "Bonus aux dégâts contre les cibles glacées : {#}\n• Augmente les dégâts infligés aux cibles glacées.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris le glaçage tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles hébétées": "Bonus aux dégâts contre les cibles hébétées : {#}\n• Augmente les dégâts infligés aux cibles hébétées.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris l'hébétement tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles immobilisées": "Bonus aux dégâts contre les cibles immobilisées : {#}\n• Augmente les dégâts infligés aux cibles immobilisées.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris l'immobilisation tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles piégées": "Bonus aux dégâts contre les cibles piégées : {#}\n• Augmente les dégâts infligés aux cibles affectées par une compétence de piège du voleur ou de la voleuse.", + "Dégâts contre les cibles qui saignent": "Bonus aux dégâts contre les cibles qui saignent : {#}\n• Augmente les dégâts infligés aux cibles qui saignent.", + "Dégâts contre les cibles ralenties": "Bonus aux dégâts contre les cibles ralenties : {#}\n• Augmente les dégâts infligés aux cibles ralenties.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris le ralentissement tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles renversées": "Bonus aux dégâts contre les cibles renversées : {#}\n• Augmente les dégâts infligés aux cibles renversées.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris le renversement tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles subissant des dégâts d'ombre sur la durée": "Bonus aux dégâts contre les cibles subissant des dégâts d'ombre sur la durée : {#}\n• Augmente les dégâts infligés aux cibles subissant un effet de dégâts d'ombre sur la durée.", + "Dégâts contre les cibles subissant une perte de contrôle": "Bonus aux dégâts contre les cibles subissant un effet de perte de contrôle : {#}\n• Augmente les dégâts infligés aux cibles subissant un effet de perte de contrôle.\n• Cela inclut les cibles affectées par le ralentissement, l'immobilisation, l'étourdissement, le repoussement, le renversement, la provocation, la peur, le sanglage, l'hébètement, le glaçage ou le gel.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles vulnérables": "Bonus de dégâts contre les cibles vulnérables : {#}.\n• Les compétences infligent des dégâts supplémentaires aux adversaires vulnérables.\n• Inclut le bonus aux dégâts ×{#} habituellement infligés par toutes les sources aux cibles vulnérables.\n• Vos objets et votre niveau de parangon augmentent cette caractéristique de {#}.", + "Dégâts contre les cibles à distance": "Bonus aux dégâts contre les cibles à distance : {#}\n• Augmente les dégâts infligés aux cibles loin de vous.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles à proximité": "Bonus aux dégâts contre les cibles à proximité : {#}\n• Augmente les dégâts infligés aux cibles en mêlée.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les cibles étourdies": "Bonus aux dégâts contre les cibles étourdies : {#}\n• Augmente les dégâts infligés aux cibles étourdies.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris l'étourdissement tant qu'il est stupéfié.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts contre les élites": "Bonus aux dégâts contre les élites : {#}\n• Augmente les dégâts infligés aux champions, élites, boss et personnages-joueurs.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts critiques": "Bonus aux dégâts critiques : {#}.\n• Augmente les dégâts infligés par vos compétences lorsqu'elles infligent un coup critique.\n• Inclut le bonus aux dégâts ×{#} habituellement infligés par les coups critiques.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts critiques contre les cibles subissant une perte de contrôle": "Bonus aux dégâts critiques contre les cibles subissant un effet de perte de contrôle : {#}\n• Augmente les dégâts infligés par vos compétences lorsqu'elles infligent un coup critique aux cibles subissant une perte de contrôle.\n• Cela inclut les cibles affectées par le ralentissement, l'immobilisation, l'étourdissement, le repoussement, le renversement, la provocation, la peur, le sanglage, l'hébètement, le glaçage ou le gel.\n• Lorsqu'une ou un boss est sous l'effet d'un chancellement, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle pendant la durée du chancellement.\n• Se cumule à votre bonus normal aux dégâts critiques.", + "Dégâts critiques contre les cibles vulnérables": "Bonus aux dégâts critiques contre les adversaires vulnérables : {#}\n• Augmente les dégâts infligés par les compétences lorsqu'elles infligent un coup critique à des adversaires vulnérables.\n• Se cumule à votre bonus habituel aux dégâts critiques.", + "Dégâts critiques d'ombre": "Bonus aux dégâts critiques d'ombre : {#}\n• Augmente les dégâts infligés par vos dégâts d'ombre lorsqu'ils infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts critiques d'os": "Bonus aux dégâts critiques des compétences d'os : {#}\n• Augmente les dégâts critiques de vos compétences d'os lorsqu'elles infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts critiques de feu": "Bonus aux dégâts critiques de feu : {#}\n• Augmente les dégâts infligés par vos dégâts de feu lorsqu'ils infligent un coup critique.\n• Se cumule à votre bonus normal aux dégâts critiques.", + "Dégâts critiques de foudre": "Bonus aux dégâts critiques de foudre : {#}\n• Augmente les dégâts infligés par vos dégâts de foudre lorsqu'ils infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts critiques de froid": "Bonus aux dégâts critiques de froid : {#}\n• Augmente les dégâts infligés par vos dégâts de froid lorsqu'ils infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts critiques de lycanthrope": "Bonus aux dégâts critiques des compétences de lycanthrope : {#}\n• Augmente les dégâts critiques de vos compétences de lycanthrope lorsqu'elles infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts critiques de poison": "Bonus aux dégâts critiques de poison : {#}\n• Augmente les dégâts infligés par vos dégâts de poison lorsqu'ils infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts critiques de terre": "Bonus aux dégâts critiques des compétences de terre : {#}\n• Augmente les dégâts infligés par vos compétences de terre lorsqu'elles infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts critiques des compétences imprégnées": "Bonus aux dégâts critiques des compétences imprégnées : {#}\n• Augmente les dégâts infligés par les compétences imprégnées lorsqu'elles infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts critiques des compétences principales": "Bonus aux dégâts critiques des compétences principales : {#}\n• Augmente les dégâts critiques de vos compétences principales lorsqu'elles infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts critiques à deux armes": "Bonus aux dégâts critiques des dégâts à deux armes : {#}\n• Augmente les dégâts critiques infligés lorsque vous maniez deux armes à une main.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts d'accablement": "Bonus de dégâts d'accablement : {#}.\n• Les compétences qui accablent infligent des dégâts supplémentaires, lesquels augmentent à l'impact en fonction de votre maximum de vie et de vos points de fortification.\n• Inclut le bonus habituel aux dégâts d'accablement basé sur votre maximum de vie, jusqu'à un bonus maximum ×{#} lorsque vous disposez de tous vos points de vie.\n• Votre volonté, vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts d'accablement contondants": "Dégâts d'accablement avec armes contondantes à deux mains : {#}\n• Dégâts supplémentaires aux compétences qui accablent avec une arme contondante à deux mains.\n• Se cumule à votre bonus normal aux dégâts d'accablement.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts d'accablement d'ursoïde": "Dégâts d'accablement avec des compétences d'ursoïde : {#}\n• Dégâts supplémentaires aux compétences d'ursoïde en cas d'accablement.\n• Se cumule à votre bonus normal aux dégâts d'accablement.", + "Dégâts d'arme contondante": "Dégâts d'arme contondante : ({#} à {#})\n• Les dégâts de base de votre arme contondante à deux mains.\n• Les dégâts de base des compétences utilisant ce type d'armes sont calculés en fonction de cette valeur.\n• Équivalents à la valeur d'attaque de base de l'arme.", + "Dégâts d'arme tranchante": "Dégâts d'arme tranchante : ({#} à {#})\n• Les dégâts de base de votre arme tranchante à deux mains.\n• Les dégâts de base des compétences utilisant ce type d'armes sont calculés en fonction de cette valeur.\n• Équivalents à la valeur d'attaque de base de l'arme.", + "Dégâts d'arme à distance": "Dégâts d'arme à distance : ({#} à {#})\n• Les dégâts de base de votre arme à distance à deux mains.\n• Les dégâts de base des compétences utilisant ce type d'armes sont calculés en fonction de cette valeur.\n• Équivalents à la valeur d'attaque de base de l'arme.", + "Dégâts d'effet de Rage du berserker": "Bonus aux dégâts pendant l'effet de Rage du berserker : {#}\n• Augmente les dégâts que vous infligez lorsque vous êtes sous l'effet de Rage du berserker.", + "Dégâts d'invocation": "Bonus aux dégâts des compétences d'invocation : {#}\n• Augmente les dégâts infligés par vos compétences d'invocation.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts d'ombre": "Bonus aux dégâts d'ombre : {#}\n• Augmente les dégâts d'ombre que vous infligez. Ceci inclut les dégâts d'ombre directs et sur la durée.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts d'os": "Bonus aux dégâts des compétences d'os : {#}\n• Augmente les dégâts infligés par vos compétences d'os.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts d'ursoïde": "Bonus aux dégâts des compétences d'ursoïde : {#}\n• Augmente les dégâts infligés par vos compétences d'ursoïde.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts d'énergie crépitante": "Bonus aux dégâts d'énergie crépitante : {#}\n• Augmente les dégâts infligés par vos applications d'énergie crépitante.", + "Dégâts d'épines des guerriers": "Bonus aux dégâts d'épines hérités par vos guerriers squelettes : {#}\n• Vos guerriers squelettes héritent de {#} de dégâts d'épines en plus que la normale.\n• Les dégâts d'épines totaux qu'ils héritent de vous sont maintenant de {#}.", + "Dégâts d'épines des mages": "Bonus aux dégâts d'épines hérités par vos mages squelettes : {#}\n• Vos mages squelettes héritent de {#} de dégâts d'épines en plus que la normale.\n• Les dégâts d'épines totaux qu'ils héritent de vous sont maintenant de {#}.", + "Dégâts de brûlure": "Bonus aux dégâts de brûlure : {#}\n• Augmente les dégâts de brûlure que vous infligez. Ceci comprend les dégâts de feu sur la durée, mais pas les dégâts de feu directs.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de combat": "Bonus aux dégâts des compétences de combat : {#}\n• Augmente les dégâts infligés par vos compétences de combat.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de conjuration": "Bonus aux dégâts des compétences de conjuration : {#}\n• Augmente les dégâts infligés par vos compétences de conjuration.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de coupe-jarret": "Bonus aux dégâts des compétences de coupe-jarret : {#}\n• Augmente les dégâts infligés par vos compétences de coupe-jarret.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts de feu": "Bonus aux dégâts de feu : {#}\n• Augmente les dégâts de feu que vous infligez. Ceci inclut les dégâts de feu directs et les dégâts de brûlure sur la durée.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts de foudre": "Bonus aux dégâts de foudre : {#}\n• Augmente les dégâts de foudre que vous infligez.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de froid": "Bonus aux dégâts de froid : {#}\n• Augmente les dégâts de froid que vous infligez.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de givre": "Bonus aux dégâts des compétences de givre : {#}\n• Augmente les dégâts infligés par vos compétences de givre.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de lycanthrope": "Bonus aux dégâts des compétences de lycanthrope : {#}\n• Augmente les dégâts infligés par vos compétences de lycanthrope.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de magie naturelle": "Bonus aux dégâts des compétences de magie naturelle : {#}\n• Augmente les dégâts infligés par vos compétences de magie naturelle.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de maîtrise": "Bonus aux dégâts des compétences de maîtrise : {#}\n• Augmente les dégâts infligés par vos compétences de maîtrise.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de maîtrise d'arme": "Bonus aux dégâts des compétences de maîtrise d'arme : {#}\n• Augmente les dégâts infligés par vos compétences de maîtrise d'arme.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de métamorphose": "Bonus aux dégâts des compétences de métamorphose : {#}\n• Augmente les dégâts infligés par vos compétences de métamorphose.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de poison": [ + "Bonus aux dégâts de poison : {#}\n• Augmente les dégâts de poison que vous infligez. Ceci inclut les dégâts de poison directs et sur la durée.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Bonus aux dégâts de poison : {#}\n• Augmente les dégâts de poison que vous infligez. Cela comprend les dégâts de poison sur la durée, mais pas les dégâts de poison directs.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon." + ], + "Dégâts de pyromancie": "Bonus aux dégâts des compétences de pyromancie : {#}\n• Augmente les dégâts infligés par vos compétences de pyromancie.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de saignement": "Bonus aux dégâts de saignement : {#}\n• Augmente les dégâts de saignement que vous infligez. Ceci comprend les dégâts physiques sur la durée, mais pas les dégâts physiques directs.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de sang": "Bonus aux dégâts des compétences de sang : {#}\n• Augmente les dégâts infligés par vos compétences de sang.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de tempête": "Bonus aux dégâts des compétences de tempête : {#}\n• Augmente les dégâts infligés par vos compétences de tempête.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de terre": "Bonus aux dégâts des compétences de terre : {#}\n• Augmente les dégâts infligés par vos compétences de terre.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts de tir d'élite": "Bonus aux dégâts des compétences de tir d'élite : {#}\n• Augmente les dégâts infligés par vos compétences de tir d'élite.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts de ténèbres": "Bonus aux dégâts des compétences de ténèbres : {#}\n• Augmente les dégâts infligés par vos compétences de ténèbres.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts des armes": "Dégâts de l'arme : ({#} à {#})\n• Les dégâts de base infligés par votre ou vos armes équipées.\n• Les dégâts de base des compétences sont calculés en fonction de cette valeur.\n• Lorsque vous maniez des armes à une main, cette valeur est égale à la somme de leurs attaques de base.\n• Lorsque vous maniez une arme à deux mains, cette valeur est égale à son attaque de base.", + "Dégâts des compagnons": "Bonus aux dégâts des compétences de compagnon : {#}\n• Augmente les dégâts infligés par vos compétences de compagnon.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts des compétences de base": "Bonus aux dégâts des compétences de base : {#}\n• Augmente les dégâts infligés par vos compétences de base.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts des compétences de foudre": "Bonus aux dégâts des compétences de foudre : {#}\n• Augmente les dégâts infligés par vos compétences de foudre.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts des compétences imprégnées": "Bonus aux dégâts des compétences imprégnées : {#}\n• Augmente les dégâts infligés par vos compétences qui sont améliorées par une imprégnation.", + "Dégâts des compétences principales": "Bonus aux dégâts des compétences principales : {#}\n• Augmente les dégâts infligés par vos compétences principales.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts des guerriers": [ + "Bonus aux dégâts avec un guerrier squelette actif : {#}\n• Vous infligez {#} de dégâts supplémentaires tant que vous avez au moins un guerrier squelette en vie.", + "Bonus aux dégâts des guerriers squelettes : {#}\n• Augmente les dégâts infligés par vos guerriers squelettes.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon." + ], + "Dégâts des imprégnations": "Bonus aux dégâts des compétences d'imprégnation : {#}\n• Augmente les dégâts infligés par vos compétences d'imprégnation.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts des mages squelettes": "Bonus aux dégâts des mages squelettes : {#}\n• Augmente les dégâts infligés par vos mages squelettes.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts des pièges": "Bonus aux dégâts des compétences de piège : {#}\n• Augmente les dégâts infligés par vos compétences de piège.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts des serviteurs": "Bonus aux dégâts des serviteurs : {#}\n• Augmente les dégâts infligés par vos serviteurs invoqués. Ceci comprend les guerriers squelettes, les mages squelettes et le golem.", + "Dégâts du golem": "Bonus aux dégâts du golem : {#}\n• Augmente les dégâts infligés par votre golem.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts lorsque vous êtes en bonne santé": "Bonus aux dégâts lorsque vous êtes en bonne santé : {#}\n• Augmente les dégâts que vous infligez tant que vous avez plus de 80 % de vos points de vie.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts pendant la fortification": "Bonus aux dégâts pendant la fortification : {#}\n• Augmente vos dégâts tant que votre montant de fortification est supérieur ou égal à vos points de vie actuels.", + "Dégâts pendant la métamorphose": "Bonus aux dégâts pendant la métamorphose : {#}\n• Augmente les dégâts que vous infligez lorsque vous êtes sous forme de lycanthrope ou d'ursoïde.\n• Se cumule aux bonus apportés par chacune de ces formes.", + "Dégâts physiques": "Bonus aux dégâts physiques : {#}\n• Augmente les dégâts physiques que vous infligez. Ceci inclut les dégâts physiques et les dégâts de saignement sur la durée.\n• Vos objets et votre niveau de parangon augmentent cette statistique de {#}.", + "Dégâts physiques critiques": "Bonus aux dégâts physiques critiques : {#}\n• Augmente les dégâts infligés par vos dégâts physiques lorsqu'ils infligent un coup critique.\n• Se cumule à votre bonus aux dégâts critiques normal.", + "Dégâts sous forme de lycanthrope": "Bonus aux dégâts sous forme de lycanthrope : {#}\n• Augmente les dégâts que vous infligez lorsque vous êtes sous forme lycanthropique.", + "Dégâts sous forme humaine": "Bonus aux dégâts sous forme humaine : {#}\n• Augmente les dégâts que vous infligez lorsque vous êtes sous forme humaine.", + "Dégâts sous forme ursoïde": "Bonus aux dégâts sous forme ursoïde : {#}\n• Augmente les dégâts que vous infligez lorsque vous êtes sous forme ursoïde.", + "Dégâts ultimes": "Bonus aux dégâts des compétences ultimes : {#}\n• Augmente les dégâts infligés par vos compétences ultimes.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Dégâts à deux armes": [ + "Dégâts à deux armes : ({#} à {#})\n• Les dégâts de base des deux armes à une main que vous maniez.\n• Les dégâts de base des compétences utilisant ce type d'armes sont calculés en fonction de cette valeur.\n• Équivalents à la somme des valeurs d'attaque de base des deux armes.", + "Bonus aux dégâts à deux armes : {#}\n• Augmente les dégâts infligés lorsque vous maniez deux armes à une main." + ], + "Dégâts à l'arme contondante": "Bonus aux dégâts des armes contondantes à deux mains : {#}\n• Augmente les dégâts infligés lorsque vous maniez une arme contondante à deux mains.", + "Dégâts à l'arme d'hast": "Bonus aux dégâts des armes d'hast : {#}\n• Augmente les dégâts infligés lorsque vous maniez une arme d'hast à deux mains.", + "Dégâts à l'arme tranchante": "Bonus aux dégâts des armes tranchantes à deux mains : {#}\n• Augmente les dégâts infligés lorsque vous maniez une arme tranchante à deux mains.", + "Dégâts à l'arme à distance": "Bonus aux dégâts des armes à distance : {#}\n• Augmente les dégâts infligés lorsque vous maniez une arme à distance à deux mains.", + "Dégâts à l'épée": "Bonus aux dégâts des épées : {#}\n• Augmente les dégâts infligés lorsque vous maniez une épée à une ou deux mains.", + "Dégâts à la hache": "Bonus aux dégâts des haches : {#}\n• Augmente les dégâts infligés lorsque vous maniez une hache à une ou deux mains.", + "Dégâts à la masse": "Bonus aux dégâts des masses : {#}\n• Augmente les dégâts infligés lorsque vous maniez une masse à une ou deux mains.", + "Effet des potions de soins": "Bonus à la potion de soins : {#}\n• Augmente le montant de points de vie rendu par les potions de soins.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Esprit par victime": "Esprit par victime : {#}\n• Vous récupérez {#} |4point:points; d'esprit par adversaire que vous tuez.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Essence par victime": "Essence par victime : {#}\n• Vous récupérez {#} |4point:points; d'essence par adversaire que vous tuez.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Force": "Force : {#} (apport des objets : {#}){STR_BENEFIT}\n• Augmente l'armure de {#}.", + "Fureur par victime": "Fureur par victime : {#}\n• Vous récupérez {#} |4point:points; de fureur par adversaire que vous tuez.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Génération d'esprit": "Bonus à la génération d'esprit : {#}\n• Obtenir de l'esprit de n'importe quelle source rapporte {#} |4point:points; d'esprit de plus que la normale.", + "Génération d'essence": "Bonus à la génération d'essence : {#}\n• Obtenir de l'essence de n'importe quelle source rapporte {#} |4point:points; d'essence de plus que la normale.", + "Génération d'énergie": "Bonus à la génération d'énergie : {#}\n• Obtenir de l'énergie de n'importe quelle source rapporte {#} |4point:points; d'énergie de plus que la normale.", + "Génération de fureur": "Bonus à la génération de fureur : {#}\n• Obtenir de la fureur de n'importe quelle source rapporte {#} |4point:points; de fureur de plus que la normale.", + "Génération de mana": "Bonus à la génération du mana : {#}\n• Obtenir du mana de n'importe quelle source rapporte {#} |4point:points; de mana de plus que la normale.", + "Intelligence": "Intelligence : {#} (Contribution des objets : {#}){INT_BENEFIT}\n• Augmente la résistance à tous les éléments de {#}", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Mana par victime": "Mana par victime : {#}\n• Vous récupérez {#} |4point:points; de mana par adversaire que vous tuez.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Maximum de vie": "Maximum de vie : {#}\n• Si vos points de vie tombent à zéro, vous mourez.\n• Vous avez {#} points de vie de base au niveau {#} et {#} points de vie supplémentaires provenant d'autres sources.", + "Niveau": "Niveau : {#}\n• Le niveau de votre personnage, qui augmente en accumulant de l'expérience.\n• À chaque niveau, vos points de vie de base et vos statistiques de base augmentent.\n• Chaque niveau jusqu'au niveau 50 confère un point de compétence. Au-delà, chaque quart de niveau confère un point de parangon.\n• Les dégâts échangés entre vous et les adversaires s'ajustent en fonction de la différence de niveau.\n• À ce niveau, les monstres ont une réduction des dégâts visible de {#}.", + "Oboles": "Oboles chuchotantes :\n• Utilisez-les pour acheter des objets dans un cabinet de curiosités.\n• Obtenues au cours d'évènements aléatoires de Sanctuaire.", + "Or": "Or :\n• La monnaie principale de Sanctuaire, utilisée par la plupart des marchands et artisans. \n• Peut être utilisé pour rembourser des points dépensés dans l'arbre des compétences ou de parangon.\n• S'obtient par le biais de la plupart des activités de Sanctuaire et en vendant des objets.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Poussière rouge": "Poussière rouge :\n• Utilisée pour acheter des objets auprès des vendeurs JcJ dans les steppes Arides et au Kehjistan.\n• Récoltée sur les autels d'extraction après avoir réussi à purifier des graines de la Haine.\n• Les graines de la Haine ne peuvent être obtenues que dans les zones JcJ.", + "Preuves de l'hiver": "Preuves de l'hiver\n• Utilisez-les pour acheter des récompenses d'évènement auprès de Giléon sur la place de l'Hiver à Kyovashad.\n• S'obtiennent en échangeant des matériaux d'évènement (fragments putrescents, artéfacts perdus, trophée à cape rouge) de la table de collections sur la place de l'Hiver à Kyovashad.", + "Réduction de blocage": "Réduction des dégâts bloqués : {#}\n• La part de dégâts évités lorsque vous bloquez les dégâts directs.\n• Cette valeur est égale à la réduction des dégâts bloqués du bouclier équipé.", + "Réduction de la durée de ralentissement": "Réduction de la durée de ralentissement : {#}\n• Réduit la durée des ralentissements que vous subissez.\n• Se cumule à la réduction de la durée des effets de perte de contrôle.", + "Réduction de la durée des effets de perte de contrôle": "Réduction de la durée des effets de perte de contrôle : {#}\n• Réduit la durée des effets de perte de contrôle que vous subissez, hormis le repoussement.\n• Ces effets incluent le ralentissement, l'immobilisation, l'étourdissement, le renversement, la provocation, la peur, le sanglage, l'hébètement, le glaçage et le gel.", + "Réduction de tous les dégâts": "Réduction des dégâts de toutes les sources : {#}\n• Réduit les dégâts que vous subissez provenant de toutes les sources, après avoir appliqué la valeur de votre armure et de vos résistances non physiques.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts": "Réduction des dégâts en JcJ : {#}\n• Réduction inhérente des dégâts que vous infligent les autres personnages-joueurs en combat JcJ.\n• Se cumule aux autres sources de réduction des dégâts.", + "Réduction des dégâts avec une barrière": "Réduction des dégâts avec une barrière active : {#}\n• Réduit les dégâts que vous subissez lorsque vous avez une barrière active.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts de classe": "Réduction des dégâts de classe : {#}\n• Réduction des dégâts inhérente à votre classe lorsque vous affrontez des monstres.", + "Réduction des dégâts des cibles empoisonnées": "Réduction des dégâts des cibles empoisonnées : {#}\n• Réduit les dégâts infligés par les cibles empoisonnées.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles en feu": "Réduction des dégâts des cibles en feu : {#}\n• Réduit les dégâts infligés par les cibles en feu.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles glacées": "Réduction des dégâts des cibles glacées : {#}\n• Réduit les dégâts infligés par les cibles glacées.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris le glaçage, tant qu'il est stupéfié.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles piégées": "Réduction des dégâts des cibles piégées : {#}\n• Réduit les dégâts infligés par les cibles affectées par une compétence de piège du voleur ou de la voleuse.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles qui saignent": "Réduction des dégâts des cibles qui saignent : {#}\n• Réduit les dégâts infligés par les cibles qui saignent.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles ralenties": "Réduction des dégâts des cibles ralenties : {#}\n• Réduit les dégâts infligés par les cibles ralenties.\n• Lorsqu'une ou un boss est sous l'effet de stupeur, il est considéré comme étant affecté par tous les types d'effets de perte de contrôle, y compris le ralentissement, tant qu'il est stupéfié.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles subissant des dégâts d'ombre sur la durée": "Réduction des dégâts des cibles subissant des dégâts d'ombre sur la durée : {#}\n• Réduit les dégâts infligés par les cibles qui subissent des dégâts d'ombre sur la durée.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles subissant des dégâts sur la durée": "Réduction des dégâts des cibles subissant des dégâts sur la durée : {#}\n• Réduit les dégâts infligés par les cibles qui subissent n'importe quel effet de dégâts sur la durée. Ceci inclut les dégâts de saignement, de brûlure, de poison et d'ombre sur la durée.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles vulnérables": "Réduction des dégâts des cibles vulnérables : {#}\n• Réduit les dégâts infligés par les cibles vulnérables.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des cibles à proximité": "Réduction des dégâts des cibles à proximité : {#}\n• Réduit les dégâts infligés par les cibles en mêlée.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts des élites": "Réduction des dégâts des élites : {#}\n• Réduit les dégâts infligés par les champions, les élites, les boss et les personnages-joueurs.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts infligés aux serviteurs": "Réduction des dégâts infligés aux serviteurs : {#}\n• Réduit les dégâts que vos serviteurs subissent provenant de toutes les sources. Cela concerne les guerriers squelettes, les mages squelettes et les golems.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts lorsque vous êtes blessé(e)": "Réduction des dégâts lorsque vous êtes blessé(e) : {#}\n• Réduit les dégâts que vous subissez lorsque vous avez moins de 35 % de points de vie.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts lorsque vous êtes en bonne santé": "Réduction des dégâts lorsque vous êtes en bonne santé : {#}\n• Réduit les dégâts que vous subissez lorsque vous avez plus de 80 % de points de vie.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts pendant la fortification": "Réduction des dégâts pendant la fortification : {#}\n• Réduit les dégâts que vous subissez tant que votre montant de fortification est supérieur ou égal à vos points de vie actuels.\n• N'inclut pas la réduction des dégâts inhérente à la fortification.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts sur la durée": "Réduction des dégâts sur la durée : {#}\n• Réduit les dégâts sur la durée que vous subissez provenant de toutes les sources, après avoir appliqué la valeur de votre armure et de vos résistances non physiques. Ceci inclut les dégâts de saignement, de brûlure, de poison et d'ombre sur la durée, mais pas les dégâts directs.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction des dégâts à distance": "Réduction des dégâts à distance : {#}\n• Réduit les dégâts infligés par les cibles loin de vous.\n• Plus cette statistique augmente, plus les bonus supplémentaires perdent en efficacité.", + "Réduction du coût en {PRIMARY_RESOURCE}": "Réduction du coût en {PRIMARY_RESOURCE} : {#}\n• Réduit le coût en {PRIMARY_RESOURCE} des compétences qui consomment votre {PRIMARY_RESOURCE}.", + "Réduction du temps d'armement des pièges": "Réduction du temps d'armement des pièges : {#} s\n• Réduit le temps nécessaire pour que vos pièges deviennent activables de {#} s.", + "Réduction du temps de recharge": "Réduction du temps de recharge : {#}\n• Réduit les temps de recharge de toutes les compétences actives.", + "Réduction du temps de recharge des cris": "Réduction du temps de recharge des cris : {#}\n• Réduit le temps de recharge de vos cris.\n• Se cumule à votre réduction du temps de recharge normale.", + "Réduction du temps de recharge des imprégnations": "Réduction du temps de recharge des imprégnations : {#}\n• Réduit le temps de recharge de vos imprégnations.\n• Se cumule à votre réduction du temps de recharge normale.", + "Réduction du temps de recharge des pièges": "Réduction du temps de recharge des pièges : {#}\n• Réduit le temps de recharge de vos pièges.\n• Se cumule à votre réduction du temps de recharge normale.", + "Régénération d'esprit": "Régénération d'esprit passive : {#}\n• Vous récupérez {#} |4point:points; d'énergie par seconde.", + "Régénération d'essence": "Régénération d'essence passive : {#}\n• Vous récupérez {#} |4point:points; d'essence par seconde.", + "Régénération d'énergie": "Régénération d'énergie passive : {#}\n• Vous récupérez {#} |4point:points; d'énergie par seconde.", + "Régénération de fureur": "Régénération de fureur passive : {#}\n• Vous récupérez {#} |4point:points; de fureur par seconde.\n• La fureur retombe rapidement une fois que vous quittez le combat.", + "Régénération de vie": "Régénération de vie passive : {#}\n• Vous récupérez {#} points de vie par seconde.\n• Subir des dégâts désactive cet effet pendant 4 s.", + "Régénération du mana": "Régénération de mana passive : {#}\n• Vous récupérez {#} |4point:points; de mana par seconde.", + "Résistance au feu": "Résistance au feu : {#}\n• Réduit les dégâts de feu subis de {#} points. Cette réduction s'applique aux dégâts de feu directs et aux dégâts de brûlure sur la durée.\n• Cette valeur est limitée à votre maximum de résistance de {#}. Plusieurs sources peuvent augmenter votre maximum de résistance au feu, mais sans dépasser {#}.\n• Vous avez actuellement +{#} points de résistance au feu provenant de bonus et -{#} provenant de malus (à {#} points de votre maximum de résistance au feu).", + "Résistance au froid": "Résistance au froid : {#}\n• Réduit les dégâts de froid subis de {#} points.\n• Cette valeur est limitée à votre maximum de résistance de {#}. Plusieurs sources peuvent augmenter votre maximum de résistance au froid, mais sans dépasser {#}.\n• Vous avez actuellement +{#} points de résistance au froid provenant de bonus et -{#} provenant de malus (à {#} points de votre maximum de résistance au froid).", + "Résistance au poison": "Résistance au poison : {#}\n• Réduit les dégâts de poison subis de {#} points. Cette réduction s'applique aux dégâts de poison directs et aux dégâts d'empoisonnement sur la durée.\n• Cette valeur est limitée à votre maximum de résistance de {#}. Plusieurs sources peuvent augmenter votre maximum de résistance au poison, mais sans dépasser {#}.\n• Vous avez actuellement +{#} points de résistance au poison provenant de bonus et -{#} provenant de malus (à {#} points de votre maximum de résistance au poison).", + "Résistance à l'ombre": "Résistance à l'ombre : {#}\n• Réduit les dégâts d'ombre subis de {#} points. Cette réduction s'applique aux dégâts d'ombre directs et aux dégâts d'ombre sur la durée.\n• Cette valeur est limitée à votre maximum de résistance de {#}. Plusieurs sources peuvent augmenter votre maximum de résistance à l'ombre, mais sans dépasser {#}.\n• Vous avez actuellement +{#} points de résistance à l'ombre provenant de bonus et -{#} provenant de malus (à {#} points de votre maximum de résistance à l'ombre).", + "Résistance à la foudre": "Résistance à la foudre : {#}\n• Réduit les dégâts de foudre subis de {#} points.\n• Cette valeur est limitée à votre maximum de résistance de {#}. Plusieurs sources peuvent augmenter votre maximum de résistance à la foudre, mais sans dépasser {#}.\n• Vous avez actuellement +{#} points de résistance à la foudre provenant de bonus et -{#} provenant de malus (à {#} points de votre maximum de résistance à la foudre).", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Soins des orbes de sang": "Bonus aux soins des orbes de sang : {#}\n• Augmente les soins procurés par les orbes de sang.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Tous les dégâts": "Bonus à tous les dégâts : {#}\n• Augmente tous les dégâts que vous infligez.\n• Cette statistique est augmentée de {#} par vos objets et votre niveau de parangon.", + "Tous les soins": "Bonus à tous les soins : {#}\n• Augmente les soins reçus de toutes les sources.", + "Vie par victime": "Vie par victime : {#}\n• Vous récupérez {#} points points de vie pour chaque cible tuée.", + "Vitesse d'attaque après l'esquive": "Bonus à la vitesse d'attaque après l'esquive : {#}\n• Vous obtenez un bonus à la vitesse d'attaque de {#} pendant {#} s après avoir esquivé une attaque.", + "Vitesse d'attaque des serviteurs": "Bonus à la vitesse d'attaque des serviteurs : {#}\n• Augmente la vitesse d'attaque de vos serviteurs invoqués. Ceci inclut les guerriers squelettes, les mages squelettes et le golem.", + "Vitesse de déplacement": "Vitesse de déplacement : {#}\n• Vous courez à {#} de la vitesse de déplacement normale.\n• Votre vitesse de déplacement maximum est de {#}, y compris avec les bonus.", + "Vitesse de déplacement après avoir tué une élite": "Bonus à la vitesse de déplacement après avoir tué une élite : {#}\n• Votre vitesse de déplacement augmente de {#} pendant {#} s après avoir tué un champion, une élite, un boss ou un personnage-joueur.", + "Vitesse de l'arme": "Vitesse de l'arme : {#} |4attaque:attaques; par seconde\n• La vitesse d'attaque inhérente à votre arme avant l'application de bonus.\n• Lorsque vous maniez deux armes à une main, la vitesse d'attaque correspond à la moyenne de chacune de leurs vitesses d'attaque.", + "Volonté": "Volonté : {#} (Contribution des objets : {#}){WILL_BENEFIT}\n• Améliore les soins reçus de {#}\n• Augmente les dégâts d'accablement de {#}", + "{PRIMARY_RESOURCE} maximum": "{PRIMARY_RESOURCE} Maximum : {#}\n• Permet de lancer différentes compétences.", + "Énergie par victime": "Énergie par victime : {#}\n• Vous récupérez {#} |4point:points; d'énergie par adversaire que vous tuez.", + "Épines": [ + "Épines : {#}\n• Inflige des dégâts aux unités assaillantes lorsqu'elles vous touchent avec des attaques directes. Les attaques qui infligent uniquement des dégâts sur la durée ne sont pas prises en compte.\n• Les dégâts infligés sont affectés par votre force, qui augmente vos dégâts de compétence.", + "Épines : {#}\n• Inflige des dégâts aux unités assaillantes lorsqu'elles vous touchent avec des attaques directes. Les attaques qui infligent uniquement des dégâts sur la durée ne sont pas prises en compte.\n• Les dégâts infligés sont affectés par votre dextérité, qui augmente vos dégâts de compétence.", + "Épines : {#}\n• Inflige des dégâts aux unités assaillantes lorsqu'elles vous touchent avec des attaques directes. Les attaques qui infligent uniquement des dégâts sur la durée ne sont pas prises en compte.\n• Les dégâts infligés sont affectés par votre intelligence, qui augmente vos dégâts de compétence.", + "Épines : {#}\n• Inflige des dégâts aux unités assaillantes lorsqu'elles vous touchent avec des attaques directes. Les attaques qui infligent uniquement des dégâts sur la durée ne sont pas prises en compte.\n• Les dégâts infligés sont affectés par votre volonté, qui augmente vos dégâts de compétence." + ], + "Épines de golem": "Bonus aux dégâts d'épines hérités par votre golem : {#}\n• Votre golem hérite de {#} de dégâts d'épines en plus que la normale.\n• Les dégâts d'épines totaux qu'il hérite de vous sont maintenant de {#}." + }, + "itIT": { + "Applicazione di raggelamento": "Bonus applicazione di raggelamento: {#}\n• Aumenta l'efficacia del raggelamento inflitto, facendo congelare più velocemente i nemici.", + "Armatura": "Armatura: {#}\n• Riduce i danni fisici subiti. Si applica sia ai danni fisici diretti che ai danni da sanguinamento periodici.\n• Non può ridurre più di {#} danni fisici in arrivo da un nemico di livello {#}.\n• Ottieni {#} armatura dalle caratteristiche del tuo equipaggiamento primario, {#} armatura dalla tua Forza e {#} armatura bonus da altre fonti.", + "Armatura Lupo Mannaro": "Bonus armatura in forma di Lupo Mannaro: {#}\n• Aumenta la tua armatura mentre sei in forma di Lupo Mannaro.", + "Armatura Orso Mannaro": "Bonus armatura in forma di Orso Mannaro: {#}\n• Aumenta la tua armatura mentre sei in forma di Orso Mannaro.", + "Armatura dai golem": "Armatura bonus con Golem attivi: {#}\n• Aumenta la tua armatura mentre hai un Golem attivo.", + "Armatura dai guerrieri": "Armatura bonus con Guerrieri Scheletrici attivi: {#}\n• Aumenta la tua armatura mentre hai almeno un Guerriero Scheletrico attivo.", + "Armatura dai maghi": "Armatura bonus con Maghi Scheletrici attivi: {#}\n• Aumenta la tua armatura mentre hai almeno un Mago Scheletrico attivo.", + "Armatura dei maghi": "Armatura bonus per i Maghi Scheletrici: {#}\n• Aumenta l'armatura dei tuoi Maghi Scheletrici.", + "Armatura golem": "Armatura bonus per il Golem: {#}\n• Aumenta l'armatura del tuo Golem.", + "Armatura guerrieri": "Armatura bonus per i Guerrieri Scheletrici: {#}\n• Aumenta l'armatura dei tuoi Guerrieri Scheletrici.", + "Armatura servitori": "Armatura bonus per i tuoi servitori: {#}\n• Aumenta l'armatura dei servitori che evochi. Include Guerrieri Scheletrici, Maghi Scheletrici e Golem.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Bonus Fortificazione": "Bonus generazione Fortificazione: {#}\n• Aumenta la quantità di Fortificazione generata dai tuoi effetti di Fortificazione.", + "Bonus Vita dei golem": "Vita massima bonus dei Golem: {#}\n• Aumenta la Vita massima del tuo Golem.", + "Bonus Vita dei guerrieri": "Vita massima bonus dei Guerrieri Scheletrici: {#}\n• Aumenta la vita massima dei tuoi Guerrieri Scheletrici.", + "Bonus Vita dei maghi": "Vita massima bonus dei Maghi Scheletrici: {#}\n• Aumenta la vita massima dei tuoi Maghi Scheletrici.", + "Bonus Vita dei servitori": "Bonus Vita dei servitori: {#}\n• Aumenta la Vita dei servitori che evochi. Include Guerrieri Scheletrici, Maghi Scheletrici e Golem.", + "Bonus barriera": "Bonus generazione barriera: {#}\n• Aumenta la quantità di barriera generata dai tuoi effetti barriera.", + "Bonus durata Berserk": "Bonus durata Berserk: {#}\n• Aumenta la durata di Berserk proveniente da tutte le fonti.", + "Bonus durata effetti debilitanti": "Bonus durata effetti debilitanti: {#}\n• Aumenta la durata degli effetti debilitanti inflitti ai nemici tranne respinta.\n• Questi effetti includono rallentamento, immobilizzazione, stordimento, caduta, provocazione, paura, catena, frastornamento, raggelamento e congelamento.", + "Bonus durata santuario": "Bonus durata santuario: {#}\n• Aumenta la durata dei bonus ricevuti dai santuari nel mondo.", + "Bonus probabilità colpo fortunato": "Bonus probabilità di colpo fortunato: {#}\n• Aumenta la probabilità di attivare gli effetti del colpo fortunato quando le tue abilità infliggono danni.\n• La probabilità base di colpo fortunato cambia in base all'abilità.\n• Se hai più effetti di colpo fortunato, le probabilità sono individuali.", + "Bonus ritrovamento pozioni": "Bonus alla probabilità di trovare pozioni: {#}\n• Aumenta la probabilità di trovare Pozioni di Cura da tutte le fonti.", + "Bonus velocità d'attacco": "Bonus velocità d'attacco: {#}\n• Attacchi {#} volte più velocemente rispetto alla velocità dell'arma base.\n• Combinata con la tua arma, la tua velocità d'attacco totale è di {#} attacchi al secondo.", + "Caduta con colpo fortunato": "Caduta con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di far cadere i nemici quando infliggi danni. \n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Caduta con critico fortunato": "Caduta con critico fortunato: {#}\n• Hai una probabilità di base del {#} di far cadere i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Capacità pozioni": "Capacità massima delle pozioni: {#}\n• Il numero totale di Pozioni di Cura che puoi avere a disposizione.\n• Include la capacità base di {#} pozioni con cui inizi e {#} pozioni aggiuntive da progressi di zona e oggetti.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Colpo fortunato {PRIMARY_RESOURCE}": "{PRIMARY_RESOURCE} con colpo fortunato: {#}\n• Hai il 5% di probabilità di ottenere {#} {PRIMARY_RESOURCE} per ogni nemico che colpisci.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Congelamento con colpo fortunato": "Congelamento con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di congelare i nemici quando infliggi danni. \n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Congelamento con critico fortunato": "Congelamento con critico fortunato: {#}\n• Hai una probabilità di base del {#} di congelare i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Cura da pozioni": "Bonus curativo pozioni: {#}\n• Aumenta la Vita ricevuta dalle Pozioni di Cura.", + "Cura dai Globi di Sangue": "Bonus guarigione con Globo di Sangue: {#}\n• Incrementa le cure ricevute dai Globi di Sangue.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Danni ai nemici vulnerabili": "Bonus ai danni contro nemici vulnerabili: {#}\n• Ottieni danni aggiuntivi alle abilità contro i nemici vulnerabili.\n• Include il x{#} di danni aggiuntivi intrinsechi che i nemici vulnerabili subiscono da tutte le fonti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni armi contundenti": "Danni armi contundenti: ({#} - {#})\n• I danni base della tua arma contundente a due mani.\n• I danni base delle abilità mentre impugni quest'arma scalano utilizzando questo valore.\n• Equivale al valore di attacco di base dell'arma.", + "Danni armi taglienti": "Danni armi taglienti: ({#} - {#})\n• I danni base della tua arma tagliente a due mani.\n• I danni base delle abilità mentre impugni quest'arma scalano utilizzando questo valore.\n• Equivale al valore di attacco di base dell'arma.", + "Danni con Dominio": "Danni aggiuntivi con le abilità di Dominio: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Dominio.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con Energia Crepitante": "Danni aggiuntivi con Energia Crepitante: {#}\n• Aumenta i danni inflitti da Energia Crepitante.", + "Danni con Lupo Mannaro": "Danni aggiuntivi con le abilità da Lupo Mannaro: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Lupo Mannaro.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con Magia naturale": "Danni bonus con le abilità di Magia naturale: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Magia naturale.\n• Ottieni +{#} a questa caratteristica da oggetti ed Eccellenza.", + "Danni con Mutaforma": "Danni bonus con le abilità Mutaforma: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Mutaforma.\n• Ottieni +{#} a questa caratteristica da oggetti ed Eccellenza.", + "Danni con Orso Mannaro": "Danni aggiuntivi con le abilità da Orso Mannaro: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Orso Mannaro.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con Sgozzamento": "Danni aggiuntivi con le abilità Sgozzamento: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Sgozzamento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con Terra": "Danni aggiuntivi con le abilità di Terra: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Terra.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con Tiro di precisione": "Danni aggiuntivi con le abilità di Tiro di precisione: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Tiro di precisione.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con Ultra": "Danni aggiuntivi con le abilità Ultra: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Ultra.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con abilità Base": "Danni aggiuntivi con le abilità base: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Base.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con abilità Infuse": "Danni aggiuntivi con abilità Infuse: {#}\n• Aumenta i danni inflitti da abilità potenziate con un'Infusione.", + "Danni con abilità Infusione": "Danni aggiuntivi con abilità di Infusione: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Infusione.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con abilità Primarie": "Danni aggiuntivi con le abilità Primarie: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Primaria.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con armi da tiro": "Danni aggiuntivi con armi a distanza: {#}\n• Aumenta i danni inflitti con le armi a distanza a due mani.", + "Danni con armi in asta": "Danni aggiuntivi con armi in asta: {#}\n• Aumenta i danni inflitti con armi in asta.", + "Danni con armi taglienti": "Danni aggiuntivi con armi taglienti a due mani: {#}\n• Aumenta i danni inflitti con armi taglienti a due mani.", + "Danni con ascia": "Danni aggiuntivi con asce: {#}\n• Aumenta i danni inflitti con asce a una mano o a due mani.", + "Danni con bruciatura": "Danni da fiamme bonus: {#}\n• Aumenta i danni da fiamme inflitti. Include i danni da fuoco periodici, ma non i danni da fuoco diretti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con cambio arma": "Danni aggiuntivi quando cambi arma: {#}\n• Aumenta i danni inflitti dalle tue abilità che sfruttano un'arma diversa da quella che stavi utilizzando.", + "Danni con colpi contundenti": "Danni aggiuntivi con armi contundenti a due mani: {#}\n• Aumenta i danni inflitti con armi contundenti a due mani.", + "Danni con compagno": "Danni aggiuntivi con le abilità dei Compagni: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Compagni.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con danni da ombra periodici": "Bonus ai danni periodici da ombra: {#}\n• Aumenta i danni periodici da ombra inflitti. Sono esclusi i danni da ombra diretti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con dominio delle armi": "Danni aggiuntivi con le abilità di Dominio delle armi: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Dominio delle armi.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con doppia arma": "Danni aggiuntivi con doppia arma: {#}\n• Aumenta i danni inflitti con doppia arma a una mano.", + "Danni con evocazione": "Danni aggiuntivi con le abilità di Evocazione: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Evocazione.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con golem": "Danni aggiuntivi del Golem: {#}\n• Aumenta i danni inflitti dal tuo Golem.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con guerrieri": "Danni aggiuntivi con Guerrieri Scheletrici: {#}\n• Aumenta i danni inflitti dai tuoi Guerrieri Scheletrici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con invocazione": "Danni aggiuntivi con le abilità d'Invocazione: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Invocazione.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con maghi": "Danni aggiuntivi Maghi Scheletrici: {#}\n• Aumenta i danni inflitti dai tuoi Maghi Scheletrici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con mazza": "Danni aggiuntivi con mazze: {#}\n• Aumenta i danni inflitti con mazze a una mano o a due mani.", + "Danni con oscurità": "Danni aggiuntivi con le abilità di Oscurità: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Oscurità.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con ossa": "Danni aggiuntivi con le abilità d'ossa: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Ossa.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con piromanzia": "Danni aggiuntivi con le abilità di Piromanzia: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Piromanzia.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con rissa": "Danni aggiuntivi con le abilità di Rissa: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Rissa.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con sanguinamento": "Danni aggiuntivi da sanguinamento: {#}\n• Aumenta i danni da sanguinamento inflitti. Include i danni fisici periodici, ma non i danni fisici diretti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni con schivata": "Danni aggiuntivi dopo la schivata: {#}\n• Infliggi danni aumentati del {#} per {#} s dopo aver schivato un attacco.", + "Danni con servitori": "Danni aggiuntivi dei servitori: {#}\n• Aumenta i danni inflitti dai servitori che evochi. Include Guerrieri Scheletrici, Maghi Scheletrici e Golem.", + "Danni con spada": "Danni aggiuntivi con spade: {#}\n• Aumenta i danni inflitti con spade a una mano o a due mani.", + "Danni con trappola": "Danni aggiuntivi con le abilità di Trappole: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Trappole.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro avvelenamento": "Danni aggiuntivi contro nemici avvelenati: {#}\n• Aumenta i danni inflitti ai nemici avvelenati.", + "Danni contro bruciatura": "Danni aggiuntivi contro nemici in fiamme: {#}\n• Aumenta i danni inflitti ai nemici in fiamme.", + "Danni contro caduta": "Danni aggiuntivi contro nemici caduti: {#}\n• Aumenta i danni inflitti ai nemici caduti.\n• Dopo aver indebolito completamente un boss, subisce gli effetti debilitanti di tutti i tipi, inclusa la caduta, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro congelamento": "Danni aggiuntivi contro nemici congelati: {#}\n• Aumenta i danni inflitti ai nemici congelati.\n• Dopo averli completamente indeboliti, i boss subiscono gli effetti debilitanti di tutti i tipi, incluso il congelamento, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro danni da ombra periodici": "Danni aggiuntivi contro nemici affetti da danni da ombra periodici: {#}\n• Aumenta i danni inflitti ai nemici affetti da danni da ombra periodici.", + "Danni contro feriti": "Danni aggiuntivi contro nemici feriti: {#}\n• Aumenta i danni inflitti ai nemici che hanno meno del 35% della Vita.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro frastornamento": "Danni aggiuntivi contro nemici frastornati: {#}\n• Aumenta i danni inflitti ai nemici frastornati.\n• Dopo aver indebolito completamente un boss, subisce gli effetti debilitanti di tutti i tipi, incluso il frastornamento, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro immobilizzazione": "Danni aggiuntivi contro nemici immobilizzati: {#}\n• Aumenta i danni inflitti ai nemici immobilizzati.\n• Dopo aver indebolito completamente un boss, subisce gli effetti debilitanti di tutti i tipi, inclusa l'immobilizzazione, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro mostri con effetti debilitanti": "Danni aggiuntivi contro nemici sotto effetti debilitanti: {#}\n• Aumenta i danni inflitti ai nemici sotto effetti debilitanti.\n• Sono inclusi i nemici affetti da rallentamento, immobilizzazione, stordimento, respinta, caduta, provocazione, paura, catena, frastornamento, raggelamento o congelamento.\n• Dopo averli completamente indeboliti, i boss subiscono gli effetti debilitanti di tutti i tipi per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro nemici in salute": "Danni aggiuntivi contro nemici in salute: {#}\n• Aumenta i danni inflitti ai nemici che hanno più dell'80% della Vita.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro nemici vicini": "Danni aggiuntivi contro nemici vicini: {#}\n• Aumenta i danni inflitti ai nemici a portata di mischia.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro raggelamento": "Danni aggiuntivi contro nemici raggelati: {#}\n• Aumenta i danni inflitti ai nemici raggelati.\n• Dopo aver indebolito completamente un boss, subisce gli effetti debilitanti di tutti i tipi, incluso il raggelamento, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro rallentamento": "Danni aggiuntivi contro nemici rallentati: {#}\n• Aumenta i danni inflitti ai nemici rallentati.\n• Dopo aver indebolito completamente un boss, subisce gli effetti debilitanti di tutti i tipi, incluso il rallentamento, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro sanguinamento": "Danni aggiuntivi contro nemici sanguinanti: {#}\n• Aumenta i danni inflitti ai nemici sanguinanti.", + "Danni contro stordimento": "Danni aggiuntivi contro nemici storditi: {#}\n• Aumenta i danni inflitti ai nemici storditi.\n• Dopo aver indebolito completamente un boss, subisce gli effetti debilitanti di tutti i tipi, incluso lo stordimento, per la durata dell'indebolimento.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni contro trappola": "Danni aggiuntivi contro nemici intrappolati: {#}\n• Aumenta i danni inflitti ai nemici affetti dalle abilità di trappole del Tagliagole.", + "Danni contro élite": "Danni aggiuntivi contro élite: {#}\n• Aumenta i danni inflitti a campioni, élite, boss e utenti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni critici": "Bonus ai danni critici: {#}\n• Ottieni danni aggiuntivi alle abilità quando infliggi danni critici.\n• Include il x{#} di danni aggiuntivi intrinsechi inflitti dai colpi critici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni critici con Lupo Mannaro": "Danni critici bonus con abilità da Lupo Mannaro: {#}\n• Aumenta i danni inflitti dalle abilità da Lupo Mannaro quando infliggi danni critici.\n• Si accumula con i bonus ai danni critici normali.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni critici con abilità Primarie": "Danni critici bonus con abilità Primarie: {#}\n• Aumenta i danni inflitti dalle abilità Primarie quando infliggi danni critici.\n• Si accumula con i bonus ai danni critici normali.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni critici con attacchi fisici": "Danni fisici critici aggiuntivi: {#}\n• Aumenta i danni fisici quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con doppia arma": "Danni critici bonus con doppia arma: {#}\n• Aumenta i danni critici inflitti con doppia arma a una mano.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con freddo": "Danni da freddo critici aggiuntivi: {#}\n• Aumenta i danni da freddo quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con fulmine": "Danni da fulmine critici bonus: {#}\n• Aumenta i danni da fulmine quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con fuoco": "Bonus ai danni critici da fuoco: {#}\n• Aumenta i danni da fuoco quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con infusione": "Danni critici bonus con abilità Infuse: {#}\n• Aumenta i danni inflitti dalle abilità Infuse quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con ombra": "Danni da ombra critici bonus: {#}\n• Aumenta i danni da ombra quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici con ossa": "Danni critici bonus con abilità d'ossa: {#}\n• Aumenta i danni inflitti dalle abilità d'ossa quando infliggi danni critici.\n• Si accumula con i bonus ai danni critici normali.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni critici con terra": "Danni critici bonus con abilità di Terra: {#}\n• Aumenta i danni inflitti dalle abilità di Terra quando infliggi danni critici.\n• Si accumula con i bonus ai danni critici normali.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni critici con veleno": "Danni da veleno critici bonus: {#}\n• Aumenta i danni da veleno quando infliggi danni critici.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici contro nemici sotto effetti debilitanti": "Danni critici bonus contro nemici sotto effetti debilitanti: {#}\n• Aumenta i danni critici inflitti dalle abilità ai nemici sotto effetti debilitanti.\n• Sono inclusi i nemici affetti da rallentamento, immobilizzazione, stordimento, respinta, caduta, provocazione, paura, catena, frastornamento, raggelamento o congelamento.\n• Dopo averli completamente indeboliti, i boss subiscono gli effetti debilitanti di tutti i tipi per la durata dell'indebolimento.\n• Si accumula con i normali bonus ai danni critici.", + "Danni critici contro nemici vulnerabili": "Danni critici bonus contro nemici vulnerabili: {#}\n• Aumenta i danni inflitti dai danni critici delle abilità contro nemici vulnerabili.\n• Si accumula con i normali bonus ai danni critici.", + "Danni da Sopraffazione con Orso Mannaro": "Danni da Sopraffazione con abilità da Orso Mannaro: {#}\n• Conferisce danni aggiuntivi alle abilità con l'etichetta Orso Mannaro quando attivano Sopraffazione.\n• Si accumula con i normali bonus ai danni inflitti da Sopraffazione.", + "Danni da Sopraffazione con colpi contundenti": "Danni da Sopraffazione con armi contundenti a due mani: {#}\n• Conferisce danni aggiuntivi alle abilità quando attivano Sopraffazione con armi contundenti a due mani.\n• Si accumula con i normali bonus ai danni inflitti da Sopraffazione.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da arma a distanza": "Danni a distanza: ({#} - {#})\n• I danni base della tua arma da distanza a due mani.\n• I danni base delle abilità mentre impugni quest'arma scalano utilizzando questo valore.\n• Equivale al valore di attacco di base dell'arma.", + "Danni da folgore": "Danni aggiuntivi con le abilità di Folgore: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Folgore.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da freddo": [ + "Bonus ai danni da freddo: {#}\n• Aumenta i danni da freddo inflitti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni aggiuntivi con le abilità di Freddo: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Freddo.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza." + ], + "Danni da fulmine": "Bonus ai danni da fulmine: {#}\n• Aumenta i danni da fulmine inflitti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da fuoco": "Bonus ai danni da fuoco: {#}\n• Aumenta i danni da fuoco inflitti. Include sia i danni da fuoco diretti che i danni da fiamme periodici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da golem": "Danni aggiuntivi con un Golem attivo: {#}\n• Infliggi danni aumentati del {#} mentre hai un Golem attivo.", + "Danni da lontano": "Danni aggiuntivi contro nemici lontani: {#}\n• Aumenta i danni inflitti ai nemici lontani.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da ombra": "Bonus ai danni da ombra: {#}\n• Aumenta i danni da ombra inflitti. Include sia i danni da ombra diretti che i danni da ombra periodici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da sangue": "Danni aggiuntivi con le abilità di Sangue: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Sangue.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da sopraffazione": "Bonus ai danni da Sopraffazione: {#}\n• Ottieni danni aggiuntivi alle abilità quando attivano Sopraffazione, che aumentano ulteriormente in base alla tua Vita massima e alla Fortificazione.\n• Include i danni aumentati intrinsechi inflitti da Sopraffazione in base alla tua Vita attuale, fino al x{#} quando hai la Vita al massimo.\n• Ottieni +{#} di questa caratteristica da Volontà, oggetti ed Eccellenza.", + "Danni da tempesta": "Danni aggiuntivi con le abilità di Tempesta: {#}\n• Aumenta i danni inflitti dalle tue abilità con l'etichetta Tempesta.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni da uccisione élite": "Danni aggiuntivi dopo aver ucciso un élite: {#}\n• Infliggi danni aumentati del {#} per {#} s dopo aver ucciso campioni, élite, boss o giocatori.", + "Danni da veleno": [ + "Bonus ai danni da veleno: {#}\n• Aumenta i danni da veleno inflitti. Include sia i danni da veleno diretti che i danni da veleno periodici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni aggiuntivi veleno: {#}\n• Aumenta i danni da veleno inflitti. Include i danni da veleno periodici, ma non i danni da veleno diretti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza." + ], + "Danni dai guerrieri": "Danni aggiuntivi con Guerrieri Scheletrici attivi: {#}\n• Infliggi danni aumentati del {#} mentre hai almeno un Guerriero Scheletrico attivo.", + "Danni dai maghi": "Danni aggiuntivi con Maghi Scheletrici attivi: {#}\n• Infliggi danni aumentati del {#} mentre hai almeno un Mago Scheletrico attivo.", + "Danni dal Globo di Sangue": "Danni aggiuntivi dopo aver raccolto un Globo di Sangue: {#}\n• Infliggi danni aumentati del {#} per {#} s dopo aver raccolto un Globo di Sangue.", + "Danni dell'arma": "Danni arma: ({#} - {#})\n• I danni base delle tue armi equipaggiate.\n• I danni base delle abilità scalano utilizzando questo valore.\n• Impugnando armi a una mano, equivale alla loro somma dei valori di attacco di base.\n• Impugnando un'arma a due mani, questo è il suo valore di attacco di base.", + "Danni doppie armi": "Danni doppie armi: ({#} - {#})\n• I danni base delle tue doppie armi a una mano.\n• I danni base delle abilità mentre impugni queste armi scalano utilizzando questo valore.\n• Equivale alla somma dei valori di attacco di base delle armi.", + "Danni durante Fortificazione": "Danni aggiuntivi mentre hai Fortificazione: {#}\n• Aumenta i tuoi danni quando la tua Fortificazione è pari o superiore alla tua Vita attuale.", + "Danni fisici": "Bonus ai danni fisici: {#}\n• Aumenta i danni fisici inflitti. Include sia i danni fisici diretti che i danni da sanguinamento periodici.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni in Berserk": "Danni aggiuntivi in Berserk: {#}\n• Aumenta i tuoi danni inflitti mentre sei in Berserk.", + "Danni in forma di Lupo Mannaro": "Bonus danni in forma di Lupo Mannaro: {#}\n• Aumenta i tuoi danni mentre sei in forma di Lupo Mannaro.", + "Danni in forma di Orso Mannaro": "Bonus danni in forma di Orso Mannaro: {#}\n• Aumenta i tuoi danni mentre sei in forma di Orso Mannaro.", + "Danni in forma umana": "Danni aggiuntivi in forma umana: {#}\n• Aumenta i tuoi danni inflitti mentre sei in forma umana.", + "Danni in salute": "Danni aggiuntivi in salute: {#}\n• Aumenta i danni inflitti quando hai più dell'80% della Vita.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Danni mentre la forma è mutata": "Danni aggiuntivi mentre la forma è mutata: {#}\n• Aumenta i tuoi danni mentre sei in forma mutata. Sono incluse le forme da Lupo Mannaro e Orso Mannaro.\n• Si accumula con i bonus per la forma.", + "Destrezza": "Destrezza: {#} (Contributo oggetti: {#}){DEX_BENEFIT}\n• Aumenta la probabilità di schivata del {#}", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energia per uccisione": "Energia per uccisione: {#}\n• Rigenera {#} energia per ogni nemico ucciso.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Esecuzione per colpo fortunato": "Esecuzione per colpo fortunato: {#}\n• Hai una probabilità di base del {#} di uccidere istantaneamente i nemici che hanno meno del 35% della Vita quando infliggi loro dei danni.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.\n• Non si può attivare contro campioni, élite, boss o utenti.", + "Esperienza bonus": "Esperienza bonus: {#}\n• Ottieni il {#} di punti esperienza aggiuntivi dalle uccisioni.\n• Include il bonus x{#} dato dall'essere al Livello del Mondo {#}.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Essenza per uccisione": "Essenza per uccisione: {#}\n• Rigenera {#} essenza per ogni nemico ucciso.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Forza": "Forza: {#} (Contributo oggetti: {#}){STR_BENEFIT}\n• Aumenta l'armatura di {#}", + "Frastornamento con colpo fortunato": "Frastornamento con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di frastornare i nemici quando infliggi danni.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Frastornamento con critico fortunato": "Frastornamento con critico fortunato: {#}\n• Hai una probabilità di base del {#} di frastornare i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Furia per uccisione": "Furia per uccisione: {#}\n• Rigenera {#} Furia per ogni nemico ucciso.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Generazione di Furia": "Bonus generazione di Furia: {#}\n• Ottenendo Furia da qualsiasi fonte ricevi {#} furia in più rispetto al normale.", + "Generazione di energia": "Bonus generazione di energia: {#}\n• Ottenendo energia da qualsiasi fonte ricevi {#} energia in più rispetto al normale.", + "Generazione di essenza": "Bonus generazione di essenza: {#}\n• Ottenendo essenza da qualsiasi fonte ricevi {#} essenza in più rispetto al normale.", + "Generazione di mana": "Bonus generazione di mana: {#}\n• Ottenendo mana da qualsiasi fonte ricevi {#} mana in più rispetto al normale.", + "Generazione di spirito": "Bonus generazione di spirito: {#}\n• Ottenendo spirito da qualsiasi fonte ricevi {#} spirito in più rispetto al normale.", + "Immobilizzazione con colpo fortunato": "Immobilizzazione con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di immobilizzare i nemici quando infliggi danni.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Immobilizzazione con critico fortunato": "Immobilizzazione con critico fortunato: {#}\n• Hai una probabilità di base del {#} di immobilizzare i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Intelligenza": "Intelligenza: {#} (Contributo oggetti: {#}){INT_BENEFIT}\n• Aumenta la resistenza a tutti gli elementi del {#}", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Livello": "Livello: {#}\n• Il livello del tuo personaggio che aumenta accumulando esperienza.\n• Con ogni livello ottieni Vita base e caratteristiche base.\n• Fino al livello 50 ottieni un punto abilità per livello. Dopodiché, ogni quarto di livello fornisce un punto d'eccellenza.\n• I danni inflitti in uno scontro con un nemico vengono calcolati in base alla differenza di livello.\n• I mostri di questo livello hanno una riduzione danni del {#}.", + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Mana per uccisione": "Mana per uccisione: {#}\n• Rigenera {#} mana per ogni nemico ucciso.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Oboli": "Oboli Mormoranti:\n• Servono per acquistare oggetti dal Latore di Curiosità.\n• Si ottengono da eventi casuali a Sanctuarium.", + "Oro": "Oro:\n• La valuta principale di Sanctuarium, utilizzata dalla maggior parte dei mercanti e degli artigiani. \n• Si può usare per rimborsare i punti investiti nell'albero d'eccellenza o in quello delle abilità.\n• Si ottiene dalla maggior parte delle attività di Sanctuarium e vendendo oggetti.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Polvere Rossa": "Polvere Rossa:\n• Serve per acquistare oggetti dai mercanti PvP nelle Steppe Aride e nel Kehjistan.\n• Si ottiene dagli Altari dell'Estrazione purificando i Semi dell'Odio.\n• I Semi dell'Odio si possono ottenere solo nelle zone PvP.", + "Probabilità di Sopraffazione": "Probabilità di Sopraffazione: {#}\n• Quando utilizzi un'abilità, ha una probabilità di attivare Sopraffazione per tutti i danni che infligge.\n• Sopraffazione infligge danni aggiuntivi in base alla tua Vita attuale, fino al x{#} quando hai la Vita al massimo, aumentati ulteriormente dai tuoi bonus personali.\n• I danni periodici, le abilità passive e le abilità canalizzate non possono attivare Sopraffazione.\n• La tua probabilità di Sopraffazione non può aumentare come caratteristica di base, ma può essere garantita con determinati effetti.", + "Probabilità di colpo fortunato con barriera": "Bonus probabilità di colpo fortunato con una barriera attiva: {#}\n• Aumenta le probabilità di attivare gli effetti del colpo fortunato quando le tue abilità infliggono danni mentre hai una barriera attiva.\n• La probabilità base di colpo fortunato cambia in base all'abilità.\n• Se hai più effetti di colpo fortunato, le probabilità sono individuali.", + "Probabilità di critico": "Probabilità di critico: {#}\n• Quando una tua abilità infligge danni, ha una probabilità di infliggere danni critici.\n• I colpi critici infliggono il x{#} di danni aggiuntivi, aumentati ulteriormente dai tuoi bonus personali.\n• I danni periodici non possono infliggere danni critici.", + "Probabilità di critico contro feriti": "Probabilità di critico bonus contro nemici feriti: {#}\n• Aumenta la tua probabilità di critico del {#} quando danneggi nemici che hanno meno del 35% della Vita.\n• La tua probabilità di critico totale contro i nemici feriti è del {#}.", + "Probabilità di parata": "Probabilità di parata: {#}\n• In caso di danni diretti, hai una probabilità di pararli.\n• Le parate riducono del {#} i danni subiti.\n• Equivale alla probabilità di parata dello scudo equipaggiato.", + "Probabilità di schivata": "Probabilità di schivata: {#}\n• In caso di danni diretti, hai una probabilità di schivarli.\n• Gli attacchi schivati non infliggono danni.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Probabilità di schivata contro nemici lontani": "Probabilità di schivata contro nemici lontani: {#}\n• La tua probabilità di schivata aumenta quando subiresti danni da un nemico lontano.\n• La tua probabilità di schivata contro nemici lontani totale è {#}.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Probabilità di schivata contro nemici vicini": "Probabilità di schivata contro nemici vicini: {#}\n• La tua probabilità di schivata aumenta quando subiresti danni da un nemico a portata di mischia.\n• La tua probabilità di schivata contro nemici vicini totale è {#}.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Prove di Mezz'inverno": "Prove di Mezz'inverno:\n• Servono per acquistare le ricompense dell'evento da Gileon nella Piazza di Mezz'inverno a Kyovashad.\n• Si ottengono scambiano materiali evento (Frammenti Appestati, Cimeli Perduti e Trofei dal Manto Rosso) al Tavolo della Collezione nella Piazza di Mezz'inverno a Kyovashad.", + "Raggelamento con colpo fortunato": "Raggelamento con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di raggelare i nemici quando infliggi danni. \n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Raggelamento con critico fortunato": "Raggelamento con critico fortunato: {#}\n• Hai una probabilità di base del {#} di raggelare i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Rallentamento con colpo fortunato": "Rallentamento con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di rallentare i nemici quando infliggi danni. \n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Rallentamento con critico fortunato": "Rallentamento con critico fortunato: {#}\n• Hai una probabilità di base del {#} di rallentare i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Resistenza al freddo": "Resistenza al freddo: {#}\n• Riduce i danni da freddo subiti del {#}.\n• Questo valore è limitato alla tua resistenza massima del {#}. La resistenza massima si può aumentare in diversi modi, ma non può superare il valore massimo del {#}.\n• Al momento hai una resistenza al freddo aumentata del {#} e ridotta del {#} dalle penalità (manca il {#} alla tua resistenza al freddo massima).", + "Resistenza al fulmine": "Resistenza al fulmine: {#}\n• Riduce i danni da fulmine subiti del {#}.\n• Questo valore è limitato alla tua resistenza massima del {#}. La resistenza massima si può aumentare in diversi modi, ma non può superare il valore massimo del {#}.\n• Al momento hai una resistenza al fulmine aumentata del {#} e ridotta del {#} dalle penalità (manca il {#} alla tua resistenza al fulmine massima).", + "Resistenza al fuoco": "Resistenza al fuoco: {#}\n• Riduce i danni da fuoco subiti del {#}. Si applica sia ai danni da fuoco diretti sia ai danni da fiamme periodici.\n• Questo valore è limitato alla tua resistenza massima del {#}. La resistenza massima si può aumentare in diversi modi, ma non può superare il valore massimo del {#}.\n• Al momento hai una resistenza al fuoco aumentata del {#} e ridotta del {#} dalle penalità (manca il {#} alla tua resistenza al fuoco massima).", + "Resistenza al veleno": "Resistenza al veleno: {#}\n• Riduce i danni da veleno subiti del {#}. Si applica sia ai danni da veleno diretti sia ai danni da veleno periodici.\n• Questo valore è limitato alla tua resistenza massima del {#}. La resistenza massima si può aumentare in diversi modi, ma non può superare il valore massimo del {#}.\n• Al momento hai una resistenza al veleno aumentata del {#} e ridotta del {#} dalle penalità (manca il {#} alla tua resistenza al veleno massima).", + "Resistenza all'ombra": "Resistenza all'ombra: {#}\n• Riduce i danni da ombra subiti del {#}. Si applica sia ai danni da ombra diretti sia ai danni da ombra periodici.\n• Questo valore è limitato alla tua resistenza massima del {#}. La resistenza massima si può aumentare in diversi modi, ma non può superare il valore massimo del {#}.\n• Al momento hai una resistenza all'ombra aumentata del {#} e ridotta del {#} dalle penalità (manca il {#} alla tua resistenza all'ombra massima).", + "Resistenza totale dei golem": "Resistenza bonus a tutti gli elementi per il tuo Golem: {#}\n• Riduce i danni non fisici subiti dal tuo Golem.", + "Resistenza totale dei guerrieri": "Resistenza bonus a tutti gli elementi per i tuoi Guerrieri Scheletrici: {#}\n• Riduce i danni non fisici subiti dai tuoi Guerrieri Scheletrici.", + "Resistenza totale dei maghi": "Resistenza bonus a tutti gli elementi per i tuoi Maghi Scheletrici: {#}\n• Riduce i danni non fisici subiti dai tuoi Maghi Scheletrici.", + "Resistenza totale dei servitori": "Bonus alla resistenza a tutti gli elementi per i tuoi servitori: {#}\n• Riduce i danni non fisici subiti dai tuoi servitori. Include Guerrieri Scheletrici, Maghi Scheletrici e Golem.", + "Riduzione costo {PRIMARY_RESOURCE}": "Riduzione costo in {PRIMARY_RESOURCE}: {#}\n• Riduce il costo in {PRIMARY_RESOURCE} delle abilità che consumano {PRIMARY_RESOURCE}.", + "Riduzione danni": "Riduzione danni PvP: {#}\n• Riduce i danni contro altri utenti in PvP.\n• Si accumula con tutte le altre fonti di riduzione danni.", + "Riduzione danni con barriera": "Riduzione danni con una barriera attiva: {#}\n• Riduce i danni che subisci quando hai una barriera attiva.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da danni da ombra periodici": "Riduzione danni da nemici con danni periodici da ombra: {#}\n• Riduce i danni che subisci da nemici affetti da danni da ombra periodici.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da danni periodici": "Riduzione danni da nemici con danni periodici: {#}\n• Riduce i danni che subisci da nemici affetti da danni periodici. Include i danni periodici da sanguinamento, in fiamme, veleno e ombra.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da lontano": "Riduzione danni da nemici lontani: {#}\n• Riduce i danni che subisci da nemici lontani.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici avvelenati": "Riduzione danni da nemici avvelenati: {#}\n• Riduce i danni che subisci da nemici avvelenati.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici in fiamme": "Riduzione danni da nemici in fiamme: {#}\n• Riduce i danni che subisci da nemici in fiamme.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici intrappolati": "Riduzione danni da nemici con trappole: {#}\n• Riduce i danni che subisci da nemici affetti da abilità di Trappole dei Tagliagole.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici raggelati": "Riduzione danni da nemici raggelati: {#}\n• Riduce i danni che subisci dai nemici raggelati.\n• Dopo averli completamente indeboliti, i boss subiscono gli effetti debilitanti di tutti i tipi, incluso il raggelamento, per la durata dell'indebolimento.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici rallentati": "Riduzione danni da nemici rallentati: {#}\n• Riduce i danni che subisci dai nemici rallentati.\n• Dopo averli completamente indeboliti, i boss subiscono gli effetti debilitanti di tutti i tipi, incluso il rallentamento, per la durata dell'indebolimento.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici sanguinanti": "Riduzione danni da nemici sanguinanti: {#}\n• Riduce i danni che subisci da nemici sanguinanti.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da nemici vicini": "Riduzione danni da nemici vicini: {#}\n• Riduce i danni che subisci dai nemici a portata di mischia.\n• Con l'aumento di questa caratteristica l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni da vulnerabilità": "Riduzione danni da nemici vulnerabili: {#}\n• Riduce i danni che subisci da nemici vulnerabili.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni dagli élite": "Riduzione danni dagli élite: {#}\n• Riduce i danni che subisci da parte di campioni, élite, boss e utenti.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni di classe": "Riduzione danni di classe: {#}\n• Riduzione danni fornita dalla tua classe contro i mostri.", + "Riduzione danni mentre sei in salute": "Riduzione danni mentre sei in salute: {#}\n• Riduce i danni che subisci mentre la tua Vita è superiore all'80%.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni periodici subiti": "Riduzione danni periodici subiti: {#}\n• Riduce i danni periodici che subisci da tutte le fonti, dopo aver applicato la tua armatura o le resistenze non fisiche. Include i danni periodici da sanguinamento, fiamme, veleno e ombra, ma non i danni diretti.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni quando hai Fortificazione": "Riduzione danni mentre hai Fortificazione: {#}\n• Riduce i danni che subisci quando la tua Fortificazione è pari o superiore alla tua Vita attuale.\n• Non include la riduzione danni relativa a Fortificazione.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni quando hai una ferita": "Riduzione danni mentre hai una ferita: {#}\n• Riduce i danni che subisci mentre la tua Vita è inferiore al 35%.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione danni servitori": "Riduzione danni per i tuoi servitori: {#}\n• Riduce i danni subiti dai tuoi servitori da tutte le fonti. Include Guerrieri Scheletrici, Maghi Scheletrici e Golem.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione di tutti i danni": "Riduzione danni da tutte le fonti: {#}\n• Riduce i danni che subisci da tutte le fonti, dopo aver applicato la tua armatura e le resistenze non fisiche.\n• Con l'aumento di questa caratteristica, l'efficacia dei bonus aggiuntivi diminuisce.", + "Riduzione durata effetti debilitanti": "Riduzione durata effetti debilitanti: {#}\n• Riduce la durata degli effetti debilitanti subiti tranne respinta.\n• Questi effetti includono rallentamento, immobilizzazione, stordimento, caduta, provocazione, paura, catena, frastornamento, raggelamento e congelamento.", + "Riduzione durata rallentamento": "Riduzione durata rallentamento: {#}\n• Riduce la durata del rallentamento subito.\n• Si accumula con la riduzione della durata degli effetti debilitanti.", + "Riduzione parata": "Riduzione danni parati: {#}\n• La quantità di danni evitati parando dei danni diretti.\n• Equivale alla riduzione danni parati dello scudo equipaggiato.", + "Riduzione tempo attivazione trappole": "Riduzione tempo di attivazione delle trappole: {#} s\n• Riduce il tempo necessario per attivare le tue abilità di Trappole di {#} s.", + "Riduzione tempo di recupero": "Riduzione tempo di recupero: {#}\n• Riduce i tempi di recupero di tutte le abilità attive.", + "Riduzione tempo di recupero delle infusioni": "Riduzione tempo di recupero per le infusioni: {#}\n• Riduce il tempo di recupero delle tue infusioni.\n• Si accumula con le normali riduzioni del tempo di recupero.", + "Riduzione tempo di recupero trappole": "Riduzione tempo di recupero per le trappole: {#}\n• Riduce il tempo di recupero delle tue trappole.\n• Si accumula con le normali riduzioni del tempo di recupero.", + "Riduzione tempo di recupero urla": "Riduzione tempo di recupero per le urla: {#}\n• Riduce il tempo di recupero delle tue urla.\n• Si accumula con le normali riduzioni del tempo di recupero.", + "Rigenerazione di Furia": "Rigenerazione passiva di furia: {#}\n• Rigeneri {#} Furia ogni secondo.\n• La Furia si esaurisce rapidamente quando non combatti.", + "Rigenerazione di energia": "Rigenerazione passiva di energia: {#}\n• Rigeneri {#} energia ogni secondo.", + "Rigenerazione di essenza": "Rigenerazione passiva di essenza: {#}\n• Rigeneri {#} essenza ogni secondo.", + "Rigenerazione di mana": "Rigenerazione passiva di mana: {#}\n• Rigeneri {#} mana ogni secondo.", + "Rigenerazione di spirito": "Rigenerazione passiva di spirito: {#}\n• Rigeneri {#} spirito ogni secondo.", + "Rigenerazione vitale": "Rigenerazione vitale passiva: {#}\n• Rigenera {#} Vita ogni secondo.\n• Subire danni disattiva questo effetto per 4 secondi.", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spine": [ + "Spine: {#}\n• Gli aggressori che ti colpiscono con attacchi diretti subiscono danni. Sono esclusi gli attacchi con danni interamente periodici.\n• I danni inflitti sono influenzati dall'aumento ai danni delle abilità derivato dalla tua Forza.", + "Spine: {#}\n• Gli aggressori che ti colpiscono con attacchi diretti subiscono danni. Sono esclusi gli attacchi con danni interamente periodici.\n• I danni inflitti sono influenzati dall'aumento ai danni delle abilità derivato dalla tua Destrezza.", + "Spine: {#}\n• Gli aggressori che ti colpiscono con attacchi diretti subiscono danni. Sono esclusi gli attacchi con danni interamente periodici.\n• I danni inflitti sono influenzati dall'aumento ai danni delle abilità derivato dalla tua Intelligenza.", + "Spine: {#}\n• Gli aggressori che ti colpiscono con attacchi diretti subiscono danni. Sono esclusi gli attacchi con danni interamente periodici.\n• I danni inflitti sono influenzati dall'aumento ai danni delle abilità derivato dalla tua Volontà." + ], + "Spine Magiche": "Spine bonus per i tuoi Maghi Scheletrici: {#}\n• I tuoi Maghi Scheletrici ottengono {#} Spine in più rispetto al normale.\n• Ora ottengono da te in totale {#} Spine.", + "Spine del Golem": "Spine bonus per il tuo Golem: {#}\n• Il tuo Golem ottiene {#} Spine in più rispetto al normale.\n• Ora ottiene da te in totale {#} Spine.", + "Spine del guerriero": "Spine bonus per i tuoi Guerrieri Scheletrici: {#}\n• I tuoi Guerrieri Scheletrici ottengono {#} Spine in più rispetto al normale.\n• Ora ottengono da te in totale {#} Spine.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Spirito per uccisione": "Spirito per uccisione: {#}\n• Rigenera {#} spirito per ogni nemico ucciso.", + "Stordimento con colpo fortunato": "Stordimento con colpo fortunato: {#}\n• Hai una probabilità di base del {#} di stordire i nemici quando infliggi danni.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Stordimento con critico fortunato": "Stordimento con critico fortunato: {#}\n• Hai una probabilità di base del {#} di stordire i nemici quando infliggi danni critici.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Tutte le cure": "Bonus guarigione: {#}\n• Aumenta la cura ricevuta da tutte le fonti.", + "Tutti i danni": "Bonus a tutti i danni: {#}\n• Aumenta tutti i danni inflitti.\n• Ottieni +{#} di questa caratteristica da oggetti ed Eccellenza.", + "Velocità arma": "Velocità arma: {#} attacchi al secondo\n• Questa è la velocità d'attacco di base della tua arma prima di applicare i bonus.\n• Impugnando armi a una mano, la loro velocità arma diventa una media.", + "Velocità d'attacco con schivata": "Bonus velocità d'attacco dopo la schivata: {#}\n• Aumenta la velocità d'attacco di {#} per {#} s dopo aver schivato un attacco.", + "Velocità d'attacco servitori": "Bonus velocità d'attacco servitori: {#}\n• Aumenta la velocità d'attacco dei servitori invocati. Include Guerrieri Scheletrici, Maghi Scheletrici e Golem.", + "Velocità di movimento": "Velocità di movimento: {#}\n• Velocità di movimento pari al {#} della velocità base.\n• Aumento massimo della velocità di movimento, bonus inclusi: {#}.", + "Velocità di movimento uccisione élite": "Velocità di movimento bonus dopo aver ucciso un élite: {#}\n• Ottieni un bonus alla velocità di movimento del {#} per {#} s dopo aver ucciso un campione, un élite, un boss o un utente.", + "Vita massima": "Vita massima: {#}\n• Se la tua Vita scende a 0, muori.\n• Hai {#} Vita base al livello {#} e {#} Vita bonus da altre fonti.", + "Vita per colpo fortunato": "Vita per colpo fortunato: {#}\n• Hai il 5% di probabilità di rigenerare {#} Vita per ogni nemico che colpisci.\n• Questa probabilità scala con l'abilità usata e con il bonus alla probabilità di colpo fortunato.", + "Vita per uccisione": "Vita per uccisione: {#}\n• Rigenera {#} punti Vita per ogni nemico ucciso.", + "Volontà": "Volontà: {#} (Contributo oggetti: {#}){WILL_BENEFIT}\n• Aumenta le cure ricevute di {#}\n• Aumenta i danni inflitti da Sopraffazione di {#}.", + "{PRIMARY_RESOURCE} max": "{PRIMARY_RESOURCE} max: {#}\n• Serve per usare diverse abilità." + }, + "jaJP": { + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "{PRIMARY_RESOURCE}コスト減少": "{PRIMARY_RESOURCE} コスト減少: {#}\n• {PRIMARY_RESOURCE}を消費するスキルの{PRIMARY_RESOURCE}コストを減らす。", + "{PRIMARY_RESOURCE}最大値": "最大{PRIMARY_RESOURCE}: {#}\n• 様々なスキルの使用に使われる。", + "すべての回復": "すべての回復ボーナス: {#}\n• あらゆる要因によるライフ回復量が増加する。", + "ウォーリアによる防御力": "スケルトンウォーリア発動時の防御力ボーナス: {#}\n• 少なくとも1体のスケルトンウォーリアが生存中は防御力が増加する。", + "ウォーリアのダメージ": "スケルトンウォーリアのダメージボーナス: {#}\n• スケルトンウォーリアが与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "ウォーリアのライフボーナス": "スケルトンウォーリアの最大ライフボーナス: {#}\n• スケルトンウォーリアの最大ライフが増加する。", + "ウォーリアの全耐性": "スケルトンウォーリアの全属性耐性ボーナス: {#}\n• スケルトンウォーリアが受ける非物理ダメージが減少する。", + "ウォーリアの防御力": "スケルトンウォーリアの防御力ボーナス: {#}\n• スケルトンウォーリアの防御力が増加する。", + "ウォーリア発動時のダメージ": "スケルトンウォーリア発動時のダメージボーナス: {#}\n• 少なくとも1体のスケルトンウォーリアが生存中は、ダメージが{#}増加する。", + "エネルギー回復": "パッシブエネルギー回復量: {#}\n• 毎秒 {#}のエネルギーを回復する。", + "エネルギー生成": "ボーナスエネルギー回復: {#}\n• ソースから得られるエネルギーが通常より{#}増加する。", + "エリートからのダメージ減少": "エリートからのダメージ減少: {#}\n• チャンピオン、エリート、ボス、プレイヤーから受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "エリートへのダメージ": "エリートに対するダメージボーナス: {#}\n• チャンピオン、エリート、ボス、プレイヤーに与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "エリートキルによるダメージ": "エリートキルによるダメージボーナス: {#}\n• チャンピオン、エリート、ボス、プレイヤーを倒した後、{#}秒間にわたってボーナスダメージ{#}を付与する。", + "エリートキル後の移動速度": "エリートキルによる移動速度ボーナス: {#}\n• チャンピオン、エリート、ボス、プレイヤーを倒した後、{#}秒間にわたって移動速度が{#}増加する。", + "オボール": "つぶやきのオボール:\n• 骨董商人からアイテムを購入する際に使用する。\n• サンクチュアリでのランダムイベントで入手できる。", + "オーバーパワーの発生率": "オーバーパワーの発生率: {#}\n• スキルを使用して敵にダメージを与えると、一定の確率でオーバーパワーが発生する。\n• 現在のライフ基づき、オーバーパワーが与えるダメージにボーナスが付与される。このボーナスはライフ最大値のときにx{#}まで増加する。自身のボーナスによって、これはさらに増加する。\n• 継続ダメージ、パッシブ・アビリティ、連続発動アビリティはオーバーパワーにならない。\n• オーバーパワー発生率は基本ステータスとして増加させることはできないが、特定の効果により発生を保証できる。", + "オーバーパワーダメージ": "オーバーパワー・ダメージボーナス: {#}\n• スキルのオーバーパワー時に追加ダメージが付与され、さらに命中時のライフ最大値と強化の量に基づいてダメージが増加する。\n• ライフ現在値に基づくオーバーパワーによる固有のダメージ増加を含む。最大はライフ最大値の状態でx{#}。\n• 意志力、アイテムの効果、パラゴンによって、このステータスが+{#}増加する。", + "キル時のエネルギー回復量": "敵を倒した際のエネルギー回復量: {#}\n• 敵を1体倒すごとにエネルギーが{#}回復する。", + "キル時のマナ回復量": "敵を倒した際のマナ回復量: {#}\n• 敵を1体倒すごとにマナが{#}回復する。", + "キル時のライフ回復量": "敵を倒した際のライフ回復量: {#}\n• 敵を1体倒すごとにライフが{#}回復する。", + "キル時の怒気回復量": "敵を倒した際の怒気回復量: {#}\n• 敵を1体倒すごとに怒気が{#}回復する。", + "キル時の精神力回復量": "敵を倒した際の精神力回復量: {#}\n• 敵を1体倒すごとに精神力が{#}回復する。", + "キル時の精髄回復量": "敵を倒した際の精髄回復量: {#}\n• 敵を1体倒すごとに精髄が{#}回復する。", + "クラス・ダメージ減少率": "クラス・ダメージ減少: {#}\n• クラスにより得られる、モンスターからのダメージ減少。", + "クリティカルヒットダメージ": "クリティカルヒットダメージボーナス: {#}\n• スキルがクリティカルヒットになると追加ダメージが付与される。\n• クリティカルヒットによるx{#}の固有のダメージボーナスを含む。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "クリティカルヒット率": "クリティカルヒット率: {#}\n• スキルでダメージを与えると、一定の確率でクリティカルヒットになる。\n• クリティカルヒットのダメージがx{#}増加する。自身のボーナスによって、これはさらに増加する。\n• 継続ダメージはクリティカルヒットにならない。", + "クールダウン時間短縮": "クールダウン時間短縮: {#}\n• すべてのアクティブ・スキルのクールダウン時間が減少する。", + "コアスキルのクリティカルヒットダメージ": "コアスキルのクリティカルヒットダメージボーナス: {#}\n• コアスキルがクリティカルダメージになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "コアスキルのダメージ": "コアスキルによるダメージボーナス: {#}\n• コアのタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "ゴールド": "ゴールド:\n• サンクチュアリの主要通貨。ほとんどの商人や職人が使っている。\n• スキルツリーまたはパラゴンに投資したポイントの還元にも使用できる。\n• サンクチュアリでの活動のほとんどおよびアイテムの売却で入手できる。", + "ゴーレムによるダメージ": "ゴーレム発動時のダメージボーナス: {#}\n• ゴーレムが生存中は、ダメージが{#}増加する。", + "ゴーレムによる防御力": "ゴーレム発動時の防御力ボーナス: {#}\n• ゴーレムが生存中は防御力が増加する。", + "ゴーレムのダメージ": "ゴーレムのダメージボーナス: {#}\n• ゴーレムが与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "ゴーレムのライフボーナス": "ゴーレムの最大ライフボーナス: {#}\n• ゴーレムの最大ライフが増加する。", + "ゴーレムの全耐性": "ゴーレムの全属性耐性ボーナス: {#}\n• ゴーレムが受ける非物理ダメージが減少する。", + "ゴーレムの荊棘": "ゴーレムが引き継ぐ荊棘の加護ボーナス: {#}\n• ゴーレムが引き継ぐ荊棘の加護が通常より{#}増える。\n• 継承される荊棘の加護の合計が{#}になる。", + "ゴーレムの防御力": "ゴーレムの防御力ボーナス: {#}\n• ゴーレムの防御力が増加する。", + "シャウトのクールダウン時間短縮": "シャウトのクールダウン時間短縮: {#}\n• シャウトのクールダウンが短縮される。\n• 通常のクールダウン時間短縮に蓄積される。", + "シャドウのクリティカルヒットダメージ": "シャドウのクリティカルヒットダメージボーナス: {#}\n• クリティカルダメージになったシャドウダメージに追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "シャドウダメージ": "シャドウダメージボーナス: {#}\n• 自身が与えるシャドウダメージが増加する(直接および継続シャドウダメージの両方を含む)。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "シャドウ耐性": "シャドウ耐性: {#}\n• 自身が受けるシャドウダメージを{#}軽減する。直接のシャドウダメージと継続のシャドウダメージの両方が対象。\n• 上限は最大耐性である{#}。最大耐性はさまざまな要素により増加するが、{#}を超えることはできない。\n• 現在のボーナスによるシャドウ耐性は+{#}で、ペナルティは-{#}(最大シャドウ耐性まであと{#})。", + "スケルトンウォーリアの荊棘の加護": "スケルトンウォーリアが引き継ぐ荊棘の加護ボーナス: {#}\n• スケルトンウォーリアが引き継ぐ荊棘の加護が通常より{#}増える。\n• 継承される荊棘の加護の合計が{#}になる。", + "スケルトンメイジによるダメージ": "スケルトンメイジ発動時のダメージボーナス: {#}\n• 少なくとも1体のスケルトンメイジが生存中は、ダメージが{#}増加する。", + "スケルトンメイジによる防御力": "スケルトンメイジ発動時の防御力ボーナス: {#}\n• 少なくとも1体のスケルトンメイジが生存中は防御力が増加する。", + "スケルトンメイジのダメージ": "スケルトンメイジのダメージボーナス: {#}\n• スケルトンメイジが与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "スケルトンメイジのライフボーナス": "スケルトンメイジの最大ライフボーナス: {#}\n• スケルトンメイジの最大ライフが増加する。", + "スケルトンメイジの全耐性": "スケルトンメイジの全属性耐性ボーナス: {#}\n• スケルトンメイジが受ける非物理ダメージが減少する。", + "スケルトンメイジの荊棘の加護": "スケルトンメイジが引き継ぐ荊棘の加護ボーナス: {#}\n• スケルトンメイジが引き継ぐ荊棘の加護が通常より{#}増える。\n• 継承される荊棘の加護の合計が{#}になる。", + "スケルトンメイジの防御力": "スケルトンメイジの防御力ボーナス: {#}\n• スケルトンメイジの防御力が増加する。", + "スタン状態の敵へのダメージ": "スタン状態の敵に対するダメージボーナス: {#}\n• スタン状態の敵に与えるダメージが増加する。\n• ボスを完全によろめかせると、効果が持続している間はスタンを含むあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "スピリット回復": "パッシブ精神力回復量: {#}\n• 毎秒 {#}の精神力を回復する。", + "スピリット生成": "ボーナス精神力回復: {#}\n• ソースから得られる精神力が通常より{#}増加する。", + "スロウ効果持続時間減少": "スロウ効果の持続時間減少: {#}\n• 敵から受けるスロウの持続時間が減少する。\n• 操作不能持続時間減少に蓄積される。", + "スロウ状態の敵からのダメージ減少": "スロウ状態の敵からのダメージ減少: {#}\n• スロウ状態の敵から受けるダメージが減少する。\n• ボスを完全によろめかせると、効果が持続している間はスロウを含むあらゆる操作障害効果を受けているものと判断される。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "スロウ状態の敵へのダメージ": "スロウ状態の敵に対するダメージボーナス: {#}\n• スロウ状態の敵に与えるダメージが増加する。\n• ボスを完全によろめかせると、効果が持続している間はスロウを含むあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "ダメージ減少": "PvPダメージ減少: {#}\n• PvPにおけるほかのプレイヤーからの被ダメージ減少。\n• ほかのすべてのダメージ減少ソースとあわせて蓄積する。", + "ノックダウン状態の敵へのダメージ": "ノックダウン状態の敵に対するダメージボーナス: {#}\n• ノックダウンされた敵に与えるダメージが増加する。\n• ボスを完全によろめかせると、効果が持続している間はノックダウンを含むあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "バーサーク状態持続時間ボーナス": "バーサーク状態持続時間ボーナス: {#}\n• バーサーク状態の持続時間が延長される。", + "バーサーク状態時のダメージ": "バーサーク状態時のダメージボーナス: {#}\n• バーサーク状態時のダメージが増加する。", + "ブロック時ダメージ軽減": "ブロックによるダメージ減少: {#}\n• 攻撃をブロックした際に防ぐダメージの量。\n• 装備中の盾の基礎ブロック値と等しい。", + "ブロック率": "ブロック率: {#}\n• 直接的な攻撃を受ける際にブロックできることがある。\n• ブロックすると受けるダメージが{#}軽減される。\n• 装備しているシールドのブロック率と等しい。", + "ポーションドロップ率ボーナス": "ポーションのドロップ率ボーナス: {#}\n• あらゆるドロップ源からのライフ・ポーションのドロップ率が上昇する。", + "ポーション回復量": "ポーション回復ボーナス: {#}\n• ライフ・ポーションによるライフ回復量が増加する。", + "ポーション所持上限": "ポーション所持上限: {#}\n• 一度に所持できるライフ・ポーションの総数。\n• 開始時の基本ポーション所持上限({#})に加え、ゾーン進行状況とアイテムにより追加される所持上限({#})が含まれる。", + "マスタースキルのダメージ": "マスタースキルによるダメージボーナス: {#}\n• マスターのタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "マナ回復": "パッシブマナ回復量: {#}\n• 毎秒 {#}のマナを回復する。", + "マナ生成": "ボーナスマナ回復: {#}\n• ソースから得られるマナが通常より{#}増加する。", + "ミニオンのダメージ": "ミニオンのダメージボーナス: {#}\n• 召喚したミニオンが与えるダメージが増加する。スケルトンウォーリア、スケルトンメイジ、ゴーレムを含む。", + "ミニオンのライフボーナス": "ミニオンのライフボーナス: {#}\n• 召喚したミニオンのライフが増加する。スケルトンウォーリア、スケルトンメイジ、ゴーレムを含む。", + "ミニオンの全耐性": "ミニオンの全属性耐性ボーナス: {#}\n• 召喚したミニオンが受ける非物理ダメージが減少する。スケルトンウォーリア、スケルトンメイジ、ゴーレムを含む。", + "ミニオンの攻撃速度": "ミニオン攻撃速度ボーナス: {#}\n• 召喚したミニオンの攻撃速度が上昇する。スケルトンウォーリア、スケルトンメイジ、ゴーレムを含む。", + "ミニオンの防御力": "ミニオンの防御力ボーナス: {#}\n• 召喚したミニオンの防御力が増加する。スケルトンウォーリア、スケルトンメイジ、ゴーレムを含む。", + "ミニオンダメージ減少": "ミニオンのダメージ減少: {#}\n• 自身のミニオンがあらゆる要素から受けるダメージが減少する。スケルトンウォーリア、スケルトンメイジ、ゴーレムを含む。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "メイスによるダメージ": "メイスによるダメージボーナス: {#}\n• 片手用メイスまたは両手用メイスの使用時に与えるダメージが増加する。", + "ライフ回復量": "パッシブライフ回復量: {#}\n• 毎秒ライフが{#} 回復する。\n• ダメージを受けると効果が4 秒間中断する。", + "ライフ最大値": "ライフ最大値: {#}\n• ライフが0になると死亡する。\n• レベル{#}で{#}の基本ライフを持ち、それ以外の要因から{#} のボーナスライフを得る。", + "レベル": "レベル: {#}\n• キャラクターのレベルは、経験値を蓄積することで上昇する。\n• 各レベルで基本ライフと基本能力値を獲得する。\n• レベル50までの各レベルでスキルポイントが付与される。その後は、1レベルの4分の1ごとにパラゴンポイントが付与される。\n• 自分と敵とで相互に与えるダメージは、レベルの差に基づき調節される。\n• このレベルのモンスターは {#} の明らかなダメージ減少効果を有する。", + "二刀流武器によるクリティカルヒットダメージ": "二刀流武器のクリティカルヒットダメージボーナス: {#}\n• 片手持ち武器を両手に装備した際の攻撃がクリティカルヒットになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "二刀流武器によるダメージ": "二刀流武器によるダメージボーナス: {#}\n• 片手持ち武器を両手に装備した際に与えるダメージが増加する。", + "二刀流武器ダメージ": "二刀流武器ダメージ: ({#} - {#})\n• 片手持ち武器を両手に装備した際の基礎ダメージ。\n• これらの武器使用時のスキルは、この値に基づき基礎ダメージが変化する。\n• 両武器の基礎攻撃力値の合計と等しい。", + "人熊スキルによるオーバーパワーダメージ": "人熊スキルによるオーバーパワーダメージ: {#}\n• 人熊のタグがついたスキルがオーバーパワーになるとダメージが増加する。\n• 通常のオーバーパワーダメージボーナスに蓄積される。", + "人熊スキルのダメージ": "人熊スキルによるダメージボーナス: {#}\n• 人熊のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "人熊形態時のダメージ": "人熊形態時のダメージボーナス: {#}\n• 人熊に変身している間、ダメージが増加する。", + "人熊形態時の防御力": "人熊形態時の防御力ボーナス: {#}\n• 人熊に変身している間、防御力が増加する。", + "人狼の防御力": "人狼形態時の防御力ボーナス: {#}\n• 人狼に変身している間、防御力が増加する。", + "人狼スキルのクリティカルヒットダメージ": "人狼スキルのクリティカルヒットダメージボーナス: {#}\n• 人狼スキルがクリティカルヒットになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "人狼スキルのダメージ": "人狼スキルによるダメージボーナス: {#}\n• 人狼のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "人狼形態時のダメージ": "人狼形態時のダメージボーナス: {#}\n• 人狼に変身している間、ダメージが増加する。", + "人間形態時のダメージ": "人間形態時のダメージボーナス: {#}\n• 人間形態時にダメージが増加する。", + "使い魔スキルのダメージ": "使い魔スキルによるダメージボーナス: {#}\n• 使い魔のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "健全状態の敵へのダメージ": "健全状態の敵に対するダメージボーナス: {#}\n• ライフが80%を超える敵に対するダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "健全状態時のダメージ": "健全状態時のダメージボーナス: {#}\n• ライフが80%を超える時にダメージが増加する。\n• アイテムの効果およびパラゴンによって、このライフステータスが+{#}上昇する。", + "健全状態時のダメージ減少": "健全状態時のダメージ減少: {#}\n• ライフが80%以上の時に敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "全ダメージ": "全ダメージボーナス: {#}\n• 自身が与えるすべてのダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "全ダメージ減少": "あらゆる要素からのダメージ減少: {#}\n• 防御力または非物理攻撃耐性の適用後、あらゆる要素から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "冬病みの証": "冬病みの証:\n• キヨヴァシャドの冬病みの広場にいるギレオンからイベント報酬を購入するのに使用する。\n• イベントアイテム(病害の欠片、失われた形見、赤纏う勲章)をキヨヴァシャドの冬病みの広場にあるコレクションのテーブルで交換することにより入手可能。", + "冷気のクリティカルヒットダメージ": "冷気のクリティカルヒットダメージボーナス: {#}\n• 冷気ダメージがクリティカルダメージになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "冷気ダメージ": "冷気ダメージボーナス: {#}\n• 自身が与える冷気ダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "冷気効果適用": "冷気効果ボーナス: {#}\n• 敵に対する冷気の効果を強化し、敵をより速く凍結させる。", + "冷気状態の敵からのダメージ減少": "冷気状態の敵からのダメージ減少: {#}\n• 冷気状態の敵から受けるダメージが減少する。\n• ボスを完全によろめかせると、効果が持続している間は冷気を含むあらゆる操作障害効果を受けているものと判断される。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "冷気状態の敵へのダメージ": "冷気状態の敵に対するダメージボーナス: {#}\n• 冷気状態の敵に与えるダメージが増加する。\n• ボスを完全によろめかせると、効果が持続している間は冷気を含むあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "冷気耐性": "冷気耐性: {#}\n• 自身が受ける冷気ダメージを{#}軽減する。\n• 上限は最大耐性である{#}。最大耐性はさまざま要素により増加するが、{#}を超えることはできない。\n• 現在のボーナスによる冷気耐性は+{#}で、ペナルティは-{#}(最大冷気耐性まであと{#})。", + "凍結スキルのダメージ": "凍結スキルによるダメージボーナス: {#}\n• 凍結のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "凍結状態の敵へのダメージ": "凍結状態の敵に対するダメージボーナス: {#}\n• 凍結状態の敵に与えるダメージが増加する。\n• ボスを完全によろめかせると、効果が持続している間は凍結を含むあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "剣によるダメージ": "剣によるダメージボーナス: {#}\n• 片手剣または両手剣の使用時に与えるダメージが増加する。", + "召喚スキルのダメージ": "召喚スキルによるダメージボーナス: {#}\n• 召喚のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "召喚師スキルのダメージ": "召喚師スキルによるダメージボーナス: {#}\n• 召喚師のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "喉かきのダメージ": "喉かきスキルによるダメージボーナス: {#}\n• 喉かきのタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "回避後のダメージ": "回避によるダメージボーナス: {#}\n• 攻撃を回避した後、{#}秒間にわたってダメージが{#}増加する。", + "回避後の攻撃速度": "回避後の攻撃速度ボーナス: {#}\n• 攻撃を回避した後{#}秒間にわたって攻撃速度が{#}増加する。", + "回避率": "回避率: {#}\n• 攻撃を回避する確率。\n• 回避に成功した場合、ダメージは受けない。\n• このステータスが上昇すると、追加ボーナスの効果は減少する。", + "土スキルのクリティカルヒットダメージ": "土スキルのクリティカルヒットダメージボーナス: {#}\n• 土スキルがクリティカルダメージになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "土スキルのダメージ": "土スキルによるダメージボーナス: {#}\n• 土のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "基本スキルのダメージ": "基本スキルによるダメージボーナス: {#}\n• 基本のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "変身スキルのダメージ": "変身スキルによるダメージボーナス: {#}\n• 変身のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "変身中のダメージ": "変身中のダメージボーナス: {#}\n• 変身中に与えるダメージが増加する。人狼と人熊の両方の形態を含む。\n• 形態特有のボーナスに蓄積される。", + "奥義ダメージ": "奥義スキルによるダメージボーナス: {#}\n• 奥義のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "射手スキルのダメージ": "射手スキルによるダメージボーナス: {#}\n• 射手のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "嵐スキルのダメージ": "嵐スキルによるダメージボーナス: {#}\n• 嵐のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "帯び出す電気のダメージ": "帯び出す電気によるダメージボーナス: {#}\n• 帯び出す電気使用時に与えるダメージが増加する。", + "幸運の一撃({PRIMARY_RESOURCE})": "幸運の一撃({PRIMARY_RESOURCE}): {#}\n• 命中時に5%の基本確率で{PRIMARY_RESOURCE}{#}を獲得できる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからのスタン)": "幸運の一撃(クリティカル/スタン): {#}\n• クリティカルヒット時に{#}の基本確率で敵をスタン状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからのスロウ)": "幸運の一撃(クリティカル/スロウ): {#}\n• クリティカルヒット時に{#}の基本確率で敵をスロウ状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからのノックダウン)": "幸運の一撃(クリティカル/ノックダウン): {#}\n• クリティカルヒット時に{#}の基本確率で敵をノックダウン状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからの冷気効果)": "幸運の一撃(クリティカル/冷気): {#}\n• クリティカルヒット時に{#}の基本確率で敵を冷気状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからの凍結)": "幸運の一撃(クリティカル/凍結): {#}\n• クリティカルヒット時に{#}の基本確率で敵を凍結状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからの眩暈)": "幸運の一撃(クリティカル/眩暈): {#}\n• 敵にクリティカルヒットを与えると、{#}の基本確率でその敵を眩暈状態にする。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(クリティカルからの移動不能)": "幸運の一撃(クリティカル/移動不能): {#}\n• クリティカルヒット時に{#}の基本確率で敵を移動不能にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(スタン)": "幸運の一撃(スタン): {#}\n• 命中時に{#}の基本確率で敵をスタン状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(スロウ)": "幸運の一撃(スロウ): {#}\n• 命中時に{#}の基本確率で敵をスロウ状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(ノックダウン)": "幸運の一撃(ノックダウン): {#}\n• 命中時に{#}の基本確率で敵をノックダウン状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(冷気)": "幸運の一撃(冷気): {#}\n• 命中時に{#}の基本確率で敵を冷気状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(凍結)": "幸運の一撃(凍結): {#}\n• 命中時に{#}の基本確率で敵を凍結状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(眩暈)": "幸運の一撃(眩暈): {#}\n• 敵を攻撃した際、{#}の基本確率でその敵を眩暈状態にする。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃(移動不能)": "幸運の一撃(移動不能): {#}\n• 命中時に{#}の基本確率で敵を移動不能状態にできる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃処刑": "幸運の一撃(処刑): {#}\n• ライフが35%未満の敵にダメージを与えると{#}の基本確率で瞬殺できる。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。\n• チャンピオン、エリート、ボス、プレイヤーに対しては無効。", + "幸運の一撃時のライフ回復量": "幸運の一撃ライフ: {#}\n• 敵に攻撃を当てるたびに5%の基本確率でライフが{#}回復する。\n• 確率は使用しているスキルと幸運の一撃発生率ボーナスを基に算出される。", + "幸運の一撃発生率ボーナス": "幸運の一撃発生率ボーナス: {#}\n• スキルでダメージを与えたときに幸運の一撃が発生する確率が上昇する。\n• 基本の幸運の一撃発生率はスキルにより異なる。\n• 幸運の一撃効果が複数ある場合、それぞれ個別に確率が判定される。", + "強化ボーナス": "強化生成ボーナス: {#}\n• 強化の効果によって強化の生成量が増加する。", + "強化中のダメージ": "強化中のダメージボーナス: {#}\n• 強化ライフが現在のライフ以上の時に与えるダメージが増加する。", + "強化中のダメージ減少": "強化中のダメージ減少: {#}\n• 強化ライフが現在のライフ以上のとき、敵から受けるダメージが減少する。\n• 強化により付与される固有のダメージ減少は含まない。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "怒気回復": "怒気精髄回復量: {#}\n• 毎秒 {#}の怒気を回復する。\n• 戦闘中、怒気は休息に衰える。", + "怒気生成": "ボーナス怒気回復: {#}\n• ソースから得られる怒気が通常より{#}増加する。", + "意志力": "意志力: {#} (アイテム貢献度: {#}){WILL_BENEFIT}\n• 回復量が{#}上昇する。\n• オーバーパワーダメージが{#}上昇する。", + "感電スキルのダメージ": "感電スキルによるダメージボーナス: {#}\n• 感電のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "操作不能持続時間減少": "操作障害持続時間短縮: {#}\n• 敵から受けるノックバック以外の操作障害の持続時間が短縮される。\n• 対象となる効果にはスロウ、移動不能、スタン、ノックダウン、挑発、恐怖、テザー、眩暈、冷気、凍結が含まれる。", + "操作障害持続時間ボーナス": "操作障害持続時間ボーナス: {#}\n• 敵に与えるノックバック以外の操作障害効果の持続時間が増加する。\n• 対象となる効果にはスロウ、移動不能、スタン、ノックダウン、挑発、恐怖、テザー、眩暈、冷気、凍結が含まれる。", + "操作障害状態の敵へのクリティカルヒットダメージ": "操作障害状態の敵に対するクリティカルヒットダメージボーナス: {#}\n• 以下の状態の敵にスキルがクリティカルヒットすると、スキルに追加ダメージが付与される。\n• スロウ、移動不能、スタン、ノックバック、ノックダウン、挑発、恐怖、テザー、眩暈、冷気、凍結。\n• ボスを完全によろめかせると、よろめき効果が持続している間はあらゆる操作障害効果を受けているものとみなされる。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "操作障害状態の敵へのダメージ": "操作障害効果を受けた敵に対するダメージボーナス: {#}\n• 以下の操作障害効果を受けた敵に対するダメージが増加する。\n• スロウ、移動不能、スタン、ノックバック、ノックダウン、挑発、恐怖、テザー、眩暈、冷気、凍結。\n• ボスを完全によろめかせると、よろめき効果が持続している間はあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "攻撃速度ボーナス": "ボーナス攻撃速度: {#}\n• 武器の基礎速度よりも{#}速く攻撃する。\n• 武器と併せて、攻撃速度は毎秒{#}回になる。", + "敏捷性": "敏捷性: {#} (アイテム貢献度: {#}){DEX_BENEFIT}\n• 回避率が{#}上昇", + "斧によるダメージ": "斧によるダメージボーナス: {#}\n• 片手用斧または両手用斧の使用時に与えるダメージが増加する。", + "斬撃武器によるダメージ": "両手用斬撃武器によるダメージボーナス: {#}\n• 両手用斬撃武器の使用時に与えるダメージが増加する。", + "斬撃武器ダメージ": "斬撃武器ダメージ: ({#} - {#})\n• 両手用斬撃武器の基礎ダメージ。\n• この武器使用時のスキルは、この値に基づき基礎ダメージが変化する。\n• 武器の基礎攻撃力値と等しい。", + "武器の攻撃速度": "武器速度: 毎秒{#}回攻撃する。\n• これがボーナス適用前に武器に与えられる基礎攻撃速度となる。\n• 片手持ち武器を両手に装備している場合は、攻撃速度は平均値となる。", + "武器の達人スキルのダメージ": "武器の達人スキルによるダメージボーナス: {#}\n• 武器の達人のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "武器ダメージ": "武器ダメージ: ({#}~{#})\n• 装備した武器の基礎ダメージ。\n• これらの武器使用時のスキルは、この値に基づき基礎ダメージが変化する。\n• 片手用武器を2本装備している場合は、両武器の基礎攻撃力値の合計と等しい。\n• 両手用武器を装備している場合は、これが基礎攻撃力値となる。", + "武器切り替え時のダメージ": "武器切り替え時のダメージボーナス: {#}\n• 装備していた武器とは異なる武器を用いるスキルのダメージが増加する。", + "殴打武器によるオーバーパワーダメージ": "両手用殴打武器によるオーバーパワーダメージ: {#}\n• 両手用殴打武器を使用中にオーバーパワーになると、そのスキルで与えるダメージが増加する。\n• 通常のオーバーパワーダメージボーナスに蓄積される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "殴打武器によるダメージ": "両手用殴打武器によるダメージボーナス: {#}\n• 両手用殴打武器の使用時に与えるダメージが増加する。", + "殴打武器ダメージ": "殴打武器ダメージ: ({#} - {#})\n• 両手用殴打武器の基礎ダメージ。\n• この武器使用時のスキルは、この値に基づき基礎ダメージが変化する。\n• 武器の基礎攻撃力値と等しい。", + "毒によるダメージ": "毒ダメージボーナス: {#}\n• 自分が与える毒ダメージが増加する。これには継続毒ダメージが含まれるが、直接的な毒ダメージは含まれない。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "毒のクリティカルヒットダメージ": "毒のクリティカルヒットダメージボーナス: {#}\n• クリティカルダメージになった毒ダメージに追加ダメージが付与される。\n• 通常のクリティカルダメージダメージボーナスに蓄積される。", + "毒ダメージ": "毒ダメージボーナス: {#}\n• 自身が与える毒ダメージが増加する(直接および継続の毒ダメージの両方を含む)。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "毒状態の敵からのダメージ減少": "毒状態の敵からのダメージ減少: {#}\n• 毒状態の敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "毒状態の敵へのダメージ": "毒状態の敵に対するダメージ: {#}\n• 毒状態の敵に対するダメージが増加する。", + "毒耐性": "毒耐性: {#}\n• 自身が受ける毒ダメージを{#}軽減する。直接の毒ダメージと継続の毒ダメージの両方が対象。\n• 上限は最大耐性である{#}。最大耐性はさまざまな要素により増加するが、{#}を超えることはできない。\n• 現在のボーナスによる毒耐性は+{#}で、ペナルティは-{#}(最大毒耐性まであと{#})。", + "決闘スキルのダメージ": "決闘スキルによるダメージボーナス: {#}\n• 決闘のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "注入のクールダウン時間短縮": "注入のクールダウン時間短縮: {#}\n• 注入のクールダウンが短縮される。\n• 通常のクールダウン時間短縮に蓄積される。", + "注入スキルのクリティカルヒットダメージ": "注入スキルのクリティカルヒットダメージボーナス: {#}\n• 注入スキルがクリティカルダメージになると追加ダメージが付与される。\n• 通常のクリティカルダメージダメージボーナスに蓄積される。", + "注入スキルのダメージ": "注入スキルによるダメージボーナス: {#}\n• 注入のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "注入ダメージ": "注入スキルのダメージボーナス: {#}\n• 注入による強化時にスキルが与えるダメージが増加する。", + "流血ダメージ": "流血ダメージボーナス: {#}\n• 自身が与える流血ダメージが増加する。これには継続物理ダメージが含まれるが、直接的な物理ダメージは含まれない。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "流血状態の敵からのダメージ減少": "流血状態の敵からのダメージ減少: {#}\n• 流血状態の敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "流血状態の敵へのダメージ": "流血状態の敵に対するダメージボーナス: {#}\n• 流血状態の敵に対するダメージが増加する。", + "深紅の砂": "深紅の砂:\n• 乾きの平原およびケジスタンでPvP商人からアイテムを購入する際に使用する。\n• 憎しみの種を浄化すると、抽出の祭壇から入手できる。\n• 憎しみの種はPvPソーンでのみ入手できる。", + "火炎のクリティカルヒットダメージ": "火炎のクリティカルヒットダメージボーナス: {#}\n• クリティカルヒットになった火炎ダメージに追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "火炎ダメージ": "火炎ダメージボーナス: {#}\n• 自身が与える火炎ダメージが増加する。炎による直接ダメージと継続ダメージの両方が対象。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "火炎耐性": "火炎耐性: {#}\n• 自身が受ける火炎ダメージを{#}軽減する。直接の火炎ダメージと継続の炎上ダメージの両方が対象。\n• 上限は最大耐性である{#}。最大耐性はさまざまな要素により増加するが、{#}を超えることはできない。\n• 現在のボーナスによる火炎耐性は+{#}で、ペナルティは-{#}(最大火炎耐性まであと{#})。", + "火術スキルのダメージ": "火術スキルによるダメージボーナス: {#}\n• 火術のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "炎上ダメージ": "炎上ダメージボーナス: {#}\n• 自身が与える炎上ダメージが増加する。これには継続火炎ダメージが含まれるが、直接的な火炎ダメージは含まれない。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "炎上状態の敵からのダメージ減少": "炎上状態の敵からのダメージ減少: {#}\n• 炎上状態の敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "炎上状態の敵へのダメージ": "炎上状態の敵に対するダメージボーナス: {#}\n• 炎上状態の敵に対するダメージが増加する。", + "物理クリティカルヒットダメージ": "物理クリティカルヒットダメージボーナス: {#}\n• 物理ダメージがクリティカルヒットになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "物理ダメージ": "物理ダメージボーナス: {#}\n• 自身が与える物理ダメージが増加する(直接の物理ダメージと継続の流血ダメージの両方を含む)。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "眩暈状態の敵へのダメージ": "眩暈状態の敵へのダメージボーナス: {#}\n• 眩暈状態の敵に対するダメージが増加する。\n• ボスを完全によろめかせた場合、その効果が持続している間は眩暈を含む全種類の操作障害効果の影響下にあるとみなされる。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "知力": "知力: {#} (アイテム貢献度: {#}){INT_BENEFIT}\n• すべての属性に対する耐性が{#}上昇する。", + "祭壇バフ持続時間ボーナス": "祭壇バフ持続時間ボーナス: {#}\n• ワールド内の祭壇から受けるバフの持続時間が延長される。", + "移動不能状態の敵へのダメージ": "移動不能状態の敵に対するダメージボーナス: {#}\n• 移動不能状態の敵に与えるダメージが増加する。\n• ボスを完全によろめかせると、効果が持続している間は移動不能を含むあらゆる操作障害効果を受けているものと判断される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "移動速度": "移動速度: {#}\n• 基本移動速度の{#}で移動する。\n• ボーナスの効果によって、移動速度は最大{#}まで上昇する。", + "筋力": "筋力: {#} (アイテム貢献度: {#}){STR_BENEFIT}\n• 防御力が{#}上昇する。", + "精髄回復": "パッシブ精髄回復量: {#}\n• 毎秒{#}の精髄を回復する。", + "精髄生成": "ボーナス精髄回復: {#}\n• ソースから得られる精髄が通常より{#}増加する。", + "経験値ボーナス": "経験値ボーナス: {#}\n• キルにより獲得する経験値が{#}増加する。\n• ワールドティア{#}のボーナスx{#}も含まれる。", + "継続シャドウダメージによるダメージ": "継続シャドウダメージボーナス: {#}\n• 自身が与える継続シャドウダメージが増加する。これには直接的なシャドウダメージは含まれない。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "継続シャドウダメージ状態の敵からのダメージ減少": "継続シャドウダメージ状態の敵からのダメージ減少: {#}\n• 継続シャドウダメージを受けている敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "継続シャドウダメージ状態の敵へのダメージ": "継続シャドウダメージを受けている敵へのダメージボーナス: {#}\n• 継続シャドウダメージを受けている敵に対するダメージが増加する。", + "継続ダメージからのダメージ減少": "継続ダメージからのダメージ減少: {#}\n• 防御力または非物理攻撃耐性の適用後、あらゆる要素から受ける継続ダメージが減少する。対象となる継続ダメージには流血、炎上、毒、シャドウダメージが含まれる。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "継続ダメージ状態の敵からのダメージ減少": "継続ダメージ状態の敵からのダメージ減少: {#}\n• 継続ダメージを受けている敵から受けるダメージが減少する。対象となる継続ダメージには流血、炎上、毒、シャドウダメージが含まれる。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "罠にかかった敵からのダメージ減少": "罠の影響を受けている敵からのダメージ減少: {#}\n• ローグの罠スキルの影響を受けている敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "罠にかかった敵へのダメージ": "罠にかかった敵に対するダメージ: {#}\n• ローグの罠スキルの影響を受けている敵に対するダメージが増加する。", + "罠のクールダウン時間短縮": "罠のクールダウン時間短縮: {#}\n• 罠のクールダウンが短縮される。\n• 通常のクールダウン時間短縮に蓄積される。", + "罠の起動準備時間短縮": "罠の起動準備時間短縮: {#}秒\n• 罠スキルの起動準備にかかる時間が{#}秒間短くなる。", + "罠スキルのダメージ": "罠スキルによるダメージボーナス: {#}\n• 罠のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "脆弱状態の敵からのダメージ減少": "脆弱状態の敵からのダメージ減少: {#}\n• 脆弱状態の敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "脆弱状態の敵へのクリティカルヒットダメージ": "脆弱状態の敵に対するクリティカルヒットダメージボーナス: {#}\n• 脆弱状態の敵にスキルがクリティカルヒットすると、スキルに追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。", + "脆弱状態ダメージ": "脆弱状態ダメージボーナス: {#}\n• 脆弱状態の敵に対するスキルに追加ダメージが付与される。\n• 脆弱状態の敵があらゆる要素から受けるx{#}の固有の増加ダメージを含む。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}増加する。", + "自然魔法スキルのダメージ": "自然魔法スキルによるダメージボーナス: {#}\n• 自然魔法のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "荊棘の加護": [ + "荊棘の加護: {#}\n• 直接攻撃、非継続ダメージ攻撃を受けると、攻撃者にダメージを与える。\n• 与えるダメージ量は、筋力によるスキルダメージ増加の影響を受ける。", + "荊棘の加護: {#}\n• 直接攻撃、非継続ダメージ攻撃を受けると、攻撃者にダメージを与える。\n• 与えるダメージ量は、敏捷性によるスキルダメージ増加の影響を受ける。", + "荊棘の加護: {#}\n• 直接攻撃、非継続ダメージ攻撃を受けると、攻撃者にダメージを与える。\n• 与えるダメージ量は、知力によるスキルダメージ増加の影響を受ける。", + "荊棘の加護: {#}\n• 直接攻撃、非継続ダメージ攻撃を受けると、攻撃者にダメージを与える。\n• 与えるダメージ量は、意志力によるスキルダメージ増加の影響を受ける。" + ], + "血のオーブによるダメージ": "血のオーブ回収によるダメージボーナス: {#}\n• 血のオーブ.を拾った後、{#}秒間にわたってボーナスダメージ{#}を付与する。", + "血のオーブによる回復": "血のオーブ回復ボーナス: {#}\n• 血のオーブによる回復量が増加する。", + "血スキルのダメージ": "血のスキルによるダメージボーナス: {#}\n• 血のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "負傷した敵へのクリティカルヒット率": "負傷した敵へのクリティカルヒット率ボーナス: {#}\n• ライフが35%未満の敵にダメージを与える時のクリティカルヒット発生率が{#}上昇する。\n• 負傷した敵に与えるクリティカルヒット率の合計は{#}。", + "負傷した敵へのダメージ": "負傷した敵に対するダメージボーナス: {#}\n• ライフが 35%未満の敵に対するダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "負傷中のダメージ減少": "負傷中のダメージ減少: {#}\n• ライフが35%未満の時に敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "近距離の敵からのダメージ減少": "近距離の敵からのダメージ減少: {#}\n• 近距離の敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "近距離の敵に対する回避率": "近距離の敵に対する回避率: {#}\n• 近接攻撃範囲内の敵からダメージを受けそうな時、回避率が上昇する。\n• 近距離の敵に対する合計回避率が{#}である。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "近距離の敵へのダメージ": "近距離の敵に対するダメージボーナス: {#}\n• 近距離の敵に与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "遠距離からのダメージ減少": "遠距離の敵からのダメージ減少: {#}\n• 遠距離の敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "遠距離の敵に対する回避率": "遠距離の敵に対する回避率: {#}\n• 遠距離の敵からダメージを受けそうな時、回避率が上昇する。\n• 遠距離の敵に対する合計回避率が{#}である。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "遠距離の敵へのダメージ": "遠距離にいる敵に対するダメージボーナス: {#}\n• 遠距離にいる敵に与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "遠距離武器によるダメージ": "遠距離武器によるダメージボーナス: {#}\n• 両手用遠距離武器の使用時に与えるダメージが増加する。", + "遠距離武器ダメージ": "遠距離ダメージ: ({#} - {#})\n• 両手用遠距離武器の基礎ダメージ。\n• この武器使用時のスキルは、この値に基づき基礎ダメージが変化する。\n• 武器の基礎攻撃力値と等しい。", + "長柄武器によるダメージ": "長柄武器によるダメージボーナス: {#}\n• 両手用長柄武器の使用時に与えるダメージが増加する。", + "闇スキルのダメージ": "闇のスキルによるダメージボーナス: {#}\n• 闇のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "防御力": "防御力: {#}\n• 敵から受ける物理ダメージが減少する(直接の物理ダメージと継続の流血ダメージの両方を含む)。\n• レベル{#}の敵から受ける物理ダメージは{#}までしか軽減できない。\n• メイン装備ステータスから{#}の防御力、筋力から{#}の防御力、それ以外の要素から{#}のボーナス防御力を得る。", + "障壁によるダメージ減少": "障壁発動中のダメージ減少: {#}\n• 障壁発動中に敵から受けるダメージが減少する。\n• このステータスが上昇すると追加ボーナスの効果が減少する。", + "障壁ボーナス": "障壁生成ボーナス: {#}\n• 障壁の効果によって障壁 の生成量が増す。", + "障壁発動時の幸運の一撃発生率": "障壁発動時の幸運の一撃発生率ボーナス: {#}\n• 障壁が発動中、スキルによって幸運の一撃が発生する確率が上昇する。\n• 基本の幸運の一撃発生率はスキルにより異なる。\n• 幸運の一撃効果が複数ある場合、それぞれ個別に確率が判定される。", + "電撃のクリティカルヒットダメージ": "電撃のクリティカルヒットダメージボーナス: {#}\n• クリティカルダメージになった電撃ダメージに追加ダメージが付与される。\n• 通常のクリティカルヒットダメージに蓄積される。", + "電撃ダメージ": "電撃ダメージボーナス: {#}\n• 自身が与える電撃ダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "電撃耐性": "電撃耐性: {#}\n• 自身が受ける電撃ダメージを{#}軽減する。\n• 上限は最大耐性である{#}。最大耐性はさまざまな要素により増加するが、{#}を超えることはできない。\n• 現在のボーナスによる電撃耐性は+{#}で、ペナルティは-{#}(最大電撃耐性まであと{#})。", + "骨スキルのクリティカルヒットダメージ": "骨スキルのクリティカルヒットダメージボーナス: {#}\n• 骨スキルがクリティカルダメージになると追加ダメージが付与される。\n• 通常のクリティカルヒットダメージボーナスに蓄積される。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。", + "骨スキルのダメージ": "骨スキルによるダメージボーナス: {#}\n• 骨のタグがついたスキルで与えるダメージが増加する。\n• アイテムの効果およびパラゴンによって、このステータスが+{#}上昇する。" + }, + "koKR": { + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "{PRIMARY_RESOURCE} 소모량 감소": "{PRIMARY_RESOURCE} 소모량 감소: {#}\n• {PRIMARY_RESOURCE} 자원을 소모하는 기술의 {PRIMARY_RESOURCE} 소모량이 감소합니다.", + "가시": [ + "가시: {#}\n• 직접 공격에 적중당하면 공격자에게 피해를 줍니다. 지속 피해만 주는 공격은 제외됩니다.\n• 주는 피해는 힘으로 얻은 기술 피해 증가의 영향을 받습니다.", + "가시: {#}\n• 직접 공격에 적중당하면 공격자에게 피해를 줍니다. 지속 피해만 주는 공격은 제외됩니다.\n• 주는 피해는 민첩으로 얻은 기술 피해 증가의 영향을 받습니다.", + "가시: {#}\n• 직접 공격에 적중당하면 공격자에게 피해를 줍니다. 지속 피해만 주는 공격은 제외됩니다.\n• 주는 피해는 지능으로 얻은 기술 피해 증가의 영향을 받습니다.", + "가시: {#}\n• 직접 공격에 적중당하면 공격자에게 피해를 줍니다. 지속 피해만 주는 공격은 제외됩니다.\n• 주는 피해는 의지력으로 얻은 기술 피해 증가의 영향을 받습니다." + ], + "감속 상태의 적에게 받는 피해 감소": "감속 상태의 적에게 받는 피해 감소: {#}\n• 감속 상태의 적에게 받는 피해가 감소합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 감속을 포함한 모든 군중 제어 효과 유형에 영향을 받는 것으로 간주됩니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "감속 상태의 적에게 주는 피해": "감속 상태의 적에게 주는 피해 증가: {#}\n• 감속 상태의 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 감속을 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "감속 지속시간 감소": "감속 지속시간 감소: {#}\n• 받는 감속 효과의 지속시간이 감소합니다.\n• 제어 방해 지속시간 감소 효과와 중첩됩니다.", + "감전 기술로 주는 피해": "감전 기술로 주는 피해 증가: {#}\n• 감전 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "건강 상태일 때 주는 피해": "건강 상태일 때 주는 피해 증가: {#}\n• 생명력이 80%를 초과할 때 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "건강 상태일 때 피해 감소": "건강 상태일 때 피해 감소: {#}\n• 생명력이 80%를 초과할 때 자신이 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "건강한 적에게 주는 피해": "건강 상태의 적에게 주는 피해 증가: {#}\n• 생명력이 80%를 초과하는 적에게 주는 피해가 증가합니다. \n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "골렘 가시": "골렘이 계승하는 가시 증가: {#}\n• 자신의 골렘이 계승하는 가시 효과가 평상시 대비 {#} 증가합니다.\n• 총 {#}의 가시 효과를 계승합니다.", + "골렘 모든 저항": "골렘의 모든 원소 저항 증가: {#}\n• 골렘이 받는 비물리 피해가 감소합니다.", + "골렘 방어도": "골렘 방어도 증가: {#}\n• 골렘의 방어도가 증가합니다.", + "골렘 생명력 증가": "골렘 최대 생명력 증가: {#}\n• 자신의 골렘의 최대 생명력이 증가합니다.", + "골렘 활성화 시 방어도": "골렘 활성화 시 방어도 증가: {#}\n• 자신의 골렘이 살아 있을 때 방어도가 증가합니다.", + "골렘 활성화 시 주는 피해": "골렘 활성화 시 주는 피해 증가: {#}\n• 자신의 골렘이 살아 있을 때 주는 피해가 {#} 증가합니다.", + "골렘이 주는 피해": "골렘이 주는 피해 증가: {#}\n• 자신의 골렘이 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "곰인간 기술로 주는 제압 피해": "곰인간 기술로 주는 제압 피해: {#}\n• 곰인간 태그가 적용된 기술로 제압하면 추가 피해를 줍니다.\n• 일반 제압 피해 증가와 중첩됩니다.", + "곰인간 기술로 주는 피해": "곰인간 기술로 주는 피해 증가: {#}\n• 곰인간 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "곰인간 방어도": "곰인간 형상일 때 방어도 증가: {#}\n• 곰인간으로 변신했을 때 방어도가 증가합니다.", + "곰인간 상태일 때 주는 피해": "곰인간 형상일 때 주는 피해 증가: {#}\n• 곰인간으로 변신했을 때 주는 피해가 증가합니다.", + "공격 속도 보너스": "공격 속도 증가: {#}\n• 기본 무기 속도보다 {#} 빨리 공격합니다.\n• 무기와 합산했을 때 최종적인 공격 속도는 초당 공격 {#}회입니다.", + "광폭화 상태일 때 주는 피해": "광폭화 상태일 때 주는 피해 증가: {#}\n• 자신이 광폭화 상태일 때 주는 피해가 증가합니다.", + "광폭화 지속시간 증가": "광폭화 지속시간 증가: {#}\n• 모든 광폭화의 지속시간이 증가합니다.", + "구현 기술로 주는 피해": "구현 기술로 주는 피해 증가: {#}\n• 구현 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "군중 제어 상태의 적에게 주는 극대화 피해": "군중 제어 상태의 적에게 주는 극대화 피해 증가: {#}\n• 군중 제어 상태의 적에게 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 감속, 이동 불가, 기절, 밀쳐내기, 넘어짐, 도발, 공포, 끈, 멍해짐, 오한, 또는 빙결의 영향을 받는 적이 포함됩니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "군중 제어 상태의 적에게 주는 피해": "군중 제어 상태의 적에게 주는 피해 증가: {#}\n• 군중 제어 상태의 적에게 주는 피해가 증가합니다.\n• 감속, 이동 불가, 기절, 밀쳐내기, 넘어짐, 도발, 공포, 끈, 멍해짐, 오한, 또는 빙결의 영향을 받는 적이 포함됩니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "군중 제어 지속시간 증가": "군중 제어 지속시간 증가: {#}\n• 밀쳐내기를 제외한 주는 군중 제어 효과의 지속시간이 증가합니다.\n• 이 효과는 감속, 이동 불가, 기절, 넘어짐, 도발, 공포, 끈, 멍해짐, 오한, 빙결을 포함합니다.", + "궁극기로 주는 피해": "궁극기로 주는 피해 증가: {#}\n• 궁극기 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자 노드를 통해 이 능력치가 +{#} 증가했습니다.", + "극대화 피해": "극대화 피해 증가: {#}\n• 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 극대화로 주는 x{#}의 기본 피해 증가량이 포함됩니다.\n• 아이템과 정복자 노드를 통해 이 능력치가 +{#} 증가했습니다.", + "극대화 확률": "극대화 확률: {#}\n• 기술이 피해를 주면 일정 확률로 극대화로 적중합니다.\n• 극대화로 적중하면 x{#}의 추가 피해를 주며, 이 피해량은 자신이 보유한 추가 능력치에 따라 더 증가합니다.\n• 지속 피해는 극대화로 적중할 수 없습니다.", + "근거리 적에게 받는 피해 감소": "근거리에 있는 적에게 받는 피해 감소: {#}\n• 근접 공격 범위 내에 있는 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "근거리 적에게 주는 피해": "근거리에 있는 적에게 주는 피해 증가: {#}\n• 근접 공격 범위 내에 있는 적에게 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "근거리에 있는 적에 대한 회피 확률": "근거리에 있는 적에 대한 회피 확률: {#}\n• 근접 거리에 있는 적에게 피해를 받을 때 회피 확률이 증가합니다.\n• 근거리에 있는 적에 대한 총 회피 확률은 {#}입니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "금화": "금화:\n• 성역의 주요 화폐로 대부분의 상인과 제작자에게서 사용할 수 있습니다. \n• 기술 트리나 정복자 트리에 투자한 포인트를 환불하는 데 사용할 수 있습니다.\n• 성역에서 대부분의 활동을 수행하거나 아이템을 판매하여 획득합니다.", + "기력 생성": "추가 기력 생성: {#}\n• 획득하는 모든 기력이 평상시 대비 {#} 증가합니다.", + "기력 재생": "지속 기력 재생: {#}\n• 초당 {#}의 기력을 재생합니다.", + "기본 기술로 주는 피해": "기본 기술로 주는 피해 증가: {#}\n• 기본 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "기절 상태의 적에게 주는 피해": "기절 상태의 적에게 주는 피해 증가: {#}\n• 기절 상태의 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 기절을 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "난투 기술로 주는 피해": "난투 기술로 주는 피해 증가: {#}\n• 난투 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "냉기 기술로 주는 극대화 피해": "냉기 극대화 피해 증가: {#}\n• 냉기 피해가 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "냉기 기술로 주는 피해": "냉기 피해 증가: {#}\n• 주는 냉기 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "냉기 저항": "냉기 저항: {#}\n• 받는 냉기 피해가 {#} 감소합니다.\n• 이 값의 한도는 최대 저항 {#}입니다. 최대 저항은 다양한 방식으로 증가할 수 있지만 {#}을 넘을 수 없습니다.\n• 현재 추가 효과로 얻은 냉기 저항은 +{#}, 불이익으로 잃은 냉기 저항은 -{#}입니다. (최대 냉기 저항까지 {#} 남음)", + "늑대인간 기술로 주는 극대화 피해": "늑대인간 기술로 주는 극대화 피해 증가: {#}\n• 늑대인간 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "늑대인간 기술로 주는 피해": "늑대인간 기술로 주는 피해 증가: {#}\n• 늑대인간 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "늑대인간 방어도": "늑대인간 형상일 때 방어도 증가: {#}\n• 늑대인간으로 변신했을 때 방어도가 증가합니다.", + "늑대인간일 때 주는 피해": "늑대인간 형상일 때 주는 피해 증가: {#}\n• 늑대인간으로 변신했을 때 주는 피해가 증가합니다.", + "대지 기술로 주는 극대화 피해": "대지 기술의 극대화 피해 증가: {#}\n• 대지 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "대지 기술로 주는 피해": "대지 기술로 주는 피해 증가: {#}\n• 대지 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "덫 기술로 주는 피해": "덫 기술로 주는 피해 증가: {#}\n• 덫 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "덫 재사용 대기시간 감소": "덫의 재사용 대기시간 감소: {#}\n• 덫의 재사용 대기시간이 감소합니다.\n• 일반 재사용 대기시간 감소 효과와 중첩됩니다.", + "덫 충전 시간 감소": "덫 충전 시간 감소: {#}초\n• 덫 기술이 사용 가능해지는 데 필요한 시간이 {#}초 감소합니다.", + "덫에 걸린 적에게 받는 피해 감소": "덫의 영향을 받는 적에게 받는 피해 감소: {#}\n• 도적의 덫 기술의 영향을 받는 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "덫에 걸린 적에게 주는 피해": "덫에 걸린 적에게 주는 피해 증가: {#}\n• 도적의 덫 기술의 영향을 받는 적에게 주는 피해가 증가합니다.", + "도검으로 주는 피해": "도검으로 주는 피해 증가: {#}\n• 한손 또는 양손 검 사용 시 주는 피해가 증가합니다.", + "도끼로 주는 피해": "도끼로 주는 피해 증가: {#}\n• 한손 또는 양손 도끼 사용 시 주는 피해가 증가합니다.", + "독 기술로 주는 극대화 피해": "독 극대화 피해 증가: {#}\n• 독 피해가 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "독 기술로 주는 피해": "독 피해 증가: {#}\n• 주는 독 피해가 증가합니다. 직접 독 피해와 지속 중독 피해를 모두 포함합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "독 저항": "독 저항: {#}\n• 받는 독 피해가 {#} 감소합니다. 직접 독 피해와 지속 중독 피해에 모두 적용됩니다.\n• 이 값의 한도는 최대 저항 {#}입니다. 최대 저항은 다양한 방식으로 증가할 수 있지만 {#}을 넘을 수 없습니다.\n• 현재 추가 효과로 얻은 독 저항은 +{#}, 불이익으로 잃은 독 저항은 -{#}입니다. (최대 독 저항까지 {#} 남음)", + "동료 기술로 주는 피해": "동료 기술로 주는 피해 증가: {#}\n• 동료 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "둔기 공격력": "둔기 공격력: ({#} - {#})\n• 양손 둔기의 기본 공격력입니다.\n• 이 무기를 들고 있을 때, 기술의 기본 피해가 이 값에 따라 증가합니다.\n• 무기의 기본 공격력 값과 동일합니다.", + "둔기로 주는 제압 피해": "양손 둔기로 주는 제압 피해: {#}\n• 양손 둔기를 사용하는 동안 기술로 제압하면 해당 기술이 추가 피해를 줍니다.\n• 일반 제압 피해 증가와 중첩됩니다.\n• 아이템과 정복자 노드를 통해 이 능력치가 +{#} 증가했습니다.", + "둔기로 주는 피해": "양손 둔기로 주는 피해 증가: {#}\n• 양손 둔기 사용 시 주는 피해가 증가합니다.", + "레벨": "레벨: {#}\n• 캐릭터의 레벨로, 경험치를 축적하면 상승합니다.\n• 레벨이 상승할 때마다 기본 생명력과 핵심 능력치가 증가합니다.\n• 50레벨까지는 레벨이 상승할 때마다 기술 포인트를 얻습니다. 이후에는 레벨이 1/4 상승할 때마다 정복자 포인트를 얻습니다.\n• 자신과 적이 서로에게 주는 피해는 레벨 차이에 따라 조정됩니다.\n• 이 레벨의 괴물에게는 시각적으로 표시되는 {#}의 피해 감소가 적용됩니다.", + "마나 생성": "추가 마나 생성: {#}\n• 획득하는 모든 마나가 평상시 대비 {#} 증가합니다.", + "마나 재생": "지속 마나 재생: {#}\n• 초당 {#}의 마나를 재생합니다.", + "마법사 방어도": "해골 마법학자 방어도 증가: {#}\n• 해골 마법학자의 방어도가 증가합니다.", + "마법학자 가시": "해골 마법학자가 계승하는 가시 증가: {#}\n• 자신의 해골 마법학자가 계승하는 가시 효과가 평상시 대비 {#} 증가합니다.\n• 총 {#}의 가시 효과를 계승합니다.", + "마법학자 모든 저항": "해골 마법학자의 모든 원소 저항 증가: {#}\n• 해골 마법학자가 받는 비물리 피해가 감소합니다.", + "마법학자 생명력 증가": "해골 마법학자 최대 생명력 증가: {#}\n• 자신의 해골 마법학자의 최대 생명력이 증가합니다.", + "마법학자 활성화 시 방어도": "해골 마법학자 활성화 시 방어도 증가: {#}\n• 해골 마법학자가 하나 이상 활성화되어 있을 때 방어도가 증가합니다.", + "마법학자 활성화 시 주는 피해": "해골 마법학자 활성화 시 주는 피해 증가: {#}\n• 해골 마법학자가 하나 이상 살아 있을 때 주는 피해가 {#} 증가합니다.", + "마법학자가 주는 피해": "해골 마법학자가 주는 피해 증가: {#}\n• 자신의 해골 마법학자가 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "멍해진 적에게 주는 피해": "멍해진 적에게 주는 피해 증가: {#}\n• 멍해진 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 멍해짐을 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "명사수 기술로 주는 피해": "명사수 기술로 주는 피해 증가: {#}\n• 명사수 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "모든 치유량": "모든 치유량 증가: {#}\n• 받는 모든 치유량이 증가합니다.", + "모든 피해": "모든 피해 증가: {#}\n• 주는 모든 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "모든 피해 감소": "모든 피해 감소: {#}\n• 방어도 또는 비물리 저항을 계산한 후 받는 모든 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "무기 공격력": "무기 공격력: ({#} - {#})\n• 장착 중인 무기의 기본 공격력입니다.\n• 기술의 기본 피해가 이 값에 따라 증가합니다.\n• 한손 무기 장착 시 이 값은 무기의 기본 공격력 값의 합과 같습니다.\n• 양손 무기 장착 시 이 값은 해당 무기의 기본 공격력 값과 같습니다.", + "무기 교체 기술로 주는 피해": "무기 교체 시 주는 피해 증가 {#}\n• 이전에 사용 중이던 무기와 다른 무기를 사용하는 기술로 주는 피해가 증가합니다.", + "무기 속도": "무기 속도: 초당 공격 {#}회\n• 보너스 적용 전에 무기가 기본적으로 가진 기본 공격 속도입니다.\n• 한손 무기 장착 시, 장착 중인 무기들의 속도로 평균을 계산합니다.", + "무기 숙련 기술로 주는 피해": "무기 숙련 기술로 주는 피해 증가: {#}\n• 무기 숙련 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "물리 기술로 주는 극대화 피해": "물리 극대화 피해 증가: {#}\n• 물리 피해가 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "물리 기술로 주는 피해": "물리 피해 증가: {#}\n• 주는 물리 피해가 증가합니다. 직접 물리 피해와 지속 출혈 피해를 모두 포함합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "물약 용량": "최대 물약 용량: {#}\n• 한 번에 보유할 수 있는 치유 물약의 총 개수입니다.\n• 시작할 때의 기본 물약 용량 {#}에 더해, 지역 진행 상황과 아이템으로 {#}의 용량이 추가됩니다.", + "물약 치유량": "물약 치유 보너스: {#}\n• 치유 물약으로 회복되는 생명력이 증가합니다.", + "미늘창으로 주는 피해": "미늘창으로 주는 피해 증가: {#}\n• 미늘창 사용 시 주는 피해가 증가합니다.", + "민첩": "민첩: {#} (아이템의 영향: {#}){DEX_BENEFIT}\n• 회피 확률 {#} 증가", + "받는 지속 피해 감소": "지속 피해로 받는 피해 감소: {#}\n• 방어도 또는 비물리 저항을 계산한 후 받는 모든 지속 피해가 감소합니다. 출혈, 연소, 중독, 암흑 지속 피해는 포함되지만, 직접 피해는 포함되지 않습니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "방어도": "방어도: {#}\n• 받는 물리 피해를 감소시킵니다. 직접 물리 피해와 지속 출혈 피해에 모두 적용됩니다.\n• {#}레벨 적으로부터 받는 물리 피해는 {#} 이상 감소하지 않습니다.\n• 주 장비 능력치로 얻은 방어도가 {#}, 힘으로 얻은 방어도가 {#}, 그 외의 원인으로 얻은 추가 방어도가 {#}입니다.", + "방패막기 감소": "막은 피해 감소: {#}\n• 직접 피해를 방패로 막을 때 차단되는 피해의 비율입니다.\n• 장착한 방패의 막은 피해 감소 값과 동일합니다.", + "방패막기 확률": "방패막기 확률: {#}\n• 직접 피해를 받을 때 일정 확률로 공격을 방패로 막습니다.\n• 받는 피해를 {#} 감소시킵니다.\n• 장착 중인 방패의 기본 방패막기 확률과 같습니다.", + "방화 기술로 주는 피해": "방화 기술로 주는 피해 증가: {#}\n• 방화 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "번개 기술로 주는 극대화 피해": "번개 극대화 피해 증가: {#}\n• 번개 피해가 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "번개 기술로 주는 피해": "번개 피해 증가: {#}\n• 주는 번개 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "번개 저항": "번개 저항: {#}\n• 받는 번개 피해가 {#} 감소합니다.\n• 이 값의 한도는 최대 저항 {#}입니다. 최대 저항은 다양한 방식으로 증가할 수 있지만 {#}을 넘을 수 없습니다.\n• 현재 추가 효과로 얻은 번개 저항은 +{#}, 불이익으로 잃은 번개 저항은 -{#}입니다. (최대 번개 저항까지 {#} 남음)", + "베기 기술로 주는 피해": "양손 베는 무기로 주는 피해 증가: {#}\n• 양손 베는 무기 사용 시 주는 피해가 증가합니다.", + "베는 무기 공격력": "베는 무기 공격력: ({#} - {#})\n• 양손 베는 무기의 기본 공격력입니다.\n• 이 무기를 들고 있을 때, 기술의 기본 피해가 이 값에 따라 증가합니다.\n• 무기의 기본 공격력 값과 동일합니다.", + "변신 기술로 주는 피해": "변신 기술로 주는 피해 증가: {#}\n• 변신 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "변신 상태일 때 주는 피해": "변신 상태일 때 주는 피해 증가 {#}\n• 변신 상태일 때 주는 피해가 증가합니다. 늑대인간과 곰인간 형상 모두 포함됩니다.\n• 형상별 추가 효과와 중첩됩니다.", + "보강 상태일 때 주는 피해": "보강 상태일 때 주는 피해 증가: {#}\n• 보강이 현재 생명력 이상일 때 주는 피해가 증가합니다.", + "보강 상태일 때 피해 감소": "보강 상태일 때 피해 감소: {#}\n• 자신의 보강이 현재 생명력 이상일 때 받는 피해가 감소합니다.\n• 보강 상태일 때 기본적으로 주어지는 피해 감소는 포함되지 않습니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "보호막 적용 시 행운의 적중 확률": "보호막 활성화 시 행운의 적중 확률 증가: {#}\n• 보호막이 활성화된 상태에서 기술로 피해를 줄 때 행운의 적중 효과가 발동할 확률이 증가합니다.\n• 기본 행운의 적중 확률은 기술에 따라 다릅니다.\n• 다수의 행운의 적중 효과가 존재할 경우 각각의 확률은 독립적으로 계산됩니다.", + "보호막 활성화 시 피해 감소": "보호막 활성화 시 피해 감소: {#}\n• 보호막이 활성화되어 있는 동안 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "부상 상태일 때 피해 감소": "부상 상태일 때 피해 감소: {#}\n• 생명력이 35% 미만일 때 자신이 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "부상당한 적에 대한 극대화 확률": "부상당한 적에 대한 극대화 확률 증가: {#}\n• 생명력이 35% 미만인 적에게 피해를 줄 때 극대화 확률이 {#} 증가합니다.\n• 부상당한 적에 대한 총 극대화 확률은 {#}입니다.", + "부상당한 적에게 주는 피해": "부상당한 적에게 주는 피해 증가: {#}\n• 생명력이 35% 미만인 적에게 주는 피해가 증가합니다. \n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "분노 생성": "추가 분노 생성: {#}\n• 획득하는 모든 분노가 평상시 대비 {#} 증가합니다.", + "분노 재생": "지속 분노 재생: {#}\n• 초당 분노를 {#} 재생합니다.\n• 전투 중이 아닐 때는 분노가 빠르게 소모됩니다.", + "붉은 가루": "붉은 가루:\n• 메마른 평원과 케지스탄에 있는 PvP 상인에게서 아이템을 구매하는 데 사용합니다.\n• 추출의 제단에서 증오의 씨앗을 정화하는 데 성공하면 획득할 수 있습니다.\n• 증오의 씨앗은 PvP 지역에서만 획득할 수 있습니다.", + "빙결 상태의 적에게 주는 피해": "빙결 상태의 적에게 주는 피해 증가: {#}\n• 빙결 상태의 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 빙결을 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "뼈 기술로 주는 극대화 피해": "뼈 기술로 주는 극대화 피해 증가: {#}\n• 뼈 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "뼈 기술로 주는 피해": "뼈 기술로 주는 피해 증가: {#}\n• 뼈 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "생명력 재생": "지속 생명력 재생: {#}\n• 초당 {#}의 생명력을 회복합니다.\n• 피해를 받으면 4초 동안 이 효과가 비활성화됩니다.", + "서리 기술로 주는 피해": "서리 기술로 주는 피해 증가: {#}\n• 서리 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "소환 기술로 주는 피해": "소환 기술로 주는 피해 증가: {#}\n• 소환 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "숙련 기술로 주는 피해": "숙련 기술로 주는 피해 증가: {#}\n• 숙련 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자 노드를 통해 이 능력치가 +{#} 증가했습니다.", + "신단 지속시간 증가": "신단 지속시간 증가: {#}\n• 세계 곳곳의 신단에서 얻는 강화 효과의 지속시간이 증가합니다.", + "쌍수 무기 공격력": "쌍수 무기 공격력: ({#} - {#})\n• 쌍수 한손 무기의 기본 공격력입니다.\n• 이 무기를 들고 있을 때, 기술의 기본 피해가 이 값에 따라 증가합니다.\n• 두 무기의 기본 공격력 값의 합과 동일합니다.", + "쌍수 무기로 주는 극대화 피해": "쌍수 무기로 주는 극대화 피해 증가: {#}\n• 한손 무기를 쌍수로 사용 시 주는 극대화 피해가 증가합니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "쌍수 무기로 주는 피해": "쌍수 무기로 주는 피해 증가: {#}\n• 한손 무기를 쌍수로 사용 시 주는 피해가 증가합니다.", + "쓰러진 적에게 주는 피해": "쓰러진 적에게 주는 피해 증가: {#}\n• 쓰러진 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 쓰러짐을 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "암살 기술로 주는 피해": "암살 기술로 주는 피해 증가: {#}\n• 암살 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "암흑 기술로 주는 극대화 피해": "암흑 극대화 피해 증가: {#}\n• 암흑 피해가 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "암흑 기술로 주는 피해": "암흑 피해 증가: {#}\n• 주는 암흑 피해가 증가합니다. 직접 암흑 피해와 지속 암흑 피해를 모두 포함합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "암흑 저항": "암흑 저항: {#}\n• 받는 암흑 피해가 {#} 감소합니다. 직접 암흑 피해와 지속 암흑 피해에 모두 적용됩니다.\n• 이 값의 한도는 최대 저항 {#}입니다. 최대 저항은 다양한 방식으로 증가할 수 있지만 {#}을 넘을 수 없습니다.\n• 현재 추가 효과로 얻은 암흑 저항은 +{#}, 불이익으로 잃은 암흑 저항은 -{#}입니다. (최대 암흑 저항까지 {#} 남음)", + "암흑 지속 피해를 받는 적에게 주는 피해": "지속 암흑 피해의 영향을 받는 적에게 주는 피해 증가: {#}\n• 지속 암흑 피해의 영향을 받는 적에게 주는 피해가 증가합니다.", + "어둠 기술로 주는 피해": "어둠 기술로 주는 피해 증가: {#}\n• 어둠 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "연소 기술로 주는 피해": "연소 피해 증가: {#}\n• 주는 연소 피해가 증가합니다. 지속 화염 피해는 포함되지만 직접 화염 피해는 포함되지 않습니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "연소 상태의 적에게 받는 피해 감소": "연소 상태의 적에게 받는 피해 감소: {#}\n• 연소 상태의 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "연소 상태의 적에게 주는 피해": "연소 상태의 적에게 주는 피해 증가: {#}\n• 연소 상태의 적에게 주는 피해가 증가합니다.", + "영력 생성": "추가 영력 생성: {#}\n• 획득하는 모든 영력이 평상시 대비 {#} 증가합니다.", + "영력 재생": "지속 영력 재생: {#}\n• 초당 {#}의 영력을 재생합니다.", + "오한 상태의 적에게 받는 피해 감소": "오한 상태의 적에게 받는 피해 감소: {#}\n• 오한 상태의 적에게 받는 피해가 감소합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 오한을 포함한 모든 군중 제어 효과 유형에 영향을 받는 것으로 간주됩니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "오한 상태의 적에게 주는 피해": "오한 상태의 적에게 주는 피해 증가: {#}\n• 오한 상태의 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 오한을 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "오한 적용": "오한 적용 증가: {#}\n• 주는 오한의 효율이 증가하여, 적이 더 빠르게 빙결됩니다.", + "외침 재사용 대기시간 감소": "외침 기술의 재사용 대기시간 감소: {#}\n• 외침 기술의 재사용 대기시간이 감소합니다.\n• 일반 재사용 대기시간 감소 효과와 중첩됩니다.", + "원거리 무기 공격력": "원거리 공격력: ({#} - {#})\n• 양손 원거리 무기의 기본 공격력입니다.\n• 이 무기를 들고 있을 때, 기술의 기본 피해가 이 값에 따라 증가합니다.\n• 무기의 기본 공격력 값과 동일합니다.", + "원거리 무기로 주는 피해": "원거리 무기로 주는 피해 증가: {#}\n• 양손 원거리 무기 사용 시 주는 피해가 증가합니다.", + "원거리 적에게 받는 피해 감소": "원거리에 있는 적에게 받는 피해 감소: {#}\n• 멀리 있는 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "원거리 적에게 주는 피해": "원거리에 있는 적에게 주는 피해 증가: {#}\n• 자신으로부터 멀리 있는 적에게 주는 피해가 증가합니다. \n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "원거리에 있는 적에 대한 회피 확률": "원거리에 있는 적에 대한 회피 확률: {#}\n• 멀리 있는 적에게 피해를 받을 때 회피 확률이 증가합니다.\n• 원거리에 있는 적에 대한 총 회피 확률은 {#}입니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "은화": "중얼거리는 은화:\n• 골동품 상인에게서 아이템을 구매하는 데 사용합니다.\n• 성역의 무작위 이벤트에서 획득합니다.", + "의지력": "의지력: {#} (아이템의 영향: {#}){WILL_BENEFIT}\n• 받는 치유량 {#} 향상\n• 제압 피해 {#} 증가", + "이동 불가 상태의 적에게 주는 피해": "이동 불가 상태의 적에게 주는 피해 증가: {#}\n• 이동 불가 상태의 적에게 주는 피해가 증가합니다.\n• 완전히 비틀거리는 상태가 된 우두머리는 비틀거림의 지속시간 동안 이동 불가를 포함한 모든 군중 제어 유형에 영향을 받는 것으로 간주됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "이동 속도": "이동 속도: {#}\n• 기본 이동 속도의 {#}로 달립니다.\n• 이동 속도는 보너스를 포함하여 최대 {#}까지 증가할 수 있습니다.", + "인간 상태일 때 주는 피해": "인간 형상일 때 주는 피해 증가: {#}\n• 인간 형상일 때 주는 피해가 증가합니다.", + "자연 마법 기술로 주는 피해": "자연 마법 기술로 주는 피해 증가: {#}\n• 자연 마법 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "재사용 대기시간 감소": "재사용 대기시간 감소: {#}\n• 모든 사용 기술의 재사용 대기시간이 감소합니다.", + "전사 가시": "해골 전사가 계승하는 가시 증가: {#}\n• 자신의 해골 전사가 계승하는 가시 효과가 평상시 대비 {#} 증가합니다.\n• 총 {#}의 가시 효과를 계승합니다.", + "전사 모든 저항": "해골 전사의 모든 원소 저항 증가: {#}\n• 해골 전사가 받는 비물리 피해가 감소합니다.", + "전사 방어도": "해골 전사 방어도 증가: {#}\n• 해골 전사의 방어도가 증가합니다.", + "전사 생명력 증가": "해골 전사 최대 생명력 증가: {#}\n• 자신의 해골 전사의 최대 생명력이 증가합니다.", + "전사 활성화 시 방어도": "해골 전사 활성화 시 방어도 증가: {#}\n• 해골 전사가 하나 이상 활성화되어 있을 때 방어도가 증가합니다.", + "전사 활성화 시 주는 피해": "해골 전사 활성화 시 주는 피해 증가: {#}\n• 해골 전사가 하나 이상 살아 있을 때 주는 피해가 {#} 증가합니다.", + "전사가 주는 피해": "해골 전사가 주는 피해 증가: {#}\n• 자신의 해골 전사가 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "정수 생성": "추가 정수 생성: {#}\n• 획득하는 모든 정수가 평상시 대비 {#} 증가합니다.", + "정수 재생": "지속 정수 재생: {#}\n• 초당 {#}의 정수를 재생합니다.", + "정예 적에 대한 피해": "정예 적에게 주는 피해 증가: {#}\n• 용사, 정예, 우두머리, 플레이어에게 주는 피해가 증가합니다. \n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "정예 처치 시 이동 속도": "정예 처치 시 이동 속도 증가: {#}\n• 용사, 정예, 우두머리, 플레이어를 처치한 후 {#}초 동안 이동 속도가 {#} 증가합니다.", + "정예 처치 시 주는 피해": "정예 처치 시 주는 피해 증가: {#}\n• 용사, 정예, 우두머리, 플레이어를 처치한 후 {#}초 동안 주는 피해가 {#} 증가합니다.", + "정예에게 받는 피해 감소": "정예에게 받는 피해 감소: {#}\n• 용사, 정예, 우두머리, 플레이어에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "제압 피해": "제압 피해 증가: {#}\n• 제압 시 기술이 추가 피해를 줍니다. 효과가 최대 생명력 및 보강에 영향을 받으면 피해가 추가로 증가합니다.\n• 현재 생명력에 따라 최대 생명력일 때 x{#}까지 증가하는 제압의 기본 피해 증가량이 포함됩니다.\n• 의지력, 아이템 및 정복자 노드를 통해 이 능력치가 +{#} 증가했습니다.", + "제압 확률": "제압 확률: {#}\n• 기술을 시전하면 일정 확률로 주는 모든 피해에 제압 효과를 부여합니다.\n• 제압은 현재 생명력을 기반으로 최대치 기준 최대 x{#}까지 추가 피해를 주며, 이 피해량은 자신이 보유한 추가 능력치에 따라 더 증가합니다.\n• 지속 피해, 지속 기술, 정신 집중 기술은 제압할 수 없습니다.\n• 제압 확률은 기본 능력치로 증가시킬 수는 없으나, 특정 효과를 통해 확보할 수 있습니다.", + "제어 방해 지속시간 감소": "제어 방해 지속시간 감소: {#}\n• 밀쳐내기를 제외하고 받는 제어 방해 효과의 지속시간이 감소합니다.\n• 감속, 이동 불가, 기절, 도발, 공포, 끈, 멍하게 하기, 오한, 빙결 효과가 포함됩니다.", + "주입 기술로 주는 피해": "주입 기술로 주는 피해 증가: {#}\n• 주입 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "주입 재사용 대기시간 감소": "주입의 재사용 대기시간 감소: {#}\n• 주입의 재사용 대기시간이 감소합니다.\n• 일반 재사용 대기시간 감소 효과와 중첩됩니다.", + "주입된 기술로 주는 극대화 피해": "주입된 기술의 극대화 피해 증가: {#}\n• 주입된 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "주입된 기술로 주는 피해": "주입된 기술로 주는 피해 증가: {#}\n• 주입으로 강화된 기술로 주는 피해가 증가합니다.", + "중독 상태의 적에게 주는 피해": "중독 상태의 적에게 주는 피해 증가: {#}\n• 중독 상태의 적에게 주는 피해가 증가합니다.", + "중독된 적에게 받는 피해 감소": "중독된 적에게 받는 피해 감소: {#}\n• 중독 상태의 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "중독으로 주는 피해": "중독 피해 증가: {#}\n• 주는 중독 피해가 증가합니다. 지속 독 피해는 포함되지만 직접 독 피해는 포함되지 않습니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "지능": "지능: {#} (아이템의 영향: {#}){INT_BENEFIT}\n• 모든 원소 저항 {#} 증가", + "지속 암흑 피해 기술로 주는 피해": "암흑 지속 피해 증가: {#}\n• 주는 암흑 지속 피해가 증가합니다. 직접 암흑 피해는 제외됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "지속 암흑 피해의 영향을 받는 적에게 받는 피해 감소": "지속 암흑 피해의 영향을 받는 적에게 받는 피해 감소: {#}\n• 지속 암흑 피해의 영향을 받는 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "지속 피해의 영향을 받는 적에게 받는 피해 감소": "지속 피해의 영향을 받는 적에게 받는 피해 감소: {#}\n• 모든 지속 피해 효과의 영향을 받는 적에게 받는 피해가 감소합니다. 출혈, 연소, 중독, 암흑 피해를 포함합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "직업 피해 감소": "직업 피해 감소: {#}\n• 괴물과 싸울 때 직업이 부여하는 기본적인 피해 감소입니다.", + "짜릿한 에너지 기술로 주는 피해": "짜릿한 에너지로 주는 피해 증가: {#}\n• 짜릿한 에너지를 사용하여 주는 피해가 증가합니다.", + "처치 시 기력 회복": "처치 시 기력 회복: {#}\n• 적을 처치할 때마다 기력을 {#}씩 회복합니다.", + "처치 시 마나 회복": "처치 시 마나 회복: {#}\n• 적을 처치할 때마다 마나를 {#}씩 회복합니다.", + "처치 시 분노 회복": "처치 시 분노 회복: {#}\n• 적을 처치할 때마다 분노를 {#}씩 회복합니다.", + "처치 시 생명력 회복량": "처치 시 생명력 회복량: {#}\n• 적을 처치할 때마다 생명력을 {#}씩 회복합니다.", + "처치 시 영력 회복": "처치 시 영력 회복: {#}\n• 적을 처치할 때마다 영력을 {#}씩 회복합니다.", + "처치 시 정수 회복": "처치 시 정수 회복: {#}\n• 적을 처치할 때마다 정수를 {#}씩 회복합니다.", + "철퇴로 주는 피해": "철퇴로 주는 피해 증가: {#}\n• 한손 또는 양손 철퇴 사용 시 주는 피해가 증가합니다.", + "최대 {PRIMARY_RESOURCE}": "최대 {PRIMARY_RESOURCE}: {#}\n• 다양한 기술을 시전할 때 사용됩니다.", + "최대 생명력": "최대 생명력: {#}\n• 생명력이 모두 떨어지면 죽습니다.\n• {#}레벨의 기본 생명력이 {#}, 그 외의 원인으로 얻은 추가 생명력이 {#}입니다.", + "추가 경험치": "추가 경험치: {#}\n• 처치 시 {#}의 추가 경험치를 얻습니다.\n• 세계 단계 {#}의 x{#} 보너스도 포함됩니다.", + "추가 물약 획득": "물약 획득 확률 증가: {#}\n• 모든 출처에서 치유 물약을 획득할 확률이 증가합니다.", + "추가 보강": "추가 보강 생성량: {#}\n• 보강 효과로 생성되는 보강의 양이 증가합니다.", + "추가 보호막": "추가 보호막 생성량: {#}\n• 보호막 효과로 생성되는 보호막의 양이 증가합니다.", + "출혈 상태의 적에게 받는 피해 감소": "출혈 상태의 적에게 받는 피해 감소: {#}\n• 출혈 상태의 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "출혈 상태의 적에게 주는 피해": "출혈 상태의 적에게 주는 피해 증가: {#}\n• 출혈 상태의 적에게 주는 피해가 증가합니다.", + "출혈로 주는 피해": "출혈 피해 증가: {#}\n• 주는 출혈 피해가 증가합니다. 지속 물리 피해는 포함되지만 직접 물리 피해는 포함되지 않습니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "취약 피해": "취약 피해 증가: {#}\n• 취약 상태의 적에게 추가 피해를 줍니다.\n• 취약 상태의 적이 모든 공격으로부터 받는 x{#}의 기본 피해 증가량이 포함됩니다.\n• 아이템 및 정복자 노드를 통해 이 능력치가 +{#} 증가했습니다.", + "취약한 적에게 받는 피해 감소": "취약한 적에게 받는 피해 감소: {#}\n• 취약 상태의 적에게 받는 피해가 감소합니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "취약한 적에게 주는 극대화 피해": "취약한 적에게 주는 극대화 피해 증가: {#}\n• 기술이 취약한 적에게 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "폭풍 기술로 주는 피해": "폭풍 기술로 주는 피해 증가: {#}\n• 폭풍 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "피 기술로 주는 피해": "뼈 기술로 주는 피해 증가: {#}\n• 피 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "피의 구슬 치유량": "피의 구슬 치유량 증가: {#}\n• 피의 구슬로 받는 치유량이 증가합니다.", + "피의 구슬 획득 시 주는 피해": "피의 구슬 획득 시 주는 피해 증가: {#}\n• 피의 구슬을 주운 후 {#}초 동안 주는 피해가 {#} 증가합니다.", + "피해 감소": "PvP 피해 감소: {#}\n• PvP에서 다른 플레이어와 싸울 때 주어지는 기본적인 피해 감소입니다.\n• 다른 모든 출처에서 얻은 피해 감소 효과와 중첩됩니다.", + "하수인 공격 속도": "하수인 공격 속도 증가: {#}\n• 소환한 하수인의 공격 속도가 증가합니다. 해골 전사, 해골 마법학자, 골렘이 포함됩니다.", + "하수인 모든 저항": "하수인의 모든 원소 저항 증가: {#}\n• 소환된 하수인이 받는 비물리 피해가 감소합니다. 해골 전사, 해골 마법학자, 골렘이 포함됩니다.", + "하수인 방어도": "하수인 방어도 증가: {#}\n• 소환한 하수인의 방어도가 증가합니다. 해골 전사, 해골 마법학자, 골렘이 포함됩니다.", + "하수인 생명력 증가": "하수인 생명력 증가: {#}\n• 소환한 하수인의 생명력이 증가합니다. 해골 전사, 해골 마법학자, 골렘이 포함됩니다.", + "하수인 피해 감소": "하수인 피해 감소: {#}\n• 하수인이 받는 모든 피해가 감소합니다. 해골 전사, 해골 마법학자, 골렘이 포함됩니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "하수인이 주는 피해": "하수인 피해 증가: {#}\n• 소환한 하수인이 주는 피해가 증가합니다. 해골 전사, 해골 마법학자, 골렘이 포함됩니다.", + "한겨울 증표": "한겨울 증표:\n• 키요바샤드의 한겨울 광장에 있는 길리언으로부터 이벤트 보상을 구매하는 데 사용합니다.\n• 키요바샤드 한겨울 광장의 수집품 탁자에서 이벤트 재료(마름병 조각, 잃어버린 가보, 붉은 망토 노획품)를 교환하여 얻을 수 있습니다.", + "핵심 기술로 주는 극대화 피해": "핵심 기술로 주는 극대화 피해 증가: {#}\n• 핵심 기술이 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "핵심 기술로 주는 피해": "핵심 기술로 주는 피해 증가: {#}\n• 핵심 태그가 적용된 기술로 주는 피해가 증가합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "행운의 극대화 감속": "행운의 극대화 감속: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 감속됩니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 극대화 기절": "행운의 극대화 기절: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 기절합니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 극대화 넘어짐": "행운의 극대화 넘어뜨리기: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 넘어집니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 극대화 멍해짐": "행운의 극대화 멍해짐: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 멍해집니다. \n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 극대화 빙결": "행운의 극대화 빙결: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 빙결됩니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 극대화 오한": "행운의 극대화 오한: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 오한을 느낍니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 극대화 이동 불가": "행운의 극대화 이동 불가: {#}\n• 기본 {#} 확률로 공격이 극대화 적중한 적이 이동 불가 상태가 됩니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 {PRIMARY_RESOURCE}": "행운의 적중 {PRIMARY_RESOURCE}: {#}\n적에게 피해를 주면 • 기본 5% 확률로 {PRIMARY_RESOURCE}|1을;를; {#} 얻습니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 감속": "행운의 적중 감속: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 감속됩니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 기절": "행운의 적중 기절: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 기절합니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 넘어뜨리기": "행운의 적중 넘어뜨리기: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 넘어집니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 멍해짐": "행운의 적중 멍해짐: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 멍해집니다. \n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 빙결": "행운의 적중 빙결: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 빙결됩니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 생명력": "행운의 적중 생명력: {#}\n• 적중하는 적 하나당 기본 5% 확률로 생명력을 {#} 치유합니다.\n• 이 확률은 사용하는 기술과 행운의 적중 확률 보너스에 따라 달라집니다.", + "행운의 적중 오한": "행운의 적중 오한: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 오한을 느낍니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 이동 불가": "행운의 적중 이동 불가: {#}\n• 적에게 피해를 주면 기본 {#} 확률로 적이 이동 불가 상태가 됩니다.\n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.", + "행운의 적중 처형": "행운의 적중 처형: {#}\n• 생명력이 35% 미만인 적에게 피해를 주면 기본 {#} 확률로 적을 즉시 처치합니다. \n• 이 확률은 사용하는 기술과 추가 행운의 적중 확률에 따라 달라집니다.\n• 용사, 정예, 우두머리, 플레이어를 상대로는 발동하지 않습니다.", + "행운의 적중 확률 증가": "행운의 적중 확률 증가: {#}\n• 기술로 피해를 줄 때 행운의 적중 효과가 발동할 확률이 증가합니다.\n• 기본 행운의 적중 확률은 기술에 따라 다릅니다.\n• 다수의 행운의 적중 효과가 존재할 경우 각각의 확률은 독립적으로 계산됩니다.", + "화염 기술로 주는 극대화 피해": "화염 극대화 피해 증가: {#}\n• 화염 피해가 극대화로 적중하면 추가 피해를 줍니다.\n• 일반 극대화 피해 증가 효과와 중첩됩니다.", + "화염 기술로 주는 피해": "화염 피해 증가: {#}\n• 주는 화염 피해가 증가합니다. 직접 화염 피해와 지속 연소 피해를 모두 포함합니다.\n• 아이템과 정복자를 통해 이 능력치가 +{#} 증가했습니다.", + "화염 저항": "화염 저항: {#}\n• 받는 화염 피해가 {#} 감소합니다. 직접 화염 피해와 지속 연소 피해에 모두 적용됩니다.\n• 이 값의 한도는 최대 저항 {#}입니다. 최대 저항은 다양한 방식으로 증가할 수 있지만 {#}을 넘을 수 없습니다.\n• 현재 추가 효과로 얻은 화염 저항은 +{#}, 불이익으로 잃은 화염 저항은 -{#}입니다. (최대 화염 저항까지 {#} 남음)", + "회피 시 공격 속도": "회피 후 공격 속도 증가: {#}\n• 받는 공격을 회피한 후 {#}초 동안 공격 속도가 {#} 증가합니다.", + "회피 시 주는 피해": "회피 시 주는 피해 증가: {#}\n• 받는 공격을 회피한 후 {#}초 동안 주는 피해가 {#} 증가합니다.", + "회피 확률": "회피 확률: {#}\n• 직접 공격을 받을 때 일정 확률로 회피합니다.\n• 공격을 회피하면 피해를 받지 않습니다.\n• 이 능력치가 증가하면 추가 효과의 효율은 감소합니다.", + "힘": "힘: {#} (아이템의 영향: {#}){STR_BENEFIT}\n• 방어도 {#} 증가" + }, + "plPL": { + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Całkowite leczenie": "Premia do każdego leczenia: {#} pkt.\n• Zwiększa skuteczność leczenia ze wszystkich źródeł.", + "Ciernie": [ + "Ciernie: {#} pkt.\n• Zadają obrażenia wrogom, którzy trafią cię bezpośrednio. Obrażenia zadawane wyłącznie z upływem czasu nie aktywują cierni.\n• Zadawane obrażenia są zwiększone o premię do obrażeń od umiejętności zapewnianą przez twoją siłę.", + "Ciernie: {#} pkt.\n• Zadają obrażenia wrogom, którzy trafią cię bezpośrednio. Obrażenia zadawane wyłącznie z upływem czasu nie aktywują cierni.\n• Zadawane obrażenia są zwiększone o premię do obrażeń od umiejętności zapewnianą przez twoją zręczność.", + "Ciernie: {#} pkt.\n• Zadają obrażenia wrogom, którzy trafią cię bezpośrednio. Obrażenia zadawane wyłącznie z upływem czasu nie aktywują cierni.\n• Zadawane obrażenia są zwiększone o premię do obrażeń od umiejętności zapewnianą przez twoją inteligencję.", + "Ciernie: {#} pkt.\n• Zadają obrażenia wrogom, którzy trafią cię bezpośrednio. Obrażenia zadawane wyłącznie z upływem czasu nie aktywują cierni.\n• Zadawane obrażenia są zwiększone o premię do obrażeń od umiejętności zapewnianą przez twoją siłę woli." + ], + "Ciernie Golema": "Premia do cierni dziedziczonych przez twoje golemy: {#}\n• Twoje golemy dziedziczą o {#} pkt. więcej Cierni niż zazwyczaj.\n• Łączna liczba dziedziczonych Cierni wynosi teraz {#} pkt.", + "Ciernie u magów": "Premia do cierni dziedziczonych przez twoich szkieletowych magów: {#} pkt.\n• Twoi szkieletowi magowie dziedziczą o {#} pkt. więcej Cierni niż zazwyczaj.\n• Łączna liczba dziedziczonych Cierni wynosi teraz {#} pkt.", + "Ciernie u wojowników": "Premia do cierni dziedziczonych przez twoich szkieletowych wojowników: {#} pkt.\n• Twoi szkieletowi wojownicy dziedziczą o {#} pkt. więcej Cierni niż zazwyczaj.\n• Łączna liczba dziedziczonych cierni wynosi teraz {#} pkt.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Czerwony pył": "Czerwony pył:\n• Służy do kupowania przedmiotów do trybu PvP od sprzedawców na Suchych Stepach i w Kedżystanie.\n• Uzyskiwany przy Ołtarzach Pozyskiwania za udane oczyszczanie Ziaren Nienawiści.\n• Ziarna Nienawiści zdobyć można wyłącznie w strefach PvP.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Egzekucja przy szczęśliwym trafie": "Egzekucja przy szczęśliwym trafie: {#}\n• Masz podstawową szansę wynoszącą {#} na natychmiastowe zabicie wrogów z mniej niż 35% zdrowia, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.\n• Nie aktywuje się w walce z czempionami, wrogami elitarnymi, bossami i graczami.", + "Energia za zabójstwo": "Energia za zabójstwo: {#} pkt.\n• Odzyskujesz {#} pkt. energii za każdego zabitego wroga.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Esencja za zabójstwo": "Esencja za zabójstwo: {#} pkt.\n• Odzyskujesz {#} pkt. esencji za każdego zabitego wroga.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Furia za zabójstwo": "Furia za zabójstwo: {#} pkt.\n• Odzyskujesz {#} pkt. furii za każdego zabitego wroga.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Generowanie energii": "Premia do generowania energii: {#}\n• Uzyskiwanie energii z dowolnego źródła zapewnia o {#} energii więcej niż standardowo.", + "Generowanie esencji": "Premia do generowania esencji: {#}\n• Uzyskiwanie esencji z dowolnego źródła zapewnia o {#} esencji więcej niż standardowo.", + "Generowanie furii": "Premia do generowania furii: {#}\n• Uzyskiwanie furii z dowolnego źródła zapewnia o {#} furii więcej niż standardowo.", + "Generowanie many": "Premia do generowania many: {#}\n• Uzyskiwanie many z dowolnego źródła zapewnia o {#} many więcej niż standardowo.", + "Generowanie siły duchowej": "Premia do generowania siły duchowej: {#}\n• Uzyskiwanie siły duchowej z dowolnego źródła zapewnia o {#} siły duchowej więcej niż standardowo.", + "Inteligencja": "Inteligencja: {#} (Wpływ przedmiotów: {#}){INT_BENEFIT}\n• Zwiększa odporności na wszystkie żywioły o {#}", + "Klasowa redukcja obrażeń": "Klasowa redukcja obrażeń: {#}\n• Redukcja obrażeń zapewniana podczas walki z potworami przez twoją klasę postaci.", + "Leczenie krwawymi kulami": "Premia do leczenia krwawą kulą: {#}\n• Zwiększa skuteczność leczenia za pomocą krwawych kul.", + "Leczenie miksturami": "Premia do leczenia miksturami: {#}\n• Zwiększa ilość zdrowia przywracanego miksturami leczenia.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Maksimum zdrowia": "Maksymalne zdrowie: {#} pkt.\n• Jeśli stracisz wszystkie punkty zdrowia, zginiesz.\n• Masz {#} pkt. podstawowego zdrowia na poziomie {#} oraz {#} pkt. dodatkowego zdrowia z innych źródeł.", + "Maksymalna {PRIMARY_RESOURCE}": "Maksymalna wartość zasobu ({PRIMARY_RESOURCE}): {#}\n• Służy do używania różnych umiejętności.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Mana za zabójstwo": "Mana za zabójstwo: {#} pkt.\n• Odzyskujesz {#} pkt. many za każdego zabitego wroga.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Obole": "Szemrzące obole:\n• Służą do kupowania przedmiotów od dostarczyciela kuriozów.\n• Zdobywane za losowe wydarzenia w Sanktuarium.", + "Obrażenia dystansowe": "Obrażenia dystansowe: ({#}–{#})\n• Podstawowe obrażenia zadawane przez twoją dwuręczną broń dystansową.\n• W oparciu o tę wartość skalują się podstawowe obrażenia umiejętności związanych z tą bronią.\n• Równe wartości ataku podstawowego broni.", + "Obrażenia obuchowe": "Premia do obrażeń od broni obuchowej w każdej ręce: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się dwuręczną bronią obuchową w każdej ręce.", + "Obrażenia od Burzy": "Premia do obrażeń od umiejętności Burzy: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Burzy.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Błyskawic": "Premia do obrażeń od Błyskawic: {#}\n• Zwiększa zadawane obrażenia od Błyskawic.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Ciemności": "Premia do obrażeń od umiejętności Ciemności: {#}\n• Zwiększa obrażenia zadawane umiejętnościami ze znacznikiem Ciemności.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Cienia": "Premia do obrażeń od Cienia: {#}\n• Zwiększa zadawane obrażenia od Cienia. Obejmuje zarówno bezpośrednie obrażenia od Cienia jak i obrażenia od Cienia z upływem czasu.\n• Masz premię +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Cienia z upływem czasu": "Premia do obrażeń od Cienia z upływem czasu: {#} pkt.\n• Zwiększa obrażenia od Cienia zadawane z upływem czasu. Nie obejmuje bezpośrednich obrażeń od Cienia.\n• Masz +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Kości": "Premia do obrażeń od umiejętności Kości: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Kości.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Krwi": "Premia do obrażeń od umiejętności Krwi: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Krwi.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Lodu": "Premia do obrażeń od umiejętności Lodu: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Lodu.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Magii Natury": "Premia do obrażeń od umiejętności Magii Natury: {#}\n• Zwiększa obrażenia zadawane umiejętnościami ze znacznikiem Magii Natury.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Mistrzostwa": "Premia do obrażeń od umiejętności Mistrzostwa: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Mistrzostwa.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Mistrzostwa Broni": "Premia do obrażeń od umiejętności Mistrzostwa Broni: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Mistrzostwa Broni.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Mocy Specjalnej": "Premia do obrażeń od Mocy Specjalnych: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Mocy Specjalnej.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Napaści": "Premia do obrażeń od umiejętności Napaści: {#}\n• Zwiększa obrażenia zadawane umiejętnościami ze znacznikiem Napaść.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Nasycenia": "Premia do obrażeń od umiejętności Nasycenia: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Nasycenie.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Niedźwiedziołaka": "Premia do obrażeń od umiejętności Niedźwiedziołaka: {#}\n• Zwiększa obrażenia zadawane umiejętnościami ze znacznikiem Niedźwiedziołaka.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Ognia": "Premia do obrażeń od Ognia: {#}\n• Zwiększa zadawane obrażenia od Ognia. Obejmuje zarówno bezpośrednie obrażenia Ognia jak i obrażenia od podpalenia z upływem czasu.\n• Masz premię +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Piromancji": "Premia do obrażeń od umiejętności Piromancji: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Piromancji.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Porażenia": "Premia do obrażeń od umiejętności Porażenia: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Porażenia.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Przywoływania": "Premia do obrażeń od umiejętności Przywoływania: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Przywoływania.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Przyzwania": "Premia do obrażeń od umiejętności Przyzywania: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Przyzywania.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Strzelectwa": "Premia do obrażeń od umiejętności Strzelectwa: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Strzelectwo.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Trucizny": "Premia do obrażeń od Trucizny: {#}\n• Zwiększa zadawane obrażenia od Trucizny. Obejmuje zarówno bezpośrednie obrażenia od Trucizny jak i obrażenia od zatrucia z upływem czasu.\n• Masz premię +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Uniku": "Premia do obrażeń po uniku: {#}\n• Zadajesz dodatkowe {#} pkt. obrażeń przez {#} sek. po uniknięcia ataku.", + "Obrażenia od Ziemi": "Premia do obrażeń od umiejętności Ziemi: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Ziemi.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Zimna": "Premia do obrażeń od Zimna: {#} pkt.\n• Zwiększa zadawane obrażenia od Zimna.\n• Masz +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od Zmiennokształtności": "Premia do obrażeń od umiejętności Zmiennokształtności: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Zmiennokształtności.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od ataków Fizycznych": "Premia do obrażeń Fizycznych: {#}\n• Zwiększa zadawane obrażenia Fizyczne. Obejmuje zarówno bezpośrednie obrażenia Fizyczne jak i obrażenia od krwawienia z upływem czasu.\n• Masz premię +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od broni": "Obrażenia od broni: ({#} – {#})\n• Podstawowe obrażenia zadawane przez twoją broń.\n• W oparciu o tę wartość skalują się obrażenia podstawowe od umiejętności.\n• Gdy korzystasz z jednoręcznej broni, jest to suma wartości jej ataków podstawowych.\n• Gdy korzystasz z dwuręcznej broni, jest to wartość jej ataku podstawowego.", + "Obrażenia od broni drzewcowej": "Premia do obrażeń od broni drzewcowej: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się dwuręczną bronią drzewcową.", + "Obrażenia od broni obuchowej": "Obrażenia od broni obuchowej: ({#}–{#})\n• Podstawowe obrażenia zadawane przez twoją dwuręczną broń obuchową.\n• W oparciu o tę wartość skalują się podstawowe obrażenia umiejętności związanych z tą bronią.\n• Równe wartości ataku podstawowego broni.", + "Obrażenia od broni siecznej": "Obrażenia od broni siecznej: ({#} – {#})\n• Podstawowe obrażenia zadawane przez twoją dwuręczną broń sieczną.\n• W oparciu o tę wartość skalują się podstawowe obrażenia umiejętności związanych z tą bronią.\n• Równe wartości ataku podstawowego broni.", + "Obrażenia od broni w każdej ręce": "Obrażenia od broni w każdej ręce: ({#} – {#})\n• Podstawowe obrażenia zadawane przez twoją broń w każdej ręce.\n• W oparciu o tę wartość skalują się podstawowe obrażenia umiejętności związanych z tą bronią.\n• Równe sumie wartości ataków podstawowych broni w twoich obu rękach.", + "Obrażenia od golema": "Premia do obrażeń, gdy aktywny jest golem: {#}\n• Zadajesz dodatkowe {#} pkt. obrażeń, gdy ożywiony jest przynajmniej jeden golem.", + "Obrażenia od kompanów": "Premia do obrażeń od umiejętności Kompanów: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Kompanów.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od krwawienia": "Premia do obrażeń od krwawienia: {#}\n• Zwiększa zadawane obrażenia od krwawienia. Obejmuje obrażenia Fizyczne z upływem czasu, ale nie bezpośrednie obrażenia Fizyczne.\n• Masz premię +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od magów": "Premia do obrażeń, gdy aktywni są szkieletowi magowie: {#}\n• Zadajesz dodatkowe {#} pkt. obrażeń, gdy ożywiony jest przynajmniej jeden szkieletowy mag.", + "Obrażenia od podpalenia": "Premia do obrażeń od podpalenia: {#} pkt.\n• Zwiększa zadawane przez ciebie obrażenia od podpalenia. Obejmuje obrażenia od Ognia z upływem czasu, ale nie bezpośrednie obrażenia od Ognia.\n• Masz +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od przytłoczenia": "Premia do obrażeń od przytłoczenia: {#}\n• Zwiększenie obrażeń od umiejętności, gdy powodują przytłoczenie. Premia zwiększa się jeszcze bardziej w momencie trafienia w zależności od wartości twojego maksymalnego zdrowia i umocnienia.\n• Uwzględnia zwykłą premię do obrażeń od przytłoczenia, która zależy od twojego obecnego poziomu zdrowia, maksymalnie x{#} przy pełnym zdrowiu.\n• Zyskujesz +{#} do tego współczynnika dzięki Sile Woli, przedmiotom i punktom mistrzowskim.", + "Obrażenia od przytłoczenia Niedźwiedziołakiem": "Obrażenia od przytłoczenia umiejętnościami Niedźwiedziołaka: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Niedźwiedziołaka, jeśli przytłoczą. \n• Efekt kumuluje się z podstawową premią do obrażeń od przytłoczenia.", + "Obrażenia od przytłoczenia bronią obuchową": "Obrażenia od przytłoczenia dwuręczną bronią obuchową: {#}\n• Zwiększa obrażenia umiejętności po przytłoczeniu, gdy używasz dwuręcznej broni obuchowej.\n• Efekt kumuluje się z podstawową premią do obrażeń od przytłoczenia.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od pułapek": "Premia do obrażeń od umiejętności Pułapek: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Pułapek.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od trafień krytycznych": "Premia do obrażeń od trafień krytycznych: {#}\n• Zwiększa obrażenia od umiejętności, które trafią krytycznie.\n• Uwzględnia zwykłą premię x{#} do obrażeń zadawanych przez trafienia krytyczne.\n• Zyskujesz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od trafień krytycznych jako Wilkołak": "Premia do obrażeń od trafień krytycznych od umiejętności Wilkołaka: {#} pkt.\n• Zwiększa obrażenia od umiejętności Wilkołaka, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.\n• Masz +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od trafień krytycznych od broni w każdej ręce": "Premia do obrażeń krytycznych od broni w każdej ręce: {#}\n• Dodatkowe obrażenia zadawane przy trafieniach krytycznych podczas korzystania z broni w każdej ręce.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych od umiejętności Błyskawic": "Premia do obrażeń od trafień krytycznych od umiejętności Błyskawic: {#}\n• Zwiększa obrażenia od umiejętności Błyskawic, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych od umiejętności Cienia": "Premia do obrażeń od trafień krytycznych umiejętnościami Cienia: {#}\n• Zwiększa obrażenia od umiejętności Cienia, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych od umiejętności Głównych": "Premia do obrażeń od trafień krytycznych od umiejętności Głównych: {#}\n• Zwiększa obrażenia od umiejętności Głównych, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od trafień krytycznych od umiejętności Kości": "Premia do obrażeń krytycznych od umiejętności Kości: {#}\n• Zwiększa obrażenia od umiejętności Kości, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od trafień krytycznych od umiejętności Ognia": "Premia do obrażeń od trafień krytycznych umiejętnościami Ognia: {#}\n• Zwiększa obrażenia od umiejętności Ognia, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych od umiejętności Trucizny": "Premia do obrażeń od trafień krytycznych Trucizną: {#}\n• Zwiększa obrażenia od Trucizny przy trafieniu krytycznym.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych od umiejętności Ziemi": "Premia do obrażeń od trafień krytycznych od umiejętności Ziemi: {#}\n• Zwiększa obrażenia od umiejętności Ziemi, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od trafień krytycznych od umiejętności Zimna": "Premia do obrażeń od trafień krytycznych od umiejętności Zimna: {#} pkt.\n• Zwiększa obrażenia od umiejętności Zimna, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych od umiejętności fizycznych": "Premia do obrażeń od trafień krytycznych od umiejętności fizycznych: {#} pkt.\n• Zwiększa obrażenia od umiejętności fizycznych, które zadadzą obrażenia krytyczne.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od trafień krytycznych po Nasyceniu": "Premia do obrażeń od trafień krytycznych od umiejętności nasyconych: {#}\n• Zwiększa obrażenia od umiejętności nasyconych, które trafią krytycznie.\n• Kumuluje się z normalnymi premiami do obrażeń za trafienia krytyczne.", + "Obrażenia od umiejętności Bijatyki": "Premia do obrażeń od umiejętności Bijatyki: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Bijatyki.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od umiejętności Dystansowych": "Premia do obrażeń od broni dystansowej: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się dwuręczną bronią dystansową.", + "Obrażenia od umiejętności Głównych": "Premia do obrażeń od umiejętności Głównych: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Główne.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od umiejętności Wilkołaka": "Premia do obrażeń od umiejętności Wilkołaka: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Wilkołaka.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia od umiejętności nasyconych": "Premia do obrażeń od umiejętności nasyconych: {#}\n• Zwiększa obrażenia zadawane przez nasycone umiejętności.", + "Obrażenia od zmienianych broni": "Premia do obrażeń podczas zmiany broni: {#}\n• Zwiększa obrażenia zadawane przez twoje umiejętności, które wykorzystują inną broń niż wcześniej dzierżona.", + "Obrażenia po zabiciu elity": "Premia do obrażeń po zabiciu elity: {#}\n• Zadajesz dodatkowe {#} pkt. obrażeń przez {#} sek. po zabiciu czempiona, elity, bossa lub gracza.", + "Obrażenia podczas umocnienia": "Premia do obrażeń podczas umocnienia: {#}\n• Zwiększa zadawane przez ciebie obrażenia, gdy twoje umocnienie jest większe lub równe bieżącemu zdrowiu.", + "Obrażenia podczas zmiennokształtności": "Obrażenia zadawane podczas używania zmiennokształtności: {#}\n• Zwiększa obrażenia, które zadajesz, gdy używasz zmiennokształtności. Obejmuje to postacie wilkołaka i niedźwiedziołaka.\n• Kumuluje się z premiami danej postaci.", + "Obrażenia przeciw wrogom w pełni sił": "Premia do obrażeń zadawanych wrogom w pełni sił: {#}\n• Zwiększa obrażenia zadawane wrogom, którzy mają ponad 80% zdrowia.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia przeciwko wrogom z obrażeniami od Cienia z upływem czasu": "Premia do obrażeń przeciw wrogom dotkniętym obrażeniami od Cienia z upływem czasu: {#}\n• Zwiększa obrażenia zadawane wrogom dotkniętym obrażeniami od Cienia z upływem czasu.", + "Obrażenia sieczne": "Premia do obrażeń od dwuręcznej broni siecznej: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się dwuręczną bronią sieczną.", + "Obrażenia wywołujące zatrucie": "Premia do obrażeń od zatrucia: {#}\n• Zwiększa zadawane przez ciebie obrażenia od zatrucia. Obejmuje obrażenia od Trucizny z upływem czasu, ale nie bezpośrednie obrażenia od Trucizny.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia z bronią w każdej ręce": "Premia do obrażeń od broni w każdej ręce: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się bronią jednoręczną w każdej ręce.", + "Obrażenia za krwawą kulę": "Premia do obrażeń po podniesieniu krwawej kuli: {#}\n• Zadajesz dodatkowe {#} pkt. obrażeń przez {#} sek. po podniesieniu krwawej kuli.", + "Obrażenia zadawane Podstawowymi": "Premia do obrażeń od umiejętności Podstawowych: {#}\n• Zwiększa obrażenia zadawane wrogom umiejętnościami ze znacznikiem Podstawowym.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane Roziskrzoną Energią": "Premia do obrażeń od Roziskrzonej Energii: {#}\n• Zwiększa obrażenia zadawane przez zastosowanie Roziskrzonej Energii.", + "Obrażenia zadawane buławami": "Premia do obrażeń zadawanych buławami: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się jednoręcznymi lub dwuręcznymi buławami.", + "Obrażenia zadawane elitom": "Premia do obrażeń zadawanych elitom: {#}\n• Zwiększa obrażenia zadawane czempionom, elitom, bossom i graczom.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane jako człowiek": "Premia do obrażeń zadawanych w postaci człowieka: {#}\n• Zwiększa obrażenia, które zadajesz, gdy jesteś w postaci człowieka.", + "Obrażenia zadawane jako niedźwiedziołak": "Premia do obrażeń zadawanych w postaci niedźwiedziołaka: {#}\n• Zwiększa obrażenia, które zadajesz, gdy jesteś w postaci niedźwiedziołaka.", + "Obrażenia zadawane jako wilkołak": "Premia do obrażeń zadawanych w postaci wilkołaka: {#}\n• Zwiększa obrażenia, które zadajesz, gdy jesteś w postaci wilkołaka.", + "Obrażenia zadawane krwawiącym wrogom": "Premia do obrażeń zadawanych krwawiącym wrogom: {#}\n• Zwiększa obrażenia zadawane krwawiącym wrogom.", + "Obrażenia zadawane mieczami": "Premia do obrażeń od mieczy: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się jednoręcznymi lub dwuręcznymi mieczami.", + "Obrażenia zadawane oddalonym wrogom": "Premia do obrażeń zadawanych odległym wrogom: {#}\n• Zwiększa obrażenia zadawane wrogom znajdującym się w oddali.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane odsłoniętym celom": "Premia do obrażeń zadawanych odsłoniętym wrogom: {#}\n• Zwiększenie obrażeń od umiejętności przeciwko odsłoniętym wrogom.\n• Uwzględnia zwykłą premię x{#} do obrażeń, które odsłonięci wrogowie odnoszą ze wszystkich źródeł.\n• Zyskujesz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane ogłuszonym wrogom": "Premia do obrażeń zadawanych ogłuszonym wrogom: {#}\n• Zwiększa obrażenia zadawane ogłuszonym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym ogłuszenia, przez cały okres trwania zamroczenia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane okaleczonym": "Premia do obrażeń zadawanych okaleczonym wrogom: {#}\n• Zwiększa obrażenia zadawane wrogom, którzy mają mniej niż 35% zdrowia.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane oszołomionym wrogom": "Premia do obrażeń zadawanych oszołomionym wrogom: {#}\n• Zwiększa obrażenia zadawane oszołomionym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym oszołomienia, przez cały okres trwania zamroczenia.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane podczas berserkowania": "Obrażenia zadawane podczas berserkowania: {#}\n• Zwiększa obrażenia, które zadajesz, gdy berserkujesz.", + "Obrażenia zadawane podpalonym wrogom": "Premia do obrażeń zadawanych podpalonym wrogom: {#}\n• Zwiększa obrażenia zadawane podpalonym wrogom.", + "Obrażenia zadawane przez golema": "Premia do obrażeń zadawanych przez golema: {#}\n• Zwiększa obrażenia zadawane przez golema.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane przez magów": "Premia do obrażeń zadawanych przez szkieletowych magów: {#}\n• Zwiększa obrażenia zadawane przez twoich szkieletowych magów.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane przez sługi": "Premia do obrażeń zadawanych przez sługi: {#}\n• Zwiększa obrażenia zadawane przez przyzwane przez ciebie sługi. Obejmuje to szkieletowych wojowników, szkieletowych magów i golema.", + "Obrażenia zadawane przez wojowników": [ + "Premia do obrażeń, gdy aktywni są szkieletowi wojownicy: {#}\n• Zadajesz dodatkowe {#} pkt. obrażeń, gdy ożywiony jest przynajmniej jeden szkieletowy wojownik.", + "Premia do obrażeń zadawanych przez szkieletowych wojowników: {#}\n• Zwiększa obrażenia zadawane przez twoich szkieletowych wojowników.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim." + ], + "Obrażenia zadawane spowolnionym wrogom": "Premia do obrażeń zadawanych spowolnionym wrogom: {#}\n• Zwiększa obrażenia zadawane spowolnionym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym spowolnienia, przez cały okres trwania zamroczenia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane toporami": "Premia do obrażeń zadawanych toporami: {#}\n• Zwiększa obrażenia zadawane podczas posługiwania się jednoręcznymi lub dwuręcznymi toporami.", + "Obrażenia zadawane unieruchomionym wrogom": "Premia do obrażeń zadawanych unieruchomionym wrogom: {#}\n• Zwiększa obrażenia zadawane unieruchomionym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym unieruchamiających, przez cały okres trwania zamroczenia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane w pełni sił": "Obrażenia zadawane w pełni sił: {#}\n• Zwiększa obrażenia, które zadajesz, gdy masz powyżej 80% zdrowia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane wrogom w pułapce": "Premia do obrażeń zadawanych wrogom w pułapce: {#}\n• Zwiększa obrażenia zadawane wrogom dotkniętym umiejętnościami Pułapek łotra.", + "Obrażenia zadawane wyziębionym wrogom": "Premia do obrażeń zadawanych wyziębionym wrogom: {#}\n• Zwiększa obrażenia zadawane wyziębionym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym wyziębiających, przez cały okres trwania zamroczenia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane z bliska": "Premia do obrażeń zadawanych pobliskim wrogom: {#}\n• Zwiększa obrażenia zadawane wrogom w zasięgu zwarcia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane zamrożonym wrogom": "Premia do obrażeń zadawanych zamrożonym wrogom: {#}\n• Zwiększa obrażenia zadawane zamrożonym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym zamrożenia, przez cały okres trwania zamroczenia.\n• Masz +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Obrażenia zadawane zatrutym wrogom": "Premia do obrażeń zadawanych zatrutym wrogom: {#}\n• Zwiększa obrażenia zadawane zatrutym wrogom.", + "Obrażenia zadawanych powalonym wrogom": "Premia do obrażeń zadawanych powalonym wrogom: {#}\n• Zwiększa obrażenia zadawane powalonym wrogom.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym powalenia, przez cały okres trwania zamroczenia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Odporność golemów na wszystko": "Premia do odporności twojego golema na wszystkie żywioły: {#}\n• Zmniejsza obrażenia niefizyczne odnoszone przez twojego golema.", + "Odporność na Błyskawice": "Odporność na Błyskawice: {#}\n• Zmniejsza odnoszone obrażenia od błyskawic o {#}.\n• Ta wartość jest ograniczona do wartości twojej maksymalnej odporności równej {#}. Limit maksymalnej odporności można zwiększyć na różne sposoby, ale nie może on przekroczyć {#}.\n• Obecnie masz +{#} pkt. odporności na Błyskawice z premii i -{#} z kar (do maksymalnej odporności na Błyskawice brakuje ci {#}).", + "Odporność na Cień": "Odporność na Cień: {#}\n• Zmniejsza odnoszone obrażenia Cienia o {#}. Obejmuje to zarówno bezpośrednie obrażenia Cienia, jak i obrażenia od Cienia z upływem czasu.\n• Ta wartość jest ograniczona do wartości twojej maksymalnej odporności równej {#}. Limit maksymalnej odporności można zwiększyć na różne sposoby, ale nie może on przekroczyć {#}.\n• Obecnie masz +{#} pkt. do odporności na Cień z premii i -{#} z kar (do maksymalnej odporności na Cień brakuje ci {#}).", + "Odporność na Ogień": "Odporność na Ogień: {#}\n• Zmniejsza odnoszone obrażenia od ognia o {#}. Obejmuje to zarówno bezpośrednie obrażenia od ognia, jak i obrażenia od podpalenia z upływem czasu.\n• Ta wartość jest ograniczona do wartości twojej maksymalnej odporności równej {#}. Limit maksymalnej odporności można zwiększyć na różne sposoby, ale nie może on przekroczyć {#}.\n• Obecnie masz +{#} pkt. odporności na Ogień z premii i -{#} z kar (do maksymalnej odporności na Ogień brakuje ci {#}).", + "Odporność na Truciznę": "Odporność na Truciznę: {#}\n• Zmniejsza odnoszone obrażenia Trucizny o {#}. Obejmuje to zarówno bezpośrednie obrażenia Trucizny, jak i obrażenia od zatrucia z upływem czasu.\n• Ta wartość jest ograniczona do wartości twojej maksymalnej odporności równej {#}. Limit maksymalnej odporności można zwiększyć na różne sposoby, ale nie może on przekroczyć {#}.\n• Obecnie masz +{#} pkt. odporności na Truciznę z premii i -{#} z kar (do maksymalnej odporności na Truciznę brakuje ci {#}).", + "Odporność na Zimno": "Odporność na Zimno: {#}\n• Zmniejsza odnoszone obrażenia od zimna o {#}.\n• Ta wartość jest ograniczona do wartości twojej maksymalnej odporności równej {#}. Limit maksymalnej odporności można zwiększyć na różne sposoby, ale nie może on przekroczyć {#}.\n• Obecnie masz +{#} pkt. odporności na Zimno z premii i -{#} z kar (do maksymalnej odporności na Zimno brakuje ci {#}).", + "Odporność na wszystko u magów": "Premia do odporności twoich szkieletowych magów na wszystkie żywioły: {#}\n• Zmniejsza obrażenia niefizyczne odnoszone przez twoich szkieletowych magów.", + "Odporność sług na wszystko": "Premia do odporności twoich sług na wszystkie żywioły: {#}\n• Zmniejsza obrażenia niefizyczne odnoszone przez twoje przywołane sługi. Dotyczy Szkieletowych Wojowników, Szkieletowych Magów i Golema.", + "Odporność wojowników na wszystko": "Premia do odporności twoich szkieletowych wojowników na wszystkie żywioły: {#}\n• Zmniejsza obrażenia niefizyczne odnoszone przez twoich szkieletowych wojowników.", + "Ogłuszenie przez szczęśliwy traf": "Ogłuszenie przez szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą {#} na ogłuszenie wrogów, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Ogłuszenie przez szczęśliwy traf krytyczny": "Ogłuszenie przez szczęśliwy traf krytyczny: {#}\n• Masz podstawową szansę wynoszącą {#} na ogłuszenie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Oszołomienie szczęśliwym trafem": "Oszołomienie szczęśliwym trafem: {#}\n• Masz podstawową szansę wynoszącą {#} na oszołomienie wrogów, kiedy ich zranisz. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Oszołomienie szczęśliwym trafem krytycznym": "Oszołomienie szczęśliwym trafem krytycznym: {#}\n• Masz podstawową szansę wynoszącą {#} na oszołomienie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Pancerz": "Pancerz: {#}\n• Zmniejsza odnoszone obrażenia fizyczne. Obejmuje zarówno bezpośrednie obrażenia fizyczne, jak i obrażenia od krwawienia z upływem czasu.\n• Nie może zmniejszyć więcej niż {#} fizycznych obrażeń zadawanych przez wroga na poziomie {#}.\n• Zyskujesz {#} pkt. pancerza ze współczynników głównego wyposażenia, {#} pkt. pancerza z siły oraz dodatkowe {#} pkt. pancerza z innych źródeł.", + "Pancerz golemów": "Premia do pancerza twojego golema: {#}\n• Zwiększa pancerz twojego golema.", + "Pancerz niedźwiedziołaka": "Premia do pancerza w postaci niedźwiedziołaka: {#}\n• Zwiększa twój pancerz, gdy jesteś w postaci niedźwiedziołaka.", + "Pancerz od golema": "Premia do pancerza przy aktywnych golemach: {#}\n• Zwiększa twój pancerz, gdy ożywiony jest przynajmniej jeden golem.", + "Pancerz od magów": "Premia do pancerza przy aktywnych szkieletowych magach: {#}\n• Zwiększa twój pancerz, gdy ożywiony jest przynajmniej jeden szkieletowy mag.", + "Pancerz od wojowników": "Premia do pancerza przy aktywnych szkieletowych wojownikach: {#}\n• Zwiększa twój pancerz, gdy ożywiony jest przynajmniej jeden szkieletowy wojownik.", + "Pancerz u magów": "Premia do pancerza twoich szkieletowych magów: {#}\n• Zwiększa pancerz twoich szkieletowych magów.", + "Pancerz u sług": "Premia do pancerza twoich sług: {#}\n• Zwiększa pancerz przywołanych przez ciebie sług. Obejmuje to szkieletowych wojowników, szkieletowych magów i golema.", + "Pancerz u wojowników": "Premia do pancerza twoich szkieletowych wojowników: {#}\n• Zwiększa pancerz twoich szkieletowych wojowników.", + "Pancerz wilkołaka": "Premia do pancerza w postaci wilkołaka: {#}\n• Zwiększa twój pancerz, gdy jesteś w postaci wilkołaka.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Powalenie przez szczęśliwy traf": "Powalenie przez szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą {#} na powalenie wrogów, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Powalenie przez szczęśliwy traf krytyczny": "Powalenie przez szczęśliwy traf krytyczny: {#}\n• Masz podstawową szansę wynoszącą {#} na powalenie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Poziom": "Poziom: {#}\n• Poziom twojej postaci, który wzrasta wraz ze zdobywanym doświadczeniem.\n• Z każdym kolejnym poziomem zwiększają się twoje współczynniki główne i podstawowe zdrowie.\n• Za każdy poziom do poziomu 50 otrzymujesz punkt umiejętności. Później za każdą ćwiartkę poziomu otrzymujesz punkt mistrzostwa.\n• Wartość obrażeń zadawanych przez ciebie i przez wroga ustalana jest w oparciu o różnicę poziomów.\n• Potwory na tym poziomie mają odczuwalną redukcję obrażeń wynoszącą {#}.", + "Premia do bariery": "Premia do generowania bariery: {#}\n• Zwiększa wartość bariery generowanej przez twoje efekty bariery.", + "Premia do czasu ograniczenia kontroli": "Premia do czasu trwania ograniczenia kontroli: {#}\n• Wydłuża czas działania twoich efektów ograniczających kontrolę, oprócz odrzucenia.\n• Te efekty to: spowolnienie, unieruchomienie, ogłuszenie, powalenie, prowokacja, strach, spętanie, oszołomienie, wyziębienie oraz zamrożenie.", + "Premia do czasu trwania efektów kapliczek": "Premia do czasu trwania efektów kapliczek: {#}\n• Zwiększa czas trwania wzmocnień z kapliczek.", + "Premia do częstotliwości wypadania mikstur": "Premia do częstotliwości wypadania mikstur: {#}\n• Zwiększa częstotliwość, z jaką mikstury leczenia są upuszczane przez wszystkie źródła.", + "Premia do obrażeń zadawanych wrogom o ograniczonej kontroli": "Premia do obrażeń zadawanych wrogom o ograniczonej kontroli: {#}\n• Zwiększa obrażenia zadawane wrogom o ograniczonej kontroli.\n• Premia dotyczy wrogów, na których działa spowolnienie, unieruchomienie, ogłuszenie, odrzucenie, powalenie, prowokacja, strach, spętanie, oszołomienie, wyziębienie lub zamrożenie.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym oszołomienia, przez cały okres trwania zamroczenia.\n• Masz premię +{#} do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Premia do szansy na szczęśliwy traf": "Premia do szansy na szczęśliwy traf: {#}\n• Zwiększa szansę na aktywowanie szczęśliwych trafów, gdy twoje umiejętności zadają obrażenia.\n• Podstawowa szansa na szczęśliwy traf różni się zależnie od umiejętności.\n• Jeśli posiadasz kilka efektów szczęśliwego trafu, szansa na aktywację każdego z nich jest losowana oddzielnie.", + "Premia do szybkości ataku": "Premia do szybkości ataku: {#}\n• Atakujesz o {#} szybciej niż wynosi podstawowa szybkość twojej broni.\n• W połączeniu z szybkością broni, twoja całkowita szybkość ataku wynosi {#} ataku na sekundę.", + "Premia do umocnienia": "Premia do generowania umocnienia: {#}\n• Zwiększa wartość umocnienia generowanego przez twoje efekty umocnienia.", + "Premia do zdobywanego doświadczenia": "Premia do zdobywanego doświadczenia: {#}\n• Zdobywasz {#} więcej pkt. doświadczenia po zabiciu wroga.\n• W tę premię wlicza się także premia x{#} za grę w randze świata {#}.", + "Premia do zdrowia golemów": "Premia do maksymalnego zdrowia golemów: {#}\n• Zwiększa maksymalne zdrowie twojego golema.", + "Premia do zdrowia u magów": "Premia do maksimum zdrowia szkieletowych magów: {#}\n• Zwiększa maksymalne zdrowie twoich szkieletowych magów.", + "Premia do zdrowia u sług": "Premia do zdrowia u sług: {#}\n• Zwiększa zdrowie przywołanych przez ciebie sług. Obejmuje to szkieletowych wojowników, szkieletowych magów i golemy.", + "Premia do zdrowia u wojowników": "Premia do maksimum zdrowia szkieletowych wojowników: {#}\n• Zwiększa maksymalne zdrowie twoich szkieletowych wojowników.", + "Premia długości berserkowania": "Premia do czasu berserkowania: {#}\n• Wydłuża czas trwania berserkowania ze wszystkich źródeł.", + "Redukcja czasu działania spowolnienia": "Redukcja czasu działania spowolnienia: {#}\n• Skraca czas działania spowolnienia.\n• Kumuluje się z redukcją czasu działania ograniczenia kontroli.", + "Redukcja czasu odnowienia": "Redukcja czasu odnowienia: {#}\n• Skraca czas odnowienia wszystkich aktywnych umiejętności.", + "Redukcja czasu odnowienia Okrzyków": "Redukcja czasu odnowienia Okrzyków: {#} sek.\n• Skraca czas odnowienia twoich Okrzyków.\n• Kumuluje się z normalną redukcją czasu odnowienia.", + "Redukcja czasu odnowienia pułapek": "Redukcja czasu odnowienia Pułapek: {#} sek.\n• Skraca czas odnowienia twoich Pułapek.\n• Kumuluje się z normalną redukcją czasu odnowienia.", + "Redukcja czasu odnowienia umiejętności Nasycenia": "Redukcja czasu odnowienia Nasycenia: {#} sek.\n• Skraca czas odnowienia twojego Nasycenia.\n• Kumuluje się z normalną redukcją czasu odnowienia.", + "Redukcja czasu trwania ograniczenia kontroli": "Redukcja czasu trwania ograniczenia kontroli: {#}\n• Skraca czas działania efektów ograniczających kontrolę nad postacią, z wyjątkiem odrzucenia.\n• Te efekty to: spowolnienie, unieruchomienie, ogłuszenie, powalenie, prowokacja, strach, spętanie, oszołomienie, wyziębienie oraz zamrożenie.", + "Redukcja czasu uzbrajania pułapek": "Redukcja czasu uzbrajania Pułapek: {#} sek.\n• Skraca czas aktywacji umiejętności Pułapek o {#} sek.", + "Redukcja kosztu: {PRIMARY_RESOURCE}": "Redukcja kosztu zasobu {PRIMARY_RESOURCE}: {#}\n• Zmniejsza koszt umiejętności korzystających z zasobu {PRIMARY_RESOURCE}, które pochłaniają zasób {PRIMARY_RESOURCE}.", + "Redukcja obrażeń": "Redukcja obrażeń w walce PvP: {#}\n• Redukcja obrażeń zapewniana podczas walki z innymi graczami w trybie PvP.\n• Efekt ten kumuluje się ze wszystkimi pozostałymi źródłami redukcji obrażeń.", + "Redukcja obrażeń dzięki barierze": "Redukcja otrzymywanych obrażeń z aktywną barierą: {#} pkt.\n• Zmniejsza otrzymywane obrażenia, gdy posiadasz aktywną barierę.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od Cienia z upływem czasu": "Redukcja obrażeń od wrogów pod wpływem obrażeń od Cienia z upływem czasu: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od wrogów dotkniętych obrażeniami Cienia z upływem czasu.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od elit": "Redukcja obrażeń od elit: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od czempionów, wrogów elitarnych, bossów i innych graczy.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od krwawiących wrogów": "Redukcja obrażeń od krwawiących wrogów: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od krwawiących wrogów.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od odsłoniętych wrogów": "Redukcja obrażeń od odsłoniętych wrogów: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od odsłoniętych wrogów.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od podpalonych wrogów": "Redukcja obrażeń od podpalonych wrogów: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od podpalonych wrogów.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od spowolnionych": "Redukcja obrażeń od spowolnionych wrogów: {#}\n• Zmniejsza obrażenia zadawane przez spowolnionych wrogów.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym spowolnienia, przez cały okres trwania zamroczenia.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od wrogów złapanych w pułapki": "Redukcja obrażeń od wrogów złapanych w Pułapki: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od wrogów złapanych w Pułapki łotra.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od wyziębionych": "Redukcja obrażeń od wyziębionych wrogów: {#}\n• Zmniejsza obrażenia zadawane przez wyziębionych wrogów.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie uznawany za poddanego wszystkim efektom ograniczenia kontroli, w tym wyziębiających, przez cały okres trwania zamroczenia.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń od zatrutych wrogów": "Redukcja obrażeń od zatrutych wrogów: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od zatrutych wrogów.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń podczas umocnienia": "Redukcja otrzymywanych obrażeń podczas umocnienia: {#}\n• Zmniejsza otrzymywane obrażenia, gdy twoje umocnienie jest większe lub równe bieżącemu zdrowiu.\n• Efekt nie uwzględnia zwykłej redukcji obrażeń zyskiwanej dzięki umocnieniu.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń w pełni sił": "Redukcja obrażeń w pełni sił: {#} pkt.\n• Zmniejsza otrzymywane obrażenia, gdy masz więcej niż 80% zdrowia.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń w stanie okaleczenia": "Redukcja obrażeń w stanie okaleczenia: {#} pkt.\n• Zmniejsza otrzymywane obrażenia, gdy masz mniej niż 35% zdrowia.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń z bliska": "Redukcja obrażeń od pobliskich wrogów: {#} pkt.\n• Zmniejsza obrażenia zadawane przez wrogów znajdujących się w zasięgu zwarcia.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń z daleka": "Redukcja obrażeń od dalekich wrogów: {#} pkt.\n• Zmniejsza obrażenia otrzymywane od wrogów znajdujących się daleko od ciebie.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń z upływem czasu": [ + "Redukcja obrażeń od wrogów pod wpływem obrażeń z upływem czasu: {#} pkt.\n• Zmniejsza obrażenia zadawane przez wrogów dotkniętych dowolnymi obrażeniami zadawanymi z upływem czasu. Do tych obrażeń zaliczają się: krwawienie, podpalenie, zatrucie oraz obrażenia od Cienia z upływem czasu.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja obrażeń z upływem czasu: {#}\n• Zmniejsza obrażenia z upływem czasu odnoszone ze wszystkich źródeł po uwzględnieniu twojego pancerza i niefizycznych odporności. Obejmuje to obrażenia od krwawienia, podpalenia, zatrucia i Cienia z upływem czasu, ale nie obrażenia bezpośrednie.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność." + ], + "Redukcja obrażeń zadawanych przez sługi": "Redukcja obrażeń u sług: {#}\n• Zmniejsza obrażenia odnoszone przez twoje sługi ze wszystkich źródeł. Dotyczy Szkieletowych Wojowników, Szkieletowych Magów i Golema.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja wszystkich obrażeń": "Redukcja obrażeń ze wszystkich źródeł: {#}\n• Zmniejsza obrażenia odnoszone ze wszystkich źródeł po uwzględnieniu twojego pancerza i niefizycznych odporności.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Redukcja za blok": "Redukcja zablokowanych obrażeń: {#}\n• Część obrażeń bezpośrednich odpieranych podczas blokowania ataku.\n• Równa podstawowej wartości redukcji blokowanych obrażeń wyposażonej tarczy.", + "Regeneracja energii": "Pasywna regeneracja energii: {#}\n• Odzyskujesz {#} energii na sekundę.", + "Regeneracja esencji": "Pasywna regeneracja esencji: {#}\n• Odzyskujesz {#} esencji na sek.", + "Regeneracja furii": "Pasywna regeneracja furii: {#}\n• Odzyskujesz {#} pkt. furii na sekundę.\n• Zasób furii szybko maleje, jeśli nie walczysz.", + "Regeneracja many": "Pasywna regeneracja many: {#}\n• Odzyskujesz {#} many na sek.", + "Regeneracja siły duchowej": "Pasywna regeneracja siły duchowej: {#}\n• Odzyskujesz {#} pkt. siły duchowej na sekundę.", + "Regeneracja zdrowia": "Pasywna regeneracja zdrowia: {#}\n• Odzyskujesz {#} pkt. zdrowia na sekundę.\n• Otrzymanie obrażeń wyłącza ten efekt na 4 sekundy.", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Siła": "Siła: {#} (Wpływ przedmiotów: {#}){STR_BENEFIT}\n• Zwiększa pancerz o {#} pkt.", + "Siła duchowa za zabójstwo": "Siła duchowa za zabójstwo: {#} pkt.\n• Odzyskujesz {#} pkt. siły duchowej za każdego zabitego wroga.", + "Siła woli": "Siła woli: {#} (Wpływ przedmiotów: {#}){WILL_BENEFIT}\n• Zwiększa skuteczność otrzymywanego leczenia o {#}\n• Zwiększa obrażenia od przytłaczającego ataku o {#}", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Spowolnienie przez szczęśliwy traf": "Spowolnienie przez szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą {#} na spowolnienie wrogów, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Spowolnienie przez szczęśliwy traf krytyczny": "Spowolnienie przez szczęśliwy traf krytyczny: {#}\n• Masz podstawową szansę wynoszącą {#} na spowolnienie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Stosowanie wyziębienia": "Premia do stosowanego wyziębienia: {#}.\n• Zwiększa skuteczność stosowanego wyziębienia, powodując szybsze zamrażanie wrogów.", + "Szansa na blok": "Szansa na blok: {#}\n• Gdy otrzymujesz obrażenia bezpośrednie, masz szansę na ich zablokowanie.\n• Blok zmniejsza otrzymywane obrażenia o {#}.\n• Wartość równa szansie na blok wyposażonej tarczy.", + "Szansa na przytłoczenie": "Szansa na przytłoczenie: {#}\n• Kiedy używasz umiejętności, ma ona szansę przytłoczyć wroga wszystkimi zadanymi przez nią obrażeniami.\n• Ataki przytłaczające zadają dodatkowe obrażenia na podstawie wartości twojego aktualnego zdrowia, maksymalnie x{#}, kiedy masz maksimum zdrowia. Ta premia może zwiększyć się jeszcze bardziej dzięki twoim premiom osobistym.\n• Obrażenia z upływem czasu, zdolności pasywne i podtrzymywane umiejętności nie mogą przytłaczać.\n• Szansa na przytłoczenie nie może wzrosnąć jako współczynnik podstawowy, ale może być zagwarantowana przez niektóre efekty.", + "Szansa na szczęśliwy traf z barierą": "Premia do szansy na szczęśliwy traf przy aktywnej barierze: {#}\n• Zwiększa szansę na aktywowanie szczęśliwych trafów, kiedy twoje umiejętności zadają obrażenia i jednocześnie posiadasz aktywną barierę.\n• Podstawowa szansa na szczęśliwy traf różni się zależnie od umiejętności.\n• Jeśli posiadasz kilka efektów szczęśliwego trafu, szansa na aktywację każdego z nich jest losowana oddzielnie.", + "Szansa na trafienie krytyczne": "Szansa na trafienie krytyczne: {#} pkt.\n• Kiedy twoja umiejętność zadaje obrażenia, istnieje szansa na trafienie krytyczne.\n• Trafienia krytyczne zadają obrażenia pomnożone o {#}. Ta premia może zwiększyć się jeszcze bardziej dzięki twoim premiom osobistym.\n• Trafienia krytyczne nie obejmują obrażeń zadawanych z upływem czasu.", + "Szansa na trafienie krytyczne okaleczonych wrogów": "Premia do szansu na trafienie krytyczne przeciw okaleczonym wrogom: {#}\n• Twoja szansa na trafienie krytyczne jest większa o {#}, kiedy zadajesz obrażenia wrogom, którzy mają mniej niż 35% zdrowia.\n• Twoja łączna szansa na trafienie krytyczne okaleczonych wrogów wynosi: {#}.", + "Szansa na unik": "Szansa na unik: {#}\n• Kiedy otrzymasz obrażenia bezpośrednie, masz szansę ich uniknąć.\n• Ataki, których udało się uniknąć, nie zadają obrażeń.\n• Wraz ze wzrostem tego współczynnika dodatkowe premie tracą skuteczność.", + "Szybkość ataku po uniku": "Premia do szybkości ataku po uniku: {#}\n• Zyskujesz {#} premii do szybkości ataku na {#} sek. po uniknięciu ataku.", + "Szybkość ataku u sług": "Premia do szybkości ataku u sług: {#}\n• Zwiększa szybkość ataku przywołanych przez ciebie sług. Obejmuje szkieletowych wojowników, szkieletowych magów i golema.", + "Szybkość broni": "Szybkość broni: {#} ataku na sekundę\n• Podstawowa szybkość ataku zapewniana przez twoją broń przed przyznaniem wszelkich premii.\n• Gdy używasz jednoręcznej broni, wartość szybkości ataku zostaje uśredniona.", + "Szybkość ruchu": "Szybkość ruchu: {#}\n• Biegniesz w tempie równym {#} podstawowej szybkości ruchu.\n• Twoja maksymalna szybkość ruchu nie może przekroczyć {#}, wliczając w to premie.", + "Szybkość ruchu po zabiciu elity": "Premia do szybkości ruchu po zabiciu elity: {#}\n• Zyskujesz {#} do szybkości ruchu przez {#} sek. po zabiciu czempiona, elity, bossa lub gracza.", + "Unieruchomienie przez szczęśliwy traf": "Unieruchomienie przez szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą {#} na unieruchomienie wrogów, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Unieruchomienie przez szczęśliwy traf krytyczny": "Unieruchomienie przez szczęśliwy traf krytyczny: {#}\n• Masz podstawową szansę wynoszącą {#} na unieruchomienie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Wszystkie obrażenia": "Premia do wszystkich obrażeń: {#} pkt.\n• Zwiększa wszystkie zadawane obrażenia.\n• Masz +{#} pkt. do tego współczynnika dzięki przedmiotom i punktom mistrzowskim.", + "Wyziębienie przez szczęśliwy traf": "Wyziębienie przez szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą {#} na wyziębienie wrogów, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Wyziębienie przez szczęśliwy traf krytyczny": "Wyziębienie przez szczęśliwy traf krytyczny: {#}\n• Masz podstawową szansę wynoszącą {#} na wyziębienie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Zamrożenie przez szczęśliwy traf": "Zamrożenie przez szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą {#} na zamrożenie wrogów, gdy zadajesz im obrażenia. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Zamrożenie przez szczęśliwy traf krytyczny": "Zamrożenie przez szczęśliwy traf krytyczny: {#}\n• Masz podstawową szansę wynoszącą {#} na zamrożenie wrogów, kiedy trafisz ich krytycznie. \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Zapas mikstur": "Maksymalny zapas mikstur: {#}\n• Całkowita liczba mikstur leczenia, które możesz mieć dostępne w danym momencie.\n• Obejmuje {#} podstawowej liczby mikstur, z którymi zaczynasz, oraz dodatkowe ({#}) za postępy w strefie i przedmioty.", + "Zdrowie za szczęśliwy traf": "Zdrowie za szczęśliwy traf: {#}\n• Masz podstawową szansę wynoszącą 5% na przywrócenie {#} zdrowia za każdego trafionego wroga.\n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf.", + "Zdrowie za zabicie": "Zdrowie za zabicie: {#}\n• Odzyskujesz {#} pkt. zdrowia za każdego zabitego wroga.", + "Zimowe dowody": "Zimowe dowody:\n• Można ich użyć do kupienia nagród wydarzenia od Gileona na Zimowym Rynku w Kiowosadzie.\n• Można je pozyskać, wymieniając materiały wydarzenia (morowe fragmenty, utracone pamiątki, trofeum w szkarłacie) przy stole kolekcjonerskim na Zimowym Rynku w Kiowosadzie.", + "Zręczność": "Zręczność: {#} (Wpływ przedmiotów: {#}){DEX_BENEFIT}\n• Zwiększa szansę na unik o {#}", + "Zwiększona szansa na unik przeciw bliskim wrogom": "Zwiększona szansa na unik przeciw bliskim wrogom: {#}\n• Twoja szansa na unik jest zwiększona podczas przyjmowania obrażeń od wrogów w zwarciu.\n• Twoja całkowita szansa na unik przed bliskimi wrogami wynosi {#}.\n• Wraz ze wzrostem tego współczynnika inne premie tracą skuteczność.", + "Zwiększona szansa na unik przed odległymi wrogami": "Zwiększona szansa na unik przed odległymi wrogami: {#}\n• Twoja szansa na unik jest zwiększona podczas przyjmowania obrażeń od wrogów znajdujących się daleko.\n• Twoja całkowita szansa na unik przed odległymi wrogami wynosi {#}.\n• Wraz ze wzrostem tego współczynnika inne premie tracą skuteczność.", + "Zwiększone obrażenia od trafień krytycznych zadawanych odsłoniętym wrogom": "Premia do obrażeń od trafień krytycznych zadawanych odsłoniętym wrogom: {#}\n• Zwiększa obrażenia zadawane odsłoniętym wrogom, gdy otrzymują trafienie krytyczne od umiejętności.\n• Kumuluje się z normalnymi premiami do obrażeń od trafień krytycznych.", + "Zwiększone obrażenia od trafień krytycznych zadawanych wrogom o ograniczonej kontroli": "Premia do obrażeń od trafień krytycznych zadawanych wrogom o ograniczonej kontroli: {#}\n• Zwiększa obrażenia od umiejętności trafiających krytycznie wrogów o ograniczonej kontroli.\n• Premia dotyczy wrogów, na których działa spowolnienie, unieruchomienie, ogłuszenie, odrzucenie, powalenie, prowokacja, strach, spętanie, oszołomienie, wyziębienie lub zamrożenie.\n• Po wprowadzeniu bossa w stan pełnego zamroczenia, będzie on uznawany za poddanego wszystkim efektom ograniczenia kontroli przez cały okres trwania zamroczenia.\n• Kumuluje się z normalnymi premiami do obrażeń od trafień krytycznych.", + "Złoto": "Złoto:\n• Główna waluta Sanktuarium, obowiązująca u większości sprzedawców i rzemieślników. \n• Może posłużyć do refundacji punktów zainwestowanych w drzewko umiejętności lub drzewko mistrzowskie.\n• Zdobywane za większość działań podejmowanych w Sanktuarium oraz za sprzedaż przedmiotów.", + "{PRIMARY_RESOURCE} za szczęśliwy traf": "{PRIMARY_RESOURCE} za szczęśliwy traf: {#} pkt.\n• Masz podstawową szansę wynoszącą 5%, aby po zadaniu obrażeń wrogom zyskać {#} pkt. zasobu ({PRIMARY_RESOURCE}). \n• To prawdopodobieństwo skaluje się w oparciu o używaną umiejętność oraz premię do szansy na szczęśliwy traf." + }, + "ptBR": { + "Aplicação de gelidez": "Bônus de aplicação de gelidez: {#}\n• Aumenta a eficácia da sua gelidez, fazendo os inimigos congelarem mais rapidamente.", + "Armadura": "Armadura: {#}\n• Reduz o dano físico recebido. Isso se aplica a dano físico direto e dano de Sangramento ao longo do tempo.\n• Não pode reduzir mais que {#} do dano físico recebido de inimigos de nível {#}.\n• Você tem {#} de armadura como atributo de equipamento primário, {#} de armadura da sua Força e {#} de bônus de armadura de outras fontes.", + "Armadura de Golem": "Bônus de armadura com Golem ativo: {#}\n• Aumenta sua armadura enquanto seu Golem estiver vivo.", + "Armadura de Guerreiros": "Bônus de armadura com Guerreiros Esqueletos ativos: {#}\n• Aumenta sua armadura enquanto você tiver pelo menos um Guerreiro Esqueleto vivo.", + "Armadura de Magos": "Bônus de armadura com Magos Esqueletos ativos: {#}\n• Aumenta sua armadura enquanto você tiver pelo menos um Mago Esqueleto vivo.", + "Armadura de lobisomem": "Bônus de armadura na forma de lobisomem: {#}\n• Aumenta sua armadura na forma de lobisomem.", + "Armadura de urso": "Bônus de armadura na forma de urso: {#}\n• Aumenta sua armadura na forma de urso.", + "Armadura para Golem": "Bônus de armadura para Golem:{#}\n• Aumenta a armadura de seu Golem.", + "Armadura para Guerreiros": "Bônus de armadura para Guerreiros Esqueletos:{#}\n• Aumenta a armadura de seus Guerreiros Esqueletos.", + "Armadura para Magos": "Bônus de armadura para Magos Esqueletos: {#}\n• Aumenta a armadura de seus Magos Esqueletos.", + "Armadura para lacaios": "Bônus de armadura para lacaios: {#}\n• Aumenta a armadura dos lacaios evocados por você. Isso inclui seus Guerreiros Esqueletos, Magos Esqueletos e Golem.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Atordoamento com Crítico de Sorte": "Atordoamento com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de atordoar inimigos ao desferir um acerto crítico contra eles.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Atordoamento com Golpe de Sorte": "Atordoamento com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de atordoar inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Bônus de barreira": "Bônus de geração de barreira: {#}\n• Aumenta o valor de barreira gerado pelos seus efeitos de barreira.", + "Bônus de chance de Golpe de Sorte": "Bônus de chance de Golpe de Sorte: {#}\n• Aumenta a chance de acionar efeitos de Golpe de Sorte quando suas habilidades causarem dano.\n• A chance básica de Golpe de Sorte varia conforme a habilidade.\n• Se você tiver vários efeitos de Golpe de Sorte, as probabilidades serão definidas de forma independente.", + "Bônus de duração de Berserk": "Bônus de duração de Berserk: {#}\n• Aumenta a duração do Berserk oriundo de todas as fontes.", + "Bônus de duração de altar": "Bônus de duração de altar: {#}\n• Aumenta a duração dos bônus recebidos de altares do mundo.", + "Bônus de duração do controle de grupo": "Bônus de duração do controle de grupo: {#}\n• Aumenta a duração dos efeitos de controle de grupo aplicados por você, exceto repulsão.\n• Esses efeitos incluem lentidão, imobilização, atordoamento, nocaute, provocação, temor, vínculo, torpor, gelidez e congelamento.", + "Bônus de experiência": "Bônus de experiência: {#}\n• Você recebe {#} a mais de Experiência de abates.\n• Inclui o bônus x{#} por estar na dificuldade {#}.", + "Bônus de fortificação": "Bônus de geração de fortificação: {#}\n• Aumenta a quantidade de fortificação gerada pelos seus efeitos de fortificação.", + "Bônus de ocorrência de poções": "Bônus de taxa de ocorrência de poções: {#}\n• Aumenta a taxa de ocorrência de poções de cura de todas as fontes.", + "Bônus de velocidade de ataque": "Bônus de velocidade de ataque: {#}\n• Você ataca {#} mais rápido que sua velocidade de armas básica.\n• Combinado com sua arma, sua velocidade de ataque total é de {#} ataques por segundo.", + "Bônus de vida para Golem": "Bônus de vida máxima para Golem: {#}\n• Aumenta a vida máxima de seu Golem.", + "Bônus de vida para Guerreiros": "Bônus de vida máxima para Guerreiros Esqueletos: {#}\n• Aumenta a vida máxima de seus Guerreiros Esqueletos.", + "Bônus de vida para Magos": "Bônus de vida máxima para Magos Esqueletos: {#}\n• Aumenta a vida máxima de seus Magos Esqueletos.", + "Bônus de vida para lacaios": "Bônus de vida para lacaios: {#}\n• Aumenta a vida dos lacaios evocados por você. Isso inclui seus Guerreiros Esqueletos, Magos Esqueletos e Golem.", + "Capacidade de poção": "Capacidade máxima de poção: {#}\n• O número total de poções de cura disponíveis para você de uma vez.\n• Inclui {#} de capacidade básica inicial e {#} de capacidade adicional devido a progresso de áreas e itens.", + "Chance de Golpe Brutal": "Chance de Golpe Brutal: {#}\n• Quando uma habilidade é lançada, tem chance de desferir Golpes Brutais com todo o dano que ela causa.\n• Golpes Brutais causam bônus de dano com base na sua vida atual, até x{#} com a vida máxima, aumentado pelos seus bônus pessoais.\n• Dano ao longo do tempo, habilidades passivas e habilidades canalizadas não desferem Golpe Brutal.\n• Sua chance de aplicar Golpe Brutal não pode ser aumentada como um atributo básico, mas pode ser garantida por efeitos específicos.", + "Chance de Golpe de Sorte com barreira": "Bônus de chance de Golpe de Sorte com uma barreira ativa: {#}\n• Aumenta a chance de acionar efeitos de Golpe de Sorte quando suas habilidades causarem dano enquanto você tiver uma barreira ativa.\n• A chance básica de Golpe de Sorte varia conforme a habilidade.\n• Se você tiver vários efeitos de Golpe de Sorte, as probabilidades serão definidas de forma dependente.", + "Chance de acerto crítico": "Chance de acerto crítico: {#}\n• Quando uma habilidade causa dano, tem chance de acerto crítico.\n• Acertos críticos causam x{#} de bônus de dano, aumentado pelos seus bônus pessoais.\n• Dano ao longo do tempo não causa acerto crítico.", + "Chance de acerto crítico contra inimigos feridos": "Bônus de chance de acerto crítico contra inimigos feridos: {#}\n• Você tem chance de acerto crítico aumentada em {#} quando causa dano a inimigos que estão com vida abaixo de 35%.\n• Sua chance total de desferir acerto crítico contra inimigos feridos é {#}.", + "Chance de bloqueio": "Chance de bloqueio: {#}\n• Ao receber dano direto, você tem uma chance de bloquear.\n• Bloqueios reduzem em {#} o dano recebido.\n• Equivale à chance de bloqueio do escudo equipado.", + "Chance de esquiva": "Chance de esquiva: {#}\n• Em situações em que receberia dano direto, você tem uma chance de se esquivar.\n• Ao se esquivar de um ataque, você não recebe dano.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Chance de esquiva contra inimigos distantes": "Chance de esquiva contra inimigos distantes: {#}\n• Você tem chance de esquiva aumentada em situações em que receberia dano de inimigos distantes.\n• Sua chance total de se esquivar de inimigos distantes é {#}.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Chance de esquiva contra inimigos próximos": "Chance de esquiva contra inimigos próximos: {#}\n• Você tem chance de esquiva aumentada em situações em que receberia dano de inimigos próximos.\n• Sua chance total de se esquivar de inimigos próximos é {#}.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Congelamento com Crítico de Sorte": "Congelamento com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de congelar inimigos ao desferir um acerto crítico contra eles.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Congelamento com Golpe de Sorte": "Congelamento com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de congelar inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Cura recebida de orbes de sangue": "Bônus de cura de orbes de sangue: {#}\n• Aumenta a cura recebida de orbes de sangue.", + "Cura recebida de poções": "Bônus de cura de poção: {#}\n• Aumenta a vida curada por poções de cura.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Dano ao matar elites": "Bônus de dano ao matar um elite: {#}\n• Você causa {#} de bônus de dano por {#} s depois de matar um campeão, elite, chefe ou jogador.", + "Dano ao se esquivar": "Bônus de dano ao se esquivar: {#}\n• Você causa {#} de bônus de dano por {#} s depois de se esquivar de um ataque.", + "Dano ao trocar de arma": "Bônus de dano ao trocar de arma: {#}\n• Aumenta o dano causado por habilidades que usam armas diferentes das que você estava usando antes.", + "Dano com Armadilha": "Bônus de dano com habilidades de Armadilha: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Armadilha.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Briga": "Bônus de dano com habilidades de Briga: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Briga.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Básicas": "Bônus de dano com habilidades básicas: {#}\n• Aumenta o dano causado por suas habilidades marcadas como básicas.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Choque": "Bônus de dano com habilidades de Choque: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Choque.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Conjuração": "Bônus de dano com habilidades de Conjuração: {#}\n• Aumenta o dano causado pelas suas habilidades marcadas como Conjuração.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Degola": "Bônus de dano com habilidades de Degola: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Degola.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Eletricidade": "Bônus de dano elétrico: {#}\n• Aumenta o dano elétrico causado por você.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Energia Crepitante": "Bônus de dano com Energia Crepitante: {#}\n• Aumenta o dano causado por suas aplicações de Energia Crepitante.", + "Dano com Escuridão": "Bônus de dano com habilidades de Escuridão: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Escuridão.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Evocação": "Bônus de dano com habilidades de Evocação: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Evocação.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Fogo": "Bônus de dano ígneo: {#}\n• Aumenta o dano ígneo causado por você. Isso inclui dano ígneo direto e dano flamejante ao longo do tempo.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Físicas": "Bônus de dano físico: {#}\n• Aumenta o dano físico causado por você. Isso inclui dano físico direto e dano de sangramento ao longo do tempo.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Geleira": "Bônus de dano com habilidades de Geleira: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Geleira.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Gelo": "Bônus de dano gélido: {#}\n• Aumenta o dano gélido causado por você.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Golem": "Bônus de dano para Golem: {#}\n• Aumenta o dano causado por seu Golem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Guerreiros": "Bônus de dano para Guerreiros Esqueletos: {#}\n• Aumenta o dano causado por seus Guerreiros Esqueletos.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Imbuição": [ + "Bônus de dano com habilidades de Imbuição: {#}\n• Aumenta o dano causado por suas habilidades aprimoradas por Imbuição.", + "Bônus de dano com habilidades de Imbuição: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Imbuição.\n• Você tem +{#} deste atributo devido a itens e Excelência." + ], + "Dano com Lobisomem": "Bônus de dano com habilidades de Lobisomem: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Lobisomem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Maestria": "Bônus de dano com habilidades de Maestria: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Maestria.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Maestria em Armas": "Bônus de dano com habilidades de Maestria em Armas: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Maestria em Armas.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Magia da Natureza": "Bônus de dano com habilidades de Magia da Natureza: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Magia da Natureza.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Magos": "Bônus de dano para Magos Esqueletos: {#}\n• Aumenta o dano causado pelos seus Magos Esqueletos.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Mascote": "Bônus de dano com habilidades de Mascote: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Mascote.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Metamorfose": "Bônus de dano com habilidades de Metamorfose: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Metamorfose.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Osso": "Bônus de dano com habilidades de Osso: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Osso.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Piromancia": "Bônus de dano com habilidades de Piromancia: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Piromancia.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Precisão": "Bônus de dano com habilidades de Precisão: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Precisão.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Principais": "Bônus de dano com habilidades principais: {#}\n• Aumenta o dano causado por suas habilidades marcadas como principais.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Queimadura": "Bônus de dano flamejante: {#}\n• Aumenta o dano flamejante causado por você. Isso inclui dano ígneo ao longo do tempo, mas não dano ígneo direto.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Sangramento": "Bônus de dano de sangramento: {#}\n• Aumenta o dano de sangramento causado por você. Isso inclui dano físico ao longo do tempo, mas não dano físico direto.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Sangue": "Bônus de dano com habilidades de Sangue: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Sangue.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Sombra": "Bônus de dano de sombra: {#}\n• Aumenta o dano de sombra causado por você. Isso inclui dano de sombra direto e dano de sombra ao longo do tempo.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Tempestade": "Bônus de dano com habilidades de Tempestade: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Tempestade.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Terra": "Bônus de dano com habilidades de Terra: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Terra.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Urso": "Bônus de dano com habilidades de Urso: {#}\n• Aumenta o dano causado por suas habilidades marcadas como Urso.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com Veneno": [ + "Bônus de dano venenoso: {#}\n• Aumenta o dano venenoso causado por você. Isso inclui dano venenoso direto e dano venenoso ao longo do tempo.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Bônus de dano venenoso: {#}\n• Aumenta o dano venenoso causado por você. Isso inclui dano venenoso ao longo do tempo, mas não dano venenoso direto.\n• Você tem +{#} deste atributo devido a itens e Excelência." + ], + "Dano com arma de haste": "Bônus de dano com armas de haste: {#}\n• Aumenta o dano causado por você ao usar uma arma de haste de duas mãos.", + "Dano com armas de longo alcance": "Bônus de dano com armas de longo alcance: {#}\n• Aumenta o dano causado por você ao usar uma arma de longo alcance de duas mãos.", + "Dano com concussão": "Bônus de dano com armas de concussão de duas mãos: {#}\n• Aumenta o dano causado por você ao usar uma arma de concussão de duas mãos.", + "Dano com corte": "Bônus de dano com armas de corte de duas mãos: {#}\n• Aumenta o dano causado por você ao usar uma arma de corte de duas mãos.", + "Dano com dano de sombra ao longo do tempo": "Bônus de dano de sombra ao longo do tempo: {#}\n• Aumenta o dano de sombra ao longo do tempo causado por você. Isso não inclui dano de sombra direto.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano com empunhadura dupla": "Bônus de dano com armas de empunhadura dupla: {#}\n• Aumenta o dano causado por você ao empunhar duas armas de uma mão.", + "Dano com espada": "Bônus de dano com espadas: {#}\n• Aumenta o dano causado por você ao usar uma espada de uma mão ou duas mãos.", + "Dano com lacaios": "Bônus de dano para lacaios: {#}\n• Aumenta o dano causado por lacaios evocados por você. Isso inclui seus Guerreiros Esqueletos, Magos Esqueletos e Golem.", + "Dano com machado": "Bônus de dano com machados: {#}\n• Aumenta o dano causado por você ao usar um machado de uma mão ou duas mãos.", + "Dano com maça": "Bônus de dano com maças: {#}\n• Aumenta o dano causado por você ao usar uma maça de uma mão ou duas mãos.", + "Dano com suprema": "Bônus de dano com habilidades supremas: {#}\n• Aumenta o dano causado por suas habilidades marcadas como suprema.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra elites": "Bônus de dano contra elites: {#}\n• Aumenta o dano causado contra campeões, elites, chefes e jogadores.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos atordoados": "Bônus de dano contra inimigos atordoados: {#}\n• Aumenta o dano causado contra inimigos atordoados.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo atordoamento, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos com gelidez": "Bônus de dano contra inimigos com gelidez: {#}\n• Aumenta o dano causado contra inimigos com gelidez.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo gelidez, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos congelados": "Bônus de dano contra inimigos congelados: {#}\n• Aumenta o dano causado contra inimigos congelados.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo congelamento, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos distantes": "Bônus de dano contra inimigos distantes: {#}\n• Aumenta o dano causado contra inimigos longe de você.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos em chamas": "Bônus de dano contra inimigos em chamas: {#}\n• Aumenta o dano causado contra inimigos em chamas.", + "Dano contra inimigos envenenados": "Bônus de dano contra inimigos envenenados: {#}\n• Aumenta o dano causado contra inimigos envenenados.", + "Dano contra inimigos feridos": "Bônus de dano contra inimigos feridos: {#}\n• Aumenta o dano causado contra inimigos que estão com vida abaixo de 35%.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos presos": "Bônus de dano contra inimigos presos: {#}\n• Aumenta o dano causado contra inimigos sob efeito de habilidades de Armadilha de renegados.", + "Dano contra inimigos próximos": "Bônus de dano contra inimigos próximos: {#}\n• Aumenta o dano causado contra inimigos próximos a você.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos sangrando": "Bônus de dano contra inimigos sangrando: {#}\n• Aumenta o dano causado contra inimigos sangrando.", + "Dano contra inimigos saudáveis": "Bônus de dano contra inimigos saudáveis: {#}\n• Aumenta o dano contra inimigos que estão com vida acima de 80%.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos sob controle de grupo": "Bônus de dano contra inimigos sob controle de grupo: {#}\n• Aumenta o dano causado contra inimigos sob controle de grupo.\n• Isso inclui aqueles afetados por lentidão, imobilização, atordoamento, repulsão, nocaute, provocação, temor, vínculo, torpor, gelidez ou congelamento.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo torpor, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos sob dano de sombra ao longo do tempo": "Bônus de dano contra inimigos sob efeito de dano de sombra ao longo do tempo: {#}\n• Aumenta o dano causado contra inimigos sob efeito de dano de sombra ao longo do tempo.", + "Dano contra inimigos sob imobilização": "Bônus de dano contra inimigos imobilizados: {#}\n• Aumenta o dano causado contra inimigos imobilizados.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo imobilização, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos sob lentidão": "Bônus de dano contra inimigos sob lentidão: {#}\n• Aumenta o dano causado contra inimigos sob lentidão.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo lentidão, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos sob nocaute": "Bônus de dano contra inimigos nocauteados: {#}\n• Aumenta o dano causado contra inimigos nocauteados.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo nocaute, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano contra inimigos sob torpor": "Bônus de dano contra inimigos sob torpor: {#}\n• Aumenta o dano causado contra inimigos sob torpor.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo torpor, pela duração da vertigem.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano de Golem": "Bônus de dano com Golem ativo: {#}\n• Você causa {#} de bônus de dano enquanto seu Golem estiver vivo.", + "Dano de Golpe Brutal": "Bônus de dano de Golpe Brutal: {#}\n• Dano extra concedido a habilidades quando elas causam Golpe Brutal, e aumenta ainda mais no momento do impacto de acordo com a vida máxima e a quantidade de fortificação.\n• Inclui o dano aumentado causado por Golpes Brutais de acordo com a sua vida, totalizando até x{#} com a vida máxima.\n• Você tem +{#} desse atributo devido a itens, determinação e excelência.", + "Dano de Golpe Brutal com concussão": "Dano de Golpe Brutal com armas de concussão de duas mãos: {#}\n• Dano extra concedido às habilidades quando desferem Golpe Brutal com uma arma de concussão de duas mãos equipada.\n• Acumula com seu bônus de dano de Golpe Brutal normal.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano de Golpe Brutal com urso": "Dano de Golpe Brutal com habilidades de urso: {#}\n• Dano extra concedido às habilidades que marcadas como urso quando desferem Golpe Brutal.\n• Acumula com seu bônus de dano de Golpe Brutal normal.", + "Dano de Guerreiros": "Bônus de dano com Guerreiros Esqueletos ativos: {#}\n• Você causa {#} de bônus de dano enquanto tiver pelo menos um Guerreiro Esqueleto vivo.", + "Dano de Magos": "Bônus de dano com Magos Esqueletos ativos: {#}\n• Você causa {#} de bônus de dano enquanto tiver pelo menos um Mago Esqueleto vivo.", + "Dano de acerto crítico": "Bônus de dano de acerto crítico: {#}\n• Concede dano extra a habilidades quando desferem um acerto crítico.\n• Inclui o dano aumentado em x{#} causado por acertos críticos.\n• Você tem +{#} desse atributo devido a itens e Excelência.", + "Dano de acerto crítico com Eletricidade": "Bônus de dano de acerto crítico com Eletricidade: {#}\n• Concede dano adicional ao seu dano elétrico que desferir um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com Fogo": "Bônus de dano de acerto crítico com Fogo: {#}\n• Concede dano adicional ao seu dano ígneo que desferir um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com Gelo": "Bônus de dano de acerto crítico com Gelo{#}\n• Concede dano adicional ao seu dano gélido que desferir um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com Imbuição": "Bônus de dano de acerto crítico com habilidades de Imbuição: {#}\n• Concede dano adicional a habilidades de Imbuição quando desferem um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com Lobisomem": "Bônus de dano de acerto crítico com habilidades de Lobisomem: {#}\n• Concede dano adicional a habilidades de Lobisomem quando desferem um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano de acerto crítico com Osso": "Bônus de dano de acerto crítico com habilidades de Osso: {#}\n• Concede dano adicional a habilidades de Osso quando desferem um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano de acerto crítico com Principais": "Bônus de dano de acerto crítico com habilidades principais: {#}\n• Concede dano adicional a habilidades principais quando desferem um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano de acerto crítico com Sombra": "Bônus de dano de acerto crítico com Sombra: {#}\n• Concede dano adicional ao seu dano de sombra que desferir um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com Terra": "Bônus de dano de acerto crítico com habilidades de Terra: {#}\n• Concede dano adicional a habilidades de Terra quando desferem um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano de acerto crítico com Veneno": "Bônus de dano de acerto crítico com Veneno: {#}\n• Concede dano adicional ao seu dano venenoso que desferir um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com empunhadura dupla": "Bônus de dano de acerto crítico com armas de empunhadura dupla: {#}\n• Concede dano adicional a acertos críticos desferidos empunhando duas armas de uma mão.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico com físico": "Bônus de dano de acerto crítico com físico{#}\n• Concede dano adicional ao seu dano físico que desferir um acerto crítico.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico contra inimigos sob controle de grupo": "Bônus de dano de acerto crítico contra inimigos sob controle de grupo: {#}\n• Concede dano adicional a habilidades quando desferem um acerto crítico contra inimigos sob controle de grupo.\n• Isso inclui aqueles afetados por lentidão, imobilização, atordoamento, repulsão, nocaute, provocação, temor, vínculo, torpor, gelidez ou congelamento.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo pela duração da vertigem.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de acerto crítico contra inimigos vulneráveis": "Bônus de dano de acerto crítico contra inimigos vulneráveis: {#}\n• Concede dano adicional a habilidades quando desferem um acerto crítico contra inimigos vulneráveis.\n• Acumula com seu bônus de dano de acerto crítico normal.", + "Dano de arma": "Dano de arma: ({#} - {#})\n• O dano-base da(s) arma(s) equipada(s).\n• As habilidades ajustam seu dano-base com este valor.\n• Ao usar armas de uma mão, este valor é a soma dos valores-base de ataque.\n• Ao usar uma arma de duas mãos, este é o valor-base de ataque.", + "Dano de arma de concussão": "Dano de arma de concussão: ({#} - {#})\n• O dano-base da sua arma de concussão de duas mãos.\n• Habilidades usadas com essa arma ajustam seu dano-base com este valor.\n• Equivale ao valor-base de ataque da arma.", + "Dano de arma de corte": "Dano de arma de corte: ({#} - {#})\n• O dano-base da sua arma de corte de duas mãos.\n• Habilidades usadas com essa arma ajustam seu dano-base com este valor.\n• Equivale ao valor-base de ataque da arma.", + "Dano de arma de empunhadura dupla": "Dano de arma de empunhadura dupla: ({#} - {#})\n• O dano-base da sua arma de empunhadura dupla de uma mão.\n• Habilidades usadas com essas armas ajustam seu dano-base com este valor.\n• Equivale à soma dos valores-base de ataque das armas.", + "Dano de arma de longo alcance": "Dano de arma de longo alcance: ({#} - {#})\n• O dano-base da sua arma de longo alcance de duas mãos.\n• Habilidades usadas com essa arma ajustam seu dano-base com este valor.\n• Equivale ao valor-base de ataque da arma.", + "Dano de orbe de sangue": "Bônus de dano ao coletar um orbe de sangue: {#}\n• Você causa {#} de bônus de dano por {#} s depois de coletar um orbe de sangue.", + "Dano de vulnerabilidade": "Bônus de dano de vulnerabilidade: {#}\n• Dano extra concedido a habilidades contra inimigos vulneráveis.\n• Inclui o dano aumentado em x{#} que inimigos vulneráveis recebem de todas as fontes.\n• Você recebe +{#} desse atributo de itens e de Excelência.", + "Dano durante Berserk": "Bônus de dano durante Berserk: {#}\n• Aumenta o dano causado por você durante Berserk.", + "Dano enquanto saudável": "Bônus de dano enquanto saudável: {#}\n• Aumenta o dano causado por você enquanto estiver com vida acima de 80%.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Dano na forma de lobisomem": "Bônus de dano na forma de lobisomem: {#}\n• Aumenta o dano causado por você na forma de lobisomem.", + "Dano na forma de urso": "Bônus de dano na forma de urso: {#}\n• Aumenta o dano causado por você na forma de urso.", + "Dano na forma humana": "Bônus de dano na forma humana: {#}\n• Aumenta o dano causado por você na forma humana.", + "Dano sob fortificação": "Bônus de dano sob fortificação: {#}\n• Aumenta o dano causado por você enquanto sua fortificação estiver maior ou igual à sua vida atual.", + "Dano sob metamorfose": "Bônus de dano sob metamorfose: {#}\n• Aumenta o dano causado por você sob metamorfose. Isso inclui as formas de lobisomem e de urso.\n• Acumula com bônus específicos de forma.", + "Destreza": "Destreza: {#} (Contribuição de itens: {#}){DEX_BENEFIT}\n• Aumenta a chance de esquiva em {#}", + "Determinação": "Determinação: {#} (Contribuição de itens: {#}){WILL_BENEFIT}\n• Aumenta a cura recebida em {#}\n• Aumenta o dano de Golpe Brutal em {#}", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energia ao matar": "Energia ao matar: {#}\n• Você recupera {#} de energia por cada inimigo que mata.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Espinhos": [ + "Espinhos: {#}\n• Causa dano a agressores ao receber golpes diretos. Isso não inclui ataques que causam dano ao longo do tempo.\n• O dano causado é afetado pelo aumento de dano de habilidade com base na sua Força.", + "Espinhos: {#}\n• Causa dano a agressores ao receber golpes diretos. Isso não inclui ataques que causam dano ao longo do tempo.\n• O dano causado é afetado pelo aumento de dano de habilidades com base na Destreza.", + "Espinhos: {#}\n• Causa dano a agressores ao receber golpes diretos. Isso não inclui ataques que causam dano ao longo do tempo.\n• O dano causado é afetado pelo aumento de dano de habilidades com base na Inteligência.", + "Espinhos: {#}\n• Causa dano a agressores ao receber golpes diretos. Isso não inclui ataques que causam dano ao longo do tempo.\n• O dano causado é afetado pelo aumento de dano de habilidades com base na Determinação." + ], + "Espinhos de Golem": "Bônus de espinhos herdados por seu Golem: {#}\n• Seu Golem herda {#} mais espinhos de você que o normal.\n• O total de espinhos que ele herda agora é {#}.", + "Espinhos de Guerreiros": "Bônus de espinhos herdados por seus Guerreiros Esqueletos: {#}\n• Seus Guerreiros Esqueletos herdam {#} mais espinhos de você que o normal.\n• O total de espinhos que eles herdam agora é {#}.", + "Espinhos de Magos": "Bônus de espinhos herdados por seus Magos Esqueletos: {#}\n• Seus Magos Esqueletos herdam {#} mais espinhos de você que o normal.\n• O total de espinhos que eles herdam agora é {#}.", + "Espírito ao matar": "Espírito ao matar: {#}\n• Você recupera {#} de espírito por cada inimigo que mata.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Essência ao matar": "Essência ao matar: {#}\n• Você recupera {#} de essência por cada inimigo que mata.", + "Execução com Golpe de Sorte": "Execução com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de matar instantaneamente inimigos com vida abaixo de 35% ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.\n• Não pode ser acionada contra campeões, elites, chefes ou jogadores.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Força": "Força: {#} (Contribuição de itens: {#}){STR_BENEFIT}\n• Aumenta a armadura em {#}", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Fúria ao matar": "Fúria ao matar: {#}\n• Você recupera {#} de fúria por cada inimigo que mata.", + "Gelidez com Crítico de Sorte": "Gelidez com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de gelar inimigos ao desferir um acerto crítico contra eles.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Gelidez com Golpe de Sorte": "Gelidez com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de gelar inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Geração de energia": "Bônus de geração de energia: {#}\n• Obter energia de qualquer fonte concede {#} mais energia que o normal.", + "Geração de espírito": "Bônus de geração de espírito: {#}\n• Obter espírito de qualquer fonte concede {#} mais espírito que o normal.", + "Geração de essência": "Bônus de geração de essência: {#}\n• Obter essência de qualquer fonte concede {#} mais essência que o normal.", + "Geração de fúria": "Bônus de geração de fúria: {#}\n• Obter fúria de qualquer fonte concede {#} mais fúria que o normal.", + "Geração de mana": "Bônus de geração de mana: {#}\n• Obter mana de qualquer fonte concede {#} mais mana que o normal.", + "Imobilização com Crítico de Sorte": "Imobilização com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de imobilizar inimigos ao desferir um acerto crítico contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Imobilização com Golpe de Sorte": "Imobilização com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de imobilizar inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Inteligência": "Inteligência: {#} (Contribuição de itens: {#}){INT_BENEFIT}\n• Aumenta a resistência a todos os elementos em {#}", + "Lentidão com Crítico de Sorte": "Lentidão com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de aplicar lentidão a inimigos ao desferir um acerto crítico contra eles.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Lentidão com Golpe de Sorte": "Lentidão com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de aplicar lentidão a inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Mana ao matar": "Mana ao matar: {#}\n• Você recupera {#} de mana por cada inimigo que mata.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Máximo de {PRIMARY_RESOURCE}": "Máximo de {PRIMARY_RESOURCE}: {#}\n• Usado para lançar várias habilidades.", + "Nocaute com Crítico de Sorte": "Nocaute com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de nocautear inimigos ao desferir um acerto crítico contra eles.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Nocaute com Golpe de Sorte": "Nocaute com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de nocautear inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Nível": "Nível: {#}\n• O nível do seu personagem, que aumenta com a experiência acumulada.\n• A cada nível, você recebe mais vida básica e atributos principais.\n• Até o nível 50, cada nível concede um ponto de habilidade. Depois, cada quarto de nível concede um ponto de Excelência.\n• O dano causado por você e pelos inimigos é ajustado conforme a diferença de nível.\n• Os monstros neste nível têm {#} de redução de dano visível.", + "Ouro": "Ouro:\n• A principal moeda de Santuário, usada pela maioria dos mercadores e artesãos. \n• Pode ser usado para recuperar pontos investidos nas árvores de habilidades e Excelência.\n• Obtido ao completar atividades em Santuário e vender itens.", + "Poeira vermelha": "Poeira vermelha:\n• Usada para comprar itens de mercadores de PvP nas Estepes Secas e no Kehjistão.\n• Obtida de Altares de Extração ao purificar Sementes do Ódio.\n• As Sementes do Ódio só podem ser obtidas em áreas de PvP.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Provas de Inverno": "Provas de Inverno:\n• Use para comprar recompensas de evento de Gileon na Praça de Inverno, em Kyovashad.\n• Ganhe trocando materiais de evento (Fragmentos Empesteados, Heranças Perdidas, Troféu Vermelho) na Mesa da Coleção na Praça de Inverno, em Kyovashad.", + "Redução de bloqueio": "Redução de dano bloqueado: {#}\n• A parte do dano evitada quando você bloqueia dano direto.\n• Equivale à redução de dano bloqueado do escudo equipado.", + "Redução de dano": "Redução de dano PvP: {#}\n• Redução de dano inerente concedida contra outros jogadores em PvP.\n• Acumula com todas as outras fontes de redução de dano.", + "Redução de dano ao longo do tempo": "Redução do dano recebido ao longo do tempo: {#}\n• Reduz o dano recebido ao longo do tempo de todas as fontes depois de aplicar a armadura e as resistências não físicas. Isso inclui dano flamejante, venenoso, de sangramento e de sombra ao longo do tempo, mas não inclui dano direto.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano ao se ferir": "Redução de dano ao se ferir: {#}\n• Reduz o dano recebido enquanto você estiver com vida abaixo de 35%.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano com barreira": "Redução de dano com uma barreira ativa: {#}\n• Reduz o dano recebido enquanto você tiver uma barreira ativa.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano de classe": "Redução de dano de classe: {#}\n• Redução de dano inerente concedida pela sua classe contra monstros.", + "Redução de dano de sombra recebido ao longo do tempo": "Redução de dano recebido de inimigos sob efeito de dano de sombra ao longo do tempo: {#}\n• Reduz o dano recebido de inimigos sob efeito de dano de sombra ao longo do tempo.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano enquanto saudável": "Redução de dano enquanto saudável: {#}\n• Reduz o dano recebido enquanto você estiver com vida acima de 80%.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano para lacaios": "Redução de dano recebido por lacaios: {#}\n• Reduz o dano recebido de todas as fontes por seus lacaios. Inclui seus guerreiros esqueletos, magos esqueletos e golem.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido ao longo do tempo": "Redução de dano recebido de inimigos sob efeito de dano ao longo do tempo: {#}\n• Reduz o dano recebido de inimigos sob efeito de qualquer tipo de dano ao longo do tempo. Isso inclui sangramento, flamejante, venenoso e dano de sombra ao longo do tempo.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de elites": "Redução de dano recebido de elites: {#}\n• Reduz o dano recebido de campeões, elites, chefes e jogadores.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos com gelidez": "Redução de dano recebido de inimigos com gelidez: {#}\n• Reduz o dano recebido de inimigos com gelidez.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo gelidez, pela duração da vertigem.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos desacelerados": "Redução de dano recebido de inimigos desacelerados: {#}\n• Reduz o dano recebido de inimigos desacelerados.\n• Depois de aplicar vertigem completa a um chefe, ele ficará sob efeito de todos os tipos de controle de grupo, incluindo lentidão, pela duração da vertigem.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos distantes": "Redução de dano recebido de inimigos distantes: {#}\n• Reduz o dano recebido de inimigos distantes de você.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos em chamas": "Redução de dano recebido de inimigos em chamas: {#}\n• Reduz o dano recebido de inimigos em chamas.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos envenenados": "Redução de dano recebido de inimigos envenenados: {#}\n• Reduz o dano recebido de inimigos envenenados.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos presos": "Redução de dano recebido de inimigos sob efeito de Armadilha: {#}\n• Reduz o dano recebido de inimigos sob efeito de habilidades de Armadilha de renegados.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos próximos": "Redução de dano recebido de inimigos próximos: {#}\n• Reduz o dano recebido de inimigos próximos a você.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos sangrando": "Redução de dano recebido de inimigos sangrando: {#}\n• Reduz o dano recebido de inimigos sangrando.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano recebido de inimigos vulneráveis": "Redução de dano recebido de inimigos vulneráveis: {#}\n• Reduz o dano recebido de inimigos vulneráveis.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de dano sob fortificação": "Redução de dano sob fortificação: {#}\n• Reduz o dano recebido enquanto sua Fortificação estiver maior ou igual à sua vida atual.\n• Não inclui a redução de dano concedida pela Fortificação.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução de duração de efeitos de controle": "Redução de duração de efeitos de controle: {#}\n• Reduz a duração de efeitos de controle recebidos, exceto repulsão.\n• Esses efeitos incluem lentidão, imobilização, atordoamento, nocaute, provocação, temor, vínculo, torpor, gelidez, e congelamento.", + "Redução de duração de lentidão": "Redução de duração de lentidão: {#}\n• Reduz a duração da lentidão recebida.\n• Acumula com a redução de duração de efeitos de controle.", + "Redução de recarga": "Redução de recarga: {#}\n• Reduz as recargas de todas as habilidades ativas.", + "Redução de recarga de Armadilha": "Redução de recarga de Armadilhas: {#}\n• Reduz a recarga de suas Armadilhas.\n• Acumula com sua redução de recarga normal.", + "Redução de recarga de Grito": "Redução de recarga de Gritos: {#}\n• Reduz a recarga de seus Gritos.\n• Acumula com sua redução de recarga normal.", + "Redução de recarga de Imbuição": "Redução de recarga de Imbuições: {#}\n• Reduz a recarga de suas Imbuições.\n• Acumula com sua redução de recarga normal.", + "Redução de tempo de preparo de armadilhas": "Redução de tempo de preparo de armadilhas: {#} s\n• Reduz em {#} s o tempo necessário para que suas habilidades de Armadilha fiquem ativáveis.", + "Redução de todo dano": "Redução do dano recebido de todas as fontes: {#}\n• Reduz o dano recebido de todas as fontes depois de aplicar a armadura ou resistências não físicas.\n• Conforme este atributo aumenta, bônus adicionais tornam-se menos eficazes.", + "Redução do custo de {PRIMARY_RESOURCE}": "{PRIMARY_RESOURCE} Redução do custo: {#}\n• Reduz o custo de {PRIMARY_RESOURCE} de habilidades que consomem {PRIMARY_RESOURCE}.", + "Regeneração de energia": "Regeneração de energia passiva: {#}\n• Você regenera {#} de energia por segundo.", + "Regeneração de espírito": "Regeneração de espírito passiva: {#}\n• Você regenera {#} de espírito por segundo.", + "Regeneração de essência": "Regeneração de essência passiva: {#}\n• Você regenera {#} de essência por segundo.", + "Regeneração de fúria": "Regeneração de fúria passiva: {#}\n• Você regenera {#} de fúria por segundo.\n• A fúria diminui rapidamente fora de combate.", + "Regeneração de mana": "Regeneração de mana passiva: {#}\n• Você regenera {#} de mana por segundo.", + "Regeneração de vida": "Regeneração de vida passiva: {#}\n• Você recuperará {#} de vida por segundo.\n• Receber dano desativa isso por 4 s.", + "Resistência a dano de sombra": "Resistência a dano de sombra: {#}\n• Reduz o dano de sombra recebido em {#}. Isso se aplica a dano de sombra direto e dano de sombra ao longo do tempo.\n• Esse valor tem como limite sua resistência máxima de {#}. A resistência máxima pode ser aumentada por várias fontes, mas não pode exceder {#}.\n• Você tem +{#} de resistência a dano de sombra devido a bônus e -{#} de penalidades ({#} além da sua resistência a dano de sombra máxima).", + "Resistência a dano elétrico": "Resistência a dano elétrico: {#}\n• Reduz o dano gélido recebido em {#}.\n• Esse valor tem como limite sua resistência máxima de {#}. A resistência máxima pode ser aumentada por várias fontes, mas não pode exceder {#}.\n• Você tem +{#} de resistência a dano elétrico devido a bônus e -{#} de penalidades ({#} além da sua resistência a dano elétrico máxima).", + "Resistência a dano gélido": "Resistência a dano gélido: {#}\n• Reduz o dano gélido recebido em {#}.\n• Esse valor tem como limite sua resistência máxima de {#}. A resistência máxima pode ser aumentada por várias fontes, mas não pode exceder {#}.\n• Você tem +{#} de resistência a dano gélido devido a bônus e -{#} de penalidades ({#} além da sua resistência a dano gélido máxima).", + "Resistência a dano venenoso": "Resistência a dano venenoso: {#}\n• Reduz o dano venenoso recebido em {#}. Isso se aplica a dano venenoso direto e dano venenoso ao longo do tempo.\n• Esse valor tem como limite sua resistência máxima de {#}. A resistência máxima pode ser aumentada por várias fontes, mas não pode exceder {#}.\n• Você tem +{#} de resistência a dano venenoso devido a bônus e -{#} de penalidades ({#} além da sua resistência a dano venenoso máxima).", + "Resistência a dano ígneo": "Resistência a dano ígneo: {#}\n• Reduz o dano ígneo recebido em {#}. Isso se aplica a dano ígneo direto e dano flamejante ao longo do tempo.\n• Esse valor tem como limite sua resistência máxima de {#}. A resistência máxima pode ser aumentada por várias fontes, mas não pode exceder {#}.\n• Você tem +{#} de resistência a dano ígneo devido a bônus e -{#} de penalidades ({#} além da sua resistência a dano ígneo máxima).", + "Resistência global para Golem": "Bônus de resistência a todos os elementos para Golem: {#}\n• Reduz o dano não físico recebido por seu Golem.", + "Resistência global para Guerreiros": "Bônus de resistência a todos os elementos para Guerreiros Esqueletos: {#}\n• Reduz o dano não físico recebido por seus Guerreiros Esqueletos.", + "Resistência global para Magos": "Bônus de resistência a todos os elementos para Magos Esqueletos: {#}\n• Reduz o dano não físico recebido por seus Magos Esqueletos.", + "Resistência global para lacaio": "Bônus de resistência a todos os elementos para seus lacaios: {#}\n• Reduz o dano não físico recebido pelos seus lacaios evocados. Inclui seus guerreiros esqueletos, magos esqueletos e golem.", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "Toda cura": "Bônus de toda cura: {#}\n• Aumenta a cura recebida de todas as fontes.", + "Todo dano": "Bônus de todo dano: {#}\n• Aumenta todo o dano causado por você.\n• Você tem +{#} deste atributo devido a itens e Excelência.", + "Torpor com Crítico de Sorte": "Torpor com Crítico de Sorte: {#}\n• Você tem {#} de chance básica de aplicar torpor a inimigos ao desferir um acerto crítico contra eles.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Torpor com Golpe de Sorte": "Torpor com Golpe de Sorte: {#}\n• Você tem {#} de chance básica de aplicar torpor a inimigos ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Velocidade de armas": "Velocidade de armas: {#} ataques por segundo\n• Esta é a velocidade de ataque básica inerente das suas armas antes da aplicação de bônus.\n• Ao usar armas de uma mão, as velocidades das armas serão uma média.", + "Velocidade de ataque ao se esquivar": "Bônus de velocidade de ataque depois de se esquivar: {#}\n• Você recebe {#} de bônus de velocidade de ataque por {#} s depois de se esquivar de um ataque.", + "Velocidade de ataque para lacaios": "Bônus de velocidade de ataque para lacaios: {#}\n• Aumenta a velocidade de ataque dos lacaios evocados por você. Isso inclui seus Guerreiros Esqueletos, Magos Esqueletos e Golem.", + "Velocidade de movimento": "Velocidade de movimento: {#}\n• Você corre com {#} da velocidade de movimento básica.\n• Você pode obter no máximo {#} de velocidade de movimento, incluindo valores de bônus.", + "Velocidade de movimento ao matar elites": "Bônus de velocidade de movimento ao matar um elite: {#}\n• Você recebe {#} de velocidade de movimento por {#} s depois de matar um campeão, elite, chefe ou jogador.", + "Vida ao matar": "Vida ao matar: {#}\n• Você recupera {#} de vida por cada inimigo que mata.", + "Vida com Golpe de Sorte": "Vida com Golpe de Sorte: {#}\n• Você tem 5% de chance básica de curar {#} de vida por cada inimigo que acerta.\n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Vida máxima": "Vida máxima: {#}\n• Se você perder toda a vida, você morre.\n• Você tem {#} sua vida básica no nível {#} e {#} de bônus de vida de outras fontes.", + "{PRIMARY_RESOURCE} com Golpe de Sorte": "{PRIMARY_RESOURCE} com Golpe de Sorte: {#}\n• Você tem 5% de chance básica de receber {#} {PRIMARY_RESOURCE} ao causar dano contra eles. \n• Essa probabilidade é ajustada de acordo com a habilidade usada e com seu bônus de chance de Golpe de Sorte.", + "Óbolos": "Óbolos Murmurantes:\n• Usados para comprar itens de Provedores de Curiosidades.\n• Obtidos em eventos aleatórios em Santuário." + }, + "ruRU": { + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "{PRIMARY_RESOURCE} при удачном ударе": "{PRIMARY_RESOURCE} при удачном ударе: {#}\n• У вас есть базовая 5% вероятность получить {#} основного ресурса ({PRIMARY_RESOURCE}) при нанесении урона. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Бонус к барьеру": "Бонус к мощности барьера: {#}\n• Усиливает ваш барьер, создаваемый соответствующими эффектами.", + "Бонус к вероятности удачного удара": "Бонус к вероятности удачного удара: {#}\n• Увеличивает вероятность удачного удара при нанесении урона умениями.\n• Базовая вероятность удачного удара зависит от умения.\n• Если у вас есть несколько эффектов удачного удара, срабатывание каждого из них рассчитывается отдельно.", + "Бонус к выпадению зелий": "Бонус к частоте получения зелий: {#}\n• Увеличивает вероятность получить зелья здоровья из всех источников.", + "Бонус к длительности \"Берсерка\"": "Бонус к длительности \"Берсерка\": {#}\n• Продлевает время действия эффекта берсерка, полученного от любых источников.", + "Бонус к длительности эффектов контроля": "Бонус к длительности эффектов контроля: {#}\n• Увеличивает длительность накладываемых вами эффектов контроля за исключением отбрасывания.\n• Распространяется на замедление, обездвиживание, оглушение, сбивание с ног, провокацию, ужас, путы, головокружение, окоченение и заморозку.", + "Бонус к здоровью голема": "Бонус к максимальному запасу здоровья голема: {#}\n• Увеличивает максимальный запас здоровья вашего голема.", + "Бонус к здоровью прислужников": "Бонус к здоровью прислужников: {#}\n• Увеличивает запас здоровья призванных вами прислужников, таких как скелеты-воины, скелеты-маги и големы.", + "Бонус к здоровья мага": "Бонус к максимальному запасу здоровья скелетов-магов: {#}\n• Увеличивает максимальный запас здоровья скелетов-магов.", + "Бонус к критическому урону противникам, находящимся под действием эффектов контроля": "Бонус к критическому урону, наносимому противникам под действием эффектов контроля: {#}\n• Увеличивает критический урон умений, наносимый противникам, находящимся под действием эффектов контроля.\n• В число эффектов входит замедление, обездвиживание, оглушение, отбрасывание, сбивание с ног, провокация, ужас, путы, головокружение, окоченение и заморозка.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля.\n• Суммируется с обычным бонусом к критическому урону.", + "Бонус к критическому урону уязвимым противникам": "Бонус к критическому урону, наносимому уязвимым противникам: {#}\n• Когда ваши умения наносят критические удары уязвимым противникам, урон от них увеличивается.\n• Суммируется с обычным бонусом к критическому урону.", + "Бонус к максимальному запасу здоровья воина": "Бонус к максимальному запасу здоровья скелетов-воинов: {#}\n• Увеличивает максимальный запас здоровья ваших скелетов-воинов.", + "Бонус к опыту": "Бонус к опыту: {#}\n• Вы получаете на {#} больше опыта за убийство монстров.\n• Включает бонус x{#} от {#}-го уровня мира.", + "Бонус к скорости атаки": "Бонус к скорости атаки: {#}\n• Вы атакуете на {#} быстрее базовой скорости оружия.\n• С учетом скорости оружия вы суммарно атакуете {#} |4раз:раза:раз; в секунду.", + "Бонус к укреплению": "Бонус к укреплению: {#}\n• Усиливает ваше укрепление, создаваемое соответствующими эффектами.", + "Бонус к урону в состоянии берсерка": "Бонус к урону в состоянии берсерка: {#}\n• Увеличивает наносимый урон, когда вы находитесь в состоянии берсерка.", + "Бонус к урону вблизи": "Бонус к урону, наносимому противникам вблизи: {#}\n• Увеличивает наносимый урон противникам в области ближнего боя.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону замедленным целям": "Бонус к урону замедленным противникам: {#}\n• Увеличивает урон, наносимый замедленным противникам.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая замедление.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону обездвиженным целям": "Бонус к урону обездвиженным противникам: {#}\n• Увеличивает урон, наносимый обездвиженным противникам.\n• Пока босс полностью оглушен, на него действуют все эффекты контроля, включая обездвиживание.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону противникам с высоким запасом здоровья": "Бонус к урону противникам с высоким запасом здоровья: {#}\n• Увеличивает урон, наносимый противникам с уровнем здоровья выше 80%.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону противникам, находящимся под действием эффектов контроля": "Бонус к урону противникам, находящимся под действием эффектов контроля: {#}\n• Повышает урон противникам, находящимся под действием эффектов контроля.\n• В число эффектов входят замедление, обездвиживание, оглушение, отбрасывание, сбивание с ног, провокация, ужас, путы, головокружение, окоченение и заморозка.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону сбитым с ног целям": "Бонус к урону, наносимому сбитым с ног противникам: {#}\n• Увеличивает урон, наносимый противникам, сбитым с ног.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая сбивание с ног.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Броня": "Броня: {#}\n• Уменьшает получаемый физический урон. Применяется к прямому физическому урону и периодическому урону от кровотечения.\n• Уменьшает получаемый физический урон от противников {#}-го уровня максимум на {#}.\n• Значение складывается из брони от основного снаряжения ({#}), брони от показателя силы ({#}) и дополнительной брони, полученной другими способами ({#}).", + "Броня в облике волка": "Бонус к броне в облике волка: {#}\n• Укрепляет броню, пока вы находитесь в облике волка.", + "Броня в облике медведя": "Бонус к броне в облике медведя: {#}\n• Укрепляет броню, пока вы находитесь в облике медведя.", + "Броня воина": "Бонус к броне скелетов-воинов: {#}\n• Увеличивает броню ваших скелетов-воинов.", + "Броня голема": "Бонус к броне голема: {#}\n• Увеличивает броню вашего голема.", + "Броня магов": "Бонус к броне скелетов-магов: {#}\n• Увеличивает броню ваших скелетов-магов.", + "Броня от воинов": "Бонус к броне при наличии скелетов-воинов: {#}\n• Увеличивает вашу броню, пока у вас есть хотя бы один скелет-воин.", + "Броня от голема": "Бонус к броне при наличии голема: {#}\n• Увеличивает вашу броню, пока ваш голем активен.", + "Броня от магов": "Бонус к броне при наличии скелетов-магов: {#}\n• Увеличивает вашу броню, пока у вас есть хотя бы один скелет-маг.", + "Броня прислужников": "Бонус к броне прислужников: {#}\n• Увеличивает броню призванных вами прислужников, таких как скелеты-воины, скелеты-маги и големы.", + "Вероятность блока": "Вероятность блока: {#}\n• Вероятность заблокировать атаки противника, наносящие прямой урон.\n• При блоке получаемый урон уменьшается на {#}.\n• Равна показателю блокирования у используемого щита.", + "Вероятность головокружения и критического удара": "Вероятность головокружения и критического удара: {#}\n• Вы можете с вероятностью минимум в {#} вызвать у противников головокружение, когда наносите им критический урон. \n• Эта вероятность повышается в зависимости от умения и бонуса к вероятности удачного удара.", + "Вероятность головокружения и удачного удара": "Вероятность головокружения и удачного удара: {#}\n• Вы можете с вероятностью минимум в {#} вызвать у противников головокружение, когда наносите им урон. \n• Эта вероятность повышается в зависимости от умения и бонуса к вероятности удачного удара.", + "Вероятность критического удара": "Вероятность критического удара: {#}\n• Когда ваши умения наносят урон, он может стать критическим.\n• Критические удары получают базовый бонус к урону x{#}, и этот бонус увеличивается за счет других источников.\n• Периодический урон не может стать критическим.", + "Вероятность критического удара в бою с ранеными противниками": "Бонус к вероятности критического урона противникам с низким уровнем здоровья: {#}\n• Вероятность критического удара по противникам с уровнем здоровья ниже 35% увеличивается на {#}.\n• Общая вероятность критического удара по раненым противникам – {#}.", + "Вероятность критического удара при наличии барьера": "Бонус к вероятности удачного удара при активном барьере: {#}\n• Увеличивает вероятность удачного удара при нанесении урона умениями, пока у вас есть активный барьер.\n• Базовая вероятность удачного удара зависит от умения.\n• Если у вас есть несколько эффектов удачного удара, срабатывание каждого из них рассчитывается отдельно.", + "Вероятность подавляющего урона": "Вероятность подавляющего урона: {#}\n• Когда вы применяете умение, с некоторой вероятностью урон может стать подавляющим.\n• Подавляющий урон увеличивается в зависимости от вашего текущего уровня здоровья, получая бонус до x{#}, а также прибавки от других ваших бонусов.\n• Периодические эффекты, а также пассивные и поддерживаемые умения не могут наносить подавляющий урон.\n• Вероятность подавляющего урона нельзя повысить как базовую характеристику, но ее изменяют определенные эффекты.", + "Вероятность уклонения": "Вероятность уклонения: {#}\n• Вероятность уклониться от атак противника, наносящих прямой урон.\n• При уклонении вы не получаете урон.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Вероятность уклонения от противников вблизи": "Вероятность уклонения от противников вблизи: {#}\n• Your Вероятность уклонения повышается в бою с противниками вблизи.\n• Ваша суммарная вероятность уклонения от противников вблизи: {#}.\n• Чем выше эта характеристика, тем менее эффективен каждый последующий бонус.", + "Вероятность уклонения от противников вдалеке": "Вероятность уклонения от противников вдалеке: {#}\n• Вероятность уклонения повышается в бою с противниками вдалеке.\n• Ваша суммарная вероятность уклонения от противников вдалеке: {#}.\n• Чем выше эта характеристика, тем менее эффективен каждый последующий бонус.", + "Весь урон": "Бонус ко всему наносимому урону: {#}\n• Увеличивает весь наносимый вами урон.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Восполнение здоровья": "Пассивное восстановление здоровья: {#}\n• Вы будете восстанавливать {#} ед. здоровья в секунду.\n• Получение урона приостанавливает восполнение на 4 сек.", + "Восполнение здоровья при убийстве": "Восполнение здоровья при убийстве: {#}\n• При убийстве вы восстанавливаете {#} ед. здоровья.", + "Восполнение здоровья при удачном ударе": "Восполнение здоровья при удачном ударе: {#}\n• Вы с базовой вероятностью 5% восполняете {#} ед. здоровья за каждого противника, которому наносите удар.\n• Вероятность изменяется в зависимости от умения и бонуса к вероятности удачного удара.", + "Восстановление духа": "Пассивное восстановление духа: {#}\n• Вы восстанавливаете {#} ед. духа в секунду.", + "Восстановление маны": "Пассивное восстановление маны: {#}\n• Вы восстанавливаете {#} ед. маны в секунду.", + "Восстановление энергии": "Пассивное восстановление энергии: {#}\n• Вы восстанавливаете {#} ед. энергии в секунду.", + "Восстановление эссенции": "Пассивное восстановление эссенции: {#}\n• Вы восстанавливаете {#} ед. эссенции в секунду.", + "Восстановление ярости": "Пассивное восстановление ярости: {#}\n• Вы восстанавливаете {#} ед. ярости в секунду.\n• Вне боя запас ярости быстро снижается.", + "Все исцеление": "Бонус к исцелению: {#}\n• Усиливает исцеление, получаемое из всех источников.", + "Длительный эффект святилищ": "Длительный эффект святилищ: {#}\n• Продлевает время действия благотворных эффектов святилищ в игровом мире.", + "Дробящий урон": "Бонус к урону двуручным дробящим оружием: {#}\n• Увеличивает урон, который вы наносите двуручным дробящим оружием.", + "Дух при убийстве": "Восполнение духа при убийстве: {#}\n• Вы восполняете {#} духа за каждого убитого противника.", + "Замедление при удачном критическом ударе": "Замедление при удачном критическом ударе: {#}\n• У вас есть базовая {#} вероятность замедлить противников при критическом ударе. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Замедление при удачном ударе": "Замедление при удачном ударе: {#}\n• У вас есть базовая {#} вероятность замедлять противников при нанесении урона. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Заморозка при удачном критическом ударе": "Заморозка при удачном критическом ударе: {#}\n• У вас есть базовая {#} вероятность заморозить противников при критическом ударе. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Заморозка при удачном ударе": "Заморозка при удачном ударе: {#}\n• У вас есть базовая {#} вероятность заморозить противников при нанесении урона. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Зимние гаранты": "Зимние гаранты:\n• Обмениваются на награды события у Гилеона на Зимней площади в Киовашаде.\n• Можно получить, обменивая материалы события (фрагменты увядания, потерянные ценности, красные трофеи) у стола собирателя на Зимней площади в Киовашаде.", + "Золото": "Золото:\n• Основная валюта Санктуария, которую принимают большинство торговцев и ремесленников. \n• За золото можно сбросить очки древа умений и уровней совершенствования.\n• Награда за большинство задач в Санктуарии и за продажу предметов.", + "Интеллект": "Интеллект: {#} (бонус предметов: {#}){INT_BENEFIT}\n• Усиливает сопротивление всем стихиям на {#}.", + "Исцеление от зелий": "Бонус к исцелению от зелий: {#}\n• Увеличивает количество здоровья, получаемое от зелий здоровья.", + "Исцеление от кровавых сфер": "Бонус к исцелению от кровавых сфер: {#}\n• Усиливает исцеление, получаемое от кровавых сфер.", + "Казнь при удачном ударе": "Казнь при удачном ударе: {#}\n• При нанесении урона вы с базовой вероятностью {#} мгновенно убиваете противников с запасом здоровья менее 35%. \n• Вероятность изменяется в зависимости от умения и бонуса к вероятности удачного удара.\n• Не действует против защитников, особых противников, боссов и игроков.", + "Количество зелий": "Максимальное количество зелий: {#}\n• Общее количество зелий здоровья, которое у вас может быть единовременно.\n• Состоит из {#} изначальных зелий и {#} дополнительных, получаемых от предметов и при исследовании мира.", + "Красная пыль": "Красная пыль:\n• Нужна для покупки предметов у торговцев в Сухих степях и Кеджистане.\n• Добывается на алтарях извлечения через очищение семян ненависти.\n• Семена ненависти можно найти только в зонах для PvP.", + "Критический урон": "Бонус к критическому урону: {#}\n• Увеличение урона при критических ударах.\n• Включает базовый бонус к урону при критических ударах: x{#}.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Критический урон в облике волка": "Бонус к критическому урону от умений в облике волка: {#}\n• Умения волка наносят дополнительный урон при критическом ударе.\n• Складывается с вашим обычным бонусом к урону от критических ударов.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Критический урон молнией": "Бонус к критическому урону от молнии: {#}\n• Ваши критические удары молнией наносят дополнительный урон.\n• Складывается с вашим обычным бонусом к критическому урону.", + "Критический урон оружием в каждой руке": "Бонус к критическому урону при ношении оружия в каждой руке: {#}\n• Критический урон увеличивается, если вы сражаетесь одноручным оружием в каждой руке.\n• Складывается с вашим обычным бонусом к урону от критических ударов.", + "Критический урон основными умениями": "Бонус к критическому урону от основных умений: {#}\n• Основные умения наносят дополнительный урон при критическом ударе.\n• Складывается с вашим обычным бонусом к урону от критических ударов.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Критический урон от огня": "Бонус к критическому урону от огня: {#}\n• Ваши критические удары огнем наносят дополнительный урон.\n• Складывается с вашим обычным бонусом к критическому урону.", + "Критический урон от способностей категории \"Насыщение\"": "Бонус к критическому урону от насыщенных умений: {#}\n• Когда ваши насыщенные умения наносят критические удары, урон от них увеличивается.\n• Складывается с обычным бонусом к критическому урону.", + "Критический урон от темной магии": "Бонус к критическому урону от темной магии: {#}\n• Ваши критические удары темной магией наносят дополнительный урон.\n• Складывается с вашим обычным бонусом к критическому урону.", + "Критический урон стихией земли": "Бонус к критическому урону от умений земли: {#}\n• Умения земли наносят дополнительный урон при критическом ударе.\n• Складывается с вашим обычным бонусом к урону от критических ударов.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Критический урон умениями категории \"Кости\"": "Бонус к критическому урону от умений категории \"Кости\": {#}\n• Умения категории \"Кости\" наносят дополнительный урон при критическом ударе.\n• Складывается с вашим обычным бонусом к урону от критических ударов.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Критический урон холодом": "Бонус к критическому урону от холода: {#}\n• Ваши критические удары холодом наносят дополнительный урон.\n• Складывается с вашим обычным бонусом к критическому урону.", + "Критический урон ядом": "Бонус к критическому урону от яда: {#}\n• Ваши критические удары ядом наносят дополнительный урон.\n• Складывается с вашим обычным бонусом к критическому урону.", + "Критический физический урон": "Бонус к критическому физическому урону: {#}\n• Ваши критические физические удары наносят дополнительный урон.\n• Складывается с вашим обычным бонусом к критическому урону.", + "Ловкость": "Ловкость: {#} (бонус предметов: {#}){DEX_BENEFIT}\n• Увеличивает вероятность уклонения на {#}.", + "Максимальный запас здоровья": "Максимальный запас здоровья: {#}\n• Если ваше здоровье упадет до нуля, вы умрете.\n• На {#}-м уровне ваш базовый запас здоровья равен {#}. Дополнительный запас здоровья из других источников составляет {#}.", + "Максимальный запас основного ресурса ({PRIMARY_RESOURCE})": "Максимальный запас основного ресурса ({PRIMARY_RESOURCE}): {#}\n• Требуется для применения разных умений.", + "Мана при убийстве": "Восполнение маны при убийстве: {#}\n• Вы восполняете {#} маны за каждого убитого противника.", + "Накопление духа": "Бонус к восстановлению духа: {#}\n• Вы получаете на {#} больше духа из всех источников.", + "Накопление маны": "Бонус к восстановлению маны: {#}\n• Вы получаете на {#} больше маны из всех источников.", + "Накопление энергии": "Бонус к восстановлению энергии: {#}\n• Вы получаете на {#} больше энергии из всех источников.", + "Накопление эссенции": "Бонус к восстановлению эссенции: {#}\n• Вы получаете на {#} больше эссенции из всех источников.", + "Накопление ярости": "Бонус к восстановлению ярости: {#}\n• Вы получаете на {#} больше ярости из всех источников.", + "Обездвиживание при удачном критическом ударе": "Обездвиживание при удачном критическом ударе: {#}\n• У вас есть базовая {#} вероятность обездвижить противников при критическом ударе. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Обездвиживание при удачном ударе": "Обездвиживание при удачном ударе: {#}\n• У вас есть базовая {#} вероятность обездвижить противников при нанесении урона. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Оболы": "Шепчущие оболы:\n• Нужны для покупки предметов у торговца диковинками.\n• Можно получить за случайные события в Санктуарии.", + "Оглушение при удачном критическом ударе": "Оглушение при удачном критическом ударе: {#}\n• У вас есть базовая {#} вероятность оглушить противников при критическом ударе. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Оглушение при удачном ударе": "Оглушение при удачном ударе: {#}\n• У вас есть базовая {#} вероятность оглушить противников при нанесении урона. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Окоченение": "Бонус к окоченению: {#}\n• Увеличивает эффективность исходящего окоченения и ускоряет заморозку противников.", + "Окоченение при удачном критическом ударе": "Окоченение при удачном критическом ударе: {#}\n• У вас есть базовая {#} вероятность заставить противников окоченеть, нанося им критический удар. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Окоченение при удачном ударе": "Окоченение при удачном ударе: {#}\n• У вас есть базовая {#} вероятность заставить противников окоченеть, когда вы наносите им урон. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Периодический урон от темной магии": "Бонус к периодическому урону от темной магии: {#}\n• Повышает наносимый вами периодический урон от темной магии. Не действует на прямой урон от темной магии.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Подавляющий дробящий урон": "Подавляющий урон двуручным дробящим оружием: {#}\n• Ваши подавляющие удары наносят увеличенный урон, когда вы используете двуручное дробящее оружие.\n• Суммируется с обычным бонусом к подавляющему урону.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Подавляющий урон": "Бонус к подавляющему урону: {#}\n• Когда вы подавляете противников, умения наносят увеличенный урон. Бонус увеличивается в зависимости от вашего запаса здоровья и объема укрепления.\n• Включает базовый бонус к подавляющему урону от вашего текущего уровня здоровья (вплоть до x{#} при полном запасе).\n• Вы получаете +{#} к этой характеристике от силы воли, предметов и уровней совершенствования.", + "Подавляющий урон в облике медведя": "Подавляющий урон умений медведя: {#}\n• Увеличивает урон от умений медведя, когда они подавляют цель.\n• Суммируется с обычным бонусом к подавляющему урону.", + "Рубящий урон": "Бонус к урону двуручным рубящим оружием: {#}\n• Увеличивает урон, который вы наносите двуручным рубящим оружием.", + "Сбивание с ног при удачном критическом ударе": "Сбивание с ног при удачном критическом ударе: {#}\n• У вас есть базовая {#} вероятность сбить противников с ног при критическом ударе. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Сбивание с ног при удачном ударе": "Сбивание с ног при удачном ударе: {#}\n• У вас есть базовая {#} вероятность сбить с ног противников при нанесении урона. \n• Эта вероятность зависит от используемого умения и бонуса к вероятности удачного удара.", + "Сила": "Сила: {#} (бонус предметов: {#}){STR_BENEFIT}\n• Усиливает броню на {#}.", + "Сила воли": "Сила воли: {#} (бонус предметов: {#}){WILL_BENEFIT}\n• Усиливает получаемое исцеление на {#}\n• Увеличивает подавляющий урон на {#}.", + "Скорость атаки после уклонения": "Бонус к скорости атаки после уклонения: {#}\n• Вы получаете {#}-й бонус к скорости атаки на {#} сек. после уклонения.", + "Скорость атаки прислужников": "Бонус к скорости атаки прислужников: {#}\n• Увеличивает скорость атаки призванных вами прислужников, таких как скелеты-воины, скелеты-маги и големы.", + "Скорость оружия": "Скорость оружия: {#} Количество атак в секунду\n• Это базовая скорость атаки вашего оружия без учета бонусов.\n• Если вы сражаетесь одноручным оружием в каждой руке, отображается усредненная скорость.", + "Скорость передвижения": "Скорость передвижения: {#}\n• Ваша скорость равна {#} от базовой.\n• Ваша скорость передвижения не может превышать {#} с учетом бонусов.", + "Скорость передвижения при убийстве элитных противников": "Бонус к скорости передвижения после победы над особым противником: {#}\n• Вы двигаетесь на {#} быстрее в течение {#} сек. после убийства защитника, особого противника, босса или игрока.", + "Снижение длительности эффектов контроля": "Снижение длительности эффектов контроля: {#}\n• Сокращает длительность получаемых эффектов контроля за исключением отбрасывания.\n• Распространяется на замедление, обездвиживание, оглушение, сбивание с ног, провокацию, ужас, путы, головокружение, окоченение и заморозку.", + "Снижение затрат основного ресурса ({PRIMARY_RESOURCE})": "Снижение затрат основного ресурса ({PRIMARY_RESOURCE}): {#}\n• Снижает стоимость умений, расходующих основной ресурс ({PRIMARY_RESOURCE}).", + "Снижение урона при блокировании": "Уменьшение блокированного урона: {#}\n• Часть урона, поглощаемая при блокировании прямого урона.\n• Равна показателю уменьшения блокированного урона у используемого щита.", + "Сокращение времени восстановления": "Уменьшение времени восстановления: {#}\n• Сокращает время восстановления всех активных умений.", + "Сокращение времени восстановления боевых криков": "Уменьшение времени восстановления для боевых криков: {#}\n• Уменьшает время восстановления умений категории \"Крик\".\n• Суммируется с вашим обычным уменьшением времени восстановления.", + "Сопротивление всем видам урона для воина": "Бонус к сопротивлению всем стихиям для скелетов-воинов: {#}\n• Уменьшает нефизический урон, получаемый вашими скелетами-воинами.", + "Сопротивление всем видам урона для голема": "Бонус к сопротивлению всем стихиям для голема: {#}\n• Уменьшает нефизический урон, получаемый вашим големом.", + "Сопротивление всем видам урона для мага": "Бонус к сопротивлению всем стихиям для скелетов-магов: {#}\n• Уменьшает нефизический урон, получаемый вашими скелетами-магами.", + "Сопротивление всем видам урона для прислужников": "Бонус к сопротивлению всем стихиям для прислужников: {#}\n• Уменьшает нефизический урон, получаемый вашими скелетами-воинами, скелетами магами и големами.", + "Сопротивление молнии": "Сопротивление молнии: {#}\n• Уменьшает получаемый урон от молнии на {#}.\n• Ограничивается показателем максимального сопротивления ({#}). Максимальное сопротивление можно повысить различными способами, но оно не может превышать {#}.\n• Сейчас бонусы повышают ваше сопротивление молнии на {#}, а негативные эффекты понижают его на {#} (еще {#} до максимального сопротивления молнии).", + "Сопротивление огню": "Сопротивление огню: {#}\n• Уменьшает получаемый урон от огня на {#}. Действует на прямой урон от огня и периодический урон от горения.\n• Ограничивается показателем максимального сопротивления ({#}). Максимальное сопротивление можно повысить различными способами, но оно не может превышать {#}.\n• Сейчас бонусы повышают ваше сопротивление огню на {#}, а негативные эффекты понижают его на {#} (еще {#} до максимального сопротивления огню).", + "Сопротивление темной магии": "Сопротивление темной магии: {#}\n• Уменьшает получаемый урон от темной магии на {#}. Действует на прямой и периодический урон от темной магии.\n• Ограничивается показателем максимального сопротивления ({#}). Максимальное сопротивление можно повысить различными способами, но оно не может превышать {#}.\n• Сейчас бонусы повышают ваше сопротивление темной магии на {#}, а негативные эффекты понижают его на {#} (еще {#} до максимального сопротивления темной магии).", + "Сопротивление холоду": "Сопротивление холоду: {#}\n• Уменьшает получаемый урон от холода на {#}.\n• Ограничивается показателем максимального сопротивления ({#}). Максимальное сопротивление можно повысить различными способами, но оно не может превышать {#}.\n• Сейчас бонусы повышают ваше сопротивление холоду на {#}, а негативные эффекты понижают его на {#} (еще {#} до максимального сопротивления холоду).", + "Сопротивление яду": "Сопротивление яду: {#}\n• Уменьшает получаемый урон от яда на {#}. Действует на прямой урон от яда и периодический урон от отравления.\n• Ограничивается показателем максимального сопротивления ({#}). Максимальное сопротивление можно повысить различными способами, но оно не может превышать {#}.\n• Сейчас бонусы повышают ваше сопротивление яду на {#}, а негативные эффекты понижают его на {#} (еще {#} до максимального сопротивления яду).", + "Уменьшение времени восстановления ловушек": "Уменьшение времени восстановления ловушек: {#}\n• Уменьшает время восстановления ваших ловушек.\n• Складывается с общим уменьшением времени восстановления.", + "Уменьшение времени установки ловушек": "Уменьшение времени установки ловушек: {#} сек.\n• Сокращает время, которое требуется вашим ловушкам для активации, на {#} сек.", + "Уменьшение длительности замедления": "Уменьшение длительности замедления: {#}\n• Уменьшает время наложенных на вас эффектов замедления.\n• Складывается с общим снижением длительности эффектов контроля.", + "Уменьшение периодического урона": [ + "Уменьшение урона от противников, получающих периодический урон: {#}\n• Уменьшает входящий урон от противников, которые находятся под действием эффекта периодического урона, в том числе кровотечения, горения, отравления или периодического урона от темной магии.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение периодического урона: {#}\n• Уменьшает периодический урон из всех источников. Применяется после эффекта брони и сопротивления нефизическому урону. Действует на периодический урон от кровотечения, горения, отравления и темной магии, но не на прямой урон.\n• По мере увеличения этого показателя дополнительные бонусы становятся менее эффективными." + ], + "Уменьшение периодического урона от темной магии": "Уменьшение урона от противников, получающих периодический урон от темной магии: {#}\n• Уменьшает входящий урон от противников, которые находятся под действием эффекта периодического урона от темной магии.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона": [ + "Уменьшение урона: {#}\n• Дополнительно уменьшает получаемый урон. Применяется после эффекта брони и сопротивления стихии.\n• По мере увеличения этого показателя дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона в PvP: {#}\n• Базовое уменьшение урона, получаемого от других игроков в PvP.\n• Суммируется со всеми эффектами, уменьшающими получаемый урон." + ], + "Уменьшение урона барьером": "Уменьшение урона при активном барьере: {#}\n• Уменьшает входящий урон, когда у вас есть активный барьер.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона вблизи": "Уменьшение урона от противников вблизи: {#}\n• Уменьшает получаемый урон от противников в области ближнего боя.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона во время укрепления": "Защита от урона при укреплении: {#}\n• Уменьшает получаемый урон, пока объем укрепления превышает текущий запас здоровья или равен ему.\n• Не включает базовое уменьшение получаемого урона от укрепления.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона для класса": "Классовая защита от урона: {#}\n• Базовая защита от урона, наносимого монстрами, которую получают герои вашего класса.", + "Уменьшение урона замедленных противников": "Уменьшение урона от замедленных противников: {#}\n• Уменьшает урон, получаемый от атак замедленных противников.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая замедление.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона издалека": "Уменьшение урона от противников вдалеке: {#}\n• Уменьшает получаемый урон от противников, находящихся далеко от вас.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона кровоточащих противников": "Уменьшение урона от кровоточащих противников: {#}\n• Уменьшает получаемый урон от кровоточащих противников.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона окоченевших противников": "Уменьшение урона от окоченевших противников: {#}\n• Уменьшает урон, получаемый от атак окоченевших противников.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая окоченение.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона от горящих противников": "Уменьшение урона от горящих противников: {#}\n• Сокращает получаемый урон от противников, которые горят.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона от отравленных противников": "Уменьшение урона от отравленных противников: {#}\n• Уменьшает получаемый урон от отравленных противников.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона от прислужников": "Уменьшение урона, получаемого прислужниками: {#}\n• Уменьшает урон, получаемый вашими скелетами-воинами, скелетами-магами и големами. \n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона от противников в ловушках": "Уменьшение урона от противников в ловушках: {#}\n• Уменьшает входящий урон от противников, пойманных в ловушки разбойника.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона от уязвимых противников": "Уменьшение урона от уязвимых противников: {#}\n• Уменьшает получаемый урон от уязвимых противников.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона от элитных противников": "Уменьшение урона от особых противников: {#}\n• Уменьшает получаемый урон от защитников, особых противников, боссов и игроков.\n• По мере увеличения этого показателя дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона при высоком запасе здоровья": "Уменьшение урона при высоком запасе здоровья: {#}\n• Уменьшает входящий урон, когда запас вашего здоровья больше 80%.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уменьшение урона при низком запасе здоровья": "Уменьшение урона при низком запасе здоровья: {#}\n• Уменьшает входящий урон, когда запас вашего здоровья меньше 35%.\n• По мере увеличения этой характеристики дополнительные бонусы становятся менее эффективными.", + "Уровень": "Уровень: {#}\n• Уровень персонажа, который повышается, когда вы набираете опыт.\n• С каждым уровнем у вас увеличиваются базовый запас здоровья и основные характеристики.\n• На каждом уровне вплоть до 50-го вы получаете одно очко умений. Затем вы начинаете получать очко совершенствования за каждую четверть уровня.\n• Урон между вами и противником изменяется в зависимости от разницы в уровне.\n• На этом уровне урон монстров уменьшен на {#}.", + "Урон базовыми умениями": "Бонус к урону от основных умений: {#}\n• Увеличивает урон от основных умений.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон булавой": "Бонус к урону булавой: {#}\n• Увеличивает урон, который вы наносите одноручной или двуручной булавой.", + "Урон бурей": "Бонус к урону от умений бури: {#}\n• Увеличивает урон от умений бури.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон в облике волка": [ + "Бонус к урону в облике волка: {#}\n• Увеличивает наносимый урон, пока вы находитесь в облике волка.", + "Бонус к урону от умений волка: {#}\n• Увеличивает урон от умений волка.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования." + ], + "Урон в облике медведя": [ + "Бонус к урону в облике медведя: {#}\n• Увеличивает наносимый урон, пока вы находитесь в облике медведя.", + "Бонус к урону от умений медведя: {#}\n• Увеличивает урон от умений медведя.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования." + ], + "Урон в облике человека": "Бонус к урону в облике человека: {#}\n• Увеличивает наносимый вами урон, пока вы находитесь в человеческом облике.", + "Урон воинов": "Бонус к урону при наличии скелетов-воинов: {#}\n• Вы наносите на {#} больше урона, пока у вас есть хотя бы один скелет-воин.", + "Урон голема": [ + "Бонус к урону голема: {#}\n• Увеличивает урон, наносимый вашим големом.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону при наличии голема: {#}\n• Вы наносите на {#} больше урона, пока у вас есть голем." + ], + "Урон горением": "Бонус урону от горения: {#}\n• Увеличивает наносимый вами периодический урон от горения. Не действует на прямой урон от горения.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон древковым оружием": "Бонус к урону древковым оружием: {#}\n• Увеличивает урон, который вы наносите двуручным древковым оружием.", + "Урон замороженным целям": "Бонус к урону, наносимому замороженным противникам: {#}\n• Увеличивает урон, наносимый замороженным противникам.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая заморозку.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон землей": "Бонус к урону от умений земли: {#}\n• Увеличивает урон от умений земли.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон издалека": [ + "Бонус к урону, наносимому противникам вдалеке: {#}\n• Увеличивает наносимый урон противникам, находящимся далеко от вас.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону оружием дальнего боя: {#}\n• Увеличивает урон, который вы наносите двуручным оружием дальнего боя." + ], + "Урон колдовством": "Бонус к урону от умений категории \"Колдовство\": {#}\n• Увеличивает урон от умений категории \"Колдовство\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон кровотечением": "Бонус урону от кровотечения: {#}\n• Увеличивает наносимый вами периодический физический урон от кровотечения. Не действует на прямой физический урон.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон кровью": "Бонус к урону от умений категории \"Кровь\": {#}\n• Увеличивает урон от умений категории \"Кровь\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон мечом": "Бонус к урону мечом: {#}\n• Увеличивает урон, который вы наносите одноручным или двуручным мечом.", + "Урон морозом": "Бонус к урону от умений мороза: {#}\n• Увеличивает урон от умений мороза.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон оружием в каждой руке": "Бонус к урону при ношении оружия в каждой руке: {#}\n• Увеличивает урон, который вы наносите одноручным оружием в каждой руке.", + "Урон от базовых умений": "Бонус к урону от базовых умений: {#}\n• Увеличивает урон от базовых умений.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от дробящего оружия": "Урон от дробящего оружия: ({#} - {#})\n• Базовый урон от вашего двуручного дробящего оружия.\n• Базовое значение используется при масштабировании урона с ростом умения обращения с оружием.\n• Равен базовому значению атаки оружия.", + "Урон от искрящегося заряда энергии": "Бонус к урону от искрящегося заряда энергии: {#}\n• Увеличивает урон от применения искрящегося заряда энергии.", + "Урон от кровавой сферы": "Бонус к урону после подбора кровавой сферы: {#}\n• Вы наносите на {#} больше урона в течение {#} сек. после того, как подобрали кровавую сферу.", + "Урон от ловушек": "Бонус к урону от ловушек: {#}\n• Увеличивает урон от ловушек.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от магов": [ + "Бонус к урону скелетов-магов: {#}\n• Увеличивает урон, наносимый вашими скелетами-магами.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Бонус к урону при наличии скелетов-магов: {#}\n• Вы наносите на {#} больше урона, пока у вас есть хотя бы один скелет-маг." + ], + "Урон от молнии": "Бонус к урону от молнии: {#}\n• Повышает наносимый вами урон от молнии.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от мощного умения": "Бонус к урону от мощных умений: {#}\n• Увеличивает урон от ваших мощных умений.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от огня": "Бонус к урону от огня: {#}\n• Увеличивает наносимый вами урон от огня, включая прямой урон и периодический урон от горения.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от оружия": "Урон от оружия: ({#} - {#})\n• Базовый урон от экипированного оружия.\n• Базовое значение используется при масштабировании урона от умений.\n• Равен сумме базовых значений атаки оружия, если вы сражаетесь одноручным оружием.\n• Равен базовому значению атаки оружия, если вы сражаетесь двуручным оружием.", + "Урон от оружия в каждой руке": "Урон от оружия в каждой руке: ({#} - {#})\n• Базовый урон от вашего одноручного оружия в каждой руке.\n• Базовое значение используется при масштабировании урона с ростом умения обращения с оружием.\n• Равен сумме базовых значений атаки оружия.", + "Урон от оружия дальнего боя": "Урон от атак дальнего боя: ({#} - {#})\n• Базовый урон от вашего двуручного оружия дальнего боя.\n• Базовое значение используется при масштабировании урона с ростом умения обращения с оружием.\n• Равен базовому значению атаки оружия.", + "Урон от отравления": "Бонус к урону от отравления: {#}\n• Повышает наносимый урон от яда. Действует на периодический, но не прямой урон от яда.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от рубящего оружия": "Урон от рубящего оружия: ({#} - {#})\n• Базовый урон от вашего двуручного рубящего оружия.\n• Базовое значение используется при масштабировании урона с ростом умения обращения с оружием.\n• Равен базовому значению атаки оружия.", + "Урон от сил природы": "Бонус к урону от умений сил природы: {#}\n• Увеличивает урон от умений сил природы.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от способностей в категории \"Бой без правил\"": "Бонус к урону от умений категории \"Бой без правил\": {#}\n• Увеличивает урон от умений категории \"Бой без правил\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от способностей категории \"Кости\"": "Бонус к урону от умений категории \"Кости\": {#}\n• Увеличивает урон от умений категории \"Кости\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от способностей категории \"Мастер оружия\"": "Бонус к урону от умений категории \"Мастер оружия\": {#}\n• Увеличивает урон от умений категории \"Мастер оружия\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от темной магии": "Бонус к урону от темной магии: {#}\n• Увеличивает наносимый вами урон от темной магии, включая прямой и периодический урон.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений \"Мастер\"": "Бонус к урону от умений \"Мастер\": {#}\n• Увеличивает урон от ваших умений категории \"Мастер\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений головореза": "Бонус к урону от умений головореза: {#}\n• Увеличивает урон от умений головореза.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений категории \"Насыщение\"": "Бонус к урону от умений категории \"Насыщение\": {#}\n• Увеличивает урон от умений категории \"Насыщение\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений смены облика": "Бонус к урону от умений смены облика: {#}\n• Увеличивает урон от умений смены облика.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений стрелка": "Бонус к урону от умений стрелка: {#}\n• Увеличивает урон от умений стрелка.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений тьмы": "Бонус к урону от умений тьмы: {#}\n• Увеличивает урон от умений тьмы.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от умений, насыщенных силой": "Бонус к урону от насыщенных силой умений: {#}\n• Увеличивает урон от применения умений, насыщенных силой.", + "Урон от холода": "Бонус к урону от холода: {#}\n• Повышает наносимый вами урон от холода.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон от яда": "Бонус к урону от яда: {#}\n• Увеличивает наносимый вами прямой урон от яда и периодический урон от отравления.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон пиромантией": "Бонус к урону от умений категории \"Пиромантия\": {#}\n• Увеличивает урон от умений категории \"Пиромантия\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон питомца": "Бонус к урону от умений категории \"Питомец\": {#}\n• Увеличивает урон от умений категории \"Питомец\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон по горящим противникам": "Бонус к урону, наносимому горящим противникам: {#}\n• Увеличивает урон, наносимый вами горящим противникам.", + "Урон по кровоточащим целям": "Бонус к урону, наносимому кровоточащим противникам: {#}\n• Увеличивает урон, наносимый вами кровоточащим противникам.", + "Урон по оглушенным целям": "Бонус к урону, наносимому оглушенным противникам: {#}\n• Увеличивает урон, наносимый оглушенным противникам.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая оглушение.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон по окоченевшим целям": "Бонус к урону, наносимому окоченевшим противникам: {#}\n• Увеличивает урон, наносимый окоченевшим противникам.\n• Пока босс полностью ошеломлен, на него действуют все эффекты контроля, включая окоченение.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон по отравленным противникам": "Бонус к урону, наносимому отравленным противникам: {#}\n• Увеличивает урон, наносимый вами отравленным противникам.", + "Урон по противникам, пойманным в ловушки": "Бонус к урону, наносимому противникам в ловушках: {#}\n• Увеличивает урон по противникам, пойманным в ловушки разбойника.", + "Урон по раненым противникам": "Бонус к урону, наносимому раненым противникам: {#}\n• Увеличивает урон, наносимый противникам с уровнем здоровья ниже 35%.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон по целям под эффектом периодического урона от темной магии": "Бонус к урону противникам под эффектом периодического урона от темной магии: {#}\n• Увеличивает урон, наносимый противникам, находящимся под эффектом периодического урона от темной магии.", + "Урон после смены формы": "Бонус к урону после смены облика: {#}\n• Увеличивает наносимый вами урон, пока вы находитесь в другом облике. Этот бонус получают облики волка и медведя.\n• Складывается с бонусами обликов.", + "Урон после убийства элитного противника": "Бонус к урону после победы над особым противником: {#}\n• Вы наносите на {#} больше урона в течение {#} сек. после убийства защитника, особого противника, босса или игрока.", + "Урон после уклонения": "Бонус к урону после уклонения: {#}\n• Вы наносите на {#} больше урона в течение {#} сек. после уклонения от атаки.", + "Урон при высоком уровне здоровья": "Бонус к урону при высоком запасе здоровья: {#}\n• Увеличивает наносимый вами урон, если ваш уровень здоровья выше 80%.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон при наличии воинов": "Бонус к урону скелетов-воинов: {#}\n• Увеличивает урон, наносимый вашими скелетами-воинами.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон при наличии прислужников": "Бонус к урону прислужников: {#}\n• Увеличивает урон, наносимый призванными вами прислужниками, такими как скелеты-воины, скелеты-маги и големы.", + "Урон при смене оружия": "Бонус к урону после смены оружия: {#}\n• Увеличивает урон от умений, использующих оружие, отличающееся от экипированного до этого.", + "Урон при укреплении": "Бонус к урону при укреплении: {#}\n• Увеличивает исходящий урон, пока ваш запас здоровья от укрепления больше вашего текущего запаса здоровья или равен ему.", + "Урон призванных спутников": "Бонус к урону от умений категории \"Спутники\": {#}\n• Увеличивает урон от умений категории \"Спутники\".\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон топором": "Бонус к урону топором: {#}\n• Увеличивает урон, который вы наносите одноручным или двуручным топором.", + "Урон целям с головокружением": "Бонус к урону противникам с головокружением: {#}\n• Увеличивает урон, наносимый противникам с головокружением.\n• Пока босс полностью оглушен, на него действуют все эффекты контроля, включая головокружение.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон шоком": "Бонус к урону от умений шока: {#}\n• Увеличивает урон от умений шока.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон элитным противникам": "Бонус к урону, наносимому особым противникам: {#}\n• Увеличивает урон, наносимый защитникам, особым противникам, боссам и игрокам.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Урон, наносимый уязвимым противникам": "Бонус к урону, наносимому уязвимым противникам: {#}\n• Уязвимые противники получают больше урона от ваших умений.\n• Включает базовый бонус к урону от эффекта уязвимости: x{#}.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Ускоренное восстановление \"Насыщений\"": "Уменьшение времени восстановления умений категории \"Насыщение\": {#}\n• Уменьшает время восстановления умений категории \"Насыщение\".\n• Складывается с общим уменьшением времени восстановления умений.", + "Физический урон": "Бонус к физическому урону: {#}\n• Увеличивает наносимый вами физический урон, включая прямой физический урон и периодический урон от кровотечения.\n• Вы получаете +{#} к этой характеристике от предметов и уровней совершенствования.", + "Шипы": [ + "Шипы: {#}\n• Атакующие вас враги получают ответный урон. Не срабатывает от атак, наносящих только периодический урон.\n• Наносимый урон увеличивается пропорционально вашей силе.", + "Шипы: {#}\n• Наносит урон атакующим, когда вы получаете прямой урон. Не работает с периодическими эффектами.\n• Бонус к урону от ловкости влияет на урон шипов.", + "Шипы: {#}\n• Наносит урон атакующим, когда вы получаете прямой урон. Не работает с периодическими эффектами.\n• Бонус к урону от интеллекта влияет на урон шипов.", + "Шипы: {#}\n• Наносит урон атакующим, когда вы получаете прямой урон. Не работает с периодическими эффектами.\n• Бонус к урону от силы воли влияет на урон шипов." + ], + "Энергия при убийстве": "Восполнение энергии при убийстве: {#}\n• Вы восполняете {#} энергии за каждого убитого противника.", + "Эссенция при убийстве": "Восполнение эссенции при убийстве: {#}\n• Вы восполняете {#} ед. эссенции за каждого убитого противника.", + "Эффект шипов воина": "Бонус к эффекту шипов ваших скелетов-воинов: {#}\n• Ваши скелеты-воины получают от вас на {#} больше эффекта шипов, чем обычно.\n• Общий эффект шипов, получаемый от вас, становится {#}.", + "Эффект шипов голема": "Бонус к эффекту шипов ваших големов: {#}\n• Ваши големы получают от вас на {#} больше эффекта шипов, чем обычно.\n• Общий эффект шипов, получаемый от вас, становится {#}.", + "Эффект шипов мага": "Бонус к эффекту шипов ваших скелетов-магов: {#}\n• Ваши скелеты-маги получают от вас на {#} больше эффекта шипов, чем обычно.\n• Общий эффект шипов, получаемый от вас, становится {#}.", + "Ярость при убийстве": "Восполнение ярости при убийстве: {#}\n• Вы восполняете {#} ярости за каждого убитого противника." + }, + "trTR": { + "Afallatılanlara Hasar": "Afallamış Düşmanlara Bonus Hasar: {#}\n• Afallamış düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Afallama da dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Alev Büyüsüyle Hasar": "Alev Büyüsü Yetenekleriyle Bonus Hasar: {#}\n• Alev Büyüsü etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Altın": "Altın:\n• Korunak'ta çoğu Satıcı ve Üretici arasında kullanılan ana para birimi. \n• Yetenek Ağacı veya Mükemmeliyete yatırılan puanları iade etmek için kullanılabilir.\n• Korunak'taki çoğu faaliyetten ve öğe satarak kazanılır.", + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Ateş Direnci": "Ateş Direnci: {#}\n• Alınan Ateş hasarını {#} azaltır. Hem doğrudan Ateş hasarı hem de zamanla Yanma hasarı için geçerlidir.\n• {#} Maksimum Dirençle sınırlandırılmıştır. Maksimum Direnç çeşitli kaynaklarla artırılabilir ama {#} değerini aşamaz.\n• Şu anda bonuslardan +{#} ve cezalardan -{#} Ateş Direncine sahipsin (Maksimum Ateş Direncine {#} var).", + "Ateşle Hasar": "Ateş Hasarı Bonusu: {#}\n• Verdiğin Ateş hasarını artırır. Bu hem doğrudan Ateş hasarını hem de zamanla Yanma hasarını içerir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Ateşle Kritik Vuruş Hasarı": "Ateş Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş yapan Ateş hasarın ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Ayı Adam Zırhı": "Ayı Adam Formundayken Bonus Zırh: {#}\n• Ayı Adama Dönüştüğünde Zırhını artırır.", + "Ayı Adamken Hasar": "Ayı Adam Formundayken Bonus Hasar: {#}\n• Ayı Adama Dönüştüğünde verdiğin hasarı artırır.", + "Ayı Adamla Aşırı Güç Hasarı": "Ayı Adam Yetenekleriyle Aşırı Güç Hasarı: {#}\n• Ayı Adam etiketine sahip Yetenekler Aşırı Güçlendiğinde verilen fazladan hasar.\n• Normal Aşırı Güç Hasar Bonusunla birikir.", + "Ayı Adamla Hasar": "Ayı Adam Yetenekleriyle Bonus Hasar: {#}\n• Ayı Adam etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Aşılama Bekleme Süresi Azaltma": "Aşılamaların Bekleme Süresinde Azalma: {#}\n• Aşılamalarının bekleme süresini azaltır.\n• Normal Bekleme Süresi Azaltmanla birikir.", + "Aşılamayla Hasar": "Aşılama Yetenekleriyle Bonus Hasar: {#}\n• Aşılama etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Aşılıyla Hasar": "Aşılı Yeteneklerle Bonus Hasar: {#}\n• Aşılamayla geliştirilen Yeteneklerinin verdiği hasarı artırır.", + "Aşılıyla Kritik Vuruş Hasarı": "Aşılı Yeteneklerle Bonus Kritik Vuruş Hasarı: {#}\n• Kritik Vuruş yapan Aşılı Yetenekler ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Aşırı Güç Hasarı": "Aşırı Güç Hasar Bonusu: Aşırı Güçlenen Yeteneklerin {#}\n• Ekstra hasar verir. Sahip olduğun Maksimum Can ve Güçlendirme miktarına göre etki anında bu artış daha da yükselir.\n• Mevcut Canına göre verilen ve maksimum Candayken en fazla x{#} olan doğal Aşırı Güç hasarı artışını kapsar.\n• İrade, öğeler ve Mükemmeliyet sayesinde bu istatistiğin +{#}.", + "Aşırı Güç İhtimali": "Aşırı Güç İhtimali: {#}\n• Bir Yetenek kullanıldığında tüm hasarının Aşırı Güçlenme ihtimali bulunur.\n• Aşırı Güçlendirmeler, mevcut canına göre hasar verir ve maksimum candayken en fazla x{#} hasara ulaşabilir. Bu, kişisel bonuslarınla ek olarak artar.\n• Zamanla Hasar, pasif beceriler ve Yüklemeli Yetenekler Aşırı Güçlendirilemez.\n• Aşırı Güç ihtimalin, temel istatistik olarak artamaz ancak belirli etkilerle garanti edilebilir.", + "Baltayla Hasar": "Baltalarla Bonus Hasar: {#}\n• Tek El veya Çift El Balta kullanırken verdiğin hasarı artırır.", + "Bariyer Bonusu": "Bariyer Üretimi Bonusu: {#}\n• Bariyer etkilerinin ürettiği Bariyer miktarını artırır.", + "Bariyerle Hasar Azaltma": "Etkin Bariyerle Hasar Azaltma: {#}\n• Etkin bir Bariyerin varken aldığın hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Bariyerle Şanslı Vuruş İhtimali": "Etkin bir Bariyerle Bonus Şanslı Vuruş İhtimali: {#}\n• Etkin bir Bariyerin varken Yeteneklerin hasar verdiğinde Şanslı Vuruş etkileri uygulama ihtimalini artırır.\n• Temel Şanslı Vuruş İhtimali, Yeteneğe göre değişir.\n• Birden fazla Şanslı Vuruş etkin varsa olasılıkları bağımsız olarak değişir.", + "Barrier per Kill": "Barrier per Kill: {#}\n• You will gain a damage absorbing Barrier for every enemy you kill.\n• The amount the Barrier absorbs can be increased by items.", + "Başıbozukluk Süre Bonusu": "Başıbozukluk Süresi Bonus: {#}\n• Tüm kaynakların verdiği Başıbozukluk süresini artırır.", + "Başıbozukluk Sırasında Hasar": "Başıbozukluk Sırasında Bonus Hasar: {#}\n• Başıbozukluk sırasında verdiğin hasarı artırır.", + "Bekleme Süresi Azaltma": "Bekleme Süresi Azaltma: {#}\n• Aktif Yeteneklerin Bekleme Sürelerini azaltır.", + "Büyüyle Hasar": "Büyü Yetenekleriyle Bonus Hasar: {#}\n• Büyü etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Can Yenilemesi": "Pasif Can Yenileme: {#}\n• Her saniye {#} Can yenilersin.\n• Hasar almak, bunu 4 saniyeliğine devre dışı bırakır.", + "Caniyle Hasar": "Cani Yeteneklerle Hasar Bonusu: {#}\n• Cani etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Chance to Confuse On Crit": "Chance to Confuse On Crit: {#}\n• Chance to Confuse on hit.", + "Chance to Confuse On Hit": "Chance to Confuse On Hit: {#}\n• Hit Effect: Chance on hit to Confuse.", + "Chance to Weaken On Crit": "Chance to Weaken On Crit: {#}\n• Chance to weaken on critical strikes.", + "Chance to Weaken On Hit": "Chance to Weaken On Hit: {#}\n• Hit Effect: Chance on hit to Weaken.", + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Cooldown Reduction": "Cooldown Reduction: {#}\n• Reduces cooldown of all active skills.", + "Crowd Control Reduction": "Crowd Control Reduction: {#}\n• Reduces the duration of control impairing effects, including Stun, Slow, Freeze, Fear and Charm.", + "Damage Bonus to Confused Targets": "Damage Bonus to Confused Targets: {#}\n• Increases damage to Confused Targets.", + "Damage Bonus to Pacified Targets": "Damage Bonus to Pacified Targets: {#}\n• Increases damage to Pacified Targets.", + "Damage Bonus to Weakened Targets": "Damage Bonus to Weakened Targets: {#}\n• Increases damage to Weakened Targets.", + "Damage Reduction While Evading": "Damage Reduction While Evading: {#}\n• Increases your Damage Reduction while Evading.", + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Dexterity": "Dexterity: {#} (Item Contribution: {#}){DEX_BENEFIT}\n• Improves Chance to Dodge attacks by {#}", + "Değiştirilmiş Silahlarla Hasar": "Silah Değiştirirken Bonus Hasar: {#}\n• Bir öncekinden farklı silah(lar) kullanan Yeteneklerinin verdiği hasarı artırır.", + "Dikenler": [ + "Dikenler: {#}\n• Doğrudan saldırılardan isabet alındığında saldırgana hasar verir. Tamamen zamanla hasara yönelik saldırılar dâhil edilmez.\n• Verilen hasar, Kuvvetin verdiği Yetenek hasarı artışından etkilenir.", + "Dikenler: {#}\n• Doğrudan saldırılardan isabet alındığında saldırgana hasar verir. Tamamen zamanla hasara yönelik saldırılar dâhil edilmez.\n• Verilen hasar, Maharetinin verdiği Yetenek hasarı artışından etkilenir.", + "Dikenler: {#}\n• Doğrudan saldırılardan isabet alındığında saldırgana hasar verir. Tamamen zamanla hasara yönelik saldırılar dâhil edilmez.\n• Verilen hasar, Zekânın verdiği Yetenek hasarı artışından etkilenir.", + "Dikenler: {#}\n• Doğrudan saldırılardan isabet alındığında saldırgana hasar verir. Tamamen zamanla hasara yönelik saldırılar dâhil edilmez.\n• Verilen hasar, İradenin verdiği Yetenek hasarı artışından etkilenir." + ], + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Donla Hasar": "Buz Yetenekleriyle Bonus Hasar: {#}\n• Buz etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Donmuşlara Hasar": "Donmuş Düşmanlara Bonus Hasar: {#}\n• Donmuş düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Dondur da dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Doğa Sihriyle Hasar": "Doğa Sihri Yetenekleriyle Hasar Bonusu: {#}\n• Doğa Sihri etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Enerji Yenilemesi": "Pasif Enerji Yenilemesi: {#}\n• Her saniye {#} Enerji yenilersin.", + "Enerji Üretimi": "Bonus Enerji Üretimi: {#}\n• Herhangi bir kaynaktan Enerji kazanmak normalden {#} daha fazla Enerji verir.", + "Engelleme Azaltma": "Engellenen Hasar Azaltma: {#}\n• Doğrudan hasar Engellediğinde hasarın önlenen kısmı.\n• Donanılan Kalkanın Engellenen Hasar Azaltmasına eşittir.", + "Engelleme İhtimali": "Engelleme İhtimali: {#}\n• Doğrudan hasar aldığında hasarı Engelleme ihtimalin bulunur.\n• Engellemeler, hasarın {#} kadarını azaltır.\n• Donanılan Kalkanın Engelleme İhtimaline eşittir.", + "Ezici Silah Hasarı": "Ezici Silah Hasarı: ({#} - {#})\n• Çift El Ezici Silahının temel hasarı.\n• Bu silahı kullanan yetenekler, temel hasarlarını bu değeri kullanarak ölçeklendirir.\n• Silahın temel saldırı değerine eşittir.", + "Ezici Silahla Aşırı Güç Hasarı": "Çift El Ezici Silahlarla Aşırı Güç Hasarı: {#}\n• Çift El Ezici Silah kullanılırken Aşırı Güçlenen Yeteneklerle verilen fazladan hasar.\n• Normal Aşırı Güç Hasar Bonusunla birikir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Ezici Silahla Hasar": "Çift El Ezici Silahlarla Bonus Hasar: {#}\n• Çift El Ezici Silah kullanırken verdiğin hasarı artırır.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fizikselle Hasar": "Fiziksel Hasar Bonusu: {#}\n• Verdiğin Fiziksel hasarı artırır. Doğrudan Fiziksel hasarı ve zamanla Kanama hasarını kapsar.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Fizikselle Kritik Vuruş Hasarı": "Fiziksel Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş yapan Fiziksel hasarların ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Fırtınayla Hasar": "Fırtına Yetenekleriyle Bonus Hasar: {#}\n• Fırtına etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Golem Can Bonusu": "Maksimum Golem Canı Bonusu: {#}\n• Goleminin Maksimum Canını artırır.", + "Golem Dikenleri": "Goleminin Aldığı Bonus Diken: {#}\n• Golemin senden {#} Diken fazladan alıyor.\n• Aldığı toplam Diken sayısı artık {#}.", + "Golem Genel Direnci": "Golemin için Tüm Elementlere Karşı Bonus Direnç: {#}\n• Goleminin aldığı Fiziksel olmayan hasarı azaltır.", + "Golem Zırhı": "Golemin için Bonus Zırh: {#}\n• Goleminin Zırhını artırır.", + "Golemden Hasar": "Golem Etkinken Bonus Hasar: {#}\n• Golemin hayattayken {#} bonus hasar verirsin.", + "Golemden Zırh": "Golemler Etkinken Bonus Zırh: {#}\n• Golemin hayattayken Zırhını artırır.", + "Golemle Hasar": "Golem Hasarı Bonusu: {#}\n• Goleminin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Gölge Direnci": "Gölge Direnci: {#}\n• Alınan Gölge hasarını {#} azaltır. Hem doğrudan Gölge hasarı hem de zamanla Gölge hasarı için geçerlidir.\n• {#} Maksimum Dirençle sınırlandırılmıştır. Maksimum Direnç çeşitli kaynaklarla artırılabilir ama {#} değerini aşamaz.\n• Şu anda bonuslardan +{#} ve cezalardan -{#} Gölge Direncine sahipsin (Maksimum Gölge Direncine {#} var).", + "Gölgeyle Hasar": "Gölge Hasarı Bonusu: {#}\n• Verdiğin Gölge hasarını artırır. Doğrudan Gölge hasarını ve zamanla Gölge hasarını kapsar.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Gölgeyle Kritik Vuruş Hasarı": "Gölge Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş yapan Gölge hasarların ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Gönderli Silahla Hasar": "Gönderli Silahlarla Bonus Hasar: {#}\n• Çift El Gönderli silah kullanırken verdiğin hasarı artırır.", + "Gürzle Hasar": "Gürzlerle Bonus Hasar: {#}\n• Tek El veya Çift El Gürz kullanırken verdiğin hasarı artırır.", + "Güçlendirilmişken Hasar": "Güçlendirilmişken Bonus Hasar: {#}\n• Güçlendirilmişin, mevcut Canına eşit veya Canından fazlayken verdiğin hasarı artırır.", + "Güçlendirilmişken Hasar Azaltma": "Güçlendirilmişken Hasar Azaltma: {#}\n• Güçlendirilmişin, mevcut Canına eşit veya Canından fazlayken aldığın hasarı azaltır.\n• Güçlendirilmiş olarak aldığın hasar azaltmayı kapsamaz.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Güçlendirme Bonusu": "Güçlendirme Üretimi Bonusu: {#}\n• Güçlendirme etkilerinin ürettiği Güçlendirme miktarını artırır.", + "Hareket Hızı": "Hareket Hızı: {#}\n• Temel Hareket Hızının {#} kadarıyla koşarsın.\n• Hareket Hızın bonuslar dâhil en fazla {#} olabilir.", + "Hasar Azaltma": "PvP Hasarı Azaltma: {#}\n• PvP'de diğer Oyunculara karşı verilen doğal hasar azaltma.\n• Diğer tüm Hasar Azaltma kaynaklarıyla birikir.", + "Hiddet Yenilemesi": "Pasif Hiddet Yenilemesi: {#}\n• Her saniye {#} Hiddet yenilersin.\n• Hiddet, çarpışma dışındayken hızla azalır.", + "Hiddet Üretimi": "Bonus Hiddet Üretimi: {#}\n• Herhangi bir kaynaktan Hiddet kazanmak normalden {#} daha fazla Hiddet verir.", + "Intelligence": "Intelligence: {#} (Item Contribution: {#}){INT_BENEFIT}\n• Increases All Resistances by {#}", + "Kan Kürelerinden İyileşme": "Kan Küresi İyileştirmesi Bonusu: {#}\n• Kan Kürelerinden alınan iyileşmeyi artırır.", + "Kan Küresinden Hasar": "Kan Küresi Aldığında Bonus Hasar: {#}\n• Bir Kan Küresi aldığında {#} saniye boyunca {#} bonus hasar verirsin.", + "Kanayanla Hasar": "Kanama Hasarı Bonusu: {#}\n• Verdiğin Kanama hasarını artırır. Zamanla Fiziksel hasarı kapsar ancak doğrudan Fiziksel Hasarı kapsamaz.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kanayanlara Hasar": "Kanayan Düşmanlara Bonus Hasar: {#}\n• Kanayan düşmanlara verilen hasarı artırır.", + "Kanayanlardan Hasar Azaltma": "Kanayan Düşmanlardan Hasar Azaltma: {#}\n• Kanayan düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Kanla Hasar": "Kan Yetenekleriyle Bonus Hasar: {#}\n• Kan etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kapışmayla Hasar": "Kapışma Yetenekleriyle Bonus Hasar: {#}\n• Kapışma etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kara Kış Senetleri": "Kara Kış Senetleri:\n• Kyovashad'ın Kara Kış Meydanı'ndaki Gileon'dan Etkinlik Ödülleri almak için kullanılır.\n• Kyovashad'ın Kara Kış Meydanı'ndaki Koleksiyon Masasında Etkinlik Malzemeleri (Marazlı Parçalar, Kayıp Yadigârlar, Kızıl Örtülü Ganimet) takaslanarak elde edilir.", + "Karanlıkla Hasar": "Karanlık Yetenekleriyle Bonus Hasar: {#}\n• Karanlık etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kemikle Hasar": "Kemik Yetenekleriyle Bonus Hasar: {#}\n• Kemik etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kemikle Kritik Vuruş Hasarı": "Kemik Yeteneklerle Bonus Kritik Vuruş Hasarı: {#}\n• Kritik Vuruş yapan Kemik Yetenekler ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kesici Silah Hasarı": "Kesici Silah Hasarı: ({#} - {#})\n• Çift El Kesici Silahın temel hasarı.\n• Bu silahı kullanan yetenekler, temel hasarlarını bu değeri kullanarak ölçeklendirir.\n• Silahın temel saldırı değerine eşittir.", + "Kesici Silahla Hasar": "Çift El Kesici Silahlarla Bonus Hasar: {#}\n• Çift El Kesici Silah kullanırken verdiğin hasarı artırır.", + "Kitle Kontrolü Etkisindekilere Hasar": "Kitle Kontrolü Etkisindeki Düşmanlara Bonus Hasar: {#}\n• Kitle Kontrolü etkisindeki düşmanlara verilen hasarı artırır.\n• Yavaşlatma, Sabitleme, Sersemletme, Geri Savurma, Yere Serme, Kışkırtma, Korkutma, Zincirleme, Afallatma, Soğutma veya Dondurma etkisi altındaki düşmanları kapsar.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kitle Kontrolü Etkisindekilere Kritik Vuruş Hasarı": "Kitle Kontrolü Etkisindeki Düşmanlara Bonus Kritik Vuruş Hasarı: {#}\n• Kitle Kontrolü etkisindeki düşmanlara Kritik Vuruş yapan Yetenekler, ekstra hasar verir.\n• Yavaşlatma, Sabitleme, Sersemletme, Geri Savurma, Yere Serme, Kışkırtma, Korkutma, Zincirleme, Afallatma, Soğutma ve Dondurma etkilerini kapsar.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Kitle Kontrolü Süresi Bonusu": "Kitle Kontrolü Süre Bonusu: {#}\n• Geri Savurma hariç uyguladığın Kitle Kontrolü etkilerinin süresini artırır.\n• Yavaşlatma, Sabitleme, Sersemletme, Yere Serme, Kışkırtma, Korkutma, Zincirleme, Afallatma, Soğutma ve Dondurma etkilerini kapsar.", + "Kontrol Engelleme Süresi Azaltma": "Kontrol Engelleme Süresi Azaltma: {#}\n• Geri Savurma hariç Kontrol Engelleyici Etkilerin süresini azaltır.\n• Yavaşlatma, Sabitleme, Sersemletme, Yere Serme, Kışkırtma, Korkutma, Zincirleme, Afallatma, Soğutma ve Dondurma etkilerini kapsar.", + "Kritik Vuruş Hasarı": "Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş Yetenekler ekstra hasar verir.\n• Kritik Vuruşlarla verilen x{#} artırılmış doğal hasarı kapsar.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kritik Vuruş İhtimali": "Kritik Vuruş İhtimali: {#}\n• Bir Yetenek ile hasar verirken Kritik Vuruş yapma ihtimali bulunur.\n• Kritik Vuruşlar x{#} bonus hasar verir ve bu, kişisel bonuslarınla ek olarak artar.\n• Zamanla hasar, Kritik Vuruş yapamaz.", + "Kurt Adam Zırhı": "Kurt Adam Formundayken Bonus Zırh: {#}\n• Kurt Adama Dönüştüğünde Zırhını artırır.", + "Kurt Adamken Hasar": "Kurt Adam Formundayken Bonus Hasar: {#}\n• Kurt Adama Dönüştüğünde verdiğin hasarı artırır.", + "Kurt Adamla Hasar": "Kurt Adam Yetenekleriyle Bonus Hasar: {#}\n• Kurt Adam etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kurt Adamla Kritik Vuruş Hasarı": "Kurt Adam Yetenekleriyle Kritik Vuruş Hasarı Bonusu: {#}\n• Kritik Vuruş yapan Kurt Adam Yetenekleri ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Kuvvet": "Kuvvet: {#} (Öğe Katkısı: {#}){STR_BENEFIT}\n• Zırhı {#} artırır", + "Kılıçla Hasar": "Kılıçlarla Bonus Hasar: {#}\n• Tek El veya Çift El Kılıç kullanırken verdiğin hasarı artırır.", + "Kırmızı Toz": "Kırmızı Toz:\n• Kurak Bozkırlar'da ve Kehjistan'daki PvP Satıcılarından öğe satın almak için kullanılır.\n• Çıkarma Sunaklarında başarıyla Nefret Tohumu arındırarak kazanılır.\n• Nefret Tohumları yalnızca PvP bölgelerinden elde edilebilir.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mabet Süresi Bonusu": "Mabet Süresi Bonusu: {#}\n• Dünyada Mabetlerden alınan güçlendirmelerin süresini uzatır.", + "Maharet": "Maharet: {#} (Öğe Katkısı: {#}){DEX_BENEFIT}\n• Sıyrılma İhtimalini {#} artırır", + "Maksimum Can": "Maksimum Can: {#}\n• Canın biterse ölürsün.\n• {#}. Seviyede {#} Temel Canın ve diğer kaynaklardan {#} bonus Canın var.", + "Maksimum {PRIMARY_RESOURCE}": "Maksimum {PRIMARY_RESOURCE}: {#}\n• Çeşitli Yetenekler için kullanılır.", + "Mana Yenilemesi": "Pasif Mana Yenilemesi: {#}\n• Her saniye {#} Mana yenilersin.", + "Mana Üretimi": "Bonus Mana Üretimi: {#}\n• Herhangi bir kaynaktan Mana kazanmak normalden {#} daha fazla Mana verir.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Menzilli Silah Hasarı": "Menzilli Silah Hasarı: ({#} - {#})\n• Çift El Menzilli Silahının temel hasarı.\n• Bu silahı kullanan yetenekler, temel hasarlarını bu değeri kullanarak ölçeklendirir.\n• Silahın temel saldırı değerine eşittir.", + "Menzilliyle Hasar": "Menzilli Silahlarla Bonus Hasar: {#}\n• Çift El Menzilli silah kullanırken verdiğin hasarı artırır.", + "Metelik": "Homurdanan Metelik:\n• İlginç Eşya Tedarikçisinden öğe satın almak için kullanılır.\n• Korunak'taki rastgele Etkinliklerden kazanılır.", + "Nişancıyla Hasar": "Nişancı Yetenekleriyle Hasar Bonusu: {#}\n• Nişancı etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Overpower Damage": "Overpower Damage Bonus: {#}\n• Extra damage granted to your Overpowers.\n• Can be increased by willpower, skills, and items.\n• Capped at {#} against other players.", + "Physical Resistance": "Physical Resistance: {#}\n• Reduces Physical damage from level {#} enemies by {#}.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Reduced Potion Cooldown": "Reduced Potion Cooldown: {#}\n• Reduces the cooldown of your potions.\n• May be further reduced from items.", + "Ruh Yenilemesi": "Pasif Ruh Yenilemesi: {#}\n• Her saniye {#} Ruh yenilersin.", + "Ruh Üretimi": "Bonus Ruh Üretimi: {#}\n• Herhangi bir kaynaktan Ruh kazanmak normalden {#} daha fazla Ruh verir.", + "Sabitlenenlere Hasar": "Sabitlenen Düşmanlara Bonus Hasar: {#}\n• Sabitlenen düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Sabitle de dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Saldırı Hızı Bonusu": "Bonus Saldırı Hızı: {#}\n• Temel Silah Hızından {#} hızlı saldırırsın.\n• Silahınla birlikte toplam Saldırı Hızın saniyede {#}.", + "Savaşçı Can Bonusu": "Maksimum İskelet Savaşçısı Canı Bonusu: {#}\n• İskelet Savaşçılarının Maksimum Canını artırır.", + "Savaşçı Dikenleri": "İskelet Savaşçılarının Aldığı Bonus Diken: {#}\n• İskelet Savaşçıların senden {#} Diken fazladan alıyor.\n• Aldıkları toplam Diken sayısı artık {#}.", + "Savaşçı Genel Direnci": "İskelet Savaşçıların için Tüm Elementlere Karşı Bonus Direnç: {#}\n• İskelet Savaşçılarının aldığı Fiziksel olmayan hasarı azaltır.", + "Savaşçı Zırhı": "İskelet Savaşçıların için Bonus Zırh: {#}\n• İskelet Savaşçılarının Zırhını artırır.", + "Savaşçılardan Hasar": "İskelet Savaşçıları Etkinken Bonus Hasar: {#}\n• En az bir İskelet Savaşçın hayattayken {#} bonus hasar verirsin.", + "Savaşçılardan Zırh": "İskelet Savaşçıları Etkinken Bonus Zırh: {#}\n• En az bir İskelet Savaşçın hayattayken Zırhını artırır.", + "Savaşçılarla Hasar": "İskelet Savaşçısı Hasarı Bonusu: {#}\n• İskelet Savaşçılarının verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Savunmasız Hasarı": "Savunmasız Hasar Bonusu: {#}\n• Yeteneklerin, Savunmasız düşmanlara karşı ekstra hasar verir.\n• Savunmasız düşmanların tüm kaynaklardan aldığı x{#} artırılmış doğal hasarı kapsar.\n• Öğeler ve Mükemmeliyet sayesinde bu istatistiğin +{#}.", + "Savunmasız Hasarı Azaltma": "Savunmasız Düşmanlardan Hasar Azaltma: {#}\n• Savunmasız düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Savunmasızlara Karşı Kritik Vuruş Hasarı": "Savunmasız Düşmanlara Bonus Kritik Vuruş Hasarı: {#}\n• Savunmasız düşmanlara Kritik Vuruş yapan yetenekler ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Sağlıklılara Hasar": "Sağlıklı Düşmanlara Bonus Hasar: {#}\n• %80 Canın üzerindeki düşmanlara verilen hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Sağlıklıyken Hasar": "Sağlıklıyken Bonus Hasar: {#}\n• %80 Canın üzerindeyken düşmanlara verilen hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Sağlıklıyken Hasar Azaltma": "Sağlıklıyken Hasar Azaltma: {#}\n• %80 Canın üstündeyken aldığın hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Sersemletilenlere Hasar": "Sersemletilen Düşmanlara Bonus Hasar: {#}\n• Sersemletilen düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Sersemlet de dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Seviye": "Seviye: {#}\n• Karakterinin seviyesi. Tecrübe biriktirerek artırılır.\n• Her Seviyede Temel Can ve Temel İstatistikler kazanırsın.\n• 50. Seviyeye kadar Seviye başına bir Yetenek Puanı alırsın. Ardından her çeyrek Seviye ilerlemesi bir Mükemmeliyet Puanı verir.\n• Bir düşmanla birbirinize verdiğiniz hasar, Seviye farkına göre düzenlenir.\n• Bu Seviyedeki düşmanlar {#} görünür hasar azaltmaya sahip.", + "Seçkin Öldürme Hareket Hızı": "Seçkin Öldürdüğünde Bonus Hareket Hızı: {#}\n• Şampiyon, Seçkin, Patron veya Oyuncu öldürdüğünde {#} saniyeliğine {#} Hareket Hızı kazanırsın.", + "Seçkin Öldürme Kaynaklı Hasar": "Seçkin Öldürdüğünde Bonus Hasar: {#}\n• Şampiyon, Seçkin, Patron veya Oyuncu öldürdüğünde {#} saniye boyunca {#} bonus hasar verirsin.", + "Seçkinlerden Hasar Azaltma": "Seçkinlerden Hasar Azaltma: {#}\n• Şampiyonlardan, Seçkinlerden, Patronlarlardan ve Oyunculardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Seçkinlere Hasar": "Seçkinlere Bonus Hasar: {#}\n• Şampiyonlara, Seçkinlere, Patronlara ve Oyunculara verilen hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Sihirbaz Can Bonusu": "Maksimum İskelet Sihirbazı Canı Bonusu: {#}\n• İskelet Sihirbazlarının Maksimum Canını artırır.", + "Sihirbaz Dikenleri": "İskelet Sihirbazlarının Aldığı Bonus Diken: {#}\n• İskelet Sihirbazların senden {#} Diken fazladan alıyor.\n• Aldıkları toplam Diken sayısı artık {#}.", + "Sihirbaz Genel Direnci": "İskelet Sihirbazların için Tüm Elementlere Karşı Bonus Direnç: {#}\n• İskelet Sihirbazlarının aldığı Fiziksel olmayan hasarı azaltır.", + "Sihirbaz Zırhı": "İskelet Sihirbazların için Bonus Zırh: {#}\n• İskelet Sihirbazlarının Zırhını artırır.", + "Sihirbazlardan Hasar": "İskelet Sihirbazları Etkinken Bonus Hasar: {#}\n• En az bir İskelet Sihirbazın hayattayken {#} bonus hasar verirsin.", + "Sihirbazlardan Zırh": "İskelet Sihirbazları Etkinken Bonus Zırh: {#}\n• En az bir İskelet Sihirbazın hayattayken Zırhını artırır.", + "Sihirbazlarla Hasar": "İskelet Sihirbazı Hasarı Bonusu: {#}\n• İskelet Sihirbazlarının verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Silah Hasarı": "Silah Hasarı: ({#} - {#})\n• Donandığın silahların temel hasarı.\n• Yetenekler, temel hasarlarını bu değeri kullanarak ölçeklendirir.\n• Tek El silahlar kullandığındaki temel saldırı değerlerinin toplamıdır.\n• Çift El Silah kullandığındaki temel saldırı değeridir.", + "Silah Hızı": "Silah Hızı: Saniyede {#} Saldırı\n• Silahının bonuslar uygulanmadan önceki temel Saldırı Hızı.\n• Tek El silahlar kullanılırken hızlarının ortalaması alınır.", + "Silah Ustalığıyla Hasar": "Silah Ustalığı Yetenekleriyle Bonus Hasar: {#}\n• Silah Ustalığı etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Soğuk Direnci": "Soğuk Direnci: {#}\n• Alınan Soğuk hasarını {#} azaltır.\n• {#} Maksimum Dirençle sınırlandırılmıştır. Maksimum Direnç çeşitli kaynaklarla artırılabilir ama {#} değerini aşamaz.\n• Şu anda bonuslardan +{#} ve cezalardan -{#} Soğuk Direncine sahipsin (Maksimum Soğuk Direncine {#} var).", + "Soğukla Hasar": "Soğuk Hasarı Bonusu: {#}\n• Verdiğin Soğuk hasarını artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Soğukla Kritik Vuruş Hasarı": "Soğuk Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş yapan Soğuk hasarların ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Soğutma Uygulama": "Soğutma Uygulama Bonusu: {#}\n• Uyguladığın Soğutmanın etkisini artırıp düşmanların daha hızlı Dondurulmasını sağlar.", + "Soğutulanlara Hasar": "Soğutulan Düşmanlara Bonus Hasar: {#}\n• Soğutulan düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Soğutma da dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Soğutulmuşlardan Gelen Hasarı Azaltma": "Soğutulan Düşmanlardan Gelen Hasarı Azaltma: {#}\n• Soğutulan düşmanlardan gelen hasarı azaltır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Soğutma da dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Strength": "Strength: {#} (Item Contribution: {#}){STR_BENEFIT}\n• Increases Armor by {#}", + "Sınıf Hasarı Azaltma": "Sınıf Hasar Azaltması: {#}\n• Sınıfının canavarlara karşı sağladığı hasar azaltma miktarı.", + "Sıyrılma Kaynaklı Hasar": "Sıyrıldığında Bonus Hasar: {#}\n• Gelen bir saldırıdan Sıyrıldığında {#} saniye boyunca {#} bonus hasar verirsin.", + "Sıyrılma Kaynaklı Saldırı Hızı": "Sıyrıldıktan Sonra Bonus Saldırı Hızı: {#}\n• Gelen bir saldırıdan Sıyrıldığında {#} saniyeliğine {#} bonus Saldırı Hızı kazanırsın.", + "Sıyrılma İhtimali": "Sıyrılma İhtimali: {#}\n• Alacağın doğrudan hasarlardan sıyrılma ihtimalin bulunur.\n• Sıyrıldığın saldırılardan hasar almazsın.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Tecrübe Bonusu": "Tecrübe Bonusu: {#}\n• Öldürmelerden {#} ilave Tecrübe kazanırsın.\n• {#}. Dünya Kademesinde olmaktan kaynaklanan x{#} bonusu da içerir.", + "Temelle Hasar": "Temel Yeteneklerle Hasar Bonusu: {#}\n• Temel etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Toprakla Hasar": "Toprak Yetenekleriyle Bonus Hasar: {#}\n• Toprak etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Toprakla Kritik Vuruş Hasarı": "Toprak Yetenekleriyle Bonus Kritik Vuruş Hasarı: {#}\n• Kritik Vuruş yapan Toprak Yetenekleri ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Tuzak Bekleme Süresi Azaltma": "Tuzakların Bekleme Süresinde Azalma: {#}\n• Tuzaklarının bekleme süresini azaltır.\n• Normal Bekleme Süresi Azaltmanla birikir.", + "Tuzak Etkinleştirme Süresi Azaltma": "Tuzak Etkinleştirme Süresi Azaltma: {#} saniye\n• Tuzak Yeteneklerinin etkinleştirilebilir hâle gelmesi için gereken süreyi {#} saniye azaltır.", + "Tuzakla Hasar": "Tuzak Yetenekleriyle Bonus Hasar: {#}\n• Tuzak etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Tuzağa Düşmüşlerden Hasar Azaltma": "Tuzaklardan Etkilenen Düşmanlardan Hasar Azaltma: {#}\n• Bir Haydudun Tuzak Yeteneklerinden etkilenen düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Tuzağa Düşmüşlere Hasar": "Tuzağa Düşmüş Düşmanlara Bonus Hasar: {#}\n• Haydudun Tuzak Yeteneklerinden etkilenmiş düşmanlara verilen hasarı artırır.", + "Tüm Hasar": "Tüm Hasarlara Bonus: {#}\n• Verdiğin hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Tüm Hasarı Azaltma": "Tüm Kaynaklardan Hasar Azaltma: {#}\n• Zırhını veya Fiziksel Olmayan Dirençlerini uyguladıktan sonra tüm kaynaklardan gelen hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Tüm İyileşmeler": "Tüm İyileşmelere Bonus: {#}\n• Tüm kaynaklardan alınan iyileşmeyi artırır.", + "Ultiyle Hasar": "Ulti Yetenekleriyle Hasar Bonusu: {#}\n• Ulti etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Ustalıkla Hasar": "Ustalık Yetenekleriyle Bonus Hasar: {#}\n• Ustalık etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Uzaktaki Düşmanlara Karşı Sıyrılma İhtimali": "Uzaktaki Düşmanlara Karşı Sıyrılma İhtimali: {#}\n• Uzağındaki düşmanlardan hasar alacağında Sıyrılma İhtimalin artar.\n• Uzaktaki düşmanlara karşı toplam Sıyrılma İhtimalin {#}.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Uzaktakilere Hasar": "Uzaktaki Düşmanlara Bonus Hasar: {#}\n• Uzaktaki düşmanlara verdiğin hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Uzaktan Hasar Azaltma": "Uzak Düşman Hasarı Azaltma: {#}\n• Uzağındaki düşmanlardan aldığın hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Willpower": "Willpower: {#} (Item Contribution: {#}){WILL_BENEFIT}\n• Improves Healing Received by {#}\n• Increases Overpower Damage by {#}", + "Yakındaki Düşmanlara Karşı Sıyrılma İhtimali": "Yakındaki Düşmanlara Karşı Sıyrılma İhtimali: {#}\n• Yakın dövüş menzilindeki düşmanlardan hasar alacağında Sıyrılma İhtimalin artar.\n• Yakındaki düşmanlara karşı toplam Sıyrılma İhtimalin {#}.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Yakındakilere Hasar": "Yakındaki Düşmanlara Bonus Hasar: {#}\n• Yakın dövüş menzilindeki düşmanlara verdiğin hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yakından Hasar Azaltma": "Yakındaki Düşmanlardan Hasar Azaltma: {#}\n• Yakın dövüş menzilindeki düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Yananlara Hasar": "Yanan Düşmanlara Bonus Hasar: {#}\n• Yanan düşmanlara verilen hasarı artırır.", + "Yananlardan Hasar Azaltma": "Yanan Düşmanlardan Hasar Azaltma: {#}\n• Yanan düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Yanmayla Hasar": "Yanma Hasarı Bonusu: {#}\n• Verdiğin Yanma hasarını artırır. Zamanla Ateş hasarını kapsar ancak doğrudan Ateş hasarını kapsamaz.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yaralılara Hasar": "Yaralı Düşmanlara Bonus Hasar: {#}\n• %35 Canın altındaki düşmanlara verilen hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yaralılara Kritik Vuruş İhtimali": "Yaralı Düşmanlara Bonus Kritik Vuruş İhtimali: {#}\n• %35 Canın altındaki düşmanlara hasar verirken Kritik Vuruş İhtimalin {#} artar.\n• Yaralı düşmanlara toplam Kritik Vuruş yapma ihtimalin: {#}.", + "Yaralıyken Hasar Azaltma": "Yaralıyken Hasar Azaltma: {#}\n• %35 Canın altındayken aldığın hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Yardakçı Can Bonusu": "Yardakçı Canı Bonusu: {#}\n• Çağırdığın Yardakçıların Canını artırır. İskelet Savaşçılarını, İskelet Sihirbazlarını ve Golemini kapsar.", + "Yardakçı Genel Direnci": "Yardakçıların için Tüm Elementlere Karşı Bonus Direnç: {#}\n• Çağırdığın Yardakçıların aldığı Fiziksel olmayan hasarı azaltır. İskelet Savaşçıların, İskelet Sihirbazların ve Golemin dâhildir.", + "Yardakçı Hasarı Azaltma": "Yardakçıların için Hasar Azaltma: {#}\n• Yardakçıların için tüm kaynaklardan alınan hasarı azaltır. Buna İskelet Savaşçıların, İskelet Sihirbazların ve Golemin dâhildir.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Yardakçı Saldırı Hızı": "Yardakçı Saldırı Hızı Bonusu: {#}\n• Çağırdığın Yardakçıların Saldırı Hızını artırır. Buna İskelet Savaşçıları, İskelet Sihirbazları ve Golem dâhildir.", + "Yardakçı Zırhı": "Yardakçıların için Bonus Zırh: {#}\n• Çağırdığın Yardakçıların Zırhını artırır. İskelet Savaşçılarını, İskelet Sihirbazlarını ve Golemini kapsar.", + "Yardakçılarla Hasar": "Yardakçı Hasarı Bonusu: {#}\n• Çağırdığın Yardakçıların verdiği hasarı artırır. İskelet Savaşçılarını, İskelet Sihirbazlarını ve Golemini kapsar.", + "Yavaşlatma Süresi Azaltma": "Yavaşlatma Süresi Azaltma: {#}\n• Gelen Yavaşlatmaların süresini azaltır.\n• Kontrol Engelleme Süresi Azaltma ile birikir.", + "Yavaşlatılanlara Hasar": "Yavaşlatılmış Düşmanlara Bonus Hasar: {#}\n• Yavaşlatılmış düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Yavaşlatma da dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yavaşlatılmışlardan Gelen Hasarı Azaltma": "Yavaşlatılmış Düşmanlardan Gelen Hasarı Azaltma: {#}\n• Yavaşlatılmış düşmanlardan gelen hasarı azaltır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Yavaşlatma da dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Yere Serilmişlere Hasar": "Yere Serilmiş Düşmanlara Bonus Hasar: {#}\n• Yere Serilmiş düşmanlara verdiğin hasarı artırır.\n• Bir Patronu tamamen Sendelettikten sonra Sendeletme süresi boyunca Yere Ser de dâhil olmak üzere tüm Kitle Kontrolü türlerinden etkilendiği kabul edilir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yoldaşla Hasar": "Yoldaş Yetenekleriyle Bonus Hasar: {#}\n• Yoldaş etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yıldırım Direnci": "Yıldırım Direnci: {#}\n• Alınan Yıldırım hasarını {#} azaltır.\n• {#} Maksimum Dirençle sınırlandırılmıştır. Maksimum Direnç çeşitli kaynaklarla artırılabilir ama {#} değerini aşamaz.\n• Şu anda bonuslardan +{#} ve cezalardan -{#} Yıldırım Direncine sahipsin (Maksimum Yıldırım Direncine {#} var).", + "Yıldırımle Hasar": "Yıldırım Hasarı Bonusu: {#}\n• Verdiğin Yıldırım hasarını artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Yıldırımle Kritik Vuruş Hasarı": "Yıldırım Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş yapan Yıldırım hasarların ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Zamanla Gölge Hasarı Alanlara Hasar": "Zamanla Gölge Hasarından Etkilenen Düşmanlara Bonus Hasar: {#}\n• Zamanla Gölge hasarından etkilenen düşmanlara verilen hasarı artırır.", + "Zamanla Gölge Hasarı Azaltma": "Zamanla Gölge Hasarından Etkilenen Düşmanlardan Hasar Azaltma: {#}\n• Zamanla Gölge hasarından etkilenen düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Zamanla Gölge Hasarıyla Hasar": "Zamanla Gölge Hasarı Bonusu: {#}\n• Zamanla verilen Gölge hasarını artırır. Doğrudan Gölge hasarını kapsamaz.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Zamanla Hasar Hasarını Azaltma": "Zamanla Hasar Hasarını Azaltma: {#}\n• Zırhını ya da Fiziksel Olmayan Dirençlerini uyguladıktan sonra tüm kaynaklardan gelen zamanla hasarı azaltır. Kanama, Yanma, Zehirlenme ve zamanla Gölge Hasarı etkilerini kapsar ama doğrudan hasarı kapsamaz.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Zamanla Hasardan Hasar Azaltma": "Zamanla Hasardan Etkilenen Düşmanlardan Hasar Azaltma: {#}\n• Herhangi bir Zamanla Hasar etkisine maruz kalan düşmanlardan alınan hasarı azaltır. Kanama, Yanma, Zehirlenme ve Zamanla Gölge Hasarı etkilerini kapsar.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Zehir Direnci": "Zehir Direnci: {#}\n• Alınan Zehir hasarını {#} azaltır. Hem doğrudan Zehir hasarı hem de zamanla Zehir hasarı için geçerlidir.\n• {#} Maksimum Dirençle sınırlandırılmıştır. Maksimum Direnç çeşitli kaynaklarla artırılabilir ama {#} değerini aşamaz.\n• Şu anda bonuslardan +{#} ve cezalardan -{#} Zehir Direncine sahipsin (Maksimum Zehir Direncine {#} var).", + "Zehirle Hasar": "Zehir Hasarı Bonusu: {#}\n• Verdiğin Zehir hasarını artırır. Doğrudan Zehir hasarını ve zamanla Zehirleme hasarını kapsar.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Zehirle Kritik Vuruş Hasarı": "Zehir Kritik Vuruş Hasar Bonusu: {#}\n• Kritik Vuruş yapan Zehir hasarların ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "Zehirlemeyle Hasar": "Zehirleme Hasarı Bonusu: {#}\n• Verdiğin Zehir hasarını artırır. Zamanla Zehirleme hasarını kapsar ancak doğrudan Zehir hasarını kapsamaz.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Zehirlenenlerden Hasar Azaltma": "Zehirlenen Düşmanlardan Hasar Azaltma: {#}\n• Zehirlenen düşmanlardan alınan hasarı azaltır.\n• Bu istatistik arttıkça ilave bonusların etkisi azalır.", + "Zehirlenenlere Hasar": "Zehirlenmiş Düşmanlara Bonus Hasar: {#}\n• Zehirlenmiş düşmanlara verilen hasarı artırır.", + "Zekâ": "Zekâ: {#} (Öğe Katkısı: {#}){INT_BENEFIT}\n• Tüm Elementlere Direnci {#} artırır", + "Zırh": "Zırh: {#}\n• Alınan Fiziksel hasarı azaltır. Doğrudan Fiziksel hasarı da zamanla Kanama hasarını da kapsar.\n• {#}. Seviye bir düşmandan alınan Fiziksel hasarın {#} kadarından fazlasını azaltamaz.\n• Birincil ekipman istatistiklerinden {#} Zırhın, Kuvvetinden {#} Zırhın ve diğer kaynaklardan {#} bonus Zırha sahipsin.", + "{PRIMARY_RESOURCE} Bedeli Azaltma": "{PRIMARY_RESOURCE} Bedel Azaltma: {#}\n• {PRIMARY_RESOURCE} harcayan Yeteneklerin {PRIMARY_RESOURCE} bedelini azaltır.", + "Çatırtı Enerjisiyle Hasar": "Çatırtı Enerjisiyle Bonus Hasar: {#}\n• Çatırtı Enerjisi uyguladığında verdiğin hasarı artırır.", + "Çağırmayla Hasar": "Çağırma Yetenekleriyle Bonus Hasar: {#}\n• Çağırma etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Çekirdekle Hasar": "Çekirdek Yeteneklerle Bonus Hasar: {#}\n• Çekirdek etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Çekirdekle Kritik Vuruş Hasarı": "Çekirdek Yeteneklerle Bonus Kritik Vuruş Hasarı: {#}\n• Çekirdek Yetenekler Kritik Vuruş yaptığında ekstra hasar verir.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Çığlık Bekleme Süresi Azaltma": "Çığlıkların Bekleme Süresinde Azalma: {#}\n• Çığlıklarının bekleme süresini azaltır.\n• Normal Bekleme Süresi Azaltmanla birikir.", + "Öldürmede Can": "Öldürmede Can: {#}\n• Öldürdüğün düşman başına {#} Can yenilersin.", + "Öldürmede Enerji": "Öldürmede Enerji: {#}\n• Öldürdüğün düşman başına {#} Enerji yenilersin.", + "Öldürmede Hiddet": "Öldürmede Hiddet: {#}\n• Öldürdüğün düşman başına {#} Hiddet yenilersin.", + "Öldürmede Mana": "Öldürmede Mana: {#}\n• Öldürdüğün düşman başına {#} Mana yenilersin.", + "Öldürmede Ruh": "Öldürmede Ruh: {#}\n• Öldürdüğün düşman başına {#} Ruh yenilersin.", + "Öldürmede Öz": "Öldürmede Öz: {#}\n• Öldürdüğün düşman başına {#} Öz yenilersin.", + "Öz Yenilemesi": "Pasif Öz Yenilemesi: {#}\n• Her saniye {#} Öz yenilersin.", + "Öz Üretimi": "Bonus Öz Üretimi: {#}\n• Herhangi bir kaynaktan Öz kazanmak normalden {#} daha fazla Öz verir.", + "İkili Silah Hasarı": "İkili Silah Hasarı: ({#} - {#})\n• Çift olarak kullanılan Tek El Silahlarının temel hasarı.\n• Bu silahları kullanan yetenekler, temel hasarlarını bu değeri kullanarak ölçeklendirir.\n• Silahların temel saldırı değerlerinin toplamına eşittir.", + "İkili Silahla Hasar": "İkili Silahlarla Bonus Hasar: {#}\n• Tek El Silahları Çift olarak kullanırken verdiğin hasarı artırır.", + "İkili Silahla Kritik Vuruş Hasarı": "İkili Silahlarla Bonus Kritik Vuruş Hasarı: {#}\n• Tek El Silahları İkili olarak kullanırken Kritik Vuruşlara ekstra hasar ekler.\n• Normal Kritik Vuruş Hasar Bonusunla birikir.", + "İksir Düşme Bonusu": "İksir Düşme Oranı Bonusu: {#}\n• Tüm kaynaklardan İyileştirme İksiri düşme oranını artırır.", + "İksir Kapasitesi": "Maksimum İksir Kapasitesi: {#}\n• Tek seferde sahip olabileceğin toplam İyileşme İksiri sayısı.\n• Hem başlangıçtaki {#} temel İksir Kapasitesini hem de Bölge İlerlemesinin ve öğelerin verdiği ilave {#} Kapasiteyi içerir.", + "İksirlerden İyileşme": "İksir İyileşme Bonusu: {#}\n• İyileşme İksirleriyle yenilenen Canı artırır.", + "İnsanken Hasar": "İnsan Formundayken Bonus Hasar: {#}\n• İnsan Formundayken verdiğin hasarı artırır.", + "İrade": "İrade: {#} (Öğe Katkısı: {#}){WILL_BENEFIT}\n• Alınan İyileşmeyi {#} artırır\n• Aşırı Güç Hasarını {#} artırır", + "Şanslı Kritik Afallatması": "Şanslı Kritik Afallatması: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Afallatırsın. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Kritik Dondurması": "Şanslı Kritik Dondurması: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Dondurursun. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Kritik Sersemletmesi": "Şanslı Kritik Sersemletmesi: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Sersemletirsin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Kritik Soğutması": "Şanslı Kritik Soğutması: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Soğutursun. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Kritik Yavaşlatması": "Şanslı Kritik Yavaşlatması: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Yavaşlatırsın. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusun ile orantılıdır.", + "Şanslı Kritik Yere Sermesi": "Şanslı Kritik Son Darbesi: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Yere Serersin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Afallatması": "Şanslı Vuruş Afallatması: {#}\n• Hasar verdiğin düşmanları {#} temel ihtimalle Afallatırsın. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Canı": "Şanslı Vuruş Canı: {#}\n• %5 temel ihtimalle vurduğun düşman başına {#} Can yenilersin.\n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Dondurması": "Şanslı Vuruş Dondurması: {#}\n• Hasar verdiğin düşmanları {#} temel ihtimalle Dondurursun. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Sabitlemesi": [ + "Şanslı Vuruş Sabitlemesi: {#}\n• Hasar verdiğin düşmanları {#} temel ihtimalle Sabitlersin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Kritik Sabitlemesi: {#}\n• Kritik Vuruş yaptığın düşmanları {#} temel ihtimalle Sabitlersin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır." + ], + "Şanslı Vuruş Sersemletmesi": "Şanslı Vuruş Sersemletmesi: {#}\n• Hasar verdiğin düşmanları {#} temel ihtimalle Sersemletirsin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Soğutması": "Şanslı Vuruş Soğutması: {#}\n• Hasar verdiğin düşmanları {#} temel ihtimalle Soğutursun. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Yavaşlatması": "Şanslı Vuruş Yavaşlatması: {#}\n• Hasar verdiğin düşmanları {#} temel ihtimalle Yavaşlatırsın. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş Yere Sermesi": "Şanslı Vuruş Yere Sermesi: {#}\n• Hasar verdiğin düşmanları {#} ihtimalle Yere Serersin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş {PRIMARY_RESOURCE}": "Şanslı Vuruş ({PRIMARY_RESOURCE}): {#}\n• Hasar verdiğinde %5 temel ihtimalle {#} {PRIMARY_RESOURCE} elde edersin. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.", + "Şanslı Vuruş İhtimali Bonusu": "Bonus Şanslı Vuruş İhtimali: {#}\n• Yeteneklerin hasar verdiğinde Şanslı Vuruş etkileri uygulama ihtimalini artırır.\n• Temel Şanslı Vuruş İhtimali, Yeteneğe göre değişir.\n• Birden fazla Şanslı Vuruş etkin varsa olasılıkları bağımsız olarak değişir.", + "Şanslı Vuruş İnfazı": "Şanslı Vuruş İnfazı: {#}\n• %35 Canın altında bir düşmana hasar verdiğinde {#} temel ihtimalle hedefi anında öldürürsün. \n• Bu ihtimal, kullanılan Yetenekle ve Şanslı Vuruş İhtimali Bonusunla orantılıdır.\n• Şampiyonlara, Seçkinlere, Patronlara veya Oyunculara karşı etkinleşmez.", + "Şekil Değiştirmeyle Hasar": "Şekil Değiştirme Yetenekleriyle Hasar Bonusu: {#}\n• Şekil Değiştirme etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}.", + "Şekil Değiştirmişken Hasar": "Şekil Değiştirmişken Bonus Hasar: {#}\n• Şekil Değiştirmişken verdiğin hasarı artırır. Hem Kurt Adam hem de Ayı Adam formunu kapsar.\n• Forma özgü bonuslarla birikir.", + "Şokla Hasar": "Şok Yetenekleriyle Bonus Hasar: {#}\n• Şok etiketine sahip Yeteneklerinin verdiği hasarı artırır.\n• Bu istatistiğe öğeler ve Mükemmeliyet üzerinden gelen katkıya +{#}." + }, + "zhCN": { + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "{PRIMARY_RESOURCE}上限": "{PRIMARY_RESOURCE}上限: {#}\n• 用来施放各种技能。", + "{PRIMARY_RESOURCE}消耗减免": "{PRIMARY_RESOURCE}消耗减免: {#}\n• 降低消耗{PRIMARY_RESOURCE}的技能花费的{PRIMARY_RESOURCE}。", + "人型状态下伤害": "人型状态下的伤害加成: {#}\n• 提高你在人型状态下造成的伤害。", + "仆从伤害": "仆从伤害加成: {#}\n• 提高你召唤的仆从造成的伤害。该效果包括你的骷髅战士、骷髅法师和傀儡。", + "仆从伤害减免": "你仆从的伤害减免: {#}\n• 降低你仆从受到的所有来源的伤害。该效果适用于你的骷髅战士、骷髅法师和傀儡。\n• 该属性提高时,额外加成的效果会降低。", + "仆从所有抗性": "仆从全元素抗性加成: {#}\n• 减少你召唤的仆从受到的非物理伤害。该效果适用于你的骷髅战士、骷髅法师和傀儡。", + "仆从护甲": "仆从加成护甲: {#}\n• 提高你召唤的仆从的护甲。该效果包括你的骷髅战士、骷髅法师和傀儡。", + "仆从攻击速度": "仆从攻击速度加成: {#}\n• 提高你召唤的仆从的攻击速度。这包括你的骷髅战士、骷髅法师和傀儡。", + "仆从生命加成": "仆从生命加成: {#}\n• 提高你召唤的仆从的生命。该效果包括你的骷髅战士、骷髅法师和傀儡。", + "伤害减免": "PvP伤害减免: {#}\n• 在PvP中与其他玩家战斗时固有的伤害减免效果。\n• 与其他所有来源的伤害减免效果叠加。", + "健康时的伤害": "健康状态伤害加成: {#}\n• 生命高于80%时,造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "健康时的伤害减免": "健康时伤害减免: {#}\n• 生命高于80%时,你受到的伤害降低。\n• 该属性提高时,额外加成的效果会降低。", + "傀儡伤害": "傀儡伤害加成: {#}\n• 你的傀儡造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "傀儡所有抗性": "傀儡全元素抗性加成: {#}\n• 减少你的傀儡受到的非物理伤害。", + "傀儡护甲": [ + "傀儡加成护甲: {#}\n• 提高你的傀儡的护甲。", + "傀儡激活时加成护甲: {#}\n• 你的傀儡存活时,你的护甲提高。" + ], + "傀儡提供伤害": "傀儡激活时伤害加成: {#}\n• 你的傀儡存活时,你造成的伤害提高{#}。", + "傀儡生命加成": "傀儡生命上限加成: {#}\n• 提高你傀儡的生命上限。", + "傀儡荆棘": "傀儡继承的荆棘加成: {#}\n• 你的傀儡从你身上额外继承{#}点荆棘。\n• 其从你身上继承的总荆棘现在为{#}点。", + "冰霜伤害": "冰霜伤害加成: {#}\n• 提高你造成的冰霜伤害。\n• 该属性有+{#}来自物品和巅峰。", + "冰霜抗性": "冰霜抗性: {#}\n• 受到的冰霜伤害降低 {#}。\n• 该数值最高可达 {#} 的抗性上限。有多重来源可提升抗性上限, 但最高不超过 {#}。\n• 当前你有 +{#} 的冰霜抗性来自于加成, +{#} 来自于惩罚({#} 来自冰霜抗性上限以外的加成)。", + "冰霜暴击伤害": "冰霜暴击伤害加成: {#}\n• 冰霜伤害造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "冷却时间缩减": "冷却时间缩减: {#}\n• 缩减所有主动技能的冷却时间。", + "冻伤层数": "冻伤层数加成: {#}\n• 提高你造成的冻伤效果,可以使敌人更快冻结。", + "减速持续时间减免": "减速持续时间减免: {#}\n• 缩短受到减速效果的持续时间。\n• 与控制类限制效果的持续时间减免叠加。", + "切换武器伤害": "切换武器时伤害加成: {#}\n• 提高你切换不同武器的技能造成的伤害。", + "刺杀伤害": "刺杀技能伤害加成: {#}\n• 拥有刺杀标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "剑伤害": "剑伤害加成: {#}\n• 提高单手剑或双手剑造成的伤害。", + "劈砍伤害": "双手劈砍武器伤害加成: {#}\n• 提高双手劈砍武器造成的伤害。", + "劈砍武器伤害": "劈砍武器伤害: ({#} - {#})\n• 你的双手劈砍武器的基础伤害。\n• 挥舞此类武器的技能,会使用该数值来调整技能的基础伤害值。\n• 等于武器的基础攻击数值。", + "力量": "力量: {#} (物品贡献: {#}){STR_BENEFIT}\n• 护甲值提高{#}", + "压制伤害": "压制伤害加成: {#}\n• 技能压制时产生的额外伤害,基于你的生命上限和强固数值,在技能命中时伤害会进一步提升。\n• 该效果包括基于你当前生命值的固有压制伤害加成,生命值满时最多可叠加 x{#}。\n• 你从意力、物品和巅峰等级中获得了+{#}的该属性。", + "压制几率": "压制几率: {#}\n• 当你施放技能时,有一定几率使其造成的所有伤害产生压制。\n• 压制会基于你的当前生命值造成额外伤害,生命值满时最多可达到 x{#},拥有角色加成时伤害还会进一步提升。\n• 持续性伤害、被动技能和引导技能无法造成压制。\n• 你的压制几率作为基础属性无法提升,但可以由特殊效果来确保必定触发。", + "双持伤害": "双持型武器伤害加成: {#}\n• 提高双持单手武器造成的伤害。", + "双持武器伤害": "双持武器伤害: ({#} - {#})\n• 你的双持单手武器的基础伤害。\n• 挥舞此类武器的技能会使用该数值来调整其基础伤害。\n• 等于这对武器的基础攻击数值总和。", + "双持的暴击伤害": "双持武器的暴击伤害加成:{#}\n• 使用双持单手武器造成暴击时给予额外伤害。\n• 该效果与你普通的暴击伤害加成相叠加。", + "受伤时伤害减免": "受伤时伤害减免: {#}\n• 生命低于35%时,你受到的伤害降低。\n• 该属性提高时,额外加成的效果会降低。", + "变形技能的伤害": "变形技能的伤害加成: {#}\n• 拥有变形标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "变形时的伤害": "变形时的伤害加成: {#}\n• 提高你在变形时造成的伤害。该效果包括狼人和熊人形态。\n• 与形态专精加成叠加。", + "古币": "低语古币: \n• 用来在珍品商处购买物品。\n• 可在庇护之地的随机事件中获得。", + "召唤伤害": "召唤技能伤害加成: {#}\n• 拥有召唤标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "召唤魔法伤害": "召唤魔法技能伤害加成: {#}\n• 拥有召唤魔法标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "同伴伤害": "同伴技能伤害加成: {#}\n• 拥有同伴标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "圣坛持续时间加成": "圣坛持续时间加成:{#}\n• 世界探索时,圣坛增益的持续时间延长。", + "基础伤害": "基础技能伤害加成: {#}\n• 拥有基础标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "大地技能的伤害": "大地技能伤害加成: {#}\n• 拥有大地标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "大地暴击伤害": "大地技能暴击伤害加成: {#}\n• 大地技能造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "寒霜伤害": "寒霜技能伤害加成: {#}\n• 拥有寒霜标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对中毒的伤害": "对中毒敌人的伤害加成: {#}\n• 提高对中毒敌人造成的伤害。", + "对健康的伤害": "对健康敌人的伤害加成: {#}\n• 提高对生命高于80%的敌人造成的伤害。\n• 该属性有+{#}来自物品和巅峰。", + "对冻伤的伤害": "对被冻伤敌人的伤害加成: {#}\n• 提高对被冻伤敌人造成的伤害。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响,包括冻伤。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对冻结的伤害": "对被冻结敌人的伤害加成: {#}\n• 提高对被冻结敌人造成的伤害。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响,包括冻结。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对击倒的伤害": "对被击倒敌人的伤害加成: {#}\n• 提高对被击倒敌人造成的伤害。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响,包括击倒。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对受伤的伤害": "对受伤敌人的伤害加成: {#}\n• 提高对生命低于35%的敌人造成的伤害。\n• 该属性有+{#}来自物品和巅峰。", + "对受伤目标暴击几率": "对受伤敌人的暴击几率加成: {#}\n• 你对生命低于35%的目标造成伤害时,你的暴击几率提高{#}。\n• 你对受伤敌人的总暴击几率为{#}。", + "对受暗影持续性效果的伤害": "对被持续暗影伤害影响敌人的伤害加成: {#}\n• 提高对被持续暗影伤害影响敌人造成的伤害。", + "对受陷阱影响的伤害": "对被陷阱困住的敌人的伤害加成: {#}\n• 提高对受到游侠陷阱技能影响的敌人造成的伤害。", + "对定身的伤害": "对被定身敌人的伤害加成: {#}\n• 提高对被定身敌人造成的伤害。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响,包括定身。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对易伤敌人的暴击伤害": "对易伤敌人的暴击伤害加成: {#}\n• 技能对易伤敌人造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "对流血的伤害": "对流血敌人的伤害加成: {#}\n• 提高对流血敌人造成的伤害。", + "对燃烧的伤害": "对燃烧敌人的伤害加成: {#}\n• 提高对燃烧敌人造成的伤害。", + "对精英的伤害": "对精英的伤害加成: {#}\n• 提高对勇士敌人、精英怪、首领和玩家造成的伤害。\n• 该属性有+{#}来自物品和巅峰。", + "对被减速的伤害": "对被减速敌人的伤害加成: {#}\n• 提高对被减速敌人造成的伤害。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响,包括减速。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对被击昏的伤害": "对被击昏敌人的伤害加成: {#}\n• 提高对被击昏敌人造成的伤害。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响,包括被击昏。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对被控制敌人的暴击伤害": "对被控制敌人的暴击伤害加成: {#}\n• 当技能对被控制的敌人造成暴击时,伤害提高。\n• 控制效果包括减速、定身、击昏、击退、击倒、嘲讽、恐惧、束缚、迷惑、冻伤或冻结。\n• 在使一个首领完全踉跄后,其在踉跄持续时间内被视为受到所有类型的控制影响。\n• 该效果与你普通的暴击伤害加成相叠加。", + "对被控制的伤害": "对被控制敌人的伤害加成: {#}\n• 提升对被控制的敌人造成的伤害。\n• 该效果包括减速、定身、击昏、击退、击倒、嘲讽、恐惧、束缚、迷惑、冻伤或冻结。\n• 在使一个首领完全踉跄后,其在踉跄期间被视为受到所有类型的控制影响。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "对被迷惑的伤害": "对被迷惑敌人的伤害加成: {#}\n• 提高对被迷惑敌人造成的伤害\n• 令一名首领完全踉跄后,在踉跄持续时间内他们被看作受到所有控制效果的影响,包括迷惑。\n• 你的此属性中有+{#} 点是来自物品和巅峰。", + "对近距敌人的躲闪几率": "对近距敌人的躲闪几率: {#}\n• 当你会被近战范围内的敌人造成伤害时,你的躲闪几率提高。\n• 你对近距敌人的总躲闪几率为{#}。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "对近距的伤害": "对近距敌人的伤害加成: {#}\n• 提高你对近距敌人造成的伤害。\n• 该属性有+{#}来自物品和巅峰。", + "对远距敌人的躲闪几率": "对远距敌人的躲闪几率: {#}\n• 当你会被远离你的敌人造成伤害时,你的躲闪几率提高。\n• 你对远距敌人的总躲闪几率为{#}。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "对远距的伤害": "对远距敌人的伤害加成: {#}\n• 提高你对远距离敌人造成的伤害。\n• 该属性有+{#}来自物品和巅峰。", + "屏障伤害减免": "屏障激活时伤害减免: {#}\n• 屏障激活时,你受到的伤害降低。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "屏障加成": "屏障威力加成: {#}\n• 提高屏障效果产生的屏障数值。", + "屏障幸运一击几率": "激活屏障时幸运一击几率加成: {#}\n• 当你有一面激活的屏障时,提高你的技能造成伤害时触发幸运一击的几率。\n• 幸运一击的基础几率会随技能发生变化。\n• 如果你有多种幸运一击效果, 它们的概率会独立随机出现。", + "幸运一击{PRIMARY_RESOURCE}": "幸运一击{PRIMARY_RESOURCE}: {#}\n• 你有5%基础几率在命中时获得{#} {PRIMARY_RESOURCE}。\n• 此概率会根据使用的技能和你的幸运一击几率进行调整。", + "幸运一击几率加成": "幸运一击几率加成: {#}\n• 提高你的技能造成伤害时触发幸运一击的几率。\n• 幸运一击的基础几率会随技能发生变化。\n• 如果你有多种幸运一击效果, 它们的概率会独立随机出现。", + "幸运一击回复生命": "幸运一击生命: {#}\n• 你有5%的基础几率每击中一名敌人时恢复{#}点生命。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击斩杀": "幸运一击致使斩杀: {#}\n• 你有{#}基础几率在命中时立即消灭生命低于35%的敌人。\n• 此概率会根据使用的技能和你的幸运一击几率进行调整。\n• 不适用于勇士敌人、精英怪、首领或玩家。", + "幸运一击致使冻伤": "幸运一击致使冻伤: {#}\n• 你有{#}的基础几率在命中时冻伤敌人。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击致使冻结": "幸运一击致使冻结: {#}\n• 你有{#}的基础几率在命中时冻结敌人。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击致使减速": "幸运一击致使减速: {#}\n• 你有{#}的基础几率在命中时减速敌人。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击致使击倒": "幸运一击致使击倒: {#}\n• 你有{#}的基础几率在命中时击倒敌人。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击致使击昏": "幸运一击致使击昏: {#}\n• 你有{#}的基础几率在命中时击昏敌人。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击致使定身": "幸运一击致使定身: {#}\n• 你有{#}的基础几率在命中时定身敌人。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运一击迷惑": "幸运一击致使迷惑: {#}\n• 你有{#}基础几率在命中时迷惑敌人。\n• 此概率会根据使用的技能和你的幸运一击几率进行调整。", + "幸运暴击致使冻伤": "幸运暴击冻伤: {#}\n• 你有{#}的基础几率在造成暴击时使敌人冻伤。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运暴击致使冻结": "幸运暴击冻结: {#}\n• 你有{#}的基础几率在造成暴击时使敌人冻结。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运暴击致使减速": "幸运暴击致使减速: {#}\n• 你有{#}的基础几率在对敌人造成暴击时减速他们。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运暴击致使击倒": "幸运暴击致使击倒: {#}\n• 你有{#}的基础几率在对敌人造成暴击时击倒他们。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运暴击致使击昏": "幸运暴击致使击昏: {#}\n• 你有{#}的基础几率在对敌人造成暴击时击昏他们。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运暴击致使定身": "幸运暴击致使定身: {#}\n• 你有{#}的基础几率在对敌人造成暴击时使其定身。\n• 该可能性基于使用的技能和你的幸运一击几率加成而变化。", + "幸运暴击迷惑": "幸运暴击致使迷惑: {#}\n• 你有{#}基础几率在造成暴击时迷惑敌人。\n• 此概率会根据使用的技能和你的幸运一击几率进行调整。", + "强固加成": "强固生成量加成: {#}\n• 提高你的强固效果产生的强固值。", + "怒气回复": "被动怒气回复速度: {#}\n• 你每秒回复{#}点怒气。\n• 怒气会在脱离战斗时迅速衰减。", + "怒气生成": "怒气生成量加成: {#}\n• 从任意来源获得的怒气比平常多{#}点。", + "意力": "意力: {#} (物品贡献: {#}){WILL_BENEFIT}\n• 受到的治疗提高{#}\n• 压制伤害提高{#}", + "战吼冷却时间缩减": "战吼冷却时间缩减: {#}\n• 缩短你的战吼冷却时间。\n• 可以与你的普通冷却时间缩减相叠加。", + "战士伤害": "骷髅战士伤害加成: {#}\n• 你的骷髅战士造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "战士所有抗性": "骷髅战士全元素抗性加成: {#}\n• 减少你的骷髅战士受到的非物理伤害。", + "战士护甲": "骷髅战士加成护甲: {#}\n• 提高你的骷髅战士的护甲。", + "战士提供伤害": "骷髅战士激活时伤害加成: {#}\n• 至少有一个骷髅战士存活时,你造成的伤害提高{#}。", + "战士提供护甲": "骷髅战士激活时加成护甲: {#}\n• 至少有一个骷髅战士存活时,你的护甲提高。", + "战士生命加成": "骷髅战士生命上限加成: {#}\n• 提高你骷髅战士的生命上限。", + "战士荆棘": "骷髅战士继承的荆棘加成: {#}\n• 你的骷髅战士从你身上额外继承{#}点荆棘。\n• 其从你身上继承的总荆棘现在为{#}点。", + "所有伤害": "所有伤害加成: {#}\n• 提高你造成的所有伤害。\n• 该属性有+{#}来自物品和巅峰。", + "所有伤害减免": "来自所有来源的伤害减免: {#}\n• 应用你的护甲值或非物理抗性,降低从所有来源受到的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "所有治疗效果": "所有治疗加成: {#}\n• 提高从所有来源受到的治疗效果。", + "护甲": "护甲值: {#}\n• 降低即将承受的物理伤害。适用于直接物理伤害和持续性流血伤害。\n• 对每个等级 {#} 敌人的物理伤害减免最多不超过 {#}。\n• 你有 {#} 点护甲来自主要装备属性,{#} 点护甲来自力量,{#} 点额外护甲来自其他来源。", + "持续伤害减免": "减免受到的持续性伤害: {#}\n• 应用你的护甲或非物理抗性后,降低从所有来源受到的持续性伤害,包括流血、燃烧、中毒和非直接伤害的持续性暗影伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "持续暗影伤害效果伤害": "持续性暗影伤害加成: {#}\n• 你造成的持续性暗影伤害提高。该效果不包括直接暗影伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "控制受限持续时间减免": "控制受限持续时间减免: {#}\n• 缩短受到控制类限制效果的持续时间,击退除外。\n• 这类效果包括减速、定身、击昏、击倒、嘲讽、恐惧、束缚、迷惑、冻伤和冻结。", + "控制持续时间加成": "控制持续时间加成: {#}\n• 延长对敌人的控制效果的持续时间,击退除外。\n• 该效果包括减速、定身、击昏、击倒、嘲讽、恐惧、束缚、迷惑、冻伤和冻结。", + "搏斗伤害": "搏斗技能伤害加成: {#}\n• 拥有搏斗标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "攻速加成": "攻击速度加成: {#}\n• 你的攻击速度比基础武器速度快{#}。\n• 结合你的武器,你的总攻击速度为每秒{#}次攻击。", + "敏捷": "敏捷: {#} (物品贡献: {#}){DEX_BENEFIT}\n• 躲闪几率提高{#}", + "斧伤害": "斧伤害加成: {#}\n• 提高单手斧或双手斧造成的伤害。", + "易伤伤害": "易伤伤害加成: {#}\n• 技能对易伤敌人造成额外伤害。\n• 包括易伤敌人从所有来源受到的固有 x{#} 增伤伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "智力": "智力: {#} (物品贡献: {#}){INT_BENEFIT}\n• 所有元素抗性提高{#}", + "暗影伤害": "暗影伤害加成: {#}\n• 提高你造成的暗影伤害,包括直接暗影伤害和持续性暗影伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "暗影抗性": "暗影抗性: {#}\n• 受到的暗影伤害降低 {#}。该效果对来自暗影的直接伤害和持续性暗影伤害都有效。\n• 该数值最高可达 {#} 的抗性上限。有多重来源可提升抗性上限, 但最高不超过 {#}。\n• 当前你有 +{#} 的暗影抗性来自于加成, -{#} 来自于惩罚({#} 来自暗影抗性上限以外的加成)。", + "暗影暴击伤害": "暗影暴击伤害加成: {#}\n• 暗影伤害造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "暴击伤害": "暴击伤害加成: {#}\n• 技能造成暴击时获得额外伤害。\n• 该效果包括暴击固有的 x{#} 增伤。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "暴击几率": "暴击几率: {#}\n• 当技能造成伤害,有一定几率造成暴击。\n• 暴击造成 x{#} 额外伤害,拥有角色加成时伤害进一步提升。\n• 持续性伤害无法暴击。", + "来自中毒的伤害减免": "来自中毒的敌人的伤害减免: {#}\n• 降低中毒敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自冻伤的伤害减免": "来自冻伤敌人的伤害减免: {#}\n• 降低被冻伤敌人对你造成的伤害。\n• 首领怪物陷入完全踉跄后, 他们在踉跄持续时间内被视为受所有控制类型的影响, 包括冻伤。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自减速的伤害减免": "来自减速敌人的伤害减免: {#}\n• 降低被减速的敌人对你造成的伤害。\n• 首领怪物陷入完全踉跄后, 他们在踉跄持续时间内被视为受所有控制类型的影响, 包括减速。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自受暗影持续伤害影响的伤害减免": "来自受持续暗影伤害影响的敌人的伤害减免: {#}\n• 降低被持续暗影伤害影响的敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自受陷阱影响的伤害减免": "来自被陷阱影响的敌人的伤害减免: {#}\n• 降低被游侠的陷阱技能影响的敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自持续性伤害的伤害减免": "来自受持续伤害影响的敌人的伤害减免: {#}\n• 降低被任意持续伤害影响的敌人对你造成的伤害。该效果包括流血、燃烧、毒素和暗影持续性伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自易伤的伤害减免": "来自被易伤的敌人的伤害减免: {#}\n• 降低易伤敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自流血的伤害减免": "来自流血敌人的伤害减免: {#}\n• 降低流血敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自燃烧的伤害减免": "来自燃烧敌人的伤害减免: {#}\n• 降低燃烧的敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自精英的伤害减免": "来自精英的伤害减免: {#}\n• 降低受到勇士敌人、精英怪、首领和玩家的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自近距的伤害减免": "来自近距敌人的伤害减免: {#}\n• 降低近战范围内敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "来自远距的伤害减免": "来自远距敌人的伤害减免: {#}\n• 降低远距敌人对你造成的伤害。\n• 随着该属性的增加,额外的加成效果会逐步降低。", + "核心伤害": "核心技能伤害加成: {#}\n• 拥有核心标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "核心技能的暴击伤害": "核心技能暴击伤害加成: {#}\n• 核心技能造成暴击时给予额外伤害。\n• 该效果与你普通的暴击伤害加成相叠加。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "格挡减免": "格挡伤害减免: {#}\n• 当你格挡直接伤害时所抵挡的伤害部分。\n• 等于已装备护盾的格挡伤害减免。", + "格挡几率": "格挡几率: {#}\n• 当你受到直接伤害时,有几率将其格挡。\n• 格挡会降低{#}点所受伤害。\n• 等于已装备盾牌的格挡几率。", + "武器伤害": "武器伤害: ({#} - {#})\n• 你已装备武器的基础伤害。\n• 技能会使用该数值来调整其基础伤害。\n• 如果挥舞的是单手武器,该值等于这对武器的基础攻击数值总和。\n• 如果挥舞的是双手武器,该值即为其基础攻击数值。", + "武器精通伤害": "武器精通技能伤害加成: {#}\n• 拥有武器精通标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "武器速度": "武器速度: 每秒攻击{#}次\n• 这是你的武器在有任何加成之前固有的基本攻击速度。\n• 如果使用的是多把单手武器,其武器速度会被平均化。", + "毒素伤害": [ + "毒素伤害加成: {#}\n• 提高你造成的毒素伤害,包括直接毒素伤害和持续性毒素伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "毒素伤害加成: {#}\n• 你造成的毒素伤害提高。该效果包括持续性毒素伤害,但不包括直接毒素伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。" + ], + "毒素抗性": "毒素抗性: {#}\n• 受到的毒素伤害降低 {#}。该效果对来自毒素的直接伤害和持续性毒素伤害都有效。\n• 该数值最高可达 {#} 的抗性上限。有多重来源可提升抗性上限, 但最高不超过 {#}。\n• 当前你有 +{#} 的毒素抗性来自于加成, -{#} 来自于惩罚({#} 来自毒素抗性上限以外的加成)。", + "毒素暴击伤害": "毒素暴击伤害加成: {#}\n• 毒素伤害造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "法力回复": "被动法力回复速度: {#}\n• 你每秒回复{#}点法力。", + "法力生成": "法力生成量加成: {#}\n• 从任意来源获得的法力比平常多{#}点。", + "法师伤害": "骷髅法师伤害加成: {#}\n• 你的骷髅法师造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "法师所有抗性": "骷髅法师全元素抗性加成: {#}\n• 减少你的骷髅法师受到的非物理伤害。", + "法师护甲": [ + "骷髅法师加成护甲: {#}\n• 提高你的骷髅法师的护甲。", + "骷髅法师激活时加成护甲: {#}\n• 至少有一个骷髅法师存活时,你的护甲提高。" + ], + "法师提供伤害": "骷髅法师激活时伤害加成: {#}\n• 至少有一个骷髅法师存活时,你造成的伤害提高{#}。", + "法师生命加成": "骷髅法师生命上限加成: {#}\n• 提高你骷髅法师的生命上限。", + "法师荆棘": "骷髅法师继承的荆棘加成: {#}\n• 你的骷髅法师从你身上额外继承{#}点荆棘。\n• 其从你身上继承的总荆棘现在为{#}点。", + "流血伤害": "流血伤害加成: {#}\n• 你造成的流血伤害提高。该效果包括持续性物理伤害,但不包括直接物理伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "消灭回复生命": "消灭回复生命: {#}\n• 你每消灭一名敌人,回复{#}点生命。", + "消灭怒气": "消灭怒气: {#}\n• 你每消灭一名敌人,恢复{#}点怒气。", + "消灭精魂": "消灭精魂: {#}\n• 你每消灭一名敌人,恢复{#}点精魂。", + "消灭能量": "消灭能量: {#}\n• 你每消灭一名敌人,恢复{#}点能量。", + "消灭获取法力": "消灭法力: {#}\n• 你每消灭一名敌人,恢复{#}点法力。", + "消灭获取灵力": "消灭灵力: {#}\n• 你每消灭一名敌人,恢复{#}点灵力。", + "灌注技能冷却时间缩减": "灌注技能冷却时间缩减: {#}\n• 缩短你的灌注技能的冷却时间。\n• 可以与你的普通冷却时间缩减相叠加。", + "灌注技能的伤害": "灌注技能的伤害加成: {#}\n• 拥有灌注标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "火焰伤害": "火焰伤害加成: {#}\n• 提高你造成的火焰伤害,包括直接火焰伤害和持续性燃烧伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "火焰抗性": "火焰抗性: {#}\n• 受到的火焰伤害降低 {#}。该效果对来自火焰的直接伤害和持续性燃烧伤害都有效。\n• 该数值最高可达 {#} 的抗性上限。有多重来源可提升抗性上限, 但最高不超过 {#}。\n• 当前你有 +{#} 的火焰抗性来自于加成, -{#} 来自于惩罚({#} 来自火焰抗性上限以外的加成)。", + "火焰暴击伤害": "火焰暴击伤害加成: {#}\n• 火焰伤害造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "灵力回复": "被动灵力回复速度: {#}\n• 你每秒回复{#}点灵力。", + "灵力生成": "灵力生成量加成: {#}\n• 从任意来源获得的灵力比平常多{#}点。", + "熊人形态下的伤害": "熊人形态下的伤害加成: {#}\n• 提高你变形成熊人时造成的伤害。", + "熊人技能的伤害": "熊人技能伤害加成: {#}\n• 拥有熊人标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "熊人技能的压制伤害": "熊人技能的压制伤害:{#}\n• 拥有熊人标签的技能产生压制效果时会造成额外伤害。\n• 可与普通的压制伤害加成相叠加。", + "熊人护甲": "熊人形态时的护甲加成: {#}\n• 提高你变形成熊人时的护甲。", + "燃烧伤害": "燃烧伤害加成: {#}\n• 你造成的燃烧伤害提高。该效果包括持续性燃烧伤害,但不包括直接火焰伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "爆焰伤害": "爆焰技能伤害加成: {#}\n• 拥有爆焰标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "爆裂电花伤害": "爆裂电花伤害加成: {#}\n• 提高你施加的爆裂电花的伤害。", + "物理伤害": "物理伤害加成: {#}\n• 你造成的物理伤害提高。该效果既包括直接物理伤害,也包括持续性流血伤害。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "物理暴击伤害": "物理暴击伤害加成: {#}\n• 物理伤害造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "狂暴持续时间加成": "狂暴持续时间加成: {#}\n• 延长从所有来源处获得的狂暴持续时间。", + "狂暴时的伤害": "当处于狂暴时的伤害加成: {#}\n• 提高你在狂暴时的伤害。", + "狼人伤害": "狼人技能伤害加成: {#}\n• 拥有狼人标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "狼人形态下的伤害": "狼人形态下的伤害加成: {#}\n• 提高你变形成狼人时造成的伤害。", + "狼人护甲": "狼人形态时的护甲加成: {#}\n• 提高你变形成狼人时的护甲。", + "狼人暴击伤害": "狼人技能暴击伤害加成: {#}\n• 狼人技能造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "生命上限": "生命上限: {#}\n• 如果你损失了所有生命,你会死亡。\n• 你在{#}级时拥有{#}点基础生命和从其他来源获得的{#}点额外生命。", + "生命回复": "被动生命回复速度: {#}\n• 你每秒恢复{#}点生命。\n• 受到伤害会禁用该能力4秒。", + "生命球提供伤害": "拾取生命球时获得伤害加成: {#}\n• 拾取生命球后,你造成的伤害提高{#}点,持续{#}秒。", + "生命球治疗效果": "生命球治疗加成: {#}\n• 提高从生命球受到的治疗效果。", + "电冲伤害": "电冲技能伤害加成: {#}\n• 拥有电冲标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "白骨伤害": "白骨技能伤害加成: {#}\n• 拥有白骨标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "白骨暴击伤害": "白骨技能暴击伤害加成: {#}\n• 白骨技能造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "神射手伤害": "神射手技能伤害加成: {#}\n• 拥有神射手标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "移动速度": "移动速度: {#}\n• 你会以基础移动速度的{#}奔跑。\n• 你的移动速度(包括各种加成效果在内)最高可以达到{#}。", + "等级": "等级: {#}\n• 你的角色等级通过积累经验值即可提升。\n• 每升一级,你都会获得基础生命和核心属性加成。\n• 50级之前,每升一级都会获得一个技能点。之后,每四分之一级获得一个巅峰点数。\n• 你和敌人之间造成的伤害会根据等级差异进行调整。\n• 此等级的怪物具有{#}可见的伤害减免。", + "精英消灭提供伤害": "消灭一个精英敌人时获得伤害加成: {#}\n• 消灭一个勇士敌人、精英怪、首领或玩家后,你造成的伤害提高{#}点,持续{#}秒。", + "精英消灭移动速度": "消灭精英敌人时获得移动速度加成: {#}\n• 消灭一个勇士敌人、精英怪、首领或玩家后,你获得{#}移动速度加成,持续{#}秒。", + "精通伤害": "精通技能伤害加成:{#}\n• 拥有精通标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "精魂回复": "被动精魂回复速度: {#}\n• 你每秒回复{#}点精魂。", + "精魂生成": "精魂生成量加成: {#}\n• 从任意来源获得的精魂比平常多{#}点。", + "红色尘埃": "红色尘埃: \n• 用来在干燥平原和凯基斯坦的PvP商人处购买物品。\n• 可从萃取祭坛处成功净化憎恨之种获得。\n• 憎恨之种只能在PvP区域获得。", + "终极技能伤害": "终极技能伤害加成:{#}\n• 拥有终极技能标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "经验值加成": "经验值加成: {#}\n• 击杀获得的经验值提高 {#}。\n• 包含世界层级 {#} 所提供的 x{#} 加成。", + "职业伤害减免": "职业伤害减免: {#}\n• 怪物对你的职业造成的固有伤害减免效果,由你的职业提供。", + "能量回复": "被动能量回复速度: {#}\n• 你每秒回复{#}点能量。", + "能量生成": "能量生成量加成: {#}\n• 从任意来源获得的能量比平常多{#}点。", + "自然魔法技能的伤害": "自然魔法技能的伤害加成: {#}\n• 拥有自然魔法标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "荆棘": [ + "荆棘: {#}\n• 受到直接攻击时对攻击者造成伤害。不包括受到的持续性伤害。\n• 造成的伤害受你力量所增加的技能伤害影响。", + "荆棘: {#}\n• 受到直接攻击时对攻击者造成伤害。不包括受到的持续性伤害。\n• 造成的伤害受你敏捷所增加的技能伤害影响。", + "荆棘: {#}\n• 受到直接攻击时对攻击者造成伤害。不包括受到的持续性伤害。\n• 造成的伤害受你智力所增加的技能伤害影响。", + "荆棘: {#}\n• 受到直接攻击时对攻击者造成伤害。不包括受到的持续性伤害。\n• 造成的伤害受你意力所增加的技能伤害影响。" + ], + "药水掉落加成": "药水掉率加成: {#}\n• 提高治疗药水从各种途径掉落的几率。", + "药水数量": "最大药水数量: {#}\n• 你同一时间内能拥有的药水总数量。\n• 包括你初始拥有的{#}瓶基础药水和从区域进度与物品中获得的{#}瓶额外数量。", + "药水治疗": "药水治疗加成: {#}\n• 提高从治疗药水获得的生命。", + "被强固时的伤害": "被强固时的伤害加成: {#}\n• 当你的强固生命大于或等于你的当前生命时,你造成的伤害提高。", + "被强固时的伤害减免": "被强固时的伤害减免: {#}\n• 当你的强固生命大于或等于你的当前生命时, 你受到的伤害降低。\n• 该效果不包括被强固而固有的伤害减免。\n• 随着该属性的增加, 额外的加成效果会逐步降低。", + "被灌注技能的伤害": "被灌注技能的伤害加成: {#}\n• 被灌注强化的技能造成的伤害提高。", + "被灌注的暴击伤害": "被灌注的技能的暴击伤害加成: {#}\n• 被灌注的技能造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "躲闪几率": "躲闪几率: {#}\n• 当你即将受到直接伤害时,你有几率躲闪。\n• 被躲闪的攻击不会造成伤害。\n• 该属性提高时,额外加成的效果会降低。", + "远程伤害": "远程武器伤害加成: {#}\n• 提高双手远程武器造成的伤害。", + "远程武器伤害": "远程伤害: ({#} - {#})\n• 你的双手远程武器的基础伤害。\n• 挥舞此类武器的技能,会使用该数值来调整技能的基础伤害值。\n• 等于武器的基础攻击数值。", + "金币": "金币: \n• 庇护之地的主要货币,用于大多数商人和工匠。\n• 可用于退还投资于技能树或巅峰等级的点数。\n• 可从庇护之地的大部分活动中以及出售物品获得。", + "钉锤伤害": "钉锤伤害加成: {#}\n• 提高单手钉锤或双手钉锤造成的伤害。", + "钝击伤害": "双手钝击武器伤害加成: {#}\n• 提高双手钝击武器造成的伤害。", + "钝击武器伤害": "钝击武器伤害: ({#} - {#})\n• 你的双手钝击武器的基础伤害。\n• 挥舞此类武器的技能,会使用该数值来调整技能的基础伤害值。\n• 等于武器的基础攻击数值。", + "钝击的压制伤害": "双手钝击武器的压制伤害:{#}\n• 使用双手钝击武器时,技能产生的压制效果会造成额外伤害。\n• 可与普通的压制伤害加成相叠加。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "长柄武器伤害": "长柄武器伤害加成: {#}\n• 提高双手长柄武器造成的伤害。", + "闪电伤害": "闪电伤害加成: {#}\n• 提高你造成的闪电伤害。\n• 该属性有+{#}来自物品和巅峰。", + "闪电抗性": "闪电抗性: {#}\n• 受到的闪电伤害降低 {#}。\n• 该数值最高可达 {#} 的抗性上限。有多重来源可提升抗性上限, 但最高不超过 {#}。\n• 当前你有 +{#} 的闪电抗性来自于加成, -{#} 来自于惩罚({#} 来自闪电抗性上限以外的加成)。", + "闪电暴击伤害": "闪电暴击伤害加成: {#}\n• 闪电伤害造成暴击时,伤害提高。\n• 该效果与你普通的暴击伤害加成相叠加。", + "闪避提供伤害": "闪避时获得伤害加成: {#}\n• 闪避一次攻击后,你造成的伤害提高{#}点,持续{#}秒。", + "闪避提供攻击速度": "闪避后攻击速度加成: {#}\n• 闪避一次攻击后,你获得{#}攻击速度加成,持续{#}秒。", + "陷阱伤害": "陷阱技能伤害加成: {#}\n• 拥有陷阱标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "陷阱冷却时间缩减": "灌注技能冷却时间缩减: {#}\n• 缩短你的灌注技能的冷却时间。\n• 可以与你的普通冷却时间缩减相叠加。", + "陷阱埋设时间缩减": "陷阱埋设时间缩减: {#}秒\n• 你的陷阱技能变得可以激活所需耗费的时间缩短{#}秒。", + "风暴伤害": "风暴技能伤害加成: {#}\n• 拥有风暴标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "鲜血伤害": "鲜血技能伤害加成: {#}\n• 拥有鲜血标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。", + "黑冬节信物": "黑冬节信物:\n• 用于在基奥瓦沙黑冬广场的吉利恩处购买活动奖励。\n• 通过在基奥瓦沙黑冬广场的藏品桌处兑换活动材料(枯萎碎片、失落的传家宝、红披战利品)获得。", + "黑暗伤害": "黑暗技能伤害加成: {#}\n• 拥有黑暗标签的技能造成的伤害提高。\n• 你从物品和巅峰等级中获得了+{#}的该属性。" + }, + "zhTW": { + "Armor Contribution": [ + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.\n• The remaining damage reduction is determined by your appropriate Elemental resistance.", + "Armor Contribution: {#}\n• The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks.\n• The remaining damage reduction is determined by your appropriate Elemental resistances.\n• Differs in PvP." + ], + "Close Crit Bonus": "Close Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies close to you.", + "Cold Resistance": [ + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Cold Resistance: {#}\n• Reduces incoming Cold damage by {#}.\n• Makes up 50% of your initial damage reduction from Cold, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Damage with Minions": "Minion Damage Bonus: {#}\n• Increases damage dealt by your summoned Minions. This includes your Skeleton Warriors, Skeletal Mages, and Golem.\n• You have +{#} of this stat from items and Paragon.", + "Distant Crit Bonus": "Distant Crit Bonus: {#}\n• Increases Critical Strike Chance against enemies far from you.", + "Energy Generation": "Bonus Energy Generation: {#}\n• Gaining Energy from any source grants {#} more Energy than normal.", + "Essence Generation": "Bonus Essence Generation: {#}\n• Gaining Essence from any source grants {#} more Spirit than normal.", + "Fire Resistance": "Fire Resistance: {#}\n• Reduces incoming Fire damage by {#}. This applies to both direct Fire damage and Burning damage over time.\n• Makes up 50% of your initial damage reduction from Fire, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Fury Generation": "Bonus Fury Generation: {#}\n• Gaining Fury from any source grants {#} more Fury than normal.", + "Lightning Resistance": [ + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Lightning Resistance: {#}\n• Reduces incoming Lightning damage by {#}.\n• Makes up 50% of your initial damage reduction from Lightning, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Lucky Crit Chill": "Lucky Crit Chill: {#}\n• You have a base {#} chance to Chill enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Freeze": "Lucky Crit Freeze: {#}\n• You have a base {#} chance to Freeze enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Immobilize": "Lucky Crit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Knockdown": "Lucky Crit Knockdown: {#}\n• You have a base {#} chance to Knockdown enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Slow": "Lucky Crit Slow: {#}\n• You have a base {#} chance to Slow enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Crit Stun": "Lucky Crit Stun: {#}\n• You have a base {#} chance to Stun enemies when you Critically Strike them. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Chill": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Chill enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Freeze": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Freeze enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Immobilize": "Lucky Hit Immobilize: {#}\n• You have a base {#} chance to Immobilize enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Knockdown": "Lucky Hit Chill: {#}\n• You have a base {#} chance to Knockdown enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Slow": "Lucky Hit Slow: {#}\n• You have a base {#} chance to Slow enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Lucky Hit Stun": "Lucky Hit Stun: {#}\n• You have a base {#} chance to Stun enemies on hit. \n• This probability scales with the skill used and your Lucky Hit Chance Bonus.", + "Mana Generation": "Bonus Mana Generation: {#}\n• Gaining Mana from any source grants {#} more Mana than normal.", + "Maximum Life Bonus": "Maximum Life Bonus: {#}\n• Your overall Life is increased by {#}.", + "Poison Resistance": [ + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Poison Resistance: {#}\n• Reduces incoming Poison damage by {#}. This applies to both direct Poison damage and Poisoning damage over time.\n• Makes up 50% of your initial damage reduction from Poison, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shadow Resistance": [ + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective.", + "Shadow Resistance: {#}\n• Reduces incoming Shadow damage by {#}. This applies to both direct Shadow damage and Shadow damage over time.\n• Makes up 50% of your initial damage reduction from Shadow, with the remainder contributed by Armor.\n• As this stat increases, additional bonuses become less effective." + ], + "Shrine Duration Bonus": "Shrine Duration Bonus: {#}\n• Increases the duration of Shrine buffs.", + "Spirit Generation": "Bonus Spirit Generation: {#}\n• Gaining Spirit from any source grants {#} more Spirit than normal.", + "{PRIMARY_RESOURCE}上限": "{PRIMARY_RESOURCE}上限:{#}\n• 可用來施展各種技能", + "{PRIMARY_RESOURCE}消耗降低": "{PRIMARY_RESOURCE}消耗降低:{#}\n• 降低消耗{PRIMARY_RESOURCE}的技能所消耗的{PRIMARY_RESOURCE}", + "中毒傷害": "中毒的傷害加成:{#}\n• 提高你造成的中毒傷害。包含毒素持續傷害,但直接的毒素傷害除外\n• 從物品與顛峰系統共獲得 +{#}", + "中毒敵人傷害減免": "中毒敵人的傷害減免:{#}\n• 降低中毒的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "人形時傷害": "人類形態的傷害加成:{#}\n• 提高在人類形態時所造成的傷害", + "健康時傷害": "健康時的傷害加成:{#}\n• 生命值高於 80% 時,提高造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "健康時傷害減免": "健康時傷害減免:{#}\n• 生命值高於 80% 時,降低你受到的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "傷害減免": "PvP 傷害減免:{#}\n• 在 PvP 狀態下對其他玩家的基礎傷害減免效果\n• 可和其他所有來源的傷害減免效果疊加", + "僕從傷害": "僕從的傷害加成:{#}\n• 提高你召喚的僕從造成的傷害。包括骷髏戰士、骷髏法師和魔像", + "僕從傷害減免": "你的僕從傷害減免:{#}\n• 降低你的僕從所有來源受到的傷害。包括骷髏戰士、骷髏法師和魔像\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "僕從全抗性": "僕從的全元素抗性加成:{#}\n• 降低你召喚的僕從受到的非物理傷害,包括骷髏戰士,骷髏法師和魔像", + "僕從攻擊速度": "僕從攻擊速度加成:{#}\n• 提高你的召喚僕從的攻擊速度,包括骷髏戰士,骷髏法師和魔像", + "僕從生命值加成": "僕從生命值加成:{#}\n• 提高召喚僕從的生命值,包括骷髏戰士,骷髏法師和魔像", + "僕從護甲值": "僕從的護甲值加成:{#}\n• 提高召喚僕從的護甲值。包括骷髏戰士、骷髏法師和魔像", + "冰冷敵人傷害減免": "冰冷敵人的傷害減免:{#}\n• 降低冰冷敵人對你造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含冰冷\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "冰冷施加": "冰冷施加的效果加成:{#}\n• 提高你施加的冰冷效果,使敵人更快凍結", + "冰寒傷害": "冰寒傷害加成:{#}\n• 提高你造成的冰寒傷害\n• 從物品與顛峰系統共獲得 +{#}", + "冰寒抗性": "冰寒抗性:{#}\n• 使所受的冰寒傷害降低 {#}\n• 此數值的上限為 {#}。抗性上限可透過多種方式提高,但無法超過 {#}\n• 你目前有 +{#} 冰寒抗性加成以及 -{#} 抗性減益效果(距離冰寒抗性上限還有 {#})", + "冰寒爆擊傷害": "冰寒爆擊傷害加成:{#}\n• 冰寒傷害爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "冰霜傷害": "冰霜技能的傷害加成:{#}\n• 提高有冰霜標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "冷卻時間縮短": "冷卻時間縮短:{#}\n• 縮短所有主動技能的冷卻時間", + "切換武器傷害": "切換武器時的傷害加成:{#}\n• 使用與上一把不同的武器時,提高技能造成的傷害", + "割喉傷害": "割喉技能的傷害加成:{#}\n• 提高有割喉標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "劍類傷害": "劍類的傷害加成:{#}\n• 提高持用單手劍或雙手劍時造成的傷害", + "力量": "力量:{#}(物品加成:{#}){STR_BENEFIT}\n• 護甲值提高 {#}", + "受傷時傷害減免": "受傷時的傷害減免:{#}\n• 生命值低於 35% 時,降低你受到的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "古幣": "低語古幣:\n• 用來購買奇物商人的物品\n• 可透過聖休亞瑞的隨機事件取得", + "召喚傷害": "召喚技能的傷害加成:{#}\n• 提高有召喚標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "同伴傷害": "同伴技能的傷害加成:{#}\n• 提高有同伴標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "咒喚傷害": "咒喚技能的傷害加成:{#}\n• 提高有咒喚標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "基本傷害": "基本技能的傷害加成:{#}\n• 提高有基本標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "壓制傷害": "壓制傷害加成:{#}\n• 技能產生壓制時會造成額外傷害,擊中瞬間根據你的生命值上限和強韌值進一步獲得額外加成\n• 包含原本根據你現有生命值而提高的壓制傷害效果,生命值全滿時的最大效果為 x{#}\n• 從意志、物品與顛峰系統共獲得 +{#}", + "壓制機率": "壓制機率:{#}\n• 施放技能時,有機會以該技能造成的總傷害產生壓制效果\n• 壓制會依照你當前生命值造成額外傷害,生命值全滿時額外造成 x{#} 的傷害,此加成可透過個人加成進一步提升\n• 持續傷害、被動技能與引導技能無法造成壓制\n• 壓制機率無法以基礎屬性方式提高,但會受特定效果影響", + "大地傷害": "大地技能的傷害加成:{#}\n• 提高有大地標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "大地爆擊傷害": "大地技能的爆擊傷害加成:{#}\n• 大地技能爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加\n• 從物品與顛峰系統共獲得 +{#}", + "射手傷害": "射手技能的傷害加成:{#}\n• 提高有射手標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "對中毒的傷害": "對中毒敵人的傷害加成:{#}\n• 提高對中毒的敵人造成的傷害", + "對健康的傷害": "對健康敵人的傷害加成:{#}\n• 提高對生命值高於 80% 的敵人造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "對冰冷的傷害": "對冰冷敵人的傷害加成:{#}\n• 提高對冰冷的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含冰冷\n• 從物品與顛峰系統共獲得 +{#}", + "對凍結的傷害": "對凍結敵人的傷害加成:{#}\n• 提高對凍結的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含凍結\n• 從物品與顛峰系統共獲得 +{#}", + "對受傷的傷害": "對受傷敵人的傷害加成:{#}\n• 提高對生命值低於 35% 的敵人造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "對受傷的爆擊機率": "對受傷敵人的爆擊機率加成:{#}\n• 對生命值低於 35% 的敵人造成傷害時,你的爆擊機率提高 {#}\n• 你對受傷敵人的爆擊機率總計為 {#}", + "對定身的傷害": "對定身敵人的傷害加成:{#}\n• 提高對定身的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含定身\n• 從物品與顛峰系統共獲得 +{#}", + "對控場的傷害": "對受控場效果影響的敵人的傷害加成:{#}\n• 提高對受控場效果影響的敵人造成的傷害\n• 控場效果包括緩速、定身、昏迷、擊退、擊倒、嘲諷、恐懼、繫鏈、暈眩、冰冷和凍結\n• 首領在完全重挫期間視同受到所有控場效果的影響\n• 從物品與顛峰系統共獲得 +{#}", + "對控場的爆擊傷害": "對受控場效果影響的敵人的爆擊傷害加成: {#}\n• 技能對受控場效果影響的敵人爆擊時造成的額外傷害\n• 控場效果包括緩速、定身、昏迷、擊退、擊倒、嘲諷、恐懼、繫鏈、暈眩、冰冷和凍結\n• 首領在完全重挫期間視同受到所有控場效果的影響\n• 可和一般的爆擊傷害加成效果疊加", + "對擊倒的傷害": "對擊倒敵人的傷害加成:{#}\n• 提高對擊倒的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含擊倒\n• 從物品與顛峰系統共獲得 +{#}", + "對昏迷的傷害": "對昏迷敵人的傷害加成:{#}\n• 提高對昏迷的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含昏迷\n• 從物品與顛峰系統共獲得 +{#}", + "對易傷的爆擊傷害": "對易傷敵人的爆擊傷害加成:{#}\n• 對易傷敵人造成爆擊時的技能額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "對暈眩的傷害": "對暈眩敵人的傷害加成:{#}\n• 提高對暈眩的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含暈眩\n• 從物品與顛峰系統共獲得 +{#}", + "對暗影續傷的傷害": "對受暗影持續傷害敵人的傷害加成:{#}\n• 提高對受到暗影持續傷害效果影響的敵人造成的傷害", + "對流血的傷害": "對流血敵人的傷害加成:{#}\n• 提高對流血的敵人造成的傷害", + "對燃燒的傷害": "對燃燒敵人的傷害加成:{#}\n• 提高對燃燒的敵人造成的傷害", + "對精英的傷害": "對精英的傷害加成:{#}\n• 提高對勇士、精英怪物、首領和玩家造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "對緩速的傷害": "對緩速敵人的傷害加成:{#}\n• 提高對緩速的敵人造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含緩速\n• 從物品與顛峰系統共獲得 +{#}", + "對觸陷的傷害": "對觸陷敵人的傷害加成:{#}\n• 提高對受到俠盜陷阱技能影響的敵人造成的傷害", + "對近距的傷害": "對近距敵人的傷害加成:{#}\n• 提高對近戰距離內的敵人造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "對遠距的傷害": "對遠距敵人的傷害加成:{#}\n• 提高對遠距離的敵人造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "屏障加成": "屏障產生加成:{#}\n• 提高屏障效果產生的屏障量", + "屏障時傷害減免": "屏障啟用時的傷害減免:{#}\n• 屏障啟用時降低你受到的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "屏障時幸運觸發機率": "屏障啟用時的幸運觸發機率加成:{#}\n• 屏障啟用時,提高技能造成傷害時的幸運觸發機率\n• 基礎幸運觸發機率隨技能而有所不同\n• 若你有多個幸運觸發效果,其觸發機率會獨立計算", + "幸運爆擊冰冷": "幸運爆擊冰冷:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時使其冰冷\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運爆擊凍結": "幸運爆擊凍結:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時使其凍結\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運爆擊定身": "幸運爆擊定身:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時使其定身\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運爆擊擊倒": "幸運爆擊擊倒:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時將其擊倒\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運爆擊昏迷": "幸運爆擊昏迷:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時使其昏迷\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運爆擊暈眩": "幸運爆擊暈眩:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時使其暈眩\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運爆擊緩速": "幸運爆擊緩速:{#}\n• 你有 {#} 的基礎機率在對敵人造成爆擊時使其緩速\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發{PRIMARY_RESOURCE}": "幸運觸發{PRIMARY_RESOURCE}:{#}\n• 你有 5% 的基礎機率在對敵人造成傷害時獲得 {#} 點{PRIMARY_RESOURCE}\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發冰冷": "幸運觸發冰冷:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時使其冰冷\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發凍結": "幸運觸發凍結:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時使其凍結\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發定身": "幸運觸發定身:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時使其定身\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發擊倒": "幸運觸發擊倒:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時將其擊倒\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發昏迷": "幸運觸發昏迷:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時使其昏迷\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發暈眩": "幸運觸發暈眩:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時使其暈眩\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發機率加成": "幸運觸發機率加成:{#}\n• 提高技能造成傷害時的幸運觸發機率\n• 基礎幸運觸發機率隨技能而有所不同\n• 若你有多個幸運觸發效果,其觸發機率會獨立計算", + "幸運觸發生命恢復": "幸運觸發生命恢復:{#}\n• 每擊中一名敵人,就有 5% 基礎機率治療 {#} 點生命值\n• 此機率會隨所使用的技能和你的幸運觸發機率加成效果而改變", + "幸運觸發緩速": "幸運觸發緩速:{#}\n• 你有 {#} 的基礎機率在對敵人造成傷害時使其緩速\n• 此機率會依據使用的技能和你的幸運觸發機率加成而有所增減", + "幸運觸發處決": "幸運觸發處決:{#}\n• 你有 {#} 的基礎機率在擊中時立刻殺死生命值在 35% 以下的敵人\n• 此機率會隨所用技能和你的幸運觸發機率加成效果而變\n• 對勇士、精英怪物、首領和玩家無效", + "強韌加成": "強韌產生加成:{#}\n• 提高強韌效果產生的強韌量", + "強韌時傷害": "強韌時的傷害加成:{#}\n• 強韌高於或等於當前生命值時,提高你造成的傷害", + "強韌時傷害減免": "強韌時的傷害減免:{#}\n• 強韌高於或等於當前生命值時,降低你受到的傷害\n• 不包含強韌原有的傷害減免效果\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "怒吼冷卻時間縮短": "大吼冷卻時間縮短:{#}\n• 縮短大吼類技能的冷卻時間\n• 可和一般的冷卻時間縮短效果疊加", + "怒氣恢復": "被動的怒氣恢復:{#}\n• 每秒恢復 {#} 點怒氣\n• 脫離戰鬥後,怒氣會迅速消退", + "怒氣產生": "額外的怒氣產生:{#}\n• 從任何來源獲得的怒氣提高 {#}", + "意志": "意志:{#}(物品加成:{#}){WILL_BENEFIT}\n• 治療接受效果提高 {#}\n• 壓制傷害提高 {#}", + "所有傷害": "所有傷害加成:{#}\n• 提高你造成的所有傷害\n• 從物品與顛峰系統共獲得 +{#}", + "所有傷害減免": "所有來源的傷害減免:{#}\n• 在套用你的護甲值與非物理抗性效果之後,進一步降低從所有來源受到的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "所有治療": "所有治療效果加成:{#}\n• 提高從所有來源獲得的治療效果", + "持續傷害減免": "持續傷害的傷害減免:{#}\n• 在套用你的護甲值與非物理抗性後,降低從所有來源受到的持續傷害。包含流血、燃燒、中毒和暗影持續傷害,但不包含直接傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "控場影響時效減免": "控場影響時效減免:{#}\n• 縮短受到控場效果影響的持續時間。不包含擊退\n• 包括緩速、定身、昏迷、擊倒、嘲諷、恐懼、繫鏈、暈眩、冰冷和凍結", + "控場時效加成": "控場時效加成:{#}\n• 延長你施展的控場效果的持續時間,但擊退除外\n• 包括緩速、定身、昏迷、擊倒、嘲諷、恐懼、繫鏈、暈眩、冰冷和凍結", + "擊殺怒氣恢復": "擊殺怒氣恢復:{#}\n• 每擊殺一個敵人時恢復 {#} 點怒氣", + "擊殺法力恢復": "擊殺法力恢復:{#}\n• 每擊殺一個敵人時恢復 {#} 點法力", + "擊殺生命恢復": "擊殺生命恢復:{#}\n• 每擊殺一個敵人時恢復 {#} 點生命值", + "擊殺精英後傷害加成": "擊殺精英後傷害加成:{#}\n• 擊殺勇士、精英怪物、首領或玩家後,造成的傷害提高 {#},持續 {#} 秒", + "擊殺精英後移動速度": "擊殺精英後移動速度加成:{#}\n• 擊殺勇士、精英怪物、首領或玩家後,移動速度提高 {#},持續 {#} 秒", + "擊殺能量恢復": "擊殺能量恢復:{#}\n• 每擊殺一個敵人時恢復 {#} 點能量", + "擊殺靈力恢復": "擊殺靈力恢復:{#}\n• 每擊殺一個敵人時恢復 {#} 點靈力", + "擊殺魂能恢復": "擊殺魂能恢復:{#}\n• 每擊殺一個敵人時恢復 {#} 點魂能", + "攻擊速度加成": "攻擊速度加成:{#}\n• 使你的基礎武器速度加快 {#}\n• 與武器結算後,你的攻擊速度總計為每秒攻擊 {#} 次", + "敏捷": "敏捷:{#} (物品加成:{#}){DEX_BENEFIT}\n• 閃躲機率提高 {#}", + "斧類傷害": "斧類的傷害加成:{#}\n• 提高持用單手斧或雙手斧時造成的傷害", + "斬擊武器傷害": "斬擊武器傷害:({#} - {#})\n• 你的雙手斬擊武器的基礎傷害\n• 使用這武器的技能會依此數值調整其基礎傷害\n• 等同於武器的基礎攻擊數值", + "易傷傷害": "易傷傷害加成:{#}\n• 技能對易傷敵人獲得額外傷害\n• 包含易傷敵人原本從所有來源受到的傷害提高 x{#} 的效果\n• 從物品與顛峰系統共獲得 +{#}", + "易傷敵人傷害減免": "易傷敵人的傷害減免:{#}\n• 降低易傷的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "智力": "智力:{#}(物品加成:{#}){INT_BENEFIT}\n• 所有抗性提高 {#}", + "暗影傷害": "暗影傷害加成:{#}\n• 提高你造成的暗影傷害。包含直接暗影傷害和暗影持續傷害\n• 從物品與顛峰系統共獲得 +{#}", + "暗影抗性": "暗影抗性:{#}\n• 使所受的暗影傷害降低 {#}。此效果對直接暗影傷害和暗影持續傷害有效\n• 此數值的上限為 {#}。抗性上限可透過多種方式提高,但無法超過 {#}\n• 你目前有 +{#} 暗影抗性加成以及 -{#} 抗性減益效果(距離暗影抗性上限還有 {#})", + "暗影持續傷害": "暗影持續傷害的傷害加成:{#}\n• 提高你造成的暗影持續傷害。不含直接暗影傷害\n• 從物品與顛峰系統共獲得 +{#}", + "暗影爆擊傷害": "暗影爆擊傷害加成:{#}\n• 暗影傷害爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "暗影續傷敵人減傷": "受暗影持續傷害敵人的傷害減免:{#}\n• 降低受暗影持續傷害效果影響的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "核心傷害": "核心技能的傷害加成:{#}\n• 提高有核心標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "核心爆擊傷害": "核心技能的爆擊傷害加成:{#}\n• 核心技能爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加\n• 從物品與顛峰系統共獲得 +{#}", + "格擋傷害減免": "格擋傷害減免:{#}\n• 成功格擋直接攻擊時所減免的傷害\n• 等同所裝備之盾牌的格擋傷害減免", + "格擋機率": "格擋機率:{#}\n• 當你受到直接攻擊時,有機會格檔\n• 格擋可使受到的傷害降低 {#}\n• 等同所裝備之盾牌的格擋機率", + "武器傷害": "武器傷害:({#} - {#})\n• 所裝備之武器的基礎傷害\n• 技能會依此數值調整其基礎傷害\n• 裝備多把單手武器時,此為它們基礎攻擊數值的總和\n• 裝備一把雙手武器時,此為該武器的基礎攻擊數值", + "武器專精傷害": "武器專精技能的傷害加成:{#}\n• 提高有武器專精標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "武器速度": "武器速度:每秒攻擊 {#} 次\n• 此為武器在套用加成效果前的基礎攻擊速度\n• 裝備多把單手武器時則為其平均值", + "毒素傷害": "毒素傷害加成:{#}\n• 提高你造成的毒素傷害。包含直接毒素傷害和中毒持續傷害\n• 從物品與顛峰系統共獲得 +{#}", + "毒素抗性": "毒素抗性:{#}\n• 使所受的毒素傷害降低 {#}。此效果對直接毒素傷害和持續中毒傷害有效\n• 此數值的上限為 {#}。抗性上限可透過多種方式提高,但無法超過 {#}\n• 你目前有 +{#} 毒素抗性加成以及 -{#} 抗性減益效果(距離毒素抗性上限還有 {#})", + "毒素爆擊傷害": "毒素爆擊傷害加成:{#}\n• 毒素傷害爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "法力恢復": "被動的法力恢復:{#}\n• 每秒恢復 {#} 點法力", + "法力產生": "額外的法力產生:{#}\n• 從任何來源獲得的法力提高 {#}", + "流血傷害": "流血的傷害加成:{#}\n• 提高你造成的流血傷害。包含物理持續傷害,但直接的物理傷害除外\n• 從物品與顛峰系統共獲得 +{#}", + "流血敵人傷害減免": "流血敵人的傷害減免:{#}\n• 降低流血的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "深冬之證": "深冬之證:\n• 用來在奇歐瓦夏的深冬廣場向基雷歐購買事件獎勵\n• 可透過奇歐瓦夏的深冬廣場收藏桌以荒疫碎片、遺失的傳家寶和紅兜帽戰利品等事件材料來交換", + "灌注傷害": "灌注技能的傷害加成:{#}\n• 提高有灌注標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "灌注冷卻時間縮短": "灌注冷卻時間縮短:{#}\n• 縮短灌注類技能的冷卻時間\n• 可和一般的冷卻時間縮短效果疊加", + "灌注強化傷害": "灌注強化技能的傷害加成:{#}\n• 提高灌注強化的技能造成的傷害", + "灌注強化的爆擊傷害": "灌注強化技能的爆擊傷害加成:{#}\n• 灌注強化的技能在爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "火焰傷害": "火焰傷害加成:{#}\n• 提高你造成的火焰傷害。包含直接火焰傷害和燃燒持續傷害\n• 從物品與顛峰系統共獲得 +{#}", + "火焰抗性": "火焰抗性:{#}\n• 使所受的火焰傷害降低 {#}。此效果對直接火焰傷害和持續燃燒傷害有效\n• 此數值的上限為 {#}。抗性上限可透過多種方式提高,但無法超過 {#}\n• 你目前有 +{#} 火焰抗性加成以及 -{#} 抗性減益效果(距離火焰抗性上限還有 {#})", + "火焰爆擊傷害": "火焰爆擊傷害加成:{#}\n• 火焰傷害爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "焰術傷害": "焰術技能的傷害加成:{#}\n• 提高有焰術標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "熊人傷害": "熊人技能的傷害加成:{#}\n• 提高有熊人標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "熊人壓制傷害": "熊人技能壓制傷害:{#}\n• 以熊人標籤的技能造成壓制時會造成額外傷害\n• 會與普通壓制傷害加成疊加", + "熊人時傷害": "熊人形態的傷害加成:{#}\n• 提高變形為熊人時所造成的傷害", + "熊人護甲值": "熊人形態的護甲值加成:{#}\n• 提高變形為熊人時的護甲值", + "燃燒傷害": "燃燒的傷害加成:{#}\n• 提高你造成的燃燒傷害。包含火焰持續傷害,但直接的火焰傷害除外\n• 從物品與顛峰系統共獲得 +{#}", + "燃燒敵人傷害減免": "燃燒敵人的傷害減免:{#}\n• 降低受燃燒效果影響的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "爆擊傷害": "爆擊傷害加成:{#}\n• 技能爆擊時造成額外傷害\n• 包含爆擊傷害的原有 x{#} 效果\n• 從物品與顛峰系統共獲得 +{#}", + "爆擊機率": "爆擊機率:{#}\n• 當技能造成傷害時,有機會爆擊\n• 爆擊會額外造成 x{#} 的傷害,此加成可透過個人加成進一步提升\n• 持續傷害無法造成爆擊", + "爭鬥傷害": "爭鬥技能的傷害加成:{#}\n• 提高有爭鬥標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "物理傷害": "物理傷害加成:{#}\n• 提高你造成的物理傷害。包含直接物理傷害和流血持續傷害\n• 從物品與顛峰系統共獲得 +{#}", + "物理爆擊傷害": "物理爆擊傷害加成:{#}\n• 物理傷害爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "狂暴時傷害": "狂暴時的傷害加成:{#}\n• 提高在狂暴時造成的傷害", + "狂暴時效加成": "狂暴時效加成:{#}\n• 延長從所有來源獲得的狂暴持續時間", + "狼人傷害": "狼人技能的傷害加成:{#}\n• 提高有狼人標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "狼人時傷害": "狼人形態的傷害加成:{#}\n• 提高變形為狼人時所造成的傷害", + "狼人爆擊傷害": "狼人技能的爆擊傷害加成:{#}\n• 狼人技能爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加\n• 從物品與顛峰系統共獲得 +{#}", + "狼人護甲值": "狼人形態的護甲值加成:{#}\n• 提高變形為狼人時的護甲值", + "生命之球傷害加成": "拾取生命之球的傷害加成:{#}\n• 拾取生命之球後,你造成的傷害提高 {#},持續 {#} 秒", + "生命之球治療效果": "生命之球的治療加成:{#}\n• 提高生命之球的治療效果", + "生命值上限": "生命值上限:{#}\n• 失去所有生命值即會死亡\n• 你擁有等級 {#} 的 {#} 點基礎生命值和 {#} 點其他來源的生命值", + "生命值恢復": "被動的生命值恢復:{#}\n• 每秒恢復 {#} 點生命值\n• 受到傷害會讓恢復效果失效 4 秒", + "移動速度": "移動速度:{#}\n• 你的奔跑速度為基礎移動速度的 {#}\n• 移動速度的上限為 {#},包含加成效果", + "等級": "等級:{#}\n• 角色的等級可透過累積經驗值來提升\n• 每次提升等級皆可提高基礎生命值和核心屬性\n• 等級 50 之前,每提高一級可獲得一點技能點數。之後,每提高 1/4 級可獲得一點顛峰點數\n• 你和敵人對彼此造成的傷害會依照等級差距調整\n• 此等級的怪物有 {#} 可見的傷害減免", + "精英敵人傷害減免": "精英敵人傷害減免:{#}\n• 降低勇士、精英怪物、首領和玩家對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "精通傷害": "精通技能的傷害加成:{#}\n• 提高有精通標籤的技能造成的傷害\n• 你從物品與顛峰系統共獲得 +{#}", + "絕招傷害": "絕招的傷害加成:{#}\n• 提高絕招標籤技能所造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "經驗值獎勵": "經驗值獎勵:{#}\n• 殺死敵人可獲得 {#} 更多經驗值\n• 包括世界階級 {#} 的 x{#} 額外獎勵", + "緩速敵人傷害減免": "緩速敵人的傷害減免:{#}\n• 降低緩速敵人對你造成的傷害\n• 首領在完全重挫期間視同受到所有控場效果的影響,包含緩速\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "緩速時效減免": "緩速時效減免:{#}\n• 縮短受到緩速效果影響的持續時間\n• 可和控場影響時效減免疊加", + "續傷敵人傷害減免": "受持續傷害敵人的傷害減免:{#}\n• 降低受持續傷害效果影響的敵人對你造成的傷害。包含流血、燃燒、中毒和暗影持續傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "聖壇時效加成": "聖壇時效加成:{#}\n• 延長從世界各地獲得的聖壇持續時間", + "職業傷害減免": "職業傷害減免:{#}\n• 你的職業本身對怪物的傷害減免效果", + "能量恢復": "被動的能量恢復:{#}\n• 每秒恢復 {#} 點能量", + "能量產生": "額外的能量產生:{#}\n• 從任何來源獲得的能量提高 {#}", + "自然魔法傷害": "自然魔法技能的傷害加成:{#}\n• 提高有自然魔法標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "荊棘傷害": [ + "荊棘傷害:{#}\n• 對直接擊中的攻擊者造成傷害。持續傷害的攻擊無法觸發此效果\n• 力量提供的技能傷害加成亦會影響荊棘傷害", + "荊棘傷害:{#}\n• 對直接擊中的攻擊者造成傷害。持續傷害的攻擊無法觸發此效果\n• 敏捷提供的技能傷害加成亦會影響荊棘傷害", + "荊棘傷害:{#}\n• 對直接擊中的攻擊者造成傷害。持續傷害的攻擊無法觸發此效果\n• 智力提供的技能傷害加成亦會影響荊棘傷害", + "荊棘傷害:{#}\n• 對直接擊中的攻擊者造成傷害。持續傷害的攻擊無法觸發此效果\n• 意志提供的技能傷害加成亦會影響荊棘傷害" + ], + "藥水掉落加成": "藥水掉落率加成:{#}\n• 提高所有來源的治療藥水掉落機率", + "藥水攜帶量": "藥水攜帶量上限:{#}\n• 可擁有的治療藥水攜帶量總數\n• 包括基礎的 {#} 瓶藥水,以及從區域進度和物品額外獲得的 {#} 瓶藥水", + "藥水治療": "藥水治療加成:{#}\n• 提高治療藥水所治療的生命值", + "觸陷敵人傷害減免": "觸陷敵人的傷害減免:{#}\n• 降低受俠盜陷阱技能影響的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "護甲值": "護甲值:{#}\n• 降低受到的物理傷害。包含直接物理傷害和流血持續傷害\n• 降低傷害限度,來自等級 {#} 敵人造成的物理傷害,降低的傷害無法超過 {#}\n• 你的護甲值有 {#} 點來自主要裝備屬性、{#} 點來自力量,{#} 點來自其他來源", + "變形傷害": "變形技能的傷害加成:{#}\n• 提高有變形標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "變形時傷害": "變形時的傷害加成:{#}\n• 提高變形時造成的傷害。包含狼人和熊人形態\n• 可和各形態的特殊加成效果疊加", + "赤紅粉塵": "赤紅粉塵:\n• 用來在大乾原和卡基斯坦向 PvP 商人購買物品\n• 從萃取祭壇成功淨化憎恨種子時取得\n• 憎恨種子只能在 PvP 區域獲得", + "近距敵人傷害減免": "近距敵人的傷害減免:{#}\n• 降低近戰範圍內的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "近距敵人閃躲機率": "對近距敵人的閃躲機率:{#}\n• 當你即將受到近戰敵人的傷害時,提高閃躲機率\n• 你對近距敵人的閃躲機率總計為 {#}\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "遠程傷害": "遠程武器傷害加成:{#}\n• 提高持用雙手遠程武器時造成的傷害", + "遠程武器傷害": "遠程傷害:({#} - {#})\n• 你的雙手遠程武器的基礎傷害\n• 使用這武器的技能會依此數值調整其基礎傷害\n• 等同於武器的基礎攻擊數值", + "遠距敵人傷害減免": "遠距敵人的傷害減免:{#}\n• 降低遠距離的敵人對你造成的傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "遠距敵人閃躲機率": "對遠距敵人的閃躲機率:{#}\n• 當你即將受到遠方敵人的傷害時,提高閃躲機率\n• 你對遠距離敵人的閃躲機率總計為 {#}\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "金幣": "金幣:\n• 聖休亞瑞的主要貨幣,在大多數商人與製造者之間流通\n• 可以用來重置已投入技能樹或顛峰等級的點數\n• 金幣可經由聖休亞瑞的大多數活動或者販售物品獲得", + "釘鎚傷害": "釘鎚的傷害加成:{#}\n• 提高持用單手釘鎚或雙手釘鎚時造成的傷害", + "鈍擊壓制傷害": "雙手鈍擊武器的壓制傷害:{#}\n• 使用雙手鈍擊武器並以技能造成壓制時會造成額外傷害\n• 會與普通壓制傷害加成疊加\n• 從物品與顛峰系統共獲得 +{#}", + "鈍擊武器傷害": "鈍擊武器傷害:({#} - {#})\n• 你的雙手鈍擊武器的基礎傷害\n• 使用這武器的技能會依此數值調整其基礎傷害\n• 等同於武器的基礎攻擊數值", + "長柄武器傷害": "長柄武器的傷害加成:{#}\n• 提高持用雙手長柄武器時造成的傷害", + "閃躲後傷害加成": "閃躲後傷害加成:{#}\n• 閃躲攻擊後,造成的傷害提高 {#},持續 {#} 秒", + "閃躲後攻擊速度": "閃躲後攻擊速度加成:{#}\n• 閃躲攻擊後,攻擊速度提高 {#},持續 {#} 秒", + "閃躲機率": "閃躲機率:{#}\n• 當你即將受到直接傷害時,有機會閃躲攻擊\n• 閃躲的攻擊不會造成任何傷害\n• 隨此屬性提升,額外加成的效果將隨之遞減", + "陷阱傷害": "陷阱技能的傷害加成:{#}\n• 提高有陷阱標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "陷阱冷卻時間縮短": "陷阱冷卻時間縮短:{#}\n• 縮短陷阱類技能的冷卻時間\n• 可和一般的冷卻時間縮短效果疊加", + "陷阱設置時間縮短": "陷阱設置時間縮短:{#} 秒\n• 使陷阱技能啟用的時間縮短 {#} 秒", + "雙手斬擊傷害": "雙手斬擊武器傷害加成:{#}\n• 提高持用雙手斬擊武器時造成的傷害", + "雙手鈍擊傷害": "雙手鈍擊武器傷害加成:{#}\n• 提高持用雙手鈍擊武器時造成的傷害", + "雙持傷害": "雙持武器傷害加成:{#}\n• 提高雙持單手武器時造成的傷害", + "雙持武器傷害": "雙持武器傷害:({#} - {#})\n• 你的雙持單手武器的基礎傷害\n• 使用這組武器的技能會依此數值調整其基礎傷害\n• 等同於武器的基礎攻擊數值的總和", + "雙持爆擊傷害": "雙持武器的爆擊傷害加成:{#}\n• 雙持單手武器爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "電擊傷害": "電擊傷害加成:{#}\n• 提高你造成的電擊傷害\n• 從物品與顛峰系統共獲得 +{#}", + "電擊抗性": "電擊抗性:{#}\n• 使所受的電擊傷害降低 {#}\n• 此數值的上限為 {#}。抗性上限可透過多種方式提高,但無法超過 {#}\n• 你目前有 +{#} 電擊抗性加成以及 -{#} 抗性減益效果(距離電擊抗性上限還有 {#})", + "電擊爆擊傷害": "電擊爆擊傷害加成:{#}\n• 電擊傷害爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加", + "電流能量傷害": "電流能量傷害加成:{#}\n• 提高使用電流能量造成的傷害", + "電能傷害": "電能技能的傷害加成:{#}\n• 提高有電能標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "靈力恢復": "被動的靈力恢復:{#}\n• 每秒恢復 {#} 點靈力", + "靈力產生": "額外的靈力產生:{#}\n• 從任何來源獲得的靈力提高 {#}", + "風暴傷害": "風暴技能的傷害加成:{#}\n• 提高有風暴標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "骷髏戰士傷害": "骷髏戰士的傷害加成:{#}\n• 提高骷髏戰士造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "骷髏戰士全抗性": "骷髏戰士的全元素抗性加成:{#}\n• 降低你的骷髏戰士受到的非物理傷害", + "骷髏戰士啟用傷害": "骷髏戰士啟用時的傷害加成:{#}\n• 至少有一名骷髏戰士存活時,你造成的傷害提高 {#}", + "骷髏戰士啟用護甲值": "骷髏戰士啟用時的護甲值加成:{#}\n• 至少有一名骷髏戰士存活時,提高你的護甲值", + "骷髏戰士生命值加成": "骷髏戰士生命值上限加成:{#}\n• 提高骷髏戰士的生命值上限", + "骷髏戰士荊棘效果": "骷髏戰士繼承的荊棘傷害加成:{#}\n• 你的骷髏戰士比平常多繼承 {#} 的荊棘傷害\n• 骷髏戰士現在從你身上繼承的總荊棘傷害為 {#}", + "骷髏戰士護甲值": "骷髏戰士的護甲值加成:{#}\n• 提高骷髏戰士的護甲值", + "骷髏法師傷害": "骷髏法師的傷害加成:{#}\n• 提高骷髏法師造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "骷髏法師全抗性": "骷髏法師的全元素抗性加成:{#}\n• 降低你的骷髏法師受到的非物理傷害", + "骷髏法師啟用傷害": "骷髏法師啟用時的傷害加成:{#}\n• 至少有一名骷髏法師存活時,你造成的傷害提高 {#}", + "骷髏法師啟用護甲值": "骷髏法師啟用時的護甲值加成:{#}\n• 至少有一名骷髏法師存活時,提高你的護甲值", + "骷髏法師生命值加成": "骷髏法師生命值上限加成:{#}\n• 提高骷髏法師的生命值上限", + "骷髏法師荊棘效果": "骷髏法師繼承的荊棘傷害加成:{#}\n• 你的骷髏法師比平常多繼承 {#} 的荊棘傷害\n• 骷髏法師現在從你身上繼承的總荊棘傷害為 {#}", + "骷髏法師護甲值": "骷髏法師的護甲值加成:{#}\n• 提高骷髏法師的護甲值", + "骸骨傷害": "骸骨技能的傷害加成:{#}\n• 提高有骸骨標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "骸骨爆擊傷害": "骸骨技能的爆擊傷害加成:{#}\n• 骸骨技能爆擊時造成的額外傷害\n• 可和一般的爆擊傷害加成效果疊加\n• 從物品與顛峰系統共獲得 +{#}", + "魂能恢復": "被動的魂能恢復:{#}\n• 每秒恢復 {#} 點魂能", + "魂能產生": "額外的魂能產生:{#}\n• 從任何來源獲得的魂能提高{#}", + "魔像傷害": "魔像的傷害加成:{#}\n• 提高魔像造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "魔像全抗性": "魔像的全元素抗性加成:{#}\n• 降低你的魔像受到的非物理傷害", + "魔像啟用傷害": "魔像啟用時的傷害加成:{#}\n• 魔像存活時,你造成的傷害提高 {#}", + "魔像啟用護甲值": "魔像啟用時的護甲值加成:{#}\n• 魔像存活時,提高你的護甲值", + "魔像生命值加成": "魔像生命值上限加成:{#}\n• 提高魔像的生命值上限", + "魔像荊棘效果": "魔像繼承的荊棘傷害加成:{#}\n• 你的魔像比平常多繼承 {#} 的荊棘傷害\n• 魔像現在從你身上繼承的總荊棘傷害為 {#}", + "魔像護甲值": "魔像的護甲值加成:{#}\n• 提高魔像的護甲值", + "鮮血傷害": "鮮血技能的傷害加成:{#}\n• 提高有鮮血標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}", + "黑暗傷害": "黑暗技能的傷害加成:{#}\n• 提高有黑暗標籤的技能造成的傷害\n• 從物品與顛峰系統共獲得 +{#}" + } + }, + "Item": { + "1HDagger_Magic_QST_Frac_Underworld_04": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "Steeped in Vhenard's blood and dark knowledge.", + "flavor_localized": { + "deDE": "In Vhenards Blut und dunklem Wissen getränkt.", + "esES": "Empapada en la sangre y los conocimientos oscuros de Vhenard.", + "esMX": "Empapado en la sangre y el oscuro conocimiento de Vhenard.", + "frFR": "Trempé dans le sang de Vhenard et dans le savoir occulte.", + "itIT": "Intriso del sangue di Vhenard e di conoscenza oscura.", + "jaJP": "ヴェナードの血と闇の知識が染み込んでいる。", + "koKR": "베나드의 피와 어둠의 지식에 물들었습니다.", + "plPL": "Ostrze naznaczone krwią i mroczną wiedzą Venardy.", + "ptBR": "Coberta com o sangue e o conhecimento sombrio de Vhenard.", + "ruRU": "Обагренный кровью Венард и вобравший темные знания.", + "trTR": "Vhenard'ın kanına ve karanlık bilgisine bulanmış.", + "zhCN": "吸收了维纳德的鲜血和黑暗的知识。", + "zhTW": "浸潤在薇娜德的血液和黑暗知識當中。" + }, + "name": "Mother's Knife", + "name_localized": { + "deDE": "[ns]Mutters Messer", + "esES": "[ms]Cuchillo de la madre", + "esMX": "[ms]Cuchillo de Mamá", + "frFR": "[ms]Couteau de la Mère", + "itIT": "[ms]Coltello della Madre", + "jaJP": "母のナイフ", + "koKR": "어머니의 칼", + "plPL": "[ms]Nóż Matki", + "ptBR": "[fs]Faca da Mãe", + "ruRU": "[ms]Нож матери", + "trTR": "Anne'nin Bıçağı", + "zhCN": "圣母的匕首", + "zhTW": "母親的小刀" + } + }, + "1HDagger_QST_Frac_UnFlesh": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "Dried Blood has coalesced into jagged crystals surrounding the blade. This phenomenon must have occurred after dislodging the blade from Feodor's chest.", + "flavor_localized": { + "deDE": "Um die Klinge herum haben sich schartige Kristalle aus getrocknetem Blut gebildet. Dieses Phänomen muss aufgetreten sein, nachdem die Klinge aus Feodors Brust gezogen wurde.", + "esES": "La sangre seca se ha transformado en cristales alrededor de la hoja. Este fenómeno habrá tenido lugar tras extraerla del pecho de Feodor.", + "esMX": "La sangre seca se aglutinó y formó cristales dentados que rodean la hoja. Este fenómeno debe haber ocurrido luego de desprender la daga del pecho de Feodor.", + "frFR": "Le sang séché a formé des cristaux irréguliers autour de la lame. Ce phénomène a dû se produire après avoir retiré la lame de la poitrine de Feodor.", + "itIT": "Il sangue rappreso si è coagulato in cristalli seghettati intorno alla lama. Questo fenomeno dev'essersi verificato dopo aver rimosso la lama dal petto di Feodor.", + "jaJP": "乾いた血がギザギザの結晶となって刃を取り囲んでいる。これは、フェオドールの胸から刃が抜かれた後に起きた現象だろう。", + "koKR": "날을 덮은 마른 피가 굳어 깔쭉깔쭉한 결정을 이루었습니다. 칼을 페오도르의 가슴에서 빼낸 후 일어난 현상일 것입니다.", + "plPL": "Wysuszona krew zakrzepła w nieregularnych kryształkach wokół ostrza. Zjawisko to zaszło zapewne po wyciągnięciu sztyletu z piersi Fiodora.", + "ptBR": "O sangue seco uniu-se em cristais afiados ao redor da lâmina. Esse fenômeno deve ter ocorrido depois de remover a lâmina do peito de Feodor.", + "ruRU": "Засохшая кровь застыла вокруг клинка острыми кристаллами. Скорее всего, они образовались, когда клинок вырвали из груди Феодора.", + "trTR": "Kurumuş Kan, pürüzlü bir şekilde kristalleşerek bıçağın etrafını sardı. Bu olay, bıçağı Feodor'un göğsünden çıkardıktan sonra gerçekleşmiş olmalı.", + "zhCN": "干涸的血迹在刀刃周围凝聚成锯齿状晶体。这种现象一定是在将刀刃从菲奥多的胸口移开之后发生的。", + "zhTW": "乾掉的血在刃身上凝結成鋸齒狀的晶體。這一定是在從費奧多的胸膛拔出來時造成的。" + }, + "name": "Blood-Barbed Blade", + "name_localized": { + "deDE": "[fs]Blutstachel-klinge", + "esES": "[fs]Cuchilla de sangre punzante", + "esMX": "[fs]Hoja Punzante Sangrienta", + "frFR": "[fs]Lame crantée de sang", + "itIT": "[fs]Lama dei Barbigli di Sangue", + "jaJP": "血のバーブド・ブレード", + "koKR": "피가시 칼날", + "plPL": "[ns]Okrwawione Ostrze", + "ptBR": "[fs]Lâmina Farpada Sangrenta", + "ruRU": "[ms]Кровозубый клинок", + "trTR": "[n1]Kan Tırtıklı Bıçak[n2]Kan Tırtıklı Bıçağı", + "zhCN": "血刺之刃", + "zhTW": "血刺利刃" + } + }, + "1HDagger_QST_Hawe_Bog_Kres_03_Reward": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "The swamp wins. The swamps always wins...", + "flavor_localized": { + "deDE": "Der Sumpf gewinnt. Der Sumpf gewinnt immer …", + "esES": "El pantano prevalece. Siempre prevalece…", + "esMX": "El pantano gana. Los pantanos siempre ganan...", + "frFR": "Le marais gagne. Le marais gagne toujours…", + "itIT": "La palude vince. La palude vince sempre...", + "jaJP": "沼が勝つ。いつも沼が勝つのだ…", + "koKR": "늪은 승리한다. 늪은 언제나 승리한다...", + "plPL": "Bagno wygrywa. Bagno zawsze wygrywa...", + "ptBR": "O pântano vence. O pântano sempre vence...", + "ruRU": "Болото победило. Болото всегда побеждает...", + "trTR": "Bataklık kazandı. Bataklık hep kazanır...", + "zhCN": "沼泽赢了。沼泽总会赢……", + "zhTW": "沼澤吞噬一切,無一倖免…" + }, + "name": "Vestigial Viscera", + "name_localized": { + "deDE": "[p]Spärliche Überreste", + "esES": "[fp]Vísceras vestigiales", + "esMX": "[fp]Vísceras Vestigiales", + "frFR": "[mp]Viscères vestigiaux", + "itIT": "[fs]Viscere Vestigiali", + "jaJP": "萎びた内臓", + "koKR": "내장의 흔적", + "plPL": "[ms]Trzewiowy Skalpel", + "ptBR": "[fp]Vísceras Vestigiais", + "ruRU": "[p]Древние останки", + "trTR": "[n1]Artakalan İç Organlar[n2]Artakalan İç Organları", + "zhCN": "退化腑脏", + "zhTW": "殘餘臟器" + } + }, + "1HDagger_QST_Kehj_Oasis_Armor_01": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "Fashioned into the shape of a wolf's fang, this blade excels at striking from the shadows.", + "flavor_localized": { + "deDE": "Diese Klinge wurde nach Vorbild eines Wolfszahns geformt und eignet sich hervorragend, um aus dem Schatten zuzuschlagen.", + "esES": "Esta hoja con forma de colmillo de lobo es especialmente adecuada para atacar desde las sombras.", + "esMX": "Diseñada con la forma de un colmillo de lobo, esta hoja se destaca en atacar desde las sombras.", + "frFR": "Façonnée en forme de croc de loup, cette lame excelle quand il s'agit de frapper depuis les ombres.", + "itIT": "Creata per riprendere la forma di una zanna di lupo, questa lama è perfetta per colpire nell'ombra.", + "jaJP": "狼の牙を模して作られたこの刃は、影の中から襲いかかるのに優れた力を発揮する。", + "koKR": "늑대의 송곳니 모양으로 만들어진 이 칼날은 어둠 속에서 공격하는 데 매우 효과적입니다.", + "plPL": "To ostrze o kształcie wilczego kła jest szczególnie skuteczne, gdy zadaje cios z cienia.", + "ptBR": "Forjada no formato da presa de um lobo, esta lâmina é excelente para atacar das sombras.", + "ruRU": "Этот клинок, выполненный в виде волчьего клыка, особенно хорош при нападении из темноты.", + "trTR": "Bir kurdun dişine benzetilmiş bu bıçak, hedeflere gölgelerden saldırmak için birebir.", + "zhCN": "这把刀被塑造成狼牙的形状,擅长从阴影中发动攻击。", + "zhTW": "這把利刃做成狼牙的形狀,擅長從暗處出擊。" + }, + "name": "Tala's Fanged Blade", + "name_localized": { + "deDE": "[fs]Talas Gezahnte Klinge", + "esES": "[fs]Hoja acolmillada de Tala", + "esMX": "[fs]Cuchilla Dentada de Tala", + "frFR": "[fs]Lame dentue de Tala", + "itIT": "[fs]Lama Zannuta di Tala", + "jaJP": "タラの牙剣", + "koKR": "탈라의 가시 칼날", + "plPL": "[ns]Zębate Ostrze Tali", + "ptBR": "[fs]Lâmina Dentada de Tala", + "ruRU": "[ms]Клыкастый клинок Талы", + "trTR": "Tala'nın Dişli Bıçağı", + "zhCN": "塔拉的狼牙之刃", + "zhTW": "塔菈的尖牙刃" + } + }, + "1HDagger_Rare_QST_Class_Rogue_BakirasSting": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "This sharp needle like dagger was forged to weave paralyzing poison into the grain of the steel. Many of Bakira's victims will have felt the sting then nothing else before they died.", + "flavor_localized": { + "deDE": "Beim Schmieden dieses scharfen, nadelförmigen Dolches wurde lähmendes Gift in die Maserung des Stahls gegossen. Viele von Bakiras Opfern werden nach dem Stich nichts mehr gespürt haben, bevor sie starben.", + "esES": "Esta daga, afilada como una aguja, se forjó con veneno paralizante impregnado en el grano del acero. Muchas víctimas de Bakira habrán sentido la punzada y nada más antes de morir.", + "esMX": "Esta daga filosa que se asemeja a una aguja se forjó para incluir un veneno paralizante en el acero. Muchas de las víctimas de Bakira habrán sentido el pinchazo y, luego, nada más antes de morir.", + "frFR": "Cette dague effilée comme une aiguille a été forgée pour incorporer un poison paralysant dans le grain de l'acier. Sa morsure a été la dernière chose que bien des victimes de Bakira ont sentie avant de mourir.", + "itIT": "Questo pugnale simile a un ago è stato forgiato per iniettare veleno paralizzante tra le maglie di ferro. Molte delle vittime di Bakira avranno sentito solo un pizzico prima di morire.", + "jaJP": "鋼鉄の粒子に麻痺毒を仕込んだ、針のように鋭利なダガー。バキーラの犠牲者の多くは、チクッとした痛みを感じた後は死ぬまで何も感じないだろう。", + "koKR": "단검처럼 날카로운 바늘은 강철 알갱이에 마비 독을 뒤섞어 벼려냈습니다. 바키라의 많은 희생자들은 따끔한 아픔을 느낀 후에는 죽음에 이를 때까지 아무것도 느끼지 못합니다.", + "plPL": "Podczas wykuwania tego ostrego, przypominającego igłę sztyletu, w stal wpuszczono paraliżującą truciznę. Ukłucie było ostatnim, co przed śmiercią czuło wiele ofiar Bakiry.", + "ptBR": "Esta adaga afiada como uma agulha foi forjada para introduzir um veneno paralisante no aço. Muitas das vítimas de Bakira sentiram a ferroada e nada mais antes de morrer.", + "ruRU": "Этот острый, похожий на шип кинжал выкован, чтобы впрыскивать парализующий яд между звеньями кольчуги. Укол этого кинжала – последнее, что почувствуют многие жертвы Бакиры.", + "trTR": "Bu keskin ve iğneye benzer hançer, çeliğinin gözeneklerine felç eden zehir işlenerek dövüldü. Bakira'nın kurbanlarının çoğunun hissettiği son şey, iğnelenme hissi olmalı.", + "zhCN": "这把形似钢针的锋利匕首经过锻造后,可以将麻痹性毒素浸入钢材的纹理中。许多芭琪拉的受害者在死前只会感到一阵刺痛,然后就什么也感觉不到了。", + "zhTW": "這把針狀的匕首在鑄造之時便已將麻痺毒素注入刃身紋理之中。許多命喪芭奇菈手下的死者往往在感受到一股刺痛之後便喪失一切感覺了。" + }, + "name": "Bakira's Sting", + "name_localized": { + "deDE": "[ms]Bakiras Stich", + "esES": "[ms]Aguijón de Bakira", + "esMX": "[ms]Aguijón de Bakira", + "frFR": "[fs]Aiguille de Bakira", + "itIT": "[ms]Pungiglione di Bakira", + "jaJP": "バキーラの針", + "koKR": "바키라의 독침", + "plPL": "[ns]Żądło Bakiry", + "ptBR": "[fs]Ferrão de Bakira", + "ruRU": "[ns]Жало Бакиры", + "trTR": "Bakira'nın İğnesi", + "zhCN": "芭琪拉的刺匕", + "zhTW": "芭奇菈的刺刃" + } + }, + "1HDagger_Rare_QST_Hawe_Marsh_05": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "Mohlon, the largest and most cunning of the Nangari, is said to have gained her intelligence from consuming the witch Zala, who once called the Scrying Pools her home.", + "flavor_localized": { + "deDE": "Mohlon, die größte und gerissenste der Nangari, soll ihre Intelligenz durch den Verzehr der Hexe Zala erlangt haben, die einst die Sehenden Teiche bewohnte.", + "esES": "Se dice que Mohlon, la más grande y taimada de los nangari, obtuvo su inteligencia tras consumir a la bruja Zala, quien antaño moraba en las Pozas Clarividentes.", + "esMX": "Se dice que Mohlon, la más grande y astuta de todos los Nangari, obtuvo su inteligencia al consumir a la bruja Zala, quien alguna vez consideró los Estanques de Adivinación su hogar.", + "frFR": "On raconte que Mohlon, la plus imposante et la plus téméraire des Nangari, aurait acquis son intelligence en dévorant la sorcière Zala, qui vivait autrefois dans les bassins de divination.", + "itIT": "Si dice che Mohlon, la più Grande e astuta dei Nangari, abbia acquisito la sua intelligenza consumando la strega Zala, che un tempo dimorava nelle Pozze Divinatorie.", + "jaJP": "ナンガリ族の中で最も大きく、最も狡猾なモーロンは、かつて透視の泉を住処としていた妖術師ザラを食べてその知能を得たと言われている。", + "koKR": "낭가리 중에서도 가장 빠르고 가장 교활한 몰론은, 한때 예지의 웅덩이에 살던 마녀 잘라를 잡아먹고 그런 지능을 얻었다고 전해집니다.", + "plPL": "Powiada się, że Mohlon, największa i najsprytniejsza spośród nangari, posiadła wielką mądrość po spożyciu wiedźmy Zali, która niegdyś zwała Wróżebne Baseny swym domem.", + "ptBR": "Dizem que Mohlon, a maior e mais perspicaz dos Nangari, ganhou sua inteligência ao consumir a bruxa Zala, que já teve os Poços de Vidência como sua casa.", + "ruRU": "Мохлон – самая крупная и хитрая из нангари. Она обязана своим высоким интеллектом ведьме Зале, которую сожрала. Поглотив ведьму, Мохлон поселилась в ее же бывшем доме среди Омутов Провидения.", + "trTR": "Söylentilere göre Nangarilerin en büyüğü ve kurnazı olan Mohlon, zekâsını bir zamanlar Kâhin Havuzunu evi olan gören cadı Zala'yı yiyerek elde etmiş.", + "zhCN": "摩赫龙是体型最大也是最狡猾的南加利,据说她在吞噬了女巫扎拉后获得了她的智慧,扎拉曾经将占卜池作为自己的家园。", + "zhTW": "據說最大隻、最狡詐的南迦利莫倫是在吃了原本居住在占卜池的女巫札拉後,一併奪得了她的智慧。" + }, + "name": "Mohlon's Fang", + "name_localized": { + "deDE": "[ms]Mohlons Zahn", + "esES": "[ms]Colmillo de Mohlon", + "esMX": "[ms]Colmillo de Mohlon", + "frFR": "[ms]Croc de Mohlon", + "itIT": "[fs]Zanna di Mohlon", + "jaJP": "モーロンの牙", + "koKR": "몰론의 송곳니", + "plPL": "[ms]Kieł Mohlon", + "ptBR": "[fs]Presa de Mohlon", + "ruRU": "[ms]Клык Мохлон", + "trTR": "Mohlon'un Dişi", + "zhCN": "摩赫龙之牙", + "zhTW": "莫倫之牙" + } + }, + "1HDagger_Rare_QST_S02_Main_07": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "This hollow weapon drains the blood of its victims.", + "flavor_localized": { + "deDE": "Diese hohle Waffe entzieht das Blut ihrer Opfer.", + "esES": "Esta arma hueca absorbe la sangre de sus enemigos.", + "esMX": "Esta arma hueca drena la sangre de sus víctimas.", + "frFR": "Cette arme démoniaque draine le sang de ses victimes.", + "itIT": "Quest'arma cava prosciuga il sangue delle sue vittime.", + "jaJP": "この虚ろな武器は犠牲者の血を吸い取る。", + "koKR": "이 속이 빈 무기는 희생자의 피를 빨아들입니다.", + "plPL": "Ta pusta broń wysysa krew ze swoich ofiar.", + "ptBR": "Esta arma oca drena o sangue das vítimas.", + "ruRU": "Это жуткое оружие высасывает кровь из своих жертв.", + "trTR": "Bu oyuklu silah, kurbanlarında bir damla kan bırakmıyor.", + "zhCN": "这件空心武器能够吸取受害者的血液。", + "zhTW": "這把中空的武器會吸取受害者的鮮血。" + }, + "name": "Vampiric Assassin's Dagger", + "name_localized": { + "deDE": "[ms]Vampirischer Assassinendolch", + "esES": "[fs]Daga de asesino vampírico", + "esMX": "[fs]Daga de Asesino Vampírico", + "frFR": "[fs]Dague vampirique d'assassin", + "itIT": "[ms]Pugnale dell'Assassino Vampiresco", + "jaJP": "ヴァンパイアアサシンのダガー", + "koKR": "흡혈 암살자의 단검", + "plPL": "[ms]Wampiryczny Sztylet Skrytobójcy", + "ptBR": "[fs]Adaga do Assassino Vampírico", + "ruRU": "[ms]Кинжал вампирского ассасина", + "trTR": "Vampir Suikastçının Hançeri", + "zhCN": "吸血鬼刺客的匕首", + "zhTW": "吸血刺客匕首" + } + }, + "1HDagger_Rare_QST_Scos_Moors_04": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "The tip of the spear used to kill Nafain now fashioned into a crude dagger. His corrupted blood still still stains its edge.", + "flavor_localized": { + "deDE": "Der primitive Dolch wurde aus der Spitze des Speeres gefertigt, mit dem Nafain getötet wurde. Sein verderbtes Blut befleckt noch immer die Schneide.", + "esES": "Esta daga se creó con la punta de la lanza empleada para matar a Nafain. Su sangre corrompida todavía mancha el filo.", + "esMX": "La punta de la lanza utilizada para matar a Nafain ahora convertida en una daga rudimentaria. Su sangre corrompida aún mancha su filo.", + "frFR": "Le fer de la lance qui a servi à tuer Nafain, refaçonné en une dague grossière. Son sang corrompu en tache toujours le fil.", + "itIT": "La punta della lancia utilizzata per uccidere Nafain, ora trasformata in un pugnale grezzo. Il suo sangue corrotto ne macchia ancora i bordi.", + "jaJP": "ナフェインを倒すのに使われた槍の穂先が無骨なダガーに作り替えられている。切っ先は今も彼の腐敗した血で染まっている。", + "koKR": "나파인을 처치하는 데 사용된 창의 날끝이 조악한 단검으로 변형되었습니다. 그 날은 여전히 그의 타락한 피로 얼룩져 있습니다.", + "plPL": "Grot włóczni, którą zabito Nafaina, teraz przerobiony na prymitywny sztylet. Ostrze nadal splamione jest spaczoną krwią ofiary.", + "ptBR": "A ponta de uma lança usada para matar Nafain, agora transformada em uma adaga rústica. O sangue corrompido dele ainda mancha a lâmina.", + "ruRU": "Наконечник копья, которым убили Нафейна, превратили в грубый кинжал. Его лезвие все еще запятнано проклятой кровью.", + "trTR": "Nafain'i öldürmek için kullanılan mızrağın ucu artık kaba bir hançer haline getirildi. Yozlaşmış kanı hâlâ kenarlarını lekeliyor.", + "zhCN": "用来处死纳菲恩的长矛尖头现被制成了一把粗制匕首。他那腐化的血液仍然污染着匕首的锋刃。", + "zhTW": "這把粗製匕首是以殺死納法因的矛尖製成,刀鋒上仍留有他腐敗的血漬。" + }, + "name": "Quietus of Nafain", + "name_localized": { + "deDE": "[ms]Quietus von Nafain", + "esES": "[ms]Óbito de Nafain", + "esMX": "[ms]Óbito de Nafain", + "frFR": "[ms]Quiétus de Nafain", + "itIT": "[ms]Quietus di Nafain", + "jaJP": "ナフェインの終止", + "koKR": "나파인의 종지부", + "plPL": "[ms]Zgon Nafaina", + "ptBR": "[ms]Descanso de Nafain", + "ruRU": "[ms]Вечный покой Нафейна", + "trTR": "Nafain'in Hesabı", + "zhCN": "纳菲恩的寂灭", + "zhTW": "納法因的攝魂刃" + } + }, + "1HMace_QST_Hawe_ZakFort_Carthas_01": { + "affixes": [ + "INHERENT_OverpowerDamage" + ], + "flavor": "Despite its cracked and dulled appearance, the hammer still hums with holy energy.", + "flavor_localized": { + "deDE": "Auch wenn der Hammer rissig und matt aussieht, wohnt ihm noch immer heilige Energie inne.", + "esES": "A pesar de su aspecto agrietado y viejo, el martillo aún despide un zumbido de energía sagrada.", + "esMX": "A pesar de su apariencia fracturada y mellada, el martillo aún resuena con energía sagrada.", + "frFR": "Malgré sa surface craquelée et ternie, ce marteau vrombit toujours d'une énergie sacrée.", + "itIT": "Nonostante sia spaccato e logoro, questo martello trasuda ancora energia sacra.", + "jaJP": "亀裂が入っており冴えない外観だが、今も神聖なエネルギーに満ちている。", + "koKR": "겉보기에는 여기저기 갈라지고 무뎌진 것 같지만, 이 망치에서는 여전히 신성한 마력이 흘러나옵니다.", + "plPL": "Choć ten młot jest zmatowiały i popękany, to nadal pulsuje świętą energią.", + "ptBR": "Apesar de sua aparência rachada e desgastada, o martelo ainda ressoa com energia sagrada.", + "ruRU": "Пусть этот молот треснул и запылился, но он все еще гудит от священной силы.", + "trTR": "Çekiç, çatlamış ve körelmiş görünümüne rağmen hâlâ kutsal bir enerjiyle vızıldıyor.", + "zhCN": "尽管外表破裂且暗淡无光,但锤子仍然嗡嗡作响,散发着神圣的能量。", + "zhTW": "儘管外表看來破損黯淡,鎚身仍鳴放一股神聖能量。" + }, + "name": "Carthas' Blessed Hammer", + "name_localized": { + "deDE": "[ms]Carthas' Gesegneter Hammer", + "esES": "[ms]Martillo bendito de Carthas", + "esMX": "[ms]Martillo Bendecido de Carthas", + "frFR": "[ms]Marteau béni de Carthas", + "itIT": "[ms]Martello Benedetto di Carthas", + "jaJP": "カーサスの祝福の鎚", + "koKR": "카르타스의 축복받은 망치", + "plPL": "[ms]Błogosławiony Młot Kartasa", + "ptBR": "[ms]Martelo Abençoado de Carthas", + "ruRU": "[ms]Освященный молот Картаса", + "trTR": "Carthas'ın Kutsanmış Çekici", + "zhCN": "卡萨斯的祝福之锤", + "zhTW": "卡薩斯的祝福之鎚" + } + }, + "1HProxy_Any_Hardpoint_Tool": { + "affixes": [ + "INHERENT_OverpowerDamage" + ] + }, + "1HShield_QST_Hawe_ZakFort_Carthas_01": { + "affixes": [ + "Block", + "Shield_Damage_Bonus", + "INHERENT_Thorns" + ], + "flavor": "A simple kite shield once belonging to the Paladin Carthas, who perished protecting his land from hatred. Despite the many years it has lain forgotten, its luster remains undimmed.", + "flavor_localized": { + "deDE": "Ein einfacher Drachenschild, der einst dem Paladin Carthas gehörte, der bei der Verteidigung seines Landes gegen den Hass sein Leben ließ. Trotz der vielen Jahre, die er in Vergessenheit geriet, ist sein Glanz ungetrübt.", + "esES": "Un sencillo escudo de lágrima que perteneció al paladín Carthas, caído mientras protegía estas tierras frente al odio. A pesar de los muchos años que ha pasado en el olvido, brilla como el primer día.", + "esMX": "Un simple escudo oblongo que alguna vez perteneció al paladín Carthas, que murió protegiendo su tierra del odio. A pesar de los muchos años que lleva olvidado, su brillo permanece intacto.", + "frFR": "Un grand écu sobre ayant autrefois appartenu au paladin Carthas, qui a péri en protégeant sa contrée de la Haine. Malgré de longues années passées dans l'oubli, il n'a rien perdu de son éclat.", + "itIT": "Un semplice scudo aquilone appartenuto al Paladino Carthas, che morì per proteggere la sua terra dall'odio. Nonostante i molti anni di oblio, il suo splendore rimane intatto.", + "jaJP": "かつて故郷を憎悪の勢力から守って斃れたパラディンのカーサスが所有していた簡素なカイト・シールド。長年忘れ去られていたにもかかわらず、その輝きは曇っていない。", + "koKR": "한때 이 땅을 중오로부터 지키다가 숨을 거둔 성기사 카르타스의 소유였던 단순한 연모양 방패입니다. 오랜 세월 잊힌 채로 놓여 있었는데도 광택이 조금도 흐려지지 않았습니다.", + "plPL": "Prosta trójkątna tarcza należąca niegdyś do paladyna Kartasa, który zginął, broniąc swych ziem przed nienawiścią. Choć wiele lat leżała w zapomnieniu, to ani trochę nie zmatowiała.", + "ptBR": "Um escudo triangular simples que pertenceu ao Paladino Carthas, morto enquanto protegia sua região do ódio. Apesar de ter ficado esquecido por muitos anos, permanece brilhante.", + "ruRU": "Простой каплевидный щит, когда-то принадлежавший паладину Картасу, который погиб, защищая свою страну от сил Ненависти. Много лет он лежал в забвении, но его сияние не померкло.", + "trTR": "Bir zamanlar topraklarını nefretten korurken can veren Paladin Carthas'a ait olan basit bir uçurtma kalkan. Yıllar boyu unutulmuş hâlde aynı yerde duruyor olsa da parlaklığı hiç azalmamış.", + "zhCN": "这面简单的筝形盾曾属于圣骑士卡萨斯,他为保护自己的土地不受憎恨的侵袭而牺牲。虽然这面盾牌被遗忘在角落里许多年了,但其光泽丝毫不减。", + "zhTW": "這面簡單的鳶盾原先屬於聖騎士卡薩斯,他在保護自己的土地不受憎恨入侵的時候陣亡了。儘管這面盾牌被遺忘了多年,但它的光澤依舊明亮。" + }, + "name": "Paladin Lord's Bulwark", + "name_localized": { + "deDE": "[ns]Bollwerk des Paladinfürsten", + "esES": "[ms]Baluarte del paladín lord", + "esMX": "[ms]Baluarte del Señor del Paladín", + "frFR": "Pavois du seigneur paladin", + "itIT": "[ms]Baluardo del Signore dei Paladini", + "jaJP": "パラディン卿のブルワーク", + "koKR": "성기사 군주의 방벽", + "plPL": "[ms]Szaniec Lorda Paladyna", + "ptBR": "[ms]Baluarte do Lorde Paladino", + "ruRU": "Бастион паладина-лорда", + "trTR": "Paladin Lordunun Siperi", + "zhCN": "圣骑士领主的壁垒", + "zhTW": "聖騎士領主壁壘" + } + }, + "1HSword_Rare_QST_Frac_KorValar2_01": { + "affixes": [ + "INHERENT_CritDamage" + ], + "flavor": "\"Lo, the light took the form of a sword and on its blade shone countless twisting faces of those for whom the Father had ordained would die at its point.\"\n- Excerpt From The Trials of Prava", + "flavor_localized": { + "deDE": "\"Sehet! Das Licht nahm die Gestalt eines Schwertes an, und auf seiner Klinge erstrahlten die unzähligen sich windenden Gesichter all jener, die auf Verheißung des Vaters durch seine Spitze sterben sollten.\"\n-Auszug aus 'Die Prüfungen Pravas'", + "esES": "\"Y así, la luz adoptó la forma de una espada, y sobre su hoja brillaron innumerables rostros retorcidos de aquellos a quienes el Padre había sentenciado a muerte con su filo\".\n—Extracto de \"Los avatares de Prava\"", + "esMX": "\"Lo, la luz tomó la forma de una espada y en su hoja brillaron incontables rostros retorcidos de aquellos a quienes el Padre ha decretado que morirían en su punto\".\n- Extracto de las Pruebas de Prava", + "frFR": "« Ainsi donc la lumière prit la forme d'une épée, et sur sa lame brillaient les innombrables visages distordus de ceux dont le Père avait ordonné qu'ils meurent en cet instant. »\n– Extrait des procès de Prava", + "itIT": "\"Lo, la luce ha preso la forma di una spada e sulla lama sono apparsi le centinaia di volti contorti delle persone che il Padre aveva detto sarebbero morte.\"\n- Estratto dalle Prove di Prava", + "jaJP": "「光が剣の形をなし、その刃には、剣の切っ先による落命を神がお定めになった無数の歪んだ顔が輝いていた」\n―『プラヴァの試練』からの抜粋", + "koKR": "\"아, 빛이 검의 형태를 취하고, 그 칼끝에 죽어가라는 아버지의 명령을 받은 자들의 뒤틀린 얼굴이 수도 없이 칼날에 비치는구나.\"\n- 프라바의 시험에서 발췌", + "plPL": "\"Światłość przybrała postać miecza, a klinga rozbłysła niezliczonymi powykręcanymi obliczami tych, którzy – zgodnie z wcześniejszą zapowiedzią Ojca – mieli dokonać teraz żywota\".\n– Wyimek z \"Sądów Pradii\"", + "ptBR": "\"Eis que a luz tomou a forma de uma espada, e em sua lâmina brilhavam os incontáveis rostos retorcidos daqueles que o Pai havia mandado matar com ela.\"\n- Excerto das Provações de Prava", + "ruRU": "\"И вот, свет принял форму меча, и на его лезвии сияли искривленные лица тех, кем кому Отец предназначил умереть от его острия\".\nОтрывок из \"Суждений Правы\"", + "trTR": "\"İşte, ışık bir kılıç biçimini aldı ve çeliğinde Baba'nın ucunda ölmesini buyurduğu sayısız çarpık yüz parlıyor.\"\n- Prava Sınamalarından Alıntı", + "zhCN": "\"瞧,那道光变成了一把剑,剑刃上浮现出无数扭曲的面孔,他们都是被天父圣裁处死的人。\" - 摘自《普拉法的试炼》", + "zhTW": "「看哪,此乃聖光化作的寶劍,劍身照出無數張邪魔的臉孔,天父下令立即將這些歪道就地正法。」\n- 摘錄自《普拉瓦的試煉》" + }, + "name": "Heretic's Requiem", + "name_localized": { + "deDE": "[ns]Requiem des Ketzers", + "esES": "[ms]Réquiem del hereje", + "esMX": "[ms]Réquiem del Hereje", + "frFR": "[ms]Requiem d'hérétique", + "itIT": "[ms]Requiem dell'Eretico", + "jaJP": "異端者のレクイエム", + "koKR": "이단자의 장송곡", + "plPL": "[ns]Rekwiem Heretyka", + "ptBR": "[ms]Réquiem dos Hereges", + "ruRU": "[ms]Реквием еретика", + "trTR": "Kâfirin Ağıdı", + "zhCN": "异端安魂曲", + "zhTW": "異端安魂曲" + } + }, + "1HSword_Rare_QST_Hawe_ByThreeTheyCome": { + "affixes": [ + "AttackSpeed" + ], + "flavor": "\"By the blood of the willing, we call her home.\"", + "flavor_localized": { + "deDE": "Mit dem Blut der Willigen rufen wir sie heim.", + "esES": "\"Con la sangre de los voluntarios, la llamamos a casa\".", + "esMX": "\"Por la sangre de los dispuestos, la invocamos aquí\".", + "frFR": "Par le sang versé de plein gré, nous invoquons son nom.", + "itIT": "\"Con il sangue degli offerenti, la richiamiamo a casa.\"", + "jaJP": "「有志の血によって我々はそこを故郷と呼ぶ」", + "koKR": "\"바라는 자의 피로 그대를 집으로 부르리라.\"", + "plPL": "\"Krew ochotników wzywa ją do domu\".", + "ptBR": "\"Com sangue oferecido de bom grado, revelamos o caminho para casa.\"", + "ruRU": "\"И кровь покорных приведет ее домой\".", + "trTR": "\"Niyetlinin kanı ile onu eve çağırıyoruz.\"", + "zhCN": "\"拜愿者之血祀,唯请圣归。\"", + "zhTW": "自願者奉鮮血,呼喚她回來。" + }, + "name": "One-Eyed Swordsman's Blade", + "name_localized": { + "deDE": "[fs]Klinge des einäugigen Schwert-kämpfers", + "esES": "[fs]Hoja del espadachín tuerto", + "esMX": "[fs]Hoja del Espadachín de un Solo Ojo", + "frFR": "[fs]Lame de l'épéiste borgne", + "itIT": "[fs]Lama dello Spadaccino Orbo", + "jaJP": "片目の剣士の剣", + "koKR": "외눈 검사의 칼날", + "plPL": "[ms]Ostrze Jednookiego Szermierza", + "ptBR": "[fs]Lâmina do Espadachim de Um Olho Só", + "ruRU": "[ms]Клинок одноглазого бойца", + "trTR": "Tek Gözlü Kılıç Ustasının Kılıcı", + "zhCN": "独眼剑客之刃", + "zhTW": "獨眼劍士之劍" + } + }, + "1HSword_Rare_QST_Kehj_EliasPalace_05": { + "affixes": [ + "INHERENT_CritDamage" + ], + "flavor": "Small charms and amulets hang from the hilt. The weapon of an adventurer who has traveled to the far ends of the world.", + "flavor_localized": { + "deDE": "Kleine Talismane und Amulette hängen vom Griff. Die Waffe eines Abenteurers, der bis ans Ende der Welt gereist ist.", + "esES": "De la empuñadura cuelgan pequeños dijes y amuletos. El arma de un aventurero que ha viajado hasta los confines del mundo.", + "esMX": "Pequeños talismanes y amuletos cuelgan de la empuñadura. El arma de un aventurero que ha viajado a los confines del mundo.", + "frFR": "De modiques pendentifs et amulettes se balancent à sa garde. L'arme de quelqu'un qui a bourlingué aux quatre coins du monde.", + "itIT": "Piccoli portafortuna e amuleti pendono dall'elsa. L'arma di un avventuriero che ha attraversato il mondo in lungo e in largo.", + "jaJP": "小さなチャームとアミュレットが柄から垂れ下がっている。世界の端から端まで旅した冒険者の武器。", + "koKR": "칼자루에 작은 부적들이 매달려 있습니다. 세계의 끝까지 여행한 모험가의 무기입니다.", + "plPL": "Z rękojeści zwisają niewielkie amulety i talizmany. To broń poszukiwacza przygód, który dotarł w najdalsze zakątki świata.", + "ptBR": "Há pequenos patuás e amuletos pendurados no cabo. A arma de um aventureiro que viajou até os confins do mundo.", + "ruRU": "Маленькие подвески и амулеты, свисающие с рукояти. Оружие искателя приключений, побывавшего во всех уголках мира.", + "trTR": "Kabzadan küçük tılsımlar ve muskalar sarkıyor. Dünyanın dört bir yanında bulunmuş bir maceracının silahı.", + "zhCN": "这是一把游遍世界尽头的冒险者的武器,剑柄上垂挂着各种小型神符和护符。", + "zhTW": "柄上掛著小咒符和護身符。一名遠征至世界盡頭的冒險者所配戴的武器。" + }, + "name": "Meshif's Sword", + "name_localized": { + "deDE": "[ns]Meshifs Schwert", + "esES": "[fs]Espada de Meshif", + "esMX": "[fs]Espada de Meshif", + "frFR": "[fs]Épée de Meshif", + "itIT": "[fs]Spada di Meshif", + "jaJP": "メシーフの剣", + "koKR": "메시프의 검", + "plPL": "[ms]Miecz Meshifa", + "ptBR": "[fs]Espada de Meshif", + "ruRU": "[ms]Меч Месхифа", + "trTR": "Meshif'in Kılıcı", + "zhCN": "梅席夫之剑", + "zhTW": "馬席夫的劍" + } + }, + "2HAxe_QST_Step_TheGreatAxe": { + "affixes": [ + "INHERENT_Damage_to_HighLife" + ], + "flavor": "Famed Oxen Tribe ancestral weapon wielded by Warmaster Raekor. It is stained with the blood of demons from Mt. Arreat.", + "flavor_localized": { + "deDE": "Eine berühmte Ahnenwaffe des Ochsenstamms, die von Kriegsmeisterin Raekor getragen wurde. Sie ist befleckt mit dem Blut von Dämonen des Arreat.", + "esES": "La famosa arma ancestral de la Tribu del Buey que esgrimió la maestra de guerra Raekor. Está manchada con la sangre de los demonios del Monte Arreat.", + "esMX": "Arma ancestral de la famosa Tribu de los Bueyes blandida por la Mariscal Raiquén. Está manchada con sangre de demonios del Monte Arreat.", + "frFR": "L'arme ancestrale légendaire de la tribu des Bœufs maniée par le maître de guerre Raekor. Elle est couverte du sang des démons tués durant la bataille du mont Arreat.", + "itIT": "Famosa arma Ancestrale della Tribù dei Buoi impugnata dal signore della guerra Raekor. È macchiata con il sangue dei demoni del Monte Arreat.", + "jaJP": "ウォーマスター・レコーが使用した、雄牛の一族に伝わる有名な祖霊の武器。アリート山での戦いで倒した悪魔の血で汚れている。", + "koKR": "전쟁장인 래코르가 사용했던 유명한 소 부족 선조의 무기입니다. 아리앗 산에서 죽은 악마들의 피로 얼룩져 있습니다.", + "plPL": "Legendarny starożytny oręż Plemienia Wołu, który dzierżyła przywódczyni Raekor. Zbryzgany krwią demonów z Góry Arreat.", + "ptBR": "Célebre arma ancestral da Tribo do Boi usada pelo Senhor da Guerra Raekor. Está manchada com o sangue de demônios do Monte Arreat.", + "ruRU": "Знаменитое оружие предков племени Быка, которое носила воевода Рекор. Покрыто кровью демонов с горы Арреат.", + "trTR": "Meşhur Öküzler Kabilesinin, Savaş Ustası Raekor tarafından kullanılan kadim silahı. Arreat Dağı'ndaki iblislerin kanıyla lekelenmiştir.", + "zhCN": "这是一把著名的牛族先祖武器,曾由战争大师蕾寇所持有。整个斧身沾满了来自亚瑞特山的恶魔之血。", + "zhTW": "將領蕾蔻爾使用的著名公牛部族遠古武器。據說上頭沾染的血跡是來自入侵亞瑞特山的惡魔。" + }, + "name": "Raekor's Valor", + "name_localized": { + "deDE": "[fs]Raekors Tapferkeit", + "esES": "[ms]Valor de Raekor", + "esMX": "[fs]Valentía de Raiquén", + "frFR": "[fs]Vaillance de Raekor", + "itIT": "[ms]Valore di Raekor", + "jaJP": "レコーの武勇", + "koKR": "래코르의 용기", + "plPL": "[fs]Odwaga Raekor", + "ptBR": "[fs]Bravura de Raekor", + "ruRU": "[fs]Воля Рекор", + "trTR": "Raekor'un Cesareti", + "zhCN": "蕾寇的骁勇", + "zhTW": "蕾蔻爾的英勇" + } + }, + "2HCrossbow_QST_Hawe_Coast_DropGift_Lyndon02_Reward": { + "affixes": [ + "INHERENT_Damage_to_Vulnerable" + ], + "flavor": "The swamp has crept into every crevice of this intricate crossbow. \"Rea\" is carved onto the handle.", + "flavor_localized": { + "deDE": "Der Sumpf ist in jede Spalte dieser kunstvollen Armbrust gesickert. \"Rea\" wurde in den Griff geschnitzt.", + "esES": "El pantano se ha infiltrado en cada resquicio de esta intrincada ballesta. Tiene grabada la palabra \"Rea\" en la empuñadura.", + "esMX": "El pantano se ha filtrado en cada grieta de esta intrincada ballesta. \"Rea\" está grabado en el mango.", + "frFR": "Le marais a imprégné chaque fibre du bois de cette arbalète. Un seul mot, « Réa », est gravé sur sa poignée.", + "itIT": "La palude si è infiltrata in ogni fessura di questa balestra elaborata. Sul manico c'è inciso \"Rea\".", + "jaJP": "複雑なクロスボウの溝という溝に泥水が染み込んでいる。グリップの部分に「レア」と刻印されてある。", + "koKR": "이 섬세한 쇠뇌의 갈라진 홈 구석구석에 늪의 기운이 스며들었습니다. 손잡이에는 \"리아\"라는 문구가 새겨져 있습니다.", + "plPL": "W każdy zakamarek tej kunsztownie wykonanej kuszy wżarło się bagno. Na łożu wyryte jest słowo \"Rea\".", + "ptBR": "O pântano entrou em cada fissura desta intrincada besta. A palavra \"Rea\" está entalhada no cabo.", + "ruRU": "Болото пропитало каждую частичку этого хитроумного арбалета. На рукояти вырезано \"Реа\".", + "trTR": "Bataklık, bu çetrefilli arbaletin her girintisine sızmış. Tutacağının üzerine \"Rea\" yazılmış.", + "zhCN": "这把弩做工精细,但沼泽的气息已经渗入了每一处缝隙。手柄上刻着\"瑞亚\"。", + "zhTW": "作工精美的十字弓,只是每個縫隙都留下了在沼澤泡過的痕跡。握柄上刻著「瑞亞」。" + }, + "name": "Rea", + "name_localized": { + "deDE": "[fs]Rea", + "esES": "[fs]Rea", + "esMX": "[fs]Rea", + "frFR": "[fs]Réa", + "itIT": "[fs]Rea", + "jaJP": "レア", + "koKR": "리아", + "plPL": "[fs]Rea", + "ptBR": "[fs]Rea", + "ruRU": "[fs]Реа", + "trTR": "[n1]Rea[n2]Reası", + "zhCN": "瑞雅", + "zhTW": "瑞亞" + } + }, + "2HStaff_QST_Scos_DeepForest_LeftinAshes": { + "affixes": [ + "INHERENT_Damage_to_CCd" + ], + "flavor": "Carved with intricate runes and sanded perfectly smooth. Tender care was put into the crafting of this staff.", + "flavor_localized": { + "deDE": "Mit kunstvollen Runen verziert und perfekt geschliffen. Dieser Stab wurde mit großer Sorgfalt gefertigt.", + "esES": "Grabado con runas intrincadas y lijado hasta alcanzar un pulido perfecto. La artesanía de este bastón ha recibido mucho cariño.", + "esMX": "Tiene runas intrincadas talladas y se lijó hasta dejarlo con una suavidad perfecta. Se puso mucho cariño en la creación de este bastón.", + "frFR": "Ciselé de runes très élaborées avec une finition parfaitement lisse. Un soin tout particulier a été apporté à la fabrication de ce bâton.", + "itIT": "Inciso con rune intricate e levigato alla perfezione. La creazione di questo bastone è stata realizzata con amorevole cura.", + "jaJP": "複雑なルーン文字が刻まれ、完璧なまでに滑らかに研磨されている。この杖の製作には細心の注意が払われている。", + "koKR": "세심하게 공을 들여 정교한 룬을 새기고 매끈하게 연마해서 만든 지팡이입니다.", + "plPL": "Idealnie wypolerowany kostur pokryty misternymi runami. Stworzono go z wyjątkową pieczołowitością.", + "ptBR": "Esculpido com runas complexas e lixado até ficar perfeitamente liso. Um cajado elaborado com muito cuidado.", + "ruRU": "Покрыт искусными рунами и отшлифован до идеальной гладкости. Этот посох мастерили с усердием и заботой.", + "trTR": "Çetrefilli rünlerle oyulmuş ve pürüzsüz bir şekilde zımparalanmış. Bu asanın üretiminde çok emek harcanmış.", + "zhCN": "雕刻有复杂的符文,打磨得非常光滑。每一处都体现出这根法杖在制作上的独具匠心。", + "zhTW": "刻有精細的符文,砂磨得十分平滑。這把法杖的作工無微不至。" + }, + "name": "Spirit of Éadaoin", + "name_localized": { + "deDE": "[ms]Éadaoins Geist", + "esES": "[ms]Espíritu de Éadaoin", + "esMX": "[ms]Espíritu de Éadaoin", + "frFR": "[ms]Esprit d'Éadaoin", + "itIT": "[ms]Spirito di Éadaoin", + "jaJP": "エイディーンの魂", + "koKR": "에아다오인의 정신", + "plPL": "[ms]Duch Éadaoin", + "ptBR": "[ms]Espírito de Éadaoin", + "ruRU": "[ms]Дух Эйдин", + "trTR": "Éadaoin'in Ruhu", + "zhCN": "埃达因之灵", + "zhTW": "艾汀之靈" + } + }, + "2HStaff_Rare_QST_Hawe_Verge_03": { + "affixes": [ + "INHERENT_Damage_to_CCd" + ], + "flavor": "This staff once belonged to Valtha, the Flame Touched. Much like the place she lived, the embers in the staff refuse to die out.", + "flavor_localized": { + "deDE": "Dieser Stab gehörte einst Valtha, der Flammenberührten. Ähnlich dem Ort, an dem sie lebte, will die Glut in diesem Stab nicht erlöschen.", + "esES": "Este bastón le perteneció a Valtha, la Tocada por la Llama. Las ascuas del bastón, como el lugar en que vivía, se resisten a apagarse.", + "esMX": "Este bastón le perteneció a Valtha, la Tocada por las Llamas. Al igual que el lugar donde ella vivía, las brasas del bastón se niegan a apagarse.", + "frFR": "Ce bâton a jadis appartenu à Valtha l'Incandescente. À l'instar de l'endroit où elle vivait, les braises de ce bâton refusent de s'éteindre.", + "itIT": "Questo bastone apparteneva a Valtha, Marchiata dalle Fiamme. Proprio come il posto in cui viveva, le braci nel bastone rifiutano di spegnersi.", + "jaJP": "この杖のかつての持ち主は、「炎に触れられし者」ヴァルサだった。彼女が暮らしていた場所と同じく、この杖の内なる炎は消えることがない。", + "koKR": "한때 불길에 접촉한 발타의 지팡이였습니다. 그녀가 살았던 장소와 마찬가지로, 지팡이의 잿불은 쉽게 꺼지지 않습니다.", + "plPL": "Kostur ten należał niegdyś do Valty Dotkniętej Płomieniem. Podobnie jak miejsce, w którym żyła, kostur ten ma w sobie niegasnącą energię.", + "ptBR": "Este cajado um dia pertenceu a Valtha, a Envolta em Chamas. Como as que havia em seu lar, as brasas deste cajado recusam-se a se extinguir.", + "ruRU": "Когда-то этот посох принадлежал Вальте Пламенной. Угли в нем никогда не гаснут, как и огни Пепельных Пустошей.", + "trTR": "Bu asa bir zamanlar Alev Dokunmuş Valtha'ya aitti. Tıpkı yaşamış olduğu yer gibi asadaki közler de sönmeyi reddediyor.", + "zhCN": "这根法杖曾经属于\"焰触者\"沃萨。就像她居住的地方一样,法杖身上的余烬不会熄灭。", + "zhTW": "這把法杖曾經屬於焰觸者瓦莎。就如同她居住的地方一般,法杖裡頭的灰燼永不熄滅。" + }, + "name": "Ember Staff", + "name_localized": { + "deDE": "[ms]Glutstab", + "esES": "[ms]Bastón de ascuas", + "esMX": "[ms]Bastón de Brasas", + "frFR": "[ms]Bâton de braise", + "itIT": "[ms]Bastone di Braci", + "jaJP": "残り火の杖", + "koKR": "잿불 지팡이", + "plPL": "[ms]Rozżarzony Kostur", + "ptBR": "[ms]Cajado da Brasa", + "ruRU": "[ms]Тлеющий посох", + "trTR": "[n1]Köz Asa[n2]Köz Asası", + "zhCN": "余烬法杖", + "zhTW": "餘燼法杖" + } + }, + "2HSword_Rare_QST_Scos_BearOfBlackweald": { + "affixes": [ + "INHERENT_CritDamage" + ], + "flavor": "The longsword of the fabled Bear of Blackweald. Its hardened edge is charred and notched, no doubt born from the countless tales of brutality in which it played the lead role.", + "flavor_localized": { + "deDE": "Das Langschwert des legendenumwobenen \"Bären der Schwarzsteppe\". Seine gehärtete Schneide ist versengt und gezackt, zweifelsohne das Ergebnis zahlloser Schandtaten, bei denen sie die Hauptrolle gespielt hat.", + "esES": "Espada larga del mítico Oso de Blackweald. Su filo endurecido está chamuscado y mellado, a causa, sin duda, de las incontables historias de brutalidad que protagonizó.", + "esMX": "La espada larga del legendario Oso del Bosque Oscuro. Su filo está gastado y lleno de muescas, sin duda a raíz de las innumerables historias de brutalidad en las que desempeñó el papel principal.", + "frFR": "L'épée longue du légendaire Ours de Sylvenoire. Son tranchant durci est noirci et parcouru d'encoches, ce qui est certainement dû aux innombrables récits brutaux dont elle fut la protagoniste.", + "itIT": "La spada lunga del leggendario Orso di Blackweald. La lama temprata è bruciata e rovinata dagli innumerevoli scontri brutali di cui si è resa protagonista.", + "jaJP": "かの名高きブラックウィールドの熊のロングソード。鍛えあげられたその刃の縁は焼け焦げて鋸刃になっている。この剣が主役となった無数の残忍な伝説から生まれたものに間違いない。", + "koKR": "유명한 검은광야 곰의 장검입니다. 단단한 날은 불에 그을리고 여기저기 이가 빠져 있습니다. 이 검이 주연을 맡았던 수많은 이야기에서 잔혹성을 표출하며 태어난 흔적이 분명합니다.", + "plPL": "Długi miecz należący do legendarnego Niedźwiedzia Czarnoboru. Wzmocniona krawędź jest usmolona i wyszczerbiona. To bez wątpienia ślady po niezliczonych aktach przemocy, w których ostrze odegrało wiodącą rolę.", + "ptBR": "A espada longa do lendário Urso da Florestreva. A lâmina temperada é chamuscada e dentada, certamente um resultado das inúmeras histórias de brutalidade que protagonizou.", + "ruRU": "Длинный меч прославленного Медведя Черного вельда. На закопченном лезвии множество зазубрин – этому оружию отведена ключевая роль в многочисленных россказнях, прославляющих силу и удаль.", + "trTR": "Meşhur Kara Kır Ayısının uzun kılıcı. Sertleştirilmiş kenarı, kömürleşmiş ve çentikli. Bu hâle gelmesinin sebebinin, kötü adamı oynadığı sayısız vahşet öyküleri olduğu kesin.", + "zhCN": "传说中的\"黑色荒野之熊\"的长剑。它坚硬的锋刃被烧得焦黑,布满缺口。毫无疑问,它经历过无数残忍的故事,而在这些故事中,它都是主角。", + "zhTW": "這把是傳說中黑林之熊的長劍。它堅硬的邊緣不只焦黑,還有缺口,它想必在無數的殘暴故事中擔當主要角色。" + }, + "name": "The Bear's Claw", + "name_localized": { + "deDE": "[fs]Die Bärenklaue", + "esES": "[fs]La garra del Oso", + "esMX": "[fs]La Garra del Oso", + "frFR": "[fs]Griffe de l'Ours", + "itIT": "[ms]L'Artiglio dell'Orso", + "jaJP": "熊の鉤爪", + "koKR": "곰의 발톱", + "plPL": "[ms]Niedźwiedzi Pazur", + "ptBR": "[fs]A Garra do Urso", + "ruRU": "[ms]Медвежий коготь", + "trTR": "Ayının Pençesi", + "zhCN": "熊之爪", + "zhTW": "熊之爪" + } + }, + "Amulet_Magic_Prologue": { + "affixes": [ + "Resistance_Jewelry_All", + "Life" + ], + "drop_ipower": 40, + "flavor": "A too-tight choker worn by those faithful to the Cathedral of Light. Slight discomfort keeps one girded against impurity.", + "flavor_localized": { + "deDE": "Eine zu eng anliegende Halskette, die von den Gläubigen der Kathedrale des Lichts getragen wird. Eine leichte Unannehmlichkeit schützt vor unreinen Gedanken.", + "esES": "Una gargantilla ceñida que llevan los fieles de la Catedral de la Luz. Su ligera incomodidad mantiene al usuario preparado contra la impureza.", + "esMX": "Una gargantilla demasiado apretada que usan los fieles a la Catedral de la Luz. Esa leve incomodidad mantiene a las personas protegidas contra la inmoralidad.", + "frFR": "Un ras-de-cou trop serré que portent les fidèles de la Cathédrale de la Lumière. Un bien léger désagrément pour se protéger de toute impureté.", + "itIT": "Un girocollo troppo stretto indossato dai fedeli della Cattedrale della Luce. Il leggero disagio tiene al sicuro dall'impurità.", + "jaJP": "光の聖堂を信仰する者が身につける、締め付けの強すぎるチョーカー。わずかな違和感が不純物を寄せ付けない。", + "koKR": "지나치게 꼭 맞는 목띠로, 빛의 대성당을 믿는 사람들이 착용하는 것입니다. 조금은 불편해야만 순수하지 못한 것을 경계할 수 있다는 논리입니다.", + "plPL": "Nieco za ciasna kolia przywdziewana przez wiernych Katedry Światłości. Lekki dyskomfort chroni przed nieczystymi myślami.", + "ptBR": "Uma gargantilha apertada usada pelos fiéis da Catedral da Luz. Um leve desconforto para se manter cingido contra a impureza.", + "ruRU": "Чересчур тугое колье для верующих Собора Света. Легкое неудобство призвано удерживать от греха.", + "trTR": "Işık Katedrali'ne inananların giydiği çok sıkı bir gerdanlık. Verdiği hafif rahatsızlık, giyen kişinin günahkârlığa karşı dikkatli olmasını sağlar.", + "zhCN": "圣光大教堂的忠实信徒所佩戴的一种特别紧的项圈。轻微的不适感会警醒佩戴者对不洁之物的警惕。", + "zhTW": "光明聖教忠貞信徒配戴的過緊項鍊,透過稍微的不適感來自我惕勵。" + }, + "name": "Choker of Penance", + "name_localized": { + "deDE": "[ms]Reif der Sühne", + "esES": "[fs]Gargantilla de penitencia", + "esMX": "[fs]Gargantilla de Penitencia", + "frFR": "[ms]Carcan de pénitence", + "itIT": "[ms]Girocollo della Penitenza", + "jaJP": "贖罪のチョーカー", + "koKR": "회개의 목띠", + "plPL": "[ms]Wisiorek Pokuty", + "ptBR": "[fs]Gargantilha da Penitência", + "ruRU": "[ns]Колье покаяния", + "trTR": "Kefaret Gerdanlığı", + "zhCN": "悔罪项圈", + "zhTW": "懺悔領飾" + } + }, + "Amulet_Magic_QST_Frac_Underworld2_02": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "desc": "Warm with Vigo's sanguine redemption.", + "desc_localized": { + "deDE": "Von der Wärme Vigos blutiger Erlösung erfüllt.", + "esES": "Calentadas por la redención sanguina de Vigo.", + "esMX": "Guardan el calor de la redención sanguínea de Vigo.", + "frFR": "Encore chaud de la rédemption sanglante de Vigo.", + "itIT": "Caldo per la redenzione sanguigna di Vigo.", + "jaJP": "ヴィーゴの血ぬれた贖罪を果たしたばかり。", + "koKR": "비고의 핏빛 구원으로 인해 따뜻합니다.", + "plPL": "Wciąż ciepły od krwi, którą Vigo zmazał swoje grzechy.", + "ptBR": "Aquecidas pela salvação vermelha de Vigo.", + "ruRU": "Хранят тепло от искупления Виго.", + "trTR": "Vito'nun kızıl kurtuluşu sayesinde sıcacık.", + "zhCN": "散发着维戈的血腥救赎的暖意。", + "zhTW": "因為維戈的血紅救贖而有了溫度。" + }, + "name": "Blest Prayer Beads", + "name_localized": { + "deDE": "[p]Gesegnete Gebetsperlen", + "esES": "[fp]Cuentas de plegaria bendecidas", + "esMX": "Cuentas de Oración Bendecidas", + "frFR": "[ms]Chapelet de Blest", + "itIT": "[ms]Rosario Benedetto", + "jaJP": "祝福された祈りの数珠", + "koKR": "축복받은 염주", + "plPL": "[ms]Błogosławiony sznur modlitewny", + "ptBR": "[fp]Contas de Oração Abençoadas", + "ruRU": "[ns]Благословенные четки", + "trTR": "[n1]Kutsanmış Tespih[n2]Kutsanmış Tespihi", + "zhCN": "蒙福祷告念珠", + "zhTW": "受佑念珠" + } + }, + "Amulet_Magic_QST_Scos_Coast_ThreadsofEnvy": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "A druid charm made by Roina's mother to keep her strong during any hardship", + "flavor_localized": { + "deDE": "Ein druidischer Talisman, der von Roinas Mutter gefertigt wurde, um ihr Stärke in jeglicher Not zu verleihen.", + "esES": "Un dije druídico que hizo la madre de Roina para darle fuerzas durante cualquier adversidad.", + "esMX": "Un talismán druídico hecho por la madre de Roina para mantenerla fuerte durante cualquier dificultad", + "frFR": "Un charme druidique fabriqué par la mère de Roina pour qu'elle reste forte dans les épreuves.", + "itIT": "Un portafortuna druidico creato dalla madre di Roina per farle superare qualsiasi disavventura.", + "jaJP": "ロイナが苦難に打ち勝つ力を保てるよう、彼女の母親が作ったドルイドのチャーム。", + "koKR": "로이나의 어머니가 딸이 어떤 역경도 이겨낼 수 있도록 북돋기 위해 만든 드루이드 부적입니다.", + "plPL": "Druidzki talizman wykonany przez matkę Roiny, który ma dodawać jej sił w trudnych chwilach.", + "ptBR": "Um patuá druídico feito pela mãe de Roina para mantê-la forte durante qualquer dificuldade", + "ruRU": "Друидский амулет, сделанный матерью Ройны для дочери – чтобы та всегда была стойкой.", + "trTR": "Roina zorlukların karşısında güçlü kalabilsin diye annesi tarafından yapılmış bir druid tılsımı.", + "zhCN": "洛伊娜的母亲制作的德鲁伊神符,让她在任何困难中都能保持坚强。", + "zhTW": "羅伊娜的母親製作這個德魯伊咒符,希望能保佑她安度一切難關。" + }, + "name": "Roina's Heirloom Amulet", + "name_localized": { + "deDE": "[ns]Roinas Erbamulett", + "esES": "[ms]Amuleto familiar de Roina", + "esMX": "[ms]Amuleto de Reliquia de Roina", + "frFR": "[fs]Amulette héritée de Roina", + "itIT": "[ms]Amuleto Ereditario di Roina", + "jaJP": "ロイナの家宝のアミュレット", + "koKR": "로이나의 가보 목걸이", + "plPL": "[ms]Amulet rodowy Roiny", + "ptBR": "[ms]Amuleto de Herança de Roina", + "ruRU": "[ms]Наследный амулет Ройны", + "trTR": "Roina'nın Yadigâr Muskası", + "zhCN": "洛伊娜的传家宝护符", + "zhTW": "羅伊娜的家傳護身符" + } + }, + "Amulet_Magic_QST_Scos_LochRaeth_MessageinaBottle": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "An antique amulet which was sealed in a bottle and swept out to sea. Its well-worn surface bears a faint family crest and the remaining flecks of an indecipherable inscription.", + "flavor_localized": { + "deDE": "Ein antikes Amulett, das in einer versiegelten Flasche vom Meer hinausgetragen wurde. Auf der abgenutzten Oberfläche sind ein verblasstes Familienwappen und die verbliebenen Schnörkel einer unleserlichen Inschrift zu erkennen.", + "esES": "Un amuleto antiguo que sellaron en una botella y lanzaron al mar. En su desgastada superficie se adivina un blasón familiar y los remanentes de una inscripción indescifrable.", + "esMX": "Un amuleto antiguo que se selló en una botella y se lanzó al mar. Su superficie muy desgastada lleva una cimera familiar tenue y las motas restantes de una inscripción indescifrable.", + "frFR": "Une ancienne amulette qui a été scellée dans une bouteille emportée par la mer. Très usé, son avers porte des armoiries familiales à peine visibles ainsi que les traces d'une inscription impossible à déchiffrer.", + "itIT": "Un antico amuleto che è stato sigillato in una bottiglia e portato dalle onde. Sulla sua superficie, ben consumata, sono presenti uno stemma di famiglia sbiadito e i residui di un'iscrizione indecifrabile.", + "jaJP": "瓶に封印され、海に流されたアンティークのアミュレット。よく磨かれた表面には、かすかな家紋と、解読不能な銘文が残っている。", + "koKR": "병 속에 봉인되어 바다로 휩쓸려 온 골동품 목걸이입니다. 반들반들하게 닳은 표면에는 가문의 문장이 희미하게 남아 있고, 이제 알아볼 수 없는 글귀의 흔적이 점점이 남아 있습니다.", + "plPL": "Antyczny amulet umieszczony w butelce, którą porwało morze. Na wyrobionej powierzchni widać niewyraźny herb rodowy oraz pozostałości nieczytelnej inskrypcji.", + "ptBR": "Um amuleto antigo que foi selado em uma garrafa e levado para o mar. Sua superfície desgastada exibe um desbotado brasão de família e os restos de uma inscrição indecifrável.", + "ruRU": "Антикварный амулет, запечатанный в бутылке и унесенный морем. На его истертой поверхности просматривается фамильный герб и едва различимые следы непонятной надписи.", + "trTR": "Bir şişeye koyulup denize atılmış antika bir muska. Oldukça aşınmış yüzeyi, belli belirsiz bir aile arması ve okunamayan bir yazıya sahip.", + "zhCN": "一件曾经被封在瓶子里,然后飘荡在海面上的古董护符。其陈旧的表面带有淡淡的家族纹章和难以辨认的残留铭文。", + "zhTW": "一個封在瓶中順海漂流的骨董護身符。磨損的外表上隱約印著家族徽記,其他地方刻著一段無法辨讀的斑駁銘文。" + }, + "name": "Druidic Heirloom Amulet", + "name_localized": { + "deDE": "[ns]Druidisches Erbamulett", + "esES": "[ms]Amuleto familiar druídico", + "esMX": "[ms]Amuleto de Reliquia Druídico", + "frFR": "[fs]Amulette d'héritage druidique", + "itIT": "[ms]Amuleto Ereditario Druidico", + "jaJP": "ドルイドの家宝のアミュレット", + "koKR": "드루이드의 가보 목걸이", + "plPL": "[ms]Druidzki amulet rodowy", + "ptBR": "[ms]Amuleto de Relíquia Druídica", + "ruRU": "[ms]Фамильный друидский амулет", + "trTR": "Yadigâr Druid Muskası", + "zhCN": "德鲁伊传家宝护符", + "zhTW": "德魯伊祖傳護身符" + } + }, + "Amulet_QST_Class_Necro_Golem_Reward": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "A set of prayer beads made of human teeth and attached to a long, flexible tendon. Each tooth is inscribed with a symbol holy to Rathma, which a worshiper can meditate upon before moving to the next.", + "flavor_localized": { + "deDE": "Ein Satz Gebetsmurmeln aus Menschenzähnen, die an einer langen, flexiblen Sehne befestigt sind. Jeder Zahn trägt ein für Rathma heiliges Symbol, über das der Betende meditieren kann, bevor er zum nächsten Zahn übergeht.", + "esES": "Unas cuentas de rosario hechas de dientes humanos y atadas a un tendón largo y flexible. Cada diente tiene grabado un símbolo sagrado de Rathma con el que meditan los adoradores antes de pasar al siguiente.", + "esMX": "Un conjunto de cuentas de oración fabricadas con dientes humanos anexados a un largo y flexible tendón. Cada diente tiene grabado un símbolo sagrado para Rathma sobre el que un adorador puede meditar antes de pasar al siguiente.", + "frFR": "Un chapelet fait de dents humaines attachées à un long tendon souple. Chaque dent est gravée d'un symbole sacré de Rathma, sur lequel un adorateur peut méditer avant de passer à la suivante.", + "itIT": "Un rosario fatto con denti umani attaccati a un lungo tendine. Su ogni dente è stato inciso un simbolo sacro per Rathma, su cui ogni seguace deve meditare prima di passare a quello successivo.", + "jaJP": "人間の歯を長くて柔軟性のある腱でつないだ数珠のセット。各々の歯にラズマにとって神聖なシンボルが刻んであり、信者は次の歯に移る前に一つ一つの歯で瞑想に耽ることができる。", + "koKR": "인간의 치아를 길고 유연한 힘줄에 엮어 만든 염주입니다. 각각의 치아에는 라트마의 신성한 상징이 각인되어 있어, 숭배자는 하나씩 명상한 후 다음으로 넘어갈 수 있습니다.", + "plPL": "Sznur modlitewny z ludzkich zębów nanizanych na długie, giętkie ścięgno. Na każdym wyryto po jednym świętym symbolu Rathmy, aby wyznawcy mogli je wszystkie po kolei kontemplować.", + "ptBR": "Um conjunto de contas de oração feito de dentes humanos atados por um tendão longo e flexível. Cada dente foi inscrito com um símbolo sagrado de Rathma que o adorador pode usar para meditar antes de ir para o próximo.", + "ruRU": "Четки из человеческих зубов, нанизанных на тонкое гибкое сухожилие. На каждом зубе – символ, священный для последователей Ратмы, над которым можно медитировать.", + "trTR": "İnsan dişlerinden yapılmış ve uzun, esnek bir tendona bağlı bir tespih. Her dişe, Rathma için kutsal bir sembol kazınmıştır. Her biri, bir tapınıcının sonraki dişe geçmeden önce üzerinde özel olarak meditasyon yapabileceği bir semboldür.", + "zhCN": "一组由人类牙齿制成的念珠,附在一根长而灵活的肌腱上。每颗牙齿上都刻有一个拉斯玛的神圣符号,崇拜者可以在移动到下一颗念珠之前进行冥想。", + "zhTW": "一個以柔韌長腱串著人類牙齒的念珠。每顆牙齒上都刻著拉斯瑪的神聖印記,供信徒冥思下一步行動時使用。" + }, + "name": "Ossified Prayer Beads", + "name_localized": { + "deDE": "[p]Gebetsperlen aus Zähnen", + "esES": "[fp]Cuentas de plegaria osificadas", + "esMX": "[fp]Cuentas de Oración Osificadas", + "frFR": "[ms]Chapelet ossifié", + "itIT": "[ms]Rosario Osseo", + "jaJP": "骨化した数珠", + "koKR": "골화 염주", + "plPL": "[ms]Kościany sznur modlitewny", + "ptBR": "[fp]Contas de Oração Ossificadas", + "ruRU": "[p]Костяные четки", + "trTR": "[n1]Kemikleşmiş Tespih[n2]Kemikleşmiş Tespihi", + "zhCN": "骨化祷告念珠", + "zhTW": "骨齒念珠" + } + }, + "Amulet_QST_Hawe_Bog_Kres_03_Reward": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "A shriveled organ wrapped in vines worn around one's neck. A constant reminder that the swamp wins. The swamps always wins.", + "flavor_localized": { + "deDE": "Ein verschrumpeltes Organ, das von Ranken umwickelt ist und um den Hals getragen wird. Eine ständige Erinnerung daran, dass der Sumpf immer gewinnt. Immer.", + "esES": "Un órgano seco envuelto en lianas que se lleva al cuello. Un recordatorio constante de que el pantano prevalece. Siempre prevalece.", + "esMX": "Un órgano reseco envuelto en lianas colgado del cuello. Un recordatorio constante de que el pantano gana. Los pantanos siempre ganan.", + "frFR": "Un organe flétri enveloppé de lianes et porté en sautoir. Un rappel permanent que le marais gagne toujours. Le marais gagne toujours.", + "itIT": "Un organo raggrinzito avvolto da viticci, portato al collo. Serve a ricordare continuamente che la palude vince sempre. La palude vince sempre.", + "jaJP": "萎んだ内臓。蔓草に包まれ、首から下げられるようになっている。沼が必ず勝つということを思い起こさせる。沼地が常に勝つのだ。", + "koKR": "쪼글쪼글해진 장기가 목에 걸린 덩굴에 싸여 있습니다. 늪은 승리한다는 사실을 지속적으로 상기시킵니다. 늪은 언제나 승리합니다.", + "plPL": "Skurczony, owinięty pnączami narząd do noszenia na szyi. Przypomina, że bagno wygrywa. Bagno zawsze wygrywa.", + "ptBR": "Um órgão murcho, embrulhado em vinhas, para usar ao redor do pescoço. Uma lembrança constante de que o pântano vence. O pântano sempre vence.", + "ruRU": "Сморщенный фрагмент плоти в переплетении лиан, который носят на шее во флаконе. Постоянное напоминание о том, что болото побеждает. Болото всегда побеждает.", + "trTR": "Boyuna takılan asmalara sarılı buruşmuş bir organ. Bataklık kazandı. Bataklık hep kazanır.", + "zhCN": "挂在某人脖子上的小瓶里有一个缠着藤蔓的干瘪器官。它在不断提醒你沼泽胜利了。沼泽始终会胜利……", + "zhTW": "戴在脖子上的纏藤乾癟器官。這東西不斷提醒眾人,沼澤吞噬一切,無一倖免。" + }, + "name": "Vestigial Viscera", + "name_localized": { + "deDE": "[p]Spärliche Überreste", + "esES": "[fp]Vísceras vestigiales", + "esMX": "[fp]Vísceras Vestigiales", + "frFR": "[mp]Viscères vestigiaux", + "itIT": "[fs]Viscere Vestigiali", + "jaJP": "萎びた内臓", + "koKR": "내장의 흔적", + "plPL": "[ms]Trzewiowy Skalpel", + "ptBR": "[fp]Vísceras Vestigiais", + "ruRU": "[p]Древние останки", + "trTR": "[n1]Artakalan İç Organlar[n2]Artakalan İç Organları", + "zhCN": "退化腑脏", + "zhTW": "殘餘臟器" + } + }, + "Amulet_QST_Hawe_Verge_S05_DesperateRemedies_Reward": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "This amulet once belonged to Aldara and was used to inflict harm upon many before it was purified by Elder Lau of Weijinhani, who gave his life in the process.", + "flavor_localized": { + "deDE": "Dieses Amulett gehörte einst Aldara und wurde eingesetzt, um vielen Seelen Leid zuzufügen, bis es schließlich vom Ältesten Lau von Weijinhani geläutert wurde, der bei dem Vorgang mit seinem Leben bezahlte.", + "esES": "Este amuleto le perteneció a Aldara. Se utilizó para hacer daño a muchos hasta que lo purificó el anciano Lau de Wejinhani, que dio su vida al hacerlo.", + "esMX": "Este amuleto alguna vez perteneció a Aldara y se usó para infligir daño a muchos antes de que fuera purificado por el anciano Lau de Weijinhani, quien dio su vida a cambio.", + "frFR": "Cette amulette a jadis appartenu à Aldara et a servi à nuire à un grand nombre de gens, avant d'être purifiée par Lau l'aîné de Weijinhani, ce qui lui a coûté la vie.", + "itIT": "Questo amuleto è appartenuto ad Aldara e ha arrecato molti danni prima di essere purificato dall'Anziano Lau di Weijinhani, che ha perso la vita nel processo.", + "jaJP": "このアミュレットはかつてアルダラの手で使われ、無数の害を為していた。その後、ウェジンハニの長老ラウによって浄化されたが、ラウはその過程で自らの命を捧げることになった。", + "koKR": "한때 알다라의 것이었던 이 목걸이는 수많은 이들에게 해를 끼친 후 웨지나니의 장로, 라우의 손에 정화되었습니다. 그 과정에서 장로는 목숨을 바쳐야 했습니다.", + "plPL": "Amulet ten należał niegdyś do Aldary i sprowadził krzywdę na wielu ludzi, zanim nestor Lau z Wedżynhanu oczyścił go kosztem własnego życia.", + "ptBR": "Este amuleto, que pertencia a Aldara, foi usado para causar o mal de muitos antes de ser purificado pelo Ancião Lau de Wejinhani, que sacrificou a vida no processo.", + "ruRU": "Когда-то этот амулет принадлежал Алдаре. Он причинил людям много зла, пока его наконец не очистил старейшина Лау из Веджинхани, пожертвовав собой.", + "trTR": "Bu muska bir zamanlar Aldara'ya aitti ve onu arındırma uğruna hayatını veren Weijinhanili Yaşlı Lau tarafından arındırılmadan önce birçok kişiye zarar vermek için kullanıldı.", + "zhCN": "这本是艾尔达拉的护符,曾经被用来伤害过很多人,后来被维金哈尼的长者劳净化。在净化过程中,劳献出了自己的生命。", + "zhTW": "這個護身符一度屬於阿達菈。它曾用來傷害許多人,直到被威金哈尼的拉烏長老淨化為止,而長老也在過程中犧牲了生命。" + }, + "name": "Purified Amulet of Aldara", + "name_localized": { + "deDE": "[ns]Gereinigtes Amulett von Aldara", + "esES": "[ms]Amuleto purificado de Aldara", + "esMX": "[ms]Amuleto Purificado de Aldara", + "frFR": "[fs]Amulette purifiée d'Aldara", + "itIT": "[ms]Amuleto Purificato di Aldara", + "jaJP": "浄化されたアルダラのアミュレット", + "koKR": "알다라의 정화된 목걸이", + "plPL": "[ms]Oczyszczony Amulet Aldary", + "ptBR": "[ms]Amuleto Purificado de Aldara", + "ruRU": "[ms]Очищенный амулет Алдары", + "trTR": "Arındırılmış Aldara'nın Muskası", + "zhCN": "已净化的艾尔达拉护符", + "zhTW": "淨化的阿達菈護身符" + } + }, + "Amulet_Rare_QST_Frac_GaleValley_Neyrelle_06": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "A bronze relief depicting the visage of the Archangel Tyrael hung on a fine cord. Various additional ornaments have been added to the amulet including one depicting a trio of forbidding ancient gods.", + "flavor_localized": { + "deDE": "Ein Bronzerelief, das das Antlitz des Erzengels Tyrael abbildet und an einer feinen Schnur aufgehängt wurde. Das Amulett wurde mit vielen zusätzlichen Ornamenten versehen, darunter das Abbild dreier furchteinflößender uralter Götter.", + "esES": "Un relieve de bronce que muestra el semblante del arcángel Tyrael colgando de un fino cordel. Se le han añadido al amuleto varios adornos, incluido uno que representa un trío de imponentes dioses ancestrales.", + "esMX": "Un relieve de bronce que muestra el semblante del Arcángel Tyrael colgado de un fino cordón. Varios ornamentos adicionales se han agregado al amuleto, incluido uno que muestra un trío de dioses antiguos intimidantes.", + "frFR": "Un pendentif en bronze repoussé représentant le visage de l'archange Tyraël. Montée sur une fine cordelette, l'amulette s'est vu ajouter divers ornements supplémentaires, dont l'un montre un trio d'anciens dieux vengeurs.", + "itIT": "Un rilievo in bronzo che raffigura il volto dell'Arcangelo Tyrael appeso a una corda sottile. All'amuleto sono state aggiunte altre decorazioni, compresa una che raffigura un trio di antichi dei del divieto.", + "jaJP": "細い紐で吊るされた、大天使ティラエルの顔が描かれた銅製の浮彫細工。威圧的な古代の神々三柱を描いたものを含む、いくつかの装飾がアミュレットに追加されている。", + "koKR": "대천사 티리엘의 얼굴을 묘사한 청동 부조가 섬세한 줄에 매달려 있습니다. 목걸이에는 다양한 추가 장식도 붙어 있는데, 그중 하나는 험악한 고대 신 삼인조의 모습을 표현했습니다.", + "plPL": "Płaskorzeźba z brązu przedstawiająca archanioła Tyraela zawieszona na cienkiej tasiemce. Amulet wzbogacono o dodatkowe ozdoby, z których jedna przedstawia trójkę złowrogich prastarych bogów.", + "ptBR": "Um relevo de bronze representando a imagem do Arcanjo Tyrael pendurado em uma corda fina. Diversos ornamentos adicionais foram acrescentados ao amuleto, incluindo um que retrata um trio de deuses ancestrais ameaçadores.", + "ruRU": "На тонком шнуре висело бронзовое изображение архангела Тираэля. На амулет добавили различные орнаменты, включая изображение трех запретных древних богов.", + "trTR": "Baş Melek Tyrael'in simasını betimleyen bronz bir kabartma, ince bir ipe asılı. Muskaya üç yasak kadim tanrıyı tasvir eden bir süsleme de dâhil olmak üzere birçok süsleme işlenmiş.", + "zhCN": "精致的绳索上挂着一个描绘了大天使泰瑞尔容貌的青铜浮雕。除此之外,护身符上还附有各式各样的装饰品,其中一个描绘了三位令人生畏的古代神明。", + "zhTW": "描繪大天使泰瑞爾面容、以精製鍊子掛著的青銅浮雕。這個護身符還附有各式各樣的裝飾,其中一項包括相貌威嚴的遠古三神。" + }, + "name": "Horadric Initiate's Amulet", + "name_localized": { + "deDE": "[ns]Amulett des Horadrischen Initianden", + "esES": "[ms]Amuleto de iniciado horádrico", + "esMX": "[ms]Amuleto de Iniciado Horádrico", + "frFR": "[fs]Amulette de novice horadrique", + "itIT": "[ms]Amuleto Horadrico dell'Iniziato", + "jaJP": "ホラドリム修練者のアミュレット", + "koKR": "호라드림 신병의 목걸이", + "plPL": "[ms]Amulet początkującego horadrima", + "ptBR": "[ms]Amuleto do Iniciante Horádrico", + "ruRU": "[ms]Амулет хорадрима-новичка", + "trTR": "Yeni Horadrim Üyesi Muskası", + "zhCN": "赫拉迪姆学徒护符", + "zhTW": "赫拉迪姆學徒護身符" + } + }, + "Amulet_Rare_QST_S01_Main_02_Step": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "drop_level": 35, + "flavor": "A fragment of the cage that failed to capture Varshan. Tendrils of corruption were fused to the metal.", + "flavor_localized": { + "deDE": "Ein Fragment des Käfigs, der Varshan nicht halten konnte. Ranken der Verderbnis wurden mit dem Metall verschmolzen.", + "esES": "Un fragmento de la jaula que no logró capturar a Varshan. Sus zarcillos de corrupción se fundieron con el metal.", + "esMX": "Un fragmento de la jaula que no pudo capturar a Varshan. Los zarcillos de corrupción se fusionaron con el metal.", + "frFR": "Un fragment de la cage qui n'a pas pu contenir Varshan. Des filaments de corruption se sont soudés au métal.", + "itIT": "Un frammento della gabbia che non è riuscita a tenere imprigionato Varshan. Tentacoli di corruzione si sono fusi con il metallo.", + "jaJP": "ヴァーシャンを捕らえ損ねた呪籠の破片。金属部分に腐敗の触手が癒着している。", + "koKR": "바르샨을 사로잡지 못한 우리의 파편입니다. 타락의 촉수가 금속에 용접되어 있습니다.", + "plPL": "Fragment klatki, która nie zdołała utrzymać Varshana. Pasma spaczenia zespoliły się z metalem.", + "ptBR": "Um fragmento da jaula que não conseguiu capturar Varshan. Filetes de corrupção foram fundidos com o metal.", + "ruRU": "Фрагмент клетки, не удержавшей Варшана. К металлической поверхности приросли щупальца скверны.", + "trTR": "Varshan'ı yakalamakta başarısız olan kafesin bir parçası. Yozlaşmanın filizleri metalle kaynaşmış.", + "zhCN": "未能成功捕获瓦尔申的牢笼碎片。腐败的卷须与金属纠缠在一起。", + "zhTW": "未能捕獲瓦森的牢籠所殘留下來的碎片。腐化的捲鬚與金屬融為一體。" + }, + "name": "Writhing Shard", + "name_localized": { + "deDE": "[ms]Windender Splitter", + "esES": "[fs]Esquirla inquieta", + "esMX": "Fragmento Retorcido", + "frFR": "[ms]Fragment frémissant", + "itIT": "[fs]Scheggia Contorta", + "jaJP": "悶絶の欠片", + "koKR": "꿈틀거리는 파편", + "plPL": "[ms]Powykręcany odłamek", + "ptBR": "[ms]Estilhaço Retorcido", + "ruRU": "[ms]Извивающийся осколок", + "trTR": "Kıvrılan Parçacık", + "zhCN": "盘绕碎片", + "zhTW": "扭曲碎片" + } + }, + "Amulet_Rare_QST_S01_Main_04_Velkhova": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "drop_level": 50, + "flavor": "A modest string of beads that belonged to Varshan, priest of Velkhova. The once-intricate patterns have been worn shallow by years of constant prayer.", + "flavor_localized": { + "deDE": "Eine schlichte Perlenkette, die früher Varshan, dem Priester von Velkhova, gehörte. Die einst detailreichen Muster wurden über die Jahre durch ständiges Beten abgenutzt.", + "esES": "Una modesta sarta de cuentas que perteneció a Varshan, sacerdote de Velkhova. Sus intrincados motivos se han desgastado tras años de constante oración.", + "esMX": "Una modesta secuencia de cuentas que perteneció a Varshan, sacerdote de Velkhova. Los intrincados patrones de antaño se desgastaron un poco por los años de oración constante.", + "frFR": "Un modeste chapelet ayant appartenu à Varshan, prêtre de Velkhova. Les motifs complexes qui l'ornaient jadis se sont estompés au fil des années de prières.", + "itIT": "Un sobrio filo di perle che apparteneva a Varshan, sacerdote di Velkhova. I motivi un tempo intricati risultano ormai consumati dagli anni di costante preghiera.", + "jaJP": "ヴェルコーヴァの司祭ヴァーシャンが所有していた質素な数珠。元は精緻な模様が刻まれていたが、長年の祈祷により摩耗している。", + "koKR": "벨코바의 사제인 바르샨이 갖고 있던 소박한 염주입니다. 오랜 세월 끊이지 않은 기도로 인해, 본래 화려했을 문양이 닳아서 얕아졌습니다.", + "plPL": "Skromny sznur koralików, który należał do Varshana, kapłana Wielkowy. Niegdyś zawiłe wzory zostały wytarte przez lata intensywnych modłów.", + "ptBR": "Um cordão de contas modesto que pertencia a Varshan, sacerdote de Velkhova. Os padrões outrora complexos foram desgastados pelos anos de oração constante.", + "ruRU": "Невзрачные четки, принадлежавшие жрецу Велховы Варшану. Некогда замысловатые узоры на бусинах совсем стерлись с годами непрерывных молитв.", + "trTR": "Velkhova rahibi Varshan'a ait mütevazı bir boncuklu kolye. Göz alıcı desenleri, yıllar boyunca sürekli edilen dualarla aşınmış.", + "zhCN": "一串普通的念珠,曾属于维克霍瓦的祭司瓦尔申。曾经复杂精细的图案已在多年的不断祈祷中被慢慢磨平。", + "zhTW": "這串樸實的念珠曾屬於維克霍瓦的牧師「瓦森」。上頭曾經有錯綜複雜的圖案,經過多年來不斷的祈禱早已磨損不堪。" + }, + "name": "Varshan's Prayer Necklace", + "name_localized": { + "deDE": "Varshans Gebetskette", + "esES": "[ms]Collar de oración de Varshan", + "esMX": "Collar de Oración de Varshan", + "frFR": "[ms]Chapelet de Varshan", + "itIT": "[ms]Rosario di Preghiera di Varshan", + "jaJP": "ヴァーシャンの数珠", + "koKR": "바르샨의 염주 목걸이", + "plPL": "[ms]Naszyjnik modlitewny Varshana", + "ptBR": "[ms]Colar de Orações de Varshan", + "ruRU": "[p]Четки Варшана", + "trTR": "Varshan'ın Dua Kolyesi", + "zhCN": "瓦尔申的祈祷项链", + "zhTW": "瓦森的祈禱項鍊" + } + }, + "Amulet_Rare_QST_S02_Main_11": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "This ruby-and-gold necklace pulses with unholy power.", + "flavor_localized": { + "deDE": "Diese Halskette aus Rubin und Gold pulsiert vor unheiliger Macht.", + "esES": "Este collar de oro y rubíes late con un poder impío.", + "esMX": "Este collar de rubí y oro pulsa con poder impío.", + "frFR": "Ce collier en or et orné de rubis pulse d'un pouvoir impie.", + "itIT": "Questa collana vermiglia e dorata pulsa di un potere profano.", + "jaJP": "ルビーと金でできたこのネックレスには不浄な力が脈打っている。", + "koKR": "이 루비와 금으로 된 목걸이는 부정한 힘을 품고 있습니다.", + "plPL": "Ten rubinowo-złoty naszyjnik pulsuje piekielną mocą.", + "ptBR": "Este colar de rubi e ouro pulsa com poder profano.", + "ruRU": "Это золотое ожерелье с рубином источает нечестивую силу.", + "trTR": "Yakut ve altından yapılma kolye, habis bir güçle titreşiyor.", + "zhCN": "这条红宝石搭配黄金的项链散发着不洁的力量。", + "zhTW": "這條以紅寶石與黃金鑄成的項鍊散發著邪惡的能量。" + }, + "name": "Lord Zir's Amulet", + "name_localized": { + "deDE": "[ns]Fürst Zirs Amulett", + "esES": "[ms]Amuleto de lord Zir", + "esMX": "[ms]Amuleto de Lord Zir", + "frFR": "[fs]Amulette du seigneur Zir", + "itIT": "[ms]Amuleto di Sire Zir", + "jaJP": "帝王ジアのアミュレット", + "koKR": "군주 지르의 목걸이", + "plPL": "[ms]Amulet Władcy Zira", + "ptBR": "[ms]Amuleto do Lorde Zir", + "ruRU": "[ms]Амулет лорда Зира", + "trTR": "Lort Zir'in Muskası", + "zhCN": "齐尔领主的护符", + "zhTW": "領主齊爾的護身符" + } + }, + "BloodSeal_BloodBlister": { + "drop_weight": 100 + }, + "BloodSeal_Upgrade": { + "desc": "Used to upgrade or unlock Vampiric Powers in the Seasonal tab of your Inventory, available after completing or skipping the Campaign and progressing the Seasonal Quest.\n\nOften obtained from Blood Harvest, Blood Seekers, and Opulent Coffins.", + "desc_localized": { + "deDE": "Zum Aufwerten oder Freischalten von Vampirischen Mächten unter dem Saisonreiter in Eurem Inventar. Verfügbar nach Abschluss oder Überspringen der Kampagne und Fortschritt in der saisonalen Quest.\n\nOft erhältlich durch Bluternte, Blutsucher und opulente Särge.", + "esES": "Se usa para mejorar o desbloquear poderes vampíricos en la pestaña de la temporada de tu inventario, disponible tras completar o saltarse la campaña y progresar en la búsqueda de temporada.\n\nSe suele obtener en la Cosecha de Sangre, botines de Buscadores de Sangre y féretros opulentos.", + "esMX": "Se usa para mejorar o desbloquear los Poderes Vampíricos en la pestaña de Temporada del Inventario, disponible cuando completas u omites la campaña y avanzas en la Gesta de temporada.\n\nA menudo se obtiene de Cosecha Sangrienta, Rastreasangre y Ataúdes Opulentos.", + "frFR": "Sert à améliorer ou déverrouiller des pouvoirs vampiriques dans l'onglet saisonnier de votre inventaire, disponible après avoir terminé ou passé la campagne et progressé dans la quête saisonnière.\n\nVous pouvez notamment en obtenir grâce aux moissons de sang, aux traqueurs de sang et aux cercueils luxuriants.", + "itIT": "Si usa per potenziare o sbloccare Poteri Vampireschi dalla scheda stagionale del tuo inventario, disponibile dopo aver completato o saltato la campagna e aver iniziato la Missione Stagionale.\n\nSpesso si ottiene dal Raccolto del Sangue, i Cercatori di Sangue e le Bare Sfarzose.", + "jaJP": "所持品の「シーズン」タブで吸血力の強化または解放に使用する。ストーリーをクリアまたはスキップして、シーズン・クエストを進めると利用可能になる。\n\n血の収穫、ブラッド・シーカー、豪奢な棺から高確率で入手できる。", + "koKR": "소지품의 시즌 탭에서 흡혈귀의 힘을 업그레이드하거나 해제할 때 사용됩니다. 캠페인을 완료하거나 건너뛰고 시즌 퀘스트를 진행한 이후 사용 가능합니다.\n\n일반적으로 피의 수확, 피 추적자, 화려한 관에서 획득 가능합니다.", + "plPL": "Można użyć, aby ulepszyć lub odblokować moce Wampiryzmu w zakładce sezonowej ekwipunku (jest to możliwe po ukończeniu lub pominięciu kampanii i poczynieniu postępów w zadaniu sezonowym).\n\nMożna pozyskać podczas Krwawych Żniw, od Poszukiwaczy Krwi oraz z wystawnych trumien.", + "ptBR": "Usado para aprimorar ou desbloquear Poderes Vampíricos na aba de Temporada do seu Inventário, disponível após concluir ou pular a campanha e avançar na Missão de Temporada.\n\nObtido frequentemente da Colheita Sanguínea, de busca-sangues e de caixões opulentos.", + "ruRU": "Улучшает или открывает вампирские умения в сезонной вкладке вашей сумки по мере прохождения сезонного задания. Доступно после завершения или прохождения кампании.\n\nЧасто можно получить в ходе Кровавой жатвы, от кровавых охотников и из роскошных гробов.", + "trTR": "Envanterinin Sezonluk sekmesinden Vampir Güçlerini yükseltmek ya da açmak için kullanılır, Sefer tamamlandıktan veya atlandıktan ve Sezonluk Görevde ilerlendikten sonra kullanılabilir.\n\nGenellikle Kan Hasatlarından, Kan Arayanlardan ve Gösterişli Tabutlardan elde edilir.", + "zhCN": "在物品栏的赛季分页内使用该物品以解锁或升级吸血鬼异能,完成或跳过剧情并开始赛季任务后可用。\n\n通常可从鲜血收割、觅血者和奢华之棺处获得。", + "zhTW": "用來在物品欄賽季欄頁中升級或解鎖吸血鬼異能(在完成或略過劇情任務和進行賽季任務後開放)。\n\n可以在血宴、覓血使徒和華麗棺柩獲得。" + }, + "flavor": "This substance, distilled by an occult process from the blood of human victims, enables the enhancement of Vampiric Powers.", + "flavor_localized": { + "deDE": "Diese Substanz, in einem okkulten Vorgang aus dem Blut menschlicher Opfer destilliert, ermöglicht das Verstärken Vampirischer Mächte.", + "esES": "Esta sustancia, destilada por medio de un procedimiento secreto a partir de la sangre de víctimas humanas, permite mejorar los poderes vampíricos.", + "esMX": "Esta sustancia, destilada por un proceso oculto de la sangre de víctimas humanas, hace posible el fortalecimiento de los Poderes Vampíricos", + "frFR": "Cette substance, distillée grâce à un processus occulte à partir du sang de victimes humaines, permet d'accroître les pouvoirs vampiriques.", + "itIT": "Questa sostanza, distillata tramite un processo occulto dal sangue di vittime umane, permette di potenziare i Poteri Vampireschi.", + "jaJP": "犠牲となった人間の血から秘術を用いて蒸留したこの物質は、吸血力を強化することができる。", + "koKR": "인간 희생자의 피에서 신비한 과정을 거쳐 증류한 이 물질은 흡혈귀의 힘을 강화할 수 있게 해 줍니다.", + "plPL": "Substancja ta, destylowana w okultystycznym procesie z krwi ludzkich ofiar, umożliwia wzmocnienie mocy Wampiryzmu.", + "ptBR": "Esta substância, destilada por um processo oculto a partir do sangue de vítimas humanas, permite o aprimoramento de Poderes Vampíricos.", + "ruRU": "Эта вытяжка из крови убитых людей, полученная с помощью оккультного ритуала, позволяет усиливать вампирские умения.", + "trTR": "İnsan kurbanların kanından gizemli bir yöntemle damıtılan bu madde, Vampir Güçlerinin geliştirilmesine olanak tanır.", + "zhCN": "这种物质通过某种神秘流程从人类受害者的血液中提炼而成,能够增强各种吸血鬼异能。", + "zhTW": "透過神秘加工方式從人類受害者的血液中提煉出的物質,能夠強化吸血鬼異能。" + }, + "name": "Potent Blood", + "name_localized": { + "deDE": "[ns]Mächtiges Blut", + "esES": "[fs]Sangre potente", + "esMX": "[fs]Sangre Potente", + "frFR": "[ms]Sang tout-puissant", + "itIT": "[ms]Sangue Potente", + "jaJP": "濃厚な血", + "koKR": "충만한 피", + "plPL": "[fs]Potężna krew", + "ptBR": "[ms]Sangue Potente", + "ruRU": "[fs]Кровь силы", + "trTR": "[n1]Güçlü Kan[n2]Güçlü Kanı", + "zhCN": "涌能鲜血", + "zhTW": "強效鮮血" + } + }, + "BossSummoning_InfernalSteel": { + "desc": "Forged in Hall of the Penitent within central Dry Steppes to summon a powerful enemy. Requires 2 in World Tier 3 and 5 in World Tier 4. Found in Helltides from Tortured Gift of Living Steel.", + "desc_localized": { + "deDE": "Geschmiedet in der Halle der Sühne inmitten der Trockensteppe, um einen mächtigen Gegner zu beschwören. Erfordert 2 auf Weltstufe 3 und 5 auf Weltstufe 4. In Höllenfluten in Gequältem Geschenk aus Höllischem Stahl aufzufinden.", + "esES": "Se forja en la Sala de los Penitentes del centro de las Estepas Adustas para invocar a un poderoso enemigo. Requiere 2 en nivel del mundo 3 y 5 en nivel del mundo 4. Se encuentra en dones torturados de acero viviente en las Mareas Infernales.", + "esMX": "Se forja en el Salón de los Penitentes en el centro de las Estepas Áridas para invocar a un enemigo poderoso. Requiere 2 en Nivel de Mundo 3 y 5 en Nivel de Mundo 4. Se encuentra en las Mareas Infernales del Obsequio Torturado de Acero Viviente.", + "frFR": "Il a été forgé dans le hall du Pénitent, à l'intérieur des steppes arides centrales, pour invoquer un puissant adversaire. Prérequis: 2 au niveau de monde 3 et 5 au niveau de monde 4. Trouvé dans les vagues infernales au sein de l'offrande torturée d'acier infernal.", + "itIT": "Forgiato nella Sala dei Penitenti nelle Steppe Aride centrali per evocare un potente nemico. Ne servono 2 a Livello del Mondo 3 e 5 a Livello del Mondo 4. Trovato nella Marea infernale dal Dono Torturato dell'Acciaio Infernale.", + "jaJP": "乾きの平原の中央にある懺悔の広間で錬成して強力な敵を召喚できる。ワールドティア3では2個、ワールドティア4では5個必要。ヘルタイドで生ける鋼の拷問されし賜物から発見できる。", + "koKR": "메마른 평원 중앙에 있는 참회자의 전당에서 벼려내어 강력한 적을 소환할 수 있습니다. 세계 단계 3에서는 2개, 세계 단계 4에서는 5개가 필요합니다. 지옥물결 내 살아있는 강철의 고통받는 선물에서 찾을 수 있습니다.", + "plPL": "Przedmiot wykuty w Komnacie Pokutnej w centralnej części Suchych Stepów w celu przywołania potężnego wroga. W randze świata III potrzebne są 2, a w randze świata IV potrzebnych jest 5. Znaleziony w Udręczonym Darze Żywej Stali otrzymanym podczas Piekielnego Przypływu.", + "ptBR": "Forjado no Salão da Penitência, nas Estepes Secas centrais, para evocar um inimigo poderoso. Requer 2 na dificuldade 3 e 5 na dificuldade 4. Encontrado em Marés Infernais da Dádiva Torturada de Aço Vivo.", + "ruRU": "Начните ковать в Чертоге Кающихся посреди Сухих степей, чтобы призвать могучего врага. Необходимое количество: 2 на 3-м уровне мира и 5 на 4-м уровне мира. Можно добыть, открыв истерзанный дар живой стали во время Адского натиска.", + "trTR": "Güçlü bir düşman çağırmak için Kurak Bozkırlar'ın merkezindeki Tövbekârlar Salonu'nda dövüldü. 3. Dünya Kademesinde 2 ve 4. Dünya Kademesinde 5 gerektirir. Cehennem Dalgalarında Izdıraplı Canlı Çelik Hediyesinden bulunur.", + "zhCN": "铸造于干燥平原中心的悔罪者大厅,可以用来召唤一个强大的敌人。需要 2 个该物品才能在世界层级 3 中进行召唤,需要 5 个该物品才能在世界层级 4 中进行召唤。可在地狱狂潮期间从活体钢铁的折磨之礼中找到。", + "zhTW": "在大乾原中央的懺悔殿堂中鑄造,可召喚強大的敵人。在世界階級 3 需要 2 個,在世界階級 4 需要 5 個。能夠從地獄浪潮的苦痛贈禮發現活體鋼鐵。" + }, + "drop_weight": 100, + "flavor": "Warm to the touch.", + "flavor_localized": { + "deDE": "Fühlt sich warm an.", + "esES": "Cálido al tacto.", + "esMX": "Cálido al tacto.", + "frFR": "Chaud au toucher.", + "itIT": "Caldo al tatto.", + "jaJP": "温もりが感じられる。", + "koKR": "만지면 온기가 느껴집니다.", + "plPL": "Czuć ciepło w dotyku.", + "ptBR": "Quente ao toque.", + "ruRU": "Теплая на ощупь.", + "trTR": "Oldukça sıcak.", + "zhCN": "摸起来很温暖。", + "zhTW": "觸感溫暖。" + }, + "name": "Living Steel", + "name_localized": { + "deDE": "[ms]Lebender Stahl", + "esES": "[ms]Acero viviente", + "esMX": "[ms]Acero Viviente", + "frFR": "[ms]Acier vivant", + "itIT": "[ms]Ferro Vivente", + "jaJP": "生ける鋼", + "koKR": "살아있는 강철", + "plPL": "[fs]Żywa Stal", + "ptBR": "[ms]Aço Vivo", + "ruRU": "[fs]Живая сталь", + "trTR": "[n1]Canlı Çelik[n2]Canlı Çeliği", + "zhCN": "活体钢铁", + "zhTW": "活體鋼鐵" + } + }, + "BossSummoning_NightmareDungeon": { + "desc": "Used by the Occultist to craft a Nightmare Sigil to enter Glacial Fissure. Requires 9. Collected from Tier 30+ Nightmare Dungeons.", + "desc_localized": { + "deDE": "Der Okkultist kann damit ein Alptraumsiegel herstellen, um den Gletscherspalt zu betreten. Erfordert 9. Aus Alptraumdungeons der Stufe 30 und höher gesammelt.", + "esES": "Los ocultistas lo utilizan para crear un sigilo de pesadilla con el que entrar en la Fisura Glacial. Requiere 9. Obtenido en mazmorras de pesadilla de nivel 30 o más.", + "esMX": "Se utiliza con el Ocultista para crear un Sello de Pesadilla y entrar a la Fisura Glacial. Requiere 9. Se recolecta de Calabozos de Pesadilla de nivel 30 o superior.", + "frFR": "Elle est utilisée par l'occultiste pour fabriquer un emblème du Cauchemar afin d'entrer dans la brèche glaciale. Prérequis: 9. Récupérée dans des donjons du Cauchemar de niveau 30 et plus.", + "itIT": "Utilizzata dall'Occultista per creare un Sigillo dell'Incubo ed entrare nella Scissione Glaciale. Ne servono 9. Raccolta nelle Spedizioni da Incubo di livello 30 o superiore.", + "jaJP": "秘術師のもとで氷原の亀裂に進入するための悪夢の紋章を作成するのに使用する。9個必要。ティア30+のナイトメア・ダンジョンで入手できる。", + "koKR": "비술사가 빙하의 틈새로 들어가는 악몽의 인장을 제작하는 데 사용됩니다. 9개가 필요합니다. 30단계 이상 악몽 던전에서 획득할 수 있습니다.", + "plPL": "Przedmiot używany przez okultystę do stworzenia Pieczęci Koszmarów służącej do wejścia do Lodowcowej Szczeliny. Potrzebnych jest 9. Można je znaleźć w Podziemiach Koszmarów poziomu 30+.", + "ptBR": "Usado por ocultistas para criar um Sigilo do Pesadelo que dá acesso à Fenda Glacial. Requer 9. Coletado de Masmorras do Pesadelo de grau 30 ou superior.", + "ruRU": "Используется у оккультиста для изготовления печати кошмара, открывающей путь в Ледяной разлом. Необходимое количество: 9. Можно добыть в кошмарных подземельях 30-го или более высокого уровня.", + "trTR": "Okültist tarafından Buzul Çatlak'a girmek için Kâbus Mührü üretmek amacıyla kullanılır. 9 tane gerekir. 30. Kademe ve üstü Kâbus Zindanlarından toplanır.", + "zhCN": "从层级 30 以上的梦魇地下城中收集。秘术师用它制作梦魇符印以进入冰川裂隙。需要 9 个该物品才能进行制作。", + "zhTW": "玄術師會利用它來製作惡夢徽記以進入冰河裂口。需要 9 個。從階級 30+ 的惡夢地城取得。" + }, + "drop_weight": 100, + "flavor": "An ink that reflects no light. You find yourself acutely aware of your own mortality.", + "flavor_localized": { + "deDE": "Eine Tinte, die kein Licht reflektiert. Euch wird Eure eigene Sterblichkeit sehr bewusst.", + "esES": "Una tinta que no refleja luz alguna. Te invade una marcada consciencia de tu propia mortalidad.", + "esMX": "Una tinta que no refleja la luz. Te das cuenta de tu propia mortalidad.", + "frFR": "Une encre qui ne reflète pas la lumière. Vous vous rendez parfaitement compte de votre propre mortalité.", + "itIT": "Un inchiostro che non riflette la luce. Ti ritrovi terribilmente consapevole della tua mortalità.", + "jaJP": "光を全く反射しないインク。その漆黒を見た者は嫌でも自らの限りある生を認識する。", + "koKR": "빛을 전혀 반사하지 않는 잉크입니다. 언젠가 죽게 될 것이라는 운명을 절감하게 됩니다.", + "plPL": "Atrament, który nie odbija światła. Uświadamia ci twoją własną śmiertelność.", + "ptBR": "Uma tinta que não reflete luz. Você fica completamente ciente da própria mortalidade.", + "ruRU": "Чернила, совсем не отражающие свет. Глядя на них, вы остро осознаете, насколько хрупка и мимолетна ваша жизнь.", + "trTR": "Işığı yansıtmayan bir mürekkep. Birdenbire kendi ölümlülüğünün farkına varıyorsun.", + "zhCN": "不反光的墨水。你发现自己敏锐地感知到自己终有一死。", + "zhTW": "不會反光的墨水。你強烈地意識到自己終將一死。" + }, + "name": "Distilled Fear", + "name_localized": { + "deDE": "[fs]Destillierte Furcht", + "esES": "[ms]Miedo destilado", + "esMX": "[ms]Miedo Destilado", + "frFR": "[fs]Peur distillée", + "itIT": "[fs]Paura Distillata", + "jaJP": "蒸留された恐怖", + "koKR": "정제된 공포", + "plPL": "[ms]Destylat Strachu", + "ptBR": "[ms]Medo Destilado", + "ruRU": "[fs]Эссенция ужаса", + "trTR": "Damıtılmış Korku", + "zhCN": "提纯的恐惧", + "zhTW": "提煉恐懼" + } + }, + "BossSummoning_UberDuriel_A": { + "desc": "Merged in Gaping Crevasse in southern Kehjistan with Shard of Agony to summon a powerful enemy. Requires 2. Acquired from Malignant Burrow in World Tier 4: Torment only by the one who performs the summoning.", + "desc_localized": { + "deDE": "Wird im Klaffenden Spalt im südlichen Kehjistan mit einer Scherbe der Qual verschmolzen, um einen mächtigen Gegner zu beschwören. Erfordert 2. Im Boshaftenbau auf Weltstufe 4: Qual nur von der Person erhalten, die die Beschwörung durchgeführt hat.", + "esES": "Se funde con una esquirla de agonía en la Grieta Descomunal al sur de Kehjistan para invocar a un poderoso enemigo. Requiere 2. Solo se otorga a quien realiza la invocación en la Madriguera de los Malignos del nivel del mundo 4: Tormento.", + "esMX": "Se fusiona en la Grieta Abierta al sur de Kehjistán con el Fragmento de Agonía para invocar a un enemigo poderoso. Requiere 2. Se adquiere de la Madriguera Maligna del Nivel de Mundo 4: Tormento solo para quien hizo la invocación.", + "frFR": "Il a été fusionné avec un fragment d'agonie dans la Crevasse béante dans le sud de Kehjistan pour invoquer un puissant adversaire. Prérequis: 2. Acquis dans le terrier malfaisant au niveau de monde 4 « Tourment », seulement par la personne qui l'invoque.", + "itIT": "Fuso nel Crepaccio Spalancato nel Kehjistan meridionale con un Frammento dell'Agonia per evocare un potente nemico. Ne servono 2. Ottenuto dal Cunicolo Abietto al Livello del Mondo 4: Tormento solo da chi l'ha evocato.", + "jaJP": "南ケジスタンの開口クレバスで苦痛の欠片と融合させて強力な敵を召喚できる。2個必要。ワールドティア4: トーメントのマリグナントの巣穴で召喚を行った者だけが入手できる。", + "koKR": "남부 케지스탄에 있는 갈라진 크레바스에서 고통의 파편과 합쳐 강력한 적을 소환할 수 있습니다. 2개가 필요합니다. 세계 단계 4: 고행의 악의 굴길에서 소환을 수행해야만 획득할 수 있습니다.", + "plPL": "Przedmiot należy połączyć z Okruchem Agonii w Ziejącej Przepaści w południowym Kedżystanie, aby przywołać Duriela. Potrzebne są 2. Zdobyty po Varshanie w IV randze świata: Udręka tylko przez osobę, która go przywołała.", + "ptBR": "Fundido na Fissura Ampla, no sul do Kehjistão, com o Estilhaço da Agonia para evocar um inimigo poderoso. Requer 2. Adquirido na Toca Maligna na dificuldade 4: Suplício somente por quem realizou a evocação.", + "ruRU": "Совместите с осколком агонии в Зияющей расселине на юге Кеджистана, чтобы призвать могучего врага. Необходимое количество: 2. Добывается в Чумной норе на 4-м уровне мира \"Истязание\" только совершившим призыв игроком.", + "trTR": "Güçlü bir düşman çağırmak için Güney Kehjistan'daki Açık Buz Yarığı'nda Izdırap Parçacığı ile birleştirilir. 2 tane gerekir. 4. Dünya Kademesi: İşkencede Habis Yuva'dan yalnızca onu çağıran kişi tarafından elde edilir.", + "zhCN": "前往凯基斯坦南部的深渊裂隙,将该物品与苦痛碎片相融合以召唤一个强大的敌人。需要 2 个该物品才能完成融合。仅有在世界层级 4:折磨中进行召唤的人才能从恶念魔窟中获取。", + "zhTW": "在卡基斯坦南部的大裂口中與苦痛裂片組合,可召喚強大的敵人。需要 2 個。從世界階級 4:苦痛的惡疫洞窟中取得,僅有召喚者可以獲得此物品。" + }, + "drop_weight": 100, + "flavor": "A powerful, nascent being wriggles within.", + "flavor_localized": { + "deDE": "Ein mächtiges, im Entstehen begriffenes Wesen windet sich darin.", + "esES": "Una poderosa e incipiente criatura se retuerce en su interior.", + "esMX": "Un poderoso y pequeño ser se retuerce adentro.", + "frFR": "Un jeune être puissant s'agite à l'intérieur.", + "itIT": "Al suo interno si contorce un potente essere nascente.", + "jaJP": "強力な何かが今にも生まれ出ようとして蠢いている。", + "koKR": "강력한 태초의 존재가 안에서 꿈틀거립니다.", + "plPL": "Wewnątrz wije się potężna, rodząca się istota.", + "ptBR": "No interior, há um embrião poderoso em movimento.", + "ruRU": "Внутри извивается зародыш могучего существа.", + "trTR": "Yeni oluşan güçlü bir varlık, içinde kıvranıyor.", + "zhCN": "里面蠕动着一个新生的强大存在。", + "zhTW": "裡面有某種強大、新生的生物扭動著。" + }, + "name": "Mucus-Slick Egg", + "name_localized": { + "deDE": "[ns]Schleimglitschiges Ei", + "esES": "[ms]Huevo pringoso", + "esMX": "[ms]Huevo Manchado con Mucosa", + "frFR": "[ms]Œuf glaireux", + "itIT": "[ms]Uovo Ricoperto di Muco", + "jaJP": "粘液に包まれた卵", + "koKR": "미끄러운 점액질 달걀", + "plPL": "[ns]Śluzowate Jajo", + "ptBR": "[ms]Ovo Coberto de Muco", + "ruRU": "[ns]Покрытое слизью яйцо", + "trTR": "Mukuslu Kaygan Yumurta", + "zhCN": "粘液覆盖的蛋", + "zhTW": "滑溜黏液蛋" + } + }, + "BossSummoning_UberDuriel_B": { + "desc": "Merged in Gaping Crevasse in southern Kehjistan with Mucus-Slick Egg to summon a powerful enemy. Requires 2. Acquired from Hall of the Penitent in World Tier 4: Torment only by the one who performs the summoning.", + "desc_localized": { + "deDE": "Wird im Klaffenden Spalt im südlichen Kehjistan mit einem Schleimglitschigen Ei verschmolzen, um einen mächtigen Gegner zu beschwören. Erfordert 2. In der Halle der Sühne auf Weltstufe 4: Qual nur von der Person erhalten, die die Beschwörung durchgeführt hat.", + "esES": "Se funde con un huevo pringoso en la Grieta Descomunal al sur de Kehjistan para invocar a un poderoso enemigo. Requiere 2. Solo se otorga a quien realiza la invocación en la Sala de los Penitentes del nivel del mundo 4: Tormento.", + "esMX": "Se fusiona en la Grieta Abierta al sur de Kehjistán con el Huevo Manchado con Mucosa para invocar a un enemigo poderoso. Requiere 2. Se adquiere del Salón de los Penitentes del Nivel de Mundo 4: Tormento solo para quien hizo la invocación.", + "frFR": "Il a été fusionné avec un œuf glaireux dans la Crevasse béante dans le sud de Kehjistan pour invoquer un puissant adversaire. Prérequis: 2. Acquis dans le hall du Pénitent au niveau de monde 4 « Tourment », seulement par la personne qui l'invoque.", + "itIT": "Fuso nel Crepaccio Spalancato nel Kehjistan meridionale con un Uovo Ricoperto di Muco per evocare un potente nemico. Ne servono 2. Ottenuto dalla Sala dei Penitenti al Livello del Mondo 4: Tormento solo da chi l'ha evocato.", + "jaJP": "南ケジスタンの開口クレバスで粘液に包まれた卵と融合させて強力な敵を召喚できる。2個必要。ワールドティア4: トーメントの懺悔の広間で召喚を行った者だけが入手できる。", + "koKR": "남부 케지스탄에 있는 갈라진 크레바스에서 미끄러운 점액질 달걀과 합쳐 강력한 적을 소환할 수 있습니다. 2개가 필요합니다. 세계 단계 4: 고행의 참회자의 전당에서 소환을 수행해야만 획득할 수 있습니다.", + "plPL": "Przedmiot należy połączyć ze Śluzowatym Jajem w Ziejącej Przepaści w południowym Kedżystanie, aby przywołać potężnego wroga. Potrzebne są 2. Zdobyty w Komnacie Pokutnej w IV randze świata: Udręka tylko przez osobę, która dokonała przyzwania.", + "ptBR": "Fundido na Fissura Ampla, no sul do Kehjistão, com Ovo Coberto de Muco para evocar um inimigo poderoso. Requer 2. Adquirido no Salão dos Penitentes na dificuldade 4: Suplício somente por quem realizou a evocação.", + "ruRU": "Совместите с покрытым слизью яйцом в Зияющей расселине на юге Кеджистана, чтобы призвать могучего врага. Необходимое количество: 2. Добывается в Чертоге Кающихся на 4-м уровне мира \"Истязание\" только совершившим призыв игроком.", + "trTR": "Güçlü bir düşman çağırmak için Güney Kehjistan'daki Açık Buz Yarığı'nda Mukuslu Kaygan Yumurta ile birleştirilir. 2 tane gerekir. 4. Dünya Kademesi: İşkencede Tövbekârlar Salonu'ndan yalnızca onu çağıran kişi tarafından elde edilir.", + "zhCN": "前往凯基斯坦南部的深渊裂隙,将该物品与粘液覆盖的蛋相融合以召唤一个强大的敌人。需要 2 个该物品才能完成融合。仅有在世界层级 4:折磨中进行召唤的人才能从悔罪者大厅中获取。", + "zhTW": "在卡基斯坦南部的大裂口中與滑溜黏液蛋結合,可召喚強大的敵人。需要 2 個。從世界階級 4:苦痛的懺悔殿堂中取得,僅有召喚者可以獲得此物品。" + }, + "drop_weight": 100, + "flavor": "A broken soulstone. Simply holding it sends a dull ache through your arm.", + "flavor_localized": { + "deDE": "Ein zerbrochener Seelenstein. Allein ihn zu halten lässt Euren Arm stumpf schmerzen.", + "esES": "Una piedra de alma rota. Basta con sostenerla para que te recorra el brazo un dolor sordo.", + "esMX": "Una Piedra Esencial. Al solo tocarla provoca un ligero dolor en tu brazo.", + "frFR": "Une pierre d'âme cassée. Votre bras s'engourdit rien qu'en la tenant dans vos mains.", + "itIT": "Una Pietra dell'Anima scheggiata. Tenerla in mano ti provoca un dolore sordo alle braccia.", + "jaJP": "壊れたソウルストーン。持っているだけで腕に鈍い痛みが広がってくる。", + "koKR": "부서진 영혼석입니다. 손에 쥐기만 해도 팔에 둔탁한 통증이 느껴집니다.", + "plPL": "Zniszczony kamień dusz. Samo trzymanie go powoduje tępy ból w ramieniu.", + "ptBR": "Uma Pedra das Almas quebrada. A mera ação de segurá-la faz uma leve dor percorrer seu braço.", + "ruRU": "Расколотый камень души. Даже когда вы просто берете его в ладонь, ваша рука наливается ноющей болью.", + "trTR": "Kırık bir ruh taşı. Sadece tutmak bile kolunun her yanına hafif bir ağrı veriyor.", + "zhCN": "一块破损的灵魂石。只是拿着它, 你的胳膊就隐隐作痛。", + "zhTW": "破裂的靈魂石。光是拿著它,手臂就隱約有種一股疼痛感。" + }, + "name": "Shard of Agony", + "name_localized": { + "deDE": "[fs]Scherbe der Qual", + "esES": "[fs]Esquirla de agonía", + "esMX": "[ms]Fragmento de Agonía", + "frFR": "[ms]Fragment d'agonie", + "itIT": "[ms]Frammento dell'Agonia", + "jaJP": "苦痛の欠片", + "koKR": "고통의 파편", + "plPL": "[ms]Okruch Agonii", + "ptBR": "[ms]Estilhaço da Agonia", + "ruRU": "[ms]Осколок агонии", + "trTR": "Izdırap Parçacığı", + "zhCN": "苦痛碎片", + "zhTW": "苦痛裂片" + } + }, + "BossSummoning_VampireLord": { + "desc": "Used in Ancients' Seat within The Darkened Way in Fractured Peaks to summon a powerful enemy. Requires 9. Collected from World Bosses and Legion Events.", + "desc_localized": { + "deDE": "Wird im Sitz der Urahnen auf dem Verdunkelten Weg in den Zersplitterten Gipfeln verwendet, um einen mächtigen Gegner zu beschwören. Erfordert 9. Von Weltbossen und aus Legionsereignissen gesammelt.", + "esES": "Se usa en la Sede del Ancestro dentro de la Vía Oscurecida, en las Cimas Quebradas, para invocar a un poderoso enemigo. Requiere 9. Se obtiene de jefes del mundo y eventos de legión.", + "esMX": "Se usa en el Asiento Ancestral en El Camino Oscuro de las Cumbres Fracturadas para invocar a un enemigo poderoso. Requiere 9. Se recolecta de Jefes de mundo y Eventos de legión.", + "frFR": "S'utilise dans le Siège des Anciens au sein de la voie obscure des pics Brisés pour invoquer un puissant adversaire. Prérequis: 9. Récupéré auprès de boss mondiaux et des évènements de légion.", + "itIT": "Si usa nella Sede dell'Antico all'interno della Via Oscura nelle Vette Frantumate per evocare un potente nemico. Ne servono 9. Ottenuto da boss mondiali ed eventi legione.", + "jaJP": "破砕山脈の暗黒の道にある古の民の座で強力な敵を召喚できる。9個必要。ワールドボスやレギオンイベントで入手できる。", + "koKR": "조각난 봉우리의 어둠에 물든 길 안에 있는 고대인의 옥좌에서 사용하여 강력한 적을 소환할 수 있습니다. 9개가 필요합니다. 야외 우두머리와 군단 이벤트에서 획득할 수 있습니다.", + "plPL": "Przedmiotu należy użyć w Siedzibie Starożytnych na Zaciemnionej Ścieżce pośród Strzaskanych Szczytów, aby przywołać potężnego wroga. Potrzebnych jest 9. Zdobyty po bossach świata i z wydarzeń legionowych.", + "ptBR": "Usado no Trono dos Ancestrais no Caminho Escurecido, nas Cimeiras Fraturadas, para evocar um inimigo poderoso. Requer 9. Adquirido de chefes do mundo e eventos da Legião.", + "ruRU": "Используйте у Трона Древнего на Темном пути на Расколотых вершинах, чтобы призвать могучего врага. Необходимое количество: 9. Добывается у боссов вне подземелья и во время событий легиона.", + "trTR": "Güçlü bir düşman çağırmak için Kırık Tepeler'deki Karanlık Yol'da bulunan Kadimlerin Koltuğu'nda kullanılır. 9 tane gerekir. Dünya Patronlarından ve Lejyon Etkinliklerinden toplanır.", + "zhCN": "前往破碎群峰的晦暗之路,在上古之人的宝座处使用可以召唤一个强大的敌人。需要 9 个该物品才能进行召唤。可通过世界首领和军团事件进行收集。", + "zhTW": "在碎峰嶺的晦暗之徑的先祖之座使用可召喚強大的敵人。需要 9 個。從世界首領和軍團事件中取得。" + }, + "drop_weight": 100, + "flavor": "You can almost feel a heartbeat through the glass.", + "flavor_localized": { + "deDE": "Ihr könnt beinahe einen Herzschlag durch das Glas spüren.", + "esES": "Casi te parece sentir un latido a través del cristal.", + "esMX": "Casi puedes sentir un latido a través del vidrio.", + "frFR": "Vous pouvez presque sentir un battement de cœur à travers le verre.", + "itIT": "Attraverso il vetro riesci quasi a sentire un cuore che batte.", + "jaJP": "ガラス越しに脈拍を感じられるような気がする。", + "koKR": "유리를 통해 심장 박동이 느껴질 정도입니다.", + "plPL": "Przez szkło można niemal poczuć bicie serca.", + "ptBR": "Você quase consegue sentir um batimento através do vidro.", + "ruRU": "Через стекло флакона будто чувствуется пульс бьющегося сердца.", + "trTR": "Kalp atışını neredeyse camdan hissedebiliyorsun.", + "zhCN": "你几乎能透过玻璃感受到一下心跳。", + "zhTW": "隔著玻璃也幾乎能感覺到心跳。" + }, + "name": "Exquisite Blood", + "name_localized": { + "deDE": "[ns]Exquisites Blut", + "esES": "[fs]Sangre exquisita", + "esMX": "[fs]Sangre Exquisita", + "frFR": "[ms]Sang sublime", + "itIT": "[ms]Sangue Squisito", + "jaJP": "絶妙なる血", + "koKR": "극상의 피", + "plPL": "[fs]Wyborna krew", + "ptBR": "[ms]Sangue Sofisticado", + "ruRU": "[fs]Отборная кровь", + "trTR": "[n1]Enfes Kan[n2]Enfes Kanı", + "zhCN": "精纯鲜血", + "zhTW": "卓越之血" + } + }, + "CMP_Hawe_CrusadersMont_Skull": { + "desc": "The rotted skull of a Zakarum Crusader", + "desc_localized": { + "deDE": "Der verrottete Schädel eines Zakarum-Kreuzritters", + "esES": "El cráneo deteriorado de un cruzado Zakarum.", + "esMX": "El cráneo podrido de un Guerrero Divino de Zakarum", + "frFR": "Le crâne putréfié d'un croisé du Zakarum.", + "itIT": "Il teschio decomposto di un Crociato di Zakarum", + "jaJP": "ザカラムのクルセイダーの腐った頭蓋骨。", + "koKR": "자카룸 성전사의 썩은 두개골입니다.", + "plPL": "Podgniła czaszka krzyżowca Zakarum", + "ptBR": "O crânio apodrecido de um cruzado Zakarum", + "ruRU": "Сгнивший череп закарумского крестоносца", + "trTR": "Zakarum Kutsal şövalyesinin çürük kafası.", + "zhCN": "萨卡兰姆圣教军的腐烂颅骨。", + "zhTW": "一名撒卡蘭姆聖教軍的腐爛骷髏頭" + }, + "name": "Exhumed Crusader's Skull", + "name_localized": { + "deDE": "[ms]Exhumierter Kreuzritterschädel", + "esES": "[ms]Cráneo de cruzado exhumado", + "esMX": "Cráneo de Guerrero Divino Exhumado", + "frFR": "[ms]Crâne de croisé exhumé", + "itIT": "[ms]Teschio del Crociato Esumato", + "jaJP": "発掘されたクルセイダーの頭蓋骨", + "koKR": "무덤에서 파낸 성전사의 두개골", + "plPL": "[fs]Ekshumowana czaszka krzyżowca", + "ptBR": "[ms]Caveira do Cruzado Exumado", + "ruRU": "[ms]Выкопанный череп крестоносца", + "trTR": "Mezardan Çıkarılmış Kutsal Şövalyenin Kafatası", + "zhCN": "被刨出的圣教军颅骨", + "zhTW": "被掘出的聖教軍骷髏頭" + } + }, + "CMP_Hawe_ErimansPyre_Key": { + "flavor": "The ashes of the former inhabitants of Eriman's village", + "flavor_localized": { + "deDE": "Die Asche der einstigen Bewohner von Erimans Dorf", + "esES": "Las cenizas de los antiguos habitantes de la aldea de Eriman.", + "esMX": "Las cenizas de los antiguos habitantes del poblado de Eriman", + "frFR": "Les cendres des anciens habitants du village d'Eriman.", + "itIT": "Le ceneri degli ex abitanti del villaggio di Eriman", + "jaJP": "エリマンの村の元住民の灰", + "koKR": "에리만의 마을에 살던 주민들의 재입니다.", + "plPL": "Prochy niegdysiejszych mieszkańców wioski Erimana.", + "ptBR": "As cinzas dos antigos habitantes do vilarejo de Eriman.", + "ruRU": "Прах прежних жителей деревни Эримана", + "trTR": "Eriman'ın köyünün eski sakinlerinin külleri", + "zhCN": "伊里曼的村子里的居民骨灰。", + "zhTW": "艾里曼的村民遺體骨灰" + }, + "name": "Villagers' Remains", + "name_localized": { + "deDE": "[p]Überreste von Dorfbewohnern", + "esES": "[mp]Restos de los aldeanos", + "esMX": "Restos de los Pobladores", + "frFR": "[mp]Restes de villageois", + "itIT": "[mp]Resti degli Abitanti", + "jaJP": "村人の死体", + "koKR": "주민의 유해", + "plPL": "[p]Szczątki mieszkańca", + "ptBR": "[mp]Restos de Camponeses", + "ruRU": "[p]Останки жителей деревни", + "trTR": "Köylülerin Kalıntıları", + "zhCN": "村民的遗骸", + "zhTW": "村民的遺體" + } + }, + "CMP_Karamat_Quest_Item_Key1": { + "desc": "A magical jewel that appears like it's part of a greater whole.", + "desc_localized": { + "deDE": "Ein magisches Juwel, das Teil eines größeren Ganzen zu sein scheint.", + "esES": "Joya mágica que parece formar parte de una pieza mayor.", + "esMX": "Una joya mágica que parece formar parte de algo mayor.", + "frFR": "Un bijou magique qui semble faire partie d'un plus grand objet.", + "itIT": "Un gioiello magico che sembra far parte di qualcosa di più grande.", + "jaJP": "魔法の宝石。何かの部品のように見える。", + "koKR": "더 큰 보석의 일부인 것으로 보이는 마법 보석입니다.", + "plPL": "Magiczny klejnot wyglądający jak część większej całości.", + "ptBR": "Uma joia mágica que aparenta ser parte de algo maior.", + "ruRU": "Магическое ювелирное украшение. Судя по всему, часть более крупного изделия.", + "trTR": "Daha büyük bir bütünün parçası gibi görünen büyülü bir mücevher.", + "zhCN": "一颗魔法宝石,看起来像是某个体形更大的物品的一部分。", + "zhTW": "一顆神奇的珠寶,它似乎只是更大整體的一小部分。" + }, + "name": "Ritual Chamber Keystone", + "name_localized": { + "deDE": "[ms]Ritualkammer-Schlüsselstein", + "esES": "[fs]Piedra de la Cámara Ritual", + "esMX": "Piedras Angulares de la Cámara de Ritual", + "frFR": "[fs]Clé de faille de chambre rituelle", + "itIT": "[fs]Chiave del Varco della Sala del Rituale", + "jaJP": "儀式の間の要石", + "koKR": "의식의 방 쐐기돌", + "plPL": "[ms]Klucz do Komnaty Rytuału", + "ptBR": "[fs]Pedra Angular da Câmara do Ritual", + "ruRU": "[ms]Камень от ритуального зала", + "trTR": "Ayin Odası Kenet Taşı", + "zhCN": "仪祭大厅钥石", + "zhTW": "儀式間鑰石" + } + }, + "CMP_Kehj_Alcarnus_Lorebook_Item": { + "desc": "Rashta's Research", + "desc_localized": { + "deDE": "fsRashtas Forschung", + "esES": "fsInvestigación de Rashta", + "esMX": "Investigación de Rashta", + "frFR": "Recherches de Rashta", + "itIT": "fsRicerca di Rashta", + "jaJP": "ラシタの研究。", + "koKR": "라쉬타의 연구", + "plPL": "Badania Raszty", + "ptBR": "Pesquisa de Rashta", + "ruRU": "Исследование Рашты", + "trTR": "Rashta'nın Araştırması", + "zhCN": "拉什达的研究", + "zhTW": "拉什塔的研究" + }, + "name": "Medical Notes", + "name_localized": { + "deDE": "[p]Medizinische Notizen", + "esES": "[fp]Notas médicas", + "esMX": "Notas Médicas", + "frFR": "[fp]Notes médicales", + "itIT": "[mp]Appunti Medici", + "jaJP": "病症録", + "koKR": "의료 기록", + "plPL": "[p]Zapiski medyczne", + "ptBR": "[fp]Anotações Médicas", + "ruRU": "[p]Медицинские заметки", + "trTR": "[n1]Tıbbi Notlar[n2]Tıbbi Notları", + "zhCN": "医学笔记", + "zhTW": "醫療筆記" + } + }, + "CMP_Step_OnyxWatchtower_Key": { + "desc": "Bound to the Onyx Watchtower", + "desc_localized": { + "deDE": "An den Onyxturm gebunden.", + "esES": "Vinculada a la Torre de Vigilancia de Ónice.", + "esMX": "Se usa en la Atalaya de Ónix", + "frFR": "En lien avec la tour de guet d'Onyx", + "itIT": "Vincolata al Torrione d'Onice", + "jaJP": "オニキスの見張り塔にバインド済み", + "koKR": "흑마노 감시탑에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Onyksową Strażnicą", + "ptBR": "Vinculada à Torre de Vigia de Ônix.", + "ruRU": "Используется в Ониксовой башне", + "trTR": "Oniks Gözetleme Kulesi'ne Bağlı", + "zhCN": "属于黑石警戒塔", + "zhTW": "瑪瑙瞭望塔之縛" + }, + "flavor": "A rusted old key. Must open something nearby.", + "flavor_localized": { + "deDE": "Ein rostiger, alter Schlüssel. Damit muss sich etwas in der Nähe öffnen lassen.", + "esES": "Una vieja llave oxidada. Tiene que abrir algo por aquí cerca.", + "esMX": "Una vieja llave oxidada. Debe abrir algo por aquí cerca.", + "frFR": "Une vieille clé rouillée. Elle doit bien ouvrir quelque chose dans les environs.", + "itIT": "Una vecchia chiave arrugginita. Deve aprire qualcosa nelle vicinanze.", + "jaJP": "錆びた古い鍵。付近にある何かを開くに違いない。", + "koKR": "낡고 녹슨 열쇠입니다. 근처에서 뭔가 열 수 있을 겁니다.", + "plPL": "Stary, pordzewiały klucz. Pewnie otwiera coś w pobliżu.", + "ptBR": "Uma chave velha e enferrujada. Deve abrir algo por perto.", + "ruRU": "Старый ржавый ключ. Открывает что-то неподалеку.", + "trTR": "Paslı bir eski anahtar. Yakındaki bir şeyi açıyor olsa gerek.", + "zhCN": "一把生锈的旧钥匙。肯定能打开附近的某样东西。", + "zhTW": "生鏽的舊鑰匙。肯定是用來打開附近的某樣東西。" + }, + "name": "Storeroom Key", + "name_localized": { + "deDE": "[ms]Lagerschlüssel", + "esES": "[fs]Llave del almacén", + "esMX": "Llave de Almacén", + "frFR": "[fs]Clé de la réserve", + "itIT": "[fs]Chiave del Deposito", + "jaJP": "物置の鍵", + "koKR": "창고 열쇠", + "plPL": "[ms]Klucz do magazynu", + "ptBR": "[fs]Chave de Depósito", + "ruRU": "[ms]Ключ от склада", + "trTR": "Depo Anahtarı", + "zhCN": "储藏室钥匙", + "zhTW": "庫房鑰匙" + } + }, + "Cache_MalignantHeartRefine": { + "desc": "Contains a Gurgling Head, Blackened Femur, or Trembling Hand used for summoning a powerful enemy beneath the Tree of Whispers within Malignant Burrow.", + "desc_localized": { + "deDE": "Enthält einen gurgelnden Kopf, einen geschwärzten Femur oder eine bebende Hand, die zum Beschwören eines mächtigen Gegners unter dem Flüsternden Baum im Boshaftenbau benötigt werden.", + "esES": "Contiene una cabeza gorgoteante, un fémur ennegrecido o una mano temblorosa que se usa para invocar a un poderoso enemigo bajo el Árbol de los Susurros en la Madriguera de los Malignos.", + "esMX": "Contiene una Cabeza Borboteante, un Fémur Ennegrecido o una Mano Temblorosa que se usa para invocar a un enemigo poderoso bajo el Árbol de los Susurros en la Madriguera Maligna.", + "frFR": "Contient une tête gargouillante, un fémur noirci ou une main tremblante utilisés pour invoquer un adversaire redoutable sous l'arbre des Murmures, à l'intérieur du terrier malfaisant.", + "itIT": "Contiene una Testa Gorgogliante, un Femore Annerito o una Mano Tremante, necessari per evocare un potente nemico sotto l'Albero dei Sussurri, all'interno del Cunicolo Abietto.", + "jaJP": "囁きの木のもとにあるマリグナントの巣穴で強力な敵を召喚するのに必要な喉を鳴らす頭、黒ずんだ大腿、または震える手がランダムで入っている。", + "koKR": "악의 굴길 내 속삭임의 나무 아래 강력한 적을 소환하는 데 필요한 피가 꿀럭대는 머리, 검게 그을린 대퇴골 또는 떨리는 손이 들어있습니다.", + "plPL": "Zawiera Bulgoczącą Głowę, Poczerniałą Kość Udową lub Drżącą Dłoń używaną do przywoływania potężnego wroga pod Drzewem Szeptów w Plugawym Gnieździe.", + "ptBR": "Contém uma Cabeça Gorgolejante, um Fêmur Escurecido ou uma Mão Trêmula usada para evocar um inimigo poderoso sob a Árvore dos Lamentos, na Toca Maligna.", + "ruRU": "Содержит булькающую голову, почерневшую бедренную кость или дрожащую руку для призыва могучего противника в Чумной норе под Шепчущим древом.", + "trTR": "Habis Yuva'da Fısıltı Ağacı'nın altında güçlü bir düşmanı çağırmak için kullanılan Lıkırdayan Kafa, Kararmış Uyluk veya Titreyen El içerir.", + "zhCN": "内含一个咕噜头颅、一根发黑的股骨或一只颤栗之手,用于在恶念魔窟的秘语之树下召唤一个强大的敌人。", + "zhTW": "內含一個可以在低語之樹底下的惡疫洞窟召喚強大敵人的「低吟的頭顱」、「焦黑的股骨」或是「顫動的手」。" + }, + "drop_weight": 100, + "name": "Malignant Body Cache", + "name_localized": { + "deDE": "[fs]Boshaftenkörpertruhe", + "esES": "[ms]Alijo de cuerpos de malignos", + "esMX": "[ms]Alijo de Cuerpo Maligno", + "frFR": "[fs]Cache de corps malfaisant", + "itIT": "[fs]Cassa del Corpo Abietto", + "jaJP": "マリグナントの身体の箱", + "koKR": "악의 육신 보관함", + "plPL": "[fs]Skrytka Truchła Plugawca", + "ptBR": "[ms]Tesouro de Corpo Maligno", + "ruRU": "[ms]Чумной сундук с частями тела", + "trTR": "Habis Gövde Zulası", + "zhCN": "恶念魔躯体宝匣", + "zhTW": "惡疫身軀寶箱" + } + }, + "ChallengeRift_EndRewards": { + "desc": "A collection of items as a reward for your efforts in Gauntlet.", + "desc_localized": { + "deDE": "Eine Sammlung von Gegenständen als Belohnung für Eure Mühen in der Herausforderung.", + "esES": "Una serie de objetos ofrecidos como recompensa por tus esfuerzos en el Torneo.", + "esMX": "Una colección de objetos como recompensa por tus esfuerzos en La Encrucijada.", + "frFR": "Un ensemble d'objets pour vous récompenser de votre prestation lors du tournoi.", + "itIT": "Una gamma di oggetti come ricompensa per i tuoi sforzi nelle Forche Caudine.", + "jaJP": "試練場での尽力に対する報酬として与えられた各種アイテム。", + "koKR": "시련의 터에서의 노고에 대한 보상으로 주어지는 각종 아이템이 들어 있습니다.", + "plPL": "Kolekcja przedmiotów otrzymywana w nagrodę za uczestnictwo w Cięgach.", + "ptBR": "Um conjunto de itens como recompensa pelos seus esforços no Desafio.", + "ruRU": "Набор наград за прохождение череды испытаний.", + "trTR": "Ağır Sınav çabalarının ödülü mahiyetinde bir öğe koleksiyonu.", + "zhCN": "这是一箱物品,作为对你在挑战场努力的奖赏。", + "zhTW": "參加試煉場的物品獎勵。" + }, + "name": "Cache of the Gauntlet", + "name_localized": { + "deDE": "[fs]Truhe der Herausforderung", + "esES": "[ms]Alijo del Torneo", + "esMX": "[ms]Alijo de La Encrucijada", + "frFR": "[fs]Cache du tournoi", + "itIT": "[fs]Cassa delle Forche Caudine", + "jaJP": "試練場の箱", + "koKR": "시련의 터 보관함", + "plPL": "[fs]Skrytka Cięgów", + "ptBR": "[ms]Tesouro do Desafio", + "ruRU": "[ms]Сундук череды испытаний", + "trTR": "Ağır Sınav Zulası", + "zhCN": "挑战场宝匣", + "zhTW": "試煉場寶箱" + } + }, + "ChallengeRift_WeekEndRewards": { + "desc": "Rewards for competing in the trial ladders. Contains Ancestral Legendary or Unique items.", + "desc_localized": { + "deDE": "Belohnungen für die Teilnahme an den Ranglistenprüfungen. Enthält legendäre oder einzigartige Gegenstände der Ahnen.", + "esES": "Recompensas por competir en las jerarquías de las pruebas. Contiene objetos únicos o legendarios ancestrales.", + "esMX": "Recompensas por competir en las Escalas de las pruebas. Contiene objetos legendarios ancestrales o únicos.", + "frFR": "Récompenses de participation au classement des épreuves. Contient des objets uniques ou légendaires ancestraux.", + "itIT": "Ricompensa per aver partecipato alla ladder delle Prove. Contiene oggetti ancestrali leggendari o unici.", + "jaJP": "審判のラダー戦で与えられた報酬。祖霊のレジェンダリー・アイテムまたはユニーク・アイテムが入っている。", + "koKR": "시련 래더에서 경쟁한 보상입니다. 선조 전설 또는 고유 아이템이 포함됩니다.", + "plPL": "Nagrody za udział w drabinkach prób. Zawiera starożytne przedmioty legendarne lub unikatowe.", + "ptBR": "Recompensas por competir na progressão da provação. Contém itens ancestrais lendários ou únicos.", + "ruRU": "Награды за рейтинги испытаний. Содержат уникальные или легендарные предметы предков.", + "trTR": "Sınama basamaklarında rekabet ettiğin için verilen ödüller. Kadim Efsanevi veya Eşsiz öğeler içerir.", + "zhCN": "竞争试炼天梯的奖励。包含先祖传奇或暗金物品。", + "zhTW": "在試煉天梯競爭所獲得的獎勵。內含遠古傳奇或獨特物品。" + }, + "name": "Cache of Trials", + "name_localized": { + "deDE": "[fs]Truhe der Prüfungen", + "esES": "[ms]Alijo de las pruebas", + "esMX": "[ms]Alijo de las Pruebas", + "frFR": "[fs]Cache des épreuves", + "itIT": "[fs]Cassa delle Prove", + "jaJP": "審判の箱", + "koKR": "시련의 보관함", + "plPL": "[fs]Skrytka Prób", + "ptBR": "[ms]Tesouro das Provações", + "ruRU": "[ms]Сундук испытаний", + "trTR": "Sınama Zulası", + "zhCN": "试炼宝匣", + "zhTW": "試煉寶箱" + } + }, + "ChallengeRift_WeekEndRewards_Worthy": { + "desc": "Rewards for reaching Worthy rank in the ladder. Contains Ancestral Legendary or Unique items with the highest item power.", + "desc_localized": { + "deDE": "Belohnungen für das Erreichen des Ranges \"Würdig\" auf der Rangliste. Enthält legendäre oder einzigartige Gegenstände der Ahnen mit der höchsten Gegenstandsmacht.", + "esES": "Recompensas por alcanzar el rango Mérito en la jerarquía. Contiene objetos únicos o legendarios ancestrales con el máximo de poder de objeto.", + "esMX": "Recompensas por alcanzar el rango Digno en la escala. Contiene objetos legendarios ancestrales o únicos con el poder de objeto más alto.", + "frFR": "Récompenses pour avoir atteint le rang Digne de la catégorie. Contient des objets uniques ou légendaires ancestraux de grande puissance.", + "itIT": "Ricompensa per aver raggiunto il grado Meritevole nella ladder. Contiene oggetti ancestrali leggendari o unici con il potere oggetto più alto.", + "jaJP": "ラダー戦のランク「天下人」に到達したことによって与えられた報酬。最高のアイテムパワーを持つ祖霊のレジェンダリー・アイテムまたはユニーク・アイテムが入っている。", + "koKR": "래더에서 자격 있는 자 등급에 도달한 보상입니다. 가장 높은 아이템 위력을 가진 선조 전설 또는 고유 아이템이 포함됩니다.", + "plPL": "Nagrody za zdobycie rangi Godnej w drabince. Zawiera starożytne przedmioty legendarne lub unikatowe o najwyższej mocy przedmiotu.", + "ptBR": "Recompensas por alcançar o ranque Digno na progressão. Contém itens ancestrais lendários ou únicos com o maior poder de item.", + "ruRU": "Награды за достижение уровня \"Достоинство\". Содержат уникальные или легендарные предметы предков наивысшего уровня силы.", + "trTR": "Basamakta Layık kademesine eriştiğin için verilen ödüller. En yüksek öğe gücüne sahip Kadim Efsanevi veya Eşsiz öğeler içerir.", + "zhCN": "升至天梯天选者段位的奖励。包含拥有最高物品强度的先祖传奇或暗金物品。", + "zhTW": "在天梯榜達到英傑階級的獎勵。內含最高物品強度的遠古傳奇或獨特物品。" + }, + "name": "Cache of Worthy", + "name_localized": { + "deDE": "[fs]Truhe der Würdigen", + "esES": "[ms]Alijo de Mérito", + "esMX": "[ms]Alijo del Digno", + "frFR": "[fs]Cache de mérite", + "itIT": "[fs]Cassa del Merito", + "jaJP": "天下人の箱", + "koKR": "자격 있는 자의 보관함", + "plPL": "[fs]Skrytka Godnych", + "ptBR": "[ms]Tesouro da Dignidade", + "ruRU": "[ms]Сундук достоинства", + "trTR": "Layığın Zulası", + "zhCN": "天选者宝匣", + "zhTW": "英傑寶箱" + } + }, + "ChallengeRift_WeekEndRewards_Worthy_925": { + "desc": "A collection of valuable equipments as reward for reaching Worthy rank in the ladder.", + "desc_localized": { + "deDE": "Eine Sammlung wertvoller Ausrüstungsteile als Belohnung für das Erreichen des Ranges \"Würdig\" auf der Rangliste.", + "esES": "Una selección de equipo valioso ofrecido como recompensa por alcanzar el rango Mérito en la jerarquía.", + "esMX": "Una colección de equipo valioso como recompensa por alcanzar el rango Digno en la escala.", + "frFR": "Un ensemble d'objets pour vous récompenser d'avoir atteint le rang Digne dans le classement.", + "itIT": "Una gamma di oggetti preziosi come ricompensa per aver raggiunto il grado Meritevole.", + "jaJP": "ラダー戦のランク「天下人」に到達した報酬として与えられた各種の貴重な装備。", + "koKR": "래더에서 자격 있는 자 등급에 도달한 데에 대한 보상으로 주어지는 각종 귀중한 장비가 들어 있습니다.", + "plPL": "Kolekcja cennych przedmiotów będąca nagrodą dla graczy, którzy osiągnęli rangę Godnych w drabince.", + "ptBR": "Um conjunto de equipamentos valiosos como recompensa por alcançar o ranque Digno na progressão.", + "ruRU": "Ценное снаряжение, которым награждают того, кто достиг уровня \"Достоинство\".", + "trTR": "Basamaklarda Layık kademesine ulaşma ödülü mahiyetinde bir değerli ekipman koleksiyonu.", + "zhCN": "这是一箱包含珍贵装备的收藏品,作为对你升至天梯天选者段位的奖励。", + "zhTW": "在天梯中達到英傑排名的珍貴裝備獎勵。" + }, + "name": "Cache of Worthy", + "name_localized": { + "deDE": "[fs]Truhe der Würdigen", + "esES": "[ms]Alijo de Mérito", + "esMX": "[ms]Alijo del Digno", + "frFR": "[fs]Cache de mérite", + "itIT": "[fs]Cassa del Merito", + "jaJP": "天下人の箱", + "koKR": "자격 있는 자의 보관함", + "plPL": "[fs]Skrytka Godnych", + "ptBR": "[ms]Tesouro da Dignidade", + "ruRU": "[ms]Сундук достоинства", + "trTR": "Layığın Zulası", + "zhCN": "天选者宝匣", + "zhTW": "英傑寶箱" + } + }, + "ChestArmor_QST_Kehj_Oasis_LonelyWolf": { + "flavor": "Dozens of small metal plates are bound together, granting flexibility without sacrificing protection. Many of the plates have names etched into them, perhaps of those who wore this armor before you.", + "flavor_localized": { + "deDE": "Dutzende kleine Metallplatten sind zusammengebunden, wodurch sie Bewegungsfreiheit bieten, ohne den Schutz zu vernachlässigen. In viele der Platten sind Namen eingraviert – womöglich gehören sie jenen, die diese Rüstung vor Euch trugen.", + "esES": "Tiene docenas de pequeñas placas de metal entrelazadas que le otorgan flexibilidad sin sacrificar la protección. Muchas de ellas tienen nombres grabados. Puede que sean los de quienes la llevaron antes que tú.", + "esMX": "Varias y pequeñas placas de metal unidas otorgan flexibilidad sin sacrificar la protección. Muchas de las placas tienen nombres grabadas en ellas, tal vez de aquellos que usaron esta armadura antes que tú.", + "frFR": "Des dizaines de petites plaques en métal fixées les unes aux autres lui donnent une grande flexibilité sans sacrifier la protection qu'elle offre. Nombre de plaques ont un nom gravé à leur surface, peut-être celui des précédents propriétaires de cette armure.", + "itIT": "Decine di piccole placche di metallo sono legate insieme, garantendo flessibilità senza sacrificare la protezione. Molte delle placche portano sopra dei nomi, forse appartengono a chi ha indossato quest'armatura prima di te.", + "jaJP": "何十枚もの小さな金属板を張り合わせ、保護性能を損なうことなく動きやすい作りになっている。板の多くには名前が刻まれてある。もしかしたら、以前の持ち主の名前かもしれない。", + "koKR": "작은 금속 판 수십 개를 서로 묶어 보호력을 희생하지 않으면서 유연함을 유지했습니다. 여러 판에는 이름이 새겨져 있는데, 아마 당신보다 먼저 이 방어구를 착용한 사람들일 겁니다.", + "plPL": "Dziesiątki niewielkich, połączonych ze sobą płytek, które nie krępują ruchów i zapewniają ochronę. Na wielu z nich wyryte są imiona – zapewne osób, które nosiły ten pancerz przed tobą.", + "ptBR": "Dezenas de pequenas placas de metal presas umas às outras, oferecendo flexibilidade sem sacrificar a proteção. Muitas das placas têm nomes gravados, talvez daqueles que vestiram esta armadura antes de você.", + "ruRU": "Десятки маленьких металлических пластин соединены вместе. Гибкость без потери защитных свойств. На многих пластинках выбиты имена – возможно, прежних владельцев.", + "trTR": "Düzinelerce küçük metal plaka birbirine bağlanır ve korumadan ödün vermeden esneklik sağlar. Plakaların çoğunun üzerine kazınmış isimler var, belki de senden önce bu zırhı giyenlerin isimleri.", + "zhCN": "数十块小金属板被捆绑在一起,在不牺牲防护性的情况下兼具一定的灵活性。许多金属板上都刻有名字,也许是这件盔甲历代前任者的名字。", + "zhTW": "由數十片小金屬板綁縛而成,提供機動性的同時又不失防護力。許多板子上刻有名字,也許是穿戴過此甲的前人留下的。" + }, + "name": "Iron Wolf Cuirass", + "name_localized": { + "deDE": "[ms]Eisenwolfkürass", + "esES": "[fs]Coraza de los Lobos de Hierro", + "esMX": "[fs]Coraza de Lobo de Hierro", + "frFR": "[fs]Cuirasse des Loups de fer", + "itIT": "[fs]Corazza dei Lupi di Ferro", + "jaJP": "鉄狼団の胸当て", + "koKR": "강철늑대단 흉갑", + "plPL": "[ms]Kirys Żelaznego Wilka", + "ptBR": "[fs]Couraça dos Lobos de Ferro", + "ruRU": "[fs]Кираса Стальных Волков", + "trTR": "Demir Kurt Göğüslük Zırhı", + "zhCN": "铁狼胸甲", + "zhTW": "鐵狼胸鎧" + } + }, + "ChestArmor_QST_Kehj_TriuneRitualMain_Reward": { + "flavor": "A stygian suit of armor bearing the smoldering name of a \"faithful\" soul on every scale and plate. While worn, a chorus of barely audible screams can always be heard.", + "flavor_localized": { + "deDE": "Eine stygische Rüstung, deren jede Schuppe und Platte mit dem schwelenden Namen einer \"gläubigen\" Seele versehen ist. Wer sie trägt, hört einen immerwährenden Chor leiser Schreie.", + "esES": "Conjunto de armadura estigia que lleva el nombre humeante de un alma \"fiel\" en cada escama y placa. Al llevarla suena siempre un coro de gritos apenas audible.", + "esMX": "Una armadura estigia que lleva el nombre marcado a fuego de un alma \"fiel\" en cada escama y placa. Al usarla, se puede escuchar un coro de gritos apenas audibles.", + "frFR": "Un ensemble d'armure stygien dont chacune des écailles et des plaques porte le nom d'une âme « fidèle » en lettres de feu. Un chœur de voix torturées à peine audibles se fait entendre dès qu'on la revêt.", + "itIT": "Un'armatura stigea che porta il nome ardente di un'anima \"fedele\" su ogni piastra e scaglia. Quando si indossa, si sente un coro di deboli urla in ogni momento.", + "jaJP": "漆黒の防具一式。スケイルの一枚一枚、プレートの一枚一枚に、「敬虔」な魂の名がくすぶり続けている。身に着けると、鼓やっと聞こえるか聞こえないほどの悲鳴の合唱が、常にかすかに聞こえる。", + "koKR": "모든 비늘과 철판에 \"충직한\" 영혼의 이글거리는 이름이 새겨져 있는 칠흑의 방어구입니다. 착용하면 언제나 희미한 비명의 화음을 들을 수 있습니다.", + "plPL": "Na każdej łusce i płytce tego pancerza odciśnięto rozżarzone imię \"wiernej\" duszy. Gdy go nosisz, do twych uszu dociera ledwie słyszalny chór rozwrzeszczanych głosów.", + "ptBR": "Uma armadura estígia que traz o nome fumegante de uma alma \"fiel\" em cada escama e placa. Quem a usa constantemente ouve um coro suave de gritos desesperados.", + "ruRU": "Мрачный комплект брони, на каждой пластине которого тлеет имя \"праведной\" души. Когда доспех надет, от него слышится едва различимый крик множества голосов.", + "trTR": "Her pulunda ve levhasında \"inançlı\" bir ruhun için için yanan adını taşıyan kasvetli bir zırh. Giyildiğinde kısık sesli bir çığlık korosu kesintisiz bir şekilde duyulabilir.", + "zhCN": "一套冥狱铠甲,每一个鳞甲片和板甲上都有一个阴燃的\"信徒\"灵魂的名字。穿上身,你总能听见一股几乎难以听清的声音,似乎有无数人在尖叫哭喊。", + "zhTW": "一件陰森的護甲,每塊鱗片和金屬板上都烙上了一個焦黑的名字,代表一個『忠誠』的靈魂。穿上它的時候,總是會聽到微不可察的尖叫聲。" + }, + "name": "Hellfire Hauberk", + "name_localized": { + "deDE": "[fs]Höllenfeuer-halsberge", + "esES": "[fs]Loriga de fuego infernal", + "esMX": "[ms]Hauberto Infernal", + "frFR": "[ms]Haubert des flammes infernales", + "itIT": "[ms]Usbergo di Fuoco Infernale", + "jaJP": "ヘルファイア・ホーバーク", + "koKR": "지옥불 사슬 갑옷", + "plPL": "[ms]Piekielny Haubert", + "ptBR": "[fs]Cota de Malha Infernígnea", + "ruRU": "[ms]Хауберк адского пламени", + "trTR": "Cehennem Ateşi Zırh Yeleği", + "zhCN": "地狱火半身甲", + "zhTW": "獄火鎖子甲" + } + }, + "Chest_Magic_Qst_Frac_GaleValley_Neyrelle_06": { + "flavor": "The first set of robes given to a Horadrim apprentice. The garment itself is decorated with ornate yet faded astrological charts and symbols and a curious letter \"E\" has been sewn onto the inside.", + "flavor_localized": { + "deDE": "Die erste Gewandung, die einem Lehrling der Horadrim verliehen wird. Die Robe selbst ist mit kunstvollen, wenn auch verblassten astrologischen Karten und Symbolen geschmückt. Auf die Innenseite wurde seltsamerweise der Buchstabe \"E\" genäht.", + "esES": "La primera toga que se entrega a los aprendices Horadrim. La prenda está decorada con bellos pero descoloridos trazados y símbolos astrológicos. En la parte interior se ha bordado una curiosa letra \"E\".", + "esMX": "El primer conjunto de túnicas otorgado a un aprendiz de Horadrim. La prenda en sí está decorada con ornamentos desgastados de tablas y símbolos astrológicos, y una curiosa letra \"E\" se ha cosido en su interior.", + "frFR": "Le premier ensemble de robes donné à un apprenti horadrim. Le vêtement lui-même est orné de cartes et de symboles astrologiques détaillés, bien que fatigués, et une étrange lettre « E » a été cousue sur la doublure.", + "itIT": "Le prime vesti date agli apprendisti degli Horadrim. Gli indumenti sono decorati con carte astrologiche e simboli sbiaditi. All'interno è stata cucita la lettera \"E\".", + "jaJP": "ホラドリムの見習いに付与される最初のローブ一式。衣服そのものは華やかでありながら色褪せたホロスコープや占星術のシンボルで装飾されており、裏地には「E」の文字が奇妙に縫い付けられている。", + "koKR": "호라드림 수습생에게 가장 먼저 주어지는 장포입니다. 이 의복은 화려하지만 빛바랜 성도와 기호로 장식되어 있으며, 안쪽에는 묘한 \"E\" 글자가 수놓아져 있습니다.", + "plPL": "Pierwsze szaty wręczane początkującym horadrimom. Na tkaninie widać bogate, choć teraz już wyblakłe zdobienia przedstawiające astrologiczne wykresy i symbole, a na wewnętrznej stronie wyszyto tajemniczą literę \"E\".", + "ptBR": "O primeiro conjunto de vestes dado a um aprendiz Horadrim. As roupas são decoradas com mapas astrológicos e símbolos ornamentados, embora desbotados, e uma curiosa letra \"E\" foi costurada do lado avesso.", + "ruRU": "Первые одеяния, выдаваемые хорадримскому послушнику. Одеяния украшены выцветшими астрологическими картами и символами, а на изнанке вышита странная буква \"Э\".", + "trTR": "Bir Horadrim çırağına verilen ilk cübbe seti. Giysinin kendisi süslü fakat solmuş astroloji haritalarıyla ve sembollerle donatılmış, ayrıca içine ilginç bir \"E\" harfi dikilmiş.", + "zhCN": "赫拉迪姆学徒的第一套法袍。衣服表面饰有华丽但褪了色的星象图和各种符号,衣服内衬缝了一个\"厄\"字。", + "zhTW": "贈予赫拉迪姆學徒的第一套長袍。袍子飾有華麗但褪色的星象圖和徽記,內裡還繡了一個奇怪的字母「E」。" + }, + "name": "Horadric Initiate's Robes", + "name_localized": { + "deDE": "[p]Roben des Horadrischen Initianden", + "esES": "[fs]Toga de iniciado horádrico", + "esMX": "[fs]Túnica de Iniciado Horádrico", + "frFR": "[fs]Robe de novice horadrique", + "itIT": "[fp]Vesti Horadriche dell'Iniziato", + "jaJP": "ホラドリム修練者のローブ", + "koKR": "호라드림 신병의 장포", + "plPL": "[p]Szaty początkującego horadrima", + "ptBR": "[fp]Vestes do Iniciante Horádrico", + "ruRU": "[p]Одеяния хорадрима-новичка", + "trTR": "Yeni Horadrim Üyesi Cübbesi", + "zhCN": "赫拉迪姆学徒法袍", + "zhTW": "赫拉迪姆學徒長袍" + } + }, + "Chest_QST_Hawe_Wetlands_FailedCrusader_01_Reward": { + "flavor": "A set of fine crusader's armor ravaged by time. The outside bears numerous small, weathered parchment scrolls scribed with mighty and holy deeds performed by the armor's previous keepers.", + "flavor_localized": { + "deDE": "Prächtiges Rüstungsset einer Kreuzritterin, das der Zeit zum Opfer gefallen ist. Die Außenseite weist zahlreiche kleine, verwitterte Rollen Pergament auf, die von den mächtigen und heiligen Taten der früheren Besitzer erzählen.", + "esES": "Conjunto de armadura de cruzado gastada por el tiempo. El exterior lleva numerosos pergaminos, diminutos y gastados, que llevan inscritas las grandes hazañas sagradas de sus anteriores dueños.", + "esMX": "Una fina armadura de Guerrero Divino devastada por el tiempo. El exterior tiene numerosos rollos de pergamino pequeños y desgastados que describen hazañas poderosas y sagradas realizadas por los anteriores portadores de la armadura.", + "frFR": "Un ensemble d'armure de croisé raffiné, mais ravagé par le temps. Sa face extérieure comporte de nombreux petits rouleaux de parchemins délavés qui décrivent les exploits profanes et sacrés des précédents porteurs de l'armure.", + "itIT": "Una bella armatura da Crociato rovinata dal tempo. All'esterno ci sono delle piccole pergamene rovinate che riportano le valorose e sacre gesta compiute dai proprietari precedenti.", + "jaJP": "クルセイダーの上質な鎧一式が、経年によってすっかり傷んでしまったもの。表面にはボロボロになった羊皮紙の巻物の小さな欠片が無数に付着している。巻物は、この鎧を纏った持ち主が行った偉大勝つ神聖な偉業が記されたものだ。", + "koKR": "섬세한 성전사의 방어구가 오랜 세월에 손상되었습니다. 겉에 붙어 있는 작고 닳은 양피지 두루마리들에는 방어구의 이전 착용자들이 수행한 강대하고 신성한 위업이 수도 없이 기록되어 있습니다.", + "plPL": "Nadgryziona zębem czasu, solidna zbroja krzyżowca pokryta sfatygowanymi zwojami. Opisują one bohaterskie, święte wyczyny poprzednich właścicielek pancerza.", + "ptBR": "Uma fina armadura de cruzado, desgastada pelo tempo. O exterior é coberto de pequenos pergaminhos deteriorados que registram os grandes feitos sagrados dos velhos guardiões da armadura.", + "ruRU": "Время не пощадило этот добротный комплект брони крестоносца. К нему прикреплено множество небольших потрепанных свитков, испещренных описаниями великих святых свершений прежних обладателей доспеха.", + "trTR": "Zamanla harap olmuş bir kutsal savaşçı zırh takımı. Dış kısmında zırhın önceki kullanıcısının gerçekleştirdiği görkemli ve kutsal amellerin yazılı olduğu çok sayıda yıpranmış parşömen var.", + "zhCN": "一套饱经岁月沧桑的精美圣教军盔甲。盔甲外侧装着许多褪色的小型羊皮纸卷轴,上面刻着历代前任拥有者做过的伟大而又神圣的事迹。", + "zhTW": "一套經歷時間摧殘的精緻聖教軍鎧甲。外側帶著好幾個褪色的小型羊皮紙卷軸,上面寫著前任鎧甲主人既驚人又神聖的種種事蹟。" + }, + "name": "Johanna's Namesake", + "name_localized": { + "deDE": "[ms]Johannas Namenspatron", + "esES": "[fs]Homónima de Johanna", + "esMX": "[ms]Homónimo de Johanna", + "frFR": "[ms]Legs de Johanna", + "itIT": "[ms]Nome di Johanna", + "jaJP": "ヨハンナにちなんで", + "koKR": "요한나의 세습명", + "plPL": "[ns]Miano Johanny", + "ptBR": "[ms]Legado de Johanna", + "ruRU": "[ms]Доспех Джоанны", + "trTR": "Johanna'nın Adaşı", + "zhCN": "乔汉娜的名号继承者", + "zhTW": "喬安娜之名" + } + }, + "Chest_Rare_QST_S02_Main_05": { + "flavor": "Unholy runes are barely visible among the dents from ancient battles.", + "flavor_localized": { + "deDE": "Die Unheiligen Runen sind unter den Dellen längst vergangener Schlachten kaum zu erkennen.", + "esES": "Entre las abolladuras de antiguas batallas entrevén runas impías.", + "esMX": "Las runas impías son apenas visibles entre las abolladuras de antiguas batallas.", + "frFR": "Des runes impies sont à peine visibles parmi les traces des anciennes batailles.", + "itIT": "Alcune rune corrotte sono a malapena visibili tra le ammaccature di antiche battaglie.", + "jaJP": "古代の戦争でついた傷の間から不浄なルーンが微かに覗いている。", + "koKR": "고대의 전투에서 생긴 움푹 꺼진 틈으로 부정한 룬의 모습이 살짝 보입니다.", + "plPL": "Świętokradcze runy są ledwo widoczne wśród wgnieceń po dawnych bitwach.", + "ptBR": "As runas impuras são quase invisíveis entre as marcas de antigas batalhas.", + "ruRU": "Выбоины и царапины, нанесенные в давних битвах, почти полностью скрывают выведенные на нагруднике нечестивые руны.", + "trTR": "Lanetli rünler, antik savaşlardan kalma göçükler arasında zar zor görülüyor.", + "zhCN": "不洁的符文在古代战争留下的凹痕之间隐约可见。", + "zhTW": "在遠古之戰的痕跡中依稀可以看到邪惡的符文。" + }, + "name": "Forgotten Acolyte's Cuirass", + "name_localized": { + "deDE": "[ms]Kürass des vergessenen Akolythen", + "esES": "[fs]Coraza de acólito olvidado", + "esMX": "[fs]Coraza de Acólito Olvidado", + "frFR": "[fs]Cuirasse de l'acolyte oublié", + "itIT": "[fs]Corazza dell'Accolito Dimenticato", + "jaJP": "忘れられし侍祭の胸当て", + "koKR": "잊혀진 시종의 흉갑", + "plPL": "[ms]Kirys Zapomnianego Akolity", + "ptBR": "[fs]Couraça do Acólito Esquecido", + "ruRU": "[fs]Кираса забытого аколита", + "trTR": "Unutulmuş Müridin Göğüslük Zırhı", + "zhCN": "遗忘助祭的胸甲", + "zhTW": "遺忘的侍僧胸鎧" + } + }, + "CraftingMaterial_Herb_Common": { + "desc": "An herb used in the crafting of potions, elixirs & incense. Can appear nearly everywhere.", + "desc_localized": { + "deDE": "Ein Kraut, das für die Herstellung von Tränken, Elixieren und Räucherwerk verwendet wird. Lässt sich fast überall finden.", + "esES": "Una hierba que se utiliza en la creación de pociones, elixires e incienso. Aparece en casi todas partes.", + "esMX": "Una hierba utilizada en la creación de pociones, elíxires e incienso. Puede aparecer casi en todas partes.", + "frFR": "Une herbe utilisée dans la préparation de potions, d'élixirs et d'encens. Peut être trouvée presque partout.", + "itIT": "Erba utilizzata nella preparazione di pozioni, elisir e incensi. Può apparire pressoché ovunque.", + "jaJP": "ポーション、エリクサー、お香などの作成に使用される薬草。ほぼどこでも見つかる。", + "koKR": "물약, 비약, 향의 재료로 사용되는 약초입니다. 거의 어디에서나 자랍니다.", + "plPL": "Zioło wykorzystywane do wytwarzania mikstur, eliksirów i kadzideł. Występuje niemal wszędzie.", + "ptBR": "Uma erva usada para criar poções, elixires e incensos. Pode aparecer em quase todo lugar.", + "ruRU": "Трава, из которой делают зелья, эликсиры и благовония. Можно найти практически повсюду.", + "trTR": "İksir, ilaç ve tütsü yapımında kullanılan bir bitki. Hemen hemen her yerde bulunabilir.", + "zhCN": "一种用来制作药水、药剂和熏香的草药。在大多数地方都会出现。", + "zhTW": "用於製作藥水、靈藥和焚香的藥草。幾乎各地都能找到。" + }, + "flavor": "Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs.", + "flavor_localized": { + "deDE": "Die Galgenrebe gilt in der Alchemie als grundlegende Zutat und wird verwendet, um andere Elixiere zu binden und zu verstärken.", + "esES": "La patibuliana, pilar central del estudio de la alquimia, sirve para vincular y mejorar otros elixires.", + "esMX": "Considerada fundacional para el estudio de la Alquimia, la Liana Horca sirve para unir y mejorar otros elíxires.", + "frFR": "Considérée comme un élément fondateur de l'étude de l'alchimie, la larme-de-pendu sert à lier et améliorer d'autres élixirs.", + "itIT": "Considerata fondamentale per lo studio dell'alchimia, la trivite serve a legare e potenziare gli altri elisir.", + "jaJP": "錬金術の基礎となるもので、ほかのエリクサーを結合し、強化する役割を果たすとされている。", + "koKR": "연금술 연구에 기초적인 재료가 되는 교수대덩굴은 다른 비약들을 혼합하고 강화해 주는 역할을 합니다.", + "plPL": "Wisielcze pnącze uważane jest za podstawę alchemii. Służy do łączenia i wzmacniania innych eliksirów.", + "ptBR": "Considerada fundamental para o estudo da alquimia, a forcavinha serve para ligar e aprimorar outros elixires.", + "ruRU": "Лоза висельника – один из фундаментальных алхимических ингредиентов, связующий и усиливающий другие эликсиры.", + "trTR": "Simya çalışmalarının temeli kabul edilen Darağacı Sarmaşığı, diğer iksirleri bağlayıp geliştirmeye yarar.", + "zhCN": "绞首藤被认为是炼金术研究的基础,用于结合和增强其他药剂。", + "zhTW": "絞藤是鍊金研究的基礎材料,具有穩固和強化其他藥材效果的功效。" + }, + "name": "Gallowvine", + "name_localized": { + "deDE": "[fs]Galgenrebe", + "esES": "[fs]Patibuliana", + "esMX": "Liana Horca", + "frFR": "[fs]Larme-de-pendu", + "itIT": "[fs]Trivite", + "jaJP": "ギャロウバイン", + "koKR": "교수대덩굴", + "plPL": "[p]wisielcze pnącze", + "ptBR": "[fs]Forcavinha", + "ruRU": "[fs]Лоза висельника", + "trTR": "Darağacı Sarmaşığı", + "zhCN": "绞首藤", + "zhTW": "絞藤" + } + }, + "CraftingMaterial_Herb_Drysteppes": { + "desc": "A fungus used in the crafting of potions, elixirs & incense. Found in Dry Steppes.", + "desc_localized": { + "deDE": "Ein Pilz, der für die Herstellung von Tränken, Elixieren und Räucherwerk verwendet wird. Lässt sich in der Trockensteppe finden.", + "esES": "Un hongo que se utiliza en la creación de pociones, elixires e incienso. Se encuentra en las Estepas Adustas.", + "esMX": "Un hongo utilizado en la creación de pociones, elíxires e incienso. Se encuentra en las Estepas Áridas.", + "frFR": "Un champignon utilisé dans la préparation de potions, d'élixirs et d'encens. Peut être trouvé dans les steppes arides.", + "itIT": "Fungo utilizzato nella preparazione di pozioni, elisir e incensi. Si trova nelle Steppe Aride.", + "jaJP": "ポーション、エリクサー、お香などの作成に使用される菌類。乾きの平原で見つかる。", + "koKR": "물약, 비약, 향의 재료로 사용되는 버섯입니다. 메마른 평원에서 납니다.", + "plPL": "Grzyb wykorzystywany do wytwarzania mikstur, eliksirów i kadzideł. Występuje na Suchych Stepach.", + "ptBR": "Um fungo usado para criar poções, elixires e incensos. Encontrada nas Estepes Secas.", + "ruRU": "Гриб, из которого делают зелья, эликсиры и благовония. Можно найти в Сухих степях.", + "trTR": "İksir, ilaç ve tütsü yapımında kullanılan bir bitki. Kurak Bozkırlar'da bulunabilir.", + "zhCN": "一种用来制作药水、药剂和熏香的草药。可在干燥平原找到。", + "zhTW": "用於製作藥水、靈藥和焚香的蕈類。可在大乾原找到。" + }, + "flavor": "A curiosity among fungi, coveted by alchemists for its stimulating and energizing properties.", + "flavor_localized": { + "deDE": "Eine Kuriosität unter den Pilzen, die unter Alchemisten für ihre anregenden und energiespendenden Eigenschaften begehrt ist.", + "esES": "Una excepción entre los hongos, codiciado por los alquimistas por sus cualidades estimulantes y energizantes.", + "esMX": "Una curiosidad entre los hongos, codiciada por los alquimistas por sus propiedades estimulantes y energizantes.", + "frFR": "Une curiosité parmi les champignons, cette espèce rouge vif est prisée des alchimistes pour ses propriétés stimulantes et énergisantes.", + "itIT": "Una curiosità tra i funghi, ambita dagli alchimisti per le sue proprietà stimolanti ed energizzanti.", + "jaJP": "錬金術師の間では、刺激的で活力を与える効果があるとされ、珍重されてきた菌類。", + "koKR": "진기한 버섯으로, 자극하고 에너지를 불어넣는 효능 때문에 연금술사들이 탐내는 재료입니다.", + "plPL": "Nietypowy grzyb ceniony przez alchemików za właściwości stymulujące i energetyzujące.", + "ptBR": "Uma curiosidade entre os fungos, cobiçada pelos alquimistas por suas propriedades estimulantes e energizantes.", + "ruRU": "Диковинный представитель грибного царства, за которым алхимики охотятся ради его стимулирующих и бодрящих свойств.", + "trTR": "Uyarıcı ve enerji verici özellikleri nedeniyle simyacılar tarafından el üstünde tutulan ilginç bir mantar türü.", + "zhCN": "真菌中的一种珍品,因其具有刺激和提神的特性而成为炼金师的垂涎之物。", + "zhTW": "一種特殊的蕈類,因其促進和激化的特性而成為鍊金師的必需藥材。" + }, + "name": "Reddamine", + "name_localized": { + "deDE": "[ms]Rotamin", + "esES": "[fs]Redamina", + "esMX": "Rojamina", + "frFR": "[fs]Rédamine", + "itIT": "[fs]Damarossa", + "jaJP": "レッダマイン", + "koKR": "레더마인", + "plPL": "[fs]czerwienica", + "ptBR": "[ms]Cetrino", + "ruRU": "[ms]Реддамин", + "trTR": "[n1]Reddamine[n2]Reddamine'i", + "zhCN": "雷达曼草", + "zhTW": "紅胺蕈" + } + }, + "CraftingMaterial_Herb_FracturedPeaks": { + "desc": "An herb used in the crafting of potions, elixirs & incense. Found in Fractured Peaks.", + "desc_localized": { + "deDE": "Ein Kraut, das für die Herstellung von Tränken, Elixieren und Räucherwerk verwendet wird. Lässt sich in den Zersplitterten Gipfeln finden.", + "esES": "Una hierba que se utiliza en la creación de pociones, elixires e incienso. Se encuentra en las Cimas Quebradas.", + "esMX": "Una hierba utilizada en la creación de pociones, elíxires e incienso. Se encuentra en las Cumbres Fracturadas.", + "frFR": "Une herbe utilisée dans la préparation de potions, d'élixirs et d'encens. Peut être trouvée dans les pics Brisés.", + "itIT": "Erba utilizzata nella preparazione di pozioni, elisir e incensi. Si trova sulle Vette Frantumate.", + "jaJP": "ポーション、エリクサー、お香などの作成に使用される薬草。破砕山脈で見つかる。", + "koKR": "물약, 비약, 향의 재료로 사용되는 약초입니다. 조각난 봉우리에서 납니다.", + "plPL": "Zioło wykorzystywane do wytwarzania mikstur, eliksirów i kadzideł. Występuje w Strzaskanych Szczytach.", + "ptBR": "Uma erva usada para criar poções, elixires e incensos. Encontrada nas Cimeiras Fraturadas.", + "ruRU": "Трава, из которой делают зелья, эликсиры и благовония. Можно найти на Расколотых вершинах.", + "trTR": "İksir, ilaç ve tütsü yapımında kullanılan bir bitki. Kırık Tepeler'de bulunabilir.", + "zhCN": "一种用来制作药水、药剂和熏香的草药。可在破碎群峰找到。", + "zhTW": "用於製作藥水、靈藥和焚香的藥草。可在碎峰嶺找到。" + }, + "flavor": "A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities.", + "flavor_localized": { + "deDE": "Eine harte, bittere Beere, die von Alchemisten geschätzt wird, weil sie sich als Rosine haltbar machen lässt und lebenswichtige, defensive Eigenschaften besitzt.", + "esES": "Una baya amarga y dura codiciada por los alquimistas por su uso tanto como pasa imperecedera como por sus cualidades vitales y defensivas.", + "esMX": "Una baya dura y amarga valiosa para los alquimistas por su uso como pasa de uva resistente y sus cualidades vitales y defensivas.", + "frFR": "Une baie dure et amère très appréciée des alchimistes qui l'utilisent comme fruit sec, mais aussi pour ses vertus dynamisantes et défensives.", + "itIT": "Una bacca dura e amara, apprezzata dagli alchimisti per il suo uso come uva passa duratura e per le sue proprietà vitali e difensive.", + "jaJP": "錬金術師が不老長寿、また生命力と防御力を高めるために珍重した硬くて苦い実。", + "koKR": "말려서 오래 두고 먹을 수도 있고 활력 및 방어와 관련한 효능도 있어서 연금술사들이 귀하게 여기는 단단하고 씁쓸한 열매입니다.", + "plPL": "Twarda, cierpka jagoda. Alchemicy cenią jej trwałość w postaci wysuszonej rodzynki, a także właściwości regenerujące i obronne.", + "ptBR": "Uma baga dura e amarga valorizada pelos alquimistas por seu uso tanto como uma passa duradoura quanto por suas qualidades vitais e defensivas.", + "ruRU": "Твердая горькая ягода, которая ценится у алхимиков как за долговечность в сушеном виде, так и за укрепляющие и защитные свойства.", + "trTR": "Hem çabuk bozulmayan bir kuru üzüm olarak kullanımı hem de yaşamsal ve koruyucu nitelikleri nedeniyle simyacılar tarafından değer verilen sert ve acı bir meyve.", + "zhCN": "一种炼金师珍视的坚硬、苦涩的浆果,因为它既可以制成干果来长久保存,又具有生命力和防御特性。", + "zhTW": "一種堅硬的苦味莓果,因其果乾可長久存放和強韌守禦的性質而被鍊金師視為珍品。" + }, + "name": "Biteberry", + "name_localized": { + "deDE": "[fs]Beißbeere", + "esES": "[fs]Baya mordiente", + "esMX": "Baya Mordiente", + "frFR": "[fs]Mordebaie", + "itIT": "[fs]Bacca Pizzicante", + "jaJP": "バイトベリー", + "koKR": "따끔딸기", + "plPL": "[fs]kąśnica", + "ptBR": "[fs]Mordefruta", + "ruRU": "[fs]Кусачая ягода", + "trTR": "Isırık Yemişi", + "zhCN": "苦莓", + "zhTW": "辛辣野莓" + } + }, + "CraftingMaterial_Herb_Hawezar": { + "desc": "An herb used in the crafting of potions, elixirs & incense. Found in Hawezar.", + "desc_localized": { + "deDE": "Ein Kraut, das für die Herstellung von Tränken, Elixieren und Räucherwerk verwendet wird. Lässt sich in Hawezar finden.", + "esES": "Una hierba que se utiliza en la creación de pociones, elixires e incienso. Se encuentra en Hawezar.", + "esMX": "Una hierba utilizada en la creación de pociones, elíxires e incienso. Se encuentra en Hawezar.", + "frFR": "Une herbe utilisée dans la préparation de potions, d'élixirs et d'encens. Peut être trouvée à Hawezar.", + "itIT": "Erba utilizzata nella preparazione di pozioni, elisir e incensi. Si trova nell'Hawezar.", + "jaJP": "ポーション、エリクサー、お香などの作成に使用される薬草。ハウザーで見つかる。", + "koKR": "물약, 비약, 향의 재료로 사용되는 약초입니다. 하웨자르에서 납니다.", + "plPL": "Zioło wykorzystywane do wytwarzania mikstur, eliksirów i kadzideł. Występuje w Hawezarze.", + "ptBR": "Uma erva usada para criar poções, elixires e incensos. Encontrada em Hawezar.", + "ruRU": "Трава, из которой делают зелья, эликсиры и благовония. Можно найти в Хавезаре.", + "trTR": "İksir, ilaç ve tütsü yapımında kullanılan bir bitki. Hawezar'da bulunabilir.", + "zhCN": "一种用来制作药水、药剂和熏香的草药。可在哈维泽找到。", + "zhTW": "用於製作藥水、靈藥和焚香的藥草。可在哈維薩找到。" + }, + "flavor": "A toxic swamp lily, prized by alchemists for its foul and aggressive qualities.", + "flavor_localized": { + "deDE": "Eine giftige Sumpflilie, die von Alchemisten aufgrund ihrer fauligen und aggressiven Eigenschaften geschätzt wird.", + "esES": "Un lirio tóxico de pantano codiciado por los alquimistas por sus cualidades nauseabundas y agresivas.", + "esMX": "Un lirio tóxico del pantano, valioso para los alquimistas por sus cualidades repugnantes y agresivas.", + "frFR": "Un lys des marais toxique, très apprécié des alchimistes pour ses vertus pestilentielles et agressives.", + "itIT": "Un giglio di palude tossico, apprezzato dagli alchimisti per le sue proprietà malefiche e aggressive.", + "jaJP": "有毒な沼地のユリ。錬金術師がその腐敗性と侵蝕性を珍重していた。", + "koKR": "늪에서 자라는 독성 나리꽃으로, 추악하고 공격적인 효능을 지녀 연금술사들이 귀하게 여깁니다.", + "plPL": "Toksyczna lilia bagienna. Alchemicy cenią ją za wyjątkowo paskudne i agresywne działanie.", + "ptBR": "Um lírio do pântano tóxico, valorizado pelos alquimistas por suas qualidades sórdidas e agressivas.", + "ruRU": "Ядовитая болотная кувшинка, которая ценится среди алхимиков за едкость и токсичность.", + "trTR": "İğrenç ve agresif niteliklerinden dolayı Simyacıların kullandığı zehirli bir bataklık zambağı.", + "zhCN": "一种有毒的沼泽百合,因其恶臭和侵蚀性而受到炼金师的青睐。", + "zhTW": "一種有毒的沼澤花朵,因其腐敗猛烈的特性而被鍊金師視為珍品。" + }, + "name": "Blightshade", + "name_localized": { + "deDE": "[ms]Pestschatten", + "esES": "[fs]Pestisácea", + "esMX": "Sombra Infestada", + "frFR": "[fs]Chancrelle", + "itIT": "[ms]Morboscuro", + "jaJP": "ブライトシェード", + "koKR": "마름병그늘", + "plPL": "[ms]cieniomór", + "ptBR": "[fs]Sombradaninha", + "ruRU": "[fs]Чумная тень", + "trTR": "Maraz Gölgesi", + "zhCN": "枯影草", + "zhTW": "荒影花" + } + }, + "CraftingMaterial_Herb_Kehjistan": { + "desc": "An herb used in the crafting of potions, elixirs & incense. Found in Kehjistan.", + "desc_localized": { + "deDE": "Ein Kraut, das für die Herstellung von Tränken, Elixieren und Räucherwerk verwendet wird. Lässt sich in Kehjistan finden.", + "esES": "Una hierba que se utiliza en la creación de pociones, elixires e incienso. Se encuentra en Kehjistan.", + "esMX": "Una hierba utilizada en la creación de pociones, elíxires e incienso. Se encuentra en Kehjistán.", + "frFR": "Une herbe utilisée dans la préparation de potions, d'élixirs et d'encens. Peut être trouvée au Kehjistan.", + "itIT": "Erba utilizzata nella preparazione di pozioni, elisir e incensi. Si trova nel Kehjistan.", + "jaJP": "ポーション、エリクサー、お香などの作成に使用される薬草。ケジスタンで見つかる。", + "koKR": "물약, 비약, 향의 재료로 사용되는 약초입니다. 케지스탄에서 납니다.", + "plPL": "Zioło wykorzystywane do wytwarzania mikstur, eliksirów i kadzideł. Występuje w Kedżystanie.", + "ptBR": "Uma erva usada para criar poções, elixires e incensos. Encontrada no Kehjistão.", + "ruRU": "Трава, из которой делают зелья, эликсиры и благовония. Можно найти в Кеджистане.", + "trTR": "İksir, ilaç ve tütsü yapımında kullanılan bir bitki. Kehjistan'da bulunabilir.", + "zhCN": "一种用来制作药水、药剂和熏香的草药。可在凯基斯坦找到。", + "zhTW": "用於製作藥水、靈藥和焚香的藥草。可在卡基斯坦找到。" + }, + "flavor": "A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects.", + "flavor_localized": { + "deDE": "Eine Beere mit einer merkwürdigen Oberfläche, die in Kehjistan wächst. Alchemisten schätzen sie aufgrund ihrer starken Toxine und betäubenden Wirkung.", + "esES": "Una baya natural de Kehjistan con un aspecto inquietante y codiciada por los alquimistas por sus potentes toxinas y efectos somníferos.", + "esMX": "Una baya autóctona de Kehjistán con un aspecto inquietante, valiosa para los alquimistas por sus potentes toxinas y sus efectos soporíferos.", + "frFR": "Une baie indigène du Kehjistan à l'aspect étrange, très appréciée des alchimistes pour ses puissantes toxines et ses effets soporifiques.", + "itIT": "Una bacca autoctona del Kehjistan dall'aspetto inquietante, apprezzata dagli alchimisti per le sue potenti tossine e gli effetti soporiferi.", + "jaJP": "不気味な顔をしたケジスタン原産のベリー。錬金術師が強力な毒素と催眠効果を珍重していた。", + "koKR": "으스스하게 생긴 케지스탄 토종 열매로, 강력한 독과 최면 효과가 있어 연금술사들이 귀하게 여깁니다.", + "plPL": "Jagoda rosnąca w Kedżystanie. Widnieje na niej upiorny wzór przypominający twarz. Alchemicy cenią jej potężne toksyny oraz właściwości usypiające.", + "ptBR": "Uma baga nativa do Kehjistão com um aspecto misterioso, valorizada pelos alquimistas por suas toxinas potentes e efeitos soporíferos.", + "ruRU": "Местная кеджистанская ягода жутковатого вида, которая ценится среди алхимиков как мощный яд и снотворное.", + "trTR": "Güçlü toksinleri ve uyutucu etkileri nedeniyle Simyacıların değer verdiği, ürkütücü bir görünüşe sahip yerli bir Kehjistan meyvesi.", + "zhCN": "一种长着诡异面孔的凯基斯坦本地浆果,因其强大的毒素和催眠效果而受到炼金师的青睐。", + "zhTW": "一種外觀奇特的卡基斯坦原生莓果,因其強效毒性和催眠效果而被鍊金師視為珍品。" + }, + "name": "Lifesbane", + "name_localized": { + "deDE": "[ms]Lebenshut", + "esES": "[fs]Matavida", + "esMX": "Flagelo Vital", + "frFR": "[fs]Pesticée", + "itIT": "[ms]Straziavita", + "jaJP": "ライフスベイン", + "koKR": "생명파멸", + "plPL": "[ms]zmornik", + "ptBR": "[fs]Videstruição", + "ruRU": "[fs]Душегубка", + "trTR": "Hayat Ziyanı", + "zhCN": "丧命草", + "zhTW": "禍命果" + } + }, + "CraftingMaterial_Herb_Rare": { + "desc": "A rare herb used in the crafting of elixirs. Can appear nearly everywhere.", + "desc_localized": { + "deDE": "Ein seltenes Kraut, das für die Herstellung von Elixieren verwendet wird. Lässt sich fast überall finden.", + "esES": "Una hierba rara que se utiliza en la creación de elixires. Aparece en casi todas partes.", + "esMX": "Una hierba rara utilizada en la creación de elíxires. Puede aparecer casi en todas partes.", + "frFR": "Une herbe rare utilisée dans la préparation d'élixirs. Peut être trouvée presque partout.", + "itIT": "Erba rara utilizzata nella preparazione di elisir. Può apparire pressoché ovunque.", + "jaJP": "エリクサーの作成に使用されるレアな薬草。ほぼどこでも見つかる。", + "koKR": "비약의 재료로 사용되는 희귀한 약초입니다. 거의 어디에서나 자랍니다.", + "plPL": "Rzadkie zioło wykorzystywane do warzenia eliksirów. Występuje niemal wszędzie.", + "ptBR": "Uma erva rara usada para criar elixires. Pode aparecer em quase todo lugar.", + "ruRU": "Редкая трава, из которой делают эликсиры. Можно найти практически повсюду.", + "trTR": "İlaç yapımında kullanılan nadir bir bitki. Hemen hemen her yerde bulunabilir.", + "zhCN": "一种用来制作药剂的稀有草药。几乎会出现在任何地方。", + "zhTW": "用於製作靈藥的稀有藥草。幾乎各地都能找到。" + }, + "flavor": "A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers.", + "flavor_localized": { + "deDE": "Eine seltene und kostbare Variante des Maiglöckchens. Gilt als einer der besten alchemistischen Katalysatoren.", + "esES": "Un tipo raro y valioso de lirio del valle. Se lo considera un catalizador alquímico excepcional.", + "esMX": "Una variedad inusual y valiosa de lirio del valle. Se considera un catalizador alquímico difícil de igualar.", + "frFR": "Une variété rare et précieuse de muguet, considérée comme un catalyseur alchimique sans égal.", + "itIT": "Una varietà preziosa e rara di mughetto. Considerata un catalizzatore alchemico con pochi eguali.", + "jaJP": "スズランの貴重で希少な品種。錬金術の触媒として、他の追随を許さない存在。", + "koKR": "값지고 희귀한 은방울꽃 품종입니다. 연금술 촉매제로는 견줄 데가 없다고 합니다.", + "plPL": "Rzadka i cenna odmiana konwalii, uważana za niezrównany alchemiczny katalizator.", + "ptBR": "Uma variedade preciosa e rara de lírio do vale. Considerada um catalisador alquímico como poucos.", + "ruRU": "Редкий драгоценный стебелек ландыша. Считается алхимическим катализатором исключительного качества.", + "trTR": "İnci çiçeğinin değerli ve nadir bir türü. Birkaç meslektaş tarafından bir simya katalizörü olarak kabul edildi.", + "zhCN": "一种珍贵而且稀有的铃兰品种。它作为炼金催化剂的效力很少有材料能与之匹敌。", + "zhTW": "山谷百合的稀有亞種。公認是無與倫比的鍊金催化劑。" + }, + "name": "Angelbreath", + "name_localized": { + "deDE": "[ms]Engelshauch", + "esES": "[ms]Hálito de ángel", + "esMX": "Aliento Angelical", + "frFR": "[ms]Souffle d'ange", + "itIT": "[ms]Soffio d'Angelo", + "jaJP": "エンジェルブレス", + "koKR": "천사숨결", + "plPL": "[ms]anielski oddech", + "ptBR": "[ms]Sopro Angelical", + "ruRU": "[ns]Дыхание ангела", + "trTR": "Melek Nefesi", + "zhCN": "天使之息", + "zhTW": "天使之息" + } + }, + "CraftingMaterial_Herb_Scosglen": { + "desc": "An herb used in the crafting of potions, elixirs & incense. Found in Scosglen.", + "desc_localized": { + "deDE": "Ein Kraut, das für die Herstellung von Tränken, Elixieren und Räucherwerk verwendet wird. Lässt sich in Scosglen finden.", + "esES": "Una hierba que se utiliza en la creación de pociones, elixires e incienso. Se encuentra en Scosglen.", + "esMX": "Una hierba utilizada en la creación de pociones, elíxires e incienso. Se encuentra en Escosglen.", + "frFR": "Une herbe utilisée dans la préparation de potions, d'élixirs et d'encens. Peut être trouvée à Scosglen.", + "itIT": "Erba utilizzata nella preparazione di pozioni, elisir e incensi. Si trova a Scosglen.", + "jaJP": "ポーション、エリクサー、お香などの作成に使用される薬草。スコスグレンで見つかる。", + "koKR": "물약, 비약, 향의 재료로 사용되는 약초입니다. 스코스글렌에서 납니다.", + "plPL": "Zioło wykorzystywane do wytwarzania mikstur, eliksirów i kadzideł. Występuje w Scosglen.", + "ptBR": "Uma erva usada para criar poções, elixires e incensos. Encontrada em Scosglen.", + "ruRU": "Трава, из которой делают зелья, эликсиры и благовония. Можно найти в Скосглене.", + "trTR": "İksir, ilaç ve tütsü yapımında kullanılan bir bitki. Scosglen'de bulunabilir.", + "zhCN": "一种用来制作药水、药剂和熏香的草药。可在索格伦找到。", + "zhTW": "用於製作藥水、靈藥和焚香的藥草。可在斯科斯格倫找到。" + }, + "flavor": "A hoary moss with a pungent, musky aroma, prized by alchemists for its vital and physical qualities.", + "flavor_localized": { + "deDE": "Ein gräuliches Moos mit einem beißenden, moschusartigen Aroma. Alchemisten schätzen es für seine vitalen und physischen Eigenschaften.", + "esES": "Un musgo viejo con un aroma intenso a almizcle y codiciado por los alquimistas por sus cualidades vitales y físicas.", + "esMX": "Musgo blanquecino con un aroma penetrante y almizclado, valioso para los alquimistas por sus cualidades vitales y físicas.", + "frFR": "Une mousse grisâtre à l'odeur âcre et musquée, très appréciée des alchimistes pour ses vertus dynamisantes et physiques.", + "itIT": "Un muschio pubescente dall'aroma pungente, apprezzato dagli alchimisti per le sue proprietà vitali e fisiche.", + "jaJP": "錬金術師が生命力と肉体の質を高めるために珍重した、刺激的な麝香のような香りを持つ古代の苔。", + "koKR": "지독한 사향 냄새를 풍기는 하얀 이끼로, 생기와 육신과 관련된 효능 때문에 연금술사들이 귀하게 여깁니다.", + "plPL": "Pokryty białym puchem mech o ostrym, piżmowym zapachu. Alchemicy cenią jego działanie regenerujące i fizyczne.", + "ptBR": "Um musgo velho com um aroma pungente e almiscarado, valorizado pelos alquimistas por suas qualidades vitais e físicas.", + "ruRU": "Седой мох с едким терпким запахом, который ценится у алхимиков за укрепляющие и оздоравливающие свойства.", + "trTR": "Keskin misk kokulu, yaşamsal ve fiziksel nitelikleri nedeniyle simyacılar tarafından değer verilen bir ağarmış yosun.", + "zhCN": "一种带有刺激性麝香气味的灰白色苔藓,因其生命力和物理特性受到炼金师的青睐。", + "zhTW": "一種香味強勁的灰苔,因其強韌健壯的性質而被鍊金師視為珍品。" + }, + "name": "Howler Moss", + "name_localized": { + "deDE": "[ns]Heulermoos", + "esES": "[ms]Musgo aullador", + "esMX": "Musgo Aullador", + "frFR": "[fs]Mousse hurlante", + "itIT": "[ms]Muschio Ululante", + "jaJP": "ハウラー・モス", + "koKR": "울음꾼 이끼", + "plPL": "[ms]wyjący mech", + "ptBR": "[ms]Musgo Uivante", + "ruRU": "[ms]Воющий мох", + "trTR": "Uluyan Yosunu", + "zhCN": "嚎叫苔藓", + "zhTW": "哀號苔蘚" + } + }, + "CraftingMaterial_Herb_SuperRare": { + "desc": "An exceptionally hard to find herb. Found during the Helltide, when Sanctuary gives way to Hell's influence.", + "desc_localized": { + "deDE": "Ein überaus schwer zu findendes Kraut. Lässt sich während der Höllenflut finden, wenn Sanktuario sich dem Einfluss der Hölle beugt.", + "esES": "Una hierba muy difícil de encontrar. Aparece durante la Marea Infernal, cuando Santuario cede el paso a la influencia del infierno.", + "esMX": "Una hierba sumamente difícil de encontrar. Se encuentra durante la Marea Infernal, cuando Santuario cede ante la influencia del Infierno.", + "frFR": "Une herbe particulièrement difficile à dénicher. Peut être trouvée durant la vague infernale, lorsque Sanctuaire cède à l'influence des Enfers.", + "itIT": "Erba estremamente rara. Si trova durante la Marea Infernale, quando Sanctuarium cede all'influenza degli Inferi.", + "jaJP": "見つけるのが極めて困難な薬草。サンクチュアリが地獄の影響に屈するヘルタイドの最中に見つかる。", + "koKR": "대단히 구하기 힘든 약초입니다. 지옥물결이 밀려와 성역이 지옥의 영향력에 물든 동안 구할 수 있습니다.", + "plPL": "Niezwykle rzadko występujące zioło. Można je znaleźć podczas Piekielnego Przypływu, gdy Sanktuarium poddaje się wpływowi Piekieł.", + "ptBR": "Uma erva excepcionalmente difícil de encontrar. Encontrada durante a Maré Infernal, quando Santuário cede à influência do Inferno.", + "ruRU": "Особо редкая трава. Можно найти во время Адского натиска, когда Санктуарий отступает перед нашествием демонов.", + "trTR": "Bulması oldukça zor bir bitki. Cehennem Dalgası süresince Korunak, Cehennemin nüfuzu altındayken bulunabilir.", + "zhCN": "一种极难找到的草药。可在地狱狂潮期间,也就是庇护之地受到地狱的影响时找到。", + "zhTW": "一種極難覓得的藥草。可在聖休亞瑞遭到侵蝕的地獄浪潮期間找到。" + }, + "flavor": "Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists.", + "flavor_localized": { + "deDE": "Dieses schöne Kraut ist zu großen Teilen giftig, gilt aber unter Alchemisten als unvergleichlicher Katalysator.", + "esES": "A pesar de su belleza, destaca por su toxicidad, pero los alquimistas la consideran un catalizador sin igual.", + "esMX": "Mayormente tóxica a pesar de su belleza, pero aun así los alquimistas la consideran un catalizador sin igual.", + "frFR": "Sa beauté ne saurait faire oublier sa toxicité, ce qui n'empêche pas les alchimistes de la considérer comme un catalyseur hors pair.", + "itIT": "Nonostante la sua bellezza, è perlopiù tossica, ma è considerata un catalizzatore senza pari dagli alchimisti.", + "jaJP": "その美しさにもかかわらず、ほぼ有毒であるが、それでも錬金術師の間では最高の触媒とみなされている。", + "koKR": "아름답지만 독성이 있는 꽃입니다. 그래도 연금술사들은 이것을 촉매로는 으뜸으로 치죠.", + "plPL": "Ta piękna roślina jest silnie toksyczna, lecz mimo to alchemicy cenią ją jako niezrównany katalizator.", + "ptBR": "Muito tóxica, apesar de sua beleza, mas ainda considerada um catalisador inigualável pelos alquimistas.", + "ruRU": "Крайне ядовитое растение, несмотря на красоту, но в алхимии применяется как непревзойденный катализатор.", + "trTR": "Güzelliğine rağmen yalnızca yüksek oranda zehirli olan bu bitki, her ne olursa olsun emsalsiz bir katalizör olarak görülüyor.", + "zhCN": "它很美,虽然大部分是有毒的,但仍被炼金师视为无与伦比的催化剂。", + "zhTW": "美艷卻帶有劇毒,是鍊金師眼中效果最強大的催化劑。" + }, + "name": "Fiend Rose", + "name_localized": { + "deDE": "[fs]Teufelsrose", + "esES": "[fs]Rosa maligna", + "esMX": "Rosa Demoníaca", + "frFR": "[fs]Rose-de-fiel", + "itIT": "[fs]Rosa Diabolica", + "jaJP": "悪鬼の薔薇", + "koKR": "마귀 장미", + "plPL": "[fs]czarciróża", + "ptBR": "[fs]Rosa Demoníaca", + "ruRU": "[fs]Злая роза", + "trTR": "İfrit Gülü", + "zhCN": "恶魔玫瑰", + "zhTW": "惡魔玫瑰" + } + }, + "CraftingMaterial_Leather_Common": { + "desc": "Common leather used for improving armor. Can be obtained from the various wildlife and beasts.", + "desc_localized": { + "deDE": "Gewöhnliches Leder für die Verbesserung von Rüstung. Wird von verschiedenen Wildtieren und Bestien gewonnen.", + "esES": "Cuero común que se usa para mejorar armaduras. Se puede obtener de diferentes animales y bestias.", + "esMX": "Cuero común utilizado para mejorar armaduras. Se obtiene de diversos animales silvestres y bestias.", + "frFR": "Un cuir ordinaire utilisé pour améliorer les armures. Peut être obtenu en tuant différentes bêtes et créatures sauvages.", + "itIT": "Cuoio comune utilizzato per migliorare le armature. Si ottiene dalla fauna e dalle bestie.", + "jaJP": "防具の改良に使用される普通の皮革。各種野生動物や獣から入手可能。", + "koKR": "방어구 강화에 사용되는 일반 가죽입니다. 다양한 야생동물과 야수에게서 구할 수 있습니다.", + "plPL": "Zwykła skóra służąca do ulepszania pancerza. Można ją zdjąć z różnych gatunków dzikich stworzeń i bestii.", + "ptBR": "Couro comum usado para melhorar a armadura. Pode ser obtido a partir de vários animais selvagens e feras.", + "ruRU": "Обычная кожа, которая нужна для улучшения брони. Можно добыть у разных существ и зверей.", + "trTR": "Zırh iyileştirmek için kullanılan yaygın deri. Çeşitli yabani hayvanlardan ve canavarlardan elde edilebilir.", + "zhCN": "用于改进护甲的普通皮革。可以从各种野外生物和野兽处获得。", + "zhTW": "用於改良防具的普通皮革。可從各種野生動物和野獸身上取得。" + }, + "flavor": "Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary.", + "flavor_localized": { + "deDE": "Schroffes, strapazierfähiges Leder, aus dem Kleidung, Werkzeuge und Spielsachen für die Hunde Sanktuarios hergestellt wird.", + "esES": "Cuero grueso y burdo que se usa para prendas, herramientas y juguetes para los sabuesos de Santuario.", + "esMX": "Cuero áspero y rugoso usado para vestimentas, herramientas y juguetes para los sabuesos de Santuario.", + "frFR": "Un cuir rêche et résistant utilisé dans la fabrication de vêtements, d'outils et de jouets pour les molosses de Sanctuaire.", + "itIT": "Cuoio ruvido e robusto usato per indumenti, strumenti e giocattoli per i segugi di Sanctuarium.", + "jaJP": "粗く頑丈な革。衣服や道具、サンクチュアリの猟犬のおもちゃに使われている。", + "koKR": "옷을 짓고 도구와 성역의 사냥개 장난감을 만들 때 쓰는 거칠고 질긴 가죽입니다.", + "plPL": "Szorstka, mocna skóra służąca do wytwarzania odzieży, narzędzi i zabawek dla ogarów Sanktuarium.", + "ptBR": "Couro rústico e áspero usado para roupas, ferramentas e brinquedos para os cães de Santuário.", + "ruRU": "Жесткая шершавая кожа, из которой в Санктуарии делают одежды, инструменты и игрушки для псов.", + "trTR": "Korunak'ın tazıları için giysi, alet ve oyuncak yapımında kullanılan sert ve sağlam deri.", + "zhCN": "粗糙、坚固的皮革,用于为庇护之地的猎犬制作服饰、工具和玩具。", + "zhTW": "粗糙的皮革,用於製作衣裝、工具和聖休亞瑞獵犬玩具。" + }, + "name": "Rawhide", + "name_localized": { + "deDE": "[ns]Rohleder", + "esES": "[ms]Cuero crudo", + "esMX": "Pellejo Crudo", + "frFR": "[ms]Cuir brut", + "itIT": "[fs]Pelle Grezza", + "jaJP": "生皮", + "koKR": "날가죽", + "plPL": "[fs]Niewyprawiona skóra", + "ptBR": "[ms]Couro", + "ruRU": "[fs]Сырая кожа", + "trTR": "[n1]Ham Deri[n2]Ham Derisi", + "zhCN": "生皮", + "zhTW": "生皮" + } + }, + "CraftingMaterial_Leather_Rare": { + "desc": "Rare leather used for improving armor. Can be obtained from the various wildlife and beasts.", + "desc_localized": { + "deDE": "Seltenes Leder für die Verbesserung von Rüstung. Wird von verschiedenen Wildtieren und Bestien gewonnen.", + "esES": "Cuero raro que se usa para mejorar armaduras. Se puede obtener de diferentes animales y bestias.", + "esMX": "Cuero raro utilizado para mejorar armaduras. Se obtiene de diversos animales silvestres y bestias.", + "frFR": "Un cuir rare utilisé pour améliorer les armures. Peut être obtenu en tuant différentes bêtes et créatures sauvages.", + "itIT": "Cuoio raro utilizzato per migliorare le armature. Si ottiene dalla fauna e dalle bestie.", + "jaJP": "防具の改良に使用されるレアな皮革。各種野生動物や獣から入手可能。", + "koKR": "방어구 강화에 사용되는 희귀한 가죽입니다. 다양한 야생동물과 야수에게서 구할 수 있습니다.", + "plPL": "Rzadka skóra służąca do ulepszania pancerza. Można ją zdjąć z różnych dzikich stworzeń i bestii.", + "ptBR": "Couro raro usado para melhorar a armadura. Pode ser obtido a partir de vários animais selvagens e feras.", + "ruRU": "Редкая кожа, которая нужна для улучшения брони. Можно добыть у разных существ и зверей.", + "trTR": "Zırh iyileştirmek için kullanılan nadir deri. Çeşitli yabani hayvanlardan ve canavarlardan elde edilebilir.", + "zhCN": "用于改进护甲的稀有皮革。可以从各种野外生物和野兽处获得。", + "zhTW": "用於改良防具的稀有皮革。可從各種野生動物和野獸身上取得。" + }, + "flavor": "Supple, rugged leather used for fine garments and even finer armor.", + "flavor_localized": { + "deDE": "Geschmeidiges, strapazierfähiges Leder für edle Kleidung und edlere Rüstung.", + "esES": "Cuero flexible y burdo que se usa para prendas elegantes y armaduras superiores.", + "esMX": "Cuero flexible y rugoso usado para vestimentas refinadas y armaduras aún más refinadas.", + "frFR": "Un cuir souple et résistant utilisé dans la fabrication de vêtements de qualité et d'armures de qualité supérieure.", + "itIT": "Pelle morbida e robusta, utilizzata per indumenti pregiati e armature ancor più raffinate.", + "jaJP": "しなやかで頑丈な革。高級衣料やさらに高級な鎧に使用される。", + "koKR": "고급스러운 의류와 더 고급스러운 방어구를 만들 때 사용되는 부드럽고 질긴 가죽입니다.", + "plPL": "Miękka, mocna skóra służąca do wytwarzania znakomitych strojów i jeszcze znakomitszego pancerza.", + "ptBR": "Couro flexível e resistente usado para roupas finas e armaduras ainda mais finas.", + "ruRU": "Гибкая шершавая кожа для мягких одежд и даже дорогой брони.", + "trTR": "Kaliteli giysiler ve daha da kaliteli zırhlar için kullanılan esnek ve sağlam deri.", + "zhCN": "柔软、坚固的皮革,用于制作精良的服饰以及更精良的护甲。", + "zhTW": "柔軟耐用的皮革,用於製作精良衣裝和更優質的防具。" + }, + "name": "Superior Leather", + "name_localized": { + "deDE": "[ns]Überragendes Leder", + "esES": "[ms]Cuero superior", + "esMX": "Cuero Superior", + "frFR": "[ms]Cuir supérieur", + "itIT": "[ms]Cuoio Pregiato", + "jaJP": "上質な革", + "koKR": "상급 가죽", + "plPL": "[fs]Wyprawiona skóra", + "ptBR": "[ms]Couro Superior", + "ruRU": "[fs]Превосходная кожа", + "trTR": "[n1]Üstün Deri[n2]Üstün Derisi", + "zhCN": "精良皮革", + "zhTW": "高級皮革" + } + }, + "CraftingMaterial_MonsterDrop_Demon_Heart": { + "desc": "Found in the bodies of demons.", + "desc_localized": { + "deDE": "Wird aus den Karkassen von Dämonen entnommen.", + "esES": "Se encuentra en los cadáveres de los demonios.", + "esMX": "Se encuentra en el cuerpo de los demonios.", + "frFR": "Peut être trouvé dans les cadavres de démons.", + "itIT": "Si trova nei cadaveri dei demoni.", + "jaJP": "悪魔の死体から見つかる。", + "koKR": "악마의 시체에서 찾을 수 있습니다.", + "plPL": "Można je pozyskać z ciał demonów.", + "ptBR": "Encontrado nos corpos de demônios.", + "ruRU": "Можно добыть из трупов демонов.", + "trTR": "İblislerin bedenlerinde bulunabilir.", + "zhCN": "可在恶魔的遗骸处找到。", + "zhTW": "從惡魔的屍體取得。" + }, + "flavor": "Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means.", + "flavor_localized": { + "deDE": "Jeder Dämon trägt in seiner Brust ein verdorrtes, schlagendes Herz, das ihn antreibt. Doch nach seinem Tode ist es selten gut genug erhalten, um für andere Zwecke verwendet zu werden.", + "esES": "Todos los demonios tienen un corazón palpitante y debilitado que los impulsa. Tras asesinarlos, rara vez queda en condiciones óptimas para utilizarlo para otras cosas.", + "esMX": "Cada demonio aún carga un corazón palpitante y marchito que lo impulsa a seguir. Rara vez quedan en condiciones aceptables después de que el Demonio es asesinado para usarse con otros fines.", + "frFR": "Chaque démon est animé par un cœur certes flétri, mais battant. Il est rare d'en trouver un en assez bon état pour être utilisé à d'autres fins suite à l'extermination dudit démon.", + "itIT": "Ogni demone reca dentro di sé un cuore avvizzito e pulsante che lo manda avanti. Raramente, dopo l'uccisione del demone, questi restano in condizioni abbastanza buone da poter essere utilizzati per altri scopi.", + "jaJP": "悪魔はそれぞれ、枯れた心臓を持ち、その機能によって活動している。悪魔が殺された後、まれにほかの目的に使用できるほど良好な状態で残っていることがある。", + "koKR": "악마 한 마리 한 마리 안에 있는 메마른 심장은 아직도 고동치며 악마를 움직입니다. 악마를 모종의 용도로 이용하기 위해 처치한 후에도 심장이 멀쩡하게 남아 있는 일은 거의 없습니다.", + "plPL": "W piersi każdego demona wciąż bije uschłe serce, dające mu energię do działania. Po śmierci właściciela rzadko pozostaje w wystarczająco dobrym stanie, by wykorzystać je do innych celów.", + "ptBR": "Cada demônio ainda carrega um coração murcho e pulsante que o impulsiona. Raramente eles são deixados em boas condições depois da morte do demônio ser morto para serem usados para outros fins.", + "ruRU": "У каждого демона все еще бьется внутри иссохшее сердце, поддерживающее в них жизнь. Когда демона убивают, сердце редко остается нетронутым и потому почти не применяется как ингредиент.", + "trTR": "Her İblisin hareket edebilmesini sağlayan kuru ve atan bir kalbi vardır. İblis öldürüldükten sonra başka amaçlarda kullanmak için toplanabilir olduğu nadirdir.", + "zhCN": "一颗颗枯萎但依然跳动的心脏在推动着每一个恶魔前行。在被消灭后,这些恶魔的心脏很少能保持完好到能作他用的程度。", + "zhTW": "每個惡魔仍留有一顆萎縮的心臟,好驅使他們繼續行惡。殺死惡魔後偶爾可以找到無損的心臟,可挪作其他用途。" + }, + "name": "Demon's Heart", + "name_localized": { + "deDE": "[ns]Dämonenherz", + "esES": "[ms]Corazón demoníaco", + "esMX": "Corazón de Demonio", + "frFR": "[ms]Cœur de démon", + "itIT": "[ms]Cuore di Demone", + "jaJP": "悪魔の心臓", + "koKR": "악마의 심장", + "plPL": "[ns]serce demona", + "ptBR": "[ms]Coração de Demônio", + "ruRU": "[ns]Сердце демона", + "trTR": "İblis Yüreği", + "zhCN": "恶魔之心", + "zhTW": "惡魔之心" + } + }, + "CraftingMaterial_MonsterDrop_Human_Tongue": { + "desc": "Found in the mouths of evil humans.", + "desc_localized": { + "deDE": "Wird aus den Mündern böser Menschen entnommen.", + "esES": "Se encuentra en las bocas de humanos malvados.", + "esMX": "Se encuentra en la boca de los humanos malvados.", + "frFR": "Peut être trouvée dans les bouches d'êtres humains maléfiques.", + "itIT": "Si trova nelle bocche degli umani malvagi.", + "jaJP": "邪悪な人間の口から見つかる。", + "koKR": "사악한 인간의 입 속에서 얻을 수 있습니다.", + "plPL": "Pojawia się w ustach nikczemnych ludzi.", + "ptBR": "Encontrado nas bocas de humanos maus.", + "ruRU": "Можно вырвать у людей-злодеев.", + "trTR": "Habis insanların ağızlarında bulunabilir.", + "zhCN": "可在邪恶人类的嘴里找到。", + "zhTW": "可在邪惡之人的口中找到。" + }, + "flavor": "The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white.", + "flavor_localized": { + "deDE": "In seltenen Fällen werden die Lügen von Menschen mit besonders schwarzem Herzen sichtbar, indem sie ihre Zungen milchig weiß färben.", + "esES": "A veces, las mentiras espetadas por los humanos con un corazón particularmente oscuro se manifiestan y vuelven sus lenguas de un blanco lechoso.", + "esMX": "Las mentiras que sueltan los humanos particularmente malvados rara vez se manifiestan de tal modo que la lengua se les vuelva de un color blanco lechoso.", + "frFR": "Il arrive que les mensonges proférés par les êtres humains au cœur extrêmement noir se manifestent en donnant à leur langue une couleur blanche et laiteuse.", + "itIT": "Raramente, le menzogne declamate da umani dal cuore particolarmente nero si manifestano, facendo diventare la loro lingua di un bianco lattiginoso.", + "jaJP": "特に腹黒い人間が吐く嘘は、舌を乳白色に染める程度ではほとんど顕在化しない。", + "koKR": "유난히 속이 검은 인간들이 뱉은 거짓말이 그 혓바닥을 우유처럼 하얗게 만드는 일은 거의 없습니다.", + "plPL": "Zdarza się z rzadka, że nikczemnik pokarany jest za rozsiewane kłamstwa dziwną przypadłością – jego język przybiera mlecznobiałą barwę.", + "ptBR": "As mentiras cuspidas por humanos de coração especialmente maldoso raramente se manifestam, transformando suas línguas em um branco leitoso.", + "ruRU": "Ложь, которую сеют особенно гнусные подлецы, в редких случаях окрашивает их языки в молочно-белый цвет.", + "trTR": "Özellikle kara kalpli insanların ağzından çıkan yalanlar, nadiren dillerini süt beyazına çevirir.", + "zhCN": "心肠黑到极点的人说谎的时候连眼睛都不会眨一下。", + "zhTW": "黑心的人扯起謊來不著痕跡,少數人會因惡毒的邪念而連舌頭都變了顏色。" + }, + "name": "Paletongue", + "name_localized": { + "deDE": "[fs]Fahlzunge", + "esES": "[fs]Lengualbina", + "esMX": "Lengua Pálida", + "frFR": "[fs]Langue pâle", + "itIT": "[fs]Linguapallida", + "jaJP": "ペイルタング", + "koKR": "바랜혀", + "plPL": "[ms]Sinozór", + "ptBR": "[fs]Língua Pálida", + "ruRU": "[ms]Бледный язык", + "trTR": "[n1]Soluk Dil[n2]Soluk Dili", + "zhCN": "苍白之舌", + "zhTW": "蒼白舌頭" + } + }, + "CraftingMaterial_MonsterDrop_Undead_Dust": { + "desc": "Found in the bodies, bones, or cerements of the undead.", + "desc_localized": { + "deDE": "Wird aus den Körpern, Knochen und Totengewändern der Untoten gewonnen.", + "esES": "Se encuentra en los cadáveres, huesos o mortajas de los muertos vivientes.", + "esMX": "Se encuentra en el cuerpo, los huesos y las mortajas de los no muertos.", + "frFR": "Peut être trouvée dans les corps, les ossements ou les suaires des morts-vivants.", + "itIT": "Si trova nei cadaveri, nelle ossa o nei sudari dei non morti.", + "jaJP": "アンデッドの死体、骨、経帷子から見つかる。", + "koKR": "언데드의 시체와 뼈, 수의에서 찾을 수 있습니다.", + "plPL": "Można go pozyskać ze zwłok, kości i całunów nieumarłych.", + "ptBR": "Encontrado nos corpos, ossos ou mortalhas dos mortos-vivos.", + "ruRU": "Можно найти в телах, костях или саванах нежити.", + "trTR": "Hortlakların bedenlerinde, kemiklerinde veya kefenlerinde bulunabilir.", + "zhCN": "可在亡灵的遗骸、骨骼或骨灰中找到。", + "zhTW": "從不死怪物的屍體、骨頭或裹屍布取得。" + }, + "flavor": "Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromantic alchemies.", + "flavor_localized": { + "deDE": "Der lange Kontakt mit den wandelnden Toten hat diesen Stab mit umgekehrter Vitalität erfüllt, sodass er in nekromantischer Alchemie Verwendung finden kann.", + "esES": "Una exposición prolongada a los muertos vivientes imbuye este polvo con su vitalidad invertida y se utiliza en alquimia necromántica.", + "esMX": "La exposición prolongada a los muertos vivientes imbuye este polvo en su vitalidad inversa, utilizada en la alquimia nigromántica.", + "frFR": "Un contact prolongé avec les morts-vivants a conféré à cette poussière une vitalité inversive, utilisée en alchimie nécromantique.", + "itIT": "La lunga esposizione ai morti erranti impregna questa polvere della loro vitalità inversa, utilizzata nelle alchimie negromantiche.", + "jaJP": "死霊に長くさらされたことにより、反生命力を吸収した塵。主に死霊関係の錬金術に使われる。", + "koKR": "이 가루는 걸어다니는 망자에게 오랫동안 노출된 탓에, 강령 연금술에 사용되는 역방향의 생기를 띠게 되었습니다.", + "plPL": "Ciągły kontakt z ożywieńcami nasyca ten pył ich odwróconą siłą witalną, stąd jego przydatność w nekromantycznej alchemii.", + "ptBR": "A longa exposição aos mortos-vivos imbui esse pó com vitalidade inversa, usada em alquimias necromânticas.", + "ruRU": "Постоянное соседство с нежитью насыщает эту пыль извращенной жизненной силой. Из нее готовят некромантические зелья.", + "trTR": "Bu tozun yürüyen ölülere uzun süre maruz kalması, ölülerin ölüm büyüsü simyasında kullanılan ters canlılıklarını aşılar.", + "zhCN": "长时间暴露在行尸走肉存在的环境中,这种尘埃会充满反向的生命力,用于死灵炼金术。", + "zhTW": "汙塵因長期接觸活死人而注入了邪靈的精氣,可用於死靈系的鍊金術。" + }, + "name": "Grave Dust", + "name_localized": { + "deDE": "[ms]Grabstaub", + "esES": "[ms]Polvo sepulcral", + "esMX": "Polvo de Tumba", + "frFR": "[fs]Poussière de tombe", + "itIT": "[fs]Polvere Tombale", + "jaJP": "墓場の塵", + "koKR": "무덤 가루", + "plPL": "[ms]Grobowy pył", + "ptBR": "[ms]Pó de Túmulo", + "ruRU": "[fs]Могильная пыль", + "trTR": "Mezar Tozu", + "zhCN": "墓地尘", + "zhTW": "墓地汙塵" + } + }, + "CraftingMaterial_MonsterDrop_Wildlife_Bones": { + "desc": "Found by killing beasts and animals, as well as werecreatures.", + "desc_localized": { + "deDE": "Wird durch das Töten von Bestien, Tieren sowie Werkreaturen gewonnen.", + "esES": "Se encuentra al matar bestias y animales, y también criaturas transformadas.", + "esMX": "Se encuentra al matar bestias, animales y cambiaformas.", + "frFR": "Peuvent être trouvés en tuant des bêtes, des animaux, ainsi que des créatures métamorphes.", + "itIT": "Ottenibile uccidendo bestie e animali, nonché le creature mannare.", + "jaJP": "獣、動物、亜人を殺すと手に入る。", + "koKR": "야수와 동물, 야수인간을 죽여서 얻을 수 있습니다.", + "plPL": "Można je pozyskać po zabiciu bestii, zwierząt i zmiennokształtnych stworzeń.", + "ptBR": "Encontrado ao matar feras e animais, bem como criaturas lobo.", + "ruRU": "Можно добыть у животных и чудовищ, а также оборотней.", + "trTR": "Canavarın ve hayvanların yanı sıra dönüşmüş yaratıkları da öldürerek elde edilebilir.", + "zhCN": "可通过消灭野兽和动物以及变形生物找到。", + "zhTW": "可透過殺死野獸、動物和獸化怪物取得。" + }, + "flavor": "Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties.", + "flavor_localized": { + "deDE": "In den Knochen wilder Kreaturen schlummert eine rohe Kraft, mit der Alchemisten physische Eigenschaften verstärken können.", + "esES": "En los huesos de las criaturas salvajes hay una potencia en bruto que los alquimistas usan para mejorar propiedades físicas.", + "esMX": "En los huesos de las criaturas salvajes reside una potencia bruta que utilizan los alquimistas para mejorar las propiedades físicas.", + "frFR": "Les os des créatures sauvages recèlent une force brute que les alchimistes utilisent pour renforcer les capacités physiques.", + "itIT": "Nelle ossa delle creature selvatiche risiede una potenza grezza utilizzata dagli alchimisti per migliorare le proprietà fisiche.", + "jaJP": "野生の生物の骨の中には、錬金術師が物理的な特性を強化するために使用する生の効力が宿っている。", + "koKR": "야생동물의 뼈 안에는 연금술사들이 육체적 능력을 끌어올릴 때 사용하는 효능이 깃들어 있습니다.", + "plPL": "W kościach dzikich stworzeń kryje się czysta moc, którą alchemicy wykorzystują do wzmacniania rozmaitych fizycznych efektów.", + "ptBR": "Dentro dos ossos das criaturas selvagens há uma potência bruta usada pelos alquimistas para melhorar as propriedades físicas.", + "ruRU": "В костях диких зверей накапливается кипучая мощь, которой алхимики усиливают физические свойства.", + "trTR": "Yabani yaratıkların kemiklerinde simyacıların fiziksel nitelikleri geliştirmek için kullandığı ham bir güç bulunur.", + "zhCN": "野生动物的骨骼中蕴含一种天然效能,炼金师可以用来增强物理特性。", + "zhTW": "鍊金師使用野生動物骨頭蘊含的天然效果來強化體質。" + }, + "name": "Crushed Beast Bones", + "name_localized": { + "deDE": "[p]Zermahlene Tierknochen", + "esES": "[mp]Huesos de bestia triturados", + "esMX": "Huesos de Bestia Aplastados", + "frFR": "[mp]Os brisés de bête", + "itIT": "[fp]Ossa di Bestia Sbriciolate", + "jaJP": "砕けた獣の骨", + "koKR": "으깬 야수 뼈", + "plPL": "[p]zmiażdżone kości bestii", + "ptBR": "[mp]Ossos de Fera Esmagados", + "ruRU": "[p]Раздробленные кости зверя", + "trTR": "Ezilmiş Canavar Kemikleri", + "zhCN": "野兽碎骨", + "zhTW": "斷裂獸骨" + } + }, + "CraftingMaterial_Ore_Common": { + "desc": "Metal used for improving weapons and jewelry. Found in veins nearly everywhere.", + "desc_localized": { + "deDE": "Metall für die Verbesserung von Waffen und Schmuck. Seine Adern lassen sich fast überall finden.", + "esES": "Metal que se utiliza para mejorar armas y joyería. Se encuentra en filones en casi todas partes.", + "esMX": "Metal utilizado en la mejora de armas y joyas. Se encuentra en venas de casi todas partes.", + "frFR": "Un métal utilisé pour améliorer les armes et les bijoux. On en trouve des filons presque partout.", + "itIT": "Metallo utilizzato per migliorare armi e gioielli. Si trova in vene pressoché ovunque.", + "jaJP": "武器や装飾品の改良に使われる金属。ほぼすべての場所で鉱脈から採掘できる。", + "koKR": "무기와 장신구를 강화하는 데 사용되는 금속입니다. 거의 어디에서나 광맥에서 구할 수 있습니다.", + "plPL": "Metal służący do ulepszania broni i biżuterii. Występuje w złożach niemal wszędzie.", + "ptBR": "Metal usado para melhorar armas e joias. Encontrado em veios em quase todo lugar.", + "ruRU": "Металл для улучшения оружия и украшений. Можно добыть из месторождений практически повсюду.", + "trTR": "Silahları ve mücevheratı iyileştirmek için kullanılan metal. Hemen hemen her yerdeki maden damarlarında bulunur.", + "zhCN": "用于改进武器和首饰的金属。你几乎可以在任何地方的矿脉找到它。", + "zhTW": "用於改良武器和珠寶的金屬。幾乎可在各地的礦脈找到。" + }, + "flavor": "A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary.", + "flavor_localized": { + "deDE": "Ein verbreitetes dunkles Erz, das zwar schwer ist, aber aus dem sich ein reines, nützliches Metall gewinnen lässt. Handwerker in ganz Sanktuario nutzen es.", + "esES": "Un mineral oscuro y común que, no obstante su peso, sirve como metal puro y útil para los artesanos de todo Santuario.", + "esMX": "Una mena común y oscura que, si bien es pesada, da como resultado un metal limpio y útil que utilizan los artesanos de todo Santuario.", + "frFR": "Un minerai de couleur sombre très répandu qui, en dépit de sa densité, donne un métal propre et de qualité. Il est utilisé par les artisans de tout Sanctuaire.", + "itIT": "Minerale scuro e comune che, benché pesante, produce metallo utile e pulito, utilizzato dagli artigiani in tutta Sanctuarium.", + "jaJP": "一般的な暗色の鉱石で、重い反面、きれいで有用な金属が得られ、サンクチュアリ中の職人によって使用されている。", + "koKR": "흔히 구할 수 있는 검은 광물로, 무겁지만 순수하고 유용한 금속을 만들 수 있어 성역 전역의 장인들이 즐겨 사용합니다.", + "plPL": "Powszechnie występująca, ciemna ruda. Jest ciężka, ale można z niej pozyskać czysty, przydatny metal wykorzystywany przez rzemieślników w całym Sanktuarium.", + "ptBR": "Um minério comum e escuro que, embora pesado, resulta em metal limpo e útil e usado por artesãos em Santuário.", + "ruRU": "Обычная темная руда. Из нее получается тяжелый, но чистый и прочный металл, которым пользуются ремесленники по всему Санктуарию.", + "trTR": "Ağır olmakla birlikte temiz ve kullanışlı metal sağlayan ve Korunak'ın her yerindeki zanaatkarların kullandığı yaygın, koyu renkli bir cevher.", + "zhCN": "一种常见的深色矿石。它虽然很重,但人们会从中得到纯净、有用的金属。整个庇护之地的工匠都会使用这些金属。", + "zhTW": "常見的深色礦石,因其沉重但精純實用的特性而廣受聖休亞瑞的工匠選用。" + }, + "name": "Iron Chunk", + "name_localized": { + "deDE": "[ms]Eisenbrocken", + "esES": "[ms]Pedazo de hierro", + "esMX": "Trozo de Hierro", + "frFR": "[ms]Morceau de fer", + "itIT": "[ms]Blocco di Ferro", + "jaJP": "鉄の塊", + "koKR": "강철 덩어리", + "plPL": "[ms]Kawał żelaza", + "ptBR": "[ms]Pedaço de Ferro", + "ruRU": "[ms]Кусок железа", + "trTR": "Demir Parçası", + "zhCN": "铁块", + "zhTW": "鐵塊" + } + }, + "CraftingMaterial_Ore_Rare": { + "desc": "Rare metal used for improving weapons and jewelry. Found in veins nearly everywhere.", + "desc_localized": { + "deDE": "Seltenes Metall für die Verbesserung von Waffen und Schmuck. Seine Adern lassen sich fast überall finden.", + "esES": "Metal raro que se utiliza para mejorar armas y joyería. Se encuentra en filones en casi todas partes.", + "esMX": "Metal raro utilizado en la mejora de armas y joyas. Se encuentra en venas de casi todas partes.", + "frFR": "Un métal rare utilisé pour améliorer les armes et les bijoux. On en trouve des filons presque partout.", + "itIT": "Metallo raro utilizzato per migliorare armi e gioielli. Si trova in vene pressoché ovunque.", + "jaJP": "武器や装飾品の改良に使われるレアな金属。ほぼすべての場所で鉱脈から採掘できる。", + "koKR": "무기와 장신구를 강화하는 데 사용되는 희귀한 금속입니다. 거의 어디에서나 광맥에서 구할 수 있습니다.", + "plPL": "Rzadki metal służący do ulepszania broni i biżuterii. Występuje w złożach niemal wszędzie.", + "ptBR": "Metal raro usado para melhorar armas e joias. Encontrado em veios em quase todo lugar.", + "ruRU": "Редкий металл для улучшения оружия и украшений. Можно добыть из месторождений практически повсюду.", + "trTR": "Silahları ve mücevheratı iyileştirmek için kullanılan nadir metal. Hemen hemen her yerdeki maden damarlarında bulunur.", + "zhCN": "用于改进武器和首饰的稀有金属。你几乎可以在任何地方的矿脉找到它。", + "zhTW": "用於改良武器和珠寶的稀有金屬。幾乎可在各地的礦脈找到。" + }, + "flavor": "Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary.", + "flavor_localized": { + "deDE": "Handwerker schätzen Silber sowohl für seine Schönheit als auch für seine Wirksamkeit gegen gefährliche Kreaturen in ganz Sanktuario.", + "esES": "Los artesanos codician la plata tanto por su belleza como por su potencia frente a criaturas peligrosas de Santuario.", + "esMX": "La plata es valiosa para los artesanos por su belleza y potencia contra las peligrosas criaturas que habitan Santuario.", + "frFR": "Les artisans apprécient l'argent pour sa beauté, mais aussi pour son efficacité contre les dangereuses créatures qui peuplent Sanctuaire.", + "itIT": "L'argento è apprezzato dagli artigiani sia per la sua bellezza che per la potenza contro le pericolose creature in tutta Sanctuarium.", + "jaJP": "銀はその美しさと、危険な生物に対する効力の両方から、サンクチュアリ中の職人たちに珍重されている。", + "koKR": "은은 아름답기도 하지만 성역 곳곳의 위험한 동물들에게 위력적이기도 하여, 장인들이 귀하게 여기는 금속입니다.", + "plPL": "Rzemieślnicy cenią srebro za walory estetyczne oraz działanie na niebezpieczne stwory zamieszkujące Sanktuarium.", + "ptBR": "A prata é valorizada pelos artesãos por sua beleza e poder contra criaturas perigosas de Santuário.", + "ruRU": "Ремесленники ценят серебро как за красоту, так и особые свойства против опасных обитатателей Санктуария.", + "trTR": "Gümüş, hem güzelliği hem de Korunak'taki tehlikeli yaratıklara karşı gücü nedeniyle zanaatkarların çok değer verdiği bir metaldir.", + "zhCN": "工匠们珍视白银,因为它不仅精美,还能在对抗庇护之地各处的危险邪物时担当大用。", + "zhTW": "銀因其美觀和具有對抗聖休亞瑞危險怪物的效力而被工匠視為珍品。" + }, + "name": "Silver Ore", + "name_localized": { + "deDE": "[ns]Silbererz", + "esES": "[ms]Mineral de plata", + "esMX": "Mena de Plata", + "frFR": "[ms]Minerai d'argent", + "itIT": "[ms]Minerale d'Argento", + "jaJP": "銀鉱石", + "koKR": "은 광석", + "plPL": "[fs]Ruda srebra", + "ptBR": "[ms]Minério de Prata", + "ruRU": "[fs]Серебряная руда", + "trTR": "Gümüş Cevheri", + "zhCN": "银矿石", + "zhTW": "銀礦石" + } + }, + "CraftingMaterial_Rare_ScatteredPrism": { + "desc": "A mysterious prism most often found in very, very large bodies, such as world bosses.", + "desc_localized": { + "deDE": "Ein mysteriöses Prisma, das sich oft in überaus großen Körpern finden lässt – beispielsweise in denen von Weltbossen.", + "esES": "Un prisma misterioso que se suele encontrar en cadáveres muy muy grandes, como los de los jefes del mundo.", + "esMX": "Un prisma misterioso que se encuentra con mayor frecuencia en cuerpos muy grandes, como los de los jefes de mundo.", + "frFR": "Un prisme mystérieux que l'on trouve le plus souvent sur de très, très imposants corps, comme ceux des boss mondiaux.", + "itIT": "Un prisma misterioso che si trova spesso in cadaveri molto, molto grandi, come i boss mondiali.", + "jaJP": "ワールドボスなどの巨大な身体によく見られる不思議なプリズム。", + "koKR": "대체로 야외 우두머리처럼 어마어마하게 큰 시체에서 나는 신비로운 분광경입니다.", + "plPL": "Tajemniczy pryzmat, który najczęściej znaleźć można przy ogromnych ciałach, np. bossów świata.", + "ptBR": "Um prisma misterioso encontrado com mais frequência em corpos muito, muito grandes, como os de chefes de mundo.", + "ruRU": "Таинственная призма, которую находят в телах особо крупных существ, таких как боссы вне подземелья.", + "trTR": "Ekseriyetle dünya patronları gibi çok büyük bedende bulunan gizemli bir prizma.", + "zhCN": "一种神秘的棱镜,经常发现于非常非常大的遗骸中,例如世界首领。", + "zhTW": "神秘的稜晶,主要可在非常、非常巨大的屍體上找到,例如世界首領。" + }, + "drop_level": 20, + "flavor": "Rare and hoarded by their previous owners, these prisms are often guarded jealously.", + "flavor_localized": { + "deDE": "Diese seltenen und von ihren einstigen Besitzern gehorteten Prismen werden oft sorgfältig gehütet.", + "esES": "Estos prismas son raros y sus dueños hacen acopio de ellos, así que suelen estar protegidos con recelo.", + "esMX": "Raros y atesorados por sus antiguos dueños, estos prismas se suelen custodiar con celo.", + "frFR": "Rares et amassés par leurs précédents propriétaires, ces prismes sont généralement jalousement gardés.", + "itIT": "Rari e accumulati dai loro precedenti proprietari, questi prismi sono spesso custoditi gelosamente.", + "jaJP": "このプリズムは希少で、前の持ち主に買い占められ、厳重に保管されていることが多い。", + "koKR": "매우 희귀하여 주인이 대단히 아끼며 열심히 지키는 분광경입니다.", + "plPL": "Rzadki materiał zazdrośnie strzeżony przez właścicieli gromadzących go ponad miarę.", + "ptBR": "Raros e acumulados por seus donos anteriores, esses prismas costumam ser bem guardados.", + "ruRU": "Эти призмы встречаются редко и оседают в частных коллекциях, где хозяева ревностно их охраняют.", + "trTR": "Nadir bulunan ve önceki sahipleri tarafından istiflenen bu prizmalar, genellikle kıskançlıkla korunur.", + "zhCN": "这些稀有棱柱被它们的前任主人囤积起来,经常被小心翼翼地保护着。", + "zhTW": "這些稜晶被奉為珍寶收藏,即便易手後也是受到嚴加看管。" + }, + "name": "Scattered Prism", + "name_localized": { + "deDE": "[ns]Zerstreutes Prisma", + "esES": "[ms]Prisma dispersado", + "esMX": "Prisma Disperso", + "frFR": "[ms]Prisme diffus", + "itIT": "[ms]Prisma Destrutturato", + "jaJP": "砕かれたプリズム", + "koKR": "흩어진 분광경", + "plPL": "[ms]Roztrzaskany pryzmat", + "ptBR": "[ms]Prisma Disperso", + "ruRU": "[fs]Призма-рассеиватель", + "trTR": "[n1]Dağılmış Prizma[n2]Dağılmış Prizması", + "zhCN": "散光棱柱", + "zhTW": "破碎稜晶" + } + }, + "CraftingMaterial_Salvage_Nightmare_Sigil_Powder": { + "desc": "Obtained by using the Occultist to salvage nightmare sigils of any tier.", + "desc_localized": { + "deDE": "Erhältlich, indem Ihr beim Okkultisten Alptraumsiegel beliebiger Stufen wiederverwertet.", + "esES": "Obtenido al utilizar al ocultista para reciclar sigilos de pesadilla de cualquier nivel.", + "esMX": "Obtenido por contratar al Ocultista para desguazar sellos de pesadilla de cualquier nivel.", + "frFR": "Obtenue auprès de l'occultiste en recyclant des emblèmes du Cauchemar de n'importe quel niveau.", + "itIT": "Ricavabile dall'Occultista riciclando Sigilli dell'Incubo di qualsiasi grado.", + "jaJP": "秘術師にて、悪夢の紋章(ティア問わず)を分解することで入手できる。", + "koKR": "비술사에게 가서 단계와 무관하게 악몽의 인장을 분해하면 얻을 수 있습니다.", + "plPL": "Materiał uzyskiwany przy pomocy okultysty z rozkładanych Pieczęci Koszmarów dowolnej rangi.", + "ptBR": "Obtido usando o Ocultista para resgatar sigilos de pesadelo de qualquer nível.", + "ruRU": "Можно получить у оккультиста после разбирания печатей кошмара любого уровня.", + "trTR": "Herhangi bir kademedeki kâbus mührünü hurdaya dönüştürmek için Okültist kullanılarak elde edilir.", + "zhCN": "在秘术师处分解任意层级的梦魇符印时获得。", + "zhTW": "透過玄術師拆解任一階級的惡夢徽記取得。" + }, + "flavor": "A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards.", + "flavor_localized": { + "deDE": "Ein mysteriöses Pulver, das zu Relikten gepresst werden kann, die Gefahren auf sich ziehen und so größere Herausforderungen und Belohnungen anlocken.", + "esES": "Un polvo misterioso que se puede comprimir en reliquias para afrontar desafíos superiores y obtener recompensas.", + "esMX": "Un polvo misterioso que se puede comprimir y convertir en reliquias que invitan al peligro por mayores desafíos y recompensas.", + "frFR": "Une poudre mystérieuse pouvant être comprimée pour façonner des reliques invitant au péril et permettant d'accentuer les défis et les récompenses.", + "itIT": "Una polvere misteriosa che può essere compressa in reliquie che invitano al pericolo per ottenere sfide e ricompense maggiori.", + "jaJP": "謎の粉を圧縮して秘宝にすることで、より大きな挑戦と報酬を得ることができる。", + "koKR": "신비로운 가루로, 압축하면 위험을 불러 난이도와 보상을 늘려 주는 성물을 만들 수 있습니다.", + "plPL": "Tajemniczy proszek. W skompresowanej formie staje się reliktem, który przyciąga niebezpieczeństwo, zapewniając większe wyzwania i nagrody.", + "ptBR": "Um pó misterioso que pode ser comprimido em relíquias que chamam o perigo para maiores desafios e recompensas.", + "ruRU": "Загадочный порошок, из которого можно вылепить реликвии, открывающие путь к великим опасностям и великим наградам.", + "trTR": "Daha büyük mücadeleler ve ödüller için sıkıştırılıp kalıntı hâline getirilebilen gizemli bir toz.", + "zhCN": "一种可以被压缩成圣器的神秘粉末,从而迎来更大的挑战和更好的奖励。", + "zhTW": "神秘的粉末,可壓縮製成招來災禍的文物,以求得更艱鉅的挑戰和更豐厚的報酬。" + }, + "name": "Sigil Powder", + "name_localized": { + "deDE": "[ns]Siegelpulver", + "esES": "[ms]Polvo de sigilo", + "esMX": "Poder de Sello", + "frFR": "[fs]Poudre d'emblème", + "itIT": "[fs]Polvere di Sigillo", + "jaJP": "紋章の粉", + "koKR": "인장 가루", + "plPL": "[ms]Proch pieczęci", + "ptBR": "[ms]Pó de Sigilo", + "ruRU": "[ms]Порошок печатей", + "trTR": "Mühür Tozu", + "zhCN": "符印粉末", + "zhTW": "徽記粉末" + } + }, + "CraftingMaterial_Salvage_Rare": { + "desc": "Salvaged from rare weapons and armor, and used to alter the latent magic of things.", + "desc_localized": { + "deDE": "Wird aus seltenen Waffen und Rüstungen gewonnen und verwendet, um die innewohnende Magie der Dinge zu verändern.", + "esES": "Se recicla de las armas y armaduras raras, y se utiliza para alterar la magia latente de las cosas.", + "esMX": "Se desguaza de armas y armaduras raras, y se usa para alterar la magia latente que hay en todas las cosas.", + "frFR": "Obtenu en recyclant des armes et des armures rares, et utilisé pour modifier les propriétés magiques latentes de toutes choses.", + "itIT": "Si ottiene riciclando armi e armature rare ed è utilizzato per alterare la magia latente degli oggetti.", + "jaJP": "レアの武器や防具の分解から入手。物品の魔法特性変更に使用。", + "koKR": "희귀 무기 및 방어구를 분해해서 얻을 수 있으며, 물건에 잠재해 있는 마력을 변화시키는 데 사용됩니다.", + "plPL": "Materiał pozyskiwany z rzadkiej broni i pancerza. Służy do modyfikowania utajonej magii obecnej w różnych przedmiotach.", + "ptBR": "Reciclado de armas e armaduras raras e usado para alterar a magia latente das coisas.", + "ruRU": "Получается при разбирании кузнецом редких брони и оружия и используется для изменения магической ауры предметов.", + "trTR": "Nadir silahlardan ve zırhtan hurdaya dönüştürülür ve bir şeylerin saklı sihrini değiştirmek için kullanılır.", + "zhCN": "分解稀有武器和护甲获得,并可用于改变事物潜藏的魔法。", + "zhTW": "請鐵匠拆解稀有武器與防具時獲得,用於改變物品蘊含的魔法。" + }, + "flavor": "Occultists and enchanters commonly use these crystals to reorient or redirect magical energy. The process renders them inert, so many are needed.", + "flavor_localized": { + "deDE": "Okkultisten und Zauberer verwenden diese Kristalle, um magische Energie neu auszurichten oder umzuleiten. Der Prozess verschleißt sie, weshalb sie in großer Zahl benötigt werden.", + "esES": "Los ocultistas y encantadores suelen usar estos cristales para redirigir la energía mágica. El proceso los gasta, así que se necesitan muchos.", + "esMX": "Los ocultistas y los encantadores suelen usar estos cristales para reorientar o redirigir la energía mágica. El proceso los deja inertes, así que se necesitan muchos.", + "frFR": "Les occultistes et les enchanteurs utilisent souvent ces cristaux pour réorienter ou rediriger l'énergie magique. Ce processus les rendant inertes, de grandes quantités de ces cristaux sont nécessaires.", + "itIT": "Occultisti e Incantatori usano di solito questi cristalli per riorientare o reindirizzare l'energia magica. Il processo li rende inerti, quindi ne servono molti.", + "jaJP": "秘術師や呪文使いが、魔法のエネルギーを方向転換させるためによく使う結晶。結晶はいずれ不活性になるため、多くの結晶が必要とされる。", + "koKR": "비술사와 마법부여사들은 마력의 흐름을 바꿀 때 흔히 이 수정을 사용합니다. 이 과정에서 수정은 힘을 잃기 때문에, 수정이 대량으로 필요합니다.", + "plPL": "Okultyści i zaklinacze używają tych kryształów, by zmienić działanie lub kierunek magicznej energii. Proces ten czyni ich bezwładnymi, dlatego wymaga wielu uczestników.", + "ptBR": "Ocultistas e encantadores costumam usar esses cristais para reorientar ou redirecionar a energia mágica. O processo torna os cristais inativos, então muitos são necessários.", + "ruRU": "Оккультисты и колдуны обычно пользуются этими кристаллами, чтобы перенастроить или перенаправить магическую энергию. В процессе они теряют свои свойства, поэтому в запасе всегда должны быть свежие.", + "trTR": "Okültistler ve büyüleyiciler, sihirli enerjinin yönünü değiştirmek veya tamamen yeni bir yön vermek için genellikle bu kristalleri kullanırlar. Tek seferlik kullanıma sahipler, o yüzden birçoğuna ihtiyaç var.", + "zhCN": "秘术师和附魔师通常使用这些水晶来重新定向魔法能量。这个过程会使水晶失去能量,所以需要的数量很多。", + "zhTW": "玄術師和附魔師普遍使用這種水晶來調整校正魔法能量。過程中會耗盡水晶效力,因此需求量相當大。" + }, + "name": "Veiled Crystal", + "name_localized": { + "deDE": "[ms]Trüber Kristall", + "esES": "[ms]Cristal velado", + "esMX": "Cristal Velado", + "frFR": "[ms]Cristal voilé", + "itIT": "[ms]Cristallo Opaco", + "jaJP": "曇った水晶", + "koKR": "미지의 수정", + "plPL": "[ms]Zasnuty kryształ", + "ptBR": "[ms]Cristal Velado", + "ruRU": "[ms]Затуманенный кристалл", + "trTR": "[n1]Örtülü Kristal[n2]Örtülü Kristali", + "zhCN": "萦雾水晶", + "zhTW": "幽隱水晶" + } + }, + "CursedScroll_Chaos": { + "desc": "Teleport to a random location in the region.\n\nOnly works in Fields of Hatred.", + "desc_localized": { + "deDE": "Teleportiert Euch zu einem zufälligen Ort innerhalb der Region.\n\nFunktioniert nur in den Feldern des Hasses.", + "esES": "Te teletransportas a una ubicación aleatoria en la región.\n\nSolo funciona en los Campos del Odio.", + "esMX": "Te teletransporta a una ubicación aleatoria en la región.\n\nSolo funciona en los Campos del Odio.", + "frFR": "Vous téléporte à un endroit aléatoire de la région.\n\nNe fonctionne que dans les champs de la Haine.", + "itIT": "Ti teletrasporta in un luogo casuale nella regione.\n\nFunziona solo nei Campi dell'Odio.", + "jaJP": "地域内のランダムな場所にテレポートする。\n\n憎しみの地でのみ有効。", + "koKR": "지역 내의 무작위 위치로 순간이동합니다.\n\n증오의 전장에서만 효과가 있습니다.", + "plPL": "Teleportacja do losowego miejsca w regionie.\n\nDziała tylko na Polach Nienawiści.", + "ptBR": "Teleporta até um local aleatório na região.\n\nSó funciona nos Campos do Ódio.", + "ruRU": "Телепортирует в случайное место в пределах области.\n\nДействует только на Полях Ненависти.", + "trTR": "Bölgedeki rastgele bir konuma ışınlan.\n\nYalnızca Nefret Tarlalarında çalışır.", + "zhCN": "传送至区域内的随机地点。\n\n只能在憎恨旷野使用。", + "zhTW": "傳送到此地區的隨機地點。\n\n只能在憎恨之原生效。" + }, + "drop_level": 35, + "name": "Cursed Scroll of Chaos", + "name_localized": { + "deDE": "[fs]Verfluchte Schriftrolle des Chaos", + "esES": "[ms]Pergamino maldito de caos", + "esMX": "Pergamino Maldito del Caos", + "frFR": "[ms]Parchemin maudit du chaos", + "itIT": "[fs]Pergamena Maledetta del Caos", + "jaJP": "混沌の呪われた巻物", + "koKR": "혼돈의 저주받은 두루마리", + "plPL": "[ms]Przeklęty Zwój Chaosu", + "ptBR": "[ms]Pergaminho Amaldiçoado do Caos", + "ruRU": "[ms]Проклятый свиток хаоса", + "trTR": "Lanetli Kaos Parşömeni", + "zhCN": "被诅咒的混乱卷轴", + "zhTW": "混沌詛咒卷軸" + } + }, + "CursedScroll_Hatestalker": { + "desc": "Reveals nearby hostile players and elite monsters on the minimap for 15 seconds, but slows user's movement speed by 15%.\n\nOnly works in Fields of Hatred.", + "desc_localized": { + "deDE": "Zeigt feindliche Charaktere und Elitemonster in der Nähe 15 Sek. lang auf der Minikarte an, verringert aber Eure Bewegungsgeschwindigkeit um 15%.\n\nFunktioniert nur in den Feldern des Hasses.", + "esES": "Muestra a los jugadores hostiles y a los monstruos de élite en el minimapa durante 15 s, pero reduce un 15% la velocidad de movimiento del usuario.\n\nSolo funciona en los Campos del Odio.", + "esMX": "Revela monstruos de Élite y jugadores hostiles cercanos en el minimapa durante 15 segundos, pero reduce la velocidad de movimiento del usuario un 15%.\n\nSolo funciona en los Campos del Odio.", + "frFR": "Révèle les personnages-joueurs hostiles et les monstres élites à proximité sur la minicarte pendant 15 s, mais réduit la vitesse de déplacement du personnage qui l'utilise de 15%.\n\nNe fonctionne que dans les champs de la Haine.", + "itIT": "Rivela i giocatori ostili e i mostri élite vicini sulla minimappa per 15 s, ma rallenta la velocità di movimento del personaggio del 15%.\n\nFunziona solo nei Campi dell'Odio.", + "jaJP": "15秒間、近くの敵プレイヤーとエリートモンスターをミニマップに表示するが、自身の移動速度が15%低下する。\n\n憎しみの地でのみ機能する。", + "koKR": "15초 동안 근처의 적대적 플레이어와 정예 괴물을 미니맵에 드러내지만, 사용자의 이동 속도를 15%만큼 감소시킵니다.\n\n증오의 전장에서만 효과가 있습니다.", + "plPL": "Ujawnia na minimapie pobliskich wrogich graczy i potwory elitarne na 15 sek., ale zmniejsza szybkość ruchu użytkownika o 15%.\n\nDziała tylko na Polach Nienawiści.", + "ptBR": "Revela jogadores hostis e monstros de elite próximos no minimapa por 15 s, mas reduz a velocidade de movimento do usuário em 15%.\n\nSó funciona nos Campos do Ódio.", + "ruRU": "Показывает ближайших враждебных игроков и особых монстров на мини-карте в течение 15 сек., замедляя при этом скорость передвижения игрока на 15%.\n\nДействует только на Полях Ненависти.", + "trTR": "Yakındaki düşman oyuncuları ve seçkin canavarları mini haritada 15 saniye boyunca gösterir ama kullanıcının hareket hızını %15 azaltır.\n\nYalnızca Nefret Tarlaları'nda çalışır.", + "zhCN": "在小地图上显示附近敌对玩家和精英怪物,持续 15 秒,但使玩家移动速度降低 15%。\n\n只能在憎恨旷野使用。", + "zhTW": "在小地圖上揭露附近的玩家和精英怪物,持續 15 秒,但使用者的移動速度降低 15%。\n\n只能在憎恨之原生效。" + }, + "drop_level": 35, + "name": "Cursed Scroll of Hatestalker", + "name_localized": { + "deDE": "[fs]Verfluchte Schriftrolle des Hasstreibers", + "esES": "[ms]Pergamino maldito de acechaodio", + "esMX": "Pergamino Maldito del Acechador Odioso", + "frFR": "[ms]Parchemin maudit du traque-haine", + "itIT": "[fs]Pergamena Maledetta del Predaodio", + "jaJP": "ヘイトストーカーの呪われた巻物", + "koKR": "증오추적자의 저주받은 두루마리", + "plPL": "[ms]Przeklęty Zwój Nienawistnika", + "ptBR": "[ms]Pergaminho Amaldiçoado de Persegue-dor", + "ruRU": "Проклятый свиток злобного преследователя", + "trTR": "Lanetli Nefret Avcısı Parşömeni", + "zhCN": "被诅咒的憎恨追猎者卷轴", + "zhTW": "仇敵追蹤詛咒卷軸" + } + }, + "CursedScroll_Recklessness": { + "desc": "Increases movement speed by 40% for 15 seconds, but deals 2% of your Maximum Life as bleed damage per second.\n\nOnly works in Fields of Hatred.", + "desc_localized": { + "deDE": "Erhöht die Bewegungsgeschwindigkeit 15 Sek. lang um 40%, aber verursacht pro Sekunde 2% Eures maximalen Lebens als Blutungsschaden.\n\nFunktioniert nur in den Feldern des Hasses.", + "esES": "Aumenta un 40% la velocidad de movimiento durante 15 s, pero inflige un 2% de tu vida máxima como daño de sangrado por segundo.\n\nSolo funciona en los Campos del Odio.", + "esMX": "Aumenta la velocidad de movimiento un 40% durante 15 segundos, pero inflige un 2% de tu vida máxima por segundo como daño de sangrado.\n\nSolo funciona en los Campos del Odio.", + "frFR": "Augmente la vitesse de déplacement de 40% pendant 15 s, mais inflige également des dégâts de saignement qui vous font perdre 2% de votre maximum de points de vie par seconde.\n\nNe fonctionne que dans les champs de la Haine.", + "itIT": "Aumenta la velocità di movimento del 40% per 15 secondi, ma infligge il 2% della tua vita massima come danni da sanguinamento ogni secondo.\n\nFunziona solo nei Campi dell'Odio.", + "jaJP": "移動速度が15秒間40%上昇するが、毎秒最大ライフの2%を流血ダメージとして受ける。\n\n憎しみの地でのみ有効。", + "koKR": "15초 동안 이동 속도가 40% 증가하지만, 매초 최대 생명력의 2%를 출혈 피해로 받습니다.\n\n증오의 전장에서만 효과가 있습니다.", + "plPL": "Zwiększa szybkość ruchu o 40% na 15 sek., ale zadaje ci co sekundę obrażenia od krwawienia równe 2% twojego maksymalnego zdrowia.\n\nDziała tylko na Polach Nienawiści.", + "ptBR": "Aumenta a velocidade de movimento em 40% por 15 s, mas causa dano de sangramento equivalente a 2% da sua vida máxima por segundo.\n\nSó funciona nos Campos do Ódio.", + "ruRU": "Повышает скорость передвижения на 40% на 15 сек., но наносит урон от кровотечения в размере 2% максимального запаса здоровья в секунду.\n\nДействует только на Полях Ненависти.", + "trTR": "Hareket hızını 15 saniyeliğine %40 artırır ama saniye başına Maksimum Canının %2'sini kanama hasarı olarak verir.\n\nYalnızca Nefret Tarlaları'nda çalışır.", + "zhCN": "移动速度提高 40%,持续 15 秒,但每秒对你造成相当于生命上限 2% 的流血伤害。\n\n只能在憎恨旷野使用。", + "zhTW": "移動速度提高 40%,持續 15 秒,但每秒造成你生命值上限 2% 的流血傷害。\n\n只能在憎恨之原生效。" + }, + "drop_level": 35, + "name": "Cursed Scroll of Recklessness", + "name_localized": { + "deDE": "[fs]Verfluchte Schriftrolle des Leichtsinns", + "esES": "[ms]Pergamino maldito de imprudencia", + "esMX": "Pergamino Maldito de la Imprudencia", + "frFR": "[ms]Parchemin maudit de témérité", + "itIT": "[fs]Pergamena Maledetta dell'Avventatezza", + "jaJP": "無謀の呪われた巻物", + "koKR": "무모함의 저주받은 두루마리", + "plPL": "[ms]Przeklęty Zwój Brawury", + "ptBR": "[ms]Pergaminho Amaldiçoado da Imprudência", + "ruRU": "[ms]Проклятый свиток безрассудства", + "trTR": "Lanetli Pervasızlık Parşömeni", + "zhCN": "被诅咒的鲁莽卷轴", + "zhTW": "魯莽詛咒卷軸" + } + }, + "CursedScroll_Tranquility": { + "desc": "Decreases damage taken from players by 30%, but increases damage taken from monsters by the same amount. Lasts for 20 seconds.\n\nOnly works in Fields of Hatred.", + "desc_localized": { + "deDE": "Reduziert durch Spieler erlittenen Schaden um 30%, aber erhöht durch Monster erlittenen Schaden um dieselbe Menge. Hält 20 Sek. lang an.\n\nFunktioniert nur in den Feldern des Hasses.", + "esES": "Reduce un 30% el daño sufrido de jugadores, pero aumenta la misma cantidad el daño sufrido de monstruos. Dura 20 s.\n\nSolo funciona en los Campos del Odio.", + "esMX": "Disminuye el daño recibido de los jugadores un 30%, pero aumenta en la misma cantidad el daño recibido de los monstruos. Dura 20 segundos.\n\nSolo funciona en los Campos del Odio.", + "frFR": "Réduit les dégâts que vous infligent les personnages-joueurs de 30%, mais augmente les dégâts que vous infligent les monstres du même montant. Dure 20 s.\n\nNe fonctionne que dans les champs de la Haine.", + "itIT": "Riduce i danni subiti dai giocatori del 30% ma aumenta quelli subiti dai mostri della stessa percentuale. Dura 20 secondi.\n\nFunziona solo nei Campi dell'Odio.", + "jaJP": "プレイヤーから受けるダメージが30%減少するが、モンスターから受けるダメージが同量増加する。効果は20秒間持続する。\n\n憎しみの地でのみ有効。", + "koKR": "플레이어에게 받는 피해가 30% 감소하지만 괴물에게 받는 피해가 같은 양만큼 증가합니다. 20초 지속됩니다.\n\n증오의 전장에서만 효과가 있습니다.", + "plPL": "Zmniejsza obrażenia otrzymywane od graczy o 30%, ale zwiększa o tę samą wartość obrażenia otrzymywane od potworów. Czas działania: 20 sek.\n\nDziała tylko na Polach Nienawiści.", + "ptBR": "Diminui o dano recebido de jogadores em 30%, mas aumenta o dano recebido de monstros na mesma quantidade. Dura 20 s.\n\nFunciona somente nos Campos do Ódio.", + "ruRU": "Урон, получаемый от игроков, уменьшается на 30%, но урон, получаемый от монстров, увеличивается в том же объеме. Время действия – 20 сек.\n\nДействует только на Полях Ненависти.", + "trTR": "Oyunculardan alınan hasarı %30 azaltır ancak canavarlardan alınan hasarı aynı miktarda artırır. 20 saniye sürer.\n\nYalnızca Nefret Tarlaları'nda çalışır.", + "zhCN": "受到来自玩家的伤害降低 30%,但受到怪物的伤害会提高相同数值。持续 20 秒。\n\n只能在憎恨旷野使用。", + "zhTW": "來自玩家的傷害降低 30%,但來自怪物的傷害以同樣比率提高。持續 20 秒。\n\n只能在憎恨之原生效。" + }, + "drop_level": 35, + "name": "Cursed Scroll of Tranquility", + "name_localized": { + "deDE": "[fs]Verfluchte Schriftrolle der Ruhe", + "esES": "[ms]Pergamino maldito de tranquilidad", + "esMX": "Pergamino Maldito de la Tranquilidad", + "frFR": "[ms]Parchemin maudit de tranquillité", + "itIT": "[fs]Pergamena Maledetta della Tranquillità", + "jaJP": "静寂の呪われた巻物", + "koKR": "고요의 저주받은 두루마리", + "plPL": "[ms]Przeklęty Zwój Ukojenia", + "ptBR": "[ms]Pergaminho Amaldiçoado da Tranquilidade", + "ruRU": "[ms]Проклятый свиток безмятежности", + "trTR": "Lanetli Sükûnet Parşömeni", + "zhCN": "被诅咒的宁静卷轴", + "zhTW": "寧靜詛咒卷軸" + } + }, + "DGN_Collect_Mote_01": { + "desc": "Collect Animus to empower its Urn", + "desc_localized": { + "deDE": "Sammelt Animus, um die Urne zu stärken", + "esES": "Recoge animosidad para potenciar su urna.", + "esMX": "Recolecta Animosidad para potenciar su Urna", + "frFR": "Collectez de l'animus pour renforcer l'urne.", + "itIT": "Ottieni Malanimo per potenziarne l'Urna.", + "jaJP": "敵愾心を集めて壺を強化する", + "koKR": "원혼을 모아 항아리에 힘을 불어넣으십시오.", + "plPL": "Zbieraj animus, by wzmocnić jego urnę", + "ptBR": "Colete Anima para potencializar a urna", + "ruRU": "Собирайте злонравие, чтобы усилить сосуд", + "trTR": "Vazosunu güçlendirmek için Animus'u topla", + "zhCN": "收集敌意来强化其容器", + "zhTW": "收集憎恨以便強化此甕" + }, + "name": "Animus", + "name_localized": { + "deDE": "[ms]Animus", + "esES": "[fs]Animosidad", + "esMX": "[fs]Animosidad", + "frFR": "[ms]Animus", + "itIT": "[ms]Malanimo", + "jaJP": "敵愾心", + "koKR": "원혼", + "plPL": "[ms]Animus", + "ptBR": "[fs]Anima", + "ruRU": "[ns]Злонравие", + "trTR": "[n1]Animus[n2]Animusu", + "zhCN": "敌意", + "zhTW": "憎恨" + } + }, + "DGN_Frac_CultistRefuge_Key": { + "desc": "Bound to Cultist Refuge", + "desc_localized": { + "deDE": "Gehört zur Kultistenzuflucht", + "esES": "Vinculada al Refugio de los Cultores.", + "esMX": "Se usa en el Refugio de los Cultistas", + "frFR": "En lien avec le refuge des sectateurs.", + "itIT": "Vincolata al Rifugio dei Cultisti", + "jaJP": "邪教徒の隠れ家にバインド済み", + "koKR": "이교도 도피처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Azylem Kultystów", + "ptBR": "Vinculado ao Refúgio Cultista", + "ruRU": "Используется в убежище сектантов", + "trTR": "Tarikatçı Sığınağı'na bağlı", + "zhCN": "属于邪教徒避难所", + "zhTW": "區域綁定:邪教徒避難所" + }, + "flavor": "A metal key forged with demonic runes. It keeps the unworthy out of the Inner Sanctum.", + "flavor_localized": { + "deDE": "Ein Metallschlüssel mit dämonischen Runen. Er hält die Unwürdigen vom Inneren Heiligtum fern.", + "esES": "Una llave de metal forjada con runas demoníacas. Impide que los indignos entren en el Sanctasanctórum.", + "esMX": "Una llave de metal forjada con runas demoníacas. Mantiene a los indignos fuera del Santuario Interior.", + "frFR": "Une clé en métal ornée de runes démoniaques. Elle garde les êtres indignes hors du sanctuaire intérieur.", + "itIT": "Una chiave metallica forgiata con rune demoniache. Impedisce agli immeritevoli di entrare nel Sancta Sanctorum.", + "jaJP": "悪魔のルーンで鍛造された金属製の鍵。不心得者を聖域内部に入れないためのもの。", + "koKR": "악마의 룬이 새겨진 금속 열쇠입니다. 자격이 없는 자가 내부 성소에 들어가는 것을 막습니다.", + "plPL": "Metalowy klucz wykuty przy użyciu demonicznych run. Nie dopuszcza niegodnych do Wewnętrznego Sanktuarium.", + "ptBR": "Uma chave de metal forjada com runas demoníacas. Ela mantém os indignos fora do Sacrário Interno.", + "ruRU": "Металлический ключ с гравировкой из рун демонов. Он не дает недостойным пробраться в Святую святых.", + "trTR": "Şeytani rünlerle dövülmüş metal bir anahtar. Layık olmayanları İç Kutsal Alan'dan uzak tutar.", + "zhCN": "一把用恶魔符文锻造的金属钥匙, 可以阻止未被蒙福受选之人进入内部圣殿。", + "zhTW": "鑄有惡魔符文的金屬鑰匙,防止閒雜人等進入內殿。" + }, + "name": "Cultist Key", + "name_localized": { + "deDE": "[ms]Kultistenschlüssel", + "esES": "[fs]Llave de cultor", + "esMX": "Llave de los Cultistas", + "frFR": "[fs]Clé du sectateur", + "itIT": "[fs]Chiave dei Cultisti", + "jaJP": "邪教徒の鍵", + "koKR": "이교도 열쇠", + "plPL": "[ms]Klucz kultysty", + "ptBR": "[fs]Chave do Cultista", + "ruRU": "[ms]Ключ сектанта", + "trTR": "Tarikatçı Anahtarı", + "zhCN": "邪教徒钥匙", + "zhTW": "邪教徒鑰匙" + } + }, + "DGN_Frac_DefiledCatacomb_Key": { + "desc": "Bound to Defiled Catacomb", + "desc_localized": { + "deDE": "Gehört zur Entweihten Katakombe", + "esES": "Vinculada a la Catacumba Ultrajada.", + "esMX": "Se usa en la Catacumba Profanada", + "frFR": "En lien avec les catacombes profanées.", + "itIT": "Vincolata alla Catacomba Profanata", + "jaJP": "穢された地下墓地にバインド済み", + "koKR": "더럽혀진 지하 묘지에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Splugawionymi Katakumbami", + "ptBR": "Vinculado à Catacumba Profanada", + "ruRU": "Используется в Зараженной крипте", + "trTR": "Kirletilmiş Yer Altı Mezarı'na bağlı", + "zhCN": "属于被亵渎的地下墓窟", + "zhTW": "區域綁定:遭褻瀆的墓室" + }, + "flavor": "An old key still with it's keeper long after death. Whatever the Gate Keeper is guarding is a mystery lost to time.", + "flavor_localized": { + "deDE": "Ein alter Schlüssel, der auch lange nach dessen Tod bei seinem Wächter verbleibt. Was auch immer der Torwächter bewacht, wurde im Laufe der Zeit vergessen.", + "esES": "Una vieja llave que sigue con su dueño mucho después de su muerte. Lo que quiera que protegiese el guardián de la puerta es un misterio que ha quedado olvidado.", + "esMX": "Una vieja llave aún con su guardián mucho después de su muerte. Lo que sea que el Centinela está protegiendo es un misterio que se perdió en el tiempo.", + "frFR": "Une vieille clé encore protégée par son propriétaire, même après sa mort. Ce que le Gardien de la porte est censé garder reste aujourd'hui encore un mystère.", + "itIT": "Una vecchia chiave rimasta con il suo proprietario ben oltre la morte. Cosa protegga il Custode del Portone è un mistero perso nel tempo.", + "jaJP": "門番の死後、誰の手にも渡らなかった古い鍵。門番が何を守っていたかは今となっては不明である。", + "koKR": "가지고 있던 사람이 죽은 후에도 오랫동안 자리를 지킨 오래된 열쇠입니다. 문지기가 지키던 것이 무엇인지는 시간이 흐르면서 잊혔습니다.", + "plPL": "Stary klucz pozostający w pieczy swego opiekuna nawet po jego śmierci. Czego konkretnie strzegł Strażnik Bramy pozostaje tajemnicą, która przepadła w odmętach czasu.", + "ptBR": "Uma velha chave, ainda com seu dono muito tempo após a morte. O que o Guardião do Portão está protegendo é um mistério perdido no tempo.", + "ruRU": "Привратник хранит этот старый ключ даже спустя столько времени после своей смерти. Что он стережет - тайна, покрытая мраком.", + "trTR": "Öldükten çok sonra bile koruyucusuyla birlikte olan eski bir anahtar. Kapı Bekçisi her neyi koruyorsa zamanla unutulup gitmiş.", + "zhCN": "这枚古老的钥匙在其保管者死后很久依旧存留在其身上。无论守门者守护的是什么,都已成了一个消失在时间长河中的谜。", + "zhTW": "一把舊鑰匙,即便主人作古已久仍常伴身邊。殿門守衛看守的究竟是何物,如今已無人知曉。" + }, + "name": "Catacomb Key", + "name_localized": { + "deDE": "[ms]Katakombenschlüssel", + "esES": "[fs]Llave de catacumba", + "esMX": "Llave de las Catacumbas", + "frFR": "[fs]Clé des catacombes", + "itIT": "[fs]Chiave delle Catacombe", + "jaJP": "地下墓地の鍵", + "koKR": "지하 묘지 열쇠", + "plPL": "[ms]Klucz do katakumb", + "ptBR": "[fs]Chave da Catacumba", + "ruRU": "[ms]Ключ катакомб", + "trTR": "Yer Altı Mezarı Anahtarı", + "zhCN": "墓窟钥匙", + "zhTW": "墓室鑰匙" + } + }, + "DGN_Frac_DerelictLodge_Key": { + "desc": "Bound to Derelict Lodge", + "desc_localized": { + "deDE": "Gehört zur Verfallenen Hütte", + "esES": "Vinculada al Albergue en Ruinas.", + "esMX": "Se usa en el Albergue Abandonado", + "frFR": "En lien avec le cabanon délabré.", + "itIT": "Vincolata alla Loggia Abbandonata", + "jaJP": "放棄された小屋にバインド済み", + "koKR": "황폐해진 숙소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Opuszczoną Chatą", + "ptBR": "Vinculado à Cabana Decrépita", + "ruRU": "Используется в Покинутой обители", + "trTR": "Terk Edilmiş Kulübe'ye bağlı", + "zhCN": "属于废弃棚屋", + "zhTW": "區域綁定:廢棄小屋" + }, + "flavor": "A key to the most exclusive part of the lodge.", + "flavor_localized": { + "deDE": "Ein Schlüssel zum exklusivsten Teil der Hütte.", + "esES": "Una llave de la parte más exclusiva del albergue.", + "esMX": "Una llave a la parte más exclusiva del albergue.", + "frFR": "Une clé donnant accès à la partie la plus fermée du monastère.", + "itIT": "Una chiave per la parte più riservata del capanno.", + "jaJP": "小屋の中で最も閉鎖的な場所の鍵。", + "koKR": "숙소에서 가장 출입이 어려운 구역의 열쇠입니다.", + "plPL": "Klucz do najbardziej odosobnionej części chaty.", + "ptBR": "Uma chave para a parte mais exclusiva da cabana.", + "ruRU": "Ключ к особенному месту в обители.", + "trTR": "Kulübenin en seçkin bölümünün anahtarı.", + "zhCN": "这把钥匙可以打开棚屋最隐秘的区域。", + "zhTW": "小屋最隱密之處的鑰匙。" + }, + "name": "Bloodstained Key", + "name_localized": { + "deDE": "[ms]Blutbefleckter Schlüssel", + "esES": "[fs]Llave manchada de sangre", + "esMX": "Llave Manchada con Sangre", + "frFR": "[fs]Clé tachée de sang", + "itIT": "[fs]Chiave Insanguinata", + "jaJP": "血のついた鍵", + "koKR": "피로 얼룩진 열쇠", + "plPL": "[ms]zakrwawiony klucz", + "ptBR": "[fs]Chave Ensanguentada", + "ruRU": "[ms]Ключ с пятнами крови", + "trTR": "[n1]Kan Lekeli Anahtar[n2]Kan Lekeli Anahtarı", + "zhCN": "染血钥匙", + "zhTW": "染血鑰匙" + } + }, + "DGN_Frac_ForsakenQuarry_Key": { + "desc": "Bound to Forsaken Quarry", + "desc_localized": { + "deDE": "Gehört zum Verlassenen Steinbruch", + "esES": "Vinculada a la Cantera Abandonada.", + "esMX": "Se usa en la Cantera Olvidada", + "frFR": "En lien avec la carrière oubliée.", + "itIT": "Vincolata alla Cava Abbandonata", + "jaJP": "見捨てられた石切り場にバインド済み", + "koKR": "버림받은 채석장에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Porzuconym Kamieniołomem", + "ptBR": "Vinculado à Pedreira Abandonada", + "ruRU": "Используется в Заброшенной каменоломне", + "trTR": "Terk Edilmiş Taş Ocağı'na bağlı", + "zhCN": "属于荒弃采石场", + "zhTW": "區域綁定:荒棄採石場" + }, + "flavor": "Something was unearthed in the deepest parts of the quarry, and was quickly locked away.", + "flavor_localized": { + "deDE": "Etwas wurde im tiefsten Teil des Steinbruchs ausgehoben und schnell weggeschlossen.", + "esES": "Desenterraron algo en lo más profundo de la cantera y lo encerraron bajo llave sin perder un instante.", + "esMX": "Algo se desenterró en las partes más profundas de la cantera y rápidamente fue puesto bajo llave.", + "frFR": "Quelque chose a été exhumé au plus profond de la carrière, avant d'être rapidement enfermé.", + "itIT": "Nelle parti più profonde della cava è stato scoperto qualcosa che è stato velocemente messo sotto chiave.", + "jaJP": "石切り場の最奥部で何かが発掘され、直ちに封印されている。", + "koKR": "무언가 채석장에서 가장 깊은 곳에서 발굴되었다가, 금세 아무도 모르게 보관되었습니다.", + "plPL": "W najgłębszych zakamarkach kamieniołomu coś odkryto – i szybko zamknięto pod kluczem.", + "ptBR": "Algo foi descoberto nas profundezas da pedreira e rapidamente trancado.", + "ruRU": "Нечто было добыто в глубинах каменоломни и тотчас же спрятано там под замок.", + "trTR": "Taş ocağının en derin kısımlarında bir şey ortaya çıkarıldı, çıkarıldığı gibi de kilitlendi.", + "zhCN": "采石场最深处挖出了什么东西,然后很快就被锁住了。", + "zhTW": "採石場最深處挖出了某種東西,因此火速遭到封鎖。" + }, + "name": "Greasy Key", + "name_localized": { + "deDE": "[ms]Schmieriger Schlüssel", + "esES": "[fs]Llave grasienta", + "esMX": "Llave Grasienta", + "frFR": "[fs]Clé graisseuse", + "itIT": "[fs]Chiave Unta", + "jaJP": "油まみれの鍵", + "koKR": "기름기 묻은 열쇠", + "plPL": "[ms]Śliski klucz", + "ptBR": "[fs]Chave Oleosa", + "ruRU": "[ms]Засаленный ключ", + "trTR": "[n1]Yağlı Anahtar[n2]Yağlı Anahtarı", + "zhCN": "油腻钥匙", + "zhTW": "油膩鑰匙" + } + }, + "DGN_Frac_KorValarRamparts_Key": { + "desc": "Bound to Kor Valar Ramparts", + "desc_localized": { + "deDE": "Gehört zum Bollwerk von Kor Valar", + "esES": "Vinculada a las Murallas de Kor Valar.", + "esMX": "Se usa en las Murallas de Kor Valar", + "frFR": "En lien avec les remparts de Kor Valar.", + "itIT": "Vincolata ai Bastioni di Kor Valar", + "jaJP": "コー・ヴァラーの防壁にバインド済み", + "koKR": "코르 발라르 누벽에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Obwarowaniami Kor Valar", + "ptBR": "Vinculado às Muralhas de Kor Valar", + "ruRU": "Используется при обороне Кор Валара", + "trTR": "Kor Valar Surları'na bağlı", + "zhCN": "属于科·瓦拉壁垒", + "zhTW": "區域綁定:科瓦拉壁壘" + }, + "flavor": "A metal key branded with Cathedral of Light sigil.", + "flavor_localized": { + "deDE": "Ein Metallschlüssel mit dem Siegel der Kathedrale des Lichts.", + "esES": "Una llave metálica marcada con el sigilo de la Catedral de la Luz.", + "esMX": "Una llave de metal que tiene marcado el emblema de la Catedral de la Luz.", + "frFR": "Une clé en métal frappée du sceau de la Cathédrale de la Lumière.", + "itIT": "Una chiave di metallo che reca il sigillo della Cattedrale della Luce.", + "jaJP": "光の聖堂の紋章が施された金属製の鍵。", + "koKR": "빛의 대성당 인장이 찍힌 금속 열쇠입니다.", + "plPL": "Metalowy klucz oznaczony symbolem Katedry Światłości.", + "ptBR": "Uma chave de metal marcada com o sigilo da Catedral da Luz.", + "ruRU": "Металлический ключ с клеймом Собора Света.", + "trTR": "Işık Katedrali mührü ile damgalanmış metal bir anahtar.", + "zhCN": "一把刻有圣光大教堂符印的金属钥匙。", + "zhTW": "印有聖光大教堂徽記的金屬鑰匙。" + }, + "name": "Branded Key", + "name_localized": { + "deDE": "[ms]Geprägter Schlüssel", + "esES": "[fs]Llave marcada", + "esMX": "Llave Marcada", + "frFR": "[fs]Clé marquée au fer", + "itIT": "[fs]Chiave Marchiata", + "jaJP": "紋章の鍵", + "koKR": "낙인 찍힌 열쇠", + "plPL": "[ms]oznakowany klucz", + "ptBR": "[fs]Chave Marcada", + "ruRU": "[ms]Ключ с клеймом", + "trTR": "[n1]Damgalı Anahtar[n2]Damgalı Anahtarı", + "zhCN": "刻印钥匙", + "zhTW": "印記鑰匙" + } + }, + "DGN_Frac_KorValarRamparts_Key_02": { + "desc": "Bound to Kor Valar Ramparts", + "desc_localized": { + "deDE": "Gehört zum Bollwerk von Kor Valar", + "esES": "Vinculada a las Murallas de Kor Valar.", + "esMX": "Se usa en las Murallas de Kor Valar", + "frFR": "En lien avec les remparts de Kor Valar.", + "itIT": "Vincolata ai Bastioni di Kor Valar", + "jaJP": "コー・ヴァラーの防壁にバインド済み", + "koKR": "코르 발라르 누벽에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Obwarowaniami Kor Valar", + "ptBR": "Vinculado às Muralhas de Kor Valar", + "ruRU": "Используется при обороне Кор Валара", + "trTR": "Kor Valar Surları'na bağlı", + "zhCN": "属于科·瓦拉壁垒", + "zhTW": "區域綁定:科瓦拉壁壘" + }, + "flavor": "An old metal key branded with the remains of what looks like the Cathedral of Light sigil. Someone has attempted to cover over sigil on the key with an unknown substance.", + "flavor_localized": { + "deDE": "Ein alter Metallschlüssel, markiert mit den Überresten eines Siegels, das augenscheinlich zur Kathedrale des Lichts gehört. Jemand hat versucht, das Siegel mit einer unbekannten Substanz zu verdecken.", + "esES": "Una vieja llave metálica con los restos de lo que parece el sigilo de la Catedral de la Luz. Alguien ha intentado cubrirlo con una sustancia desconocida.", + "esMX": "Una vieja llave de metal con restos de lo que parece el emblema de la Catedral de la Luz. Alguien intentó tapar el emblema en la llave con una sustancia desconocida.", + "frFR": "Une vieille clé en métal sur laquelle on devine encore les restes du sceau de la Cathédrale de la Lumière. Quelqu'un a tenté de masquer ce sceau avec une substance inconnue.", + "itIT": "Una vecchia chiave di metallo marchiata con quelli che sembrano i resti del sigillo della Cattedrale della Luce. Qualcuno ha tentato di coprirlo con una sostanza ignota.", + "jaJP": "光の聖堂の紋章が刻まれていたらしい金属製の鍵。何者かが、この光の聖堂の紋章を未知の素材で覆い隠そうとした痕跡がある。", + "koKR": "빛의 대성당 인장을 닮은 각인이 희미하게 남아 있는 오래된 금속 열쇠입니다. 누가 정체 모를 물질로 인장을 덮으려고 한 흔적이 있습니다.", + "plPL": "Metalowy klucz, na którym widać fragmenty jakiegoś symbolu, prawdopodobnie Katedry Światłości. Ktoś próbował zakryć symbol przy pomocy jakiejś nieznanej substancji.", + "ptBR": "Uma velha chave de metal, marcada com os restos do que parece ser o sigilo da Catedral da Luz. Alguém tentou cobrir o sigilo na chave com uma substância desconhecida.", + "ruRU": "Старый металлический ключ с остатками клейма, похожего на символ Собора Света. Кто-то пытался закрыть этот символ неизвестным материалом.", + "trTR": "Işık Katedrali mührünün kalıntıları ile damgalanmış gibi görünen eski metal bir anahtar. Birisi anahtarın üzerindeki mührü bilinmeyen bir maddeyle örtmeye çalışmış.", + "zhCN": "一把旧钥匙,上面的符印看起来很像是来自圣光大教堂。有人试图用一种未知物质覆盖符印。", + "zhTW": "一把古老的金屬鑰匙,上頭不完整的圖樣疑似是光明聖教的徽記。不知道是誰想用某種東西蓋掉鑰匙上的徽記。" + }, + "name": "Stained Key", + "name_localized": { + "deDE": "[ms]Befleckter Schlüssel", + "esES": "[fs]Llave manchada", + "esMX": "Llave Manchada", + "frFR": "[fs]Clé tachée", + "itIT": "[fs]Chiave Macchiata", + "jaJP": "シミの付いた鍵", + "koKR": "얼룩이 묻은 열쇠", + "plPL": "[ms]Pobrudzony klucz", + "ptBR": "[fs]Chave Manchada", + "ruRU": "[ms]Грязный ключ", + "trTR": "[n1]Lekeli Anahtar[n2]Lekeli Anahtarı", + "zhCN": "污浊钥匙", + "zhTW": "玷汙鑰匙" + } + }, + "DGN_Frac_LightsWatch_Key": { + "desc": "Bound to Light's Watch", + "desc_localized": { + "deDE": "Gehört zur Lichtwacht", + "esES": "Vinculada a la Guardia de la Luz.", + "esMX": "Se usa en Vigilia de la Luz", + "frFR": "En lien avec la vigie de la Lumière.", + "itIT": "Vincolata a Veglia della Luce", + "jaJP": "光の監視所にバインド済み", + "koKR": "빛의 초소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Strażnicą Światłości", + "ptBR": "Vinculado à Vigília da Luz", + "ruRU": "Используется в Дозоре Света", + "trTR": "Işık Gözcüsü'ne bağlı", + "zhCN": "属于圣光之御", + "zhTW": "區域綁定:聖光守望" + }, + "flavor": "The key to the upper part of the keep. The Lead Watchmen is responsible for the safety of the key.", + "flavor_localized": { + "deDE": "Der Schlüssel zum oberen Teil der Bastion. Der Oberste Wachmann ist für die Sicherheit des Schlüssels verantwortlich.", + "esES": "La llave de la parte superior de la fortaleza. El jefe de los vigilantes es el responsable de su custodia.", + "esMX": "La llave a la parte superior de la fortaleza. El Vigía Principal es responsable por la seguridad de la llave.", + "frFR": "La clé de la partie supérieure du donjon. C'est la cheffe des veilleurs qui en a la garde.", + "itIT": "La chiave per la parte superiore del forte. Il capo delle sentinelle è responsabile per la sua sicurezza.", + "jaJP": "砦上部の鍵。鍵の保管は、見張りの主任者に任されている。", + "koKR": "요새의 위쪽 구역에 출입할 때 필요한 열쇠입니다. 망꾼 대장이 열쇠 보관을 책임지고 있습니다.", + "plPL": "Klucz do górnej części twierdzy. Za jego bezpieczeństwo odpowiada dowódca wartowników.", + "ptBR": "A chave que dá acesso à parte superior do forte. O Líder Vigia é responsável por mantê-la em segurança.", + "ruRU": "Ключ от верхней части крепости. За его сохранность отвечает главная дозорная.", + "trTR": "İç kalenin üst kısmının anahtarı. Anahtarın güvenliğinden Baş Bekçi sorumludur.", + "zhCN": "要塞上部的钥匙。首席看守者负责保管这把钥匙。", + "zhTW": "通往要塞上層的鑰匙。由看守者隊長負責保管。" + }, + "name": "Watchman's Key", + "name_localized": { + "deDE": "[ms]Schlüssel des Wachmanns", + "esES": "[fs]Llave de vigilante", + "esMX": "Llave del Vigía", + "frFR": "[fs]Clé du veilleur", + "itIT": "[fs]Chiave della Sentinella", + "jaJP": "見張り番の鍵", + "koKR": "망꾼의 열쇠", + "plPL": "[ms]Klucz wartownika", + "ptBR": "[fs]Chave do Vigia", + "ruRU": "[ms]Ключ дозорного", + "trTR": "Bekçinin Anahtarı", + "zhCN": "看守者的钥匙", + "zhTW": "守衛的鑰匙" + } + }, + "DGN_Frac_RitualTower_Key": { + "desc": "Bound to Tormented Ruins", + "desc_localized": { + "deDE": "Gehört zu den Gepeinigten Ruinen", + "esES": "Vinculada a las Ruinas Atormentadas.", + "esMX": "Se usa en Ruinas Atormentadas", + "frFR": "En lien avec les ruines Tourmentées.", + "itIT": "Vincolata alle Rovine Tormentate", + "jaJP": "苛まれた廃墟にバインド済み", + "koKR": "고통받는 폐허에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Udręczonymi Ruinami", + "ptBR": "Vinculado às Ruínas Atormentadas", + "ruRU": "Используется в Тоскливых руинах", + "trTR": "Elem Harabeleri'ne bağlı", + "zhCN": "属于折磨废墟", + "zhTW": "區域綁定:苦痛廢墟" + }, + "flavor": "A very plain looking key.", + "flavor_localized": { + "deDE": "Ein sehr schlicht wirkender Schlüssel.", + "esES": "Una llave de aspecto común y corriente.", + "esMX": "Una llave de aspecto simple.", + "frFR": "Une clé tout ce qu'il y a de plus normal.", + "itIT": "Una chiave dall'aspetto molto semplice.", + "jaJP": "非常に質素な見た目の鍵。", + "koKR": "아주 평범해 보이는 열쇠입니다.", + "plPL": "Zwyczajnie wyglądający klucz.", + "ptBR": "Uma chave de aspecto bastante comum.", + "ruRU": "Совсем простой ключ.", + "trTR": "Oldukça basit görünümlü bir anahtar.", + "zhCN": "一把钥匙,外形普通。", + "zhTW": "平凡無奇的鑰匙。" + }, + "name": "Gate Key", + "name_localized": { + "deDE": "[ms]Torschlüssel", + "esES": "Llave de la puerta", + "esMX": "Llave de la Puerta", + "frFR": "[fs]Clé de porte", + "itIT": "[fs]Chiave del Portale", + "jaJP": "門の鍵", + "koKR": "문 열쇠", + "plPL": "[ms]Klucz do bramy", + "ptBR": "[fs]Chave do Portão", + "ruRU": "[ms]Ключ от ворот", + "trTR": "Kapı Anahtarı", + "zhCN": "大门钥匙", + "zhTW": "大門鑰匙" + } + }, + "DGN_Hawe_BelfryZakara_Key": { + "desc": "Bound to Belfry Zakara", + "desc_localized": { + "deDE": "Gehört zum Glockenturm von Zakara", + "esES": "Vinculada al Campanario de Zakara.", + "esMX": "Se usa en Campanario de Zakara", + "frFR": "En lien avec le beffroi de Zakara.", + "itIT": "Vincolata al Campanile di Zakara", + "jaJP": "鐘楼のザカラにバインド済み", + "koKR": "자카라 종탑에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Dzwonnicą Zakary", + "ptBR": "Vinculado ao Campanário Zakara", + "ruRU": "Используется в колокольне Закары", + "trTR": "Çan Kulesi Zakara'ya bağlı", + "zhCN": "属于贝芙蕾·萨卡拉", + "zhTW": "區域綁定:撒卡拉鐘樓" + }, + "flavor": "Once a devout member of the Cathedral of Light, the Chaplain and his key are now bound to their new masters.", + "flavor_localized": { + "deDE": "Der Kaplan war einst frommes Mitglied der Kathedrale des Lichts, doch nun stehen er und sein Schlüssel im Dienste ihrer neuen Meister.", + "esES": "Tanto el capellán, en su día un miembro devoto de la Catedral de la Luz, como su llave son ahora propiedad de sus nuevos amos.", + "esMX": "Otrora un devoto miembro de la Catedral de la Luz, el Capellán y su llave ahora les pertenecen a sus nuevos maestros.", + "frFR": "Jadis un membre dévoué de la Cathédrale de la Lumière, l'aumônier et sa clé sont désormais liés à leurs nouveaux maîtres.", + "itIT": "Un tempo membro devoto della Cattedrale della Luce, il Cappellano e la sua chiave sono ora legati ai loro nuovi padroni.", + "jaJP": "かつて光の聖堂の敬虔な信仰者であった礼拝堂付き司祭と彼の鍵は、今では新たな主のものとなっている。", + "koKR": "한때 빛의 대성당의 독실한 신자였던 사제와 이 열쇠는 이제 새로운 주인들에게 속박되어 있습니다.", + "plPL": "Kapelan, powiernik klucza i niegdyś żarliwy członek Katedry Światłości, służy teraz nowym panom.", + "ptBR": "Outrora um membro devoto da Catedral da Luz, o Capelão e sua chave agora estão vinculados a seus novos mestres.", + "ruRU": "Капеллан, некогда праведник Собора Света, ныне прикован к своим новым хозяевам вместе с ключом.", + "trTR": "Bir zamanlar Işık Katedrali'nin inançlı bir üyesi olan Vaiz ve anahtarı artık yeni efendilerine bağlı.", + "zhCN": "这名牧师曾是圣光大教堂的虔诚信徒,现在他和他的钥匙都属于新的主人了。", + "zhTW": "牧師曾是光明聖教的忠貞信徒,如今他本人和他的鑰匙皆落入了新主的掌控。" + }, + "name": "Rusted Key", + "name_localized": { + "deDE": "[ms]Verrosteter Schlüssel", + "esES": "[fs]Llave oxidada", + "esMX": "Llave Oxidada", + "frFR": "[fs]Clé rouillée", + "itIT": "[fs]Chiave Arrugginita", + "jaJP": "錆びた鍵", + "koKR": "녹슨 열쇠", + "plPL": "[ms]Zardzewiały klucz", + "ptBR": "[fs]Chave Enferrujada", + "ruRU": "[ms]Покрытый ржавчиной ключ", + "trTR": "[n1]Paslı Anahtar[n2]Paslı Anahtarı", + "zhCN": "生锈的钥匙", + "zhTW": "生鏽的鑰匙" + } + }, + "DGN_Hawe_EndlessGates_Key": { + "desc": "Bound to Endless Gates", + "desc_localized": { + "deDE": "Gehört zu den Endlosen Toren", + "esES": "Vinculada a las Puertas Sin Fin.", + "esMX": "Se usa en Puertas del Infinito", + "frFR": "En lien avec les portes de l'Infini.", + "itIT": "Vincolata ai Portali Infiniti", + "jaJP": "無限の門にバインド済み", + "koKR": "무한의 문에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Nieskończonymi Wrotami", + "ptBR": "Vinculado aos Portões Infinitos", + "ruRU": "Используется в Бесконечных вратах", + "trTR": "Sonsuz Kapılar'a bağlı", + "zhCN": "属于无尽之门", + "zhTW": "區域綁定:無盡大門" + }, + "flavor": "A key to the unknown.", + "flavor_localized": { + "deDE": "Ein Schlüssel zum Unbekannten.", + "esES": "Una llave hacia lo desconocido.", + "esMX": "Una llave a lo desconocido.", + "frFR": "Une clé vers l'inconnu.", + "itIT": "Una chiave verso l'ignoto.", + "jaJP": "未知の場所の鍵。", + "koKR": "알 수 없는 문을 여는 열쇠입니다.", + "plPL": "Klucz do nieznanego.", + "ptBR": "Uma chave para o desconhecido.", + "ruRU": "Ключ от чего-то неизвестного.", + "trTR": "Bilinmeyeni açan bir anahtar.", + "zhCN": "一把通往未知的钥匙。", + "zhTW": "不明地點的鑰匙。" + }, + "name": "Mage Key", + "name_localized": { + "deDE": "[ms]Magierschlüssel", + "esES": "[fs]Llave de mago", + "esMX": "Llave del Mago", + "frFR": "[fs]Clé du mage", + "itIT": "[fs]Chiave del Mago", + "jaJP": "魔術師の鍵", + "koKR": "마법학자 열쇠", + "plPL": "[ms]Klucz maga", + "ptBR": "[fs]Chave do Mago", + "ruRU": "[ms]Магический ключ", + "trTR": "[n1]Sihirbaz Anahtarı[n2]Sihirbaz Anahtarı", + "zhCN": "法师钥匙", + "zhTW": "法師鑰匙" + } + }, + "DGN_Hawe_IronHold_Key": { + "desc": "Bound to Iron Hold", + "desc_localized": { + "deDE": "Gehört zur Eisenfeste", + "esES": "Vinculada al Reducto de Hierro.", + "esMX": "Se usa en Bastión de Hierro", + "frFR": "En lien avec Fort-de-Fer.", + "itIT": "Vincolata al Forte di Ferro", + "jaJP": "鉄の砦にバインド済み", + "koKR": "철의 요새에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Żelazną Stanicą", + "ptBR": "Vinculada ao Domínio de Ferro", + "ruRU": "Используется в Железном форте", + "trTR": "Demir Sığınak'a bağlı", + "zhCN": "属于铁堡", + "zhTW": "區域綁定:鐵堡" + }, + "flavor": "This key keeps traitors of the faith and demon worshipers locked away to rot in their cells.", + "flavor_localized": { + "deDE": "Mit diesem Schlüssel werden Verräter des Glaubens und Dämonenanbeter in ihre Zellen zum Verrotten gesperrt.", + "esES": "Esta llave mantiene a los traidores a la fe y los adoradores de los demonios encerrados para que se pudran en sus celdas.", + "esMX": "Esta llave mantiene a los traidores de la fe y a los adoradores de demonios encerrados para que se pudran en sus celdas.", + "frFR": "Cette clé maintient les traîtres à la foi et les adorateurs des démons derrière les barreaux des cellules où ils sont condamnés à pourrir.", + "itIT": "Questa chiave serve a rinchiudere i traditori della fede e gli adoratori di demoni e a farli marcire nella loro cella.", + "jaJP": "背教者や悪魔崇拝者を檻に入れて朽ちるに任せるための鍵。", + "koKR": "배교자와 악마 숭배자들을 감옥에 가두어 썩게 하는 열쇠입니다.", + "plPL": "Klucz, dzięki któremu zdrajcy wiary i czciciele demonów gniją w swych celach.", + "ptBR": "Esta chave mantém traidores da fé e adoradores de demônios presos para apodrecer em suas celas.", + "ruRU": "В клетках, запертых этим ключом, гниют вероотступники и демонопоклонники.", + "trTR": "Bu anahtar, kâfirleri ve iblis tapınıcıları hücrelerinde çürümeleri için kilitli tutar.", + "zhCN": "这枚钥匙会关押背弃信仰和崇拜恶魔的人,让他们在囚室里终其一生。", + "zhTW": "這把鑰匙讓叛教者和惡魔信徒只能在牢房內慢慢等死。" + }, + "name": "Jailer's Key", + "name_localized": { + "deDE": "[ms]Aufseherschlüssel", + "esES": "[fs]Llave del alcaide", + "esMX": "Llave del Carcelero", + "frFR": "[fs]Clé du geôlier", + "itIT": "[fs]Chiave del Carceriere", + "jaJP": "看守の鍵", + "koKR": "간수의 열쇠", + "plPL": "[ms]Klucz nadzorcy", + "ptBR": "[fs]Chave do Guarda", + "ruRU": "[ms]Ключ тюремщика", + "trTR": "Gardiyanın Anahtarı", + "zhCN": "典狱官钥匙", + "zhTW": "獄卒的鑰匙" + } + }, + "DGN_Hawe_LightsRefuge_Key": { + "desc": "Bound to Light's Refuge", + "desc_localized": { + "deDE": "Gehört zum Lichthort", + "esES": "Vinculada al Refugio de la Luz.", + "esMX": "Se usa en Refugio de la Luz", + "frFR": "En lien avec le refuge de la Lumière.", + "itIT": "Vincolata al Rifugio della Luce", + "jaJP": "光の安息地にバインド済み", + "koKR": "빛의 도피처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Azylem Światłości", + "ptBR": "Vinculado ao Refúgio da Luz", + "ruRU": "Используется в Пристанище Света", + "trTR": "Işık Sığınağı'na bağlı", + "zhCN": "属于圣光之护", + "zhTW": "區域綁定:聖光避難所" + }, + "flavor": "The key to the innermost part of the refuge. The Rat Handler keeps this door locked so his pets don't disturb those beyond.", + "flavor_localized": { + "deDE": "Der Schlüssel zum innersten Teil der Zuflucht. Der Rattenzüchter hält die Tür verschlossen, damit seine Haustiere niemanden außerhalb stören.", + "esES": "La llave de la parte más interna del refugio. El Domador de Ratas mantiene la puerta cerrada para que sus mascotas no molesten a los que están al otro lado.", + "esMX": "La llave a la parte más interna del refugio. El Adiestrador de Ratas mantiene esta puerta cerrada para que sus mascotas no molesten a las que están más allá.", + "frFR": "La clé de la partie la plus profonde du refuge. Le meneur de rats garde cette porte fermée pour que ses fidèles compagnons ne viennent pas déranger ses semblables.", + "itIT": "La chiave per la parte più interna del rifugio. Il Domaratti tiene questa porta chiusa così che i suoi animaletti non disturbino chi sta dall'altra parte.", + "jaJP": "隠れ家最奥部の鍵。自分のペットが外の者を煩わせることがないよう、ラットハンドラーは扉の鍵をかけたままにしていた。", + "koKR": "도피처 가장 안쪽 구역으로 들어가려면 필요한 열쇠입니다. 쥐 조련사는 애완동물들이 그 뒤에 있는 자들을 자극하는 일이 없도록, 이 문을 잠가 둡니다.", + "plPL": "Klucz do wewnętrznej części azylu. Poskramiacz Szczurów trzyma te drzwi zamknięte, by jego podopieczni nikomu nie przeszkadzali.", + "ptBR": "A chave para a parte mais interna do refúgio. O Mestre dos Ratos mantém essa porta fechada para que seus bichinhos não perturbem quem está do outro lado.", + "ruRU": "Ключ от внутренней части убежища. Истребитель крыс держал дверь запертой, так что его питомцы никого не беспокоили.", + "trTR": "Mülteci kampının en iç kısmının anahtarı. Sıçan Terbiyecisi, evcil hayvanlarının kapının öteki tarafındakileri rahatsız etmemesi için bu kapıyı kilitli tutuyor.", + "zhCN": "圣光之护最深处区域的钥匙。训鼠者把门锁住了,以免他的宠物惊扰到里面的存在。", + "zhTW": "通往避難所最深處的鑰匙。馴魔者將這扇門鎖上,以免他的鼠魔寵物打擾到門後的東西。" + }, + "name": "Handler's Key", + "name_localized": { + "deDE": "[ms]Schlüssel des Züchters", + "esES": "[fs]Llave del domador", + "esMX": "Llave del Adiestrador", + "frFR": "[fs]Clé du meneur", + "itIT": "[fs]Chiave dell'Ammaestratore", + "jaJP": "調教師の鍵", + "koKR": "조련사의 열쇠", + "plPL": "[ms]Klucz poskramiacza", + "ptBR": "[fs]Chave do Mestre", + "ruRU": "[ms]Ключ истребителя", + "trTR": "Terbiyecinin Anahtarı", + "zhCN": "训鼠者的钥匙", + "zhTW": "馴魔者的鑰匙" + } + }, + "DGN_Hawe_MaugansWorks_Key": { + "desc": "Bound to Maugan's Works", + "desc_localized": { + "deDE": "Gehört zu Maugans Werk", + "esES": "Vinculada a la Fortificación de Maugan.", + "esMX": "Se usa en Obras de Maugan", + "frFR": "En lien avec les travaux de Maugan.", + "itIT": "Vincolata alle Opere di Maugan", + "jaJP": "モーガンの成果にバインド済み", + "koKR": "모건의 작품에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Dziełami Maugana", + "ptBR": "Vinculado às Obras de Maugan", + "ruRU": "Используется в мастерской Маугана", + "trTR": "Maugan'ın Çalışmaları'na bağlı", + "zhCN": "属于莫甘的工坊", + "zhTW": "區域綁定:墨根工坊" + }, + "flavor": "The key to the Deserter's Den. The Warmaster will brutally crush anyone who tries to take it.", + "flavor_localized": { + "deDE": "Der Schlüssel zur Höhle des Deserteurs. Jeder, der versucht ihn zu nehmen, wird mit der vollen Brutalität des Kriegsmeisters zerschmettert.", + "esES": "Llave del Cubil del Desertor. El maestro de guerra aplastará sin piedad a cualquiera que intente cogerla.", + "esMX": "La llave a la Guarida del Desertor. El Mariscal aplastará brutalmente a cualquiera que intente tomarla.", + "frFR": "La clé du repaire du déserteur. Le Maître de Guerre abattra brutalement quiconque essaie de la prendre.", + "itIT": "La chiave per Antro del Disertore. Il Signore della Guerra distruggerà brutalmente chiunque provi a prenderla.", + "jaJP": "脱走兵の巣窟の鍵。手に入れようとすれば、ウォーマスターに容赦なく粉砕されるだろう。", + "koKR": "탈영병의 소굴 열쇠입니다. 열쇠를 손에 넣으려 하는 자는 전쟁광의 손에 참혹하게 죽습니다.", + "plPL": "Klucz do Nory Dezertera. Mistrz Wojny zmiażdży każdego, kto spróbuje go sobie przywłaszczyć.", + "ptBR": "A chave para o Covil do Desertor. O Senhor da Guerra esmagará brutalmente quem tentar obtê-la.", + "ruRU": "Ключ от прибежища дезертира. Воевода сурово расправится со всяким, кто посягнет на этот ключ.", + "trTR": "Kaçağın İni'nin anahtarı. Savaş Ustası onu ele geçirmeye çalışan herkesin kemiklerini kırmaya kararlı.", + "zhCN": "逃亡者巢穴的钥匙。战争大师会碾碎任何胆敢抢夺钥匙的人。", + "zhTW": "背棄者巢穴的鑰匙。試圖拿走鑰匙的人都會遭到將領無情粉碎。" + }, + "name": "Warmaster's Key", + "name_localized": { + "deDE": "[ms]Schlüssel des Kriegsmeisters", + "esES": "Llave del maestro de guerra", + "esMX": "Llave del Mariscal", + "frFR": "[fs]Clé du maître de guerre", + "itIT": "[fs]Chiave del Signore della Guerra", + "jaJP": "ウォーマスターの鍵", + "koKR": "전쟁광의 열쇠", + "plPL": "[ms]Klucz Mistrza Wojny", + "ptBR": "[fs]Chave do Senhor da Guerra", + "ruRU": "[ms]Ключ воеводы", + "trTR": "Savaş Ustasının Anahtarı", + "zhCN": "战争大师的钥匙", + "zhTW": "將領的鑰匙" + } + }, + "DGN_Hawe_Oblivion_Key": { + "desc": "Bound to Oblivion", + "desc_localized": { + "deDE": "Gehört zu Untergang", + "esES": "Vinculada al Olvido.", + "esMX": "Se usa en Olvido", + "frFR": "En lien avec le néant.", + "itIT": "Vincolata all'Oblio", + "jaJP": "忘却にバインド済み", + "koKR": "망각에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Nicością", + "ptBR": "Vinculado ao Esquecimento", + "ruRU": "Используется в Забвении", + "trTR": "Yok Oluş'a bağlı", + "zhCN": "属于湮灭", + "zhTW": "區域綁定:滅絕之地" + }, + "flavor": "Those trapped here when the prison caught fire were lost to oblivion.", + "flavor_localized": { + "deDE": "Wer hier gefangen war, als das Gefängnis Feuer fing, war unweigerlich verloren.", + "esES": "Los que estaban aquí encerrados cuando se incendió la cárcel han caído en el olvido.", + "esMX": "Aquellos atrapados aquí cuando la cárcel se prendió fuego se perdieron en el olvido.", + "frFR": "Les pauvres âmes prises au piège lorsque la prison a pris feu ont péri dans le néant.", + "itIT": "Chi è rimasto intrappolato qui durante l'incendio della prigione, è stato consegnato all'oblio.", + "jaJP": "牢獄が炎に包まれた際にここにいた囚人たちは、忘却の彼方へと消えた。", + "koKR": "감옥에 불이 났을 때 이곳에 갇혀 있던 자들은 기억의 저편으로 사라졌습니다.", + "plPL": "Ci, którzy byli tu uwięzieni, odeszli w nicość, gdy więzienie stanęło w ogniu.", + "ptBR": "Aqueles que ficaram presos aqui quando a prisão pegou fogo desapareceram para sempre.", + "ruRU": "Преданы забвению те, кто оказался здесь в ловушке пламени.", + "trTR": "Hapishane alev aldığında burada mahsur kalanlar hiçlikte kayboldular.", + "zhCN": "监狱发生火灾时,被困在里面的人都陨落于湮灭之中。", + "zhTW": "監獄起火時來不及逃生的人皆已灰飛湮滅。" + }, + "name": "Ritual Pens Key", + "name_localized": { + "deDE": "[ms]Schlüssel zu den Ritualpferchen", + "esES": "[fs]Llave de las Jaulas Rituales", + "esMX": "Llave de Jaulas de Ritual", + "frFR": "[fs]Clé des enclos rituels", + "itIT": "[fs]Chiave delle Sale dei Rituali", + "jaJP": "儀式囲いの鍵", + "koKR": "의식 우리 열쇠", + "plPL": "[ms]Klucz do rytualnych zagród", + "ptBR": "[fs]Chave das Celas do Ritual", + "ruRU": "[ms]Ключ от Ритуальных загонов", + "trTR": "Ayin Hücreleri Anahtarı", + "zhCN": "仪祭围栏钥匙", + "zhTW": "儀式圍欄鑰匙" + } + }, + "DGN_Hawe_SteadfastBarracks_Key": { + "desc": "Bound to Steadfast Barracks", + "desc_localized": { + "deDE": "Gehört zur Standhaften Kaserne", + "esES": "Vinculada a los Barracones Firmes.", + "esMX": "Se usa en las Barracas Inalterables", + "frFR": "En lien avec la caserne robuste.", + "itIT": "Vincolata alla Caserma dei Risoluti", + "jaJP": "頑丈な兵舎にバインド済み", + "koKR": "요지부동의 병영에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Niezłomnymi Koszarami", + "ptBR": "Vinculado ao Quartel Inabalável", + "ruRU": "Используется в Крепких казармах", + "trTR": "Sarsılmaz Kışla'ya bağlı", + "zhCN": "属于笃行者营房", + "zhTW": "區域綁定:堅毅兵營" + }, + "flavor": "This key is covered in... a substance best left unspoken.", + "flavor_localized": { + "deDE": "Dieser Schlüssel ist bedeckt mit … einer Substanz, über die man sich besser keine Gedanken macht.", + "esES": "Esta llave está cubierta de… una sustancia de la que mejor no hablar.", + "esMX": "Esta llave está cubierta de... una sustancia de la que es mejor no hablar.", + "frFR": "Cette clé est couverte d'une substance… dont il vaut mieux ne pas parler.", + "itIT": "Questa chiave è ricoperta di... una sostanza che è meglio non descrivere.", + "jaJP": "鍵に何か付着している…それが何かは言わない方が無難だろう。", + "koKR": "열쇠를 뒤덮은 물질이 무엇인지는... 모르는 편이 낫습니다.", + "plPL": "Ten klucz pokrywa... substancja, której nazwę lepiej przemilczeć.", + "ptBR": "Esta chave está coberta por... uma substância que é melhor não nomear.", + "ruRU": "Ключ, покрытый... чем-то. Лучше не уточнять.", + "trTR": "Bu anahtar... Adı söylenmese daha iyi olacak bir maddeyle kaplı.", + "zhCN": "钥匙上覆盖的物质……还是不说为好。", + "zhTW": "這把鑰匙沾滿了…某種最好還是不要知道的物質。" + }, + "name": "Sanctum Key", + "name_localized": { + "deDE": "[ms]Sanktumschlüssel", + "esES": "[fs]Llave del santuario", + "esMX": "Llave del Santuario", + "frFR": "[fs]Clé sanctifiée", + "itIT": "[fs]Chiave del Santuario", + "jaJP": "聖所の鍵", + "koKR": "성소 열쇠", + "plPL": "[ms]Klucz do azylu", + "ptBR": "[fs]Chave do Sacrário", + "ruRU": "[ms]Ключ святилища", + "trTR": "Kutsal Alan Anahtarı", + "zhCN": "密室钥匙", + "zhTW": "聖殿鑰匙" + } + }, + "DGN_Hawe_Witchwater_Key": { + "desc": "Bound to Witchwater", + "desc_localized": { + "deDE": "Gehört zu Hexenwasser", + "esES": "Vinculada a Aguabruja.", + "esMX": "Se usa en Agua Embrujada", + "frFR": "En lien avec les eaux ensorcelées.", + "itIT": "Vincolata alle Acque Stregate", + "jaJP": "ウィッチウォーターにバインド済み", + "koKR": "마녀나루에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Wiedźmiwodą", + "ptBR": "Vinculado a Feitiçágua", + "ruRU": "Используется в Колдовских водах", + "trTR": "Cadı Suyu'na bağlı", + "zhCN": "属于女巫水域", + "zhTW": "區域綁定:巫水" + }, + "flavor": "A key to the Slithering Crawl. Chipped and covered with rust, this key has seen a lot of use.", + "flavor_localized": { + "deDE": "Ein Schlüssel zum Schlängelnden Pfad. Eine Schicht aus Rost und zahlreiche Macken lassen auf eine häufige Nutzung schließen.", + "esES": "Una llave del Trecho Serpenteante. Está picada y cubierta de óxido, así que ha tenido mucho trote.", + "esMX": "Una llave para el Desplazamiento Rastrero. Mellada y cubierta de óxido, esta llave se ha usado mucho.", + "frFR": "Une clé donnant accès à la torpeur ondulante. Ébréchée et couverte de rouille, cette clé a beaucoup servi.", + "itIT": "Una chiave per la Processione Strisciante. Scheggiata e ricoperta di ruggine, questa chiave è stata usata molto.", + "jaJP": "這い寄る恐怖への鍵。欠けやサビがあり、かなり使い込まれた鍵。", + "koKR": "꿈틀거리는 길의 열쇠입니다. 이가 빠지고 녹슨 열쇠로, 자주 사용되었던 것 같습니다.", + "plPL": "Wyszczerbiony i przeżarty rdzą klucz do Pełzającej Przeprawy. Widać, że często był w użyciu.", + "ptBR": "Uma chave para a Brecha Sinuosa. Lascada e coberta de ferrugem, esta chave já foi muito usada.", + "ruRU": "Ключ от Ползучего лаза. За долгие годы он покрылся щербинами и ржавчиной.", + "trTR": "Süründüren Sığlık'ın bir anahtarı. Sapı kırılmış ve pasla kaplanan bu anahtar oldukça fazla kez kullanılmış.", + "zhCN": "一把通往湿滑伏行的钥匙。这把钥匙有缺口而且锈迹斑斑,使用频率很高。", + "zhTW": "蜿蜒爬道的鑰匙。這把鑰匙滿是鏽痕,看來經過長久使用。" + }, + "name": "Worn Key", + "name_localized": { + "deDE": "[ms]Abgenutzter Schlüssel", + "esES": "[fs]Llave desgastada", + "esMX": "Llave Desgastada", + "frFR": "[fs]Clé usée", + "itIT": "[fs]Chiave Consumata", + "jaJP": "古びた鍵", + "koKR": "낡은 열쇠", + "plPL": "[ms]Stary klucz", + "ptBR": "[fs]Chave Desgastada", + "ruRU": "[ms]Истертый ключ", + "trTR": "[n1]Yıpranmış Anahtar[n2]Yıpranmış Anahtarı", + "zhCN": "破旧的钥匙", + "zhTW": "磨損的鑰匙" + } + }, + "DGN_Hawe_schewTestDungeon_Key": { + "desc": "Bound to Doomed Caverns", + "desc_localized": { + "deDE": "Bound to Doomed Caverns", + "esES": "Bound to Doomed Caverns", + "esMX": "Se usa en las Cavernas Condenadas", + "frFR": "Bound to Doomed Caverns", + "itIT": "Vincolata alle Caverne Maledette", + "jaJP": "破滅の洞窟にバインド済み", + "koKR": "Bound to Doomed Caverns", + "plPL": "Bound to Doomed Caverns", + "ptBR": "Vinculado às Cavernas Condenadas.", + "ruRU": "Bound to Doomed Caverns", + "trTR": "Mahvolmuş Mağaralar'a bağlı", + "zhCN": "属于厄运洞窟", + "zhTW": "Bound to Doomed Caverns" + }, + "flavor": "Key dropped from the Mega Skeleton", + "flavor_localized": { + "deDE": "Key dropped from the Mega Skeleton", + "esES": "Key dropped from the Mega Skeleton", + "esMX": "Una llave que dejó caer el Megaesqueleto", + "frFR": "Key dropped from the Mega Skeleton", + "itIT": "[fs]Chiave rilasciata dal Mega Scheletro", + "jaJP": "巨大スケルトンが落とした鍵", + "koKR": "Key dropped from the Mega Skeleton", + "plPL": "Key dropped from the Mega Skeleton", + "ptBR": "Chave largada por megaesqueleto.", + "ruRU": "Key dropped from the Mega Skeleton", + "trTR": "Koca İskeletten düşen anahtar.", + "zhCN": "从巨型骷髅身上掉下来的钥匙", + "zhTW": "Key dropped from the Mega Skeleton" + }, + "name": "Blood Key", + "name_localized": { + "deDE": "Blutschlüssel", + "esES": "Llave de sangre", + "esMX": "Llave de sangre", + "frFR": "Clé ensanglantée", + "itIT": "Chiave del Sangue", + "jaJP": "血の鍵", + "koKR": "핏빛 열쇠", + "plPL": "Klucz Krwi", + "ptBR": "Chave Sangrenta", + "ruRU": "Кровавый ключ", + "trTR": "Kan Anahtarı", + "zhCN": "鲜血钥匙", + "zhTW": "血之鑰" + } + }, + "DGN_Hawe_schewTestDungeon_McGuffin": { + "desc": "Bound to Doomed Caverns", + "desc_localized": { + "deDE": "Bound to Doomed Caverns", + "esES": "Bound to Doomed Caverns", + "esMX": "Se usa en las Cavernas Condenadas", + "frFR": "Bound to Doomed Caverns", + "itIT": "Vincolato alle Caverne Maledette", + "jaJP": "破滅の洞窟にバインド済み", + "koKR": "Bound to Doomed Caverns", + "plPL": "Bound to Doomed Caverns", + "ptBR": "Vinculado às Cavernas Condenadas.", + "ruRU": "Bound to Doomed Caverns", + "trTR": "Mahvolmuş Mağaralar'a bağlı", + "zhCN": "属于厄运洞窟", + "zhTW": "Bound to Doomed Caverns" + }, + "flavor": "McGuffin dropped from the Mega Skeleton", + "flavor_localized": { + "deDE": "McGuffin dropped from the Mega Skeleton", + "esES": "McGuffin dropped from the Mega Skeleton", + "esMX": "McGuffin caído del Megaesqueleto", + "frFR": "McGuffin dropped from the Mega Skeleton", + "itIT": "McGuffin rilasciato dal Mega Scheletro", + "jaJP": "巨大スケルトンが落としたマクガフィン", + "koKR": "McGuffin dropped from the Mega Skeleton", + "plPL": "McGuffin dropped from the Mega Skeleton", + "ptBR": "Item de missão largado por megaesqueleto.", + "ruRU": "McGuffin dropped from the Mega Skeleton", + "trTR": "Koca İskeletten McGuffin düştü.", + "zhCN": "麦古芬从巨型骷髅身上掉落", + "zhTW": "McGuffin dropped from the Mega Skeleton" + }, + "name": "McGuffin", + "name_localized": { + "deDE": "McGuffin", + "esES": "McGuffin", + "esMX": "McGuffin", + "frFR": "McGuffin", + "itIT": "[ms]McGuffin", + "jaJP": "マクガフィン", + "koKR": "McGuffin", + "plPL": "McGuffin", + "ptBR": "[ms]Item de Missão", + "ruRU": "McGuffin", + "trTR": "[n1]McGuffin[n2]McGuffin'i", + "zhCN": "麦古芬", + "zhTW": "McGuffin" + } + }, + "DGN_Kehj_Conclave_Key": { + "desc": "Bound to Conclave", + "desc_localized": { + "deDE": "Gehört zum Konklave", + "esES": "Vinculada al Cónclave.", + "esMX": "Se usa en el Cónclave", + "frFR": "En lien avec le conclave.", + "itIT": "Vincolata al Conclave", + "jaJP": "集会場にバインド済み", + "koKR": "회당에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Konklawe", + "ptBR": "Vinculado ao Conclave", + "ruRU": "Используется в Конклаве", + "trTR": "Özel Meclis'e bağlı", + "zhCN": "属于巫术法会", + "zhTW": "區域綁定:密議" + }, + "flavor": "The Laboratory is more a place for dark magic than science. Grotesque horrors await any who dare enter.", + "flavor_localized": { + "deDE": "Das Labor ist eher ein Ort der dunklen Magie als der Wissenschaft. Groteske Schrecken erwarten all jene, die es betreten.", + "esES": "El Laboratorio es más un lugar para la magia oscura que para la ciencia. Aguardan terrores grotescos a los que se atrevan a entrar.", + "esMX": "El Laboratorio es un lugar donde se practica más magia oscura que ciencia. A quien se atreva a entrar le esperan horrores grotescos.", + "frFR": "Le laboratoire est un lieu plus souvent utilisé pour la magie noire que pour la science. D'horribles créatures grotesques attendent quiconque oserait franchir ses portes.", + "itIT": "Il Laboratorio è un luogo più adatto alla magia oscura che alla scienza. Orrori grotteschi attendono chiunque osi entrarvi.", + "jaJP": "研究所は科学というより闇魔術の場に近い。入ろうとする者はおぞましい魔物に出くわすだろう。", + "koKR": "연구실은 과학보다는 흑마법의 현장입니다. 감히 들어서는 자가 있으면 기괴한 괴물들이 맞아 줍니다.", + "plPL": "W laboratorium uprawiana jest czarna magia, nie nauka. Na śmiałków, którzy tu wkroczą, czekają makabryczne potwory.", + "ptBR": "O laboratório trata mais de magia negra do que de ciência. Horrores grotescos aguardam qualquer um que se atreva a entrar.", + "ruRU": "В лаборатории изучали не науку, а темную магию. Смельчаки, что отважатся войти, столкнутся с ужасающими чудовищами.", + "trTR": "Laboratuvar, bilimden çok kara sihrin kullanıldığı bir yer. İçeri girmeye cesaret eden herkesi grotesk dehşetler bekliyor.", + "zhCN": "实验室更像是一个为黑暗魔法而不是为科学建造的地方。怪诞的恐怖之物等待着任何胆敢进入其中的人。", + "zhTW": "實驗室不做科學,反倒成了研究黑魔法的地方。恐怖的異屍在此埋伏擅闖者。" + }, + "name": "Laboratory Key", + "name_localized": { + "deDE": "[ms]Laborschlüssel", + "esES": "[fs]Llave del Laboratorio", + "esMX": "Llave del Laboratorio", + "frFR": "[fs]Clé du laboratoire", + "itIT": "[fs]Chiave del Laboratorio", + "jaJP": "研究所の鍵", + "koKR": "연구실 열쇠", + "plPL": "[ms]Klucz do laboratorium", + "ptBR": "[fs]Chave do Laboratório", + "ruRU": "[ms]Ключ от лаборатории", + "trTR": "Laboratuvar Anahtarı", + "zhCN": "实验室钥匙", + "zhTW": "實驗室鑰匙" + } + }, + "DGN_Kehj_CrusadersCathedral_Key": { + "desc": "Bound to Crusaders' Cathedral", + "desc_localized": { + "deDE": "Gehört zur Kathedrale der Kreuzritter.", + "esES": "Vinculada a la Catedral de los Cruzados.", + "esMX": "Se usa en la Catedral de los Guerreros Divinos", + "frFR": "En lien avec la cathédrale des croisés.", + "itIT": "Vincolata alla Cattedrale dei Crociati", + "jaJP": "クルセイダーの大聖堂にバインド済み", + "koKR": "성전사의 대성당에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Katedrą Krzyżowców", + "ptBR": "Vinculada à Catedral dos Cruzados", + "ruRU": "Используется в Соборе крестоносцев", + "trTR": "Kutsal Şövalyelerin Katedrali'ne Bağlı", + "zhCN": "属于圣教军大教堂", + "zhTW": "區域綁定:聖教軍大教堂" + }, + "flavor": "This key was hidden away for safekeeping.", + "flavor_localized": { + "deDE": "Dieser Schlüssel wurde zur sicheren Aufbewahrung versteckt.", + "esES": "Esta llave la ocultaron para que nadie la encontrara.", + "esMX": "Esta llave estuvo oculta para que estuviera segura.", + "frFR": "Cette clé a été cachée pour que personne ne la dérobe.", + "itIT": "Questa chiave è stata nascosta per tenerla al sicuro.", + "jaJP": "大切に隠されていた鍵。", + "koKR": "안전한 곳에 숨겨져 있던 열쇠입니다.", + "plPL": "Ten klucz był przechowywany w ukryciu.", + "ptBR": "Esta chave foi escondida por segurança.", + "ruRU": "Ключ, который до сей поры был надежно спрятан.", + "trTR": "Bu anahtar yedek olarak saklanmış.", + "zhCN": "一把出于安全考虑而被藏起来的钥匙。", + "zhTW": "為了保管之故而將鑰匙藏了起來。" + }, + "name": "Pristine Key", + "name_localized": { + "deDE": "[ms]Makelloser Schlüssel", + "esES": "[fs]Llave inmaculada", + "esMX": "Llave Prístina", + "frFR": "[fs]Clé immaculée", + "itIT": "[fs]Chiave Immacolata", + "jaJP": "清純な鍵", + "koKR": "티 없는 열쇠", + "plPL": "[ms]Nieskazitelny klucz", + "ptBR": "[fs]Chave Imaculada", + "ruRU": "[ms]Безупречный ключ", + "trTR": "[n1]Lekesiz Anahtar[n2]Lekesiz Anahtarı", + "zhCN": "圣洁钥匙", + "zhTW": "嶄新的鑰匙" + } + }, + "DGN_Kehj_HereticsAsylum_Key": { + "desc": "Bound to Heretic's Asylum", + "desc_localized": { + "deDE": "Gehört zum Ketzerasylum", + "esES": "Vinculada a Manicomio de los Herejes.", + "esMX": "Se usa en el Manicomio de los Herejes", + "frFR": "En lien avec l'asile des hérétiques.", + "itIT": "Vincolata al Manicomio degli Eretici", + "jaJP": "異端者の収容所にバインド済み", + "koKR": "이단자의 피난처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Szpitalem Heretyków", + "ptBR": "Vinculado ao Asilo dos Hereges", + "ruRU": "Используется в Приюте еретика", + "trTR": "Kâfir Tımarhanesi'ne bağlı", + "zhCN": "属于异端收容所", + "zhTW": "區域綁定:異端收容所" + }, + "flavor": "A key to the Maximum Security chamber that is now home to the deserter knights' leaders.", + "flavor_localized": { + "deDE": "Ein Schlüssel zur Hochsicherheitskammer, in der jetzt die Anführer der desertierten Ritter hausen.", + "esES": "Una llave de la cámara de máxima seguridad que sirve ahora de hogar para los líderes de los caballeros desertores.", + "esMX": "Una llave para la cámara de Máxima Seguridad, que ahora alberga a los líderes de los caballeros desertores.", + "frFR": "La clé de la pièce du quartier haute sécurité qui accueille désormais les chefs des chevalières et chevaliers déserteurs.", + "itIT": "Una chiave per la sala di massima sicurezza, che ora ospita i capi dei cavalieri disertori.", + "jaJP": "現在は脱走騎士のリーダーを収監している厳重警戒房の鍵。", + "koKR": "탈영 기사의 지도자들이 기거하는 엄중 경비 구역의 방을 여는 열쇠입니다.", + "plPL": "Klucz do karceru, w którym przetrzymywani są przywódcy rycerzy dezerterów.", + "ptBR": "Uma chave para a câmara de segurança máxima que agora abriga os líderes dos cavaleiros desertores.", + "ruRU": "Ключ от камеры строгого режима, в которой сидят предводители рыцарей-отступников.", + "trTR": "Artık kaçak şövalye liderlerinin evi olan Maksimum Güvenlik odasının anahtarı.", + "zhCN": "一把通往安保室的钥匙,那里现在是变节骑士首领的家。", + "zhTW": "通往最高警戒室的鑰匙,叛逃騎士的首領現在居住於那裡。" + }, + "name": "Maximum Security Key", + "name_localized": { + "deDE": "[ms]Hochsicherheits-schlüssel", + "esES": "[fs]Llave de máxima seguridad", + "esMX": "Llave de Máxima Seguridad", + "frFR": "[fs]Clé du quartier haute sécurité", + "itIT": "[fs]Chiave di Massima Sicurezza", + "jaJP": "厳重警戒房の鍵", + "koKR": "엄중 경비 구역 열쇠", + "plPL": "[ms]Klucz do karceru", + "ptBR": "[fs]Chave de Segurança Máxima", + "ruRU": "[ms]Ключ от камеры строгого режима", + "trTR": "Maksimum Güvenlik Anahtarı", + "zhCN": "安保室钥匙", + "zhTW": "最高警戒室鑰匙" + } + }, + "DGN_Kehj_PrisonofCaldeum_Key": { + "desc": "Bound to Prison of Caldeum", + "desc_localized": { + "deDE": "Gehört zum Gefängnis von Caldeum", + "esES": "Vinculada a la Prisión de Caldeum.", + "esMX": "Se usa en la Prisión de Caldeum", + "frFR": "En lien avec la prison de Caldeum.", + "itIT": "Vincolata alla Prigione di Caldeum", + "jaJP": "カルディウムの牢獄にバインド済み", + "koKR": "칼데움의 감옥에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Więzieniem w Kaldeum", + "ptBR": "Vinculado à Prisão de Caldeum", + "ruRU": "Используется в тюрьме Калдея", + "trTR": "Caldeum Hapishanesi'ne bağlı", + "zhCN": "属于卡尔蒂姆监狱", + "zhTW": "區域綁定:卡爾蒂姆監獄" + }, + "flavor": "The knights have locked the gate to the prison depths, for something evil lurks below.", + "flavor_localized": { + "deDE": "Die Ritter haben das Tor in die Tiefen des Gefängnisses verschlossen, denn dort unten lauert etwas Böses.", + "esES": "Los Caballeros han cerrado la puerta que da a las profundidades de la prisión, donde acecha algo malvado.", + "esMX": "Los caballeros abrieron la puerta que conduce a las profundidades de la cárcel, ya que algo maligno acecha allí abajo.", + "frFR": "Les chevaliers ont verrouillé la porte des profondeurs de la prison depuis qu'une entité maléfique y rôde.", + "itIT": "I cavalieri hanno chiuso la porta per le profondità della prigione per tenere a bada le malvagità al loro interno.", + "jaJP": "地下には邪悪な何かが潜んでいるため、牢獄最奥部の門は騎士によって施錠されている。", + "koKR": "기사들이 감옥 지하에 도사리고 있는 악을 막고자 문을 잠갔습니다.", + "plPL": "Rycerze zaryglowali bramę w głębi więzienia, gdyż niżej czai się jakieś zło.", + "ptBR": "Os cavaleiros trancaram o portão que leva às profundezas da prisão, pois algo maligno espreita lá embaixo.", + "ruRU": "Рыцари заперли ворота к глубинам тюрьмы, где рыщет неизвестное зло.", + "trTR": "Şövalyeler, aşağıda gezen habis şeyden korunmak için kapıyı kilitlediler.", + "zhCN": "骑士们锁住了通向监狱深处的大门,因为那里潜伏着邪物。", + "zhTW": "騎士鎖上通往監獄深處的大門,因為底下暗藏邪惡怪物。" + }, + "name": "Warden's Key", + "name_localized": { + "deDE": "[ms]Wärterschlüssel", + "esES": "[fs]Llave del celador", + "esMX": "Llave del Celador", + "frFR": "[fs]Clé du gardien", + "itIT": "[fs]Chiave del Custode", + "jaJP": "看守の鍵", + "koKR": "교도관의 열쇠", + "plPL": "[ms]Klucz nadzorcy", + "ptBR": "[fs]Chave do Carcereiro", + "ruRU": "[ms]Ключ надзирателя", + "trTR": "Bekçinin Anahtarı", + "zhCN": "典狱官的钥匙", + "zhTW": "看守者的鑰匙" + } + }, + "DGN_Kehj_RenegadesRetreat_Key": { + "desc": "Bound to Renegade's Retreat", + "desc_localized": { + "deDE": "Gehört zur Zuflucht des Abtrünnigen", + "esES": "Vinculada al Retiro de los Renegados.", + "esMX": "Se usa en el Refugio de los Renegados", + "frFR": "En lien avec le refuge des renégats.", + "itIT": "Vincolata al Rifugio dei Rinnegati", + "jaJP": "背徳者の隠れ家にバインド済み", + "koKR": "변절자의 은신처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Zaciszem Renegatów", + "ptBR": "Vinculado ao Retiro dos Renegados", + "ruRU": "Используется в Бегстве изменника", + "trTR": "Hainin İnzivası'na bağlı", + "zhCN": "属于变节者的庇护所", + "zhTW": "區域綁定:叛徒藏身處" + }, + "flavor": "The key to the \"secret\" treasure room. It's kept by only the most trusted renegades.", + "flavor_localized": { + "deDE": "Der Schlüssel zur \"geheimen\" Schatzkammer. Nur die getreuesten Abtrünnigen bewahren ihn auf.", + "esES": "La llave de la sala del tesoro \"secreta\". Solo la custodian los renegados de más confianza.", + "esMX": "La llave a la sala del tesoro \"secreta\". Solo la guardan los renegados de mayor confianza.", + "frFR": "La clé de la salle du trésor « secrète ». Elle n'est confiée qu'aux renégats les plus loyaux.", + "itIT": "La chiave per la stanza del tesoro \"segreta\". Viene affidata solo ai rinnegati più fidati.", + "jaJP": "「秘密」の財宝室の鍵。最も信頼に足る背教者のみが持つことを許された。", + "koKR": "\"비밀\" 보물실의 열쇠입니다. 변절자 중에서도 가장 신뢰받는 이들만 손을 댈 수 있습니다.", + "plPL": "Klucz do \"tajnego\" skarbca. Dostęp do niego mają tylko najbardziej zaufani renegaci.", + "ptBR": "A chave da sala do tesouro \"secreta\". Somente os renegados mais confiáveis podem carregá-la.", + "ruRU": "Ключ к \"тайной\" сокровищнице. Его могут брать только самые верные отступники.", + "trTR": "\"Gizli\" hazine odasının anahtarı. Sadece en güvenilir hainler bu anahtara sahiptir.", + "zhCN": "\"秘密\"藏宝室的钥匙。由最值得信任的变节者保管。", + "zhTW": "「秘密」藏寶室的鑰匙。在叛黨間只有最受信賴的人才能保管。" + }, + "name": "Treasure Room Key", + "name_localized": { + "deDE": "[ms]Schatzkammer-schlüssel", + "esES": "[fs]Llave de la sala del tesoro", + "esMX": "Llave de Sala del Tesoro", + "frFR": "[fs]Clé de la salle du trésor", + "itIT": "[fs]Chiave della Tesoreria", + "jaJP": "財宝室の鍵", + "koKR": "보물실 열쇠", + "plPL": "[ms]Klucz do skarbca", + "ptBR": "[fs]Chave da Sala do Tesouro", + "ruRU": "[ms]Ключ от сокровищницы", + "trTR": "Hazine Odası Anahtarı", + "zhCN": "藏宝室钥匙", + "zhTW": "藏寶室鑰匙" + } + }, + "DGN_Kehj_SunkenLibrary_Key": { + "desc": "Bound to Sunken Library", + "desc_localized": { + "deDE": "Gehört zur Versunkenen Bibliothek", + "esES": "Vinculada a la Biblioteca Sumergida.", + "esMX": "Se usa en la Biblioteca Sumergida", + "frFR": "En lien avec la bibliothèque engloutie.", + "itIT": "Vincolata alla Biblioteca Sommersa", + "jaJP": "水没した書庫にバインド済み", + "koKR": "가라앉은 도서관에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Zatopioną Biblioteką", + "ptBR": "Vinculado a Biblioteca Submersa", + "ruRU": "Используется в Затонувшей библиотеке", + "trTR": "Batık Kütüphane'ye bağlı", + "zhCN": "属于沉水图书馆", + "zhTW": "區域綁定:沉沒書庫" + }, + "flavor": "Only the highest ranking librarian was allowed to carry this key, and seldom let others into the Archives.", + "flavor_localized": { + "deDE": "Nur der hochrangigste Bibliothekar durfte diesen Schlüssel tragen und ließ selten andere in die Archive.", + "esES": "Solo el bibliotecario con el rango más elevado podía custodiar la llave, y raras veces dejaba entrar a otros en los archivos.", + "esMX": "Solo el bibliotecario con el rango más alto tenía permitido cargar esta llave y rara vez permitía que otros entraran en los Archivos.", + "frFR": "Seul le bibliothécaire le plus haut placé était autorisé à porter cette clé, et il laissait rarement d'autres personnes accéder aux archives.", + "itIT": "Solo il bibliotecario di grado più elevato era autorizzato a portare questa chiave, e raramente permetteva ad altri di accedere agli Archivi.", + "jaJP": "この鍵を持つことが許されるのは最高位の司書長だけであり、そのほかの者が書庫に入ることはまずなかった。", + "koKR": "가장 지위가 높은 사서만이 이 열쇠를 소지할 수 있었으며, 기록보관소로 다른 사람을 들여보내는 일은 거의 없었습니다.", + "plPL": "Ten klucz nosić wolno było tylko najwyższemu rangą bibliotekarzowi, który rzadko kogo wpuszczał do Archiwów.", + "ptBR": "Somente o bibliotecário com o posto mais alto tinha permissão para carregar esta chave, e ele raramente deixava que outros entrassem nos Arquivos.", + "ruRU": "Только самому главному библиотекарю разрешалось носить этот ключ и крайне редко допускать кого-то в Архивы.", + "trTR": "Yalnızca en yüksek rütbeli kütüphanecinin bu anahtarı taşımasına izin verilirdi, bu kütüphaneci de diğerini Arşivler'e nadiren alırdı.", + "zhCN": "只有最高级别的图书管理员才被允许携带这把钥匙,外人很少获准进入档案馆。", + "zhTW": "只有最高階的館員有權攜帶此鑰匙,能進入秘庫的人更是屈指可數。" + }, + "name": "Archive Key", + "name_localized": { + "deDE": "[ms]Archivschlüssel", + "esES": "[fs]Llave del archivo", + "esMX": "Llave del Archivo", + "frFR": "[fs]Clé des archives", + "itIT": "[fs]Chiave dell'Archivio", + "jaJP": "書庫の鍵", + "koKR": "기록보관소 열쇠", + "plPL": "[ms]klucz do Archiwum", + "ptBR": "[fs]Chave do Arquivo", + "ruRU": "[ms]Ключ от архивов", + "trTR": "Arşiv Anahtarı", + "zhCN": "档案馆钥匙", + "zhTW": "秘庫鑰匙" + } + }, + "DGN_Kehj_YshariSanctum_Scroll": { + "desc": "Bound to Yshari Sanctum", + "desc_localized": { + "deDE": "Gehört zum Sanktum der Yshari", + "esES": "Vinculada al Sagrario de los Yshari.", + "esMX": "Se usa en el Cenobio de Yshari", + "frFR": "En lien avec le sanctuaire des Ysharis.", + "itIT": "Vincolata al Santuario degli Yshari", + "jaJP": "イシャリ・サンクタムにバインド済み", + "koKR": "이샤리 성소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Sanktuarium Yshari", + "ptBR": "Vinculado ao Santuário Yshari", + "ruRU": "Используется в Святилище Ишари", + "trTR": "Yshari Kutsal Alanı'na bağlı", + "zhCN": "属于伊沙利圣所", + "zhTW": "區域綁定:伊沙利聖殿" + }, + "flavor": "An ancient key.", + "flavor_localized": { + "deDE": "Ein uralter Schlüssel.", + "esES": "Una llave ancestral.", + "esMX": "Una llave antigua.", + "frFR": "Une clé ancienne.", + "itIT": "Una chiave antica.", + "jaJP": "古の鍵。", + "koKR": "고대의 열쇠입니다.", + "plPL": "Prastary klucz.", + "ptBR": "Uma chave antiga.", + "ruRU": "Древний ключ.", + "trTR": "Kadim bir anahtar.", + "zhCN": "一枚古代钥匙。", + "zhTW": "古老的鑰匙。" + }, + "name": "Key of Yshari", + "name_localized": { + "deDE": "[ms]Schlüssel der Yshari", + "esES": "[fs]Llave de los Yshari", + "esMX": "Llave de Yshari", + "frFR": "[fs]Clé des Ysharis", + "itIT": "[fs]Chiave degli Yshari", + "jaJP": "イシャリの鍵", + "koKR": "이샤리의 열쇠", + "plPL": "[ms]Klucz Yshari", + "ptBR": "[fs]Chave de Yshari", + "ruRU": "[ms]Ключ Ишари", + "trTR": "Yshari'nin Anahtarı", + "zhCN": "伊沙利钥匙", + "zhTW": "伊沙利之鑰" + } + }, + "DGN_Kehj_YshariSanctum_Tome": { + "desc": "Bound to Yshari Sanctum", + "desc_localized": { + "deDE": "Gehört zum Sanktum der Yshari", + "esES": "Vinculado al Sagrario de los Yshari.", + "esMX": "Se usa en el Cenobio de Yshari", + "frFR": "En lien avec le sanctuaire des Ysharis.", + "itIT": "Vincolato al Santuario degli Yshari", + "jaJP": "イシャリ・サンクタムにバインド済み", + "koKR": "이샤리 성소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Sanktuarium Yshari", + "ptBR": "Vinculado ao Santuário Yshari", + "ruRU": "Используется в Святилище Ишари", + "trTR": "Yshari Kutsal Alanı'na bağlı", + "zhCN": "属于伊沙利圣所", + "zhTW": "區域綁定:伊沙利聖殿" + }, + "flavor": "An ancient book containing knowledge of the Yshari and their arcane practices.", + "flavor_localized": { + "deDE": "Ein uraltes Buch, das Wissen über die Yshari und ihre arkanen Praktiken enthält.", + "esES": "Un libro antiguo que contiene el conocimiento de los Yshari y sus prácticas arcanas.", + "esMX": "Un libro antiguo que contiene información sobre los Yshari y sus prácticas arcanas.", + "frFR": "Un ouvrage ancien regroupant l'ensemble des savoirs des Ysharis, ainsi que leurs pratiques arcaniques.", + "itIT": "Un antico libro che contiene la conoscenza degli Yshari e delle loro pratiche arcane.", + "jaJP": "イシャリとその秘術の知識を記した古代書物。", + "koKR": "이샤리의 지식과 비전의 응용법이 담긴 고대의 책입니다.", + "plPL": "Starożytna księga zawierająca wiedzę na temat Yshari i ich tajemnych praktyk.", + "ptBR": "Um livro antigo com o conhecimento dos Yshari e suas práticas arcanas.", + "ruRU": "Древняя книга о магах Ишари и их колдовских знаниях.", + "trTR": "Yshari ve gizemli yöntemleri hakkında bilgi içeren kadim bir kitap.", + "zhCN": "一本关于伊沙利和其秘法实践的古书。", + "zhTW": "記載著伊沙利的知識和秘法實作的古書。" + }, + "name": "Tome of Yshari Rituals", + "name_localized": { + "deDE": "[ms]Foliant der Yshari-Rituale", + "esES": "[ms]Libro de rituales Yshari", + "esMX": "Tomo de los Rituales Yshari", + "frFR": "[ms]Grimoire des rituels des Ysharis", + "itIT": "[ms]Tomo dei Rituali Yshari", + "jaJP": "イシャリ儀式の書巻", + "koKR": "이샤이 의식의 고서", + "plPL": "[fs]Księga rytuałów Yshari", + "ptBR": "[ms]Tomo de Rituais Yshari", + "ruRU": "[ms]Фолиант ритуалов Ишари", + "trTR": "Yshari Ayinleri Büyük Kitabı", + "zhCN": "伊沙利仪式法典", + "zhTW": "伊沙利儀典" + } + }, + "DGN_Scos_BrokenBulwark_Key": { + "desc": "Bound to Broken Bulwark", + "desc_localized": { + "deDE": "Gehört zum Zerstörten Bollwerk", + "esES": "Vinculada al Baluarte Quebrado.", + "esMX": "Se usa en el Bastión Quebrado", + "frFR": "En lien avec le rempart brisé.", + "itIT": "Vincolata al Baluardo Violato", + "jaJP": "破られた防塁にバインド済み", + "koKR": "부서진 방책에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Zniszczonym Szańcem", + "ptBR": "Vinculado ao Baluarte Destruído", + "ruRU": "Используется в Разрушенном бастионе", + "trTR": "Kırık Siper'e bağlı", + "zhCN": "属于破碎壁垒", + "zhTW": "區域綁定:破碎壁壘" + }, + "flavor": "Key to the inner areas of the bulwark. It's passed between lieutenants at specific times of day to make it difficult for enemies to find it.", + "flavor_localized": { + "deDE": "Schlüssel zu den inneren Bereichen des Bollwerks. Er wird zu bestimmten Zeiten von Leutnant zu Leutnant übergeben, damit Feinde ihn schwerer finden können.", + "esES": "Llave de los claustros interiores del baluarte. Cambia de mano entre tenientes en momentos concretos del día para que a los enemigos les cueste encontrarla.", + "esMX": "Una llave para los espacios interiores del bastión. Los tenientes se la van pasando en momentos específicos del día para que a los enemigos les cueste encontrarla.", + "frFR": "Une clé donnant accès aux parties les plus profondes du rempart. Les lieutenants se la passent à différents moments de la journée pour que les adversaires aient plus de mal à la localiser.", + "itIT": "Chiave per le aree interne del Baluardo. Viene passata tra i tenenti in momenti specifici del giorno affinché i nemici non la trovino facilmente.", + "jaJP": "防塁の内部エリアの鍵。敵による発見を困難にするため、一日の特定の時間に副官同士で手渡しされている。", + "koKR": "방책의 내부를 여는 열쇠입니다. 매일 정해진 시간에 부관들이 돌아가며 보관하여, 적이 찾기 힘들게 합니다.", + "plPL": "Klucz do wewnętrznych obszarów szańca. Porucznicy przekazują go sobie o określonych porach, aby nie dostał się w niepowołane ręce.", + "ptBR": "Chave para as áreas internas do baluarte. É passada entre tenentes em horários específicos do dia para dificultar a localização pelos inimigos.", + "ruRU": "Ключ от внутренних залов бастиона. Лейтенанты передают его друг другу в определенные часы, чтобы врагам было сложнее его найти.", + "trTR": "Siperin iç bölgelerinin anahtarı. Düşmanların ele geçirememesi adına günün belirli saatlerinde teğmenlerin arasında sahibi değiştirilir.", + "zhCN": "通往壁垒内部区域的钥匙。钥匙会在一天中的特定时间点在中尉之间传递,以使敌人难以找到它。", + "zhTW": "壁壘內區的鑰匙。鑰匙在一天的特定時段分別交給不同的副官保管,令敵人難以掌握下落。" + }, + "name": "Keep Key", + "name_localized": { + "deDE": "[ms]Festungsschlüssel", + "esES": "[fs]Llave del fuerte", + "esMX": "Llave de la Fortaleza", + "frFR": "[fs]Clé de la forteresse", + "itIT": "[fs]Chiave della Fortezza", + "jaJP": "砦の鍵", + "koKR": "요새 열쇠", + "plPL": "[ms]Klucz do twierdzy", + "ptBR": "[fs]Chave do Forte", + "ruRU": "[ms]Ключ от крепости", + "trTR": "Kale Anahtarı", + "zhCN": "要塞钥匙", + "zhTW": "壁壘鑰匙" + } + }, + "DGN_Scos_CalibelsMine_Key": { + "desc": "Bound to Calibel's Mine", + "desc_localized": { + "deDE": "Gehört zu Calibels Mine", + "esES": "Vinculada a la Mina de Calibel.", + "esMX": "Se usa en Mina de Calibel", + "frFR": "En lien avec la mine de Calibel.", + "itIT": "Vincolata alla Miniera di Calibel", + "jaJP": "カリベルの鉱山にバインド済み", + "koKR": "칼리벨의 광산에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kopalnią Kalibeli", + "ptBR": "Vinculado à Mina de Calibel", + "ruRU": "Используется в шахтах Калибела", + "trTR": "Calibel'in Madeni'ne bağlı", + "zhCN": "属于卡利贝尔矿井", + "zhTW": "區域綁定:卡利貝爾的礦井" + }, + "flavor": "The tunnels beyond this gate were locked away as a safety precaution.", + "flavor_localized": { + "deDE": "Das Tor zu diesen Tunneln wurde aus Sicherheitsgründen verschlossen.", + "esES": "La puerta que da a estos túneles se cerró como medida de precaución.", + "esMX": "Los túneles más allá de esta puerta se bloquearon como una medida de precaución.", + "frFR": "Cette porte qui donne sur des tunnels a été verrouillée par mesure de précaution.", + "itIT": "Le gallerie dietro questa porta sono state bloccate per precauzione.", + "jaJP": "この門の先にあるトンネルは、安全のため閉鎖されていた。", + "koKR": "안전상의 이유로 이 문 뒤의 굴은 잠겨 있습니다.", + "plPL": "Bramę zamknięto, aby dla bezpieczeństwa odciąć biegnące za nią tunele.", + "ptBR": "Os tuneis além deste portão foram fechados por precaução.", + "ruRU": "Ворота, ведущие к тоннелям, предусмотрительно заперты.", + "trTR": "Bu kapının ötesindeki tüneller, güvenlik önlemi olarak kilitlendi.", + "zhCN": "门外的隧道出于安全原因被锁住了。", + "zhTW": "將門後的地道鎖上是為了以策安全。" + }, + "name": "Ancient Miner's Key", + "name_localized": { + "deDE": "[ms]Uralter Schlüssel des Bergmanns", + "esES": "[fs]Llave ancestral de los mineros", + "esMX": "[fs]Llave del Minero Ancestral", + "frFR": "[fs]Clé de l'ancien mineur", + "itIT": "[fs]Chiave dei Minatori Antica", + "jaJP": "古代の鉱夫の鍵", + "koKR": "고대 광부의 열쇠", + "plPL": "[ms]Klucz Starożytnego Górnika", + "ptBR": "[fs]Chave do Minerador Ancestral", + "ruRU": "[ms]Древний ключ шахтера", + "trTR": "Kadim Madenci Anahtarı", + "zhCN": "上古矿工的钥匙", + "zhTW": "遠古礦工鑰匙" + } + }, + "DGN_Scos_GaranHold_Key": { + "desc": "Bound to Garan's Hold", + "desc_localized": { + "deDE": "Gehört zur Garanfeste", + "esES": "Vinculada al Reducto de Garan.", + "esMX": "Se usa en Bastión de Garan", + "frFR": "En lien avec Fort Garan.", + "itIT": "Vincolata al Forte dei Garan", + "jaJP": "ガラン砦にバインド済み", + "koKR": "가란의 요새에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Warownią Garanów", + "ptBR": "Vinculado ao Forte Garan", + "ruRU": "Используется в крепости Гарана", + "trTR": "Garan'ın Sığınağı'na bağlı", + "zhCN": "属于加兰石堡", + "zhTW": "區域綁定:迦倫堡" + }, + "flavor": "The master key to all of Garan's Hold. Garan kept the key with him at all times, until he was eaten..", + "flavor_localized": { + "deDE": "Der Generalschlüssel für die gesamte Garanfeste. Garan trug den Schlüssel jederzeit bei sich, bis er verspeist wurde …", + "esES": "La llave maestra del Reducto de Garan. Garan la llevaba consigo a todas partes hasta que lo devoraron.", + "esMX": "La llave maestra para todo el Bastión de Garan. Garan mantuvo la llave con él en todo momento, hasta que fue devorado.", + "frFR": "Le passe-partout de Fort Garan. Garan gardait cette clé sur lui en permanence, jusqu'à ce qu'il soit dévoré…", + "itIT": "La chiave universale per le porte del Forte dei Garan. Garan l'ha tenuta sempre con sé, fin quando non è stato mangiato...", + "jaJP": "ガラン砦のマスターキー。ガランは食い殺されるまで、この鍵を常に身に着けていた。", + "koKR": "가란의 요새에 있는 문을 모두 열 수 있는 열쇠입니다. 가란은 잡아먹히기 전까지 늘 이 열쇠를 몸에 지니고 다녔습니다.", + "plPL": "Klucz otwierający wszystkie zamki w Warowni Garanów. Garan nosił go zawsze przy sobie, aż sam został pożarty.", + "ptBR": "A chave-mestra do Forte Garan. Garan mantinha a chave consigo o tempo todo, até ser devorado...", + "ruRU": "Универсальный ключ от крепости Гарана. До того как хозяина съели, он всегда держал этот ключ при себе.", + "trTR": "Garan'ın Sığınağı'nın ana anahtarı. Garan bu anahtarı hep üzerinde tuttu, yem olmadan önce...", + "zhCN": "加兰石堡的万能钥匙。加兰一直随身带着这把钥匙,直到他被吃掉。", + "zhTW": "迦倫堡的主鑰匙,由迦倫隨身看管,但他最後被吃下肚了…" + }, + "name": "Garan's Key", + "name_localized": { + "deDE": "[ms]Garans Schlüssel", + "esES": "[fs]Llave de Garan", + "esMX": "Llave de Garan", + "frFR": "[fs]Clé de Garan", + "itIT": "[fs]Chiave dei Garan", + "jaJP": "ガランの鍵", + "koKR": "가란의 열쇠", + "plPL": "[ms]Klucz Garana", + "ptBR": "[fs]Chave de Garan", + "ruRU": "[ms]Ключ Гарана", + "trTR": "Garan'ın Anahtarı", + "zhCN": "加兰的钥匙", + "zhTW": "迦倫的鑰匙" + } + }, + "DGN_Scos_LubansRest_Key": { + "desc": "Bound to Luban's Rest", + "desc_localized": { + "deDE": "Gehört zu Lubans Ruhe", + "esES": "Vinculada al Reposo de Luban.", + "esMX": "Se usa en Descanso de Luban", + "frFR": "En lien avec le repos de Luban.", + "itIT": "Vincolata alla Requie di Luban", + "jaJP": "ルバンの安息所にバインド済み", + "koKR": "루반의 안식처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Mogiłą Luban", + "ptBR": "Vinculado ao Descanso de Luban", + "ruRU": "Используется в Покое Лубан", + "trTR": "Luban'ın Dinlenme Yeri'ne bağlı", + "zhCN": "属于卢班之息", + "zhTW": "區域綁定:露斑長眠處" + }, + "flavor": "This door was once used to keep graverobbers out. Now it's used to keep the dead in.", + "flavor_localized": { + "deDE": "Diese Tür sollte einst Grabräuber draußen halten. Jetzt hält sie die Toten drinnen.", + "esES": "Esta puerta se usó en su día para que no entrasen los saqueadores de tumbas. Ahora es para que no salgan los muertos.", + "esMX": "Esta puerta alguna vez se usó para mantener alejados a los saqueadores de tumbas. Ahora se usa para mantener encerrados a los muertos.", + "frFR": "Autrefois utilisée pour empêcher les pilleurs d'entrer dans les tombeaux, cette porte sert aujourd'hui à empêcher les morts d'en sortir.", + "itIT": "Questa porta veniva utilizzata per tener fuori i tombaroli. Ora tiene rinchiusi i morti.", + "jaJP": "かつては墓荒らしの侵入を防ぐために使われたが、今は死者を閉じ込めるために使われている。", + "koKR": "이 문은 본래 도굴꾼들이 들어오지 못하게 하는 것이었지만, 이제 망자가 나오지 못하게 합니다.", + "plPL": "Te drzwi niegdyś uniemożliwiały wejście hienom cmentarnym, a dziś nie pozwalają wyjść umarłym.", + "ptBR": "Outrora usada para manter ladrões de túmulos do lado de fora, esta porta agora é usada para manter os mortos do lado de dentro.", + "ruRU": "Когда-то эта дверь не пускала внутрь живых. Теперь не выпускает наружу мертвых.", + "trTR": "Bu kapı bir zamanlar mezar soyguncularını dışarıda tutmak için kullanılıyordu. Şimdi ölüleri içeride tutmak için kullanılıyor.", + "zhCN": "以前这扇门被用来阻挡盗墓贼,现在则被用来限制里面的死者。", + "zhTW": "這扇門原先是為了防止盜墓賊闖入,如今則是為了不讓亡者出走。" + }, + "name": "Crypt Key", + "name_localized": { + "deDE": "[ms]Kryptaschlüssel", + "esES": "[fs]Llave de la cripta", + "esMX": "Llave de la Cripta", + "frFR": "[fs]Clé de la crypte", + "itIT": "[fs]Chiave della Cripta", + "jaJP": "地下墓所の鍵", + "koKR": "묘실 열쇠", + "plPL": "[ms]Klucz do krypty", + "ptBR": "[fs]Chave da Cripta", + "ruRU": "[ms]Ключ от склепа", + "trTR": "Türbe Anahtarı", + "zhCN": "墓穴钥匙", + "zhTW": "墓穴鑰匙" + } + }, + "DGN_Scos_Stockades_Key": { + "desc": "Bound to Stockades", + "desc_localized": { + "deDE": "Gehört zum Verlies", + "esES": "Vinculada a la Prisión Militar.", + "esMX": "Se usa en las Empalizadas", + "frFR": "En lien avec les palanques.", + "itIT": "Vincolata alle Palizzate", + "jaJP": "砦柵にバインド済み", + "koKR": "방책에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kazamatami", + "ptBR": "Vinculado a Paliçada", + "ruRU": "Используется в Тюрьме", + "trTR": "Şarampol'e bağlı", + "zhCN": "属于重型监狱", + "zhTW": "區域綁定:柵欄圍場" + }, + "flavor": "A key to a heavy gate. It looks like it hasn't been used for years.", + "flavor_localized": { + "deDE": "Der Schlüssel zu einem schweren Tor. Sieht aus, als wäre er lange nicht mehr verwendet worden.", + "esES": "Una llave de una puerta pesada. Parece que lleva años sin usarse.", + "esMX": "Una llave para una puerta pesada. Parece que no se utiliza desde hace años.", + "frFR": "La clé d'une lourde porte. On dirait qu'elle n'a pas servi depuis bien longtemps.", + "itIT": "Chiave di un pesante cancello. Sembra non venga usata da anni.", + "jaJP": "重厚な門の鍵。何年も使われていないようだ。", + "koKR": "육중한 문을 여는 열쇠입니다. 몇 년 동안 사용되지 않은 듯합니다.", + "plPL": "Klucz do ciężkiej bramy. Wygląda na nieużywany od lat.", + "ptBR": "Uma chave para um portão pesado. Parece não ser usada há anos.", + "ruRU": "Ключ от тяжелых ворот. Судя по всему, в последний раз им пользовались много лет назад.", + "trTR": "Ağır bir kapının anahtarı. Görünüşe göre yıllardır kullanılmamış.", + "zhCN": "一扇沉重大门的钥匙。好像多年没用过了。", + "zhTW": "通往一道厚重大門的鑰匙。看來已經多年沒有使用了。" + }, + "name": "Rusty Metal Key", + "name_localized": { + "deDE": "[ms]Rostiger Metallschlüssel", + "esES": "[fs]Llave de metal oxidada", + "esMX": "Llave de Metal Oxidada", + "frFR": "[fs]Clé en métal rouillé", + "itIT": "[fs]Chiave di Metallo Arrugginita", + "jaJP": "錆びた金属製の鍵", + "koKR": "녹슨 금속 열쇠", + "plPL": "[ms]Zardzewiały metalowy klucz", + "ptBR": "[fs]Chave de Metal Enferrujada", + "ruRU": "[ms]Ржавый металлический ключ", + "trTR": "[n1]Paslı Metal Anahtar[n2]Paslı Metal Anahtarı", + "zhCN": "生锈的金属钥匙", + "zhTW": "生鏽的金屬鑰匙" + } + }, + "DGN_Scos_VaultoftheForsaken_Key": { + "desc": "Bound to Vault of The Forsaken", + "desc_localized": { + "deDE": "Gehört zum Gewölbe der Verlassenen", + "esES": "Vinculada a la Cámara de los Abandonados.", + "esMX": "Se usa en la Bóveda de los Olvidados", + "frFR": "En lien avec le caveau des Oubliés.", + "itIT": "Vincolata alla Cripta dei Reietti", + "jaJP": "見捨てられし者の宝物庫にバインド済み", + "koKR": "버림받은 자의 금고에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kryptą Porzuconych", + "ptBR": "Vinculado à Câmara dos Desamparados", + "ruRU": "Используется в Хранилище отверженных", + "trTR": "Terk Edilmişlerin Mahzeni'ne bağlı", + "zhCN": "属于荒废密窟", + "zhTW": "區域綁定:遺忘者秘庫" + }, + "flavor": "A key to the main chamber. The current Captain or one of his mates hold onto the key until a fresh set of bodies find themselves here and a new Captain is chosen.", + "flavor_localized": { + "deDE": "Ein Schlüssel zur Hauptkammer. Der amtierende Hauptmann oder einer seiner Kameraden trägt den Schlüssel bei sich, bis frische Leichen eintreffen und ein neuer Hauptmann gewählt wird.", + "esES": "Una llave de la cámara principal. El capitán o uno de sus oficiales la guardan celosamente hasta que entran nuevos cadáveres y hay que elegir un nuevo capitán.", + "esMX": "Una llave a la cámara principal. El Capitán actual o uno de sus oficiales conserva la llave hasta que un nuevo grupo de cadáveres se encuentre aquí y un nuevo Capitán sea elegido.", + "frFR": "Une clé de la salle principale. Le capitaine actuel ou l'un de ses hommes garde la clé jusqu'à ce qu'un nouveau tas de cadavres tout frais se retrouve ici et qu'un nouveau capitaine soit choisi.", + "itIT": "Una chiave per la camera principale. Il capitano o uno dei suoi compagni custodiscono la chiave fin quando non arriveranno nuovi corpi e verrà scelto un nuovo capitano.", + "jaJP": "大広間の鍵。新たな死人が現れ新隊長を選出するまでは、現隊長もしくはその仲間の1人が所持する。", + "koKR": "중앙 방의 열쇠입니다. 현재의 대장이나 그 동료 중 하나가 열쇠를 보관하고, 새로운 시체들이 이곳에 들어와 대장이 새로 선택되면 열쇠도 손을 바꿉니다.", + "plPL": "Klucz do głównej komnaty. Nosi go przy sobie aktualny kapitan lub jeden z jego kompanów, dopóki nie trafi tu nowa ekipa i nie zostanie wybrany nowy kapitan.", + "ptBR": "Uma chave para a câmara principal. O capitão atual ou um de seus imediatos ficam com a chave até uma nova leva de corpos chegar aqui e um novo capitão ser escolhido.", + "ruRU": "Ключ от главной комнаты. Он то ли у капитана, то ли у кого-то из его приятелей – пока тут не окажется свежее мясо со свежим капитаном.", + "trTR": "Ana odanın anahtarı. Zamanın Yüzbaşısı veya arkadaşlarından biri, takviye kuvvetler burayı bulana ve yeni Yüzbaşı seçilene kadar bunu üzerinde tutmuş.", + "zhCN": "一把通往主室的钥匙。现在的船长或者他的一名大副拿着这把钥匙,直到有新的肉体来到这里,或者选出新的船长为止。", + "zhTW": "主廳的鑰匙,由現任隊長或其中一名隊員看管。然而一群不速之客闖入這裡,隊長一職也換了新面孔。" + }, + "name": "Chamber Key", + "name_localized": { + "deDE": "[ms]Kammerschlüssel", + "esES": "[fs]Llave de la cámara", + "esMX": "Llave de la Cámara", + "frFR": "[fs]Clé de la salle", + "itIT": "[fs]Chiave della Camera", + "jaJP": "広間の鍵", + "koKR": "방 열쇠", + "plPL": "[ms]Klucz do komnaty", + "ptBR": "[fs]Chave da Câmara", + "ruRU": "[ms]Ключ от комнаты", + "trTR": "Oda Anahtarı", + "zhCN": "密室钥匙", + "zhTW": "密室鑰匙" + } + }, + "DGN_Step_CharnelHouse_Key": { + "desc": "Bound to Charnel House", + "desc_localized": { + "deDE": "Gehört zum Beinhaus", + "esES": "Vinculada al Osario.", + "esMX": "Se usa en el Osario", + "frFR": "En lien avec le charnier.", + "itIT": "Vincolata all'Ossario", + "jaJP": "納骨堂にバインド済み", + "koKR": "시체 안치소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kostnicą", + "ptBR": "Vinculado ao Ossuário", + "ruRU": "Используется в Траурном доме", + "trTR": "Mezar Evi'ne bağlı", + "zhCN": "属于藏尸所", + "zhTW": "區域綁定:納骨室" + }, + "flavor": "The best meat is kept above while the scraps are sent into the Feeding Pit.", + "flavor_localized": { + "deDE": "Die besten Fleischstücke verbleiben oben, während die Schlachtabfälle in der Futtergrube landen.", + "esES": "La carne buena la guardan arriba, mientras que los recortes se envían al Foso de Alimentación.", + "esMX": "La mejor carne se guarda arriba, mientras que las sobras se envían al Pozo de Alimentación.", + "frFR": "La meilleure viande est gardée en haut tandis que les restes sont jetés dans le puits d'alimentation.", + "itIT": "La carne migliore viene tenuta in alto, mentre gli scarti vengono mandati nella Fossa di Alimentazione.", + "jaJP": "餌付け穴には残飯が送り込まれるが、上には最上級の肉が保管されている。", + "koKR": "가장 질 좋은 고기는 위에 보관되고, 남는 부분은 탐식의 구덩이로 갑니다.", + "plPL": "Najlepsze mięso zostaje na górze, a odrzuty trafiają do Jamy Karmienia.", + "ptBR": "A melhor carne fica armazenada acima, enquanto os restos são enviados para o Poço de Alimentação.", + "ruRU": "Лучшее мясо хранится выше, а ошметки отправляют в Кормовую яму.", + "trTR": "En kaliteli etler yukarıda tutulur, artıklar ise Besleme Çukuruna gönderilir.", + "zhCN": "好肉都留在了上面,而杂碎则丢进了喂食坑。", + "zhTW": "上好的肉品予以保留,剩下的碎肉全都送進了餵食場。" + }, + "name": "Feeding Pit Key", + "name_localized": { + "deDE": "[ms]Futtergrubenschlüssel", + "esES": "[fs]Llave del Foso de Alimentación", + "esMX": "Llave del Pozo de Alimentación", + "frFR": "[fs]Clé du puits d'alimentation", + "itIT": "[fs]Chiave della Fossa di Alimentazione", + "jaJP": "餌付け穴の鍵", + "koKR": "탐식의 구덩이 열쇠", + "plPL": "[ms]Klucz do Jamy Pokarmowej", + "ptBR": "[fs]Chave do Poço de Alimentação", + "ruRU": "[ms]Ключ от Кормовой ямы", + "trTR": "Besleme Çukuru Anahtarı", + "zhCN": "喂食坑钥匙", + "zhTW": "餵食場鑰匙" + } + }, + "DGN_Step_GuulrahnSlums_Key": { + "desc": "Bound to Guulrahn Slums", + "desc_localized": { + "deDE": "Gehört zum Elendsviertel von Guulrahn", + "esES": "Vinculada a los Bajos Fondos de Guulrahn.", + "esMX": "Se usa en las Barriadas de Guulrahn", + "frFR": "En lien avec les bas-fonds de Guulrahn.", + "itIT": "Vincolata ai Bassifondi di Guulrahn", + "jaJP": "グールラーンの貧民街にバインド済み", + "koKR": "굴란 빈민가에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Slumsami Guulranu", + "ptBR": "Vinculado", + "ruRU": "Используется в трущобах Гуулрана", + "trTR": "Guulrahn Varoşları'na bağlı", + "zhCN": "属于古拉恩贫民窟", + "zhTW": "區域綁定:古拉恩貧民窟" + }, + "flavor": "A key to the Jail.", + "flavor_localized": { + "deDE": "Ein Schlüssel zum Gefängnis.", + "esES": "Una llave de la cárcel.", + "esMX": "Una llave para la Prisión.", + "frFR": "Une clé de la prison.", + "itIT": "Una chiave per la prigione.", + "jaJP": "牢屋の鍵。", + "koKR": "감옥을 여는 열쇠입니다.", + "plPL": "Klucz otwierający więzienie.", + "ptBR": "Chave para a cadeia.", + "ruRU": "Ключ от двери в тюрьму.", + "trTR": "Hapishanenin anahtarı.", + "zhCN": "一把通往监狱的钥匙。", + "zhTW": "監牢的鑰匙。" + }, + "name": "Jail Key", + "name_localized": { + "deDE": "[ms]Gefängnisschlüssel", + "esES": "[fs]Llave de la cárcel", + "esMX": "Llave de la Prisión", + "frFR": "[fs]Clé de la prison", + "itIT": "[fs]Chiave della Prigione", + "jaJP": "牢屋の鍵", + "koKR": "감옥 열쇠", + "plPL": "[ms]Klucz do więzienia", + "ptBR": "[fs]Chave da Prisão", + "ruRU": "[ms]Ключ от темницы", + "trTR": "Hapishane Anahtarı", + "zhCN": "监狱钥匙", + "zhTW": "監牢鑰匙" + } + }, + "DGN_Step_Guulrahn_Jailcells_key": { + "desc": "Bound to Sanguine Alley and Jakha Basin", + "desc_localized": { + "deDE": "Gehört zur Roten Gasse und dem Jakhabecken", + "esES": "Vinculada al Callejón Sanguino y a la Cuenca de Jakha.", + "esMX": "Se usa en el Callejón Sanguinolento y la Cuenca de Jakha", + "frFR": "En lien avec l'allée du Sang et le bassin de Jakha.", + "itIT": "Vincolata al Vicolo del Sangue e al Bacino di Jakha", + "jaJP": "血染めの小道とジャクハの窪地にバインド済み", + "koKR": "핏빛 골목과 자카 분지에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Sangwiniczną Aleją i Kotliną Jakha", + "ptBR": "Vinculado ao Beco Sanguíneo e Bacia Jakha", + "ruRU": "Используется в Кровавой аллее и заливе Джакхи", + "trTR": "Kızıl Pasaj ve Jakha Havzası'na bağlı", + "zhCN": "属于腥红谷和加克哈盆地", + "zhTW": "區域綁定:血腥巷弄和賈卡盆地" + }, + "flavor": "An old worn key used to unlock cells in The Dregs. Its covered with dirt and dried blood.", + "flavor_localized": { + "deDE": "Ein alter, abgenutzter Schlüssel zu den Zellen im Bodensatz. Er ist voller Dreck und getrocknetem Blut.", + "esES": "Una llave usada para desbloquear las celdas de La Hampa. Está cubierta de suciedad y sangre seca.", + "esMX": "Una llave vieja y desgastada que se usaba para abrir las celdas de Los Vestigios. Está cubierta de tierra y sangre seca.", + "frFR": "Une vieille clé usée permettant d'ouvrir les cellules dans les Rebuts. Elle est couverte de saleté et de sang séché.", + "itIT": "Una vecchia chiave consunta che apre le celle nei Resti. È coperta di sporco e sangue secco.", + "jaJP": "ドレッグの監房のすり減った古い鍵。埃と乾いた血に覆われている。", + "koKR": "잔해지대에 있는 감방을 여는 데 사용되는 오래되고 낡은 열쇠입니다. 먼지와 피가 말라붙어 있습니다.", + "plPL": "Stary, wytarty klucz, który otwiera cele w Mętach. Pokrywa go brud i zaschnięta krew.", + "ptBR": "Uma chave antiga usada para desbloquear celas da Escória. Coberta de sujeira e sangue seco.", + "ruRU": "Старый истертый ключ от камер в Отбросах. Он заляпан грязью и засохшей кровью.", + "trTR": "Döküntülerdeki hücrelerin kilidini açmak için kullanılan eski, yıpranmış bir anahtar. Üzeri pislik ve kurumuş kanla kaplı.", + "zhCN": "一把破旧的钥匙,用于打开渣滓场中的牢房。它上面沾满了污垢和干涸的血迹。", + "zhTW": "一把陳舊的鑰匙,沾滿了泥巴和乾掉的血跡。可用來打開殘渣監獄裡的牢房。" + }, + "name": "Guulrahn Prison Key", + "name_localized": { + "deDE": "[ms]Schlüssel zum Gefängnis von Guulrahn", + "esES": "[fs]Llave de la prisión de Guulrahn", + "esMX": "Llave de la Prisión de Guulrahn", + "frFR": "[fs]Clé de la prison de Guulrahn", + "itIT": "[fs]Chiave della Prigione di Guulrahn", + "jaJP": "グールラーン牢獄の鍵", + "koKR": "굴란 감옥 열쇠", + "plPL": "[ms]Klucz do więzienia w Guulranie", + "ptBR": "[fs]Chave da Prisão de Guulrahn", + "ruRU": "[ms]Ключ от тюрьмы Гуулрана", + "trTR": "Guulrahn Hapishanesi Anahtarı", + "zhCN": "古拉恩监狱钥匙", + "zhTW": "古拉恩監獄鑰匙" + } + }, + "DGN_Step_PallidDelve_Key": { + "desc": "Bound to Pallid Delve", + "desc_localized": { + "deDE": "Gehört zur Fahlen Senke", + "esES": "Vinculada a la Hondonada Pálida.", + "esMX": "Se usa en el Descenso Pálido", + "frFR": "En lien avec les abysses livides.", + "itIT": "Vincolata all'Antro Pallido", + "jaJP": "青白き洞穴にバインド済み", + "koKR": "창백한 토굴에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Bladym Zapadliskiem", + "ptBR": "Vinculado à Profundeza Pálida", + "ruRU": "Используется в Безжизненной впадине", + "trTR": "Solgun Oyuk'a bağlı", + "zhCN": "属于苍白幽穴", + "zhTW": "區域綁定:暗淡洞穴" + }, + "flavor": "The door it belongs to was constructed to keep the mine safe from dangers found during excavation.", + "flavor_localized": { + "deDE": "Die dazugehörige Tür wurde eingesetzt, um die Mine vor den Gefahren zu schützen, die bei den Grabungen entdeckt wurden.", + "esES": "La puerta a la que pertenece se construyó para proteger la mina de los peligros que aparecían durante las excavaciones.", + "esMX": "La puerta a la que pertenece fue construida para mantener a la mina segura de peligros durante la excavación.", + "frFR": "La porte qu'elle ouvre a été installée pour protéger la mine des dangers exhumés lors des excavations.", + "itIT": "La porta a cui appartiene è stata costruita per tenere al sicuro le miniere dai pericoli trovati durante gli scavi.", + "jaJP": "ここの扉は、発掘中に発生しうる危険から鉱山を安全に保つために建造された。", + "koKR": "이 열쇠와 짝이 맞는 문은 채광 중에 발견된 위험 요소로부터 광산을 지키기 위해 만들어졌습니다.", + "plPL": "Drzwi, do których pasuje, powstały po to, by chronić kopalnię przed zagrożeniami znajdowanymi podczas wykopalisk.", + "ptBR": "A porta que ela abre foi construída para proteger a mina dos perigos encontrados durante a escavação.", + "ruRU": "Дверь, к которой подходит этот ключ, была установлена, чтобы обезопасить шахту от опасностей, обнаруженных в ходе раскопок.", + "trTR": "Açtığı kapı, madeni kazı sırasında ortaya çıkabilecek tehlikelerden korumak için yapıldı.", + "zhCN": "这把钥匙锁住的门是为了不让挖出的危险生物肆虐矿井而建的。", + "zhTW": "鑰匙對應的門是在礦坑挖掘期間為了避免危險而建造的。" + }, + "name": "Salt Encrusted Key", + "name_localized": { + "deDE": "[ms]Salzverkrusteter Schlüssel", + "esES": "[fs]Llave cubierta de sal", + "esMX": "Llave con Incrustaciones de Sal", + "frFR": "[fs]Clé encroûtée de sel", + "itIT": "[fs]Chiave Incrostata di Sale", + "jaJP": "塩が付いた鍵", + "koKR": "소금에 덮인 열쇠", + "plPL": "[ms]Pokryty solą klucz", + "ptBR": "[fs]Chave Incrustada de Sal", + "ruRU": "[ms]Покрытый солью ключ", + "trTR": "[n1]Tuz Tutmuş Anahtar[n2]Tuz Tutmuş Anahtarı", + "zhCN": "盐晶覆盖的钥匙", + "zhTW": "覆鹽鑰匙" + } + }, + "DGN_Step_SealedArchives_Key": { + "desc": "Bound to Sealed Archives", + "desc_localized": { + "deDE": "Gehört zu den Versiegelten Archiven", + "esES": "Vinculada a los Archivos Sellados.", + "esMX": "Se usa en los Archivos Sellados", + "frFR": "En lien avec les archives scellées.", + "itIT": "Vincolata agli Archivi Sigillati", + "jaJP": "封印されし書庫にバインド済み", + "koKR": "봉인된 기록보관소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Zapieczętowanymi Archiwami", + "ptBR": "Vinculado aos Arquivos Selados", + "ruRU": "Используется в Запечатанных архивах", + "trTR": "Mühürlü Arşivler'e bağlı", + "zhCN": "属于被封印的档案馆", + "zhTW": "區域綁定:封印秘庫" + }, + "flavor": "A key to the Archive depths. It's almost completely rotted away.", + "flavor_localized": { + "deDE": "Ein Schlüssel zu den Tiefen des Archivs. Er ist fast vollständig verrottet.", + "esES": "Una llave de las profundidades de los Archivos. Está casi completamente podrida.", + "esMX": "Una llave para las profundidades del Archivo. Se pudrió casi por completo.", + "frFR": "Une clé donnant accès aux profondeurs des archives. Elle est presque entièrement décomposée.", + "itIT": "Una chiave per le profondità degli Archivi. È quasi del tutto deteriorata.", + "jaJP": "書庫の奥部の鍵。ほぼ全体が腐っている。", + "koKR": "기록보관소 지하를 여는 열쇠입니다. 썩어 문드러졌습니다.", + "plPL": "Klucz do głębin Archiwum. Prawie całkiem przegnił.", + "ptBR": "Uma chave para as profundezas do Arquivo. Quase completamente apodrecida.", + "ruRU": "Ключ к недрам архива. Он почти весь сгнил.", + "trTR": "Arşivin derinliklerinin anahtarı. Neredeyse tamamen çürümüş hâlde.", + "zhCN": "一把通往档案馆深处的钥匙。它几乎完全腐烂了。", + "zhTW": "秘庫深處的鑰匙。幾乎快爛光了。" + }, + "name": "Rotten Key", + "name_localized": { + "deDE": "[ms]Verrotteter Schlüssel", + "esES": "[fs]Llave podrida", + "esMX": "Llave Podrida", + "frFR": "[fs]Clé putride", + "itIT": "[fs]Chiave Deteriorata", + "jaJP": "腐った鍵", + "koKR": "부패한 열쇠", + "plPL": "[ms]Przegniły klucz", + "ptBR": "[fs]Chave Apodrecida", + "ruRU": "[ms]Гнилой ключ", + "trTR": "[n1]Çürük Anahtar[n2]Çürük Anahtarı", + "zhCN": "腐烂的钥匙", + "zhTW": "腐朽的鑰匙" + } + }, + "DO_NOT_USE_Crafting_Elite_01": { + "desc": "Obtained by slaying the strongest monsters in Sanctuary.", + "desc_localized": { + "deDE": "Wird durch das Töten der stärksten Monster in Sanktuario gewonnen.", + "esES": "Obtenido al asesinar a los monstruos más fuertes de Santuario.", + "esMX": "Se obtiene matando a los monstruos más poderosos de Santuario.", + "frFR": "Obtenu en tuant les monstres les plus puissants de Sanctuaire.", + "itIT": "Si ottiene uccidendo i mostri più forti di Sanctuarium.", + "jaJP": "サンクチュアリ最強のモンスターを倒して入手。", + "koKR": "성역에서 가장 강한 괴물들을 쓰러뜨려 얻을 수 있습니다.", + "plPL": "Materiał uzyskiwany za zabijanie najpotężniejszych potworów w Sanktuarium.", + "ptBR": "Obtido ao matar os monstros mais fortes de Santuário.", + "ruRU": "Можно добыть у самых могучих монстров Санктуария.", + "trTR": "Korunak'taki en güçlü canavarları öldürerek elde edilir.", + "zhCN": "通过消灭庇护之地最强的怪物获得。", + "zhTW": "透過殺死聖休亞瑞最強大的怪物取得。" + }, + "name": "{c_specialcraftingmat}Fragment of Hatred{/c}", + "name_localized": { + "deDE": "[ns]{c_specialcraftingmat}Fragment des Hasses{/c}", + "esES": "{c_specialcraftingmat}[ms]Fragmento del Odio{/c}", + "esMX": "{c_specialcraftingmat}Fragmento del Odio{/c}", + "frFR": "[ms]{c_specialcraftingmat}Fragment de la Haine{/c}", + "itIT": "{c_specialcraftingmat}Frammento dell'Odio{/c}", + "jaJP": "{c_specialcraftingmat}憎悪の欠片{/c}", + "koKR": "{c_specialcraftingmat}증오의 조각{/c}", + "plPL": "{c_specialcraftingmat}Okruch Nienawiści{/c}", + "ptBR": "[ms]{c_specialcraftingmat}Fragmento do Ódio{/c}", + "ruRU": "[fs]{c_specialcraftingmat}Частица ненависти{/c}", + "trTR": "{c_specialcraftingmat}Nefret Parçası{/c}", + "zhCN": "{c_specialcraftingmat}憎恨碎片{/c}", + "zhTW": "{c_specialcraftingmat}憎恨裂片{/c}" + } + }, + "DO_NOT_USE_Crafting_Magic_01": { + "desc": "Obtained by using the Blacksmith to salvage magic weapons and armor.", + "desc_localized": { + "deDE": "Wird durch das Wiederverwerten magischer Waffen und Rüstungen durch den Schmied gewonnen.", + "esES": "Obtenido al utilizar al herrero para reciclar armas y armaduras mágicas.", + "esMX": "Obtenido por contratar al Herrero para desguazar armas y armaduras mágicas.", + "frFR": "Obtenue en recyclant des armes et armures magiques dans une forge.", + "itIT": "Ricavabile dal Fabbro riciclando armi e armature magiche.", + "jaJP": "鍛冶屋でマジック・アイテムを分解することで入手。", + "koKR": "대장장이를 찾아가 마법 무기 및 방어구를 분해해서 얻을 수 있습니다.", + "plPL": "Materiał uzyskiwany przy pomocy kowala z magicznego oręża i pancerzy.", + "ptBR": "Obtido ao usar o Ferreiro para reciclar armas e armaduras mágicas.", + "ruRU": "Получается при разбирании кузнецом магического оружия и брони.", + "trTR": "Demirciyi kullanarak büyülü silah ve zırhları hurdaya dönüştürmeyle elde edilir.", + "zhCN": "通过铁匠分解魔法武器和护甲获得。", + "zhTW": "請鐵匠拆解魔法武器與防具時獲得。" + }, + "name": "Arcane Dust", + "name_localized": { + "deDE": "[ms]Arkanstaub", + "esES": "[ms]Polvo arcano", + "esMX": "Polvo Arcano", + "frFR": "[fs]Poussière arcanique", + "itIT": "[fs]Polvere Arcana", + "jaJP": "アーケインのかけら", + "koKR": "신비한 가루", + "plPL": "[ms]Mistyczny pył", + "ptBR": "[ms]Pó Arcano", + "ruRU": "[fs]Чародейская пыль", + "trTR": "Gizem Tozu", + "zhCN": "奥术之尘", + "zhTW": "秘法之塵" + } + }, + "Dagger_QST_Hawe_Coast_Lyndon_03_Reward": { + "affixes": [ + "INHERENT_Damage_to_Near" + ], + "flavor": "With enough finesse, a simple dagger will open virtually any lock.", + "flavor_localized": { + "deDE": "Mit ein wenig Geschick kann ein einfacher Dolch so ziemlich jedes Schloss öffnen.", + "esES": "Con la pericia suficiente, una sencilla daga puede abrir prácticamente cualquier cerradura.", + "esMX": "Con la suficiente sutileza, una simple daga puede abrir cualquier cerradura.", + "frFR": "Avec un tant soit peu de finesse, une simple dague est capable d'ouvrir quasiment n'importe quelle serrure.", + "itIT": "Con la giusta abilità, un semplice pugnale aprirà qualsiasi serratura.", + "jaJP": "技術さえあれば、簡素な短剣でたいていの鍵を開けられるものだ。", + "koKR": "기교만 충분하다면 소박한 단검으로도 대부분의 자물쇠를 열 수 있습니다.", + "plPL": "Przy odrobinie finezji zwykły sztylet otworzy praktycznie każdy zamek.", + "ptBR": "Com delicadeza suficiente, uma simples adaga abrirá praticamente qualquer fechadura.", + "ruRU": "В ловких руках простой кинжал откроет практически любую дверь.", + "trTR": "Yeterince ustalıkla, basit bir hançer neredeyse tüm kilitleri açacaktır.", + "zhCN": "只要有足够的技巧, 一把简单的匕首几乎能打开任何锁。", + "zhTW": "只要功夫到家,幾乎什麼鎖都能用單單一把匕首打開。" + }, + "name": "Skeleton Key", + "name_localized": { + "deDE": "[ms]Skelettschlüssel", + "esES": "[fs]Llave esquelética", + "esMX": "[fs]Llave Maestra", + "frFR": "[ms]Passe-partout", + "itIT": "[fs]Chiave Universale", + "jaJP": "骸骨の鍵", + "koKR": "해골 열쇠", + "plPL": "[ms]Szkieletowy Klucz", + "ptBR": "[fs]Chave de Esqueleto", + "ruRU": "[fs]Отмычка", + "trTR": "İskelet Anahtarı", + "zhCN": "万能钥匙", + "zhTW": "骷髏鑰匙" + } + }, + "DruidPassive_ReputationItem": { + "desc": "Bring Spirit Offerings to the four Druid Spirits in Túr Dúlra to garner favor and receive powerful Boons in return.", + "desc_localized": { + "deDE": "Bringt Geisteropfergaben zu den vier Druidengeistern in Túr Dúlra, um ihre Gunst zu erlangen und mächtige Segen zu erhalten.", + "esES": "Lleva ofrendas espirituales a los cuatro espíritus de los druidas en Túr Dúlra para ganarte su confianza y recibir poderosos favores a cambio.", + "esMX": "Lleva Ofrendas Espirituales a los cuatro Espíritus Druídicos de Túr Dúlra para congraciarte con ellos y recibir poderosos favores a cambio.", + "frFR": "Apportez des offrandes spirituelles aux quatre esprits druidiques de Túr Dúlra pour vous attirer leurs faveurs et recevoir de puissants bienfaits.", + "itIT": "Porta offerte spiritiche ai quattro spiriti druidici a Túr Dúlra per ingraziarteli e ricevere potenti favori in cambio.", + "jaJP": "トゥール・ドゥルラにいる4体のドルイドの精霊に「精霊の供物」を持っていくと、愛顧を得て強力な恩恵が受けられるようになる。", + "koKR": "투르 둘라에 있는 네 명의 드루이드 영혼에게 영혼 공물을 가져가서 그들의 환심을 사고, 강력한 은총을 받으십시오.", + "plPL": "Przynieś ofiary czterem druidzkim duchom w Túr Dúlra, aby uzyskać ich przychylność i otrzymać potężne Dary.", + "ptBR": "Leve oferendas espirituais aos quatro espíritos druídicos em Túr Dúlra para ganhar seu favor e receber bênçãos poderosas em troca.", + "ruRU": "Принесите подношения четырем духам друида в Тур Дулре, чтобы заслужить их милость и получить в награду могущественные благословения.", + "trTR": "Güçlü Lütuflar elde etmek için Túr Dúlra'daki dört Druid Ruhuna Ruh Odakları sun.", + "zhCN": "将灵体供品带到图尔·杜拉供奉四位德鲁伊灵体,然后作为回报获得强大的恩惠。", + "zhTW": "將靈魂祭品獻給圖爾鐸拉的四種德魯伊之靈,換取恩寵並獲得強力的恩澤。" + }, + "name": "Druidic Spirit Offering", + "name_localized": { + "deDE": "[fs]Druidische Geisteropfergabe", + "esES": "[fs]Ofrenda espiritual druídica", + "esMX": "Ofrenda Espiritual Druídica", + "frFR": "[fs]Offrande aux esprits druidiques", + "itIT": "[fs]Offerta Spiritiche Druidiche", + "jaJP": "ドルイドの精霊供物", + "koKR": "드루이드 영혼 공물", + "plPL": "[fs]Ofiara dla duchów druidów", + "ptBR": "[fs]Oferenda Espiritual Druídica", + "ruRU": "[ns]Подношение духу друида", + "trTR": "Druid Ruh Adağı", + "zhCN": "德鲁伊灵体供品", + "zhTW": "德魯伊靈魂祭品" + } + }, + "Elixir_Acrobatics_1": { + "desc": "Reduces the cooldown of your Evade by 8% and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Verringert [30 * (1+Elixir_Duration_Bonus)] Min. lang die Abklingzeit von Entrinnen um 8% und erhöht die Erfahrung um 5%.", + "esES": "Reduce el tiempo de reutilización de Evadir un 8% y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Reduce la recuperación de Evadir un 8% y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Réduit le temps de recharge de votre Esquive de 8% et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Riduce il tempo di recupero di Elusione dell'8% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避のクールダウンが8%短縮され、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 피하기의 재사용 대기시간이 8% 감소하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Skraca czas odnowienia twojego Odskoku o 8% i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Reduz a recarga de Evadir em 8% e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Сокращает время восстановления \"Ускользания\" на 8% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kaçınma bekleme süreni %8 azaltır ve Tecrübeni %5 artırır.", + "zhCN": "你的闪避冷却时间缩短 8%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃避冷卻時間縮短 8%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 35, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Acrobatics Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier der Akrobatik", + "esES": "[ms]Elixir de acrobacias suave", + "esMX": "Elíxir Acrobático Débil", + "frFR": "[ms]Élixir d'acrobatie dilué", + "itIT": "[ms]Elisir delle Acrobazie Debole", + "jaJP": "弱効果アクロバティックス・エリクサー", + "koKR": "약한 곡예의 비약", + "plPL": "[ms]Słaby eliksir akrobatyki", + "ptBR": "[ms]Elixir Fraco de Acrobacia", + "ruRU": "[ms]Слабый эликсир акробатики", + "trTR": "Zayıf Akrobasi İksiri", + "zhCN": "弱效杂耍药剂", + "zhTW": "弱效閃身靈藥" + } + }, + "Elixir_Acrobatics_2": { + "desc": "Reduces the cooldown of your Evade by 11% and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Verringert [30 * (1+Elixir_Duration_Bonus)] Min. lang die Abklingzeit von Entrinnen um 11% und erhöht die Erfahrung um 5%.", + "esES": "Reduce el tiempo de reutilización de Evadir un 11% y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Reduce la recuperación de Evadir un 11% y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Réduit le temps de recharge de votre Esquive de 11% et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Riduce il tempo di recupero di Elusione dell'11% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避のクールダウンが11%短縮され、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 피하기의 재사용 대기시간이 11% 감소하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Skraca czas odnowienia twojego Odskoku o 11% i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Reduz a recarga de Evadir em 11% e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Сокращает время восстановления \"Ускользания\" на 11% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kaçınma bekleme süreni %11 azaltır ve Tecrübeni %5 artırır.", + "zhCN": "你的闪避冷却时间缩短 11%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃避冷卻時間縮短 11%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 65, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Acrobatics Elixir", + "name_localized": { + "deDE": "[ns]Elixier der Akrobatik", + "esES": "[ms]Elixir de acrobacias", + "esMX": "Elíxir Acrobático", + "frFR": "[ms]Élixir d'acrobatie", + "itIT": "[ms]Elisir delle Acrobazie", + "jaJP": "アクロバティックス・エリクサー", + "koKR": "곡예의 비약", + "plPL": "[ms]Eliksir akrobatyki", + "ptBR": "[ms]Elixir de Acrobacia", + "ruRU": "[ms]Эликсир акробатики", + "trTR": "Akrobasi İksiri", + "zhCN": "杂耍药剂", + "zhTW": "閃身靈藥" + } + }, + "Elixir_Acrobatics_3": { + "desc": "Reduces the cooldown of your Evade by 14% and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Verringert [30 * (1+Elixir_Duration_Bonus)] Min. lang die Abklingzeit von Entrinnen um 14% und erhöht die Erfahrung um 5%.", + "esES": "Reduce el tiempo de reutilización de Evadir un 14% y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Reduce la recuperación de Evadir un 14% y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Réduit le temps de recharge de votre Esquive de 14% et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Riduce il tempo di recupero di Elusione del 14% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避のクールダウンが14%短縮され、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 피하기의 재사용 대기시간이 14% 감소하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Skraca czas odnowienia twojego Odskoku o 14% i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Reduz a recarga de Evadir em 14% e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Сокращает время восстановления \"Ускользания\" на 14% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kaçınma bekleme süreni %14 azaltır ve Tecrübeni %5 artırır.", + "zhCN": "你的闪避冷却时间缩短 14%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃避冷卻時間縮短 14%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Acrobatics Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier der Akrobatik", + "esES": "[ms]Elixir de acrobacias fuerte", + "esMX": "Elíxir Acrobático Fuerte", + "frFR": "[ms]Élixir d'acrobatie relevé", + "itIT": "[ms]Elisir delle Acrobazie Forte", + "jaJP": "強力アクロバティックス・エリクサー", + "koKR": "강한 곡예의 비약", + "plPL": "[ms]Silny eliksir akrobatyki", + "ptBR": "[ms]Elixir Forte de Acrobacia", + "ruRU": "[ms]Сильный эликсир акробатики", + "trTR": "Güçlü Akrobasi İksiri", + "zhCN": "强效杂耍药剂", + "zhTW": "強效閃身靈藥" + } + }, + "Elixir_Acrobatics_4": { + "desc": "Reduces the cooldown of your Evade by 17% and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Verringert [30 * (1+Elixir_Duration_Bonus)] Min. lang die Abklingzeit von Entrinnen um 17% und erhöht die Erfahrung um 5%.", + "esES": "Reduce el tiempo de reutilización de Evadir un 17% y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Reduce la recuperación de Evadir un 17% y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Réduit le temps de recharge de votre Esquive de 17% et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Riduce il tempo di recupero di Elusione del 17% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避のクールダウンが17%短縮され、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 피하기의 재사용 대기시간이 17% 감소하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Skraca czas odnowienia twojego Odskoku o 17% i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Reduz a recarga de Evadir em 17% e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Сокращает время восстановления \"Ускользания\" на 17% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kaçınma bekleme süreni %17 azaltır ve Tecrübeni %5 artırır.", + "zhCN": "你的闪避冷却时间缩短 17%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃避冷卻時間縮短 17%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 85, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Acrobatics Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier der Akrobatik", + "esES": "[ms]Elixir de acrobacias potente", + "esMX": "Elíxir Acrobático Potente", + "frFR": "[ms]Élixir d'acrobatie puissant", + "itIT": "[ms]Elisir delle Acrobazie Potente", + "jaJP": "大効果アクロバティックス・エリクサー", + "koKR": "위력적인 곡예의 비약", + "plPL": "[ms]Mocny eliksir akrobatyki", + "ptBR": "[ms]Elixir Potente de Acrobacia", + "ruRU": "[ms]Насыщенный эликсир акробатики", + "trTR": "Tesirli Akrobasi İksiri", + "zhCN": "优效杂耍药剂", + "zhTW": "特效閃身靈藥" + } + }, + "Elixir_Acrobatics_5": { + "desc": "Reduces the cooldown of your Evade by 20% and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Verringert [30 * (1+Elixir_Duration_Bonus)] Min. lang die Abklingzeit von Entrinnen um 20% und erhöht die Erfahrung um 5%.", + "esES": "Reduce el tiempo de reutilización de Evadir un 20% y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Reduce la recuperación de Evadir un 20% y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Réduit le temps de recharge de votre Esquive de 20% et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Riduce il tempo di recupero di Elusione del 20% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避のクールダウンが20%短縮され、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 피하기의 재사용 대기시간이 20% 감소하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Skraca czas odnowienia twojego Odskoku o 20% i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Reduz a recarga de Evadir em 20% e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Сокращает время восстановления \"Ускользания\" на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kaçınma bekleme süreni %20 azaltır ve Tecrübeni %5 artırır.", + "zhCN": "你的闪避冷却时间缩短 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃避冷卻時間縮短 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 100, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Acrobatics Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier der Akrobatik", + "esES": "[ms]Elixir de acrobacias embriagador", + "esMX": "Elíxir Acrobático Estimulante", + "frFR": "[ms]Élixir d'acrobatie enivrant", + "itIT": "[ms]Elisir delle Acrobazie Inebriante", + "jaJP": "高濃度アクロバティックス・エリクサー", + "koKR": "자극적인 곡예의 비약", + "plPL": "[ms]Potężny eliksir akrobatyki", + "ptBR": "[ms]Elixir Robusto de Acrobacia", + "ruRU": "[ms]Крепкий эликсир акробатики", + "trTR": "Sert Akrobasi İksiri", + "zhCN": "急效杂耍药剂", + "zhTW": "猛烈閃身靈藥" + } + }, + "Elixir_Armor": { + "desc": "Increases Armor by +900 and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Rüstung um +900 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 900 la armadura y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la armadura en +900 y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente l'armure de 900 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta l'armatura di 900 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、防御力が+900、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 방어도가 +900, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa pancerz o +900 pkt., a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a armadura em +900 e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Укрепляет броню на 900 ед. и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zırhını 900, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "护甲值 +900 点,获得的经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "護甲值 +900 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Iron Skin Elixir", + "name_localized": { + "deDE": "[ns]Elixier der Eisenhaut", + "esES": "[ms]Elixir de piel férrea", + "esMX": "Elíxir de Piel de Hierro", + "frFR": "[ms]Élixir de galvanisation", + "itIT": "[ms]Elisir della Pelle di Ferro", + "jaJP": "鉄皮のエリクサー", + "koKR": "철갑 피부 비약", + "plPL": "[ms]Eliksir żelaznej skóry", + "ptBR": "[ms]Elixir da Pele de Ferro", + "ruRU": "[ms]Эликсир железной кожи", + "trTR": "Demir Deri İksiri", + "zhCN": "钢铁之肤药剂", + "zhTW": "鋼鐵之膚靈藥" + } + }, + "Elixir_Assault_1": { + "desc": "Increases Attack Speed by 7% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Angriffsgeschwindigkeit um 7% und die Erfahrung um 5%.", + "esES": "Aumenta un 7% la velocidad de ataque y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la velocidad de ataque un 7% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la vitesse d'attaque de 7% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la velocità d'attacco del 7% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、攻撃速度が7%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 공격 속도가 7%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szybkość ataku o 7%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a velocidade de ataque em 7% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает скорость атаки на 7% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Saldırı Hızını %7, Tecrübeni %5 artırır.", + "zhCN": "攻击速度提高 7%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "攻擊速度提高 7%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 20, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Assault Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Angriffs", + "esES": "[ms]Elixir de asalto suave", + "esMX": "Elíxir de Asalto Débil", + "frFR": "[ms]Élixir d'assaut dilué", + "itIT": "[ms]Elisir d'Assalto Debole", + "jaJP": "弱効果強襲のエリクサー", + "koKR": "약한 맹공의 비약", + "plPL": "[ms]Słaby eliksir natarcia", + "ptBR": "[ms]Elixir Fraco de Ataque", + "ruRU": "[ms]Слабый эликсир натиска", + "trTR": "Zayıf Taarruz İksiri", + "zhCN": "弱效突击药剂", + "zhTW": "弱效強襲靈藥" + } + }, + "Elixir_Assault_2": { + "desc": "Increases Attack Speed by 10% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Angriffsgeschwindigkeit um 10% und die Erfahrung um 5%.", + "esES": "Aumenta un 10% la velocidad de ataque y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la velocidad de ataque un 10% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la vitesse d'attaque de 10% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la velocità d'attacco del 10% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、攻撃速度が10%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 공격 속도가 10%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szybkość ataku o 10%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a velocidade de ataque em 10% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает скорость атаки на 10% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Saldırı Hızını %10, Tecrübeni %5 artırır.", + "zhCN": "攻击速度提高 10%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "攻擊速度提高 10%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 50, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Assault Elixir", + "name_localized": { + "deDE": "[ns]Elixier des Angriffs", + "esES": "[ms]Elixir de asalto", + "esMX": "Elíxir de Asalto", + "frFR": "[ms]Élixir d'assaut", + "itIT": "[ms]Elisir d'Assalto", + "jaJP": "強襲のエリクサー", + "koKR": "맹공의 비약", + "plPL": "[ms]Eliksir natarcia", + "ptBR": "[ms]Elixir de Ataque", + "ruRU": "[ms]Эликсир натиска", + "trTR": "Taarruz İksiri", + "zhCN": "突击药剂", + "zhTW": "強襲靈藥" + } + }, + "Elixir_Assault_3": { + "desc": "Increases Attack Speed by 13% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Angriffsgeschwindigkeit um 13% und die Erfahrung um 5%.", + "esES": "Aumenta un 13% la velocidad de ataque y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la velocidad de ataque un 13% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la vitesse d'attaque de 13% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la velocità d'attacco del 13% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、攻撃速度が13%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 공격 속도가 13%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szybkość ataku o 13%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a velocidade de ataque em 13% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает скорость атаки на 13% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Saldırı Hızını %13, Tecrübeni %5 artırır.", + "zhCN": "攻击速度提高 13%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "攻擊速度提高 13%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 65, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Assault Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Angriffs", + "esES": "[ms]Elixir de asalto fuerte", + "esMX": "Elíxir de Asalto Fuerte", + "frFR": "[ms]Élixir d'assaut relevé", + "itIT": "[ms]Elisir d'Assalto Forte", + "jaJP": "強力強襲のエリクサー", + "koKR": "강한 맹공의 비약", + "plPL": "[ms]Silny eliksir natarcia", + "ptBR": "[ms]Elixir Forte de Ataque", + "ruRU": "[ms]Сильный эликсир натиска", + "trTR": "Güçlü Taarruz İksiri", + "zhCN": "强效突击药剂", + "zhTW": "強效強襲靈藥" + } + }, + "Elixir_Assault_4": { + "desc": "Increases Attack Speed by 16% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Angriffsgeschwindigkeit um 16% und die Erfahrung um 5%.", + "esES": "Aumenta un 16% la velocidad de ataque y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la velocidad de ataque un 16% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la vitesse d'attaque de 16% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la velocità d'attacco del 16% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、攻撃速度が16%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 공격 속도가 16%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szybkość ataku o 16%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a velocidade de ataque em 16% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает скорость атаки на 16% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Saldırı Hızını %16, Tecrübeni %5 artırır.", + "zhCN": "攻击速度提高 16%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "攻擊速度提高 16%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 80, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Assault Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Angriffs", + "esES": "[ms]Elixir de asalto potente", + "esMX": "Elíxir de Asalto Potente", + "frFR": "[ms]Élixir d'assaut puissant", + "itIT": "[ms]Elisir d'Assalto Potente", + "jaJP": "大効果強襲のエリクサー", + "koKR": "위력적인 맹공의 비약", + "plPL": "[ms]Mocny eliksir natarcia", + "ptBR": "[ms]Elixir Potente de Ataque", + "ruRU": "[ms]Насыщенный эликсир натиска", + "trTR": "Tesirli Taarruz İksiri", + "zhCN": "优效突击药剂", + "zhTW": "特效強襲靈藥" + } + }, + "Elixir_Assault_5": { + "desc": "Increases Attack Speed by 20% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Angriffsgeschwindigkeit um 20% und die Erfahrung um 5%.", + "esES": "Aumenta un 20% la velocidad de ataque y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la velocidad de ataque un 20% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la vitesse d'attaque de 20% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la velocità d'attacco del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、攻撃速度が20%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 공격 속도가 20%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szybkość ataku o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a velocidade de ataque em 20% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает скорость атаки на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Saldırı Hızını %20, Tecrübeni %5 artırır.", + "zhCN": "攻击速度提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "攻擊速度提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 95, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Assault Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Angriffs", + "esES": "[ms]Elixir de asalto embriagador", + "esMX": "Elíxir de Asalto Estimulante", + "frFR": "[ms]Élixir d'assaut enivrant", + "itIT": "[ms]Elisir d'Assalto Inebriante", + "jaJP": "高濃度強襲のエリクサー", + "koKR": "자극적인 맹공의 비약", + "plPL": "[ms]Potężny eliksir natarcia", + "ptBR": "[ms]Elixir Robusto de Ataque", + "ruRU": "[ms]Крепкий эликсир натиска", + "trTR": "Sert Taarruz İksiri", + "zhCN": "急效突击药剂", + "zhTW": "猛烈強襲靈藥" + } + }, + "Elixir_Cheat_Death": { + "desc": "For the next [30 * (1+Elixir_Duration_Bonus)] minutes, prevent death once and become Immune for 2 seconds. Once this takes place, you cannot benefit from it again for 5 minutes.", + "desc_localized": { + "deDE": "Verhindert [30 * (1+Elixir_Duration_Bonus)] Min. lang Euren nächsten Tod und macht Euch danach 2 Sek. lang immun. Danach könnt Ihr 5 Min. lang nicht erneut davon profitieren.", + "esES": "Durante los siguientes [30 * (1+Elixir_Duration_Bonus)] min, evitas la muerte una vez y te vuelves inmune durante 2 s. Cuando esto suceda, no podrás beneficiarte del efecto otra vez durante 5 min.", + "esMX": "Durante los próximos [30 * (1+Elixir_Duration_Bonus)] minutos, evitas la muerte una vez y te vuelves inmune durante 2 segundos. Una vez que surte efecto, no puedes volver a beneficiarte de esto durante 5 minutos.", + "frFR": "Pendant les [30 * (1+Elixir_Duration_Bonus)] prochaines minutes, vous pouvez échapper à la mort une fois et devenir insensible pendant 2 s. Une fois cet effet activé, vous devez attendre 5 min avant de pouvoir en bénéficier à nouveau.", + "itIT": "Per i prossimi [30 * (1+Elixir_Duration_Bonus)] minuti, previeni la morte una volta e diventi immune per 2 secondi. Puoi beneficiare di questo effetto solo una volta ogni 5 minuti.", + "jaJP": "使用後[30 * (1+Elixir_Duration_Bonus)]分間、一度だけ死亡を回避し、2秒間、無効状態になる。この効果は一度発動すると、その後5分間は再発動しない。", + "koKR": "다음 [30 * (1+Elixir_Duration_Bonus)]분 동안 한 번 죽음을 피하고 2초 동안 면역 상태가 됩니다. 이 효과가 발동한 후에는 5분 동안 동일한 효과를 얻을 수 없습니다.", + "plPL": "W ciągu kolejnych [30 * (1+Elixir_Duration_Bonus)] min raz zapobiegniesz śmierci i uzyskasz niewrażliwość na 2 sek. Gdy do tego dojdzie, nie będzie można skorzystać z tego efektu przez kolejne 5 min.", + "ptBR": "Pelos próximos [30 * (1+Elixir_Duration_Bonus)] minutos, evite a morte uma vez e fique imune por 2 s. Quando isso acontecer, você não poderá receber esse benefício novamente por 5 minutos.", + "ruRU": "В течение [30 * (1+Elixir_Duration_Bonus)] мин. вы сможете один раз избежать неминуемой смерти и получить неуязвимость на 2 сек. Повторное срабатывание эффекта возможно не ранее, чем через 5 мин.", + "trTR": "Sonraki [30 * (1+Elixir_Duration_Bonus)] dakika boyunca bir defa ölümü önle ve 2 saniyeliğine Bağışık hâle gel. Gerçekleştiğinde 5 dakika boyunca bir daha bundan faydalanamazsın.", + "zhCN": "在接下来的 [30 * (1+Elixir_Duration_Bonus)] 分钟内阻止一次死亡并获得持续 2 秒的免疫效果。该效果发生后,你在 5 分钟内无法再次获益。", + "zhTW": "在接下來的 [30 * (1+Elixir_Duration_Bonus)] 分鐘內,避免一次死亡同時獲得免疫效果 2 秒。一旦生效後,你在5分鐘內無法再次獲得此效果。" + }, + "flavor": "This Elixir is special, and may be used alongside any other Elixir.", + "flavor_localized": { + "deDE": "Dieses Elixier ist besonders und kann zusammen mit jedem beliebigen anderen Elixier verwendet werden.", + "esES": "Este elixir es especial y se puede usar junto con cualquier otro elixir.", + "esMX": "Este Elíxir es especial y puede usarse junto con cualquier otro Elíxir.", + "frFR": "Cet élixir est spécial et peut être utilisé en même temps qu'un autre élixir.", + "itIT": "Questo elisir è speciale e può essere usato assieme ad altri elisir.", + "jaJP": "このエリクサーは特殊で、ほかのエリクサーと同時に使用することができる。", + "koKR": "이 특별한 비약은 그 외의 비약과 함께 사용할 수 있습니다.", + "plPL": "Ten eliksir jest wyjątkowy i można go użyć jednocześnie z każdym innym eliksirem.", + "ptBR": "Este elixir é especial e pode ser usado em conjunto com qualquer outro elixir.", + "ruRU": "Это особенный эликсир, и его можно применить вместе с еще одним эликсиром.", + "trTR": "Bu İksir özeldir ve başka herhangi bir İksirin yanında kullanılabilir.", + "zhCN": "该药剂很特殊,也许可以和其他某些药剂同时使用。", + "zhTW": "這種靈藥非常特別,而且可以和其他靈藥搭配使用。" + }, + "name": "Elixir of Death Evasion", + "name_localized": { + "deDE": "[ns]Elixier der Todesflucht", + "esES": "[ms]Elixir de evasión de muerte", + "esMX": "Elíxir de Evasión de la Muerte", + "frFR": "[ms]Élixir de trompe-la-mort", + "itIT": "[ms]Elisir Ingannamorte", + "jaJP": "死逃れのエリクサー", + "koKR": "죽음 회피의 비약", + "plPL": "[ms]Eliksir oszukanej śmierci", + "ptBR": "[ms]Elixir da Evasão da Morte", + "ruRU": "[ms]Эликсир избегания смерти", + "trTR": "Ölümden Kaçınma İksiri", + "zhCN": "绝境逢生药剂", + "zhTW": "死亡閃避靈藥" + } + }, + "Elixir_ColdResist_1": { + "desc": "Increases Cold Resistance by +10%, Maximum Cold Resistance by +2%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Kältewiderstand um +10%, den max. Kältewiderstand um +2% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 10% la resistencia al frío, un 2% la resistencia al frío máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al frío en +10%, la resistencia al frío máxima en +2% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au froid de 10%, la résistance au froid maximum de 2% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al freddo del +10%, la resistenza massima al freddo del +2% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、冷気耐性が+10%、最大冷気耐性が+2%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 냉기 저항이 +10%, 최대 냉기 저항이 +2%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Zimno o 10%, maksymalną odporność na Zimno o 2%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano gélido em +10%, o máximo de resistência a dano gélido em +2% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление холоду на +10%, а максимальное сопротивление холоду – на +2%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Soğuk Direncini %10, Maksimum Soğuk Direncini %2, Tecrübeyi %5 artırır.", + "zhCN": "冰霜抗性 +10%,冰霜抗性上限 +2%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "冰寒抗性 +10%、冰寒抗性上限 +2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 15, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Elixir of Cold Resistance", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Kältewiderstands", + "esES": "[ms]Elixir de resistencia al frío suave", + "esMX": "Elíxir Débil de Resistencia al Frío", + "frFR": "[ms]Élixir de résistance au froid dilué", + "itIT": "[ms]Elisir della Resistenza al Freddo Debole", + "jaJP": "弱効果冷気耐性のエリクサー", + "koKR": "약한 냉기 저항의 비약", + "plPL": "[ms]Słaby eliksir odporności na Zimno", + "ptBR": "[ms]Elixir Fraco de Resistência a Dano Gélido", + "ruRU": "[ms]Слабый эликсир сопротивления холоду", + "trTR": "Zayıf Soğuk Direnci İksiri", + "zhCN": "弱效抗冰药剂", + "zhTW": "弱效冰寒抗性靈藥" + } + }, + "Elixir_ColdResist_2": { + "desc": "Increases Cold Resistance by +15%, Maximum Cold Resistance by +3%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Kältewiderstand um +15%, den max. Kältewiderstand um +3% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 15% la resistencia al frío, un 3% la resistencia al frío máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al frío en +15%, la resistencia al frío máxima en +3% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au froid de 15%, la résistance au froid maximum de 3% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al freddo del +15%, la resistenza massima al freddo del +3% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、冷気耐性が+15%、最大冷気耐性が+3%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 냉기 저항이 +15%, 최대 냉기 저항이 +3%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Zimno o 15%, maksymalną odporność na Zimno o 3%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano gélido em +15%, o máximo de resistência a dano gélido em +3% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление холоду на +15%, а максимальное сопротивление холоду – на +3%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Soğuk Direncini %15, Maksimum Soğuk Direncini %3, Tecrübeyi %5 artırır.", + "zhCN": "冰霜抗性 +15%,冰霜抗性上限 +3%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "冰寒抗性 +15%、冰寒抗性上限 +3%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 45, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Cold Resistance", + "name_localized": { + "deDE": "[ns]Elixier des Kältewiderstands", + "esES": "[ms]Elixir de resistencia al frío", + "esMX": "Elíxir de Resistencia al Frío", + "frFR": "[ms]Élixir de résistance au froid", + "itIT": "[ms]Elisir della Resistenza al Freddo", + "jaJP": "冷気耐性のエリクサー", + "koKR": "냉기 저항의 비약", + "plPL": "[ms]Eliksir odporności na Zimno", + "ptBR": "[ms]Elixir de Resistência a Dano Gélido", + "ruRU": "[ms]Эликсир сопротивления холоду", + "trTR": "Soğuk Direnci İksiri", + "zhCN": "抗冰药剂", + "zhTW": "冰寒抗性靈藥" + } + }, + "Elixir_ColdResist_3": { + "desc": "Increases Cold Resistance by +20%, Maximum Cold Resistance by +4%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Kältewiderstand um +20%, den max. Kältewiderstand um +4% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la resistencia al frío, un 4% la resistencia al frío máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al frío en +20%, la resistencia al frío máxima en +4% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au froid de 20%, la résistance au froid maximum de 4% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al freddo del +20%, la resistenza massima al freddo del +4% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、冷気耐性が+20%、最大冷気耐性が+4%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 냉기 저항이 +20%, 최대 냉기 저항이 +4%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Zimno o 20%, maksymalną odporność na Zimno o 4%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano gélido em +20%, o máximo de resistência a dano gélido em +4% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление холоду на +20%, а максимальное сопротивление холоду – на +4%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Soğuk Direncini %20, Maksimum Soğuk Direncini %4, Tecrübeyi %5 artırır.", + "zhCN": "冰霜抗性 +20%,冰霜抗性上限 +4%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "冰寒抗性 +20%、冰寒抗性上限 +4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 60, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Elixir of Cold Resistance", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Kältewiderstands", + "esES": "[ms]Elixir de resistencia al frío fuerte", + "esMX": "Elíxir Fuerte de Resistencia al Frío", + "frFR": "[ms]Élixir de résistance au froid relevé", + "itIT": "[ms]Elisir della Resistenza al Freddo Forte", + "jaJP": "強力冷気耐性のエリクサー", + "koKR": "강한 냉기 저항의 비약", + "plPL": "[ms]Silny eliksir odporności na Zimno", + "ptBR": "[ms]Elixir Forte de Resistência a Dano Gélido", + "ruRU": "[ms]Сильный эликсир сопротивления холоду", + "trTR": "Güçlü Soğuk Direnci İksiri", + "zhCN": "强效抗冰药剂", + "zhTW": "強效冰寒抗性靈藥" + } + }, + "Elixir_ColdResist_4": { + "desc": "Increases Cold Resistance by +25%, Maximum Cold Resistance by +5%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Kältewiderstand um +25%, den max. Kältewiderstand um +5% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 25% la resistencia al frío, un 5% la resistencia al frío máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al frío en +25%, la resistencia al frío máxima en +5% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au froid de 25%, la résistance au froid maximum de 5% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al freddo del +25%, la resistenza massima al freddo del +5% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、冷気耐性が+25%、最大冷気耐性が+5%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 냉기 저항이 +25%, 최대 냉기 저항이 +5%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Zimno o 25%, maksymalną odporność na Zimno o 5%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano gélido em +25%, o máximo de resistência a dano gélido em +5% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление холоду на +25%, а максимальное сопротивление холоду – на +5%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Soğuk Direncini %25, Maksimum Soğuk Direncini %5, Tecrübeyi %5 artırır.", + "zhCN": "冰霜抗性 +25%,冰霜抗性上限 +5%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "冰寒抗性 +25%、冰寒抗性上限 +5%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Elixir of Cold Resistance", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Kältewiderstands", + "esES": "[ms]Elixir de resistencia al frío potente", + "esMX": "Elíxir Potente de Resistencia al Frío", + "frFR": "[ms]Élixir de résistance au froid puissant", + "itIT": "[ms]Elisir della Resistenza al Freddo Potente", + "jaJP": "大効果冷気耐性のエリクサー", + "koKR": "위력적인 냉기 저항의 비약", + "plPL": "[ms]Mocny eliksir odporności na Zimno", + "ptBR": "[ms]Elixir Potente de Resistência a Dano Gélido", + "ruRU": "[ms]Насыщенный эликсир сопротивления холоду", + "trTR": "Tesirli Soğuk Direnci İksiri", + "zhCN": "优效抗冰药剂", + "zhTW": "特效冰寒抗性靈藥" + } + }, + "Elixir_ColdResist_5": { + "desc": "Increases Cold Resistance by +30%, Maximum Cold Resistance by +6%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Kältewiderstand um +30%, den max. Kältewiderstand um +6% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 30% la resistencia al frío, un 6% la resistencia al frío máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al frío en +30%, la resistencia al frío máxima en +6% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au froid de 30%, la résistance au froid maximum de 6% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al freddo del +30%, la resistenza massima al freddo del +6% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、冷気耐性が+30%、最大冷気耐性が+6%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 냉기 저항이 +30%, 최대 냉기 저항이 +6%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Zimno o 30%, maksymalną odporność na Zimno o 6%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano gélido em +30%, o máximo de resistência a dano gélido em +6% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление холоду на +30%, а максимальное сопротивление холоду – на +6%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Soğuk Direncini %30, Maksimum Soğuk Direncini %6, Tecrübeyi %5 artırır.", + "zhCN": "冰霜抗性 +30%,冰霜抗性上限 +6%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "冰寒抗性 +30%、冰寒抗性上限 +6%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 90, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Elixir of Cold Resistance", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Kältewiderstands", + "esES": "[ms]Elixir de resistencia al frío embriagador", + "esMX": "Elíxir Estimulante de Resistencia al Frío", + "frFR": "[ms]Élixir de résistance au froid enivrant", + "itIT": "[ms]Elisir della Resistenza al Freddo Inebriante", + "jaJP": "高濃度冷気耐性のエリクサー", + "koKR": "자극적인 냉기 저항의 비약", + "plPL": "[ms]Potężny eliksir odporności na Zimno", + "ptBR": "[ms]Elixir Robusto de Resistência a Dano Gélido", + "ruRU": "[ms]Крепкий эликсир сопротивления холоду", + "trTR": "Sert Soğuk Direnci İksiri", + "zhCN": "急效抗冰药剂", + "zhTW": "猛烈冰寒抗性靈藥" + } + }, + "Elixir_CritChance": { + "desc": "Increases critical strike chance by 15% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die kritische Trefferchance um 15% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 15% la probabilidad de golpe crítico y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe crítico un 15% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'infliger un coup critique de 15% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di critico del 15% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒット率が15%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 확률이 15%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na trafienie krytyczne o 15%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de acerto crítico em 15% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность критического удара на 15% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına kritik vuruş ihtimalini %15, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "暴击几率提高 15%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊機率提高 15%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Cruelty", + "name_localized": { + "deDE": "[ns]Elixier der Grausamkeit", + "esES": "[ms]Elixir de crueldad", + "esMX": "Elíxir de Crueldad", + "frFR": "[ms]Élixir de cruauté", + "itIT": "[ms]Elisir della Crudeltà", + "jaJP": "苛虐エリクサー", + "koKR": "잔혹성의 비약", + "plPL": "[ms]Eliksir okrucieństwa", + "ptBR": "[ms]Elixir da Crueldade", + "ruRU": "[ms]Эликсир жестокости", + "trTR": "Acımasızlık İksiri", + "zhCN": "残暴药剂", + "zhTW": "殘酷靈藥" + } + }, + "Elixir_CritDamage": { + "desc": "Increases critical strike damage by 25% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den kritischen Trefferschaden um 25% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 25% el daño de golpe crítico y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño de golpe crítico un 25% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts critiques de 25% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni critici del 25% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒットダメージが25%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 피해가 25%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia od trafień krytycznych o 25%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano de acerto crítico em 25% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает критический урон на 25% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına kritik vuruş hasarını %25, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "暴击伤害提高 25%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊傷害提高 25%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Savagery", + "name_localized": { + "deDE": "[ns]Elixier der Wildheit", + "esES": "[ms]Elixir de salvajismo", + "esMX": "Elíxir de Salvajismo", + "frFR": "[ms]Élixir de barbarie", + "itIT": "[ms]Elisir della Ferocia", + "jaJP": "暴虐エリクサー", + "koKR": "야만성의 비약", + "plPL": "[ms]Eliksir dzikości", + "ptBR": "[ms]Elixir da Selvageria", + "ruRU": "[ms]Эликсир свирепости", + "trTR": "Vahşet İksiri", + "zhCN": "野蛮药剂", + "zhTW": "野蠻靈藥" + } + }, + "Elixir_Crushing_1": { + "desc": "Increases Overpower damage by 20% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Überwältigungsschaden um 20% und die Erfahrung um 5%.", + "esES": "Aumenta un 20% el daño de arrollamiento y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño abrumador un 20% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts d'accablement de 20% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni da Sopraffazione del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、オーバーパワーダメージが20%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 제압 피해가 20%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia od przytłoczenia o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano de Golpe Brutal em 20% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает подавляющий урон на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Aşırı Güç hasarını %20, Tecrübeni %5 artırır.", + "zhCN": "压制伤害提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "壓制傷害提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 25, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Crushing Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Schmetterns", + "esES": "[ms]Elixir de aplastamiento suave", + "esMX": "Elíxir Aplastante Débil", + "frFR": "[ms]Élixir dévastateur dilué", + "itIT": "[ms]Elisir Frantumante Debole", + "jaJP": "弱効果粉砕のエリクサー", + "koKR": "약한 분쇄의 비약", + "plPL": "[ms]Słaby eliksir miażdżenia", + "ptBR": "[ms]Elixir Fraco de Esmagamento", + "ruRU": "[ms]Слабый эликсир сокрушения", + "trTR": "Zayıf Ezme İksiri", + "zhCN": "弱效粉碎药剂", + "zhTW": "弱效輾壓靈藥" + } + }, + "Elixir_Crushing_2": { + "desc": "Increases Overpower damage by 30% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Überwältigungsschaden um 30% und die Erfahrung um 5%.", + "esES": "Aumenta un 30% el daño de arrollamiento y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño abrumador un 30% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts d'accablement de 30% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni da Sopraffazione del 30% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、オーバーパワーダメージが30%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 제압 피해가 30%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia od przytłoczenia o 30%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano de Golpe Brutal em 30% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает подавляющий урон на 30% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Aşırı Güç hasarını %30, Tecrübeni %5 artırır.", + "zhCN": "压制伤害提高 30%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "壓制傷害提高 30%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 55, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Crushing Elixir", + "name_localized": { + "deDE": "[ns]Elixier des Schmetterns", + "esES": "[ms]Elixir de aplastamiento", + "esMX": "Elíxir Aplastante", + "frFR": "[ms]Élixir dévastateur", + "itIT": "[ms]Elisir Frantumante", + "jaJP": "粉砕のエリクサー", + "koKR": "분쇄의 비약", + "plPL": "[ms]Eliksir miażdżenia", + "ptBR": "[ms]Elixir de Esmagamento", + "ruRU": "[ms]Эликсир сокрушения", + "trTR": "Ezme İksiri", + "zhCN": "粉碎药剂", + "zhTW": "輾壓靈藥" + } + }, + "Elixir_Crushing_3": { + "desc": "Increases Overpower damage by 40% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Überwältigungsschaden um 40% und die Erfahrung um 5%.", + "esES": "Aumenta un 40% el daño de arrollamiento y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño abrumador un 40% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts d'accablement de 40% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni da Sopraffazione del 40% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、オーバーパワーダメージが40%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 제압 피해가 40%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia od przytłoczenia o 40%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano de Golpe Brutal em 40% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает подавляющий урон на 40% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Aşırı Güç hasarını %40, Tecrübeni %5 artırır.", + "zhCN": "压制伤害提高 40%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "壓制傷害提高 40%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 65, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Crushing Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Schmetterns", + "esES": "[ms]Elixir de aplastamiento fuerte", + "esMX": "Elíxir Aplastante Fuerte", + "frFR": "[ms]Élixir dévastateur relevé", + "itIT": "[ms]Elisir Frantumante Forte", + "jaJP": "強力粉砕のエリクサー", + "koKR": "강한 분쇄의 비약", + "plPL": "[ms]Silny eliksir miażdżenia", + "ptBR": "[ms]Elixir Forte de Esmagamento", + "ruRU": "[ms]Сильный эликсир сокрушения", + "trTR": "Güçlü Ezme İksiri", + "zhCN": "强效粉碎药剂", + "zhTW": "強效輾壓靈藥" + } + }, + "Elixir_Crushing_4": { + "desc": "Increases Overpower damage by 50% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Überwältigungsschaden um 50% und die Erfahrung um 5%.", + "esES": "Aumenta un 50% el daño de arrollamiento y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño abrumador un 50% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts d'accablement de 50% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni da Sopraffazione del 50% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、オーバーパワーダメージが50%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 제압 피해가 50%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia od przytłoczenia o 50%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano de Golpe Brutal em 50% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает подавляющий урон на 50% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Aşırı Güç hasarını %50, Tecrübeni %5 artırır.", + "zhCN": "压制伤害提高 50%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "壓制傷害提高 50%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 80, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Crushing Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Schmetterns", + "esES": "[ms]Elixir de aplastamiento potente", + "esMX": "Elíxir Aplastante Potente", + "frFR": "[ms]Élixir dévastateur puissant", + "itIT": "[ms]Elisir Frantumante Potente", + "jaJP": "大効果粉砕のエリクサー", + "koKR": "위력적인 분쇄의 비약", + "plPL": "[ms]Mocny eliksir miażdżenia", + "ptBR": "[ms]Elixir Potente de Esmagamento", + "ruRU": "[ms]Насыщенный эликсир сокрушения", + "trTR": "Tesirli Ezme İksiri", + "zhCN": "优效粉碎药剂", + "zhTW": "特效輾壓靈藥" + } + }, + "Elixir_Crushing_5": { + "desc": "Increases Overpower damage by 60% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Überwältigungsschaden um 60% und die Erfahrung um 5%.", + "esES": "Aumenta un 60% el daño de arrollamiento y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño abrumador un 60% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts d'accablement de 60% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni da Sopraffazione del 60% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、オーバーパワーダメージが60%上昇し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 제압 피해가 60%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia od przytłoczenia o 60%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano de Golpe Brutal em 60% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает подавляющий урон на 60% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Aşırı Güç hasarını %60, Tecrübeni %5 artırır.", + "zhCN": "压制伤害提高 60%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "壓制傷害提高 60%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 95, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Crushing Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Schmetterns", + "esES": "[ms]Elixir de aplastamiento embriagador", + "esMX": "Elíxir Aplastante Estimulante", + "frFR": "[ms]Élixir dévastateur enivrant", + "itIT": "[ms]Elisir Frantumante Inebriante", + "jaJP": "高濃度粉砕のエリクサー", + "koKR": "자극적인 분쇄의 비약", + "plPL": "[ms]Potężny eliksir miażdżenia", + "ptBR": "[ms]Elixir Robusto de Esmagamento", + "ruRU": "[ms]Крепкий эликсир сокрушения", + "trTR": "Sert Ezme İksiri", + "zhCN": "急效粉碎药剂", + "zhTW": "猛烈輾壓靈藥" + } + }, + "Elixir_Curative": { + "desc": "Makes you Unstoppable for 1 second, increases resistance to poisons and other negative effects by 50%, and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Macht Euch 1 Sek. lang unaufhaltsam, erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang Euren Widerstand gegen Gift und andere negative Effekte um 50% und erhöht Eure Erfahrung um 5%.", + "esES": "Te vuelve imparable durante 1 s, aumenta un 50% la resistencia al veneno y otros efectos negativos, y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Te vuelve imparable durante 1 segundo, aumenta la resistencia a los venenos y otros efectos negativos un 50% y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Vous rend inarrêtable pendant 1 s, augmente votre résistance aux poisons et aux autres effets négatifs de 50%, et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Ti rende inarrestabile per 1 s, aumenta la resistenza ai veleni e agli altri effetti negativi del 50% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "1秒間、抑圧不可になり、毒や各種デバフ効果への耐性が50%上昇する。また、[30 * (1+Elixir_Duration_Bonus)]分間、獲得経験値が5%増加する。", + "koKR": "1초 동안 저지 불가 상태가 되고, [30 * (1+Elixir_Duration_Bonus)]분 동안 독과 해로운 효과에 대한 저항이 50% 증가하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Zapewnia ci nieustępliwość na 1 sek., zwiększa odporność na zatrucia i inne negatywne efekty o 50% oraz zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Torna você implacável por 1 segundo, aumenta a resistência a dano venenoso e outros efeitos negativos em 50% e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Дает вам неудержимость на 1 сек., увеличивает сопротивление яду и другим отрицательным эффектам на 50% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "Seni 1 saniyeliğine Durdurulamaz yaparak [30 * (1+Elixir_Duration_Bonus)] dakikalığına zehir ve diğer negatif etkilere olan direncini %50, Tecrübeni %5 artırır.", + "zhCN": "使你变得不可阻挡,持续 1 秒,毒素抗性和对其他负面效果的抗性提高 50%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "你獲得 1 秒的無阻效果,對毒素和其他負面效果的抗性提高 50%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 35, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Curative Elixir", + "name_localized": { + "deDE": "[ns]Heilendes Elixier", + "esES": "[ms]Elixir curativo", + "esMX": "Elíxir Curativo", + "frFR": "[ms]Élixir curatif", + "itIT": "[ms]Elisir Curativo", + "jaJP": "癒しのエリクサー", + "koKR": "치료의 비약", + "plPL": "[ms]Eliksir leczniczy", + "ptBR": "[ms]Elixir Curativo", + "ruRU": "[ms]Целительный эликсир", + "trTR": "[n1]Şifa Veren İksir[n2]Şifa Veren İksiri", + "zhCN": "疗愈药剂", + "zhTW": "治癒靈藥" + } + }, + "Elixir_Family_Beasts": { + "desc": "Increases damage against Spiders, Wildlife, Maggots, Snakes, and Werewolves by 20% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schaden gegen Spinnen, Wildtiere, Maden, Schlangen und Werwölfe um 20% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% el daño contra arañas, fauna, gusanos, serpientes y hombres lobo, y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño contra las Arañas, los Animales Silvestres, los Gusanos, las Serpientes y los Hombres Lobo un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts contre les araignées, les animaux sauvages, les asticots, les serpents et les lycanthropes de 20%, et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni contro ragni, fauna, larve, serpenti e lupi mannari del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、蜘蛛、野生動物、マゴット、蛇、人狼に対するダメージが20%増加し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 거미, 야생동물, 구더기, 뱀, 늑대인간에게 주는 피해가 20% 증가하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia zadawane pająkom, dzikim zwierzętom, larwom, wężom i wilkołakom o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano contra aranhas, vida selvagem, vermes, cobras e lobisomens em 20% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает урон, который вы наносите паукам, диким животным, личинкам, змеям и оборотням, на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Örümceklere, Yabani Hayvanlara, Kurtçuklara, Yılanlara ve Kurt Adamlara karşı hasarını %20, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "对蜘蛛、野生动物、蛆虫、蛇和狼人造成的伤害提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "對蜘蛛、野生動物、蛆蟲、蛇類和狼人的傷害提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Beast-slaying", + "name_localized": { + "deDE": "[ns]Elixier des Tierschlachtens", + "esES": "[ms]Elixir de exterminio de bestias", + "esMX": "Elíxir de Eliminación de Bestias", + "frFR": "[ms]Élixir d'extermination bestiale", + "itIT": "[ms]Elisir Ammazza-Bestie", + "jaJP": "獣狩りのエリクサー", + "koKR": "야수 처치의 비약", + "plPL": "[ms]Eliksir zabijania bestii", + "ptBR": "[ms]Elixir do Abate de Feras", + "ruRU": "[ms]Эликсир убийцы зверей", + "trTR": "Canavar Katletme İksiri", + "zhCN": "猎兽药剂", + "zhTW": "屠獸靈藥" + } + }, + "Elixir_Family_Demons": { + "desc": "Increases damage against Goatmen, Fallen, Flies, and Demons by 20% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schaden gegen Ziegenmenschen, Gefallene, Fliegen und Dämonen um 20% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% el daño contra hombres cabra, caídos, moscas y demonios, y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño contra los Faunos, los Caídos, las Moscas y los Demonios un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts contre les hommes-boucs, les Déchus, les insectes et les démons de 20%, et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni contro uomini capra, caduti, mosche e demoni del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、羊頭の獣、フォールン、蠅、悪魔に対するダメージが20%増加し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 염소인간, 몰락자, 파리, 악마에게 주는 피해가 20% 증가하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia zadawane kozłoludom, upadłym, insektom i demonom o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano contra caprinos, Decaídos, moscas e demônios em 20% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает урон, который вы наносите козлоногим, падшим, мухам и демонам, на 20% и дает бонус к опыту в 3% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Keçi Adamlara, Düşmüşlere, Sineklere ve İblislere karşı hasarını %20, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "对羊头人、沉沦魔、飞蝇和恶魔造成的伤害提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "對羊頭人、沉淪魔、魔蠅和惡魔的傷害提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Demon-slaying", + "name_localized": { + "deDE": "[ns]Elixier des Dämonen-schlachtens", + "esES": "[ms]Elixir de exterminio de demonios", + "esMX": "Elíxir de Eliminación de Demonios", + "frFR": "[ms]Élixir d'extermination démoniaque", + "itIT": "[ms]Elisir Ammazza-Demoni", + "jaJP": "悪魔殺しのエリクサー", + "koKR": "악마 처치의 비약", + "plPL": "[ms]Eliksir zabijania demonów", + "ptBR": "[ms]Elixir do Abate de Demônios", + "ruRU": "[ms]Эликсир убийцы демонов", + "trTR": "İblis Katletme İksiri", + "zhCN": "屠魔药剂", + "zhTW": "屠魔靈藥" + } + }, + "Elixir_Family_Humans": { + "desc": "Increases damage against Cannibals, Bandits, Knights Penitent, and Cultists by 20% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schaden gegen Kannibalen, Banditen, Ritter der Reue und Kultisten um 20% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% el daño contra caníbales, bandidos, Caballeros Penitentes y cultores, y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño contra los Caníbales, los Bandidos, los Caballeros Penitentes y los Cultistas un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts contre les cannibales, les bandits, les chevaliers de la Pénitence et les sectateurs de 20%, et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni contro cannibali, banditi, Cavalieri Penitenti e cultisti del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、人食い、盗賊、懺悔の騎士、邪教徒に対するダメージが20%増加し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 식인종, 좀도둑, 참회의 기사, 이교도에게 주는 피해가 20% 증가하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia zadawane kanibalom, bandytom, pokutnikom i kultystom o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano contra canibais, bandidos, Cavaleiros Penitentes e cultistas em 20% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает урон, который вы наносите каннибалам, бандитам, рыцарям, Кающимся и сектантам, на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Yamyamlara, Eşkıyalara, Tövbekâr Şövalyelere ve Tarikatçılara karşı hasarını %20, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "对食人族、强盗、悔罪骑士和邪教徒造成的伤害提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "對食人族、盜匪、懺悔騎士和邪教徒的傷害提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Man-slaying", + "name_localized": { + "deDE": "[ns]Elixier des Menschen-schlachtens", + "esES": "[ms]Elixir de exterminio de humanos", + "esMX": "Elíxir de Eliminación de Humanos", + "frFR": "[ms]Élixir d'extermination humaine", + "itIT": "[ms]Elisir Ammazza-Uomini", + "jaJP": "人間狩りのエリクサー", + "koKR": "인간 처치의 비약", + "plPL": "[ms]Eliksir zabijania ludzi", + "ptBR": "[ms]Elixir do Abate de Humanos", + "ruRU": "[ms]Эликсир убийцы людей", + "trTR": "İnsan Katletme İksiri", + "zhCN": "屠杀药剂", + "zhTW": "屠人靈藥" + } + }, + "Elixir_Family_Undead": { + "desc": "Increases damage against Vampires, Skeletons, Zombies, Ghosts, and Drowned by 20% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schaden gegen Vampire, Skelette, Zombies, Geister und Ertrunkene um 20% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% el daño contra vampiros, esqueletos, zombis, fantasmas y ahogados, y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el daño contra los Vampiros, los Esqueletos, los Zombis, los Fantasmas y los Ahogados un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les dégâts contre les vampires, les squelettes, les zombies, les fantômes et les Noyés de 20%, et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta i danni contro vampiri, scheletri, zombi, fantasmi e annegati del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、ヴァンパイア、スケルトン、ゾンビ、幽霊、溺れし者に対するダメージが20%増加し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 흡혈귀, 해골, 좀비, 유령, 가라앉은 자에게 주는 피해가 20% 증가하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa obrażenia zadawane wampirom, szkieletom, zombie, duchom i topielcom o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o dano contra vampiros, esqueletos, zumbis, fantasmas e Afogados em 20% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Увеличивает урон, который вы наносите вампирам, скелетам, зомби, призракам и утопленникам, на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Vampirlere, İskeletlere, Zombilere, Hayaletlere ve Boğulmuşlara karşı hasarını %20, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "对吸血鬼、骷髅、僵尸、幽灵和冤溺者造成的伤害提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "對吸血鬼、骷髏、殭屍、鬼魂和海屍的傷害提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Undead-slaying", + "name_localized": { + "deDE": "[ns]Elixier des Untoten-schlachtens", + "esES": "[ms]Elixir de exterminio de muertos vivientes", + "esMX": "Elíxir de Eliminación de No Muertos", + "frFR": "[ms]Élixir d'extermination des morts-vivants", + "itIT": "[ms]Elisir Ammazza-Non Morti", + "jaJP": "アンデッド狩りのエリクサー", + "koKR": "언데드 처치의 비약", + "plPL": "[ms]Eliksir zabijania nieumarłych", + "ptBR": "[ms]Elixir do Abate de Mortos-vivos", + "ruRU": "[ms]Эликсир убийцы нежити", + "trTR": "Hortlak Katletme İksiri", + "zhCN": "亡灵屠戮药剂", + "zhTW": "屠屍靈藥" + } + }, + "Elixir_FireResist_1": { + "desc": "Increases Fire Resistance by +10%, Maximum Fire Resistance by +2%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Feuerwiderstand um +10%, den max. Feuerwiderstand um +2% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 10% la resistencia al fuego, un 2% la resistencia al fuego máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al fuego en +10%, la resistencia al fuego máxima en +2% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au feu de 10%, la résistance au feu maximum de 2% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fuoco del +10%, la resistenza massima al fuoco del +2% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、火炎耐性が+10%、最大火炎耐性が+2%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 화염 저항이 +10%, 최대 화염 저항이 +2%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Ogień o 10%, maksymalną odporność na Ogień o 2%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano ígneo em +10%, o máximo de resistência a dano ígneo em +2% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление огню на +10%, а максимальное сопротивление огню – на +2%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Ateş Direncini %10, Maksimum Ateş Direncini %2, Tecrübeyi %5 artırır.", + "zhCN": "火焰抗性 +10%,火焰抗性上限 +2%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "火焰抗性 +10%、火焰抗性上限 +2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 15, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Elixir of Fire Resistance", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Feuerwiderstands", + "esES": "[ms]Elixir de resistencia al fuego suave", + "esMX": "Elíxir Débil de Resistencia al Fuego", + "frFR": "[ms]Élixir de résistance au feu dilué", + "itIT": "[ms]Elisir della Resistenza al Fuoco Debole", + "jaJP": "弱効果火炎耐性のエリクサー", + "koKR": "약한 화염 저항의 비약", + "plPL": "[ms]Słaby eliksir odporności na Ogień", + "ptBR": "[ms]Elixir Fraco de Resistência a Dano Ígneo", + "ruRU": "[ms]Слабый эликсир сопротивления огню", + "trTR": "Zayıf Ateş Direnci İksiri", + "zhCN": "弱效抗火药剂", + "zhTW": "弱效火焰抗性靈藥" + } + }, + "Elixir_FireResist_2": { + "desc": "Increases Fire Resistance by +15%, Maximum Fire Resistance by +3%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Feuerwiderstand um +15%, den max. Feuerwiderstand um +3% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 15% la resistencia al fuego, un 3% la resistencia al fuego máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al fuego en +15%, la resistencia al fuego máxima en +3% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au feu de 15%, la résistance au feu maximum de 3% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fuoco del +15%, la resistenza massima al fuoco del +3% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、火炎耐性が+15%、最大火炎耐性が+3%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 화염 저항이 +15%, 최대 화염 저항이 +3%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Ogień o 15%, maksymalną odporność na Ogień o 3%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano ígneo em +15%, o máximo de resistência a dano ígneo em +3% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление огню на +15%, а максимальное сопротивление огню – на +3%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Ateş Direncini %15, Maksimum Ateş Direncini %3, Tecrübeyi %5 artırır.", + "zhCN": "火焰抗性 +15%,火焰抗性上限 +3%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "火焰抗性 +15%、火焰抗性上限 +3%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 45, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Fire Resistance", + "name_localized": { + "deDE": "[ns]Elixier des Feuerwiderstands", + "esES": "[ms]Elixir de resistencia al fuego", + "esMX": "Elíxir de Resistencia al Fuego", + "frFR": "[ms]Élixir de résistance au feu", + "itIT": "[ms]Elisir della Resistenza al Fuoco", + "jaJP": "火炎耐性のエリクサー", + "koKR": "화염 저항의 비약", + "plPL": "[ms]Eliksir odporności na Ogień", + "ptBR": "[ms]Elixir de Resistência a Dano Ígneo", + "ruRU": "[ms]Эликсир сопротивления огню", + "trTR": "Ateş Direnci İksiri", + "zhCN": "抗火药剂", + "zhTW": "火焰抗性靈藥" + } + }, + "Elixir_FireResist_3": { + "desc": "Increases Fire Resistance by +20%, Maximum Fire Resistance by +4%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Feuerwiderstand um +20%, den max. Feuerwiderstand um +4% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la resistencia al fuego, un 4% la resistencia al fuego máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al fuego en +20%, la resistencia al fuego máxima en +4% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au feu de 20%, la résistance au feu maximum de 4% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fuoco del +20%, la resistenza massima al fuoco del +4% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、火炎耐性が+20%、最大火炎耐性が+4%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 화염 저항이 +20%, 최대 화염 저항이 +4%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Ogień o 20%, maksymalną odporność na Ogień o 4%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano ígneo em +20%, o máximo de resistência a dano ígneo em +4% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление огню на +20%, а максимальное сопротивление огню – на +4%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Ateş Direncini %20, Maksimum Ateş Direncini %4, Tecrübeyi %5 artırır.", + "zhCN": "火焰抗性 +20%,火焰抗性上限 +4%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "火焰抗性 +20%、火焰抗性上限 +4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 60, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Elixir of Fire Resistance", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Feuerwiderstands", + "esES": "[ms]Elixir de resistencia al fuego fuerte", + "esMX": "Elíxir Fuerte de Resistencia al Fuego", + "frFR": "[ms]Élixir de résistance au feu relevé", + "itIT": "[ms]Elisir della Resistenza al Fuoco Forte", + "jaJP": "強力火炎耐性のエリクサー", + "koKR": "강한 화염 저항의 비약", + "plPL": "[ms]Silny eliksir odporności na Ogień", + "ptBR": "[ms]Elixir Forte de Resistência a Dano Ígneo", + "ruRU": "[ms]Сильный эликсир сопротивления огню", + "trTR": "Güçlü Ateş Direnci İksiri", + "zhCN": "强效抗火药剂", + "zhTW": "強效火焰抗性靈藥" + } + }, + "Elixir_FireResist_4": { + "desc": "Increases Fire Resistance by +25%, Maximum Fire Resistance by +5%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Feuerwiderstand um +25%, den max. Feuerwiderstand um +5% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 25% la resistencia al fuego, un 5% la resistencia al fuego máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al fuego en +25%, la resistencia al fuego máxima en +5% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au feu de 25%, la résistance au feu maximum de 5% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fuoco del +25%, la resistenza massima al fuoco del +5% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、火炎耐性が+25%、最大火炎耐性が+5%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 화염 저항이 +25%, 최대 화염 저항이 +5%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Ogień o 25%, maksymalną odporność na Ogień o 5%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano ígneo em +25%, o máximo de resistência a dano ígneo em +5% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление огню на +25%, а максимальное сопротивление огню – на +5%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Ateş Direncini %25, Maksimum Ateş Direncini %5, Tecrübeyi %5 artırır.", + "zhCN": "火焰抗性 +25%,火焰抗性上限 +5%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "火焰抗性 +25%、火焰抗性上限 +5%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Elixir of Fire Resistance", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Feuerwiderstands", + "esES": "[ms]Elixir de resistencia al fuego potente", + "esMX": "Elíxir Potente de Resistencia al Fuego", + "frFR": "[ms]Élixir de résistance au feu puissant", + "itIT": "[ms]Elisir della Resistenza al Fuoco Potente", + "jaJP": "大効果火炎耐性のエリクサー", + "koKR": "위력적인 화염 저항의 비약", + "plPL": "[ms]Mocny eliksir odporności na Ogień", + "ptBR": "[ms]Elixir Potente de Resistência a Dano Ígneo", + "ruRU": "[ms]Насыщенный эликсир сопротивления огню", + "trTR": "Tesirli Ateş Direnci İksiri", + "zhCN": "优效抗火药剂", + "zhTW": "特效火焰抗性靈藥" + } + }, + "Elixir_FireResist_5": { + "desc": "Increases Fire Resistance by +30%, Maximum Fire Resistance by +6%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Feuerwiderstand um +30%, den max. Feuerwiderstand um +6% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 30% la resistencia al fuego, un 6% la resistencia al fuego máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al fuego en +30%, la resistencia al fuego máxima en +6% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au feu de 30%, la résistance au feu maximum de 6% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fuoco del +30%, la resistenza massima al fuoco del +6% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、火炎耐性が+30%、最大火炎耐性が+6%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 화염 저항이 +30%, 최대 화염 저항이 +6%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Ogień o 30%, maksymalną odporność na Ogień o 6%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano ígneo em +30%, o máximo de resistência a dano ígneo em +6% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление огню на +30%, а максимальное сопротивление огню – на +6%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Ateş Direncini %30, Maksimum Ateş Direncini %6, Tecrübeyi %5 artırır.", + "zhCN": "火焰抗性 +30%,火焰抗性上限 +6%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "火焰抗性 +30%、火焰抗性上限 +6%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 90, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Elixir of Fire Resistance", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Feuerwiderstands", + "esES": "[ms]Elixir de resistencia al fuego embriagador", + "esMX": "Elíxir Estimulante de Resistencia al Fuego", + "frFR": "[ms]Élixir de résistance au feu enivrant", + "itIT": "[ms]Elisir della Resistenza al Fuoco Inebriante", + "jaJP": "高濃度火炎耐性のエリクサー", + "koKR": "자극적인 화염 저항의 비약", + "plPL": "[ms]Potężny eliksir odporności na Ogień", + "ptBR": "[ms]Elixir Robusto de Resistência a Dano Ígneo", + "ruRU": "[ms]Крепкий эликсир сопротивления огню", + "trTR": "Sert Ateş Direnci İksiri", + "zhCN": "急效抗火药剂", + "zhTW": "猛烈火焰抗性靈藥" + } + }, + "Elixir_HitEffect": { + "desc": "Increases Lucky Hit Chance by 20% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Glückstrefferchance um 20% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la probabilidad de golpe de suerte y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe afortunado un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'obtenir un coup de chance de 20% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di colpo fortunato del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、幸運の一撃発生率が20%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 행운의 적중 확률이 20%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na szczęśliwy traf o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de Golpe de Sorte em 20% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность удачного удара на 20% и увеличивает получаемый опыт на 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Şanslı Vuruş İhtimalini %20, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "幸运一击几率提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "幸運觸發機率提高 20% ,獲得的經驗值提高 5% ,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Combatant Fortune", + "name_localized": { + "deDE": "[ns]Elixier des Kampfglücks", + "esES": "[ms]Elixir de fortuna de combatiente", + "esMX": "Elíxir de la Fortuna del Combatiente", + "frFR": "[ms]Élixir de chance au combat", + "itIT": "[ms]Elisir della Fortuna del Combattente", + "jaJP": "武運のエリクサー", + "koKR": "무운의 비약", + "plPL": "[ms]Eliksir bojowej fortuny", + "ptBR": "[ms]Elixir da Sorte do Combatente", + "ruRU": "[ms]Эликсир воинской удачи", + "trTR": "Çarpışmacı Şansı İksiri", + "zhCN": "战斗命运药剂", + "zhTW": "幸運交戰靈藥" + } + }, + "Elixir_Ironbarb": { + "desc": "Increases Armor by +300 and Thorns by 150 for 0 minutes.", + "desc_localized": { + "deDE": "Erhöht 0 Min. lang die Rüstung um +300 und Dornen um 150.", + "esES": "Aumenta en 300 la armadura y en 150 las espinas durante 0 min.", + "esMX": "Aumenta la armadura en +300 y las Espinas en 150 durante 0 minutos.", + "frFR": "Augmente l'armure de 300 et les dégâts d'épines de 150 pendant 0 min.", + "itIT": "Aumenta l'armatura di 300 e le Spine di 150 per 0 min.", + "jaJP": "0分間、防御力が+300、荊棘の加護が150増加する。", + "koKR": "0분 동안 방어도가 +300 증가하고 가시가 150 증가합니다.", + "plPL": "Zwiększa pancerz o +300 pkt., a moc cierni o 150 pkt. na 0 min.", + "ptBR": "Aumenta a armadura em +300 e os espinhos em 150 por 0 minutos.", + "ruRU": "Укрепляет броню на 300 ед. и усиливает эффект шипов на 150 ед. на 0 мин.", + "trTR": "0 dakikalığına Zırhını 300, Dikenini 150 artırır.", + "zhCN": "护甲值 +300 点,荆棘提高 150 点,持续 0 分钟。", + "zhTW": "護甲值 +300 點,荊棘提高 150 點,持續 0 分鐘。" + }, + "drop_level": 10, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Iron Barb Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Eisenstachels", + "esES": "[ms]Elixir de púas de hierro suave", + "esMX": "Elíxir Débil de Púas de Hierro", + "frFR": "[ms]Élixir barbelé dilué", + "itIT": "[ms]Elisir del Ferro Spinato Debole", + "jaJP": "弱効果鉄条網エリクサー", + "koKR": "약한 강철 가시 비약", + "plPL": "[ms]Słaby eliksir żelaznych kolców", + "ptBR": "[ms]Elixir Fraco de Espinhos Férreos", + "ruRU": "[ms]Слабый эликсир железных колючек", + "trTR": "Zayıf Demir Diken İksiri", + "zhCN": "弱效铁刺药剂", + "zhTW": "弱效鐵棘靈藥" + } + }, + "Elixir_Ironbarb_1": { + "desc": "Increases Armor by +50, Thorns by 25, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Rüstung um +50, Dornen um 25 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 50 la armadura, en 25 las espinas y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la armadura en +50, las Espinas en 25 y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente l'armure de 50, les dégâts d'épines de 25 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta l'armatura di 50, le Spine di 25 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、防御力が+50、荊棘の加護が25、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 방어도가 +50, 가시가 25, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa pancerz o +50 pkt., moc cierni o 25 pkt., a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a armadura em +50, os espinhos em 25 e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Укрепляет броню на 50 ед., усиливает эффект шипов на 25 ед. и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zırhını 50, Dikenini 25, Tecrübeni %5 artırır.", + "zhCN": "护甲值 +50 点,荆棘提高 25 点,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "護甲值 +50 點,荊棘提高 25 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 5, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Iron Barb Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Eisenstachels", + "esES": "[ms]Elixir de púas de hierro suave", + "esMX": "Elíxir Débil de Púas de Hierro", + "frFR": "[ms]Élixir barbelé dilué", + "itIT": "[ms]Elisir del Ferro Spinato Debole", + "jaJP": "弱効果鉄条網エリクサー", + "koKR": "약한 강철 가시 비약", + "plPL": "[ms]Słaby eliksir żelaznych kolców", + "ptBR": "[ms]Elixir Fraco de Espinhos Férreos", + "ruRU": "[ms]Слабый эликсир железных колючек", + "trTR": "Zayıf Demir Diken İksiri", + "zhCN": "弱效铁刺药剂", + "zhTW": "弱效鐵棘靈藥" + } + }, + "Elixir_Ironbarb_2": { + "desc": "Increases Armor by +200, Thorns by 100, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Rüstung um +200, Dornen um 100 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 200 la armadura, en 100 las espinas y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la armadura en +200, las Espinas en 100 y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente l'armure de +200, les dégâts d'épines de 100 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta l'armatura di 200, le Spine di 100 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、防御力が+200、荊棘の加護が100、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 방어도가 +200, 가시가 100, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa pancerz o +200 pkt., moc cierni o 100 pkt., a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a armadura em +200, os espinhos em 100 e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Укрепляет броню на 200 ед., усиливает эффект шипов на 100 ед. и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zırhını 200, Dikenini 100, Tecrübeni %5 artırır.", + "zhCN": "护甲值 +200 点,荆棘提高 100 点,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "護甲值 +200 點,荊棘提高 100 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 35, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Iron Barb Elixir", + "name_localized": { + "deDE": "[ns]Elixier des Eisenstachels", + "esES": "[ms]Elixir de púas de hierro", + "esMX": "Elíxir de Púas de Hierro", + "frFR": "[ms]Élixir barbelé", + "itIT": "[ms]Elisir del Ferro Spinato", + "jaJP": "鉄条網エリクサー", + "koKR": "강철 가시 비약", + "plPL": "[ms]Eliksir żelaznych kolców", + "ptBR": "[ms]Elixir de Espinhos Férreos", + "ruRU": "[ms]Эликсир железных колючек", + "trTR": "Demir Diken İksiri", + "zhCN": "铁刺药剂", + "zhTW": "鐵棘靈藥" + } + }, + "Elixir_Ironbarb_3": { + "desc": "Increases Armor by +300, Thorns by 150, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Rüstung um +300, Dornen um 150 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 300 la armadura, en 150 las espinas y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la armadura en +300, las Espinas en 150 y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente l'armure de 300, les dégâts d'épines de 150 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta l'armatura di 300, le Spine di 150 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、防御力が+300、荊棘の加護が150、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 방어도가 +300, 가시가 150, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa pancerz o +300 pkt., moc cierni o 150 pkt., a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a armadura em +300, os espinhos em 150 e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Укрепляет броню на 300 ед., усиливает эффект шипов на 150 ед. и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zırhını 300, Dikenini 150, Tecrübeni %5 artırır.", + "zhCN": "护甲值 +300 点,荆棘提高 150 点,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "護甲值 +300 點,荊棘提高 150 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 50, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Iron Barb Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Eisenstachels", + "esES": "[ms]Elixir de púas de hierro fuerte", + "esMX": "Elíxir Fuerte de Púas de Hierro", + "frFR": "[ms]Élixir barbelé relevé", + "itIT": "[ms]Elisir del Ferro Spinato Forte", + "jaJP": "強力鉄条網エリクサー", + "koKR": "강한 강철 가시 비약", + "plPL": "[ms]Silny eliksir żelaznych kolców", + "ptBR": "[ms]Elixir Forte de Espinhos Férreos", + "ruRU": "[ms]Сильный эликсир железных колючек", + "trTR": "Güçlü Demir Diken İksiri", + "zhCN": "强效铁刺药剂", + "zhTW": "強效鐵棘靈藥" + } + }, + "Elixir_Ironbarb_4": { + "desc": "Increases Armor by +400, Thorns by 200, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Rüstung um +400, Dornen um 200 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 400 la armadura, en 200 las espinas y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la armadura en +400, las Espinas en 200 y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente l'armure de 400, les dégâts d'épines de 200 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta l'armatura di 400, le Spine di 200 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、防御力が+400、荊棘の加護が200、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 방어도가 +400, 가시가 200, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa pancerz o +400 pkt., moc cierni o 200 pkt., a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a armadura em +400, os espinhos em 200 e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Укрепляет броню на 400 ед., усиливает эффект шипов на 200 ед. и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zırhını 400, Dikenini 200, Tecrübeni %5 artırır.", + "zhCN": "护甲值 +400 点,荆棘提高 200 点,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "護甲值 +400 點,荊棘提高 200 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 65, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Iron Barb Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Eisenstachels", + "esES": "[ms]Elixir de púas de hierro potente", + "esMX": "Elíxir Potente de Púas de Hierro", + "frFR": "[ms]Élixir barbelé puissant", + "itIT": "[ms]Elisir del Ferro Spinato Potente", + "jaJP": "大効果鉄条網エリクサー", + "koKR": "위력적인 강철 가시 비약", + "plPL": "[ms]Mocny eliksir żelaznych kolców", + "ptBR": "[ms]Elixir Potente de Espinhos Férreos", + "ruRU": "[ms]Насыщенный эликсир железных колючек", + "trTR": "Tesirli Demir Diken İksiri", + "zhCN": "优效铁刺药剂", + "zhTW": "特效鐵棘靈藥" + } + }, + "Elixir_Ironbarb_5": { + "desc": "Increases Armor by +500, Thorns by 250, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Rüstung um +500, Dornen um 250 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 500 la armadura, en 250 las espinas y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la armadura en +500, las Espinas en 250 y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente l'armure de 500, les dégâts d'épines de 250 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta l'armatura di 500, le Spine di 250 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、防御力が+500、荊棘の加護が250、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 방어도가 +500, 가시가 250, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa pancerz o +500 pkt., moc cierni o 250 pkt., a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a armadura em +500, os espinhos em 250 e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Укрепляет броню на 500 ед., усиливает эффект шипов на 250 ед. и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zırhını 500, Dikenini 250, Tecrübeni %5 artırır.", + "zhCN": "护甲值 +500 点,荆棘提高 250 点,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "護甲值 +500 點,荊棘提高 250 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 80, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Iron Barb Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Eisenstachels", + "esES": "[ms]Elixir de púas de hierro embriagador", + "esMX": "Elíxir Estimulante de Púas de Hierro", + "frFR": "[ms]Élixir barbelé enivrant", + "itIT": "[ms]Elisir del Ferro Spinato Inebriante", + "jaJP": "高濃度鉄条網エリクサー", + "koKR": "자극적인 강철 가시 비약", + "plPL": "[ms]Potężny eliksir żelaznych kolców", + "ptBR": "[ms]Elixir Robusto de Espinhos Férreos", + "ruRU": "[ms]Крепкий эликсир железных колючек", + "trTR": "Sert Demir Diken İksiri", + "zhCN": "急效铁刺药剂", + "zhTW": "猛烈鐵棘靈藥" + } + }, + "Elixir_LightningResist_1": { + "desc": "Increases Lightning Resistance by +10%, Maximum Lightning Resistance by +2%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Blitzwiderstand um +10%, den max. Blitzwiderstand um +2% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 10% la resistencia a los rayos, un 2% la resistencia a los rayos máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al rayo en +10%, la resistencia al rayo máxima en +2% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à la foudre de 10%, la résistance à la foudre maximum de 2% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fulmine del +10%, la resistenza massima al fulmine del +2% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、電撃耐性が+10%、最大電撃耐性が+2%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 번개 저항이 +10%, 최대 번개 저항이 +2%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Błyskawice o 10%, maksymalną odporność na Błyskawice o 2%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano elétrico em +10%, o máximo de resistência a dano elétrico em +2% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление молнии на +10%, а максимальное сопротивление молнии – на +2%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Yıldırım Direncini %10, Maksimum Yıldırım Direncini %2, Tecrübeyi %5 artırır.", + "zhCN": "闪电抗性 +10%,闪电抗性上限 +2%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "電擊抗性 +10%、電擊抗性上限 +2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 15, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Elixir of Lightning Resistance", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Blitzwiderstands", + "esES": "[ms]Elixir de resistencia a los rayos suave", + "esMX": "Elíxir Débil de Resistencia al Rayo", + "frFR": "[ms]Élixir de résistance à la foudre dilué", + "itIT": "[ms]Elisir della Resistenza al Fulmine Debole", + "jaJP": "弱効果電撃耐性のエリクサー", + "koKR": "약한 번개 저항의 비약", + "plPL": "[ms]Słaby eliksir odporności na Błyskawice", + "ptBR": "[ms]Elixir Fraco de Resistência a Dano Elétrico", + "ruRU": "[ms]Слабый эликсир сопротивления молнии", + "trTR": "Zayıf Yıldırım Direnci İksiri", + "zhCN": "弱效抗电药剂", + "zhTW": "弱效電擊抗性靈藥" + } + }, + "Elixir_LightningResist_2": { + "desc": "Increases Lightning Resistance by +15%, Maximum Lightning Resistance by +3%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Blitzwiderstand um +15%, den max. Blitzwiderstand um +3% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 15% la resistencia a los rayos, un 3% la resistencia a los rayos máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al rayo en +15%, la resistencia al rayo máxima en +3% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à la foudre de 15%, la résistance à la foudre maximum de 3% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fulmine del +15%, la resistenza massima al fulmine del +3% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、電撃耐性が+15%、最大電撃耐性が+3%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 번개 저항이 +15%, 최대 번개 저항이 +3%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Błyskawice o 15%, maksymalną odporność na Błyskawice o 3%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano elétrico em +15%, o máximo de resistência a dano elétrico em +3% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление молнии на +15%, а максимальное сопротивление молнии – на +3%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Yıldırım Direncini %15, Maksimum Yıldırım Direncini %3, Tecrübeyi %5 artırır.", + "zhCN": "闪电抗性 +15%,闪电抗性上限 +3%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "電擊抗性 +15%、電擊抗性上限 +3%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 45, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Lightning Resistance", + "name_localized": { + "deDE": "[ns]Elixier des Blitzwiderstands", + "esES": "[ms]Elixir de resistencia a los rayos", + "esMX": "Elíxir de Resistencia al Rayo", + "frFR": "[ms]Élixir de résistance à la foudre", + "itIT": "[ms]Elisir della Resistenza al Fulmine", + "jaJP": "電撃耐性のエリクサー", + "koKR": "번개 저항의 비약", + "plPL": "[ms]Eliksir odporności na Błyskawice", + "ptBR": "[ms]Elixir de Resistência a Dano Elétrico", + "ruRU": "[ms]Эликсир сопротивления молнии", + "trTR": "Yıldırım Direnci İksiri", + "zhCN": "抗电药剂", + "zhTW": "電擊抗性靈藥" + } + }, + "Elixir_LightningResist_3": { + "desc": "Increases Lightning Resistance by +20%, Maximum Lightning Resistance by +4%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Blitzwiderstand um +20%, den max. Blitzwiderstand um +4% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la resistencia a los rayos, un 4% la resistencia a los rayos máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al rayo en +20%, la resistencia al rayo máxima en +4% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à la foudre de 20%, la résistance à la foudre maximum de 4% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fulmine del +20%, la resistenza massima al fulmine del +4% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、電撃耐性が+20%、最大電撃耐性が+4%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 번개 저항이 +20%, 최대 번개 저항이 +4%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Błyskawice o 20%, maksymalną odporność na Błyskawice o 4%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano elétrico em +20%, o máximo de resistência a dano elétrico em +4% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление молнии на +20%, а максимальное сопротивление молнии – на +4%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Yıldırım Direncini %20, Maksimum Yıldırım Direncini %4, Tecrübeyi %5 artırır.", + "zhCN": "闪电抗性 +20%,闪电抗性上限 +4%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "電擊抗性 +20%、電擊抗性上限 +4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 60, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Elixir of Lightning Resistance", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Blitzwiderstands", + "esES": "[ms]Elixir de resistencia a los rayos fuerte", + "esMX": "Elíxir Fuerte de Resistencia al Rayo", + "frFR": "[ms]Élixir de résistance à la foudre relevé", + "itIT": "[ms]Elisir della Resistenza al Fulmine Forte", + "jaJP": "強力電撃耐性のエリクサー", + "koKR": "강한 번개 저항의 비약", + "plPL": "[ms]Silny eliksir odporności na Błyskawice", + "ptBR": "[ms]Elixir Forte de Resistência a Dano Elétrico", + "ruRU": "[ms]Сильный эликсир сопротивления молнии", + "trTR": "Güçlü Yıldırım Direnci İksiri", + "zhCN": "强效抗电药剂", + "zhTW": "強效電擊抗性靈藥" + } + }, + "Elixir_LightningResist_4": { + "desc": "Increases Lightning Resistance by +25%, Maximum Lightning Resistance by +5%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Blitzwiderstand um +25%, den max. Blitzwiderstand um +5% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 25% la resistencia a los rayos, un 5% la resistencia a los rayos máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al rayo en +25%, la resistencia al rayo máxima en +5% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à la foudre de 25%, la résistance à la foudre maximum de 5% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fulmine del +25%, la resistenza massima al fulmine del +5% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、電撃耐性が+25%、最大電撃耐性が+5%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 번개 저항이 +25%, 최대 번개 저항이 +5%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Błyskawice o 25%, maksymalną odporność na Błyskawice o 5%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano elétrico em +25%, o máximo de resistência a dano elétrico em +5% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление молнии на +25%, а максимальное сопротивление молнии – на +5%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Yıldırım Direncini %25, Maksimum Yıldırım Direncini %5, Tecrübeyi %5 artırır.", + "zhCN": "闪电抗性 +25%,闪电抗性上限 +5%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "電擊抗性 +25%、電擊抗性上限 +5%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Elixir of Lightning Resistance", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Blitzwiderstands", + "esES": "[ms]Elixir de resistencia a los rayos potente", + "esMX": "Elíxir Potente de Resistencia al Rayo", + "frFR": "[ms]Élixir de résistance à la foudre puissant", + "itIT": "[ms]Elisir della Resistenza al Fulmine Potente", + "jaJP": "大効果電撃耐性のエリクサー", + "koKR": "위력적인 번개 저항의 비약", + "plPL": "[ms]Mocny eliksir odporności na Błyskawice", + "ptBR": "[ms]Elixir Potente de Resistência a Dano Elétrico", + "ruRU": "[ms]Насыщенный эликсир сопротивления молнии", + "trTR": "Tesirli Yıldırım Direnci İksiri", + "zhCN": "优效抗电药剂", + "zhTW": "特效電擊抗性靈藥" + } + }, + "Elixir_LightningResist_5": { + "desc": "Increases Lightning Resistance by +30%, Maximum Lightning Resistance by +6%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Blitzwiderstand um +30%, den max. Blitzwiderstand um +6% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 30% la resistencia a los rayos, un 6% la resistencia a los rayos máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al rayo en +30%, la resistencia al rayo máxima en +6% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à la foudre de 30%, la résistance à la foudre maximum de 6% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al fulmine del +30%, la resistenza massima al fulmine del +6% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、電撃耐性が+30%、最大電撃耐性が+6%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 번개 저항이 +30%, 최대 번개 저항이 +6%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Błyskawice o 30%, maksymalną odporność na Błyskawice o 6%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano elétrico em +30%, o máximo de resistência a dano elétrico em +6% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление молнии на +30%, а максимальное сопротивление молнии – на +6%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Yıldırım Direncini %30, Maksimum Yıldırım Direncini %6, Tecrübeyi %5 artırır.", + "zhCN": "闪电抗性 +30%,闪电抗性上限 +6%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "電擊抗性 +30%、電擊抗性上限 +6%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 90, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Elixir of Lightning Resistance", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Blitzwiderstands", + "esES": "[ms]Elixir de resistencia a los rayos embriagador", + "esMX": "Elíxir Estimulante de Resistencia al Rayo", + "frFR": "[ms]Élixir de résistance à la foudre enivrant", + "itIT": "[ms]Elisir della Resistenza al Fulmine Inebriante", + "jaJP": "高濃度電撃耐性のエリクサー", + "koKR": "자극적인 번개 저항의 비약", + "plPL": "[ms]Potężny eliksir odporności na Błyskawice", + "ptBR": "[ms]Elixir Robusto de Resistência a Dano Elétrico", + "ruRU": "[ms]Крепкий эликсир сопротивления молнии", + "trTR": "Sert Yıldırım Direnci İksiri", + "zhCN": "急效抗电药剂", + "zhTW": "猛烈電擊抗性靈藥" + } + }, + "Elixir_MagicResist": { + "desc": "Increases Resistance to All Elements by +25% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Widerstand gegen alle Schadensarten um +25% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un +25% la resistencia a todos los elementos y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia a todos los elementos en +25 y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à tous les éléments de +25 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza a tutti gli elementi del 25% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、全属性耐性が+25%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 모든 원소 저항이 +25%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na wszystkie żywioły o +25%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a todos os elementos em +25% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление стихиям на +25% ед. и увеличивает получаемый опыт на 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Tüm Elementlere Direncini +25, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "全元素抗性 +25%,获得的经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "全元素抗性 +25%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 35, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Magic Resist", + "name_localized": { + "deDE": "[ns]Elixier des magischen Widerstands", + "esES": "[ms]Elixir de resistencia mágica", + "esMX": "Elíxir de Resistencia Mágica", + "frFR": "[ms]Élixir de résistance à la magie", + "itIT": "[ms]Elisir della Resistenza Magica", + "jaJP": "魔法耐性のエリクサー", + "koKR": "마법 저항의 비약", + "plPL": "[ms]Eliksir magicznej odporności", + "ptBR": "[ms]Elixir de Resistência a Magia", + "ruRU": "[ms]Эликсир сопротивления магии", + "trTR": "Sihir Direnci İksiri", + "zhCN": "抗魔药剂", + "zhTW": "魔法抗性靈藥" + } + }, + "Elixir_MaxLife": { + "desc": "Increases Maximum Life by 20% and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang das maximale Leben um 20% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la vida máxima y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la vida máxima un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente le maximum de points de vie de 20% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la Vita massima del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、ライフ最大値が20%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 최대 생명력이 20%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa maksimum zdrowia o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a vida máxima em 20% e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает максимальный запас здоровья на 20% и увеличивает получаемый опыт на 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Maksimum Canı %20, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "生命上限提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "生命值上限提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Fortitude", + "name_localized": { + "deDE": "[ns]Elixier der Standhaftigkeit", + "esES": "[ms]Elixir de entereza", + "esMX": "Elíxir de Fortaleza", + "frFR": "[ms]Élixir de vigueur", + "itIT": "[ms]Elisir della Fermezza", + "jaJP": "堅忍のエリクサー", + "koKR": "불굴의 비약", + "plPL": "[ms]Eliksir krzepkości", + "ptBR": "[ms]Elixir da Fortitude", + "ruRU": "[ms]Эликсир стойкости", + "trTR": "Metanet İksiri", + "zhCN": "坚韧药剂", + "zhTW": "剛毅靈藥" + } + }, + "Elixir_MaxResource": { + "desc": "Increases maximum Resource by 50 and Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang das Ressourcenmaximum um 50 und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta en 50 el recurso máximo y un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta el máximo de recursos en 50 y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente le maximum de ressource de 50 et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la tua risorsa massima di 50 e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、リソース最大値が50、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 최대 자원이 50, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa maksymalny zasób o 50%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta o recurso máximo em 50 e a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает максимальный запас ресурса на 50 и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına maksimum Kaynağını 50, kazandığın Tecrübeyi %5 artırır.", + "zhCN": "资源上限提高 50,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "人物資源上限提高 50 點,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Resourcefulness", + "name_localized": { + "deDE": "[ns]Elixier des Ressourcen-reichtums", + "esES": "[ms]Elixir de capacidad", + "esMX": "Elíxir de Recursos", + "frFR": "[ms]Élixir de ressourcerie", + "itIT": "[ms]Elisir dell'Intraprendenza", + "jaJP": "収穫のエリクサー", + "koKR": "풍부한 자원의 비약", + "plPL": "[ms]Eliksir zasobności", + "ptBR": "[ms]Elixir da Engenhosidade", + "ruRU": "[ms]Эликсир запасливости", + "trTR": "Beceriklilik İksiri", + "zhCN": "足智多谋药剂", + "zhTW": "充沛靈藥" + } + }, + "Elixir_PoisonResist_1": { + "desc": "Increases Poison Resistance by +10%, Maximum Poison Resistance by +2%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Giftwiderstand um +10%, den max. Giftwiderstand um +2% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 10% la resistencia al veneno, un 2% la resistencia al veneno máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al veneno en +10%, la resistencia al veneno máxima en +2% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au poison de 10%, la résistance au poison maximum de 2% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al veleno del +10%, la resistenza massima al veleno del +2% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、毒耐性が+10%、最大毒耐性が+2%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 독 저항이 +10%, 최대 독 저항이 +2%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Truciznę o 10%, maksymalną odporność na Truciznę o 2%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano venenoso em +10%, o máximo de resistência a dano venenoso em +2% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление яду на +10%, а максимальное сопротивление яду – на +2%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zehir Direncini %10, Maksimum Zehir Direncini %2, Tecrübeyi %5 artırır.", + "zhCN": "毒素抗性 +10%,毒素抗性上限 +2%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "毒素抗性 +10%、毒素抗性上限 +2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 15, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Elixir of Poison Resistance", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Giftwiderstands", + "esES": "[ms]Elixir de resistencia al veneno suave", + "esMX": "Elíxir Débil de Resistencia al Veneno", + "frFR": "[ms]Élixir de résistance au poison dilué", + "itIT": "[ms]Elisir della Resistenza al Veleno Debole", + "jaJP": "弱効果毒耐性のエリクサー", + "koKR": "약한 독 저항의 비약", + "plPL": "[ms]Słaby eliksir odporności na Truciznę", + "ptBR": "[ms]Elixir Fraco de Resistência a Dano Venenoso", + "ruRU": "[ms]Слабый эликсир сопротивления яду", + "trTR": "Zayıf Zehir Direnci İksiri", + "zhCN": "弱效抗毒药剂", + "zhTW": "弱效毒素抗性靈藥" + } + }, + "Elixir_PoisonResist_2": { + "desc": "Increases Poison Resistance by +15%, Maximum Poison Resistance by +3%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Giftwiderstand um +15%, den max. Giftwiderstand um +3% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 15% la resistencia al veneno, un 3% la resistencia al veneno máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al veneno en +15%, la resistencia al veneno máxima en +3% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au poison de 15%, la résistance au poison maximum de 3% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al veleno del +15%, la resistenza massima al veleno del +3% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、毒耐性が+15%、最大毒耐性が+3%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 독 저항이 +15%, 최대 독 저항이 +3%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Truciznę o 15%, maksymalną odporność na Truciznę o 3%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano venenoso em +15%, o máximo de resistência a dano venenoso em +3% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление яду на +15%, а максимальное сопротивление яду – на +3%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zehir Direncini %15, Maksimum Zehir Direncini %3, Tecrübeyi %5 artırır.", + "zhCN": "毒素抗性 +15%,毒素抗性上限 +3%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "毒素抗性 +15%、毒素抗性上限 +3%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 45, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Poison Resistance", + "name_localized": { + "deDE": "[ns]Elixier des Giftwiderstands", + "esES": "[ms]Elixir de resistencia al veneno", + "esMX": "Elíxir de Resistencia al Veneno", + "frFR": "[ms]Élixir de résistance au poison", + "itIT": "[ms]Elisir della Resistenza al Veleno", + "jaJP": "毒耐性のエリクサー", + "koKR": "독 저항의 비약", + "plPL": "[ms]Eliksir odporności na Truciznę", + "ptBR": "[ms]Elixir de Resistência a Dano Venenoso", + "ruRU": "[ms]Эликсир сопротивления яду", + "trTR": "Zehir Direnci İksiri", + "zhCN": "抗毒药剂", + "zhTW": "毒素抗性靈藥" + } + }, + "Elixir_PoisonResist_3": { + "desc": "Increases Poison Resistance by +20%, Maximum Poison Resistance by +4%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Giftwiderstand um +20%, den max. Giftwiderstand um +4% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la resistencia al veneno, un 4% la resistencia al veneno máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al veneno en +20%, la resistencia al veneno máxima en +4% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au poison de 20%, la résistance au poison maximum de 4% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al veleno del +20%, la resistenza massima al veleno del +4% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、毒耐性が+20%、最大毒耐性が+4%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 독 저항이 +20%, 최대 독 저항이 +4%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Truciznę o 20%, maksymalną odporność na Truciznę o 4%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano venenoso em +20%, o máximo de resistência a dano venenoso em +4% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление яду на +20%, а максимальное сопротивление яду – на +4%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zehir Direncini %20, Maksimum Zehir Direncini %4, Tecrübeyi %5 artırır.", + "zhCN": "毒素抗性 +20%,毒素抗性上限 +4%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "毒素抗性 +20%、毒素抗性上限 +4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 60, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Elixir of Poison Resistance", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Giftwiderstands", + "esES": "[ms]Elixir de resistencia al veneno fuerte", + "esMX": "Elíxir Fuerte de Resistencia al Veneno", + "frFR": "[ms]Élixir de résistance au poison relevé", + "itIT": "[ms]Elisir della Resistenza al Veleno Forte", + "jaJP": "強力毒耐性のエリクサー", + "koKR": "강한 독 저항의 비약", + "plPL": "[ms]Silny eliksir odporności na Truciznę", + "ptBR": "[ms]Elixir Forte de Resistência a Dano Venenoso", + "ruRU": "[ms]Сильный эликсир сопротивления яду", + "trTR": "Güçlü Zehir Direnci İksiri", + "zhCN": "强效抗毒药剂", + "zhTW": "強效毒素抗性靈藥" + } + }, + "Elixir_PoisonResist_4": { + "desc": "Increases Poison Resistance by +25%, Maximum Poison Resistance by +5%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Giftwiderstand um +25%, den max. Giftwiderstand um +5% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 25% la resistencia al veneno, un 5% la resistencia al veneno máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al veneno en +25%, la resistencia al veneno máxima en +5% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au poison de 25%, la résistance au poison maximum de 5% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al veleno del +25%, la resistenza massima al veleno del +5% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、毒耐性が+25%、最大毒耐性が+5%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 독 저항이 +25%, 최대 독 저항이 +5%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Truciznę o 25%, maksymalną odporność na Truciznę o 5%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano venenoso em +25%, o máximo de resistência a dano venenoso em +5% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление яду на +25%, а максимальное сопротивление яду – на +5%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zehir Direncini %25, Maksimum Zehir Direncini %5, Tecrübeyi %5 artırır.", + "zhCN": "毒素抗性 +25%,毒素抗性上限 +5%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "毒素抗性 +25%、毒素抗性上限 +5%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Elixir of Poison Resistance", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Giftwiderstands", + "esES": "[ms]Elixir de resistencia al veneno potente", + "esMX": "Elíxir Potente de Resistencia al Veneno", + "frFR": "[ms]Élixir de résistance au poison puissant", + "itIT": "[ms]Elisir della Resistenza al Veleno Potente", + "jaJP": "大効果毒耐性のエリクサー", + "koKR": "위력적인 독 저항의 비약", + "plPL": "[ms]Mocny eliksir odporności na Truciznę", + "ptBR": "[ms]Elixir Potente de Resistência a Dano Venenoso", + "ruRU": "[ms]Насыщенный эликсир сопротивления яду", + "trTR": "Tesirli Zehir Direnci İksiri", + "zhCN": "优效抗毒药剂", + "zhTW": "特效毒素抗性靈藥" + } + }, + "Elixir_PoisonResist_5": { + "desc": "Increases Poison Resistance by +30%, Maximum Poison Resistance by +6%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Giftwiderstand um +30%, den max. Giftwiderstand um +6% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 30% la resistencia al veneno, un 6% la resistencia al veneno máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia al veneno en +30%, la resistencia al veneno máxima en +6% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance au poison de 30%, la résistance au poison maximum de 6% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza al veleno del +30%, la resistenza massima al veleno del +6% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、毒耐性が+30%、最大毒耐性が+6%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 독 저항이 +30%, 최대 독 저항이 +6%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Truciznę o 30%, maksymalną odporność na Truciznę o 6%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano venenoso em +30%, o máximo de resistência a dano venenoso em +6% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление яду на +30%, а максимальное сопротивление яду – на +6%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Zehir Direncini %30, Maksimum Zehir Direncini %6, Tecrübeyi %5 artırır.", + "zhCN": "毒素抗性 +30%,毒素抗性上限 +6%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "毒素抗性 +30%、毒素抗性上限 +6%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 90, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Elixir of Poison Resistance", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Giftwiderstands", + "esES": "[ms]Elixir de resistencia al veneno embriagador", + "esMX": "Elíxir Estimulante de Resistencia al Veneno", + "frFR": "[ms]Élixir de résistance au poison enivrant", + "itIT": "[ms]Elisir della Resistenza al Veleno Inebriante", + "jaJP": "高濃度毒耐性のエリクサー", + "koKR": "자극적인 독 저항의 비약", + "plPL": "[ms]Potężny eliksir odporności na Truciznę", + "ptBR": "[ms]Elixir Robusto de Resistência a Dano Venenoso", + "ruRU": "[ms]Крепкий эликсир сопротивления яду", + "trTR": "Sert Zehir Direnci İksiri", + "zhCN": "急效抗毒药剂", + "zhTW": "猛烈毒素抗性靈藥" + } + }, + "Elixir_Precision_1": { + "desc": "Increases Critical Strike Chance by 2%, Critical Strike Damage by 15%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die kritische Trefferchance um 2%, den kritischen Trefferschaden um 15% und die Erfahrung um 5%.", + "esES": "Aumenta un 2% la probabilidad de golpe crítico, un 15% el daño de golpe crítico y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe crítico un 2%, el daño de golpe crítico un 15% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'infliger un coup critique de 2%, les dégâts critiques de 15% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di critico del 2%, i danni critici del 15% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒット率が2%、クリティカルヒットダメージが15%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 확률이 2%, 극대화 피해가 15%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na trafienie krytyczne o 2%, obrażenia od trafień krytycznych o 15%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de acerto crítico em 2%, o dano de acerto crítico em 15% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность критического удара на 2%, увеличивает критический урон на 15% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kritik Vuruş İhtimalini %2, Kritik Vuruş Hasarını %15 ve Tecrübeni %5 artırır.", + "zhCN": "暴击几率提高 2%,暴击伤害提高 15%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊機率提高 2%,爆擊傷害提高 15%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 30, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Precision Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier der Präzision", + "esES": "[ms]Elixir de precisión suave", + "esMX": "Elíxir de Precisión Débil", + "frFR": "[ms]Élixir de précision dilué", + "itIT": "[ms]Elisir della Precisione Debole", + "jaJP": "弱効果精度のエリクサー", + "koKR": "약한 정밀도의 비약", + "plPL": "[ms]Słaby eliksir precyzji", + "ptBR": "[ms]Elixir Fraco de Precisão", + "ruRU": "[ms]Слабый эликсир точности", + "trTR": "Zayıf İsabet İksiri", + "zhCN": "弱效精准药剂", + "zhTW": "弱效精準靈藥" + } + }, + "Elixir_Precision_2": { + "desc": "Increases Critical Strike Chance by 3%, Critical Strike Damage by 20%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die kritische Trefferchance um 3%, den kritischen Trefferschaden um 20% und die Erfahrung um 5%.", + "esES": "Aumenta un 3% la probabilidad de golpe crítico, un 20% el daño de golpe crítico y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe crítico un 3%, el daño de golpe crítico un 20% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'infliger un coup critique de 3%, les dégâts critiques de 20% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di critico del 3%, i danni critici del 20% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒット率が3%、クリティカルヒットダメージが20%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 확률이 3%, 극대화 피해가 20%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na trafienie krytyczne o 3%, obrażenia od trafień krytycznych o 20%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de acerto crítico em 3%, o dano de acerto crítico em 20% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность критического удара на 3%, увеличивает критический урон на 20% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kritik Vuruş İhtimalini %3, Kritik Vuruş Hasarını %20 ve Tecrübeni %5 artırır.", + "zhCN": "暴击几率提高 3%,暴击伤害提高 20%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊機率提高 3%,爆擊傷害提高 20%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 60, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Precision Elixir", + "name_localized": { + "deDE": "[ns]Elixier der Präzision", + "esES": "[ms]Elixir de precisión", + "esMX": "Elíxir de Precisión", + "frFR": "[ms]Élixir de précision", + "itIT": "[ms]Elisir della Precisione", + "jaJP": "精度のエリクサー", + "koKR": "정밀도의 비약", + "plPL": "[ms]Eliksir precyzji", + "ptBR": "[ms]Elixir de Precisão", + "ruRU": "[ms]Эликсир точности", + "trTR": "İsabet İksiri", + "zhCN": "精准药剂", + "zhTW": "精準靈藥" + } + }, + "Elixir_Precision_3": { + "desc": "Increases Critical Strike Chance by 4%, Critical Strike Damage by 25%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die kritische Trefferchance um 4%, den kritischen Trefferschaden um 25% und die Erfahrung um 5%.", + "esES": "Aumenta un 4% la probabilidad de golpe crítico, un 25% el daño de golpe crítico y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe crítico un 4%, el daño de golpe crítico un 25% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'infliger un coup critique de 4%, les dégâts critiques de 25% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di critico del 4%, i danni critici del 25% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒット率が4%、クリティカルヒットダメージが25%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 확률이 4%, 극대화 피해가 25%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na trafienie krytyczne o 4%, obrażenia od trafień krytycznych o 25%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de acerto crítico em 4%, o dano de acerto crítico em 25% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность критического удара на 4%, увеличивает критический урон на 25% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kritik Vuruş İhtimalini %4, Kritik Vuruş Hasarını %25 ve Tecrübeni %5 artırır.", + "zhCN": "暴击几率提高 4%,暴击伤害提高 25%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊機率提高 4%,爆擊傷害提高 25%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 70, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Precision Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier der Präzision", + "esES": "[ms]Elixir de precisión fuerte", + "esMX": "Elíxir de Precisión Fuerte", + "frFR": "[ms]Élixir de précision relevé", + "itIT": "[ms]Elisir della Precisione Forte", + "jaJP": "強力精度のエリクサー", + "koKR": "강한 정밀도의 비약", + "plPL": "[ms]Silny eliksir precyzji", + "ptBR": "[ms]Elixir Forte de Precisão", + "ruRU": "[ms]Сильный эликсир точности", + "trTR": "Güçlü İsabet İksiri", + "zhCN": "强效精准药剂", + "zhTW": "強效精準靈藥" + } + }, + "Elixir_Precision_4": { + "desc": "Increases Critical Strike Chance by 5%, Critical Strike Damage by 30%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die kritische Trefferchance um 5%, den kritischen Trefferschaden um 30% und die Erfahrung um 5%.", + "esES": "Aumenta un 5% la probabilidad de golpe crítico, un 30% el daño de golpe crítico y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe crítico un 5%, el daño de golpe crítico un 30% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'infliger un coup critique de 5%, les dégâts critiques de 30% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di critico del 5%, i danni critici del 30% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒット率が5%、クリティカルヒットダメージが30%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 확률이 5%, 극대화 피해가 30%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na trafienie krytyczne o 5%, obrażenia od trafień krytycznych o 30%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de acerto crítico em 5%, o dano de acerto crítico em 30% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность критического удара на 5%, увеличивает критический урон на 30% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kritik Vuruş İhtimalini %5, Kritik Vuruş Hasarını %30 ve Tecrübeni %5 artırır.", + "zhCN": "暴击几率提高 5%,暴击伤害提高 30%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊機率提高 5%,爆擊傷害提高 30%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 80, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Precision Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier der Präzision", + "esES": "[ms]Elixir de precisión potente", + "esMX": "Elíxir de Precisión Potente", + "frFR": "[ms]Élixir de précision puissant", + "itIT": "[ms]Elisir della Precisione Potente", + "jaJP": "大効果精度のエリクサー", + "koKR": "위력적인 정밀도의 비약", + "plPL": "[ms]Mocny eliksir precyzji", + "ptBR": "[ms]Elixir Potente de Precisão", + "ruRU": "[ms]Насыщенный эликсир точности", + "trTR": "Tesirli İsabet İksiri", + "zhCN": "优效精准药剂", + "zhTW": "特效精準靈藥" + } + }, + "Elixir_Precision_5": { + "desc": "Increases Critical Strike Chance by 6%, Critical Strike Damage by 35%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die kritische Trefferchance um 6%, den kritischen Trefferschaden um 35% und die Erfahrung um 5%.", + "esES": "Aumenta un 6% la probabilidad de golpe crítico, un 35% el daño de golpe crítico y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la probabilidad de golpe crítico un 6%, el daño de golpe crítico un 35% y la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'infliger un coup critique de 6%, les dégâts critiques de 35% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di critico del 6%, i danni critici del 35% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、クリティカルヒット率が6%、クリティカルヒットダメージが35%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 극대화 확률이 6%, 극대화 피해가 35%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na trafienie krytyczne o 6%, obrażenia od trafień krytycznych o 35%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a chance de acerto crítico em 6%, o dano de acerto crítico em 35% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность критического удара на 6%, увеличивает критический урон на 35% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Kritik Vuruş İhtimalini %6, Kritik Vuruş Hasarını %35 ve Tecrübeni %5 artırır.", + "zhCN": "暴击几率提高 6%,暴击伤害提高 35%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "爆擊機率提高 6%,爆擊傷害提高 35%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 95, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Precision Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier der Präzision", + "esES": "[ms]Elixir de precisión embriagador", + "esMX": "Elíxir de Precisión Estimulante", + "frFR": "[ms]Élixir de précision enivrant", + "itIT": "[ms]Elisir della Precisione Inebriante", + "jaJP": "高濃度精度のエリクサー", + "koKR": "자극적인 정밀도의 비약", + "plPL": "[ms]Potężny eliksir precyzji", + "ptBR": "[ms]Elixir Robusto de Precisão", + "ruRU": "[ms]Крепкий эликсир точности", + "trTR": "Sert İsabet İksiri", + "zhCN": "急效精准药剂", + "zhTW": "猛烈精準靈藥" + } + }, + "Elixir_RCR": { + "desc": "Reduces resource costs by 10% and increases Experience gained by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Verringert [30 * (1+Elixir_Duration_Bonus)] Min. lang die Ressourcenkosten um 10% und erhöht den Erfahrungsgewinn um 5%.", + "esES": "Reduce un 10% el coste de recursos y aumenta un 5% la experiencia obtenida durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Reduce el costo de recursos un 10% y aumenta la experiencia obtenida un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Réduit les coûts en ressources de 10% et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Riduce il costo in risorse del 10% e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、リソース消費が10%減少し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 자원 소모량이 10% 감소하고 경험치 획득량이 5% 증가합니다.", + "plPL": "Zmniejsza zużycie zasobów o 10% i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Reduz os custos de recurso em 10% e aumenta a experiência obtida em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Снижает затраты ресурса на 10% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına kaynak bedellerini %10 azaltır ve kazanılan Tecrübeyi %5 artırır.", + "zhCN": "资源消耗降低 10%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "人物資源消耗降低 10%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 36, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Expertise Elixir", + "name_localized": { + "deDE": "[ns]Elixier der Expertise", + "esES": "[ms]Elixir de pericia", + "esMX": "Elíxir de Pericia", + "frFR": "[ms]Élixir d'expertise", + "itIT": "[ms]Elisir della Perizia", + "jaJP": "専門知識のエリクサー", + "koKR": "전문성의 비약", + "plPL": "[ms]Eliksir biegłości", + "ptBR": "[ms]Elixir de Aptidão", + "ruRU": "[ms]Эликсир опытности", + "trTR": "Uzmanlık Alanı İksiri", + "zhCN": "专精药剂", + "zhTW": "專精靈藥" + } + }, + "Elixir_ShadowResist_1": { + "desc": "Increases Shadow Resistance by +10%, Maximum Shadow Resistance by +2%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schattenwiderstand um +10%, den max. Schattenwiderstand um +2% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 10% la resistencia a la sombra, un 2% la resistencia a la sombra máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia a la sombra en +10%, la resistencia a la sombra máxima en +2% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à l'ombre de 10%, la résistance à l'ombre maximum de 2% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza all'ombra del +10%, la resistenza massima all'ombra del +2% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、シャドウ耐性が+10%、最大シャドウ耐性が+2%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 암흑 저항이 +10%, 최대 암흑 저항이 +2%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Cień o 10%, maksymalną odporność na Cień o 2%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano de sombra em +10%, o máximo de resistência a dano de sombra em +2% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление темной магии на +10%, а максимальное сопротивление темной магии – на +2%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Gölge Direncini %10, Maksimum Gölge Direncini %2, Tecrübeyi %5 artırır.", + "zhCN": "暗影抗性 +10%,暗影抗性上限 +2%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "暗影抗性 +10%、暗影抗性上限 +2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 15, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Elixir of Shadow Resistance", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Schatten-widerstands", + "esES": "[ms]Elixir de resistencia a la sombra suave", + "esMX": "Elíxir Débil de Resistencia a la Sombra", + "frFR": "[ms]Élixir de résistance à l'ombre dilué", + "itIT": "[ms]Elisir della Resistenza all'Ombra Debole", + "jaJP": "弱効果シャドウ耐性のエリクサー", + "koKR": "약한 암흑 저항의 비약", + "plPL": "[ms]Słaby eliksir odporności na Cień", + "ptBR": "[ms]Elixir Fraco de Resistência a Dano de Sombra", + "ruRU": "[ms]Слабый эликсир сопротивления темной магии", + "trTR": "Zayıf Gölge Direnci İksiri", + "zhCN": "弱效暗抗药剂", + "zhTW": "弱效暗影抗性靈藥" + } + }, + "Elixir_ShadowResist_2": { + "desc": "Increases Shadow Resistance by +15%, Maximum Shadow Resistance by +3%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schattenwiderstand um +15%, den max. Schattenwiderstand um +3% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 15% la resistencia a la sombra, un 3% la resistencia a la sombra máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia a la sombra en +15%, la resistencia a la sombra máxima en +3% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à l'ombre de 15%, la résistance à l'ombre maximum de 3% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza all'ombra del +15%, la resistenza massima all'ombra del +3% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、シャドウ耐性が+15%、最大シャドウ耐性が+3%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 암흑 저항이 +15%, 최대 암흑 저항이 +3%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Cień o 15%, maksymalną odporność na Cień o 3%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano de sombra em +15%, o máximo de resistência a dano de sombra em +3% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление темной магии на +15%, а максимальное сопротивление темной магии – на +3%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Gölge Direncini %15, Maksimum Gölge Direncini %3, Tecrübeyi %5 artırır.", + "zhCN": "暗影抗性 +15%,暗影抗性上限 +3%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "暗影抗性 +15%、暗影抗性上限 +3%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 45, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Elixir of Shadow Resistance", + "name_localized": { + "deDE": "[ns]Elixier des Schatten-widerstands", + "esES": "[ms]Elixir de resistencia a la sombra", + "esMX": "Elíxir de Resistencia a la Sombra", + "frFR": "[ms]Élixir de résistance à l'ombre", + "itIT": "[ms]Elisir della Resistenza all'Ombra", + "jaJP": "シャドウ耐性のエリクサー", + "koKR": "암흑 저항의 비약", + "plPL": "[ms]Eliksir odporności na Cień", + "ptBR": "[ms]Elixir de Resistência a Dano de Sombra", + "ruRU": "[ms]Эликсир сопротивления темной магии", + "trTR": "Gölge Direnci İksiri", + "zhCN": "暗抗药剂", + "zhTW": "暗影抗性靈藥" + } + }, + "Elixir_ShadowResist_3": { + "desc": "Increases Shadow Resistance by +20%, Maximum Shadow Resistance by +4%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schattenwiderstand um +20%, den max. Schattenwiderstand um +4% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 20% la resistencia a la sombra, un 4% la resistencia a la sombra máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia a la sombra en +20%, la resistencia a la sombra máxima en +4% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à l'ombre de 20%, la résistance à l'ombre maximum de 4% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza all'ombra del +20%, la resistenza massima all'ombra del +4% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、シャドウ耐性が+20%、最大シャドウ耐性が+4%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 암흑 저항이 +20%, 최대 암흑 저항이 +4%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Cień o 20%, maksymalną odporność na Cień o 4%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano de sombra em +20%, o máximo de resistência a dano de sombra em +4% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление темной магии на +20%, а максимальное сопротивление темной магии – на +4%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Gölge Direncini %20, Maksimum Gölge Direncini %4, Tecrübeyi %5 artırır.", + "zhCN": "暗影抗性 +20%,暗影抗性上限 +4%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "暗影抗性 +20%、暗影抗性上限 +4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 60, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Elixir of Shadow Resistance", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Schattenwiderstands", + "esES": "[ms]Elixir de resistencia a la sombra fuerte", + "esMX": "Elíxir Fuerte de Resistencia a la Sombra", + "frFR": "[ms]Élixir de résistance à l'ombre relevé", + "itIT": "[ms]Elisir della Resistenza all'Ombra Forte", + "jaJP": "強力シャドウ耐性のエリクサー", + "koKR": "강한 암흑 저항의 비약", + "plPL": "[ms]Silny eliksir odporności na Cień", + "ptBR": "[ms]Elixir Forte de Resistência a Dano de Sombra", + "ruRU": "[ms]Сильный эликсир сопротивления темной магии", + "trTR": "Güçlü Gölge Direnci İksiri", + "zhCN": "强效暗抗药剂", + "zhTW": "強效暗影抗性靈藥" + } + }, + "Elixir_ShadowResist_4": { + "desc": "Increases Shadow Resistance by +25%, Maximum Shadow Resistance by +5%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schattenwiderstand um +25%, den max. Schattenwiderstand um +5% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 25% la resistencia a la sombra, un 5% la resistencia a la sombra máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia a la sombra en +25%, la resistencia a la sombra máxima en +5% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à l'ombre de 25%, la résistance à l'ombre maximum de 5% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza all'ombra del +25%, la resistenza massima all'ombra del +5% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、シャドウ耐性が+25%、最大シャドウ耐性が+5%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 암흑 저항이 +25%, 최대 암흑 저항이 +5%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Cień o 25%, maksymalną odporność na Cień o 5%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano de sombra em +25%, o máximo de resistência a dano de sombra em +5% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление темной магии на +25%, а максимальное сопротивление темной магии – на +5%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Gölge Direncini %25, Maksimum Gölge Direncini %5, Tecrübeyi %5 artırır.", + "zhCN": "暗影抗性 +25%,暗影抗性上限 +5%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "暗影抗性 +25%、暗影抗性上限 +5%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Elixir of Shadow Resistance", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Schattenwiderstands", + "esES": "[ms]Elixir de resistencia a la sombra potente", + "esMX": "Elíxir Potente de Resistencia a la Sombra", + "frFR": "[ms]Élixir de résistance à l'ombre puissant", + "itIT": "[ms]Elisir della Resistenza all'Ombra Potente", + "jaJP": "大効果シャドウ耐性のエリクサー", + "koKR": "위력적인 암흑 저항의 비약", + "plPL": "[ms]Mocny eliksir odporności na Cień", + "ptBR": "[ms]Elixir Potente de Resistência a Dano de Sombra", + "ruRU": "[ms]Насыщенный эликсир сопротивления темной магии", + "trTR": "Tesirli Gölge Direnci İksiri", + "zhCN": "优效暗抗药剂", + "zhTW": "特效暗影抗性靈藥" + } + }, + "Elixir_ShadowResist_5": { + "desc": "Increases Shadow Resistance by +30%, Maximum Shadow Resistance by +6%, and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang den Schattenwiderstand um +30%, den max. Schattenwiderstand um +6% und den Erfahrungsgewinn um 5%.", + "esES": "Aumenta un 30% la resistencia a la sombra, un 6% la resistencia a la sombra máxima y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la resistencia a la sombra en +30%, la resistencia a la sombra máxima en +6% y la Experiencia en 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente la résistance à l'ombre de 30%, la résistance à l'ombre maximum de 6% et l'expérience de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la resistenza all'ombra del +30%, la resistenza massima all'ombra del +6% e l'esperienza del 5% per [30 * (1+Elixir_Duration_Bonus)] min.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、シャドウ耐性が+30%、最大シャドウ耐性が+6%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 암흑 저항이 +30%, 최대 암흑 저항이 +6%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa odporność na Cień o 30%, maksymalną odporność na Cień o 6%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a resistência a dano de sombra em +30%, o máximo de resistência a dano de sombra em +6% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает сопротивление темной магии на +30%, а максимальное сопротивление темной магии – на +6%, и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Gölge Direncini %30, Maksimum Gölge Direncini %6, Tecrübeyi %5 artırır.", + "zhCN": "暗影抗性 +30%,暗影抗性上限 +6%,经验值增加 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "暗影抗性 +30%、暗影抗性上限 +6%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 90, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Elixir of Shadow Resistance", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Schattenwiderstands", + "esES": "[ms]Elixir de resistencia a la sombra embriagador", + "esMX": "Elíxir Estimulante de Resistencia a la Sombra", + "frFR": "[ms]Élixir de résistance à l'ombre enivrant", + "itIT": "[ms]Elisir della Resistenza all'Ombra Inebriante", + "jaJP": "高濃度シャドウ耐性のエリクサー", + "koKR": "자극적인 암흑 저항의 비약", + "plPL": "[ms]Potężny eliksir odporności na Cień", + "ptBR": "[ms]Elixir Robusto de Resistência a Dano de Sombra", + "ruRU": "[ms]Крепкий эликсир сопротивления темной магии", + "trTR": "Sert Gölge Direnci İksiri", + "zhCN": "急效暗抗药剂", + "zhTW": "猛烈暗影抗性靈藥" + } + }, + "Elixir_ThirdEye_1": { + "desc": "Increases Dodge by 4% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Ausweichchance um 4% und die Erfahrung um 5%.", + "esES": "Aumenta un 4% la probabilidad de esquivar y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la evasión un 4% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'esquiver de 4% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di schivata del 4% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避率が4%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 회피가 4%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na unik o 4%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a esquiva em 4% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность уклонения на 4% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Sıyrılmanı %4, Tecrübeni %5 artırır.", + "zhCN": "躲闪提高 4%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃躲提高 4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 10, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Third Eye Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Dritten Auges", + "esES": "[ms]Elixir del tercer ojo suave", + "esMX": "Elíxir de Tercer Ojo Débil", + "frFR": "[ms]Élixir du troisième œil dilué", + "itIT": "[ms]Elisir del Terzo Occhio Debole", + "jaJP": "弱効果第三の目のエリクサー", + "koKR": "약한 삼안 비약", + "plPL": "[ms]Słaby eliksir trzeciego oka", + "ptBR": "[ms]Elixir Fraco do Terceiro Olho", + "ruRU": "[ms]Слабый эликсир третьего глаза", + "trTR": "Zayıf Üçüncü Göz İksiri", + "zhCN": "弱效第三只眼药剂", + "zhTW": "弱效三眼靈藥" + } + }, + "Elixir_ThirdEye_2": { + "desc": "Increases Dodge by 6% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Ausweichchance um 6% und die Erfahrung um 5%.", + "esES": "Aumenta un 6% la probabilidad de esquivar y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la evasión un 6% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'esquiver de 6% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di schivata del 6% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避率が6%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 회피가 6%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na unik o 6%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a esquiva em 6% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность уклонения на 6% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Sıyrılmanı %6, Tecrübeni %5 artırır.", + "zhCN": "躲闪提高 6%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃躲提高 6%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 40, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Third Eye Elixir", + "name_localized": { + "deDE": "[ns]Elixier des Dritten Auges", + "esES": "[ms]Elixir del tercer ojo", + "esMX": "Elíxir de Tercer Ojo", + "frFR": "[ms]Élixir du troisième œil", + "itIT": "[ms]Elisir del Terzo Occhio", + "jaJP": "第三の目のエリクサー", + "koKR": "삼안 비약", + "plPL": "[ms]Eliksir trzeciego oka", + "ptBR": "[ms]Elixir do Terceiro Olho", + "ruRU": "[ms]Эликсир третьего глаза", + "trTR": "Üçüncü Göz İksiri", + "zhCN": "第三只眼药剂", + "zhTW": "三眼靈藥" + } + }, + "Elixir_ThirdEye_3": { + "desc": "Increases Dodge by 7% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Ausweichchance um 7% und die Erfahrung um 5%.", + "esES": "Aumenta un 7% la probabilidad de esquivar y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la evasión un 7% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'esquiver de 7% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di schivata del 7% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避率が7%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 회피가 7%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na unik o 7%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a esquiva em 7% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность уклонения на 7% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Sıyrılmanı %7, Tecrübeni %5 artırır.", + "zhCN": "躲闪提高 7%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃躲提高 7%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 55, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Third Eye Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Dritten Auges", + "esES": "[ms]Elixir del tercer ojo fuerte", + "esMX": "Elíxir de Tercer Ojo Fuerte", + "frFR": "[ms]Élixir du troisième œil relevé", + "itIT": "[ms]Elisir del Terzo Occhio Forte", + "jaJP": "強力第三の目のエリクサー", + "koKR": "강한 삼안 비약", + "plPL": "[ms]Silny eliksir trzeciego oka", + "ptBR": "[ms]Elixir Forte do Terceiro Olho", + "ruRU": "[ms]Сильный эликсир третьего глаза", + "trTR": "Güçlü Üçüncü Göz İksiri", + "zhCN": "强效第三只眼药剂", + "zhTW": "強效三眼靈藥" + } + }, + "Elixir_ThirdEye_4": { + "desc": "Increases Dodge by 8% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Ausweichchance um 8% und die Erfahrung um 5%.", + "esES": "Aumenta un 8% la probabilidad de esquivar y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la evasión un 8% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'esquiver de 8% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di schivata del 8% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避率が8%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 회피가 8%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na unik o 8%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a esquiva em 8% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность уклонения на 8% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Sıyrılmanı %8, Tecrübeni %5 artırır.", + "zhCN": "躲闪提高 8%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃躲提高 8%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 70, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Third Eye Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Dritten Auges", + "esES": "[ms]Elixir del tercer ojo potente", + "esMX": "Elíxir de Tercer Ojo Potente", + "frFR": "[ms]Élixir du troisième œil puissant", + "itIT": "[ms]Elisir del Terzo Occhio Potente", + "jaJP": "大効果第三の目のエリクサー", + "koKR": "위력적인 삼안 비약", + "plPL": "[ms]Mocny eliksir trzeciego oka", + "ptBR": "[ms]Elixir Potente do Terceiro Olho", + "ruRU": "[ms]Насыщенный эликсир третьего глаза", + "trTR": "Tesirli Üçüncü Göz İksiri", + "zhCN": "优效第三只眼药剂", + "zhTW": "特效三眼靈藥" + } + }, + "Elixir_ThirdEye_5": { + "desc": "Increases Dodge by 10% and Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Erhöht [30 * (1+Elixir_Duration_Bonus)] Min. lang die Ausweichchance um 10% und die Erfahrung um 5%.", + "esES": "Aumenta un 10% la probabilidad de esquivar y un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Aumenta la evasión un 10% y la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Augmente les chances d'esquiver de 10% et l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Aumenta la probabilità di schivata del 10% e l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、回避率が10%、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 회피가 10%, 경험치 획득량이 5% 증가합니다.", + "plPL": "Zwiększa szansę na unik o 10%, a zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Aumenta a esquiva em 10% e a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Повышает вероятность уклонения на 10% и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına Sıyrılmanı %10, Tecrübeni %5 artırır.", + "zhCN": "躲闪提高 10%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "閃躲提高 10%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 85, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Third Eye Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Dritten Auges", + "esES": "[ms]Elixir del tercer ojo embriagador", + "esMX": "Elíxir de Tercer Ojo Estimulante", + "frFR": "[ms]Élixir du troisième œil enivrant", + "itIT": "[ms]Elisir del Terzo Occhio Inebriante", + "jaJP": "高濃度第三の目のエリクサー", + "koKR": "자극적인 삼안 비약", + "plPL": "[ms]Potężny eliksir trzeciego oka", + "ptBR": "[ms]Elixir Robusto do Terceiro Olho", + "ruRU": "[ms]Крепкий эликсир третьего глаза", + "trTR": "Sert Üçüncü Göz İksiri", + "zhCN": "急效第三只眼药剂", + "zhTW": "猛烈三眼靈藥" + } + }, + "Elixir_Vampirism_1": { + "desc": "Heals you for 0.4% of your Max Health when dealing direct damage and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Heilt Euch [30 * (1+Elixir_Duration_Bonus)] Min. lang um 0,4 % Eures maximalen Lebens, wenn Ihr direkten Schaden verursacht, und erhöht die Erfahrung um 5%.", + "esES": "Te cura un 0,4% de tu vida máxima cuando infliges daño directo y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Te sana un 0.4% de tu vida máxima cuando infliges daño directo y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Vous rend 0,4 % de votre maximum de points de vie lorsque vous infligez des dégâts directs et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Infliggere danni diretti ti cura dello 0,4% della tua salute massima e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、直接ダメージを与えるとライフ最大値の0.4%を回復し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 직접 피해를 줄 때 최대 생명력의 0.4%만큼 생명력이 치유되고 경험치 획득량이 5% 증가합니다.", + "plPL": "Przywraca ci 0,4% maksymalnego zdrowia po zadaniu obrażeń bezpośrednich i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Cura 0,4% da sua vida máxima ao causar dano direto e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Восстанавливает вам 0,4% максимального запаса здоровья при нанесении прямого урона и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına doğrudan hasar verirken seni Maksimum Canının %0,4 kadarı iyileştirir ve Tecrübeni %5 artırır.", + "zhCN": "造成直接伤害时为你恢复生命上限的 0.4%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "造成直接傷害時治療你生命值上限的 0.4%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 40, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Weak Vampirism Elixir", + "name_localized": { + "deDE": "[ns]Schwaches Elixier des Vampirismus", + "esES": "[ms]Elixir de vampirismo suave", + "esMX": "Elíxir de Vampirismo Débil", + "frFR": "[ms]Élixir de vampirisme dilué", + "itIT": "[ms]Elisir del Vampirismo Debole", + "jaJP": "弱効果吸血エリクサー", + "koKR": "약한 흡혈 비약", + "plPL": "[ms]Słaby eliksir wampiryzmu", + "ptBR": "[ms]Elixir Fraco de Vampirismo", + "ruRU": "[ms]Слабый эликсир вампиризма", + "trTR": "Zayıf Vampirlik İksiri", + "zhCN": "弱效吸血鬼药剂", + "zhTW": "弱效吸血靈藥" + } + }, + "Elixir_Vampirism_2": { + "desc": "Heals you for 0.8% of your Max Health when dealing direct damage and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Heilt Euch [30 * (1+Elixir_Duration_Bonus)] Min. lang um 0,8 % Eures maximalen Lebens, wenn Ihr direkten Schaden verursacht, und erhöht die Erfahrung um 5%.", + "esES": "Te cura un 0,8% de tu vida máxima cuando infliges daño directo y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Te sana un 0.8% de tu vida máxima cuando infliges daño directo y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Vous rend 0,8 % de votre maximum de points de vie lorsque vous infligez des dégâts directs et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Infliggere danni diretti ti cura dello 0,8% della tua salute massima e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、直接ダメージを与えるとライフ最大値の0.8%を回復し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 직접 피해를 줄 때 최대 생명력의 0.8%만큼 생명력이 치유되고 경험치 획득량이 5% 증가합니다.", + "plPL": "Przywraca ci 0,8% maksymalnego zdrowia po zadaniu obrażeń bezpośrednich i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Cura 0,8% da sua vida máxima ao causar dano direto e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Восстанавливает вам 0,8% максимального запаса здоровья при нанесении прямого урона и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına doğrudan hasar verirken seni Maksimum Canının %0,8 kadarı iyileştirir ve Tecrübeni %5 artırır.", + "zhCN": "造成直接伤害时为你恢复生命上限的 0.8%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "造成直接傷害時治療你生命值上限的 0.8%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 70, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Vampirism Elixir", + "name_localized": { + "deDE": "[ns]Elixier des Vampirismus", + "esES": "[ms]Elixir de vampirismo", + "esMX": "Elíxir de Vampirismo", + "frFR": "[ms]Élixir de vampirisme", + "itIT": "[ms]Elisir del Vampirismo", + "jaJP": "吸血エリクサー", + "koKR": "흡혈 비약", + "plPL": "[ms]Eliksir wampiryzmu", + "ptBR": "[ms]Elixir de Vampirismo", + "ruRU": "[ms]Эликсир вампиризма", + "trTR": "Vampirlik İksiri", + "zhCN": "吸血鬼药剂", + "zhTW": "吸血靈藥" + } + }, + "Elixir_Vampirism_3": { + "desc": "Heals you for 1% of your Max Health when dealing direct damage and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Heilt Euch [30 * (1+Elixir_Duration_Bonus)] Min. lang um 1 % Eures maximalen Lebens, wenn Ihr direkten Schaden verursacht, und erhöht die Erfahrung um 5%.", + "esES": "Te cura un 1% de tu vida máxima cuando infliges daño directo y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Te sana un 1% de tu vida máxima cuando infliges daño directo y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Vous rend 1 % de votre maximum de points de vie lorsque vous infligez des dégâts directs et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Infliggere danni diretti ti cura dell'1% della tua salute massima e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、直接ダメージを与えるとライフ最大値の1%を回復し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 직접 피해를 줄 때 최대 생명력의 1%만큼 생명력이 치유되고 경험치 획득량이 5% 증가합니다.", + "plPL": "Przywraca ci 1% maksymalnego zdrowia po zadaniu obrażeń bezpośrednich i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Cura 1% da sua vida máxima ao causar dano direto e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Восстанавливает вам 1% максимального запаса здоровья при нанесении прямого урона и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına doğrudan hasar verirken seni Maksimum Canının %1 kadarı iyileştirir ve Tecrübeni %5 artırır.", + "zhCN": "造成直接伤害时为你恢复生命上限的 1%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "造成直接傷害時治療你生命值上限的 1%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 75, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Strong Vampirism Elixir", + "name_localized": { + "deDE": "[ns]Starkes Elixier des Vampirismus", + "esES": "[ms]Elixir de vampirismo fuerte", + "esMX": "Elíxir de Vampirismo Fuerte", + "frFR": "[ms]Élixir de vampirisme relevé", + "itIT": "[ms]Elisir del Vampirismo Forte", + "jaJP": "強力吸血エリクサー", + "koKR": "강한 흡혈 비약", + "plPL": "[ms]Silny eliksir wampiryzmu", + "ptBR": "[ms]Elixir Forte de Vampirismo", + "ruRU": "[ms]Сильный эликсир вампиризма", + "trTR": "Güçlü Vampirlik İksiri", + "zhCN": "强效吸血鬼药剂", + "zhTW": "強效吸血靈藥" + } + }, + "Elixir_Vampirism_4": { + "desc": "Heals you for 1.2% of your Max Health when dealing direct damage and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Heilt Euch [30 * (1+Elixir_Duration_Bonus)] Min. lang um 1,2 % Eures maximalen Lebens, wenn Ihr direkten Schaden verursacht, und erhöht die Erfahrung um 5%.", + "esES": "Te cura un 1,2% de tu vida máxima cuando infliges daño directo y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Te sana un 1.2% de tu vida máxima cuando infliges daño directo y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Vous rend 1,2 % de votre maximum de points de vie lorsque vous infligez des dégâts directs et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Infliggere danni diretti ti cura dell'1,2% della tua salute massima e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、直接ダメージを与えるとライフ最大値の1.2%を回復し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 직접 피해를 줄 때 최대 생명력의 1.2%만큼 생명력이 치유되고 경험치 획득량이 5% 증가합니다.", + "plPL": "Przywraca ci 1,2% maksymalnego zdrowia po zadaniu obrażeń bezpośrednich i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Cura 1,2% da sua vida máxima ao causar dano direto e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Восстанавливает вам 1,2% максимального запаса здоровья при нанесении прямого урона и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına doğrudan hasar verirken seni Maksimum Canının %{1/2} kadarı iyileştirir ve Tecrübeni %5 artırır.", + "zhCN": "造成直接伤害时为你恢复生命上限的 1.2%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "造成直接傷害時治療你生命值上限的 1.2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 85, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Potent Vampirism Elixir", + "name_localized": { + "deDE": "[ns]Potentes Elixier des Vampirismus", + "esES": "[ms]Elixir de vampirismo potente", + "esMX": "Elíxir de Vampirismo Potente", + "frFR": "[ms]Élixir de vampirisme puissant", + "itIT": "[ms]Elisir del Vampirismo Potente", + "jaJP": "大効果吸血エリクサー", + "koKR": "위력적인 흡혈 비약", + "plPL": "[ms]Mocny eliksir wampiryzmu", + "ptBR": "[ms]Elixir Potente de Vampirismo", + "ruRU": "[ms]Насыщенный эликсир вампиризма", + "trTR": "Tesirli Vampirlik İksiri", + "zhCN": "优效吸血鬼药剂", + "zhTW": "特效吸血靈藥" + } + }, + "Elixir_Vampirism_5": { + "desc": "Heals you for 2% of your Max Health when dealing direct damage and increases Experience by 5% for [30 * (1+Elixir_Duration_Bonus)] minutes.", + "desc_localized": { + "deDE": "Heilt Euch [30 * (1+Elixir_Duration_Bonus)] Min. lang um 2 % Eures maximalen Lebens, wenn Ihr direkten Schaden verursacht, und erhöht die Erfahrung um 5%.", + "esES": "Te cura un 2% de tu vida máxima cuando infliges daño directo y aumenta un 5% la experiencia durante [30 * (1+Elixir_Duration_Bonus)] min.", + "esMX": "Te sana un 2% de tu vida máxima cuando infliges daño directo y aumenta la experiencia un 5% durante [30 * (1+Elixir_Duration_Bonus)] minutos.", + "frFR": "Vous rend 2 % de votre maximum de points de vie lorsque vous infligez des dégâts directs et augmente l'expérience obtenue de 5% pendant [30 * (1+Elixir_Duration_Bonus)] min.", + "itIT": "Infliggere danni diretti ti cura del 2% della tua salute massima e aumenta l'esperienza ottenuta del 5% per [30 * (1+Elixir_Duration_Bonus)] minuti.", + "jaJP": "[30 * (1+Elixir_Duration_Bonus)]分間、直接ダメージを与えるとライフ最大値の2%を回復し、獲得経験値が5%増加する。", + "koKR": "[30 * (1+Elixir_Duration_Bonus)]분 동안 직접 피해를 줄 때 최대 생명력의 2%만큼 생명력이 치유되고 경험치 획득량이 5% 증가합니다.", + "plPL": "Przywraca ci 2% maksymalnego zdrowia po zadaniu obrażeń bezpośrednich i zwiększa zdobywane doświadczenie o 5% na [30 * (1+Elixir_Duration_Bonus)] min.", + "ptBR": "Cura 2% da sua vida máxima ao causar dano direto e aumenta a experiência em 5% por [30 * (1+Elixir_Duration_Bonus)] minutos.", + "ruRU": "Восстанавливает вам 2% максимального запаса здоровья при нанесении прямого урона и дает бонус к опыту в 5% на [30 * (1+Elixir_Duration_Bonus)] мин.", + "trTR": "[30 * (1+Elixir_Duration_Bonus)] dakikalığına doğrudan hasar verirken seni Maksimum Canının %2 kadarı iyileştirir ve Tecrübeni %5 artırır.", + "zhCN": "造成直接伤害时为你恢复生命上限的 2%,获得的经验值提高 5%,持续 [30 * (1+Elixir_Duration_Bonus)] 分钟。", + "zhTW": "造成直接傷害時治療你生命值上限的 2%,獲得的經驗值提高 5%,持續 [30 * (1+Elixir_Duration_Bonus)] 分鐘。" + }, + "drop_level": 100, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Heady Vampirism Elixir", + "name_localized": { + "deDE": "[ns]Berauschendes Elixier des Vampirismus", + "esES": "[ms]Elixir de vampirismo embriagador", + "esMX": "Elíxir de Vampirismo Estimulante", + "frFR": "[ms]Élixir de vampirisme enivrant", + "itIT": "[ms]Elisir del Vampirismo Inebriante", + "jaJP": "高濃度吸血エリクサー", + "koKR": "자극적인 흡혈 비약", + "plPL": "[ms]Potężny eliksir wampiryzmu", + "ptBR": "[ms]Elixir Robusto de Vampirismo", + "ruRU": "[ms]Крепкий эликсир вампиризма", + "trTR": "Sert Vampirlik İksiri", + "zhCN": "急效吸血鬼药剂", + "zhTW": "猛烈吸血靈藥" + } + }, + "GamblingCurrency_Key": { + "desc": "Unlocks Silent Chests. Obtained from Purveyors of Curiosities.", + "desc_localized": { + "deDE": "Öffnet Stille Truhen. Erhältlich bei Kuriositätenhändlern.", + "esES": "Desbloquea arcones silenciosos. Obtenida de proveedores de curiosidades.", + "esMX": "Desbloquea Cofres Silenciosos. Se obtienen de los Proveedores de Curiosidades.", + "frFR": "Servent à déverrouiller les coffres silencieux. Obtenues auprès des revendeurs de curiosités.", + "itIT": "Aprono i forzieri silenti. Si ottengono dai Latori di Curiosità.", + "jaJP": "穏やかなる宝箱を開けられる。好奇心を告げし者から入手可能。", + "koKR": "조용한 궤짝을 여는 열쇠입니다. 골동품 상인에게서 얻을 수 있습니다.", + "plPL": "Odblokowuje milczące skrzynie. Uzyskano u dostarczyciela kuriozów.", + "ptBR": "Desbloqueia Baús Silenciosos. Obtida do Provedor de Curiosidades.", + "ruRU": "Открывает тихие сундуки. Можно получить у торговцев диковинками.", + "trTR": "Sessiz Sandıkların kilidini açar. İlginç Eşya Tedarikçilerinden elde edilebilir.", + "zhCN": "解锁沉默宝箱。从珍品供应商处获得。", + "zhTW": "解鎖無聲寶箱。可在奇物商人處取得。" + }, + "flavor": "Fragmented whispers of long forgotten secrets.", + "flavor_localized": { + "deDE": "Bruchstückhaftes Geflüster über längst vergessene Geheimnisse.", + "esES": "Susurros fragmentados de secretos olvidados hace mucho tiempo.", + "esMX": "Susurros fragmentados de secretos olvidados hace tiempo.", + "frFR": "Des fragments de murmures de secrets perdus avec le temps.", + "itIT": "Sussurri frammentati di segreti a lungo perduti.", + "jaJP": "長く忘れられていた秘め事を囁く断片。", + "koKR": "오래전 잊힌 비밀의 조각난 속삭임입니다.", + "plPL": "Urywane szepty o dawno zapomnianych tajemnicach.", + "ptBR": "Sussurros fragmentados de segredos há muito esquecidos.", + "ruRU": "Обрывки шепотков о давно забытых тайнах.", + "trTR": "Uzun süredir unutulmuş sırların parçalara ayrılmış fısıltıları.", + "zhCN": "断断续续地诉说着被遗忘已久的轶闻秘事。", + "zhTW": "片段的低語,訴說著遺忘已久的秘密。" + }, + "name": "Whispering Key", + "name_localized": { + "deDE": "[ms]Flüsternder Schlüssel", + "esES": "[fs]Llave susurrante", + "esMX": "Llave Susurrante", + "frFR": "[fs]Clé chuchotante", + "itIT": "[fs]Chiave Mormorante", + "jaJP": "囁きの鍵", + "koKR": "속삭이는 열쇠", + "plPL": "[ms]Szepczący klucz", + "ptBR": "[fs]Chave Sussurrante", + "ruRU": "[ms]Шепчущий ключ", + "trTR": "[n1]Fısıldayan Anahtar[n2]Fısıldayan Anahtarı", + "zhCN": "低语钥匙", + "zhTW": "低語秘鑰" + } + }, + "GemMaterial_Amethyst": { + "desc": "Shards of Amethyst, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Amethystscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de amatista, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Amatista, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats d'améthyste que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di ametista che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できるアメジストの欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 자수정 조각입니다.", + "plPL": "Odłamki ametystu, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de ametista, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки аметиста можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Ametist Parçacıkları.", + "zhCN": "紫宝石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "紫寶石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Amethyst Fragment", + "name_localized": { + "deDE": "Amethystfragment", + "esES": "[ms]Fragmento de amatista", + "esMX": "Fragmento de Amatista", + "frFR": "[ms]Fragment d'améthyste", + "itIT": "[ms]Frammento di Ametista", + "jaJP": "アメジストの欠片", + "koKR": "자수정 조각", + "plPL": "[ms]Fragment ametystu", + "ptBR": "[ms]Fragmento de Ametista", + "ruRU": "[ms]Осколок аметиста", + "trTR": "Ametist Parçası", + "zhCN": "紫宝石碎片", + "zhTW": "紫寶石碎片" + } + }, + "GemMaterial_Diamond": { + "desc": "Shards of Diamond, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Diamantscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de diamante, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Diamante, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats de diamant que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di diamante che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できるダイヤモンドの欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 다이아몬드 조각입니다.", + "plPL": "Odłamki diamentu, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de diamante, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки бриллианта можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Elmas Parçacıkları.", + "zhCN": "钻石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "鑽石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Diamond Fragment", + "name_localized": { + "deDE": "Diamantfragment", + "esES": "[ms]Fragmento de diamante", + "esMX": "Fragmento de Diamante", + "frFR": "[ms]Fragment de diamant", + "itIT": "[ms]Frammento di Diamante", + "jaJP": "ダイヤモンドの欠片", + "koKR": "다이아몬드 조각", + "plPL": "[ms]Fragment diamentu", + "ptBR": "[ms]Fragmento de Diamante", + "ruRU": "[ms]Осколок бриллианта", + "trTR": "Elmas Parçası", + "zhCN": "钻石碎片", + "zhTW": "鑽石碎片" + } + }, + "GemMaterial_Emerald": { + "desc": "Shards of Emerald, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Smaragdscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de esmeralda, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Esmeralda, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats d'émeraude que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di smeraldo che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できるエメラルドの欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 에메랄드 조각입니다.", + "plPL": "Odłamki szmaragdu, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de esmeralda, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки изумруда можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Zümrüt Parçacıkları.", + "zhCN": "绿宝石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "綠寶石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Emerald Fragment", + "name_localized": { + "deDE": "Smaragdfragment", + "esES": "[ms]Fragmento de esmeralda", + "esMX": "Fragmento de Esmeralda", + "frFR": "[ms]Fragment d'émeraude", + "itIT": "[ms]Frammento di Smeraldo", + "jaJP": "エメラルドの欠片", + "koKR": "에메랄드 조각", + "plPL": "[ms]Fragment szmaragdu", + "ptBR": "[ms]Fragmento de Esmeralda", + "ruRU": "[ms]Осколок изумруда", + "trTR": "Zümrüt Parçası", + "zhCN": "绿宝石碎片", + "zhTW": "綠寶石碎片" + } + }, + "GemMaterial_Ruby": { + "desc": "Shards of Ruby, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Rubinscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de rubí, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Rubí, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats de rubis que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di rubino che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できるルビーの欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 루비 조각입니다.", + "plPL": "Odłamki rubinu, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de rubi, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки рубина можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Yakut Parçacıkları.", + "zhCN": "红宝石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "紅寶石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Ruby Fragment", + "name_localized": { + "deDE": "Rubinfragment", + "esES": "[ms]Fragmento de rubí", + "esMX": "Fragmento de Rubí", + "frFR": "[ms]Fragment de rubis", + "itIT": "[ms]Frammento di Rubino", + "jaJP": "ルビーの欠片", + "koKR": "루비 조각", + "plPL": "[ms]Fragment rubinu", + "ptBR": "[ms]Fragmento de Rubi", + "ruRU": "[ms]Осколок рубина", + "trTR": "Yakut Parçası", + "zhCN": "红宝石碎片", + "zhTW": "紅寶石碎片" + } + }, + "GemMaterial_Sapphire": { + "desc": "Shards of Sapphire, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Saphirscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de zafiro, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Zafiro, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats de saphir que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di zaffiro che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できるサファイアの欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 사파이어 조각입니다.", + "plPL": "Odłamki szafiru, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de safira, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки сапфира можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Safir Parçacıkları.", + "zhCN": "蓝宝石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "藍寶石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Sapphire Fragment", + "name_localized": { + "deDE": "Saphirfragment", + "esES": "[ms]Fragmento de zafiro", + "esMX": "Fragmento de Zafiro", + "frFR": "[ms]Fragment de saphir", + "itIT": "[ms]Frammento di Zaffiro", + "jaJP": "サファイアの欠片", + "koKR": "사파이어 조각", + "plPL": "[ms]Fragment szafiru", + "ptBR": "[ms]Fragmento de Safira", + "ruRU": "[ms]Осколок сапфира", + "trTR": "Safir Parçası", + "zhCN": "蓝宝石碎片", + "zhTW": "藍寶石碎片" + } + }, + "GemMaterial_Skull": { + "desc": "Shards of Skull, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Schädelscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de cráneo, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Cráneo, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats de crâne que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di teschio che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できる頭蓋骨の欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 해골 조각입니다.", + "plPL": "Odłamki czaszki, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de caveira, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки черепа можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Kafatası Parçacıkları.", + "zhCN": "头骨宝石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "骷髏石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Skull Fragment", + "name_localized": { + "deDE": "Schädelfragment", + "esES": "[ms]Fragmento de cráneo", + "esMX": "Fragmento de Cráneo", + "frFR": "[ms]Fragment de crâne", + "itIT": "[ms]Frammento di Teschio", + "jaJP": "頭蓋骨の欠片", + "koKR": "해골 조각", + "plPL": "[ms]Fragment czaszki", + "ptBR": "[ms]Fragmento de Caveira", + "ruRU": "[ms]Осколок черепа", + "trTR": "Kafatası Parçası", + "zhCN": "头骨宝石碎片", + "zhTW": "骷髏石碎片" + } + }, + "GemMaterial_Topaz": { + "desc": "Shards of Topaz, which can be made into a Gem at the Jeweler.", + "desc_localized": { + "deDE": "Topasscherben, die der Juwelenschmied zu einem Edelstein verbinden kann.", + "esES": "Esquirlas de topacio, que se pueden convertir en una gema en la joyería.", + "esMX": "Fragmentos de Topacio, que el Orfebre puede convertir en una Gema.", + "frFR": "Des éclats de topaze que le joaillier peut transformer en gemme.", + "itIT": "Frammenti di topazio che possono essere trasformati in una gemma dal Gioielliere.", + "jaJP": "宝石職人のもとで宝石に加工できるトパーズの欠片。", + "koKR": "보석공에게 가져가 보석으로 만들 수 있는 토파즈 조각입니다.", + "plPL": "Odłamki topazu, z których złotnik może stworzyć klejnot.", + "ptBR": "Estilhaços de topázio, que podem ser transformados em gema no Joalheiro.", + "ruRU": "Осколки топаза можно собрать в целый самоцвет у ювелира.", + "trTR": "Kuyumcuda Mücevhere dönüştürülebilecek Topaz Parçacıkları.", + "zhCN": "黄宝石的碎片,可以在首饰匠处制成宝石。", + "zhTW": "黃寶石的碎片,可在珠寶匠處製作成寶石。" + }, + "name": "Topaz Fragment", + "name_localized": { + "deDE": "Topasfragment", + "esES": "[ms]Fragmento de topacio", + "esMX": "Fragmento de Topacio", + "frFR": "[ms]Fragment de topaze", + "itIT": "[ms]Frammento di Topazio", + "jaJP": "トパーズの欠片", + "koKR": "토파즈 조각", + "plPL": "[ms]Fragment topazu", + "ptBR": "[ms]Fragmento de Topázio", + "ruRU": "[ms]Осколок топаза", + "trTR": "Topaz Parçası", + "zhCN": "黄宝石碎片", + "zhTW": "黃寶石碎片" + } + }, + "Gloves_Rare_QST_S02_Main_09_Reward": { + "flavor": "Elite Vampire Mages wear these unnaturally smooth gloves when handling human-forged objects tainted by the Light.", + "flavor_localized": { + "deDE": "Elite-Vampirmagier tragen diese unnatürlich glatten Handschuhe, wenn sie Gegenstände anfassen, die von Menschenhand geschmiedet und vom Licht besudelt wurden.", + "esES": "Los magos vampiros de élite llevan estos guantes de suavidad sobrenatural cuando manipulan objetos forjados por humanos y mancillados por la luz.", + "esMX": "Los Magos Vampiros de Élite usan estos guantes de suavidad antinatural al manipular objetos forjados por humanos contaminados por la Luz.", + "frFR": "Les mages vampires d'élite portent ces gants étrangement lisses lorsqu'ils manient des objets de facture humaine imprégnés de Lumière.", + "itIT": "I maghi vampiri d'élite indossano questi guanti innaturalmente lisci quando maneggiano manufatti umani contaminati dalla Luce.", + "jaJP": "ヴァンパイア・メイジの精鋭たちは、光に汚された人間の手により作られた物を扱う際に、異様なまでに滑らかなこうした手袋をはめる。", + "koKR": "정예 흡혈귀 마법학자가 빛에 오염된 인간의 물건을 다룰 때 착용하는 장갑으로, 이상할 만큼 매끄럽습니다.", + "plPL": "Elitarni Wampiryczni Magowie noszą te nienaturalnie gładkie rękawice, kiedy dotykają stworzonych przez ludzi przedmiotów przepełnionych Światłością.", + "ptBR": "Magos vampiros de elite usam essas luvas sobrenaturalmente macias ao manusear objetos forjados por humanos maculados pela Luz.", + "ruRU": "Эти неестественно гладкие перчатки позволяют элитным вампирам-магам обращаться с созданными людьми изделиями, оскверненными Светом.", + "trTR": "Seçkin Vampir Sihirbazlar, Işığın kirlettiği insan yapımı nesnelerle ilgilenirken bu sıra dışı pürüzsüzlükteki eldivenleri giyer.", + "zhCN": "精英吸血鬼法师们在处理被圣光玷污的人类造物时,会戴上这些异常光滑的手套。", + "zhTW": "精英吸血鬼法師在處理受到聖光汙染的人類製作物品時,會戴著這些異常光滑的手套。" + }, + "name": "Blood Magus Gloves", + "name_localized": { + "deDE": "[p]Blutmagus-Handschuhe", + "esES": "[mp]Guantes de mago de sangre", + "esMX": "[mp]Guantes del Mago de Sangre", + "frFR": "[mp]Gants de magus de sang", + "itIT": "[mp]Guanti del Mago del Sangue", + "jaJP": "血の魔術師の手袋", + "koKR": "피 마술사 장갑", + "plPL": "[p]Rękawice Krwawego Maga", + "ptBR": "[fp]Luvas do Magus Sangrento", + "ruRU": "[p]Перчатки кровавого мага", + "trTR": "Kan Efsuncusu Eldiveni", + "zhCN": "鲜血法师手套", + "zhTW": "鮮血法師手套" + } + }, + "Gloves_Rare_QST_S02_Main_12_Reward": { + "flavor": "Tough leather protects the hands from puncture wounds.", + "flavor_localized": { + "deDE": "Festes Leder schützt die Hände vor Stichwunden.", + "esES": "El duro cuero protege las manos de las perforaciones.", + "esMX": "El cuero reforzado protege las manos de heridas punzantes.", + "frFR": "Un cuir résistant protège les mains des plaies circulaires.", + "itIT": "Uno strato di pelle spessa protegge le mani dalle punture.", + "jaJP": "噛まれても硬い革が手を保護してくれる。", + "koKR": "튼튼한 가죽이 찔리지 않도록 손을 보호합니다.", + "plPL": "Wytrzymała skóra chroni dłonie przed ranami kłutymi.", + "ptBR": "O couro resistente protege as mãos de perfurações.", + "ruRU": "Толстая кожа хорошо защищает руки от колотых ран.", + "trTR": "Sert deri, elleri delinme yaralarından korur.", + "zhCN": "坚韧的皮革保护双手不被刺伤。", + "zhTW": "厚重的皮革能夠保護手部不被刺傷。" + }, + "name": "Hunter's Gloves", + "name_localized": { + "deDE": "[p]Jägerhandschuhe", + "esES": "[mp]Guantes de cazador", + "esMX": "[mp]Guantes de Cazador", + "frFR": "[mp]Gants de chasse", + "itIT": "[mp]Guanti della Cacciatrice", + "jaJP": "ハンターの手袋", + "koKR": "사냥꾼의 장갑", + "plPL": "[p]Rękawice Łowcy", + "ptBR": "[fp]Luvas de Caça", + "ruRU": "[p]Охотничьи перчатки", + "trTR": "Avcı Eldiveni", + "zhCN": "猎人手套", + "zhTW": "獵人手套" + } + }, + "Gloves_Rare_QST_Scos_Astaroth_02": { + "flavor": "Seared through the flames of combat long ago during the Days of Ash, these gauntlets were forged in the demonic fires of Astaroth and quenched in the blood of heroes.", + "flavor_localized": { + "deDE": "Diese vor langer Zeit während der Tage der Asche in den Flammen des Kampfes versengten Panzerhandschuhe wurden in den dämonischen Feuern Astaroths geschmiedet und in Heldenblut gelöscht.", + "esES": "Estos guanteletes, que ardieron en las llamas del combate durante los Días de la Ceniza de antaño, se forjaron en los fuegos de Astaroth y se templaron después en la sangre de los héroes.", + "esMX": "Incinerados en las llamas del combate hace mucho tiempo, durante los Días de Ceniza, estos guanteletes se forjaron en los fuegos demoníacos de Astaroth y saciados con la sangre de héroes.", + "frFR": "Marqués il y a bien longtemps de cela par les flammes du combat durant les Jours de cendre, ces gantelets ont été façonnés dans les forges démoniaques d'Astaroth et trempés au sang de héros.", + "itIT": "Arsi nelle fiamme dell'antico conflitto durante i Giorni della Cenere, questi guanti d'arme sono stati forgiati nel fuoco demoniaco di Astaroth e hanno assaggiato il sangue degli eroi.", + "jaJP": "遥か昔、「灰の日々」で戦の炎に焼かれてしまった。アスタロスの悪魔の炎で鍛造され、英雄の血で焼入れされたガントレット。", + "koKR": "그 옛날 재의 나날에 전투의 불길에 그슬린 이 건틀릿은 아스타로트의 사악한 불길로 벼려, 영웅들의 피로 담금질한 것입니다.", + "plPL": "Rękawice osmalone w ogniu walk toczonych dawno temu, podczas Dni Popiołu. Wykuto je w demonicznych płomieniach Astarota i zahartowano w krwi bohaterów.", + "ptBR": "Chamuscadas há muito tempo nas chamas do combate durante os Dias de Cinzas, estas manoplas foram forjadas nos fogos demoníacos de Astaroth e mergulhadas no sangue de heróis.", + "ruRU": "Обожженные пламенем давней войны в Эпоху Пепла, эти рукавицы закалены демоническим огнем Астарота и напоены кровью героев.", + "trTR": "Uzun zaman önce Kül Günlerinde savaşın alevleri arasında ısıdan kararan bu eldivenler, Astaroth'un şeytani ateşlerinde dövüldü ve kahramanların kanıyla soğutuldu.", + "zhCN": "在很久以前的\"灰烬之日\",这双手套是在阿斯塔洛斯的恶魔烈焰中铸造,在英雄们的鲜血中淬炼,最后再经历了战火的灼烧。", + "zhTW": "幾經灰燼之亂的遠古戰火洗禮,這具護手是在阿斯塔洛的惡魔之火中鑄造、以英雄的鮮血淬鍊而成。" + }, + "name": "Charred Gauntlets", + "name_localized": { + "deDE": "[p]Verkohlte Panzer-handschuhe", + "esES": "[mp]Guanteletes carbonizados", + "esMX": "[mp]Guanteletes Carbonizados", + "frFR": "[mp]Gantelets calcinés", + "itIT": "[mp]Guanti d'Arme Carbonizzati", + "jaJP": "黒焦げのガントレット", + "koKR": "그을린 팔목 장갑", + "plPL": "[p]Nadpalone rękawice", + "ptBR": "[fp]Manoplas Queimadas", + "ruRU": "[p]Угольные рукавицы", + "trTR": "[n1]Yanık Zırh Eldiven[n2]Yanık Zırh Eldiveni", + "zhCN": "焦燃护手", + "zhTW": "焦黑護手" + } + }, + "Helm_QST_Hawe_Delta_Zurke_03_Reward": { + "flavor": "A battered helmet marked with a glyph of the Tree of Whispers. The inside of this helmet reeks of embalming fluid as if it is meant to preserve the head of one who dies within it.", + "flavor_localized": { + "deDE": "Ein ramponierter Kopfschutz, der mit der Glyphe des Flüsternden Baums versehen wurde. Das Innere des Kopfschutzes stinkt nach Balsamierflüssigkeit, als wäre er dazu bestimmt, den Kopf der Person zu konservieren, die ihn bei ihrem Tod trägt.", + "esES": "Casco abollado que lleva un glifo del Árbol de los Susurros. El interior de este casco rezuma fluido embalsamador como si su propósito fuera preservar la cabeza de quien muera llevándolo.", + "esMX": "Un casco abollado con la marca de un glifo del Árbol de los Susurros. El interior del casco apesta a líquido de embalsamar, como si estuviese destinado a preservar la cabeza de quien muere con él.", + "frFR": "Un casque cabossé frappé du glyphe de l'arbre des Murmures. L'intérieur de ce casque empeste le liquide d'embaumement, comme s'il était censé préserver la tête de la personne qui meurt en le portant.", + "itIT": "Un elmo malconcio con un glifo dell'Albero dei Sussurri. L'interno di questo elmo puzza di liquido per l'imbalsamazione, come se dovesse conservare la testa di chi muore indossandolo.", + "jaJP": "ボロボロに傷んだ兜。囁きの木が浮き彫りにされている。内側は防腐処理剤の悪臭がたちこめ、まるでこの兜をかぶったまま命を落とした者の頭部を守るために作られたかのようだ。", + "koKR": "속삭임의 나무의 문양이 새겨진 손상된 투구입니다. 안쪽에는 투구를 착용한 채 사망하는 사람의 머리를 보존하기라도 하려는 듯 방부처리 액체의 냄새가 풍깁니다.", + "plPL": "Sfatygowany hełm oznaczony glifem Drzewa Szeptów. Jego wnętrze cuchnie substancją balsamującą, ma bowiem zakonserwować głowę tego, kto w nim zginie.", + "ptBR": "Um elmo amassado marcado com um glifo da Árvore dos Lamentos. O interior fede a químicos de embalsamamento, como se feito para preservar a cabeça de quem morrer com ele.", + "ruRU": "Потертый шлем, отмеченный символом Шепчущего древа. Изнутри пахнет бальзамирующим составом, будто он призван уберечь от разложения голову, если его обладатель погибнет.", + "trTR": "Fısıltı Ağacı'nın oymasıyla işaretlenmiş, hırpalanmış bir miğfer. Bu miğferin içi sanki bunun içinde ölen birisinin kafasını koruması için mumyalama sıvısı kullanılmış gibi kokuyor.", + "zhCN": "一顶破旧的头盔上刻着秘语之树的符号。这个头盔里面散发着防腐液的味道,似乎是为了保存死者的头。", + "zhTW": "破舊的頭盔,標示著低語之樹的雕紋。頭盔內部散發防腐液的味道,就像是要保存死在裡面的人頭一樣。" + }, + "name": "Helm of Embalming", + "name_localized": { + "deDE": "[ms]Kopfschutz der Balsamierung", + "esES": "[ms]Yelmo de embalsamado", + "esMX": "[ms]Yelmo Embalsamante", + "frFR": "[ms]Casque d'embaumement", + "itIT": "[ms]Elmo dell'Imbalsamazione", + "jaJP": "防腐処理の兜", + "koKR": "방부처리의 투구", + "plPL": "[ms]Balsamujący Hełm", + "ptBR": "[ms]Elmo do Embalsamamento", + "ruRU": "[ms]Бальзамирующий шлем", + "trTR": "Mumyalama Miğferi", + "zhCN": "防腐头盔", + "zhTW": "防腐頭盔" + } + }, + "Helm_Rare_QST_Frac_KorValar2_01": { + "flavor": "\"When she placed the diadem upon her brow there came an overwhelming agony. It is written that through this, our Reverend Mother was cleansed of wickedness.\"\n- Excerpt From The Trials of Prava", + "flavor_localized": { + "deDE": "\"Als sie das Diadem auf ihre Stirn platzierte, überkam sie überwältigende Agonie. Es steht geschrieben, dass unsere Mutter Oberin dadurch von ihrer Sündhaftigkeit geläutert wurde.\"\n-Auszug aus 'Die Prüfungen Pravas'", + "esES": "\"Cuando se colocó la diadema en la frente, la acometió una agonía apabullante. Está escrito que así nuestra reverenda madre fue liberada de la perversidad\".\n—Extracto de \"Los avatares de Prava\"", + "esMX": "\"Cuando colocó la diadema sobre su frente, se hizo presente una agobiante agonía. Está escrito que, mediante esto, nuestra Reverenda Madre se purificó de la maldad\".\n- Extracto de las Pruebas de Prava", + "frFR": "« Quand elle plaça le diadème sur son front, une souffrance irrésistible la submergea. Il est écrit qu'à travers ceci, notre mère supérieure fut purifiée de tout mal. »\n– Extrait des procès de Prava", + "itIT": "\"Quando si poggiò il diadema sulla testa, venne sopraffatta dall'agonia. Si diche che così la nostra Reverenda Madre si liberò dalla malvagità.\"\n- Estratto dalle Prove di Prava", + "jaJP": "「王冠を額の上に頂いたとき抗しがたい苦痛が教母を襲った。これにより教母は邪悪から清められたのだと記されてある」\n―『プラヴァの試練』からの抜粋", + "koKR": "\"그녀가 왕관을 머리에 얹자 압도적인 고통이 온몸을 뒤덮었다. 이를 통해 우리의 수녀장은 악을 정화했다고 기록되어 있다.\"\n- 프라바의 시험에서 발췌", + "plPL": "\"Kiedy włożyła na głowę diadem, poczęła cierpieć straszliwe katusze. Z historycznych zapisów wynika, że tak właśnie nasza Wielebna Matka została oczyszczona z wszelkiej nieprawości\".\n– Wyimek z \"Sądów Pradii\"", + "ptBR": "\"Quando ela pousou o diadema sobre sua cabeça, uma agonia avassaladora se seguiu. Está escrito que foi assim que nossa Reverenda Madre foi purificada de toda a maldade.\"\n- Excerto das Provações de Prava", + "ruRU": "\"И когда она опустила диадему на свой лоб, пришла невыносимая агония. Пишут, что через нее Преподобная Мать была очищена от пороков\".\nОтрывок из \"Суждений Правы\"", + "trTR": "\"Tacını alnının üzerine koyduğunda dayanılmaz bir ızdırap çekti. Rahibemizin, kötülüklerden bu şekilde temizlendiği yazılır.\"\n- Prava Sınamalarından Alıntı", + "zhCN": "\"当她将权冠戴在额头上时,一阵极度的痛楚袭来。据记载,经过这场考验后,我们教母的恶念由此得以净化。\" - 摘自《普拉法的试炼》", + "zhTW": "「當她將冠冕戴在頭上,忽然感到一股劇烈的痛苦。據載至此之後,我們的教母所身負的邪惡便獲得了淨化。」\n- 摘錄自《普拉瓦的試煉》" + }, + "name": "Sunburst Diadem", + "name_localized": { + "deDE": "[ns]Sonnenwind-diadem", + "esES": "[fs]Diadema de viento solar", + "esMX": "[fs]Diadema de Estallido Solar", + "frFR": "[ms]Diadème d'éruption solaire", + "itIT": "[fs]Diadema Raggiato", + "jaJP": "陽光の王冠", + "koKR": "이글거리는 태양 왕관", + "plPL": "[ms]Diadem słonecznego blasku", + "ptBR": "[ms]Diadema da Explosão Solar", + "ruRU": "[fs]Диадема вспышки солнца", + "trTR": "Güneş Patlaması Tacı", + "zhCN": "阳炎冠冕", + "zhTW": "日芒冠冕" + } + }, + "Helm_Rare_QST_S02_Main_01_Reward": { + "flavor": "This battle-scarred pot helm clearly saved the life of a powerful warrior on many occasions. Why was it abandoned here?", + "flavor_localized": { + "deDE": "Zahlreiche Scharten auf diesem Topfhelm zeugen davon, dass er seinem starken Träger schon mehrfach das Leben gerettet hat. Warum wurde er dann hier zurückgelassen?", + "esES": "Este yelmo de olla cubierto de marcas de batalla salvó claramente la vida de un poderoso guerrero en muchas ocasiones. ¿Por qué estaba abandonado aquí?", + "esMX": "Este gran yelmo curtido en combate claramente le salvó la vida a un guerrero poderoso en varias ocasiones. ¿Por qué lo dejaron aquí abandonado?", + "frFR": "Ce heaume marqué par la guerre a visiblement sauvé la vie d'un puissant guerrier à plusieurs occasions. Pourquoi l'a-t-on abandonné ici ?", + "itIT": "Questo elmo segnato dalle battaglie ha chiaramente salvato la vita di un potente guerriero in diverse occasioni. Perché è stato abbandonato qui?", + "jaJP": "戦の瑕痕が残るこの大兜が、屈強な戦士の命を幾度も救ってきたであろうことは想像に難くない。それがなぜここに打ち捨てられているのかはわからない。", + "koKR": "전투의 상흔이 가득한 이 냄비 모양 투구는 강인한 전사의 목숨을 여러 번 구했던 것이 분명합니다. 왜 여기에 버려졌을까요?", + "plPL": "Ten zaprawiony w boju hełm niewątpliwie uratował życie potężnemu wojownikowi przy wielu okazjach. Dlaczego go tutaj porzucono?", + "ptBR": "Este elmo marcado em batalhas salvou a vida de um guerreiro poderoso em diversas ocasiões. Por que ele foi abandonado aqui?", + "ruRU": "Этот иссеченный в боях топфхельм наверняка не раз спасал жизнь какого-то могучего воина. Почему же его бросили здесь?", + "trTR": "Savaş görmüş bu çanak miğfer, belli ki güçlü bir savaşçının hayatını defalarca kurtarmış. Peki neden burada terk edilmiş?", + "zhCN": "这件战痕累累的头盔显然多次拯救了一位强大战士的生命。它为何会被遗弃于此?", + "zhTW": "這個傷痕累累的頭盔顯然曾多次拯救一名強大戰士的性命。為何會被遺棄在這裡呢?" + }, + "name": "Forgotten Hero's Helm", + "name_localized": { + "deDE": "[ms]Kopfschutz des vergessenen Helden", + "esES": "[ms]Yelmo de héroe olvidado", + "esMX": "[ms]Yelmo de Héroe Olvidado", + "frFR": "[ms]Heaume du héros oublié", + "itIT": "[ms]Elmo dell'Eroe Dimenticato", + "jaJP": "忘れられし英雄の兜", + "koKR": "잊혀진 영웅의 투구", + "plPL": "[ms]Hełm Zapomnianego Bohatera", + "ptBR": "[ms]Elmo do Herói Esquecido", + "ruRU": "[ms]Шлем забытого героя", + "trTR": "Unutulmuş Kahramanın Miğferi", + "zhCN": "遗忘英雄之盔", + "zhTW": "遺忘英雄的頭盔" + } + }, + "Helm_Rare_QST_S02_Main_06_Reward": { + "flavor": "Worn as a sign of loyalty by Lord Zir's most merciless lieutenants.", + "flavor_localized": { + "deDE": "Von Fürst Zirs gnadenlosesten Untergebenen als Zeichen der Treue getragen.", + "esES": "Lo llevan los lugartenientes más implacables de lord Zir como muestra de lealtad.", + "esMX": "Utilizado como signo de lealtad por los tenientes más despiadados de Lord Zir.", + "frFR": "Les plus implacables lieutenants du seigneur Zir le portent pour montrer leur loyauté envers lui.", + "itIT": "Indossato come segno di lealtà dai tenenti più spietati di Sire Zir.", + "jaJP": "帝王ジアの最も冷酷な部下が忠誠の証として着用する。", + "koKR": "군주 지르의 무자비한 부관들이 충성의 표시로 착용합니다.", + "plPL": "Noszony na znak oddania przez najbardziej bezlitosnych poruczników Władcy Zira.", + "ptBR": "Usado como símbolo de lealdade pelos tenentes mais impiedosos do Lorde Zir.", + "ruRU": "Такое снаряжение носят самые верные и жестокие командиры лорда Зира.", + "trTR": "Lort Zir'in en acımasız teğmenleri bunu bir sadakat nişanesi olarak giyer.", + "zhCN": "由齐尔领主最无情的副官们佩戴,作为忠诚的象征。", + "zhTW": "領主齊爾最冷血的副官會配戴此物以表忠誠。" + }, + "name": "Blood Seeker's Helm", + "name_localized": { + "deDE": "[ms]Blutsucherhelm", + "esES": "[ms]Yelmo de Buscador de Sangre", + "esMX": "[ms]Yelmo de Rastreasangre", + "frFR": "[ms]Heaume du traqueur de sang", + "itIT": "[ms]Elmo del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーの兜", + "koKR": "피 추적자 투구", + "plPL": "[ms]Hełm Poszukiwacza Krwi", + "ptBR": "[ms]Elmo do Busca-sangue", + "ruRU": "[ms]Шлем кровавого охотника", + "trTR": "Kan Arayanın Miğferi", + "zhCN": "觅血者的头盔", + "zhTW": "覓血使徒頭盔" + } + }, + "Incense_III_00": { + "desc": "Use: Increases All Stats by 40 and Critical Strike and Overpower damage by 5% for every nearby player and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe alle Werte um 40 sowie Schaden von kritischen Treffern und Überwältigungsschaden um 5% und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en 40 todas las estadísticas, un 5% el daño de arrollamiento y el de golpe crítico de todos los jugadores cercanos, y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta todos los atributos en 40 y el daño de golpe crítico y abrumador un 5% para todos los jugadores cercanos, y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente toutes les caractéristiques de 40, ainsi que les dégâts critiques et les dégâts d'accablement de 5% pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta tutte le caratteristiche di 40 e i danni critici e da Sopraffazione del 5% per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの全ステータスが40、クリティカルヒットとオーバーパワーのダメージが5%上昇し、経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 모든 능력치가 40, 극대화 및 제압 피해가 5% 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa wszystkie współczynniki o 40 pkt. oraz obrażenia od trafień krytycznych i przytłoczenia o 5% u każdego pobliskiego gracza, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta todos os atributos em 40 e o dano crítico e de golpe brutal em 5% para cada jogador próximo e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает все характеристики всех игроков поблизости на 40 ед. и увеличивает их критический и подавляющий урон на 5%, а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Tüm İstatistikleri 40, Kritik Vuruş ve Aşırı Güç hasarını %5 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的所有属性提高 40 点,暴击和压制伤害提高 5%,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的所有屬性提高 40 點,爆擊傷害和壓制傷害提高 5%,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type III incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs III. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo III. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo III. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type III. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo III. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第三種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香とは蓄積しない。", + "koKR": "유형 III 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu III. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo III. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 3-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip III tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 III 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 III 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Chorus of War", + "name_localized": { + "deDE": "[ms]Chor des Krieges", + "esES": "[mp]Coros de guerra", + "esMX": "Coro de Guerra", + "frFR": "[ms]Chœur belliqueux", + "itIT": "[ms]Coro di Guerra", + "jaJP": "戦の斉唱", + "koKR": "전쟁의 합창", + "plPL": "[ms]Wojenny Chór", + "ptBR": "[ms]Coro de Guerra", + "ruRU": "[ms]Хор войны", + "trTR": "Savaş Korosu", + "zhCN": "战争和声", + "zhTW": "戰爭協鳴" + } + }, + "Incense_III_01": { + "desc": "Use: Increase the damage of Hit Effects by 100% for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe den Schaden von Treffereffekten um 100% und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta un 100% el daño de los efectos de impacto de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta el daño de los efectos de golpe un 100% para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente les dégâts des effets des coups réussis de 100% pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta i danni degli effetti all'impatto del 100% per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの命中効果のダメージが100%上昇し、経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 적중 효과 피해가 100% 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa obrażenia od efektów przy trafieniu o 100% u wszystkich pobliskich graczy, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta o dano de efeitos de acerto em 100% para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: увеличивает урон от эффектов при попадании всех игроков поблизости на 100% ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Vuruş Etkilerinin hasarını %100 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的命中效果提高 100%,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的命中效果傷害提高 100%,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type III incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs III. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo III. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo III. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type III. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo III. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第三種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香とは蓄積しない。", + "koKR": "유형 III 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu III. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo III. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 3-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip III tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 III 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 III 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "The Creatures of Night", + "name_localized": { + "deDE": "[p]Die Kreaturen der Nacht", + "esES": "[fp]Las criaturas de la noche", + "esMX": "Las Criaturas Nocturnas", + "frFR": "[fp]Créatures de la nuit", + "itIT": "[fs]Le Creature della Notte", + "jaJP": "夜の獣", + "koKR": "밤의 괴물", + "plPL": "[p]Stworzenia Nocy", + "ptBR": "[fp]Criaturas Noturnas", + "ruRU": "[p]Ночные создания", + "trTR": "Gece Yaratıkları", + "zhCN": "午夜生物", + "zhTW": "夜行之物" + } + }, + "Incense_II_00": { + "desc": "Use: Increases Maximum Life by 500 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe das maximale Leben um 500 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +500 la vida máxima de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la Vida máxima en 500 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente le maximum de vie de 500 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta la Vita massima di 500 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーのライフ最大値が500上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 최대 생명력이 500 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa maksimum zdrowia o 500 pkt. u wszystkich pobliskich graczy, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a vida máxima em 500 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает максимальный запас здоровья всех игроков поблизости на 500 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Maksimum Canı 500 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的生命上限提高 500 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的生命值上限提高 500 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type II incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs II. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo II. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo II. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type II. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo II. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第二種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香とは蓄積しない。", + "koKR": "유형 II 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu II. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo II. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 2-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip II tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 II 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 II 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Reddamine Buzz", + "name_localized": { + "deDE": "[ms]Rotaminrausch", + "esES": "[ms]Estímulo de redamina", + "esMX": "Estimulación de Rojamina", + "frFR": "[fs]Euphorie de rédamine", + "itIT": "[ms]Ronzio di Damarossa", + "jaJP": "レッダマイン・バズ", + "koKR": "레더마인 향취", + "plPL": "[ms]Czerwienicowy Szum", + "ptBR": "[ms]Sussurro de Cetrino", + "ruRU": "[ns]Реддаминовое упоение", + "trTR": "[n1]Reddamine Çılgınlığı[n2]Reddamine Çılgınlığı", + "zhCN": "雷达曼草活香", + "zhTW": "紅胺震鳴" + } + }, + "Incense_II_01": { + "desc": "Use: Increases Resistance to All Elements by +10%, Maximum Resistance to All Elements by +1%, and Armor by +150 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe den Widerstand gegen alle Schadensarten um +10%, den max. Widerstand gegen alle Schadensarten um +1% und die Rüstung um +150. Erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta un +10% la resistencia a todos los elementos, un +1% las resistencias máximas a todos los elementos y en +150 la armadura de todos los jugadores cercanos, y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la resistencia a todos los elementos un +10%, la resistencia máxima a todos los elementos un +1% y la Armadura en +150 para todos los jugadores cercanos, y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente la résistance à tous les éléments de +10%, la résistance à tous les éléments maximum de +1% et l'armure de +150 pour tous les personnages-joueurs à proximité, et augmente l'expérience obtenue de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta la resistenza a tutti gli elementi del +10%, le resistenze massime a tutti gli elementi del +1% e l'armatura di +150 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの全属性耐性が+10%、それぞれの属性の最大耐性が+1%、防御力が+150上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 모든 원소 저항이 +10%, 모든 원소에 대한 저항 최대치가 +1%, 방어도가 +150 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: zwiększa odporność na wszystkie żywioły o 10%, maksymalną odporność na wszystkie żywioły o 1% i Pancerz o 150 pkt. u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a resistência a todos os elementos em +10%, o máximo de resistência a todos os elementos em +1%, a armadura em +150 para todos os jogadores próximos e a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает сопротивление стихиям всех игроков поблизости на +10%, их максимальное сопротивление стихиям – на +1%, укрепляет их броню на +150 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Tüm Elementlere Direnci %10, Tüm Elementlere Maksimum Dirençleri %1, Zırhı +150 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的全元素抗性 +10%,全元素抗性上限 +1%,护甲值 +150 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的全元素抗性 +10%、全元素抗性上限 +1%、護甲值 +150 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type II incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs II. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo II. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo II. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type II. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo II. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第二種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香とは蓄積しない。", + "koKR": "유형 II 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu II. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo II. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 2-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip II tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 II 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 II 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Soothing Spices", + "name_localized": { + "deDE": "[p]Beruhigende Gewürze", + "esES": "[fp]Especias reconfortantes", + "esMX": "Especias Calmantes", + "frFR": "[fp]Épices apaisantes", + "itIT": "[fp]Spezie Lenitive", + "jaJP": "癒しのスパイス", + "koKR": "위안의 향신료", + "plPL": "[p]Kojące Przyprawy", + "ptBR": "[fp]Especiarias Tranquilizantes", + "ruRU": "[p]Успокаивающие специи", + "trTR": "[n1]Rahatlatıcı Baharatlar[n2]Rahatlatıcı Baharatları", + "zhCN": "舒心草", + "zhTW": "舒心香氛" + } + }, + "Incense_II_02": { + "desc": "Use: Increases All Stats by 15 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe alle Werte um 15 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en 15 todas las estadísticas de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta todos los atributos en 15 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente toutes les caractéristiques de 15 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta tutte le caratteristiche di 15 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの全ステータスが15上昇し、経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 모든 능력치가 15 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa wszystkie współczynniki o 15 pkt. u wszystkich pobliskich graczy, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta todos os atributos em 15 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает все характеристики всех игроков поблизости на 15 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Tüm İstatistikleri 15 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的所有属性提高 15 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的所有屬性提高 15 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type II incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs II. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo II. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo II. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type II. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo II. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第二種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香とは蓄積しない。", + "koKR": "유형 II 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu II. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo II. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 2-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip II tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 II 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 II 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Spiral Morning", + "name_localized": { + "deDE": "[ms]Nebliger Morgen", + "esES": "[fs]Alba espiral", + "esMX": "Albor espiralado", + "frFR": "[fs]Spirale matinale", + "itIT": "[fs]Spirale Mattutina", + "jaJP": "螺旋の朝", + "koKR": "나선의 아침", + "plPL": "[ms]Wirujący Poranek", + "ptBR": "[fs]Manhã Espiralada", + "ruRU": "[ms]Утренний круговорот", + "trTR": "Sarmal Sabahı", + "zhCN": "螺旋晨星", + "zhTW": "螺旋晨韻" + } + }, + "Incense_II_03": { + "desc": "Use: Increases Thorns by 250 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe Dornen um 250 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +250 las espinas de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta las Espinas en 250 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente les épines de 250 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta le Spine di 250 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの荊棘の加護が250上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 가시가 250 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa obrażenia od Cierni o 250 pkt. u wszystkich pobliskich graczy, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta os espinhos em 250 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: усиливает урон от \"Шипов\" всех игроков поблизости на 250 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Dikenleri 250 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的荆棘提高 250 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的荊棘傷害提高 250 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type II incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs II. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo II. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo II. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type II. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo II. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第二種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香とは蓄積しない。", + "koKR": "유형 II 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu II. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo II. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 2-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip II tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 II 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 II 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Scents of the Desert Afternoon", + "name_localized": { + "deDE": "[p]Düfte der Wüste", + "esES": "[mp]Aromas del ocaso desértico", + "esMX": "Esencias de Tarde de Desierto", + "frFR": "[mp]Parfums du désert méridien", + "itIT": "[ms]Profumo di Pomeriggio nel Deserto", + "jaJP": "砂漠の午後の香り", + "koKR": "오후 사막의 냄새", + "plPL": "[ms]Zapachy Pustynnego Zmierzchu", + "ptBR": "[mp]Aromas de uma Tarde no Deserto", + "ruRU": "[p]Ароматы полуденной пустыни", + "trTR": "Çölde Öğle Vakti Kokuları", + "zhCN": "午后沙海之息", + "zhTW": "沙漠午後之香" + } + }, + "Incense_I_00": { + "desc": "Use: Increases Lightning, Cold and Poison Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe den Blitz-, Kälte- und Giftwiderstand um +15% und den entsprechenden max. Widerstand um +2%. Erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta un +15% las resistencias a los rayos, al frío y al veneno, además de un +2% las resistencias máximas a esos elementos, de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta las resistencias al rayo, al frío y al veneno un +15% y las resistencias máximas un +2% para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente les résistances à la foudre, au froid et au poison de +15% ainsi que les résistances maximum de +2% de tous les personnages-joueurs à proximité, et augmente l'expérience obtenue de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta le resistenze al fulmine, al freddo e al veleno del +15% e le resistenze massime del +2% per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの電撃、冷気、毒耐性が+15%、それぞれの最大耐性が+2%上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 번개, 냉기, 독 저항이 +15%, 해당 저항의 최대치가 +2%증가하며, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa odporność na Błyskawice, Zimno i Truciznę o 15% oraz maksymalne odporności o 2% u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta as resistências a dano venenoso, gélido e elétrico em +15%, o máximo dessas resistências em +2% para todos os jogadores próximos e a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает сопротивление молнии, холоду и яду всех игроков поблизости на +15%, а их максимальное сопротивление этим видам урона – на +2%, и дает бонус к опыту в 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Yıldırım, Soğuk ve Zehir Direncini %15, Maksimum Dirençleri %2 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的闪电、冰霜和毒素抗性 +15%,抗性上限 +2%,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的電擊、冰寒和毒素抗性 +15%、其抗性上限 +2%,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Storm of the Wilds", + "name_localized": { + "deDE": "[ms]Sturm der Wildnis", + "esES": "[fs]Tormenta de la naturaleza", + "esMX": "Tormenta de la Naturaleza", + "frFR": "[fs]Tempête sauvage", + "itIT": "[fp]Tempeste della Selva", + "jaJP": "荒野の嵐", + "koKR": "야생의 폭풍", + "plPL": "[fs]Nawałnica Dziczy", + "ptBR": "[fp]Tempestades Selvagens", + "ruRU": "[p]Дикие штормы", + "trTR": "Yaban Fırtınası", + "zhCN": "荒野风暴", + "zhTW": "荒野風暴" + } + }, + "Incense_I_01": { + "desc": "Use: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe den Feuer-, Kälte- und Schattenwiderstand um +15% und den entsprechenden max. Widerstand um +2%. Erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta un +15% las resistencias al fuego, al frío y a la sombra, además de un +2% las resistencias máximas a esos elementos, de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta las resistencias al fuego, al frío y a la sombra un +15% y las resistencias máximas un +2% para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente les résistances au feu, au froid et à l'ombre de +15% ainsi que les résistances maximum de +2% de tous les personnages-joueurs à proximité, et augmente l'expérience obtenue de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta le resistenze al fuoco, al freddo e all'ombra del +15% e le resistenze massime del +2% per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの火炎、冷気、シャドウ耐性が+15%、それぞれの最大耐性が+2%上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 화염, 냉기, 암흑 저항이 +15%, 해당 저항의 최대치가 +2%증가하며, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa odporność na Ogień, Zimno i Cień o 15% oraz maksymalne odporności o 2% u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta as resistências a dano de sombra, ígneo e gélido em +15%, o máximo dessas resistências em +2% para todos os jogadores próximos e a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает сопротивление огню, холоду и темной магии всех игроков поблизости на +15%, а их максимальное сопротивление этим видам урона – на +2%, и дает бонус к опыту в 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Ateş, Soğuk ve Gölge Direncini %15, Maksimum Dirençleri %2 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的火焰、冰霜和暗影抗性 +15%,抗性上限 +2%,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的火焰、冰寒和暗影抗性 +15%、其抗性上限 +2%,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Desert Escape", + "name_localized": { + "deDE": "[fs]Wüstenflucht", + "esES": "[ms]Escape desértico", + "esMX": "Escape del Desierto", + "frFR": "[fs]Échappatoire désertique", + "itIT": "[fs]Fuga nel Deserto", + "jaJP": "砂漠脱出", + "koKR": "사막 탈출", + "plPL": "[fs]Pustynna Ucieczka", + "ptBR": "[fs]Fuga do Deserto", + "ruRU": "[ms]Побег из пустыни", + "trTR": "[n1]Çölden Kaçış[n2]Çölden Kaçışı", + "zhCN": "沙海逃亡", + "zhTW": "安度沙漠" + } + }, + "Incense_I_02": { + "desc": "Use: Increases Armor by +200 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe die Rüstung um +200. Erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +200 la armadura de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la Armadura en +200 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente l'armure de +200 de tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta l'armatura di +200 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの防御力が+200上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 방어도가 +200 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa Pancerz o 200 pkt. u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a armadura em +200 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: укрепляет броню всех игроков поблизости на +200 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Zırhı +200 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的护甲值 +200 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的護甲值 +200 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Song of the Mountain", + "name_localized": { + "deDE": "[ns]Lied des Berges", + "esES": "[fs]Canción de la montaña", + "esMX": "Canción de la Montaña", + "frFR": "[ms]Chant de la montagne", + "itIT": "[ms]Canto della Montagna", + "jaJP": "山の歌", + "koKR": "산의 노래", + "plPL": "[fs]Pieśń Gór", + "ptBR": "[fs]Canção da Montanha", + "ruRU": "[fs]Горная песня", + "trTR": "Dağ Şarkısı", + "zhCN": "山峦之歌", + "zhTW": "大山之歌" + } + }, + "Incense_I_03": { + "desc": "Use: Increases chance to Dodge by 5% for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe die Ausweichchance um 5% und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta un 5% la probabilidad de esquivar de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la probabilidad de esquivar un 5% para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente les chances d'esquive de 5% pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta la probabilità di schivata del 5% per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの回避率が5%上昇し、経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 회피 확률이 5% 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa szansę na unik o 5% u wszystkich pobliskich graczy, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a chance de esquiva em 5% para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает вероятность уклонения всех игроков поблизости на 5%, а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Sıyrılma ihtimalini %5 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的躲闪几率提高 5%,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的閃躲機率提高 5%,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Spirit Dance", + "name_localized": { + "deDE": "[ms]Geistertanz", + "esES": "[fs]Danza del espíritu", + "esMX": "Danza Espiritual", + "frFR": "[fs]Danse de l'esprit", + "itIT": "[fs]Danza dello Spirito", + "jaJP": "精霊の舞踏", + "koKR": "영혼의 춤", + "plPL": "[ms]Taniec Duchów", + "ptBR": "[fs]Dança dos Espíritos", + "ruRU": "[ms]Танец духов", + "trTR": "Ruh Dansı", + "zhCN": "灵魂之舞", + "zhTW": "魂靈之舞" + } + }, + "Incense_I_04": { + "desc": "Use: Increases Strength by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe die Stärke um 25 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +25 la fuerza de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la Fuerza en 25 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente la force de 25 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta la Forza di 25 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの筋力が25上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 힘이 25 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa Siłę o 25 pkt. u wszystkich pobliskich graczy, a także zwiększa liczbę zdobywanych punktów doświadczenia o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a força em 25 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает показатель силы всех игроков поблизости на 25 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Kuvveti 25 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的力量提高 25 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的力量提高 25 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Ancient Times", + "name_localized": { + "deDE": "[fs]Graue Vorzeit", + "esES": "[mp]Tiempos antiguos", + "esMX": "Tiempos Antiguos", + "frFR": "[mp]Temps anciens", + "itIT": "[mp]Tempi Antichi", + "jaJP": "古の時代", + "koKR": "고대의 이야기", + "plPL": "[p]Pradawne Czasy", + "ptBR": "[mp]Tempos Ancestrais", + "ruRU": "[p]Древние времена", + "trTR": "[n1]Antik Çağlar[n2]Antik Çağları", + "zhCN": "远古时代", + "zhTW": "遠古時代" + } + }, + "Incense_I_05": { + "desc": "Use: Increases Intelligence by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe die Intelligenz um 25 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +25 la inteligencia de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la Inteligencia en 25 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente l'intelligence de 25 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta l'Intelligenza di 25 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの知力が25上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 지능이 25 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa Inteligencję o 25 pkt. u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a inteligência em 25 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает показатель интеллекта всех игроков поблизости на 25 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Zekâyı 25 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的智力提高 25 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的智力提高 25 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Sage's Whisper", + "name_localized": { + "deDE": "[ns]Geflüster des Weisen", + "esES": "[ms]Susurro de sabiduría", + "esMX": "Susurro del Sabio", + "frFR": "[mp]Murmures des sages", + "itIT": "[ms]Sussurro del Saggio", + "jaJP": "賢者の囁き", + "koKR": "현자의 속삭임", + "plPL": "[ms]Szept Mędrca", + "ptBR": "[ms]Sussurro de Sálvia", + "ruRU": "[ms]Шепот мудреца", + "trTR": "Bilgenin Fısıltısı", + "zhCN": "贤者低语", + "zhTW": "賢者低語" + } + }, + "Incense_I_06": { + "desc": "Use: Increases Dexterity by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe die Geschicklichkeit um 25 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +25 la destreza de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la Destreza en 25 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente la dextérité de 25 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta la Destrezza di 25 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの敏捷性が25上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 민첩이 25 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa Zręczność o 25 pkt. u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a destreza em 25 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает показатель ловкости всех игроков поблизости на 25 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için Mahareti 25 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的敏捷提高 25 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的敏捷提高 25 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Queen's Supreme", + "name_localized": { + "deDE": "[ns]Juwel der Königin", + "esES": "[fs]Excelencia de la reina", + "esMX": "Supremacía de la Reina", + "frFR": "[ms]Suprême de la reine", + "itIT": "[fs]Supremazia della Regina", + "jaJP": "王妃の至高", + "koKR": "여왕의 최고 권력", + "plPL": "[ms]Rarytas Królowej", + "ptBR": "[fs]Supremacia da Rainha", + "ruRU": "[ns]Королевское наслаждение", + "trTR": "Kraliçenin Yüceliği", + "zhCN": "蛇后至尊", + "zhTW": "女王之尊" + } + }, + "Incense_I_07": { + "desc": "Use: Increases Willpower by 25 for all nearby players and increases Experience by 5%. Lasts 20 minutes.", + "desc_localized": { + "deDE": "Verwendung: Erhöht für alle Spieler in der Nähe die Willenskraft um 25 und erhöht den Erfahrungsgewinn um 5%. Hält 20 Minuten an.", + "esES": "Uso: Aumenta en +25 la voluntad de todos los jugadores cercanos y un 5% la experiencia. Dura 20 min.", + "esMX": "Uso: Aumenta la Voluntad en 25 para todos los jugadores cercanos y aumenta la experiencia un 5%. Dura 20 minutos.", + "frFR": "Utilisation: augmente la volonté de 25 pour tous les personnages-joueurs à proximité et augmente l'expérience de 5%. Dure 20 min.", + "itIT": "Utilizzo: aumenta la Volontà di 25 per tutti i giocatori vicini e aumenta l'esperienza del 5%. Dura 20 minuti.", + "jaJP": "使用: 付近にいるすべてのプレイヤーの意志力が25上昇し、獲得経験値が5%増加する。効果の持続時間は20分間。", + "koKR": "사용: 주위 모든 플레이어의 의지력이 25 증가하고, 경험치 획득량이 5% 증가합니다. 20분 동안 지속됩니다.", + "plPL": "Zastosowanie: Zwiększa Siłę Woli o 25 pkt. u wszystkich pobliskich graczy, a zdobywane doświadczenie o 5%. Czas trwania: 20 min.", + "ptBR": "Uso: Aumenta a determinação em 25 para todos os jogadores próximos e aumenta a experiência em 5%. Dura 20 minutos.", + "ruRU": "Эффект: повышает показатель силы воли всех игроков поблизости на 25 ед., а также увеличивает получаемый опыт на 5%. Время действия – 20 мин.", + "trTR": "Kullan: Yakındaki tüm oyuncular için İradeyi 25 ve Tecrübeyi %5 artırır. 20 dakika sürer.", + "zhCN": "使用: 使附近所有玩家的意力提高 25 点,并获得 5% 的经验值加成。持续 20 分钟。", + "zhTW": "使用:附近所有玩家的意志提高 25 點,獲得的經驗值提高 5%,持續 20 分鐘。" + }, + "flavor": "This is a type I incense. Only one Incense of a type may be active at a time. Experience Bonus does not stack with other Incenses.", + "flavor_localized": { + "deDE": "Dies ist ein Räucherwerk des Typs I. Es kann immer nur jeweils ein Räucherwerk desselben Typs aktiv sein. Erfahrungsbonus ist nicht mit anderen Räucherwerken stapelbar.", + "esES": "Este incienso es de tipo I. Solo se puede tener un incienso activo de un tipo a la vez. El bonus de experiencia no se acumula con otros inciensos.", + "esMX": "Este es un Incienso de tipo I. Solo puede haber un tipo de Incienso activo a la vez. La Bonificación de Experiencia no se acumula con otros Inciensos.", + "frFR": "C'est un encens de type I. Vous ne pouvez avoir qu'un encens de chaque type actif à la fois. Le bonus d'expérience ne se cumule pas avec d'autres encens.", + "itIT": "Questo è un incenso di tipo I. Può essere attivo un solo incenso per tipo alla volta. Il bonus ai punti esperienza non si accumula con altri incensi.", + "jaJP": "第一種のお香。お香は種別ごとに1つしか発動できない。経験値ボーナスはほかのお香のものとは蓄積しない。", + "koKR": "유형 I 향입니다. 동일한 유형의 향은 동시에 하나만 활성화할 수 있습니다. 추가 경험치는 다른 향과 중첩되지 않습니다.", + "plPL": "Kadzidło typu I. Tylko jedno kadzidło danego typu może być aktywne. Premia do zdobywanego doświadczenia nie kumuluje się z efektami innych kadzideł.", + "ptBR": "Este é um incenso de tipo I. Só é possível ativar um incenso de cada tipo por vez. Bônus de experiência não acumula com outros incensos.", + "ruRU": "Благовония 1-го типа. На вас может действовать не больше одного благовония каждого типа одновременно. Бонус к опыту не суммируется с бонусами от других благовоний.", + "trTR": "Bu bir tip I tütsüsüdür. Aynı anda yalnızca bir tip Tütsü etkin olabilir. Tecrübe Bonusu diğer Tütsülerle birikmez.", + "zhCN": "这是一个 I 类熏香。同一时间只能激活一个类型的熏香,且经验值加成无法与其他熏香叠加。", + "zhTW": "這是類型 I 焚香。同時間只能啟用一種類型的焚香效果。經驗值獎勵不會與其他焚香疊加。" + }, + "name": "Blessed Guide", + "name_localized": { + "deDE": "[ms]Gesegneter Wegweiser", + "esES": "[fs]Guía bendita", + "esMX": "Guía Bendecido", + "frFR": "[ms]Guide béni", + "itIT": "[fs]Guida Benedetta", + "jaJP": "祝福の道しるべ", + "koKR": "축복받은 인도자", + "plPL": "[ms]Błogosławiony Przewodnik", + "ptBR": "[fs]Bênção Condutora", + "ruRU": "[ms]Благословенный проводник", + "trTR": "[n1]Kutsanmış Kılavuz[n2]Kutsanmış Kılavuzu", + "zhCN": "祝福指引", + "zhTW": "蒙福導引" + } + }, + "Item_S01_Journey_Cache_LateGameResources": { + "desc": "Contains materials crucial to high-level crafting.", + "desc_localized": { + "deDE": "Enthält Materialien, die für die Herstellung hochstufiger Gegenstände erforderlich sind.", + "esES": "Contiene materiales esenciales para la artesanía de alto nivel.", + "esMX": "Contiene materiales necesarios para la creación de objetos de alto nivel.", + "frFR": "Contient des matériaux essentiels à l'artisanat de haut niveau.", + "itIT": "Contiene materiali essenziali per la creazione di alto livello.", + "jaJP": "高レベルの作成に必須の素材が入っている。", + "koKR": "고레벨 제작에 꼭 필요한 재료가 들어 있습니다.", + "plPL": "Zawiera wysokopoziomowe materiały rzemieślnicze.", + "ptBR": "Contém materiais essenciais para a criação de alto nível.", + "ruRU": "Содержит материалы для изготовления предметов высокого уровня.", + "trTR": "Üst seviye üretim için oldukça önemli malzemeler içerir.", + "zhCN": "内含对高等级制作至关重要的材料。", + "zhTW": "內含製作高階物品的重要材料。" + }, + "name": "Cache of High-Level Resources", + "name_localized": { + "deDE": "[fs]Truhe mit hochstufigen Ressourcen", + "esES": "[ms]Alijo de recursos de alto nivel", + "esMX": "Alijo de Recursos de Alto Nivel", + "frFR": "[fs]Cache de ressources de haut niveau", + "itIT": "[fs]Cassa di Risorse di Alto Livello", + "jaJP": "高レベルリソースの箱", + "koKR": "고레벨 자원 보관함", + "plPL": "[fs]Skrytka zasobów wysokiego poziomu", + "ptBR": "[ms]Tesouro de Recursos de Alto Nível", + "ruRU": "Тайник с высокоуровневыми ресурсами", + "trTR": "Üst Seviye Kaynak Zulası", + "zhCN": "高等级资源宝匣", + "zhTW": "高階資源寶箱" + } + }, + "Item_S01_Journey_Cache_LegMats": { + "desc": "Contains an amount of each type of legendary salvage.", + "desc_localized": { + "deDE": "Enthält eine gewisse Menge jedes legendären Materialtyps.", + "esES": "Contiene cierta cantidad de cada tipo de material de reciclaje legendario.", + "esMX": "Contiene una cantidad de cada tipo de desguace legendario.", + "frFR": "Contient une certaine quantité de chaque type de matériau recyclé légendaire.", + "itIT": "Contiene una certa quantità di ciascun tipo di materiali di riciclo leggendari.", + "jaJP": "各タイプのレジェンダリーの分解素材が入っている。", + "koKR": "전설 분해 재료가 종류별로 일정 수량 들어 있습니다.", + "plPL": "Zawiera legendarne materiały każdego typu.", + "ptBR": "Contém uma quantidade de cada tipo de sucata lendária.", + "ruRU": "Содержит легендарные ресурсы всех видов.", + "trTR": "Her tür efsanevi hurdadan bir miktar içerir.", + "zhCN": "内含一定数量的每种类型的传奇分解材料。", + "zhTW": "內含一定數量的各類型傳奇拆解材料。" + }, + "name": "Cache of Legendary Materials", + "name_localized": { + "deDE": "[fs]Truhe mit legendären Materialien", + "esES": "[ms]Alijo de materiales legendarios", + "esMX": "Alijo de Materiales Legendarios", + "frFR": "[fs]Cache de matériaux légendaires", + "itIT": "[fs]Cassa di Materiali Leggendari", + "jaJP": "レジェンダリー素材の箱", + "koKR": "전설 재료 보관함", + "plPL": "[fs]Skrzynia legendarnych materiałów", + "ptBR": "[ms]Tesouro de Materiais Lendários", + "ruRU": "Тайник с легендарными материалами", + "trTR": "Efsanevi Malzeme Zulası", + "zhCN": "传奇材料宝匣", + "zhTW": "傳奇材料寶箱" + } + }, + "Item_S01_Journey_Cache_Prisms": { + "desc": "Contains a number of Scattered Prisms.", + "desc_localized": { + "deDE": "Enthält mehrere Zerstreute Prismen.", + "esES": "Contiene una serie de prismas dispersados.", + "esMX": "Contiene muchos Prismas Dispersos.", + "frFR": "Contient un certain nombre de prismes diffus.", + "itIT": "Contiene diversi Prismi Destrutturati.", + "jaJP": "砕かれたプリズムが入っている。", + "koKR": "흩어진 분광경이 일정 수량 들어 있습니다.", + "plPL": "Zawiera roztrzaskane pryzmaty.", + "ptBR": "Contém uma quantidade de Prismas Dispersos.", + "ruRU": "Содержит несколько призм-рассеивателей.", + "trTR": "Bir miktar Dağılmış Prizma içerir.", + "zhCN": "内含一定数量的散光棱柱。", + "zhTW": "內含一定數量的破碎稜晶。" + }, + "name": "Cache of Scattered Prisms", + "name_localized": { + "deDE": "[fs]Truhe mit Zerstreuten Prismen", + "esES": "[ms]Alijo de prismas dispersados", + "esMX": "Alijo de Prismas Dispersos", + "frFR": "[fs]Cache de prismes diffus", + "itIT": "[fs]Cassa di Prismi Destrutturati", + "jaJP": "砕かれたプリズムの箱", + "koKR": "흩어진 분광경 보관함", + "plPL": "[fs]Skrytka roztrzaskanych pryzmatów", + "ptBR": "[ms]Tesouro de Prismas Dispersos", + "ruRU": "Тайник с рассеивающими призмами", + "trTR": "Dağılmış Prizma Zulası", + "zhCN": "散光棱柱宝匣", + "zhTW": "破碎稜晶寶箱" + } + }, + "Journey_Eternal_Cache_Chapter02": { + "desc": "Contains Legendary Gloves and Pants (Level 25).", + "desc_localized": { + "deDE": "Enthält legendäre Handschuhe und legendären Beinschutz (Stufe 25).", + "esES": "Contiene unos pantalones y unos guantes legendarios (nivel 25).", + "esMX": "Contiene guantes y pantalones legendarios (nivel 25).", + "frFR": "Contient des jambières et des gants légendaires (niveau 25).", + "itIT": "Contiene guanti e una protezione per gambe leggendari (livello 25).", + "jaJP": "レジェンダリーの手袋と下衣が入っている(レベル25)。", + "koKR": "전설 장갑과 바지(25레벨)가 들어 있습니다.", + "plPL": "Zawiera legendarne rękawice i spodnie (25 poziom).", + "ptBR": "Contém luvas e calças lendárias (nível 25).", + "ruRU": "Содержит легендарные перчатки и поножи (уровень 25).", + "trTR": "Efsanevi Eldiven ve Pantolon içerir (25. Seviye).", + "zhCN": "包含传奇手套和裤子(25级)。", + "zhTW": "內含傳奇手套和長褲(25 級)。" + }, + "drop_ipower": 400, + "name": "Eternal Journey Chapter 2 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 2", + "esES": "[ms]Alijo del diario eterno, capítulo 2", + "esMX": "Alijo del Capítulo 2 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 2 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 2", + "jaJP": "永遠なる旅チャプター2の箱", + "koKR": "영원한 여정 2장 보관함", + "plPL": "[fs]Skrzynia 2 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 2 da Jornada Eterna", + "ruRU": "[ms]Сундук за 2 главу Вечного пути", + "trTR": "Ebedî Yolculuk 2. Bölüm Zulası", + "zhCN": "永恒旅程第二章宝匣", + "zhTW": "永恆日誌第 2 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter03": { + "desc": "Contains Legendary Chest and Boots (Level 40).", + "desc_localized": { + "deDE": "Enthält legendären Brustschutz und legendäre Stiefel (Stufe 40).", + "esES": "Contiene unas botas y un peto legendarios (nivel 40).", + "esMX": "Contiene un peto y botas legendarios (nivel 40).", + "frFR": "Contient une cuirasse et des bottes légendaires (niveau 40).", + "itIT": "Contiene una protezione per torso e stivali leggendari (livello 40).", + "jaJP": "レジェンダリーの胸当てとブーツが入っている(レベル40)。", + "koKR": "전설 가슴 방어구와 장화(40레벨)가 들어 있습니다.", + "plPL": "Zawiera legendarny napierśnik i buty (40 poziom).", + "ptBR": "Contém peitoral e botas lendários (nível 40).", + "ruRU": "Содержит легендарный нагрудник и сапоги (уровень 40).", + "trTR": "Efsanevi Göğüslük ve Çizme içerir (40. Seviye).", + "zhCN": "包含一件传奇胸甲和靴子(40级)。", + "zhTW": "內含傳奇護胸和長靴(40 級)。" + }, + "drop_ipower": 550, + "name": "Eternal Journey Chapter 3 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 3", + "esES": "[ms]Alijo del diario eterno, capítulo 3", + "esMX": "Alijo del Capítulo 3 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 3 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 3", + "jaJP": "永遠なる旅チャプター3の箱", + "koKR": "영원한 여정 3장 보관함", + "plPL": "[fs]Skrzynia 3 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 3 da Jornada Eterna", + "ruRU": "[ms]Сундук за 3 главу Вечного пути", + "trTR": "Ebedî Yolculuk 3. Bölüm Zulası", + "zhCN": "永恒旅程第三章宝匣", + "zhTW": "永恆日誌第 3 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter04": { + "desc": "Contains Legendary Helm, Amulet, and Ring (Level 50).", + "desc_localized": { + "deDE": "Enthält legendären Kopfschutz, legendäres Amulett und legendären Ring (Stufe 50).", + "esES": "Contiene un yelmo, un amuleto y un anillo legendarios (nivel 50).", + "esMX": "Contiene un yelmo, un amuleto y un anillo legendarios (nivel 50).", + "frFR": "Contient un heaume, une amulette et un anneau légendaires (niveau 50).", + "itIT": "Contiene un elmo, un amuleto e un anello leggendari (livello 50).", + "jaJP": "レジェンダリーの兜、アミュレット、指輪が入っている(レベル50)。", + "koKR": "전설 투구, 목걸이, 반지(50레벨)가 들어 있습니다.", + "plPL": "Zawiera legendarny hełm, amulet i pierścień (50 poziom).", + "ptBR": "Contém elmo, amuleto e anel lendários (nível 50).", + "ruRU": "Содержит легендарный шлем, амулет и кольцо (уровень 50).", + "trTR": "Efsanevi Miğfer, Muska ve Yüzük içerir (50. Seviye).", + "zhCN": "包含一件传奇头盔、护符和戒指(50级)。", + "zhTW": "內含傳奇頭盔、護身符和等級(50 級)。" + }, + "drop_ipower": 610, + "name": "Eternal Journey Chapter 4 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 4", + "esES": "[ms]Alijo del diario eterno, capítulo 4", + "esMX": "Alijo del Capítulo 4 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 4 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 4", + "jaJP": "永遠なる旅チャプター4の箱", + "koKR": "영원한 여정 4장 보관함", + "plPL": "[fs]Skrzynia 4 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 4 da Jornada Eterna", + "ruRU": "[ms]Сундук за 4 главу Вечного пути", + "trTR": "Ebedî Yolculuk 4. Bölüm Zulası", + "zhCN": "永恒旅程第四章宝匣", + "zhTW": "永恆日誌第 4 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter05": { + "desc": "Contains Legendary Chest, Gloves, and Boots (Level 50).", + "desc_localized": { + "deDE": "Enthält legendären Brustschutz, legendäre Handschuhe und legendäre Stiefel (Stufe 50).", + "esES": "Contiene unas botas, unos guantes y un peto legendarios (nivel 50).", + "esMX": "Contiene un peto, guantes y botas legendarios (nivel 50).", + "frFR": "Contient une cuirasse, des gants et des bottes légendaires (niveau 50).", + "itIT": "Contiene una protezione per torso, guanti e stivali leggendari (livello 50).", + "jaJP": "レジェンダリーの胸当て、手袋、ブーツが入っている(レベル50)。", + "koKR": "전설 가슴 방어구, 장갑, 장화(50레벨)가 들어 있습니다.", + "plPL": "Zawiera legendarny napierśnik, rękawice i buty (50 poziom).", + "ptBR": "Contém peitoral, luvas e botas lendários (nível 50).", + "ruRU": "Содержит легендарный нагрудник, перчатки и сапоги (уровень 50).", + "trTR": "Efsanevi Göğüslük ve Eldiven ve Çizme içerir (50. Seviye).", + "zhCN": "包含一件传奇胸甲、手套和靴子(50级)。", + "zhTW": "內含傳奇護胸、手套和長靴(50 級)。" + }, + "drop_ipower": 610, + "name": "Eternal Journey Chapter 5 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 5", + "esES": "[ms]Alijo del diario eterno, capítulo 5", + "esMX": "Alijo del Capítulo 5 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 5 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 5", + "jaJP": "永遠なる旅チャプター5の箱", + "koKR": "영원한 여정 5장 보관함", + "plPL": "[fs]Skrzynia 5 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 5 da Jornada Eterna", + "ruRU": "[ms]Сундук за 5 главу Вечного пути", + "trTR": "Ebedî Yolculuk 5. Bölüm Zulası", + "zhCN": "永恒旅程第五章宝匣", + "zhTW": "永恆日誌第 5 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter06": { + "desc": "Contains Sacred Legendary Pants and Amulet (Level 60).", + "desc_localized": { + "deDE": "Enthält heiligen legendären Beinschutz und heiliges legendäres Amulett (Stufe 60).", + "esES": "Contiene un amuleto y unos pantalones legendarios sacros (nivel 60).", + "esMX": "Contiene un amuleto y pantalones legendarios sagrados (nivel 60).", + "frFR": "Contient une amulette et des jambières légendaires sacrées (niveau 60).", + "itIT": "Contiene una protezione per gambe e un amuleto leggendari sacri (livello 60).", + "jaJP": "神聖レジェンダリーの下衣とアミュレットが入っている(レベル60)。", + "koKR": "신성 전설 바지와 목걸이(60레벨)가 들어 있습니다.", + "plPL": "Zawiera święte legendarne spodnie i amulet (60 poziom).", + "ptBR": "Contém calças e amuleto lendários sagrados (nível 60).", + "ruRU": "Содержит священные легендарные поножи и амулет (уровень 60).", + "trTR": "Kutsal Efsanevi Pantolon ve Muska içerir (60. Seviye).", + "zhCN": "包含神圣传奇裤子和护符(60级)。", + "zhTW": "內含神聖傳奇長褲和護身符(60 級)。" + }, + "drop_ipower": 630, + "name": "Eternal Journey Chapter 6 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 6", + "esES": "[ms]Alijo del diario eterno, capítulo 6", + "esMX": "Alijo del Capítulo 6 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 6 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 6", + "jaJP": "永遠なる旅チャプター6の箱", + "koKR": "영원한 여정 6장 보관함", + "plPL": "[fs]Skrzynia 6 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 6 da Jornada Eterna", + "ruRU": "[ms]Сундук за 6 главу Вечного пути", + "trTR": "Ebedî Yolculuk 6. Bölüm Zulası", + "zhCN": "永恒旅程第六章宝匣", + "zhTW": "永恆日誌第 6 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter07": { + "desc": "Contains Sacred Legendary Helm and Ring (Level 65).", + "desc_localized": { + "deDE": "Enthält heiligen legendären Kopfschutz und heiligen legendären Ring (Stufe 65).", + "esES": "Contiene un anillo y un yelmo legendarios sacros (nivel 65).", + "esMX": "Contiene un yelmo y un anillo legendarios sagrados (nivel 65).", + "frFR": "Contient un anneau et un heaume légendaires sacrés (niveau 65).", + "itIT": "Contiene un elmo e un anello leggendari sacri (livello 65).", + "jaJP": "神聖レジェンダリーの兜と指輪が入っている(レベル65)。", + "koKR": "신성 전설 투구와 반지(65레벨)가 들어 있습니다.", + "plPL": "Zawiera święty legendarny hełm i pierścień (65 poziom).", + "ptBR": "Contém elmo e anel lendários sagrados (nível 65).", + "ruRU": "Содержит священный легендарный шлем и кольцо (уровень 65).", + "trTR": "Kutsal Efsanevi Miğfer ve Yüzük içerir (65. Seviye).", + "zhCN": "包含神圣传奇头盔和戒指(65级)。", + "zhTW": "內含神聖傳奇頭盔和戒指(65 級)。" + }, + "drop_ipower": 675, + "name": "Eternal Journey Chapter 7 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 7", + "esES": "[ms]Alijo del diario eterno, capítulo 7", + "esMX": "Alijo del Capítulo 7 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 7 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 7", + "jaJP": "永遠なる旅チャプター7の箱", + "koKR": "영원한 여정 7장 보관함", + "plPL": "[fs]Skrzynia 7 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 7 da Jornada Eterna", + "ruRU": "[ms]Сундук за 7 главу Вечного пути", + "trTR": "Ebedî Yolculuk 7. Bölüm Zulası", + "zhCN": "永恒旅程第七章宝匣", + "zhTW": "永恆日誌第 7 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter08": { + "desc": "Contains Sacred Legendary Pants, Gloves, and Boots (Level 70).", + "desc_localized": { + "deDE": "Enthält heiligen legendären Beinschutz, heilige legendäre Handschuhe und heilige legendäre Stiefel (Stufe 70).", + "esES": "Contiene unas botas, unos guantes y unos pantalones legendarios sacros (nivel 70).", + "esMX": "Contiene pantalones, guantes y botas legendarios sagrados (nivel 70).", + "frFR": "Contient des bottes, des jambières et des gants légendaires sacrés (niveau 70).", + "itIT": "Contiene una protezione per gambe, guanti e stivali leggendari sacri (livello 70).", + "jaJP": "神聖レジェンダリーの下衣、手袋、ブーツが入っている(レベル70)。", + "koKR": "신성 전설 바지, 장갑, 장화(70레벨)가 들어 있습니다.", + "plPL": "Zawiera święte legendarne spodnie, rękawice i buty (70 poziom).", + "ptBR": "Contém calças, luvas e botas lendárias sagradas (nível 70).", + "ruRU": "Содержит священные легендарные поножи, перчатки и сапоги (уровень 70).", + "trTR": "Kutsal Efsanevi Pantolon, Eldiven ve Çizme içerir (70. Seviye).", + "zhCN": "包含神圣传奇裤子、手套和靴子(70级)。", + "zhTW": "內含神聖傳奇長褲、手套和長靴(70 級)。" + }, + "drop_ipower": 680, + "name": "Eternal Journey Chapter 8 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 8", + "esES": "[ms]Alijo del diario eterno, capítulo 8", + "esMX": "Alijo del Capítulo 8 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 8 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 8", + "jaJP": "永遠なる旅チャプター8の箱", + "koKR": "영원한 여정 8장 보관함", + "plPL": "[fs]Skrzynia 8 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 8 da Jornada Eterna", + "ruRU": "[ms]Сундук за 8 главу Вечного пути", + "trTR": "Ebedî Yolculuk 8. Bölüm Zulası", + "zhCN": "永恒旅程第八章宝匣", + "zhTW": "永恆日誌第 8 章寶箱" + } + }, + "Journey_Eternal_Cache_Chapter09": { + "desc": "Contains Ancestral Legendary Helm and Chest (Level 80).", + "desc_localized": { + "deDE": "Enthält vermachten legendären Kopfschutz und vermachten legendären Brustschutz (Stufe 80).", + "esES": "Contiene un peto y un yelmo legendarios ancestrales (nivel 80).", + "esMX": "Contiene un yelmo y un peto legendarios ancestrales (nivel 80).", + "frFR": "Contient une cuirasse et un heaume légendaires ancestraux (niveau 80).", + "itIT": "Contiene un elmo e una protezione per torso ancestrali leggendari (livello 80).", + "jaJP": "祖霊レジェンダリーの兜と胸当てが入っている(レベル80)。", + "koKR": "선조 전설 투구와 가슴 방어구(80레벨)가 들어 있습니다.", + "plPL": "Zawiera starożytny legendarny hełm i napierśnik (80 poziom).", + "ptBR": "Contém elmo e peitoral lendários ancestrais (nível 80).", + "ruRU": "Содержит легендарный шлем и нагрудник предков (уровень 80).", + "trTR": "Kadim Efsanevi Miğfer ve Göğüslük içerir (80. Seviye).", + "zhCN": "包含先祖传奇头盔和胸甲 (80级)。", + "zhTW": "內含遠古傳奇頭盔和護胸(80 級)。" + }, + "drop_ipower": 750, + "name": "Eternal Journey Chapter 9 Cache", + "name_localized": { + "deDE": "[fs]Truhe: Ewige Reise, Etappe 9", + "esES": "[ms]Alijo del diario eterno, capítulo 9", + "esMX": "Alijo del Capítulo 9 de la Travesía Eterna", + "frFR": "[fs]Cache du chapitre 9 du périple éternel", + "itIT": "[fs]Cassa Viaggio Eterno Capitolo 9", + "jaJP": "永遠なる旅チャプター9の箱", + "koKR": "영원한 여정 9장 보관함", + "plPL": "[fs]Skrzynia 9 Rozdziału Wiecznej Podróży", + "ptBR": "[ms]Tesouro do Capítulo 9 da Jornada Eterna", + "ruRU": "[ms]Сундук за 9 главу Вечного пути", + "trTR": "Ebedî Yolculuk 9. Bölüm Zulası", + "zhCN": "永恒旅程第九章宝匣", + "zhTW": "永恆日誌第 9 章寶箱" + } + }, + "Journey_Seasonal_Chapter1_RewardCache": { + "desc": "Contains a Dagger, Off-Hand, and 500 Gold", + "desc_localized": { + "deDE": "Enthält einen Dolch, einen Nebenhandgegenstand und 500 Gold.", + "esES": "Contiene una daga, un objeto para la mano izquierda y 500 de oro.", + "esMX": "Contiene una daga, un arma de mano secundaria y 500 de oro", + "frFR": "Contient une dague, un objet main gauche et 500 pièces d'or.", + "itIT": "Contiene un pugnale, un oggetto per mano secondaria e 500 oro.", + "jaJP": "ダガー、オフハンドのアイテム、500ゴールドが入っている。", + "koKR": "단검, 보조 무기와 금화 500개가 들어 있습니다.", + "plPL": "Zawiera sztylet, wyposażenie lewej ręki i 500 szt. złota.", + "ptBR": "Contém uma adaga, mão secundária e 500 de ouro.", + "ruRU": "Содержит кинжал, оружие для левой руки и 500 золотых.", + "trTR": "Bir Hançer, İkincil Silah ve 500 Altın içerir.", + "zhCN": "包含一件匕首、副手和 500 金币。", + "zhTW": "內含一把匕首、副手和 500 金幣" + }, + "drop_ipower": 150, + "name": "Chapter 1 Reward Cache", + "name_localized": { + "deDE": "[fs]Belohnungstruhe für Kapitel 1", + "esES": "[ms]Alijo de recompensa del capítulo 1", + "esMX": "Alijo de Recompensas del Capítulo 1", + "frFR": "[fs]Cache de récompense du chapitre 1", + "itIT": "[fs]Cassa Ricompensa Capitolo 1", + "jaJP": "チャプター1の報酬箱", + "koKR": "1장 보상 보관함", + "plPL": "[fs]Skzynia z nagrodami za rozdział I", + "ptBR": "[ms]Tesouro de Recompensa do Capítulo 1", + "ruRU": "[ms]Сундук с наградами 1-й главы", + "trTR": "1. Bölüm Ödül Zulası", + "zhCN": "第一章奖励宝匣", + "zhTW": "第 1 章寶箱" + } + }, + "Journey_Seasonal_Chapter2_RewardCache": { + "desc": "Contains a Helm, Chest, Boots, Herbs and 1000 Gold.", + "desc_localized": { + "deDE": "Enthält einen Kopfschutz, einen Brustschutz, Stiefel, Kräuter und 1000 Gold.", + "esES": "Contiene un yelmo, un peto, unas botas, hierbas y 1000 de oro.", + "esMX": "Contiene un yelmo, un peto, botas, hierbas y 1000 de oro.", + "frFR": "Contient un heaume, un coffre, des bottes, des herbes et 1 000 pièces d'or.", + "itIT": "Contiene un elmo, una protezione per torso, stivali, erbe e 1.000 oro.", + "jaJP": "兜、胸当て、ブーツ、薬草、1000ゴールドが入っている。", + "koKR": "투구, 가슴 방어구, 장화, 약초와 금화 1000개가 들어 있습니다.", + "plPL": "Zawiera hełm, napierśnik, buty, zioła i 1000 szt. złota.", + "ptBR": "Contém um elmo, peitoral, botas, ervas e 1.000 de ouro.", + "ruRU": "Содержит шлем, нагрудник, сапоги, травы и 1000 золотых.", + "trTR": "Bir Miğfer, Göğüslük, Çizme, Bitki ve 1.000 Altın içerir.", + "zhCN": "包含一件头盔、胸甲、靴子、草药和 1000 金币。", + "zhTW": "內含一個頭盔、護胸、長靴、藥草和 1000 枚金幣。" + }, + "drop_ipower": 250, + "name": "Chapter 2 Reward Cache", + "name_localized": { + "deDE": "[fs]Belohnungstruhe für Kapitel 2", + "esES": "[ms]Alijo de recompensa del capítulo 2", + "esMX": "Alijo de Recompensas del Capítulo 2", + "frFR": "[fs]Cache de récompense du chapitre 2", + "itIT": "[fs]Cassa Ricompensa Capitolo 2", + "jaJP": "チャプター2の報酬箱", + "koKR": "2장 보상 보관함", + "plPL": "[fs]Skrzynia z nagrodami za rozdział II", + "ptBR": "[ms]Tesouro de Recompensa do Capítulo 2", + "ruRU": "[ms]Сундук с наградами 2-й главы", + "trTR": "2. Bölüm Ödül Zulası", + "zhCN": "第二章奖励宝匣", + "zhTW": "第 2 章寶箱" + } + }, + "LE_AWhetton_Key": { + "desc": "Bound to Iron Hold", + "desc_localized": { + "deDE": "Gehört zur Eisenfeste", + "esES": "Vinculada al Reducto de Hierro.", + "esMX": "Se usa en Bastión de Hierro", + "frFR": "En lien avec Fort-de-Fer.", + "itIT": "Vincolata al Forte di Ferro", + "jaJP": "鉄の砦にバインド済み", + "koKR": "철의 요새에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Żelazną Stanicą", + "ptBR": "Vinculada ao Domínio de Ferro", + "ruRU": "Используется в Железном форте", + "trTR": "Demir Sığınak'a bağlı", + "zhCN": "属于铁堡", + "zhTW": "區域綁定:鐵堡" + }, + "flavor": "This key keeps traitors of the faith and demon worshipers locked away to rot in their cells.", + "flavor_localized": { + "deDE": "Mit diesem Schlüssel werden Verräter des Glaubens und Dämonenanbeter in ihre Zellen zum Verrotten gesperrt.", + "esES": "Esta llave mantiene a los traidores a la fe y los adoradores de los demonios encerrados para que se pudran en sus celdas.", + "esMX": "Esta llave mantiene a los traidores de la fe y a los adoradores de demonios encerrados para que se pudran en sus celdas.", + "frFR": "Cette clé maintient les traîtres à la foi et les adorateurs des démons derrière les barreaux des cellules où ils sont condamnés à pourrir.", + "itIT": "Questa chiave serve a rinchiudere i traditori della fede e gli adoratori di demoni e a farli marcire nella loro cella.", + "jaJP": "背教者や悪魔崇拝者を檻に入れて朽ちるに任せるための鍵。", + "koKR": "배교자와 악마 숭배자들을 감옥에 가두어 썩게 하는 열쇠입니다.", + "plPL": "Klucz, dzięki któremu zdrajcy wiary i czciciele demonów gniją w swych celach.", + "ptBR": "Esta chave mantém traidores da fé e adoradores de demônios presos para apodrecer em suas celas.", + "ruRU": "В клетках, запертых этим ключом, гниют вероотступники и демонопоклонники.", + "trTR": "Bu anahtar, kâfirleri ve iblis tapınıcıları hücrelerinde çürümeleri için kilitli tutar.", + "zhCN": "这枚钥匙会关押背弃信仰和崇拜恶魔的人,让他们在囚室里终其一生。", + "zhTW": "這把鑰匙讓叛教者和惡魔信徒只能在牢房內慢慢等死。" + }, + "name": "Jailer's Key", + "name_localized": { + "deDE": "[ms]Aufseherschlüssel", + "esES": "[fs]Llave del alcaide", + "esMX": "Llave del Carcelero", + "frFR": "[fs]Clé du geôlier", + "itIT": "[fs]Chiave del Carceriere", + "jaJP": "看守の鍵", + "koKR": "간수의 열쇠", + "plPL": "[ms]Klucz nadzorcy", + "ptBR": "[fs]Chave do Guarda", + "ruRU": "[ms]Ключ тюремщика", + "trTR": "Gardiyanın Anahtarı", + "zhCN": "典狱官钥匙", + "zhTW": "獄卒的鑰匙" + } + }, + "LTE_Hibernal_Cloak": { + "desc": "Found in Fractured Peaks during the Midwinter Blight. Recovered from the bloodied corpse of the Red-Cloaked Horror.", + "desc_localized": { + "deDE": "Während der Mittwinterpest in den Zersplitterten Gipfeln gefunden. Von der blutigen Leiche des Rotgehüllten Schreckens geborgen.", + "esES": "Encontrada en las Cimas Quebradas durante el Solsticio de Infierno. Recuperada del cadáver ensangrentado del Terror de la Caperuza Roja.", + "esMX": "Se encuentra en las Cumbres Fracturadas durante la Plaga de Pleno Invierno. Se obtiene del cadáver sangriento del Horror Vestido de Rojo.", + "frFR": "Trouvé dans les pics Brisés durant le Fléau de l'hiver. Il provient du corps ensanglanté de l'Horreur à cape rouge.", + "itIT": "Trovato nelle Vette Frantumate durante il Morbo di Mezz'inverno. Recuperato dal cadavere insanguinato dell'Orrore dal Manto Rosso.", + "jaJP": "冬病みの時候に破砕山脈で発見できる。赤纏う恐怖の血まみれの死体から回収する。", + "koKR": "검은 한겨울 동안 조각난 봉우리에서 찾을 수 있습니다. 붉은 망토 피바람의 피투성이 시체에서 획득했습니다.", + "plPL": "Przedmiot znaleziony na Strzaskanych Szczytach podczas Zimowego Pomoru przy zakrwawionym truchle Horroru w Szkarłacie.", + "ptBR": "Encontrada nas Cimeiras Fraturadas durante a Praga de Inverno. Recuperada do cadáver ensanguentado do Horror Vermelho.", + "ruRU": "Можно найти на Расколотых вершинах во время фестиваля Зимнего увядания. Добывается из окровавленного трупа Красного Плаща.", + "trTR": "Kara Kış Marazı sırasında Kırık Tepeler'de bulundu. Kızıl Örtülü Dehşet'in kanlı cesedinden alındı.", + "zhCN": "黑冬节期间于破碎群峰找到。从恐怖红披血淋淋的遗骸上取回。", + "zhTW": "在晦暗深冬祭期間於碎峰嶺發現。從恐怖紅兜帽的屍體上取得。" + }, + "flavor": "The decapitated head of the Red-Cloaked Horror itself, wrapped in a bundle of its own cloak for easy transport.", + "flavor_localized": { + "deDE": "Der abgetrennte Kopf des Rotgehüllten Schreckens selbst, für den einfachen Transport in ein Bündel aus seinem eigenen Umhang gewickelt.", + "esES": "La cabeza decapitada del Terror de la Caperuza Roja, envuelta en su propia capa para facilitar su transporte.", + "esMX": "La cabeza decapitada del mismísimo Horror Vestido de Rojo, envuelta en un pedazo de su propia capa para transportarla fácilmente.", + "frFR": "La tête décapitée de l'Horreur à cape rouge, enveloppée dans un bout de sa propre cape pour la transporter facilement.", + "itIT": "La testa decapitata dell'Orrore dal Manto Rosso in persona, avvolta nel suo stesso mantello per trasportarla più facilmente.", + "jaJP": "赤纏う恐怖の断頭された首。持ち運びやすいよう化け物自らのマントに包まれている。", + "koKR": "붉은 망토 피바람의 참수된 머리가 운반하기 쉽도록 망토에 싸여 있습니다.", + "plPL": "Ścięta głowa Horroru w Szkarłacie, owinięta w pelerynę stwora dla łatwego transportu.", + "ptBR": "A cabeça decepada do Horror Vermelho, embrulhada na capa da própria fera para facilitar o transporte.", + "ruRU": "Отрубленная голова жуткого монстра по прозвищу Красный Плащ, завернутая в собственный наряд чудища, чтобы ее было проще носить с собой.", + "trTR": "Kızıl Örtülü Dehşet'in kopmuş kafası. Kolay taşınabilmesi için pelerinine sarılı hâlde.", + "zhCN": "被斩下的恐怖红披本尊的首级,裹在用他的斗篷做成的一个包里,以方便携带。", + "zhTW": "恐怖紅兜帽被斬下的頭顱,包覆在自己的紅兜帽中以便攜帶。" + }, + "name": "Red-Cloaked Trophy", + "name_localized": { + "deDE": "[fs]Rotgehüllte Trophäe", + "esES": "[ms]Trofeo de la Caperuza Roja", + "esMX": "[ms]Trofeo Vestido de Rojo", + "frFR": "[ms]Trophée à cape rouge", + "itIT": "[ms]Trofeo dal Manto Rosso", + "jaJP": "赤纏う勲章", + "koKR": "붉은 망토 노획품", + "plPL": "[ns]Trofeum w szkarłacie", + "ptBR": "[ms]Troféu Vermelho", + "ruRU": "[ms]Красный трофей", + "trTR": "Kızıl Örtülü Ganimet", + "zhCN": "红披战利品", + "zhTW": "紅兜帽戰利品" + } + }, + "LTE_Hibernal_Elixir": { + "desc": "Increases Maximum Life and Lucky Hit Chance by 15% and Experience gained by 15% for s1 minutes.", + "desc_localized": { + "deDE": "Erhöht s1 Min. lang das maximale Leben und die Glückstrefferchance um 15% und den Erfahrungsgewinn um 15%.", + "esES": "Aumenta un 15% la vida máxima y la probabilidad de golpe de suerte, y un 15% la experiencia obtenida durante s1 min.", + "esMX": "Aumenta la probabilidad de vida máxima y de golpe afortunado un 15% y la experiencia obtenida un 15% durante s1 minutos.", + "frFR": "Augmente le maximum de vie et les chances d'obtenir un coup de chance de 15% et l'expérience obtenue de 15% pendant s1 min.", + "itIT": "Aumenta la probabilità di colpo fortunato e la Vita massima del 15% e l'esperienza ottenuta del 15% per s1 min.", + "jaJP": "s1分間、ライフ最大値と幸運の一撃発生率が15%、獲得経験値が15%増加する。", + "koKR": "s1분 동안 최대 생명력과 행운의 적중 확률이 15%, 경험치 획득량이 15% 증가합니다.", + "plPL": "Zwiększa maksimum zdrowia, szansę na szczęśliwy traf i zdobywane doświadczenie o 15% na s1 min.", + "ptBR": "Aumenta o máximo de vida e a chance de Golpe de Sorte em 15%, e a experiência obtida em 15% por s1 minutos.", + "ruRU": "Повышает максимальный запас здоровья и вероятность удачного удара на 15% и дает бонус к опыту в 15% на s1 мин.", + "trTR": "s1 dakikalığına Maksimum Canı ve Şanslı Vuruş İhtimalini %15, kazanılan Tecrübeni %15 artırır.", + "zhCN": "生命上限和幸运一击几率提高 15%,获得的经验值提高 15%,持续 s1 分钟。", + "zhTW": "生命值上限和幸運觸發機率提高 15% ,獲得的經驗值提高 15% ,持續 s1 分鐘。" + }, + "flavor": "You may only have one Elixir active at a time.", + "flavor_localized": { + "deDE": "Ihr könnt jeweils nur ein aktives Elixier haben.", + "esES": "Solo puedes tener un elixir activo a la vez.", + "esMX": "Solo puedes tener un Elíxir activo a la vez.", + "frFR": "Vous ne pouvez avoir qu'un élixir actif à la fois.", + "itIT": "Può essere attivo un solo elisir alla volta.", + "jaJP": "エリクサーは一度に1つしか発動できない。", + "koKR": "비약은 동시에 하나만 활성화할 수 있습니다.", + "plPL": "W danym momencie tylko jeden eliksir może być aktywny.", + "ptBR": "Só é possível ter um elixir ativo por vez.", + "ruRU": "На вас может действовать не больше одного эликсира одновременно.", + "trTR": "Aynı anda yalnızca bir İksirin etkin olabilir.", + "zhCN": "你在同一时间只能激活一种药剂。", + "zhTW": "同時間只能有一種靈藥效果。" + }, + "name": "Gileon's Brew", + "name_localized": { + "deDE": "[ns]Gileons Gebräu", + "esES": "[ms]Brebaje de Gileon", + "esMX": "[ms]Brebaje de Gileon", + "frFR": "[ms]Décoction de Giléon", + "itIT": "[fs]Miscela di Gileon", + "jaJP": "ギレオンの薬", + "koKR": "길리언의 비약", + "plPL": "[ms]Napar Gileona", + "ptBR": "[fs]Mistura de Gileon", + "ruRU": "[ms]Отвар Гилеона", + "trTR": "Gileon'un Tarifi", + "zhCN": "吉利恩的佳酿", + "zhTW": "基雷歐的藥劑" + } + }, + "LTE_Hibernal_Gold_Cache": { + "desc": "A cache containing a bounty of Gold as a testament to your triumph over the Midwinter Blight.", + "desc_localized": { + "deDE": "Eine Truhe, die viel Gold beinhaltet. Beweis Eures Triumphs über die Mittwinterpest.", + "esES": "Un alijo que contiene una buena suma de oro como testimonio de tu triunfo en el Solsticio de Infierno.", + "esMX": "Un alijo con un botín de Oro como muestra de tu triunfo sobre la Infestación de Pleno Invierno.", + "frFR": "Une cache contenant de l'or, gage de votre triomphe sur le Fléau de l'hiver.", + "itIT": "Una cassa contenente dell'oro che testimonia il tuo trionfo contro il Morbo di Mezz'inverno.", + "jaJP": "冬病みを制したことを証明するゴールドの報酬が入った箱。", + "koKR": "검은 한겨울에 승리한 증표로 많은 양의 금화가 들어 있는 보관함입니다.", + "plPL": "Skrytka zawierająca mnóstwo złota. Jest ono symbolem twojego triumfu nad Zimowym Pomorem.", + "ptBR": "Um tesouro contendo um butim de ouro como prova do seu triunfo sobre a Praga de Inverno.", + "ruRU": "Полный золота сундук, полученный за победу над ужасами Зимнего увядания.", + "trTR": "Kara Kış Marazı zaferinin delili olarak Altın ödülü içeren bir zula.", + "zhCN": "装有赏金的宝匣。这是你在黑冬节中取得胜利的见证。", + "zhTW": "內含獎賞的寶箱,也是你在晦暗深冬祭獲勝的證明。" + }, + "flavor": "The gold shimmers against the lights of the Midwinter Square.", + "flavor_localized": { + "deDE": "Das Gold glänzt im Lichterschein des Mittwinterplatzes.", + "esES": "El oro reluce a la luz de la Plaza del Solsticio.", + "esMX": "El oro brilla con las luces de la Plaza de Pleno Invierno.", + "frFR": "Les lumières de la place de l'Hiver font scintiller l'or.", + "itIT": "L'oro luccica sotto le luci della Piazza di Mezz'inverno.", + "jaJP": "ゴールドが、冬病みの広場の明かりに匹敵する輝きを放っている。", + "koKR": "금화가 한겨울 광장의 빛을 받아 반짝입니다.", + "plPL": "Złoto lśni w światłach Zimowego Rynku.", + "ptBR": "O ouro rebrilha sob as luzes da Praça de Inverno.", + "ruRU": "Золотые монеты мерцают, отражая огни Зимней площади.", + "trTR": "Altın, Kara Kış Meydanı ışıklarına karşı parıldıyor.", + "zhCN": "宝匣上的金色在黑冬节广场的灯火中熠熠生辉。", + "zhTW": "金幣閃耀輝煌,毫不遜色於深冬廣場的燈光。" + }, + "name": "Midwinter Purse", + "name_localized": { + "deDE": "[fs]Mittwinter-tasche", + "esES": "[fs]Bolsa del Solsticio", + "esMX": "[ms]Monedero de Pleno Invierno", + "frFR": "[fs]Bourse de l'hiver", + "itIT": "[fs]Borsa di Mezz'inverno", + "jaJP": "冬病みの財布", + "koKR": "한겨울 주머니", + "plPL": "[fs]Zimowa Sakiewka", + "ptBR": "[fs]Bolsa de Inverno", + "ruRU": "[ms]Зимний кошелек", + "trTR": "Kara Kış Çantası", + "zhCN": "黑冬节钱包", + "zhTW": "深冬錢袋" + } + }, + "LTE_Hibernal_Heirloom": { + "desc": "Found in Fractured Peaks during the Midwinter Blight. Recovered from Frigid Husks.", + "desc_localized": { + "deDE": "Während der Mittwinterpest in den Zersplitterten Gipfeln gefunden. Von kalten Hüllen geborgen.", + "esES": "Encontrada en las Cimas Quebradas durante el Solsticio de Infierno. Recuperada de restos gélidos.", + "esMX": "Se encuentra en las Cumbres Fracturadas durante la Plaga de Pleno Invierno. Se obtiene de los Cadáveres Gélidos.", + "frFR": "Trouvé dans les pics Brisés durant le Fléau de l'hiver. Il provient d'une enveloppe glaciale.", + "itIT": "Trovato nelle Vette Frantumate durante il Morbo di Mezz'inverno. Recuperato dai Gusci Glaciali.", + "jaJP": "冬病みの時候に破砕山脈で発見できる。凍てついた骸から回収する。", + "koKR": "검은 한겨울 동안 조각난 봉우리에서 찾을 수 있습니다. 혹한 껍질에게서 획득했습니다.", + "plPL": "Przedmiot znaleziony na Strzaskanych Szczytach podczas Zimowego Pomoru przy zamrożonych truchłach.", + "ptBR": "Encontrada nas Cimeiras Fraturadas durante a Praga de Inverno. Recuperada de cascas frígidas.", + "ruRU": "Можно найти на Расколотых вершинах во время фестиваля Зимнего увядания. Добывается из застывших оболочек.", + "trTR": "Kara Kış Marazı sırasında Kırık Tepeler'de bulundu. Soğuk Kabuklardan alındı.", + "zhCN": "发现于黑冬节期间的破碎群峰。从冰冷的躯壳上找到。", + "zhTW": "在晦暗深冬祭時於碎峰嶺發現。從霜凍屍骨身上取得。" + }, + "flavor": "The last vestige of a victim lost to the Midwinter Blight.", + "flavor_localized": { + "deDE": "Die letzten Reste eines Opfers, das der Mittwinterpest anheimfiel.", + "esES": "El último vestigio de una víctima del Solsticio de Infierno.", + "esMX": "El último vestigio de una víctima de la Plaga de Pleno Invierno.", + "frFR": "L'ultime vestige d'une victime n'ayant pas résisté au Fléau de l'hiver.", + "itIT": "Le ultime vestigia di una vittima del Morbo di Mezz'inverno.", + "jaJP": "冬病みで落命した者が最期に遺した物。", + "koKR": "검은 한겨울에 희생당한 이의 마지막 흔적입니다.", + "plPL": "Ostatnia pozostałość po ofierze Zimowego Pomoru.", + "ptBR": "O último vestígio de uma vítima da Praga de Inverno.", + "ruRU": "Все, что осталось от жертвы Зимнего увядания.", + "trTR": "Kara Kış Marazına yenik düşmüş bir kurbanın son kalıntıları.", + "zhCN": "因黑冬节丧命的受害者,躯体残缺不全。", + "zhTW": "晦暗深冬祭受害者的最後蹤跡。" + }, + "name": "Lost Heirloom", + "name_localized": { + "deDE": "[ns]Verlorenes Erbstück", + "esES": "[fs]Reliquia familiar perdida", + "esMX": "[fs]Reliquia Perdida", + "frFR": "[ms]Héritage perdu", + "itIT": "[ms]Cimelio Perduto", + "jaJP": "失われた形見", + "koKR": "잃어버린 가보", + "plPL": "[fs]Utracona pamiątka", + "ptBR": "[fs]Herança Perdida", + "ruRU": "[fs]Потерянная ценность", + "trTR": "[n1]Kayıp Yadigâr[n2]Kayıp Yadigârı", + "zhCN": "失落的传家宝", + "zhTW": "遺失的傳家寶" + } + }, + "LTE_Hibernal_Loot_Cache_WT2": { + "desc": "A cache containing a collection of valuable rewards such as Armor, Gem Fragments, and a potential dose of Gileon's Brew.", + "desc_localized": { + "deDE": "Eine Truhe voller wertvoller Belohnungen, wie etwa Rüstung, Edelsteinfragmente und ein möglicher Schuss von Gileons Gebräu.", + "esES": "Un alijo que contiene una serie de valiosas recompensas como armadura, fragmentos de gema y, posiblemente, una dosis del brebaje de Gileon.", + "esMX": "Un alijo con una colección de recompensas valiosas como armadura, fragmentos de gema y, tal vez, una dosis del Brebaje de Gileon.", + "frFR": "Une cache contenant plusieurs récompenses de valeur, telles que des armures, des fragments de gemme et éventuellement une dose de décoction de Giléon.", + "itIT": "Una cassa contenente delle ricompense preziose come Armature, Frammenti di Gemma e, potenzialmente, una dose di Miscela di Gileon.", + "jaJP": "防具や宝石の欠片、場合によってはギレオンの薬などのエリクサーが得られる貴重な報酬が入った箱。", + "koKR": "방어구 및 보석 조각, 강력한 길리언의 비약 등 귀중한 보상이 들어 있는 보관함입니다.", + "plPL": "Skrytka zawierająca kolekcję cennych nagród, takich jak pancerz i fragmenty klejnotów, oraz potencjalnie porcję naparu Gileona.", + "ptBR": "Um tesouro contendo uma coleção de recompensas valiosas, como armadura, fragmentos de gema e uma potencial dose da mistura de Gileon.", + "ruRU": "Сундук с ценными наградами. Содержит броню и осколки самоцветов. Может содержать порцию отвара Гилеона.", + "trTR": "Zırh, Mücevher Parçaları ve potansiyel bir doz Gileon'un Tarifi gibi değerli ödüller içeren bir zula.", + "zhCN": "装有一系列珍贵奖励的宝匣。内含防具和宝石碎片,还可能有一瓶吉利恩的佳酿。", + "zhTW": "包含著各種珍貴獎勵的寶箱,例如防具、寶石碎片,以及有可能獲得一個基雷歐的藥劑。" + }, + "flavor": "The people of Kyovashad thank you and, with this, make a request: Continue to stave off the Blight.", + "flavor_localized": { + "deDE": "Die Einwohner von Kyovashad danken Euch und bitten Euch, die Pest weiterhin zu bekämpfen.", + "esES": "El pueblo de Kyovashad te da las gracias y con esto te ruega que sigas manteniendo a raya a los demonios.", + "esMX": "El pueblo de Kyovashad te agradece y te hace un pedido: sigue alejando a la Infestación.", + "frFR": "Le peuple de Kyovashad vous remercie et en profite pour vous demander une faveur : continuer à lutter contre le Fléau.", + "itIT": "La gente di Kyovashad ti ringrazia e ti chiede di continuare a tenere lontano il Morbo.", + "jaJP": "キヨヴァシャドの民は感謝の印にこれを差し出し、引き続き冬病みを押し止めるよう願っている。", + "koKR": "키요바샤드 주민들이 감사의 표시로 이 보관함을 선물하며 계속해서 마름병을 막아달라고 부탁합니다.", + "plPL": "Lud Kiowosadu składa ci podziękowania i jednocześnie prosi o przysługę: kontynuuj walkę z Morem.", + "ptBR": "O povo de Kyovashad agradece e, com isso, faz um pedido: continue rechaçando a Praga.", + "ruRU": "Благодарные жители Киовашада просят вас продолжать борьбу против сил тлена и разложения.", + "trTR": "Kyovashad halkı sana teşekkür ediyor ve bu vesileyle bir istekte bulunuyor: Marazı defetmeye devam et.", + "zhCN": "基奥瓦沙的人民以此来向你致谢,但同时也提出了请求:进一步挫败肆虐的黑冬魔势力。", + "zhTW": "奇歐瓦夏的居民用這個來表達謝意,也希望你能繼續對抗晦暗。" + }, + "name": "Midwinter Spoils", + "name_localized": { + "deDE": "[fs]Mittwinterbeute", + "esES": "[ms]Botín del Solsticio", + "esMX": "[ms]Botín de Pleno Invierno", + "frFR": "[mp]Butins hivernaux", + "itIT": "Spoglie di Mezz'inverno", + "jaJP": "冬病みの戦利品", + "koKR": "한겨울 전리품", + "plPL": "[p]Zimowe łupy", + "ptBR": "[mp]Espólios de Inverno", + "ruRU": "[p]Зимние трофеи", + "trTR": "Kara Kış Ganimetleri", + "zhCN": "黑冬节战利品", + "zhTW": "深冬戰利品" + } + }, + "LTE_Hibernal_Loot_Cache_WT3": { + "desc": "A cache containing a collection of valuable rewards such as Armor, Gem Fragments, and a potential dose of Gileon's Brew.", + "desc_localized": { + "deDE": "Eine Truhe voller wertvoller Belohnungen, wie etwa Rüstung, Edelsteinfragmente und ein möglicher Schuss von Gileons Gebräu.", + "esES": "Un alijo que contiene una serie de valiosas recompensas como armadura, fragmentos de gema y, posiblemente, una dosis del brebaje de Gileon.", + "esMX": "Un alijo con una colección de recompensas valiosas como armadura, fragmentos de gema y, tal vez, una dosis del Brebaje de Gileon.", + "frFR": "Une cache contenant plusieurs récompenses de valeur, telles que des armures, des fragments de gemme et éventuellement une dose de décoction de Giléon.", + "itIT": "Una cassa contenente delle ricompense preziose come Armature, Frammenti di Gemma e, potenzialmente, una dose di Miscela di Gileon.", + "jaJP": "防具や宝石の欠片、場合によってはギレオンの薬などのエリクサーが得られる貴重な報酬が入った箱。", + "koKR": "방어구 및 보석 조각, 강력한 길리언의 비약 등 귀중한 보상이 들어 있는 보관함입니다.", + "plPL": "Skrytka zawierająca kolekcję cennych nagród, takich jak pancerz i fragmenty klejnotów, oraz potencjalnie porcję naparu Gileona.", + "ptBR": "Um tesouro contendo uma coleção de recompensas valiosas, como armadura, fragmentos de gema e uma potencial dose da mistura de Gileon.", + "ruRU": "Сундук с ценными наградами. Содержит броню и осколки самоцветов. Может содержать порцию отвара Гилеона.", + "trTR": "Zırh, Mücevher Parçaları ve potansiyel bir doz Gileon'un Tarifi gibi değerli ödüller içeren bir zula.", + "zhCN": "装有一系列珍贵奖励的宝匣。内含防具和宝石碎片,还可能有一瓶吉利恩的佳酿。", + "zhTW": "包含著各種珍貴獎勵的寶箱,例如防具、寶石碎片,以及有可能獲得一個基雷歐的藥劑。" + }, + "flavor": "The people of Kyovashad thank you and, with this, make a request: Continue to stave off the Blight.", + "flavor_localized": { + "deDE": "Die Einwohner von Kyovashad danken Euch und bitten Euch, die Pest weiterhin zu bekämpfen.", + "esES": "El pueblo de Kyovashad te da las gracias y con esto te ruega que sigas manteniendo a raya a los demonios.", + "esMX": "El pueblo de Kyovashad te agradece y te hace un pedido: sigue alejando a la Infestación.", + "frFR": "Le peuple de Kyovashad vous remercie et en profite pour vous demander une faveur : continuer à lutter contre le Fléau.", + "itIT": "La gente di Kyovashad ti ringrazia e ti chiede di continuare a tenere lontano il Morbo.", + "jaJP": "キヨヴァシャドの民は感謝の印にこれを差し出し、引き続き冬病みを押し止めるよう願っている。", + "koKR": "키요바샤드 주민들이 감사의 표시로 이 보관함을 선물하며 계속해서 마름병을 막아달라고 부탁합니다.", + "plPL": "Lud Kiowosadu składa ci podziękowania i jednocześnie prosi o przysługę: kontynuuj walkę z Morem.", + "ptBR": "O povo de Kyovashad agradece e, com isso, faz um pedido: continue rechaçando a Praga.", + "ruRU": "Благодарные жители Киовашада просят вас продолжать борьбу против сил тлена и разложения.", + "trTR": "Kyovashad halkı sana teşekkür ediyor ve bu vesileyle bir istekte bulunuyor: Marazı defetmeye devam et.", + "zhCN": "基奥瓦沙的人民以此来向你致谢,但同时也提出了请求:进一步挫败肆虐的黑冬魔势力。", + "zhTW": "奇歐瓦夏的居民用這個來表達謝意,也希望你能繼續對抗晦暗。" + }, + "name": "Midwinter Spoils", + "name_localized": { + "deDE": "[fs]Mittwinterbeute", + "esES": "[ms]Botín del Solsticio", + "esMX": "[ms]Botín de Pleno Invierno", + "frFR": "[mp]Butins hivernaux", + "itIT": "Spoglie di Mezz'inverno", + "jaJP": "冬病みの戦利品", + "koKR": "한겨울 전리품", + "plPL": "[p]Zimowe łupy", + "ptBR": "[mp]Espólios de Inverno", + "ruRU": "[p]Зимние трофеи", + "trTR": "Kara Kış Ganimetleri", + "zhCN": "黑冬节战利品", + "zhTW": "深冬戰利品" + } + }, + "LTE_Hibernal_Loot_Cache_WT4": { + "desc": "A cache containing a collection of valuable rewards such as Armor, Gem Fragments, and a potential dose of Gileon's Brew.", + "desc_localized": { + "deDE": "Eine Truhe voller wertvoller Belohnungen, wie etwa Rüstung, Edelsteinfragmente und ein möglicher Schuss von Gileons Gebräu.", + "esES": "Un alijo que contiene una serie de valiosas recompensas como armadura, fragmentos de gema y, posiblemente, una dosis del brebaje de Gileon.", + "esMX": "Un alijo con una colección de recompensas valiosas como armadura, fragmentos de gema y, tal vez, una dosis del Brebaje de Gileon.", + "frFR": "Une cache contenant plusieurs récompenses de valeur, telles que des armures, des fragments de gemme et éventuellement une dose de décoction de Giléon.", + "itIT": "Una cassa contenente delle ricompense preziose come Armature, Frammenti di Gemma e, potenzialmente, una dose di Miscela di Gileon.", + "jaJP": "防具や宝石の欠片、場合によってはギレオンの薬などのエリクサーが得られる貴重な報酬が入った箱。", + "koKR": "방어구 및 보석 조각, 강력한 길리언의 비약 등 귀중한 보상이 들어 있는 보관함입니다.", + "plPL": "Skrytka zawierająca kolekcję cennych nagród, takich jak pancerz i fragmenty klejnotów, oraz potencjalnie porcję naparu Gileona.", + "ptBR": "Um tesouro contendo uma coleção de recompensas valiosas, como armadura, fragmentos de gema e uma potencial dose da mistura de Gileon.", + "ruRU": "Сундук с ценными наградами. Содержит броню и осколки самоцветов. Может содержать порцию отвара Гилеона.", + "trTR": "Zırh, Mücevher Parçaları ve potansiyel bir doz Gileon'un Tarifi gibi değerli ödüller içeren bir zula.", + "zhCN": "装有一系列珍贵奖励的宝匣。内含防具和宝石碎片,还可能有一瓶吉利恩的佳酿。", + "zhTW": "包含著各種珍貴獎勵的寶箱,例如防具、寶石碎片,以及有可能獲得一個基雷歐的藥劑。" + }, + "flavor": "The people of Kyovashad thank you and, with this, make a request: Continue to stave off the Blight.", + "flavor_localized": { + "deDE": "Die Einwohner von Kyovashad danken Euch und bitten Euch, die Pest weiterhin zu bekämpfen.", + "esES": "El pueblo de Kyovashad te da las gracias y con esto te ruega que sigas manteniendo a raya a los demonios.", + "esMX": "El pueblo de Kyovashad te agradece y te hace un pedido: sigue alejando a la Infestación.", + "frFR": "Le peuple de Kyovashad vous remercie et en profite pour vous demander une faveur : continuer à lutter contre le Fléau.", + "itIT": "La gente di Kyovashad ti ringrazia e ti chiede di continuare a tenere lontano il Morbo.", + "jaJP": "キヨヴァシャドの民は感謝の印にこれを差し出し、引き続き冬病みを押し止めるよう願っている。", + "koKR": "키요바샤드 주민들이 감사의 표시로 이 보관함을 선물하며 계속해서 마름병을 막아달라고 부탁합니다.", + "plPL": "Lud Kiowosadu składa ci podziękowania i jednocześnie prosi o przysługę: kontynuuj walkę z Morem.", + "ptBR": "O povo de Kyovashad agradece e, com isso, faz um pedido: continue rechaçando a Praga.", + "ruRU": "Благодарные жители Киовашада просят вас продолжать борьбу против сил тлена и разложения.", + "trTR": "Kyovashad halkı sana teşekkür ediyor ve bu vesileyle bir istekte bulunuyor: Marazı defetmeye devam et.", + "zhCN": "基奥瓦沙的人民以此来向你致谢,但同时也提出了请求:进一步挫败肆虐的黑冬魔势力。", + "zhTW": "奇歐瓦夏的居民用這個來表達謝意,也希望你能繼續對抗晦暗。" + }, + "name": "Midwinter Spoils", + "name_localized": { + "deDE": "[fs]Mittwinterbeute", + "esES": "[ms]Botín del Solsticio", + "esMX": "[ms]Botín de Pleno Invierno", + "frFR": "[mp]Butins hivernaux", + "itIT": "Spoglie di Mezz'inverno", + "jaJP": "冬病みの戦利品", + "koKR": "한겨울 전리품", + "plPL": "[p]Zimowe łupy", + "ptBR": "[mp]Espólios de Inverno", + "ruRU": "[p]Зимние трофеи", + "trTR": "Kara Kış Ganimetleri", + "zhCN": "黑冬节战利品", + "zhTW": "深冬戰利品" + } + }, + "LTE_Hibernal_NMD_Reward_Cache": { + "desc": "A collection of Blighted Fragments and Lost Heirlooms, salvaged from the darkest depths.", + "desc_localized": { + "deDE": "Eine Sammlung Verpesteter Fragmente und Verlorener Erbstücke, die aus den dunkelsten Tiefen geborgen wurde.", + "esES": "Una serie de fragmentos del Solsticio y reliquias familiares perdidas que has recuperado en las más oscuras profundidades.", + "esMX": "Una colección de Fragmentos Infestados y Reliquias Perdidas, recuperados de las profundidades más oscuras.", + "frFR": "Une collection de fragments putrescents et d'héritages perdus récupérés dans les profondeurs des ténèbres.", + "itIT": "Una serie di Frammenti Appestati e Cimeli Perduti, raccolti dalle profondità più oscure.", + "jaJP": "闇の最深部から回収された病害の欠片や失われた形見の数々。", + "koKR": "어두운 심연에서 끄집어낸 마름병 조각과 잃어버린 가보가 들어 있습니다.", + "plPL": "Kolekcja morowych fragmentów i utraconych pamiątek, które odnaleziono w najmroczniejszych głębinach.", + "ptBR": "Um conjunto de fragmentos empesteados e relíquias perdidas, recuperados das profundezas mais sombrias.", + "ruRU": "Фрагменты увядания и потерянные ценности, добытые в темных глубинах.", + "trTR": "En karanlık derinliklerden kurtarılmış Marazlı Parçalar ve Kayıp Yadigârlar.", + "zhCN": "一堆枯萎碎片和失落的传家宝,从最黑暗的深渊中回收而来。", + "zhTW": "包含著荒疫碎片與遺失的傳家寶,從最黑暗的深處分解而來。" + }, + "flavor": "Necklaces, scarves, pottery, rings... Remnants of the lost crowd, this cache. They can be remembered.", + "flavor_localized": { + "deDE": "Halsketten, Schals, Keramik, Ringe … lauter Überbleibsel der Verlorenen. Doch man kann sich an sie erinnern.", + "esES": "Collares, bufandas, cerámica, anillos... Este alijo está lleno de vestigios de los desaparecidos. Así podrán ser recordados.", + "esMX": "Collares, bufandas, objetos de cerámica, anillos… Este alijo tiene restos de la multitud perdida. Se los puede recordar.", + "frFR": "Colliers, écharpes, poteries et anneaux… Cette cache regorge de vestiges mémorables des morts.", + "itIT": "Collane, sciarpe, vasi, anelli... Questa cassa è piena di oggetti dei caduti. Così possono essere ricordati.", + "jaJP": "首飾り、スカーフ、陶器…この箱には死者の遺品が詰まっている。死者の思い出が永らえんことを。", + "koKR": "목걸이, 스카프, 도자기, 반지... 이 보관함에는 스러진 자들의 유품이 가득합니다. 이렇게 망자를 기리는 것입니다.", + "plPL": "Naszyjniki, szale, ceramika, pierścienie... Skrytka jest pełna pozostałości po zaginionych. Zostaną zapamiętani.", + "ptBR": "Colares, cachecóis, cerâmica, anéis... Este tesouro está repleto de resquícios dos que se perderam. Eles serão lembrados.", + "ruRU": "Ожерелья, шарфы, гончарные изделия, кольца... В этом сундуке собраны реликвии давних времен. Помните о тех, кто жил до нас.", + "trTR": "Kolyeler, eşarplar, çömlekler, yüzükler... Bu zula, kayıpların kalıntılarıyla dolu. Hatırlanabilirler.", + "zhCN": "这个宝匣里面装满了迷失者的遗物:项链、披巾、陶器、戒指……看到这些,不免睹物思人。", + "zhTW": "項鍊、圍巾、陶器、戒指…這個箱子裡裝滿了逝者的遺物。大家會懷念他們的。" + }, + "name": "Midwinter Nightmare Spoils", + "name_localized": { + "deDE": "[fs]Mittwinter-Alptraumbeute", + "esES": "[ms]Botín de pesadilla del Solsticio", + "esMX": "[ms]Botín de Pesadilla de Pleno Invierno", + "frFR": "[fp]Prises de guerre cauchemardesques de l'hiver", + "itIT": "[fp]Spoglie dell'Incubo di Mezz'inverno", + "jaJP": "冬病みの悪夢の戦利品", + "koKR": "한겨울 악몽 전리품", + "plPL": "[mp]Koszmarne zimowe łupy", + "ptBR": "[mp]Espólios do Pesadelo de Inverno", + "ruRU": "Трофеи зимнего кошмара", + "trTR": "Kara Kış Kâbusu Ganimetleri", + "zhCN": "黑冬节梦魇战利品", + "zhTW": "深冬惡夢戰利品" + } + }, + "LTE_Hibernal_Proof": { + "desc": "Use these to purchase Midwinter Rewards from Gileon at the Midwinter Square in Kyovashad.", + "desc_localized": { + "deDE": "Kauft hiermit Mittwinterbelohnungen von Gileon am Mittwinterplatz in Kyovashad.", + "esES": "Usa esto para comprarle recompensas del Solsticio a Gileon en la Plaza del Solsticio de Kyovashad.", + "esMX": "Se usa para comprar recompensas de Pleno Invierno a Gileon en la Plaza de Pleno Invierno de Kyovashad.", + "frFR": "Utilisez-les pour acheter des récompenses de l'hiver à Giléon sur la place de l'Hiver à Kyovashad.", + "itIT": "Si utilizzano per acquistare le ricompense di Mezz'inverno da Gileon nella piazza di Mezz'inverno a Kyovashad.", + "jaJP": "キヨヴァシャドの冬病みの広場でギレオンから冬病みの報酬を購入するのに使用する。", + "koKR": "키요바샤드 한겨울 광장에 있는 길리언에게서 한겨울 보상을 구입할 수 있습니다.", + "plPL": "Użyj, aby kupić nagrody zimowe od Gileona na Zimowym Rynku w Kiowosadzie.", + "ptBR": "Use para comprar Recompensas de Inverno de Gileon na Praça de Inverno em Kyovashad.", + "ruRU": "Можно обменять на награды фестиваля Зимнего увядания у Гилеона на Зимней площади в Киовашаде.", + "trTR": "Kyovashad'daki Kara Kış Meydanı'nda Gileon'dan Kara Kış Ödülleri satın almak için kullan.", + "zhCN": "用于在基奥瓦沙黑冬节广场的吉利恩处购买黑冬节奖励。", + "zhTW": "可在奇歐瓦夏的深冬廣場用來向基雷歐購買深冬獎勵。" + }, + "name": "Midwinter Proof", + "name_localized": { + "deDE": "[ms]Mittwinterbeweis", + "esES": "[fs]Prueba del Solsticio", + "esMX": "[fs]Prueba de Pleno Invierno", + "frFR": "[f]Preuve de l'hiver", + "itIT": "[fs]Prova di Mezz'inverno", + "jaJP": "冬病みの証", + "koKR": "한겨울 증표", + "plPL": "[ms]Zimowy dowód", + "ptBR": "[fs]Prova de Inverno", + "ruRU": "[ms]Зимний гарант", + "trTR": "Kara Kış Kanıtı", + "zhCN": "黑冬节信物", + "zhTW": "深冬之證" + } + }, + "LTE_Hibernal_Rep_Reward_Cache": { + "desc": "A cache containing a collection of highly valuable rewards such as Armor, Gem Fragments, and a dose of Gileon's Brew.", + "desc_localized": { + "deDE": "Eine Truhe voller sehr wertvoller Belohnungen, wie etwa Rüstung, Edelsteinfragmente und ein Schuss von Gileons Gebräu.", + "esES": "Un alijo que contiene una serie de valiosísimas recompensas como armadura, fragmentos de gema y una dosis del brebaje de Gileon.", + "esMX": "Un alijo con una colección de recompensas muy valiosas como Armadura, Fragmentos de Gema y una dosis del Brebaje de Gileon.", + "frFR": "Une cache contenant plusieurs récompenses de grande valeur, telles que des armures, des fragments de gemmes et une dose de décoction de Giléon.", + "itIT": "Una cassa contenente delle ricompense molto preziose come Armature, Frammenti di Gemma e una dose di Miscela di Gileon.", + "jaJP": "防具や宝石の欠片、ギレオンの薬などの非常に貴重な報酬が入った箱。", + "koKR": "방어구 및 보석 조각, 길리언의 비약과 같이 매우 귀중한 보상이 들어 있는 보관함입니다.", + "plPL": "Skrytka zawierająca kolekcję niezwykle cennych nagród, takich jak pancerz i fragmenty klejnotów, oraz porcję naparu Gileona.", + "ptBR": "Um tesouro contendo uma coleção de recompensas altamente valiosas, como armadura, fragmentos de gema e uma dose da mistura de Gileon.", + "ruRU": "Сундук с очень ценными наградами. Содержит броню, осколки самоцветов и порцию отвара Гилеона.", + "trTR": "Zırh, Mücevher Parçaları ve bir doz Gileon'un Tarifi gibi değerli ödüller içeren bir zula.", + "zhCN": "宝匣里装有一系列非常珍贵的奖励,包括护甲、宝石碎片和一瓶吉利恩的佳酿。", + "zhTW": "包含著各種寶貴獎勵的寶箱,例如防具、寶石碎片,以及基雷歐的藥劑。" + }, + "flavor": "A reminder that dawn's light comes even to the longest nights.", + "flavor_localized": { + "deDE": "Eine Erinnerung, dass auch nach langen Nächten das Licht der Dämmerung kommt.", + "esES": "Un recordatorio de que la luz del alba llega incluso tras las noches más largas.", + "esMX": "Un recordatorio de que la luz del amanecer llega hasta en las noches más largas.", + "frFR": "Un rappel que l'aube finit toujours par poindre, même quand la nuit paraît interminable.", + "itIT": "Un promemoria che la luce dell'alba arriva anche dopo le notti più lunghe.", + "jaJP": "どれだけ長い夜もいつか必ず明けることを示唆している。", + "koKR": "밤이 아무리 길더라도 결국 새벽이 밝아 올 것을 상기시키는 물건입니다.", + "plPL": "Przypomnienie o tym, że światło świtu kładzie kres nawet najdłuższym nocom.", + "ptBR": "Um lembrete de que a luz da aurora chega mesmo nas noites mais longas.", + "ruRU": "Напоминание о том, что даже самая долгая ночь сменяется рассветом.", + "trTR": "Şafağın en uzun gecelerde bile doğduğunun hatırlatıcısı.", + "zhCN": "它向人们昭示:即使是最漫长的黑夜,也会迎来黎明的光芒。", + "zhTW": "這提醒著我們,即使長夜漫漫,黎明終會到來。" + }, + "name": "Greater Midwinter Spoils", + "name_localized": { + "deDE": "[fs]Große Mittwinterbeute", + "esES": "[ms]Botín del Solsticio superior", + "esMX": "[ms]Gran Botín de Pleno Invierno", + "frFR": "[mp]Butins hivernaux supérieurs", + "itIT": "[fp]Grandi Spoglie di Mezz'inverno", + "jaJP": "大いなる冬病みの戦利品", + "koKR": "상급 한겨울 전리품", + "plPL": "[p]Większe Zimowe Łupy", + "ptBR": "[mp]Espólios de Inverno Maiores", + "ruRU": "[p]Большие зимние трофеи", + "trTR": "Büyük Kara Kış Ganimetleri", + "zhCN": "大量黑冬节战利品", + "zhTW": "大型深冬戰利品" + } + }, + "LTE_Hibernal_SkullShard": { + "desc": "Found in Fractured Peaks during the Midwinter Blight. Recovered from Blightfiend corpses.", + "desc_localized": { + "deDE": "Während der Mittwinterpest in den Zersplitterten Gipfeln gefunden. Von toten Pestscheusalen geborgen.", + "esES": "Encontrada en las Cimas Quebradas durante el Solsticio de Infierno. Recuperada de cadáveres de demonios del Solsticio.", + "esMX": "Se encuentra en las Cumbres Fracturadas durante la Plaga de Pleno Invierno. Se obtiene de los cadáveres de Demonios de la Plaga.", + "frFR": "Trouvé dans les pics Brisés durant le Fléau de l'hiver. Il provient des corps de démons du fléau.", + "itIT": "Trovato nelle Vette Frantumate durante il Morbo di Mezz'inverno. Recuperato dai cadaveri dei Demoni Appestati.", + "jaJP": "冬病みの時候に破砕山脈で発見できる。ブライトフィーンドの死体から回収する。", + "koKR": "검은 한겨울 동안 조각난 봉우리에서 찾을 수 있습니다. 역병마귀 시체에서 획득했습니다.", + "plPL": "Przedmiot znaleziony na Strzaskanych Szczytach podczas Zimowego Pomoru przy truchle morowego stwora.", + "ptBR": "Encontrados nas Cimeiras Fraturadas durante a Praga de Inverno. Recuperados de cadáveres de demônios da Praga.", + "ruRU": "Можно найти на Расколотых вершинах во время фестиваля Зимнего увядания. Добывается из тлетворных трупов.", + "trTR": "Kara Kış Marazı sırasında Kırık Tepeler'de bulundu. Marazifriti cesetlerinden alındı.", + "zhCN": "发现于黑冬节期间的破碎群峰。从黑冬魔遗骸上找到。", + "zhTW": "在晦暗深冬祭時於碎峰嶺發現。從疫魔的屍體上取得。" + }, + "flavor": "Shattered remnants of the Blightfiends twisted skull masks.", + "flavor_localized": { + "deDE": "Die zerschmetterten Überreste der entstellten Schädelmasken der Pestscheusale.", + "esES": "Restos destrozados de las máscaras retorcidas con forma de cráneo de los demonios del Solsticio.", + "esMX": "Restos destrozados de las retorcidas máscaras de calavera de los Demonios de la Plaga.", + "frFR": "Des débris de masques difformes des crânes des démons du fléau.", + "itIT": "Frammenti di resti delle maschere d'ossa dei Demoni Appestati.", + "jaJP": "ブライトフィーンドの捻れた頭蓋骨の破片。", + "koKR": "역병마귀의 조각난 잔해가 해골 가면을 만들어 냈습니다.", + "plPL": "Rozbite resztki masek z poskręcanych czaszek morowych stworów.", + "ptBR": "Resquícios estilhaçados das máscaras de caveira dos Demônios da Praga.", + "ruRU": "Осколки жутких масок тлетворных тварей.", + "trTR": "Marazifritlerinin çarpık kafatası maskelerinin dağılmış kalıntıları.", + "zhCN": "黑冬魔扭曲头骨面具的破碎残余。", + "zhTW": "疫魔的扭曲頭骨面具碎片。" + }, + "name": "Blighted Fragment", + "name_localized": { + "deDE": "[ns]Verpestetes Fragment", + "esES": "[ms]Fragmento del Solsticio", + "esMX": "Fragmento Infestado", + "frFR": "[ms]Fragment putrescent", + "itIT": "[ms]Frammento Appestato", + "jaJP": "病害の欠片", + "koKR": "마름병 조각", + "plPL": "[ms]Morowy fragment", + "ptBR": "[ms]Fragmento Empesteado", + "ruRU": "[ms]Фрагмент увядания", + "trTR": "Marazlı Parça", + "zhCN": "枯萎碎片", + "zhTW": "荒疫碎片" + } + }, + "LTE_LNY_Rep_MarkingReward": { + "desc": "Unlocks a Marking for all classes.", + "desc_localized": { + "deDE": "Schaltet eine Bemalung für alle Klassen frei.", + "esES": "Desbloquea un tatuaje para todas las clases.", + "esMX": "Desbloquea una Marca para todas las clases.", + "frFR": "Déverrouille une marque pour toutes les classes.", + "itIT": "Sblocca un marchio per tutte le classi.", + "jaJP": "全クラスの紋様を解放する。", + "koKR": "모든 직업용 표식을 잠금 해제합니다.", + "plPL": "Odblokowuje wzór dla wszystkich klas.", + "ptBR": "Desbloqueia uma marca para todas as classes.", + "ruRU": "Открывает раскраску для всех классов.", + "trTR": "Tüm sınıflar için bir İşaretin kilidini açar.", + "zhCN": "解锁所有职业的刺青。", + "zhTW": "為全職業解鎖一個紋繪。" + }, + "name": "The Dragon's Tapestry", + "name_localized": { + "deDE": "[ms]Wandteppich des Drachen", + "esES": "[ms]Tapiz del dragón", + "esMX": "[ms]El Tapiz del Dragón", + "frFR": "[fs]Fresque du dragon", + "itIT": "[ms]Arazzo del Drago", + "jaJP": "竜のタペストリー", + "koKR": "용의 태피스트리", + "plPL": "[ms]Gobelin Smoka", + "ptBR": "[fs]Tapeçaria do Dragão", + "ruRU": "[ms]Драконий гобелен", + "trTR": "Ejderhanın Duvar Halısı", + "zhCN": "繁杂龙纹", + "zhTW": "龍之織錦" + } + }, + "LTE_LNY_Rep_Reward_Cache": { + "desc": "A cache containing a collection of highly valuable rewards such as Ancestors' Favor Nightmare Dungeon Sigils and Armor.", + "desc_localized": { + "deDE": "Eine Truhe mit einer Sammlung wertvoller Belohnungen wie Gunst der Vorfahren, Alptraumdungeon-Siegeln und Rüstung.", + "esES": "Un alijo que contiene una serie de valiosísimas recompensas como sigilos de mazmorra de pesadilla, que pueden conceder el afijo Favor de los antepasados, y armadura.", + "esMX": "Un alijo que contiene una serie de valiosas recompensas, como Armadura y Sellos de Calabozo de Pesadilla con Favor de los Ancestros.", + "frFR": "Une cache contenant plusieurs récompenses de grande valeur, telles que la faveur des ancêtres, des emblèmes de donjon du Cauchemar et des armures.", + "itIT": "Una cassa contenente delle ricompense preziose come Favore degli Antenati, sigilli della Spedizione da Incubo e armatura.", + "jaJP": "「祖霊の恩恵」のナイトメア・ダンジョンの紋章や防具などの非常に貴重な報酬が入った箱。", + "koKR": "선조의 가호 악몽 던전 인장 및 방어구 등 귀중한 보상이 들어 있는 보관함입니다.", + "plPL": "Skrytka zawierająca kolekcję wyjątkowo cennych nagród, takich jak pieczęcie Podziemi Koszmarów i pancerz Przychylność Przodków.", + "ptBR": "Um tesouro contendo uma coleção de recompensas de grande valor, como armadura e sigilos de Masmorra do Pesadelo de Favor dos Ancestrais.", + "ruRU": "Содержит ряд ценных наград, таких как доспехи и печати кошмарных подземелий со свойством \"Милость предков\".", + "trTR": "Ataların Lütfu Kâbus Zindanı Mühürleri ve Zırhı gibi çok değerli ödüller içeren bir zula.", + "zhCN": "装有一系列极为珍贵奖励的宝匣。内含先祖庇佑梦魇地下城符印与护甲。", + "zhTW": "包含著各種珍貴獎勵的寶箱,例如先人恩惠惡夢地城徽記以及防具。" + }, + "name": "Greater Awakened Spoils", + "name_localized": { + "deDE": "[fs]Große Erwachte Beute", + "esES": "[ms]Botín despierto superior", + "esMX": "[ms]Botín Despierto Superior", + "frFR": "[mp]Butins éveillés supérieurs", + "itIT": "[fp]Spoglie Risvegliate Maggiori", + "jaJP": "大いなる目覚めの戦利品", + "koKR": "상급 각성의 전리품", + "plPL": "[p]Większe Łupy Przebudzenia", + "ptBR": "[mp]Espólios Despertos Maiores", + "ruRU": "Большие пробужденные трофеи", + "trTR": "Büyük Uyanmış Ganimetleri", + "zhCN": "大量觉醒战利品", + "zhTW": "大型月醒戰利品" + } + }, + "Lorebook_Item_DS1": { + "flavor": "A guard petitions her captain to join the fight to save their capital city.", + "flavor_localized": { + "deDE": "Eine Wache bittet ihren Hauptmann, sich dem Kampf zur Rettung ihrer Hauptstadt anschließen zu dürfen.", + "esES": "Una guardia pide a su líder unirse a la lucha para salvar su capital.", + "esMX": "Una guardia le pide a su capitán unirse a la lucha para salvar su ciudad capital.", + "frFR": "Une garde demande à son capitaine de rejoindre le combat pour sauver leur capitale.", + "itIT": "Una guardia chieda alla sua capitana di partecipare alla lotta per salvare la loro capitale.", + "jaJP": "首都を救うべく参戦するよう、衛兵が隊長に請願している。", + "koKR": "한 경비병이 대도시를 지킬 전투에 참여하기를 대장에게 요청합니다.", + "plPL": "Nieznana strażniczka prosi kapitana, aby zezwolił jej dołączyć do walki o ocalenie stolicy.", + "ptBR": "Uma guarda pede a seu capitão para participar da luta para salvar a capital.", + "ruRU": "Стражница просит капитана присоединиться к битве за столицу.", + "trTR": "Bir muhafız, başkentlerini kurtarma mücadelesine katılması için yüzbaşısına dilekçe verir.", + "zhCN": "一名守卫向她的队长请愿加入拯救都城的战斗。", + "zhTW": "一名守衛請求隊長加入戰鬥,以期挽救首都。" + }, + "name": "Formal Request", + "name_localized": { + "deDE": "[fs]Formale Bitte", + "esES": "[fs]Solicitud formal", + "esMX": "Petición Formal", + "frFR": "[fs]Requête formelle", + "itIT": "[fs]Richiesta Formale", + "jaJP": "正式な請願書", + "koKR": "공식 요청", + "plPL": "[ns]Podanie", + "ptBR": "[fs]Solicitação Formal", + "ruRU": "[ms]Формальный запрос", + "trTR": "[n1]Resmî Talep[n2]Resmî Talebi", + "zhCN": "正式申请", + "zhTW": "正式請求" + } + }, + "Lorebook_Item_ErimansPyre_02": { + "desc": "A few scraps of parchment, charred around the edges", + "desc_localized": { + "deDE": "Ein paar Pergamentfetzen mit versengtem Rand", + "esES": "Unos pedazos de pergamino chamuscados en los bordes.", + "esMX": "Unos trozos de pergamino con los bordes chamuscados", + "frFR": "Quelques morceaux de parchemin, noircis sur les bords.", + "itIT": "Alcuni pezzi di pergamena, bruciacchiati sui bordi", + "jaJP": "端が焦げた数枚の羊皮紙の切れ端。", + "koKR": "가장자리가 그을린 양피지 조각들입니다.", + "plPL": "Kilka nadpalonych skrawków pergaminu", + "ptBR": "Alguns pedaços de pergaminho, queimados nas bordas.", + "ruRU": "Несколько обрывков пергамента, обгоревших по краям", + "trTR": "Kenarları yanmış birkaç parşömen parçası.", + "zhCN": "羊皮纸的几块碎片,边缘都烧焦了", + "zhTW": "幾張羊皮紙的碎片,邊緣燒焦了。" + }, + "name": "Anonymous Letter", + "name_localized": { + "deDE": "[ms]Anonymer Brief", + "esES": "[fs]Carta anónima", + "esMX": "Carta Anónima", + "frFR": "[fs]Lettre anonyme", + "itIT": "[fs]Lettera Anonima", + "jaJP": "匿名の手紙", + "koKR": "익명의 편지", + "plPL": "[ms]Anonimowy list", + "ptBR": "[fs]Carta Anônima", + "ruRU": "[ns]Анонимное письмо", + "trTR": "[n1]Anonim Mektup[n2]Anonim Mektubu", + "zhCN": "匿名信", + "zhTW": "不知名的信" + } + }, + "Lorebook_Item_FP1": { + "flavor": "Our work in the old ruins is done. We have reached into Hell itself and grasped power, just as Mother showed us. We will offer tribute in thanks. Tonight and ever after, we will honor her.", + "flavor_localized": { + "deDE": "Unsere Arbeit in den alten Ruinen ist getan. Wir sind in die Hölle vorgedrungen und haben nach der Macht gegriffen, wie Mutter es uns gezeigt hatte. Zum Dank leisten wir Tribut. Von dieser Nacht an bis in alle Ewigkeit werden wir sie ehren.", + "esES": "Nuestro trabajo en las ruinas ha terminado. Hemos llegado al infierno y empuñado el poder, como Madre nos enseñó. Se lo agradeceremos con un tributo. La honraremos esta noche y todas las que vendrán.", + "esMX": "Nuestro trabajo en las viejas ruinas está hecho. Llegamos hasta el Infierno y tomamos el poder, tal como nos enseñó la Madre. Ofreceremos un tributo en agradecimiento. Esta noche y para siempre, la honraremos.", + "frFR": "Notre mission dans les vieilles ruines est accomplie. Nous avons atteint les Enfers et nous sommes emparés du pouvoir, comme Mère nous l'a montré. Nous lui rendrons hommage pour la remercier. Ce soir et à jamais, nous l'honorerons.", + "itIT": "Il nostro compito alle antiche rovine è finito. Siamo entrati negli Inferi per prenderne il potere, come ci ha mostrato la Madre. Offriremo un tributo per ringraziarla. Le renderemo onore, stanotte e per sempre.", + "jaJP": "遺跡での役目は終わった。母の教えのままに、我らは地獄に至り力を手に入れた。感謝の印として、母を称えよう。今夜、そしてこれから先ずっと、彼女を称えるのだ。", + "koKR": "오래된 폐허에서 할일을 끝냈다. 우린 어머니께서 보여주신 것처럼 지옥으로 당도해 힘을 손에 넣었다. 감사의 의미로 공물을 바칠 것이다. 오늘 밤 이후로 영원히 우린 그분을 기리리라.", + "plPL": "Dopełniliśmy naszego dzieła w starych ruinach. Sięgnęliśmy po moc do samego Piekła, tak jak pokazała nam Matka. Złożymy ofiary w podzięce. Tej nocy i każdej kolejnej będziemy oddawać jej cześć.", + "ptBR": "Nosso trabalho nas velhas ruínas está concluído. Alcançamos o próprio Inferno e agarramos o poder, bem como a Mãe nos mostrou. Prestaremos homenagem em agradecimento. Esta noite e para sempre, vamos honrá-la.", + "ruRU": "Наша работа на древних руинах окончена. Мы добрались до самой Преисподней и обрели силу. Все, как учила Мать. В благодарность мы сделаем ей подношение. Восславим ее сегодня и будем славить впредь.", + "trTR": "Eski harabelerdeki işimiz bitti. Cehennemin içine ulaştık ve gücü elimize geçirdik, tıpkı Annemizin bize gösterdiği gibi. Teşekkür olarak saygı töreni düzenleyeceğiz. Bu gece ve sonsuza kadar, onu onurlandıracağız.", + "zhCN": "我们在古老废墟内的工作已经完成,并且进入地狱本身获取了力量,正如圣母许诺的那样。我们将献上供品以表感谢。从今夜起,我们将永远敬奉她。", + "zhTW": "我們在塔內的事情辦完了,如同她示範的那般,一場完美的祭禮。我們只要再找到祭品就會繼續送來。不妨就選那個山脊上的老人吧。我們將僧侶獻給她。她分享了贈禮,但他太固執了。他很快就會看清真相。" + }, + "name": "Vani's Journal", + "name_localized": { + "deDE": "[ns]Vanis Tagebuch", + "esES": "[ms]Diario de Vani", + "esMX": "Diario de Vani", + "frFR": "[ms]Journal de Vani", + "itIT": "[ms]Diario di Vani", + "jaJP": "ヴァニの日誌", + "koKR": "바니의 일지", + "plPL": "[ms]Dziennik Vani", + "ptBR": "[ms]Diário de Vani", + "ruRU": "[ms]Дневник Вани", + "trTR": "Vani'nin Günlüğü", + "zhCN": "瓦尼的日记", + "zhTW": "瓦妮的日誌" + } + }, + "Lorebook_Item_FP2": { + "flavor": "Short fangs. Young. Freshly turned. An easy kill. Further south than the others. They are spreading.", + "flavor_localized": { + "deDE": "Kurze Zähne. Jung. Gerade erst verwandelt. Einfach zu töten. Weiter südlich als die anderen. Sie breiten sich aus.", + "esES": "Colmillos cortos. Joven. Reciente. Una presa fácil. Más al sur que el resto. Se están extendiendo.", + "esMX": "Colmillos cortos. Joven. Convertido hace poco. Una presa fácil. Más al sur que los demás. Se están extendiendo.", + "frFR": "Crocs courts. Jeune. Transformation récente. Une proie facile. Plus au sud que les autres. Ils se répandent.", + "itIT": "Zanne corte. Giovane. Corrotto da poco. Preda facile. Più a sud degli altri. Si stanno diffondendo.", + "jaJP": "牙が短い。若い。変身したて。簡単に殺せた。ほかの種族より南にいる。拡散している。", + "koKR": "작은 송곳니에, 어린 녀석이다. 다른 녀석들보다 더 남쪽에 있군. 퍼지고 있는 게 분명하다.", + "plPL": "Krótkie kły. Młodzik. Niedawno przemieniony. Łatwa zdobycz. Dalej na południe niż pozostali. Rozprzestrzeniają się.", + "ptBR": "Presas curtas. Jovem. Recém-transformado. Uma morte fácil. Mais ao sul do que os outros. Eles estão se espalhando.", + "ruRU": "Короткие клыки. Молодая тварь. Недавно перекинулась. Легко убить. Забрела дальше на юг, чем прочие. Они расползаются.", + "trTR": "Kısa dişler. Genç. Yeni dönüşmüş. Kolay lokma olmuş. Diğerlerinden daha güneyde. İyice yayılıyorlar.", + "zhCN": "短牙。年轻。刚刚转化。一次轻松的杀戮。比其他人更靠南。他们正在蔓延。", + "zhTW": "短獠牙。還很年輕,剛轉變不久。輕鬆擊殺。出現在更南邊的地方。他們開始擴散了。" + }, + "name": "Specimen Notes", + "name_localized": { + "deDE": "[p]Notizen zu Versuchsobjekten", + "esES": "[fp]Notas sobre el espécimen", + "esMX": "Notas de Espécimen", + "frFR": "[fp]Notes sur le spécimen", + "itIT": "[mp]Appunti sugli Esemplari", + "jaJP": "標本のメモ", + "koKR": "표본 기록", + "plPL": "[p]Uwagi na temat okazu", + "ptBR": "[fp]Anotações do Espécime", + "ruRU": "[p]Заметки об образцах", + "trTR": "Numune Notları", + "zhCN": "样品笔记", + "zhTW": "樣本紀錄" + } + }, + "Lorebook_Item_Guulrahn_Prison": { + "desc": "Tattered and stained", + "desc_localized": { + "deDE": "Zerfleddert und befleckt.", + "esES": "msDiario andrajoso y sucio", + "esMX": "Desgastado y Manchado", + "frFR": "Lacérée et tachée.", + "itIT": "Lacero e macchiato.", + "jaJP": "染みのあるボロボロの日誌", + "koKR": "너덜너덜하고 얼룩졌습니다.", + "plPL": "Podarty i poplamiony.", + "ptBR": "Rasgado e manchado", + "ruRU": "Изорван и запачкан", + "trTR": "Yırtık ve lekeli.", + "zhCN": "破烂不堪、污迹斑斑", + "zhTW": "破損髒汙" + }, + "flavor": "A Guulrahni villager's journal recounting the recent cannibal invasion.", + "flavor_localized": { + "deDE": "Das Tagebuch eines Dorfbewohners von Guulrahn, in dem vom jüngsten Einfall der Kannibalen berichtet wird.", + "esES": "El diario de un aldeano de Guulrahn que narra la reciente invasión caníbal.", + "esMX": "El diario de un poblador de Guulrahn que cuenta la invasión caníbal reciente.", + "frFR": "Le journal d'un villageois de Guulrahn racontant la récente invasion des cannibales.", + "itIT": "Il diario di un abitante di Guulrahn che racconta la recente invasione dei cannibali.", + "jaJP": "最近起こった人食い族の侵略に関するグールラーンの村民の日誌。", + "koKR": "최근의 식인종 침략에 관해 굴란 주민이 쓴 일지입니다.", + "plPL": "Dziennik mieszkańca Guulranu opisujący niedawny najazd kanibali.", + "ptBR": "O diário de um morador de Guulrahn relatando a recente invasão canibal.", + "ruRU": "Дневник жителя Гуулрана, описывающий недавнее вторжение каннибалов.", + "trTR": "Bir Guulrahni köylüsünün son yamyam istilasını anlatan günlüğü.", + "zhCN": "一份古拉恩村民的日志,讲述了最近的食人族入侵。", + "zhTW": "古拉恩村民的日誌,記述了近期的食人族入侵事件。" + }, + "name": "Dropped Journal", + "name_localized": { + "deDE": "[ns]Fallenge-lassenes Tagebuch", + "esES": "[ms]Diario perdido", + "esMX": "Diario Caído", + "frFR": "[ms]Journal abandonné", + "itIT": "[ms]Diario Caduto", + "jaJP": "落とされた日誌", + "koKR": "떨어진 일지", + "plPL": "[ms]Upuszczony dziennik", + "ptBR": "[ms]Diário Derrubado", + "ruRU": "[ms]Брошенный дневник", + "trTR": "Bırakılmış Günlük", + "zhCN": "被遗弃的日记", + "zhTW": "遺落的日誌" + } + }, + "Lorebook_Item_H8": { + "flavor": "Random scatterings of Timue's thoughts.", + "flavor_localized": { + "deDE": "Diffuse Gedankenfetzen von Timue.", + "esES": "Colección desordenada de pensamientos de Timue.", + "esMX": "Pensamientos dispersos de Timue.", + "frFR": "Des écrits incohérents des pensées de Timue.", + "itIT": "Raccolta casuale di pensieri di Timue.", + "jaJP": "無造作に書き殴られたティムエの考え。", + "koKR": "티무가 생각나는 것을 손이 가는 대로 쓴 것입니다.", + "plPL": "Rozmaite przemyślenia Timue.", + "ptBR": "Pensamentos aleatórios de Timue.", + "ruRU": "Случайные обрывки мыслей Тимуэ.", + "trTR": "Timue'nin rastgele düşüncelerini içeren kâğıt parçaları.", + "zhCN": "蒂姆伊的想法到处都是。", + "zhTW": "蒂穆的靈感隨筆。" + }, + "name": "Timue's Journal", + "name_localized": { + "deDE": "[ns]Timues Tagebuch", + "esES": "[ms]Diario de Timue", + "esMX": "Diario de Timue", + "frFR": "[ms]Journal de Timue", + "itIT": "[ms]Diario di Timue", + "jaJP": "ティムエの日誌", + "koKR": "티무의 일지", + "plPL": "[ms]Dziennik Timue", + "ptBR": "[ms]Diário de Timue", + "ruRU": "[ms]Дневник Тимуэ", + "trTR": "Timue'nin Günlüğü", + "zhCN": "蒂姆伊的日志", + "zhTW": "蒂穆的日誌" + } + }, + "Lorebook_Item_H9": { + "flavor": "A water stained collection of loose papers.", + "flavor_localized": { + "deDE": "Eine Ansammlung loser Papiere mit Wasserflecken.", + "esES": "Una colección de papeles sueltos y manchados de agua.", + "esMX": "Una colección de papeles sueltos con manchas de agua.", + "frFR": "Un ensemble de feuilles volantes piquées par l'humidité.", + "itIT": "Una raccolta di fogli sparsi e macchiati dall'acqua.", + "jaJP": "水染みがついたバラバラの紙。", + "koKR": "낱장을 묶어 만든 물 얼룩이 묻은 책입니다.", + "plPL": "Pochlapany wodą zbiór luźnych papierów.", + "ptBR": "Uma coleção de papéis soltos manchados de água.", + "ruRU": "Подмоченный сборник разрозненных бумаг.", + "trTR": "Dağınık ve ıslanmış kâğıt topluluğu.", + "zhCN": "一堆被水弄脏的活页纸张。", + "zhTW": "一疊水漬斑斑的活頁紙。" + }, + "name": "Villager's Journal", + "name_localized": { + "deDE": "[ns]Tagebuch eines Dorfbewohners", + "esES": "[ms]Diario del aldeano", + "esMX": "Diario del Poblador", + "frFR": "[ms]Journal d'un villageois", + "itIT": "[ms]Diario dell'Abitante", + "jaJP": "村民の日記", + "koKR": "주민의 일지", + "plPL": "[ms]Dziennik mieszkańca", + "ptBR": "[ms]Diário do Camponês", + "ruRU": "[ms]Дневник жителя деревни", + "trTR": "Köylünün Günlüğü", + "zhCN": "村民的日志", + "zhTW": "村民的日誌" + } + }, + "Lorebook_Item_HoradricVault_Elias_Journal": { + "flavor": "A confession of sorts", + "flavor_localized": { + "deDE": "Eine Art Beichte", + "esES": "Una especie de confesión.", + "esMX": "Una especie de confesión", + "frFR": "Une sorte de confession.", + "itIT": "Una sorta di confessione", + "jaJP": "告白のようなもの", + "koKR": "일종의 고백", + "plPL": "Coś w rodzaju wyznania", + "ptBR": "Uma espécie de confissão", + "ruRU": "Своего рода признание", + "trTR": "Bir tür itiraf.", + "zhCN": "某种形式的忏悔", + "zhTW": "內容勉強算得上是告解" + }, + "name": "Strange Journal", + "name_localized": { + "deDE": "[ns]Seltsames Tagebuch", + "esES": "[ms]Diario extraño", + "esMX": "Diario Extraño", + "frFR": "[ms]Journal étrange", + "itIT": "[ms]Strano Diario", + "jaJP": "奇妙な日誌", + "koKR": "정체 모를 일지", + "plPL": "[ms]Dziwny dziennik", + "ptBR": "[ms]Diário Estranho", + "ruRU": "[ms]Странный дневник", + "trTR": "[n1]Tuhaf Günlük[n2]Tuhaf Günlüğü", + "zhCN": "奇怪的日志", + "zhTW": "怪異日誌" + } + }, + "Lorebook_Item_KJ_Camp_Omaths": { + "desc": "A Kehjistani message detailing plans for a revolution", + "desc_localized": { + "deDE": "Eine Botschaft aus Kehjistan mit detaillierten Plänen für eine Revolution.", + "esES": "Un mensaje kehjistaní donde se describen los planes para una revolución.", + "esMX": "Un mensaje de alguien de Kehjistán que detalla planes para una revolución", + "frFR": "Un message kehjistanais détaillant les plans d'une révolution.", + "itIT": "Un messaggio di un abitante del Kehjistan che descrive i piani per una rivoluzione.", + "jaJP": "革命に関する計画が詳述されたケジスタンの通信文", + "koKR": "혁명의 계획을 상세히 기술한 케지스탄의 전갈입니다.", + "plPL": "Kedżystańska wiadomość opisująca ze szczegółami plany rewolucji", + "ptBR": "Uma mensagem de um Kehjistani com planos detalhados para uma revolução", + "ruRU": "Сообщение на кеджистанском, описывающее планы революционеров.", + "trTR": "Devrim planlarının detaylarını anlatan bir Kehjistanlının mesajı.", + "zhCN": "一份来自凯基斯坦的信息,上面详细写明了发动一场革命的各项计划", + "zhTW": "卡基斯坦人的傳單,詳細寫著革命的計畫。" + }, + "flavor": "A Kehjistani message detailing plans for a revolution", + "flavor_localized": { + "deDE": "Eine Botschaft aus Kehjistan mit detaillierten Plänen für eine Revolution.", + "esES": "Un mensaje kehjistaní donde se describen los planes para una revolución.", + "esMX": "Un mensaje de alguien de Kehjistán que detalla planes para una revolución", + "frFR": "Un message kehjistanais détaillant les plans d'une révolution.", + "itIT": "Un messaggio di un abitante del Kehjistan che descrive i piani per una rivoluzione.", + "jaJP": "革命に関する計画が詳述されたケジスタンの通信文", + "koKR": "혁명의 계획을 상세히 기술한 케지스탄의 전갈입니다.", + "plPL": "Kedżystańska wiadomość opisująca ze szczegółami plany rewolucji", + "ptBR": "Uma mensagem de um Kehjistani com planos detalhados para uma revolução", + "ruRU": "Сообщение на кеджистанском, описывающее планы революционеров.", + "trTR": "Devrim planlarının detaylarını anlatan bir Kehjistanlının mesajı.", + "zhCN": "一份来自凯基斯坦的信息,上面详细写明了发动一场革命的各项计划", + "zhTW": "卡基斯坦人的傳單,詳細寫著革命的計畫。" + }, + "name": "Crumbling Leaflet", + "name_localized": { + "deDE": "[ns]Zerfleddertes Flugblatt", + "esES": "[ms]Folleto destrozado", + "esMX": "Folleto Arruinado", + "frFR": "[ms]Feuillet en charpie", + "itIT": "[ms]Opuscolo Sbriciolato", + "jaJP": "ボロボロになったチラシ", + "koKR": "부스러지는 전단", + "plPL": "[fs]Podniszczona broszura", + "ptBR": "[ms]Folheto Arruinado", + "ruRU": "[fs]Рассыпающаяся листовка", + "trTR": "Dağılan Broşür", + "zhCN": "破碎的传单", + "zhTW": "殘破的傳單" + } + }, + "Lorebook_Item_KeironsPyre": { + "desc": "A few scraps of parchment, charred around the edges", + "desc_localized": { + "deDE": "Ein paar Pergamentfetzen mit versengtem Rand", + "esES": "Unos pedazos de pergamino chamuscados en los bordes.", + "esMX": "Unos trozos de pergamino con los bordes chamuscados", + "frFR": "Quelques morceaux de parchemin, noircis sur les bords.", + "itIT": "Alcuni pezzi di pergamena, bruciacchiati sui bordi", + "jaJP": "端が焦げた数枚の羊皮紙の切れ端。", + "koKR": "가장자리가 그을린 양피지 조각들입니다.", + "plPL": "Kilka nadpalonych skrawków pergaminu", + "ptBR": "Alguns pedaços de pergaminho, queimados nas bordas.", + "ruRU": "Несколько обрывков пергамента, обгоревших по краям", + "trTR": "Kenarları yanmış birkaç parşömen parçası.", + "zhCN": "羊皮纸的几块碎片,边缘都烧焦了", + "zhTW": "幾張羊皮紙的碎片,邊緣燒焦了。" + }, + "name": "Eriman's Plea", + "name_localized": { + "deDE": "[ns]Erimans Flehen", + "esES": "[fs]Súplica de Eriman", + "esMX": "Súplica de Eriman", + "frFR": "[fs]Requête d'Eriman", + "itIT": "[fs]Supplica di Eriman", + "jaJP": "エリマンの嘆願", + "koKR": "에리만의 탄원서", + "plPL": "[fs]Prośba Erimana", + "ptBR": "[fs]Súplica de Eriman", + "ruRU": "[fs]Мольба Эримана", + "trTR": "Eriman'ın Savunması", + "zhCN": "伊里曼的请求", + "zhTW": "艾里曼的請求" + } + }, + "Lorebook_Item_OrbeiJournal_01": { + "desc": "Written by the abbot of the Orbei Monastery, in a thin hand.", + "desc_localized": { + "deDE": "In dünner Handschrift vom Abt des Klosters von Orbei verfasst.", + "esES": "Escrito por el abad del Monasterio de Orbei con mano delicada.", + "esMX": "Escrito con letra fina por el abad del Monasterio de Orbei.", + "frFR": "Rédigé par l'abbé du monastère d'Orbei, dans une écriture fine.", + "itIT": "Scritto dall'Abate del Monastero di Orbei, con mano delicata.", + "jaJP": "オーベイ修道院の修道院長が細い字で書いたもの。", + "koKR": "오르베이 수도원의 수도원장이 가느다란 손글씨로 쓴 글입니다.", + "plPL": "Skreślony drobnym pismem przez opata Monastyru Orbiej.", + "ptBR": "Escrito pelo abade do Monastério Orbei com uma mão ligeira.", + "ruRU": "Написано тонким почерком настоятеля Орбейского монастыря.", + "trTR": "Orbei Manastırı'nın Başkeşişi tarafından özenli bir el yazısıyla yazılmış.", + "zhCN": "由奥贝修道院院长书写,字迹清秀。", + "zhTW": "由歐貝修道院院長提筆寫下,字跡淡薄。" + }, + "name": "The Birth of Hell", + "name_localized": { + "deDE": "[fs]Die Geburt der Hölle", + "esES": "[ms]El nacimiento del infierno", + "esMX": "El Nacimiento del Infierno", + "frFR": "[fs]La naissance des Enfers", + "itIT": "[fs]La Nascita degli Inferi", + "jaJP": "地獄の誕生", + "koKR": "지옥의 탄생", + "plPL": "[ns]Narodziny Piekła", + "ptBR": "[ms]O Nascimento do Inferno", + "ruRU": "[ns]Рождение Преисподней", + "trTR": "Cehennemin Doğuşu", + "zhCN": "地狱的诞生", + "zhTW": "地獄源頭" + } + }, + "Lorebook_Item_OrbeiNote2": { + "desc": "Written by the Abbot of Orbei Monastery, in a steady, practiced hand.", + "desc_localized": { + "deDE": "In gleichmäßiger, geübter Handschrift vom Abt des Klosters von Orbei verfasst.", + "esES": "Escrito por el abad del Monasterio de Orbei con mano firme y experta.", + "esMX": "Escrito con mano firme y entrenada por el abad del Monasterio de Orbei.", + "frFR": "Rédigé par l'abbé du monastère d'Orbei, dans une écriture sûre et appliquée.", + "itIT": "Scritto dall'Abate del Monastero di Orbei, con mano ferma e allenata.", + "jaJP": "オーベイの修道院長がしっかりした達筆で書いたもの。", + "koKR": "오르베이 수도원장이 연습의 흔적이 드러나는 차분한 손글씨로 쓴 글입니다.", + "plPL": "Skreślona równym, wprawnym pismem przez opata Monastyru Orbiej.", + "ptBR": "Escrito pelo abade do Monastério Orbei com uma mão firme e experiente.", + "ruRU": "Написано ровным уверенным почерком настоятеля Орбейского монастыря.", + "trTR": "Orbei Manastırı'nın Başkeşişi tarafından düzenli ve deneyimli bir el yazısıyla yazılmış.", + "zhCN": "由奥贝修道院院长书写,字迹沉稳且熟练。", + "zhTW": "由歐貝修道院院長提筆寫下,字跡穩重。" + }, + "name": "The Orbei Monastery, Part 1", + "name_localized": { + "deDE": "[ns]Das Kloster von Orbei, Teil 1", + "esES": "[ms]El Monasterio de Orbei, parte 1", + "esMX": "El Monasterio de Orbei, parte 1", + "frFR": "[ms]Le monastère d'Orbei, 1re partie", + "itIT": "[ms]Il Monastero di Orbei, Parte 1", + "jaJP": "オーベイ修道院 第一部", + "koKR": "오르베이 수도원 - 1부", + "plPL": "[ms]Monastyr Orbiej, część 1", + "ptBR": "[ms]O Monastério Orbei, Parte 1", + "ruRU": "[ms]Орбейский монастырь, часть 1", + "trTR": "Orbei Manastırı, 1. Kısım", + "zhCN": "奥贝修道院,第一部分", + "zhTW": "歐貝修道院,第 1 篇" + } + }, + "Lorebook_Item_OrbeiNote3": { + "desc": "Written by the Abbot of Orbei Monastery, in a steady, practiced hand.", + "desc_localized": { + "deDE": "In gleichmäßiger, geübter Handschrift vom Abt des Klosters von Orbei verfasst.", + "esES": "Escrito por el abad del Monasterio de Orbei con mano firme y experta.", + "esMX": "Escrito con mano firme y entrenada por el abad del Monasterio de Orbei.", + "frFR": "Rédigé par l'abbé du monastère d'Orbei, dans une écriture sûre et appliquée.", + "itIT": "Scritto dall'Abate del Monastero di Orbei, con mano ferma e allenata.", + "jaJP": "オーベイの修道院長がしっかりした達筆で書いたもの。", + "koKR": "오르베이 수도원장이 연습의 흔적이 드러나는 차분한 손글씨로 쓴 글입니다.", + "plPL": "Skreślona równym, wprawnym pismem przez opata Monastyru Orbiej.", + "ptBR": "Escrito pelo abade do Monastério Orbei com uma mão firme e experiente.", + "ruRU": "Написано ровным уверенным почерком настоятеля Орбейского монастыря.", + "trTR": "Orbei Manastırı'nın Başkeşişi tarafından düzenli ve deneyimli bir el yazısıyla yazılmış.", + "zhCN": "由奥贝修道院院长书写,字迹沉稳且熟练。", + "zhTW": "由歐貝修道院院長提筆寫下,字跡穩重。" + }, + "name": "The Orbei Monastery, Part 2", + "name_localized": { + "deDE": "[ns]Das Kloster von Orbei, Teil 2", + "esES": "[ms]El Monasterio de Orbei, parte 2", + "esMX": "El Monasterio de Orbei, parte 2", + "frFR": "[ms]Le monastère d'Orbei, 2e partie", + "itIT": "[ms]Il Monastero di Orbei, Parte 2", + "jaJP": "オーベイ修道院 第二部", + "koKR": "오르베이 수도원 - 2부", + "plPL": "[ms]Monastyr Orbiej, część 2", + "ptBR": "[ms]O Monastério Orbei, Parte 2", + "ruRU": "[ms]Орбейский монастырь, часть 2", + "trTR": "Orbei Manastırı, 2. Kısım", + "zhCN": "奥贝修道院,第二部分", + "zhTW": "歐貝修道院,第 2 篇" + } + }, + "Lorebook_Item_OrbeiNote7": { + "desc": "Written by a monk of the Orbei Monastery in a thin, hasty hand.", + "desc_localized": { + "deDE": "In dünner, hastiger Handschrift von einem Mönch des Klosters von Orbei verfasst.", + "esES": "Escrito por un monje del Monasterio de Orbei con mano delicada y apresurada.", + "esMX": "Escrito con letra apresurada por un monje del Monasterio de Orbei.", + "frFR": "Rédigé par un moine du monastère d'Orbei, dans une écriture fine et saccadée.", + "itIT": "Scritto da un Monaco del Monastero di Orbei, con mano delicata e frettolosa.", + "jaJP": "オーベイ修道院の僧侶が細い字で走り書きしたもの。", + "koKR": "오르베이 수도원의 수도사가 가늘고 급한 손글씨로 쓴 글입니다.", + "plPL": "Skreślona pospiesznie drobnym pismem przez mnicha Monastyru Orbiej.", + "ptBR": "Escrito por um monge do Monastério Orbei com uma mão ligeira e apressada.", + "ruRU": "Написано тонким торопливым почерком одного из монахов Орбейского монастыря.", + "trTR": "Orbei Manastırı'nın Başkeşişi tarafından özenli ama hızlı bir el yazısıyla yazılmış.", + "zhCN": "由奥贝修道院的一名僧侣书写,落笔匆忙,字迹清秀。", + "zhTW": "由一名歐貝修道院僧侶提筆寫下,筆跡淡薄倉促。" + }, + "name": "A Personal Journal", + "name_localized": { + "deDE": "[ns]Ein persönliches Tagebuch", + "esES": "[ms]Diario personal", + "esMX": "Un Diario Personal", + "frFR": "[ms]Journal personnel", + "itIT": "[ms]Diario Personale", + "jaJP": "個人的な日記", + "koKR": "개인 일지", + "plPL": "[ms]Dziennik osobisty", + "ptBR": "[ms]Um Diário Pessoal", + "ruRU": "Личный дневник", + "trTR": "[n1]Kişisel Bir Günlük[n2]Kişisel Bir Günlüğü", + "zhCN": "个人日志", + "zhTW": "私人日誌" + } + }, + "Lorebook_Item_QST_Conv_Vault_01": { + "desc": "Excerpt from a history of the Horadric Order", + "desc_localized": { + "deDE": "Auszug der Geschichte des horadrischen Ordens", + "esES": "Un extracto de una historia de la Orden Horádrica.", + "esMX": "Extracto de una historia de la Orden Horádrica", + "frFR": "Un extrait d'une histoire de l'ordre des Horadrims.", + "itIT": "Estratto da una storia dell'Ordine Horadrico.", + "jaJP": "ホラドリム史からの抜粋", + "koKR": "호라드림 결사단의 역사 발췌문", + "plPL": "Fragment historii zakonu horadrimów", + "ptBR": "Excerto de uma história da Ordem Horádrica", + "ruRU": "Отрывок из истории ордена хорадримов", + "trTR": "Horadrim Tarikatı'nın tarihinden bir alıntı.", + "zhCN": "赫拉迪姆组织历史的节选", + "zhTW": "節錄自赫拉迪姆兄弟會的歷史。" + }, + "flavor": "A weighty tome written by Lorath, documenting the Horadrim's struggles in recent decades.", + "flavor_localized": { + "deDE": "Ein dicker Wälzer, der von Lorath verfasst wurde und die Schwierigkeiten der Horadrim in den letzten Jahrzehnten dokumentiert.", + "esES": "Un pesado volumen, obra de Lorath, donde se documentan las dificultades de los Horadrim en las últimas décadas.", + "esMX": "Un tomo pesado escrito por Lórat que documenta las dificultades de los Horadrim en las últimas décadas.", + "frFR": "Un imposant ouvrage écrit par Lorath dans lequel il répertorie les combats des Horadrims de ces dernières décennies.", + "itIT": "Un libro pesante scritto da Lorath che racconta le difficoltà vissute dagli Horadrim negli ultimi decenni.", + "jaJP": "ここ数十年にわたるホラドリムの苦境についてロラスが記した重厚な本。", + "koKR": "로라스가 쓴 묵직한 책으로, 최근 몇십 년간 호라드림이 겪은 고난을 기록한 것입니다.", + "plPL": "Grube tomisko autorstwa Lorata, opisujące wysiłki horadrimów w ostatnich dziesięcioleciach.", + "ptBR": "Um tomo pesado escrito por Lorath, documentando as dificuldades dos Horadrim nas últimas décadas.", + "ruRU": "Увесистый том за авторством Лората, описывающий трудности хорадримов в последние десятилетия.", + "trTR": "Lorath tarafından yazılmış, Horadrim'in son birkaç on yıldaki mücadelelerini belgeleyen ağır bir büyük kitap.", + "zhCN": "沉甸甸的大部头,由洛拉斯所著,记叙了赫拉迪姆最近几十年的抗争。", + "zhTW": "羅拉斯撰寫的大部頭書,紀錄了赫拉迪姆近幾十年來的困境。" + }, + "name": "Chronicles of the New Horadrim, Part One", + "name_localized": { + "deDE": "[p]Chroniken der Neuen Horadrim, erster Teil", + "esES": "[fp]Crónicas de los nuevos Horadrim, primera parte", + "esMX": "Crónicas de los Nuevos Horadrim: Parte I", + "frFR": "[fp]Chroniques des nouveaux Horadrims, 1re partie", + "itIT": "[fp]Cronache dei Nuovi Horadrim, Parte Uno", + "jaJP": "新生ホラドリムの年代記第1巻", + "koKR": "신 호라드림의 연대기, 1부", + "plPL": "[p]Kroniki nowych horadrimów, część 1", + "ptBR": "[ms]Crônicas dos Novos Horadrim, Parte 1", + "ruRU": "[p]Хроники новых хорадримов, часть первая", + "trTR": "Yeni Horadrim Günlükleri, Birinci Kısım", + "zhCN": "《新赫拉迪姆编年史》第一部", + "zhTW": "新赫拉迪姆記事:第一篇" + } + }, + "Lorebook_Item_QST_Conv_Vault_02": { + "desc": "Excerpt from a history of the Horadric Order", + "desc_localized": { + "deDE": "Auszug der Geschichte des horadrischen Ordens", + "esES": "Un extracto de una historia de la Orden Horádrica.", + "esMX": "Extracto de una historia de la Orden Horádrica", + "frFR": "Un extrait d'une histoire de l'ordre des Horadrims.", + "itIT": "Estratto da una storia dell'Ordine Horadrico.", + "jaJP": "ホラドリム史からの抜粋", + "koKR": "호라드림 결사단의 역사 발췌문", + "plPL": "Fragment historii zakonu horadrimów", + "ptBR": "Excerto de uma história da Ordem Horádrica", + "ruRU": "Отрывок из истории ордена хорадримов", + "trTR": "Horadrim Tarikatı'nın tarihinden bir alıntı.", + "zhCN": "赫拉迪姆组织历史的节选", + "zhTW": "節錄自赫拉迪姆兄弟會的歷史。" + }, + "flavor": "A weighty tome written by Lorath, documenting the Horadrim's struggles in recent decades.", + "flavor_localized": { + "deDE": "Ein dicker Wälzer, der von Lorath verfasst wurde und die Schwierigkeiten der Horadrim in den letzten Jahrzehnten dokumentiert.", + "esES": "Un pesado volumen, obra de Lorath, donde se documentan las dificultades de los Horadrim en las últimas décadas.", + "esMX": "Un tomo pesado escrito por Lórat que documenta las dificultades de los Horadrim en las últimas décadas.", + "frFR": "Un imposant ouvrage écrit par Lorath dans lequel il répertorie les combats des Horadrims de ces dernières décennies.", + "itIT": "Un libro pesante scritto da Lorath che racconta le difficoltà vissute dagli Horadrim negli ultimi decenni.", + "jaJP": "ここ数十年にわたるホラドリムの苦境についてロラスが記した重厚な本。", + "koKR": "로라스가 쓴 묵직한 책으로, 최근 몇십 년간 호라드림이 겪은 고난을 기록한 것입니다.", + "plPL": "Grube tomisko autorstwa Lorata, opisujące wysiłki horadrimów w ostatnich dziesięcioleciach.", + "ptBR": "Um tomo pesado escrito por Lorath, documentando as dificuldades dos Horadrim nas últimas décadas.", + "ruRU": "Увесистый том за авторством Лората, описывающий трудности хорадримов в последние десятилетия.", + "trTR": "Lorath tarafından yazılmış, Horadrim'in son birkaç on yıldaki mücadelelerini belgeleyen ağır bir büyük kitap.", + "zhCN": "沉甸甸的大部头,由洛拉斯所著,记叙了赫拉迪姆最近几十年的抗争。", + "zhTW": "羅拉斯撰寫的大部頭書,紀錄了赫拉迪姆近幾十年來的困境。" + }, + "name": "Chronicles of the New Horadrim, Part Two", + "name_localized": { + "deDE": "[p]Chroniken der Neuen Horadrim, zweiter Teil", + "esES": "[fp]Crónicas de los nuevos Horadrim, segunda parte", + "esMX": "Crónicas de los Nuevos Horadrim: Parte II", + "frFR": "[fp]Chroniques des nouveaux Horadrims, 2e partie", + "itIT": "[fp]Cronache dei Nuovi Horadrim, Parte Due", + "jaJP": "新生ホラドリムの年代記第2巻", + "koKR": "신 호라드림의 연대기, 2부", + "plPL": "[p]Kroniki nowych horadrimów, część 2", + "ptBR": "[ms]Crônicas dos Novos Horadrim, Parte 2", + "ruRU": "[p]Хроники новых хорадримов, часть вторая", + "trTR": "Yeni Horadrim Günlükleri, İkinci Kısım", + "zhCN": "《新赫拉迪姆编年史》第二部", + "zhTW": "新赫拉迪姆記事:第二篇" + } + }, + "Lorebook_Item_QST_Conv_Vault_03": { + "desc": "Excerpt from a history of the Horadric Order", + "desc_localized": { + "deDE": "Auszug der Geschichte des horadrischen Ordens", + "esES": "Un extracto de una historia de la Orden Horádrica.", + "esMX": "Extracto de una historia de la Orden Horádrica", + "frFR": "Un extrait d'une histoire de l'ordre des Horadrims.", + "itIT": "Estratto da una storia dell'Ordine Horadrico.", + "jaJP": "ホラドリム史からの抜粋", + "koKR": "호라드림 결사단의 역사 발췌문", + "plPL": "Fragment historii zakonu horadrimów", + "ptBR": "Excerto de uma história da Ordem Horádrica", + "ruRU": "Отрывок из истории ордена хорадримов", + "trTR": "Horadrim Tarikatı'nın tarihinden bir alıntı.", + "zhCN": "赫拉迪姆组织历史的节选", + "zhTW": "節錄自赫拉迪姆兄弟會的歷史。" + }, + "flavor": "A weighty tome written by Lorath, documenting the Horadrim's struggles in recent decades.", + "flavor_localized": { + "deDE": "Ein dicker Wälzer, der von Lorath verfasst wurde und die Schwierigkeiten der Horadrim in den letzten Jahrzehnten dokumentiert.", + "esES": "Un pesado volumen, obra de Lorath, donde se documentan las dificultades de los Horadrim en las últimas décadas.", + "esMX": "Un tomo pesado escrito por Lórat que documenta las dificultades de los Horadrim en las últimas décadas.", + "frFR": "Un imposant ouvrage écrit par Lorath dans lequel il répertorie les combats des Horadrims de ces dernières décennies.", + "itIT": "Un libro pesante scritto da Lorath che racconta le difficoltà vissute dagli Horadrim negli ultimi decenni.", + "jaJP": "ここ数十年にわたるホラドリムの苦境についてロラスが記した重厚な本。", + "koKR": "로라스가 쓴 묵직한 책으로, 최근 몇십 년간 호라드림이 겪은 고난을 기록한 것입니다.", + "plPL": "Grube tomisko autorstwa Lorata, opisujące wysiłki horadrimów w ostatnich dziesięcioleciach.", + "ptBR": "Um tomo pesado escrito por Lorath, documentando as dificuldades dos Horadrim nas últimas décadas.", + "ruRU": "Увесистый том за авторством Лората, описывающий трудности хорадримов в последние десятилетия.", + "trTR": "Lorath tarafından yazılmış, Horadrim'in son birkaç on yıldaki mücadelelerini belgeleyen ağır bir büyük kitap.", + "zhCN": "沉甸甸的大部头,由洛拉斯所著,记叙了赫拉迪姆最近几十年的抗争。", + "zhTW": "羅拉斯撰寫的大部頭書,紀錄了赫拉迪姆近幾十年來的困境。" + }, + "name": "Chronicles of the New Horadrim, Part Three", + "name_localized": { + "deDE": "[p]Chroniken der Neuen Horadrim, dritter Teil", + "esES": "[fp]Crónicas de los nuevos Horadrim, tercera parte", + "esMX": "Crónicas de los Nuevos Horadrim: Parte III", + "frFR": "[fp]Chroniques des nouveaux Horadrims, 3e partie", + "itIT": "[fp]Cronache dei Nuovi Horadrim, Parte Tre", + "jaJP": "新生ホラドリムの年代記第3巻", + "koKR": "신 호라드림의 연대기, 3부", + "plPL": "[p]Kroniki nowych horadrimów, część 3", + "ptBR": "[ms]Crônicas dos Novos Horadrim, Parte 3", + "ruRU": "[p]Хроники новых хорадримов, часть третья", + "trTR": "Yeni Horadrim Günlükleri, Üçüncü Kısım", + "zhCN": "《新赫拉迪姆编年史》第三部", + "zhTW": "新赫拉迪姆記事:第三篇" + } + }, + "Lorebook_Item_QST_EliasPalace_Elias_01": { + "desc": "Covenants, Verse 7", + "desc_localized": { + "deDE": "Bündnisse, Vers 7", + "esES": "Convenios, versículo 7.", + "esMX": "Pactos, versículo 7", + "frFR": "Concordats, verset 7", + "itIT": "Congreghe, verso 7", + "jaJP": "誓約書 7節", + "koKR": "맹약서 7절", + "plPL": "Pakty, werset 7", + "ptBR": "Pactos, verso 7", + "ruRU": "Заветы, строфа 7", + "trTR": "Ahitler, 7. Dize", + "zhCN": "圣约,第7节", + "zhTW": "《聖約》,第 7 節" + }, + "flavor": "A tome written by Elias, describing the teachings and wisdom of Lilith.", + "flavor_localized": { + "deDE": "Ein von Elias verfasster Foliant, der die Lehren und Weisheiten Liliths festhält.", + "esES": "Volumen escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "esMX": "Un tomo escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "frFR": "Un ouvrage écrit par Elias dans lequel il décrit les enseignements et les préceptes de Lilith.", + "itIT": "Un libro scritto da Elias che racconta gli insegnamenti e la saggezza di Lilith.", + "jaJP": "リリスの教えと叡智についてエライアスが書いた本。", + "koKR": "엘리아스가 쓴 책으로, 릴리트의 가르침과 지혜를 설명합니다.", + "plPL": "Księga pióra Eliasza, opisująca nauki i mądrość Lilit.", + "ptBR": "Um tomo escrito por Elias, descrevendo os ensinamentos e a sabedoria de Lilith.", + "ruRU": "Фолиант, в котором Элиас описывает учения и мудрость Лилит.", + "trTR": "Elias tarafından yazılmış Lilith'in öğretilerini ve bilgeliğini anlatan büyük kitap.", + "zhCN": "厄莱亚斯撰写的一部巨著,描述了莉莉丝的教义和智慧。", + "zhTW": "伊萊亞斯撰寫的書籍,記述了莉莉絲的教誨和智慧。" + }, + "name": "Gospel of the Mother", + "name_localized": { + "deDE": "[fs]Die Verkündung der Mutter", + "esES": "[ms]Evangelio de la Madre", + "esMX": "Evangelio de la Madre", + "frFR": "[ms]L'évangile de la Mère", + "itIT": "[ms]Cantico della Madre", + "jaJP": "母の福音", + "koKR": "어머니의 가르침", + "plPL": "[fs]Ewangelia Matki", + "ptBR": "[ms]Evangelho da Mãe", + "ruRU": "[fs]Проповедь Матери", + "trTR": "Anne Öğretisi", + "zhCN": "《圣母福音》", + "zhTW": "《聖母福音》" + } + }, + "Lorebook_Item_QST_EliasPalace_Elias_02": { + "desc": "Covenants, Verse 23", + "desc_localized": { + "deDE": "Bündnisse, Vers 23", + "esES": "Convenios, versículo 23.", + "esMX": "Pactos, versículo 23", + "frFR": "Concordats, verset 23", + "itIT": "Congreghe, verso 23", + "jaJP": "誓約書 23節", + "koKR": "맹약서 23절", + "plPL": "Pakty, werset 23", + "ptBR": "Pactos, verso 23", + "ruRU": "Заветы, строфа 23", + "trTR": "Ahitler, 23. Dize", + "zhCN": "圣约,第23节", + "zhTW": "《聖約》,第 23 節" + }, + "flavor": "A tome written by Elias, describing the teachings and wisdom of Lilith.", + "flavor_localized": { + "deDE": "Ein von Elias verfasster Foliant, der die Lehren und Weisheiten Liliths festhält.", + "esES": "Volumen escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "esMX": "Un tomo escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "frFR": "Un ouvrage écrit par Elias dans lequel il décrit les enseignements et les préceptes de Lilith.", + "itIT": "Un libro scritto da Elias che racconta gli insegnamenti e la saggezza di Lilith.", + "jaJP": "リリスの教えと叡智についてエライアスが書いた本。", + "koKR": "엘리아스가 쓴 책으로, 릴리트의 가르침과 지혜를 설명합니다.", + "plPL": "Księga pióra Eliasza, opisująca nauki i mądrość Lilit.", + "ptBR": "Um tomo escrito por Elias, descrevendo os ensinamentos e a sabedoria de Lilith.", + "ruRU": "Фолиант, в котором Элиас описывает учения и мудрость Лилит.", + "trTR": "Elias tarafından yazılmış Lilith'in öğretilerini ve bilgeliğini anlatan büyük kitap.", + "zhCN": "厄莱亚斯撰写的一部巨著,描述了莉莉丝的教义和智慧。", + "zhTW": "伊萊亞斯撰寫的書籍,記述了莉莉絲的教誨和智慧。" + }, + "name": "Gospel of the Mother", + "name_localized": { + "deDE": "[fs]Die Verkündung der Mutter", + "esES": "[ms]Evangelio de la Madre", + "esMX": "Evangelio de la Madre", + "frFR": "[ms]L'évangile de la Mère", + "itIT": "[ms]Cantico della Madre", + "jaJP": "母の福音", + "koKR": "어머니의 가르침", + "plPL": "[fs]Ewangelia Matki", + "ptBR": "[ms]Evangelho da Mãe", + "ruRU": "[fs]Проповедь Матери", + "trTR": "Anne Öğretisi", + "zhCN": "《圣母福音》", + "zhTW": "《聖母福音》" + } + }, + "Lorebook_Item_QST_EliasPalace_Elias_03": { + "desc": "Birthrights, Verse 5", + "desc_localized": { + "deDE": "Geburtsrecht, Vers 5", + "esES": "Herencias legítimas, versículo 5.", + "esMX": "Derechos de Nacimiento, versículo 5", + "frFR": "Les droits du sang, verset 5", + "itIT": "Lasciti, verso 5", + "jaJP": "生得権、5節", + "koKR": "천부의 권리, 5절", + "plPL": "Dziedzictwo, werset 5", + "ptBR": "Linhagem, verso 5", + "ruRU": "Право рождения, строфа 5", + "trTR": "Doğum Hakları, 5. Dize", + "zhCN": "天赋之权,第5节", + "zhTW": "《天命之贈》,第 5 節" + }, + "flavor": "A tome written by Elias, describing the teachings and wisdom of Lilith.", + "flavor_localized": { + "deDE": "Ein von Elias verfasster Foliant, der die Lehren und Weisheiten Liliths festhält.", + "esES": "Volumen escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "esMX": "Un tomo escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "frFR": "Un ouvrage écrit par Elias dans lequel il décrit les enseignements et les préceptes de Lilith.", + "itIT": "Un libro scritto da Elias che racconta gli insegnamenti e la saggezza di Lilith.", + "jaJP": "リリスの教えと叡智についてエライアスが書いた本。", + "koKR": "엘리아스가 쓴 책으로, 릴리트의 가르침과 지혜를 설명합니다.", + "plPL": "Księga pióra Eliasza, opisująca nauki i mądrość Lilit.", + "ptBR": "Um tomo escrito por Elias, descrevendo os ensinamentos e a sabedoria de Lilith.", + "ruRU": "Фолиант, в котором Элиас описывает учения и мудрость Лилит.", + "trTR": "Elias tarafından yazılmış Lilith'in öğretilerini ve bilgeliğini anlatan büyük kitap.", + "zhCN": "厄莱亚斯撰写的一部巨著,描述了莉莉丝的教义和智慧。", + "zhTW": "伊萊亞斯撰寫的書籍,記述了莉莉絲的教誨和智慧。" + }, + "name": "Gospel of the Mother", + "name_localized": { + "deDE": "[fs]Die Verkündung der Mutter", + "esES": "[ms]Evangelio de la Madre", + "esMX": "Evangelio de la Madre", + "frFR": "[ms]L'évangile de la Mère", + "itIT": "[ms]Cantico della Madre", + "jaJP": "母の福音", + "koKR": "어머니의 가르침", + "plPL": "[fs]Ewangelia Matki", + "ptBR": "[ms]Evangelho da Mãe", + "ruRU": "[fs]Проповедь Матери", + "trTR": "Anne Öğretisi", + "zhCN": "《圣母福音》", + "zhTW": "《聖母福音》" + } + }, + "Lorebook_Item_QaraYisu_01": { + "desc": "Written by a watcher of Qara-Yisu", + "desc_localized": { + "deDE": "Verfasst von einer Wache von Qara-Yisu", + "esES": "Escrito por un vigilante de Qara-Yisu.", + "esMX": "Escrito por un vigía de Qara-Yisu", + "frFR": "Écrit par un veilleur de Qara-Yisu.", + "itIT": "Scritto da una sentinella di Qara-Yisu", + "jaJP": "カーラ・イースの見張りが書いたもの", + "koKR": "콰라 이수 망꾼이 쓴 글입니다.", + "plPL": "Spisany przez wartownika z Qara-Yisu", + "ptBR": "Escrito por um vigia de Qara Yisu", + "ruRU": "Написано рукой дозорного Кара-Ису", + "trTR": "Qara-Yisu'nun gözcüsü tarafından yazılmış.", + "zhCN": "由卡拉·伊苏的一名看守者书写", + "zhTW": "由一名喀拉伊蘇守望人寫下" + }, + "flavor": "The cannibals took twelve more of us this week, but Elder Davan has finally gone to the mines. He will free the Ancient Spirit and we will claim its power. No one will threaten Qara Yisu again.", + "flavor_localized": { + "deDE": "Die Kannibalen haben diese Woche zwölf weitere von uns geholt, doch der Älteste Davan ist endlich zu den Minen aufgebrochen. Er wird den Uralten Geist befreien und wir werden seine Macht erlangen. Niemand wird Qara-Yisu je wieder bedrohen.", + "esES": "Esta semana, los caníbales han acabado con doce más de los nuestros, pero el anciano Davan ha ido por fin a las minas. Liberará el espíritu ancestral y reclamaremos su poder. Nadie volverá a amenazar Qara-Yisu.", + "esMX": "Los caníbales se llevaron a doce más de los nuestros esta semana, pero el Anciano Davan finalmente se fue a las minas. Él liberará al Espíritu Antiguo, y nosotros reclamaremos su poder. Nadie volverá a amenazar a Qara-Yisu.", + "frFR": "Les cannibales nous ont pris douze autres vies cette semaine, mais l'aîné Davan est enfin parti aux mines. Il y libérera l'ancien esprit et s'emparera de son pouvoir. Personne ne menacera Qara-Yisu à nouveau.", + "itIT": "Questa settimana i cannibali si sono presi altri dodici dei nostri, ma il Saggio Davan è finalmente andato nelle miniere. Libererà lo spirito Antico e ne otterremo il potere. Nessuno minaccerà più Qara-Yisu.", + "jaJP": "今週は人食い族に12人以上さらわれたが、ダヴァン族長がついに鉱山に向かった。彼は古代の霊を解放し、我々はその力を手に入れるだろう。もう誰にもカーラ・イースを脅かすことはできない。", + "koKR": "이번 주에 식인종 놈들이 열두 명을 더 데려갔고, 결국 데이반 장로가 광산으로 향했다. 데이반 장로가 고대의 영혼을 풀어주면 우린 그 영혼의 힘을 얻을 것이다. 그 누구도 콰라 이수를 위협하지 못하리라.", + "plPL": "W tym tygodniu kanibale zabrali dwunastu kolejnych, ale Starszy Davan w końcu zszedł do kopalni. Uwolni Starożytnego Ducha i przejmie jego moc. Nikt nie będzie więcej groził Qara Yisu.", + "ptBR": "Os canibais levaram mais doze dos nossos esta semana, mas o Ancião Davan finalmente foi às minas. Ele libertará o Espírito Antigo, e reivindicaremos seu poder. Ninguém ameaçará Qara Yisu de novo.", + "ruRU": "На этой неделе каннибалы утащили еще дюжину наших, но старейшина Даван наконец спустился в шахту. Он освободит древнего духа, и его сила станет нашей. Больше никто не будет угрожать Кара-Ису.", + "trTR": "Yamyamlar bu hafta on iki kişiyi daha aldı ama Yaşlı Davan sonunda madenlere gitti. Kadim Ruhu serbest bırakacak ve gücünü alacağız. Qara Yisu'yu bir daha kimse tehdit edemeyecek.", + "zhCN": "食人族这周又带走了十二个我们的人,而达文长老终于去了矿井。他会释放上古之灵,而这魂灵又将赋予我们力量。没有人能够再次威胁卡拉·伊苏了。", + "zhTW": "雖然食人族這週又抓走了我們十二位同伴,但是戴文長老總算前往礦坑了。他會釋放上古之靈,讓我們獲得它的力量。從今以後,再也無人能威脅喀拉伊蘇。" + }, + "name": "Watchman's Log", + "name_localized": { + "deDE": "[ns]Protokoll der Wache", + "esES": "[ms]Registro del centinela", + "esMX": "Registro del Vigía", + "frFR": "[ms]Carnet du veilleur", + "itIT": "[ms]Registro della Sentinella", + "jaJP": "見張り番の記録", + "koKR": "망꾼의 일지", + "plPL": "[ms]Dziennik wartownika", + "ptBR": "[ms]Registro do Vigia", + "ruRU": "[ms]Журнал дозорного", + "trTR": "Gözcünün Günlüğü", + "zhCN": "看守者的日志", + "zhTW": "守衛的紀錄" + } + }, + "Lorebook_Item_SC3": { + "desc": "A Remnant of Túr Dúlra", + "desc_localized": { + "deDE": "nsEin Überbleibsel von Túr Dúlra", + "esES": "Un vestigio de Túr Dúlra.", + "esMX": "Un resto de Túr Dúlra", + "frFR": "Un vestige de Túr Dúlra.", + "itIT": "msResiduo di Túr Dúlra", + "jaJP": "トゥール・ドゥルラの残滓", + "koKR": "투르 둘라의 잔해", + "plPL": "fsPozostałość z Túr Dúlra", + "ptBR": "Um resquício de Túr Dúlra", + "ruRU": "pРуины Тур Дулра", + "trTR": "Túr Dúlra'dan bir Kalıntı", + "zhCN": "图尔·杜拉的残留物", + "zhTW": "圖爾鐸拉遺物" + }, + "name": "Scorched Page", + "name_localized": { + "deDE": "[fs]Versengte Seite", + "esES": "[fs]Página quemada", + "esMX": "Página Calcinada", + "frFR": "[fs]Page calcinée", + "itIT": "[fs]Pagina Bruciata", + "jaJP": "焦げたページ", + "koKR": "그을린 책장", + "plPL": "[fs]Spalona stronica", + "ptBR": "[fs]Página Chamuscada", + "ruRU": "[fs]Обгоревшая страница", + "trTR": "[n1]Yanmış Sayfa[n2]Yanmış Sayfası", + "zhCN": "烧焦的书页", + "zhTW": "燒焦的書頁" + } + }, + "Lorebook_Item_Template": { + "desc": "Written by Generous Deldaro", + "desc_localized": { + "deDE": "Verfasst von Deldaro dem Großzügigen", + "esES": "Escrito por Deldaro el Generoso.", + "esMX": "Escrito por Deldaro el Generoso", + "frFR": "Mot écrit par Deldaro le Charitable.", + "itIT": "Scritto da Deldaro il Generoso", + "jaJP": "寛大なデルダロが書いたもの", + "koKR": "관대한 델다로가 썼습니다.", + "plPL": "Autorstwa Hojnego Deldaro", + "ptBR": "Escrito por Deldaro Generoso", + "ruRU": "Написано Делдаро Щедрым", + "trTR": "Generous Deldaro tarafından yazıldı.", + "zhCN": "由慷慨的德尔达罗书写", + "zhTW": "由慷慨的戴達羅提筆寫下" + }, + "flavor": "[PH]This is a placeholder Lorebook entry. This conversation should be duplicated and used to populate other lorebooks. Create and attach NPC Speaker. Lorebooks should be 3-4 sentences.", + "flavor_localized": { + "deDE": "Dies ist ein Platzhalter für ein Lore-Buch-Eintrag. Diese Unterhaltung soll dupliziert und verwendet werden, um weitere Lore-Bücher zu befüllen. NSC-Sprecher erstellen und anhängen. Lore-Bücher sollten eine Länge von 3–4 Sätzen aufweisen.", + "esES": "[PH]This is a placeholder Lorebook entry. This conversation should be duplicated and used to populate other lorebooks. Create and attach NPC Speaker. Lorebooks should be 3-4 sentences.", + "esMX": "[PH]Esta es una entrada del Libro de Historia. Esta conversación se debe duplicar y usar para completar otros Libros de Historia. Crear y adjuntar NPC. Las entradas del Libro de Historia deben tener entre 3 y 4 oraciones.", + "frFR": "Entrée temporaire du livre du savoir. Cette conversation doit être dupliquée et utilisée pour remplir les autres livres du savoir. Créez et ajoutez un PNJ orateur. Les livres du savoir doivent contenir 3 à 4 phrases.", + "itIT": "[PH]This is a placeholder Lorebook entry. This conversation should be duplicated and used to populate other lorebooks. Create and attach NPC Speaker. Lorebooks should be 3-4 sentences.", + "jaJP": "[PH]このプレースホルダーは伝承の書の書き込み用です。この会話は複製しし、別な伝承の書に記入するのに使用します。NPC話者を作成して添付します。伝承の書は3~4文にしてください。", + "koKR": "[PH]임시 이야기책 항목입니다. 이 대화가 복제되어 다른 이야기책을 채우는 데 사용되어야 합니다. 생성하고 NPC 화자와 연결하십시오. 이야기책은 3~4개 문장으로 이루어집니다.", + "plPL": "To jest tymczasowy wpis fabularny w księdze. Ten tekst powinien zostać zduplikowany i wypełniać inne księgi z wpisami fabularnymi oraz mieć dołączonego mówcę BN. Zaleca się 3–4 zdania.", + "ptBR": "[PH]Esta é uma entrada temporária do livro de história. Esta conversa deve ser duplicada e usada para preencher outros livros de história. Crie e anexe um orador NPC. Livros de história devem ter de 3 a 4 frases.", + "ruRU": "[PH]This is a placeholder Lorebook entry. This conversation should be duplicated and used to populate other lorebooks. Create and attach NPC Speaker. Lorebooks should be 3-4 sentences.", + "trTR": "[PH]This is a placeholder Lorebook entry. This conversation should be duplicated and used to populate other lorebooks. Create and attach NPC Speaker. Lorebooks should be 3-4 sentences.", + "zhCN": "[PH]This is a placeholder Lorebook entry. This conversation should be duplicated and used to populate other lorebooks. Create and attach NPC Speaker. Lorebooks should be 3-4 sentences.", + "zhTW": "[PH] 此處為軼聞之書條目預留位置。此對話應被複製用於其他軼聞之書和相關的 NPC。軼聞之書應為 3-4 句。" + }, + "name": "[PH]Lorebook", + "name_localized": { + "deDE": "[ns]Buch der Geschichte", + "esES": "[ms]Libro del saber", + "esMX": "[PH][ms]Libro de Historia", + "frFR": "[ms]Livre du savoir", + "itIT": "[ms]Libro del Sapere", + "jaJP": "伝承の書", + "koKR": "이야기책", + "plPL": "[fs]Księga Wiedzy", + "ptBR": "[PH] [ms]Livro de História", + "ruRU": "Книга", + "trTR": "Bilgi Kitabı", + "zhCN": "传记书籍", + "zhTW": "軼聞書" + } + }, + "Lorebook_Item_ZakFortKeep_Paladin_Lord": { + "desc": "A small moldy tome with a ribbon marking the final journal entry.", + "desc_localized": { + "deDE": "Ein kleines, modriges Buch mit einem Band, das den letzten Eintrag markiert.", + "esES": "Un pequeño libro mohoso con un marcapáginas en la última anotación.", + "esMX": "Un tomo pequeño y mohoso con una cinta que señaliza la última entrada del diario.", + "frFR": "Un petit journal moisi dont la dernière entrée est marquée par un ruban.", + "itIT": "Un piccolo tomo ammuffito con un nastro a segnare l'ultima voce del diario.", + "jaJP": "リボンが付いた、カビの生えた小さな本。最後の日誌が記述されている。", + "koKR": "작고 곰팡이가 슨 고서로, 마지막 기록에 책갈피가 끼워져 있습니다.", + "plPL": "Niewielka, zapleśniała księga, w której ostatni wpis zaznaczono wstążką.", + "ptBR": "Um pequeno tomo mofado com uma fita marcando o último registro do diário.", + "ruRU": "Небольшой заплесневевший том с закладкой-резинкой на месте последней записи.", + "trTR": "Küçük, küflü bir kitap. Son günlük kaydı bir kurdele ile işaretlenmiş.", + "zhCN": "一本发霉的小册子,上面有一条标记最后一次写日志的丝带。", + "zhTW": "一本有霉味的小書,在最後一則記錄處夾著緞帶。" + }, + "flavor": "I will become maggot food if I don't-", + "flavor_localized": { + "deDE": "Ich bin Madenfutter, wenn ich nicht …", + "esES": "Voy a ser pasto de los gusanos como no…", + "esMX": "Me convertiré en comida de cresas si no...", + "frFR": "Je finirai en nourriture pour asticots si je n'arrive pas à…", + "itIT": "Diventerò cibo per larve se non...", + "jaJP": "このままではマゴットの餌になって…", + "koKR": "이러다가는 구더기 먹이가 되겠-", + "plPL": "Będę mięsem dla robaków, jeśli nie...", + "ptBR": "Vou virar comida de verme se eu não...", + "ruRU": "Меня сожрут личинки, если я не...", + "trTR": "Şu şeyi yapmazsam kurtçuk yemi olacağım...", + "zhCN": "要是不这么做我会变成蛆虫的食物的……", + "zhTW": "我會被拿去餵蛆的,要是我…" + }, + "name": "Old book", + "name_localized": { + "deDE": "[ns]Altes Buch", + "esES": "[ms]Libro viejo", + "esMX": "Libro Viejo", + "frFR": "[ms]Livre ancien", + "itIT": "[ms]Vecchio Libro", + "jaJP": "古い書物", + "koKR": "오래된 책", + "plPL": "[fs]Stara księga", + "ptBR": "[ms]Livro Antigo", + "ruRU": "[fs]Старая книга", + "trTR": "[n1]Eski kitap[n2]Eski kitabı", + "zhCN": "旧书籍", + "zhTW": "舊書" + } + }, + "Lorebook_Item_ZakFortKeep_Paladin_Lord_Extras": { + "desc": "Excerpt from a time-worn book", + "desc_localized": { + "deDE": "Auszug aus einem abgenutzten Buch", + "esES": "Un extracto de un libro viejo.", + "esMX": "Extracto de un libro desgastado por el tiempo", + "frFR": "Extrait d'un livre rongé par le temps.", + "itIT": "Estratto da un libro logoro.", + "jaJP": "古びた本からの抜粋", + "koKR": "시간의 풍파에 시달린 책에서 발췌하였습니다.", + "plPL": "Fragment wysłużonej księgi", + "ptBR": "Excerto de um livro desgastado pelo tempo", + "ruRU": "Отрывок из потрепанной временем книги", + "trTR": "Eskimiş bir kitaptan alıntı.", + "zhCN": "一本古旧之书的节选", + "zhTW": "摘錄自一本老舊的書" + }, + "flavor": "A squire of Paladin Marshal Carthas recounts their tribulations in Hawezar.", + "flavor_localized": { + "deDE": "Eine Knappin von Paladinmarschall Carthas berichtet von ihren Beschwernissen in Hawezar.", + "esES": "Una escudera del paladín mariscal Carthas relata sus tribulaciones en Hawezar.", + "esMX": "Una escudera del Paladín Mariscal Carthas cuenta sus problemas en Hawezar.", + "frFR": "Une écuyère du maréchal-paladin Carthas relate ses tribulations à Hawezar.", + "itIT": "Uno scudiero del Paladino Maresciallo Carthas racconta le sue traversie nell'Hawezar.", + "jaJP": "パラディン元帥カーサスの従者がハウザーでの苦難について語っている。", + "koKR": "성기사 작전사령관 카르타스의 견습생이 하웨자르에서의 고난에 대해 이야기합니다.", + "plPL": "Wspomnienia giermki marszałka paladynów Kartasa o tym, co przeżyli w Hawezarze.", + "ptBR": "Uma escudeira do Paladino Marechal Carthas relata as adversidades que viveu em Hawezar", + "ruRU": "Оруженосец маршала паладинов Картаса описывает свои невзгоды в Хавезаре.", + "trTR": "Paladin Mareşali Carthas'ın bir yaveri, Hawezar'da onunla birlikte yaşadığı sıkıntıları aktarıyor.", + "zhCN": "圣骑士元帅卡萨斯的一名侍从记叙了他们在哈维泽的苦难。", + "zhTW": "聖騎士元帥卡薩斯的一名隨從記下了他們在哈維薩的困境。" + }, + "name": "Paladin Squire's Journal, Part One", + "name_localized": { + "deDE": "[ns]Tagebuch der Paladinknappin, erster Teil", + "esES": "[ms]Diario de la escudera de un caballero, primera parte", + "esMX": "Diario de la Escudera del Paladín: Parte I", + "frFR": "[ms]Journal d'une écuyère de paladin, 1re partie", + "itIT": "[ms]Diario della Scudiera del Paladino, Parte Uno", + "jaJP": "パラディンの従者の日誌、その1", + "koKR": "성기사 견습생의 일지, 1부", + "plPL": "[ms]Dziennik giermki paladyna, część 1", + "ptBR": "[ms]Diário da Escudeira do Paladino, Parte 1", + "ruRU": "[ms]Дневник оруженосца паладина, часть первая", + "trTR": "Paladin Yaverinin Günlüğü, Birinci Kısım", + "zhCN": "圣骑士侍从的日志,第一部分", + "zhTW": "聖騎士隨從日誌,第一部分" + } + }, + "Lorebook_Item_ZakFortKeep_Paladin_Orders": { + "desc": "Excerpt from a time-worn book", + "desc_localized": { + "deDE": "Auszug aus einem abgenutzten Buch", + "esES": "Un extracto de un libro viejo.", + "esMX": "Extracto de un libro desgastado por el tiempo", + "frFR": "Extrait d'un livre rongé par le temps.", + "itIT": "Estratto da un libro logoro.", + "jaJP": "古びた本からの抜粋", + "koKR": "시간의 풍파에 시달린 책에서 발췌하였습니다.", + "plPL": "Fragment wysłużonej księgi", + "ptBR": "Excerto de um livro desgastado pelo tempo", + "ruRU": "Отрывок из потрепанной временем книги", + "trTR": "Eskimiş bir kitaptan alıntı.", + "zhCN": "一本古旧之书的节选", + "zhTW": "摘錄自一本老舊的書" + }, + "flavor": "A squire of Paladin Marshal Carthas recounts their tribulations in Hawezar.", + "flavor_localized": { + "deDE": "Eine Knappin von Paladinmarschall Carthas berichtet von ihren Beschwernissen in Hawezar.", + "esES": "Una escudera del paladín mariscal Carthas relata sus tribulaciones en Hawezar.", + "esMX": "Una escudera del Paladín Mariscal Carthas cuenta sus problemas en Hawezar.", + "frFR": "Une écuyère du maréchal-paladin Carthas relate ses tribulations à Hawezar.", + "itIT": "Uno scudiero del Paladino Maresciallo Carthas racconta le sue traversie nell'Hawezar.", + "jaJP": "パラディン元帥カーサスの従者がハウザーでの苦難について語っている。", + "koKR": "성기사 작전사령관 카르타스의 견습생이 하웨자르에서의 고난에 대해 이야기합니다.", + "plPL": "Wspomnienia giermki marszałka paladynów Kartasa o tym, co przeżyli w Hawezarze.", + "ptBR": "Uma escudeira do Paladino Marechal Carthas relata as adversidades que viveu em Hawezar", + "ruRU": "Оруженосец маршала паладинов Картаса описывает свои невзгоды в Хавезаре.", + "trTR": "Paladin Mareşali Carthas'ın bir yaveri, Hawezar'da onunla birlikte yaşadığı sıkıntıları aktarıyor.", + "zhCN": "圣骑士元帅卡萨斯的一名侍从记叙了他们在哈维泽的苦难。", + "zhTW": "聖騎士元帥卡薩斯的一名隨從記下了他們在哈維薩的困境。" + }, + "name": "Paladin Squire's Journal, Part Two", + "name_localized": { + "deDE": "[ns]Tagebuch der Paladinknappin, zweiter Teil", + "esES": "[ms]Diario de la escudera de un caballero, segunda parte", + "esMX": "Diario de la Escudera del Paladín: Parte II", + "frFR": "[ms]Journal d'une écuyère de paladin, 2e partie", + "itIT": "[ms]Diario della Scudiera del Paladino, Parte Due", + "jaJP": "パラディンの従者の日誌、その2", + "koKR": "성기사 견습생의 일지, 2부", + "plPL": "[ms]Dziennik giermki paladyna, część 2", + "ptBR": "[ms]Diário da Escudeira do Paladino, Parte 2", + "ruRU": "[ms]Дневник оруженосца паладина, часть вторая", + "trTR": "Paladin Yaverinin Günlüğü, İkinci Kısım", + "zhCN": "圣骑士侍从的日志,第二部分", + "zhTW": "聖騎士隨從日誌,第二部分" + } + }, + "OW_LostMap_Item": { + "desc": "Partially faded note", + "desc_localized": { + "deDE": "Teilweise verblasste Notiz", + "esES": "Una nota medio borrosa.", + "esMX": "Nota parcialmente descolorida", + "frFR": "Une note en partie effacée.", + "itIT": "Nota parzialmente sbiadita", + "jaJP": "一部がかすれたメモ", + "koKR": "부분적으로 흐릿해진 기록", + "plPL": "Częściowo wyblakła notatka", + "ptBR": "Nota parcialmente desbotada", + "ruRU": "Поблекшая записка", + "trTR": "Bir kısmı silinmiş not.", + "zhCN": "部分褪色的笔记", + "zhTW": "部份褪色的筆記" + }, + "flavor": "Next to the river, along the sea, a lonesome tree, stands guard for me.", + "flavor_localized": { + "deDE": "Neben dem Fluss am Meeresrand ein einsamer Baum als Wächter stand.", + "esES": "Junto al río, al borde del mar, un árbol solitario me quiere guardar.", + "esMX": "Junto al río, a orillas del mar, un árbol solitario, mi resguardo necesario.", + "frFR": "Le long de la rivière, tout près de la mer, un arbre solitaire, surveille mes arrières.", + "itIT": "Vicino al fiume, lungo il mare, un albero solitario, la guardia mi vuol fare.", + "jaJP": "川のそば、海沿いに、一本の寂しい木が、私のために見張っている。", + "koKR": "강 옆, 바다를 따라, 외딴 나무가 한 그루 서서 나를 지킨다.", + "plPL": "Tuż obok rzeki, blisko morza czeka: samotne drzewo, co strzeże mi wieka.", + "ptBR": "Perto do rio, junto ao mar, uma árvore solitária me guarda.", + "ruRU": "Рядом у речки, на морском берегу, у сторожа-древа тебя я жду.", + "trTR": "Nehrin yanında, deniz boyunca yalnız bir ağaç benim için bekliyor.", + "zhCN": "河畔之地,无际海滨,茕茕孤树,护我安宁。", + "zhTW": "在河之畔,沿著海邊,在孤樹下,為我看管。" + }, + "name": "Treasure Note", + "name_localized": { + "deDE": "[fs]Schatznotiz", + "esES": "[fs]Nota sobre un tesoro", + "esMX": "Nota del Tesoro", + "frFR": "[fs]Note au trésor", + "itIT": "[ms]Biglietto del Tesoro", + "jaJP": "財宝のメモ", + "koKR": "보물 기록", + "plPL": "[fs]Notatka o skarbie", + "ptBR": "[ms]Anotação do Tesouro", + "ruRU": "[fs]Записка о кладе", + "trTR": "Hazine Notu", + "zhCN": "宝藏笔记", + "zhTW": "藏寶便箋" + } + }, + "PactArmor_Any_Generic_001_Gambling": { + "desc": "Randomly provides a Helm, Chest Armor, Gloves, Pants, or Boots with several Pacts.\n\nPact variants have an equal chance of appearing on items obtained in this way.", + "desc_localized": { + "deDE": "Gibt zufällig Kopfschutz, Brustschutz, Handschuhe, Beinschutz oder Stiefel mit mehreren Pakten.\n\nAlle Paktarten haben die gleiche Chance, auf Gegenständen zu erscheinen, die so erhalten wurden.", + "esES": "Proporciona un yelmo, un peto, unos guantes, unos pantalones o unas botas al azar con varios pactos.\n\nLos distintos pactos tienen la misma probabilidad de aparecer en los objetos obtenidos de esta forma.", + "esMX": "Proporciona de manera aleatoria un Yelmo, un Peto, Guantes, Pantalones o Botas con varios Pactos.\n\nLas variantes de pactos tienen las mismas probabilidades de aparecer en objetos obtenidos así.", + "frFR": "Octroie aléatoirement un heaume, une cuirasse, des gants, des jambières ou des bottes dotés de plusieurs pactes.\n\nLes objets obtenus de cette manière ont les mêmes chances d'octroyer chaque variante de pacte.", + "itIT": "Fornisce casualmente diversi Patti a elmi, protezioni per torso, guanti, protezioni per gambe o stivali.\n\nLe varianti dei Patti hanno la stessa probabilità di apparire sugli oggetti ottenuti in questo modo.", + "jaJP": "いくつかの盟約が付いた兜、胸当て、手袋、ズボン、ブーツ、またはブーツをランダムに入手できる。\n\nこの方法で入手したアイテムに付く盟約の種類はいずれも同じ確率で出現する。", + "koKR": "여러 종류의 서약을 가진 투구, 가슴 방어구, 장갑, 바지 또는 장화를 무작위로 제공합니다.\n\n이렇게 얻은 아이템에서는 각 유형의 서약이 동일한 확률로 나타납니다.", + "plPL": "Losuje hełm, napierśnik, rękawice, spodnie lub buty z wieloma paktami.\n\nWarianty paktów mają równe szanse na pojawienie się w przedmiotach pozyskanych w ten sposób.", + "ptBR": "Concede um elmo, peitoral, luvas, calças ou botas aleatoriamente com diversos Pactos.\n\nVariantes de Pacto têm a mesma chance de aparecer em itens obtidos dessa forma.", + "ruRU": "Случайным образом дает шлем, нагрудник, перчатки, поножи или обувь с несколькими контрактами.\n\nВсе варианты контрактов для этих предметов могут появиться с равной вероятностью.", + "trTR": "Çok sayıda anlaşmaya sahip rastgele bir Miğfer, Göğüs Zırhı, Eldiven, Pantolon ya da Çizme verir.\n\nBu şekilde alınan öğelerde anlaşma çeşitlerinin ortaya çıkma şansı eşittir.", + "zhCN": "随机提供一件带有数个契约的头盔、胸甲、手套、裤子或靴子。\n\n在以此种方式获取的物品上,各种契约出现的几率相同。", + "zhTW": "隨機提供帶有多個血契的頭盔、胸甲、手套、褲子或靴子。\n\n以此種方式獲得物品時,附於物品上的各種血契機率皆相等。" + }, + "name": "Pact Armor", + "name_localized": { + "deDE": "[fs]Paktrüstung", + "esES": "[fs]Armadura del pacto", + "esMX": "[fs]Armadura de Pacto", + "frFR": "[fs]Armure de pacte", + "itIT": "[fs]Armatura del Patto", + "jaJP": "盟約の防具", + "koKR": "서약 방어구", + "plPL": "[ms]Pancerz paktu", + "ptBR": "[fs]Armadura de Pacto", + "ruRU": "[fs]Контрактная броня", + "trTR": "Anlaşma Zırhı", + "zhCN": "契约护甲", + "zhTW": "血契防具" + } + }, + "Pants_Cosmetic_Necro_160_stor": { + "desc": "Bleeding Greaves", + "desc_localized": { + "deDE": "Blutende Beinschienen.", + "esES": "fpGrebas sangrantes", + "esMX": "fpGrebas Sangrantes", + "frFR": "Grèves sanglantes", + "itIT": "mpSchinieri Insanguinati", + "jaJP": "流血のグリーヴ", + "koKR": "피투성이 경갑", + "plPL": "pKrwawiące Nabiodrniki", + "ptBR": "fpGrevas Sangrentas", + "ruRU": "pКровоточащие наголенники", + "trTR": "n1Kanayan Baldırlıkn2Kanayan Baldırlığı", + "zhCN": "流血护胫", + "zhTW": "流血護脛" + }, + "drop_weight": 100, + "name": "Coven of the Golden Saint", + "name_localized": { + "deDE": "[ms]Goldheiligenzirkel", + "esES": "[ms]Aquelarre del santo dorado", + "esMX": "[ms]Aquelarre del Santo Dorado", + "frFR": "[fs]Cabale du saint d'or", + "itIT": "[fs]Congrega del Santo Dorato", + "jaJP": "黄金聖人の教団", + "koKR": "황금 성자단의 집회", + "plPL": "[ms]Sabat Złotych Świętych", + "ptBR": "[ms]Pacto do Santo Dourado", + "ruRU": "[ms]Культ золотого святого", + "trTR": "Altın Aziz Topluluğu", + "zhCN": "黄金圣徒巫会", + "zhTW": "金聖教團" + } + }, + "Polearm_QST_Kehj_Penitent_04_Reward": { + "affixes": [ + "INHERENT_Damage_to_LowLife" + ], + "flavor": "Once a weapon of zealous fury, then one of righteous vengeance. Its former owner may walk the path of true redemption, but this polearm is stained with blood that will never wash off.", + "flavor_localized": { + "deDE": "Einst eine Waffe glühenden Zorns, später eine Waffe rechtschaffener Vergeltung. Ihr früherer Besitzer mag zwar den Pfad wahrhaftiger Erlösung beschreiten, aber diese Stangenwaffe ist mit Blut befleckt, das für immer an ihr kleben wird.", + "esES": "Fue un arma de furia fanática y, después, de justa venganza. Puede que su anterior dueño esté en el camino hacia la redención, pero esta arma de asta lleva una mancha de sangre que jamás se limpiará.", + "esMX": "Otrora un arma de ferviente furia, luego una de justa venganza. Aunque su antiguo propietario transite el camino de la verdadera redención, esta arma de asta está manchada con sangre que nunca se lavará.", + "frFR": "Jadis une arme de fureur zélée, puis de juste vengeance. Son précédent propriétaire est peut-être sur le chemin de la vraie rédemption, mais cette arme d'hast est entachée d'un sang qui ne partira jamais.", + "itIT": "Un tempo era un'arma di furia incessante, poi messa al servizio di una giusta vendetta. Il suo proprietario precedente stava seguendo un percorso di vera redenzione, ma questa arma in asta è macchiata di sangue che non verrà mai via.", + "jaJP": "かつては猛烈な怒気を秘めた武器だったが、その後、正当な復讐のために使われた。以前の持ち主は今、贖罪の道を歩んでいるかもしれないが、この長柄武器は決して拭い去ることのできない血で汚れている。", + "koKR": "한때 열성적인 분노의 무기였지만, 이후 정의로운 복수의 무기가 되었습니다. 이전 소유자는 진정한 구원의 길을 걷고 있을지 모르지만, 이 미늘창은 결코 씻어낼 수 있는 피로 얼룩져 있습니다.", + "plPL": "Niegdyś oręż żarliwej furii, później sprawiedliwej zemsty. Dawny właściciel wprawdzie wstąpił na ścieżkę odkupienia, lecz ta broń drzewcowa skąpana jest we krwi, której nie sposób zmyć.", + "ptBR": "Antes, uma arma de fervor violento; depois, de vingança justa. O antigo dono talvez ande no caminho da redenção verdadeira, mas esta arma de haste nunca perderá as manchas de sangue.", + "ruRU": "Орудие фанатичной ярости, ставшее орудием праведного возмездия. Может, бывший владелец и прошел свой путь искупления, но история этого оружия запятнана кровью, которую не смыть никогда.", + "trTR": "Bir zamanlar azimli bir öfkeyle, sonrasında da haklı bir intikam için kullanılan bir silah. Eski sahibi gerçek kurtuluş yolunda yürüyor olabilir ama bu gönderli silahın üzerindeki kan, ne ile silinirse silinsin çıkmayacak.", + "zhCN": "曾是一把狂热愤怒的武器,如今则是正义复仇的武器。它的前任主人可能走上了真正的救赎之路,但这把长柄武器沾满了永远洗刷不尽的血。", + "zhTW": "原本是充滿狂熱怒火的武器,然後成為了正義復仇的化身。它的前任主人也許走上了真正的救贖之路,但這把長柄武器已經染上了永遠洗不掉的鮮血。" + }, + "name": "Edgar's Penance", + "name_localized": { + "deDE": "[fs]Edgars Buße", + "esES": "[fs]Penitencia de Edgar", + "esMX": "[ms]Castigo de Edgar", + "frFR": "[fs]Pénitence d'Edgar", + "itIT": "[fs]Penitenza di Edgar", + "jaJP": "エドガーの懺悔", + "koKR": "에드가의 참회", + "plPL": "[fs]Pokuta Edgara", + "ptBR": "[fs]Penitência de Edgar", + "ruRU": "[ns]Покаяние Эдгара", + "trTR": "Edgar'ın Kefareti", + "zhCN": "埃德加的忏悔", + "zhTW": "艾德嘉的苦行" + } + }, + "Potion_PowerLevel": { + "desc": "Grants a large amount of experience.", + "desc_localized": { + "deDE": "Verleiht eine große Menge Erfahrung.", + "esES": "Otorga una gran cantidad de experiencia.", + "esMX": "Otorga una gran cantidad de experiencia.", + "frFR": "Confère une grande quantité d'expérience.", + "itIT": "Fornisce molta esperienza.", + "jaJP": "大量の経験値を獲得できる。", + "koKR": "경험치를 대량으로 획득합니다.", + "plPL": "Zapewnia dużą liczbę punktów doświadczenia.", + "ptBR": "Concede muita experiência.", + "ruRU": "Дает большое количество опыта.", + "trTR": "Büyük miktarda tecrübe verir.", + "zhCN": "给予大量经验值。", + "zhTW": "給予大量經驗值。" + }, + "name": "[PH]Scroll of Fast Growth" + }, + "QST_Blacksmith_Wood": { + "desc": "A dry log, stored out of the snow.", + "desc_localized": { + "deDE": "Ein trockenes Holzscheit, das vor Schnee geschützt gelagert wird.", + "esES": "Un leño seco, guardado lejos de la nieve.", + "esMX": "Un leño seco, almacenado lejos de la nieve.", + "frFR": "Une bûche sèche, entreposée à l'abri de la neige.", + "itIT": "Un tronco secco, conservato fuori dalla neve.", + "jaJP": "乾いた丸太。雪を避けて保存されている。", + "koKR": "눈이 쌓이지 않는 곳에 보관한 메마른 통나무입니다.", + "plPL": "Suche drewno przechowywane z dala od śniegu.", + "ptBR": "Um tronco seco guardado fora da neve.", + "ruRU": "Сухое полено, спрятанное от снега.", + "trTR": "Kar olmayan yerde saklanmış kuru bir kütük.", + "zhCN": "一根储存在雪地里的干燥原木。", + "zhTW": "乾燥的木頭,為了下雪天而儲備。" + }, + "name": "Dry Firewood", + "name_localized": { + "deDE": "[ns]Trockenes Feuerholz", + "esES": "[fs]Leña seca", + "esMX": "Leña Seca", + "frFR": "[ms]Bois de chauffage sec", + "itIT": "[fs]Legna da Ardere Secca", + "jaJP": "乾いた薪", + "koKR": "마른 땔감", + "plPL": "[ns]Suche drewno opałowe", + "ptBR": "[fs]Lenha Seca", + "ruRU": "[p]Сухие дрова", + "trTR": "[n1]Kuru Yakacak Odun[n2]Kuru Yakacak Odunu", + "zhCN": "干燥的木柴", + "zhTW": "乾燥的木柴" + } + }, + "QST_Class_Barb_Beast_Item": { + "flavor": "This grisly trophy, encrusted with fried gore, still gives off an unnatural aura.", + "flavor_localized": { + "deDE": "Diese grausige Trophäe, mit einer Kruste aus verbranntem Fleisch überzogen, strahlt noch immer eine unnatürliche Aura aus.", + "esES": "Este trofeo macabro, cubierto de sangre y vísceras fritas, despide aún un aura sobrenatural.", + "esMX": "Este trofeo macabro, con incrustaciones de vísceras quemadas, aún emite un aura antinatural.", + "frFR": "Ce trophée macabre, incrusté de sang calciné, dégage encore une aura surnaturelle.", + "itIT": "Questo agghiacciante trofeo, incrostato di sangue bruciato, emana ancora un'aura innaturale.", + "jaJP": "焼け付いた血糊がこびりついた不気味なトロフィー。今も異常なオーラを放っている。", + "koKR": "불에 익은 핏덩이를 뒤집어쓴 소름끼치는 전리품으로, 아직 부자연스러운 기운을 방출하고 있습니다.", + "plPL": "Koszmarne trofeum pokryte zaschniętą skorupą posoki nadal roztacza wokół siebie nienaturalną aurę.", + "ptBR": "Este troféu medonho, incrustado com tripas, ainda emite uma aura não natural.", + "ruRU": "Жуткий трофей, покрытый коркой спекшейся крови. От него все еще исходит противоестественная аура.", + "trTR": "Yanmış kan ile kaplı bu tüyler ürpertici ganimet, şimdi bile doğal olmayan bir hare yayıyor.", + "zhCN": "这个可怕的战利品覆盖着一层烧焦的血迹,仍然散发着一种不自然的气息。", + "zhTW": "這個可怕的戰利品上覆滿乾涸的血汙,仍然散發出一股異常的氣息。" + }, + "name": "Head of the Beast", + "name_localized": { + "deDE": "[ms]Kopf der Bestie", + "esES": "[fs]Cabeza de la bestia", + "esMX": "Cabeza de la Bestia", + "frFR": "[fs]Tête de la bête", + "itIT": "[fs]Testa della Bestia", + "jaJP": "獣の首", + "koKR": "야수의 머리", + "plPL": "[ms]Łeb bestii", + "ptBR": "[fs]Cabeça da Fera", + "ruRU": "[fs]Голова зверя", + "trTR": "Canavarın Kafası", + "zhCN": "野兽头颅", + "zhTW": "巨獸的頭" + } + }, + "QST_Class_Barb_Reward_Helm": { + "flavor": "The beast's bleached skull has accumulated an impressive collection of gouges and dents, both in life and afterwards.", + "flavor_localized": { + "deDE": "Der gebleichte Schädel der Bestie hat zahlreiche Schrammen und Dellen angesammelt, sowohl zu Lebzeiten als auch danach.", + "esES": "El cráneo blanqueado de la bestia acumuló una cantidad impresionante de golpes y arañazos, tanto en vida como después de ella.", + "esMX": "El cráneo decolorado de la bestia ha acumulado una colección impresionante de hendiduras y abolladuras, tanto en vida como después.", + "frFR": "Le crâne blanchi de la bête est couvert d'une impressionnante collection de bosses et de creux, accumulée tant de son vivant qu'après sa mort.", + "itIT": "Il teschio sbiancato della bestia ha accumulato un'impressionante collezione di scalfitture e ammaccature, sia in vita che in seguito.", + "jaJP": "この獣の白骨化した頭蓋骨は、生前も死後も、印象的な傷やへこみで一杯だ。", + "koKR": "야수의 하얗게 바랜 두개골에 죽기 전과 죽은 후에 생긴 흠집과 홈이 잔뜩 있습니다.", + "plPL": "Na pobielonej czaszce bestii widać imponującą kolekcję żłobień i wgnieceń, nabytych za życia i po śmierci.", + "ptBR": "O crânio esbranquiçado da fera acumulou uma coleção impressionante de cortes e amassados, tanto em vida quanto depois.", + "ruRU": "Выбеленный череп зверя покрылся невообразимым количеством сколов и трещин. Одни он приобрел при жизни, другие после смерти.", + "trTR": "Canavarın beyazlatılmış kafatasının hem hayatta hem de öldükten sonra topladığı oyuk ve ezik sayısı gerçekten etkileyici.", + "zhCN": "这头野兽褪了色的头骨在生前和死后都留下了数量惊人的凿痕和凹痕。", + "zhTW": "巨獸的蒼白顱骨累積了無數道鑿痕和凹洞,無論在生前還是死後皆然。" + }, + "name": "Bone Helm of the Beast", + "name_localized": { + "deDE": "[ms]Knochenhelm der Bestie", + "esES": "[ms]Yelmo de hueso de la bestia", + "esMX": "[ms]Yelmo Óseo de la Bestia", + "frFR": "[ms]Heaume en os de la bête", + "itIT": "[ms]Elmo Osseo della Bestia", + "jaJP": "獣のボーンヘルム", + "koKR": "야수의 뼈 투구", + "plPL": "[ms]kościany hełm bestii", + "ptBR": "[ms]Elmo Ósseo da Fera", + "ruRU": "[ms]Костяной шлем зверя", + "trTR": "Canavarın Kemik Miğferi", + "zhCN": "野兽骨盔", + "zhTW": "巨獸的骨盔" + } + }, + "QST_Class_Necro_Bone": { + "flavor": "A bone from a fallen enemy, mostly intact. This looks worthy of crafting into the body of a Golem.", + "flavor_localized": { + "deDE": "Der Knochen eines gefallenen Feindes, größtenteils intakt. Er sieht geeignet aus, um einen Golem daraus zu erschaffen.", + "esES": "Un hueso de un enemigo caído, razonablemente intacto. Parece que se podría usar para crear el cuerpo de un gólem.", + "esMX": "Un hueso de un enemigo caído, mayormente intacto. Se ve adecuado para crear el cuerpo de un Gólem.", + "frFR": "L'os presque intact d'une créature ennemie vaincue. Il semble digne d'entrer dans la composition du corps d'un golem.", + "itIT": "Un osso proveniente da un nemico caduto, pressoché intatto. Sembra degno di essere inserito nel corpo di un Golem.", + "jaJP": "倒れた敵の骨。ほぼ無傷。この骨はゴーレムの身体を作るのにふさわしい。", + "koKR": "쓰러진 적에게서 나온 뼈로, 대부분 온전한 상태입니다. 골렘의 몸체를 만들 때 쓸 만할 것입니다.", + "plPL": "Nienaruszona kość pokonanego przeciwnika. Chyba nadaje się do umieszczenia w ciele golema.", + "ptBR": "Um osso de um inimigo derrotado, quase intacto. Parece digno de ser usado no corpo de um golem.", + "ruRU": "Почти целая кость павшего врага. Она выглядит достаточно ценной, чтобы использовать ее при создании голема.", + "trTR": "Düşmüş bir düşmandan pek hasar görmemiş bir kemik. Bir Golem'in vücuduna eklemeye değer görünüyor.", + "zhCN": "一块来自战死的敌人的骨头,几乎完好无损。看上去很适合用去制作傀儡的躯干。", + "zhTW": "大致上完整的陣亡敵人屍骨。看起來很適合製成魔像的身軀。" + }, + "name": "Unbroken Bone", + "name_localized": { + "deDE": "[ms]Ungebrochener Knochen", + "esES": "[ms]Hueso intacto", + "esMX": "[ms]Hueso Intacto", + "frFR": "[ms]Os intact", + "itIT": "[ms]Osso Integro", + "jaJP": "不壊の骨", + "koKR": "부러지지 않은 뼈", + "plPL": "[fs]Nienaruszona kość", + "ptBR": "[ms]Osso Intacto", + "ruRU": "[fs]Целая кость", + "trTR": "[n1]Kırılmamış Kemik[n2]Kırılmamış Kemiği", + "zhCN": "坚不可摧的白骨", + "zhTW": "完好的骨頭" + } + }, + "QST_Class_Sorc_Item_Codex": { + "flavor": "This mouldering volume is filled with cramped lines of spidery handwriting and drawings of obscure mystic symbols.", + "flavor_localized": { + "deDE": "Dieses zerfallende Buch wurde mit zahlreichen in krakeliger Handschrift verfassten Zeilen und Zeichnungen geheimnisvoller mystischer Symbole befüllt.", + "esES": "Este volumen enmohecido está lleno de apretadas líneas delgadas y dibujos de extraños símbolos místicos.", + "esMX": "Este volumen mohoso está lleno de líneas amontonadas de una caligrafía enmarañada y dibujos de símbolos místicos oscuros.", + "frFR": "Cet ouvrage défraîchi est rempli d'écritures en pattes de mouches et d'obscurs symboles mystiques.", + "itIT": "Questo volume logoro è pieno di righe fitte dalla grafia illeggibile e di disegni di oscuri simboli mistici.", + "jaJP": "この朽ちかけた書物には、細長い文字で書かれた判別困難な文と理解しがたい神秘的な記号で描かれた絵がびっしりと載っている。", + "koKR": "곰팡이가 핀 책에 거미를 닮은 손글씨와 의미를 알기 힘든 신비술 기호들의 그림이 빼곡히 들어차 있습니다.", + "plPL": "Stronice tego rozpadającego się tomiszcza zapisane są gęsto nabazgranym tekstem i wypełnione rysunkami przedstawiającymi tajemnicze, mistyczne symbole.", + "ptBR": "Este livro mofado está cheio de linhas de caligrafia emaranhada e desenhos de símbolos místicos obscuros.", + "ruRU": "Истлевший том исписан скрюченными узкими буквами и рисунками малопонятных мистических символов.", + "trTR": "Bu çürüyen cilt, karmakarışık yazılarla ve belirsiz mistik sembol çizimleriyle dolu.", + "zhCN": "这本破旧的书里满是细长的字迹和晦涩的神秘符号。", + "zhTW": "這本破舊的書冊裡寫滿密密麻麻的筆跡和難懂的神秘符號。" + }, + "name": "The Forgotten Codex", + "name_localized": { + "deDE": "[ms]Der vergessene Kodex", + "esES": "[ms]Códice de los olvidados", + "esMX": "El Códice Olvidado", + "frFR": "[ms]Le Codex oublié", + "itIT": "[ms]Codex Dimenticato", + "jaJP": "忘れられた古文書", + "koKR": "잊힌 고문서", + "plPL": "[ms]Zapomniany Kodeks", + "ptBR": "[ms]O Códice Esquecido", + "ruRU": "[ms]Забытый кодекс", + "trTR": "[n1]Unutulmuş Rehber[n2]Unutulmuş Rehberi", + "zhCN": "遗忘法典", + "zhTW": "遺忘寶典" + } + }, + "QST_Class_Sorc_Item_Paper": { + "flavor": "A random page of the Forgotten Codex, scribbled with cramped lines of obscure runes.", + "flavor_localized": { + "deDE": "Eine Seite des Vergessenen Kodex, in enger Schrift mit obskuren Runen beschrieben.", + "esES": "Una página cualquiera del Códice de los olvidados, cubierta de apretadas líneas de runas misteriosas.", + "esMX": "Una página al azar del Códice Olvidado, garabateada con líneas amontonadas de runas crípticas.", + "frFR": "Une page du codex oublié, remplie de lignes illisibles et de runes obscures.", + "itIT": "Una pagina casuale del Codex Dimenticato, scarabocchiata con righe fitte di rune oscure.", + "jaJP": "忘れられた古文書のどこかのページ。判読できないルーン文字が書き込まれている。", + "koKR": "잊힌 고문서에서 떨어진 페이지로, 알아볼 수 없는 룬이 몇 줄에 걸쳐 빼곡하게 적혀 있습니다.", + "plPL": "Przypadkowa stronica Zapomnianego Kodeksu. Gęsto zapisana tajemniczymi runami.", + "ptBR": "Uma página aleatória do Códice Esquecido, rabiscada com muitas linhas de runas obscuras.", + "ruRU": "Случайная страница из Забытого кодекса, мелко исписанная загадочными рунами.", + "trTR": "Unutulmuş Rehberin rastgele bir sayfası, belirsiz rün satırlarıyla karalanmış.", + "zhCN": "《遗忘法典》的其中一页,上面潦草地写着各种线条细长的晦涩符文。", + "zhTW": "遺忘寶典裡的其中一張書頁,潦草地寫滿了艱澀難懂的符文。" + }, + "name": "Codex Page", + "name_localized": { + "deDE": "[fs]Kodexseite", + "esES": "[fs]Página del códice", + "esMX": "[fs]Página del Códice", + "frFR": "[fs]Page du codex", + "itIT": "[fs]Pagina del Codex", + "jaJP": "古文書のページ", + "koKR": "고문서 페이지", + "plPL": "[fs]Stronica z kodeksu", + "ptBR": "[fs]Página do Códice", + "ruRU": "[fs]Страница из кодекса", + "trTR": "Rehber Sayfası", + "zhCN": "法典书页", + "zhTW": "寶典書頁" + } + }, + "QST_Class_Sorc_Page": { + "desc": "A random page of the Forgotten Codex", + "desc_localized": { + "deDE": "Eine willkürliche Seite des Vergessenen Kodex", + "esES": "Una página cualquiera del Códice de los olvidados.", + "esMX": "Una página al azar del Códice Olvidado", + "frFR": "Une page aléatoire du codex oublié", + "itIT": "Una pagina casuale del Codex Dimenticato", + "jaJP": "忘れられし古文書のある1ページ", + "koKR": "잊힌 고문서에서 떨어진 페이지입니다.", + "plPL": "Przypadkowa stronica Zapomnianego Kodeksu", + "ptBR": "Uma página aleatória do Códice Esquecido", + "ruRU": "Случайная страница забытого кодекса", + "trTR": "Unutulmuş Rehberin rastgele bir sayfası.", + "zhCN": "遗忘法典的其中一页", + "zhTW": "遺忘寶典的其中一頁。" + }, + "flavor": "Scribbled with cramped lines of obscure runes.", + "flavor_localized": { + "deDE": "In enger Schrift mit obskuren Runen bekritzelt.", + "esES": "Cubierta de apretadas líneas de runas misteriosas.", + "esMX": "Garabateada con líneas amontonadas de runas crípticas.", + "frFR": "Remplie de lignes illisibles et de runes obscures.", + "itIT": "Scarabocchiata con righe fitte di rune oscure.", + "jaJP": "判読できないルーン文字が書き込まれている。", + "koKR": "알아볼 수 없는 룬이 몇 줄에 걸쳐 빼곡하게 적혀 있습니다.", + "plPL": "Gęsto zapisana tajemniczymi runami.", + "ptBR": "Rabiscada com muitas linhas de runas obscuras.", + "ruRU": "Скачущие строчки таинственных рун.", + "trTR": "Belirsiz rün satırlarıyla karalanmış.", + "zhCN": "潦草局促地写着一行行晦涩难懂的符文。", + "zhTW": "寫滿了艱澀難懂的符文。" + }, + "name": "Codex Page", + "name_localized": { + "deDE": "[fs]Kodexseite", + "esES": "[fs]Página del códice", + "esMX": "[fs]Página del Códice", + "frFR": "[fs]Page du codex", + "itIT": "[fs]Pagina del Codex", + "jaJP": "古文書のページ", + "koKR": "고문서 페이지", + "plPL": "[fs]Stronica z kodeksu", + "ptBR": "[fs]Página do Códice", + "ruRU": "[fs]Страница из кодекса", + "trTR": "Rehber Sayfası", + "zhCN": "法典书页", + "zhTW": "寶典書頁" + } + }, + "QST_Class_Sorc_Reward_Focus": { + "affixes": [ + "INHERENT_CD_Reduction" + ], + "flavor": "\"A loosely bundled collection of ancient pages, covered with obscure runes. The sheaf of papers has an odd, organic feel when grasped, as though alive in some way.\"", + "flavor_localized": { + "deDE": "Eine lose gebundene Sammlung uralter Seiten voller obskurer Runen. Das Papierbündel fühlt sich seltsam organisch an – als wäre es irgendwie lebendig.", + "esES": "\"Una colección de páginas antiguas cubiertas de runas misteriosas y agrupadas de cualquier manera. Transmiten una extraña sensación orgánica al tacto, como si estuvieran vivas\".", + "esMX": "\"Una colección de páginas antiguas atadas con poca fuerza y cubiertas de runas crípticas. El fajo de papeles produce una sensación extraña y orgánica al agarrarlo, como si estuviera vivo de algún modo\".", + "frFR": "Un recueil de pages anciennes mal reliées et couvertes de runes obscures. La liasse de papiers laisse une sensation étrange et organique au toucher, comme si elle était vivante.", + "itIT": "\"Una raccolta sparsa di pagine antiche, coperte di rune oscure. Al tatto, la carta dà una strana sensazione organica, come se fosse in qualche modo viva.\"", + "jaJP": "「古代のページがゆるく束ねられ、不明瞭なルーン文字で覆われている。その紙の束は、握ると奇妙な有機的な感触があり、まるで生きているかのようだ」", + "koKR": "\"고대의 책장을 모아 느슨하게 엮은 책으로, 의미 모를 룬으로 덮여 있습니다. 묘하게도 종이 다발을 손에 들면 살아 있는 생물인 듯한 느낌이 듭니다.\"", + "plPL": "\"Luźny zwitek starych kartek, zapisanych tajemniczymi runami. W dotyku zdają się dziwne, organiczne, jakby tliło się w nich jakieś życie\".", + "ptBR": "\"Uma coleção de páginas antigas mal unidas cobertas com runas obscuras. Os papéis dão uma sensação estranha e orgânica na mão, como se estivessem vivos de alguma forma.\"", + "ruRU": "\"Неплотная стопка древних страниц, покрытых загадочными рунами. В связке бумаг чувствуется что-то живое, как будто она странным образом отзывается на ваше прикосновение\".", + "trTR": "\"Düzensiz bir şekilde toplanmış eski sayfalardan oluşan, belirsiz rünlerle kaplı bir deste. Kâğıt destesi kavrandığında sanki bir şekilde canlıymış gibi tuhaf, organik bir his veriyor.\"", + "zhCN": "一堆被松散地捆在一起的上古书页,上面满是晦涩难懂的符文。抓起这捆纸的时候有一种奇怪的有机之感,好像它在某种程度上是有生命的。", + "zhTW": "一疊鬆散裝訂的古老書頁,寫滿了艱澀難懂的符文。握在手中有一股奇特的活體感,彷彿這本書有生命一樣。" + }, + "name": "Forgotten Codex", + "name_localized": { + "deDE": "[ms]Vergessener Kodex", + "esES": "[ms]Códice de los olvidados", + "esMX": "Códice Olvidado", + "frFR": "[ms]Codex oublié", + "itIT": "[ms]Codex Dimenticato", + "jaJP": "忘れられし古文書", + "koKR": "잊힌 고문서", + "plPL": "[ms]Zapomniany Kodeks", + "ptBR": "[ms]Códice Esquecido", + "ruRU": "[ms]Забытый кодекс", + "trTR": "[n1]Unutulmuş Rehber[n2]Unutulmuş Rehberi", + "zhCN": "遗忘法典", + "zhTW": "遺忘寶典" + } + }, + "QST_Conv_Donan_Letter": { + "desc": "A parchment sealed with a cryptic rune", + "desc_localized": { + "deDE": "Ein Pergament, das mit einer kryptischen Rune versiegelt ist.", + "esES": "Un pergamino sellado con una runa críptica.", + "esMX": "Un pergamino sellado con una runa críptica", + "frFR": "Un parchemin scellé par une rune énigmatique.", + "itIT": "Una pergamena sigillata con una runa criptica", + "jaJP": "暗号ルーンで封印された羊皮紙", + "koKR": "수수께끼의 룬으로 봉인된 양피지입니다.", + "plPL": "Pergamin zapieczętowany tajemniczą runą", + "ptBR": "Um pergaminho selado com uma runa enigmática", + "ruRU": "Пергамент, запечатанный мистической руной", + "trTR": "Şifreli Bir rünle mühürlenmiş bir parşömen.", + "zhCN": "一张用神秘符文封印的羊皮纸", + "zhTW": "以密印封住的羊皮紙" + }, + "flavor": "This letter between two Horadrim is written is a script that you cannot decipher.", + "flavor_localized": { + "deDE": "Dieser Brief zwischen zwei Horadrim wurde in einer Schrift verfasst, die Ihr nicht entziffern könnt.", + "esES": "Esta carta entre dos Horadrim está escrita en un código que te resulta indescifrable.", + "esMX": "Esta carta entre dos Horadrim está escrita con una letra que no logras descifrar.", + "frFR": "Cette conversation entre deux Horadrims est écrite en caractères que vous ne parvenez pas à déchiffrer.", + "itIT": "Questa lettera tra due Horadrim è scritta in un linguaggio che non riesci a decifrare.", + "jaJP": "二人のホラドリムが交わした手紙。解読できない言葉で書かれている。", + "koKR": "두 호라드림이 주고받은 이 편지는 알아볼 수 없는 언어로 쓰여 있습니다.", + "plPL": "Nie jesteś w stanie odczytać tego listu, napisanego przez jednego horadrima do drugiego.", + "ptBR": "Esta carta entre dois Horadrim tem uma escrita que você não consegue decifrar.", + "ruRU": "Это письмо одного хорадрима другому написано неизвестным шифром.", + "trTR": "İki Horadrim arasında yazılan bu mektup, çözemeyeceğin bir şifreyle yazılmış.", + "zhCN": "这是一封在两位赫拉迪姆之间传递的信件,上面书写了一种你无法破译的文字。", + "zhTW": "這封赫拉迪姆之間的私信是用一種你看不懂的字體寫成的。" + }, + "name": "A Letter from Lorath to Donan", + "name_localized": { + "deDE": "[ms]Ein Brief von Lorath an Donan", + "esES": "[fs]Carta de Lorath para Donan", + "esMX": "Carta de Lórat a Donan", + "frFR": "[fs]Lettre de Lorath à Donan", + "itIT": "[fs]Lettera di Lorath per Donan", + "jaJP": "ロラスからドナンへの手紙", + "koKR": "로라스가 도난에게 보낸 편지", + "plPL": "[ms]List od Lorata do Donana", + "ptBR": "[fs]Uma carta de Lorath a Donan", + "ruRU": "[ns]Письмо Лората Донану", + "trTR": "[n1]Lorath'tan Donan'a Bir Mektup[n2]Lorath'tan Donan'a Bir Mektubu", + "zhCN": "一封洛拉斯写给多南的信件", + "zhTW": "羅拉斯給多南的信" + } + }, + "QST_Convergence_Act_Amulet": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "The Star beguiles. The threads of fate converge, but its story is not done.", + "flavor_localized": { + "deDE": "Der Stern betört. Die Fäden des Schicksals laufen zusammen, doch seine Geschichte ist noch nicht zu Ende.", + "esES": "La estrella seduce. Los hilos del destino convergen, pero la historia no está terminada.", + "esMX": "La Estrella seduce. Los hilos del destino convergen, pero su historia aún no está terminada.", + "frFR": "L'étoile est envoûtante. Les fils du destin s'entremêlent, mais son histoire est loin d'être finie.", + "itIT": "La Stella ammalia. I fili del destino convergono, ma la sua storia non è conclusa.", + "jaJP": "星は惑わせる。運命の糸は収束していくが、その物語はまだ終わっていない。", + "koKR": "별은 현혹적입니다. 운명의 실오라기가 서로 엮이지만, 그 이야기는 끝나지 않았습니다.", + "plPL": "Gwiazda rzuca czar. Nici przeznaczenia spotykają się, lecz to jeszcze nie koniec jej opowieści.", + "ptBR": "A estrela seduz. Os fios do destino convergem, mas sua história não está terminada.", + "ruRU": "Звезда манит к себе. Нити судьбы сплетаются, но конец истории еще не написан.", + "trTR": "Yıldız akıl çeler. Kaderin iplikleri bir araya geldi ama hikâyesi henüz tamamlanmadı.", + "zhCN": "这颗星星令人着迷。无数的命运丝线汇聚一处,但它的故事尚未完结。", + "zhTW": "星星善變難料。命運縱使注定,也不會在此時此刻終結。" + }, + "name": "The Nexus Star", + "name_localized": { + "deDE": "[ms]Der Nexusstern", + "esES": "[fs]La estrella nexo", + "esMX": "[fs]La Estrella Nexo", + "frFR": "[fs]L'étoile du Nexus", + "itIT": "[fs]La Stella del Nesso", + "jaJP": "中核の星", + "koKR": "교점의 별", + "plPL": "[fs]Gwiazda Splotu", + "ptBR": "[fs]A Estrela do Nexus", + "ruRU": "[fs]Судьбоносная звезда", + "trTR": "Rabıta Yıldızı", + "zhCN": "枢纽之星", + "zhTW": "連結之星" + } + }, + "QST_Craft_Alchemist_Spores": { + "desc": "A clump of spores from an Howler Moss plant", + "desc_localized": { + "deDE": "Ein Sporenklumpen, der von Heulermoos stammt.", + "esES": "Un cúmulo de esporas de musgo aullador.", + "esMX": "Un puñado de esporas de un Musgo Aullador", + "frFR": "Un amas de spores provenant d'un plant de mousse hurlante.", + "itIT": "Un grumo di spore proveniente da una pianta di Muschio Ululante", + "jaJP": "ハウラー・モスの胞子の塊", + "koKR": "울음꾼 이끼에서 나는 포자 덩어리입니다.", + "plPL": "Garść zarodników wyjącego mchu", + "ptBR": "Um aglomerado de esporos de uma planta de musgo uivante.", + "ruRU": "Горсть спор воющего мха", + "trTR": "Uluyan Yosunu bitkisinden bir spor yığını.", + "zhCN": "嚎叫苔藓植株的一团孢子", + "zhTW": "哀號苔蘚的孢子叢" + }, + "name": "Howler Spores", + "name_localized": { + "deDE": "[p]Heulersporen", + "esES": "[fp]Esporas aulladoras", + "esMX": "Esporas de Aullador", + "frFR": "[fp]Spores hurlantes", + "itIT": "[fp]Spore Ululanti", + "jaJP": "ハウラー胞子", + "koKR": "울음꾼 포자", + "plPL": "[p]Wyjące zarodniki", + "ptBR": "[mp]Esporos Uivantes", + "ruRU": "[p]Споры воющего мха", + "trTR": "Uluyan Sporları", + "zhCN": "嚎叫孢子", + "zhTW": "哀號孢子" + } + }, + "QST_DryS_KedBardu_FetchMinor_01": { + "flavor": "A bag of non-perishable foodstuff and other stolen supplies. Still smells faintly of merchant's blood.", + "flavor_localized": { + "deDE": "Eine Tasche mit unverderblichen Lebensmitteln und weiteren gestohlenen Vorräten. Riecht noch leicht nach Händlerblut.", + "esES": "Una bolsa con provisiones no perecederas y otros suministros robados. Aún huele un poco a la sangre del mercader.", + "esMX": "Una bolsa de comestibles no perecederos y otros suministros robados. Aún se percibe un leve olor a sangre de mercader.", + "frFR": "Un sac de vivres non périssables et autres fournitures volées. Il porte encore une légère odeur de sang de marchand.", + "itIT": "Una borsa con cibo non deperibile e altre scorte rubate. Si sente ancora il debole odore del sangue del mercante.", + "jaJP": "保存の利く食料品とそのほかの盗品が入った袋。商人の血の匂いがかすかに残っている。", + "koKR": "소멸되지 않는 식량과 기타 도난당한 보급품이 들어 있는 가방입니다. 아직도 상인의 피 냄새가 희미하게 풍깁니다.", + "plPL": "Torba z niepsującą się żywnością i innymi skradzionymi zapasami. Nadal pachnie lekko krwią kupca.", + "ptBR": "Uma bolsa de alimentos não perecíveis e outros suprimentos roubados. Ainda tem um leve cheiro do sangue do mercador.", + "ruRU": "Мешок дорожной еды и других украденных припасов. Все еще чувствуется слабый запах крови торговца.", + "trTR": "Bozulmaz gıda maddeleri ve diğer çalıntı malzemelerle dolu bir çanta. Hâlâ üzerinde hafif bir tüccar kanı kokusu var.", + "zhCN": "一袋不易腐烂的食品和其他偷来的补给品。还隐约有一股商人鲜血的腥味。", + "zhTW": "一袋不會腐壞的食物和其他遭竊的補給品。隱約仍可聞到商人的血味。" + }, + "name": "Stolen Supplies", + "name_localized": { + "deDE": "[p]Gestohlene Vorräte", + "esES": "[mp]Suministros robados", + "esMX": "Suministros Robados", + "frFR": "[fp]Provisions volées", + "itIT": "[mp]Rifornimenti Rubati", + "jaJP": "盗まれた物資", + "koKR": "도난당한 보급품", + "plPL": "[p]Skradzione zapasy", + "ptBR": "[mp]Suprimentos Roubados", + "ruRU": "[p]Украденные припасы", + "trTR": "[n1]Çalınan Erzak[n2]Çalınan Erzakı", + "zhCN": "失窃的补给品", + "zhTW": "遭竊的補給品" + } + }, + "QST_Epilogue_NeyLetter": { + "desc": "A letter from Neyrelle written in Horadric runes. Lorath will want to read this.", + "desc_localized": { + "deDE": "Ein Brief von Neyrelle, geschrieben in horadrischen Runen. Lorath will ihn sicherlich lesen.", + "esES": "Una carta de Neyrelle escrita con runas horádricas. Lorath querrá leerla.", + "esMX": "Una carta de Neyrelle escrita con runas horádricas. Lórat querrá leerla.", + "frFR": "Une lettre de Neyrelle écrite en runes horadriques. Lorath voudra certainement la lire.", + "itIT": "Una lettera di Neyrelle scritta in rune horadriche. Lorath vorrà leggerla.", + "jaJP": "ホラドリムのルーン文字で書かれたネイレルからの手紙。ロラスが読みたいはずだ。", + "koKR": "네이렐이 호라드림 룬으로 편지입니다. 로라스가 읽고 싶어 할 것입니다.", + "plPL": "List od Neireli spisany horadryjskimi runami. Lorat będzie chciał go przeczytać.", + "ptBR": "Uma carta de Neyrelle escrita em runas horádricas. Lorath vai querer ler isso.", + "ruRU": "Письмо Нейреллы, написанное хорадримскими рунами. Лорату стоит это прочесть.", + "trTR": "Neyrelle'den Horadrim rünleriyle yazılmış bir mektup. Lorath bunu okumak isteyecektir.", + "zhCN": "蕾蕊儿用赫拉迪姆符文写的一封信。洛拉斯会希望读到这个的。", + "zhTW": "涅芮爾以赫拉迪姆符文寫的信。應該拿給羅拉斯看。" + }, + "name": "Runed Scroll", + "name_localized": { + "deDE": "[fs]Runenverzierte Rolle", + "esES": "[ms]Pergamino de runas", + "esMX": "Pergamino Rúnico", + "frFR": "[ms]Parchemin runique", + "itIT": "[fs]Pergamena Runica", + "jaJP": "ルーンの巻物", + "koKR": "룬문자 두루마리", + "plPL": "[ms]Zwój zapisany runami", + "ptBR": "[ms]Pergaminho Rúnico", + "ruRU": "[ms]Свиток с рунами", + "trTR": "[n1]Rünlü Parşömen[n2]Rünlü Parşömeni", + "zhCN": "符文卷轴", + "zhTW": "符文卷軸" + } + }, + "QST_Frac_BearTribeMedallion": { + "flavor": "A chain of small coins etched with various images of bears. Often worn by barbarians of the Bear Tribe.", + "flavor_localized": { + "deDE": "Eine Kette mit kleinen Münzen, auf die verschiedene Abbildungen von Bären geprägt wurden. Wird oft von den Barbaren des Bärenstammes getragen.", + "esES": "Una cadena de pequeñas monedas grabadas con distintas imágenes de osos. Suelen llevarla los bárbaros de la Tribu del Oso.", + "esMX": "Una cadena de pequeñas monedas grabadas con varias imágenes de osos. Suelen usarlas los bárbaros de la Tribu del Oso.", + "frFR": "Une chaîne faite de petites pièces gravées représentant des ours. Ce bijou est souvent porté par les barbares de la tribu de l'Ours.", + "itIT": "Una catena di piccole monete incise con varie immagini di orsi. È spesso indossata dai Barbari della Tribù dell'Orso.", + "jaJP": "いろいろな図が描かれた小さな硬貨を連ねたもの。熊の一族のバーバリアンが身に着けることが多い。", + "koKR": "곰의 다양한 모습이 각인된 작은 동전들을 사슬로 연결했습니다. 곰 부족의 야만용사들이 몸에 지니는 경우가 많습니다.", + "plPL": "Łańcuch niewielkich monet z wygrawerowanymi wizerunkami niedźwiedzi. Często noszony przez barbarzyńców z Plemienia Niedźwiedzia.", + "ptBR": "Uma corrente com várias imagens de ursos gravadas em pequenas moedas. Geralmente usada por bárbaros da Tribo do Urso.", + "ruRU": "Цепочка монеток с резными изображениями медведей. Такие носят варвары из племени Медведя.", + "trTR": "Üzerine çeşitli ayı resimleri kazınmış, küçük sikkelerden oluşan bir zincir. Genelde Ayı Kabilesi barbarları tarafından giyilir.", + "zhCN": "一条用小硬币组成的链子,硬币上刻有各种熊的图案。通常由熊族野蛮人佩戴。", + "zhTW": "刻有各種熊圖案的小硬幣鍊。大熊部族野蠻人的常見配飾。" + }, + "name": "Warrior's Chain", + "name_localized": { + "deDE": "[fs]Kette des Kriegers", + "esES": "[fs]Cadena del guerrero", + "esMX": "Cadena de Guerrero", + "frFR": "[fs]Chaîne de guerrier", + "itIT": "[fs]Catena del Guerriero", + "jaJP": "戦士の鎖", + "koKR": "전사의 사슬", + "plPL": "[ms]Łańcuch Wojownika", + "ptBR": "[fs]Corrente do Guerreiro", + "ruRU": "Цепь воина", + "trTR": "Savaşçı Zinciri", + "zhCN": "勇士链条", + "zhTW": "戰士之鍊" + } + }, + "QST_Frac_BeastChal_Goat_Heart_Quest": { + "flavor": "The head of Kauller is heavy for its size and appears fixed in a sightless snarl.", + "flavor_localized": { + "deDE": "Der Kopf von Kauller ist ziemlich schwer für seine Größe und scheint in einem blinden Knurren zu verharren.", + "esES": "La cabeza de Kauller pesa mucho para el tamaño que tiene y parece esbozar una mueca de ciega hostilidad.", + "esMX": "La cabeza de Kauller es pesada para su tamaño y tiene una expresión fija de gruñido ciego.", + "frFR": "La tête de Kauller est plus lourde qu'elle en a l'air et semble figée dans un grognement éteint.", + "itIT": "La testa di Kauller è pesante per le sue dimensioni e sembra congelata in un ringhio cieco.", + "jaJP": "カウラーの頭は大きさの割に重く、目には見えないが歯を剥いて唸る様が貼り付いているようだ。", + "koKR": "카울러의 머리는 크기에 비해 무겁고, 눈은 없지만 눈을 부라리는 듯한 느낌입니다.", + "plPL": "Głowa Kaullera jest bardzo ciężka jak na taki rozmiar. Zdaje się, że zastygł na niej gniewny grymas.", + "ptBR": "A cabeça de Kauller é pesada para seu tamanho e parece fixada em um rosnado cego.", + "ruRU": "Череп Кауллера тяжелее, чем кажется с виду, и застыл в злобном безглазом оскале.", + "trTR": "Kauller'ın kafası, boyuna göre ağırdır ve devamlı süren kör bir hırlamaya sahiptir.", + "zhCN": "考勒的头虽然不大,但已经很重了,看起来它定格在了无声的咆哮当中。", + "zhTW": "考勒的頭顱十分沉重,而且好像依然露出猙獰的表情。" + }, + "name": "Head of Kauller", + "name_localized": { + "deDE": "[ms]Kopf von Kauller", + "esES": "[fs]Cabeza de Kauller", + "esMX": "Cabeza de Kauller", + "frFR": "[fs]Tête de Kauller", + "itIT": "[fs]Testa di Kauller", + "jaJP": "カウラーの頭", + "koKR": "카울러의 머리", + "plPL": "[fs]Głowa Kaullera", + "ptBR": "[fs]Cabeça de Kauller", + "ruRU": "[ms]Череп Кауллера", + "trTR": "Kauller'ın Kafası", + "zhCN": "考勒的头颅", + "zhTW": "考勒的頭顱" + } + }, + "QST_Frac_Cathedral_Vigo_FaithMedallion": { + "flavor": "This medallion is given to outsiders as a token of good faith. Iosef said it will grant access to Kor Valar.", + "flavor_localized": { + "deDE": "Dieses Medaillon wird als Zeichen des guten Willens an Außenstehende vergeben. Laut Iosef erhält man so Zutritt zu Kor Valar.", + "esES": "Este medallón se ofrece como regalo a los forasteros en señal de buena fe. Dice Iosef que permite acceder a Kor Valar.", + "esMX": "Este medallón se entrega a los forasteros como muestra de buena fe. Iosef dijo que otorga acceso a Kor Valar.", + "frFR": "Ce médaillon est accordé aux étrangers en gage de bonne foi. Iosef dit qu'il permettra d'accéder à Kor Valar.", + "itIT": "Questo medaglione viene concesso agli esterni come simbolo di buona fede. Iosef ha detto che consentirà di accedere a Kor Valar.", + "jaJP": "このメダルは誠意の証として部外者に渡される。イオセフが言うには、これでコー・ヴァラーとの接触が可能になるそうだ。", + "koKR": "외지인들에게 선의의 표시로 주는 메달입니다. 이오세프는 이것이 있으면 코르 발라르에 들어갈 수 있을 거라 했습니다.", + "plPL": "Medalion ten przekazywany jest obcym jako gest dobrej woli. Josef powiedział, że zapewnia też dostęp do Kor Valar.", + "ptBR": "Este medalhão é dado a pessoas de fora como um sinal de boa fé. Iosef disse que concederá acesso a Kor Valar.", + "ruRU": "Этот медальон дарят чужакам в знак добрых намерений. Иосиф сказал, что он откроет путь в Кор Валар.", + "trTR": "Bu madalyon, yabancılara iyi niyet göstergesi olarak verilir. Iosef, madalyonun Kor Valar'a erişim sağladığını söyledi.", + "zhCN": "这枚徽章是作为正信的象征送给外来者的。尤瑟夫说,它可以让拥有者进入科·瓦拉。", + "zhTW": "這個交給外地人的勳章是善意的象徵。約瑟夫說有了這個就能進入科瓦拉。" + }, + "name": "Knights Penitent Medallion of the Faithful", + "name_localized": { + "deDE": "[ns]Gläubigen-medaillon der Ritter der Reue", + "esES": "[ms]Medallón de fidelidad de los Caballeros Penitentes", + "esMX": "Medallón de los Fieles de los Caballeros Penitentes", + "frFR": "[ms]Médaillon des fidèles des chevaliers de la Pénitence", + "itIT": "[ms]Medaglione del Fedele dei Cavalieri Penitenti", + "jaJP": "懺悔の騎士の信念のメダリオン", + "koKR": "신실한 자의 참회의 기사단 메달", + "plPL": "[ms]Medalion Wiernych od Pokutnych Rycerzy", + "ptBR": "[ms]Medalhão dos Fiéis de Cavaleiros Penitentes", + "ruRU": "[ms]Медальон веры Кающихся Рыцарей", + "trTR": "İnançlı Tövbekâr Şövalyelerin Madalyonu", + "zhCN": "虔信者的悔罪骑士徽章", + "zhTW": "信徒的懺悔騎士團勳章" + } + }, + "QST_Frac_CutthroatsEscape_Key": { + "desc": "Bound to Cutthroat's Escape", + "desc_localized": { + "deDE": "Gehört zur Flucht des Halsabschneiders", + "esES": "Vinculada a la Huida del Degollador.", + "esMX": "Se usa en Escape del Degollador", + "frFR": "En lien avec l'échappatoire du Coupe-Gorge.", + "itIT": "Vincolata al Rifugio dello Sgozzatore", + "jaJP": "刺客の隠場にバインド済み", + "koKR": "흉악범의 탈출로에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Ucieczką Podrzynacza", + "ptBR": "Vinculado a Fuga do Degolador", + "ruRU": "Используется в Убежище Головореза", + "trTR": "Caninin Kaçış Yolu'na bağlı", + "zhCN": "属于凶犯藏身处", + "zhTW": "區域綁定:割喉隱蔽處" + }, + "flavor": "The old mining tunnels were the perfect way to move goods--or people--through the mountains without attracting unwanted attention.", + "flavor_localized": { + "deDE": "Die alten Minenschächte eigneten sich perfekt, um Güter – oder Menschen – durch die Berge zu transportieren, ohne unerwünschte Aufmerksamkeit zu erregen.", + "esES": "Los túneles de esta vieja mina eran la forma perfecta de mover mercancías —o personas— por las montañas sin llamar la atención.", + "esMX": "Los viejos túneles mineros eran la manera perfecta de transportar mercancías (o personas) por las montañas sin atraer atención indeseada.", + "frFR": "Les anciens tunnels des mines étaient le meilleur moyen de déplacer des marchandises (ou des gens) à travers les montagnes sans attirer l'attention.", + "itIT": "Le vecchie gallerie minerarie erano perfette per spostare merci, o persone, attraverso le montagne senza attirare attenzioni indesiderate.", + "jaJP": "この古い坑道は、人目につかずに山間部を移動するのに最適な手段となっていた。", + "koKR": "옛 갱도는 산속에서 불필요하게 이목을 끌지 않고 물품이나 사람을 옮길 때 완벽한 수단이었습니다.", + "plPL": "Stare tunele pod kopalnią idealnie nadawały się do szmuglowania przez góry towarów – i ludzi – bez zwracania czyjejkolwiek uwagi.", + "ptBR": "Os antigos túneis de mineração eram a maneira perfeita de transportar mercadorias (ou pessoas) pelas montanhas sem atrair atenção indesejada.", + "ruRU": "По туннелям старой шахты было удобно перевозить товары (или людей) через горы, не привлекая лишнего внимания.", + "trTR": "Eski maden tünelleri, malları (ya da insanları) dikkat çekmeden taşımak için mükemmel bir yoldu.", + "zhCN": "旧矿道是在不引起不必要注意的情况下,将货物或人员在山区间运送的完美方式。", + "zhTW": "舊礦坑地道是最適合在山間秘密運輸貨物和人的途徑。" + }, + "name": "Smuggler's Key", + "name_localized": { + "deDE": "[ms]Schmuggler-schlüssel", + "esES": "[ms]Llave del contrabandista", + "esMX": "Llave de un Contrabandista", + "frFR": "[fs]Clé de contrebandier", + "itIT": "[fs]Chiave del Contrabbandiere", + "jaJP": "密輸人の鍵", + "koKR": "밀수꾼의 열쇠", + "plPL": "[ms]Klucz przemytnika", + "ptBR": "[fs]Chave do Contrabandista", + "ruRU": "[ms]Ключ контрабандиста", + "trTR": "Kaçakçının Anahtarı", + "zhCN": "走私者的钥匙", + "zhTW": "走私者的鑰匙" + } + }, + "QST_Frac_DeadMill_GhoulHeart": { + "flavor": "The pulsing of this horrid heart secretes an oily mucus.", + "flavor_localized": { + "deDE": "Das Pulsieren dieses abscheulichen Herzens sondert öligen Schleim ab.", + "esES": "Este horripilante corazón secreta una mucosa aceitosa al latir.", + "esMX": "El pulso de este corazón horripilante segrega un moco aceitoso.", + "frFR": "Les battements de cet horrible cœur sécrètent un mucus huileux.", + "itIT": "Le pulsazioni di questo orrendo cuore secernono un muco oleoso.", + "jaJP": "この恐ろしい心臓の脈動は、油性の粘液を分泌する。", + "koKR": "끔찍한 심장이 고동칠 때마다 기름진 점액이 분출됩니다.", + "plPL": "To obrzydliwe, pulsujące serce wydziela oleisty śluz.", + "ptBR": "A pulsação deste coração horrível secreta um muco oleoso.", + "ruRU": "Пульсация кошмарного сердца исторгает маслянистую слизь.", + "trTR": "Bu korkunç kalbin nabzı, yağlı bir mukus salgılıyor.", + "zhCN": "这颗可怕的心脏在跳动时会分泌出一种油腻的粘液。", + "zhTW": "這顆恐怖的心臟跳動時會分泌一種油膩噁心的黏液。" + }, + "name": "Ghoul Heart", + "name_localized": { + "deDE": "[ns]Ghulherz", + "esES": "[ms]Corazón de necrófago", + "esMX": "Corazón de Necrófago", + "frFR": "[ms]Cœur de goule", + "itIT": "[ms]Cuore di Ghoul", + "jaJP": "グールの心臓", + "koKR": "구울 심장", + "plPL": "[ns]Serce ghula", + "ptBR": "[ms]Coração de Carniçal", + "ruRU": "[ns]Сердце вурдалака", + "trTR": "Gulyabani Kalbi", + "zhCN": "食尸鬼的心脏", + "zhTW": "食屍鬼心臟" + } + }, + "QST_Frac_DeadPilgrim_Journal": { + "desc": "\"A Cold Faith\"", + "desc_localized": { + "deDE": "Ein eisiges Schicksal", + "esES": "\"Una fe fría\".", + "esMX": "\"Una Fe Fría\"", + "frFR": "Une foi refroidie", + "itIT": "\"Una fede impietosa\"", + "jaJP": "「冷たき信仰」", + "koKR": "\"냉혹한 신념\"", + "plPL": "\"Zimna wiara\"", + "ptBR": "\"Uma Fé Fria\"", + "ruRU": "\"Холодная вера\"", + "trTR": "\"Soğuk bir İnanç\"", + "zhCN": "\"冰冷的信仰\"", + "zhTW": "冰冷的信仰" + }, + "flavor": "Looking forward to my studies at the Cathedral. I hope I'll find peace there. Perhaps Priest Malone back in Margrave will see me as an equal now? Doubtful, but I should at least earn his respect...", + "flavor_localized": { + "deDE": "Ich freue mich schon auf die Forschungsarbeit in der Kathedrale. Ich hoffe, ich finde dort Frieden. Vielleicht sieht mich Priester Malone in Margrave nun als Ebenbürtigen an? Fraglich, aber ich sollte mir zumindest seinen Respekt verdienen …", + "esES": "Ansío estudiar en la Catedral. Espero encontrar paz allí. ¿Quizá el sacerdote Malone de Margrave me considere ahora un igual? Lo dudo, pero al menos debería ganarme su respeto…", + "esMX": "Deseo con ansias abocarme a mis estudios en la Catedral. Espero poder encontrar la paz allí. Tal vez el sacerdote Malone considere que estoy a la par de él cuando regrese a Margrave. Tengo mis dudas, pero al menos debería ganarme su respeto...", + "frFR": "J'ai hâte de commencer mes recherches à la Cathédrale. J'espère trouver la paix, là-bas. Peut-être le prêtre Malone me considérera-t-il enfin comme son égal ? J'en doute, mais cela devrait au moins me permettre de gagner son respect…", + "itIT": "Non vedo l'ora di studiare alla Cattedrale. Spero di trovarvi pace. Forse il sacerdote Malone ora mi vedrà da pari a pari? Ne dubito, ma dovrei almeno guadagnarmi il suo rispetto...", + "jaJP": "早く大聖堂で研究したい。あそこで平穏を見出せるといいのだけど。今なら、マーグレイヴにいるマローン司祭も、これで私を同等だとみなしてくれるだろうか?そこまでは難しいとは思うが、少なくとも司祭から敬意は得られるはずだ…", + "koKR": "대성당에서 연구할 일이 기대된다. 그곳에서 평화를 찾을 수 있기를 바란다. 혹시 마그레이브에 있는 말론 사제도 나를 동등한 존재로 봐 줄까? 그럴 리는 별로 없겠지만, 최소한 존중은 받을 수 있겠지...", + "plPL": "Cieszę się na moje studia w Katedrze. Mam nadzieję, że znajdę tam spokój. Może kapłan Malon w Margrowii uzna mnie teraz za równego sobie? Wątpię, ale może chociaż zyskam jego szacunek...", + "ptBR": "Estou ansioso pelos meus estudos na Catedral. Espero encontrar paz lá. Talvez o Sacerdote Malone, em Margrave, me veja como um igual? Improvável, mas eu deveria, no mínimo, conquistar o respeito dele...", + "ruRU": "Я уже мечтаю начать занятия в Соборе. Надеюсь отыскать там покой. Может, теперь жрец Малон из Маргрейва примет меня как равного? Вряд ли, но мне по крайней мере надо заслужить его уважение...", + "trTR": "Katedraldeki çalışmalarım için sabırsızlanıyorum. Umarım orada huzur bulabilirim. Belki Uç Beyliğindeki Rahip Malone beni artık dengi olarak görebilir ha? Sanmıyorum ama en azından saygısını kazanmış olmalıyım...", + "zhCN": "非常期待我去大教堂的进修,但愿能在那里找到平静。也许现在马格雷弗的牧师马隆会高看我一眼了吧?还真不好说,但至少能赢得他的尊重……", + "zhTW": "我很期待能在教會進行研究。希望在那裡可以有平靜的生活。或許回馬格雷夫以後,馬龍牧師會平等對待我?這很難說,但至少我應該能贏得他的尊重…" + }, + "name": "Pilgrim's Journal", + "name_localized": { + "deDE": "[ns]Tagebuch des Pilgers", + "esES": "[ms]Diario del peregrino", + "esMX": "Diario del Peregrino", + "frFR": "[ms]Journal du pèlerin", + "itIT": "[ms]Diario del Pellegrino", + "jaJP": "巡礼者の日誌", + "koKR": "순례자의 일지", + "plPL": "[ms]Dziennik pielgrzyma", + "ptBR": "[ms]Diário do Peregrino", + "ruRU": "[ms]Дневник паломника", + "trTR": "Yolcunun Günlüğü", + "zhCN": "朝圣者的日志", + "zhTW": "朝聖者日誌" + } + }, + "QST_Frac_DepthsOfDespair_Chalice": { + "desc": "Bound to the Kyovashad Sewers", + "desc_localized": { + "deDE": "Gehört zur Kanalisation von Kyovashad", + "esES": "Vinculado a las Cloacas de Kyovashad.", + "esMX": "Se usa en las Cloacas de Kyovashad", + "frFR": "En lien avec les égouts de Kyovashad.", + "itIT": "Vincolato alle Fogne di Kyovashad", + "jaJP": "キヨヴァシャドの下水道にバインド済み", + "koKR": "키요바샤드 하수도에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kanałami pod Kiowosadem", + "ptBR": "Vinculado ao Esgoto de Kyovashad", + "ruRU": "Используется в стоках Киовашада", + "trTR": "Kyovashad Lağımları'na bağlı", + "zhCN": "属于基奥瓦沙下水道", + "zhTW": "區域綁定:奇歐瓦夏下水道" + }, + "flavor": "An ornate chalice of precious metal bearing the mark of the Cathedral of Light. There is a strange patina coating the inside of the bowl.", + "flavor_localized": { + "deDE": "Ein kunstvoller Kelch aus Edelmetall mit dem Zeichen der Kathedrale des Lichts. Die Innenseite der Schale ist mit einer seltsamen Patina überzogen.", + "esES": "Un cáliz ornamental de metal precioso con la marca de la Catedral de la Luz. La cara interior del recipiente tiene una extraña pátina.", + "esMX": "Un cáliz adornado de metal precioso que lleva el distintivo de la Catedral de la Luz. Una extraña pátina recubre el interior del tazón.", + "frFR": "Un calice orné de métaux précieux portant le signe de la Cathédrale de la Lumière. Une étrange patine recouvre l'intérieur de la coupe.", + "itIT": "Un calice ornato di metallo prezioso con il marchio della Cattedrale della Luce. L'interno della coppa è ricoperto da una strana patina.", + "jaJP": "光の聖堂の印が入った貴金属製の華麗な聖杯。杯の内側には不思議なパティナが塗られている。", + "koKR": "빛의 대성당의 징표가 아로새겨진 정교한 귀금속 성배입니다. 잔 안쪽을 기묘한 광택이 덮고 있습니다.", + "plPL": "Ozdobny kielich wykonany z cennego metalu, oznaczony symbolem Katedry Światłości. Wnętrzne kielicha pokrywa dziwna warstwa patyny.", + "ptBR": "Um cálice ornamentado de metal precioso com a marca da Catedral da Luz. Uma pátina estranha cobre o interior da taça.", + "ruRU": "Узорчатая чаша из драгоценного металла с символом Собора Света. Изнутри ее покрывает странная патина.", + "trTR": "Işık Katedrali'nin işaretini taşıyan, değerli metalden yapılma süslü bir kadeh. Kadehin içini garip bir bakır küfü kaplamış.", + "zhCN": "一个装饰华丽的贵金属圣杯,上面有圣光大教堂的标记。圣杯内侧有一层奇怪的铜锈。", + "zhTW": "以貴金屬製成的華麗聖餐杯,飾有光明聖教的標誌。內緣有一層怪異的光澤。" + }, + "name": "Holy Chalice", + "name_localized": { + "deDE": "[ms]Heiliger Kelch", + "esES": "[ms]Cáliz sagrado", + "esMX": "Cáliz Sagrado", + "frFR": "[ms]Calice sacré", + "itIT": "[ms]Calice Sacro", + "jaJP": "聖杯", + "koKR": "신성한 성배", + "plPL": "[ms]Święty Kielich", + "ptBR": "[ms]Cálice Sagrado", + "ruRU": "[fs]Священная чаша", + "trTR": "[n1]Kutsal Kadeh[n2]Kutsal Kadehi", + "zhCN": "圣杯", + "zhTW": "聖杯" + } + }, + "QST_Frac_FaithInBlood_BloodyChalice": { + "flavor": "An ornate chalice of precious metal bearing the mark of the Cathedral of Light. The inside of the bowl is coated with blood.", + "flavor_localized": { + "deDE": "Ein kunstvoller Kelch aus Edelmetall mit dem Zeichen der Kathedrale des Lichts. An der Innenseite der Schale klebt Blut.", + "esES": "Un cáliz ornamental de metal precioso con la marca de la Catedral de la Luz. La cara interior está cubierta de sangre.", + "esMX": "Un cáliz adornado de metal precioso que lleva el distintivo de la Catedral de la Luz. El interior del tazón está recubierto de sangre.", + "frFR": "Un calice orné de métaux précieux portant le signe de la Cathédrale de la Lumière. L'intérieur de la coupe est couvert de sang.", + "itIT": "Un calice ornato di metallo prezioso con il marchio della Cattedrale della Luce. L'interno della coppa è ricoperto di sangue.", + "jaJP": "光の聖堂の印が入った貴金属製の華麗な聖杯。杯の内側は血で汚れている。", + "koKR": "빛의 대성당의 징표가 아로새겨진 정교한 귀금속 성배입니다. 잔 안쪽에는 피의 막이 덮여 있습니다.", + "plPL": "Ozdobny kielich wykonany z cennego metalu, oznaczony symbolem Katedry Światłości. Wnętrzne kielicha pokrywa warstwa krwi.", + "ptBR": "Um cálice ornamentado de metal precioso com a marca da Catedral da Luz. O interior do cálice está coberto de sangue.", + "ruRU": "Узорчатая чаша из драгоценного металла с символом Собора Света. Изнутри она покрыта кровью.", + "trTR": "Işık Katedrali'nin işaretini taşıyan, değerli metalden yapılma süslü bir kadeh. Kadehin içi kurumuş kanla kaplı.", + "zhCN": "一个装饰华丽的贵金属圣杯,上面有圣光大教堂的标记。圣杯内侧涂满了血。", + "zhTW": "以貴金屬製成的華麗聖餐杯,飾有光明聖教的標誌。內緣結了一層血塊。" + }, + "name": "Blood-Filled Chalice", + "name_localized": { + "deDE": "[ms]Blutgefüllter Kelch", + "esES": "[ms]Cáliz lleno de sangre", + "esMX": "Cáliz Lleno de Sangre", + "frFR": "[ms]Calice rempli de sang", + "itIT": "[ms]Calice Pieno di Sangue", + "jaJP": "血が満ちた聖杯", + "koKR": "피가 가득 찬 성배", + "plPL": "[ms]Wypełniony krwią kielich", + "ptBR": "[ms]Cálice Cheio de Sangue", + "ruRU": "[fs]Чаша крови", + "trTR": "[n1]Kan Dolu Kadeh[n2]Kan Dolu Kadehi", + "zhCN": "装满血液的圣杯", + "zhTW": "裝滿血的聖杯" + } + }, + "QST_Frac_FaithInBlood_FinishedChalice": { + "flavor": "An ornate chalice of precious metal bearing the mark of the Cathedral of Light. There is a strange patina coating the inside of the bowl.", + "flavor_localized": { + "deDE": "Ein kunstvoller Kelch aus Edelmetall mit dem Zeichen der Kathedrale des Lichts. Die Innenseite der Schale ist mit einer seltsamen Patina überzogen.", + "esES": "Un cáliz ornamental de metal precioso con la marca de la Catedral de la Luz. La cara interior del recipiente tiene una extraña pátina.", + "esMX": "Un cáliz adornado de metal precioso que lleva el distintivo de la Catedral de la Luz. Una extraña pátina recubre el interior del tazón.", + "frFR": "Un calice orné de métaux précieux portant le signe de la Cathédrale de la Lumière. Une étrange patine recouvre l'intérieur de la coupe.", + "itIT": "Un calice ornato di metallo prezioso con il marchio della Cattedrale della Luce. L'interno della coppa è ricoperto da una strana patina.", + "jaJP": "光の聖堂の印が入った貴金属製の華麗な聖杯。杯の内側には不思議なパティナが塗られている。", + "koKR": "빛의 대성당의 징표가 아로새겨진 정교한 귀금속 성배입니다. 잔 안쪽을 기묘한 광택이 덮고 있습니다.", + "plPL": "Ozdobny kielich wykonany z cennego metalu, oznaczony symbolem Katedry Światłości. Wnętrzne kielicha pokrywa dziwna warstwa patyny.", + "ptBR": "Um cálice ornamentado de metal precioso com a marca da Catedral da Luz. Uma pátina estranha cobre o interior da taça.", + "ruRU": "Узорчатая чаша из драгоценного металла с символом Собора Света. Изнутри ее покрывает странная патина.", + "trTR": "Işık Katedrali'nin işaretini taşıyan, değerli metalden yapılma süslü bir kadeh. Kadehin içini garip bir bakır küfü kaplamış.", + "zhCN": "一个装饰华丽的贵金属圣杯,上面有圣光大教堂的标记。圣杯内侧有一层奇怪的铜锈。", + "zhTW": "以貴金屬製成的華麗聖餐杯,飾有光明聖教的標誌。內緣有一層怪異的光澤。" + }, + "name": "Holy Chalice", + "name_localized": { + "deDE": "[ms]Heiliger Kelch", + "esES": "[ms]Cáliz sagrado", + "esMX": "Cáliz Sagrado", + "frFR": "[ms]Calice sacré", + "itIT": "[ms]Calice Sacro", + "jaJP": "聖杯", + "koKR": "신성한 성배", + "plPL": "[ms]Święty Kielich", + "ptBR": "[ms]Cálice Sagrado", + "ruRU": "[fs]Священная чаша", + "trTR": "[n1]Kutsal Kadeh[n2]Kutsal Kadehi", + "zhCN": "圣杯", + "zhTW": "聖杯" + } + }, + "QST_Frac_FaithInBlood_MundaneChalice": { + "flavor": "An ornate chalice of precious metal bearing the mark of the Cathedral of Light. It is well-polished and appears to have never been used.", + "flavor_localized": { + "deDE": "Ein kunstvoller Kelch aus Edelmetall mit dem Zeichen der Kathedrale des Lichts. Er ist auf Hochglanz poliert und scheint nie benutzt worden zu sein.", + "esES": "Un cáliz ornamental de metal precioso con la marca de la Catedral de la Luz. Parece que la parte interior, perfectamente pulida, no se ha usado nunca.", + "esMX": "Un cáliz adornado de metal precioso que lleva el distintivo de la Catedral de la Luz. Está bien pulido y parece que nunca se usó.", + "frFR": "Un calice orné de métaux précieux portant le signe de la Cathédrale de la Lumière. Il a été soigneusement poli et semble n'avoir jamais servi.", + "itIT": "Un calice ornato di metallo prezioso con il marchio della Cattedrale della Luce. È ben lucidato e sembra non sia mai stato usato.", + "jaJP": "光の聖堂の印が入った貴金属製の豪華な聖杯。よく磨かれており、一度も使用されたことがないようだ。", + "koKR": "빛의 대성당의 징표가 아로새겨진 정교한 귀금속 성배입니다. 반질반질하게 연마되어 있고, 한 번도 쓴 적이 없는 듯합니다.", + "plPL": "Ozdobny kielich wykonany z cennego metalu, oznaczony symbolem Katedry Światłości. Jest dobrze wypolerowany i chyba nigdy go nie użyto.", + "ptBR": "Um cálice ornamentado de metal precioso com a marca da Catedral da Luz. Está bem polido e parece nunca ter sido usado.", + "ruRU": "Узорчатая чаша из драгоценного металла с символом Собора Света. Она хорошо отполирована и никогда не была в употреблении.", + "trTR": "Işık Katedrali'nin işaretini taşıyan, değerli metalden yapılma süslü bir kadeh. İyi cilalanmış ve hiç kullanılmamış gibi duruyor.", + "zhCN": "一个装饰华丽的贵金属圣杯,上面有圣光大教堂的标记。它被打磨得很光亮,似乎从未使用过。", + "zhTW": "以貴金屬製成的華麗聖餐杯,飾有光明聖教的標誌。養護得相當良好,似乎未曾使用過。" + }, + "name": "Silver Chalice", + "name_localized": { + "deDE": "[ms]Silberkelch", + "esES": "[ms]Cáliz de plata", + "esMX": "Cáliz Plateado", + "frFR": "[ms]Calice en argent", + "itIT": "[ms]Calice d'Argento", + "jaJP": "銀杯", + "koKR": "은 성배", + "plPL": "[ms]Srebrny kielich", + "ptBR": "[ms]Cálice de Prata", + "ruRU": "[fs]Серебряная чаша", + "trTR": "[n1]Gümüş Kadeh[n2]Gümüş Kadehi", + "zhCN": "银质圣杯", + "zhTW": "銀聖杯" + } + }, + "QST_Frac_FaithInBlood_OctaviaLetter": { + "flavor": "A hastily-written note from Sister Octavia. It describes her worsening health and suspicions that the demon you encountered in the sewers was not destroyed, but instead took her as its next host.", + "flavor_localized": { + "deDE": "Eine hastig geschriebene Notiz von Schwester Octavia. Sie beschreibt ihren sich verschlechternden Gesundheitszustand und äußert den Verdacht, dass der Dämon, dem Ihr in der Kanalisation begegnet seid, nicht vernichtet wurde, sondern sie als neuen Wirt auserkoren hat.", + "esES": "Una nota escrita a toda prisa por la hermana Octavia. Describe el empeoramiento de su salud y la sospecha de que el demonio con el que te encontraste en las cloacas no fue destruido, sino que se refugió en su interior.", + "esMX": "Una nota escrita con prisa de la Hermana Octavia. Habla del empeoramiento de su salud y de que el demonio que encontraste en las cloacas no fue destruido, sino que la tomó a ella como su nueva huésped.", + "frFR": "Une note écrite à la hâte par sœur Octavia. Elle parle de la détérioration de son état de santé et de ses doutes sur la destruction du démon que vous avez rencontré dans les égouts, qui aurait selon elle pris possession de son corps.", + "itIT": "Una nota scritta in fretta e furia da sorella Octavia. Descrive il peggioramento delle sue condizioni di salute e il sospetto che il demone incontrato nelle fogne non sia stato distrutto, ma abbia preso lei come prossimo ospite.", + "jaJP": "シスター・オクタヴィアからの急ぎのメモだ。彼女の健康状態が悪化していることと、下水道で遭遇した悪魔が退治されたのではなく、彼女を次の宿主とした疑いがあることが書かれている。", + "koKR": "자매 옥타비아가 급히 쓴 글입니다. 악화 일로에 있는 건강에 대해, 그리고 당신이 하수도에서 만난 악마가 죽지 않고 자신을 숙주로 삼은 것 같다는 의심에 대한 내용입니다.", + "plPL": "Pospiesznie skreślona notatka od siostry Oktawii. Opisuje jej podupadające zdrowie i podejrzenie, że demon spotkany przez ciebie w kanałach nie został zniszczony, lecz zamieszkał w jej ciele.", + "ptBR": "Uma nota escrita às pressas da Irmã Otávia, descrevendo a piora de sua saúde e suspeitas de que o demônio que você encontrou nos esgotos não foi destruído, mas a tomou como a nova hospedeira.", + "ruRU": "Торопливая записка от сестры Октавии. В ней она излагает симптомы своей болезни и подозрения, что демон из стоков не погиб, а вселился в ее тело.", + "trTR": "Rahibe Octavia'nın alelacele yazdığı bir not. Kötüleşen sağlığı ve lağımlarda karşılaştığın iblisin yok olmadığı, bir sonraki konak olarak onu kullandığı şüphelerinden bahsediyor.", + "zhCN": "奥克塔维娅修女在仓促间写下的便条。上面写了她不断恶化的健康状况,并怀疑你在下水道遇到的恶魔并没有被消灭,而是把她当作了下一个宿主。", + "zhTW": "奧塔維亞修女匆忙寫下的便箋。內容提到她的健康惡化,以及她懷疑你在下水道遭遇的惡魔並未消滅,反而寄身到她身上了。" + }, + "name": "Sister Octavia's Letter", + "name_localized": { + "deDE": "[ms]Schwester Octavias Brief", + "esES": "[fs]Carta de la hermana Octavia", + "esMX": "Carta a la Hermana Octavia", + "frFR": "[fs]Lettre de sœur Octavia", + "itIT": "[fs]Lettera di Sorella Octavia", + "jaJP": "シスター・オクタヴィアの手紙", + "koKR": "자매 옥타비아의 편지", + "plPL": "[ms]List od siostry Oktawii", + "ptBR": "[fs]Carta da Irmã Otávia", + "ruRU": "[ns]Письмо сестры Октавии", + "trTR": "Rahibe Octavia'nın Mektubu", + "zhCN": "奥克塔维娅修女的信", + "zhTW": "奧塔維亞修女的信件" + } + }, + "QST_Frac_FaithInBlood_PrayerBook": { + "flavor": "A well-loved book of litanies, prayers and psalms. Certain words are underlined, perhaps due to a deeply personal significance to those passages.", + "flavor_localized": { + "deDE": "Ein oft gelesenes Buch mit Litaneien, Gebeten und Psalmen. Einige Wörter sind unterstrichen, womöglich weil diese Passagen von tieferer persönlicher Bedeutung für die Leserin waren.", + "esES": "Un libro de letanías, plegarias y salmos muy leído. Hay palabras subrayadas, quizá porque los pasajes tuvieran un sentido personal profundo.", + "esMX": "Un libro muy querido de letanías, oraciones y salmos. Ciertas palabras están subrayadas, quizás debido al significado personal profundo de esos fragmentos.", + "frFR": "Un recueil de litanies, de prières et de psaumes chéri par sa propriétaire. Certains mots sont soulignés, peut-être en raison de l'importance toute particulière accordée à ces passages.", + "itIT": "Un libro molto amato di litanie, preghiere e salmi. Alcune parole sono sottolineate, forse per via di un significato profondamente personale di quei passaggi.", + "jaJP": "連祷、祈り、詩篇を収録した愛読書。下線が引かれている箇所があり、おそらく個人的に深い意味があるのだろう。", + "koKR": "연도문, 기도문, 찬송가가 담긴 책으로, 많이 닳아 있습니다. 개인적으로 와 닿은 부분인지, 밑줄이 쳐져 있는 부분도 있습니다.", + "plPL": "Wysłużona księga litanii, modlitw i psalmów. Niektóre słowa podkreślono, może ze względu na ich szczególne, osobiste znaczenie dla właścicielki.", + "ptBR": "Um livro muito amado de ladainhas, orações e salmos. Algumas palavras estão sublinhadas, talvez devido a um significado profundamente pessoal para essas passagens.", + "ruRU": "Аккуратная книга литаний, молитв и псалмов. Некоторые слова подчеркнуты. Видимо, для хозяйки они имели особый глубокий смысл.", + "trTR": "Ayinler, dualar ve ilahiler içeren, çok sevilen bir kitap. Bazı kelimelerin altı çizili, belki de çizen kişi için kişisel önemi olan yerlerdir.", + "zhCN": "一本深受喜爱的连祷文、祈祷文和圣歌书籍。某些语句带有下划线,可能是因为这些段落对她自己有深刻的意义。", + "zhTW": "一本廣受敬愛的連禱禮讚歌本。特定的字句底下有劃線,可能是這些段落對個人意義重大。" + }, + "name": "Sister Octavia's Prayer Book", + "name_localized": { + "deDE": "[ns]Schwester Octavias Gebetsbuch", + "esES": "[ms]Libro de plegarias de la hermana Octavia", + "esMX": "Libro de Oraciones de la Hermana Octavia", + "frFR": "[ms]Livre de prières de sœur Octavia", + "itIT": "[ms]Libro delle Preghiere di Sorella Octavia", + "jaJP": "シスター・オクタヴィアの祈祷書", + "koKR": "자매 옥타비아의 기도서", + "plPL": "[ms]Modlitewnik siostry Oktawii", + "ptBR": "[ms]Livro de Orações da Irmã Otávia", + "ruRU": "[ms]Молитвенник сестры Октавии", + "trTR": "Rahibe Octavia'nın Dua Kitabı", + "zhCN": "奥克塔维娅修女的祷词书", + "zhTW": "奧塔維亞修女的祈禱書" + } + }, + "QST_Frac_FaithInBlood_Reward": { + "affixes": [ + "INHERENT_CD_Reduction" + ], + "flavor": "A well-loved book of litanies, prayers and psalms. Certain words are underlined, perhaps due to a deeply personal significance to those passages. The soft leather cover is strangely cold to the touch.", + "flavor_localized": { + "deDE": "Ein oft gelesenes Buch mit Litaneien, Gebeten und Psalmen. Einige Wörter sind unterstrichen, womöglich weil diese Passagen von tieferer persönlicher Bedeutung für die Leserin waren. Der weiche Ledereinband fühlt sich seltsam kalt an.", + "esES": "Un libro de letanías, plegarias y salmos muy leído. Hay palabras subrayadas, quizá porque los pasajes tuvieran un sentido personal profundo. La tapa de cuero blando está extrañamente fría.", + "esMX": "Un libro muy querido de letanías, oraciones y salmos. Ciertas palabras están subrayadas, quizás debido al significado personal profundo de esos fragmentos. La suave tapa de cuero se siente extrañamente fría al tacto.", + "frFR": "Un recueil de litanies, de prières et de psaumes chéri par sa propriétaire. Certains mots sont soulignés, peut-être en raison de l'importance toute particulière accordée à ces passages. La couverture de cuir souple est étonnamment froide au toucher.", + "itIT": "Un libro molto amato di litanie, preghiere e salmi. Alcune parole sono sottolineate, forse per via di un significato profondamente personale di quei passaggi. La morbida copertina di pelle è stranamente fredda al tatto.", + "jaJP": "連祷、祈り、詩篇を収録した愛読書。下線が引かれている箇所があり、おそらく個人的に深い意味があるのだろう。ソフトレザーの表紙は、不思議と冷たい手触りだ。", + "koKR": "연도문, 기도문, 찬송가가 담긴 책으로, 많이 닳아 있습니다. 개인적으로 와 닿은 부분인지, 밑줄이 쳐져 있는 부분도 있습니다. 부드러운 가죽 표지는 만지면 조금 차갑습니다.", + "plPL": "Wysłużona księga litanii, modlitw i psalmów. Niektóre słowa podkreślono, może ze względu na ich szczególne, osobiste znaczenie dla właścicielki. Okładka z miękkiej skóry jest podejrzanie chłodna w dotyku.", + "ptBR": "Um livro bastante usado de litanias, preces e salmos. Algumas passagens foram sublinhadas, talvez por terem um significado profundamente pessoal para quem as marcou. A capa de couro macia é estranhamente fria ao toque.", + "ruRU": "Аккуратная книга литаний, молитв и псалмов. Некоторые слова подчеркнуты. Видимо, для хозяйки они имели особый глубокий смысл. Мягкая кожаная обложка почему-то холодная на ощупь.", + "trTR": "Ayinler, dualar ve ilahiler içeren, çok sevilen bir kitap. Bazı kelimelerin altı çizili, belki de çizen kişi için kişisel önemi olan yerlerdir. Yumuşak deri kapağı garip bir şekilde soğuk.", + "zhCN": "一本深受喜爱的内含连祷文、祷词和赞美诗的书。某些语句用下划线勾了出来,可能是因为这些段落对她有着深刻的意义。柔软的皮革封面摸上去异常冰冷。", + "zhTW": "一本廣受敬愛的連禱禮讚歌本。特定的字句底下有劃線,可能是這些段落對個人意義重大。奇怪的是,軟皮封面摸起來非常冰。" + }, + "name": "Sister Octavia's Prayer Book", + "name_localized": { + "deDE": "[ns]Schwester Octavias Gebetsbuch", + "esES": "[ms]Libro de plegarias de la hermana Octavia", + "esMX": "[ms]Libro de Oraciones de la Hermana Octavia", + "frFR": "[ms]Livre de prières de sœur Octavia", + "itIT": "[ms]Libro delle Preghiere di Sorella Octavia", + "jaJP": "シスター・オクタヴィアの祈祷書", + "koKR": "자매 옥타비아의 기도서", + "plPL": "[ms]Modlitewnik siostry Oktawii", + "ptBR": "[ms]Livro de Orações da Irmã Otávia", + "ruRU": "[ms]Молитвенник сестры Октавии", + "trTR": "Rahibe Octavia'nın Dua Kitabı", + "zhCN": "奥克塔维娅修女的祷词书", + "zhTW": "奧塔維亞修女的祈禱書" + } + }, + "QST_Frac_ForgiveMe_Note": { + "flavor": "Roza, it pains me to say this - our lives together… they can be no longer. Something has befallen me. I fear I am now damned. Please, never come looking for me. I will love you forever. Your Julek.", + "flavor_localized": { + "deDE": "Roza, die Worte zerreißen mich, aber – unser gemeinsames Leben … es ist vorbei. Etwas hat mich befallen. Ich fürchte, dass ich nun verdammt bin. Bitte suche niemals nach mir. Ich werde dich immer lieben. Dein Julek.", + "esES": "Roza, me apena muchísimo decir esto: nuestra vida juntos… ya no puede ser. Me ha pasado algo. Temo que estoy maldito. Por favor, no vengas nunca a buscarme. Te amaré siempre. Julek.", + "esMX": "Roza: me duele decir esto... Nuestra vida juntos... ya no se hará realidad. Algo me ha ocurrido. Temo que ya estoy condenado. Por favor, no vengas a buscarme. Te amaré por siempre. Tu Julek.", + "frFR": "Roza, j'ai du mal à l'admettre, mais je dois te dire que notre vie ensemble… cela n'est plus possible. Quelque chose m'est arrivé et je crains d'être à jamais damné. Je t'en supplie, ne cherche pas à me retrouver. Je ne cesserai jamais de t'aimer. Signé : ton Julek.", + "itIT": "Roza, mi addolora dire che la nostra vita insieme... non potrà esistere. Mi è capitata una cosa. Temo di essere ormai dannato. Ti prego, non venire mai a cercarmi. Ti amerò per sempre. Il tuo Julek.", + "jaJP": "ロザへ。辛いことだが、私たちが共に歩んできた人生は…もうおしまいだ。何かが、我が身に降りかかった。私は呪われてしまったのだろう。お願いだから、決して私を探さないでくれ。永遠に君を愛している。君のジュレックより。", + "koKR": "로자, 고통스러운 말이지만 우리가 함께하는 삶은... 이제 불가능해. 예기치 못한 일이 내게 일어났어. 아무래도 나는 이제 지옥에 떨어질 운명인 것 같아. 부디 나를 찾으러 오지 말아 줘. 영원히 사랑할게. 당신의 줄레크가.", + "plPL": "Rozo, muszę wyznać Ci z bólem, że nasze marzenia o wspólnym życiu... pozostaną niespełnione. Coś mi się bowiem stało. Obawiam się, że jestem przeklęty. Nie szukaj mnie, błagam. Zawsze będę Cię kochał. Twój Julik", + "ptBR": "Roza, eu sinto muito, mas nossa vida juntos... não é mais possível. Algo aconteceu comigo. Temo que estou condenado. Por favor, não venha me procurar. Eu te amarei para sempre. Seu Julek.", + "ruRU": "Роза... мне больно это говорить, но... нам не быть вместе. Нежданная беда уничтожила человека, которого ты раньше знала, и я боюсь, что проклят навеки. Прошу, не приходи меня искать. Я буду вечно любить тебя. Твой Джулек.", + "trTR": "Roza, üzülerek söylüyorum ki birlikte olan hayatımız... Sonlanmak zorunda. Başıma bir şey geldi. Lanetlenmiş olduğumdan korkuyorum. Lütfen beni aramaya gelme. Seni sonsuza dek seveceğim. Julek'in.", + "zhCN": "罗萨,我很痛心,但只能告诉你:我们在一起的日子……没办法再继续下去了。有事情降临在了我身上,恐怕我现在已经被诅咒了。我求求你,千万别来找我。我会永远爱你,你的朱莱克。", + "zhTW": "羅莎,我懷著沉痛的心情向你坦白:我們不可能在一起了。某種邪惡的東西降臨在我身上,我恐怕是遭到詛咒了。拜託千萬不要來找我。我對你的愛永世不渝。朱萊克敬上" + }, + "name": "Bloodied Note", + "name_localized": { + "deDE": "[fs]Blutverschmierte Notiz", + "esES": "[fs]Nota ensangrentada", + "esMX": "Nota Ensangrentada", + "frFR": "[ms]Message taché de sang", + "itIT": "[fs]Nota Insanguinata", + "jaJP": "血まみれのメモ", + "koKR": "피 묻은 쪽지", + "plPL": "[fs]Zakrwawiona notatka", + "ptBR": "[ms]Bilhete Ensanguentado", + "ruRU": "[fs]Окровавленная записка", + "trTR": "[n1]Kanlı Not[n2]Kanlı Notu", + "zhCN": "沾血的纸条", + "zhTW": "染血的紙條" + } + }, + "QST_Frac_GaleValley_RareHarvest_Ore": { + "flavor": "A rare, gem-laden geode. A local jeweler may have the tools to open it.", + "flavor_localized": { + "deDE": "Eine seltene Geode voller Edelsteine. Ein lokaler Juwelenschmied hat vielleicht das richtige Werkzeug, um sie zu öffnen.", + "esES": "Una geoda rara repleta de gemas. Puede que un joyero de la zona tenga las herramientas necesarias para abrirla.", + "esMX": "Una geoda inusual llena de gemas. Puede que un orfebre local tenga las herramientas para abrirla.", + "frFR": "Une géode rare dont l'intérieur est tapissé de gemmes. Les joaillers de la région doivent avoir les outils nécessaires à son ouverture.", + "itIT": "Un geode raro e ricco di gemme. Un gioielliere locale potrebbe avere gli strumenti per aprirlo.", + "jaJP": "宝石をたっぷり含んだ珍しい晶洞石。地元の宝石商なら、これを開く道具を持っているだろう。", + "koKR": "보석을 잔뜩 품고 있는 희귀한 정동석입니다. 마을 보석공이 가지고 있는 도구로 열 수 있을지도 모릅니다.", + "plPL": "Rzadka geoda wypełniona klejnotami. Lokalny jubiler powinien mieć narzędzia, którymi można ją otworzyć.", + "ptBR": "Um geodo raro e repleto de gemas. Um joalheiro local pode ter as ferramentas para abri-lo.", + "ruRU": "Редкая жеода, усыпанная самоцветами. У местного ювелира можно найти инструменты, чтобы ее расколоть.", + "trTR": "Bu, mücevherlerle dolu nadir bir kristal. Yerel bir gümüşçünün bunu açmak için malzemeleri olmalı.", + "zhCN": "一种富含宝石的稀有晶簇。当地的首饰匠也许有打开它的工具。", + "zhTW": "一個非常罕見、滿是寶石的晶球。當地珠寶匠可能有工具可以將其剖開。" + }, + "name": "Icebound Geode", + "name_localized": { + "deDE": "[fs]Eingefrorene Geode", + "esES": "[fs]Geoda vinculada al hielo", + "esMX": "Geoda Glacial", + "frFR": "[fs]Géode glaciaire", + "itIT": "[ms]Geode Glaciale", + "jaJP": "氷結晶洞石", + "koKR": "얼음 덮인 정동석", + "plPL": "[fs]Zamarznięta geoda", + "ptBR": "[ms]Geodo Congelado", + "ruRU": "Заледеневшая жеода", + "trTR": "[n1]Buzla Kaplı Kristal[n2]Buzla Kaplı Kristali", + "zhCN": "冰封晶簇", + "zhTW": "冰封晶球" + } + }, + "QST_Frac_GaleValley_RareHarvest_OreKit": { + "flavor": "A cloudy vial filled with acid flux. This will help with opening one rare Fractured Peaks geode.", + "flavor_localized": { + "deDE": "Eine trübe Phiole mit Säurepaste. Damit lässt sich eine seltene Geode der Zersplitterten Gipfel öffnen.", + "esES": "Un vial turbio lleno de fundente ácido. Esto te ayudará a abrir una geoda rara de las Cimas Quebradas.", + "esMX": "Un vial turbio lleno de flujo de ácido. Esto ayudará a abrir una de esas raras geodas de las Cumbres Fracturadas.", + "frFR": "Une fiole opaque remplie de solution acide. Peut servir à ouvrir une géode rare des pics Brisés.", + "itIT": "Una fiala torbida piena di castina acida. Mi tornerà utile per aprire un raro geode delle Vette Frantumate.", + "jaJP": "酸性の溶剤が入った不透明な瓶。これで破砕山脈の希少な晶洞石を開くことができるだろう。", + "koKR": "산성 융제가 가득 든 흐린 약병입니다. 희귀한 조각난 봉우리 정동석을 열 때 도움이 됩니다.", + "plPL": "Mętna fiolka wypełniona kwasowym topnikiem. Powinno to otworzyć jedną rzadką geodę ze Strzaskanych Szczytów.", + "ptBR": "Um frasco nebuloso cheio de fluxo ácido. Isso ajudará a abrir um geodo raro das Cimeiras Fraturadas.", + "ruRU": "Мутный флакон с бурлящей кислотой. Это поможет открыть редкую жеоду с Расколотых вершин.", + "trTR": "Asit eritkeniyle dolu, dumanlı bir şişe. Nadir Kırık Tepeler kristalini kırmak için işe yarayacaktır.", + "zhCN": "瓶子里装满了浑浊的酸性溶剂。你可以用它打开一个稀有的破碎群峰晶簇。", + "zhTW": "裝有酸蝕劑的混濁小瓶,有助於剖開碎峰嶺的稀有晶球。" + }, + "name": "Acid Flux", + "name_localized": { + "deDE": "[fs]Säurepaste", + "esES": "[ms]Fundente ácido", + "esMX": "Flujo de Ácido", + "frFR": "[fs]Solution acide", + "itIT": "[fs]Castina Acida", + "jaJP": "酸性の溶剤", + "koKR": "산성 융제", + "plPL": "[ms]Kwasowy topnik", + "ptBR": "[ms]Fluxo Ácido", + "ruRU": "[ms]Кислотный плавень", + "trTR": "Asit Eritkeni", + "zhCN": "酸性溶剂", + "zhTW": "酸蝕劑" + } + }, + "QST_Frac_GoldSpent_Gems": { + "flavor": "This large bag bears the mark of Merchant Meros and is heavy with various gems inside.", + "flavor_localized": { + "deDE": "Diese große Tasche trägt das Zeichen von Händler Meros und ist durch die vielen Edelsteine darin sehr schwer.", + "esES": "Este bolsón con la marca del mercader Meros pesa debido a las gemas que contiene.", + "esMX": "Esta bolsa grande lleva el distintivo del mercader Meros y está pesada por las diversas gemas que contiene.", + "frFR": "Ce grand sac porte l'emblème de Meros le marchand et est rempli de gemmes variées.", + "itIT": "Questa grossa borsa reca il marchio del mercante Meros ed è piena di varie gemme.", + "jaJP": "この大きな袋には商人メロスの印が施されており、さまざまな宝石が入っているので重たい。", + "koKR": "커다란 가방에 상인 메로스의 표식이 찍혀 있고 안에는 온갖 보석이 들어 있습니다.", + "plPL": "Ten wór oznaczono symbolem kupca Merosa. Jest ciężki od wypełniających go najrozmaitszych klejnotów.", + "ptBR": "Esta bolsa grande tem a marca do mercador Meros e está pesada com diversas gemas.", + "ruRU": "На крупном мешке, забитом драгоценными камнями, стоит клеймо торговца Мероса.", + "trTR": "Bu büyük çanta, Tüccar Meros'un damgasını taşıyor. Ağırlığı, içindeki çeşitli mücevherlerden geliyor.", + "zhCN": "这个大包裹上带有商人梅洛斯的印记,里面装满了各种宝石。", + "zhTW": "帶有商人梅洛斯標誌的沉甸甸大袋子,裡頭裝滿了各種寶石。" + }, + "name": "Payment of Gemstones", + "name_localized": { + "deDE": "[p]Edelsteine zur Bezahlung", + "esES": "[ms]Pago en gemas", + "esMX": "Pago de Gemas", + "frFR": "[ms]Paiement en gemmes", + "itIT": "[ms]Pagamento in Gemme", + "jaJP": "代価の宝石", + "koKR": "원석으로 치른 값", + "plPL": "[fs]Zapłata w klejnotach", + "ptBR": "[ms]Pagamento de Gemas", + "ruRU": "[fs]Плата самоцветами", + "trTR": "Değerli Taş Ödemesi", + "zhCN": "宝石款项", + "zhTW": "寶石酬款" + } + }, + "QST_Frac_HamGriz_BarbHammer_Reward": { + "affixes": [ + "INHERENT_OverpowerDamage" + ], + "flavor": "This fabled hammer is considered sacred to the barbarians of the Bear Tribe.", + "flavor_localized": { + "deDE": "Dieser sagenumwobene Hammer gilt unter den Barbaren des Bärenstamms als heilig.", + "esES": "Este martillo legendario es sagrado para los bárbaros de la Tribu del Oso.", + "esMX": "Este legendario martillo es sagrado para los bárbaros de la Tribu del Oso.", + "frFR": "Ce marteau légendaire est considéré comme un objet sacré pour les barbares de la tribu de l'Ours.", + "itIT": "Questo leggendario martello è ritenuto sacro dai Barbari della Tribù dell'Orso.", + "jaJP": "この伝説のハンマーは、熊の一族のバーバリアンにとって神聖なものとされている。", + "koKR": "곰 부족 야만용사들이 신성하게 여기는 전설적인 망치입니다.", + "plPL": "Dla barbarzyńców z Plemienia Niedźwiedzia ten legendarny młot jest święty.", + "ptBR": "Este lendário martelo é considerado sagrado pelos bárbaros da Tribo do Urso.", + "ruRU": "Легендарный молот считается святыней варваров из племени Медведя.", + "trTR": "Bu meşhur çekiç, Ayı Kabilesinin barbarları için kutsaldır.", + "zhCN": "这把传说中的锤子对熊族的野蛮人来说是神圣的。", + "zhTW": "這根傳奇之鎚是大熊部族野蠻人的聖物。" + }, + "name": "Grizzly's Maul", + "name_localized": { + "deDE": "[ms]Grizzlymalmer", + "esES": "[ms]Martillo del oso pardo", + "esMX": "[ms]Mazo del Oso Pardo", + "frFR": "[fs]Mâchoire du Grizzly", + "itIT": "[ms]Martello del Grizzly", + "jaJP": "大熊の鉄槌", + "koKR": "회색 곰의 망치", + "plPL": "[ms]Młot Ursusa", + "ptBR": "[ms]Malho do Urso-cinzento", + "ruRU": "Молот Гризли", + "trTR": "Bozayı Tokmağı", + "zhCN": "灰熊重锤", + "zhTW": "灰熊之鎚" + } + }, + "QST_Frac_HamGriz_Hammer_Quest": { + "flavor": "The fabled hammer is considered sacred to the barbarians of the Bear Tribe.", + "flavor_localized": { + "deDE": "Der sagenumwobene Hammer gilt unter den Barbaren des Bärenstamms als heilig.", + "esES": "El martillo legendario es sagrado para los bárbaros de la Tribu del Oso.", + "esMX": "Este legendario martillo es sagrado para los bárbaros de la Tribu del Oso.", + "frFR": "Ce marteau légendaire est considéré comme un objet sacré pour les barbares de la tribu de l'Ours.", + "itIT": "Il leggendario martello è ritenuto sacro dai Barbari della Tribù dell'Orso.", + "jaJP": "伝説のハンマーは、熊の一族のバーバリアンにとって神聖なものとされている。", + "koKR": "곰 부족 야만용사들이 신성하게 여기는 전설적인 망치입니다.", + "plPL": "Dla barbarzyńców z Plemienia Niedźwiedzia ten legendarny młot jest święty.", + "ptBR": "O lendário martelo é considerado sagrado pelos bárbaros da Tribo do Urso.", + "ruRU": "Легендарный молот считается святыней варваров из племени Медведя.", + "trTR": "Meşhur çekiç, Ayı Kabilesinin barbarları için kutsaldır.", + "zhCN": "这柄传说中的锤子对熊族的野蛮人来说是神圣的。", + "zhTW": "這根傳奇之鎚是大熊部族野蠻人的聖物。" + }, + "name": "Grizzly's Maul", + "name_localized": { + "deDE": "[ms]Grizzlymalmer", + "esES": "[ms]Martillo del oso pardo", + "esMX": "[ms]Mazo del Oso Pardo", + "frFR": "[fs]Mâchoire du Grizzly", + "itIT": "[ms]Martello del Grizzly", + "jaJP": "大熊の鉄槌", + "koKR": "회색 곰의 망치", + "plPL": "[ms]Młot Ursusa", + "ptBR": "[ms]Malho do Urso-cinzento", + "ruRU": "Молот Гризли", + "trTR": "Bozayı Tokmağı", + "zhCN": "灰熊重锤", + "zhTW": "灰熊之鎚" + } + }, + "QST_Frac_HoradricBook": { + "desc": "Bound to Gale Valley", + "desc_localized": { + "deDE": "Gehört zum Sturmtal", + "esES": "Vinculado al Valle Galerna", + "esMX": "Se usa en el Valle del Vendaval", + "frFR": "En lien avec la vallée Cinglante.", + "itIT": "Vincolato a Valle Burrascosa.", + "jaJP": "ゲイル谷にバインド済み", + "koKR": "질풍 계곡에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Doliną Wichrów", + "ptBR": "Vinculado ao Vale Ventania", + "ruRU": "Используется в Штормовой долине", + "trTR": "Bora Vadisi'ne bağlı", + "zhCN": "属于狂风谷", + "zhTW": "區域綁定:烈風山谷" + }, + "flavor": "A worn and dusty book with a faded Horadric seal on the cover.", + "flavor_localized": { + "deDE": "Ein abgenutztes, staubiges Buch mit einem verblichenen horadrischen Siegel auf dem Einband.", + "esES": "Un libro usado y polvoriento con un sello horádrico desgastado en la portada.", + "esMX": "Un libro deteriorado y polvoriento que tiene un sello horádrico descolorido en la tapa.", + "frFR": "Un livre usé et poussiéreux dont la couverture est décorée d'un sceau horadrique en partie effacé.", + "itIT": "Un libro logoro e impolverato con un sigillo horadrico sbiadito sulla copertina.", + "jaJP": "表紙に色褪せたホラドリムの封印が施された、擦り切れて埃をかぶった本。", + "koKR": "표지에 흐릿해진 호라드림 봉인이 있는 먼지투성이의 너덜너덜한 책입니다.", + "plPL": "Stara, zakurzona księga z wyblakłą pieczęcią horadrimów na okładce.", + "ptBR": "Um livro gasto e empoeirado com um selo horádrico desbotado na capa.", + "ruRU": "Истертая и пыльная книга с выцветшей печатью хорадримов на обложке.", + "trTR": "Kapağında rengi atmış bir Horadrim mührü olan yıpranmış ve tozlu bir kitap.", + "zhCN": "一本布满灰尘的旧书,封面上有褪了色的赫拉迪姆印章。", + "zhTW": "滿是灰塵的陳舊書本。封面上有個褪色的赫拉迪姆印記。" + }, + "name": "Lesser Verses and Incantations", + "name_localized": { + "deDE": "[p]Einfache Verse und Beschwörungen", + "esES": "[mp]Encantamientos y versíc. menores", + "esMX": "Versículos y Encantamientos Menores", + "frFR": "[mp]Incantations et versets mineurs", + "itIT": "[mp]Versi e Incantamenti Minori", + "jaJP": "小節と呪文", + "koKR": "하급 시와 주문", + "plPL": "[p]Pomniejsze wersety i zaklęcia", + "ptBR": "[ms]Versos e Encantamentos Menores", + "ruRU": "[p]Простейшие заветы и заклинания", + "trTR": "[n1]İkinci Sınıf Dizeler ve Efsunlar[n2]İkinci Sınıf Dizeler ve Efsunlari", + "zhCN": "次级经文和咒语", + "zhTW": "初階經文與咒語" + } + }, + "QST_Frac_Inheritance2_Axe": { + "desc": "Bound to Sanctified Study", + "desc_localized": { + "deDE": "Gehört zum Geheiligten Arbeitszimmer", + "esES": "Vinculada al Estudio Santificado.", + "esMX": "Se usa en el Estudio Santificado", + "frFR": "En lien avec l'étude sanctifiée.", + "itIT": "Vincolata allo Studio Sacro", + "jaJP": "聖別の書斎にバインド済み", + "koKR": "축성된 서재에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Uświęconą Pracownią", + "ptBR": "Vinculado ao Escritório Santificado", + "ruRU": "Используется в Келье", + "trTR": "Kutsanmış Çalışma Odası'na bağlı", + "zhCN": "属于圣化书房", + "zhTW": "區域綁定:聖淨研習室" + }, + "flavor": "The axe is still slick with blood that seems to soak through any cloth wrapping the blade.", + "flavor_localized": { + "deDE": "Die Axt ist noch immer mit Blut verschmiert, das durch den Stoff sickert, mit dem die Klinge umwickelt ist.", + "esES": "El hacha sigue empapada de sangre y esta se filtra a través de cualquier tejido que envuelve el arma.", + "esMX": "Esta hacha todavía está manchada con sangre que parece empapar cualquier tela con la que se envuelva la hoja.", + "frFR": "La hache est encore maculée d'un sang qui semble suinter à travers toutes les étoffes qui entourent la lame.", + "itIT": "L'ascia è ancora sporca di sangue, che sembra inzuppare qualsiasi panno avvolga la lama.", + "jaJP": "斧にはまだ血が付着していて、刃を包んでいる布にもしみ込んでいるようだ。", + "koKR": "도끼가 아직 미끈거리는 피가 묻어 있어, 천으로 날을 감싸면 금방 피에 젖어 버립니다.", + "plPL": "Topór jest wciąż śliski od krwi, która zdaje się przesiąkać przez każdy materiał przytknięty do ostrza.", + "ptBR": "O machado ainda está manchado com o sangue que parece encharcar qualquer pano que envolva a lâmina.", + "ruRU": "Кровь стекает с лезвия топора и проступает сквозь оборачивающую его ткань.", + "trTR": "Balta, hâlâ etrafını saran herhangi bir kumaşı ıslatan bir kanla kaplı.", + "zhCN": "斧头上仍然沾满血迹,似乎连包裹斧刃的布都浸透了。", + "zhTW": "從斧緣浸透出血,似乎不管用什麼布都包不住。" + }, + "name": "The Woodsman's Axe", + "name_localized": { + "deDE": "[fs]Die Holzfälleraxt", + "esES": "[ms]El hacha del leñador", + "esMX": "[ms]Hacha del Leñador", + "frFR": "[fs]Hache du bûcheron", + "itIT": "[fs]Ascia del Taglialegna", + "jaJP": "木こりの斧", + "koKR": "나무꾼의 도끼", + "plPL": "[fs]Siekiera Drwala", + "ptBR": "[ms]Machado do Lenhador", + "ruRU": "[ms]Топор лесоруба", + "trTR": "Ormancı Baltası", + "zhCN": "樵夫的斧头", + "zhTW": "樵夫的斧頭" + } + }, + "QST_Frac_Inheritance_Axe": { + "desc": "\"Inheritance\"", + "desc_localized": { + "deDE": "Erbschaft", + "esES": "\"Herencia\".", + "esMX": "\"Herencia\"", + "frFR": "Héritage", + "itIT": "\"Eredità\"", + "jaJP": "「継承」", + "koKR": "\"계승\"", + "plPL": "\"Scheda\"", + "ptBR": "\"Herança\"", + "ruRU": "\"Наследие\"", + "trTR": "\"Miras\"", + "zhCN": "\"遗产\"", + "zhTW": "繼承衣缽" + }, + "flavor": "The axe is still slick with blood that seems to soak through any cloth wrapping the blade.", + "flavor_localized": { + "deDE": "Die Axt ist noch immer mit Blut verschmiert, das durch den Stoff sickert, mit dem die Klinge umwickelt ist.", + "esES": "El hacha sigue empapada de sangre y esta se filtra a través de cualquier tejido que envuelve el arma.", + "esMX": "Esta hacha todavía está manchada con sangre que parece empapar cualquier tela con la que se envuelva la hoja.", + "frFR": "La hache est encore maculée d'un sang qui semble suinter à travers toutes les étoffes qui entourent la lame.", + "itIT": "L'ascia è ancora sporca di sangue, che sembra inzuppare qualsiasi panno avvolga la lama.", + "jaJP": "斧にはまだ血が付着していて、刃を包んでいる布にもしみ込んでいるようだ。", + "koKR": "도끼가 아직 미끈거리는 피가 묻어 있어, 천으로 날을 감싸면 금방 피에 젖어 버립니다.", + "plPL": "Topór jest wciąż śliski od krwi, która zdaje się przesiąkać przez każdy materiał przytknięty do ostrza.", + "ptBR": "O machado ainda está manchado com o sangue que parece encharcar qualquer pano que envolva a lâmina.", + "ruRU": "Кровь стекает с лезвия топора и проступает сквозь оборачивающую его ткань.", + "trTR": "Balta, hâlâ etrafını saran herhangi bir kumaşı ıslatan bir kanla kaplı.", + "zhCN": "斧头上仍然沾满血迹,似乎连包裹斧刃的布都浸透了。", + "zhTW": "從斧緣浸透出血,似乎不管用什麼布都包不住。" + }, + "name": "The Woodsman's Axe", + "name_localized": { + "deDE": "[fs]Die Holzfälleraxt", + "esES": "[ms]El hacha del leñador", + "esMX": "[ms]Hacha del Leñador", + "frFR": "[fs]Hache du bûcheron", + "itIT": "[fs]Ascia del Taglialegna", + "jaJP": "木こりの斧", + "koKR": "나무꾼의 도끼", + "plPL": "[fs]Siekiera Drwala", + "ptBR": "[ms]Machado do Lenhador", + "ruRU": "[ms]Топор лесоруба", + "trTR": "Ormancı Baltası", + "zhCN": "樵夫的斧头", + "zhTW": "樵夫的斧頭" + } + }, + "QST_Frac_KhazraBone": { + "flavor": "Bones of Ice Clan khazra, splintered in combat. The young chieftain of the Bear Tribe barbarians, known for his fondness of crushing weapons, collects them with pride.", + "flavor_localized": { + "deDE": "Knochen von Khazra des Eisklans, die im Kampf zersplittert sind. Der junge Häuptling der Barbaren vom Bärenstamm, der für seine Vorliebe für zerschmetternde Waffen bekannt ist, sammelt sie stolz.", + "esES": "Huesos de los khazra del Clan de Hielo, astillados en combate. El joven cacique de los bárbaros de la Tribu del Oso, conocido por su afición a las armas contundentes, los colecciona con orgullo.", + "esMX": "Huesos de los Khazra del Clan de Hielo, astillados durante el combate. El joven caudillo de los bárbaros de la Tribu del Oso, conocido por su afición a las armas contundentes, los colecciona con orgullo.", + "frFR": "Des os de Khazras du clan de la Glace, brisés au combat. Le jeune chef des barbares de la tribu de l'Ours, connu pour son goût pour les armes brutales, les collectionne fièrement.", + "itIT": "Ossa di khazra del Clan del Ghiaccio, spezzate in combattimento. Il giovane capotribù dei Barbari della Tribù dell'Orso, noto per la sua passione per le armi distruttive, le colleziona con orgoglio.", + "jaJP": "戦闘で砕けた氷の一族カズラの骨。殴打武器を好むことで知られる熊族の若き族長が、誇らしげに集めている。", + "koKR": "전투 중에 조각난 얼음혈족 카즈라의 뼈입니다. 곰 부족 야만용사들의 젊은 족장은 부수는 무기를 좋아하기로 유명하고, 그런 무기를 자랑거리로 여기며 수집합니다.", + "plPL": "Kości kazry z Klanu Lodu, roztrzaskane w walce. Młody wódz barbarzyńskiego Plemienia Niedźwiedzia, znany z upodobania do broni miażdżącej, zbiera je z dumą.", + "ptBR": "Ossos dos khazra do Clã do Gelo, estilhaçados em combate. O jovem chefe dos bárbaros da Tribo do Urso, conhecido por seu gosto por armas esmagadoras, os coleciona com orgulho.", + "ruRU": "Кости хазра из клана Льда, расколотые в бою. Молодой вождь племени Медведя известен любовью к дробящему оружию и с гордостью его коллекционирует.", + "trTR": "Buz Klanı keçi adamlarının çarpışmada parçalanan kemikleri. Ayı Kabilesi barbarlarının ezici silahlara olan düşkünlüğüyle tanınan genç şefi, bu kemikleri gururla toplar.", + "zhCN": "冰族卡兹拉的骨头,在战斗中被打碎。熊族野蛮人的年轻酋长喜欢能粉碎一切的武器,而且以此闻名,他总会满怀自豪地收集这些武器。", + "zhTW": "在戰鬥中被打斷的冰族卡茲拉骨頭。大熊部族野蠻人的年輕酋長愛好鈍器,他滿懷驕傲地搜集這些骨頭。" + }, + "name": "Ice Clan Bones", + "name_localized": { + "deDE": "[p]Knochen des Eisklans", + "esES": "[mp]Huesos del Clan de Hielo", + "esMX": "Huesos del Clan de Hielo", + "frFR": "[mp]Os du clan de la Glace", + "itIT": "[fp]Ossa del Clan del Ghiaccio", + "jaJP": "氷の一族の骨", + "koKR": "얼음혈족 뼈", + "plPL": "[p]Kości kazry z Klanu Lodu", + "ptBR": "[mp]Ossos do Clã de Gelo", + "ruRU": "[p]Кости клана Льда", + "trTR": "Buz Klanı Kemikleri", + "zhCN": "冰族骨头", + "zhTW": "冰族骸骨" + } + }, + "QST_Frac_LilithBlood_02_HolyRelic": { + "flavor": "A blanket made of fine satin. It shimmers in the light.", + "flavor_localized": { + "deDE": "Eine Decke aus feinem Satin. Sie schimmert im Licht.", + "esES": "Una sábana de satén de calidad. Resplandece a la luz.", + "esMX": "Una manta de fino raso. Brilla con la luz.", + "frFR": "Une couverture en satin raffiné. Elle luit à la lumière.", + "itIT": "Una coperta di raso di qualità. Scintilla alla luce.", + "jaJP": "上質なサテンで作られたブランケット。光を浴びて煌めく。", + "koKR": "질 좋은 새틴으로 만든 담요입니다. 빛을 받아 반짝입니다.", + "plPL": "Narzuta wykonana z eleganckiej satyny. Lśni w promieniach światła.", + "ptBR": "Cobertor de seda refinada. Brilha na luz.", + "ruRU": "Покров из изысканной атласной ткани. Красиво мерцает, когда на него падает свет.", + "trTR": "İnce satenden yapılmış bir battaniye. Işıkta parlıyor.", + "zhCN": "由上好绸缎织就的毯子,在光线下闪烁着微芒。", + "zhTW": "由上等絲緞製成的毯子。會在光線下閃閃發光。" + }, + "name": "The Child's Caul", + "name_localized": { + "deDE": "[fs]Glückshaube des Kindes", + "esES": "[ms]Velo de la niña", + "esMX": "[ms]El Manto del Niño", + "frFR": "[fs]Coiffe de l'enfant", + "itIT": "[ms]Omento dell'Infante", + "jaJP": "幸帽児の羊膜", + "koKR": "숭배자의 두건", + "plPL": "[ms]Otulacz Dziecięcia", + "ptBR": "[ms]Manto do Filho", + "ruRU": "[fs]Плацента плода", + "trTR": "Çocuğun Örtüsü", + "zhCN": "婴童胎膜", + "zhTW": "聖童披巾" + } + }, + "QST_Frac_LilithBlood_Petal": { + "flavor": "\"Lilith's blood is soft to the touch, warm despite the cold. It reacts to you.\"", + "flavor_localized": { + "deDE": "\"Liliths Blut fühlt sich weich an, warm trotz der Kälte. Es reagiert auf Euch.\"", + "esES": "\"La sangre de Lilith es suave al tacto y cálida pese al frío. Reacciona a ti\".", + "esMX": "\"La sangre de Lilith es suave al tacto, cálida a pesar del frío. Reacciona a uno.\"", + "frFR": "« Le sang de Lilith est doux au toucher et chaud, malgré le froid. Il réagit à votre présence. »", + "itIT": "\"Il sangue di Lilith è soffice al tatto e caldo nonostante il clima freddo. Reagisce alla tua presenza.\"", + "jaJP": "「リリスの血は触れると柔らかく、冷たさに反して温かい。受け取った者に反応するのだ」", + "koKR": "\"릴리트의 피는 부드럽고 추위 속에서도 따뜻하며, 당신에게 반응합니다.\"", + "plPL": "\"Krew Lilit jest miękka w dotyku, ciepła na przekór zimnu. Reaguje na ciebie\".", + "ptBR": "\"O sangue de Lilith é suave, cálido apesar do frio. Ele reage a você.\"", + "ruRU": "\"Сгусток крови Лилит мягкий и теплый на ощупь, даже когда вокруг холодно. Он явно реагирует на ваше прикосновение\".", + "trTR": "\"Lilith'in kanı yumuşaktır, soğuğa rağmen sıcaktır. Sana tepki verir.\"", + "zhCN": "\"莉莉丝的血触感柔滑,冰冷却也温暖。它会对你作出反应。\"", + "zhTW": "「莉莉絲的鮮血觸感非常柔潤,雖然寒冷但還是有溫暖的氣息在。它對你有所反應。」" + }, + "name": "Blood Petal", + "name_localized": { + "deDE": "[fs]Blutblüte", + "esES": "[ms]Pétalo de sangre", + "esMX": "[ms]Pétalo de Sangre", + "frFR": "[ms]Pétale de sang", + "itIT": "[ms]Petalo di Sangue", + "jaJP": "血の花びら", + "koKR": "피의 꽃잎", + "plPL": "[ms]Krwawy Płatek", + "ptBR": "[fs]Pétala de Sangue", + "ruRU": "[ms]Кровавый лепесток", + "trTR": "Kan Yaprağı", + "zhCN": "血色花瓣", + "zhTW": "血花瓣" + } + }, + "QST_Frac_MaladyOfTheSoul_Chalice": { + "desc": "Bound to the Frigid Cellar", + "desc_localized": { + "deDE": "Gehört zum Eisigen Keller", + "esES": "Vinculado al Sótano Gélido.", + "esMX": "Se usa en el Sótano Gélido", + "frFR": "En lien avec la cave frigide.", + "itIT": "Vincolato alla Cantina Gelida", + "jaJP": "凍てついた地下室にバインド済み", + "koKR": "혹한의 지하실에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Lodowatą Piwnicą", + "ptBR": "Vinculado ao Porão Frígido", + "ruRU": "Используется в Холодном подвале", + "trTR": "Soğuk Mahzen'e bağlı", + "zhCN": "属于冰冷地窖", + "zhTW": "區域綁定:霜凍地窖" + }, + "flavor": "An ornate chalice of precious metal bearing the mark of the Cathedral of Light. There is a strange patina coating the inside of the bowl.", + "flavor_localized": { + "deDE": "Ein kunstvoller Kelch aus Edelmetall mit dem Zeichen der Kathedrale des Lichts. Die Innenseite der Schale ist mit einer seltsamen Patina überzogen.", + "esES": "Un cáliz ornamental de metal precioso con la marca de la Catedral de la Luz. La cara interior del recipiente tiene una extraña pátina.", + "esMX": "Un cáliz adornado de metal precioso que lleva el distintivo de la Catedral de la Luz. Una extraña pátina recubre el interior del tazón.", + "frFR": "Un calice orné de métaux précieux portant le signe de la Cathédrale de la Lumière. Une étrange patine recouvre l'intérieur de la coupe.", + "itIT": "Un calice ornato di metallo prezioso con il marchio della Cattedrale della Luce. L'interno della coppa è ricoperto da una strana patina.", + "jaJP": "光の聖堂の印が入った貴金属製の華麗な聖杯。杯の内側には不思議なパティナが塗られている。", + "koKR": "빛의 대성당의 징표가 아로새겨진 정교한 귀금속 성배입니다. 잔 안쪽을 기묘한 광택이 덮고 있습니다.", + "plPL": "Ozdobny kielich wykonany z cennego metalu, oznaczony symbolem Katedry Światłości. Wnętrzne kielicha pokrywa dziwna warstwa patyny.", + "ptBR": "Um cálice ornamentado de metal precioso com a marca da Catedral da Luz. Uma pátina estranha cobre o interior da taça.", + "ruRU": "Узорчатая чаша из драгоценного металла с символом Собора Света. Изнутри ее покрывает странная патина.", + "trTR": "Işık Katedrali'nin işaretini taşıyan, değerli metalden yapılma süslü bir kadeh. Kadehin içini garip bir bakır küfü kaplamış.", + "zhCN": "一个装饰华丽的贵金属圣杯,上面有圣光大教堂的标记。圣杯内侧有一层奇怪的铜锈。", + "zhTW": "以貴金屬製成的華麗聖餐杯,飾有光明聖教的標誌。內緣有一層怪異的光澤。" + }, + "name": "Holy Chalice", + "name_localized": { + "deDE": "[ms]Heiliger Kelch", + "esES": "[ms]Cáliz sagrado", + "esMX": "[ms]Cáliz Sagrado", + "frFR": "[ms]Calice sacré", + "itIT": "[ms]Calice Sacro", + "jaJP": "聖杯", + "koKR": "신성한 성배", + "plPL": "[ms]Święty Kielich", + "ptBR": "[ms]Cálice Sagrado", + "ruRU": "[fs]Священная чаша", + "trTR": "[n1]Kutsal Kadeh[n2]Kutsal Kadehi", + "zhCN": "圣杯", + "zhTW": "聖杯" + } + }, + "QST_Frac_MeneCoffers_Tithe": { + "flavor": "This ledger details a heavy tithing requirement due to the Cathedral of Light. There are several tabbed sections noting inconsistencies and incorrect figures.", + "flavor_localized": { + "deDE": "In diesem Schuldbuch ist eine beträchtliche Zehntforderung zu Gunsten der Kathedrale des Lichts aufgeführt. Es gibt mehrere markierte Abschnitte, in denen Unstimmigkeiten und fehlerhafte Zahlen vermerkt sind.", + "esES": "Este libro de cuentas detalla un oneroso diezmo que se debe a la Catedral de la Luz. Hay varias secciones donde se señalan incoherencias y cifras incorrectas.", + "esMX": "Este registro detalla una gran demanda de diezmo destinado a la Catedral de la Luz. Hay varias secciones con señaladores que mencionan discrepancias y cifras incorrectas.", + "frFR": "Ce livre de comptes fait état d'une lourde dîme à verser à la Cathédrale de la Lumière. Plusieurs pages sont remplies de notes signalant toute incohérence et erreur de calcul.", + "itIT": "Questo registro riporta i dettagli di una pesante richiesta di decima dovuta alla Cattedrale della Luce. Ci sono diverse sezioni evidenziate che segnalano incongruenze e cifre errate.", + "jaJP": "この台帳には、光の聖堂による重い什分の一税の要件が詳述されている。矛盾や不正確な数字を指摘する付け札がいくつもある。", + "koKR": "빛의 대성당이 수금해야 하는 거액의 십일조 내역을 적은 장부입니다. 숫자가 일치하지 않거나 정확하지 않은 부분에 딱지를 붙여 두었습니다.", + "plPL": "W rejestrze zawarto szczegółowe informacje na temat dziesięciny rygorystycznie pobieranej na rzecz Katedry Światłości. Kilka zaznaczonych fragmentów poświęcono nieścisłościom i nieprawidłowym kwotom.", + "ptBR": "Este registro detalha uma alta cobrança de dízimo devido à Catedral da Luz. Existem várias seções marcadas apontando inconsistências e números incorretos.", + "ruRU": "В журнале указан перечень жестких оброков для Собора Света. Несколько строк с цифрами помечены как ошибочные или противоречивые.", + "trTR": "Bu defter, Işık Katedrali'nin getirdiği ağır ondalık vergi gereksinimlerini anlatıyor. Tutarsızlıkları ve yanlış rakamları gösteren birçok bölüm içeriyor.", + "zhCN": "这个账本详细记录了圣光大教堂要收取的大量奉纳。有几个标签部分指出了不一致和不正确的数目。", + "zhTW": "此帳本詳細記載積欠光明聖教的沉重稅賦。有幾個數字對不上和錯誤的地方還用標籤標了起來。" + }, + "name": "Tithing Demands", + "name_localized": { + "deDE": "[p]Zehntforderungen", + "esES": "[fs]Reclamación del diezmo", + "esMX": "Demanda de Diezmo", + "frFR": "[fs]Dîme due", + "itIT": "[fp]Richieste di Decima", + "jaJP": "什分の一税徴収", + "koKR": "헌금 청구서", + "plPL": "[p]Żądania dziesięciny", + "ptBR": "[fp]Requisições de Dízimo", + "ruRU": "[ns]Требование десятины", + "trTR": "Ondalık Vergi Talepleri", + "zhCN": "奉纳需求", + "zhTW": "徵稅帳本" + } + }, + "QST_Frac_PaleKnightsKin_Journal_01": { + "flavor": "A journal entry detailing the Light's Watch archivist's impressions of Knight Soliana Coste. This confirms that Zalan's mother was indeed stationed here.", + "flavor_localized": { + "deDE": "Ein Tagebucheintrag, in dem der Archivar der Lichtwacht seine Eindrücke von Ritterin Soliana Coste schildert. Dies bestätigt, dass Zalans Mutter tatsächlich hier stationiert war.", + "esES": "Un fragmento de un diario con las impresiones del archivista de Guardia de la Luz sobre la caballera Soliana Coste. Confirma que la madre de Zalan estuvo aquí.", + "esMX": "Una entrada de diario que detalla las impresiones del archivista de Vigilia de la Luz sobre Soliana Coste, miembro de los Caballeros. Esto confirma que la madre de Zalan estuvo realmente apostada aquí.", + "frFR": "Une entrée de journal détaillant les impressions de l'archiviste de la vigie de la Lumière à propos de la chevalière Soliana Coste. Ceci confirme que la mère de Zalan a bel et bien été en poste ici.", + "itIT": "Una voce del diario che descrive le impressioni dell'archivista di Veglia della Luce sulla cavaliera Soliana Coste. Questo conferma che la madre di Zalan era di stanza qui.", + "jaJP": "騎士ソリアナ・コストに対する印象について光の監視所の記録人が記した日誌の記述。これによりザランの母親が確かにここに駐留していたことがわかる。", + "koKR": "빛의 초소 기록관리자가 기사 솔리아나 코스트에 대한 인상을 상세히 기록한 일지입니다. 잘란의 어머니가 여기 있었다는 사실을 확인해 주는 기록입니다.", + "plPL": "Wpis w dzienniku archiwisty ze Strażnicy Światłości dotyczący jego odczuć na temat rycerki Koste. Dowodzi, że matka Zalana rzeczywiście tu stacjonowała.", + "ptBR": "Uma entrada de diário detalhando as impressões do arquivista da Vigília da Luz sobre a Cavaleira Soliana Coste. Isso confirma que a mãe de Zalan esteve de fato aqui.", + "ruRU": "Запись в дневнике содержит впечатления архивариуса Дозора Света от рыцаря Солианы Косте. Это подтверждает, что мать Залана действительно была здесь.", + "trTR": "Işık Gözcüsü arşivcisinin Soliana Coste adındaki Şövalye hakkındaki izlenimlerini anlatan bir günlük kaydı. Bu, Zalan'ın annesinin gerçekten de burada konuşlandırıldığını kanıtlıyor.", + "zhCN": "这篇日志详细描述了圣光之御的档案管理员对骑士索利亚娜·科斯蒂的印象,从而证实了扎兰的母亲的确曾驻扎在此。", + "zhTW": "詳述聖光守望文庫書吏對騎士索莉安娜‧寇斯特印象的一篇日誌。這證實了札蘭的母親確實駐紮於此。" + }, + "name": "Archivist's Journal I", + "name_localized": { + "deDE": "[ns]Tagebuch des Archivars I", + "esES": "[ms]Diario del archivista I", + "esMX": "Diario del Archivista", + "frFR": "[ms]Journal de l'archiviste I", + "itIT": "[ms]Diario di un Archivista I", + "jaJP": "記録人の日誌I", + "koKR": "기록관리자의 일지 1", + "plPL": "[ms]Dziennik archiwisty I", + "ptBR": "[ms]Diário do Arquivista I", + "ruRU": "[ms]Журнал архивариуса: том I", + "trTR": "Arşivcinin Günlüğü I", + "zhCN": "档案管理员的日志I", + "zhTW": "文庫書吏的日誌:第一篇" + } + }, + "QST_Frac_PaleKnightsKin_Journal_02": { + "flavor": "A journal entry detailing the Light's Watch archivist's concerns with an impending mission. It seems the faithful had no illusions about their fate.", + "flavor_localized": { + "deDE": "Ein Tagebucheintrag, in dem der Archivar der Lichtwacht seine Sorgen über eine bevorstehende Mission schildert. Es scheint, als hätten sich die Gläubigen keine Illusionen über ihr Schicksal gemacht.", + "esES": "Un fragmento de un diario donde el archivista de Guardia de la Luz describe sus preocupaciones sobre su próxima misión. Parece que los fieles no se hacían ilusiones sobre su destino.", + "esMX": "Una entrada de diario que detalla las preocupaciones del archivista de Vigilia de la Luz respecto de una misión inminente. Parece que los fieles no se hacían ilusiones sobre su destino.", + "frFR": "Une entrée de journal détaillant les inquiétudes de l'archiviste de la vigie de la Lumière quant à une mission prochaine. Il semble qu'il ne se faisait aucune illusion sur le sort de ses camarades.", + "itIT": "Una voce del diario che descrive le preoccupazioni di un archivista di Veglia della Luce per una missione. Sembra che i fedeli non avessero illusioni sul loro destino.", + "jaJP": "迫りくる使命について光の監視所の記録人が記した日誌の記述。信心者は己の運命に幻想を抱いてはいなかったようだ。", + "koKR": "빛의 초소 기록관리자가 당면한 임무의 우려스러운 점을 상세히 기록한 일지입니다. 신자들은 자신들의 운명을 정확히 파악하고 있었던 것 같습니다.", + "plPL": "Wpis w dzienniku archiwisty ze Strażnicy Światłości wyrażający jego niepokój związany z nadchodzącą misją. Wygląda na to, że wierni nie mieli złudzeń co do swego losu.", + "ptBR": "Uma entrada de diário detalhando os receios do arquivista da Vigília da Luz a respeito de uma missão iminente. Parece que os fiéis não estavam iludidos sobre seu destino.", + "ruRU": "Запись в дневнике содержит раздумья архивариуса Дозора Света о грядущей миссии. Видимо, даже праведники могут смотреть правде в глаза.", + "trTR": "Işık Gözcüsü arşivcisinin yaklaşan görev hakkında endişelerini anlatan bir günlük kaydı. Görünüşe göre inançlılar, kaderleri hakkında herhangi bir aldanma yaşamamışlar.", + "zhCN": "这篇日志详细描述了圣光之御的档案管理员对即将到来的一项使命的担忧。看来信徒对自己的命运没有抱有幻想。", + "zhTW": "詳述聖光守望文庫書吏對即將進行任務的擔憂。看來信徒們對於結局已是心裡有數。" + }, + "name": "Archivist's Journal II", + "name_localized": { + "deDE": "[ns]Tagebuch des Archivars II", + "esES": "[ms]Diario del archivista II", + "esMX": "Diario del Archivista II", + "frFR": "[ms]Journal de l'archiviste II", + "itIT": "[ms]Diario di un Archivista II", + "jaJP": "記録人の日誌II", + "koKR": "기록관리자의 일지 2", + "plPL": "[ms]Dziennik archiwisty II", + "ptBR": "[ms]Diário do Arquivista II", + "ruRU": "[ms]Журнал архивариуса: том II", + "trTR": "Arşivcinin Günlüğü II", + "zhCN": "档案管理员的日志II", + "zhTW": "文庫書吏的日誌:第二篇" + } + }, + "QST_Frac_PaleKnightsKin_Journal_03": { + "flavor": "A journal entry detailing the Light's Watch archivist's futile attempt at convincing Soliana to flee the Knights Penitent to be with her son. Soliana's conviction was strong. Her mind was made.", + "flavor_localized": { + "deDE": "Ein Tagebucheintrag, in dem der Archivar der Lichtwacht seinen vergeblichen Versuch schildert, Soliana davon zu überzeugen, vor den Rittern der Reue zu fliehen, um bei ihrem Sohn zu sein. Solianas Überzeugung war unerschütterlich. Ihr Entschluss stand fest.", + "esES": "Un fragmento de un diario donde el archivista de Guardia de la Luz describe sus fútiles intentos de convencer a Soliana para que abandone a los Caballeros Penitentes para estar con su hijo. Soliana era una mujer de fuertes convicciones y había tomado una decisión.", + "esMX": "Una entrada de diario que detalla los intentos inútiles del archivista de Vigilia de la Luz por convencer a Soliana de que abandonara a los Caballeros Penitentes para estar con su hijo. La convicción de Soliana era fuerte. Había tomado su decisión.", + "frFR": "Une entrée de journal détaillant une tentative futile de l'archiviste de la vigie de la Lumière de convaincre Soliana d'échapper aux chevaliers de la Pénitence avec son fils. La conviction de Soliana était trop forte. Elle ne changerait pas d'avis.", + "itIT": "Una voce del diario che descrive l'inutile tentativo di un archivista di Veglia della Luce di convincere Soliana a lasciare i Cavalieri Penitenti per stare con suo figlio. La convinzione di Soliana era salda. Aveva già preso la sua decisione.", + "jaJP": "懺悔の騎士から逃げて息子と共に過ごすようというソリアナへの説得が無駄に終わったことについて、光の監視所の記録人が記した日誌の記述。ソリアナは強い信念を持っており、すでに決意を固めていた。", + "koKR": "빛의 초소 기록관리자가 솔리아나에게 참회의 기사단을 등지고 아들과 함께하라고 설득했으나 헛되이 실패했던 과정을 상세히 기록한 일지입니다. 솔리아나의 신념은 굳건했고, 그녀는 뜻을 굽히지 않았습니다.", + "plPL": "Wpis w dzienniku archiwisty ze Strażnicy Światłości relacjonujący jego bezowocną próbę skłonienia Soliany do ucieczki od Pokutnych Rycerzy i dołączenia do syna. Przekonania Soliany okazały się zbyt silne, by można je było zmienić.", + "ptBR": "Uma entrada de diário detalhando a tentativa inútil do arquivista da Vigília da Luz de convencer Soliana a fugir dos Cavaleiros Penitentes para ficar com seu filho. A convicção de Soliana era forte. Sua decisão estava tomada.", + "ruRU": "Запись в дневнике содержит тщетные попытки архивариуса Дозора Света убедить Солиану сбежать от Кающихся Рыцарей к сыну. Но убеждения Солианы были тверды, а разум обработан.", + "trTR": "Işık Gözcüsü arşivcisinin Soliana'yı Tövbekâr Şövalyelerden kaçıp oğlu ile beraber olması için harcadığı beyhude çabayı anlatan bir günlük kaydı. Soliana'nın inancı güçlüymüş. Kararını çoktan vermiş.", + "zhCN": "这篇日志详细描述了圣光之御的档案管理员想劝说索利亚娜离开悔罪骑士,去和自己的儿子团聚。索利亚娜的信念很坚定,她已经下定了决心。", + "zhTW": "詳述聖光守望文庫書吏試圖說服索莉安娜退出懺悔騎士團、回到兒子身邊未果的過程。索莉安娜毫不動搖,心意已決。" + }, + "name": "Archivist's Journal III", + "name_localized": { + "deDE": "[ns]Tagebuch des Archivars III", + "esES": "[ms]Diario del archivista III", + "esMX": "Diario del Archivista III", + "frFR": "[ms]Journal de l'archiviste III", + "itIT": "[ms]Diario di un Archivista III", + "jaJP": "記録人の日誌III", + "koKR": "기록관리자의 일지 3", + "plPL": "[ms]Dziennik archiwisty III", + "ptBR": "[ms]Diário do Arquivista III", + "ruRU": "[ms]Журнал архивариуса: том III", + "trTR": "Arşivcinin Günlüğü III", + "zhCN": "档案管理员的日志III", + "zhTW": "文庫書吏的日誌:第三篇" + } + }, + "QST_Frac_Prologue_ChapelKey": { + "desc": "Bound to the Desolate Highlands", + "desc_localized": { + "deDE": "Gehört zum Öden Hochland", + "esES": "Vinculada a las Tierras Altas Desoladas.", + "esMX": "Se usa en las Tierras Altas Desoladas", + "frFR": "En lien avec les hautes-terres Désolées.", + "itIT": "Vincolata a Terre Alte Desolate", + "jaJP": "荒廃の高原にバインド済み", + "koKR": "황량한 고산지에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Opuszczonymi Wyżynami", + "ptBR": "Vinculado às Terras Altas Desoladas", + "ruRU": "Используется на Неизведанных нагорьях", + "trTR": "Issız Dağlık Bölgeler'e bağlı", + "zhCN": "属于荒芜高地", + "zhTW": "區域綁定:淒涼高地" + }, + "flavor": "A small, well-worn key, smeared with its owner's blood.", + "flavor_localized": { + "deDE": "Ein kleiner, abgenutzter Schlüssel, verschmiert mit dem Blut seines Besitzers.", + "esES": "Una llave pequeña y gastada, manchada con la sangre de su dueño.", + "esMX": "Una llave pequeña y muy desgastada, manchada con la sangre de su dueño.", + "frFR": "Une petite clé très usée, maculée du sang de sa propriétaire.", + "itIT": "Una piccola chiave consumata, macchiata dal sangue del suo proprietario.", + "jaJP": "持ち主の血で汚れた、使い込まれた小さな鍵。", + "koKR": "주인의 피를 뒤집어쓴 작고 닳은 열쇠입니다.", + "plPL": "Niewielki, wysłużony klucz umazany krwią właściciela.", + "ptBR": "Uma chave pequena e gasta manchada com o sangue de seu dono.", + "ruRU": "Маленький изношенный ключ, запачканный кровью хозяина.", + "trTR": "Sahibinin kanına bulanmış küçük, eskimiş bir anahtar.", + "zhCN": "一把破旧的小钥匙,上面沾着钥匙主人的血。", + "zhTW": "一只磨損嚴重、沾染持有者血漬的小鑰匙。" + }, + "name": "Chapel Key", + "name_localized": { + "deDE": "[ms]Kapellenschlüssel", + "esES": "[fs]Llave de la capilla", + "esMX": "Llave de la Capilla", + "frFR": "[fs]Clé de la chapelle", + "itIT": "[fs]Chiave della Cappella", + "jaJP": "教会の鍵", + "koKR": "예배당 열쇠", + "plPL": "[ms]Klucz do kaplicy", + "ptBR": "[fs]Chave da Capela", + "ruRU": "[ms]Ключ от часовни", + "trTR": "Şapel Anahtarı", + "zhCN": "礼拜堂钥匙", + "zhTW": "教堂鑰匙" + } + }, + "QST_Frac_Prologue_LorathsAmulet": { + "desc": "Bound to Kyovashad", + "desc_localized": { + "deDE": "Gehört zu Kyovashad", + "esES": "Vinculado a Kyovashad.", + "esMX": "Se usa en Kyovashad", + "frFR": "En lien avec Kyovashad.", + "itIT": "Vincolato a Kyovashad", + "jaJP": "キヨヴァシャドにバインド済み", + "koKR": "키요바샤드에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kiowosadem", + "ptBR": "Vinculado a Kyovashad", + "ruRU": "Используется в Киовашаде", + "trTR": "Kyovashad'a bağlı", + "zhCN": "属于基奥瓦沙", + "zhTW": "區域綁定:奇歐瓦夏" + }, + "flavor": "An old amulet of unique design. It shows wear from years of use, perhaps as a badge of office.", + "flavor_localized": { + "deDE": "Ein altes, einzigartiges Amulett. Nach jahrelangem Gebrauch sieht es abgenutzt aus. Vielleicht war es mal ein Dienstabzeichen.", + "esES": "Un amuleto antiguo de diseño único. Parece que tiene años de uso; puede que como símbolo de un cargo.", + "esMX": "Un viejo amuleto con un diseño único. Tiene un desgaste de años de uso, tal vez como insignia de oficio.", + "frFR": "Une vieille amulette au style unique. Son usure témoigne de nombreuses années d'utilisation, peut-être en tant qu'insigne de fonction.", + "itIT": "Un antico amuleto dalla foggia unica. Presenta un'usura dovuta agli anni di utilizzo, forse come segno distintivo di una qualche carica.", + "jaJP": "ユニークなデザインの古いお守り。長年の使用による摩耗が見られるが、おそらく職場のバッジとして使用されていたのだ。", + "koKR": "독특하게 생긴 낡은 목걸이입니다. 아마도 관직의 상징으로 사용된 듯하고, 오랜 세월 동안 닳았습니다.", + "plPL": "Stary amulet o nietypowej stylistyce. Widać po nim lata intensywnego używania. Być może służył za symbol jakiegoś stanowiska.", + "ptBR": "Um antigo amuleto com um formato único. Seu desgaste revela os anos de uso, talvez como um distintivo oficial.", + "ruRU": "Старый амулет необычной формы. На нем видны следы долгой носки: возможно, как символа власти.", + "trTR": "Eşsiz bir tasarıma sahip eski bir muska. Belki de bir makam rozeti olarak yıllarca kullanıldığı için oldukça fazla aşınmış.", + "zhCN": "一个旧护身符,设计别具一格。你可以看出上面有多年使用后形成的磨损,也许是一个官员的徽章。", + "zhTW": "樣式獨特的古老護身符。因多年使用而有所磨耗,可能有官方徽章的意涵。" + }, + "name": "Strange Amulet", + "name_localized": { + "deDE": "[ns]Seltsames Amulett", + "esES": "[ms]Amuleto extraño", + "esMX": "Amuleto Extraño", + "frFR": "[fs]Amulette étrange", + "itIT": "[ms]Amuleto Bizzarro", + "jaJP": "奇妙なアミュレット", + "koKR": "이상한 목걸이", + "plPL": "[ms]Dziwny amulet", + "ptBR": "[ms]Amuleto Estranho", + "ruRU": "[ms]Странный амулет", + "trTR": "[n1]Tuhaf Muska[n2]Tuhaf Muskası", + "zhCN": "奇怪的护符", + "zhTW": "奇特的護身符" + } + }, + "QST_Frac_Prologue_LorathsPolearm": { + "desc": "Bound to Kyovashad", + "desc_localized": { + "deDE": "Gehört zu Kyovashad", + "esES": "Vinculada a Kyovashad.", + "esMX": "Se usa en Kyovashad", + "frFR": "En lien avec Kyovashad.", + "itIT": "Vincolata a Kyovashad", + "jaJP": "キヨヴァシャドにバインド済み", + "koKR": "키요바샤드에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kiowosadem", + "ptBR": "Vinculado a Kyovashad", + "ruRU": "Используется в Киовашаде", + "trTR": "Kyovashad'a bağlı", + "zhCN": "属于基奥瓦沙", + "zhTW": "區域綁定:奇歐瓦夏" + }, + "flavor": "While clearly old, its ornate blade has been kept sharpened and polished as though it would be needed again at any moment.", + "flavor_localized": { + "deDE": "Man sieht ihr das Alter an, doch die kunstvolle Klinge wurde regelmäßig geschärft und poliert, als ob sie jeden Moment wieder zum Einsatz kommen könnte.", + "esES": "Esta arma de bella factura, aunque a todas luces antigua, sigue tan afilada y pulida como si la fueran a usar en cualquier momento.", + "esMX": "Aunque evidentemente es antigua, su hoja ornamentada se ha mantenido afilada y pulida como si fuera a necesitarse de nuevo en cualquier momento.", + "frFR": "Malgré l'ancienneté de cette arme, sa lame reste soigneusement aiguisée et polie, comme si elle pouvait servir à tout moment.", + "itIT": "Pur chiaramente antica, la lama ornata è stata mantenuta affilata e lucida come se potesse servire da un momento all'altro.", + "jaJP": "明らかに古いものでありながら、その装飾的な刃は、また必要になることが予測されていたかのように、研ぎ澄まされた状態で保管されている。", + "koKR": "세월의 흔적이 역력하지만, 언제 필요할지 모른다는 듯 화려한 칼날은 예리하고 매끈하게 연마되어 있습니다.", + "plPL": "Ozdobne ostrze tej broni, choć wyraźnie stare, było przez lata ostrzone i polerowane, jakby lada chwila miało komuś posłużyć.", + "ptBR": "Embora claramente antiga, sua lâmina ornamentada foi mantida afiada e polida como se fosse voltar a ser necessária a qualquer momento.", + "ruRU": "Несмотря на возраст, узорный клинок аккуратно точили и полировали, будто готовясь в любой момент пустить его в ход.", + "trTR": "Oldukça eski olsa da bu gönderli silahın bıçak ağzı sanki her an kullanımına ihtiyaç duyulacakmışçasına özenle bilenip cilalanmış.", + "zhCN": "虽然很旧,但它华丽的刀刃仍然锋利无比而且闪闪发亮,仿佛随时会再次响应使用者的需求。", + "zhTW": "看得出十分老舊,但華麗的刃身打磨得相當鋒利,似乎是以隨時會派上用場的心情進行維護的。" + }, + "name": "Lorath's Polearm", + "name_localized": { + "deDE": "[fs]Loraths Stangenwaffe", + "esES": "[fs]Arma de asta de Lorath", + "esMX": "Arma de Asta de Lórat", + "frFR": "[fs]Arme d'hast de Lorath", + "itIT": "[fs]Arma in Asta di Lorath", + "jaJP": "ロラスのポールアーム", + "koKR": "로라스의 미늘창", + "plPL": "[fs]Glewia Lorata", + "ptBR": "[fs]Haste de Lorath", + "ruRU": "[ns]Копье Лората", + "trTR": "Lorath'ın Gönderli Silahı", + "zhCN": "洛拉斯的长柄武器", + "zhTW": "羅拉斯的長柄武器" + } + }, + "QST_Frac_Prologue_TabletAnger": { + "desc": "Bound to Central Taiga", + "desc_localized": { + "deDE": "Gehört zur zentralen Taiga", + "esES": "Vinculada a la Taiga Central.", + "esMX": "Se usa en Taiga Central", + "frFR": "En lien avec la taïga centrale.", + "itIT": "Vincolata alla Taiga Centrale", + "jaJP": "中央タイガにバインド済み", + "koKR": "중앙 침엽수림에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Środkową Tajgą", + "ptBR": "Vinculado a Taiga Central", + "ruRU": "Используется в центре тайги", + "trTR": "Orta Tayga'ya bağlı", + "zhCN": "属于中部针叶林", + "zhTW": "區域綁定:中央針葉林" + }, + "flavor": "An aromatic and well-polished piece of cedar wood inscribed with the word \"Anger\".", + "flavor_localized": { + "deDE": "Ein duftendes, fein poliertes Stück Zedernholz mit der Inschrift \"Zorn\".", + "esES": "Un pedazo de madera de cedro aromática y perfectamente pulida en la que han tallado la palabra \"Ira\".", + "esMX": "Un trozo aromático y bien pulido de madera de cedro que tiene inscrita la palabra \"Ira\".", + "frFR": "Un morceau de bois de cèdre odorant et soigneusement poli sur lequel est inscrit le mot « Colère ».", + "itIT": "Un pezzo di legno di cedro aromatico e ben levigato, con su incisa la parola \"Rabbia\".", + "jaJP": "香りの良い、よく磨かれた杉の木片に、「怒り」という言葉が刻まれている。", + "koKR": "향기로운 향나무를 잘 다듬어 만든 서판으로 \"분노\"라는 말이 새겨져 있습니다.", + "plPL": "Aromatyczny, dobrze wypolerowany kawałek drewna cedrowego z wyrytym napisem \"Złość\".", + "ptBR": "Um pedaço de madeira de cedro aromática e bem polida com a inscrição \"Raiva\".", + "ruRU": "Ароматная отшлифованная кедровая дощечка, на которой вырезано слово \"Злость\".", + "trTR": "Üzerine \"Öfke\" yazılmış, güzel kokulu ve iyi cilalanmış bir sedir ağacı parçası.", + "zhCN": "一块芳香且充分抛光的雪松木,上面刻有\"愤怒\"一词。", + "zhTW": "氣味芬芳、打磨光滑的雪松木片。上面寫著「憤怒」。" + }, + "name": "Holy Cedar Tablet", + "name_localized": { + "deDE": "[fs]Heilige Zederntafel", + "esES": "[ms]Tablilla de cedro sagrado", + "esMX": "Tablilla Sagrada de Cedro", + "frFR": "[fs]Tablette de cèdre sacrée", + "itIT": "[fs]Tavoletta di Cedro Sacro", + "jaJP": "聖なる杉の銘板", + "koKR": "신성한 향나무 서판", + "plPL": "[fs]Święta cedrowa tablica", + "ptBR": "[fs]Tabuleta Sagrada de Cedro", + "ruRU": "[fs]Священная кедровая табличка", + "trTR": "[n1]Kutsal Sedir Tablet[n2]Kutsal Sedir Tableti", + "zhCN": "神圣雪松布告板", + "zhTW": "神聖雪松木片" + } + }, + "QST_Frac_Prologue_TabletCowardice": { + "desc": "Bound to Central Taiga", + "desc_localized": { + "deDE": "Gehört zur zentralen Taiga", + "esES": "Vinculada a la Taiga Central.", + "esMX": "Se usa en Taiga Central", + "frFR": "En lien avec la taïga centrale.", + "itIT": "Vincolata alla Taiga Centrale", + "jaJP": "中央タイガにバインド済み", + "koKR": "중앙 침엽수림에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Środkową Tajgą", + "ptBR": "Vinculado a Taiga Central", + "ruRU": "Используется в центре тайги", + "trTR": "Orta Tayga'ya bağlı", + "zhCN": "属于中部针叶林", + "zhTW": "區域綁定:中央針葉林" + }, + "flavor": "An aromatic and well-polished piece of cedar wood inscribed with the word \"Fear\".", + "flavor_localized": { + "deDE": "Ein duftendes, fein poliertes Stück Zedernholz mit der Inschrift \"Furcht\".", + "esES": "Un pedazo de madera de cedro aromática y perfectamente pulida en la que han tallado la palabra \"Miedo\".", + "esMX": "Un trozo aromático y bien pulido de madera de cedro que tiene inscrita la palabra \"Miedo\".", + "frFR": "Un morceau de bois de cèdre odorant et soigneusement poli sur lequel est inscrit le mot « Peur ».", + "itIT": "Un pezzo di legno di cedro aromatico e ben levigato, con su incisa la parola \"Paura\".", + "jaJP": "香りの良い、よく磨かれた杉の木片に、「恐怖」という言葉が刻まれている。", + "koKR": "향기로운 향나무를 잘 다듬어 만든 서판으로 \"두려움\"이라는 말이 새겨져 있습니다.", + "plPL": "Aromatyczny, dobrze wypolerowany kawałek drewna cedrowego z wyrytym napisem \"Strach\".", + "ptBR": "Um pedaço de madeira de cedro aromática e bem polida com a inscrição \"Medo\".", + "ruRU": "Ароматная отшлифованная кедровая дощечка, на которой вырезано слово \"Страх\".", + "trTR": "Üzerine \"Korku\" yazılmış, güzel kokulu ve iyi cilalanmış bir sedir ağacı parçası.", + "zhCN": "一块芳香且充分抛光的雪松木,上面刻有\"恐惧\"一词。", + "zhTW": "氣味芬芳、打磨光滑的雪松木片。上面寫著「恐懼」。" + }, + "name": "Holy Cedar Tablet", + "name_localized": { + "deDE": "[fs]Heilige Zederntafel", + "esES": "[ms]Tablilla de cedro sagrado", + "esMX": "Tablilla Sagrada de Cedro", + "frFR": "[fs]Tablette de cèdre sacrée", + "itIT": "[fs]Tavoletta di Cedro Sacro", + "jaJP": "聖なる杉の銘板", + "koKR": "신성한 향나무 서판", + "plPL": "[fs]Święta cedrowa tablica", + "ptBR": "[fs]Tabuleta Sagrada de Cedro", + "ruRU": "[fs]Священная кедровая табличка", + "trTR": "[n1]Kutsal Sedir Tablet[n2]Kutsal Sedir Tableti", + "zhCN": "神圣雪松布告板", + "zhTW": "神聖雪松木片" + } + }, + "QST_Frac_Prologue_TabletJealousy": { + "desc": "Bound to Central Taiga", + "desc_localized": { + "deDE": "Gehört zur zentralen Taiga", + "esES": "Vinculada a la Taiga Central.", + "esMX": "Se usa en Taiga Central", + "frFR": "En lien avec la taïga centrale.", + "itIT": "Vincolata alla Taiga Centrale", + "jaJP": "中央タイガにバインド済み", + "koKR": "중앙 침엽수림에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Środkową Tajgą", + "ptBR": "Vinculado a Taiga Central", + "ruRU": "Используется в центре тайги", + "trTR": "Orta Tayga'ya bağlı", + "zhCN": "属于中部针叶林", + "zhTW": "區域綁定:中央針葉林" + }, + "flavor": "An aromatic and well-polished piece of cedar wood inscribed with the word \"Greed\".", + "flavor_localized": { + "deDE": "Ein duftendes, fein poliertes Stück Zedernholz mit der Inschrift \"Gier\".", + "esES": "Un pedazo de madera de cedro aromática y perfectamente pulida en la que han tallado la palabra \"Codicia\".", + "esMX": "Un trozo aromático y bien pulido de madera de cedro que tiene inscrita la palabra \"Codicia\".", + "frFR": "Un morceau de bois de cèdre odorant et soigneusement poli sur lequel est inscrit le mot « Avarice ».", + "itIT": "Un pezzo di legno di cedro aromatico e ben levigato, con su incisa la parola \"Avidità\".", + "jaJP": "香りの良い、よく磨かれた杉の木片に、「強欲」という言葉が刻まれている。", + "koKR": "향기로운 향나무를 잘 다듬어 만든 서판으로 \"탐욕\"이라는 말이 새겨져 있습니다.", + "plPL": "Aromatyczny, dobrze wypolerowany kawałek drewna cedrowego z wyrytym napisem \"Chciwość\".", + "ptBR": "Um pedaço de madeira de cedro aromática e bem polida com a inscrição \"Cobiça\".", + "ruRU": "Ароматная отшлифованная кедровая дощечка, на которой вырезано слово \"Жадность\".", + "trTR": "Üzerine \"Hırs\" yazılmış, güzel kokulu ve iyi cilalanmış bir sedir ağacı parçası.", + "zhCN": "一块芳香且充分抛光的雪松木,上面刻有\"贪婪\"一词。", + "zhTW": "氣味芬芳、打磨光滑的雪松木片。上面寫著「貪婪」。" + }, + "name": "Holy Cedar Tablet", + "name_localized": { + "deDE": "[fs]Heilige Zederntafel", + "esES": "[ms]Tablilla de cedro sagrado", + "esMX": "Tablilla Sagrada de Cedro", + "frFR": "[fs]Tablette de cèdre sacrée", + "itIT": "[fs]Tavoletta di Cedro Sacro", + "jaJP": "聖なる杉の銘板", + "koKR": "신성한 향나무 서판", + "plPL": "[fs]Święta cedrowa tablica", + "ptBR": "[fs]Tabuleta Sagrada de Cedro", + "ruRU": "[fs]Священная кедровая табличка", + "trTR": "[n1]Kutsal Sedir Tablet[n2]Kutsal Sedir Tableti", + "zhCN": "神圣雪松布告板", + "zhTW": "神聖雪松木片" + } + }, + "QST_Frac_Prologue_TabletNothing": { + "desc": "Bound to Central Taiga", + "desc_localized": { + "deDE": "Gehört zur zentralen Taiga", + "esES": "Vinculada a la Taiga Central.", + "esMX": "Se usa en Taiga Central", + "frFR": "En lien avec la taïga centrale.", + "itIT": "Vincolata alla Taiga Centrale", + "jaJP": "中央タイガにバインド済み", + "koKR": "중앙 침엽수림에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Środkową Tajgą", + "ptBR": "Vinculado a Taiga Central", + "ruRU": "Используется в центре тайги", + "trTR": "Orta Tayga'ya bağlı", + "zhCN": "属于中部针叶林", + "zhTW": "區域綁定:中央針葉林" + }, + "flavor": "An aromatic and well-polished piece of cedar wood inscribed with nothing but scribbles.", + "flavor_localized": { + "deDE": "Ein duftendes, fein poliertes Stück Zedernholz mit nichts als Kritzeleien als Inschrift.", + "esES": "Un pedazo de madera de cedro aromática y perfectamente pulida en la que solo se han tallado garabatos.", + "esMX": "Un trozo aromático y bien pulido de madera de cedro que tiene puros garabatos inscritos.", + "frFR": "Un morceau de bois de cèdre odorant et soigneusement poli portant des inscriptions ressemblant à des griffonnages.", + "itIT": "Un pezzo di legno di cedro aromatico e ben levigato, con su incisi nient'altro che scarabocchi.", + "jaJP": "香りの良い、よく磨かれた杉の木片に、落書きだけが刻まれている。", + "koKR": "향기로운 향나무를 잘 다듬어 만든 서판으로 아무렇게나 갈긴 흔적밖에 없습니다.", + "plPL": "Aromatyczny, dobrze wypolerowany kawałek drewna cedrowego pokryty gryzmołami.", + "ptBR": "Um pedaço de madeira de cedro aromática e bem polida com apenas rabiscos inscritos.", + "ruRU": "Ароматная отшлифованная кедровая дощечка, на которой вырезаны непонятные каракули.", + "trTR": "Üzerinde çiziklerden başka bir şey olmayan, güzel kokulu ve iyi cilalanmış bir sedir ağacı parçası.", + "zhCN": "一块芳香且充分抛光的雪松木,上面除了涂鸦什么都没有。", + "zhTW": "氣味芬芳、打磨光滑的雪松木片。上面寫著胡亂塗鴉的東西。" + }, + "name": "Holy Cedar Tablet", + "name_localized": { + "deDE": "[fs]Heilige Zederntafel", + "esES": "[ms]Tablilla de cedro sagrado", + "esMX": "Tablilla Sagrada de Cedro", + "frFR": "[fs]Tablette de cèdre sacrée", + "itIT": "[fs]Tavoletta di Cedro Sacro", + "jaJP": "聖なる杉の銘板", + "koKR": "신성한 향나무 서판", + "plPL": "[fs]Święta cedrowa tablica", + "ptBR": "[fs]Tabuleta Sagrada de Cedro", + "ruRU": "[fs]Священная кедровая табличка", + "trTR": "[n1]Kutsal Sedir Tablet[n2]Kutsal Sedir Tableti", + "zhCN": "神圣雪松布告板", + "zhTW": "神聖雪松木片" + } + }, + "QST_Frac_Prologue_TabletPride": { + "desc": "Bound to Central Taiga", + "desc_localized": { + "deDE": "Gehört zur zentralen Taiga", + "esES": "Vinculada a la Taiga Central.", + "esMX": "Se usa en Taiga Central", + "frFR": "En lien avec la taïga centrale.", + "itIT": "Vincolata alla Taiga Centrale", + "jaJP": "中央タイガにバインド済み", + "koKR": "중앙 침엽수림에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Środkową Tajgą", + "ptBR": "Vinculado a Taiga Central", + "ruRU": "Используется в центре тайги", + "trTR": "Orta Tayga'ya bağlı", + "zhCN": "属于中部针叶林", + "zhTW": "區域綁定:中央針葉林" + }, + "flavor": "An aromatic and well-polished piece of cedar wood inscribed with the word \"Pride\".", + "flavor_localized": { + "deDE": "Ein duftendes, fein poliertes Stück Zedernholz mit der Inschrift \"Stolz\".", + "esES": "Un pedazo de madera de cedro aromática y perfectamente pulida en la que han tallado la palabra \"Orgullo\".", + "esMX": "Un trozo aromático y bien pulido de madera de cedro que tiene inscrita la palabra \"Orgullo\".", + "frFR": "Un morceau de bois de cèdre odorant et soigneusement poli sur lequel est inscrit le mot « Orgueil ».", + "itIT": "Un pezzo di legno di cedro aromatico e ben levigato, con su incisa la parola \"Superbia\".", + "jaJP": "香りの良い、よく磨かれた杉の木片に、「高慢」という言葉が刻まれている。", + "koKR": "향기로운 향나무를 잘 다듬어 만든 서판으로 \"교만\"이라는 말이 새겨져 있습니다.", + "plPL": "Aromatyczny, dobrze wypolerowany kawałek drewna cedrowego z wyrytym napisem \"Pycha\".", + "ptBR": "Um pedaço de madeira de cedro aromática e bem polida com a inscrição \"Orgulho\".", + "ruRU": "Ароматная отшлифованная кедровая дощечка, на которой вырезано слово \"Гордыня\".", + "trTR": "Üzerine \"Gurur\" yazılmış, güzel kokulu ve iyi cilalanmış bir sedir ağacı parçası.", + "zhCN": "一块芳香且充分抛光的雪松木,上面刻有\"傲慢\"一词。", + "zhTW": "氣味芬芳、打磨光滑的雪松木片。上面寫著「驕傲」。" + }, + "name": "Holy Cedar Tablet", + "name_localized": { + "deDE": "[fs]Heilige Zederntafel", + "esES": "[ms]Tablilla de cedro sagrado", + "esMX": "Tablilla Sagrada de Cedro", + "frFR": "[fs]Tablette de cèdre sacrée", + "itIT": "[fs]Tavoletta di Cedro Sacro", + "jaJP": "聖なる杉の銘板", + "koKR": "신성한 향나무 서판", + "plPL": "[fs]Święta cedrowa tablica", + "ptBR": "[fs]Tabuleta Sagrada de Cedro", + "ruRU": "[fs]Священная кедровая табличка", + "trTR": "[n1]Kutsal Sedir Tablet[n2]Kutsal Sedir Tableti", + "zhCN": "神圣雪松布告板", + "zhTW": "神聖雪松木片" + } + }, + "QST_Frac_SangChap_Book": { + "flavor": "The cursed chalice has a caked rich crimson lining the cup bowl.", + "flavor_localized": { + "deDE": "Eine Kruste aus sattem Purpur umsäumt die Schale des verfluchten Kelchs.", + "esES": "El cáliz maldito tiene un revestimiento embadurnado de un intenso color carmesí alrededor de la copa.", + "esMX": "Este cáliz maldito tiene un revestimiento de un rico carmesí en el cuenco de la taza.", + "frFR": "La coupe de ce calice maudit est recouverte d'une épaisse croûte carmin.", + "itIT": "Il calice maledetto è ricoperto da una ricca patina cremisi che riveste la coppa.", + "jaJP": "この呪われた聖杯は、深紅の何か飲み口にびっしりとこびりついている。", + "koKR": "저주받은 성배의 잔 안쪽에 검붉은 색 물질이 말라붙어 있습니다.", + "plPL": "Na dnie przeklętego kielicha widać zaschnięty, karmazynowy osad.", + "ptBR": "O cálice amaldiçoado tem um rico revestimento carmesim.", + "ruRU": "Проклятая чаша вымазана изнутри глубоким затвердевшим багрянцем.", + "trTR": "Lanetlenmiş kadehin altı, zengin bir kırmızı kaplama ile kaplanmış.", + "zhCN": "被诅咒的圣杯内壁上有一块深红色的块状物。", + "zhTW": "詛咒聖杯的內緣結了一層厚重的血色汙垢。" + }, + "name": "The Red Chalice", + "name_localized": { + "deDE": "[ms]Der Rote Kelch", + "esES": "[ms]El cáliz rojo", + "esMX": "El Cáliz Rojo", + "frFR": "[ms]Le calice carmin", + "itIT": "[ms]Il Calice Scarlatto", + "jaJP": "赤き聖杯", + "koKR": "붉은 성배", + "plPL": "[ms]Czerwony Kielich", + "ptBR": "[ms]Cálice Vermelho", + "ruRU": "[fs]Алая чаша", + "trTR": "[n1]Kırmızı Kadeh[n2]Kırmızı Kadehi", + "zhCN": "红色圣杯", + "zhTW": "赤紅聖杯" + } + }, + "QST_Frac_SightMad_Eyeball_Necklace": { + "flavor": "This necklace contains a pair of eyeballs hooked into the small chain. While still wet to the touch, the pupils can also be observed dilating as if alive.", + "flavor_localized": { + "deDE": "An dieser dünnen Halskette hängt ein Paar Augäpfel. Sie fühlen sich noch feucht an und die Pupillen erweitern sich, als wären sie noch lebendig.", + "esES": "Este collar lleva un par de globos oculares enganchados en la cadena. Aunque todavía están húmedas, las pupilas se dilatan como si siguieran vivas.", + "esMX": "Este collar tiene un par de globos oculares colgados en la pequeña cadena. Siguen húmedos al tacto, y las pupilas también se observan dilatadas, como si hubiera alguien vivo ahí.", + "frFR": "Ce collier est composé d'une paire de globes oculaires fixés sur une petite chaîne. Toujours humides au toucher, on dirait presque que leurs pupilles se dilatent comme si la vie les animait encore.", + "itIT": "Questa collana contiene un paio di bulbi oculari agganciati alla catenina. Benché ancora umidi al tatto, è possibile osservare le pupille che si dilatano come se fossero vive.", + "jaJP": "小さなチェーンに目玉が掛けられたネックレス。触るとまだ濡れており、まるで生きているかのように瞳孔が開いている。", + "koKR": "작은 사슬로 두 개의 눈알을 엮어 만든 목걸이입니다. 아직 축축하고, 눈동자가 마치 살아 있는 것처럼 팽창합니다.", + "plPL": "Głównym elementem tego naszyjnika są dwie gałki oczne zawieszone na niewielkim łańcuszku. W dotyku ciągle są wilgotne, a źrenice rozszerzają się, jakby w oczach ciągle tliło się życie.", + "ptBR": "Este colar contém um par de globos oculares presos na pequena corrente. Ainda molhadas ao toque, as pupilas também podem ser vistas dilatando como se estivessem vivas.", + "ruRU": "Ожерелье состоит из пары глаз на тонкой цепи. Глазные яблоки все еще влажные на ощупь, а зрачки расширяются как живые.", + "trTR": "Bu kolye, kısa bir zincire bağlanmış bir çift gözden ibaret. Dokununca ıslaklık hissi gelse de göz bebeklerinin sanki hâlâ yaşıyormuş gibi büyüdükleri gözlemlenebilir.", + "zhCN": "这条项链上有一对钩在小链子上的眼球。它们摸起来还是湿的,你还能观察到瞳孔在扩张,就像活的一样。", + "zhTW": "這個項鍊是一對眼睛用小鍊子串成的。摸起來有些濕潤,還可以看到瞳孔放大的生理反應。" + }, + "name": "Necklace of Eyes", + "name_localized": { + "deDE": "[fs]Halskette der Augen", + "esES": "[ms]Collar de ojos", + "esMX": "Collar de Ojos", + "frFR": "[ms]Collier d'yeux", + "itIT": "[fs]Collana di Occhi", + "jaJP": "目玉のネックレス", + "koKR": "눈알 목걸이", + "plPL": "[ms]Łypiący Naszyjnik", + "ptBR": "[ms]Colar de Olhos", + "ruRU": "[ns]Ожерелье из глаз", + "trTR": "Gözlerin Kolyesi", + "zhCN": "眼球项链", + "zhTW": "眼睛項鍊" + } + }, + "QST_Frac_TaigaE_DropGift_Zalan01": { + "flavor": "This old painting of Margrave's town square has seen better days.", + "flavor_localized": { + "deDE": "Dieses alte Gemälde von Margraves Stadtzentrum hat schon bessere Tage gesehen.", + "esES": "Esta vieja pintura de la plaza de Margrave ha conocido tiempos mejores.", + "esMX": "Esta vieja pintura de la plaza de la ciudad de Margrave ha visto días mejores.", + "frFR": "Cette vieille peinture de la place de Margrave a connu des jours meilleurs.", + "itIT": "Questo vecchio dipinto della piazza cittadina di Margrav ha visto giorni migliori.", + "jaJP": "マーグレイヴの広場の古い絵画。状態は良いとは言えない。", + "koKR": "마그레이브의 마을 광장을 그린 그림으로, 오래되어 상태가 좋지 않습니다.", + "plPL": "Ten stary obraz przedstawiający rynek Margrowii lata świetności ma już za sobą.", + "ptBR": "Esta antiga pintura da praça do vilarejo de Margrave já viu dias melhores.", + "ruRU": "Эта старая картина с изображением главной площади Маргрейва знавала лучшие времена.", + "trTR": "Margrave'in kasaba meydanının resmi olan bu eski tablo pek iyi bir kondisyonda değil.", + "zhCN": "这幅老油画描绘了马格雷弗城镇广场已经失去的昔日光彩。", + "zhTW": "這幅馬格雷夫城鎮廣場的舊畫已經風華不再。" + }, + "name": "Faded Old Painting", + "name_localized": { + "deDE": "[ns]Verblichenes altes Gemälde", + "esES": "[fs]Pintura vieja descolorida", + "esMX": "Vieja Pintura Descolorida", + "frFR": "[fs]Vieux tableau délavé", + "itIT": "[ms]Vecchio Dipinto Sbiadito", + "jaJP": "色あせた古い絵画", + "koKR": "오래되고 빛바랜 그림", + "plPL": "[ms]Wypłowiały stary obraz", + "ptBR": "[fs]Pintura Antiga Desbotada", + "ruRU": "[fs]Поблекшая старая картина", + "trTR": "[n1]Solmuş Eski Tablo[n2]Solmuş Eski Tablosu", + "zhCN": "褪色的旧画", + "zhTW": "褪色的舊畫" + } + }, + "QST_Frac_TaigaE_DropGift_Zalan02": { + "flavor": "A traveling trader recorded their journeys and sales in this book.", + "flavor_localized": { + "deDE": "In diesem Buch hat ein fliegender Händler Aufzeichnungen über seine Reise und Verkäufe gesammelt.", + "esES": "Un mercader ambulante registró sus viajes y sus ventas en este libro.", + "esMX": "Un comerciante itinerante registró sus viajes y ventas en este libro.", + "frFR": "Un marchand itinérant notait ses voyages et ses transactions dans ce cahier.", + "itIT": "Un mercante itinerante ha annotato i propri viaggi e vendite in questo libro.", + "jaJP": "行商人が旅と商売について記録した手書きの本。", + "koKR": "유랑 상인이 자신의 여행과 판매에 관한 기록을 이 책에 남겼습니다.", + "plPL": "Jakiś wędrowny handlarz zapisał w tej księdze szczegóły swoich podróży i transakcji.", + "ptBR": "Um mercador viajante registrou suas viagens e vendas neste livro.", + "ruRU": "Странствующий купец рассказал в этой книге о своих путешествиях и товарах.", + "trTR": "Gezici bir tüccar, yolculuklarını ve satışlarını bu deftere kaydetmiş.", + "zhCN": "一位旅行商人在这本书中记录了他们的旅行和销售情况。", + "zhTW": "某個行旅商人把旅行見聞和銷售紀錄都寫在這本書裡面。" + }, + "name": "Merchant's Ledger", + "name_localized": { + "deDE": "[ns]Hauptbuch des Händlers", + "esES": "[ms]Libro del mercader", + "esMX": "Registro del Mercader", + "frFR": "[ms]Registre de marchand", + "itIT": "[ms]Registro del Mercante", + "jaJP": "商人の台帳", + "koKR": "상인의 장부", + "plPL": "[fs]Księga handlowa", + "ptBR": "[ms]Registro do Mercador", + "ruRU": "Учетная книга торговца", + "trTR": "Tüccar Defteri", + "zhCN": "商人的账本", + "zhTW": "商人的帳本" + } + }, + "QST_Frac_TaigaE_DropGift_Zalan03": { + "flavor": "A weathered carving of a knight missing several pieces.", + "flavor_localized": { + "deDE": "Ein verwitterter geschnitzter Ritter, dem mehrere Teile fehlen.", + "esES": "Una talla maltrecha de un caballero a la que le faltan varias piezas.", + "esMX": "Un tallado desgastado de un caballero al que le faltan varias partes.", + "frFR": "Une sculpture de chevalier usée dont il manque plusieurs morceaux.", + "itIT": "Una figurina intagliata e consunta di un cavaliere, con diversi pezzi mancanti.", + "jaJP": "いくつか部品が欠けた古びた騎士の木像。", + "koKR": "몇 군데가 빠져 있는 닳은 기사 조각품입니다.", + "plPL": "Sfatygowanej figurce rycerza brakuje kilku istotnych części.", + "ptBR": "Um entalhe desgastado de um cavaleiro faltando várias partes.", + "ruRU": "Облезлая статуэтка рыцаря, у которой не хватает нескольких частей.", + "trTR": "Bir şövalyenin yıpranmış bir oyması. Oymanın birkaç parçası eksik.", + "zhCN": "风化骑士雕像,缺少几个部位。", + "zhTW": "少了好幾個部件的老舊木刻騎士。" + }, + "name": "Carved Wooden Knight", + "name_localized": { + "deDE": "[ms]Geschnitzter Holzritter", + "esES": "[ms]Caballero de madera tallada", + "esMX": "Caballero de Madera Tallada", + "frFR": "[ms]Chevalier en bois sculpté", + "itIT": "[ms]Cavaliere di Legno Intagliato", + "jaJP": "騎士の木像", + "koKR": "나무 기사 조각품", + "plPL": "[fs]Drewniana figurka rycerza", + "ptBR": "[ms]Cavaleiro Esculpido de Madeira", + "ruRU": "[fs]Деревянная статуэтка рыцаря", + "trTR": "[n1]Ahşap Oyma Şövalye[n2]Ahşap Oyma Şövalyesi", + "zhCN": "骑士木雕", + "zhTW": "木刻騎士" + } + }, + "QST_Frac_TaigaW_RareHarvest_Herbs_01": { + "flavor": "A stalk of small violet blooms gathered while harvesting other herbs.", + "flavor_localized": { + "deDE": "Ein Stängel mit kleinen violetten Blüten, der zusammen mit anderen Kräutern gesammelt wurde.", + "esES": "Un tallo con pequeñas flores moradas recogido junto con otras hierbas.", + "esMX": "Tallos de pequeñas violetas recolectados mientras se recolectaban otras hierbas.", + "frFR": "Une tige surmontée de petites fleurs violettes cueillie en récoltant d'autres herbes.", + "itIT": "Un gambo di piccoli boccioli violacei preso durante la raccolta di altre erbe.", + "jaJP": "ほかの薬草を収穫するときに集めた、小さなスミレの花の茎。", + "koKR": "다른 약초를 수확하는 사이 작은 보라색 꽃 줄기가 하나 섞여 들었습니다.", + "plPL": "Łodyga pełna niewielkich, fioletowych pąków, znaleziona podczas zbierania innych ziół.", + "ptBR": "Um caule de pequenas flores violetas reunidas ao colher outras ervas.", + "ruRU": "Стебелек с мелкими лиловыми цветочками, случайно сорванный вместе с остальными.", + "trTR": "Diğer bitkileri hasat ederken toplanmış, küçük menekşe çiçeklerinden oluşan bir demet.", + "zhCN": "采集其它草药时收获的一株紫色小花。", + "zhTW": "開著數朵紫色小花的枝條,在採集其他草藥時取得。" + }, + "name": "Frostbloom", + "name_localized": { + "deDE": "[fs]Frostblüte", + "esES": "[fs]Flordescarcha", + "esMX": "Flor de Escarcha", + "frFR": "[ms]Perce-givre", + "itIT": "[ms]Fiordigelo", + "jaJP": "氷結花", + "koKR": "서리꽃", + "plPL": "[ms]Ziębipąk", + "ptBR": "[fs]Flor Gélida", + "ruRU": "[ms]Ледоцвет", + "trTR": "Buz Tomurcuğu", + "zhCN": "霜花", + "zhTW": "冰霜花" + } + }, + "QST_Frac_Vault_Spellbook": { + "desc": "Bound to Gale Valley", + "desc_localized": { + "deDE": "Gehört zum Sturmtal", + "esES": "Vinculado al Valle Galerna", + "esMX": "Se usa en el Valle del Vendaval", + "frFR": "En lien avec la vallée Cinglante.", + "itIT": "Vincolato a Valle Burrascosa.", + "jaJP": "ゲイル谷にバインド済み", + "koKR": "질풍 계곡에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Doliną Wichrów", + "ptBR": "Vinculado ao Vale Ventania", + "ruRU": "Используется в Штормовой долине", + "trTR": "Bora Vadisi'ne bağlı", + "zhCN": "属于狂风谷", + "zhTW": "區域綁定:烈風山谷" + }, + "flavor": "Bound in black leather, necromantic runes run along the spine of the grim tome.", + "flavor_localized": { + "deDE": "Dieses Buch ist in schwarzes Leder gebunden und nekromantische Runen zieren seinen Rücken.", + "esES": "Este volumen siniestro encuadernado en negro tiene una serie de runas nigrománticas a lo largo del lomo.", + "esMX": "Este lúgubre tomo está envuelto en cuero negro y tiene runas nigrománticas a lo largo del lomo.", + "frFR": "Ce sinistre grimoire est composé d'une reliure en cuir noir couverte de runes nécromantiques.", + "itIT": "Rilegato in pelle nera, il tetro tomo presenta rune negromantiche sul dorso.", + "jaJP": "黒革の装丁で、背表紙には黒魔術のルーンが並んでいる。", + "koKR": "검은 가죽으로 장정한 섬뜩한 고서로, 책등을 따라 강령술의 룬이 적혀 있습니다.", + "plPL": "Ponura księga oprawiona w czarną skórę. Na grzbiecie umieszczono nekromantyczne runy.", + "ptBR": "Encadernado em couro preto, com runas necromânticas ao longo da lombada do tomo sombrio.", + "ruRU": "Руны некромантов украшают корешок мрачного тома в переплете из черной кожи.", + "trTR": "Siyah deriyle kaplı bu korkunç büyük kitap, başından sonuna kadar ölüm büyüsü rünleri içeriyor.", + "zhCN": "这本冷酷的典籍封皮是黑色的皮革,书脊上写着一列死灵符文。", + "zhTW": "這本恐怖魔典有著黑色的皮革封面,書脊上寫著死靈法術符文。" + }, + "name": "Death Harnessed: Theories of Rathma", + "name_localized": { + "deDE": "[fs]Meister des Todes: Rathmas Theorien", + "esES": "[ms]Provecho mortal: Teorías de Rathma", + "esMX": "La Muerte Canalizada: Teorías de Rathma", + "frFR": "[ms]Exploiter la mort : théories de Rathma", + "itIT": "[ms]Imbrigliare la Morte: Teorie di Rathma", + "jaJP": "死の制御: ラズマの理論", + "koKR": "손안의 죽음: 라트마의 이론", + "plPL": "[fs]Śmierć ujarzmiona: teorie Rathmy", + "ptBR": "[ms]Morte Dominada: Teorias de Rathma", + "ruRU": "[fs]\"Власть над смертью: теории Ратмы\"", + "trTR": "Dizginlenmiş Ölüm: Rathma Teorileri", + "zhCN": "《驾驭死亡:拉斯玛理论》", + "zhTW": "駕馭死亡:拉斯瑪理論集" + } + }, + "QST_Frac_Woodsman_Axe": { + "flavor": "The axe is still slick with blood that seems to soak through any cloth wrapping the blade.", + "flavor_localized": { + "deDE": "Die Axt ist noch immer mit Blut verschmiert, das durch den Stoff sickert, mit dem die Klinge umwickelt ist.", + "esES": "El hacha sigue empapada de sangre y esta se filtra a través de cualquier tejido que envuelve el arma.", + "esMX": "Esta hacha todavía está manchada con sangre que parece empapar cualquier tela con la que se envuelva la hoja.", + "frFR": "La hache est encore maculée d'un sang qui semble suinter à travers toutes les étoffes qui entourent la lame.", + "itIT": "L'ascia è ancora sporca di sangue, che sembra inzuppare qualsiasi panno avvolga la lama.", + "jaJP": "斧にはまだ血が付着していて、刃を包んでいる布にもしみ込んでいるようだ。", + "koKR": "도끼가 아직 미끈거리는 피가 묻어 있어, 천으로 날을 감싸면 금방 피에 젖어 버립니다.", + "plPL": "Topór jest wciąż śliski od krwi, która zdaje się przesiąkać przez każdy materiał przytknięty do ostrza.", + "ptBR": "O machado ainda está manchado com o sangue que parece encharcar qualquer pano que envolva a lâmina.", + "ruRU": "Кровь стекает с лезвия топора и проступает сквозь оборачивающую его ткань.", + "trTR": "Balta, hâlâ etrafını saran herhangi bir kumaşı ıslatan bir kanla kaplı.", + "zhCN": "斧头上仍然沾满血迹,似乎连包裹斧刃的布都浸透了。", + "zhTW": "從斧緣浸透出血,似乎不管用什麼布都包不住。" + }, + "name": "The Woodsman's Axe", + "name_localized": { + "deDE": "[fs]Die Holzfälleraxt", + "esES": "[ms]El hacha del leñador", + "esMX": "[ms]Hacha del Leñador", + "frFR": "[fs]Hache du bûcheron", + "itIT": "[fs]Ascia del Taglialegna", + "jaJP": "木こりの斧", + "koKR": "나무꾼의 도끼", + "plPL": "[fs]Siekiera Drwala", + "ptBR": "[ms]Machado do Lenhador", + "ruRU": "[ms]Топор лесоруба", + "trTR": "Ormancı Baltası", + "zhCN": "樵夫的斧头", + "zhTW": "樵夫的斧頭" + } + }, + "QST_Gcarlson_Liber_Sanguinis": { + "desc": "A strange surgeon's handbook filled with occult rituals", + "desc_localized": { + "deDE": "Das seltsame Handbuch eines Chirurgen, voll mit okkulten Ritualen.", + "esES": "Un extraño manual de cirujano repleto de rituales de ocultismo.", + "esMX": "El manual de un cirujano extraño lleno de rituales de ocultista", + "frFR": "Un étrange manuel de chirurgien rempli de rituels occultes.", + "itIT": "Uno strano libro appartenuto a un chirurgo, pieno di rituali occulti.", + "jaJP": "超自然的な儀式についてびっしりと書き込まれた、奇妙な外科医の手引書。", + "koKR": "불가사의한 의식에 대한 내용으로 가득한 기이한 의사의 안내서입니다.", + "plPL": "Dziwaczny poradnik jakiegoś chirurga wypełniony okultystycznymi rytuałami", + "ptBR": "Manual de um estranho cirurgião cheio de rituais ocultos", + "ruRU": "Странная книга об оккультных ритуалах, написанная хирургом.", + "trTR": "Garip bir cerrahın gizemli ayinlerle dolu el kitabı.", + "zhCN": "一本奇怪的外科医生手册,里面写满了各种神秘仪式。", + "zhTW": "古怪外科醫生的手冊,寫滿了玄奧的儀式。" + }, + "flavor": "This bizarre text appears to be the mad ravings of some long dead surgeon. They describe a ritual intended to rebalance a piece of land's humors by drawing fourth blood from the earth and sky.", + "flavor_localized": { + "deDE": "Bei diesem bizarren Text scheint es sich um das irre Geschreibsel eines längst verstorbenen Chirurgen zu handeln. Er beschreibt ein Ritual, mit dem die Säfte eines Landstücks wieder in ein Gleichgewicht gebracht werden, indem man Blut aus der Erde und dem Himmel saugt.", + "esES": "Este extraño texto parece contener los desvaríos delirantes de un cirujano que murió hace mucho. Describen un ritual para reequilibrar los humores de un lugar extrayendo sangre de la tierra y el cielo.", + "esMX": "Este texto bizarro parece ser los delirios de algún cirujano muerto hace tiempo. Describe un ritual que pretende rebalancear la composición de un fragmento de tierra absorbiendo un cuarto de sangre de la tierra y el cielo.", + "frFR": "Cet étrange texte ressemble aux vociférations démentes d'un chirurgien mort depuis des lustres. Elles décrivent un rituel censé rééquilibrer les humeurs d'un lopin de terre en ponctionnant le sang de quatre créatures de la terre et du ciel.", + "itIT": "Questo strano testo sembra contenere i vaneggiamenti di un chirurgo folle morto da tempo. Descrive un rituale per riequilibrare i livelli di un pezzo di terra, estraendo sangue dalla terra e dal cielo.", + "jaJP": "この奇怪な文章は、大昔に死んだ外科医の狂気のたわごとであるようだ。大地と空から血液を引き寄せることにより、ある土地の気質に均衡を取り戻す儀式について記述されている。", + "koKR": "이 괴이한 문구는 오래전 사망한 의사의 광기 어린 헛소리인 것 같습니다. 대지와 하늘로부터 피를 뽑아내 땅의 기분을 달래 준다는 의식에 대해 설명하고 있습니다.", + "plPL": "Ten dziwaczny tekst to najpewniej szalone majaczenia jakiegoś dawno martwego chirurga. Opisuje rytuał mający przywrócić równowagę skrawkowi terenu poprzez utoczenie krwi z nieba i ziemi.", + "ptBR": "Este texto bizarro parece ser os delírios loucos de algum cirurgião morto há muito tempo. Eles descrevem um ritual destinado a reequilibrar os humores de um pedaço de terra extraindo o sangue da terra e do céu.", + "ruRU": "Этот странный текст – бред давно почившего хирурга. Он описывает ритуал, призванный сбалансировать земной юмор, пролив четвертую кровь земли и неба.", + "trTR": "Bu tuhaf metin, uzun zaman önce ölmüş bir cerrahın deli saçmaları gibi görünüyor. Yerden ve gökten dördüncü kanı çekerek bir kara parçasının tabiatını yeniden dengelemeyi amaçlayan bir ayini anlatıyor.", + "zhCN": "这段离奇的文字似乎是某位已故多年的外科医师的胡言乱语。它描述了一种仪式,旨在通过从大地和天空中汲取第四种液体来重新平衡一方土地的生机。", + "zhTW": "這份古怪的文件似乎是某個作古外科醫生的瘋言囈語。上頭記載一種抽取天空和大地的血液、調和大陸體液的儀式。" + }, + "name": "Liber Sanguinis", + "name_localized": { + "deDE": "[ns]Liber Sanguinis", + "esES": "[ms]Liber sanguinis", + "esMX": "Liber Sanguinis", + "frFR": "[ms]Liber Sanguinis", + "itIT": "[ms]Liber Sanguinis", + "jaJP": "血の書", + "koKR": "피의 책", + "plPL": "[ms]Liber Sanguinis", + "ptBR": "[ms]Liber Sanguinis", + "ruRU": "[fs]Книга крови", + "trTR": "[n1]Kızıl Hayaletler[n2]Kızıl Hayaletleri", + "zhCN": "血缘之书", + "zhTW": "聖血之書" + } + }, + "QST_Hawe_APriceToPay_Venom": { + "flavor": "An acrid and extremely potent venom.", + "flavor_localized": { + "deDE": "Ein ätzendes und extrem wirksames Gift.", + "esES": "Un veneno acre y sumamente potente.", + "esMX": "Un veneno acre y extremadamente potente.", + "frFR": "Un venin extrêmement puissant à l'odeur âcre.", + "itIT": "Un veleno acre ed estremamente potente.", + "jaJP": "酸性の非常に強力な毒。", + "koKR": "톡 쏘는 냄새가 나는 맹독입니다.", + "plPL": "Ostry, niezwykle potężny jad.", + "ptBR": "Um veneno acre e extremamente potente.", + "ruRU": "Едкий и крайне сильный яд.", + "trTR": "Keskin ve son derece tesirli bir zehir.", + "zhCN": "一种味道刺鼻的烈性毒液。", + "zhTW": "氣味刺鼻、效力甚強的毒素。" + }, + "name": "Spider Venom", + "name_localized": { + "deDE": "[ns]Spinnengift", + "esES": "[ms]Veneno de araña", + "esMX": "Veneno de Araña", + "frFR": "[ms]Venin d'araignée", + "itIT": "[ms]Veleno di Ragno", + "jaJP": "蜘蛛の毒", + "koKR": "거미 맹독", + "plPL": "[ms]Jad pająka", + "ptBR": "[ms]Veneno de Aranha", + "ruRU": "[ms]Паучий яд", + "trTR": "Örümcek Zehri", + "zhCN": "蜘蛛毒液", + "zhTW": "蜘蛛毒液" + } + }, + "QST_Hawe_Act_Helm": { + "flavor": "Worn by a king, a usurper, a thief? A macabre trophy. A gift from the tree.", + "flavor_localized": { + "deDE": "Getragen von einem König, einem Thronräuber, einem Dieb? Eine makabre Trophäe. Ein Geschenk des Baumes.", + "esES": "¿La llevaba un rey? ¿Un usurpador? ¿Un ladrón, quizá? Un trofeo macabro. Un regalo del árbol.", + "esMX": "¿La usó un rey, un usurpador o un ladrón? Es un trofeo macabro. Un regalo del árbol.", + "frFR": "Portée par un roi, un usurpateur, un voleur ? Un trophée macabre, offert par l'arbre.", + "itIT": "Indossata da un re, un usurpatore, un ladro? Un macabro trofeo, dono dell'albero.", + "jaJP": "木から贈られた不気味な授け物。王か簒奪者、もしくは盗賊が身につけたものか?", + "koKR": "누가 쓰던 것일까요? 왕? 찬탈자? 도둑? 나무에게 받은 선물로, 섬뜩한 전리품입니다.", + "plPL": "Nosił ją król, uzurpator czy złodziej? Iście makabryczne trofeum. Dar od Drzewa.", + "ptBR": "Usado por um rei, um usurpador, um ladrão? Um troféu macabro. Presente da árvore.", + "ruRU": "Для короля, узурпатора, вора? Трофей с мрачной историей. Дар Древа.", + "trTR": "Bunu giyen bir kral mıydı, gaspçı mıydı yoksa sadece bir hırsız mı? Korkunç bir ganimet. Ağaçtan bir hediye.", + "zhCN": "被国王、篡位者、小偷戴过?一个令人毛骨悚然的战利品。来自秘语之树的礼物。", + "zhTW": "不知何人戴過此冠,是君王,是篡位者,還是竊賊?這個恐怖的戰利品是低語之樹的贈禮。" + }, + "name": "Crown of Whispers", + "name_localized": { + "deDE": "[fs]Flüsternde Krone", + "esES": "[fs]Corona de los Susurros", + "esMX": "[fs]Corona de los Susurros", + "frFR": "[fs]Couronne des Murmures", + "itIT": "[fs]Corona dei Sussurri", + "jaJP": "囁きの王冠", + "koKR": "속삭임의 왕관", + "plPL": "[fs]Korona Szeptów", + "ptBR": "[fs]Coroa dos Lamentos", + "ruRU": "[fs]Шепчущая корона", + "trTR": "Fısıltı Tacı", + "zhCN": "秘语头冠", + "zhTW": "低語王冠" + } + }, + "QST_Hawe_Arc_Reward": { + "affixes": [ + "INHERENT_Damage_to_CCd", + "legendary_generic_067", + "Damage_DoT", + "PotionGrantsResource", + "Lucky_Hit_Immobilize", + "Life_On_Kill" + ], + "flavor": "Upon pledging their life to serving the Tree of Whispers, witches of the swamp are gifted a root or branch to signify their accord.", + "flavor_localized": { + "deDE": "Wenn die Hexen des Sumpfes ihr Leben in den Dienst des Flüsternden Baumes stellen, erhalten sie eine Wurzel oder einen Zweig als Zeichen des Abkommens.", + "esES": "Cuando consagran su vida al Árbol de los Susurros, los brujos del pantano reciben una rama o una raíz como símbolo de su compromiso.", + "esMX": "Cuando juran servir con su vida al Árbol de los Susurros, a las brujas del pantano se les otorga una raíz o rama para simbolizar el acuerdo.", + "frFR": "Lorsqu'elles font le serment de dédier leur vie au service de l'arbre des Murmures, les sorcières du marais reçoivent en cadeau une racine ou une branche comme symbole de ce serment.", + "itIT": "Nel dedicare la propria vita al servizio dell'Albero dei Sussurri, le streghe della palude ne ricevono in dono una radice o un ramo come simbolo del loro accordo.", + "jaJP": "沼地の妖術師たちは、囁きの木に一生を捧げることを誓うと、その証として根や枝を贈られる。", + "koKR": "속삭임의 나무를 섬기는 데 목숨을 바친 늪의 마녀들에게는 각자의 노력에 부합하는 뿌리 또는 가지가 선물로 수여되었습니다.", + "plPL": "Gdy wiedźmy z bagien przysięgają służyć Drzewu Szeptów, na znak tego paktu otrzymują korzeń lub gałąź.", + "ptBR": "Quando prometem dedicar sua vida a servir à Árvore dos Lamentos, as bruxas do pântano são presenteadas com uma raiz ou galho para simbolizar seu acordo.", + "ruRU": "Поклявшись всю жизнь служить Шепчущему древу, болотные ведьмы получают в дар корень или ветку как символ нового союза.", + "trTR": "Hayatlarını Fısıltı Ağacı'na adamalarının ardından anlaşmalarının bir işareti olsun diye bataklık cadılarına bir kök veya dal verilir.", + "zhCN": "在宣誓效忠秘语之树后,沼泽里的女巫们会被赠予一段树根或树枝来象征他们的协定。", + "zhTW": "在誓死服膺低語之樹後,沼澤女巫獲賜一截樹根或枝枒,象徵她們心念相通。" + }, + "name": "Staff of Whispers", + "name_localized": { + "deDE": "[ms]Flüsternder Stab", + "esES": "[ms]Bastón de los Susurros", + "esMX": "[ms]Bastón de los Susurros", + "frFR": "[ms]Bâton des Murmures", + "itIT": "[ms]Bastone dei Sussurri", + "jaJP": "囁きの杖", + "koKR": "속삭임의 지팡이", + "plPL": "[ms]Kostur Szeptów", + "ptBR": "[ms]Cajado dos Lamentos", + "ruRU": "[ms]Шепчущий посох", + "trTR": "Fısıltı Asası", + "zhCN": "秘语法杖", + "zhTW": "低語法杖" + } + }, + "QST_Hawe_AtAnyCost_Candles": { + "desc": "Bound to the Strange Refuge", + "desc_localized": { + "deDE": "Gehört zur Seltsamen Zuflucht", + "esES": "Vinculadas al Refugio Extraño.", + "esMX": "Se usan en el Refugio Extraño", + "frFR": "En lien avec l'étrange refuge.", + "itIT": "Vincolate al Rifugio Bizzarro", + "jaJP": "奇妙な安息地にバインド済み", + "koKR": "이상한 도피처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Dziwnym Azylem", + "ptBR": "Vinculado ao Refúgio Estranho", + "ruRU": "Используется в Странном прибежище", + "trTR": "Tuhaf Sığınak'a bağlı", + "zhCN": "属于奇怪的避难所", + "zhTW": "區域綁定:怪異庇護所" + }, + "flavor": "A handful of musty smelling, half-melted candles.", + "flavor_localized": { + "deDE": "Eine Handvoll moderig riechender, halb geschmolzener Kerzen.", + "esES": "Un puñado de velas con olor a moho y medio consumidas.", + "esMX": "Un puñado de velas medio derretidas y con olor a moho.", + "frFR": "Une poignée de bougies à moitié fondues à l'odeur de moisi.", + "itIT": "Una manciata di candele mezze sciolte che sanno di stantio.", + "jaJP": "一握りのかび臭い、半分溶けたろうそく。", + "koKR": "케케묵은 냄새가 나는 반쯤 녹은 양초입니다.", + "plPL": "Kilka zatęchłych, częściowo stopionych świec.", + "ptBR": "Um punhado de velas meio derretidas com cheiro de mofo.", + "ruRU": "Кучка наполовину сгоревших свечей, попахивающих плесенью.", + "trTR": "Bir avuç dolusu küf kokulu, yarısı erimiş mum.", + "zhCN": "一把散发着霉味而且烧了一半的蜡烛。", + "zhTW": "幾枝帶有霉味的半融化蠟燭。" + }, + "name": "Half-Melted Candles", + "name_localized": { + "deDE": "[p]Halb geschmolzene Kerzen", + "esES": "[fp]Velas medio consumidas", + "esMX": "Velas Medio Derretidas", + "frFR": "[fp]Bougies à moitié fondues", + "itIT": "[fp]Candele Mezze Sciolte", + "jaJP": "半分溶けたろうそく", + "koKR": "반쯤 녹은 양초", + "plPL": "[p]Częściowo stopione świece", + "ptBR": "[fp]Velas Parcialmente Derretidas", + "ruRU": "[p]Наполовину сгоревшие свечи", + "trTR": "[n1]Yarısı Erimiş Mumlar[n2]Yarısı Erimiş Mumları", + "zhCN": "烧了一半的蜡烛", + "zhTW": "半融化的蠟燭" + } + }, + "QST_Hawe_AtAnyCost_CorpseHead": { + "desc": "Bound to the Strange Refuge", + "desc_localized": { + "deDE": "Gehört zur Seltsamen Zuflucht", + "esES": "Vinculada al Refugio Extraño.", + "esMX": "Se usan en el Refugio Extraño", + "frFR": "En lien avec l'étrange refuge.", + "itIT": "Vincolata al Rifugio Bizzarro", + "jaJP": "奇妙な安息地にバインド済み", + "koKR": "이상한 도피처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Dziwnym Azylem", + "ptBR": "Vinculado ao Refúgio Estranho", + "ruRU": "Используется в Странном прибежище", + "trTR": "Tuhaf Sığınak'a bağlı", + "zhCN": "属于奇怪的避难所", + "zhTW": "區域綁定:怪異庇護所" + }, + "flavor": "The rotting, severed head of an Acolyte of Rathma. It speaks in a low moaning voice.", + "flavor_localized": { + "deDE": "Der verwesende abgetrennte Kopf eines Akolythen von Rathma. Er spricht in einer tiefen, klagenden Stimme.", + "esES": "Cabeza cercenada putrefacta de un acólito de Rathma. Habla con un leve gimoteo.", + "esMX": "La cabeza cercenada y putrefacta de un Acólito de Rathma. Habla con una voz grave y quejumbrosa.", + "frFR": "La tête décapitée et en décomposition d'un acolyte de Rathma. Elle parle avec une voix basse et gémissante.", + "itIT": "La testa mozzata e putrefatta di un accolito di Rathma. Parla con voce bassa e lamentosa.", + "jaJP": "切り落とされたラズマの侍祭の首。腐敗しており、低いうめき声を発する。", + "koKR": "라트마의 수행사제의 잘린 채 썩어가는 머리입니다. 낮게 신음하는 듯한 목소리로 말합니다.", + "plPL": "Gnijąca odcięta głowa akolity Rathmy. Przemawia niskim, jęczącym głosem.", + "ptBR": "A cabeça decepada e putrefata de um acólito de Rathma. Ela fala gemendo com uma voz baixa.", + "ruRU": "Гниющая отрубленная голова послушника Ратмы. Она разговаривает низким стенающим голосом.", + "trTR": "Rathma'nın Müridinin çürümüş ve parçalanmış kafası. Alçak ve iniltili bir sesle konuşuyor.", + "zhCN": "拉斯玛侍僧被砍下的腐烂头颅。它在用低沉的呻吟声诉说着什么。", + "zhTW": "拉斯瑪侍僧的腐爛斷頭,發出低沉的呻吟聲。" + }, + "name": "Acolyte's Head", + "name_localized": { + "deDE": "[ms]Kopf des Akolythen", + "esES": "[fs]Cabeza del acólito", + "esMX": "Cabeza de Acólito", + "frFR": "[fs]Tête de l'acolyte", + "itIT": "[fs]Testa dell'Accolito", + "jaJP": "侍祭の首", + "koKR": "수행사제의 머리", + "plPL": "[fs]Głowa akolity", + "ptBR": "[fs]Cabeça do Acólito", + "ruRU": "[fs]Голова послушника", + "trTR": "Müridin Kafası", + "zhCN": "助祭的头", + "zhTW": "侍僧的首級" + } + }, + "QST_Hawe_BadBlood_Potion": { + "flavor": "A concoction of snakemen parts and blood magic. Ingesting it might turn one into a snakeman.", + "flavor_localized": { + "deDE": "Ein Gebräu aus Teilen von Schlangenmenschen und Blutmagie. Wer es zu sich nimmt, wird womöglich selbst zum Schlangenmenschen.", + "esES": "Un brebaje preparado con trozos de hombres serpiente y magia de sangre. Si lo ingieres, puede que te conviertas en una de estas criaturas.", + "esMX": "Un brebaje con partes de hombres serpiente y magia de sangre. Si la ingieres, podrías convertirte en hombre serpiente.", + "frFR": "Une concoction à base d'organes d'hommes-serpents et de magie de sang. La personne qui la boit est ainsi censée se transformer en homme-serpent.", + "itIT": "Un intruglio di parti di uomini serpente e magia del sangue. Ingerirlo potrebbe trasformarti in un uomo serpente.", + "jaJP": "蛇人の部位と血の魔法を調合したもの。これを飲むと蛇人になる可能性がある。", + "koKR": "뱀인간의 신체 부위와 혈마법을 섞어 만든 것입니다. 마시면 뱀인간으로 변할지도 모릅니다.", + "plPL": "Mikstura uwarzona z części ciał wężoludzi przy użyciu magii krwi. Ten, kto ją wypije, może sam zamienić się w wężoluda.", + "ptBR": "Uma mistura de partes de homens-serpente e magia sangrenta. Pode transformar quem a ingerir em homem-serpente.", + "ruRU": "Варево из плоти змеелюдей и магии крови. Превращает в змеечеловека того, кто его выпьет.", + "trTR": "Yılan adam parçaları ve kan sihri karışımı. Bu iksiri içmek, içen kişiyi bir yılan adama dönüştürebilir.", + "zhCN": "蛇人身体部位和鲜血魔法的混合物。摄入它可能会使一个人变成蛇人。", + "zhTW": "蛇人部位和鮮血魔法的混和物,攝取此物可能會讓人變成蛇人。" + }, + "name": "Gulyas' Potion", + "name_localized": { + "deDE": "[ms]Gulyas' Trank", + "esES": "[fs]Poción de Gulyas", + "esMX": "Poción de Gulyas", + "frFR": "[fs]Potion de Gulyas", + "itIT": "[fs]Pozione di Gulyas", + "jaJP": "グルヤスのポーション", + "koKR": "굴랴스의 물약", + "plPL": "[fs]Mikstura Gulii", + "ptBR": "[fs]Poção de Gulyas", + "ruRU": "[ns]Зелье Галиас", + "trTR": "Gulyas'ın İksiri", + "zhCN": "古亚斯的药水", + "zhTW": "古伊亞斯的藥水" + } + }, + "QST_Hawe_Bog_HeartsBurden_CorpseDrop": { + "flavor": "A worn dagger, spotted with rust and covered in blood.", + "flavor_localized": { + "deDE": "Ein abgenutzter Dolch, übersät mit Rostflecken und in Blut getränkt.", + "esES": "Una daga desgastada con manchas de óxido y cubierta de sangre.", + "esMX": "Una daga deteriorada, con manchas de óxido y cubierta de sangre.", + "frFR": "Une dague usée, tachée de rouille et recouverte de sang.", + "itIT": "Un pugnale logoro, chiazzato di ruggine e coperto di sangue.", + "jaJP": "斑状の錆と血に覆われた、摩耗したダガー。", + "koKR": "군데군데 녹이 슬고 피가 묻은 낡은 단검입니다.", + "plPL": "Wysłużony sztylet pokryty plamami rdzy i krwi.", + "ptBR": "Uma adaga gasta, manchada de ferrugem e coberta de sangue.", + "ruRU": "Зазубренный кинжал, изъеденный ржавчиной и покрытый пятнами крови.", + "trTR": "Pas lekeli ve kanla kaplı yıpranmış bir hançer.", + "zhCN": "一把破旧的匕首,锈迹斑斑,沾满鲜血。", + "zhTW": "鏽蝕斑斑、沾染血跡的磨損匕首。" + }, + "name": "Rusted Dagger", + "name_localized": { + "deDE": "[ms]Rostiger Dolch", + "esES": "[ms]Daga oxidada", + "esMX": "Daga Oxidada", + "frFR": "[fs]Dague rouillée", + "itIT": "[ms]Pugnale Arrugginito", + "jaJP": "錆びたダガー", + "koKR": "녹슨 단검", + "plPL": "[ms]Pordzewiały sztylet", + "ptBR": "[fs]Adaga Enferrujada", + "ruRU": "[ms]Ржавый кинжал", + "trTR": "[n1]Paslı Hançer[n2]Paslı Hançeri", + "zhCN": "生锈的匕首", + "zhTW": "生鏽的匕首" + } + }, + "QST_Hawe_Bog_Kres_01_Plant": { + "flavor": "A bundle of puffball reeds, named for the tight bundles of cotton-like flowers.", + "flavor_localized": { + "deDE": "Ein Bündel Bovistenschilf, dessen baumwollartige Blüten an den kugelförmigen Pilz erinnern.", + "esES": "Un montón de juncos algodonosos, así llamados por sus apretados cúmulos de flores parecidas al algodón.", + "esMX": "Un manojo de juncos polvera, que llevan ese nombre por los apretados ramos de flores similares al algodón.", + "frFR": "Un bouquet de panicules de roseaux, appelé ainsi en raison de ses grandes fleurs ressemblant au coton.", + "itIT": "Un fastello di giunchi di bioccolo, il cui nome indica i fitti batuffoli dei suoi fiori simili al cotone.", + "jaJP": "綿スゲの束。綿のような花が密に束になっていることから名づけられた。", + "koKR": "꽃이 단단히 뭉친 솜을 닮아서 솜뭉치 갈대라는 이름이 붙은 식물의 꾸러미입니다.", + "plPL": "Wiązka puchatych trzcin. Nazwano je tak ze względu na kwiaty przypominające zbite kulki bawełny.", + "ptBR": "Vários cogumelos bola, nomeados pelas flores parecidas com algodão.", + "ruRU": "Связка пушистого тростника, получившего свое название за густые гроздья мохнатых шариков-цветов.", + "trTR": "Adını pamuk benzeri çiçeklerin sımsıkı bağlanmış demetlerinden alan bir kurt mantarı kamışı demeti.", + "zhCN": "一束絮团芦苇,因紧密成束的棉花状花朵而得名。", + "zhTW": "一束灰蕈蘆葦,因為形似錦簇的棉花而得名。" + }, + "name": "Puffball Reed", + "name_localized": { + "deDE": "[ns]Bovistenschilf", + "esES": "[ms]Junco algodonoso", + "esMX": "Junco Polvera", + "frFR": "[fp]Panicules de roseaux", + "itIT": "[ms]Giunco di Bioccolo", + "jaJP": "綿スゲ", + "koKR": "솜뭉치 갈대", + "plPL": "[fs]Puchata trzcina", + "ptBR": "[ms]Chapéu-de-cobra", + "ruRU": "[ms]Пушистый тростник", + "trTR": "Kurt mantarı Kamışı", + "zhCN": "絮团芦苇", + "zhTW": "灰蕈蘆葦" + } + }, + "QST_Hawe_Bog_Kres_02_TimueItem": { + "flavor": "A strange relic with unknown purpose. A small face is carved into a shard of bone, placed atop a gnarled root.", + "flavor_localized": { + "deDE": "Ein seltsames Relikt mit unbekanntem Verwendungszweck. Ein kleines Gesicht wurde in einen Knochensplitter geschnitzt und auf einer knorrigen Wurzel platziert.", + "esES": "Una reliquia extraña de propósito desconocido. Tiene un rostro pequeño tallado sobre un fragmento de hueso en lo alto de una raíz nudosa.", + "esMX": "Una reliquia extraña con un propósito desconocido. Hay un rostro pequeño tallado en un fragmento de hueso, que está sobre una raíz nudosa.", + "frFR": "Une étrange relique dont la fonction reste inconnue. Elle est composée d'un visage fin sculpté sur un fragment d'os et placé au bout d'une racine noueuse.", + "itIT": "Una strana reliquia dallo scopo sconosciuto. Un piccolo volto è scolpito in un frammento d'osso, posto in cima a una radice nodosa.", + "jaJP": "用途不明の奇妙な遺物。骨の破片に小さな顔が刻まれ、節くれだった根の上に置かれている。", + "koKR": "목적을 알 수 없는 기묘한 성물입니다. 뒤틀린 뿌리 위에 붙은 뼛조각에 작은 얼굴이 새겨져 있습니다.", + "plPL": "Dziwny relikt o nieznanym przeznaczeniu. Niewielką twarz wyryto na odłamku kości, umieszczonym na sękatym korzeniu.", + "ptBR": "Uma relíquia estranha com propósito desconhecido. Há um pequeno rosto esculpido em um fragmento de osso, colocado no topo de uma raiz retorcida.", + "ruRU": "Странная реликвия неизвестного предназначения. Маленький лик вырезан на осколке кости, лежащем поверх кривого корня.", + "trTR": "Ne işe yaradığı bilinmeyen garip bir kalıntı. Budaklı bir kökün üzerine yerleştirilmiş bir kemik parçacığına küçük bir yüz oyulmuş.", + "zhCN": "一个用途不明的奇怪圣器。一块骨头碎片上刻着一张笑脸,放在一根多节的树根上。", + "zhTW": "意義不明的奇怪器物。曲折的植物根上放了一塊骨頭,骨頭上刻著一張小臉。" + }, + "name": "Stolen Idol", + "name_localized": { + "deDE": "[ms]Gestohlener Götze", + "esES": "[ms]Ídolo robado", + "esMX": "Ídolo Robado", + "frFR": "[fs]Idole volée", + "itIT": "[ms]Idolo Rubato", + "jaJP": "盗まれた偶像", + "koKR": "도둑맞은 우상", + "plPL": "[ms]Skradziony posążek", + "ptBR": "[ms]Ídolo Roubado", + "ruRU": "[ms]Украденный идол", + "trTR": "[n1]Çalıntı İdol[n2]Çalıntı İdolü", + "zhCN": "失窃的人偶", + "zhTW": "失竊神像" + } + }, + "QST_Hawe_Bog_Kres_02_TimueSalve": { + "flavor": "Timue created this salve from marsh snake venom. She claimed it would allow Kres to \"regain some of what he has lost.\"", + "flavor_localized": { + "deDE": "Timue stellte diese Salbe aus Sumpfschlangengift her. Sie sagte, sie würde Kres helfen, \"einiges, was er verloren hat, zurückzubekommen\".", + "esES": "Timue creó este bálsamo con veneno de serpiente del marjal. Aseguraba que, con él, Kres \"recuperará parte de lo que ha perdido\".", + "esMX": "Timue creó este bálsamo con veneno de serpiente de marisma. Dijo que le permitiría a Kres \"recuperar parte de lo que perdió\".", + "frFR": "Timue a préparé cet onguent à partir du venin de serpent des marais. Elle affirme qu'il aidera Kres à « retrouver un peu de ce qu'il a perdu. »", + "itIT": "Timue ha preparato questo unguento utilizzando veleno di serpente di palude. Sosteneva che avrebbe permesso a Kres di \"recuperare parte di ciò che ha perso\".", + "jaJP": "ティムエは湿地の蛇毒からこの軟膏を作った。彼女はそれを使ってクレスが失ったものを取り戻せると主張した。", + "koKR": "티무가 수렁 뱀의 맹독을 이용해서 이 연고를 만들었습니다. 티무는 이 연고를 사용하면 크레스가 \"잃어버린 걸 일부 되찾을 것\"이라고 말합니다.", + "plPL": "Timue stworzyła tę maść z jadu bagiennych węży. Twierdzi, że pomoże Kressowi \"odzyskać część tego, co utracił\".", + "ptBR": "Timue criou este bálsamo usando veneno de cobras do pântano, alegando que isso permitiria a Kres \"recuperar um pouco do que perdeu\".", + "ruRU": "Тимуэ сделала эту мазь из яда болотной змеи. Она сказала, что мазь поможет Кресу \"вернуть часть себя\".", + "trTR": "Timue bu merhemi bataklık yılanının zehrinden üretti. Kres'in \"kaybettiğinin bir kısmını geri kazanmasına\" faydası olacağını iddia etti.", + "zhCN": "蒂姆伊用沼泽蛇毒制成了这种药膏。她声称这将使克雷斯\"重新获得他失去的一些东西\"。", + "zhTW": "蒂穆用沼澤蛇毒製成的藥膏。她聲稱這能讓克雷斯「失去的一部份恢復原樣」。" + }, + "name": "Timue's Salve", + "name_localized": { + "deDE": "[fs]Timues Salbe", + "esES": "[ms]Ungüento de Timue", + "esMX": "Bálsamo de Timue", + "frFR": "[ms]Onguent de Timue", + "itIT": "[ms]Unguento di Timue", + "jaJP": "ティムエの軟膏", + "koKR": "티무의 연고", + "plPL": "[fs]Maść Timue", + "ptBR": "[ms]Bálsamo de Timue", + "ruRU": "[fs]Мазь Тимуэ", + "trTR": "Timue'nin Merhemi", + "zhCN": "蒂姆伊的药膏", + "zhTW": "蒂穆的藥膏" + } + }, + "QST_Hawe_ByThree_Booze": { + "flavor": "A bottle of mead from Scosglen. This honey wine is combined with biteberry juice to provide a pleasing shade of crimson and a robust flavor.", + "flavor_localized": { + "deDE": "Eine Flasche Met aus Scosglen. Dieser Honigwein wird mit Beißbeerensaft vermischt, um einen ansprechenden purpurnen Farbton und einen kräftigen Geschmack zu erhalten.", + "esES": "Una botella de licor de Scosglen. Este hidromiel se combina con zumo de baya mordiente para obtener una agradable tonalidad carmesí y un sabor muy marcado.", + "esMX": "Una botella de aguamiel de Escosglen. Este vino de miel se combina con jugo de baya mordiente para brindar una agradable tonalidad carmesí y un sabor robusto.", + "frFR": "Une bouteille d'hydromel de Scosglen. Cette boisson fermentée au miel est mélangée avec du jus de mordebaie pour lui donner une belle robe écarlate et une saveur incomparable.", + "itIT": "Una bottiglia di idromele di Scosglen. Questo vino al miele è mescolato con succo di bacca pizzicante per ottenere una piacevole tinta cremisi e un sapore deciso.", + "jaJP": "スコスグレンの蜂蜜酒。バイトベリーの果汁を配合し、心地よい深紅の色合いとしっかりとした味わいが特徴。", + "koKR": "스코스글렌에서 나는 꿀술이 든 병입니다. 꿀술에 따끔딸기 즙을 섞으면 보기 좋은 진홍색이 나고 맛이 풍부해집니다.", + "plPL": "Butelka miodu pitnego ze Scosglen. Do tego trunku dodano sok z kąśnicy, by nadać mu przyjemny, karmazynowy kolor i bogaty smak.", + "ptBR": "Uma garrafa de hidromel de Scosglen. Este vinho de mel é combinado com suco de mordefruta para oferecer um tom agradável de carmesim e um sabor robusto.", + "ruRU": "Бутылка меда из Скосглена. Медовое вино смешивают с соком кусачей ягоды, чтобы добавить приятный багровый оттенок и терпкий привкус.", + "trTR": "Scosglen'den bir şişe şarap. Bu bal şarabı, ısırık yemişi suyuyla karıştırılarak hoş bir kırmızı renk elde etmesi ve güzel bir tat kazanması sağlanır.", + "zhCN": "一瓶索格伦蜜酒。这款蜜酒中加了苦莓汁,呈现出令人愉悦的深红色,且风味浓郁。", + "zhTW": "產自斯科斯格倫的蜜酒,加入辛辣野莓調出悅目的紅色和強勁的風味。" + }, + "name": "Cerrigar Red Sky", + "name_localized": { + "deDE": "[ms]Cerrigars Roter Himmel", + "esES": "[ms]Cielo rojo de Cerrigar", + "esMX": "Cielo Rojo de Cerrigar", + "frFR": "[ms]Ciel rouge de Cerrigar", + "itIT": "[ms]Rosso di Sera di Cerrigar", + "jaJP": "ケリガーの赤い空", + "koKR": "세리가의 붉은 하늘", + "plPL": "[ms]Kerigarski Zmierzch", + "ptBR": "[ms]Céu Vermelho de Cerrigar", + "ruRU": "[ns]Керригарское красное небо", + "trTR": "[n1]Cerrigar Kırmızı Gökyüzü[n2]Cerrigar Kırmızı Gökyüzüsü", + "zhCN": "塞瑞加红天酒", + "zhTW": "科瑞迦赤霞酒" + } + }, + "QST_Hawe_ByThree_PrayerBook": { + "flavor": "A well-loved collection of observations and thoughts. Several of the pages were lost, but you have restored them to where they belong.", + "flavor_localized": { + "deDE": "Eine sorgfältig gepflegte Sammlung von Beobachtungen und Gedanken. Einige Seiten waren verloren, doch Ihr habt sie wieder an ihrem rechten Platz eingefügt.", + "esES": "Una colección de observaciones y pensamientos muy leída. Se habían perdido varias de las páginas, pero has vuelto a colocarlas en su sitio.", + "esMX": "Una colección muy querida de observaciones y pensamientos. Varias de las páginas se perdieron, pero tú las has devuelto a donde pertenecen.", + "frFR": "Un recueil soigné d'observations et de pensées. Plusieurs de ses pages avaient disparu, mais vous les avez retrouvées et remises à leur juste place.", + "itIT": "Un'amata raccolta di osservazioni e pensieri. Diverse pagine erano andate perdute, ma le hai ripristinate al loro posto.", + "jaJP": "愛着を持たれていた、観察や考察を収録した書。いくつかのページが失われているが、あなたが復元し、あるべき場所におさめた。", + "koKR": "관찰하고 생각한 내용을 꾸준히 기록한 일지입니다. 낱장이 군데군데 떨어져 나갔지만, 당신이 책장을 다시 제자리에 끼웠습니다.", + "plPL": "Wysłużony zbiór obserwacji i przemyśleń. Kilka stronic zaginęło, ale udało ci się przywrócić je tam, gdzie ich miejsce.", + "ptBR": "Uma coleção muito estimada de observações e pensamentos. Muitas das páginas haviam sido perdidas, mas você as devolveu ao lugar.", + "ruRU": "Любовно собранная коллекция наблюдений и размышлений. Некоторые страницы выпали, но вы нашли их и вставили обратно на место.", + "trTR": "Özenle hazırlanmış bir gözlem ve düşünce derlemesi. Sayfaların birkaç tanesi kayıptı ama onları olması gerektiği yerlere koydun.", + "zhCN": "一本深受喜爱的见闻杂集。部分书页曾经遗失,但你已将它们重新复原到了原来的位置。", + "zhTW": "一本備受喜愛的見聞雜記。雖然有數張缺頁的情形,但你把不見的書頁都找了回來。" + }, + "name": "Symon's Tattered Journal", + "name_localized": { + "deDE": "[ns]Symons zerrissenes Tagebuch", + "esES": "[ms]Diario maltrecho de Symon", + "esMX": "Diario Maltrecho de Symon", + "frFR": "[ms]Journal abîmé de Symon", + "itIT": "[ms]Diario Consunto di Symon", + "jaJP": "サイモンの傷んだ日誌", + "koKR": "사이먼의 닳아 해진 일지", + "plPL": "[ms]Postrzępiony dziennik Symona", + "ptBR": "[ms]Diário Rasgado de Symon", + "ruRU": "[ms]Рваный дневник Симона", + "trTR": "Symon'ın Hırpalanmış Günlüğü", + "zhCN": "塞蒙的破烂日志", + "zhTW": "西蒙的破舊日誌" + } + }, + "QST_Hawe_Coast_BroughtToHeel_Item_01": { + "desc": "A sack of wild red mushrooms.", + "desc_localized": { + "deDE": "Ein Sack mit wilden roten Pilzen.", + "esES": "Un saco de setas silvestres rojas.", + "esMX": "Un saco de hongos silvestres rojos.", + "frFR": "Un sac de champignons sauvages rouges.", + "itIT": "Una borsa di funghi rossi selvatici.", + "jaJP": "袋入りの野生の赤色キノコ。", + "koKR": "야생 빨간 버섯이 든 자루입니다.", + "plPL": "Worek dzikich czerwonych grzybów.", + "ptBR": "Um saco de cogumelos vermelhos selvagens.", + "ruRU": "Мешок красных лесных грибов.", + "trTR": "Bir çuval yabani kırmızı mantar.", + "zhCN": "一袋野生红蘑菇。", + "zhTW": "一袋野生紅蘑菇。" + }, + "flavor": "A variety of wild red mushroom from Hawezar that causes nausea and vomiting.", + "flavor_localized": { + "deDE": "Eine wilde rote Pilzart aus Hawezar, die Übelkeit und Erbrechen verursacht.", + "esES": "Un surtido de setas silvestres rojas de Hawezar que provocan náuseas y vómitos.", + "esMX": "Una variedad de hongos silvestres rojos de Hawezar que causa náuseas y vómitos.", + "frFR": "Une variété de champignon sauvage rouge d'Hawezar qui cause nausées et vomissements.", + "itIT": "Una serie di funghi rossi selvatici dell'Hawezar che causano nausea e vomito.", + "jaJP": "ハウザーに自生している赤いキノコ。嘔気嘔吐を引き起こす。", + "koKR": "하웨자르의 야생 빨간 버섯 중에서 메스꺼움과 구토를 유발하는 종입니다.", + "plPL": "Dzikie czerwone grzyby z Hawezaru. Wywołują nudności i wymioty.", + "ptBR": "Uma variedade de cogumelo vermelho selvagem de Hawezar que causa náusea e vômito.", + "ruRU": "Красные грибы, растущие в лесах Хавезара. Вызывают тошноту и рвоту.", + "trTR": "Hawezar'dan bulantı ve kusmaya neden olan çeşit çeşit yabani kırmızı mantar.", + "zhCN": "来自哈维泽的各种野生红蘑菇,会引起恶心和呕吐。", + "zhTW": "數種哈維薩的野生紅蘑菇,會造成噁心嘔吐。" + }, + "name": "Wild Red Mushrooms", + "name_localized": { + "deDE": "[p]Wilde rote Pilze", + "esES": "[fp]Setas silvestres rojas", + "esMX": "Hongos Silvestres Rojos", + "frFR": "[mp]Champignons sauvages rouges", + "itIT": "[mp]Funghi Rossi Selvatici", + "jaJP": "野生の赤色キノコ", + "koKR": "야생 빨간 버섯", + "plPL": "[p]Dzikie czerwone grzyby", + "ptBR": "[mp]Cogumelos Vermelhos Selvagens", + "ruRU": "[p]Красные лесные грибы", + "trTR": "[n1]Yabani Kırmızı Mantarlar[n2]Yabani Kırmızı Mantarları", + "zhCN": "野生红蘑菇", + "zhTW": "野生紅蘑菇" + } + }, + "QST_Hawe_Coast_BroughtToHeel_Item_02": { + "desc": "A sack of wild red mushrooms.", + "desc_localized": { + "deDE": "Ein Sack mit wilden roten Pilzen.", + "esES": "Un saco de setas silvestres rojas.", + "esMX": "Un saco de hongos silvestres rojos.", + "frFR": "Un sac de champignons sauvages rouges.", + "itIT": "Una borsa di funghi rossi selvatici.", + "jaJP": "袋入りの野生の赤色キノコ。", + "koKR": "야생 빨간 버섯이 든 자루입니다.", + "plPL": "Worek dzikich czerwonych grzybów.", + "ptBR": "Um saco de cogumelos vermelhos selvagens.", + "ruRU": "Мешок красных лесных грибов.", + "trTR": "Bir çuval yabani kırmızı mantar.", + "zhCN": "一袋野生红蘑菇。", + "zhTW": "一袋野生紅蘑菇。" + }, + "flavor": "A variety of wild red mushroom from Hawezar that causes nausea and vomiting.", + "flavor_localized": { + "deDE": "Eine wilde rote Pilzart aus Hawezar, die Übelkeit und Erbrechen verursacht.", + "esES": "Un surtido de setas silvestres rojas de Hawezar que provocan náuseas y vómitos.", + "esMX": "Una variedad de hongos silvestres rojos de Hawezar que causa náuseas y vómitos.", + "frFR": "Une variété de champignon sauvage rouge d'Hawezar qui cause nausées et vomissements.", + "itIT": "Una serie di funghi rossi selvatici dell'Hawezar che causano nausea e vomito.", + "jaJP": "ハウザーに自生している赤いキノコ。嘔気嘔吐を引き起こす。", + "koKR": "하웨자르의 야생 빨간 버섯 중에서 메스꺼움과 구토를 유발하는 종입니다.", + "plPL": "Dzikie czerwone grzyby z Hawezaru. Wywołują nudności i wymioty.", + "ptBR": "Uma variedade de cogumelo vermelho selvagem de Hawezar que causa náusea e vômito.", + "ruRU": "Красные грибы, растущие в лесах Хавезара. Вызывают тошноту и рвоту.", + "trTR": "Hawezar'dan bulantı ve kusmaya neden olan çeşit çeşit yabani kırmızı mantar.", + "zhCN": "来自哈维泽的各种野生红蘑菇,会引起恶心和呕吐。", + "zhTW": "數種哈維薩的野生紅蘑菇,會造成噁心嘔吐。" + }, + "name": "Wild Red Mushrooms", + "name_localized": { + "deDE": "[p]Wilde rote Pilze", + "esES": "[fp]Setas silvestres rojas", + "esMX": "Hongos Silvestres Rojos", + "frFR": "[mp]Champignons sauvages rouges", + "itIT": "[mp]Funghi Rossi Selvatici", + "jaJP": "野生の赤色キノコ", + "koKR": "야생 빨간 버섯", + "plPL": "[p]Dzikie czerwone grzyby", + "ptBR": "[mp]Cogumelos Vermelhos Selvagens", + "ruRU": "[p]Красные лесные грибы", + "trTR": "[n1]Yabani Kırmızı Mantarlar[n2]Yabani Kırmızı Mantarları", + "zhCN": "野生红蘑菇", + "zhTW": "野生紅蘑菇" + } + }, + "QST_Hawe_Coast_BroughtToHeel_Item_03": { + "desc": "A sack of wild red mushrooms.", + "desc_localized": { + "deDE": "Ein Sack mit wilden roten Pilzen.", + "esES": "Un saco de setas silvestres rojas.", + "esMX": "Un saco de hongos silvestres rojos.", + "frFR": "Un sac de champignons sauvages rouges.", + "itIT": "Una borsa di funghi rossi selvatici.", + "jaJP": "袋入りの野生の赤色キノコ。", + "koKR": "야생 빨간 버섯이 든 자루입니다.", + "plPL": "Worek dzikich czerwonych grzybów.", + "ptBR": "Um saco de cogumelos vermelhos selvagens.", + "ruRU": "Мешок красных лесных грибов.", + "trTR": "Bir çuval yabani kırmızı mantar.", + "zhCN": "一袋野生红蘑菇。", + "zhTW": "一袋野生紅蘑菇。" + }, + "flavor": "A variety of wild red mushroom from Hawezar that causes nausea and vomiting.", + "flavor_localized": { + "deDE": "Eine wilde rote Pilzart aus Hawezar, die Übelkeit und Erbrechen verursacht.", + "esES": "Un surtido de setas silvestres rojas de Hawezar que provocan náuseas y vómitos.", + "esMX": "Una variedad de hongos silvestres rojos de Hawezar que causa náuseas y vómitos.", + "frFR": "Une variété de champignon sauvage rouge d'Hawezar qui cause nausées et vomissements.", + "itIT": "Una serie di funghi rossi selvatici dell'Hawezar che causano nausea e vomito.", + "jaJP": "ハウザーに自生している赤いキノコ。嘔気嘔吐を引き起こす。", + "koKR": "하웨자르의 야생 빨간 버섯 중에서 메스꺼움과 구토를 유발하는 종입니다.", + "plPL": "Dzikie czerwone grzyby z Hawezaru. Wywołują nudności i wymioty.", + "ptBR": "Uma variedade de cogumelo vermelho selvagem de Hawezar que causa náusea e vômito.", + "ruRU": "Красные грибы, растущие в лесах Хавезара. Вызывают тошноту и рвоту.", + "trTR": "Hawezar'dan bulantı ve kusmaya neden olan çeşit çeşit yabani kırmızı mantar.", + "zhCN": "来自哈维泽的各种野生红蘑菇,会引起恶心和呕吐。", + "zhTW": "數種哈維薩的野生紅蘑菇,會造成噁心嘔吐。" + }, + "name": "Wild Red Mushrooms", + "name_localized": { + "deDE": "[p]Wilde rote Pilze", + "esES": "[fp]Setas silvestres rojas", + "esMX": "Hongos Silvestres Rojos", + "frFR": "[mp]Champignons sauvages rouges", + "itIT": "[mp]Funghi Rossi Selvatici", + "jaJP": "野生の赤色キノコ", + "koKR": "야생 빨간 버섯", + "plPL": "[p]Dzikie czerwone grzyby", + "ptBR": "[mp]Cogumelos Vermelhos Selvagens", + "ruRU": "[p]Красные лесные грибы", + "trTR": "[n1]Yabani Kırmızı Mantarlar[n2]Yabani Kırmızı Mantarları", + "zhCN": "野生红蘑菇", + "zhTW": "野生紅蘑菇" + } + }, + "QST_Hawe_Coast_DropGift_Lyndon01": { + "flavor": "An expensive bottle of ale with a distinctive maker's mark, imported from Kingsport. Lyndon might be interested in this.", + "flavor_localized": { + "deDE": "Eine teure Flasche Bier mit dem markanten Symbol des Herstellers, importiert aus Königshafen. Lyndon könnte sich dafür interessieren.", + "esES": "Una cara botella de cerveza con una distintiva etiqueta, importada desde Kingsport. Puede que le interese a Lyndon.", + "esMX": "Una costosa botella de cerveza con una marca distintiva, importada de Puerto Real. Lyndon podría estar interesado en esto.", + "frFR": "Une bouteille de bière coûteuse importée de Port-Royal, d'après la marque du brasseur. Elle intéressera peut-être Lyndon.", + "itIT": "Una costosa bottiglia di birra con il simbolo del produttore, importata da Porto del Re. Potrebbe interessare a Lyndon.", + "jaJP": "製造所のマークが入った高価な瓶入りエール。キングスポートから輸入されたもので、リンドンが興味を示すかもしれない。", + "koKR": "독특한 제조자의 표식이 찍혀 있는 값비싼 맥주 한 병으로, 왕의 항구에서 수입되었습니다. 린던이라면 관심을 보일 겁니다.", + "plPL": "Kosztowna butelka piwa z charakterystycznym znakiem wytwórcy, importowana z Królewskiego Portu. Może zainteresować Lyndona.", + "ptBR": "Uma garrafa de cerveja cara com a marca característica do fabricante, importada de Porto Real. Talvez Lyndon se interesse por isso.", + "ruRU": "Дорогая бутылка эля из Кингспорта с клеймом пивовара. Линдон может этим заинтересоваться.", + "trTR": "Kingsport'tan ithal edilen, özel bir üretici işaretine sahip pahalı bir şişe bira. Lyndon'ın ilgisini çekebilir.", + "zhCN": "一瓶带有独特制造商标的昂贵麦芽酒,进口自国王港。林登可能会对此感兴趣。", + "zhTW": "清楚標示製造商的昂貴啤酒,由國王港進口而來。林登可能會有興趣。" + }, + "name": "Kingsport Ale", + "name_localized": { + "deDE": "[ns]Bier aus Königshafen", + "esES": "[fs]Cerveza de Kingsport", + "esMX": "Cerveza de Puerto Real", + "frFR": "[fs]Bière de Port-Royal", + "itIT": "[fs]Birra di Porto del Re", + "jaJP": "キングスポート・エール", + "koKR": "왕의 항구 맥주", + "plPL": "[ms]Królewski Porter", + "ptBR": "[fs]Cerveja de Porto Real", + "ruRU": "[ms]Кингспортский эль", + "trTR": "Kingsport Birası", + "zhCN": "国王港麦芽酒", + "zhTW": "國王港啤酒" + } + }, + "QST_Hawe_Coast_DropGift_Lyndon02": { + "flavor": "The swamp has crept into every crevice of this intricate crossbow. \"Rea\" is carved onto the handle.", + "flavor_localized": { + "deDE": "Der Sumpf ist in jede Spalte dieser kunstvollen Armbrust gesickert. \"Rea\" wurde in den Griff geschnitzt.", + "esES": "El pantano se ha infiltrado en cada resquicio de esta intrincada ballesta. Tiene grabada la palabra \"Rea\" en la empuñadura.", + "esMX": "El pantano se ha filtrado en cada grieta de esta intrincada ballesta. \"Rea\" está grabado en el mango.", + "frFR": "Le marais a imprégné chaque fibre du bois de cette arbalète. Un seul mot, « Réa », est gravé sur sa poignée.", + "itIT": "La palude si è infiltrata in ogni fessura di questa balestra elaborata. Sul manico c'è inciso \"Rea\".", + "jaJP": "複雑なクロスボウの溝という溝に泥水が染み込んでいる。グリップの部分に「レア」と刻印されてある。", + "koKR": "이 섬세한 쇠뇌의 갈라진 홈 구석구석에 늪의 기운이 스며들었습니다. 손잡이에는 \"리아\"라는 문구가 새겨져 있습니다.", + "plPL": "W każdy zakamarek tej kunsztownie wykonanej kuszy wżarło się bagno. Na łożu wyryte jest słowo \"Rea\".", + "ptBR": "O pântano entrou em cada fissura desta intrincada besta. A palavra \"Rea\" está entalhada no cabo.", + "ruRU": "Болото пропитало каждую частичку этого хитроумного арбалета. На рукояти вырезано \"Реа\".", + "trTR": "Bataklık, bu çetrefilli arbaletin her girintisine sızmış. Tutacağının üzerine \"Rea\" yazılmış.", + "zhCN": "这把弩做工精细,但沼泽的气息已经渗入了每一处缝隙。手柄上刻着\"瑞亚\"。", + "zhTW": "作工精美的十字弓,只是每個縫隙都留下了在沼澤泡過的痕跡。握柄上刻著「瑞亞」。" + }, + "name": "Forgotten Crossbow", + "name_localized": { + "deDE": "[fs]Vergessene Armbrust", + "esES": "[fs]Ballesta olvidada", + "esMX": "Ballesta Olvidada", + "frFR": "[fs]Arbalète oubliée", + "itIT": "[fs]Balestra Dimenticata", + "jaJP": "忘れられたクロスボウ", + "koKR": "잊힌 쇠뇌", + "plPL": "[fs]Zapomniana kusza", + "ptBR": "[fs]Besta Esquecida", + "ruRU": "[ms]Забытый арбалет", + "trTR": "[n1]Unutulmuş Arbalet[n2]Unutulmuş Arbaleti", + "zhCN": "忘情之弩", + "zhTW": "遺失的十字弓" + } + }, + "QST_Hawe_Coast_DropGift_Lyndon03": { + "flavor": "A plain iron medallion with the Thieves Guild symbol embossed into the center. Lyndon might be interested in this.", + "flavor_localized": { + "deDE": "Ein schlichtes Eisenmedaillon, in dessen Mitte das Zeichen der Diebesgilde geprägt wurde. Lyndon könnte sich dafür interessieren.", + "esES": "Un sencillo medallón de hierro con el símbolo del Gremio de Ladrones grabado en el centro. Puede que le interese a Lyndon.", + "esMX": "Un medallón de hierro simple con el símbolo del Gremio de Ladrones grabado en el centro. Lyndon podría estar interesado en esto.", + "frFR": "Un simple médaillon de fer orné du symbole de la guilde des voleurs en son centre. Il intéressera peut-être Lyndon.", + "itIT": "Un semplice medaglione di ferro con inciso il simbolo della Gilda dei Ladri al centro. Potrebbe interessare a Lyndon.", + "jaJP": "中央に盗賊ギルドのシンボルが浮彫りされた簡素な鉄製のメダリオン。リンドンが興味を示すかもしれない。", + "koKR": "민무늬 무쇠 메달의 중앙에 도둑 조합의 상징이 각인되어 있습니다. 린던이라면 관심을 보일 겁니다.", + "plPL": "Prosty żelazny medalion z wytłoczonym pośrodku symbolem Gildii Złodziei. Może zainteresować Lyndona.", + "ptBR": "Um medalhão de ferro simples com o símbolo da Guilda dos Ladrões gravado no centro. Talvez Lyndon se interesse por isso.", + "ruRU": "Плоский железный медальон с символом гильдии воров в центре. Линдон может этим заинтересоваться.", + "trTR": "Ortasında Hırsızlar Cemiyeti sembolünün kabartması olan sade bir demir madalyon. Lyndon'ın ilgisini çekebilir.", + "zhCN": "一枚普通的铁质徽章,中间的浮雕是盗贼行会的标志。林登可能会对此感兴趣。", + "zhTW": "一個中間印有盜賊公會標誌的鐵製徽章。林登可能會對這東西有興趣。" + }, + "name": "Thieves Guild Emblem", + "name_localized": { + "deDE": "[ns]Emblem der Diebesgilde", + "esES": "[ms]Emblema del Gremio de Ladrones", + "esMX": "Emblema del Gremio de Ladrones", + "frFR": "[ms]Emblème de la guilde des voleurs", + "itIT": "[ms]Emblema della Gilda dei Ladri", + "jaJP": "盗賊ギルドの紋章", + "koKR": "도둑 조합 엠블럼", + "plPL": "[ms]Emblemat Gildii Złodziei", + "ptBR": "[ms]Emblema da Guilda dos Ladrões", + "ruRU": "[fs]Эмблема гильдии воров", + "trTR": "Hırsızlar Cemiyeti Amblemi", + "zhCN": "盗贼行会徽章", + "zhTW": "盜賊公會紋章" + } + }, + "QST_Hawe_Coast_Lyndon_01_Item_Supplies": { + "flavor": "A small crate filled with dried leaves. A sharp, pungent scent surrounds the crate, stinging your nostrils.", + "flavor_localized": { + "deDE": "Eine kleine Kiste voller getrockneter Blätter. Ein scharfer, stechender Geruch dringt daraus hervor und brennt sich in Eure Nasenlöcher.", + "esES": "Una cajita llena de hojas secas. Despide un aroma marcado y penetrante que se te mete en las fosas nasales.", + "esMX": "Un cajón pequeño lleno de hojas secas. Un aroma fuerte y penetrante rodea el cajón y te hace arder las fosas nasales.", + "frFR": "Une petite caisse remplie de feuilles séchées. Elle dégage une forte odeur piquante qui vous brûle les narines.", + "itIT": "Una piccola cassa piena di foglie essiccate. Un odore acre e pungente la circonda, pizzicandoti le narici.", + "jaJP": "乾燥した葉が詰められた小箱。木箱の周りには、鼻孔を刺すような鋭い刺激臭が漂っている。", + "koKR": "마른 잎으로 가득 찬 작은 상자입니다. 상자 주위에 만연한 지독한 냄새가 코를 찌릅니다.", + "plPL": "Niewielka skrzynia wypełniona wysuszonymi liśćmi. Spowija ją ostra, nieznośna woń, która drażni twoje nozdrza.", + "ptBR": "Um pequeno caixote cheio de folhas secas. Um cheiro pungente rodeia o caixote, fazendo suas narinas arderem.", + "ruRU": "Небольшой ящик с сухими листьями. От ящика исходит резкая вонь, обжигающая ваше обоняние.", + "trTR": "Kurutulmuş yapraklarla dolu küçük bir sandık. Sandığın etrafını saran keskin bir koku, burun deliklerini yakıyor.", + "zhCN": "一个装满干树叶的小板条箱。箱子周围弥漫着强烈的刺鼻气味。", + "zhTW": "一個裝滿乾葉子的小箱子。散發一股銳利辛辣的氣味,頻頻撲向你的鼻子。" + }, + "name": "Lyndon's Supplies", + "name_localized": { + "deDE": "[p]Lyndons Vorräte", + "esES": "[mp]Suministros de Lyndon", + "esMX": "Suministros de Lyndon", + "frFR": "[fp]Provisions de Lyndon", + "itIT": "[fp]Provviste di Lyndon", + "jaJP": "リンドンの物資", + "koKR": "린던의 물자", + "plPL": "[p]Zapasy Lyndona", + "ptBR": "[mp]Suprimentos de Lyndon", + "ruRU": "[p]Припасы Линдона", + "trTR": "Lyndon'un Erzakı", + "zhCN": "林登的补给品", + "zhTW": "林登的補給品" + } + }, + "QST_Hawe_Coast_PoisonedHearts_AmuletReward": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "This simple necklace is emblazoned with the symbol of the Zakarum. However it has been scorched by flame to the point of being barely recognizable.", + "flavor_localized": { + "deDE": "Auf dieser einfachen Halskette prangt das Zeichen der Zakarum. Es wurde allerdings so stark verbrannt, dass es kaum zu erkennen ist.", + "esES": "Este sencillo collar lleva el símbolo Zakarum. Sin embargo, lo han quemado hasta el punto de resultar prácticamente irreconocible.", + "esMX": "Este collar simple está estampado con el símbolo de los Zakarum. Sin embargo, las llamas lo calcinaron hasta que quedó prácticamente irreconocible.", + "frFR": "Le symbole du Zakarum orne ce modeste collier. Toutefois, il a été tellement rongé par les flammes qu'il est à peine reconnaissable.", + "itIT": "Questa semplice collana reca il simbolo di Zakarum. Tuttavia, è stata bruciata dalle fiamme al punto da essere a stento riconoscibile.", + "jaJP": "ザカラムのシンボルをあしらったシンプルなネックレス。しかし、炎に焼かれ、ほとんど見えなくなっている。", + "koKR": "자카룸의 상징이 새겨진 소박한 목걸이입니다. 그런데 불길에 그슬려 알아보기 힘들 지경입니다.", + "plPL": "Ten prosty naszyjnik ozdobiono symbolem Zakarum. Ogień nadpalił go jednak do tego stopnia, że znak ledwo można go rozpoznać.", + "ptBR": "Este colar simples é adornado com o símbolo dos Zakarum. No entanto, foi queimado pelas chamas a ponto de ficar quase irreconhecível.", + "ruRU": "Простое ожерелье украшено символом Закарума. Однако в огне он так оплавился, что почти потерял очертания.", + "trTR": "Bu basit kolye, Zakarum'un sembolü ile işlenmiş. Bununla birlikte, neredeyse tanınmayacak hâle gelene kadar yakılmış.", + "zhCN": "这条简易项链上印有萨卡兰姆的标志。然而它已经被火烧焦到几乎无法辨认的程度。", + "zhTW": "這個簡約的項鍊飾有撒卡蘭姆的印記,然而卻被火燒到幾乎看不出來了。" + }, + "name": "Aneta's Keepsake", + "name_localized": { + "deDE": "[ns]Anetas Andenken", + "esES": "[ms]Recuerdo de Aneta", + "esMX": "Recuerdo de Aneta", + "frFR": "[ms]Souvenir d'Aneta", + "itIT": "[ms]Memento di Aneta", + "jaJP": "アネタの形見", + "koKR": "아네타의 소지품", + "plPL": "[fs]Pamiątka Anety", + "ptBR": "[fs]Lembrança de Anita", + "ruRU": "[ms]Подарок Анеты", + "trTR": "Aneta'nın Yadigârı", + "zhCN": "阿妮塔的纪念物", + "zhTW": "阿內塔的紀念物" + } + }, + "QST_Hawe_Crossway_RareHarvest_Ore": { + "desc": "A geode with several intact gems inside.", + "desc_localized": { + "deDE": "Eine Geode mit mehreren intakten Edelsteinen im Inneren.", + "esES": "Una geoda con varias gemas intactas dentro.", + "esMX": "Una geoda con varias gemas intactas adentro.", + "frFR": "Une géode dont l'intérieur renferme plusieurs gemmes intactes.", + "itIT": "Un geode con diverse gemme intatte all'interno.", + "jaJP": "無傷な宝石をいくつか含んだ晶洞石。", + "koKR": "안에 온전한 보석이 몇 개 박혀 있는 정동석입니다.", + "plPL": "Geoda skrywająca we wnętrzu kilka nietkniętych klejnotów.", + "ptBR": "Um geodo com várias gemas intactas no interior.", + "ruRU": "Жеода с несколькими целыми самоцветами внутри.", + "trTR": "İçinde birden çok zarar görmemiş mücevher bulunan bir kristal.", + "zhCN": "里面有几颗完整宝石的晶簇。", + "zhTW": "一個藏有多顆完整寶石的晶球。" + }, + "flavor": "This is a rare, gem-laden geode. A local silversmith sells the necessary tools crack this open into several gems.", + "flavor_localized": { + "deDE": "Das ist eine seltene Geode voller Edelsteine. Ein lokaler Silberschmied verkauft das Werkzeug, um sie zu öffnen und Edelsteine herauszubrechen.", + "esES": "Una extraña geoda cargada de gemas. Hay un platero local que vende las herramientas necesarias para extraerlas.", + "esMX": "Esta es una geoda llena de gemas. Una platera local vende las herramientas necesarias para abrir esto en varias gemas.", + "frFR": "Il s'agit d'une géode rare ornée de gemmes. Achetez les outils nécessaires pour l'ouvrir chez une orfèvre pour séparer les gemmes qu'elle contient.", + "itIT": "Un geode raro e ricco di gemme. Un argentiere locale vende gli strumenti per aprirlo e ottenere le sue gemme.", + "jaJP": "宝石をたっぷり含んだ珍しい晶洞石。石を割って宝石を取り出すのに必要な工具は、地元の銀細工師から買うことができる。", + "koKR": "보석으로 뒤덮인 희귀한 정동석입니다. 이 지역 은세공인이 이 정동석을 여러 보석으로 분리해내는 데 필요한 도구를 판매하고 있습니다.", + "plPL": "Rzadka, wypełniona klejnotami geoda. Lokalny srebrytnik ma narzędzia, którymi można ją rozłupać i otrzymać kilka szlachetnych kamieni.", + "ptBR": "Um geodo raro e repleto de gemas. As ferramentas necessárias para abri-lo e obter as gemas são vendidas por um prateiro local.", + "ruRU": "Редкая жеода, усыпанная самоцветами. Местный серебряник продает инструменты, чтобы разделить ее на несколько камней.", + "trTR": "Bu, mücevherlerle dolu nadir bir kristal. Yerel bir gümüşçü, bu kristali kırıp birçok mücevher elde etmek için gerekli aletleri satıyor.", + "zhCN": "这是一块盛满宝石的稀有晶簇。当地的银匠有售相应的工具,凿开后你可以获得若干宝石。", + "zhTW": "一個非常罕見、滿是寶石的晶球。當地銀匠有賣將晶球剖開取出寶石的工具。" + }, + "name": "Gem-laden Geode", + "name_localized": { + "deDE": "[fs]Geode voller Edelsteine", + "esES": "[fs]Geoda rebosante de gemas", + "esMX": "Geoda Llena de Gemas", + "frFR": "[fs]Géode remplie de gemmes", + "itIT": "[ms]Geode Ricco di Gemme", + "jaJP": "宝石を含む晶洞石", + "koKR": "보석으로 뒤덮인 정동석", + "plPL": "[fs]Wypełniona klejnotami geoda", + "ptBR": "[ms]Geodo Repleto de Gemas", + "ruRU": "[fs]Жеода с самоцветами", + "trTR": "[n1]Mücevherlerle Dolu Kristal[n2]Mücevherlerle Dolu Kristali", + "zhCN": "盛满宝石的晶簇", + "zhTW": "滿是寶石的晶球" + } + }, + "QST_Hawe_Crossway_RareHarvest_OreKit": { + "flavor": "A cloudy vial filled with acid flux.", + "flavor_localized": { + "deDE": "Eine trübe Phiole mit Säurepaste.", + "esES": "Un vial turbio lleno de fundente ácido.", + "esMX": "Un vial turbio lleno de flujo de ácido.", + "frFR": "Une fiole opaque remplie de solution acide.", + "itIT": "Una fiala torbida piena di castina acida.", + "jaJP": "曇った小瓶。酸性の溶剤がたっぷり入っている。", + "koKR": "산성 융제가 가득 든 흐린 약병입니다.", + "plPL": "Mętna fiolka wypełniona kwasowym topnikiem.", + "ptBR": "Um frasco nebuloso cheio de fluxo ácido.", + "ruRU": "Мутный флакон с бурлящей кислотой.", + "trTR": "Asit eritkeniyle dolu, dumanlı bir şişe.", + "zhCN": "一个装满酸性溶剂的浑浊小瓶。", + "zhTW": "裝有酸蝕劑的混濁小瓶" + }, + "name": "Acid Flux", + "name_localized": { + "deDE": "[fs]Säurepaste", + "esES": "[ms]Fundente ácido", + "esMX": "Flujo de Ácido", + "frFR": "[fs]Solution acide", + "itIT": "[fs]Castina Acida", + "jaJP": "酸性の溶剤", + "koKR": "산성 융제", + "plPL": "[ms]Kwasowy topnik", + "ptBR": "[ms]Fluxo Ácido", + "ruRU": "[ms]Кислотный плавень", + "trTR": "Asit Eritkeni", + "zhCN": "酸性溶剂", + "zhTW": "酸蝕劑" + } + }, + "QST_Hawe_DarkPath_LockboxKey": { + "flavor": "A small worn key. It looks like it fits a chest or lockbox.", + "flavor_localized": { + "deDE": "Ein kleiner, abgenutzter Schlüssel. Sieht aus, als würde er zu einer Truhe oder Schließkassette passen.", + "esES": "Una llave pequeña y desgastada. Se diría que pertenece a un arcón o una caja fuerte.", + "esMX": "Una llave pequeña y desgastada. Parece encajar en un cofre o caja fuerte.", + "frFR": "Une petite clé usée. On dirait qu'elle permet d'ouvrir un coffret ou une cassette.", + "itIT": "Una piccola chiave logora. Sembra sia adatta a un forziere o uno scrigno.", + "jaJP": "すり減った小さな鍵。櫃か金庫の鍵のようだ。", + "koKR": "작고 닳은 열쇠입니다. 궤짝이나 금고에 맞을 듯합니다.", + "plPL": "Niewielki, wysłużony klucz. Pasuje zapewne do jakiejś skrzyni lub szkatułki.", + "ptBR": "Uma pequena chave gasta. Parece caber em um baú ou cofre.", + "ruRU": "Маленький истертый ключ. Должно быть, от сундука или ящика.", + "trTR": "Küçük ve eskimiş bir anahtar. Bir sandık veya kilitli kutunun anahtarıymış gibi duruyor.", + "zhCN": "一把破旧的小钥匙,看起来适合宝箱或保险箱。", + "zhTW": "磨損的小鑰匙。看來是某個箱子或鎖盒的。" + }, + "name": "Lockbox Key", + "name_localized": { + "deDE": "[ms]Schließ-kassetten-schlüssel", + "esES": "[fs]Llave de caja fuerte", + "esMX": "Llave de Caja Fuerte", + "frFR": "[fs]Clé de coffret", + "itIT": "[fs]Chiave dello Scrigno", + "jaJP": "金庫の鍵", + "koKR": "금고 열쇠", + "plPL": "[ms]Klucz do szkatułki", + "ptBR": "[fs]Chave do Cofre", + "ruRU": "[ms]Ключ от ящика", + "trTR": "Kilitli Kutu Anahtarı", + "zhCN": "保险箱钥匙", + "zhTW": "鎖盒鑰匙" + } + }, + "QST_Hawe_DeadintheWater_Salvage": { + "flavor": "Various resources salvaged from the Hawezar coast, south of Backwater. They smell of rotting flesh.", + "flavor_localized": { + "deDE": "Verschiedene Vorräte, die an der Hawezarküste südlich von Hinterpfuhl gesammelt wurden. Sie riechen nach fauligem Fisch.", + "esES": "Diversos recursos encontrados en la costa de Hawezar, al sur de Aguaestancada. Huelen a carne podrida.", + "esMX": "Diversos recursos recuperados de la costa de Hawezar, al sur de Remanso. Huelen a carne podrida.", + "frFR": "Diverses ressources récupérées sur la côte d'Hawezar, au sud de Marigot. Il s'en dégage une forte odeur de chair en putréfaction.", + "itIT": "Varie risorse recuperate dalla Costa di Hawezar, a sud di Palude Sperduta. Puzzano di carne marcia.", + "jaJP": "バックウォーターの南にあるハウザーの海岸で回収されたさまざまな物資。腐った肉の臭いがする。", + "koKR": "벽지 남쪽의 하웨자르 해안에서 회수한 갖가지 자원입니다. 고기 썩는 냄새가 납니다.", + "plPL": "Rozmaite materiały zebrane na wybrzeżu Hawezaru, na wschód od Zawodzia. Cuchną zgniłymi rybami.", + "ptBR": "Vários recursos recuperados da costa de Hawezar, ao sul de Remanso. Cheiram a carne podre.", + "ruRU": "Ресурсы, добытые на хавезарском берегу к югу от Заводи. Пахнут гниющим мясом.", + "trTR": "Issız Birikinti'nin güneyindeki Hawezar sahilinden kurtarılmış çeşitli kaynaklar. Çürümüş et kokuyorlar.", + "zhCN": "从死水堡南面的哈维泽海岸上回收的各种资源。它们闻起来有腐肉的味道。", + "zhTW": "從死水鎮南方的哈維薩海岸打撈的各種資源。有一股腐屍味。" + }, + "name": "Salvaged Resources", + "name_localized": { + "deDE": "[p]Gesammelte Materialien", + "esES": "[mp]Recursos recuperados", + "esMX": "Recursos Recuperados", + "frFR": "[fp]Ressources récupérées", + "itIT": "[fp]Risorse Recuperate", + "jaJP": "回収したリソース", + "koKR": "회수한 자원", + "plPL": "[p]Zebrane materiały", + "ptBR": "[mp]Recursos Reciclados", + "ruRU": "[p]Трофейные ресурсы", + "trTR": "[n1]Kurtarılmış Kaynaklar[n2]Kurtarılmış Kaynakları", + "zhCN": "回收的资源", + "zhTW": "打撈的資源" + } + }, + "QST_Hawe_Delta_EliasFinger": { + "desc": "Bound to Rotspill Delta", + "desc_localized": { + "deDE": "Gehört zum Fäulnisdelta", + "esES": "Vinculado al Delta de la Podredumbre.", + "esMX": "Se usa en el Delta de la Podredumbre", + "frFR": "En lien avec le delta des nappes putrides.", + "itIT": "Vincolato alla Foce Marcescente", + "jaJP": "ロットスピル三角州にバインド済み", + "koKR": "부패범람 삼각주에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Deltą Zgnilizny", + "ptBR": "Vinculado a Delta Podridão", + "ruRU": "Используется в Гнилой дельте", + "trTR": "Çürükdere Deltası'na bağlı", + "zhCN": "属于腐溢三角洲", + "zhTW": "區域綁定:腐惡三角洲" + }, + "flavor": "The preserved small finger from Elias' left hand. It emits a dark aura that sets you on edge.", + "flavor_localized": { + "deDE": "Der konservierte kleine Finger von Elias' linker Hand. Er strahlt eine dunkle Aura aus, die Euch irgendwie nervös macht.", + "esES": "El meñique preservado de la mano izquierda de Elias. Emite un aura siniestra que te crispa los nervios.", + "esMX": "El meñique conservado de la mano izquierda de Elias. Emite un aura oscura que pone los pelos de punta.", + "frFR": "Le petit doigt de la main gauche d'Elias, parfaitement préservé. La sombre aura qui l'entoure vous hérisse les poils.", + "itIT": "Il mignolo conservato della mano sinistra di Elias. Emana un'aura oscura che ti mette ansia.", + "jaJP": "保存されたエライアスの左小指。人を緊張させる暗いオーラを放っている。", + "koKR": "엘리아스의 왼손 손가락을 보존한 것입니다. 불안감을 자아내는 어둠의 기운을 뿜습니다.", + "plPL": "Zachowany mały palec lewej dłoni Eliasza. Pulsuje mroczą aurą, od której sierpnie ci skóra.", + "ptBR": "O dedo mindinho conservado da mão esquerda de Elias. Emite uma aura sombria que deixa você desconfortável.", + "ruRU": "Уцелевший палец с левой руки Элиаса. Он лучится темной аурой, от которой вам не по себе.", + "trTR": "Elias'ın muhafaza edilmiş sol el serçe parmağı. Maruz kaldıkça gerilmene neden olan karanlık bir hareye sahip.", + "zhCN": "厄莱亚斯左手的小指,保存完好。它散发出一种黑暗的气息,让你紧张不安。", + "zhTW": "伊萊亞斯左手小指的標本。散發出一股黑暗氣息,令你如坐針氈。" + }, + "name": "Elias' Mummified Finger", + "name_localized": { + "deDE": "[ms]Elias' mumifizierter Finger", + "esES": "[ms]Dedo momificado de Elias", + "esMX": "Dedo Momificado de Elias", + "frFR": "[ms]Doigt momifié d'Elias", + "itIT": "[ms]Dito Mummificato di Elias", + "jaJP": "エライアスのミイラ化した指", + "koKR": "엘리아스의 미라화된 손가락", + "plPL": "[ms]Zmumifikowany palec Eliasza", + "ptBR": "[ms]Dedo Mumificado de Elias", + "ruRU": "[ms]Мумифицированный палец Элиаса", + "trTR": "Elias'ın Mumyalanmış Parmağı", + "zhCN": "厄莱亚斯的干尸手指", + "zhTW": "伊萊亞斯的木乃伊手指" + } + }, + "QST_Hawe_Delta_Zurke_01_Corpse": { + "flavor": "This graverobber's corpse lacks warmth and has not yet been infected by flies. Despite the body's stiffening, it manages to fit in your bag.", + "flavor_localized": { + "deDE": "Die Leiche dieses Grabräubers ist erkaltet und wurde noch nicht von Fliegen infiziert. Trotz der Leichenstarre passt der Körper in Eure Tasche.", + "esES": "El cadáver de este saqueador de tumbas está frío y aún no lo han infestado las moscas. Aunque está rígido, consigue entrar en tu bolsa.", + "esMX": "El cadáver de este robatumbas carece de calor y aún no ha sido infectado por moscas. Si bien el cuerpo está rígido, logra caber en tu bolsa.", + "frFR": "Le corps de ce pilleur de tombes est froid, mais n'a pas encore été infesté par les mouches. Malgré la rigidité cadavérique, vous parvenez à le ranger dans votre sac.", + "itIT": "Il cadavere di questo tombarolo è freddo, ma non è ancora stato attaccato dalle mosche. Nonostante si stia irrigidendo, entra nella tua borsa.", + "jaJP": "墓荒らしの死体。ひやりと冷たく、まだ蠅がたかっていない。硬直は始まっているが、何とか袋の中に納まってくれた。", + "koKR": "이 도굴꾼의 시체에서는 온기가 사라졌지만 아직 파리가 몰려들지는 않았습니다. 사체가 뻣뻣하게 굳었지만, 가방에는 가까스로 들어갔습니다.", + "plPL": "Zwłoki cmentarnego szabrownika już ostygły, lecz jeszcze nie obsiadły ich muchy. Mimo zesztywnienia udało ci się upchnąć je do torby.", + "ptBR": "O cadáver deste ladrão de túmulos está frio e ainda livre de moscas. Apesar da rigidez, o corpo ainda cabe na sua bolsa.", + "ruRU": "Труп расхитителя могил уже остыл, но мухи его еще не облюбовали. Несмотря на то, что тело окоченело, вам без труда удается поместить его в сумку.", + "trTR": "Bu mezar soyguncusunun cesedi soğuk ve henüz sinekler tarafından etkilenmemiş. Bedeni sertleşmesine rağmen çantana sığıyor.", + "zhCN": "这个盗墓贼的尸体没了体温,还没有被飞蝇感染。尽管尸体变僵硬了,但它还是能装进你的袋子里。", + "zhTW": "這個盜墓賊的屍體沒有溫度,也還沒有蒼蠅感染。雖然屍體已經僵硬,但還是有辦法裝進你的包包。" + }, + "name": "Samil's Corpse", + "name_localized": { + "deDE": "[fs]Samils Leiche", + "esES": "[ms]Cadáver de Samil", + "esMX": "Cadáver de Samil", + "frFR": "[ms]Cadavre de Samil", + "itIT": "[ms]Cadavere di Samil", + "jaJP": "サミルの死体", + "koKR": "사밀의 시체", + "plPL": "[p]Zwłoki Samila", + "ptBR": "[ms]Cadáver de Samil", + "ruRU": "[ns]Тело Сэмиля", + "trTR": "Samil'in Cesedi", + "zhCN": "萨米尔的遗骸", + "zhTW": "薩米爾的屍體" + } + }, + "QST_Hawe_Delta_Zurke_02_Flesh": { + "flavor": "This sample of flesh was collected from one of Zurke's experiments. It displays normal symptoms of decay.", + "flavor_localized": { + "deDE": "Diese Fleischprobe stammt von einem von Zurkes Experimenten. Sie weist die üblichen Symptome der Verwesung auf.", + "esES": "Esta muestra de carne procede de uno de los experimentos de Zurke. Muestra los signos normales de descomposición.", + "esMX": "Esta muestra de carne fue recolectada de uno de los experimentos de Zurke. Muestra síntomas normales de descomposición.", + "frFR": "Cet échantillon de chair a été prélevé sur une des expérimentations de Zurke. Il montre les effets attendus de la décomposition.", + "itIT": "Questo campione di carne è stato raccolto da uno degli esperimenti di Zurke. Mostra normali segni di deperimento.", + "jaJP": "ザークの実験体の一つから採取された肉片のサンプル。腐敗のごく一般的な様相を呈している。", + "koKR": "주르케의 실험 중 하나에서 채집한 육신의 견본입니다. 일반적인 부패의 징후를 보여줍니다.", + "plPL": "Próbkę ciała pobrano z jednego z obiektów eksperymentalnych Zurka. Wykazuje typowe oznaki rozkładu.", + "ptBR": "Esta amostra de carne foi coletada de um dos experimentos de Zurke. Demonstra sinais normais de decomposição.", + "ruRU": "Образец плоти взят с одного из подопытных Зурке. На нем видны естественные признаки разложения.", + "trTR": "Bu et örneği, Zurke'ün deneylerinden birinden alındı. Normal çürüme belirtileri gösteriyor.", + "zhCN": "这份血肉样本是从祖尔克的一次实验中收集的。它显示出正常的腐化症状。", + "zhTW": "這個血肉樣本是從祖爾克的實驗收集來的,它展現出的腐爛現象很正常。" + }, + "name": "Uncorrupted Flesh", + "name_localized": { + "deDE": "[ns]Unverderbtes Fleisch", + "esES": "[fs]Carne incorrupta", + "esMX": "Carne sin Corromper", + "frFR": "[fs]Chair non souillée", + "itIT": "[fs]Carne Non Corrotta", + "jaJP": "腐敗していない肉", + "koKR": "손상되지 않은 살점", + "plPL": "[ns]Wolne od spaczenia ciało", + "ptBR": "[fs]Carne Não Corrompida", + "ruRU": "[fs]Неоскверненная плоть", + "trTR": "[n1]Yozlaşmamış Et[n2]Yozlaşmamış Eti", + "zhCN": "未腐化的血肉", + "zhTW": "未腐化的血肉" + } + }, + "QST_Hawe_Delta_Zurke_03_Fungus": { + "flavor": "This parasitic fungus is native to the Hawezar marshland and requires blood supply to sustain itself. While the fungus cap is safe to handle, inhaled spores root themselves into the lungs.", + "flavor_localized": { + "deDE": "Dieser parasitäre Pilz wächst im Hawezar-Moor und ist auf Blut angewiesen, um sich auszubreiten. Während der Pilzhut selbst keine Gefahren birgt, setzen sich die Sporen in der Lunge fest, wenn man sie einatmet.", + "esES": "Este hongo parásito es natural de los marjales de Hawezar y necesita sangre para sustentarse. Aunque se puede manipular su sombrero sin peligro, las esporas inhaladas arraigan en los pulmones.", + "esMX": "Este hongo parásito es originario de las marismas de Hawezar y requiere de sangre para subsistir. Si bien el sombrero del hongo es seguro de manipular, las esporas inhaladas se alojan en los pulmones.", + "frFR": "Ce champignon parasite endémique des marais d'Hawezar nécessite un apport en sang pour vivre. Bien que son chapeau puisse être manipulé sans danger, ses spores, une fois inhalés, s'enracinent dans les poumons.", + "itIT": "Questo fungo parassita è nativo della palude dell'Hawezar e ha bisogno di sangue per nutrirsi. Toccare il cappello del fungo non è pericoloso ma le spore, se inalate, si insediano nei polmoni.", + "jaJP": "この寄生性キノコはハウザーの湿地帯に生え、自らの命を維持するために血を必要とする。カサの部分は手で触っても問題ないが、胞子を吸い込むとそれが肺の中で根を張ってしまう。", + "koKR": "이 기생 곰팡이는 하웨자르 습지의 토착 개체로, 피가 있어야 생존할 수 있습니다. 곰팡이의 머리 부분은 만져도 탈이 없지만, 포자를 흡입하면 폐 안에 뿌리를 내립니다.", + "plPL": "Ten pasożytniczy grzyb występujący na moczarach Hawezaru żywi się krwią. Kapelusza można dotykać bez obaw, lecz wdychane zarodniki wczepiają się w płuca.", + "ptBR": "Este fungo parasitário é nativo do pântano de Hawezar e precisa de sangue para sobreviver. O chapéu do fungo é inofensivo ao toque, mas os esporos, se inalados, alojam-se nos pulmões.", + "ruRU": "Гриб-паразит растет на болотах Хавезара. Для поддержания жизнедеятельности ему необходима кровь. Шляпку гриба можно спокойно держать в руках, а вот вдыхать споры опасно – это чревато заражением легких.", + "trTR": "Bu parazit mantar, Hawezar bataklığına özgüdür ve yaşamaya devam edebilmek için kana ihtiyaç duyar. Mantarın baş kısmına dokunmak güvenli olsa da solunan sporlar akciğerlere yerleşip kök salar.", + "zhCN": "这种寄生真菌原产于哈维泽的沼泽地,需要血液供应来维持自身生长。虽然真菌帽可以安全处理,但吸入的孢子会在肺部扎根。", + "zhTW": "這種寄生真菌原產自哈維薩的沼澤地,需要血液來維持生長。雖然處理真菌帽不會有危險,但只要吸入孢子,孢子就會在肺部生根。" + }, + "name": "Blood Fungus", + "name_localized": { + "deDE": "[ms]Blutpilz", + "esES": "[ms]Hongo de sangre", + "esMX": "Hongo Sangriento", + "frFR": "[ms]Champignon de sang", + "itIT": "[ms]Fungo Sanguigno", + "jaJP": "血のキノコ", + "koKR": "피 곰팡이", + "plPL": "[ms]Krwawy grzyb", + "ptBR": "[ms]Fungo Sangrento", + "ruRU": "[ms]Кровавый гриб", + "trTR": "Kan Mantarı", + "zhCN": "鲜血真菌", + "zhTW": "鮮血真菌" + } + }, + "QST_Hawe_GreaterGood_Supplies": { + "flavor": "Bundles of food and clothes. Nothing looks overly valuable.", + "flavor_localized": { + "deDE": "Bündel mit Nahrung und Kleidung. Nichts sieht sonderlich wertvoll aus.", + "esES": "Fardos de comida y ropa. Nada parece tener demasiado valor.", + "esMX": "Fardos de comida y ropa. Nada se ve demasiado valioso.", + "frFR": "Des paquets de nourriture et de vêtements. Rien ne semble avoir une grande valeur.", + "itIT": "Fagotti di cibo e indumenti. Nulla sembra granché di valore.", + "jaJP": "食料と衣服の小包。大した価値はなさそうだ。", + "koKR": "식량과 옷을 꾸려 놓았습니다. 별로 값나가 보이는 것은 없습니다.", + "plPL": "Tobołki z żywnością i ubraniami. Raczej nic cennego.", + "ptBR": "Pacotes de comida e roupas. Nada parece muito valioso.", + "ruRU": "Кучи еды и одежды. Ничего особенно ценного.", + "trTR": "Yiyecek ve kıyafet yığınları. İçindeki hiçbir şey pek değerli görünmüyor.", + "zhCN": "成捆的食物和衣服。没什么值钱的东西。", + "zhTW": "一包包的食物和衣服。看起來沒有太大價值。" + }, + "name": "Backwater's Missing Supplies", + "name_localized": { + "deDE": "[p]Verlorene Vorräte von Hinterpfuhl", + "esES": "[mp]Suministros desaparecidos de Aguaestancada", + "esMX": "Suministros Faltantes de Remanso", + "frFR": "[fp]Marchandises manquantes de Marigot", + "itIT": "[mp]Rifornimenti Mancanti della Palude Sperduta", + "jaJP": "バックウォーターの失われた物資", + "koKR": "벽지의 사라진 보급품", + "plPL": "[p]Zaginione zapasy z Zawodzia", + "ptBR": "[mp]Suprimentos Desaparecidos de Remanso", + "ruRU": "[p]Припасы Заводи", + "trTR": "Issız Birikintinin Kayıp Erzakı", + "zhCN": "死水堡遗失的补给品", + "zhTW": "死水鎮的失蹤補給品" + } + }, + "QST_Hawe_Kres_02_Ingredient": { + "flavor": "A dark, thin fluid. An oily sheen catches the light.", + "flavor_localized": { + "deDE": "Eine dunkle, dünne Flüssigkeit, die im Licht ölig schimmert.", + "esES": "Un líquido oscuro y fluido. Tiene una pátina oleosa que refleja la luz.", + "esMX": "Un líquido ralo y oscuro. Tiene un brillo aceitoso que atrapa la luz.", + "frFR": "Un liquide fluide et foncé. La lumière fait ressortir des reflets huileux.", + "itIT": "Un liquido scuro e fluido. La sua lucentezza oleosa cattura la luce.", + "jaJP": "濃く、薄い液体。光に当てると油状の光沢が見える。", + "koKR": "검고 묽은 액체입니다. 기름기가 빛을 받아 번뜩입니다.", + "plPL": "Ciemna, rzadka ciecz. W oleistej powierzchni odbija się światło.", + "ptBR": "Um fluido escuro e fino. Um brilho oleoso capta a luz.", + "ruRU": "Темная водянистая жидкость. Маслянисто поблескивает на свету.", + "trTR": "Koyu renkli, akışkan bir sıvı. Işık vurduğundaki yağlı parlaklığı göze çarpıyor.", + "zhCN": "一种稀薄的黑色液体,在光照下反射出油光。", + "zhTW": "暗色的稀薄液體。有一層油膩的光澤。" + }, + "name": "Marsh Snake Venom", + "name_localized": { + "deDE": "[ns]Sumpfschlangengift", + "esES": "[ms]Veneno de serpiente del marjal", + "esMX": "Veneno de Serpiente de Marisma", + "frFR": "[ms]Venin de serpent des marais", + "itIT": "[ms]Veleno di Serpente di Palude", + "jaJP": "沼蛇の毒", + "koKR": "수렁 뱀 맹독", + "plPL": "[ms]Jad bagiennych węży", + "ptBR": "[ms]Veneno de Cobra do Pântano", + "ruRU": "[ms]Яд болотной змеи", + "trTR": "Bataklık Yılanı Zehri", + "zhCN": "沼泽蛇毒", + "zhTW": "沼澤蛇毒" + } + }, + "QST_Hawe_Kres_03_DismemberedRemains": { + "flavor": "A burlap sack filled with human remains, dried and shriveled. The lack of blood and viscera has created a desiccated, leathery corpse.", + "flavor_localized": { + "deDE": "Ein Leinensack voll mit getrockneten und verschrumpelten menschlichen Überresten. Durch das Fehlen von Blut und Eingeweiden wurde die Leiche ledrig und ausgedörrt.", + "esES": "Un saco de arpillera lleno de restos humanos secos y encogidos. La ausencia de sangre y vísceras ha creado un cadáver reseco y de aspecto coriáceo.", + "esMX": "Un saco de yute repleto de restos humanos, secos y consumidos. La ausencia de sangre y vísceras formaron un cadáver curtido y desecado.", + "frFR": "Un sac en toile de jute contenant des restes humains, déshydratés et flétris. L'absence de sang et de viscères n'a laissé qu'un corps desséché à l'aspect tanné.", + "itIT": "Un sacco di iuta pieno di resti umani, secchi e raggrinziti. La mancanza di sangue e di viscere ha creato un cadavere essiccato e coriaceo.", + "jaJP": "麻袋に詰められた人間の遺骸は、乾燥して萎んでいる。血と内臓がないため、乾燥した革のような死体になっている。", + "koKR": "메마르고 오그라든 인간의 유해가 든 마대입니다. 시신에 피와 내장이 없어, 가죽처럼 비쩍 말랐습니다.", + "plPL": "Worek jutowy wypełniony skurczonymi ludzkimi szczątkami. Brak krwi i wnętrzności sprawił, że zwłoki są szorstkie i wysuszone.", + "ptBR": "Um saco de estopa cheio de restos humanos, secos e murchos. A falta de sangue e vísceras criou um cadáver ressecado e endurecido.", + "ruRU": "Мешок из грубой холстины с усохшими и пожухшими человеческими останками. Без крови и внутренностей труп мумифицировался, а кожа отвердела.", + "trTR": "İnsan kalıntılarıyla dolu, kurumuş ve buruşmuş bir çuval. Kanın ve iç organların olmaması kurumuş, derimsi bir ceset hâline gelmesine neden olmuş.", + "zhCN": "一个装着干瘪人类遗骸的粗麻布袋。血液和内脏的缺失造就了一具干燥、紧密的遗骸。", + "zhTW": "一只麻布袋,裝滿乾燥皺縮的人類屍骸。由於經過放血和去臟處理,因而成了乾癟的皮囊。" + }, + "name": "Exsanguinated Remains", + "name_localized": { + "deDE": "[p]Blutleere Überreste", + "esES": "[mp]Restos exangües", + "esMX": "Restos Desangrados", + "frFR": "[fs]Dépouille exsangue", + "itIT": "[mp]Resti dissanguati", + "jaJP": "血を抜かれた遺体", + "koKR": "피 뽑힌 유해", + "plPL": "[ns]Wykrwawione szczątki", + "ptBR": "[mp]Restos Exangues", + "ruRU": "[p]Обескровленные останки", + "trTR": "[n1]Kanı Alınmış Kalıntılar[n2]Kanı Alınmış Kalıntıları", + "zhCN": "血流干的遗骸", + "zhTW": "放血處理的屍骸" + } + }, + "QST_Hawe_M09_InvPage01": { + "flavor": "A section of a larger tome, it is largely illegible due to smears of blood and ashes.", + "flavor_localized": { + "deDE": "Ein Abschnitt aus einem größeren Buch, der aufgrund von verschmiertem Blut und Asche größtenteils unleserlich ist.", + "esES": "Una sección de un volumen más grande, prácticamente ilegible por culpa de las manchas de sangre y ceniza.", + "esMX": "Una sección de un tomo más grande; está apenas legible debido a las manchas de sangre y cenizas.", + "frFR": "L'extrait d'un ouvrage plus important, pratiquement illisible en raison des traces de sang et de cendres qui le couvrent.", + "itIT": "Una parte di un tomo più grande, perlopiù illeggibile a causa di macchie di sangue e cenere.", + "jaJP": "大きな書巻の一部。血と灰で汚れているため、ほとんど判読できない。", + "koKR": "더 큰 고서의 일부인데, 피와 재가 범벅이 되어 글을 거의 알아볼 수 없습니다.", + "plPL": "Fragment większej księgi. Przez smugi krwi i popiołu tekst jest w dużej mierze nieczytelny.", + "ptBR": "Um trecho de um tomo maior, sendo a maior parte ilegível devido a manchas de sangue e cinzas.", + "ruRU": "Один из разделов книги. Остальное тяжело прочесть из-за пятен крови и пепла.", + "trTR": "Daha büyük bir kitabın bir bölümü. Kan ve kül lekeleri nedeniyle büyük ölçüde okunmaz hâlde.", + "zhCN": "这是一本大著作的一部分,由于血渍和灰烬的污迹,里面的内容基本上难以辨认。", + "zhTW": "一部鉅著的篇章,大部份因血漬和灰斑而無法辨讀。" + }, + "name": "Inquisitor's Ledger, Chapter 1", + "name_localized": { + "deDE": "[ns]Hauptbuch des Inquisitors, Kapitel 1", + "esES": "[ms]Libro mayor del inquisidor, capítulo 1", + "esMX": "Registro del Inquisidor, capítulo 1", + "frFR": "[ms]Registre de l'inquisiteur, chapitre 1", + "itIT": "[ms]Registro dell'Inquisitore, Capitolo 1", + "jaJP": "審問官の台帳、チャプター1", + "koKR": "심문관의 장부 - 1장", + "plPL": "[ms]Rejestr inkwizytora, rozdział 1", + "ptBR": "[ms]Registro do Inquisidor, Capítulo 1", + "ruRU": "[ms]журнал инквизитора, глава 1", + "trTR": "Engizisyon Defteri, 1. Bölüm", + "zhCN": "检察官的账本一", + "zhTW": "審判官的帳本:第 1 章" + } + }, + "QST_Hawe_M09_InvPage02": { + "flavor": "A section of a larger tome, it is largely illegible due to smears of blood and ashes.", + "flavor_localized": { + "deDE": "Ein Abschnitt aus einem größeren Buch, der aufgrund von verschmiertem Blut und Asche größtenteils unleserlich ist.", + "esES": "Una sección de un volumen más grande, prácticamente ilegible por culpa de las manchas de sangre y ceniza.", + "esMX": "Una sección de un tomo más grande; está apenas legible debido a las manchas de sangre y cenizas.", + "frFR": "L'extrait d'un ouvrage plus important, pratiquement illisible en raison des traces de sang et de cendres qui le couvrent.", + "itIT": "Una parte di un tomo più grande, perlopiù illeggibile a causa di macchie di sangue e cenere.", + "jaJP": "大きな書巻の一部。血と灰で汚れているため、ほとんど判読できない。", + "koKR": "더 큰 고서의 일부인데, 피와 재가 범벅이 되어 글을 거의 알아볼 수 없습니다.", + "plPL": "Fragment większej księgi. Przez smugi krwi i popiołu tekst jest w dużej mierze nieczytelny.", + "ptBR": "Um trecho de um tomo maior, sendo a maior parte ilegível devido a manchas de sangue e cinzas.", + "ruRU": "Один из разделов книги. Остальное тяжело прочесть из-за пятен крови и пепла.", + "trTR": "Daha büyük bir kitabın bir bölümü. Kan ve kül lekeleri nedeniyle büyük ölçüde okunmaz hâlde.", + "zhCN": "这是一本大著作的一部分,由于血渍和灰烬的污迹,里面的内容基本上难以辨认。", + "zhTW": "一部鉅著的篇章,大部份因血漬和灰斑而無法辨讀。" + }, + "name": "Inquisitor's Ledger, Chapter 2", + "name_localized": { + "deDE": "[ns]Hauptbuch des Inquisitors, Kapitel 2", + "esES": "[ms]Libro mayor del inquisidor, capítulo 2", + "esMX": "Libro del Inquisidor, capítulo 2", + "frFR": "[ms]Registre de l'inquisiteur, chapitre 2", + "itIT": "[ms]Registro dell'Inquisitore, Capitolo 2", + "jaJP": "審問官の台帳、チャプター2", + "koKR": "심문관의 장부 - 2장", + "plPL": "[ms]Rejestr inkwizytora, rozdział 2", + "ptBR": "[ms]Registro do Inquisidor, Capítulo 2", + "ruRU": "[ms]журнал инквизитора, глава 2", + "trTR": "Engizisyon Defteri, 2. Bölüm", + "zhCN": "检察官的账本二", + "zhTW": "審判官的帳本:第 2 章" + } + }, + "QST_Hawe_M09_InvPage03": { + "flavor": "A section of a larger tome, it is largely illegible due to smears of blood and ashes.", + "flavor_localized": { + "deDE": "Ein Abschnitt aus einem größeren Buch, der aufgrund von verschmiertem Blut und Asche größtenteils unleserlich ist.", + "esES": "Una sección de un volumen más grande, prácticamente ilegible por culpa de las manchas de sangre y ceniza.", + "esMX": "Una sección de un tomo más grande; está apenas legible debido a las manchas de sangre y cenizas.", + "frFR": "L'extrait d'un ouvrage plus important, pratiquement illisible en raison des traces de sang et de cendres qui le couvrent.", + "itIT": "Una parte di un tomo più grande, perlopiù illeggibile a causa di macchie di sangue e cenere.", + "jaJP": "大きな書巻の一部。血と灰で汚れているため、ほとんど判読できない。", + "koKR": "더 큰 고서의 일부인데, 피와 재가 범벅이 되어 글을 거의 알아볼 수 없습니다.", + "plPL": "Fragment większej księgi. Przez smugi krwi i popiołu tekst jest w dużej mierze nieczytelny.", + "ptBR": "Um trecho de um tomo maior, sendo a maior parte ilegível devido a manchas de sangue e cinzas.", + "ruRU": "Один из разделов книги. Остальное тяжело прочесть из-за пятен крови и пепла.", + "trTR": "Daha büyük bir kitabın bir bölümü. Kan ve kül lekeleri nedeniyle büyük ölçüde okunmaz hâlde.", + "zhCN": "这是一本大著作的一部分,由于血渍和灰烬的污迹,里面的内容基本上难以辨认。", + "zhTW": "一部鉅著的篇章,大部份因血漬和灰斑而無法辨讀。" + }, + "name": "Inquisitor's Ledger, Chapter 3", + "name_localized": { + "deDE": "[ns]Hauptbuch des Inquisitors, Kapitel 3", + "esES": "[ms]Libro mayor del inquisidor, capítulo 3", + "esMX": "Libro del Inquisidor, capítulo 3", + "frFR": "[ms]Registre de l'inquisiteur, chapitre 3", + "itIT": "[ms]Registro dell'Inquisitore, Capitolo 3", + "jaJP": "審問官の台帳、チャプター3", + "koKR": "심문관의 장부 - 3장", + "plPL": "[ms]Rejestr inkwizytora, rozdział 3", + "ptBR": "[ms]Registro do Inquisidor, Capítulo 3", + "ruRU": "[ms]журнал инквизитора, глава 3", + "trTR": "Engizisyon Defteri, 3. Bölüm", + "zhCN": "检察官的账本三", + "zhTW": "審判官的帳本:第 3 章" + } + }, + "QST_Hawe_M09_InvPage04": { + "flavor": "A section of a larger tome, it is largely illegible due to smears of blood and ashes.", + "flavor_localized": { + "deDE": "Ein Abschnitt aus einem größeren Buch, der aufgrund von verschmiertem Blut und Asche größtenteils unleserlich ist.", + "esES": "Una sección de un volumen más grande, prácticamente ilegible por culpa de las manchas de sangre y ceniza.", + "esMX": "Una sección de un tomo más grande; está apenas legible debido a las manchas de sangre y cenizas.", + "frFR": "L'extrait d'un ouvrage plus important, pratiquement illisible en raison des traces de sang et de cendres qui le couvrent.", + "itIT": "Una parte di un tomo più grande, perlopiù illeggibile a causa di macchie di sangue e cenere.", + "jaJP": "大きな書巻の一部。血と灰で汚れているため、ほとんど判読できない。", + "koKR": "더 큰 고서의 일부인데, 피와 재가 범벅이 되어 글을 거의 알아볼 수 없습니다.", + "plPL": "Fragment większej księgi. Przez smugi krwi i popiołu tekst jest w dużej mierze nieczytelny.", + "ptBR": "Um trecho de um tomo maior, sendo a maior parte ilegível devido a manchas de sangue e cinzas.", + "ruRU": "Один из разделов книги. Остальное тяжело прочесть из-за пятен крови и пепла.", + "trTR": "Daha büyük bir kitabın bir bölümü. Kan ve kül lekeleri nedeniyle büyük ölçüde okunmaz hâlde.", + "zhCN": "这是一本大著作的一部分,由于血渍和灰烬的污迹,里面的内容基本上难以辨认。", + "zhTW": "一部鉅著的篇章,大部份因血漬和灰斑而無法辨讀。" + }, + "name": "Inquisitor's Ledger, Chapter 4", + "name_localized": { + "deDE": "[ns]Hauptbuch des Inquisitors, Kapitel 4", + "esES": "[ms]Libro mayor del inquisidor, capítulo 4", + "esMX": "Libro del Inquisidor, capítulo 4", + "frFR": "[ms]Registre de l'inquisiteur, chapitre 4", + "itIT": "[ms]Registro dell'Inquisitore, Capitolo 4", + "jaJP": "審問官の台帳、チャプター4", + "koKR": "심문관의 장부 - 4장", + "plPL": "[ms]Rejestr inkwizytora, rozdział 4", + "ptBR": "[ms]Registro do Inquisidor, Capítulo 4", + "ruRU": "[ms]журнал инквизитора, глава 4", + "trTR": "Engizisyon Defteri, 4. Bölüm", + "zhCN": "检察官的账本四", + "zhTW": "審判官的帳本:第 4 章" + } + }, + "QST_Hawe_Marsh_DropGift_Timue01": { + "flavor": "A small clipping of an unusual red briar that is found only in Hawezar.", + "flavor_localized": { + "deDE": "Ein abgeschnittenes Stückchen eines ungewöhnlich roten Strauchs, der sich nur in Hawezar finden lässt.", + "esES": "Un pequeño recorte de un espino rojo poco común que solo se puede encontrar en Hawezar.", + "esMX": "Un pequeño fragmento de una zarza roja inusual que solo se encuentra en Hawezar.", + "frFR": "Une petite brindille d'une rare bruyère rouge qui ne pousse qu'à Hawezar.", + "itIT": "Un piccolo e strano rovo rosso che si trova solo nell'Hawezar.", + "jaJP": "ハウザーにしか生育しない独特の赤い茨を短く刈り取ったもの。", + "koKR": "하웨자르에서만 찾을 수 있는 독특한 빨간색 가시덩굴을 작게 잘라냈습니다.", + "plPL": "Wiązka gałązek osobliwego czerwonego wrzośca spotykanego tylko w Hawezarze.", + "ptBR": "Um pequeno pedaço de um arbusto vermelho incomum que é encontrado apenas em Hawezar.", + "ruRU": "Небольшой обрезок необычного красного шиповника, растущего только в Хавезаре.", + "trTR": "Sadece Hawezar'da bulunan sıra dışı bir kızıl çalıdan küçük bir kesik.", + "zhCN": "一小段不常见的红色荆棘,只能在哈维泽找到。", + "zhTW": "一朵罕見的紅色野薔薇,是哈維薩特有的品種。" + }, + "name": "Budding Crimson Thorn", + "name_localized": { + "deDE": "[ms]Knospender Karmesindorn", + "esES": "[fs]Espina carmesí incipiente", + "esMX": "Espina Carmesí Brotada", + "frFR": "[fs]Épine cramoisie bourgeonnante", + "itIT": "[fs]Spina Cremisi Germogliante", + "jaJP": "芽ぶいた深紅の棘", + "koKR": "새순이 돋은 진홍빛 가시", + "plPL": "[ms]Kiełkujący karmazynowy cierń", + "ptBR": "[ms]Broto de Espinho Carmesim", + "ruRU": "[ms]Багровый шипоцвет", + "trTR": "[n1]Tomurcuklanan Kızıl Diken[n2]Tomurcuklanan Kızıl Dikeni", + "zhCN": "发芽的深红荆棘", + "zhTW": "含苞待放的緋紅薔薇" + } + }, + "QST_Hawe_Marsh_DropGift_Timue02": { + "flavor": "An incredibly worn and dirty doll that resembles Timue. There is a mushroom growing out of her eye.", + "flavor_localized": { + "deDE": "Eine unglaublich abgenutzte und schmutzige Puppe, die Timue ähnelt. Aus ihrem Auge wächst ein Pilz.", + "esES": "Una muñeca increíblemente desgastada y sucia que representa a Timue. Le crece un champiñón en el ojo.", + "esMX": "Una muñeca increíblemente desgastada y sucia que se parece a Timue. Hay un hongo creciendo en su ojo.", + "frFR": "Une poupée excessivement sale et usée qui ressemble à Timue. Un champignon pousse à travers son œil manquant.", + "itIT": "Una bambola incredibilmente sporca e logora che raffigura Timue. Un fungo le cresce da un occhio.", + "jaJP": "ティムエによく似た人形。擦り切れて汚れており、目からはキノコが生えている。", + "koKR": "티무를 닮은 매우 낡고 더러운 인형입니다. 눈에서 버섯이 자라고 있습니다.", + "plPL": "Mocno zniszczona i przybrudzona lalka przypominająca Timue. Z jej oka wyrasta grzyb.", + "ptBR": "Uma boneca incrivelmente desgastada e suja que se parece com Timue. Há um cogumelo crescendo em seu olho.", + "ruRU": "Невероятно грязная и потрепанная кукла, напоминающая Тимуэ. Из ее глаза растет гриб.", + "trTR": "Timue'ye benzeyen inanılmaz derecede yıpranmış ve kirli bir oyuncak bebek. Gözünde bir mantar tomurcuklanmış.", + "zhCN": "一个非常破旧和肮脏的娃娃,长得很像蒂姆伊。她的眼睛里长出了一朵蘑菇。", + "zhTW": "嚴重損壞的骯髒玩偶,神似蒂穆。左眼處長了一株蘑菇。" + }, + "name": "Timeworn Timue Doll", + "name_localized": { + "deDE": "[fs]Abgenutzte Timuepuppe", + "esES": "[fs]Muñeca vieja de Timue", + "esMX": "Muñeca de Timue Desgastada", + "frFR": "[fs]Poupée usée de Timue", + "itIT": "[fs]Bambola di Timue Logora", + "jaJP": "古びたティムエの人形", + "koKR": "케케묵은 티무 인형", + "plPL": "[fs]Podniszczona lalka Timue", + "ptBR": "[fs]Boneca de Timue Desgastada", + "ruRU": "[fs]Старая кукла Тимуэ", + "trTR": "[n1]Timue'ye Benzeyen Eskimiş Bebek[n2]Timue'ye Benzeyen Eskimiş Bebeği", + "zhCN": "陈旧的蒂姆伊玩偶", + "zhTW": "古舊的蒂穆玩偶" + } + }, + "QST_Hawe_Marsh_DropGift_Timue03": { + "flavor": "Something is strange about this venom, as compared to the venom of other Nangari. It has no color.", + "flavor_localized": { + "deDE": "Etwas an diesem Gift unterscheidet sich von dem Gift anderer Nangari. Es ist farblos.", + "esES": "Hay algo raro en este veneno en comparación con los de otros nangari. Carece de color.", + "esMX": "Hay algo extraño acerca de este veneno, comparado con el veneno de otros Nangari. No tiene color.", + "frFR": "Il y a quelque chose de curieux dans ce venin. Comparé aux autres venins de nangari, celui-ci est incolore.", + "itIT": "Questo veleno è strano, se confrontato con quello di altri Nangari. È incolore.", + "jaJP": "ナンガリのほかの毒と比べると、無色で何か妙だ。", + "koKR": "이 맹독은 낭가리의 다른 독과 비교하면 어딘가 조금 이상합니다. 아무런 색이 없습니다.", + "plPL": "Ten jad nie przypomina jadu innych nangari. Jest jakiś dziwny, bezbarwny.", + "ptBR": "Há algo de estranho neste veneno se comparado ao veneno de outros Nangari. Ele é incolor.", + "ruRU": "По сравнению с ядами других нангари, этот какой-то странный. Он бесцветный.", + "trTR": "Diğer Nangarilerin zehriyle karşılaştırıldığında bu zehrin bir garipliği var. Renksiz.", + "zhCN": "与其他南加利的毒液相比,这种毒液有些奇怪。它是无色的。", + "zhTW": "這個毒液和其他南迦利的毒相比顯得有些奇怪。它是無色的。" + }, + "name": "Curious Venom", + "name_localized": { + "deDE": "[ns]Seltsames Gift", + "esES": "[ms]Veneno curioso", + "esMX": "Veneno Curioso", + "frFR": "[ms]Étrange venin", + "itIT": "[ms]Veleno Strano", + "jaJP": "奇妙な毒", + "koKR": "희한한 맹독", + "plPL": "[ms]Osobliwy jad", + "ptBR": "[ms]Veneno Curioso", + "ruRU": "[ms]Любопытный яд", + "trTR": "[n1]Nadir Zehir[n2]Nadir Zehri", + "zhCN": "奇怪的毒液", + "zhTW": "古怪的毒液" + } + }, + "QST_Hawe_Marsh_Incense": { + "desc": "Bound to Blightmarsh", + "desc_localized": { + "deDE": "Gehört zu den Pestmarschen", + "esES": "Vinculado al Marjal de la Peste.", + "esMX": "Se usa en Marisma Plagada", + "frFR": "En lien avec le Marais-du-Fléau.", + "itIT": "Vincolato alla Palude Miasmatica", + "jaJP": "病害の沼にバインド済み", + "koKR": "마름수렁에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Morowym Bagnem", + "ptBR": "Vinculado a Pestecharco", + "ruRU": "Используется в Чумном болоте", + "trTR": "Marazlıbatak'a bağlı", + "zhCN": "属于枯萎沼泽", + "zhTW": "區域綁定:荒疫沼澤" + }, + "flavor": "A bundle of dried incense. The strong, earthy scent clings to the back of your throat and makes your head swim.", + "flavor_localized": { + "deDE": "Ein Bündel getrockneten Räucherwerks. Der starke, erdige Geruch setzt sich in der Kehle fest und erzeugt Schwindel.", + "esES": "Un atado de incienso seco. Su intenso olor terroso se adhiere al fondo de la garganta y provoca mareos.", + "esMX": "Un manojo de incienso. El fuerte y terroso aroma se pega al fondo de tu garganta y te provoca mareos.", + "frFR": "Un fagot d'encens à base d'herbes séchées. La forte odeur terreuse qui s'en dégage vous reste dans la gorge et vous fait tourner la tête.", + "itIT": "Un fascio di incenso essiccato. Il forte odore terroso si aggrappa alla gola e dà alla testa.", + "jaJP": "乾燥したお香の束。土のような強い香りが喉の奥にまとわりつき、頭がくらくらする。", + "koKR": "말린 향 뭉치입니다. 진한 흙냄새가 목구멍에 들러붙어 어질어질합니다.", + "plPL": "Pęczek kadzidełek. Czujesz w tyle gardła lepki, mocny i ziemny zapach, od którego kręci ci się w głowie.", + "ptBR": "Um punhado de incenso seco. O cheiro forte e terroso gruda no fundo da garganta e faz sua cabeça girar.", + "ruRU": "Пучок засушенных благовоний. Сильный горьковатый запах оседает в горле и вызывает головокружение.", + "trTR": "Bir demet kurutulmuş tütsü. Güçlü topraksı kokusu, boğazının arkasına yapışıp başının dönmesine neden olur.", + "zhCN": "一捆干熏香。强烈的泥土气味顶住了你的喉咙,让你头晕目眩。", + "zhTW": "一綑乾焚香。濃烈的土味在你的鼻腔揮之不去,令你頭昏眼花。" + }, + "name": "Mystic Incense", + "name_localized": { + "deDE": "[ns]Mystisches Räucherwerk", + "esES": "[ms]Incienso místico", + "esMX": "Incienso Místico", + "frFR": "[ms]Encens mystique", + "itIT": "[ms]Incenso Mistico", + "jaJP": "神秘的なお香", + "koKR": "신비의 향", + "plPL": "[ns]Mistyczne kadzidło", + "ptBR": "[ms]Incenso Místico", + "ruRU": "[p]Таинственные благовония", + "trTR": "[n1]Mistik Tütsü[n2]Mistik Tütsüsü", + "zhCN": "神秘熏香", + "zhTW": "神秘焚香" + } + }, + "QST_Hawe_Marsh_TempleLeftEye": { + "desc": "Bound to Blightmarsh", + "desc_localized": { + "deDE": "Gehört zu den Pestmarschen", + "esES": "Vinculado al Marjal de la Peste.", + "esMX": "Se usa en Marisma Plagada", + "frFR": "En lien avec le Marais-du-Fléau.", + "itIT": "Vincolato alla Palude Miasmatica", + "jaJP": "病害の沼にバインド済み", + "koKR": "마름수렁에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Morowym Bagnem", + "ptBR": "Vinculado a Pestecharco", + "ruRU": "Используется в Чумном болоте", + "trTR": "Marazlıbatak'a bağlı", + "zhCN": "属于枯萎沼泽", + "zhTW": "區域綁定:荒疫沼澤" + }, + "flavor": "A palm-sized red gemstone removed from the engraved stone door in Yngovani. It glows with a fiery light.", + "flavor_localized": { + "deDE": "Ein handtellergroßer roter Edelstein, der aus der gravierten Steintür in Yngovani entnommen wurde. Er leuchtet in einem feurigen Licht.", + "esES": "Una gema roja del tamaño de una mano, extraída de la puerta de piedra grabada de Yngovani. Despide una luz fogosa.", + "esMX": "Una gema roja que cabe en la palma de una mano, proveniente de la puerta de piedra grabada de Yngovani. Resplandece con una luz intensa.", + "frFR": "Une pierre précieuse rouge grosse comme un poing, prélevée sur la porte en pierre gravée d'Yngovani. Elle émet une lueur flamboyante.", + "itIT": "Una gemma rossa delle dimensioni di un palmo rimossa dalla porta di pietra incisa di Yngovani. Brilla di luce ardente.", + "jaJP": "インゴヴァニの線刻された石の扉から取り出された手のひらサイズの赤い宝石。燃えるような光を放つ。", + "koKR": "조각 장식이 있는 잉고바니의 돌문에서 빼낸 손바닥 크기의 빨간색 원석입니다. 불타는 듯한 빛을 발합니다.", + "plPL": "Czerwony klejnot wielkości dłoni, usunięty z grawerowanych, kamiennych drzwi w Yngovani. Emanuje ognistym światłem.", + "ptBR": "Uma gema vermelha do tamanho de uma palma removida da porta de pedra gravada em Yngovani. Brilha com uma luz ardente.", + "ruRU": "Красный самоцвет размером с кулак, вынутый из резной каменной двери в Инговани. Он светится алым огнем.", + "trTR": "Yngovani'deki oymalı taş kapıdan avuç içi büyüklüğünde, kırmızı bir değerli taş çıkarıldı. Ateşli bir şekilde parlıyor.", + "zhCN": "一颗巴掌大小的红宝石,是从扬戈瓦尼的石门上取下来的。它散发着炽热的光芒。", + "zhTW": "這顆手掌大小的紅寶石是從因戈瓦尼的雕刻石門上拔下來的。它散發出火紅的光芒。" + }, + "name": "Serpent's Left Eye", + "name_localized": { + "deDE": "[ns]Linkes Auge der Schlange", + "esES": "[ms]Ojo izquierdo de la serpiente", + "esMX": "Ojo Izquierdo de la Serpiente", + "frFR": "[ms]Œil gauche du serpent", + "itIT": "[ms]Occhio Sinistro del Serpente", + "jaJP": "蛇の左目", + "koKR": "구렁이의 왼쪽 눈", + "plPL": "[ns]Lewe oko węża", + "ptBR": "[ms]Olho Esquerdo da Serpente", + "ruRU": "[ms]Левый глаз змеи", + "trTR": "Yılanın Sol Gözü", + "zhCN": "巨蟒的左眼", + "zhTW": "毒蛇的左眼" + } + }, + "QST_Hawe_Marsh_TempleRightEye": { + "desc": "Bound to Blightmarsh", + "desc_localized": { + "deDE": "Gehört zu den Pestmarschen", + "esES": "Vinculado al Marjal de la Peste.", + "esMX": "Se usa en Marisma Plagada", + "frFR": "En lien avec le Marais-du-Fléau.", + "itIT": "Vincolato alla Palude Miasmatica", + "jaJP": "病害の沼にバインド済み", + "koKR": "마름수렁에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Morowym Bagnem", + "ptBR": "Vinculado a Pestecharco", + "ruRU": "Используется в Чумном болоте", + "trTR": "Marazlıbatak'a bağlı", + "zhCN": "属于枯萎沼泽", + "zhTW": "區域綁定:荒疫沼澤" + }, + "flavor": "A palm-sized yellow gemstone removed from the engraved stone door in Yngovani. It glows with a sickly light.", + "flavor_localized": { + "deDE": "Ein handtellergroßer gelber Edelstein, der aus der gravierten Steintür in Yngovani entnommen wurde. Er leuchtet in einem kränklichen Licht.", + "esES": "Una gema amarilla del tamaño de una mano, extraída de la puerta de piedra grabada de Yngovani. Despide una luz enfermiza.", + "esMX": "Una gema amarilla que cabe en la palma de una mano, proveniente de la puerta de piedra grabada de Yngovani. Resplandece con una luz enfermiza.", + "frFR": "Une pierre précieuse jaune grosse comme un poing, prélevée sur la porte en pierre gravée d'Yngovani. Elle émet une lueur malsaine.", + "itIT": "Una gemma gialla delle dimensioni di un palmo rimossa dalla porta di pietra incisa di Yngovani. Brilla di luce malsana.", + "jaJP": "インゴヴァニの線刻された石の扉から取り出された手のひらサイズの黄色い宝石。病的な光を放つ。", + "koKR": "조각 장식이 있는 잉고바니의 돌문에서 빼낸 손바닥 크기의 노란색 원석입니다. 역겨운 빛을 발합니다.", + "plPL": "Żółty klejnot wielkości dłoni, usunięty z grawerowanych, kamiennych drzwi w Yngovani. Emanuje chorobliwym światłem.", + "ptBR": "Uma gema amarela do tamanho de uma palma removida da porta de pedra gravada em Yngovani. Brilha com uma luz doentia.", + "ruRU": "Желтый самоцвет размером с кулак, вынутый из резной каменной двери в Инговани. Он светится тусклым бледным светом.", + "trTR": "Yngovani'deki oymalı taş kapıdan avuç içi büyüklüğünde, sarı bir değerli taş çıkarıldı. Zayıf bir şekilde parlıyor.", + "zhCN": "一颗巴掌大小的黄色宝石,是从扬戈瓦尼的石门上取下来的。它散发着令人不适的光芒。", + "zhTW": "這顆手掌大小的黃寶石是從因戈瓦尼的雕刻石門上拔下來的。它散發出妖異的光芒。" + }, + "name": "Serpent's Right Eye", + "name_localized": { + "deDE": "[ns]Rechtes Auge der Schlange", + "esES": "[ms]Ojo derecho de la serpiente", + "esMX": "Ojo Derecho de la Serpiente", + "frFR": "[ms]Œil droit du serpent", + "itIT": "[ms]Occhio Destro del Serpente", + "jaJP": "蛇の右目", + "koKR": "구렁이의 오른쪽 눈", + "plPL": "[ns]Prawe oko węża", + "ptBR": "[ms]Olho Direito da Serpente", + "ruRU": "[ms]Правый глаз змеи", + "trTR": "Yılanın Sağ Gözü", + "zhCN": "巨蟒的右眼", + "zhTW": "毒蛇的右眼" + } + }, + "QST_Hawe_NecroticResearch_Bones": { + "flavor": "A pile of flesh and bone fragments from a Nangari necromancer's minion.", + "flavor_localized": { + "deDE": "Ein Haufen Fleisch und Knochensplitter von dem Diener eines Nangari-Totenbeschwörers.", + "esES": "Un montón de carne y fragmentos de hueso de un esbirro de un nigromante nangari.", + "esMX": "Una pila de carne y fragmentos de huesos provenientes de un esbirro de una nigromante Nangari.", + "frFR": "Un amas de chair et d'os provenant du serviteur d'un nécromancien nangari.", + "itIT": "Un mucchio di carne e frammenti d'ossa provenienti dal servitore di un Negromante Nangari.", + "jaJP": "肉片と骨片の山。ナンガリのネクロマンサーのミニオンのものだ。", + "koKR": "낭가리 강령술사의 하수인에게서 얻은 살과 뼈 더미입니다.", + "plPL": "Stos fragmentów ciała i kości należących do sługi nekromantki nangari.", + "ptBR": "Uma pilha de carne e fragmentos de ossos do lacaio de um necromante Nangari.", + "ruRU": "Груда плоти и обломков костей нангари, воскрешенного некромантом.", + "trTR": "Nangari ölüm büyücüsünün yardakçısının et ve kemik parçası yığını.", + "zhCN": "一堆来自南加利死灵法师仆从的碎骨肉。", + "zhTW": "一堆南迦利死靈法師僕從的屍骨。" + }, + "name": "Necrotic Flesh", + "name_localized": { + "deDE": "[ns]Nekrotisches Fleisch", + "esES": "[fs]Carne necrótica", + "esMX": "Carne Necrótica", + "frFR": "[fs]Chair nécrotique", + "itIT": "[fs]Carne Necrotica", + "jaJP": "壊死した肉", + "koKR": "괴저 살점", + "plPL": "[fs]Nekrotyczna tkanka", + "ptBR": "[fs]Carne Necrótica", + "ruRU": "[fs]Некротическая плоть", + "trTR": "[n1]Nekrotik Et[n2]Nekrotik Eti", + "zhCN": "坏死的肉", + "zhTW": "冥術死體" + } + }, + "QST_Hawe_NecroticResearch_Venom": { + "flavor": "A bottle of Nangari venom carefully extracted from dead snakemen.", + "flavor_localized": { + "deDE": "Eine Flasche Nangarigift, das behutsam von toten Schlangenmenschen entnommen wurde.", + "esES": "Un frasco de veneno nangari extraído con todo cuidado de hombres serpiente muertos.", + "esMX": "Una botella de veneno Nangari extraído con cuidado de cadáveres de hombres serpiente.", + "frFR": "Un flacon de venin de nangari extrait avec grand soin de cadavres d'hommes-serpents.", + "itIT": "Una bottiglietta di veleno di Nangari estratto con cura da uomini serpente morti.", + "jaJP": "蛇人の死体から丁寧に抽出されたナンガリ毒の瓶。", + "koKR": "죽은 뱀인간에게서 신중하게 추출한 낭가리 독이 담긴 병입니다.", + "plPL": "Butelka jadu nangari ostrożnie pozyskanego z martwego wężoluda.", + "ptBR": "Uma garrafa de veneno Nangari extraído cuidadosamente de homens-serpente mortos.", + "ruRU": "Бутылка яда нангари, осторожно извлеченного из тел змеелюдей.", + "trTR": "Ölü yılan adamlardan dikkatlice çıkarılan bir şişe Nangari zehri.", + "zhCN": "一瓶从死掉的蛇人身上精心提取的南加利毒液。", + "zhTW": "一瓶南迦利毒液,從蛇人屍體上小心萃取出來的。" + }, + "name": "Snake Venom", + "name_localized": { + "deDE": "[ns]Schlangengift", + "esES": "[ms]Veneno de serpiente", + "esMX": "Veneno de Serpiente", + "frFR": "[ms]Venin de serpent", + "itIT": "[ms]Veleno di Serpente", + "jaJP": "蛇毒", + "koKR": "뱀 맹독", + "plPL": "[ms]Jad węża", + "ptBR": "[ms]Veneno de Serpente", + "ruRU": "[ms]Змеиный яд", + "trTR": "Yılan Zehri", + "zhCN": "蛇毒", + "zhTW": "蛇毒" + } + }, + "QST_Hawe_PoisonedHearts_AnetasNecklace": { + "flavor": "This simple necklace is emblazoned with the symbol of the Zakarum. It bears significant scorch marks.", + "flavor_localized": { + "deDE": "Auf dieser einfachen Halskette prangt das Zeichen der Zakarum. Sie weist deutliche Brandspuren auf.", + "esES": "Este sencillo collar lleva el símbolo Zakarum. Tiene importantes marcas de quemaduras.", + "esMX": "Este collar simple está estampado con el símbolo de los Zakarum. Tiene marcas de calcinamiento considerables.", + "frFR": "Le symbole du Zakarum orne ce modeste collier. Les flammes l'ont grandement endommagé.", + "itIT": "Questa semplice collana reca il simbolo di Zakarum. Presenta notevoli segni di ustione.", + "jaJP": "ザカラムのシンボルをあしらったシンプルなネックレス。かなりの焦げ跡がある。", + "koKR": "자카룸의 상징이 새겨진 소박한 목걸이입니다. 불에 그슬린 흔적이 짙게 남아 있습니다.", + "plPL": "Ten prosty naszyjnik ozdobiono symbolem Zakarum. Widać na nim wyraźne ślady po ogniu.", + "ptBR": "Este colar simples é adornado com o símbolo dos Zakarum. Tem grandes marcas de queimadura.", + "ruRU": "Простое ожерелье украшено символом Закарума. На нем видны черные следы от огня.", + "trTR": "Bu basit kolye, Zakarum'un sembolü ile işlenmiş. Üzerinde belirgin yanık izleri var.", + "zhCN": "这条简易项链上印有萨卡兰姆的标志。上面有明显的烧焦痕迹。", + "zhTW": "這個簡約的項鍊飾有撒卡蘭姆的印記。項鍊本身有很明顯的燒痕。" + }, + "name": "Aneta's Keepsake", + "name_localized": { + "deDE": "[ns]Anetas Andenken", + "esES": "[ms]Recuerdo de Aneta", + "esMX": "Recuerdo de Aneta", + "frFR": "[ms]Souvenir d'Aneta", + "itIT": "[ms]Memento di Aneta", + "jaJP": "アネタの形見", + "koKR": "아네타의 소지품", + "plPL": "[fs]Pamiątka Anety", + "ptBR": "[fs]Lembrança de Anita", + "ruRU": "[ms]Подарок Анеты", + "trTR": "Aneta'nın Yadigârı", + "zhCN": "阿妮塔的纪念物", + "zhTW": "阿內塔的紀念物" + } + }, + "QST_Hawe_S04_Clue01_InvLetter": { + "desc": "A note written by Yonca's father, Kaan.", + "desc_localized": { + "deDE": "Eine Notiz, die von Yoncas Vater Kaan verfasst wurde.", + "esES": "Una nota escrita por el padre de Yonca, Kaan.", + "esMX": "Una nota escrita por el padre de Yonca, Kaan.", + "frFR": "Un message écrit par le père de Yonca, Kaan.", + "itIT": "Una nota scritta dal padre di Yonca, Kaan.", + "jaJP": "ヨンカの父、カーンが書いたメモ。", + "koKR": "욘카의 아버지 칸이 쓴 기록입니다.", + "plPL": "Notatka spisana przez Kaana, ojca Yonki.", + "ptBR": "Uma mensagem escrita pelo pai de Yonca, Kaan.", + "ruRU": "Записка от Каана, отца Йонки.", + "trTR": "Yonca'nın babası Kaan tarafından yazılmış bir not.", + "zhCN": "尤佳的父亲卡昂写的便条。", + "zhTW": "雍卡的父親坎恩寫下的筆記。" + }, + "flavor": "Written hastily and with many scribbled out sections, this shabby old note is hard to read.", + "flavor_localized": { + "deDE": "Diese hastig geschriebene und mit vielen durchgestrichenen Abschnitten versehene Notiz ist schwer zu lesen.", + "esES": "Esta nota vieja y desgastada, escrita con prisas y llena de tachaduras, es muy difícil de leer.", + "esMX": "Escrita con prisa y con varias secciones garabateadas, esta nota vieja y desgastada es difícil de leer.", + "frFR": "Écrite à la hâte et comportant de nombreux passages griffonnés, cette vieille note décrépie est très difficile à lire.", + "itIT": "Scritta frettolosamente e con molte parti cancellate via, questa vecchia nota malandata è difficile da leggere.", + "jaJP": "急いで書いたのか走り書きの部分が多い、読みにくいみ古いメモ。", + "koKR": "군데군데 내용을 지우고 고쳐 쓰며 황급하게 써내려 간 낡은 쪽지는 읽기가 너무 힘듭니다.", + "plPL": "Tę starą, sponiewieraną notatkę spisano w pośpiechu, a wiele fragmentów wykreślono. Ciężko ją odczytać.", + "ptBR": "Escrito às pressas e com muitas partes rabiscadas, esta nota velha e surrada é difícil de ler.", + "ruRU": "Эту старую ветхую записку сложно прочитать из-за торопливого почерка и множества зачеркнутых строк.", + "trTR": "Alelacele yazılmış ve birçok yeri karalanmış bu yıpranmış ve eski notu okumak oldukça zor.", + "zhCN": "这张破旧的便条写得匆忙,还有许多字迹潦草的段落,很难读懂。", + "zhTW": "這個老舊破爛的筆記是在倉促之間寫下,因為有許多劃掉的段落而難以閱讀。" + }, + "name": "Kaan's Note", + "name_localized": { + "deDE": "[fs]Kaans Notiz", + "esES": "[fs]Nota de Kaan", + "esMX": "Nota de Kaan", + "frFR": "[fs]Note de Kaan", + "itIT": "[fs]Nota di Kaan", + "jaJP": "カーンのメモ", + "koKR": "칸의 기록", + "plPL": "[fs]Notatka Kaana", + "ptBR": "[fs]Mensagem de Kaan", + "ruRU": "[fs]Записка Каана", + "trTR": "Kaan'ın Notu", + "zhCN": "卡昂的笔记", + "zhTW": "坎恩的筆記" + } + }, + "QST_Hawe_S04_Clue02_InvMusicBox": { + "desc": "This bag is full of flimsy bits of metal.", + "desc_localized": { + "deDE": "Diese Tasche ist voller leichter Metallstücke.", + "esES": "Esta bolsa está llena de endebles pedacitos de metal.", + "esMX": "Esta bolsa está llena de trozos de metal endebles.", + "frFR": "Ce sac est rempli de bouts de métal fragiles.", + "itIT": "Questa borsa è piena di pezzi di metallo sottili.", + "jaJP": "この袋には、薄っぺらい金属片がたくさん入っている。", + "koKR": "이 자루에는 얇은 금속 조각이 가득합니다.", + "plPL": "Ten worek wypełniony jest cienkimi kawałkami metalu.", + "ptBR": "Esta bolsa está cheia de pedaços frágeis de metal.", + "ruRU": "Сумка полна хрупких кусочков металла.", + "trTR": "Bu çanta kalitesiz metal parçalarıyla dolu.", + "zhCN": "这个袋子里装满了脆弱的金属碎片。", + "zhTW": "這個包包塞滿了金屬薄片。" + }, + "flavor": "A set of hand-engraved windchime sails made with obvious care but modest skill.", + "flavor_localized": { + "deDE": "Ein Satz handgravierter Windspielsegel, die augenscheinlich mit großer Sorgfalt, aber wenig Geschick hergestellt wurden.", + "esES": "Una serie de móviles de carillón hechos con evidente esmero pero sin mucha habilidad.", + "esMX": "Un conjunto de veletas de campanas de viento grabadas a mano y fabricadas con dedicación evidente, pero con habilidad limitada.", + "frFR": "Un assortiment d'ailes de carillons gravées à la main de façon grossière, mais avec beaucoup de soin.", + "itIT": "Un insieme di listelle per campane a vento incise a mano, realizzate con cura evidente, ma con abilità modesta.", + "jaJP": "この手彫りの風鈴の羽は、丁寧ではあるがつたない技術で作られている。", + "koKR": "솜씨는 크게 뛰어나지 않지만 각별히 신경 써서 손으로 새긴 풍경 날개 묶음입니다.", + "plPL": "Zestaw ręcznie wygrawerowanych blaszek do dzwoneczków. Wykonano je starannie, lecz niezbyt fachowo.", + "ptBR": "Um conjunto de velas gravadas à mão claramente feitas com cuidado, mas pouca habilidade.", + "ruRU": "Набор маятников для музыки ветра, хоть и старательно, но не очень умело гравированных вручную.", + "trTR": "Çok özenli bir şekilde ama ortalama bir yetenekle yapılmış, elle oyulmuş bir rüzgâr çanı yelkeni seti.", + "zhCN": "一套手工雕刻的风铃挂饰,做工心细,但手艺一般。", + "zhTW": "一組手刻的風鈴板,作工雖細但不甚精湛。" + }, + "name": "Windchime Sails", + "name_localized": { + "deDE": "[p]Windspielsegel", + "esES": "[mp]Móviles de carillón", + "esMX": "Veletas de Campanas de Viento", + "frFR": "[fp]Ailes de carillon", + "itIT": "[fp]Listelle per Campane a Vento", + "jaJP": "風鈴の羽", + "koKR": "풍경 날개", + "plPL": "[p]Blaszki do dzwoneczków", + "ptBR": "[fp]Rabiolas de Sino dos Ventos", + "ruRU": "[p]Маятники музыки ветра", + "trTR": "Rüzgâr Çanı Yelkenleri", + "zhCN": "风铃挂饰", + "zhTW": "風鈴板" + } + }, + "QST_Hawe_S04_Clue03_InvMusicCylinder": { + "desc": "A small bag full of little discs.", + "desc_localized": { + "deDE": "Eine kleine Tasche voller kleiner Scheiben.", + "esES": "Una bolsita llena de discos de pequeño tamaño.", + "esMX": "Una bolsa pequeña repleta de disquitos.", + "frFR": "Un sac rempli de petits disques.", + "itIT": "Una piccola borsa piena di dischetti.", + "jaJP": "小さな袋に小さな円盤がたくさん入っている。", + "koKR": "작은 가방에 작은 원반이 가득 들어 있습니다.", + "plPL": "Niewielki worek wypełniony drobnymi krążkami.", + "ptBR": "Um pequeno saco cheio de pequenos discos.", + "ruRU": "Мешочек с маленькими дисками.", + "trTR": "Ufak disklerle dolu küçük bir çanta.", + "zhCN": "一个装满小碟子的小袋子。", + "zhTW": "裝滿小型碟板的小袋子。" + }, + "flavor": "This bag contains a bunch of hand-carved windchime strikers.", + "flavor_localized": { + "deDE": "Diese Tasche enthält einen Haufen handgeschnitzter Windspielhammer.", + "esES": "Esta bolsa contiene una serie de instrumentos tallados a mano que se usan para golpear carillones.", + "esMX": "Esta bolsa contiene un puñado de badajos de campanas de viento grabados a mano.", + "frFR": "Ce sac contient plusieurs battants de carillons sculptés à la main.", + "itIT": "Questa borsa contiene un mucchio di percussori per campane a vento intagliati a mano.", + "jaJP": "この袋には、手彫りの風鈴の欠片がたくさん入っている。", + "koKR": "가방에 손으로 깎아 만든 풍경 추가 들어 있습니다.", + "plPL": "Ten worek zawiera garść ręcznie wygrawerowanych krążków do dzwoneczków.", + "ptBR": "Esta bolsa contém sinos de vento esculpidos à mão.", + "ruRU": "В этой сумке лежат несколько молоточков для музыки ветра ручной работы.", + "trTR": "Bu çantada birkaç tane rüzgâr çanı ateşleyicisi var.", + "zhCN": "这个袋子里有一堆手工雕刻的风铃撞盘。", + "zhTW": "裝著許多手刻的風鈴響板。" + }, + "name": "Windchime Strikers", + "name_localized": { + "deDE": "[ms]Windspielhammer", + "esES": "[fp]Varillas para carillones", + "esMX": "Badajos de Campanas de Viento", + "frFR": "[mp]Battants de carillon", + "itIT": "[mp]Percussori per Campane a Vento", + "jaJP": "風鈴の欠片", + "koKR": "풍경 추", + "plPL": "[p]Krążki do dzwoneczków", + "ptBR": "[mp]Pêndulos de Sino dos Ventos", + "ruRU": "[p]Молоточки музыки ветра", + "trTR": "Rüzgâr Çanı Ateşleyicileri", + "zhCN": "风铃撞盘", + "zhTW": "風鈴響板" + } + }, + "QST_Hawe_S05_AldaraJournal": { + "flavor": "Aldara's journal is mostly a tally of names and payments.", + "flavor_localized": { + "deDE": "Aldaras Tagebuch besteht größtenteils aus einer Liste von Namen und Zahlungen.", + "esES": "El diario de Aldara es una lista de nombres y pagos, más que nada.", + "esMX": "El diario de Aldara es más que nada un recuento de nombres y pagos.", + "frFR": "Le journal d'Aldara se résume pour l'essentiel à un relevé de noms et de paiements.", + "itIT": "Il diario di Aldara è perlopiù un registro di nomi e pagamenti.", + "jaJP": "アルダラの日誌はほとんどが名前と支払いのリストだ。", + "koKR": "알다라의 일지는 대부분 이름과 결제 내역으로 구성되어 있습니다.", + "plPL": "Dziennik Aldary zajmuje głównie lista nazwisk i płatności.", + "ptBR": "O diário de Aldara é majoritariamente um registro de nomes e pagamentos.", + "ruRU": "Журнал Алдары в основном состоит из перечня имен и платежей.", + "trTR": "Aldara'nın günlüğü, genel olarak isimlerin ve ödemelerin kaydını içeriyor.", + "zhCN": "艾尔达拉的日志里面大部分是姓名和付款记录。", + "zhTW": "阿達菈的日誌大多只記載著名字和款項。" + }, + "name": "Aldara's Journal", + "name_localized": { + "deDE": "[ns]Aldaras Tagebuch", + "esES": "[ms]Diario de Aldara", + "esMX": "Diario de Aldara", + "frFR": "[ms]Journal d'Aldara", + "itIT": "[ms]Diario di Aldara", + "jaJP": "アルダラの日誌", + "koKR": "알다라의 일지", + "plPL": "[ms]Dziennik Aldary", + "ptBR": "[ms]Diário de Aldara", + "ruRU": "[ms]Журнал Альдары", + "trTR": "Aldara'nın Günlüğü", + "zhCN": "艾尔达拉的日志", + "zhTW": "阿達菈的日誌" + } + }, + "QST_Hawe_S05_BrechtJournal": { + "flavor": "A scorched journal found on a corpse.", + "flavor_localized": { + "deDE": "Ein versengtes Tagebuch, das bei einer Leiche gefunden wurde.", + "esES": "Un diario quemado encontrado en un cadáver.", + "esMX": "Un diario calcinado que se encontró en un cadáver.", + "frFR": "Un journal brûlé trouvé sur un cadavre.", + "itIT": "Un diario bruciato trovato su un cadavere.", + "jaJP": "死体が持っていた焦げた日誌。", + "koKR": "시체에서 찾은 그을린 일지입니다.", + "plPL": "Nadpalony dziennik znaleziony przy zwłokach.", + "ptBR": "Um diário queimado encontrado em um cadáver.", + "ruRU": "Обгоревший дневник, найденный около трупа.", + "trTR": "Bir cesedin üzerinde bulunan yanmış bir günlük.", + "zhCN": "在一具遗骸上发现的烧焦的日志。", + "zhTW": "一本在屍體上發現的燒焦日誌。" + }, + "name": "Brecht's Journal", + "name_localized": { + "deDE": "[ns]Brechts Tagebuch", + "esES": "[ms]Diario de Brecht", + "esMX": "Diario de Brecht", + "frFR": "[ms]Journal de Brecht", + "itIT": "[ms]Diario di Brecht", + "jaJP": "ブレヒトの日誌", + "koKR": "브레히트의 일지", + "plPL": "[ms]Dziennik Brechta", + "ptBR": "[ms]Diário de Brecht", + "ruRU": "Журнал Брехта", + "trTR": "Brecht'in Günlüğü", + "zhCN": "布雷克特的日志", + "zhTW": "布雷克特的日誌" + } + }, + "QST_Hawe_S05_ItemAmulet": { + "flavor": "This amulet looks oddly discolored and feels almost feverish to the touch.", + "flavor_localized": { + "deDE": "Dieses Amulett sieht seltsam verblasst aus und fühlt sich beinahe fiebrig an.", + "esES": "Este amuleto está extrañamente descolorido y parece casi febril al tacto.", + "esMX": "Este amuleto se ve extrañamente descolorido y se siente casi febril al tacto.", + "frFR": "Cette amulette présente une étrange décoloration et semble presque animée de frénésie lorsqu'on la touche.", + "itIT": "Questo amuleto ha un aspetto stranamente scolorito e al tatto sembra quasi scottare.", + "jaJP": "このお守りは異様に変色しており、触ると熱を放っているように感じられる。", + "koKR": "묘하게 변색된 이 목걸이에 손을 대 보면 뜨거운 열기가 느껴지는 것만 같습니다.", + "plPL": "Amulet jest podejrzanie odbarwiony, a w dotyku niemalże parzy.", + "ptBR": "Este amuleto é estranhamente descolorido e quase febril ao toque.", + "ruRU": "Амулет странно выцвел и будто лихорадочно дрожит на ощупь.", + "trTR": "Bu muskanın rengi tuhaf bir şekilde soluk ve dokunulduğunda ateş gibi hissettiriyor.", + "zhCN": "这个护身符褪色得很奇怪,而且摸上去很烫手。", + "zhTW": "這個護身符看起來異常褪色,且燙得幾乎無法碰觸。" + }, + "name": "Aldara's Amulet", + "name_localized": { + "deDE": "[ns]Aldaras Amulett", + "esES": "[ms]Amuleto de Aldara", + "esMX": "Amuleto de Aldara", + "frFR": "[fs]Amulette d'Aldara", + "itIT": "[ms]Amuleto di Aldara", + "jaJP": "アルダラのアミュレット", + "koKR": "알다라의 목걸이", + "plPL": "[fs]Amulet Aldary", + "ptBR": "[ms]Amuleto de Aldara", + "ruRU": "[ms]Амулет Алдары", + "trTR": "Aldara'nın Muskası", + "zhCN": "艾尔达拉的护符", + "zhTW": "阿達菈的護身符" + } + }, + "QST_Hawe_Soulrot_Eyeballs": { + "flavor": "The plucked eyeballs are wet as thick mucus coats the parts newly exposed.", + "flavor_localized": { + "deDE": "Die herausgerissenen Augäpfel sind feucht und dicker schleim überzieht die frisch freigelegten Stellen.", + "esES": "Los ojos arrancados están húmedos porque una densa mucosa cubre las zonas que antes no se veían.", + "esMX": "Estos globos oculares arrancados están húmedos, y una espesa mucosidad recubre las partes que quedaron expuestas.", + "frFR": "Les globes oculaires arrachés sont moites en raison de l'épais mucus qui recouvre les parties récemment exposées.", + "itIT": "I bulbi oculari cavati sono umidi, in quanto uno spesso strato di muco ricopre le parti ora esposte.", + "jaJP": "摘出されたこの眼球は、新しく露出した部分に濃い粘液が付着して濡れている。", + "koKR": "새롭게 드러난 부분이 끈적한 점액질로 뒤덮여 있어 뽑아낸 눈알은 축축합니다.", + "plPL": "Wydłubane gałki oczne są mokre od grubej warstwy śluzu, pokrywającej świeżo odsłonięte części.", + "ptBR": "Os globos oculares arrancados ficam molhados, pois o muco espesso cobre as partes recém-expostas.", + "ruRU": "Выколотые глаза сочатся густой влажной слизью, покрывающей их внутреннюю часть.", + "trTR": "Çıkarılan göz bebekleri, yeni açığa çıkan kısımları kalın mukusla kapladığından dolayı ıslak.", + "zhCN": "被摘下的眼球是湿润的,新暴露出来的部分被厚厚的粘液覆盖着。", + "zhTW": "挖出的眼球覆有大量黏液,摸起來相當濕滑。" + }, + "name": "Oversized Snake Eyes", + "name_localized": { + "deDE": "[p]Übergroße Schlangenaugen", + "esES": "[mp]Ojos de serpiente enormes", + "esMX": "Ojos de Serpiente Gigantes", + "frFR": "[mp]Yeux de serpent disproportionnés", + "itIT": "[mp]Occhi di Serpente Abnormi", + "jaJP": "肥大した蛇の目", + "koKR": "지나치게 큰 뱀 눈알", + "plPL": "[p]Gigantyczne oczy węża", + "ptBR": "[mp]Olhos de Cobra Enormes", + "ruRU": "[p]Гигантские змеиные глаза", + "trTR": "Büyük Boy Yılan Gözleri", + "zhCN": "巨大蛇眼", + "zhTW": "巨大的蛇眼" + } + }, + "QST_Hawe_Soulrot_Fungus": { + "flavor": "The fungus glows a strange green and offers a pungent odor long after being harvested.", + "flavor_localized": { + "deDE": "Der Pilz leuchtet in einem seltsamen Grün und verströmt noch lange, nachdem er gepflückt wurde, einen beißenden Geruch.", + "esES": "Este hongo despide un extraño fulgor verde y un olor muy penetrante cuando se arranca.", + "esMX": "Este hongo emite un destello verde extraño y un olor penetrante durante mucho tiempo después de recolectarlo.", + "frFR": "Ce champignon aux étranges reflets verts dégage une odeur âcre même longtemps après avoir été ramassé.", + "itIT": "Il fungo ha una strana colorazione verde ed emana un odore pungente anche molto dopo la raccolta.", + "jaJP": "このきのこは不思議な緑色に光り、収穫後も刺激的な臭いを放っている。", + "koKR": "곰팡이에서 기묘한 초록색 빛이 흘러나옵니다. 수확한 후 시간이 오래 지나면 역한 냄새가 풍깁니다.", + "plPL": "Grzyb połyskuje dziwną zielenią, a jego mocny zapach utrzymuje się długo po zebraniu.", + "ptBR": "O fungo tem um brilho verde estranho e exala um odor pungente muito tempo depois de ser colhido.", + "ruRU": "Грибы светятся странным зеленым сиянием. Когда их срывают, они исторгают едкую вонь.", + "trTR": "Bu mantar, hasat edildikten uzun bir süre sonra bile garip yeşil parlamasını ve keskin bir kokusunu korur.", + "zhCN": "这种真菌发出一种奇怪的绿光,并且在采集后很长一段时间里都散发出刺鼻的气味。", + "zhTW": "蕈菇發出奇異的綠光,採摘一段時間後仍留有一股刺鼻的氣味。" + }, + "name": "Gano Fungus", + "name_localized": { + "deDE": "[ms]Ganopilz", + "esES": "[ms]Hongo gano", + "esMX": "Hongo Gano", + "frFR": "[ms]Ganoderme", + "itIT": "[ms]Fungo Gano", + "jaJP": "ガノ茸", + "koKR": "가노 곰팡이", + "plPL": "[ms]Grzyb gano", + "ptBR": "[ms]Fungo Gano", + "ruRU": "[ms]Гриб гано", + "trTR": "Gano Mantarı", + "zhCN": "加诺真菌", + "zhTW": "加諾菇" + } + }, + "QST_Hawe_Soulrot_Head": { + "flavor": "The severed head of a reported werewolf has reverted to that of a human. Only the scent of decay is present, as the flesh is largely intact.", + "flavor_localized": { + "deDE": "Der abgetrennte Kopf eines gemeldeten Werwolfs hat wieder menschliche Gestalt angenommen. Das Fleisch ist größtenteils unversehrt, sodass nur der Geruch von Verwesung zeugt.", + "esES": "La cabeza cercenada de un supuesto hombre lobo ha vuelto a su forma humana. Solo el olor revela la presencia de la descomposición, pues la carne está intacta en su mayor parte.", + "esMX": "La cabeza cortada de un supuesto hombre lobo ha vuelto a ser la de un humano. Solo está presente el olor a descomposición, ya que la carne está prácticamente intacta.", + "frFR": "La tête arrachée d'un présumé lycanthrope, redevenue celle d'un être humain. De la pourriture ne reste que l'odeur, la chair de ce macabre trophée étant en grande partie intacte.", + "itIT": "La testa mozzata di un Lupo Mannaro segnalato è tornata a essere quella di un umano. La carne è perlopiù intatta, resta solo il tanfo di putrefazione.", + "jaJP": "報告のあった人狼の切断された頭部は人間のそれになっている。肉はほぼ残っているため、腐臭のみが漂っている。", + "koKR": "보고된 바 있는 늑대인간의 잘린 머리로, 인간 형태의 머리로 되돌아왔습니다. 부패하는 냄새가 남아 있지만, 피부는 그럭저럭 온전합니다.", + "plPL": "Odcięta głowa zgłoszonego wilkołaka zmieniła się w ludzką. W powietrzu unosi się jedynie woń rozkładu, gdyż ciało jest w dużej mierze nienaruszone.", + "ptBR": "A cabeça decepada de um suposto lobisomem voltou à forma humana. Há apenas o cheiro de decomposição, mas grande parte da carne está intacta.", + "ruRU": "Отрубленная голова оборотня превратилась обратно в человеческую. Плоть еще не тронуло разложение, и запах гнили пока едва уловим.", + "trTR": "Bildirilen bir kurt adamın parçalanmış kafası bir insan kafasına geri döndü. Yalnızca bozulma kokusu geliyor, zira et büyük oranda tek parça.", + "zhCN": "从被举报的狼人身上砍下的头颅已经复原为人类头部。现只剩下腐烂的气味,肉体基本完好无损。", + "zhTW": "據說被砍下的狼人頭顱已經變回人頭的樣子。因為首部大致完整,只留下了腐爛的氣味。" + }, + "name": "Grotesque Head", + "name_localized": { + "deDE": "[ms]Grotesker Kopf", + "esES": "[fs]Cabeza grotesca", + "esMX": "Cabeza Grotesca", + "frFR": "[fs]Tête grotesque", + "itIT": "[fs]Testa Grottesca", + "jaJP": "グロテスクな首", + "koKR": "징그러운 머리", + "plPL": "[fs]Groteskowa głowa", + "ptBR": "[fs]Cabeça Grotesca", + "ruRU": "[fs]Уродливая голова", + "trTR": "[n1]Tuhaf Kelle[n2]Tuhaf Kellesi", + "zhCN": "怪诞的脑袋", + "zhTW": "異屍頭顱" + } + }, + "QST_Hawe_Soulrot_Medicine": { + "flavor": "Medicine brewed with Gano Fungus. It has an earthy smell.", + "flavor_localized": { + "deDE": "Aus Ganopilzen gebraute Medizin. Sie riecht erdig.", + "esES": "Una medicina preparada con hongo gano. Huele a tierra.", + "esMX": "Medicina preparada con Hongo Gano. Tiene un olor terroso.", + "frFR": "Un remède préparé à partir de ganodermes. Il dégage une odeur terreuse.", + "itIT": "Medicina preparata con fungo Gano. Ha un odore di terra.", + "jaJP": "ガノ菌で醸造された薬。土のような香りがする。", + "koKR": "가노 곰팡이로 만든 약입니다. 흙냄새가 납니다.", + "plPL": "Lekarstwo przyrządzone z grzybem gano. Wydziela ziemisty zapach.", + "ptBR": "Remédio feito com Fungo Gano. Tem um cheiro terroso.", + "ruRU": "Лекарство, сваренное из гриба гано. Слегка пахнет землей.", + "trTR": "Gano Mantarı ile hazırlanmış ilaç. Toprak kokuyor.", + "zhCN": "用加诺真菌酿造的药,有泥土的味道。", + "zhTW": "以加諾菇熬煮的藥方。有一股土味。" + }, + "name": "Gano Fungus Medicine", + "name_localized": { + "deDE": "[fs]Ganopilzmedizin", + "esES": "[ms]Remedio de hongo gano", + "esMX": "Medicina de Hongo Gano", + "frFR": "[ms]Remède à base de ganodermes", + "itIT": "[fs]Medicina di Fungo Gano", + "jaJP": "ガノ菌薬", + "koKR": "가노 곰팡이 약", + "plPL": "[ns]Lekarstwo z grzybem gano", + "ptBR": "[ms]Remédio de Fungo Gano", + "ruRU": "[ns]Лекарство из гриба гано", + "trTR": "Gano Mantarı İlacı", + "zhCN": "加诺真菌药物", + "zhTW": "加諾菇療藥" + } + }, + "QST_Hawe_Soulrot_MoldHeart": { + "flavor": "The mold-covered heart slowly pulses, sending a small puff into the air.", + "flavor_localized": { + "deDE": "Das schimmelbefallene Herz schlägt langsam und stößt einen kleinen Hauch aus.", + "esES": "El corazón cubierto de moho palpita lentamente lanzando pequeñas bocanadas.", + "esMX": "Este corazón cubierto de moho late con lentitud y despide pequeñas bocanadas.", + "frFR": "Ce cœur couvert de moisissure bat lentement en projetant de petites bouffées de gaz dans l'air.", + "itIT": "Il cuore coperto di muffa pulsa lentamente, spruzzando in aria una piccola folata.", + "jaJP": "灰色のカビに覆われた心臓はゆっくりと脈を打ち、菌糸を空気中に浮遊させている。", + "koKR": "곰팡이로 뒤덮인 심장이 느릿느릿 맥동하며 허공에 증기를 뿜습니다.", + "plPL": "Pokryte pleśnią serce wolno bije, wyrzucając wokół drobinki pyłu.", + "ptBR": "O coração coberto de mofo pulsa lentamente, lançando partículas no ar.", + "ruRU": "Покрытое плесенью сердце медленно пульсирует, испуская облачка спор.", + "trTR": "Küf kaplı kalp yavaş yavaş atıyor ve her attığında havaya ufak bir üfleme yayıyor.", + "zhCN": "被霉菌覆盖的心脏在慢慢跳动,向空气中喷出一小团气。", + "zhTW": "覆著一層霉的心臟緩緩跳動,揚起些微粉塵。" + }, + "name": "Moldy Heart", + "name_localized": { + "deDE": "[ns]Schimmliges Herz", + "esES": "[ms]Corazón mohoso", + "esMX": "Corazón Mohoso", + "frFR": "[ms]Cœur pourri", + "itIT": "[ms]Cuore Ammuffito", + "jaJP": "カビだらけの心臓", + "koKR": "곰팡이투성이 심장", + "plPL": "[ns]Spleśniałe serce", + "ptBR": "[ms]Coração Mofado", + "ruRU": "[ns]Плесневелое сердце", + "trTR": "[n1]Küflü Kalp[n2]Küflü Kalbi", + "zhCN": "发霉的心脏", + "zhTW": "發霉的心臟" + } + }, + "QST_Hawe_SwampsProtection_Package": { + "flavor": "A bag of medicine and food Timue made to ease the suffering of the infected.", + "flavor_localized": { + "deDE": "Eine Tasche mit Medizin und Lebensmitteln, die von Timue hergestellt wurden, um das Leiden der Infizierten zu lindern.", + "esES": "Una bolsa de medicinas y comida preparada por Timue para aliviar el sufrimiento de los infectados.", + "esMX": "Una bolsa de medicamentos y comida que preparó Timue para aliviar el sufrimiento de los infectados.", + "frFR": "Un sac contenant le remède et la nourriture que Timue a préparés pour soulager les souffrances des infectés.", + "itIT": "Una borsa di medicine e cibo preparata da Timue per alleviare le sofferenze degli infetti.", + "jaJP": "感染者の苦しみを和らげるためにティムエが作った薬と食料の袋。", + "koKR": "감염자들의 고통을 덜어 줄 약과 식량이 든 주머니입니다.", + "plPL": "Torba zawierająca leki i żywność przyrządzone przez Timue, by ulżyć cierpieniu zarażonych.", + "ptBR": "Uma bolsa com remédios e comida que Timue preparou para aliviar o sofrimento dos infectados.", + "ruRU": "Сумка с лекарствами и едой от Тимуэ, которые облегчат страдания зараженных.", + "trTR": "Timue'nin enfekte olanların ızdırabını hafifletebilmesi için hazırladığı bir çanta.", + "zhCN": "一袋蒂姆伊制作的药品和食物,用来减轻感染者的痛苦。", + "zhTW": "蒂穆為了舒緩感染者痛苦而製作的一袋醫藥和食品。" + }, + "name": "Timue's Supplies", + "name_localized": { + "deDE": "[p]Timues Vorräte", + "esES": "[mp]Suministros de Timue", + "esMX": "Suministros de Timue", + "frFR": "[fp]Provisions de Timue", + "itIT": "[fp]Scorte di Timue", + "jaJP": "ティムエの物資", + "koKR": "티무의 보급품", + "plPL": "[p]Zapasy Timue", + "ptBR": "[mp]Suprimentos de Timue", + "ruRU": "[p]Припасы Тимуэ", + "trTR": "Timue'nin Malzemeleri", + "zhCN": "蒂姆伊的补给品", + "zhTW": "蒂穆的補給品" + } + }, + "QST_Hawe_Taissa_QuestReward": { + "affixes": [ + "Resistance_Jewelry_All" + ], + "flavor": "\"Healing is a journey. A series of steps. Some days you may stumble, but so long as you continue to put one foot in front of the other, you will reach your destination.\"\n- Recently carved inscription", + "flavor_localized": { + "deDE": "\"Heilung ist eine Reise. Eine Reihe an Schritten. An manchen Tagen mögt Ihr stolpern, aber solange Ihr immer schön einen Fuß vor den anderen setzt, werdet Ihr Euer Ziel erreichen.\"\n-Kürzlich eingeritzte Inschrift", + "esES": "\"La curación es una travesía, una serie de pasos. Hay días en que te tambaleas, pero, si continúas poniendo un pie delante del otro, llegarás a tu destino\".\nInscripción grabada recientemente", + "esMX": "\"La curación es un viaje. Una serie de pasos. Algunos días puedes tropezar, pero mientras sigas poniendo un pie delante del otro, llegarás a tu destino\".\n- Inscripción tallada recientemente", + "frFR": "« Guérir est un voyage. Une succession de pas. Certains jours, vous pouvez trébucher, mais tant que vous continuez à mettre un pied devant l'autre, vous atteindrez votre destination. »\n– Inscription récemment gravée", + "itIT": "\"La guarigione è un viaggio. Una serie di passi. Alcune volte potresti inciampare, ma fin quando continuerai a mettere un piede davanti all'altro, raggiungerai la tua destinazione.\"\n- Iscrizione incisa da poco", + "jaJP": "「回復とは旅だ。一歩一歩がつながって歩みとなる。躓く日々があるかもしれない。だが、足を前に出し続ける限り、いずれは目的地にたどり着く」\n―刻まれたばかりの銘文", + "koKR": "\"치유는 여정이자, 연속적인 단계다. 가끔은 비틀거릴 수 있지만, 계속해서 한 발을 번갈아 앞으로 내밀 수만 있다면, 언젠가 목적지에 도달할 것이다.\"\n- 최근 새겨진 각인", + "plPL": "\"Uzdrowienie to proces. Droga do pokonania. Czasem się potkniesz, lecz jeśli nie przestaniesz stawiać kolejnych kroków, w końcu dotrzesz do celu\".\n – wyryta niedawno inskrypcja", + "ptBR": "\"A cura é uma jornada. Uma série de passos. Em alguns dias, talvez você tropece, mas, se continuar colocando um pé na frente do outro, chegará ao seu destino.\"\n– Inscrição entalhada recentemente", + "ruRU": "\"Исцеление подобно путешествию. Шаг за шагом. Бывает, ты спотыкаешься, но каждый следующий шаг приближает тебя к заветной цели\".\nСвежая надпись", + "trTR": "\"İyileşme bir yolculuktur. Bir dizi adım. Bazı günler tökezleyebilirsin ama bir ayağını diğerinin önüne koymaya devam ettiğin sürece hedefine ulaşırsın.\"\n- Yakın bir zamanda oyulmuş yazı", + "zhCN": "\"治愈如同一段旅程,需要一步步循序渐进。你可能会经历跌跌撞撞的日子,但只要砥砺前行,你终会抵达你的目的地。\" - 最近刻上的铭文", + "zhTW": "『療傷是一趟旅程,有一連串的步驟。有時候你可能會踉蹌,但只要你繼續邁開步伐,你就能走到目的地。』\n- 最近雕下的銘文" + }, + "name": "Mark of the Conclave", + "name_localized": { + "deDE": "[ns]Mal des Konklaves", + "esES": "[fs]Marca del Cónclave", + "esMX": "Marca del Cónclave", + "frFR": "[fs]Marque du conclave", + "itIT": "[ms]Marchio del Conclave", + "jaJP": "密議の印", + "koKR": "회당의 징표", + "plPL": "[ms]Znak Konklawe", + "ptBR": "[fs]Marca do Conclave", + "ruRU": "[ms]Знак Конклава", + "trTR": "Özel Meclisin İşareti", + "zhCN": "巫术法会标记", + "zhTW": "密議印記" + } + }, + "QST_Hawe_TheHeretic_Flower01": { + "flavor": "The petals of this flower are blackened as if left too near a great heat.", + "flavor_localized": { + "deDE": "Die Blüten dieser Blume sind geschwärzt, als wäre sie großer Hitze ausgesetzt gewesen.", + "esES": "Los pétalos de esta flor están ennegrecidos como si los hubieran dejado demasiado cerca de una gran fuente de calor.", + "esMX": "Los pétalos de esta flor están ennegrecidos, como si los hubieran dejado muy cerca de un fuego intenso.", + "frFR": "Les pétales de cette fleur sont noircis, comme s'ils étaient restés trop près d'une grande source de chaleur.", + "itIT": "I petali di questo fiore sono anneriti come se fossero stati lasciati troppo vicini a una grande fonte di calore.", + "jaJP": "この花の花弁は高温に近づけすぎたのか、黒く変色している。", + "koKR": "꽃잎이 극한의 열 가까이에 있었던 듯 검게 변했습니다.", + "plPL": "Płatki tego kwiatu są poczerniałe, jakby zostawiono je zbyt blisko ognia.", + "ptBR": "As pétalas desta flor estão escurecidas como se tivessem sido deixadas muito perto do calor.", + "ruRU": "Лепестки цветки почернели, как будто его слишком близко поднесли к жаркому огню.", + "trTR": "Bu çiçeğin yaprakları sanki çok sıcak bir şeye maruz kalmış gibi kararmış.", + "zhCN": "这朵花的花瓣变黑了,好像离高温太近了。", + "zhTW": "花瓣焦黑,似乎是因為太靠近熱源。" + }, + "name": "Singed Daisy", + "name_localized": { + "deDE": "[ns]Versengtes Gänseblümchen", + "esES": "[fs]Margarita chamuscada", + "esMX": "Margarita Chamuscada", + "frFR": "[fs]Pâquerette roussie", + "itIT": "[fs]Margherita Bruciata", + "jaJP": "焦げたデイジー", + "koKR": "그을린 들국화", + "plPL": "[fs]Nadpalona stokrotka", + "ptBR": "[fs]Margarida Chamuscada", + "ruRU": "[fs]Опаленная маргаритка", + "trTR": "[n1]Yanmış Papatya[n2]Yanmış Papatyası", + "zhCN": "烧焦的雏菊", + "zhTW": "微焦的雛菊" + } + }, + "QST_Hawe_TheHeretic_Flower02": { + "flavor": "The stem droops under the weight of the sickly flowers. This plant would not have lasted long even before you picked it.", + "flavor_localized": { + "deDE": "Der Stängel biegt sich unter dem Gewicht der kränklichen Blüten. Selbst wenn Ihr sie nicht gepflückt hättet, hätte diese Pflanze nicht lange überlebt.", + "esES": "El tallo se dobla bajo el peso de unas flores de aspecto enfermizo. Esta planta no habría aguantado mucho, aunque no la hubieras recogido.", + "esMX": "El tallo se dobla bajo el peso de las flores enfermizas. Esta planta no habría durado mucho, incluso antes de que la recogieras.", + "frFR": "La tige se plie sous le poids des fleurs fanées. Cette plante n'aurait pas tenu longtemps même si vous l'aviez laissée en terre.", + "itIT": "Lo stelo si affloscia sotto il peso dei fiori malati. Questa pianta non sarebbe durata a lungo nemmeno prima di coglierla.", + "jaJP": "病弱な花の重みで茎が垂れ下がっている。この植物は摘む前でも長持ちはしなかっただろう。", + "koKR": "줄기가 병든 꽃의 무게를 못 이기고 굽었습니다. 당신이 꺾지 않았더라도 오래 버티지 못했을 겁니다.", + "plPL": "Łodyga ugina się pod ciężarem chorych kwiatów. Ta roślina nie wytrzymałaby długo nawet gdyby nie udało ci się jej zebrać.", + "ptBR": "O caule cai sob o peso das flores doentias. Esta planta não teria durado muito mesmo antes mesmo de você colher.", + "ruRU": "Стебель сгибается под тяжестью чахлых цветов. Этот цветок прожил бы недолго, даже если б вы оставили его в земле.", + "trTR": "Sap, hastalıklı çiçeklerin ağırlığından dolayı aşağı inmiş. Bu bitki sen onu koparmasaydın bile çok uzun süre yaşamazdı.", + "zhCN": "病恹恹的花串把茎都压得垂了下来。就算你不去采它,这株植物也活不了多久了。", + "zhTW": "莖條因撐不起妖異花朵的重量而下垂。這棵植物在你採摘之前就已經時日無多了。" + }, + "name": "Withered Delphinium", + "name_localized": { + "deDE": "[ms]Verwelkter Rittersporn", + "esES": "[ms]Delfinio marchito", + "esMX": "Delfinio Marchitado", + "frFR": "[ms]Delphinium flétri", + "itIT": "[ms]Delfinio Avvizzito", + "jaJP": "枯れたデルフィニウム", + "koKR": "시든 참제비고깔", + "plPL": "[fs]Przywiędła ostróżka", + "ptBR": "[ms]Delfino Murcho", + "ruRU": "[ms]Усыхающий шпорник", + "trTR": "Kurumuş Hezaren Çiçeği", + "zhCN": "枯萎的飞燕草", + "zhTW": "枯萎的飛燕草" + } + }, + "QST_Hawe_TheHeretic_Flower03": { + "flavor": "The petals fall from the flower the moment you touch it.", + "flavor_localized": { + "deDE": "Die Blüten fallen von der Pflanze, kaum dass ihr sie berührt.", + "esES": "A la flor se le caen los pétalos en cuanto la tocas.", + "esMX": "Los pétalos caen de la flor en cuanto la tocas.", + "frFR": "Les pétales se détachent de la fleur dès que vous la touchez.", + "itIT": "I petali si staccano dal fiore non appena lo tocchi.", + "jaJP": "この花は触れた瞬間に花びらが落ちる。", + "koKR": "건드리는 순간 꽃잎이 떨어집니다.", + "plPL": "Gdy tylko dotykasz kwiatu, płatki opadają na ziemię.", + "ptBR": "As pétalas caem da flor assim que você a toca.", + "ruRU": "Лепестки опадают с бутона от легчайшего прикосновения.", + "trTR": "Bu çiçeğin yaprakları, dokunduğun anda düşüyor.", + "zhCN": "你一碰它,花瓣就掉下来了。", + "zhTW": "你的手一觸碰,花瓣隨即脫落。" + }, + "name": "Dying Rose", + "name_localized": { + "deDE": "[fs]Sterbende Rose", + "esES": "[fs]Rosa moribunda", + "esMX": "Rosa Moribunda", + "frFR": "[fs]Rose mourante", + "itIT": "[fs]Rosa Morente", + "jaJP": "瀕死のバラ", + "koKR": "죽어가는 장미", + "plPL": "[fs]Umierająca róża", + "ptBR": "[fs]Rosa Moribunda", + "ruRU": "[fs]Умирающая роза", + "trTR": "[n1]Ölen Gül[n2]Ölen Gülü", + "zhCN": "垂死的玫瑰", + "zhTW": "凋落的玫瑰" + } + }, + "QST_Hawe_Verge3_Spell_Material": { + "desc": "Bound to Dismal Foothills", + "desc_localized": { + "deDE": "Gehört zum Trostlosen Vorgebirge", + "esES": "Vinculado a las Estribaciones Deprimentes.", + "esMX": "Se usa en las Laderas Funestas", + "frFR": "En lien avec les collines lugubres.", + "itIT": "Vincolata alle Colline Lugubri", + "jaJP": "陰鬱なる山麓にバインド済み", + "koKR": "쓸쓸한 언덕에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Odstręczającymi Wzgórzami", + "ptBR": "Vinculado às Colinas Lúgubres", + "ruRU": "Используется в Мрачных предгорьях", + "trTR": "Kasvetli Bayırlar'a bağlı", + "zhCN": "属于阴郁山麓", + "zhTW": "區域綁定:悲鬱丘陵" + }, + "flavor": "The vial glows with a penetrating light.", + "flavor_localized": { + "deDE": "Die Phiole glüht mit einem blendenden Licht.", + "esES": "El vial despide una luz blanca y penetrante.", + "esMX": "Este vial resplandece con una luz penetrante.", + "frFR": "La fiole brille d'une lumière pénétrante.", + "itIT": "La fiala emette una luce penetrante.", + "jaJP": "透過性のある光を放つ小瓶。", + "koKR": "약병에서 눈부신 빛이 퍼져 나옵니다.", + "plPL": "Fiolka jarzy się przenikliwym światłem.", + "ptBR": "O frasco brilha com uma luz penetrante.", + "ruRU": "Флакон сияет пронзительным светом.", + "trTR": "Bu şişe göz alan bir ışık saçıyor.", + "zhCN": "小瓶发出刺眼的光亮。", + "zhTW": "瓶子綻放出刺眼的白光。" + }, + "name": "Vial of Purified Quicksilver", + "name_localized": { + "deDE": "[fs]Phiole mit gereinigtem Quecksilber", + "esES": "[ms]Vial de mercurio purificado", + "esMX": "Mercurio Purificado", + "frFR": "[fs]Fiole de vif-argent purifié", + "itIT": "[fs]Fiala di Mercurio Purificato", + "jaJP": "浄化された水銀の小瓶", + "koKR": "정화된 수은이 든 약병", + "plPL": "[fs]Fiolka oczyszczonego żywego srebra", + "ptBR": "[ms]Frasco de Mercúrio Purificado", + "ruRU": "[ms]Флакон очищенной ртути", + "trTR": "[n1]Arındırılmış Cıva[n2]Arındırılmış Cıvası", + "zhCN": "一小瓶纯化水银", + "zhTW": "淨化水銀瓶" + } + }, + "QST_Hawe_Verge5_Lotus": { + "desc": "Bound to Dismal Foothills", + "desc_localized": { + "deDE": "Gehört zum Trostlosen Vorgebirge", + "esES": "Vinculado a las Estribaciones Deprimentes.", + "esMX": "Se usa en las Laderas Funestas", + "frFR": "En lien avec les collines lugubres.", + "itIT": "Vincolato alle Colline Lugubri", + "jaJP": "陰鬱なる山麓にバインド済み", + "koKR": "쓸쓸한 언덕에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Odstręczającymi Wzgórzami", + "ptBR": "Vinculado às Colinas Lúgubres", + "ruRU": "Используется в Мрачных предгорьях", + "trTR": "Kasvetli Bayırlar'a bağlı", + "zhCN": "属于阴郁山麓", + "zhTW": "區域綁定:悲鬱丘陵" + }, + "flavor": "The Yellow Lotus leaves are covered in a sticky clear film.", + "flavor_localized": { + "deDE": "Die Blätter des Gelben Lotus sind mit einem klebrigen, durchsichtigen Film überzogen.", + "esES": "Las hojas del loto amarillo están cubiertas de una película pegajosa y transparente.", + "esMX": "Las hojas del Loto Amarillo están cubiertas de una película transparente y pegajosa.", + "frFR": "Les feuilles de lotus jaune sont recouvertes d'un film clair et collant.", + "itIT": "Le foglie del loto giallo sono ricoperte da una pellicola trasparente e appiccicosa.", + "jaJP": "黄色い蓮の葉は、粘着性のある透明な膜に覆われている。", + "koKR": "노란 연꽃의 잎은 끈끈하고 투명한 막에 덮여 있습니다.", + "plPL": "Liście żółtego lotosu pokrywa warstwa lepkiej substancji.", + "ptBR": "As folhas de lótus-amarelo estão cobertas por uma película translúcida e grudenta.", + "ruRU": "Листья желтого лотоса покрыты липкой прозрачной пленкой.", + "trTR": "Sarı Nilüfer yaprakları, yapışkan ve şeffaf bir örtüyle kaplı.", + "zhCN": "黄莲花的叶子上覆盖着一层黏糊糊的透明薄膜。", + "zhTW": "黃蓮花的葉子上覆蓋著一層透明黏膜。" + }, + "name": "Yellow Lotus", + "name_localized": { + "deDE": "[ms]Gelber Lotus", + "esES": "[ms]Loto amarillo", + "esMX": "Loto Amarillo", + "frFR": "[ms]Lotus jaune", + "itIT": "[ms]Loto Giallo", + "jaJP": "黄色い蓮", + "koKR": "노란 연꽃", + "plPL": "[ms]Żółty lotos", + "ptBR": "[ms]Lótus-amarelo", + "ruRU": "[ms]Желтый лотос", + "trTR": "[n1]Sarı Nilüfer[n2]Sarı Nilüferi", + "zhCN": "黄莲花", + "zhTW": "黃蓮花" + } + }, + "QST_Hawe_Verge5_Maggot_Ichor": { + "desc": "Bound to Dismal Foothills", + "desc_localized": { + "deDE": "Gehört zum Trostlosen Vorgebirge", + "esES": "Vinculado a las Estribaciones Deprimentes.", + "esMX": "Se usa en las Laderas Funestas", + "frFR": "En lien avec les collines lugubres.", + "itIT": "Vincolato alle Colline Lugubri", + "jaJP": "陰鬱なる山麓にバインド済み", + "koKR": "쓸쓸한 언덕에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Odstręczającymi Wzgórzami", + "ptBR": "Vinculado às Colinas Lúgubres", + "ruRU": "Используется в Мрачных предгорьях", + "trTR": "Kasvetli Bayırlar'a bağlı", + "zhCN": "属于阴郁山麓", + "zhTW": "區域綁定:悲鬱丘陵" + }, + "flavor": "A foul corrosive ichor that can cause skin to itch and wither over a short time.", + "flavor_localized": { + "deDE": "Ein fauliges, ätzendes Sekret, das die Haut jucken und nach kurzer Zeit absterben lassen kann.", + "esES": "Un vil icor corrosivo que puede provocar picores y marchitar la piel en poco tiempo.", + "esMX": "Un icor repugnante y corrosivo que puede provocar picazón en la piel y hacer que se marchite durante un período breve.", + "frFR": "Un ichor corrosif qui peut provoquer des démangeaisons et un dessèchement rapide de la peau.", + "itIT": "Un empio icore corrosivo che può provocare prurito e far avvizzire la pelle nel giro di poco tempo.", + "jaJP": "腐食性の強い悪臭を放ち、短時間で皮膚のかゆみや衰弱を起こすことがある。", + "koKR": "더러운 부식성 점액은 잠깐만 접촉해도 피부에 가려움증을 일으키고 말라붙게 할 수 있습니다.", + "plPL": "Cuchnący, żrący ichor, który może w szybkim tempie podrażnić i ususzyć skórę.", + "ptBR": "Um ícor corrosivo capaz de fazer a pele coçar e murchar em pouco tempo.", + "ruRU": "Мерзкий едкий гной, от которого чешется и на глазах отмирает кожа.", + "trTR": "Cildin kısa bir süre boyunca kaşınmasına ve kurumasına neden olabilen pis ve aşındırıcı bir sıvı.", + "zhCN": "一种恶臭的腐蚀性脓液,能在短时间内引起皮肤瘙痒和枯萎。", + "zhTW": "惡臭的腐蝕膿液,可在短時間內使肌膚刺痛衰敗。" + }, + "name": "Maggot Queen Ichor", + "name_localized": { + "deDE": "[ns]Sekret der Madenkönigin", + "esES": "[ms]Icor de la Reina de los Gusanos", + "esMX": "Icor de la Reina de las Cresas", + "frFR": "[ms]Ichor de reine des asticots", + "itIT": "[ms]Icore della Regina delle Larve", + "jaJP": "マゴット・クイーンの体液", + "koKR": "구더기 여왕 점액", + "plPL": "[ms]Robaczy ichor Królowej", + "ptBR": "[ms]Ícor da Rainha Verme", + "ruRU": "[ms]Гной королевы личинок", + "trTR": "Kurtçuk Kraliçesi İrini", + "zhCN": "蛆虫虫后脓液", + "zhTW": "蛆后膿液" + } + }, + "QST_Hawe_Verge_Taissa_01_Item_RitualSupplies": { + "flavor": "A collection of herbs for Taissa, to help with her pain.", + "flavor_localized": { + "deDE": "Eine Sammlung von Kräutern für Taissa gegen ihre Schmerzen.", + "esES": "Colección de hierbas para aliviar el dolor de Taissa.", + "esMX": "Un ramo de hierbas para Taissa, para ayudarla con su dolor.", + "frFR": "Une collection d'herbes pour aider Taissa à apaiser sa douleur.", + "itIT": "Una raccolta di erbe per Taissa, per alleviare il suo dolore.", + "jaJP": "タイッサの痛みを和らげるために集めた各種薬草。", + "koKR": "타이사의 고통을 달래 주기 위해 모아 놓은 약초입니다.", + "plPL": "Zebrane dla Taisy zioła, które mają uśmierzyć jej ból.", + "ptBR": "Uma coleção de ervas para Taissa, para ajudar em sua dor.", + "ruRU": "Травы для Таиссы, призванные облегчить боль.", + "trTR": "Taissa'nın acısını dindirmek için bir bitki demeti.", + "zhCN": "为泰莎收集的草药,以便帮她缓解疼痛。", + "zhTW": "為泰伊莎收集的藥草,能緩解她的疼痛。" + }, + "name": "Medicinal Herbs", + "name_localized": { + "deDE": "[p]Heilkräuter", + "esES": "[fp]Hierbas medicinales", + "esMX": "Hierbas Medicinales", + "frFR": "[fp]Herbes médicinales", + "itIT": "[fp]Erbe Medicinali", + "jaJP": "薬草", + "koKR": "약초", + "plPL": "[p]Zioła lecznicze", + "ptBR": "[fp]Ervas Medicinais", + "ruRU": "[p]Лекарственные травы", + "trTR": "Tedavi Bitkileri", + "zhCN": "医用草药", + "zhTW": "藥草" + } + }, + "QST_Hawe_Verge_Taissa_02_Item_SkeletonKey": { + "flavor": "An ancient amulet fashioned from a raven's skull. Holding it conjures images of dark, forgotten places deep in the swamps. A fresh inscription has been crudely carved on its back side.", + "flavor_localized": { + "deDE": "Ein uraltes Amulett, das aus einem Rabenschädel gefertigt wurde. Seine Berührung beschwört Bilder dunkler, vergessener Orte herauf, die tief in den Sümpfen verborgen liegen. Erst kürzlich eine grobe Inschrift in die Rückseite geschnitzt.", + "esES": "Amuleto ancestral con la forma de un cráneo de cuervo. Al sujetarlo, evoca imágenes de lugares oscuros y olvidados en la profundidad del pantano. Tiene una inscripción reciente grabada con tosquedad en la parte posterior.", + "esMX": "Un antiguo amuleto creado a partir del cráneo de un cuervo. Sostenerlo evoca imágenes de lugares oscuros y olvidados en las profundidades de los pantanos. Hay una tosca inscripción tallada recientemente en su parte posterior.", + "frFR": "Une antique amulette façonnée dans un crâne de corbeau. La tenir en main invoque des visions d'endroits sombres et oubliés dans les tréfonds des marais. Une inscription récente a été grossièrement gravée à son dos.", + "itIT": "Un antico amuleto creato con il teschio di un corvo. Tenendolo si evocano immagini di posti oscuri e dimenticati nelle palude. Sul retro è stata intagliata da poco un'incisione grezza.", + "jaJP": "レイヴンの頭蓋骨から作られた古代のアミュレット。これを握りしめると、沼地の奥深くにある昏く忘れられた場所の様子が浮かび上がってくる。裏側にはぞんざいに刻まれた新しい銘がある。", + "koKR": "큰까마귀의 두개골로 만든 고대 목걸이입니다. 목걸이를 들어 올리면 늪 깊은 곳의 어둡고 잊힌 장소의 모습이 떠오릅니다. 뒤쪽에는 새로운 각인이 조악하게 새겨져 있습니다.", + "plPL": "Starożytny amulet stworzony z kruczej czaszki. Trzymanie go przywołuje mroczną wizję zapomnianych miejsc skrytych wśród moczarów. Na odwrocie widnieje świeża, niedbale wyryta inskrypcja.", + "ptBR": "Um amuleto antigo, feito do crânio de um corvo. Segurá-lo conjura imagens de lugares sombrios e esquecidos nas profundezas dos pântanos. Há uma inscrição recente entalhada de forma grosseira na parte traseira.", + "ruRU": "Древний амулет из черепа ворона. Когда берешь его в руки, воображение рисует картины мрачных забытых мест среди болот. С задней стороны грубо нацарапана свежая надпись.", + "trTR": "Bir kuzgunun kafatasından yapılmış eski bir muska. Onu tutmak, bataklıkların derinliklerindeki karanlık ve unutulmuş yerlerin görüntülerini çağırıyor. Arka yüzünde yakın bir tarihte kabaca oyulmuş bir yazı var.", + "zhCN": "用渡鸦的头骨制成的古老护符。拿着它会让人联想到沼泽深处黑暗、被遗忘的地方。它的背面粗略地雕刻了一处新铭文。", + "zhTW": "由烏鴉頭骨製作而成的古老護身符。拿著這個護身符,就有如看見了沼澤深處那黑暗失落地帶的畫面。有個新的銘文粗略地刻在它的背面。" + }, + "name": "Mark of the Conclave", + "name_localized": { + "deDE": "[ns]Mal des Konklaves", + "esES": "[fs]Marca del Cónclave", + "esMX": "Marca del Cónclave", + "frFR": "[fs]Marque du conclave", + "itIT": "[ms]Marchio del Conclave", + "jaJP": "密議の印", + "koKR": "회당의 징표", + "plPL": "[ms]Znak Konklawe", + "ptBR": "[fs]Marca do Conclave", + "ruRU": "Знак Конклава", + "trTR": "Özel Meclisin İşareti", + "zhCN": "巫术法会标记", + "zhTW": "密議印記" + } + }, + "QST_Hawe_Verge_Taissa_02_SnakeBones": { + "flavor": "Even after being separated from its host, the magical eye of the Nangari Oracle continues to silently watch you.", + "flavor_localized": { + "deDE": "Das magische Auge des Nangari-Orakels mag zwar von dessen Körper getrennt sein, aber es beobachtet Euch dennoch weiterhin im Stillen.", + "esES": "Incluso separado de su dueño, el ojo mágico del oráculo nangari te sigue observando en silencio.", + "esMX": "Incluso después de haber sido extraído de su huésped, el ojo mágico del Oráculo de Nangari continúa observándote en silencio.", + "frFR": "Même après avoir été séparé de son hôte, l'œil magique de l'oracle nangari continue de vous observer en silence.", + "itIT": "Anche dopo essere stato separato dal suo proprietario, l'occhio magico dell'Oracolo Nangari continua a fissarti in silenzio.", + "jaJP": "宿主から切り離されてからも、ナンガリの予言者の魔法の眼は、静かに相手を見つめ続ける。", + "koKR": "낭가리 신탁들의 마법 눈알은 숙주에서 떨어져 나왔음에도 계속해서 조용히 당신을 지켜봅니다.", + "plPL": "Nawet po oddzieleniu od swojego właściciela, magiczne oko wieszcza nangari nadal skrycie cię obserwuje.", + "ptBR": "Mesmo depois de ser separado de seu hospedeiro, o olho mágico do Oráculo Nangari continua a observar você silenciosamente.", + "ruRU": "Даже после смерти хозяина магический глаз нангари-оракула продолжает немо наблюдать за вами.", + "trTR": "Ait olduğu yerden ayrıldıktan sonra bile Nangari Kâhininin büyülü gözü seni sessizce izlemeye devam ediyor.", + "zhCN": "即使与宿主分离后,南加利先知的魔法眼睛也继续无声地看着你。", + "zhTW": "即便拔下來後,南迦利先知的魔眼仍持續盯著你不放。" + }, + "name": "Oracle Eye", + "name_localized": { + "deDE": "[ns]Orakelauge", + "esES": "[ms]Ojo de oráculo", + "esMX": "Ojo de Oráculo", + "frFR": "[ms]Œil d'oracle", + "itIT": "[ms]Occhio dell'Oracolo", + "jaJP": "神託の眼", + "koKR": "신탁의 눈", + "plPL": "[ns]Oko wieszcza", + "ptBR": "[ms]Olho do Oráculo", + "ruRU": "[ms]Глаз оракула", + "trTR": "Kâhin Gözü", + "zhCN": "先知之眼", + "zhTW": "先知之眼" + } + }, + "QST_Hawe_Vyeresz_FetchMinor_02_Trinkets": { + "flavor": "The charms lining the amulet represent the prophet Akarat's virtues. Each Crusader is granted one upon initiation into the order.", + "flavor_localized": { + "deDE": "Die Talismane, die dieses Amulett umsäumen, repräsentieren die Tugenden des Propheten Akarat. Jeder Kreuzritter enthält ein Exemplar, wenn er in den Orden aufgenommen wird.", + "esES": "Los dijes del amuleto representan las virtudes del profeta Akarat. Todos los cruzados reciben uno al ingresar en la orden.", + "esMX": "Los talismanes que cubren el amuleto representan las virtudes del profeta Akarat. Cada Guerrero Divino recibe uno tras su iniciación en la orden.", + "frFR": "Les charmes qui pendent à cette amulette représentent les vertus du prophète Akarat. Chaque croisé en reçoit une le jour de son initiation dans l'ordre.", + "itIT": "I pendenti che decorano l'amuleto rappresentano le virtù del profeta Akarat. Ogni Crociato ne riceve uno quando entra a far parte dell'ordine.", + "jaJP": "アミュレットに裏打ちされたチャームは、アカラットの徳を表わしている。入団時にすべてのクルセイダーに授与される。", + "koKR": "목걸이를 둘러싼 부적은 예언자 아카라트의 미덕을 상징합니다. 성전사는 성기사단에 입회할 때 각각 하나를 받습니다.", + "plPL": "Zamocowane na tym amulecie talizmany reprezentują cnoty proroka Akarata. Każdy krzyżowiec otrzymuje taki przedmiot po inicjacji.", + "ptBR": "Os patuás que cobrem o amuleto representam as virtudes do profeta Akarat. Cada Cruzado recebe um ao ser iniciado na ordem.", + "ruRU": "Подвески по краям амулета изображают добродетели Акарата. Такие выдаются каждому крестоносцу при вступлении в орден.", + "trTR": "Muskanın üzerindeki tılsımlar nebi Akarat'ın iyi özelliklerini temsil ediyor. Düzene katıldığında her Kutsal Şövalyeye bir tane verilir.", + "zhCN": "神符内衬的护符代表先知阿卡拉特的美德。每个圣教军在加入教团时都会获得一个。", + "zhTW": "護身符上的咒符象徵先知阿卡拉特的美德。凡是聖教軍皈依入教之時都會獲贈。" + }, + "name": "Zakarum Prayer Amulet", + "name_localized": { + "deDE": "[ns]Gebetsamulett der Zakarum", + "esES": "[ms]Amuleto de plegarias Zakarum", + "esMX": "Amuleto de Plegaria Zakarum", + "frFR": "[fs]Amulette de prière du Zakarum", + "itIT": "[ms]Amuleto di Preghiera di Zakarum", + "jaJP": "ザカラムの祈りのアミュレット", + "koKR": "자카룸 기도문 목걸이", + "plPL": "[ms]Zakarumicki amulet modlitewny", + "ptBR": "[ms]Amuleto de Prece Zakarum", + "ruRU": "[ms]Закарумский молитвенный амулет", + "trTR": "Zakarum Dua Muskası", + "zhCN": "萨卡兰姆祷告护符", + "zhTW": "撒卡蘭姆祈禱護身符" + } + }, + "QST_Hawe_Wetlands_FailedCrusader_01_JohannaArmor": { + "flavor": "An expertly crafted suit of armor. It hums with divine energy.", + "flavor_localized": { + "deDE": "Eine meisterhaft gefertigte Rüstung. Sie summt vor göttlicher Energie.", + "esES": "Una armadura de factura experta. Despide un zumbido de energía divina.", + "esMX": "Una armadura fabricada con pericia. Zumba con una energía divina.", + "frFR": "Une armure façonnée avec un grand savoir-faire. Elle vibre d'énergie divine.", + "itIT": "Un'armatura completa creata magistralmente. Risuona di energia divina.", + "jaJP": "精巧に作られた鎧。神聖なエネルギーに満ちている。", + "koKR": "전문가의 손길로 만든 방어구입니다. 신성한 마력으로 웅웅거립니다.", + "plPL": "Fachowo wykonana zbroja. Pulsuje boską energią.", + "ptBR": "Uma armadura habilmente trabalhada. É possível ouvir a energia divina.", + "ruRU": "Комплект доспехов прекрасной работы. Он гудит божественной энергией.", + "trTR": "Ustaca dövülmüş bir zırh seti. İlahi bir enerjiyle vızıldıyor.", + "zhCN": "一套精心制作的盔甲。它散发着神圣的能量。", + "zhTW": "一副行家打造的盔甲,散發出神聖能量。" + }, + "name": "Johanna's Armor", + "name_localized": { + "deDE": "[fs]Johannas Rüstung", + "esES": "[fs]Armadura de Johanna", + "esMX": "[fs]Armadura de Johanna", + "frFR": "[fs]Armure de Johanna", + "itIT": "[fs]Armatura di Johanna", + "jaJP": "ヨハンナの鎧", + "koKR": "요한나의 방어구", + "plPL": "[fs]Zbroja Johanny", + "ptBR": "[fs]Armadura de Johanna", + "ruRU": "[p]Доспехи Джоанны", + "trTR": "Johanna'nın Zırhı", + "zhCN": "乔汉娜的护甲", + "zhTW": "喬安娜的盔甲" + } + }, + "QST_Hawe_ZakFort_Carthas_CarthasNote": { + "flavor": "Written by Carthas, paladin of the Zakarum. His letters are bold and deliberate.", + "flavor_localized": { + "deDE": "Verfasst von Carthas, Paladin der Zakarum. Seine Briefe sind direkt und durchdacht.", + "esES": "Escrita por Carthas, paladín Zakarum. Su letra es firme y clara.", + "esMX": "Escrita por Carthas, paladín de los Zakarum. Sus cartas son osadas y reflexivas.", + "frFR": "Écrite par Carthas, paladin du Zakarum. Les caractères sont tracés avec assurance et précision.", + "itIT": "Scritta da Carthas, Paladino di Zakarum. Le sue lettere sono audaci e ponderate.", + "jaJP": "ザカラムのパラディン、カーサスが書いたもの。彼の手紙は大胆で直言的だ。", + "koKR": "자카룸의 성기사 카르타스가 담대하고 신중하게 쓴 편지입니다.", + "plPL": "List skreślony przez Kartasa, paladyna Zakarum, śmiałym, zamaszystym pismem.", + "ptBR": "Escrita por Carthas, Paladino dos Zakarum. A caligrafia é ousada e ponderada.", + "ruRU": "Написано Картасом, паладином Закарума. В его письмах чувствуется смелость и рассудительность.", + "trTR": "Zakarum şövalyesi Carthas tarafından yazılmış. Mektupları çarpıcıdır ve düşünüp taşınarak yazıldığı bellidir.", + "zhCN": "由萨卡兰姆的圣骑士卡萨斯所写。他的信直言不讳而且富有深意。", + "zhTW": "由撒卡蘭姆聖騎士卡薩斯提筆書寫。他寫的內容大膽而謹慎。" + }, + "name": "Unsent Letter", + "name_localized": { + "deDE": "[ms]Nicht abgeschickter Brief", + "esES": "[fs]Carta sin enviar", + "esMX": "Carta No Enviada", + "frFR": "[fs]Lettre non envoyée", + "itIT": "[fs]Lettera Mai Spedita", + "jaJP": "送られなかった手紙", + "koKR": "부치지 않은 편지", + "plPL": "[ms]Niewysłany list", + "ptBR": "[fs]Carta Não Enviada", + "ruRU": "[ns]Неотправленное письмо", + "trTR": "[n1]Gönderilmemiş Mektup[n2]Gönderilmemiş Mektubu", + "zhCN": "未寄出的信", + "zhTW": "未寄出的信" + } + }, + "QST_Hawe_ZakFort_SealedQuarters_MehphistoCorruption": { + "desc": "Bound to Sealed Quarters", + "desc_localized": { + "deDE": "Gehört zu den Versiegelten Gemächern", + "esES": "Vinculada a los Aposentos Sellados.", + "esMX": "Se usa en los Aposentos Sellados", + "frFR": "En lien avec les quartiers scellés.", + "itIT": "Vincolata agli Alloggi Sigillati", + "jaJP": "封印された居室にバインド済み", + "koKR": "봉인된 처소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Zapieczętowanymi Kwaterami", + "ptBR": "Vinculado aos Aposentos Selados", + "ruRU": "Используется в Запечатанных чертогах", + "trTR": "Mühürlenmiş Mekân'a bağlı", + "zhCN": "属于封禁营区", + "zhTW": "區域綁定:封印區" + }, + "flavor": "Collect the manifestation of Mephisto's hatred to aid Ksenia's ritual.", + "flavor_localized": { + "deDE": "Sammelt die Manifestation von Mephistos Hass, um Ksenias Ritual zu unterstützen.", + "esES": "Consigue la manifestación del odio de Mefisto para colaborar en el ritual de Ksenia.", + "esMX": "Recolecta la manifestación del odio de Mefisto para ayudar a Ksenia con el ritual.", + "frFR": "Récupérez la manifestation de la Haine de Méphisto pour faciliter le rituel de Ksenia.", + "itIT": "Ottieni la manifestazione dell'odio di Mefisto per contribuire al rituale di Ksenia.", + "jaJP": "メフィストの憎悪の顕現を集め、クセニアの儀式を手伝う。", + "koKR": "메피스토의 증오의 현신을 수집하여 크세니아의 의식을 도와야 합니다.", + "plPL": "Zbierz manifestację nienawiści Mefista, by pomóc Kseni odprawić rytuał.", + "ptBR": "Colete a manifestação do ódio de Mefisto para ajudar no ritual de Ksenia.", + "ruRU": "Соберите воплощения ненависти Мефисто, чтобы помочь Ксении с ритуалом.", + "trTR": "Ksenia'nın ayinine yardımcı olmak için Mephisto'nun nefretinin tezahürünü topla.", + "zhCN": "收集墨菲斯托的憎恨具象来帮助克塞妮娅的仪式。", + "zhTW": "收集墨菲斯托的憎恨實體以助卡辛雅進行儀式。" + }, + "name": "Mephisto's Corruption", + "name_localized": { + "deDE": "[fs]Mephistos Verderbnis", + "esES": "[ms]Corrupción de Mefisto", + "esMX": "[fs]Corrupción de Mefisto", + "frFR": "[fs]Corruption de Méphisto", + "itIT": "[fs]Corruzione di Mefisto", + "jaJP": "メフィストの腐敗", + "koKR": "메피스토의 타락", + "plPL": "[ns]Spaczenie Mefista", + "ptBR": "[fs]Corrupção de Mefisto", + "ruRU": "[fs]Скверна Мефисто", + "trTR": "Mephisto'nun Yozlaşması", + "zhCN": "墨菲斯托的腐蚀", + "zhTW": "墨菲斯托的腐化" + } + }, + "QST_Hawe_ZakFort_SealedQuarters_MehphistoCorruption1": { + "desc": "Bound to Defiled Halls", + "desc_localized": { + "deDE": "Gehört zu den Entweihten Hallen", + "esES": "Vinculada a las Salas Ultrajadas.", + "esMX": "Se usa en los Salones Profanados", + "frFR": "En lien avec les salles profanées.", + "itIT": "Vincolato alle Sale Profanate", + "jaJP": "汚れた広間にバインド済み", + "koKR": "더럽혀진 전당에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Splugawionymi Komnatami", + "ptBR": "Vinculado aos Salões Profanados", + "ruRU": "Используется в Зараженных чертогах", + "trTR": "Kirletilmiş Salonlar'a bağlı", + "zhCN": "属于遭渎厅堂", + "zhTW": "區域綁定:褻瀆大廳" + }, + "flavor": "The first to fall to Mephisto's corruption. Mathias' blade is still wet with the blood of his fellow paladins.", + "flavor_localized": { + "deDE": "Der Erste, der Mephistos Verderbnis zum Opfer fiel. Mathias' Klinge ist noch immer mit dem Blut der anderen Paladine befleckt.", + "esES": "El primero en sucumbir a la corrupción de Mefisto. La hoja de Mathias sigue manchada de la sangre fresca de sus compañeros paladines.", + "esMX": "La primera víctima de la corrupción de Mefisto. La hoja de Mathias aún está empapada con la sangre de sus compañeros paladines.", + "frFR": "La première victime de la corruption de Méphisto. La lame de Mathias est encore maculée du sang de ses camarades paladins.", + "itIT": "Il primo a cadere dinanzi alla corruzione di Mefisto. La lama di Mathias è ancora bagnata del sangue dei suoi compagni Paladini.", + "jaJP": "メフィストの腐敗に最初に斃れた者。マティアスの刃は、今も同胞のパラディンの血に塗れている。", + "koKR": "메피스토의 타락에 가장 먼저 쓰러졌습니다. 마티아스의 칼날은 여전히 동료 성기사들의 피로 물들어 있습니다.", + "plPL": "Pierwszy, który padł ofiarą spaczenia Mefista. Ostrze Mathiasa wciąż spływa krwią innych paladynów.", + "ptBR": "O primeiro a sucumbir perante a corrupção de Mefisto. A lâmina de Mathias ainda está molhada com o sangue de seus colegas paladinos.", + "ruRU": "Первая из жертв скверны Мефисто. Кровь товарищей-паладинов еще не высохла с клинка Матиаса.", + "trTR": "Mefisto'nun yozlaşmasının ilk kurbanı. Mathias'ın bıçağı hâlâ şövalye arkadaşlarının kanıyla ıslak.", + "zhCN": "墨菲斯托腐蚀下的第一个牺牲品。马提亚斯的剑刃上依然沾满了他的圣骑士同袍的鲜血。", + "zhTW": "馬西亞斯是第一個遭到墨菲斯托腐化的人。他的劍至今仍沾染著同夥聖騎士的血。" + }, + "name": "Mathias' Betrayal", + "name_localized": { + "deDE": "[ms]Mathias' Verrat", + "esES": "[fs]Traición de Mathias", + "esMX": "Traición de Mathias", + "frFR": "[fs]Trahison de Mathias", + "itIT": "[ms]Tradimento di Mathias", + "jaJP": "マティアスの裏切り", + "koKR": "마티아스의 배신", + "plPL": "[fs]Zdrada Mathiasa", + "ptBR": "[fs]Traição de Mathias", + "ruRU": "Предательство Матиаса", + "trTR": "Mathias'ın İhaneti", + "zhCN": "马提亚斯的背叛", + "zhTW": "馬西亞斯的背叛" + } + }, + "QST_Hawe_ZakFort_SealedQuarters_MehphistoCorruption2": { + "desc": "Bound to Defiled Halls", + "desc_localized": { + "deDE": "Gehört zu den Entweihten Hallen", + "esES": "Vinculada a las Salas Ultrajadas.", + "esMX": "Se usa en los Salones Profanados", + "frFR": "En lien avec les salles profanées.", + "itIT": "Vincolata alle Sale Profanate", + "jaJP": "汚れた広間にバインド済み", + "koKR": "더럽혀진 전당에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Splugawionymi Komnatami", + "ptBR": "Vinculado aos Salões Profanados", + "ruRU": "Используется в Зараженных чертогах", + "trTR": "Kirletilmiş Salonlar'a bağlı", + "zhCN": "属于遭渎厅堂", + "zhTW": "區域綁定:褻瀆大廳" + }, + "flavor": "Refusing to draw his blade against his fellow paladins, Eleazar's blade is still wet with his own blood.", + "flavor_localized": { + "deDE": "Eleazar weigerte sich, seine Klinge gegen die anderen Paladine zu wenden. Daher ist sie noch immer mit seinem eigenen Blut befleckt.", + "esES": "La hoja de Eleazar, que se negó a usarla contra sus compañeros paladines, sigue manchada de su propia sangre fresca.", + "esMX": "Negado a usar su espada contra sus compañeros paladines, la hoja de Eleazar aún está empapada con su propia sangre.", + "frFR": "Eleazar avait refusé d'affronter les autres paladins. Sa lame est encore maculée de son propre sang.", + "itIT": "Rifiutatosi di estrarre l'arma contro i suoi compagni Paladini, la lama di Eleazar è ancora bagnata del suo stesso sangue.", + "jaJP": "エレアザーは、同胞のパラディンに剣を向けることを拒んだ。その刃は今も彼自身の血で塗れている。", + "koKR": "동료 성기사들에게 맞서 검을 뽑는 걸 거부한 엘레자르의 피는 여전히 자신의 피로 물들어 있습니다.", + "plPL": "Eleazar nie zamierzał atakować innych paladynów. Jego ostrze wciąż spływa jego własną krwią.", + "ptBR": "Recusando-se sacar sua lâmina contra seus colegas paladinos, a lâmina de Eleazar ainda está molhada com seu próprio sangue.", + "ruRU": "Кровь Элеазара, не пожелавшего поднимать клинок на товарищей-паладинов, еще не высохла с его собственного меча.", + "trTR": "Yoldaş şövalyelerinin kanını akıtmayı reddeden Eleazar'ın kılıcı hâlâ kendi kanıyla ıslak.", + "zhCN": "厄利亚萨拒绝拔剑砍向他的圣骑士同袍,但他的剑刃上依然沾满了自己的鲜血。", + "zhTW": "艾利亞薩不願和同夥的聖騎士反目成仇,他的劍至今仍沾染著自己的血。" + }, + "name": "Eleazar's Choice", + "name_localized": { + "deDE": "[fs]Eleazars Wahl", + "esES": "[fs]Elección de Eleazar", + "esMX": "Elección de Eleazar", + "frFR": "[ms]Choix d'Eleazar", + "itIT": "[fs]Scelta di Eleazar", + "jaJP": "エレアザーの選択", + "koKR": "엘레자르의 선택", + "plPL": "[ms]Wybór Eleazara", + "ptBR": "[fs]Escolha de Eleazar", + "ruRU": "Выбор Элеазара", + "trTR": "Eleazar'ın Seçimi", + "zhCN": "厄利亚萨的抉择", + "zhTW": "艾利亞薩的抉擇" + } + }, + "QST_Hawe_ZakFort_SealedQuarters_MehphistoCorruption3": { + "desc": "Bound to Defiled Halls", + "desc_localized": { + "deDE": "Gehört zu den Entweihten Hallen", + "esES": "Vinculada a las Salas Ultrajadas.", + "esMX": "Se usa en los Salones Profanados", + "frFR": "En lien avec les salles profanées.", + "itIT": "Vincolata alle Sale Profanate", + "jaJP": "汚れた広間にバインド済み", + "koKR": "더럽혀진 전당에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany ze Splugawionymi Komnatami", + "ptBR": "Vinculado aos Salões Profanados", + "ruRU": "Используется в Зараженных чертогах", + "trTR": "Kirletilmiş Salonlar'a bağlı", + "zhCN": "属于遭渎厅堂", + "zhTW": "區域綁定:褻瀆大廳" + }, + "flavor": "Watching her fellow paladins turn against Carthas, Alodia's blade is still wet with the blood of those she slew in anger.", + "flavor_localized": { + "deDE": "Alodia musste mit ansehen, wie sich die anderen Paladine gegen Carthas wandten. Ihre Klinge ist immer noch mit dem Blut derer befleckt, die sie in ihrem Zorn ermordete.", + "esES": "La hoja de Alodia, que vio a sus compañeros paladines volverse contra Carthas, sigue manchada de la sangre fresca de quienes asesinó en un arrebato.", + "esMX": "Al ver a sus compañeros paladines volverse contra Carthas, la espada de Alodia aún está empapada con la sangre de aquellos a quienes mató con ira.", + "frFR": "Alodia regarda avec fureur les autres paladins s'en prendre à Carthas, et sa lame est encore maculée du sang des nombreuses victimes qu'elle fit alors.", + "itIT": "Avendo visto i suoi compagni Paladini volgere le armi contro Carthas, la lama di Alodia è ancora bagnata del sangue di coloro che ha ucciso in preda alla furia.", + "jaJP": "同胞のパラディン同士がカーサスに叛逆するのを見たアロディア。その刃は今も、彼女が怒りに任せて斬り捨てた者たちの血に塗れている。", + "koKR": "동료 성기사들이 카르타스에게 등을 돌리는 모습을 바라보던 알로디아의 칼날은 여전히 분노에 휩싸여 베어 버린 이들의 피로 물들어 있습니다.", + "plPL": "Alodia patrzyła jak inni paladyni zwracają się przeciwko Kartasowi. Jej ostrze wciąż spływa krwią tych, których zabiła w gniewie.", + "ptBR": "Vendo seus colegas paladinos ficarem contra Carthas, a lâmina de Alodia ainda está molhada com o sangue daqueles que ela matou por raiva.", + "ruRU": "При виде Картаса, на которого напали его же товарищи-паладины, Алодия в гневе бросилась на них. Их кровь еще не высохла с ее клинка.", + "trTR": "Yoldaş şövalyelerinin Carthas'a karşı ihanetlerini gören Alodia'nın kılıcı, hâlâ öfkeyle katlettiklerinin kanıyla ıslak.", + "zhCN": "目睹自己的圣骑士同袍背叛卡萨斯之后,阿洛蒂娅的利刃上沾满了在她盛怒之下所杀之人的鲜血。", + "zhTW": "眼見同夥的聖騎士對卡薩斯拔刀相向,暴怒的埃洛迪亞大開殺戒,她的劍至今仍沾染血腥。" + }, + "name": "Alodia's Wrath", + "name_localized": { + "deDE": "[ms]Alodias Zorn", + "esES": "[fs]Cólera de Alodia", + "esMX": "Ira de Alodia", + "frFR": "[ms]Courroux d'Alodia", + "itIT": "[fs]Furia di Alodia", + "jaJP": "アロディアの憤怒", + "koKR": "알로디아의 진노", + "plPL": "[ms]Gniew Alodii", + "ptBR": "[fs]Ira de Alodia", + "ruRU": "Гнев Алодии", + "trTR": "Alodia'nın Gazabı", + "zhCN": "阿洛蒂娅的愤怒", + "zhTW": "埃洛迪亞的憤怒" + } + }, + "QST_Hawe_ZakFort_SealedQuarters_Motes_MehphistoMote": { + "desc": "Bound to Sealed Quarters", + "desc_localized": { + "deDE": "Gehört zu den Versiegelten Gemächern", + "esES": "Vinculada a los Aposentos Sellados.", + "esMX": "Se usa en los Aposentos Sellados", + "frFR": "En lien avec les quartiers scellés.", + "itIT": "Vincolata agli Alloggi Sigillati", + "jaJP": "封印された居室にバインド済み", + "koKR": "봉인된 처소에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Zapieczętowanymi Kwaterami", + "ptBR": "Vinculado aos Aposentos Selados", + "ruRU": "Используется в Запечатанных чертогах", + "trTR": "Mühürlenmiş Mekân'a bağlı", + "zhCN": "属于封禁营区", + "zhTW": "區域綁定:封印區" + }, + "flavor": "Collect the manifestation of Mephisto's hatred to aid Ksenia's ritual.", + "flavor_localized": { + "deDE": "Sammelt die Manifestation von Mephistos Hass, um Ksenias Ritual zu unterstützen.", + "esES": "Consigue la manifestación del odio de Mefisto para colaborar en el ritual de Ksenia.", + "esMX": "Recolecta la manifestación del odio de Mefisto para ayudar a Ksenia con el ritual.", + "frFR": "Récupérez la manifestation de la Haine de Méphisto pour faciliter le rituel de Ksenia.", + "itIT": "Ottieni la manifestazione dell'odio di Mefisto per contribuire al rituale di Ksenia.", + "jaJP": "メフィストの憎悪の顕現を集め、クセニアの儀式を手伝う。", + "koKR": "메피스토의 증오의 현신을 수집하여 크세니아의 의식을 도와야 합니다.", + "plPL": "Zbierz manifestację nienawiści Mefista, by pomóc Kseni odprawić rytuał.", + "ptBR": "Colete a manifestação do ódio de Mefisto para ajudar no ritual de Ksenia.", + "ruRU": "Соберите воплощения ненависти Мефисто, чтобы помочь Ксении с ритуалом.", + "trTR": "Ksenia'nın ayinine yardımcı olmak için Mephisto'nun nefretinin tezahürünü topla.", + "zhCN": "收集墨菲斯托的憎恨具象来帮助克塞妮娅的仪式。", + "zhTW": "收集墨菲斯托的憎恨實體以助卡辛雅進行儀式。" + }, + "name": "Mephisto's Corruption", + "name_localized": { + "deDE": "[fs]Mephistos Verderbnis", + "esES": "[ms]Corrupción de Mefisto", + "esMX": "[fs]Corrupción de Mefisto", + "frFR": "[fs]Corruption de Méphisto", + "itIT": "[fs]Corruzione di Mefisto", + "jaJP": "メフィストの腐敗", + "koKR": "메피스토의 타락", + "plPL": "[ns]Spaczenie Mefista", + "ptBR": "[fs]Corrupção de Mefisto", + "ruRU": "[fs]Скверна Мефисто", + "trTR": "Mephisto'nun Yozlaşması", + "zhCN": "墨菲斯托的腐蚀", + "zhTW": "墨菲斯托的腐化" + } + }, + "QST_Hell_Act_Chest": { + "flavor": "Terror begets Hate and Hate begets Destruction, Destruction begets Terror..", + "flavor_localized": { + "deDE": "Schrecken schürt Hass und Hass schürt Zerstörung. Zerstörung schürt Schrecken …", + "esES": "El terror engendra odio, el odio engendra destrucción, la destrucción engendra terror…", + "esMX": "El Terror engendra el Odio y el Odio engendra la Destrucción; la Destrucción engendra el Terror...", + "frFR": "La terreur engendre la haine et la haine engendre la destruction, la destruction engendre la terreur…", + "itIT": "Il terrore genera odio e l'odio genera distruzione, la distruzione genera terrore e...", + "jaJP": "恐怖は憎しみを生み、憎しみは破壊を生み、破壊は恐怖を生む。", + "koKR": "공포는 증오를 부르고 증오는 파괴를 부르며, 파괴는 공포를 부른다...", + "plPL": "Groza rodzi Nienawiść. Nienawiść rodzi Zniszczenie. Jak Zniszczenie rodzi Grozę, tak...", + "ptBR": "O medo gera o ódio e o ódio gera a destruição. A destruição gera o medo...", + "ruRU": "Ужас порождает Ненависть, и Ненависть порождает Разрушение, и Разрушение порождает Ужас...", + "trTR": "Dehşet Nefreti, Nefret de Yıkımı doğurdu. Yıkım ise Dehşeti...", + "zhCN": "恐怖招致仇恨,仇恨招致破坏,破坏招致恐怖……", + "zhTW": "恐懼滋生憎恨,而憎恨促成毀滅,毀滅孕育恐懼…" + }, + "name": "Cuirass of the Prime Evils", + "name_localized": { + "deDE": "[ms]Harnisch der Großen Übel", + "esES": "[fs]Coraza de los demonios mayores", + "esMX": "[fs]Coraza de los Males Supremos", + "frFR": "[fs]Cuirasse des démons primordiaux", + "itIT": "[fs]Corazza dei Primi Maligni", + "jaJP": "三大悪の胸当て", + "koKR": "대악마의 흉갑", + "plPL": "[ms]Kirys Najwyższych Złych", + "ptBR": "[fs]Couraça dos Males Supremos", + "ruRU": "[fs]Кираса Единого Зла", + "trTR": "Baş Şeytanların Göğüslük Zırhı", + "zhCN": "魔神胸甲", + "zhTW": "罪惡之源胸甲" + } + }, + "QST_ITM_Scos_ClawsattheThroat_WornInsignia": { + "flavor": "A tarnished emblem stained with ash. It displays a beast's visage, worn with age.", + "flavor_localized": { + "deDE": "Ein mit Asche beflecktes Emblem. Es zeigt das verschlissene Antlitz einer Bestie.", + "esES": "Emblema deslustrado y manchado de ceniza. Muestra la cara de una bestia estropeada por el paso del tiempo.", + "esMX": "Un opaco emblema manchado de ceniza. Muestra el semblante de una bestia, desgastado por el tiempo.", + "frFR": "Un emblème terni barbouillé de cendre. Usé par le temps, il représente la face d'une bête.", + "itIT": "Un emblema opaco e macchiato di cenere. Mostra il viso di una bestia, rovinato dal tempo.", + "jaJP": "灰で汚れ変色した紋章。時と共にすり減った獣の顔が描かれている。", + "koKR": "재로 얼룩진 표징입니다. 오랜 세월에 해졌지만, 야수의 얼굴이 표현되어 있습니다.", + "plPL": "Zmatowiały emblemat ubrudzony popiołem. Widnieje na nim wizerunek bestii, nadgryziony zębem czasu.", + "ptBR": "Um emblema desgastado, manchado de cinzas. Representa o semblante de uma fera.", + "ruRU": "Потускневшая эмблема, присыпанная пеплом. Изображение зверя на ней выглядит затертым от времени.", + "trTR": "Külle lekelenmiş bir amblem. Zamanla yıpranmış, bir canavarın simasını gösteriyor.", + "zhCN": "一个沾满灰烬且失去光泽的徽章。它有一张野兽的面孔,布满了岁月的痕迹。", + "zhTW": "沾染灰塵的褪色徽章,上頭有野獸的面孔,歷經了歲月的摧殘。" + }, + "name": "Worn Insignia", + "name_localized": { + "deDE": "[fs]Verschlissene Insignie", + "esES": "[fs]Insignia desgastada", + "esMX": "Insignia Desgastada", + "frFR": "[ms]Insigne usé", + "itIT": "[fp]Insegne Logore", + "jaJP": "擦り切れた紋章", + "koKR": "닳은 휘장", + "plPL": "[p]Podniszczone insygnia", + "ptBR": "[fs]Insígnia Desgastada", + "ruRU": "[fs]Потрепанная эмблема", + "trTR": "[n1]Eskimiş Nişan[n2]Eskimiş Nişanı", + "zhCN": "破旧的徽章", + "zhTW": "磨損的徽記" + } + }, + "QST_ITM_Step_AuguryofBones_BoneDust": { + "flavor": "Powdered remains from the ancient dead of the Valley of the Strayed.", + "flavor_localized": { + "deDE": "Pulverisierte Überreste der uralten Toten aus dem Tal der Irrläufer.", + "esES": "Restos pulverizados de los muertos ancestrales del Valle de los Extraviados.", + "esMX": "Restos pulverizados de los antiguos muertos del Valle de los Perdidos.", + "frFR": "Les restes pulvérulents de morts de la Vallée des égarés.", + "itIT": "Resti in polvere degli antichi morti della Valle del Ramingo.", + "jaJP": "粉末状になった遺骸。迷い子の谷に生きた古代の死者のもの。", + "koKR": "벗어난 자의 계곡에서 사망한 고대 망자의 가루가 된 유해입니다.", + "plPL": "Pochodzące z zamierzchłych czasów prochy zmarłych z Doliny Porzuconych.", + "ptBR": "Restos pulverizados dos antigos mortos do Vale dos Desgarrados.", + "ruRU": "Измельченные в пыль останки древних обитателей Долины Заблудших.", + "trTR": "Yoldan Sapmışların Vadisi'ndeki kadim ölülerin toz olmuş kalıntıları.", + "zhCN": "迷途谷的古代死者的粉末状遗骸。", + "zhTW": "流浪者山谷中古代死者的遺體粉末。" + }, + "name": "Bone Dust", + "name_localized": { + "deDE": "[ms]Knochenstaub", + "esES": "[ms]Polvo de huesos", + "esMX": "[ms]Polvo Óseo", + "frFR": "[fs]Poussière d'os", + "itIT": "[fs]Polvere d'Ossa", + "jaJP": "骨粉", + "koKR": "뼛가루", + "plPL": "[ms]Kostny pył", + "ptBR": "[fs]Poeira Óssea", + "ruRU": "[fs]Костяная пыль", + "trTR": "Kemik Tozu", + "zhCN": "骨尘", + "zhTW": "骨灰" + } + }, + "QST_ITM_Step_HubrisSmilesBack_JawOffering": { + "flavor": "An ornamented jawbone offering. The sound of distant laughter seems to emanate from the bone itself.", + "flavor_localized": { + "deDE": "Ein verzierter Kieferknochen als Opfergabe. Der Klang fernen Gelächters scheint vom Knochen selbst zu stammen.", + "esES": "Una ofrenda de una quijada ornamentada. Del hueso parece salir el sonido de una risotada lejana.", + "esMX": "Una ofrenda de mandíbulas ornamentadas. El sonido de una risa distante parece emanar desde el hueso mismo.", + "frFR": "Une offrande ayant la forme d'une mâchoire ornementée. Un étrange rire lointain semble émaner de l'intérieur de l'os.", + "itIT": "Una mascella ornata come offerta. Il suono di una risata lontana sembra emanare dall'osso stesso.", + "jaJP": "装飾された顎の骨の供物。骨から遠くの笑い声が聞こえてくるかのようだ。", + "koKR": "장식된 턱뼈 공물입니다. 멀리서 들리는 듯한 웃음소리가 뼈 안 어딘가에서 울려 퍼지는 것만 같습니다.", + "plPL": "Ofiara w postaci zdobionej kości szczęki. Zdaje się, że wibruje w niej śmiech dochodzący z oddali.", + "ptBR": "Uma oferenda de mandíbula ornamentada. O som de uma risada distante parece emanar do próprio osso.", + "ruRU": "Резная нижняя челюсть в качестве подношения. Откуда-то изнутри кости будто доносится далекий смех.", + "trTR": "Süslü bir çene kemiği adağı. Uzaktan gelen kahkaha sesi, kemiğin kendisinden çıkıyor gibi görünüyor.", + "zhCN": "一个装饰性的颚骨供品。远处的笑声似乎就是骨头自己发出来的。", + "zhTW": "裝飾華麗的顎骨祭品。一聲來自遠方的笑聲響起,又似乎是從骨頭發出來的。" + }, + "name": "Baneful Oblation", + "name_localized": { + "deDE": "[ns]Unheilvolles Ritualopfer", + "esES": "[fs]Oblación dañina", + "esMX": "[fs]Oblación Perniciosa", + "frFR": "[fs]Oblation funeste", + "itIT": "[fs]Oblazione Funesta", + "jaJP": "破滅の奉納品", + "koKR": "악독한 봉헌", + "plPL": "[fs]Przeklęta ofiara", + "ptBR": "[fs]Oblação Nefasta", + "ruRU": "[fs]Проклятая жертва", + "trTR": "[n1]Uğursuz Adak[n2]Uğursuz Adağı", + "zhCN": "邪恶祭品", + "zhTW": "禍恨供品" + } + }, + "QST_KV_VampireRemains": { + "desc": "A blood-soaked heart is all that remains of a vampire bound eternally to its partner. It is long cold, but still beats.", + "desc_localized": { + "deDE": "Ein blutgetränktes Herz ist alles, was von einem Vampir verbleibt, der für die Ewigkeit an seinen Partner gebunden wurde. Es ist schon lange kalt, aber schlägt noch immer.", + "esES": "Lo único que queda de un vampiro comprometido con su pareja para toda la eternidad es un corazón ensangrentado. Está frío desde hace mucho tiempo, pero aún palpita.", + "esMX": "Un corazón ensangrentado es todo lo que queda de un vampiro atado a su compañero para toda la eternidad. Se enfrió hace mucho, pero todavía late.", + "frFR": "Un cœur sanglant, voilà tout ce qu'il reste d'un vampire lié pour l'éternité à son partenaire. Il est froid depuis bien longtemps, mais il bat encore.", + "itIT": "Un cuore intriso di sangue è tutto ciò che resta di un vampiro legato eternamente al suo compagno. È freddo da tempo, ma batte ancora.", + "jaJP": "血塗まみれの心臓は、永遠にパートナーと結ばれた吸血鬼の唯一の遺骸。冷たくなって久しいが、それでも鼓動している。", + "koKR": "동반자에게 영원히 속박되어 있는 흡혈귀의 남은 흔적이라고는 피에 젖은 심장뿐입니다. 오래전 차갑게 식었지만 아직도 뛰고 있습니다.", + "plPL": "Krwawiące serce to wszystko, co zostało po wampirze związanym na całą wieczność z ukochaną osobą. Od dawna jest zimne, ale wciąż bije.", + "ptBR": "Um coração encharcado de sangue é tudo o que resta de um vampiro eternamente vinculado ao seu parceiro. Está frio há muito tempo, mas ainda bate.", + "ruRU": "От вампира, навеки связанного со своим спутником, осталось только сочащееся кровью сердце. Оно давным-давно остыло, но все еще бьется.", + "trTR": "Partnerine sonsuza kadar bağlı bir vampirden geriye kalan tek şey kana bulanmış bir kalp. Uzun süredir soğuk ama hâlâ atıyor.", + "zhCN": "这个与伴侣永远绑在一起的吸血鬼只剩下一颗被鲜血浸透的心脏了。心脏早已冷透,但还在跳动。", + "zhTW": "一名永遠受縛於夥伴的吸血鬼,全身上下只剩下這顆冰冷已久、但仍在跳動的浸血心臟。" + }, + "name": "Remains of a Bound Vampire", + "name_localized": { + "deDE": "[p]Überreste eines gebundenen Vampirs", + "esES": "[mp]Restos de un vampiro comprometido", + "esMX": "Restos de un Vampiro Atado", + "frFR": "[mp]Restes d'un vampire lié", + "itIT": "[mp]Resti di un Vampiro Vincolato", + "jaJP": "拘束されたヴァンパイアの死体", + "koKR": "속박된 흡혈귀의 유해", + "plPL": "[p]Szczątki lojalnego wampira", + "ptBR": "[mp]Restos de um Vampiro Atado", + "ruRU": "[p]Останки скованного вампира", + "trTR": "Bağlı Vampirin Kalıntıları", + "zhCN": "被束缚的吸血鬼遗骸", + "zhTW": "受縛吸血鬼的遺骸" + } + }, + "QST_Kehj_Armor_01_AlimArmor": { + "flavor": "The useful equipment, supplies, and effects of Alim, a fallen Iron Wolf. Three distinct puncture wounds tell of the soldier's final moments.", + "flavor_localized": { + "deDE": "Nützliche Ausrüstung, Vorräte und sonstige Habseligkeiten von Alim, einem gefallenen Eisenwolf. Drei deutliche Einstichwunden zeugen von den letzten Momenten des Soldaten.", + "esES": "El equipo, los pertrechos y los efectos personales de Alim, un Lobo de Hierro muerto. Tres claras heridas penetrantes revelan cómo murió.", + "esMX": "El útil equipo, los suministros y las pertenencias de Alim, soldado de los Lobos de Hierro que cayó. Tres heridas penetrantes bien marcadas explican sus momentos finales.", + "frFR": "L'équipement, les provisions et les effets personnels d'Alim, un Loup de fer tombé au combat. Trois plaies circulaires bien distinctes témoignent des derniers instants du soldat.", + "itIT": "Equipaggiamento, scorte ed effetti personali di Alim, un Lupo di Ferro caduto. Tre ferite da perforazione distinte narrano gli ultimi momenti del soldato.", + "jaJP": "死亡した鉄狼団のアリムが遺した装備や物資、所持品。3つの刺し傷が兵士の最期を物語っている。", + "koKR": "전사한 강철늑대단원 알림의 유용한 장비, 보급품, 소지품입니다. 세 군데에 뚫린 자국이 있어, 병사의 마지막 순간을 짐작할 수 있습니다.", + "plPL": "Wyposażenie, zapasy i inne przedmioty należące do Alima, poległego Żelaznego Wilka. Trzy charakterystyczne rany kłute wiele mówią o ostatnich chwilach żołnierza.", + "ptBR": "Os equipamentos, suprimentos e pertences úteis de Alim, um Lobo de Ferro morto. Três perfurações distintas contam os momentos finais desse soldado.", + "ruRU": "Снаряжение и припасы Алима, павшего Стального Волка. Три отчетливых прокола дают понять, что случилось в последние минуты его жизни.", + "trTR": "Düşmüş Demir Kurt Alim'in faydalı ekipmanı, erzakı ve kişisel eşyaları. Üç belirgin delinme yarası, bu askerin son anlarında ne yaşadığını açıklıyor.", + "zhCN": "属于阵亡的铁狼阿利姆的个人物品,内含各种有用的装备和补给。三个不同位置的穿刺伤口表明了这位士兵最后的结局。", + "zhTW": "罹難鐵狼衛士艾里姆的實用裝備、補給和私人物品。三處鮮明的穿刺傷口透露了這名士兵的下場。" + }, + "name": "Alim's Belongings", + "name_localized": { + "deDE": "[p]Alims Habseligkeiten", + "esES": "[fp]Pertenencias de Alim", + "esMX": "Pertenencias de Alim", + "frFR": "[fp]Affaires d'Alim", + "itIT": "[mp]Effetti Personali di Alim", + "jaJP": "アリムの所持品", + "koKR": "알림의 소지품", + "plPL": "[ms]Dobytek Alima", + "ptBR": "[mp]Pertences de Alim", + "ruRU": "Имущество Алима", + "trTR": "Alim'in Eşyaları", + "zhCN": "阿利姆的物品", + "zhTW": "艾里姆的物品" + } + }, + "QST_Kehj_Armor_01_TalaArmor": { + "flavor": "The useful equipment, supplies, and effects of Tala, a fallen Iron Wolf. Fresh blood stains tell of the soldier's final moments.", + "flavor_localized": { + "deDE": "Nützliche Ausrüstung, Vorräte und sonstige Habseligkeiten von Tala, einer gefallenen Eisenwölfin. Frische Blutflecken zeugen von den letzten Momenten der Soldatin.", + "esES": "El equipo, los pertrechos y los efectos personales de Tala, una Lobo de Hierro muerta. Las manchas de sangre fresca revelan cómo murió.", + "esMX": "El útil equipo, los suministros y las pertenencias de Tala, soldado de los Lobos de Hierro que cayó. Manchas de sangre fresca explican sus momentos finales.", + "frFR": "L'équipement, les provisions et les effets personnels de Tala, une Louve de fer tombée au combat. Des taches de sang frais témoignent des derniers instants de la soldate.", + "itIT": "Equipaggiamento, scorte ed effetti personali di Tala, un Lupo di Ferro caduto. Le macchie di sangue fresco narrano gli ultimi momenti del soldato.", + "jaJP": "死亡した鉄狼団のタラの実用的な装備と物資と効果。まだ新しい血の染みは、兵士の最期を物語っている。", + "koKR": "전사한 강철늑대단원 탈라의 유용한 장비, 보급품, 소지품입니다. 갓 생긴 핏자국을 통해, 군인의 마지막 순간을 짐작할 수 있습니다.", + "plPL": "Wyposażenie, zapasy i inne przedmioty należące do Tali, poległej Żelaznej Wilczycy. Świeże plamy krwi wiele mówią o ostatnich chwilach żołnierki.", + "ptBR": "Os equipamentos, suprimentos e pertences úteis de Tala, uma Loba de Ferro morta. Manchas de sangue frescas contam os últimos momentos dessa soldada.", + "ruRU": "Снаряжение и припасы Талы, павшего Стального Волка. Свежие алые пятна дают понять, что случилось в последние минуты ее жизни.", + "trTR": "Düşmüş Demir Kurt Tala'nın faydalı ekipmanı, erzakı ve kişisel eşyaları. Taze kan izleri, bu askerin son anlarında ne yaşadığını açıklıyor.", + "zhCN": "属于阵亡的铁狼塔拉的个人物品,内含各种有用的装备和补给。新鲜的血渍表明了这位士兵最后的结局。", + "zhTW": "罹難鐵狼衛士塔菈的實用裝備、補給和私人物品。新染的血跡透露了這名士兵的下場。" + }, + "name": "Tala's Belongings", + "name_localized": { + "deDE": "[p]Talas Habseligkeiten", + "esES": "[fp]Pertenencias de Tala", + "esMX": "Pertenencias de Tala", + "frFR": "[fp]Affaires de Tala", + "itIT": "[mp]Effetti Personali di Tala", + "jaJP": "タラの所持品", + "koKR": "탈라의 소지품", + "plPL": "[ms]Dobytek Tali", + "ptBR": "[mp]Pertences de Tala", + "ruRU": "Имущество Талы", + "trTR": "Tala'nın Eşyaları", + "zhCN": "塔拉的物品", + "zhTW": "塔菈的物品" + } + }, + "QST_Kehj_Caldeum_DropGift_Barez01": { + "flavor": "A well-maintained sword taken as a trophy by a Triune cultist. Barez will want to see it.", + "flavor_localized": { + "deDE": "Ein gut erhaltenes Schwert, das von einem Kultisten der Triune als Trophäe genommen wurde. Barez wird es sich ansehen wollen.", + "esES": "Una espada bien cuidada que un cultor de la Tríade tomó como trofeo. A Barez le interesará.", + "esMX": "Una espada bien conservada tomada como trofeo por un cultista del Trino. Barez querrá verla.", + "frFR": "Une épée bien entretenue conservée comme trophée par un sectateur de la Triade. Barez voudra sans doute la voir.", + "itIT": "Una spada ben tenuta, presa come trofeo da un cultista della Trinità. Barez vorrà vederla.", + "jaJP": "手入れの行き届いた剣。三位一体教団が戦利品として持ち去った。バレズが見たがるだろう。", + "koKR": "삼위일체단 이교도가 노획품으로 챙긴, 잘 관리된 검입니다. 바레즈가 보고 싶어 할 것입니다.", + "plPL": "Dobrze zachowany miecz zabrany jako trofeum przez kultystę Trójcy. Barez chętnie zobaczy ostrze.", + "ptBR": "Uma espada bem conservada, tomada como troféu por um cultista do Triuno. Barez vai querer vê-la.", + "ruRU": "Меч-трофей сектанта Трех в хорошем состоянии. Барезу будет интересно на него взглянуть.", + "trTR": "Bir Triune tarikatçısının ganimet olarak aldığı iyi bakılmış bir kılıç. Barez bunu görmek isteyecektir.", + "zhCN": "一把被三神教徒作为战利品夺走的剑,保养十分精良。巴雷兹会对它感兴趣的。", + "zhTW": "一柄保存良好的劍,被三聖會教徒收為戰利品。巴雷茲會有興趣想看看。" + }, + "name": "Iron Wolf Sword", + "name_localized": { + "deDE": "[ns]Eisenwolfschwert", + "esES": "[fs]Espada de Lobo de Hierro", + "esMX": "Espada de Lobo de Hierro", + "frFR": "[fs]Épée des Loups de fer", + "itIT": "[fs]Spada del Lupo di Ferro", + "jaJP": "鉄狼団の剣", + "koKR": "강철늑대단 검", + "plPL": "[ms]Miecz Żelaznych Wilków", + "ptBR": "[fs]Espada dos Lobos de Ferro", + "ruRU": "[ms]Меч Стальных Волков", + "trTR": "Demir Kurt Kılıcı", + "zhCN": "铁狼之剑", + "zhTW": "鐵狼劍" + } + }, + "QST_Kehj_Caldeum_DropGift_Barez02": { + "flavor": "It is tradition among the Iron Wolves to reclaim the armor of their fallen so it may continue to serve. Barez will want to see this.", + "flavor_localized": { + "deDE": "Bei den Eisenwölfen ist es Brauch, die Rüstungen gefallener Kameraden zu bergen, damit sie weiter von Nutzen sein können. Barez wird das sehen wollen.", + "esES": "Es tradición entre los Lobos de Hierro recuperar las armaduras de sus caídos para que sigan teniendo uso. Barez querrá ver esto.", + "esMX": "Es tradición entre los Lobos de Hierro recuperar la armadura de sus caídos para que pueda seguir sirviendo. Barez querrá ver esto.", + "frFR": "C'est une tradition chez les Loups de fer de récupérer l'armure de leurs frères et sœurs tombés au combat pour la réutiliser. Barez voudra sans doute la voir.", + "itIT": "È tradizione dei Lupi di Ferro prendere l'armatura dei compagni caduti, così che possa continuare a servire altri. Barez vorrà vederla.", + "jaJP": "鉄狼団では、持ち主なき後も役に立つようにと斃れた仲間の鎧を回収する習わしがある。バレズがこれを見たがるだろう。", + "koKR": "강철늑대단에는 쓰러진 동료들의 방어구를 회수하여 계속 사용하는 전통이 있습니다. 바레즈가 보고 싶어 할 겁니다.", + "plPL": "Tradycją wśród Żelaznych Wilków jest odzyskiwanie zbroi poległych, by mogła dalej służyć. Barez będzie chciał zobaczyć pancerz.", + "ptBR": "É tradição entre os Lobos de Ferro reivindicar a armadura dos seus mortos para que possam continuar a servir. Barez vai querer ver esta.", + "ruRU": "По традиции Стальные Волки передают броню погибших остальным, чтобы она продолжала служить своей цели. Барезу будет интересно на нее взглянуть.", + "trTR": "Demir Kurtlar arasında ölenlerin zırhlarını geri alıp kullanmak bir gelenektir. Barez bunu görmek isteyecektir.", + "zhCN": "铁狼有一项传统,他们会回收阵亡者的铠甲,以便做到物尽其用。巴雷兹可能想看看这件装备。", + "zhTW": "將陣亡將士的防具收回再利用是鐵狼衛隊的傳統。巴雷茲會有興趣想看看。" + }, + "name": "Iron Wolf Armor", + "name_localized": { + "deDE": "[fs]Eisenwolfrüstung", + "esES": "[fs]Armadura de Lobo de Hierro", + "esMX": "Armadura de Lobo de Hierro", + "frFR": "[fs]Armure des Loups de fer", + "itIT": "[fs]Armatura del Lupo di Ferro", + "jaJP": "鉄狼団の鎧", + "koKR": "강철늑대단 방어구", + "plPL": "[ms]Pancerz Żelaznych Wilków", + "ptBR": "[fs]Armadura dos Lobos de Ferro", + "ruRU": "[p]Доспехи Стальных Волков", + "trTR": "Demir Kurt Zırhı", + "zhCN": "铁狼护甲", + "zhTW": "鐵狼衛士防具" + } + }, + "QST_Kehj_FinalStraw_BagofOats": { + "flavor": "These fresh oats would be a tempting delicacy for a hungry camel.", + "flavor_localized": { + "deDE": "Dieser frische Hafer wäre eine verlockende Delikatesse für ein hungriges Kamel.", + "esES": "Esta avena fresca haría las delicias de un camello hambriento.", + "esMX": "Esta avena fresca sería una delicia tentadora para un camello hambriento.", + "frFR": "Un chameau affamé ne pourrait pas résister à cette avoine fraîchement récoltée.", + "itIT": "Quest'avena fresca sarebbe una prelibatezza allettante per un cammello affamato.", + "jaJP": "この新鮮な麦は空腹なラクダにはたまらないだろう。", + "koKR": "갓 수확한 귀리는 굶주린 낙타에게 매혹적인 별미입니다.", + "plPL": "Świeży owies będzie dla głodnej wielbłądzicy kuszącym przysmakiem.", + "ptBR": "Esta aveia fresca seria uma iguaria tentadora para um camelo faminto.", + "ruRU": "Свежий овес – соблазнительное лакомство для голодного верблюда.", + "trTR": "Bu taze yulaflar, aç bir deve için lezzet şöleni demek.", + "zhCN": "这些新鲜的燕麦对饥饿的骆驼来说是一道诱人的美味佳肴。", + "zhTW": "新鮮的燕麥想必對餓肚子的駱駝來說是一頓美味佳餚。" + }, + "name": "Bag of Oats", + "name_localized": { + "deDE": "[ms]Sack Hafer", + "esES": "[fs]Bolsa de avena", + "esMX": "Bolsa de Avena", + "frFR": "[ms]Sac d'avoine", + "itIT": "[fs]Borsa d'Avena", + "jaJP": "麦の袋", + "koKR": "귀리 주머니", + "plPL": "[fs]Torba z owsem", + "ptBR": "[ms]Saco de Aveia", + "ruRU": "[ms]Мешок овса", + "trTR": "Yulaf Torbası", + "zhCN": "一袋燕麦", + "zhTW": "一袋燕麥" + } + }, + "QST_Kehj_GeaKul_FetchMinor_06_Trinkets": { + "flavor": "These scent glands were harvested from the Khazra's abdomen. In this fresh state, they ooze a liquid that is noticeably pungent and musky.", + "flavor_localized": { + "deDE": "Diese Duftdrüsen werden aus dem Unterleib der Khazra gesammelt. Wenn sie so frisch sind, sondern sie eine Flüssigkeit mit auffallend stechendem, moschusartigem Geruch aus.", + "esES": "Estas glándulas odoríferas se extrajeron del abdomen de un khazra. Como aún están frescas, supuran un líquido de fuerte olor almizclado.", + "esMX": "Estas glándulas olorosas se obtuvieron del abdomen de un Khazra. En este estado fresco, supuran un líquido que es notablemente intenso y almizcleño.", + "frFR": "Ces glandes odorantes ont été prélevées sur des abdomens de Khazra. Dans cet état actuel de fraîcheur, un liquide à la forte odeur âcre et musquée s'en écoule.", + "itIT": "Queste ghiandole odorifere sono state prese dall'addome di un khazra. Quando sono fresche come queste, trasudano un liquido pungente e muschiato.", + "jaJP": "カズラの腹部から採取された香腺。新鮮な状態の香腺からは、刺激的な麝香のような臭いの液体が滴っている。", + "koKR": "카즈라의 복부에서 채취한 향기 분비샘입니다. 신선한 상태에서는 꽤 강한 사향 냄새를 풍기는 액체를 내뿜습니다.", + "plPL": "Te gruczoły zapachowe wydarto z ciała kazry. Ponieważ są świeże, sączy się z nich substancja o mocnym, piżmowym zapachu.", + "ptBR": "Estas glândulas odoríferas foram colhidas do abdômen de khazra. Neste estado fresco, elas soltam um líquido bastante pungente e almiscarado.", + "ruRU": "Железы, добытые из брюха хазры. Пока свежие, источают жидкость с резким мускусным запахом.", + "trTR": "Bu bezeler, Keçi adamın karnından çıkarıldı. Bu taze hâlinde, içinden oldukça keskin ve misk gibi kokan bir sıvı akar.", + "zhCN": "从卡兹拉身上收获的气味腺体。在新鲜的状态下,它们散发的麝香气味过于刺鼻,无法忽视。", + "zhTW": "從卡茲拉腹部採集的香氛腺體,在新鮮的狀態下發出強勁的麝香味。" + }, + "name": "Khazra Glands", + "name_localized": { + "deDE": "[p]Khazradrüsen", + "esES": "[fp]Glándulas de khazra", + "esMX": "Glándulas de Khazra", + "frFR": "[fp]Glandes de Khazra", + "itIT": "[fp]Ghiandole di Khazra", + "jaJP": "カズラの香腺", + "koKR": "카즈라 분비샘", + "plPL": "[p]Gruczoły kazry", + "ptBR": "[fp]Glândulas de Khazra", + "ruRU": "[p]Железы хазра", + "trTR": "Keçi Adam Bezeleri", + "zhCN": "卡兹拉腺体", + "zhTW": "卡茲拉腺體" + } + }, + "QST_Kehj_GeaKul_FetchMinor_07_Journal": { + "flavor": "A treasure goblin dropped this worn journal. Much of the scribbles are illegible, but there are some notes tracking the goblin's movements. A name is written on the inside cover: Ostaf.", + "flavor_localized": { + "deDE": "Ein Schatzgoblin ließ dieses abgenutzte Tagebuch fallen. Das Gekritzel ist größtenteils unleserlich, doch einige Aufzeichnungen beschreiben den Pfad des Goblins. Auf der Innenseite des Einbands steht ein Name: Ostaf.", + "esES": "Este diario ajado se le cayó a un goblin del tesoro. Muchos de sus garabatos son ilegibles, pero hay algunas notas que intentan aclarar los movimientos del goblin. En la cubierta interior hay un nombre: Ostaf.", + "esMX": "Un trasgo del tesoro soltó este desgastado diario. Muchos de los garabatos resultan ilegibles, pero hay algunas notas que siguen los movimientos del trasgo. Un nombre está escrito en el interior de la tapa: Ostaf.", + "frFR": "Un gobelin au trésor a laissé tomber ce journal. Une bonne partie du texte est illisible, mais il y a quelques notes qui détaillent les déplacements du gobelin. Un nom est gravé à l'intérieur de la couverture : Ostaf.", + "itIT": "Un goblin predone ha abbandonato questo diario. La maggior parte degli scarabocchi sono illeggibili, ma alcuni sembrano note sui movimenti del goblin. Dentro la copertina c'è scritto un nome: Ostaf.", + "jaJP": "トレジャーゴブリンが落とした古びた日誌。走り書きのほとんどは判読不能だが、ゴブリンが移動した場所がわかるメモもいくつかみられる。内表紙にはオスタフという名前が書いてある。", + "koKR": "한 보물 고블린이 이 낡은 일지를 떨어뜨렸습니다. 안에 끄적여진 내용은 대부분 읽을 수 없지만, 고블린의 움직임을 추적한 기록이 일부 있습니다. 표지 안쪽에 '오스타프'라는 이름이 적혀 있습니다.", + "plPL": "Wysłużony dziennik upuszczony przez goblina skarbnika. Znaczna część zapisków jest nieczytelna, inne jednak opisują podróże goblina. Na wewnętrznej stronie okładki widnieje imię \"Ostaf\".", + "ptBR": "Um goblin do tesouro deixou cair este diário desgastado. A maioria dos rabiscos é ilegível, mas há anotações sobre os movimentos do goblin. Um nome está escrito na parte interior da capa: Ostaf.", + "ruRU": "Алчный гоблин обронил чей-то старый дневник. Записи в основном не разобрать, но из некоторых можно понять, где носило гоблина. С внутренней стороны обложки написано имя: Остаф.", + "trTR": "Bu yıpranmış günlüğü, bir hazine goblini düşürdü. Yazılanların çoğu okunmuyor ama goblinin hareketlerinden bahseden birkaç not var. İç kapakta bir isim yazılı: Ostaf.", + "zhCN": "一个盗宝地精掉落了这本破旧的日志。大部分潦草的字迹都难以辨认,但有一些笔记写到了地精的行动。封面内页写着一个名字:奥斯塔夫。", + "zhTW": "一名盜寶哥布林掉下了這本老舊的日誌。其中不少是難以理解的鬼畫符,但也寫有追蹤哥布林動向的筆記。內封上寫著一個名字:奧斯塔夫。" + }, + "name": "Old Journal", + "name_localized": { + "deDE": "[ns]Altes Tagebuch", + "esES": "[ms]Diario viejo", + "esMX": "Diario Viejo", + "frFR": "[ms]Vieux journal", + "itIT": "[ms]Vecchio Diario", + "jaJP": "古い日誌", + "koKR": "오래된 일지", + "plPL": "[ms]Stary dziennik", + "ptBR": "[ms]Diário Antigo", + "ruRU": "[ms]Старый дневник", + "trTR": "[n1]Eski Günlük[n2]Eski Günlüğü", + "zhCN": "旧日志", + "zhTW": "舊日誌" + } + }, + "QST_Kehj_HighDesert_ZakFetch_ThiefNote": { + "flavor": "A note written in scratchy handwriting. A hastily drawn image, resembling the Zakarum artifact, is drawn in the corner.", + "flavor_localized": { + "deDE": "Eine in krakeliger Handschrift verfasste Notiz. Ein Bild, das einem Zakarum-Artefakt ähnelt, wurde hastig in die Ecke gezeichnet.", + "esES": "Una nota escrita a mano con una letra irregular. En una esquina se puede ver un apresurado dibujo que se parece al artefacto Zakarum.", + "esMX": "Una nota escrita con letra garabateada. En una esquina tiene una imagen dibujada con prisa, que se parece al artefacto Zakarum.", + "frFR": "Une note écrite d'une main fébrile. Dans un coin, un dessin ressemblant à l'artéfact du Zakarum a été tracé à la hâte.", + "itIT": "Una nota scritta con una calligrafia ruvida. In un angolo è disegnata di fretta un'immagine che rappresenta vagamente il manufatto di Zakarum.", + "jaJP": "掠れた字で書かれたメモ。ザカラムの遺物を模した、急いで描かれた絵が隅に描かれている。", + "koKR": "긁어 쓴 손글씨로 적힌 글입니다. 구석에는 자카룸 유물을 급하게 그린 듯한 그림이 있습니다.", + "plPL": "Notatka skreślona nierównym pismem. W rogu widnieje pospiesznie sporządzony rysunek przedstawiający artefakt Zakarum.", + "ptBR": "Um bilhete escrito em caligrafia brusca. No canto, há uma imagem desenhada às pressas que lembra um artefato de Zakarum.", + "ruRU": "Грубо нацарапанная записка. В углу небрежный набросок закарумского артефакта.", + "trTR": "Titrek bir el yazısıyla yazılmış bir not. Köşesinde alelacele çizilmiş Zakarum eserine benzer bir çizim var.", + "zhCN": "一张潦草的字条。角落里有一幅匆忙画出的图像,类似于萨卡兰姆圣物。", + "zhTW": "字跡潦草的筆記。角落邊畫了一個草圖,代表撒卡蘭姆聖物。" + }, + "name": "Handwritten Note", + "name_localized": { + "deDE": "[fs]Handgeschriebene Notiz", + "esES": "[fs]Nota manuscrita", + "esMX": "Nota Manuscrita", + "frFR": "[fs]Note écrite à la main.", + "itIT": "[fs]Nota Redatta a Mano", + "jaJP": "手書きのメモ", + "koKR": "손글씨로 적힌 쪽지", + "plPL": "[fs]Odręczna notatka", + "ptBR": "[ms]Bilhete Manuscrito", + "ruRU": "[fs]Написанная от руки записка", + "trTR": "El Yazısı Not", + "zhCN": "手写的笔记", + "zhTW": "手寫筆記" + } + }, + "QST_Kehj_HighDesert_ZakarumItem": { + "desc": "OLD DO NOT USE", + "desc_localized": { + "deDE": "VERALTET NICHT VERWENDEN", + "esES": "OLD DO NOT USE", + "esMX": "OBSOLETO, NO USAR", + "frFR": "OLD DO NOT USE", + "itIT": "OLD DO NOT USE", + "jaJP": "OLD DO NOT USE", + "koKR": "사용 안 함", + "plPL": "STARE NIE UŻYWAĆ", + "ptBR": "ANTIGO: NÃO USAR", + "ruRU": "OLD DO NOT USE", + "trTR": "OLD DO NOT USE", + "zhCN": "OLD DO NOT USE", + "zhTW": "過期勿用" + }, + "flavor": "OLD DO NOT USE", + "flavor_localized": { + "deDE": "VERALTET NICHT VERWENDEN", + "esES": "OLD DO NOT USE", + "esMX": "OBSOLETO, NO USAR", + "frFR": "OLD DO NOT USE", + "itIT": "OLD DO NOT USE", + "jaJP": "OLD DO NOT USE", + "koKR": "사용 안 함", + "plPL": "STARE NIE UŻYWAĆ", + "ptBR": "ANTIGO: NÃO USAR", + "ruRU": "OLD DO NOT USE", + "trTR": "OLD DO NOT USE", + "zhCN": "OLD DO NOT USE", + "zhTW": "過期勿用" + }, + "name": "Zakarum Relic - OLD DO NOT USE", + "name_localized": { + "deDE": "[ns]Zakarum-Relikt – VERALTET NICHT VERWENDEN", + "esES": "Zakarum Relic - OLD DO NOT USE", + "esMX": "Reliquia Zakarum - OBSOLETO, NO USAR", + "frFR": "[fs]Relique du Zakarum - OLD DO NOT USE", + "itIT": "Zakarum Relic - OLD DO NOT USE", + "jaJP": "Zakarum Relic - OLD DO NOT USE", + "koKR": "자카룸 유물 - 사용 안 함", + "plPL": "[fs]Relikwia Zakarum – STARE NIE UŻYWAĆ", + "ptBR": "[fs]Relíquia de Zakarum - ANTIGO: NÃO USAR", + "ruRU": "OLD DO NOT USE", + "trTR": "Zakarum Relic - OLD DO NOT USE", + "zhCN": "萨卡兰姆圣物", + "zhTW": "撒卡蘭姆聖物 - 過期勿用" + } + }, + "QST_Kehj_HighDesert_ZakarumItem2": { + "flavor": "A Zakarum relic used for honoring the dead. Though grime, dust, and blood dull the once impressive craftsmanship, it still brings a feeling of comfort to the followers of the Zakarum faith.", + "flavor_localized": { + "deDE": "Ein Zakarum-Relikt für die Verehrung der Toten. Auch wenn Schmutz, Staub und Blut die einst beeindruckende Handwerkskunst trüben, verleiht es den Anhängern des Zakarumglaubens noch immer ein wohliges Gefühl.", + "esES": "Una reliquia Zakarum usada para honrar a los muertos. A pesar de que la pieza, de antaño impresionante factura, está cubierta de mugre, polvo y sangre, todavía brinda consuelo a los seguidores de esta fe.", + "esMX": "Una reliquia Zakarum utilizada para honrar a los muertos. Aunque la suciedad, el polvo y la sangre opaquen la que otrora fue una impresionante artesanía, aún transmite un sentimiento de consuelo a los seguidores de la fe Zakarum.", + "frFR": "Une relique du Zakarum servant à honorer les morts. Même si la crasse, la poussière et le sang ternissent ce qui devait être autrefois un objet de grande qualité, elle apporte toujours du réconfort aux adeptes de la foi zakarumite.", + "itIT": "Una reliquia di Zakarum utilizzata per onorare i morti. Sebbene la sporcizia, la polvere e il sangue abbiano rovinato la sua ottima fattura, porta comunque sollievo ai seguaci della fede di Zakarum.", + "jaJP": "死者を称えるために使用されたザカラムの遺物。汚れと埃と血糊に塗れて匠の手による見事な工芸品は見る影もなくなっているが、今もザカラム教の信者には安らぎをもたらす。", + "koKR": "망자를 기리는 자카룸 유물입니다. 때와 먼지, 피로 인해 놀라운 솜씨가 빛을 바랬지만, 그래도 자카룸교를 따르는 이들에게는 여전히 위안을 줍니다.", + "plPL": "Zakarumicka relikwia służąca do oddawania czci zmarłym. Choć pod warstwami sadzy, brudu i krwi trudno dostrzec ogromny kunszt, z jakim ją wykonano, to nadal przynosi ukojenie wyznawcom Zakarum.", + "ptBR": "Uma relíquia de Zakarum usada para homenagear os mortos. Apesar da sujeira, poeira e sangue cobrindo o trabalho outrora impressionante, ela ainda traz uma sensação de conforto aos seguidores da fé Zakarum.", + "ruRU": "Закарумская реликвия для воздания почестей мертвым. Сквозь грязь, пыль и кровь проблескивает шедевр искусного мастера. Эта вещь все еще дарит чувство покоя последователям Закарума.", + "trTR": "Ölmüşleri şereflendirmek için kullanılan bir Zakarum kalıntısı. Kir, toz ve kan bir zamanlar etkileyici denebilecek zanaatkarlığı görmeyi engellese de hâlâ Zakarum inancına bağlı insanlara huzur veriyor.", + "zhCN": "萨卡兰姆圣物,用来纪念死者。虽然尘垢和血痕令优异的做工不再显得光鲜夺目,但它依然能为萨卡兰姆信仰的追随者带来抚慰。", + "zhTW": "用於紀念死者的撒卡蘭姆聖物。儘管其優異的作工埋沒在塵土和血汙之下,但仍舊能為撒卡蘭姆的信徒帶來慰藉。" + }, + "name": "Zakarum Holy Relic", + "name_localized": { + "deDE": "[ns]Heiliges Relikt der Zakarum", + "esES": "[fs]Reliquia sagrada Zakarum", + "esMX": "Reliquia Santa de los Zakarum", + "frFR": "[fs]Relique sacrée du Zakarum", + "itIT": "[fs]Reliquia Sacra di Zakarum", + "jaJP": "ザカラムの聖遺物", + "koKR": "자카룸 신성 유물", + "plPL": "[fs]Uświęcona relikwia Zakarum", + "ptBR": "[fs]Relíquia Sagrada de Zakarum", + "ruRU": "[fs]Реликвия Закарума", + "trTR": "Kutsal Zakarum Kalıntısı", + "zhCN": "萨卡兰姆神圣圣物", + "zhTW": "撒卡蘭姆聖物" + } + }, + "QST_Kehj_Infection_01_CurePlant": { + "flavor": "The small, fragile flower of a Kehjistan palm tree. Despite its beautiful colors, it has a pungent aroma like rotting flesh.", + "flavor_localized": { + "deDE": "Die kleine, fragile Blüte einer Palme aus Kehjistan. Trotz ihrer wunderschönen Farben verströmt sie ein abstoßendes Aroma, das an verfaultes Fleisch erinnert.", + "esES": "La pequeña y frágil flor de una palmera de Kehjistan. A pesar de la belleza de sus colores, su fuerte fragancia recuerda a la carne podrida.", + "esMX": "La flor pequeña y frágil de una palmera de Kehjistán. A pesar de sus bellos colores, tiene un olor penetrante a carne podrida.", + "frFR": "La petite fleur délicate d'un palmier du Kehjistan. Malgré ses couleurs éclatantes, elle dégage une odeur âcre rappelant la chair putréfiée.", + "itIT": "Il piccolo e delicato fiore di una palma del Kehjistan. Malgrado i bellissimi colori, emana un aroma pungente come di carne in decomposizione.", + "jaJP": "ケジスタンのヤシの木に咲く、小さく儚げな花。美しい色合いとは裏腹に、腐った肉のような刺激的な臭いを放つ。", + "koKR": "케지스탄 야자나무에 피는 작고 연약한 꽃입니다. 색은 아름답지만, 썩는 고기처럼 지독한 냄새를 풍깁니다.", + "plPL": "Niewielki, delikatny kwiat kedżystańskiego drzewa palmowego. Mimo przepięknych kolorów, odstręcza mocnym zapachem przywodzącym na myśl gnijące ryby.", + "ptBR": "A pequena e frágil flor de uma palmeira do Kehjistão. Apesar das belas cores, ela tem um aroma pungente de carne em decomposição.", + "ruRU": "Маленький хрупкий цветок кеджистанской пальмы. Несмотря на красоту, он воняет гниющей плотью.", + "trTR": "Kehjistan palmiyesinin küçük, narin çiçeği. Güzel renklerine rağmen çürümüş et gibi kokuyor.", + "zhCN": "长在凯基斯坦棕榈树上脆弱的小花朵。尽管它的颜色很漂亮,但是它会散发一种像腐肉一样的刺鼻气味。", + "zhTW": "一種卡基斯坦棕櫚樹開出的脆弱小花。儘管有著漂亮的顏色,卻散發出猶如腐屍的強勁氣味。" + }, + "name": "Ghost Palm Flower", + "name_localized": { + "deDE": "[fs]Geisterpalmblüte", + "esES": "[fs]Flor de palmera fantasma", + "esMX": "[fs]Flor de Palma Fantasmal", + "frFR": "[fs]Fleur de palmier fantôme", + "itIT": "[ms]Fiore di Palma Spettrale", + "jaJP": "幽霊ランの花", + "koKR": "유령 야자 꽃", + "plPL": "[ms]Kwiat widmodłoni", + "ptBR": "[fs]Flor da Palmeira Fantasma", + "ruRU": "[ms]Цветок призрачной пальмы", + "trTR": "Hayalet Palmiye Çiçeği", + "zhCN": "幽灵棕榈花", + "zhTW": "鬼魂棕櫚花" + } + }, + "QST_Kehj_Infection_01_CurePlant_CellarBound": { + "desc": "Bound to Mahjoob's Safehouse", + "desc_localized": { + "deDE": "Gebunden an Mahjoobs sicheres Versteck", + "esES": "Dirigida al Refugio de Mahjoob.", + "esMX": "Vinculada al refugio de Mahjoob", + "frFR": "En lien avec le refuge de Mahjoob.", + "itIT": "Vincolato al Rifugio di Mahjoob", + "jaJP": "マージューブの隠れ家にバインド済み", + "koKR": "마주브의 은신처에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Kryjówką Mahjoba", + "ptBR": "Vinculada ao Refúgio de Mahjoob", + "ruRU": "Используется в убежище Маджуба", + "trTR": "Mahjoob'un Güvenli Evi'ne bağlı", + "zhCN": "属于玛哈尤布的安全屋", + "zhTW": "區域綁定:馬喬布的密屋" + }, + "flavor": "The small, fragile flower of a Kehjistan palm tree. Despite its beautiful colors, it has a pungent aroma like rotting flesh.", + "flavor_localized": { + "deDE": "Die kleine, fragile Blüte einer Palme aus Kehjistan. Trotz ihrer wunderschönen Farben verströmt sie ein abstoßendes Aroma, das an verfaultes Fleisch erinnert.", + "esES": "La pequeña y frágil flor de una palmera de Kehjistan. A pesar de la belleza de sus colores, su fuerte fragancia recuerda a la carne podrida.", + "esMX": "La flor pequeña y frágil de una palmera de Kehjistán. A pesar de sus bellos colores, tiene un olor penetrante a carne podrida.", + "frFR": "La petite fleur délicate d'un palmier du Kehjistan. Malgré ses couleurs éclatantes, elle dégage une odeur âcre rappelant la chair putréfiée.", + "itIT": "Il piccolo e delicato fiore di una palma del Kehjistan. Malgrado i bellissimi colori, emana un aroma pungente come di carne in decomposizione.", + "jaJP": "ケジスタンのヤシの木に咲く、小さく儚げな花。美しい色合いとは裏腹に、腐った肉のような刺激的な臭いを放つ。", + "koKR": "케지스탄 야자나무에 피는 작고 연약한 꽃입니다. 색은 아름답지만, 썩는 고기처럼 지독한 냄새를 풍깁니다.", + "plPL": "Niewielki, delikatny kwiat kedżystańskiego drzewa palmowego. Mimo przepięknych kolorów, odstręcza mocnym zapachem przywodzącym na myśl gnijące ryby.", + "ptBR": "A pequena e frágil flor de uma palmeira do Kehjistão. Apesar das belas cores, ela tem um aroma pungente de carne em decomposição.", + "ruRU": "Маленький хрупкий цветок кеджистанской пальмы. Несмотря на красоту, он воняет гниющей плотью.", + "trTR": "Kehjistan palmiyesinin küçük, narin çiçeği. Güzel renklerine rağmen çürümüş et gibi kokuyor.", + "zhCN": "长在凯基斯坦棕榈树上脆弱的小花朵。尽管它的颜色很漂亮,但是它会散发一种像腐肉一样的刺鼻气味。", + "zhTW": "一種卡基斯坦棕櫚樹開出的脆弱小花。儘管有著漂亮的顏色,卻散發出猶如腐屍的強勁氣味。" + }, + "name": "Ghost Palm Flower", + "name_localized": { + "deDE": "[fs]Geisterpalmblüte", + "esES": "[fs]Flor de palmera fantasma", + "esMX": "Flor de Palma Fantasmal", + "frFR": "[fs]Fleur de palmier fantôme", + "itIT": "[ms]Fiore di Palma Spettrale", + "jaJP": "幽霊ランの花", + "koKR": "유령 야자 꽃", + "plPL": "[ms]Kwiat widmodłoni", + "ptBR": "[fs]Flor da Palmeira Fantasma", + "ruRU": "[ms]Цветок призрачной пальмы", + "trTR": "Hayalet Palmiye Çiçeği", + "zhCN": "幽灵棕榈花", + "zhTW": "鬼魂棕櫚花" + } + }, + "QST_Kehj_Item_PayDue_LockBox": { + "flavor": "A key-locked box, still heavy with coin. Judging by the tool marks, someone tried to pry it open.", + "flavor_localized": { + "deDE": "Eine verschlossene Schatulle, schwer von den vielen Münzen im Inneren. Die Werkzeugspuren lassen darauf schließen, dass jemand versucht hat, sie aufzubrechen.", + "esES": "Una caja cerrada con llave y llena aún de monedas. A juzgar por los arañazos que tiene, alguien ha tratado de abrirla a la fuerza.", + "esMX": "Una caja cerrada con llave, que está pesada aún por el dinero. A juzgar por las marcas de herramientas, alguien intentó abrirla.", + "frFR": "Une cassette verrouillée, remplie de pièces. Aux vues des marques d'outils qui la recouvrent, quelqu'un a sans doute essayé de la forcer.", + "itIT": "Un forziere chiuso a chiave, ancora pieno di monete. A giudicare dai segni, qualcuno ha tentato di aprirlo con la forza.", + "jaJP": "まだ硬貨が詰まった、鍵のかかった箱。道具でついた傷があるので、誰かがこじ開けようとしたのだろう。", + "koKR": "열쇠로 잠긴 상자로, 아직 동전 때문에 묵직합니다. 도구 자국이 있는 것을 보면 누가 억지로 따려고 한 듯합니다.", + "plPL": "Zamykana na klucz szkatułka, wciąż ciężka od monet. Sądząc po śladach, ktoś usiłował wyważyć wieczko.", + "ptBR": "Uma caixa trancada com chave e ainda cheia de moedas. A julgar pelas marcas de ferramenta, alguém tentou abri-la.", + "ruRU": "Тяжелый ящик с замком, в котором бренчат монеты. Судя по отметинам от инструментов, кто-то пытался его открыть.", + "trTR": "Bir anahtarla kilitlenmiş kutu, içinde hâlâ para var. Üzerindeki alet izlerine bakılırsa birisi içini açmaya çalışmış.", + "zhCN": "一个上了锁的箱子,里面仍然装着满满的金币。根据上面的工具痕迹来看,有人试过撬开它。", + "zhTW": "以鑰匙上鎖的盒子,因裝著錢幣而頗有重量。上頭的工具痕跡顯示有被人試圖撬開的跡象。" + }, + "name": "Miners' Lockbox", + "name_localized": { + "deDE": "[fs]Schließkassette der Bergleute", + "esES": "[fs]Caja fuerte de los mineros", + "esMX": "[fs]Caja Fuerte de los Mineros", + "frFR": "[fs]Cassette des mineurs", + "itIT": "[ms]Forziere dei Minatori", + "jaJP": "鉱夫の金庫", + "koKR": "광부의 금고", + "plPL": "[fs]Szkatułka górników", + "ptBR": "[ms]Cofre do Mineiro", + "ruRU": "[ms]Сейф рудокопов", + "trTR": "Madencinin Kilitli Kutusu", + "zhCN": "矿工的保险箱", + "zhTW": "礦工的上鎖箱" + } + }, + "QST_Kehj_KIA_IronWolvesArmor": { + "flavor": "The armor set of a fallen Iron Wolf. Three distinct puncture wounds tell of the soldier's final moments.", + "flavor_localized": { + "deDE": "Das Rüstungsset eines gefallenen Eisenwolfs. Drei deutliche Einstichwunden zeugen von den letzten Momenten des Soldaten.", + "esES": "Conjunto de armadura de un Lobo de Hierro caído. Tiene tres agujeros diferentes que inducen a pensar cómo murió el soldado.", + "esMX": "El conjunto de armadura de un soldado de los Lobos de Hierro que cayó. Tres heridas penetrantes bien marcadas explican sus momentos finales.", + "frFR": "L'armure d'un Loup de fer tombé au combat. Trois plaies circulaires bien distinctes témoignent des derniers instants du soldat.", + "itIT": "Il completo di un Lupo di Ferro caduto. Tre ferite da perforazione distinte narrano gli ultimi momenti del soldato.", + "jaJP": "堕落した鉄狼団の鎧一式。3つの刺し傷は、兵士の最期を物語っている。", + "koKR": "전사한 강철늑대단원의 방어구입니다. 세 군데에 뚫린 자국이 있어, 병사의 마지막 순간을 짐작할 수 있습니다.", + "plPL": "Pancerz poległego Żelaznego Wilka. Trzy charakterystyczne rany kłute wiele mówią o ostatnich chwilach żołnierza.", + "ptBR": "O conjunto de armadura de um Lobo de Ferro caído. Três perfurações distintas revelam como foram os momentos finais do soldado.", + "ruRU": "Комплект доспехов павшего Стального Волка. Три отчетливых прокола дают понять, что случилось в последние минуты его жизни.", + "trTR": "Düşmüş bir Demir Kurdun zırh seti. Üç belirgin delinme yarası, bu askerin son anlarında ne yaşadığını açıklıyor.", + "zhCN": "一套阵亡铁狼的护甲。三个不同位置的刺伤表明了士兵的最后结局。", + "zhTW": "罹難鐵狼衛士的防具。三處鮮明的穿刺傷口透露了這名士兵的下場。" + }, + "name": "Battered Iron Wolf Armor", + "name_localized": { + "deDE": "[fs]Ramponierte Eisenwolfrüstung", + "esES": "[fs]Armadura de Lobo de Hierro maltrecha", + "esMX": "Armadura Maltrecha de Lobo de Hierro", + "frFR": "[fs]Armure de Loup de fer en piteux état", + "itIT": "[fs]Armatura del Lupo di Ferro Malconcia", + "jaJP": "傷んだ鉄狼団員の鎧", + "koKR": "우그러진 강철늑대단 방어구", + "plPL": "[ms]Sfatygowany pancerz Żelaznego Wilka", + "ptBR": "[fs]Armadura de Lobo de Ferro Danificada", + "ruRU": "[p]Помятые доспехи Стального Волка", + "trTR": "Hırpalanmış Demir Kurt Zırhı", + "zhCN": "破损的铁狼护甲", + "zhTW": "破損的鐵狼衛隊護甲" + } + }, + "QST_Kehj_LadyOasis_Conduit": { + "desc": "Bound to Vizjerei Athenaeum", + "desc_localized": { + "deDE": "Gehört zum Athenäum der Vizjerei", + "esES": "Vinculado al Ateneo de los Vizjerei.", + "esMX": "Se usa en el Ateneo Vizjerei", + "frFR": "En lien avec l'athenæum vizjerei.", + "itIT": "Vincolato all'Ateneo dei Vizjerei", + "jaJP": "ヴィジェレイの図書室にバインド済み", + "koKR": "비제레이 학당에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Ateneum Vizjerei", + "ptBR": "Vinculado ao Ateneu Vizjerei", + "ruRU": "Используется в Читальне визджереев", + "trTR": "Vizjerei Kütüphanesi'ne bağlı", + "zhCN": "属于维兹杰雷阅览室", + "zhTW": "區域綁定:費斯傑利圖書館" + }, + "flavor": "This metal conduit surprisingly has no rust despite the ages of disuse.", + "flavor_localized": { + "deDE": "Diese Metallverbindung ist überraschenderweise frei von Rost, obwohl sie seit ewiger Zeit nicht genutzt wurde.", + "esES": "Este conducto de metal no se ha oxidado a pesar de que lleva muchísimo tiempo sin usarse.", + "esMX": "Este conducto de metal sorprendentemente no tiene óxido a pesar de los años de desuso.", + "frFR": "Malgré des années d'inactivité, ce conduit métallique ne montre étonnamment aucun signe de rouille.", + "itIT": "Questo condotto di metallo stranamente non è arrugginito nonostante gli anni di inutilizzo.", + "jaJP": "金属製のこの導管は、長年使用されなかったにもかかわらず錆が皆無である。", + "koKR": "이 금속 도관은 놀랍게도 아주 오랫동안 사용하지 않았지만 녹슨 곳이 전혀 없습니다.", + "plPL": "Mimo wielu wieków użytkowania, na tym metalowym przekaźniku nie ma śladu rdzy.", + "ptBR": "Surpreendentemente, este condutor de metal não está enferrujado apesar de não ser usado há eras.", + "ruRU": "Этот металлический проводник на удивление чист – ни следа ржавчины, даже несмотря на то, что его многие годы никто не использовал.", + "trTR": "Bu metal kanal, yıllarca kullanılmamasına rağmen hiç pas tutmamış.", + "zhCN": "这种金属导体废弃了这么多年,依然没有锈渍。", + "zhTW": "這個金屬媒介儘管長年未經使用,卻意外地毫無鏽蝕痕跡。" + }, + "name": "Magical Conduit", + "name_localized": { + "deDE": "[fs]Magische Verbindung", + "esES": "[ms]Conducto mágico", + "esMX": "Conducto Mágico", + "frFR": "[ms]Conduit magique", + "itIT": "[ms]Condotto Magico", + "jaJP": "不思議な導管", + "koKR": "마법 도관", + "plPL": "[ms]Magiczny przekaźnik", + "ptBR": "[ms]Condutor Mágico", + "ruRU": "[ms]Магический проводник", + "trTR": "[n1]Sihirli Kanal[n2]Sihirli Kanalı", + "zhCN": "魔法导体", + "zhTW": "魔法媒介" + } + }, + "QST_Kehj_LadyOasis_IzelGem": { + "flavor": "This glass vial that Izel possesses radiates warmth and pulsates faintly.", + "flavor_localized": { + "deDE": "Diese Glasphiole im Besitz von Izel strömt Wärme aus und pulsiert schwach.", + "esES": "Este vial de cristal de Izel irradia calidez y emite débiles pulsos.", + "esMX": "Este vial de vidrio que Izel posee irradia calor y pulsa débilmente.", + "frFR": "Cette fiole de verre, propriété d'Izel, bat faiblement et irradie de chaleur.", + "itIT": "Questa fiala di vetro di Izel irradia calore e pulsa debolmente.", + "jaJP": "アイゼルが所有するこのガラス瓶は、微かに脈打ち温もりを放っている。", + "koKR": "아이젤이 소유했던 이 유리 약병에서는 희미한 온기가 맥동하며 퍼져 나옵니다.", + "plPL": "Ta szklana fiolka, w której skrywa się Izela, emanuje ciepłem i leciutko drga.", + "ptBR": "Este frasco de vidro de Izel irradia calor e pulsa suavemente.", + "ruRU": "Этот стеклянный флакон Изель излучает тепло и слабо пульсирует.", + "trTR": "Izel'in sahip olduğu bu cam şişe ısı yayıyor ve zayıfça titreşiyor.", + "zhCN": "伊泽尔支配的这个玻璃瓶散发着温暖,并发出微弱的脉动。", + "zhTW": "埃澤爾持有的這個玻璃瓶散發出熱度,還有微微的脈動。" + }, + "name": "Izel", + "name_localized": { + "deDE": "[fs]Izel", + "esES": "[fs]Izel", + "esMX": "Izel", + "frFR": "[fs]Izel", + "itIT": "[fs]Izel", + "jaJP": "アイゼル", + "koKR": "아이젤", + "plPL": "[fs]Izela", + "ptBR": "[fs]Izel", + "ruRU": "[fs]Изель", + "trTR": "Izel", + "zhCN": "伊泽尔", + "zhTW": "埃澤爾" + } + }, + "QST_Kehj_LadyOasis_Stone": { + "flavor": "This glass vial fits in the palm of your hand. The glass is fogged and dull from age, but faint writing can still be seen. Its tongue is unknown to you.", + "flavor_localized": { + "deDE": "Diese Glasphiole passt genau in Eure Hand. Mit der Zeit wurde das Glas milchig und trüb, doch eine Schrift lässt sich noch schwach erkennen. Die Sprache ist Euch nicht bekannt.", + "esES": "Este vial te cabe en la palma de la mano. El cristal ha perdido la transparencia con el paso de los años, pero aún se atisba en él una escritura casi borrada. El idioma te resulta desconocido.", + "esMX": "Este vial de vidrio se ajusta a la palma de tu mano. El vidrio está empañado y es opaco por sus años, pero una tenue escritura aún puede verse. El idioma es desconocido para ti.", + "frFR": "Cette fiole de verre tient dans le creux de la main. Le verre est voilé et terni par le temps, mais vous y distinguez encore une inscription dans une langue qui vous est inconnue.", + "itIT": "La fiala di vetro entra nel palmo della mano. Il vetro è appannato e sbiadito dal tempo, ma si riesce ancora a leggere una frase. È scritta in una lingua a te sconosciuta.", + "jaJP": "手の平に収まる大きさのガラス瓶。経年により光沢がなくなり白く濁っているが、今もうっすらと文字が見える。ただしどの言語かは不明だ。", + "koKR": "이 유리 약병은 손에 쏙 들어갑니다. 오랜 세월에 유리가 흐려졌지만, 이해할 수 없는 언어로 적힌 희미한 글귀는 여전히 눈에 띕니다.", + "plPL": "Fiolka mieści się w dłoni. Szkło zmatowiało od starości, ale nadal widoczne są na nim jakieś niewyraźne słowa – niestety w nieznanym ci języku.", + "ptBR": "Este frasco de vidro cabe na palma da mão. O vidro está embaçado e opaco devido ao tempo, mas ainda é possível ver uma escrita desbotada. O idioma é desconhecido.", + "ruRU": "Стеклянный фиал ложится вам в руку. Стекло затуманилось и потускнело от времени, но надпись еще можно разглядеть, хотя язык вам незнаком.", + "trTR": "Bu cam şişe avucunuzun içine sığıyor. Camı eskiliğinden dolayı buğulu ve mat ama soluk yazı hâlâ okunabiliyor. Yazının dilini bilmiyorsun.", + "zhCN": "这个玻璃瓶很适合你的手掌大小。虽然玻璃因为年代久远而变得不太通透,但仍能看到模糊的字迹。你看不懂写的是什么。", + "zhTW": "這個玻璃小瓶剛好可以握在你的手中。瓶身因歲月久遠而髒汙模糊,但上頭寫的字仍隱約可見。你並不知道這是哪種語言。" + }, + "name": "Vizjerei Vessel", + "name_localized": { + "deDE": "[ns]Gefäß der Vizjerei", + "esES": "[ms]Recipiente de los Vizjerei", + "esMX": "Receptáculo Vizjerei", + "frFR": "[ms]Réceptacle vizjerei", + "itIT": "[ms]Ricettacolo dei Vizjerei", + "jaJP": "ヴィジェレイの器", + "koKR": "비제레이 그릇", + "plPL": "[ns]Naczynie Vizjerei", + "ptBR": "[ms]Receptáculo Vizjerei", + "ruRU": "[ms]Сосуд визджерей", + "trTR": "Vizjerei Çanağı", + "zhCN": "维兹杰雷容器", + "zhTW": "費斯傑利容器" + } + }, + "QST_Kehj_LadyoftheOasis_Gem_Flippy": { + "desc": "Bound to Dismal Foothills", + "desc_localized": { + "deDE": "Gehört zum Trostlosen Vorgebirge", + "esES": "Vinculado a las Estribaciones Deprimentes.", + "esMX": "Se usa en las Laderas Funestas", + "frFR": "En lien avec les collines lugubres.", + "itIT": "Vincolato alle Colline Lugubri", + "jaJP": "陰鬱なる山麓にバインド済み", + "koKR": "쓸쓸한 언덕에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Odstręczającymi Wzgórzami", + "ptBR": "Vinculado às Colinas Lúgubres", + "ruRU": "Используется в Мрачных предгорьях", + "trTR": "Kasvetli Bayırlar'a bağlı", + "zhCN": "属于阴郁山麓", + "zhTW": "區域綁定:悲鬱丘陵" + }, + "flavor": "The Yellow Lotus leaves are covered in a sticky clear film.", + "flavor_localized": { + "deDE": "Die Blätter des Gelben Lotus sind mit einem klebrigen, durchsichtigen Film überzogen.", + "esES": "Las hojas del loto amarillo están cubiertas de una película pegajosa y transparente.", + "esMX": "Las hojas del Loto Amarillo están cubiertas de una película transparente y pegajosa.", + "frFR": "Les feuilles de lotus jaune sont recouvertes d'un film clair et collant.", + "itIT": "Le foglie del loto giallo sono ricoperte da una pellicola trasparente e appiccicosa.", + "jaJP": "黄色い蓮の葉は、粘着性のある透明な膜に覆われている。", + "koKR": "노란 연꽃의 잎은 끈끈하고 투명한 막에 덮여 있습니다.", + "plPL": "Liście żółtego lotosu pokrywa warstwa lepkiej substancji.", + "ptBR": "As folhas de lótus-amarelo estão cobertas por uma película translúcida e grudenta.", + "ruRU": "Листья желтого лотоса покрыты липкой прозрачной пленкой.", + "trTR": "Sarı Nilüfer yaprakları, yapışkan ve şeffaf bir örtüyle kaplı.", + "zhCN": "黄莲花的叶子上覆盖着一层黏糊糊的透明薄膜。", + "zhTW": "黃蓮花的葉子上覆蓋著一層透明黏膜。" + }, + "name": "Yellow Lotus", + "name_localized": { + "deDE": "[ms]Gelber Lotus", + "esES": "[ms]Loto amarillo", + "esMX": "Loto Amarillo", + "frFR": "[ms]Lotus jaune", + "itIT": "[ms]Loto Giallo", + "jaJP": "黄色い蓮", + "koKR": "노란 연꽃", + "plPL": "[ms]Żółty lotos", + "ptBR": "[ms]Lótus-amarelo", + "ruRU": "[ms]Желтый лотос", + "trTR": "[n1]Sarı Nilüfer[n2]Sarı Nilüferi", + "zhCN": "黄莲花", + "zhTW": "黃蓮花" + } + }, + "QST_Kehj_LonelyWolf_02_BanditNote": { + "desc": "Bound to Tunnels Beneath the Oasis", + "desc_localized": { + "deDE": "Gehört zu den Tunneln unter der Oase.", + "esES": "Vinculada a los Túneles bajo el Oasis", + "esMX": "Se usa en los Túneles Bajo el Oasis", + "frFR": "En lien avec les tunnels sous l'oasis.", + "itIT": "Vincolo alle Gallerie Sotto l'Oasi", + "jaJP": "オアシスの地下トンネルにバインド済み", + "koKR": "오아시스 아래의 굴에 귀속되어 있습니다.", + "plPL": "Przedmiot powiązany z Tunelami pod Oazą", + "ptBR": "Vinculado aos Túneis Sob o Oásis", + "ruRU": "Используется в туннелях под оазисом", + "trTR": "Vahanın Altındaki Tüneller'e bağlı", + "zhCN": "属于绿洲之下的隧道", + "zhTW": "區域綁定:綠洲地道" + }, + "flavor": "A weathered stone affixed on a simple metal chain. An occultist symbol has been carefully carved onto the stone's surface.", + "flavor_localized": { + "deDE": "Ein verwitterter Stein, der an einer einfachen Metallkette befestigt ist. In seine Oberfläche wurde mit großer Sorgfalt ein okkultistisches Symbol geritzt.", + "esES": "Una piedra desgastada acoplada a una cadena de metal sencilla. Alguien ha grabado con esmero un símbolo ocultista sobre su superficie.", + "esMX": "Una piedra desgastada fijada en una simple cadena de metal. La piedra tiene tallado un símbolo ocultista.", + "frFR": "Une pierre érodée fixée sur une simple chaîne de métal. Un symbole occulte a été minutieusement gravé sur sa surface.", + "itIT": "Una pietra consunta con una catena di metallo semplice. Sulla sua superficie è stato inciso con cura il simbolo di un occultista.", + "jaJP": "簡素な金属の鎖に取り付けられた古びた石。石の表面には、狂信者のシンボルが丁寧に彫り込まれている。", + "koKR": "소박한 금속 사슬에 닳은 돌이 붙어 있는 장신구입니다. 돌의 표면에는 비술사의 상징이 섬세하게 새겨져 있습니다.", + "plPL": "Zmurszały kamyk zawieszony na prostym metalowym łańcuszku. Na powierzchni kamienia starannie wyryto okultystyczny symbol.", + "ptBR": "Uma pedra desgastada presa a uma simples corrente de metal. Um símbolo do ocultismo foi esculpido cuidadosamente na superfície da pedra.", + "ruRU": "Истертый камень на простой металлической цепочке. На поверхности камня аккуратно вырезан оккультный символ.", + "trTR": "Basit bir metal zincire takılan yıpranmış bir taş. Taşın yüzeyinde dikkatlice oyulmuş olan bir okültist sembolü var.", + "zhCN": "简单的金属链上固定着一颗风化的石头。石头表面精心雕刻着一个秘术师符号。", + "zhTW": "以簡單金屬鍊串起的華麗勳章。上頭刻有玄術師的記號。" + }, + "name": "Cultist Trinket", + "name_localized": { + "deDE": "[ns]Kultisten-schmuckstück", + "esES": "[fs]Baratija de cultor", + "esMX": "Baratija de Cultista", + "frFR": "[ms]Colifichet de sectateur", + "itIT": "[ms]Monile del Cultista", + "jaJP": "邪教徒の装身具", + "koKR": "이교도 메달", + "plPL": "[ms]Drobiazg Kultystów", + "ptBR": "[ms]Pingente Cultista", + "ruRU": "Подвеска сектанта", + "trTR": "Tarikatçı Biblosu", + "zhCN": "邪教徒饰品", + "zhTW": "教徒勳章" + } + }, + "QST_Kehj_LowDesert_DropGift_Innkeeper01": { + "flavor": "A lost shipment originally destined for Aih'Setal, the Gea Kul innkeeper.", + "flavor_localized": { + "deDE": "Eine verlorene Lieferung, die ursprünglich für Aih'Setal, die Gastwirtin von Gea Kul, bestimmt war.", + "esES": "Un cargamento perdido destinado en su momento a Aih'Setal, la posadera de Gea Kul.", + "esMX": "Un cargamento perdido que estaba originalmente destinado a Aih'Setal, el posadero de Gea Kal.", + "frFR": "Une cargaison perdue qui était à l'origine destinée à Aih'Setal, l'aubergiste de Gea Kul.", + "itIT": "Una spedizione perduta, destinata in origine ad Aih'setal, la locandiera di Gea Kul.", + "jaJP": "ジー・カルの宿の主人、アイセタルに送られるはずだった失われた荷物。", + "koKR": "본래 게아 쿨의 여관 관리인인 아이세탈에게 가야 하는 분실 화물입니다.", + "plPL": "Zagubiony ładunek, który miał dotrzeć do Aih'Setal, karczmarki z Gea Kul.", + "ptBR": "Um carregamento perdido destinado originalmente a Aih'Setal, a taverneira de Gea Kol.", + "ruRU": "Потерявшаяся по пути посылка, отправленная Айх'сеталь, хозяйке таверны в Геа-Куль.", + "trTR": "Orijinal alıcısı, Gea Kul hancısı Aih'Setal olan kayıp bir sevkiyat.", + "zhCN": "这件丢失的货物原本是寄给吉·库尔旅店老板艾赫赛塔。", + "zhTW": "預定要交給吉庫爾旅店老闆艾瑟陶的失蹤貨物。" + }, + "name": "Battered Shipment", + "name_localized": { + "deDE": "[fs]Ramponierte Lieferung", + "esES": "[ms]Cargamento maltrecho", + "esMX": "Cargamento Maltrecho", + "frFR": "[fs]Cargaison abîmée", + "itIT": "[ms]Pacchetto Malconcio", + "jaJP": "ボロボロの荷物", + "koKR": "닳아 해진 화물", + "plPL": "[ms]Sfatygowany ładunek", + "ptBR": "[ms]Carregamento Danificado", + "ruRU": "[ms]Побитый ящик", + "trTR": "[n1]Hırpalanmış Sevkiyat[n2]Hırpalanmış Sevkiyatı", + "zhCN": "破烂的货物", + "zhTW": "毀壞的貨物" + } + }, + "QST_Kehj_LowDesert_RareHarvest_Herb": { + "flavor": "An unusual mushroom picked while harvesting herbs in Kehjistan.", + "flavor_localized": { + "deDE": "Ein ungewöhnlicher Pilz, der beim Sammeln von Kräutern in Kehjistan gepflückt wurde.", + "esES": "Una seta poco común encontrada al recoger hierbas en Kehjistan.", + "esMX": "Un hongo inusual recogido al recolectar hierbas en Kehjistán.", + "frFR": "Un champignon atypique ramassé en récoltant des herbes au Kehjistan.", + "itIT": "Un fungo insolito trovato durante la raccolta di erbe nel Kehjistan.", + "jaJP": "ケジスタンでの薬草の収穫の際に採れた珍しいキノコ。", + "koKR": "케지스탄에서 약초를 채집하다가 딴 희한한 버섯입니다.", + "plPL": "Nietypowy grzyb znaleziony podczas zrywania ziół w Kedżystanie.", + "ptBR": "Um cogumelo incomum colhido durante a colheita de ervas no Kehjistão.", + "ruRU": "Необычный гриб. сорванный во время сбора трав в Кеджистане.", + "trTR": "Kehjistan'da bitki toplarken bulunan sıra dışı bir mantar.", + "zhCN": "在凯基斯坦收获草药时采到的一顶不寻常的蘑菇。", + "zhTW": "在卡基斯坦採集草藥時採摘的罕見蘑菇。" + }, + "name": "Spotted Mushroom", + "name_localized": { + "deDE": "[ms]Gesprenkelter Pilz", + "esES": "[fs]Seta moteada", + "esMX": "Hongo Manchado", + "frFR": "[ms]Champignon à pois", + "itIT": "[fs]Amanita Muscaria", + "jaJP": "まだら模様のキノコ", + "koKR": "점박이 버섯", + "plPL": "[ms]Nakrapiany grzyb", + "ptBR": "[ms]Cogumelo Manchado", + "ruRU": "[ms]Пятнистый гриб", + "trTR": "[n1]Benekli Mantar[n2]Benekli Mantarı", + "zhCN": "斑点菇", + "zhTW": "斑紋蘑菇" + } + }, + "QST_Kehj_Oasis_DropGift_Innkeeper02": { + "flavor": "A letter that has been handled carelessly, stained with salt and smeared ink. It is addressed to Aih'Setal of Gea Kul.", + "flavor_localized": { + "deDE": "Ein Brief, der nicht sorgsam behandelt wurde, von Salz befleckt und mit Tinte beschmiert. Er ist an Aih'Setal in Gea Kul adressiert.", + "esES": "Una carta que se ha manipulado de manera descuidada y está manchada de sal y tinta. Está dirigida a Aih'Setal, de Gea Kul.", + "esMX": "Una carta manipulada con descuido, manchada con sal y tinta corrida. Está dirigida a Aih'Setal de Gea Kal.", + "frFR": "Une lettre manipulée avec négligence qui est tachée par le sel et dont l'encre a bavé. Elle est adressée à Aih'Setal de Gea Kul.", + "itIT": "Una lettera maneggiata con poca cura, macchiata di sale e con l'inchiostro sbiadito. È indirizzata ad Aih'setal di Gea Kul.", + "jaJP": "いい加減に扱われ、塩とインクの染みがついた手紙。ジー・カルのアイセタル宛てに書かれたものだ。", + "koKR": "함부로 보관해 소금과 잉크로 얼룩진 편지입니다. 수신인은 게아 쿨의 아이세탈입니다.", + "plPL": "List, z którym nie obchodzono się delikatnie. Nosi ślady słonej wody, a atrament jest rozmazany. Zaadresowano go do Aih'Setal z Gea Kul.", + "ptBR": "Uma carta que foi manuseada de forma imprudente, manchada de sal e tinta. Está endereçada a Aih'Setal de Gea Kol.", + "ruRU": "С письмом явно обращались небрежно: оно запачкано солью и следами чернил. Послание адресовано Айх'сеталь из Геа-Куль.", + "trTR": "Özensizce bakılmış, üzerine tuz ve mürekkep bulaşmış bir mektup. Gea Kullu Aih'Setal için yazılmış.", + "zhCN": "这封信没有经过仔细的保管,上面有盐渍和墨渍。是写给吉·库尔的艾赫赛塔的。", + "zhTW": "一封遭到粗魯對待的信,沾有鹽漬和漾開的墨水。收件人為吉庫爾的艾瑟陶。" + }, + "name": "Waterstained Letter", + "name_localized": { + "deDE": "[ms]Brief mit Wasserflecken", + "esES": "[fs]Carta manchada de agua", + "esMX": "Carta con Manchas de Agua", + "frFR": "[fs]Lettre tachée d'eau", + "itIT": "[fs]Lettera Macchiata dall'Acqua", + "jaJP": "水染みのある手紙", + "koKR": "물로 얼룩진 편지", + "plPL": "[ms]Zachlapany list", + "ptBR": "[fs]Carta Manchada de Água", + "ruRU": "[ns]Подмокшее письмо", + "trTR": "[n1]Su Lekeli Mektup[n2]Su Lekeli Mektubu", + "zhCN": "浸水的信件", + "zhTW": "滿是水漬的信" + } + }, + "QST_Kehj_Oasis_FetchMinor_02_Seaweed": { + "flavor": "This alga flourishes in the warm waters of Kehjistan. This particular gutweed has been rotting inside Drowned intestines. The smell is nauseating.", + "flavor_localized": { + "deDE": "Diese Alge gedeiht in den warmen Gewässern Kehjistans. Dieses spezielle Darmkraut ist in den Eingeweiden eines Ertrunkenen verrottet. Der Gestank ist ekelerregend.", + "esES": "Esta alga medra en las aguas cálidas de Kehjistan. Esta hierba estomacal en concreto estuvo pudriéndose en el interior de los intestinos de un ahogado. Su olor es nauseabundo.", + "esMX": "Esta alga crece en las cálidas aguas de Kehjistán. Esta alga en particular se ha estado pudriendo dentro de los intestinos de un Ahogado. El olor es nauseabundo.", + "frFR": "Cette algue prolifère dans les eaux chaudes du Kehjistan. Ces cheveux de mer en particulier ont déjà commencé à se décomposer dans des intestins de Noyé. L'odeur est insoutenable.", + "itIT": "Quest'alga prolifera nelle calde acque del Kehjistan. Questa alga viscerale è marcita dentro gli intestini degli annegati. L'odore è nauseabondo.", + "jaJP": "ケジスタンの温水に繁茂する藻。この特殊なはらわた藻は、溺れし者の内臓の中で腐敗して吐き気を催す臭いを発している。", + "koKR": "케지스탄의 따뜻한 물에서 잘 자라는 해조류입니다. 이 파래는 익사자의 내장에서 썩어가고 있었습니다. 머리가 아찔할 정도의 악취를 풍깁니다.", + "plPL": "Glon spotykany w ciepłych wodach Kedżystanu. Ten konkretny gnił w brzuchu topielca. Zapach przyprawia o mdłości.", + "ptBR": "Esta alga cresce nas águas quentes do Kehjistão. Esta tripalga em particular estava apodrecendo no intestino de Afogados. O cheiro é repugnante.", + "ruRU": "Эти водоросли растут в теплых водах Кеджистана. А конкретно эти гнили внутри кишок утопленника. Запах просто тошнотворный.", + "trTR": "Bu alg, Kehjistan'ın ılık sularında bulunur. Bu özel işkembe otu, Boğulmuş bağırsakların içinde çürümüş. Kokusu mide bulandırıcı.", + "zhCN": "这种藻类会在凯基斯坦温暖的水域中大量繁殖。这份特殊的肠藻已经在冤溺者的肠子里腐烂了。气味令人作呕。", + "zhTW": "這種水藻偏好在卡基斯坦的溫暖水域生長。這個特殊的腸滸苔在海屍的腸胃中腐爛一段時間,發出令人作嘔的氣味。" + }, + "name": "Digested Gutweed", + "name_localized": { + "deDE": "[ns]Verdautes Darmkraut", + "esES": "[fs]Hierba estomacal digerida", + "esMX": "Alga Intestinal Digerida", + "frFR": "[fs]Cheveux de mer digérés", + "itIT": "[fs]Alga Viscerale Digerita", + "jaJP": "消化されたはらわた藻", + "koKR": "소화된 파래", + "plPL": "[ms]Przetrawiony glon", + "ptBR": "[fs]Tripalga Digerida", + "ruRU": "[fs]Переваренная нутряница", + "trTR": "Sindirilmiş İşkembe Otu", + "zhCN": "消化过的肠藻", + "zhTW": "消化過的腸滸苔" + } + }, + "QST_Kehj_Oasis_GeaKulRefugees_Supplies": { + "flavor": "A quaint burlap sack filled with dense, coarse bread, dried meats, and ragged clothing.", + "flavor_localized": { + "deDE": "Ein eigenartiger Leinensack, gefüllt mit dichtem, grobkörnigem Brot, Trockenfleisch und zerlumpter Kleidung.", + "esES": "Un singular saco de arpillera lleno de pan duro y grumoso, cecinas y ropa andrajosa.", + "esMX": "Un saco de arpillera pintoresco lleno de pan tosco y denso, carnes secas y ropa harapienta.", + "frFR": "Un sac de jute bizarre rempli de pain dense, de viande séchée et de vieux haillons.", + "itIT": "Uno strano sacco di iuta pieno di pane duro, carne secca e stracci.", + "jaJP": "重くてきめの粗いパンや、干し肉、ボロボロの服が入った風変りな麻布の袋。", + "koKR": "거칠고 뻑뻑한 빵과 말린 고기, 누더기 같은 옷으로 가득 찬 예스러운 마대 자루입니다.", + "plPL": "Osobliwy worek jutowy wypełniony zbitym gruboziarnistym chlebem, suszonym mięsem i łachmanami.", + "ptBR": "Um curioso saco de estopa cheio de pão rústico, carnes secas e roupas esfarrapadas.", + "ruRU": "Причудливый мешок, забитый сухарями, сушеным мясом и рваной одеждой.", + "trTR": "Taş gibi sert ekmekler, kurutulmuş etler ve yırtık pırtık giysilerle dolu garip bir çuval.", + "zhCN": "一个古色古香的麻布袋,里面装满了厚实的粗面包、肉干和破烂的衣服。", + "zhTW": "別緻的麻布袋,裝滿硬麵包、肉乾和破衣服。" + }, + "name": "Lost Supplies", + "name_localized": { + "deDE": "[p]Verlorene Vorräte", + "esES": "[mp]Suministros perdidos", + "esMX": "Suministros Perdidos", + "frFR": "[fp]Provisions perdues", + "itIT": "[mp]Rifornimenti Perduti", + "jaJP": "失われた物資", + "koKR": "잃어버린 물자", + "plPL": "[p]Zaginione zapasy", + "ptBR": "[mp]Suprimentos Perdidos", + "ruRU": "[p]Потерянные припасы", + "trTR": "[n1]Kayıp Erzak[n2]Kayıp Erzakı", + "zhCN": "遗失的货物", + "zhTW": "遺失的貨物" + } + }, + "QST_Kehj_Oasis_Note_GeaKulNote": { + "desc": "Orders written for the bandits.", + "desc_localized": { + "deDE": "Befehle, die an die Banditen gerichtet sind.", + "esES": "Órdenes escritas para los bandidos.", + "esMX": "Órdenes escritas para los bandidos.", + "frFR": "Une liste d'ordres destinée aux bandits.", + "itIT": "Ordini scritti per i banditi.", + "jaJP": "盗賊に向けて書かれた命令。", + "koKR": "좀도둑을 위한 명령서입니다.", + "plPL": "Rozkazy spisane dla bandytów.", + "ptBR": "Ordens escritas para os bandidos.", + "ruRU": "Приказы для бандитов.", + "trTR": "Eşkıyalar için yazılmış emirler.", + "zhCN": "写给强盗的命令。", + "zhTW": "寫給盜匪的兵令。" + }, + "flavor": "PH: Our spiders have caught threads of an escape by some of our debtors. Ensure they do not make it to Dahlgur. Bring us their faces so that we may show the cost of avoiding your debts.", + "flavor_localized": { + "deDE": "Unseren Spinnen sind Informationen über die Flucht einiger unserer Schuldner ins Netz gegangen. Stellt sicher, dass sie Dahlgur nicht erreichen. Bringt uns ihre Gesichter als Warnung an alle, die sich ihren Schulden entziehen wollen.", + "esES": "Nuestras arañas dicen que algunos de nuestros deudores han huido. No permitas que lleguen a Dahlgur. Tráenos sus rostros para que podamos demostrar qué pasa cuando se intentan evadir las deudas.", + "esMX": "Nuestras arañas han encontrado rastros de una fuga de algunos de nuestros deudores. Asegúrate de que no lleguen a Dahlgur. Tráenos sus rostros para que podamos mostrar lo que pasa cuando alguien no paga sus deudas.", + "frFR": "Nos araignées ont découvert la trame d'une évasion impliquant certains de nos débiteurs. Veillez à ce qu'ils n'arrivent jamais à Dahlgur. Et rapportez-nous leurs visages, tout le monde doit savoir ce qu'il en coûte de vouloir échapper à ses obligations.", + "itIT": "PH: I nostri ragni hanno saputo che alcuni nostri debitori vogliono fuggire. Assicurati che non arrivino a Dahlgur. Portaci i loro volti, così che capiscano cosa si rischia a fuggire dai propri debiti.", + "jaJP": "PH: 我々の蜘蛛たちによると、債務者から逃亡者が出たらしい。ダルガーにたどり着かせるな。逃亡者の頭を持ってこい。負債を踏み倒そうとした代償の見せしめになるかもしれん。", + "koKR": "임시: 우리 거미들이 몇몇 채무자들의 탈출 계획에 대한 실마리를 찾았다. 놈들이 달구르에 당도하지 못하게 막고, 생포한 뒤 데려와라. 빚을 갚지 않은 대가를 똑똑히 보여 줘야 하니까.", + "plPL": "W sieci naszych pająków wpadły wieści o ucieczce niektórych dłużników. Powstrzymaj ich przed dotarciem do Dalguru. Przynieś nam ich twarze, byśmy mogli zademonstrować cenę uchylania się od spłacania długów.", + "ptBR": "PH: Nossas aranhas perceberam uma fuga por alguns de nossos devedores. Certifique-se de que não cheguem a Dahlgur. Trague seus rostos para que possamos mostrar o custo de fugir das dívidas.", + "ruRU": "PH: Паучки прознали, что кое-кто из наших должников сделал ноги. Нельзя, чтобы они добрались до Далгура. Срежь с них лица и принеси нам, чтобы всем стало ясно, что бывает с теми, кто не платит по счетам.", + "trTR": "PH: Örümceklerimiz, bazı borçluların kaçmaya çalıştığını yakaladı. Dahlgur'a ulaşmadıklarından emin ol. Borçlarını ödememenin bedelini gösterebilmemiz için yüzlerini bize getir.", + "zhCN": "我们的蜘蛛获得了部分债务人逃亡的线索。确保他们无法抵达达尔格。把他们的脸给我们带来,这样就能让大家看看躲债的下场了。", + "zhTW": "PH:我們的蜘蛛抓到某些欠債的人逃走的線索。千萬不能讓他們抵達達厄古。把他們的臉摘回來,讓所有人知道逃避債務的後果。" + }, + "name": "Gea Kul Orders", + "name_localized": { + "deDE": "[p]Befehle aus Gea Kul", + "esES": "[fp]Órdenes de Gea Kul", + "esMX": "Órdenes de Gea Kal", + "frFR": "[mp]Ordres de Gea Kul", + "itIT": "[mp]Ordini di Gea Kul", + "jaJP": "ジー・カルの命令", + "koKR": "게아 쿨 명령서", + "plPL": "[p]Rozkazy z Gea Kul", + "ptBR": "[fp]Ordens de Gea Kol", + "ruRU": "[p]Приказы из Геа-Куль", + "trTR": "Gea Kul Emirleri", + "zhCN": "吉·库尔的命令", + "zhTW": "吉庫爾兵令" + } + }, + "QST_Kehj_Oasis_RareHarvest_Ore": { + "flavor": "An unexpected type of ore found while mining in Kehjistan.", + "flavor_localized": { + "deDE": "Eine unerwartete Art von Erz, die beim Erzabbau in Kehjistan gefunden wurde.", + "esES": "Un tipo inesperado de mineral encontrado al excavar en Kehjistan.", + "esMX": "Un tipo de mena inesperado que se encuentra al minar en Kehjistán.", + "frFR": "Un type de minerai singulier trouvé dans une mine du Kehjistan.", + "itIT": "Un tipo di minerale inaspettato, trovato durante l'estrazione nel Kehjistan.", + "jaJP": "ケジスタンで採掘中に発見された、意外な種類の鉱石。", + "koKR": "케지스탄에서 광석을 캐다가 발견한 의외의 광석입니다.", + "plPL": "Nietypowy rodzaj rudy znaleziony podczas przeszukiwania złóż w Kedżystanie.", + "ptBR": "Um tipo de minério inesperado encontrado minerando no Kehjistão.", + "ruRU": "Неожиданный вид руды, найденный в Кеджистане.", + "trTR": "Kehjistan'da madencilik yaparken bulunan alışılmamış bir tür cevher.", + "zhCN": "在凯基斯坦采矿时意外发现的一种矿石。", + "zhTW": "於卡基斯坦採礦時意外發現的一種礦石。" + }, + "name": "Unusual Ore", + "name_localized": { + "deDE": "[ns]Ungewöhnliches Erz", + "esES": "[ms]Mineral poco común", + "esMX": "Mena Inusual", + "frFR": "[ms]Minerai insolite", + "itIT": "[ms]Minerale Insolito", + "jaJP": "珍しい鉱石", + "koKR": "특이한 광석", + "plPL": "[fs]Nietypowa ruda", + "ptBR": "[ms]Minério Incomum", + "ruRU": "[fs]Необычная руда", + "trTR": "[n1]Sıra Dışı Cevher[n2]Sıra Dışı Cevheri", + "zhCN": "不寻常的矿石", + "zhTW": "不尋常的礦石" + } + }, + "QST_Kehj_Penitent_02_Item": { + "flavor": "A small, ornate trinket used by the Knights Penitent to identify informants and other civilian allies.", + "flavor_localized": { + "deDE": "Ein kleines, verziertes Schmuckstück, das von den Rittern der Reue genutzt wird, um Informanten und weitere zivile Verbündete zu erkennen.", + "esES": "Una pequeña y bonita baratija que usan los Caballeros Penitentes para identificar informantes y otros aliados entre los civiles.", + "esMX": "Una pequeña baratija decorada utilizada por los Caballeros Penitentes para identificar informantes y otros aliados civiles.", + "frFR": "Un petit bijou orné dont se servent les chevaliers de la Pénitence pour identifier leurs informateurs et autres alliés civils.", + "itIT": "Un piccolo ninnolo decorato, utilizzato dai Cavalieri Penitenti per identificare gli informatori e altri alleati civili.", + "jaJP": "情報提供者や民間人の味方を特定するために懺悔の騎士が使用する、小さくて華やかな装身具。", + "koKR": "참회의 기사단이 정보원과 기타 민간인 동료를 식별하는 데 사용하는 작고 화려한 장식품입니다.", + "plPL": "Niewielka zdobiona błyskotka używana przez Pokutnych Rycerzy do oznaczania informatorów i innych sojuszników spoza swojego grona.", + "ptBR": "Um pequeno acessório ornamentado usado pelos Cavaleiros Penitentes para identificar informantes e outros aliados civis.", + "ruRU": "Кающиеся Рыцари узнают по этим небольшим узорчатым подвескам осведомителей и других союзников среди горожан.", + "trTR": "Tövbekâr Şövalyeler tarafından muhbir ve diğer sivil müttefikleri tespit etmek için kullanılan küçük bir süslü biblo.", + "zhCN": "华丽的小饰品,悔罪骑士用来识别线人和其他平民盟友。", + "zhTW": "懺悔騎士團使用的一種小飾品,用於辨識線民和熱心民眾。" + }, + "name": "Inquisitor's Insignia", + "name_localized": { + "deDE": "[p]Insignien des Inquisitors", + "esES": "[fs]Insignia de inquisidor", + "esMX": "[fs]Insignia del Inquisidor", + "frFR": "[ms]Insigne d'inquisiteur", + "itIT": "[fs]Insegna dell'Inquisitore", + "jaJP": "審問官の紋章", + "koKR": "심문관의 휘장", + "plPL": "[p]Insygnia Inkwizytora", + "ptBR": "[fs]Insígnia do Inquisidor", + "ruRU": "[ms]Знак инквизитора", + "trTR": "Engizisyoncunun Nişanı", + "zhCN": "检察官的徽章", + "zhTW": "審判官徽記" + } + }, + "QST_Kehj_PinchofPoison_ScorpionGlands": { + "flavor": "Venom is injected through the massive stinger at the tip. These must be handled carefully.", + "flavor_localized": { + "deDE": "Durch den massiven Stachel am Ende wird Gift injiziert. Man muss sehr vorsichtig mit ihnen umgehen.", + "esES": "El veneno se inyecta por el enorme aguijón de la punta. Hay que manipularlas con cuidado.", + "esMX": "El veneno se inyecta con el enorme aguijón en la punta. Hay que manejarlas con cuidado.", + "frFR": "Le venin est injecté par l'énorme dard situé à leur extrémité. Elles doivent être manipulées avec précaution.", + "itIT": "Il veleno viene iniettato tramite l'enorme pungiglione all'estremità. Da maneggiare con estrema cura.", + "jaJP": "先端の巨大な針から毒が注入される。取り扱いに注意が必要。", + "koKR": "끝부분의 커다란 침에는 맹독이 주입되어 있습니다. 각별히 주의해서 다뤄야 합니다.", + "plPL": "Jad wstrzykiwany jest przez ogromny kolec znajdujący się na samym czubku. Obchodź się z nimi ostrożnie.", + "ptBR": "O veneno é injetado através do ferrão enorme na ponta. Manuseie com cuidado.", + "ruRU": "Яд впрыскивается через огромное жало у кончика. Обращайтесь с ними осторожно.", + "trTR": "Zehir, uçtaki büyük iğneden veriliyor. Dokunurken dikkatli olmak lazım.", + "zhCN": "毒液就是通过尖端的巨大毒刺注入的。这些部位必须小心处理。", + "zhTW": "毒液是透過尖端的刺注入的。一定要謹慎處理。" + }, + "name": "Scorpion Venom Glands", + "name_localized": { + "deDE": "[p]Giftdrüsen von Skorpionen", + "esES": "[fp]Glándulas venenosas de escorpión", + "esMX": "Glándulas de Veneno de Escorpión", + "frFR": "[fp]Glandes à venin de scorpion", + "itIT": "[fp]Ghiandole Velenifere di Scorpione", + "jaJP": "サソリの毒分泌腺", + "koKR": "전갈 독샘", + "plPL": "[p]Gruczoły jadowe skorpiona", + "ptBR": "[fp]Glândulas de Veneno de Escorpião", + "ruRU": "[p]Ядовитые железы скорпиона", + "trTR": "Akrep Zehri Bezesi", + "zhCN": "蝎毒腺体", + "zhTW": "蠍子毒腺" + } + }, + "QST_Kehj_Remnants_Note": { + "flavor": "Knights have invaded the city and found the Zakarum records. They think the church members are heretics. We need to get out of here. I will be waiting by the bazaar. Be careful. Yours, Hader", + "flavor_localized": { + "deDE": "Ritter sind in die Stadt einmarschiert und haben die Aufzeichnungen der Zakarum gefunden. Sie halten die Kirchenmitglieder für Ketzer. Wir müssen hier weg. Ich werde am Basar warten. Seid vorsichtig. Viel Glück, Hader", + "esES": "Los caballeros han invadido la ciudad y encontrado los registros Zakarum. Creen que los miembros de la Iglesia son herejes. Tenemos que salir de aquí. Te espero junto al bazar. Ten cuidado. Hader.", + "esMX": "Caballeros han invadido la ciudad y encontraron los registros de los Zakarum. Ellos creen que los miembros de la iglesia son herejes. Debemos salir de aquí. Estaré esperando en el bazar. Ten cuidado. Atentamente, Hader", + "frFR": "Les chevaliers ont envahi la ville et découvert les archives du Zakarum. Ils considèrent les membres de l'Église comme des hérétiques. Nous devons vite quitter cet endroit. Je t'attendrai près du bazar. Fais attention. Hader", + "itIT": "I cavalieri hanno invaso la città e hanno trovato i documenti di Zakarum. Pensano che i membri della chiesa siano eretici. Dobbiamo andarcene da qui. Ti aspetto al bazar. Fai attenzione. Tuo, Hader", + "jaJP": "騎士団が街に侵入し、ザカラムの記録を発見した。彼らは教会員が異端者だと考えている。ここを出なければならない。バザーのそばで待っている。気をつけてくれ。親愛なるヘイダー", + "koKR": "기사들이 도시에 침입해서 자카룸의 기록을 찾아냈어. 그자들은 교회 성도들이 이교도라 생각해. 여길 떠나야 해. 시장에서 기다리고 있을게. 조심해. 하데르가", + "plPL": "Rycerze zaatakowali miasto i odnaleźli dokumenty Zakarum. Mają członków kościoła za heretyków. Musimy się stąd wynosić. Będę czekać przy bazarze. Twój Hader", + "ptBR": "Cavaleiros invadiram a cidade e encontraram os registros de Zakarum. Eles acreditam que os membros da igreja são hereges. Precisamos sair daqui. Eu estarei esperando no bazar. Tome cuidado. Hader.", + "ruRU": "Рыцари ворвались в город и нашли записи закарумитов. Они принимают служителей церкви за еретиков. Нам надо бежать. Встретимся у базара. Будь осторожней. \nЖду. Хейдер.", + "trTR": "Şövalyeler şehri istila etti ve Zakarum kayıtlarını buldular. Kilise üyelerinin kâfir olduğunu düşünüyorlar. Buradan çıkmamız lazım. Pazarın orada bekliyor olacağım. Dikkatli ol. Sevgiler, Hader", + "zhCN": "骑士入侵了这座城市,还发现了萨卡兰姆的记录。他们认为教会成员是异端。我们需要离开这里。我会在集市等你。注意安全。哈德尔", + "zhTW": "騎士入侵了這座城市,他們發現了撒卡蘭姆的紀錄。還認為教會成員是異端分子。我們得離開這裡。我會在市集等你。務必小心。哈德敬上。" + }, + "name": "Crumpled Note", + "name_localized": { + "deDE": "[fs]Zusammengeknüllte Notiz", + "esES": "[fs]Nota arrugada", + "esMX": "Nota Arrugada", + "frFR": "[fs]Note chiffonnée", + "itIT": "[fs]Nota accartocciata", + "jaJP": "丸まったメモ", + "koKR": "구겨진 쪽지", + "plPL": "[fs]Zgnieciona notatka", + "ptBR": "[ms]Bilhete Amassado", + "ruRU": "[fs]Мятая записка", + "trTR": "[n1]Buruşuk Not[n2]Buruşuk Notu", + "zhCN": "皱巴巴的纸条", + "zhTW": "皺皺的字條" + } + }, + "QST_Kehj_Reward_PinchOfPoison_Cache": { + "desc": "Contains Curative Elixirs and the knowledge to make more.", + "desc_localized": { + "deDE": "Enthält heilende Elixiere und das Wissen, wie man weitere herstellt.", + "esES": "Contiene elixires curativos y el conocimiento para crear más.", + "esMX": "Contiene Elíxires Curativos y el conocimiento para preparar más.", + "frFR": "Contient des élixirs curatifs et les connaissances nécessaires pour en fabriquer d'autres.", + "itIT": "Contiene Elisir Curativi e la conoscenza necessaria per prepararne altri.", + "jaJP": "癒しのエリクサーとその製造方法が入っている。", + "koKR": "치료의 비약과 이를 더 만들어낼 수 있는 지식이 담겨 있습니다.", + "plPL": "Zawiera eliksiry lecznicze i wiedzę o tym, jak przygotować ich więcej.", + "ptBR": "Contém elixires curativos e o conhecimento para fazer mais.", + "ruRU": "Содержит целительные эликсиры и их рецепт.", + "trTR": "Şifa Veren İksirler ve daha fazla iksir yapımı bilgisi içerir.", + "zhCN": "包含疗愈药剂以及制作更多药剂的知识。", + "zhTW": "包含治癒靈藥以及製作更多治癒靈藥的知識。" + }, + "flavor": "One of the oldest forms of magic is the brewing of potions. In this case, a tonic versus poisons and other hazardous conditions.", + "flavor_localized": { + "deDE": "Zu den ältesten magischen Künsten gehört das Brauen von Tränken. Hier handelt es sich um ein Tonikum gegen Gifte und andere Gefahren.", + "esES": "Una de las formas más antiguas de magia es la elaboración de pociones. En este caso, se trata de un tónico contra venenos y otras peligrosas afecciones.", + "esMX": "Una de las formas de magia más antiguas es la preparación de pociones. En este caso, un tónico contra venenos y otras condiciones peligrosas.", + "frFR": "La préparation de potions est l'une des plus anciennes formes de magie. Il s'agit ici d'un tonique contre le poison et autres conditions dangereuses.", + "itIT": "Una delle più antiche forme di magia è la preparazione di pozioni. In questo caso, si tratta di un tonico per contrastare gli effetti del veleno e altre gravi condizioni.", + "jaJP": "ポーションの醸造は最古の魔法のひとつである。この薬物は、毒やその他の危険物に対抗してくれる。", + "koKR": "물약 조제는 여러 마법 중에서도 유구한 역사를 지니고 있습니다. 이 비약으로 독과 기타 유해한 효과에 저항할 수 있습니다.", + "plPL": "Jedną z najstarszych postaci magii jest warzenie mikstur. W tym wypadku mowa o toniku przeciw truciznie i podobnym zagrożeniom.", + "ptBR": "Uma das formas mais antigas de magia é a preparação de poções. Neste caso, um tônico contra venenos e outras condições perigosas.", + "ruRU": "Зельеварение – один из древнейших видов магии. Это зелье – тоник, исцеляющий от яда и других опасных эффектов.", + "trTR": "İksir yapımı, en eski sihir yöntemlerinden biridir. Bahsi geçen iksir, zehirlere ve diğer tehlikeli koşullara karşı bir kuvvet ilacı.", + "zhCN": "酿制药水是最古老的魔法形式之一。这个盒子里装着的是一种可以解毒以及消除其它各种有害情况的药剂。", + "zhTW": "熬煮藥水是魔法最古老的形式之一。而這種藥水則可以用來對抗毒素和其他危險狀況。" + }, + "name": "Curative Cache", + "name_localized": { + "deDE": "[fs]Kurative Kollektion", + "esES": "[ms]Alijo curativo", + "esMX": "Alijo Curativo", + "frFR": "[fs]Cache curative", + "itIT": "[ms]Forziere Curativo", + "jaJP": "癒しの箱", + "koKR": "치료의 보관함", + "plPL": "[fs]Lecznicza Skrytka", + "ptBR": "[ms]Tesouro Curativo", + "ruRU": "Тайник с лекарствами", + "trTR": "[n1]Zula[n2]Zulası", + "zhCN": "治愈宝匣", + "zhTW": "治癒之櫃" + } + }, + "QST_Kehj_TracesofIron_HealingItem": { + "flavor": "The amulet bears decades of small nicks and scratches. It was well loved.", + "flavor_localized": { + "deDE": "Das Amulett hat über Jahrzehnte viele kleine Schrammen und Kratzer angesammelt. Es wurde gerne getragen.", + "esES": "El amuleto ha recibido pequeños arañazos y golpes a lo largo de las décadas. Lo usaron mucho.", + "esMX": "Este amuleto exhibe décadas de muescas y rasguños pequeños. Fue un objeto muy querido.", + "frFR": "Cette amulette est couverte de petites marques et d'éraflures accumulées au fil des ans. Elle était vraiment chérie de son propriétaire.", + "itIT": "L'amuleto reca decenni di piccole scalfitture e graffi. Era molto amato.", + "jaJP": "お守りには、数十年にわたってついた小さな傷が残っている。愛着があったのだろう。", + "koKR": "목걸이에 수십 년 동안 난 흠집과 긁힌 자국이 있습니다. 자주 착용한 모양입니다.", + "plPL": "Amulet pokrywają powstałe przez lata drobne nacięcia i zadrapania. Właściciel chętnie go nosił.", + "ptBR": "O amuleto tem décadas de pequenos cortes e arranhões. Foi bem amado.", + "ruRU": "Годы отметили амулет множеством щербинок и царапин. Хозяин его явно любил.", + "trTR": "Muska, on yıllar boyunca aldığı küçük çentikler ve çiziklerle dolu. Sahibi onu seviyormuş.", + "zhCN": "这个护身符上有几十年积累的小划痕。看来它曾受过很多人的喜爱。", + "zhTW": "這個備受呵護的護身符上有歲月留下的細小刮痕。" + }, + "name": "Jilan's Family Heirloom", + "name_localized": { + "deDE": "[ns]Jilans Familienerbstück", + "esES": "[fs]Reliquia familiar de Jilan", + "esMX": "Reliquia Familiar de Jilan", + "frFR": "[ms]Héritage familial de Jilan", + "itIT": "[ms]Cimelio di Famiglia di Jilan", + "jaJP": "ジランの家宝", + "koKR": "자일란의 가보", + "plPL": "[fs]Pamiątka rodowa Dżilana", + "ptBR": "[fs]Relíquia de Família de Jilan", + "ruRU": "[fs]Фамильная реликвия Джилана", + "trTR": "Jilan'ın Aile Yadigârı", + "zhCN": "吉兰的传家宝", + "zhTW": "吉蘭的傳家寶" + } + }, + "QST_Lorebook_ScosLegacies_Deed": { + "desc": "An aging deed showing a family tree of Garan.", + "desc_localized": { + "deDE": "Eine alte Urkunde, die den Stammbaum der Familie Garan aufzeigt.", + "esES": "Una antigua escritura con el árbol genealógico de Garan.", + "esMX": "Una escritura vieja que muestra el árbol genealógico de Garan.", + "frFR": "Un acte vieilli détaillant l'arbre généalogique des Garan.", + "itIT": "Un atto antico che mostra l'albero genealogico dei Garan.", + "jaJP": "ガランの家系図が描かれた経年劣化の証書。", + "koKR": "가란 가문의 혈통을 보여주는 낡은 증서입니다.", + "plPL": "Stary dokument przedstawiający drzewo genealogiczne Garanów.", + "ptBR": "Uma antiga escritura mostrando uma árvore genealógica de Garan.", + "ruRU": "Старая хроника с родословной семьи Гаранов.", + "trTR": "Garan'ın soy ağacının bilgisini içeren eski bir belge.", + "zhCN": "一张显示加兰家族族谱的老契约。", + "zhTW": "記述迦倫族譜的古舊書契。" + }, + "flavor": "This deed contains the details of the family lineage of the Garan line.", + "flavor_localized": { + "deDE": "Diese Urkunde enthält den detaillierten Stammbaum der Garan-Linie.", + "esES": "Esta escritura contiene los detalles del linaje familiar de Garan.", + "esMX": "Esta escritura contiene los detalles del linaje familiar de la línea de Garan.", + "frFR": "Cet acte retrace en détail la lignée des Garan.", + "itIT": "Quest'atto contiene dettagli sul retaggio della famiglia dei Garan.", + "jaJP": "ガランの家系について詳細に記された証書。", + "koKR": "이 증서에는 가란 가문의 혈통이 자세히 적혀 있습니다.", + "plPL": "Ten dokument szczegółowo przedstawia rodowód Garanów.", + "ptBR": "Esta escritura contém os detalhes da linhagem da família Garan.", + "ruRU": "В этой хронике подробно описана родословная Гаранов.", + "trTR": "Bu belge, Garan'ın aile soyunun detaylarını içeriyor.", + "zhCN": "这份契约包含了加兰家族血统的详细信息。", + "zhTW": "這份書契詳細記載了迦倫家族的族譜。" + }, + "name": "Garan Deed", + "name_localized": { + "deDE": "[fs]Urkunde der Familie Garan", + "esES": "[fs]Escritura de Garan", + "esMX": "Escritura de Garan", + "frFR": "[ms]Acte des Garan", + "itIT": "[ms]Atto dei Garan", + "jaJP": "ガランの証書", + "koKR": "가란의 증서", + "plPL": "[ms]Dokument Garanów", + "ptBR": "[fs]Escritura de Garan", + "ruRU": "[fs]Хроника Гаранов", + "trTR": "Garan'ın Belgesi", + "zhCN": "加兰契约", + "zhTW": "迦倫書契" + } + }, + "QST_Prologue_Act_Boots": { + "flavor": "Wearer be blessed. Keep steady feet and a true heart.", + "flavor_localized": { + "deDE": "Möge der Träger gesegnet sein. Bewahrt Euren festen Stand und Euer aufrichtiges Herz.", + "esES": "Bendito sea su portador. Que sus pies se mantengan firmes y su corazón, sincero.", + "esMX": "Que el portador sea bendecido. Mantente firme y con un corazón sincero.", + "frFR": "Béni soit celui ou celle qui s'en chausse. Que son cœur reste pur et sa foulée souple.", + "itIT": "Chi li indossa viene benedetto. Tengono il passo saldo e il cuore sincero.", + "jaJP": "装着者に祝福を与え、足取りと精神の安定を保つ。", + "koKR": "착용자는 축복을 받습니다. 안정된 발과 진실한 심장을 유지하십시오.", + "plPL": "Błogosławiony niech będzie ten, kto je nosi. Oby krok jego był pewny, a serce czyste.", + "ptBR": "Abençoado seja o usuário. Que mantenha seus pés firmes e seu coração verdadeiro.", + "ruRU": "Да будет благословен носящий это. Да будут ноги твои крепки, а сердце чисто.", + "trTR": "Bunu giyen kişi kutsansın. Ayakları yere sağlam bassın ve kalbine kötülük hiç uğramasın.", + "zhCN": "佩戴者会得到赐福。脚踏实地,心存真心。", + "zhTW": "賜福於穿戴者,願其腳踏實地,常保真心。" + }, + "name": "Intrepid Reckoning", + "name_localized": { + "deDE": "[fs]Unerschütterliche Abrechnung", + "esES": "[ms]Ajuste de cuentas intrépido", + "esMX": "[fs]Confrontación Intrépida", + "frFR": "[ms]Jugement intrépide", + "itIT": "[fs]Rivalsa Intrepida", + "jaJP": "勇猛なる誅罰", + "koKR": "대담무쌍한 결판", + "plPL": "[ms]Nieubłagany Osąd", + "ptBR": "[ms]Acerto de Contas Intrépido", + "ruRU": "[fs]Отважная кара", + "trTR": "[n1]Cesur Hesaplaşma[n2]Cesur Hesaplaşması", + "zhCN": "无畏清算", + "zhTW": "果敢祈願" + } + }, + "QST_RogueInnerSight_Lorebook_BakiraNote": { + "desc": "Written by the Rogue Bakira as she died.", + "desc_localized": { + "deDE": "Verfasst von der Jägerin Bakira, als sie starb.", + "esES": "Escrita por la pícara Bakira al morir.", + "esMX": "Escrita por la Renegada Bakira en el momento de su muerte.", + "frFR": "Écrite par la renégate Bakira à l'article de la mort.", + "itIT": "Scritto dalla Scolta Bakira mentre moriva.", + "jaJP": "ローグのバキーラが死に際に書いたもの。", + "koKR": "도적 바키라가 죽을 때 쓴 쪽지입니다.", + "plPL": "Notatka spisana przez łotrzycę Bakirę tuż przed śmiercią.", + "ptBR": "Escrito pela renegada Bakira enquanto ela morria.", + "ruRU": "Написана разбойницей Бакирой перед смертью.", + "trTR": "Haydut Bakira tarafından ölmeden hemen önce yazılmış.", + "zhCN": "游侠芭琪拉在临终前写下的。", + "zhTW": "俠盜芭奇菈絕筆。" + }, + "flavor": "Leyrana. Got the coin, but it messed up my head. I saw worms digging in people's hearts. Their secrets, their scars. So easy to slice where the coin showed me... Had to stop it. I'm sorry.", + "flavor_localized": { + "deDE": "Leyrana. Hab die Münze geholt, aber sie ist mir zu Kopf gestiegen. Ich sah Würmer, die sich in die Herzen von Leuten fraßen. Ihre Geheimnisse, ihre Narben. So einfach, dort zu schneiden, wo es mir die Münze zeigt … Ich musste es beenden. Verzeiht mir.", + "esES": "Leyrana. Conseguí la moneda, pero me afectó en la cabeza. Veía gusanos metiéndose en los corazones de la gente. Sus secretos, sus cicatrices… Era muy fácil cortar donde me mostraba… Tenía que parar. Lo siento.", + "esMX": "Leyrana: Conseguí la moneda, pero me arruinó la mente. Vi gusanos saliendo de los corazones de la gente. Sus secretos, sus cicatrices... Era tan fácil cortar donde me lo indicaba la moneda. Debía detenerla. Lo siento.", + "frFR": "Leyrana. J'avais la pièce, mais elle m'embrouillait la tête. Je voyais des vers trouer le cœur des gens. Leurs secrets, leurs cicatrices. C'était si facile d'enfoncer le couteau dans la plaie… J'ai dû arrêter. Je suis désolée.", + "itIT": "Leyrana. Ho ricevuto il denaro, ma mi ha dato alla testa. Ho visto vermi scavare nel cuore delle persone. I loro segreti, le loro cicatrici. Era così facile tagliare ovunque il denaro indicasse... Dovevo smettere. Mi dispiace.", + "jaJP": "レイラナ。硬貨を手に入れたけど、そのせいで頭がおかしくなってしまったの。人々の心臓の中に、蛆虫が潜っていくのが見えた。その人たちの秘密が、傷が見えた。硬貨が私に見せたものは、簡単に切り取ることができる…終わらせなきゃ。ごめんなさい。", + "koKR": "레이라나. 주화를 찾았지만, 그것 때문에 머리가 이상해졌어. 벌레들이 사람들의 심장을 파고드는 걸 봤어. 그 비밀과 흉터도. 주화가 보여준 곳을 베어 버리는 건 정말 쉬웠지만... 멈춰야만 했어. 미안해.", + "plPL": "Leirano… Zdobyłam monetę, ale ta… ta namieszała mi w głowie. Widziałam, jak robaki drążą ludzkie serca. Widziałam ludzkie tajemnice i blizny. Tak łatwo wbić nóż tam, gdzie pokazała mi moneta… Musiałam to zakończyć. Przepraszam.", + "ptBR": "Leyrana. Consegui a moeda, mas ela mexeu com a minha cabeça. Eu vi vermes roendo o coração das pessoas. Seus segredos, suas cicatrizes. Tão fácil de cortar onde a moeda mostrava... Tive que parar. Sinto muito.", + "ruRU": "Лейрана. Монета свела меня с ума. Я видела, как в сердцах копошатся черви. Чужие тайны и шрамы. Рубила, где она указывала... Это не могло продолжаться. Прости меня.", + "trTR": "Leyrana. Sikkeyi aldım ama beynimi darmaduman etti. İnsanların kalplerini kemiren solucanlar gördüm. Onların yalanlarını, yaralarını... Sikkenin bana gösterdiği yeri biçmek çok kolay oldu... Bunu durdurmam gerek. Üzgünüm.", + "zhCN": "莱拉娜。我找到了古币,但它搞乱了我的脑子。我看到蠕虫在人们心中深挖他们的秘密、还有伤疤,古币把脆弱的地方都指给我,让我砍…真容易…我得阻止我自己。对不起。", + "zhTW": "雷拉娜,拿到那枚硬幣了,但它把我的腦袋搞得一團亂。我看見蛆蟲鑽入人的心臟。看見他們的秘密和傷疤。硬幣顯示給我看的地方很輕易就能切開…必須阻止它。我很抱歉。" + }, + "name": "Hastily Written Note", + "name_localized": { + "deDE": "[fs]Hastig geschriebene Notiz", + "esES": "[fs]Nota garabateada con prisas", + "esMX": "Nota Escrita con Prisa", + "frFR": "[fs]Note griffonnée à la hâte", + "itIT": "[ms]Appunto Scritto di Fretta", + "jaJP": "走り書き", + "koKR": "휘갈겨 쓴 쪽지", + "plPL": "[fs]Pośpiesznie zapisana notatka", + "ptBR": "[ms]Bilhete Escrito Às Pressas", + "ruRU": "[fs]Торопливо написанная записка", + "trTR": "[n1]Aceleyle Karalanmış Not[n2]Aceleyle Karalanmış Notu", + "zhCN": "匆忙书写的字条", + "zhTW": "匆忙寫下的便箋" + } + }, + "QST_S01_Main_01_Frac_Cellar_BagOfCages_Item": { + "flavor": "Strange metal devices shift in the bag. They appear claw-like in shape, inscribed with warding runes.", + "flavor_localized": { + "deDE": "Seltsame Metallvorrichtungen rutschen in der Tasche umher. Sie weisen eine klauenähnliche Form auf und sind mit Schutzrunen versehen.", + "esES": "Unos extraños dispositivos de metal se mueven dentro de la bolsa. Tienen forma de garras y llevan inscritas unas runas de protección.", + "esMX": "En la bolsa se mueven extraños dispositivos metálicos. Tienen forma de garra y llevan inscritas runas de protección.", + "frFR": "Un sac rempli d'étranges objets métalliques en forme de griffes et couverts de runes de protection.", + "itIT": "Strani congegni metallici si muovono nella borsa. Hanno forma simile ad artigli, con su incise delle rune protettive.", + "jaJP": "袋の中で奇妙な金属の装置が動いている。形は鉤爪のようで、護りのルーンが刻印されている。", + "koKR": "가방 속에서 기묘한 금속 장치가 이리저리 움직입니다. 맹금의 발톱을 닮았고, 결계의 룬이 새겨져 있습니다.", + "plPL": "W worku znajdują się jakieś dziwne metalowe przyrządy. Przypominają szpony, a na ich powierzchni wyryte są ochronne runy.", + "ptBR": "Estranhos dispositivos metálicos movem-se no saco. Parecem com garras e estão cobertos por runas de proteção.", + "ruRU": "В сумке позвякивают странные металлические устройства. По форме они напоминают когти с начертанными на них защитными рунами.", + "trTR": "Garip metal cihazlar çantada yer değiştiriyor. Üzerine koruma rünleri yazılmış cihazlar pençe benzeri bir şekle sahip.", + "zhCN": "奇怪的金属装置在袋子中移动,它们有着爪子一样的外形,上面刻有守护符文。", + "zhTW": "有奇怪的金屬裝置在袋子裡移動。形狀看起來像爪子,上面刻著結界符文。" + }, + "name": "Bag of Cages", + "name_localized": { + "deDE": "[ms]Sack voller Käfige", + "esES": "[fs]Bolsa de jaulas", + "esMX": "Bolsa de Jaulas", + "frFR": "[ms]Sac de cages", + "itIT": "[fs]Borsa di Gabbie", + "jaJP": "呪籠の袋", + "koKR": "우리 가방", + "plPL": "[ms]Worek z klatkami", + "ptBR": "[ms]Saco de Jaulas", + "ruRU": "[fs]Сумка с клетками", + "trTR": "Kafes Çantası", + "zhCN": "装有束缚牢笼的袋子", + "zhTW": "一袋牢籠" + } + }, + "QST_S01_Main_01_Frac_Reward_Cache": { + "flavor": "A bag Cormond evidently used to store cages. It smells faintly of herbs, and jingles when shaken.", + "flavor_localized": { + "deDE": "Eine Tasche, die Cormond offensichtlich zum Verstauen von Käfigen benutzt hat. Sie riecht schwach nach Kräutern und klimpert, wenn man sie schüttelt.", + "esES": "Un saco que Cormond ha utilizado claramente para guardar jaulas. Tiene un cierto olor a hierbas y tintinea al agitarlo.", + "esMX": "Una bolsa que Cormond evidentemente usó para guardar jaulas. Tiene un ligero aroma a hierbas y hace ruido al agitarla.", + "frFR": "Un sac que Cormond a visiblement utilisé pour conserver des cages. Il dégage une légère odeur d'herbes et émet des tintements lorsqu'on le secoue.", + "itIT": "Una sacca che Cormond ha usato per trasportare delle gabbie. Odora leggermente di erbe e tintinna quando viene mossa.", + "jaJP": "コーモンドが呪籠の保管に使ったと見られる袋。かすかに薬草の匂いが漂い、振ると音がする。", + "koKR": "코르몬드가 우리를 보관하기 위해 사용하던 가방입니다. 약초 향이 희미하게 풍기며, 흔들 때마다 짤랑거리는 소리가 납니다.", + "plPL": "Worek, w którym Kormond trzymał klatki. Pachnie ziołami i pobrzękuje, gdy się go potrząśnie.", + "ptBR": "Uma bolsa que Cormond claramente usava para guardar jaulas. Tem um leve cheiro de ervas e faz barulho quando sacudida.", + "ruRU": "В этой сумке Кормонд хранил клетки. Она слегка пахнет травами и позвякивает, если ее встряхнуть.", + "trTR": "Kafesleri saklamak için Cormond'ın kullandığı bir çanta. Hafif bir bitki kokusuna sahiptir ve sallandığında ses çıkarır.", + "zhCN": "一个明显是科蒙德拿来存放牢笼的袋子。闻起来有一股淡淡的草药味,摇晃时会发出叮当声响。", + "zhTW": "柯蒙顯然是用這個袋子來存放封魔牢籠。裡頭發出淡淡的草藥味,搖動時還會發出叮噹聲響。" + }, + "name": "Cage-Torn Bag", + "name_localized": { + "deDE": "[fs]Lädierte Käfigtasche", + "esES": "[ms]Saco de jaulas roto", + "esMX": "Bolsa Rota por las Jaulas", + "frFR": "[ms]Sac à cage abîmé", + "itIT": "[fs]Sacca per Gabbia Strappata", + "jaJP": "破れた呪籠の袋", + "koKR": "우리에 찢긴 가방", + "plPL": "[ms]Potargany Wór", + "ptBR": "[fs]Bolsa Velha de Jaulas", + "ruRU": "[fs]Изорванная клетками сумка", + "trTR": "[n1]Kafes Yırtıklı Çanta[n2]Kafes Yırtıklı Çantası", + "zhCN": "被牢笼撑破的包", + "zhTW": "被牢籠撕裂的袋子" + } + }, + "QST_S01_Main_02_Step_DSQ_Records": { + "flavor": "\"Cages of Binding. 1236: Found in Hawezar, distributed among our Zakarum outposts there. Confiscated by order of—\"", + "flavor_localized": { + "deDE": "\"Käfige der Bindung. 1236: In Hawezar gefunden, auf unsere Zakarum-Außenposten dort verteilt. Konfisziert auf Befehl von–\"", + "esES": "\"Jaulas de vinculación. 1236: Encontradas en Hawezar. Distribuidas entre nuestras avanzadas Zakarum en la zona. Confiscadas por orden de…\".", + "esMX": "\"Jaulas de Vinculación. 1236: Encontradas en Hawezar, distribuidas entre nuestros puestos de avanzada Zakarum. Confiscadas por orden de...\"", + "frFR": "« Cages de lien. An 1236 : découvertes à Hawezar, réparties dans les différents avant-postes du Zakarum de la région. Confisquées sur ordre de— »", + "itIT": "\"Gabbie di Contenzione. 1236: trovate nell'Hawezar e distribuite negli avamposti di Zakarum. Confiscate per ordine di...\"", + "jaJP": "「束縛の呪籠。1236年、ハウザーで発見。ザカラムの前哨基地で配布されていたもので、押収命令により回収された。命令者は―」", + "koKR": "\"속박의 우리. 1236년: 하웨자르에서 발견되어, 그곳에 있는 우리 자카룸 전초기지들이 나누어 가져갔다. 그것을 압수한 교단은...\"", + "plPL": "\"Klatki Spętania – 1236: Znalezione w Hawezarze i rozesłane do tamtejszych zakarumickich posterunków. Skonfiskowane z rozkazu...\"", + "ptBR": "\"Jaulas de Contenção. 1236: Encontradas em Hawezar, distribuídas entre nossos entrepostos Zakarum da região. Confiscadas por ordem de...\"", + "ruRU": "Клетки-ловушки. 1236: в Хавезаре, распределенные между заставами Закарума. Конфискованы по приказу...", + "trTR": "\"Bağlama Kafesleri. 1236: Hawezar'da bulundu, Zakarum karakollarımıza dağıtıldı. El konuldu, emri veren ise...\"", + "zhCN": "\"束缚牢笼。1236年于哈维泽找到, 散布在我们各处的萨卡兰姆前哨站。奉命予以没收——\"", + "zhTW": "「封魔牢籠。1236 年:在哈維薩發現,散落在我們撒卡蘭姆的哨站。根據以下命令沒收…」" + }, + "name": "Faded Entry", + "name_localized": { + "deDE": "[ms]Verblasster Eintrag", + "esES": "[fs]Entrada descolorida", + "esMX": "Entrada Borrosa", + "frFR": "Note quasi illisible", + "itIT": "[fs]Voce Sbiadita", + "jaJP": "文字の薄れた記録", + "koKR": "흐릿해진 기록", + "plPL": "[ns]Wyblakły wpis", + "ptBR": "[fs]Entrada Desbotada", + "ruRU": "[fs]Полустертая запись", + "trTR": "[n1]Silik Kayıt[n2]Silik Kaydı", + "zhCN": "模糊的条目", + "zhTW": "字跡模糊的記錄" + } + }, + "QST_S01_Main_02_Step_Reward_Cache": { + "flavor": "A velvet cover formerly used for a smashed Orbei reliquary, containing some items recovered from the fight with Varshan.", + "flavor_localized": { + "deDE": "Ein Behältnis aus Samt, das einst für ein zerbrochenes Reliquiar von Orbei benutzt wurde. Es enthält einige Gegenstände, die nach dem Kampf mit Varshan geborgen wurden.", + "esES": "Una cubierta aterciopelada que antaño protegía un relicario destrozado de Orbei con objetos que se rescataron tras el enfrentamiento contra Varshan.", + "esMX": "Una cubierta de terciopelo antiguamente utilizada para un relicario Orbei destruido, contiene algunos objetos recuperados de la lucha con Varshan.", + "frFR": "Une couverture en velours utilisée auparavant pour un reliquaire d'Orbei brisé. Elle contient plusieurs objets récupérés lors du combat avec Varshan.", + "itIT": "Una coperta di velluto, utilizzata in passato per un reliquario di Orbei distrutto, che contiene alcuni oggetti recuperati dallo scontro con Varshan.", + "jaJP": "破壊されたオーベイの聖骨箱に使われていたビロードの掛け布。聖骨箱にはヴァーシャンとの戦いから回収された物がいくつか入っている。", + "koKR": "산산조각 난 오르베이 성물함에 사용되던 벨벳 덮개로, 바르샨과의 싸움에서 얻은 물품이 들어 있습니다.", + "plPL": "Jedwabny futerał, w którym niegdyś przechowywano rozbity relikwiarz z Orbieju. Zawiera przedmioty odzyskane po walce z Varshanem.", + "ptBR": "Uma capa de veludo que foi usada para um relicário Orbei destruído, contendo alguns itens recuperados da luta contra Varshan.", + "ruRU": "Этот бархатный покров когда-то использовали в разоренном реликварии Орбея, где хранились предметы, оставшиеся после схватки с Варшаном.", + "trTR": "Daha önce parçalanmış bir Orbei rölikeri için kullanılan, Varshan ile savaştan kurtarılan bazı öğeleri içeren kadife bir kılıf.", + "zhCN": "一个天鹅绒盖子,曾用于一口破碎的奥贝圣物箱,里面装着一些在与瓦尔申的战斗中找到的物品。", + "zhTW": "這原先是某個已毀損的歐貝聖物箱的天鵝絨罩毯,其中包含了與瓦森戰鬥中所回收的一些物品。" + }, + "name": "Velvet Reliquary Cover", + "name_localized": { + "deDE": "[ns]Samtenes Reliquiarbehältnis", + "esES": "[fs]Cubierta de relicario aterciopelada", + "esMX": "Cubierta de Relicario de Terciopelo", + "frFR": "[fs]Couverture en velours de reliquaire", + "itIT": "[fs]Coperta di Velluto del Reliquario", + "jaJP": "聖骨箱のビロードの掛け布", + "koKR": "벨벳 성물함 덮개", + "plPL": "[ms]Jedwabny futerał na relikwiarz", + "ptBR": "[fs]Capa de Relicário de Veludo", + "ruRU": "[ms]Бархатный покров реликвария", + "trTR": "Kadife Röliker Kılıfı", + "zhCN": "天鹅绒圣物箱盖布", + "zhTW": "天鵝絨聖物箱罩毯" + } + }, + "QST_S01_Main_03_Hawe_Reward_Cache": { + "flavor": "A bag, likely once owned by a crusader lost to the swamp, with fittings indicating Orbei Monastery as its origin.", + "flavor_localized": { + "deDE": "Eine Tasche, die wohl einst einem Kreuzritter gehörte, der im Sumpf verlorenging. Die Beschläge zeigen, dass sie aus dem Kloster von Orbei stammt.", + "esES": "Una bolsa que probablemente perteneció a un cruzado que halló su fin en el pantano. Sus adornos indican que proviene del Monasterio de Orbei.", + "esMX": "Una bolsa, probablemente otrora utilizada por un guerrero divino perdido en el pantano, con accesorios que señalan al Monasterio de Orbei como su origen.", + "frFR": "Une sacoche qui appartenait probablement autrefois à un croisé qui s'est perdu dans les marais. Une étiquette indique qu'elle provient du monastère d'Orbei.", + "itIT": "Una borsa, probabilmente appartenuta a un crociato perso nella palude, con decori che la ricollegano al Monastero di Orbei.", + "jaJP": "恐らく沼地で死んだクルセイダーが持っていた鞄。オーベイ修道院の物であることを示す部品がついている。", + "koKR": "한때 늪지에서 목숨을 잃은 성전사의 것이었을 가방으로, 부속품을 보니 오르베이 수도원에서 나온 물건인 듯합니다.", + "plPL": "Torba, niegdyś należąca zapewne do krzyżowca, który zaginął pośród bagien. Okucia sugerują, że pochodzi z Monastyru Orbiej.", + "ptBR": "Uma bolsa que provavelmente pertenceu a um cruzado perdido no pântano, com acessórios que indicam o Monastério Orbei como origem.", + "ruRU": "Когда-то эта сумка, вероятно, принадлежала крестоносцу, сгинувшему в болоте. Судя по фурнитуре, ее изготовили в Орбейском монастыре.", + "trTR": "Muhtemelen bir zamanlar bataklıkta kaybolan bir kutsal şövalyeye ait olan ve ekleme parçalarının kaynağının Orbei Manastırı olduğunu gösteren bir çanta.", + "zhCN": "很可能是一位圣教军遗落在沼泽里的袋子,上面的配饰表明它出自于奥贝修道院。", + "zhTW": "這個袋子可能曾經屬於某個聖教軍,後來丟失在沼澤裡。上頭的配件看起來似乎來自於歐貝修道院。" + }, + "name": "Swamp-Stained Satchel", + "name_localized": { + "deDE": "[ms]Sumpfbefleckter Ranzen", + "esES": "[fs]Bolsa embarrada del pantano", + "esMX": "Bolsa con Manchas del Pantano", + "frFR": "[fs]Sacoche maculée des marais", + "itIT": "[fs]Sacca Macchiata dalla Palude", + "jaJP": "沼の汚れた鞄", + "koKR": "늪의 얼룩이 묻은 가방", + "plPL": "[fs]Poplamiona sakwa", + "ptBR": "[fs]Bolsa Manchada pelo Pântano", + "ruRU": "[fs]Грязная сумка с болот", + "trTR": "[n1]Bataklık Lekeli Çanta[n2]Bataklık Lekeli Çantası", + "zhCN": "沼泽污泥小包", + "zhTW": "沾滿沼澤汙泥的背袋" + } + }, + "QST_S01_Main_03_Hawe_ZakarumCollection": { + "flavor": "A brittle bundle of old communiques. The stamp of the Crusaders appears on each, but their words are written in code.", + "flavor_localized": { + "deDE": "Ein sprödes Bündel alter Verlautbarungen. Auf jeder davon prangt das Zeichen der Kreuzritter, aber ihre Worte wurden chiffriert.", + "esES": "Un fardo quebradizo de comunicados antiguos. Todos lucen el sello de los cruzados, pero sus palabras están escritas en código.", + "esMX": "Un paquete deteriorado de viejos comunicados. El sello de los Guerreros Divinos aparece en cada uno, pero sus palabras están escritas en clave.", + "frFR": "Un paquet de documents anciens et fragiles. Le cachet des croisés est encore visible, mais les textes semblent codés.", + "itIT": "Un fragile mucchio di vecchi comunicati. Su ognuno di essi compare il timbro dei Crociati, ma le parole sono scritte in codice.", + "jaJP": "脆くなった古い書簡の束。1枚毎にクルセイダーの印が押してあるが、内容は暗号で記されている。", + "koKR": "오래된 서한을 묶은 꾸러미로, 금방이라도 바스라질 듯합니다. 모두 성전사들의 도장이 찍혀 있지만, 글은 암호로 적혀 있습니다.", + "plPL": "Stos nadgryzionych zębem czasu pism. Na każdym widnieje pieczęć krzyżowców, sama treść jest jednak zaszyfrowana.", + "ptBR": "Um pacote frágil de velhos comunicados. O selo dos Cruzados aparece em cada um, mas as palavras estão escritas em código.", + "ruRU": "Стопка хрупких старых документов. На каждом листе стоит печать крестоносцев, но послания написаны на тайном языке.", + "trTR": "Eski bildirilerin yer aldığı narin bir tomar. Bildirilerin hepsinin üzerinde Kutsal Şövalyelerin damgası var ama içerikleri şifreli yazılmış.", + "zhCN": "一捆易碎的旧公报。每一份上面都有圣教军的印章, 但内容是以密文写成的。", + "zhTW": "一捆老舊脆弱的公報。每一份上面都有聖教軍的戳記,但上面的文字是用密碼寫的。" + }, + "name": "Crusader Missives", + "name_localized": { + "deDE": "[p]Kreuzritterbriefe", + "esES": "[fp]Misivas de cruzados", + "esMX": "Misivas de Guerreros Divinos", + "frFR": "[fp]Missives de croisés", + "itIT": "[fp]Missive dei Crociati", + "jaJP": "クルセイダーの密書", + "koKR": "성전사 서한", + "plPL": "[p]Pisma krzyżowców", + "ptBR": "[fp]Mensagens dos Cruzados", + "ruRU": "Депеши крестоносцев", + "trTR": "Kutsal Şövalye Bildirileri", + "zhCN": "圣教军信函", + "zhTW": "聖教軍公文" + } + }, + "QST_S01_Main_03_Hawe_ZakarumCollection02": { + "flavor": "A bound tome of prayer, sealed by the Paladin's Cross. No doubt secret rituals lie within.", + "flavor_localized": { + "deDE": "Ein gebundener Gebetsfoliant, der mit dem Kreuz des Paladins versiegelt ist. Er enthält zweifellos geheime Rituale.", + "esES": "Un volumen encuadernado de plegarias sellado con la cruz del paladín. Seguro que recoge rituales secretos.", + "esMX": "Un tomo de plegarias encuadernado, sellado con la cruz del Paladín. Sin duda, en su interior hay rituales secretos.", + "frFR": "Un recueil de prières relié et scellé par une croix de paladin. Il renferme sans doute des rituels secrets.", + "itIT": "Un tomo di preghiera rilegato, recante il sigillo della Croce del Paladino. Cela senza dubbio rituali segreti.", + "jaJP": "パラディンの十字架の印がついた祈祷書。間違いなく秘密の儀式が記されているのだろう。", + "koKR": "장정된 기도서로, 성기사의 십자가로 봉인되어 있습니다. 안에 비밀 의식에 대한 내용이 들어 있을 것이 분명합니다.", + "plPL": "Oprawiona księga zapieczętowana krzyżem paladynów. Skrywa zapewne tajne rytuały.", + "ptBR": "Um tomo de orações encadernado, selado pela Cruz do Paladino. Certamente contém rituais secretos.", + "ruRU": "Молитвенник в кованом переплете, запечатанный паладинским крестом. Нет сомнений, что это тексты тайных ритуалов.", + "trTR": "Paladin Haçı ile mühürlenmiş ciltli ve büyük bir dua kitabı. İçinde gizli ayinler olduğuna şüphe yok.", + "zhCN": "一本装订成册的祷告书, 用圣骑士的十字章所封印。毫无疑问其中记载有秘密仪式。", + "zhTW": "一本由聖騎士十字所封印的禱告書。裡面一定記載著秘密儀式。" + }, + "name": "Paladin Prayer Book", + "name_localized": { + "deDE": "[ns]Paladin-Gebetbuch", + "esES": "[ms]Libro de plegarias de paladín", + "esMX": "Libro de Plegarias de Paladín", + "frFR": "[ms]Livre de prières de paladin", + "itIT": "[ms]Libro di Preghiere dei Paladini", + "jaJP": "パラディンの祈祷書", + "koKR": "성기사 기도서", + "plPL": "[ms]Modlitewnik paladyna", + "ptBR": "[ms]Livro de Orações de Paladino", + "ruRU": "Молитвенник паладинов", + "trTR": "Paladin Dua Kitabı", + "zhCN": "圣骑士祷词书", + "zhTW": "聖騎士祈禱書" + } + }, + "QST_S01_Main_03_Hawe_ZakarumCollection03": { + "flavor": "A moldering book of accounts for the Church of Zakarum. Locations throughout Hawezar are referenced: settlements, strongholds, and outposts.", + "flavor_localized": { + "deDE": "Ein modriges Buch, in dem Zahlungen an die Kirche von Zakarum festgehalten wurden. Darin werden Orte in ganz Hawezar genannt: Siedlungen, Stützpunkte und Außenposten.", + "esES": "Un enmohecido libro de cuentas de la Iglesia Zakarum. Hace referencia a ubicaciones de Hawezar: asentamientos, fuertes y avanzadas.", + "esMX": "Un libro contable podrido de la Iglesia de Zakarum. Hace referencia a ubicaciones en todo Hawezar: asentamientos, fortalezas y puestos de avanzada.", + "frFR": "Un livre de comptes défraîchi de l'Église du Zakarum. Différents lieux d'Hawezar y sont référencés : colonies, bastions, avant-postes…", + "itIT": "Un registro contabile in decomposizione della Chiesa di Zakarum. Vengono citate località in tutto l'Hawezar: insediamenti, roccaforti e avamposti.", + "jaJP": "ザカラム教会のカビ臭い帳簿。ハウザー中の居住地や砦、前哨基地などが記録されている。", + "koKR": "자카룸 교회의 회계 장부가 담긴 곰팡이가 핀 책입니다. 하웨자르 곳곳에 있는 마을, 보루, 전초기지의 이름들이 언급되어 있습니다.", + "plPL": "Rozpadająca się księga z wykazem popleczników Kościóła Zakarum. Wymienia różne miejsca znajdujące się w Hawezarze, w tym osady, twierdze i posterunki.", + "ptBR": "Um livro mofado de contas da Igreja de Zakarum. São mencionados locais em Hawezar: assentamentos, fortalezas e entrepostos.", + "ruRU": "Заплесневевшая учетная книга церкви Закарума. В ней упоминаются разные поселения, крепости и аванпосты в Хавезаре.", + "trTR": "Zakarum Kilisesi tarafından tutulmuş, çürümeye yüz tutmuş bir hesap defteri. Hawezar'daki yerleşim yerleri, kaleler ve karakollar gibi yerlere atıfta bulunulmuş.", + "zhCN": "一本介绍萨卡兰姆教会的破烂书籍。其中提到了位于哈维泽沼泽中的各处位置点:要塞、前哨站以及定居点。", + "zhTW": "一本殘破的撒卡蘭姆教會會計簿。其中提到了哈維薩的各個地方,包括據點、堡壘和哨站。" + }, + "name": "Tithe Ledger", + "name_localized": { + "deDE": "[ns]Zehntregister", + "esES": "[ms]Libro mayor de diezmos", + "esMX": "Registro de Diezmos", + "frFR": "[ms]Relevé des dîmes", + "itIT": "[ms]Registro delle Decime", + "jaJP": "税の台帳", + "koKR": "헌금 장부", + "plPL": "[ms]Rejestr dziesięcin", + "ptBR": "[ms]Registro de Dízimo", + "ruRU": "Книга учета десятины", + "trTR": "Vergi Defteri", + "zhCN": "奉纳账本", + "zhTW": "稅收帳冊" + } + }, + "QST_S01_Main_04_Velkhova_Reward_Cache": { + "flavor": "A small cloth purse. Once owned by Varshan, in simpler times. A humble item of little note.", + "flavor_localized": { + "deDE": "Eine kleine, bescheidene Stoffbörse, die einmal Varshan gehört hat, als die Zeiten noch besser waren.", + "esES": "Una pequeña bolsa de tela que perteneció a Varshan en otros tiempos. Un objeto humilde nada remarcable.", + "esMX": "Un pequeño monedero de tela. Alguna vez le perteneció a Varshan, en tiempos más simples. Un objeto humilde de poca importancia.", + "frFR": "Une petite bourse en tissu qui appartenait autrefois à Varshan, en des temps plus simples. Un objet modique, d'une importance insignifiante.", + "itIT": "Una piccola borsa di tessuto. Apparteneva a Varshan, quando le cose erano più semplici. Un oggetto umile e poco importante.", + "jaJP": "小さな布袋。平穏だった頃にヴァーシャンが所持していた。質素で、注目すべきところはない。", + "koKR": "좋았던 옛 시절 바르샨이 소유했던 작은 천 주머니입니다. 별로 특징이 없는 흔한 물건입니다.", + "plPL": "Niewielka sakiewka z materiału. Kiedyś, gdy życie było prostsze, należała do Varshana. Skromny, mało znaczący przedmiot.", + "ptBR": "Uma pequena bolsa de tecido. Pertenceu a Varshan, em tempos mais simples. Um item humilde de pouca importância.", + "ruRU": "Маленький тканый мешочек. Когда-то, в более светлые времена, им владел Варшан. Совершенно обыкновенный предмет.", + "trTR": "Küçük bir kumaş cüzdan. Daha sıradan zamanlarda Varshan'a aitti. Az miktarda para içeren mütevazı bir öğe.", + "zhCN": "瓦尔申曾在清贫时光里使用的一个小布袋钱包。一件毫不起眼的朴素物品。", + "zhTW": "這個小布包是以前瓦森在純樸生活時的所有物。一件平凡不起眼的小物品。" + }, + "name": "Varshan's Modest Effects", + "name_localized": { + "deDE": "[fs]Varshans bescheidene Habe", + "esES": "[fp]Pertenencias modestas de Varshan", + "esMX": "Pertenencias Modestas de Varshan", + "frFR": "[fp]Possessions de Varshan", + "itIT": "[mp]Effetti Personali Modesti di Varshan", + "jaJP": "ヴァーシャンの慎ましい所持品", + "koKR": "바르샨의 소박한 소지품", + "plPL": "[ms]Skromny dobytek Varshana", + "ptBR": "[mp]Pertences Humildes de Varshan", + "ruRU": "[ms]Скромные вещи Варшана", + "trTR": "Varshan'ın Mütevazı Eşyası", + "zhCN": "瓦尔申的清贫之财", + "zhTW": "瓦森的純樸遺物" + } + }, + "QST_S02_Main_05_Efficacious_Blood": { + "drop_weight": 100, + "flavor": "\"This potent vampire blood feels thick and viscous inside the large jar.\"", + "flavor_localized": { + "deDE": "\"Dieses mächtige Vampirblut in dem großen Glas scheint dickflüssig und zäh.\"", + "esES": "\"Esta sangre potente de vampiro parece densa y viscosa dentro del gran recipiente\".", + "esMX": "\"Esta potente sangre de vampiro se siente espesa y viscosa dentro de la vasija grande\".", + "frFR": "« Ce puissant sang de vampire contenu dans un bocal semble épais et visqueux. »", + "itIT": "\"Questo potente sangue di vampiro sembra denso e viscoso all'interno del grosso barattolo.\"", + "jaJP": "「大きな甕の中にドロドロの濃厚なヴァンパイアの血が溜められている」", + "koKR": "\"이 충만한 흡혈귀 피는 커다란 병 안에서 걸쭉하게 끈적거립니다.\"", + "plPL": "\"Przepełniająca słój potężna krew wampirów jawi się lepką i gęstą\".", + "ptBR": "\"O sangue potente de vampiro parece espesso e viscoso dentro do grande vasilhame.\"", + "ruRU": "\"Могучая кровь вампира, налитая в эту большую банку, кажется густой и вязкой\".", + "trTR": "\"Büyük kavanozun içindeki güçlü vampir kanı, yoğun ve yapış yapış hissettiriyor.\"", + "zhCN": "\"这种强力的吸血鬼鲜血装在大罐子中显得浓厚而粘稠。\"", + "zhTW": "「裝在這個大型罐子裡的強大吸血鬼鮮血感覺厚重又黏稠。」" + }, + "name": "Potent Blood", + "name_localized": { + "deDE": "[ns]Mächtiges Blut", + "esES": "[fs]Sangre potente", + "esMX": "[fs]Sangre Potente", + "frFR": "[ms]Sang tout-puissant", + "itIT": "[ms]Sangue Potente", + "jaJP": "濃厚な血", + "koKR": "충만한 피", + "plPL": "[fs]Potężna krew", + "ptBR": "[ms]Sangue Potente", + "ruRU": "[fs]Кровь силы", + "trTR": "[n1]Güçlü Kan[n2]Güçlü Kanı", + "zhCN": "涌能鲜血", + "zhTW": "強效鮮血" + } + }, + "QST_S02_Main_05_Skull": { + "flavor": "The skull of a powerful vampire.", + "flavor_localized": { + "deDE": "Der Schädel eines mächtigen Vampirs.", + "esES": "La calavera de un poderoso vampiro.", + "esMX": "La calavera de un poderoso vampiro.", + "frFR": "Le crâne d'un vampire puissant.", + "itIT": "Il teschio di un potente vampiro.", + "jaJP": "強力なヴァンパイアの頭蓋骨。", + "koKR": "강력한 흡혈귀의 해골입니다.", + "plPL": "Czaszka potężnego wampira.", + "ptBR": "O crânio de um vampiro poderoso.", + "ruRU": "Череп могучего вампира.", + "trTR": "Güçlü bir vampirin kafatası.", + "zhCN": "一名强大吸血鬼的头骨。", + "zhTW": "強大吸血鬼的頭骨。" + }, + "name": "Profane Vampire Skull", + "name_localized": { + "deDE": "[ms]Profaner Vampirschädel", + "esES": "[fs]Calavera de vampiro profano", + "esMX": "[fs]Calavera de Vampiro Profano", + "frFR": "[ms]Crâne de vampire profane", + "itIT": "[ms]Teschio di Vampiro Profano", + "jaJP": "冒涜のヴァンパイアの頭蓋骨", + "koKR": "불경한 흡혈귀 해골", + "plPL": "[fs]Plugawa czaszka wampira", + "ptBR": "[ms]Crânio de Vampiro Profano", + "ruRU": "[ms]Нечестивый череп вампира", + "trTR": "Kirli Vampir Kafatası", + "zhCN": "亵渎的吸血鬼头骨", + "zhTW": "褻瀆的吸血鬼頭骨" + } + }, + "QST_S02_Main_06_BookOfNames": { + "flavor": "A list of especially powerful Blood Seekers. They must be killed.", + "flavor_localized": { + "deDE": "Eine Liste besonders mächtiger Blutsucher. Sie müssen getötet werden.", + "esES": "Una lista de Buscadores de Sangre especialmente poderosos. Deben morir.", + "esMX": "Una lista de Rastreasangre especialmente poderosos. Hay que matarlos.", + "frFR": "Une liste de traqueurs de sang particulièrement puissants. Tous doivent être annihilés.", + "itIT": "Un elenco di Cercatori di Sangue molto potenti. Bisogna ucciderli.", + "jaJP": "特に強力なブラッド・シーカーのリスト。これらの者を始末しなければならない。", + "koKR": "특히나 강력한 피 추적자의 목록입니다. 반드시 처치해야 합니다.", + "plPL": "Lista szczególnie potężnych Poszukiwaczy Krwi. Muszą zostać zgładzeni.", + "ptBR": "Lista de busca-sangues especialmente poderosos. Eles têm que morrer.", + "ruRU": "Список наиболее могущественных кровавых охотников. От них необходимо избавиться.", + "trTR": "Oldukça güçlü Kan Arayanlardan oluşan bir liste. Öldürülmeleri gerek.", + "zhCN": "上面记录了一系列极其强大的觅血者。他们必须被消灭掉。", + "zhTW": "這份名單列出了強大的覓血使徒。必須剷除他們。" + }, + "name": "Ascended Blood Seekers Tome", + "name_localized": { + "deDE": "Foliant der Aufgestiegenen Blutsucher", + "esES": "[ms]Libro de los Buscadores de Sangre Ascendidos", + "esMX": "[ms]Tomo de Rastreasangre Ascendidos", + "frFR": "Tome de traqueurs de sang ascensionnés", + "itIT": "[ms]Tomo sui Cercatori di Sangue Ascesi", + "jaJP": "アセンデッド・ブラッド・シーカーの書", + "koKR": "승천한 피 추적자의 고서", + "plPL": "[ms]Tom Wyniesionych Poszukiwaczy Krwi", + "ptBR": "[ms]Tomo dos Busca-sangues Ascendidos", + "ruRU": "[ms]Фолиант вознесенных кровавых охотников", + "trTR": "Yükselmiş Kan Arayanların Büyük Kitabı", + "zhCN": "晋升觅血者宝典", + "zhTW": "晉升的覓血使徒聖典" + } + }, + "QST_S02_Main_06_Note01": { + "flavor": "[PH] Optional Flavor Note from Unique Elite, can add Lore or just use flavor text.", + "name": "[PH] Blood Seeker Note", + "name_localized": { + "deDE": "[PH] Blutsuchernotiz", + "esES": "[fs]Nota de un Buscador de Sangre", + "esMX": "[PH] Nota de Rastreasangre", + "frFR": "[PH] Note de traqueur de sang", + "itIT": "[PH] [ms]Appunto del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーのメモ", + "koKR": "[PH] 피 추적자 기록", + "plPL": "[PH] Informacje o Poszukiwaczu Krwi", + "ptBR": "[ms]Bilhete do Busca-sangue", + "ruRU": "[PH] [fs]Записка кровавого охотника", + "trTR": "[PH] Kan Arayan Notu", + "zhCN": "[PH]觅血者提示", + "zhTW": "覓血使徒筆記" + } + }, + "QST_S02_Reward_Cache": { + "desc": "Contains a quantity of Potent Blood.", + "desc_localized": { + "deDE": "Enthält eine gewisse Menge mächtigen Blutes.", + "esES": "Contiene cierta cantidad de sangre potente.", + "esMX": "Contiene un poco de Sangre Potente.", + "frFR": "Contient une quantité de sang tout-puissant.", + "itIT": "Contiene del Sangue Potente.", + "jaJP": "ある程度の量の濃厚な血が入っている。", + "koKR": "다량의 충만한 피가 들어 있습니다.", + "plPL": "Zawiera pewną ilość potężnej krwi.", + "ptBR": "Contém uma quantidade de Sangue Potente.", + "ruRU": "Содержит некоторое количество крови силы.", + "trTR": "Bir miktar Güçlü Kan içerir.", + "zhCN": "内含一定数量的涌能鲜血。", + "zhTW": "內含一定數量的強效鮮血。" + }, + "flavor": "This substance, distilled by an occult process from the blood of human victims, enables the enhancement of Vampiric Powers.", + "flavor_localized": { + "deDE": "Diese Substanz, in einem okkulten Vorgang aus dem Blut menschlicher Opfer destilliert, ermöglicht das Verstärken Vampirischer Mächte.", + "esES": "Esta sustancia, destilada por medio de un procedimiento secreto a partir de la sangre de víctimas humanas, permite mejorar los poderes vampíricos.", + "esMX": "Esta sustancia, destilada por un proceso oculto de la sangre de víctimas humanas, hace posible el fortalecimiento de los Poderes Vampíricos", + "frFR": "Cette substance, distillée grâce à un processus occulte à partir du sang de victimes humaines, permet d'accroître les pouvoirs vampiriques.", + "itIT": "Questa sostanza, distillata tramite un processo occulto dal sangue di vittime umane, permette di potenziare i Poteri Vampireschi.", + "jaJP": "犠牲となった人間の血から秘術を用いて蒸留したこの物質は、吸血力を強化することができる。", + "koKR": "인간 희생자의 피에서 신비한 과정을 거쳐 증류한 이 물질은 흡혈귀의 힘을 강화할 수 있게 해 줍니다.", + "plPL": "Substancja ta, destylowana w okultystycznym procesie z krwi ludzkich ofiar, umożliwia wzmocnienie mocy Wampiryzmu.", + "ptBR": "Esta substância, destilada por um processo oculto a partir do sangue de vítimas humanas, permite o aprimoramento de Poderes Vampíricos.", + "ruRU": "Эта вытяжка из крови убитых людей, полученная с помощью оккультного ритуала, позволяет усиливать вампирские умения.", + "trTR": "İnsan kurbanların kanından gizemli bir yöntemle damıtılan bu madde, Vampir Güçlerinin geliştirilmesine olanak tanır.", + "zhCN": "这种物质通过某种神秘流程从人类受害者的血液中提炼而成,能够增强各种吸血鬼异能。", + "zhTW": "透過神秘加工方式從人類受害者的血液中提煉出的物質,能夠強化吸血鬼異能。" + }, + "name": "Potent Blood Cache", + "name_localized": { + "deDE": "[fs]Mächtige Bluttruhe", + "esES": "[ms]Alijo de sangre potente", + "esMX": "[ms]Alijo de Sangre Potente", + "frFR": "[fs]Cache de sang tout-puissant", + "itIT": "[fs]Cassa di Sangue Potente", + "jaJP": "濃厚な血の箱", + "koKR": "충만한 피 보관함", + "plPL": "[fs]Skrytka z potężną krwią", + "ptBR": "[ms]Tesouro de Sangue Potente", + "ruRU": "Тайник с кровью силы", + "trTR": "Güçlü Kan Zulası", + "zhCN": "涌能鲜血宝匣", + "zhTW": "強效鮮血寶箱" + } + }, + "QST_S02_VampTide_Intro": { + "flavor": "This swatch of blood does not thicken or tarnish in the air. I should show this to those taking up arms against the vampires.", + "flavor_localized": { + "deDE": "Diese Blutprobe gerinnt nicht und läuft an der Luft nicht an. Ich sollte das jenen zeigen, die sich gegen die Vampire rüsten.", + "esES": "Esta muestra de sangre no se espesa ni se oscurece al aire. Debería enseñársela a quienes han tomado las armas contra los vampiros.", + "esMX": "Esta muestra de sangre no se espesa ni deteriora con el aire. Debo mostrar esto a los que toman las armas contra los vampiros.", + "frFR": "Cet échantillon de sang n'épaissit pas et ne s'oxyde pas à l'air libre. Je devrais le montrer à ceux et celles qui luttent contre les vampires.", + "itIT": "Questo campione di sangue non si addensa e non si macchia se esposto all'aria. Devo mostrarlo a chi sta combattendo contro i vampiri.", + "jaJP": "この血は空気に触れても固まらず変色もしない。ヴァンパイアと戦おうとしている人たちにこれを見せてみよう。", + "koKR": "이 피 견본은 공기 중에서 굳거나 변색되지 않습니다. 흡혈귀와 맞서 싸우려는 자들에게 이것을 보여줘야 합니다.", + "plPL": "Ta próbka krwi nie gęstnieje ani nie krzepnie pod wpływem powietrza. Muszę pokazać to osobom, które walczą z wampirami.", + "ptBR": "O sangue não coagula nem talha exposto ao ar. É melhor mostrar a quem pretende combater os vampiros.", + "ruRU": "Этот образец крови не густеет и не портится на воздухе. Надо показать его тем, кто борется с вампирами.", + "trTR": "Bu kan parçası, havayla kıvamlanmıyor ya da donuklaşmıyor. Vampirlere karşı silahlananlara bunu göstermeliyim.", + "zhCN": "这份鲜血不会在空气中变稠或褪色。我应该把它拿给那些英勇抗击吸血鬼的人看看。", + "zhTW": "這種血塊在空氣中不會變得黏稠,也不會褪色。我最好拿去給那些舉起武器反抗吸血鬼的人們看看。" + }, + "name": "Fresh Blood Lure", + "name_localized": { + "deDE": "Frischer Blutköder", + "esES": "[ms]Señuelo de sangre fresca", + "esMX": "[ms]Cebo de Sangre Fresca", + "frFR": "[ms]Appât de sang frais", + "itIT": "[fs]Esca di Sangue Fresco", + "jaJP": "新鮮な血の囮", + "koKR": "신선한 피 미끼", + "plPL": "[fs]Świeża krwawa przynęta", + "ptBR": "[ms]Isca de Sangue Fresco", + "ruRU": "[fs]Приманка из свежей крови", + "trTR": "Taze Kan Yemi", + "zhCN": "新鲜的鲜血诱饵", + "zhTW": "新鮮的鮮血誘餌" + } + }, + "QST_S03_Main_01_Kehj_01_Buddy": { + "flavor": "The metal armature folds into itself neatly. You can strap it to your waist without issue.", + "flavor_localized": { + "deDE": "Die Metallarmatur lässt sich einfach zusammenfalten. Ihr könnt sie problemlos um Eure Taille schnallen.", + "esES": "El armazón de metal se repliega fácilmente. Puedes amarrártelo a la cintura sin problemas.", + "esMX": "El armazón metálico se pliega sobre sí mismo a la perfección. Puedes amarrarlo a tu cintura sin problemas.", + "frFR": "L'armature métallique se replie correctement sur elle-même. Vous pouvez l'attacher à votre taille sans aucun problème.", + "itIT": "L'armatura metallica si ripiega perfettamente su sé stessa. Puoi attaccarla alla vita senza problemi.", + "jaJP": "金属でできたこの電子機構は狂いなくきっちり折り畳める造りで、腰に提げても邪魔にならない。", + "koKR": "금속 갑옷이 깔끔하게 접혀서 허리에 부담 없이 걸 수 있습니다.", + "plPL": "Metalowe części znakomicie się składają. Bez problemu możesz przypiąć go do pasa.", + "ptBR": "A garnitura de metal se dobra perfeitamente. Você consegue amarrar na cintura sem problema.", + "ruRU": "Металлический каркас легко складывается вовнутрь. Его вполне можно повесить на пояс.", + "trTR": "Metal armatür, kolaylıkla kendi kendine katlanıyor. Beline sorunsuzca bağlayabilirsin.", + "zhCN": "这件金属甲胄可折叠齐整,你可以轻而易举地系在腰间。", + "zhTW": "金屬骨架可以緊密地摺疊在一起,掛在腰間絲毫不成問題。" + }, + "name": "Inert Construct", + "name_localized": { + "deDE": "[ns]Inaktives Konstrukt", + "esES": "[ms]Autómata inerte", + "esMX": "[ms]Constructo Inerte", + "frFR": "[ms]Assemblage inerte", + "itIT": "[ms]Costrutto Inerte", + "jaJP": "休止中の構造体", + "koKR": "작동하지 않는 피조물", + "plPL": "[ms]Bezwładny konstrukt", + "ptBR": "[ms]Construto Inerte", + "ruRU": "[ms]Неактивный конструкт", + "trTR": "[n1]Atıl Yapı[n2]Atıl Yapısı", + "zhCN": "失灵的构造体", + "zhTW": "停止活動的魔動機" + } + }, + "QST_S03_Main_01_Kehj_01_ControlRune": { + "flavor": "Slate and onyx. The runes look almost Horadric but older, more refined.", + "flavor_localized": { + "deDE": "Schiefer und Onyx. Die Runen sehen beinahe horadrisch aus, aber deutlich älter und feiner.", + "esES": "Pizarra y ónice. Las runas tienen un aspecto casi horádrico, aunque más viejas y refinadas.", + "esMX": "Laja y ónice. Las runas casi parecen horádricas, pero más viejas y refinadas.", + "frFR": "De l'ardoise et de l'onyx. Ces runes semblent presque horadriques… mais plus anciennes. Plus fines, aussi.", + "itIT": "Ardesia e onice. Le rune sembrano quasi horadriche, ma più antiche e meglio definite.", + "jaJP": "石版とオニキス。このルーン文字はホラドリムのそれに酷似しているが、より古く、洗練されている。", + "koKR": "점판암과 흑마노로 만들어졌습니다. 호라드림의 룬과 거의 비슷해 보이지만 훨씬 오래되었고, 훨씬 정교합니다.", + "plPL": "Łupek i onyks. Te runy bardzo przypominają swoje horadryjskie odpowiedniki, jednak są starsze i bardziej ozdobne.", + "ptBR": "Ardósia e ônix. As runas parecem horádricas, mas são mais antigas e mais refinadas.", + "ruRU": "Руны из сланца и оникса. Очень похожи на хорадримские, но древнее и изящнее на вид.", + "trTR": "Yazı taşı ve oniks. Neredeyse Horadrim'den gibi duruyorlar ama bu rünler daha eski ve daha rafine.", + "zhCN": "石板和玛瑙,上面的符文与赫拉迪姆符文如出一辙,但要更为古老,也更为优雅。", + "zhTW": "由石板跟瑪瑙組成。符文看起來很像赫拉迪姆的,但更古老、更精細。" + }, + "name": "Mysterious Runestone", + "name_localized": { + "deDE": "[ms]Mysteriöser Runenstein", + "esES": "[fs]Piedra rúnica misteriosa", + "esMX": "[fs]Piedra Rúnica Misteriosa", + "frFR": "Pierre runique mystérieuse", + "itIT": "[fs]Pietra Runica Misteriosa", + "jaJP": "謎のルーンストーン", + "koKR": "수수께끼의 룬석", + "plPL": "[ms]Tajemniczy kamień runiczny", + "ptBR": "[fs]Pedra Rúnica Misteriosa", + "ruRU": "[ms]Таинственный рунический камень", + "trTR": "Gizemli Rün Taşı", + "zhCN": "神秘符文石", + "zhTW": "神秘符石" + } + }, + "QST_Scos_Blycroft_WardstoneCollection_item": { + "flavor": "Several stones carved with druid runes that hum with quiet power.", + "flavor_localized": { + "deDE": "Mehrere Steine mit eingemeißelten Druidenrunen, denen eine stille Kraft innewohnt.", + "esES": "Varias piedras talladas con runas druídicas que emiten un zumbido de sutil poder.", + "esMX": "Varias piedras talladas con runas druídicas que resuenan con un poder tranquilo.", + "frFR": "Un ensemble de pierres sur lesquelles ont été gravées des runes druidiques bourdonnant d'une puissance tranquille.", + "itIT": "Diverse pietre con rune druidiche intagliate che ronzano di un potere silenzioso.", + "jaJP": "静謐な力をたたえた、ドルイドのルーン文字が刻まれたいくつかの石。", + "koKR": "드루이드 룬이 새겨진 돌 몇 개에서 나직한 힘이 느껴집니다.", + "plPL": "Kamienie z wyrytymi druidzkimi runami, wibrujące lekko od kryjącej się w nich mocy.", + "ptBR": "Várias pedras esculpidas com runas druídicas que vibram com um poder silencioso.", + "ruRU": "На нескольких камнях вырезаны друидские руны, слегка гудящие от энергии.", + "trTR": "Birkaç tane sessiz bir güçle vızıldayan, druid rünleriyle oyulmuş taş.", + "zhCN": "几块刻有德鲁伊符文的石头,符文散发着静谧的力量。", + "zhTW": "數顆刻著德魯伊符文的石頭,鳴唱著一股寧靜的力量。" + }, + "name": "Druid Wardstones", + "name_localized": { + "deDE": "[p]Schutzsteine der Druiden", + "esES": "[fp]Piedras protectoras druídicas", + "esMX": "Piedras de Protección Druídicas", + "frFR": "[fp]Pierres gardiennes druidiques", + "itIT": "[fp]Pietre Protettrici Druidiche", + "jaJP": "ドルイドの結界石", + "koKR": "드루이드 결계석", + "plPL": "[p]Druidzkie kamienie strażnicze", + "ptBR": "[fp]Pedras Protetoras Druídicas", + "ruRU": "[p]Защитные камни друидов", + "trTR": "Druid Koruma Taşları", + "zhCN": "德鲁伊结界石", + "zhTW": "德魯伊結界石" + } + }, + "QST_Scos_Braestaig_FetchMinor_07_Contraband": { + "flavor": "These wooden runes were carved by Merryn to aid in protection, health, and healing. Some meet such charms with suspicion and superstition, but these practices have existed since Vasily's time.", + "flavor_localized": { + "deDE": "Diese hölzernen Runen wurden von Merryn geschnitzt, um Schutz, Gesundheit und Heilung zu bringen. Manche begegnen solchen Talismanen mit Argwohn und Aberglaube, doch diese Praktiken existieren schon seit der Zeit von Vasily.", + "esES": "Merryn grabó estas runas en la madera como talismán de protección, salud y curación. Muchos miran estas prácticas con suspicacia y superstición, pero lo cierto es que existen desde los tiempos de Vasily.", + "esMX": "Estas runas en madera fueron talladas por Merryn para ayudar con la protección, la salud y la sanación. Algunos se encuentran con estos talismanes con sospechas y superstición, pero estas prácticas han existido desde los tiempos de Vasily.", + "frFR": "Ces runes en bois ont été sculptées par Merryn pour lui fournir protection et santé. D'aucuns considèrent ces charmes avec suspicion et superstition, mais il n'empêche que ces pratiques existent depuis l'époque de Vasily.", + "itIT": "Queste rune di legno sono state intagliate da Merryn per proteggere e curare. C'è chi tratta questi talismani con sospetto e superstizione, ma queste pratiche esistono sin dai tempi di Vasily.", + "jaJP": "メリンが彫った木製のルーンで、守護と健康と回復の恵みがある。そのようなチャームに対し疑いや恐れを抱く者もいるが、これはヴァシリーの時代から続く慣習である。", + "koKR": "이 나무 룬은 보호와 생명력, 치유를 돕기 위해 메린이 새긴 것입니다. 이런 부적을 미신이라 치부하고 미심쩍게 여기는 사람들도 있지만, 이런 관행은 바실리의 시절부터 존재해 왔습니다.", + "plPL": "Te drewniane runy, wyrzeźbione przez Merryn, mają chronić, utrzymywać w dobrym zdrowiu i pomagać w leczeniu. Niektórzy spoglądają na takie praktyki z podejrzliwością i traktują jako zabobon, jednak istnieją one od czasów Wasilija.", + "ptBR": "Estas runas de madeira foram entalhadas por Merryn para auxiliar em proteção, saúde e cura. Alguns encaram esses patuás com desconfiança e superstições, mas essas práticas existem desde a época de Vasily.", + "ruRU": "Эти деревянные руны вырезаны Меррин для защиты, здоровья и исцеления. Многие считают такие амулеты суеверием, но их делают еще со времен Василия.", + "trTR": "Bu ahşap rünler, Merryn tarafından koruma, sağlık ve şifa sağlasın diye oyulmuş. Bazıları bu tür tılsımlara şüpheli yaklaşır ama bu tür teknikler Vasily'nin zamanından beridir kullanılan uygulamalardır.", + "zhCN": "这些木制符文是由梅琳雕刻的,用以协助防护、健康和治疗。有些人以质疑和迷信的眼光看待这种神符,但这种做法自瓦西里时代就已经存在了。", + "zhTW": "梅林刻製這些木符文以求庇護、健康和治癒。雖然有些人斥之為沒有根據的迷信,但這種習俗早在瓦希里的時代便已存在。" + }, + "name": "Runic Charm", + "name_localized": { + "deDE": "[ms]Runentalisman", + "esES": "[ms]Dije rúnico", + "esMX": "Talismán Rúnico", + "frFR": "[ms]Charme runique", + "itIT": "[ms]Talismano Runico", + "jaJP": "ルーンチャーム", + "koKR": "룬 부적", + "plPL": "[ms]Runiczny talizman", + "ptBR": "[ms]Patuá Rúnico", + "ruRU": "[ms]Рунический амулет", + "trTR": "[n1]Rünlü Tılsım[n2]Rünlü Tılsımı", + "zhCN": "符文神符", + "zhTW": "符文咒符" + } + }, + "QST_Scos_BrinyFate_BenenLetter": { + "flavor": "A letter written to Fergus from Benen, telling him that he departed for distant shores to leave him behind. Benen speaks of the reality of their poor relationship.", + "flavor_localized": { + "deDE": "Ein Brief von Benen an Fergus, in dem er ihm mitteilt, dass er zu fernen Ufern aufgebrochen ist und ihn zurücklässt. Benen spricht offen von der schlechten Beziehung der beiden.", + "esES": "Una carta de Benen para Fergus en la que le dice que ha partido a tierras lejanas para escapar de él. Benen cuenta la realidad de su mala relación.", + "esMX": "Una carta escrita de Fergus a Benen, en la que dice que partió a orillas distantes para dejarlo atrás. Benen habla de la realidad de su mala relación.", + "frFR": "Une lettre écrite par Benen à Fergus, lui expliquant qu'il est parti sans lui vers des pays lointains. Benen y évoque la triste réalité de leur mauvaise relation.", + "itIT": "Una lettera scritta a Fergus da Benen, che gli comunica di essere partito alla volta di lidi lontani per lasciarselo alle spalle. Benen rivela la verità del loro pessimo rapporto.", + "jaJP": "ベネンからファーガスに書かれた手紙。彼を残して遠い岸へ旅立ったことを告げる。ベネンは二人の関係がうまくいっていない現実を語る。", + "koKR": "베넨이 퍼거스에게 보낸 편지로, 그를 두고 멀리 떨어진 해안으로 떠난다는 내용입니다. 베넨은 둘의 위태로운 관계를 현실적으로 표현했습니다.", + "plPL": "List od Benena do Fergusa, w którym informuje go, że odchodzi i wyrusza ku dalekim brzegom. Benen opisuje naturę ich nieudanego związku.", + "ptBR": "Uma carta escrita por Benen para Fergus, dizendo-lhe que ele partiu para praias distantes para deixá-lo para trás. Benen fala da realidade de seu relacionamento ruim.", + "ruRU": "Письмо от Фергуса к Бенену с объяснениями, что он решил отплыть в дальние края и больше не встречаться. Бенен рассказывает об их напряженных отношениях.", + "trTR": "Benen'in Fergus'a onu geride bırakıp uzak bir yere gittiğini söylediği bir mektup. Benen ilişkilerinin ne kadar kötü olduğundan bahsetmiş.", + "zhCN": "本恩写给弗古斯的一封信,信中说他已经远走高飞了。本恩提到了他们之间关系不好的事实。", + "zhTW": "貝南寫給弗格斯的信,說道他已拋下對方、乘船出海。信中老實坦白了兩人的關係不睦。" + }, + "name": "Rolled Letter", + "name_localized": { + "deDE": "[ms]Eingerollter Brief", + "esES": "[fs]Carta enrollada", + "esMX": "Carta Enrollada", + "frFR": "[fs]Lettre enroulée", + "itIT": "[fs]Lettera Arrotolata", + "jaJP": "丸められた手紙", + "koKR": "돌돌 말린 편지", + "plPL": "[ms]Zwinięty list", + "ptBR": "[fs]Carta Enrolada", + "ruRU": "[ns]Скатанное письмо", + "trTR": "[n1]Sarılmış Mektup[n2]Sarılmış Mektubu", + "zhCN": "卷起的信", + "zhTW": "捲起的信" + } + }, + "QST_Scos_CeremonialDagger": { + "desc": "An old, dull dagger, etches with druidic runes.", + "desc_localized": { + "deDE": "Ein alter, stumpfer Dolch, in den druidische Runen geätzt wurden.", + "esES": "Una vieja daga roma con runas druídicas grabadas.", + "esMX": "Una daga vieja y desafilada que tiene runas druídicas grabadas.", + "frFR": "Une vieille dague émoussée, ornée de runes druidiques.", + "itIT": "Un vecchio pugnale smussato, inciso con rune druidiche.", + "jaJP": "ドルイドのルーンが刻まれた、古く鈍いダガー。", + "koKR": "드루이드 룬이 새겨진 낡고 무딘 단검입니다.", + "plPL": "Stary, tępy sztylet oznaczony druidzkimi runami.", + "ptBR": "Uma adaga velha e sem brilho gravada com runas druídicas.", + "ruRU": "Старый тупой кинжал с вырезанными рунами друидов.", + "trTR": "Druid rünleriyle kazınmış, eski ve kör bir hançer.", + "zhCN": "一把暗淡的古老匕首,刻有德鲁伊符文。", + "zhTW": "一把古樸的匕首,刻有德魯伊符文。" + }, + "name": "Ceremonial Dagger", + "name_localized": { + "deDE": "[ms]Zeremoniendolch", + "esES": "[fs]Daga ceremonial", + "esMX": "Daga Ceremonial", + "frFR": "[fs]Dague de cérémonie", + "itIT": "[ms]Pugnale Cerimoniale", + "jaJP": "儀式用のダガー", + "koKR": "의식용 단검", + "plPL": "[ms]Ceremonialny sztylet", + "ptBR": "[fs]Adaga Cerimonial", + "ruRU": "[ms]Церемониальный клинок", + "trTR": "Tören Hançeri", + "zhCN": "祭祀刀", + "zhTW": "祭祀匕首" + } + }, + "QST_Scos_CeremonialHorn": { + "desc": "The hallowed out horn of a ram, covered with intricate carvings.", + "desc_localized": { + "deDE": "Das ausgehöhlte Horn eines Ziegenbocks, übersät mit kunstvollen Schnitzereien.", + "esES": "El cuerno sacralizado de un carnero cubierto de tallas intrincadas.", + "esMX": "El cuerno ahuecado de un ariete, cubierto de grabados intrincados.", + "frFR": "Une corne de bélier évidée et couverte de gravures complexes.", + "itIT": "Il corno scavato di un ariete, ricoperto da intricati intagli.", + "jaJP": "神聖化された雄羊の角。複雑な彫刻で覆われている。", + "koKR": "숫양의 뼈를 파내고 정교하게 조각하여 만든 것입니다.", + "plPL": "Wydrążony barani róg ozdobiony misternymi wyżłobieniami.", + "ptBR": "O chifre sagrado de um carneiro coberto com entalhes complexos.", + "ruRU": "Выдолбленный рог барана, покрытый искусной гравировкой.", + "trTR": "Çetrefilli oymalarla kaplı, içi boş bir koç boynuzu.", + "zhCN": "神圣的公羊角,上面覆盖着复杂的雕刻。", + "zhTW": "挖空的山羊角,刻滿了複雜的雕飾。" + }, + "name": "Ceremonial Horn", + "name_localized": { + "deDE": "[ns]Zeremonienhorn", + "esES": "[ms]Cuerno ceremonial", + "esMX": "Cuerno Ceremonial", + "frFR": "[ms]Cor de cérémonie", + "itIT": "[ms]Corno Cerimoniale", + "jaJP": "儀式の角", + "koKR": "의식용 뿔", + "plPL": "[ms]Ceremonialny róg", + "ptBR": "[ms]Chifre Cerimonial", + "ruRU": "[ms]Церемониальный рог", + "trTR": "Tören Boynuzu", + "zhCN": "仪式角", + "zhTW": "祭儀號角" + } + }, + "QST_Scos_Cerrigar_FetchMinor_01_Tusks": { + "flavor": "Carving designs into tusks such as these is an old pastime of the glenfolk.", + "flavor_localized": { + "deDE": "Muster in Hauer zu schnitzen ist ein alter Zeitvertreib des Talvolks.", + "esES": "Los habitantes del valle se entretienen desde antaño grabando símbolos en colmillos como estos.", + "esMX": "El grabado de diseños en colmillos como estos es un viejo pasatiempo de los glenianos.", + "frFR": "Graver des motifs sur des défenses telles que celle-ci est un vieux passe-temps des gens du vallon.", + "itIT": "Le incisioni sulle zanne come queste erano un passatempo antico degli abitanti di Scosglen.", + "jaJP": "これらのような牙に模様を彫ることは、グレンフォークの昔ながらの娯楽である。", + "koKR": "이런 엄니 모양의 조각품을 만드는 건 글렌 주민들의 오랜 취미 활동입니다.", + "plPL": "Rzeźbienie w kłach takich jak ten to tradycyjne hobby mieszkańców doliny.", + "ptBR": "Entalhar desenhos em presas como estas é um antigo passatempo do povo do vale.", + "ruRU": "Вырезание на бивнях подобных рисунков – старое развлечение жителей долины.", + "trTR": "Dişlere bu şekilde desenler oymak, vadi halkının eski eğlencelerindendir.", + "zhCN": "在长牙上雕刻图案是索格伦人的一项古老消遣活动。", + "zhTW": "將這類獠牙雕成器物是格倫人的傳統娛樂。" + }, + "name": "Charger Tusk", + "name_localized": { + "deDE": "[ms]Hauer eines Stürmers", + "esES": "[ms]Colmillo de mastodonte", + "esMX": "Colmillo de Cargador", + "frFR": "[fs]Défense de fonceur", + "itIT": "[fs]Zanna di Assaltatore", + "jaJP": "チャージャーの牙", + "koKR": "돌격수 엄니", + "plPL": "[ms]Kieł szarżownika", + "ptBR": "[fs]Presa de Colérico", + "ruRU": "[ms]Бивень рыскателя", + "trTR": "Hücumcu Dişi", + "zhCN": "冲锋兽长牙", + "zhTW": "蠻牛獸獠牙" + } + }, + "QST_Scos_Crone_Q1_BearHeart": { + "flavor": "An unnaturally large bear heart. It gives off a strong smell of decay.", + "flavor_localized": { + "deDE": "Ein unnatürlich großes Bärenherz. Es verbreitet einen starken Verwesungsgeruch.", + "esES": "Un corazón de oso antinaturalmente grande. Despide un intenso olor a podredumbre.", + "esMX": "Un corazón de oso de un tamaño antinatural. Emite un olor fuerte a descomposición.", + "frFR": "Un cœur d'ourse d'une taille démesurée. Il s'en dégage une forte odeur de pourriture.", + "itIT": "Un cuore d'orso insolitamente grande. Emana un forte tanfo di decomposizione.", + "jaJP": "不自然なほど大きな熊の心臓。強烈な腐敗臭を放っている。", + "koKR": "부자연스럽게 큰 곰 심장입니다. 썩은 내가 강하게 납니다.", + "plPL": "Nienaturalnie wielkie serce niedźwiedzia. Czuć od niego mocny smród rozkładu.", + "ptBR": "Um coração de urso de tamanho muito maior que o normal. Exala um cheiro forte de decomposição.", + "ruRU": "Необычно крупное сердце медведя. От него исходит сильный запах разложения.", + "trTR": "Doğal olamayacak kadar büyük bir ayı kalbi. Ağır bir çürüme kokusu yayıyor.", + "zhCN": "一颗大得不自然的熊心脏。它散发出强烈的腐烂气味。", + "zhTW": "異常碩大的熊心。散發出一股強烈的腐味。" + }, + "name": "Barret's Corrupted Heart", + "name_localized": { + "deDE": "[ns]Barrets Verderbtes Herz", + "esES": "[ms]Corazón corrompido de Barret", + "esMX": "Corazón Corrompido de Barret", + "frFR": "[ms]Cœur corrompu de Berret", + "itIT": "[ms]Cuore Corrotto di Barret", + "jaJP": "ベレットの腐った心臓", + "koKR": "바렛의 타락한 심장", + "plPL": "[ns]Splugawione serce Berret", + "ptBR": "[ms]Coração Corrompido de Berret", + "ruRU": "[ns]Оскверненное сердце Баррет", + "trTR": "Barret'ın Yozlaşmış Kalbi", + "zhCN": "巴瑞的堕落之心", + "zhTW": "貝蕾特的腐化心臟" + } + }, + "QST_Scos_Crone_Q2_RitualTome": { + "flavor": "A scroll on the containment of wild magic, transcribed by Yuein from the sacred stones beneath Túr Dúlra. The penmanship is exquisite, both on the runes and the notes for Shob'ha in the margins.", + "flavor_localized": { + "deDE": "Eine Schriftrolle über die Eindämmung wilder Magie, die Yuein von den heiligen Steinen unter Túr Dúlra transkribiert hatte. Die Handschrift ist exquisit, sowohl bei den Runen als auch bei den Randnotizen für Shob'ha.", + "esES": "Un pergamino sobre la contención de la magia salvaje, transcrito por Yuein a partir de las piedras sacras que hay bajo Túr Dúlra. La caligrafía es exquisita, tanto en las propias runas como en las notas al margen para Shob'ha.", + "esMX": "Un pergamino que contiene magia salvaje, transcrito por Yuein de las piedras sagradas debajo de Túr Dúlra. La caligrafía es exquisita, tanto las runas como las notas para Shob'ha en los márgenes.", + "frFR": "Un parchemin traitant du confinement de la magie sauvage, retranscrit par Yuein à partir des pierres sacrées situées sous Túr Dúlra. L'écriture est exquise, aussi bien dans les runes que dans les notes de marge destinées à Shob'ha.", + "itIT": "Una pergamena per contenere la magia selvaggia, trascritta da Yuein dalle pietre sacre sotto Túr Dúlra. La grafia è meravigliosa, sia quella delle rune che quella delle note per Shob'ha a margine.", + "jaJP": "暴走魔法を封じる巻物。ユエインがトゥール・ドゥルラの地下にある聖石から書き写したもの。ルーン文字の筆跡も余白に記したショブハ宛てのメモも、どちらも達筆である。", + "koKR": "야생 마법을 억제하기 위해 투르 둘라 아래 신성한 돌의 내용을 유인이 기록한 두루마리입니다. 룬과 여백에 쇼브하를 위해 기록한 참고 사항까지, 멋진 글씨체로 적혀 있습니다.", + "plPL": "Zwój na temat okiełznania pierwotnej magii, spisany przez Yueina ze świętych kamieni pod Túr Dúlra. Uwagę przyciąga nadzwyczajny charakter pisma – zarówno samych run, jak i dopisków na marginesach skierowanych do Szob'hy.", + "ptBR": "Um pergaminho sobre a contenção de magia selvagem, transcrito por Yuein a partir das pedras sagradas sob Túr Dúlra. A caligrafia é impecável, tanto nas runas quanto nas anotações feitas para Shob'ha nas margens.", + "ruRU": "Свиток, в котором заключена дикая магия. Его содержимое взято со священных камней близ Тур Дулры и расшифровано Йеином. Почерк превосходный – и в рунах, и в записях на полях для Шоб'хи.", + "trTR": "Túr Dúlra'nın altındaki kutsal taşlardan gelen Yuein'in yazdığı, vahşi sihri kontrol etmek üzerine bir parşömen. Hem rünlerdeki hem de Shob'ha için kenar boşluklarına alınan notlardaki el yazısı mükemmel.", + "zhCN": "一本关于遏制狂野魔法的卷轴,由约因从图尔·杜拉地下的圣石中誊写而成。无论是符文还是页边空白处的肖布哈注释,书法都非常精美。", + "zhTW": "講述如何駕馭野性魔法的卷軸,是尤恩從圖爾鐸拉底下的聖石抄寫下來的。符文謄寫的手筆相當工整,朔巴哈在角落寫下的註記也是不惶多讓。" + }, + "name": "Yuein's Transcription", + "name_localized": { + "deDE": "[fs]Yueins Transkription", + "esES": "[fs]Transcripción de Yuein", + "esMX": "Transcripción de Yuein", + "frFR": "[fs]Transcription de Yuein", + "itIT": "[fs]Trascrizione di Yuein", + "jaJP": "ユエインの写本", + "koKR": "유인의 기록", + "plPL": "[ms]Odpis Yueina", + "ptBR": "[fs]Transcrição de Yuein", + "ruRU": "[fs]Расшифровка Йеина", + "trTR": "Yuein'in Transkripsiyonu", + "zhCN": "约因的抄本", + "zhTW": "尤恩的抄本" + } + }, + "QST_Scos_Downs_DropGift_Artair01": { + "flavor": "A broken carving of what looks like part of a large beast, specifically the clawed limbs.", + "flavor_localized": { + "deDE": "Eine zerstörte Schnitzerei, die wie ein Teil einer großen Bestie aussieht. Hierbei handelt es sich wohl um die mit Klauen versehenen Gliedmaßen.", + "esES": "Parte de una talla de lo que parece ser una gran bestia. En concreto, sus garras.", + "esMX": "Un tallado roto que parece ser parte de una bestia grande, específicamente las extremidades con garras.", + "frFR": "Une sculpture cassée qui ressemble à un morceau d'une grosse bête. Les pattes griffues, plus précisément.", + "itIT": "Un'incisione rotta che sembra un pezzo delle zampe artigliate di una bestia enorme.", + "jaJP": "破損した彫刻。特に胴体が巨大な獣の一部のように見える。", + "koKR": "커다란 야수의 일부로 보이는 부서진 조각품입니다. 발톱이 돋은 다리를 닮았습니다.", + "plPL": "Uszkodzona rzeźba, która wygląda jak część ciała jakiejś sporej bestii, a konkretnie jej upazurzone kończyny.", + "ptBR": "Um pedaço quebrado do que parece ser a figura entalhada de uma grande fera, especificamente as garras.", + "ruRU": "Сломанный тотем друида, похожий на когтистую лапу огромного зверя.", + "trTR": "Büyük bir canavarın vücut kısmına, spesifik olarak pençeli uzuvlara benzeyen kırık bir oyma.", + "zhCN": "一个残破的雕刻,看起来像是大型野兽的一部分,具体来说就是有爪的四肢。", + "zhTW": "一個破損的雕刻,看起來似乎是巨獸的某一部份,尤其像是獸爪。" + }, + "name": "Broken Carving", + "name_localized": { + "deDE": "[fs]Zerstörte Schnitzerei", + "esES": "[fs]Talla rota", + "esMX": "Tallado Roto", + "frFR": "[fs]Sculpture brisée", + "itIT": "[fs]Statua Distrutta", + "jaJP": "壊れた彫刻", + "koKR": "부서진 조각품", + "plPL": "[ms]Uszkodzona rzeźba", + "ptBR": "[ms]Entalhe Quebrado", + "ruRU": "[fs]Разбитая резная статуэтка", + "trTR": "[n1]Kırık Oyma[n2]Kırık Oyması", + "zhCN": "残破的雕刻", + "zhTW": "損壞的雕刻" + } + }, + "QST_Scos_Downs_DropGift_Artair02": { + "flavor": "A broken druid totem that looks like part of a large beast, specifically the body.", + "flavor_localized": { + "deDE": "Ein zerstörtes Druidentotem, das wie ein Teil einer großen Bestie aussieht. Hierbei handelt es sich wohl um den Körper.", + "esES": "Parte de un tótem de druida de lo que parece ser una gran bestia. En concreto, su cuerpo.", + "esMX": "Un tótem druídico roto que parece ser parte de una bestia grande, específicamente el cuerpo.", + "frFR": "Un totem druidique cassé qui ressemble à un morceau d'une grosse bête. Le corps, plus précisément.", + "itIT": "Un totem druidico rotto che sembra un pezzo del petto di una bestia enorme.", + "jaJP": "破損したドルイドのトーテム。特に胴体が巨大な獣の一部のように見える。", + "koKR": "커다란 야수의 몸통 일부로 보이는 부서진 드루이드 토템입니다.", + "plPL": "Uszkodzony druidzki totem, który wygląda jak część ciała jakiejś sporej bestii, a konkretnie jej tułów.", + "ptBR": "Um totem druídico quebrado que parece ser parte de uma grande fera, especificamente o corpo.", + "ruRU": "Сломанный тотем друида, похожий на часть туловища огромного зверя.", + "trTR": "Büyük bir canavarın vücut kısmına benzeyen kırık bir druid totemi.", + "zhCN": "一个残破的德鲁伊图腾,看起来像是大型野兽的一部分,具体来说就是躯干。", + "zhTW": "一個破損的德魯伊圖騰,看起來似乎是巨獸的某一部份,尤其像是軀幹。" + }, + "name": "Broken Totem", + "name_localized": { + "deDE": "[ns]Zerstörtes Totem", + "esES": "[ms]Tótem roto", + "esMX": "Tótem Roto", + "frFR": "[ms]Totem cassé", + "itIT": "[ms]Totem Rotto", + "jaJP": "壊れたトーテム", + "koKR": "부서진 토템", + "plPL": "[ms]Uszkodzony totem", + "ptBR": "[ms]Totem Quebrado", + "ruRU": "[ms]Сломанный тотем", + "trTR": "[n1]Kırık Totem[n2]Kırık Totemi", + "zhCN": "损坏的图腾", + "zhTW": "損壞的圖騰" + } + }, + "QST_Scos_Downs_DropGift_Artair03": { + "flavor": "This carving of a bear's head is part of a larger totem used by druids when learning shapeshifting.", + "flavor_localized": { + "deDE": "Diese Schnitzerei eines Bärenkopfes ist Teil eines größeren Totems, das die Druiden verwenden, um das Gestaltwandeln zu lernen.", + "esES": "Esta talla de la cabeza de un oso forma parte de un tótem más grande empleado por los druidas para practicar el cambio de forma.", + "esMX": "Este tallado de una cabeza de oso es parte de un tótem más grande utilizado por los druidas mientras aprenden la metamorfosis.", + "frFR": "Cette tête d'ours sculptée fait partie d'un totem plus important dont se servent les druides lorsqu'ils apprennent l'art de la métamorphose.", + "itIT": "Questa testa di orso fa parte di un totem più grande usato dai Druidi per imparare le abilità mutaforma.", + "jaJP": "クマの頭の彫り物。大型のトーテムの一部であり、変身の修練時にドルイドが使用する。", + "koKR": "곰의 머리를 조각한 이 조각상은 드루이드가 변신을 배울 때 사용하는 더 큰 토템의 일부입니다.", + "plPL": "Ten rzeźbiony niedźwiedzi łeb to część większego totemu używanego przez druidów podczas nauki zmiennokształtności.", + "ptBR": "Esta cabeça de urso entalhada é parte de um totem maior, usado pelos druidas para aprender metamorfose.", + "ruRU": "Это резное изображение головы медведя – часть большого тотема, с помощью которого друиды учатся менять облик.", + "trTR": "Bu ayı kafasının oyması, druidlerin dönüşmeyi öğrenirken kullandıkları bir totemin parçası.", + "zhCN": "这个熊头雕刻是德鲁伊学习变形时使用的更大图腾的一部分。", + "zhTW": "這個熊頭雕刻是一個大型圖騰的一部份,供德魯伊學習變形時使用。" + }, + "name": "Broken Bear Totem", + "name_localized": { + "deDE": "[ns]Zerstörtes Bärentotem", + "esES": "[ms]Tótem de oso roto", + "esMX": "Tótem de Oso Roto", + "frFR": "[ms]Totem d'ours cassé", + "itIT": "[ms]Totem di Orso Rotto", + "jaJP": "壊れた熊のトーテム", + "koKR": "부서진 곰 토템", + "plPL": "[ms]Uszkodzony niedźwiedzi totem", + "ptBR": "[ms]Totem de Urso Quebrado", + "ruRU": "[ms]Сломанный тотем медведя", + "trTR": "Kırık Ayı Totemi", + "zhCN": "破碎的熊图腾", + "zhTW": "損壞的熊圖騰" + } + }, + "QST_Scos_Druid_CQuest_Stag_Skull": { + "flavor": "This stag skull is covered in gore and feels unnaturally heavy.", + "flavor_localized": { + "deDE": "Dieser Hirschschädel ist blutverschmiert und fühlt sich unnatürlich schwer an.", + "esES": "Este cráneo de ciervo cubierto de sangre parece antinaturalmente pesado.", + "esMX": "Este cráneo de ciervo está cubierto de vísceras y se siente antinaturalmente pesado.", + "frFR": "Ce crâne de cerf est couvert de sang et pèse plus qu'il n'y paraît.", + "itIT": "Questo teschio di cervo è coperto di sangue e sembra pesante in modo innaturale.", + "jaJP": "この鹿の頭蓋骨は肉片に覆われて不自然に重い。", + "koKR": "핏덩이로 덮인 수사슴 해골로, 부자연스러울 만큼 무겁습니다.", + "plPL": "Ta czaszka jelenia pokryta jest posoką i sprawia wrażenie nienaturalnie ciężkiej.", + "ptBR": "Este crânio de veado está coberto de sangue e é anormalmente pesado.", + "ruRU": "Череп оленя покрыт засохшей кровью и кажется неестественно тяжелым.", + "trTR": "Bu erkek geyik kafası, kanla kaplı ve doğal olmayan bir şekilde ağır.", + "zhCN": "这个雄鹿头骨上面都是血块,异常沉重。", + "zhTW": "這顆鹿頭滿是血汙,感覺重得有些不尋常。" + }, + "name": "Stag Skull", + "name_localized": { + "deDE": "[ms]Hirschschädel", + "esES": "[ms]Cráneo de ciervo", + "esMX": "Cráneo de Ciervo", + "frFR": "[ms]Crâne de cerf", + "itIT": "[ms]Teschio di Cervo", + "jaJP": "鹿の頭蓋骨", + "koKR": "수사슴 해골", + "plPL": "[fs]Czaszka jelenia", + "ptBR": "[ms]Crânio de Cervo", + "ruRU": "[ms]Череп оленя", + "trTR": "Erkek Geyik Kafatası", + "zhCN": "雄鹿头骨", + "zhTW": "雄鹿頭顱" + } + }, + "QST_Scos_Estate_Braega_Book_Item": { + "flavor": "A volume of the comprehensive history of Scosglen, authored by Braega.", + "flavor_localized": { + "deDE": "Ein Band über die umfangreiche Geschichte Scosglens, verfasst von Braega.", + "esES": "Un volumen con una historia muy completa de Scosglen, obra de Braega.", + "esMX": "Un volumen de la historia completa de Escosglen escrito por Braega.", + "frFR": "Un vaste ouvrage relatant l'histoire complète de Scosglen, écrit par Braega.", + "itIT": "Un volume della storia completa di Scosglen, scritto da Braega.", + "jaJP": "ブレイガ著のスコスグレン総合史の巻。", + "koKR": "브레이가가 스코스글렌의 역사를 상세히 기술한 책입니다.", + "plPL": "Jeden z tomów pełnej historii Scosglen pióra Braegi.", + "ptBR": "Um volume da história detalhada de Scosglen escrita por Braiga.", + "ruRU": "Подробнейшая история Скосглена за авторством Бреги.", + "trTR": "Braega tarafından yazılmış, Scosglen'in tarihini etraflıca anlatan bir cilt.", + "zhCN": "布蕾嘉所著的索格伦综合史卷。", + "zhTW": "一本由布雷加撰寫的斯科斯格倫通史。" + }, + "name": "A History of Scosglen", + "name_localized": { + "deDE": "[fs]Eine Chronik von Scosglen", + "esES": "[fs]Historia de Scosglen", + "esMX": "Historia de Escosglen", + "frFR": "[fs]L'histoire de Scosglen", + "itIT": "[fs]Storia di Scosglen", + "jaJP": "スコスグレンの歴史", + "koKR": "스코스글렌의 역사", + "plPL": "[fs]Historia Scosglen", + "ptBR": "[fs]História de Scosglen", + "ruRU": "[fs]История Скосглена", + "trTR": "Scosglen'in Tarihi", + "zhCN": "《索格伦的历史》", + "zhTW": "斯科斯格倫的歷史" + } + }, + "QST_Scos_FeralMoon_MagicItem": { + "flavor": "\"Wherever the Faithful walk, they bring the Light of Inarius to protect against the darkness.\"", + "flavor_localized": { + "deDE": "\"Wo auch immer die Gläubigen wandeln, bringen sie das Licht von Inarius, das vor der Dunkelheit schützt.\"", + "esES": "\"Dondequiera que caminen los fieles, llevan consigo la luz de Inarius para protegerse de la oscuridad\".", + "esMX": "\"Donde caminan los Fieles, llevan la Luz de Inarius para proteger contra la oscuridad\".", + "frFR": "« Partout où les fidèles vont, ils portent avec eux la Lumière d'Inarius pour les protéger contre les ténèbres. »", + "itIT": "\"Ovunque i Fedeli camminino, essi portano la Luce di Inarius per proteggersi dall'oscurità.\"", + "jaJP": "「教団員が歩くところには、暗闇から守るためにイナリウスが光をもたらす」", + "koKR": "\"믿음 있는 자는 어디를 걷든지 어둠을 막아 주는 이나리우스의 빛을 전하노라.\"", + "plPL": "\"Wszędzie tam, gdzie kroczą wierni, przynoszą Światłość Inariusa, która chroni przed mrokiem\".", + "ptBR": "\"Onde quer que os fiéis andem, eles levam a Luz de Inárius para se proteger da escuridão.\"", + "ruRU": "\"Верующие повсюду несут Свет Инария, защищающий от тьмы\".", + "trTR": "\"Inarius'un Işığı İnançlılar nereye giderlerse gitsinler onlarla beraber gelir ve karanlığa karşı koruma sağlar.\"", + "zhCN": "\"无论虔信者走到哪里,他们都会带去伊纳瑞斯之光来抵御黑暗。\"", + "zhTW": "「信徒踏足之地,伊納瑞斯的聖光必定相隨抵禦黑暗。」" + }, + "name": "Light-Blessed Amulet", + "name_localized": { + "deDE": "[ns]Lichtgesegnetes Amulett", + "esES": "[ms]Amuleto bendecido por la luz", + "esMX": "Amuleto Bendecido por la Luz", + "frFR": "[fs]Amulette bénie par la Lumière", + "itIT": "[ms]Amuleto Benedetto dalla Luce", + "jaJP": "光に祝福されしアミュレット", + "koKR": "빛의 축복을 받은 목걸이", + "plPL": "[ms]Amulet Światłości", + "ptBR": "[ms]Amuleto Abençoado pela Luz", + "ruRU": "[ms]Амулет благословения Света", + "trTR": "[n1]Işıkla Kutsanmış Muska[n2]Işıkla Kutsanmış Muskası", + "zhCN": "圣光加赐护符", + "zhTW": "光佑護身符" + } + }, + "QST_Scos_FieldsofRuin_GoatmanHead": { + "flavor": "Blackhorn and his Blood Clan marauders have preyed upon the farmers of Blycroft long enough.", + "flavor_localized": { + "deDE": "Schwarzhorn und seine Marodeure des Blutklans haben die Bauern von Blycroft lange genug heimgesucht.", + "esES": "Cuernonegro y los maleantes del Clan de los Sangrientos se han cebado con los granjeros de Blycroft demasiado tiempo.", + "esMX": "Blackhorn y sus saqueadores del Clan Sangriento se han aprovechado demasiado de los granjeros de Blycroft.", + "frFR": "Corne-Noire et ses maraudeurs du clan du Sang tourmentent les fermiers de Blycroft depuis trop longtemps.", + "itIT": "Cornonero e i predoni del Clan del Sangue hanno depredato i contadini di Blycroft per troppo tempo.", + "jaJP": "ブラックホーンと血の一族の襲撃者たちは、かなりの期間にわたってブライクロフトの農夫たちを食い物にしてきた。", + "koKR": "검은뿔과 핏빛혈족 습격자들은 오랜 시간 동안 블라이크로프트의 농부들을 먹잇감으로 삼았습니다.", + "plPL": "Czarnoróg i jego maruderzy z Klanu Krwi wystarczająco długo nękali rolników z Jednoziemia.", + "ptBR": "Chifre Tenebroso e seus saqueadores do Clã Sangrento já atormentaram os fazendeiros de Blycroft por tempo demais.", + "ruRU": "Черный Рог и его мародеры клана Крови уже достаточно поживились за счет фермеров Блайкрофта.", + "trTR": "Kara Boynuz ve onun Kan Klanı eşkıyalarının Blycroft'taki köylülere çektirdiği eziyet artık son buldu.", + "zhCN": "黑角和他的血族掠夺者欺凌布莱克罗夫特的农夫们已经太久了。", + "zhTW": "黑角和麾下血族戕害拜克洛夫農民的惡行終於畫下了句點。" + }, + "name": "Head of Blackhorn", + "name_localized": { + "deDE": "[ms]Kopf von Schwarzhorn", + "esES": "[fs]Cabeza de Cuernonegro", + "esMX": "Cabeza de Blackhorn", + "frFR": "[fs]Tête de Corne-Noire", + "itIT": "[fs]Testa di Cornonero", + "jaJP": "ブラックホーンの頭", + "koKR": "검은뿔의 머리", + "plPL": "[fs]Głowa Czarnoroga", + "ptBR": "[fs]Cabeça do Chifre Tenebroso", + "ruRU": "[fs]Голова Черного Рога", + "trTR": "Kara Boynuz'un Kafası", + "zhCN": "黑角的头", + "zhTW": "黑角的頭" + } + }, + "QST_Scos_Highlands_FetchMinor_06_Horn": { + "flavor": "A massive, spiraling horn severed from a demon's skull. Even though the bone is mostly hollow, it feels heavier than a broadsword.", + "flavor_localized": { + "deDE": "Ein massives Spiralhorn, das vom Schädel eines Dämons abgetrennt wurde. Auch wenn der Knochen größtenteils hohl ist, fühlt es sich schwerer an als ein Breitschwert.", + "esES": "Un enorme cuerno en espiral extraído del cráneo de un demonio. Aunque el hueso es casi hueco, pesa más que una espada ancha.", + "esMX": "Un gran cuerno en espiral cercenado de la calavera de un demonio. Aunque el hueso está mayormente hueco, se siente más pesado que una espada ancha.", + "frFR": "Une gigantesque corne en spirale arrachée au crâne d'un démon. Même si l'os est majoritairement creux, l'objet semble plus lourd qu'une claymore.", + "itIT": "Un enorme corno a spirale, mozzato dalla testa di un demone. Nonostante l'osso sia quasi totalmente cavo, sembra più pesante di una spada larga.", + "jaJP": "悪魔の頭蓋骨から切り落とされた巨大な螺旋状の角。ほとんど空洞だが、ブロードソードよりも重く感じられる。", + "koKR": "악마의 두개골에서 잘라낸 거대하게 휘도는 뿔입니다. 뼈 속은 대부분 비어 있지만, 넓적검보다 더 무겁습니다.", + "plPL": "Ogromny, poskręcany róg zerwany z czaszki demona. Choć kość jest w większości pusta, jednak w dłoni ciąży bardziej niż pałasz.", + "ptBR": "Um enorme chifre em espiral cortado do crânio de um demônio. Embora o osso seja praticamente oco, ele parece mais pesado que uma espada larga.", + "ruRU": "Огромный витой рог, сорванный с черепа демона. Кость тяжелее, чем палаш, несмотря на то, что она полая.", + "trTR": "Bir iblisin kafatasından koparılmış dev, sarmal şeklinde bir boynuz. Kemiğin içi boş olsa da geniş kılıçtan bile ağırmış gibi hissettiriyor.", + "zhCN": "从恶魔颅骨上切下的巨大的呈螺旋状的角。尽管骨头大部分是空心的,但感觉比阔剑还要重。", + "zhTW": "從惡魔頭顱砍下的巨大彎角。儘管骨頭中間多是中空,但感覺卻比一把闊劍還重。" + }, + "name": "Giant Demon Horn", + "name_localized": { + "deDE": "[ns]Gigantisches Dämonenhorn", + "esES": "[ms]Cuerno de demonio gigante", + "esMX": "Cuerno de Demonio Gigante", + "frFR": "[fs]Corne de démon géante", + "itIT": "[ms]Corno Gigante di Demone", + "jaJP": "巨大な悪魔の角", + "koKR": "거대한 악마 뿔", + "plPL": "[ms]Wielki róg demona", + "ptBR": "[ms]Chifre Gigante de Demônio", + "ruRU": "[ms]Огромный рог демона", + "trTR": "Dev İblis Boynuzu", + "zhCN": "巨型恶魔角", + "zhTW": "巨大惡魔角" + } + }, + "QST_Scos_Hills_Strand_Breadcrumb_Item": { + "flavor": "A burlap sack filled with loaves of bread, meats, cheese, and other food. Whoever filled this sack did so with love for its intended recipients.", + "flavor_localized": { + "deDE": "Ein Leinensack, der mit Brotlaiben, Fleisch, Käse und anderen Lebensmitteln gefüllt ist. Wer auch immer den Sack füllte, tat dies aus Liebe für die vorgesehenen Empfänger.", + "esES": "Saco de arpillera lleno de pan, carne, queso y otros alimentos. Quien llenara este saco lo hizo con amor por sus destinatarios.", + "esMX": "Un saco de arpillera lleno de hogazas de pan, carnes, quesos y otros alimentos. Quien haya llenado este saco lo hizo con amor por sus destinatarios.", + "frFR": "Un sac de jute rempli de miches de pain, de morceaux de viande, de fromage et d'autres aliments. La personne qui a rempli ce sac l'a fait par amour pour son destinataire.", + "itIT": "Una sacca di tela con filoni di pane, carne, formaggio e altro cibo. Chiunque l'abbia riempita l'ha fatto con amore verso chi la doveva utilizzare.", + "jaJP": "大きな麻袋。何斤ものパン、肉、チーズやそのほかの食料が詰まっている。誰が詰めたにしろ、袋を受け取る相手への愛も込められているのは間違いない。", + "koKR": "빵과 고기, 치즈와 기타 식량으로 가득 찬 마대 자루입니다. 누군지 몰라도 수령인에 대한 사랑을 가득 담아 이 자루를 채웠습니다.", + "plPL": "Worek jutowy wypełniony bochenkami chleba, mięsem, serami i innym pożywieniem. Ktokolwiek go przygotował, włożył w to zadanie dużo miłości.", + "ptBR": "Um saco de pano cheio de fatias de pão, carnes, queijos e outros alimentos. Quem encheu este saco fez isso com amor pelo destinatário.", + "ruRU": "Мешок с хлебом, мясом, сыром и другими продуктами. Тот, кто его собрал, несомненно очень заботился о получателях.", + "trTR": "Ekmek dilimleri, çeşitli etler, peynir ve diğer yiyeceklerle dolu bir çuval. Bu çuvalı her kim doldurduysa götürdüğü insanları seviyormuş.", + "zhCN": "一个装满面包、肉、奶酪和其食物的麻袋。看得出来,装麻袋的人的心里对收麻袋的人充满了爱。", + "zhTW": "裝滿了麵包、肉類、起司和其他食物的麻布袋。不管是誰裝的,這人一定深愛著原本的收件者。" + }, + "name": "Bag of Foodstuffs", + "name_localized": { + "deDE": "[ms]Sack mit Lebensmitteln", + "esES": "[fs]Bolsa de alimentos", + "esMX": "Bolsa de Comestibles", + "frFR": "[ms]Sac de nourriture", + "itIT": "[fs]Borsa di Cibo", + "jaJP": "食料の入った袋", + "koKR": "식량 주머니", + "plPL": "[ms]Worek z jedzeniem", + "ptBR": "[ms]Saco de Alimentos", + "ruRU": "[ms]Мешок со съестными припасами", + "trTR": "Yemek Çuvalı", + "zhCN": "一袋食物", + "zhTW": "裝著食物的袋子" + } + }, + "QST_Scos_Item_DaughterOak": { + "flavor": "A clean cutting from the roots of the Great Oak. You can almost feel it move in your hand.", + "flavor_localized": { + "deDE": "Ein sauber abgetrennter Wurzelsteckling der Großen Eiche. Selbst in dieser Form scheint er sich noch kaum spürbar zu winden.", + "esES": "Un esqueje de las raíces del Gran Roble cortado limpiamente. Casi puedes sentir cómo se mueve en tu mano.", + "esMX": "Un corte limpio de las raíces del Gran Roble. Casi puedes sentirlas moverse en tu mano.", + "frFR": "Une bouture saine des racines du grand chêne. Vous pouvez presque la sentir remuer dans votre main.", + "itIT": "Una talea pulita presa dalle radici della Grande Quercia. Quasi la senti muoversi nella tua mano.", + "jaJP": "オークの巨木の根元からきれいに切り出されたもの。手に取ると、まるで動いているように感じられる。", + "koKR": "큰참나무 뿌리를 깔끔하게 자른 것입니다. 손에 들고 있으면 꿈틀거리는 것만 같습니다.", + "plPL": "Czysta sadzonka pozyskana z korzeni Wielkiego Dębu. Niemalże czujesz, jak porusza się w twojej dłoni.", + "ptBR": "Um corte limpo das raízes do Grande Carvalho. É quase possível senti-lo se mover em sua mão.", + "ruRU": "Аккуратный обрезок корня Великого дуба. Вам кажется, будто он шевелится у вас в руке.", + "trTR": "Koca Meşenin köklerinden temiz bir kesim. Elinde neredeyse hareket ettiğini hissedebiliyorsun.", + "zhCN": "干净利落地切下来的大橡树树根。你几乎可以感觉到它在你手中移动。", + "zhTW": "從大橡樹俐落切下的一段樹根。握在手中時幾乎可以感受到它在動。" + }, + "name": "Root Cutting", + "name_localized": { + "deDE": "[ms]Wurzelsteckling", + "esES": "[fs]Raíz cortada", + "esMX": "Corte de Raíces", + "frFR": "[fs]Bouture de racine", + "itIT": "[fs]Talea di Radice", + "jaJP": "根切り", + "koKR": "잘라낸 뿌리", + "plPL": "[ms]Kawałek korzenia", + "ptBR": "[fs]Corta-raiz", + "ruRU": "[ms]Обрезок корня", + "trTR": "Kök Kesimi", + "zhCN": "切下来的树根", + "zhTW": "樹根切段" + } + }, + "QST_Scos_KaylasDagger": { + "desc": "An old dagger with some etchings on the side.", + "desc_localized": { + "deDE": "Ein alter Dolch mit Gravuren an der Seite.", + "esES": "Una daga vieja con unos grabados en el lateral.", + "esMX": "Una daga vieja que tiene algunos grabados a un costado.", + "frFR": "Une vieille dague dont le côté est orné de gravures.", + "itIT": "Un vecchio pugnale con delle incisioni sul fianco.", + "jaJP": "側面にエッチング装飾のある古いダガー。", + "koKR": "한쪽에 문양이 새겨진 낡은 단검입니다.", + "plPL": "Stary sztylet z wyżłobieniami po jednej stronie.", + "ptBR": "Uma adaga antiga com algumas gravações na lateral.", + "ruRU": "Старый кинжал с гравировкой по краю.", + "trTR": "Yan kısmında oymalar bulunan eski bir hançer.", + "zhCN": "一把旧匕首,侧面有一些蚀刻。", + "zhTW": "側邊有刻飾的舊匕首。" + }, + "name": "Kayla's Dagger", + "name_localized": { + "deDE": "[ms]Kaylas Dolch", + "esES": "[fs]Daga de Kayla", + "esMX": "Daga de Kayla", + "frFR": "[fs]Dague de Kayla", + "itIT": "[ms]Pugnale di Kayla", + "jaJP": "カイラのダガー", + "koKR": "카일라의 단검", + "plPL": "[ms]Sztylet Kayli", + "ptBR": "[fs]Adaga de Kayla", + "ruRU": "[ms]Кинжал Кайлы", + "trTR": "Kayla'nın Hançeri", + "zhCN": "凯拉的匕首", + "zhTW": "凱拉的匕首" + } + }, + "QST_Scos_LochRaeth_BottledHeirloom": { + "desc": "A family heirloom found with a letter in a bottle on the shores of the Jagged Shoals", + "desc_localized": { + "deDE": "Ein Familienerbstück, das sich zusammen mit einem Brief in einer Flasche an der Küste der Schartigen Untiefen befand.", + "esES": "Una reliquia familiar encontrada con una carta dentro de una botella en las costas de los Bajíos Abruptos.", + "esMX": "Una reliquia familiar encontrada junto a una carta en una botella en las orillas de los Bajíos Dentados", + "frFR": "Un héritage familial trouvé avec une lettre dans une bouteille sur les bancs de sable irréguliers.", + "itIT": "Un cimelio di famiglia trovato insieme a una lettera in una bottiglia sulle rive delle Secche Frastagliate", + "jaJP": "鋸砂州の岸で見つかった瓶に手紙と共に入っていた家宝。", + "koKR": "톱니 모래톱 해안에 있던 병에 편지와 함께 들어 있던 가보입니다.", + "plPL": "Pamiątka rodowa znaleziona wraz z listem w butelce na Postrzępionych Mieliznach.", + "ptBR": "Uma herança de família encontrada com uma carta em uma garrafa, na costa dos Bancos de Areia Escarpados.", + "ruRU": "Семейная реликвия, обнаруженная вместе с письмом в бутылке на Изрезанных отмелях", + "trTR": "Çentikli Resiflerin kıyısında bir şişenin içinde mektupla beraber bulunmuş bir aile yadigârı.", + "zhCN": "在乱石浅滩的岸边发现的一个瓶子,里面装着一封信还有传家宝", + "zhTW": "在崎嶇淺灘岸邊找到的傳家信物,附有一封瓶中信。" + }, + "name": "Heirloom from Bottle", + "name_localized": { + "deDE": "[ns]Erbstück aus einer Flasche", + "esES": "[fs]Reliquia familiar dentro de una botella", + "esMX": "Reliquia de la Botella", + "frFR": "[ms]Héritage de la bouteille", + "itIT": "[ms]Cimelio della Bottiglia", + "jaJP": "瓶に入っていた家宝", + "koKR": "병에서 나온 가보", + "plPL": "[fs]Pamiątka z butelki", + "ptBR": "[fs]Relíquia da Garrafa", + "ruRU": "[fs]Реликвия из бутылки", + "trTR": "[n1]Şişedeki Yadigâr[n2]Şişedeki Yadigârı", + "zhCN": "瓶中传家宝", + "zhTW": "瓶裝的家傳信物" + } + }, + "QST_Scos_LochRaeth_BottledLetter": { + "desc": "A letter found in a bottle on the shores of the Jagged Shoals", + "desc_localized": { + "deDE": "Ein Brief, der sich in einer Flasche an der Küste der Schartigen Untiefen befand.", + "esES": "Una carta encontrada dentro de una botella en las costas de los Bajíos Abruptos.", + "esMX": "Una carta encontrada en una botella en las orillas de los Bajíos Dentados", + "frFR": "Une lettre trouvée dans une bouteille sur les bancs de sable irréguliers.", + "itIT": "Una lettera trovata in una bottiglia sulle rive delle Secche Frastagliate", + "jaJP": "鋸砂州の岸で見つかった瓶に入っていた手紙", + "koKR": "톱니 모래톱 해안에 있던 병에 들어 있던 편지입니다.", + "plPL": "List znaleziony w butelce na Postrzępionej Mieliźnie", + "ptBR": "Uma carta encontrada em uma garrafa nas margens da Costa Escarpada", + "ruRU": "Письмо из бутылки с берегов Изрезанных отмелей", + "trTR": "Çentikli Resiflerin kıyısında bir şişede bulunmuş mektup.", + "zhCN": "在乱石浅滩的岸边发现的一个瓶子,里面装着一封信", + "zhTW": "在崎嶇淺灘岸邊找到的一封瓶中信。" + }, + "name": "Letter to Padrig of Corbach", + "name_localized": { + "deDE": "[ms]Brief an Padrig von Corbach", + "esES": "[fs]Carta de Padrig de Corbach", + "esMX": "Carta a Padrig de Corbach", + "frFR": "[fs]Lettre à Padrig de Corbach", + "itIT": "[fs]Lettera a Padrig di Corbach", + "jaJP": "コーバックのパドリグへの手紙", + "koKR": "코바크가 파드리그에게 보내는 편지", + "plPL": "[ms]List do Padriga z Korbachu", + "ptBR": "[fs]Carta para Padrig de Corbach", + "ruRU": "Письмо Падригу из Корбаха", + "trTR": "[n1]Corbachlı Padrig'e Yazılmış Mektup[n2]Corbachlı Padrig'e Yazılmış Mektubu", + "zhCN": "写给科巴赫的帕德里格的信", + "zhTW": "致寇巴克的帕崔格的信" + } + }, + "QST_Scos_LochRaeth_MessageinaBottle_BottleContents": { + "desc": "A family heirloom found with a letter in a bottle on the shores of the Jagged Shoals", + "desc_localized": { + "deDE": "Ein Familienerbstück, das sich zusammen mit einem Brief in einer Flasche an der Küste der Schartigen Untiefen befand.", + "esES": "Una reliquia familiar encontrada con una carta dentro de una botella en las costas de los Bajíos Abruptos.", + "esMX": "Una reliquia familiar encontrada junto a una carta en una botella en las orillas de los Bajíos Dentados", + "frFR": "Un héritage familial trouvé avec une lettre dans une bouteille sur les bancs de sable irréguliers.", + "itIT": "Un cimelio di famiglia trovato insieme a una lettera in una bottiglia sulle rive delle Secche Frastagliate", + "jaJP": "鋸砂州の岸で見つかった瓶に手紙と共に入っていた家宝。", + "koKR": "톱니 모래톱 해안에 있던 병에 편지와 함께 들어 있던 가보입니다.", + "plPL": "Pamiątka rodowa znaleziona wraz z listem w butelce na Postrzępionych Mieliznach.", + "ptBR": "Uma herança de família encontrada com uma carta em uma garrafa, na costa dos Bancos de Areia Escarpados.", + "ruRU": "Семейная реликвия, обнаруженная вместе с письмом в бутылке на Изрезанных отмелях", + "trTR": "Çentikli Resiflerin kıyısında bir şişenin içinde mektupla beraber bulunmuş bir aile yadigârı.", + "zhCN": "在乱石浅滩的岸边发现的一个瓶子,里面装着一封信还有传家宝", + "zhTW": "在崎嶇淺灘岸邊找到的傳家信物,附有一封瓶中信。" + }, + "name": "Bundled Heirloom with Letter", + "name_localized": { + "deDE": "[ns]Verpacktes Erbstück mit Brief", + "esES": "[fs]Reliquia familiar envuelta en una carta", + "esMX": "Reliquia atada a una carta", + "frFR": "[ms]Héritage emballé accompagné d'une lettre", + "itIT": "[ms]Cimelio con Lettera", + "jaJP": "手紙とともに束ねられた家宝", + "koKR": "편지와 함께 묶여 있는 가보", + "plPL": "[ns]Zawiniątko z pamiątką rodową oraz list", + "ptBR": "[ms]Conjunto de Herança com Carta", + "ruRU": "[fs]Фамильная реликвия с посланием", + "trTR": "[n1]Mektupla Birlikte Gelen Yadigâr[n2]Mektupla Birlikte Gelen Yadigârı", + "zhCN": "传家宝和信", + "zhTW": "打包的傳家寶和信件" + } + }, + "QST_Scos_OldWays_Artifact": { + "flavor": "A slightly damaged carved stone covered entirely with small runes. A great deal of knowledge is recorded here.", + "flavor_localized": { + "deDE": "Ein leicht beschädigter Stein, der vollständig mit kleinen eingemeißelten Runen bedeckt ist. Eine große Menge an Wissen wurde hier festgehalten.", + "esES": "Una piedra tallada ligeramente dañada y cubierta por completo de pequeñas runas. Es mucho el saber que contiene.", + "esMX": "Una piedra tallada levemente dañada cubierta por completo con pequeñas runas. Gran cantidad de conocimiento está grabado aquí.", + "frFR": "Une pierre gravée légèrement endommagée et intégralement couverte de petites runes. Un grand savoir a été sauvegardé à sa surface.", + "itIT": "Una pietra leggermente danneggiata e ricoperta di piccole rune intagliate. Molte nozioni sono registrate qui sopra.", + "jaJP": "小さなルーン文字がびっしりと刻まれた石。若干損傷しているが、ここには膨大な知識が記録されている。", + "koKR": "다소 손상된 돌 조각품 전체를 작은 룬이 뒤덮고 있습니다. 막대한 지식이 여기 기록되어 있습니다.", + "plPL": "Lekko uszkodzony rzeźbiony kamień w całości pokryty drobnymi runami. Zapisano tu ogrom wiedzy.", + "ptBR": "Uma pedra esculpida levemente danificada e coberta por pequenas runas. Há muito conhecimento registrado aqui.", + "ruRU": "Слегка потрепанный резной камень, полностью покрытый крохотными рунами. Здесь записано великое знание.", + "trTR": "Hafif hasar görmüş, küçük rünlerle tamamen kaplı oymalı bir taş. Üzerine çok fazla bilgi işlenmiş.", + "zhCN": "石板略微受损,上面刻的全是小号的符文,这可是大量的知识。", + "zhTW": "略有毀損的石頭,表面刻滿了小符文。上頭記載了大量知識。" + }, + "name": "Runic Tablet", + "name_localized": { + "deDE": "[fs]Runentafel", + "esES": "[fs]Tablilla rúnica", + "esMX": "Tablilla Rúnica", + "frFR": "[fs]Tablette runique", + "itIT": "[fs]Tavoletta Runica", + "jaJP": "ルーンの石板", + "koKR": "룬 서판", + "plPL": "[fs]Runiczna tablica", + "ptBR": "[fs]Tabuleta Rúnica", + "ruRU": "[fs]Руническая скрижаль", + "trTR": "[n1]Rünlü Tablet[n2]Rünlü Tableti", + "zhCN": "符文石板", + "zhTW": "符文石板" + } + }, + "QST_Scos_SignoftheTimes_GooseSign": { + "flavor": "A welcome sight to weary souls venturing through Scosglen, Under the Fat Goose Inn provides warmth when all else is extinguished.", + "flavor_localized": { + "deDE": "Das Gasthaus Zur Fetten Gans ist ein willkommener Anblick für erschöpfte Seelen, die durch Scosglen reisen. Es spendet Wärme, wo alles andere erloschen ist.", + "esES": "Una imagen que alegra la vista a las almas cansadas que recorren Scosglen, pues la posada Bajo el Ganso Gordo ofrece un lugar cálido cuando ya no queda nada más.", + "esMX": "Una vista agradable para las almas cansadas que se aventuran por Escosglen, la Posada Bajo el Ganso Gordo brinda calidez cuando todo lo demás ya se extinguió.", + "frFR": "Une vision réconfortante pour les âmes épuisées qui s'aventurent à travers Scosglen, l'auberge des Dessous de la Grosse Bernache offre un peu de chaleur quand le reste du monde s'éteint.", + "itIT": "Una vista gradita per le anime stanche che si avventurano per Scosglen, la Locanda dell'Oca Panciuta offre calore quando tutto il resto è spento.", + "jaJP": "スコスグレンを旅する疲れた人々にとって、〈太ったガチョウの下〉亭は、ほかのすべてが消え失せたときに暖かさを与えてくれる場所となっている。", + "koKR": "스코스글렌을 여행하는 지친 나그네들에게는 반가운 광경이 아닐 수 없습니다. 통통한 거위 아래 여관은 온기라고는 없는 세상에서 온기를 제공합니다.", + "plPL": "Każdy wędrowiec znużony przeprawą przez Scosglen z niecierpliwością wypatruje Oberży pod Tłustą Gęsią. Tam znajdzie ciepło, którego gdzie indziej już brakuje.", + "ptBR": "Local de alívio para as almas cansadas que se aventuram por Scosglen, a Estalagem Ganso Gordo oferece hospitalidade quando nada mais resta.", + "ruRU": "Гостинице \"Толстая гусыня\" рады все усталые путники Скосглена. Там они находят тепло даже в самые холодные времена.", + "trTR": "Scosglen'den geçen her yorgun ruhun takdir ettiği bir dinlenme yeri olan Şişko Kaz Hanı, başka yerde bulamayanlar için sıcaklık ve huzur kaynağı olur.", + "zhCN": "对于在索格伦冒险的疲惫人们来说,肥鹅之下旅馆很受欢迎,当其他一切都黯淡无光的时候,它能给人们提供温暖。", + "zhTW": "向行經斯科斯格倫的疲憊旅客招攬生意的招牌。肥鵝之下旅店的熱情從不打烊。" + }, + "name": "Under the Fat Goose Inn Sign", + "name_localized": { + "deDE": "[ns]Schild des Gasthauses Zur fetten Gans", + "esES": "[ms]Cartel de la posada Bajo el Ganso Gordo", + "esMX": "Cartel de la Posada Bajo el Ganso Gordo", + "frFR": "[fs]Enseigne de l'auberge des Dessous de la Grosse Bernache", + "itIT": "[fs]Insegna della Locanda dell'Oca Panciuta", + "jaJP": "〈太ったガチョウの下〉亭の看板", + "koKR": "통통한 거위 아래 여관의 간판", + "plPL": "[ms]Szyld Oberży Pod Tłustą Gęsią", + "ptBR": "[fs]Placa da Estalagem Ganso Gordo", + "ruRU": "[fs]Вывеска гостиницы \"Толстая гусыня\"", + "trTR": "Şişko Kaz Hanı'nın Tabelası", + "zhCN": "肥鹅之下旅馆招牌", + "zhTW": "肥鵝之下旅店的招牌" + } + }, + "QST_Scos_SignoftheTimes_ListofLastDeeds": { + "flavor": "- Nick the sign from Under the Fat Goose\n- Stare down the gateway statue of Maddux Watch\n- Climb the old crane atop the waterfall in Old Heimberg\n- Claim and cozy up in a Highland bear's den", + "flavor_localized": { + "deDE": "-Das Schild der Fetten Gans klauen\n-Die Torstatue der Madduxwacht anstarren, ohne zuerst zu blinzeln\n-Auf den alten Kran am Wasserfall von Altheimberg klettern\n-Die Höhle eines Hochlandbären einnehmen und es sich in ihr gemütlich machen", + "esES": "—Robar el cartel de Bajo el Ganso Gordo.\n—Ganar una competición de miradas contra la estatua de la entrada de la Guardia Maddux.\n—Subirme a la vieja grúa sobre la cascada de la Vieja Heimberg.\n—Apoderarme de una osera en las Tierras Altas y ponerme cómodo allí.", + "esMX": "- Robar el cartel de Bajo el Ganso Gordo.\n- Contemplar la estatua de pasaje de Vigilia de Maddux.\n- Escalar la vieja grúa que está en la cima de la cascada de Viejo Heimberg.\n- Tomar la guarida de un oso de las Tierras Altas e instalarme allí.", + "frFR": "– Faucher l'enseigne des Dessous de la Grosse Bernache.\n– Toiser la statue de la porte du poste de Maddux.\n– Grimper sur la vieille grue au sommet de la chute d'eau de l'ancienne Heimberg.\n– S'emparer de la tanière d'un ours des hautes-terres et y installer un petit coin douillet.", + "itIT": "- Rubare l'insegna dell'Oca Panciuta.\n- Fissare la statua all'entrata della Veglia di Maddux.\n- Arrampicarsi sulla vecchia gru in cima alla cascata a Heimberg Vecchia.\n- Occupare e mettersi comodi in una tana di orso delle Terre Alte.", + "jaJP": "- 〈太ったガチョウの下〉亭の看板を盗む\n- マダックスの監視所の門番像を見つめる\n- ハイムベルグ旧市街の滝の上にある古い自在鉤に登る\n- ハイランドの熊の巣穴を奪い、居座る", + "koKR": "- 통통한 거위 아래 여관의 간판 슬쩍하기\n- 매덕스 초소의 관문 조각상 내려다보기\n- 구 하임베르크의 폭포 꼭대기에 있는 오래된 기중기에 올라가기\n- 고원의 곰 소굴을 차지하고 눕기", + "plPL": "– Zwinąć szyld Oberży pod Tłustą Gęsią\n– Spojrzeć ze Strażnicy Madduxa na posąg powitalny\n– Wspiąć się na starego żurawia u szczytu wodospadu w Starym Heimbergu\n– Zająć legowisko niedźwiedzia na Wyżynach i się tam wymościć", + "ptBR": "- Roubar a placa da Estalagem Ganso Gordo\n- Encarar a estátua de portal da Vigília de Maddux\n- Escalar o guincho antigo no topo da cachoeira em Antigo Heimberg\n- Tomar e se acomodar em uma toca de urso das Terras Altas", + "ruRU": "- Умыкнуть вывеску таверны \"Толстая гусыня.\"\n- Поглазеть с вершины статуи над воротами Маддукского дозора.\n- Забраться на старый подъемник над водопадом в Старом Хаймберге.\n- Забраться и подремать в высокогорном логове медведя.", + "trTR": "Şişko Kaz Hanı'nın tabelasını çal\n- Maddux Karakolu'nun geçit heykeline dik dik bak\n- Eski Heimberg'deki şelalenin yakınındaki vincin üstüne tırman\n- Bir dağlık ayı inini ele geçir ve kendine mesken edin", + "zhCN": "- 偷走肥鹅之下的招牌\n- 俯视马杜克斯哨所的大门雕像\n- 爬上旧海姆伯格瀑布顶部的老旧吊机\n- 占领高地熊穴并把它收拾得舒适宜人", + "zhTW": "- 摸走肥鵝之下旅店招牌\n- 和馬達斯守望的門廊雕像對望\n- 攀爬舊海姆堡瀑布上的老舊吊具\n- 在高地熊的巢穴裡快活" + }, + "name": "Tavish's List of Last Deeds", + "name_localized": { + "deDE": "[fs]Tavishs Liste der letzten Taten", + "esES": "[fs]Lista de últimas hazañas de Tavish", + "esMX": "Lista de Últimos Actos de Tavish", + "frFR": "[fp]Dernières volontés de Tavish", + "itIT": "[fs]Lista delle Ultime Volontà di Tavish", + "jaJP": "タヴィッシュの「やり残したことリスト」", + "koKR": "타비쉬의 최후의 행위 목록", + "plPL": "[fs]Lista ostatnich uczynków Tawisza", + "ptBR": "[fs]Lista de Últimos Feitos de Tavish", + "ruRU": "[ms]Список последних дел Тавиша", + "trTR": "Tavish'in Son Yapılacaklar Listesi", + "zhCN": "塔维什的\"遗愿清单\"", + "zhTW": "塔維許的「最後一票」清單" + } + }, + "QST_Scos_SignoftheTimes_TavishDaggers": { + "flavor": "Nairne used to play tavern games of courage with Tavish with these daggers. A piece of bloodstained cloth from Tavish's remains is tied around each of the hilts. A last memento to a departed friend.", + "flavor_localized": { + "deDE": "Mit diesen Dolchen haben Nairne und Tavish früher Tavernenspiele gespielt, um ihren Mut auf die Probe zu stellen. Ein blutverschmierter Stofffetzen von Tavishs Überresten ist um die Griffe gewickelt. Ein letztes Andenken an einen verstorbenen Freund.", + "esES": "Nairne y Tavish utilizaban estas dagas en sus juegos tabernarios de valor. En cada una de las empuñaduras hay un trozo de tela manchado de sangre procedente de los restos de Tavish. Un homenaje postrero a un amigo caído.", + "esMX": "Nairne usaba estas dagas para practicar juegos de coraje en la taberna con Tavish. Los mangos están envueltos con trozos de tela ensangrentados de los restos de Tavish. Un último recuerdo para un amigo difunto.", + "frFR": "Nairne avait l'habitude d'utiliser ces dagues pour défier Tavish à des jeux de taverne nécessitant une bonne dose de courage. Un morceau de tissu maculé du sang de Tavish est noué sur chacun des manches : le dernier souvenir d'un ami disparu.", + "itIT": "Con questi pugnali, Nairne era solito giocare a giochi di coraggio in taverna con Tavish. Un pezzo di stoffa macchiata di sangue, proveniente dai resti di Tavish, è legato attorno a ciascuna elsa. Un ultimo ricordo per un amico scomparso.", + "jaJP": "ネアンはよくこのダガーを使って、タヴィッシュと酒場で度胸比べをしていた。タヴィッシュの遺品である血に染まった布が、それぞれの柄に結びつけられている。亡き友への最後の思い出の品と言える。", + "koKR": "네른은 이 단검들로 타비쉬와 함께 선술집에서 내기를 하곤 했습니다. 타비쉬의 시신이 지니고 있던 피에 물든 헝겊이 칼자루에 감겨 있습니다. 떠난 친구가 남긴 마지막 기념품입니다.", + "plPL": "Przy pomocy tych sztyletów Nairna i Tawisz testowali swoją odwagę podczas karczemnych gier. Wokół rękojeści każdego z nich zawinięto kawałek zakrwawionej tkaniny zabranej ze szczątków Tawisza. To ostatnia pamiątka po zmarłym przyjacielu.", + "ptBR": "Nairne costumava testar a coragem em jogos de taverna com Tavish usando estas adagas. Um pedaço de tecido manchado com o sangue de Tavish está amarrado ao redor de cada cabo. Uma última lembrança de um amigo que partiu.", + "ruRU": "Нэрн часто играла с Тавишем этими кинжалами, устраивая ему проверки на смелость. Обрывок окровавленной ткани с тела Тавиша крепко обернут вокруг каждой рукояти. Последнее напоминание о погибшем друге.", + "trTR": "Nairne eskiden Tavish ile bu hançerlerle cesaret oyunu oynardı. Kabzalarının her birinin etrafına Tavish'in kalıntılarından bir parça kanlı bez bağlı. Kaybettiği arkadaşından son bir hatıra.", + "zhCN": "纳尔尼曾经用这些匕首和塔维什一起玩过酒馆的勇气游戏。一片来自塔维什遗体的血迹斑斑的布条紧紧地绑在每个刀柄上。这是给逝去的朋友最后的纪念。", + "zhTW": "奈恩常和塔維許在酒館用這些匕首玩試膽遊戲。每把匕首的柄上都綁著沾有塔維許遺體血跡的布條,象徵對朋友逝世的追思。" + }, + "name": "Bloodstained Mementos", + "name_localized": { + "deDE": "[p]Blut-verschmierte Erinnerungs-stücke", + "esES": "[mp]Recuerdos manchados de sangre", + "esMX": "Recuerdos Manchados con Sangre", + "frFR": "[fp]Souvenirs tachés de sang", + "itIT": "[ms]Cimeli Insanguinati", + "jaJP": "血染めの形見", + "koKR": "피로 얼룩진 기념품", + "plPL": "[p]Zakrwawione pamiątki", + "ptBR": "[fp]Lembranças Ensanguentadas", + "ruRU": "[p]Окровавленные личные вещи", + "trTR": "[n1]Kan Lekeli Hatıralar[n2]Kan Lekeli Hatıraları", + "zhCN": "染血的纪念品", + "zhTW": "染血紀念物" + } + }, + "QST_Scos_TendingNature_Bark": { + "flavor": "Moss-covered bark from a mature woodwraith.", + "flavor_localized": { + "deDE": "Moosbedeckte Borke eines ausgewachsenen Waldwesens.", + "esES": "La corteza cubierta de moho de un ánima del bosque adulta.", + "esMX": "Corteza cubierta de musgo de un ánima arbórea madura.", + "frFR": "Couvert de mousse, ce morceau d'écorce provient d'un spectre de bois mature.", + "itIT": "Corteccia coperta di muschio di uno spettro silvano adulto.", + "jaJP": "成長したウッドレイスの樹皮。コケが生えている。", + "koKR": "다 자른 나무망령의 이끼에 덮인 껍질입니다.", + "plPL": "Pokryta mchem kora z dojrzałego widmodrzewa.", + "ptBR": "Casca coberta de musgo de uma assombrárvore adulta.", + "ruRU": "Мшистая кора взрослого древошкура.", + "trTR": "Olgun bir orman hayaletinin yosun kaplı kabuğu.", + "zhCN": "覆盖有苔藓的成年树妖的树皮。", + "zhTW": "成熟木妖的覆苔樹皮。" + }, + "name": "Woodwraith Bark", + "name_localized": { + "deDE": "[fs]Waldwesenborke", + "esES": "[fs]Corteza de ánima del bosque", + "esMX": "Corteza de Ánima Arbórea", + "frFR": "[fs]Écorce de spectre de bois", + "itIT": "[fs]Corteccia di Spettro Silvano", + "jaJP": "ウッドレイスの樹皮", + "koKR": "나무망령 가면", + "plPL": "[fs]Widmodrzewna kora", + "ptBR": "[fs]Casca de Assombrárvore", + "ruRU": "[fs]Кора древошкура", + "trTR": "Orman Hayaleti Kabuğu", + "zhCN": "树妖木皮", + "zhTW": "木妖樹皮" + } + }, + "QST_Scos_TendingNature_Essense": { + "flavor": "The distilled matter of a ghost, now twice dead.", + "flavor_localized": { + "deDE": "Die destillierte Materie eines Geistes, der nun zweimal gestorben ist.", + "esES": "Materia destilada de un fantasma muerto ya dos veces.", + "esMX": "La materia destilada de un fantasma que murió dos veces.", + "frFR": "La substance distillée d'un fantôme désormais mort deux fois.", + "itIT": "La materia distillata di un fantasma, ora morto due volte.", + "jaJP": "二度死んだ幽霊の蒸留物。", + "koKR": "유령을 정제해 얻은 물질입니다. 유령을 두 번 죽인 셈이군요.", + "plPL": "Wydestylowana esencja ducha, który dwa razy poniósł śmierć.", + "ptBR": "A matéria destilada de um fantasma, agora morto pela segunda vez.", + "ruRU": "Очищенная материя уже дважды умершего призрака.", + "trTR": "Bir hayaletin damıtılmış özü, ikinciye öldü denebilir.", + "zhCN": "一个幽灵的蒸馏物质,已二次死亡。", + "zhTW": "從鬼魂提煉出的物質,可說是死兩次了。" + }, + "name": "Spectral essence", + "name_localized": { + "deDE": "[fs]Spektralessenz", + "esES": "[fs]Esencia espectral", + "esMX": "Esencia Espectral", + "frFR": "[fs]Essence spectrale", + "itIT": "[fs]Essenza Spettrale", + "jaJP": "亡霊の精髄", + "koKR": "유령 정수", + "plPL": "[fs]Widmowa esencja", + "ptBR": "[fs]Essência Espectral", + "ruRU": "[fs]Призрачная эссенция", + "trTR": "Hayalet Özü", + "zhCN": "幽灵精华", + "zhTW": "鬼魂精萃" + } + }, + "QST_Scos_TendingNature_Herb": { + "flavor": "The gangly root of a bitterleaf plant often used in remedies.", + "flavor_localized": { + "deDE": "Die dürre Wurzel einer Bitterblattpflanze, die in vielen Arzneien Verwendung findet.", + "esES": "La raíz nudosa de una hojamarga que se suele usar para elaborar remedios.", + "esMX": "La raíz desgarbada de una planta de hoja amarga que se usa en los remedios.", + "frFR": "Une racine étiolée de vernonie, souvent utilisée dans la préparation de remèdes.", + "itIT": "La radice allungata di una pianta di fogliamara, utilizzata spesso nei rimedi.", + "jaJP": "治療薬としてよく使われるビターリーフの根。", + "koKR": "쓴잎의 흐느적거리는 뿌리는 약재로 흔히 사용됩니다.", + "plPL": "Długi korzeń gorycznika, często wykorzystywany w lekarstwach.", + "ptBR": "A raiz retorcida de uma folhamarga, frequentemente usada em remédios.", + "ruRU": "Вытянутый корень горьколиста, который часто входит в состав лекарств.", + "trTR": "Çoğunlukla ilaç yapımında kullanılan acı yaprak bitkisinin uzun ve zayıf kökü.", + "zhCN": "苦叶草细长的根,常用于治疗。", + "zhTW": "苦葉草的細長草根,這種植物具有療效。" + }, + "name": "Bitterleaf Root", + "name_localized": { + "deDE": "[fs]Bitterblattwurzel", + "esES": "[fs]Raíz de hojamarga", + "esMX": "Raíz de Hoja Amarga", + "frFR": "[fs]Racine de vernonie", + "itIT": "[fs]Radice di Fogliamara", + "jaJP": "ビターリーフの根", + "koKR": "쓴잎 뿌리", + "plPL": "[ms]Korzeń gorycznika", + "ptBR": "[fs]Raiz de Folhamarga", + "ruRU": "[ms]Корень горьколиста", + "trTR": "Acı Yaprak Kökü", + "zhCN": "苦叶草的根", + "zhTW": "苦葉根" + } + }, + "QST_Scos_TendingNature_Medicine": { + "flavor": "A mixture of rare ingredients combined into a potion.", + "flavor_localized": { + "deDE": "Eine Mixtur aus seltenen Zutaten, aus denen ein Trank hergestellt wird.", + "esES": "Una mezcla de ingredientes raros combinados en una poción.", + "esMX": "Una mezcla de ingredientes raros combinados en una poción.", + "frFR": "Une potion faite à partir d'un mélange d'ingrédients très rares.", + "itIT": "Una miscela di ingredienti rari combinati in una pozione.", + "jaJP": "希少な素材を調合して作られたポーション。", + "koKR": "희귀한 재료를 혼합하여 만든 물약입니다.", + "plPL": "Mikstura sporządzona z rzadkich składników.", + "ptBR": "Uma mistura de ingredientes raros combinados em uma poção.", + "ruRU": "Зелье из смеси редких ингредиентов.", + "trTR": "Nadir malzemelerin karıştırılmasıyla üretilmiş bir iksir.", + "zhCN": "用稀有成分混合成的药水。", + "zhTW": "一帖混合稀有原料製成的藥水。" + }, + "name": "Bear Medicine", + "name_localized": { + "deDE": "[fs]Bärenmedizin", + "esES": "[fs]Medicina para osos", + "esMX": "Medicina de Oso", + "frFR": "[ms]Remède pour ours", + "itIT": "[fs]Medicina per Orsi", + "jaJP": "熊薬", + "koKR": "곰 약", + "plPL": "[ns]Niedźwiedzie remedium", + "ptBR": "[ms]Remédio de Urso", + "ruRU": "[ns]Медвежье лекарство", + "trTR": "[n1]Ayı İlacı[n2]", + "zhCN": "熊药", + "zhTW": "大熊療藥" + } + }, + "QST_Scos_TheAnthropomancer_Item_Entrails": { + "flavor": "Plump, stinking goatman innards. What might the old seer divine from these?", + "flavor_localized": { + "deDE": "Fette, stinkende Innereien eines Ziegenmenschen. Was könnte die alte Seherin daraus vorhersagen?", + "esES": "Las gruesas y apestosas entrañas de un hombre cabra. ¿Qué podría adivinar la vieja vidente con esto?", + "esMX": "Unas entrañas de fauno regordetas y apestosas. ¿Qué podría adivinar la vieja vidente con ellas?", + "frFR": "Des entrailles charnues et puantes d'homme-bouc. Qu'est-ce que la vieille oracle pourrait prédire avec cela ?", + "itIT": "Viscere carnose e puzzolenti di uomini capra. Cosa potrà divinare la vecchia veggente da queste cose?", + "jaJP": "膨張して悪臭を放つ羊頭の獣の内臓。年老いた予言者はこれから何を占うのだろう?", + "koKR": "퉁퉁하고 악취를 풍기는 염소인간 내장입니다. 늙은 선견자가 이걸로 어떤 점을 친다는 걸까요?", + "plPL": "Tłuste, cuchnące wnętrzności kazrów. Co niby Wiedząca mogłaby z nich wywróżyć?", + "ptBR": "Entranhas fétidas e roliças de caprinos. O que a velha vidente pode adivinhar com isso?", + "ruRU": "Распухшие и зловонные органы козлоногих. Что старая провидица собирается в них увидеть?", + "trTR": "Etli, pis kokulu keçi adam iç organları. Yaşlı kâhin bunlarla neyi görebilir?", + "zhCN": "圆鼓鼓的散发着臭味的羊头人内脏。老先知能从这堆东西里占卜出什么?", + "zhTW": "鼓脹且發出惡臭的羊頭人內臟。年老的先知怎麼能用這東西占卜?" + }, + "name": "Goatman Entrails", + "name_localized": { + "deDE": "[p]Ziegenmenschen-eingeweide", + "esES": "[fp]Entrañas de hombre cabra", + "esMX": "Entrañas de Fauno", + "frFR": "[fp]Entrailles d'homme-bouc", + "itIT": "[fp]Interiora di Uomo Capra", + "jaJP": "羊頭の獣の内臓", + "koKR": "염소인간 창자", + "plPL": "[p]Trzewia kozłoluda", + "ptBR": "[fp]Entranhas de Caprino", + "ruRU": "[p]Внутренности козлоногого", + "trTR": "Keçi Adam Bağırsakları", + "zhCN": "羊头人内脏", + "zhTW": "羊頭人內臟" + } + }, + "QST_Scos_TheDiviner_RuneStone": { + "flavor": "A powerful druidic focus, able to draw out the natural magic of Scosglen and channel it where it is needed. This may be the only one that survived the Days of Ash.", + "flavor_localized": { + "deDE": "Ein mächtiger Druidenfokus, der die natürliche Magie Scosglens aufnehmen kann und sie dort kanalisiert, wo sie gebraucht wird. Wahrscheinlich ist dies das einzige Exemplar, das die Tage der Asche überlebte.", + "esES": "Un potente foco mágico, capaz de absorber la magia natural de Scosglen y canalizarla hacia donde se la necesita. Puede que sea la única que sobrevivió a los Días de la Ceniza.", + "esMX": "Un poderoso foco druídico, capaz de extraer la magia natural de Escosglen y canalizarla donde es necesaria. Este quizás sea el único que sobrevivió a los Días de Ceniza.", + "frFR": "Un catalyseur druidique puissant, capable d'absorber la magie naturelle de Scosglen et de la canaliser là où elle est requise. Cette pierre est peut-être la seule à avoir survécu aux Jours de cendre.", + "itIT": "Un potente focalizzatore druidico, capace di attirare la magia naturale di Scosglen e canalizzarla quando necessario. Potrebbe essere l'unico sopravvissuto ai Giorni della Cenere.", + "jaJP": "ドルイドの強力な魔道具は、スコスグレンの自然の魔力を引き出して必要な場所に導くことができる。これは「灰の日々」で破損せずに残った唯一のものかもしれない。", + "koKR": "강력한 드루이드의 중심점으로, 스코스글렌의 자연 마법을 끌어내 필요한 곳에 집중시킵니다. 재의 나날에서 살아남은 유일한 물품일 수도 있습니다.", + "plPL": "Potężne druidzkie narzędzie skupiające, które pozwala czerpać ze Scosglen naturalną magię i kierować ją tam, gdzie jest potrzebna. Możliwe, że tylko ten jeden przetrwał Dni Popiołu.", + "ptBR": "Um foco druídico poderoso, capaz de extrair a magia natural de Scosglen e canalizá-la para onde for necessária. Talvez este seja o único que sobreviveu aos Dias de Cinzas.", + "ruRU": "Мощное друидское средоточие, способное вытягивать природную магию Скосглена и направлять ее куда требуется. Возможно, единственное пережившее Эпоху Пепла.", + "trTR": "Scosglen'in doğal sihrini ortaya çıkarıp ihtiyaç duyulan yere odaklayabilen güçlü bir druid odağı. Kül Günlerini sağ salim atlatmış tek odak bu olabilir.", + "zhCN": "强大的德鲁伊聚能器,可以吸取索格伦的自然魔法并引导到需要的地方。这可能是灰烬之日的唯一遗物。", + "zhTW": "威力強大的德魯伊法器,能夠抽取斯科斯格倫的自然魔法並導正流向。這可能是唯一一個倖免於灰燼之亂的法器。" + }, + "name": "Túr Dúlra Runestone", + "name_localized": { + "deDE": "[ms]Runenstein von Túr Dúlra", + "esES": "[fs]Piedra rúnica de Túr Dúlra", + "esMX": "Piedra Rúnica de Túr Dúlra", + "frFR": "[fs]Pierre runique de Túr Dúlra", + "itIT": "[fs]Pietra Runica di Túr Dúlra", + "jaJP": "トゥール・ドゥルラのルーンストーン", + "koKR": "투르 둘라의 룬석", + "plPL": "[ms]Kamień runiczny z Túr Dúlra", + "ptBR": "[fs]Pedra Rúnica de Túr Dúlra", + "ruRU": "[ms]Рунный камень Тур Дулра", + "trTR": "Túr Dúlra Rün Taşı", + "zhCN": "图尔·杜拉符文石", + "zhTW": "圖爾鐸拉符石" + } + }, + "QST_Scos_Tirmair_FetchMinor_03_Meat": { + "flavor": "This fresh meat was collected from thorn beasts. It is a tough, lean meal but will help fend off starvation.", + "flavor_localized": { + "deDE": "Dieses frische Fleisch wurde von Dornenbestien entnommen. Es ist zäh und mager, doch es zögert den Hungertod hinaus.", + "esES": "Esta carne fresca procede de las bestias de espinas. Es dura y magra, pero servirá para matar el hambre.", + "esMX": "Esta carne fresca se obtuvo de bestias espinosas. Es una comida magra y dura pero ayudará a hacer frente a la hambruna.", + "frFR": "Cette viande fraîchement débitée a été prélevée sur des bêtes à épines. La chair est coriace et maigre, mais elle contribuera à éviter la famine.", + "itIT": "Questa carne fresca proviene dalle bestie spinose. È una carne dura e poco nutriente, ma aiuterà a combattere la fame.", + "jaJP": "ソーン・ビーストから切り分けた新鮮な肉。赤身の硬い肉だが、飢えをしのぐには役に立つ。", + "koKR": "가시 야수에게서 채집한 신선한 고기입니다. 질기고 기름기가 적어 퍽퍽한 살이지만, 굶주림을 이겨내는 데 도움이 될 겁니다.", + "plPL": "Świeże mięso cierniowych bestii. Jest twarde i chude, ale pozwala zaspokoić głód.", + "ptBR": "Esta carne fresca foi coletada de feras espinhosas. É uma refeição dura e magra, mas ajudará a evitar a inanição.", + "ruRU": "Свежее мясо шипастых тварей. Пусть оно жесткое и сухое, но насытить может.", + "trTR": "Bu taze et, dikenli yaratıklardan toplandı. Sert ve yağsız bir et ama açlığı gidermek için yardımcı olacak.", + "zhCN": "这种鲜肉是从棘刺兽身上采集来的。这是难嚼而寡淡的一餐,但有助于抵御饥饿。", + "zhTW": "這塊肉是從荊棘獸取得的。儘管一點也不肥嫩,但也足以充飢了。" + }, + "name": "Thorn Beast Meat", + "name_localized": { + "deDE": "[ns]Dornenbestien-fleisch", + "esES": "[fs]Carne de bestia de espinas", + "esMX": "Carne de Bestia Espinosa", + "frFR": "[fs]Viande de bête à épines", + "itIT": "[fs]Carne di Bestia Spinosa", + "jaJP": "ソーン・ビーストの肉", + "koKR": "가시 야수 고기", + "plPL": "[ns]Mięso cierniowych bestii", + "ptBR": "[fs]Carne de Fera Espinhosa", + "ruRU": "[ns]Мясо шипастой твари", + "trTR": "Dikenli Yaratık Eti", + "zhCN": "棘刺兽肉", + "zhTW": "荊棘獸肉" + } + }, + "QST_Scos_TravelingScholar_Statue": { + "flavor": "A small, stone statue carved in the likeness of some animal.", + "flavor_localized": { + "deDE": "Eine kleine Steinstatue, die nach dem Vorbild eines Tieres geschnitzt wurde.", + "esES": "Una pequeña talla de piedra con forma de animal.", + "esMX": "Una estatua de piedra pequeña, tallada a semejanza de algún animal.", + "frFR": "Une petite statue en pierre sculptée à l'image d'un animal.", + "itIT": "Una statuetta di pietra incisa con le fattezze di qualche animale.", + "jaJP": "何かの動物に似せて彫られた小さな石像。", + "koKR": "일종의 동물을 본떠 만든 작은 돌 조각상입니다.", + "plPL": "Niewielki kamienny posążek wyciosany na podobieństwo jakiegoś zwierzęcia.", + "ptBR": "Uma pequena estátua de pedra, esculpida na forma de algum animal.", + "ruRU": "Небольшая каменная статуэтка, напоминающая какое-то животное.", + "trTR": "Bir hayvana benzetilmiş küçük taş heykel.", + "zhCN": "一个雕刻成某种动物的小石像。", + "zhTW": "刻成某種動物外觀的小石雕。" + }, + "name": "Worn Carving", + "name_localized": { + "deDE": "[fs]Abgenutzte Schnitzerei", + "esES": "[fs]Talla desgastada", + "esMX": "Grabado Desgastado", + "frFR": "[fs]Sculpture érodée", + "itIT": "[ms]Intaglio Usurato", + "jaJP": "擦り切れた彫刻", + "koKR": "닳은 조각품", + "plPL": "[ms]Sfatygowany posążek", + "ptBR": "[ms]Entalhe Desgastado", + "ruRU": "[fs]Истертая резьба", + "trTR": "[n1]Aşınmış Oyma[n2]Aşınmış Oyması", + "zhCN": "磨损的雕刻", + "zhTW": "磨損的雕刻" + } + }, + "QST_Scos_UnholyBloodlines_GoatmanBlood": { + "flavor": "Fresh blood from a dead khazra. This must be the \"blood of the enemy\" Artair needs.", + "flavor_localized": { + "deDE": "Frisches Blut eines toten Khazra. Das muss das \"Blut des Feindes\" sein, das Artair benötigt.", + "esES": "Sangre fresca de un khazra muerto. Será la \"sangre del enemigo\" que necesita Artair.", + "esMX": "Sangre fresca de un Khazra muerto. Esta debe ser la \"sangre del enemigo\" que Artair necesita.", + "frFR": "Du sang frais prélevé sur le cadavre d'un Khazra. Ce doit être le « sang de l'ennemi » dont Artair a besoin.", + "itIT": "Sangue fresco preso da un khazra morto. Deve essere il \"sangue del nemico\" che serve ad Artair.", + "jaJP": "死んだカズラから採取された新鮮な血。アルタイルが必要としている「敵の血」はこれに違いない。", + "koKR": "죽은 카즈라의 신선한 피입니다. 이게 바로 아르테어가 필요로 하는 \"적의 피\"일 겁니다.", + "plPL": "Świeża krew martwego kazry. To pewnie \"krew wroga\", której potrzebuje Artair.", + "ptBR": "Sangue fresco de um khazra morto. Este deve ser o \"sangue de inimigo\" de que Artair precisa.", + "ruRU": "Свежая кровь мертвого хазра. Возможно, это и есть кровь врага, нужная Артаиру.", + "trTR": "Ölü bir keçi adamın taze kanı. Bu Artair'in istediği \"düşman kanı\" olmalı.", + "zhCN": "来自死去的卡兹拉的新鲜血液。这一定就是阿泰尔需要的\"敌人的鲜血\"。", + "zhTW": "從卡茲拉屍體取得的鮮血。這一定就是阿泰爾要求的「敵人的血」。" + }, + "name": "Vial of Khazra Blood", + "name_localized": { + "deDE": "[fs]Phiole mit Khazrablut", + "esES": "[ms]Vial de sangre de khazra", + "esMX": "Vial de Sangre de Khazra", + "frFR": "[fs]Fiole de sang de Khazra", + "itIT": "[fs]Fiala di Sangue di Khazra", + "jaJP": "カズラの血の小瓶", + "koKR": "카즈라 피 약병", + "plPL": "[fs]Fiolka krwi kazry", + "ptBR": "[ms]Frasco de Sangue de Khazra", + "ruRU": "[ms]Флакон крови хазра", + "trTR": "Keçi Adam Kanı Şişesi", + "zhCN": "一小瓶卡兹拉血液", + "zhTW": "一小瓶卡茲拉血" + } + }, + "QST_Scos_UnholyBloodlines_Totem": { + "flavor": "\"To become the wolf is to become the hunter, fierce and free. To return to mundanity thereafter is the real trial.\"", + "flavor_localized": { + "deDE": "Wer zum Wolf wird, wird zum Jäger – wild und frei. Die wahre Prüfung liegt darin, in das Gefängnis der Normalität zurückzukehren.", + "esES": "\"El que se convierte en lobo se convierte en cazador, libre y feroz. La auténtica prueba consiste en regresar luego a lo mundano\".", + "esMX": "\"Convertirse en un lobo es convertirse en un cazador, feroz y libre. El verdadero desafío es volver a la mundanidad después de eso\".", + "frFR": "Devenir un loup, c'est devenir un chasseur, libre et féroce. Revenir à une vie banale : voilà la véritable épreuve.", + "itIT": "\"Diventare lupo significa diventare cacciatore, feroce e libero. La vera prova è ritornare in seguito alla vita normale.\"", + "jaJP": "「狼になることは狩人になること、獰猛で自由になること。その後、平凡に戻ることこそ真の試練である」", + "koKR": "\"늑대가 되는 것은 곧, 사납고 자유로운 사냥꾼이 되는 것이다. 그 후 일상으로 돌아가는 것이야말로 진정한 시련이다.\"", + "plPL": "\"Kiedy przeobrażasz się w wilka, stajesz się łowcą – groźnym i wolnym. Powrót do codzienności stanowi później prawdziwą próbę\".", + "ptBR": "\"Tornar-se o lobo é tornar-se o caçador, feroz e livre. Voltar à vida mundana depois disso é o verdadeiro desafio.\"", + "ruRU": "\"Превращение в волка – это превращение в свирепого и вольного охотника. Настоящее испытание – суметь отказаться от него ради прежнего рутинного существования\".", + "trTR": "\"Bir kurt olmak demek avcı olmak demek, vahşi ve özgür olmak demek. Asıl zorluk, sıradanlığa geri dönmek.\"", + "zhCN": "\"成为狼就是成为猎人,凶猛而自由。之后回归平凡之躯,才是真正的考验。\"", + "zhTW": "變成狼即是變成無拘無束的兇猛掠食者。如何在事後變回肉體凡胎才是真正的考驗。" + }, + "name": "Druid Totem", + "name_localized": { + "deDE": "[ns]Druidentotem", + "esES": "[ms]Tótem de druida", + "esMX": "Tótem Druídico", + "frFR": "[ms]Totem druidique", + "itIT": "[ms]Totem Druidico", + "jaJP": "ドルイド・トーテム", + "koKR": "드루이드 토템", + "plPL": "[ms]Totem druida", + "ptBR": "[ms]Totem Druídico", + "ruRU": "[ms]Тотем друида", + "trTR": "Druid Totemi", + "zhCN": "德鲁伊图腾", + "zhTW": "德魯伊圖騰" + } + }, + "QST_Scos_UnholyBloodlines_WolfBlood": { + "flavor": "Blood from a cursed werewolf. It is a dark, sickly color. Hopefully this will serve as the \"blood of the ally\" Artair requested.", + "flavor_localized": { + "deDE": "Blut eines verfluchten Werwolfs. Es hat eine dunkle, kränkliche Farbe. Hoffentlich eignet es sich als das von Artair geforderte \"Blut des Verbündeten\".", + "esES": "Sangre de un hombre lobo maldito. Es de un enfermizo color oscuro. Con suerte, hará las veces de la \"sangre del aliado\" que ha pedido Artair.", + "esMX": "Sangre de un hombro lobo maldito. Tiene un color oscuro y enfermizo. Con suerte, esto servirá como la \"sangre del aliado\" que Artair solicitó.", + "frFR": "Du sang de lycanthrope maudit. Il a une teinte noire et malsaine. Espérons qu'il puisse servir de « sang de l'allié », comme nous l'a demandé Artair.", + "itIT": "Sangue di un lupo mannaro maledetto. Ha un colore scuro e malsano. Speriamo valga come \"sangue dell'alleato\" per Artair.", + "jaJP": "呪われた人狼の血。暗く、厭わしい色をしている。これがアルタイルに要求された「味方の血」として役に立つといいのだが。", + "koKR": "저주받은 늑대인간의 피입니다. 어둡고 역겨운 색을 띱니다. 아르테어가 부탁한 \"동료의 피\"가 이것일 것 같습니다.", + "plPL": "Krew przeklętego wilkołaka. Ma czarną, chorobliwą barwę. Może sprawdzi się jako \"krew sojusznika\", której potrzebuje Artair.", + "ptBR": "Sangue de um lobisomem amaldiçoado. Tem uma cor escura e nauseante. Talvez sirva como o \"sangue de aliado\" solicitado por Artair.", + "ruRU": "Кровь проклятого оборотня – тошнотворного темного цвета. Хорошо бы это сгодилось как \"кровь союзника\", которую просил Артаир.", + "trTR": "Lanetli bir kurt adamın kanı. Koyu, hastalıklı bir rengi var. Umarım bu Artair'in istediği \"müttefik kanı\" işlevini görür.", + "zhCN": "一只被诅咒狼人的血。有种黑暗、恶心的颜色。希望它可以充当阿泰尔需要的\"盟友的鲜血\"。", + "zhTW": "一名遭詛咒狼人的血,呈現黑暗病態的顏色。希望這就是阿泰爾要求的「夥伴的血」。" + }, + "name": "Vial of Werewolf Blood", + "name_localized": { + "deDE": "[fs]Phiole mit Werwolfblut", + "esES": "[ms]Vial de sangre de hombre lobo", + "esMX": "Vial de Sangre de Hombre Lobo", + "frFR": "[fs]Fiole de sang de lycanthrope", + "itIT": "[fs]Fiala di Sangue di Lupo Mannaro", + "jaJP": "人狼の血の小瓶", + "koKR": "늑대인간 피 약병", + "plPL": "[fs]Fiolka krwi wilkołaka", + "ptBR": "[ms]Frasco de Sangue de Lobisomem", + "ruRU": "[ms]Флакон крови оборотня", + "trTR": "Kurt Adam Kanı Şişesi", + "zhCN": "一小瓶狼人血液", + "zhTW": "一小瓶狼人血" + } + }, + "QST_Scos_VotivePassing_HandmadeTorc": { + "flavor": "A well made torc bearing runes of the Old Ways.", + "flavor_localized": { + "deDE": "Ein gut verarbeiteter Wendelring, auf dem Runen der alten Sitten prangen.", + "esES": "Una torques de buena factura con runas de las viejas costumbres.", + "esMX": "Un torque bien hecho con runas de las Viejas Costumbres.", + "frFR": "Un torque façonné avec soin qui arbore les runes des anciennes coutumes.", + "itIT": "Una torque di buona fattura che reca rune delle antiche tradizioni.", + "jaJP": "古い慣習のルー文字が書かれた、作りの良い松明。", + "koKR": "잘 만든 목걸이의 안쪽에 과거의 방식 룬이 새겨져 있습니다.", + "plPL": "Dobrze wykonany torkwes opatrzony runami Dawnych Rytów.", + "ptBR": "Uma gargantilha bem feita com runas dos Velhos Costumes.", + "ruRU": "Искусно сработанный торк с рунами старой веры.", + "trTR": "Eski Usullerin rünlerine sahip bir gerdanlık.", + "zhCN": "一个制作精良的金属饰环,上面刻着旧日信仰的符文。", + "zhTW": "一只刻有傳統之道符文的精緻飾環。" + }, + "name": "Handmade Torc", + "name_localized": { + "deDE": "[ms]Handgearbeiteter Wendelring", + "esES": "[fs]Torques hecha a mano", + "esMX": "Torque Hecho a Mano", + "frFR": "[ms]Torque artisanal", + "itIT": "[fs]Torque Artigianale", + "jaJP": "手製の松明", + "koKR": "수제 목걸이", + "plPL": "[ms]Ręcznie wykonany torkwes", + "ptBR": "[fs]Gargantilha Artesanal", + "ruRU": "[ms]Самодельный торк", + "trTR": "[n1]El Yapımı Gerdanlık[n2]El Yapımı Gerdanlık", + "zhCN": "手工制作的金属饰环", + "zhTW": "手工飾環" + } + }, + "QST_Step_AbahruRift_MerchantLetter": { + "desc": "A bloodied letter from a slain merchant", + "desc_localized": { + "deDE": "Der blutige Brief eines getöteten Händlers.", + "esES": "Una carta ensangrentada de un mercader muerto.", + "esMX": "Una carta ensangrentada de un mercader asesinado", + "frFR": "Une lettre ensanglantée écrite par un marchand assassiné.", + "itIT": "Una lettera insanguinata di un mercante ucciso.", + "jaJP": "殺された商人の血まみれの手紙", + "koKR": "살해당한 상인이 가지고 있던 피투성이 편지입니다.", + "plPL": "Zakrwawiony list od zabitego kupca", + "ptBR": "Uma carta sangrenta de um mercador morto.", + "ruRU": "Окровавленное письмо убитого торговца", + "trTR": "Öldürülmüş bir tüccarın kanlı mektubu.", + "zhCN": "一封血淋淋的信件,来自一个遇害的商人", + "zhTW": "遇害商人的染血信件" + }, + "flavor": "Thank you for helping Cousin Genbar. Times are hard for his stone-carving, but he is too stubborn to move his family and too proud to take charity. Give him a deal and I will pay the difference.", + "flavor_localized": { + "deDE": "Danke, dass Ihr Cousin Genbar geholfen habt. Die Zeiten für seine Steinarbeiten sind schlecht, aber er ist zu stur, um umzuziehen, und zu stolz, um Almosen anzunehmen. Wenn Ihr mit ihm einen Handel eingeht, zahle ich die Differenz.", + "esES": "Gracias por ayudar al primo Genbar. El tallador de piedras está sufriendo, pero es demasiado terco como para llevarse a su familia y demasiado orgulloso como para aceptar caridad. Ofrécele algo y te pagaré la diferencia.", + "esMX": "Gracias por ayudar al primo Genbar. Son tiempos duros para sus esculturas de piedra, pero es demasiado obstinado para mudar a su familia y demasiado orgulloso para aceptar caridad. Hazle una oferta y pagaré la diferencia.", + "frFR": "Merci beaucoup de venir en aide au cousin Genbar. Les temps sont durs pour les tailleurs de pierre, mais il est trop têtu pour déménager et trop fier pour accepter la charité. Faites-lui une bonne offre et je paierai la différence.", + "itIT": "Ti ringrazio per aver aiutato il cugino Genbar. Sono tempi duri per il suo lavoro, ma è troppo testardo per spostare la sua famiglia e troppo orgoglioso per accettare la carità. Fagli un buon prezzo e pagherò io la differenza.", + "jaJP": "いとこのゲンバーを助けてくれてありがとう。石の彫刻を続けるには厳しい時代だけど、頑固だから引っ越しもできないし、誇りがあるから施しも受けない。彼に値引きをしてやってほしい。差額は私が払うから。", + "koKR": "도와 줘서 고맙소, 내 사촌 겐바르. 지금처럼 좋지 않은 시기에도 석공은 가족과 이사하거나 기부를 받을 생각이 없는 것 같소. 석공과 거래하시오, 차액은 내가 지불할 테니.", + "plPL": "Dziękuję, że pomogłeś kuzynowi Genbarowi. Marnie przędzie jako kamieniarz, ale jest zbyt uparty, by zabrać gdzieś rodzinę lub przyjąć pomoc. Daj mu dobrą ofertę, a ja zwrócę ci różnicę.", + "ptBR": "Agradeço por ajudar o primo Genbar. Os tempos estão difíceis para os entalhes de pedra, mas ele é teimoso demais para se mudar com a família e orgulhoso demais para aceitar caridade. Faça um acordo com ele, eu pagarei a diferença.", + "ruRU": "Спасибо за помощь кузену Генбару. Камнетесам сейчас несладко живется. А этот упрямец отказывается переезжать и помощь не принимает. Предложи ему сделку, а я все оплачу.", + "trTR": "Kuzen Genbar'a yardım ettiğin için teşekkür ederim. Taş oymacılığı işi çok kötü gidiyor ama o ailesiyle başka bir yere taşınmayacak kadar inatçı ve bağış kabul etmeyecek kadar gururlu. Ona iyi bir anlaşma sun, aradaki farkı ben öderim.", + "zhCN": "感谢你愿意帮助我的表亲冈巴尔。他的石雕生意不好做,但他固执到不愿搬家,骄傲到不愿接受施舍。跟他做笔生意,我将支付其中的差价。", + "zhTW": "感謝你協助表親簡巴。現在這種日子對他的石雕事業來說非常艱難,但他太固執,不願意舉家搬遷,又太驕傲,不肯接受施捨。和他達成協議,價差我會搞定。" + }, + "name": "Merchant's Letter", + "name_localized": { + "deDE": "[ms]Brief eines Händlers", + "esES": "[fs]Carta del mercader", + "esMX": "Carta del Mercader", + "frFR": "[fs]Lettre du marchand", + "itIT": "[fs]Lettera del Mercante", + "jaJP": "商人の手紙", + "koKR": "상인의 편지", + "plPL": "[ms]List kupca", + "ptBR": "[fs]Carta do Mercador", + "ruRU": "[ns]Письмо торговца", + "trTR": "Tüccarın Mektubu", + "zhCN": "商人的信", + "zhTW": "商人的信" + } + }, + "QST_Step_Act_Pants": { + "flavor": "Resplendent regalia tainted with the power of the corrupt which permeates the very fibers of its fabric and thread. These serve as an integral part of the ceremonial dress of the Primus.", + "flavor_localized": { + "deDE": "Eine prächtige Gewandung, die mit der Macht der Verderbnis behaftet ist, welche alle Fasern und Fäden durchdringt. Sie ist integraler Bestandteil der Zeremonienkleidung des Primus.", + "esES": "Una flamante prenda contaminada con el poder de la corrupción que impregna las mismas fibras y los hilos del tejido. Son una parte integral del atavío ceremonial del primado.", + "esMX": "Vestimenta resplandeciente manchada con el poder de la corrupción que impregna las mismísimas fibras de la tela y los hilos. Sirven como una parte integral de la vestimenta ceremonial de los Primus.", + "frFR": "Une parure resplendissante marquée par la puissance de la corruption qui imprègne jusqu'aux dernières fibres de son étoffe. Elles font partie intégrante de la tenue cérémonielle du primus.", + "itIT": "Paramenti splendenti contaminati dal potere dei corrotti, che permea ogni fibra del loro tessuto. Fanno parte della veste da cerimonia del Primus.", + "jaJP": "燦然と輝く式服は腐敗の力に汚染され、布や糸の繊維の隅々にまで浸透している。これらは、プライマスの礼装に無くてはならないものである。", + "koKR": "직물과 실의 섬유에까지 스며든 타락의 힘으로 오염된 반짝이는 예복입니다. 절대자의 의식용 예복을 구성하는 핵심 요소입니다.", + "plPL": "Olśniewające regalia splamione mocą zepsucia, która wniknęła we włókna tkaniny i nici. Stanowią integralną część szat rytualnych Najwyższego.", + "ptBR": "Vestimentas resplandecentes, maculadas com o poder da corrupção que permeia as fibras do tecido e os fios. Servem como parte dos trajes cerimoniais do Primus.", + "ruRU": "Великолепные регалии, запятнанные тленом абсолютной власти, пронизывающим каждое волоконце. Это неотъемлемая часть церемониальных одеяний Примаса.", + "trTR": "Kumaşının ve ipliğinin tüm liflerine nüfuz etmiş bir yozlaşmayla lekelenmiş göz alıcı bir kıyafet. Bu, Primus'un tören kıyafetinin vazgeçilmez bir parçası olarak kullanılır.", + "zhCN": "被腐化之力玷污的华丽服饰。腐化从它的一针一线中渗漏出来。它是普莱姆斯的仪式礼服的必需部分。", + "zhTW": "每一絲每一線都遭到腐化力量玷汙的華服,是聖尊儀典衣裝的主體。" + }, + "name": "Breeches of the Primus", + "name_localized": { + "deDE": "[p]Beinlinge des Primus", + "esES": "[fp]Calzas del primado", + "esMX": "Bombachos de los Primus", + "frFR": "[fp]Braies du primus", + "itIT": "[fp]Brache del Primus", + "jaJP": "プライマスの下衣", + "koKR": "절대자의 바지", + "plPL": "[p]Bryczesy Najwyższego", + "ptBR": "[fp]Calças de Primus", + "ruRU": "[p]Штаны примаса", + "trTR": "Primus'un Pantolonu", + "zhCN": "普莱姆斯的马裤", + "zhTW": "聖尊馬褲" + } + }, + "QST_Step_BloodAndSweat_doll_item": { + "flavor": "A worn and well-loved doll. The word 'Tuya' is carved into it.", + "flavor_localized": { + "deDE": "Eine verschlissene, innig geliebte Puppe. Das Wort \"Tuya\" wurde hineingeschnitzt.", + "esES": "Una muñeca vieja y muy usada. Tiene grabado el nombre \"Tuya\".", + "esMX": "Una muñeca desgastada y muy querida. Tiene la palabra \"Tuya\" tallada.", + "frFR": "Une poupée usée et chérie. Le mot « Tuya » est gravé dessus.", + "itIT": "Una bambola logora e molto amata. All'interno è incisa la parola \"Tuya\".", + "jaJP": "使い込まれ、愛着を持たれた人形。「ツヤ」の文字が彫られている。", + "koKR": "오랫동안 사랑받아 낡은 인형입니다. '투야'라는 글귀가 새겨져 있습니다.", + "plPL": "Podniszczona, kochana przez właścicielkę lalka. Widnieje na niej słowo \"Tujana\".", + "ptBR": "Uma boneca desgastada e muito amada. A palavra \"Tuya\" está entalhada nela.", + "ruRU": "Потрепанная любимая кукла. На ней вырезано имя \"Туя\".", + "trTR": "Yıpranmış ve sevilerek oynanmış bir oyuncak bebek. Üzerine \"Tuya\" kelimesi oyulmuş.", + "zhCN": "一个人见人爱的破旧玩偶,上面刻着\"图雅\"这个词。", + "zhTW": "備受珍愛的老舊玩偶。上頭刻著「圖雅」兩字。" + }, + "name": "Crude Doll", + "name_localized": { + "deDE": "[fs]Einfache Puppe", + "esES": "[fs]Muñeca basta", + "esMX": "Muñeca Rústica", + "frFR": "[fs]Poupée grossière", + "itIT": "[fs]Bambola Semplice", + "jaJP": "粗末な人形", + "koKR": "조잡한 인형", + "plPL": "[fs]Prymitywna lalka", + "ptBR": "[fs]Boneca Rústica", + "ruRU": "[fs]Неказистая кукла", + "trTR": "[n1]Kaba Oyuncak Bebek[n2]Kaba Oyuncak Bebeği", + "zhCN": "粗糙的玩偶", + "zhTW": "粗製的玩偶" + } + }, + "QST_Step_CentralCanyon_RareHarvest_Ore": { + "flavor": "A small, unusual piece of ore found while mining in the Dry Steppes.", + "flavor_localized": { + "deDE": "Ein kleines, ungewöhnliches Stück Erz, das beim Erzabbau in der Trockensteppe gefunden wurde.", + "esES": "Un pequeño pedazo de un mineral inusual encontrado al excavar en las Estepas Adustas.", + "esMX": "Una pieza de mena pequeña e inusual encontrada al minar en las Estepas Áridas.", + "frFR": "Un petit morceau de minerai rare trouvé dans une mine des steppes arides.", + "itIT": "Un pezzo di minerale piccolo e insolito, trovato durante l'estrazione nelle Steppe Aride.", + "jaJP": "乾きの平原で採掘中に見つかった、小さくて珍しい鉱石。", + "koKR": "메마른 평원에서 광석을 캐다가 발견한 작고 특이한 광석입니다.", + "plPL": "Mały, nietypowy fragment rudy znaleziony podczas przeszukiwania złóż na Suchych Stepach.", + "ptBR": "Um pequeno e incomum pedaço de minério encontrado durante a mineração nas Estepes Secas.", + "ruRU": "Маленький необычный кусочек руды, добытый в Сухих степях.", + "trTR": "Kurak Bozkırlar'da bulunan küçük ve bir sıra dışı bir cevher parçası.", + "zhCN": "在干燥平原采矿时发现的一小块特殊矿石。", + "zhTW": "於大乾原採礦時發現的小塊罕見礦石。" + }, + "name": "Strange Ore Sample", + "name_localized": { + "deDE": "[fs]Seltsame Erzprobe", + "esES": "[fs]Muestra de mineral extraño", + "esMX": "Muestra de Mena Extraña", + "frFR": "[ms]Échantillon de minerai étrange", + "itIT": "[ms]Campione di Minerale Strano", + "jaJP": "奇妙な鉱石のサンプル", + "koKR": "이상한 광석 표본", + "plPL": "[fs]Próbka dziwnej rudy", + "ptBR": "[fs]Amostra de Minério Estranho", + "ruRU": "[ms]Странный образец руды", + "trTR": "Tuhaf Cevher Örneği", + "zhCN": "奇怪的矿石样品", + "zhTW": "詭異礦石樣本" + } + }, + "QST_Step_Coast_DropGift_PriestErol01": { + "desc": "A battered book that has seen better days.", + "desc_localized": { + "deDE": "Ein ramponiertes Buch, das schon mal besser ausgesehen hat.", + "esES": "Un libro viejo que ha conocido tiempos mejores.", + "esMX": "Un libro maltrecho que ha visto días mejores.", + "frFR": "Ce livre abîmé a connu des jours meilleurs.", + "itIT": "Un libro consunto che ha visto giorni migliori.", + "jaJP": "状態の悪い傷んだ本。", + "koKR": "오래되어 너덜너덜한 책입니다.", + "plPL": "Sfatygowana książka, która lata świetności ma już dawno za sobą.", + "ptBR": "Um livro surrado que já viu dias melhores.", + "ruRU": "Эта помятая книга знавала лучшие времена.", + "trTR": "Bu hırpalanmış kitap pek iyi bir kondisyonda değil.", + "zhCN": "一本破烂不堪的书籍。", + "zhTW": "一本斑駁破爛、風光不再的書。" + }, + "flavor": "A well worn book of Zakarum prayers and hymns. Show this to a priest.", + "flavor_localized": { + "deDE": "Ein ziemlich abgenutztes Buch mit Gebeten und Hymnen der Zakarum. Zeigt es einem Priester.", + "esES": "Un viejo libro de plegarias e himnos Zakarum. Enséñaselo a un sacerdote.", + "esMX": "Un libro muy desgastado de oraciones e himnos Zakarum. Muéstraselo a un sacerdote.", + "frFR": "Un livre très usé de cantiques et de prières du Zakarum. Il faudrait le montrer à un prêtre.", + "itIT": "Un libro di preghiere e inni di Zakarum ben consumato. Mostralo a un sacerdote.", + "jaJP": "かなり傷んだザカラムの祈祷と賛美歌の書。司祭に見せよう。", + "koKR": "자카룸 기도와 성가가 담긴 닳은 책입니다. 사제에게 보여 주십시오.", + "plPL": "Podniszczona księga modlitw i pieśni Zakarum. Pokaż ją jakiemuś kapłanowi.", + "ptBR": "Um livro bem desgastado de orações e hinos Zakarum. Mostre isso a um sacerdote.", + "ruRU": "Потрепанная книга закарумских молитв и песнопений. Покажите ее жрецу.", + "trTR": "Zakarum duaları ve ilahileri içeren oldukça yıpranmış bir kitap. Bunu bir rahibe göster.", + "zhCN": "一本破旧的萨卡兰姆祷文和赞美诗。把这个拿给祭司看看。", + "zhTW": "破舊的撒卡蘭姆禱文詩詞。將這本合集交給牧師看。" + }, + "name": "Old Zakarum Prayerbook", + "name_localized": { + "deDE": "[ns]Altes Zakarum-Gebetsbuch", + "esES": "[ms]Viejo libro de plegarias Zakarum", + "esMX": "Viejo Libro de Oraciones Zakarum", + "frFR": "[ms]Vieux recueil de prières du Zakarum", + "itIT": "[ms]Vecchio Libro di Preghiere di Zakarum", + "jaJP": "古いザカラムの祈祷書", + "koKR": "오래된 자카룸 기도서", + "plPL": "[ms]Stary modlitewnik Zakarum", + "ptBR": "[ms]Livro Antigo de Orações Zakarum", + "ruRU": "[ms]Старый закарумский молитвенник", + "trTR": "Eski Zakarum Dua Kitabı", + "zhCN": "旧萨卡兰姆祈祷书", + "zhTW": "古老撒卡蘭姆祈禱書" + } + }, + "QST_Step_DemonLedger_DebtBook": { + "flavor": "A leather-bound ledger that is singed on the edges. Each page is filled with debts, however most of the names are scorched and illegible. The most recent name reads: Andreea of Lakren's Overlook", + "flavor_localized": { + "deDE": "Ein in Leder gebundenes Buch, dessen Ecken angesengt sind. Auf jeder Seite sind Schulden aufgelistet, jedoch wurden die meisten Namen verbrannt und sind unlesbar. Der zuletzt eingetragene Name lautet: Andreea von Lakrens Aussichtspunkt", + "esES": "Un libro encuadernado en cuero con los bordes quemados. Todas las páginas están llenas de deudas, aunque la mayoría de los nombres están chamuscados e ilegibles. El nombre más reciente es \"Andreea del Mirador de Lakren\".", + "esMX": "Un registro encuadernado en cuero con los bordes chamuscados. Cada página está repleta de deudas, pero la mayoría de los nombres son ilegibles. El nombre más reciente es Andreea, del Mirador de Lakren", + "frFR": "Un registre relié de cuir dont les bords sont roussis. Chaque page est remplie de dettes, mais la plupart des noms sont brûlés et illisibles. Le dernier nom inscrit est celui d'Andreea du surplomb de Lakren.", + "itIT": "Un registro rilegato in pelle bruciato lungo i bordi. Ogni pagina è ricolma di debiti, ma la maggior parte sono bruciate e illeggibili. Il nome più recente recita: Andreea della Terrazza di Lakren", + "jaJP": "端が焼け焦げた革製の台帳。どの頁にも貸付がびっしり書き込まれているが、ほとんどの名前は焼けてしまって判読できない。最も新しく書かれた名前は、「ラクレンの監視所のアンドレーア」とある。", + "koKR": "가장자리가 그을린 가죽 장정 장부입니다. 책장 하나하나에 부채 기록이 적혀 있지만, 이름은 대부분 불에 그을려 읽을 수가 없습니다. 가장 최근에 적힌 이름은 '라크렌의 전망대의 안드리아'입니다.", + "plPL": "Oprawiona w skórę księga, wyraźnie przypalona na brzegach. Każdą stronę wypełnia lista długów, jednak większość nazwisk jest osmalona i nieczytelna. Ostatni wpis to: Andrea z Urwiska Lakrena.", + "ptBR": "Um registro encadernado em couro e queimado nas bordas. Cada página está preenchida com dívidas, porém a maioria dos nomes está queimada e ilegível. O nome mais recente é: Andreea do Mirante de Lakren", + "ruRU": "Журнал в кожаном переплете, обгоревший по краям. Внутри множество контрактов, но большинство так пострадало от огня, что имена невозможно прочитать. Самый последний подписан Андрией с Площадки Лакрена.", + "trTR": "Kenarları yanmış, deri ciltli bir defter. Her sayfası borçlarla dolu ama isimlerin çoğu yanmış ve okunmuyor. En son yazılan isim Lakren Tepeli Andreea.", + "zhCN": "一本皮革装订的账本,边缘已经被烧焦了。每一页都写满了债务,大部分名字都已经焦黑而无法辨认。最近的名字为:拉克伦哨口的安德瑞亚", + "zhTW": "一本邊緣燒焦的皮面帳本。每一頁都記滿了債務,但大多數名字都燒焦難以辨讀。最常出現的名字是:拉克倫高地的安德烈雅" + }, + "name": "Scorched Debt Ledger", + "name_localized": { + "deDE": "[ns]Versengtes Schuldbuch", + "esES": "[ms]Libro de deudas calcinado", + "esMX": "Registro de Deudas Calcinado", + "frFR": "[ms]Livre de dettes brûlé", + "itIT": "[ms]Registro dei Debiti Bruciato", + "jaJP": "焼け焦げた債務台帳", + "koKR": "그을린 빚 장부", + "plPL": "[ms]Spalony rejestr długów", + "ptBR": "[ms]Registro de Dívidas Calcinado", + "ruRU": "[ms]Обгорелый долговой журнал", + "trTR": "Yanmış Borç Defteri", + "zhCN": "烧焦的债务账本", + "zhTW": "燒焦的債務帳本" + } + }, + "QST_Step_DemonLedger_DebtBook_A": { + "flavor": "A leather-bound ledger that is singed on the edges. Each page is filled with debts, however most of the names are scorched and illegible. The next readable entry reads: Lyruk of Ked Bardu", + "flavor_localized": { + "deDE": "Ein in Leder gebundenes Buch, dessen Ecken angesengt sind. Auf jeder Seite sind Schulden aufgelistet, jedoch wurden die meisten Namen verbrannt und sind unlesbar. Der nächste lesbare Eintrag lautet: Lyruk von Ked Bardu", + "esES": "Un libro encuadernado en cuero con los bordes quemados. Todas las páginas están llenas de deudas, aunque la mayoría de los nombres están chamuscados e ilegibles. La siguiente entrada legible es \"Lyruk de Ked Bardu\".", + "esMX": "Un registro encuadernado en cuero con los bordes chamuscados. Cada página está repleta de deudas, pero la mayoría de los nombres son ilegibles. El nombre más legible es Lyruk, de Ked Bardu", + "frFR": "Un registre relié de cuir dont les bords sont roussis. Chaque page est remplie de dettes, mais la plupart des noms sont brûlés et illisibles. Le prochain nom lisible est celui de Lyruk de Ked Bardu.", + "itIT": "Un registro rilegato in pelle bruciato lungo i bordi. Ogni pagina è ricolma di debiti, ma la maggior parte sono bruciate e illeggibili. La prima voce leggibile recita: Lyruk di Ked Bardu", + "jaJP": "端が焼け焦げた革製の台帳。どの頁にも貸付がびっしり書き込まれているが、ほとんどの名前は焼けてしまって判読できない。次に判読できる書き込みは、「ケド・バーデュのリルック」とある。", + "koKR": "가장자리가 그을린 가죽 장정 장부입니다. 책장 하나하나에 부채 기록이 적혀 있지만, 이름은 대부분 불에 그을려 읽을 수가 없습니다. 그다음 읽을 수 있는 항목은 '케드바르두의 라이루크'입니다.", + "plPL": "Oprawiona w skórę księga, wyraźnie przypalona na brzegach. Każdą stronę wypełnia lista długów, jednak większość nazwisk jest osmalona i nieczytelna. Kolejny czytelny wpis to: Lyruk z Ked Bardu.", + "ptBR": "Um registro encadernado em couro e queimado nas bordas. Cada página está preenchida com dívidas, porém a maioria dos nomes está queimada e ilegível. O próximo nome legível é: Lyruk de Ked Bardu", + "ruRU": "Журнал в кожаном переплете, обгоревший по краям. Внутри множество контрактов, но большинство так пострадало от огня, что имена невозможно прочитать. Следующее уцелевшее имя – Лирук из Кед Барду.", + "trTR": "Kenarları yanmış, deri ciltli bir defter. Her sayfası borçlarla dolu ama isimlerin çoğu yanmış ve okunmuyor. Bir sonraki okunabilen isim Ked Bardulu Lyruk.", + "zhCN": "一本皮革装订的账本,边缘已经被烧焦了。每一页都写满了债务,大部分名字都已经焦黑而不可辨认。下一个可辨别的名字为:凯·巴杜的莱鲁克", + "zhTW": "一本邊緣燒焦的皮面帳本。每一頁都記滿了債務,但大多數名字都燒焦難以辨讀。下一筆可讀的記錄是:克巴杜的里洛克" + }, + "name": "Scorched Debt Ledger", + "name_localized": { + "deDE": "[ns]Versengtes Schuldbuch", + "esES": "[ms]Libro de deudas calcinado", + "esMX": "Registro de Deudas Calcinado", + "frFR": "[ms]Livre de dettes brûlé", + "itIT": "[ms]Registro dei Debiti Bruciato", + "jaJP": "焼け焦げた債務台帳", + "koKR": "그을린 빚 장부", + "plPL": "[ms]Spalony rejestr długów", + "ptBR": "[ms]Registro de Dívidas Calcinado", + "ruRU": "[ms]Обгорелый долговой журнал", + "trTR": "Yanmış Borç Defteri", + "zhCN": "烧焦的债务账本", + "zhTW": "燒焦的債務帳本" + } + }, + "QST_Step_FateRetreat_FetchMinor_07_Ring": { + "flavor": "This ring of unknown origin has a disabled enchantment. If it was imbued with enough energy, perhaps it could be restored.", + "flavor_localized": { + "deDE": "Dieser Ring unbekannten Ursprungs trägt eine schlummernde Verzauberung in sich. Wenn er mit genug Energie gefüllt wäre, könnte man sie vielleicht wecken.", + "esES": "Este anillo de origen desconocido tiene un encantamiento latente. Si se lo imbuye de suficiente energía, quizá pueda restaurarse.", + "esMX": "Este anillo de origen desconocido tiene un encantamiento desactivado. Si se le imbuye suficiente energía, tal vez podría restaurarse.", + "frFR": "Cet anneau d'origine inconnue porte un enchantement qui ne fonctionne plus. S'il était imprégné de l'énergie nécessaire, peut-être qu'il pourrait être restauré.", + "itIT": "Questo anello di origini ignote contiene un incantesimo disattivato. Se infuso con abbastanza energia, potrebbe riattivarsi.", + "jaJP": "魔法の効果が消失した、起源不明の指輪。十分なエネルギーを吹き込めば効果が復活するかもしれない。", + "koKR": "기원을 알 수 없는 이 반지에 부여된 마법은 비활성화되어 있습니다. 마력을 충분히 주입하면 복원할 수 있을지도 모릅니다.", + "plPL": "Ten pierścień nieznanego pochodzenia posiada nieaktywne zaklęcie. Może by się przebudziło, gdyby nasycić go energią.", + "ptBR": "Este anel de origem desconhecida tem um encantamento desativado. Se for imbuído com energia suficiente, talvez possa ser restaurado.", + "ruRU": "Неизвестно откуда взявшееся кольцо с неработающими чарами. Возможно, если его насытить энергией, чары восстановятся.", + "trTR": "Kaynağı bilinmeyen bu yüzüğün etkisizleştirilmiş bir büyüsü var. Yeterli enerji verilirse belki tekrar etkinleştirilebilir.", + "zhCN": "这枚来历不明的戒指的附魔失效了。如果注入足够的能量,说不定还能恢复。", + "zhTW": "如果能為這只來歷不明的戒指灌輸足夠的能量,上頭失效的附魔或許就能恢復效用。" + }, + "name": "Deactivated Ring", + "name_localized": { + "deDE": "[ms]Deaktivierter Ring", + "esES": "[ms]Anillo desactivado", + "esMX": "Anillo Desactivado", + "frFR": "[ms]Anneau désactivé", + "itIT": "[ms]Anello Disattivato", + "jaJP": "不活性の指輪", + "koKR": "비활성화된 반지", + "plPL": "[ms]Dezaktywowany pierścień", + "ptBR": "[ms]Anel Desativado", + "ruRU": "[ns]Деактивированное кольцо", + "trTR": "[n1]Etkisizleştirilmiş Yüzük[n2]Etkisizleştirilmiş Yüzüğü", + "zhCN": "失效的戒指", + "zhTW": "失效的戒指" + } + }, + "QST_Step_FateRetreat_FetchMinor_07_Ring_02": { + "flavor": "This unknown ring's enchantment has been reactivated. Energy radiates from the gem and gives off faint heat.", + "flavor_localized": { + "deDE": "Die Verzauberung dieses unbekannten Rings wurde wieder aktiviert. Der Edelstein strahlt Energie und eine schwache Wärme aus.", + "esES": "El encantamiento de este anillo desconocido se ha reactivado. La gema irradia energía y despide un poco de calor.", + "esMX": "El encantamiento de este anillo desconocido se ha reactivado. Irradia energía de la gema y emite un leve calor.", + "frFR": "L'enchantement de cet anneau inconnu a été réactivé. De l'énergie émane de sa gemme en émettant une faible chaleur.", + "itIT": "L'incantesimo di questo anello sconosciuto è stato riattivato. L'energia si irradia dalla gemma ed emana un leggero calore.", + "jaJP": "魔法の効果を取り戻した、起源不明の指輪。宝石からエネルギーが発散されており、微かな温もりも感じられる。", + "koKR": "이 미지의 반지에 부여된 마법이 다시 활성화되었습니다. 보석에서 마력이 방출되고, 희미한 온기도 느껴집니다.", + "plPL": "Zaklęcie w tym nieznanym pierścieniu zostało reaktywowane. Klejnot emanuje energią i lekko się nagrzewa.", + "ptBR": "O encantamento deste anel desconhecido foi reativado. A gema irradia energia e emite um calor fraco.", + "ruRU": "Чары на этом кольце снова работают. Камень светится от энергии и слегка согревает.", + "trTR": "Bu bilinmeyen yüzüğün büyüsü yeniden etkinleştirildi. Enerji, mücevherden yayılıyor ve hafif bir ısı yayıyor.", + "zhCN": "这枚来历不明的戒指的附魔已经重新激活。能量从宝石中散发出来,发出微弱的热量。", + "zhTW": "附在這只不明戒指上的魔法重新啟動了。能量從寶石中向外散射,發出微弱的熱氣。" + }, + "name": "Activated Ring", + "name_localized": { + "deDE": "[ms]Aktivierter Ring", + "esES": "[ms]Anillo activado", + "esMX": "Anillo Activado", + "frFR": "[ms]Anneau activé", + "itIT": "[ms]Anello attivato", + "jaJP": "活性の指輪", + "koKR": "활성화된 반지", + "plPL": "[ms]Reaktywowany pierścień", + "ptBR": "[ms]Anel Ativado", + "ruRU": "[ns]Активированное кольцо", + "trTR": "[n1]Etkinleştirilmiş Yüzük[n2]Etkinleştirilmiş Yüzüğü", + "zhCN": "激活的戒指", + "zhTW": "啟動的戒指" + } + }, + "QST_Step_FiendSoFamiliar_Reward_Curio": { + "affixes": [ + "INHERENT_CD_Reduction" + ], + "flavor": "A focus to channel demonic essence into powerful enhancing energies gifted to you by Rakhaan, a strange demon who wishes to co-exist.", + "flavor_localized": { + "deDE": "Ein Fokus, um dämonische Essenz in mächtige, stärkende Energien zu kanalisieren. Das Geschenk eines seltsamen Dämons namens Rakhaan, der nach Koexistenz trachtet.", + "esES": "Un foco para canalizar esencia demoníaca y transformarla en energías poderosas. Te lo regaló Rakhaan, un extraño demonio que desea coexistir con los humanos.", + "esMX": "Un foco para canalizar esencia demoníaca en poderosas energías potenciadoras que te otorgó Rakhaan, un demonio extraño que desea la coexistencia.", + "frFR": "Un catalyseur permettant de canaliser l'essence démoniaque en de puissantes énergies stimulantes. Il vous a été offert par Rakhaan, un étrange démon qui souhaite une coexistence paisible avec les êtres humains.", + "itIT": "Un focus per incanalare l'essenza demoniaca in grandi energie potenzianti; dono di Rakhaan, uno strano demone che desidera coesistere.", + "jaJP": "共存を望む奇妙な悪魔、ラカーンから贈られた悪魔の精髄を強力な強化エネルギーに変換する魔具。", + "koKR": "공존을 바라는 묘한 악마 라크안에게 선물받은 중심점으로, 악마의 정수를 집중시켜 강력한 마력으로 가공할 수 있습니다.", + "plPL": "Fokus przekształcający demoniczną esencję w potężną energię wzmacniającą. To podarunek od Rakhaana, dziwnego demona, który pragnie żyć z ludźmi w pokoju.", + "ptBR": "Um foco para canalizar essência demoníaca em poderosas energias de aprimoramento, dado a você por Rakhaan, um estranho demônio que quer coexistir.", + "ruRU": "Средоточие, преобразующее эссенцию демонов в могучую благотворную энергию.. Подарок Ракхаана – странного демона, который хочет жить в мире.", + "trTR": "Şeytani özü seninle birlikte yaşamak isteyen garip iblis Rakhaan tarafından bahşedilen güçlü geliştirme enerjisine odaklayabilmen için bir odak.", + "zhCN": "这是拉克罕赠予你的一个聚能器,它能将恶魔精华转化为强大的增强型能量。这个恶魔有点奇怪,它希望能与人共存。", + "zhTW": "這個法器可以引導惡魔精華,將其化成拉卡恩贈予你的強效增強能量。拉卡恩這個古怪的惡魔想要和平共存。" + }, + "name": "Rakhaan's Favor", + "name_localized": { + "deDE": "[fs]Rakhaans Gunst", + "esES": "[ms]Favor de Rakhaan", + "esMX": "Favor de Rakhaan", + "frFR": "[fs]Faveur de Rakhaan", + "itIT": "[ms]Favore di Rakhaan", + "jaJP": "ラカーンの恩恵", + "koKR": "라크안의 은혜", + "plPL": "[fs]Przychylność Rakhaana", + "ptBR": "[fs]Graça de Rakhaan", + "ruRU": "[fs]Милость Ракхаана", + "trTR": "Rakhaan'ın Lütfu", + "zhCN": "拉克罕的恩惠", + "zhTW": "拉卡恩的恩賜" + } + }, + "QST_Step_ForgingTheMaul_Ore": { + "flavor": "A rare ore coveted by Oxen Tribe blacksmiths for its malleability and resilience.", + "flavor_localized": { + "deDE": "Ein seltenes Erz, das von den Schmieden der Ochsenstämme aufgrund seiner Formbarkeit und Belastbarkeit geschätzt wird.", + "esES": "Un raro mineral, muy apreciado entre los herreros de la Tribu del Buey por su maleabilidad y resistencia.", + "esMX": "Un mineral raro codiciado por los herreros de la Tribu de los Bueyes por su maleabilidad y durabilidad.", + "frFR": "Un minerai rare très convoité par les forgerons de la tribu des Bœufs pour sa malléabilité et sa résistance.", + "itIT": "Un minerale raro ricercato dai fabbri della Tribù dei Buoi per la sua malleabilità e resilienza.", + "jaJP": "雄牛の一族の鍛冶屋が、その可鍛性と弾力性から重用する希少な鉱石。", + "koKR": "가공이 쉽고 튼튼하여 소 부족 대장장이들이 탐내는 희귀 광석입니다.", + "plPL": "Rzadka ruda pożądana przez kowali z Plemienia Wołu ze względu na jej kowalność i odporność.", + "ptBR": "Um minério raro cobiçado pelos ferreiros da Tribo do Boi por sua maleabilidade e resiliência.", + "ruRU": "Редкая руда, которую кузнецы из племени Быка очень ценят за пластичность и прочность.", + "trTR": "Öküzler Kabilesi demircilerinin dövülebilirliği ve dayanıklılığı yüzünden el üstünde tuttuğu nadir bir cevher.", + "zhCN": "这是一种稀有矿石,因其延展性和韧性备受牛族铁匠的推崇。", + "zhTW": "公牛部族鐵匠渴求的稀有礦石,延展性和韌性極佳。" + }, + "name": "Silver Quartz", + "name_localized": { + "deDE": "[ns]Silberquarz", + "esES": "[ms]Cuarzo plateado", + "esMX": "Cuarzo Plateado", + "frFR": "[ms]Quartz argenté", + "itIT": "[ms]Quarzo Argenteo", + "jaJP": "銀の石英", + "koKR": "은빛 석영", + "plPL": "[ms]Srebrzykwarc", + "ptBR": "[ms]Quartzo de Prata", + "ruRU": "Серебряный кварц", + "trTR": "[n1]Gümüş Kuvars[n2]Gümüş Kuvarsı", + "zhCN": "银石英", + "zhTW": "銀色石英" + } + }, + "QST_Step_Grassland_RareHarvest_Herb": { + "flavor": "A bright yellow flower found while harvesting herbs in the Dry Steppes.", + "flavor_localized": { + "deDE": "Eine leuchtend gelbe Blume, gefunden beim Kräutersammeln in der Trockensteppe.", + "esES": "Una flor de brillante color amarillo encontrada al cosechar hierbas en las Estepas Adustas.", + "esMX": "Una flor amarilla brillante que se encuentra al recolectar hierbas en las Estepas Áridas.", + "frFR": "Une fleur d'un jaune éclatant, trouvée en récoltant des herbes dans les steppes arides.", + "itIT": "Un fiore giallo brillante trovato durante la raccolta di erbe nelle Steppe Aride.", + "jaJP": "乾きの平原で薬草を収穫しているときに見つかった鮮やかな黄色の花。", + "koKR": "메마른 평원에서 약초를 채집하다가 발견한 밝은 노란색 꽃입니다.", + "plPL": "Jasnożółty kwiat znaleziony podczas zbierania ziół na Suchych Stepach.", + "ptBR": "Uma flor amarela brilhante encontrada durante a colheita de ervas nas Estepes Secas.", + "ruRU": "Яркий желтый цветок, найденный во время сбора трав в Сухих степях.", + "trTR": "Kurak Bozkırlar'da bitki toplarken bulunan parlak sarı bir çiçek.", + "zhCN": "在干燥平原采集草药时采到的一株明黄色花朵。", + "zhTW": "在大乾原採集草藥時發現的淺黃色花朵。" + }, + "name": "Dust Daisy", + "name_localized": { + "deDE": "[ns]Staubliebchen", + "esES": "[fs]Margarita del polvo", + "esMX": "Margarita de Polvo", + "frFR": "[fs]Pâquerette poudreuse", + "itIT": "[fs]Margherita Polverosa", + "jaJP": "ダストデイジー", + "koKR": "먼지 들국화", + "plPL": "[fs]Stokrotka pyłowa", + "ptBR": "[fs]Margarida de Pó", + "ruRU": "[fs]Пыльная маргаритка", + "trTR": "Kum Papatyası", + "zhCN": "沙尘雏菊", + "zhTW": "塵土菊" + } + }, + "QST_Step_Guulrahn02_Prison_Lorebook": { + "desc": "Written by Guulrahn Prisoner", + "desc_localized": { + "deDE": "Verfasst von einem Gefangenen aus Guulrahn", + "esES": "Escrito por un prisionero de Guulrahn.", + "esMX": "Escrito por un prisionero de Guulrahn", + "frFR": "Écrit par un détenu de Guulrahn.", + "itIT": "Scritto da un prigioniero di Guulrahn", + "jaJP": "グールラーンの囚人が書いたもの", + "koKR": "굴란 포로가 쓴 것입니다.", + "plPL": "Spisany przez więźnia z Guulranu", + "ptBR": "Escrito por prisioneiro de Guulrahn", + "ruRU": "Написано гуулранским узником", + "trTR": "Guulrahn Mahkûmu tarafından yazıldı.", + "zhCN": "由古拉恩囚犯书写", + "zhTW": "由古拉恩囚犯提筆寫下" + }, + "flavor": "A small journal stained with blood.", + "flavor_localized": { + "deDE": "Ein kleines, blutbeflecktes Tagebuch", + "esES": "Un pequeño diario manchado de sangre.", + "esMX": "Un diario pequeño manchado con sangre.", + "frFR": "Un petit journal taché de sang.", + "itIT": "Un piccolo diario macchiato di sangue.", + "jaJP": "血で汚れた小さな日誌。", + "koKR": "피로 얼룩진 작은 일지입니다.", + "plPL": "Niewielki dziennik poplamiony krwią.", + "ptBR": "Um pequeno diário manchado de sangue.", + "ruRU": "Небольшой дневник с пятнами крови.", + "trTR": "Kana bulanmış, küçük bir günlük.", + "zhCN": "一本沾满鲜血的小日志。", + "zhTW": "一本染血的小日誌。" + }, + "name": "Battered Journal", + "name_localized": { + "deDE": "[ns]Zerfleddertes Tagebuch", + "esES": "[ms]Diario maltrecho", + "esMX": "Diario Maltrecho", + "frFR": "[ms]Journal abîmé", + "itIT": "[ms]Diario Malconcio", + "jaJP": "使い古された日誌", + "koKR": "닳아 해진 일지", + "plPL": "[ms]Sfatygowany dziennik", + "ptBR": "[ms]Diário Amassado", + "ruRU": "[ms]Потрепанный дневник", + "trTR": "[n1]Hırpalanmış Günlük[n2]Hırpalanmış Günlüğü", + "zhCN": "破碎的日志", + "zhTW": "破損的日記" + } + }, + "QST_Step_HungerforaNewLife_ContainerEmpty": { + "flavor": "Empty container from Zolaya, to be filled with herbs. Zolaya would often brew herbal teas for Oyuun, and hopes that one of these familiar brews will calm her.", + "flavor_localized": { + "deDE": "Leeres Behältnis von Zolaya, das mit Kräutern gefüllt werden kann. Zolaya hat oft Kräutertees für Oyuun gekocht und hofft, dass eines dieser vertrauten Getränke sie beruhigen kann.", + "esES": "Un recipiente vacío de Zolaya que ha de llenarse de hierbas. Zolaya solía prepararle infusiones a Oyuun a menudo y espera que una de estas conocidas bebidas la calme.", + "esMX": "Envase vacío de Zolaya para llenar con hierbas. Zolaya solía preparar infusiones para Oyuun, y espera que uno de estos brebajes familiares la calme.", + "frFR": "Un récipient à herbes vide appartenant à Zolaya. Elle s'en servait souvent pour préparer des infusions à Oyuun, dans l'espoir qu'une de ces décoctions familières la calme.", + "itIT": "Contenitore vuoto di Zolaya, da riempire con erbe. Zolaya spesso prepara degli infusi per Oyuun, nella speranza che queste bevande a lei familiari possano calmarla.", + "jaJP": "中に薬草を詰めるためにゾラヤからもらった空の容器。ゾラヤはオーユンのためによくハーブティーを淹れていて、馴染みのある茶なら彼女を落ち着かせられるのではと考えている。", + "koKR": "졸라야의 빈 용기입니다. 약초를 채워야 합니다. 졸라야는 오윤을 위해 종종 약초 차를 끓여 주곤 했는데, 이 익숙한 차라면 오윤을 진정시킬 수 있을 거라고 합니다.", + "plPL": "Pusty pojemnik na zioła od Zolai. Zolaja często parzyła dla Oyuuny napary ziołowe. Ma nadzieję, że znajomy smak herbaty zdoła ją uspokoić.", + "ptBR": "Recipiente vazio de Zolaya, para ser enchido com ervas. Zolaya preparava chás de ervas com frequência para Oyuun e espera que uma dessas infusões familiares a acalme.", + "ruRU": "Пустое заварное сито Золайи, которое надо наполнить травами. Золайя часто готовила для Ойюн травяной чай и надеется, что знакомый отвар ее успокоит.", + "trTR": "Zolaya'nın verdiği, bitkilerle doldurulması gereken kap. Zolaya eskiden Oyuun için sık sık bitki çayı demlerdi ve bu tanıdık bitki çaylarının birinin onu sakinleştirmesini umuyor.", + "zhCN": "佐拉亚给的准备用来装草药的空容器。佐拉亚经常会给欧芸泡一些草药茶,并希望这种熟悉的饮品能让她平静下来。", + "zhTW": "佐拉亞拿來裝藥草的空容器。佐拉亞經常替奧雲沖泡藥草茶,並希望其中一種配方能讓奧雲平靜下來。" + }, + "name": "Empty Tea Infuser", + "name_localized": { + "deDE": "[ns]Leeres Teesieb", + "esES": "[ms]Infusor vacío", + "esMX": "Infusor de Té Vacío", + "frFR": "[fs]Boule à thé vide", + "itIT": "[ms]Infusore per Tè Vuoto", + "jaJP": "空っぽの茶かご", + "koKR": "빈 다관", + "plPL": "[ms]Pusty imbryk", + "ptBR": "[ms]Infusor de Chá Vazio", + "ruRU": "[ns]Пустое заварочное сито", + "trTR": "Boş Çay Demliği", + "zhCN": "空的泡茶器", + "zhTW": "空的茶壺" + } + }, + "QST_Step_HungerforaNewLife_ContainerFilled": { + "flavor": "A container from Zolaya, filled with medicinal herbs from her hideout. Perhaps a familiar scent from happier times will soothe Oyuun's nerves.", + "flavor_localized": { + "deDE": "Ein Behältnis von Zolaya, das mit Heilkräutern aus ihrem Versteck gefüllt ist. Vielleicht wird der vertraute Duft aus glücklicheren Zeiten Oyuuns Nerven beruhigen.", + "esES": "Un recipiente de Zolaya lleno de hierbas medicinales de su escondrijo. Tal vez el aroma familiar de una época más feliz calme los nervios de Oyuun.", + "esMX": "Un envase de Zolaya, lleno de hierbas medicinales de su escondite. Tal vez un aroma familiar de tiempos más felices calme los nervios de Oyuun.", + "frFR": "Un récipient appartenant à Zolaya, rempli d'herbes médicinales provenant de sa cachette. Une odeur familière rappelant des jours heureux aidera peut-être Oyuun à se calmer.", + "itIT": "Un contenitore di Zolaya, colmo di erbe medicinali del suo nascondiglio. Forse un odore familiare in grado di ricordarle tempi migliori calmerà i nervi di Oyuun.", + "jaJP": "ゾラヤからもらった容器。隠れ家にあった薬草が詰まっている。おそらく、幸せだった頃によく味わっていた香りなら、オーユンの気持ちを落ち着かせられるだろう。", + "koKR": "졸라야의 용기입니다. 그녀의 은신처에서 얻은 약초로 가득 차 있습니다. 행복했던 시절의 익숙한 향기를 맡으면 오윤의 흥분이 가라앉을지도 모릅니다.", + "plPL": "Pojemnik od Zolai wypełniony ziołami leczniczymi z jej kryjówki. Może znajomy zapach z lat młodości ukoi skołatane nerwy Oyuuny.", + "ptBR": "Um recipiente de Zolaya, cheio de ervas medicinais de seu esconderijo. Talvez um cheiro familiar de épocas mais felizes acalme Oyuun.", + "ruRU": "Заварное сито Золайи, полное лекарственных трав из ее убежища. Может, напоминающий о более счастливых временах аромат успокоит Ойюн.", + "trTR": "Zolaya'nın verdiği, saklanma yerinden toplanan tedavi bitkileriyle dolu kap. Belki eski güzel zamanların tanıdık kokusu, Oyuun'un sinirlerini yatıştırabilir.", + "zhCN": "佐拉亚给的容器,里面装满了从她的藏匿点取得的草药。也许一缕来自美好时光的熟悉味道能够安抚欧芸的情绪。", + "zhTW": "佐拉亞的容器,裡面裝滿了來自她藏身處的藥草。或許那段快樂過往裡的熟悉味道能安撫奧雲緊繃的神經。" + }, + "name": "Filled Tea Infuser", + "name_localized": { + "deDE": "[ns]Volles Teesieb", + "esES": "[ms]Infusor lleno", + "esMX": "Infusor de Té Lleno", + "frFR": "[fs]Boule à thé pleine", + "itIT": "[ms]Infusore per Tè Pieno", + "jaJP": "葉の入った茶かご", + "koKR": "채워진 다관", + "plPL": "[ms]Pełny imbryk", + "ptBR": "[ms]Infusor de Chá Cheio", + "ruRU": "[ns]Заварочное сито с чаем", + "trTR": "Dolu Çay Demliği", + "zhCN": "灌满的泡茶器", + "zhTW": "裝滿的茶壺" + } + }, + "QST_Step_HungerforaNewLife_Lorebook": { + "desc": "Written by Oyuun while held captive in Guulrahn", + "desc_localized": { + "deDE": "Von Oyuun während ihrer Gefangenschaft in Guulrahn verfasst", + "esES": "Escritos por Oyuun mientras estaba cautiva en Guulrahn.", + "esMX": "Escritos por Oyuun mientras estaba cautivo en Guulrahn", + "frFR": "Écrits par Oyuun alors qu'elle était détenue à Guulrahn.", + "itIT": "Scritti da Oyuun durante la prigionia a Guulrahn", + "jaJP": "グールラーンに幽閉されていた時にオーユンが記したもの", + "koKR": "오윤이 굴란에 포로로 잡혀 있을 때 쓴 일지입니다.", + "plPL": "Spisane przez Oyuunę podczas uwięzienia w Guulranie.", + "ptBR": "Escritos por Oyuun enquanto estava presa em Guulrahn", + "ruRU": "Записи, сделанные Ойюн во время заключения в Гуулране.", + "trTR": "Oyuun tarafından Guulrahn'da tutsaklığı sırasında yazıldı.", + "zhCN": "欧芸被囚禁在古拉恩时写下的。", + "zhTW": "由奧雲被關押在古拉恩的時候所寫下" + }, + "name": "Oyuun's Journals", + "name_localized": { + "deDE": "[p]Oyuuns Tagebücher", + "esES": "[mp]Diarios de Oyuun", + "esMX": "Diarios de Oyuun", + "frFR": "[mp]Journaux d'Oyuun", + "itIT": "[mp]Diari di Oyuun", + "jaJP": "オーユンの日記", + "koKR": "오윤의 일지", + "plPL": "[p]Dzienniki Oyuuny", + "ptBR": "[mp]Diários de Oyuun", + "ruRU": "[p]Дневники Ойюн", + "trTR": "Oyuun'un Günlükleri", + "zhCN": "欧芸的日志", + "zhTW": "奧雲的日誌" + } + }, + "QST_Step_HungerforaNewLife_Proof": { + "desc": "Scraps of paper evidently used as a makeshift journal by Oyuun during her captivity.", + "desc_localized": { + "deDE": "Papierfetzen, auf die Oyuun während ihrer Gefangenschaft ihre Gedanken niedergeschrieben hat.", + "esES": "Pedazos de papel utilizados por Oyuun durante su cautiverio a modo de diario improvisado.", + "esMX": "Trozos de papel que, evidentemente, Oyuun usó como diario improvisado durante su cautiverio.", + "frFR": "Des bouts de papier qu'Oyuun a manifestement utilisés comme journal de fortune pendant sa captivité.", + "itIT": "Pezzi di carta evidentemente usati come diario improvvisato da Oyuun durante la sua prigionia.", + "jaJP": "オーユンが監禁されている間に、その場しのぎの日記として使ったと思われる紙の切れ端。", + "koKR": "오윤이 포로 생활을 하는 동안 간이 일지로 사용했던 종이 조각입니다.", + "plPL": "Skrawki papieru, które podczas niewoli posłużyły Oyuunie za prowizoryczny dziennik.", + "ptBR": "Pedaços de papel evidentemente usados como um diário improvisado por Oyuun enquanto estava presa.", + "ruRU": "Обрывки бумаги, на которых Ойюн вела в темнице подобие дневника.", + "trTR": "Oyuun'un esareti sırasında geçici bir günlük olarak kullandığı kâğıt parçaları olduğu aşikâr.", + "zhCN": "这些碎纸片显然是欧芸在被囚禁期间临时用来写日志的。", + "zhTW": "顯然是奧雲在囚禁期間拿來當克難日誌的碎紙片。" + }, + "flavor": "\"... but the hunger is growing like a fire inside me. Though all they offer us is human flesh, I fear soon this hunger will overtake me, and I will have no choice but to give in ...\"", + "flavor_localized": { + "deDE": "… doch der Hunger wächst in mir wie ein Feuer. Auch wenn sie uns nur Menschenfleisch anbieten, befürchte ich, dass der Hunger mich bald übermannen wird und mir keine andere Wahl bleibt, als ihm nachzugeben …", + "esES": "\"(…) pero el hambre se extiende como un incendio dentro de mí. Aunque lo único que nos ofrecen es carne humana, me temo que dentro de poco me dominará la necesidad y no tendré otra alternativa que ceder…\".", + "esMX": "\"... pero el hambre crece como un fuego dentro de mí. Aunque solo nos ofrecen carne humana, temo que esta hambre se apoderará de mí pronto, y no me quedará otra opción que aceptar...\"", + "frFR": "… mais la faim me consume comme un feu brûlant dans mes entrailles. On ne nous offre que de la chair humaine, mais j'ai peur que la faim devienne trop forte pour moi, et bientôt, je n'aurai d'autre choix que de la satisfaire…", + "itIT": "\"... ma la fame cresce come un fuoco dentro di me. Anche se tutto ciò che ci offrono è carne umana, temo che presto questa fame si impadronirà di me e non potrò far altro che cedere...\"", + "jaJP": "「しかし、飢えは私の中で炎のように大きくなっている。提供されるのは人肉だけだが、すぐにこの飢えに支配され、屈服するしかなくなりそうで怖い…」", + "koKR": "\"...그러나 내 안에서는 굶주림이 불처럼 커져 가고 있다. 그들이 우리에게 주는 것은 인간의 살뿐인데, 곧 이 굶주림이 나를 집어삼켜 굴복하는 것이 아닐까 두렵다...\"", + "plPL": "\"... jednak głód pali mnie jak ogień. Choć wszystko, co oferują, to ludzkie mięso, obawiam się, że wkrótce łaknienie weźmie nade mną górę i nie będę mieć wyboru...\"", + "ptBR": "\"...mas a fome está crescendo como uma chama dentro de mim. Embora tudo o que nos ofereçam seja carne humana, temo que logo essa fome me dominará, e eu não terei escolha a não ser me entregar...\"", + "ruRU": "\"...но голод разрастается внутри меня как пожар. Хотя нам бросают только человеческое мясо, я боюсь, что голод скоро поработит меня и не оставит мне выбора...\"", + "trTR": "\"... Ama açlık her gün içimde bir ateş gibi büyüyor. Bize sadece insan eti veriyorlar, sonunda açlığın kazanacağından ve buna teslim olmaktan başka seçeneğim olmayacağından korkuyorum...\"", + "zhCN": "\"……但我体内的饥饿感像火焰一样越烧越旺。虽然他们提供给我们的只有人肉,但我担心这种饥饿感很快会压倒我,那时候我将别无选择,只能屈服……\"", + "zhTW": "…但飢餓就像一把火一樣在我的肚子裡燃燒。雖然他們拿來的都是人肉,但我害怕這股飢餓遲早會勝過理智,屆時我只能屈服…" + }, + "name": "Oyuun's \"Proof\"", + "name_localized": { + "deDE": "[ms]Oyuuns \"Beweis\"", + "esES": "[fs]\"Prueba\" de Oyuun", + "esMX": "\"Prueba\" de Oyuun", + "frFR": "[fs]« Justification » d'Oyuun", + "itIT": "[fs]\"Prova\" di Oyuun", + "jaJP": "オーユンの「証拠」", + "koKR": "오윤의 \"증거\"", + "plPL": "[ms]\"Dowód\" Oyuuny", + "ptBR": "[fs]\"Prova\" de Oyuun", + "ruRU": "[ns]\"Доказательство\" Ойюн", + "trTR": "Oyuun'un \"Kanıtı\"", + "zhCN": "欧芸的\"证据\"", + "zhTW": "奧雲的「證據」" + } + }, + "QST_Step_Jirandai_FetchMinor_06_SpiderHeart": { + "flavor": "This spider \"heart\" is naught but a blood filled sack-like organ collected from the abdomen.", + "flavor_localized": { + "deDE": "Dieses \"Spinnenherz\" ist nichts weiter als ein sackartiges Organ voller Blut, das aus dem Hinterleib entnommen wurde.", + "esES": "Este \"corazón\" de araña no es más que un órgano parecido a un saco lleno de sangre y extraído de su abdomen.", + "esMX": "Este \"corazón\" de araña no es más que un órgano que se asemeja a un saco lleno de sangre recolectado del abdomen.", + "frFR": "Ce « cœur » d'araignée n'est rien d'autre qu'un organe semblable à une poche remplie de sang prélevé dans l'abdomen.", + "itIT": "Questo \"cuore\" di ragno non è altro che un organo pieno di sangue proveniente dall'addome.", + "jaJP": "蜘蛛の「心臓」とは言うものの、実際は腹部から摘出した、血液が充満した袋状の器官に過ぎない。", + "koKR": "이 거미 \"심장\"은 복부에서 끄집어낸 자루 형태의 기관에 피를 채운 것에 불과합니다.", + "plPL": "Pajęcze \"serce\" to workowaty, wypełniony krwią organ wycięty z jamy brzusznej stworzenia.", + "ptBR": "Este \"coração\" de aranha nada mais é do que um órgão semelhante a um saco cheio de sangue coletado do abdômen.", + "ruRU": "Это паучье \"сердце\" – наполненный кровью мешкообразный орган, добытый из брюшка.", + "trTR": "Bu örümcek \"kalbi\", örümceğin karnından çıkarılan kan dolu çuval gibi bir organdan başka bir şey değil.", + "zhCN": "这只蜘蛛的\"心脏\"就是一个从腹部取出来的充满血液的袋状器官。", + "zhTW": "從腹中取出的這顆蜘蛛「心臟」不過是一個裝滿血的囊狀器官。" + }, + "name": "Spider Queen Heart", + "name_localized": { + "deDE": "[ns]Herz der Spinnenkönigin", + "esES": "[ms]Corazón de la Reina de las Arañas", + "esMX": "Corazón de la Reina Araña", + "frFR": "[fs]Cœur de la reine araignée", + "itIT": "[ms]Cuore della Regina Ragno", + "jaJP": "女王蜘蛛の心臓", + "koKR": "여왕 거미의 심장", + "plPL": "[ns]Serce Pajęczej Królowej", + "ptBR": "[ms]Coração da Rainha Aranha", + "ruRU": "[ns]Сердце паучьей королевы", + "trTR": "Kraliçe Örümceğin Kalbi", + "zhCN": "蛛后的心脏", + "zhTW": "育雛蛛后的心臟" + } + }, + "QST_Step_NameofLove_Cleaver": { + "drop_level": 12, + "drop_weight": 10, + "flavor": "A cleaver once used by the butcher, Khaliun, recovered by the mages of Whispering Vault, following her death. It remains disturbingly sharp, despite years of disuse.", + "flavor_localized": { + "deDE": "Ein Spalter, der einst Schlächterin Khaliun diente. Die Magier des Flüsternden Gewölbes bargen ihn nach ihrem Tod. Er ist weiterhin verstörend scharf, obwohl er jahrelang unbenutzt blieb.", + "esES": "Un cuchillo que antaño utilizaba la carnicera Khaliun y que recuperaron los magos de la Cámara Susurrante tras su muerte. Sigue inquietantemente afilado, pese a los años de desuso.", + "esMX": "Un cuchillo que alguna vez usó la carnicera, Khaliun, recuperado por los magos de la Bóveda Susurrante, después de su muerte. Sigue estando extrañamente afilado, a pesar de los años de desuso.", + "frFR": "Un fendoir jadis utilisé par Khaliun, la bouchère, et retrouvé par les mages du caveau des Murmures après sa mort. Il est encore étonnamment bien affûté pour une arme inutilisée depuis des années.", + "itIT": "Una mannaia un tempo usata dalla macellaia Khaliun, recuperata infine dai maghi della Cripta dei Sussurri dopo la sua morte. Nonostante gli anni di inutilizzo si rivela ancora tagliente, caratteristica piuttosto inquietante.", + "jaJP": "かつて肉屋のハリユーンが使っていた包丁。彼女の死後、囁く宝物庫の魔術師たちによって回収された。長年使われていないにもかかわらず、気味が悪いほど切れ味は鋭いままだ。", + "koKR": "한때 도살자 칼리운이 사용하던 식칼로, 그녀가 사망한 후 속삭이는 금고 마법학자들이 회수에 성공했습니다. 오랫동안 사용하지 않았는데도 여전히 불쾌할 정도로 예리합니다.", + "plPL": "Tasak używany niegdyś przez rzeźniczkę Khaliun, odzyskany po jej śmierci przez magów z Szepczącej Krypty. Mimo upływu lat pozostaje niepokojąco ostry.", + "ptBR": "Um cutelo outrora usado pela açougueira, Khaliun, e recuperado pelos magos da Câmara Sussurrante após a morte dela. Permanece perturbadoramente afiado, apesar dos anos de abandono.", + "ruRU": "Бывший тесак мясника Халиун, который в конце концов нашли маги Шепчущего хранилища. По-прежнему удивительно острый, хотя им не пользовались годами.", + "trTR": "Bir zamanlar Kasap Khaliun tarafından kullanılan satır, ölümü sonrası Fısıldayan Mahzenin sihirbazları tarafından kurtarıldı. Yıllardır kullanılmamasına rağmen hâlâ rahatsız edici derecede keskin.", + "zhCN": "一把曾经由屠夫哈利翁使用的切肉刀,在她死后,被耳语密窟的法师们找到。尽管多年不用,它还是保持着令人胆寒的锋利。", + "zhTW": "屠夫卡利雲曾使用過的剁肉刀,被呢喃秘庫的法師尋回。儘管多年未被使用,刀刃依然不尋常地鋒利。" + }, + "name": "Cleaver of Undying Love", + "name_localized": { + "deDE": "[ms]Spalter der Unsterblichen Liebe", + "esES": "[ms]Cuchillo del amor imperecedero", + "esMX": "Cuchilla de Amor Eterno", + "frFR": "[ms]Fendoir de l'amour éternel", + "itIT": "[fs]Mannaia dell'Amore Imperituro", + "jaJP": "不滅なる愛のクリーヴァー", + "koKR": "불사의 사랑 식칼", + "plPL": "[ms]Tasak Dozgonnej Miłości", + "ptBR": "[ms]Cutelo do Amor Eterno", + "ruRU": "Тесак вечной любви", + "trTR": "Ebedî Aşkın Satırı", + "zhCN": "不灭之爱切肉刀", + "zhTW": "不滅之愛砍刀" + } + }, + "QST_Step_Onyx_FetchMinor_02": { + "flavor": "Personal effects taken from undead. These include arm bands, talismans, holy symbols, rings and jewelry as well as a few written notes and other various trinkets.", + "flavor_localized": { + "deDE": "Persönliche Habseligkeiten, entnommen von Untoten. Darunter finden sich Armbänder, Talismane, heilige Symbole, Ringe, Schmuck sowie ein paar Notizen und weitere Kinkerlitzchen aller Art.", + "esES": "Efectos personales cogidos a los muertos vivientes. Hay brazaletes, talismanes, símbolos sagrados, anillos y joyas, así como algunas notas manuscritas y otras baratijas de diversa índole.", + "esMX": "Pertenencias tomadas de no muertos. Estas incluyen brazaletes, talismanes, símbolos sagrados, anillos y joyas, como también algunas notas escritas y otros abalorios.", + "frFR": "Des effets personnels récupérés sur les morts. On y trouve des bracelets, des talismans, des symboles religieux, des anneaux et des bijoux, ainsi que quelques notes écrites et divers bibelots.", + "itIT": "Effetti personali presi da un non morto. Ci sono delle fasce per le braccia, talismani, simboli sacri, anelli, gioielli, alcune note scritte e altri gingilli.", + "jaJP": "アンデッドから取った形見の品。これらには、アームバンドや、タリスマン、聖なる印、指輪、装身具のほかに手書きのメモや様々な小間物も含まれている。", + "koKR": "언데드에게 빼앗은 개인 소지품입니다. 완장과 영물, 성스러운 상징, 반지, 장신구뿐 아니라 손으로 적은 쪽지와 기타 장식품까지 포함되어 있습니다.", + "plPL": "Dobytek zebrany po nieumarłych, w tym bransolety, talizmany, święte symbole, pierścienie, biżuteria, kilka napisanych odręcznie listów i wiele innych drobiazgów.", + "ptBR": "Pertences pessoais roubados de mortos-vivos. Incluem braçadeiras, talismãs, símbolos sagrados, anéis e joias, além de algumas anotações e outros objetos.", + "ruRU": "Личные вещи, забранные у нежити. Разнообразные браслеты, талисманы, священные символы, кольца и прочие украшения, несколько записок и прочий хлам.", + "trTR": "Hortlaklardan alınan kişisel eşyalar. Bunların arasında kol bantları, tılsımlar, kutsal semboller, yüzükler ve mücevheratın yanı sıra birkaç yazılı not ve biblo var.", + "zhCN": "从亡灵身上取得的个人物品。其中包括臂章、护身符、神圣教徽、戒指和珠宝,以及一些书面笔记和其他各种小饰品。", + "zhTW": "從不死怪物身上取得的私人物品,包括臂環、護符、聖印、戒指珠寶,以及少許字條和其他各種小飾品。" + }, + "name": "Personal Effects", + "name_localized": { + "deDE": "[fs]Persönliche Habe", + "esES": "[mp]Efectos personales", + "esMX": "Efectos Personales", + "frFR": "[mp]Effets personnels", + "itIT": "[mp]Effetti Personali", + "jaJP": "形見の品", + "koKR": "개인 소지품", + "plPL": "[p]Rzeczy osobiste", + "ptBR": "[mp]Itens Pessoais", + "ruRU": "[p]Личные вещи", + "trTR": "[n1]Kişisel Eşyalar[n2]Kişisel Eşyaları", + "zhCN": "私人物品", + "zhTW": "私人物品" + } + }, + "QST_Step_Orbei_AbbotLetter_01": { + "desc": "A sealed parchment from the Abbot", + "desc_localized": { + "deDE": "Ein versiegeltes Pergament des Abts", + "esES": "Un pergamino sellado del abad.", + "esMX": "Un pergamino sellado del Abad", + "frFR": "Un parchemin scellé rédigé par l'abbé.", + "itIT": "Una pergamena sigillata da parte dell'Abate", + "jaJP": "修道院長からの封印された羊皮紙", + "koKR": "수도원장이 보낸 봉인된 양피지입니다.", + "plPL": "Zapieczętowany pergamin od opata", + "ptBR": "Um pergaminho selado do abade", + "ruRU": "Запечатанный пергамент от настоятеля", + "trTR": "Başkeşişten mühürlü bir parşömen.", + "zhCN": "院长寄来的密封羊皮纸", + "zhTW": "院長的密件" + }, + "name": "Message from the Abbot", + "name_localized": { + "deDE": "[fs]Nachricht des Abts", + "esES": "[ms]Mensaje del abad", + "esMX": "Mensaje del Abad", + "frFR": "[ms]Message de l'abbé", + "itIT": "[ms]Messaggio dall'Abate", + "jaJP": "修道院長からの伝言", + "koKR": "수도원장의 전갈", + "plPL": "[fs]Wiadomość od opata", + "ptBR": "[fs]Mensagem do Abade", + "ruRU": "[ns]Сообщение от настоятеля", + "trTR": "[n1]Başkeşişten Mesaj[n2]Başkeşişten Mesajı", + "zhCN": "院长的信", + "zhTW": "院長的信件" + } + }, + "QST_Step_Orbei_EliasLetter": { + "desc": "Birthrights, Verse 7", + "desc_localized": { + "deDE": "Geburtsrecht, Vers 7", + "esES": "fpHerencias legítimas, versículo 7.", + "esMX": "Derechos de Nacimiento, versículo 7", + "frFR": "Les droits du sang, verset 7", + "itIT": "Lasciti, verso 7", + "jaJP": "生得権、7節", + "koKR": "천부의 권리 7절", + "plPL": "Dziedzictwo, werset 7", + "ptBR": "Linhagens, Versículo 7", + "ruRU": "Право рождения, строфа 7", + "trTR": "Doğum Hakları, 7. Dize", + "zhCN": "天赋之权,第7节", + "zhTW": "《天命之贈》,第 7 節" + }, + "flavor": "A tome written by Elias, describing the teachings and wisdom of Lilith.", + "flavor_localized": { + "deDE": "Ein von Elias verfasster Foliant, der die Lehren und Weisheiten Liliths festhält.", + "esES": "Volumen escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "esMX": "Un tomo escrito por Elias que describe las enseñanzas y la sabiduría de Lilith.", + "frFR": "Un ouvrage écrit par Elias dans lequel il décrit les enseignements et les préceptes de Lilith.", + "itIT": "Un libro scritto da Elias che racconta gli insegnamenti e la saggezza di Lilith.", + "jaJP": "リリスの教えと叡智についてエライアスが書いた本。", + "koKR": "엘리아스가 쓴 책으로, 릴리트의 가르침과 지혜를 설명합니다.", + "plPL": "Księga pióra Eliasza, opisująca nauki i mądrość Lilit.", + "ptBR": "Um tomo escrito por Elias, descrevendo os ensinamentos e a sabedoria de Lilith.", + "ruRU": "Фолиант, в котором Элиас описывает учения и мудрость Лилит.", + "trTR": "Elias tarafından yazılmış Lilith'in öğretilerini ve bilgeliğini anlatan büyük kitap.", + "zhCN": "厄莱亚斯撰写的一部巨著,描述了莉莉丝的教义和智慧。", + "zhTW": "伊萊亞斯撰寫的書籍,記述了莉莉絲的教誨和智慧。" + }, + "name": "Gospel of the Mother", + "name_localized": { + "deDE": "[fs]Die Verkündung der Mutter", + "esES": "[ms]Evangelio de la Madre", + "esMX": "Evangelio de la Madre", + "frFR": "[ms]L'évangile de la Mère", + "itIT": "[ms]Cantico della Madre", + "jaJP": "母の福音", + "koKR": "어머니의 가르침", + "plPL": "[fs]Ewangelia Matki", + "ptBR": "[ms]Evangelho da Mãe", + "ruRU": "[fs]Проповедь Матери", + "trTR": "Anne Öğretisi", + "zhCN": "《圣母福音》", + "zhTW": "《聖母福音》" + } + }, + "QST_Step_Orbei_ScholarsJournal": { + "desc": "A blood-stained journal bearing the Zakarum crest", + "desc_localized": { + "deDE": "Ein blutverschmiertes Tagebuch mit dem Emblem der Zakarum", + "esES": "Un diario manchado de sangre con el blasón Zakarum.", + "esMX": "Un diario manchado con sangre que lleva la cimera de los Zakarum", + "frFR": "Un journal maculé de sang décoré des armoiries du Zakarum.", + "itIT": "Un diario macchiato di sangue che reca lo stemma di Zakarum", + "jaJP": "ザカラムの紋章が入った血まみれの日誌", + "koKR": "자카룸 문장이 새겨진 피로 얼룩진 일지입니다.", + "plPL": "Poplamiony krwią dziennik z symbolem Zakarum", + "ptBR": "Um diário manchado de sangue com o brasão dos Zakarum", + "ruRU": "Окровавленный дневник с символом Закарума", + "trTR": "Zakarum armasına sahip kan lekeli bir günlük.", + "zhCN": "一本血迹斑斑的日志,上面印有萨卡兰姆纹章", + "zhTW": "一本印有撒卡蘭姆紋章的血染日誌" + }, + "name": "Scholar's Journal", + "name_localized": { + "deDE": "[ns]Tagebuch des Gelehrten", + "esES": "[ms]Diario del erudito", + "esMX": "Diario del Erudito", + "frFR": "[ms]Journal d'un érudit", + "itIT": "[ms]Diario dello Studioso", + "jaJP": "学者の日誌", + "koKR": "학자의 일지", + "plPL": "[ms]Dziennik uczonego", + "ptBR": "[ms]Diário do Erudito", + "ruRU": "[ms]Дневник исследователя", + "trTR": "Bilgin Günlüğü", + "zhCN": "学者的日志", + "zhTW": "學者的日誌" + } + }, + "QST_Step_PoundofFlesh_GibbetKey": { + "flavor": "An old brass key, worn from years of use.", + "flavor_localized": { + "deDE": "Ein alter Messingschlüssel, dem man die jahrelange Nutzung ansieht.", + "esES": "Una vieja llave de latón desgastada por años de uso.", + "esMX": "Una vieja llave de latón, desgastada por los años de uso.", + "frFR": "Une vieille clé en cuivre, usée par des années d'utilisation.", + "itIT": "Una vecchia chiave d'ottone, consumata dagli anni di utilizzo.", + "jaJP": "長年の使用で摩耗した真鍮製の古い鍵。", + "koKR": "오래 사용해서 닳은 놋쇠 열쇠입니다.", + "plPL": "Stary mosiężny klucz, wypolerowany od wieloletniego używania.", + "ptBR": "Uma velha chave de latão, desgastada por anos de uso.", + "ruRU": "Старый бронзовый ключ, истершийся за долгие годы.", + "trTR": "Uzun yıllar boyunca kullanılmaktan aşınmış eski bir pirinç anahtar.", + "zhCN": "一把用了很多年的旧黄铜钥匙。", + "zhTW": "一只老舊黃銅鑰匙,因長年使用而有磨損。" + }, + "name": "Gibbet Key", + "name_localized": { + "deDE": "[ms]Käfigschlüssel", + "esES": "[fs]Llave de una jaula", + "esMX": "Llave de Cadalso", + "frFR": "[fs]Clé de la potence", + "itIT": "[fs]Chiave della Gabbia", + "jaJP": "晒し檻の鍵", + "koKR": "철창 열쇠", + "plPL": "[ms]Klucz do wiszącej klatki", + "ptBR": "[fs]Chave da Forca", + "ruRU": "[ms]Ключ от подвесной клетки", + "trTR": "Darağacı Anahtarı", + "zhCN": "绞架钥匙", + "zhTW": "絞刑架鑰匙" + } + }, + "QST_Step_PoundofFlesh_Reward": { + "affixes": [ + "INHERENT_OverpowerDamage" + ], + "flavor": "The last holdout of the Onyx Watchtower, Borza the Grim inspired great fear and great respect among his crew. Even given a second chance at freedom, his underlings would always come crawling back.", + "flavor_localized": { + "deDE": "Borza der Grimmige war der letzte Überlebende des Onyxturms und flößte seinen Männern große Angst und großen Respekt ein. Selbst wenn man ihnen die Chance auf Freiheit gab, kamen seine Untergebenen stets wieder angekrochen.", + "esES": "El último desertor de la Torre de Vigilancia de Ónice, Borza el Siniestro, inspiraba grandes dosis de miedo y respeto entre sus hombres. De hecho, aunque se les ofreciese recuperar la libertad, siempre acababan volviendo a rastras.", + "esMX": "El último bastión de la Atalaya de Ónix, Borza el Lúgubre inspiraba un enorme temor y un gran respeto en su grupo. Aunque se les diera una segunda oportunidad para ser libres, sus subordinados siempre volverían arrastrándose.", + "frFR": "Dernier rempart de la tour de guet d'Onyx, Borza le Sinistre suscitait la crainte et le respect de toute sa bande. Même quand ils se voyaient offrir une seconde chance de goûter à la liberté, ses sous-fifres revenaient toujours vers lui en rampant.", + "itIT": "Ultimo baluardo del Torrione d'Onice, Borza il Macabro ispirava grande paura e rispetto nei suoi uomini. Anche ricevendo una seconda possibilità di libertà, i suoi sottoposti tornavano sempre strisciando.", + "jaJP": "オニキス監視塔の最後の生き残りである酷薄なるボルザは、彼の部隊の間で大きな恐怖と尊敬を呼び起こした。自由を得るチャンスを与えられても、彼の部下はいつも這い戻ってきた。", + "koKR": "흑마노 감시탑의 마지막 희망이었던 악랄한 자 보르자는 부하들에게 어마어마한 공포와 존경의 대상이었습니다. 자유의 몸이 될 기회가 주어져도 그 부하들은 늘 다시 돌아와 그 앞에 엎드렸죠.", + "plPL": "Borsa Posępny, ostatni niedobitek Onyksowej Strażnicy, wzbudzał u podwładnych wielki strach i równie wielki szacunek. Jego sługusy, nawet po uzyskaniu szansy na wolność, zawsze wracały do niego z podkulonymi ogonami.", + "ptBR": "A última barreira da Torre de Vigia de Ônix, Borza, o Sinistro inspirava grande medo e grande respeito entre seu pessoal. Mesmo tendo uma segunda chance de liberdade, seus subordinados sempre voltavam rastejando.", + "ruRU": "Борза Мрачный, последний из захватчиков Ониксовой дозорной башни, внушал подчиненным ужас и уважение. Даже когда появлялась возможность сбежать, его слуги всегда приползали обратно.", + "trTR": "Oniks Gözetleme Kulesi'nin son direnişçisi Acımasız Borza'nın tayfası ona hem büyük bir saygı duyardı hem de ondan korkardı. İkinci bir özgürlük şansına sahip olduklarında bile astları her zaman ona geri dönerdi.", + "zhCN": "作为黑石警戒塔的最后一位坚守者,\"残酷者\"柏尔札让他的手下产生了极其强烈的敬畏感。即使有第二次获得自由的机会,他的下属也总是会卑躬屈膝地回到他身边。", + "zhTW": "在瑪瑙瞭望塔的最後一搏中,冷酷的波札令敵人聞風喪膽,同僚則是對其敬佩有加。即便能有其他選擇,他的屬下仍會毅然集結在他身邊。" + }, + "name": "Borza's Bonecrusher", + "name_localized": { + "deDE": "[ms]Borzas Knochenbrecher", + "esES": "[ms]Aplastahuesos de Borza", + "esMX": "[ms]Aplastahuesos de Borza", + "frFR": "[ms]Broyeur d'os de Borza", + "itIT": "[ms]Spezzaossa di Borza", + "jaJP": "ボルザの骨砕き", + "koKR": "보르자의 뼈 파쇄자", + "plPL": "[ms]Kościtłuk Borsy", + "ptBR": "[ms]Quebra-ossos de Borza", + "ruRU": "[ms]Костелом Борзы", + "trTR": "Borza'nın Kemik Kıranı", + "zhCN": "柏尔札的碎骨者", + "zhTW": "波札的碎骨鎚" + } + }, + "QST_Step_QaraYisu_FetchMinor_04_Bones": { + "flavor": "Artisans carve these bones into intricate beads for jewelry, clothing, hair, and décor. Khazra bones are thought to ward off curses and evil spirits. Whether true or not, it eases anxious souls.", + "flavor_localized": { + "deDE": "Kunsthandwerker schnitzen aus diesen Knochen filigrane Perlen für Schmuck, Kleidung, Frisuren und Dekorationen. Khazra-Knochen sollen Flüche und böse Geister fernhalten. Unabhängig davon, ob das stimmt, werden ängstliche Seelen so beruhigt.", + "esES": "Los artesanos tallan estos huesos para hacer intrincadas cuentas que luego se usan en joyería, peinados, ropa y decoración. Se cree que los huesos de khazra protegen de maldiciones y malos espíritus. Sea verdad o no, la idea sosiega a los espíritus inquietos.", + "esMX": "Artesanos tallaron estos huesos en cuentas intrincadas para usar en joyas, ropa, el cabello y para decoración. Se cree que los huesos de Khazra ahuyentan maldiciones y malos espíritus. Sin importar si eso sea cierto o no, sirve para apaciguar a las almas ansiosas.", + "frFR": "Les artisans façonnent ces os en perles ornementées pour la bijouterie, les vêtements, la coiffure et la décoration. On dit des os de Khazra qu'ils repoussent les malédictions et les mauvais esprits. Que ce soit vrai ou non, ils apaisent les âmes anxieuses.", + "itIT": "Artigiani esperti intagliano queste ossa per farle diventare elaborate perle per gioielli, abiti, acconciature e decorazioni. Si dice che le ossa dei khazra respingano maledizioni e spiriti maligni. Che sia vero o no, sicuramente danno pace alle anime più ansiose.", + "jaJP": "装飾品や服、髪飾り、調度品にぴったりの、職人が骨を刻んで作った複雑なビーズ。カズラの骨は、呪いや悪霊を退けると考えられている。その真偽はともかく、不安は軽減されるだろう。", + "koKR": "장인들이 이 뼈를 깎아 장신구와 의복, 머리카락, 장식에 끼울 섬세한 구슬로 만들었습니다. 카즈라 뼈는 저주와 악령을 막아낸다고 합니다. 그게 진실이든 아니든 근심을 덜어 주는 것은 맞습니다.", + "plPL": "Rzemieślnicy rzeźbią z tych kości misterne paciorki używane do produkcji biżuterii, ubrań, ozdób do włosów i dekoracji. Kości kazrów przeciwdziałają podobno klątwom i odstraszają złe duchy. Prawda to czy nie, przynoszą ukojenie niespokojnym duszom.", + "ptBR": "Artesãos esculpem esses ossos em intrincadas contas para joias, roupas, cabelos e decoração. Acredita-se que ossos de khazra afastam maldições e espíritos malignos. Verdade ou não, eles acalmam almas ansiosas.", + "ruRU": "Ремесленники делают из этих костей бусины для украшений, одежды, волос и убранства. Считается, что кости хазра отгоняют злых духов и защищают от проклятий. Во всяком случае, они точно успокаивают боязливых.", + "trTR": "Zanaatkârlar bu kemiklerden mücevherat, giysi, saç ve dekor için ince işlenmiş boncuklar oyarlar. Keçi Adam kemiklerinin, lanetleri ve kötü ruhları kovduğuna inanılır. İster doğru olsun ister olmasın, endişeli ruhları rahatlatır.", + "zhCN": "工匠们将这些骨头雕刻成复杂的珠子,用于制作首饰、衣服、发饰和装饰品。卡兹拉骨头被认为可以抵御诅咒和邪灵。不管是真是假,它都能缓解焦虑的灵魂。", + "zhTW": "工匠將這些骨頭刻成珠狀,用於製作珠寶、衣裝、髮飾和裝飾。卡茲拉骨頭據說有抵擋詛咒和邪靈的功用。無論是否屬實,至少用的人能夠安心。" + }, + "name": "Khazra Bones", + "name_localized": { + "deDE": "[p]Khazra-Knochen", + "esES": "[mp]Huesos khazra", + "esMX": "Huesos de Khazra", + "frFR": "[mp]Os de Khazras", + "itIT": "[fp]Ossa di Khazra", + "jaJP": "カズラの骨", + "koKR": "카즈라 뼈", + "plPL": "[p]Kości kazrów", + "ptBR": "[mp]Ossos de Khazra", + "ruRU": "[p]Кости хазра", + "trTR": "Keçi Adam Kemikleri", + "zhCN": "卡兹拉骨头", + "zhTW": "卡茲拉骨頭" + } + }, + "QST_Step_SaltBegetsSalt_GoatBody": { + "flavor": "The lifeless body of Jargal's beloved goat, Tuji. The goat's eyes are glazed over, and its muzzle covered with salt", + "flavor_localized": { + "deDE": "Der leblose Körper von Jargals geliebter Ziege Tuji. Die Augen der Ziege sind trüb und ihr Maul ist mit Salz verkrustet.", + "esES": "El cuerpo sin vida de la amada cabra de Jargal, Tuji. El animal tiene los ojos vidriosos y el hocico cubierto de sal.", + "esMX": "El cuerpo sin vida de la cabra amada de Jargal, Tuji. Los ojos de la cabra están vidriosos y su hocico está cubierto de sal.", + "frFR": "Le corps inerte de Tuji, le bouc adoré de Jargal. Il a les yeux vitreux et le museau recouvert de sel.", + "itIT": "Il corpo senza vita di Tuji, l'amata capra di Jargal. I suoi occhi sono vitrei e il muso è coperto di sale", + "jaJP": "ジャルガルの愛する羊、ツジの死体。目は白くどんよりと濁り、鼻は塩で覆われている。", + "koKR": "자르갈이 사랑하던 염소 투지의 생명을 잃은 유해입니다. 염소의 두 눈은 하얗게 흐려지고, 주둥이는 소금으로 덮여 있습니다.", + "plPL": "Pozbawione życia ciało Tudżi, ukochanej kozy Jargala. Jej pysk pokrywa sól, a oczy zaszły bielmem.", + "ptBR": "O cadáver de Tuji, o amado bode de Jargal. Os olhos do bode estão vidrados, e o focinho está coberto por sal.", + "ruRU": "Безжизненное тело Туджи, любимого козленка Джаргала. Глаза подернулись белой пленкой, морда покрыта солью.", + "trTR": "Jargal'ın sevgili keçisi Tuji'nin cansız bedeni. Keçinin gözleri hareketsiz, ağzı ise tuzla kaplı.", + "zhCN": "亚伽钟爱的山羊\"图基\"那毫无生气的遗骸。山羊的双眼呆滞,口鼻都覆上了一层盐。", + "zhTW": "賈格的寶貝山羊圖吉,如今成了毫無生氣的屍體。山羊的雙眼混濁無神,嘴巴覆蓋了一層鹽" + }, + "name": "Tuji's Body", + "name_localized": { + "deDE": "[fs]Tujis Leiche", + "esES": "[ms]Cuerpo de Tuji", + "esMX": "Cadáver de Tuji", + "frFR": "[ms]Corps de Tuji", + "itIT": "[fs]Carcassa di Tuji", + "jaJP": "ツジの死体", + "koKR": "투지의 유해", + "plPL": "[p]Zwłoki Tudżi", + "ptBR": "[ms]Corpo de Tuji", + "ruRU": "[ms]Труп Туджи", + "trTR": "Tuji'nin Bedeni", + "zhCN": "图基的遗骸", + "zhTW": "圖吉的屍體" + } + }, + "QST_Step_SentimentalValue_Heirloom": { + "flavor": "A ring once given by Ulagan's uncle to his wife; it was promised to Ulagan upon his uncle's death. Some of the gold-like finish has chipped away to reveal a dull surface underneath.", + "flavor_localized": { + "deDE": "Ein Ring, den Ulagans Onkel einst seiner Frau geschenkt hat; nach dem Tod des Onkels sollte ihn Ulagan erhalten. Die goldene Beschichtung ist zum Teil abgeblättert, wodurch die dumpfe Oberfläche darunter sichtbar wird.", + "esES": "Un anillo que el tío de Ulagan le dio a su esposa y que luego le legó a Ulagan cuando murió. Parte del acabado dorado se ha desconchado y revela la superficie apagada que hay debajo.", + "esMX": "Anillo que alguna vez le regaló el tío de Ulagan a su esposa; le prometieron a Ulagan que se lo darían después de la muerte de su tío. Parte del enchapado en oro se ha descascarado para revelar una superficie opaca debajo.", + "frFR": "Un anneau offert à sa femme par l'oncle d'Ulagan ; il revient de droit à Ulagan suite à la mort de son oncle. Certaines finitions dorées se sont écaillées et laissent apparaître une surface terne.", + "itIT": "Un anello donato dallo zio di Ulagan alla moglie: Ulagan avrebbe dovuto ereditarlo dopo la morte dello zio. Parte delle rifiniture simili all'oro sono saltate via, mostrando una superficie spenta sottostante.", + "jaJP": "かつてウラガンのおじが妻に渡した指輪。おじの死に際し、ウラガンが受け継ぐことになっていた。黄金に似た仕上げの一部が剥がれて、その下にある光沢のない表面が露わになっている。", + "koKR": "한때 울라간의 삼촌이 아내에게 주었던 반지로, 삼촌이 사망할 때 울라간에게 주겠다고 약속했습니다. 금으로 보이는 마감재 일부가 떨어져 무미건조한 표면이 드러났습니다.", + "plPL": "Pierścień, który wuj Ulagana podarował niegdyś żonie. Ulagan miał go otrzymać po śmierci krewniaka. Pozłota częściowo odprysła i odsłoniła matowy metal pod spodem.", + "ptBR": "Um anel que um dia o tio de Ulagan deu à sua esposa. A promessa era que Ulagan o recebesse quando o tio morresse. Alguns dos acabamentos dourados estão lascados e revelam uma superfície opaca por baixo.", + "ruRU": "Кольцо, когда-то подаренное дядей Улагана его жене. На смертном одре дядя завещал это кольцо самому Улагану. Позолота кое-где облупилась, обнажив тусклую основу.", + "trTR": "Bir zamanlar Ulagan'ın amcasına karısının verdiği bu yüzük, amcası öldüğünde Ulagan'a miras kaldı. Altın benzeri kaplamanın bir kısmının kazınması altındaki mat yüzeyin görünmesine neden oldu.", + "zhCN": "一枚曾属于乌拉甘的叔叔的戒指。部分金色饰面已经脱落,露出了下面暗淡的材质。", + "zhTW": "烏拉甘的叔叔送給他妻子的戒指,叔叔死後本來要交給烏拉甘。金色的外層已經剝落了一部分,露出下方黯淡的表面。" + }, + "name": "Ulagan's Uncle's Ring", + "name_localized": { + "deDE": "[ms]Ring von Ulagans Onkel", + "esES": "[ms]Anillo del tío de Ulagan", + "esMX": "Anillo del Tío de Ulagan", + "frFR": "[ms]Anneau de l'oncle d'Ulagan", + "itIT": "[ms]Anello dello Zio di Ulagan", + "jaJP": "ウラガンのおじの指輪", + "koKR": "울라간의 삼촌의 반지", + "plPL": "[ms]Pierścień wuja Ulagana", + "ptBR": "[ms]Anel do Tio de Ulagan", + "ruRU": "Кольцо дяди Улагана", + "trTR": "Ulagan'ın Amcasının Yüzüğü", + "zhCN": "乌拉甘的叔叔的戒指", + "zhTW": "烏拉甘的叔叔的戒指" + } + }, + "QST_Step_Sooth_DropGift_Gesur02": { + "flavor": "A pouch filled with worn old coins from a variety of different cities.", + "flavor_localized": { + "deDE": "Ein Säckchen voll mit abgenutzten alten Münzen aus verschiedenen Städten.", + "esES": "Una bolsa llena de monedas viejas y desgastadas de varias ciudades distintas.", + "esMX": "Una bolsita llena de monedas antiguas desgastadas de distintas ciudades.", + "frFR": "Une sacoche remplie de vieilles pièces usées provenant de plusieurs villes différentes.", + "itIT": "Un borsello pieno di antiche monete consumate provenienti da molte città diverse.", + "jaJP": "さまざまな都市の古い硬貨で満たされた小袋。", + "koKR": "여러 도시에서 모은 오래되어 닳은 동전이 가득 든 주머니입니다.", + "plPL": "Mieszek wypełniony starymi monetami z różnych miast.", + "ptBR": "Uma bolsa cheia de moedas velhas e gastas de várias cidades diferentes.", + "ruRU": "Кошелек со стертыми старыми монетами из множества разных городов.", + "trTR": "Çeşitli şehirlerden toplanmış, aşınmış eski sikkelerle dolu bir kese.", + "zhCN": "这个袋子里装的是古旧的硬币,来自许多不同的城市。", + "zhTW": "一只錢包,裝滿來自各個城市的磨損古幣。" + }, + "name": "Bag of Old Coins", + "name_localized": { + "deDE": "[ms]Beutel mit alten Münzen", + "esES": "[fs]Bolsa de monedas viejas", + "esMX": "Bolsa de Monedas Antiguas", + "frFR": "[ms]Sac de vieilles pièces", + "itIT": "[ms]Borsello di Monete Antiche", + "jaJP": "古いコインの袋", + "koKR": "오래된 동전 주머니", + "plPL": "[ms]Mieszek starych monet", + "ptBR": "[ms]Saco de Moedas Antigas", + "ruRU": "[ms]Мешочек со старыми монетами", + "trTR": "Eski Sikke Torbası", + "zhCN": "一袋旧硬币", + "zhTW": "古老硬幣袋" + } + }, + "QST_Step_South_DropGift_Gesur01": { + "flavor": "An old discolored silver amulet. This amulet's prayer of protection didn't help the traveler who owned it.", + "flavor_localized": { + "deDE": "Ein altes, verfärbtes Silberamulett. Das Schutzgebet dieses Amuletts war keine große Hilfe für den Reisenden, der es besaß.", + "esES": "Un amuleto de plata viejo y descolorido. Su plegaria de protección no salvó a su propietario.", + "esMX": "Un viejo amuleto de plata descolorido. La plegaria de protección de este amuleto no ayudó al viajero que lo llevaba.", + "frFR": "Une vieille amulette en argent noirci. La prière de protection liée à ce pendentif n'a pas été d'un grand secours au voyageur qui la portait.", + "itIT": "Un vecchio amuleto d'argento scolorito. La preghiera di protezione di questo amuleto non ha aiutato il viandante che lo portava.", + "jaJP": "古い、色あせた銀のアミュレット。このアミュレットの加護祈願は、所有者である旅人の役には立たなかった。", + "koKR": "오래되어 변색된 은 목걸이입니다. 이 목걸이의 보호의 기도도 목걸이를 소유했던 여행자를 보호해 주진 않았습니다.", + "plPL": "Stary, zmatowiały amulet ze srebra. Zaklęcie ochronne, którym jest obłożony, nie pomogło noszącemu go podróżnikowi.", + "ptBR": "Um amuleto prateado velho e desbotado. A prece de proteção deste amuleto não ajudou o viajante que o carregava.", + "ruRU": "Старый выцветший серебряный амулет. Благословение защиты на этом амулете не помогло предыдущему путнику.", + "trTR": "Eski ve rengi atmış gümüş bir muska. Bu muskanın koruma duası, sahibi olan seyyaha yardımcı olmamış.", + "zhCN": "古旧褪色的银质护符,它的护佑祷文并没有帮到拥有它的旅行者。", + "zhTW": "一個老舊褪色的銀護身符。上頭的防護禱文並沒有幫助到持有此符的旅行者。" + }, + "name": "Tarnished Amulet", + "name_localized": { + "deDE": "[ns]Mattes Amulett", + "esES": "[ms]Amuleto deslustrado", + "esMX": "Amuleto Deslustrado", + "frFR": "[fs]Amulette noircie", + "itIT": "[ms]Amuleto Opaco", + "jaJP": "穢れたアミュレット", + "koKR": "변색된 목걸이", + "plPL": "[ms]Zmatowiały amulet", + "ptBR": "[ms]Amuleto Maculado", + "ruRU": "[ms]Потускневший амулет", + "trTR": "[n1]Lekeli Muska[n2]Lekeli Muskası", + "zhCN": "黯淡护符", + "zhTW": "黯淡護身符" + } + }, + "QST_Step_WeightofSin_Bracelet01": { + "flavor": "A hand-carved bracelet tarnished by ash. Eagle wings span the underside of the bangle. \"Dawa\" is carved beneath the wings.", + "flavor_localized": { + "deDE": "Ein handgeschnitzter Armreif mit Ascheflecken. Adlerflügel umspannen die Unterseite des Armreifs. Darunter ist der Name \"Dawa\" eingeritzt.", + "esES": "Un brazalete tallado a mano y manchado de ceniza. En la cara interior se ven unas alas de águila extendidas. Debajo de ellas está grabado el nombre \"Dawa\".", + "esMX": "Un brazalete tallado a mano, deslustrado por las cenizas. Unas alas de águila atraviesan la parte inferior del brazalete. \"Dawa\" está grabado debajo de las alas.", + "frFR": "Un bracelet sculpté à la main terni par la cendre. Des ailes d'aigle couvrent sa partie intérieure. « Dawa » est gravé sous les ailes.", + "itIT": "Un braccialetto intagliato a mano, rovinato dalla cenere. Il lato inferiore reca delle ali d'aquila. Sotto di esse è inciso \"Dawa\".", + "jaJP": "灰で変色した手彫りのブレスレット。裏側には鷲の翼が広がっており、その下には\"ダワ\"と彫られている。", + "koKR": "손으로 조각한 팔찌가 재로 더러워졌습니다. 팔찌 아래쪽에 독수리 날개가 펼쳐져 있고, 날개 아래에는 \"다와\"라는 글귀가 새겨져 있습니다.", + "plPL": "Ręcznie rzeźbiona bransoleta zmatowiała od popiołu. Na jej spodniej części przedstawiono skrzydła orła. Pod nimi wygrawerowano napis \"Dawa\".", + "ptBR": "Um bracelete esculpido à mão, maculado por cinzas. Asas de águia cobrem o interior. O nome \"Dawa\" está esculpido sob as asas.", + "ruRU": "Резной браслет ручной работы, испачканный сажей. С внутренней стороны распростерлись орлиные крылья. Под ними вырезано имя \"Дава\".", + "trTR": "Kül lekeli, el oyması bir bilezik. Bileziğin alt tarafına kartal kanatları işlenmiş. Kanatların altında \"Dawa\" yazıyor.", + "zhCN": "一个手工雕琢的手镯,被灰尘掩盖了光泽。手镯底面横贯着一对鹰翼。鹰翼下面刻着\"达瓦\"二字。", + "zhTW": "蒙塵黯淡的手工雕飾臂鐲。內環的地方有老鷹展翅的圖樣。翅膀下方刻有「達瓦」的字樣。" + }, + "name": "Dawa's Bracelet", + "name_localized": { + "deDE": "[ns]Dawas Armreif", + "esES": "[ms]Brazalete de Dawa", + "esMX": "Brazalete de Dawa", + "frFR": "[ms]Bracelet de Dawa", + "itIT": "[ms]Braccialetto di Dawa", + "jaJP": "ダワのブレスレット", + "koKR": "다와의 팔찌", + "plPL": "[fs]Bransoleta Dawy", + "ptBR": "[ms]Bracelete de Dawa", + "ruRU": "Браслет Давы", + "trTR": "Dawa'nın Bileziği", + "zhCN": "达瓦的手镯", + "zhTW": "達瓦的臂鐲" + } + }, + "QST_Step_WeightofSin_Bracelet02": { + "flavor": "A hand-carved bracelet tarnished by ash. Eagle wings span the underside of the bangle. \"Naraa\" is carved beneath the wings.", + "flavor_localized": { + "deDE": "Ein handgeschnitzter Armreif mit Ascheflecken. Adlerflügel umspannen die Unterseite des Armreifs. Darunter ist der Name \"Naraa\" eingeritzt.", + "esES": "Un brazalete tallado a mano y manchado de ceniza. En la cara interior se ven unas alas de águila extendidas. Debajo de ellas está grabado el nombre \"Naraa\".", + "esMX": "Un brazalete tallado a mano, deslustrado por las cenizas. Unas alas de águila atraviesan la parte inferior del brazalete. \"Naraa\" está grabado debajo de las alas.", + "frFR": "Un bracelet sculpté à la main terni par la cendre. Des ailes d'aigle couvrent sa partie intérieure. « Naraa » est gravé sous les ailes.", + "itIT": "Un braccialetto intagliato a mano, rovinato dalla cenere. Il lato inferiore reca delle ali d'aquila. Sotto di esse è inciso \"Naraa\".", + "jaJP": "灰で変色した手彫りのブレスレット。裏側には鷲の翼が広がっており、その下には\"ナラー\"と彫られている。", + "koKR": "손으로 조각한 팔찌가 재로 더러워졌습니다. 팔찌 아래쪽에 독수리 날개가 펼쳐져 있고, 날개 아래에는 \"나라아\"라는 글귀가 새겨져 있습니다.", + "plPL": "Ręcznie rzeźbiona bransoleta zmatowiała od popiołu. Na jej spodniej części przedstawiono skrzydła orła. Pod nimi wygrawerowano napis \"Nara\".", + "ptBR": "Um bracelete esculpido à mão, maculado por cinzas. Asas de águia cobrem o interior. O nome \"Naraa\" está esculpido sob as asas.", + "ruRU": "Резной браслет ручной работы, испачканный сажей. С внутренней стороны распростерлись орлиные крылья. Под ними вырезано имя \"Нараа\".", + "trTR": "Kül lekeli, el oyması bir bilezik. Bileziğin alt tarafına kartal kanatları işlenmiş. Kanatların altında \"Naraa\" yazıyor.", + "zhCN": "手工雕刻的手镯,沾了很多灰。鹰翼在手镯底部展开,鹰翼下方刻着\"娜拉\"。", + "zhTW": "蒙塵黯淡的手工雕飾臂鐲。內環的地方有老鷹展翅的圖樣。翅膀下方刻有「娜拉」的字樣。" + }, + "name": "Naraa's Bracelet", + "name_localized": { + "deDE": "[ns]Naraas Armreif", + "esES": "[ms]Brazalete de Naraa", + "esMX": "Brazalete de Naraa", + "frFR": "[ms]Bracelet de Naraa", + "itIT": "[ms]Braccialetto di Naraa", + "jaJP": "ナラーのブレスレット", + "koKR": "나라아의 팔찌", + "plPL": "[fs]Bransoleta Nary", + "ptBR": "[ms]Bracelete de Naraa", + "ruRU": "Браслет Нараа", + "trTR": "Naraa'nın Bileziği", + "zhCN": "娜拉的手镯", + "zhTW": "娜拉的臂鐲" + } + }, + "QST_Step_WhatRemains_remains": { + "flavor": "The grisly remains of a cannibal victim.", + "flavor_localized": { + "deDE": "Die grausigen Überreste eines Opfers der Kannibalen.", + "esES": "Los macabros restos de una víctima de los caníbales.", + "esMX": "Los restos macabros de una víctima de canibalismo.", + "frFR": "La dépouille macabre d'une victime des cannibales.", + "itIT": "Gli agghiaccianti resti di una vittima dei cannibali.", + "jaJP": "人食い族の被害者の無惨な遺体。", + "koKR": "식인종 희생자의 소름끼치는 유해입니다.", + "plPL": "Makabryczne szczątki ofiary kanibala.", + "ptBR": "Os restos medonhos de uma vítima dos canibais.", + "ruRU": "Кошмарные останки жертвы каннибала.", + "trTR": "Bir yamyam kurbanının tüyler ürpertici kalıntıları.", + "zhCN": "食人族受害者的可怕遗骸。", + "zhTW": "食人族吃剩的驚悚遺骸。" + }, + "name": "Erdene's Remains", + "name_localized": { + "deDE": "[p]Erdenes Überreste", + "esES": "[mp]Restos de Erdene", + "esMX": "Restos de Erdene", + "frFR": "[fs]Dépouille d'Erdène", + "itIT": "[mp]Resti di Erdene", + "jaJP": "エルディンの遺体", + "koKR": "에르딘의 유해", + "plPL": "[p]Szczątki Erdena", + "ptBR": "[mp]Restos de Erdene", + "ruRU": "[p]Останки Эрдена", + "trTR": "Erdene'nin Kalıntıları", + "zhCN": "额尔登的遗骸", + "zhTW": "厄登的遺體" + } + }, + "QST_Step_WorthyOfArreat_sword_item": { + "flavor": "A well made weapon fit for a warrior. Despite its age, the weapon is sharp and free of rust.", + "flavor_localized": { + "deDE": "Eine gut verarbeitete Waffe, die eines Kriegers würdig ist. Trotz ihres Alters ist sie noch scharf und rostfrei.", + "esES": "Un arma de buena factura, digna de un guerrero. A pesar de su antigüedad, está afilada y no muestra ni rastro de óxido.", + "esMX": "Un arma bien hecha, adecuada para un guerrero. A pesar de su antigüedad, está afilada y libre de óxido.", + "frFR": "Une arme façonnée avec soin pour les braves. Malgré son âge, la lame est affûtée et ne présente aucune trace de rouille.", + "itIT": "Un'arma di buona fattura adatta a un guerriero. Nonostante l'età, l'arma è affilata e priva di ruggine.", + "jaJP": "戦士にふさわしい、よくできた武器。古くても錆びず、切れ味も良い。", + "koKR": "전사에게 어울리는 잘 만들어진 무기입니다. 오래되었는데도 예리하고 녹이 슬지 않았습니다.", + "plPL": "Solidnie wykonana broń godna wojownika. Choć miecz jest stary, zachował ostrość i nie pokryła go rdza.", + "ptBR": "Uma arma bem-feita, digna de um guerreiro. Apesar de antiga, está afiada e sem ferrugem.", + "ruRU": "Добротное оружие для умелого воина. Клинок далеко не новый, но по-прежнему острый и без пятен ржавчины.", + "trTR": "Bir savaşçıya yaraşan kaliteli bir silah. Eski olmasına rağmen paslanmamış ve hâlâ keskin.", + "zhCN": "制作精良的武器,适合战士使用。尽管年代久远,但这把武器还很锋利而且没有锈迹。", + "zhTW": "匹配得上戰士的精製武器。儘管頗有年代,但絲毫沒有鏽蝕的劍身仍舊鋒利。" + }, + "name": "Ancient Crane Sword", + "name_localized": { + "deDE": "[ns]Uraltes Kranichschwert", + "esES": "[fs]Espada grulla antigua", + "esMX": "Espada de Grulla Ancestral", + "frFR": "[fs]Ancienne épée de la Grue", + "itIT": "[fs]Antica Spada della Gru", + "jaJP": "古の鶴の剣", + "koKR": "고대 학 검", + "plPL": "[ms]Pradawny miecz Żurawi", + "ptBR": "[fs]Espada da Garça Ancestral", + "ruRU": "[ms]Древний меч племени Журавля", + "trTR": "Kadim Turna Kılıcı", + "zhCN": "古代鹤族剑", + "zhTW": "遠古靈鶴劍" + } + }, + "QST_Steps_ForgingTheMaul_DemonHorn": { + "flavor": "Torn from a servant of the Burning Hells, this horn seethes with ill intent. Only a master of their craft could render this material into a weapon.", + "flavor_localized": { + "deDE": "Dieses Horn wurde einem Diener der Brennenden Höllen entrissen und steckt voll böswilliger Absichten. Nur ein Meister seines Fachs könnte dieses Material zu einer Waffe verarbeiten.", + "esES": "Este cuerno, arrancado a un servidor de los Infiernos Abrasadores, transpira malicia. Solo un maestro de su oficio podría crear un arma con él.", + "esMX": "Arrancado de un sirviente de los Infiernos Ardientes, este cuerno emana malas intenciones. Solo un maestro de su arte podría convertir este material en un arma.", + "frFR": "Arrachée à un serviteur des Enfers, cette corne pue la malfaisance. Seul quelqu'un passé maître dans son art pourrait façonner ce matériau pour en faire une arme.", + "itIT": "Strappato da un servitore degli Inferi Fiammeggianti, questo corno ribolle di cattive intenzioni. Solo un maestro potrebbe trasformare questo materiale in un'arma.", + "jaJP": "地獄のしもべから切り取られた、邪悪な意志が漂う角。このような素材を武器へと作り変えられるのは、その道の名匠のみである。", + "koKR": "불타는 지옥의 종자에게서 뜯어 낸 뿔로, 악의가 들끓고 있습니다. 기술에 통달한 자만이 이 뿔을 가공해 무기로 만들 수 있을 겁니다.", + "plPL": "W tym rogu odebranym słudze Płonących Piekieł kłębi się zła wola. Tylko mistrz w swym fachu mógłby zamienić taki materiał w rękojeść broni.", + "ptBR": "Arrancado de um servo do Inferno Ardente, este chifre está repleto de más intenções. Somente alguém que domina sua arte poderia transformar este material em uma arma.", + "ruRU": "Рог, вырванный у слуги Преисподней, смердит магией тьмы. Только мастер своего дела может превратить его в рукоять.", + "trTR": "Yanan Cehennemlerin bir hizmetkârından koparılan bu boynuz, kötü niyetle kaynıyor. Yalnızca işinin ustası olanlar bu malzemeyi bir silaha dönüştürebilirdi.", + "zhCN": "从烈焰地狱的仆从头上扯下来的角,散发着邪念。只有技艺精湛的人才能将这种材料制作成武器。", + "zhTW": "從烈焰地獄的僕從身上砍下的魔角,一股惡意蒸騰而出。只有熟悉惡魔工藝的大師才能將這種材料製成武器。" + }, + "name": "Oppressor Horn", + "name_localized": { + "deDE": "[ns]Unterdrücker-horn", + "esES": "[ms]Cuerno de opresor", + "esMX": "Cuerno Opresor", + "frFR": "[fs]Corne d'oppresseur", + "itIT": "[ms]Corno dell'Oppressore", + "jaJP": "オプレッサーの角", + "koKR": "폭군 뿔", + "plPL": "[ms]Róg Ciemiężyciela", + "ptBR": "[ms]Chifre de Opressor", + "ruRU": "[ms]Рог подавителя", + "trTR": "Zalim Boynuzu", + "zhCN": "压制者的角", + "zhTW": "殘虐魔角" + } + }, + "QST_Steps_ForgingtheMaul_BrokenMaul": { + "flavor": "The Great Axe of Raekor, now scarred and damaged by the Triune's meddling.", + "flavor_localized": { + "deDE": "Die Großaxt von Raekor, nun durch die Machenschaften der Triune gezeichnet und beschädigt.", + "esES": "La gran hacha de Raekor, ahora marcada y dañada por la intromisión de la Tríade.", + "esMX": "La Gran Hacha de Raiquén, ahora maltrecha y dañada por la manipulación del Trino.", + "frFR": "La grande hache de Raekor, qui porte désormais les marques des agissements de la Triade.", + "itIT": "La Grande Ascia di Raekor, ormai sfregiata e danneggiata dalle azioni della Trinità.", + "jaJP": "レコーのグレート・アックス。三位一体が手を出したせいで損なわれ、傷んでいる。", + "koKR": "삼위일체단 때문에 흉터가 생기고 손상된 래코르의 위대한 도끼입니다.", + "plPL": "Wielki Topór Raekor, teraz wyszczerbiony i uszkodzony przez Trójcę.", + "ptBR": "O Grão-machado de Raekor, agora marcado e danificado pela intromissão do Triuno.", + "ruRU": "Великий топор Рекор, сломанный и изуродованный слугами Трех.", + "trTR": "Raekor'un Büyük Baltası artık Triune'un yaptıklarından dolayı hasarlı.", + "zhCN": "蕾寇巨斧,在被三神教胡乱摆弄后现已经伤痕累累、支离破碎。", + "zhTW": "蕾蔻爾的巨斧,遭到三聖會胡搞而成了傷痕累累的樣子。" + }, + "name": "Broken Great Axe of Raekor", + "name_localized": { + "deDE": "[fs]Kaputte Großaxt von Raekor", + "esES": "[fs]Gran hacha de Raekor rota", + "esMX": "Gran Hacha Rota de Raiquén", + "frFR": "[fs]Grande hache brisée de Raekor", + "itIT": "[fs]Grande Ascia Spezzata di Raekor", + "jaJP": "壊れたレコーのグレート・アックス", + "koKR": "부서진 래코르의 위대한 도끼", + "plPL": "[ms]Zniszczony Wielki Topór Raekor", + "ptBR": "[ms]Grão-machado Quebrado de Raekor", + "ruRU": "Сломанный великий топор Рекор", + "trTR": "Raekor'un Büyük Kırık Baltası", + "zhCN": "破碎的蕾寇巨斧", + "zhTW": "毀損的蕾蔻爾巨斧" + } + }, + "QST_Volcano_FaithSoul": { + "desc": "The Soul of a once faithful man corrupted by Hatred", + "desc_localized": { + "deDE": "Die Seele eines einst gläubigen Mannes, der von Hass verderbt wurde", + "esES": "El alma de un hombre antaño fiel corrompido por el odio.", + "esMX": "El alma de un hombre que alguna vez fue creyente, pero lo corrompió el Odio", + "frFR": "L'âme d'un fidèle autrefois dévoué et corrompue par la Haine.", + "itIT": "L'anima di un uomo un tempo fedele, ormai corrotto dall'Odio", + "jaJP": "かつて忠実だった男の魂は憎悪によって腐敗した。", + "koKR": "한때는 독실헀던 남자의 영혼이 증오로 타락했습니다.", + "plPL": "Dusza niegdyś oddanego mężczyzny, którego spaczyła Nienawiść", + "ptBR": "A alma de um homem outrora fiel corrompido pelo ódio", + "ruRU": "Душа бывшего праведника, порабощенная ненавистью", + "trTR": "Bir zamanlar inançlı bir adamın nefretle yozlaşmış ruhu.", + "zhCN": "这个灵魂曾经是个虔信的人,但是被憎恨腐化了", + "zhTW": "虔信者遭憎恨腐化的靈魂" + }, + "flavor": "From the exterior, you'd never know who's soul this was or what their life was like.", + "flavor_localized": { + "deDE": "Von außen würde man nie erkennen, wessen Seele das war oder wie das Leben dieser Person aussah.", + "esES": "Por su aspecto externo, nunca se sabría a quién pertenecía esta alma o cómo fue su vida.", + "esMX": "Desde el exterior, jamás podrías determinar a quién le pertenecía ni cómo era su vida.", + "frFR": "De l'extérieur, il est impossible de savoir à qui appartenait cette âme ou à quoi pouvait ressembler sa vie.", + "itIT": "Dall'esterno, sarebbe impossibile sapere di chi era quest'anima o com'era la sua vita.", + "jaJP": "外観からは、これが誰の魂なのか、どんな生活をしていたのかは決してわからない。", + "koKR": "겉모습으로는 이것이 누구의 영혼이었는지, 생전에는 어땠는지 알 도리가 없습니다.", + "plPL": "Z zewnątrz nie widać, czyja to była dusza ani jakie miała życie.", + "ptBR": "Por fora, você nunca saberia de quem era ou como era a vida dessa alma.", + "ruRU": "По виду невозможно понять, чья это была душа и какую она прожила жизнь.", + "trTR": "Dışarıdan bakıldığında kimin ruhu olduğunu ve nasıl bir hayat yaşadığını anlamak mümkün değil.", + "zhCN": "从外表看,你永远不会知道这是谁的灵魂,也不会知道他们度过的是怎样的一生。", + "zhTW": "從外表看不出是誰的靈魂,以及此人的生平如何。" + }, + "name": "The Betrayer of Faith's Soul", + "name_localized": { + "deDE": "[fs]Die Seele des Glaubens-verräters", + "esES": "[fs]Alma del traidor de la fe", + "esMX": "Alma del Traidor a la Fe", + "frFR": "[fs]L'âme du traître à la foi", + "itIT": "[fs]Anima del Traditore della Fede", + "jaJP": "信仰の魂の裏切り者", + "koKR": "신앙의 배신자의 영혼", + "plPL": "[ms]Zdrajca Wiernej Duszy", + "ptBR": "[fs]Alma do Traidor da Fé", + "ruRU": "[fs]Душа предателя веры", + "trTR": "İnanç Haininin Ruhu", + "zhCN": "背叛信仰者的灵魂", + "zhTW": "叛教者的靈魂" + } + }, + "QST_Volcano_TreacherousSoul": { + "desc": "The Soul of a Warrior lost to Terror", + "desc_localized": { + "deDE": "Die Seele eines Kriegers, der dem Schrecken zum Opfer viel", + "esES": "El alma de un guerrero que sucumbió al terror.", + "esMX": "El alma de un guerrero que sucumbió ante el terror", + "frFR": "L'âme d'un guerrier emportée par la Terreur.", + "itIT": "L'anima di un guerriero che ha ceduto al terrore", + "jaJP": "恐怖に敗れた戦士の魂", + "koKR": "공포에 질린 전사의 영혼", + "plPL": "Dusza wojownika zgładzona przez Grozę", + "ptBR": "A alma de um guerreiro perdida para o terror", + "ruRU": "Душа воина, уступившего ужасу", + "trTR": "Dehşete kayıp gitmiş bir savaşçının ruhu.", + "zhCN": "迷失在恐惧之中的战士之魂", + "zhTW": "敗於恐懼的戰士靈魂" + }, + "flavor": "From the exterior, you'd never know who's soul this was or what their life was like.", + "flavor_localized": { + "deDE": "Von außen würde man nie erkennen, wessen Seele das war oder wie das Leben dieser Person aussah.", + "esES": "Por su aspecto externo, nunca se sabría a quién pertenecía esta alma o cómo fue su vida.", + "esMX": "Desde el exterior, jamás podrías determinar a quién le pertenecía ni cómo era su vida.", + "frFR": "De l'extérieur, il est impossible de savoir à qui appartenait cette âme ou à quoi pouvait ressembler sa vie.", + "itIT": "Dall'esterno, sarebbe impossibile sapere di chi era quest'anima o com'era la sua vita.", + "jaJP": "外観からは、これが誰の魂なのか、どんな生活をしていたのかは決してわからない。", + "koKR": "겉모습으로는 이것이 누구의 영혼이었는지, 생전에는 어땠는지 알 도리가 없습니다.", + "plPL": "Z zewnątrz nie widać, czyja to była dusza ani jakie miała życie.", + "ptBR": "Por fora, você nunca saberia de quem era ou como era a vida dessa alma.", + "ruRU": "По виду невозможно понять, чья это была душа и какую она прожила жизнь.", + "trTR": "Dışarıdan bakıldığında kimin ruhu olduğunu ve nasıl bir hayat yaşadığını anlamak mümkün değil.", + "zhCN": "从外表看,你永远不会知道这是谁的灵魂,也不会知道他们度过的是怎样的一生。", + "zhTW": "從外表看不出是誰的靈魂,以及此人的生平如何。" + }, + "name": "Tainted Soul", + "name_localized": { + "deDE": "[fs]Besudelte Seele", + "esES": "[fs]Alma mancillada", + "esMX": "Alma Impía", + "frFR": "[fs]Âme corrompue", + "itIT": "[fs]Anima Corrotta", + "jaJP": "穢れた魂", + "koKR": "더럽혀진 영혼", + "plPL": "[fs]Zbrukana dusza", + "ptBR": "[fs]Alma Maculada", + "ruRU": "[fs]Нечистая душа", + "trTR": "[n1]Lekelenmiş Ruh[n2]Lekelenmiş Ruhu", + "zhCN": "被污染的灵魂", + "zhTW": "腐化之魂" + } + }, + "QST_ZakarumsPlight_Water": { + "flavor": "Bottle filled with fresh water from the oasis for Tameon.", + "flavor_localized": { + "deDE": "Eine Flasche voller Süßwasser aus der Oase für Tameon.", + "esES": "Una botella llena de agua dulce del oasis para Tameon.", + "esMX": "Botella llena con agua fresca del oasis para Tameon.", + "frFR": "Une bouteille contenant de l'eau fraîche de l'oasis pour Tameon.", + "itIT": "Bottiglia piena d'acqua fresca dell'oasi per Tameon.", + "jaJP": "タミオンのためにオアシスの新鮮な水を入れた瓶。", + "koKR": "테미온에게 줄 신선한 오아시스 물이 담긴 병입니다.", + "plPL": "Butelka dla Tameona ze świeżą wodą z oazy.", + "ptBR": "Garrafa preenchida com água potável do oásis para Tameon.", + "ruRU": "Бутылка со свежей водой из оазиса для Тамеона.", + "trTR": "Tameon için vahadaki temiz su ile doldurulmuş şişe.", + "zhCN": "瓶子里装满了绿洲的水,是要给塔米隆的。", + "zhTW": "給塔米昂的瓶裝綠洲水。" + }, + "name": "Water-filled bottle", + "name_localized": { + "deDE": "[fs]Wasserflasche", + "esES": "[fs]Botella llena de agua", + "esMX": "Botella Llena de Agua", + "frFR": "[fs]Bouteille remplie d'eau", + "itIT": "[fs]Bottiglia Piena d'Acqua", + "jaJP": "水の入った瓶", + "koKR": "물이 담긴 병", + "plPL": "[fs]Butelka z wodą", + "ptBR": "[fs]Garrafa Cheia de Água", + "ruRU": "[fs]Бутылка с водой", + "trTR": "[n1]Su Dolu Şişe[n2]Su Dolu Şişesi", + "zhCN": "装满水的瓶子", + "zhTW": "裝滿水的瓶子" + } + }, + "Ring_Magic_QST_Frac_GaleValley_Main_05": { + "flavor": "A simple ring inscribed with a prayer:\n\"Shield me, Father, from crushing stones;\nfrom noxious gas and living bones.\nFor if your way I do forsake; \nMy life I offer, yours to take.\"", + "flavor_localized": { + "deDE": "Ein einfacher Ring, in den ein Gebet eingraviert wurde:\n\"Schütze mich, Vater, vor malmendem Stein;\nvor giftigem Gas und belebtem Gebein.\nDenn komme ich ab von deinen Wegen;\nist mein Leben verwirkt, und dir gegeben.\"", + "esES": "Un sencillo anillo que lleva una plegaria inscrita:\n\"Protégeme, Padre, de rocas aplastantes,\nde gases nocivos y huesos alzantes.\nPues, si tu senda abandono, \na cambio mi vida entera te dono\".", + "esMX": "Un anillo simple que tiene grabado una oración:\n\"Protégeme, Padre, de rocas aplastantes;\nde gases venenosos y de huesos vivientes.\nY si me desvío de tu camino;\nte ofrezco mi vida y mi destino\".", + "frFR": "Un simple anneau gravé d'une prière :\n« Protège-moi, mon Père, des pierres qui brisent ;\ndes gaz toxiques et des os qui vivent.\nCar si je tourne le dos à ta voie ;\nalors ma vie entière est toute à toi. »", + "itIT": "Un semplice anello con una preghiera incisa:\n\"Proteggimi, Padre, dalle pietre schiaccianti;\ndai gas nocivi e dalle ossa viventi.\nSe la tua via abbandonerò mai; \nLa mia vita tu avrai.\"", + "jaJP": "祈りの言葉が刻まれた簡素な指輪。\n「神よ、身を砕く石や有毒なガスや\n生ける骸骨から守りたまえ\n我がもし信仰を捨てたなら\nこの命、潔く神に捧げん」", + "koKR": "소박한 반지에 기도문이 새겨져 있습니다:\n\"아버지, 쏟아져 내리는 바위들로부터,\n유독한 가스와 살아 있는 뼈들로부터 절 지켜 주소서.\n혹여 제가 당신의 길을 저버린다면, \n이 목숨을 거두어 주소서.\"", + "plPL": "Prosta obrączka z wyrytą modlitwą:\n\"Ochroń mnie, Ojcze, przed miażdżącymi kamieniami;\nPrzed gazem trującym i żywymi piszczelami.\nA jeśli przyszłoby się wyrzec w Ciebie wiary; \nŻycie mi odbierz, takiej pragnę kary\".", + "ptBR": "Um anel simples com uma prece inscrita:\n\"Pai, proteja-me das pedras esmagadoras,\ndos gases nocivos e dos ossos vivos.\nPois se o seu caminho eu abandonar,\nminha vida ofereço para tomar\".", + "ruRU": "Простое кольцо с выгравированной на нем молитвой:\n\"Укрой, Отец, от внезапных бед,\nОт тихих ядов, живых костей.\nА если я преступлю обет,\nТо жизнь моя станет пусть твоей\".", + "trTR": "Üzerinde dua yazılı basit bir yüzük, Duada şöyle yazıyor:\n\"Koru beni Baba, ezici taşlardan,\nCanlı kemiklerden ve zehirli gazdan.\nEğer senin yolundan saparsam\nSenin olsun, al canımı vücudumdan.\"", + "zhCN": "一枚普通的戒指,上面刻着祈祷文:\n\"天父啊,请保护我免受碎石的伤害,\n免受有毒气体和活体白骨的伤害。\n如果我放弃了你的信仰,\n你就拿走我的命。\"", + "zhTW": "刻有一段禱文的樸實戒指:\n請天父庇佑我,不會遇到崩塌,\n不會遇到毒氣和不死者。\n若我違背你的道路,\n我願交出性命,任憑處置。" + }, + "name": "Miner's Litany", + "name_localized": { + "deDE": "[fs]Litanei des Bergmanns", + "esES": "[fs]Letanía del minero", + "esMX": "[fs]Letanía del Minero", + "frFR": "[fs]Litanie du mineur", + "itIT": "[fs]Litania del Minatore", + "jaJP": "炭坑夫の連祷", + "koKR": "광부의 기도문", + "plPL": "[fs]Litania Górnika", + "ptBR": "[fs]Litania do Mineiro", + "ruRU": "[fs]Литания горняка", + "trTR": "Madencinin Ayin Duası", + "zhCN": "矿工的连祷戒", + "zhTW": "礦工的祈禱" + } + }, + "Ring_Magic_QST_S02_Main_03": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Fire" + ], + "flavor": "Under the caked-on blood, a red stone glints dimly.", + "flavor_localized": { + "deDE": "Unter dem verkrusteten Blut glitzert schwach ein roter Stein.", + "esES": "Bajo la sangre coagulada, brilla débilmente una piedra roja.", + "esMX": "Debajo de la sangre seca, una piedra roja brilla tenuemente.", + "frFR": "Sous le sang séché, une pierre rouge scintille faiblement.", + "itIT": "Sotto il sangue incrostato, brilla flebilmente una pietra rossa.", + "jaJP": "こびりついた血の下から赤い石が微かな光を放っている。", + "koKR": "말라붙은 피 아래 붉은 돌이 희미하게 빛납니다.", + "plPL": "Pod zaschniętą krwią błyszczy czerwony kamień.", + "ptBR": "Uma pedra vermelha emana um brilho fraco sob o sangue incrustado.", + "ruRU": "Под слоем запекшейся крови тускло поблескивает красный самоцвет.", + "trTR": "Kurumuş kanın altında kırmızı bir taş belli belirsiz parlıyor.", + "zhCN": "在附着的血渍之下, 一块红色石头微弱地闪着光。", + "zhTW": "在厚厚的血之下,有一顆閃爍著黯淡光芒的紅色石頭。" + }, + "name": "Magistrate's Ring", + "name_localized": { + "deDE": "[ms]Ring des Magistraten", + "esES": "[ms]Anillo del magistrado", + "esMX": "[ms]Anillo del Magistrado", + "frFR": "[ms]Anneau du magistrat", + "itIT": "[ms]Anello del Magistrato", + "jaJP": "執政官の指輪", + "koKR": "재판관의 반지", + "plPL": "[ms]Pierścień zarządcy", + "ptBR": "[ms]Anel do Magistrado", + "ruRU": "[ns]Кольцо судьи", + "trTR": "Hâkimin Yüzüğü", + "zhCN": "治安官的戒指", + "zhTW": "行政官的戒指" + } + }, + "Ring_Normal_Generic_QST_S01_Main_Frac_01": { + "flavor": "The metal spoke of a Cage of Binding, reshaped into a simple ring.", + "flavor_localized": { + "deDE": "Der Metallstab eines Käfigs der Bindung, der zu einem simplen Ring umgeformt wurde.", + "esES": "El metal hablaba de una jaula de vinculación reconvertida en un simple anillo.", + "esMX": "El metal habló de una Jaula de Vinculación, reconstruida en un simple anillo.", + "frFR": "Le barreau d'une cage de lien qui aurait été refondu en un simple anneau.", + "itIT": "La sbarra metallica di una Gabbia di Contenzione, rimodellata per ottenere un semplice anello.", + "jaJP": "束縛の呪籠に使われた金属製の輻を簡素な指輪に作り直したもの。", + "koKR": "속박의 우리를 이루었던 금속 살을 구부려 만든 소박한 반지입니다.", + "plPL": "Metalowa szprycha Klatki Spętania, którą przekształcono w prosty pierścień.", + "ptBR": "Uma barra de metal de uma Jaula de Contenção, remodelada em um anel simples.", + "ruRU": "Железный прут клетки-ловушки, перекованный в простое кольцо.", + "trTR": "Bağlama Kafesine ait bir metal, şekil verilip basit bir yüzük hâline getirilmiş.", + "zhCN": "用束缚牢笼的金属辐条做成的简单戒指。", + "zhTW": "封魔牢籠的金屬輻條,被重新塑造成一個結構簡單的戒指。" + }, + "name": "Binding Band", + "name_localized": { + "deDE": "[ms]Bindender Ring", + "esES": "[fs]Sortija vinculante", + "esMX": "Banda de Vinculación", + "frFR": "[fs]Bague de lien", + "itIT": "[ms]Anello di Contenzione", + "jaJP": "束縛の指輪", + "koKR": "속박의 가락지", + "plPL": "[ms]Pętający Pierścień", + "ptBR": "[fs]Aliança de Contenção", + "ruRU": "[ms]Перстень-ловушка", + "trTR": "Bağlama Yüzüğü", + "zhCN": "束缚指环", + "zhTW": "束縛戒環" + } + }, + "Ring_Normal_Generic_QST_S01_Main_Frac_02": { + "flavor": "The spring spine of a Cage of Binding, reshaped into a simple ring.", + "flavor_localized": { + "deDE": "Ein Teil der Feder eines Käfigs der Bindung, das zu einem simplen Ring umgeformt wurde.", + "esES": "El resorte principal de una jaula de vinculación reconvertida en un simple anillo.", + "esMX": "El soporte de resorte de una Jaula de Vinculación, reconstruida en un simple anillo.", + "frFR": "Un ressort d'armature de cage de lien qui a été refaçonné pour en faire un simple anneau.", + "itIT": "La molla di una Gabbia di Contenzione, rimodellata per ottenere un semplice anello.", + "jaJP": "束縛の呪籠に使われたバネを簡素な指輪に作り直したもの。", + "koKR": "속박의 우리를 이루었던 용수철로 만든 소박한 반지입니다.", + "plPL": "Metalowa szprycha Klatki Spętania, którą przekształcono w prosty pierścień.", + "ptBR": "Uma faixa flexível de uma Jaula de Contenção, remodelada em um anel simples.", + "ruRU": "Пружинный стержень клетки-ловушки, перекованный в простое кольцо.", + "trTR": "Bağlama Kafesine ait bir yaylı sistem, şekil verilip basit bir yüzük hâline getirilmiş.", + "zhCN": "束缚牢笼的弹性脊条,被重塑成了一枚简单的指环。", + "zhTW": "封魔牢籠的彈性脊柱,被重新塑造成一個結構簡單的戒指。" + }, + "name": "Spring Band", + "name_localized": { + "deDE": "[ns]Federband", + "esES": "[fs]Sortija de resorte", + "esMX": "Banda de Resorte", + "frFR": "[fs]Bague spiralée", + "itIT": "[ms]Anello di Molla", + "jaJP": "バネの指輪", + "koKR": "용수철 가락지", + "plPL": "[fs]Szyprychowa Obrączka", + "ptBR": "[fs]Faixa Flexível", + "ruRU": "[ms]Пружинный перстень", + "trTR": "Yay Yüzüğü", + "zhCN": "弹簧戒", + "zhTW": "彈性指環" + } + }, + "Ring_QST_Kehj_LowDesert_LadyoftheOasis_02_Reward": { + "flavor": "A mage's ring for binding spirits. Etched along the outside are the true names of angels, demons and other mysterious entities, compelled to bestow power upon the ring's wielder.", + "flavor_localized": { + "deDE": "Der Ring eines Magiers, mit dem Geister gebunden werden. In die Außenseite wurden die wahren Namen von Engeln, Dämonen und anderen mysteriösen Wesen geprägt, die dem Träger Macht verleihen müssen.", + "esES": "Anillo de mago para vincular espíritus. El exterior tiene grabados los nombres verdaderos de ángeles, demonios y otras entidades misteriosas para que confieran su poder a quien lo lleve.", + "esMX": "Un anillo de mago para vincular espíritus. En la parte externa están grabados los nombres reales de ángeles, demonios y otras entidades misteriosas, obligados a darle poder al portador del anillo.", + "frFR": "Un anneau de mage servant à lier les esprits. Gravés sur sa face extérieure, on lit les véritables noms d'anges, de démons, et d'autres entités mystérieuses contraintes à accorder leur pouvoir à celui ou celle qui porte l'anneau.", + "itIT": "L'anello di un mago per vincolare gli spiriti. All'esterno ci sono i veri nomi di angeli, demoni e altre entità misteriose, costretti a cedere il loro potere a chi indossa l'anello.", + "jaJP": "亡霊を拘束するために魔術師が使った指輪。天使と悪魔、そのほかの神秘的な存在の真名が外周にぐるりと刻まれており、それによって指輪を身に着ける者が力を与えられる。", + "koKR": "영혼을 결속하는 마법학자의 반지입니다. 외곽에는 천사와 악마, 기타 수수께끼 개체들의 진정한 이름이 새겨져 있어, 반지의 착용자에게 힘을 수여합니다.", + "plPL": "Pierścień maga służący do pętania duchów. Na zewnętrznej stronie wyżłobiono prawdziwe imiona aniołów, demonów i innych tajemniczych istot zmuszonych do użyczenia swej mocy właścicielowi pierścienia.", + "ptBR": "Um anel de mago usado para prender espíritos. Na parte externa, estão entalhados os verdadeiros nomes de anjos, demônios e outras entidades misteriosas, forçadas a conferirem poder ao portador do anel.", + "ruRU": "Кольцо мага для связи с духами. С внешней стороны кольца выгравированы истинные имена ангелов, демонов и других сверхъестественных сущностей. Обладатель кольца черпает их силу.", + "trTR": "Ruh bağlamak için kullanılan bir sihirbaz yüzüğü. Yüzüğün sahibine güç bahşetmesi için dış kısmı boyunca meleklerin, iblislerin ve diğer gizemli varlıkların gerçek ismi kazınmış.", + "zhCN": "一枚用于束缚灵体的法师戒指。沿着外圈蚀刻着天使、恶魔以及其它神秘存在的真名,他们被迫为戒指佩戴者赐予力量。", + "zhTW": "用來束縛靈魂的法師戒指。外側刻著天使、惡魔和其他神秘存在的真名,強迫他們向戒指的持有者獻上力量。" + }, + "name": "Seal of the Vizjerei", + "name_localized": { + "deDE": "[ns]Siegel der Vizjerei", + "esES": "[ms]Sello de los Vizjerei", + "esMX": "[ms]Sello de los Vizjerei", + "frFR": "[ms]Sceau des Vizjereis", + "itIT": "[ms]Sigillo dei Vizjerei", + "jaJP": "ヴィジェレイの封印", + "koKR": "비제레이의 문장", + "plPL": "[fs]Pieczęć Vizjerei", + "ptBR": "[ms]Selo dos Vizjerei", + "ruRU": "[fs]Печать визджерея", + "trTR": "Vizjerei Mührü", + "zhCN": "维兹杰雷印戒", + "zhTW": "費斯傑利徽印" + } + }, + "Ring_QST_Step_FateRetreat_FetchMinor_07_Reward": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow" + ], + "flavor": "A foul yet ornate ring originally crafted to channel stygian magics. On closer inspection, it appears someone has recently inscribed the inside of the band with sigils of the Angiris Council.", + "flavor_localized": { + "deDE": "Ein fauliger und dennoch schöner Ring, der ursprünglich gefertigt wurde, um stygische Magie zu kanalisieren. Bei näherer Betrachtung scheint es so, als hätte jemand erst kürzlich Siegel des Angiris-Rats in die Innenseite des Reifs geritzt.", + "esES": "Anillo horrible pero ornamentado que se elaboró para canalizar magia estigia. Al mirarlo de cerca, parece que alguien ha inscrito sigilos del Consejo de Angiris en su interior recientemente.", + "esMX": "Un anillo repugnante pero ornamentado creado con el propósito de canalizar magia estigia. Tras una inspección más cercana, parece que alguien ha grabado sellos del Concilio de Angiris en su parte interior recientemente.", + "frFR": "Un anneau impie mais ornementé dont la fonction première était de canaliser de la magie stygienne. En y regardant de plus près, il semble que quelqu'un ait récemment gravé la bague avec des sceaux du conseil des Angiris.", + "itIT": "Un anello disgustoso ma decorato, utilizzato originariamente per incanalare la magia dello Stige. Osservandolo meglio sembra che qualcuno abbia inciso di recente al suo interno i sigilli del Concilio di Angiris.", + "jaJP": "邪悪ながらも華美な指輪。本来、地獄の魔術と交信するために作られた。よく見ると、指輪の内側には最近誰かが天使評議会の紋章を刻印したようだ。", + "koKR": "칠흑 마법을 집중시키기 위해 제작된, 추악하지만 화려한 반지입니다. 자세히 살펴보니 누군가 최근 반지 안쪽에 앙기리스 의회의 인장을 새겨 놓은 것 같습니다.", + "plPL": "Ozdobny, a zarazem ohydny pierścień służący do przechwytywania stygijskiej magii. Po dokładnej inspekcji można zauważyć, że ktoś niedawno wyrył po wewnętrznej stronie symbole Rady Angiris.", + "ptBR": "Um anel sujo, mas ornamentado, feito para canalizar magias estígias. Examinado mais de perto, parece ter sido recentemente entalhado com sigilos do Conselho Ângiris no interior.", + "ruRU": "Это изысканное, хотя и нечестивое кольцо было изготовлено для проведения стигийской магии. Если присмотреться, можно увидеть, что не так давно на внутреннюю сторону были нанесены печати Ангирского совета.", + "trTR": "Orijinal olarak kasvetli sihirleri odaklamak için hazırlanmış kirli ama süslü bir yüzük. Daha yakından bakıldığında birisinin yakın zamanda yüzüğün içine Angiris Konseyinin mührünü kazıdığı görülüyor.", + "zhCN": "一枚污秽而又华丽的戒指,起初是为了引导冥狱魔法而制作的。仔细观察,似乎有人最近在指环内圈刻上了天使议会的标志。", + "zhTW": "這枚戒指雖然邪惡,但卻做工華麗,最早是為了引導地獄魔法而打造。仔細觀察的話,可以發現最近似乎有人在戒指內側刻下了安傑瑞斯議會的徽記。" + }, + "name": "Demoniac's Boon", + "name_localized": { + "deDE": "[ms]Segen des Dämonischen", + "esES": "[ms]Favor demoníaco", + "esMX": "Favor del Demoníaco", + "frFR": "[fs]Faveur démoniaque", + "itIT": "[ms]Favore Demoniaco", + "jaJP": "悪魔の恵み", + "koKR": "악마의 은총", + "plPL": "[ms]Dar Demona", + "ptBR": "[fs]Bênção do Demoníaco", + "ruRU": "[ms]Дар бесноватого", + "trTR": "İblisin Lütfu", + "zhCN": "恶魔恩赐", + "zhTW": "惡魔恩澤" + } + }, + "Ring_Rare_QST_Frac_GaleValley3_00": { + "flavor": "A small and unassuming signet ring. The inside, however, reveals a mixture of engraved astrological symbols as well as prayers to various deities and spirits. It also faintly smells of sulfur.", + "flavor_localized": { + "deDE": "Ein kleiner, unscheinbarer Siegelring. Auf der Innenseite wurden allerdings astrologische Symbole und Gebete zu verschiedenen Gottheiten und Geistern eingraviert. Er riecht auch schwach nach Schwefel.", + "esES": "Un anillo de sello pequeño y de aspecto inocente. La cara interior, sin embargo, contiene una combinación de símbolos astrológicos grabados, además de plegarias a diferentes espíritus y dioses. También despide un leve olor a azufre.", + "esMX": "Un pequeño y modesto anillo de sello. El interior, sin embargo, revela una mezcla de símbolos astrológicos grabados como también plegarias a varias deidades y espíritus. Huele levemente a azufre.", + "frFR": "Une petite chevalière anodine. Cependant, sa face intérieure se révèle être gravée d'un mélange de symboles astrologiques et de prières destinées à divers esprits et divinités. Une légère odeur de soufre s'en dégage également.", + "itIT": "Un piccolo e umile anello con sigillo. All'interno, tuttavia, si celano simboli astronomici incisi, oltre a preghiere rivolte a divinità e spiriti. Ha anche un leggero odore di zolfo.", + "jaJP": "小ぶりで控えめな印章指輪。しかし内側には、占星術のシンボルやさまざまな神々と精霊への祈りが彫刻されている。微かに硫黄の匂いもする。", + "koKR": "작고 평범한 인장 반지입니다. 하지만 안쪽에는 점성술의 상징과 함께 여러 신들과 영혼들에 대한 기도문이 뒤섞여 각인되어 있습니다. 희미한 유황 냄새도 풍깁니다.", + "plPL": "Niewielki, na pierwszy rzut oka skromny sygnet, którego wewnętrzną stronę zapełniają wygrawerowane astrologiczne symbole oraz modlitwy do różnych bóstw i duchów. Do tego czuć od niego lekką woń siarki.", + "ptBR": "Um anel de sinete pequeno e discreto. Por dentro, no entanto, revela uma mistura de símbolos astrológicos gravados e preces para várias divindades e espíritos. Também cheira levemente a enxofre.", + "ruRU": "Маленькая неприметная печатка. Внутренняя поверхность покрыта вперемешку астрологическими символами и молитвами разнообразным божествам и духам. Слегка пахнет серой.", + "trTR": "Küçük ve mütevazi bir mühür yüzüğü. Bununla birlikte iç kısmına astrolojik sembollerin yanı sıra çeşitli tanrılara ve ruhlara yapılan dualar oyulmuş. Ayrıca hafif kükürt kokuyor.", + "zhCN": "小而不起眼的玺戒。内圈刻有星象符号以及对各种神灵的祷词。闻上去还有淡淡的硫磺味。", + "zhTW": "不起眼的小印璽戒指,然而內環卻刻有星象符號和諸神眾靈的禱文。微微散發出硫磺味。" + }, + "name": "Vhenard's Esoteric Signet", + "name_localized": { + "deDE": "[ms]Vhenards Esoterischer Siegelring", + "esES": "[ms]Sello esotérico de Vhenard", + "esMX": "[ms]Sello Esotérico de Vhenard", + "frFR": "[fs]Chevalière ésotérique de Vhenard", + "itIT": "[ms]Sigillo Esoterico di Vhenard", + "jaJP": "深遠なるヴェナードの印章指輪", + "koKR": "베나드의 난해한 인장", + "plPL": "[ms]Ezoteryczny sygnet Venardy", + "ptBR": "[ms]Sinete Esotérico de Vhenard", + "ruRU": "[ns]Эзотерическое кольцо Венард", + "trTR": "Vhenard'ın Gizli Mührü", + "zhCN": "维纳德的神秘玺戒", + "zhTW": "薇娜德的秘教印璽" + } + }, + "Ring_Rare_QST_Frac_KorValar2_01": { + "flavor": "\"And last was bestowed upon our Reverend Mother a signet ring. With it, came the authority to rule over all who would submit to the Father.\"\n- Excerpt From The Trials of Prava", + "flavor_localized": { + "deDE": "\"Und zuletzt wurde unserer Mutter Oberin ein Siegelring vermacht. Mit ihm erhielt sie die Autorität, über all jene zu herrschen, die sich dem Vater unterwerfen.\"\n-Auszug aus 'Die Prüfungen Pravas'", + "esES": "\"Y, por último, se le confirió a nuestra reverenda madre un sello. Con él, asumía la autoridad de gobernar sobre todos aquellos que se entregasen al Padre\".\n—Extracto de \"Los avatares de Prava\"", + "esMX": "\"Y por último se le otorgó a nuestra Reverenda Madre un anillo de sello. Con él, llegó la autoridad para gobernar sobre todo aquel que se sometiera al Padre\".\n- Extracto de las Pruebas de Prava", + "frFR": "« Enfin, une chevalière fut accordée à notre mère supérieure, et avec elle l'autorité de commander à quiconque viendrait à se soumettre à la volonté du Père. »\n– Extrait des procès de Prava", + "itIT": "\"E infine venne conferito alla nostra Reverenda Madre un anello con sigillo. Rappresentava l'autorità per governare su chiunque si fosse sottomesso al Padre.\"\n- Estratto dalle Prove di Prava", + "jaJP": "「そして最後に教母に印章指輪が授けられた。それによって、神に服従するすべての者を従わせる権限を得たのだ」\n―『プラヴァの試練』からの抜粋", + "koKR": "\"그리고 마지막으로는 우리 수녀장에게 인장 반지가 수여되었다. 그와 함께 아버지께 복종할 모두를 통치할 수 있는 권위가 주어졌다.\"\n- 프라바의 시험에서 발췌", + "plPL": "\"Na koniec założyła nasza Wielebna Matka sygnet, zyskując wraz z nim zwierzchność nad wszystkimi, którzy gotowi byli poddać się władzy Ojca\".\n– Wyimek z \"Sądów Pradii\"", + "ptBR": "\"E, por fim, foi concedido à nossa Reverenda Madre um anel de sinete. Ele carregava a autoridade para governar todos que se submetessem ao Pai.\"\n- Excerto das Provações de Prava", + "ruRU": "\"Последним Преподобную Мать одарили кольцом. С ним пришла власть править всеми, кто покоряется Отцу\".\nОтрывок из \"Суждений Правы\"", + "trTR": "\"Son olarak da Rahibemize bir mühür yüzüğü verildi. Bu yüzükle Baba'ya bağlı herkese hükmetme hakkını edindi.\"\n- Prava Sınamalarından Alıntı", + "zhCN": "\"最终,我们的教母被授予一枚玺戒。她也因此得到了统治所有愿意皈依天父之人的权力。\" - 摘自《普拉法的试炼》", + "zhTW": "「最後賜予我們教母的是一只徽戒,象徵全權統御天父的信徒。」\n- 摘錄自《普拉瓦的試煉》" + }, + "name": "Signet of the Father", + "name_localized": { + "deDE": "[ms]Siegelring des Vaters", + "esES": "[ms]Sello del padre", + "esMX": "[ms]Sello del Padre", + "frFR": "[fs]Chevalière du Père", + "itIT": "[ms]Sigillo del Padre", + "jaJP": "司祭の印章指輪", + "koKR": "아버지의 인장", + "plPL": "[ms]Sygnet Ojca", + "ptBR": "[ms]Sinete do Pai", + "ruRU": "[fs]Печатка Отца", + "trTR": "Baba'nın Yüzüğü", + "zhCN": "天父玺戒", + "zhTW": "天父的印璽" + } + }, + "Ring_Rare_QST_S01_Main_03_Hawe": { + "drop_level": 50, + "flavor": "\"We are born of conflict, Light and Dark struggling within us. Many have imagined that they can free themselves from this struggle, but know this: death is the only escape.\" - Abbot Nathas of Orbei", + "flavor_localized": { + "deDE": "\"Von Geburt an schwelt in uns ein Konflikt – der Kampf zwischen Licht und Dunkelheit. Viele glaubten, sich von diesem Konflikt befreien zu können, aber wisset dies: Der Tod ist der einzige Ausweg.\" -Abt Nathas von Orbei", + "esES": "\"Nacemos del conflicto; la Luz y la Oscuridad combaten en nuestro interior. Muchos han imaginado que pueden librarse de esa contienda, pero sabed esto: la muerte es la única escapatoria\". —Abad Nathas de Orbei", + "esMX": "\"Nacemos del conflicto, la Luz y la Oscuridad luchan en nuestro interior. Muchos han imaginado que pueden librarse de esta lucha, pero tengan en cuenta esto: la muerte es la única escapatoria\". - Abad Nathas de Orbei", + "frFR": "« Nous sommes nés du conflit qui oppose la Lumière aux Ténèbres en notre for intérieur. Nombre d'entre nous ont cru pouvoir se libérer de cette lutte, mais sachez ceci : la mort est la seule issue. » – Abbé Nathas d'Orbei", + "itIT": "\"Siamo nati dal conflitto, Luce e Tenebra lottano dentro di noi. Molti credono di potersi liberare da questo fardello, ma c'è solo una cosa da sapere: la morte è l'unica via di fuga.\" - Abate Nathas di Orbei", + "jaJP": "「我らは闘争から生まれ、光と闇が今なお我らの中でせめぎ合っている。この闘争からの解放を夢想する者は多いが、心せよ。唯一の解放は死であると」―オーベイの修道院長ネイサス", + "koKR": "\"우리는 우리 내면에서 싸우는 빛과 어둠의 갈등으로부터 태어났다. 이 싸움으로부터 자유로워질 수 있다는 망상을 했던 자도 많지만, 이것만은 알아야 한다. 빠져나가는 길은 죽음뿐이라는 것을.\" - 오르베이의 수도원장 나타스", + "plPL": "\"Zrodziliśmy się z konfliktu. W naszych duszach Światłość wojuje z Ciemnością. Wielu wierzyło, że można uwolnić się od tej walki, ale pomnijcie moje słowa: jedyną ucieczką jest śmierć\" – Nathas, opat Orbieju", + "ptBR": "\"Nascemos do conflito. A Luz e a Escuridão lutam dentro de nós. Muitos imaginaram que podiam se libertar dessa disputa. Mas a verdade é que a única saída é a morte.\" - Abade Natan de Orbei", + "ruRU": "\"Мы порождены конфликтом. Силы Света и Тьмы вечно борются внутри нас. Многие надеются освободиться от этой борьбы, но знайте: смерть – единственное спасение\". – настоятель Орбейского монастыря Натас", + "trTR": "\"Işık ve Karanlığın içimizdeki mücadelesiyle bize çatışma can verdi. Bu mücadeleden kurtulabileceğini sanan çok oldu ama bil ki tek kaçış yolu ölümd.\" - Orbei Başkeşişi Nathas", + "zhCN": "\"我们生来矛盾,光明和黑暗在我们体内斗争。许多人幻想能够从这种斗争中解脱出来,但记住:死亡才是唯一的解脱。\" - 奥贝的纳沙斯院长", + "zhTW": "「我們生於衝突,光明與黑暗在我們內心不斷掙扎。許多人都幻想能從這場苦難中解脫。但聽好了:只有死亡才是唯一的出路。」 - 歐貝的院長納塔斯" + }, + "name": "The Price of Purity", + "name_localized": { + "deDE": "[ms]Der Preis der Reinheit", + "esES": "[ms]El precio de la pureza", + "esMX": "El Precio de la Pureza", + "frFR": "[ms]Le prix de la pureté", + "itIT": "[ms]Il prezzo della purezza", + "jaJP": "純潔の代償", + "koKR": "정화의 대가", + "plPL": "[fs]Cena Czystości", + "ptBR": "[ms]O Preço da Pureza", + "ruRU": "[fs]Цена очищения", + "trTR": "Saflığın Bedeli", + "zhCN": "纯洁的代价", + "zhTW": "淨化的代價" + } + }, + "Ring_Rare_QST_Scos_Hills_05": { + "flavor": "Airidah's gift to Yorin; a druidic wardstone set into a ring inscribed with runes that bear the promise to keep the wearer safe. A gift from the past to safeguard the future.", + "flavor_localized": { + "deDE": "Airidahs Geschenk an Yorin: Ein druidischer Schutzstein, der in einen mit Runen verzierten Ring eingelassen wurde. Die Runen enthalten das Versprechen, den Träger zu schützen. Ein Geschenk aus der Vergangenheit, um die Zukunft zu bewahren.", + "esES": "Una piedra protectora druídica que Airidah le regaló a Yorin. Está engastada en un anillo grabado con runas que prometen salvaguardar al portador. Un regalo del pasado para asegurar el futuro.", + "esMX": "El regalo de Airidah a Yorin; una piedra de protección druídica colocada en un anillo inscrito con runas que portan la promesa de mantener a salvo a su portador. Un regalo del pasado para proteger el futuro.", + "frFR": "Offerte par Airidah à Yorin, cette pierre gardienne druidique est montée sur un anneau gravé de runes qui portent la promesse de garder celui ou celle qui la porte du danger. Un cadeau du passé destiné à protéger l'avenir.", + "itIT": "Il dono di Airidah a Yorin: una pietra protettiva druidica incastonata in un anello e incisa con rune che garantiscono la sicurezza di chi la indossa. Un dono dal passato per proteggere il futuro.", + "jaJP": "エイリダがヨーリンに贈ったもの。ルーン文字が刻まれた指輪にドルイドの結界石が埋め込まれており、装着者の安全を保障する。過去から未来への贈り物。", + "koKR": "아이리다가 요린에게 준 선물입니다. 착용자를 안전하게 지켜 주겠다는 약속이 룬으로 새겨진 반지에 드루이드의 결계석을 삽입했습니다. 미래를 지키려는 과거의 선물입니다.", + "plPL": "Prezent od Airidy dla Yorina. Druidzki kamień strażniczy umieszczony w pierścieniu, na którym wyryto runy chroniące noszącą go osobę. Dar z przeszłości mający zapewnić bezpieczną przyszłość.", + "ptBR": "Presente de Airidah para Yorin. Uma pedra protetora druídica colocada em um anel inscrito com runas que prometem manter o usuário seguro. Um presente do passado para garantir o futuro.", + "ruRU": "Подарок Айриды Йорину: защитный камень друидов, вставленный в кольцо. Оно украшено рунами, несущими обещание защищать владельца. Подарок из прошлого, призванный защитить будущее.", + "trTR": "Airidah'nın Yorin'e hediyesi olan bu druid koruyucu taşının üzerine giyeni güvende tutması için rünler yerleştirilmiş. Geçmişten, geleceği korumak için bir hediye.", + "zhCN": "艾蕊达送给约林的礼物。戒指不仅镶嵌了一颗德鲁伊结界石,还刻有承诺保护佩戴者安全的符文。这是一件源自过去、守护未来的礼物。", + "zhTW": "艾瑞妲給尤林的禮物。嵌入德魯伊結界石的符文戒指具有保佑穿戴者的功用,象徵過去之人為了保護未來之人的心意。" + }, + "name": "Sigil of Braestaig", + "name_localized": { + "deDE": "[ns]Siegel von Braestaig", + "esES": "[ms]Sigilo de Braestaig", + "esMX": "[ms]Sello de Braestaig", + "frFR": "[ms]Sceau de Braestaig", + "itIT": "[ms]Sigillo di Braestaig", + "jaJP": "ブレイステイグの紋章", + "koKR": "브레이스태그의 인장", + "plPL": "[ms]Symbol Braestaigu", + "ptBR": "[ms]Sigilo de Braestaig", + "ruRU": "[ms]Знак Брестейга", + "trTR": "Braestaig Mührü", + "zhCN": "布雷斯塔纹戒", + "zhTW": "布拉斯泰徽記" + } + }, + "Ring_Rare_QST_Scos_TheCrone": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Lightning" + ], + "flavor": "Made of twisted wood and containing traces of the Dark Thicket's twisted magic.", + "flavor_localized": { + "deDE": "Wurde aus gewundenem Holz gefertigt und enthält Spuren der verderbten Magie des Dunklen Dickichts.", + "esES": "Está hecha de madera retorcida y contiene trazas de la magia siniestra del Matorral Oscuro.", + "esMX": "Hecho de madera retorcida, contiene rastros de magia retorcida del Matorral Oscuro.", + "frFR": "Un objet fait d'un enchevêtrement de bois et contenant encore des traces de l'abjecte magie des fourrés Obscurs.", + "itIT": "Creato con legno intrecciato, contiene tracce della magia contorta del Bosco Tetro.", + "jaJP": "ねじれた木でできており、暗い雑木林の歪んだ魔法の痕跡がある。", + "koKR": "뒤틀린 나무로 만들어져 여전히 어둠수풀의 뒤틀린 마법이 담겨 있습니다.", + "plPL": "Przedmiot z powykręcanego drewna, naznaczony spaczoną magią Mrocznej Gęstwiny.", + "ptBR": "Feito de madeira retorcida e contendo traços da magia corrompida do Matagal Sombrio.", + "ruRU": "Сделан из покоробившегося дерева и пропитан извращенной магией Темной чащи.", + "trTR": "Bükülmüş ahşaptan yapılmıştır ve Karanlık Çalılık'ın çarpık sihrinin izlerini içerir.", + "zhCN": "用扭曲的木头制成,并含有黑暗棘林扭曲魔法的痕迹。", + "zhTW": "以曲木製成,帶有黑暗灌木林左道魔法的氣息。" + }, + "name": "The Crone's Blessing", + "name_localized": { + "deDE": "[ms]Der Segen der Vettel", + "esES": "[fs]Bendición de la Vieja Bruja", + "esMX": "[fs]La Bendición de la Arpía", + "frFR": "[fs]Bénédiction de la vieille sorcière", + "itIT": "[fs]La Benedizione della Megera", + "jaJP": "朽ち果てし者の祝福", + "koKR": "마녀의 축복", + "plPL": "[ns]Błogosławieństwo Staruchy", + "ptBR": "[fs]Benção da Megera", + "ruRU": "[ns]Благословение карги", + "trTR": "Kocakarının Kutsaması", + "zhCN": "巫婆的祝福之戒", + "zhTW": "老巫婆的祝福" + } + }, + "Ring_Rare_QST_Scos_UnholyBloodlines_Una": { + "flavor": "A band of curious metal that belonged to Una given her by her lost love. The band, a rare alloy, gave her fortitude and served as the last lonely tether to her withering humanity.", + "flavor_localized": { + "deDE": "Ein Band aus fremdartigem Metall, das Una einst von ihrer verlorenen Liebe geschenkt wurde. Das Band, bestehend aus einer seltenen Legierung, verlieh ihr Tapferkeit und war das letzte Bindeglied zu ihrer schwindenden Menschlichkeit.", + "esES": "Banda de un metal peculiar que le regaló a Una su amor perdido. La banda, de una extraña aleación, le daba fortaleza y representaba su último y único vínculo con su menguante humanidad.", + "esMX": "Un anillo de un extraño metal perteneciente a Una, un obsequio de su amor perdido. El anillo, de aleación rara, le dio fortaleza y sirvió como su último lazo con su marchita humanidad.", + "frFR": "Une bague faite d'un métal curieux et donnée à Una par son amoureux disparu. Le bijou en alliage rare lui donnait du courage et a servi de dernier lien à son humanité chancelante.", + "itIT": "Una vera di un metallo strano che venne donata a Uma dal suo amante perduto. La vera, creata con una lega rara, le dava forza e fungeva da ultimo legame con la sua umanità in rovina.", + "jaJP": "希少な金属でできた腕輪。ウナに贈られたものだったが、贈り主と彼女の愛は失われた。希少な合金のこの腕輪が、ウナに強靭な精神を与えた。そして、薄れていく彼女の人間らしさを繋ぎとめる最後にして唯一の鎖でもある。", + "koKR": "세상을 떠난 연인이 우나에게 주었던 수수께끼의 금속 가락지입니다. 희귀한 합금으로 이루어진 이 가락지가 그녀에게 인내심을 주고, 시들어가는 인간성을 붙잡아 주는 고독한 최후의 밧줄이 되어 주었습니다.", + "plPL": "Pierścionek z osobliwego, rzadkiego stopu metalu. Podarował go Unie ukochany, którego później straciła. Pierścionek dawał jej siłę i służył za ostatni łącznik z coraz bardziej zanikającym człowieczeństwem.", + "ptBR": "Um anel de metal misterioso que pertencia a Una, presenteado por seu amor perdido. O anel, de uma liga rara, deu a ela fortitude e serviu como o último vínculo ao que restava de sua humanidade.", + "ruRU": "Обод из необычного металла – подарок Уне от того, кого она любила и потеряла. Этот редкий сплав придавал ей силу духа и служил последней ниточкой, на которой держалась ее человечность.", + "trTR": "Una'ya ait olan ve ona kaybettiği aşkı tarafından verilen ilginç bir metal yüzük. Nadir bir alaşım olan yüzük, Una'ya cesaret verdi ve hayata tutunmasını sağladı.", + "zhCN": "这枚奇特的金属指环是乌娜逝去的爱人生前送她的礼物。这块稀有合金是她心里最后的支撑,如同一根孤独的纽带维系着她慢慢枯死的人性。", + "zhTW": "烏娜的奇特金屬帶是她失去的摯愛送給她的。這條帶子的材質是某種罕見合金,為她帶來了堅韌的意志,成為她枯萎的人性中,最後一條孤獨的連結。" + }, + "name": "Una's Lament", + "name_localized": { + "deDE": "[fs]Unas Trauer", + "esES": "[ms]Lamento de Una", + "esMX": "[ms]Lamento de Una", + "frFR": "[fs]Complainte d'Una", + "itIT": "[ms]Lamento di Uma", + "jaJP": "ウナの嘆き", + "koKR": "우나의 탄식", + "plPL": "[ms]Lament Uny", + "ptBR": "[ms]Lamento de Una", + "ruRU": "[fs]Скорбь Уны", + "trTR": "Una'nın Ağıdı", + "zhCN": "乌娜的哀恸", + "zhTW": "烏娜的悲慟" + } + }, + "S01_CraftingMaterial_MalignantDust_Blue": { + "desc": "An indigo substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.", + "desc_localized": { + "deDE": "Eine indigofarbene Substanz, die aus Boshaften Herzen gewonnen wird. Wird von Cormond verwendet, um neue Herzen oder Ansucher herzustellen.", + "esES": "Una sustancia añil destilada a partir de corazones malignos. Usada por Cormond para crear nuevos corazones o invocadores.", + "esMX": "Una sustancia de color índigo refinada a partir de Corazones Malignos. Cormond la utiliza para crear nuevos Corazones o Invocadores.", + "frFR": "Une substance indigo raffinée à partir de cœurs malfaisants. Cormond s'en sert pour créer de nouveaux cœurs ou invocatoires.", + "itIT": "Una sostanza indaco ricavata dai Cuori Abietti. Usata da Cormond per creare nuovi Cuori o Invocazioni.", + "jaJP": "マリグナントの心臓を精製して作られた藍色の物質。コーモンドが新しい心臓またはインヴォーカーを作るのに使う。", + "koKR": "악의 심장을 정제하여 얻은 남색 물질입니다. 코르몬드가 이것으로 새로운 심장이나 각성기를 만들 수 있습니다.", + "plPL": "Indygowa substancja pozyskiwana z plugawych serc. Używana przez Kormonda do tworzenia nowych serc lub inwokacji.", + "ptBR": "Uma substância índigo refinada de Corações Malignos. Usada por Cormond para criar novos Corações ou Invocadores.", + "ruRU": "Темно-синяя субстанция, выделенная из чумных сердец. Позволяет Кормонду создавать новые сердца и призыватели.", + "trTR": "Habis Kalplerden saflaştırılmış çivit rengi madde. Cormond tarafından yeni Kalpler veya Çağırıcılar oluşturmak için kullanılır.", + "zhCN": "一种从恶念之心中精炼出的蓝色物质。科蒙德用它制造新的心脏或召唤器。", + "zhTW": "一種從惡疫魔心精煉而成的靛藍物質。柯蒙會用它來創造新的惡疫魔心或召喚器。" + }, + "flavor": "The indigo ichor lends itself well to defensive or restorative properties.", + "flavor_localized": { + "deDE": "Dieses indigofarbene Sekret zeichnet sich durch defensive und stärkende Eigenschaften aus.", + "esES": "El icor añil es perfecto para obtener propiedades defensivas o restaurativas.", + "esMX": "El icor índigo posee propiedades defensivas o reconstituyentes.", + "frFR": "L'ichor indigo convient parfaitement aux propriétés défensives ou revitalisantes.", + "itIT": "L'icore indaco ben si presta a conferire proprietà difensive o rigeneranti.", + "jaJP": "藍色の体液には防御または回復を促進する効果がある。", + "koKR": "남색의 체액은 방어 효능과 회복 효능을 내기에 적합합니다.", + "plPL": "Indygowy ichor ma właściwości defensywne i regenerujące.", + "ptBR": "O ícor índigo é adequado para propriedades defensivas ou restauradoras.", + "ruRU": "Темно-синий гной обладает защитными или целебными свойствами.", + "trTR": "Çivit rengi irin, koruyucu veya yenileyici özellikler için oldukça uygun.", + "zhCN": "蓝色的脓液很适合用于防御或恢复属性。", + "zhTW": "靛藍膿液相當適合用於防禦或恢復用途。" + }, + "name": "Brutal Malignant Ichor", + "name_localized": { + "deDE": "[ns]Brutales boshaftes Sekret", + "esES": "[ms]Icor maligno brutal", + "esMX": "Icor Maligno Brutal", + "frFR": "Ichor malfaisant brutal", + "itIT": "[ms]Icore Abietto Brutale", + "jaJP": "狂暴なるマリグナントの体液", + "koKR": "냉혹한 악의 체액", + "plPL": "[ms]brutalny plugawy ichor", + "ptBR": "[ms]Ícor Maligno Brutal", + "ruRU": "Жестокий чумной гной", + "trTR": "[n1]Gaddar Habis İrin[n2]Gaddar Habis İrini", + "zhCN": "残忍恶念魔脓液", + "zhTW": "殘暴惡疫魔膿液" + } + }, + "S01_CraftingMaterial_MalignantDust_Orange": { + "desc": "A xanthous substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.", + "desc_localized": { + "deDE": "Eine gelbliche Substanz, die aus Boshaften Herzen gewonnen wird. Wird von Cormond verwendet, um neue Herzen oder Ansucher herzustellen.", + "esES": "Una sustancia amarillenta destilada a partir de corazones malignos. Usada por Cormond para crear nuevos corazones o invocadores.", + "esMX": "Una sustancia de color amarillezco refinada a partir de Corazones Malignos. Cormond la utiliza para crear nuevos Corazones o Invocadores.", + "frFR": "Une substance orangée raffinée à partir de cœurs malfaisants. Cormond s'en sert pour créer de nouveaux cœurs ou invocatoires.", + "itIT": "Una sostanza giallastra ricavata dai Cuori Abietti. Usata da Cormond per creare nuovi Cuori o Invocazioni.", + "jaJP": "マリグナントの心臓を精製して作られた黄色の物質。コーモンドが新しい心臓またはインヴォーカーを作るのに使う。", + "koKR": "악의 심장을 정제하여 얻은 황색 물질입니다. 코르몬드가 이것으로 새로운 심장이나 각성기를 만들 수 있습니다.", + "plPL": "Ugrowa substancja pozyskiwana z plugawych serc. Używana przez Kormonda do tworzenia nowych serc lub inwokacji.", + "ptBR": "Uma substância alaranjada refinada de Corações Malignos. Usada por Cormond para criar novos Corações ou Invocadores.", + "ruRU": "Желтая субстанция, выделенная из чумных сердец. Позволяет Кормонду создавать новые сердца и призыватели.", + "trTR": "Habis Kalplerden saflaştırılmış turuncu madde. Cormond tarafından yeni Kalpler veya Çağırıcılar oluşturmak için kullanılır.", + "zhCN": "一种从恶念之心中精炼出的黄色物质。科蒙德用它制造新的心脏或召唤器。", + "zhTW": "一種從惡疫魔心精煉而成的淡黃物質。柯蒙會用它來創造新的惡疫魔心或召喚器。" + }, + "flavor": "The orange ichor lends itself well to aggressive, offensive properties.", + "flavor_localized": { + "deDE": "Das orangefarbene Sekret zeichnet sich durch aggressive und offensive Eigenschaften aus.", + "esES": "El icor naranja es perfecto para obtener propiedades agresivas y ofensivas.", + "esMX": "El icor naranja posee propiedades agresivas u ofensivas.", + "frFR": "L'ichor orange convient parfaitement aux propriétés agressives et offensives.", + "itIT": "L'icore arancione ben si presta a conferire proprietà aggressive e offensive.", + "jaJP": "橙色の体液は好戦的、攻撃的な特性を促進する効果がある。", + "koKR": "황색의 체액은 공격적인 효능을 내기에 적합합니다.", + "plPL": "Oranżowy ichor ma właściwości ofensywne i wzmagające agresję.", + "ptBR": "O ícor laranja é adequado para propriedades agressivas e ofensivas.", + "ruRU": "Оранжевый гной обладает опасными, разрушительными свойствами.", + "trTR": "Turuncu irin, agresif ve saldırgan özellikler için oldukça uygun.", + "zhCN": "橙色脓液很适合用于进攻、攻击属性。", + "zhTW": "橘色膿液相當適合用於侵略或攻擊用途。" + }, + "name": "Vicious Malignant Ichor", + "name_localized": { + "deDE": "[ns]Gemeines boshaftes Sekret", + "esES": "[ms]Icor maligno sádico", + "esMX": "Icor Maligno Atroz", + "frFR": "[ms]Ichor malfaisant vicié", + "itIT": "[ms]Icore Abietto Feroce", + "jaJP": "悪辣なるマリグナントの体液", + "koKR": "사악한 악의 체액", + "plPL": "[ms]zaciekły plugawy ichor", + "ptBR": "[ms]Ícor Maligno Perverso", + "ruRU": "Порочный чумной гной", + "trTR": "[n1]Tehlikeli Habis İrin[n2]Tehlikeli Habis İrini", + "zhCN": "凶暴恶念魔脓液", + "zhTW": "凶邪惡疫魔膿液" + } + }, + "S01_CraftingMaterial_MalignantDust_Pink": { + "desc": "An amaranth substance refined from Malignant Hearts. Used by Cormond to create new Hearts or Invokers.", + "desc_localized": { + "deDE": "Eine amarantrote Substanz, die aus Boshaften Herzen gewonnen wird. Wird von Cormond verwendet, um neue Herzen oder Ansucher herzustellen.", + "esES": "Una sustancia de color amaranto destilada a partir de corazones malignos. Usada por Cormond para crear nuevos corazones o invocadores.", + "esMX": "Una sustancia de color amaranto refinada a partir de Corazones Malignos. Cormond la utiliza para crear nuevos Corazones o Invocadores.", + "frFR": "Une substance amarante raffinée à partir de cœurs malfaisants. Cormond s'en sert pour créer de nouveaux cœurs ou invocatoires.", + "itIT": "Una sostanza amaranto ricavata dai Cuori Abietti. Usata da Cormond per creare nuovi Cuori o Invocazioni.", + "jaJP": "マリグナントの心臓を精製して作られた赤紫色の物質。コーモンドが新しい心臓またはインヴォーカーを作るのに使う。", + "koKR": "악의 심장을 정제하여 얻은 자색 물질입니다. 코르몬드가 이것으로 새로운 심장이나 각성기를 만들 수 있습니다.", + "plPL": "Amarantowa substancja pozyskiwana z plugawych serc. Używana przez Kormonda do tworzenia nowych serc lub inwokacji.", + "ptBR": "Uma substância rosada refinada de Corações Malignos. Usada por Cormond para criar novos Corações ou Invocadores.", + "ruRU": "Амарантовая субстанция, выделенная из чумных сердец. Позволяет Кормонду создавать новые сердца и призыватели.", + "trTR": "Habis Kalplerden saflaştırılmış eflatun madde. Cormond tarafından yeni Kalpler veya Çağırıcılar oluşturmak için kullanılır.", + "zhCN": "一种从恶念之心中精炼出的紫红色物质。科蒙德用它制造新的心脏或召唤器。", + "zhTW": "一種從惡疫魔心精煉而成的紫紅物質。柯蒙會用它來創造新的惡疫魔心或召喚器。" + }, + "flavor": "The pinkish ichor lends itself well to effects best described as neither aggressive nor defensive, but useful.", + "flavor_localized": { + "deDE": "Das rosafarbene Sekret zeichnet sich durch Eigenschaften aus, die sich weder als aggressiv noch defensiv, sondern als nützlich beschreiben lassen.", + "esES": "El icor rosáceo es perfecto para obtener efectos que no se pueden definir como agresivos o defensivos, sino como útiles.", + "esMX": "El icor rosado posee efectos que se describen mejor como ni agresivos ni defensivos, pero útiles.", + "frFR": "L'ichor rosâtre convient parfaitement aux effets qui ne sont par nature ni agressifs, ni défensifs, mais que l'on peut qualifier « d'utiles ».", + "itIT": "L'icore roseo ben si presta a conferire proprietà né aggressive né offensive, bensì di utilità.", + "jaJP": "桃色を帯びた体液は攻撃や防御に資する特性はないが、ただ有益としか説明のしようがない。", + "koKR": "자색을 띤 체액은 공격적이지도 방어적이지도 않지만 유용한 효과를 내기에 적합합니다.", + "plPL": "Różowawy ichor ma właściwości, które nie są ani ofensywne, ani defensywne, ale równie przydatne.", + "ptBR": "O ícor rosado é adequado para efeitos úteis que não podem ser descritos nem como agressivos nem como defensivos.", + "ruRU": "Розоватый гной обладает различными свойствами: не опасными и не защитными, но также полезными.", + "trTR": "Pembemsi irin, saldırgan ya da koruyucu olmasa da faydalı olan etkiler için oldukça uygundur.", + "zhCN": "粉色脓液适合的效果既非进攻也非防守, 但很有用。", + "zhTW": "粉色膿液的效果不適用於侵略或防禦,但是很實用。" + }, + "name": "Devious Malignant Ichor", + "name_localized": { + "deDE": "[ns]Verschlagenes boshaftes Sekret", + "esES": "[ms]Icor maligno artero", + "esMX": "Icor Maligno Taimado", + "frFR": "Ichor malfaisant sournois", + "itIT": "[ms]Icore Abietto Ingannevole", + "jaJP": "邪悪なるマリグナントの体液", + "koKR": "간악한 악의 체액", + "plPL": "[ms]podstępny plugawy ichor", + "ptBR": "[ms]Ícor Maligno Ardiloso", + "ruRU": "Коварный чумной гной", + "trTR": "[n1]Sinsi Habis İrin[n2]Sinsi Habis İrini", + "zhCN": "阴险恶念魔脓液", + "zhTW": "狡詐惡疫魔膿液" + } + }, + "S01_Crafting_Cache_RandomHeart": { + "desc": "Contains a random Caged Heart, with a chance at a Wrathful Heart.", + "desc_localized": { + "deDE": "Enthält ein zufälliges Eingesperrtes Herz mit der Chance auf ein Zornerfülltes Herz.", + "esES": "Contiene un corazón enjaulado aleatorio, con una probabilidad de que sea un corazón colérico.", + "esMX": "Contiene un Corazón Enjaulado aleatorio, con la probabilidad de obtener un Corazón Furioso.", + "frFR": "Contient un cœur encagé aléatoire, avec une chance d'obtenir un cœur courroucé.", + "itIT": "Contiene un Cuore in Gabbia casuale, con una probabilità di ottenere un Cuore Iracondo.", + "jaJP": "ランダムな囚われた心臓が入っている。時折、激怒の心臓が出ることがある。", + "koKR": "무작위 우리에 갇힌 심장 하나가 들어 있습니다. 일정 확률로 진노한 심장이 나옵니다.", + "plPL": "Zawiera losowe uwięzione serce, z szansą na gniewne serce.", + "ptBR": "Contém um Coração Enjaulado aleatório, com chance de um Coração Furioso.", + "ruRU": "Содержит случайное плененное сердце. С некоторой вероятностью содержит гневное сердце.", + "trTR": "İçinde Gazap Dolu Kalp olma ihtimali olan rastgele bir Kafeslenmiş Kalp bulunur.", + "zhCN": "包含一个随机的笼缚心脏, 有几率为愤怒之心。", + "zhTW": "內含一個隨機的禁錮魔心,有一定機率為憤怒魔心。" + }, + "flavor": "By mulching malignant hearts, and mixing them into an awful slurry before purifying them, powers both strange and terrible can be had.", + "flavor_localized": { + "deDE": "Zerstößt man boshafte Herzen und verrührt sie zu einem grässlichen dünnen Brei, bevor man sie läutert, erhält man merkwürdige und zugleich entsetzliche Kräfte.", + "esES": "Se pueden obtener poderes extraños y terribles acolchando corazones malignos y mezclándolos para formar un espantoso légamo antes de purificarlos.", + "esMX": "Al triturar corazones malignos y mezclarlos en un brebaje espantoso antes de purificarlos, se pueden obtener poderes tan extraños como terribles.", + "frFR": "L'ignoble bouillie produite en mélangeant des cœurs malfaisants décomposés permet, après purification, d'obtenir des pouvoirs aussi étranges que redoutables.", + "itIT": "Sminuzzando i cuori Abietti e mescolandoli in un terribile liquame prima di purificarli, è possibile ottenere poteri strani e terribili.", + "jaJP": "マリグナントの心臓を覆って寝かせ、ドロドロに混ぜてから浄化すると、不可思議かつ恐ろしい力が手に入る。", + "koKR": "악의 심장을 삭힌 후, 정화하기에 앞서 섞은 뒤 역겨운 점액으로 만들면 기이하면서도 끔찍한 힘을 손에 넣을 수 있습니다.", + "plPL": "Mielenie plugawych serc pozwala uzyskać ohydną zawiesinę, a oczyszczanie jej może pomóc w nabyciu przedziwnych i straszliwych mocy.", + "ptBR": "Ao misturar corações malignos em uma pasta horrível antes de purificá-los, podem ser obtidos poderes estranhos e terríveis.", + "ruRU": "Измельчив чумные сердца, превратив их в кошмарное месиво и очистив, можно пробудить странные и ужасные силы.", + "trTR": "Habis kalpleri malçlayıp pis bir bulamaç hâline getirdikten sonra arındırarak hem garip hem de korkunç güçlere sahip olunabilir.", + "zhCN": "给恶念之心覆上泥浆,并将其混合成一种可怕的浆液,然后再加以净化,以此便可获得奇异而又恐怖的力量。", + "zhTW": "覆蓋惡疫魔心,並將其與可怕的泥漿混合在一起,然後進行淨化,就能同時具有奇異和可怕的力量。" + }, + "name": "Uncertain Heart", + "name_localized": { + "deDE": "[ns]Unstetes Herz", + "esES": "[ms]Corazón incierto", + "esMX": "Corazón Incierto", + "frFR": "[ms]Cœur douteux", + "itIT": "[ms]Cuore Incerto", + "jaJP": "惑いの心臓", + "koKR": "불확실한 심장", + "plPL": "[ns]Niepewne Serce", + "ptBR": "[ms]Coração Incerto", + "ruRU": "[ns]Неуверенное сердце", + "trTR": "[n1]Kararsız Kalp[n2]Kararsız Kalbi", + "zhCN": "未知之心", + "zhTW": "無常魔心" + } + }, + "S01_Crafting_Cache_RandomKey": { + "desc": "Contains a random Malignant Invoker, with a chance at a Wrathful Invoker.", + "desc_localized": { + "deDE": "Enthält einen zufälligen Boshaften Ansucher mit der Chance auf einen Zornerfüllten Ansucher.", + "esES": "Contiene un invocador maligno aleatorio, con una probabilidad de que sea un invocador colérico.", + "esMX": "Contiene un Invocador Maligno aleatorio, con la probabilidad de obtener un Invocador Furioso.", + "frFR": "Contient un invocatoire malfaisant aléatoire, avec une chance d'obtenir un invocatoire courroucé.", + "itIT": "Contiene un'Invocazione Abietta casuale, con una probabilità di ottenere un'Invocazione Iraconda.", + "jaJP": "ランダムなマリグナントのインヴォーカーが入っている。時折、激怒のインヴォーカーが出ることがある。", + "koKR": "무작위 악의 각성기 하나가 들어 있습니다. 일정 확률로 진노한 각성기가 나옵니다.", + "plPL": "Zawiera losową plugawą inwokację, z szansą na gniewną inwokację.", + "ptBR": "Contém um Invocador Maligno aleatório, com chance de um Invocador Furioso.", + "ruRU": "Содержит случайный чумной призыватель. С некоторой вероятностью содержит гневный призыватель.", + "trTR": "İçinde Gazap Dolu Çağırıcı olma ihtimali olan rastgele bir Habis Çağırıcı bulunur.", + "zhCN": "包含一个随机的恶念召唤器, 有几率为愤怒召唤器。", + "zhTW": "內含一個隨機的惡疫魔召喚器,有一定機率為憤怒召喚器。" + }, + "flavor": "Cormond hasn't exactly explained why making these requires essences of other Malignant Hearts, but once thrust into a pustule, a more powerful Malignant is brought forth.", + "flavor_localized": { + "deDE": "Cormond hat nicht genau erklärt, warum die Herstellung die Essenzen anderer Boshaften Herzen erfordert, aber sobald man einen in eine Pustel rammt, erhält man ein noch stärkeres Boshaftes Herz.", + "esES": "Cormond no ha explicado exactamente por qué se necesita la esencia de otros corazones malignos para crear esto, pero, una vez que se mete en una pústula, brota un maligno aún más poderoso.", + "esMX": "Cormond no explicó exactamente por qué para fabricarlos se necesitan esencias de otros Corazones Malignos, pero una vez introducidos en una pústula, surge un Maligno más poderoso.", + "frFR": "Cormond n'a pas expliqué en détail pourquoi les essences d'autres cœurs malfaisants étaient nécessaires à son élaboration, mais une fois lancées dans une pustule, un malfaisant encore plus puissant est invoqué.", + "itIT": "Cormond non ha spiegato di preciso perché occorrono essenze di altri Cuori Abietti per realizzare questi congegni, ma una volta conficcati in una pustola, ne fuoriesce un Abietto più potente.", + "jaJP": "これを加工するにはほかのマリグナントの心臓から得られる精髄が必要だが、コーモンドはその理由を明確にしていない。ただ、これを膿疱に突き刺すとより強力なマリグナントが出現する。", + "koKR": "코르몬드가 이것을 만들 때 각종 악의 심장의 정수가 필요한 이유를 설명해 주지 않았지만, 고름에 이것을 밀어 넣으면 더 강력한 악의 종자가 나타납니다.", + "plPL": "Kormond nie wyjaśnił dokładnie, dlaczego do ich tworzenia niezbędne są esencje innych plugawych serc. Wiadomo tylko, że po ich wepchnięciu do pęcherza otrzymuje się potężniejszego plugawca.", + "ptBR": "Cormond não explicou exatamente por que a criação desses requer essências de outros Corações Malignos. Contudo, ao ser colocado em uma pústula, surge um Maligno mais poderoso.", + "ruRU": "Кормонд не объяснил, почему для их изготовления нужны эссенции других чумных сердец, но когда вы вскрываете нарыв, появляется более мощное порождение чумы.", + "trTR": "Cormond, bunları yapmak için neden diğer Habis Kalplerden de öz gerektiğini tam olarak açıklamadı ama bir çıbana batırıldığında daha güçlü bir Habis ortaya çıkıyor.", + "zhCN": "科蒙德并未解释为什么制造这些东西需要其它恶念之心的精华,但只要插入脓疱后, 就会出现一个更强大的恶念。", + "zhTW": "柯蒙並沒有解釋為什麼製作這些東西需要其他惡疫魔心的精華,但只要將其刺入膿皰當中,就會召喚出更強大的惡疫魔。" + }, + "name": "Uncertain Invoker", + "name_localized": { + "deDE": "[ms]Unsteter Ansucher", + "esES": "[ms]Invocador incierto", + "esMX": "Invocador Incierto", + "frFR": "Invocatoire douteux", + "itIT": "[fs]Invocazione Incerta", + "jaJP": "惑いのインヴォーカー", + "koKR": "불확실한 각성기", + "plPL": "[fs]Niepewna inwokacja", + "ptBR": "[ms]Invocador Incerto", + "ruRU": "Неуверенный призыватель", + "trTR": "[n1]Kararsız Çağırıcı[n2]Kararsız Çağırıcısı", + "zhCN": "未知召唤器", + "zhTW": "無常召喚器" + } + }, + "S01_Journey_Cache_CH01": { + "desc": "Contains a number of herbs, as well as jewelry.", + "desc_localized": { + "deDE": "Enthält mehrere Kräuter und Schmuck.", + "esES": "Contiene una serie de hierbas, además de joyas.", + "esMX": "Contiene muchas hierbas y joyas.", + "frFR": "Contient un certain nombre d'herbes, ainsi que des bijoux.", + "itIT": "Contiene diverse erbe, nonché dei gioielli.", + "jaJP": "薬草と装飾品が入っている。", + "koKR": "약초와 장신구가 일정 수량 들어 있습니다.", + "plPL": "Zawiera różnorodne zioła oraz biżuterię.", + "ptBR": "Contém uma quantidade de ervas e joias.", + "ruRU": "Содержит травы и украшения.", + "trTR": "Bir miktar bitki ve mücevherat içerir.", + "zhCN": "内含一定数量的草药以及首饰。", + "zhTW": "內含一定數量的草藥,還有一些珠寶。" + }, + "name": "First Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Erste Reise", + "esES": "[ms]Primer alijo del diario", + "esMX": "[ms]Primer Alijo de Travesía", + "frFR": "[fs]Cache du premier périple", + "itIT": "[fs]Prima Cassa da Viaggio", + "jaJP": "第一の旅路の箱", + "koKR": "첫 번째 여정 보관함", + "plPL": "[fs]Pierwsza Skrytka Podróży", + "ptBR": "[ms]Primeiro Tesouro da Jornada", + "ruRU": "[ms]Первый сундук похода", + "trTR": "İlk Yolculuk Zulası", + "zhCN": "第一旅程宝匣", + "zhTW": "第一旅程寶箱" + } + }, + "S01_Journey_Cache_CH02": { + "desc": "Contains a number of Scattered Prisms, as well as jewelry.", + "desc_localized": { + "deDE": "Enthält mehrere Zerstreute Prismen sowie Schmuck.", + "esES": "Contiene una serie de prismas dispersados, además de joyas.", + "esMX": "Contiene muchos Prismas Dispersos, así como también joyas.", + "frFR": "Contient un certain nombre de prismes diffus, ainsi que des bijoux.", + "itIT": "Contiene diversi Prismi Destrutturati, nonché dei gioielli.", + "jaJP": "砕かれたプリズム、それに装飾品が入っている。", + "koKR": "흩어진 분광경과 장신구가 일정 수량 들어 있습니다.", + "plPL": "Zawiera roztrzaskane pryzmaty oraz biżuterię.", + "ptBR": "Contém uma quantidade de Prismas Dispersos e joias.", + "ruRU": "Содержит несколько призм-рассеивателей и украшения.", + "trTR": "Bir miktar Dağılmış Prizma ve mücevherat içerir.", + "zhCN": "内含一定数量的散光棱柱以及首饰。", + "zhTW": "內含一定數量的破碎稜晶,還有一些珠寶。" + }, + "name": "Second Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Zweite Reise", + "esES": "[ms]Segundo alijo del diario", + "esMX": "[ms]Segundo Alijo de Travesía", + "frFR": "[fs]Cache du deuxième périple", + "itIT": "[fs]Seconda Cassa da Viaggio", + "jaJP": "第二の旅路の箱", + "koKR": "두 번째 여정 보관함", + "plPL": "[fs]Druga Skrytka Podróży", + "ptBR": "[ms]Segundo Tesouro da Jornada", + "ruRU": "[ms]Второй сундук похода", + "trTR": "İkinci Yolculuk Zulası", + "zhCN": "第二旅程宝匣", + "zhTW": "第二旅程寶箱" + } + }, + "S01_Journey_Cache_CH03": { + "desc": "Contains Legendary Salvage, as well as jewelry.", + "desc_localized": { + "deDE": "Enthält legendäre Materialien sowie Schmuck.", + "esES": "Contiene material de reciclaje legendario, además de joyas.", + "esMX": "Contiene desguace legendario, así como también joyas.", + "frFR": "Contient des matériaux de recyclage légendaires, ainsi que des bijoux.", + "itIT": "Contiene materiali di riciclo leggendari, nonché dei gioielli.", + "jaJP": "レジェンダリーの分解素材、それに装飾品が入っている。", + "koKR": "전설 분해 재료와 장신구가 들어 있습니다.", + "plPL": "Zawiera legendarne materiały oraz biżuterię.", + "ptBR": "Contém sucata lendária e joias.", + "ruRU": "Содержит легендарные ресурсы и украшения.", + "trTR": "Efsanevi Hurda ve mücevherat içerir.", + "zhCN": "内含传奇分解材料以及首饰。", + "zhTW": "內含傳奇拆解材料,還有一些珠寶。" + }, + "name": "Third Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Dritte Reise", + "esES": "[ms]Tercer alijo del diario", + "esMX": "[ms]Tercer Alijo de Travesía", + "frFR": "[fs]Cache du troisième périple", + "itIT": "[fs]Terza Cassa da Viaggio", + "jaJP": "第三の旅路の箱", + "koKR": "세 번째 여정 보관함", + "plPL": "[fs]Trzecia Skrytka Podróży", + "ptBR": "[ms]Terceiro Tesouro da Jornada", + "ruRU": "[ms]Третий сундук похода", + "trTR": "Üçüncü Yolculuk Zulası", + "zhCN": "第三旅程宝匣", + "zhTW": "第三旅程寶箱" + } + }, + "S01_Journey_Cache_CH04": { + "desc": "Contains a number of Malignant Hearts and Forgotten Souls, as well as jewelry.", + "desc_localized": { + "deDE": "Enthält mehrere Boshafte Herzen und Vergessene Seelen sowie Schmuck.", + "esES": "Contiene una serie de corazones malignos y almas olvidadas, además de joyas.", + "esMX": "Contiene muchos Corazones Malignos y Almas Olvidadas, así como también joyas.", + "frFR": "Contient un certain nombre de cœurs malfaisants et d'âmes oubliées, ainsi que des bijoux.", + "itIT": "Contiene diversi Cuori Abietti e delle Anime Dimenticate, nonché dei gioielli.", + "jaJP": "マリグナントの心臓と忘れられし魂、それに装飾品が入っている。", + "koKR": "악의 심장과 잊힌 영혼, 장신구가 일정 수량 들어 있습니다.", + "plPL": "Zawiera plugawe serca i zapomniane dusze oraz biżuterię.", + "ptBR": "Contém uma quantidade de Corações Malignos, Almas Esquecidas e joias.", + "ruRU": "Содержит несколько чумных сердец и забытых душ, а также украшения.", + "trTR": "Bir miktar Habis Kalp, Unutulmuş Ruh ve mücevherat içerir.", + "zhCN": "内含一定数量的恶念之心、遗忘之魂,以及首饰。", + "zhTW": "內含一定數量的惡疫魔心和遺忘之魂,還有一些珠寶。" + }, + "name": "Fourth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Vierte Reise", + "esES": "[ms]Cuarto alijo del diario", + "esMX": "[ms]Cuarto Alijo de Travesía", + "frFR": "[fs]Cache du quatrième périple", + "itIT": "[fs]Quarta Cassa da Viaggio", + "jaJP": "第四の旅路の箱", + "koKR": "네 번째 여정 보관함", + "plPL": "[fs]Czwarta Skrytka Podróży", + "ptBR": "[ms]Quarto Tesouro da Jornada", + "ruRU": "[ms]Четвертый сундук похода", + "trTR": "Dördüncü Yolculuk Zulası", + "zhCN": "第四旅程宝匣", + "zhTW": "第四旅程寶箱" + } + }, + "S01_Journey_Cache_CH05": { + "desc": "Contains a number of late game resources and Nightmare Sigils, to pursue greater heights and challenges, as well as jewelry.", + "desc_localized": { + "deDE": "Enthält mehrere Ressourcen aus Langzeitinhalten und Alptraumsiegel, mit denen Ihr nach Höherem streben und größere Herausforderungen in Angriff nehmen könnt, sowie Schmuck.", + "esES": "Contiene una serie de recursos avanzados y sigilos de pesadilla con los que afrontar mayores retos y alcanzar cotas más altas, además de joyas.", + "esMX": "Contiene muchos recursos de juego avanzado y Sellos de Pesadilla, para perseguir nuevas alturas y desafíos, así como también joyas.", + "frFR": "Contient une certaine quantité de matériaux d'artisanat de haut niveau et d'emblèmes du Cauchemar qui servent à viser des objectifs et des défis plus ambitieux, ainsi que des bijoux.", + "itIT": "Contiene diverse risorse avanzate e Sigilli dell'Incubo per superare nuove sfide e raggiungere nuove vette, nonché dei gioielli.", + "jaJP": "さらなる高みと挑戦を追求するために必要な、ゲーム終盤のリソースや悪夢の紋章、それに装飾品が入っている。", + "koKR": "다양한 게임 후반 자원, 그리고 한층 높은 경지와 난관에 도전하기 위한 악몽의 인장과 장신구가 일정 수량 들어 있습니다.", + "plPL": "Zawiera surowce z późnego etapu gry i Pieczęcie Koszmarów, które pozwalają stawiać czoła większym wyzwaniom, oraz biżuterię.", + "ptBR": "Contém uma quantidade de recursos de fim de jogo e Sigilos do Pesadelo para enfrentar maiores desafios, bem como joias.", + "ruRU": "Содержит ресурсы высокого уровня, печати кошмара для прохождения новых испытаний и украшения.", + "trTR": "Daha yüksek hedeflere ve meydan okumalara yelken açman için bir miktar oyun sonu düzeyinde kaynak, Kâbus Mührü ve mücevherat içerir.", + "zhCN": "内含追求高端装备与顶级挑战所需要用到的大量游戏后期资源、梦魇符印、以及首饰。", + "zhTW": "內含一定數量的遊戲後期資源和惡夢徽記,可用於追求更高的成就和挑戰,還有一些珠寶。" + }, + "name": "Fifth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Fünfte Reise", + "esES": "[ms]Quinto alijo del diario", + "esMX": "[ms]Quinto Alijo de Travesía", + "frFR": "[fs]Cache du cinquième périple", + "itIT": "[fs]Quinta Cassa da Viaggio", + "jaJP": "第五の旅路の箱", + "koKR": "다섯 번째 여정 보관함", + "plPL": "[fs]Piąta Skrytka Podróży", + "ptBR": "[ms]Quinto Tesouro da Jornada", + "ruRU": "[ms]Пятый сундук похода", + "trTR": "Beşinci Yolculuk Zulası", + "zhCN": "第五旅程宝匣", + "zhTW": "第五旅程寶箱" + } + }, + "S01_Journey_Cache_CH06": { + "desc": "Contains a number of late game resources and Nightmare Sigils, to pursue greater heights and challenges, as well as jewelry.", + "desc_localized": { + "deDE": "Enthält mehrere Ressourcen aus Langzeitinhalten und Alptraumsiegel, mit denen Ihr nach Höherem streben und größere Herausforderungen in Angriff nehmen könnt, sowie Schmuck.", + "esES": "Contiene una serie de recursos avanzados y sigilos de pesadilla con los que afrontar mayores retos y alcanzar cotas más altas, además de joyas.", + "esMX": "Contiene muchos recursos de juego avanzado y Sellos de Pesadilla, para perseguir nuevas alturas y desafíos, así como también joyas.", + "frFR": "Contient une certaine quantité de matériaux d'artisanat de haut niveau et d'emblèmes du Cauchemar qui servent à viser des objectifs et des défis plus ambitieux, ainsi que des bijoux.", + "itIT": "Contiene diverse risorse avanzate e Sigilli dell'Incubo per superare nuove sfide e raggiungere nuove vette, nonché dei gioielli.", + "jaJP": "さらなる高みと挑戦を追求するために必要な、ゲーム終盤のリソースや悪夢の紋章、それに装飾品が入っている。", + "koKR": "다양한 게임 후반 자원, 그리고 한층 높은 경지와 난관에 도전하기 위한 악몽의 인장과 장신구가 일정 수량 들어 있습니다.", + "plPL": "Zawiera surowce z późnego etapu gry i Pieczęcie Koszmarów, które pozwalają stawiać czoła większym wyzwaniom, oraz biżuterię.", + "ptBR": "Contém uma quantidade de recursos de fim de jogo e Sigilos do Pesadelo para enfrentar maiores desafios, bem como joias.", + "ruRU": "Содержит ресурсы высокого уровня, печати кошмара для прохождения новых испытаний и украшения.", + "trTR": "Daha yüksek hedeflere ve meydan okumalara yelken açman için bir miktar oyun sonu düzeyinde kaynak, Kâbus Mührü ve mücevherat içerir.", + "zhCN": "内含追求高端装备与顶级挑战所需要用到的大量游戏后期资源、梦魇符印、以及首饰。", + "zhTW": "內含一定數量的遊戲後期資源和惡夢徽記,可用於追求更高的成就和挑戰,還有一些珠寶。" + }, + "name": "Sixth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Sechste Reise", + "esES": "[ms]Sexto alijo del diario", + "esMX": "[ms]Sexto Alijo de Travesía", + "frFR": "[fs]Cache du sixième périple", + "itIT": "[fs]Sesta Cassa da Viaggio", + "jaJP": "第六の旅路の箱", + "koKR": "여섯 번째 여정 보관함", + "plPL": "[fs]Szósta Skrytka Podróży", + "ptBR": "[ms]Sexto Tesouro da Jornada", + "ruRU": "[ms]Шестой сундук похода", + "trTR": "Altıncı Yolculuk Zulası", + "zhCN": "第六旅程宝匣", + "zhTW": "第六旅程寶箱" + } + }, + "S01_Journey_Cache_CH07": { + "desc": "Contains jewelry, a number of late game resources, and a Scroll of Amnesia, which refunds all allocated Skill Points and Paragon Points.", + "desc_localized": { + "deDE": "Enthält Schmuck, mehrere Ressourcen aus Langzeitinhalten und eine Schriftrolle der Amnesie, die alle investierten Fertigkeits- und Paragonpunkte erstattet.", + "esES": "Contiene joyas, una serie de recursos avanzados y un pergamino de amnesia, que devuelve todos los puntos de habilidad y de leyenda utilizados.", + "esMX": "Contiene joyas, muchos recursos de juego avanzado y un Pergamino de Amnesia, que devuelve todos los puntos de habilidad y puntos Paragón asignados.", + "frFR": "Contient des bijoux, une certaine quantité de ressources de haut niveau et un parchemin d'amnésie qui restitue tous les points de compétence et de parangon dépensés.", + "itIT": "Contiene gioielli, diverse risorse avanzate e una Pergamena dell'Amnesia, in grado di ripristinare tutti i punti abilità e i punti d'Eccellenza assegnati.", + "jaJP": "装飾品とゲーム後半のリソース、割り当てられたスキルポイントやパラゴンポイントをすべて還元する記憶喪失の巻物1つが入っている。", + "koKR": "여러 가지 장신구와 게임 후반 자원, 할당한 기술 포인트와 정복자 포인트를 모두 환급해 주는 기억 상실의 두루마리가 들어 있습니다.", + "plPL": "Zawiera biżuterię, surowce z późnego etapu gry oraz Zwój Amnezji, który przywraca wszystkie wykorzystane punkty umiejętności i punkty mistrzostwa.", + "ptBR": "Contém joias, uma quantidade de recursos de fim de jogo e um Pergaminho da Amnésia, que devolve todos os pontos de habilidade e de Excelência alocados.", + "ruRU": "Содержит украшения, ресурсы высокого уровня и свиток амнезии, возвращающий все вложенные очки умений и очки совершенствования.", + "trTR": "Kullanılan tüm Yetenek ve Mükemmeliyet Puanlarını iade edebilmen için bir Unutkanlık Parşömeni, bir miktar oyun sonu düzeyinde kaynak ve mücevherat içerir.", + "zhCN": "内含首饰、大量游戏后期资源、以及一个能返还所有已分配技能点数和巅峰点数的失忆卷轴。", + "zhTW": "內含一定數量的遊戲後期資源和失憶卷軸,可重置所有已分配的技能點數和顛峰點數。" + }, + "name": "Seventh Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Siebte Reise", + "esES": "[ms]Séptimo alijo del diario", + "esMX": "Séptimo Alijo de Travesía", + "frFR": "[fs]Cache du septième périple", + "itIT": "[fs]Settima Cassa da Viaggio", + "jaJP": "第七の旅路の箱", + "koKR": "일곱 번째 여정 보관함", + "plPL": "[fs]Siódma Skrytka Podróży", + "ptBR": "[ms]Sétimo Tesouro da Jornada", + "ruRU": "[ms]Седьмой сундук похода", + "trTR": "Yedinci Yolculuk Zulası", + "zhCN": "第七旅程宝匣", + "zhTW": "第七旅程寶箱" + } + }, + "S01_Journey_Cache_Hearts": { + "desc": "Contains a number of Malignant Hearts.", + "desc_localized": { + "deDE": "Enthält mehrere Boshafte Herzen.", + "esES": "Contiene una serie de corazones malignos.", + "esMX": "Contiene muchos Corazones Enjaulados.", + "frFR": "Contient un certain nombre de cœurs malfaisants.", + "itIT": "Contiene diversi Cuori Abietti.", + "jaJP": "マリグナントの心臓が入っている。", + "koKR": "악의 심장이 일정 수량 들어 있습니다.", + "plPL": "Zawiera plugawe serca.", + "ptBR": "Contém uma quantidade de Corações Malignos.", + "ruRU": "Содержит несколько чумных сердец.", + "trTR": "Bir miktar Habis Kalp içerir.", + "zhCN": "内含一定数量的恶念之心。", + "zhTW": "內含一定數量的惡疫魔心。" + }, + "name": "Cache of Caged Hearts", + "name_localized": { + "deDE": "[fs]Truhe mit Eingesperrten Herzen", + "esES": "[ms]Alijo de corazones enjaulados", + "esMX": "Alijo de Corazones Enjaulados", + "frFR": "[fs]Cache de cœurs encagés", + "itIT": "[fs]Cassa di Cuori in Gabbia", + "jaJP": "囚われた心臓の箱", + "koKR": "우리에 갇힌 심장 보관함", + "plPL": "[fs]Skrytka uwięzionych serc", + "ptBR": "[ms]Tesouro de Corações Enjaulados", + "ruRU": "Тайник с сердцами в клетке", + "trTR": "Kafeslenmiş Kalp Zulası", + "zhCN": "笼缚心脏宝匣", + "zhTW": "禁錮魔心寶箱" + } + }, + "S01_Journey_Cache_NightmareSigils": { + "desc": "Contains a number of Nightmare Sigils, to pursue greater heights and challenges.", + "desc_localized": { + "deDE": "Enthält mehrere Alptraumsiegel, mit denen man nach Höherem streben und größere Herausforderungen in Angriff nehmen kann.", + "esES": "Contiene una serie de sigilos de pesadilla con los que afrontar mayores retos y alcanzar cotas más altas.", + "esMX": "Contiene muchos Sellos de Pesadilla, para perseguir nuevas alturas y desafíos.", + "frFR": "Contient un certain nombre d'emblèmes du Cauchemar, qui servent à viser des objectifs et des défis plus ambitieux.", + "itIT": "Contiene diversi Sigilli dell'Incubo per superare nuove sfide e raggiungere nuove vette.", + "jaJP": "さらなる高みと挑戦を追求するために必要な悪魔の紋章が入っている。", + "koKR": "한층 높은 경지와 난관에 도전하기 위한 악몽의 인장이 일정 수량 들어 있습니다.", + "plPL": "Zawiera Pieczęcie Koszmarów, które pozwalają stawiać czoła większym wyzwaniom.", + "ptBR": "Contém uma quantidade de Sigilos do Pesadelo para enfrentar maiores desafios.", + "ruRU": "Содержит печати кошмара для прохождения новых испытаний.", + "trTR": "Daha yüksek hedeflere ve zorluklara yelken açman için bir dizi Kâbus Mührü içerir.", + "zhCN": "内含一定数量的追求高端装备和顶级挑战所需要用到的梦魇符印。", + "zhTW": "內含一定數量的惡夢徽記,可用於追求更高的成就和挑戰。" + }, + "name": "Cache of Nightmare Sigils", + "name_localized": { + "deDE": "[fs]Truhe mit Alptraumsiegeln", + "esES": "[ms]Alijo de sigilos de pesadilla", + "esMX": "Alijo de Sellos de Pesadilla", + "frFR": "[fs]Cache d'emblèmes du Cauchemar", + "itIT": "[fs]Cassa di Sigilli dell'Incubo", + "jaJP": "悪魔の紋章の箱", + "koKR": "악몽의 인장 보관함", + "plPL": "[fs]Skrytka Pieczęci Koszmarów", + "ptBR": "[ms]Tesouro de Sigilos do Pesadelo", + "ruRU": "Тайник с печатями кошмара", + "trTR": "Kâbus Mührü Zulası", + "zhCN": "梦魇符印宝匣", + "zhTW": "惡夢徽記寶箱" + } + }, + "S01_MalignantOrb_Universal_QST_S01_Main_04_VarshanHeart": { + "drop_level": 35, + "drop_weight": 100, + "flavor": "The caged corruption of Varshan, former priest of Velkhova. From this heart, the malignancy spread to the creatures of Sanctuary. Now, like Varshan, they may all be laid to rest.", + "flavor_localized": { + "deDE": "Die eingesperrte Verderbnis von Varshan, dem ehemaligen Priester von Velkhova. Von diesem Herz breitete sich die Boshaftigkeit auf die Kreaturen Sanktuarios aus. Nun können sie wie Varshan zur Ruhe gebettet werden.", + "esES": "La corrupción enjaulada de Varshan, antiguo sacerdote de Velkhova. La malignidad se extendió a las criaturas de Santuario a partir de este corazón. Ahora, como Varshan, podrán descansar.", + "esMX": "La corrupción enjaulada de Varshan, antiguo sacerdote de Velkhova. Desde este corazón, la maldad se extendió a las criaturas de Santuario. Ahora, como Varshan, todas ellas pueden descansar.", + "frFR": "La corruption encagée de Varshan, ancien prêtre de Velkhova. Depuis ce cœur, la malfaisance s'est répandue à toutes les créatures de Sanctuaire. Aujourd'hui, à l'instar de Varshan, le repos peut enfin leur être accordé.", + "itIT": "La corruzione imprigionata di Varshan, ex sacerdote di Velkhova. Da questo cuore l'abiezione si è diffusa, contaminando tutte le creature di Sanctuarium. Ora dovranno essere eliminate, proprio come Varshan.", + "jaJP": "かつてヴェルコーヴァの司祭であったヴァーシャンの腐敗が封じ込められている。この心臓から広がった悪が、サンクチュアリに生きる者たちを汚染した。今ようやく、ヴァーシャンと同様その者らにも安息がもたらされよう。", + "koKR": "벨코바의 사제였던 바르샨의 타락이 갇혀 있는 우리입니다. 악이 이 심장으로부터 성역의 생물들에게 퍼졌습니다. 이제 그들 역시 바르샨처럼 안식에 들 수 있습니다.", + "plPL": "Uwięzione spaczenie Varshana, byłego kapłana Wielkowy. Z jego serca plugastwo rozlało się na mieszkańców Sanktuarium. Teraz, tak jak Varshan, mogą wreszcie spocząć w pokoju.", + "ptBR": "A corrupção enjaulada de Varshan, antigo sacerdote de Velkhova. Deste coração, a malignidade espalhou-se para as criaturas de Santuário. Agora, assim como Varshan, todos poderão descansar.", + "ruRU": "Заключенная порча Варшана, бывшего жреца Велховы. Чума из этого сердца заразила созданий Санктуария. Теперь они смогут упокоиться, как и сам Варшан.", + "trTR": "Eski Velkhova rahibi Varshan'ın kafeslenmiş yozlaşması. Habis, Korunak'ın yaratıklarına bu kalpten yayıldı. Artık hepsi tıpkı Varshan gibi huzura kavuşturulabilir.", + "zhCN": "维克霍瓦前祭司瓦尔申的腐化之源。恶念从这颗心脏扩散到庇护之地的许多生物,现在它们和瓦尔申一样可以安息了。", + "zhTW": "維克霍瓦前牧師瓦森被囚禁的腐化。惡疫就是從這顆心臟逐漸蔓延到聖休亞瑞的其他生物上。這些生物現在就像瓦森一樣,可以好好安息了。" + }, + "name": "Varshan's Heart", + "name_localized": { + "deDE": "[ns]Varshans Herz", + "esES": "[ms]Corazón de Varshan", + "esMX": "Corazón de Varshan", + "frFR": "[ms]Cœur de Varshan", + "itIT": "[ms]Il cuore di Varshan", + "jaJP": "ヴァーシャンの心臓", + "koKR": "바르샨의 심장", + "plPL": "[ms]Serce Varshana", + "ptBR": "[ms]Coração de Varshan", + "ruRU": "Сердце Варшана", + "trTR": "Varshan'ın Kalbi", + "zhCN": "瓦尔申之心", + "zhTW": "瓦森的心臟" + } + }, + "S01_Malignant_Key_Defensive": { + "desc": "Invokes a powerful Brutal Malignant foe from the indigo Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht einen mächtigen Brutalen boshaften Feind aus den indigofarbenen Boshaften Pusteln an, die man in den Tunneln findet.", + "esES": "Invoca un poderoso enemigo maligno brutal a partir de las pústulas malignas añiles que se encuentran en los túneles.", + "esMX": "Invoca un poderoso enemigo Maligno Brutal de las Pústulas Malignas de color índigo que se encuentran en los Túneles.", + "frFR": "Invoque un puissant malfaisant brutal à partir des pustules malfaisantes indigo trouvées dans les tunnels.", + "itIT": "Invoca un formidabile avversario Abietto Brutale dalle Pustole Abiette indaco che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかる、藍色のマリグナントの膿疱から強力な狂暴なるマリグナントを召喚する。", + "koKR": "굴 속에 있는 남색 악의 고름에서 강력한 적인 냉혹한 악의 종자를 불러냅니다.", + "plPL": "Inwokuje Brutalnego plugawca z indygowych plugawych pęcherzy, które można napotkać w tunelach.", + "ptBR": "Invoca um poderoso inimigo Maligno Brutal a partir das Pústulas Malignas índigo encontradas em túneis.", + "ruRU": "Призывает жестокого чумного противника из темно-синих чумных пустул в туннелях.", + "trTR": "Tünellerdeki çivit rengi Habis Çıbanlardan bir tane güçlü Gaddar Habis düşman çağırır.", + "zhCN": "能够从隧道里的蓝色恶念脓疱中召唤出一个强大的残忍恶念魔。", + "zhTW": "從地道裡的靛藍惡疫膿皰當中,召喚一個強大的殘暴惡疫魔。" + }, + "flavor": "The perfect tool for remedying a boil.", + "flavor_localized": { + "deDE": "Das beste Mittel, um eine Eiterbeule loszuwerden.", + "esES": "La herramienta perfecta para curar un forúnculo.", + "esMX": "La herramienta perfecta para curar un forúnculo.", + "frFR": "Le meilleur outil pour se débarrasser d'un furoncle.", + "itIT": "Lo strumento perfetto per rimediare a una pustola.", + "jaJP": "膿疱の治療に最適。", + "koKR": "종기 치료에 완벽한 도구입니다.", + "plPL": "Doskonałe remedium na ropnie.", + "ptBR": "A ferramenta perfeita para tratar um furúnculo.", + "ruRU": "Идеальное средство для излечения нарывов.", + "trTR": "Çıban iyileştirmek için mükemmel bir araç.", + "zhCN": "治疗疖子的最佳选择。", + "zhTW": "治癒膿瘡的完美工具。" + }, + "name": "Brutal Malignant Invoker", + "name_localized": { + "deDE": "[ms]Brutaler boshafter Ansucher", + "esES": "[ms]Invocador maligno brutal", + "esMX": "Invocador Maligno Brutal", + "frFR": "Invocatoire malfaisant brutal", + "itIT": "[fs]Invocazione Abietta Brutale", + "jaJP": "狂暴なるマリグナントのインヴォーカー", + "koKR": "냉혹한 악의 각성기", + "plPL": "[fs]Brutalna plugawa inwokacja", + "ptBR": "[ms]Invocador Maligno Brutal", + "ruRU": "Жестокий чумной призыватель", + "trTR": "[n1]Gaddar Habis Çağırıcı[n2]Gaddar Habis Çağırıcısı", + "zhCN": "残忍恶念魔召唤器", + "zhTW": "殘暴惡疫魔召喚器" + } + }, + "S01_Malignant_Key_Offensive": { + "desc": "Invokes a powerful Vicious Malignant foe from the xanthous Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht einen mächtigen Gemeinen boshaften Feind aus den gelblichen Boshaften Pusteln an, die man in den Tunneln findet.", + "esES": "Invoca un poderoso enemigo maligno sádico a partir de las pústulas malignas amarillentas que se encuentran en los túneles.", + "esMX": "Invoca un poderoso enemigo Maligno Atroz de las Pústulas Malignas de color amarillezco que se encuentran en los Túneles.", + "frFR": "Invoque un puissant malfaisant vicié à partir des pustules malfaisantes orangées trouvées dans les tunnels.", + "itIT": "Invoca un formidabile avversario Abietto Feroce dalle Pustole Abiette giallastre che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかる、黄色のマリグナントの膿疱から強力な悪辣なるマリグナントを召喚する。", + "koKR": "굴 속에 있는 황색 악의 고름에서 강력한 적인 사악한 악의 종자를 불러냅니다.", + "plPL": "Inwokuje Zaciekłego plugawca z ugrowych plugawych pęcherzy, które można napotkać w tunelach.", + "ptBR": "Invoca um poderoso inimigo Maligno Perverso a partir das Pústulas Malignas alaranjadas encontradas em túneis.", + "ruRU": "Призывает порочного чумного противника из желтых чумных пустул в туннелях.", + "trTR": "Tünellerdeki turuncu Habis Çıbanlardan bir tane güçlü Tehlikeli Habis düşman çağırır.", + "zhCN": "能够从隧道里的黄色恶念魔脓疱中召唤出一个强大的凶暴恶念魔。", + "zhTW": "從地道裡的淡黃惡疫膿皰當中,召喚一個強大的凶邪惡疫魔。" + }, + "flavor": "The perfect tool for remedying a boil.", + "flavor_localized": { + "deDE": "Das beste Mittel, um eine Eiterbeule loszuwerden.", + "esES": "La herramienta perfecta para curar un forúnculo.", + "esMX": "La herramienta perfecta para curar un forúnculo.", + "frFR": "Le meilleur outil pour se débarrasser d'un furoncle.", + "itIT": "Lo strumento perfetto per rimediare a una pustola.", + "jaJP": "膿疱の治療に最適。", + "koKR": "종기 치료에 완벽한 도구입니다.", + "plPL": "Doskonałe remedium na ropnie.", + "ptBR": "A ferramenta perfeita para tratar um furúnculo.", + "ruRU": "Идеальное средство для излечения нарывов.", + "trTR": "Çıban iyileştirmek için mükemmel bir araç.", + "zhCN": "治疗疖子的最佳选择。", + "zhTW": "治癒膿瘡的完美工具。" + }, + "name": "Vicious Malignant Invoker", + "name_localized": { + "deDE": "[ms]Gemeiner boshafter Ansucher", + "esES": "[ms]Invocador maligno sádico", + "esMX": "Invocador Maligno Atroz", + "frFR": "Invocatoire malfaisant vicié", + "itIT": "[fs]Invocazione Abietta Feroce", + "jaJP": "悪辣なるマリグナントのインヴォーカー", + "koKR": "사악한 악의 각성기", + "plPL": "[fs]Zaciekła plugawa inwokacja", + "ptBR": "[ms]Invocador Maligno Perverso", + "ruRU": "Порочный чумной призыватель", + "trTR": "[n1]Tehlikeli Habis Çağırıcı[n2]Tehlikeli Habis Çağırıcısı", + "zhCN": "凶暴恶念魔召唤器", + "zhTW": "凶邪惡疫魔召喚器" + } + }, + "S01_Malignant_Key_Universal": { + "desc": "Invokes a powerful Wrathful Malignant foe from the most powerful Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht einen mächtigen Zornerfüllten boshaften Feind aus den mächtigsten Boshaften Pusteln an, die man in den Tunneln findet.", + "esES": "Invoca un poderoso enemigo maligno colérico a partir de las pústulas malignas más poderosas que se encuentran en los túneles.", + "esMX": "Invoca un poderoso enemigo Maligno Furioso de las Pústulas Malignas más poderosas que se encuentran en los Túneles.", + "frFR": "Invoque un puissant malfaisant courroucé à partir des plus puissantes pustules malfaisantes trouvées dans les tunnels.", + "itIT": "Invoca un formidabile avversario Abietto Iracondo dalle più potenti Pustole Abiette che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかる、最も強力なマリグナントの膿疱から強力な激怒するマリグナントを召喚する。", + "koKR": "굴 속에 있는 가장 강력한 악의 고름에서 강력한 적인 진노한 악의 종자를 불러냅니다.", + "plPL": "Inwokuje Gniewnego plugawca z najpotężniejszych plugawych pęcherzy, które można napotkać w tunelach.", + "ptBR": "Invoca um poderoso inimigo Maligno Furioso a partir das mais poderosas Pústulas Malignas encontradas em túneis.", + "ruRU": "Призывает гневного чумного противника из амарантовых чумных пустул в туннелях.", + "trTR": "Tünellerdeki en güçlü Habis Çıbanlardan bir tane güçlü Gazap Dolu Habis düşman çağırır.", + "zhCN": "能够从隧道里最强大的恶念脓疱中召唤出一个强大的愤怒恶念魔。", + "zhTW": "從地道裡最強大的惡疫膿皰當中,召喚一個強大的憤怒惡疫魔。" + }, + "flavor": "The perfect tool for remedying a boil.", + "flavor_localized": { + "deDE": "Das beste Mittel, um eine Eiterbeule loszuwerden.", + "esES": "La herramienta perfecta para curar un forúnculo.", + "esMX": "La herramienta perfecta para curar un forúnculo.", + "frFR": "Le meilleur outil pour se débarrasser d'un furoncle.", + "itIT": "Lo strumento perfetto per rimediare a una pustola.", + "jaJP": "膿疱の治療に最適。", + "koKR": "종기 치료에 완벽한 도구입니다.", + "plPL": "Doskonałe remedium na ropnie.", + "ptBR": "A ferramenta perfeita para tratar um furúnculo.", + "ruRU": "Идеальное средство для излечения нарывов.", + "trTR": "Çıban iyileştirmek için mükemmel bir araç.", + "zhCN": "治疗疖子的最佳选择。", + "zhTW": "治癒膿瘡的完美工具。" + }, + "name": "Wrathful Malignant Invoker", + "name_localized": { + "deDE": "[ms]Zornerfüllter boshafter Ansucher", + "esES": "[ms]Invocador maligno colérico", + "esMX": "Invocador Maligno Furioso", + "frFR": "Invocatoire malfaisant courroucé", + "itIT": "[fs]Invocazione Abietta Iraconda", + "jaJP": "激怒するマリグナントのインヴォーカー", + "koKR": "진노한 악의 각성기", + "plPL": "[fs]Gniewna plugawa inwokacja", + "ptBR": "[ms]Invocador Maligno Furioso", + "ruRU": "Гневный чумной призыватель", + "trTR": "[n1]Gazap Dolu Habis Çağırıcı[n2]Gazap Dolu Habis Çağırıcısı", + "zhCN": "愤怒恶念魔召唤器", + "zhTW": "憤怒惡疫魔召喚器" + } + }, + "S01_Malignant_Key_Utility": { + "desc": "Invokes a powerful Devious Malignant foe from the amaranth Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht einen mächtigen Verschlagenen boshaften Feind aus den amarantroten Boshaften Pusteln an, die man in den Tunneln findet.", + "esES": "Invoca un poderoso enemigo maligno artero a partir de las pústulas malignas de color amaranto que se encuentran en los túneles.", + "esMX": "Invoca un poderoso enemigo Maligno Taimado de las Pústulas Malignas de color amaranto que se encuentran en los Túneles.", + "frFR": "Invoque un puissant malfaisant sournois à partir des pustules malfaisantes amarante trouvées dans les tunnels.", + "itIT": "Invoca un formidabile avversario Abietto Ingannevole dalle Pustole Abiette amaranto che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかる、赤紫色のマリグナントの膿疱から強力な邪悪なるマリグナントを召喚する。", + "koKR": "굴 속에 있는 자색 악의 고름에서 강력한 적인 간악한 악의 종자를 불러냅니다.", + "plPL": "Inwokuje Podstępnego plugawca z amarantowych plugawych pęcherzy, które można napotkać w tunelach.", + "ptBR": "Invoca um poderoso inimigo Maligno Ardiloso a partir das Pústulas Malignas rosadas encontradas em túneis.", + "ruRU": "Призывает коварного чумного противника из амарантовых чумных пустул в туннелях.", + "trTR": "Tünellerdeki eflatun Habis Çıbanlardan bir tane güçlü Sinsi Habis Çıban çağırır.", + "zhCN": "能够从隧道里的紫红色恶念脓疱中召唤出一个强大的阴险恶念魔。", + "zhTW": "從地道裡的紫紅惡疫膿皰當中,召喚一個強大的狡詐惡疫魔。" + }, + "flavor": "The perfect tool for remedying a boil.", + "flavor_localized": { + "deDE": "Das beste Mittel, um eine Eiterbeule loszuwerden.", + "esES": "La herramienta perfecta para curar un forúnculo.", + "esMX": "La herramienta perfecta para curar un forúnculo.", + "frFR": "Le meilleur outil pour se débarrasser d'un furoncle.", + "itIT": "Lo strumento perfetto per rimediare a una pustola.", + "jaJP": "膿疱の治療に最適。", + "koKR": "종기 치료에 완벽한 도구입니다.", + "plPL": "Doskonałe remedium na ropnie.", + "ptBR": "A ferramenta perfeita para tratar um furúnculo.", + "ruRU": "Идеальное средство для излечения нарывов.", + "trTR": "Çıban iyileştirmek için mükemmel bir araç.", + "zhCN": "治疗疖子的最佳选择。", + "zhTW": "治癒膿瘡的完美工具。" + }, + "name": "Devious Malignant Invoker", + "name_localized": { + "deDE": "[ms]Verschlagener boshafter Ansucher", + "esES": "[ms]Invocador maligno artero", + "esMX": "Invocador Maligno Taimado", + "frFR": "Invocatoire malfaisant sournois", + "itIT": "[fs]Invocazione Abietta Ingannevole", + "jaJP": "邪悪なるマリグナントのインヴォーカー", + "koKR": "간악한 악의 각성기", + "plPL": "[fs]Podstępna plugawa inwokacja", + "ptBR": "[ms]Invocador Maligno Ardiloso", + "ruRU": "Коварный чумной призыватель", + "trTR": "[n1]Sinsi Habis Çağırıcı[n2]Sinsi Habis Çağırıcısı", + "zhCN": "阴险恶念魔召唤器", + "zhTW": "狡詐惡疫魔召喚器" + } + }, + "S01_Malignant_Key_Varshan": { + "desc": "Invokes an Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht ein Echo von Varshan aus den mächtigsten Boshaften Pusteln an, die in den Tunneln zu finden sind.", + "esES": "Invoca un Eco de Varshan a partir de las pústulas malignas más poderosas que se encuentran en los túneles.", + "esMX": "Invoca un Eco de Varshan de las Pústulas Malignas más poderosas que se encuentran en los Túneles.", + "frFR": "Invoque un écho de Varshan à partir des plus puissantes pustules malfaisantes trouvées dans les tunnels.", + "itIT": "Invoca un'Eco di Varshan dalle più potenti Pustole Abiette che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかる、最も強力なマリグナントの膿疱から強力なヴァーシャンの残響を召喚する。", + "koKR": "굴 속에 있는 가장 강력한 악의 고름에서 바르샨의 메아리를 불러냅니다.", + "plPL": "Inwokuje Echo Varshana z najpotężniejszych plugawych pęcherzy, które można napotkać w tunelach.", + "ptBR": "Invoca um Eco de Varshan a partir das mais poderosas Pústulas Malignas encontradas em túneis.", + "ruRU": "Призывает эхо Варшана из самых мощных чумных пустул в туннелях.", + "trTR": "Tünellerdeki en güçlü Habis Çıbanlardan Varshan'ın Yankısını çağırır.", + "zhCN": "能够从隧道里最强大的恶念脓疱中召唤出\"瓦尔申的回响\"。", + "zhTW": "從地道裡最強大的惡疫膿皰當中,召喚瓦森的回音。" + }, + "flavor": "Would this work? Varshan is dead, isn't he?", + "flavor_localized": { + "deDE": "Würde das funktionieren? Varshan ist tot, oder?", + "esES": "¿Esto funcionaría? Varshan está muerto, ¿no?", + "esMX": "¿Funcionará? Varshan está muerto, ¿no?", + "frFR": "Cela peut-il marcher ? Varshan est mort, non ?", + "itIT": "Funzionerà? Varshan è morto, no?", + "jaJP": "こんなことが上手くいくのだろうか?ヴァーシャンは死んでいるのでは?", + "koKR": "이 방법이 통할까요? 바르샨은 이미 죽었을 텐데요?", + "plPL": "Czy to by mogło zadziałać? Varshan jest martwy, prawda?", + "ptBR": "Será que isso funcionaria? Varshan está morto, não?", + "ruRU": "Это точно сработает? Варшан же мертв, правда?", + "trTR": "İşe yarar mı? Varshan öldü, değil mi?", + "zhCN": "这能行吗?瓦尔申已经死了, 对吧?", + "zhTW": "這真的有效嗎?瓦森不是死了嗎?" + }, + "name": "Invoker of Varshan", + "name_localized": { + "deDE": "[ms]Ansucher von Varshan", + "esES": "[ms]Invocador de Varshan", + "esMX": "Invocador de Varshan", + "frFR": "Invocatoire de Varshan", + "itIT": "[fs]Invocazione di Varshan", + "jaJP": "ヴァーシャンのインヴォーカー", + "koKR": "바르샨의 각성기", + "plPL": "[fs]Inwokacja Varshana", + "ptBR": "[ms]Invocador de Varshan", + "ruRU": "Призыватель Варшана", + "trTR": "[n1]Varshan Çağırıcı[n2]Varshan Çağırıcısı", + "zhCN": "瓦尔申召唤器", + "zhTW": "瓦森召喚器" + } + }, + "S01_Malignant_Key_Varshan_T3": { + "desc": "Invokes an intense Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht ein starkes Echo von Varshan aus den mächtigsten Boshaften Pusteln an, die in den Tunneln zu finden sind.", + "esES": "Invoca un intenso Eco de Varshan a partir de las pústulas malignas más poderosas que se encuentran en los túneles.", + "esMX": "Invoca un intenso Eco de Varshan de las Pústulas Malignas más poderosas que se encuentran en los Túneles.", + "frFR": "Invoque un écho intense de Varshan à partir des plus puissantes pustules malfaisantes trouvées dans les tunnels.", + "itIT": "Invoca una potente Eco di Varshan dalle più potenti Pustole Abiette che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかったとりわけ強力なマリグナントの膿疱から作られた。強力なヴァーシャンの残響を召喚する。", + "koKR": "굴 속에 있는 가장 강력한 악의 고름에서 격렬한 바르샨의 메아리를 불러냅니다.", + "plPL": "Inwokuje intensywne Echo Varshana z najpotężniejszych plugawych pęcherzy, które można napotkać w Tunelach.", + "ptBR": "Invoca um Eco de Varshan intenso a partir das mais poderosas Pústulas Malignas encontradas em túneis.", + "ruRU": "Призывает неистовое эхо Варшана из самых мощных чумных пустул в туннелях.", + "trTR": "Tünellerdeki en güçlü Habis Çıbanlardan Varshan'ın kuvvetli bir Yankısını çağırır.", + "zhCN": "能够从隧道里最强大的恶念脓疱中召唤出\"瓦尔申的暴烈回响\"。", + "zhTW": "從地道裡最強大的惡疫膿皰當中,召喚強烈的瓦森的回音。" + }, + "flavor": "The invoker is cold to the touch, and raises the hairs on the back of your neck.", + "flavor_localized": { + "deDE": "Der Ansucher fühlt sich kalt an. Euch stellen sich die Nackenhaare auf.", + "esES": "El invocador está frío al tacto y te eriza los pelos de la nuca.", + "esMX": "El invocador se siente frío al tacto, y eriza los vellos de tu nuca.", + "frFR": "L'invocatoire est froid au toucher et vous hérisse les poils de la nuque.", + "itIT": "L'invocazione è fredda al tatto, tanto da scatenare dei brividi.", + "jaJP": "このインヴォーカーは触れると冷たく、首筋の肌が粟立つ。", + "koKR": "각성기에 손을 대면 차가운 촉감에 목뒤의 털이 곤두섭니다.", + "plPL": "Inwokacja jest zimna w dotyku i przyprawia cię o gęsią skórkę.", + "ptBR": "O Invocador é frio ao toque e arrepia os cabelos da sua nuca.", + "ruRU": "Прикасаясь к этому призывателю, вы чувствуете холод, а по вашей спине бегут мурашки.", + "trTR": "Bu çağırıcı oldukça soğuk ve dokununca tüylerini diken diken ediyor.", + "zhCN": "召唤器摸起来冰冷刺骨,让你颈后寒毛直竖。", + "zhTW": "這個召喚器摸起來冰冷無比,讓你脖子後面的汗毛不禁豎了起來。" + }, + "name": "Foul Invoker of Varshan", + "name_localized": { + "deDE": "[ms]Übler Ansucher von Varshan", + "esES": "[ms]Invocador nauseabundo de Varshan", + "esMX": "Invocador Vil de Varshan", + "frFR": "[ms]Invocatoire ignoble de Varshan", + "itIT": "[fs]Invocazione di Varshan Ripugnante", + "jaJP": "ヴァーシャンの不浄なるインヴォーカー", + "koKR": "부정한 바르샨의 각성기", + "plPL": "[fs]Ohydna inwokacja Varshana", + "ptBR": "[ms]Invocador Sórdido de Varshan", + "ruRU": "[ms]Гнусный призыватель Варшана", + "trTR": "Pis Varshan Çağırıcı", + "zhCN": "邪秽的瓦尔申召唤器", + "zhTW": "汙穢的瓦森召喚器" + } + }, + "S01_Malignant_Key_Varshan_T4": { + "desc": "Invokes the strongest Echo of Varshan from the most powerful Malignant Pustules found within Tunnels.", + "desc_localized": { + "deDE": "Sucht das stärkste Echo von Varshan aus den mächtigsten Boshaften Pusteln an, die in den Tunneln zu finden sind.", + "esES": "Invoca el Eco de Varshan más poderoso a partir de las pústulas malignas más poderosas que se encuentran en los túneles.", + "esMX": "Invoca el Eco de Varshan más poderoso de las Pústulas Malignas más poderosas que se encuentran en los Túneles.", + "frFR": "Invoque le plus puissant écho de Varshan à partir des plus puissantes pustules malfaisantes trouvées dans les tunnels.", + "itIT": "Invoca l'Eco di Varshan più poderosa dalle più potenti Pustole Abiette che si trovano nelle Gallerie.", + "jaJP": "トンネル内で見つかった最も強力なマリグナントの膿疱から作られた。最も強力なヴァーシャンの残響を召喚する。", + "koKR": "굴 속에 있는 가장 강력한 악의 고름에서 가장 강한 바르샨의 메아리를 불러냅니다.", + "plPL": "Inwokuje najmocniejsze Echo Varshana z najpotężniejszych plugawych pęcherzy, które można napotkać w Tunelach.", + "ptBR": "Invoca o mais forte Eco de Varshan a partir das mais poderosas Pústulas Malignas encontradas em túneis.", + "ruRU": "Призывает сильнейшее эхо Варшана из самых мощных чумных пустул в туннелях.", + "trTR": "Tünellerdeki en güçlü Habis Çıbanlardan Varshan'ın en güçlü Yankısını çağırır.", + "zhCN": "能够从隧道里最强大的恶念脓疱中召唤出\"瓦尔申的最强回响\"。", + "zhTW": "從地道裡最強大的惡疫膿皰當中,召喚最強大的瓦森的回音。" + }, + "flavor": "The invoker itself emanates a foul aura and seems to tremble.", + "flavor_localized": { + "deDE": "Der Ansucher selbst strahlt eine üble Aura aus und scheint zu zittern.", + "esES": "El invocador emana un aura nauseabunda y parece temblar.", + "esMX": "El invocador emana un aura vil y parece temblar.", + "frFR": "L'invocatoire lui-même dégage une aura infecte et semble frémir.", + "itIT": "L'invocazione emana un'aura ripugnante e sembra quasi fremere.", + "jaJP": "インヴォーカーそのものが不浄な霊気を放っており、震えているように見える。", + "koKR": "각성기 자체가 부정한 기운을 뿜으며 전율하는 듯합니다.", + "plPL": "Inwokacja emanuje plugawą aurą i zdaje się drżeć.", + "ptBR": "O próprio Invocador emana uma aura sórdida e parece tremer.", + "ruRU": "Призыватель источает недобрую ауру и немного подрагивает.", + "trTR": "Çağırıcı kötü bir hare yayıyor ve titriyormuş gibi görünüyor.", + "zhCN": "召唤器散发着着邪秽的气息,似乎在颤抖不已。", + "zhTW": "召喚器本身散發出一股邪惡的氣息,似乎還在不斷地顫抖著。" + }, + "name": "Tormented Invoker of Varshan", + "name_localized": { + "deDE": "[ms]Gepeinigter Ansucher von Varshan", + "esES": "[ms]Invocador de Varshan de Tormento", + "esMX": "Invocador Atormentado de Varshan", + "frFR": "[ms]Invocatoire tourmenté de Varshan", + "itIT": "[fs]Invocazione di Varshan Tormentata", + "jaJP": "ヴァーシャンの苛まれしインヴォーカー", + "koKR": "고통받는 바르샨의 각성기", + "plPL": "[fs]Udręczona inwokacja Varshana", + "ptBR": "[ms]Invocador Atormentado de Varshan", + "ruRU": "[ms]Измученный призыватель Варшана", + "trTR": "İşkence Görmüş Varshan Çağırıcı", + "zhCN": "折磨的瓦尔申召唤器", + "zhTW": "苦痛的瓦森召喚器" + } + }, + "S02_EGD_Dungeon_01_BossKey_01": { + "desc": "Bound to Pantheon of the Adventurer", + "desc_localized": { + "deDE": "An das Pantheon des Abenteurers gebunden.", + "esES": "Vinculada al Panteón del Aventurero", + "esMX": "Sometida al Panteón del Aventurero", + "frFR": "Rattachée au panthéon de l'Intrépide.", + "itIT": "Appartiene al Pantheon dell'Avventuriero", + "jaJP": "冒険者の万神殿にバインド済み", + "koKR": "모험가의 판테온에 속박되어 있습니다.", + "plPL": "Związany z Panteonem Awanturnika", + "ptBR": "Vinculada ao Panteão do Aventureiro", + "ruRU": "Используется в Пантеоне приключений", + "trTR": "Maceracı Panteonuna Bağlı", + "zhCN": "属于冒险者的万神殿", + "zhTW": "區域綁定:冒險者聖殿" + }, + "flavor": "A metal key forged with demonic runes. It keeps the unworthy out of the Inner Sanctum.", + "flavor_localized": { + "deDE": "Ein Metallschlüssel mit dämonischen Runen. Er hält die Unwürdigen vom Inneren Heiligtum fern.", + "esES": "Una llave de metal forjada con runas demoníacas. Impide que los indignos entren en el Sanctasanctórum.", + "esMX": "Una llave de metal forjada con runas demoníacas. Mantiene a los indignos fuera del Santuario Interior.", + "frFR": "Une clé en métal ornée de runes démoniaques. Elle garde les êtres indignes hors du sanctuaire intérieur.", + "itIT": "Una chiave metallica forgiata con rune demoniache. Impedisce agli immeritevoli di entrare nel Sancta Sanctorum.", + "jaJP": "悪魔のルーンで鍛造された金属製の鍵。不心得者を聖域内部に入れないためのもの。", + "koKR": "악마의 룬이 새겨진 금속 열쇠입니다. 자격이 없는 자가 내부 성소에 들어가는 것을 막습니다.", + "plPL": "Metalowy klucz wykuty przy użyciu demonicznych run. Nie dopuszcza niegodnych do Wewnętrznego Sanktuarium.", + "ptBR": "Uma chave de metal forjada com runas demoníacas. Ela mantém os indignos fora do Sacrário Interno.", + "ruRU": "Металлический ключ с гравировкой из рун демонов. Он не дает недостойным пробраться в Святую святых.", + "trTR": "Şeytani rünlerle dövülmüş metal bir anahtar. Layık olmayanları İç Kutsal Alan'dan uzak tutar.", + "zhCN": "一把用恶魔符文锻造的金属钥匙, 可以阻止未被蒙福受选之人进入内部圣殿。", + "zhTW": "鑄有惡魔符文的金屬鑰匙,防止閒雜人等進入內殿。" + }, + "name": "Boss Key", + "name_localized": { + "deDE": "[ms]Boss-Schlüssel", + "esES": "[fs]Llave de jefe", + "esMX": "[fs]Llave de Jefe", + "frFR": "[fs]Clé de boss", + "itIT": "[fs]Chiave del Boss", + "jaJP": "ボスの鍵", + "koKR": "우두머리 열쇠", + "plPL": "[ms]Klucz bossa", + "ptBR": "[fs]Chave do Chefe", + "ruRU": "[ms]Ключ босса", + "trTR": "Patron Anahtarı", + "zhCN": "首领钥匙", + "zhTW": "首領鑰匙" + } + }, + "S02_Journey_Cache_CH01": { + "desc": "Contains a number of Herbs and Pact Armor.", + "desc_localized": { + "deDE": "Enthält mehrere Kräuter und Paktrüstung.", + "esES": "Contiene una serie de hierbas y piezas de armadura del pacto.", + "esMX": "Contiene muchas hierbas y Armadura de Pacto.", + "frFR": "Contient un certain nombre d'herbes et une armure de pacte.", + "itIT": "Contiene diverse erbe e Armature del Patto.", + "jaJP": "薬草と盟約の防具が入っている。", + "koKR": "여러 약초와 서약 방어구가 들어 있습니다.", + "plPL": "Zawiera zioła i pancerz paktu.", + "ptBR": "Contém uma quantidade de ervas e armadura de Pacto.", + "ruRU": "Содержит травы и контрактную броню.", + "trTR": "Bir miktar Bitki ve Anlaşma Zırhı içerir.", + "zhCN": "内含一定数量的草药以及契约护甲。", + "zhTW": "內含一定數量的草藥和血契防具。" + }, + "name": "First Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Erste Reise", + "esES": "[ms]Primer alijo del diario", + "esMX": "[ms]Primer Alijo de Travesía", + "frFR": "[fs]Cache du premier périple", + "itIT": "[fs]Prima Cassa da Viaggio", + "jaJP": "第一の旅路の箱", + "koKR": "첫 번째 여정 보관함", + "plPL": "[fs]Pierwsza Skrytka Podróży", + "ptBR": "[ms]Primeiro Tesouro da Jornada", + "ruRU": "[ms]Первый сундук похода", + "trTR": "İlk Yolculuk Zulası", + "zhCN": "第一旅程宝匣", + "zhTW": "第一旅程寶箱" + } + }, + "S02_Journey_Cache_CH02": { + "desc": "Contains a number of Scattered Prisms, Pact Armor, and Potent Blood.", + "desc_localized": { + "deDE": "Enthält mehrere Zerstreute Prismen, Paktrüstung und Mächtiges Blut.", + "esES": "Contiene una serie de prismas dispersados, piezas de armadura del pacto y sangre potente.", + "esMX": "Contiene muchos Prismas Dispersos, Armadura de Pacto y Sangre Potente.", + "frFR": "Contient un certain nombre de prismes diffus, une armure de pacte et du sang tout-puissant.", + "itIT": "Contiene Prismi Destrutturati, Armature del Patto e Sangue Potente.", + "jaJP": "砕かれたプリズム、盟約の防具、濃厚な血が入っている。", + "koKR": "여러 흩어진 분광경, 서약 방어구, 충만한 피가 들어 있습니다.", + "plPL": "Zawiera roztrzaskane pryzmaty, pancerz paktu i potężną krew.", + "ptBR": "Contém uma quantidade de prismas dispersos, armadura de Pacto e Sangue Potente.", + "ruRU": "Содержит несколько призм-рассеивателей, контрактную броню и кровь силы.", + "trTR": "Bir miktar Dağılmış Prizma, Anlaşma Zırhı ve Güçlü Kan içerir.", + "zhCN": "内含一定数量的散光棱柱、契约护甲,以及涌能鲜血。", + "zhTW": "內含一定數量的破碎稜晶、血契防具和強效鮮血。" + }, + "name": "Second Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Zweite Reise", + "esES": "[ms]Segundo alijo del diario", + "esMX": "[ms]Segundo Alijo de Travesía", + "frFR": "[fs]Cache du deuxième périple", + "itIT": "[fs]Seconda Cassa da Viaggio", + "jaJP": "第二の旅路の箱", + "koKR": "두 번째 여정 보관함", + "plPL": "[fs]Druga Skrytka Podróży", + "ptBR": "[ms]Segundo Tesouro da Jornada", + "ruRU": "[ms]Второй сундук похода", + "trTR": "İkinci Yolculuk Zulası", + "zhCN": "第二旅程宝匣", + "zhTW": "第二旅程寶箱" + } + }, + "S02_Journey_Cache_CH03": { + "desc": "Contains Legendary Salvage, Pact Armor, and Potent Blood.", + "desc_localized": { + "deDE": "Enthält legendäre Materialien, Paktrüstung und Mächtiges Blut.", + "esES": "Contiene materiales de reciclaje legendarios, piezas de armadura del pacto y sangre potente.", + "esMX": "Contiene Desguace Legendario, Armadura de Pacto y Sangre Potente.", + "frFR": "Contient des matériaux de recyclage légendaires, une armure de pacte et du sang tout-puissant.", + "itIT": "Contiene materiali di riciclo leggendari, Armature del Patto e Sangue Potente.", + "jaJP": "レジェンダリーの分解素材、盟約の防具、濃厚な血が入っている。", + "koKR": "전설 분해 재료, 서약 방어구, 충만한 피가 들어 있습니다.", + "plPL": "Zawiera legendarne materiały, pancerz paktu i potężną krew.", + "ptBR": "Contém sucata lendária, armadura de Pacto e Sangue Potente.", + "ruRU": "Содержит легендарные ресурсы, контрактную броню и кровь силы.", + "trTR": "Efsanevi Hurda, Anlaşma Zırhı ve Güçlü Kan içerir.", + "zhCN": "内含传奇分解材料、契约护甲,以及涌能鲜血。", + "zhTW": "內含傳奇拆解材料、血契防具和強效鮮血。" + }, + "name": "Third Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Dritte Reise", + "esES": "[ms]Tercer alijo del diario", + "esMX": "[ms]Tercer Alijo de Travesía", + "frFR": "[fs]Cache du troisième périple", + "itIT": "[fs]Terza Cassa da Viaggio", + "jaJP": "第三の旅路の箱", + "koKR": "세 번째 여정 보관함", + "plPL": "[fs]Trzecia Skrytka Podróży", + "ptBR": "[ms]Terceiro Tesouro da Jornada", + "ruRU": "[ms]Третий сундук похода", + "trTR": "Üçüncü Yolculuk Zulası", + "zhCN": "第三旅程宝匣", + "zhTW": "第三旅程寶箱" + } + }, + "S02_Journey_Cache_CH04": { + "desc": "Contains a number of Forgotten Souls, Pact materials, and Potent Blood.", + "desc_localized": { + "deDE": "Enthält mehrere Vergessene Seelen, Paktmaterialien und Mächtiges Blut.", + "esES": "Contiene una serie de almas olvidadas, materiales del pacto y sangre potente.", + "esMX": "Contiene muchas Almas Olvidadas, materiales de Pacto y Sangre Potente.", + "frFR": "Contient un certain nombre d'âmes oubliées, des matériaux de pacte et du sang tout-puissant.", + "itIT": "Contiene Anime Dimenticate, materiali dei Patti e Sangue Potente.", + "jaJP": "忘れられし魂、盟約の素材、濃厚な血が入っている。", + "koKR": "여러 잊혀진 영혼, 서약 재료, 충만한 피가 들어 있습니다.", + "plPL": "Zawiera zapomniane dusze, materiały paktu i potężną krew.", + "ptBR": "Contém uma quantidade de Almas Esquecidas, material de Pacto e Sangue Potente.", + "ruRU": "Содержит несколько забытых душ, контрактные материалы и кровь силы.", + "trTR": "Bir miktar Unutulmuş Ruh, Anlaşma malzemeleri ve Güçlü Kan içerir.", + "zhCN": "内含一定数量的遗忘之魂、契约材料,以及涌能鲜血。", + "zhTW": "內含一定數量的遺忘之魂、血契材料和強效鮮血。" + }, + "name": "Fourth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Vierte Reise", + "esES": "[ms]Cuarto alijo del diario", + "esMX": "[ms]Cuarto Alijo de Travesía", + "frFR": "[fs]Cache du quatrième périple", + "itIT": "[fs]Quarta Cassa da Viaggio", + "jaJP": "第四の旅路の箱", + "koKR": "네 번째 여정 보관함", + "plPL": "[fs]Czwarta Skrytka Podróży", + "ptBR": "[ms]Quarto Tesouro da Jornada", + "ruRU": "[ms]Четвертый сундук похода", + "trTR": "Dördüncü Yolculuk Zulası", + "zhCN": "第四旅程宝匣", + "zhTW": "第四旅程寶箱" + } + }, + "S02_Journey_Cache_CH05": { + "desc": "Contains a number of late game resources, Pact Armor, Potent Blood, and a Scroll of Amnesia, which refunds all allocated Skill Points and Paragon Points.", + "desc_localized": { + "deDE": "Enthält mehrere Ressourcen aus Langzeitinhalten, Paktrüstung, Mächtiges Blut und eine Schriftrolle der Amnesie, die alle investierten Fertigkeits- und Paragonpunkte erstattet.", + "esES": "Contiene una serie de recursos del final del juego, piezas de armadura del pacto, sangre potente y un pergamino de amnesia, que devuelve todos los puntos de habilidad y de leyenda utilizados.", + "esMX": "Contiene muchos recursos de juego avanzado, Armadura de Pacto, Sangre Potente y un Pergamino de Amnesia, que devuelve todos los puntos de habilidad y puntos Paragón asignados.", + "frFR": "Contient une certaine quantité de ressources de haut niveau, d'armure de pacte, de sang tout-puissant et un parchemin d'amnésie, qui restitue tous les points compétence et de parangon dépensés.", + "itIT": "Contiene diverse risorse avanzate, Armature del Patto, Sangue Potente e una Pergamena dell'Amnesia, in grado di ripristinare tutti i punti abilità e i punti d'Eccellenza assegnati.", + "jaJP": "ゲーム後半のリソース、盟約の防具、濃厚な血、割り当てられたスキルポイントやパラゴンポイントをすべて還元する記憶喪失の巻物1つが入っている。", + "koKR": "여러 게임 후반 자원, 서약 방어구, 충만한 피, 그리고 할당된 기술 포인트와 정복자 포인트를 모두 환불할 수 있는 기억 상실의 두루마리 1개가 들어 있습니다.", + "plPL": "Zawiera zasoby z późnego etapu gry, pancerz paktu, potężną krew i Zwój Amnezji, który przywraca wszystkie wykorzystane punkty umiejętności i punkty mistrzostwa.", + "ptBR": "Contém uma quantidade de recursos de fim de jogo, Armaduras de Pacto, Sangue Potente e um Pergaminho da Amnésia, que devolve todos os pontos de habilidade e de Excelência alocados.", + "ruRU": "Содержит ресурсы высокого уровня, контрактную броню, кровь силы и свиток амнезии, возвращающий все вложенные очки умений и очки совершенствования.", + "trTR": "Kullanılan tüm Yetenek ve Mükemmeliyet Puanlarını iade edebilmen için bir Unutkanlık Parşömeni, Anlaşma Zırhı, Güçlü Kan ve bir miktar oyun sonu düzeyinde kaynak içerir.", + "zhCN": "内含一定数量的最新游戏资源、契约护甲、涌能鲜血和一个失忆卷轴,能够返还所有已分配的技能点数和巅峰点数。", + "zhTW": "裝有一定數量的遊戲後期資源、血契防具、強效鮮血以及一個失憶卷軸,可重置所有已分配的技能點數和顛峰點數。" + }, + "name": "Fifth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Fünfte Reise", + "esES": "[ms]Quinto alijo del diario", + "esMX": "[ms]Quinto Alijo de Travesía", + "frFR": "[fs]Cache du cinquième périple", + "itIT": "[fs]Quinta Cassa da Viaggio", + "jaJP": "第五の旅路の箱", + "koKR": "다섯 번째 여정 보관함", + "plPL": "[fs]Piąta Skrytka Podróży", + "ptBR": "[ms]Quinto Tesouro da Jornada", + "ruRU": "[ms]Пятый сундук похода", + "trTR": "Beşinci Yolculuk Zulası", + "zhCN": "第五旅程宝匣", + "zhTW": "第五旅程寶箱" + } + }, + "S02_Journey_Cache_CH06": { + "desc": "Contains a number of late game resources, Pact materials, Potent Blood, and two Scrolls of Amnesia, which refund all allocated Skill Points and Paragon Points.", + "desc_localized": { + "deDE": "Enthält mehrere Ressourcen aus Langzeitinhalten, Paktmaterialien, Mächtiges Blut und zwei Schriftrollen der Amnesie, die alle investierten Fertigkeits- und Paragonpunkte erstatten.", + "esES": "Contiene una serie de recursos del final del juego, materiales del pacto, sangre potente y dos pergaminos de amnesia, que devuelven todos los puntos de habilidad y de leyenda utilizados.", + "esMX": "Contiene muchos recursos de juego avanzado, materiales de Pacto, Sangre Potente y dos Pergaminos de Amnesia, que devuelven todos los puntos de habilidad y puntos Paragón asignados.", + "frFR": "Contient une certaine quantité de ressources de haut niveau, de matériaux de pacte, de sang tout-puissant et deux parchemins d'amnésie, qui restituent tous les points compétence et de parangon dépensés.", + "itIT": "Contiene diverse risorse avanzate, materiali del Patto, Sangue Potente e due Pergamene dell'Amnesia, in grado di ripristinare tutti i punti abilità e i punti d'Eccellenza assegnati.", + "jaJP": "ゲーム後半のリソース、盟約の素材、濃厚な血、割り当てられたスキルポイントやパラゴンポイントをすべて還元する記憶喪失の巻物2つが入っている。", + "koKR": "여러 게임 후반 자원, 서약 재료, 충만한 피, 그리고 할당된 기술 포인트와 정복자 포인트를 모두 환불할 수 있는 기억 상실의 두루마리 2개가 들어 있습니다.", + "plPL": "Zawiera zasoby z późnego etapu gry, materiały paktu, potężną krew i dwa Zwoje Amnezji, które przywracają wszystkie wykorzystane punkty umiejętności i punkty mistrzostwa.", + "ptBR": "Contém uma quantidade de recursos de fim de jogo, materiais de Pacto, Sangue Potente e dois Pergaminhos da Amnésia, que devolvem todos os pontos de habilidade e de Excelência alocados.", + "ruRU": "Содержит ресурсы высокого уровня, материалы для контрактов, кровь силы и два свитка амнезии, возвращающих все вложенные очки умений и очки совершенствования.", + "trTR": "Bir miktar oyun sonu düzeyinde kaynak, Anlaşma malzemeleri, Güçlü Kan ve kullanılan tüm Yetenek ve Mükemmeliyet Puanlarını iade etmeye yarayan iki Unutkanlık Parşömeni içerir.", + "zhCN": "内含一定数量的最新游戏资源、契约材料、涌能鲜血和两个失忆卷轴,能够返还所有已分配的技能点数和巅峰点数。", + "zhTW": "裝有一定數量的遊戲後期資源、血契材料、強效鮮血以及一個失憶卷軸,可重置所有已分配的技能點數和顛峰點數。" + }, + "name": "Sixth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Sechste Reise", + "esES": "[ms]Sexto alijo del diario", + "esMX": "[ms]Sexto Alijo de Travesía", + "frFR": "[fs]Cache du sixième périple", + "itIT": "[fs]Sesta Cassa da Viaggio", + "jaJP": "第六の旅路の箱", + "koKR": "여섯 번째 여정 보관함", + "plPL": "[fs]Szósta Skrytka Podróży", + "ptBR": "[ms]Sexto Tesouro da Jornada", + "ruRU": "[ms]Шестой сундук похода", + "trTR": "Altıncı Yolculuk Zulası", + "zhCN": "第六旅程宝匣", + "zhTW": "第六旅程寶箱" + } + }, + "S02_Journey_Cache_CH07": { + "desc": "Contains an enormous amount of Potent Blood, and nothing else.", + "desc_localized": { + "deDE": "Enthält eine enorme Menge mächtigen Blutes und sonst nichts.", + "esES": "Contiene una cantidad enorme de sangre potente, nada más.", + "esMX": "Contiene una enorme cantidad de Sangre Potente, y nada más.", + "frFR": "Contient une énorme quantité de sang tout-puissant. Ni plus ni moins.", + "itIT": "Contiene tantissimo Sangue Potente, nient'altro.", + "jaJP": "濃厚な血だけが大量に入っている。", + "koKR": "상당한 양의 충만한 피만 가득 차 있습니다.", + "plPL": "Zawiera ogromną porcję potężnej krwi i nic poza tym.", + "ptBR": "Contém uma quantidade enorme de Sangue Potente, nada mais.", + "ruRU": "Содержит огромное количество крови силы, но ничего больше.", + "trTR": "Sadece muazzam miktarda Güçlü Kan içerir.", + "zhCN": "内含大量的涌能鲜血,别的什么都没有。", + "zhTW": "裝有大量強效鮮血,其他什麼都沒有。" + }, + "name": "Braggart's Cache", + "name_localized": { + "deDE": "[fs]Prahlertruhe", + "esES": "[ms]Alijo de baladrón", + "esMX": "[ms]Alijo del Arrogante", + "frFR": "[fs]Cache de vantardise", + "itIT": "[fs]Cassa dello Spaccone", + "jaJP": "自慢屋の宝箱", + "koKR": "허풍쟁이의 보관함", + "plPL": "[fs]Skrytka Bufona", + "ptBR": "Tesouro de Brigão", + "ruRU": "[ms]Тайник хвастуна", + "trTR": "Kabadayının Zulası", + "zhCN": "吹嘘者宝匣", + "zhTW": "吹噓寶箱" + } + }, + "S02_PactScroll_AddDivinity": { + "desc": "Adds a{icon:Vampire_Pact_Purple_Icon, 2.3}Pact of Divinity to Helm, Chest Armor, Gloves, Pants, or Boots.\n\nHas no effect if the armor piece already has maximum Pacts.", + "desc_localized": { + "deDE": "Fügt einem Helm, Brustschutz, Handschuhen, Hosen oder Stiefeln einen {icon:Vampire_Pact_Purple_Icon, 2.3} Göttlichkeitspakt hinzu.\n\nHat keine Wirkung, wenn das Rüstungsteil bereits die maximale Paktanzahl hat.", + "esES": "Añade un{icon:Vampire_Pact_Purple_Icon, 2.3}pacto de divinidad a un yelmo, peto, guantes, pantalones o botas.\n\nNo tiene ningún efecto si la pieza de armadura ya tiene el máximo de pactos.", + "esMX": "Agrega un {icon:Vampire_Pact_Purple_Icon, 2.3}Pacto de Divinidad al Yelmo, el Peto, los Guantes, los Pantalones o las Botas.\n\nNo surte efecto si la pieza de armadura ya tiene la cantidad máxima de Pactos.", + "frFR": "Ajoute un pacte de divinité {icon:Vampire_Pact_Purple_Icon, 2.3} au heaume, à la cuirasse, aux gants, aux jambières et aux bottes.\n\nN'a aucun effet si l'équipement a déjà atteint le maximum de pactes.", + "itIT": "Aggiunge un {icon:Vampire_Pact_Purple_Icon, 2.3} Patto della Divinità a elmi, protezioni per torso, guanti, protezioni per gambe o stivali.\n\nNon ha effetto se l'elemento dell'armatura ha già il numero massimo di Patti.", + "jaJP": "兜、胸当て、手袋、ズボンまたはブーツに神性の盟約{icon:Vampire_Pact_Purple_Icon, 2.3}を1つ追加する。\n\n対象の防具に上限まで盟約がついている場合は効果を発揮しない。", + "koKR": "투구, 가슴 방어구, 장갑, 바지, 장화에 {icon:Vampire_Pact_Purple_Icon, 2.3} 신성의 서약을 추가합니다.\n\n방어구의 서약이 이미 최대치에 도달한 경우 효과가 없습니다.", + "plPL": "Dodaje {icon:Vampire_Pact_Purple_Icon, 2.3} pakt boskości do hełmu, napierśnika, rękawic, spodni lub butów.\n\nBrak efektu, jeśli część pancerza ma już maksymalną liczbę paktów.", + "ptBR": "Adiciona um Pacto da Divindade {icon:Vampire_Pact_Purple_Icon, 2.3} a elmo, peitoral, luvas, calças ou botas.\n\nNão tem efeito se a peça de armadura já tiver o máximo de pactos.", + "ruRU": "Добавляет {icon:Vampire_Pact_Purple_Icon, 2.3} контракт богов на шлем, нагрудник, перчатки, ножную броню или обувь.\n\nНе дает эффекта, если на предмете уже максимальное количество контрактов.", + "trTR": "Miğfere, Göğüs Zırhına, Eldivenlere, Pantolona ve Çizmelere {icon:Vampire_Pact_Purple_Icon, 2.3}Kutsallık Anlaşması ekler.\n\nZırh parçası zaten maksimum sayıda Anlaşmaya sahipse etki göstermez.", + "zhCN": "为头盔、胸甲、手套、裤子或靴子添加 {icon:Vampire_Pact_Purple_Icon, 2.3} 神圣契约。\n\n如果该护甲已经达到最大契约数,则没有效果。", + "zhTW": "將 {icon:Vampire_Pact_Purple_Icon, 2.3} 神性血契套用至頭盔、胸甲、手套、褲子或長靴上。\n\n如果該裝備已達最大血契數量,則不會有任何效果。" + }, + "drop_weight": 100, + "name": "Pact of Divinity", + "name_localized": { + "deDE": "[ms]Göttlichkeitspakt", + "esES": "[ms]Pacto de divinidad", + "esMX": "[ms]Pacto de Divinidad", + "frFR": "[ms]Pacte de divinité", + "itIT": "[ms]Patto della Divinità", + "jaJP": "神性の盟約", + "koKR": "신성의 서약", + "plPL": "[ms]Pakt Boskości", + "ptBR": "[ms]Pacto da Divindade", + "ruRU": "[ms]Контракт богов", + "trTR": "Kutsallık Anlaşması", + "zhCN": "神圣契约", + "zhTW": "神性血契" + } + }, + "S02_PactScroll_AddEternity": { + "desc": "Adds a{icon:Vampire_Pact_Green_Icon, 2.3}Pact of Eternity to Helm, Chest Armor, Gloves, Pants, or Boots.\n\nHas no effect if the armor piece already has maximum Pacts.", + "desc_localized": { + "deDE": "Fügt einem Helm, Brustschutz, Handschuhen, Hosen oder Stiefeln einen {icon:Vampire_Pact_Green_Icon, 2.3} Ewigkeitspakt hinzu.\n\nHat keine Wirkung, wenn das Rüstungsteil bereits die maximale Paktanzahl hat.", + "esES": "Añade un{icon:Vampire_Pact_Green_Icon, 2.3}pacto de eternidad a un yelmo, peto, guantes, pantalones o botas.\n\nNo tiene ningún efecto si la pieza de armadura ya tiene el máximo de pactos.", + "esMX": "Agrega un {icon:Vampire_Pact_Green_Icon, 2.3}Pacto de Eternidad al Yelmo, el Peto, los Guantes, los Pantalones o las Botas.\n\nNo surte efecto si la pieza de armadura ya tiene la cantidad máxima de Pactos.", + "frFR": "Ajoute un pacte de l'éternité {icon:Vampire_Pact_Green_Icon, 2.3} au heaume, à la cuirasse, aux gants, aux jambières et aux bottes.\n\nN'a aucun effet si l'équipement a déjà atteint le maximum de pactes.", + "itIT": "Aggiunge un {icon:Vampire_Pact_Green_Icon, 2.3} Patto dell'Eternità a elmi, protezioni per torso, guanti, protezioni per gambe o stivali.\n\nNon ha effetto se l'elemento dell'armatura ha già il numero massimo di Patti.", + "jaJP": "兜、胸当て、手袋、ズボンまたはブーツに永遠の盟約{icon:Vampire_Pact_Green_Icon, 2.3}を1つ追加する。\n\n対象の防具に上限まで盟約がついている場合は効果を発揮しない。", + "koKR": "투구, 가슴 방어구, 장갑, 바지, 장화에 {icon:Vampire_Pact_Green_Icon, 2.3} 영원의 서약을 추가합니다.\n\n방어구의 서약이 이미 최대치에 도달한 경우 효과가 없습니다.", + "plPL": "Dodaje {icon:Vampire_Pact_Green_Icon, 2.3} pakt wieczności do hełmu, napierśnika, rękawic, spodni lub butów.\n\nBrak efektu, jeśli część pancerza ma już maksymalną liczbę paktów.", + "ptBR": "Adiciona um Pacto da Eternidade {icon:Vampire_Pact_Green_Icon, 2.3} a elmo, peitoral, luvas, calças ou botas.\n\nNão tem efeito se a peça de armadura já tiver o máximo de pactos.", + "ruRU": "Добавляет {icon:Vampire_Pact_Green_Icon, 2.3} контракт вечности на шлем, нагрудник, перчатки, ножную броню или обувь.\n\nНе дает эффекта, если на предмете уже максимальное количество контрактов.", + "trTR": "Miğfere, Göğüs Zırhına, Eldivenlere, Pantolona ve Çizmelere {icon:Vampire_Pact_Green_Icon, 2.3}Ebediyet Anlaşması ekler.\n\nZırh parçası zaten maksimum sayıda Anlaşmaya sahipse etki göstermez.", + "zhCN": "为头盔、胸甲、手套、裤子或靴子添加 {icon:Vampire_Pact_Green_Icon, 2.3} 永恒契约。\n\n如果该护甲已经达到最大契约数,则没有效果。", + "zhTW": "將 {icon:Vampire_Pact_Green_Icon, 2.3} 永恆血契套用至頭盔、胸甲、手套、褲子或長靴上。\n\n如果該裝備已達最大血契數量,則不會有任何效果。" + }, + "drop_weight": 100, + "name": "Pact of Eternity", + "name_localized": { + "deDE": "[ms]Ewigkeitspakt", + "esES": "[ms]Pacto de eternidad", + "esMX": "[ms]Pacto de Eternidad", + "frFR": "[ms]Pacte de l'éternité", + "itIT": "[ms]Patto dell'Eternità", + "jaJP": "永遠の盟約", + "koKR": "영원의 서약", + "plPL": "[ms]Pakt Wieczności", + "ptBR": "[ms]Pacto da Eternidade", + "ruRU": "[ms]Контракт вечности", + "trTR": "Ebediyet Anlaşması", + "zhCN": "永恒契约", + "zhTW": "永恆血契" + } + }, + "S02_PactScroll_AddFerocity": { + "desc": "Adds a{icon:Vampire_Pact_Red_Icon, 2.3}Pact of Ferocity to Helm, Chest Armor, Gloves, Pants, or Boots.\n\nHas no effect if the armor piece already has maximum Pacts.", + "desc_localized": { + "deDE": "Fügt einem Helm, Brustschutz, Handschuhen, Hosen oder Stiefeln einen{icon:Vampire_Pact_Red_Icon, 2.3}Wildheitspakt hinzu.\n\nHat keine Wirkung, wenn das Rüstungsteil bereits die maximale Paktanzahl hat.", + "esES": "Añade un{icon:Vampire_Pact_Red_Icon, 2.3}pacto de ferocidad a un yelmo, peto, guantes, pantalones o botas.\n\nNo tiene ningún efecto si la pieza de armadura ya tiene el máximo de pactos.", + "esMX": "Agrega un {icon:Vampire_Pact_Red_Icon, 2.3}Pacto de Ferocidad al Yelmo, el Peto, los Guantes, los Pantalones o las Botas.\n\nNo surte efecto si la pieza de armadura ya tiene la cantidad máxima de Pactos.", + "frFR": "Ajoute un pacte de la férocité {icon:Vampire_Pact_Red_Icon, 2.3} au heaume, à la cuirasse, aux gants, aux jambières et aux bottes.\n\nN'a aucun effet si l'équipement a déjà atteint le maximum de pactes.", + "itIT": "Aggiunge un {icon:Vampire_Pact_Red_Icon, 2.3} Patto della Ferocia a elmi, protezioni per torso, guanti, protezioni per gambe o stivali.\n\nNon ha effetto se l'elemento dell'armatura ha già il numero massimo di Patti.", + "jaJP": "兜、胸当て、手袋、ズボンまたはブーツに猛威の盟約{icon:Vampire_Pact_Red_Icon, 2.3}を1つ追加する。\n\n対象の防具に上限まで盟約がついている場合は効果を発揮しない。", + "koKR": "투구, 가슴 방어구, 장갑, 바지, 장화에 {icon:Vampire_Pact_Red_Icon, 2.3} 야성의 서약을 추가합니다.\n\n방어구의 서약이 이미 최대치에 도달한 경우 효과가 없습니다.", + "plPL": "Dodaje {icon:Vampire_Pact_Red_Icon, 2.3} pakt zajadłości do hełmu, napierśnika, rękawic, spodni lub butów.\n\nBrak efektu, jeśli część pancerza ma już maksymalną liczbę paktów.", + "ptBR": "Adiciona um {icon:Vampire_Pact_Red_Icon, 2.3} Pacto da Ferocidade a elmo, peitoral, luvas, calças ou botas.\n\nNão tem efeito se a peça de armadura já tiver o máximo de pactos.", + "ruRU": "Добавляет {icon:Vampire_Pact_Red_Icon, 2.3} контракт свирепости на шлем, нагрудник, перчатки, ножную броню или обувь.\n\nНе дает эффекта, если на предмете уже максимальное количество контрактов.", + "trTR": "Miğfere, Göğüs Zırhına, Eldivenlere, Pantolona ve Çizmelere {icon:Vampire_Pact_Red_Icon, 2.3} Vahşilik Anlaşması ekler.\n\nZırh parçası zaten maksimum sayıda Anlaşmaya sahipse etki göstermez.", + "zhCN": "为头盔、胸甲、手套、裤子或靴子添加 {icon:Vampire_Pact_Red_Icon, 2.3} 凶猛契约。\n\n如果该护甲已经达到最大契约数,则没有效果。", + "zhTW": "將 {icon:Vampire_Pact_Red_Icon, 2.3} 凶暴血契套用至頭盔、胸甲、手套、褲子或長靴上。\n\n如果該裝備已達血契數量上限,則不會有任何效果。" + }, + "drop_weight": 100, + "name": "Pact of Ferocity", + "name_localized": { + "deDE": "[ms]Wildheitspakt", + "esES": "[ms]Pacto de ferocidad", + "esMX": "[ms]Pacto de Ferocidad", + "frFR": "[ms]Pacte de la férocité", + "itIT": "[ms]Patto della Ferocia", + "jaJP": "猛威の盟約", + "koKR": "야성의 서약", + "plPL": "[ms]Pakt Zajadłości", + "ptBR": "[ms]Pacto da Ferocidade", + "ruRU": "[ms]Контракт свирепости", + "trTR": "Vahşilik Anlaşması", + "zhCN": "凶猛契约", + "zhTW": "凶暴血契" + } + }, + "S02_PactScroll_RemoveAll": { + "desc": "Removes all Pacts present on a piece of armor.\n\nCan be altered at the Alchemist to remove only specific Pacts.", + "desc_localized": { + "deDE": "Entfernt alle Pakte auf einem Rüstungsteil.\n\nKann beim Alchemisten modifiziert werden, um bestimmte Teile zu entfernen.", + "esES": "Elimina todos los pactos de una pieza de armadura.\n\nSe puede alterar en el alquimista para eliminar solo pactos concretos.", + "esMX": "Quita todos los Pactos de una pieza de armadura.\n\nSe puede alterar en el Alquimista para quitar Pactos específicos.", + "frFR": "Retire tous les pactes présents sur une pièce d'armure.\n\nVous pouvez l'altérer auprès de l'alchimiste pour retirer certains pactes spécifiques.", + "itIT": "Rimuove tutti i Patti presenti su un pezzo di armatura.\n\nSi può modificare presso l'Alchimista per rimuovere solo determinati Patti.", + "jaJP": "防具1点からすべての盟約を削除する。\n\n錬金術師のもとで変成させることにより、特定の盟約だけを除去可能。", + "koKR": "방어구에 있는 모든 서약을 제거합니다.\n\n연금술사에게서 특정 서약만 제거하도록 변경할 수 있습니다.", + "plPL": "Usuwa wszystkie pakty z części pancerza.\n\nMożna zmodyfikować go u alchemika, aby usuwał tylko wybrane pakty.", + "ptBR": "Remove todos os Pactos presentes numa peça de armadura.\n\nÉ possível alterar no Alquimista para remover apenas Pactos específicos.", + "ruRU": "Снимает с предмета брони все контракты.\n\nМожно модифицировать у алхимика, чтобы снимала только определенные контракты.", + "trTR": "Bir zırh parçasındaki tüm Anlaşmaları kaldırır.\n\nSadece belirli Anlaşmaları kaldırmak üzere Simyacıda değiştirilebilir.", + "zhCN": "从一件护甲上移除所有契约。\n\n可在炼金师处调整,仅移除特定的契约。", + "zhTW": "移除一件防具上的所有血契。\n\n可於煉金師處調整,讓其只移除特定血契。" + }, + "drop_weight": 100, + "name": "Cleansing Acid - All", + "name_localized": { + "deDE": "Läuternde Säure – Alle", + "esES": "Ácido purificador: todos", + "esMX": "Ácido Purificador - Todos", + "frFR": "Acide purificateur – Tout", + "itIT": "[ms]Acido Purificatore - Tutti", + "jaJP": "酸の浄化 - すべて", + "koKR": "정화용 산성액 - 전체", + "plPL": "[ms]Oczyszczający Kwas – wszystkie pakty", + "ptBR": "[ms]Ácido Purificador - Todos", + "ruRU": "[fs]Очищающая кислота – все", + "trTR": "Temizleyici Asit - Tümü", + "zhCN": "净化酸液 - 全部", + "zhTW": "淨化酸劑 - 全部" + } + }, + "S02_PactScroll_RemoveDivinity": { + "desc": "Removes two{icon:Vampire_Pact_Purple_Icon, 2.3}Pacts of Divinity from a piece of armor.", + "desc_localized": { + "deDE": "Entfernt zwei {icon:Vampire_Pact_Purple_Icon, 2.3} Göttlichkeitspakte von einem Rüstungsteil.", + "esES": "Elimina dos{icon:Vampire_Pact_Purple_Icon, 2.3}pactos de divinidad de una pieza de armadura.", + "esMX": "Quita dos {icon:Vampire_Pact_Purple_Icon, 2.3}Pactos de Divinidad de una pieza de armadura.", + "frFR": "Retire deux pactes de divinité {icon:Vampire_Pact_Purple_Icon, 2.3} sur une pièce d'armure.", + "itIT": "Rimuove due {icon:Vampire_Pact_Purple_Icon, 2.3} Patti della Divinità da un pezzo di armatura.", + "jaJP": "防具1点から神性の盟約{icon:Vampire_Pact_Purple_Icon, 2.3}を2つ削除する。", + "koKR": "방어구에서 {icon:Vampire_Pact_Purple_Icon, 2.3} 신성의 서약 두 개를 제거합니다.", + "plPL": "Usuwa dwa {icon:Vampire_Pact_Purple_Icon, 2.3} pakty boskości z części pancerza.", + "ptBR": "Remove dois Pactos da Divindade {icon:Vampire_Pact_Purple_Icon, 2.3} de uma armadura.", + "ruRU": "Снимает с предмета брони два {icon:Vampire_Pact_Purple_Icon, 2.3} контракта богов.", + "trTR": "Bir zırh parçasındaki iki {icon:Vampire_Pact_Purple_Icon, 2.3}Kutsallık Anlaşmasını kaldırır.", + "zhCN": "从一件护甲上移除两个 {icon:Vampire_Pact_Purple_Icon, 2.3} 神圣契约。", + "zhTW": "移除 1 件防具上的兩個 {icon:Vampire_Pact_Purple_Icon, 2.3} 神性血契。" + }, + "drop_weight": 100, + "name": "Cleansing Acid - Divinity", + "name_localized": { + "deDE": "Läuternde Säure – Göttlichkeit", + "esES": "[ms]Ácido purificador: divinidad", + "esMX": "[ms]Ácido Purificador - Divinidad", + "frFR": "[ms]Acide purificateur – Divin", + "itIT": "[ms]Acido Purificatore - Divinità", + "jaJP": "酸の浄化 - 神性", + "koKR": "정화용 산성액 - 신성", + "plPL": "[ms]Oczyszczający Kwas – Pakt Boskości", + "ptBR": "[ms]Ácido Purificador - Divindade", + "ruRU": "[fs]Очищающая кислота – боги", + "trTR": "Temizleyici Asit - Kutsallık", + "zhCN": "净化酸液 - 神圣", + "zhTW": "淨化酸劑 - 神性" + } + }, + "S02_PactScroll_RemoveEternity": { + "desc": "Removes two{icon:Vampire_Pact_Green_Icon, 2.3}Pacts of Eternity from a piece of armor.", + "desc_localized": { + "deDE": "Entfernt zwei {icon:Vampire_Pact_Green_Icon, 2.3} Ewigkeitspakte von einem Rüstungsteil.", + "esES": "Elimina dos{icon:Vampire_Pact_Green_Icon, 2.3}pactos de eternidad de una pieza de armadura.", + "esMX": "Quita dos {icon:Vampire_Pact_Green_Icon, 2.3}Pactos de Eternidad de una pieza de armadura.", + "frFR": "Retire deux pactes de l'éternité {icon:Vampire_Pact_Green_Icon, 2.3} sur une pièce d'armure.", + "itIT": "Rimuove due {icon:Vampire_Pact_Green_Icon, 2.3} Patti dell'Eternità da un pezzo di armatura.", + "jaJP": "防具1点から永遠の盟約{icon:Vampire_Pact_Green_Icon, 2.3}を2つ削除する。", + "koKR": "방어구에서 {icon:Vampire_Pact_Green_Icon, 2.3} 영원의 서약 두 개를 제거합니다.", + "plPL": "Usuwa dwa {icon:Vampire_Pact_Green_Icon, 2.3} pakty wieczności z części pancerza.", + "ptBR": "Remove dois Pactos da Eternidade {icon:Vampire_Pact_Green_Icon, 2.3} de uma armadura.", + "ruRU": "Снимает с предмета брони два {icon:Vampire_Pact_Green_Icon, 2.3} контракта вечности.", + "trTR": "Bir zırh parçasındaki iki {icon:Vampire_Pact_Green_Icon, 2.3}Ebediyet Anlaşmasını kaldırır.", + "zhCN": "从一件护甲上移除两个 {icon:Vampire_Pact_Green_Icon, 2.3} 永恒契约。", + "zhTW": "移除 1 件防具上的兩個 {icon:Vampire_Pact_Green_Icon, 2.3} 永恆血契。" + }, + "drop_weight": 100, + "name": "Cleansing Acid - Eternity", + "name_localized": { + "deDE": "Läuternde Säure – Ewigkeit", + "esES": "[ms]Ácido purificador: eternidad", + "esMX": "[ms]Ácido Purificador - Eternidad", + "frFR": "[ms]Acide purificateur – Éternel", + "itIT": "[ms]Acido Purificatore - Eternità", + "jaJP": "酸の浄化 - 永遠", + "koKR": "정화용 산성액 - 영원", + "plPL": "[ms]Oczyszczający Kwas – Pakt Wieczności", + "ptBR": "[ms]Ácido Purificador - Eternidade", + "ruRU": "[fs]Очищающая кислота – вечность", + "trTR": "Temizleyici Asit - Ebediyet", + "zhCN": "净化酸液 - 永恒", + "zhTW": "淨化酸劑 - 永恆" + } + }, + "S02_PactScroll_RemoveFerocity": { + "desc": "Removes two{icon:Vampire_Pact_Red_Icon, 2.3}Pacts of Ferocity from a piece of armor.", + "desc_localized": { + "deDE": "Entfernt zwei{icon:Vampire_Pact_Red_Icon, 2.3}Wildheitspakte von einem Rüstungsteil.", + "esES": "Elimina dos{icon:Vampire_Pact_Red_Icon, 2.3}pactos de ferocidad de una pieza de armadura.", + "esMX": "Quita dos {icon:Vampire_Pact_Red_Icon, 2.3}Pactos de Ferocidad de una pieza de armadura.", + "frFR": "Retire deux pactes de la férocité {icon:Vampire_Pact_Red_Icon, 2.3} sur une pièce d'armure.", + "itIT": "Rimuove due {icon:Vampire_Pact_Red_Icon, 2.3} Patti della Ferocia da un pezzo di armatura.", + "jaJP": "防具1点から猛威の盟約{icon:Vampire_Pact_Red_Icon, 2.3}を2つ削除する。", + "koKR": "방어구에서 {icon:Vampire_Pact_Red_Icon, 2.3} 야성의 서약 두 개를 제거합니다.", + "plPL": "Usuwa dwa {icon:Vampire_Pact_Red_Icon, 2.3} pakty zajadłości z części pancerza.", + "ptBR": "Remove dois {icon:Vampire_Pact_Red_Icon, 2.3} Pactos da Ferocidade de uma peça de armadura.", + "ruRU": "Снимает с предмета брони два {icon:Vampire_Pact_Red_Icon, 2.3} контракта свирепости.", + "trTR": "Bir zırh parçasındaki iki {icon:Vampire_Pact_Red_Icon, 2.3} Vahşilik Anlaşmasını kaldırır.", + "zhCN": "从一件护甲上移除两个 {icon:Vampire_Pact_Red_Icon, 2.3} 凶猛契约。", + "zhTW": "移除 1 件防具上的兩個 {icon:Vampire_Pact_Red_Icon, 2.3} 凶暴血契。" + }, + "drop_weight": 100, + "name": "Cleansing Acid - Ferocity", + "name_localized": { + "deDE": "Läuternde Säure – Wildheit", + "esES": "[ms]Ácido purificador: ferocidad", + "esMX": "[ms]Ácido Purificador - Ferocidad", + "frFR": "[ms]Acide purificateur – Féroce", + "itIT": "[ms]Acido Purificatore - Ferocia", + "jaJP": "酸の浄化 - 猛威", + "koKR": "정화용 산성액 - 야성", + "plPL": "[ms]Oczyszczający Kwas – Pakt Zajadłości", + "ptBR": "[ms]Ácido Purificador - Ferocidade", + "ruRU": "[fs]Очищающая кислота – свирепость", + "trTR": "Temizleyici Asit - Vahşilik", + "zhCN": "净化酸液 - 凶猛", + "zhTW": "淨化酸劑 - 凶暴" + } + }, + "S02_Vampzone_ReputationCache_2HWeapons": { + "desc": "A collection of second-hand weapons used by the Vampire Hunters.", + "desc_localized": { + "deDE": "Eine Sammlung von Waffen aus zweiter Hand, die die Vampirjäger verwenden.", + "esES": "Una colección de armas de segunda mano que usan los cazadores de vampiros.", + "esMX": "Una colección de armas de segunda mano utilizadas por los Cazadores de Vampiros.", + "frFR": "Un ensemble d'armes de seconde main utilisées par les chasseurs et chasseuses de vampires.", + "itIT": "Una raccolta di armi di seconda mano utilizzate dai cacciatori di vampiri.", + "jaJP": "ヴァンパイア・ハンターたちが使用していた武器の数々。", + "koKR": "흡혈귀 사냥꾼이 사용했던 헌 무기 수집품입니다.", + "plPL": "Kolekcja broni z odzysku używanej przez łowców wampirów.", + "ptBR": "Uma coleção de armas de segunda mão usadas pelos Caçadores de Vampiros.", + "ruRU": "Набор оружия, с которым сражались охотники на вампиров.", + "trTR": "Vampir Avcıları tarafından kullanılmış ikincil el silahlar koleksiyonu.", + "zhCN": "一箱吸血鬼猎人用过的二手武器。", + "zhTW": "一組吸血鬼獵人使用過的二手武器。" + }, + "flavor": "These weapons are nearly broken, rusted, and covered in several types of blood. Hopefully you'll have better luck than their former owner.", + "flavor_localized": { + "deDE": "Diese Waffen sind beinahe zerbrochen, rostig und von verschiedenen Arten Blut überzogen. Hoffentlich ist Euch das Glück holder als ihrem Vorbesitzer.", + "esES": "Estas armas están casi rotas, oxidadas y cubiertas de varios tipos de sangre. Con suerte, te irá mejor que a su anterior propietario.", + "esMX": "Estas armas están casi rotas, oxidadas y cubiertas de varios tipos de sangre. Con suerte tendrás mejor destino que su antiguo dueño.", + "frFR": "Ces armes sont à moitié brisées, rouillées et recouvertes du sang de diverses créatures. Avec un peu de chance, la fortune vous sourira davantage qu'à leur propriétaire d'origine.", + "itIT": "Queste armi sono quasi spezzate, arrugginite e ricoperte di diversi tipi di sangue. Si spera che tu abbia più fortuna del loro proprietario precedente.", + "jaJP": "錆びて壊れかけている、数種類の血が幾重にもこびりついた武器。元の所有者よりは武運があるよう願いたいものだ。", + "koKR": "이 무기들은 거의 다 부서지고 녹슬었으며, 온갖 종류의 피로 덮여있습니다. 이전 주인보다는 운이 좋아야 할 겁니다.", + "plPL": "Ta broń jest niemal zniszczona, zardzewiała i pokryta różnymi rodzajami krwi. Oby tobie przyniosła więcej szczęścia niż poprzednim właścicielom.", + "ptBR": "Essas armas estão quase quebradas, enferrujadas e manchadas de vários tipos de sangue. Esperamos que você tenha mais sorte do que o dono anterior.", + "ruRU": "Оружие на грани поломки, ржавое и покрытое кровью нескольких разных существ. Остается надеяться, что вам повезет с ним больше, чем предыдущему владельцу.", + "trTR": "Silahlar neredeyse kırılmış, paslanmış ve çeşit çeşit kanla kaplanmış. Umarım şansın silahların önceki sahibinden daha yaver gider.", + "zhCN": "这些武器几近破碎,锈迹斑斑,覆盖着多种血液。希望你的运气比它们的前任历届主人要好一些。", + "zhTW": "這些武器幾近損壞、鏽蝕,還覆蓋著幾種不同的血液。希望你比前任擁有者幸運。" + }, + "name": "Hunting Party Cache", + "name_localized": { + "deDE": "Truhe der Jagdgruppe", + "esES": "[ms]Alijo de batida de caza", + "esMX": "[ms]Alijo de Grupo de Caza", + "frFR": "[fs]Cache de groupe de chasse", + "itIT": "[fs]Cassa della Squadra di Caccia", + "jaJP": "討伐隊の保管箱", + "koKR": "사냥꾼 일행 보관함", + "plPL": "[fs]Skrytka drużyny łowieckiej", + "ptBR": "[ms]Tesouro do Grupo de Caçada", + "ruRU": "[ms]Сундук отряда охотников", + "trTR": "Av Grubu Zulası", + "zhCN": "狩猎小队宝匣", + "zhTW": "狩獵隊寶箱" + } + }, + "S02_Vampzone_ReputationCache_2HWeapons_Icon": { + "desc": "A collection of second-hand weapons used by the Vampire Hunters.", + "desc_localized": { + "deDE": "Eine Sammlung von Waffen aus zweiter Hand, die die Vampirjäger verwenden.", + "esES": "Una colección de armas de segunda mano que usan los cazadores de vampiros.", + "esMX": "Una colección de armas de segunda mano utilizadas por los Cazadores de Vampiros.", + "frFR": "Un ensemble d'armes de seconde main utilisées par les chasseurs et chasseuses de vampires.", + "itIT": "Una raccolta di armi di seconda mano utilizzate dai cacciatori di vampiri.", + "jaJP": "ヴァンパイア・ハンターたちが使用していた武器の数々。", + "koKR": "흡혈귀 사냥꾼이 사용했던 헌 무기 수집품입니다.", + "plPL": "Kolekcja broni z odzysku używanej przez łowców wampirów.", + "ptBR": "Uma coleção de armas de segunda mão usadas pelos Caçadores de Vampiros.", + "ruRU": "Набор оружия, с которым сражались охотники на вампиров.", + "trTR": "Vampir Avcıları tarafından kullanılmış ikincil el silahlar koleksiyonu.", + "zhCN": "一箱吸血鬼猎人用过的二手武器。", + "zhTW": "一組吸血鬼獵人使用過的二手武器。" + }, + "flavor": "These weapons are nearly broken, rusted, and covered in several types of blood. Hopefully you'll have better luck than their former owner.", + "flavor_localized": { + "deDE": "Diese Waffen sind beinahe zerbrochen, rostig und von verschiedenen Arten Blut überzogen. Hoffentlich ist Euch das Glück holder als ihrem Vorbesitzer.", + "esES": "Estas armas están casi rotas, oxidadas y cubiertas de varios tipos de sangre. Con suerte, te irá mejor que a su anterior propietario.", + "esMX": "Estas armas están casi rotas, oxidadas y cubiertas de varios tipos de sangre. Con suerte tendrás mejor destino que su antiguo dueño.", + "frFR": "Ces armes sont à moitié brisées, rouillées et recouvertes du sang de diverses créatures. Avec un peu de chance, la fortune vous sourira davantage qu'à leur propriétaire d'origine.", + "itIT": "Queste armi sono quasi spezzate, arrugginite e ricoperte di diversi tipi di sangue. Si spera che tu abbia più fortuna del loro proprietario precedente.", + "jaJP": "錆びて壊れかけている、数種類の血が幾重にもこびりついた武器。元の所有者よりは武運があるよう願いたいものだ。", + "koKR": "이 무기들은 거의 다 부서지고 녹슬었으며, 온갖 종류의 피로 덮여있습니다. 이전 주인보다는 운이 좋아야 할 겁니다.", + "plPL": "Ta broń jest niemal zniszczona, zardzewiała i pokryta różnymi rodzajami krwi. Oby tobie przyniosła więcej szczęścia niż poprzednim właścicielom.", + "ptBR": "Essas armas estão quase quebradas, enferrujadas e manchadas de vários tipos de sangue. Esperamos que você tenha mais sorte do que o dono anterior.", + "ruRU": "Оружие на грани поломки, ржавое и покрытое кровью нескольких разных существ. Остается надеяться, что вам повезет с ним больше, чем предыдущему владельцу.", + "trTR": "Silahlar neredeyse kırılmış, paslanmış ve çeşit çeşit kanla kaplanmış. Umarım şansın silahların önceki sahibinden daha yaver gider.", + "zhCN": "这些武器几近破碎,锈迹斑斑,覆盖着多种血液。希望你的运气比它们的前任历届主人要好一些。", + "zhTW": "這些武器幾近損壞、鏽蝕,還覆蓋著幾種不同的血液。希望你比前任擁有者幸運。" + }, + "name": "Hunting Party Cache", + "name_localized": { + "deDE": "[fs]Truhe der Jagdgruppe", + "esES": "[ms]Alijo de batida de caza", + "esMX": "[ms]Alijo de Grupo de Caza", + "frFR": "[fs]Cache de groupe de chasse", + "itIT": "[fs]Cassa della Squadra di Caccia", + "jaJP": "討伐隊の保管箱", + "koKR": "사냥꾼 일행 보관함", + "plPL": "[fs]skrytka drużyny łowieckiej", + "ptBR": "[ms]Tesouro do Grupo de Caçada", + "ruRU": "[ms]Сундук отряда охотников", + "trTR": "Av Grubu Zulası", + "zhCN": "狩猎小队宝匣", + "zhTW": "狩獵隊寶箱" + } + }, + "S02_Vampzone_ReputationCache_Amulets": { + "desc": "Various magic imbued amulets formerly worn by Blood Skeletons.", + "desc_localized": { + "deDE": "Verschiedene mit Magie durchzogene Amulette, die zuvor von Blutskeletten getragen wurden.", + "esES": "Varios amuletos imbuidos de magia y anteriormente utilizados por esqueletos de sangre.", + "esMX": "Varios amuletos imbuidos de magia que antes usaban los Esqueletos Sangrientos.", + "frFR": "Plusieurs amulettes imprégnées de magie autrefois portées par des squelettes de sang.", + "itIT": "Vari amuleti infusi di magia indossati in passato da Scheletri del Sangue.", + "jaJP": "かつてブラッド・スケルトンたちが身につけていた、魔法が注入されたアミュレットの数々。", + "koKR": "한때 피 해골이 착용했던 다양한 마법이 주입된 목걸이가 들어 있습니다.", + "plPL": "Różne amulety przepełnione magią, noszone niegdyś przez Krwawe Szkielety.", + "ptBR": "Vários amuletos imbuídos de magia antes usados por Esqueletos Sanguíneos.", + "ruRU": "Содержит усиленные магией амулеты, которые когда-то принадлежали скелетам крови.", + "trTR": "Zamanında Kan İskeletleri tarafından giyilmiş, sihir aşılı çeşitli muskalar.", + "zhCN": "鲜血骷髅曾佩戴过的各种灌魔护符。", + "zhTW": "多種魔法灌注的護身符,原先由鮮血骷髏配戴。" + }, + "flavor": "An aura of dark magick lingers on these amulets.", + "flavor_localized": { + "deDE": "Eine Aura dunkler Magie umgibt diese Amulette.", + "esES": "Un aura de magia oscura envuelve estos amuletos.", + "esMX": "Estos amuletos tienen un aura persistente de magia negra.", + "frFR": "Une aura imprégnée de magie sombre émane de ces amulettes.", + "itIT": "Un'aura di magia oscura aleggia su questi amuleti.", + "jaJP": "闇魔法のオーラ漂うアミュレット。", + "koKR": "이 목걸이에는 흑마법의 기운이 여전히 남아 있습니다.", + "plPL": "Aura mrocznej magii wciąż utrzymuje się na tych amuletach.", + "ptBR": "Uma aura de magia sombria envolve estes amuletos.", + "ruRU": "Эти амулеты пропитаны аурой темной магии.", + "trTR": "Bu muskalardan karanlık bir sihir yayılıyor.", + "zhCN": "这些护符上残留着黑魔法的气息。", + "zhTW": "這些護身符上縈繞著黑暗魔法的氣息。" + }, + "name": "Sack of Skeleton Chokers", + "name_localized": { + "deDE": "[ms]Sack voller Skelettreife", + "esES": "[ms]Saco de gargantillas de esqueleto", + "esMX": "[ms]Saco de Gargantillas Esqueléticas", + "frFR": "[fs]Bourse de ras-de-cou de squelette", + "itIT": "[fs]Sacca di Girocolli da Scheletro", + "jaJP": "スケルトン・チョーカーの袋", + "koKR": "해골 목걸이 자루", + "plPL": "[fs]sakiewka pełna szkieletowych kolii", + "ptBR": "[fs]Bolsa de Gargantilhas de Esqueletos", + "ruRU": "[ms]Мешок с ошейниками скелетов", + "trTR": "İskelet Gerdanlığı Çuvalı", + "zhCN": "一袋骷髅项链", + "zhTW": "一袋骷髏頸環" + } + }, + "S02_Vampzone_ReputationCache_Amulets_Icon": { + "desc": "Various magic imbued amulets formerly worn by Blood Skeletons.", + "desc_localized": { + "deDE": "Verschiedene mit Magie durchzogene Amulette, die zuvor von Blutskeletten getragen wurden.", + "esES": "Varios amuletos imbuidos de magia y anteriormente utilizados por esqueletos de sangre.", + "esMX": "Varios amuletos imbuidos de magia que antes usaban los Esqueletos Sangrientos.", + "frFR": "Plusieurs amulettes imprégnées de magie autrefois portées par des squelettes de sang.", + "itIT": "Vari amuleti infusi di magia indossati in passato da Scheletri del Sangue.", + "jaJP": "かつてブラッド・スケルトンたちが身につけていた、魔法が注入されたアミュレットの数々。", + "koKR": "한때 피 해골이 착용했던 다양한 마법이 주입된 목걸이가 들어 있습니다.", + "plPL": "Różne amulety przepełnione magią, noszone niegdyś przez Krwawe Szkielety.", + "ptBR": "Vários amuletos imbuídos de magia antes usados por Esqueletos Sanguíneos.", + "ruRU": "Содержит усиленные магией амулеты, которые когда-то принадлежали скелетам крови.", + "trTR": "Zamanında Kan İskeletleri tarafından giyilmiş, sihir aşılı çeşitli muskalar.", + "zhCN": "鲜血骷髅曾佩戴过的各种灌魔护符。", + "zhTW": "多種魔法灌注的護身符,原先由鮮血骷髏配戴。" + }, + "flavor": "An aura of dark magick lingers on these amulets.", + "flavor_localized": { + "deDE": "Eine Aura dunkler Magie umgibt diese Amulette.", + "esES": "Un aura de magia oscura envuelve estos amuletos.", + "esMX": "Estos amuletos tienen un aura persistente de magia negra.", + "frFR": "Une aura imprégnée de magie sombre émane de ces amulettes.", + "itIT": "Un'aura di magia oscura aleggia su questi amuleti.", + "jaJP": "闇魔法のオーラ漂うアミュレット。", + "koKR": "이 목걸이에는 흑마법의 기운이 여전히 남아 있습니다.", + "plPL": "Aura mrocznej magii wciąż utrzymuje się na tych amuletach.", + "ptBR": "Uma aura de magia sombria envolve estes amuletos.", + "ruRU": "Эти амулеты пропитаны аурой темной магии.", + "trTR": "Bu muskalardan karanlık bir sihir yayılıyor.", + "zhCN": "这些护符上残留着黑魔法的气息。", + "zhTW": "這些護身符上縈繞著黑暗魔法的氣息。" + }, + "name": "Sack of Skeleton Chokers", + "name_localized": { + "deDE": "[ms]Sack voller Skelettreife", + "esES": "[ms]Saco de gargantillas de esqueleto", + "esMX": "[ms]Saco de Gargantillas Esqueléticas", + "frFR": "[fs]Bourse de ras-de-cou de squelette", + "itIT": "[fs]Sacca di Girocolli da Scheletro", + "jaJP": "スケルトン・チョーカーの袋", + "koKR": "해골 목걸이 자루", + "plPL": "[fs]sakiewka pełna szkieletowych kolii", + "ptBR": "[fs]Bolsa de Gargantilhas de Esqueletos", + "ruRU": "[ms]Мешок с ошейниками скелетов", + "trTR": "İskelet Gerdanlığı Çuvalı", + "zhCN": "一袋骷髅项链", + "zhTW": "一袋骷髏頸環" + } + }, + "S02_Vampzone_ReputationCache_BloodLordsArmory": { + "desc": "High quality weapons taken from a Blood Lord.", + "desc_localized": { + "deDE": "Hochwertige Waffen eines Blutfürsten.", + "esES": "Armas de alta calidad tomadas de un señor de la sangre.", + "esMX": "Armas de alta calidad tomadas de un Señor Sangriento.", + "frFR": "Des armes de très bonne facture dérobées à un seigneur de sang.", + "itIT": "Armi di alta qualità prese da un Signore del Sangue.", + "jaJP": "かつて吸血王が所有していた上等な武器。", + "koKR": "피의 군주에게서 획득한 높은 품질의 무기입니다.", + "plPL": "Broń wysokiej jakości odebrana Władcy Krwi.", + "ptBR": "Armas de ótima qualidade tomadas de um Senhor do Sangue.", + "ruRU": "Качественное оружие, добытое у кровавого владыки.", + "trTR": "Bir Kan Lordu'ndan alınan yüksek kaliteli silahlar.", + "zhCN": "从鲜血领主手中获得的优质武器。", + "zhTW": "來自鮮血領主的高品質武器。" + }, + "flavor": "The exceptional lifespans of the Vampire Lords grant them ample time to acquire ancient items of immense power.", + "flavor_localized": { + "deDE": "Die außerordentlich langen Lebenszeiten der Vampirfürsten verschaffen ihnen mehr als genug Zeit, uralte Gegenstände von immenser Macht in ihren Besitz zu bringen.", + "esES": "La excepcional esperanza de vida de los señores de los vampiros les proporciona tiempo más que suficiente para adquirir objetos ancestrales con un poder inmenso.", + "esMX": "La duración excepcional de la vida de los Señores vampiros les otorga tiempo suficiente para adquirir objetos ancestrales de inmenso poder.", + "frFR": "La durée de vie exceptionnelle des seigneurs vampires leur accorde bien assez de temps pour accumuler des objets anciens d'une puissance incommensurable.", + "itIT": "L'eccezionale aspettativa di vita dei Signori dei Vampiri permette loro di accumulare molti oggetti antichi e di immenso potere.", + "jaJP": "吸血王というものは恐ろしく長い年月を生きるため、強大な力を備えた古代の遺物を入手する時間も十分にある。", + "koKR": "흡혈귀 군주는 대단히 긴 수명 덕분에 오랜 시간을 들여서 강력한 고대의 아이템을 얻을 수 있습니다.", + "plPL": "Niezwykle długie życie zapewnia Wampirycznym Władcom dostatecznie wiele okazji do zdobycia starożytnych artefaktów o potężnej mocy.", + "ptBR": "Com a longevidade excepcional dos Senhores dos Vampiros, eles têm muito tempo para adquirir itens de imenso poder.", + "ruRU": "За свою невероятно долгую жизнь лорды-вампиры собирают немало древних и могучих предметов.", + "trTR": "Vampir Lortların olağanüstü yaşam süreleri, muazzam güce sahip kadim öğeler edinmelerine bol miktarda zaman tanır.", + "zhCN": "吸血鬼领主有着超乎常人的寿命,因此他们有足够的时间去寻求力量极为强大的远古物品。", + "zhTW": "吸血鬼領主的壽命異於常人,因此他們有充裕的時間能獲得具有無窮力量的遠古物品。" + }, + "name": "Blood Lord's Armory", + "name_localized": { + "deDE": "[ns]Rüstzeug des Blutfürsten", + "esES": "[ms]Armamento de señor de la sangre", + "esMX": "[fs]Armadura del Señor Sangriento", + "frFR": "[fs]Armurerie du seigneur de sang", + "itIT": "[ms]Arsenale del Signore del Sangue", + "jaJP": "血の帝王の武器庫", + "koKR": "피의 군주의 무기고", + "plPL": "[fs]Zbrojownia Władcy Krwi", + "ptBR": "[ms]Arsenal do Senhor do Sangue", + "ruRU": "[ms]Арсенал кровавого владыки", + "trTR": "Kan Lordunun Cephaneliği", + "zhCN": "鲜血领主的军械库", + "zhTW": "鮮血領主的軍械庫" + } + }, + "S02_Vampzone_ReputationCache_BloodLordsArmory_Icon": { + "desc": "High quality weapons taken from a Blood Lord.", + "desc_localized": { + "deDE": "Hochwertige Waffen eines Blutfürsten.", + "esES": "Armas de alta calidad tomadas de un señor de la sangre.", + "esMX": "Armas de alta calidad tomadas de un Señor Sangriento.", + "frFR": "Des armes de très bonne facture dérobées à un seigneur de sang.", + "itIT": "Armi di alta qualità prese da un Signore del Sangue.", + "jaJP": "かつて吸血王が所有していた上等な武器。", + "koKR": "피의 군주에게서 획득한 높은 품질의 무기입니다.", + "plPL": "Broń wysokiej jakości odebrana Władcy Krwi.", + "ptBR": "Armas de ótima qualidade tomadas de um Senhor do Sangue.", + "ruRU": "Качественное оружие, добытое у кровавого владыки.", + "trTR": "Bir Kan Lordundan alınan yüksek kaliteli silahlar.", + "zhCN": "从鲜血领主手中获得的优质武器。", + "zhTW": "來自鮮血領主的高品質武器。" + }, + "flavor": "The exceptional lifespans of the Vampire Lords grant them ample time to acquire ancient items of immense power.", + "flavor_localized": { + "deDE": "Die außerordentlich langen Lebenszeiten der Vampirfürsten verschaffen ihnen mehr als genug Zeit, uralte Gegenstände von immenser Macht in ihren Besitz zu bringen.", + "esES": "La excepcional esperanza de vida de los señores de los vampiros les proporciona tiempo más que suficiente para adquirir objetos ancestrales con un poder inmenso.", + "esMX": "La duración excepcional de la vida de los Señores vampiros les otorga tiempo suficiente para adquirir objetos ancestrales de inmenso poder.", + "frFR": "La durée de vie exceptionnelle des seigneurs vampires leur accorde bien assez de temps pour accumuler des objets anciens d'une puissance incommensurable.", + "itIT": "L'eccezionale aspettativa di vita dei Signori dei Vampiri permette loro di accumulare molti oggetti antichi e di immenso potere.", + "jaJP": "吸血王というものは恐ろしく長い年月を生きるため、強大な力を備えた古代の遺物を入手する時間も十分にある。", + "koKR": "흡혈귀 군주는 대단히 긴 수명 덕분에 오랜 시간을 들여서 강력한 고대의 아이템을 얻을 수 있습니다.", + "plPL": "Niezwykle długie życie zapewnia Wampirycznym Władcom dostatecznie wiele okazji do zdobycia starożytnych artefaktów o potężnej mocy.", + "ptBR": "Com a longevidade excepcional dos Senhores dos Vampiros, eles têm muito tempo para adquirir itens de imenso poder.", + "ruRU": "За свою невероятно долгую жизнь лорды-вампиры собирают немало древних и могучих предметов.", + "trTR": "Vampir Lortların olağanüstü yaşam süreleri, muazzam güce sahip kadim öğeler edinmelerine bol miktarda zaman tanır.", + "zhCN": "吸血鬼领主有着超乎常人的寿命,因此他们有足够的时间去寻求力量极为强大的远古物品。", + "zhTW": "吸血鬼領主的壽命異於常人,因此他們有充裕的時間能獲得具有無窮力量的遠古物品。" + }, + "name": "Blood Lord's Armory", + "name_localized": { + "deDE": "[ns]Rüstzeug des Blutfürsten", + "esES": "[ms]Armamento de señor de la sangre", + "esMX": "[fs]Armadura del Señor Sangriento", + "frFR": "[fs]Armurerie du seigneur de sang", + "itIT": "[ms]Arsenale del Signore del Sangue", + "jaJP": "血の帝王の武器庫", + "koKR": "피의 군주의 무기고", + "plPL": "[fs]Zbrojownia Władcy Krwi", + "ptBR": "[ms]Arsenal do Senhor do Sangue", + "ruRU": "[ms]Арсенал кровавого владыки", + "trTR": "Kan Lordunun Cephaneliği", + "zhCN": "鲜血领主的军械库", + "zhTW": "鮮血領主的軍械庫" + } + }, + "S02_Vampzone_ReputationCache_BloodSeekersPersonalEffects": { + "desc": "A collection of items stripped from a Blood Seeker.", + "desc_localized": { + "deDE": "Eine Sammlung von Gegenständen, die einem Blutsucher abgenommen wurden.", + "esES": "Una serie de objetos despojados a un Buscador de Sangre.", + "esMX": "Una colección de objetos arrancados a un Rastreasangre.", + "frFR": "Un ensemble d'objets subtilisé à un traqueur de sang.", + "itIT": "Una serie di oggetti presi a un Cercatore di Sangue.", + "jaJP": "あるブラッド・シーカーから奪い取った物資の数々。", + "koKR": "피 추적자에게서 빼앗은 아이템 수집품입니다.", + "plPL": "Kolekcja przedmiotów odebranych Poszukiwaczowi Krwi.", + "ptBR": "Coleção de itens tomados de um Busca-sangue.", + "ruRU": "Несколько предметов, снятых с тела кровавого охотника.", + "trTR": "Kan Arayanlardan alınmış öğelerden oluşan koleksiyon.", + "zhCN": "一堆从某个觅血者身上搜刮来的物品。", + "zhTW": "幾件從覓血使徒身上奪取的物品。" + }, + "flavor": "These items carry the stains of countless evil acts. Lets hope they find better use in your hands.", + "flavor_localized": { + "deDE": "Diese Gegenstände sind durch zahllose böse Taten befleckt. Hoffentlich finden sie in Euren Händen bessere Verwendung.", + "esES": "Estos objetos portan las máculas de innumerables actos malvados. Esperemos que tú les des un uso mejor.", + "esMX": "Estos objetos llevan las manchas de incontables actos malvados. Esperemos que encuentren un mejor uso en tus manos.", + "frFR": "Ces objets portent le poids d'innombrables méfaits. Espérons que vous en ferez un meilleur usage.", + "itIT": "Questi oggetti sono macchiati di innumerevoli atti abominevoli. Speriamo che abbiano un destino migliore nelle tue mani.", + "jaJP": "数え切れないほどの凶行で染み込んだ血の跡がある。これからは善き目的のために使われることを祈ろう。", + "koKR": "이 아이템들은 셀 수 없는 악행의 흔적을 담고 있습니다. 당신의 손에서는 제대로 쓰이기를 바랍니다.", + "plPL": "Te przedmioty splamione są wieloma nikczemnymi czynami. Miejmy nadzieję, że w twoich rękach znajdą lepsze zastosowanie.", + "ptBR": "Esses itens trazem manchas de incontáveis atos malignos. Resta torcer para que eles tenham melhor uso nas suas mãos.", + "ruRU": "Это вещи запятнаны бесчисленными злодеяниями. Остается надеяться, что вы сумеете обратить их во благо.", + "trTR": "Bu öğeler, üzerlerinde sayısız kötülüğün lekesini taşıyor. Umarım senin elinde daha iyi emeller adına kullanılırlar.", + "zhCN": "这些物品已然蒙上了无数恶行留下的污点。希望它们在你手里能得到妥善的利用。", + "zhTW": "這些物品承載著無數罪孽行徑的汙點,希望你能好好運用。" + }, + "name": "Blood Seekers Personal Effects", + "name_localized": { + "deDE": "Persönliche Habe eines Blutsuchers", + "esES": "[mp]Efectos personales de Buscador de Sangre", + "esMX": "[mp]Efectos Personales de Rastreasangre", + "frFR": "[mp]Effets personnels de traqueur de sang", + "itIT": "[mp]Effetti Personali del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーの所持品", + "koKR": "피 추적자의 개인 소지품", + "plPL": "[p]Przedmioty osobiste Poszukiwaczy Krwi", + "ptBR": "[mp]Itens Pessoais do Busca-sangue", + "ruRU": "[p]Личные вещи кровавого охотника", + "trTR": "Kan Arayanların Kişisel Eşyaları", + "zhCN": "觅血者的个人物品", + "zhTW": "覓血使徒的私人物品" + } + }, + "S02_Vampzone_ReputationCache_BloodSeekersPersonalEffects_Icon": { + "desc": "A collection of items stripped from a Blood Seeker.", + "desc_localized": { + "deDE": "Eine Sammlung von Gegenständen, die einem Blutsucher abgenommen wurden.", + "esES": "Una serie de objetos despojados a un Buscador de Sangre.", + "esMX": "Una colección de objetos arrancados a un Rastreasangre.", + "frFR": "Un ensemble d'objets subtilisé à un traqueur de sang.", + "itIT": "Una serie di oggetti presi a un Cercatore di Sangue.", + "jaJP": "あるブラッド・シーカーから奪い取った物資の数々。", + "koKR": "피 추적자에게서 빼앗은 아이템 수집품입니다.", + "plPL": "Kolekcja przedmiotów odebranych Poszukiwaczowi Krwi.", + "ptBR": "Coleção de itens tomados de um Busca-sangue.", + "ruRU": "Несколько предметов, снятых с тела кровавого охотника.", + "trTR": "Kan Arayanlardan alınmış öğelerden oluşan koleksiyon.", + "zhCN": "一堆从某个觅血者身上搜刮来的物品。", + "zhTW": "幾件從覓血使徒身上奪取的物品。" + }, + "flavor": "These items carry the stains of countless evil acts. Lets hope they find better use in your hands.", + "flavor_localized": { + "deDE": "Diese Gegenstände sind durch zahllose böse Taten befleckt. Hoffentlich finden sie in Euren Händen bessere Verwendung.", + "esES": "Estos objetos portan las máculas de innumerables actos malvados. Esperemos que tú les des un uso mejor.", + "esMX": "Estos objetos llevan las manchas de incontables actos malvados. Esperemos que encuentren un mejor uso en tus manos.", + "frFR": "Ces objets portent le poids d'innombrables méfaits. Espérons que vous en ferez un meilleur usage.", + "itIT": "Questi oggetti sono macchiati di innumerevoli atti abominevoli. Speriamo che abbiano un destino migliore nelle tue mani.", + "jaJP": "数え切れないほどの凶行で染み込んだ血の跡がある。これからは善き目的のために使われることを祈ろう。", + "koKR": "이 아이템들은 셀 수 없는 악행의 흔적을 담고 있습니다. 당신의 손에서는 제대로 쓰이기를 바랍니다.", + "plPL": "Te przedmioty splamione są wieloma nikczemnymi czynami. Miejmy nadzieję, że w twoich rękach znajdą lepsze zastosowanie.", + "ptBR": "Esses itens trazem manchas de incontáveis atos malignos. Resta torcer para que eles tenham melhor uso nas suas mãos.", + "ruRU": "Это вещи запятнаны бесчисленными злодеяниями. Остается надеяться, что вы сумеете обратить их во благо.", + "trTR": "Bu öğeler, üzerlerinde sayısız kötülüğün lekesini taşıyor. Umarım senin elinde daha iyi emeller adına kullanılırlar.", + "zhCN": "这些物品已然蒙上了无数恶行留下的污点。希望它们在你手里能得到妥善的利用。", + "zhTW": "這些物品承載著無數罪孽行徑的汙點,希望你能好好運用。" + }, + "name": "Blood Seekers Personal Effects", + "name_localized": { + "deDE": "[fs]Persönliche Habe eines Blutsuchers", + "esES": "[mp]Efectos personales de Buscador de Sangre", + "esMX": "[mp]Efectos Personales de Rastreasangre", + "frFR": "[mp]Effets personnels de traqueur de sang", + "itIT": "[mp]Effetti Personali del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーの所持品", + "koKR": "피 추적자의 개인 소지품", + "plPL": "[p]przedmioty osobiste Poszukiwaczy Krwi", + "ptBR": "[mp]Itens Pessoais do Busca-sangue", + "ruRU": "[p]Личные вещи кровавого охотника", + "trTR": "Kan Arayanların Kişisel Eşyaları", + "zhCN": "觅血者的个人物品", + "zhTW": "覓血使徒的私人物品" + } + }, + "S02_Vampzone_ReputationCache_Gloves": { + "desc": "A collection of gloves used by Blood Lords.", + "desc_localized": { + "deDE": "Eine Sammlung von Handschuhen, die Blutfürsten verwenden.", + "esES": "Una colección de guantes utilizados por los señores de la sangre.", + "esMX": "Una colección de guantes utilizados por los Señores Sangrientos.", + "frFR": "Une collection de gants utilisés par des seigneurs de sang.", + "itIT": "Una serie di guanti utilizzati dai Signori del Sangue.", + "jaJP": "吸血王たちが使用していた手袋のコレクション。", + "koKR": "피의 군주가 사용했던 장갑 수집품입니다.", + "plPL": "Kolekcja rękawic używanych przez Władców Krwi.", + "ptBR": "Coleção de luvas usadas por Senhores do Sangue.", + "ruRU": "Набор перчаток, принадлежавших кровавым владыкам.", + "trTR": "Kan Lortları tarafından kullanılan eldivenlerden oluşan koleksiyon.", + "zhCN": "一堆鲜血领主用过的手套。", + "zhTW": "幾件鮮血領主使用過的手套。" + }, + "flavor": "You can't help but wonder if there was a less disgusting material available to the Vampires.", + "flavor_localized": { + "deDE": "Ihr kommt nicht umhin, Euch zu fragen, ob die Vampire kein weniger widerliches Material zur Verfügung hatten.", + "esES": "No puedes evitar preguntarte si los vampiros no tendrían disponible un material menos repugnante.", + "esMX": "No puedes evitar preguntarte si había un material menos desagradable disponible para los Vampiros.", + "frFR": "Vous ne pouvez vous empêcher de vous demander si les vampires disposent d'un matériel moins repoussant.", + "itIT": "Non puoi fare a meno di chiederti se i Vampiri non abbiano a disposizione un materiale meno disgustoso.", + "jaJP": "ヴァンパイアと言えど、もう少しマシな素材で防具を作れなかったものだろうか。", + "koKR": "흡혈귀들이 이것보다 덜 끔찍한 재료를 구할 수는 없었는지 궁금해집니다.", + "plPL": "Nie możesz przestać się zastanawiać, czy wampiry nie dysponowały mniej odrażającym materiałem.", + "ptBR": "Você se pergunta se os vampiros não podiam ter usado um material menos nojento.", + "ruRU": "Неужели вампиры не могли воспользоваться менее отвратительным материалом?", + "trTR": "Vampirlerin daha az tiksindirici bir malzeme kullanıp kullanamayacaklarını düşünmeden edemiyorsun.", + "zhCN": "你不禁开始好奇,吸血鬼手里还有没有什么不那么恶心的东西。", + "zhTW": "你不禁在想,吸血鬼能不能使用比較沒那麼噁心的材料。" + }, + "name": "Pack of Ghoul-Skin Gloves", + "name_localized": { + "deDE": "Paket mit Ghulhauthandschuhen", + "esES": "[ms]Paquete de guantes de piel de necrófago", + "esMX": "[ms]Paquete de Guantes de Piel de Necrófago", + "frFR": "[fs]Panoplie de gants en peau de goules", + "itIT": "[mp]Guanti di Pelle di Ghoul", + "jaJP": "グール皮の手袋セット", + "koKR": "구울 거죽 장갑 꾸러미", + "plPL": "[ms]Pakiet rękawic ze skóry ghuli", + "ptBR": "[ms]Pacote de Luvas de Pele de Carniçal", + "ruRU": "[ms]Мешок с перчатками из вурдалачьей кожи", + "trTR": "Gulyabani Derisi Eldiven Paketi", + "zhCN": "一包食尸鬼皮手套", + "zhTW": "一箱食屍鬼皮手套" + } + }, + "S02_Vampzone_ReputationCache_Gloves_Icon": { + "desc": "A collection of gloves used by Blood Lords.", + "desc_localized": { + "deDE": "Eine Sammlung von Handschuhen, die Blutfürsten verwenden.", + "esES": "Una colección de guantes utilizados por los señores de la sangre.", + "esMX": "Una colección de guantes utilizados por los Señores Sangrientos.", + "frFR": "Une collection de gants utilisés par des seigneurs de sang.", + "itIT": "Una serie di guanti utilizzati dai Signori del Sangue.", + "jaJP": "吸血王たちが使用していた手袋のコレクション。", + "koKR": "피의 군주가 사용했던 장갑 수집품입니다.", + "plPL": "Kolekcja rękawic używanych przez Władców Krwi.", + "ptBR": "Coleção de luvas usadas por Senhores do Sangue.", + "ruRU": "Набор перчаток, принадлежавших кровавым владыкам.", + "trTR": "Kan Lortları tarafından kullanılan eldivenlerden oluşan koleksiyon.", + "zhCN": "一堆鲜血领主用过的手套。", + "zhTW": "幾件鮮血領主使用過的手套。" + }, + "flavor": "You can't help but wonder if there was a less disgusting material available to the Vampires.", + "flavor_localized": { + "deDE": "Ihr kommt nicht umhin, Euch zu fragen, ob die Vampire kein weniger widerliches Material zur Verfügung hatten.", + "esES": "No puedes evitar preguntarte si los vampiros no tendrían disponible un material menos repugnante.", + "esMX": "No puedes evitar preguntarte si había un material menos desagradable disponible para los Vampiros.", + "frFR": "Vous ne pouvez vous empêcher de vous demander si les vampires disposent d'un matériel moins repoussant.", + "itIT": "Non puoi fare a meno di chiederti se i Vampiri non abbiano a disposizione un materiale meno disgustoso.", + "jaJP": "ヴァンパイアと言えど、もう少しマシな素材で防具を作れなかったものだろうか。", + "koKR": "흡혈귀들이 이것보다 덜 끔찍한 재료를 구할 수는 없었는지 궁금해집니다.", + "plPL": "Nie możesz przestać się zastanawiać, czy wampiry nie dysponowały mniej odrażającym materiałem.", + "ptBR": "Você se pergunta se os vampiros não podiam ter usado um material menos nojento.", + "ruRU": "Неужели вампиры не могли воспользоваться менее отвратительным материалом?", + "trTR": "Vampirlerin daha az tiksindirici bir malzeme kullanıp kullanamayacaklarını düşünmeden edemiyorsun.", + "zhCN": "你不禁开始好奇,吸血鬼手里还有没有什么不那么恶心的东西。", + "zhTW": "你不禁在想,吸血鬼能不能使用比較沒那麼噁心的材料。" + }, + "name": "Pack of Ghoul-Skin Gloves", + "name_localized": { + "deDE": "[ns]Paket mit Ghulhaut-handschuhen", + "esES": "[ms]Paquete de guantes de piel de necrófago", + "esMX": "[ms]Paquete de Guantes de Piel de Necrófago", + "frFR": "[fs]Panoplie de gants en peau de goules", + "itIT": "[mp]Guanti di Pelle di Ghoul", + "jaJP": "グール皮の手袋セット", + "koKR": "구울 거죽 장갑 꾸러미", + "plPL": "[ms]pakiet rękawic ze skóry ghuli", + "ptBR": "[ms]Pacote de Luvas de Pele de Carniçal", + "ruRU": "[ms]Мешок с перчатками из вурдалачьей кожи", + "trTR": "Gulyabani Derisi Eldiven Paketi", + "zhCN": "一包食尸鬼皮手套", + "zhTW": "一箱食屍鬼皮手套" + } + }, + "S02_Vampzone_ReputationCache_GrandVampireSpoils": { + "desc": "A large pile of items and gold retrieved from the Vampires.", + "desc_localized": { + "deDE": "Ein großer Haufen Gegenstände und Gold, von den Vampiren erbeutet.", + "esES": "Un gran montón de objetos y oro recuperados de los vampiros.", + "esMX": "Una gran pila de objetos y oro recuperados de los Vampiros.", + "frFR": "Une grande pile d'objets et de pièces d'or prise à des vampires.", + "itIT": "Un grande cumulo di oggetti e oro recuperato dai vampiri.", + "jaJP": "ヴァンパイアから奪い返したアイテムやゴールドが大量に入っている。", + "koKR": "흡혈귀에게서 되찾은 아이템과 금화가 대량으로 들어있는 더미입니다.", + "plPL": "Duża sterta przedmiotów i złota odebrana wampirom.", + "ptBR": "Uma pilha enorme de itens e ouro obtidos dos vampiros.", + "ruRU": "Большая груда предметов и золота, добытых у вампиров.", + "trTR": "Vampirlerden alınan eşya ve altınlardan oluşan büyük yığın.", + "zhCN": "一大堆从吸血鬼手里得来的物品和金币。", + "zhTW": "從吸血鬼那裡取回的一大堆物品和金幣。" + }, + "flavor": "A wooden crate filled to the brim with armor, gold and Murmuring Obols.", + "flavor_localized": { + "deDE": "Eine randvolle Holzkiste mit Rüstung, Gold und Raunenden Obolussen.", + "esES": "Una caja de madera hasta arriba de armadura, oro y óbolos murmurantes.", + "esMX": "Una caja de madera llena hasta el borde con armaduras, oro y Óbolos Murmurantes.", + "frFR": "Une caisse en bois regorgeant d'armures, de pièces d'or et d'oboles chuchotantes.", + "itIT": "Una cassa di legno ricolma di armature, oro e Oboli Mormoranti.", + "jaJP": "防具やゴールド、つぶやきのオボールが満杯に詰まった木箱。", + "koKR": "방어구, 금화, 중얼거리는 은화로 가득 찬 나무 상자입니다.", + "plPL": "Drewniana skrzynia wypełniona po brzegi pancerzem, złotem i szemrzącymi obolami.", + "ptBR": "Caixote cheio até a tampa de ouro, armaduras e Óbolos Murmurantes.", + "ruRU": "Деревянный ящик, ломящийся от доспехов, золота и шепчущих оболов.", + "trTR": "Zırh, altın ve Homurdanan Meteliklerle ağzına kadar dolu tahta bir kasa.", + "zhCN": "一个木制箱子,里面装满了护具、黄金和低语古币。", + "zhTW": "一個裝滿防具、金幣和低語古幣的木箱。" + }, + "name": "Crate of Vampire Spoils", + "name_localized": { + "deDE": "Kiste mit Vampirbeute", + "esES": "[fs]Caja de botín vampírico", + "esMX": "[fs]Caja de Botines de Vampiro", + "frFR": "[fs]Caisse d'affaires vampiriques", + "itIT": "[fs]Cassa di Bottino Vampiresco", + "jaJP": "ヴァンパイアの略奪品の箱", + "koKR": "흡혈귀 전리품 상자", + "plPL": "[fs]Skrzynia pełna wampirycznych łupów", + "ptBR": "[fs]Caixa de Espólios de Vampiro", + "ruRU": "[ms]Ящик с вампирскими трофеями", + "trTR": "Vampir Ganimeti Kasası", + "zhCN": "吸血鬼战利品箱", + "zhTW": "一箱吸血鬼戰利品" + } + }, + "S02_Vampzone_ReputationCache_Helms": { + "desc": "An assortment of second-hand caps and helmets used by the Vampire Hunters.", + "desc_localized": { + "deDE": "Eine Sammlung von Kappen und Helmen aus zweiter Hand, die die Vampirjäger verwenden.", + "esES": "Un surtido de gorros y cascos de segunda mano que usan los cazadores de vampiros.", + "esMX": "Una variedad de gorros y cascos de segunda mano que usan los Cazadores de Vampiros.", + "frFR": "Un ensemble de coiffes et de heaumes de seconde main utilisés par les chasseurs et chasseuses de vampires.", + "itIT": "Un assortimento di copricapi ed elmi indossati da cacciatori di vampiri.", + "jaJP": "ヴァンパイア・ハンターたちが使用していた帽子や兜が入っている。", + "koKR": "흡혈귀 사냥꾼이 사용했던 여러 가지 헌 두건모와 투구입니다.", + "plPL": "Używane czapki i hełmy noszone niegdyś przez łowców wampirów.", + "ptBR": "Vários capacetes e elmos de segunda mão usados pelos Caçadores de Vampiros.", + "ruRU": "Набор наголовников и шлемов, которые принадлежали охотникам на вампиров.", + "trTR": "Vampir Avcıları tarafından kullanılmış ikinci el başlık ve miğferler koleksiyonu.", + "zhCN": "吸血鬼猎人曾用过的各种二手软帽和头盔。", + "zhTW": "各種吸血鬼獵人使用過的二手帽子及盔帽。" + }, + "flavor": "These helms have all been enhanced with leather gorgets, useful for keeping the heat in and the vampires out.", + "flavor_localized": { + "deDE": "Diese Helme wurden alle mit Ledergorgets verstärkt. Nützlich, um die Wärme innen und die Vampire draußen zu halten.", + "esES": "Estos cascos se han mejorado con gorjales de cuero; útiles para guardar el calor y alejar a los vampiros.", + "esMX": "Todos estos yelmos se mejoraron con gorjales de cuero, útiles para preservar el calor y evitar a los vampiros.", + "frFR": "Ces heaumes ont tous été dotés de hausse-cols, une amélioration très utile pour résister au froid et aux vampires.", + "itIT": "Questi elmi sono stati migliorati con gorgiere in pelle, utili per restare al caldo e tenere alla larga i vampiri.", + "jaJP": "革製の喉当てで補強されたこの手の兜は、保温とヴァンパイアからの保護の2つの効果を兼ね備えている。", + "koKR": "이 투구들은 모두 가죽 목가리개로 강화되어 있어 보온 및 흡혈귀 방어에 유용합니다.", + "plPL": "Wszystkie te hełmy zostały wzmocnione skórzanymi ryngrafami, które chronią zarówno przed zimnem, jak i przed wampirami.", + "ptBR": "Esses elmos foram todos aprimorados com gola de couro, que ajuda a espantar o calor e os vampiros.", + "ruRU": "Эти шлемы дополнены специальными нашейниками, которые сохраняют носящего в тепле и защищают его от зубов вампиров.", + "trTR": "Miğferlerin hepsine sıcağı içeride vampirleri dışarıda tutacak şekilde deri boyunluk eklenmiş.", + "zhCN": "这些头盔都用皮革护颈加强了,既能保暖也能抵御吸血鬼。", + "zhTW": "這些頭盔都使用皮革飾領進行了強化,用來防止熱氣與吸血鬼。" + }, + "name": "Hunters' Livery Cache", + "name_localized": { + "deDE": "[fs]Truhe mit Jägertracht", + "esES": "[ms]Alijo de uniformes de cazadores", + "esMX": "[ms]Alijo de Librea de Cazadores", + "frFR": "[fs]Cache d'uniforme de chasse", + "itIT": "[fs]Cassa della Livrea dei Cacciatori", + "jaJP": "狩人の定服保管箱", + "koKR": "사냥꾼의 제복 보관함", + "plPL": "[fs]skrytka z ubraniami łowców", + "ptBR": "[ms]Tesouro de Vestimenta de Caçadores", + "ruRU": "[ms]Сундук со снаряжением охотников", + "trTR": "Avcı Kıyafeti Zulası", + "zhCN": "猎手的制服宝匣", + "zhTW": "獵人裝束寶箱" + } + }, + "S02_Vampzone_ReputationCache_Helms_Icon": { + "desc": "An assortment of second-hand caps and helmets used by the Vampire Hunters.", + "desc_localized": { + "deDE": "Eine Sammlung von Kappen und Helmen aus zweiter Hand, die die Vampirjäger verwenden.", + "esES": "Un surtido de gorros y cascos de segunda mano que usan los cazadores de vampiros.", + "esMX": "Una variedad de gorros y cascos de segunda mano que usan los Cazadores de Vampiros.", + "frFR": "Un ensemble de coiffes et de heaumes de seconde main utilisés par les chasseurs et chasseuses de vampires.", + "itIT": "Un assortimento di copricapi ed elmi indossati da cacciatori di vampiri.", + "jaJP": "ヴァンパイア・ハンターたちが使用していた帽子や兜が入っている。", + "koKR": "흡혈귀 사냥꾼이 사용했던 여러 가지 헌 두건모와 투구입니다.", + "plPL": "Używane czapki i hełmy noszone niegdyś przez łowców wampirów.", + "ptBR": "Vários capacetes e elmos de segunda mão usados pelos Caçadores de Vampiros.", + "ruRU": "Набор наголовников и шлемов, которые принадлежали охотникам на вампиров.", + "trTR": "Vampir Avcıları tarafından kullanılmış ikinci el başlık ve miğferler koleksiyonu.", + "zhCN": "吸血鬼猎人曾用过的各种二手软帽和头盔。", + "zhTW": "各種吸血鬼獵人使用過的二手帽子及盔帽。" + }, + "flavor": "These helms have all been enhanced with leather gorgets, useful for keeping the heat in and the vampires out.", + "flavor_localized": { + "deDE": "Diese Helme wurden alle mit Ledergorgets verstärkt. Nützlich, um die Wärme innen und die Vampire draußen zu halten.", + "esES": "Estos cascos se han mejorado con gorjales de cuero; útiles para guardar el calor y alejar a los vampiros.", + "esMX": "Todos estos yelmos se mejoraron con gorjales de cuero, útiles para preservar el calor y evitar a los vampiros.", + "frFR": "Ces heaumes ont tous été dotés de hausse-cols, une amélioration très utile pour résister au froid et aux vampires.", + "itIT": "Questi elmi sono stati migliorati con gorgiere in pelle, utili per restare al caldo e tenere alla larga i vampiri.", + "jaJP": "革製の喉当てで補強されたこの手の兜は、保温とヴァンパイアからの保護の2つの効果を兼ね備えている。", + "koKR": "이 투구들은 모두 가죽 목가리개로 강화되어 있어 보온 및 흡혈귀 방어에 유용합니다.", + "plPL": "Wszystkie te hełmy zostały wzmocnione skórzanymi ryngrafami, które chronią zarówno przed zimnem, jak i przed wampirami.", + "ptBR": "Esses elmos foram todos aprimorados com gola de couro, que ajuda a espantar o calor e os vampiros.", + "ruRU": "Эти шлемы дополнены специальными нашейниками, которые сохраняют носящего в тепле и защищают его от зубов вампиров.", + "trTR": "Miğferlerin hepsine sıcağı içeride vampirleri dışarıda tutacak şekilde deri boyunluk eklenmiş.", + "zhCN": "这些头盔都用皮革护颈加强了,既能保暖也能抵御吸血鬼。", + "zhTW": "這些頭盔都使用皮革飾領進行了強化,用來防止熱氣與吸血鬼。" + }, + "name": "Hunters' Livery Cache", + "name_localized": { + "deDE": "[fs]Truhe mit Jägertracht", + "esES": "[ms]Alijo de uniformes de cazadores", + "esMX": "[ms]Alijo de Librea de Cazadores", + "frFR": "[fs]Cache d'uniforme de chasse", + "itIT": "[fs]Cassa della Livrea dei Cacciatori", + "jaJP": "狩人の定服保管箱", + "koKR": "사냥꾼의 제복 보관함", + "plPL": "[fs]skrytka z ubraniami łowców", + "ptBR": "[ms]Tesouro de Vestimenta de Caçadores", + "ruRU": "[ms]Сундук со снаряжением охотников", + "trTR": "Avcı Kıyafeti Zulası", + "zhCN": "猎手的制服宝匣", + "zhTW": "獵人裝束寶箱" + } + }, + "S02_Vampzone_ReputationCache_Legs": { + "desc": "Several pairs of hastily repaired pants.", + "desc_localized": { + "deDE": "Mehrere Paar hastig reparierten Beinschutzes.", + "esES": "Varios pares de pantalones remendados apresuradamente.", + "esMX": "Varios pares de pantalones reparados con prisa.", + "frFR": "Plusieurs pantalons raccommodés à la hâte.", + "itIT": "Diverse paia di pantaloni riparati in fretta.", + "jaJP": "急いで修繕されたズボンが数着入っている。", + "koKR": "급하게 기워 붙인 바지 몇 벌입니다.", + "plPL": "Wiele par łatanych naprędce spodni.", + "ptBR": "Vários pares de calças remendados às pressas.", + "ruRU": "Несколько пар наскоро залатанной ножной брони.", + "trTR": "Aceleyle onarılmış birkaç pantolon.", + "zhCN": "几条匆匆缝补的裤子。", + "zhTW": "幾條倉促修補的褲子。" + }, + "flavor": "Years of use are carefully concealed by layers of patches.", + "flavor_localized": { + "deDE": "Dank mehrerer Schichten Flicken sieht man die jahrelange Abnutzung nicht.", + "esES": "Los años de uso están cuidadosamente disimulados con capas de retales.", + "esMX": "Los años de uso se ocultan cuidadosamente con capas de parches.", + "frFR": "Les affres du temps ont été dissimulées sous de nombreux rapiéçages.", + "itIT": "Anni di usura sono attentamente nascosti da strati di toppe.", + "jaJP": "継ぎ当てを重ねることで長年使われてきた痕跡が丁寧に隠されている。", + "koKR": "조각으로 덧대어 놓아 세월의 흔적이 세심하게 가려져 있습니다.", + "plPL": "Warstwy łat dokładnie przykrywają ślady wieloletniego użytkowania.", + "ptBR": "Anos de uso cuidadosamente escondidos sob camadas de remendos.", + "ruRU": "Следы длительного ношения скрыты под несколькими слоями заплаток.", + "trTR": "Yılların getirdiği yıpranma, kat kat yamanın altına özenle gizlenmiş.", + "zhCN": "经年使用的痕迹已被层层补丁巧妙掩盖。", + "zhTW": "透過層層的修補,小心地掩蓋了長年使用的痕跡。" + }, + "name": "Patchwork Leggings", + "name_localized": { + "deDE": "[p]Patchwork-Beinlinge", + "esES": "[mp]Leotardos de retales", + "esMX": "[mp]Pantalones Emparchados", + "frFR": "[fp]Jambières rapiécées", + "itIT": "[mp]Gambali Rattoppati", + "jaJP": "パッチワークのレギンス", + "koKR": "기워 붙인 각반", + "plPL": "[p]połatane nogawice", + "ptBR": "[fp]Calças Remendadas", + "ruRU": "[p]Лоскутные поножи", + "trTR": "[n1]Yamalı Pantolon[n2]Yamalı Pantolonu", + "zhCN": "缝合腿甲", + "zhTW": "補綴護腿" + } + }, + "S02_Vampzone_ReputationCache_Legs_Icon": { + "desc": "Several pairs of hastily repaired pants.", + "desc_localized": { + "deDE": "Mehrere Paar hastig reparierten Beinschutzes.", + "esES": "Varios pares de pantalones remendados apresuradamente.", + "esMX": "Varios pares de pantalones reparados con prisa.", + "frFR": "Plusieurs pantalons raccommodés à la hâte.", + "itIT": "Diverse paia di pantaloni riparati in fretta.", + "jaJP": "急いで修繕されたズボンが数着入っている。", + "koKR": "급하게 기워 붙인 바지 몇 벌입니다.", + "plPL": "Wiele par łatanych naprędce spodni.", + "ptBR": "Vários pares de calças remendados às pressas.", + "ruRU": "Несколько пар наскоро залатанной ножной брони.", + "trTR": "Aceleyle onarılmış birkaç pantolon.", + "zhCN": "几条匆匆缝补的裤子。", + "zhTW": "幾條倉促修補的褲子。" + }, + "flavor": "Years of use are carefully concealed by layers of patches.", + "flavor_localized": { + "deDE": "Dank mehrerer Schichten Flicken sieht man die jahrelange Abnutzung nicht.", + "esES": "Los años de uso están cuidadosamente disimulados con capas de retales.", + "esMX": "Los años de uso se ocultan cuidadosamente con capas de parches.", + "frFR": "Les affres du temps ont été dissimulées sous de nombreux rapiéçages.", + "itIT": "Anni di usura sono attentamente nascosti da strati di toppe.", + "jaJP": "継ぎ当てを重ねることで長年使われてきた痕跡が丁寧に隠されている。", + "koKR": "조각으로 덧대어 놓아 세월의 흔적이 세심하게 가려져 있습니다.", + "plPL": "Warstwy łat dokładnie przykrywają ślady wieloletniego użytkowania.", + "ptBR": "Anos de uso cuidadosamente escondidos sob camadas de remendos.", + "ruRU": "Следы длительного ношения скрыты под несколькими слоями заплаток.", + "trTR": "Yılların getirdiği yıpranma, kat kat yamanın altına özenle gizlenmiş.", + "zhCN": "经年使用的痕迹已被层层补丁巧妙掩盖。", + "zhTW": "透過層層的修補,小心地掩蓋了長年使用的痕跡。" + }, + "name": "Patchwork Leggings", + "name_localized": { + "deDE": "[p]Patchwork-Beinlinge", + "esES": "[mp]Leotardos de retales", + "esMX": "[mp]Pantalones Emparchados", + "frFR": "[fp]Jambières rapiécées", + "itIT": "[mp]Gambali Rattoppati", + "jaJP": "パッチワークのレギンス", + "koKR": "기워 붙인 각반", + "plPL": "[p]połatane nogawice", + "ptBR": "[fp]Calças Remendadas", + "ruRU": "[p]Лоскутные поножи", + "trTR": "[n1]Yamalı Pantolon[n2]Yamalı Pantolonu", + "zhCN": "缝合腿甲", + "zhTW": "補綴護腿" + } + }, + "S02_Vampzone_ReputationCache_Rings": { + "desc": "A set of rings used to signify membership with the Vampire Hunters.", + "desc_localized": { + "deDE": "Eine Reihe von Ringen, die die Mitgliedschaft bei den Vampirjägern anzeigen.", + "esES": "Un conjunto de anillos utilizados para demostrar que se es miembro de los cazadores de vampiros.", + "esMX": "Un conjunto de anillos que identifican a los Cazadores de Vampiros.", + "frFR": "Une panoplie d'anneaux permettant d'attester du statut de chasseur ou chasseuse de vampires.", + "itIT": "Una serie di anelli che rappresentavano l'affiliazione ai cacciatori di vampiri.", + "jaJP": "ヴァンパイア・ハンターの成員であることを示す指輪のセット。", + "koKR": "흡혈귀 사냥꾼의 일원임을 보여주기 위해 사용되었던 반지들입니다.", + "plPL": "Zestaw pierścieni oznaczających przynależność do łowców wampirów.", + "ptBR": "Um conjunto de anéis usados para simbolizar o envolvimento com os Caçadores de Vampiros.", + "ruRU": "Набор колец, демонстрирующих принадлежность к ордену охотников на вампиров.", + "trTR": "Vampir Avcılarına üyeliği ifade eden bir yüzük seti.", + "zhCN": "一套用于象征吸血鬼猎人身份的戒指。", + "zhTW": "一組彰顯出吸血鬼獵人身分的戒指。" + }, + "flavor": "Heavy, corroded, and poorly crafted, these rings nevertheless show dedication to the Vampire Hunters.", + "flavor_localized": { + "deDE": "Schwer, zerfressen und handwerklich ungeschickt hergestellt, zeigen diese Ringe doch die Hingabe an die Vampirjäger an.", + "esES": "Estos anillos, pesados, corroídos y de pobre factura, muestran no obstante un compromiso para con los cazadores de vampiros.", + "esMX": "Aunque están oxidados, son pesados y de mala calidad, estos anillos demuestran dedicación a los Cazadores de Vampiros.", + "frFR": "Lourds, corrodés et grossiers, ces anneaux témoignent néanmoins d'un engagement envers les chasseurs et chasseuses de vampires.", + "itIT": "Pesanti, corrosi e di bassa lega, questi anelli dimostrano comunque un certo attaccamento ai cacciatori di vampiri.", + "jaJP": "指輪は重く粗雑な作りで、錆びてしまっているが、ヴァンパイア・ハンターであることへの矜持が感じられる。", + "koKR": "이 반지들은 무겁고 녹슬었으며 만듦새도 조잡하지만 흡혈귀 사냥꾼에 대한 헌신을 담고 있습니다.", + "plPL": "Mimo nieumiejętnego wykonania te ciężkie i zardzewiałe pierścienie są symbolem oddania łowców wampirów.", + "ptBR": "Pesados, corroídos e malfeitos, esses anéis, apesar de tudo, mostram compromisso com os Caçadores de Vampiros.", + "ruRU": "Эти кольца тяжелые, грубые и ржавые, однако они сразу дают понять, что их носитель является охотником на вампиров.", + "trTR": "Bu yüzükler; ağır, aşınmış ve kötü işçilikli olsalar da Vampir Avcılarına bağlılığı sembolize ediyor.", + "zhCN": "这些戒指沉重、锈蚀且做工粗糙,但依然长久陪伴着吸血鬼猎人。", + "zhTW": "雖然這些戒指沉重、受到腐蝕又粗製濫造,但顯示出吸血鬼獵人的決心。" + }, + "name": "Hunters' Insignia Cache", + "name_localized": { + "deDE": "[fs]Truhe mit Jägerinsignien", + "esES": "[ms]Alijo de insignias de cazadores", + "esMX": "[ms]Alijo de Insignia de Cazadores", + "frFR": "[fs]Cache d'insigne de chasse", + "itIT": "[fs]Cassa del Sigillo dei Cacciatori", + "jaJP": "狩人の記章保管箱", + "koKR": "사냥꾼의 휘장 보관함", + "plPL": "[fs]skrytka z insygniami łowców", + "ptBR": "[ms]Tesouro de Insígnia de Caçadores", + "ruRU": "[ms]Сундук с эмблемами охотников", + "trTR": "Avcı Nişanı Zulası", + "zhCN": "猎手的徽章宝匣", + "zhTW": "獵人徽戒寶箱" + } + }, + "S02_Vampzone_ReputationCache_Rings_Icon": { + "desc": "A set of rings used to signify membership with the Vampire Hunters.", + "desc_localized": { + "deDE": "Eine Reihe von Ringen, die die Mitgliedschaft bei den Vampirjägern zeigen.", + "esES": "Un conjunto de anillos utilizados para demostrar que se es miembro de los cazadores de vampiros.", + "esMX": "Un conjunto de anillos que identifican a los Cazadores de Vampiros.", + "frFR": "Une panoplie d'anneaux permettant d'attester du statut de chasseur ou chasseuse de vampires.", + "itIT": "Una serie di anelli che rappresentavano l'affiliazione ai cacciatori di vampiri.", + "jaJP": "ヴァンパイア・ハンターの成員であることを示す指輪のセット。", + "koKR": "흡혈귀 사냥꾼의 일원임을 보여주기 위해 사용되었던 반지들입니다.", + "plPL": "Zestaw pierścieni oznaczających przynależność do łowców wampirów.", + "ptBR": "Um conjunto de anéis usados para simbolizar o envolvimento com os Caçadores de Vampiros.", + "ruRU": "Набор колец, демонстрирующих принадлежность к ордену охотников на вампиров.", + "trTR": "Vampir Avcılarına üyeliği ifade eden bir yüzük seti.", + "zhCN": "一套用于象征吸血鬼猎人身份的戒指。", + "zhTW": "一組彰顯出吸血鬼獵人身分的戒指。" + }, + "flavor": "Heavy, corroded, and poorly crafted, these rings nevertheless show dedication to the Vampire Hunters.", + "flavor_localized": { + "deDE": "Schwer, zerfressen und handwerklich ungeschickt hergestellt, zeigen diese Ringe doch die Hingabe an die Vampirjäger.", + "esES": "Estos anillos, pesados, corroídos y de pobre factura, muestran no obstante un compromiso para con los cazadores de vampiros.", + "esMX": "Aunque están oxidados, son pesados y de mala calidad, estos anillos demuestran dedicación a los Cazadores de Vampiros.", + "frFR": "Lourds, corrodés et grossiers, ces anneaux témoignent néanmoins d'un engagement envers les chasseurs et chasseuses de vampires.", + "itIT": "Pesanti, corrosi e di bassa lega, questi anelli dimostrano comunque un certo attaccamento ai cacciatori di vampiri.", + "jaJP": "指輪は重く粗雑な作りで、錆びてしまっているが、ヴァンパイア・ハンターであることへの矜持が感じられる。", + "koKR": "이 반지들은 무겁고 녹슬었으며 만듦새도 조잡하지만 흡혈귀 사냥꾼에 대한 헌신을 담고 있습니다.", + "plPL": "Mimo nieumiejętnego wykonania te ciężkie i zardzewiałe pierścienie są symbolem oddania łowców wampirów.", + "ptBR": "Pesados, corroídos e malfeitos, esses anéis, apesar de tudo, mostram compromisso com os Caçadores de Vampiros.", + "ruRU": "Эти кольца тяжелые, грубые и ржавые, однако они сразу дают понять, что их носитель является охотником на вампиров.", + "trTR": "Bu yüzükler; ağır, aşınmış ve kötü işçilikli olsalar da Vampir Avcılarına bağlılığı sembolize ediyor.", + "zhCN": "这些戒指沉重、锈蚀且做工粗糙,但依然长久陪伴着吸血鬼猎人。", + "zhTW": "雖然這些戒指沉重、受到腐蝕又粗製濫造,但顯示出吸血鬼獵人的決心。" + }, + "name": "Hunters' Insignia Cache", + "name_localized": { + "deDE": "[fs]Truhe mit Jägerinsignien", + "esES": "[ms]Alijo de insignias de cazadores", + "esMX": "[ms]Alijo de Insignia de Cazadores", + "frFR": "[fs]Cache d'insigne de chasse", + "itIT": "[fs]Cassa del Sigillo dei Cacciatori", + "jaJP": "狩人の記章保管箱", + "koKR": "사냥꾼의 휘장 보관함", + "plPL": "[fs]skrytka z insygniami łowców", + "ptBR": "[ms]Tesouro de Insígnia de Caçadores", + "ruRU": "[ms]Сундук с эмблемами охотников", + "trTR": "Avcı Nişanı Zulası", + "zhCN": "猎手的徽章宝匣", + "zhTW": "獵人徽戒寶箱" + } + }, + "S02_Vampzone_ReputationCache_VampireSpoils": { + "desc": "A collection of items and gold retrieved from the Vampires.", + "desc_localized": { + "deDE": "Eine Sammlung von Gegenständen und Gold, von den Vampiren erbeutet.", + "esES": "Una colección de objetos y oro recuperados de los vampiros.", + "esMX": "Una pila de objetos y oro recuperados de los Vampiros.", + "frFR": "Une collection d'objets et de pièces d'or prise à des vampires.", + "itIT": "Una gamma di oggetti e oro recuperati dai vampiri.", + "jaJP": "ヴァンパイアから奪い返したアイテムやゴールドのコレクション。", + "koKR": "흡혈귀에게서 되찾은 아이템과 금화입니다.", + "plPL": "Przedmioty i złoto zabrane wampirom.", + "ptBR": "Uma coleção de itens e ouro obtidos dos vampiros.", + "ruRU": "Коллекция предметов и золота, добытых у вампиров.", + "trTR": "Vampirlerden alınan öğe ve altınlardan oluşan bir koleksiyon.", + "zhCN": "一堆从吸血鬼手里得来的物品和金币。", + "zhTW": "從吸血鬼那裡取回的物品和金幣。" + }, + "flavor": "A leather sack filled to the brim with armor, gold and Murmuring Obols.", + "flavor_localized": { + "deDE": "Eine randvoller Ledersack mit Rüstung, Gold und Raunenden Obolussen.", + "esES": "Un saco de cuero hasta arriba de armadura, oro y óbolos murmurantes.", + "esMX": "Un saco de cuero lleno hasta el borde con armaduras, oro y Óbolos Murmurantes.", + "frFR": "Une sacoche en cuir regorgeant d'armures, de pièces d'or et d'oboles chuchotantes.", + "itIT": "Un sacco di pelle ricolmo di armature, oro e Oboli Mormoranti.", + "jaJP": "防具やゴールド、つぶやきのオボールが満杯に詰まった革袋。", + "koKR": "방어구, 금화, 중얼거리는 은화로 가득 찬 가죽 자루입니다.", + "plPL": "Skórzana sakiewka wypełniona po brzegi pancerzem, złotem i szemrzącymi obolami.", + "ptBR": "Saco de couro cheio até a boca de ouro, armaduras e Óbolos Murmurantes.", + "ruRU": "Кожаный мешок, трещащий по швам от доспехов, золота и шепчущих оболов.", + "trTR": "Zırh, altın ve Homurdanan Meteliklerle ağzına kadar dolu deri bir çuval.", + "zhCN": "一个大皮袋子,里面装满了护具、黄金和低语古币。", + "zhTW": "一個裝滿防具、金幣和低語古幣的皮袋。" + }, + "name": "Sack of Vampire Spoils", + "name_localized": { + "deDE": "Sack mit Vampirbeute", + "esES": "[ms]Saco de botín vampírico", + "esMX": "[ms]Saco de Botines de Vampiro", + "frFR": "[fs]Sacoche d'affaires vampiriques", + "itIT": "[ms]Sacco di Bottino Vampiresco", + "jaJP": "ヴァンパイアの略奪品の袋", + "koKR": "흡혈귀 전리품 자루", + "plPL": "[fs]Sakiewka pełna wampirycznych łupów", + "ptBR": "[ms]Saco de Espólios de Vampiro", + "ruRU": "[ms]Мешок с вампирскими трофеями", + "trTR": "Vampir Ganimeti Çuvalı", + "zhCN": "吸血鬼战利品袋", + "zhTW": "一袋吸血鬼戰利品" + } + }, + "S02_Vampzone_ReputationCache_VampiricAlchemyCache": { + "desc": "An assortment of herbs and elixirs taken from the Vampires.", + "desc_localized": { + "deDE": "Eine Auswahl an Kräutern und Elixieren, von den Vampiren erbeutet.", + "esES": "Un surtido de hierbas y elixires tomados de los vampiros.", + "esMX": "Una variedad de hierbas y elíxires obtenidos de los Vampiros.", + "frFR": "Un assortiment d'herbes et d'élixirs dérobé à des vampires.", + "itIT": "Un assortimento di erbe ed elisir preso dai vampiri.", + "jaJP": "ヴァンパイアから奪った各種薬草とエリクサー。", + "koKR": "흡혈귀에게서 획득한 여러 약초와 비약 모음입니다.", + "plPL": "Różne zioła i eliksiry odebrane wampirom.", + "ptBR": "Uma variedade de ervas e elixires tomados dos vampiros.", + "ruRU": "Травы и эликсиры, добытые у вампиров.", + "trTR": "Vampirlerden alınan çeşitli otlar ve iksirler.", + "zhCN": "从吸血鬼手中获得的各种草药和药剂。", + "zhTW": "從吸血鬼身上獲得的各種草藥和靈藥。" + }, + "flavor": "The stench of death and dark magicks lingers on these herbs. You wonder how the Vampires perform alchemy at all.", + "flavor_localized": { + "deDE": "Der Gestank von Tod und dunkler Magie klebt an diesen Kräutern. Ihr fragt Euch, wie die Vampire überhaupt Alchemie betreiben können.", + "esES": "El hedor a muerte y magia oscura persiste en estas hierbas. Te preguntas cómo se las arreglan los vampiros para practicar la alquimia.", + "esMX": "El hedor a muerte y magias negras permanece en estas hierbas. Te preguntas cómo hacen los Vampiros para ejecutar la alquimia.", + "frFR": "L'odeur de la mort et de la magie noire émane de ces herbes. Comment les vampires parviennent-ils à faire de l'alchimie avec cela ?", + "itIT": "La puzza di morte e magia nera permane su queste erbe. Ci si chiede come facciano i vampiri a praticare l'alchimia.", + "jaJP": "死と暗黒魔法の悪臭が染みついた薬草。ヴァンパイアがどういった方法で錬金術を行っているかは知る由もない。", + "koKR": "약초에 죽음의 악취와 어둠의 마법이 남아있습니다. 흡혈귀들은 대체 어떻게 연금술을 행하는 걸까요?", + "plPL": "Te zioła przesiąkły odorem śmierci i czarnej magii. Zastanawiasz się, w jaki sposób wampiry są w stanie korzystać z alchemii.", + "ptBR": "Essas ervas fedem a morte e magia sombria. Você se pergunta como é que vampiro pode praticar alquimia.", + "ruRU": "На этих травах еще сохранился запах смерти и темной магии. Интересно, как вампирам вообще удается заниматься алхимией.", + "trTR": "Bitkilerin üzerine ölümün ve karanlık büyülerin kokusu sinmiş. Vampirlerin nasıl simya yapabildiklerini merak ediyorsun.", + "zhCN": "这些草药已经沾染上了挥之不去的死亡与黑暗魔法的恶臭。你不禁开始好奇,吸血鬼究竟是怎么施展炼金术的。", + "zhTW": "這些草藥上殘留著死亡和黑暗魔法的惡臭。你很好奇吸血鬼是如何進行鍊金術的。" + }, + "name": "Vampiric Alchemy Supplies", + "name_localized": { + "deDE": "Vampirische Alchemiezutaten", + "esES": "[mp]Suministros de alquimia vampíricos", + "esMX": "[mp]Suministros Vampíricos de Alquimia", + "frFR": "[mp]Matériaux d'alchimie vampirique", + "itIT": "[fp]Scorte Alchemiche Vampiresche", + "jaJP": "ヴァンパイアの錬金術物資", + "koKR": "흡혈귀 연금술 도구", + "plPL": "[p]Wampiryczne składniki alchemiczne", + "ptBR": "[mp]Suprimentos Alquímicos Vampíricos", + "ruRU": "[p]Алхимические компоненты вампиров", + "trTR": "Vampir Simya Malzemeleri", + "zhCN": "吸血鬼的炼金物资", + "zhTW": "吸血鬼的鍊金術用品" + } + }, + "S02_Vampzone_ReputationCache_VampiricAmulets": { + "desc": "Various amulets formerly worn by Blood Lords.", + "desc_localized": { + "deDE": "Diverse Amulette, die einst von Blutfürsten getragen wurden.", + "esES": "Varios amuletos utilizados anteriormente por señores de la sangre.", + "esMX": "Varios amuletos que usaban los Señores Sangrientos.", + "frFR": "Diverses amulettes portées autrefois par des seigneurs de sang.", + "itIT": "Diversi amuleti indossati in passato dai Signori del Sangue.", + "jaJP": "吸血王たちがかつて身につけていたさまざまなアミュレット。", + "koKR": "과거에 피의 군주들이 착용했던 다양한 목걸이가 들어 있습니다.", + "plPL": "Różne amulety noszone niegdyś przez Władców Krwi.", + "ptBR": "Vários amuletos usados antigamente por Senhores do Sangue.", + "ruRU": "Набор амулетов, принадлежавших кровавым владыкам.", + "trTR": "Kan Lortları tarafından giyilmiş çeşitli muskalar.", + "zhCN": "鲜血领主们曾佩戴过的各种护符。", + "zhTW": "各式各樣原先由鮮血領主配戴的護身符" + }, + "flavor": "Despite their violent tendencies, Vampires are able craftsmen with a keen eye for aesthetics.", + "flavor_localized": { + "deDE": "Obwohl sie zur Gewalt neigen, sind Vampire geschickte Handwerker mit einem Auge für Ästhetik.", + "esES": "Pese a sus violentas tendencias, los vampiros son artesanos competentes con buen ojo para la estética.", + "esMX": "A pesar de sus tendencias violentas, los vampiros son hábiles artesanos con un buen ojo para la estética.", + "frFR": "Malgré leur propension à la violence, les vampires sont des artisans hors-pair, dotés d'un sens aigu de l'esthétique.", + "itIT": "Nonostante le loro tendenze violente, i vampiri sono abili artigiani con buon gusto per l'estetica.", + "jaJP": "ヴァンパイアは狂暴な性質に反して、優れた職人であり、審美眼も持ち合わせている。", + "koKR": "흡혈귀들은 폭력적인 성향을 갖고 있지만, 아름다움에 대해 예민한 감각을 가진 유능한 장인이기도 합니다.", + "plPL": "Wampiry, mimo zamiłowania do przemocy, są także zdolnymi rzemieślnikami, którzy doceniają piękno.", + "ptBR": "Apesar de suas tendências violentas, vampiros são artesãos habilidosos com apreço pela estética.", + "ruRU": "Несмотря на свою агрессию и жестокость, вампиры – умелые ремесленники, способные ценить красоту.", + "trTR": "Vampirler, şiddet eğilimlerine rağmen estetiğe büyük önem veren yetenekli zanaatkârlardır.", + "zhCN": "尽管有些暴力倾向,但吸血鬼仍称得上是技艺精湛的工匠,在审美方面更是独具慧眼。", + "zhTW": "撇除吸血鬼的暴力傾向,他們可是有著獨到審美觀的優秀工匠。" + }, + "name": "Sack of Vampiric Torques", + "name_localized": { + "deDE": "[ms]Sack mit vampirischen Torques", + "esES": "[ms]Saco de torques vampíricas", + "esMX": "[ms]Saco de Torques Vampíricos", + "frFR": "[fs]Bourse de torques vampiriques", + "itIT": "[fs]Sacca con Ninnoli Vampireschi", + "jaJP": "吸血鬼の首飾り袋", + "koKR": "흡혈 토크 목걸이 자루", + "plPL": "[fs]sakiewka pełna wampirycznych bransolet", + "ptBR": "[fs]Bolsa de Colares Vampíricos", + "ruRU": "[ms]Мешок с вампирскими торквесами", + "trTR": "Vampir Gerdanlığı Çuvalı", + "zhCN": "吸血鬼项圈袋子", + "zhTW": "一袋吸血鬼頸環" + } + }, + "S02_Vampzone_ReputationCache_VampiricAmulets_Icon": { + "desc": "Various amulets formerly worn by Blood Lords.", + "desc_localized": { + "deDE": "Diverse Amulette, die einst von Blutfürsten getragen wurden.", + "esES": "Varios amuletos utilizados anteriormente por señores de la sangre.", + "esMX": "Varios amuletos que usaban los Señores Sangrientos.", + "frFR": "Diverses amulettes portées autrefois par des seigneurs de sang.", + "itIT": "Diversi amuleti indossati in passato dai Signori del Sangue.", + "jaJP": "吸血王たちがかつて身につけていたさまざまなアミュレット。", + "koKR": "과거에 피의 군주들이 착용했던 다양한 목걸이가 들어 있습니다.", + "plPL": "Różne amulety noszone niegdyś przez Władców Krwi.", + "ptBR": "Vários amuletos usados antigamente por Senhores do Sangue.", + "ruRU": "Набор амулетов, принадлежавших кровавым владыкам.", + "trTR": "Kan Lortları tarafından giyilmiş çeşitli muskalar.", + "zhCN": "鲜血领主们曾佩戴过的各种护符。", + "zhTW": "各式各樣原先由鮮血領主配戴的護身符" + }, + "flavor": "Despite their violent tendencies, Vampires are able craftsmen with a keen eye for aesthetics.", + "flavor_localized": { + "deDE": "Obwohl sie zur Gewalt neigen, sind Vampire geschickte Handwerker mit einem Auge für Ästhetik.", + "esES": "Pese a sus violentas tendencias, los vampiros son artesanos competentes con buen ojo para la estética.", + "esMX": "A pesar de sus tendencias violentas, los vampiros son hábiles artesanos con un buen ojo para la estética.", + "frFR": "Malgré leur propension à la violence, les vampires sont des artisans hors-pair, dotés d'un sens aigu de l'esthétique.", + "itIT": "Nonostante le loro tendenze violente, i vampiri sono abili artigiani con buon gusto per l'estetica.", + "jaJP": "ヴァンパイアは狂暴な性質に反して、優れた職人であり、審美眼も持ち合わせている。", + "koKR": "흡혈귀들은 폭력적인 성향을 갖고 있지만, 아름다움에 대해 예민한 감각을 가진 유능한 장인이기도 합니다.", + "plPL": "Wampiry, mimo zamiłowania do przemocy, są także zdolnymi rzemieślnikami, którzy doceniają piękno.", + "ptBR": "Apesar de suas tendências violentas, vampiros são artesãos habilidosos com apreço pela estética.", + "ruRU": "Несмотря на свою агрессию и жестокость, вампиры – умелые ремесленники, способные ценить красоту.", + "trTR": "Vampirler, şiddet eğilimlerine rağmen estetiğe büyük önem veren yetenekli zanaatkârlardır.", + "zhCN": "尽管有些暴力倾向,但吸血鬼仍称得上是技艺精湛的工匠,在审美方面更是独具慧眼。", + "zhTW": "撇除吸血鬼的暴力傾向,他們可是有著獨到審美觀的優秀工匠。" + }, + "name": "Sack of Vampiric Torques", + "name_localized": { + "deDE": "[ms]Sack mit vampirischen Torques", + "esES": "[ms]Saco de torques vampíricas", + "esMX": "[ms]Saco de Torques Vampíricos", + "frFR": "[fs]Bourse de torques vampiriques", + "itIT": "[fs]Sacca con Ninnoli Vampireschi", + "jaJP": "吸血鬼の首飾り袋", + "koKR": "흡혈 토크 목걸이 자루", + "plPL": "[fs]sakiewka pełna wampirycznych bransolet", + "ptBR": "[fs]Bolsa de Colares Vampíricos", + "ruRU": "[ms]Мешок с вампирскими торквесами", + "trTR": "Vampir Gerdanlığı Çuvalı", + "zhCN": "吸血鬼项圈袋子", + "zhTW": "一袋吸血鬼頸環" + } + }, + "S02_Vampzone_ReputationCache_VampiricCraftingCache": { + "desc": "An assortment of materials taken from the Vampires.", + "desc_localized": { + "deDE": "Eine Auswahl an Materialien, von den Vampiren erbeutet.", + "esES": "Un surtido de materiales tomados de los vampiros.", + "esMX": "Una variedad de materiales obtenidos de los Vampiros.", + "frFR": "Un assortiment de matériaux dérobé à des vampires.", + "itIT": "Un assortimento di materiali presi dai vampiri.", + "jaJP": "ヴァンパイアから奪った各種素材。", + "koKR": "흡혈귀에게서 획득한 여러 재료 모음입니다.", + "plPL": "Różne materiały odebrane wampirom.", + "ptBR": "Uma variedade de materiais tomados dos vampiros.", + "ruRU": "Различные материалы, добытые у вампиров.", + "trTR": "Vampirlerden alınan çeşitli malzemeler.", + "zhCN": "从吸血鬼手中获得的各色材料。", + "zhTW": "從吸血鬼身上獲得的各種材料。" + }, + "flavor": "Vampires are known to collect and hoard objects with any semblance of power, these goods are no exception.", + "flavor_localized": { + "deDE": "Vampire sind bekannt dafür, alle Gegenstände, die auch nur die geringste Macht haben, zu sammeln und zu horten. Diese Güter sind keine Ausnahme.", + "esES": "Los vampiros son conocidos por reunir y acaparar objetos con la más mínima apariencia de poder, y estos no son la excepción.", + "esMX": "Se sabe que los vampiros recolectan y atesoran objetos que parezcan tener algún poder, y estos bienes no son la excepción.", + "frFR": "Les vampires sont célèbres pour leur propension à s'approprier et collectionner des objets montrant un semblant de puissance. Ce matériel ne déroge pas à cette règle.", + "itIT": "I vampiri sono noti per accumulare qualsiasi oggetto sembri potente e questi non fanno eccezione.", + "jaJP": "ヴァンパイアは力が宿っていそうな物は何でも収集することで知られる。この物資も例外ではない。", + "koKR": "흡혈귀는 힘을 가진 물건을 수집하여 쌓아둔다고 알려져 있습니다. 이 물품들도 예외는 아닙니다.", + "plPL": "Wampiry są znane z tego, że gromadzą wszystkie przedmioty, które mają chociażby namiastkę mocy. Te nie są wyjątkiem.", + "ptBR": "Os vampiros são conhecidos por acumular objetos com qualquer resquício de poder. Estes não são exceção.", + "ruRU": "Вампиры постоянно собирают и ревностно стерегут предметы, в которых заключена хоть какая-то сила. Эти вещи не исключение.", + "trTR": "Vampirlerin içinde güç barındıran her türlü nesneyi toplayıp biriktirdikleri bilinir, bu öğeler de bir istisna değil.", + "zhCN": "据说,吸血鬼只要看到可能带有力量的东西,都会不分青红皂白地囤积起来。这些东西也不例外。", + "zhTW": "大家都知道吸血鬼喜歡收集和囤積任何具有力量的物品,而這些東西也不例外。" + }, + "name": "Vampiric Crafting Supplies", + "name_localized": { + "deDE": "Vampirische Handwerkszutaten", + "esES": "[mp]Suministros de artesanía vampíricos", + "esMX": "[mp]Suministros Vampíricos de Creación", + "frFR": "[mp]Matériaux d'artisanat vampirique", + "itIT": "[mp]Materiali per Creazione Vampireschi", + "jaJP": "ヴァンパイアの作成用素材", + "koKR": "흡혈귀 제작 도구", + "plPL": "[p]Wampiryczne materiały rzemieślnicze", + "ptBR": "[mp]Suprimentos de Criação Vampíricos", + "ruRU": "[p]Ремесленные материалы вампиров", + "trTR": "Vampir Üretim Malzemeleri", + "zhCN": "吸血鬼的制作物资", + "zhTW": "吸血鬼的製作用品" + } + }, + "S02_Vampzone_ReputationCache_VampiricFootwear": { + "desc": "Several sets of previously worn boots.", + "desc_localized": { + "deDE": "Mehrere Paar getragener Stiefel.", + "esES": "Varios conjuntos de botas usadas.", + "esMX": "Varios conjuntos de botas usadas.", + "frFR": "Plusieurs paires de bottes déjà portées.", + "itIT": "Diverse paia di stivali usati.", + "jaJP": "使用済みの数足のブーツ。", + "koKR": "중고 장화 몇 켤레입니다.", + "plPL": "Wiele par używanych butów.", + "ptBR": "Vários pares de botas usadas.", + "ruRU": "Несколько пар ношеной обуви.", + "trTR": "Önceden giyilmiş birkaç çift çizme.", + "zhCN": "几双穿坏了的旧靴子。", + "zhTW": "幾雙有人穿過的靴子。" + }, + "flavor": "These boots are covered in mud and several kinds of blood, but are surprisingly well cared for.", + "flavor_localized": { + "deDE": "Diese Stiefel sind mit Schlamm und verschiedenen Arten Blut überzogen, wirken aber erstaunlich gepflegt.", + "esES": "Estas botas están cubiertas de barro y varios tipos de sangre, pero, sorprendentemente, están bien cuidadas.", + "esMX": "Estas botas están cubiertas de lodo y varios tipos de sangre, pero están mejor cuidadas de lo esperado.", + "frFR": "Ces bottes couvertes de boue et de plusieurs types de sang sont étonnamment bien entretenues.", + "itIT": "Questi stivali sono ricoperti di fango e diversi tipi di sangue, ma sono incredibilmente ben curati.", + "jaJP": "ブーツはいずれも泥と数種類の血がこびりついているが、驚くほど手入れが行き届いている。", + "koKR": "이 장화는 진흙과 여러 종류의 피로 뒤덮여 있지만 놀랍게도 보관 상태가 좋습니다.", + "plPL": "Te buty pokryte są błotem i różnymi rodzajami krwi. Poza tym, o dziwo, są w dobrym stanie.", + "ptBR": "As botas estão cobertas de lama e vários tipos de sangue, mas estão surpreendentemente bem cuidadas.", + "ruRU": "Обувь покрыта грязью и кровью разных существ, но в целом отлично сохранилась.", + "trTR": "Çamurla ve birkaç çeşit kanla kaplı olsalar da çizmelere şaşırtıcı derecede iyi bakılmış.", + "zhCN": "尽管这些靴子上沾满了泥浆和数种血迹,但出人意料的是,靴子本身被保养得非常好。", + "zhTW": "這些靴子上沾滿了泥濘和各種血跡,不過保養程度卻出乎意料的好。" + }, + "name": "Pile of Vampiric Footwear", + "name_localized": { + "deDE": "Haufen vampirischen Schuhwerks", + "esES": "[ms]Montón de calzado vampírico", + "esMX": "[fs]Pila de Calzado Vampírico", + "frFR": "[fs]Pile de bottes vampiriques", + "itIT": "[fs]Pila di Scarpe Vampiresche", + "jaJP": "ヴァンパイアの靴の山", + "koKR": "흡혈귀 신발 더미", + "plPL": "[fs]Sterta wampirycznego obuwia", + "ptBR": "[fs]Pilha de Calçados Vampíricos", + "ruRU": "[fs]Груда вампирской обуви", + "trTR": "Vampir Ayakkabısı Yığını", + "zhCN": "一堆吸血鬼的鞋子", + "zhTW": "一堆吸血鬼的靴子" + } + }, + "S02_Vampzone_ReputationCache_VampiricFootwear_Icon": { + "desc": "Several sets of previously worn boots.", + "desc_localized": { + "deDE": "Mehrere Paar getragener Stiefel.", + "esES": "Varios conjuntos de botas usadas.", + "esMX": "Varios conjuntos de botas usadas.", + "frFR": "Plusieurs paires de bottes déjà portées.", + "itIT": "Diverse paia di stivali usati.", + "jaJP": "使用済みの数足のブーツ。", + "koKR": "중고 장화 몇 켤레입니다.", + "plPL": "Wiele par używanych butów.", + "ptBR": "Vários pares de botas usadas.", + "ruRU": "Несколько пар ношеной обуви.", + "trTR": "Önceden giyilmiş birkaç çift çizme.", + "zhCN": "几双穿坏了的旧靴子。", + "zhTW": "幾雙有人穿過的靴子。" + }, + "flavor": "These boots are covered in mud and several kinds of blood, but are surprisingly well cared for.", + "flavor_localized": { + "deDE": "Diese Stiefel sind mit Schlamm und verschiedenen Arten Blut überzogen, wirken aber erstaunlich gepflegt.", + "esES": "Estas botas están cubiertas de barro y varios tipos de sangre, pero, sorprendentemente, están bien cuidadas.", + "esMX": "Estas botas están cubiertas de lodo y varios tipos de sangre, pero están mejor cuidadas de lo esperado.", + "frFR": "Ces bottes couvertes de boue et de plusieurs types de sang sont étonnamment bien entretenues.", + "itIT": "Questi stivali sono ricoperti di fango e diversi tipi di sangue, ma sono incredibilmente ben curati.", + "jaJP": "ブーツはいずれも泥と数種類の血がこびりついているが、驚くほど手入れが行き届いている。", + "koKR": "이 장화는 진흙과 여러 종류의 피로 뒤덮여 있지만 놀랍게도 보관 상태가 좋습니다.", + "plPL": "Te buty pokryte są błotem i różnymi rodzajami krwi. Poza tym, o dziwo, są w dobrym stanie.", + "ptBR": "As botas estão cobertas de lama e vários tipos de sangue, mas estão surpreendentemente bem cuidadas.", + "ruRU": "Обувь покрыта грязью и кровью разных существ, но в целом отлично сохранилась.", + "trTR": "Çamurla ve birkaç çeşit kanla kaplı olsalar da çizmelere şaşırtıcı derecede iyi bakılmış.", + "zhCN": "尽管这些靴子上沾满了泥浆和数种血迹,但出人意料的是,靴子本身被保养得非常好。", + "zhTW": "這些靴子上沾滿了泥濘和各種血跡,不過保養程度卻出乎意料的好。" + }, + "name": "Pile of Vampiric Footwear", + "name_localized": { + "deDE": "[ms]Haufen vampirischen Schuhwerks", + "esES": "[ms]Montón de calzado vampírico", + "esMX": "[fs]Pila de Calzado Vampírico", + "frFR": "[fs]Pile de bottes vampiriques", + "itIT": "[fs]Pila di Scarpe Vampiresche", + "jaJP": "ヴァンパイアの靴の山", + "koKR": "흡혈귀 신발 더미", + "plPL": "[fs]sterta wampirycznego obuwia", + "ptBR": "[fs]Pilha de Calçados Vampíricos", + "ruRU": "[fs]Груда вампирской обуви", + "trTR": "Vampir Ayakkabısı Yığını", + "zhCN": "一堆吸血鬼的鞋子", + "zhTW": "一堆吸血鬼的靴子" + } + }, + "S02_Vampzone_ReputationCache_VampiricLegs": { + "desc": "Several pairs of pants reinforced with Blood Bone.", + "desc_localized": { + "deDE": "Mehrere Paar mit Blutknochen verstärkten Beinschutzes.", + "esES": "Varios pares de pantalones reforzados con hueso de sangre.", + "esMX": "Varios pantalones reforzados con Hueso de Sangre.", + "frFR": "Plusieurs jambières renforcées avec des os de sang.", + "itIT": "Diverse paia di pantaloni rinforzati con ossa del sangue.", + "jaJP": "ブラッド・ボーンで補強されたズボン数着。", + "koKR": "피의 뼈로 강화된 바지 몇 벌입니다.", + "plPL": "Wiele par spodni wzmocnionych krwawymi kośćmi.", + "ptBR": "Vários pares de calças reforçadas com osso sangrento.", + "ruRU": "Несколько пар ножной брони, усиленной кровавой костью.", + "trTR": "Kan Kemiği ile güçlendirilmiş birkaç çift pantolon.", + "zhCN": "几条被鲜血白骨强化过的裤子。", + "zhTW": "使用血骸強化過的幾條褲子。" + }, + "flavor": "Bone imbued with Blood Magic becomes as durable as steel while remaining lightweight.", + "flavor_localized": { + "deDE": "Mit Blutmagie durchtränkte Knochen werden robust wie Stahl und bleiben doch leicht.", + "esES": "El hueso imbuido de magia de sangre se vuelve tan resistente como el acero sin perder ligereza.", + "esMX": "Un hueso imbuido de Magia de Sangre se vuelve tan duradero como el acero sin dejar de ser liviano.", + "frFR": "Les os imprégnés de magie du sang deviennent aussi durables que l'acier tout en restant légers.", + "itIT": "Le ossa infuse di magia del sangue diventano resistenti come l'acciaio ma, allo stesso tempo, leggere.", + "jaJP": "血の魔法が注入された骨は軽量でありながら鋼のような耐久性も備えている。", + "koKR": "피 마법이 주입된 뼈는 가벼우면서도 강철처럼 단단해집니다.", + "plPL": "Kość nasycona magią krwi staje się wytrzymała niczym stal, zachowując przy tym lekkość.", + "ptBR": "Osso imbuído de magia sangrenta fica mais resistente que aço, porém continua levíssimo.", + "ruRU": "Кости, усиленные магией крови, становятся прочнее стали, но остаются легкими.", + "trTR": "Kan Sihri ile aşılı kemik, hafif olduğu gibi çelik kadar da dayanıklıdır.", + "zhCN": "灌注了鲜血魔法的白骨会变得像钢铁一样坚韧,但重量却依然很轻。", + "zhTW": "這種注入血魔法加以強化的骨頭變得像鋼鐵一樣耐用,同時還保持著極輕的重量。" + }, + "name": "Blood Bone Leg Reinforcements", + "name_localized": { + "deDE": "[fs]Blutknochenbeinverstärkung", + "esES": "[mp]Refuerzos para las piernas de hueso de sangre", + "esMX": "[mp]Refuerzos de Pierna de Hueso de Sangre", + "frFR": "[fp]Jambières renforcées en os de sang", + "itIT": "[mp]Rinforzi per le Gambe con Ossa del Sangue", + "jaJP": "ブラッド・ボーンの補強ズボン", + "koKR": "피의 뼈 다리 강화 방어구", + "plPL": "[p]spodnie wzmacniane krwawymi kośćmi", + "ptBR": "[mp]Reforços de Perna de Osso Sangrento", + "ruRU": "[p]Ножные доспехи из кровавой кости", + "trTR": "Kan Kemiği Bacak Güçlendirmeleri", + "zhCN": "鲜血白骨腿部强化装", + "zhTW": "血骸強化護腿" + } + }, + "S02_Vampzone_ReputationCache_VampiricLegs_Icon": { + "desc": "Several pairs of pants reinforced with Blood Bone.", + "desc_localized": { + "deDE": "Mehrere Paar mit Blutknochen verstärkten Beinschutzes.", + "esES": "Varios pares de pantalones reforzados con hueso de sangre.", + "esMX": "Varios pantalones reforzados con Hueso de Sangre.", + "frFR": "Plusieurs jambières renforcées avec des os de sang.", + "itIT": "Diverse paia di pantaloni rinforzati con ossa del sangue.", + "jaJP": "ブラッド・ボーンで補強されたズボン数着。", + "koKR": "피의 뼈로 강화된 바지 몇 벌입니다.", + "plPL": "Wiele par spodni wzmocnionych krwawymi kośćmi.", + "ptBR": "Vários pares de calças reforçadas com osso sangrento.", + "ruRU": "Несколько пар ножной брони, усиленной кровавой костью.", + "trTR": "Kan Kemiği ile güçlendirilmiş birkaç çift pantolon.", + "zhCN": "几条被鲜血白骨强化过的裤子。", + "zhTW": "使用血骸強化過的幾條褲子。" + }, + "flavor": "Bone imbued with Blood Magic becomes as durable as steel while remaining lightweight.", + "flavor_localized": { + "deDE": "Mit Blutmagie durchtränkte Knochen werden robust wie Stahl und bleiben doch leicht.", + "esES": "El hueso imbuido de magia de sangre se vuelve tan resistente como el acero sin perder ligereza.", + "esMX": "Un hueso imbuido de Magia de Sangre se vuelve tan duradero como el acero sin dejar de ser liviano.", + "frFR": "Les os imprégnés de magie du sang deviennent aussi durables que l'acier tout en restant légers.", + "itIT": "Le ossa infuse di magia del sangue diventano resistenti come l'acciaio ma, allo stesso tempo, leggere.", + "jaJP": "血の魔法が注入された骨は軽量でありながら鋼のような耐久性も備えている。", + "koKR": "피 마법이 주입된 뼈는 가벼우면서도 강철처럼 단단해집니다.", + "plPL": "Kość nasycona magią krwi staje się wytrzymała niczym stal, zachowując przy tym lekkość.", + "ptBR": "Osso imbuído de magia sangrenta fica mais resistente que aço, porém continua levíssimo.", + "ruRU": "Кости, усиленные магией крови, становятся прочнее стали, но остаются легкими.", + "trTR": "Kan Sihri ile aşılı kemik, hafif olduğu gibi çelik kadar da dayanıklıdır.", + "zhCN": "灌注了鲜血魔法的白骨会变得像钢铁一样坚韧,但重量却依然很轻。", + "zhTW": "這種注入血魔法加以強化的骨頭變得像鋼鐵一樣耐用,同時還保持著極輕的重量。" + }, + "name": "Blood Bone Leg Reinforcements", + "name_localized": { + "deDE": "[fs]Blutknochen-beinverstärkung", + "esES": "[mp]Refuerzos para las piernas de hueso de sangre", + "esMX": "[mp]Refuerzos de Pierna de Hueso de Sangre", + "frFR": "[fp]Jambières renforcées en os de sang", + "itIT": "[mp]Rinforzi per le Gambe con Ossa del Sangue", + "jaJP": "ブラッド・ボーンの補強ズボン", + "koKR": "피의 뼈 다리 강화 방어구", + "plPL": "[p]spodnie wzmacniane krwawymi kośćmi", + "ptBR": "[mp]Reforços de Perna de Osso Sangrento", + "ruRU": "[p]Ножные доспехи из кровавой кости", + "trTR": "Kan Kemiği Bacak Güçlendirmeleri", + "zhCN": "鲜血白骨腿部强化装", + "zhTW": "血骸強化護腿" + } + }, + "S02_Vampzone_ReputationCache_VampiricRings": { + "desc": "A set of rings worn by Vampire Magi.", + "desc_localized": { + "deDE": "Eine Reihe vormals von Vampirmagiern getragener Ringe.", + "esES": "Un conjunto de anillos utilizados por magos vampiros.", + "esMX": "Un conjunto de anillos usados por Magos Vampiros.", + "frFR": "Une panoplie d'anneaux portés par des mages vampires.", + "itIT": "Una serie di anelli indossati dai maghi vampiri.", + "jaJP": "ヴァンパイアの魔術師たちが身につけていた指輪のセット。", + "koKR": "흡혈귀 신비술사가 끼고 있던 일련의 반지입니다.", + "plPL": "Zestaw pierścieni noszonych przez Wampirycznych Magów.", + "ptBR": "Conjunto de anéis usados por magos vampiros.", + "ruRU": "Набор колец, принадлежавших вампирам-магам.", + "trTR": "Vampir Sihirbazlar tarafından takılmış birkaç çift yüzük seti.", + "zhCN": "由吸血鬼法师佩戴的一套戒指。", + "zhTW": "幾件吸血鬼魔法師佩戴過的戒指。" + }, + "flavor": "Gifts from Lord Zir himself, these rings remain in immaculate condition.", + "flavor_localized": { + "deDE": "Diese Ringe, Geschenke von Fürst Zir persönlich, sind in makellosem Zustand.", + "esES": "Estos anillos, regalos del propio lord Zir, siguen en perfectas condiciones.", + "esMX": "Un obsequio del mismísimo Lord Zir, estos anillos están en estado inmaculado.", + "frFR": "Accordés par le seigneur Zir en personne, ces anneaux restent parfaitement immaculés.", + "itIT": "Donati da Sire Zir in persona, questi anelli sono ancora in perfette condizioni.", + "jaJP": "帝王ジア自らの贈りものであるこれらの指輪は、完ぺきな状態に保たれている。", + "koKR": "군주 지르가 직접 선물한 이 반지들은 완벽한 상태로 남아 있습니다.", + "plPL": "Te pierścienie, które stanowią dary Władcy Zira, są w nienaruszonym stanie.", + "ptBR": "Presentes do próprio Lorde Zir, estes anéis permanecem em perfeita condição.", + "ruRU": "Эти кольца поддерживались в отличном состоянии, ведь они были получены в дар от самого лорда Зира.", + "trTR": "Bizzat Lort Zir'den hediye gelmiş bu yüzükler hâlâ yeni gibi.", + "zhCN": "齐尔领主所赠的礼物。这些戒指依然保存得十分完好。", + "zhTW": "來自領主齊爾本人的禮物,至今仍然完好無損。" + }, + "name": "Vampiric Signet Cache", + "name_localized": { + "deDE": "Vampirische Signettruhe", + "esES": "[ms]Alijo de sellos vampíricos", + "esMX": "[ms]Alijo de Sello Vampírico", + "frFR": "[fs]Cache de chevalières vampiriques", + "itIT": "[fs]Cassa di Anelli Vampireschi", + "jaJP": "ヴァンパイアの印章指輪の箱", + "koKR": "흡혈귀 인장 보관함", + "plPL": "[fs]Skrytka z wampirycznymi sygnetami", + "ptBR": "[ms]Baú de Sinetes Vampíricos", + "ruRU": "[ms]Сундук с вампирскими печатками", + "trTR": "Vampir Damgası Zulası", + "zhCN": "吸血鬼玺戒宝匣", + "zhTW": "吸血鬼印璽寶箱" + } + }, + "S02_Vampzone_ReputationCache_VampiricRings_Icon": { + "desc": "A set of rings worn by Vampire Magi.", + "desc_localized": { + "deDE": "Eine Reihe vormals von Vampirmagiern getragener Ringe.", + "esES": "Un conjunto de anillos utilizados por magos vampiros.", + "esMX": "Un conjunto de anillos usados por Magos Vampiros.", + "frFR": "Une panoplie d'anneaux portés par des mages vampires.", + "itIT": "Una serie di anelli indossati dai maghi vampiri.", + "jaJP": "ヴァンパイアの魔術師たちが身につけていた指輪のセット。", + "koKR": "흡혈귀 신비술사가 끼고 있던 일련의 반지입니다.", + "plPL": "Zestaw pierścieni noszonych przez Wampirycznych Magów.", + "ptBR": "Conjunto de anéis usados por magos vampiros.", + "ruRU": "Набор колец, принадлежавших вампирам-магам.", + "trTR": "Vampir Sihirbazlar tarafından takılmış birkaç çift yüzük seti.", + "zhCN": "由吸血鬼法师佩戴的一套戒指。", + "zhTW": "幾件吸血鬼魔法師佩戴過的戒指。" + }, + "flavor": "Gifts from Lord Zir himself, these rings remain in immaculate condition.", + "flavor_localized": { + "deDE": "Diese Ringe, Geschenke von Fürst Zir persönlich, sind in makellosem Zustand.", + "esES": "Estos anillos, regalos del propio lord Zir, siguen en perfectas condiciones.", + "esMX": "Un obsequio del mismísimo Lord Zir, estos anillos están en estado inmaculado.", + "frFR": "Accordés par le seigneur Zir en personne, ces anneaux restent parfaitement immaculés.", + "itIT": "Donati da Sire Zir in persona, questi anelli sono ancora in perfette condizioni.", + "jaJP": "帝王ジア自らの贈りものであるこれらの指輪は、完ぺきな状態に保たれている。", + "koKR": "군주 지르가 직접 선물한 이 반지들은 완벽한 상태로 남아 있습니다.", + "plPL": "Te pierścienie, które stanowią dary Władcy Zira, są w nienaruszonym stanie.", + "ptBR": "Presentes do próprio Lorde Zir, estes anéis permanecem em perfeita condição.", + "ruRU": "Эти кольца поддерживались в отличном состоянии, ведь они были получены в дар от самого лорда Зира.", + "trTR": "Bizzat Lort Zir'den hediye gelmiş bu yüzükler hâlâ yeni gibi.", + "zhCN": "齐尔领主所赠的礼物。这些戒指依然保存得十分完好。", + "zhTW": "來自領主齊爾本人的禮物,至今仍然完好無損。" + }, + "name": "Vampiric Signet Cache", + "name_localized": { + "deDE": "[fs]Vampirische Signettruhe", + "esES": "[ms]Alijo de sellos vampíricos", + "esMX": "[ms]Alijo de Sello Vampírico", + "frFR": "[fs]Cache de chevalières vampiriques", + "itIT": "[fs]Cassa di Anelli Vampireschi", + "jaJP": "ヴァンパイアの印章指輪の箱", + "koKR": "흡혈귀 인장 보관함", + "plPL": "[fs]skrytka z wampirycznymi sygnetami", + "ptBR": "[ms]Baú de Sinetes Vampíricos", + "ruRU": "[ms]Сундук с вампирскими печатками", + "trTR": "Vampir Damgası Zulası", + "zhCN": "吸血鬼玺戒宝匣", + "zhTW": "吸血鬼印璽寶箱" + } + }, + "S02_Vampzone_ReputationCache_VampiricWeapons": { + "desc": "An assortment of weapons once belonging to a Blood Seeker.", + "desc_localized": { + "deDE": "Eine Auswahl von Waffen, die einst einem Blutsucher gehört haben.", + "esES": "Un surtido de armas que pertenecían a un Buscador de Sangre.", + "esMX": "Una variedad de armas que pertenecían a un Rastreasangre.", + "frFR": "Un assortiment d'armes ayant un jour appartenu à un traqueur de sang.", + "itIT": "Un assortimento di armi appartenuto a un Cercatore di Sangue.", + "jaJP": "かつてあるブラッド・シーカーが所有していた各種の武器。", + "koKR": "피 추적자가 소유했던 각종 무기 모음입니다.", + "plPL": "Różne bronie, które należały kiedyś do Poszukiwacza Krwi.", + "ptBR": "Uma variedade de armas que pertenceram a um Busca-sangue.", + "ruRU": "Набор оружия, принадлежавшего кровавому охотнику.", + "trTR": "Bir zamanlar bir Kan Arayana ait olan çeşitli silahlar.", + "zhCN": "曾属于一位觅血者的各式武器。", + "zhTW": "曾屬於覓血使徒的各種武器。" + }, + "flavor": "In return for their eternal fealty, Blood Seekers are trusted with Zir's most powerful arms and artifacts.", + "flavor_localized": { + "deDE": "Im Austausch gegen ihre ewige Treue werden Blutsuchern Zirs mächtigste Waffen und Artefakte anvertraut.", + "esES": "A cambio de su eterna fidelidad, Zir confía sus más potentes armas y artefactos a los Buscadores de Sangre.", + "esMX": "A cambio de su fidelidad eterna, a los Rastreasangre se les confían las armas y los artefactos más poderosos de Zir.", + "frFR": "En récompense de leur loyauté éternelle, le seigneur Zir fait don de ses armes et artéfacts les plus puissants aux traqueurs et traqueuses de sang.", + "itIT": "In cambio della loro fedeltà eterna, Zir fornisce ai Cercatori di Sangue armi e manufatti estremamente potenti.", + "jaJP": "ブラッド・シーカーは永遠の忠義と引き換えに、ジアの所有するとりわけ強力な武器や遺物を与えられる。", + "koKR": "피 추적자는 영원한 충성을 바치는 대가로 지르의 가장 강력한 무기와 유물을 맡게 되었습니다.", + "plPL": "W zamian za wieczne oddanie Poszukiwacze Krwi otrzymują najpotężniejsze bronie i artefakty Zira.", + "ptBR": "Em troca de lealdade eterna, os Busca-sangues ficam com as armas e artefatos mais poderosos de Zir.", + "ruRU": "За свою вечную преданность кровавые охотники получают самые могучие артефакты и оружие Зира.", + "trTR": "Ebedî bağlılıklarının karşılığında Kan Arayanlara Zir'in en güçlü silahları ve eserleri verilir.", + "zhCN": "为了回报觅血者们永远的忠诚,齐尔将最强大的武器和器具赐予了他们。", + "zhTW": "為了回報覓血使徒永恆的忠誠,領主齊爾信賴他們並賦予其強大的武器和神器。" + }, + "name": "Blood Seeker's Weapon Cache", + "name_localized": { + "deDE": "Blutsucherwaffentruhe", + "esES": "[ms]Alijo de armas de Buscador de Sangre", + "esMX": "[ms]Alijo de Armas de Rastreasangre", + "frFR": "[fs]Cache d'armes de traqueur de sang", + "itIT": "[fs]Cassa di Armi del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーの武器箱", + "koKR": "피 추적자의 무기 보관함", + "plPL": "[fs]Skrytka z bronią Poszukiwaczy Krwi", + "ptBR": "[ms]Baú de Armas do Busca-sangue", + "ruRU": "[ms]Сундук с оружием кровавого охотника", + "trTR": "Kan Arayanın Silah Zulası", + "zhCN": "觅血者的武器宝匣", + "zhTW": "覓血使徒的武器箱" + } + }, + "S02_Vampzone_ReputationCache_VampiricWeapons_Icon": { + "desc": "An assortment of weapons once belonging to a Blood Seeker.", + "desc_localized": { + "deDE": "Eine Auswahl von Waffen, die einst einem Blutsucher gehört haben.", + "esES": "Un surtido de armas que pertenecían a un Buscador de Sangre.", + "esMX": "Una variedad de armas que pertenecían a un Rastreasangre.", + "frFR": "Un assortiment d'armes ayant un jour appartenu à un traqueur de sang.", + "itIT": "Un assortimento di armi appartenuto a un Cercatore di Sangue.", + "jaJP": "かつてあるブラッド・シーカーが所有していた各種の武器。", + "koKR": "피 추적자가 소유했던 각종 무기 모음입니다.", + "plPL": "Różne bronie, które należały kiedyś do Poszukiwacza Krwi.", + "ptBR": "Uma variedade de armas que pertenceram a um Busca-sangue.", + "ruRU": "Набор оружия, принадлежавшего кровавому охотнику.", + "trTR": "Bir zamanlar bir Kan Arayana ait olan çeşitli silahlar.", + "zhCN": "曾属于一位觅血者的各式武器。", + "zhTW": "曾屬於覓血使徒的各種武器。" + }, + "flavor": "In return for their eternal fealty, Blood Seekers are trusted with Zir's most powerful arms and artifacts.", + "flavor_localized": { + "deDE": "Im Austausch gegen ihre ewige Treue werden Blutsuchern Zirs mächtigste Waffen und Artefakte anvertraut.", + "esES": "A cambio de su eterna fidelidad, Zir confía sus más potentes armas y artefactos a los Buscadores de Sangre.", + "esMX": "A cambio de su fidelidad eterna, a los Rastreasangre se les confían las armas y los artefactos más poderosos de Zir.", + "frFR": "En récompense de leur loyauté éternelle, le seigneur Zir fait don de ses armes et artéfacts les plus puissants aux traqueurs et traqueuses de sang.", + "itIT": "In cambio della loro fedeltà eterna, Zir fornisce ai Cercatori di Sangue armi e manufatti estremamente potenti.", + "jaJP": "ブラッド・シーカーは永遠の忠義と引き換えに、ジアの所有するとりわけ強力な武器や遺物を与えられる。", + "koKR": "피 추적자는 영원한 충성을 바치는 대가로 지르의 가장 강력한 무기와 유물을 맡게 되었습니다.", + "plPL": "W zamian za wieczne oddanie Poszukiwacze Krwi otrzymują najpotężniejsze bronie i artefakty Zira.", + "ptBR": "Em troca de lealdade eterna, os Busca-sangues ficam com as armas e artefatos mais poderosos de Zir.", + "ruRU": "За свою вечную преданность кровавые охотники получают самые могучие артефакты и оружие Зира.", + "trTR": "Ebedî bağlılıklarının karşılığında Kan Arayanlara Zir'in en güçlü silahları ve eserleri verilir.", + "zhCN": "为了回报觅血者们永远的忠诚,齐尔将最强大的武器和器具赐予了他们。", + "zhTW": "為了回報覓血使徒永恆的忠誠,領主齊爾信賴他們並賦予其強大的武器和神器。" + }, + "name": "Blood Seeker's Weapon Cache", + "name_localized": { + "deDE": "[fs]Blutsucher-waffentruhe", + "esES": "[ms]Alijo de armas de Buscador de Sangre", + "esMX": "[ms]Alijo de Armas de Rastreasangre", + "frFR": "[fs]Cache d'armes de traqueur de sang", + "itIT": "[fs]Cassa di Armi del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーの武器箱", + "koKR": "피 추적자의 무기 보관함", + "plPL": "[fs]skrytka z bronią Poszukiwaczy Krwi", + "ptBR": "[ms]Baú de Armas do Busca-sangue", + "ruRU": "[ms]Сундук с оружием кровавого охотника", + "trTR": "Kan Arayanın Silah Zulası", + "zhCN": "觅血者的武器宝匣", + "zhTW": "覓血使徒的武器箱" + } + }, + "S02_Vampzone_ReputationCache_ZirsPersonalStash": { + "desc": "Valuable items pilfered from Lord Zir himself.", + "desc_localized": { + "deDE": "Wertvolle Gegenstände, von Fürst Zir persönlich geplündert.", + "esES": "Valiosos objetos robados al mismísimo lord Zir.", + "esMX": "Objetos valiosos saqueados al mismísimo Lord Zir.", + "frFR": "Des objets de valeur escamotés au seigneur Zir en personne.", + "itIT": "Oggetti preziosi sottratti a Sire Zir in persona.", + "jaJP": "帝王ジア当人からくすねた貴重品。", + "koKR": "군주 지르에게서 직접 훔쳐낸 귀한 물건입니다.", + "plPL": "Cenne przedmioty splądrowane z kolekcji samego Władcy Zira.", + "ptBR": "Itens de valor subtraídos do próprio Lorde Zir.", + "ruRU": "Ценные вещи, украденные у самого лорда Зира.", + "trTR": "Lort Zir'den çalınan değerli öğeler.", + "zhCN": "从齐尔领主手中偷来的宝贝。", + "zhTW": "從領主齊爾那裡偷來的貴重物品。" + }, + "flavor": "A bulging crate filled with armor, gold and Murmuring Obols.", + "flavor_localized": { + "deDE": "Eine randvolle Kiste mit Rüstung, Gold und Raunenden Obolussen.", + "esES": "Una caja a reventar de armadura, oro y óbolos murmurantes.", + "esMX": "Una caja abultada llena con una armadura, oro y Óbolos Murmurantes.", + "frFR": "Une caisse débordant d'armures, de pièces d'or et d'oboles chuchotantes.", + "itIT": "Una cassa piena di armature, oro e Oboli Mormoranti.", + "jaJP": "防具やゴールド、つぶやきのオボールがはち切れんばかりに詰まった木箱。", + "koKR": "방어구, 금화, 중얼거리는 은화로 터질 듯한 상자입니다.", + "plPL": "Pękata skrzynia, w której znajduje się pancerz, złoto i szemrzące obole.", + "ptBR": "Caixote repleto de ouro, armaduras e óbolos murmurantes.", + "ruRU": "Ящик, ломящийся от доспехов, золота и шепчущих оболов.", + "trTR": "Zırh, altın ve Homurdanan Meteliklerle dolu şişkin bir sandık.", + "zhCN": "一个大箱子,里面装满了护具、黄金和低语古币。", + "zhTW": "一個裝滿了防具、金幣和低語古幣的箱子。" + }, + "name": "Lord Zir's Personal Stash", + "name_localized": { + "deDE": "[ms]Fürst Zirs persönlicher Vorrat", + "esES": "[ms]Alijo personal de lord Zir", + "esMX": "[fs]Reserva Personal de Lord Zir", + "frFR": "[ms]Coffre du seigneur Zir", + "itIT": "[fs]Scorta Personale di Sire Zir", + "jaJP": "帝王ジアの専用保管箱", + "koKR": "군주 지르의 개인 보관함", + "plPL": "[fs]Osobista skrytka Władcy Zira", + "ptBR": "[ms]Estoque Pessoal do Lorde Zir", + "ruRU": "[ms]Личный тайник лорда Зира", + "trTR": "Lort Zir'in Kişisel Zulası", + "zhCN": "齐尔领主的个人私藏", + "zhTW": "領主齊爾的私人藏物" + } + }, + "S03_Activity_Gather_Item": { + "desc": "Used to craft new Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Zur Herstellung neuer Leit- und Abstimmungssteine.", + "esES": "Se usa para crear nuevas piedras de mando y de afinación.", + "esMX": "Se usa para crear Piedras de Ajuste y de Control.", + "frFR": "Servent à fabriquer des pierres de contrôle et d'harmonie.", + "itIT": "Utilizzata per creare nuove Pietre di Regolazione e Pietre di Controllo.", + "jaJP": "新しい制御石や調律石を作成するのに使用する。", + "koKR": "새로운 지배석과 지시석 제작에 사용됩니다.", + "plPL": "Można użyć tego materiału, aby stworzyć nowe kamienie dostrojenia i kamienie zarządzające.", + "ptBR": "Serve para criar novas Pedras de Harmonia e de Comando.", + "ruRU": "Требуется для изготовления новых камней контроля и отладки.", + "trTR": "Yeni Yönetme ve Akort Taşları üretmek için kullanılır.", + "zhCN": "用于制作新的统御石和调和石。", + "zhTW": "用來製作新的控制石和調諧石。" + }, + "flavor": "Slate sharp enough to cut your finger.", + "flavor_localized": { + "deDE": "Schiefer, der stark genug ist, Euch in den Finger zu schneiden.", + "esES": "Está tan afilada que podría cortarte un dedo.", + "esMX": "Una laja suficientemente afilada como para cortarte el dedo.", + "frFR": "Une ardoise suffisamment tranchante pour vous couper le doigt.", + "itIT": "Abbastanza affilata da tagliarti il dito.", + "jaJP": "指が切れそうなほどに鋭い石版。", + "koKR": "손가락이 베일 정도로 예리한 점판암입니다.", + "plPL": "Łupek o krawędzi tak ostrej, że można przeciąć sobie palec.", + "ptBR": "Afiada o suficiente para cortar seu dedo.", + "ruRU": "Об острый край легко порезаться.", + "trTR": "Parmak kesecek keskinlikte bir yazı taşı.", + "zhCN": "锋利的石片,足以割伤你的手指。", + "zhTW": "石板銳利到能割傷你的手指。" + }, + "name": "Shattered Stone", + "name_localized": { + "deDE": "[ms]Zerschmetterter Stein", + "esES": "[fs]Piedra destrozada", + "esMX": "[fs]Piedra Destruida", + "frFR": "[fs]Pierre fragmentée", + "itIT": "[fs]Pietra Frantumata", + "jaJP": "砕かれた石", + "koKR": "산산조각 난 돌", + "plPL": "[ms]Roztrzaskany kamień", + "ptBR": "[fs]Pedra Estilhaçada", + "ruRU": "[ms]Расколотый камень", + "trTR": "[n1]Parçalanmış Taş[n2]Parçalanmış Taşı", + "zhCN": "碎冰嵌石", + "zhTW": "碎裂石" + } + }, + "S03_Attunement_Key": { + "desc": "PH Unlocks Sealed Vault Coffers. Concentrated from residual energy after navigating hazard chambers.", + "flavor": "[PH] The energy fragment hums against your hands.", + "name": "[PH] Harmonious Key" + }, + "S03_Buddy_Unlock_Cache": { + "desc": "Use to reveal a collection of Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Nutzen, um eine Sammlung an Leit- und Abstimmungssteinen aufzudecken.", + "esES": "Se usa para revelar una colección de piedras de afinación y de mando.", + "esMX": "Se usa para revelar una colección de Piedras de Control y Ajuste.", + "frFR": "Sert à révéler plusieurs pierres de contrôle et d'harmonie.", + "itIT": "Si usa per rivelare una serie di Pietre di Regolazione o di Pietre di Controllo.", + "jaJP": "使用すると制御石や調律石が複数出現する。", + "koKR": "사용하면 지배석 또는 지시석 여러 개를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić kolekcję kamieni zarządzających i dostrojenia.", + "ptBR": "Use para revelar um conjunto de Pedras de Harmonia e de Comando.", + "ruRU": "Позволяет обнаружить несколько камней контроля и отладки.", + "trTR": "Yönetme ve Akort Taşlarından oluşan bir koleksiyonu açığa çıkarmak için kullan.", + "zhCN": "用于揭示多个统御石或调和石。", + "zhTW": "使用後可找出控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal", + "esMX": "[ms]Alijo de Piedras Senescales", + "frFR": "[fs]Cache de pierre de sénéchal", + "itIT": "[fs]Cassa della Pietra del Siniscalco", + "jaJP": "臣下石の箱", + "koKR": "청지기석 보관함", + "plPL": "[fs]Skrytka z kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal", + "ruRU": "[ms]Сундук с камнями сенешаля", + "trTR": "Seneschal Taş Zulası", + "zhCN": "侍仆石宝匣", + "zhTW": "機奴石堆" + } + }, + "S03_Crafting_Cache_Common_Governing_Stone": { + "desc": "Use to reveal a single Governing Stone.", + "desc_localized": { + "deDE": "Nutzen, um einen einzigen Leitstein aufzudecken.", + "esES": "Se usa para revelar una piedra de mando.", + "esMX": "Se usa para revelar una sola Piedra de Control.", + "frFR": "Sert à révéler une pierre de contrôle.", + "itIT": "Si usa per rivelare una Pietra di Controllo.", + "jaJP": "使用すると制御石が1個出現する。", + "koKR": "사용하면 지배석 하나를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień zarządzający.", + "ptBR": "Use para revelar uma única Pedra de Comando.", + "ruRU": "Позволяет обнаружить один камень контроля.", + "trTR": "Tek bir Yönetme Taşı açığa çıkarmak için kullan.", + "zhCN": "用于揭示单个统御石。", + "zhTW": "使用後可找出一個控制石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w nim niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Governing Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Unsteten Leitsteins", + "esES": "[ms]Alijo de piedras de mando inciertas", + "esMX": "[ms]Alijo de Piedra de Control Incierta", + "frFR": "[fs]Cache de pierre de contrôle incertaine", + "itIT": "[fs]Cassa della Pietra di Controllo Incerta", + "jaJP": "不明な制御石の箱", + "koKR": "불확실한 지배석 보관함", + "plPL": "[fs]Skrytka z nieokreślonymi kamieniami zarządzającymi", + "ptBR": "[ms]Tesouro de Pedra de Comando Incerta", + "ruRU": "[ms]Сундук с изменчивым камнем контроля", + "trTR": "Belirsiz Yönetme Taşı Zulası", + "zhCN": "未知统御石宝匣", + "zhTW": "無常控制石堆" + } + }, + "S03_Crafting_Cache_Common_Stone": { + "desc": "Use to reveal a single Tuning Stone.", + "desc_localized": { + "deDE": "Nutzen, um einen einzigen Abstimmungsstein aufzudecken.", + "esES": "Se usa para revelar una piedra de afinación.", + "esMX": "Se usa para revelar una sola Piedra de Ajuste.", + "frFR": "Sert à révéler une pierre d'harmonie.", + "itIT": "Si usa per rivelare una Pietra di Regolazione.", + "jaJP": "使用すると調律石が1個出現する。", + "koKR": "사용하면 지시석 하나를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień dostrojenia.", + "ptBR": "Use para revelar uma única Pedra de Harmonia.", + "ruRU": "Позволяет добыть один камень отладки.", + "trTR": "Tek bir Akort Taşı açığa çıkarmak için kullan.", + "zhCN": "用于揭示单一品质调和石。", + "zhTW": "使用後可找出一個調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w nim niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Tuning Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Unsteten Abstimmungssteins", + "esES": "[ms]Alijo de piedras de afinación inciertas", + "esMX": "[ms]Alijo de Piedra de Ajuste Incierta", + "frFR": "[fs]Cache de pierre d'harmonie incertaine", + "itIT": "[fs]Cassa della Pietra di Regolazione Incerta", + "jaJP": "不明な調律石の箱", + "koKR": "불확실한 지시석 보관함", + "plPL": "[fs]Skrytka z nieokreślonym kamieniem dostrojenia", + "ptBR": "[ms]Tesouro de Pedra de Harmonia Incerta", + "ruRU": "[ms]Сундук с изменчивым камнем отладки", + "trTR": "Belirsiz Akort Taşı Zulası", + "zhCN": "未知调和石宝匣", + "zhTW": "無常調諧石堆" + } + }, + "S03_Crafting_Cache_Generic_Seneschal_Stone": { + "desc": "Use to reveal a single Governing or Tuning Stone.", + "desc_localized": { + "deDE": "Nutzen, um einen einzigen Leit- oder Abstimmungsstein aufzudecken.", + "esES": "Se usa para revelar una piedra de afinación o de mando.", + "esMX": "Se usa para revelar una sola Piedra de Control o Ajuste.", + "frFR": "Sert à révéler une pierre de contrôle ou d'harmonie.", + "itIT": "Si usa per rivelare una Pietra di Regolazione o una Pietra di Controllo.", + "jaJP": "使用すると制御石または調律石が1個出現する。", + "koKR": "사용하면 지배석 또는 지시석 하나를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień zarządzający lub dostrojenia.", + "ptBR": "Use para revelar uma única Pedra de Harmonia ou de Comando.", + "ruRU": "Позволяет обнаружить один камень контроля или отладки.", + "trTR": "Tek bir Yönetme veya Akort Taşı açığa çıkarmak için kullan.", + "zhCN": "用于揭示单个统御石或调和石。", + "zhTW": "使用後可找出一個控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Unsteten Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal inciertas", + "esMX": "[ms]Alijo de Piedra Senescal Incierta", + "frFR": "[fs]Cache de pierre de sénéchal incertaine", + "itIT": "[fs]Cassa della Pietra del Siniscalco Incerta", + "jaJP": "不明な臣下石の箱", + "koKR": "불확실한 청지기석 보관함", + "plPL": "[fs]Skrytka z nieokreślonym kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal Incerta", + "ruRU": "[ms]Сундук с изменчивым камнем сенешаля", + "trTR": "Belirsiz Seneschal Taşı Zulası", + "zhCN": "未知侍仆石宝匣", + "zhTW": "無常機奴石堆" + } + }, + "S03_Crafting_Cache_Type_Elemental_Stone": { + "desc": "Use to reveal a single Elemental Tuning Stone, adding elemental effects to Governing Stone attacks.", + "desc_localized": { + "deDE": "Nutzen, um einen einzelnen Elementabstimmungs-stein aufzudecken, der Leitsteinangriffen elementare Effekte hinzufügt.", + "esES": "Se usa para revelar una piedra de afinación elemental, que añade efectos elementales a los ataques de la piedra de mando.", + "esMX": "Se usa para revelar una sola Piedra de Ajuste Elemental, que agrega efectos elementales a los ataques de la Piedra de Control.", + "frFR": "À utiliser pour révéler une pierre d'harmonie élémentaire qui ajoute des effets élémentaires aux attaques de pierre de contrôle.", + "itIT": "Si usa per rivelare una Pietra di Regolazione Elementale e aggiungere effetti elementali agli attacchi con la Pietra di Controllo.", + "jaJP": "使用すると属性の調律石が1つ出現し、制御石による攻撃に属性効果を付与する。", + "koKR": "지배석 공격에 원소 효과를 부여하는 원소 지시석 하나를 드러내는 데 사용합니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień dostrojenia żywiołów, który dodaje efekty żywiołów do ataków kamienia zarządzającego.", + "ptBR": "Use para revelar uma única Pedra de Harmonia Elemental, adicionando efeitos elementais aos ataques da Pedra de Comando.", + "ruRU": "Позволяет добыть один отладочный камень стихий, наделяющий атаки управляющих камней эффектами стихий.", + "trTR": "Yönetme Taşı saldırılarına element etkileri ekleyen bir adet Element Akort Taşı ortaya çıkarmak için kullan.", + "zhCN": "用于揭示单一元素调和石,能为统御石的攻击附加元素效果。", + "zhTW": "使用後可找出一個元素調諧石,能為控制石的攻擊附加元素效果。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w nim niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Element Stone", + "name_localized": { + "deDE": "[ms]Unsteter Elementstein", + "esES": "[fs]Piedra elemental incierta", + "esMX": "[fs]Piedra Elemental Incierta", + "frFR": "[fs]Pierre élémentaire incertaine", + "itIT": "[fs]Pietra Elementale Incerta", + "jaJP": "不明な属性調律石", + "koKR": "불확실한 원소의 돌", + "plPL": "[ms]Nieokreślony kamień żywiołu", + "ptBR": "[fs]Pedra de Elemento Incerta", + "ruRU": "[ms]Изменчивый камень стихий", + "trTR": "Belirsiz Element Taşı", + "zhCN": "未知元素石", + "zhTW": "無常元素石" + } + }, + "S03_Crafting_Cache_Type_Impact_Stone": { + "desc": "Use to reveal a single Melee Tuning Stone, altering the on-impact effects of Governing Stone attacks.", + "desc_localized": { + "deDE": "Nutzen, um einen einzelnen Nahkampf-abstimmungsstein aufzudecken, der die Treffereffekte von Leitsteinangriffen verändert.", + "esES": "Se usa para revelar una piedra de afinación cuerpo a cuerpo, que altera los efectos de los ataques al golpear de la piedra de mando.", + "esMX": "Se usa para revelar una sola Piedra de Ajuste de Melé, que altera los efectos de impacto de los ataques de la Piedra de Control.", + "frFR": "À utiliser pour révéler une pierre d'harmonie de mêlée qui modifie les effets d'impact des attaques de pierre de contrôle.", + "itIT": "Si usa per rivelare una Pietra di Regolazione in Mischia e modificare gli effetti all'impatto degli attacchi con la Pietra di Controllo.", + "jaJP": "使用すると近接攻撃の調律石が1つ出現し、制御石による攻撃の命中時効果を変更する。", + "koKR": "지배석 공격의 타격 효과를 바꾸는 근접 지시석 하나를 드러내는 데 사용합니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień dostrojenia walki w zwarciu, który dodaje efekty występujące po trafieniu do ataków kamienia zarządzającego.", + "ptBR": "Use para revelar uma única Pedra de Harmonia Corpo a Corpo, alterando efeitos de impacto dos ataques da Pedra de Comando.", + "ruRU": "Позволяет добыть один отладочный камень ближнего боя, наделяющий атаки управляющих камней эффектами, срабатывающими при попадании.", + "trTR": "Yönetme Taşı saldırılarının çarpma etkilerini değiştiren bir adet Yakın Dövüş Akort Taşı ortaya çıkarmak için kullan.", + "zhCN": "用于揭示单一近战调和石,能改变统御石攻击的冲击效果。", + "zhTW": "使用後可找出一個近戰調諧石,能為控制石的攻擊改變擊中時的效果。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w nim niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Melee Stone", + "name_localized": { + "deDE": "[ms]Unsteter Nahkampfstein", + "esES": "[fs]Piedra cuerpo a cuerpo incierta", + "esMX": "[fs]Piedra de Melé Incierta", + "frFR": "[fs]Pierre de mêlée incertaine", + "itIT": "[fs]Pietra da Mischia Incerta", + "jaJP": "不明な近接調律石", + "koKR": "불확실한 근접 변환석", + "plPL": "[ms]Nieokreślony kamień zwarcia", + "ptBR": "[fs]Pedra Corpo a Corpo Incerta", + "ruRU": "[ms]Изменчивый камень ближнего боя", + "trTR": "Belirsiz Yakın Dövüş Taşı", + "zhCN": "未知近战石", + "zhTW": "無常近戰石" + } + }, + "S03_Crafting_Cache_Type_Ranged_Stone": { + "desc": "Use to reveal a single Ranged Tuning Stone, altering the projectile behavior or count of Governing Stone attacks.", + "desc_localized": { + "deDE": "Nutzen, um einen einzelnen Fernkampf-abstimmungsstein aufzudecken, der das Projektilverhalten oder die Anzahl von Leitsteinangriffen verändert.", + "esES": "Se usa para revelar una piedra de afinación a distancia, que altera el comportamiento de los proyectiles o el número de ataques de la piedra de mando.", + "esMX": "Se usa para revelar una sola Piedra de Ajuste de Largo Alcance, que altera el conteo o el comportamiento del proyectil de los ataques de la Piedra de Control.", + "frFR": "À utiliser pour révéler une pierre d'harmonie à distance qui modifie le nombre ou le comportement des projectiles des attaques de pierre de contrôle.", + "itIT": "Si usa per rivelare una Pietra di Regolazione a Distanza e modificare il comportamento dei proiettili o il numero degli attacchi con la Pietra di Controllo.", + "jaJP": "使用すると遠距離攻撃の調律石が1つ出現し、制御石による攻撃の投射体の発射方法や数を変更する。", + "koKR": "지배석 공격의 투사체나 공격 횟수를 바꾸는 원거리 지시석 하나를 드러내는 데 사용합니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień dostrojenia walki dystansowej, który zmienia zachowanie pocisków lub liczbę ataków kamienia zarządzającego.", + "ptBR": "Use para revelar uma única Pedra de Harmonia de Longo Alcance, alterando o comportamento de projéteis ou a quantidade de ataques da Pedra de Comando.", + "ruRU": "Позволяет добыть один отладочный камень дальнего боя, изменяющий действие или количество зарядов управляющих камней.", + "trTR": "Yönetme Taşı saldırılarının atış hareketlerini ve miktarını değiştiren bir adet Menzilli Akort Taşı ortaya çıkarmak için kullan.", + "zhCN": "用于揭示单一远程调和石,能改变统御石攻击的投射行为或次数。", + "zhTW": "使用後可找出一個遠程調諧石,能為控制石的攻擊改變投射攻擊的行為或次數。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w nim niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Ranged Stone", + "name_localized": { + "deDE": "[ms]Unsteter Distanzkampfstein", + "esES": "[fs]Piedra a distancia incierta", + "esMX": "[fs]Piedra de Largo alcance Incierta", + "frFR": "[fs]Pierre de distance incertaine", + "itIT": "[fs]Pietra a Distanza Incerta", + "jaJP": "不明な遠距離調律石", + "koKR": "불확실한 원거리 변환석", + "plPL": "[ms]Nieokreślony kamień dystansu", + "ptBR": "[fs]Pedra de Longo Alcance Incerta", + "ruRU": "[ms]Изменчивый камень дальнего боя", + "trTR": "Belirsiz Menzilli Taşı", + "zhCN": "未知远程石", + "zhTW": "無常遠程石" + } + }, + "S03_Crafting_Cache_Type_Support_Stone": { + "desc": "Use to reveal a single Support Tuning Stone, altering the crowd-control or defensive behavior of Governing Stone abilities.", + "desc_localized": { + "deDE": "Nutzen, um einen einzelnen Unterstützungs-abstimmungsstein aufzudecken, der die Kontrollverlusteffekte oder das Verteidigungsverhalten von Leitsteinangriffen verändert.", + "esES": "Se usa para revelar una piedra de afinación de apoyo, que altera el comportamiento defensivo o de control de masas de las facultades de la piedra de mando.", + "esMX": "Se usa para revelar una sola Piedra de Ajuste de Soporte, que altera el comportamiento defensivo o de control de multitudes de las habilidades de la Piedra de Control.", + "frFR": "À utiliser pour révéler une pierre d'harmonie de soutien qui modifie le comportement défensif ou d'effet de perte de contrôle des compétences de pierre de contrôle.", + "itIT": "Si usa per rivelare una Pietra di Regolazione di Supporto e modificare il comportamento degli effetti debilitanti o difensivi delle abilità della Pietra di Controllo.", + "jaJP": "使用すると支援の調律石が1つ出現し、制御石による操作障害効果や防御効果を変更する。", + "koKR": "지배석의 군중 제어 능력이나 방어 능력을 바꾸는 지원 지시석 하나를 드러내는 데 사용합니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień dostrojenia wspomagania, który zmienia defensywne i ograniczające kontrolę zdolności kamienia zarządzającego.", + "ptBR": "Use para revelar uma única Pedra de Harmonia de Suporte, alterando o comportamento defensivo ou de controle de grupo das habilidades da Pedra de Comando.", + "ruRU": "Позволяет добыть один отладочный камень поддержки, изменяющий эффекты контроля или защиты камней контроля.", + "trTR": "Yönetme Taşı becerilerinin kitle kontrolü veya savunma hareketlerini değiştiren bir adet Destek Akort Taşı ortaya çıkarmak için kullan.", + "zhCN": "用于揭示单一支援调和石,能改变统御石能力的控制或防御行为。", + "zhTW": "使用後可找出一個支援調諧石,能為控制石的能力改變控場或防禦行為。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w nim niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Support Stone", + "name_localized": { + "deDE": "[ms]Unsteter Unterstützungsstein", + "esES": "[fs]Piedra de apoyo incierta", + "esMX": "[fs]Piedra de Soporte Incierta", + "frFR": "[fs]Pierre d'assistance incertaine", + "itIT": "[fs]Pietra di Supporto Incerta", + "jaJP": "不明な支援の調律石", + "koKR": "불확실한 지원 변환석", + "plPL": "[ms]Nieokreślony kamień wspomagania", + "ptBR": "[fs]Pedra de Suporte Incerta", + "ruRU": "[ms]Изменчивый камень поддержки", + "trTR": "Belirsiz Destek Taşı", + "zhCN": "未知支援石", + "zhTW": "無常支援石" + } + }, + "S03_DGN_Hawe_Vault_Key": { + "desc": "Opens a door in the Vault of Ink.", + "desc_localized": { + "deDE": "Öffnet eine Tür im Gewölbe der Tinte.", + "esES": "Abre una puerta en la Cámara de Tinta.", + "esMX": "Abre una puerta en la Bóveda de Tinta", + "frFR": "Ouvre une porte dans le caveau d'encre.", + "itIT": "Apre una porta nella Cripta dell'Inchiostro.", + "jaJP": "墨の紡績堂の扉を開ける。", + "koKR": "잉크의 지하전당에 있는 문을 엽니다.", + "plPL": "Otwiera drzwi w Skarbcu Atramentu.", + "ptBR": "Abre uma porta para a Câmara de Tinta.", + "ruRU": "Открывает дверь в Хранилище чернил.", + "trTR": "Mürekkep Mahzeni'nde bir kapı açar.", + "zhCN": "能打开墨染秘库中的某扇门。", + "zhTW": "可在墨印密庫打開一扇門。" + }, + "flavor": "Slick with scum. Even the Vaults can't resist the swamp's influence.", + "flavor_localized": { + "deDE": "Glitschig vor Schmutz. Selbst die Gewölbe können dem Einfluss des Sumpfes nicht entrinnen.", + "esES": "Está pringosa por la roña. Ni siquiera las Cámaras pueden resistir la influencia del pantano.", + "esMX": "Resbalosa por tanta mugre. Ni siquiera las Bóvedas pueden resistir la influencia del pantano.", + "frFR": "Envahi de vermines. Même les caveaux ne peuvent résister à l'influence des marécages.", + "itIT": "Torbida di lerciume. Nemmeno le cripte resistono all'influenza della palude.", + "jaJP": "緑藻でヌルヌルしている。紡績堂すら沼の影響は免れない。", + "koKR": "오물로 미끈거립니다. 지하전당조차도 늪의 영향력에는 이기지 못했던 모양입니다.", + "plPL": "Śliski od szlamu. Nawet Skarbiec nie uchowa się przed bagnem.", + "ptBR": "Pegajosa de escuma. Nem as Câmaras resistem à influência do pântano.", + "ruRU": "Скользкий от болотной грязи. Даже хранилища от нее не защищены.", + "trTR": "Pislik içinde. Bataklığın etkisine Mahzen bile direnemez.", + "zhCN": "覆满浮垢,触感滑腻。就连秘库都抵抗不了沼泽的影响。", + "zhTW": "上面全是滑膩的浮垢。就連密庫也無法抵抗沼澤的影響。" + }, + "name": "Corroded Vault Key", + "name_localized": { + "deDE": "[ms]Korrodierter Gewölbe-Schlüssel", + "esES": "[fs]Llave de la Cámara corroída", + "esMX": "[fs]Llave de Bóveda corroída", + "frFR": "[fs]Clé de caveau rouillée", + "itIT": "[fs]Chiave della Cripta Corrosa", + "jaJP": "腐食した紡績堂の鍵", + "koKR": "부식된 지하전당 열쇠", + "plPL": "[ms]Zardzewiały klucz do Skarbca", + "ptBR": "[fs]Chave de Câmara Corroída", + "ruRU": "[ms]Ржавый ключ", + "trTR": "Aşınmış Mahzen Anahtarı", + "zhCN": "腐蚀的秘库钥匙", + "zhTW": "腐蝕的密庫鑰匙" + } + }, + "S03_DGN_InfernalDevice_Vault_Key": { + "desc": "PH Key from Infernal Vault", + "flavor": "A metal key forged with demonic runes. It keeps the unworthy out of the Inner Sanctum.", + "flavor_localized": { + "deDE": "Ein Metallschlüssel mit dämonischen Runen. Er hält die Unwürdigen vom Inneren Heiligtum fern.", + "esES": "Una llave de metal forjada con runas demoníacas. Impide que los indignos entren en el Sanctasanctórum.", + "esMX": "Una llave de metal forjada con runas demoníacas. Mantiene a los indignos fuera del Santuario Interior.", + "frFR": "Une clé en métal ornée de runes démoniaques. Elle garde les êtres indignes hors du sanctuaire intérieur.", + "itIT": "Una chiave metallica forgiata con rune demoniache. Impedisce agli immeritevoli di entrare nel Sancta Sanctorum.", + "jaJP": "悪魔のルーンで鍛造された金属製の鍵。不心得者を聖域内部に入れないためのもの。", + "koKR": "악마의 룬이 새겨진 금속 열쇠입니다. 자격이 없는 자가 내부 성소에 들어가는 것을 막습니다.", + "plPL": "Metalowy klucz wykuty przy użyciu demonicznych run. Nie dopuszcza niegodnych do Wewnętrznego Sanktuarium.", + "ptBR": "Uma chave de metal forjada com runas demoníacas. Ela mantém os indignos fora do Sacrário Interno.", + "ruRU": "Металлический ключ с гравировкой из демонических рун демонов. Не дает недостойным пробраться в Святую святых.", + "trTR": "Şeytani rünlerle dövülmüş metal bir anahtar. Layık olmayanları İç Kutsal Alan'dan uzak tutar.", + "zhCN": "一把用恶魔符文锻造的金属钥匙, 可以阻止未被蒙福受选之人进入内部圣殿。", + "zhTW": "鑄有惡魔符文的金屬鑰匙,防止閒雜人等進入內殿。" + }, + "name": "[PH] Vault Key" + }, + "S03_Governing_Stone_Cache": { + "desc": "Use to reveal a single Governing Stone.", + "desc_localized": { + "deDE": "Nutzen, um einen einzigen Leitstein aufzudecken.", + "esES": "Se usa para revelar una piedra de mando.", + "esMX": "Se usa para revelar una sola Piedra de Control.", + "frFR": "Sert à révéler une pierre de contrôle.", + "itIT": "Si usa per rivelare una Pietra di Controllo.", + "jaJP": "使用すると制御石が1個出現する。", + "koKR": "사용하면 지배석 하나를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić pojedynczy kamień zarządzający.", + "ptBR": "Use para revelar uma única Pedra de Comando.", + "ruRU": "Позволяет обнаружить один камень контроля.", + "trTR": "Tek bir Yönetme Taşı açığa çıkarmak için kullan.", + "zhCN": "用于揭示单个统御石。", + "zhTW": "使用後可找出一個控制石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Uncertain Governing Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Unsteten Leitsteins", + "esES": "[ms]Alijo de piedras de mando inciertas", + "esMX": "[ms]Alijo de Piedra de Control Incierta", + "frFR": "[fs]Cache de pierre de contrôle incertaine", + "itIT": "[fs]Cassa della Pietra di Controllo Incerta", + "jaJP": "不明な制御石の箱", + "koKR": "불확실한 지배석 보관함", + "plPL": "[fs]Skrytka z nieokreślonymi kamieniami zarządzającymi", + "ptBR": "[ms]Tesouro de Pedra de Comando Incerta", + "ruRU": "[ms]Сундук с изменчивым камнем контроля", + "trTR": "Belirsiz Yönetme Taşı Zulası", + "zhCN": "未知统御石宝匣", + "zhTW": "無常控制石堆" + } + }, + "S03_Journey_Cache_CH01": { + "desc": "Contains a number of Governing Stones, Tuning Stones, Shattered Stone and Iron Chunks.", + "desc_localized": { + "deDE": "Enthält eine Reihe an Leitsteinen und Abstimmungssteinen sowie zerschmetterten Stein und Eisenbrocken.", + "esES": "Contiene una serie de piedras de mando, piedras de afinación, piedras destrozadas y pedazos de hierro.", + "esMX": "Contiene muchas Piedras de Control, Piedras de Ajuste, Piedra Destruida y Trozos de Hierro.", + "frFR": "Contient une certaine quantité de pierres de contrôle, de pierres d'harmonie, de pierres fragmentées et de morceaux de fer.", + "itIT": "Contiene diverse Pietre di Controllo, Pietre di Regolazione, Pietre Frantumate e Blocchi di Ferro.", + "jaJP": "制御石、調律石、砕かれた石、鉄の塊が入っている。", + "koKR": "지배석, 지시석, 산산조각 난 돌, 강철 덩어리가 일정 수량 들어 있습니다.", + "plPL": "Zawiera kamienie zarządzające, kamienie dostrojenia, roztrzaskane kamienie i kawałki żelaza.", + "ptBR": "Contém várias Pedras de Comando, Pedras de Harmonia, Pedras Estilhaçadas e Pedaços de Ferro.", + "ruRU": "Содержит камни контроля, камни отладки, расколотый камень и куски железа.", + "trTR": "Bir miktar Yönetme Taşı, Akort Taşı, Parçalanmış Taş ve Demir Parçası içerir.", + "zhCN": "内含一定数量的统御石、调和石、碎冰嵌石和铁块。", + "zhTW": "內含一定數量的控制石、調諧石、碎裂石和鐵塊。" + }, + "name": "First Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Erste Reise", + "esES": "[ms]Primer alijo del diario", + "esMX": "[ms]Primer Alijo de Travesía", + "frFR": "[fs]Cache du premier périple", + "itIT": "[fs]Prima Cassa da Viaggio", + "jaJP": "第一の旅路の箱", + "koKR": "첫 번째 여정 보관함", + "plPL": "[fs]Pierwsza Skrytka Podróży", + "ptBR": "[ms]Primeiro Tesouro da Jornada", + "ruRU": "[ms]Первый сундук похода", + "trTR": "İlk Yolculuk Zulası", + "zhCN": "第一旅程宝匣", + "zhTW": "第一旅程寶箱" + } + }, + "S03_Journey_Cache_CH02": { + "desc": "Contains a number of Governing Stones, Tuning Stones and Scattered Prisms.", + "desc_localized": { + "deDE": "Enthält eine Reihe an Leitsteinen, Abstimmungssteinen und zerstreuten Prismen.", + "esES": "Contiene una serie de piedras de mando, piedras de afinación y prismas dispersados.", + "esMX": "Contiene muchas Piedras de Control, Piedras de Ajuste y Prismas Dispersos.", + "frFR": "Contient une certaine quantité de pierres de contrôle, de pierres d'harmonie et de prismes diffus.", + "itIT": "Contiene diverse Pietre di Controllo, Pietre di Regolazione e Prismi Destrutturati.", + "jaJP": "制御石、調律石、砕かれたプリズムが入っている。", + "koKR": "지배석, 지시석, 흩어진 분광경이 일정 수량 들어 있습니다.", + "plPL": "Zawiera kamienie zarządzające, kamienie dostrojenia i pokruszone pryzmaty.", + "ptBR": "Contém várias Pedras de Comando, Pedras de Harmonia e Prismas Dispersos.", + "ruRU": "Содержит камни контроля, камни отладки и призмы-рассеиватели.", + "trTR": "Bir miktar Yönetme Taşı, Akort Taşı ve Dağılmış Prizma içerir.", + "zhCN": "内含一定数量的统御石、调和石和散光棱柱。", + "zhTW": "內含一定數量的控制石、調諧石和破碎稜晶。" + }, + "name": "Second Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Zweite Reise", + "esES": "[ms]Segundo alijo del diario", + "esMX": "[ms]Segundo Alijo de Travesía", + "frFR": "[fs]Cache du deuxième périple", + "itIT": "[fs]Seconda Cassa da Viaggio", + "jaJP": "第二の旅路の箱", + "koKR": "두 번째 여정 보관함", + "plPL": "[fs]Druga Skrytka Podróży", + "ptBR": "[ms]Segundo Tesouro da Jornada", + "ruRU": "[ms]Второй сундук похода", + "trTR": "İkinci Yolculuk Zulası", + "zhCN": "第二旅程宝匣", + "zhTW": "第二旅程寶箱" + } + }, + "S03_Journey_Cache_CH03": { + "desc": "Contains Pearls of Warding, Governing Stones, Tuning Stones and Legendary Salvage.", + "desc_localized": { + "deDE": "Enthält Perlen des Schutzes, Leitsteine, Abstimmungssteine und legendäre Materialien.", + "esES": "Contiene perlas de resguardo, piedras de mando, piedras de afinación y materiales de reciclaje legendarios.", + "esMX": "Contiene Perlas de Protección, Piedras de Control, Piedras de Ajuste y Desguace Legendario.", + "frFR": "Contient des perles de protection, des pierres de contrôle, des pierres d'harmonie et des matériaux de recyclage légendaires.", + "itIT": "Contiene Perle della Protezione, Pietre di Controllo, Pietre di Regolazione e materiali di riciclo leggendari.", + "jaJP": "護法の真珠、制御石、調律石、レジェンダリーの分解素材が入っている。", + "koKR": "수호의 진주, 지배석, 지시석, 전설 분해 재료가 들어 있습니다.", + "plPL": "Zawiera Perły Opoki, kamienie zarządzające, kamienie dostrojenia i legendarne materiały z odzysku.", + "ptBR": "Contém Pérolas da Proteção, Pedras de Comando, Pedras de Harmonia e Sucata Lendária.", + "ruRU": "Содержит жемчужины-обереги, камни контроля, камни отладки и легендарные ресурсы.", + "trTR": "Koruma İncileri, Yönetme Taşları, Akort Taşları ve Efsanevi Hurda içerir.", + "zhCN": "内含界护之珠、统御石、调和石,以及传奇分解材料。", + "zhTW": "內含結界之珠、控制石、調諧石和傳奇拆解材料。" + }, + "name": "Third Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Dritte Reise", + "esES": "[ms]Tercer alijo del diario", + "esMX": "[ms]Tercer Alijo de Travesía", + "frFR": "[fs]Cache du troisième périple", + "itIT": "[fs]Terza Cassa da Viaggio", + "jaJP": "第三の旅路の箱", + "koKR": "세 번째 여정 보관함", + "plPL": "[fs]Trzecia Skrytka Podróży", + "ptBR": "[ms]Terceiro Tesouro da Jornada", + "ruRU": "[ms]Третий сундук похода", + "trTR": "Üçüncü Yolculuk Zulası", + "zhCN": "第三旅程宝匣", + "zhTW": "第三旅程寶箱" + } + }, + "S03_Journey_Cache_CH04": { + "desc": "Contains a number of Pearls of Warding, Governing Stones and Tuning Stones.", + "desc_localized": { + "deDE": "Enthält eine Reihe an Perlen des Schutzes, Leitsteinen und Abstimmungssteinen.", + "esES": "Contiene una serie de perlas de resguardo, piedras de mando y piedras de afinación.", + "esMX": "Contiene muchas Perlas de Protección, Piedras de Control y Piedras de Ajuste.", + "frFR": "Contient une certaine quantité de perles de protection, de pierres de contrôle et de pierres d'harmonie.", + "itIT": "Contiene diverse Perle della Protezione, Pietre di Controllo e Pietre di Regolazione.", + "jaJP": "護法の真珠、制御石、調律石が入っている。", + "koKR": "수호의 진주, 지배석, 지시석이 일정 수량 들어 있습니다.", + "plPL": "Zawiera Perły Opoki, kamienie zarządzające i kamienie dostrojenia.", + "ptBR": "Contém várias Pérolas da Proteção, Pedras de Comando e Pedras de Harmonia.", + "ruRU": "Содержит жемчужины-обереги, камни контроля и камни отладки.", + "trTR": "Bir miktar Koruma İncisi, Yönetme Taşı ve Akort Taşı içerir.", + "zhCN": "内含一定数量的界护之珠、统御石和调和石。", + "zhTW": "內含一定數量的結界之珠、控制石和調諧石。" + }, + "name": "Fourth Journey Cache", + "name_localized": { + "deDE": "[fs]Truhe: Vierte Reise", + "esES": "[ms]Cuarto alijo del diario", + "esMX": "[ms]Cuarto Alijo de Travesía", + "frFR": "[fs]Cache du quatrième périple", + "itIT": "[fs]Quarta Cassa da Viaggio", + "jaJP": "第四の旅路の箱", + "koKR": "네 번째 여정 보관함", + "plPL": "[fs]Czwarta Skrytka Podróży", + "ptBR": "[ms]Quarto Tesouro da Jornada", + "ruRU": "[ms]Четвертый сундук похода", + "trTR": "Dördüncü Yolculuk Zulası", + "zhCN": "第四旅程宝匣", + "zhTW": "第四旅程寶箱" + } + }, + "S03_Journey_Cache_CH05": { + "desc": "Contains a number of late game resources, Governing Stones, Tuning Stones, Pearls of Warding, and 780 Item Power Ancestral Legendary Items.", + "desc_localized": { + "deDE": "Enthält mehrere Ressourcen aus Langzeitinhalten, Leitsteine, Abstimmungssteine, Perlen des Schutzes sowie legendäre Gegenstände der Ahnen mit einer Gegenstandsmacht von 780.", + "esES": "Contiene una serie de recursos del final del juego, piedras de mando, piedras de afinación, perlas de resguardo y objetos legendarios ancestrales de 780 de poder de objeto.", + "esMX": "Contiene muchos recursos de juego avanzado, Piedras de Control, Piedras de Ajuste, Perlas de Protección y objetos legendarios ancestrales con un poder de objeto de 780.", + "frFR": "Contient une certaine quantité de ressources de haut niveau, de pierres de contrôle, de pierres d'harmonie, de perles de protection et d'objets légendaires ancestraux (puissance d'objet: 780).", + "itIT": "Contiene diverse risorse avanzate, Pietre di Controllo, Pietre di Regolazione, Perle della Protezione e 780 oggetti ancestrali leggendari.", + "jaJP": "ゲーム後半のリソース、制御石、調律石、護法の真珠やアイテムパワー780の祖霊のレジェンダリー・アイテムが入っている。", + "koKR": "게임 후반 자원, 지배석, 지시석, 수호의 진주, 780 아이템 위력에 해당하는 선조 전설 아이템이 일정 수량 들어 있습니다.", + "plPL": "Zawiera zasoby z końcowej fazy gry, kamienie zarządzające, kamienie dostrojenia, Perły Opoki i starożytne legendarne przedmioty o mocy przedmiotu 780.", + "ptBR": "Contém vários recursos de fim de jogo, Pedras de Comando, Pedras de Harmonia, Pérolas da Proteção e itens ancestrais lendários com poder do item 780.", + "ruRU": "Содержит ресурсы высокого уровня, камни контроля, камни отладки, жемчужины-обереги и легендарные предметы предков (сила предметов – 780).", + "trTR": "Bir miktar oyun sonu düzeyinde kaynak, Yönetme Taşı, Akort Taşı, Koruma İncisi ve 780 Öğe Gücüne sahip Kadim Efsanevi Öğe içerir.", + "zhCN": "内含一定数量的游戏后期资源、统御石、调和石、界护之珠和物品强度为 780 的先祖传奇物品。", + "zhTW": "內含一定數量的遊戲後期資源、控制石、調諧石、結界之珠和物品強度 780 的遠古傳奇物品。" + }, + "name": "Slayer's Cache", + "name_localized": { + "deDE": "[fs]Truhe des Schlächters", + "esES": "[ms]Alijo de ruina", + "esMX": "[ms]Alijo del Exterminador", + "frFR": "[fs]Cache d'assassin", + "itIT": "[fs]Cassa dell'Assassino", + "jaJP": "討伐者の箱", + "koKR": "학살자의 보관함", + "plPL": "[fs]Skrytka Pogromcy", + "ptBR": "[ms]Tesouro do Homicida", + "ruRU": "[ms]Сундук убийцы", + "trTR": "Katil Zulası", + "zhCN": "杀戮者的宝匣", + "zhTW": "殺戮者寶箱" + } + }, + "S03_Journey_Cache_CH06": { + "desc": "Contains a number of late game resources, Scattered Prisms, Shattered Stone, Pearls of Warding and 925 Item Power Ancestral Legendary Items.", + "desc_localized": { + "deDE": "Enthält mehrere Ressourcen aus Langzeitinhalten, zerstreute Prismen, zerschmetterten Stein, Perlen des Schutzes sowie legendäre Gegenstände der Ahnen mit einer Gegenstandsmacht von 925.", + "esES": "Contiene una serie de recursos del final del juego, prismas dispersados, piedras destrozadas, perlas de resguardo y objetos legendarios ancestrales de 925 de poder de objeto.", + "esMX": "Contiene muchos recursos de juego avanzado, Prismas Dispersos, Piedras Destruidas, Perlas de Protección y objetos legendarios ancestrales con un poder de objeto de 925.", + "frFR": "Contient une certaine quantité de ressources de haut niveau, de prismes diffus, de pierres fragmentées, de perles de protection et d'objets légendaires ancestraux (puissance d'objet: 925).", + "itIT": "Contiene diverse risorse avanzate, Prismi Destrutturati, Pietre Frantumate, Perle della Protezione e 925 oggetti ancestrali leggendari.", + "jaJP": "ゲーム後半のリソース、砕かれたプリズム、砕かれた石、護法の真珠やアイテムパワー925の祖霊のレジェンダリー・アイテムが入っている。", + "koKR": "게임 후반 자원, 흩어진 분광경, 산산조각 난 돌, 수호의 진주, 925 아이템 위력에 해당하는 선조 전설 아이템이 일정 수량 들어 있습니다.", + "plPL": "Zawiera zasoby z końcowej fazy gry, pokruszone pryzmaty, roztrzaskane kamienie, Perły Opoki i starożytne legendarne przedmioty o mocy przedmiotu 925.", + "ptBR": "Contém vários recursos de fim de jogo, Prismas Dispersos, Pedra Estilhaçada, Pérolas da Proteção e itens ancestrais lendários com poder do item 925.", + "ruRU": "Содержит ресурсы высокого уровня, призмы-рассеиватели, расколотый камень, жемчужины-обереги и легендарные предметы предков (сила предметов – 925).", + "trTR": "Bir miktar oyun sonu düzeyinde kaynak, Dağılmış Prizma, Parçalanmış Taş, Koruma İncisi ve 925 Öğe Gücüne sahip Kadim Efsanevi Öğe içerir.", + "zhCN": "内含一定数量的游戏后期资源、散光棱柱、碎冰嵌石、界护之珠和物品强度为 925 的先祖传奇物品。", + "zhTW": "內含一定數量的遊戲後期資源、破碎稜晶、碎裂石、結界之珠和物品強度 925 的遠古傳奇物品。" + }, + "name": "Champion's Cache", + "name_localized": { + "deDE": "[fs]Truhe des Champions", + "esES": "[ms]Alijo de adalid", + "esMX": "[ms]Alijo del Campeón", + "frFR": "[fs]Cache du champion", + "itIT": "[fs]Cassa del Campione", + "jaJP": "王者の箱", + "koKR": "용사의 보관함", + "plPL": "[fs]Skrytka Czempiona", + "ptBR": "[ms]Tesouro do Campeão", + "ruRU": "[ms]Сундук чемпиона", + "trTR": "Dövüşçü Zulası", + "zhCN": "勇士的宝匣", + "zhTW": "勇者寶箱" + } + }, + "S03_Journey_Cache_CH07": { + "desc": "Contains an amount of Shattered Stone, and Pearls of Warding.", + "desc_localized": { + "deDE": "Enthält zerschmetterten Stein und Perlen des Schutzes.", + "esES": "Contiene cierta cantidad de piedras destrozadas y perlas de resguardo.", + "esMX": "Contiene gran cantidad de Piedra Destruida y Perlas de Protección.", + "frFR": "Contient une certaine quantité de pierres fragmentées et de perles de protection.", + "itIT": "Contiene diverse Pietre Frantumate e Perle della Protezione.", + "jaJP": "砕かれた石と護法の真珠が入っている。", + "koKR": "산산조각 난 돌, 수호의 진주가 일정 수량 들어 있습니다.", + "plPL": "Zawiera roztrzaskane kamienie i Perły Opoki.", + "ptBR": "Contém certa quantidade de Pedras Estilhaçadas e Pérolas da Proteção.", + "ruRU": "Содержит расколотые камни и жемчужины-обереги.", + "trTR": "Bir miktar Parçalanmış Taş ve Koruma İncisi içerir.", + "zhCN": "内含一定数量的碎冰嵌石和界护之珠。", + "zhTW": "內含一定數量的碎裂石和結界之珠。" + }, + "name": "Destroyer's Cache", + "name_localized": { + "deDE": "[fs]Truhe des Zerstörers", + "esES": "[ms]Alijo de destrucción", + "esMX": "[ms]Alijo del Destructor", + "frFR": "[fs]Cache de destruction", + "itIT": "[fs]Cassa del Distruttore", + "jaJP": "破壊者の箱", + "koKR": "파괴자의 보관함", + "plPL": "[fs]Skrytka Niszczyciela", + "ptBR": "[ms]Tesouro do Destruidor", + "ruRU": "[ms]Тайник разрушителя", + "trTR": "Yok Edici Zulası", + "zhCN": "毁灭者的宝匣", + "zhTW": "毀滅者寶箱" + } + }, + "S03_LBD_Rift_01_SmallKey": { + "desc": "Bound to PH Valthek's Rift", + "flavor": "[ph] A small set of keys. Surely it opens somethings.", + "name": "Small Keys", + "name_localized": { + "deDE": "[ms]Kleiner Schlüssel", + "esES": "[fp]Llaves pequeñas", + "esMX": "[fp]Llaves pequeñas", + "frFR": "[fp]Petites clés", + "itIT": "[fp]Chiavi Piccole", + "jaJP": "小さな鍵", + "koKR": "작은 열쇠", + "plPL": "[p]Małe klucze", + "ptBR": "[fp]Chaves Pequenas", + "ruRU": "[p]Маленькие ключи", + "trTR": "[n1]Küçük Anahtarlar[n2]Küçük Anahtarları", + "zhCN": "小钥匙", + "zhTW": "小鑰匙" + } + }, + "S03_LBD_Rift_BossKey_01": { + "desc": "Opens the way to a deadly foe.", + "desc_localized": { + "deDE": "Öffnet den Pfad zu einem tödlichen Feind.", + "esES": "Abre la puerta a un enemigo mortífero.", + "esMX": "Abre un camino hacia un enemigo letal.", + "frFR": "Permet d'accéder à un ennemi mortel.", + "itIT": "Apre la via verso un nemico letale.", + "jaJP": "恐るべき敵へと至る道を開く。", + "koKR": "강력한 적에게 가는 길을 엽니다.", + "plPL": "Otwiera drogę do śmiercionośnego wroga.", + "ptBR": "Abre caminho para um adversário fatal.", + "ruRU": "Открывает путь к опасному противнику.", + "trTR": "Ölümcül düşmana giden yolu açar.", + "zhCN": "开辟通路,直面一名致命敌人。", + "zhTW": "開展一條通往致命敵人的道路。" + }, + "flavor": "Lighter than it appears.", + "flavor_localized": { + "deDE": "Leichter, als er aussieht.", + "esES": "Pesa menos de lo que aparenta.", + "esMX": "Es más liviana de lo que parece.", + "frFR": "Plus légère qu'il n'y paraît.", + "itIT": "Meno pesante di quanto sembri.", + "jaJP": "見た目の印象よりも軽い。", + "koKR": "보기보다 밝습니다.", + "plPL": "Jest lżejszy, niż się wydaje.", + "ptBR": "Mais leve do que parece.", + "ruRU": "Легче, чем кажется.", + "trTR": "Göründüğünden hafif.", + "zhCN": "比看起来要轻。", + "zhTW": "比外觀看起來還要輕。" + }, + "name": "Golden Key", + "name_localized": { + "deDE": "[ms]Goldener Schlüssel", + "esES": "[fs]Llave dorada", + "esMX": "[fs]Llave Dorada", + "frFR": "[fs]Clé en or", + "itIT": "[fs]Chiave Dorata", + "jaJP": "金の鍵", + "koKR": "황금 열쇠", + "plPL": "[ms]Złoty Klucz", + "ptBR": "[fs]Chave Dourada", + "ruRU": "[ms]Золотой ключ", + "trTR": "[n1]Altın Anahtar[n2]Altın Anahtarı", + "zhCN": "金钥匙", + "zhTW": "黃金鑰匙" + } + }, + "S03_LBD_Rift_RecipeEvent_A_01": { + "desc": "Bound to PH Valthek's Challenge", + "flavor": "[ph] ritual ingredient words", + "name": "[ph] Ritual Ingredient C" + }, + "S03_LBD_Rift_RecipeEvent_A_02": { + "desc": "Bound to PH Valthek's Challenge", + "flavor": "[ph] ritual ingredient words", + "name": "[ph] Ritual Ingredient B" + }, + "S03_LBD_Rift_RecipeEvent_A_03": { + "desc": "Bound to PH Valthek's Challenge", + "flavor": "[ph] ritual ingredient words", + "name": "[ph] Ritual Ingredient A" + }, + "S03_LBD_Rift_RecipeEvent_B_01": { + "desc": "Bound to PH Valthek's Challenge", + "flavor": "[ph] ritual ingredient words", + "name": "[ph] Blood of Something" + }, + "S03_LBD_Rift_RecipeEvent_B_02": { + "desc": "Bound to PH Valthek's Challenge", + "flavor": "[ph] ritual ingredient words", + "name": "[ph] Bone of Something Else" + }, + "S03_LBD_Rift_RecipeEvent_B_03": { + "desc": "Bound to PH Valthek's Challenge", + "flavor": "[ph] ritual ingredient words", + "name": "[ph] Ritual Reagent" + }, + "S03_LBD_Rift_SmallKey_01": { + "desc": "Opens the way.", + "desc_localized": { + "deDE": "Öffnet den Pfad.", + "esES": "Franquea el paso.", + "esMX": "Abre un camino.", + "frFR": "Ouvre la voie.", + "itIT": "Apre la via.", + "jaJP": "道を開くためのもの。", + "koKR": "길을 엽니다.", + "plPL": "Otwiera drogę.", + "ptBR": "Abre o caminho.", + "ruRU": "Открывает путь.", + "trTR": "Yolu açar.", + "zhCN": "开辟通路。", + "zhTW": "開展道路。" + }, + "flavor": "Heavier than it appears.", + "flavor_localized": { + "deDE": "Schwerer, als er aussieht.", + "esES": "Pesa más de lo que aparenta.", + "esMX": "Es más pesada de lo que parece.", + "frFR": "Plus lourde qu'il n'y paraît.", + "itIT": "Più pesante di quanto sembri.", + "jaJP": "見た目の印象よりも重い。", + "koKR": "보기보다 무겁습니다.", + "plPL": "Jest cięższy, niż się wydaje.", + "ptBR": "Mais pesada do que parece.", + "ruRU": "Тяжелее, чем кажется.", + "trTR": "Göründüğünden ağır.", + "zhCN": "比看起来要重。", + "zhTW": "比外觀看起來還要重。" + }, + "name": "Iron Key", + "name_localized": { + "deDE": "[ms]Eiserner Schlüssel", + "esES": "[fs]Llave de hierro", + "esMX": "[fs]Llave de Hierro", + "frFR": "[fs]Clé de fer", + "itIT": "[fs]Chiave di Ferro", + "jaJP": "鉄の鍵", + "koKR": "무쇠 열쇠", + "plPL": "[ms]Żelazny Klucz", + "ptBR": "[fs]Chave de Ferro", + "ruRU": "[ms]Железный ключ", + "trTR": "[n1]Demir Anahtar[n2]Demir Anahtarı", + "zhCN": "铁钥匙", + "zhTW": "鋼鐵鑰匙" + } + }, + "S03_LBD_ScoreItem_ExtraLarge": { + "desc": "Collect Proof of Might to increase your score", + "desc_localized": { + "deDE": "Sammelt Beweise der Macht, um Eure Punktzahl zu erhöhen.", + "esES": "Recoge pruebas de poderío para aumentar tu puntuación.", + "esMX": "Recolecta Pruebas de Poderío para aumentar tu puntaje", + "frFR": "Récupérez des preuves de puissance pour augmenter votre score.", + "itIT": "Ottieni una Prova della Potenza per aumentare il tuo punteggio", + "jaJP": "力の証を集めるとスコアが上がる。", + "koKR": "힘의 증표를 모아 점수를 높이십시오", + "plPL": "Zbieraj Dowody Potęgi, aby zdobywać punkty", + "ptBR": "Colete Prova de Poder para aumentar sua pontuação", + "ruRU": "Собирайте доказательства силы, чтобы повысить счет", + "trTR": "Puanını artırmak için Kudret Senedi topla", + "zhCN": "收集勇力之证以提升你的分数", + "zhTW": "收集力量之證來提升你的分數" + }, + "name": "Proof of Might", + "name_localized": { + "deDE": "[ms]Beweis der Macht", + "esES": "[fs]Prueba de poderío", + "esMX": "[fs]Prueba de Poderío", + "frFR": "[fs]Preuve de puissance", + "itIT": "[fs]Prova della Potenza", + "jaJP": "力の証", + "koKR": "힘의 증표", + "plPL": "[ms]Dowód Potęgi", + "ptBR": "[fs]Prova de Poder", + "ruRU": "[ns]Доказательство силы", + "trTR": "Kudret Senedi", + "zhCN": "勇力之证", + "zhTW": "力量之證" + } + }, + "S03_LBD_ScoreItem_Large": { + "desc": "Collect Proof of Might to increase your score", + "desc_localized": { + "deDE": "Sammelt Beweise der Macht, um Eure Punktzahl zu erhöhen.", + "esES": "Recoge pruebas de poderío para aumentar tu puntuación.", + "esMX": "Recolecta Pruebas de Poderío para aumentar tu puntaje", + "frFR": "Récupérez des preuves de puissance pour augmenter votre score.", + "itIT": "Ottieni una Prova della Potenza per aumentare il tuo punteggio", + "jaJP": "力の証を集めるとスコアが上がる。", + "koKR": "힘의 증표를 모아 점수를 높이십시오", + "plPL": "Zbieraj Dowody Potęgi, aby zdobywać punkty", + "ptBR": "Colete Prova de Poder para aumentar sua pontuação", + "ruRU": "Собирайте доказательства силы, чтобы повысить счет", + "trTR": "Puanını artırmak için Kudret Senedi topla", + "zhCN": "收集勇力之证以提升你的分数", + "zhTW": "收集力量之證來提升你的分數" + }, + "name": "Proof of Might", + "name_localized": { + "deDE": "[ms]Beweis der Macht", + "esES": "[fs]Prueba de poderío", + "esMX": "[fs]Prueba de Poderío", + "frFR": "[fs]Preuve de puissance", + "itIT": "[fs]Prova della Potenza", + "jaJP": "力の証", + "koKR": "힘의 증표", + "plPL": "[ms]Dowód Potęgi", + "ptBR": "[fs]Prova de Poder", + "ruRU": "[ns]Доказательство силы", + "trTR": "Kudret Senedi", + "zhCN": "勇力之证", + "zhTW": "力量之證" + } + }, + "S03_LBD_ScoreItem_Medium": { + "desc": "Collect Proof of Might to increase your score", + "desc_localized": { + "deDE": "Sammelt Beweise der Macht, um Eure Punktzahl zu erhöhen.", + "esES": "Recoge pruebas de poderío para aumentar tu puntuación.", + "esMX": "Recolecta Pruebas de Poderío para aumentar tu puntaje", + "frFR": "Récupérez des preuves de puissance pour augmenter votre score.", + "itIT": "Ottieni una Prova della Potenza per aumentare il tuo punteggio", + "jaJP": "力の証を集めるとスコアが上がる。", + "koKR": "힘의 증표를 모아 점수를 높이십시오", + "plPL": "Zbieraj Dowody Potęgi, aby zdobywać punkty", + "ptBR": "Colete Prova de Poder para aumentar sua pontuação", + "ruRU": "Собирайте доказательства силы, чтобы повысить счет", + "trTR": "Puanını artırmak için Kudret Senedi topla", + "zhCN": "收集勇力之证以提升你的分数", + "zhTW": "收集力量之證來提升你的分數" + }, + "name": "Proof of Might", + "name_localized": { + "deDE": "[ms]Beweis der Macht", + "esES": "[fs]Prueba de poderío", + "esMX": "[fs]Prueba de Poderío", + "frFR": "[fs]Preuve de puissance", + "itIT": "[fs]Prova della Potenza", + "jaJP": "力の証", + "koKR": "힘의 증표", + "plPL": "[ms]Dowód Potęgi", + "ptBR": "[fs]Prova de Poder", + "ruRU": "[ns]Доказательство силы", + "trTR": "Kudret Senedi", + "zhCN": "勇力之证", + "zhTW": "力量之證" + } + }, + "S03_LBD_ScoreItem_Small": { + "desc": "Collect Proof of Might to increase your score", + "desc_localized": { + "deDE": "Sammelt Beweise der Macht, um Eure Punktzahl zu erhöhen.", + "esES": "Recoge pruebas de poderío para aumentar tu puntuación.", + "esMX": "Recolecta Pruebas de Poderío para aumentar tu puntaje", + "frFR": "Récupérez des preuves de puissance pour augmenter votre score.", + "itIT": "Ottieni una Prova della Potenza per aumentare il tuo punteggio", + "jaJP": "力の証を集めるとスコアが上がる。", + "koKR": "힘의 증표를 모아 점수를 높이십시오", + "plPL": "Zbieraj Dowody Potęgi, aby zdobywać punkty", + "ptBR": "Colete Prova de Poder para aumentar sua pontuação", + "ruRU": "Собирайте доказательства силы, чтобы повысить счет", + "trTR": "Puanını artırmak için Kudret Senedi topla", + "zhCN": "收集勇力之证以提升你的分数", + "zhTW": "收集力量之證來提升你的分數" + }, + "name": "Proof of Might", + "name_localized": { + "deDE": "[ms]Beweis der Macht", + "esES": "[fs]Prueba de poderío", + "esMX": "[fs]Prueba de Poderío", + "frFR": "[fs]Preuve de puissance", + "itIT": "[fs]Prova della Potenza", + "jaJP": "力の証", + "koKR": "힘의 증표", + "plPL": "[ms]Dowód Potęgi", + "ptBR": "[fs]Prova de Poder", + "ruRU": "[ns]Доказательство силы", + "trTR": "Kudret Senedi", + "zhCN": "勇力之证", + "zhTW": "力量之證" + } + }, + "S03_LBD_ScoreItem_Tiny": { + "desc": "Collect Proof of Might to increase your score", + "desc_localized": { + "deDE": "Sammelt Beweise der Macht, um Eure Punktzahl zu erhöhen.", + "esES": "Recoge pruebas de poderío para aumentar tu puntuación.", + "esMX": "Recolecta Pruebas de Poderío para aumentar tu puntaje", + "frFR": "Récupérez des preuves de puissance pour augmenter votre score.", + "itIT": "Ottieni una Prova della Potenza per aumentare il tuo punteggio", + "jaJP": "力の証を集めるとスコアが上がる。", + "koKR": "힘의 증표를 모아 점수를 높이십시오", + "plPL": "Zbieraj Dowody Potęgi, aby zdobywać punkty", + "ptBR": "Colete Prova de Poder para aumentar sua pontuação", + "ruRU": "Собирайте доказательства силы, чтобы повысить счет", + "trTR": "Puanını artırmak için Kudret Senedi topla", + "zhCN": "收集勇力之证以提升你的分数", + "zhTW": "收集力量之證來提升你的分數" + }, + "name": "Proof of Might", + "name_localized": { + "deDE": "[ms]Beweis der Macht", + "esES": "[fs]Prueba de poderío", + "esMX": "[fs]Prueba de Poderío", + "frFR": "[fs]Preuve de puissance", + "itIT": "[fs]Prova della Potenza", + "jaJP": "力の証", + "koKR": "힘의 증표", + "plPL": "[ms]Dowód Potęgi", + "ptBR": "[fs]Prova de Poder", + "ruRU": "[ns]Доказательство силы", + "trTR": "Kudret Senedi", + "zhCN": "勇力之证", + "zhTW": "力量之證" + } + }, + "S03_QST_Main_06_Runestone": { + "flavor": "Chisels, chalk, and an inert runestone ready for carving.", + "flavor_localized": { + "deDE": "Meißel, Kreide und ein inaktiver Runenstein, der zum Schnitzen bereitliegt.", + "esES": "Cinceles, yeso y una piedra rúnica inerte lista para ser tallada.", + "esMX": "Cinceles, tiza y una piedra rúnica inerte lista para ser tallada.", + "frFR": "Des ciseaux, de la craie et une pierre runique inerte prête à être gravée.", + "itIT": "Scalpelli, gesso e una pietra runica inerte pronta per l'incisione.", + "jaJP": "彫刻用ののみ、白墨と、彫刻される前の力を持たないルーンストーン。", + "koKR": "조각에 쓰이는 끌과 분필, 그리고 작동하지 않는 룬석입니다.", + "plPL": "Dłuta, kreda i bezwładny kamień runiczny, którego można użyć.", + "ptBR": "Cinzel, giz e uma pedra rúnica inerte, pronta para ser entalhada.", + "ruRU": "Зубила, мел и неактивный рунический камень, который можно расписать.", + "trTR": "Keskiler, tebeşir ve oyulmaya hazır atıl bir rün taşı.", + "zhCN": "凿子、粉笔、还有一颗可用于雕刻的空白符文石。", + "zhTW": "鑿子、粉筆和一個尚無效力的符石等待雕刻。" + }, + "name": "Runecarving Tools", + "name_localized": { + "deDE": "[ns]Runenschnitzerei-Werkzeug", + "esES": "[fp]Herramientas de talla de runas", + "esMX": "[fp]Herramientas de tallado de runas", + "frFR": "[mp]Outils de gravure runique", + "itIT": "[mp]Attrezzi per l'Incisione di Rune", + "jaJP": "ルーン刻印の道具", + "koKR": "룬 세공 도구", + "plPL": "[p]Narzędzia do rzezania run", + "ptBR": "[fp]Ferramentas de Entalhe de Runa", + "ruRU": "[p]Инструменты для вырезания рун", + "trTR": "Rün Oyma Aletleri", + "zhCN": "符文雕刻工具", + "zhTW": "符文雕刻工具" + } + }, + "S03_QST_Main_07_Runestone": { + "flavor": "The culmination of your efforts to save the Loom. The glow of the runes stings your eyes.", + "flavor_localized": { + "deDE": "Der Höhepunkt Eurer Bemühungen zur Rettung des Webstuhls. Das Leuchten der Runen brennt in Euren Augen.", + "esES": "La culminación de tus esfuerzos por salvar el Telar. El resplandor de las runas te hace daño en los ojos.", + "esMX": "La culminación de tus esfuerzos por salvar el Telar. El resplandor de las runas te lastima los ojos.", + "frFR": "L'aboutissement de vos efforts pour sauver le Métier à tisser. L'éclat des runes vous éblouit.", + "itIT": "Il culmine dei tuoi sforzi per salvare il Telaio. Il bagliore delle rune ti dà fastidio agli occhi.", + "jaJP": "紡織儀を救うために重ねた苦労の結晶。輝きを放つルーンが目に痛い。", + "koKR": "물레를 구하기 위한 노력의 정점입니다. 룬에서 일렁이는 빛 때문에 눈이 시립니다.", + "plPL": "Kulminacja twoich starań mających na celu uratowanie Krosna. Blask run razi cię w oczy.", + "ptBR": "O resultado do seu esforço para salvar o Tear. O brilho das runas dói nos olhos.", + "ruRU": "Результат ваших усилий по спасению Станка. Свечение рун режет вам глаза.", + "trTR": "Tezgâh'ı kurtarma çabalarının meyvesi. Rünlerin ışıltısı, gözlerini acıtıyor.", + "zhCN": "你为拯救织法机所作的努力凝聚而成的结晶。符文的光辉闪耀,你感到有些刺眼。", + "zhTW": "你努力拯救織法機的成果。符文的光芒閃瞎你的雙眼。" + }, + "name": "Hell-Blessed Runestone", + "name_localized": { + "deDE": "[ms]Höllengesegneter Runenstein", + "esES": "[fs]Piedra rúnica bendec. por el infierno", + "esMX": "[fs]Piedra Rúnica Bendecida por el Infierno", + "frFR": "[fs]Pierre runique bénie des Enfers", + "itIT": "[fs]Pietra Runica Benedetta dagli Inferi", + "jaJP": "地獄の祝福のルーンストーン", + "koKR": "지옥축복 룬석", + "plPL": "[ms]Kamień runiczny błogosławiony przez piekło", + "ptBR": "[fs]Pedra Rúnica da Bênção Infernal", + "ruRU": "[ms]Рунический камень, благословенный Преисподней", + "trTR": "Cehennemde Kutsanmış Rün Taşı", + "zhCN": "地狱赐福符文石", + "zhTW": "地獄祝福符石" + } + }, + "S03_QST_Reward_Main_05_Cache": { + "desc": "Use to reveal a collection of Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Nutzen, um eine Sammlung an Leit- und Abstimmungssteinen aufzudecken.", + "esES": "Se usa para revelar una colección de piedras de afinación y de mando.", + "esMX": "Se usa para revelar una colección de Piedras de Control y Ajuste.", + "frFR": "Sert à révéler plusieurs pierres de contrôle et d'harmonie.", + "itIT": "Si usa per rivelare una serie di Pietre di Regolazione o di Pietre di Controllo.", + "jaJP": "使用すると制御石や調律石が複数出現する。", + "koKR": "사용하면 지배석 또는 지시석 여러 개를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić kolekcję kamieni zarządzających i dostrojenia.", + "ptBR": "Use para revelar um conjunto de Pedras de Harmonia e de Comando.", + "ruRU": "Позволяет обнаружить несколько камней контроля и отладки.", + "trTR": "Yönetme ve Akort Taşlarından oluşan bir koleksiyonu açığa çıkarmak için kullan.", + "zhCN": "用于揭示多个统御石或调和石。", + "zhTW": "使用後可找出控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal", + "esMX": "[ms]Alijo de Piedras Senescales", + "frFR": "[fs]Cache de pierre de sénéchal", + "itIT": "[fs]Cassa della Pietra del Siniscalco", + "jaJP": "臣下石の箱", + "koKR": "청지기석 보관함", + "plPL": "[fs]Skrytka z kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal", + "ruRU": "[ms]Сундук с камнями сенешаля", + "trTR": "Seneschal Taş Zulası", + "zhCN": "侍仆石宝匣", + "zhTW": "機奴石堆" + } + }, + "S03_QST_Reward_Main_07_Cache": { + "desc": "Use to reveal a collection of Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Nutzen, um eine Sammlung an Leit- und Abstimmungssteinen aufzudecken.", + "esES": "Se usa para revelar una colección de piedras de afinación y de mando.", + "esMX": "Se usa para revelar una colección de Piedras de Control y Ajuste.", + "frFR": "Sert à révéler plusieurs pierres de contrôle et d'harmonie.", + "itIT": "Si usa per rivelare una serie di Pietre di Regolazione o di Pietre di Controllo.", + "jaJP": "使用すると制御石や調律石が複数出現する。", + "koKR": "사용하면 지배석 또는 지시석 여러 개를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić kolekcję kamieni zarządzających i dostrojenia.", + "ptBR": "Use para revelar um conjunto de Pedras de Harmonia e de Comando.", + "ruRU": "Позволяет обнаружить несколько камней контроля и отладки.", + "trTR": "Yönetme ve Akort Taşlarından oluşan bir koleksiyonu açığa çıkarmak için kullan.", + "zhCN": "用于揭示多个统御石或调和石。", + "zhTW": "使用後可找出控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal", + "esMX": "[ms]Alijo de Piedras Senescales", + "frFR": "[fs]Cache de pierre de sénéchal", + "itIT": "[fs]Cassa della Pietra del Siniscalco", + "jaJP": "臣下石の箱", + "koKR": "청지기석 보관함", + "plPL": "[fs]Skrytka z kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal", + "ruRU": "[ms]Сундук с камнями сенешаля", + "trTR": "Seneschal Taş Zulası", + "zhCN": "侍仆石宝匣", + "zhTW": "機奴石堆" + } + }, + "S03_QST_Reward_Main_09_Cache": { + "desc": "Use to reveal a collection of Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Nutzen, um eine Sammlung an Leit- und Abstimmungssteinen aufzudecken.", + "esES": "Se usa para revelar una colección de piedras de afinación y de mando.", + "esMX": "Se usa para revelar una colección de Piedras de Control y Ajuste.", + "frFR": "Sert à révéler plusieurs pierres de contrôle et d'harmonie.", + "itIT": "Si usa per rivelare una serie di Pietre di Regolazione o di Pietre di Controllo.", + "jaJP": "使用すると制御石や調律石が複数出現する。", + "koKR": "사용하면 지배석 또는 지시석 여러 개를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić kolekcję kamieni zarządzających i dostrojenia.", + "ptBR": "Use para revelar um conjunto de Pedras de Harmonia e de Comando.", + "ruRU": "Позволяет обнаружить несколько камней контроля и отладки.", + "trTR": "Yönetme ve Akort Taşlarından oluşan bir koleksiyonu açığa çıkarmak için kullan.", + "zhCN": "用于揭示多个统御石或调和石。", + "zhTW": "使用後可找出控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal", + "esMX": "[ms]Alijo de Piedras Senescales", + "frFR": "[fs]Cache de pierre de sénéchal", + "itIT": "[fs]Cassa della Pietra del Siniscalco", + "jaJP": "臣下石の箱", + "koKR": "청지기석 보관함", + "plPL": "[fs]Skrytka z kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal", + "ruRU": "[ms]Сундук с камнями сенешаля", + "trTR": "Seneschal Taş Zulası", + "zhCN": "侍仆石宝匣", + "zhTW": "機奴石堆" + } + }, + "S03_QST_Reward_Main_10_Cache": { + "desc": "Use to reveal a collection of Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Nutzen, um eine Sammlung an Leit- und Abstimmungssteinen aufzudecken.", + "esES": "Se usa para revelar una colección de piedras de afinación y de mando.", + "esMX": "Se usa para revelar una colección de Piedras de Control y Ajuste.", + "frFR": "Sert à révéler plusieurs pierres de contrôle et d'harmonie.", + "itIT": "Si usa per rivelare una serie di Pietre di Regolazione o di Pietre di Controllo.", + "jaJP": "使用すると制御石や調律石が複数出現する。", + "koKR": "사용하면 지배석 또는 지시석 여러 개를 드러낼 수 있습니다.", + "plPL": "Użyj, aby odsłonić kolekcję kamieni zarządzających i dostrojenia.", + "ptBR": "Use para revelar um conjunto de Pedras de Harmonia e de Comando.", + "ruRU": "Позволяет обнаружить несколько камней контроля и отладки.", + "trTR": "Yönetme ve Akort Taşlarından oluşan bir koleksiyonu açığa çıkarmak için kullan.", + "zhCN": "用于揭示多个统御石或调和石。", + "zhTW": "使用後可找出控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal", + "esMX": "[ms]Alijo de Piedras Senescales", + "frFR": "[fs]Cache de pierre de sénéchal", + "itIT": "[fs]Cassa della Pietra del Siniscalco", + "jaJP": "臣下石の箱", + "koKR": "청지기석 보관함", + "plPL": "[fs]Skrytka z kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal", + "ruRU": "[ms]Сундук с камнями сенешаля", + "trTR": "Seneschal Taş Zulası", + "zhCN": "侍仆石宝匣", + "zhTW": "機奴石堆" + } + }, + "S03_Quest_Cache_Seneschal_Stone": { + "desc": "Contains an assortment of Governing and Tuning Stones.", + "desc_localized": { + "deDE": "Enthält eine Sammlung an Leit- und Abstimmungssteinen.", + "esES": "Contiene un surtido de piedras de afinación y de mando.", + "esMX": "Contiene una variedad de Piedras de Control y Ajuste.", + "frFR": "Contient plusieurs pierres de contrôle et d'harmonie.", + "itIT": "Contiene un assortimento di Pietre di Regolazione o di Pietre di Controllo.", + "jaJP": "制御石や調律石が入っている。", + "koKR": "각종 지배석과 지시석이 들어있습니다.", + "plPL": "Zawiera zbiór kamieni zarządzających i dostrajania.", + "ptBR": "Contém diversas Pedras de Harmonia e de Comando.", + "ruRU": "Содержит несколько камней контроля и отладки.", + "trTR": "Bir dizi Yönetme ve Akort Taşı içerir.", + "zhCN": "内含各种统御石和调和石。", + "zhTW": "包含各種控制石或調諧石。" + }, + "flavor": "Thrumming with potential.", + "flavor_localized": { + "deDE": "Strotzt vor Potenzial.", + "esES": "Rezuma potencial.", + "esMX": "Retumba de potencial.", + "frFR": "Déborde de potentiel.", + "itIT": "Vibra di potenziale.", + "jaJP": "秘められた力が低い唸りを上げている。", + "koKR": "잠재력이 넘쳐흐릅니다.", + "plPL": "Tkwi w niej niezwykły potencjał.", + "ptBR": "Zumbindo de tanto potencial.", + "ruRU": "Гудит от скрытой внутри силы.", + "trTR": "Potansiyelinden uğulduyor.", + "zhCN": "潜能无限。", + "zhTW": "發出充滿潛能的共鳴聲。" + }, + "name": "Seneschal Stone Cache", + "name_localized": { + "deDE": "[fs]Truhe des Seneschallsteins", + "esES": "[ms]Alijo de piedras del senescal", + "esMX": "[ms]Alijo de Piedras Senescales", + "frFR": "[fs]Cache de pierre de sénéchal", + "itIT": "[fs]Cassa della Pietra del Siniscalco", + "jaJP": "臣下石の箱", + "koKR": "청지기석 보관함", + "plPL": "[fs]Skrytka z kamieniem Seneszala", + "ptBR": "[ms]Tesouro de Pedra de Senescal", + "ruRU": "[ms]Сундук с камнями сенешаля", + "trTR": "Seneschal Taş Zulası", + "zhCN": "侍仆石宝匣", + "zhTW": "機奴石堆" + } + }, + "S03_Reward_Cache_Obols": { + "desc": "Contains 50 Murmuring Obols.", + "desc_localized": { + "deDE": "Enthält 50 Raunende Obolusse.", + "esES": "Contiene 50 óbolos murmurantes.", + "esMX": "Contiene 50 Óbolos Murmurantes.", + "frFR": "Contient 50 oboles chuchotantes.", + "itIT": "Contiene 50 Oboli Mormoranti.", + "jaJP": "つぶやきのオボール50個が入っている。", + "koKR": "중얼거리는 은화가 50개 들어 있습니다.", + "plPL": "Zawiera 50 szemrzących oboli.", + "ptBR": "Contém 50 Óbolos Murmurantes.", + "ruRU": "Содержит 50 шепчущих оболов.", + "trTR": "50 Homurdanan Metelik içerir.", + "zhCN": "内含 50 枚低语古币。", + "zhTW": "內含 50 枚低語古幣。" + }, + "flavor": "Eerie, ancient, possibly cursed: The murmuring obol is largely used in trade among collectors and occultists. So, naturally, an adventurer should carry plenty.", + "flavor_localized": { + "deDE": "Unheimlich, alt und vermutlich verflucht: Der raunende Obolus wird häufig von Sammlern und Okkultisten zum Handeln genutzt. Ein Abenteurer sollte also viele davon mit sich tragen.", + "esES": "Inquietantes, ancestrales y posiblemente malditos. Los óbolos murmurantes se utilizan principalmente en el comercio entre coleccionistas y ocultistas, así que, por supuesto, cualquier aventurero debería llevar bastantes encima.", + "esMX": "Inquietante, antiguo, posiblemente maldito: el Óbolo Murmurante se usa mucho en el comercio entre coleccionistas y ocultistas, así que es conveniente llevar una cantidad considerable.", + "frFR": "Étrange, ancienne et probablement maudite : l'obole chuchotante est très utilisée dans le commerce par les collectionneurs et les occultistes. Il est donc conseillé aux aventuriers et aventurières de tout Sanctuaire de toujours en avoir sur soi.", + "itIT": "Inquietante, antica, probabilmente maledetta. L'Obolo mormorante è una valuta ampiamente utilizzata da collezionisti e occultisti. Chiunque vada all'avventura deve necessariamente farne scorta.", + "jaJP": "古代の不気味な品で、恐らく呪われた品。つぶやきのオボールは、収集家や愛好家の取引で広く使われている。よって、冒険者ならばたっぷり持ち運ぶべきだ。", + "koKR": "이상한 고대의 물체로 저주받았을 수도 있는 중얼거리는 은화는 수집가와 비술사들 사이의 거래에서 주로 이용됩니다. 따라서 모험가라면 잔뜩 갖고 다니는 것이 좋습니다.", + "plPL": "Straszny, starożytny, może przeklęty: ten szemrzący obol jest używany głównie w handlu między kolekcjonerami i okultystami. Dlatego każdy poszukiwacz przygód powinien mieć przy sobie jak najwięcej tej waluty.", + "ptBR": "Misterioso, ancestral e possivelmente amaldiçoado: o óbolo murmurante é muito utilizado no comércio entre colecionadores e ocultistas. Então, é claro, um aventureiro deveria carregar bastante.", + "ruRU": "Мистические, древние и, вероятно, проклятые. Шепчущие оболы в основном в ходу среди коллекционеров и оккультистов. Поэтому для искателя приключений вполне естественно брать с собой побольше.", + "trTR": "Ürkütücü, eski ve muhtemelen lanetli olan homurdanan metelik, büyük ölçüde koleksiyoncular ve okültistler tarafından para birimi olarak kullanılır. Yani doğal olarak bir maceracıda bol bol bulunması gerekir.", + "zhCN": "怪诞、古老,可能受到了诅咒:这种不断低语的古币在收藏家和秘术师的交易中被大量使用。冒险者应该携带足够多的这种古币。", + "zhTW": "古老、詭異,可能還受到詛咒。低語古幣主要用於和收藏家以及玄術師交易,因此冒險者自然會帶上不少。" + }, + "name": "Murmuring Cache", + "name_localized": { + "deDE": "[fs]Raunende Truhe", + "esES": "[ms]Alijo murmurante", + "esMX": "[ms]Alijo Murmurante", + "frFR": "[fs]Cache chuchotante", + "itIT": "[fs]Cassa Mormorante", + "jaJP": "つぶやき箱", + "koKR": "중얼거리는 보관함", + "plPL": "[fs]Szemrząca skrzynia", + "ptBR": "[ms]Tesouro Murmurante", + "ruRU": "[ms]Шепчущий сундук", + "trTR": "[n1]Homurdanan Zula[n2]Homurdanan Zulası", + "zhCN": "低语宝匣", + "zhTW": "低語箱" + } + }, + "S03_UnearthedMachinations_ColdComponent": { + "desc": "Destroy this in a Gelid Brazier to summon a Herald of Malphas.", + "desc_localized": { + "deDE": "Zerstört ihn in einer eiskalten Feuerschale, um einen Herold von Malphas zu beschwören.", + "esES": "Destrúyelo en un brasero gélido para invocar a un Heraldo de Malphas.", + "esMX": "Destruye esto en un Brasero Gélido para invocar a un Heraldo de Malphas.", + "frFR": "Détruisez-le dans un brasero gelé pour invoquer un Héraut de Malphas.", + "itIT": "Si può distruggere in un Braciere Gelido per evocare un Araldo di Malphas.", + "jaJP": "氷結のブレイザーで破壊するとマルファスの使者を召喚する。", + "koKR": "혹한의 화로에서 파괴하여 말파스의 전령을 소환할 수 있습니다.", + "plPL": "Zniszcz go w Zlodowaciałym Palenisku, aby wezwać Herolda Malfasa.", + "ptBR": "Destrua num Braseiro Gélido para evocar um Arauto de Malphas.", + "ruRU": "Уничтожьте в застывшей жаровне, чтобы призвать глашатая Мальфаса.", + "trTR": "Bir Malphas Elçisi çağırmak için bunu Buz Tutmuş Mangalda yok et.", + "zhCN": "在冷冽火盆中摧毁,即可召唤一名玛尔法斯的使者。", + "zhTW": "在嚴寒火盆將其摧毀,以召喚墨法斯的使者。" + }, + "flavor": "A concentrated mote of frost. The cold sends aches down your arm.", + "flavor_localized": { + "deDE": "Konzentrierter Frostpartikel. Die Kälte jagt einen Schmerz durch Euren Arm.", + "esES": "Una mota concentrada de escarcha. El frío te deja todo el brazo dolorido.", + "esMX": "Una mota concentrada de escarcha. El frío hace que el dolor te recorra el brazo.", + "frFR": "Un granule de froid concentré. Si froid que vous en avez mal au bras.", + "itIT": "Un granello di gelo concentrato. Il freddo fa intorpidire tutto il braccio.", + "jaJP": "凝縮した冷気の塵芥。その冷気により腕に痛みが走る。", + "koKR": "응축된 서리의 티끌입니다. 한기에 팔이 쓰라려 옵니다.", + "plPL": "Odprysk nasycony mrozem. Jego zimno przeszywa całe twoje ramię.", + "ptBR": "Uma partícula concentrada de gelo. Seu braço chega a doer de frio.", + "ruRU": "Частица концентрированного мороза. От ее холода у вас сводит руку.", + "trTR": "Buz zerreciği konsantresi. Soğuk, kolundan aşağı doğru ağrı yapıyor.", + "zhCN": "一颗浓缩冰霜微粒,刺骨寒气沿着你的手臂扩散开来。", + "zhTW": "濃縮的冰霜微粒。它的冰寒之氣刺痛著你的手臂。" + }, + "name": "Gelid Core", + "name_localized": { + "deDE": "[ms]Eiskalter Kern", + "esES": "[ms]Núcleo gélido", + "esMX": "[ms]Núcleo Gélido", + "frFR": "[ms]Cœur gelé", + "itIT": "[ms]Nucleo Gelido", + "jaJP": "氷結のコア", + "koKR": "혹한의 핵", + "plPL": "[ms]Rdzeń Lodowy", + "ptBR": "[ms]Núcleo Gélido", + "ruRU": "[ns]Застывшее ядро", + "trTR": "[n1]Buz Tutmuş Çekirdek[n2]Buz Tutmuş Çekirdeği", + "zhCN": "冷冽核心", + "zhTW": "嚴寒核心" + } + }, + "S03_UnearthedMachinations_FireComponent": { + "desc": "Use at the Corrupted Altar found inside the Vault of the Loom in World Tier 4: Torment to unseal the path to the Echo of Malphas. Requires 7. Acquired from Vault Heralds and the Son of Malphas.", + "desc_localized": { + "deDE": "Verwendet dies am Verderbten Altar im Gewölbe des Webstuhls auf Weltstufe 4: Qual, um den Pfad zum Echo von Malphas zu öffnen. 7 erforderlich. Erhalten von Gewölbeherolden und dem Sohn von Malphas.", + "esES": "Se usa en el altar corrompido de la Cámara del Telar en el nivel del mundo 4: Tormento para abrir el camino hacia el Eco de Malphas. Requiere 7. Se adquiere de los Heraldos de la Cámara y del Hijo de Malphas.", + "esMX": "Se usa en el Altar Corrompido que se encuentra en la Bóveda del Telar, en el Nivel de Mundo 4: Tormento, para abrir el camino hacia Eco de Malphas. Se necesitan 7. Se obtiene de los Heraldos de la Bóveda y del Engendro de Malphas.", + "frFR": "À utiliser sur un autel corrompu du caveau du Métier à tisser au niveau de monde 4 Tourment pour débloquer la voie menant à l'Écho de Malphas. Prérequis: 7. Acquis auprès des hérauts des caveaux et du fils de Malphas.", + "itIT": "Da utilizzare presso l'Altare Corrotto all'interno della Cripta del Telaio al Livello del Mondo 4: Tormento per sbloccare il percorso verso l'Eco di Malphas. Ne servono 7. Si ottiene dagli Araldi della Cripta e dal Figlio di Malphas.", + "jaJP": "ワールドティア4「トーメント」の紡織儀の紡績堂内にある腐敗の祭壇で使用するとマルファスの残響への道が開く。7個必要。紡績堂の遣いやマルファスの申し子から入手できる。", + "koKR": "세계 단계 4: 고행으로 물레의 지하전당 내 타락한 제단에서 사용하여 말파스의 메아리에게 가는 길의 봉인을 해제합니다. 7개가 필요합니다. 지하전당 전령과 말파스의 아들에게서 획득할 수 있습니다.", + "plPL": "Użyj na Spaczonym Ołtarzu wewnątrz Skarbca Krosna w randze świata IV: Udręka, by otworzyć ścieżkę prowadzącą do Echa Malfasa. Wymagana ilość: 7. Można pozyskać z Heroldów Skarbca i Syna Malfasa.", + "ptBR": "Use no Altar Corrompido presente na Câmara do Tear na dificuldade 4: Suplício para liberar o caminho para o Eco de Malphas. Requer 7. Obtido dos Arautos das Câmaras e do Filho de Malphas.", + "ruRU": "Используйте у оскверненного алтаря в Хранилище Станка на 4-м уровне мира \"Истязание\", чтобы открыть проход к эху Мальфаса. Требуемое количество: 7. Можно получить за победу над глашатаями хранилища и сыном Мальфаса.", + "trTR": "Malphas'ın Yankısı'na giden yolun mührünü kırmak için 4. Dünya Kademesi: İşkencede Tezgâh Mahzeni'nin içinde bulunan Yozlaşmış Sunak'ı kullan. 7 adet gerekir. Mahzen Elçilerinden ve Malphas'ın Oğlu'ndan edinilir.", + "zhCN": "在世界层级 4:折磨中,使用位于织法机秘库内的堕落祭坛,解除前往玛尔法斯的回响之路的封印。需要 7个。通过秘库使者和玛尔法斯之子获取。", + "zhTW": "在世界階級 4:苦痛,前往織法機密庫並使用於腐化的祭壇就能解開通往墨法斯的回音的道路。需要 7 個。透過密庫使者以及墨法斯之子獲得。" + }, + "flavor": "A concentrated mote of fire. It scorches your palm.", + "flavor_localized": { + "deDE": "Konzentrierter Feuerpartikel. Er versengt Eure Handfläche.", + "esES": "Una mota concentrada de fuego. Te achicharra la palma de la mano.", + "esMX": "Una mota concentrada de fuego. Te quema la palma de la mano.", + "frFR": "Un granule de feu concentré qui vous carbonise la paume de la main.", + "itIT": "Un granello di fuoco concentrato. Ti brucia il palmo.", + "jaJP": "凝縮した炎の塵芥。掌が焼ける。", + "koKR": "응축된 불의 티끌입니다. 손바닥을 불사릅니다.", + "plPL": "Odprysk nasycony ogniem. Parzy twoją dłoń.", + "ptBR": "Uma partícula concentrada de fogo. Queima a palma da sua mão.", + "ruRU": "Частица концентрированного пламени. Невыносимо обжигает вам ладонь.", + "trTR": "Ateş zerreciği konsantresi. Elini kavuruyor.", + "zhCN": "一颗浓缩火焰微粒,拿在手上有灼烧感。", + "zhTW": "濃縮的火焰微粒。它會燒灼你的手掌。" + }, + "name": "Igneous Core", + "name_localized": { + "deDE": "[ms]Glühender Kern", + "esES": "[ms]Núcleo ígneo", + "esMX": "[ms]Núcleo Ígneo", + "frFR": "[ms]Cœur igné", + "itIT": "[ms]Nucleo Igneo", + "jaJP": "熾火のコア", + "koKR": "화성암 핵", + "plPL": "[ms]Rdzeń Wulkaniczny", + "ptBR": "[ms]Núcleo Ígneo", + "ruRU": "[ns]Пламенное ядро", + "trTR": "[n1]Ateşten Çekirdek[n2]Ateşten Çekirdeği", + "zhCN": "火岩核心", + "zhTW": "火岩核心" + } + }, + "S03_UnearthedMachinations_LightningComponent": { + "desc": "Destroy this in a Brazier to summon a Herald of Malphas.", + "desc_localized": { + "deDE": "Zerstört ihn in einer Feuerschale, um einen Herold von Malphas zu beschwören.", + "esES": "Destrúyelo en un brasero para invocar a un Heraldo de Malphas.", + "esMX": "Destruye esto en un Brasero para invocar a un Heraldo de Malphas.", + "frFR": "Détruisez-le dans un brasero pour invoquer un Héraut de Malphas.", + "itIT": "Si può distruggere in un Braciere per evocare un Araldo di Malphas.", + "jaJP": "ブレイザーで破壊するとマルファスの使者を召喚する。", + "koKR": "화로에서 파괴하여 말파스의 전령을 소환할 수 있습니다.", + "plPL": "Zniszcz go w palenisku, aby wezwać Herolda Malfasa.", + "ptBR": "Destrua num braseiro para evocar um Arauto de Malphas.", + "ruRU": "Уничтожьте в жаровне, чтобы призвать глашатая Мальфаса.", + "trTR": "Bir Malphas Elçisi çağırmak için bunu bir Mangalda yok et.", + "zhCN": "在火盆中摧毁,即可召唤一名玛尔法斯的使者。", + "zhTW": "在火盆裡將其摧毀,以召喚墨法斯的使者。" + }, + "flavor": "A concentrated mote of elemental energy woven by the Loom.", + "flavor_localized": { + "deDE": "Konzentrierter, vom Webstuhl gewebter Elementar-Energiepartikel.", + "esES": "Una mota concentrada de energía elemental tejida por el Telar.", + "esMX": "Una mota de energía elemental concentrada urdida por el Telar.", + "frFR": "Un granule d'énergie élémentaire concentré produit grâce au Métier à tisser.", + "itIT": "Un granello concentrato di energia elementale intessuta dal Telaio.", + "jaJP": "紡織儀が紡ぎ出した、凝縮した元素エネルギーの塵芥。", + "koKR": "물레로 자아낸, 원소의 기운을 응축한 티끌입니다.", + "plPL": "Nasycona wiązka energii żywiołu utkana przez Krosno.", + "ptBR": "Uma partícula concentrada de energia elemental gerada pelo Tear.", + "ruRU": "Частица из концентрированной энергии стихий, сформированная Станком.", + "trTR": "Tezgâh'ta dokunmuş, yoğunlaştırılmış element enerjisi zerreciği.", + "zhCN": "一颗浓缩元素能量微粒,由织法机编织而成。", + "zhTW": "由織法機所編織的元素能量濃縮微粒。" + }, + "name": "Elemental Core", + "name_localized": { + "deDE": "[ms]Elementarkern", + "esES": "[ms]Núcleo elemental", + "esMX": "[ms]Núcleo elemental", + "frFR": "[ms]Cœur élémentaire", + "itIT": "[ms]Nucleo Elementale", + "jaJP": "元素のコア", + "koKR": "원소핵", + "plPL": "[ms]Rdzeń żywiołu", + "ptBR": "[ms]Núcleo Elemental", + "ruRU": "[ns]Ядро стихий", + "trTR": "Element Çekirdeği", + "zhCN": "元素核心", + "zhTW": "元素核心" + } + }, + "S03_VaultBonusWing_Key": { + "desc": "Offer this to the Statue of Zoltun Kulle to receive Zoltun's Warding.", + "desc_localized": { + "deDE": "Bietet dies der Statue von Zoltun Kull dar, um Zoltuns Schutz zu erhalten.", + "esES": "Ofrécesela a la estatua de Zoltun Kulle para recibir el Resguardo de Zoltun.", + "esMX": "Ofrécela a la estatua de Zoltun Kall para recibir la Protección de Zoltun.", + "frFR": "Offrez ceci à la statue de Zoltun Kulle pour obtenir la protection de Zoltun.", + "itIT": "Donala alla Statua di Zoltun Kulle per ottenere la Protezione di Zoltun.", + "jaJP": "ゾルタン・クーレの像に捧げるとゾルタンの護法が授けられる。", + "koKR": "졸툰 쿨레의 조각상에 바쳐 졸툰의 수호를 획득하십시오.", + "plPL": "Złóż w ofierze posągowi Zoltuna Kulla, aby otrzymać Opokę Zoltuna.", + "ptBR": "Ofereça à estátua de Zoltun Kell para receber a Proteção de Zoltun.", + "ruRU": "Поднесите статуе Золтуна Кулла, чтобы получить оберег Золтуна.", + "trTR": "Zoltun'un Korumasını almak için bunu Zoltun Kulle Heykeline sun.", + "zhCN": "献给佐敦·库勒的雕像以获取佐敦的界护。", + "zhTW": "將這個獻給佐頓庫勒的雕像,以獲得佐頓的結界。" + }, + "flavor": "\"You cannot hide an idea from others without also hiding it from yourself.\" - Ayuzhan of Caldeum", + "flavor_localized": { + "deDE": "\"Ihr könnt eine Idee nicht vor anderen Augen verbergen, ohne sie vor Euren eigenen zu verbergen.\" – Ayuzhan aus Caldeum", + "esES": "\"No puedes ocultarles una idea a los demás sin ocultártela también a ti\".\n—Ayuzhan de Caldeum", + "esMX": "\"No puedes esconder una idea de los demás sin también esconderla de ti mismo.\" - Ayuzhan de Caldeum", + "frFR": "« On ne peut cacher une idée à autrui sans se la cacher à soi-même. » – Ayuzhan de Caldeum", + "itIT": "\"Non puoi nascondere un'idea agli altri senza nasconderla anche a te stesso.\" - Ayuzhan di Caldeum", + "jaJP": "「知識を他者から隠すには、自身からも隠さなければならない」―カルディウムのアユザン", + "koKR": "\"자신조차 모르게 숨기지 못한다면, 타인에게도 자신의 생각을 숨길 수는 없는 법이다.\" - 칼데움의 아유잔", + "plPL": "\"Nie da się ukryć idei przed innymi, nie ukrywając jej także przed samym sobą\". – Ayuzhan z Kaldeum", + "ptBR": "\"Você não pode esconder uma ideia dos outros sem escondê-la de si mesmo.\" - Ayuzhan de Caldeum", + "ruRU": "\"Скрывая замысел от остальных, ты неизменно скрываешь его от себя\". – Аюжан из Калдея", + "trTR": "\"Bir fikri önce kendinden saklamadan başkalarından saklayamazsın.\" - Caldeumlu Ayuzhan", + "zhCN": "\"灵感这种东西不能藏着掖着,敝帚自珍就等于故步自封。\"- 卡尔蒂姆的阿育赞", + "zhTW": "「你騙不過自己,就騙不過別人。」 - 卡爾蒂姆的阿育贊" + }, + "name": "Pearl of Warding", + "name_localized": { + "deDE": "[fs]Perle des Schutzes", + "esES": "[fs]Perla de resguardo", + "esMX": "[fs]Perla de Protección", + "frFR": "[fs]Perle de protection", + "itIT": "[fs]Perla della Protezione", + "jaJP": "護法の真珠", + "koKR": "수호의 진주", + "plPL": "[fs]Perła Opoki", + "ptBR": "[fs]Pérola da Proteção", + "ruRU": "[fs]Жемчужина-оберег", + "trTR": "Koruma İncisi", + "zhCN": "界护之珠", + "zhTW": "結界之珠" + } + }, + "S2_SME_Vampzone_SeekerKey": { + "desc": "Unlocks Seeker Caches", + "desc_localized": { + "deDE": "Schließt Truhen des Suchers auf.", + "esES": "Desbloquea alijos de buscador", + "esMX": "Desbloquea Alijos Buscadores", + "frFR": "Déverrouille les caches de traqueur.", + "itIT": "Sblocca Casse del Cercatore", + "jaJP": "シーカーの箱を解放する", + "koKR": "추적자 보관함을 엽니다.", + "plPL": "Odblokowuje skrytki poszukiwacza", + "ptBR": "Desbloqueia Tesouros de Busca-sangue", + "ruRU": "Открывает сундуки охотников", + "trTR": "Arayan Zulalarının kilidini açar", + "zhCN": "解锁觅血者宝匣", + "zhTW": "解鎖使徒寶箱" + }, + "flavor": "Only Lord Zir's most powerful servants are entrusted with access to his vast treasure hoard.", + "flavor_localized": { + "deDE": "Fürst Zir gewährt nur jenen Dienern, denen er am meisten vertraut, den Zugang zu seinem unermesslich großen Schatz.", + "esES": "Solo a los más poderosos sirvientes de lord Zir se les confía el acceso a este copioso tesoro.", + "esMX": "Solo a los sirvientes más poderosos de Lord Zir se les confía el acceso a este enorme tesoro.", + "frFR": "Seuls les serviteurs du seigneur Zir les plus loyaux ont accès à sa vaste réserve de trésors.", + "itIT": "Solo i servitori più fedeli di Sire Zir possono accedere al suo sconfinato tesoro.", + "jaJP": "帝王ジアの側近だけが吸血王の膨大な宝物庫への出入りを許されている。", + "koKR": "군주 지르의 가장 강력한 종복만이 군주의 방대한 보물 저장고에 드나들 수 있습니다.", + "plPL": "Tylko najpotężniejsi słudzy Władcy Zira mają dostęp do jego skarbca z nieprzebranymi bogactwami.", + "ptBR": "Somente os serviçais mais poderosos do Lorde Zir ganham acesso ao seu vasto tesouro.", + "ruRU": "Только самым могучим прислужникам лорда Зира доверяют доступ к его огромной сокровищнице.", + "trTR": "Lort Zir'in engin hazine zulasına erişim yetkisine sahip olacak kadar yalnızca onun en güçlü hizmetkârlarına güvenilir.", + "zhCN": "只有基尔领主麾下最强大的仆从才能获得信任,得以一窥他的无尽宝藏。", + "zhTW": "只有領主齊爾手下最強大的奴僕,才能獲准進入他碩大的藏寶庫。" + }, + "name": "Seeker Key", + "name_localized": { + "deDE": "[ms]Sucherschlüssel", + "esES": "[fs]Llave de buscador", + "esMX": "[fs]Llave del Buscador", + "frFR": "[fs]Clé de traqueur", + "itIT": "[fs]Chiave del Cercatore", + "jaJP": "シーカーの鍵", + "koKR": "추적자 열쇠", + "plPL": "[ms]Klucz Poszukiwacza", + "ptBR": "[fs]Chave do Buscador", + "ruRU": "[ms]Ключ охотника", + "trTR": "Arayan Anahtarı", + "zhCN": "觅血者钥匙", + "zhTW": "使徒鑰匙" + } + }, + "SME_S2_Vampzone_BloodLure": { + "desc": "Used to activate Sanguine Altars", + "desc_localized": { + "deDE": "Wird benötigt, um Blutrote Altäre zu aktivieren.", + "esES": "Sirve para activar los altares sanguinos.", + "esMX": "Se utiliza para activar Altares Sanguinolentos", + "frFR": "Sert à activer les autels sanguins.", + "itIT": "Si usa per attivare gli Altari Sanguigni", + "jaJP": "血染めの祭壇を作動させるのに使用する。", + "koKR": "핏빛 제단을 활성화하는 데 사용됩니다.", + "plPL": "Służy do aktywacji sangwinicznych ołtarzy", + "ptBR": "Usada para ativar Altares Sanguíneos.", + "ruRU": "Активирует алтари крови", + "trTR": "Kızıl Sunakları etkinleştirmek için kullanılır", + "zhCN": "用于激活腥红祭坛", + "zhTW": "用來啟動血紅祭壇" + }, + "flavor": "A swatch of dried congealed blood. Strangely warm to the touch.", + "flavor_localized": { + "deDE": "Ein Fetzen mit getrocknetem geronnenem Blut. Fühlt sich seltsam warm an.", + "esES": "Algo de sangre coagulada y seca. Extrañamente cálida al tacto.", + "esMX": "Una muestra de sangre seca congelada. Extrañamente caliente al tacto.", + "frFR": "Un échantillon de sang séché congelé. Bizarrement, il est chaud au toucher.", + "itIT": "Un campione di sangue secco e rappreso. È stranamente caldo al tatto.", + "jaJP": "すでに乾いて固まった血だが、奇妙なことに触れると温かい。", + "koKR": "응고된 피를 말린 견본입니다. 만지면 이상하게 따뜻합니다.", + "plPL": "Kawałek zaschniętej, zastygłej krwi. Dziwnie ciepły w dotyku.", + "ptBR": "Uma amostra de sangue coagulado. Estranhamente quente ao toque.", + "ruRU": "Небольшой брикет застывшей крови. Неожиданно теплый на ощупь.", + "trTR": "Kuru ve pıhtılaşmış kan numunesi. Garip bir şekilde hâlâ sıcak.", + "zhCN": "一份凝固的干血。摸起来有奇怪的暖意。", + "zhTW": "乾枯的凝固血液樣本。溫暖的觸感很奇特。" + }, + "name": "Blood Lure", + "name_localized": { + "deDE": "[ms]Blutköder", + "esES": "[ms]Señuelo de sangre", + "esMX": "[ms]Cebo de Sangre", + "frFR": "[ms]Appât de sang", + "itIT": "[fs]Esca di Sangue", + "jaJP": "血の囮", + "koKR": "피 미끼", + "plPL": "[fs]Krwawa Przynęta", + "ptBR": "[fs]Isca de Sangue", + "ruRU": "[fs]Кровавая приманка", + "trTR": "Kan Yemi", + "zhCN": "鲜血诱饵", + "zhTW": "鮮血誘餌" + } + }, + "SME_S2_Vampzone_GlowingBloodStone": { + "desc": "Activates a Greater Sanguine Altar", + "desc_localized": { + "deDE": "Aktiviert einen Großen Blutroten Altar.", + "esES": "Activa un altar sanguino superior.", + "esMX": "Activa un Altar Sanguinoliento Grande", + "frFR": "Active un autel sanguin supérieur.", + "itIT": "Attiva un Altare Sanguigno Maggiore", + "jaJP": "大いなる血染めの祭壇を作動させるのに使用する。", + "koKR": "큰 핏빛 제단을 활성화합니다.", + "plPL": "Aktywuje większy sangwiniczny ołtarz", + "ptBR": "Ativa um Altar Sanguíneo Superior", + "ruRU": "Активирует великий алтарь крови", + "trTR": "Büyük Kızıl Sunağı etkinleştirir", + "zhCN": "激活一座大型腥红祭坛", + "zhTW": "用來啟動大型血紅祭壇" + }, + "flavor": "Waves of dancing red light seem to flow through this stone's matrix.", + "flavor_localized": { + "deDE": "Wellen aus tanzendem roten Licht scheinen durch die Matrix dieses Steins zu fließen.", + "esES": "Unas oleadas de danzante luz roja parecen fluir a través de la matriz de esta piedra.", + "esMX": "Olas de una luz roja danzante parecen fluir a través del centro de esta piedra.", + "frFR": "Des vagues de lumière rouge ondulantes semblent circuler dans la matrice de cette pierre.", + "itIT": "La matrice di questa pietra sembra attraversata da ondate di vibrante luce rossa.", + "jaJP": "石の中を赤い光が踊るように波打っている。", + "koKR": "이 돌의 기반을 통해 춤추는 붉은 빛의 물결이 흐르는 것 같습니다.", + "plPL": "Fale tańczącego czerwonego światła zdają się przepływać przez ten kamień.", + "ptBR": "Feixes de luz vermelha dançante parecem fluir através da matriz desta pedra.", + "ruRU": "Сердцевина камня переливается волнами красного света.", + "trTR": "Dans eden kırmızı ışık hüzmelerinin kaynağı, bu taşın tabanı gibi görünüyor.", + "zhCN": "石头的结构中似乎流淌着一波波跃动的红光。", + "zhTW": "這果石頭的脈紋似乎流動著一波又一波的舞動紅光。" + }, + "name": "Glowing Blood Stone", + "name_localized": { + "deDE": "[ms]Leuchtender Blutstein", + "esES": "[fs]Sangrita brillante", + "esMX": "[fs]Piedra de Sangre Brillante", + "frFR": "[fs]Pierre de sang brillante", + "itIT": "[fs]Pietra di Sangue Raggiante", + "jaJP": "煌めく血の石", + "koKR": "빛나는 혈석", + "plPL": "[ms]Błyszczący krwawy kamień", + "ptBR": "[fs]Pedra Sanguínea Brilhante", + "ruRU": "Светящийся кровавый камень", + "trTR": "Parlayan Kan Taşı", + "zhCN": "发光的血石", + "zhTW": "發光血石" + } + }, + "SMP_LuckyCoin": { + "desc": "An ornate coin", + "desc_localized": { + "deDE": "Eine verzierte Münze.", + "esES": "Moneda muy elaborada.", + "esMX": "Una moneda ornamentada", + "frFR": "Une pièce de monnaie ornementée.", + "itIT": "Una moneta decorata", + "jaJP": "豪奢な硬貨", + "koKR": "장식 주화", + "plPL": "Ozdobna moneta.", + "ptBR": "Uma moeda ornamentada.", + "ruRU": "Затейливая монета", + "trTR": "Süslü bir sikke.", + "zhCN": "华丽硬币", + "zhTW": "一個華麗的硬幣" + }, + "drop_worldtier": 3, + "flavor": "Hopefully it brings better luck for you than it did its previous owner", + "flavor_localized": { + "deDE": "Hoffentlich bringt sie Euch mehr Glück als ihrem vorherigen Besitzer.", + "esES": "Esperemos que te traiga más suerte que a su anterior propietario.", + "esMX": "Quizás te traiga más suerte a ti que a su dueño anterior", + "frFR": "Espérons qu'il vous porte plus de chance qu'à son précédent détenteur.", + "itIT": "Si spera porti più fortuna a te di quanta ne abbia portata al proprietario precedente", + "jaJP": "前の持ち主よりは幸運に恵まれるといいのだが", + "koKR": "당신은 이전 소유자들보다는 운이 좋기를 바랍니다.", + "plPL": "Może tobie przyniesie więcej szczęścia niż poprzedniemu właścicielowi.", + "ptBR": "Que traga a você mais sorte que ao dono anterior.", + "ruRU": "Надеюсь, она принесет больше удачи, чем предыдущему владельцу", + "trTR": "Umalım ki sana önceki sahibinden daha iyi şans getirir.", + "zhCN": "希望它能给你带来比它前任主人更好的运气。", + "zhTW": "希望它能為你帶來比前任主人更好的運氣。" + }, + "name": "Lucky Coin", + "name_localized": { + "deDE": "[fs]Glücksmünze", + "esES": "[fs]Moneda de la suerte", + "esMX": "Moneda de la Suerte", + "frFR": "[fs]Pièce porte-bonheur", + "itIT": "[fs]Moneta Fortunata", + "jaJP": "幸運の硬貨", + "koKR": "행운 주화", + "plPL": "[fs]Szczęśliwa Moneta", + "ptBR": "[fs]Moeda da Sorte", + "ruRU": "[fs]Счастливая монета", + "trTR": "[n1]Şanslı Sikke[n2]Şanslı Sikkesi", + "zhCN": "幸运硬币", + "zhTW": "幸運硬幣" + } + }, + "SMP_WishingWell_Ring": { + "affixes": [ + "SMP_WishingWell_Stat_AllRes", + "SMP_WishingWell_Stat_AllStats", + "SMP_WishingWell_Stat_Armor", + "SMP_WishingWell_Stat_Thorns", + "SMP_WishingWell_Stat_MaxLife", + "SMP_WishingWell_Stat_LifeRegen", + "SMP_WishingWell_Ring" + ], + "category": 0, + "drop_weight": 100, + "flavor": "A seemingly ordinary ring, but wearing it fills you with dread", + "flavor_localized": { + "deDE": "Ein scheinbar gewöhnlicher Ring, doch es erfüllt euch mit Schrecken, ihn zu tragen.", + "esES": "Es un anillo de aspecto corriente, pero llevarlo te llena de pavor.", + "esMX": "Un anillo de apariencia normal, pero usarlo te da una sensación de pavor", + "frFR": "Un anneau apparemment anodin, mais le porter vous remplit d'appréhension.", + "itIT": "Questo anello sembra non avere nulla di speciale, ma il terrore ti assale non appena lo indossi", + "jaJP": "一見、ただの指輪に見えるが、これを身に着けると恐怖で満たされる", + "koKR": "겉보기에는 평범한 반지지만, 손가락에 끼면 두려움이 가슴을 채웁니다.", + "plPL": "Z wyglądu pierścień niczym się nie wyróżnia, lecz po wsunięciu go na palec ogarnia cię trwoga.", + "ptBR": "Parece um anel comum, mas enche você de pavor.", + "ruRU": "На вид это обычное кольцо, но, когда его надеваешь, душу сковывает ужас", + "trTR": "Görünüşte sıradan bir yüzük ama takmak insanı dehşete düşürüyor.", + "zhCN": "看似普通的戒指,戴上却让你心生恐惧。", + "zhTW": "看起來很普通的戒指,但戴上它卻讓你充滿恐懼。" + }, + "name": "Ring of Misfortune", + "name_localized": { + "deDE": "[ms]Ring des Unglücks", + "esES": "[ms]Anillo del infortunio", + "esMX": "Anillo de la Desgracia", + "frFR": "[ms]Anneau de malchance", + "itIT": "[ms]Anello della Sfortuna", + "jaJP": "不運の指輪", + "koKR": "불운의 반지", + "plPL": "[ms]Pierścień Nieszczęścia", + "ptBR": "[ms]Anel do Azar", + "ruRU": "[ns]Кольцо неудачи", + "trTR": "Uğursuzluk Yüzüğü", + "zhCN": "不幸之戒", + "zhTW": "厄運戒指" + } + }, + "Scroll_LostKnowledge": { + "desc": "PHRefund one Paragon point.", + "desc_localized": { + "deDE": "Erstattet einen Paragonpunkt.", + "esES": "Devuelve un punto de leyenda.", + "esMX": "Devuelve un punto Paragón.", + "frFR": "Rend un point de parangon.", + "itIT": "Rimborsa un punto d'eccellenza.", + "jaJP": "パラゴン・ポイントを1ポイント還元する。", + "koKR": "정복자 포인트를 1 환불받습니다.", + "plPL": "Przywraca 1 pkt. mistrzostwa.", + "ptBR": "Devolve um ponto de Excelência.", + "ruRU": "Возвращает одно очко совершенствования.", + "trTR": "Bir Mükemmeliyet puanı iade et.", + "zhCN": "返还 1 巅峰点数。", + "zhTW": "退還一點顛峰點數。" + }, + "name": "Scroll of Lost Knowledge", + "name_localized": { + "deDE": "[fs]Schriftrolle des Verlorenen Wissens", + "esES": "[ms]Pergamino de conocimiento perdido", + "esMX": "Pergamino de Conocimiento Perdido", + "frFR": "[ms]Parchemin de savoir perdu", + "itIT": "[fs]Pergamena della Conoscenza Perduta", + "jaJP": "失われた知識の巻物", + "koKR": "잃어버린 지식의 두루마리", + "plPL": "[ms]Zwój Utraconej Wiedzy", + "ptBR": "[ms]Pergaminho do Conhecimento Perdido", + "ruRU": "[ms]Свиток утраченного знания", + "trTR": "Kayıp Bilgi Parşömeni", + "zhCN": "失落学识卷轴", + "zhTW": "失落知識卷軸" + } + }, + "Scroll_Of_Amnesia": { + "desc": "Refunds all of your allocated Skill Points and Paragon Points.", + "desc_localized": { + "deDE": "Erstattet alle Eure investierten Fertigkeits- und Paragonpunkte.", + "esES": "Reembolsa todos tus puntos de habilidad y puntos de leyenda asignados.", + "esMX": "Te devuelve todos los puntos de habilidad y puntos Paragón asignados.", + "frFR": "Restitue tous vos points de compétence et de parangon.", + "itIT": "Rimborsa tutti i punti abilità e i punti d'Eccellenza assegnati.", + "jaJP": "割り当てられたスキルポイント、パラゴン・ポイントをすべて還元する。", + "koKR": "할당된 기술 포인트와 정복자 포인트를 모두 환불합니다.", + "plPL": "Przywraca wszystkie wykorzystane punkty umiejętności i punkty mistrzostwa.", + "ptBR": "Devolve todos os seus pontos de habilidade e pontos de Excelência atribuídos.", + "ruRU": "Возвращает все вложенные очки умений и очки совершенствования.", + "trTR": "Kullanılan tüm Yetenek ve Mükemmeliyet Puanlarını iade eder.", + "zhCN": "退还你所有已分配的技能点数和巅峰点数。", + "zhTW": "重置你分配的所有技能點數和顛峰點數。" + }, + "name": "Scroll of Amnesia", + "name_localized": { + "deDE": "[fs]Schriftrolle der Amnesie", + "esES": "[ms]Pergamino de amnesia", + "esMX": "Pergamino de Amnesia", + "frFR": "[ms]Parchemin d'amnésie", + "itIT": "[fs]Pergamena dell'Amnesia", + "jaJP": "記憶喪失の巻物", + "koKR": "기억 상실의 두루마리", + "plPL": "[ms]Zwój Amnezji", + "ptBR": "[ms]Pergaminho da Amnésia", + "ruRU": "[ms]Свиток амнезии", + "trTR": "Unutkanlık Parşömeni", + "zhCN": "失忆卷轴", + "zhTW": "失憶卷軸" + } + }, + "Scroll_Of_Escape": { + "desc": "Teleports you to a place of safety.", + "desc_localized": { + "deDE": "Teleportiert Euch zu einem sicheren Ort.", + "esES": "Te teletransporta a lugar seguro.", + "esMX": "Te teletransporta a un lugar seguro.", + "frFR": "Vous téléporte en lieu sûr.", + "itIT": "Ti teletrasporta in un posto sicuro.", + "jaJP": "安全な場所にテレポートする。", + "koKR": "안전한 곳으로 순간이동시켜 줍니다.", + "plPL": "Teleportuje cię w bezpieczne miejsce.", + "ptBR": "Teleporta você para um lugar seguro.", + "ruRU": "Переносит вас в безопасное место.", + "trTR": "Seni güvenli bir yere ışınlar.", + "zhCN": "将你传送到安全的地方。", + "zhTW": "把你傳送到安全處。" + }, + "name": "Scroll of Escape", + "name_localized": { + "deDE": "[fs]Schriftrolle der Flucht", + "esES": "[ms]Pergamino de huida", + "esMX": "Pergamino de Escape", + "frFR": "[ms]Parchemin d'évasion", + "itIT": "[fs]Pergamena della Fuga", + "jaJP": "脱出の巻物", + "koKR": "탈출의 두루마리", + "plPL": "[ms]Zwój Ucieczki", + "ptBR": "[ms]Pergaminho da Fuga", + "ruRU": "[ms]Свиток побега", + "trTR": "Kaçış Parşömeni", + "zhCN": "逃离卷轴", + "zhTW": "逃脫卷軸" + } + }, + "Scroll_Of_Replenishment": { + "desc": "Restores all Healing Potion Charges.", + "desc_localized": { + "deDE": "Füllt alle Heiltrankladungen wieder auf.", + "esES": "Restaura todas las cargas de poción de curación.", + "esMX": "Restaura todas las cargas de poción de vida.", + "frFR": "Recharge toutes les charges de la potion de soins.", + "itIT": "Ripristina tutte le cariche della Pozione di Cura.", + "jaJP": "ライフ・ポーションのチャージをすべて回復する。", + "koKR": "치유 물약 충전을 모두 채웁니다.", + "plPL": "Przywraca wszystkie ładunki mikstur leczenia", + "ptBR": "Restaura todas as cargas de poção de cura.", + "ruRU": "Восполняет запас зелий здоровья.", + "trTR": "İyileşme İksiri Yüklerini yeniler.", + "zhCN": "恢复所有治疗药水使用次数。", + "zhTW": "恢復所有治療藥水使用次數。" + }, + "name": "Scroll of Replenishment", + "name_localized": { + "deDE": "[fs]Schriftrolle der Erfrischung", + "esES": "[ms]Pergamino de reabastecimiento", + "esMX": "Pergamino de Reposición", + "frFR": "[ms]Parchemin de réapprovisionnement", + "itIT": "[fs]Pergamena del Ripristino", + "jaJP": "補給の巻物", + "koKR": "원기회복의 두루마리", + "plPL": "[ms]Zwój Napełnienia", + "ptBR": "[ms]Pergaminho de Reabastecimento", + "ruRU": "[ms]Свиток восполнения", + "trTR": "Tazeleme Parşömeni", + "zhCN": "补给卷轴", + "zhTW": "補充卷軸" + } + }, + "Scroll_Of_Summoning": { + "desc": "PHSummons party members to your location.", + "desc_localized": { + "deDE": "Bringt Gruppenmitglieder zu Eurer Position.", + "esES": "Invoca a los miembros del grupo a tu ubicación.", + "esMX": "Convoca a los miembros del grupo a tu ubicación.", + "frFR": "Invoque les membres du groupe auprès de vous.", + "itIT": "Evoca i membri del gruppo alla tua posizione.", + "jaJP": "パーティメンバーを自分の位置に召喚させる。", + "koKR": "파티원들을 내 위치로 소환합니다.", + "plPL": "Przyzywa członków drużyny do miejsca, w którym się znajdujesz.", + "ptBR": "Evoca membros do grupo para seu local.", + "ruRU": "Призывает к вам участников группы.", + "trTR": "Grup üyelerini konumuna çağırır.", + "zhCN": "将小队成员召唤至你所在位置。", + "zhTW": "召喚隊伍成員到你的位置。" + }, + "name": "Scroll of Summoning", + "name_localized": { + "deDE": "[fs]Schriftrolle der Versammlung", + "esES": "[ms]Pergamino de invocación", + "esMX": "Pergamino de Invocación", + "frFR": "[ms]Parchemin d'invocation", + "itIT": "[fs]Pergamena dell'Evocazione", + "jaJP": "召喚の巻物", + "koKR": "소환의 두루마리", + "plPL": "[ms]Zwój Przywoływania", + "ptBR": "[ms]Pergaminho da Evocação", + "ruRU": "[ms]Свиток призыва", + "trTR": "Çağırma Parşömeni", + "zhCN": "召唤卷轴", + "zhTW": "召喚卷軸" + } + }, + "Scroll_TownPortal": { + "desc": "PHReturns you to your bound flame.", + "desc_localized": { + "deDE": "Bringt Euch zu Eurer gebundenen Flamme zurück.", + "esES": "Te devuelve a tu llama vinculada.", + "esMX": "Te devuelve a tu llama vinculada.", + "frFR": "Vous renvoie à la flamme qui vous est liée.", + "itIT": "Ti riporta alla tua fiamma vincolata.", + "jaJP": "結びつきを得ている炎のもとに帰還する。", + "koKR": "귀속되어 있는 불길로 돌아갑니다.", + "plPL": "Przenosi cię do powiązanego płomienia.", + "ptBR": "Leva você de volta à sua chama vinculada.", + "ruRU": "Возвращает вас к пламени, с которым вы связаны.", + "trTR": "Seni bağlı olduğun aleve gönderir.", + "zhCN": "让你回到你绑定的火焰处。", + "zhTW": "將你帶回你的綁定火焰。" + }, + "name": "Scroll of Town Portal", + "name_localized": { + "deDE": "[fs]Schriftrolle des Stadtportals", + "esES": "[ms]Pergamino del portal de la ciudad", + "esMX": "Pergamino de Portal al Poblado", + "frFR": "[ms]Parchemin de portail de retour en ville", + "itIT": "[fs]Pergamena del Portale Cittadino", + "jaJP": "タウン・ポータルの巻物", + "koKR": "마을 차원문의 두루마리", + "plPL": "[ms]Zwój Miejskiego Portalu", + "ptBR": "[ms]Pergaminho do Portal da Cidade", + "ruRU": "[ms]Свиток портала в город", + "trTR": "Kasaba Portalı Parşömeni", + "zhCN": "城镇传送卷轴", + "zhTW": "城鎮傳送卷軸" + } + }, + "SkillPointTome": { + "desc": "Grants 1 Skill Point", + "desc_localized": { + "deDE": "Gewährt 1 Fertigkeitspunkt", + "esES": "Concede 1 punto de habilidad", + "esMX": "Otorga 1 punto de habilidad", + "frFR": "Confère 1 point de compétence.", + "itIT": "Fornisce 1 punto abilità", + "jaJP": "スキルポイントを1得る", + "koKR": "기술 포인트 1 부여", + "plPL": "Zapewnia 1 punkt umiejętności", + "ptBR": "Concede 1 ponto de habilidade", + "ruRU": "Дает 1 очко умений", + "trTR": "1 Yetenek Puanı verir", + "zhCN": "提供1点技能点数", + "zhTW": "獲得 1 點技能點數" + }, + "name": "Skill Point Tome", + "name_localized": { + "deDE": "[ns]Buch des Fertigkeitspunkts", + "esES": "[ms]Volumen de puntos de habilidad", + "esMX": "Tomo de Puntos de Habilidad", + "frFR": "[ms]Livre de point de compétence", + "itIT": "[ms]Tomo del Punto Abilità", + "jaJP": "スキルポイントの書巻", + "koKR": "기술 포인트 고서", + "plPL": "[fs]Księga punktu umiejętności", + "ptBR": "[ms]Tomo de Ponto de Habilidade", + "ruRU": "[ms]Фолиант очков умений", + "trTR": "Yetenek Puanı Büyük Kitabı", + "zhCN": "技能点数书籍", + "zhTW": "技能點數聖典" + } + }, + "Staff_Rare_QST_Frac_GaleValley_Neyrelle_06": { + "flavor": "A weathered yet expertly crafted staff of a Horadrim apprentice. Appears to have been used for martial training just as much as spellcasting. Engraved near the center is a rough letter \"E\".", + "flavor_localized": { + "deDE": "Ein verwitterter, doch hervorragend gefertigter Stab eines Lehrlings der Horadrim. Es scheint, als wäre er ebenso häufig für Kampftraining wie für Zauberei verwendet worden. Fast mittig wurde der Buchstabe \"E\" eingraviert.", + "esES": "Una vara de aprendiz Horadrim desgastada pero de buena factura. Parece que se ha usado tanto para el entrenamiento militar como para actividades mágicas. Cerca del centro han grabado una tosca letra \"E\".", + "esMX": "Un bastón de aprendiz de Horadrim desgastado pero fabricado por manos expertas. Parece haber sido utilizado para entrenamiento marcial como también para lanzar hechizos. Hay una tosca letra \"E\" grabada cerca de la parte frontal.", + "frFR": "Le bâton usé mais d'excellente facture d'un apprenti horadrim. Il semble avoir été utilisé aussi bien pour l'entraînement au combat que pour le lancer de sorts. Gravée grossièrement en son centre, on peut lire la lettre « E ».", + "itIT": "Il bastone di un apprendista Horadrim, usurato ma creato con maestria. Sembra sia stato utilizzato tanto per il lancio di incantesimi quanto per l'addestramento marziale. Verso il centro c'è incisa grossolanamente una lettera \"E\".", + "jaJP": "風雨にさらされてはいるが巧妙に作られたホラドリムの見習いの杖。呪文詠唱に費やされたのと同じくらいの時間が武道の訓練にも割かれたようだ。中央近くには「E」の文字が荒く彫られている。", + "koKR": "낡았지만 아주 숙련된 솜씨로 제작된 호라드림 수습생의 지팡이입니다. 주문 시전뿐 아니라 무예 수련에도 많이 사용된 것으로 보입니다. 중앙 부근에 \"E\" 글자가 거칠게 새겨져 있습니다.", + "plPL": "Wysłużony, acz fachowo wykonany kostur początkującego horadrima. Wygląda na to, że w równym stopniu służył do walki w zwarciu, co rzucania zaklęć. W centralnym punkcie wyryto nieudolnie literę \"E\".", + "ptBR": "Um cajado muito bem-feito, embora desgastado, de um aprendiz Horadrim. Parece ter sido usado tanto para treinamentos marciais quanto para lançar feitiços. Perto do centro, está gravada grosseiramente a letra \"E\".", + "ruRU": "Потертый, но великолепно сделанный посох хорадримского послушника. Похоже, с ним учились не только колдовать, но и раздавать тумаки. Посередине грубо вырезана буква \"Э\".", + "trTR": "Bir Horadrim çırağının yıpranmış ama ustalıkla yapılmış asası. Görünüşe göre büyü için kullanıldığı kadar dövüş eğitiminde de kullanılmış. Ortasına yakın bir yerde kabaca oyulmuş bir \"E\" harfi var.", + "zhCN": "赫拉迪姆学徒使用的一把饱经风霜但制作精良的法杖。它用于武术训练的时间似乎与施法训练一样多。中心附近刻有一个粗糙的字母\"E\"。", + "zhTW": "赫拉迪姆學徒的法杖,外表老舊但作工精緻。似乎用於武術訓練和施法練習。中間處刻了一個潦草的字母「E」。" + }, + "name": "Horadric Initiate's Staff", + "name_localized": { + "deDE": "[ms]Stab des Horadrischen Initianden", + "esES": "[ms]Bastón de iniciado horádrico", + "esMX": "[ms]Bastón de Iniciado Horádrico", + "frFR": "[ms]Bâton de novice horadrique", + "itIT": "[ms]Bastone Horadrico dell'Iniziato", + "jaJP": "ホラドリム修練者の杖", + "koKR": "호라드림 신병의 지팡이", + "plPL": "[ms]Kostur początkującego horadrima", + "ptBR": "[ms]Cajado do Iniciante Horádrico", + "ruRU": "[ms]Посох хорадрима-новичка", + "trTR": "Yeni Horadrim Üyesi Asası", + "zhCN": "赫拉迪姆学徒法杖", + "zhTW": "赫拉迪姆學徒法杖" + } + }, + "TownPortal_Fake_QuestReward": { + "desc": "Can be used to return to waypoints.", + "desc_localized": { + "deDE": "Kann verwendet werden, um zu Wegpunkten zurückzukehren.", + "esES": "Se puede usar para volver a los transportadores.", + "esMX": "Se puede usar para volver a los traslocadores.", + "frFR": "Permet de retourner aux relais.", + "itIT": "Può essere usato per tornare ai Crocevia.", + "jaJP": "ウェイポイントへの復帰に使用。", + "koKR": "순간이동진으로 돌아갈 때 사용할 수 있습니다.", + "plPL": "Użyj go, aby wrócić do punktu nawigacyjnego.", + "ptBR": "Pode ser usado para voltar a marcos de senda.", + "ruRU": "Возвращает к вратам странствий.", + "trTR": "Geçiş noktalarına dönmek için kullanılabilir.", + "zhCN": "可用来返回传送点。", + "zhTW": "使用後可返回傳送平台。" + }, + "name": "Town Portal", + "name_localized": { + "deDE": "[ns]Stadtportal", + "esES": "[ms]Portal de la ciudad", + "esMX": "Portal al Poblado", + "frFR": "[ms]Portail de retour en ville", + "itIT": "[ms]Portale Cittadino", + "jaJP": "タウン・ポータル", + "koKR": "마을 차원문", + "plPL": "[ms]Miejski portal", + "ptBR": "[ms]Portal da Cidade", + "ruRU": "[ms]Портал в город", + "trTR": "Kasaba Portalı", + "zhCN": "城镇传送门", + "zhTW": "城鎮傳送門" + } + }, + "Treasure_Dungeon_FracturedPeaks_01": { + "desc": "This treasure item will sell for a tiny amount to vendors.", + "desc_localized": { + "deDE": "Dieser Schatzgegenstand kann für einen geringen Betrag an Händler verkauft werden.", + "esES": "Este tesoro se puede vender por una pequeña cantidad a los comerciantes.", + "esMX": "Este objeto de tesoro se puede vender a los comerciantes por una cantidad ínfima.", + "frFR": "Les marchands vous offriront une petite somme en échange de ce trésor.", + "itIT": "Questo tesoro potrà essere venduto ai mercanti per una minima quantità di denaro.", + "jaJP": "このお宝アイテムは、商人に微々たる金額で販売できる。", + "koKR": "이 보물은 상인에게 낮은 가격에 팔릴 것입니다.", + "plPL": "Ten przedmiot możesz sprzedać u handlarza za drobną kwotę.", + "ptBR": "Este item de tesouro será vendido por uma pequena quantia para os mercadores.", + "ruRU": "Этот ценный предмет можно продать торговцам за крошечную сумму.", + "trTR": "Bu hazine öğesine satıcılar çok para vermeyecek.", + "zhCN": "这件宝藏可以卖给商人赚一笔小钱。", + "zhTW": "這個寶藏物品可以用賤價賣給商人。" + }, + "flavor": "A pair of rusty, notched iron cleats. Broken and warped.", + "flavor_localized": { + "deDE": "Ein Paar rostige, zerschrammte Eisenstollen. Kaputt und verbogen.", + "esES": "Un par de botines con clavos oxidados y mellados de hierro. Están rotos y deformados.", + "esMX": "Unos crampones de hierro oxidados y con muescas.", + "frFR": "Une paire rouillée de crampons en fer, cassés et tordus.", + "itIT": "Un paio di ramponi di ferro arrugginiti e ammaccati. Sono rotti e deformati.", + "jaJP": "錆びた、切り欠きのある一対の鉄のクリート。壊れてゆがんでいる。", + "koKR": "녹슬고 홈이 있는 무쇠 등반용 밑창입니다. 망가지고 우그러졌습니다.", + "plPL": "Para pordzewiałych, żelaznych butów z nacięciami. Są zepsute i odkształcone.", + "ptBR": "Um par de travas de ferro entalhadas e enferrujadas. Quebradas e deformadas.", + "ruRU": "Пара ржавых выщербленных железных сапог. Они треснули и погнулись.", + "trTR": "Bir çift paslı, çentikli tırmanma demiri. Kırık ve eğriler.", + "zhCN": "一对生了锈还有缺口的铁夹板,已经坏了而且变了形。", + "zhTW": "一雙生鏽凹陷的防滑鐵鞋,破破爛爛且變形得相當厲害。" + }, + "name": "Broken Climbing Cleats", + "name_localized": { + "deDE": "[p]Kaputte Kletterstollen", + "esES": "[mp]Tacos de escalada rotos", + "esMX": "Crampones para Escalar Rotos", + "frFR": "[mp]Crampons d'escalade brisés", + "itIT": "[mp]Ramponi da Arrampicata Rotti", + "jaJP": "壊れた登山用クリート", + "koKR": "망가진 등반용 밑창", + "plPL": "[p]zniszczone buty wspinaczkowe", + "ptBR": "[mp]Sapatos Quebrados de Escalada", + "ruRU": "[p]Сломанные альпинистские сапоги", + "trTR": "Kırık Tırmanma Demirleri", + "zhCN": "损坏的攀岩夹板", + "zhTW": "破損的登山鞋" + } + }, + "WOTD_VarshanSummon_Head": { + "desc": "Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.\n\nCan be Refined at the Alchemist.", + "desc_localized": { + "deDE": "Unter dem Flüsternden Baum im Boshaftenbau zusammengefügt, um einen mächtigen Gegner zu beschwören. Aus Flüstertruhen gesammelt.\n\nKann beim Alchemisten veredelt werden.", + "esES": "Se ensambla bajo el Árbol de los Susurros de la Madriguera de los Malignos para invocar a un poderoso enemigo. Se obtiene en alijos de susurros.\n\nSe puede refinar en el alquimista.", + "esMX": "Se ensambla debajo del Árbol de los Susurros dentro de una Madriguera Maligna para invocar a un enemigo poderoso. Se recolecta de los alijos de Susurros.\n\nSe puede refinar con el Alquimista.", + "frFR": "Elle a été assemblée sous l'arbre des Murmures, à l'intérieur du terrier malfaisant, pour invoquer un puissant adversaire. Récupérée dans des caches des Murmures.\n\nPeut être raffinée auprès de l'alchimiste.", + "itIT": "Assemblata sotto l'Albero dei Sussurri nel Cunicolo Abietto per evocare un potente nemico. Raccolta dalle casse dei Sussurri.\n\nSi può raffinare presso l'Alchimista.", + "jaJP": "囁きの木の下のマリグナントの巣穴で強力な敵を召喚するのに使用する。囁きの箱から入手できる。\n\n錬金術師のもとで精製可能。", + "koKR": "악의 굴길 안에 있는 속삭임의 나무 아래에서 한데 모아서 강력한 적을 소환할 수 있습니다. 속삭임 보관함에서 획득할 수 있습니다.\n\n연금술사에게서 정제할 수 있습니다.", + "plPL": "Przedmiot ze Skrytki Szeptów. Złożony pod Drzewem Szeptów w Plugawym Gnieździe, aby przywołać potężnego wroga.\n\nMożna go przetworzyć u alchemika.", + "ptBR": "Usada na Toca Maligna abaixo da Árvore dos Lamentos para evocar um inimigo poderoso. Adquirida de tesouros de sussurros.\n\nÉ possível refinar no Alquimista.", + "ruRU": "Сложите воедино с другими останками в Чумной норе под Шепчущим древом, чтобы призвать могучего врага. Можно получить из сундука шепота.\n\nМожно очистить у алхимика.", + "trTR": "Güçlü bir düşman çağırmak için Habis Yuva'nın içindeki Fısıltı Ağacı'nın altında birleştirilir. Fısıltı zulalarından toplanır.\n\nSimyacıda saflaştırılabilir.", + "zhCN": "在恶念魔窟中的秘语之树下组装以召唤一个强大的敌人。从低语宝匣中收集。\n\n可在炼金师处精炼。", + "zhTW": "在低語之樹底下的惡疫洞窟內組合,可召喚強大的敵人。從低語寶箱中取得。\n\n可於鍊金師處精煉。" + }, + "flavor": "Some turbid liquid dribbles from its mouth.", + "flavor_localized": { + "deDE": "Eine trübe Flüssigkeit tropft aus dem Mund.", + "esES": "Le sale un líquido turbio de la boca.", + "esMX": "Un líquido turbio se derrama de su boca.", + "frFR": "Du liquide trouble coule de sa bouche.", + "itIT": "Un liquido torbido fuoriesce dalla bocca.", + "jaJP": "その口からは濁った液体がしたたり落ちている。", + "koKR": "입에서 탁한 액체가 흘러내립니다.", + "plPL": "Z ust wypływa mętna ciecz.", + "ptBR": "Um líquido turvo escorre da boca.", + "ruRU": "Изо рта вытекает странная мутная жидкость.", + "trTR": "Ağzından bulanık bir sıvı damlıyor.", + "zhCN": "一些浑浊的液体从其口中缓缓滴落。", + "zhTW": "混濁的液體從口中滴落而下。" + }, + "name": "Gurgling Head", + "name_localized": { + "deDE": "[ms]Gurgelnder Kopf", + "esES": "[fs]Cabeza gorgoteante", + "esMX": "[fs]Cabeza Borboteante", + "frFR": "[fs]Tête gargouillante", + "itIT": "[fs]Testa Gorgogliante", + "jaJP": "喉を鳴らす頭", + "koKR": "피가 꿀럭대는 머리", + "plPL": "[fs]Bulgocząca Głowa", + "ptBR": "[fs]Cabeça Gorgolejante", + "ruRU": "[fs]Булькающая голова", + "trTR": "[n1]Lıkırdayan Kafa[n2]Lıkırdayan Kafası", + "zhCN": "咕噜头颅", + "zhTW": "低吟的頭顱" + } + }, + "WOTD_VarshanSummon_LowerBody": { + "desc": "Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.\n\nCan be Refined at the Alchemist.", + "desc_localized": { + "deDE": "Unter dem Flüsternden Baum im Boshaftenbau zusammengefügt, um einen mächtigen Gegner zu beschwören. Aus Flüstertruhen gesammelt.\n\nKann beim Alchemisten veredelt werden.", + "esES": "Se ensambla bajo el Árbol de los Susurros de la Madriguera de los Malignos para invocar a un poderoso enemigo. Se obtiene en alijos de susurros.\n\nSe puede refinar en el alquimista.", + "esMX": "Se ensambla debajo del Árbol de los Susurros dentro de una Madriguera Maligna para invocar a un enemigo poderoso. Se recolecta de los alijos de Susurros.\n\nSe puede refinar con el Alquimista.", + "frFR": "Elle a été assemblée sous l'arbre des Murmures, à l'intérieur du terrier malfaisant, pour invoquer un puissant adversaire. Récupérée dans des caches des Murmures.\n\nPeut être raffinée auprès de l'alchimiste.", + "itIT": "Assemblata sotto l'Albero dei Sussurri nel Cunicolo Abietto per evocare un potente nemico. Raccolta dalle casse dei Sussurri.\n\nSi può raffinare presso l'Alchimista.", + "jaJP": "囁きの木の下のマリグナントの巣穴で強力な敵を召喚するのに使用する。囁きの箱から入手できる。\n\n錬金術師のもとで精製可能。", + "koKR": "악의 굴길 안에 있는 속삭임의 나무 아래에서 한데 모아서 강력한 적을 소환할 수 있습니다. 속삭임 보관함에서 획득할 수 있습니다.\n\n연금술사에게서 정제할 수 있습니다.", + "plPL": "Przedmiot ze Skrytki Szeptów. Złożony pod Drzewem Szeptów w Plugawym Gnieździe, aby przywołać potężnego wroga.\n\nMożna go przetworzyć u alchemika.", + "ptBR": "Usada na Toca Maligna abaixo da Árvore dos Lamentos para evocar um inimigo poderoso. Adquirida de tesouros de sussurros.\n\nÉ possível refinar no Alquimista.", + "ruRU": "Сложите воедино с другими останками в Чумной норе под Шепчущим древом, чтобы призвать могучего врага. Можно получить из сундука шепота.\n\nМожно очистить у алхимика.", + "trTR": "Güçlü bir düşman çağırmak için Habis Yuva'nın içindeki Fısıltı Ağacı'nın altında birleştirilir. Fısıltı zulalarından toplanır.\n\nSimyacıda saflaştırılabilir.", + "zhCN": "在恶念魔窟中的秘语之树下组装以召唤一个强大的敌人。从低语宝匣中收集。\n\n可在炼金师处精炼。", + "zhTW": "在低語之樹底下的惡疫洞窟內組合,可召喚強大的敵人。從低語寶箱中取得。\n\n可於鍊金師處精煉。" + }, + "flavor": "It stinks of sulfur and rot.", + "flavor_localized": { + "deDE": "Stinkt nach Schwefel und Verwesung.", + "esES": "Apesta a azufre y podredumbre.", + "esMX": "Huele a azufre y podredumbre.", + "frFR": "Ça pue le soufre et la pourriture.", + "itIT": "Puzza di zolfo e marciume.", + "jaJP": "硫黄と腐敗の悪臭が漂う。", + "koKR": "유황과 부패의 냄새가 납니다.", + "plPL": "Cuchnie siarką i zgnilizną.", + "ptBR": "Fede a enxofre e podridão.", + "ruRU": "Источает резкий запах серы и гнили.", + "trTR": "Kükürt ve çürük kokuyor.", + "zhCN": "散发着硫磺与腐朽的臭味。", + "zhTW": "散發硫磺與腐敗的臭味。" + }, + "name": "Blackened Femur", + "name_localized": { + "deDE": "[ms]Geschwärzter Femur", + "esES": "[ms]Fémur ennegrecido", + "esMX": "[ms]Fémur Ennegrecido", + "frFR": "[ms]Fémur noirci", + "itIT": "[ms]Femore Annerito", + "jaJP": "黒ずんだ大腿", + "koKR": "검게 그을린 대퇴골", + "plPL": "[fs]Poczerniała Kość Udowa", + "ptBR": "[ms]Fêmur Escurecido", + "ruRU": "[fs]Почерневшая бедренная кость", + "trTR": "[n1]Kararmış Uyluk[n2]Kararmış Uyluğu", + "zhCN": "发黑的股骨", + "zhTW": "焦黑的股骨" + } + }, + "WOTD_VarshanSummon_Malignant": { + "desc": "Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.", + "desc_localized": { + "deDE": "Unter dem Flüsternden Baum im Boshaftenbau zusammengefügt, um einen mächtigen Gegner zu beschwören. Aus Flüstertruhen gesammelt.", + "esES": "Se ensambla bajo el Árbol de los Susurros de la Madriguera de los Malignos para invocar a un poderoso enemigo. Se obtiene en alijos de susurros.", + "esMX": "Se ensambla debajo del Árbol de los Susurros dentro de una Madriguera Maligna para invocar a un enemigo poderoso. Se recolecta de los alijos de Susurros.", + "frFR": "Il a été assemblé sous l'arbre des Murmures, à l'intérieur du terrier malfaisant, pour invoquer un puissant adversaire. Récupéré dans des caches des Murmures.", + "itIT": "Assemblata sotto l'Albero dei Sussurri nel Cunicolo Abietto per evocare un potente nemico. Raccolta dalle casse dei Sussurri.", + "jaJP": "囁きの木の下、マリグナントの巣穴に潜む強力な敵を召喚するために収集される。囁きの箱から入手できる。", + "koKR": "악의 굴길 안에 있는 속삭임의 나무 아래에서 한데 모아서 강력한 적을 소환할 수 있습니다. 속삭임 보관함에서 획득할 수 있습니다.", + "plPL": "Przedmiot ze Skrytki Szeptów. Złożony pod Drzewem Szeptów w Plugawym Gnieździe, aby przywołać potężnego wroga.", + "ptBR": "Usada na Toca Maligna abaixo da Árvore dos Lamentos para evocar um inimigo poderoso. Adquirida de tesouros de sussurros.", + "ruRU": "Сложите воедино с другими останками в Чумной норе под Шепчущим древом, чтобы призвать могучего врага. Можно получить из сундука шепота.", + "trTR": "Güçlü bir düşman çağırmak için Habis Yuva'nın içindeki Fısıltı Ağacı'nın altında birleştirilir. Fısıltı zulalarından toplanır.", + "zhCN": "在恶念魔窟中的秘语之树下组装以召唤一个强大的敌人。从低语宝匣中收集。", + "zhTW": "在低語之樹底下的惡疫洞窟內組合,可召喚強大的敵人。從低語寶箱中取得。" + }, + "flavor": "Its muscles convulse arrhythmically.", + "flavor_localized": { + "deDE": "Die Muskeln zucken unrhythmisch.", + "esES": "Sus músculos convulsionan sin un ritmo discernible.", + "esMX": "Sus músculos convulsionan a un ritmo anormal.", + "frFR": "Ses muscles convulsent de manière arythmique.", + "itIT": "I muscoli si contraggono aritmicamente.", + "jaJP": "筋肉が不規則にピクピクと動いている。", + "koKR": "근육이 불규칙하게 경련을 일으킵니다.", + "plPL": "Jego mięśnie drgają arytmicznie.", + "ptBR": "Os músculos contraem-se em um ritmo irregular.", + "ruRU": "Мышцы органа беспорядочно подергиваются.", + "trTR": "Kasları düzensiz bir şekilde kasılıyor.", + "zhCN": "它的肌肉毫无规律地抽动着。", + "zhTW": "還在不規律地抽搐著。" + }, + "name": "Malignant Heart", + "name_localized": { + "deDE": "Boshaftenherz", + "esES": "[ms]Corazón maligno", + "esMX": "[ms]Corazón Maligno", + "frFR": "[ms]Cœur malfaisant", + "itIT": "[ms]Cuore Abietto", + "jaJP": "マリグナントの心臓", + "koKR": "악의 심장", + "plPL": "[ms]Plugawe Serce", + "ptBR": "[ms]Coração Maligno", + "ruRU": "[ns]Чумное сердце", + "trTR": "[n1]Habis Kalp[n2]Habis Kalbi", + "zhCN": "恶念之心", + "zhTW": "惡疫魔心" + } + }, + "WOTD_VarshanSummon_UpperBody": { + "desc": "Assembled beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy. Collected from Whisper caches.\n\nCan be Refined at the Alchemist.", + "desc_localized": { + "deDE": "Unter dem Flüsternden Baum im Boshaftenbau zusammengefügt, um einen mächtigen Gegner zu beschwören. Aus Flüstertruhen gesammelt.\n\nKann beim Alchemisten veredelt werden.", + "esES": "Se ensambla bajo el Árbol de los Susurros de la Madriguera de los Malignos para invocar a un poderoso enemigo. Se obtiene en alijos de susurros.\n\nSe puede refinar en el alquimista.", + "esMX": "Se ensambla debajo del Árbol de los Susurros dentro de una Madriguera Maligna para invocar a un enemigo poderoso. Se recolecta de los alijos de Susurros.\n\nSe puede refinar con el Alquimista.", + "frFR": "Elle a été assemblée sous l'arbre des Murmures, à l'intérieur du terrier malfaisant, pour invoquer un puissant adversaire. Récupérée dans des caches des Murmures.\n\nPeut être raffinée auprès de l'alchimiste.", + "itIT": "Assemblata sotto l'Albero dei Sussurri nel Cunicolo Abietto per evocare un potente nemico. Raccolta dalle casse dei Sussurri.\n\nSi può raffinare presso l'Alchimista.", + "jaJP": "囁きの木の下のマリグナントの巣穴で強力な敵を召喚するのに使用する。囁きの箱から入手できる。\n\n錬金術師のもとで精製可能。", + "koKR": "악의 굴길 안에 있는 속삭임의 나무 아래에서 한데 모아서 강력한 적을 소환할 수 있습니다. 속삭임 보관함에서 획득할 수 있습니다.\n\n연금술사에게서 정제할 수 있습니다.", + "plPL": "Przedmiot ze Skrytki Szeptów. Złożony pod Drzewem Szeptów w Plugawym Gnieździe, aby przywołać potężnego wroga.\n\nMożna go przetworzyć u alchemika.", + "ptBR": "Usada na Toca Maligna abaixo da Árvore dos Lamentos para evocar um inimigo poderoso. Adquirida de tesouros de sussurros.\n\nÉ possível refinar no Alquimista.", + "ruRU": "Сложите воедино с другими останками в Чумной норе под Шепчущим древом, чтобы призвать могучего врага. Можно получить из сундука шепота.\n\nМожно очистить у алхимика.", + "trTR": "Güçlü bir düşman çağırmak için Habis Yuva'nın içindeki Fısıltı Ağacı'nın altında birleştirilir. Fısıltı zulalarından toplanır.\n\nSimyacıda saflaştırılabilir.", + "zhCN": "在恶念魔窟中的秘语之树下组装以召唤一个强大的敌人。从低语宝匣中收集。\n\n可在炼金师处精炼。", + "zhTW": "在低語之樹底下的惡疫洞窟內組合,可召喚強大的敵人。從低語寶箱中取得。\n\n可於鍊金師處精煉。" + }, + "flavor": "Pus oozes from under its fingernails.", + "flavor_localized": { + "deDE": "Eiter sickert unter den Fingernägeln hervor.", + "esES": "Supura pus por debajo de las uñas.", + "esMX": "Supura pus de sus uñas.", + "frFR": "Du pus exsude de sous ses ongles.", + "itIT": "Da sotto le unghie fuoriesce del pus.", + "jaJP": "爪の下から膿が染み出ている。", + "koKR": "손톱 아래에서 고름이 흘러나옵니다.", + "plPL": "Spod paznokci sączy się ropa.", + "ptBR": "Pus é expelido pelas unhas.", + "ruRU": "Из-под ногтей мерзкой руки сочится гной.", + "trTR": "Tırnaklarının altından iltihap akıyor.", + "zhCN": "脓液从其指甲下渗出。", + "zhTW": "指甲底下還分泌著膿液。" + }, + "name": "Trembling Hand", + "name_localized": { + "deDE": "[fs]Bebende Hand", + "esES": "[fs]Mano temblorosa", + "esMX": "[fs]Mano Temblorosa", + "frFR": "[fs]Main tremblante", + "itIT": "[fs]Mano Tremante", + "jaJP": "震える手", + "koKR": "떨리는 손", + "plPL": "[fs]Drżąca Dłoń", + "ptBR": "[fs]Mão Trêmula", + "ruRU": "[fs]Дрожащая рука", + "trTR": "[n1]Titreyen El[n2]Titreyen Eli", + "zhCN": "颤栗之手", + "zhTW": "顫動的手" + } + }, + "Wedding_Ring": { + "flavor": "\"To Reyna. My love for you is like this ring. It has no end. - Donnell\"", + "flavor_localized": { + "deDE": "\"Für Reyna. Meine Liebe zu dir ist wie dieser Ring. Sie hat kein Ende. -Donnell\"", + "esES": "\"Para Reyna. Mi amor por ti es como este anillo. Es infinito. —Donnell\".", + "esMX": "\"A Reyna. Mi amor por ti es como este anillo. Infinito. - Donnell\"", + "frFR": "Pour Reyna. Cet anneau est comme l'amour que j'ai pour toi : il est infini. – Donnell", + "itIT": "\"A Reyna. Il mio amore per te è come questo anello. Non ha fine. - Donnell\"", + "jaJP": "「レイナへ。君への愛は、この指輪のようなものだ。終わりがない―ドネル」", + "koKR": "\"레이나에게. 당신을 향한 내 사랑은 이 반지처럼 끝이 없어. - 도넬\"", + "plPL": "\"Dla Reyny. Moja miłość do ciebie jest jak ten pierścień – bezkresna\".\n– Donnell", + "ptBR": "\"Para Reyna. Meu amor por você é como este anel. Não tem fim. - Donnell\"", + "ruRU": "\"Рейне. Моя любовь к тебе похожа на это кольцо. У него нет конца. - Доннелл\"", + "trTR": "\"Reyna'ya. Sana olan aşkım bu yüzük gibi. Sonu yok. - Donnell\"", + "zhCN": "\"致蕾娜。我对你的爱就像这枚戒指,没有尽头。\" - 唐奈尔", + "zhTW": "致蕾娜:我對你的愛如同這只戒指,沒有盡頭。 - 唐奈爾" + }, + "name": "Reyna's Wedding Ring", + "name_localized": { + "deDE": "[ms]Reynas Ehering", + "esES": "[fs]Alianza de Reyna", + "esMX": "[ms]Anillo de Bodas de Reyna", + "frFR": "[fs]Alliance de Reyna", + "itIT": "[ms]Anello Nuziale di Reyna", + "jaJP": "レイナの結婚指輪", + "koKR": "레이나의 결혼 반지", + "plPL": "[fs]Obrączka ślubna Reyny", + "ptBR": "[fs]Aliança de Reyna", + "ruRU": "[ns]Обручальное кольцо Рейны", + "trTR": "Reyna'nın Evlilik Yüzüğü", + "zhCN": "蕾娜的婚戒", + "zhTW": "蕾娜的婚戒" + } + }, + "World_SecretCellar_Key": { + "desc": "A large metal key. Though it appears ordinary, you feel that it has some kind of power.", + "desc_localized": { + "deDE": "Ein großer Schlüssel aus Metall. Er sieht zwar gewöhnlich aus, aber Ihr spürt, dass ihm irgendeine Macht innewohnt.", + "esES": "Una gran llave de metal. Aunque parece normal, sientes que tiene algún tipo de poder.", + "esMX": "Una llave de metal grande. Si bien parece común, sientes que tiene algún tipo de poder.", + "frFR": "Une grosse clé métallique. Même si elle semble ordinaire, vous sentez qu'elle renferme une sorte de puissance.", + "itIT": "Una grande chiave di metallo. Anche se sembra normale, senti che ha un certo potere.", + "jaJP": "大きな金属の鍵。一見すると何の変哲もないようだが、何かの力を備えているように感じられる。", + "koKR": "커다란 금속 열쇠입니다. 평범해 보이지만 왠지 알 수 없는 힘이 느껴집니다.", + "plPL": "Duży, metalowy klucz. Choć wydaje się zwyczajny, wyczuwasz w nim jakąś moc.", + "ptBR": "Uma grande chave de metal. Apesar de parecer comum, emana algum tipo de poder.", + "ruRU": "Большой металлический ключ. На вид совершенно обычный, но чувствуется, что в нем сокрыта некая сила.", + "trTR": "Büyük bir metal anahtar. Sıradan görünse de bir tür güce sahip olduğunu hissedebiliyorsun.", + "zhCN": "一把大型金属钥匙。虽然它看起来很普通,但你感觉到它拥有某种力量。", + "zhTW": "一把大型金屬鑰匙。雖然看起來很普通,但你覺得這鑰匙有某種力量。" + }, + "flavor": "Who knows what this could unlock?", + "flavor_localized": { + "deDE": "Wer weiß, was er aufschließt …", + "esES": "¿Quién sabe lo que podría abrir?", + "esMX": "¿Quién sabe lo que esto podría desbloquear?", + "frFR": "Qui sait ce qu'elle peut bien ouvrir ?", + "itIT": "Chissà cosa potrebbe sbloccare?", + "jaJP": "これで何の鍵を開けられるのだろう?", + "koKR": "이게 무엇을 열어 줄지 누가 알겠습니까?", + "plPL": "Kto wie, co otwiera ten klucz?", + "ptBR": "O que será que ela abre?", + "ruRU": "Кто знает, от чего он?", + "trTR": "Neyin kilidini açıyor, kim bilir?", + "zhCN": "谁知道这能解打开什么锁?", + "zhTW": "不知道這會解鎖什麼?" + }, + "name": "Strange Key", + "name_localized": { + "deDE": "[ms]Seltsamer Schlüssel", + "esES": "[fs]Llave extraña", + "esMX": "Llave Extraña", + "frFR": "[fs]Clé étrange", + "itIT": "[fs]Chiave Strana", + "jaJP": "奇妙な鍵", + "koKR": "이상한 열쇠", + "plPL": "[ms]Dziwny klucz", + "ptBR": "[fs]Chave Estranha", + "ruRU": "[ms]Странный ключ", + "trTR": "[n1]Tuhaf Anahtar[n2]Tuhaf Anahtarı", + "zhCN": "奇怪的钥匙", + "zhTW": "奇特鑰匙" + } + }, + "World_SecretCellar_Relic_1": { + "desc": "A worn, bloodstained chunk of wood with tattered leather straps. The letter \"W\" has been crudely carved on one side.", + "desc_localized": { + "deDE": "Ein abgenutztes, blutbeflecktes Stück Holz mit zerfetzten Lederriemen. Der Buchstabe \"W\" wurde ungelenk in eine Seite geschnitzt.", + "esES": "Trozo de madera desgastado y ensangrentado con tiras de cuero andrajosas. Tiene la letra \"W\" grabada toscamente en un lado.", + "esMX": "Un trozo de madera gastado y manchado de sangre con correas de cuero andrajosas. La letra \"W\" ha sido toscamente tallada en un costado.", + "frFR": "Un bout de bois usé et taché de sang auquel pendent des lanières de cuir élimées. La lettre « W » a été grossièrement gravée sur une de ses faces.", + "itIT": "Un pezzo di legno rovinato e macchiato di sangue con delle cinghie di pelle lacere. La lettera \"W\" è stata incisa grossolanamente su uno dei lati.", + "jaJP": "血塗られた古い木片。ボロボロになった革紐が付いていて、片側に「W」の文字が乱雑に刻まれている。", + "koKR": "낡고 피로 얼룩진 나무 덩어리에 해진 가죽 띠가 달려 있습니다. 한쪽 면에 \"W\"라는 글자가 조악하게 새겨져 있습니다.", + "plPL": "Podniszczony, poplamiony krwią kawałek drewna. Przymocowano do niego nieco wystrzępione skórzane paski, a z boku wyżłobiono niedbale literę \"W\".", + "ptBR": "Um pedaço de madeira desgastado e ensanguentado, com tiras de couro esfarrapadas. Em um dos lados, tem um entalhe grosseiro da letra \"W\".", + "ruRU": "Потертый кусок дерева в пятнах крови с изорванными кожаными ремешками. Сбоку грубо нацарапана буква \"W\".", + "trTR": "Yıpranmış, kan lekeli ve üzerinde parçalanmış deri kayışlar olan bir tahta parçası. Bir yüzüne \"W\" harfi kabaca oyulmuş.", + "zhCN": "一块破旧的、沾满血迹的木头,上面挂着几缕破烂的皮带。其中一侧粗糙地雕刻着字母\"W\"。", + "zhTW": "一塊沾著血跡的破舊木頭,上面綁著破爛的皮帶,其中一面草草刻著『W』。" + }, + "flavor": "Though its purpose is lost to time, this was once an object of great significance.", + "flavor_localized": { + "deDE": "Der Zweck dieses Gegenstands mag längst vergessen sein, aber er war einst von großer Bedeutung.", + "esES": "Aunque su propósito se perdió en el tiempo, fue antaño un objeto de gran importancia.", + "esMX": "Aunque su propósito ha sido ya olvidado, alguna vez fue un objeto de gran importancia.", + "frFR": "Bien que son utilité soit oubliée de tous, un jour, cet objet a eu une grande importance.", + "itIT": "Nonostante il suo scopo si sia perso nel tempo, una volta era un oggetto di grande importanza.", + "jaJP": "その意義は時の流れの中に失われたが、かつては極めて重要な品物だった。", + "koKR": "실제 용도는 오랜 세월 속에 잊혔지만, 한때는 매우 중요한 물품이었습니다.", + "plPL": "Choć dziś nie wiadomo już, do czego służy ten obiekt, z pewnością był bardzo ważny.", + "ptBR": "Apesar de ter perdido a função ao longo do tempo, este objeto já foi de grande significado.", + "ruRU": "Сейчас уже сложно сказать, для чего он нужен, но когда-то этот предмет имел огромное значение.", + "trTR": "Ne işe yaradığı zamanla unutulsa da bir zamanlar çok önemli bir nesneydi.", + "zhCN": "虽然它的用途不再被人知晓,但这曾是一件具有重要意义的物品。", + "zhTW": "雖然它的用途早已失傳,但這曾經是個非常重要的物品。" + }, + "name": "Bloody Wooden Shard", + "name_localized": { + "deDE": "[ms]Blutiger Holzsplitter", + "esES": "[ms]Astilla de madera sangrienta", + "esMX": "Fragmento de Madera Ensangrentado", + "frFR": "[ms]Fragment de bois ensanglanté", + "itIT": "[ms]Frammento di Legno Insanguinato", + "jaJP": "血濡れた木片", + "koKR": "피투성이 나무 파편", + "plPL": "[ms]Zakrwawiony drewniany odłamek", + "ptBR": "[ms]Estilhaço de Madeira Ensanguentado", + "ruRU": "[ms]Окровавленный деревянный осколок", + "trTR": "Kanlı Tahta Parçacığı", + "zhCN": "血腥的碎木片", + "zhTW": "染血的木頭碎片" + } + }, + "World_SecretCellar_Relic_2": { + "desc": "The tattered leather binding of an old tome. The deep blue dye has faded with age, and all of the pages have been torn out.", + "desc_localized": { + "deDE": "Der zerfetzte Ledereinband eines alten Folianten. Der tiefblaue Farbstoff ist im Laufe der Zeit verblasst und es wurden alle Seiten herausgerissen.", + "esES": "La cubierta de cuero ajada de un volumen antiguo. El tinte azul oscuro está desvaído por el tiempo, y han arrancado todas las hojas.", + "esMX": "La andrajosa encuadernación de cuero de un tomo antiguo. El tinte azul profundo se ha desvanecido con el tiempo y todas las páginas se han arrancado.", + "frFR": "La reliure en cuir râpé d'un vieux grimoire. La teinture bleu foncé a disparu avec le temps et toutes les pages en ont été arrachées.", + "itIT": "La copertina di pelle logora di un vecchio libro. La tintura blu è sbiadita nel tempo e tutte le pagine sono state strappate.", + "jaJP": "古代の書物の革の装丁で、ボロボロになっている。時の流れの中で紺色の染料が色褪せてしまった。本の頁はすべて破り取られている。", + "koKR": "옛 고서의 해진 가죽 표지입니다. 짙은 푸른색 염료는 오랜 세월에 흐려지고, 책장은 모두 찢겨나갔습니다.", + "plPL": "Wystrzępiona skórzana obwoluta skrywa starą księgę. Z upływem lat intensywnie błękitna farba wypłowiała, a wszystkie stronice zostały wyrwane.", + "ptBR": "A lombada de couro danificada de um tomo antigo. A tinta azul-escura desbotou com o tempo, e todas as páginas foram arrancadas.", + "ruRU": "Старый том, скрепленный обрывками кожи. Темно-синие чернила сильно поблекли от времени, а все страницы выдраны.", + "trTR": "Eski bir büyük kitabın parçalanmış deri cildi. Koyu mavi boyası zamanla solmuş ve tüm sayfaları yırtılmış.", + "zhCN": "一本旧书的破烂皮革封皮。深蓝色的染料随着时间的推移褪色了,所有的书页都被撕掉了。", + "zhTW": "一本古老書籍的破舊皮革封面。隨著時間經過,深藍色的染料早已褪色,所有的書頁都被撕掉了。" + }, + "flavor": "Though its purpose is lost to time, this was once an object of great significance.", + "flavor_localized": { + "deDE": "Der Zweck dieses Gegenstands mag längst vergessen sein, aber er war einst von großer Bedeutung.", + "esES": "Aunque su propósito se perdió en el tiempo, fue antaño un objeto de gran importancia.", + "esMX": "Aunque su propósito ha sido ya olvidado, alguna vez fue un objeto de gran importancia.", + "frFR": "Bien que son utilité soit oubliée de tous, un jour, cet objet a eu une grande importance.", + "itIT": "Nonostante il suo scopo si sia perso nel tempo, una volta era un oggetto di grande importanza.", + "jaJP": "その意義は時の流れの中に失われたが、かつては極めて重要な品物だった。", + "koKR": "실제 용도는 오랜 세월 속에 잊혔지만, 한때는 매우 중요한 물품이었습니다.", + "plPL": "Choć dziś nie wiadomo już, do czego służy ten obiekt, z pewnością był bardzo ważny.", + "ptBR": "Apesar de ter perdido a função ao longo do tempo, este objeto já foi de grande significado.", + "ruRU": "Сейчас уже сложно сказать, для чего он нужен, но когда-то этот предмет имел огромное значение.", + "trTR": "Ne işe yaradığı zamanla unutulsa da bir zamanlar çok önemli bir nesneydi.", + "zhCN": "虽然它的用途不再被人知晓,但这曾是一件具有重要意义的物品。", + "zhTW": "雖然它的用途早已失傳,但這曾經是個非常重要的物品。" + }, + "name": "Musty Tome", + "name_localized": { + "deDE": "[ms]Modriger Foliant", + "esES": "[ms]Libro mohoso", + "esMX": "Tomo Mohoso", + "frFR": "[ms]Grimoire moisi", + "itIT": "[ms]Tomo Ammuffito", + "jaJP": "かびの生えた書物", + "koKR": "퀴퀴한 고서", + "plPL": "[ms]Zatęchły wolumin", + "ptBR": "[ms]Tomo Mofado", + "ruRU": "[ms]Заплесневелый фолиант", + "trTR": "[n1]Küflü Büyük Kitap[n2]Küflü Büyük Kitabı", + "zhCN": "发霉的书籍", + "zhTW": "發黴的書籍" + } + }, + "World_SecretCellar_Relic_3": { + "desc": "A metallic fragment of unknown origin, still humming with magical energies. It appears to be part of some ancient device.", + "desc_localized": { + "deDE": "Ein metallisches Fragment unbekannten Ursprungs, von dem noch immer magische Energie ausgeht. Es scheint Teil eines uralten Apparats zu sein.", + "esES": "Un fragmento de metal de origen desconocido que aún vibra con energía mágica. Parece formar parte de algún aparato ancestral.", + "esMX": "Un fragmento metálico de origen desconocido que aún zumba con energías mágicas. Parece ser parte de algún dispositivo antiguo.", + "frFR": "Un fragment métallique d'origine inconnue qui vibre encore d'énergie magique. Il semble faire partie de quelque dispositif antique.", + "itIT": "Un frammento metallico di origine sconosciuta che ronza ancora di energia magica. Sembra far parte di un dispositivo antico.", + "jaJP": "どこからきたのかもわからない金属の破片。今も魔法のエネルギーでうなりを上げている。古代の機器か何かの部品のようだ。", + "koKR": "기원을 알 수 없는 금속 파편에서 여전히 마력이 아른거립니다. 어떤 고대 장치의 일부로 보입니다.", + "plPL": "Metalowy obiekt nieznanego pochodzenia, wciąż wibrujący magiczną energią. Wygląda na element jakiegoś pradawnego urządzenia.", + "ptBR": "Um fragmento metálico de origem desconhecida, ainda pulsando com energia mágica. Parece ser parte de um dispositivo antigo.", + "ruRU": "Кусок металла неизвестного происхождения, в котором еще гудит магическая энергия. Похоже, это часть какого-то древнего устройства.", + "trTR": "Hâlâ büyülü enerjilerle vızıldayan, kaynağı bilinmeyen metalik bir parça. Kadim bir aletin bir parçası gibi görünüyor.", + "zhCN": "一块来历不明的金属碎片,仍然散发着魔法能量。它似乎是某种古老装置的一部分。", + "zhTW": "一個來歷不明的金屬碎塊,它仍然散發著魔法能量,看來是某種古老裝置的一部份。" + }, + "flavor": "Though its purpose is lost to time, this was once an object of great significance.", + "flavor_localized": { + "deDE": "Der Zweck dieses Gegenstands mag längst vergessen sein, aber er war einst von großer Bedeutung.", + "esES": "Aunque su propósito se perdió en el tiempo, fue antaño un objeto de gran importancia.", + "esMX": "Aunque su propósito ha sido ya olvidado, alguna vez fue un objeto de gran importancia.", + "frFR": "Bien que son utilité soit oubliée de tous, un jour, cet objet a eu une grande importance.", + "itIT": "Nonostante il suo scopo si sia perso nel tempo, una volta era un oggetto di grande importanza.", + "jaJP": "その意義は時の流れの中に失われたが、かつては極めて重要な品物だった。", + "koKR": "실제 용도는 오랜 세월 속에 잊혔지만, 한때는 매우 중요한 물품이었습니다.", + "plPL": "Choć dziś nie wiadomo już, do czego służy ten obiekt, z pewnością był bardzo ważny.", + "ptBR": "Apesar de ter perdido a função ao longo do tempo, este objeto já foi de grande significado.", + "ruRU": "Сейчас уже сложно сказать, для чего он нужен, но когда-то этот предмет имел огромное значение.", + "trTR": "Ne işe yaradığı zamanla unutulsa da bir zamanlar çok önemli bir nesneydi.", + "zhCN": "虽然它的用途不再被人知晓,但这曾是一件具有重要意义的物品。", + "zhTW": "雖然它的用途早已失傳,但這曾經是個非常重要的物品。" + }, + "name": "Intricate Metallic Fragment", + "name_localized": { + "deDE": "[ns]Komplexes metallisches Fragment", + "esES": "[ms]Fragmento de metal intrincado", + "esMX": "Fragmento Metálico Intrincado", + "frFR": "[ms]Fragment métallique complexe", + "itIT": "[ms]Frammento Metallico Intricato", + "jaJP": "精巧な金属の破片", + "koKR": "복잡한 금속 조각", + "plPL": "[ms]Kunsztowny metalowy obiekt", + "ptBR": "[ms]Fragmento Metálico Complexo", + "ruRU": "[ms]Замысловатый металлический фрагмент", + "trTR": "[n1]Çetrefilli Metalik Parça[n2]Çetrefilli Metalik Parçası", + "zhCN": "精细的金属碎片", + "zhTW": "精細的金屬碎塊" + } + }, + "World_SecretCellar_Trinket": { + "desc": "What little remains inside of the vial has long since desiccated into powder.", + "desc_localized": { + "deDE": "Was auch immer sich einst in dieser Phiole befand, ist längst zu Pulver vertrocknet.", + "esES": "Lo poco que quedaba en el vial se convirtió en polvo hace tiempo.", + "esMX": "Lo poco que queda dentro del frasco hace tiempo que se deshidrató hasta convertirse en polvo.", + "frFR": "Le peu de liquide qui subsistait dans cette fiole n'est aujourd'hui plus que poussière.", + "itIT": "Da tempo ormai all'interno della fiala resta soltanto un po' di polvere.", + "jaJP": "瓶の底にわずかに残った内容物が時を経て乾燥し、粉末状になっている。", + "koKR": "약병 안에 남아 있던 얼마 안 되는 액체는 말라붙은 가루가 된 지 오래입니다.", + "plPL": "Resztka, która pozostała na dnie fiolki, już dawno obróciła się w proch.", + "ptBR": "O pouco que resta dentro do frasco já virou pó há muito tempo.", + "ruRU": "Содержимое флакона давно высохло и превратилось в пыль.", + "trTR": "Şişenin içinde ne kaldıysa çoktan kuruyup toz olmuş.", + "zhCN": "小瓶内所剩无几的东西也早已干化成粉末。", + "zhTW": "藥水瓶裡所剩無幾的東西早已乾燥成粉末了。" + }, + "flavor": "The thought of consuming this turns your stomach.", + "flavor_localized": { + "deDE": "Beim Gedanken daran, das herunterzuschlucken, dreht sich Euer Magen um.", + "esES": "Solo de pensar en beberte esto se te revuelve el estómago.", + "esMX": "El solo pensar en consumir esto te revuelve el estómago.", + "frFR": "La perspective de devoir consommer ceci vous retourne l'estomac.", + "itIT": "L'idea di consumarla ti dà il voltastomaco.", + "jaJP": "これを飲むことを考えるだけで胃がムカムカしてくる。", + "koKR": "마신다고 생각만 해도 속이 뒤집히는 듯합니다.", + "plPL": "Na samą myśl o spożyciu tego czegoś żołądek przewraca ci się na drugą stronę.", + "ptBR": "Pensar em consumir isto revira seu estômago.", + "ruRU": "От одной только мысли, что придется это пить, вам становится дурно.", + "trTR": "Bunu tüketmenin düşüncesi bile mideni altüst ediyor.", + "zhCN": "一想到吞下这东西就让你想要反胃。", + "zhTW": "想到要把這吞下就讓你的腸胃開始翻攪。" + }, + "name": "Stamina Potion", + "name_localized": { + "deDE": "[ms]Ausdauertrank", + "esES": "[fs]Poción de aguante", + "esMX": "[fs]Poción de Vigor", + "frFR": "[fs]Potion d'endurance", + "itIT": "[fs]Pozione del Vigore", + "jaJP": "スタミナ・ポーション", + "koKR": "지구력 물약", + "plPL": "[fs]Mikstura wytrzymałości", + "ptBR": "[fs]Poção de Vigor", + "ruRU": "[ns]Зелье выносливости", + "trTR": "Takat İksiri", + "zhCN": "耐力药水", + "zhTW": "精力藥水" + } + }, + "mnt_chal003_trophy": { + "desc": "Rewards from appearing in the first 20 places in any of the Trial leaderboards.", + "desc_localized": { + "deDE": "Belohnung für die Platzierung unter den besten 20 auf den Prüfungs-Bestenlisten.", + "esES": "Se obtiene como recompensas por aparecer en los primeros 20 puestos en cualquiera de las clasificaciones de las pruebas.", + "esMX": "Recompensas por aparecer en los primeros 20 lugares en cualquiera de las tablas de posiciones de la Prueba.", + "frFR": "Les récompenses accordées pour avoir atteint les 20 premières places d'un classements d'épreuve.", + "itIT": "Ricompense che si ottengono posizionandosi nei primi 20 posti delle classifiche della Prova.", + "jaJP": "いずれかの審判のランキングで20位以内に入賞した報酬。", + "koKR": "시련 순위표에서 상위 20위 안에 든 보상입니다.", + "plPL": "Nagrody za pojawienie się w najlepszej dwudziestce na dowolnej tablicy wyników próby.", + "ptBR": "Recompensas por ficar entre os 20 primeiros colocados da Provação.", + "ruRU": "Награды за вхождение в двадцатку лучших в любой из рейтинговых таблиц.", + "trTR": "Sınama liderlik panolarında ilk 20'ye girme ödülü.", + "zhCN": "在任意试炼天梯榜中跻身前 20 名获得奖励。", + "zhTW": "登上任一試煉天梯榜前 20 名的獎勵。" + }, + "name": "Conqueror's Crest", + "name_localized": { + "deDE": "Emblem des Eroberers", + "esES": "[ms]Blasón de conquistador", + "esMX": "[fs]Cimera del Conquistador", + "frFR": "[ms]Cimier de conquête", + "itIT": "[ms]Cimiero del Conquistatore", + "jaJP": "征服者の紋章", + "koKR": "정복자의 문장", + "plPL": "[ms]Emblemat Triumfu", + "ptBR": "[ms]Brasão da Conquista", + "ruRU": "Герб завоевателя", + "trTR": "Fatihin Arması", + "zhCN": "征服者之冠", + "zhTW": "征服者紋飾" + } + }, + "shield_base07": { + "drop_weight": 100 + }, + "trophy_nec012_stor": { + "drop_weight": 100 + }, + "twoHandSorcStaff_uniq13": { + "drop_weight": 100 + }, + "zzRing_PvP_DebugBuffRefresh": { + "affixes": [ + "Resistance_Jewelry_Dual_FireShadow", + "zzRing_PvP_DebugBuffRefresh" + ], + "category": 3, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "Debug Only!", + "name": "PvP Refresher", + "name_localized": { + "deDE": "[ms]PvP-Auffrischer", + "esES": "[ms]Actualizador JcJ", + "esMX": "[ms]Actualizador JcJ", + "frFR": "[ms]Actualisateur JcJ", + "itIT": "Aggiornamento PvP", + "jaJP": "PvPリフレッシャー", + "koKR": "PvP 리프레셔", + "plPL": "[ms]Odświeżacz PvP", + "ptBR": "[fs]Atualização de PvP", + "ruRU": "[ns]Обновление PvP", + "trTR": "PvP Yenileyici", + "zhCN": "PvP刷新器", + "zhTW": "PvP 更新器" + } + } + }, + "Item Affix": { + "Armor": { + "affix_family": 119253633, + "min_ipower": 150, + "name": "Toughened", + "name_localized": { + "deDE": "[ms]Gehärteter[fs]Gehärtete[ns]Gehärtetes[p]Gehärtete[c]Hartpanzer-", + "esES": "[fs]endurecida[ms]endurecido[fp]endurecidas[mp]endurecidos", + "esMX": "Fortalecido", + "frFR": "[ms]blindé[fs]blindée[mp]blindés[fp]blindées", + "itIT": "[fs]Rafforzata[ms]Rafforzato[fp]Rafforzate[mp]Rafforzati", + "jaJP": "強固な", + "koKR": "강인해짐", + "plPL": "[ms]Zaprawiony[fs]Zaprawiona[ns]Zaprawione[p]Zaprawione", + "ptBR": "[fs]Robustecida[ms]Robustecido[fp]Robustecidas[mp]Robustecidos", + "ruRU": "[ms]загрубевший[fs]загрубевшая[ns]загрубевшее[p]загрубевшие", + "trTR": "[n1]Sertleştirilmiş", + "zhCN": "坚硬", + "zhTW": "堅甲" + } + }, + "AttackSpeed": { + "affix_family": 1647315560, + "name_prefix": "Keen", + "name_prefix_localized": { + "deDE": "[ms]Eifriger[fs]Eifrige[ns]Eifriges[p]Eifrige[c]Eifer-", + "esES": "[fs]presta[ms]presto[fp]prestas[mp]prestos", + "esMX": "[ms]Perceptivo[fs]Perceptiva[mp]Perceptivos[fp]Perceptivas", + "frFR": "[ms]fougueux[fs]fougueuse[mp]fougueux[fp]fougueuses", + "itIT": "[ms]Minuzioso[fs]Minuziosa[mp]Minuziosi[fp]Minuziose", + "jaJP": "鋭敏なる", + "koKR": "기민한", + "plPL": "[ms]Gorliwy[fs]Gorliwa[ns]Gorliwe[p]Gorliwe", + "ptBR": "[fs]Perspicaz[ms]Perspicaz[fp]Perspicazes[mp]Perspicazes", + "ruRU": "[ms]острый[fs]острая[ns]острое[p]острые", + "trTR": "[n1]İstekli", + "zhCN": "敏锐", + "zhTW": "鋒銳" + }, + "name_suffix": "of Keenness", + "name_suffix_localized": { + "deDE": "des Eifers", + "esES": "de presteza", + "esMX": "de Perspicacia", + "frFR": "de fougue", + "itIT": "della Minuziosità", + "jaJP": "鋭敏の", + "koKR": "기민함의", + "plPL": "Gorliwości", + "ptBR": "da Perspicácia", + "ruRU": "[ms]боевого чутья[fs]боевого чутья[ns]боевого чутья[p]боевого чутья", + "trTR": "[n2]İsteklilik", + "zhCN": "敏锐之", + "zhTW": "鋒銳之" + } + }, + "AttackSpeed_Basics": { + "affix_family": 1647315560, + "min_ipower": 460, + "name_prefix": "Keen", + "name_prefix_localized": { + "deDE": "[ms]Eifriger[fs]Eifrige[ns]Eifriges[p]Eifrige[c]Eifer-", + "esES": "[fs]presta[ms]presto[fp]prestas[mp]prestos", + "esMX": "[ms]Perceptivo[fs]Perceptiva[mp]Perceptivos[fp]Perceptivas", + "frFR": "[ms]fougueux[fs]fougueuse[mp]fougueux[fp]fougueuses", + "itIT": "[ms]Minuzioso[fs]Minuziosa[mp]Minuziosi[fp]Minuziose", + "jaJP": "激烈なる", + "koKR": "기민한", + "plPL": "[ms]Gorliwy[fs]Gorliwa[ns]Gorliwe[p]Gorliwe", + "ptBR": "[fs]Perspicaz[ms]Perspicaz[fp]Perspicazes[mp]Perspicazes", + "ruRU": "[ms]острый[fs]острая[ns]острое[p]острые", + "trTR": "[n1]İstekli", + "zhCN": "敏锐", + "zhTW": "鋒銳" + }, + "name_suffix": "of Keenness", + "name_suffix_localized": { + "deDE": "des Eifers", + "esES": "de presteza", + "esMX": "de Perspicacia", + "frFR": "de fougue", + "itIT": "della Minuziosità", + "jaJP": "激しさの", + "koKR": "기민함의", + "plPL": "Gorliwości", + "ptBR": "da Perspicácia", + "ruRU": "[ms]боевого чутья[fs]боевого чутья[ns]боевого чутья[p]боевого чутья", + "trTR": "[n2]İsteklilik", + "zhCN": "敏锐之", + "zhTW": "鋒銳之" + } + }, + "AttackSpeed_Fireball": { + "affix_family": 1647315560, + "min_ipower": 625, + "name_prefix": "Keen", + "name_prefix_localized": { + "deDE": "[ms]Eifriger[fs]Eifrige[ns]Eifriges[p]Eifrige[c]Eifer-", + "esES": "[fs]presta[ms]presto[fp]prestas[mp]prestos", + "esMX": "[ms]Perceptivo[fs]Perceptiva[mp]Perceptivos[fp]Perceptivas", + "frFR": "[ms]fougueux[fs]fougueuse[mp]fougueux[fp]fougueuses", + "itIT": "[ms]Minuzioso[fs]Minuziosa[mp]Minuziosi[fp]Minuziose", + "jaJP": "激烈なる", + "koKR": "기민한", + "plPL": "[ms]Gorliwy[fs]Gorliwa[ns]Gorliwe[p]Gorliwe", + "ptBR": "[fs]Perspicaz[ms]Perspicaz[fp]Perspicazes[mp]Perspicazes", + "ruRU": "[ms]острый[fs]острая[ns]острое[p]острые", + "trTR": "[n1]İstekli", + "zhCN": "敏锐", + "zhTW": "鋒銳" + }, + "name_suffix": "of Keenness", + "name_suffix_localized": { + "deDE": "des Eifers", + "esES": "de presteza", + "esMX": "de Perspicacia", + "frFR": "de fougue", + "itIT": "della Minuziosità", + "jaJP": "激しさの", + "koKR": "기민함의", + "plPL": "Gorliwości", + "ptBR": "da Perspicácia", + "ruRU": "[ms]боевого чутья[fs]боевого чутья[ns]боевого чутья[p]боевого чутья", + "trTR": "[n2]İsteklilik", + "zhCN": "敏锐之", + "zhTW": "鋒銳之" + } + }, + "Barrier_Strength_Percent": { + "min_ipower": 340, + "name_prefix": "Reinforcing", + "name_prefix_localized": { + "deDE": "[ms]Verstärkter[fs]Verstärkte[ns]Verstärktes[p]Verstärkte[c]Verstärkungs-", + "esES": "[fs]reforzadora[ms]reforzador[fp]reforzadoras[mp]reforzadores", + "esMX": "[ms]Reforzado[fs]Reforzada[mp]Reforzados[fp]Reforzadas", + "frFR": "[ms]renforçateur[fs]renforçatrice[mp]renforçateurs[fp]renforçatrices", + "itIT": "[fs]Rinforzata[ms]Rinforzato[fp]Rinforzate[mp]Rinforzati", + "jaJP": "強化する", + "koKR": "강화하는", + "plPL": "[ms]Wzmacniający[fs]Wzmacniająca[ns]Wzmacniające[p]Wzmacniające", + "ptBR": "[fs]Reforçada[ms]Reforçado[fp]Reforçadas[mp]Reforçados", + "ruRU": "[ms]бронированный[fs]бронированная[ns]бронированное[p]бронированные", + "trTR": "[n2]Güçlendirme", + "zhCN": "坚固", + "zhTW": "強化" + }, + "name_suffix": "of Reinforcing", + "name_suffix_localized": { + "deDE": "des Verstärkens", + "esES": "de refuerzo", + "esMX": "de Refuerzo", + "frFR": "de renfort", + "itIT": "del Rinforzo", + "jaJP": "強化の", + "koKR": "강화의", + "plPL": "Wzmocnienia", + "ptBR": "do Reforço", + "ruRU": "[ms]брони[fs]брони[ns]брони[p]брони", + "trTR": "[n2]Güçlendirme", + "zhCN": "坚固之", + "zhTW": "強化之" + } + }, + "Block": { + "affix_family": 120225707, + "affix_formulas": [ + 0.2, + 0 + ], + "name_prefix": "Blocking", + "name_prefix_localized": { + "deDE": "[ms]Blockender[fs]Blockende[ns]Blockendes[p]Blockende[c]Blocker-", + "esES": "[fs]bloqueadora[ms]bloqueador[fp]bloqueadoras[mp]bloqueadores", + "esMX": "[ms]Bloqueante[fs]Bloqueante[mp]Bloqueantes[fp]Bloqueantes", + "frFR": "[ms]bloquant[fs]bloquante[mp]bloquants[fp]bloquantes", + "itIT": "[ms]Bloccante[fs]Bloccante[mp]Bloccanti[fp]Bloccanti", + "jaJP": "守りし", + "koKR": "막아내는", + "plPL": "[ms]Blokujący[fs]Blokująca[ns]Blokujące[p]Blokujące", + "ptBR": "[fs]Bloqueadora[ms]Bloqueador[fp]Bloqueadoras[mp]Bloqueadores", + "ruRU": "[ms]блокирующий[fs]блокирующая[ns]блокирующее[p]блокирующие", + "trTR": "[n2]Engelleme", + "zhCN": "格挡", + "zhTW": "格擋" + }, + "name_suffix": "of Blocking", + "name_suffix_localized": { + "deDE": "des Blockens", + "esES": "de bloqueo", + "esMX": "de Bloqueo", + "frFR": "de blocage", + "itIT": "del Blocco", + "jaJP": "防御の", + "koKR": "막기의", + "plPL": "Blokowania", + "ptBR": "do Bloqueio", + "ruRU": "[ms]блока[fs]блока[ns]блока[p]блока", + "trTR": "[n2]Engel", + "zhCN": "格挡之", + "zhTW": "格擋之" + } + }, + "BloodSeal_Major_001_TEST": { + "affix_family": 1186933627, + "desc": "When you evade, you turn into a cloud of bats.\n\nConsumes 5 Green Pacts", + "desc_localized": { + "deDE": "Ihr verwandelt Euch beim Entrinnen in eine Wolke aus Fledermäusen.\n\nVerbraucht 5 Grüne Pakte", + "esES": "Cuando evades, te conviertes en una nube de murciélagos.\n\nConsume 5 pactos verdes.", + "esMX": "Cuando usas Evadir, te conviertes en una nube de murciélagos.\n\nConsume 5 Pactos Verdes", + "frFR": "Esquiver vous transforme en une nuée de chauves-souris.\n\nConsomme 5 pactes verts.", + "itIT": "Quando utilizzi Elusione, ti trasformi in una nuvola di pipistrelli.\n\nConsuma 5 Patti Verdi", + "jaJP": "回避時にコウモリの煙に変身する。\n\n緑の盟約を5つ消費する", + "koKR": "피하기를 사용하면 박쥐 떼로 변합니다.\n\n녹색 서약 5개 소모", + "plPL": "Po wykonaniu uniku zamieniasz się w chmarę nietoperzy.\n\nZużywa 5 zielonych paktów.", + "ptBR": "Ao evadir, você transforma-se em uma nuvem de morcegos.\n\nConsome 5 Pactos Verdes", + "ruRU": "При ускользании вы превращаетесь в стаю летучих мышей.\n\nРасходует 5 зеленых контрактов.", + "trTR": "Kaçındığında bir yarasa bulutuna dönüşürsün.\n\n5 Yeşil Anlaşma Tüketir", + "zhCN": "当你闪避时,你会变成一群蝙蝠。\n\n消耗 5 个绿色契约", + "zhTW": "當你閃避時會化身為一群蝙蝠。\n\n消耗 5 個綠色血契" + }, + "name": "Blood Seal Major 001", + "name_localized": { + "deDE": "Blutsiegel Groß 001", + "esES": "Sello de sangre mayor 001", + "esMX": "Sello de Sangre Mayor 001", + "frFR": "Sceau de sang majeur 001", + "itIT": "Sigillo di Sangue Maggiore 001", + "jaJP": "大いなる血の刻印001", + "koKR": "상급 피의 문장 001", + "plPL": "Większa Krwawa Pieczęć 001", + "ptBR": "Selo Sanguíneo Maior 001", + "ruRU": "Мощная кровавая печать 001", + "trTR": "Büyük Kan Mührü 001", + "zhCN": "鲜血圣印大型 001", + "zhTW": "強效鮮血徽印 001" + } + }, + "BloodSeal_Major_002_TEST": { + "affix_family": 1186933627, + "desc": "You are always Berserking\n\nConsumes 5 Red Pacts", + "desc_localized": { + "deDE": "Ihr seid dauerhaft im Berserkermodus.\n\nVerbraucht 5 Rote Pakte", + "esES": "Siempre estás en estado de vesania.\n\nConsume 5 pactos rojos.", + "esMX": "Siempre tienes enajenación.\n\nConsume 5 Pactos Rojos", + "frFR": "Vous êtes constamment sous l'effet Rage du berserker.\n\nConsomme 5 pactes rouges.", + "itIT": "Sei sempre in Berserk\n\nConsuma 5 Patti Rossi", + "jaJP": "常時バーサーク状態になる\n\n赤の盟約を5つ消費する", + "koKR": "항상 광폭화 상태가 됩니다.\n\n적색 서약 5개 소모", + "plPL": "Berserkujesz przez cały czas\n\nZużywa 5 czerwonych paktów", + "ptBR": "Você está sempre sob efeito de Berserk\n\nConsome 5 Pactos Vermelhos", + "ruRU": "Вы постоянно находитесь в состоянии берсерка.\n\nТратит 5 красных контрактов.", + "trTR": "Her zaman Başıbozukluk hâlinde olursun.\n\n5 Kırmızı Anlaşma Tüketir", + "zhCN": "你会一直处于狂暴状态\n\n消耗 5 个红色契约", + "zhTW": "你永遠處於狂暴狀態\n\n消耗 5 個紅色血契" + }, + "name": "Blood Seal Major 002", + "name_localized": { + "deDE": "Blutsiegel Groß 002", + "esES": "Sello de sangre mayor 002", + "esMX": "Sello de Sangre Mayor 002", + "frFR": "Sceau de sang majeur 002", + "itIT": "Sigillo di Sangue Maggiore 002", + "jaJP": "大いなる血の刻印002", + "koKR": "상급 피의 문장 002", + "plPL": "Większa Krwawa Pieczęć 002", + "ptBR": "Selo Sanguíneo Maior 002", + "ruRU": "Мощная кровавая печать 002", + "trTR": "Büyük Kan Mührü 002", + "zhCN": "鲜血圣印大型 002", + "zhTW": "強效鮮血徽印 002" + } + }, + "BloodSeal_Major_003_TEST": { + "affix_family": 1186933627, + "desc": "You periodically call a bat companion that attacks an enemy and heals you.\n\nConsumes 5 Blue Pacts", + "desc_localized": { + "deDE": "Ihr ruft vorübergehend einen Fledermausgefährten herbei, der Gegner angreift und Euch heilt.\n\nVerbraucht 5 Blaue Pakte", + "esES": "Invocas periódicamente a un murciélago que ataca a los enemigos y te cura.\n\nConsume 5 pactos azules", + "esMX": "Convocas periódicamente a un compañero murciélago que ataca a un enemigo y te sana.\n\nConsume 5 Pactos Azules", + "frFR": "Vous appelez de temps en temps une chauve-souris alliée qui attaque un adversaire et vous soigne.\n\nConsomme 5 pactes bleus.", + "itIT": "Richiami periodicamente un pipistrello che attacca un nemico e ti cura.\n\nConsuma 5 Patti Blu", + "jaJP": "定期的にコウモリの使い魔を召喚して敵を攻撃させ、自身を回復させる。\n\n青の盟約を5つ消費する", + "koKR": "적을 공격하고 시전자를 치료하는 박쥐 동료를 주기적으로 부릅니다.\n\n청색 서약 5개 소모", + "plPL": "Okresowo przywołujesz nietoperza, który atakuje wroga i cię leczy.\n\nZużywa 5 błękitnych paktów", + "ptBR": "Você convoca periodicamente uma mascote morcego que ataca um inimigo e cura você.\n\nConsome 5 Pactos Azuis", + "ruRU": "Вы время от времени призываете нетопыря, который атакует противников и исцеляет вас.\n\nТратит 5 синих контрактов.", + "trTR": "Düzenli aralıklarla düşmanlarına saldıran ve seni iyileştiren bir yarasa yoldaş çağırırsın.\n\n5 Mavi Anlaşma Tüketir", + "zhCN": "你会周期性召唤一只攻击敌人并为你治疗的蝙蝠同伴。\n\n消耗 5 个蓝色契约", + "zhTW": "你會週期性地呼喚一隻能攻擊敵人與治療你的蝙蝠同伴。\n\n消耗 5 個藍色血契" + }, + "name": "Blood Seal Major 003", + "name_localized": { + "deDE": "Blutsiegel Groß 003", + "esES": "Sello de sangre mayor 003", + "esMX": "Sello de Sangre Mayor 003", + "frFR": "Sceau de sang majeur 003", + "itIT": "Sigillo di Sangue Maggiore 003", + "jaJP": "大いなる血の刻印003", + "koKR": "상급 피의 문장 003", + "plPL": "Większa Krwawa Pieczęć 003", + "ptBR": "Selo Sanguíneo Maior 003", + "ruRU": "Мощная кровавая печать 003", + "trTR": "Büyük Kan Mührü 003", + "zhCN": "鲜血圣印大型 003", + "zhTW": "強效鮮血徽印 003" + } + }, + "BloodSeal_Major_004_TEST": { + "affix_family": 1186933627, + "desc": "Lucky Hit: You have up to a 50% chance to spawn a pool of blood that will heal you if you stand in it.\n\nConsumes 5 Green Pacts", + "desc_localized": { + "deDE": "Glückstreffer: Ihr habt eine Chance von bis zu 50 %, eine Blutpfütze zu beschwören, die Euch heilt, wenn Ihr darin steht.\n\nVerbraucht 5 Grüne Pakte", + "esES": "Golpe de suerte: Tienes hasta un 50% de probabilidad de generar un charco de sangre que te curará mientras estés sobre él.\n\nConsume 5 pactos verdes.", + "esMX": "Golpe afortunado: Tienes hasta un 50% de probabilidad de generar un charco de sangre que te sana si te paras sobre él.\n\nConsume 5 Pactos Verdes", + "frFR": "Coup de chance: vous avez jusqu'à 50 % de chances de conjurer une flaque de sang qui vous soigne tant que vous vous trouvez dans sa zone d'effet.\n\nConsomme 5 pactes verts.", + "itIT": "Colpo fortunato: hai una probabilità del 50% di far apparire una pozza di sangue che ti cura quando sei al suo interno.\n\nConsuma 5 Patti Verdi", + "jaJP": "幸運の一撃: 最大50%の確率で血溜まりを発生させ、その中に立つと自身が回復する。\n\n緑の盟約を5つ消費する", + "koKR": "행운의 적중: 안에 서 있으면 치유되는 피 웅덩이를 최대 50%의 확률로 생성합니다.\n\n녹색 서약 5개 소모", + "plPL": "Szczęśliwy traf: Masz do 50% szans na stworzenie kałuży krwi, która cię uleczy, jeśli w niej staniesz.\n\nZużywa 5 zielonych paktów", + "ptBR": "Golpe de Sorte: Você tem até 50% de chance de gerar uma poça de sangue. Ao ficar sobre ela, você recebe cura.\n\nConsome 5 Pactos Verdes", + "ruRU": "Удачный удар: вы с вероятностью до 50% создаете лужу крови, восполняющую здоровье, пока вы в ней находитесь.\n\nТратит 5 зеленых контрактов.", + "trTR": "Şanslı Vuruş: %50 ihtimalle üzerinde durduğunda seni iyileştiren bir kan birikintisi çağırırsın.\n\n5 Yeşil Anlaşma Tüketir", + "zhCN": "幸运一击:你有至多 50% 几率生成一个血池,站在其中会为你恢复生命。\n\n消耗 5 个绿色契约", + "zhTW": "幸運觸發:你有 50% 機率召喚一個血池,站在血池中可恢復生命值。\n\n消耗 5 個綠色血契" + }, + "name": "Blood Seal Major 004", + "name_localized": { + "deDE": "Blutsiegel Groß 004", + "esES": "Sello de sangre mayor 004", + "esMX": "Sello de Sangre Mayor 004", + "frFR": "Sceau de sang majeur 004", + "itIT": "Sigillo di Sangue Maggiore 004", + "jaJP": "大いなる血の刻印004", + "koKR": "상급 피의 문장 004", + "plPL": "Większa Krwawa Pieczęć 004", + "ptBR": "Selo Sanguíneo Maior 004", + "ruRU": "Мощная кровавая печать 004", + "trTR": "Büyük Kan Mührü 004", + "zhCN": "鲜血圣印大型 004", + "zhTW": "強效鮮血徽印 004" + } + }, + "BloodSeal_Minor_001_TEST": { + "affix_family": 1186933627, + "desc": "You gain 10% movement speed.\n\nConsumes 2 Red Pacts and 1 Blue Pact", + "desc_localized": { + "deDE": "Ihr erhaltet 10 % Bewegungsgeschwindigkeit.\n\nVerbraucht 2 Rote Pakte und 1 Blauen Pakt", + "esES": "Obtienes un 10% de velocidad de movimiento.\n\nConsume 2 pactos rojos y 1 pacto azul.", + "esMX": "Obtienes un 10% de velocidad de movimiento.\n\nConsume 2 Pactos Rojos y 1 Pacto Azul", + "frFR": "Votre vitesse de déplacement augmente de 10 %.\n\nConsomme 2 pactes rouges et 1 pacte bleu.", + "itIT": "Aumenta la velocità di movimento del 10%.\n\nConsuma 2 Patti Rossi e 1 Patto Blu", + "jaJP": "移動速度が10%上昇する。\n\n赤の盟約2つと青の盟約1つを消費する", + "koKR": "이동 속도가 10% 증가합니다.\n\n적색 서약 2개와 청색 서약 1개 소모", + "plPL": "Zyskujesz premię 10% do szybkości ruchu.\n\nZużywa 2 czerwone pakty i 1 błękitny pakt", + "ptBR": "Você recebe 10% de velocidade de movimento.\n\nConsome 2 Pactos Vermelhos e 1 Pacto Azul", + "ruRU": "Ваша скорость передвижения повышается на 10%.\n\nТратит 2 красных контракта и 1 синий контракт.", + "trTR": "%10 hareket hızı kazanırsın.\n\n2 Kırmızı Anlaşma ve 1 Mavi Anlaşma tüketir.", + "zhCN": "你的移动速度提高 10%。\n\n消耗 2 个红色契约和 1 个蓝色契约", + "zhTW": "你獲得 10% 移動速度。\n\n消耗 2 個紅色血契和 1 個藍色血契" + }, + "name": "Blood Seal Minor 001", + "name_localized": { + "deDE": "Blutsiegel Klein 001", + "esES": "Sello de sangre menor 001", + "esMX": "Sello de Sangre Menor 001", + "frFR": "Sceau de sang mineur 001", + "itIT": "Sigillo di Sangue Minore 001", + "jaJP": "ささやかなる血の刻印001", + "koKR": "하급 피의 문장 001", + "plPL": "Pomniejsza Krwawa Pieczęć 001", + "ptBR": "Selo Sanguíneo Menor 001", + "ruRU": "Малая кровавая печать 001", + "trTR": "Küçük Kan Mührü 001", + "zhCN": "鲜血圣印小型 001", + "zhTW": "弱效鮮血徽印 001" + } + }, + "BloodSeal_Minor_002_TEST": { + "affix_family": 1186933627, + "desc": "You gain 10% more Life.\n\nConsumes 2 Red Pacts and 1 Green Pact", + "desc_localized": { + "deDE": "Ihr erhaltet 10 % mehr Leben.\n\nVerbraucht 2 Rote Pakte und 1 Grünen Pakt", + "esES": "Obtienes un 10% más de vida.\n\nConsume 2 pactos rojos y 1 pacto verde.", + "esMX": "Obtienes un 10% más de vida.\n\nConsume 2 Pactos Rojos y 1 Pacto Verde", + "frFR": "Votre maximum de points de vie augmente de 10 %.\n\nConsomme 2 pactes rouges et 1 pacte vert.", + "itIT": "Ottieni il 10% di Vita in più.\n\nConsuma 2 Patti Rossi e 1 Patto Verde", + "jaJP": "ライフが10%上昇する。\n\n赤の盟約2つと緑の盟約1つを消費する", + "koKR": "생명력이 10% 증가합니다.\n\n적색 서약 2개와 녹색 서약 1개 소모", + "plPL": "Zyskujesz premię 10% do zdrowia.\n\nZużywa 2 czerwone pakty i 1 zielony pakt", + "ptBR": "Você recebe 10% de vida adicional.\n\nConsome 2 Pactos Vermelhos e 1 Pacto Verde", + "ruRU": "Ваш максимальный запас здоровья увеличивается на 10%.\n\nТратит 2 красных контракта и 1 зеленый контракт.", + "trTR": "%10 daha fazla Can kazanırsın.\n\n2 Kırmızı Anlaşma ve 1 Yeşil Anlaşma tüketir.", + "zhCN": "你的生命提高 10%。\n\n消耗 2 个红色契约和 1 个绿色契约", + "zhTW": "你獲得 10% 額外生命值。\n\n消耗 2 個紅色血契和 1 個綠色血契" + }, + "name": "Blood Seal Minor 002", + "name_localized": { + "deDE": "Blutsiegel Klein 002", + "esES": "Sello de sangre menor 002", + "esMX": "Sello de Sangre Menor 002", + "frFR": "Sceau de sang mineur 002", + "itIT": "Sigillo di Sangue Minore 002", + "jaJP": "ささやかなる血の刻印002", + "koKR": "하급 피의 문장 002", + "plPL": "Pomniejsza Krwawa Pieczęć 002", + "ptBR": "Selo Sanguíneo Menor 002", + "ruRU": "Малая кровавая печать 002", + "trTR": "Küçük Kan Mührü 002", + "zhCN": "鲜血圣印小型 002", + "zhTW": "弱效鮮血徽印 002" + } + }, + "BloodSeal_Minor_003_TEST": { + "affix_family": 1186933627, + "desc": "You gain 10% more Critical Strike Chance.\n\nConsumes 2 Green Pacts and 1 Blue Pact", + "desc_localized": { + "deDE": "Ihr erhaltet eine um 10 % höhere kritische Trefferchance.\n\nVerbraucht 2 Grüne Pakte und 1 Blauen Pakt", + "esES": "Obtienes un 10% más de probabilidad de golpe crítico.\n\nConsume 2 pactos verdes y 1 pacto azul.", + "esMX": "Obtienes un 10% más de probabilidad de golpe crítico.\n\nConsume 2 Pactos Verdes y 1 Pacto Azul", + "frFR": "Vos chances de coup critique augmentent de 10 %.\n\nConsomme 2 pactes verts et 1 pacte bleu.", + "itIT": "Aumenta la probabilità di critico del 10%.\n\nConsuma 2 Patti Verdi e 1 Patto Blu", + "jaJP": "クリティカルヒット率が10%上昇する。\n\n緑の盟約2つと青の盟約1つを消費する", + "koKR": "극대화 확률이 10% 증가합니다.\n\n녹색 서약 2개와 청색 서약 1개 소모", + "plPL": "Zyskujesz premię 10% do szansy na trafienie krytyczne.\n\nZużywa 2 zielone pakty i 1 błękitny pakt", + "ptBR": "Você recebe 10% de chance de acerto crítico.\n\nConsome 2 Pactos Verdes e 1 Pacto Azul", + "ruRU": "Вероятность критического удара повышается на 10%.\n\nТратит 2 зеленых контракта и 1 синий контракт.", + "trTR": "%10 daha fazla Kritik Vuruş İhtimali kazanırsın.\n\n2 Yeşil Anlaşma ve 1 Mavi Anlaşma tüketir.", + "zhCN": "你的暴击几率提高 10%。\n\n消耗 2 个绿色契约和 1 个蓝色契约", + "zhTW": "你獲得 10% 額外爆擊機率。\n\n消耗 2 個綠色血契和 1 個藍色血契" + }, + "name": "Blood Seal Minor 003", + "name_localized": { + "deDE": "Blutsiegel Klein 003", + "esES": "Sello de sangre menor 003", + "esMX": "Sello de Sangre Menor 003", + "frFR": "Sceau de sang mineur 003", + "itIT": "Sigillo di Sangue Minore 003", + "jaJP": "ささやかなる血の刻印003", + "koKR": "하급 피의 문장 003", + "plPL": "Pomniejsza Krwawa Pieczęć 003", + "ptBR": "Selo Sanguíneo Menor 003", + "ruRU": "Малая кровавая печать 003", + "trTR": "Küçük Kan Mührü 003", + "zhCN": "鲜血圣印小型 003", + "zhTW": "弱效鮮血徽印 003" + } + }, + "BloodSeal_Minor_004_TEST": { + "affix_family": 1186933627, + "desc": "You gain 10% more Cooldown Reduction.\n\nConsumes 2 Blue Pacts and 1 Red Pact", + "desc_localized": { + "deDE": "Ihr erhaltet eine um 10 % erhöhte Abklingzeitreduktion.\n\nVerbraucht 2 Blaue Pakte und 1 Roten Pakt", + "esES": "Obtienes un 10% más de reducción de tiempo de reutilización.\n\nConsume 2 pactos azules y 1 pacto rojo.", + "esMX": "Obtienes un 10% de reducción de recuperación.\n\nConsume 2 Pactos Azules y 1 Pacto Rojo", + "frFR": "Vos temps de recharge sont réduits de 10 %.\n\nConsomme 2 pactes bleus et 1 pacte rouge.", + "itIT": "Riduce il tempo di recupero del 10%.\n\nConsuma 2 Patti Blu e 1 Patto Rosso", + "jaJP": "クールダウン時間短縮効果が10%上昇する。\n\n青の盟約2つと赤の盟約1つを消費する", + "koKR": "재사용 대기시간 감소 효과가 10% 증가합니다.\n\n청색 서약 2개와 적색 서약 1개 소모", + "plPL": "Zyskujesz premię 10% do redukcji czasu odnowienia.\n\nZużywa 2 błękitne pakty i 1 czerwony pakt", + "ptBR": "Você recebe 10% de redução de recarga.\n\nConsome 2 Pactos Azuis e 1 Pacto Vermelho", + "ruRU": "Время восстановления умений сокращается на 10%.\n\nТратит 2 синих контракта и 1 красный контракт.", + "trTR": "%10 daha fazla Bekleme Süresi Azaltma kazanırsın.\n\n2 Mavi Anlaşma ve 1 Kırmızı Anlaşma tüketir.", + "zhCN": "你的冷却时间缩减提高 10%。\n\n消耗 2 个蓝色契约和 1 个红色契约", + "zhTW": "你獲得 10% 額外冷卻時間縮短。\n\n消耗 2 個藍色血契和 1 個紅色血契" + }, + "name": "Blood Seal Minor 004", + "name_localized": { + "deDE": "Blutsiegel Klein 004", + "esES": "Sello de sangre menor 004", + "esMX": "Sello de Sangre Menor 004", + "frFR": "Sceau de sang mineur 004", + "itIT": "Sigillo di Sangue Minore 004", + "jaJP": "ささやかなる血の刻印004", + "koKR": "하급 피의 문장 004", + "plPL": "Pomniejsza Krwawa Pieczęć 004", + "ptBR": "Selo Sanguíneo Menor 004", + "ruRU": "Малая кровавая печать 004", + "trTR": "Küçük Kan Mührü 004", + "zhCN": "鲜血圣印小型 004", + "zhTW": "弱效鮮血徽印 004" + } + }, + "CC_Duration": { + "affix_family": 3862682955, + "min_ipower": 150, + "name_prefix": "Ensnaring", + "name_prefix_localized": { + "deDE": "[ms]Einfangender[fs]Einfangende[ns]Einfangendes[p]Einfangende[c]Einfänger-", + "esES": "[fs]atrapadora[ms]atrapador[fp]atrapadoras[mp]atrapadores", + "esMX": "[ms]Atrapante[fs]Atrapante[mp]Atrapantes[fp]Atrapantes", + "frFR": "[ms]emprisonnant[fs]emprisonnante[mp]emprisonnants[fp]emprisonnantes", + "itIT": "[fs]Intrappolante[ms]Intrappolante[fp]Intrappolanti[mp]Intrappolanti", + "jaJP": "籠絡する", + "koKR": "사로잡는", + "plPL": "[ms]Usidlający[fs]Usidlająca[ns]Usidlające[p]Usidlające", + "ptBR": "[fs]Capturante[ms]Capturante[fp]Capturantes[mp]Capturantes", + "ruRU": "[ms]заточающий[fs]заточающая[ns]заточающее[p]заточающие", + "trTR": "[n2]Tuzaklama", + "zhCN": "诱捕", + "zhTW": "誘捕" + }, + "name_suffix": "of Ensnaring", + "name_suffix_localized": { + "deDE": "des Einfangens", + "esES": "de atrapamiento", + "esMX": "de Atrape", + "frFR": "d'emprisonnement", + "itIT": "dell'Intrappolamento", + "jaJP": "籠絡の", + "koKR": "사로잡음의", + "plPL": "Usidlenia", + "ptBR": "da Captura", + "ruRU": "[ms]заточения[fs]заточения[ns]заточения[p]заточения", + "trTR": "[n2]Tuzaklama", + "zhCN": "诱捕之", + "zhTW": "誘捕之" + } + }, + "CC_Duration_Reduction": { + "affix_family": 98079159, + "min_ipower": 150, + "name_prefix": "Unbound", + "name_prefix_localized": { + "deDE": "[ms]Entfesselter[fs]Entfesselte[ns]Entfesseltes[p]Entfesselte[c]Entfesslungs-", + "esES": "[fs]desatada[ms]desatado[fp]desatadas[mp]desatados", + "esMX": "[ms]Desatado[fs]Desatada[mp]Desatados[fp]Desatadas", + "frFR": "[ms]libéré[fs]libérée[mp]libérés[fp]libérées", + "itIT": "[ms]Indomabile[fs]Indomabile[mp]Indomabili[fp]Indomabili", + "jaJP": "解き放たれし", + "koKR": "해방된", + "plPL": "[ms]Wyzwalający[fs]Wyzwalająca[ns]Wyzwalające[p]Wyzwalające", + "ptBR": "[fs]Liberta[ms]Liberto[fp]Libertas[mp]Libertos", + "ruRU": "[ms]освобождающий[fs]освобождающая[ns]освобождающее[p]освобождающие", + "trTR": "[n1]Bağlanmamış", + "zhCN": "解禁", + "zhTW": "解縛" + }, + "name_suffix": "of the Unbound", + "name_suffix_localized": { + "deDE": "des Entfesselten", + "esES": "del desatado", + "esMX": "del Desvinculado", + "frFR": "de libération", + "itIT": "dell'Indomabilità", + "jaJP": "解放", + "koKR": "해방자의", + "plPL": "Nieskrępowania", + "ptBR": "do Liberto", + "ruRU": "[ms]освобожденных[fs]освобожденных[ns]освобожденных[p]освобожденных", + "trTR": "[n1]Bağlanmamış", + "zhCN": "解禁之", + "zhTW": "解縛之" + } + }, + "CC_Duration_Reduction_Slow": { + "min_ipower": 340, + "name_prefix": "Unhindered", + "name_prefix_localized": { + "deDE": "[ms]Ungehinderter[fs]Ungehinderte[ns]Ungehindertes[p]Ungehinderte[c]Ungehinderten-", + "esES": "[fs]libre[ms]libre[fp]libres[mp]libres", + "esMX": "[ms]Posibilitado[fs]Posibilitada[mp]Posibilitados[fp]Posibilitadas", + "frFR": "[ms]délié[fs]déliée[mp]déliés[fp]déliées", + "itIT": "[ms]Indisturbato[fs]Indisturbata[mp]Indisturbati[fp]Indisturbate", + "jaJP": "歩みを止めぬ", + "koKR": "방해받지 않는", + "plPL": "[ms]Nieograniczony[fs]Nieograniczona[ns]Nieograniczone[p]Nieograniczone", + "ptBR": "[fs]Desimpedida[ms]Desimpedido[fp]Desimpedidas[mp]Desimpedidos", + "ruRU": "[ms]свободный[fs]свободная[ns]свободное[p]свободные", + "trTR": "[n1]Engelsiz", + "zhCN": "无束", + "zhTW": "無遏" + }, + "name_suffix": "of the Unhindered", + "name_suffix_localized": { + "deDE": "des Ungehinderten", + "esES": "del libre", + "esMX": "de la Posibilidad", + "frFR": "de déliement", + "itIT": "dell'Assenza di Ostacoli", + "jaJP": "たゆまぬ歩みの", + "koKR": "방해받지 않는 자의", + "plPL": "Nieograniczonych", + "ptBR": "do Desimpedimento", + "ruRU": "[ms]свободы[fs]свободы[ns]свободы[p]свободы", + "trTR": "[n2]Engelsiz", + "zhCN": "无束之", + "zhTW": "無遏之" + } + }, + "CD_Reduction": { + "affix_family": 3314500755, + "min_ipower": 150, + "name_prefix": "Swift", + "name_prefix_localized": { + "deDE": "[ms]Hurtiger[fs]Hurtige[ns]Hurtiges[p]Hurtige[c]Hurtigkeits-", + "esES": "[fs]pronta[ms]pronto[fp]prontas[mp]prontos", + "esMX": "[ms]Rápido[fs]Rápida[mp]Rápidos[fp]Rápidas", + "frFR": "[ms]véloce[fs]véloce[mp]véloces[fp]véloces", + "itIT": "[ms]Celere[fs]Celere[mp]Celeri[fp]Celeri", + "jaJP": "俊敏なる", + "koKR": "날랜", + "plPL": "[fs]Żwawa[ms]Żwawy[ns]Żwawe[p]Żwawe", + "ptBR": "[fs]Veloz[ms]Veloz[fp]Velozes[mp]Velozes", + "ruRU": "[ms]стремительный[fs]стремительная[ns]стремительное[p]стремительные", + "trTR": "[n1]Çabuk", + "zhCN": "迅捷", + "zhTW": "迅疾" + }, + "name_suffix": "of Swiftness", + "name_suffix_localized": { + "deDE": "der Hurtigkeit", + "esES": "de prontitud", + "esMX": "de Presteza", + "frFR": "de vélocité", + "itIT": "della Celerità", + "jaJP": "疾速の", + "koKR": "날램의", + "plPL": "Żwawości", + "ptBR": "da Celeridade", + "ruRU": "[ms]стремительности[fs]стремительности[ns]стремительности[p]стремительности", + "trTR": "[n2]Çabukluk", + "zhCN": "迅捷之", + "zhTW": "迅疾之" + } + }, + "CoreStat_Dexterity": { + "name_prefix": "Adroit", + "name_prefix_localized": { + "deDE": "[ms]Schlagfertiger[fs]Schlagfertige[ns]Schlagfertiges[p]Schlagfertige[c]Schlagfertigen-", + "esES": "[fs]diestra[ms]diestro[fp]diestras[mp]diestros", + "esMX": "[ms]Diestro[fs]Diestra[mp]Diestros[fp]Diestras", + "frFR": "[ms]adroit[fs]adroite[mp]adroits[fp]adroites", + "itIT": "[fs]Sagace[ms]Sagace[fp]Sagaci[mp]Sagaci", + "jaJP": "技巧もつ", + "koKR": "노련한", + "plPL": "[ms]Pomysłowy[fs]Pomysłowa[ns]Pomysłowe[p]Pomysłowe", + "ptBR": "[fs]Capaz[ms]Capaz[fp]Capazes[mp]Capazes", + "ruRU": "[ms]практичный[fs]практичная[ns]практичное[p]практичные", + "trTR": "[n1]Becerikli", + "zhCN": "灵巧", + "zhTW": "巧捷" + }, + "name_suffix": "of the Adroit", + "name_suffix_localized": { + "deDE": "des Schlagfertigen", + "esES": "del diestro", + "esMX": "del Diestro", + "frFR": "d'adresse", + "itIT": "della Sagacia", + "jaJP": "技巧もつ者の", + "koKR": "노련한 자의", + "plPL": "Pomysłowych", + "ptBR": "do Capaz", + "ruRU": "[ms]практичности[fs]практичности[ns]практичности[p]практичности", + "trTR": "[n2]Becerikli", + "zhCN": "灵巧之", + "zhTW": "巧捷之" + } + }, + "CoreStat_DexterityPercent": { + "affix_formulas": [ + 0.02 + ], + "min_ipower": 460, + "name_prefix": "Nimble", + "name_prefix_localized": { + "deDE": "[ms]Behänder[fs]Behände[ns]Behändes[p]Behände[c]Behändigkeits-", + "esES": "de ligereza", + "esMX": "[ms]Liviano[fs]Liviana[mp]Livianos[fp]Livianas", + "frFR": "[ms]alerte[fs]alerte[mp]alertes[fp]alertes", + "itIT": "[ms]Svelto[fs]Svelta[mp]Svelti[fp]Svelte", + "jaJP": "機敏なる", + "koKR": "날렵한", + "plPL": "[ms]Zwinny[fs]Zwinna[ns]Zwinne[p]Zwinne", + "ptBR": "[fs]Vivaz[ms]Vivaz[fp]Vivazes[mp]Vivazes", + "ruRU": "[ms]резвости[fs]резвости[ns]резвости[p]резвости", + "trTR": "[n1]Çevik", + "zhCN": "灵活", + "zhTW": "靈敏" + }, + "name_suffix": "of the Nimble", + "name_suffix_localized": { + "deDE": "des Behänden", + "esES": "del ligero", + "esMX": "de lo Liviano", + "frFR": "de l'alerte", + "itIT": "della Sveltezza", + "jaJP": "機敏の", + "koKR": "날렵한 자의", + "plPL": "Zwinnych", + "ptBR": "da Vivacidade", + "ruRU": "[ms]резвый[fs]резвая[ns]резвое[p]резвые", + "trTR": "[n2]Çevik", + "zhCN": "灵活之", + "zhTW": "靈敏之" + } + }, + "CoreStat_Intelligence": { + "name_prefix": "Wise", + "name_prefix_localized": { + "deDE": "[ms]Weiser[fs]Weise[ns]Weises[p]Weise[c]Weisen-", + "esES": "[fs]sabia[ms]sabio[fp]sabias[mp]sabios", + "esMX": "[ms]Sabio[fs]Sabia[mp]Sabios[fp]Sabias", + "frFR": "[ms]sage[fs]sage[mp]sages[fp]sages", + "itIT": "[fs]Saggia[ms]Saggio[fp]Sagge[mp]Saggi", + "jaJP": "賢明な", + "koKR": "현명한", + "plPL": "[ms]Rozumny[fs]Rozumna[ns]Rozumne[p]Rozumne", + "ptBR": "[fs]Sábia[ms]Sábio[fp]Sábias[mp]Sábios", + "ruRU": "[ms]мудрый[fs]мудрая[ns]мудрое[p]мудрые", + "trTR": "[n1]Bilge", + "zhCN": "睿智", + "zhTW": "智慧" + }, + "name_suffix": "of the Wise", + "name_suffix_localized": { + "deDE": "des Weisen", + "esES": "del sabio", + "esMX": "del Sabio", + "frFR": "de sagesse", + "itIT": "del Saggio", + "jaJP": "賢人の", + "koKR": "현명한 자의", + "plPL": "Rozumnych", + "ptBR": "do Sábio", + "ruRU": "[ms]мудрых[fs]мудрых[ns]мудрых[p]мудрых", + "trTR": "[n1]Bilge", + "zhCN": "睿智之", + "zhTW": "智慧之" + } + }, + "CoreStat_IntelligencePercent": { + "affix_formulas": [ + 0.02 + ], + "min_ipower": 460, + "name_prefix": "Astute", + "name_prefix_localized": { + "deDE": "[ms]Scharfsinniger[fs]Scharfsinnige[ns]Scharfsinniges[p]Scharfsinnige[c]Scharfsinns-", + "esES": "[fs]astuta[ms]astuto[fp]astutas[mp]astutos", + "esMX": "[ms]Astuto[fs]Astuta[mp]Astutos[fp]Astutas", + "frFR": "[ms]avisé[fs]avisée[mp]avisés[fp]avisées", + "itIT": "[fs]astuta[ms]astuto[fp]astute[mp]astuti", + "jaJP": "瞭然たる", + "koKR": "영악한", + "plPL": "[ms]Wnikliwy[fs]Wnikliwa[ns]Wnikliwe[p]Wnikliwe", + "ptBR": "[fs]Astuta[ms]Astuto[fp]Astutas[mp]Astutos", + "ruRU": "[ms]хитроумный[fs]хитроумная[ns]хитроумное[p]хитроумные", + "trTR": "[n1]Dirayetli", + "zhCN": "机敏", + "zhTW": "睿智" + }, + "name_suffix": "of the Astue", + "name_suffix_localized": { + "deDE": "des Scharfsinnigen", + "esES": "del astuto", + "esMX": "del Astuto", + "frFR": "du conseil", + "itIT": "dell'Astuzia", + "jaJP": "瞭然の", + "koKR": "영악한 자의", + "plPL": "Wnikliwych", + "ptBR": "da Astúcia", + "ruRU": "[ms]хитроумия[fs]хитроумия[ns]хитроумия[p]хитроумия", + "trTR": "[n2]Dirayetli", + "zhCN": "机敏之", + "zhTW": "睿智之" + } + }, + "CoreStat_Strength": { + "name_prefix": "Powerful", + "name_prefix_localized": { + "deDE": "[ms]Gewaltiger[fs]Gewaltige[ns]Gewaltiges[p]Gewaltige[c]Gewaltigen-", + "esES": "[fs]poderosa[ms]poderoso[fp]poderosas[mp]poderosos", + "esMX": "[ms]Poderoso[fs]Poderosa[mp]Poderosos[fp]Poderosas", + "frFR": "[ms]fort[fs]forte[mp]forts[fp]fortes", + "itIT": "[fs]Poderosa[ms]Poderoso[fp]Poderose[mp]Poderosi", + "jaJP": "強力なる", + "koKR": "강력한", + "plPL": "[ms]Potężny[fs]Potężna[ns]Potężne[p]Potężne", + "ptBR": "[fs]Poderosa[ms]Poderoso[fp]Poderosas[mp]Poderosos", + "ruRU": "[ms]всесильный[fs]всесильная[ns]всесильное[p]всесильные", + "trTR": "[n1]Güçlü", + "zhCN": "强力", + "zhTW": "強力" + }, + "name_suffix": "of the Powerful", + "name_suffix_localized": { + "deDE": "des Gewaltigen", + "esES": "del poderoso", + "esMX": "del Poderoso", + "frFR": "de force", + "itIT": "del Poderoso", + "jaJP": "強者の", + "koKR": "강력한 자의", + "plPL": "Potężnych", + "ptBR": "do Poderoso", + "ruRU": "[ms]всесильных[fs]всесильных[ns]всесильных[p]всесильных", + "trTR": "[n2]Güçlü", + "zhCN": "强力之", + "zhTW": "強力之" + } + }, + "CoreStat_StrengthPercent": { + "affix_formulas": [ + 0.02 + ], + "min_ipower": 460, + "name_prefix": "Sturdy", + "name_prefix_localized": { + "deDE": "[ms]Robuster[fs]Robuste[ns]Robustes[p]Robuste[c]Robustheits-", + "esES": "[fs]firme[ms]firme[fp]firmes[mp]firmes", + "esMX": "[ms]Robusto[fs]Robusta[mp]Robustos[fp]Robustas", + "frFR": "[ms]robuste[fs]robuste[mp]robustes[fp]robustes", + "itIT": "[ms]Solido[fs]Solida[mp]Solidi[fp]Solide", + "jaJP": "頑丈な", + "koKR": "튼튼한", + "plPL": "[ms]Wytrzymały[fs]Wytrzymała[ns]Wytrzymałe[p]Wytrzymałe", + "ptBR": "[fs]Resistente[ms]Resistente[fp]Resistentes[mp]Resistentes", + "ruRU": "[ms]несокрушимый[fs]несокрушимая[ns]несокрушимое[p]несокрушимые", + "trTR": "[n1]Sağlam", + "zhCN": "坚韧", + "zhTW": "結實" + }, + "name_suffix": "of the Sturdy", + "name_suffix_localized": { + "deDE": "des Robusten", + "esES": "del firme", + "esMX": "de la Robustez", + "frFR": "de robustesse", + "itIT": "della Solidità", + "jaJP": "頑丈さの", + "koKR": "튼튼한 자의", + "plPL": "Wytrzymałych", + "ptBR": "da Resistência", + "ruRU": "[ms]несокрушимости[fs]несокрушимости[ns]несокрушимости[p]несокрушимости", + "trTR": "[n2]Sağlam", + "zhCN": "坚韧之", + "zhTW": "結實之" + } + }, + "CoreStat_Willpower": { + "name_prefix": "Determined", + "name_prefix_localized": { + "deDE": "[ms]Unbeugsamer[fs]Unbeugsame[ns]Unbeugsames[p]Unbeugsame[c]Unbeugsamkeits-", + "esES": "[fs]determinada[ms]determinado[fp]determinadas[mp]determinados", + "esMX": "[ms]Determinado[fs]Determinada[mp]Determinados[fp]Determinadas", + "frFR": "[ms]déterminé[fs]déterminée[mp]déterminés[fp]déterminées", + "itIT": "[fs]Determinata[ms]Determinato[fp]Determinate[mp]Determinati", + "jaJP": "断固たる", + "koKR": "결의하는", + "plPL": "[ms]Zdeterminowany[fs]Zdeterminowana[ns]Zdeterminowane[p]Zdeterminowane", + "ptBR": "[fs]Determinada[ms]Determinado[fp]Determinadas[mp]Determinados", + "ruRU": "[ms]целеустремленный[fs]целеустремленная[ns]целеустремленное[p]целеустремленные", + "trTR": "[n1]Kararlı", + "zhCN": "坚定", + "zhTW": "堅定" + }, + "name_suffix": "of Determination", + "name_suffix_localized": { + "deDE": "der Unbeugsamkeit", + "esES": "de determinación", + "esMX": "de Determinación", + "frFR": "de détermination", + "itIT": "della Determinazione", + "jaJP": "鋼の意志の", + "koKR": "결의의", + "plPL": "Determinacji", + "ptBR": "da Determinação", + "ruRU": "[ms]целеустремленности[fs]целеустремленности[ns]целеустремленности[p]целеустремленности", + "trTR": "[n2]Kararlılık", + "zhCN": "决心之", + "zhTW": "堅定之" + } + }, + "CoreStat_WillpowerPercent": { + "affix_formulas": [ + 0.02 + ], + "min_ipower": 460, + "name_prefix": "Tenacious", + "name_prefix_localized": { + "deDE": "[ms]Hartnäckiger[fs]Hartnäckige[ns]Hartnäckiges[p]Hartnäckige[c]Hartnäckigkeits-", + "esES": "[fs]tenaz[ms]tenaz[fp]tenaces[mp]tenaces", + "esMX": "[ms]Tenaz[fs]Tenaz[mp]Tenaces[fp]Tenaces", + "frFR": "[ms]opiniâtre[fs]opiniâtre[mp]opiniâtres[fp]opiniâtres", + "itIT": "[fs]Tenace[ms]Tenace[fp]Tenaci[mp]Tenaci", + "jaJP": "粘り強き", + "koKR": "끈질긴", + "plPL": "[ms]Zawzięty[fs]Zawzięta[ns]Zawzięte[p]Zawzięte", + "ptBR": "[fs]Tenaz[ms]Tenaz[fp]Tenazes[mp]Tenazes", + "ruRU": "[ms]неуклонный[fs]неуклонная[ns]неуклонное[p]неуклонные", + "trTR": "[n1]Azimli", + "zhCN": "顽强", + "zhTW": "頑強" + }, + "name_suffix": "of the Tenacious", + "name_suffix_localized": { + "deDE": "des Hartnäckigen", + "esES": "del tenaz", + "esMX": "de la Tenacidad", + "frFR": "de l'opiniâtre", + "itIT": "della Tenacia", + "jaJP": "粘り腰の", + "koKR": "끈질긴 자의", + "plPL": "Zawziętych", + "ptBR": "da Tenacidade", + "ruRU": "[ms]неуклонности[fs]неуклонности[ns]неуклонности[p]неуклонности", + "trTR": "[n2]Azimli", + "zhCN": "顽强之", + "zhTW": "頑強之" + } + }, + "CoreStats_All": { + "name_prefix": "Harmonious", + "name_prefix_localized": { + "deDE": "[ms]Harmonischer[fs]Harmonische[ns]Harmonisches[p]Harmonische[c]Harmonie-", + "esES": "[fs]armoniosa[ms]armonioso[fp]armoniosas[mp]armoniosos", + "esMX": "[ms]Armonioso[fs]Armoniosa[mp]Armoniosos[fp]Armoniosas", + "frFR": "[ms]harmonieux[fs]harmonieuse[mp]harmonieux[fp]harmonieuses", + "itIT": "[fs]Armoniosa[ms]Armonioso[fp]Armoniose[mp]Armoniosi", + "jaJP": "調和をもたらす", + "koKR": "조화로운", + "plPL": "[ms]Harmonijny[fs]Harmonijna[ns]Harmonijne[p]Harmonijne", + "ptBR": "[fs]Harmoniosa[ms]Harmonioso[fp]Harmoniosas[mp]Harmoniosos", + "ruRU": "[ms]гармоничный[fs]гармоничная[ns]гармоничное[p]гармоничные", + "trTR": "[n1]Uyumlu", + "zhCN": "和谐", + "zhTW": "和諧" + }, + "name_suffix": "of Harmony", + "name_suffix_localized": { + "deDE": "der Harmonie", + "esES": "de armonía", + "esMX": "de Armonía", + "frFR": "d'harmonie", + "itIT": "dell'Armonia", + "jaJP": "調和の", + "koKR": "조화의", + "plPL": "Harmonii", + "ptBR": "da Harmonia", + "ruRU": "[ms]гармонии[fs]гармонии[ns]гармонии[p]гармонии", + "trTR": "[n2]Uyum", + "zhCN": "和谐之", + "zhTW": "和諧之" + } + }, + "CoreStats_All_Weapon": { + "name_prefix": "Harmonious", + "name_prefix_localized": { + "deDE": "[ms]Harmonischer[fs]Harmonische[ns]Harmonisches[p]Harmonische[c]Harmonie-", + "esES": "[fs]armoniosa[ms]armonioso[fp]armoniosas[mp]armoniosos", + "esMX": "[ms]Armonioso[fs]Armoniosa[mp]Armoniosos[fp]Armoniosas", + "frFR": "[ms]harmonieux[fs]harmonieuse[mp]harmonieux[fp]harmonieuses", + "itIT": "[fs]Armoniosa[ms]Armonioso[fp]Armoniose[mp]Armoniosi", + "jaJP": "調和をもたらす", + "koKR": "조화로운", + "plPL": "[ms]Harmonijny[fs]Harmonijna[ns]Harmonijne[p]Harmonijne", + "ptBR": "[fs]Harmoniosa[ms]Harmonioso[fp]Harmoniosas[mp]Harmoniosos", + "ruRU": "[ms]гармоничный[fs]гармоничная[ns]гармоничное[p]гармоничные", + "trTR": "[n1]Uyumlu", + "zhCN": "和谐", + "zhTW": "和諧" + }, + "name_suffix": "of Harmony", + "name_suffix_localized": { + "deDE": "der Harmonie", + "esES": "de armonía", + "esMX": "de Armonía", + "frFR": "d'harmonie", + "itIT": "dell'Armonia", + "jaJP": "調和の", + "koKR": "조화의", + "plPL": "Harmonii", + "ptBR": "da Harmonia", + "ruRU": "[ms]гармонии[fs]гармонии[ns]гармонии[p]гармонии", + "trTR": "[n2]Uyum", + "zhCN": "和谐之", + "zhTW": "和諧之" + } + }, + "CritChance": { + "affix_family": 3016347731, + "name_prefix": "Adept", + "name_prefix_localized": { + "deDE": "[ms]Geübter[fs]Geübte[ns]Geübtes[p]Geübte[c]Adepten-", + "esES": "[fs]competente[ms]competente[fp]competentes[mp]competentes", + "esMX": "[ms]Adepto[fs]Adepta[mp]Adeptos[fp]Adeptas", + "frFR": "[ms]excellent[fs]excellente[mp]excellents[fp]excellentes", + "itIT": "[fs]Abile[ms]Abile[fp]Abili[mp]Abili", + "jaJP": "巧みなる", + "koKR": "능숙한", + "plPL": "[ms]Adepcki[fs]Adepcka[ns]Adepckie[p]Adepckie", + "ptBR": "[fs]Perita[ms]Perito[fp]Peritas[mp]Peritos", + "ruRU": "[ms]хваткий[fs]хваткая[ns]хваткое[p]хваткие", + "trTR": "[n1]Ehil", + "zhCN": "娴熟", + "zhTW": "專家" + }, + "name_suffix": "of the Adept", + "name_suffix_localized": { + "deDE": "des Adepten", + "esES": "del competente", + "esMX": "del Adepto", + "frFR": "d'excellence", + "itIT": "dell'Abilità", + "jaJP": "熟達者の", + "koKR": "능숙의", + "plPL": "Adepta", + "ptBR": "do Perito", + "ruRU": "[ms]умельца[fs]умельца[ns]умельца[p]умельца", + "trTR": "[n2]Ehil", + "zhCN": "娴熟之", + "zhTW": "專家之" + } + }, + "CritChanceJewelry": { + "affix_family": 3016347731, + "name_prefix": "Adept", + "name_prefix_localized": { + "deDE": "[ms]Geübter[fs]Geübte[ns]Geübtes[p]Geübte[c]Adepten-", + "esES": "[fs]competente[ms]competente[fp]competentes[mp]competentes", + "esMX": "[ms]Adepto[fs]Adepta[mp]Adeptos[fp]Adeptas", + "frFR": "[ms]excellent[fs]excellente[mp]excellents[fp]excellentes", + "itIT": "[fs]Abile[ms]Abile[fp]Abili[mp]Abili", + "jaJP": "巧みなる", + "koKR": "능숙한", + "plPL": "[ms]Adepcki[fs]Adepcka[ns]Adepckie[p]Adepckie", + "ptBR": "[fs]Perita[ms]Perito[fp]Peritas[mp]Peritos", + "ruRU": "[ms]хваткий[fs]хваткая[ns]хваткое[p]хваткие", + "trTR": "[n1]Ehil", + "zhCN": "娴熟", + "zhTW": "專家" + }, + "name_suffix": "of the Adept", + "name_suffix_localized": { + "deDE": "des Adepten", + "esES": "del competente", + "esMX": "del Adepto", + "frFR": "d'excellence", + "itIT": "dell'Abilità", + "jaJP": "熟達者の", + "koKR": "능숙의", + "plPL": "Adepta", + "ptBR": "do Perito", + "ruRU": "[ms]умельца[fs]умельца[ns]умельца[p]умельца", + "trTR": "[n2]Ehil", + "zhCN": "娴熟之", + "zhTW": "專家之" + } + }, + "CritChance_Physical_Elite": { + "affix_family": 3016347731, + "name_prefix": "Adept", + "name_prefix_localized": { + "deDE": "[ms]Geübter[fs]Geübte[ns]Geübtes[p]Geübte[c]Adepten-", + "esES": "[fs]competente[ms]competente[fp]competentes[mp]competentes", + "esMX": "[ms]Adepto[fs]Adepta[mp]Adeptos[fp]Adeptas", + "frFR": "[ms]excellent[fs]excellente[mp]excellents[fp]excellentes", + "itIT": "[fs]Abile[ms]Abile[fp]Abili[mp]Abili", + "jaJP": "巧みなる", + "koKR": "능숙한", + "plPL": "[ms]Adepcki[fs]Adepcka[ns]Adepckie[p]Adepckie", + "ptBR": "[fs]Perita[ms]Perito[fp]Peritas[mp]Peritos", + "ruRU": "[ms]хваткий[fs]хваткая[ns]хваткое[p]хваткие", + "trTR": "[n1]Ehil", + "zhCN": "娴熟", + "zhTW": "專家" + }, + "name_suffix": "of the Adept", + "name_suffix_localized": { + "deDE": "des Adepten", + "esES": "del competente", + "esMX": "del Adepto", + "frFR": "d'excellence", + "itIT": "dell'Abilità", + "jaJP": "熟達者の", + "koKR": "능숙의", + "plPL": "Adepta", + "ptBR": "do Perito", + "ruRU": "[ms]умельца[fs]умельца[ns]умельца[p]умельца", + "trTR": "[n2]Ehil", + "zhCN": "娴熟之", + "zhTW": "專家之" + } + }, + "CritChance_To_LowLife": { + "min_ipower": 625, + "name_prefix": "Transient", + "name_prefix_localized": { + "deDE": "[ms]Vergänglicher[fs]Vergängliche[ns]Vergängliches[p]Vergängliche[c]Vergänglichkeits-", + "esES": "[fs]transitoria[ms]transitorio[fp]transitorias[mp]transitorios", + "esMX": "[ms]Transitorio[fs]Transitoria[mp]Transitorios[fp]Transitorias", + "frFR": "[ms]fugace[fs]fugace[mp]fugaces[fp]fugaces", + "itIT": "[ms]Fugace[fs]Fugace[mp]Fugaci[fp]Fugaci", + "jaJP": "儚き", + "koKR": "덧없는", + "plPL": "[ms]Przemijający[fs]Przemijająca[ns]Przemijające[p]Przemijające", + "ptBR": "[fs]Efêmera[ms]Efêmero[fp]Efêmeras[mp]Efêmeros", + "ruRU": "[ms]скоротечный[fs]скоротечная[ns]скоротечное[p]скоротечные", + "trTR": "[n1]Geçici", + "zhCN": "短命", + "zhTW": "瞬時" + }, + "name_suffix": "of Transience", + "name_suffix_localized": { + "deDE": "der Vergänglichkeit", + "esES": "de transitoriedad", + "esMX": "de Transición", + "frFR": "de fugacité", + "itIT": "della Fugacità", + "jaJP": "儚さの", + "koKR": "덧없음의", + "plPL": "Przemijalności", + "ptBR": "da Efemeridade", + "ruRU": "[ms]скоротечности[fs]скоротечности[ns]скоротечности[p]скоротечности", + "trTR": "[n2]Geçicilik", + "zhCN": "短命之", + "zhTW": "瞬時之" + } + }, + "CritChance_To_LowLife_Jewelry": { + "min_ipower": 625, + "name_prefix": "Transient", + "name_prefix_localized": { + "deDE": "[ms]Vergänglicher[fs]Vergängliche[ns]Vergängliches[p]Vergängliche[c]Vergänglichkeits-", + "esES": "[fs]transitoria[ms]transitorio[fp]transitorias[mp]transitorios", + "esMX": "[ms]Transitorio[fs]Transitoria[mp]Transitorios[fp]Transitorias", + "frFR": "[ms]fugace[fs]fugace[mp]fugaces[fp]fugaces", + "itIT": "[ms]Fugace[fs]Fugace[mp]Fugaci[fp]Fugaci", + "jaJP": "儚き", + "koKR": "덧없는", + "plPL": "[ms]Przemijający[fs]Przemijająca[ns]Przemijające[p]Przemijające", + "ptBR": "[fs]Efêmera[ms]Efêmero[fp]Efêmeras[mp]Efêmeros", + "ruRU": "[ms]скоротечный[fs]скоротечная[ns]скоротечное[p]скоротечные", + "trTR": "[n1]Geçici", + "zhCN": "短命", + "zhTW": "瞬時" + }, + "name_suffix": "of Transience", + "name_suffix_localized": { + "deDE": "der Vergänglichkeit", + "esES": "de transitoriedad", + "esMX": "de Transición", + "frFR": "de fugacité", + "itIT": "della Fugacità", + "jaJP": "儚さの", + "koKR": "덧없음의", + "plPL": "Przemijalności", + "ptBR": "da Efemeridade", + "ruRU": "[ms]скоротечности[fs]скоротечности[ns]скоротечности[p]скоротечности", + "trTR": "[n2]Geçicilik", + "zhCN": "短命之", + "zhTW": "瞬時之" + } + }, + "CritDamage": { + "name_prefix": "Focused", + "name_prefix_localized": { + "deDE": "[ms]Fokussierter[fs]Fokussierte[ns]Fokussiertes[p]Fokussierte[c]Fokus-", + "esES": "[fs]concentrada[ms]concentrado[fp]concentradas[mp]concentrados", + "esMX": "[ms]Enfocado[fs]Enfocada[mp]Enfocados[fp]Enfocadas", + "frFR": "[ms]focalisé[fs]focalisée[mp]focalisés[fp]focalisées", + "itIT": "[fs]Concentrata[ms]Concentrato[fp]Concentrate[mp]Concentrati", + "jaJP": "集束された", + "koKR": "집중하는", + "plPL": "[ms]Skoncentrowany[fs]Skoncentrowana[ns]Skoncentrowane[p]Skoncentrowane", + "ptBR": "[fs]Focada[ms]Focado[fp]Focadas[mp]Focados", + "ruRU": "[ms]сосредоточенный[fs]сосредоточенная[ns]сосредоточенное[p]сосредоточенные", + "trTR": "[n1]Odaklı", + "zhCN": "聚力", + "zhTW": "凝神" + }, + "name_suffix": "of the Focused", + "name_suffix_localized": { + "deDE": "des Fokussierten", + "esES": "del concentrado", + "esMX": "del Enfocado", + "frFR": "de focalisation", + "itIT": "della Focalizzazione", + "jaJP": "集中", + "koKR": "집중하는 자의", + "plPL": "Koncentracji", + "ptBR": "do Focado", + "ruRU": "[ms]сосредоточенных[fs]сосредоточенных[ns]сосредоточенных[p]сосредоточенных", + "trTR": "[n1]Odaklı", + "zhCN": "聚力之", + "zhTW": "凝神之" + } + }, + "Damage": { + "name_prefix": "Ferocious", + "name_prefix_localized": { + "deDE": "[ms]Wilder[fs]Wilde[ns]Wildes[p]Wilde[c]Wildheits-", + "esES": "[fs]feroz[ms]feroz[fp]feroces[mp]feroces", + "esMX": "[ms]Feroz[fs]Feroz[mp]Feroces[fp]Feroces", + "frFR": "[ms]féroce[fs]féroce[mp]féroces[fp]féroces", + "itIT": "[ms]Feroce[fs]Feroce[mp]Feroci[fp]Feroci", + "jaJP": "獰猛なる", + "koKR": "포악한", + "plPL": "[ms]Zaciekły[fs]Zaciekła[ns]Zaciekłe[p]Zaciekłe", + "ptBR": "[fs]Feroz[ms]Feroz[fp]Ferozes[mp]Ferozes", + "ruRU": "[ms]свирепый[fs]свирепая[ns]свирепое[p]свирепые", + "trTR": "[n1]Vahşi", + "zhCN": "凶猛", + "zhTW": "兇猛" + }, + "name_suffix": "of Ferocity", + "name_suffix_localized": { + "deDE": "der Wildheit", + "esES": "de ferocidad", + "esMX": "de Ferocidad", + "frFR": "de férocité", + "itIT": "della Ferocia", + "jaJP": "獰猛の", + "koKR": "포악함의", + "plPL": "Zaciekłości", + "ptBR": "da Ferocidade", + "ruRU": "[ms]свирепости[fs]свирепости[ns]свирепости[p]свирепости", + "trTR": "[n2]Vahşilik", + "zhCN": "凶猛之", + "zhTW": "兇猛之" + } + }, + "DamageHealthy": { + "affix_family": 1461963396, + "name_prefix": "Potent", + "name_prefix_localized": { + "deDE": "[ms]Potenter[fs]Potente[ns]Potentes[p]Potente[c]Potenz-", + "esES": "[fs]potente[ms]potente[fp]potentes[mp]potentes", + "esMX": "[ms]Potente[fs]Potente[mp]Potentes[fp]Potentes", + "frFR": "[ms]puissant[fs]puissante[mp]puissants[fp]puissantes", + "itIT": "[fs]Potente[ms]Potente[fp]Potenti[mp]Potenti", + "jaJP": "力を秘めし", + "koKR": "효력 있는", + "plPL": "[ms]Krzepki[fs]Krzepka[ns]Krzepkie[p]Krzepkie", + "ptBR": "[fs]Potente[ms]Potente[fp]Potentes[mp]Potentes", + "ruRU": "[ms]могучий[fs]могучая[ns]могучее[p]могучие", + "trTR": "[n1]Tesirli", + "zhCN": "强效", + "zhTW": "威烈" + }, + "name_suffix": "of Potency", + "name_suffix_localized": { + "deDE": "der Potenz", + "esES": "de potencia", + "esMX": "de Potencia", + "frFR": "de puissance", + "itIT": "della Potenza", + "jaJP": "効力の", + "koKR": "효력의", + "plPL": "Krzepkości", + "ptBR": "da Potência", + "ruRU": "[ms]могущества[fs]могущества[ns]могущества[p]могущества", + "trTR": "[n2]Tesir", + "zhCN": "强效之", + "zhTW": "威烈之" + } + }, + "DamageReduction": { + "name_prefix": "Sturdy", + "name_prefix_localized": { + "deDE": "[ms]Robuster[fs]Robuste[ns]Robustes[p]Robuste[c]Robustheits-", + "esES": "[fs]firme[ms]firme[fp]firmes[mp]firmes", + "esMX": "[ms]Robusto[fs]Robusta[mp]Robustos[fp]Robustas", + "frFR": "[ms]robuste[fs]robuste[mp]robustes[fp]robustes", + "itIT": "[ms]Solido[fs]Solida[mp]Solidi[fp]Solide", + "jaJP": "頑丈な", + "koKR": "튼튼한", + "plPL": "[ms]Wytrzymały[fs]Wytrzymała[ns]Wytrzymałe[p]Wytrzymałe", + "ptBR": "[fs]Resistente[ms]Resistente[fp]Resistentes[mp]Resistentes", + "ruRU": "[ms]солидный[fs]солидная[ns]солидное[p]солидные", + "trTR": "[n1]Sağlam", + "zhCN": "坚韧", + "zhTW": "厚實" + }, + "name_suffix": "of Sturdiness", + "name_suffix_localized": { + "deDE": "der Robustheit", + "esES": "de firmeza", + "esMX": "de Robustez", + "frFR": "de robustesse", + "itIT": "della Robustezza", + "jaJP": "頑丈さの", + "koKR": "튼튼함의", + "plPL": "Wytrzymałości", + "ptBR": "da Resistência", + "ruRU": "[ms]крепости[fs]крепости[ns]крепости[p]крепости", + "trTR": "[n2]Sağlamlık", + "zhCN": "结实之", + "zhTW": "厚實之" + } + }, + "DamageReductionClose": { + "name_prefix": "Guarding", + "name_prefix_localized": { + "deDE": "[ms]Bewachender[fs]Bewachende[ns]Bewachendes[p]Bewachende[c]Wach-", + "esES": "[fs]guardadora[ms]guardador[fp]guardadoras[mp]guardadores", + "esMX": "[ms]Guardián[fs]Guardiana[mp]Guardianes[fp]Guardianas", + "frFR": "[ms]protecteur[fs]protectrice[mp]protecteurs[fp]protectrices", + "itIT": "[ms]Guardiano[fs]Guardiana[mp]Guardiani[fp]Guardiane", + "jaJP": "守護を授けし", + "koKR": "방어하는", + "plPL": "[ms]Strażniczy[fs]Strażnicza[ns]Strażnicze[p]Strażnicze", + "ptBR": "[fs]Protetora[ms]Protetor[fp]Protetoras[mp]Protetores", + "ruRU": "[ms]оберегающий[fs]оберегающая[ns]оберегающее[p]оберегающие", + "trTR": "[n1]Koruyucu", + "zhCN": "守御", + "zhTW": "護禦" + }, + "name_suffix": "of Guarding", + "name_suffix_localized": { + "deDE": "der Wache", + "esES": "de guarda", + "esMX": "de Guardia", + "frFR": "de protection", + "itIT": "della Salvaguardia", + "jaJP": "護りの", + "koKR": "방어의", + "plPL": "Osłony", + "ptBR": "da Proteção", + "ruRU": "[ms]оберега[fs]оберега[ns]оберега[p]оберега", + "trTR": "[n1]Koruyucu", + "zhCN": "守御之", + "zhTW": "護禦之" + } + }, + "DamageReductionDistant": { + "name_prefix": "Sheltering", + "name_prefix_localized": { + "deDE": "[ms]Schutzbietender[fs]Schutzbietende[ns]Schutzbietendes[p]Schutzbietende[c]Zufluchts-", + "esES": "[fs]refugiadora[ms]refugiador[fp]refugiadoras[mp]refugiadores", + "esMX": "[ms]Protector[fs]Protectora[mp]Protectores[fp]Protectoras", + "frFR": "[ms]couvrant[fs]couvrante[mp]couvrants[fp]couvrantes", + "itIT": "[fs]Disgelante[ms]Disgelante[fp]Disgelanti[mp]Disgelanti", + "jaJP": "かくまう", + "koKR": "피신하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Acolhedora[ms]Acolhedor[fp]Acolhedoras[mp]Acolhedores", + "ruRU": "[ms]укрывающий[fs]укрывающая[ns]укрывающее[p]укрывающие", + "trTR": "[n2]Korunma", + "zhCN": "遮蔽", + "zhTW": "庇護" + }, + "name_suffix": "of Sheltering", + "name_suffix_localized": { + "deDE": "der Zuflucht", + "esES": "de refugio", + "esMX": "de Resguardo", + "frFR": "de couverture", + "itIT": "del Rifugio", + "jaJP": "結界の", + "koKR": "피신의", + "plPL": "Schronienia", + "ptBR": "do Abrigo", + "ruRU": "[ms]укрытия[fs]укрытия[ns]укрытия[p]укрытия", + "trTR": "[n2]Korunma", + "zhCN": "遮蔽之", + "zhTW": "庇護之" + } + }, + "DamageReductionInjured": { + "min_ipower": 625, + "name_prefix": "Desperate", + "name_prefix_localized": { + "deDE": "[ms]Verzweifelter[fs]Verzweifelte[ns]Verzweifeltes[p]Verzweifelte[c]Verzweiflungs-", + "esES": "[fs]desesperada[ms]desesperado[fp]desesperadas[mp]desesperados", + "esMX": "[ms]Desesperado[fs]Desesperada[mp]Desesperados[fp]Desesperadas", + "frFR": "[ms]désespéré[fs]désespérée[mp]désespérés[fp]désespérées", + "itIT": "[fs]Disperata[ms]Disperato[fp]Disperate[mp]Disperati", + "jaJP": "死を覚悟せし", + "koKR": "필사적인", + "plPL": "[ms]Desperacki[fs]Desperacka[ns]Desperackie[p]Desperackie", + "ptBR": "[fs]Desesperada[ms]Desesperado[fp]Desesperadas[mp]Desesperados", + "ruRU": "[ms]бедовый[fs]бедовая[ns]бедовое[p]бедовые", + "trTR": "[n1]Çaresiz", + "zhCN": "绝望", + "zhTW": "危絕" + }, + "name_suffix": "of Desperation", + "name_suffix_localized": { + "deDE": "der Verzweiflung", + "esES": "de desesperación", + "esMX": "de Desesperación", + "frFR": "de désespoir", + "itIT": "della Disperazione", + "jaJP": "決死の", + "koKR": "필사의", + "plPL": "Desperacji", + "ptBR": "do Desespero", + "ruRU": "[ms]бед[fs]бед[ns]бед[p]бед", + "trTR": "[n2]Çaresizlik", + "zhCN": "绝望之", + "zhTW": "危絕之" + } + }, + "Damage_Category_Basics": { + "name_prefix": "Fundamental", + "name_prefix_localized": { + "deDE": "[ms]Grundlegender[fs]Grundlegende[ns]Grundlegendes[p]Grundlegende[c]Grundlagen-", + "esES": "[fs]fundamental[ms]fundamental[fp]fundamentales[mp]fundamentales", + "esMX": "[ms]Fundamental[fs]Fundamental[mp]Fundamentales[fp]Fundamentales", + "frFR": "[ms]fondamental[fs]fondamentale[mp]fondamentaux[fp]fondamentales", + "itIT": "[fs]Fondamentale[ms]Fondamentale[fp]Fondamentali[mp]Fondamentali", + "jaJP": "基本的な", + "koKR": "근본적인", + "plPL": "[ms]Podstawowy[fs]Podstawowa[ns]Podstawowe[p]Podstawowe", + "ptBR": "[fs]Fundamental[ms]Fundamental[fp]Fundamentais[mp]Fundamentais", + "ruRU": "[ms]основополагающий[fs]основополагающая[ns]основополагающее[p]основополагающие", + "trTR": "[n1]Prensipli", + "zhCN": "基础", + "zhTW": "基礎" + }, + "name_suffix": "of Fundamentals", + "name_suffix_localized": { + "deDE": "der Grundlagen", + "esES": "de fundamentos", + "esMX": "de los Fundamentos", + "frFR": "des fondamentaux", + "itIT": "dei Fondamenti", + "jaJP": "基本的", + "koKR": "근본의", + "plPL": "Podstaw", + "ptBR": "dos Fundamentos", + "ruRU": "[ms]основ[fs]основ[ns]основ[p]основ", + "trTR": "[n1]Prensipli", + "zhCN": "基础之", + "zhTW": "基礎之" + } + }, + "Damage_Category_Spenders": { + "name_prefix": "Brutal", + "name_prefix_localized": { + "deDE": "[ms]Brutaler[fs]Brutale[ns]Brutales[p]Brutale", + "esES": "[fs]brutal[ms]brutal[fp]brutales[mp]brutales", + "esMX": "[ms]Brutal[fs]Brutal[mp]Brutales[fp]Brutales", + "frFR": "[ms]violent[fs]violente[mp]violents[fp]violentes", + "itIT": "[ms]Brutale[fs]Brutale[mp]Brutali[fp]Brutali", + "jaJP": "残忍な", + "koKR": "냉혹한", + "plPL": "[ms]Brutalny[fs]Brutalna[ns]Brutalne[p]Brutalne", + "ptBR": "[fs]Brutal[ms]Brutal[fp]Brutais[mp]Brutais", + "ruRU": "[ms]зверский[fs]зверская[ns]зверское[p]зверские", + "trTR": "[n1]Gaddar", + "zhCN": "残忍", + "zhTW": "殘暴" + }, + "name_suffix": "of Brutality", + "name_suffix_localized": { + "deDE": "der Brutalität", + "esES": "de brutalidad", + "esMX": "de Brutalidad", + "frFR": "de violence", + "itIT": "della Brutalità", + "jaJP": "残忍なる", + "koKR": "냉혹의", + "plPL": "Brutalności", + "ptBR": "da Brutalidade", + "ruRU": "[ms]зверства[fs]зверства[ns]зверства[p]зверства", + "trTR": "[n2]Gaddarlık", + "zhCN": "残忍之", + "zhTW": "殘暴之" + } + }, + "Damage_Category_Ultimate": { + "min_ipower": 460, + "name_prefix": "Pinnacle", + "name_prefix_localized": { + "deDE": "[ms]Höchster[fs]Höchste[ns]Höchstes[p]Höchste[c]Höchsten-", + "esES": "[fs]culminante[ms]culminante[fp]culminantes[mp]culminantes", + "esMX": "[ms]Cumbroso[fs]Cumbrosa[mp]Cumbrosos[fp]Cumbrosas", + "frFR": "[ms]pinaculaire[fs]pinaculaire[mp]pinaculaires[fp]pinaculaires", + "itIT": "[fs]Svettante[ms]Svettante[fp]Svettanti[mp]Svettanti", + "jaJP": "至上なる", + "koKR": "꼭대기에 있는", + "plPL": "[ms]Szczytowy[fs]Szczytowa[ns]Szczytowe[p]Szczytowe", + "ptBR": "[fs]Pinacular[ms]Pinacular[fp]Pinaculares[mp]Pinaculares", + "ruRU": "[ms]превознесенный[fs]превознесенная[ns]превознесенное[p]превознесенные", + "trTR": "[n2]Zirve", + "zhCN": "巅峰", + "zhTW": "極致" + }, + "name_suffix": "of the Pinnacle", + "name_suffix_localized": { + "deDE": "des Höchsten", + "esES": "del culmen", + "esMX": "del Pináculo", + "frFR": "du pinacle", + "itIT": "della Vetta", + "jaJP": "至上の", + "koKR": "꼭대기의", + "plPL": "Iglicy", + "ptBR": "do Pináculo", + "ruRU": "[ms]превозношения[fs]превозношения[ns]превозношения[p]превозношения", + "trTR": "[n2]Zirve", + "zhCN": "巅峰之", + "zhTW": "極致之" + } + }, + "Damage_DoT": { + "min_ipower": 150, + "name_prefix": "Lingering", + "name_prefix_localized": { + "deDE": "[ms]Schwelender[fs]Schwelende[ns]Schwelendes[p]Schwelende[c]Verschwelungs-", + "esES": "[fs]persistente[ms]persistente[fp]persistentes[mp]persistentes", + "esMX": "[ms]Persistente[fs]Persistente[mp]Persistentes[fp]Persistentes", + "frFR": "[ms]rémanent[fs]rémanente[mp]rémanents[fp]rémanentes", + "itIT": "[ms]Persistente[fs]Persistente[mp]Persistenti[fp]Persistenti", + "jaJP": "長引く", + "koKR": "지속되는", + "plPL": "[ms]Wyczekujący[fs]Wyczekująca[ns]Wyczekujące[p]Wyczekujące", + "ptBR": "[fs]Persistente[ms]Persistente[fp]Persistentes[mp]Persistentes", + "ruRU": "[ms]томящий[fs]томящая[ns]томящее[p]томящие", + "trTR": "[n1]Oyalanan", + "zhCN": "滞留", + "zhTW": "滯留" + }, + "name_suffix": "of Lingering", + "name_suffix_localized": { + "deDE": "des Schwelens", + "esES": "de persistencia", + "esMX": "de Persistencia", + "frFR": "de rémanence", + "itIT": "della Persistenza", + "jaJP": "長引く", + "koKR": "지속의", + "plPL": "Wyczekiwania", + "ptBR": "da Persistência", + "ruRU": "[ms]томления[fs]томления[ns]томления[p]томления", + "trTR": "[n1]Oyalanan", + "zhCN": "滞留之", + "zhTW": "滯留之" + } + }, + "Damage_FullScaling": { + "name_prefix": "Ferocious", + "name_prefix_localized": { + "deDE": "[ms]Wilder[fs]Wilde[ns]Wildes[p]Wilde[c]Wildheits-", + "esES": "[fs]feroz[ms]feroz[fp]feroces[mp]feroces", + "esMX": "[ms]Feroz[fs]Feroz[mp]Feroces[fp]Feroces", + "frFR": "[ms]féroce[fs]féroce[mp]féroces[fp]féroces", + "itIT": "[ms]Feroce[fs]Feroce[mp]Feroci[fp]Feroci", + "jaJP": "獰猛なる", + "koKR": "포악한", + "plPL": "[ms]Zaciekły[fs]Zaciekła[ns]Zaciekłe[p]Zaciekłe", + "ptBR": "[fs]Feroz[ms]Feroz[fp]Ferozes[mp]Ferozes", + "ruRU": "[ms]свирепый[fs]свирепая[ns]свирепое[p]свирепые", + "trTR": "[n1]Vahşi", + "zhCN": "凶猛", + "zhTW": "兇猛" + }, + "name_suffix": "of Ferocity", + "name_suffix_localized": { + "deDE": "der Wildheit", + "esES": "de ferocidad", + "esMX": "de Ferocidad", + "frFR": "de férocité", + "itIT": "della Ferocia", + "jaJP": "獰猛の", + "koKR": "포악함의", + "plPL": "Zaciekłości", + "ptBR": "da Ferocidade", + "ruRU": "[ms]свирепости[fs]свирепости[ns]свирепости[p]свирепости", + "trTR": "[n2]Vahşilik", + "zhCN": "凶猛之", + "zhTW": "兇猛之" + } + }, + "Damage_to_CCd": { + "min_ipower": 150, + "name_prefix": "Punishing", + "name_prefix_localized": { + "deDE": "[ms]Bestrafender[fs]Bestrafende[ns]Bestrafendes[p]Bestrafende[c]Bestrafer-", + "esES": "[fs]castigo[ms]castigo[fp]castigo[mp]castigo", + "esMX": "[ms]Castigador[fs]Castigadora[mp]Castigadores[fp]Castigadoras", + "frFR": "[ms]punitif[fs]punitive[mp]punitifs[fp]punitives", + "itIT": "[ms]Punitivo[fs]Punitiva[mp]Punitivi[fp]Punitive", + "jaJP": "懲罰を加える", + "koKR": "처벌하는", + "plPL": "[ms]Karzący[fs]Karząca[ns]Karzące[p]Karzące", + "ptBR": "[fs]Punitiva[ms]Punitivo[fp]Punitivas[mp]Punitivos", + "ruRU": "[ms]наказывающий[fs]наказывающая[ns]наказывающее[p]наказывающие", + "trTR": "[n1]Cezalandıran", + "zhCN": "惩罚", + "zhTW": "制裁" + }, + "name_suffix": "of Punishing", + "name_suffix_localized": { + "deDE": "des Bestrafens", + "esES": "de castigo", + "esMX": "de Castigo", + "frFR": "de punition", + "itIT": "della Punizione", + "jaJP": "懲罰", + "koKR": "처벌의", + "plPL": "Karania", + "ptBR": "da Punição", + "ruRU": "[ms]наказания[fs]наказания[ns]наказания[p]наказания", + "trTR": "[n2]Cezalandırma", + "zhCN": "惩罚之", + "zhTW": "制裁之" + } + }, + "Damage_to_Elite": { + "affix_family": 2651786116, + "name_prefix": "Hunter's", + "name_prefix_localized": { + "deDE": "[ms]Jagender[fs]Jagende[ns]Jagendes[p]Jagende[c]Jäger-", + "esES": "de cazador", + "esMX": "[ms]del Cazador[fs]del Cazador[mp]del Cazador[fp]del Cazador", + "frFR": "[ms]chasseur[fs]chasseresse[mp]chasseurs[fp]chasseresses", + "itIT": "da Caccia", + "jaJP": "狩人が携えし", + "koKR": "사냥꾼", + "plPL": "[ms]Łowczy[fs]Łowcza[ns]Łowcze[p]Łowcze", + "ptBR": "[fs]Caçadora[ms]Caçador[fp]Caçadoras[mp]Caçadores", + "ruRU": "[ms]охотничий[fs]охотничья[ns]охотничье[p]охотничьи", + "trTR": "[n2]Avcının", + "zhCN": "猎手的", + "zhTW": "獵人" + }, + "name_suffix": "of the Hunter", + "name_suffix_localized": { + "deDE": "des Jägers", + "esES": "del cazador", + "esMX": "del Cazador", + "frFR": "de chasse", + "itIT": "del Cacciatore", + "jaJP": "狩人の", + "koKR": "사냥꾼의", + "plPL": "Myśliwego", + "ptBR": "do Caçador", + "ruRU": "[ms]охотника[fs]охотника[ns]охотника[p]охотника", + "trTR": "[n2]Avcı", + "zhCN": "猎手之", + "zhTW": "獵人之" + } + }, + "Damage_to_HighLife": { + "affix_family": 2651786116, + "name_prefix": "Opportunist's", + "name_prefix_localized": { + "deDE": "[ms]Opportuner[fs]Opportune[ns]Opportunes[p]Opportune[c]Opportunisten-", + "esES": "de oportunista", + "esMX": "[ms]de Oportunista[fs]de Oportunista[mp]de Oportunista[fp]de Oportunista", + "frFR": "[ms]opportun[fs]opportune[mp]opportuns[fp]opportunes", + "itIT": "[fs]Opportunista[ms]Opportunista[fp]Opportuniste[mp]Opportunisti", + "jaJP": "日和見主義者の", + "koKR": "기회주의자", + "plPL": "[ms]Oportunistyczny[fs]Oportunistyczna[ns]Oportunistyczne[p]Oportunistyczne", + "ptBR": "[fs]Oportunista[ms]Oportunista[fp]Oportunistas[mp]Oportunistas", + "ruRU": "[ms]авантюристский[fs]авантюристская[ns]авантюристское[p]авантюристские", + "trTR": "[n2]Fırsatçının", + "zhCN": "投机者的", + "zhTW": "先機" + }, + "name_suffix": "of Opportunity", + "name_suffix_localized": { + "deDE": "des Opportunisten", + "esES": "de oportunidad", + "esMX": "de Oportunidad", + "frFR": "d'opportunité", + "itIT": "dell'Opportunità", + "jaJP": "好機の", + "koKR": "기회의", + "plPL": "Oportunizmu", + "ptBR": "da Oportunidade", + "ruRU": "[ms]авантюры[fs]авантюры[ns]авантюры[p]авантюры", + "trTR": "[n2]Fırsat", + "zhCN": "投机之", + "zhTW": "先機之" + } + }, + "Damage_to_Immobilized": { + "affix_family": 2651786116, + "min_ipower": 85, + "name_prefix": "Advantageous", + "name_prefix_localized": { + "deDE": "[ms]Vorteilhafter[fs]Vorteilhafte[ns]Vorteilhaftes[p]Vorteilhafte[c]Vorteils-", + "esES": "[fs]ventajosa[ms]ventajoso[fp]ventajosas[mp]ventajosos", + "esMX": "[ms]Ventajoso[fs]Ventajosa[mp]Ventajosos[fp]Ventajosas", + "frFR": "[ms]avantageux[fs]avantageuse[mp]avantageux[fp]avantageuses", + "itIT": "[fs]Vantaggiosa[ms]Vantaggioso[fp]Vantaggiose[mp]Vantaggiosi", + "jaJP": "優位なる", + "koKR": "유리한", + "plPL": "[ms]Przeważający[fs]Przeważająca[ns]Przeważające[p]Przeważające", + "ptBR": "[fs]Vantajosa[ms]Vantajoso[fp]Vantajosas[mp]Vantajosos", + "ruRU": "[ms]выигрышный[fs]выигрышная[ns]выигрышное[p]выигрышные", + "trTR": "[n1]Avantajlı", + "zhCN": "优势", + "zhTW": "優勢" + }, + "name_suffix": "of Advantage", + "name_suffix_localized": { + "deDE": "des Vorteils", + "esES": "de ventaja", + "esMX": "de Ventaja", + "frFR": "d'avantage", + "itIT": "del Vantaggio", + "jaJP": "優位の", + "koKR": "유리함의", + "plPL": "Przewagi", + "ptBR": "da Vantagem", + "ruRU": "[ms]преимущества[fs]преимущества[ns]преимущества[p]преимущества", + "trTR": "[n2]Avantaj", + "zhCN": "优势之", + "zhTW": "優勢之" + } + }, + "Damage_to_LowLife": { + "min_ipower": 460, + "name_prefix": "Guillotine", + "name_prefix_localized": { + "deDE": "[ms]Vollstreckender[fs]Vollstreckende[ns]Vollstreckendes[p]Vollstreckende[c]Vollstreckungs-", + "esES": "de guillotina", + "esMX": "[ms]Guillotinezco[fs]Guillotinezca[mp]Guillotinezcos[fp]Guillotinezcas", + "frFR": "[ms]décapiteur[fs]décapiteuse[mp]décapiteurs[fp]décapiteuses", + "itIT": "a Ghigliottina", + "jaJP": "断頭せしめる", + "koKR": "단두대", + "plPL": "[ms]Dekapitujący[fs]Dekapitująca[ns]Dekapitujące[p]Dekapitujące", + "ptBR": "[fs]Guilhotinante[ms]Guilhotinante[fp]Guilhotinantes[mp]Guilhotinantes", + "ruRU": "[ms]гильотинный[fs]гильотинная[ns]гильотинное[p]гильотинные", + "trTR": "[n1]Giyotin", + "zhCN": "断头台", + "zhTW": "斷首" + }, + "name_suffix": "of the Guillotine", + "name_suffix_localized": { + "deDE": "der Vollstreckung", + "esES": "de la guillotina", + "esMX": "de la Guillotina", + "frFR": "de décapitation", + "itIT": "della Ghigliottina", + "jaJP": "断頭の", + "koKR": "단두대의", + "plPL": "Gilotyny", + "ptBR": "da Guilhotina", + "ruRU": "[ms]гильотины[fs]гильотины[ns]гильотины[p]гильотины", + "trTR": "[n2]Giyotin", + "zhCN": "断头台之", + "zhTW": "斷首之" + } + }, + "Damage_to_Near": { + "name_prefix": "Riposting", + "name_prefix_localized": { + "deDE": "[ms]Ripostierender[fs]Ripostierende[ns]Ripostierendes[p]Ripostierende[c]Riposten-", + "esES": "[fs]replicadora[ms]replicador[fp]replicadoras[mp]replicadores", + "esMX": "[ms]Replicante[fs]Replicante[mp]Replicantes[fp]Replicantes", + "frFR": "[ms]riposteur[fs]riposteuse[mp]riposteurs[fp]riposteuses", + "itIT": "[fs]Contrattaccante[ms]Contrattaccante[fp]Contrattaccanti[mp]Contrattaccanti", + "jaJP": "反撃する", + "koKR": "응수하는", + "plPL": "[ms]Ripostujący[fs]Ripostująca[ns]Ripostujące[p]Ripostujące", + "ptBR": "[fs]de Contragolpe[ms]de Contragolpe[fp]de Contragolpe[mp]de Contragolpe", + "ruRU": "[ms]парирующий[fs]парирующая[ns]парирующее[p]парирующие", + "trTR": "[n2]Karşı Saldırı", + "zhCN": "回击", + "zhTW": "還擊" + }, + "name_suffix": "of Riposte", + "name_suffix_localized": { + "deDE": "der Riposte", + "esES": "de contrarresto", + "esMX": "de Réplica", + "frFR": "de riposte", + "itIT": "del Contrattacco", + "jaJP": "反撃の", + "koKR": "응수의", + "plPL": "Riposty", + "ptBR": "do Contragolpe", + "ruRU": "[ms]парирования[fs]парирования[ns]парирования[p]парирования", + "trTR": "[n2]Karşı Saldırı", + "zhCN": "回击之", + "zhTW": "還擊之" + } + }, + "Damage_to_Slowed": { + "min_ipower": 150, + "name_prefix": "Poacher's", + "name_prefix_localized": { + "deDE": "[ms]Wildernder[fs]Wildernde[ns]Wilderndes[p]Wildernde[c]Wilderer-", + "esES": "de furtivo", + "esMX": "[ms]de Cazador Furtivo[fs]de Cazador Furtivo[mp]de Cazador Furtivo[fp]de Cazador Furtivo", + "frFR": "[ms]braconnier[fs]braconnière[mp]braconniers[fp]braconnières", + "itIT": "del Bracconaggio", + "jaJP": "密猟者が携えし", + "koKR": "밀렵꾼", + "plPL": "[ms]Kłusowniczy[fs]Kłusownicza[ns]Kłusownicze[p]Kłusownicze", + "ptBR": "[fs]de Caça[ms]de Caça[fp]de Caça[mp]de Caça", + "ruRU": "[ms]браконьерский[fs]браконьерская[ns]браконьерское[p]браконьерские", + "trTR": "[n2]Kaçak Avcının", + "zhCN": "偷猎者的", + "zhTW": "獵殘者" + }, + "name_suffix": "of the Poacher", + "name_suffix_localized": { + "deDE": "des Wilderers", + "esES": "del furtivo", + "esMX": "del Cazador Furtivo", + "frFR": "de braconnage", + "itIT": "del Bracconiere", + "jaJP": "密猟者の", + "koKR": "밀렵꾼의", + "plPL": "Kłusownika", + "ptBR": "do Caçador", + "ruRU": "[ms]браконьера[fs]браконьера[ns]браконьера[p]браконьера", + "trTR": "[n2]Kaçak Avcı", + "zhCN": "偷猎之", + "zhTW": "獵殘者之" + } + }, + "Damage_to_Stunned": { + "min_ipower": 150, + "name_prefix": "Imposing", + "name_prefix_localized": { + "deDE": "[ms]Imposanter[fs]Imposante[ns]Imposantes[p]Imposante[c]Imposanz-", + "esES": "[fs]imponente[ms]imponente[fp]imponentes[mp]imponentes", + "esMX": "[ms]Imponente[fs]Imponente[mp]Imponentes[fp]Imponentes", + "frFR": "[ms]ascendant[fs]ascendante[mp]ascendants[fp]ascendantes", + "itIT": "[ms]Imponente[fs]Imponente[mp]Imponenti[fp]Imponenti", + "jaJP": "妨害せしめる", + "koKR": "짓누르는", + "plPL": "[ms]Imponujący[fs]Imponująca[ns]Imponujące[p]Imponujące", + "ptBR": "[fs]Imponente[ms]Imponente[fp]Imponentes[mp]Imponentes", + "ruRU": "[ms]внушительный[fs]внушительная[ns]внушительная[p]внушительные", + "trTR": "[n1]Heybetli", + "zhCN": "威吓", + "zhTW": "威震" + }, + "name_suffix": "of Imposing", + "name_suffix_localized": { + "deDE": "des Imposanten", + "esES": "de imposición", + "esMX": "de Imponencia", + "frFR": "d'ascendance", + "itIT": "dell'Imponenza", + "jaJP": "重厚なる", + "koKR": "짓누름의", + "plPL": "Imponowania", + "ptBR": "da Imponência", + "ruRU": "[ms]внушительности[fs]внушительности[ns]внушительности[p]внушительности", + "trTR": "[n2]Heybet", + "zhCN": "威吓之", + "zhTW": "威震之" + } + }, + "Damage_to_Vulnerable": { + "min_ipower": 150, + "name_prefix": "Cruel", + "name_prefix_localized": { + "deDE": "[ms]Grausamer[fs]Grausame[ns]Grausames[p]Grausame[c]Grausamkeits-", + "esES": "[fs]cruel[ms]cruel[fp]crueles[mp]crueles", + "esMX": "[ms]Cruel[fs]Cruel[mp]Crueles[fp]Crueles", + "frFR": "[ms]cruel[fs]cruelle[mp]cruels[fp]cruelles", + "itIT": "[ms]Crudele[fs]Crudele[mp]Crudeli[fp]Crudeli", + "jaJP": "残酷なる", + "koKR": "잔혹한", + "plPL": "[ms]Okrutny[fs]Okrutna[ns]Okrutne[p]Okrutne", + "ptBR": "[fs]Cruel[ms]Cruel[fp]Cruéis[mp]Cruéis", + "ruRU": "[ms]безжалостный[fs]безжалостная[ns]безжалостное[p]безжалостные", + "trTR": "[n1]Acımasız", + "zhCN": "残酷", + "zhTW": "殘忍" + }, + "name_suffix": "of Cruelty", + "name_suffix_localized": { + "deDE": "der Grausamkeit", + "esES": "de crueldad", + "esMX": "de Crueldad", + "frFR": "de cruauté", + "itIT": "della Crudeltà", + "jaJP": "残虐な", + "koKR": "잔혹함의", + "plPL": "Okrucieństwa", + "ptBR": "da Crueldade", + "ruRU": "[ms]жестокости[fs]жестокости[ns]жестокости[p]жестокости", + "trTR": "[n2]Acımasızlık", + "zhCN": "残酷之", + "zhTW": "殘忍之" + } + }, + "Dodge": { + "affix_family": 122693507, + "name_prefix": "Evasive", + "name_prefix_localized": { + "deDE": "[ms]Ausweichender[fs]Ausweichende[ns]Ausweichendes[p]Ausweichende[c]Ausweich-", + "esES": "[fs]evasiva[ms]evasivo[fp]evasivas[mp]evasivos", + "esMX": "[ms]Evasivo[fs]Evasiva[mp]Evasivos[fp]Evasivas", + "frFR": "[ms]évasif[fs]évasive[mp]évasifs[fp]évasives", + "itIT": "[ms]Sfuggente[fs]Sfuggente[mp]Sfuggenti[fp]Sfuggenti", + "jaJP": "掻い潜る", + "koKR": "회피하는", + "plPL": "[ms]Odskakujący[fs]Odskakująca[ns]Odskakujące[p]Odskakujące", + "ptBR": "[fs]Evasiva[ms]Evasivo[fp]Evasivas[mp]Evasivos", + "ruRU": "[ms]изворотливый[fs]изворотливая[ns]изворотливое[p]изворотливые", + "trTR": "[n1]Kaçamaklı", + "zhCN": "躲避", + "zhTW": "閃避" + }, + "name_suffix": "of Evasion", + "name_suffix_localized": { + "deDE": "des Ausweichens", + "esES": "de evasión", + "esMX": "de Evasión", + "frFR": "d'évasion", + "itIT": "dell'Evasione", + "jaJP": "身かわしの", + "koKR": "회피의", + "plPL": "Odskoku", + "ptBR": "da Evasão", + "ruRU": "[ms]изворотливости[fs]изворотливости[ns]изворотливости[p]изворотливости", + "trTR": "[n2]Kaçınma", + "zhCN": "躲避之", + "zhTW": "閃避之" + } + }, + "Dodge_Additive": { + "affix_family": 122693507, + "min_ipower": 780, + "name_prefix": "Evasive", + "name_prefix_localized": { + "deDE": "[ms]Ausweichender[fs]Ausweichende[ns]Ausweichendes[p]Ausweichende[c]Ausweich-", + "esES": "[fs]evasiva[ms]evasivo[fp]evasivas[mp]evasivos", + "esMX": "[ms]Evasivo[fs]Evasiva[mp]Evasivos[fp]Evasivas", + "frFR": "[ms]évasif[fs]évasive[mp]évasifs[fp]évasives", + "itIT": "[ms]Sfuggente[fs]Sfuggente[mp]Sfuggenti[fp]Sfuggenti", + "jaJP": "掻い潜る", + "koKR": "회피하는", + "plPL": "[ms]Odskakujący[fs]Odskakująca[ns]Odskakujące[p]Odskakujące", + "ptBR": "[fs]Evasiva[ms]Evasivo[fp]Evasivas[mp]Evasivos", + "ruRU": "[ms]изворотливый[fs]изворотливая[ns]изворотливое[p]изворотливые", + "trTR": "[n1]Kaçamaklı", + "zhCN": "躲避", + "zhTW": "閃避" + }, + "name_suffix": "of Evasion", + "name_suffix_localized": { + "deDE": "des Ausweichens", + "esES": "de evasión", + "esMX": "de Evasión", + "frFR": "d'évasion", + "itIT": "dell'Evasione", + "jaJP": "身かわしの", + "koKR": "회피의", + "plPL": "Odskoku", + "ptBR": "da Evasão", + "ruRU": "[ms]изворотливости[fs]изворотливости[ns]изворотливости[p]изворотливости", + "trTR": "[n2]Kaçınma", + "zhCN": "躲避之", + "zhTW": "閃避之" + } + }, + "Dodge_Melee": { + "affix_family": 122693507, + "min_ipower": 625, + "name_prefix": "Daredevil's", + "name_prefix_localized": { + "deDE": "[ms]Tollkühner[fs]Tollkühne[ns]Tollkühnes[p]Tollkühne[c]Tollkühnen-", + "esES": "de temerario", + "esMX": "[ms]de Temerario[fs]de Temerario[mp]de Temerario[fp]de Temerario", + "frFR": "[ms]inconscient[fs]inconsciente[mp]inconscients[fp]inconscientes", + "itIT": "[ms]Audace[fs]Audace[mp]Audaci[fp]Audaci", + "jaJP": "命知らずが携えし", + "koKR": "만용", + "plPL": "[ms]Ryzykancki[fs]Ryzykancka[ns]Ryzykanckie[p]Ryzykanckie", + "ptBR": "[fs]Ousada[ms]Ousado[fp]Ousadas[mp]Ousados", + "ruRU": "[ms]бесшабашный[fs]бесшабашная[ns]бесшабашное[p]бесшабашные", + "trTR": "[n2]Gözü Pekin", + "zhCN": "夜魔的", + "zhTW": "蠻勇者" + }, + "name_suffix": "of the Daredevil", + "name_suffix_localized": { + "deDE": "des Tollkühnen", + "esES": "del temerario", + "esMX": "del Temerario", + "frFR": "du trompe-la-mort", + "itIT": "dell'Audacia", + "jaJP": "命知らずの", + "koKR": "만용의", + "plPL": "Ryzykanta", + "ptBR": "da Ousadia", + "ruRU": "[ms]бесшабашности[fs]бесшабашности[ns]бесшабашности[p]бесшабашности", + "trTR": "[n2]Gözü Pek", + "zhCN": "夜魔之", + "zhTW": "蠻勇者之" + } + }, + "Dodge_Ranged": { + "affix_family": 122693507, + "min_ipower": 625, + "name_prefix": "Slipstream", + "name_prefix_localized": { + "deDE": "[ms]Saugender[fs]Saugende[ns]Saugendes[p]Saugende[c]Sog-", + "esES": "de rebufo", + "esMX": "[ms]Correntoso[fs]Correntosa[mp]Correntosos[fp]Correntosas", + "frFR": "[ms]turbulent[fs]turbulente[mp]turbulents[fp]turbulentes", + "itIT": "della Traccia", + "jaJP": "守りの風をまといし", + "koKR": "바람결", + "plPL": "[ms]Opływowy[fs]Opływowa[ns]Opływowe[p]Opływowe", + "ptBR": "[fs]Vácua[ms]Vácuo[fp]Vácuas[mp]Vácuos", + "ruRU": "[ms]струящийся[fs]струящаяся[ns]струящееся[p]струящиеся", + "trTR": "[n2]Rüzgâr Akımı", + "zhCN": "逸流", + "zhTW": "氣流" + }, + "name_suffix": "of the Slipstream", + "name_suffix_localized": { + "deDE": "des Sogs", + "esES": "del rebufo", + "esMX": "de la Estela", + "frFR": "du sillage", + "itIT": "della Scia", + "jaJP": "守りの風の", + "koKR": "바람결의", + "plPL": "Opływowości", + "ptBR": "do Vácuo", + "ruRU": "[ms]воздушного потока[fs]воздушного потока[ns]воздушного потока[p]воздушного потока", + "trTR": "[n2]Rüzgâr Akımı", + "zhCN": "逸流之", + "zhTW": "氣流之" + } + }, + "ElementalDamageReduction": { + "affix_family": 832469704, + "name_prefix": "(PH)Elemental Resistance", + "name_prefix_localized": { + "deDE": "(PH)Elemental Resistance", + "esES": "(PH)Elemental Resistance", + "esMX": "(PH) [ms]Resistente a los Elementos[fs]Resistente a los Elementos[mp]Resistentes a los Elementos[fp]Resistentes a los Elementos", + "frFR": "(PH)Elemental Resistance", + "itIT": "(PH)[ms]Resistente agli elementi[fs]Resistente agli elementi[mp]Resistenti agli elementi[fp]Resistenti agli elementi", + "jaJP": "(PH)属性に耐えし", + "koKR": "(PH)Elemental Resistance", + "plPL": "(PH)Elemental Resistance", + "ptBR": "(PH) [fs]Resistente a Elementos[ms]Resistente a Elementos[fp]Resistentes a Elementos[mp]Resistentes a Elementos", + "ruRU": "(PH)Elemental Resistance", + "trTR": "(PH)Elemental Resistance", + "zhCN": "元素抗性", + "zhTW": "(PH)Elemental Resistance" + }, + "name_suffix": "(PH)of Elemental Resistance", + "name_suffix_localized": { + "deDE": "(PH)of Elemental Resistance", + "esES": "(PH)of Elemental Resistance", + "esMX": "(PH) de Resistencia Elemental", + "frFR": "(PH)of Elemental Resistance", + "itIT": "(PH)della Resistenza Elementale", + "jaJP": "(PH)属性耐性", + "koKR": "(PH)of Elemental Resistance", + "plPL": "(PH)of Elemental Resistance", + "ptBR": "(PH) da Resistência Elemental", + "ruRU": "(PH)of Elemental Resistance", + "trTR": "(PH)of Elemental Resistance", + "zhCN": "元素抗性之", + "zhTW": "(PH)of Elemental Resistance" + } + }, + "EliteDamageReduction": { + "affix_family": 3860131651, + "min_ipower": 115, + "name_prefix": "Fortified", + "name_prefix_localized": { + "deDE": "[ms]Stählender[fs]Stählende[ns]Stählendes[p]Stählende[c]Stählungs-", + "esES": "[fs]fortificada[ms]fortificado[fp]fortificadas[mp]fortificados", + "esMX": "[ms]Fortificado[fs]Fortificada[mp]Fortificados[fp]Fortificadas", + "frFR": "[ms]fortifié[fs]fortifiée[mp]fortifiés[fp]fortifiées", + "itIT": "[ms]Rinforzato[fs]Rinforzata[mp]Rinforzati[fp]Rinforzate", + "jaJP": "堅固な", + "koKR": "보강된", + "plPL": "[ms]Umocniony[fs]Umocniona[ns]Umocnione[p]Umocnione", + "ptBR": "[fs]Fortificada[ms]Fortificado[fp]Fortificadas[mp]Fortificados", + "ruRU": "[ms]усиленный[fs]усиленная[ns]усиленное[p]усиленные", + "trTR": "[n1]Güçlendirilmiş", + "zhCN": "被强固", + "zhTW": "強禦" + }, + "name_suffix": "of Fortifying", + "name_suffix_localized": { + "deDE": "der Stählung", + "esES": "de fortificación", + "esMX": "de Fortificación", + "frFR": "de force d'âme", + "itIT": "della Fortificazione", + "jaJP": "防護の", + "koKR": "보강의", + "plPL": "Umocnienia", + "ptBR": "da Fortificação", + "ruRU": "[ms]укрепления[fs]укрепления[ns]укрепления[p]укрепления", + "trTR": "[n2]Güçlendirme", + "zhCN": "强固之", + "zhTW": "強禦之" + } + }, + "Elite_Kill_Damage": { + "affix_formulas": [ + 0, + 4 + ], + "min_ipower": 460, + "name_prefix": "Conqueror's", + "name_prefix_localized": { + "deDE": "[ms]Erobernder[fs]Erobernde[ns]Eroberndes[p]Erobernde[c]Eroberer-", + "esES": "de conquistador", + "esMX": "[ms]de Conquistador[fs]de Conquistador[mp]de Conquistador[fp]de Conquistador", + "frFR": "[ms]conquérant[fs]conquérante[mp]conquérants[fp]conquérantes", + "itIT": "[fs]Conquistatrice[ms]Conquistatore[fp]Conquistatrici[mp]Conquistatori", + "jaJP": "征服者が携えし", + "koKR": "정벌자", + "plPL": "[ms]Triumfalny[fs]Triumfalna[ns]Triumfalne[p]Triumfalne", + "ptBR": "[fs]Conquistadora[ms]Conquistador[fp]Conquistadoras[mp]Conquistadores", + "ruRU": "[ms]захватнический[fs]захватническая[ns]захватническое[p]захватнические", + "trTR": "[n2]Fatihin", + "zhCN": "征服者的", + "zhTW": "征服者" + }, + "name_suffix": "of the Conqueror", + "name_suffix_localized": { + "deDE": "des Eroberers", + "esES": "del conquistador", + "esMX": "del Conquistador", + "frFR": "de conquête", + "itIT": "del Conquistatore", + "jaJP": "征服者の", + "koKR": "정벌자의", + "plPL": "Zdobywcy", + "ptBR": "do Conquistador", + "ruRU": "[ms]завоевателя[fs]завоевателя[ns]завоевателя[p]завоевателя", + "trTR": "[n2]Fatih", + "zhCN": "征服者之", + "zhTW": "征服者之" + } + }, + "Elite_Kill_Movement_Speed": { + "affix_formulas": [ + 0, + 4 + ], + "min_ipower": 460, + "name_prefix": "Triumphant", + "name_prefix_localized": { + "deDE": "[ms]Triumphierender[fs]Triumphierende[ns]Triumphierendes[p]Triumphierende[c]Triumph-", + "esES": "[fs]triunfante[ms]triunfante[fp]triunfantes[mp]triunfantes", + "esMX": "[ms]Triunfante[fs]Triunfante[mp]Triunfantes[fp]Triunfantes", + "frFR": "[ms]triomphant[fs]triomphante[mp]triomphants[fp]triomphantes", + "itIT": "[fs]Trionfante[ms]Trionfante[fp]Trionfanti[mp]Trionfanti", + "jaJP": "勝利呼ぶ", + "koKR": "대승하는", + "plPL": "[ms]Rekordowy[fs]Rekordowa[ns]Rekordowe[p]Rekordowe", + "ptBR": "[fs]Triunfante[ms]Triunfante[fp]Triunfantes[mp]Triunfantes", + "ruRU": "[ms]триумфальный[fs]триумфальная[ns]триумфальное[p]триумфальные", + "trTR": "[n1]Galip", + "zhCN": "乘胜", + "zhTW": "凱旋" + }, + "name_suffix": "of Triumph", + "name_suffix_localized": { + "deDE": "des Triumphs", + "esES": "de triunfo", + "esMX": "de Triunfo", + "frFR": "de triomphe", + "itIT": "del Trionfo", + "jaJP": "勝利の", + "koKR": "대승의", + "plPL": "Triumfu", + "ptBR": "do Triunfo", + "ruRU": "[ms]триумфа[fs]триумфа[ns]триумфа[p]триумфа", + "trTR": "[n2]Zafer", + "zhCN": "乘胜之", + "zhTW": "凱旋之" + } + }, + "Evade_Attack_Reset": { + "affix_family": 718312459, + "affix_formulas": [ + 0.5 + ], + "min_ipower": 300, + "name_prefix": "Weaving", + "name_prefix_localized": { + "deDE": "[ms]Windender[fs]Windende[ns]Windendes[p]Windende[c]Windungs-", + "esES": "[fs]tejedora[ms]tejedor[fp]tejedoras[mp]tejedores", + "esMX": "[ms]Creador[fs]Creadora[mp]Creadores[fp]Creadoras", + "frFR": "[ms]fluide[fs]fluide[mp]fluides[fp]fluides", + "itIT": "[ms]Intrecciato[fs]Intrecciata[mp]Intrecciati[fp]Intrecciate", + "jaJP": "ウィービング", + "koKR": "누비는", + "plPL": "[ms]Splatający[fs]Splatająca[ns]Splatające[p]Splatające", + "ptBR": "[fs]Tecelã[ms]Tecelão[fp]Tecelãs[mp]Tecelões", + "ruRU": "[ms]танцующий[fs]танцующая[ns]танцующее[p]танцующие", + "trTR": "[n2]Dokuma", + "zhCN": "编织", + "zhTW": "迂迴" + }, + "name_suffix": "of Weaving", + "name_suffix_localized": { + "deDE": "des Windens", + "esES": "de tejido", + "esMX": "de Creación", + "frFR": "de fluidité", + "itIT": "dell'Intreccio", + "jaJP": "ウィービングの", + "koKR": "누비기의", + "plPL": "Splotu", + "ptBR": "da Tecelagem", + "ruRU": "[ms]боевого танца[fs]боевого танца[ns]боевого танца[p]боевого танца", + "trTR": "[n2]Dokuma", + "zhCN": "编织之", + "zhTW": "迂迴之" + } + }, + "Evade_Charges": { + "affix_family": 718312459, + "affix_formulas": [ + 1 + ], + "min_ipower": 300, + "name_prefix": "(PH) Nimble", + "name_prefix_localized": { + "deDE": "(PH) Nimble", + "esES": "(PH) Nimble", + "esMX": "(PH) [ms]Liviano[fs]Liviana[mp]Livianos[fp]Livianas", + "frFR": "(PH) Nimble", + "itIT": "(PH) [ms]Agile[fs]Agile[mp]Agili[fp]Agili", + "jaJP": "(PH)機敏なる", + "koKR": "(PH) Nimble", + "plPL": "(PH) Nimble", + "ptBR": "(PH) [fs]Vivaz[ms]Vivaz[fp]Vivazes[mp]Vivazes", + "ruRU": "(PH) Nimble", + "trTR": "(PH) Nimble", + "zhCN": "灵敏", + "zhTW": "(PH) Nimble" + }, + "name_suffix": "(PH) of Nimbleness", + "name_suffix_localized": { + "deDE": "(PH) of Nimbleness", + "esES": "(PH) of Nimbleness", + "esMX": "(PH) de Liviandad", + "frFR": "(PH) of Nimbleness", + "itIT": "(PH) dell'Agilità", + "jaJP": "(PH)機敏の", + "koKR": "(PH) of Nimbleness", + "plPL": "(PH) of Nimbleness", + "ptBR": "(PH) da Vivacidade", + "ruRU": "(PH) of Nimbleness", + "trTR": "(PH) of Nimbleness", + "zhCN": "灵敏之", + "zhTW": "(PH) of Nimbleness" + } + }, + "Evade_Dodge": { + "affix_family": 718312459, + "affix_formulas": [ + 0.4, + 1 + ], + "min_ipower": 300, + "name_prefix": "Tumbling", + "name_prefix_localized": { + "deDE": "[ms]Taumelnder[fs]Taumelnde[ns]Taumelndes[p]Taumelnde[c]Taumel-", + "esES": "[fs]acrobática[ms]acrobático[fp]acrobáticas[mp]acrobáticos", + "esMX": "[ms]Rodante[fs]Rodante[mp]Rodantes[fp]Rodantes", + "frFR": "[ms]tumultueux[fs]tumultueuse[mp]tumultueux[fp]tumultueuses", + "itIT": "[ms]Rotolante[fs]Rotolante[mp]Rotolanti[fp]Rotolanti", + "jaJP": "躱しし", + "koKR": "재주넘는", + "plPL": "[ms]Upadający[fs]Upadająca[ns]Upadające[p]Upadające", + "ptBR": "[fs]Baderneira[ms]Baderneiro[fp]Baderneiras[mp]Baderneiros", + "ruRU": "[ms]перекатывающийся[fs]перекатывающаяся[ns]перекатывающееся[p]перекатывающиеся", + "trTR": "[n1]Yuvarlanan", + "zhCN": "翻滚", + "zhTW": "翻滾" + }, + "name_suffix": "of Tumbling", + "name_suffix_localized": { + "deDE": "des Taumelns", + "esES": "de acrobacias", + "esMX": "de Ruedo", + "frFR": "de tumulte", + "itIT": "del Rotolamento", + "jaJP": "身躱しの", + "koKR": "재주넘기의", + "plPL": "Upadku", + "ptBR": "da Baderna", + "ruRU": "[ms]перекатывания[fs]перекатывания[ns]перекатывания[p]перекатывания", + "trTR": "[n2]Yuvarlanma", + "zhCN": "翻滚之", + "zhTW": "翻滾之" + } + }, + "Execute": { + "name_prefix": "Executing", + "name_prefix_localized": { + "deDE": "[ms]Exekutierender[fs]Exekutierende[ns]Exekutierendes[p]Exekutierende[c]Exekutions-", + "esES": "[fs]ejecutora[ms]ejecutor[fp]ejecutoras[mp]ejecutores", + "esMX": "[ms]Ejecutante[fs]Ejecutante[mp]Ejecutantes[fp]Ejecutantes", + "frFR": "[ms]exécuteur[fs]exécutrice[mp]exécuteurs[fp]exécutrices", + "itIT": "[ms]Esecutore[fs]Esecutrice[mp]Esecutori[fp]Esecutrici", + "jaJP": "処刑する", + "koKR": "처형하는", + "plPL": "[ms]Katowski[fs]Katowska[ns]Katowskie[p]Katowskie", + "ptBR": "[fs]Executante[ms]Executante[fp]Executantes[mp]Executantes", + "ruRU": "[ms]наказующий[fs]наказующая[ns]наказующее[p]наказующие", + "trTR": "[n2]İnfaz Etme", + "zhCN": "处决", + "zhTW": "無赦" + }, + "name_suffix": "of Execution", + "name_suffix_localized": { + "deDE": "der Exekution", + "esES": "de ejecución", + "esMX": "de Ejecución", + "frFR": "d'exécution", + "itIT": "dell'Esecuzione", + "jaJP": "処刑の", + "koKR": "처형의", + "plPL": "Egzekucji", + "ptBR": "da Execução", + "ruRU": "[ms]казни[fs]казни[ns]казни[p]казни", + "trTR": "[n2]İnfaz", + "zhCN": "处决之", + "zhTW": "無赦之" + } + }, + "GemPower1Socket": { + "affix_family": 1940031846, + "min_ipower": 215, + "name_prefix": "Augmented", + "name_prefix_localized": { + "deDE": "[ms]Augmentierender[fs]Augmentierende[ns]Augmentierendes[p]Augmentierende[c]Augmentations-", + "esES": "[fs]aumentada[ms]aumentado[fp]aumentadas[mp]aumentados", + "esMX": "[ms]Mejorado[fs]Mejorada[mp]Mejorados[fp]Mejoradas", + "frFR": "[ms]augmenté[fs]augmentée[mp]augmentés[fp]augmentées", + "itIT": "[ms]Potenziato[fs]Potenziata[mp]Potenziato[fp]Potenziate", + "jaJP": "拡張されし", + "koKR": "증강된", + "plPL": "[ms]Wspomagający[fs]Wspomagająca[ns]Wspomagające[p]Wspomagające", + "ptBR": "[fs]Aprimorada[ms]Aprimorado[fp]Aprimoradas[mp]Aprimorados", + "ruRU": "[ms]трансформированный[fs]трансформированная[ns]трансформированное[p]трансформированные", + "trTR": "[n1]Artırılmış", + "zhCN": "增强", + "zhTW": "增強" + }, + "name_suffix": "of Augmentation", + "name_suffix_localized": { + "deDE": "der Augmentation", + "esES": "de aumento", + "esMX": "de Mejora", + "frFR": "d'augmentation", + "itIT": "dell'Accrescimento", + "jaJP": "増強の", + "koKR": "증강의", + "plPL": "Wspomagania", + "ptBR": "do Aprimoramento", + "ruRU": "[ms]дополнения[fs]дополнения[ns]дополнения[p]дополнения", + "trTR": "[n2]Artırma", + "zhCN": "加强之", + "zhTW": "增強之" + } + }, + "GemPower2Socket": { + "affix_family": 1940031846, + "min_ipower": 215, + "name_prefix": "Jeweled", + "name_prefix_localized": { + "deDE": "[ms]Juwelenbesetzter[fs]Juwelenbesetzte[ns]Juwelenbesetztes[p]Juwelenbesetzte[c]Juwelen-", + "esES": "[fs]enjoyada[ms]enjoyado[fp]enjoyadas[mp]enjoyados", + "esMX": "[ms]Enjoyado[fs]Enjoyada[mp]Enjoyados[fp]Enjoyadas", + "frFR": "[ms]ornementé[fs]ornementée[mp]ornementés[fp]ornementées", + "itIT": "[fs]Ingioiellata[ms]Ingioiellato[fp]Ingioiellate[mp]Ingioiellati", + "jaJP": "宝石をはめた", + "koKR": "보석 박힌", + "plPL": "[ms]Inkrustowany[fs]Inkrustowana[ns]Inkrustowane[p]Inkrustowane", + "ptBR": "[fs]Ornamentada[ms]Ornamentado[fp]Ornamentadas[mp]Ornamentados", + "ruRU": "[ms]самоцветный[fs]самоцветная[ns]самоцветное[p]самоцветные", + "trTR": "[n1]Mücevherli", + "zhCN": "镶宝", + "zhTW": "珠寶" + }, + "name_suffix": "of Jewels", + "name_suffix_localized": { + "deDE": "der Juwelen", + "esES": "de joyas", + "esMX": "de Joyas", + "frFR": "d'ornements", + "itIT": "dei Gioielli", + "jaJP": "宝石の", + "koKR": "보석의", + "plPL": "Klejnotów", + "ptBR": "das Joias", + "ruRU": "[ms]самоцветов[fs]самоцветов[ns]самоцветов[p]самоцветов", + "trTR": "[n2]Mücevher", + "zhCN": "镶宝之", + "zhTW": "珠寶之" + } + }, + "HealingPercent": { + "name_prefix": "Remedial", + "name_prefix_localized": { + "deDE": "[ms]Heilender[fs]Heilende[ns]Heilendes[p]Heilende[c]Heilmittel-", + "esES": "[fs]reparadora[ms]reparador[fp]reparadoras[mp]reparadores", + "esMX": "[ms]Correctivo[fs]Correctiva[mp]Correctivos[fp]Correctivas", + "frFR": "[ms]curatif[fs]curative[mp]curatifs[fp]curatives", + "itIT": "[ms]Riparatore[fs]Riparatrice[mp]Riparatori[fp]Riparatrici", + "jaJP": "治療せし", + "koKR": "치료하는", + "plPL": "[ms]Leczniczy[fs]Lecznicza[ns]Lecznicze[p]Lecznicze", + "ptBR": "[fs]Medicinal[ms]Medicinal[fp]Medicinais[mp]Medicinais", + "ruRU": "[ms]лекарственный[fs]лекарственная[ns]лекарственное[p]лекарственные", + "trTR": "[n1]Tedavi Edici", + "zhCN": "救治", + "zhTW": "療傷" + }, + "name_suffix": "of Remedies", + "name_suffix_localized": { + "deDE": "der Heilmittel", + "esES": "de reparación", + "esMX": "de Remedios", + "frFR": "de cure", + "itIT": "del Rimedio", + "jaJP": "治療", + "koKR": "치료의", + "plPL": "Lekarstwa", + "ptBR": "dos Remédios", + "ruRU": "[ms]лекарственных средств[fs]лекарственных средств[ns]лекарственных средств[p]лекарственных средств", + "trTR": "[n2]Tedavi", + "zhCN": "救治之", + "zhTW": "療傷之" + } + }, + "INHERENT_CD_Reduction": { + "affix_family": 3314500755, + "name_prefix": "Swift", + "name_prefix_localized": { + "deDE": "[ms]Hurtiger[fs]Hurtige[ns]Hurtiges[p]Hurtige[c]Hurtigkeits-", + "esES": "[fs]pronta[ms]pronto[fp]prontas[mp]prontos", + "esMX": "[ms]Rápido[fs]Rápida[mp]Rápidos[fp]Rápidas", + "frFR": "[ms]véloce[fs]véloce[mp]véloces[fp]véloces", + "itIT": "[ms]Celere[fs]Celere[mp]Celeri[fp]Celeri", + "jaJP": "俊敏なる", + "koKR": "날랜", + "plPL": "[fs]Żwawa[ms]Żwawy[ns]Żwawe[p]Żwawe", + "ptBR": "[fs]Veloz[ms]Veloz[fp]Velozes[mp]Velozes", + "ruRU": "[ms]стремительный[fs]стремительная[ns]стремительное[p]стремительные", + "trTR": "[n1]Çabuk", + "zhCN": "迅捷", + "zhTW": "迅疾" + }, + "name_suffix": "of Swiftness", + "name_suffix_localized": { + "deDE": "der Hurtigkeit", + "esES": "de prontitud", + "esMX": "de Presteza", + "frFR": "de vélocité", + "itIT": "della Celerità", + "jaJP": "疾速の", + "koKR": "날램의", + "plPL": "Żwawości", + "ptBR": "da Celeridade", + "ruRU": "[ms]стремительности[fs]стремительности[ns]стремительности[p]стремительности", + "trTR": "[n2]Çabukluk", + "zhCN": "迅捷之", + "zhTW": "迅疾之" + } + }, + "INHERENT_CritDamage": { + "affix_family": 2651786116, + "name_prefix": "Malicious", + "name_prefix_localized": { + "deDE": "[ms]Bösartiger[fs]Bösartige[ns]Bösartiges[p]Bösartige[c]Bösartigkeits-", + "esES": "[fs]maliciosa[ms]malicioso[fp]maliciosas[mp]maliciosos", + "esMX": "[ms]Malicioso[fs]Maliciosa[mp]Maliciosos[fp]Maliciosas", + "frFR": "[ms]malveillant[fs]malveillante[mp]malveillants[fp]malveillantes", + "itIT": "[ms]Maligno[fs]Maligna[mp]Maligni[fp]Maligne", + "jaJP": "邪心もつ", + "koKR": "악의적인", + "plPL": "[ms]Złośliwy[fs]Złośliwa[ns]Złośliwe[p]Złośliwe", + "ptBR": "[fs]Maliciosa[ms]Malicioso[fp]Maliciosas[mp]Maliciosos", + "ruRU": "[ms]злобный[fs]злобная[ns]злобное[p]злобные", + "trTR": "[n1]Kötücül", + "zhCN": "恶毒", + "zhTW": "惡意" + }, + "name_suffix": "of Malice", + "name_suffix_localized": { + "deDE": "der Bösartigkeit", + "esES": "de malicia", + "esMX": "de Malicia", + "frFR": "de malveillance", + "itIT": "della Cattiveria", + "jaJP": "恨みの", + "koKR": "악의의", + "plPL": "Złośliwości", + "ptBR": "da Malícia", + "ruRU": "[ms]злобы[fs]злобы[ns]злобы[p]злобы", + "trTR": "[n2]Kötülük", + "zhCN": "恶意之", + "zhTW": "惡意之" + } + }, + "INHERENT_Damage_to_CCd": { + "affix_family": 2651786116, + "min_ipower": 85, + "name_prefix": "Exploitive", + "name_prefix_localized": { + "deDE": "[ms]Gelegener[fs]Gelegene[ns]Gelegenes[p]Gelegene[c]Gelegenheits-", + "esES": "[fs]explotadora[ms]explotador[fp]explotadoras[mp]explotadores", + "esMX": "[ms]Aprovechador[fs]Aprovechadora[mp]Aprovechadores[fp]Aprovechadoras", + "frFR": "[ms]exploiteur[fs]exploiteuse[mp]exploiteurs[fp]exploiteuses", + "itIT": "[fs]Approfittante[ms]Approfittante[fp]Approfittanti[mp]Approfittanti", + "jaJP": "搾取する", + "koKR": "수탈적인", + "plPL": "[ms]Lichwowy[fs]Lichwowa[ns]Lichwowe[p]Lichwowe", + "ptBR": "[fs]Exploradora[ms]Explorador[fp]Exploradoras[mp]Exploradores", + "ruRU": "[ms]спекулятивный[fs]спекулятивная[ns]спекулятивное[p]спекулятивные", + "trTR": "[n1]Hileli", + "zhCN": "剥削", + "zhTW": "利用" + }, + "name_suffix": "of Exploit", + "name_suffix_localized": { + "deDE": "der Gelegenheit", + "esES": "de explotación", + "esMX": "de Aprovechamiento", + "frFR": "d'exploitation", + "itIT": "dell'Approfittamento", + "jaJP": "搾取の", + "koKR": "수탈의", + "plPL": "Wyzysku", + "ptBR": "da Exploração", + "ruRU": "[ms]спекуляции[fs]спекуляции[ns]спекуляции[p]спекуляции", + "trTR": "[n2]Hile", + "zhCN": "剥削之", + "zhTW": "利用之" + } + }, + "INHERENT_Damage_to_Far": { + "affix_family": 1148002577, + "name_prefix": "Reaching", + "name_prefix_localized": { + "deDE": "[ms]Erreichender[fs]Erreichende[ns]Erreichendes[p]Erreichende[c]Erreichens-", + "esES": "[fs]alcanzadora[ms]alcanzador[fp]alcanzadoras[mp]alcanzadores", + "esMX": "[ms]Extendido[fs]Extendida[mp]Extendidos[fp]Extendidas", + "frFR": "[ms]allongé[fs]allongée[mp]allongé[fp]allongées", + "itIT": "[fs]Oblunga[ms]Oblungo[fp]Oblunghe[mp]Oblunghi", + "jaJP": "柄の長い", + "koKR": "뻗는", + "plPL": "[ms]Sięgający[fs]Sięgająca[ns]Sięgające[p]Sięgające", + "ptBR": "[fs]Abrangente[ms]Abrangente[fp]Abrangentes[mp]Abrangentes", + "ruRU": "[ms]догоняющий[fs]догоняющая[ns]догоняющее[p]догоняющие", + "trTR": "[n2]Yetişme", + "zhCN": "远击", + "zhTW": "遠攻" + }, + "name_suffix": "of Reach", + "name_suffix_localized": { + "deDE": "des Erreichens", + "esES": "de alcance", + "esMX": "de Alcance", + "frFR": "d'allonge", + "itIT": "dell'Allungo", + "jaJP": "長柄の", + "koKR": "뻗음의", + "plPL": "Zasięgu", + "ptBR": "do Alcance", + "ruRU": "[ms]досягаемости[fs]досягаемости[ns]досягаемости[p]досягаемости", + "trTR": "[n2]Yetişme", + "zhCN": "延伸之", + "zhTW": "遠攻之" + } + }, + "INHERENT_Damage_to_HighLife": { + "affix_family": 2651786116, + "name_prefix": "Opportunist's", + "name_prefix_localized": { + "deDE": "[ms]Opportuner[fs]Opportune[ns]Opportunes[p]Opportune[c]Opportunisten-", + "esES": "de oportunista", + "esMX": "[ms]de Oportunista[fs]de Oportunista[mp]de Oportunista[fp]de Oportunista", + "frFR": "[ms]opportun[fs]opportune[mp]opportuns[fp]opportunes", + "itIT": "[fs]Opportunista[ms]Opportunista[fp]Opportuniste[mp]Opportunisti", + "jaJP": "日和見主義者の", + "koKR": "기회주의자", + "plPL": "[ms]Oportunistyczny[fs]Oportunistyczna[ns]Oportunistyczne[p]Oportunistyczne", + "ptBR": "[fs]Oportunista[ms]Oportunista[fp]Oportunistas[mp]Oportunistas", + "ruRU": "[ms]авантюристский[fs]авантюристская[ns]авантюристское[p]авантюристские", + "trTR": "[n2]Fırsatçının", + "zhCN": "投机者的", + "zhTW": "先機" + }, + "name_suffix": "of Opportunity", + "name_suffix_localized": { + "deDE": "des Opportunisten", + "esES": "de oportunidad", + "esMX": "de Oportunidad", + "frFR": "d'opportunité", + "itIT": "dell'Opportunità", + "jaJP": "好機の", + "koKR": "기회의", + "plPL": "Oportunizmu", + "ptBR": "da Oportunidade", + "ruRU": "[ms]авантюры[fs]авантюры[ns]авантюры[p]авантюры", + "trTR": "[n2]Fırsat", + "zhCN": "投机之", + "zhTW": "先機之" + } + }, + "INHERENT_Damage_to_LowLife": { + "affix_family": 2651786116, + "name_prefix": "Favorable", + "name_prefix_localized": { + "deDE": "[ms]Wohlwollender[fs]Wohlwollende[ns]Wohlwollendes[p]Wohlwollende[c]Wohlwollens-", + "esES": "[fs]favorable[ms]favorable[fp]favorables[mp]favorables", + "esMX": "[ms]Favorable[fs]Favorable[mp]Favorables[fp]Favorables", + "frFR": "[ms]favorable[fs]favorable[mp]favorables[fp]favorables", + "itIT": "[fs]Favorevole[ms]Favorevole[fp]Favorevoli[mp]Favorevoli", + "jaJP": "好都合なる", + "koKR": "호의적인", + "plPL": "[ms]Przychylny[fs]Przychylna[ns]Przychylne[p]Przychylne", + "ptBR": "[fs]Favorável[ms]Favorável[fp]Favoráveis[mp]Favoráveis", + "ruRU": "[ms]благоприятный[fs]благоприятная[ns]благоприятное[p]благоприятные", + "trTR": "[n1]Elverişli", + "zhCN": "有利", + "zhTW": "有利" + }, + "name_suffix": "of Favorable", + "name_suffix_localized": { + "deDE": "des Wohlwollens", + "esES": "de favorabilidad", + "esMX": "de Favor", + "frFR": "de faveur", + "itIT": "del Favore", + "jaJP": "好都合の", + "koKR": "호의의", + "plPL": "Przychylności", + "ptBR": "da Ventura", + "ruRU": "[ms]благополучия[fs]благополучия[ns]благополучия[p]благополучия", + "trTR": "[n2]Elverişlilik", + "zhCN": "有利之", + "zhTW": "有利之" + } + }, + "INHERENT_Damage_to_Near": { + "affix_family": 1148002577, + "name_prefix": "Riposting", + "name_prefix_localized": { + "deDE": "[ms]Ripostierender[fs]Ripostierende[ns]Ripostierendes[p]Ripostierende[c]Riposten-", + "esES": "[fs]replicadora[ms]replicador[fp]replicadoras[mp]replicadores", + "esMX": "[ms]Replicante[fs]Replicante[mp]Replicantes[fp]Replicantes", + "frFR": "[ms]riposteur[fs]riposteuse[mp]riposteurs[fp]riposteuses", + "itIT": "[fs]Contrattaccante[ms]Contrattaccante[fp]Contrattaccanti[mp]Contrattaccanti", + "jaJP": "反撃する", + "koKR": "응수하는", + "plPL": "[ms]Ripostujący[fs]Ripostująca[ns]Ripostujące[p]Ripostujące", + "ptBR": "[fs]de Contragolpe[ms]de Contragolpe[fp]de Contragolpe[mp]de Contragolpe", + "ruRU": "[ms]парирующий[fs]парирующая[ns]парирующее[p]парирующие", + "trTR": "[n2]Karşı Saldırı", + "zhCN": "回击", + "zhTW": "還擊" + }, + "name_suffix": "of Riposte", + "name_suffix_localized": { + "deDE": "der Riposte", + "esES": "de contrarresto", + "esMX": "de Réplica", + "frFR": "de riposte", + "itIT": "del Contrattacco", + "jaJP": "反撃の", + "koKR": "응수의", + "plPL": "Riposty", + "ptBR": "do Contragolpe", + "ruRU": "[ms]парирования[fs]парирования[ns]парирования[p]парирования", + "trTR": "[n2]Karşı Saldırı", + "zhCN": "回击之", + "zhTW": "還擊之" + } + }, + "INHERENT_Damage_to_Vulnerable": { + "affix_family": 2651786116, + "min_ipower": 85, + "name_prefix": "Cruel", + "name_prefix_localized": { + "deDE": "[ms]Grausamer[fs]Grausame[ns]Grausames[p]Grausame[c]Grausamkeits-", + "esES": "[fs]cruel[ms]cruel[fp]crueles[mp]crueles", + "esMX": "[ms]Cruel[fs]Cruel[mp]Crueles[fp]Crueles", + "frFR": "[ms]cruel[fs]cruelle[mp]cruels[fp]cruelles", + "itIT": "[ms]Crudele[fs]Crudele[mp]Crudeli[fp]Crudeli", + "jaJP": "残酷なる", + "koKR": "잔혹한", + "plPL": "[ms]Okrutny[fs]Okrutna[ns]Okrutne[p]Okrutne", + "ptBR": "[fs]Cruel[ms]Cruel[fp]Cruéis[mp]Cruéis", + "ruRU": "[ms]безжалостный[fs]безжалостная[ns]безжалостное[p]безжалостные", + "trTR": "[n1]Acımasız", + "zhCN": "残酷", + "zhTW": "殘忍" + }, + "name_suffix": "of Cruelty", + "name_suffix_localized": { + "deDE": "der Grausamkeit", + "esES": "de crueldad", + "esMX": "de Crueldad", + "frFR": "de cruauté", + "itIT": "della Crudeltà", + "jaJP": "残虐な", + "koKR": "잔혹함의", + "plPL": "Okrucieństwa", + "ptBR": "da Crueldade", + "ruRU": "[ms]жестокости[fs]жестокости[ns]жестокости[p]жестокости", + "trTR": "[n2]Acımasızlık", + "zhCN": "残酷之", + "zhTW": "殘忍之" + } + }, + "INHERENT_Luck": { + "affix_family": 4011983, + "min_ipower": 10, + "name_prefix": "Lucky", + "name_prefix_localized": { + "deDE": "[ms]Glücklicher[fs]Glückliche[ns]Glückliches[p]Glückliche[c]Glücks-", + "esES": "[fs]venturosa[ms]venturoso[fp]venturosas[mp]venturosos", + "esMX": "[ms]Afortunado[fs]Afortunada[mp]Afortunados[fp]Afortunadas", + "frFR": "[ms]chanceux[fs]chanceuse[mp]chanceux[fp]chanceuses", + "itIT": "[ms]Fortunato[fs]Fortunata[mp]Fortunati[fp]Fortunate", + "jaJP": "幸運をもたらす", + "koKR": "길한", + "plPL": "[ms]Szczęśliwy[fs]Szczęśliwa[ns]Szczęśliwe[p]Szczęśliwe", + "ptBR": "[fs]Sortuda[ms]Sortudo[fp]Sortudas[mp]Sortudos", + "ruRU": "[ms]счастливый[fs]счастливая[ns]счастливое[p]счастливые", + "trTR": "[n1]Şanslı", + "zhCN": "幸运", + "zhTW": "幸運" + }, + "name_suffix": "of Luck", + "name_suffix_localized": { + "deDE": "des Glücks", + "esES": "de ventura", + "esMX": "de Suerte", + "frFR": "de chance", + "itIT": "della Fortuna", + "jaJP": "幸運の", + "koKR": "길운의", + "plPL": "Szczęścia", + "ptBR": "da Sorte", + "ruRU": "[ms]удачи[fs]удачи[ns]удачи[p]удачи", + "trTR": "[n2]Şans", + "zhCN": "幸运之", + "zhTW": "幸運之" + } + }, + "INHERENT_On_Kill_Health": { + "affix_family": 945423608, + "min_ipower": 150, + "name_prefix": "Harvesting", + "name_prefix_localized": { + "deDE": "[ms]Erntender[fs]Erntende[ns]Erntendes[p]Erntende[c]Ernte-", + "esES": "[fs]cosechadora[ms]cosechador[fp]cosechadoras[mp]cosechadores", + "esMX": "[ms]Recolector[fs]Recolectora[mp]Recolectores[fp]Recolectoras", + "frFR": "[ms]moissonneur[fs]moissonneuse[mp]moissonneurs[fp]moissonneuses", + "itIT": "[ms]Mietitore[fs]Mietitrice[mp]Mietitori[fp]Mietitrici", + "jaJP": "収穫もたらす", + "koKR": "채취하는", + "plPL": "[ms]Zbierający[fs]Zbierająca[ns]Zbierające[p]Zbierające", + "ptBR": "[fs]Ceifadora[ms]Ceifador[fp]Ceifadoras[mp]Ceifadores", + "ruRU": "[ms]жатвенный[fs]жатвенная[ns]жатвенное[p]жатвенные", + "trTR": "[n2]Hasat Etme", + "zhCN": "收割", + "zhTW": "採收" + }, + "name_suffix": "of Harvesting", + "name_suffix_localized": { + "deDE": "der Ernte", + "esES": "de cosecha", + "esMX": "de la Cosecha", + "frFR": "de la moisson", + "itIT": "della Raccolta", + "jaJP": "収穫の", + "koKR": "채취의", + "plPL": "Żniw", + "ptBR": "da Colheita", + "ruRU": "[ms]жатвы[fs]жатвы[ns]жатвы[p]жатвы", + "trTR": "[n2]Hasat Etme", + "zhCN": "割取之", + "zhTW": "採收之" + } + }, + "INHERENT_OverpowerDamage": { + "affix_family": 2256840246, + "min_ipower": 300, + "name_prefix": "Pulverizing", + "name_prefix_localized": { + "deDE": "[ms]Pulverisierender[fs]Pulverisierende[ns]Pulverisierendes[p]Pulverisierende[c]Pulverisierungs-", + "esES": "[fs]pulverizadora[ms]pulverizador[fp]pulverizadoras[mp]pulverizadores", + "esMX": "[ms]Pulverizador[fs]Pulverizadora[mp]Pulverizadores[fp]Pulverizadoras", + "frFR": "[ms]pulvérisateur[fs]pulvérisatrice[mp]pulvérisateurs[fp]pulvérisatrices", + "itIT": "[fs]Polverizzante[ms]Polverizzante[fp]Polverizzanti[mp]Polverizzanti", + "jaJP": "粉砕せし", + "koKR": "짓이기는", + "plPL": "[ms]Miażdżący[fs]Miażdżąca[ns]Miażdżące[p]Miażdżące", + "ptBR": "[fs]Pulverizadora[ms]Pulverizador[fp]Pulverizadoras[mp]Pulverizadores", + "ruRU": "[ms]дробящий[fs]дробящая[ns]дробящее[p]дробящие", + "trTR": "[n1]Ufalayan", + "zhCN": "粉碎", + "zhTW": "碎擊" + }, + "name_suffix": "of Pulverizing", + "name_suffix_localized": { + "deDE": "des Pulverisierens", + "esES": "de pulverización", + "esMX": "de Pulverización", + "frFR": "de pulvérisation", + "itIT": "della Polverizzazione", + "jaJP": "粉砕の", + "koKR": "짓이김의", + "plPL": "Miażdżenia", + "ptBR": "da Pulverização", + "ruRU": "[ms]дробления[fs]дробления[ns]дробления[p]дробления", + "trTR": "[n2]Ufalama", + "zhCN": "碾碎之", + "zhTW": "碎擊之" + } + }, + "INHERENT_Thorns": { + "affix_family": 372190974, + "name_prefix": "Thorned", + "name_prefix_localized": { + "deDE": "[ms]Dorniger[fs]Dornige[ns]Dorniges[p]Dornige[c]Dornen-", + "esES": "[fs]espinosa[ms]espinoso[fp]espinosas[mp]espinosos", + "esMX": "[ms]Espinoso[fs]Espinosa[mp]Espinosos[fp]Espinosas", + "frFR": "[ms]épineux[fs]épineuse[mp]épineux[fp]épineuses", + "itIT": "[fs]Spinata[ms]Spinato[fp]Spinate[mp]Spinati", + "jaJP": "棘のついた", + "koKR": "바늘 돋친", + "plPL": "[ms]Cierniowy[fs]Cierniowa[ns]Cierniowe[p]Cierniowe", + "ptBR": "[fs]Espinhosa[ms]Espinhoso[fp]Espinhosas[mp]Espinhosos", + "ruRU": "[ms]колючий[fs]колючая[ns]колючее[p]колючие", + "trTR": "[n1]Dikenli", + "zhCN": "荆棘", + "zhTW": "荊棘" + }, + "name_suffix": "of Thorns", + "name_suffix_localized": { + "deDE": "der Dornen", + "esES": "de espinas", + "esMX": "de Espinas", + "frFR": "d'épines", + "itIT": "delle Spine", + "jaJP": "荊棘", + "koKR": "바늘의", + "plPL": "Cierni", + "ptBR": "dos Espinhos", + "ruRU": "[ms]с шипами[fs]с шипами[ns]с шипами[p]с шипами", + "trTR": "[n2]Diken", + "zhCN": "荆棘之", + "zhTW": "荊棘之" + } + }, + "Life": { + "name_prefix": "Vigorous", + "name_prefix_localized": { + "deDE": "[ms]Lebhafter[fs]Lebhafte[ns]Lebhaftes[p]Lebhafte[c]Lebhaftigkeits-", + "esES": "[fs]vigorosa[ms]vigoroso[fp]vigorosas[mp]vigorosos", + "esMX": "[ms]Vigoroso[fs]Vigorosa[mp]Vigorosos[fp]Vigorosas", + "frFR": "[ms]vigoureux[fs]vigoureuse[mp]vigoureux[fp]vigoureuses", + "itIT": "[fs]Vigorosa[ms]Vigoroso[fp]Vigorose[mp]Vigorosi", + "jaJP": "頑健なる者の", + "koKR": "원기 있는", + "plPL": "[ms]Energiczny[fs]Energiczna[ns]Energiczne[p]Energiczne", + "ptBR": "[fs]Vigorosa[ms]Vigoroso[fp]Vigorosas[mp]Vigorosos", + "ruRU": "[ms]бодрый[fs]бодрая[ns]бодрое[p]бодрые", + "trTR": "[n1]Dinç", + "zhCN": "强健", + "zhTW": "精力" + }, + "name_suffix": "of Vigor", + "name_suffix_localized": { + "deDE": "des Lebhaften", + "esES": "de vigor", + "esMX": "de Vigor", + "frFR": "de vigueur", + "itIT": "del Vigore", + "jaJP": "頑健な", + "koKR": "원기의", + "plPL": "Wigoru", + "ptBR": "do Vigor", + "ruRU": "[ms]бодрости[fs]бодрости[ns]бодрости[p]бодрости", + "trTR": "[n2]Dinçlik", + "zhCN": "强健之", + "zhTW": "精力之" + } + }, + "LifePercent": { + "min_ipower": 340, + "name_prefix": "Enormous", + "name_prefix_localized": { + "deDE": "[ms]Enormer[fs]Enorme[ns]Enormes[p]Enorme[c]Enormitäts-", + "esES": "[fs]enorme[ms]enorme[fp]enormes[mp]enormes", + "esMX": "[ms]Enorme[fs]Enorme[mp]Enormes[fp]Enormes", + "frFR": "[ms]énorme[fs]énorme[mp]énormes[fp]énormes", + "itIT": "[ms]Enorme[fs]Enorme[mp]Enormi[fp]Enormi", + "jaJP": "莫大なる", + "koKR": "거대한", + "plPL": "[ms]Ogromny[fs]Ogromna[ns]Ogromne[p]Ogromne", + "ptBR": "[fs]Enorme[ms]Enorme[fp]Enormes[mp]Enormes", + "ruRU": "[ms]огромный[fs]огромная[ns]огромное[p]огромные", + "trTR": "[n1]Muazzam", + "zhCN": "壮硕", + "zhTW": "宏效" + }, + "name_suffix": "of Enormity", + "name_suffix_localized": { + "deDE": "der Enormität", + "esES": "de enormidad", + "esMX": "de Enormidad", + "frFR": "d'énormité", + "itIT": "dell'Enormità", + "jaJP": "莫大の", + "koKR": "거대함의", + "plPL": "Ogromu", + "ptBR": "da Enormidade", + "ruRU": "[ms]великана[fs]великана[ns]великана[p]великана", + "trTR": "[n2]Muazzamlık", + "zhCN": "壮硕之", + "zhTW": "宏效之" + } + }, + "LifeRegen": { + "min_ipower": 150, + "name_prefix": "Regenerating", + "name_prefix_localized": { + "deDE": "[ms]Regenerierender[fs]Regenerierende[ns]Regenerierendes[p]Regenerierende[c]Regenerations-", + "esES": "[fs]regeneradora[ms]regenerador[fp]regeneradoras[mp]regeneradores", + "esMX": "[ms]Regenerante[fs]Regenerante[mp]Regenerantes[fp]Regenerantes", + "frFR": "[ms]régénérateur[fs]régénératrice[mp]régénérateurs[fp]régénératrices", + "itIT": "[ms]Rigenerante[fs]Rigenerante[mp]Rigeneranti[fp]Rigeneranti", + "jaJP": "再生せし", + "koKR": "회복하는", + "plPL": "[ms]Regenerujący[fs]Regenerująca[ns]Regenerujące[p]Regenerujące", + "ptBR": "[fs]Regeneradora[ms]Regenerador[fp]Regeneradoras[mp]Regeneradores", + "ruRU": "[ms]восстанавливающий[fs]восстанавливающая[ns]восстанавливающее[p]восстанавливающие", + "trTR": "[n1]Yenileyen", + "zhCN": "再生", + "zhTW": "再生" + }, + "name_suffix": "of Regeneration", + "name_suffix_localized": { + "deDE": "der Regeneration", + "esES": "de regeneración", + "esMX": "de Regeneración", + "frFR": "de régénération", + "itIT": "della Rigenerazione", + "jaJP": "回復の", + "koKR": "회복의", + "plPL": "Regeneracji", + "ptBR": "da Regeneração", + "ruRU": "[ms]восстановления[fs]восстановления[ns]восстановления[p]восстановления", + "trTR": "[n2]Yenileme", + "zhCN": "回复之", + "zhTW": "再生之" + } + }, + "Life_On_Kill": { + "min_ipower": 150, + "name_prefix": "Harvesting", + "name_prefix_localized": { + "deDE": "[ms]Erntender[fs]Erntende[ns]Erntendes[p]Erntende[c]Ernte-", + "esES": "[fs]cosechadora[ms]cosechador[fp]cosechadoras[mp]cosechadores", + "esMX": "[ms]Recolector[fs]Recolectora[mp]Recolectores[fp]Recolectoras", + "frFR": "[ms]moissonneur[fs]moissonneuse[mp]moissonneurs[fp]moissonneuses", + "itIT": "[ms]Mietitore[fs]Mietitrice[mp]Mietitori[fp]Mietitrici", + "jaJP": "収穫もたらす", + "koKR": "채취하는", + "plPL": "[ms]Zbierający[fs]Zbierająca[ns]Zbierające[p]Zbierające", + "ptBR": "[fs]Ceifadora[ms]Ceifador[fp]Ceifadoras[mp]Ceifadores", + "ruRU": "[ms]жатвенный[fs]жатвенная[ns]жатвенное[p]жатвенные", + "trTR": "[n2]Hasat Etme", + "zhCN": "收割", + "zhTW": "採收" + }, + "name_suffix": "of Harvesting", + "name_suffix_localized": { + "deDE": "der Ernte", + "esES": "de cosecha", + "esMX": "de la Cosecha", + "frFR": "de la moisson", + "itIT": "della Raccolta", + "jaJP": "収穫の", + "koKR": "채취의", + "plPL": "Żniw", + "ptBR": "da Colheita", + "ruRU": "[ms]жатвы[fs]жатвы[ns]жатвы[p]жатвы", + "trTR": "[n2]Hasat Etme", + "zhCN": "割取之", + "zhTW": "採收之" + } + }, + "Luck": { + "min_ipower": 150, + "name_prefix": "Lucky", + "name_prefix_localized": { + "deDE": "[ms]Glücklicher[fs]Glückliche[ns]Glückliches[p]Glückliche[c]Glücks-", + "esES": "[fs]venturosa[ms]venturoso[fp]venturosas[mp]venturosos", + "esMX": "[ms]Afortunado[fs]Afortunada[mp]Afortunados[fp]Afortunadas", + "frFR": "[ms]chanceux[fs]chanceuse[mp]chanceux[fp]chanceuses", + "itIT": "[ms]Fortunato[fs]Fortunata[mp]Fortunati[fp]Fortunate", + "jaJP": "幸運をもたらす", + "koKR": "길한", + "plPL": "[ms]Szczęśliwy[fs]Szczęśliwa[ns]Szczęśliwe[p]Szczęśliwe", + "ptBR": "[fs]Sortuda[ms]Sortudo[fp]Sortudas[mp]Sortudos", + "ruRU": "[ms]счастливый[fs]счастливая[ns]счастливое[p]счастливые", + "trTR": "[n1]Şanslı", + "zhCN": "幸运", + "zhTW": "幸運" + }, + "name_suffix": "of Luck", + "name_suffix_localized": { + "deDE": "des Glücks", + "esES": "de ventura", + "esMX": "de Suerte", + "frFR": "de chance", + "itIT": "della Fortuna", + "jaJP": "幸運の", + "koKR": "길운의", + "plPL": "Szczęścia", + "ptBR": "da Sorte", + "ruRU": "[ms]удачи[fs]удачи[ns]удачи[p]удачи", + "trTR": "[n2]Şans", + "zhCN": "幸运之", + "zhTW": "幸運之" + } + }, + "LuckJewelry": { + "min_ipower": 150, + "name_prefix": "Lucky", + "name_prefix_localized": { + "deDE": "[ms]Glücklicher[fs]Glückliche[ns]Glückliches[p]Glückliche[c]Glücks-", + "esES": "[fs]venturosa[ms]venturoso[fp]venturosas[mp]venturosos", + "esMX": "[ms]Afortunado[fs]Afortunada[mp]Afortunados[fp]Afortunadas", + "frFR": "[ms]chanceux[fs]chanceuse[mp]chanceux[fp]chanceuses", + "itIT": "[ms]Fortunato[fs]Fortunata[mp]Fortunati[fp]Fortunate", + "jaJP": "幸運をもたらす", + "koKR": "길한", + "plPL": "[ms]Szczęśliwy[fs]Szczęśliwa[ns]Szczęśliwe[p]Szczęśliwe", + "ptBR": "[fs]Sortuda[ms]Sortudo[fp]Sortudas[mp]Sortudos", + "ruRU": "[ms]счастливый[fs]счастливая[ns]счастливое[p]счастливые", + "trTR": "[n1]Şanslı", + "zhCN": "幸运", + "zhTW": "幸運" + }, + "name_suffix": "of Luck", + "name_suffix_localized": { + "deDE": "des Glücks", + "esES": "de ventura", + "esMX": "de Suerte", + "frFR": "de chance", + "itIT": "della Fortuna", + "jaJP": "幸運の", + "koKR": "길운의", + "plPL": "Szczęścia", + "ptBR": "da Sorte", + "ruRU": "[ms]удачи[fs]удачи[ns]удачи[p]удачи", + "trTR": "[n2]Şans", + "zhCN": "幸运之", + "zhTW": "幸運之" + } + }, + "Luck_With_Barrier": { + "min_ipower": 625, + "name_prefix": "Dealer's", + "name_prefix_localized": { + "deDE": "[ms]Austeilender[fs]Austeilende[ns]Austeilendes[p]Austeilende[c]Austeiler-", + "esES": "de tratante", + "esMX": "[ms]de Comerciante[fs]de Comerciante[mp]de Comerciante[fp]de Comerciante", + "frFR": "[ms]prospère[fs]prospère[mp]prospères[fp]prospères", + "itIT": "[fs]Contrabbandata[ms]Contrabbandato[fp]Contrabbandate[mp]Contrabbandati", + "jaJP": "商売人が携えし", + "koKR": "거래상", + "plPL": "[ms]Kupiecki[fs]Kupiecka[ns]Kupieckie[p]Kupieckie", + "ptBR": "[fs]Distribuidora[ms]Distribuidor[fp]Distribuidoras[mp]Distribuidores", + "ruRU": "[ms]дилерский[fs]дилерская[ns]дилерское[p]дилерские", + "trTR": "[n2]Tüccarın", + "zhCN": "商贩的", + "zhTW": "協議者" + }, + "name_suffix": "of the Dealer", + "name_suffix_localized": { + "deDE": "des Austeilers", + "esES": "del tratante", + "esMX": "del Comerciante", + "frFR": "de prospérité", + "itIT": "del Trafficante", + "jaJP": "商売人の", + "koKR": "거래상의", + "plPL": "Handlarza", + "ptBR": "do Distribuidor", + "ruRU": "[ms]дельца[fs]дельца[ns]дельца[p]дельца", + "trTR": "[n2]Tüccar", + "zhCN": "商贩之", + "zhTW": "協議者之" + } + }, + "Luck_With_Barrier_Jewelry": { + "min_ipower": 625, + "name_prefix": "Dealer's", + "name_prefix_localized": { + "deDE": "[ms]Austeilender[fs]Austeilende[ns]Austeilendes[p]Austeilende[c]Austeiler-", + "esES": "de tratante", + "esMX": "[ms]de Comerciante[fs]de Comerciante[mp]de Comerciante[fp]de Comerciante", + "frFR": "[ms]prospère[fs]prospère[mp]prospères[fp]prospères", + "itIT": "[fs]Contrabbandata[ms]Contrabbandato[fp]Contrabbandate[mp]Contrabbandati", + "jaJP": "商売人が携えし", + "koKR": "거래상", + "plPL": "[ms]Kupiecki[fs]Kupiecka[ns]Kupieckie[p]Kupieckie", + "ptBR": "[fs]Distribuidora[ms]Distribuidor[fp]Distribuidoras[mp]Distribuidores", + "ruRU": "[ms]дилерский[fs]дилерская[ns]дилерское[p]дилерские", + "trTR": "[n2]Tüccarın", + "zhCN": "商贩的", + "zhTW": "協議者" + }, + "name_suffix": "of the Dealer", + "name_suffix_localized": { + "deDE": "des Austeilers", + "esES": "del tratante", + "esMX": "del Comerciante", + "frFR": "de prospérité", + "itIT": "del Trafficante", + "jaJP": "商売人の", + "koKR": "거래상의", + "plPL": "Handlarza", + "ptBR": "do Distribuidor", + "ruRU": "[ms]дельца[fs]дельца[ns]дельца[p]дельца", + "trTR": "[n2]Tüccar", + "zhCN": "商贩之", + "zhTW": "協議者之" + } + }, + "Lucky_Crit_Daze": { + "affix_family": 805302519, + "name_prefix": "Crippling", + "name_prefix_localized": { + "deDE": "[ms]Lähmender[fs]Lähmende[ns]Lähmendes[p]Lähmende[c]Lähmungs-", + "esES": "[fs]lisiadora[ms]lisiador[fp]lisiadoras[mp]lisiadores", + "esMX": "[ms]Incapacitante[fs]Incapacitante[mp]Incapacitantes[fp]Incapacitantes", + "frFR": "[ms]incapacitant[fs]incapacitante[mp]incapacitants[fp]incapacitantes", + "itIT": "[fs]Mutilatrice[ms]Mutilatore[fp]Mutilatrici[mp]Mutilatori", + "jaJP": "腱を切る", + "koKR": "저해하는", + "plPL": "[ms]Wyniszczający[fs]Wyniszczająca[ns]Wyniszczające[p]Wyniszczające", + "ptBR": "[fs]Incapacitante[ms]Incapacitante[fp]Incapacitantes[mp]Incapacitantes", + "ruRU": "[ms]увечащий[fs]увечащая[ns]увечащее[p]увечащие", + "trTR": "[n1]Sakatlayan", + "zhCN": "致残", + "zhTW": "致殘" + }, + "name_suffix": "of Crippling", + "name_suffix_localized": { + "deDE": "der Lähmung", + "esES": "de lisiadura", + "esMX": "de Incapacitación", + "frFR": "d'incapacité", + "itIT": "della Mutilazione", + "jaJP": "足なえの", + "koKR": "저해의", + "plPL": "Wyniszczenia", + "ptBR": "da Incapacitação", + "ruRU": "[ms]увечий[fs]увечий[ns]увечий[p]увечий", + "trTR": "[n1]Sakatlayan", + "zhCN": "致残之", + "zhTW": "致殘之" + } + }, + "Lucky_Crit_Immobilize": { + "affix_family": 805302519, + "name_prefix": "Crippling", + "name_prefix_localized": { + "deDE": "[ms]Lähmender[fs]Lähmende[ns]Lähmendes[p]Lähmende[c]Lähmungs-", + "esES": "[fs]lisiadora[ms]lisiador[fp]lisiadoras[mp]lisiadores", + "esMX": "[ms]Incapacitante[fs]Incapacitante[mp]Incapacitantes[fp]Incapacitantes", + "frFR": "[ms]incapacitant[fs]incapacitante[mp]incapacitants[fp]incapacitantes", + "itIT": "[fs]Mutilatrice[ms]Mutilatore[fp]Mutilatrici[mp]Mutilatori", + "jaJP": "壊滅的な", + "koKR": "저해하는", + "plPL": "[ms]Wyniszczający[fs]Wyniszczająca[ns]Wyniszczające[p]Wyniszczające", + "ptBR": "[fs]Incapacitante[ms]Incapacitante[fp]Incapacitantes[mp]Incapacitantes", + "ruRU": "[ms]увечащий[fs]увечащая[ns]увечащее[p]увечащие", + "trTR": "[n1]Sakatlayan", + "zhCN": "致残", + "zhTW": "致殘" + }, + "name_suffix": "of Crippling", + "name_suffix_localized": { + "deDE": "der Lähmung", + "esES": "de lisiadura", + "esMX": "de Incapacitación", + "frFR": "d'incapacité", + "itIT": "della Mutilazione", + "jaJP": "壊滅的な", + "koKR": "저해의", + "plPL": "Wyniszczenia", + "ptBR": "da Incapacitação", + "ruRU": "[ms]увечий[fs]увечий[ns]увечий[p]увечий", + "trTR": "[n1]Sakatlayan", + "zhCN": "致残之", + "zhTW": "致殘之" + } + }, + "Lucky_Crit_Slow": { + "affix_family": 805302519, + "name_prefix": "Impeding", + "name_prefix_localized": { + "deDE": "[ms]Hemmender[fs]Hemmende[ns]Hemmendes[p]Hemmende[c]Hemmungs-", + "esES": "[fs]incapacitante[ms]incapacitante[fp]incapacitantes[mp]incapacitantes", + "esMX": "[ms]Obstaculizador[fs]Obstaculizadora[mp]Obstaculizadores[fp]Obstaculizadoras", + "frFR": "[ms]obstructeur[fs]obstructrice[mp]obstructeurs[fp]obstructrices", + "itIT": "[fs]Bloccante[ms]Bloccante[fp]Bloccanti[mp]Bloccanti", + "jaJP": "遅滞の", + "koKR": "훼방하는", + "plPL": "[ms]Utrudniający[fs]Utrudniająca[ns]Utrudniające[p]Utrudniające", + "ptBR": "[fs]Impeditiva[ms]Impeditivo[fp]Impeditivas[mp]Impeditivos", + "ruRU": "[ms]препятствующий[fs]препятствующая[ns]препятствующее[p]препятствующие", + "trTR": "[n1]Önleyici", + "zhCN": "阻碍", + "zhTW": "妨礙" + }, + "name_suffix": "of Impeding", + "name_suffix_localized": { + "deDE": "der Hemmung", + "esES": "de incapacitación", + "esMX": "de Impedimento", + "frFR": "d'obstruction", + "itIT": "dell'Impedimento", + "jaJP": "遅滞の", + "koKR": "훼방의", + "plPL": "Utrudniania", + "ptBR": "da Obstrução", + "ruRU": "[ms]препятствий[fs]препятствий[ns]препятствий[p]препятствий", + "trTR": "[n1]Önleyici", + "zhCN": "阻碍之", + "zhTW": "妨礙之" + } + }, + "Lucky_Crit_Stun": { + "affix_family": 805302519, + "name_prefix": "Paralyzing", + "name_prefix_localized": { + "deDE": "[ms]Paralysierender[fs]Paralysierende[ns]Paralysierendes[p]Paralysierende[c]Paralysierungs-", + "esES": "[fs]paralizante[ms]paralizante[fp]paralizantes[mp]paralizantes", + "esMX": "[ms]Paralizante[fs]Paralizante[mp]Paralizantes[fp]Paralizantes", + "frFR": "[ms]paralysant[fs]paralysante[mp]paralysants[fp]paralysantes", + "itIT": "[fs]Paralizzante[ms]Paralizzante[fp]Paralizzanti[mp]Paralizzanti", + "jaJP": "麻痺起こし", + "koKR": "마비시키는", + "plPL": "[ms]Paraliżujący[fs]Paraliżująca[ns]Paraliżujące[p]Paraliżujące", + "ptBR": "[fs]Paralisante[ms]Paralisante[fp]Paralisantes[mp]Paralisantes", + "ruRU": "[ms]парализующий[fs]парализующая[ns]парализующее[p]парализующие", + "trTR": "[n1]Felç Edici", + "zhCN": "麻痹", + "zhTW": "麻痺" + }, + "name_suffix": "of Paralysis", + "name_suffix_localized": { + "deDE": "der Paralyse", + "esES": "de parálisis", + "esMX": "de Parálisis", + "frFR": "de paralysie", + "itIT": "della Paralisi", + "jaJP": "痺れの", + "koKR": "마비의", + "plPL": "Paraliżu", + "ptBR": "da Paralisia", + "ruRU": "[ms]паралича[fs]паралича[ns]паралича[p]паралича", + "trTR": "[n2]Felç", + "zhCN": "麻痹之", + "zhTW": "麻痺之" + } + }, + "Lucky_Hit_Daze": { + "affix_family": 805302519, + "name_prefix": "Dazing", + "name_prefix_localized": { + "deDE": "[ms]Benommener[fs]Benommene[ns]Benommenes[p]Benommene[c]Benommenheits-", + "esES": "[fs]atontadora[ms]atontador[fp]atontadoras[mp]atontadores", + "esMX": "[ms]Aturdidor[fs]Aturdidora[mp]Aturdidores[fp]Aturdidoras", + "frFR": "[ms]hébétant[fs]hébétante[mp]hébétants[fp]hébétantes", + "itIT": "[ms]Frastornante[fs]Frastornante[mp]Frastornanti[fp]Frastornanti", + "jaJP": "眩暈起こす", + "koKR": "멍하게 하는", + "plPL": "[ms]Oszołamiający[fs]Oszołamiająca[ns]Oszołamiające[p]Oszołamiające", + "ptBR": "[fs]Entorpecida[ms]Entorpecido[fp]Entorpecidas[mp]Entorpecidos", + "ruRU": "[ms]сражающий[fs]сражающая[ns]сражающее[p]сражающие", + "trTR": "[n1]Afallatan", + "zhCN": "迷惑", + "zhTW": "眩暈" + }, + "name_suffix": "of Dazing", + "name_suffix_localized": { + "deDE": "der Benommenheit", + "esES": "de atontamiento", + "esMX": "de Aturdimiento", + "frFR": "d'hébétude", + "itIT": "del Frastornamento", + "jaJP": "眩暈の", + "koKR": "멍함의", + "plPL": "Oszołomienia", + "ptBR": "do Torpor", + "ruRU": "[ms]потрясения[fs]потрясения[ns]потрясения[p]потрясения", + "trTR": "[n2]Afallama", + "zhCN": "迷惑之", + "zhTW": "眩暈之" + } + }, + "Lucky_Hit_Heal_Life": { + "min_ipower": 780, + "name_prefix": "Vampire's", + "name_prefix_localized": { + "deDE": "[ms]Vampirischer[fs]Vampirische[ns]Vampirisches[p]Vampirische[c]Vampir-", + "esES": "de vampiro", + "esMX": "[ms]de Vampiro[fs]de Vampiro[mp]de Vampiro[fp]de Vampiro", + "frFR": "[ms]vampirique[fs]vampirique[mp]vampiriques[fp]vampiriques", + "itIT": "[fs]Vampiresca[ms]Vampiresco[fp]Vampiresche[mp]Vampireschi", + "jaJP": "ヴァンパイアが携えし", + "koKR": "흡혈하는", + "plPL": "[ms]Wampiryczny[fs]Wampiryczna[ns]Wampiryczne[p]Wampiryczne", + "ptBR": "[fs]Vampírica[ms]Vampírico[fp]Vampíricas[mp]Vampíricos", + "ruRU": "[ms]кровососущий[fs]кровососущая[ns]кровососущее[p]кровососущие", + "trTR": "[n2]Vampirin", + "zhCN": "吸血鬼的", + "zhTW": "吸血鬼" + }, + "name_suffix": "of the Vampire", + "name_suffix_localized": { + "deDE": "des Vampirs", + "esES": "del vampiro", + "esMX": "del Vampiro", + "frFR": "du vampire", + "itIT": "del Vampiro", + "jaJP": "ヴァンパイアの", + "koKR": "흡혈귀의", + "plPL": "Wampira", + "ptBR": "do Vampiro", + "ruRU": "[ms]вампира[fs]вампира[ns]вампира[p]вампира", + "trTR": "[n2]Vampir", + "zhCN": "吸血鬼之", + "zhTW": "吸血鬼之" + } + }, + "Lucky_Hit_Immobilize": { + "affix_family": 805302519, + "name_prefix": "Immobilizing", + "name_prefix_localized": { + "deDE": "[ms]Immobilisierender[fs]Immobilisierende[ns]Immobilisierendes[p]Immobilisierende[c]Immobilisierungs-", + "esES": "[fs]inmovilizadora[ms]inmovilizador[fp]inmovilizadoras[mp]inmovilizadores", + "esMX": "[ms]Inmovilizador[fs]Inmovilizadora[mp]Inmovilizadores[fp]Inmovilizadoras", + "frFR": "[ms]immobilisant[fs]immobilisante[mp]immobilisants[fp]immobilisantes", + "itIT": "[fs]Immobilizzante[ms]Immobilizzante[fp]Immobilizzanti[mp]Immobilizzanti", + "jaJP": "移動を阻害せし", + "koKR": "구속하는", + "plPL": "[ms]Unieruchamiający[fs]Unieruchamiająca[ns]Unieruchamiające[p]Unieruchamiające", + "ptBR": "[fs]Imobilizante[ms]Imobilizante[fp]Imobilizantes[mp]Imobilizantes", + "ruRU": "[ms]обездвиживающий[fs]обездвиживающая[ns]обездвиживающее[p]обездвиживающие", + "trTR": "[n1]Sabitleyici", + "zhCN": "定身", + "zhTW": "定身" + }, + "name_suffix": "of Immobilizing", + "name_suffix_localized": { + "deDE": "der Immobilisierung", + "esES": "de inmovilización", + "esMX": "de Inmovilización", + "frFR": "d'immobilisation", + "itIT": "dell'Immobilizzazione", + "jaJP": "移動不能の", + "koKR": "구속의", + "plPL": "Unieruchomienia", + "ptBR": "da Imobilização", + "ruRU": "[ms]обездвиживания[fs]обездвиживания[ns]обездвиживания[p]обездвиживания", + "trTR": "[n1]Sabitleyici", + "zhCN": "定身之", + "zhTW": "定身之" + } + }, + "Lucky_Hit_Resource": { + "min_ipower": 780, + "name_prefix": "Perpetual", + "name_prefix_localized": { + "deDE": "[ms]Dauerhafter[fs]Dauerhafte[ns]Dauerhaftes[p]Dauerhafte[c]Dauerhaftigkeits-", + "esES": "[fs]perpetua[ms]perpetuo[fp]perpetuas[mp]perpetuos", + "esMX": "[ms]Perpetuo[fs]Perpetua[mp]Perpetuos[fp]Perpetuas", + "frFR": "[ms]perpétuel[fs]perpétuelle[mp]perpétuels[fp]perpétuelles", + "itIT": "[ms]Perpetuo[fs]Perpetua[mp]Perpetui[fp]Perpetue", + "jaJP": "不断なる", + "koKR": "영속하는", + "plPL": "[ms]Wieczysty[fs]Wieczysta[ns]Wieczyste[p]Wieczyste", + "ptBR": "[fs]Perpétua[ms]Perpétuo[fp]Perpétuas[mp]Perpétuos", + "ruRU": "[ms]постоянный[fs]постоянная[ns]постоянное[pl]постоянные", + "trTR": "[n1]Sürekli", + "zhCN": "永动", + "zhTW": "永續" + }, + "name_suffix": "of Perpetuity", + "name_suffix_localized": { + "deDE": "der Dauerhaftigkeit", + "esES": "de perpetuidad", + "esMX": "de Perpetuidad", + "frFR": "de perpétuité", + "itIT": "dell'Eternità", + "jaJP": "不断", + "koKR": "영속성의", + "plPL": "Wieczności", + "ptBR": "da Perpetuidade", + "ruRU": "[ms]постоянства[fs]постоянства[ns]постоянства[p]постоянства", + "trTR": "[n2]Süreklilik", + "zhCN": "永动之", + "zhTW": "永續之" + } + }, + "Lucky_Hit_Slow": { + "min_ipower": 625, + "name_prefix": "Slowing", + "name_prefix_localized": { + "deDE": "[ms]Verlangsamender[fs]Verlangsamende[ns]Verlangsamendes[p]Verlangsamende[c]Verlangsamungs-", + "esES": "[fs]ralentizadora[ms]ralentizador[fp]ralentizadoras[mp]ralentizadores", + "esMX": "[ms]Ralentizador[fs]Ralentizadora[mp]Ralentizadores[fp]Ralentizadoras", + "frFR": "[ms]ralentissant[fs]ralentissante[mp]ralentissants[fp]ralentissantes", + "itIT": "[fs]Rallentante[ms]Rallentante[fp]Rallentanti[mp]Rallentanti", + "jaJP": "減速", + "koKR": "감속시키는", + "plPL": "[ms]Spowalniajacy[fs]Spowalniajaca[ns]Spowalniajace[p]Spowalniajace", + "ptBR": "[fs]Desacelerante[ms]Desacelerante[fp]Desacelerantes[mp]Desacelerantes", + "ruRU": "[ms]замедляющий[fs]замедляющая[ns]замедляющее[p]замедляющие", + "trTR": "[n2]Yavaşlatma", + "zhCN": "减速", + "zhTW": "緩速" + }, + "name_suffix": "of Slowing", + "name_suffix_localized": { + "deDE": "der Verlangsamung", + "esES": "de ralentización", + "esMX": "de Ralentización", + "frFR": "de ralentissement", + "itIT": "del Rallentamento", + "jaJP": "減速の", + "koKR": "감속의", + "plPL": "Spowolnienia", + "ptBR": "da Desaceleração", + "ruRU": "[ms]замедления[fs]замедления[ns]замедления[p]замедления", + "trTR": "[n2]Yavaşlatma", + "zhCN": "减速之", + "zhTW": "緩速之" + } + }, + "Lucky_Hit_Stun": { + "affix_family": 805302519, + "name_prefix": "Halting", + "name_prefix_localized": { + "deDE": "[ms]Anhaltender[fs]Anhaltende[ns]Anhaltendes[p]Anhaltende[c]Anhalte-", + "esES": "[fs]paradora[ms]parador[fp]paradoras[mp]paradores", + "esMX": "[ms]Detenedor[fs]Detenedora[mp]Detenedores[fp]Detenedoras", + "frFR": "[ms]étourdissant[fs]étourdissante[mp]étourdissants[fp]étourdissantes", + "itIT": "[fs]Arrestante[ms]Arrestante[fp]Arrestanti[mp]Arrestanti", + "jaJP": "中断招く", + "koKR": "정지하는", + "plPL": "[ms]Powstrzymujący[fs]Powstrzymująca[ns]Powstrzymujące[p]Powstrzymujące", + "ptBR": "[fs]Interruptiva[ms]Interruptivo[fp]Interruptivas[mp]Interruptivos", + "ruRU": "[ms]останавливающий[fs]останавливающая[ns]останавливающее[p]останавливающие", + "trTR": "[n2]Durdurma", + "zhCN": "制止", + "zhTW": "孱弱" + }, + "name_suffix": "of Halting", + "name_suffix_localized": { + "deDE": "des Anhaltens", + "esES": "de parada", + "esMX": "de Detención", + "frFR": "d'étourdissement", + "itIT": "del Tramortimento", + "jaJP": "中断の", + "koKR": "정지의", + "plPL": "Powstrzymania", + "ptBR": "da Interrupção", + "ruRU": "[ms]остановки[fs]остановки[ns]остановки[p]остановки", + "trTR": "[n2]Durdurma", + "zhCN": "制止之", + "zhTW": "孱弱之" + } + }, + "Lucky_Hit_Vulnerable": { + "min_ipower": 625, + "name_prefix": "Riving", + "name_prefix_localized": { + "deDE": "[ms]Spaltender[fs]Spaltende[ns]Spaltendes[p]Spaltende[c]Spaltungs-", + "esES": "[fs]rajadora[ms]rajador[fp]rajadoras[mp]rajadores", + "esMX": "[ms]Desgarrador[fs]Desgarradora[mp]Desgarradores[fp]Desgarradoras", + "frFR": "[ms]fendant[fs]fendante[mp]fendants[fp]fendantes", + "itIT": "[fs]Dividitrice[ms]Divisore[fp]Dividitrici[mp]Divisori", + "jaJP": "引き裂く", + "koKR": "찢어발기는", + "plPL": "[ms]Rozłupujący[fs]Rozłupująca[ns]Rozłupujące[p]Rozłupujące", + "ptBR": "[fs]Fragmentante[ms]Fragmentante[fp]Fragmentantes[mp]Fragmentantes", + "ruRU": "[ms]раздирающий[fs]раздирающая[ns]раздирающее[p]раздирающие", + "trTR": "[n2]Çatlama", + "zhCN": "破击", + "zhTW": "劈扯" + }, + "name_suffix": "of Riving", + "name_suffix_localized": { + "deDE": "des Spaltens", + "esES": "de rajadura", + "esMX": "de Desgarro", + "frFR": "de fendaison", + "itIT": "della Fenditura", + "jaJP": "引き裂きの", + "koKR": "찢어발김의", + "plPL": "Rozłupywania", + "ptBR": "da Fragmentação", + "ruRU": "[ms]раскола[fs]раскола[ns]раскола[p]раскола", + "trTR": "[n2]Çatlama", + "zhCN": "破击之", + "zhTW": "劈扯之" + } + }, + "Movement_Speed": { + "name_prefix": "Speedy", + "name_prefix_localized": { + "deDE": "[ms]Flinker[fs]Flinke[ns]Flinkes[p]Flinke[c]Flinkheits-", + "esES": "[fs]veloz[ms]veloz[fp]veloces[mp]veloces", + "esMX": "[ms]Veloz[fs]Veloz[mp]Veloces[fp]Veloces", + "frFR": "[ms]rapide[fs]rapide[mp]rapides[fp]rapides", + "itIT": "[ms]Rapido[fs]Rapida[mp]Rapidi[fp]Rapide", + "jaJP": "疾走せし", + "koKR": "신속한", + "plPL": "[fs]Prędka[ms]Prędki[ns]Prędkie[p]Prędkie", + "ptBR": "[fs]Célere[ms]Célere[fp]Céleres[mp]Céleres", + "ruRU": "[ms]ускоренный[fs]ускоренная[ns]ускоренное[p]ускоренные", + "trTR": "[n1]Hızlı", + "zhCN": "疾速", + "zhTW": "速度" + }, + "name_suffix": "of Speed", + "name_suffix_localized": { + "deDE": "der Flinkheit", + "esES": "de velocidad", + "esMX": "de Velocidad", + "frFR": "de rapidité", + "itIT": "della Velocità", + "jaJP": "疾走の", + "koKR": "속도의", + "plPL": "Szybkości", + "ptBR": "da Velocidade", + "ruRU": "[ms]скорости[fs]скорости[ns]скорости[p]скорости", + "trTR": "[n2]Hız", + "zhCN": "速度之", + "zhTW": "速度之" + } + }, + "On_Damaged_Barrier": { + "min_ipower": 780, + "name_prefix": "Reflective", + "name_prefix_localized": { + "deDE": "[ms]Spiegelnder[fs]Spiegelnde[ns]Spiegelndes[p]Spiegelnde[c]Spiegel-", + "esES": "[fs]reflectiva[ms]reflectivo[fp]reflectivas[mp]reflectivos", + "esMX": "[ms]Reflectante[fs]Reflectante[mp]Reflectantes[fp]Reflectantes", + "frFR": "[ms]pensif[fs]pensive[mp]pensifs[fp]pensives", + "itIT": "[fs]Riflettente[ms]Riflettente[fp]Riflettenti[mp]Riflettenti", + "jaJP": "反射せし", + "koKR": "반사성", + "plPL": "[ms]Odbijający[fs]Odbijająca[ns]Odbijające[p]Odbijające", + "ptBR": "[fs]Reflexiva[ms]Reflexivo[fp]Reflexivas[mp]Reflexivos", + "ruRU": "[ms]отражательный[fs]отражательная[ns]отражательное[p]отражательные", + "trTR": "[n1]Yansıtan", + "zhCN": "反射", + "zhTW": "偏折" + }, + "name_suffix": "of Reflecting", + "name_suffix_localized": { + "deDE": "des Spiegelns", + "esES": "de reflexión", + "esMX": "de Reflejo", + "frFR": "de réflexion", + "itIT": "del Riflesso", + "jaJP": "反射の", + "koKR": "반사의", + "plPL": "Odbicia", + "ptBR": "do Reflexo", + "ruRU": "[ms]отбивания[fs]отбивания[ns]отбивания[p]отбивания", + "trTR": "[n2]Yansıtıcı", + "zhCN": "反射之", + "zhTW": "偏折之" + } + }, + "On_Damaged_Fortify": { + "affix_formulas": [ + 1, + 1000 + ], + "min_ipower": 780, + "name_prefix": "Amassing", + "name_prefix_localized": { + "deDE": "[ms]Anhäufender[fs]Anhäufende[ns]Anhäufendes[p]Anhäufende[c]Anhäufungs-", + "esES": "[fs]amasadora[ms]amasador[fp]amasadoras[mp]amasadores", + "esMX": "[ms]Acumulador[fs]Acumuladora[mp]Acumuladores[fp]Acumuladoras", + "frFR": "[ms]amalgamé[fs]amalgamée[mp]amalgamés[fp]amalgamées", + "itIT": "[ms]Accumulante[fs]Accumulante[mp]Accumulanti[fp]Accumulanti", + "jaJP": "収集せし", + "koKR": "축적하는", + "plPL": "[ms]Gromadzący[fs]Gromadząca[ns]Gromadzące[p]Gromadzące", + "ptBR": "[fs]Aglomeradora[ms]Aglomerador[fp]Aglomeradoras[mp]Aglomeradores", + "ruRU": "[ms]накапливающий[fs]накапливающая[ns]накапливающее[p]накапливающие", + "trTR": "[n1]Biriktiren", + "zhCN": "积累", + "zhTW": "積累" + }, + "name_suffix": "of Amassing", + "name_suffix_localized": { + "deDE": "des Anhäufens", + "esES": "de amasado", + "esMX": "de Acumulación", + "frFR": "d'amalgame", + "itIT": "dell'Accumulo", + "jaJP": "収集の", + "koKR": "축적의", + "plPL": "Gromadzenia", + "ptBR": "da Aglomeração", + "ruRU": "[ms]накопления[fs]накопления[ns]накопления[p]накопления", + "trTR": "[n2]Biriktirme", + "zhCN": "积累之", + "zhTW": "積累之" + } + }, + "OverpowerChance": { + "affix_family": 2256840246, + "min_ipower": 300, + "name_prefix": "Overpowering", + "name_prefix_localized": { + "deDE": "[ms]Überwältigender[fs]Überwältigende[ns]Überwältigendes[p]Überwältigende[c]Überwältigungs-", + "esES": "[fs]arrolladora[ms]arrollador[fp]arrolladoras[mp]arrolladores", + "esMX": "[ms]Abrumador[fs]Abrumadora[mp]Abrumadores[fp]Abrumadoras", + "frFR": "[ms]accablant[fs]accablante[mp]accablants[fp]accablantes", + "itIT": "[fs]Soverchiante[ms]Soverchiante[fp]Soverchianti[mp]Soverchianti", + "jaJP": "圧倒的なる", + "koKR": "제압하는", + "plPL": "[ms]Przytłaczający[fs]Przytłaczająca[ns]Przytłaczające[p]Przytłaczające", + "ptBR": "[fs]Subjugante[ms]Subjugante[fp]Subjugantes[mp]Subjugantes", + "ruRU": "[ms]подавляющий[fs]подавляющая[ns]подавляющее[p]подавляющие", + "trTR": "[n2]Ezici Güç", + "zhCN": "压制", + "zhTW": "壓制" + }, + "name_suffix": "of Overpowering", + "name_suffix_localized": { + "deDE": "der Überwältigung", + "esES": "de arrollamiento", + "esMX": "de Agobio", + "frFR": "d'accablement", + "itIT": "della Sopraffazione", + "jaJP": "圧倒の", + "koKR": "제압의", + "plPL": "Przytłoczenia", + "ptBR": "da Subjugação", + "ruRU": "[ms]подавления[fs]подавления[ns]подавления[p]подавления", + "trTR": "[n2]Ezici Güç", + "zhCN": "压制之", + "zhTW": "壓制之" + } + }, + "OverpowerDamage": { + "min_ipower": 150, + "name_prefix": "Demolition", + "name_prefix_localized": { + "deDE": "[ms]Demolierender[fs]Demolierende[ns]Demolierendes[p]Demolierende[c]Demolierer-", + "esES": "[fs]demoledora[ms]demoledor[fp]demoledoras[mp]demoledores", + "esMX": "[ms]Demoledor[fs]Demoledora[mp]Demoledores[fp]Demoledoras", + "frFR": "[ms]démolisseur[fs]démolisseuse[mp]démolisseurs[fp]démolisseuses", + "itIT": "[fs]Demolente[ms]Demolente[fp]Demolenti[mp]Demolenti", + "jaJP": "撃滅する", + "koKR": "붕괴시키는", + "plPL": "[ms]Burzący[fs]Burząca[ns]Burzące[p]Burzące", + "ptBR": "[fs]Demolidora[ms]Demolidor[fp]Demolidoras[mp]Demolidores", + "ruRU": "[ms]разрушающий[fs]разрушающая[ns]разрушающее[p]разрушающие", + "trTR": "[n2]Yıkım", + "zhCN": "抹灭", + "zhTW": "毀壞" + }, + "name_suffix": "of Demolition", + "name_suffix_localized": { + "deDE": "der Demolierung", + "esES": "de demolición", + "esMX": "de Demolición", + "frFR": "de démolition", + "itIT": "della Demolizione", + "jaJP": "撃滅の", + "koKR": "붕괴의", + "plPL": "Wyburzania", + "ptBR": "da Demolição", + "ruRU": "[ms]уничтожения[fs]уничтожения[ns]уничтожения[p]уничтожения", + "trTR": "[n2]Yıkım", + "zhCN": "抹灭之", + "zhTW": "毀壞之" + } + }, + "OverpowerDamage_Jewelry": { + "min_ipower": 150, + "name_prefix": "Demolition", + "name_prefix_localized": { + "deDE": "[ms]Demolierender[fs]Demolierende[ns]Demolierendes[p]Demolierende[c]Demolierungs-", + "esES": "[fs]demoledora[ms]demoledor[fp]demoledoras[mp]demoledores", + "esMX": "[ms]Demoledor[fs]Demoledora[mp]Demoledores[fp]Demoledoras", + "frFR": "[ms]démolisseur[fs]démolisseuse[mp]démolisseurs[fp]démolisseuses", + "itIT": "[fs]Demolente[ms]Demolente[fp]Demolenti[mp]Demolenti", + "jaJP": "撃滅する", + "koKR": "붕괴시키는", + "plPL": "[ms]Burzący[fs]Burząca[ns]Burzące[p]Burzące", + "ptBR": "[fs]Demolidora[ms]Demolidor[fp]Demolidoras[mp]Demolidores", + "ruRU": "[ms]разрушающий[fs]разрушающая[ns]разрушающее[p]разрушающие", + "trTR": "[n2]Yıkım", + "zhCN": "抹灭", + "zhTW": "毀壞" + }, + "name_suffix": "of Demolition", + "name_suffix_localized": { + "deDE": "der Demolierung", + "esES": "de demolición", + "esMX": "de Demolición", + "frFR": "de démolition", + "itIT": "della Demolizione", + "jaJP": "撃滅の", + "koKR": "붕괴의", + "plPL": "Wyburzania", + "ptBR": "da Demolição", + "ruRU": "[ms]уничтожения[fs]уничтожения[ns]уничтожения[p]уничтожения", + "trTR": "[n2]Yıkım", + "zhCN": "抹灭之", + "zhTW": "毀壞之" + } + }, + "PotionBarrier": { + "affix_family": 2964756154, + "affix_formulas": [ + 0.25 + ], + "min_ipower": 200, + "name_prefix": "(PH)", + "name_suffix": "(PH)" + }, + "PotionCharges": { + "affix_family": 224120761, + "min_ipower": 625, + "name_prefix": "Carrying", + "name_prefix_localized": { + "deDE": "[ms]Tragender[fs]Tragende[ns]Tragendes[p]Tragende[c]Träger-", + "esES": "[fs]cargadora[ms]cargador[fp]cargadoras[mp]cargadores", + "esMX": "[ms]Transportador[fs]Transportadora[mp]Transportadores[fp]Transportadoras", + "frFR": "[ms]portable[fs]portable[mp]portables[fp]portables", + "itIT": "[fs]Trasportante[ms]Trasportante[fp]Trasportanti[mp]Trasportanti", + "jaJP": "所持せし", + "koKR": "운반하는", + "plPL": "[ms]Dzierżący[fs]Dzierżąca[ns]Dzierżące[p]Dzierżące", + "ptBR": "[fs]Transportadora[ms]Transportador[fp]Transportadoras[mp]Transportadores", + "ruRU": "[ms]несущий[fs]несущая[ns]несущее[p]несущие", + "trTR": "[n2]Taşıyan", + "zhCN": "携带", + "zhTW": "運載" + }, + "name_suffix": "of Carrying", + "name_suffix_localized": { + "deDE": "des Tragens", + "esES": "de carga", + "esMX": "de Transporte", + "frFR": "de transport", + "itIT": "del Trasporto", + "jaJP": "所持の", + "koKR": "운반의", + "plPL": "Przenoszenia", + "ptBR": "do Transporte", + "ruRU": "[ms]переноса[fs]переноса[ns]переноса[p]переноса", + "trTR": "[n2]Taşıyan", + "zhCN": "携带之", + "zhTW": "運載之" + } + }, + "PotionDropBonus": { + "affix_family": 224120761, + "min_ipower": 625, + "name_prefix": "Siphoning", + "name_prefix_localized": { + "deDE": "[ms]Entziehender[fs]Entziehende[ns]Entziehendes[p]Entziehende[c]Entzugs-", + "esES": "[fs]sustractora[ms]sustractor[fp]sustractoras[mp]sustractores", + "esMX": "[ms]Succionante[fs]Succionante[mp]Succionantes[fp]Succionantes", + "frFR": "[ms]drainant[fs]drainante[mp]drainants[fp]drainantes", + "itIT": "[fs]Risucchiante[ms]Risucchiante[fp]Risucchianti[mp]Risucchianti", + "jaJP": "吸収する", + "koKR": "흡수하는", + "plPL": "[ms]Absorbujący[fs]Absorbująca[ns]Absorbujące[p]Absorbujące", + "ptBR": "[fs]Exaustiva[ms]Exaustivo[fp]Exaustivas[mp]Exaustivos", + "ruRU": "[ms]вытягивающий[fs]вытягивающая[ns]вытягивающее[p]вытягивающие", + "trTR": "[n2]Hortumlama", + "zhCN": "虹吸", + "zhTW": "虹吸" + }, + "name_suffix": "of Siphoning", + "name_suffix_localized": { + "deDE": "des Entzugs", + "esES": "de sustracción", + "esMX": "de Succión", + "frFR": "de drainage", + "itIT": "del Prosciugamento", + "jaJP": "サイフォンの", + "koKR": "흡수의", + "plPL": "Wysysania", + "ptBR": "da Drenagem", + "ruRU": "[ms]вытягивания[fs]вытягивания[ns]вытягивания[p]вытягивания", + "trTR": "[n2]Hortumlama", + "zhCN": "虹吸之", + "zhTW": "虹吸之" + } + }, + "PotionGrantsMoveSpeed": { + "affix_family": 2964756154, + "affix_formulas": [ + 0.25 + ], + "min_ipower": 200, + "name_prefix": "Vaporous", + "name_prefix_localized": { + "deDE": "[ms]Dampfender[fs]Dampfende[ns]Dampfendes[p]Dampfende[c]Dampf-", + "esES": "[fs]vaporosa[ms]vaporoso[fp]vaporosas[mp]vaporosos", + "esMX": "[ms]Vaporoso[fs]Vaporosa[mp]Vaporosos[fp]Vaporosas", + "frFR": "[ms]vaporeux[fs]vaporeuse[mp]vaporeux[fp]vaporeuses", + "itIT": "[fs]Vaporosa[ms]Vaporoso[fp]Vaporose[mp]Vaporosi", + "jaJP": "形なき", + "koKR": "증기 같은", + "plPL": "[ms]Zwiewny[fs]Zwiewna[ns]Zwiewne[p]Zwiewne", + "ptBR": "[fs]Vaporosa[ms]Vaporoso[fp]Vaporosas[mp]Vaporosos", + "ruRU": "[ms]паровой[fs]паровая[ns]паровое[p]паровые", + "trTR": "[n1]Buharlı", + "zhCN": "雾化", + "zhTW": "輕煙" + }, + "name_suffix": "of Vapor", + "name_suffix_localized": { + "deDE": "des Dampfes", + "esES": "de vapor", + "esMX": "de Vapor", + "frFR": "de vapeur", + "itIT": "del Vapore", + "jaJP": "形なき者の", + "koKR": "증기의", + "plPL": "Oparów", + "ptBR": "do Vapor", + "ruRU": "[ms]паров[fs]паров[ns]паров[p]паров", + "trTR": "[n2]Buhar", + "zhCN": "雾化之", + "zhTW": "輕煙之" + } + }, + "PotionGrantsResource": { + "affix_family": 2964756154, + "affix_formulas": [ + 25 + ], + "min_ipower": 200, + "name_prefix": "Invigorating", + "name_prefix_localized": { + "deDE": "[ms]Kräftigender[fs]Kräftigende[ns]Kräftigendes[p]Kräftigende[c]Kräftigungs-", + "esES": "[fs]vigorizadora[ms]vigorizador[fp]vigorizadoras[mp]vigorizadores", + "esMX": "[ms]Vigorizante[fs]Vigorizante[mp]Vigorizantes[fp]Vigorizantes", + "frFR": "[ms]revigorant[fs]revigorante[mp]revigorants[fp]revigorantes", + "itIT": "[fs]Rinvigorente[ms]Rinvigorente[fp]Rinvigorenti[mp]Rinvigorenti", + "jaJP": "活性化する", + "koKR": "원기왕성한", + "plPL": "[ms]Ożywczy[fs]Ożywcza[ns]Ożywcze[p]O'żywcze", + "ptBR": "[fs]Revigorante[ms]Revigorante[fp]Revigorantes[mp]Revigorantes", + "ruRU": "[ms]живительный[fs]живительная[ns]живительное[p]живительные", + "trTR": "[n1]Diriltici", + "zhCN": "振奋", + "zhTW": "充沛" + }, + "name_suffix": "of Invigoration", + "name_suffix_localized": { + "deDE": "der Kräftigung", + "esES": "de vigorización", + "esMX": "de Revitalización", + "frFR": "de revigoration", + "itIT": "dell'Invigorimento", + "jaJP": "活性化の", + "koKR": "원기왕성의", + "plPL": "Pobudzenia", + "ptBR": "do Revigoramento", + "ruRU": "[ms]живости[fs]живости[ns]живости[p]живости", + "trTR": "[n2]Diriliş", + "zhCN": "振奋之", + "zhTW": "充沛之" + } + }, + "Resistance_All": { + "name": "Auric", + "name_localized": { + "deDE": "[ms]Güldener[fs]Güldene[ns]Güldenes[p]Güldene[c]Gülden-", + "esES": "[fs]áurica[ms]áurico[fp]áuricas[mp]áuricos", + "esMX": "Áurico", + "frFR": "aurique", + "itIT": "dell'Oro", + "jaJP": "金の", + "koKR": "금빛", + "plPL": "[ms]Opromieniony[fs]Opromieniona[ns]Opromienione[p]Opromienione", + "ptBR": "[fs]Áurica[ms]Áurico[fp]Áuricas[mp]Áuricos", + "ruRU": "[ms]Золотой[fs]Золотая[ns]Золотое[p]Золотые[ah]Золото", + "trTR": "[n1]Hareli", + "zhCN": "金光", + "zhTW": "金壁" + } + }, + "Resistance_Dual_ColdLightning": { + "name_prefix": "Insulating", + "name_prefix_localized": { + "deDE": "[ms]Isolierender[fs]Isolierende[ns]Isolierendes[p]Isolierende[c]Isolierungs-", + "esES": "[fs]aislante[ms]aislante[fp]aislantes[mp]aislantes", + "esMX": "[ms]Aislante[fs]Aislante[mp]Aislantes[fp]Aislantes", + "frFR": "[ms]isolant[fs]isolante[mp]isolants[fp]isolantes", + "itIT": "[fs]Isolante[ms]Isolante[fp]Isolanti[mp]Isolanti", + "jaJP": "絶縁の", + "koKR": "단열하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Isolante[ms]Isolante[fp]Isolantes[mp]Isolantes", + "ruRU": "[ms]изолирующий[fs]изолирующая[ns]изолирующее[p]изолирующие", + "trTR": "[n1]Yalıtan", + "zhCN": "绝缘", + "zhTW": "絕緣" + }, + "name_suffix": "of Insulation", + "name_suffix_localized": { + "deDE": "der Isolierung", + "esES": "de aislamiento", + "esMX": "de Aislamiento", + "frFR": "d'isolation", + "itIT": "dell'Isolamento", + "jaJP": "絶縁の", + "koKR": "단열의", + "plPL": "Izolacji", + "ptBR": "do Isolamento", + "ruRU": "[ms]изоляции[fs]изоляции[ns]изоляции[p]изоляции", + "trTR": "[n2]Yalıtma", + "zhCN": "绝缘之", + "zhTW": "絕緣之" + } + }, + "Resistance_Dual_ColdPoison": { + "name_prefix": "Insulating", + "name_prefix_localized": { + "deDE": "[ms]Isolierender[fs]Isolierende[ns]Isolierendes[p]Isolierende[c]Isolierungs-", + "esES": "[fs]aislante[ms]aislante[fp]aislantes[mp]aislantes", + "esMX": "[ms]Aislante[fs]Aislante[mp]Aislantes[fp]Aislantes", + "frFR": "[ms]isolant[fs]isolante[mp]isolants[fp]isolantes", + "itIT": "[fs]Isolante[ms]Isolante[fp]Isolanti[mp]Isolanti", + "jaJP": "絶縁の", + "koKR": "단열하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Isolante[ms]Isolante[fp]Isolantes[mp]Isolantes", + "ruRU": "[ms]изолирующий[fs]изолирующая[ns]изолирующее[p]изолирующие", + "trTR": "[n1]Yalıtan", + "zhCN": "绝缘", + "zhTW": "絕緣" + }, + "name_suffix": "of Insulation", + "name_suffix_localized": { + "deDE": "der Isolierung", + "esES": "de aislamiento", + "esMX": "de Aislamiento", + "frFR": "d'isolation", + "itIT": "dell'Isolamento", + "jaJP": "絶縁の", + "koKR": "단열의", + "plPL": "Izolacji", + "ptBR": "do Isolamento", + "ruRU": "[ms]изоляции[fs]изоляции[ns]изоляции[p]изоляции", + "trTR": "[n2]Yalıtma", + "zhCN": "绝缘之", + "zhTW": "絕緣之" + } + }, + "Resistance_Dual_ColdShadow": { + "name_prefix": "Sanctified", + "name_prefix_localized": { + "deDE": "[ms]Geheiligter[fs]Geheiligte[ns]Geheiligtes[p]Geheiligte[c]Geheiligten-", + "esES": "[fs]santificada[ms]santificado[fp]santificadas[mp]santificados", + "esMX": "[ms]Santificado[fs]Santificada[mp]Santificados[fp]Santificadas", + "frFR": "[ms]sanctifié[fs]sanctifiée[mp]sanctifiés[fp]sanctifiées", + "itIT": "[fs]Santificata[ms]Santificato[fp]Santificate[mp]Santificati", + "jaJP": "聖別されし", + "koKR": "축성된", + "plPL": "[ms]Uświęcony[fs]Uświęcona[ns]Uświęcone[p]Uświęcone", + "ptBR": "[fs]Santificada[ms]Santificado[fp]Santificadas[mp]Santificados", + "ruRU": "[ms]освященный[fs]освященная[ns]освященное[p]освященные", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣化", + "zhTW": "聖化" + }, + "name_suffix": "of Sanctified", + "name_suffix_localized": { + "deDE": "des Geheiligten", + "esES": "de santificación", + "esMX": "de Santificación", + "frFR": "de sanctification", + "itIT": "della Santificazione", + "jaJP": "聖別の", + "koKR": "축성의", + "plPL": "Uświęcenia", + "ptBR": "do Santificado", + "ruRU": "[ms]освященных[fs]освященных[ns]освященных[p]освященных", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣祝之", + "zhTW": "聖化之" + } + }, + "Resistance_Dual_FireCold": { + "name_prefix": "Dampening", + "name_prefix_localized": { + "deDE": "[ms]Dämpfender[fs]Dämpfende[ns]Dämpfendes[p]Dämpfende[c]Dämpfungs-", + "esES": "[fs]humedecedora[ms]humedecedor[fp]humedecedoras[mp]humedecedores", + "esMX": "[ms]Atenuante[fs]Atenuante[mp]Atenuantes[fp]Atenuantes", + "frFR": "[ms]refroidissant[fs]refroidissante[mp]refroidissants[fp]refroidissantes", + "itIT": "[fs]Indebolente[ms]Indebolente[fp]Indebolenti[mp]Indebolenti", + "jaJP": "弱体化させる", + "koKR": "감쇠시키는", + "plPL": "[ms]Tłumiący[fs]Tłumiąca[ns]Tłumiące[p]Tłumiące", + "ptBR": "[fs]Atenuante[ms]Atenuante[fp]Atenuantes[mp]Atenuantes", + "ruRU": "[ms]амортизирующий[fs]амортизирующая[ns]амортизирующее[p]амортизирующие", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制", + "zhTW": "抑制" + }, + "name_suffix": "of Dampening", + "name_suffix_localized": { + "deDE": "der Dämpfung", + "esES": "de humedecimiento", + "esMX": "de Atenuación", + "frFR": "de refroidissement", + "itIT": "dell'Indebolimento", + "jaJP": "弱体化の", + "koKR": "감쇠의", + "plPL": "Tłumienia", + "ptBR": "da Atenuação", + "ruRU": "[ms]амортизации[fs]амортизации[ns]амортизации[p]амортизации", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制之", + "zhTW": "抑制之" + } + }, + "Resistance_Dual_FireLightning": { + "name_prefix": "Dampening", + "name_prefix_localized": { + "deDE": "[ms]Dämpfender[fs]Dämpfende[ns]Dämpfendes[p]Dämpfende[c]Dämpfungs-", + "esES": "[fs]humedecedora[ms]humedecedor[fp]humedecedoras[mp]humedecedores", + "esMX": "[ms]Atenuante[fs]Atenuante[mp]Atenuantes[fp]Atenuantes", + "frFR": "[ms]refroidissant[fs]refroidissante[mp]refroidissants[fp]refroidissantes", + "itIT": "[fs]Indebolente[ms]Indebolente[fp]Indebolenti[mp]Indebolenti", + "jaJP": "弱体化させる", + "koKR": "감쇠시키는", + "plPL": "[ms]Tłumiący[fs]Tłumiąca[ns]Tłumiące[p]Tłumiące", + "ptBR": "[fs]Atenuante[ms]Atenuante[fp]Atenuantes[mp]Atenuantes", + "ruRU": "[ms]амортизирующий[fs]амортизирующая[ns]амортизирующее[p]амортизирующие", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制", + "zhTW": "抑制" + }, + "name_suffix": "of Dampening", + "name_suffix_localized": { + "deDE": "der Dämpfung", + "esES": "de humedecimiento", + "esMX": "de Atenuación", + "frFR": "de refroidissement", + "itIT": "dell'Indebolimento", + "jaJP": "弱体化の", + "koKR": "감쇠의", + "plPL": "Tłumienia", + "ptBR": "da Atenuação", + "ruRU": "[ms]амортизации[fs]амортизации[ns]амортизации[p]амортизации", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制之", + "zhTW": "抑制之" + } + }, + "Resistance_Dual_FirePoison": { + "name_prefix": "Neutralizing", + "name_prefix_localized": { + "deDE": "[ms]Neutralisierender[fs]Neutralisierende[ns]Neutralisierendes[p]Neutralisierende[c]Neutralisierungs-", + "esES": "[fs]neutralizadora[ms]neutralizador[fp]neutralizadoras[mp]neutralizadores", + "esMX": "[ms]Neutralizador[fs]Neutralizadora[mp]Neutralizadores[fp]Neutralizadoras", + "frFR": "[ms]neutralisant[fs]neutralisante[mp]neutralisants[fp]neutralisantes", + "itIT": "[fs]Neutralizzante[ms]Neutralizzante[fp]Neutralizzanti[mp]Neutralizzanti", + "jaJP": "中和の", + "koKR": "무력화하는", + "plPL": "[ms]Neutralizujący[fs]Neutralizująca[ns]Neutralizujące[p]Neutralizujące", + "ptBR": "[fs]Neutralizante[ms]Neutralizante[fp]Neutralizantes[mp]Neutralizantes", + "ruRU": "[ms]нейтрализующий[fs]нейтрализующая[ns]нейтрализующее[p]нейтрализующие", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和", + "zhTW": "消弭" + }, + "name_suffix": "of Neutralizing", + "name_suffix_localized": { + "deDE": "des Neutralisierens", + "esES": "de neutralización", + "esMX": "de Neutralización", + "frFR": "de neutralisation", + "itIT": "della Neutralizzazione", + "jaJP": "中和の", + "koKR": "무력화의", + "plPL": "Neutralizowania", + "ptBR": "da Neutralização", + "ruRU": "[ms]нейтрализации[fs]нейтрализации[ns]нейтрализации[p]нейтрализации", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和之", + "zhTW": "消弭之" + } + }, + "Resistance_Dual_FireShadow": { + "name_prefix": "Sanctified", + "name_prefix_localized": { + "deDE": "[ms]Geheiligter[fs]Geheiligte[ns]Geheiligtes[p]Geheiligte[c]Geheiligten-", + "esES": "[fs]santificada[ms]santificado[fp]santificadas[mp]santificados", + "esMX": "[ms]Santificado[fs]Santificada[mp]Santificados[fp]Santificadas", + "frFR": "[ms]sanctifié[fs]sanctifiée[mp]sanctifiés[fp]sanctifiées", + "itIT": "[fs]Santificata[ms]Santificato[fp]Santificate[mp]Santificati", + "jaJP": "聖別されし", + "koKR": "축성된", + "plPL": "[ms]Uświęcony[fs]Uświęcona[ns]Uświęcone[p]Uświęcone", + "ptBR": "[fs]Santificada[ms]Santificado[fp]Santificadas[mp]Santificados", + "ruRU": "[ms]освященный[fs]освященная[ns]освященное[p]освященные", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣化", + "zhTW": "聖化" + }, + "name_suffix": "of Sanctified", + "name_suffix_localized": { + "deDE": "des Geheiligten", + "esES": "de santificación", + "esMX": "de Santificación", + "frFR": "de sanctification", + "itIT": "della Santificazione", + "jaJP": "聖別の", + "koKR": "축성의", + "plPL": "Uświęcenia", + "ptBR": "do Santificado", + "ruRU": "[ms]освященных[fs]освященных[ns]освященных[p]освященных", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣祝之", + "zhTW": "聖化之" + } + }, + "Resistance_Dual_LightningPoison": { + "name_prefix": "Grounding", + "name_prefix_localized": { + "deDE": "[ms]Erdender[fs]Erdende[ns]Erdendes[p]Erdende[c]Erdungs-", + "esES": "[fs]antieléctrica[ms]antieléctrico[fp]antieléctricas[mp]antieléctricos", + "esMX": "[ms]Térreo[fs]Térrea[mp]Térreos[fp]Térreas", + "frFR": "[ms]parafoudre[fs]parafoudre[mp]parafoudres[fp]parafoudres", + "itIT": "[fs]Scaricante[ms]Scaricante[fp]Scaricanti[mp]Scaricanti", + "jaJP": "避雷なる", + "koKR": "접지된", + "plPL": "[ms]Uziemiający[fs]Uziemiająca[ns]Uziemiające[p]Uziemiające", + "ptBR": "[fs]Aterradora[ms]Aterrador[fp]Aterradoras[mp]Aterradores", + "ruRU": "[ms]заземляющий[fs]заземляющая[ns]заземляющее[p]заземляющие", + "trTR": "[n2]Temellendirme", + "zhCN": "接地", + "zhTW": "接地" + }, + "name_suffix": "of Grounding", + "name_suffix_localized": { + "deDE": "der Erdung", + "esES": "de antielectricidad", + "esMX": "de Tierra", + "frFR": "de paratonnerre", + "itIT": "della Coibentazione", + "jaJP": "避雷の", + "koKR": "접지의", + "plPL": "Uziemienia", + "ptBR": "do Aterramento", + "ruRU": "[ms]заземления[fs]заземления[ns]заземления[p]заземления", + "trTR": "[n2]Temellendirme", + "zhCN": "接地之", + "zhTW": "接地之" + } + }, + "Resistance_Dual_LightningShadow": { + "name_prefix": "Grounding", + "name_prefix_localized": { + "deDE": "[ms]Erdender[fs]Erdende[ns]Erdendes[p]Erdende[c]Erdungs-", + "esES": "[fs]antieléctrica[ms]antieléctrico[fp]antieléctricas[mp]antieléctricos", + "esMX": "[ms]Térreo[fs]Térrea[mp]Térreos[fp]Térreas", + "frFR": "[ms]parafoudre[fs]parafoudre[mp]parafoudres[fp]parafoudres", + "itIT": "[fs]Scaricante[ms]Scaricante[fp]Scaricanti[mp]Scaricanti", + "jaJP": "避雷なる", + "koKR": "접지된", + "plPL": "[ms]Uziemiający[fs]Uziemiająca[ns]Uziemiające[p]Uziemiające", + "ptBR": "[fs]Aterradora[ms]Aterrador[fp]Aterradoras[mp]Aterradores", + "ruRU": "[ms]заземляющий[fs]заземляющая[ns]заземляющее[p]заземляющие", + "trTR": "[n2]Temellendirme", + "zhCN": "接地", + "zhTW": "接地" + }, + "name_suffix": "of Grounding", + "name_suffix_localized": { + "deDE": "der Erdung", + "esES": "de antielectricidad", + "esMX": "de Tierra", + "frFR": "de paratonnerre", + "itIT": "della Coibentazione", + "jaJP": "避雷の", + "koKR": "접지의", + "plPL": "Uziemienia", + "ptBR": "do Aterramento", + "ruRU": "[ms]заземления[fs]заземления[ns]заземления[p]заземления", + "trTR": "[n2]Temellendirme", + "zhCN": "接地之", + "zhTW": "接地之" + } + }, + "Resistance_Dual_PoisonShadow": { + "name_prefix": "Neutralizing", + "name_prefix_localized": { + "deDE": "[ms]Neutralisierender[fs]Neutralisierende[ns]Neutralisierendes[p]Neutralisierende[c]Neutralisierungs-", + "esES": "[fs]neutralizadora[ms]neutralizador[fp]neutralizadoras[mp]neutralizadores", + "esMX": "[ms]Neutralizador[fs]Neutralizadora[mp]Neutralizadores[fp]Neutralizadoras", + "frFR": "[ms]neutralisant[fs]neutralisante[mp]neutralisants[fp]neutralisantes", + "itIT": "[fs]Neutralizzante[ms]Neutralizzante[fp]Neutralizzanti[mp]Neutralizzanti", + "jaJP": "中和の", + "koKR": "무력화하는", + "plPL": "[ms]Neutralizujący[fs]Neutralizująca[ns]Neutralizujące[p]Neutralizujące", + "ptBR": "[fs]Neutralizante[ms]Neutralizante[fp]Neutralizantes[mp]Neutralizantes", + "ruRU": "[ms]нейтрализующий[fs]нейтрализующая[ns]нейтрализующее[p]нейтрализующие", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和", + "zhTW": "消弭" + }, + "name_suffix": "of Neutralizing", + "name_suffix_localized": { + "deDE": "des Neutralisierens", + "esES": "de neutralización", + "esMX": "de Neutralización", + "frFR": "de neutralisation", + "itIT": "della Neutralizzazione", + "jaJP": "中和の", + "koKR": "무력화의", + "plPL": "Neutralizowania", + "ptBR": "da Neutralização", + "ruRU": "[ms]нейтрализации[fs]нейтрализации[ns]нейтрализации[p]нейтрализации", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和之", + "zhTW": "消弭之" + } + }, + "Resistance_Jewelry_All": { + "name_prefix": "(PH)Elemental Resistance", + "name_prefix_localized": { + "deDE": "(PH)Elemental Resistance", + "esES": "(PH)Elemental Resistance", + "esMX": "(PH) [ms]Resistente a los Elementos[fs]Resistente a los Elementos[mp]Resistentes a los Elementos[fp]Resistentes a los Elementos", + "frFR": "(PH)Elemental Resistance", + "itIT": "(PH)[ms]Resistente agli elementi[fs]Resistente agli elementi[mp]Resistenti agli elementi[fp]Resistenti agli elementi", + "jaJP": "(PH)属性に耐えし", + "koKR": "(PH)Elemental Resistance", + "plPL": "(PH)Elemental Resistance", + "ptBR": "(PH) [fs]Resistente a Elementos[ms]Resistente a Elementos[fp]Resistentes a Elementos[mp]Resistentes a Elementos", + "ruRU": "(PH)Elemental Resistance", + "trTR": "(PH)Elemental Resistance", + "zhCN": "元素抗性", + "zhTW": "(PH)Elemental Resistance" + }, + "name_suffix": "(PH)of Elemental Resistance", + "name_suffix_localized": { + "deDE": "(PH)of Elemental Resistance", + "esES": "(PH)of Elemental Resistance", + "esMX": "(PH) de Resistencia Elemental", + "frFR": "(PH)of Elemental Resistance", + "itIT": "(PH)della Resistenza Elementale", + "jaJP": "(PH)属性耐性", + "koKR": "(PH)of Elemental Resistance", + "plPL": "(PH)of Elemental Resistance", + "ptBR": "(PH) da Resistência Elemental", + "ruRU": "(PH)of Elemental Resistance", + "trTR": "(PH)of Elemental Resistance", + "zhCN": "元素抗性之", + "zhTW": "(PH)of Elemental Resistance" + } + }, + "Resistance_Jewelry_Dual_ColdLightning": { + "name_prefix": "Insulating", + "name_prefix_localized": { + "deDE": "[ms]Isolierender[fs]Isolierende[ns]Isolierendes[p]Isolierende[c]Isolierungs-", + "esES": "[fs]aislante[ms]aislante[fp]aislantes[mp]aislantes", + "esMX": "[ms]Aislante[fs]Aislante[mp]Aislantes[fp]Aislantes", + "frFR": "[ms]isolant[fs]isolante[mp]isolants[fp]isolantes", + "itIT": "[fs]Isolante[ms]Isolante[fp]Isolanti[mp]Isolanti", + "jaJP": "絶縁の", + "koKR": "단열하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Isolante[ms]Isolante[fp]Isolantes[mp]Isolantes", + "ruRU": "[ms]изолирующий[fs]изолирующая[ns]изолирующее[p]изолирующие", + "trTR": "[n1]Yalıtan", + "zhCN": "绝缘", + "zhTW": "絕緣" + }, + "name_suffix": "of Insulation", + "name_suffix_localized": { + "deDE": "der Isolierung", + "esES": "de aislamiento", + "esMX": "de Aislamiento", + "frFR": "d'isolation", + "itIT": "dell'Isolamento", + "jaJP": "絶縁の", + "koKR": "단열의", + "plPL": "Izolacji", + "ptBR": "do Isolamento", + "ruRU": "[ms]изоляции[fs]изоляции[ns]изоляции[p]изоляции", + "trTR": "[n2]Yalıtma", + "zhCN": "绝缘之", + "zhTW": "絕緣之" + } + }, + "Resistance_Jewelry_Dual_ColdPoison": { + "name_prefix": "Insulating", + "name_prefix_localized": { + "deDE": "[ms]Isolierender[fs]Isolierende[ns]Isolierendes[p]Isolierende[c]Isolierungs-", + "esES": "[fs]aislante[ms]aislante[fp]aislantes[mp]aislantes", + "esMX": "[ms]Aislante[fs]Aislante[mp]Aislantes[fp]Aislantes", + "frFR": "[ms]isolant[fs]isolante[mp]isolants[fp]isolantes", + "itIT": "[fs]Isolante[ms]Isolante[fp]Isolanti[mp]Isolanti", + "jaJP": "絶縁の", + "koKR": "단열하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Isolante[ms]Isolante[fp]Isolantes[mp]Isolantes", + "ruRU": "[ms]изолирующий[fs]изолирующая[ns]изолирующее[p]изолирующие", + "trTR": "[n1]Yalıtan", + "zhCN": "绝缘", + "zhTW": "絕緣" + }, + "name_suffix": "of Insulation", + "name_suffix_localized": { + "deDE": "der Isolierung", + "esES": "de aislamiento", + "esMX": "de Aislamiento", + "frFR": "d'isolation", + "itIT": "dell'Isolamento", + "jaJP": "絶縁の", + "koKR": "단열의", + "plPL": "Izolacji", + "ptBR": "do Isolamento", + "ruRU": "[ms]изоляции[fs]изоляции[ns]изоляции[p]изоляции", + "trTR": "[n2]Yalıtma", + "zhCN": "绝缘之", + "zhTW": "絕緣之" + } + }, + "Resistance_Jewelry_Dual_ColdShadow": { + "name_prefix": "Sanctified", + "name_prefix_localized": { + "deDE": "[ms]Geheiligter[fs]Geheiligte[ns]Geheiligtes[p]Geheiligte[c]Geheiligten-", + "esES": "[fs]santificada[ms]santificado[fp]santificadas[mp]santificados", + "esMX": "[ms]Santificado[fs]Santificada[mp]Santificados[fp]Santificadas", + "frFR": "[ms]sanctifié[fs]sanctifiée[mp]sanctifiés[fp]sanctifiées", + "itIT": "[fs]Santificata[ms]Santificato[fp]Santificate[mp]Santificati", + "jaJP": "聖別されし", + "koKR": "축성된", + "plPL": "[ms]Uświęcony[fs]Uświęcona[ns]Uświęcone[p]Uświęcone", + "ptBR": "[fs]Santificada[ms]Santificado[fp]Santificadas[mp]Santificados", + "ruRU": "[ms]освященный[fs]освященная[ns]освященное[p]освященные", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣化", + "zhTW": "聖化" + }, + "name_suffix": "of Sanctified", + "name_suffix_localized": { + "deDE": "des Geheiligten", + "esES": "de santificación", + "esMX": "de Santificación", + "frFR": "de sanctification", + "itIT": "della Santificazione", + "jaJP": "聖別の", + "koKR": "축성의", + "plPL": "Uświęcenia", + "ptBR": "do Santificado", + "ruRU": "[ms]освященных[fs]освященных[ns]освященных[p]освященных", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣祝之", + "zhTW": "聖化之" + } + }, + "Resistance_Jewelry_Dual_FireCold": { + "name_prefix": "Dampening", + "name_prefix_localized": { + "deDE": "[ms]Dämpfender[fs]Dämpfende[ns]Dämpfendes[p]Dämpfende[c]Dämpfungs-", + "esES": "[fs]humedecedora[ms]humedecedor[fp]humedecedoras[mp]humedecedores", + "esMX": "[ms]Atenuante[fs]Atenuante[mp]Atenuantes[fp]Atenuantes", + "frFR": "[ms]refroidissant[fs]refroidissante[mp]refroidissants[fp]refroidissantes", + "itIT": "[fs]Indebolente[ms]Indebolente[fp]Indebolenti[mp]Indebolenti", + "jaJP": "弱体化させる", + "koKR": "감쇠시키는", + "plPL": "[ms]Tłumiący[fs]Tłumiąca[ns]Tłumiące[p]Tłumiące", + "ptBR": "[fs]Atenuante[ms]Atenuante[fp]Atenuantes[mp]Atenuantes", + "ruRU": "[ms]амортизирующий[fs]амортизирующая[ns]амортизирующее[p]амортизирующие", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制", + "zhTW": "抑制" + }, + "name_suffix": "of Dampening", + "name_suffix_localized": { + "deDE": "der Dämpfung", + "esES": "de humedecimiento", + "esMX": "de Atenuación", + "frFR": "de refroidissement", + "itIT": "dell'Indebolimento", + "jaJP": "弱体化の", + "koKR": "감쇠의", + "plPL": "Tłumienia", + "ptBR": "da Atenuação", + "ruRU": "[ms]амортизации[fs]амортизации[ns]амортизации[p]амортизации", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制之", + "zhTW": "抑制之" + } + }, + "Resistance_Jewelry_Dual_FireLightning": { + "name_prefix": "Dampening", + "name_prefix_localized": { + "deDE": "[ms]Dämpfender[fs]Dämpfende[ns]Dämpfendes[p]Dämpfende[c]Dämpfungs-", + "esES": "[fs]humedecedora[ms]humedecedor[fp]humedecedoras[mp]humedecedores", + "esMX": "[ms]Atenuante[fs]Atenuante[mp]Atenuantes[fp]Atenuantes", + "frFR": "[ms]refroidissant[fs]refroidissante[mp]refroidissants[fp]refroidissantes", + "itIT": "[fs]Indebolente[ms]Indebolente[fp]Indebolenti[mp]Indebolenti", + "jaJP": "弱体化させる", + "koKR": "감쇠시키는", + "plPL": "[ms]Tłumiący[fs]Tłumiąca[ns]Tłumiące[p]Tłumiące", + "ptBR": "[fs]Atenuante[ms]Atenuante[fp]Atenuantes[mp]Atenuantes", + "ruRU": "[ms]амортизирующий[fs]амортизирующая[ns]амортизирующее[p]амортизирующие", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制", + "zhTW": "抑制" + }, + "name_suffix": "of Dampening", + "name_suffix_localized": { + "deDE": "der Dämpfung", + "esES": "de humedecimiento", + "esMX": "de Atenuación", + "frFR": "de refroidissement", + "itIT": "dell'Indebolimento", + "jaJP": "弱体化の", + "koKR": "감쇠의", + "plPL": "Tłumienia", + "ptBR": "da Atenuação", + "ruRU": "[ms]амортизации[fs]амортизации[ns]амортизации[p]амортизации", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制之", + "zhTW": "抑制之" + } + }, + "Resistance_Jewelry_Dual_FirePoison": { + "name_prefix": "Neutralizing", + "name_prefix_localized": { + "deDE": "[ms]Neutralisierender[fs]Neutralisierende[ns]Neutralisierendes[p]Neutralisierende[c]Neutralisierungs-", + "esES": "[fs]neutralizadora[ms]neutralizador[fp]neutralizadoras[mp]neutralizadores", + "esMX": "[ms]Neutralizador[fs]Neutralizadora[mp]Neutralizadores[fp]Neutralizadoras", + "frFR": "[ms]neutralisant[fs]neutralisante[mp]neutralisants[fp]neutralisantes", + "itIT": "[fs]Neutralizzante[ms]Neutralizzante[fp]Neutralizzanti[mp]Neutralizzanti", + "jaJP": "中和の", + "koKR": "무력화하는", + "plPL": "[ms]Neutralizujący[fs]Neutralizująca[ns]Neutralizujące[p]Neutralizujące", + "ptBR": "[fs]Neutralizante[ms]Neutralizante[fp]Neutralizantes[mp]Neutralizantes", + "ruRU": "[ms]нейтрализующий[fs]нейтрализующая[ns]нейтрализующее[p]нейтрализующие", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和", + "zhTW": "消弭" + }, + "name_suffix": "of Neutralizing", + "name_suffix_localized": { + "deDE": "des Neutralisierens", + "esES": "de neutralización", + "esMX": "de Neutralización", + "frFR": "de neutralisation", + "itIT": "della Neutralizzazione", + "jaJP": "中和の", + "koKR": "무력화의", + "plPL": "Neutralizowania", + "ptBR": "da Neutralização", + "ruRU": "[ms]нейтрализации[fs]нейтрализации[ns]нейтрализации[p]нейтрализации", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和之", + "zhTW": "消弭之" + } + }, + "Resistance_Jewelry_Dual_FireShadow": { + "name_prefix": "Sanctified", + "name_prefix_localized": { + "deDE": "[ms]Geheiligter[fs]Geheiligte[ns]Geheiligtes[p]Geheiligte[c]Geheiligten-", + "esES": "[fs]santificada[ms]santificado[fp]santificadas[mp]santificados", + "esMX": "[ms]Santificado[fs]Santificada[mp]Santificados[fp]Santificadas", + "frFR": "[ms]sanctifié[fs]sanctifiée[mp]sanctifiés[fp]sanctifiées", + "itIT": "[fs]Santificata[ms]Santificato[fp]Santificate[mp]Santificati", + "jaJP": "聖別されし", + "koKR": "축성된", + "plPL": "[ms]Uświęcony[fs]Uświęcona[ns]Uświęcone[p]Uświęcone", + "ptBR": "[fs]Santificada[ms]Santificado[fp]Santificadas[mp]Santificados", + "ruRU": "[ms]освященный[fs]освященная[ns]освященное[p]освященные", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣化", + "zhTW": "聖化" + }, + "name_suffix": "of Sanctified", + "name_suffix_localized": { + "deDE": "des Geheiligten", + "esES": "de santificación", + "esMX": "de Santificación", + "frFR": "de sanctification", + "itIT": "della Santificazione", + "jaJP": "聖別の", + "koKR": "축성의", + "plPL": "Uświęcenia", + "ptBR": "do Santificado", + "ruRU": "[ms]освященных[fs]освященных[ns]освященных[p]освященных", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣祝之", + "zhTW": "聖化之" + } + }, + "Resistance_Jewelry_Dual_LightningPoison": { + "name_prefix": "Grounding", + "name_prefix_localized": { + "deDE": "[ms]Erdender[fs]Erdende[ns]Erdendes[p]Erdende[c]Erdungs-", + "esES": "[fs]antieléctrica[ms]antieléctrico[fp]antieléctricas[mp]antieléctricos", + "esMX": "[ms]Térreo[fs]Térrea[mp]Térreos[fp]Térreas", + "frFR": "[ms]parafoudre[fs]parafoudre[mp]parafoudres[fp]parafoudres", + "itIT": "[fs]Scaricante[ms]Scaricante[fp]Scaricanti[mp]Scaricanti", + "jaJP": "避雷なる", + "koKR": "접지된", + "plPL": "[ms]Uziemiający[fs]Uziemiająca[ns]Uziemiające[p]Uziemiające", + "ptBR": "[fs]Aterradora[ms]Aterrador[fp]Aterradoras[mp]Aterradores", + "ruRU": "[ms]заземляющий[fs]заземляющая[ns]заземляющее[p]заземляющие", + "trTR": "[n2]Temellendirme", + "zhCN": "接地", + "zhTW": "接地" + }, + "name_suffix": "of Grounding", + "name_suffix_localized": { + "deDE": "der Erdung", + "esES": "de antielectricidad", + "esMX": "de Tierra", + "frFR": "de paratonnerre", + "itIT": "della Coibentazione", + "jaJP": "避雷の", + "koKR": "접지의", + "plPL": "Uziemienia", + "ptBR": "do Aterramento", + "ruRU": "[ms]заземления[fs]заземления[ns]заземления[p]заземления", + "trTR": "[n2]Temellendirme", + "zhCN": "接地之", + "zhTW": "接地之" + } + }, + "Resistance_Jewelry_Dual_LightningShadow": { + "name_prefix": "Grounding", + "name_prefix_localized": { + "deDE": "[ms]Erdender[fs]Erdende[ns]Erdendes[p]Erdende[c]Erdungs-", + "esES": "[fs]antieléctrica[ms]antieléctrico[fp]antieléctricas[mp]antieléctricos", + "esMX": "[ms]Térreo[fs]Térrea[mp]Térreos[fp]Térreas", + "frFR": "[ms]parafoudre[fs]parafoudre[mp]parafoudres[fp]parafoudres", + "itIT": "[fs]Scaricante[ms]Scaricante[fp]Scaricanti[mp]Scaricanti", + "jaJP": "避雷なる", + "koKR": "접지된", + "plPL": "[ms]Uziemiający[fs]Uziemiająca[ns]Uziemiające[p]Uziemiające", + "ptBR": "[fs]Aterradora[ms]Aterrador[fp]Aterradoras[mp]Aterradores", + "ruRU": "[ms]заземляющий[fs]заземляющая[ns]заземляющее[p]заземляющие", + "trTR": "[n2]Temellendirme", + "zhCN": "接地", + "zhTW": "接地" + }, + "name_suffix": "of Grounding", + "name_suffix_localized": { + "deDE": "der Erdung", + "esES": "de antielectricidad", + "esMX": "de Tierra", + "frFR": "de paratonnerre", + "itIT": "della Coibentazione", + "jaJP": "避雷の", + "koKR": "접지의", + "plPL": "Uziemienia", + "ptBR": "do Aterramento", + "ruRU": "[ms]заземления[fs]заземления[ns]заземления[p]заземления", + "trTR": "[n2]Temellendirme", + "zhCN": "接地之", + "zhTW": "接地之" + } + }, + "Resistance_Jewelry_Dual_PoisonShadow": { + "name_prefix": "Neutralizing", + "name_prefix_localized": { + "deDE": "[ms]Neutralisierender[fs]Neutralisierende[ns]Neutralisierendes[p]Neutralisierende[c]Neutralisierungs-", + "esES": "[fs]neutralizadora[ms]neutralizador[fp]neutralizadoras[mp]neutralizadores", + "esMX": "[ms]Neutralizador[fs]Neutralizadora[mp]Neutralizadores[fp]Neutralizadoras", + "frFR": "[ms]neutralisant[fs]neutralisante[mp]neutralisants[fp]neutralisantes", + "itIT": "[fs]Neutralizzante[ms]Neutralizzante[fp]Neutralizzanti[mp]Neutralizzanti", + "jaJP": "中和の", + "koKR": "무력화하는", + "plPL": "[ms]Neutralizujący[fs]Neutralizująca[ns]Neutralizujące[p]Neutralizujące", + "ptBR": "[fs]Neutralizante[ms]Neutralizante[fp]Neutralizantes[mp]Neutralizantes", + "ruRU": "[ms]нейтрализующий[fs]нейтрализующая[ns]нейтрализующее[p]нейтрализующие", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和", + "zhTW": "消弭" + }, + "name_suffix": "of Neutralizing", + "name_suffix_localized": { + "deDE": "des Neutralisierens", + "esES": "de neutralización", + "esMX": "de Neutralización", + "frFR": "de neutralisation", + "itIT": "della Neutralizzazione", + "jaJP": "中和の", + "koKR": "무력화의", + "plPL": "Neutralizowania", + "ptBR": "da Neutralização", + "ruRU": "[ms]нейтрализации[fs]нейтрализации[ns]нейтрализации[p]нейтрализации", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和之", + "zhTW": "消弭之" + } + }, + "Resistance_Jewelry_Single_Cold": { + "name_prefix": "Insulating", + "name_prefix_localized": { + "deDE": "[ms]Isolierender[fs]Isolierende[ns]Isolierendes[p]Isolierende[c]Isolierungs-", + "esES": "[fs]aislante[ms]aislante[fp]aislantes[mp]aislantes", + "esMX": "[ms]Aislante[fs]Aislante[mp]Aislantes[fp]Aislantes", + "frFR": "[ms]isolant[fs]isolante[mp]isolants[fp]isolantes", + "itIT": "[fs]Isolante[ms]Isolante[fp]Isolanti[mp]Isolanti", + "jaJP": "絶縁の", + "koKR": "단열하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Isolante[ms]Isolante[fp]Isolantes[mp]Isolantes", + "ruRU": "[ms]изолирующий[fs]изолирующая[ns]изолирующее[p]изолирующие", + "trTR": "[n1]Yalıtan", + "zhCN": "绝缘", + "zhTW": "絕緣" + }, + "name_suffix": "of Insulation", + "name_suffix_localized": { + "deDE": "der Isolierung", + "esES": "de aislamiento", + "esMX": "de Aislamiento", + "frFR": "d'isolation", + "itIT": "dell'Isolamento", + "jaJP": "絶縁の", + "koKR": "단열의", + "plPL": "Izolacji", + "ptBR": "do Isolamento", + "ruRU": "[ms]изоляции[fs]изоляции[ns]изоляции[p]изоляции", + "trTR": "[n2]Yalıtma", + "zhCN": "绝缘之", + "zhTW": "絕緣之" + } + }, + "Resistance_Jewelry_Single_Fire": { + "name_prefix": "Dampening", + "name_prefix_localized": { + "deDE": "[ms]Dämpfender[fs]Dämpfende[ns]Dämpfendes[p]Dämpfende[c]Dämpfungs-", + "esES": "[fs]humedecedora[ms]humedecedor[fp]humedecedoras[mp]humedecedores", + "esMX": "[ms]Atenuante[fs]Atenuante[mp]Atenuantes[fp]Atenuantes", + "frFR": "[ms]refroidissant[fs]refroidissante[mp]refroidissants[fp]refroidissantes", + "itIT": "[fs]Indebolente[ms]Indebolente[fp]Indebolenti[mp]Indebolenti", + "jaJP": "弱体化させる", + "koKR": "감쇠시키는", + "plPL": "[ms]Tłumiący[fs]Tłumiąca[ns]Tłumiące[p]Tłumiące", + "ptBR": "[fs]Atenuante[ms]Atenuante[fp]Atenuantes[mp]Atenuantes", + "ruRU": "[ms]амортизирующий[fs]амортизирующая[ns]амортизирующее[p]амортизирующие", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制", + "zhTW": "抑制" + }, + "name_suffix": "of Dampening", + "name_suffix_localized": { + "deDE": "der Dämpfung", + "esES": "de humedecimiento", + "esMX": "de Atenuación", + "frFR": "de refroidissement", + "itIT": "dell'Indebolimento", + "jaJP": "弱体化の", + "koKR": "감쇠의", + "plPL": "Tłumienia", + "ptBR": "da Atenuação", + "ruRU": "[ms]амортизации[fs]амортизации[ns]амортизации[p]амортизации", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制之", + "zhTW": "抑制之" + } + }, + "Resistance_Jewelry_Single_Lightning": { + "name_prefix": "Grounding", + "name_prefix_localized": { + "deDE": "[ms]Erdender[fs]Erdende[ns]Erdendes[p]Erdende[c]Erdungs-", + "esES": "[fs]antieléctrica[ms]antieléctrico[fp]antieléctricas[mp]antieléctricos", + "esMX": "[ms]Térreo[fs]Térrea[mp]Térreos[fp]Térreas", + "frFR": "[ms]parafoudre[fs]parafoudre[mp]parafoudres[fp]parafoudres", + "itIT": "[fs]Scaricante[ms]Scaricante[fp]Scaricanti[mp]Scaricanti", + "jaJP": "避雷なる", + "koKR": "접지된", + "plPL": "[ms]Uziemiający[fs]Uziemiająca[ns]Uziemiające[p]Uziemiające", + "ptBR": "[fs]Aterradora[ms]Aterrador[fp]Aterradoras[mp]Aterradores", + "ruRU": "[ms]заземляющий[fs]заземляющая[ns]заземляющее[p]заземляющие", + "trTR": "[n2]Temellendirme", + "zhCN": "接地", + "zhTW": "接地" + }, + "name_suffix": "of Grounding", + "name_suffix_localized": { + "deDE": "der Erdung", + "esES": "de antielectricidad", + "esMX": "de Tierra", + "frFR": "de paratonnerre", + "itIT": "della Coibentazione", + "jaJP": "避雷の", + "koKR": "접지의", + "plPL": "Uziemienia", + "ptBR": "do Aterramento", + "ruRU": "[ms]заземления[fs]заземления[ns]заземления[p]заземления", + "trTR": "[n2]Temellendirme", + "zhCN": "接地之", + "zhTW": "接地之" + } + }, + "Resistance_Jewelry_Single_Poison": { + "name_prefix": "Neutralizing", + "name_prefix_localized": { + "deDE": "[ms]Neutralisierender[fs]Neutralisierende[ns]Neutralisierendes[p]Neutralisierende[c]Neutralisierungs-", + "esES": "[fs]neutralizadora[ms]neutralizador[fp]neutralizadoras[mp]neutralizadores", + "esMX": "[ms]Neutralizador[fs]Neutralizadora[mp]Neutralizadores[fp]Neutralizadoras", + "frFR": "[ms]neutralisant[fs]neutralisante[mp]neutralisants[fp]neutralisantes", + "itIT": "[fs]Neutralizzante[ms]Neutralizzante[fp]Neutralizzanti[mp]Neutralizzanti", + "jaJP": "中和の", + "koKR": "무력화하는", + "plPL": "[ms]Neutralizujący[fs]Neutralizująca[ns]Neutralizujące[p]Neutralizujące", + "ptBR": "[fs]Neutralizante[ms]Neutralizante[fp]Neutralizantes[mp]Neutralizantes", + "ruRU": "[ms]нейтрализующий[fs]нейтрализующая[ns]нейтрализующее[p]нейтрализующие", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和", + "zhTW": "消弭" + }, + "name_suffix": "of Neutralizing", + "name_suffix_localized": { + "deDE": "des Neutralisierens", + "esES": "de neutralización", + "esMX": "de Neutralización", + "frFR": "de neutralisation", + "itIT": "della Neutralizzazione", + "jaJP": "中和の", + "koKR": "무력화의", + "plPL": "Neutralizowania", + "ptBR": "da Neutralização", + "ruRU": "[ms]нейтрализации[fs]нейтрализации[ns]нейтрализации[p]нейтрализации", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和之", + "zhTW": "消弭之" + } + }, + "Resistance_Jewelry_Single_Shadow": { + "name_prefix": "Sanctified", + "name_prefix_localized": { + "deDE": "[ms]Geheiligter[fs]Geheiligte[ns]Geheiligtes[p]Geheiligte[c]Geheiligten-", + "esES": "[fs]santificada[ms]santificado[fp]santificadas[mp]santificados", + "esMX": "[ms]Santificado[fs]Santificada[mp]Santificados[fp]Santificadas", + "frFR": "[ms]sanctifié[fs]sanctifiée[mp]sanctifiés[fp]sanctifiées", + "itIT": "[fs]Santificata[ms]Santificato[fp]Santificate[mp]Santificati", + "jaJP": "聖別されし", + "koKR": "축성된", + "plPL": "[ms]Uświęcony[fs]Uświęcona[ns]Uświęcone[p]Uświęcone", + "ptBR": "[fs]Santificada[ms]Santificado[fp]Santificadas[mp]Santificados", + "ruRU": "[ms]освященный[fs]освященная[ns]освященное[p]освященные", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣化", + "zhTW": "聖化" + }, + "name_suffix": "of Sanctified", + "name_suffix_localized": { + "deDE": "des Geheiligten", + "esES": "de santificación", + "esMX": "de Santificación", + "frFR": "de sanctification", + "itIT": "della Santificazione", + "jaJP": "聖別の", + "koKR": "축성의", + "plPL": "Uświęcenia", + "ptBR": "do Santificado", + "ruRU": "[ms]освященных[fs]освященных[ns]освященных[p]освященных", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣祝之", + "zhTW": "聖化之" + } + }, + "Resistance_Single_Fire": { + "name_prefix": "Dampening", + "name_prefix_localized": { + "deDE": "[ms]Dämpfender[fs]Dämpfende[ns]Dämpfendes[p]Dämpfende[c]Dämpfungs-", + "esES": "[fs]humedecedora[ms]humedecedor[fp]humedecedoras[mp]humedecedores", + "esMX": "[ms]Atenuante[fs]Atenuante[mp]Atenuantes[fp]Atenuantes", + "frFR": "[ms]refroidissant[fs]refroidissante[mp]refroidissants[fp]refroidissantes", + "itIT": "[fs]Indebolente[ms]Indebolente[fp]Indebolenti[mp]Indebolenti", + "jaJP": "弱体化させる", + "koKR": "감쇠시키는", + "plPL": "[ms]Tłumiący[fs]Tłumiąca[ns]Tłumiące[p]Tłumiące", + "ptBR": "[fs]Atenuante[ms]Atenuante[fp]Atenuantes[mp]Atenuantes", + "ruRU": "[ms]амортизирующий[fs]амортизирующая[ns]амортизирующее[p]амортизирующие", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制", + "zhTW": "抑制" + }, + "name_suffix": "of Dampening", + "name_suffix_localized": { + "deDE": "der Dämpfung", + "esES": "de humedecimiento", + "esMX": "de Atenuación", + "frFR": "de refroidissement", + "itIT": "dell'Indebolimento", + "jaJP": "弱体化の", + "koKR": "감쇠의", + "plPL": "Tłumienia", + "ptBR": "da Atenuação", + "ruRU": "[ms]амортизации[fs]амортизации[ns]амортизации[p]амортизации", + "trTR": "[n2]Nemlendirme", + "zhCN": "抑制之", + "zhTW": "抑制之" + } + }, + "Resistance_Single_Frost": { + "name_prefix": "Insulating", + "name_prefix_localized": { + "deDE": "[ms]Isolierender[fs]Isolierende[ns]Isolierendes[p]Isolierende[c]Isolierungs-", + "esES": "[fs]aislante[ms]aislante[fp]aislantes[mp]aislantes", + "esMX": "[ms]Aislante[fs]Aislante[mp]Aislantes[fp]Aislantes", + "frFR": "[ms]isolant[fs]isolante[mp]isolants[fp]isolantes", + "itIT": "[fs]Isolante[ms]Isolante[fp]Isolanti[mp]Isolanti", + "jaJP": "絶縁の", + "koKR": "단열하는", + "plPL": "[ms]Osłaniający[fs]Osłaniająca[ns]Osłaniające[p]Osłaniające", + "ptBR": "[fs]Isolante[ms]Isolante[fp]Isolantes[mp]Isolantes", + "ruRU": "[ms]изолирующий[fs]изолирующая[ns]изолирующее[p]изолирующие", + "trTR": "[n1]Yalıtan", + "zhCN": "绝缘", + "zhTW": "絕緣" + }, + "name_suffix": "of Insulation", + "name_suffix_localized": { + "deDE": "der Isolierung", + "esES": "de aislamiento", + "esMX": "de Aislamiento", + "frFR": "d'isolation", + "itIT": "dell'Isolamento", + "jaJP": "絶縁の", + "koKR": "단열의", + "plPL": "Izolacji", + "ptBR": "do Isolamento", + "ruRU": "[ms]изоляции[fs]изоляции[ns]изоляции[p]изоляции", + "trTR": "[n2]Yalıtma", + "zhCN": "绝缘之", + "zhTW": "絕緣之" + } + }, + "Resistance_Single_Lightning": { + "name_prefix": "Grounding", + "name_prefix_localized": { + "deDE": "[ms]Erdender[fs]Erdende[ns]Erdendes[p]Erdende[c]Erdungs-", + "esES": "[fs]antieléctrica[ms]antieléctrico[fp]antieléctricas[mp]antieléctricos", + "esMX": "[ms]Térreo[fs]Térrea[mp]Térreos[fp]Térreas", + "frFR": "[ms]parafoudre[fs]parafoudre[mp]parafoudres[fp]parafoudres", + "itIT": "[fs]Scaricante[ms]Scaricante[fp]Scaricanti[mp]Scaricanti", + "jaJP": "避雷なる", + "koKR": "접지된", + "plPL": "[ms]Uziemiający[fs]Uziemiająca[ns]Uziemiające[p]Uziemiające", + "ptBR": "[fs]Aterradora[ms]Aterrador[fp]Aterradoras[mp]Aterradores", + "ruRU": "[ms]заземляющий[fs]заземляющая[ns]заземляющее[p]заземляющие", + "trTR": "[n2]Temellendirme", + "zhCN": "接地", + "zhTW": "接地" + }, + "name_suffix": "of Grounding", + "name_suffix_localized": { + "deDE": "der Erdung", + "esES": "de antielectricidad", + "esMX": "de Tierra", + "frFR": "de paratonnerre", + "itIT": "della Coibentazione", + "jaJP": "避雷の", + "koKR": "접지의", + "plPL": "Uziemienia", + "ptBR": "do Aterramento", + "ruRU": "[ms]заземления[fs]заземления[ns]заземления[p]заземления", + "trTR": "[n2]Temellendirme", + "zhCN": "接地之", + "zhTW": "接地之" + } + }, + "Resistance_Single_Poison": { + "name_prefix": "Neutralizing", + "name_prefix_localized": { + "deDE": "[ms]Neutralisierender[fs]Neutralisierende[ns]Neutralisierendes[p]Neutralisierende[c]Neutralisierungs-", + "esES": "[fs]neutralizadora[ms]neutralizador[fp]neutralizadoras[mp]neutralizadores", + "esMX": "[ms]Neutralizador[fs]Neutralizadora[mp]Neutralizadores[fp]Neutralizadoras", + "frFR": "[ms]neutralisant[fs]neutralisante[mp]neutralisants[fp]neutralisantes", + "itIT": "[fs]Neutralizzante[ms]Neutralizzante[fp]Neutralizzanti[mp]Neutralizzanti", + "jaJP": "中和の", + "koKR": "무력화하는", + "plPL": "[ms]Neutralizujący[fs]Neutralizująca[ns]Neutralizujące[p]Neutralizujące", + "ptBR": "[fs]Neutralizante[ms]Neutralizante[fp]Neutralizantes[mp]Neutralizantes", + "ruRU": "[ms]нейтрализующий[fs]нейтрализующая[ns]нейтрализующее[p]нейтрализующие", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和", + "zhTW": "消弭" + }, + "name_suffix": "of Neutralizing", + "name_suffix_localized": { + "deDE": "des Neutralisierens", + "esES": "de neutralización", + "esMX": "de Neutralización", + "frFR": "de neutralisation", + "itIT": "della Neutralizzazione", + "jaJP": "中和の", + "koKR": "무력화의", + "plPL": "Neutralizowania", + "ptBR": "da Neutralização", + "ruRU": "[ms]нейтрализации[fs]нейтрализации[ns]нейтрализации[p]нейтрализации", + "trTR": "[n1]Etkisizleştirici", + "zhCN": "中和之", + "zhTW": "消弭之" + } + }, + "Resistance_Single_Shadow": { + "name_prefix": "Sanctified", + "name_prefix_localized": { + "deDE": "[ms]Geheiligter[fs]Geheiligte[ns]Geheiligtes[p]Geheiligte[c]Geheiligten-", + "esES": "[fs]santificada[ms]santificado[fp]santificadas[mp]santificados", + "esMX": "[ms]Santificado[fs]Santificada[mp]Santificados[fp]Santificadas", + "frFR": "[ms]sanctifié[fs]sanctifiée[mp]sanctifiés[fp]sanctifiées", + "itIT": "[fs]Santificata[ms]Santificato[fp]Santificate[mp]Santificati", + "jaJP": "聖別されし", + "koKR": "축성된", + "plPL": "[ms]Uświęcony[fs]Uświęcona[ns]Uświęcone[p]Uświęcone", + "ptBR": "[fs]Santificada[ms]Santificado[fp]Santificadas[mp]Santificados", + "ruRU": "[ms]освященный[fs]освященная[ns]освященное[p]освященные", + "trTR": "[n1]Kutsanmış", + "zhCN": "圣化", + "zhTW": "聖化" + }, + "name_suffix": "of Sanctity", + "name_suffix_localized": { + "deDE": "der Heiligkeit", + "esES": "de santidad", + "esMX": "de Santidad", + "frFR": "de sainteté", + "itIT": "della Santità", + "jaJP": "神聖さの", + "koKR": "신성성의", + "plPL": "Świętości", + "ptBR": "da Santidade", + "ruRU": "[ms]святости[fs]святости[ns]святости[p]святости", + "trTR": "[n2]Kutsallık", + "zhCN": "圣化之", + "zhTW": "聖化之" + } + }, + "ResourceGain": { + "min_ipower": 780, + "name_prefix": "Apotheosis", + "name_prefix_localized": { + "deDE": "[ms]Vergötternder[fs]Vergötternde[ns]Vergötterndes[p]Vergötternde[c]Vergötterungs-", + "esES": "[fs]apoteósica[ms]apoteósico[fp]apoteósicas[mp]apoteósicos", + "esMX": "[ms]Apoteósico[fs]Apoteósica[mp]Apoteósicos[fp]Apoteósicas", + "frFR": "[ms]apothéotique[fs]apothéotique[mp]apothéotiques[fp]apothéotiques", + "itIT": "[ms]Glorificatore[fs]Glorificatrice[mp]Glorificatori[fp]Glorificatrici", + "jaJP": "極致たる", + "koKR": "절정", + "plPL": "[ms]Uwznioślający[fs]Uwznioślająca[ns]Uwznioślające[p]Uwznioślające", + "ptBR": "[fs]Apoteótica[ms]Apoteótico[fp]Apoteóticas[mp]Apoteóticos", + "ruRU": "[ms]наивысший[fs]наивысшая[ns]наивысшее[p]наивысшие", + "trTR": "[n1]Yücelten", + "zhCN": "神化", + "zhTW": "尊奉" + }, + "name_suffix": "of Apotheosis", + "name_suffix_localized": { + "deDE": "der Vergötterung", + "esES": "de apoteosis", + "esMX": "de Apoteosis", + "frFR": "d'apothéose", + "itIT": "dell'Apoteosi", + "jaJP": "極致の", + "koKR": "절정의", + "plPL": "Uwznioślenia", + "ptBR": "da Apoteose", + "ruRU": "[ms]апофеоза[fs]апофеоза[ns]апофеоза[p]апофеоза", + "trTR": "[n2]Yüceltme", + "zhCN": "神化之", + "zhTW": "尊奉之" + } + }, + "SMP_WishingWell_Ring": { + "desc": "Lucky Hit: Up to a 100.0% chance to lose all of your Resource.", + "desc_localized": { + "deDE": "Glückstreffer: Chance von bis zu 100.0%, all Eure Ressourcen zu verlieren.", + "esES": "Golpe de suerte: Hasta un 100.0% de probabilidad de perder la totalidad de tu recurso.", + "esMX": "Golpe afortunado: Hasta un 100.0% de probabilidad de perder todo tu recurso.", + "frFR": "Coup de chance: vous avez jusqu'à 100.0% de chances de perdre toute votre ressource.", + "itIT": "Colpo fortunato: hai una probabilità massima del 100.0% di perdere tutte le tue risorse.", + "jaJP": "幸運の一撃: 最大100.0%の確率ですべてのリソースを失う。", + "koKR": "행운의 적중: 최대 100.0% 확률로 자원을 모두 잃습니다.", + "plPL": "Szczęśliwy traf: Maksymalnie 100.0% szans na utracenie wszystkich zasobów.", + "ptBR": "Golpe de Sorte: Até 100.0% de chance de perder todos os seus recursos.", + "ruRU": "Удачный удар: вероятность до 100.0% потерять весь запас ресурса.", + "trTR": "Şanslı Vuruş: En fazla 100.0% ihtimalle Kaynağının tamamını kaybedersin.", + "zhCN": "幸运一击: 最多有 100.0% 几率失去你的所有资源。", + "zhTW": "幸運觸發:最高有 100.0% 機率失去你的所有資源。" + }, + "name": "Ring of Misfortune", + "name_localized": { + "deDE": "[ms]Ring des Unglücks", + "esES": "[ms]Anillo del infortunio", + "esMX": "Anillo de la Desgracia", + "frFR": "[ms]Anneau de malchance", + "itIT": "[ms]Anello della Sfortuna", + "jaJP": "不運の指輪", + "koKR": "불운의 반지", + "plPL": "[ms]Pierścień Nieszczęścia", + "ptBR": "[ms]Anel do Azar", + "ruRU": "[ns]Кольцо неудачи", + "trTR": "Uğursuzluk Yüzüğü", + "zhCN": "不幸之戒", + "zhTW": "厄運戒指" + } + }, + "ShrineDuration": { + "min_ipower": 340, + "name_prefix": "Blessed", + "name_prefix_localized": { + "deDE": "[ms]Gesegneter[fs]Gesegnete[ns]Gesegnetes[p]Gesegnete[c]Segens-", + "esES": "[fs]bendita[ms]bendito[fp]benditas[mp]benditos", + "esMX": "[ms]Bendecido[fs]Bendecida[mp]Bendecidos[fp]Bendecidas", + "frFR": "[ms]béni[fs]bénie[mp]bénis[fp]bénies", + "itIT": "[ms]Benedetto[fs]Benedetta[mp]Benedetti[fp]Benedette", + "jaJP": "祝福されし", + "koKR": "축복받은", + "plPL": "[ms]Błogosławiony[fs]Błogosławiona[ns]Błogosławione[p]Błogosławione", + "ptBR": "[fs]Abençoada[ms]Abençoado[fp]Abençoadas[mp]Abençoados", + "ruRU": "[ms]осененный[fs]осененная[ns]осененное[p]осененные", + "trTR": "[n1]Kutsanmış", + "zhCN": "祝福", + "zhTW": "祝福" + }, + "name_suffix": "of Blessings", + "name_suffix_localized": { + "deDE": "der Segen", + "esES": "de bendiciones", + "esMX": "de Bendiciones", + "frFR": "des bénédictions", + "itIT": "delle Benedizioni", + "jaJP": "祝福の", + "koKR": "축복의", + "plPL": "Błogosławieństw", + "ptBR": "das Bênçãos", + "ruRU": "[ms]благословений[fs]благословений[ns]благословений[p]благословений", + "trTR": "[n2]Kutsama", + "zhCN": "祝福之", + "zhTW": "祝福之" + } + }, + "ShrineDuration_Lesser": { + "min_ipower": 340, + "name_prefix": "Blessed", + "name_prefix_localized": { + "deDE": "[ms]Gesegneter[fs]Gesegnete[ns]Gesegnetes[p]Gesegnete[c]Segens-", + "esES": "[fs]bendita[ms]bendito[fp]benditas[mp]benditos", + "esMX": "[ms]Bendecido[fs]Bendecida[mp]Bendecidos[fp]Bendecidas", + "frFR": "[ms]béni[fs]bénie[mp]bénis[fp]bénies", + "itIT": "[ms]Benedetto[fs]Benedetta[mp]Benedetti[fp]Benedette", + "jaJP": "祝福されし", + "koKR": "축복받은", + "plPL": "[ms]Błogosławiony[fs]Błogosławiona[ns]Błogosławione[p]Błogosławione", + "ptBR": "[fs]Abençoada[ms]Abençoado[fp]Abençoadas[mp]Abençoados", + "ruRU": "[ms]благословенный[fs]благословенная[ns]благословенное[p]благословенные", + "trTR": "[n1]Kutsanmış", + "zhCN": "祝福", + "zhTW": "祝福" + }, + "name_suffix": "of Blessings", + "name_suffix_localized": { + "deDE": "der Segen", + "esES": "de bendiciones", + "esMX": "de Bendiciones", + "frFR": "des bénédictions", + "itIT": "delle Benedizioni", + "jaJP": "祝福の", + "koKR": "축복의", + "plPL": "Błogosławieństw", + "ptBR": "das Bênçãos", + "ruRU": "[ms]благословений[fs]благословений[ns]благословений[p]благословений", + "trTR": "[n2]Kutsama", + "zhCN": "祝福之", + "zhTW": "祝福之" + } + }, + "SkillRankBonus_Generic_Category_Basic": { + "min_ipower": 180, + "name_prefix": "Skillful", + "name_prefix_localized": { + "deDE": "[ms]Geschickter[fs]Geschickte[ns]Geschicktes[p]Geschickte[c]Geschicklichkeits-", + "esES": "[fs]hábil[ms]hábil[fp]hábiles[mp]hábiles", + "esMX": "[ms]Hábil[fs]Hábil[mp]Hábiles[fp]Hábiles", + "frFR": "[ms]habile[fs]habile[mp]habiles[fp]habiles", + "itIT": "[ms]Competente[fs]Competente[mp]Competenti[fp]Competenti", + "jaJP": "巧みなる", + "koKR": "능수능란한", + "plPL": "[ms]Umiejętny[fs]Umiejętna[ns]Umiejętne[p]Umiejętne", + "ptBR": "[fs]Hábil[ms]Hábil[fp]Hábeis[mp]Hábeis", + "ruRU": "[ms]искусный[fs]искусная[ns]искусное[p]искусные", + "trTR": "[n1]Yetenekli", + "zhCN": "娴熟", + "zhTW": "熟練" + }, + "name_suffix": "of the Skillful", + "name_suffix_localized": { + "deDE": "des Geschicks", + "esES": "del hábil", + "esMX": "de los Habilidosos", + "frFR": "du talent", + "itIT": "della Competenza", + "jaJP": "巧者の", + "koKR": "능수능란한 자의", + "plPL": "Umiejętnych", + "ptBR": "do Hábil", + "ruRU": "[ms]искусников[fs]искусников[ns]искусников[p]искусников", + "trTR": "[n2]Yetenekli", + "zhCN": "熟练之", + "zhTW": "熟練之" + } + }, + "SkillRankBonus_Generic_Category_Core": { + "min_ipower": 180, + "name_prefix": "Principal", + "name_prefix_localized": { + "deDE": "[ms]Hochrangiger[fs]Hochrangige[ns]Hochrangiges[p]Hochrangige[c]Hochrangigen-", + "esES": "[fs]principal[ms]principal[fp]principales[mp]principales", + "esMX": "[ms]Principal[fs]Principal[mp]Principales[fp]Principales", + "frFR": "[ms]principal[fs]principale[mp]principaux[fp]principales", + "itIT": "[fs]Principale[ms]Principale[fp]Principali[mp]Principali", + "jaJP": "主たる", + "koKR": "주체적인", + "plPL": "[ms]Pryncypialny[fs]Pryncypialna[ns]Pryncypialne[p]Pryncypialne", + "ptBR": "[fs]Principal[ms]Principal[fp]Principais[mp]Principais", + "ruRU": "[ms]ключевой[fs]ключевая[ns]ключевое[p]ключевые", + "trTR": "[n1]İlkeli", + "zhCN": "主技", + "zhTW": "首要" + }, + "name_suffix": "of Principals", + "name_suffix_localized": { + "deDE": "des hohen Ranges", + "esES": "de principales", + "esMX": "de los Principales", + "frFR": "des principes", + "itIT": "dei Principi", + "jaJP": "第一の", + "koKR": "주체의", + "plPL": "Pryncypiów", + "ptBR": "dos Principais", + "ruRU": "[ms]ключевых деталей[fs]ключевых деталей[ns]ключевых деталей[p]ключевых деталей", + "trTR": "[n1]İlkeli", + "zhCN": "主技之", + "zhTW": "首要之" + } + }, + "Thorns": { + "affix_family": 372190974, + "min_ipower": 150, + "name_prefix": "Thorned", + "name_prefix_localized": { + "deDE": "[ms]Dorniger[fs]Dornige[ns]Dorniges[p]Dornige[c]Dornen-", + "esES": "[fs]espinosa[ms]espinoso[fp]espinosas[mp]espinosos", + "esMX": "[ms]Espinoso[fs]Espinosa[mp]Espinosos[fp]Espinosas", + "frFR": "[ms]épineux[fs]épineuse[mp]épineux[fp]épineuses", + "itIT": "[fs]spinata[ms]spinato[fp]spinate[mp]spinati", + "jaJP": "棘のついた", + "koKR": "바늘 돋친", + "plPL": "[ms]Cierniowy[fs]Cierniowa[ns]Cierniowe[p]Cierniowe", + "ptBR": "[fs]Espinhosa[ms]Espinhoso[fp]Espinhosas[mp]Espinhosos", + "ruRU": "[ms]колючий[fs]колючая[ns]колючее[p]колючие", + "trTR": "[n1]Dikenli", + "zhCN": "荆棘", + "zhTW": "荊棘" + }, + "name_suffix": "of Thorns", + "name_suffix_localized": { + "deDE": "der Dornen", + "esES": "de espinas", + "esMX": "de Espinas", + "frFR": "d'épines", + "itIT": "delle spine", + "jaJP": "荊棘", + "koKR": "바늘의", + "plPL": "Cierni", + "ptBR": "dos Espinhos", + "ruRU": "[ms]с шипами[fs]с шипами[ns]с шипами[p]с шипами", + "trTR": "[n2]Diken", + "zhCN": "荆棘之", + "zhTW": "荊棘之" + } + }, + "Thorns_Shields": { + "affix_family": 372190974, + "min_ipower": 150, + "name_prefix": "Thorned", + "name_prefix_localized": { + "deDE": "[ms]Dorniger[fs]Dornige[ns]Dorniges[p]Dornige[c]Dornen-", + "esES": "[fs]espinosa[ms]espinoso[fp]espinosas[mp]espinosos", + "esMX": "[ms]Espinoso[fs]Espinosa[mp]Espinosos[fp]Espinosas", + "frFR": "[ms]épineux[fs]épineuse[mp]épineux[fp]épineuses", + "itIT": "[fs]spinata[ms]spinato[fp]spinate[mp]spinati", + "jaJP": "棘のついた", + "koKR": "바늘 돋친", + "plPL": "[ms]Cierniowy[fs]Cierniowa[ns]Cierniowe[p]Cierniowe", + "ptBR": "[fs]Espinhosa[ms]Espinhoso[fp]Espinhosas[mp]Espinhosos", + "ruRU": "[ms]колючий[fs]колючая[ns]колючее[p]колючие", + "trTR": "[n1]Dikenli", + "zhCN": "荆棘", + "zhTW": "荊棘" + }, + "name_suffix": "of Thorns", + "name_suffix_localized": { + "deDE": "der Dornen", + "esES": "de espinas", + "esMX": "de Espinas", + "frFR": "d'épines", + "itIT": "delle spine", + "jaJP": "荊棘", + "koKR": "바늘의", + "plPL": "Cierni", + "ptBR": "dos Espinhos", + "ruRU": "[ms]с шипами[fs]с шипами[ns]с шипами[p]с шипами", + "trTR": "[n2]Diken", + "zhCN": "荆棘之", + "zhTW": "荊棘之" + } + }, + "performance_test_rogue_imbue_cold": { + "affix_formulas": [ + "array([4,6])" + ], + "desc": "You are permanently Cold Imbued.", + "desc_localized": { + "deDE": "You are permanently Cold Imbued.", + "esES": "You are permanently Cold Imbued.", + "esMX": "Tienes una Imbuición Gélida permanente.", + "frFR": "You are permanently Cold Imbued.", + "itIT": "Sei infuso di freddo in modo permanente.", + "jaJP": "常に冷気の注入状態になる。", + "koKR": "You are permanently Cold Imbued.", + "plPL": "You are permanently Cold Imbued.", + "ptBR": "Você tem Imbuição de Gelo permanente.", + "ruRU": "You are permanently Cold Imbued.", + "trTR": "Kalıcı olarak Soğuk Aşılısın.", + "zhCN": "你获得永久冰霜灌魔。", + "zhTW": "You are permanently Cold Imbued." + } + }, + "performance_test_rogue_imbue_poison": { + "affix_formulas": [ + "array([4,6])" + ], + "desc": "You are permanently Poison Imbued.", + "desc_localized": { + "deDE": "You are permanently Poison Imbued.", + "esES": "You are permanently Poison Imbued.", + "esMX": "Tienes una Imbuición Venenosa permanente.", + "frFR": "You are permanently Poison Imbued.", + "itIT": "Sei infuso di veleno in modo permanente.", + "jaJP": "常に〈毒の注入〉状態になる。", + "koKR": "You are permanently Poison Imbued.", + "plPL": "You are permanently Poison Imbued.", + "ptBR": "Você tem Imbuição de Veneno permanente.", + "ruRU": "You are permanently Poison Imbued.", + "trTR": "Kalıcı olarak Zehir Aşılısın.", + "zhCN": "你获得永久毒素灌魔。", + "zhTW": "You are permanently Poison Imbued." + } + }, + "performance_test_rogue_imbue_shadow": { + "affix_formulas": [ + "array([4,6])" + ], + "desc": "You are permanently Shadow Imbued.", + "desc_localized": { + "deDE": "You are permanently Shadow Imbued.", + "esES": "You are permanently Shadow Imbued.", + "esMX": "Tienes una Imbuición Umbría permanente.", + "frFR": "You are permanently Shadow Imbued.", + "itIT": "Sei infuso d'ombra in modo permanente.", + "jaJP": "常にシャドウ注入状態になる。", + "koKR": "You are permanently Shadow Imbued.", + "plPL": "You are permanently Shadow Imbued.", + "ptBR": "Você tem Imbuição de Sombra permanente.", + "ruRU": "You are permanently Shadow Imbued.", + "trTR": "Kalıcı olarak Gölge Aşılısın.", + "zhCN": "你获得永久暗影灌魔。", + "zhTW": "You are permanently Shadow Imbued." + } + }, + "performance_test_shrine_artillery": { + "affix_formulas": [ + "array([4,6])" + ], + "desc": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "desc_localized": { + "deDE": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "esES": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "esMX": "Hiciste trampa para recibir una bendición permanente del Sagrario de Artillería. Parece un poco injusto.", + "frFR": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "itIT": "Hai imbrogliato per ottenere la benedizione permanente del Santuario dell'artiglieria. Piuttosto scorretto.", + "jaJP": "イカサマにより、砲撃の祭壇による祝福は永遠のものとなった。少しばかり不公平かもしれない。", + "koKR": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "plPL": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "ptBR": "Você trapaceou para receber bênção permanente com o Altar de Artilharia. Parece um pouco injusto.", + "ruRU": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair.", + "trTR": "Topçu Mabedi ile kalıcı olarak kutsanmak için hile yaptın. Sanırım biraz haksızlık oldu.", + "zhCN": "你通过作弊获得了炮火圣坛的永久赐福。似乎有些不公平。", + "zhTW": "You cheated to become permanently blessed with the Artillery Shrine. Seems kind of unfair." + } + }, + "s01_orb_defensive_generic_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([10,20])", + "FloatRandomRangeWithInterval(20, 4+Malignant_Cage_Level, 6+Malignant_Cage_Level)" + ], + "desc": "{10/20}% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by x250.0% and explodes, dealing up to {5000/10000} Fire damage to Nearby enemies.", + "desc_localized": { + "deDE": "{10/20}% % des erlittenen Schadens werden unterdrückt. Wenn Ihr eine Defensiv-, Täuschungs- oder Makabre Fertigkeit einsetzt, wird der gesamte unterdrückte Schaden um x250.0% verstärkt und explodiert, was bei Gegnern in der Nähe bis zu {5000/10000} Feuerschaden verursacht.", + "esES": "Se anula un {10/20}% del daño recibido. Cuando usas una habilidad defensiva, de subterfugio o macabra, todo el daño anulado se amplifica un x250.0% y explota para infligir hasta {5000/10000} de daño de fuego a los enemigos cercanos.", + "esMX": "Se suprime un {10/20}% del daño entrante. Cuando usas una habilidad Defensiva, de Subterfugio o Macabra, todo el daño suprimido se amplifica un x250.0% y explota, lo que inflige hasta {5000/10000} de daño de fuego a los enemigos cercanos.", + "frFR": "{10/20}% des dégâts que vous subissez sont annulés. Lorsque vous utilisez une compétence défensive, de subterfuge ou macabre, tous les dégâts annulés sont amplifiés de x250.0% et explosent, infligeant jusqu'à {5000/10000} dégâts de feu aux cibles proches.", + "itIT": "Il {10/20}% dei danni in arrivo viene annullato. Quando usi un'abilità di Difesa, di Sotterfugio o Macabra, tutti i danni annullati sono amplificati del x250.0% ed esplodono, infliggendo fino a {5000/10000} danni da fuoco ai nemici vicini.", + "jaJP": "受けるダメージの{10/20}%が抑制される。防御、遁走または妖気スキルを使用すると、抑制されたダメージがx250.0%増幅されて爆発し、付近の敵に最大{5000/10000}の火炎ダメージを与える。", + "koKR": "받는 피해의 {10/20}%가 억제됩니다. 방어, 기만, 또는 섬뜩함 기술을 사용하면 억제되었던 모든 피해가 x250.0% 증폭되어 폭발하며 주위의 적들에게 최대 {5000/10000}의 화염 피해를 줍니다.", + "plPL": "{10/20}% otrzymywanych obrażeń jest zablokowane. Kiedy używasz umiejętności Defensywnej, Podstępu lub Makabry, wszystkie zablokowane obrażenia są zwiększone o x250.0% i wybuchają, zadając maksymalnie {5000/10000} pkt. obrażeń od Ognia pobliskim wrogom.", + "ptBR": "{10/20}% do dano recebido é suprimido. Ao usar uma habilidade de Defesa, de Subterfúgio ou Macabra, todo o dano suprimido é amplificado em x250.0% e explode, causando até {5000/10000} de dano ígneo a inimigos próximos.", + "ruRU": "Вы подавляете {10/20}% получаемого урона. Когда вы используете умения категорий \"Защита\", \"Уловки\" или \"Пляска смерти\", весь подавленный урон повышается на x250.0% и возвращается врагам поблизости, которые получают до {5000/10000} ед. урона от огня.", + "trTR": "Gelen hasarın {10/20}% kadarı baskılanır. Bir Savunma yeteneği, Hile yeteneği veya Korkunç yeteneği kullandığında baskılanan tüm hasarlar x250.0% artar ve bir patlamayla yakındaki düşmanlara en fazla {5000/10000} olmak üzere Ateş hasarı verir.", + "zhCN": "受到伤害的 {10/20}% 会被暂时储存起来。当你使用一个防御、诡诈或骇术技能时, 所有被储存的伤害将放大 x250.0% 并爆炸, 对附近敌人造成最多 {5000/10000} 点火焰伤害。", + "zhTW": "受到的傷害有 {10/20}% 會遭到抑制。當你使用防禦、欺敵或亡駭技能時,所有被抑制的傷害都會增強 x250.0% 然後引爆,最多對附近的敵人造成 {5000/10000} 點火焰傷害。" + }, + "min_ipower": 500, + "name": "of Revenge", + "name_localized": { + "deDE": "der Rache", + "esES": "de revancha", + "esMX": "de Revancha", + "frFR": "de revanche", + "itIT": "della Vendetta", + "jaJP": "復讐の", + "koKR": "보복의", + "plPL": "Rewanżu", + "ptBR": "da Revanche", + "ruRU": "[ms]мести[fs]мести[ns]мести[p]мести", + "trTR": "[n2]Öç", + "zhCN": "复仇之", + "zhTW": "復仇之" + } + }, + "s01_orb_defensive_generic_002": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([2.,4.])", + "110-(Malignant_Cage_Level*10)" + ], + "desc": "You become Immune for {2/4} seconds after you lose more than 20.0% Life in a single hit. This effect can only occur once every [110-(Malignant_Cage_Level*10)] seconds.", + "desc_localized": { + "deDE": "Verliert ihr durch einen einzigen Treffer mehr als 20.0% Eures Lebens, werdet Ihr {2/4} Sek. lang immun. Dieser Effekt kann nur einmal alle [110-(Malignant_Cage_Level*10)] Sek. auftreten.", + "esES": "Te vuelves inmune durante {2/4} s tras perder más de un 20.0% de vida en un solo golpe. Este efecto solo se puede producir una vez cada [110-(Malignant_Cage_Level*10)] s.", + "esMX": "Te vuelves inmune durante {2/4} segundos después de perder más del 20.0% de vida en un solo golpe. Este efecto solo puede ocurrir una vez cada [110-(Malignant_Cage_Level*10)] segundos.", + "frFR": "Vous bénéficiez d'un effet d'immunité pendant {2/4} s après avoir perdu plus de 20.0% de vos points de vie en une attaque. Cet effet ne peut se produire qu'une fois toutes les [110-(Malignant_Cage_Level*10)] s.", + "itIT": "Diventi immune per {2/4} s quando perdi più del 20.0% di Vita con un solo colpo. Questo effetto può verificarsi soltanto una volta ogni [110-(Malignant_Cage_Level*10)] s.", + "jaJP": "一撃でライフの20.0%を超えるダメージを受けた後、{2/4}秒間、無効状態になる。効果が発動するのは[110-(Malignant_Cage_Level*10)]秒に1回のみ。", + "koKR": "단일 공격으로 생명력을 20.0% 넘게 잃으면 {2/4}초 동안 피해에 면역이 됩니다. 이 효과는 [110-(Malignant_Cage_Level*10)]초에 한 번씩만 발동합니다.", + "plPL": "Otrzymujesz niewrażliwość na {2/4} sek. po utracie więcej niż 20.0% zdrowia po jednym trafieniu. Efekt może wystąpić tylko raz na [110-(Malignant_Cage_Level*10)] sek.", + "ptBR": "Você fica imune por {2/4} s depois de perder mais de 20.0% de vida em um único acerto. Esse efeito só pode ocorrer uma vez a cada [110-(Malignant_Cage_Level*10)] s.", + "ruRU": "Когда вы теряете более 20.0% здоровья от одной атаки, вы получаете невосприимчивость на {2/4} сек. Эффект срабатывает не чаще раза в [110-(Malignant_Cage_Level*10)] сек.", + "trTR": "Tek bir vuruşta Canının 20.0% kadarından fazlasını kaybettikten sonra {2/4} saniyeliğine Bağışık hâle gelirsin. Bu etki her [110-(Malignant_Cage_Level*10)] saniyede bir gerçekleşebilir.", + "zhCN": "当你因单次命中而损失 20.0% 以上的生命时, 获得免疫伤害状态, 持续 {2/4} 秒。该效果每 [110-(Malignant_Cage_Level*10)] 秒只能生效一次。", + "zhTW": "當你在受到一次攻擊並失去超過 20.0% 生命值時,獲得免疫效果,持續 {2/4} 秒。此效果每 [110-(Malignant_Cage_Level*10)] 秒只能觸發一次。" + }, + "min_ipower": 500, + "name": "of the Prudent Heart", + "name_localized": { + "deDE": "des besonnenen Herzens", + "esES": "del corazón prudente", + "esMX": "del Corazón Prudente", + "frFR": "du cœur prudent", + "itIT": "del Cuore Prudente", + "jaJP": "賢明なる心の", + "koKR": "신중한 마음의", + "plPL": "Przezornego Serca", + "ptBR": "do Coração Prudente", + "ruRU": "[ms]крепкого сердца[fs]крепкого сердца[ns]крепкого сердца[p]крепкого сердца", + "trTR": "[n2]İhtiyatlı Kalp", + "zhCN": "谨慎内心之", + "zhTW": "審慎心志之" + }, + "tags": [ + "Immune" + ], + "tags_localized": { + "deDE": [ + "Immun" + ], + "esES": [ + "Inmune" + ], + "esMX": [ + "Inmune" + ], + "frFR": [ + "Insensible" + ], + "itIT": [ + "Immunità" + ], + "jaJP": [ + "無効" + ], + "koKR": [ + "면역" + ], + "plPL": [ + "Niewrażliwość" + ], + "ptBR": [ + "Imune" + ], + "ruRU": [ + "Невосприимчивость" + ], + "trTR": [ + "Bağışık" + ], + "zhCN": [ + "免疫" + ], + "zhTW": [ + "免疫" + ] + } + }, + "s01_orb_defensive_generic_003": { + "affix_family": 1186933627, + "affix_formulas": [ + "10+Malignant_Cage_Level", + "array([0.01,0.02])" + ], + "desc": "You gain +[10+Malignant_Cage_Level]% Barrier Generation. You Heal [(10+Malignant_Cage_Level * 500)] Life per second while you have an active Barrier.", + "desc_localized": { + "deDE": "Ihr erhaltet +[10+Malignant_Cage_Level]% Barrierenerzeugung. Habt Ihr eine aktive Barriere, heilt Ihr pro Sekunde [(10+Malignant_Cage_Level * 500)] Leben.", + "esES": "Obtienes un +[10+Malignant_Cage_Level]% de generación de barrera. Te curas [(10+Malignant_Cage_Level * 500)] de vida por segundo mientras tienes una barrera activa.", + "esMX": "Obtienes un +[10+Malignant_Cage_Level]% de generación de barrera. Recuperas [(10+Malignant_Cage_Level * 500)] de vida por segundo mientras tienes una barrera activa.", + "frFR": "Vous obtenez +[10+Malignant_Cage_Level]% de génération de votre barrière. Vous récupérez [(10+Malignant_Cage_Level * 500)] points de vie par seconde tant qu'une barrière est active.", + "itIT": "Ottieni il +[10+Malignant_Cage_Level]% di generazione della barriera. Ti curi di [(10+Malignant_Cage_Level * 500)] Vita al secondo quando hai una barriera attiva.", + "jaJP": "+[10+Malignant_Cage_Level]%の障壁生成を得る。障壁発動中、ライフが毎秒[(10+Malignant_Cage_Level * 500)]回復する。", + "koKR": "보호막 생성량이 +[10+Malignant_Cage_Level]% 증가합니다. 보호막이 활성화된 동안 매초 [(10+Malignant_Cage_Level * 500)]의 생명력을 회복합니다.", + "plPL": "Zyskujesz +[10+Malignant_Cage_Level]% do generowania bariery. Odzyskujesz [(10+Malignant_Cage_Level * 500)] pkt. zdrowia na sekundę, jeśli masz aktywną barierę.", + "ptBR": "Você recebe +[10+Malignant_Cage_Level]% de geração de barreira. Você cura [(10+Malignant_Cage_Level * 500)] de vida por segundo enquanto tiver uma barreira ativa.", + "ruRU": "Прочность ваших барьеров повышается на +[10+Malignant_Cage_Level]%. Вы восполняете [(10+Malignant_Cage_Level * 500)] ед. здоровья в сек., когда у вас есть активный барьер.", + "trTR": "+[10+Malignant_Cage_Level]% Bariyer Üretimi kazanırsın. Etkin bir Bariyerin varken saniye başına [(10+Malignant_Cage_Level * 500)] Can Yenilersin.", + "zhCN": "屏障生成提高 +[10+Malignant_Cage_Level]%。此外, 当你有激活的屏障时, 每秒恢复 [(10+Malignant_Cage_Level * 500)] 点生命。", + "zhTW": "你產生的屏障提高 +[10+Malignant_Cage_Level]%。當你有作用中的屏障時,每秒會治療你 [(10+Malignant_Cage_Level * 500)] 點生命值。" + }, + "name": "of the Lionheart", + "name_localized": { + "deDE": "des Löwenherzens", + "esES": "del corazón de león", + "esMX": "del Corazón de León", + "frFR": "du cœur-de-lion", + "itIT": "del Cuor di Leone", + "jaJP": "獅子心の", + "koKR": "용맹스러운 자의", + "plPL": "Lwiego Serca", + "ptBR": "do Coração de Leão", + "ruRU": "[ms]львиного сердца[fs]львиного сердца[ns]львиного сердца[p]львиного сердца", + "trTR": "[n2]Aslanyürek", + "zhCN": "狮心之", + "zhTW": "獅心之" + }, + "tags": [ + "Barrier" + ], + "tags_localized": { + "deDE": [ + "Barriere" + ], + "esES": [ + "Barrera" + ], + "esMX": [ + "Barrera" + ], + "frFR": [ + "Barrière" + ], + "itIT": [ + "Barriera" + ], + "jaJP": [ + "障壁" + ], + "koKR": [ + "보호막" + ], + "plPL": [ + "Bariera" + ], + "ptBR": [ + "Barreira" + ], + "ruRU": [ + "Барьер" + ], + "trTR": [ + "Bariyer" + ], + "zhCN": [ + "屏障" + ], + "zhTW": [ + "屏障" + ] + } + }, + "s01_orb_offensive_generic_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([0.15,0.2 ])", + "FloatRandomRangeWithInterval(10, 10+(Malignant_Cage_Level*2), 20+(Malignant_Cage_Level*2))" + ], + "desc": "Every 5.0 seconds while above 60.0% Life, Core Skills cost {75/100} Life instead of your Primary Resource. Skills that consume Life deal {0.15/0.2}% increased damage.", + "desc_localized": { + "deDE": "Wenn Ihr mehr als 60% Leben habt, kosten Eure Kernfertigkeiten alle 5.0 Sek. {75/100} Leben anstatt Eurer Primärressource. Fertigkeiten, die Leben verbrauchen, verursachen um {0.15/0.2}% erhöhten Schaden.", + "esES": "Cada 5.0 s mientras tienes más de un 60.0% vida, las habilidades principales cuestan {75/100} de vida en lugar de tu recurso primario. Las habilidades que consumen vida infligen un {0.15/0.2}% más de daño.", + "esMX": "Cada 5.0 segundos mientras tienes más del 60.0% de vida, tus habilidades principales cuestan {75/100} de vida en vez de tu recurso primario. Las habilidades que consumen vida infligen un {0.15/0.2}% más de daño.", + "frFR": "Toutes les 5.0 s, si vous avez plus de 60% de points de vie, vos compétences principales coûtent {75/100} points de vie au lieu de puiser dans votre ressource principale. Les compétences qui consomment des points de vie infligent {0.15/0.2}% de dégâts supplémentaires.", + "itIT": "Ogni 5.0 s quando hai più del 60.0% di Vita, le abilità Primarie costano {75/100} Vita al posto della tua risorsa principale. Le abilità che consumano Vita infliggono il {0.15/0.2}% di danni aggiuntivi.", + "jaJP": "ライフが60.0%を超えているとき、5.0秒毎にコアスキルがプライマリリソースの代わりに{75/100}のライフを消費する。ライフを消費するスキルは{0.15/0.2}%のダメージボーナスを与える。", + "koKR": "생명력이 60.0%를 초과할 때 5.0초마다 핵심 기술이 주 자원 대신 {75/100}의 생명력을 소모합니다. 생명력을 소모하는 기술이 주는 피해가 {0.15/0.2}% 증가합니다.", + "plPL": "Gdy masz powyżej 5.0% zdrowia, co 60.0 sek. twoje umiejętności Główne kosztują {75/100} pkt. zdrowia zamiast podstawowego zasobu. Umiejętności zużywające zdrowie zadają {0.15/0.2}% obrażeń więcej.", + "ptBR": "A cada 5.0 s enquanto você estiver acima de 60.0% de vida, habilidades principais custam {75/100} de vida em vez do seu recurso primário. Habilidades que consomem vida causam {0.15/0.2}% de dano aumentado.", + "ruRU": "Раз в 5.0 сек., когда ваш уровень здоровья выше 60.0%, основные умения расходуют {75/100} ед. здоровья, а не ресурс. Умения, расходующие здоровье, наносят на {0.15/0.2}% больше урона.", + "trTR": "Her 5.0 saniyede bir kez, %60.0 Canın üzerindeyken Çekirdek Yetenekleri, Birincil Kaynağın yerine {75/100} Can tüketir. Can tüketen yetenekler, %{0.15/0.2} artırılmış hasar verir.", + "zhCN": "当生命高于 60.0% 时, 每隔 5.0 秒, 你的核心技能不再消耗主要资源而是消耗 {75/100} 点生命。消耗生命的技能造成的伤害提高 {0.15/0.2}%。", + "zhTW": "生命值高於 60.0% 時,每經過 5.0 秒,核心技能所需的主要資源改為消耗 {75/100} 點生命值。消耗生命值的技能會造成 {0.15/0.2}% 額外傷害。" + }, + "min_ipower": 500, + "name": "of the Dark Dance", + "name_localized": { + "deDE": "des dunklen Tanzes", + "esES": "de la danza oscura", + "esMX": "del Baile Oscuro", + "frFR": "de la sombre danse", + "itIT": "della Danza Oscura", + "jaJP": "闇の舞踏の", + "koKR": "어두운 춤의", + "plPL": "Mrocznego Tańca", + "ptBR": "da Dança Sombria", + "ruRU": "[ms]темного танца[fs]темного танца[ns]темного танца[p]темного танца", + "trTR": "[n2]Karanlık Dans", + "zhCN": "黑暗血舞之", + "zhTW": "黑暗幻舞之" + } + }, + "s01_orb_offensive_generic_002": { + "affix_family": 1186933627, + "affix_formulas": [ + "FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))", + "array([0.4,0.8])" + ], + "desc": "Critical Strikes electrically charge the enemy for [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] seconds, causing lightning to arc between them and any other charged enemies dealing {200/400} Lightning damage.", + "desc_localized": { + "deDE": "Kritische Treffer laden den Gegner [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] Sek. lang elektrisch auf, wodurch Blitze auf alle anderen aufgeladenen Gegner überspringen und ihnen {200/400} Blitzschaden zufügen.", + "esES": "Los golpes críticos cargan de electricidad al enemigo durante [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] s, lo que provoca que salten rayos entre este y los demás enemigos cargados para infligir {200/400} de daño de rayos.", + "esMX": "Los golpes críticos cargan eléctricamente al enemigo durante [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] segundos, lo que causa que un rayo forme un arco entre este y otros objetivos cargados y les inflija {200/400} de daño de rayo.", + "frFR": "Les coups critiques chargent la cible d'électricité pendant [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] s, ce qui provoque des éclairs entre cette cible et toute autre cible chargée et inflige {200/400} points de dégâts de foudre.", + "itIT": "I colpi critici caricano elettricamente il bersaglio per [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] s, generando un fulmine che viaggia tra i bersagli caricati e che infligge {200/400} danni da fulmine.", + "jaJP": "クリティカルヒットが[FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))]秒間、敵を帯電させ、その敵と帯電したほかの敵に稲妻が連鎖して{200/400}の電撃ダメージを与える。", + "koKR": "극대화 적중 시 적이 [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))]초 동안 전기를 띱니다. 전기를 띤 대상들 간에 번개가 튀며 {200/400}의 번개 피해를 줍니다.", + "plPL": "Trafienia krytyczne naładowują wroga elektrycznością na [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] sek. powodując wyładowania błyskawic między nim a innymi naładowanymi wrogami, zadając {200/400} pkt. obrażeń od Błyskawic.", + "ptBR": "Acertos críticos eletrizam o inimigo por [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] s, fazendo com que a eletricidade se propague entre ele e quaisquer outros inimigos eletrizados e causando {200/400} de dano elétrico.", + "ruRU": "Критические удары заряжают цель электричеством на [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] сек. Между двумя заряженными целями возникает дуга, поражающая их и других заряженных противников и наносящая им {200/400} ед. урона от молнии.", + "trTR": "Kritik Vuruşlar [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] saniyeliğine düşmana elektrik yükler ve yıldırımın onlar ve diğer yüklü düşmanlar arasında köprü olmasına yol açarak {200/400} Yıldırım hasarı verirler.", + "zhCN": "暴击会使敌人带电 [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] 秒, 使该目标和其他带电的敌人之间形成电弧, 造成 {200/400} 点闪电伤害。", + "zhTW": "爆擊會使敵人身上充滿電能,持續 [FloatRandomRangeWithInterval(20, 0.75+(Malignant_Cage_Level/2), 2.5+(Malignant_Cage_Level/2))] 秒,並且會在該目標與其他充滿電能的敵人身上產生電弧,造成 {200/400} 點電擊傷害。" + }, + "name": "of the Picana", + "name_localized": { + "deDE": "des Lichtbogens", + "esES": "de la picana", + "esMX": "de la Picana", + "frFR": "d'électrochoc", + "itIT": "della Picana", + "jaJP": "ピカナの", + "koKR": "피카나의", + "plPL": "Porażenia", + "ptBR": "do Bastão Elétrico", + "ruRU": "[ms]электрошока[fs]электрошока[ns]электрошока[p]электрошока", + "trTR": "[n2]Üvendire", + "zhCN": "电棍之", + "zhTW": "電刑之" + } + }, + "s01_orb_offensive_generic_003": { + "affix_family": 1186933627, + "affix_formulas": [ + "FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))", + "FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))" + ], + "desc": "You gain +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% Critical Strike Damage but your Non-Critical Strikes deal x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% less damage.", + "desc_localized": { + "deDE": "Ihr erhaltet +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% kritischen Trefferschaden, doch eure nichtkritischen Treffer verursachen x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% weniger Schaden.", + "esES": "Obtienes un +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% de daño de golpe crítico, pero tus golpes no críticos infligen un x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% menos de daño.", + "esMX": "Tus golpes críticos obtienen un +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% de daño adicional, pero tus golpes no críticos infligen un x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% menos de daño.", + "frFR": "Vos coups critiques infligent +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% de dégâts supplémentaires, mais vos coups non critiques infligent x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% de dégâts en moins.", + "itIT": "Ottieni il +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% di danni critici aggiuntivi, ma i tuoi colpi non critici infliggono il x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% di danni in meno.", + "jaJP": "+[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]%のクリティカルヒットダメージを獲得するが、クリティカルヒット以外の攻撃は与えるダメージがx[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]%減少する。", + "koKR": "극대화 적중 시 +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]%의 추가 피해를 주지만, 비극대화 적중 시 주는 피해가 x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% 감소합니다.", + "plPL": "Twoje trafienia krytyczne zadają dodatkowo +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% obrażeń, ale trafienia niekrytyczne zadają ich o x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% mniej.", + "ptBR": "Você recebe +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% de dano de acerto crítico, mas seus acertos não críticos causam x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% a menos de dano.", + "ruRU": "Ваши критические удары наносят на +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% больше урона, а обычные – на x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% меньше.", + "trTR": "+[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% Kritik Vuruş Hasarı kazanırsın ancak Kritik Olmayan Vuruşların x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]% daha az hasar verir.", + "zhCN": "你的暴击伤害提高 +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]% , 但你的非暴击攻击造成的伤害降低 x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]%。", + "zhTW": "你的爆擊傷害額外提高 +[FloatRandomRangeWithInterval(20, 40+(Malignant_Cage_Level*5), 60+(Malignant_Cage_Level*5))]%,但非爆擊傷害降低 x[FloatRandomRangeWithInterval(5, 15+(Malignant_Cage_Level*5), 20+(Malignant_Cage_Level*5))]%。" + }, + "min_ipower": 500, + "name": "of Tempting Fate", + "name_localized": { + "deDE": "des verlockenden Schicksals", + "esES": "de destino tentador", + "esMX": "del Destino Tentador", + "frFR": "de quitte ou double", + "itIT": "del Destino Invitante", + "jaJP": "命知らずの", + "koKR": "유혹적인 운명의", + "plPL": "Kuszenia Losu", + "ptBR": "da Aposta Arriscada", + "ruRU": "[ms]искушения судьбы[fs]искушения судьбы[ns]искушения судьбы[p]искушения судьбы", + "trTR": "[n2]Cezbeden Kader", + "zhCN": "冒险命运之", + "zhTW": "誘人命運之" + } + }, + "s01_orb_rare_generic_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "Malignant_Cage_Level", + "array([0.25,0.3 ])", + "array([0.3,0.6])" + ], + "desc": "Cycle through a Malignant bonus every 20.0 kills.\n\nVicious: Gain +20.0+Malignant_Cage_Level]% Attack Speed.\nDevious: Core and Basic Skills have a 15.0+Malignant_Cage_Level]% chance to fully restore your Primary Resource.\nBrutal: Every 21.0-Malignant_Cage_Level] seconds, gain a Barrier absorbing {125/150} damage.", + "desc_localized": { + "deDE": "Ihr erhaltet einen Bonus der Boshaftigkeit, der nach jeweils 20.0 getöteten Gegnern rotiert.\n\nGemein: Ihr erhaltet +20.0+Malignant_Cage_Level]% Angriffsgeschwindigkeit.\nVerschlagen: Kern- und Basisfertigkeiten haben eine Chance von 15.0+Malignant_Cage_Level] %, Eure Primärressource vollständig wiederherzustellen.\nBrutal: Ihr erhaltet alle 21.0-Malignant_Cage_Level] Sek. eine Barriere, die {125/150} Schaden absorbiert.", + "esES": "Cambias de bonus maligno cada 20.0 asesinatos.\n\nSádico: Obtienes un +20.0+Malignant_Cage_Level]% de velocidad de ataque.\nArtero: Las habilidades principales y básicas tienen un 15.0+Malignant_Cage_Level]% de probabilidad de restaurar por completo tu recurso primario.\nBrutal: Cada 21.0-Malignant_Cage_Level] s, obtienes una barrera que absorbe {125/150} de daño.", + "esMX": "Alternas por una bonificación Maligna cada 20.0 muertes.\n\nAtroz: Obtienes un +20.0+Malignant_Cage_Level]% de velocidad de ataque.\nTaimado: Las habilidades principales y básicas tienen un 15.0+Malignant_Cage_Level]% de probabilidad de restaurar tu recurso primario por completo.\nBrutal: Cada 21.0-Malignant_Cage_Level] segundos, obtienes una barrera que absorbe{125/150} de daño.", + "frFR": "Vous obtenez un bonus malfaisant toutes les 20.0 victimes.\n\nVicié: votre vitesse d'attaque est augmentée de +20.0+Malignant_Cage_Level]%.\nSournois: vos compétences de base et principales ont 15.0+Malignant_Cage_Level]% de chances de restaurer entièrement votre ressource principale.\nBrutal: toutes les 21.0-Malignant_Cage_Level] s, vous obtenez une barrière qui absorbe {125/150} points de dégâts.", + "itIT": "Seleziona un bonus Abietto ogni 20.0 uccisioni.\n\nFeroce: aumenta del +20.0+Malignant_Cage_Level]% la velocità d'attacco.\nIngannevole: le abilità Base e Primarie hanno una probabilità del 15.0+Malignant_Cage_Level]% di ripristinare completamente la tua risorsa principale.\nBrutale: ogni 21.0-Malignant_Cage_Level] s ottieni una barriera che assorbe {125/150} danni.", + "jaJP": "20.0キルごとにマリグナント・ボーナスが切り替わる。\n\n悪辣: 攻撃速度が+20.0+Malignant_Cage_Level]%上昇する。\n狡猾: コアおよび基本スキルが15.0+Malignant_Cage_Level]%の確率でプライマリリソースを完全回復させる。\n狂暴: 21.0-Malignant_Cage_Level]秒毎にダメージを{125/150}吸収する障壁を獲得する。", + "koKR": "적을 20.0마리 처치할 때마다 악의 보너스를 돌아가며 적용받습니다.\n\n사악: 공격 속도가 +20.0+Malignant_Cage_Level]% 증가합니다.\n간악: 핵심 및 기본 기술이 15.0+Malignant_Cage_Level]% 확률로 주 자원을 완전히 회복합니다.\n냉혹: 21.0-Malignant_Cage_Level]초마다 {125/150}의 피해를 흡수하는 보호막을 얻습니다.", + "plPL": "Co 20.0 zabitych wrogów przełączasz się między kolejnymi plugawymi premiami.\n\nZaciekła: Otrzymujesz +20.0+Malignant_Cage_Level]% do szybkości ataku.\nPodstępna: Umiejętności Główne i Podstawowe mają 15.0+Malignant_Cage_Level]% szans na pełne przywrócenie twojego podstawowego zasobu.\nBrutalna: Co 21.0-Malignant_Cage_Level] sek. otrzymujesz barierę pochłaniającą {125/150} pkt. obrażeń.", + "ptBR": "Alterna entre bônus malignos a cada 20.0 abates.\nPerverso: Recebe +20.0+Malignant_Cage_Level]% de velocidade de ataque.\nArdiloso: Habilidades principais e básicas têm 15.0+Malignant_Cage_Level]% de chance de restaurar completamente seu recurso primário.\nBrutal: A cada 21.0-Malignant_Cage_Level] s, recebe uma barreira que absorve {125/150} de dano.", + "ruRU": "После каждого 20.0-го убийства вы получаете новый бонус чумы.\n\nПорочный: +20.0+Malignant_Cage_Level]% к скорости атаки.\nКоварный: основные и базовые умения с вероятностью 15.0+Malignant_Cage_Level]% полностью восстанавливают основной ресурс.\nЖестокий: каждые 21.0-Malignant_Cage_Level] сек. вы получаете барьер, поглощающий {125/150} ед. урона.", + "trTR": "20.0 öldürmede bir Habis bonusu değiştir.\n\nTehlikeli: +20.0+Malignant_Cage_Level]% Saldırı Hızı kazanırsın.\nSinsi: Çekirdek ve Temel Yeteneklerin 15.0+Malignant_Cage_Level] ihtimalle Birincil Kaynağını tamamen yeniler.\nGaddar: 21.0-Malignant_Cage_Level] saniyede bir kez {125/150} hasar soğuran bir Bariyer kazanırsın.", + "zhCN": "每消灭 20.0 个敌人循环一次恶念加成。\n\n凶暴:获得 +20.0+Malignant_Cage_Level]% 攻击速度。\n阴险:核心与基础技能有 15.0+Malignant_Cage_Level]% 几率回满你的主要资源。\n残忍:每隔 21.0-Malignant_Cage_Level] 秒,获得一个能够吸收 {125/150} 点伤害的屏障。", + "zhTW": "每 20.0 次擊殺會循環切換惡疫加成效果。\n\n凶邪:獲得 +20.0+Malignant_Cage_Level]% 攻擊速度。\n狡詐:核心和基本技能有 15.0+Malignant_Cage_Level]% 機率完全恢復你的主要資源。\n殘暴:每 21.0-Malignant_Cage_Level] 秒獲得一道屏障,可吸收 {125/150} 點傷害。" + }, + "name": "of the Malignant Pact", + "name_localized": { + "deDE": "des boshaften Paktes", + "esES": "del pacto maligno", + "esMX": "del Pacto Maligno", + "frFR": "du pacte malfaisant", + "itIT": "del Patto Abietto", + "jaJP": "マリグナントの契りの", + "koKR": "악의 맹약의", + "plPL": "Plugawego Paktu", + "ptBR": "do Pacto Maligno", + "ruRU": "[ms]чумного договора[fs]чумного договора[ns]чумного договора[p]чумного договора", + "trTR": "[n2]Habis Anlaşma", + "zhCN": "恶念契约之", + "zhTW": "惡疫契約之" + }, + "tags": [ + "Barrier" + ], + "tags_localized": { + "deDE": [ + "Barriere" + ], + "esES": [ + "Barrera" + ], + "esMX": [ + "Barrera" + ], + "frFR": [ + "Barrière" + ], + "itIT": [ + "Barriera" + ], + "jaJP": [ + "障壁" + ], + "koKR": [ + "보호막" + ], + "plPL": [ + "Bariera" + ], + "ptBR": [ + "Barreira" + ], + "ruRU": [ + "Барьер" + ], + "trTR": [ + "Bariyer" + ], + "zhCN": [ + "屏障" + ], + "zhTW": [ + "屏障" + ] + } + }, + "s01_orb_rare_generic_002": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([2.,4.])", + "10 + Malignant_Cage_Level" + ], + "desc": "Critical Strikes and all subsequent damage within {2/4} seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by x[10 + Malignant_Cage_Level]% per second.", + "desc_localized": { + "deDE": "Kritische Treffer und sämtlicher darauffolgende Schaden werden in den nächsten {2/4} Sek. von Eurem Ziel absorbiert. Danach entlädt sich der absorbierte Schaden auf Gegner in der Nähe. Der gespeicherte Schaden erhöht sich pro Sekunde um x[10 + Malignant_Cage_Level]%.", + "esES": "Tu objetivo absorbe los golpes críticos y todo el daño posterior en un plazo de {2/4} s. A continuación, el daño absorbido explota contra los enemigos cercanos. El daño acumulado aumenta un x[10 + Malignant_Cage_Level]% por segundo.", + "esMX": "Los golpes críticos y todo el daño subsecuente en un lapso de {2/4} segundos son absorbidos por tu objetivo. Luego, el daño absorbido brota hacia los enemigos circundantes. El daño almacenado aumenta un x[10 + Malignant_Cage_Level]% por segundo.", + "frFR": "Les coups critiques et tous les dégâts successifs subis en {2/4} s sont absorbés par votre cible. Les dégâts absorbés explosent sur les adversaires à proximité. Les dégâts accumulés sont augmentés de x[10 + Malignant_Cage_Level]% par seconde.", + "itIT": "I colpi critici e tutti i danni successivi entro {2/4} s vengono assorbiti dal bersaglio. In seguito, i danni assorbiti si riversano sui nemici circostanti. I danni immagazzinati aumentano del x[10 + Malignant_Cage_Level]% ogni secondo.", + "jaJP": "クリティカルヒットとクリティカルヒット以降{2/4}秒間のダメージすべてを標的が吸収する。その後、吸収されたダメージが周囲の敵へと放たれる。溜められたダメージは毎秒x[10 + Malignant_Cage_Level]%増加する。", + "koKR": "대상이 {2/4}초 동안 극대화 피해와 그 이후의 모든 피해를 흡수합니다. 그 후 흡수된 피해가 한꺼번에 주위의 적들을 향해 폭발합니다. 축적된 피해는 매초 x[10 + Malignant_Cage_Level]%만큼 증가합니다.", + "plPL": "Trafienia krytyczne i wszystkie obrażenia zadane w ciągu {2/4} sek. zostają zaabsorbowane przez twój cel. Następnie obrażenia te wybuchają w stronę pobliskich wrogów. Zgromadzone obrażenia są zwiększone o x[10 + Malignant_Cage_Level]% na sekundę.", + "ptBR": "Acertos críticos e todo o dano subsequente durante {2/4} s são absorvidos pelo alvo. Depois, o dano absorvido irrompe nos inimigos ao redor. O dano armazenado é aumentado em x[10 + Malignant_Cage_Level]% por segundo.", + "ruRU": "Цель ваших ударов поглотит критический удар, а также весь урон, который последует за ним в течение {2/4} сек. После этого цель взорвется и вернет полученный урон всем вашим врагам вокруг нее. Пока урон накапливается, он повышается на x[10 + Malignant_Cage_Level]% в сек.", + "trTR": "{2/4} saniye içindeki Kritik Vuruşlar ve ardından verilen hasarın tümü, hedefin tarafından soğurulur. Ardından, hasar alınmadığında emilen hasar bir patlamayla çevredeki düşmanlara yayılır. Biriken hasar, saniye başına x[10 + Malignant_Cage_Level]% artar.", + "zhCN": "在 {2/4} 秒内造成的暴击伤害和所有后续伤害都会被你的目标吸收。随后, 被吸收的伤害向周围的敌人猛烈喷发。 储存的伤害每秒提高 x[10 + Malignant_Cage_Level]%。", + "zhTW": "你的目標會吸收爆擊和之後 {2/4} 秒內的所有傷害。接著,這些吸收的傷害會爆發到周圍的敵人身上。儲存的傷害每秒提高 x[10 + Malignant_Cage_Level]%。" + }, + "min_ipower": 500, + "name": "of The Barber", + "name_localized": { + "deDE": "des Barbiers", + "esES": "del barbero", + "esMX": "del Barbero", + "frFR": "d'accumulation explosive", + "itIT": "del Barbiere", + "jaJP": "瀉血の", + "koKR": "이발사의", + "plPL": "Golibrody", + "ptBR": "do Barbeiro", + "ruRU": "[ms]брадобрея[fs]брадобрея[ns]брадобрея[p]брадобрея", + "trTR": "[n2]Donan Sis", + "zhCN": "剃头师之", + "zhTW": "削減者之" + } + }, + "s01_orb_rare_generic_003": { + "affix_family": 1186933627, + "affix_formulas": [ + "FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))", + "FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))" + ], + "desc": "Your damage over time effects are increased by x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% increased damage from your damage over time effects.", + "desc_localized": { + "deDE": "Eure Schaden-über-Zeit-Effekte sind pro unterschiedlichem Kontrollverlusteffekt auf dem Ziel um x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% stärker. Unaufhaltsame Monster und taumelnde Bosse erleiden durch Eure Schaden-über-Zeit-Effekte stattdessen x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% mehr Schaden.", + "esES": "Tus efectos de daño en el tiempo aumentan un x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% por cada efecto de control de masas diferente en el objetivo. Los monstruos imparables y los jefes desequilibrados sufren en su lugar un x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% más de daño de tus efectos de daño en el tiempo.", + "esMX": "Los efectos de tu daño con el tiempo aumentan un x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% por cada efecto de control de multitudes diferente en el objetivo. Los monstruos imparables y los jefes estupefactos en cambio reciben un x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% más de daño de tus efectos de daño con el tiempo.", + "frFR": "Vos effets de dégâts sur la durée sont augmentés de x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% pour chaque effet de perte de contrôle différent que la cible subit. Vos effets de dégâts sur la durée infligent à la place x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% de dégâts supplémentaires aux monstres inarrêtables et aux boss stupéfiés.", + "itIT": "Gli effetti dei tuoi danni periodici sono aumentati del x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% per ogni effetto debilitante diverso sul bersaglio. I mostri inarrestabili e i boss indeboliti invece subiscono il x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% di danni aggiuntivi dagli effetti dei tuoi danni periodici.", + "jaJP": "標的に付与された、異なる操作障害効果1つごとに、継続ダメージ効果がx[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]%増加する。抑圧不可状態のモンスターやよろめき状態のボスは、この効果の代わりに使用者の継続ダメージ効果から受けるダメージがx[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]%増加する。", + "koKR": "대상에게 걸린 서로 다른 군중 제어 효과 하나당 지속 피해 효과가 x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% 증가합니다. 저지 불가 상태의 괴물과 비틀거리는 우두머리는 그 대신 지속 피해 효과로부터 x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]%의 추가 피해를 받습니다.", + "plPL": "Zadawane przez ciebie obrażenia z upływem czasu są zwiększone o x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% za poszczególne efekty ograniczenia kontroli celu. Zamiast tego potwory z nieustępliwością i zamroczeni bossowie otrzymują obrażenia zwiększone o x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% od twoich efektów obrażeń zadawanych z upływem czasu.", + "ptBR": "Seus efeitos de dano ao longo do tempo são aumentados em x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% por cada efeito de controle de grupo diferente no alvo. Em vez disso, monstros implacáveis e chefes com vertigem recebem x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% de dano aumentado dos seus efeitos de dano ao longo do tempo.", + "ruRU": "Вы наносите на x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% больше периодического урона от эффектов за каждый эффект контроля, действующий на цель. Неудержимые противники и ошеломленные боссы вместо этого получают на x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% больше периодического урона от ваших эффектов.", + "trTR": "Zamanla hasar etkilerin, hedefte bulunan her farklı Kitle Kontrolü etkisi için x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]% artar. Durdurulamaz canavarlar ve Sendeletilen patronlar artık zamanla hasar etkilerinden x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% artırılmış hasar alır.", + "zhCN": "目标身上每有一种不同的控制效果, 你的持续性伤害效果就会提高 x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]%。但不可阻挡的怪物和踉跄的首领受到你的持续性伤害则提高 x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]%。", + "zhTW": "目標身上每有一個不同的控場效果,你的持續傷害效果便會提高 x[FloatRandomRangeWithInterval(20, 30+(Malignant_Cage_Level*2), 40+(Malignant_Cage_Level*2))]%。你的持續傷害效果會改為對無阻的怪物和重挫的首領造成 x[FloatRandomRangeWithInterval(20, 110+(Malignant_Cage_Level*4), 130+(Malignant_Cage_Level*4))]% 額外傷害。" + }, + "name": "of Creeping Death", + "name_localized": { + "deDE": "des schleichenden Todes", + "esES": "de muerte acechante", + "esMX": "de Muerte Espeluznante", + "frFR": "de la mort insidieuse", + "itIT": "della Morte Strisciante", + "jaJP": "忍び寄る死の", + "koKR": "죄어오는 죽음의", + "plPL": "Pełzającej Śmierci", + "ptBR": "da Morte Insidiosa", + "ruRU": "[ms]ползучей смерти[fs]ползучей смерти[ns]ползучей смерти[p]ползучей смерти", + "trTR": "[n2]Sürünen Ölüm", + "zhCN": "死亡缓行之", + "zhTW": "死亡蔓延之" + }, + "tags": [ + "Unstoppable" + ], + "tags_localized": { + "deDE": [ + "Unaufhaltsam" + ], + "esES": [ + "Imparable" + ], + "esMX": [ + "Imparable" + ], + "frFR": [ + "Inarrêtable" + ], + "itIT": [ + "Inarrestabile" + ], + "jaJP": [ + "抑圧不可" + ], + "koKR": [ + "저지 불가" + ], + "plPL": [ + "Nieustępliwość" + ], + "ptBR": [ + "Implacável" + ], + "ruRU": [ + "Неудержимость" + ], + "trTR": [ + "Durdurulamaz" + ], + "zhCN": [ + "不可阻挡" + ], + "zhTW": [ + "無阻" + ] + } + }, + "s01_orb_utility_generic_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))", + "array([3.,8.])" + ], + "desc": "Enemy resource draining effects are +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% less effective. In addition, gain x{3/8}% increased Resource Generation.", + "desc_localized": { + "deDE": "Gegnerische Ressourcenentzugseffekte sind +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% weniger effektiv. Außerdem erzeugt ihr x{3/8}% mehr Ressourcen.", + "esES": "Los efectos de drenaje de recursos enemigos son un +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% menos efectivos. Además, obtienes un x{3/8}% más de generación de recursos.", + "esMX": "Los efectos de absorción de recursos del enemigo son un +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% menos efectivos. Además, obtienes x{3/8}% más de generación de recursos.", + "frFR": "L'efficacité des effets des adversaires qui drainent vos ressources est réduite de +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%. De plus, votre génération de ressources est augmentée de x{3/8}%.", + "itIT": "Gli effetti di prosciugamento delle risorse dei nemici sono meno efficaci del +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%. Inoltre, la generazione di risorse aumenta del x{3/8}%.", + "jaJP": "敵のリソースを消耗する効果の効力が+[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%低下する。さらに、リソース生成量がx{3/8}%増加する。", + "koKR": "적의 자원 고갈 효과가 +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% 감소합니다. 추가로, 자원 생성량이 x{3/8}% 증가합니다.", + "plPL": "Efekty wysysania zasobów przez wrogów są o +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% słabsze. Ponadto zyskujesz premię x{3/8}% do generowania zasobów.", + "ptBR": "Os efeitos de drenagem de recursos dos inimigos ficam +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% menos eficazes. Além disso, você recebe x{3/8}% de geração de recursos aumentada.", + "ruRU": "Сила вражеских эффектов, истощающих ресурсы, уменьшается на +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%. Вы восполняете ресурсы на x{3/8}% быстрее.", + "trTR": "Kaynak tüketen düşman etkileri +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% daha az etkilidir. Ek olarak x{3/8}% artırılmış Kaynak Üretimi kazanırsın.", + "zhCN": "敌人的资源抽取效果降低 +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%。此外, 资源生成量提高 x{3/8}%。", + "zhTW": "敵人造成的資源流失效果降低 +[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%。此外,獲得 x{3/8}% 資源產生加成。" + }, + "name": "of Determination", + "name_localized": { + "deDE": "der Unbeugsamkeit", + "esES": "de determinación", + "esMX": "de Determinación", + "frFR": "de détermination", + "itIT": "della Determinazione", + "jaJP": "堅固なる意志の", + "koKR": "결의의", + "plPL": "Determinacji", + "ptBR": "da Determinação", + "ruRU": "[ms]целеустремленности[fs]целеустремленности[ns]целеустремленности[p]целеустремленности", + "trTR": "[n2]Kararlılık", + "zhCN": "决心之", + "zhTW": "堅定之" + } + }, + "s01_orb_utility_generic_002": { + "affix_family": 1186933627, + "affix_formulas": [ + "FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10))" + ], + "desc": "Deal [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.", + "desc_localized": { + "deDE": "Jedes Mal, wenn ein auf Euch wirkender Kontrollverlusteffekt entfernt wird, fügt Ihr Gegnern in der Nähe [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] Feuerschaden zu.", + "esES": "Infliges [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] de daño de fuego a los enemigos cercanos cada vez que se te elimina un efecto de control de masas.", + "esMX": "Infliges un [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] de daño de fuego a los enemigos circundantes cada vez que se te elimine un efecto de control de multitudes.", + "frFR": "Vous infligez [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] points de dégâts de feu aux adversaires alentour chaque fois qu'un effet de perte de contrôle que vous subissez est dissipé.", + "itIT": "Infliggi [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] danni da fuoco ai nemici circostanti ogni volta che viene rimosso un effetto debilitante da te.", + "jaJP": "操作障害効果が解除されると、周囲の敵に[(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)]の火炎ダメージを与える。", + "koKR": "자신에게 걸린 군중 제어 효과가 제거될 때마다 주위 적들에게 [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)]의 화염 피해를 줍니다.", + "plPL": "Za każdym razem, gdy oczyścisz się z efektu ograniczenia kontroli, zadajesz [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] pkt. obrażeń od Ognia pobliskim wrogom.", + "ptBR": "Causa [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] de dano ígneo a inimigos ao redor sempre que um efeito de controle de grupo é removido de você.", + "ruRU": "Когда с вас снимается эффект контроля, вы наносите ближайшим противникам [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] ед. урона от огня.", + "trTR": "Üzerindeki bir Kitle Kontrolü etkisi kalktığında etraftaki düşmanlara [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] Ateş hasarı verirsin.", + "zhCN": "每当你身上消失一个控制效果时, 对周围敌人造成 [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] 点火焰伤害。", + "zhTW": "每當從你身上移除控場效果時,對周遭敵人造成 [(FloatRandomRangeWithInterval(20, 1.5+(Malignant_Cage_Level/10), 2.0+(Malignant_Cage_Level/10)) * 500)] 點火焰傷害。" + }, + "min_ipower": 500, + "name": "of Retaliation", + "name_localized": { + "deDE": "der Rachsucht", + "esES": "de represalia", + "esMX": "de Represalia", + "frFR": "de représailles", + "itIT": "della Ritorsione", + "jaJP": "報復の", + "koKR": "반격의", + "plPL": "Odwetu", + "ptBR": "da Retaliação", + "ruRU": "[ms]расплаты[fs]расплаты[ns]расплаты[p]расплаты", + "trTR": "[n2]Misilleme", + "zhCN": "还击之", + "zhTW": "報復之" + } + }, + "s01_orb_utility_generic_003": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([150,200])", + "Malignant_Cage_Level" + ], + "desc": "After spending {150/200} of your Primary Resource, your next attack Stuns enemies hit for Malignant_Cage_Level seconds.", + "desc_localized": { + "deDE": "Nachdem Ihr {150/200} Eurer Primärressource verbraucht habt, betäubt Euer nächster Angriff getroffene Gegner Malignant_Cage_Level Sek. lang.", + "esES": "Tras gastar {150/200} de tu recurso primario, tu siguiente ataque aturde a los enemigos golpeados durante Malignant_Cage_Level s.", + "esMX": "Después de gastar {150/200} de tu recurso primario, tu siguiente ataque aturde a los enemigos golpeados durante Malignant_Cage_Level segundos.", + "frFR": "Après avoir dépensé {150/200} points de ressource principale, votre prochaine attaque étourdit les cibles touchées pendant Malignant_Cage_Level s.", + "itIT": "Dopo aver consumato {150/200} punti della tua risorsa principale, il tuo prossimo attacco stordisce i nemici colpiti per Malignant_Cage_Level s.", + "jaJP": "プライマリリソースを{150/200}消費後、次の攻撃が命中した敵をMalignant_Cage_Level秒間スタンさせる。", + "koKR": "주 자원을 {150/200} 소모하면 다음 공격이 적중당한 적을 Malignant_Cage_Level초 동안 기절시킵니다.", + "plPL": "Po wydaniu {150/200} pkt. podstawowego zasobu, twój następny atak ogłusza trafionych wrogów na Malignant_Cage_Level sek.", + "ptBR": "Depois de gastar {150/200} do seu recurso primário, seu próximo ataque atordoa os inimigos atingidos por Malignant_Cage_Level s.", + "ruRU": "Когда вы расходуете {150/200} ед. основного ресурса, ваша следующая атака оглушает врагов на Malignant_Cage_Level сек.", + "trTR": "Birincil Kaynağının {150/200} kadarını harcadıktan sonra ilk saldırın, isabet ettiği düşmanları Malignant_Cage_Level saniyeliğine Sersemletir.", + "zhCN": "在消耗 {150/200} 点你的主要资源后, 你的下一次攻击击昏命中的敌人 Malignant_Cage_Level 秒。", + "zhTW": "花費 {150/200} 點主要資源後,你的下次攻擊會使擊中的敵人昏迷 Malignant_Cage_Level 秒。" + }, + "min_ipower": 500, + "name": "of the Calculated", + "name_localized": { + "deDE": "der Berechnung", + "esES": "del cálculo", + "esMX": "del Calculado", + "frFR": "de préméditation", + "itIT": "del Calcolo", + "jaJP": "策士の", + "koKR": "치밀한 자의", + "plPL": "Rozmyślności", + "ptBR": "do Planejamento", + "ruRU": "[ms]просчитанного удара[fs]просчитанного удара[ns]просчитанного удара[p]просчитанного удара", + "trTR": "[n2]Hesaplı", + "zhCN": "心思缜密之", + "zhTW": "算計之" + } + }, + "set_barb_002": { + "affix_formulas": [ + 30, + 50 + ], + "desc": "You take 30% less damage when you are below half Life.\nYou deal 50% more damage to enemies below half Life.", + "desc_localized": { + "deDE": "Ihr erleidet 30% weniger Schaden, wenn Ihr weniger als die Hälfte Eures Lebens habt.\nIhr fügt Gegnern, die weniger als die Hälfte ihres Lebens haben, 50% mehr Schaden zu.", + "esES": "Sufres un 30% menos de daño cuando te queda menos de la mitad de la vida.\nInfliges un 50% más de daño a los enemigos que tengan menos de la mitad de la vida.", + "esMX": "Recibes un 30% menos de daño cuando tienes la vida por debajo de la mitad.\nInfliges un 50% más de daño a enemigos con la vida por debajo de la mitad.", + "frFR": "Vous subissez 30% de dégâts en moins lorsque vous disposez de moins de la moitié de vos points de vie.\nVous infligez 50% de dégâts supplémentaires aux adversaires qui disposent de moins de la moitié de leurs points de vie.", + "itIT": "Subisci il 30% di danni in meno quando la tua Vita scende sotto la metà.\nInfliggi il 50% di danni aggiuntivi ai nemici con Vita inferiore alla metà.", + "jaJP": "ライフが半分未満になると被ダメージが30%減少する。\nライフが半分未満の敵に与えるダメージが50%増加する。", + "koKR": "생명력이 절반 미만일 때 받는 피해가 30% 감소합니다.\n생명력이 절반 미만인 적에게 주는 피해가 50% 증가합니다.", + "plPL": "Otrzymujesz obrażenia zmniejszone o 30%, kiedy twoje zdrowie spada poniżej 50%.\nZadajesz obrażenia zwiększone o 50% wrogom, którzy mają mniej niż 50% zdrowia.", + "ptBR": "Você recebe 30% de dano reduzido quando está com menos da metade da vida.\nVocê causa 50% de dano aumentado a inimigos com menos da metade da vida.", + "ruRU": "Когда у вас остается меньше половины здоровья, получаемый урон уменьшается на 30%.\nВы наносите на 50% больше урона противникам с уровнем здоровья ниже 50%.", + "trTR": "Canın yarının altındayken 30% daha az hasar alırsın.\nCanı yarının altındaki düşmanlara 50% daha fazla hasar verirsin.", + "zhCN": "生命值低于一半时, 你受到的伤害降低 30%。\n你对生命值低于一半的敌人造成的伤害提高 50%。", + "zhTW": "生命值低於一半時,受到的傷害降低 30%。\n對生命值低於一半的敵人,造成的傷害提高 50%。" + } + }, + "zzRing_PvP_DebugBuffRefresh": { + "desc": "Periodically reapplies the PvP Balance Buff.", + "desc_localized": { + "deDE": "Wirkt den PvP-Balance-Stärkungseffekt in regelmäßigen Abständen neu.", + "esES": "Reactiva periódicamente el beneficio de equilibrio en JcJ.", + "esMX": "Vuelve a aplicar periódicamente la potenciación de balance de JcJ.", + "frFR": "Réapplique régulièrement le bonus d'équilibre de JcJ.", + "itIT": "Applica periodicamente il beneficio di bilanciamento PvP.", + "jaJP": "定期的にPvPのバランスバフをかけ直す。", + "koKR": "PvP 밸런스 강화 효과를 주기적으로 다시 적용합니다.", + "plPL": "Okresowo ponownie wywołuje wzmocnienie balansu PvP.", + "ptBR": "Periodicamente reaplica o bônus de balanceamento de PvP.", + "ruRU": "Периодически повторно накладывает усиление для баланса PvP.", + "trTR": "Düzenli aralıklarla PvP Denge Güçlendirmesini uygular.", + "zhCN": "周期性施加 PvP 平衡增益效果。", + "zhTW": "週期性地重新施放 PvP 平衡增益效果。" + }, + "name": "PvP Refresher", + "name_localized": { + "deDE": "[ms]PvP-Auffrischer", + "esES": "[ms]Actualizador JcJ", + "esMX": "[ms]Actualizador JcJ", + "frFR": "[ms]Actualisateur JcJ", + "itIT": "Aggiornamento PvP", + "jaJP": "PvPリフレッシャー", + "koKR": "PvP 리프레셔", + "plPL": "[ms]Odświeżacz PvP", + "ptBR": "[fs]Atualização de PvP", + "ruRU": "[ns]Обновление PvP", + "trTR": "PvP Yenileyici", + "zhCN": "PvP刷新器", + "zhTW": "PvP 更新器" + } + } + }, + "Legendary": { + "LTE_Hibernal_legendary_generic_001": { + "category": 0, + "desc": "After 30.0 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by {25/35}% and Movement Speed by 20.0% for 12.0 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1.0 second.", + "desc_localized": { + "deDE": "Nach 30.0 Sek. Im Griff der Nacht erhaltet Ihr für 12.0 Sek. Dämmerungshast, die Eure Angriffsgeschwindigkeit um {25/35}% und Eure Bewegungsgeschwindigkeit um 20% erhöht. Seid Ihr durch Mittwinterschutz gestärkt, verringert das Töten von Gegnern die Dauer von Im Griff der Nacht um 1.0 Sek.", + "esES": "Tras 30.0 s de Tenaza de la noche, obtienes Celeridad del alba, lo que aumenta tu velocidad de ataque un {25/35}% y tu velocidad de movimiento un 20.0% durante 12.0 s. Mientras te potencia el resguardo del Solsticio, matar a un enemigo reduce 1.0 s la duración de Tenaza de la noche.", + "esMX": "Tras 30.0 segundos de Agarre Nocturno, obtén Apremio del Alba, que aumenta tu Velocidad de ataque en {25/35}% y tu Velocidad de movimiento en 20.0% por 12.0 segundos. Mientras te potencia la Protección de Pleno Invierno, matar a un enemigo reduce la duración de Agarre Nocturno en 1.0 segundos.", + "frFR": "Après avoir bénéficié d'Étreinte du crépuscule pendant 30.0 s, vous obtenez Hâte de l'aurore, ce qui augmente votre vitesse d'attaque de {25/35}% et votre vitesse de déplacement de 20% pendant 12.0 s. Tant que vous êtes sous l'effet du Garde-hiver, vos éliminations réduisent la durée d'Étreinte du crépuscule de 1.0 s.", + "itIT": "Dopo 30.0 s di Stretta della Notte, ottieni Celerità dell'Alba, che aumenta la tua velocità d'attacco del {25/35}% e la tua velocità di movimento del 20.0% per 12.0 s. Durante il potenziamento di Protezione di Mezz'inverno, uccidere un nemico riduce la durata di Stretta della Notte di 1.0 s.", + "jaJP": "30.0秒間の夜の掌握の後、暁の迅速を得て、12.0秒間にわたり攻撃速度が{25/35}%、移動速度が20.0%上昇する。冬病みの結界の効果で強化されている間、敵を倒すと夜の掌握の持続時間が1.0秒短くなる。", + "koKR": "밤의 손아귀를 사용하고 30.0초 후에 새벽의 신속이 발동되어 12.0초 동안 공격 속도가 {25/35}% 증가하고 이동 속도가 20.0% 증가합니다. 한겨울 수호물로 강화된 상태에서 적 처치 시 밤의 손아귀 지속시간이 1.0초 감소합니다.", + "plPL": "Po 30.0 sek. trwania Chwytu Nocy zyskujesz Pośpiech Świtu, który zwiększa twoją szybkość ataku o {25/35}% oraz szybkość ruchu o 20.0% na 12.0 sek. Kiedy wzmacnia cię Zimowy Znak, każde zabicie wroga skraca czas trwania Chwytu Nocy o 1.0 sek.", + "ptBR": "Depois de 30.0 s de Captura da Noite, receba Agilidade da Aurora, aumentando sua velocidade de ataque em {25/35}% e sua velocidade de movimento em 20.0% por 12.0 s. Enquanto potencializados pela Proteção de Inverno, matar um inimigo reduz a duração de Captura da Noite em 1.0 segundo.", + "ruRU": "Когда \"Хватка ночи\" действует 30.0 сек., вы получаете \"Скорость зари\", повышающую скорость атаки на {25/35}%, а скорость передвижения – на 20.0% на 12.0 сек. Пока действует эффект Зимнего оберега, за каждого убитого врага время действия \"Хватки ночи\" сокращается на 1.0 сек.", + "trTR": "Gecenin Pençesi 30.0 saniye kullanıldıktan sonra 12.0 saniyeliğine Şafak İvediliği kazanıp Saldırı Hızını {25/35}%, Hareket Hızını %20.0 artırırsın. Kara Kış Koruması güçlendirmesine sahipken yapılan öldürmeler, Gecenin Pençesi süresini 1.0 saniye azaltır.", + "zhCN": "黑夜之握结束 30.0 秒后,获得黎明之速,使你的攻击速度提高 {25/35}%,移动速度提高 20.0%,持续 12.0 秒。受到 黑冬节结界强化时,每消灭一名敌人,黑夜之握的持续时间缩短 1.0 秒。", + "zhTW": "在黑夜掌握經過 30.0 秒後,獲得破曉疾馳,使你的攻擊速度提高 {25/35}%,移動速度提高 20.0%,持續 12.0 秒。當受到深冬結界強化時,擊殺敵人會使黑夜掌握的持續時間縮短 1.0 秒。" + }, + "name": "Shard of Dawn", + "name_localized": { + "deDE": "Dämmerungsscherbe", + "esES": "de esquirla de alba", + "esMX": "Fragmento de Alba", + "frFR": "de l'éclat de l'aurore", + "itIT": "del Frammento dell'Alba", + "jaJP": "暁の欠片", + "koKR": "새벽의 파편", + "plPL": "[ms]Poranny[fs]Poranna[ns]Poranne[p]Poranne", + "ptBR": "do Estilhaço da Alvorada", + "ruRU": "[ms]расколотый рассветный[fs]расколотая рассветная[ns]расколотое рассветное[p]расколотые рассветные", + "trTR": "[n2]Şafağın Parçacığı", + "zhCN": "黎明碎片", + "zhTW": "曙光裂片" + }, + "tags": [ + "FILTER_Legendary_Offensive" + ] + }, + "Legendary_Generic_110": { + "category": 0, + "desc": "Critical Strikes with Core Skills increase your Attack Speed by +{15/25}% for 5.0 seconds.", + "desc_localized": { + "deDE": "Kritische Treffer mit Kernfertigkeiten erhöhen Eure Angriffsgeschwindigkeit 5.0 Sek. lang um +{15/25}%.", + "esES": "Los golpes críticos con habilidades principales aumentan tu velocidad de ataque un +{15/25}% durante 5.0 s.", + "esMX": "Los golpes críticos con habilidades principales aumentan tu velocidad de ataque un +{15/25}% durante 5.0 segundos.", + "frFR": "Les coups critiques avec les compétences principales augmentent votre vitesse d'attaque de +{15/25}% pendant 5.0 s.", + "itIT": "I colpi critici con le abilità Primarie aumentano la velocità d'attacco del +{15/25}% per 5.0 s.", + "jaJP": "コアスキルでクリティカルヒットを出すと、攻撃速度が5.0秒間、+{15/25}%上昇する。", + "koKR": "핵심 기술이 극대화로 적중하면 공격 속도가 5.0초 동안 +{15/25}% 증가합니다.", + "plPL": "Trafienia krytyczne umiejętnościami Głównymi zwiększają twoją szybkość ataku o +{15/25}% na 5.0 sek.", + "ptBR": "Acertos críticos com habilidades principais aumentam sua velocidade de ataque em +{15/25}% por 5.0 s.", + "ruRU": "Критические удары основных умений повышают вашу скорость атаки на +{15/25}% на 5.0 сек.", + "trTR": "Çekirdek Yeteneklerle yaptığın Kritik Vuruşlar, Saldırı Hızını 5.0 saniyeliğine +{15/25}% artırır.", + "zhCN": "使用核心技能造成暴击会使你的攻击速度提高 +{15/25}%, 持续 5.0 秒。", + "zhTW": "核心技能爆擊時,攻擊速度提高 +{15/25}%,持續 5.0 秒。" + }, + "name": "Accelerating", + "name_localized": { + "deDE": "[ms]Beschleunigender[fs]Beschleunigende[ns]Beschleunigendes[p]Beschleunigende[c]Beschleunigungs-", + "esES": "[fs]acelerante[ms]acelerante[fp]acelerantes[mp]acelerantes", + "esMX": "Acelerante", + "frFR": "d'accélération", + "itIT": "[fs]Accelerante[ms]Accelerante[fp]Acceleranti[mp]Acceleranti", + "jaJP": "加速の", + "koKR": "가속하는", + "plPL": "[ms]Przyspieszający[fs]Przyspieszająca[ns]Przyspieszające[p]Przyspieszające", + "ptBR": "[fs]Aceleradora[ms]Acelerador[fp]Aceleradoras[mp]Aceleradores", + "ruRU": "[ms]скорый[fs]скорая[ns]скорое[p]скорые", + "trTR": "[n1]Hızlandırıcı", + "zhCN": "加速", + "zhTW": "加速" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "Legendary_Generic_111": { + "category": 2, + "desc": "You have +20.0% increased Crowd Control Duration. While enemies are Unstoppable, you deal x{20/40}% increased damage to them.", + "desc_localized": { + "deDE": "Die Dauer Eurer Kontrollverlusteffekte ist um +20.0% erhöht. Ihr fügt unaufhaltsamen Gegnern x{20/40}% mehr Schaden zu.", + "esES": "Tienes un +20.0% más de duración de control de masas. Mientras los enemigos son imparables, les infliges un x{20/40}% más de daño.", + "esMX": "Tienes un +20.0% más de duración de control de multitudes. Mientras los enemigos son imparables, les infliges un x{20/40}% más de daño.", + "frFR": "La durée des effets de perte de contrôle que vous infligez est augmentée de 20.0%. Tant que les adversaires sont inarrêtables, vous leur infligez x{20/40}% de dégâts supplémentaires.", + "itIT": "Ottieni il +20.0% di durata degli effetti debilitanti aggiuntiva e infliggi il x{20/40}% di danni aggiuntivi ai nemici inarrestabili.", + "jaJP": "敵に対する操作障害効果の持続時間が+20.0%増加する。敵が抑圧不可状態の場合、与えるダメージがx{20/40}%増加する。", + "koKR": "군중 제어 효과의 지속시간이 +20.0% 증가합니다. 적이 저지 불가 상태일 때 해당 적에게 주는 피해가 x{20/40}% 증가합니다.", + "plPL": "Czas działania twoich efektów ograniczenia kontroli jest wydłużony o +20.0%, a wrogom z nieustępliwością zadajesz obrażenia zwiększone o x{20/40}%.", + "ptBR": "Você tem +20.0% de duração do controle de grupo aumentada. Enquanto os inimigos estiverem implacáveis, você causa x{20/40}% de dano aumentado a eles.", + "ruRU": "Длительность ваших эффектов контроля повышается на +20.0%. Вы наносите на x{20/40}% больше урона неудержимым противникам.", + "trTR": "+20.0% artırılmış Kitle Kontrolü Süresine sahip olursun. Düşmanlar Durdurulamazken onlara x{20/40}% artırılmış hasar verirsin.", + "zhCN": "你的控制持续时间延长 +20.0%。对不可阻挡的敌人造成的伤害提高 x{20/40}%。", + "zhTW": "你的控場效果持續時間延長 +20.0%,並且對無阻的敵人造成的傷害提高 x{20/40}%。" + }, + "name": "Exploiter's", + "name_localized": { + "deDE": "[ms]Ausbeutender[fs]Ausbeutende[ns]Ausbeutendes[p]Ausbeutende[c]Ausbeuter-", + "esES": "de explotador", + "esMX": "del Explotador", + "frFR": "d'abus", + "itIT": "dell'Approfittatore", + "jaJP": "搾取者の", + "koKR": "착취자의", + "plPL": "[ms]Ciemiężący[fs]Ciemiężąca[ns]Ciemiężące[p]Ciemiężące", + "ptBR": "[fs]Aproveitadora[ms]Aproveitador[fp]Aproveitadoras[mp]Aproveitadores", + "ruRU": "[ms]эксплуатирующий[fs]эксплуатирующая[ns]эксплуатирующее[p]эксплуатирующие", + "trTR": "[n2]Hilecinin", + "zhCN": "剥削者的", + "zhTW": "剝削者" + }, + "tags": [ + "Unstoppable", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "tags_localized": { + "deDE": [ + "Unaufhaltsam", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "esES": [ + "Imparable", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "esMX": [ + "Imparable", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "frFR": [ + "Inarrêtable", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "itIT": [ + "Inarrestabile", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "jaJP": [ + "抑圧不可", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "koKR": [ + "저지 불가", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "plPL": [ + "Nieustępliwość", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "ptBR": [ + "Implacável", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "ruRU": [ + "Неудержимость", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "trTR": [ + "Durdurulamaz", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "zhCN": [ + "不可阻挡", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ], + "zhTW": [ + "無阻", + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ] + } + }, + "legendary_generic_006": { + "category": 3, + "desc": "Gain {20/40} of your Primary Resource for every 20.0% of your Life that you Heal.", + "desc_localized": { + "deDE": "Ihr erhaltet pro 20.0% Eures geheilten Lebens {20/40} Eurer Primärressource.", + "esES": "Obtienes {20/40} de tu recurso primario por cada 20.0% de vida que te cures.", + "esMX": "Obtienes {20/40} de tu recurso primario por cada 20.0% de tu vida sanada.", + "frFR": "Vous gagnez {20/40} de votre ressource principale par tranche de 20.0% de points de vie soignés.", + "itIT": "Ottieni {20/40} punti della tua risorsa principale per ogni 20.0% della Vita rigenerata.", + "jaJP": "ライフが20.0%回復するごとに、プライマリリソースを{20/40}獲得する。", + "koKR": "자신이 생명력을 20.0% 회복할 때마다 주 자원을 {20/40} 얻습니다.", + "plPL": "Zdobywasz {20/40} pkt. podstawowego zasobu za każde 20.0% przywróconego sobie zdrowia.", + "ptBR": "Recebe {20/40} do seu recurso primário para cada 20.0% de vida que você cura.", + "ruRU": "Вы получаете {20/40} ед. основного ресурса каждый раз, когда восстанавливаете 20.0% здоровья.", + "trTR": "Canını her 20.0% iyileştirdiğinde {20/40} Birincil Kaynak kazan.", + "zhCN": "你每治疗你 20.0% 点生命, 获得 {20/40} 点你的主要资源。", + "zhTW": "你每恢復生命值的 20.0%,就會獲得 {20/40} 點主要資源。" + }, + "name": "Starlight", + "name_localized": { + "deDE": "[ms]Sternenbeschienener[fs]Sternenbeschienene[ns]Sternenbeschienenes[p]Sternenbeschienene[c]Sternenlicht-", + "esES": "de luz estelar", + "esMX": "Luz Estelar", + "frFR": "de lumière stellaire", + "itIT": "della Luce Stellare", + "jaJP": "星明かりの", + "koKR": "별빛", + "plPL": "[ms]Gwiezdny[fs]Gwiezdna[ns]Gwiezdne[p]Gwiezdne", + "ptBR": "da Luz Estelar", + "ruRU": "[ms]звездный[fs]звездная[ns]звездное[p]звездная", + "trTR": "[n2]Yıldız Işığı", + "zhCN": "星光", + "zhTW": "星光" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_009": { + "category": 1, + "desc": "Basic Skills grant 20.0% Damage Reduction for {2/6} seconds.", + "desc_localized": { + "deDE": "Basisfertigkeiten verleihen {2/6} Sek. lang 20.0% Schadensreduktion.", + "esES": "Las habilidades básicas otorgan un 20.0% de reducción de daño durante {2/6} s.", + "esMX": "Las habilidades básicas otorgan un 20.0% de reducción de daño durante {2/6} segundos.", + "frFR": "Les compétences de base confèrent 20.0% de réduction des dégâts pendant {2/6} s.", + "itIT": "Le abilità Base forniscono una riduzione danni del 20.0% per {2/6} s.", + "jaJP": "基本スキルを使うと{2/6}秒間、20.0%のダメージ減少効果を得る。", + "koKR": "기본 기술이 {2/6}초 동안 20.0%의 피해 감소를 부여합니다.", + "plPL": "Umiejętności Podstawowe zapewniają 20.0% redukcji obrażeń na {2/6} sek.", + "ptBR": "Habilidades básicas concedem 20.0% de redução de dano por {2/6} s.", + "ruRU": "Базовые умения уменьшают получаемый урон на 20.0% на {2/6} сек.", + "trTR": "Temel Yetenekler, {2/6} saniye boyunca 20.0% Hasar Azaltma sağlar.", + "zhCN": "基础技能给予 20.0% 伤害减免, 持续 {2/6} 秒。", + "zhTW": "基本技能賦予 20.0% 傷害減免,持續 {2/6} 秒。" + }, + "name": "of Might", + "name_localized": { + "deDE": "der Macht", + "esES": "de poderío", + "esMX": "de Poder", + "frFR": "de toute-puissance", + "itIT": "della Possenza", + "jaJP": "腕力の", + "koKR": "위세의", + "plPL": "Mocy", + "ptBR": "do Poder", + "ruRU": "[ms]мощи[fs]мощи[ns]мощи[p]мощи", + "trTR": "[n2]Kudret", + "zhCN": "勇力之", + "zhTW": "力量之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_011": { + "category": 1, + "desc": "Damaging an Elite enemy grants you a Barrier absorbing up to {#}% damage for 10.0 seconds. This effect can only happen once every 30 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr einem Elitegegner Schaden zufügt, erhaltet Ihr eine Barriere, die 10.0 Sek. lang bis zu {#} Schaden absorbiert. Dieser Effekt kann nur einmal alle 30 Sek. auftreten.", + "esES": "Infligir daño a un enemigo de élite te otorga una barrera que absorbe hasta {#} de daño durante 10.0 s. Este efecto solo puede ocurrir una vez cada 30 s.", + "esMX": "Infligir daño a un enemigo de Élite te otorga una barrera que absorbe hasta {#} de daño durante 10.0 segundos. Este efecto solo puede ocurrir una vez cada 30 segundos.", + "frFR": "Le fait de blesser une cible adverse élite vous octroie une barrière qui absorbe jusqu'à {#} points de dégâts pendant 10.0 s. Cet effet ne peut se produire qu'une fois toutes les 30 s.", + "itIT": "Danneggiare un élite conferisce una barriera che assorbe fino a {#} danni per 10.0 s. Questo effetto può verificarsi soltanto una volta ogni 30 s.", + "jaJP": "エリートモンスターにダメージを与えると、10.0秒間、最大{#}のダメージを吸収する障壁を獲得する。効果が発動するのは30秒に1回のみ。", + "koKR": "정예 적에게 피해를 주면 10.0초 동안 최대 {#}의 보호막을 얻습니다. 이 효과는 30초에 한 번만 발동합니다.", + "plPL": "Gdy zadasz obrażenia wrogowi elitarnemu, zyskujesz na 10.0 sek. barierę, która pochłania maksymalnie {#} pkt. obrażeń. Efekt ten może wystąpić raz na 30 sek.", + "ptBR": "Causar dano a um inimigo de elite concede uma barreira que absorve até {#} de dano por 10.0 s. Esse efeito só pode ocorrer uma vez a cada 30 s.", + "ruRU": "Когда вы поражаете особого противника, то на 10.0 сек. получаете барьер, поглощающий до {#} ед. урона. Срабатывает не чаще раза в 30 сек.", + "trTR": "Seçkin bir düşmana hasar vermek, sana 10.0 saniye boyunca en fazla {#} hasar emen bir Bariyer sağlar. Bu etki yalnızca her 30 saniyede bir gerçekleşebilir.", + "zhCN": "对精英敌人造成伤害给予你一道屏障, 吸收最多 {#} 点伤害, 持续 10.0 秒。该效果每 30 秒只能触发一次。", + "zhTW": "對精英敵人造成傷害時,獲得最多可吸收 {#} 點傷害的屏障,持續 10.0 秒。每 30 秒只能觸發一次。" + }, + "name": "of the Protector", + "name_localized": { + "deDE": "des Beschützers", + "esES": "del protector", + "esMX": "del Protector", + "frFR": "du Protecteur", + "itIT": "del Protettore", + "jaJP": "守護者の", + "koKR": "보호자의", + "plPL": "Obrońcy", + "ptBR": "do Protetor", + "ruRU": "[ms]защитника[fs]защитника[ns]защитника[p]защитника", + "trTR": "[n2]Koruyucu", + "zhCN": "保护者之", + "zhTW": "保衛者之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barrier" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barriere" + ], + "esES": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barrera" + ], + "esMX": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barrera" + ], + "frFR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barrière" + ], + "itIT": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barriera" + ], + "jaJP": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "障壁" + ], + "koKR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "보호막" + ], + "plPL": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Bariera" + ], + "ptBR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Barreira" + ], + "ruRU": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Барьер" + ], + "trTR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "Bariyer" + ], + "zhCN": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "屏障" + ], + "zhTW": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic", + "屏障" + ] + } + }, + "legendary_generic_014": { + "category": 0, + "desc": "Deal x{5/10}% increased damage for each second you stand still, up to x40.0%.", + "desc_localized": { + "deDE": "Verursacht pro Sekunde, die Ihr stillsteht, x{5/10}% mehr Schaden, bis maximal x40.0%.", + "esES": "Infliges un x{5/10}% más de daño por cada segundo que permanezcas inmóvil, hasta un máximo de un x40.0%.", + "esMX": "Infliges un x{5/10}% más de daño por cada segundo que permaneces inmóvil, hasta un x40.0%.", + "frFR": "Vous infligez x{5/10}% de dégâts supplémentaires par seconde d'immobilité, jusqu'à un maximum de x40.0%.", + "itIT": "Infliggi il x{5/10}% di danni aggiuntivi per ogni secondo che resti immobile, fino a un massimo del x40.0%.", + "jaJP": "静止状態を1秒継続する毎に与えるダメージがx{5/10}%増加する。増加量は最大x40.0%。", + "koKR": "가만히 서 있는 시간 1초당 주는 피해가 x{5/10}%만큼, 최대 x40.0%까지 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{5/10}% za każdą sekundę spędzoną w bezruchu, maksymalnie do x40.0%.", + "ptBR": "Causa x{5/10}% de dano aumentado por cada segundo que ficar imóvel, até x40.0%.", + "ruRU": "Вы наносите на x{5/10}% больше урона за каждую секунду, пока стоите на месте, вплоть до x40.0%.", + "trTR": "En fazla x40.0% olmak üzere hareketsiz kaldığın her saniye için x{5/10}% artırılmış hasar ver.", + "zhCN": "你站立不动每持续一秒, 造成的伤害提高 x{5/10}%, 最多提高 x40.0%。", + "zhTW": "站立時每秒可使造成的傷害提高 x{5/10}%,最多提高 x40.0%。" + }, + "name": "of Inner Calm", + "name_localized": { + "deDE": "der inneren Ruhe", + "esES": "de calma interior", + "esMX": "de Calma Interior", + "frFR": "de calme intérieur", + "itIT": "della Calma Interiore", + "jaJP": "内なる静寂の", + "koKR": "내면의 고요의", + "plPL": "Wewnętrznego Spokoju", + "ptBR": "da Paz Interior", + "ruRU": "[ms]внутреннего покоя[fs]внутреннего покоя[ns]внутреннего покоя[p]внутреннего покоя", + "trTR": "[n2]İç Sakinlik", + "zhCN": "心如止水之", + "zhTW": "靜心之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_016": { + "category": 4, + "desc": "Critical Strikes grant +{8/16}% Movement Speed for 1.0 second, up to 6 seconds.", + "desc_localized": { + "deDE": "Kritische Treffer verleihen 1.0 Sek. lang +{8/16}% Bewegungsgeschwindigkeit, bis maximal 6 Sek.", + "esES": "Los golpes críticos otorgan un +{8/16}% de velocidad de movimiento durante 1.0 s, hasta un máximo de 6 s.", + "esMX": "Los golpes críticos otorgan un +{8/16}% de velocidad de movimiento durante 1.0 segundo, hasta un máximo de 6 segundos.", + "frFR": "Les coups critiques augmentent votre vitesse de déplacement de +{8/16}% pendant 1.0 s, jusqu'à 6 s.", + "itIT": "I colpi critici aumentano la velocità di movimento del +{8/16}% per 1.0 s, fino a un massimo di 6 s.", + "jaJP": "クリティカルヒットを与えると1.0秒から最大6秒間まで、移動速度が+{8/16}%上昇する。", + "koKR": "극대화 적중 시 이동 속도가 1.0초 동안 +{8/16}%만큼, 최대 6초까지 증가합니다.", + "plPL": "Trafienia krytyczne zapewniają premię +{8/16}% do szybkości ruchu na 1.0 sek., maksymalnie do 6 sek.", + "ptBR": "Acertos críticos concedem +{8/16}% de velocidade de movimento por 1.0 segundo, até 6 s.", + "ruRU": "Каждый критический удар повышает скорость передвижения на +{8/16}% на 1.0 сек. Максимальная длительность эффекта – 6 сек.", + "trTR": "Kritik Vuruşlar, en fazla 6 saniye olmak üzere 1.0 saniyeliğine +{8/16}% Hareket Hızı sağlar.", + "zhCN": "造成暴击给予 +{8/16}% 移动速度加成, 持续 1.0 秒, 最多 6 秒。", + "zhTW": "爆擊時,移動速度提高 +{8/16}%,持續 1.0 秒,最多持續 6 秒。" + }, + "name": "Wind Striker", + "name_localized": { + "deDE": "[ms]Windwütender[fs]Windwütende[ns]Windwütendes[p]Windwütende[c]Windwüter-", + "esES": "de golpeador del viento", + "esMX": "Golpeador de Viento", + "frFR": "de la frappe du vent", + "itIT": "Spaccavento", + "jaJP": "まとう風の", + "koKR": "바람 격퇴자", + "plPL": "[ms]Wichrochłoszczący[fs]Wichrochłoszcząca[ns]Wichrochłoszczące[p]Wichrochłoszczące", + "ptBR": "de Golpe do Vento", + "ruRU": "[ms]атакующий ветром[fs]атакующая ветром[ns]атакующее ветром[p]атакующие ветром", + "trTR": "[n2]Rüzgâr Vurucu", + "zhCN": "袭风者", + "zhTW": "風擊者" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_021": { + "category": 3, + "desc": "Restore {1/4} of your Primary Resource when you Crowd Control an enemy.", + "desc_localized": { + "deDE": "Stellt {1/4} Eurer Primärressource wieder her, wenn Ihr einen Gegner mit Kontrollverlusteffekten belegt.", + "esES": "Recuperas {1/4} de tu recurso primario cuando le aplicas control de masas a un enemigo.", + "esMX": "Restaura {1/4} de tu recurso primario cuando tienes a un enemigo bajo el control de multitudes.", + "frFR": "Vous récupérez {1/4} % de votre ressource principale lorsque vous infligez un effet de perte de contrôle à une cible adverse.", + "itIT": "Rigeneri {1/4} punti della tua risorsa principale quando applichi un effetto debilitante su un nemico.", + "jaJP": "敵を操作障害状態にすると、プライマリリソースが{1/4}回復する。", + "koKR": "적을 군중 제어 상태로 만들면 주 자원을 {1/4} 회복합니다.", + "plPL": "Przywracasz {1/4} pkt. podstawowego zasobu, gdy ograniczasz kontrolę wroga.", + "ptBR": "Recupera {1/4} do seu recurso primário ao aplicar controle de grupo a um inimigo.", + "ruRU": "Применяя к противнику эффект контроля, вы восполняете {1/4} ед. основного ресурса.", + "trTR": "Bir düşmana Kitle Kontrolü uyguladığında Birincil Kaynağını {1/4} kadar yenile.", + "zhCN": "当你控制敌人时, 恢复 {1/4} 点你的主要资源。", + "zhTW": "對敵人造成控場效果時,恢復 {1/4} 點主要資源。" + }, + "name": "of the Umbral", + "name_localized": { + "deDE": "des Schattens", + "esES": "del umbrío", + "esMX": "del Umbral", + "frFR": "de l'ombre", + "itIT": "dell'Ombra", + "jaJP": "黒点を司る", + "koKR": "어스름의", + "plPL": "Nieprzeniknionego", + "ptBR": "das Trevas", + "ruRU": "[ms]мрака[fs]мрака[ns]мрака[p]мрака", + "trTR": "[n2]Gölge", + "zhCN": "月蚀之", + "zhTW": "晦暗之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_027": { + "category": 0, + "desc": "Deal x{15/25}% increased damage while you have a Barrier active.", + "desc_localized": { + "deDE": "Verursacht x{15/25}% mehr Schaden, solange Ihr eine aktive Barriere habt.", + "esES": "Infliges un x{15/25}% más de daño mientras tienes una barrera activa.", + "esMX": "Infliges un x{15/25}% más de daño mientras tienes una barrera activa.", + "frFR": "Vous infligez x{15/25}% de dégâts supplémentaires tant que vous avez une barrière active.", + "itIT": "Infliggi il x{15/25}% di danni aggiuntivi quando hai una barriera attiva.", + "jaJP": "自身に障壁が発動している場合、与えるダメージがx{15/25}%増加する。", + "koKR": "보호막이 있을 때 주는 피해가 x{15/25}% 증가합니다.", + "plPL": "Kiedy masz aktywną barierę, zadajesz obrażenia zwiększone o x{15/25}%.", + "ptBR": "Causa x{15/25}% de dano aumentado enquanto tem uma barreira ativa.", + "ruRU": "Пока вы защищены барьером, вы наносите на x{15/25}% больше урона.", + "trTR": "Etkin bir Bariyere sahipken x{15/25}% artırılmış hasar ver.", + "zhCN": "你有激活的屏障时, 你造成 x{15/25}% 增伤伤害。", + "zhTW": "擁有屏障時,造成的傷害提高 x{15/25}%。" + }, + "name": "Conceited", + "name_localized": { + "deDE": "[ms]Eitler[fs]Eitle[ns]Eitles[p]Eitle[c]Eitelkeits-", + "esES": "[fs]engreída[ms]engreído[fp]engreídas[mp]engreídos", + "esMX": "Engreído", + "frFR": "d'arrogance", + "itIT": "dell'Arroganza", + "jaJP": "慢心の", + "koKR": "자만하는", + "plPL": "[ms]Pyszałkowaty[fs]Pyszałkowata[ns]Pyszałkowate[p]Pyszałkowate", + "ptBR": "[fs]Arrogante[ms]Arrogante[fp]Arrogantes[mp]Arrogantes", + "ruRU": "[ms]высокомерный[fs]высокомерная[ns]высокомерное[p]высокомерные", + "trTR": "[n1]Kibirli", + "zhCN": "嚣狂", + "zhTW": "自負" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barrier" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barriere" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barrera" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barrera" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barrière" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barriera" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "障壁" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "보호막" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Bariera" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Barreira" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Барьер" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "Bariyer" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "屏障" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier", + "屏障" + ] + } + }, + "legendary_generic_034": { + "category": 1, + "desc": "When hit while not Healthy, a magical bubble is summoned around you for {3/5} seconds. While standing in the bubble, Players are Immune. Can only occur once every 90.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr getroffen werdet, während Ihr nicht gesund seid, bildet sich {3/5} Sek. lang eine magische Blase um Euch. Solange Spieler in der Blase stehen, sind sie immun. Kann nur einmal alle 90.0 Sek. auftreten.", + "esES": "Si te golpean cuando no estás saludable, se invoca una burbuja mágica que te rodea durante {3/5} s. Mientras estás dentro de la burbuja, eres inmune. Solo puede ocurrir una vez cada 90.0 s.", + "esMX": "Cuando te atacan mientras no estás saludable, se invoca una burbuja mágica a tu alrededor durante {3/5} segundos. Mientras permanecen dentro de la burbuja, los jugadores son inmunes. Solo puede ocurrir una vez cada 90.0 segundos.", + "frFR": "Si vous subissez des dégâts lorsque vous n'êtes pas en bonne santé, une bulle magique est invoquée autour de vous pendant {3/5} s. Les personnages-joueurs alliés sont insensibles aux dégâts tant qu'ils se trouvent dans la bulle. Ne peut se produire qu'une fois toutes les 90.0 s.", + "itIT": "Se ti colpiscono mentre non sei in salute, viene evocata una sfera magica intorno a te per {3/5} s. Finché resti nella bolla, sei immune. L'effetto può verificarsi soltanto una volta ogni 90.0 s.", + "jaJP": "健全状態でない時に攻撃を受けると自身の周囲に{3/5}秒間、魔法のドームが召喚される。ドームの中に立っているプレイヤーは無効状態になる。効果が発動するのは90.0秒に1回のみ。", + "koKR": "건강 상태가 아닐 때 적중당하면 {3/5}초 동안 자신의 주위에 마법의 거품이 생겨납니다. 거품 안에 서 있는 동안 플레이어들은 면역이 됩니다. 이 효과는 90.0초에 한 번만 발동합니다.", + "plPL": "Przy otrzymaniu trafienia, gdy nie jesteś w pełni sił, tworzysz wokół siebie na {3/5} sek. magiczną barierę. Gracze na jej obszarze posiadają niewrażliwość. Efekt ten może wystąpić raz na 90.0 sek.", + "ptBR": "Ao receber um golpe enquanto não está saudável, uma bolha mágica é evocada ao seu redor por {3/5} s. Enquanto estiverem na bolha, os jogadores ficam imunes. Só pode ocorrer uma vez a cada 90.0 s.", + "ruRU": "Когда вы получаете урон при уровне здоровья ниже высокого, вокруг вас на {3/5} сек. образуется магический пузырь, дающий игрокам в области действия невосприимчивость. Срабатывает не чаще раза в 90.0 сек.", + "trTR": "Sağlıklı değilken isabet aldığında etrafına {3/5} saniyeliğine sihirli bir baloncuk çağrılır. Oyuncular, baloncuğun içindeyken Bağışık olur. Yalnızca 90.0 saniyede bir kez gerçekleşebilir.", + "zhCN": "在非健康状态下被命中,会在你周围召唤一个魔法泡,持续 {3/5} 秒。站在该魔法泡中时,玩家免疫所有攻击。每 90.0 秒只能生效一次。", + "zhTW": "在不健康時被擊中,會在你周圍形成魔法護罩,持續 {3/5} 秒。玩家站在護罩內會獲得免疫。每 90.0 秒只能觸發一次。" + }, + "name": "Protecting", + "name_localized": { + "deDE": "[ms]Schützender[fs]Schützende[ns]Schützendes[p]Schützende[c]Schutz-", + "esES": "[fs]protectora[ms]protector[fp]protectoras[mp]protectores", + "esMX": "Protector", + "frFR": "[ms]protecteur[fs]protectrice[mp]protecteurs[fp]protectrices", + "itIT": "della Protezione", + "jaJP": "守護の", + "koKR": "보호하는", + "plPL": "[ms]Chroniący[fs]Chroniąca[ns]Chroniące[p]Chroniące", + "ptBR": "de Proteção", + "ruRU": "[ms]защищающий[fs]защищающая[ns]защищающее[p]защищающее", + "trTR": "[n1]Koruyan", + "zhCN": "保护", + "zhTW": "保護" + }, + "tags": [ + "Healthy", + "Immune", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Immun", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "esES": [ + "Saludable", + "Inmune", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "esMX": [ + "Saludable", + "Inmune", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "frFR": [ + "En bonne santé", + "Insensible", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "itIT": [ + "In salute", + "Immunità", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "jaJP": [ + "健全", + "無効", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "koKR": [ + "건강", + "면역", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "plPL": [ + "Pełnia Sił", + "Niewrażliwość", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "ptBR": [ + "Saudável", + "Imune", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "ruRU": [ + "Высокое здоровье", + "Невосприимчивость", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "trTR": [ + "Sağlıklı", + "Bağışık", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "zhCN": [ + "健康", + "免疫", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ], + "zhTW": [ + "健康", + "免疫", + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ] + } + }, + "legendary_generic_036": { + "category": 1, + "desc": "You gain +{0.6/1.1}% increased Armor for 4.0 seconds when you deal any form of damage, stacking up to +{36/66}%.", + "desc_localized": { + "deDE": "Ihr erhaltet 4.0 Sek. lang +{0.6/1.1}% erhöhte Rüstung, wenn Ihr irgendeine Art von Schaden verursacht. Bis zu +{36/66}% stapelbar.", + "esES": "Obtienes un +{0.6/1.1}% más de armadura durante 4.0 s cuando infliges daño de cualquier forma. Se acumula hasta un +{36/66}%.", + "esMX": "Obtienes un +{0.6/1.1}% más de armadura durante 4.0 segundos al infligir cualquier clase de daño, que se acumula hasta un +{36/66}%.", + "frFR": "Votre armure est augmentée de +{0.6/1.1}% pendant 4.0 s lorsque vous infligez n'importe quel type de dégâts, jusqu'à un maximum de +{36/66}%.", + "itIT": "Ottieni il +{0.6/1.1}% di armatura aggiuntiva per 4.0 s quando infliggi qualsiasi forma di danno, fino a un massimo del +{36/66}%.", + "jaJP": "なんらかのダメージを与えると4.0秒間、防御力が+{0.6/1.1}%上昇する。効果は最大+{36/66}%まで蓄積する。", + "koKR": "어떤 형태로든 피해를 주면 방어도가 4.0초 동안 +{0.6/1.1}% 증가합니다. 이 효과는 최대 +{36/66}%까지 중첩됩니다.", + "plPL": "Gdy zadajesz jakiekolwiek obrażenia, zyskujesz +{0.6/1.1}% premii do pancerza na 4.0 sek. Efekt kumuluje się maksymalnie do +{36/66}%.", + "ptBR": "Você ganha +{0.6/1.1}% de armadura aumentada por 4.0 s quando causa qualquer tipo de dano, com até +{36/66}% acúmulos.", + "ruRU": "Ваша броня укрепляется на +{0.6/1.1}% на 4.0 сек., когда вы наносите урон любого типа. Эффект суммируется до +{36/66}%.", + "trTR": "Herhangi bir türden hasar verdiğinde 4.0 saniye boyunca en fazla +{36/66}% kadar birikebilen +{0.6/1.1}% artırılmış Zırh kazanırsın.", + "zhCN": "当造成任何形式的伤害,你的护甲值提高 +{0.6/1.1}%,持续 4.0 秒,最多可叠加至 +{36/66}%。", + "zhTW": "造成任意傷害時,護甲值提高 +{0.6/1.1}%,持續 4.0 秒。最多可提高 +{36/66}%。" + }, + "name": "of Disobedience", + "name_localized": { + "deDE": "des Ungehorsams", + "esES": "de desobediencia", + "esMX": "de Desobediencia", + "frFR": "de désobéissance", + "itIT": "della Disobbedienza", + "jaJP": "不服従の", + "koKR": "불복의", + "plPL": "Nieposłuszeństwa", + "ptBR": "da Desobediência", + "ruRU": "[ms]непослушания[fs]непослушания[ns]непослушания[p]непослушания", + "trTR": "[n2]İtaatsizlik", + "zhCN": "违抗之", + "zhTW": "不從之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Barb_Bleed", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_VineCreeper", + "FILTER_Spender_Sorc_Incinerate", + "FILTER_Flex_Sorc_Firewall", + "FILTER_Build_Necro_Shadow", + "FILTER_Flex_Rogue_PoisonImbue", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_LOGICAL_OR", + "FILTER_Spender_Necro_Blight" + ] + }, + "legendary_generic_038": { + "category": 0, + "desc": "Distant enemies have a 10.0% chance to be Stunned for 2.0 seconds when they hit you. You deal x{15/25}% increased damage to Stunned enemies.", + "desc_localized": { + "deDE": "Entfernte Gegner werden mit einer Chance von 10.0% 2.0 Sek. lang betäubt, wenn sie Euch treffen. Ihr fügt betäubten Gegnern x{15/25}% mehr Schaden zu.", + "esES": "Los enemigos lejanos tienen un 10.0% de probabilidad de quedar aturdidos durante 2.0 s cuando te golpean. Infliges un x{15/25}% más de daño a enemigos aturdidos.", + "esMX": "Los enemigos lejanos tienen un 10.0% de probabilidad de ser aturdidos durante 2.0 segundos cuando te golpean. Infliges un x{15/25}% más de daño a los enemigos aturdidos.", + "frFR": "Les cibles à distance ont 10.0 % de chances d'être étourdies pendant 2.0 s lorsqu'elles vous infligent des dégâts. Vous infligez x{15/25}% de dégâts supplémentaires aux cibles étourdies.", + "itIT": "I nemici lontani hanno una probabilità del 10.0% di essere storditi per 2.0 s quando ti colpiscono. Infliggi il x{15/25}% di danni aggiuntivi ai nemici storditi.", + "jaJP": "遠距離の敵の攻撃を受けると、10.0%の確率で相手を2.0秒間スタンさせる。スタンさせた相手に対して与えるダメージがx{15/25}%増加する。", + "koKR": "원거리에 있는 적이 자신을 적중시킬 때 해당 적이 10.0%의 확률로 2.0초 동안 기절합니다. 기절한 적에게 주는 피해가 x{15/25}% 증가합니다.", + "plPL": "Odlegli wrogowie mają 10.0% szans na to, że zostaną ogłuszeni na 2.0 sek., gdy cię trafią. Obrażenia zadawane ogłuszonym celom są zwiększone o x{15/25}%.", + "ptBR": "Inimigos distantes têm 10.0% de chance de serem atordoados por 2.0 s ao atingirem você. Você causa x{15/25}% de dano aumentado a inimigos atordoados.", + "ruRU": "Противники, наносящие вам урон в дальнем бою, с вероятностью 10.0% оглушаются на 2.0 сек. Оглушенные цели получают на x{15/25}% больше урона от ваших атак.", + "trTR": "Uzak düşmanlar sana vurduklarında 2.0 saniye boyunca 10.0% ihtimalle Sersemler. Sersemlemiş düşmanlara x{15/25}% artırılmış hasar verirsin.", + "zhCN": "远距敌人在命中你时有 10.0% 几率被击昏 2.0 秒。你对被击昏的敌人造成 x{15/25}% 增伤伤害。", + "zhTW": "遠距離敵人擊中你時,有 10.0% 機率使其昏迷 2.0 秒。你對昏迷的敵人造成的傷害提高 x{15/25}%。" + }, + "name": "of Retribution", + "name_localized": { + "deDE": "der Vergeltung", + "esES": "de reprensión", + "esMX": "de Retribución", + "frFR": "de vindicte", + "itIT": "del Castigo", + "jaJP": "因果応報の", + "koKR": "응보의", + "plPL": "Pomsty", + "ptBR": "da Retribuição", + "ruRU": "[ms]воздаяния[fs]воздаяния[ns]воздаяния[p]воздаяния", + "trTR": "[n2]İntikam", + "zhCN": "惩戒之", + "zhTW": "懲戒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_043": { + "category": 0, + "desc": "Basic Skills gain +{15/30}% Attack Speed.", + "desc_localized": { + "deDE": "Basisfertigkeiten erhalten +{15/30}% Angriffsgeschwindigkeit.", + "esES": "Las habilidades básicas obtienen un +{15/30}% de velocidad de ataque.", + "esMX": "Las habilidades básicas obtienen un +{15/30}% de velocidad de ataque.", + "frFR": "La vitesse d'attaque des compétences de base est augmentée de +{15/30}%.", + "itIT": "La velocità d'attacco delle abilità Base aumenta del +{15/30}%.", + "jaJP": "基本スキルの攻撃速度が +{15/30}%上昇する。", + "koKR": "기본 기술의 공격 속도가 +{15/30}% 증가합니다.", + "plPL": "Umiejętności Podstawowe zyskują premię +{15/30}% do szybkości ataku.", + "ptBR": "Habilidades básicas recebem +{15/30}% de velocidade de ataque.", + "ruRU": "Скорость атаки базовых умений повышается на +{15/30}%.", + "trTR": "Temel Yetenekler +{15/30}% Saldırı Hızı kazandırır.", + "zhCN": "基础技能获得 +{15/30}% 攻击速度加成。", + "zhTW": "基本技能獲得 +{15/30}% 攻擊速度。" + }, + "name": "Rapid", + "name_localized": { + "deDE": "[ms]Schneller[fs]Schnelle[ns]Schnelles[p]Schnelle[c]Schnelligkeits-", + "esES": "[fs]rápida[ms]rápido[fp]rápidas[mp]rápidos", + "esMX": "Rápido", + "frFR": "[ms]expéditif[fs]expéditive[mp]expéditifs[fp]expéditives", + "itIT": "della Rapidità", + "jaJP": "急速の", + "koKR": "재빠른", + "plPL": "[ms]Prędki[fs]Prędka[ns]Prędkie[p]Prędkie", + "ptBR": "[fs]Rápida[ms]Rápido[fp]Rápidas[mp]Rápidos", + "ruRU": "[ms]убыстряющий[fs]убыстряющая[ns]убыстряющее[p]убыстряющие", + "trTR": "[n1]Hızlı", + "zhCN": "急促", + "zhTW": "捷迅" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_063": { + "category": 0, + "desc": "Skills deal up to x{10/20}% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.", + "desc_localized": { + "deDE": "Fertigkeiten verursachen bis zu x{10/20}% mehr Schaden basierend auf der zur Wirkzeit verfügbaren Primärressource. Bei voller Primärressource erhaltet Ihr den maximalen Bonus.", + "esES": "Las habilidades infligen hasta un x{10/20}% más de daño en función del recurso primario disponible al lanzarlas. Reciben el beneficio máximo cuando tienes el recurso primario lleno.", + "esMX": "Las habilidades infligen hasta un x{10/20}% más de daño según tu recurso primario disponible al momento del lanzamiento, por lo que se recibe el beneficio máximo al tener el recurso primario completo.", + "frFR": "Les compétences infligent jusqu'à x{10/20}% de dégâts supplémentaires en fonction de votre ressource principale disponible à leur lancement, pour un résultat maximal lorsque votre ressource principale est au maximum.", + "itIT": "Le abilità infliggono fino al x{10/20}% di danni aggiuntivi in base alla risorsa principale disponibile al momento dell'utilizzo, ricevendo i vantaggi massimi quando la risorsa principale è al completo.", + "jaJP": "利用可能なプライマリリソースの残量に応じて、スキルで与えるダメージが最大x{10/20}%増加する。プライマリリソースがフルの状態で最大の効果を発揮する。", + "koKR": "시전 시 사용할 수 있는 주 자원에 따라 기술이 주는 피해가 최대 x{10/20}% 증가합니다. 이 효과는 주 자원이 가득 찼을 때 최대의 효과를 발휘합니다.", + "plPL": "Umiejętności zadają obrażenia zwiększone maksymalnie o x{10/20}% w zależności od dostępnej wartości podstawowego zasobu podczas jego użycia. Pełna wartość podstawowego zasobu przekłada się na maksymalną premię.", + "ptBR": "Habilidades causam até x{10/20}% de dano aumentado com base no seu recurso primário disponível ao serem lançadas, recebendo o benefício máximo enquanto você tiver o recurso primário cheio.", + "ruRU": "Урон от умений увеличивается вплоть до x{10/20}% в зависимости от уровня основного ресурса. При максимальном запасе вы получаете максимальный бонус.", + "trTR": "Yetenekler, kullanıldıklarında mevcut Birincil Kaynağına bağlı olarak en fazla x{10/20}% kadar artırılmış hasar verir ve Birincil Kaynağın tamamen doluyken maksimum fayda sağlar.", + "zhCN": "技能施放时, 基于你可用的主要资源量最多可造成 x{10/20}% 增伤, 主要资源全满时获得最大加成。", + "zhTW": "技能會依照施放時可使用的主要資源,使造成的傷害最多提高 x{10/20}%,主要資源全滿時可獲得最高傷害加成。" + }, + "name": "Edgemaster's", + "name_localized": { + "deDE": "[ms]Klingenmeisters[fs]Klingenmeisters[ns]Klingenmeisters[p]Klingenmeisters[c]Klingenmeister-", + "esES": "de maestro de filos", + "esMX": "del Maestro del Filo", + "frFR": "de funambule", + "itIT": "del Maestro dei Margini", + "jaJP": "エッジマスターの", + "koKR": "검의 달인", + "plPL": "[ms]Szermierczy[fs]Szermiercza[ns]Szermiercze[p]Szermiercze", + "ptBR": "do Mestre das Lâminas", + "ruRU": "[ms]гвардейский[fs]гвардейская[ns]гвардейское[p]гвардейские", + "trTR": "[n2]Eşik Ustasının", + "zhCN": "优势大师的", + "zhTW": "躁進者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_065": { + "category": 1, + "desc": "You Heal for {#} Life per second for each Close enemy, up to 50 Life per second.", + "desc_localized": { + "deDE": "Pro Gegner in der Nähe werdet Ihr um {#} Leben pro Sekunde geheilt, bis maximal 50 Leben pro Sekunde.", + "esES": "Te curas {#} de vida por segundo por cada enemigo cercano, hasta un máximo de 50 de vida por segundo.", + "esMX": "Te sanas un {#} de vida por segundo por cada enemigo cercano, hasta 50 de vida por segundo.", + "frFR": "Vous récupérez {#} points de vie par seconde pour chaque adversaire à proximité, jusqu'à un maximum de 50 points de vie par seconde.", + "itIT": "Ti curi di {#} Vita al secondo per ogni nemico vicino, fino a un massimo di 50 Vita al secondo.", + "jaJP": "近くにいる敵1体につきライフが毎秒{#}回復する。回復量は最大で毎秒50。", + "koKR": "근거리에 있는 적 하나당 매초 생명력을 {#}만큼, 최대 50까지 회복합니다.", + "plPL": "Odzyskujesz {#} pkt. zdrowia na sekundę za każdego pobliskiego wroga, maksymalnie do 50 pkt. zdrowia na sekundę.", + "ptBR": "Você cura {#} de vida por segundo por cada inimigo próximo, até 50 de vida por segundo.", + "ruRU": "Раз в секунду вы восполняете {#} ед. здоровья за каждого противника вблизи вплоть до 50 ед. здоровья в секунду.", + "trTR": "Her Yakın düşman için saniye başına en fazla 50 Can olmak üzere Canın saniyede {#} iyileşir.", + "zhCN": "每一个近距敌人可以使你每秒恢复 {#} 点生命, 最多每秒恢复 50 点生命。", + "zhTW": "近距離範圍內每擁有一個敵人,會使你每秒恢復 {#} 點生命值,每秒最多恢復 50 點生命值。" + }, + "name": "of the Crowded Sage", + "name_localized": { + "deDE": "des umringten Weisen", + "esES": "de la salvia abundante", + "esMX": "del Sabio Concurrido", + "frFR": "de sagesse par le nombre", + "itIT": "del Saggio Gremito", + "jaJP": "多事なる賢人の", + "koKR": "군중 속 현자의", + "plPL": "Obleganego Mędrca", + "ptBR": "do Sábio Ocupado", + "ruRU": "[ms]осажденного мудреца[fs]осажденного мудреца[ns]осажденного мудреца[p]осажденного мудреца", + "trTR": "[n2]Deneyimli Bilge", + "zhCN": "簇拥智者之", + "zhTW": "群聚賢者之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresMelee" + ] + }, + "legendary_generic_067": { + "category": 0, + "desc": "After attacking enemies with a Basic Skill, increase the damage of your next Core Skill cast within 5.0 seconds by x{5/10}%, up to x30.0%.", + "desc_localized": { + "deDE": "Nachdem Ihr Gegner mit einer Basisfertigkeit angegriffen habt, erhöht sich der Schaden einer von Euch innerhalb der nächsten 5.0 Sekunden gewirkten Kernfertigkeit um x{5/10}%, bis maximal x30.0%.", + "esES": "Tras atacar a enemigos con una habilidad básica, aumenta un x{5/10}% el daño de tu siguiente habilidad principal en un plazo de 5.0 s, hasta un máximo de un x30.0%.", + "esMX": "Tras golpear a enemigos con habilidades básicas, aumenta el daño de tu próxima habilidad principal en los siguientes 5.0 segundos un x{5/10}%, hasta un x30.0%.", + "frFR": "Après avoir attaqué des adversaires avec une compétence de base, les dégâts de votre prochaine compétence principale lancée dans les 5.0 s qui suivent sont augmentés de x{5/10}%, jusqu'à x30.0% au maximum.", + "itIT": "Dopo aver attaccato i nemici con un'abilità Base, aumenti i danni della tua prossima abilità Primaria, utilizzata entro 5.0 s, del x{5/10}%, fino un massimo del x30.0%.", + "jaJP": "敵を基本スキルで攻撃すると、次の5.0秒以内に使用したコアスキルで与えるダメージがx{5/10}%増加する。増加量は最大でx30.0%。", + "koKR": "적을 기본 기술로 공격한 후 5.0초 이내 시전한 다음 핵심 기술이 주는 피해가 x{5/10}%만큼, 최대 x30.0%까지 증가합니다.", + "plPL": "Po zaatakowaniu wrogów umiejętnością Podstawową obrażenia od następnego użycia twojej umiejętności Głównej użytej w ciągu 5.0 sek. zwiększają się o x{5/10}%, maksymalnie do x30.0%.", + "ptBR": "Depois de atacar os inimigos com uma habilidade básica, aumenta o dano da sua próxima habilidade principal dentro de 5.0 s em x{5/10}%, até o máximo de x30.0%.", + "ruRU": "Когда вы поражаете противников базовым умением, урон от следующего основного умения, примененного в течение 5.0 сек., увеличивается на x{5/10}% вплоть до x30.0%.", + "trTR": "Düşmanlara bir Temel Yetenek ile saldırdıktan sonra 5.0 saniye içinde kullanacağın bir sonraki Çekirdek Yeteneğin hasarını en fazla x30.0% olmak üzere x{5/10}% artırır.", + "zhCN": "使用基础技能攻击敌人后,你在 5.0 秒内施放的下一个核心技能的伤害提高 x{5/10}%, 最多 x30.0%。", + "zhTW": "使用基本技能攻擊敵人後,會使你在 5.0 秒內下一次施放的核心技能傷害提高 x{5/10}%,最多提高 x30.0%。" + }, + "name": "of the Expectant", + "name_localized": { + "deDE": "der Erwartungsvollen", + "esES": "del expectante", + "esMX": "del Impaciente", + "frFR": "de l'attente", + "itIT": "dell'Attesa", + "jaJP": "期待の", + "koKR": "기대하는 자의", + "plPL": "Wyczekującego", + "ptBR": "da Expectativa", + "ruRU": "[ms]ожидания[fs]ожидания[ns]ожидания[p]ожидания", + "trTR": "[n2]Bekleyen", + "zhCN": "蓄势待击之", + "zhTW": "期望之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_100": { + "category": 4, + "desc": "While Unstoppable and for 4.0 seconds after, you gain +{10/25}% increased Movement Speed and can move freely through enemies.", + "desc_localized": { + "deDE": "Solange Ihr unaufhaltsam seid sowie in den 4.0 Sek. danach, erhaltet Ihr +{10/25}% höhere Bewegungsgeschwindigkeit und könnt Euch frei durch Gegner bewegen.", + "esES": "Mientras seas imparable y durante 4.0 s después, obtienes un +{10/25}% más de velocidad de movimiento y puedes atravesar a los enemigos libremente.", + "esMX": "Al ser imparable y durante 4.0 segundos después de que finaliza el efecto, obtienes un +{10/25}% más de velocidad de movimiento y puedes atravesar a los enemigos libremente.", + "frFR": "Lorsque vous êtes inarrêtable et durant les 4.0 s qui suivent la fin de cet effet, votre vitesse de déplacement est augmentée de +{10/25}% et vous pouvez vous mouvoir librement parmi les adversaires.", + "itIT": "Mentre sei inarrestabile e per 4.0 s al termine dell'effetto, la tua velocità di movimento aumenta del +{10/25}% e puoi muoverti liberamente tra i nemici.", + "jaJP": "抑圧不可の時、およびその4.0秒後、移動速度が+{10/25}%上昇し、敵をすり抜けて移動できるようになる。", + "koKR": "저지 불가 상태인 동안과 그 후 4.0초 동안, 이동 속도가 +{10/25}% 증가하고 적 사이를 제약 없이 이동할 수 있습니다.", + "plPL": "Kiedy dysponujesz Nieustępliwością oraz przez następne 4.0 sek., zyskujesz premię +{10/25}% do szybkości ruchu i możesz swobodnie przenikać przez wrogów.", + "ptBR": "Enquanto estiver implacável e durante os 4.0 s seguintes, você recebe +{10/25}% de velocidade de movimento aumentada e pode se mover livremente através de inimigos.", + "ruRU": "Пока вы неудержимы, ваша скорость передвижения повышается на +{10/25}% и вы можете беспрепятственно проходить сквозь противников. Эффект длится еще 4.0 сек. после того, как неудержимость закончится.", + "trTR": "Durdurulamaz durumdayken ve sonraki 4.0 saniye +{10/25}% artırılmış Hareket Hızı kazanırsın ve düşmanların arasında özgürce hareket edebilirsin.", + "zhCN": "当处于不可阻挡以及效果结束后的 4.0 秒内, 你获得 +{10/25}% 移动速度加成, 并且可以在敌人之间自由穿行。", + "zhTW": "擁有無阻狀態時,並且在效果結束後的 4.0 秒內,移動速度提高 +{10/25}%,並且可自由穿越敵人。" + }, + "name": "Ghostwalker", + "name_localized": { + "deDE": "[ms]Geistwandelnder[fs]Geistwandelnde[ns]Geistwandelndes[p]Geistwandelnde[c]Geistwandler-", + "esES": "de caminante fantasmal", + "esMX": "Caminante Fantasmal", + "frFR": "d'arpenteur spectral", + "itIT": "del Fantasma Errante", + "jaJP": "ゴーストウォーカーの", + "koKR": "유령방랑자", + "plPL": "[ms]Wiodący Dusze[fs]Wiodąca Dusze[ns]Wiodące Dusze[p]Wiodące Dusze", + "ptBR": "do Caminha-espírito", + "ruRU": "[ms]блуждающий в тенях[fs]блуждающая в тенях[ns]блуждающее в тенях[p]блуждающие в тенях", + "trTR": "[n2]Hayalet Gezici", + "zhCN": "幽灵行者", + "zhTW": "魂行者" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Barb_RequiresBerserk", + "FILTER_Flex_Barb_Charge", + "FILTER_Flex_Druid_Trample", + "FILTER_Flex_Druid_GrizzlyRage", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Flex_Rogue_ShadowClone", + "FILTER_Flex_Sorc_Teleport", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_generic_102": { + "category": 2, + "desc": "Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a {30/50}% chance for that Crowd Control effect to spread to another unaffected enemy.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen Gegner trefft, der mit Kontrollverlusteffekten belegt ist, besteht eine Chance von bis zu {30/50}%, dass der Kontrollverlusteffekt auf einen weiteren, nicht betroffenen Gegner überspringt.", + "esES": "Golpe de suerte: Cuando golpeas a un enemigo afectado por control de masas, hay un {30/50}% de probabilidad de que ese efecto se propague a otro enemigo que no esté afectado.", + "esMX": "Golpe afortunado: Cuando golpeas a un enemigo bajo los efectos de control de multitudes, hay hasta un {30/50}% de probabilidad de que el efecto de control de multitudes se propague a otro enemigo no afectado.", + "frFR": "Coup de chance: lorsque vous touchez une cible subissant une perte de contrôle, vous avez {30/50}% de chances que cet effet se propage à une autre cible non affectée.", + "itIT": "Colpo fortunato: quando colpisci un nemico che ha un effetto debilitante, hai fino al {30/50}% di probabilità che l'effetto debilitante si diffonda a un altro nemico non colpito da esso.", + "jaJP": "幸運の一撃: 操作障害状態の敵を攻撃すると、最大{30/50}%の確率で操作障害効果が別の敵に伝播する。", + "koKR": "행운의 적중: 공격이 군중 제어의 영향을 받는 적에게 적중하면 최대 {30/50}% 확률로 해당 군중 제어 효과가 영향을 받지 않는 다른 적에게 퍼집니다.", + "plPL": "Szczęśliwy traf: Po trafieniu wroga z ograniczoną kontrolą istnieje {30/50}% szans, że dany efekt ograniczenia kontroli obejmie też innego wroga.", + "ptBR": "Golpe de Sorte: Quando você atinge um inimigo sob controle de grupo, há até {30/50}% de chance de que o efeito de controle de grupo se espalhe para outro inimigo não afetado.", + "ruRU": "Удачный удар: удар по противнику под действием эффекта контроля с вероятностью до {30/50}% перенесет этот эффект на другого противника.", + "trTR": "Şanslı Vuruş: Kitle Kontrolü etkisindeki bir düşmana vuruş yaptığında bu Kitle Kontrol etkisi {30/50}% ihtimalle etki altında olmayan başka bir düşmana yayılır.", + "zhCN": "幸运一击: 当你命中被控制的敌人时, 该控制效果有最多 {30/50}% 几率扩散至另一个未被影响的敌人。", + "zhTW": "幸運觸發:擊中受控場效果影響的敵人時,最高有 {30/50}% 機率將該控場效果擴散到其他未受影響的敵人。" + }, + "name": "of Shared Misery", + "name_localized": { + "deDE": "des geteilten Leids", + "esES": "de miseria compartida", + "esMX": "de Miseria Compartida", + "frFR": "de misère partagée", + "itIT": "della Miseria Condivisa", + "jaJP": "共有された悲劇の", + "koKR": "공통의 비참의", + "plPL": "Wspólnej Niedoli", + "ptBR": "da Angústia Compartilhada", + "ruRU": "[ms]общих страданий[fs]общих страданий[ns]общих страданий[p]общих страданий", + "trTR": "[n2]Paylaşılan Sefalet", + "zhCN": "共难之", + "zhTW": "同悲之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_103": { + "category": 2, + "desc": "Becoming Injured while Crowd Controlled grants you Unstoppable for 4.0 seconds. This effect has a {20/40} second Cooldown.", + "desc_localized": { + "deDE": "Wenn Ihr verletzt werdet, während Ihr unter dem Einfluss von Kontrollverlusteffekten steht, werdet Ihr 4.0 Sek. lang unaufhaltsam. Dieser Effekt hat eine Abklingzeit von {20/40} Sek.", + "esES": "Si te hieren mientras estás bajo los efectos de control de masas, eres imparable durante 4.0 s. Este efecto tiene un tiempo de reutilización de {20/40} s.", + "esMX": "Sufrir heridas mientras estás bajo los efectos de control de multitudes te vuelve imparable durante 4.0 segundos. Este efecto tiene una recuperación de {20/40} segundos.", + "frFR": "Si l'on vous blesse lorsque vous subissez des effets de perte de contrôle, vous obtenez l'état inarrêtable pendant 4.0 s. Cet effet a un temps de recharge de {20/40} s.", + "itIT": "Se ti feriscono mentre sei sotto effetti debilitanti, diventi inarrestabile per 4.0 s. Questo effetto ha un tempo di recupero di {20/40} s.", + "jaJP": "操作障害効果を受けている間に負傷すると、4.0秒間、抑圧不可 になる。この効果のクールダウンは{20/40}秒。", + "koKR": "군중 제어 상태에서 부상당하면 4.0초 동안 저지 불가 상태가 됩니다. 이 효과에는 {20/40}초의 재사용 대기시간이 있습니다.", + "plPL": "Jeśli twoja postać ma ograniczoną kontrolę i zostaje okaleczona, zyskujesz nieustępliwość na 4.0 sek. Czas odnowienia tego efektu wynosi {20/40} sek.", + "ptBR": "Se ficar ferido enquanto estiver sob controle de grupo, você se torna implacável por 4.0 s. Esse efeito tem uma recarga de {20/40} s.", + "ruRU": "Если на вас действуют эффекты контроля, то, когда ваш уровень здоровья падает до низкого, вы получаете неудержимость на 4.0 сек. Время восстановления эффекта – {20/40} секунд.", + "trTR": "Kitle Kontrolü etkisi altındayken Yaralı hâle gelmek seni 4.0 saniye boyunca Durdurulamaz yapar. Bu etkinin {20/40} saniyelik bir Bekleme Süresi vardır.", + "zhCN": "在被控制状态下变得受伤会给予你不可阻挡, 持续 4.0 秒。该效果有 {20/40} 秒冷却时间。", + "zhTW": "遭到控場時變成受傷狀態可獲得無阻效果,持續 4.0 秒。此效果冷卻時間為 {20/40} 秒。" + }, + "name": "Eluding", + "name_localized": { + "deDE": "[ms]Entwischender[fs]Entwischende[ns]Entwischendes[p]Entwischende[c]Entwischens-", + "esES": "de elusión", + "esMX": "Evasivo", + "frFR": "[ms]élusif[fs]élusive[mp]élusifs[fp]élusives", + "itIT": "[fs]Eludente[ms]Eludente[fp]Eludenti[mp]Eludenti", + "jaJP": "回避の", + "koKR": "신출귀몰한", + "plPL": "[ms]Zwodzący[fs]Zwodząca[ns]Zwodzące[p]Zwodzące", + "ptBR": "[fs]Elusiva[ms]Elusivo[fp]Elusivas[mp]Elusivos", + "ruRU": "[ms]ускользающий[fs]ускользающая[ns]ускользающее[p]ускользающие", + "trTR": "[n2]Firar Etme", + "zhCN": "逸脱", + "zhTW": "躲避" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Injured", + "Unstoppable" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Verletzt", + "Unaufhaltsam" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Herido", + "Imparable" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Herido", + "Imparable" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Blessure", + "Inarrêtable" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Ferita", + "Inarrestabile" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "負傷", + "抑圧不可" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "부상", + "저지 불가" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Okaleczenie", + "Nieustępliwość" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Ferido", + "Implacável" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Ранение", + "Неудержимость" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Yaralı", + "Durdurulamaz" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "受伤", + "不可阻挡" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "受傷", + "無阻" + ] + } + }, + "legendary_generic_104": { + "category": 3, + "desc": "You have +8.0% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain {5/10} of your Primary Resource.", + "desc_localized": { + "deDE": "Ihr habt eine +8.0% höhere Ausweichchance bei Gegnern, die von Schaden-über-Zeit-Effekten betroffen sind. Wenn Ihr ausweicht, erhaltet Ihr {5/10} Eurer Primärressource.", + "esES": "Tienes un +8.0% más de probabilidad de esquivar contra enemigos afectados por daño en el tiempo. Cuando esquivas, obtienes {5/10} de tu recurso primario.", + "esMX": "Tienes un +8.0% más de probabilidad de esquivar contra enemigos afectados por efectos de daño con el tiempo. Al esquivar, obtienes {5/10} de tu recurso primario.", + "frFR": "Vos chances d'esquiver sont augmentées de 8.0% contre les cibles affectées par des effets de dégâts sur la durée. Lorsque vous esquivez, vous gagnez {5/10} points de votre ressource principale.", + "itIT": "Ottieni il +8.0% di probabilità di schivata aggiuntiva contro i nemici affetti da danni periodici. Quando schivi generi {5/10} punti della tua risorsa principale.", + "jaJP": "継続ダメージを受けている敵への回避率が+8.0%上昇する。回避すると、{5/10}のプライマリリソースを獲得する。", + "koKR": "지속 피해의 영향을 받는 적을 상대로 회피 확률이 +8.0% 증가합니다. 회피할 때 주 자원을 {5/10} 얻습니다.", + "plPL": "Twoja szansa na unik jest zwiększona o +8.0% przeciw wrogom dotkniętym efektami obrażeń z upływem czasu. Kiedy wykonasz unik, zdobywasz {5/10} pkt. zasobu podstawowego.", + "ptBR": "Você tem +8.0% de chance de esquiva aumentada contra inimigos sob efeitos de dano ao longo do tempo. Ao se esquivar, você recebe {5/10} do seu recurso primário.", + "ruRU": "Вероятность уклониться от противников, на которых действуют эффекты периодического урона, повышается на +8.0%. Уклоняясь, вы накапливаете {5/10} ед. ресурса.", + "trTR": "Zamanla Hasar etkileriyle etkilenen düşmanlara karşı +8.0% artırılmış Sıyrılma İhtimaline sahip olursun. Sıyrıldığında {5/10} Birincil Kaynak kazanırsın.", + "zhCN": "你对受持续性伤害效果影响的敌人有 +8.0% 躲闪几率加成。当你躲闪时, 你获得 {5/10} 你的主要资源。", + "zhTW": "你對上受到持續傷害效果影響的敵人時,閃躲機率提高 +8.0%。當你閃躲時可獲得 {5/10} 點主要資源。" + }, + "name": "Assimilation", + "name_localized": { + "deDE": "[ms]Assimilierender[fs]Assimilierende[ns]Assimilierendes[p]Assimilierende[c]Assimilierungs-", + "esES": "de asimilación", + "esMX": "Asimilación", + "frFR": "d'assimilation", + "itIT": "[fs]Assimilante[ms]Assimilante[fp]Assimilanti[mp]Assimilanti", + "jaJP": "同化せし", + "koKR": "동화", + "plPL": "[ms]Przekazujący[fs]Przekazująca[ns]Przekazujące[p]Przekazujące", + "ptBR": "da Assimilação", + "ruRU": "[ms]обволакивающий[fs]обволакивающая[ns]обволакивающее[p]обволакивающие", + "trTR": "[n2]Asimilasyon", + "zhCN": "吸纳", + "zhTW": "同化" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Barb_Bleed", + "FILTER_Flex_Rogue_PoisonImbue", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Spender_Sorc_Incinerate", + "FILTER_Flex_Sorc_Firewall", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Build_Druid_Wolf", + "FILTER_Flex_Druid_VineCreeper", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_generic_106": { + "category": 0, + "desc": "Thorns damage dealt has a {20/40}% chance to deal damage to all enemies around you.", + "desc_localized": { + "deDE": "Verursachter Dornenschaden hat eine Chance von {20/40}%, allen Gegnern um Euch Schaden zuzufügen.", + "esES": "El daño de espinas infligido tiene un {20/40}% de probabilidad de infligir daño a todos los enemigos a tu alrededor.", + "esMX": "El daño de espinas infligido tiene un {20/40}% de probabilidad de infligir daño a todos los enemigos a tu alrededor.", + "frFR": "Les dégâts d'épines infligés ont {20/40}% de chances d'infliger des dégâts à tous les adversaires autour de vous.", + "itIT": "I danni da Spine hanno il {20/40}% di probabilità di infliggere danni a tutti i nemici circostanti.", + "jaJP": "荊棘の加護ダメージを与えると、{20/40}%の確率で周囲の敵すべてにダメージを与える。", + "koKR": "가시 피해를 줄 때 {20/40}% 확률로 주위 모든 적에게 피해를 줍니다.", + "plPL": "Zadawane obrażenia od cierni mają {20/40}% szans na zranienie wszystkich wrogów wokół ciebie.", + "ptBR": "O dano causado por espinhos tem {20/40}% de chance de causar dano a todos os inimigos ao seu redor.", + "ruRU": "Ваш урон от шипов с вероятностью {20/40}% наносит урон всем окружающим противникам.", + "trTR": "Dikenlerin hasarı, {20/40}% ihtimalle çevrendeki tüm düşmanlara hasar verir.", + "zhCN": "造成的荆棘伤害有 {20/40}% 几率对你周围所有敌人造成伤害。", + "zhTW": "荊棘造成傷害時,有 {20/40}% 機率對附近所有敵人造成傷害。" + }, + "name": "Needleflare", + "name_localized": { + "deDE": "[ms]Nadelfeuriger[fs]Nadelfeurige[ns]Nadelfeuriges[p]Nadelfeurige[c]Nadelfeuer-", + "esES": "de erupción de agujas", + "esMX": "Estallido de Agujas", + "frFR": "d'hirsutisme", + "itIT": "dell'Ago Infuocato", + "jaJP": "ニードルフレアの", + "koKR": "바늘불꽃", + "plPL": "[ms]Rozpryskujący[fs]Rozpryskująca[ns]Rozpryskujące[p]Rozpryskujące", + "ptBR": "de Agulha Flamejante", + "ruRU": "[ms]вспыхивающий иглами[fs]вспыхивающая иглами[ns]вспыхивающее иглами[p]вспыхивающие иглами", + "trTR": "[n2]İğne Parlaması", + "zhCN": "针刺暴突", + "zhTW": "針焰" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_107": { + "category": 1, + "desc": "While you have a Barrier active, there is a {7/13}% chance to ignore incoming direct damage from Distant enemies.", + "desc_localized": { + "deDE": "Während Ihr eine aktive Barriere habt, besteht eine Chance von {7/13}%, dass eingehender direkter Schaden von entfernten Gegnern ignoriert wird.", + "esES": "Mientras tienes una barrera activa, hay un {7/13}% de probabilidad de que ignores el daño directo recibido de enemigos lejanos.", + "esMX": "Mientras tienes una barrera activa, hay un {7/13}% de probabilidad de ignorar el daño directo de enemigos distantes.", + "frFR": "Tant que vous avez une barrière active, vous avez {7/13}% de chances d'ignorer les dégâts directs provenant des adversaires à distance.", + "itIT": "Quando hai una barriera attiva, hai il {7/13}% di probabilità di ignorare danni diretti dai nemici lontani.", + "jaJP": "障壁が有効になっている間、{7/13}%の確率で遠距離の敵からの直接ダメージを無視する。", + "koKR": "보호막이 있을 때 {7/13}% 확률로 원거리에 있는 적이 주는 직접 피해를 무시합니다.", + "plPL": "Kiedy masz aktywną barierę, istnieje {7/13}% szans, że zignorujesz obrażenia bezpośrednie od odległych wrogów.", + "ptBR": "Enquanto você tem uma barreira ativa, há {7/13}% de chance de ignorar dano direto recebido de inimigos distantes.", + "ruRU": "Пока на вас действует барьер, вы с вероятностью {7/13}% игнорируете прямой урон от атак дальнего боя.", + "trTR": "Etkin bir Bariyere sahipken Uzak düşmanlardan gelen doğrudan hasarı {7/13}% ihtimalle yok sayarsın.", + "zhCN": "你有激活的屏障时, 有 {7/13}% 几率无视来自远距敌人的直接伤害。", + "zhTW": "擁有屏障時,有 {7/13}% 機率無視遠距離敵人的直接傷害。" + }, + "name": "of the Deflecting Barrier", + "name_localized": { + "deDE": "der ablenkenden Barriere", + "esES": "de la barrera reflectante", + "esMX": "de la Barrera de Desvío", + "frFR": "de barrière réfléchissante", + "itIT": "della Barriera Deflettente", + "jaJP": "反射障壁の", + "koKR": "차폐하는 방벽의", + "plPL": "Odbijającej Bariery", + "ptBR": "da Barreira Desviante", + "ruRU": "[ms]отражающего барьера[fs]отражающего барьера[ns]отражающего барьера[p]отражающего барьера", + "trTR": "[n2]Saptıran Bariyer", + "zhCN": "偏转屏障之", + "zhTW": "偏折屏障之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barrier" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barriere" + ], + "esES": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barrera" + ], + "esMX": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barrera" + ], + "frFR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barrière" + ], + "itIT": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barriera" + ], + "jaJP": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "障壁" + ], + "koKR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "보호막" + ], + "plPL": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Bariera" + ], + "ptBR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Barreira" + ], + "ruRU": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Барьер" + ], + "trTR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "Bariyer" + ], + "zhCN": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "屏障" + ], + "zhTW": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_RequiresBarrier", + "屏障" + ] + } + }, + "legendary_generic_109": { + "category": 0, + "desc": "You have x{10/20}% increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain x{20/40}% increased Crowd Control Duration.", + "desc_localized": { + "deDE": "Ihr habt eine x{10/20}% höhere kritische Trefferchance gegen verletzte Gegner. Solange Ihr gesund seid, erhaltet Ihr x{20/40}% höhere Kontrollverlustdauer.", + "esES": "Tienes un x{10/20}% más de probabilidad de golpe crítico contra enemigos heridos. Mientras estás saludable, obtienes un x{20/40}% más de duración de control de masas.", + "esMX": "Tienes un x{10/20}% más de probabilidad de golpe crítico contra enemigos heridos. Mientras estás saludable, obtienes un x{20/40}% más de duración de control de multitudes.", + "frFR": "Vos chances d'infliger un coup critique aux cibles blessées sont augmentées de x{10/20}%. Lorsque vous êtes en bonne santé, vous bénéficiez d'une augmentation de la durée des effets de perte de contrôle de x{20/40}%.", + "itIT": "Ottieni il x{10/20}% di probabilità di critico aggiuntiva contro i nemici feriti. Finché sei in salute, ottieni il x{20/40}% di durata degli effetti debilitanti aggiuntiva.", + "jaJP": "負傷状態の敵に対するクリティカルヒット率が、x{10/20}%上昇する。自身が健全状態の時は、モンスター操作障害効果の持続時間がx{20/40}%増加する。", + "koKR": "부상당한 적을 상대로 극대화 확률이 x{10/20}% 증가합니다. 자신이 건강 상태일 때 군중 제어 효과의 지속시간이 x{20/40}% 증가합니다.", + "plPL": "Twoja szansa na trafienie krytyczne przeciw okaleczonym wrogom jest zwiększona o x{10/20}%. Kiedy jesteś w pełni sił, zyskujesz premię x{20/40}% do czasu ograniczenia kontroli.", + "ptBR": "Você tem x{10/20}% de chance de acerto crítico aumentada contra inimigos feridos. Enquanto estiver saudável, você ganha x{20/40}% de duração de controle de grupo aumentada.", + "ruRU": "Когда вы атакуете противников с низким уровнем здоровья, ваша вероятность критического удара повышается на x{10/20}%. Когда у вас высокий уровень здоровья, длительность ваших эффектов контроля повышается на x{20/40}%.", + "trTR": "Yaralı düşmanlara karşı x{10/20}% artırılmış Kritik Vuruş İhtimaline sahip olursun. Sağlıklıyken x{20/40}% artırılmış Kitle Kontrolü Süresi kazanırsın.", + "zhCN": "你对受伤敌人造成暴击的几率提高 x{10/20}%。当你处于健康状态时, 你获得 x{20/40}%控制持续时间加成。", + "zhTW": "對受傷敵人的爆擊機率提高 x{10/20}%。當你處於健康狀態時,控場效果持續時間延長 x{20/40}%。" + }, + "name": "Smiting", + "name_localized": { + "deDE": "[ms]Schmetternder[fs]Schmetternde[ns]Schmetterndes[p]Schmetternde[c]Schmetter-", + "esES": "[fs]punitiva[ms]punitivo[fp]punitivas[mp]punitivos", + "esMX": "Punitivo", + "frFR": "de châtiment", + "itIT": "[fs]Castigatrice[ms]Castigatore[fp]Castigatrici[mp]Castigatori", + "jaJP": "苛む", + "koKR": "천벌의", + "plPL": "[fs]Powalająca[ms]Powalający[ns]Powalające[p]Powalające", + "ptBR": "[fs]Fulminante[ms]Fulminante[fp]Fulminantes[mp]Fulminantes", + "ruRU": "[ms]карательный[fs]карательная[ns]карательное[p]карательные", + "trTR": "[n2]Mahvetme", + "zhCN": "惩击", + "zhTW": "重擊" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_112": { + "category": 4, + "desc": "You gain x{20/40}% increased Movement Speed when moving away from Slowed or Chilled enemies.", + "desc_localized": { + "deDE": "Ihr erhaltet x{20/40}% mehr Bewegungsgeschwindigkeit, wenn Ihr Euch von verlangsamten oder unterkühlten Gegnern fortbewegt.", + "esES": "Obtienes un x{20/40}% más de velocidad de movimiento al alejarte de enemigos ralentizados o helados.", + "esMX": "Obtienes un x{20/40}% más de velocidad de movimiento cuando te alejas de los enemigos ralentizados o helados.", + "frFR": "Votre vitesse de déplacement est augmentée de x{20/40}% lorsque vous vous éloignez de cibles ralenties ou glacées.", + "itIT": "Velocità di movimento aumentata del x{20/40}% quando ti allontani da nemici rallentati o raggelati.", + "jaJP": "スロウまたは冷気状態の敵から遠ざかる際、移動速度がx{20/40}%上昇する。", + "koKR": "감속되거나 오한을 느끼는 적에게서 멀어질 때 이동 속도가 x{20/40}% 증가합니다.", + "plPL": "Zyskujesz premię x{20/40}% do szybkości ruchu, gdy oddalasz się od spowolnionych lub wyziębionych wrogów.", + "ptBR": "Recebe x{20/40}% de velocidade de movimento aumentada ao se afastar de inimigos desacelerados ou com gelidez.", + "ruRU": "Когда вы удаляетесь от замедленных или окоченевших противников, ваша скорость передвижения повышается на x{20/40}%.", + "trTR": "Yavaşlatılmış veya Soğutulmuş düşmanlardan uzaklaşırken x{20/40}% artırılmış Hareket Hızı kazanırsın.", + "zhCN": "当你远离被减速或冻伤的敌人时, 移动速度提升 x{20/40}%。", + "zhTW": "離開緩速或冰冷的敵人時,你的移動速度提高 x{20/40}%。" + }, + "name": "Craven", + "name_localized": { + "deDE": "[ms]Feiger[fs]Feige[ns]Feiges[p]Feige[c]Feigheits-", + "esES": "[fs]cobarde[ms]cobarde[fp]cobardes[mp]cobardes", + "esMX": "Cobarde", + "frFR": "[ms]lâche[fs]lâche[mp]lâches[fp]lâches", + "itIT": "[ms]Vile[fs]Vile[mp]Vili[fp]Vili", + "jaJP": "クレイヴェン", + "koKR": "비열한", + "plPL": "[ms]Tchórzliwy[fs]Tchórzliwa[ns]Tchórzliwe[p]Tchórzliwe", + "ptBR": "[fs]Covarde[ms]Covarde[fp]Covardes[mp]Covardes", + "ruRU": "[ms]пугающий[fs]пугающая[ns]пугающее[p]пугающие", + "trTR": "[n2]Korkak", + "zhCN": "怯懦", + "zhTW": "怯懦" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Chill" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Unterkühlen" + ], + "esES": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Helada" + ], + "esMX": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Helar" + ], + "frFR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Glace" + ], + "itIT": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Raggelamento" + ], + "jaJP": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "冷気" + ], + "koKR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "오한" + ], + "plPL": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Wyziębienie" + ], + "ptBR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Gelidez" + ], + "ruRU": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Окоченение" + ], + "trTR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "Soğutma" + ], + "zhCN": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "冻伤" + ], + "zhTW": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_RequiresRanged", + "冰冷" + ] + } + }, + "legendary_generic_113": { + "category": 2, + "desc": "When there are at least 5.0 Close enemies, Stun them for {2/4} seconds. This can only occur once every 20.0 seconds.", + "desc_localized": { + "deDE": "Wenn mindestens 5.0 Gegner in Eurer Nähe sind, betäubt Ihr sie {2/4} Sek. lang. Dieser Effekt kann nur einmal alle 20.0 Sek. auftreten.", + "esES": "Cuando haya al menos 5.0 enemigos cercanos, los aturdes durante {2/4} s. Esto solo puede ocurrir una vez cada 20.0 s.", + "esMX": "Cuando hay al menos 5.0 enemigos cercanos, los aturdes durante {2/4} segundos. Esto solo puede ocurrir una vez cada 20.0 segundos.", + "frFR": "Lorsqu'il y a au moins 5.0 adversaires à proximité, vous les étourdissez pendant {2/4} s. Cet effet ne peut se produire qu'une fois toutes les 20.0 s.", + "itIT": "Quando ci sono almeno 5.0 nemici vicini, li stordisci per {2/4} s. Questo effetto può verificarsi solo una volta ogni 20.0 s.", + "jaJP": "近距離に敵が5.0体以上いる場合、それらの敵を{2/4}秒間スタンする。この効果は20.0秒に1回のみ発生する。", + "koKR": "근거리에 있는 적이 5.0마리 이상일 때 해당 적들을 {2/4}초 동안 기절시킵니다. 이 효과는 20.0초에 한 번씩만 발동합니다.", + "plPL": "Kiedy w pobliżu znajduje się co najmniej 5.0 wrogów, ogłuszasz ich na {2/4} sek. Efekt ten może wystąpić tylko raz na 20.0 sek.", + "ptBR": "Quando há pelo menos 5.0 inimigos próximos, eles são atordoados por {2/4} s. Isso só pode ocorrer uma vez a cada 20.0 s.", + "ruRU": "Когда поблизости оказывается не менее 5.0 противников, они оглушаются на {2/4} сек. Срабатывает не чаще раза в 20.0 сек.", + "trTR": "Yakında en az 5.0 düşman olduğunda bu düşmanlar {2/4} saniyeliğine Sersemletilir. Sadece her 20.0 saniyede bir gerçekleşebilir.", + "zhCN": "当至少有 5.0 名近距敌人时, 击昏他们 {2/4} 秒。每 20.0 秒只能触发一次。", + "zhTW": "當附近有至少 5.0 個近距離敵人時,使其昏迷 {2/4} 秒。此效果每 20.0 秒只能觸發一次。" + }, + "name": "of Audacity", + "name_localized": { + "deDE": "der Kühnheit", + "esES": "de osadía", + "esMX": "de Audacia", + "frFR": "d'audace", + "itIT": "del Coraggio", + "jaJP": "剛勇の", + "koKR": "용맹의", + "plPL": "Zuchwałości", + "ptBR": "da Audácia", + "ruRU": "[ms]дерзости[fs]дерзости[ns]дерзости[p]дерзости", + "trTR": "[n2]Cüretkârlık", + "zhCN": "无畏之", + "zhTW": "膽識之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Kontrollverlust" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Control de masas" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Control de multitudes" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Perte de contrôle" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Effetti debilitanti" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "操作障害効果" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "군중 제어" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Controle de Grupo" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Контроль" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "Kitle Kontrolü" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "控制" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Build_All_Generic", + "控場" + ] + } + }, + "legendary_generic_114": { + "category": 0, + "desc": "Gain x{20/30}% increased damage to a set of damage types for 7.0 seconds. This effect alternates between 2 sets:\n• Fire, Lightning, and Physical.\n• Cold, Poison, and Shadow.", + "desc_localized": { + "deDE": "Erhaltet 7.0 Sek. lang um x{20/30}% erhöhten Schaden für gewisse Arten Schaden. Dieser Effekt wechselt zwischen 2 Kategorien:\n• Feuer, Blitz und Physisch.\n• Kälte, Gift und Schatten.", + "esES": "Obtienes un x{20/30}% más de daño de ciertos tipos durante 7.0 s. El efecto alterna entre 2 grupos:\n• Fuego, rayos y físico.\n• Frío, veneno y sombra.", + "esMX": "Obtienes un x{20/30}% más de daño para un conjunto de tipos de daño durante 7.0 segundos. Este efecto alterna entre 2 conjuntos:\n• Fuego, rayo y físico.\n• Frío, veneno y sombra.", + "frFR": "Augmente les dégâts infligés par un ensemble de types de dégâts de x{20/30}% pendant 7.0 s. Cet effet alterne entre deux ensembles :\n• feu, foudre et physiques ;\n• froid, poison et ombre.", + "itIT": "Aumenti i danni di una serie di tipi di danno del x{20/30}% per 7.0 s. Questo effetto si alterna tra 2 serie:\n• Fuoco, fulmine e fisici.\n• Freddo, veleno e ombra.", + "jaJP": "7.0秒間、複数の種類のダメージがセットとなりx{20/30}%上昇する。この効果は2つのセットを交互に発動する:\n• 火炎、電撃、物理。\n• 冷気、毒、シャドウ。", + "koKR": "7.0초 동안 일련의 유형별로 주는 피해가 x{20/30}% 증가합니다. 이 효과는 2개의 조합이 번갈아 적용됩니다.\n• 화염, 번개, 물리\n• 냉기, 독, 암흑", + "plPL": "Obrażenia zadawane określonymi zbiorami typów obrażeń zwiększają się o x{20/30}% na 7.0 sek. Ten efekt obowiązuje na zmianę w 2 zbiorach:\n• Obrażenia od Ognia, Błyskawicy i obrażenia fizyczne.\n• Obrażenia od Zimna, Trucizny i Cienia.", + "ptBR": "Você recebe x{20/30}% de dano adicional para um conjunto de tipos de dano por 7.0 s. Esse efeito se alterna entre 2 conjuntos:\n• Ígneo, elétrico e físico.\n• Gélido, venenoso e de sombra.", + "ruRU": "Усиливает несколько видов урона на x{20/30}% на 7.0 сек. Поочередно выбирается один из двух наборов урона:\n• огонь, молния и физический.\n• холод, яд и темная магия.", + "trTR": "Bir hasar türü grubuna 7.0 saniye boyunca x{20/30}% artırılmış hasar kazan. Bu etki 2 set arasında değişir:\n• Ateş, Yıldırım ve Fiziksel.\n• Soğuk, Zehir ve Gölge.", + "zhCN": "获得对一组伤害类型 x{20/30}% 的伤害提升,持续 7.0 秒。该效果会在 2 组伤害类型之间交替:\n• 火焰、闪电和物理。\n• 冰霜、毒素和暗影。", + "zhTW": "使其中一組屬性的傷害提高 x{20/30}%,持續 7.0 秒。此效果會在 2 組屬性之間切換:\n• 火焰、閃電和物理。\n• 冰寒、毒素和暗影。" + }, + "name": "of Elements", + "name_localized": { + "deDE": "der Elemente", + "esES": "de los elementos", + "esMX": "de Elementos", + "frFR": "des éléments", + "itIT": "degli Elementi", + "jaJP": "元素を司りし", + "koKR": "원소의", + "plPL": "Żywiołów", + "ptBR": "dos Elementos", + "ruRU": "[ms]стихий[fs]стихий[ns]стихий[p]стихий", + "trTR": "[n2]Elementlerin", + "zhCN": "元素之", + "zhTW": "元素之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Damage" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Schaden" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Daño" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Daño" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Dégâts" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Danni" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "ダメージ" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "피해" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Obrażenia" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Dano" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Урон" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "Hasar" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "伤害" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_All_Generic", + "傷害" + ] + } + }, + "legendary_generic_115": { + "category": 4, + "desc": "You gain 20.0% Movement Speed. Lose this bonus for {2.5/5} seconds after taking damage.", + "desc_localized": { + "deDE": "Ihr erhaltet 20.0% Bewegungsgeschwindigkeit. Erleidet Ihr Schaden, verliert Ihr diesen Bonus für {2.5/5} Sekunden.", + "esES": "Obtienes un 20.0% de velocidad de movimiento. Pierdes este bonus durante {2.5/5} s tras sufrir daño.", + "esMX": "Obtienes 20.0% de Velocidad de movimiento. Pierdes esta bonificación por {2.5/5} segundos tras recibir daño.", + "frFR": "Vous obtenez 20.0% de vitesse de déplacement. Ce bonus disparaît {2.5/5} s après avoir subi des dégâts.", + "itIT": "Aumenta la velocità di movimento del 20.0%. Perdi questo bonus per {2.5/5} s dopo aver subito danni.", + "jaJP": "移動速度が20.0%上昇する。ダメージを受けた後は{2.5/5}秒間、このボーナスが失われる。", + "koKR": "이동 속도가 20.0% 증가합니다. 피해를 받으면 {2.5/5}초 동안 이 효과를 잃습니다.", + "plPL": "Zyskujesz premię 20.0% do szybkości ruchu. Po odniesieniu obrażeń tracisz ją na {2.5/5} sek.", + "ptBR": "Você recebe 20.0% de velocidade de movimento. Você perde esse bônus por {2.5/5} s após receber dano.", + "ruRU": "Ваша скорость передвижения повышается на 20.0%. Вы теряете этот бонус на {2.5/5} сек., когда получаете урон.", + "trTR": "20.0% Hareket Hızı kazanırsın. Bu bonus, hasar alındığında {2.5/5} saniyeliğine kaybedilir.", + "zhCN": "你获得 20.0% 移动速度。受到伤害时失去此加成 {2.5/5} 秒。", + "zhTW": "你的移動速度提高 20.0%。受到傷害時會失去此效果 {2.5/5} 秒。" + }, + "name": "of Slaughter", + "name_localized": { + "deDE": "des Abschlachtens", + "esES": "de masacre", + "esMX": "de Matanza", + "frFR": "de carnage", + "itIT": "del Massacro", + "jaJP": "殺戮の", + "koKR": "살육의", + "plPL": "Rzeźni", + "ptBR": "do Massacre", + "ruRU": "[ms]резни[fs]резни[ns]резни[p]резни", + "trTR": "[n2]Kıyımın", + "zhCN": "屠戮之", + "zhTW": "屠殺之" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Movement" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Bewegung" + ], + "esES": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Movimiento" + ], + "esMX": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Movimiento" + ], + "frFR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Déplacement" + ], + "itIT": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Movimento" + ], + "jaJP": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "移動" + ], + "koKR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "이동" + ], + "plPL": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Ruch" + ], + "ptBR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Movimento" + ], + "ruRU": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Движение" + ], + "trTR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "Hareket" + ], + "zhCN": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "移动" + ], + "zhTW": [ + "FILTER_Legendary_Movement", + "FILTER_Build_All_Generic", + "移動" + ] + } + }, + "legendary_generic_116": { + "category": 3, + "desc": "When cast below 50.0% Maximum Resource, Basic Skills generate 3.0 of your Primary Resource, once per cast.\n\nWhen cast at or above 50.0% Maximum Resource, Basic Skills deal x{40/80}% increased damage.", + "desc_localized": { + "deDE": "Wirkt Ihr Basisfertigkeiten unter 50.0% des Ressourcenmaximums, erzeugen sie einmal pro Wirkung 3.0 Eurer Primärressource.\n\nWirkt Ihr Basisfertigkeiten bei oder über 50.0% Eures Ressourcenmaximums, verursachen sie x{40/80}% erhöhten Schaden.", + "esES": "Cuando las habilidades básicas se lanzan con menos de un 50.0% de recurso máximo, generan 3.0 de tu recurso primario, una vez por lanzamiento.\n\nCuando las habilidades básicas se lanzan con un 50.0% de recurso máximo o más, infligen un x{40/80}% más de daño.", + "esMX": "Cuando se lanzan con menos del 50.0% del máximo de recursos, las habilidades básicas generan 3.0 de tu recurso primario una vez por lanzamiento.\n\nCuando se lanzan al 50.0% del máximo de recursos o más, las habilidades básicas infligen un x{40/80}% más de daño.", + "frFR": "Lorsque vous lancez une compétence de base en disposant de moins de 50.0% de votre maximum de ressource, vous obtenez 3.0 points de ressource principale une fois par lancer.\n\nLorsque vous lancez une compétence de base en disposant d'au moins 50.0% de votre maximum de ressource, celle-ci inflige x{40/80}% de dégâts supplémentaires.", + "itIT": "Se lanciate con meno di 50.0% della risorsa massima, le abilità Base generano 3.0 della risorsa principale una volta per lancio.\n\nSe lanciate con almeno il 50.0% della risorsa massima, le abilità Base infliggono il x{40/80}% di danni aggiuntivi.", + "jaJP": "リソースが最大値の50.0%未満の状態で使用すると、基本スキルがプライマリリソースを3.0生成する。1回のスキル使用につき一度のみ。\n\nリソースが最大値の50.0%以上の状態で使用すると、基本スキルのダメージがx{40/80}%増加する。", + "koKR": "최대 자원의 50.0% 미만일 때 시전할 경우, 기본기술이 시전당 한 번 3.0의 주 자원을 생성합니다.\n\n최대 자원의 50.0% 이상일 때 시전할 경우, 기본기술의 피해가 x{40/80}% 증가합니다.", + "plPL": "Kiedy używasz umiejętności Podstawowych, mając poniżej 50.0% maksymalnego poziomu zasobu, generują one 3.0 pkt. podstawowego zasobu raz na użycie umiejętności.\n\nKiedy używasz umiejętności Podstawowych, mając powyżej 50.0% maksymalnego poziomu zasobu, zadają one obrażenia zwiększone o x{40/80}%.", + "ptBR": "Quando lançadas abaixo de 50.0% do máximo de recurso, as habilidades básicas geram 3.0 do seu recurso primário, uma vez por lançamento.\nQuando lançadas no máximo ou acima de 50.0% do máximo de recurso, as habilidades básicas causam x{40/80}% de dano adicional.", + "ruRU": "Когда ваш уровень ресурса ниже 50.0%, базовые умения восполняют 3.0 ед. основного ресурса. Срабатывает один раз за применение.\n\nКогда ваш уровень ресурса равен или превышает 50.0%, базовые умения наносят на x{40/80}% больше урона.", + "trTR": "50.0% Maksimum Kaynağın altındayken kullanılan Temel Yetenekler, kullanım başına bir kez 3.0 Birincil Kaynak üretir.\n\n50.0% Maksimum Kaynak ve üzerinde kullanılan Temel Yetenekler x{40/80}% artırılmış hasar verir.", + "zhCN": "资源低于资源上限的 50.0% 时,施放基础技能会为你生成 3.0 点主要资源,每次施法触发一次。\n\n资源不低于资源上限的 50.0% 时,基础技能造成的伤害提高 x{40/80}%。", + "zhTW": "在資源低於上限的 50.0% 時,施放基本技能會產生 3.0 點主要資源,每次施放觸發一次。\n\n在資源處於上限的 50.0% 以上時,施放基本技能造成的傷害會提高 x{40/80}%。" + }, + "name": "of Adaptability", + "name_localized": { + "deDE": "der Anpassungsfähigkeit", + "esES": "de adaptabilidad", + "esMX": "de Adaptabilidad", + "frFR": "d'adaptabilité", + "itIT": "dell'Adattamento", + "jaJP": "順応性の", + "koKR": "적응의", + "plPL": "Przystosowania", + "ptBR": "da Adaptabilidade", + "ruRU": "[ms]адаптации[fs]адаптации[ns]адаптации[p]адаптации", + "trTR": "[n2]Uyumluluk", + "zhCN": "应变之", + "zhTW": "適應性之" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_117": { + "category": 1, + "desc": "You gain {#} Armor, but your Evade has 100.0% increased Cooldown.", + "desc_localized": { + "deDE": "Ihr erhaltet {#} Rüstung, aber die Abklingzeit von Entrinnen erhöht sich um 100.0%.", + "esES": "Obtienes {#} de armadura, pero tu Evadir tiene un 100.0% más de tiempo de reutilización.", + "esMX": "Obtienes {#} de armadura, pero la recuperación de Evadir aumenta un 100.0%.", + "frFR": "Vous obtenez {#} points d'armure, mais le temps de recharge d'Esquive augmente de 100.0%.", + "itIT": "Ottieni {#} armatura, ma il tempo di recupero di Elusione aumenta del 100.0%.", + "jaJP": "防御力{#}を獲得するが、回避のクールダウンが100.0%増加する。", + "koKR": "방어도를 {#}만큼 얻지만, 피하기의 재사용 대기시간이 100.0% 증가합니다.", + "plPL": "Zyskujesz {#} pkt. pancerza, ale twój Odskok ma czas odnowienia wydłużony o 100.0%.", + "ptBR": "Você recebe {#} de armadura, mas seu Evadir tem 100.0% a mais de recarga.", + "ruRU": "Вы получаете {#} ед. брони, но время восстановления \"Ускользания\" продлевается на 100.0%.", + "trTR": "{#} Zırh kazanırsın ama Kaçın yeteneğinin Bekleme Süresi 100.0% artar.", + "zhCN": "你获得 {#} 点护甲,但闪避的冷却时间增加 100.0%。", + "zhTW": "你獲得 {#} 點護甲值,但閃避的冷卻時間延長 100.0%。" + }, + "name": "Juggernaut's", + "name_localized": { + "deDE": "[ms]Molochs[fs]Molochs[ns]Molochs[p]Molochs[c]Moloch-", + "esES": "del juggernaut", + "esMX": "del Leviatán", + "frFR": "de mastodonte", + "itIT": "del Colosso", + "jaJP": "重装で臨む", + "koKR": "돌격전차의", + "plPL": "[ms]Taranowy[fs]Taranowa[ns]Taranowe[p]Taranowe", + "ptBR": "do Inexorável", + "ruRU": "[ms]мощный[fs]мощная[ns]мощное[p]мощные", + "trTR": "[n2]Ezici", + "zhCN": "主宰的", + "zhTW": "勢不可當" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "legendary_generic_118": { + "category": 2, + "desc": "After casting 5.0 Basic Skills, one of your active Cooldowns is reduced by {2/4} seconds.", + "desc_localized": { + "deDE": "Nach dem Wirken von 5.0 Basisfertigkeiten wird eine Eurer aktiven Abklingzeiten um {2/4} Sek. verkürzt.", + "esES": "Tras lanzar 5.0 habilidades básicas, se reduce {2/4} s uno de tus tiempos de reutilización activos.", + "esMX": "Tras usar 5.0 habilidades Básicas, una de tus recuperaciones activas se reduce en {2/4} segundos.", + "frFR": "Après avoir utilisé 5.0 compétences de base, l'un de vos temps de recharge en cours est réduit de {2/4} s.", + "itIT": "Dopo aver utilizzato 5.0 abilità Base, uno dei tuoi tempi di recupero attivi viene ridotto di {2/4} s.", + "jaJP": "基本スキルを5.0回使用した後、発動中のクールダウンのいずれか1つが{2/4}秒短縮される。", + "koKR": "기본 기술을 5.0번 사용할 때마다 재사용 대기 중인 기술 중 하나의 재사용 대기시간이 {2/4}초 감소합니다.", + "plPL": "Po użyciu 5.0 umiejętności Podstawowych skraca jeden z aktywnych czasów odnowienia o {2/4} sek.", + "ptBR": "Após o lançamento de 5.0 habilidades básicas, uma das suas recargas ativas é reduzida em {2/4} s.", + "ruRU": "Каждое 5.0-е применение базовых умений сокращает время восстановления одного из активных умений на {2/4} сек.", + "trTR": "5.0Temel Yetenek kullandıktan sonra senin aktif Bekleme Sürelerinden biri {2/4} saniye azalır.", + "zhCN": "施放 5.0 个基础技能后,使一个正在冷却中的剩余冷却时间缩短 {2/4} 秒。", + "zhTW": "施放 5.0 個基本技能後,你其中一個現有冷卻時間縮短 {2/4} 秒。" + }, + "name": "Hectic", + "name_localized": { + "deDE": "[ms]Hektischer[fs]Hektische[ns]Hektisches[p]Hektische[c]Hektik-", + "esES": "[fs]frenética[ms]frenético[fp]frenéticas[mp]frenéticos", + "esMX": "[ms]Frenético[fs]Frenética[mp]Frenéticos[fp]Frenéticas", + "frFR": "d'agitation", + "itIT": "della Frenesia", + "jaJP": "紅潮", + "koKR": "분주", + "plPL": "[ms]Hektyczny[fs]Hektyczna[ns]Hektyczne[p]Hektyczne", + "ptBR": "[fs]Agitada[ms]Agitado[fp]Agitadas[mp]Agitados", + "ruRU": "[ms]суматошный[fs]суматошная[ns]суматошное[p]суматошные", + "trTR": "[n1]Kıpır Kıpır", + "zhCN": "急切", + "zhTW": "血行加速" + }, + "tags": [ + "Cooldown", + "Basic" + ], + "tags_localized": { + "deDE": [ + "Abklingzeit", + "Basis" + ], + "esES": [ + "Tiempo de reutilización", + "Básica" + ], + "esMX": [ + "Recuperación", + "Básica" + ], + "frFR": [ + "Temps de recharge", + "Basique" + ], + "itIT": [ + "Tempo di recupero", + "Base" + ], + "jaJP": [ + "クールダウン", + "基本" + ], + "koKR": [ + "재사용 대기시간", + "기본" + ], + "plPL": [ + "Odnowienie", + "Podstawowe" + ], + "ptBR": [ + "Recarga", + "Básica" + ], + "ruRU": [ + "Время восстановления", + "Базовое" + ], + "trTR": [ + "Bekleme Süresi", + "Temel" + ], + "zhCN": [ + "冷却时间", + "基础" + ], + "zhTW": [ + "冷卻時間", + "基本" + ] + } + }, + "legendary_generic_119": { + "category": 1, + "desc": "When you cast a Skill, you heal for {0.5/2}% Life. Double this bonus while below 50.0% Life.", + "desc_localized": { + "deDE": "Wenn Ihr eine Fertigkeit wirkt, heilt Ihr Euch um {0.5/2}% Eures Lebens. Habt Ihr weniger als 50.0% Leben, verdoppelt sich dieser Bonus.", + "esES": "Cuando lanzas una habilidad, te curas un {0.5/2}% de vida. Este bonus se duplica cuando tienes menos de un 50.0% de vida.", + "esMX": "Al usar una habilidad, te sanas por un {0.5/2}% de tu Vida. Esta bonificación se duplica cuando tienes menos de un 50.0% de Vida.", + "frFR": "Lorsque vous utilisez une compétence, vous récupérez {0.5/2}% de vos points de vie. Ce bonus double si vous disposez de moins de 50.0% de vos points de vie.", + "itIT": "Quando utilizzi un'abilità, ti curi del {0.5/2}% della Vita. Questo valore raddoppia se hai meno del 50.0% della Vita.", + "jaJP": "スキルを使用すると、ライフを{0.5/2}%回復する。ライフが50.0%未満の場合はこのボーナスが2倍になる。", + "koKR": "기술 시전 시 생명력이 {0.5/2}%만큼 회복됩니다. 생명력이 50.0% 미만일 경우 이 효과가 2배로 증가합니다.", + "plPL": "Gdy używasz umiejętności, odzyskujesz {0.5/2}% zdrowia. Gdy masz mniej niż 50.0% zdrowia, ta premia się podwaja.", + "ptBR": "Ao lançar uma habilidade, você recebe uma cura de {0.5/2}% da vida. O bônus dobra abaixo de 50.0% da vida.", + "ruRU": "Применяя умение, вы восполняете {0.5/2}% здоровья. При уровне здоровья ниже 50.0% бонус удваивается.", + "trTR": "Bir Yetenek kullandığında {0.5/2}% Can iyileşirsin. 50.0% Canın altındayken bu bonus ikiye katlanır.", + "zhCN": "当你施放一个技能时,恢复你 {0.5/2}% 的生命。生命低于 50.0% 时,该效果翻倍。", + "zhTW": "當你施放一個技能時,你會治療 {0.5/2}% 生命值。生命值低於 50.0% 時,此效果加倍。" + }, + "name": "Undying", + "name_localized": { + "deDE": "[ms]Unvergänglicher[fs]Unvergängliche[ns]Unvergängliches[p]Unvergängliche[c]Unvergänglichkeits-", + "esES": "[fs]imperecedera[ms]imperecedero[fp]imperecederas[mp]imperecederos", + "esMX": "[ms]Imperecedero[fs]Imperecedera[mp]Imperecederos[fp]Imperecederas", + "frFR": "d'immortalité", + "itIT": "dell'Eternità", + "jaJP": "不死", + "koKR": "불멸", + "plPL": "[ms]Nieumarły[fs]Nieumarła[ns]Nieumarłe[p]Nieumarłe", + "ptBR": "[fs]Imorredoura[ms]Imorredouro[fp]Imorredouras[mp]Imorredouros", + "ruRU": "[ms]неумирающий[fs]неумирающая[ns]неумирающее[p]неумирающие", + "trTR": "[n1]Ölümsüz", + "zhCN": "不死", + "zhTW": "不死" + }, + "tags": [ + "Healing" + ], + "tags_localized": { + "deDE": [ + "Heilung" + ], + "esES": [ + "Curación" + ], + "esMX": [ + "Sanación" + ], + "frFR": [ + "Soins" + ], + "itIT": [ + "Guarigione" + ], + "jaJP": [ + "回復" + ], + "koKR": [ + "치유" + ], + "plPL": [ + "Leczenie" + ], + "ptBR": [ + "Cura" + ], + "ruRU": [ + "Исцеление" + ], + "trTR": [ + "İyileşme" + ], + "zhCN": [ + "治疗" + ], + "zhTW": [ + "治療" + ] + } + }, + "legendary_generic_120": { + "category": 0, + "desc": "Damaging an enemy with a Basic Skill grants you 4.0% Attack Speed for 10.0 seconds, stacking up to 5.0 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining x{40/80}% Basic Skill damage and 15.0% Movement Speed for 10.0 seconds.", + "desc_localized": { + "deDE": "Fügt Ihr einem Gegner mit einer Basisfertigkeit Schaden zu, erhaltet Ihr 10.0 Sek. lang 4.0% Angriffsgeschwindigkeit (bis zu 5.0-mal stapelbar). Erreicht Ihr die maximale Anzahl an Stapeln, erlebt Ihr für 10.0 Sek. eine Vampirische Blutrage, die Euch x{40/80}% Basisfertigkeitsschaden und 15.0% Bewegungsgeschwindigkeit verleiht.", + "esES": "Infligir daño a un enemigo con una habilidad básica te otorga un 4.0% de velocidad de ataque durante 10.0 s. Este efecto se acumula hasta 5.0 veces. Al alcanzar el máximo de acumulaciones, se apodera de ti una rabia sanguinaria vampírica que te otorga un x{40/80}% de daño de habilidades básicas y un 15.0% de velocidad de movimiento durante 10.0 s.", + "esMX": "Infligir daño a un enemigo con una habilidad Básica te otorga un 4.0% de velocidad de ataque durante 10.0 segundos. Este efecto se acumula hasta 5.0 veces. Al alcanzar el máximo de acumulaciones, entras en una Furia de Sangre Vampírica y obtienes un x{40/80}% de daño de habilidad Básica y un 15.0% de velocidad de movimiento durante 10.0 segundos.", + "frFR": "Lorsque vous infligez des dégâts avec une compétence de base, vous recevez 4.0% de vitesse d'attaque supplémentaire pendant 10.0 s, jusqu'à un maximum de 5.0 fois. Une fois ce seuil atteint, vous sombrez dans une rage de sang vampirique et obtenez un bonus de x{40/80}% aux dégâts des compétences de base et de 15.0% à la vitesse de déplacement pendant 10.0 s.", + "itIT": "Quando infliggi danni a un nemico con un'abilità Base, la tua velocità d'attacco del 4.0% aumenta per 10.0 s, fino a un massimo di 5.0 volte. Dopo aver raggiunto il numero massimo di accumuli, entri in uno stato di Rabbia del Sangue Vampiresca e i danni delle abilità Base e la velocità di movimento aumentano rispettivamente del x{40/80}% e del 15.0% per 10.0 s.", + "jaJP": "基本スキルで敵にダメージを与えると、10.0秒間にわたり攻撃速度が4.0%上昇する。この効果は最大5.0回まで蓄積する。蓄積が上限に達すると吸血の滾り状態になり、10.0秒間にわたって基本スキルのダメージがx{40/80}%、移動速度が15.0%上昇する。", + "koKR": "기본 기술이 적에게 피해를 주면 10.0초 동안 공격 속도가 4.0% 증가합니다. 최대 5.0회 중첩됩니다. 최대 중첩에 도달하면 흡혈귀 피의 분노 상태에 들어가 10.0초 동안 기본 기술 피해가 x{40/80}%, 이동 속도가 15.0% 증가합니다.", + "plPL": "Zadanie wrogowi obrażeń umiejętnością Podstawową zwiększa twoją szybkość ataku o 4.0% na 10.0 sek. Efekt kumuluje się maksymalnie 5.0 razy. Przy maksymalnej kumulacji wchodzisz w stan Wampirycznego Szału Krwi, który zapewnia zwiększenie obrażeń od umiejętności Podstawowych o x{40/80}% oraz zwiększenie szybkości ruchu o 15.0% przez 10.0 sek.", + "ptBR": "Causar dano a um inimigo com uma habilidade básica concede a você 4.0% de velocidade de ataque por 10.0 s, acumulando até 5.0 vezes. Ao chegar ao máximo de acúmulo, você entra no estado de Raiva Vampírica, ganhando x{40/80}% de dano de habilidade básica e 15.0% de velocidade de movimento por 10.0 s.", + "ruRU": "Когда базовое умение наносит урон противнику, ваша скорость атаки повышается на 4.0% на 10.0 сек. Эффект суммируется до 5.0 раз. Накопив максимальное количество эффектов, вы впадаете в кровавую ярость вампира, повышающую урон от базовых умений на x{40/80}%, а скорость передвижения – на 15.0% на 10.0 сек.", + "trTR": "Bir düşmana Temel Yetenekle hasar verdiğinde 10.0 saniyeliğine 4.0% Saldırı Hızı kazanırsın. Bu etki 5.0 kez birikebilir. Maksimum birikmeye ulaşıldığında Vampir Kan Öfkesine kapılarak 10.0 saniyeliğine x{40/80}% Temel Yetenek hasarı ve 15.0% Hareket Hızı kazanırsın.", + "zhCN": "使用基础技能对敌人造成伤害会使你的攻击速度提高 4.0%,持续 10.0 秒,该效果至多可叠加 5.0 次。在达到最大层数时进入吸血鬼血怒状态,获得 x{40/80}% 基础技能伤害和 15.0% 移动速度,持续 10.0 秒。", + "zhTW": "使用基本技能對敵人造成傷害會使你的攻擊速度提高 4.0%,持續 10.0 秒,最多可堆疊 5.0 次。達到堆疊上限時,你會進入吸血鬼血怒狀態,基本技能傷害提高 x{40/80}%,移動速度提高 15.0%,持續 10.0 秒。" + }, + "name": "of the Moonrise", + "name_localized": { + "deDE": "des Mondaufgangs", + "esES": "del orto lunar", + "esMX": "de la Salida Lunar", + "frFR": "du crépuscule", + "itIT": "dell'Alba Lunare", + "jaJP": "月の出の", + "koKR": "월출의", + "plPL": "Księżycowego Szału", + "ptBR": "do Nascer da Lua", + "ruRU": "[ms]восхода луны[fs]восхода луны[ns]восхода луны[p]восхода луны", + "trTR": "[n2]Ay'ın Doğuşu", + "zhCN": "月升之", + "zhTW": "月亮高掛之" + }, + "tags": [ + "Attack Speed", + "Basic", + "Movement" + ], + "tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit", + "Basis", + "Bewegung" + ], + "esES": [ + "Velocidad de ataque", + "Básica", + "Movimiento" + ], + "esMX": [ + "Velocidad de ataque", + "Básica", + "Movimiento" + ], + "frFR": [ + "Vitesse d'attaque", + "Basique", + "Déplacement" + ], + "itIT": [ + "Velocità d'attacco", + "Base", + "Movimento" + ], + "jaJP": [ + "攻撃速度", + "基本", + "移動" + ], + "koKR": [ + "공격 속도", + "기본", + "이동" + ], + "plPL": [ + "Szybkość Ataku", + "Podstawowe", + "Ruch" + ], + "ptBR": [ + "Velocidade de Ataque", + "Básica", + "Movimento" + ], + "ruRU": [ + "Скорость атаки", + "Базовое", + "Движение" + ], + "trTR": [ + "Saldırı Hızı", + "Temel", + "Hareket" + ], + "zhCN": [ + "攻击速度", + "基础", + "移动" + ], + "zhTW": [ + "攻擊速度", + "基本", + "移動" + ] + } + }, + "legendary_generic_121": { + "category": 4, + "desc": "When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take {#} Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by {5/10} seconds.", + "desc_localized": { + "deDE": "Entrinnt Ihr, verwandelt Ihr Euch für 2.5 Sek. in einen Fledermausschwarm und werdet unaufhaltsam. Gegnern, die Euch im Weg stehen, fügt Ihr {#} physischen Schaden zu und belegt sie mit einem Vampirischen Fluch. Die Abklingzeit von Entrinnen ist um {5/10} Sekunden verringert.", + "esES": "Cuando evades, te conviertes en una nube de murciélagos imparable durante 2.5 s. Los enemigos a tu paso sufren {#} de daño físico y una maldición vampírica. El tiempo de reutilización de Evadir aumenta {5/10} s.", + "esMX": "Cuando usas Evadir, te conviertes en una nube de murciélagos y te vuelves Imparable por 2.5 segundos. Infliges {#} de daño físico y una Maldición Vampírica a los enemigos a lo largo del camino. La recuperación de Evadir aumenta {5/10} segundos.", + "frFR": "Pendant une esquive, vous vous transformez en une nuée de chauves-souris et devenez inarrêtable pendant 2.5 s. Les adversaires sur votre chemin subissent {#} points de dégâts physiques ainsi qu'une malédiction vampirique. Le temps de recharge d'Esquive est augmenté de {5/10} s.", + "itIT": "Quando utilizzi Elusione, ti trasformi in una nuvola di pipistrelli e diventi inarrestabile per 2.5 s. I nemici sulla tua strada subiscono {#} danni fisici e una Maledizione Vampiresca. Il tempo di recupero di Elusione viene aumentato di {5/10} s.", + "jaJP": "回避時にコウモリの煙に変身し、2.5秒間にわたり抑圧不可状態になる。通り抜けた敵に{#}の物理ダメージと吸血の呪いを与える。回避のクールダウンが{5/10}秒延長される。", + "koKR": "피하기를 사용하면 박쥐 구름으로 변해 2.5초 동안 저지 불가 상태가 됩니다. 경로에 있는 적은 {#}의 물리 피해를 받고 흡혈귀의 저주에 걸립니다. 피하기의 재사용 대기시간이 {5/10}초 증가합니다.", + "plPL": "Podczas Odskoku zamieniasz się w chmarę nietoperzy, co zapewnia ci Nieustępliwość na 2.5 sek. Zadajesz wrogom na swojej drodze {#} pkt. obrażeń fizycznych i rzucasz na nich Wampiryczną Klątwę. . Czas odnowienia Odskoku jest wydłużony o {5/10} sek.", + "ptBR": "Ao Evadir, você se torna uma nuvem de morcegos, ficando implacável por 2.5 s. Inimigos no seu caminho recebem {#} de dano físico e são afligidos pela Maldição Vampírica. A recarga de Evadir aumenta em {5/10} s.", + "ruRU": "При ускользании вы превращаетесь в стаю нетопырей и получаете неудержимость на 2.5 сек. Вы наносите противникам на своем пути {#} ед. физического урона и накладываете на них \"Проклятие вампиров\". Время восстановления ускользания увеличивается на{5/10} сек.", + "trTR": "Kaçın yeteneğini kullandığında bir yarasa bulutuna dönüşerek 2.5 saniyeliğine Durdurulamaz hâle gelirsin. Yolundaki düşmanlar {#} Fiziksel hasar alır ve bu düşmanlara Vampir Laneti uygulanır. Kaçın yeteneğinin Bekleme Süresi {5/10} saniye artar.", + "zhCN": "成功闪避时,你会化身一群蝙蝠,变得不可阻挡,持续 2.5 秒。蝙蝠路径上的敌人会受到 {#} 点物理伤害并被施加吸血鬼诅咒。闪避的冷却时间增加 {5/10} 秒。", + "zhTW": "當你閃避時,你會變成一群蝙蝠,並進入無阻狀態,持續 2.5 秒。你會對路徑上的敵人造成 {#} 點物理傷害,並施加吸血鬼詛咒。閃避的冷卻時間延長 {5/10} 秒。" + }, + "name": "of Metamorphosis", + "name_localized": { + "deDE": "der Metamorphose", + "esES": "de metamorfosis", + "esMX": "de Metamorfosis", + "frFR": "de métamorphose", + "itIT": "della Metamorfosi", + "jaJP": "変容の", + "koKR": "탈태의", + "plPL": "Metamorfozy", + "ptBR": "da Metamorfose", + "ruRU": "[ms]метаморфозы[fs]метаморфозы[ns]метаморфозы[p]метаморфозы", + "trTR": "[n2]Metamorfoz", + "zhCN": "鲜血变身之", + "zhTW": "變身之" + }, + "tags": [ + "Search_Evade", + "Unstoppable", + "Keyword_S02_VampCurse" + ], + "tags_localized": { + "deDE": [ + "Search_Evade", + "Unaufhaltsam", + "Keyword_S02_VampCurse" + ], + "esES": [ + "Search_Evade", + "Imparable", + "Keyword_S02_VampCurse" + ], + "esMX": [ + "Search_Evade", + "Imparable", + "Keyword_S02_VampCurse" + ], + "frFR": [ + "Search_Evade", + "Inarrêtable", + "Keyword_S02_VampCurse" + ], + "itIT": [ + "Search_Evade", + "Inarrestabile", + "Keyword_S02_VampCurse" + ], + "jaJP": [ + "Search_Evade", + "抑圧不可", + "Keyword_S02_VampCurse" + ], + "koKR": [ + "Search_Evade", + "저지 불가", + "Keyword_S02_VampCurse" + ], + "plPL": [ + "Search_Evade", + "Nieustępliwość", + "Keyword_S02_VampCurse" + ], + "ptBR": [ + "Search_Evade", + "Implacável", + "Keyword_S02_VampCurse" + ], + "ruRU": [ + "Search_Evade", + "Неудержимость", + "Keyword_S02_VampCurse" + ], + "trTR": [ + "Search_Evade", + "Durdurulamaz", + "Keyword_S02_VampCurse" + ], + "zhCN": [ + "Search_Evade", + "不可阻挡", + "Keyword_S02_VampCurse" + ], + "zhTW": [ + "Search_Evade", + "無阻", + "Keyword_S02_VampCurse" + ] + } + }, + "legendary_generic_122": { + "category": 0, + "desc": "• Lucky Hit: Up to a {20/35}% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.\n\n• Vampiric Curse's stored souls deal {20/50}% increased damage.", + "desc_localized": { + "deDE": "• Glückstreffer: Chance von bis zu {20/35}%, dass Eure Fertigkeiten Gegner mit einem Vampirischen Fluch belegen. Gegner, die unter einem Vampirischen Fluch leiden, sind außerdem verwundbar.\n\n• Die von einem Vampirischen Fluch gesammelten Seelen verursachen {20/50}% erhöhten Schaden.", + "esES": "• Golpe de suerte: Hasta un {20/35}% de probabilidad de que tus habilidades inflijan una maldición vampírica a los enemigos. Los enemigos afectados por la maldición vampírica también se vuelven vulnerables.\n\n• Las almas almacenadas de la maldición vampírica infligen un {20/50}% más de daño.", + "esMX": "• Golpe Afortunado: Hasta un {20/35}% de probabilidad de que tus habilidades inflijan una Maldición Vampírica a los enemigos. Los enemigos afectados por la Maldición Vampírica también se vuelven vulnerables.\n\n• Las almas almacenadas de la Maldición Vampírica infligen un {20/50}% más de daño.", + "frFR": "• Coup de chance: vos compétences ont jusqu'à {20/35}% de chances d'infliger aux adversaires une malédiction vampirique. Toute cible affectée par une malédiction vampirique est également vulnérable.\n\n• Les âmes stockées par la malédiction vampirique infligent {20/50}% points de dégâts supplémentaires.", + "itIT": "• Colpo fortunato: fino al {20/35}% di probabilità che le tue abilità infliggano Maledizione Vampiresca ai nemici. I nemici affetti da Maledizione Vampiresca sono anche vulnerabili.\n\n• Le anime accumulate dalla Maledizione Vampiresca infliggono danni aumentati del {20/50}%.", + "jaJP": "• 幸運の一撃: スキルが最大{20/35}%の確率で敵に吸血の呪いを与える。吸血の呪いを受けている敵は脆弱状態になる。\n\n• 吸血の呪いにより溜めた魂のダメージが{20/50}%増加する。", + "koKR": "• 행운의 적중: 기술이 최대 {20/35}% 확률로 적에게 흡혈귀의 저주를 겁니다. 흡혈귀의 저주에 걸린 적은 취약해집니다.\n\n• 흡혈귀의 저주로 보관한 영혼이 주는 피해가 {20/50}% 증가합니다.", + "plPL": "• Szczęśliwy Traf: masz maksymalnie {20/35}% szans, by twoje umiejętności nałożyły na wrogów Wampiryczną Klątwę. Wrogowie dotknięci Wampiryczną Klątwą są również odsłonięci.\n\n• Dusze schwytane dzięki Wampirycznej Klątwie zadają obrażenia zwiększone o {20/50}%.", + "ptBR": "• Golpe de Sorte: até {20/35}% de chance de as suas habilidades causarem Maldição Vampírica nos inimigos. Inimigos afetados pela Maldição Vampírica também ficam vulneráveis.\n\n• As almas armazenadas da Maldição Vampírica causam {20/50}% a mais de dano.", + "ruRU": "• Удачный удар: с вероятностью до {20/35}% ваши умения накладывают на противников \"Проклятие вампиров\". Пораженные\"Проклятием вампиров\" противники также становятся уязвимы.\n\n• Души, собранные с помощью \"Проклятия вампиров\", наносят на {20/50}% больше урона.", + "trTR": "• Şanslı Vuruş: Yeteneklerinin düşmanlara Vampir Laneti uygulaması için en fazla {20/35}% ihtimal. Vampir Lanetinden etkilenen düşmanlar Savunmasız hâle gelirler.\n\n• Vampir Lanetinin depolanan ruhları {20/50}% artırılmış hasar verir.", + "zhCN": "• 幸运一击:最多有{20/35}%的几率对敌人施加吸血鬼诅咒。带有吸血鬼诅咒的敌人也会陷入易伤状态。\n\n• 吸血鬼诅咒储存的灵魂造成的伤害提高 {20/50}%。", + "zhTW": "• 幸運觸發:你的技能最多有 {20/35}% 機率對敵人施加吸血鬼詛咒。受到吸血鬼詛咒影響的敵人同時也會易傷。\n\n• 吸血鬼詛咒所儲存的靈魂會造成額外 {20/50}% 的傷害。" + }, + "name": "of Accursed Touch", + "name_localized": { + "deDE": "der verfluchten Berührung", + "esES": "de toque maleficiado", + "esMX": "de Toque Maldito", + "frFR": "de toucher maudit", + "itIT": "del Tocco Maledetto", + "jaJP": "呪われし手の", + "koKR": "저주받은 손길의", + "plPL": "Przeklętego Dotyku", + "ptBR": "do Toque Amaldiçoado", + "ruRU": "[ms]проклятого касания[fs]проклятого касания[ns]проклятого касания[p]проклятого касания", + "trTR": "[n2]Lanetli Dokunuş", + "zhCN": "诅咒之触之", + "zhTW": "詛咒之觸之" + }, + "tags": [ + "Vulnerable", + "Keyword_S02_VampCurse" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Keyword_S02_VampCurse" + ], + "esES": [ + "Vulnerable", + "Keyword_S02_VampCurse" + ], + "esMX": [ + "Vulnerable", + "Keyword_S02_VampCurse" + ], + "frFR": [ + "Vulnérable", + "Keyword_S02_VampCurse" + ], + "itIT": [ + "Vulnerabilità", + "Keyword_S02_VampCurse" + ], + "jaJP": [ + "脆弱", + "Keyword_S02_VampCurse" + ], + "koKR": [ + "취약", + "Keyword_S02_VampCurse" + ], + "plPL": [ + "Odsłonięcie", + "Keyword_S02_VampCurse" + ], + "ptBR": [ + "Vulnerável", + "Keyword_S02_VampCurse" + ], + "ruRU": [ + "Уязвимость", + "Keyword_S02_VampCurse" + ], + "trTR": [ + "Savunmasız", + "Keyword_S02_VampCurse" + ], + "zhCN": [ + "易伤", + "Keyword_S02_VampCurse" + ], + "zhTW": [ + "易傷", + "Keyword_S02_VampCurse" + ] + } + }, + "legendary_generic_123": { + "category": 0, + "desc": "• When your Core Skills Overpower an enemy, you spawn 3.0 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing {#} Physical damage around you.\n\n• Every 20.0 seconds, your next Skill is guaranteed to Overpower.", + "desc_localized": { + "deDE": "• Überwältigen Eure Kernfertigkeiten einen Gegner, erzeugt Ihr 3.0 Unstete Bluttropfen. Sammelt Ihr einen Unsteten Bluttropfen ein, explodiert er und verursacht {#} physischen Schaden um Euch herum.\n\n• Alle 20.0 Sek. überwältigt Eure nächste Fertigkeit garantiert.", + "esES": "• Cuando tus habilidades principales arrollan a un enemigo, aparecen 3.0 gotas de sangre volátil. Recoger una gota de sangre volátil provoca una explosión que inflige {#} de daño físico a tu alrededor.\n\n• Cada 20.0 s, tu siguiente habilidad arrollará.", + "esMX": "• Cuando tus habilidades principales Abruman a un enemigo, generas 3.0 Gotas de Sangre Volátil. Recolectar una Gota de Sangre Volátil hace que explote, lo que inflige {#} de daño físico a tu alrededor.\n\n• Cada 20.0 segundos, se garantiza que tu próxima habilidad será Abrumadora.", + "frFR": "• Lorsque vos compétences principales accablent une unité adverse, vous faites apparaître 3.0 gouttes de sang instable. Ramassez-en une pour la faire exploser et infliger {#} points de dégâts physiques autour de vous.\n\n• Toutes les 20.0 s, votre prochaine compétence accablera obligatoirement.", + "itIT": "• Quando usi un'abilità Primaria con Sopraffazione su un nemico, fai apparire 3.0 Gocce di Sangue Volatile. Raccogliendo una Goccia di Sangue Volatile, questa esplode e infligge{#} danni fisici attorno a te.\n\n• Ogni 20.0 s, la tua abilità successiva attiva sempre Sopraffazione.", + "jaJP": "• コアスキルが敵に対してオーバーパワーになると、不安定な血の滴を3.0個発生させる。不安定な血の滴を集めると爆発し、周囲に{#}の物理ダメージを与える。\n\n• 20.0秒ごとに、次に使用するスキルが必ずオーバーパワーになる。", + "koKR": "• 핵심 기술로 적을 제압할 경우, 3.0개의 불안정한 핏방울을 생성합니다. 불안정한 핏방울을 획득하면 폭발을 일으켜 주위의 적에게 {#}의 물리 피해를 줍니다.\n\n• 20.0초마다 다음으로 사용하는 기술이 확정적으로 적을 제압합니다.", + "plPL": "• Kiedy twoje umiejętności Główneprzytłaczają wroga, tworzysz niestabilne krople krwi (3.0 szt.). Kiedy je zbierzesz, wybuchną, zadając wokół ciebie {#} pkt. obrażeń fizycznych.\n\n• Co 20.0 sek. twój kolejny atak będzie przytłaczający.", + "ptBR": "• Quando suas habilidades principais causam um Golpe Brutal num inimigo, você gera 3.0 Gotas de Sangue Volátil. Ao ser coletada, a Gota de Sangue Volátil explode, causando {#} de dano físico ao seu redor.\n\n• A cada 20.0 s, sua próxima habilidade tem Golpe Brutal garantido.", + "ruRU": "• Когда ваши основные умения подавляют противника, вы создаете нестабильные капли крови в количестве 3.0 шт. Когда вы подбираете нестабильную каплю крови, она взрывается, нанося {#} ед. физического урона целям вокруг вас.\n\n• Раз в 20.0 сек. ваше следующее умение гарантированно наносит подавляющий урон.", + "trTR": "• Çekirdek Yeteneklerin bir düşmana Aşırı Güç uyguladığında 3.0 adet Tehlikeli Kan Damlası ortaya çıkarırsın. Tehlikeli Kan Damlası, toplandığında patlayarak senin etrafına {#} Fiziksel hasar verir.\n\n• Sonraki Yeteneğin, her 20.0 saniyede bir kez garanti olarak Aşırı Güç uygular.", + "zhCN": "• 当你的核心技能压制一名敌人时,生成 3.0 个易爆血滴。收集易爆血滴会导致爆炸,对自身附近的敌人造成 {#} 点物理伤害。\n\n• 每过 20.0 秒,你的下一个技能必定会造成压制。", + "zhTW": "• 當你的核心技能壓制敵人時,你會產生 3.0 個爆燃血滴。收集血滴會使其爆炸,在你周圍造成 {#} 點物理傷害。\n\n• 每 20.0 秒,你的下一個技能必定會壓制。" + }, + "name": "Blood Boiling", + "name_localized": { + "deDE": "[ms]Hitzblütiger[fs]Hitzblütige[ns]Hitzblütiges[p]Hitzblütige[c]Hitzblut-", + "esES": "de sangre hirviente", + "esMX": "de Sangre Hirviente", + "frFR": "de sang bouillonnant", + "itIT": "del Sangue Ribollente", + "jaJP": "沸き立つ血の", + "koKR": "피 종기의", + "plPL": "Wrzącej Krwi", + "ptBR": "de Ferve-sangue", + "ruRU": "[ms]Кипящей крови[fs]Кипящей крови[ns]Кипящей крови[p]Кипящей крови", + "trTR": "[n2]Kan Kaynaması", + "zhCN": "鲜血沸腾", + "zhTW": "沸騰鮮血" + }, + "tags": [ + "Core", + "Overpower" + ], + "tags_localized": { + "deDE": [ + "Kern", + "Überwältigen" + ], + "esES": [ + "Principal", + "Arrollamiento" + ], + "esMX": [ + "Principal", + "Abrumar" + ], + "frFR": [ + "Principale", + "Accablement" + ], + "itIT": [ + "Primaria", + "Sopraffazione" + ], + "jaJP": [ + "コア", + "オーバーパワー" + ], + "koKR": [ + "핵심", + "제압" + ], + "plPL": [ + "Główne", + "Przytłoczenie" + ], + "ptBR": [ + "Principal", + "Golpe Brutal" + ], + "ruRU": [ + "Основное", + "Подавление" + ], + "trTR": [ + "Çekirdek", + "Aşırı Güç" + ], + "zhCN": [ + "核心", + "压制" + ], + "zhTW": [ + "核心", + "壓制" + ] + } + } + }, + "Loadscreen Tips": { + "S01TIP001": "Malignant enemies are more difficult than most other enemies, but will provide powerful rewards if slain and caged.", + "S01TIP002": "Gems can fit any malignant socket, but must be removed at a jeweler to make room for a malignant heart.", + "S01TIP003": "Malignant tunnels each have a specific type of malignant enemy, and outgrowths at the end that can be invoked to summon powerful foes.", + "S01TIP004": "Salvaging caged hearts you don't need will produce ichor that can be used to craft new hearts, or invokers for use in malignant tunnels.", + "S01TIP005": "A caged heart can't be removed once socketed, but another heart can take its place. The replaced heart will be lost.", + "S01TIP006": "Brutal malignant enemies generate a barrier periodically.", + "S01TIP007": "Vicious malignant enemies attack more quickly than other monsters of their type.", + "S01TIP008": "Devious malignant enemies will occasionally damage your class resource.", + "S01TIP009": "Wrathful malignant enemies are the rarest and most powerful malignant, and will infect you with a detonating shadow corruption.", + "S01TIP010": "Seasonal items only last the current season. Seasonal characters will be moved to the eternal realm when the current season ends. You keep your all your gear and currency except malignant-related items.", + "S01TIP011": "Follow the season quest mark in the map or journal to explore seasonal content.", + "S01TIP012": "Malignant sockets are aligned with brutal, vicious, or devious malignant hearts. Wrathful hearts can fit any malignant socket.", + "S01TIP013": "You can only benefit from one wrathful caged heart at a time.", + "S01TIP014": "When socketed caged hearts have the same powers, you can only benefit from the more powerful one. Lesser powers will be inactive.", + "S01TIP015": "The season journey can be found in the seasons tab in the menu.", + "S01TIP016": "Be sure to have an invoker aligned with the malignant tunnel you plan to visit. Invokers can be crafted at Cormond's workbench or found from elite monster kills.", + "S01TIP017": "Choosing to extract a legendary aspect from an item with a socketed caged heart will irrevocably destroy that heart.", + "S02TIP001": "Pacts of Ferocity are most often found on Gloves and Boots.", + "S02TIP002": "Pacts of Eternity are most often found on Chest Armor and Pants.", + "S02TIP003": "Pacts of Divinity are most often found on Helms.", + "S02TIP004": "The maximum number of Pacts on an item differs per slot. This is 3 on Helm and Boots, 4 on Pants, and 5 on Chest Armor and Gloves.", + "S02TIP005": "Pacts are only found on Armor, rather than Weapons or Jewelry.", + "S02TIP006": "Standalone Pacts found in Season of Blood content can be manually added to Armor pieces.", + "S02TIP007": "Pacts can be removed from Pact Armor with Cleansing Acid. Cleansing Acid can be altered at the Alchemist to remove only specific Pacts.", + "S02TIP008": "Vampire Coffins are a reliable source of Potent Blood and Pact-related items.", + "S02TIP009": "Leftover Potent Blood can be used at the Alchemist to craft Pact-altering Consumables.", + "S02TIP010": "Special Vampiric Powers can be unlocked from the Seasonal Quest and Blood Harvest.", + "S02TIP011": "Vampiric Powers can be upgraded by consuming Potent Blood in the Seasonal tab of your inventory.", + "S02TIP012": "Only five Vampiric Powers can be equipped at a time.", + "S02TIP013": "Vampiric Powers all draw from the same total of your equipped armor's Pacts.", + "S02TIP014": "Increasing your Hunter's Acclaim within Blood Harvest provides many kinds of rewards, including equipment, materials, and Vampiric Powers.", + "S02TIP015": "The Season Journey can be found in the Seasons tab in the Menu.", + "S02TIP016": "Follow the Seasonal Quest mark on the Map or in the Journal to explore Seasonal content.", + "S02TIP017": "Seasonal items only last the current season. Seasonal characters will be moved to the Eternal realm when the current season ends. Pacts will be removed from your Armor, but you will keep all of your gear and currency.", + "S02TIP018": "Most Vampiric Powers can only be unlocked when consuming Potent Blood in the Seasonal tab of your inventory.", + "S02TIP019": "If any new Vampiric Powers are available, at least one will be an option to unlock when consuming Potent Blood in the Seasonal tab of your inventory.", + "S02TIP020": "Armor Pacts don't offer any combat bonuses on their own, but they can activate the Vampiric Powers you equip.", + "S03TIP001": "Vaults are treasure-filled dungeons that contain deadly Hazards. Observe and learn the Hazard patterns to avoid getting hit!", + "S03TIP002": "Enter a Vault by finding its entrance in Sanctuary, using its gateway in the Gatehall, or activating its Nightmare Vault Sigil.", + "S03TIP003": "Arcane Tremors can be found near Vault entrances in Sanctuary.", + "S03TIP004": "In Arcane Tremors, disable Obelisks to earn Cores. Immolate these Cores at Braziers to summon elite Vault Heralds.", + "S03TIP005": "Completing Vaults and defeating Vault Heralds rewards Pearls of Warding. Pearls can be used to earn bonus treasure in Vaults.", + "S03TIP006": "Zoltun's Warding is a buff that unlocks Wardwoven Chests at the end of Vaults. To earn charges of this buff, offer Pearls of Warding to the Statue of Zoltun Kulle.", + "S03TIP007": "Getting hit by a Hazard removes a charge of Zoltun's Warding. The more charges you have at the end of a Vault, the more Wardwoven Chests you can unlock.", + "S03TIP008": "Nightmare Vaults have more Wardwoven Chests than regular Vaults.", + "S03TIP009": "Craft Nightmare Vault Sigils at the Occultist.", + "S03TIP010": "Arm your Seneschal Construct using Governing Stones and Tuning Stones in the Seasonal Inventory.", + "S03TIP011": "Complete Vaults to earn Tuning Stones. Unlocking Wardwoven Chests can earn you even more.", + "S03TIP012": "Defeat Vault Heralds to earn Governing Stones.", + "S03TIP013": "Defeat the Echo of Malphas to earn Unique Tuning Stones.", + "S03TIP014": "Craft Shattered Stones into useful Governing Stones or Tuning Stones at the Jeweler.", + "S03TIP015": "The Season Journey can be found in the Seasons tab in the Menu.", + "S03TIP016": "Follow the Seasonal Quest mark on the Map or in the Journal to explore Seasonal content.", + "S03TIP017": "Not all Tuning Stones work with all Governing Stones. Tooltips can provide you more information.", + "S03TIP018": "Rank up Governing Stones and Tuning Stones by acquiring duplicates of them.", + "TIP001": "Remember to spend your Skill Points when you level up to unlock new Skills and Passives or improve existing ones!", + "TIP003": "Be sure to fill up your Healing Potion at the Healer before leaving town.", + "TIP004": "Salvaging your items will produce materials used for crafting, and can also unlock new looks in your Wardrobe", + "TIP005": "Items lose durability and become less effective when you revive from death. You can repair your equipment at a Blacksmith", + "TIP006": "You can revive other players by clicking on their spirits. They will not lose durability when revived this way.", + "TIP007": "Activate any waypoints that you encounter on your travels to unlock a new fast travel location.", + "TIP008": "When you grow powerful enough an Occultist can extract and replace the powers on your Legendary items.", + "TIP009": "Realm Rewards are shared with every character of yours on that realm. Open your map and check out the Renown panel to see what you can earn while exploring Sanctuary!", + "TIP010": "The state of Sanctuary is based on the party leader's progress.", + "TIP011": "Combat damage text is colored to mean different things: Critical Strike, Overpower, and Critical Strike combined with Overpower.", + "TIP012": "You can increase the potency of your Healing Potions by visiting the Alchemist", + "TIP013": "After finishing the Campaign, new challenges and rewards await in the Nightmare and Torment World Tiers!", + "TIP014": "Elite enemies include Champions, Elites, Bosses, and other Players.", + "TIP015": "Higher World Tiers grant you much more Experience from killing monsters.", + "TIP016": "The Vulnerable status effect increases the damage taken by enemies for a short duration. It is represented by a purple glow around the Health Bar for enemies and a cracked Health Globe for you.", + "TIP017": "The Knockdown status effect prevents enemies from moving or taking action for a short duration. It can be removed through Unstoppable or Immune effects.", + "TIP018": "The Dazed status effect prevents enemies from attacking or using Skills for a short duration, but does not stop them from moving. It can be removed through Unstoppable or Immune effects.", + "TIP019": "You are Fortified and take reduced damage as long as you have more Fortify than current Life. Certain Skills or item effects can grant Fortify, which cannot exceed your Maximum Life.", + "TIP020": "The Tether status effect prevents enemies from walking out from inside of its radius. It can be removed through Unstoppable or Immune effects OR by destroying the target that you are tethered to.", + "TIP021": "The Fear status effect prevents enemies from moving or taking action AND causes the affected target to run away for a short duration. It can be removed through Unstoppable or Immune effects.", + "TIP022": "Joining a party will transfer you to the party leader's world, the state of which is determined by the leader's progress through the Campaign.", + "TIP023": "Upon reaching Level 15 and completing the Legacy of the Magi quest, Sorcerers unlock Enchantments, allowing them to utilize powerful passive versions of their Skills.", + "TIP024": "Enemies are considered affected by Rogue Traps when they are within a Trap's persistent area or afflicted with its harmful effects.", + "TIP025": "Characters in Stealth cannot be directly targeted with attacks, however their Stealth will be broken if they are hit with incidental damage or if they use an attack.", + "TIP026": "Rogues can use Imbuement Skills to modify some of their attacks to deal different types of Elemental damage and apply additional harmful effects.", + "TIP027": "In each higher World Tier, monsters are more challenging. They run faster; their projectiles are more accurate and faster; their powerful attacks have reduced cooldown and are stronger; and Elite affixes are more powerful.", + "TIP028": "Champion monsters that appear in World Tier 3: Nightmare and World Tier 4: Torment have damage resistance auras which do not protect themselves. Focus on killing them first.", + "TIP029": "Powerful, build-changing Unique items can be found in World Tier 3: Nightmare and even more can be found in World Tier 4: Torment.", + "TIP030": "Skills can trigger Lucky Hit effects. If a Skill has a Lucky Hit Chance of 50%, and an effect a 20% chance to Stun an enemy, then that Skill will Stun enemies on average 10% of the time.", + "TIP031": "Overpowered attacks deal bonus damage to enemies based on the sum of your current Life and Fortified Life.", + "TIP032": "Attacks have a 3% chance to Overpower. This chance cannot be passively improved, but some effects can cause attacks to be guaranteed to Overpower.", + "TIP033": "Necromancer Minions inherit 30% of most stats such as Critical Strike Chance and Attack Speed.", + "TIP034": "Necromancers have various ways to drop Blood Orbs, which fall on the ground and heal them and their Minions instantly when picked up.", + "TIP035": "Necromancers have the ability to see and interact with Corpses. Kill enemies to spawn their Corpse, and use that Corpse to raise Skeletons to fight for you!", + "TIP036": "Necromancers can use the Book of the Dead to sacrifice the ability to summon their Minions for personal power.", + "TIP037": "If all other Skeletons have been summoned, then a Necromancer's Raise Skeleton will instead summon a Skeletal Priest who will temporarily buff all nearby Minions.", + "TIP038": "Druids Shapeshift when they change into a different form, which can often grant them additional bonuses.", + "TIP039": "Upon reaching Level 15 as a Druid, Druidic Spirit Offerings will begin dropping from enemies, which you can turn in at Túr Dúlra to increase your power.", + "TIP040": "The Barbarian carries an entire Arsenal consisting of 4 weapons with them at all times. Which weapon you use for a Skill can be chosen while the Skill is assigned to your hotbar.", + "TIP041": "Upon reaching Level 5 as a Barbarian, you will gain Expertise with the weapon type you are using. This grants you bonuses for every attack using that weapon type.", + "TIP042": "The more a Barbarian uses a particular weapon type, the more benefit they will gain from their Expertise.", + "TIP043": "Upon reaching Level 15 as a Barbarian, you will be able to unlock your Technique slot. You can gain the Expertise bonus of a certain weapon type regardless of which weapon type you use if you choose it as your Technique.", + "TIP044": "Barbarians have various ways to become Berserk, which will give you increased damage and movement speed.", + "TIP045": "The Barbarian's Arsenal consists of a Two-Handed Bludgeoning weapon, a Two-Handed Slashing weapon, and a Main Hand and Off-Hand pair.", + "TIP046": "Players and enemies are Healthy when they are above 80% Life and Injured when they are below 35% Life.", + "TIP047": "The first Capstone Dungeon becomes available in World Tier 2: Veteran after completing the Campaign.", + "TIP048": "Lightning-based Sorcerers can generate and pick up Crackling Energy, which periodically damages enemies around them until all charges are depleted.", + "TIP049": "Damage Over Time effects do not have random damage variance and cannot Critically Strike.", + "TIP050": "Key Passives are the final unlock in the Skill Tree and provide powerful effects that can greatly enhance your build.", + "TIP051": "Direct damage includes all damage dealt to enemies that is not from damage over time effects.", + "TIP052": "Close enemies are those who are in Melee range. Distant enemies are those who are outside of Melee range.", + "TIP053": "Vendors refresh their inventory regularly and will occasionally stock items that are more powerful than what you would find out in the world.", + "TIP054": "As you enter later World Tiers, your Resistances are reduced. World Tier 3 reduces all or your Resistances to all Elements by -25%, and World Tier 4 reduces them by -50%.", + "TIP055": "Armor mitigates your damage taken against Physical damage.", + "TIP056": "Resistances reduce your damage taken against non-physical damage. A negative Resistance value will increase the damage you take from that element.", + "TIP057": "Resistances are capped at a baseline Maximum Resistance of 70%. This maximum can be increased through various means, but cannot exceed 85%.", + "TIP058": "You can Skip Campaign at Character Select after completing the prologue." + }, + "Loadscreen Tips (Localized)": { + "deDE": { + "S01TIP001": "Boshafte Gegner sind schwieriger als andere Gegner, gewähren aber mächtige Belohnungen, wenn sie besiegt und eingesperrt werden.", + "S01TIP002": "Edelsteine passen in alle Boshaften Sockel, müssen aber zuerst bei einem Juwelenschmied entfernt werden, damit Boshafte Herzen gesockelt werden können.", + "S01TIP003": "Tunnel der Boshaftigkeit enthalten jeweils eine bestimmte Art von boshaften Gegnern und Auswüchse an ihrem Ende, an denen mit Anrufern mächtige Gegner herbeigerufen werden können.", + "S01TIP004": "Beim Wiederverwerten von Eingesperrten Herzen, die Ihr nicht benötigt, entsteht Sekret, mit dem neue Herzen oder Ansucher für Tunnel der Boshaftigkeit hergestellt werden können.", + "S01TIP005": "Wenn es einmal gesockelt ist, kann ein Eingesperrtes Herz nicht wieder entfernt werden, es sei denn, ein anderes Herz tritt an seine Stelle. Das so ersetzte Herz geht dabei verloren.", + "S01TIP006": "Brutale boshafte Gegner erzeugen regelmäßig eine Barriere.", + "S01TIP007": "Gemeine boshafte Gegner greifen schneller an als andere Monster ihrer Art.", + "S01TIP008": "Verschlagene boshafte Gegner greifen gelegentlich Eure Klassenressource an.", + "S01TIP009": "Zornerfüllte boshafte Gegner sind die seltensten und mächtigsten Auswüchse der Boshaftigkeit und infizieren Euch mit explodierender Schattenverderbnis.", + "S01TIP010": "Saisonale Gegenstände bleiben nur für die Dauer der aktuellen Saison bestehen. Saisonale Charaktere werden auf den Ewigen Realm transferiert, wenn die aktuelle Saison endet. Dabei bleibt sämtliche Ausrüstung und Währung bis auf boshafte Gegenstände erhalten.", + "S01TIP011": "Folgt der Questmarkierung der Saison auf der Karte oder im Tagebuch, um saisonale Inhalte zu entdecken.", + "S01TIP012": "Boshafte Sockel können Brutale, Gemeine oder Verschlagene boshafte Herzen annehmen. Zornerfüllte Herzen passen in alle Boshaften Sockel.", + "S01TIP013": "Ihr könnt immer nur von einem gesockelten Zornerfüllten eingesperrten Herz profitieren.", + "S01TIP014": "Wenn mehrere gesockelte Eingesperrte Herzen die gleichen Eigenschaften haben, profitiert Ihr nur von der stärksten Version und die schwächeren sind inaktiv.", + "S01TIP015": "Ihr findet die Saisonreise unter dem Reiter Saisons im Menü.", + "S01TIP016": "Stellt sicher, dass Ihr für den Tunnel der Boshaftigkeit, den Ihr betreten wollt, einen passenden Ansucher dabei habt. Ansucher können an Cormonds Werkbank hergestellt oder bei Elitemonstern erbeutet werden.", + "S01TIP017": "Wenn Ihr einen legendären Aspekt von einem Gegenstand extrahiert, in dem ein Eingesperrtes Herz gesockelt ist, wird dieses Herz zerstört.", + "S02TIP001": "Wildheitspakte lassen sich meistens auf Handschuhen oder Stiefeln finden.", + "S02TIP002": "Ewigkeitspakte lassen sich meistens auf Brustschutz oder Beinschutz finden.", + "S02TIP003": "Göttlichkeitspakte lassen sich meistens auf Helmen finden.", + "S02TIP004": "Die maximale Anzahl an Pakten auf einem Gegenstand hängt von dem Platz ab: 3 auf Helmen und Stiefeln, 4 auf Beinschutz sowie 5 auf Brustschutz und Handschuhen.", + "S02TIP005": "Pakte lassen sich nur auf Rüstung finden, nicht auf Waffen oder Schmuck.", + "S02TIP006": "Eigenständige Pakte aus dem Inhalt der Saison des Blutes können Rüstungsgegenständen manuell hinzugefügt werden.", + "S02TIP007": "Mit Läuternder Säure können Pakte von Paktrüstung entfernt werden. Läuternde Säure kann beim Alchemisten so angepasst werden, dass sie nur bestimmte Pakte entfernt.", + "S02TIP008": "In Vampirsärgen findet man relativ oft Mächtiges Blut und Pakt-bezogene Gegenstände.", + "S02TIP009": "Übriges Mächtiges Blut kann beim Alchemisten zur Herstellung von Verbrauchsgegenständen verwendet werden, die Pakte abändern.", + "S02TIP010": "Besondere Vampirische Mächte können durch saisonale Quests und Bluternte freigeschaltet werden.", + "S02TIP011": "Vampirische Mächte können durch den Konsum von Mächtigem Blut unter dem Saisonreiter in Eurem Inventar aufgewertet werden.", + "S02TIP012": "Es können höchstens fünf Vampirische Mächte auf einmal ausgerüstet werden.", + "S02TIP013": "Vampirische Mächte zehren von allen Pakten auf der Rüstung, die Ihr angelegt habt.", + "S02TIP014": "Wenn Ihr Euren Jägerruhm bei der Bluternte erhöht, winken Euch viele Belohnungen, darunter Ausrüstung, Materialien und Vampirische Mächte.", + "S02TIP015": "Ihr findet die Saisonreise unter dem Reiter Saisons im Menü.", + "S02TIP016": "Folgt der Questmarkierung der Saison auf der Karte oder im Tagebuch, um saisonale Inhalte zu entdecken.", + "S02TIP017": "Saisonale Gegenstände bleiben nur für die Dauer der aktuellen Saison bestehen. Saisonale Charaktere werden auf den Ewigen Realm transferiert, wenn die aktuelle Saison endet. Pakte werden von Eurer Rüstung entfernt, Eure Ausrüstung und Währung bleiben Euch jedoch erhalten.", + "S02TIP018": "Die meisten Vampirischen Mächte können nur durch den Konsum von Mächtigem Blut unter dem Saisonreiter in Eurem Inventar freigeschaltet werden.", + "S02TIP019": "Stehen neue Vampirische Mächte zur Verfügung, ist zumindest eine eine freischaltbare Option, wenn Ihr Mächtiges Blut unter dem Saisonreiter in Eurem Inventar konsumiert.", + "S02TIP020": "Rüstungspakte an sich bieten keine Kampfboni, können allerdings die Vampirischen Mächte aktivieren, die Ihr ausgerüstet habt.", + "S03TIP001": "Gewölbe sind Dungeons voller Schätze, die mit tödlichen Gefahren übersäht sind. Beobachtet die Gefahrenmuster, um sie zu verinnerlichen und zu vermeiden!", + "S03TIP002": "Betretet ein Gewölbe, indem Ihr seinen Eingang in Sanktuario findet, sein Tor in der Torhalle nutzt oder sein Alptraumgewölbesiegel aktiviert.", + "S03TIP003": "Arkane Beben sind in der Nähe von Gewölbeeingängen in Sanktuario zu finden.", + "S03TIP004": "Deaktiviert Obelisken in Arkanen Beben, um Kerne zu erhalten. Entzündet diese Kerne dann an Feuerschalen, um Elite-Gewölbeherolde zu beschwören.", + "S03TIP005": "Der Abschluss von Gewölben und der Sieg über Gewölbeherolde belohnt Euch mit Perlen des Schutzes. Perlen können zum Erhalt von Bonusschätzen in Gewölben verwendet werden.", + "S03TIP006": "Zoltuns Schutz ist ein Stärkungseffekt, der drahtgeflochtene Truhen am Ende von Gewölben entsperrt. Bietet der Statue von Zoltun Kull Perlen des Schutzes dar, um diesen Stärkungseffekt aufzuladen.", + "S03TIP007": "Werdet Ihr von einer Gefahr getroffen, verliert Ihr eine Aufladung von Zoltuns Schutz. Je mehr Aufladungen Ihr am Ende des Gewölbes übrig habt, desto mehr drahtgeflochtene Truhen könnt Ihr öffnen.", + "S03TIP008": "Alptraumgewölbe verfügen über mehr drahtgeflochtene Truhen als normale Gewölbe.", + "S03TIP009": "Stellt Alptraumgewölbesiegel beim Okkultisten her.", + "S03TIP010": "Verstärkt Euer Seneschall-Konstrukt mithilfe von Leitsteinen und Abstimmungssteinen im saisonalen Inventar.", + "S03TIP011": "Schließt Gewölbe ab, um Abstimmungssteine zu erhalten. Schließt Ihr drahtgeflochtene Truhen auf, verdient Ihr sogar noch mehr.", + "S03TIP012": "Besiegt Gewölbeherolde, um Leitsteine zu verdienen.", + "S03TIP013": "Besiegt das Echo von Malphas, um einzigartige Abstimmungssteine zu erhalten.", + "S03TIP014": "Macht Zerschmetterte Steine beim Juwelenschmied zu nützlichen Leitsteinen oder Abstimmungssteinen.", + "S03TIP015": "Ihr findet die Saisonreise unter dem Reiter Saisons im Menü.", + "S03TIP016": "Folgt der Questmarkierung der Saison auf der Karte oder im Tagebuch, um saisonale Inhalte zu entdecken.", + "S03TIP017": "Nicht alle Abstimmungssteine funktionieren mit allen Leitsteinen. In den Tooltips findet Ihr weitere Informationen.", + "S03TIP018": "Verbessert Leitsteine und Abstimmungssteine, indem Ihr Duplikate von ihnen findet.", + "TIP001": "Vergesst nicht, bei einem Stufenaufstieg Eure Fertigkeitspunkte zu verbrauchen, um neue Fertigkeiten und passive Fertigkeiten freizuschalten oder bereits bestehende zu verbessern!", + "TIP003": "Achtet darauf, Euren Heiltrank beim Heiler aufzufüllen, bevor Ihr die Stadt verlasst.", + "TIP004": "Wenn Ihr Eure Gegenstände wiederverwertet, erhaltet Ihr Handwerksmaterialien und könnt auch Eure Garderobe in der Kommode erweitern.", + "TIP005": "Wenn Ihr wiederbelebt werdet, verlieren Eure Gegenstände an Haltbarkeit und sind weniger effektiv. Ihr könnt Eure Ausrüstung bei einem Schmied reparieren.", + "TIP006": "Ihr könnt andere Spieler reanimieren, indem Ihr auf ihren Geist klickt. Werden sie so wiederbelebt, verlieren sie keine Haltbarkeit.", + "TIP007": "Aktiviert alle Wegpunkte , die Ihr auf Euren Reisen findet, um neue Schnellreiseziele freizuschalten.", + "TIP008": "Wenn Ihr mächtig genug seid, kann ein Okkultist die Eigenschaften Eurer legendären Gegenstände extrahieren und ersetzen.", + "TIP009": "Realm-Belohnungen werden von all Euren Charakteren im entsprechenden Realm geteilt. Öffnet Eure Karte und ruft das Ansehensfenster auf, um zu sehen, was Ihr auf Eurer Reise durch Sanktuario verdienen könnt!", + "TIP010": "Der Zustand Sanktuarios basiert auf dem Fortschritt des Gruppenanführers.", + "TIP011": "Der im Kampf angezeigte Schaden ist farblich kodiert: kritischer Treffer, Überwältigen und kritischer Treffer mit Überwältigen.", + "TIP012": "Ihr könnt die Wirkung Eurer Heiltränke verbessern, indem Ihr den Alchemisten aufsucht.", + "TIP013": "Wenn Ihr die Kampagne beendet habt, erwarten Euch neue Herausforderungen auf den Weltstufen \"Alptraum\" und \"Qual\"!", + "TIP014": "Zu Elite-Gegnern zählen Champions, Elitegegner, Bosse und andere Spieler.", + "TIP015": "Auf höheren Weltstufen erhaltet Ihr deutlich mehr Erfahrung, wenn Ihr Monster tötet.", + "TIP016": "Der Statuseffekt Verwundbar erhöht für kurze Zeit den Schaden, den Gegner erleiden. Er wird bei Gegnern durch ein violettes Leuchten um den Lebensbalken und bei Euch durch eine gesprungene Heilkugel angezeigt.", + "TIP017": "Der Statuseffekt Niederschlagen verhindert für kurze Zeit, dass Gegner sich bewegen oder Aktionen durchführen. Er kann durch Unaufhaltsamkeits- oder Immunitätseffekte entfernt werden.", + "TIP018": "Der Statuseffekt Benommen verhindert für kurze Zeit, dass Gegner angreifen oder Fertigkeiten einsetzen, aber sie können sich noch bewegen. Er kann durch Unaufhaltsamkeits- oder Immunitätseffekte entfernt werden.", + "TIP019": "Ihr seid gestählt und erleidet weniger Schaden, solange Ihr mehr Stählung als aktuelles Leben habt. Bestimmte Fertigkeiten oder Gegenstandseffekte können Stählung verleihen, die Euer maximales Leben nicht übersteigen kann.", + "TIP020": "Der Statuseffekt Fesseln verhindert, dass Gegner seinen Radius verlassen. Er kann durch Unaufhaltsamkeits- oder Immunitätseffekte entfernt werden ODER durch Zerstörung des Ziels, an das Ihr gefesselt seid.", + "TIP021": "Der Statuseffekt Furcht verhindert für kurze Zeit, dass Gegner sich bewegen oder Aktionen durchführen UND bringt das betroffene Ziel dazu, wegzulaufen. Er kann durch Unaufhaltsamkeits- oder Immunitätseffekte entfernt werden.", + "TIP022": "Wenn Ihr einer Gruppe beitretet, wechselt Ihr in die Welt des Gruppenanführers. Der Weltstatus richtet sich nach dem Kampagnenfortschritt des Gruppenanführers.", + "TIP023": "Wenn Zauberer Stufe 15 erreicht und die Quest Vermächtnis der Zauberkundigen abgeschlossen haben, schalten sie Verzauberungen frei, die ihnen Zugriff auf mächtige Passivversionen ihrer Fertigkeiten gewähren.", + "TIP024": "Gegner sind von Fallen des Jägers betroffen, sobald sie sich innerhalb des anhaltenden Bereichs einer Falle befinden oder sich ihre schädlichen Effekte auf sie auswirken.", + "TIP025": "Charaktere im Tarnmodus können nicht mit gezielten Angriffen anvisiert werden, allerdings verlassen sie den Tarnmodus, sobald sie zufälligen Schaden erleiden oder angreifen.", + "TIP026": "Jäger können Infusionsfertigkeiten einsetzen, um einige ihrer Angriffe so zu modifizieren, dass sie verschiedene Arten von Elementarschaden verursachen und zusätzliche schädliche Effekte zufügen.", + "TIP027": "Je höher die Weltstufe, umso herausfordernder sind die Gegner. Sie rennen schneller, ihre Geschosse treffen besser und fliegen schneller, ihre mächtigen Angriffe haben weniger Abklingzeit und sind stärker, und Affixe von Elitegegnern sind mächtiger.", + "TIP028": "Championmonster, die auf Weltstufe 3: Alptraum und Weltstufe 4: Qual auftauchen, haben Auren des Schadenswiderstands. Ihr solltet sie zuerst töten, da sie nicht selbst von der Aura geschützt werden.", + "TIP029": "Mächtige, einzigartige Gegenstände, die Euren Build definieren können, lassen sich auf Weltstufe 3: Alptraum finden, und noch mehr findet Ihr auf Weltstufe 4: Qual.", + "TIP030": "Fertigkeiten können Glückstreffereffekte auslösen. Wenn eine Fertigkeit eine Glückstrefferchance von 50 % hat und ein Effekt eine Chance von 20 % hat, einen Gegner zu betäuben, werden Gegner in durchschnittlich 10 % der Fälle von dieser Fertigkeit betäubt.", + "TIP031": "Überwältigende Angriffe fügen Gegnern Bonusschaden zu, basierend auf der Summe Eures aktuellen Lebens und Eures gestählten Lebens.", + "TIP032": "Angriffe haben eine Chance von 3 %, zu überwältigen. Diese Chance kann nicht passiv verbessert werden, aber manche Effekte können garantieren, dass Angriffe überwältigen.", + "TIP033": "Diener des Totenbeschwörers erhalten 30 % der meisten Werte, wie kritische Trefferchance und Angriffsgeschwindigkeit.", + "TIP034": "Totenbeschwörer haben verschiedene Möglichkeiten, Blutkugeln fallenzulassen, die zu Boden fallen und die Totenbeschwörer sowie deren Diener sofort heilen, wenn sie aufgehoben werden.", + "TIP035": "Totenbeschwörer können Leichen sehen und mit ihnen interagieren. Tötet Gegner, um ihre Leiche entstehen zu lassen, und verwendet diese Leiche, um Skelette auferstehen zu lassen, die für Euch kämpfen!", + "TIP036": "Totenbeschwörer können mit dem Buch der Toten ihre Fähigkeit zur Herbeirufung von Dienern opfern, um ihre eigene Macht zu steigern.", + "TIP037": "Wenn alle anderen Skelette bereits herbeigerufen wurden, wird mit der Totenbeschwörerfertigkeit 'Skelett erwecken' ein Skelettpriester herbeigerufen, der allen Dienern in der Nähe vorübergehend einen Stärkungseffekt verleiht.", + "TIP038": "Druiden verwandeln sich und nehmen so eine andere Gestalt an, was häufig zusätzliche Boni gewährt.", + "TIP039": "Wenn Ihr als Druide Stufe 15 erreicht, lassen Gegner druidische Geisteropfergaben fallen, die Ihr in Túr Dúlra abgeben könnt, um Eure Macht zu steigern.", + "TIP040": "Barbaren tragen jederzeit ein ganzes Arsenal aus vier Waffen bei sich. Welche Waffe für eine Fertigkeit verwendet wird, kann festgelegt werden, wenn die Fertigkeit der Aktionsleiste zugewiesen wird.", + "TIP041": "Bei Erreichen von Stufe 5 als Barbar erhaltet Ihr Expertise mit der von Euch verwendeten Waffe. Das verleiht Euch Boni für jeden Angriff, der diesen Waffentyp verwendet.", + "TIP042": "Je häufiger ein Barbar einen bestimmten Waffentyp verwendet, desto größer der positive Effekt der Expertise.", + "TIP043": "Bei Erreichen von Stufe 15 als Barbar schaltet Ihr Euren Technikplatz frei. Ihr erhaltet den Expertise-Bonus eines bestimmten Waffentyps unabhängig davon, welchen Waffentyp Ihr benutzt, wenn Ihr Ihn als Eure Technik wählt.", + "TIP044": "Barbaren haben mehrere Möglichkeiten, in den Berserkermodus überzugehen, der erhöhten Schaden und erhöhte Bewegungsgeschwindigkeit verleiht.", + "TIP045": "Das Arsenal der Barbaren besteht aus einer zweihändigen Wuchtwaffe, einer zweihändigen Hiebwaffe sowie einem Waffensatz für Haupt- und Nebenhand.", + "TIP046": "Spielercharaktere und Gegner sind gesund, wenn sie über mehr als 80 % Leben verfügen und verletzt, wenn ihr Leben unter 35 % liegt.", + "TIP047": "Der erste Finaldungeon wird nach Abschluss der Kampagne mit Weltstufe 2: Veteran verfügbar.", + "TIP048": "Auf Blitze spezialisierte Zauberer können knisternde Energie erzeugen und sammeln. Diese fügt Gegnern in der Nähe regelmäßig Schaden zu, bis alle Aufladungen verbraucht sind.", + "TIP049": "Schaden-über-Zeit-Effekte variieren nicht zufällig im Schaden und können nicht kritisch treffen.", + "TIP050": "Zentrale passive Fertigkeiten werden im Fertigkeitsbaum zuletzt freigeschaltet und bieten mächtige Effekte, die Builds drastisch verbessern können.", + "TIP051": "Direkter Schaden beinhaltet sämtlichen Gegnern zugefügten Schaden, der nicht durch Schaden-über-Zeit-Effekte verursacht wird.", + "TIP052": "Gegner befinden sich in der Nähe, wenn sie sich in Nahkampfreichweite befinden. Entfernte Gegner befinden sich außerhalb der Nahkampfreichweite.", + "TIP053": "Händler erneuern ihr Inventar regelmäßig und führen manchmal Gegenstände, die mächtiger sind als die, die Ihr in der Welt erbeuten könnt.", + "TIP054": "Wenn Ihr höheren Weltstufen beitretet, sind Eure Widerstände verringert. Auf Weltstufe 3 ist Euer Widerstand gegen alle Schadensarten um 25 %, auf Weltstufe 4 um 50 % verringert.", + "TIP055": "Rüstung verringert den erlittenen physischen Schaden.", + "TIP056": "Widerstände verringern den erlittenen nichtphysischen Schaden. Negative Widerstandswerte erhöhen den jeweiligen nichtphysischen Schaden.", + "TIP057": "Widerstände sind auf den max. Basiswiderstand von 70 % begrenzt. Das Maximum lässt sich mit verschiedenen Mitteln erhöhen, kann jedoch nicht 85 % überschreiten.", + "TIP058": "Nach Abschluss des Prologs könnt Ihr die Kampagne in der Charakterauswahl überspringen." + }, + "esES": { + "S01TIP001": "Los enemigos malignos son más difíciles que la mayoría, pero, si consigues matarlos y enjaularlos, te otorgarán recompensas poderosas.", + "S01TIP002": "Se pueden engarzar gemas en cualquier hueco maligno, pero hay que quitarlas en el joyero si se quiere hacer sitio para un corazón maligno.", + "S01TIP003": "Cada túnel maligno tiene un tipo concreto de enemigo maligno y unas excrecencias al final que se pueden usar para invocar adversarios poderosos.", + "S01TIP004": "Al reciclar los corazones enjaulados que no necesites, obtendrás un icor que se puede usar para crear nuevos corazones o invocadores, que se utilizan en los túneles malignos.", + "S01TIP005": "Los corazones enjaulados no se pueden quitar una vez engarzados, pero sí reemplazar por otros. El corazón reemplazado se perderá.", + "S01TIP006": "Los enemigos malignos brutales generan una barrera periódicamente.", + "S01TIP007": "Los enemigos malignos sádicos atacan más deprisa que otros monstruos de su mismo tipo.", + "S01TIP008": "Los enemigos malignos arteros atacarán en ocasiones al recurso de tu clase.", + "S01TIP009": "Los enemigos malignos coléricos son los malignos más raros y poderosos, y te infectarán con una corrupción sombría detonante.", + "S01TIP010": "Los objetos de temporada solo duran hasta el final de la temporada actual. Los personajes de temporada pasan al reino eterno cuando la temporada termina. Conservas todo tu equipo y divisas, salvo los objetos malignos.", + "S01TIP011": "Sigue la marca de búsqueda de temporada en el mapa o el diario para explorar el contenido de temporada.", + "S01TIP012": "Los huecos malignos están asociados a corazones malignos brutales, sádicos o arteros. Se pueden engarzar corazones coléricos en cualquier hueco maligno.", + "S01TIP013": "Solo te puedes beneficiar de un corazón enjaulado colérico a la vez.", + "S01TIP014": "Cuando varios corazones enjaulados engarzados tienen los mismos poderes, solo te beneficias del más potente. Los menos potentes quedan inactivos.", + "S01TIP015": "Puedes encontrar el diario de la temporada en la pestaña de las temporadas del menú.", + "S01TIP016": "Asegúrate de tener un invocador alineado con el túnel maligno que vas a visitar. Puedes crear invocadores en la mesa de trabajo de Cormond o encontrarlos derrotando monstruos de élite.", + "S01TIP017": "Si optas por extraer un rasgo legendario de un objeto con un corazón enjaulado engarzado, destruirás el corazón de manera irrevocable.", + "S02TIP001": "Los pactos de ferocidad se suelen encontrar sobre todo en guantes y botas.", + "S02TIP002": "Los pactos de eternidad se suelen encontrar sobre todo en petos y pantalones.", + "S02TIP003": "Los pactos de divinidad se suelen encontrar sobre todo en yelmos.", + "S02TIP004": "El máximo de pactos de un objeto varía según la casilla. Son 3 en yelmos y botas, 4 en pantalones y 5 en petos y guantes.", + "S02TIP005": "Los pactos solo se encuentran en armaduras, no en armas ni joyas.", + "S02TIP006": "Los pactos independientes que encuentres en el contenido de la Temporada de la Sangre se pueden añadir manualmente a las piezas de armadura.", + "S02TIP007": "Los pactos se pueden retirar de la armadura del pacto con ácido purificador. El ácido purificador se puede alterar en el alquimista para que solo elimine determinados pactos.", + "S02TIP008": "Los féretros de vampiro son una fuente fiable de sangre potente y de objetos relacionados con pactos.", + "S02TIP009": "La sangre potente sobrante se puede usar en el alquimista para crear consumibles capaces de alterar pactos.", + "S02TIP010": "Se pueden desbloquear poderes vampíricos especiales en la búsqueda de temporada y en la Cosecha de Sangre.", + "S02TIP011": "Los poderes vampíricos se pueden mejorar consumiendo sangre potente en la pestaña de la temporada de tu inventario.", + "S02TIP012": "Solo puedes tener equipados cinco poderes vampíricos a la vez.", + "S02TIP013": "Todos los poderes vampíricos se benefician del mismo total de pactos en tu armadura equipada.", + "S02TIP014": "Conseguir más reconocimiento de los cazadores en la Cosecha de Sangre proporciona muchos tipos de recompensas, como equipo, materiales y poderes vampíricos.", + "S02TIP015": "Puedes encontrar el diario de la temporada en la pestaña de las temporadas del menú.", + "S02TIP016": "Sigue la marca de búsqueda de temporada en el mapa o el diario para explorar el contenido de temporada.", + "S02TIP017": "Los objetos de temporada solo duran hasta el final de la temporada actual. Los personajes de temporada pasan al reino eterno cuando la temporada termina. Los pactos desaparecerán de tu armadura, pero conservarás todo tu equipo y divisas.", + "S02TIP018": "La mayoría de los poderes vampíricos solo se pueden desbloquear consumiendo sangre potente en la pestaña de la temporada de tu inventario.", + "S02TIP019": "Si hay nuevos poderes vampíricos disponibles, al menos uno se podrá desbloquear consumiendo sangre potente en la pestaña de la temporada de tu inventario.", + "S02TIP020": "Los pactos de armadura no ofrecen bonus de combate por sí solos, pero pueden activar los poderes vampíricos que equipes.", + "S03TIP001": "Las Cámaras son mazmorras llenas de tesoros que contienen peligros letales. ¡Obsérvalos y apréndete sus patrones para evitarlos!", + "S03TIP002": "Entra en las Cámaras encontrando sus entradas en Santuario, usando sus portales en el Atrio o activando sus sigilos de Cámara de pesadilla.", + "S03TIP003": "Puedes encontrar Temblores arcanos cerca de las entradas de las Cámaras en Santuario.", + "S03TIP004": "En Temblores arcanos, desactiva obeliscos para conseguir núcleos. Inmola esos núcleos en braseros para invocar Heraldos de la Cámara de élite.", + "S03TIP005": "Completar Cámaras y derrotar Heraldos de la Cámara otorga perlas de resguardo. Las perlas se pueden usar para conseguir más tesoros en las Cámaras.", + "S03TIP006": "El Resguardo de Zoltun es un beneficio que desbloquea arcones resguardados al final de las Cámaras. Para conseguir cargas de este beneficio, ofrécele perlas de resguardo a la estatua de Zoltun Kulle.", + "S03TIP007": "Si te afecta un peligro, perderás una carga del Resguardo de Zoltun. Cuantas más cargas tengas al final de una Cámara, más arcones resguardados podrás desbloquear.", + "S03TIP008": "Las Cámaras de pesadilla tienen más arcones resguardados que las Cámaras normales.", + "S03TIP009": "Crea sigilos de Cámara de pesadilla en el ocultista.", + "S03TIP010": "Arma a tu autómata senescal con piedras de mando y piedras de afinación en el inventario de temporada.", + "S03TIP011": "Completa Cámaras para obtener piedras de afinación. Desbloquea arcones resguardados para conseguir más todavía.", + "S03TIP012": "Derrota Heraldos de la Cámara para conseguir piedras de mando.", + "S03TIP013": "Derrota al Eco de Malphas para conseguir piedras de afinación únicas.", + "S03TIP014": "Convierte piedras destrozadas en útiles piedras de mando o de afinación en el joyero.", + "S03TIP015": "Puedes encontrar el diario de la temporada en la pestaña de las temporadas del menú.", + "S03TIP016": "Sigue la marca de búsqueda de temporada en el mapa o el diario para explorar el contenido de temporada.", + "S03TIP017": "No todas las piedras de afinación funcionan con todas las piedras de mando. Sus descripciones contienen información que te será útil.", + "S03TIP018": "Sube de rango las piedras de mando y las piedras de afinación consiguiendo duplicados.", + "TIP001": "¡No te olvides de gastar los puntos de habilidad cuando subas de nivel para desbloquear habilidades o pasivas nuevas, o mejorar las que ya tengas!", + "TIP003": "Asegúrate de llenar tu poción de curación en el curandero antes de salir de aventura.", + "TIP004": "El reciclaje de objetos te otorga materiales para la artesanía y también puede desbloquear rasgos nuevos para el ropero", + "TIP005": "Los objetos pierden durabilidad y se vuelven menos efectivos cuando resucitas. Puedes reparar tu equipo en un herrero", + "TIP006": "Puedes resucitar a otros jugadores haciendo clic en sus espíritus. Al resucitarlos de este modo, no perderán durabilidad.", + "TIP007": "Activa los transportadores que te encuentres en tus aventuras para desbloquear nuevos destinos de viaje rápido.", + "TIP008": "Cuando te hagas lo bastante fuerte, un ocultista puede extraer y reemplazar los poderes de tus objetos legendarios.", + "TIP009": "Las recompensas de reino se comparten con todos los personajes que tengas en un reino. Abre el mapa y comprueba el panel de renombre para ver lo que puedes conseguir mientras exploras Santuario.", + "TIP010": "El estado de Santuario depende del progreso del líder del grupo.", + "TIP011": "El texto del daño de combate tiene diferentes colores: golpe crítico, arrollamiento y golpes críticos combinados con arrollamiento.", + "TIP012": "Puedes aumentar la potencia de las pociones de curación visitando al alquimista", + "TIP013": "Después de acabar la campaña, te aguardan nuevos desafíos y recompensas en los niveles del mundo Pesadilla y Tormento.", + "TIP014": "Entre los enemigos de élite se incluyen, además de los así llamados, los campeones, los jefes y otros jugadores.", + "TIP015": "En los niveles del mundo superiores conseguirás mucha más experiencia al matar monstruos.", + "TIP016": "El efecto de estado vulnerable aumenta el daño que sufren los enemigos durante unos instantes. Se representa mediante un brillo morado alrededor de la barra de vida de los enemigos y una esfera de salud agrietada en tu caso.", + "TIP017": "El efecto de estado derribo impide que el enemigo se mueva o actúe durante unos instantes. Se puede eliminar con los efectos imparable o inmune.", + "TIP018": "El efecto de estado atontamiento impide que el enemigo ataque o use habilidades durante unos instantes, pero no que se mueva. Se puede eliminar con los efectos imparable o inmune.", + "TIP019": "Tienes fortificación y sufrirás menos daño mientras su valor sea superior al de tu vida actual. Hay habilidades y objetos que otorgan fortificación, cuyo valor nunca puede superar el de tu vida máxima.", + "TIP020": "El efecto de estado atadura impide que los enemigos salgan de su radio. Se puede eliminar con los efectos imparable o inmune, o destruyendo el objetivo al que te han atado.", + "TIP021": "El efecto de estado miedo impide que el enemigo se mueva o actúe. Además, hace que salga corriendo durante unos instantes. Se puede eliminar con los efectos imparable o inmune.", + "TIP022": "Al unirte a un grupo, te trasladarás al mundo de su líder. El estado de este mundo dependerá del progreso del líder en la campaña.", + "TIP023": "Al llegar al nivel 15 y completar la búsqueda Legado de los magos, los hechiceros desbloquean los encantamientos que les permiten utilizar poderosas versiones pasivas de sus habilidades.", + "TIP024": "Los enemigos se consideran afectados por las trampas de pícaro cuando se encuentran en la zona persistente de una trampa o sufren sus efectos dañinos.", + "TIP025": "Los personajes en sigilo no pueden ser objetivos directos de los ataques, pero el sigilo se interrumpirá si sufren daño accidental o atacan.", + "TIP026": "Los pícaros pueden usar habilidades de imbuición para modificar algunos de sus ataques, infligir distintos tipos de daño elemental y aplicar efectos dañinos adicionales.", + "TIP027": "A medida que sube el nivel del mundo, también lo hace la dificultad de los monstruos: son más veloces, sus proyectiles son más rápidos y precisos, sus ataques poderosos tienen menos tiempo de reutilización e infligen más daño, y los afijos de élite son más potentes.", + "TIP028": "Los monstruos campeones que aparecen en el nivel del mundo 3: Pesadilla y el nivel del mundo 4: Tormento tienen auras de resistencia al daño que no se protegen. Procura eliminarlas antes que nada.", + "TIP029": "En el nivel del mundo 3: Pesadilla se pueden encontrar objetos únicos poderosos que pueden definir configuraciones, y hay más todavía en el nivel del mundo 4: Tormento.", + "TIP030": "Las habilidades pueden activar efectos de golpe de suerte. Si una habilidad tiene una probabilidad de golpe de suerte de un 50% y un 20% de probabilidad de aturdir a un enemigo, por término medio aturdirá a los enemigos un 10% de las veces.", + "TIP031": "Los ataques de arrollamiento infligen daño adicional a los enemigos en función de la suma de tu vida actual y tu vida fortificada.", + "TIP032": "Los ataques tienen un 3% de probabilidad de arrollar. Esta probabilidad no se puede mejorar de forma pasiva, pero algunos efectos pueden provocar que los ataques tengan un efecto de arrollamiento garantizado.", + "TIP033": "Los esbirros de los nigromantes heredan un 30% de la mayoría de las estadísticas, como la probabilidad de golpe crítico o la velocidad de ataque.", + "TIP034": "Los nigromantes disponen de distintas formas de generar orbes de sangre, que caen al suelo y los curan a ellos y a sus esbirros al instante cuando los recogen.", + "TIP035": "Los nigromantes pueden ver cadáveres e interactuar con ellos. ¡Mata enemigos para generar cadáveres y aprovéchalos para resucitar esqueletos que luchen por ti!", + "TIP036": "Los nigromantes pueden usar el Libro de los muertos para sacrificar su capacidad de invocar esbirros a cambio de poder personal.", + "TIP037": "Si ya se han invocado todos los demás esqueletos, la habilidad Resucitar esqueleto de nigromante invocará un sacerdote esquelético que beneficiará temporalmente a todos los esbirros cercanos.", + "TIP038": "El cambio de forma de los druidas les permite adoptar una forma distinta que a menudo les confiere bonus adicionales.", + "TIP039": "Al alcanzar el nivel 15 con un druida, los enemigos empezarán a soltar ofrendas espirituales druídicas que puedes entregar en Túr Dúlra para aumentar tu poder.", + "TIP040": "El bárbaro lleva siempre consigo todo un arsenal de 4 armas. Puedes elegir el arma que usarás con una habilidad mientras tienes la habilidad asignada en tu barra de acción.", + "TIP041": "Al llegar al nivel 5 como bárbaro, adquirirás pericia con el tipo de arma que estés usando. Esto añadirá bonus a tus ataques cuando uses ese tipo de arma.", + "TIP042": "Cuanto más usa el bárbaro un determinado tipo de arma, más beneficio obtiene de su pericia.", + "TIP043": "Al llegar al nivel 15 como bárbaro, podrás desbloquear la casilla de técnica. Puedes beneficiarte del bonus de pericia de un tipo de arma determinado independientemente del tipo que uses siempre que selecciones ese bonus como tu técnica.", + "TIP044": "Los bárbaros tienen distintos modos de obtener vesania, que les otorga un aumento de daño y de velocidad de movimiento.", + "TIP045": "El arsenal del bárbaro consiste en un arma contundente de dos manos, un arma cortante de dos manos y un par de armas para la mano derecha y la izquierda.", + "TIP046": "Los jugadores y enemigos están saludables cuando tienen más de un 80% de vida y heridos cuando tienen menos de un 35% de vida.", + "TIP047": "La primera mazmorra de piedra angular estará disponible en el nivel del mundo 2: Veterano tras completar la campaña.", + "TIP048": "Los hechiceros de rayos pueden generar y recoger energía crepitante, que inflige daño periódico a los enemigos a su alrededor hasta agotar las cargas.", + "TIP049": "Los efectos de daño en el tiempo no tienen variación de daño aleatoria y no pueden asestar golpes críticos.", + "TIP050": "Las pasivas clave son las últimas en desbloquearse en el árbol de habilidades. Proporcionan potentes efectos que pueden mejorar considerablemente tu configuración.", + "TIP051": "El daño directo incluye todo el daño infligido a enemigos que no provenga de efectos de daño en el tiempo.", + "TIP052": "Los enemigos cercanos son los que están al alcance cuerpo a cuerpo. Los enemigos lejanos son los que están fuera del alcance cuerpo a cuerpo.", + "TIP053": "Los comerciantes actualizan su inventario con regularidad y a veces tendrán existencias de objetos más poderosos que los que encontrarías por el mundo.", + "TIP054": "Al ascender a niveles del mundo más avanzados, tus resistencias se ven reducidas. El nivel del mundo 3 reduce un 25% todas tus resistencias a todos los elementos, y el nivel del mundo 4 las reduce un 50%.", + "TIP055": "La armadura mitiga el daño físico que te infligen.", + "TIP056": "Las resistencias reducen el daño no físico que te infligen. Si tienes una resistencia en negativo, sufrirás más daño de ese elemento.", + "TIP057": "Las resistencias tienen como límite una resistencia máxima base del 70%. Este máximo se puede aumentar de diversas maneras, pero no puede superar el 85%.", + "TIP058": "Puedes saltarte la campaña en la selección de personaje tras completar el prólogo." + }, + "esMX": { + "S01TIP001": "Los enemigos Malignos son más difíciles que la mayoría de los otros enemigos, pero otorgan poderosas recompensas si los matas y los enjaulas.", + "S01TIP002": "Las gemas encajan en cualquier engarce maligno, pero se deben quitar con un orfebre para hacer lugar para un Corazón Maligno.", + "S01TIP003": "Cada Túnel Maligno tiene un tipo específico de enemigo Maligno, y al final hay crecimientos que se pueden invocar para atraer poderosos enemigos.", + "S01TIP004": "Al desguazar Corazones Enjaulados que no necesites, producirás icor, que luego se puede usar para crear nuevos corazones, o invocadores para usar en Túneles Malignos.", + "S01TIP005": "No se puede quitar un Corazón Enjaulado después de engarzarlo, pero otro corazón podrá ocupar su lugar. El corazón reemplazado se perderá.", + "S01TIP006": "Los enemigos malignos Brutales generan una barrera periódicamente.", + "S01TIP007": "Los enemigos malignos Atroces atacan más rápido que otros monstruos del mismo tipo.", + "S01TIP008": "Los enemigos malignos Taimados infligirán daño ocasionalmente a tus recursos de clase.", + "S01TIP009": "Los enemigos malignos Furiosos son los malignos más poderosos y raros, y te infectarán con una corrupción sombría detonante.", + "S01TIP010": "Los objetos de temporada solo se pueden usar en la temporada actual. Los personajes de temporada se moverán al Reino Eterno cuando termine la temporada actual. Conservarás todo tu equipo y tus monedas, excepto los objetos relacionados con los Malignos.", + "S01TIP011": "Busca el marcador de gesta de la temporada en el mapa o el diario para explorar el contenido de temporada.", + "S01TIP012": "Los engarces malignos están alineados con Corazones Malignos Brutales, Atroces o Taimados. Los corazones Furiosos encajan en cualquier engarce maligno.", + "S01TIP013": "Solo podrás beneficiarte de un Corazón Enjaulado Furioso a la vez.", + "S01TIP014": "Cuando los Corazones Enjaulados engarzados tengan los mismos poderes, solo te podrás beneficiar del más poderoso. Los poderes inferiores quedarán inactivos.", + "S01TIP015": "La Travesía de Temporada se encuentra en la pestaña Temporadas del menú.", + "S01TIP016": "Asegúrate de tener un Invocador alineado con el Túnel Maligno que planeas visitar. Los Invocadores se pueden crear en la mesa de trabajo de Cormond o se obtienen al matar monstruos de Élite.", + "S01TIP017": "Si decides extraer un aspecto legendario de un objeto con un Corazón Enjaulado engarzado, ese corazón se destruirá definitivamente.", + "S02TIP001": "Los Pactos de Ferocidad suelen encontrarse más seguido en Guantes y Botas.", + "S02TIP002": "Los Pactos de Eternidad suelen encontrarse más seguido en Petos y Pantalones.", + "S02TIP003": "Los Pactos de Divinidad suelen encontrarse más seguido en Yelmos.", + "S02TIP004": "La cantidad máxima de Pactos en un objeto varía por casilla. Hay 3 en el Yelmo y las Botas, 4 en los Pantalones y 5 en el Peto y los Guantes.", + "S02TIP005": "Los Pactos solo se encuentran en Armadura y no en las Armas ni las Joyas.", + "S02TIP006": "Los Pactos independientes del contenido de la Temporada de la Sangre se pueden agregar manualmente a las piezas de Armadura.", + "S02TIP007": "Los Pactos pueden eliminarse de la Armadura de Pactos con Ácido Purificador. El Ácido Purificador se puede alterar en el Alquimista para eliminar solo Pactos específicos.", + "S02TIP008": "Los Ataúdes Vampíricos son una fuente confiable de Sangre Potente y objetos relacionados con los Pactos.", + "S02TIP009": "La Sangre Potente restante puede usarse en el Alquimista para crear Consumibles modificadores de Pactos.", + "S02TIP010": "Se pueden desbloquear poderes vampíricos especiales en la Gesta de temporada y la Cosecha Sangrienta.", + "S02TIP011": "Los Poderes vampíricos pueden mejorarse consumiendo Sangre Potente en la pestaña Temporada del inventario.", + "S02TIP012": "Solo se pueden equipar cinco Poderes vampíricos a la vez.", + "S02TIP013": "Todos los Poderes vampíricos provienen del mismo total de Pactos de la armadura equipada.", + "S02TIP014": "Aumentar tu Reconocimiento del Cazador dentro de la Cosecha Sangrienta trae muchas recompensas como equipos, materiales y Poderes vampíricos.", + "S02TIP015": "La Travesía de Temporada se encuentra en la pestaña Temporadas del Menú.", + "S02TIP016": "Busca el marcador de Gesta de temporada en el Mapa o el Diario para explorar el contenido de Temporada.", + "S02TIP017": "Los objetos de temporada solo se pueden usar en la temporada actual. Los personajes de temporada se moverán al Reino Eterno cuando termine la temporada actual. Se eliminarán los Pactos de tu Armadura, pero conservarás todo tu equipo y tus monedas.", + "S02TIP018": "La mayoría de los Poderes vampíricos solo pueden desbloquearse consumiendo Sangre Potente en la pestaña Temporada del inventario.", + "S02TIP019": "Si hay Poderes vampíricos nuevos disponibles, tendrás la opción de desbloquear al menos uno al consumir Sangre Potente en la pestaña Temporada del inventario.", + "S02TIP020": "Los Pactos de Armadura no ofrecen bonificaciones de combate por sí solos, pero pueden activar los Poderes vampíricos que equipes.", + "S03TIP001": "Las Bóvedas son calabozos llenos de tesoros y de peligros mortales. ¡Observa y aprende el patrón de los peligros para evadirlos!", + "S03TIP002": "Entra a una Bóveda tras encontrar su entrada en Santuario, mediante su puerta en la Entrada o al activar su Sello de Bóveda de Pesadilla.", + "S03TIP003": "Puedes encontrar Temblores Arcanos cerca de las entradas de las Bóvedas en Santuario.", + "S03TIP004": "Deshabilita Obeliscos en Temblores Arcanos para obtener Núcleos. Inmola dichos Núcleos en los Braseros para invocar Heraldos de la Bóveda de élite.", + "S03TIP005": "Completar Bóvedas y derrotar Heraldos de la Bóveda da Perlas de Protección como recompensa. Puedes usar las Perlas para obtener tesoros adicionales en las Bóvedas.", + "S03TIP006": "La Protección de Zoltun es un potenciador que desbloquea los Cofres de Trama Protegida que se encuentran al final de las Bóvedas. Para ganar cargas de este potenciador, ofrece Perlas de Protección a la Estatua de Zoltun Kall.", + "S03TIP007": "Cuando un peligro te golpea, pierdes una carga de Protección de Zoltun. Mientras más cargas tengas al final de una Bóveda, más Cofres de Trama Protegida podrás desbloquear.", + "S03TIP008": "Las Bóvedas de Pesadilla tienen más Cofres de Trama Protegida que las Bóvedas normales.", + "S03TIP009": "Crea Sellos de Bóveda de Pesadilla con el Ocultista.", + "S03TIP010": "Arma a tu Constructo Senescal usando Piedras de Control y Piedras de Ajuste en el Inventario de Temporada.", + "S03TIP011": "Completa Bóvedas para obtener Piedras de Ajuste. Puedes obtener aún más al desbloquear Cofres de Trama Protegida.", + "S03TIP012": "Derrota Heraldos de la Bóveda para obtener Piedras de Control.", + "S03TIP013": "Derrota al Eco de Malphas para obtener Piedras de Ajuste únicas.", + "S03TIP014": "Con el Orfebre, convierte Piedras Destruidas en útiles Piedras de Control o Piedras de Ajuste.", + "S03TIP015": "La Travesía de Temporada se encuentra en la pestaña Temporadas del Menú.", + "S03TIP016": "Busca el marcador de Gesta de temporada en el Mapa o el Diario para explorar el contenido de Temporada.", + "S03TIP017": "No todas las Piedras de Ajuste sirven para todas las Piedras de Control. Puedes encontrar más información en los mensajes emergentes.", + "S03TIP018": "Adquiere duplicados de las Piedras de Control y las Piedras de Ajuste para subirlas de rango.", + "TIP001": "¡Recuerda gastar tus puntos de habilidad cuando subas de nivel para desbloquear nuevas habilidades y pasivas o mejorar las que ya tengas!", + "TIP003": "Asegúrate de rellenar tus pociones de vida con el Sanador antes de irte del poblado.", + "TIP004": "Desguazar objetos te otorgará materiales de oficio y también puede desbloquear nuevos diseños en tu Guardarropas", + "TIP005": "Los objetos pierden durabilidad y se vuelven menos eficaces cuando revives de la muerte. Puedes reparar tu equipo si visitas a un Herrero", + "TIP006": "Puedes revivir a otros jugadores al hacer clic en sus espíritus. No perderán durabilidad al revivir de este modo.", + "TIP007": "Activa cualquier traslocador que encuentres en tus viajes para desbloquear una nueva ubicación de viaje rápido.", + "TIP008": "Cuando tengas suficiente poder, un Ocultista podrá extraer y reemplazar los poderes de tus objetos legendarios.", + "TIP009": "Las recompensas de reino se comparten entre todos tus personajes de ese reino. ¡Abre el mapa y echa un vistazo al panel Renombre para ver lo que puedes obtener mientras exploras Santuario!", + "TIP010": "El estado de Santuario se basa en el progreso del líder del grupo.", + "TIP011": "El daño de combate tiene diferentes colores para diferenciarlo: Golpe crítico, Abrumar y Golpe crítico combinado con Abrumar.", + "TIP012": "Puedes aumentar la potencia de tus Pociones de Vida al visitar al Alquimista", + "TIP013": "¡Luego de completar la campaña, nuevos desafíos y recompensas te esperan en los Niveles de Mundo Pesadilla y Tormento!", + "TIP014": "Los enemigos de Élite incluyen campeadores, monstruos de Élite, jefes y otros jugadores.", + "TIP015": "Los Niveles de Mundo más altos te otorgan mucha más experiencia por matar monstruos.", + "TIP016": "El efecto de estado Vulnerable aumenta el daño que reciben los enemigos durante un breve período. Está representado por un brillo púrpura en la barra de salud para los enemigos y un globo de vida agrietado para ti.", + "TIP017": "El efecto de estado Derribado impide que los enemigos se muevan o actúen durante un breve período. Se puede eliminar mediante los efectos Imparable o Inmune.", + "TIP018": "El efecto de estado Atontado impide que los enemigos ataquen o usen habilidades durante un breve período, pero no impide que se muevan. Se puede eliminar mediante los efectos Imparable o Inmune.", + "TIP019": "Tu vida está fortificada y recibes daño reducido siempre que tengas más fortificación que vida. Ciertos efectos de habilidades u objetos pueden otorgar fortificación, que no puede exceder tu vida máxima.", + "TIP020": "El efecto de estado Atadura impide que los enemigos salgan caminando de su radio. Se puede eliminar mediante los efectos Imparable o Inmune o si destruyes el objetivo atado a ti.", + "TIP021": "El efecto de estado Miedo impide que los enemigos se muevan o actúen y hace que el objetivo afectado huya durante un breve período. Se puede eliminar mediante los efectos Imparable o Inmune.", + "TIP022": "Unirse a un grupo te transferirá al mundo del líder del grupo, cuyo estado lo determinará el progreso del líder a lo largo de la campaña.", + "TIP023": "Al alcanzar el nivel 15 y completar la gesta Legado de los Magos, los Hechiceros desbloquean encantamientos que les permiten usar poderosas versiones pasivas de sus habilidades.", + "TIP024": "Los enemigos son afectados por Trampas de Renegados cuando se encuentran dentro del área de una Trampa o sufren sus efectos negativos.", + "TIP025": "Los personajes en sigilo no pueden ser atacados directamente; sin embargo, su sigilo se cancelará si atacan o reciben daño fortuito.", + "TIP026": "Los Renegados pueden usar habilidades de Imbuición para modificar algunos de sus ataques, lo cual les permite infligir diferentes tipos de daño elemental y aplicar efectos negativos adicionales.", + "TIP027": "En los Niveles de Mundo más altos, los monstruos son más desafiantes: corren más rápido, sus proyectiles son más precisos y rápidos, sus ataques son más potentes y tienen una recuperación reducida, y los afijos de Élite son más poderosos.", + "TIP028": "Los monstruos campeadores que aparecen en el Nivel de Mundo 3: Pesadilla y el Nivel de Mundo 4: Tormento tienen auras de resistencia al daño, pero no se protegen a sí mismos. Concéntrate en matarlos primero.", + "TIP029": "Se pueden encontrar objetos únicos poderosos en el Nivel de Mundo 3: Pesadilla e incluso más en el Nivel de Mundo 4: Tormento.", + "TIP030": "Las habilidades pueden activar efectos de golpe afortunado. Si una habilidad tiene un 50% de probabilidad de golpe afortunado y un efecto tiene un 20% de probabilidad de aturdir a un enemigo, entonces esa habilidad aturdirá a los enemigos un promedio del 10% de las veces.", + "TIP031": "Los ataques abrumadores infligen un daño adicional a los enemigos basado en la suma de tu vida actual y tu vida fortificada.", + "TIP032": "Los ataques tienen un 3% de probabilidad de abrumar. Esta probabilidad no se puede mejorar de forma pasiva, pero algunos efectos pueden garantizar que los ataques abrumen.", + "TIP033": "Los esbirros de los Nigromantes heredan el 30% de la mayoría de los atributos, como probabilidad de golpe crítico y velocidad de ataque.", + "TIP034": "Los Nigromantes tienen varias formas de soltar Orbes de Sangre, que caen al suelo y sanan instantáneamente a ellos y sus Esbirros al recogerlos.", + "TIP035": "Los Nigromantes tienen la capacidad de ver e interactuar con cadáveres. ¡Mata enemigos para generar cadáveres y úsalos para reanimar esqueletos que luchen por ti!", + "TIP036": "Los Nigromantes pueden usar el Libro de los Muertos para sacrificar la habilidad de invocar a sus esbirros a cambio de poder personal.", + "TIP037": "Si ya se han invocado a todos los demás esqueletos, entonces Resurrección de Esqueletos de un Nigromante en cambio invocará a un Sacerdote Esquelético que potenciará temporalmente a todos los esbirros cercanos.", + "TIP038": "Los Druidas sufren una metamorfosis cuando cambian a una forma diferente, lo que a menudo les otorga bonificaciones adicionales.", + "TIP039": "Al alcanzar el nivel 15 como Druida, los enemigos empezarán a soltar Ofrendas Espirituales Druídicas, que puedes entregar en Túr Dúlra para aumentar tu poder.", + "TIP040": "El Bárbaro tiene un arsenal que consta de 4 armas equipadas en todo momento. Puedes elegir el arma que usas para una habilidad mientras la habilidad está asignada a tu barra de acciones.", + "TIP041": "Al alcanzar el nivel 5 como Bárbaro, obtendrás pericia con el tipo de arma que estás usando. Esto te otorga bonificaciones por cada ataque con ese tipo de arma.", + "TIP042": "Cuanto más uses un tipo de arma en particular, más beneficios obtendrás de la pericia.", + "TIP043": "Al alcanzar el nivel 15 como Bárbaro, podrás desbloquear tu casilla de Técnica. Puedes obtener la bonificación de pericia de un determinado tipo de arma, independientemente del tipo de arma que uses si la eliges como tu Técnica.", + "TIP044": "Los Bárbaros tienen diversas maneras de activar la enajenación, lo que aumentará su daño y velocidad de movimiento.", + "TIP045": "El arsenal del Bárbaro consta de un arma de impacto de dos manos, un arma blanca de dos manos y un par de armas para mano principal y mano secundaria.", + "TIP046": "Los jugadores y enemigos están saludables cuando tienen más del 80% de vida y están heridos cuando tienen menos del 35% de vida.", + "TIP047": "El primer calabozo final estará disponible en el Nivel de Mundo 2: Veterano después de completar la campaña.", + "TIP048": "Los Hechiceros de tipo rayo pueden generar y recolectar Energía Crepitante, que daña periódicamente a los enemigos a su alrededor hasta que se agotan todas las cargas.", + "TIP049": "Los efectos de daño con el tiempo no tienen una variación de daño aleatoria y no pueden realizar golpes críticos.", + "TIP050": "Las Pasivas clave son la última mejora desbloqueable en el árbol de habilidades y otorgan poderosos efectos que pueden potenciar muchísimo tu configuración.", + "TIP051": "El daño directo incluye todo el daño infligido a enemigos que no sea por efectos de daño con el tiempo.", + "TIP052": "Los enemigos cercanos son aquellos que están dentro del rango de melé. Los enemigos lejanos son aquellos que están fuera del rango de melé.", + "TIP053": "Los mercaderes actualizan su inventario con frecuencia y suelen tener objetos más poderosos que los que se consiguen en el mundo.", + "TIP054": "Al entrar a los Niveles de Mundo más avanzados, se reducen tus resistencias. El Nivel de Mundo 3 reduce todas tus resistencias a todos los elementos en -25%, y el Nivel de Mundo 4 las reduce en -50%.", + "TIP055": "La armadura mitiga el daño físico que recibes.", + "TIP056": "Las resistencias reducen el daño no físico que recibes. Un valor de resistencia negativo aumenta el daño que recibes de ese elemento.", + "TIP057": "Las resistencias tienen un límite básico de Resistencia Máxima de 70%. Este máximo puede aumentar por varios medios, pero no puede superar el 85%.", + "TIP058": "Puedes omitir la campaña en la selección de personaje después de completar el prólogo." + }, + "frFR": { + "S01TIP001": "Les adversaires malfaisants  sont plus redoutables que la majorité des autres adversaires, mais vous obtiendrez de puissantes récompenses en les tuant et en les encageant.", + "S01TIP002": "Vous pouvez enchâsser des gemmes dans tout type de châsse malfaisante, mais vous devez vous rendre dans une joaillerie si vous voulez les remplacer par un cœur malfaisant.", + "S01TIP003": "Chaque tunnel Malfaisant  abrite un type de monstre malfaisant spécifique. Au bout, vous trouverez des excroissances capables d'invoquer de redoutables adversaires.", + "S01TIP004": "Recyclez les cœurs encagés dont vous n'avez pas besoin pour produire de l'ichor qui peut servir à la fabrication de nouveaux cœurs ou d'invocatoires à utiliser dans les tunnels Malfaisants.", + "S01TIP005": "Un cœur encagé enchâssé ne peut plus être retiré, mais il peut être remplacé par un autre cœur. Le cœur remplacé est quant à lui perdu.", + "S01TIP006": "Les adversaires malfaisants brutaux génèrent régulièrement des barrières.", + "S01TIP007": "Les adversaires malfaisants viciés attaquent plus rapidement que les autres monstres de leur type.", + "S01TIP008": "Les adversaires malfaisants sournois détériorent occasionnellement la ressource de votre classe.", + "S01TIP009": "Les adversaires malfaisants courroucés sont les plus rares et les plus puissants des malfaisants, et vous infectent avec une corruption d'ombre explosive.", + "S01TIP010": "Les objets saisonniers ne sont disponibles que jusqu'à la fin de la saison en cours. Les personnages saisonniers sont déplacés vers le royaume éternel à la fin de la saison. Vous conservez l'ensemble de votre équipement et de votre argent, à l'exception des objets liés à la malfaisance.", + "S01TIP011": "Suivez le marqueur de quête saisonnière sur la carte  ou dans le journal  pour explorer le contenu saisonnier.", + "S01TIP012": "Les châsses malfaisantes sont associées à un type de cœur malfaisant : brutal, vicié ou sournois. Les cœurs courroucés peuvent être enchâssés dans n'importe quel type de châsse malfaisante.", + "S01TIP013": "Vous ne pouvez bénéficier que d'un cœur encagé courroucé à la fois.", + "S01TIP014": "Lorsque plusieurs cœurs encagés enchâssés ont le même pouvoir, vous bénéficiez uniquement du plus puissant. Les pouvoirs plus faibles seront inactifs.", + "S01TIP015": "Le périple saisonnier est accessible depuis l'onglet saisons du menu.", + "S01TIP016": "Pensez à vous munir d'un invocatoire correspondant au tunnel Malfaisant que vous comptez visiter. Vous pouvez fabriquer des invocatoires en utilisant l'établi de Cormond ou en trouver en tuant des monstres élites.", + "S01TIP017": "Si vous choisissez d'extraire un aspect légendaire à partir d'un objet doté d'un cœur encagé enchâssé, ce dernier sera définitivement détruit.", + "S02TIP001": "On trouve souvent les pactes de la férocité  sur des gants ou des bottes.", + "S02TIP002": "On trouve souvent les pactes de l'éternité  sur des cuirasses ou des jambières.", + "S02TIP003": "On trouve souvent les pactes de la divinité  sur des heaumes.", + "S02TIP004": "La quantité maximale de pactes d'un objet dépend de l'emplacement. Il y en a 3 sur le heaume et les bottes, 4 sur les jambières, et 5 sur la cuirasse et les gants.", + "S02TIP005": "On trouve des pactes sur les armures et non sur les armes ou les bijoux.", + "S02TIP006": "Vous pouvez ajouter manuellement les pactes uniques trouvés dans le contenu de la saison du sang  sur vos pièces d'armure.", + "S02TIP007": "L'acide purificateur permet de retirer les pactes de votre armure de pacte. Vous pouvez altérer celui-ci auprès de l'alchimiste  afin de retirer des pactes spécifiques.", + "S02TIP008": "Les cercueils de vampire sont une source fiable de sang tout-puissant et d'objets liés aux pactes.", + "S02TIP009": "Vous pouvez apporter le sang tout-puissant non utilisé à l'alchimiste  pour fabriquer des consommables altérant les pactes.", + "S02TIP010": "Les quêtes saisonnières  et la moisson de sang  permettent de déverrouiller des pouvoirs vampiriques spéciaux.", + "S02TIP011": "Vous pouvez améliorer vos pouvoirs vampiriques en utilisant du sang tout-puissant depuis l'onglet « saisonnier » de votre inventaire .", + "S02TIP012": "Vous ne pouvez équiper que cinq pouvoirs vampiriques à la fois.", + "S02TIP013": "Les pouvoirs vampiriques dépendent du montant total de pactes sur votre armure équipée.", + "S02TIP014": "Augmentez votre réputation de chasse  lors de la moisson de sang  pour obtenir toutes sortes de récompenses, dont des pièces d'équipement, des matériaux et des pouvoirs vampiriques.", + "S02TIP015": "Le périple saisonnier est accessible depuis l'onglet saisons du menu.", + "S02TIP016": "Suivez le marqueur de quête saisonnière sur la carte ou dans le journal pour explorer le contenu saisonnier.", + "S02TIP017": "Les objets saisonniers ne sont disponibles que jusqu'à la fin de la saison en cours. Les personnages saisonniers sont déplacés vers le royaume éternel à la fin de la saison. Votre armure perd ses pactes, mais vous conservez l'ensemble de votre équipement et de votre argent.", + "S02TIP018": "La plupart des pouvoirs vampiriques ne se déverrouillent qu'en utilisant du sang tout-puissant depuis l'onglet « saisonnier » de votre inventaire .", + "S02TIP019": "Lorsque de nouveaux pouvoirs vampiriques sont disponibles, au moins l'un d'entre eux pourra être déverrouillé en utilisant du sang tout-puissant depuis l'onglet « saisonnier » de votre inventaire .", + "S02TIP020": "Les pactes d'armure n'octroient aucun bonus de combat en soi, mais ils permettent d'activer les pouvoirs vampiriques que vous équipez.", + "S03TIP001": "Les caveaux  sont des donjons truffés de trésors et de dangers mortels. Observez comment fonctionnent ces dangers pour éviter de vous faire piéger !", + "S03TIP002": "Pour pénétrer dans un caveau , trouvez-en l'entrée à Sanctuaire, franchissez le portail correspondant dans la salle des Portes ou activez son emblème de caveau du Cauchemar.", + "S03TIP003": "Vous trouverez des tressaillements arcaniques près des entrées des caveaux , à Sanctuaire.", + "S03TIP004": "Dans les tressaillements arcaniques, désactivez des obélisques pour obtenir des cœurs. Immolez ces derniers dans des braseros pour invoquer des hérauts des caveaux d'élite.", + "S03TIP005": "En terminant des caveaux  et en terrassant leurs hérauts, vous obtiendrez des perles de protection que vous pourrez utiliser pour accéder à des trésors supplémentaires dans les caveaux .", + "S03TIP006": "La protection de Zoltun est un bonus permettant de déverrouiller des coffres protégés à la fin des caveaux . Pour en obtenir plusieurs charges, apportez des perles de protection à la statue de Zoltun Kulle.", + "S03TIP007": "Si un danger vous frappe, vous perdez une charge de protection de Zoltun. Plus vous disposerez de charges à la fin d'un caveau , plus vous aurez de coffres protégés à déverrouiller.", + "S03TIP008": "Les caveaux du Cauchemar  contiennent plus de coffres protégés que les caveaux ordinaires.", + "S03TIP009": "Fabriquez des emblèmes de caveaux du Cauchemar auprès de l'occultiste .", + "S03TIP010": "Pour activer votre assemblage sénéchal, utilisez des pierres de contrôle et des pierres d'harmonie, dans l'inventaire saisonnier .", + "S03TIP011": "Terminez des caveaux  pour récupérer des pierres d'harmonie. En déverrouillant des coffres protégés, vous pourrez en obtenir davantage.", + "S03TIP012": "Terrassez des hérauts des caveaux pour obtenir des pierres de contrôle.", + "S03TIP013": "Triomphez de l'Écho de Malphas pour obtenir des pierres d'harmonie uniques.", + "S03TIP014": "À la joaillerie , vous pouvez transformer des pierres fragmentées en pierres de contrôle ou en pierres d'harmonie, particulièrement utiles.", + "S03TIP015": "Le périple saisonnier est accessible depuis l'onglet Saisons du menu.", + "S03TIP016": "Suivez le marqueur de quête saisonnière  sur la carte ou dans le journal pour explorer le contenu saisonnier.", + "S03TIP017": "Toutes les pierres d'harmonie ne fonctionnent pas avec toutes les pierres de contrôle. Pour plus d'informations, consultez les info-bulles.", + "S03TIP018": "Faites progresser vos pierres de contrôle et vos pierres d'harmonie en obtenant des doublons.", + "TIP001": "N'oubliez pas de dépenser vos points de compétences lorsque vous gagnez un niveau pour déverrouiller de nouvelles compétences actives et passives ou améliorer celles que vous avez déjà !", + "TIP003": "Veillez à remplir votre potion de soins chez le guérisseur  avant de quitter la ville.", + "TIP004": "Recyclez vos objets pour obtenir des matériaux d'artisanat et déverrouiller de nouvelles tenues dans votre vestiaire .", + "TIP005": "Les objets perdent en durabilité et en efficacité quand vous ressuscitez. Vous pouvez réparer votre équipement dans une forge .", + "TIP006": "Vous pouvez réanimer les autres personnages-joueurs en cliquant sur leur esprit. Ils ne perdent pas de durabilité s'ils sont réanimés ainsi.", + "TIP007": "Activez les relais  découverts lors de votre périple pour débloquer de nouveaux emplacements de voyage rapide.", + "TIP008": "Une fois que vous avez acquis assez de puissance, un occultiste  peut extraire et remplacer les pouvoirs de vos objets légendaires.", + "TIP009": "Les récompenses de royaume sont partagées avec chacun de vos personnages présents dans ce royaume. Ouvrez votre carte et consultez le panneau de renom pour découvrir ce que vous pouvez gagner en explorant Sanctuaire !", + "TIP010": "L'état de Sanctuaire est déterminé par la progression du chef ou de la cheffe de groupe.", + "TIP011": "En combat, les dégâts sont affichés en différentes couleurs selon leur type : coup critique, accablement et coup critique avec accablement.", + "TIP012": "Vous pouvez augmenter la puissance de vos potions de soins en rendant visite à l'alchimiste .", + "TIP013": "Après avoir terminé la campagne, de nouveaux hauts faits et récompenses vous attendent dans les niveaux de monde Cauchemar et Tourment !", + "TIP014": "Les adversaires élites comprennent les champions, les élites, les boss et les autres personnages-joueurs.", + "TIP015": "Les niveaux de monde supérieurs vous octroient beaucoup plus d'expérience lorsque vous tuez des monstres.", + "TIP016": "L'effet vulnérable augmente brièvement les dégâts subis par les adversaires. Il est représenté par un halo violet autour de la barre de vie pour les adversaires, et par un globe de vie fissuré pour vous.", + "TIP017": "L'effet de renversement empêche brièvement les adversaires de se déplacer ou d'agir. Il peut être dissipé par les effets Inarrêtable ou Insensible.", + "TIP018": "L'effet d'hébétement empêche brièvement les adversaires d'attaquer ou d'utiliser leurs capacités, mais pas de se déplacer. Il peut être dissipé par les effets Inarrêtable ou Insensible.", + "TIP019": "Vous bénéficiez d'une fortification et subissez moins de dégâts tant que vous avez plus de points de fortification que de points de vie. Certains effets d'objet et certaines compétences peuvent vous fortifier, mais ce montant ne peut pas dépasser votre maximum de vie.", + "TIP020": "L'effet de sangle empêche les adversaires de sortir de la zone impactée. Il peut être dissipé par les effets Inarrêtable ou Insensible, ou en détruisant la cible à laquelle vous êtes sanglé(e).", + "TIP021": "L'effet de peur empêche les adversaires de se déplacer ou d'agir ET fait brièvement fuir la cible affectée. Il peut être dissipé par les effets Inarrêtable ou Insensible.", + "TIP022": "Rejoindre un groupe vous transférera dans le monde du chef ou de la cheffe de groupe, dont l'état est déterminé par sa progression dans la campagne.", + "TIP023": "En atteignant le niveau 15 et en accomplissant la quête L'héritage des magi, les sorciers et sorcières déverrouillent les enchantements, ce qui leur permet d'utiliser de puissantes versions passives de leurs compétences.", + "TIP024": "Une cible ennemie est affectée par les pièges d'un voleur ou d'une voleuse lorsqu'elle se trouve dans la zone persistante du piège ou qu'elle en subit les effets nuisibles.", + "TIP025": "Les personnages camouflés ne peuvent pas être ciblés par des attaques directes, mais ils perdent leur camouflage s'ils subissent accidentellement des dégâts ou s'ils attaquent.", + "TIP026": "Les voleurs et les voleuses peuvent utiliser des compétences d'imprégnation pour modifier certaines de leurs attaques afin d'infliger différents types de dégâts élémentaires et d'appliquer des effets nuisibles.", + "TIP027": "À chaque niveau de monde supérieur, les monstres deviennent plus coriaces. Ils sont plus rapides, leurs projectiles sont plus précis et vont plus vite, leurs attaques puissantes ont un temps de recharge réduit et sont plus dévastatrices, et les affixes des élites sont plus puissants.", + "TIP028": "Les monstres champions qui apparaissent au niveau de monde 3 Cauchemar et au niveau de monde 4 Tourment ont une aura de résistance aux dégâts qui ne les protège pas eux-mêmes. Essayez de les tuer en premier.", + "TIP029": "De puissants objets uniques capables de totalement modifier votre façon de jouer peuvent être trouvés au niveau de monde 3 Cauchemar, et encore davantage peuvent être obtenus au niveau de monde 4 Tourment.", + "TIP030": "Les compétences peuvent déclencher des effets de coup de chance. Si une compétence a 50 % de chances d'obtenir un coup de chance et qu'un effet a 20 % de chances d'étourdir une cible, la compétence étourdira les cibles 10 % du temps en moyenne.", + "TIP031": "Les attaques accablantes infligent des dégâts supplémentaires aux adversaires en fonction du total de vos points de vie et de fortification actuels.", + "TIP032": "Les attaques ont 3 % de chances d'être accablantes. Cette probabilité ne peut pas être augmentée de manière passive, mais certains effets peuvent garantir que vos attaques soient accablantes.", + "TIP033": "Les nécromanciens et nécromanciennes confèrent aux serviteurs qu'ils invoquent 30 % de la plupart de leurs statistiques telles que les chances d'infliger un coup critique et la vitesse d'attaque.", + "TIP034": "Les nécromanciens et nécromanciennes ont diverses manières de faire apparaître des orbes de sang qui soignent leurs serviteurs instantanément lorsqu'ils les ramassent.", + "TIP035": "Les nécromanciens et nécromanciennes sont capables de voir les cadavres et d'interagir avec eux. Tuez des adversaires pour engendrer des cadavres, puis utilisez-les pour réanimer des squelettes qui se battront pour vous !", + "TIP036": "Les nécromanciens et nécromanciennes peuvent utiliser le Livre des morts pour troquer leur capacité à invoquer leurs serviteurs contre davantage de puissance personnelle.", + "TIP037": "Si tous les autres squelettes ont été invoqués, la Réanimation de squelette d'un nécromancien ou d'une nécromancienne invoquera à la place un prêtre squelette qui améliorera temporairement les autres serviteurs.", + "TIP038": "Les druides et druidesses peuvent se transformer pour changer de forme, ce qui leur confère souvent des bonus supplémentaires.", + "TIP039": "À partir du niveau 15 avec un druide ou une druidesse, les adversaires commenceront à laisser tomber des offrandes aux esprits druidiques que vous pourrez échanger à Túr Dúlra afin de gagner en puissance.", + "TIP040": "Les barbares transportent en permanence un arsenal composé de quatre armes. L'arme utilisée pour une compétence particulière peut être choisie une fois que la compétence est attribuée dans la barre d'actions.", + "TIP041": "En atteignant le niveau 5 en tant que barbare, vous commencerez à gagner de l'expertise avec le type d'arme que vous utilisez. Vous recevrez alors un bonus pour chaque attaque effectuée avec une arme de ce type.", + "TIP042": "Plus les barbares utilisent un type d'arme spécifique, plus les avantages conférés par leur expertise seront intéressants.", + "TIP043": "En atteignant le niveau 15 en tant que barbare, vous pourrez débloquer votre emplacement de technique. Vous pouvez attribuer le bonus d'expertise d'un certain type d'arme à n'importe quelle arme si vous choisissez d'en faire votre technique.", + "TIP044": "Les barbares usent de différentes méthodes pour invoquer l'effet de Rage du berserker, un état qui augmente leurs dégâts et leur vitesse de déplacement.", + "TIP045": "L'arsenal des barbares se compose d'une arme contondante à deux mains, d'une arme tranchante à deux mains et d'un ensemble d'armes pour les mains gauche et droite.", + "TIP046": "Les personnages-joueurs et les adversaires sont en bonne santé quand ils ont plus de 80 % de leurs points de vie, et blessés quand ils en ont moins de 35 %.", + "TIP047": "Le premier donjon de pierre de limite devient disponible au niveau de monde 2 : Vétéran après avoir terminé la campagne.", + "TIP048": "Les sorcières et sorciers spécialisés en foudre peuvent générer ou ramasser une énergie crépitante qui inflige des dégâts périodiques aux adversaires autour d'eux jusqu'à ce que toutes les charges soient épuisées.", + "TIP049": "Les points de dégâts des effets de dégâts sur la durée ne varient pas aléatoirement et ces effets ne peuvent pas infliger de coups critiques.", + "TIP050": "Les compétences passives principales sont les dernières à être débloquées sur l'arbre des compétences et offrent de puissants effets qui peuvent fortement améliorer votre configuration.", + "TIP051": "Les dégâts directs comprennent tous les dégâts infligés aux adversaires qui ne sont pas générés par des effets de dégâts sur la durée.", + "TIP052": "Les adversaires à proximité sont ceux qui sont à portée de mêlée. Les adversaires à distance sont ceux qui sont hors de portée de mêlée.", + "TIP053": "Les marchands actualisent régulièrement leur inventaire et proposent, de temps à autre, des objets plus puissants que ceux que vous pourrez trouver dans vos pérégrinations.", + "TIP054": "Dans les niveaux de monde plus élevés, vos résistances sont réduites. Le niveau de monde 3 réduit votre résistance à tous les éléments de 25 % et le niveau de monde 4 de 50 %.", + "TIP055": "L'armure réduit les dégâts physiques subis.", + "TIP056": "Les résistances réduisent les dégâts non physiques que vous subissez. Une valeur de résistance négative à un élément augmente les dégâts qu'il vous inflige.", + "TIP057": "Vos résistances ne peuvent dépasser le maximum de résistance de base de 70 %. Vous pouvez néanmoins augmenter ce seuil de diverses façons, sans pour autant excéder 85 %.", + "TIP058": "Vous pouvez passer la campagne depuis l'écran de sélection du personnage après avoir terminé le prologue." + }, + "itIT": { + "S01TIP001": "I nemici Abietti sono più impegnativi della maggior parte degli altri nemici, ma forniranno potenti ricompense se sconfitti e ingabbiati.", + "S01TIP002": "Le gemme possono essere inserite in qualsiasi castone Abietto, ma occorre prima rimuoverle da un Gioielliere per far spazio a un cuore Abietto.", + "S01TIP003": "Le Gallerie Abiette ospitano ciascuna un tipo specifico di nemico Abietto e delle escrescenze alla fine che possono essere invocate per far uscire allo scoperto temibili avversari.", + "S01TIP004": "Riciclare i Cuori in Gabbia superflui produrrà Icore, utilizzabile per creare nuovi cuori oppure Invocazioni da usare nelle Gallerie Abiette.", + "S01TIP005": "Una volta incastonato, non è possibile rimuovere un Cuore in Gabbia, ma lo si può sostituire con un altro cuore. Il cuore sostituito andrà perduto.", + "S01TIP006": "I nemici Abietti Brutali generano periodicamente una barriera.", + "S01TIP007": "I nemici Abietti Feroci attaccano più rapidamente degli altri mostri dello stesso tipo.", + "S01TIP008": "I nemici Abietti Ingannevoli talvolta infliggeranno danni alla tua risorsa di classe.", + "S01TIP009": "I nemici Abietti Iracondi sono gli Abietti più rari e potenti, e ti contageranno con una corruzione d'ombra detonante.", + "S01TIP010": "Gli oggetti stagionali durano solo per la Stagione in corso. I personaggi stagionali verranno spostati nel Regno eterno al termine della Stagione in corso. Manterrai tutto il tuo equipaggiamento e le valute, eccetto gli oggetti relativi agli Abietti.", + "S01TIP011": "Segui l'indicatore di missione stagionale sulla Mappa o nel diario per esplorare i contenuti stagionali.", + "S01TIP012": "I castoni Abietti corrispondono ai Cuori Abietti Brutali, Feroci o Ingannevoli. I cuori Iracondi possono essere inseriti in qualsiasi castone Abietto.", + "S01TIP013": "È possibile trarre vantaggio da un solo Cuore in Gabbia Iracondo alla volta.", + "S01TIP014": "Quando i Cuori in Gabbia incastonati hanno gli stessi poteri, sarà possibile trarre beneficio soltanto da quello più potente. I poteri minori resteranno inattivi.", + "S01TIP015": "È possibile trovare il Percorso Stagionale nella scheda Stagioni del menu.", + "S01TIP016": "Assicurati di avere un'Invocazione corrispondente alla Galleria Abietta che hai intenzione di esplorare. Le Invocazioni possono essere create dal Banco da Lavoro di Cormond o trovate uccidendo mostri élite.", + "S01TIP017": "Scegliere di estrarre un aspetto leggendario da un oggetto con un Cuore in Gabbia incastonato distruggerà irrimediabilmente quel cuore.", + "S02TIP001": "I Patti della Ferocia si trovano più spesso sui guanti e sugli stivali.", + "S02TIP002": "I Patti dell'Eternità si trovano più spesso sulle protezioni per torso e sulle protezioni per gambe.", + "S02TIP003": "I Patti della Divinità si trovano più spesso sugli elmi.", + "S02TIP004": "Il numero massimo di Patti per oggetto dipende dagli scomparti. In particolare sono 3 per elmi e stivali, 4 per protezioni per gambe e 5 per protezioni per torso e guanti.", + "S02TIP005": "I Patti si possono trovare solo sugli elementi dell'armatura e non su armi o gioielli.", + "S02TIP006": "I Patti trovati durante la Stagione del Sangue possono essere aggiunti manualmente agli elementi dell'armatura.", + "S02TIP007": "Puoi rimuovere i Patti dell'Armatura del Patto con l'Acido Purificatore. Puoi modificare l'Acido Purificatore presso l'Alchimista per rimuovere solo determinati Patti.", + "S02TIP008": "Le Bare dei Vampiri sono fonti affidabili di Sangue Potente e oggetti legati ai Patti.", + "S02TIP009": "Puoi usare il Sangue Potente avanzato presso l'Alchimista per creare consumabili che modificano i Patti.", + "S02TIP010": "Puoi sbloccare Poteri Vampireschi speciali dalla Missione Stagionale e dal Raccolto del Sangue.", + "S02TIP011": "I Poteri Vampireschi si possono potenziare consumando Sangue Potente dalla scheda stagionale del tuo inventario.", + "S02TIP012": "Puoi equipaggiare solo cinque Poteri Vampireschi per volta.", + "S02TIP013": "I Poteri Vampireschi dipendono tutti dal totale dei Patti equipaggiati sull'armatura.", + "S02TIP014": "Aumentare il tuo Plauso dei Cacciatori durante il Raccolto del Sangue fornisce diverse ricompense, tra cui equipaggiamento, materiali e Poteri Vampireschi.", + "S02TIP015": "È possibile trovare il Percorso Stagionale nella scheda Stagioni del menu.", + "S02TIP016": "Segui l'indicatore di missione stagionale sulla Mappa o nel diario per esplorare i contenuti stagionali.", + "S02TIP017": "Gli oggetti stagionali durano solo per la Stagione in corso. I personaggi stagionali verranno spostati nel Regno eterno al termine della Stagione in corso. I Patti verranno rimossi dall'armatura, ma manterrai tutto il tuo equipaggiamento e le valute.", + "S02TIP018": "La maggior parte dei Poteri Vampireschi si possono sbloccare consumando Sangue Potente dalla scheda stagionale del tuo inventario.", + "S02TIP019": "Se sono disponibili nuovi Poteri Vampireschi, avrai l'opzione per sbloccarne almeno uno consumando Sangue Potente dalla scheda stagionale del tuo inventario.", + "S02TIP020": "I Patti equipaggiati sull'armatura non forniscono alcun bonus in combattimento da soli, ma possono attivare i Poteri Vampireschi che equipaggi.", + "S03TIP001": "Le Cripte sono Spedizioni colme di tesori che contengono letali pericoli. Osserva e impara gli schemi dei pericoli per non farti colpire!", + "S03TIP002": "Entra in una Cripta trovandone l'entrata a Sanctuarium, usandone il passaggio nel Vestibolo, oppure attivandone il relativo Sigillo della Cripta dell'Incubo.", + "S03TIP003": "È possibile trovare delle Scosse Arcane nei pressi delle entrate delle Cripte a Sanctuarium.", + "S03TIP004": "Nelle Scosse Arcane, disattiva gli Obelischi per ottenere i Nuclei. Sacrifica questi Nuclei presso i bracieri per evocare degli Araldi della Cripta d'élite.", + "S03TIP005": "Completare le Cripte e sconfiggere gli Araldi della Cripta conferisce delle Perle della Protezione. Queste Perle possono essere utilizzate per ottenere tesori aggiuntivi nelle Cripte.", + "S03TIP006": "La Protezione di Zoltun è un bonus che sblocca i Forzieri Protetti alla fine delle Cripte. Per ottenere le cariche di questo potenziamento, offri le Perle della Protezione alla Statua di Zoltun Kulle.", + "S03TIP007": "Se ti fai colpire da un pericolo, perderai una carica della Protezione di Zoltun. Più cariche avrai al termine della Cripta, più Forzieri Protetti potrai aprire.", + "S03TIP008": "Le Cripte dell'Incubo contengono più Forzieri Protetti delle normali Cripte.", + "S03TIP009": "Crea dei Sigilli delle Cripte dell'Incubo presso l'Occultista.", + "S03TIP010": "Arma il tuo Costrutto Siniscalco utilizzando le Pietre di Controllo e le Pietre di Regolazione dall' inventario stagionale.", + "S03TIP011": "Completa le Cripte per ottenere Pietre di Regolazione. Puoi ottenerne ancora di più aprendo Forzieri Protetti.", + "S03TIP012": "Sconfiggi gli Araldi della Cripta per ottenere Pietre di Controllo.", + "S03TIP013": "Sconfiggi l'Eco di Malphas per ottenere Pietre di Regolazione uniche.", + "S03TIP014": "Trasforma le Pietre Frantumate in Pietre di Controllo o Pietre di Regolazione presso il Gioielliere.", + "S03TIP015": "È possibile trovare il Percorso Stagionale nella scheda Stagioni del menu.", + "S03TIP016": "Segui l'indicatore di missione stagionale sulla Mappa o nel diario per esplorare i contenuti stagionali.", + "S03TIP017": "Non tutte le Pietre di Regolazione funzionano con tutte le Pietre di Controllo. Puoi ottenere più informazioni dalle relative descrizioni.", + "S03TIP018": "Aumenta il grado delle Pietre di Controllo e delle Pietre di Regolazione ottenendone dei duplicati.", + "TIP001": "Ricorda di investire i tuoi Punti abilità quando avanzi di livello per sbloccare nuove abilità attive e passive e potenziare quelle che hai già a disposizione!", + "TIP003": "Non dimenticare di riempire le tue Pozioni di Cura dal Guaritore prima di lasciare la città.", + "TIP004": "Riciclando i tuoi oggetti produrrai dei materiali per l'artigianato e potrai sbloccare nuove opzioni estetiche nel tuo guardaroba .", + "TIP005": "Gli oggetti perdono integrità e diventano meno efficaci quando resusciti. Puoi riparare il tuo equipaggiamento presso un Fabbro .", + "TIP006": "Puoi resuscitare altri giocatori cliccando sui loro spiriti. In questo modo non perdono integrità.", + "TIP007": "Attiva i Crocevia che incontri durante i tuoi viaggi per sbloccare nuovi punti di viaggio rapido.", + "TIP008": "Quando diventerai abbastanza potente, un Occultista potrà estrarre e sostituire i poteri dei tuoi oggetti leggendari.", + "TIP009": "Le ricompense del reame sono condivise con tutti i tuoi personaggi presenti in quel reame. Apri la mappa e controlla il pannello della Fama per scoprire cosa potresti ottenere esplorando Sanctuarium!", + "TIP010": "Lo stato di Sanctuarium si basa sui progressi del capogruppo.", + "TIP011": "Il colore del testo relativo ai danni in combattimento indica diverse categorie: Colpi critici, Sopraffazione e Colpi critici combinati con Sopraffazione.", + "TIP012": "Puoi aumentare la potenza delle tue Pozioni di Cura visitando l'Alchimista .", + "TIP013": "Dopo aver completato la campagna ti attenderanno nuove sfide e ricompense nei Livelli del Mondo Incubo e Tormento!", + "TIP014": "I nemici élite includono i mostri campioni, élite, boss e altri giocatori.", + "TIP015": "I Livelli del Mondo più alti forniscono molta più esperienza uccidendo i mostri.", + "TIP016": "Lo stato Vulnerabile aumenta i danni subiti dai nemici per un breve periodo. Viene rappresentato da un bagliore viola attorno alla barra vitale per i nemici e con un globo di cura incrinato per te.", + "TIP017": "Lo stato Caduta impedisce ai nemici di muoversi o agire per un breve periodo. Si può rimuovere con gli effetti Inarrestabile o Immune.", + "TIP018": "Lo stato Frastornamento impedisce ai nemici di attaccare o utilizzare abilità per un breve periodo, ma non impedisce loro di muoversi. Si può rimuovere con gli effetti Inarrestabile o Immune.", + "TIP019": "Hai Fortificazione e subisci danni ridotti fin quando hai più Fortificazione della tua Vita attuale. Alcune abilità o oggetti possono fornire Fortificazione, che non può mai essere superiore alla tua Vita massima.", + "TIP020": "Lo stato Catena impedisce ai nemici di uscire dal suo raggio. Si può rimuovere con gli effetti Inarrestabile o Immune o distruggendo il bersaglio a cui sei incatenato.", + "TIP021": "Lo stato Paura impedisce ai nemici di muoversi o agire e fa fuggire il bersaglio per un breve periodo. Si può rimuovere con gli effetti Inarrestabile o Immune.", + "TIP022": "Entrando in un gruppo ti sposti nel mondo del capogruppo, il cui stato è determinato dai progressi del capogruppo nella campagna.", + "TIP023": "Dopo aver raggiunto il livello 15 e aver completato la missione Retaggio dei maghi, gli Incantatori sbloccano gli incantamenti, che permettono loro di utilizzare potenti versioni passive delle abilità.", + "TIP024": "I nemici sono affetti dalle trappole dei Tagliagole quando si trovano nell'area della trappola o quando vengono colpiti dai suoi effetti negativi.", + "TIP025": "I personaggi con Furtività non possono essere attaccati direttamente, ma la Furtività viene interrotta se vengono colpiti da danni accidentali o se attaccano.", + "TIP026": "I Tagliagole possono usare abilità di Infusione per modificare alcuni dei loro attacchi, infliggere danni elementali diversi e applicare altri effetti negativi.", + "TIP027": "Per ogni Livello del Mondo più alto, i mostri sono più impegnativi. Corrono più velocemente, i loro proiettili sono più precisi e veloci, i loro attacchi hanno tempi di recupero ridotti e sono più forti e gli affissi dei nemici élite sono più potenti.", + "TIP028": "I mostri campioni che appaiono al Livello del Mondo 3: Incubo e al Livello del Mondo 4: Tormento hanno aure di resistenza ai danni che non si proteggono. Uccidi prima loro.", + "TIP029": "I potenti oggetti unici si possono trovare al Livello del Mondo 3: Incubo e, ancora più spesso, al Livello del Mondo 4: Tormento.", + "TIP030": "Se un'abilità ha una probabilità di colpo fortunato del 50% e l'effetto ha fino al 20% di probabilità di stordire il nemico, allora l'abilità stordirà il nemico in media il 10% delle volte.", + "TIP031": "Gli attacchi con Sopraffazione infliggono danni aggiuntivi ai nemici in base alla somma della tua Vita attuale e della Vita fornita da Fortificazione.", + "TIP032": "Gli attacchi hanno una probabilità del 3% di avere Sopraffazione. Questa probabilità non può essere migliorata passivamente, ma alcuni effetti possono garantire Sopraffazione.", + "TIP033": "I servitori dei Negromanti ereditano il 30% della maggior parte delle caratteristiche, come la probabilità di critico e la velocità d'attacco.", + "TIP034": "I Negromanti possono far cadere Globi di Sangue in diversi modi. I globi cadono per terra e curano anche i servitori nel momento in cui vengono raccolti.", + "TIP035": "I Negromanti hanno la possibilità di vedere i cadaveri e interagire con essi. Uccidi i nemici per generare i cadaveri, poi rianimali per far apparire degli scheletri che combatteranno al tuo fianco!", + "TIP036": "I Negromanti possono usare il Libro dei Morti per sacrificare la possibilità di evocare i loro servitori e ottenere un potenziamento personale.", + "TIP037": "Se sono già stati evocati tutti gli altri scheletri, Rianima Scheletro utilizzato da un Negromante evocherà un Sacerdote Scheletrico, che potenzierà temporaneamente tutti i servitori vicini.", + "TIP038": "I Druidi mutano forma quando assumono sembianze diverse, il che spesso conferisce bonus aggiuntivi.", + "TIP039": "Dopo aver raggiunto il livello 15 con la classe Druido, i nemici iniziano a rilasciare Offerte Spiritiche Druidiche. Puoi consegnare le offerte a Túr Dúlra per aumentare la tua potenza.", + "TIP040": "Il Barbaro porta sempre con sé un intero Arsenale di 4 armi. Puoi scegliere l'arma da utilizzare per un'abilità quando questa è assegnata alla barra delle azioni.", + "TIP041": "Dopo aver raggiunto il Livello 5 con il Barbaro, ottieni Perizia con il tipo di arma che stai utilizzando. Ottieni dei bonus per ogni attacco inflitto con quel tipo di arma.", + "TIP042": "Nei panni del Barbaro, utilizzando regolarmente un certo tipo di arma ottieni più benefici grazie alla Perizia.", + "TIP043": "Dopo aver raggiunto il livello 15 con il Barbaro, puoi sbloccare lo scomparto Tecnica. Puoi ottenere il bonus Perizia per un certo tipo di arma a prescindere da quella che scegli per la tua Tecnica.", + "TIP044": "I Barbari hanno diversi modi per diventare Berserk, aumentando così i danni e la velocità di movimento.", + "TIP045": "L'Arsenale del Barbaro è formato da un'arma contundente a due mani, un'arma tagliente a due mani, un'arma per mano primaria e una per mano secondaria.", + "TIP046": "I personaggi e i nemici sono in salute quando hanno più dell'80% della Vita e feriti quando hanno meno del 35% della Vita.", + "TIP047": "La prima spedizione principale diventa disponibile a Livello del Mondo 2: Veterano dopo aver completato la campagna.", + "TIP048": "Gli Incantatori del fulmine possono generare e raccogliere Energia Crepitante, che danneggia periodicamente i nemici vicini fin quando non finiscono tutte le cariche.", + "TIP049": "Gli effetti periodici non hanno danni variabili casuali e non possono infliggere danni critici.", + "TIP050": "Le Passive chiave sono gli ultimi elementi da sbloccare nell'albero abilità e forniscono potenti effetti che possono migliorare significativamente la tua configurazione.", + "TIP051": "I danni diretti includono tutti i danni inflitti ai nemici non provenienti da effetti periodici.", + "TIP052": "I nemici vicini sono quelli che si trovano a portata di mischia. I nemici lontani sono quelli al di fuori della portata di mischia.", + "TIP053": "I mercanti aggiornano regolarmente il loro inventario e possono avere a disposizione oggetti più potenti rispetto a quelli che potresti trovare nel mondo.", + "TIP054": "A Livelli del Mondo superiori, le resistenze vengono ridotte. Il Livello del Mondo 3 riduce tutte le tue resistenze agli elementi del 25% e il Livello del Mondo 4 le riduce del 50%.", + "TIP055": "L'armatura riduce i danni fisici subiti.", + "TIP056": "Le resistenze riducono i danni non fisici subiti. Una resistenza negativa aumenta i danni che subisci da quell'elemento.", + "TIP057": "Le resistenze sono limitate a una resistenza massima del 70%. Questo valore può essere aumentato in diversi modi, ma non può superare il valore di 85%.", + "TIP058": "Puoi saltare la Campagna dalla schermata di selezione personaggio dopo aver completato il prologo." + }, + "jaJP": { + "S01TIP001": "マリグナントの敵はほかの大抵の敵よりも手強い相手ですが、倒して封じれば強力な報酬を得ることができます。", + "S01TIP002": "宝石はどのマリグナントのソケットにもはめ込めますが、マリグナントの心臓を入れる際は宝石職人に宝石を削除してもらって空きを作る必要があります。", + "S01TIP003": "マリグナントのトンネルにはそれぞれ固有のマリグナントの敵がいます。トンネルの終わりにある派生物からは、強力な敵を召喚することができます。", + "S01TIP004": "不要な囚われた心臓を分解すると体液を入手可能で、それを新たな心臓またはインヴォーカーに加工してマリグナントのトンネルで使用することができます。", + "S01TIP005": "一度はめ込んだ囚われた心臓は削除できませんが、別の心臓と入れ替えることはできます。元の心臓は失われます。", + "S01TIP006": "狂暴なるマリグナントは、定期的に障壁を生成します。", + "S01TIP007": "悪辣なるマリグナントは、ほかのマリグナントのモンスターよりも素早く攻撃します。", + "S01TIP008": "邪悪なるマリグナントは、時折プレイヤークラスのリソースを損耗させます。", + "S01TIP009": "激怒するマリグナントは、最も希少かつ強力なマリグナントで、爆発性のシャドウの腐敗を感染させます。", + "S01TIP010": "シーズン・アイテムはそのシーズンにのみ有効です。シーズン・キャラクターは現在のシーズンが終了すると永遠なる領域に移動されます。装備と通貨は、マリグナント関連のものを除きすべて保持されます。", + "S01TIP011": "マップまたは日誌のシーズン・クエストのマークに従ってシーズン・コンテンツを攻略しましょう。", + "S01TIP012": "マリグナントのソケットは、それぞれ狂暴、悪辣または邪悪なマリグナントの心臓が適合するようになっています。激怒の心臓と宝石はどのマリグナントのソケットにもはめ込めます。", + "S01TIP013": "装備できる激怒の囚われた心臓は1つだけです。", + "S01TIP014": "はめ込まれた囚われた心臓に同じ能力が複数ある場合、効果が発揮されるのはより強力な方だけです。弱い方の能力は無効になります。", + "S01TIP015": "シーズン・ジャーニーはメニュー内のシーズンタブにあります。", + "S01TIP016": "マリグナントのトンネルに入る際は、必ずそのトンネルに適したインヴォーカーを持って行きましょう。インヴォーカーはコーモンドの作業台で作成できるほか、エリートの敵を倒すことで入手できます。", + "S01TIP017": "囚われた心臓がはめ込まれたアイテムからレジェンダリー化身を抽出すると、その心臓は破壊されます。", + "S02TIP001": "手袋とブーツは猛威の盟約が見つかりやすくなっています。", + "S02TIP002": "胸当てとズボンは永遠の盟約が見つかりやすくなっています。", + "S02TIP003": "兜は神性の盟約が見つかりやすくなっています。", + "S02TIP004": "1つのアイテムに付けられる盟約の最大数はスロットにより異なります。兜とブーツは3個、ズボンは4個、胸当てと手袋は5個まで盟約が付きます。", + "S02TIP005": "盟約が付いているのは防具のみです。武器や装飾品にはありません。", + "S02TIP006": "渇望の鮮血シーズンのコンテンツで見つかる独自の盟約は手動で防具に追加できます。", + "S02TIP007": "盟約を盟約の防具から取り除くには酸の浄化を使います。酸の浄化は錬金術師のもとで変成させることにより、特定の盟約を1種類だけ除去できます。", + "S02TIP008": "ヴァンパイアの棺からは濃厚な血や盟約関連アイテムを安定的に得られます。", + "S02TIP009": "錬金術師のもとで余った濃厚な血を使い、盟約を変える消費アイテムを作成できます。", + "S02TIP010": "シーズン・クエストと血の収穫では特別な吸血力を解放できます。", + "S02TIP011": "吸血力は所持品の「シーズン」タブで濃厚な血を使って強化できます。", + "S02TIP012": "一度に装備できる吸血力は5つまでです。", + "S02TIP013": "吸血力はいずれも防具に装備された盟約の合計によって高められます。", + "S02TIP014": "血の収穫でハンターの喝采を上昇させると、装備や素材、吸血力などさまざまな種類の報酬を受け取ることができます。", + "S02TIP015": "シーズン・ジャーニーはメニュー内のシーズンタブにあります。", + "S02TIP016": "マップや日誌のシーズン・クエストのマークに従ってシーズン・コンテンツを攻略しましょう。", + "S02TIP017": "シーズン・アイテムはそのシーズンにのみ有効です。シーズン・キャラクターは現在のシーズンが終了すると永遠なる領域に移動されます。盟約は防具から除去されますが、装備と通貨はすべて保持されます。", + "S02TIP018": "大半の吸血力は、解放するために所持品の「シーズン」タブで濃厚な血を使う必要があります。", + "S02TIP019": "新たな吸血力が利用可能になると、所持品の「シーズン」タブで濃厚な血を使ったときに解放の選択肢として表示されます。", + "S02TIP020": "防具の盟約はそれ自体では戦闘上のボーナスを付与しませんが、装備する吸血力を有効化できます。", + "S03TIP001": "紡績堂は多くの財宝が眠るダンジョンですが、危険なハザードが待っています。ハザードのパターンをよく見て学び、避けられるようにしましょう!", + "S03TIP002": "紡績堂はサンクチュアリで入口を見つけることで、入口の広間の出入口から入るか、ナイトメアの紡績堂の紋章を使用して入れるようになります。", + "S03TIP003": "秘術の震動はサンクチュアリの紡績堂の入口付近で発見できます。", + "S03TIP004": "秘術の震動内でオベリスクを無力化すればコアを入手できます。コアをブレイザーで燃やすとエリートの紡績堂の遣いを召喚できます。", + "S03TIP005": "紡績堂をクリアしたり紡績堂の遣いを倒したりすると、護法の真珠を入手できます。護法の真珠は紡績堂でボーナスの宝を入手するのに使います。", + "S03TIP006": "ゾルタンの護法は紡績堂の最後に現れる護法織りの箱を開けるためのバフです。ゾルタン・クーレの像に護法の真珠を捧げると、このバフがいくつか授けられます。", + "S03TIP007": "ハザードに当たるとゾルタンの護法を1つ失います。紡績堂の最後にたどり着いたときに残数が多いほど、多くの護法織りの箱を開けることができます。", + "S03TIP008": "ナイトメアの紡績堂には通常の紡績堂よりも多くの護法織りの箱があります。", + "S03TIP009": "秘術師のもとでナイトメアの紡績堂の紋章を作成できます。", + "S03TIP010": "臣下の構造体は所持品の「シーズン」タブで制御石や調律石を使うことで強化できます。", + "S03TIP011": "紡績堂をクリアして調律石を入手しましょう。護法織りの箱を開けることができればさらに多くを入手できます。", + "S03TIP012": "紡績堂の遣いを倒すと制御石を入手できます。", + "S03TIP013": "マルファスの残響を倒すとユニーク調律石を入手できます。", + "S03TIP014": "宝石職人のもとで、砕かれた石から役に立つ制御石や調律石を作成できます。", + "S03TIP015": "シーズン・ジャーニーはメニュー内のシーズンタブにあります。", + "S03TIP016": "マップや日誌のシーズン・クエストのマークに従ってシーズン・コンテンツを攻略しましょう。", + "S03TIP017": "調律石のすべてが制御石に作用できるわけではありません。アイテムの説明を読んで詳細を確認しましょう。", + "S03TIP018": "同種の制御石や調律石を複数入手すると石のランクが上がります。", + "TIP001": "レベルアップしたら、スキルポイントを消費して新しいスキルやパッシブ効果を解放したり、既存スキルを強化することをお忘れなく!", + "TIP003": "治療師でライフ・ポーションを補充してから町を出るようにしましょう。", + "TIP004": "アイテムを分解すると作成に使う素材が手に入るほか、ワードローブで新しい見た目を解放できます。", + "TIP005": "死亡状態から復活するとアイテムの耐久力が落ちて効果が低くなります。装備は鍛冶屋で修理できます。", + "TIP006": "自分以外のプレイヤーの霊魂をクリックすると、そのプレイヤーを復活させることができます。この方法で復活させた場合は装備の耐久力は失われません。", + "TIP007": "探索中に発見したウェイポイントを有効にすると、新たな移動ロケーションを解放できます。", + "TIP008": "十分に成長すると、秘術師にレジェンダリー・アイテムのパワーを抽出して置き換えてもらえるようになります。", + "TIP009": "領域報酬は、その領域にいるすべてのキャラクターと共有されます。マップを開いて名声パネルを確認し、サンクチュアリを探索中に獲得できる報酬を確認してみてください。", + "TIP010": "サンクチュアリの状態はパーティリーダーの進行状況に応じて決まります。", + "TIP011": "戦闘ダメージのテキストは、異なる意味を持つように色分けされています。クリティカルヒット、オーバーパワー、オーバーパワーかつクリティカルヒットです。", + "TIP012": "錬金術師を訪ねると、ライフ・ポーションの効能を高めることができます。", + "TIP013": "ストーリー終了後は、ナイトメアとトーメントの各ワールドティアで新たな実績と報酬が待ち受けています。", + "TIP014": "チャンピオン、エリート、ボス、ほかのプレイヤーがエリートモンスターに含まれます。", + "TIP015": "ワールドティアの数字が上がると、モンスターを倒した際により多くの経験値を得られます。", + "TIP016": "脆弱状態になった場合、一時的に敵から受けるダメージが増加します。敵がこの状態になった場合はライフ・バーの周辺が紫色に光り、自分がなった場合はライフ・オーブがひび割れた表示になります。", + "TIP017": "ノックダウン状態になった敵は、一時的に移動などの行動を行えなくなります。この効果は「抑圧不可」や「無効」状態になることで解除できます。", + "TIP018": "眩暈状態になった敵は、一時的に攻撃とスキルの使用を行えなくなりますが、移動はできます。この効果は「抑圧不可」や「無効」状態になることで解除できます。", + "TIP019": "強化されると、強化量が現在のライフを上回っている間は被ダメージが減少します。特定のスキル、もしくはアイテムは強化を付与する効果を持ちますが、強化量がライフ最大値を超えることはありません。", + "TIP020": "テザー状態になった敵は、一定範囲から出られなくなります。この効果は「抑圧不可」や「無効」状態になるか、テザー対象を破壊することで解除できます。", + "TIP021": "恐怖状態になった敵は、移動などの行動を行えなくなる上に、影響を受けた標的を一時的に逃走させます。この効果は「抑圧不可」や「無効」状態になることで解除できます。", + "TIP022": "パーティに参加すると、パーティリーダーがいるワールドに移動します。ワールドの状態は、リーダーのストーリーの進捗によって決まります。", + "TIP023": "レベル15に到達してクエスト魔術師の遺産をクリアすると、ソーサラーのエンチャントメントが解放されます。これにより、強力なパッシブ版スキルを使えるようになります。", + "TIP024": "ローグの罠の持続エリア内にいるか有害な効果を受けた敵は、罠の影響下にあるとみなされます。", + "TIP025": "隠密状態のキャラクターは攻撃の直接の標的になりませんが、偶発的にダメージを受けるか攻撃を行うと隠密状態が解除されます。", + "TIP026": "ローグは注入スキルを使って自身の一部の攻撃の性能を変え、様々な種類の属性ダメージや有害な追加効果を与えることができます。", + "TIP027": "ワールドティアが上がる度に敵がより強くなり、移動速度が上がるほか、発射物がより正確かつ高速になり、強力な攻撃のクールダウンが短くなった上に効果も高まります。エリートの特性がついた敵はさらに強力になります。", + "TIP028": "ワールドティア3「ナイトメア」とワールドティア4「トーメント」に出現するチャンピオン・モンスターはダメージを減少させるオーラをまとっていますが、その効果はチャンピオン・モンスター自身には適用されません。先に倒してしまいましょう。", + "TIP029": "ビルド構成を一変させる可能性を持つ強力なユニーク・アイテムはワールドティア3「ナイトメア」で発見できるほか、ワールドティア4「トーメント」ではさらに発見率が高まります。", + "TIP030": "スキルを使用すると、一定確率で幸運の一撃が発生します。スキルの幸運の一撃発生率が50%で、敵を20%の確率でスタンさせる効果だった場合、そのスキルは使用時に平均10%の確率で敵をスタンさせることになります。", + "TIP031": "オーバーパワーになった攻撃は、現在のライフと強化ライフ量の合計に基づいて敵に与えるダメージが増加します。", + "TIP032": "攻撃は3%の確率でオーバーパワーになります。この確率を持続的に上げることはできませんが、一部の効果で必ず攻撃をオーバーパワーにすることができます。", + "TIP033": "ネクロマンサーのミニオンはクリティカルヒット率や攻撃速度など、ほとんどのステータスの30%を受け継ぎます。", + "TIP034": "ネクロマンサーはさまざまな方法で血のオーブをドロップさせることができます。落ちている血のオーブを拾うと即座に自身とミニオンを回復します。", + "TIP035": "ネクロマンサーは死体を認識し、利用することができます。敵を倒すと死体が発生するので、それを使ってスケルトンを呼び起こして味方として戦わせましょう!", + "TIP036": "ネクロマンサーは死者の書を使い、ミニオンを召喚する能力を失う代わりに自身の能力を強化することができます。", + "TIP037": "ネクロマンサーの〈スケルトン召喚〉は、そのほかの種類のスケルトンがすべて召喚されている場合、スケルトン・プリーストを召喚し、周囲にいるすべてのミニオンに対して一時的にバフを付与します。", + "TIP038": "ドルイドはスキルを使って様々な形態に変身できます。多くの場合、変身すると追加ボーナスを得られます。", + "TIP039": "ドルイドでレベル15に到達すると、敵からドルイドの精霊の供物がドロップするようになります。これをトゥール・ドゥルラで捧げると、自身を強化できます。", + "TIP040": "バーバリアンは、武器4点から成る〈武器庫〉を常に携帯しています。スキルがスロットに割り当てられている間も、そのスキルで使用される武器を選択することが出来ます。", + "TIP041": "バーバリアンでレベル5に到達すると、使用中の武器タイプの専門知識を獲得します。これにより、その武器タイプを使った攻撃で毎回ボーナス効果が付与されます。", + "TIP042": "バーバリアンが特定の武器タイプを使えば使うほど、その武器タイプの専門知識からより多くの恩恵が得られます。", + "TIP043": "バーバリアンでレベル15に到達すると、技量スロットの解放が可能になります。どの武器タイプを使用しても、技量として選択すれば特定の武器タイプの専門知識ボーナスを獲得出来ます。", + "TIP044": "バーバリアンがバーサークになるには複数の方法があります。バーサークになると、与えるダメージが増加し移動速度が上昇します。", + "TIP045": "バーバリアンの〈歩く武器庫〉は両手用殴打武器、両手用斬撃武器、メインハンドとオフハンドのセットから成ります。", + "TIP046": "プレイヤーおよび敵は、ライフが80%以上の時に健全状態、ライフが35%未満の時は負傷状態となります。", + "TIP047": "最初のキャップストーン・ダンジョンは、ストーリー完了後にワールドティア2「ベテラン」で利用可能になります。", + "TIP048": "電撃属性のソーサラーは帯び出す電気を蓄積し、それを使い果たすまで、周囲の敵に定期的なダメージを与えることができます。", + "TIP049": "継続ダメージ効果にはランダムなダメージ変動がないため、クリティカルヒットにはなれません。", + "TIP050": "重要パッシブ効果は、スキルツリーの最後に解放されます。強力な効果をもたらすため、ビルドを大幅に強化できます。", + "TIP051": "直接ダメージは、継続ダメージを除き、敵に与えるすべてのダメージが含まれます。", + "TIP052": "近距離の敵は近接攻撃の範囲内にいる敵の事を指し、遠距離の敵は近接攻撃の範囲外にいる敵の事を指します。", + "TIP053": "商人の在庫は定期的に更新され、ワールド内で発見できる物よりも強力なアイテムが入荷することもあります。", + "TIP054": "高位のワールドティアでは耐性が低下します。あらゆる敵への全属性耐性がワールドティア3では25%、ワールドティア4では50%低下します。", + "TIP055": "防御力は物理ダメージを軽減します。", + "TIP056": "耐性は非物理ダメージを軽減します。耐性が低いと、その属性から受けるダメージが高くなります。", + "TIP057": "最大耐性は基本的にダメージの70%が上限となっています。この最大値はさまざまな要素により増加しますが、85%を超えることはできません。", + "TIP058": "序章をクリアした後、「キャラクター選択」でストーリーをスキップできます。" + }, + "koKR": { + "S01TIP001": "악의 종자는 대부분의 적보다 난이도가 높지만, 쓰러뜨려 우리에 가두면 강력한 보상을 받을 수 있습니다.", + "S01TIP002": "보석은 어느 악의 홈에나 들어가지만, 보석이 끼워진 홈에 악의 심장을 끼우려면 보석공을 찾아가서 보석을 빼야 합니다.", + "S01TIP003": "악의 굴마다 특정 유형의 악의 종자가 등장하며, 끝에 있는 종양을 각성시키면 강력한 적을 소환할 수 있습니다.", + "S01TIP004": "불필요한 우리에 갇힌 심장을 분해하면 체액을 얻어, 새로운 심장이나 악의 굴에서 사용할 각성기를 제작할 수 있습니다.", + "S01TIP005": "우리에 갇힌 심장은 홈에 끼우면 제거할 수 없지만, 그 대신 다른 심장으로 교체할 수는 있습니다. 이때 원래 홈에 있던 심장은 사라집니다.", + "S01TIP006": "냉혹한 악의 종자는 주기적으로 보호막을 칩니다.", + "S01TIP007": "사악한 악의 종자는 같은 종류의 적보다 공격 속도가 빠릅니다.", + "S01TIP008": "간악한 악의 종자는 주기적으로 직업 자원을 소모시킵니다.", + "S01TIP009": "진노한 악의 종자는 가장 희귀하고 가장 강력한 악의 종자이며, 플레이어를 폭발하는 어둠의 타락에 감염시킵니다.", + "S01TIP010": "시즌 아이템은 현재 시즌 동안만 사용할 수 있습니다. 시즌 캐릭터는 현재 시즌이 끝나면 영원의 영역으로 이동합니다. 악의 아이템을 제외한 장비와 통화는 그대로 유지됩니다.", + "S01TIP011": "지도 또는 일지에 나온 시즌 퀘스트 표시로 가면 시즌 콘텐츠를 진행할 수 있습니다.", + "S01TIP012": "악의 홈에는 각 홈에 맞는 냉혹한, 사악한, 또는 간악한 악의 심장을 끼울 수 있습니다. 진노한 심장은 아무 악의 홈에나 끼울 수 있습니다.", + "S01TIP013": "진노한 우리에 갇힌 심장의 효과는 한 번에 하나만 받을 수 있습니다.", + "S01TIP014": "홈에 끼운 우리에 갇힌 심장들의 능력이 같을 때는, 더 강력한 심장의 효과만 받을 수 있습니다. 위력이 약한 능력은 적용되지 않습니다.", + "S01TIP015": "시즌 여정은 메뉴의 시즌 탭에서 확인할 수 있습니다.", + "S01TIP016": "악의 굴로 향하기 전에 맞는 각성기를 미리 준비하십시오. 각성기는 코르몬드의 작업대에서 만들거나 정예 괴물을 처치해서 얻을 수 있습니다.", + "S01TIP017": "우리에 갇힌 심장을 홈에 끼운 아이템에서 전설 위상을 추출하면 그 심장은 파괴되며 복구할 수 없습니다.", + "S02TIP001": "야성의 서약은 장갑과 장화에서 가장 쉽게 찾아볼 수 있습니다.", + "S02TIP002": "영원의 서약은 가슴 방어구와 바지에서 가장 쉽게 찾아볼 수 있습니다.", + "S02TIP003": "신성의 서약은 투구에서 가장 쉽게 찾아볼 수 있습니다.", + "S02TIP004": "장착할 수 있는 최대 서약 개수는 아이템 유형마다 다릅니다. 투구와 장화는 3개, 바지는 4개, 가슴 방어구와 장갑은 5개입니다.", + "S02TIP005": "서약은 무기나 장신구가 아닌 방어구에서만 찾아볼 수 있습니다.", + "S02TIP006": "피의 시즌 콘텐츠에서 획득할 수 있는 독립형 서약은 방어구에 직접 추가할 수 있습니다.", + "S02TIP007": "정화용 산성액으로 서약 방어구에서 서약을 제거할 수 있습니다. 정화용 산성액은 연금술사에게서 특정 서약만 제거하도록 변경할 수도 있습니다.", + "S02TIP008": "흡혈귀 관은 충만한 피와 서약 관련 아이템을 얻을 수 있는 든든한 원천입니다.", + "S02TIP009": "남은 충만한 피는 연금술사에게 가서 서약을 변경하는 소모품을 제작하는 데 사용할 수 있습니다.", + "S02TIP010": "특별한 흡혈귀의 힘은 시즌 퀘스트와 피의 수확을 통해서 해제할 수 있습니다.", + "S02TIP011": "흡혈귀의 힘은 소지품의 시즌 탭에서 충만한 피를 소모하여 업그레이드할 수 있습니다.", + "S02TIP012": "흡혈귀의 힘은 한 번에 다섯 개만 장착할 수 있습니다.", + "S02TIP013": "모든 흡혈귀의 힘은 장착한 방어구의 전체 서약을 동일하게 활용합니다.", + "S02TIP014": "피의 수확에서 사냥꾼의 평판을 높이면 장비, 재료, 흡혈귀의 힘 등 다양한 종류의 보상을 획득할 수 있습니다.", + "S02TIP015": "시즌 여정은 메뉴의 시즌 탭에서 확인할 수 있습니다.", + "S02TIP016": "지도 또는 일지에 표시된 시즌 퀘스트 표시를 따라가면 시즌 콘텐츠를 진행할 수 있습니다.", + "S02TIP017": "시즌 아이템은 현재 시즌 동안만 사용할 수 있습니다. 시즌 캐릭터는 현재 시즌이 끝나면 영원의 영역으로 이전됩니다. 방어구에 있는 서약은 제거되지만 장비와 통화는 그대로 유지됩니다.", + "S02TIP018": "대부분의 흡혈귀의 힘은 소지품의 시즌 탭에서 충만한 피를 소모하는 것으로만 해제할 수 있습니다.", + "S02TIP019": "새로운 흡혈귀의 힘을 사용할 수 있게 되면, 소지품의 시즌 탭에서 충만한 피를 소모해 해제할 수 있는 선택지가 최소 하나는 존재합니다.", + "S02TIP020": "방어구 서약은 그 자체로는 전투 보너스가 없지만, 장착한 흡혈귀의 힘을 활성화해 줍니다.", + "S03TIP001": "지하전당은 치명적인 위험물이 도사리는 보물 던전입니다. 위험물의 패턴을 관찰하고 학습하여 공격을 피하십시오!", + "S03TIP002": "지하전당에 들어가려면 성역에 있는 입구를 찾거나, 관문실에 있는 관문을 이용하거나, 악몽 지하전당 인장을 활성화하십시오.", + "S03TIP003": "비전의 전율은 성역에 있는 지하전당 입구 근처에서 찾을 수 있습니다.", + "S03TIP004": "비전의 전율에서 첨탑을 비활성화하여 핵을 획득하십시오. 이렇게 얻은 핵을 화로에서 소각하면 정예 지하전당 전령을 소환할 수 있습니다.", + "S03TIP005": "지하전당을 완료하고 지하전당 전령을 처치하면 수호의 진주를 얻을 수 있습니다. 지하전당에서 수호의 진주를 사용해 추가로 보물을 획득하십시오.", + "S03TIP006": "강화 효과인 졸툰의 수호가 있으면 지하전당 끝에서 수호매듭 상자를 열 수 있습니다. 이 강화 효과를 충전하려면 졸툰 쿨레의 석상에 수호의 진주를 바치십시오.", + "S03TIP007": "위험물에 피해를 입으면 졸툰의 수호 충전 하나가 제거됩니다. 졸툰의 수호 충전 수를 높게 유지한 채 지하전당 끝에 도달하면 더 많은 수호매듭 상자를 열 수 있습니다.", + "S03TIP008": "악몽 지하전당에는 일반 지하전당보다 더 많은 수호매듭 상자가 존재합니다.", + "S03TIP009": "비술사에게 가서 악몽 지하전당 인장을 제작하십시오.", + "S03TIP010": "시즌 소지품에서 지배석과 지시석을 사용하여 청지기 피조물을 무장시킬 수 있습니다.", + "S03TIP011": "지하전당을 완료하고 지시석을 획득하십시오. 수호매듭 상자를 열면 더 많은 지시석을 얻을 수 있습니다.", + "S03TIP012": "지하전당 전령을 처치하고 지배석을 획득하십시오.", + "S03TIP013": "말파스의 메아리를 처치하고 고유 지시석을 획득하십시오.", + "S03TIP014": "보석공에게 가면 산산조각 난 돌로 유용한 지배석이나 지시석을 제작할 수 있습니다.", + "S03TIP015": "시즌 여정은 메뉴의 시즌 탭에서 확인할 수 있습니다.", + "S03TIP016": "지도 또는 일지에 표시된 시즌 퀘스트 표시를 따라가면 시즌 콘텐츠를 진행할 수 있습니다.", + "S03TIP017": "특정 지시석만 일부 지배석과 함께 쓸 수 있는 경우가 있습니다. 툴팁에서 추가 정보를 확인하십시오.", + "S03TIP018": "동일한 지배석과 지시석을 여러 개 획득하여 등급을 올릴 수 있습니다.", + "TIP001": "레벨이 오르면 기술 포인트를 사용해 새로운 기술 및 지속 기술을 해제하거나 기존에 습득한 기술을 향상시킬 수 있습니다!", + "TIP003": "마을을 떠나기 전 치유사에게서 치유 물약을 채우십시오.", + "TIP004": "아이템을 분해하면 제작에 필요한 재료를 획득하거나 새로운 꾸미기 요소를 해제할 수 있습니다.", + "TIP005": "죽었다가 부활하면 아이템의 내구도가 떨어지고 효과도 약해지지만, 대장장이 에게 가면 장비를 수리할 수 있습니다.", + "TIP006": "다른 플레이어의 영혼을 클릭하여 부활시킬 수 있습니다. 그렇게 부활하면 내구도가 감소하지 않습니다.", + "TIP007": "여행 중에 순간이동진 을 발견해서 활성화하면, 새로운 위치로 빠르게 이동할 수 있습니다.", + "TIP008": "캐릭터가 충분히 강해지면 비술사 에게서 전설 아이템의 능력을 추출하거나 교체할 수 있습니다.", + "TIP009": "서버 보상은 해당 서버 안에 있는 나의 모든 캐릭터가 공유할 수 있습니다. 지도를 열어 명망 창을 보면 성역을 탐험하면서 무엇을 획득할 수 있는지 확인할 수 있습니다!", + "TIP010": "성역의 상황은 파티장의 진행 현황을 기반으로 결정됩니다.", + "TIP011": "전투 피해는 텍스트의 색에 따라 의미가 다릅니다. 극대화, 제압, 제압과 결합된 극대화입니다.", + "TIP012": "연금술사 를 찾아가면 치유 물약의 효능을 높일 수 있습니다.", + "TIP013": "캠페인을 완료한 후에는 악몽과 고행 세계 단계에서 새로운 난관과 보상이 기다립니다!", + "TIP014": "정예 적으로는 용사, 정예, 우두머리, 다른 플레이어 등이 있습니다.", + "TIP015": "세계 단계가 높으면 괴물을 처치하고 받는 경험치가 훨씬 많아집니다.", + "TIP016": "취약 상태 효과는 짧은 시간 동안 적이 받는 피해를 증가시킵니다. 적이 이 상태 효과에 걸린 경우 생명력 막대 주위가 보라색으로 빛나고, 자신이 걸린 경우 생명의 구슬이 깨진 것으로 표시됩니다.", + "TIP017": "쓰러짐 상태 효과는 짧은 시간 동안 적이 이동이나 행동을 하지 못하게 합니다. 저지 불가 또는 면역 효과를 통해 제거할 수 있습니다.", + "TIP018": "멍해짐 상태 효과는 짧은 시간 동안 적이 공격을 하거나 기술을 사용하지 못하게 하지만, 이동을 막지는 않습니다. 저지 불가 또는 면역 효과를 통해 제거할 수 있습니다.", + "TIP019": "보강되어 현재 생명력을 초과하는 보강 효과가 유지되는 동안 받는 피해가 감소합니다. 특정 기술이나 아이템 효과가 보강을 부여할 수 있으며, 최대 생명력을 초과할 수는 없습니다.", + "TIP020": "끈 상태 효과는 적이 해당 반경 내에서 벗어나지 못하게 합니다. 저지 불가 또는 면역 효과를 이용하거나, 끈으로 묶인 대상을 파괴하면 해당 상태 효과를 제거할 수 있습니다.", + "TIP021": "공포 상태 효과는 적이 이동이나 행동을 하지 못하게 하고, 영향을 받은 대상을 짧은 시간 동안 달아나게 합니다. 저지 불가 또는 면역 효과를 통해 제거할 수 있습니다.", + "TIP022": "파티에 참가하면 파티장의 세계로 이동하며, 해당 세계의 상태는 파티장의 캠페인 진행 상황에 따라 결정됩니다.", + "TIP023": "15레벨에 도달하여 점성술사의 유산 퀘스트를 완료하면, 원소술사에게 마법부여가 해제되어 기술의 강력한 지속 효과를 이용할 수 있습니다.", + "TIP024": "적은 덫의 지속 지역 내에 있거나 해당 해로운 효과의 영향을 받고 있을 때 도적의 덫에 영향을 받는 것으로 간주됩니다.", + "TIP025": "은폐 상태인 캐릭터는 공격의 대상으로 직접 지정되지 않지만, 피해를 입거나 직접 공격을 수행하면 은폐가 해제됩니다.", + "TIP026": "도적은 주입 기술을 사용하여 일부 공격이 다른 유형의 원소 피해를 주고 추가 해로운 효과를 부여하게 할 수 있습니다.", + "TIP027": "세계 단계가 높아질 때마다 적은 더 강해집니다. 적은 더 빠르게 달리고, 투사체가 더 빠르고 정확해지고, 강력한 공격의 재사용 대기시간이 감소하고 위력은 증가하며, 정예 속성도 더 강해집니다.", + "TIP028": "세계 단계 3: 악몽과 세계 단계 4: 고행에 나타나는 용사 괴물에게는 피해 저항 오라가 있지만, 오라의 효과가 그 괴물 자신에게는 적용되지 않습니다. 이들을 먼저 처치하는 것에 집중하십시오.", + "TIP029": "세계 단계 3: 악몽에서는 캐릭터의 구성을 변경할 수 있는 강력한 고유 아이템을 얻을 수 있습니다. 세계 단계 4: 고행에서는 더 많은 아이템을 찾을 수 있습니다.", + "TIP030": "기술은 일정 확률로 행운의 적중 효과를 발동시킵니다. 특정 기술의 행운의 적중 확률이 50%이고 행운의 적중 효과가 20% 확률로 적을 기절시킨다면, 이 기술을 사용했을 때 10% 확률로 적이 기절합니다.", + "TIP031": "제압 공격은 자신의 현재 생명력과 보강된 생명력의 합에 비례하여 적에게 추가 피해를 줍니다.", + "TIP032": "공격 시 3% 확률로 적을 제압합니다. 이 확률을 지속 효과를 통해 증가시킬 수는 없지만, 일부 효과를 통해 공격이 확정적으로 제압 효과를 발휘하게 할 수 있습니다.", + "TIP033": "강령술사가 소환한 하수인은 극대화 확률과 공격 속도 등 대부분 능력치의 30%를 계승합니다.", + "TIP034": "강령술사는 다양한 방식으로 피의 구슬을 떨어뜨릴 수 있습니다. 땅에 떨어진 구슬을 획득하면 즉시 하수인과 자신의 생명력을 회복합니다.", + "TIP035": "강령술사는 시체를 보고 상호작용할 수 있습니다. 적을 처치하여 시체를 생성하고, 해당 시체를 사용하여 해골을 되살리고 전투를 돕게 하십시오!", + "TIP036": "강령술사는 망자의 서를 이용해서 하수인을 소환하는 능력을 포기하고, 그 대신 자신의 힘을 강화할 수 있습니다.", + "TIP037": "다른 해골을 모두 소환한 상태라면 강령술사의 해골 되살리기가 해골 사제를 불러냅니다. 해골 사제는 주위 모든 하수인에게 일시적으로 강화 효과를 적용합니다.", + "TIP038": "드루이드는 변신으로 형상을 바꿀 수 있고, 변신 시 대개 추가 효과가 부여됩니다.", + "TIP039": "드루이드로 15레벨에 도달하면, 드루이드 영혼 공물이 적에게서 떨어지기 시작합니다. 이를 투르 둘라에서 반납하면 힘을 증가시킬 수 있습니다.", + "TIP040": "야만용사는 언제나 무기 4개로 구성된 무기고를 소지하고 있습니다. 기술을 단축 막대에 할당할 때, 어떤 무기로 해당 기술을 사용할지 선택할 수 있습니다.", + "TIP041": "야만용사로 5레벨에 도달하면 사용하는 무기 유형에 대한 전문성을 얻습니다. 이후 해당 무기 유형을 사용하여 공격할 때마다 추가 효과를 얻습니다.", + "TIP042": "야만용사가 특정 무기 유형을 더 많이 사용하면 할수록 전문성을 통해 받는 혜택이 증가합니다.", + "TIP043": "야만용사가 15레벨에 도달하면 기예 칸이 해제됩니다. 특정 무기 유형을 기예로 선택하면, 사용하는 무기 유형과 관계 없이 해당 무기 유형의 전문성 추가 효과를 이용할 수 있습니다.", + "TIP044": "야만용사는 다양한 방식으로 광폭화할 수 있으며, 이때 공격력과 이동 속도가 증가합니다.", + "TIP045": "야만용사의 무기고는 양손 둔기, 양손 베는 무기, 주 장비와 보조 장비 한 쌍으로 구성됩니다.", + "TIP046": "플레이어와 적의 생명력이 80%를 초과할 때 건강한 것으로 간주되고, 생명력이 35% 미만일 때 부상 상태로 간주됩니다.", + "TIP047": "세계 단계 2: 베테랑으로 캠페인을 완료한 후 첫 번째 최고 던전을 이용할 수 있습니다.", + "TIP048": "번개 기반 원소술사는 짜릿한 에너지를 생성하고 획득할 수 있습니다. 이 에너지는 충전이 소진될 때까지 주기적으로 주위의 적에게 피해를 줍니다.", + "TIP049": "지속 피해 효과는 무작위로 피해가 변경되지 않으며, 극대화 효과를 발휘할 수 없습니다.", + "TIP050": "핵심 지속 효과는 기술 트리에서 마지막으로 해제되며, 빌드를 크게 강화시키는 강력한 효과를 제공합니다.", + "TIP051": "직접 피해는 지속 피해 효과가 아닌 방식으로 적에게 주는 모든 피해를 포함합니다.", + "TIP052": "근거리에 있는 적은 근접 범위에 있는 적입니다. 원거리에 있는 적은 근접 범위에서 벗어나 있는 적입니다.", + "TIP053": "상인들은 정기적으로 재고를 갱신하며, 때때로 세계에서 입수할 수 있는 아이템보다 더 강력한 아이템을 판매합니다.", + "TIP054": "더 높은 세계 단계에 진입할수록 저항이 감소합니다. 모든 원소 저항이 세계 단계 3에서는 25%, 세계 단계 4에서는 50% 감소합니다.", + "TIP055": "방어도는 물리 피해로 받는 피해를 감소시킵니다.", + "TIP056": "저항은 비물리 피해로 받는 피해를 감소시킵니다. 저항 값이 음수이면 해당 원소로부터 받는 피해가 증가합니다.", + "TIP057": "저항은 기본적으로 최대 저항 70%의 한도가 적용됩니다. 한도는 다양한 방식으로 높일 수 있지만 85%를 초과할 수는 없습니다.", + "TIP058": "서막을 완료하면 캐릭터 선택 창에서 캠페인을 건너뛸 수 있습니다." + }, + "plPL": { + "S01TIP001": "Plugawi wrogowie są trudniejsi niż większość innych przeciwników, ale zapewniają potężne nagrody, jeśli zostaną zabici i zamknięci w klatce.", + "S01TIP002": "Klejnoty pasują do każdego plugawego gniazda, ale należy je usunąć u złotnika, aby zrobić miejsce na plugawe serce.", + "S01TIP003": "W Tunelach Plugawców znajduje się określony typ plugawych wrogów, a na końcu znajdują się odrosty, które można inwokować, aby przywołać potężnych przeciwników.", + "S01TIP004": "Rozkładanie zbędnych uwięzionych serc zapewnia ichor, który można wykorzystać do produkcji nowych serc lub inwokacji do wykorzystania w Tunelach Plugawców.", + "S01TIP005": "Uwięzionego serca nie da się usunąć po osadzeniu, ale można je zamienić na inne serce. Zastąpione serce zostanie utracone.", + "S01TIP006": "Brutalni plugawi wrogowie generują co jakiś czas barierę.", + "S01TIP007": "Zaciekli plugawi wrogowie atakują częściej niż potwory innego typu.", + "S01TIP008": "Podstępni plugawi wrogowie co jakiś czas wyczerpują twój klasowy zasób.", + "S01TIP009": "Gniewni plugawi wrogowie są najrzadszymi i najpotężniejszymi plugawcami i zarażą cię wybuchowym cienistym spaczeniem.", + "S01TIP010": "Przedmioty sezonowe są ważne tylko w bieżącym sezonie. Postacie sezonowe zostaną przeniesione do Sfery Wieczności po zakończeniu bieżącego sezonu. Zachowujesz cały swój ekwipunek i walutę z wyjątkiem przedmiotów związanych z plugawcami.", + "S01TIP011": "Podążaj za znacznikiem zadania sezonowego na mapie lub w dzienniku , aby odkryć zawartość sezonową.", + "S01TIP012": "Plugawe gniazda są zestrojone z brutalnymi, zaciekłymi lub podstępnymi plugawymi sercami. Gniewne serca pasują do każdego plugawego gniazda.", + "S01TIP013": "Można skorzystać tylko z jednego gniewnego uwięzionego serca jednocześnie.", + "S01TIP014": "Kiedy osadzone w gniazdach uwięzione serca mają takie same moce, czerpiesz korzyści jedynie z silniejszej wersji. Słabsze wersje mocy będą nieaktywne.", + "S01TIP015": "Postępy sezonowe można śledzić w zakładce sezonów w menu.", + "S01TIP016": "Upewnij się, że posiadasz inwokację zestrojoną z Tunelem Plugawców, do którego planujesz się udać. Inwokacje można wytwarzać w warsztacie Kormonda lub znajdować je wśród łupów upuszczanych przez elitarne potwory.", + "S01TIP017": "Wybranie opcji wydobycia legendarnego aspektu przedmiotu z osadzonym w gnieździe uwięzionym sercem spowoduje nieodwracalne zniszczenie tego serca.", + "S02TIP001": "Pakty zajadłości najczęściej występują na rękawicach i butach.", + "S02TIP002": "Pakty wieczności najczęściej występują na napierśnikach i spodniach.", + "S02TIP003": "Pakty boskości najczęściej występują na hełmach.", + "S02TIP004": "Maksymalna liczba paktów zależy od części pancerza: 3 na hełmie i butach, 4 na spodniach oraz 5 na napierśniku i rękawicach.", + "S02TIP005": "Pakty występują tylko na pancerzu. Nie można ich znaleźć na broni ani biżuterii.", + "S02TIP006": "Samodzielne pakty występujące w zawartości dostępnej w Sezonie Krwi można ręcznie dodać do części pancerza.", + "S02TIP007": "Pakty można usunąć z pancerza paktu za pomocą oczyszczającego kwasu. Oczyszczający kwas można dostosować u alchemika w taki sposób, aby usuwał tylko wybrane pakty.", + "S02TIP008": "Trumny Wampirów to doskonałe źródło potężnej krwi i przedmiotów związanych z paktami.", + "S02TIP009": "Pozostałą potężną krew można przetworzyć u alchemika na wpływające na pakty przedmioty jednorazowe.", + "S02TIP010": "Specjalne moce Wampiryzmu można odblokować w zadaniu sezonowym oraz Krwawych Żniwach.", + "S02TIP011": "Moce Wampiryzmu można ulepszyć, spożywając potężną krew w zakładce sezonowej ekwipunku.", + "S02TIP012": "Jednocześnie możesz wyposażyć maksymalnie pięć mocy Wampiryzmu.", + "S02TIP013": "Wszystkie moce Wampiryzmu czerpią z łącznej liczby paktów na wyposażonych częściach pancerza.", + "S02TIP014": "Im większa Renoma Łowcy podczas Krwawych Żniw, tym więcej różnych nagród, takich jak wyposażenie, materiały czy moce Wampiryzmu.", + "S02TIP015": "Postępy sezonowe można śledzić w zakładce sezonów w menu.", + "S02TIP016": "Podążaj za znacznikiem zadania sezonowego na mapie lub w dzienniku, aby odkryć zawartość sezonową.", + "S02TIP017": "Przedmioty sezonowe są ważne tylko w bieżącym sezonie. Postacie sezonowe zostaną przeniesione do Sfery Wieczności po zakończeniu bieżącego sezonu. Pakty zostaną wtedy usunięte z twojego pancerza, ale zachowasz swój ekwipunek i walutę.", + "S02TIP018": "Większość mocy Wampiryzmu można odblokować wyłącznie poprzez spożycie potężnej krwi w zakładce sezonowej ekwipunku.", + "S02TIP019": "Gdy nowe moce Wampiryzmu staną się dostępne, przynajmniej jedną z nich będzie można odblokować, spożywając potężną krew w zakładce sezonowej ekwipunku.", + "S02TIP020": "Pakty pancerza same w sobie nie zapewniają żadnych premii w walce, ale mogą aktywować wyposażone moce Wampiryzmu.", + "S03TIP001": "Skarbce to pełne skarbów podziemia, w których natknąć się można na śmiercionośne niebezpieczeństwa. Obserwuj i zapamiętaj schematy ich działania, aby uniknąć trafienia!", + "S03TIP002": "Aby wejść do Skarbca, znajdź wejście w Sanktuarium, przejdź przez bramę w Westybulu lub aktywuj Pieczęć Skarbca Koszmarów.", + "S03TIP003": "Tajemnicze Wstrząsy są odczuwalne w pobliżu wejść do Skarbców na terenie Sanktuarium.", + "S03TIP004": "Podczas Tajemniczych Wstrząsów dezaktywuj obeliski, aby zdobywać rdzenie. Spalenie tych rdzeni w paleniskach pozwoli na przyzwanie elitarnych Heroldów Skarbców.", + "S03TIP005": "Za ukończenie Skarbców i pokonanie Heroldów Skarbców można zdobyć Perły Opoki. Perły można wykorzystać do zdobycia dodatkowych skarbów w Skarbcach.", + "S03TIP006": "Opoka Zoltuna odblokowuje Skrzynie Opoki znajdujące się na końcu Skarbców. By zdobyć ładunki Opoki Zoltuna, ofiaruj Perły Opoki posągowi Zoltuna Kulla.", + "S03TIP007": "Jeśli trafi cię niebezpieczeństwo, stracisz ładunek Opoki Zoltuna. Im więcej ładunków będziesz mieć, gdy dotrzesz do końca Skarbca, tym więcej Skrzyń Opoki otworzysz.", + "S03TIP008": "W Skarbcach Koszmarów znajduje się więcej Skrzyń Opoki niż w zwyczajnych Skarbcach.", + "S03TIP009": "Stwórz Pieczęcie Skarbców Koszmarów u okultysty.", + "S03TIP010": "Uzbrój swojego Seneszala za pomocą kamieni zarządzających i kamieni dostrojenia w zakładce ekwipunku sezonowego.", + "S03TIP011": "Ukończ Skarbce, aby zdobyć kamienie dostrojenia. Możesz zdobyć ich jeszcze więcej, jeśli otworzysz Skrzynie Opoki.", + "S03TIP012": "Pokonaj Heroldów Skarbców, aby zdobyćkamienie zarządzające.", + "S03TIP013": "Pokonaj Echo Malfasa, aby zdobyć unikatowe kamienie dostrojenia.", + "S03TIP014": "Roztrzaskane kamienie mogą zostać zamienione w przydatne kamienie zarządzające lub kamienie dostrojenia u złotnika.", + "S03TIP015": "Postępy sezonowe można śledzić w zakładce sezonów w menu.", + "S03TIP016": "Podążaj za znacznikiem zadania sezonowego na mapie lub w dzienniku, aby odkryć zawartość sezonową.", + "S03TIP017": "Nie wszystkie kamienie dostrojenia i kamienie zarządzające są ze sobą kompatybilne. Opisy poszczególnych kamieni zawierają więcej informacji.", + "S03TIP018": "Ulepszaj kamienie zarządzające i kamienie dostrojenia, zdobywając ich duplikaty.", + "TIP001": "Pamiętaj o wydawaniu punktów umiejętności podczas awansu na wyższe poziomy. Dzięki temu odblokujesz nowe umiejętności i talenty pasywne lub ulepszysz obecne!", + "TIP003": "Pamiętaj, aby przed wyruszeniem w drogę za miasto uzupełnić swoje mikstury leczące u uzdrowiciela .", + "TIP004": "Odzysk pozwala rozłożyć przedmioty na materiały wykorzystywane w rzemiośle, a także odblokować nowe opcje wyglądu w twojej Garderobie .", + "TIP005": "Po przywróceniu bohatera do życia, jego przedmioty tracą trwałość i skuteczność. Możesz naprawić wyposażenie u kowala .", + "TIP006": "Możesz wskrzesić innych graczy, klikając na ich duchy. W ten sposób nie stracą oni wytrzymałości.", + "TIP007": "Aktywuj każdy napotkany punkt nawigacyjny , aby odblokować nowy cel szybkiej podróży.", + "TIP008": "Kiedy twoja postać stanie się wystarczająco potężna, okultysta zaoferuje pozyskiwanie i zastępowanie mocy twoich legendarnych przedmiotów.", + "TIP009": "Nagrody strefy dzielone są z każdą twoją postacią w danej strefie. Otwórz swoją mapę i sprawdź panel Sławy, aby zobaczyć, co możesz zdobyć podczas eksploracji Sanktuarium!", + "TIP010": "Stan Sanktuarium zależy od postępów przywódcy drużyny.", + "TIP011": "Tekst obrażeń w walce ma różne znaczenie w zależności od koloru: trafienie krytyczne, przytłoczenie oraz trafienie krytyczne z przytłoczeniem.", + "TIP012": "Możesz zwiększyć moc swoich mikstur leczenia, odwiedzając alchemika .", + "TIP013": "Po ukończeniu kampanii czekają cię nowe wyzwania i nagrody w grze na randze Koszmaru, Piekła i Udręki!", + "TIP014": "Wśród elitarnych wrogów wyróżnić można czempionów, elity, bossów oraz innych graczy.", + "TIP015": "Wyższe rangi świata zapewniają więcej doświadczenia za zabijanie potworów.", + "TIP016": "Odsłonięcie zwiększa na krótki czas obrażenia otrzymywane przez wrogów. Efekt jest symbolizowany przez fioletową poświatę wokół paska zdrowia u wrogów i pękniętą kulę zdrowia u ciebie.", + "TIP017": "Powalenie uniemożliwia wrogom poruszanie się lub podejmowanie działań. Ten status może zostać usunięty przez efekty nieustępliwości lub niewrażliwości.", + "TIP018": "Oszołomienie uniemożliwia wrogom przez krótki czas atak lub użycie umiejętności, ale nie zatrzymuje ruchu przeciwników. Ten status może zostać usunięty przez efekty nieustępliwości lub niewrażliwości.", + "TIP019": "Umocnienie zmniejsza otrzymywane przez ciebie obrażenia, póki masz więcej umocnienia niż bieżącego zdrowia. Niektóre umiejętności lub efekty przedmiotów mogą zapewnić efekt umocnienia, ale nie przekroczy on twojego maksymalnego zdrowia.", + "TIP020": "Spętanie uniemożliwia wrogom wychodzenie z jego promienia. Ten status może zostać usunięty przez efekty nieustępliwości, niewrażliwości LUB przez zniszczenie celu, z którym spętano.", + "TIP021": "Wystraszenie uniemożliwia wrogom poruszanie się lub podejmowanie działań ORAZ powoduje, że uciekają przez krótki czas. Ten status może zostać usunięty przez efekty nieustępliwości lub niewrażliwości.", + "TIP022": "Dołączenie do drużyny przeniesie cię do świata jej przywódcy. Stan świata zależy od postępów przywódcy w kampanii.", + "TIP023": "Po osiągnięciu poziomu 15 i ukończeniu zadania Dziedzictwo Magów, czarodzieje odblokowują zaklinania pozwalające im na korzystanie z potężnych pasywnych wersji ich umiejętności.", + "TIP024": "Wrogowie są uważani za dotkniętych działaniem pułapek łotra, gdy znajdują się na obszarze działania pułapki lub są dotknięci jej szkodliwymi efektami.", + "TIP025": "Ukryte postaci nie mogą być bezpośrednio atakowane. Stracą jednak ukrycie, jeśli otrzymają przypadkowe obrażenia lub użyją ataku.", + "TIP026": "Łotr może użyć umiejętności Nasycenia, aby wzmocnić swoje ataki obrażeniami od żywiołów lub umożliwić im nakładanie dodatkowych szkodliwych efektów.", + "TIP027": "Na każdej wyższej randze świata potwory są bardziej wymagające. Biegają szybciej, ich pociski mają większą celność i prędkość, potężne ataki mają skrócony czas odnowienia i są silniejsze, a elitarne afiksy mają znaczniejszą moc.", + "TIP028": "Potworni czempioni z 3 i 4 rangi świata (Koszmar i Udręka) mają aury odporności na obrażenia, które nie chronią ich samych. Powinni być twoimi priorytetowymi celami.", + "TIP029": "Potężne przedmioty unikatowe, zmieniające konfigurację postaci, można znaleźć na 3 randze świata: Koszmar, a jeszcze więcej na randze 4: Udręka.", + "TIP030": "Umiejętności mogą wywołać efekt szczęśliwego trafu. Jeśli umiejętność ma 50% szansy na szczęśliwy traf, a efekt ma 20% szansy na ogłuszenie wroga, to umiejętność ta ogłuszy wrogów średnio w 10% przypadków.", + "TIP031": "Przytłaczające ataki zadają wrogom dodatkowe obrażenia oparte o sumę obecnie posiadanego przez ciebie zdrowia i umocnionego zdrowia.", + "TIP032": "Ataki mają 3% szans na przytłoczenie. Szansa ta nie może być pasywnie zwiększona, ale niektóre efekty mogą sprawić, że ataki będą miały gwarantowane przytłoczenie.", + "TIP033": "Słudzy nekromanty dziedziczą 30% większości jego współczynników, takich jak szansa na trafienie krytyczne i szybkość ataku.", + "TIP034": "Nekromanci mają różne sposoby na generowanie krwawych kul, które wypadają na ziemię i leczą ich oraz ich sługi natychmiast po podniesieniu.", + "TIP035": "Nekromanci mają zdolność widzenia trupów i interakcji z nimi. Zabijaj wrogów, aby wskrzesić ich zwłoki, z których pomocą stworzysz walczące dla ciebie szkielety!", + "TIP036": "Nekromanci mogą użyć Księgi Umarłych, aby zyskać moc kosztem zdolności przyzywania swoich sług.", + "TIP037": "Jeśli wszystkie pozostałe szkielety zostały już przyzwane, Ożywienie Szkieletu przywoła szkieletowego kapłana, który tymczasowo wzmacnia wszystkie pobliskie sługi nekromanty.", + "TIP038": "Druidzi mogą użyć Przemiany, aby zmienić swoją postać, a często także zyskać dodatkowe premie.", + "TIP039": "Po osiągnięciu poziomu 15 druidzi zaczynają znajdować po wrogach ofiary dla druidzkich Duchów. Można je złożyć w Túr Dúlra, aby zwiększyć swoją moc.", + "TIP040": "Barbarzyńca dysponuje potężnym Arsenałem, składającym się z 4 broni, których może użyć w każdej chwili. Przypisując umiejętność do paska skrótów, możesz powiązać z nią wybraną broń.", + "TIP041": "Po awansowaniu na 5 poziom barbarzyńca osiąga Biegłość w posługiwaniu się wykorzystywanym typem broni. Biegłość ta zapewnia premie za każdy atak przy użyciu broni danego rodzaju.", + "TIP042": "Im częściej barbarzyńca używa danego rodzaju broni, tym więcej korzyści czerpie z danej biegłości.", + "TIP043": "Po awansowaniu na 15 poziom barbarzyńca uzyskuje dostęp do gniazda Techniki. Jeśli wybierzesz Biegłość w danym typie broni jako swoją Technikę, będziesz korzystać z premii za tę biegłość niezależnie od używanego typu broni.", + "TIP044": "Barbarzyńca może na różne sposoby wpadać w szał berserkera. Uzyskuje w ten sposób premię do zadawanych obrażeń i szybkości ruchu.", + "TIP045": "W skład Arsenału barbarzyńcy wchodzi dwuręczna broń obuchowa, dwuręczna broń sieczna oraz para broni: do głównej ręki i do drugiej ręki.", + "TIP046": "Gracze i wrogowie są w pełni sił, gdy mają powyżej 80% zdrowia. Gdy ich zdrowie spada poniżej 35%, są okaleczeni.", + "TIP047": "Pierwsze podziemia wieńczące udostępniane są po ukończeniu kampanii w 2 randze świata: Weteran.", + "TIP048": "Czarodzieje korzystający z magii Błyskawic generują i podnoszą Roziskrzoną Energię, która co jakiś czas zadaje obrażenia pobliskim wrogom aż do zużycia wszystkich ładunków.", + "TIP049": "Obrażenia zadawane z upływem czasu nie mają losowego zróżnicowania wartości i nie mogą zadać trafienia krytycznego.", + "TIP050": "Moce pasywne to ostatnie elementy odblokowane na drzewku umiejętności. Zapewniają one potężne efekty, które znacząco wzmacniają twoją konfigurację postaci.", + "TIP051": "Obrażenia bezpośrednie obejmują wszystkie obrażenia zadawane wrogom, które nie są obrażeniami z upływem czasu.", + "TIP052": "Pobliscy wrogowie znajdują się w zasięgu zwarcia. Odlegli wrogowie znajdują się poza zasięgiem zwarcia.", + "TIP053": "Handlarze regularnie uzupełniają swoją ofertę i od czasu do czasu będą mieć na stanie przedmioty potężniejsze niż te, które znajdziesz w świecie gry.", + "TIP054": "Kiedy przechodzisz do wyższych rang świata, twoje odporności się zmniejszają. W III randze świata wszystkie odporności na wszystkie żywioły są zmniejszone o 25%, a w IV randze o 50%.", + "TIP055": "Pancerz zmniejsza odnoszone obrażenia fizyczne.", + "TIP056": "Odporności zmniejszają odnoszone obrażenia niefizyczne. Ujemna wartość odporności spowoduje, że odniesiesz większe obrażenia od danego żywiołu.", + "TIP057": "Podstawowy maksymalny limit odporności to 70%. Limit można w różny sposób zwiększyć, ale nie może on przekroczyć 85%.", + "TIP058": "Po ukończeniu prologu możesz pominąć kampanię przy wyborze postaci." + }, + "ptBR": { + "S01TIP001": "Inimigos Malignos são mais desafiadores que a maioria dos inimigos, mas concedem recompensas poderosas quando mortos e enjaulados.", + "S01TIP002": "As gemas podem ser encaixadas em qualquer engaste Maligno, mas precisam ser removidas em um Joalheiro para abrir espaço para um Coração Maligno.", + "S01TIP003": "Cada Túnel Maligno abriga um tipo específico de inimigo Maligno e brotos ao final que podem ser usados para evocar inimigos poderosos.", + "S01TIP004": "Reciclar corações enjaulados gera ícor, que pode ser usado para criar novos corações ou Invocadores para usar em Túneis Malignos.", + "S01TIP005": "Corações enjaulados engastados não podem ser removidos, mas podem ser substituídos por outros corações. O coração substituído será perdido.", + "S01TIP006": "Inimigos Malignos Brutais geram uma barreira periodicamente.", + "S01TIP007": "Inimigos Malignos Perversos atacam mais rapidamente que outros monstros do mesmo tipo.", + "S01TIP008": "Inimigos Malignos Ardilosos às vezes consomem seu recurso de classe.", + "S01TIP009": "Inimigos Malignos Furiosos são os Malignos mais raros e mais poderosos e infectam você com uma sombra de corrupção explosiva.", + "S01TIP010": "Itens de temporada duram somente a temporada atual. Personagens de temporada são transferidos para o Reino Eterno ao final da temporada. Você mantém todos os equipamentos e moedas, exceto itens relativos a Malignos.", + "S01TIP011": "Siga o marcador de missão de temporada no mapa ou no diário para explorar o conteúdo de temporada.", + "S01TIP012": "Os engastes Malignos podem corresponder a Corações Malignos Brutais, Perversos ou Ardilosos. Corações Furiosos podem ser encaixados em qualquer engaste Maligno.", + "S01TIP013": "Você só pode receber os benefícios de um Coração Furioso enjaulado por vez.", + "S01TIP014": "Quando os corações enjaulados engastados tiverem os mesmos poderes, você só poderá receber os benefícios do coração mais poderoso. Os menos poderosos ficarão inativos.", + "S01TIP015": "A Jornada de Temporada pode ser acessada no menu da aba Temporadas.", + "S01TIP016": "Use um Invocador correspondente ao Túnel Maligno que quer visitar. Invocadores podem ser criados na bancada de Cormond ou encontrados ao matar monstros de elite.", + "S01TIP017": "Extrair um aspecto lendário de um item com um coração enjaulado engastado destruirá permanentemente esse coração.", + "S02TIP001": "Pactos da Ferocidade são encontrados com mais frequência em luvas e botas.", + "S02TIP002": "Pactos da Eternidade são encontrados com mais frequência em peitorais e calças.", + "S02TIP003": "Pactos de Divindade são encontrados com mais frequência elmos.", + "S02TIP004": "O número máximo de Pactos em um item varia por espaço. São 3 no elmo e nas botas, 4 nas calças e 5 no peitoral e nas luvas.", + "S02TIP005": "Pactos só são encontrados em armadura, e não em armas nem joias.", + "S02TIP006": "Pactos isolados encontrados no conteúdo da Temporada de Sangue podem ser adicionados manualmente às suas peças de armadura.", + "S02TIP007": "Pactos podem ser removidos da armadura de pacto com ácido purificador. O ácido purificador pode ser alterado no alquimista para remover apenas pactos específicos.", + "S02TIP008": "Caixões de Vampiro são uma fonte confiável de Sangue Potente e itens relacionados ao Pacto.", + "S02TIP009": "O restante do Sangue Potente pode ser usado no alquimista para criar consumíveis que alteram o Pacto.", + "S02TIP010": "Poderes Vampíricos especiais podem ser desbloqueados na Missão de Temporada e na Colheita Sanguínea .", + "S02TIP011": "Poderes Vampíricos podem ser usados consumindo sangue potente na aba Temporada do seu inventário.", + "S02TIP012": "Só é possível equipar cinco Poderes Vampíricos ao mesmo tempo.", + "S02TIP013": "Todos os Poderes Vampíricos utilizam o mesmo total dos Pactos equipados na sua armadura.", + "S02TIP014": "Aumentar seu Renome dos Caçadores na Colheita Sanguínea rende muitos tipos de recompensas, incluindo equipamento, material e Poderes Vampíricos.", + "S02TIP015": "A Jornada de Temporada pode ser acessada no menu da aba Temporadas.", + "S02TIP016": "Siga o marcador de Missão de Temporada no mapa ou no diário para explorar o conteúdo de temporada.", + "S02TIP017": "Itens de temporada duram somente a temporada atual. Personagens de temporada são transferidos para o Reino Eterno ao final da temporada. Os Pactos serão removidos da sua armadura, mas você fica com todo seu equipamento e suas moedas.", + "S02TIP018": "A maioria dos Poderes Vampíricos pode ser desbloqueada consumindo Sangue Potente na aba Temporada do seu inventário.", + "S02TIP019": "Se novos Poderes Vampíricos ficarem disponíveis, ao menos um aparecerá como opção para ser desbloqueado ao consumir Sangue Potente na aba Temporada do seu inventário.", + "S02TIP020": "Pactos de Armadura não oferecem nenhum bônus de combate sozinhos, mas podem ativar os Poderes Vampíricos que você equipar.", + "S03TIP001": "Câmaras são masmorras repletas de tesouros e perigos mortais. Observe e aprenda os padrões do perigo para evitá-lo!", + "S03TIP002": "Entre em uma Câmara pela entrada dela em Santuário, usando o portal no Salão de Entrada ou ativando o Signo da Câmara do Pesadelo.", + "S03TIP003": "Tremores Arcanos podem ser encontrados nas entradas de Câmaras em Santuário.", + "S03TIP004": "Em Tremores Arcanos, desative obeliscos para obter núcleos. Imole os núcleos nos braseiros para evocar Arautos das Câmaras de elite.", + "S03TIP005": "Concluir Câmaras e derrotar Arautos das Câmaras concede Pérolas da Proteção. Pérolas podem ser usadas para a obtenção de tesouros extras nas Câmaras .", + "S03TIP006": "Proteção de Zoltun é um bônus que desbloqueia Baús Protegidos no fim das Câmaras . Para ganhar cargas desse bônus, ofereça Pérolas da Proteção à estátua de Zoltun Kell.", + "S03TIP007": "Ser atingido por um perigo remove uma carga da Proteção de Zoltun. Quanto mais cargas você tiver no fim de uma Câmara , mais Baús Protegidos você pode desbloquear.", + "S03TIP008": "Câmaras do Pesadelo têm mais Baús Protegidos que Câmaras normais.", + "S03TIP009": "Crie Sigilos da Câmara do Pesadelo no Ocultista .", + "S03TIP010": "Arme-se com o Construto Senescal usando Pedras de Comando e Pedras de Harmonia no Inventário da Temporada .", + "S03TIP011": "Conclua Câmaras para ganhar Pedras de Harmonia. Desbloquear Baús Protegidos pode conceder ainda mais.", + "S03TIP012": "Derrote Arautos das Câmaras para ganhar Pedras de Comando.", + "S03TIP013": "Derrote o Eco de Malphas para ganhar Pedras de Harmonia únicas.", + "S03TIP014": "Transforme Pedras Estilhaçadas em Pedras de Comando ou Pedras de Harmonia no Joalheiro .", + "S03TIP015": "A Jornada de Temporada pode ser acessada no menu da aba Temporadas.", + "S03TIP016": "Siga o marcador de Missão de Temporada no mapa ou no diário para explorar o conteúdo de temporada.", + "S03TIP017": "Nem todas as Pedras de Harmonia funcionam com todas as Pedras de Comando. As dicas de tela podem dar mais informações.", + "S03TIP018": "Eleve o grau das Pedras de Comando e Pedras de Harmonia obtendo duplicatas delas.", + "TIP001": "Lembre-se de usar seus pontos de habilidade ao subir de nível para desbloquear novas habilidades e passivas ou aprimorar as atuais!", + "TIP003": "Reabasteça seu estoque de poções de cura com curandeiros antes de sair da cidade.", + "TIP004": "Reciclar seus itens gera materiais usados para criação e pode também desbloquear novos visuais no Guarda-roupas .", + "TIP005": "Os itens perdem durabilidade e ficam menos eficazes quando você revive. É possível reparar seu equipamento com ferreiros", + "TIP006": "É possível reviver outros jogadores clicando em seus espíritos. Eles perderão durabilidade ao serem revividos assim.", + "TIP007": "Ative os marcos de senda que encontrar durante a sua jornada para desbloquear novos locais de viagem rápida.", + "TIP008": "Quando você tiver poder suficiente, poderá pedir que ocultistas extraiam e substituam os poderes de seus itens lendários.", + "TIP009": "Recompensas de reino são compartilhadas entre todos os seus personagens no reino. Abra o mapa e confira o painel de renome para ver o que pode ganhar ao explorar Santuário!", + "TIP010": "O estado de Santuário é baseado no progresso do líder do grupo.", + "TIP011": "O texto de dano de combate pode ser identificado pelas diferentes cores: acerto crítico, Golpe Brutal e acerto crítico combinado com Golpe Brutal.", + "TIP012": "É possível aumentar a potência das suas poções de cura visitando alquimistas .", + "TIP013": "Após a conclusão da campanha, novos desafios e recompensas aguardam nas dificuldades Pesadelo e Suplício!", + "TIP014": "Inimigos de elite incluem Campeões, Elites, Chefes e outros jogadores.", + "TIP015": "Dificuldades mais altas concedem muito mais experiência por matar monstros.", + "TIP016": "O efeito de status de vulnerabilidade aumenta o dano recebido por inimigos por um curto período. Ele é representado por um brilho roxo em volta da barra de vida para os inimigos e por um globo de vida rachado para você.", + "TIP017": "O efeito de status de nocaute impede os inimigos de se moverem ou agirem por um curto período. Ele pode ser removido pelos efeitos implacável ou imune.", + "TIP018": "O efeito de status de torpor impede os inimigos de atacarem ou usarem habilidades por um curto período, mas não os impede de se moverem. Ele pode ser removido pelos efeitos implacável ou imune.", + "TIP019": "Você se fortifica e recebe dano reduzido enquanto tiver mais fortificação do que a vida atual. Certas habilidades ou efeitos de item podem conceder fortificação, que não pode exceder sua vida máxima.", + "TIP020": "O efeito de status de vínculo impede os inimigos de saírem do raio. Ele pode ser removido pelos efeitos implacável ou imune OU destruindo o alvo que está vinculado a você.", + "TIP021": "O efeito de status de temor impede os inimigos de se moverem ou agirem E faz o alvo afetado fugir por um curto período. Ele pode ser removido pelos efeitos implacável ou imune.", + "TIP022": "Entrar em um grupo transferirá você ao mundo do líder do grupo, e o estado dele é determinado pelo progresso do líder na campanha.", + "TIP023": "Ao alcançar o nível 15 e completar a missão Legado dos Magos, os magos desbloqueiam encantamentos, permitindo que usem versões passivas poderosas de suas habilidades.", + "TIP024": "Os inimigos são afetados por armadilhas de renegados quando estão dentro da área persistente da armadilha ou sob seus efeitos nocivos.", + "TIP025": "Os personagens em furtividade não podem ser atacados diretamente. No entanto, a Furtividade será removida se eles forem atingidos com dano acidental ou usarem um ataque.", + "TIP026": "Os renegados podem usar habilidades de Imbuição para modificar alguns de seus ataques para causar tipos diferentes de dano elemental e aplicar efeitos nocivos adicionais.", + "TIP027": "Conforme a dificuldade aumenta, os monstros ficam mais desafiadores. Eles correm mais rápido; seus projéteis são mais rápidos e precisos; seus ataques poderosos são mais fortes e têm recarga reduzida; e afixos de elite são mais poderosos.", + "TIP028": "Os monstros campeões que aparecem na dificuldade 3: Pesadelo e na dificuldade 4: Suplício têm auras de resistência a dano que não se protegem. Concentre-se em matá-los primeiro.", + "TIP029": "Itens únicos poderosos que alteram a build podem ser encontrados na dificuldade 3: Pesadelo e, em uma quantidade ainda maior, na dificuldade 4: Suplício.", + "TIP030": "Habilidades podem acionar efeitos de Golpe de Sorte. Se uma habilidade tiver 50% de chance de Golpe de Sorte e um efeito tiver 20% de chance de atordoar um inimigo, então essa habilidade atordoará inimigos em média 10% das vezes.", + "TIP031": "Ataques de Golpe Brutal causam bônus de dano a inimigos com base na soma da sua vida atual e da vida fortificada.", + "TIP032": "Ataques têm 3% de chance de desferir um Golpe Brutal. A chance não pode ser aprimorada passivamente, mas alguns efeitos podem fazer os ataques desferirem um Golpe Brutal garantido.", + "TIP033": "Os lacaios dos necromantes herdam 30% da maioria dos atributos, como chance de acerto crítico e velocidade de ataque.", + "TIP034": "Os necromantes têm várias formas de largar orbes de sangue, que caem no chão e curam eles e seus lacaios instantaneamente quando coletados.", + "TIP035": "Os necromantes têm a habilidade de enxergar e interagir com cadáveres. Mate inimigos para gerar cadáveres e use-os para reviver esqueletos que lutam por você!", + "TIP036": "Os necromantes podem usar o Livro dos Mortos para sacrificar a habilidade de evocar lacaios em troca de poder pessoal.", + "TIP037": "Se todos os outros esqueletos tiverem sido evocados, Reviver Esqueleto do necromante evocará um Sacerdote Esqueleto que concederá bônus temporário a todos os lacaios próximos.", + "TIP038": "Os druidas transformam-se e assumem uma forma diferente, o que muitas vezes concede bônus adicionais.", + "TIP039": "Ao alcançar o nível 15 como druida, oferendas espirituais druídicas começarão a serem largadas por inimigos. Elas podem ser entregues em Túr Dúlra para aumentar seu poder.", + "TIP040": "Bárbaros sempre levam consigo um Arsenal composto por 4 armas. É possível escolher que arma usar para uma habilidade associada à barra de ação.", + "TIP041": "Ao atingir o nível 5 como Bárbaro, você receberá Perícia com o tipo de arma que estiver usando. Isso concede bônus a todos os seus ataques com armas desse tipo.", + "TIP042": "Quanto mais o Bárbaro usar determinado tipo de arma, mais benefícios receberá de sua Perícia.", + "TIP043": "Ao atingir o nível 15 como Bárbaro, você desbloqueará o espaço de Técnica. Ao escolher determinado tipo de arma como sua Técnica, você poderá receber o bônus de Perícia desse tipo de arma, independentemente da arma que estiver usando.", + "TIP044": "Existem muitas formas de Bárbaros ficarem sob efeito de Berserk, que concede dano e velocidade de movimento aumentados.", + "TIP045": "O Arsenal do Bárbaro contém uma arma de concussão de duas mãos, uma arma de corte de duas mãos, uma arma de mão principal e uma de mão secundária.", + "TIP046": "Jogadores e inimigos estão saudáveis com a vida acima de 80% e feridos com a vida abaixo de 35%.", + "TIP047": "A primeira masmorra suprema fica disponível na dificuldade 2: Veterano, após a conclusão da campanha.", + "TIP048": "Magos de Eletricidade podem gerar e coletar Energia Crepitante, que causa dano aos inimigos ao redor periodicamente até o fim de todas as cargas.", + "TIP049": "Efeitos de dano ao longo do tempo não têm variação aleatória de dano e não causam acertos críticos.", + "TIP050": "Passivas principais são o último desbloqueio da árvore de habilidades. Elas fornecem efeitos poderosos que podem aprimorar muito a sua build.", + "TIP051": "O dano direto é todo o dano causado a inimigos que não seja de efeitos de dano ao longo do tempo.", + "TIP052": "Inimigos próximos são os que estão em distância corpo a corpo. Inimigos distantes são os fora de distância corpo a corpo.", + "TIP053": "O inventário dos mercadores é atualizado regularmente e, às vezes, tem itens mais poderosos do que os que são encontrados no mundo.", + "TIP054": "Nas dificuldades mais altas, suas resistências são reduzidas. A dificuldade 3 reduz todas as suas resistências a todos os elementos em 25%. A dificuldade 4 as reduz em 50%.", + "TIP055": "A armadura reduz o dano físico que você recebe.", + "TIP056": "Resistências reduzem o dano não físico que você recebe. Um valor negativo de resistência aumenta o dano que você recebe do elemento.", + "TIP057": "O limite máximo das resistências é de 70%. Esse limite pode ser aumentado por diversos meios, mas não pode exceder 85%.", + "TIP058": "Você pode pular a campanha na seleção de personagem depois de concluir o prólogo." + }, + "ruRU": { + "S01TIP001": "Чумные противники сильнее большинства обычных врагов, но одолев и пленив их, вы получите ценные награды.", + "S01TIP002": "Самоцветы можно вставить в любое чумное гнездо, однако их понадобится извлечь с помощью ювелира, чтобы освободить гнездо для чумного сердца.", + "S01TIP003": "В каждом чумном туннеле обитает определенный тип чумных противников, а в конце туннелей находятся наросты, с помощью которых можно призвать мощных врагов.", + "S01TIP004": "Разбирая ненужные сердца в клетках, вы получите гной, необходимый для изготовления новых сердец или призывателей, которые можно использовать в чумных туннелях.", + "S01TIP005": "Сердце в клетке, вставленное в гнездо, нельзя извлечь, но можно заменить на новое сердце. При этом изначальное сердце будет уничтожено.", + "S01TIP006": "Жестокие чумные противники периодически создают барьер.", + "S01TIP007": "Порочные чумные противники атакуют быстрее, чем другие монстры такого же типа.", + "S01TIP008": "Коварные чумные противники иногда понижают запас ресурса вашего класса.", + "S01TIP009": "Гневные чумные противники – самые редкие и мощные из всех чумных монстров, и могут наложить на вас взрывающуюся порчу.", + "S01TIP010": "Сезонные предметы доступны только в течение текущего сезона. По окончании текущего сезона сезонные персонажи будут перенесены в вечный мир. Все предметы и валюта, за исключением чумных предметов, будут сохранены.", + "S01TIP011": "Чтобы узнать больше о сезонном контенте, найдите значок сезонного задания на карте или в журнале.", + "S01TIP012": "Чумные гнезда предназначены для жестоких, порочных или коварных чумных сердец. Гневные сердца можно вставить в любое чумное гнездо.", + "S01TIP013": "Одновременно можно получить бонус только от одного гневного сердца в клетке.", + "S01TIP014": "Если вы вставили в гнезда несколько сердец в клетках с одинаковыми свойствами, будет действовать только самое мощное. Остальные свойства будут отключены.", + "S01TIP015": "Сезонный поход можно найти во вкладке сезонов в меню.", + "S01TIP016": "Не забудьте захватить с собой призыватель, соответствующий типу чумного туннеля, в который вы собираетесь пойти. Призыватели можно изготовить на верстаке Кормонда или получить за победу над особыми монстрами.", + "S01TIP017": "Если вы извлечете легендарный аспект предмета с вставленным сердцем в клетке, это сердце будет навсегда уничтожено.", + "S02TIP001": "Контракты свирепости чаще всего находятся на перчатках и обуви.", + "S02TIP002": "Контракты вечности чаще всего находятся на нагрудных доспехах и ножной броне.", + "S02TIP003": "Контракты богов чаще всего находятся на шлемах.", + "S02TIP004": "Максимальное количество контрактов на предмете зависит от ячейки. Оно равно 3 для шлемов и обуви, 4 для ножной брони и 5 для нагрудных доспехов и перчаток.", + "S02TIP005": "Контракты могут быть выгравированы только на броне, но не на оружии или украшениях.", + "S02TIP006": "Отдельные контракты, найденные в ходе \"Сезона крови\", можно вручную добавить на предметы брони.", + "S02TIP007": "Контракты можно удалять с контрактной брони с помощью очищающей кислоты. Очищающую кислоту можно модифицировать у алхимика, чтобы она снимала только определенные контракты.", + "S02TIP008": "Гробы вампиров – надежный источник крови силы и предметов, связанных с контрактами.", + "S02TIP009": "Остатки крови силы можно использовать у алхимика, чтобы создать изменяющие контракты расходные материалы.", + "S02TIP010": "Особые вампирские умения можно открыть, выполнив сезонное задание, а также в ходе Кровавой жатвы.", + "S02TIP011": "Вампирские умения можно улучшить с помощью крови силы, которую можно найти в сезонной вкладке вашей сумки.", + "S02TIP012": "Одновременно можно использовать не более пяти вампирских умений.", + "S02TIP013": "Все вампирские умения активируются совокупностью всех контрактов на вашей броне.", + "S02TIP014": "Повышайте свою славу охотника в ходе Кровавой жатвы, чтобы получать различные награды, включая снаряжение, материалы и вампирские умения.", + "S02TIP015": "Сезонный поход можно найти на вкладке \"Сезоны\" в меню.", + "S02TIP016": "Чтобы исследовать сезонный контент, найдите значок сезонного задания на карте или в журнале.", + "S02TIP017": "Сезонные предметы доступны только в текущем сезоне. Сезонные персонажи будут перемещены в вечный мир после завершения текущего сезона. Контракты будут удалены с вашей брони, но вы сохраните все снаряжение и валюту.", + "S02TIP018": "Большую часть вампирских умений можно открыть, только употребляя кровь силы, находящуюся в сезонной вкладке вашей сумки.", + "S02TIP019": "Если вам доступны новые вампирские умения, вы можете открыть по меньшей мере одно из них, употребив кровь силы, находящуюся в сезонной вкладке вашей сумки.", + "S02TIP020": "Контракты на броне не дают преимуществ в бою сами по себе, но могут активировать выбранные вами вампирские умения.", + "S03TIP001": "Хранилища – это подземелья с сокровищами, которые защищены смертельными ловушками. Изучайте ловушки, чтобы избегать попаданий!", + "S03TIP002": "В Хранилище можно войти, обнаружив его в Санктуарии, через портал в зале Врат или активировав печать кошмара для хранилищ.", + "S03TIP003": "Чародейские вибрации можно найти у входов в Хранилища в Санктуарии.", + "S03TIP004": "Обезвреживайте обелиски в чародейских вибрациях , чтобы получать ядра.Сжигайте ядра на жаровнях, чтобы призывать особых глашатаев хранилища.", + "S03TIP005": "Проходите Хранилища и побеждайте глашатаев хранилищ, чтобы получать жемчужины-обереги. Жемчужины обмениваются на дополнительные сокровища в Хранилищах.", + "S03TIP006": "Обереги Золтуна — усиление, открывающее опечатанные сундуки в конце Хранилищ. Чтобы получать заряды, подносите жемчужины-обереги к статуе Золтуна Кулла.", + "S03TIP007": "Когда вас задевает ловушка, вы теряете один заряд оберега Золтуна. Чем больше зарядов вы сбережете к концу Хранилища, тем больше опечатанных сундуков сможете открыть.", + "S03TIP008": "В кошмарных хранилищах можно найти больше опечатанных сундуков, чем в обычных хранилищах.", + "S03TIP009": "Создавайте печати кошмара для хранилищ у оккультиста.", + "S03TIP010": "Конструкта-сенешаля можно усилить с помощью камней контроля и отладки в сезонной вкладке сумки.", + "S03TIP011": "Добывайте камни отладки, проходя Хранилища. В опечатанных сундуках можно найти еще больше таких камней.", + "S03TIP012": "Побеждайте глашатаев хранилища, чтобы получать камни контроля.", + "S03TIP013": "Побеждайте Эхо Мальфаса, чтобы добывать уникальные камни отладки.", + "S03TIP014": "У ювелира можно создавать ценные камни контроля и отладки из расколотых камней.", + "S03TIP015": "Сезонный поход можно найти на вкладке \"Сезоны\" в меню.", + "S03TIP016": "Чтобы исследовать сезонный контент, найдите значок сезонного задания на карте или в журнале.", + "S03TIP017": "Камни отладки не всегда подходят к камням контроля. Внимательно читайте описания.", + "S03TIP018": "Улучшайте камни контроля и камни отладки, добывая их копии.", + "TIP001": "Не забывайте тратить очки умений, когда получаете новый уровень! Так вы откроете новые умения и пассивные эффекты или улучшите уже доступные.", + "TIP003": "Прежде чем покинуть город, не забудьте наполнить у целителя сосуды с зельем здоровья.", + "TIP004": "Предметы можно разбирать на материалы для ремесел. Кроме того, так вы получите новый внешний вид для вашего снаряжения", + "TIP005": "Когда вы умираете, ваше снаряжение теряет прочность и ослабевает. Его можно починить у кузнеца .", + "TIP006": "Если щелкнуть по духу павшего игрока, он воскреснет. При таком воскрешении снаряжение не теряет прочность.", + "TIP007": "Активируйте врата в игровом мире , чтобы в будущем к ним можно было быстро перемещаться.", + "TIP008": "Когда вы станете сильней, оккультист сможет извлекать магическую силу из ваших легендарных предметов и заменять их на другую.", + "TIP009": "Награды игрового мира доступны всем вашим персонажам из этого мира. Откройте карту и посмотрите на уровень известности: там вы увидите, что можно получить за путешествия по Санктуарию!", + "TIP010": "Облик Санктуария зависит от того, на каком этапе кампании находится лидер группы.", + "TIP011": "Текст боевого урона раскрашен в разные цвета. Вот что они означают: критический удар, подавление и критический удар, подавляющий противника.", + "TIP012": "Чтобы усилить зелья здоровья, посетите алхимика", + "TIP013": "После завершения кампании вы сможете приступить к новым уровням сложности: \"Кошмару\" и \"Истязанию\". Вас ждут новые испытания и награды!", + "TIP014": "К особым противникам относятся элитные и особые монстры, боссы и другие игроки.", + "TIP015": "Чем выше уровень мира, тем больше опыта вы получаете за убийство монстров.", + "TIP016": "Уязвимость ненадолго увеличивает получаемый урон. Уязвимые враги отмечены фиолетовым свечением вокруг индикатора здоровья. Для вас эффект отображается расколотой сферой здоровья.", + "TIP017": "Сбитые с ног противники какое-то время не могут двигаться и сражаться. Невосприимчивость и неудержимость снимают этот статус.", + "TIP018": "Эффект головокружения какое-то время не дает врагам атаковать и применять умения, но не мешает двигаться. Неудержимость и невосприимчивость помогают избавиться от него.", + "TIP019": "Эффект укрепления снижает получаемый урон и действует, пока объем укрепления больше текущего запаса здоровья. Некоторые умения или предметы увеличивают этот объем, но он не может превышать максимальный запас здоровья.", + "TIP020": "Путы не позволяют противникам покинуть область действия. Невосприимчивость и неудержимость снимают этот статус. Кроме того, вы можете уничтожить цель, с которой связаны.", + "TIP021": "Страх не позволяет противникам двигаться или сражаться, а также ненадолго обращает цель в бегство. Невосприимчивость и неудержимость снимают этот статус.", + "TIP022": "После вступления в группу вы перенесетесь в мир ее лидера. Условия мира зависят от этапа кампании, на котором остановился лидер.", + "TIP023": "Достигнув 15-го уровня и выполнив задание \"Наследие магов\", волшебники открывают ячейки чар, позволяющие использовать мощные пассивные версии заклинаний.", + "TIP024": "Ловушки разбойников действуют только тогда, когда враги попадают в фиксированную зону ловушек или страдают от их отрицательных эффектов.", + "TIP025": "Персонажей в состоянии незаметности нельзя атаковать напрямую, но незаметность рассеивается, если они случайно получают урон или атакуют сами.", + "TIP026": "Разбойники могут насыщать умения силой, чтобы наносить урон от разных видов стихий и накладывать отрицательные эффекты.", + "TIP027": "Чем выше уровень мира, тем сложнее убить монстров. Они стремительнее двигаются, точнее и быстрее стреляют, чаще и сильнее бьют мощными атаками. Свойства особых монстров тоже усиливаются.", + "TIP028": "Монстры-защитники из 3-го уровня мира \"Кошмар\" и 4-го уровня мира \"Истязание\" окружают союзников аурой сопротивления урону. Однако она не действует на них самих, поэтому старайтесь убивать их в первую очередь.", + "TIP029": "Мощные уникальные предметы могут изменить ваш стиль игры. Их можно добыть на 3-м уровне мира \"Кошмар\" и (с увеличенной вероятностью) на 4-м уровне мира \"Истязание\".", + "TIP030": "Умения могут активировать удачные удары. Если умение с вероятностью 50% активирует удачный удар, а его эффект с вероятностью 20% оглушает противника, то это умение будет оглушать цели в среднем в 10% случаев.", + "TIP031": "Подавляющие атаки наносят больше урона в зависимости от суммы вашего текущего запаса здоровья и укрепления.", + "TIP032": "Атаки могут нанести подавляющий урон с вероятностью 3%. Эту вероятность нельзя повысить навсегда, но подавляющий урон может сработать от некоторых эффектов.", + "TIP033": "Прислужники некроманта получают 30% большинства его характеристик, таких как вероятность критического удара и скорость атаки.", + "TIP034": "У некромантов есть много способов создавать сферы крови, которые падают на землю и после подбора исцеляют их и их прислужников.", + "TIP035": "Некроманты могут видеть трупы и управлять ими. Убивайте врагов, чтобы поработить их трупы, оживить скелетов и послать их в бой!", + "TIP036": "Некроманты могут открыть книгу мертвых, чтобы пожертвовать одним из прислужников в обмен на силу для себя.", + "TIP037": "Когда все остальные скелеты уже призваны, \"Призыв скелета\" некроманта вместо этого призывает скелета-жреца, который ненадолго усиливает остальных прислужников.", + "TIP038": "Многие умения друидов позволяют им сменить облик, получив при этом дополнительные бонусы.", + "TIP039": "Достигнув 15-го уровня, друиды начнут находить в добыче подношения духу друида, которые можно обменять в Тур Дулра на усиления.", + "TIP040": "Варвар постоянно носит с собой целый арсенал из 4 видов оружия. На панели умений можно выбрать, какое из них использовать для каждого конкретного умения.", + "TIP041": "На 5-м уровне варвары обучаются мастерству того оружия, которым пользуются. Каждая атака этим видом оружия получает новые бонусы.", + "TIP042": "Чем чаще варвар пользуется определенным оружием, тем эффективнее его мастерство.", + "TIP043": "На 15-м уровне у варваров открывается ячейка техники. Если выбрать технику определенного вида оружия, вы получите бонус его мастерства, даже если пользуетесь другим оружием.", + "TIP044": "Варвары умеют впадать в состояние берсерка, в котором у них повышается урон и скорость передвижения.", + "TIP045": "Арсенал варвара состоит из двуручного дробящего оружия, двуручного рубящего оружия и по оружию для правой и левой руки.", + "TIP046": "Уровень здоровья игроков и противников считается высоким, если у них больше 80% здоровья, и низким, если он ниже 35%.", + "TIP047": "Первое основное подземелье становится доступно на 2-м уровне мира (Ветеран) после прохождения кампании.", + "TIP048": "Волшебники, овладевшие силой молний, могут создавать и поднимать искрящиеся заряды энергии, которые периодически наносят урон окружающим противникам, пока не израсходуются.", + "TIP049": "У эффектов периодического урона не бывает критических ударов, потому что они всегда наносят одинаковый урон.", + "TIP050": "Главные пассивные умения открываются на последнем уровне древа умений и дают мощные эффекты, усиливающие ваши прочие способности.", + "TIP051": "Прямой урон – это любой урон, кроме периодического.", + "TIP052": "Противники вблизи находятся от вас на расстоянии ближнего боя. Противники вдалеке находятся за его пределами.", + "TIP053": "Торговцы регулярно обновляют свой ассортимент и иногда предлагают более мощные предметы, чем те, которые можно найти в игровом мире.", + "TIP054": "На высоком уровне мира ваше сопротивление снижается. На 3-м уровне мира сопротивление всем стихиям снижается на 25%, а на 4-м – на 50%.", + "TIP055": "Броня уменьшает получаемый физический урон.", + "TIP056": "Сопротивление уменьшает получаемый нефизический урон. Отрицательный показатель сопротивления означает, что вы получаете увеличенный урон от этой стихии.", + "TIP057": "Сопротивление ограничивается показателем максимального сопротивления (базовая величина – 70%). Этот показатель можно повысить разными способами, но он не может превышать 85%.", + "TIP058": "После прохождения пролога вы можете пропустить кампанию в окне выбора персонажа." + }, + "trTR": { + "S01TIP001": "Habis düşmanlar diğerlerinden daha zorlu olsalar da katledilip kafeslendiklerinde büyük ödüller verir.", + "S01TIP002": "Mücevherler, tüm habis yuvalara uyar, ancak habis kalbe yer açmak için bir kuyumcuda sökülmelidir.", + "S01TIP003": "Her Habis tünelinde belirli bir habis düşman türü ve sonda güçlü düşmanlar çağırmak için kullanılabilecek büyümeler bulunur.", + "S01TIP004": "İhtiyacın olmayan kafeslenmiş kalpleri hurdaya dönüştürmek, yeni kalpler üretmek için kullanabileceğin irin ya da habis tünellerinde kullanılabileceğin çağırıcılar kazandırır.", + "S01TIP005": "Kafeslenmiş kalpler, yuvalandıktan sonra çıkarılamaz ancak yerlerine başka bir kalp yuvalanabilir. Değiştirilen kalp kaybedilir.", + "S01TIP006": "Gaddar habis düşmanlar, belirli aralıklarla bariyer oluşturur.", + "S01TIP007": "Tehlikeli habis düşmanlar, türlerindeki diğer canavarlara kıyasla daha hızlı saldırır.", + "S01TIP008": "Sinsi habis düşmanlar, ara sıra sınıfının kaynağına hasar verir.", + "S01TIP009": "Habislerin en nadiri ve güçlüsü olan Gazap Dolu habis düşmanlar, sana patlayıcı bir karanlık yozlaşma bulaştırır.", + "S01TIP010": "Sezonluk öğeler, varlıklarını yalnızca mevcut sezonda korur. Sezon sona erdiğinde sezonluk karakterler ebedî diyara taşınır. Habis ile ilgili öğeler hariç tüm ekipmanın ve paran korunur.", + "S01TIP011": "Sezonluk içeriği keşfetmek için haritada ya da günlükte sezon görevi işaretini takip et.", + "S01TIP012": "Habis yuvalara gaddar, tehlikeli veya sinsi habis kalpler işlenebilir. Gazap Dolu kalpler, tüm habis yuvalara uyar.", + "S01TIP013": "Aynı anda yalnızca bir gazap dolu kafeslenmiş kalpten faydalanabilirsin.", + "S01TIP014": "Yuvalanmış kafeslenmiş kalplerin güçleri aynıyken sadece en güçlü olanından yararlanabilirsin. Daha düşük güçler, devre dışı kalır.", + "S01TIP015": "Sezon yolculuğu, menüdeki sezonlar sekmesinde bulunabilir.", + "S01TIP016": "Ziyaret etmeyi planladığın habis tüneli ile uyumlu olan bir Çağırıcın olduğundan emin ol. Çağırıcılar Cormond'ın Tezgâhında üretilebilir veya seçkin canavar öldürmelerinden elde edilebilir.", + "S01TIP017": "Yuvalanmış kafeslenmiş kalp içeren bir öğeden bir efsanevi yüzün özünü çıkarmayı seçmek, o kalbi geri dönülemez şekilde yok eder.", + "S02TIP001": "Vahşilik Anlaşmaları en çok Eldivenlerde ve Çizmelerde bulunur.", + "S02TIP002": "Ebediyet Anlaşmaları en çok Göğüs Zırhlarında ve Pantolonlarda bulunur.", + "S02TIP003": "Kutsallık Anlaşmaları en çok Miğferlerde bulunur.", + "S02TIP004": "Bir öğenin maksimum Anlaşma sayısı yuvaya göre değişir. Bu; Miğferler ve Çizmeler için 3, Pantolonlar için 4, Göğüs Zırhları ve Eldivenler için 5'tir.", + "S02TIP005": "Anlaşmalar, Silahlar ya da Mücevherat yerine yalnızca Zırhlarda bulunur.", + "S02TIP006": "Kan Sezonu içeriği dâhilinde bulunan bağımsız Anlaşmalar, Zırh parçalarına elle eklenebilir.", + "S02TIP007": "Anlaşmalar, Anlaşma Zırhından Temizleyici Asitle çıkarılabilir. Temizleyici Asit, Simyacıda sadece belirli Anlaşmaları çıkaracak şekilde düzenlenebilir.", + "S02TIP008": "Vampir Tabutları, Güçlü Kan ve Anlaşmalarla ilgili öğeler bulmak için güvenilir bir kaynaktır.", + "S02TIP009": "Artan Güçlü Kan, Simyacıda Anlaşma düzenleyici Tüketilebilirler yapmak için kullanılabilir.", + "S02TIP010": "Özel Vampir Güçleri, Sezon Görevinden ve Kan Hasadından açılabilir.", + "S02TIP011": "Vampir Güçleri, envanterinin sezonluk sekmesinde Güçlü Kan tüketerek yükseltilebilir.", + "S02TIP012": "Aynı anda en fazla beş Vampir Gücü donanılabilir.", + "S02TIP013": "Vampir Güçleri, donandığın zırhlardaki Anlaşmaların toplamını kullanır.", + "S02TIP014": "Kan Hasadında Avcılık Övgünü artırarak ekipman, malzemeler ve Vampir Güçleri gibi ödüller kazanabilirsin.", + "S02TIP015": "Sezon Yolculuğu, Menüdeki Sezonlar sekmesinde bulunabilir.", + "S02TIP016": "Sezonluk içeriği keşfetmek için Haritada ya da Günlükte Sezon Görevi işaretini takip et.", + "S02TIP017": "Sezonluk öğeler, varlıklarını yalnızca mevcut sezonda korur. Sezon sona erdiğinde sezonluk karakterler Ebedî diyara taşınır. Zırhındaki Anlaşmalar çıkarılır ama tüm ekipmanın ve paran korunur.", + "S02TIP018": "Vampir Güçlerinin çoğunun kilidi yalnızca envanterinin Sezonluk sekmesinde Güçlü Kan tüketerek yükseltilebilir.", + "S02TIP019": "Yeni Vampir Güçleri varsa en az biri envanterinin Sezonluk sekmesinde Güçlü Kan tüketirken kilidi açılabilecek bir seçenek olacak.", + "S02TIP020": "Zırh Anlaşmaları kendi başlarına çarpışma bonusu sağlamaz ama donandığın Vampir Güçlerini etkinleştirebilirler.", + "S03TIP001": "Mahzenler, ölümcül Tehlikeler içeren hazine dolu zindanlardır. Vurulmamak için Tehlike örüntülerini gözlemleyip öğren!", + "S03TIP002": "Korunak'taki girişini bularak, Hol'deki geçidini kullanarak veya Kâbus Mahzeni Mührünü etkinleştirerek bir Mahzene gir.", + "S03TIP003": "Gizemli Sarsıntılar, Korunak'taki Mahzen girişlerinin yakınında bulunabilir.", + "S03TIP004": "Gizemli Sarsıntılarda Çekirdek kazanmak için Dikili Taşları devre dışı bırak. Seçkin Mahzen Elçilerini çağırmak için bu Çekirdekleri Mangallarda yak.", + "S03TIP005": "Mahzenleri tamamlamak ve Mahzen Elçilerini alt etmek Koruma İncileri kazandırır. İnciler, Mahzenlerde bonus hazine almak için kullanılabilir.", + "S03TIP006": "Zoltun'un Koruması, Mahzenlerin sonunda Koruma Dokumalı Sandıkların kilidini açan bir güçlendirmedir. Bu güçlendirmenin yükünü kazanmak için Zoltun Kulle Heykeline Koruma İncileri sun.", + "S03TIP007": "Bir Tehlike ile vurulmak, bir Zoltun'un Koruması yükünü kaldırır. Bir Mahzenin sonuna ulaştığında ne kadar çok yüke sahipsen o kadar fazla Koruma Dokumalı Sandık kilidi açabilirsin.", + "S03TIP008": "Kâbus Mahzenleri, normal Mahzenlerden daha fazla Koruma Dokumalı Sandık içerir.", + "S03TIP009": "Okültistte Kâbus Mahzeni Mühürleri üret.", + "S03TIP010": "Seneschal Yapını Sezonluk Envanterdeki Yönetme Taşlarını ve Akort Taşlarını kullanarak silahlandır.", + "S03TIP011": "Akort Taşları kazanmak için Mahzenleri tamamla. Koruma Dokumalı Sandıkların kilidini açarak daha da fazlasını kazanabilirsin.", + "S03TIP012": "Yönetme Taşları kazanmak için Mahzen Elçilerini alt et.", + "S03TIP013": "Eşsiz Akort Taşları kazanmak için Malphas'ın Yankısını alt et.", + "S03TIP014": "Kuyumcuda Dağılmış Taşlardan kullanışlı Yönetme Taşları veya Akort Taşları üret.", + "S03TIP015": "Sezon Yolculuğu, Menüdeki Sezonlar sekmesinde bulunabilir.", + "S03TIP016": "Sezonluk içeriği keşfetmek için Haritada ya da Günlükte Sezon Görevi işaretini takip et.", + "S03TIP017": "Her Akort Taşı her Yönetme Taşıyla çalışmaz. Araç ipuçları sana ayrıntılı bilgi sağlayabilir.", + "S03TIP018": "Yönetme Taşlarının ve Akort Taşlarının kopyalarını elde ederek kademe yükselt.", + "TIP001": "Seviye atladığında yeni Yeteneklerin ve Pasiflerin kilidini açmak veya mevcut olanları geliştirmek için Yetenek Puanı harcamayı unutma!", + "TIP003": "Kasabadan ayrılmadan önce Şifacıda İyileşme İksirini doldurmayı unutma.", + "TIP004": "Öğelerini hurdaya dönüştürmek, üretim için kullanılan malzemeleri oluşturur ve Gardırobunda yeni görünümlerin kilidini açabilir", + "TIP005": "Öğeler, dirildiğinde dayanıklılıklarını kaybederler ve daha etkisiz hâle gelirler. Ekipmanını bir Demircide onarabilirsin", + "TIP006": "Ruhlarına tıklayarak diğer oyuncuları diriltebilirsin. Böyle diriltilen oyuncular dayanıklılık kaybetmez.", + "TIP007": "Yeni bir hızlı seyahat konumunun kilidini açmak için seyahatlerinde karşılaştığın geçiş noktalarını etkinleştir.", + "TIP008": "Yeterince güçlendiğinde bir Okültist Efsanevi öğelerindeki güçleri çıkarabilir ve değiştirebilir.", + "TIP009": "Diyar Ödülleri, o diyardaki her karakterinle paylaşılır. Mabedi keşfederken kazanabileceklerini görmek için haritanı açıp Şöhret paneline göz at!", + "TIP010": "Mabedin durumu, grup liderinin ilerlemesine bağlıdır.", + "TIP011": "Çarpışma hasarı metni, farklı anlamlara gelecek şekilde renklendirilmiştir: Kritik Vuruş, Aşırı Güç ve Aşırı Güç ile beraber Kritik Vuruş.", + "TIP012": "Simyacıyı ziyaret ederek İyileşme İksirlerinin etkisini artırabilirsin", + "TIP013": "Seferi bitirdikten sonra Kâbus ve İşkence Dünya Kademelerinde yeni mücadeleler ve ödüller seni bekliyor!", + "TIP014": "Seçkin düşmanlar arasında Şampiyonlar, Seçkinler, Patronlar ve diğer Oyuncular yer alır.", + "TIP015": "Daha Yüksek Dünya Kademeleri, canavarları öldürdüğünde sana çok daha fazla Tecrübe kazandırır.", + "TIP016": "Savunmasız durum etkisi, kısa süreliğine düşmanların aldığı hasarı artırır. Düşmanlar için Can Çubuğunun etrafında mor bir parıltı ve senin için çatlak bir Can Küresi ile temsil edilir.", + "TIP017": "Yere Serme durum etkisi, düşmanların kısa süreliğine hareket etmesini veya eylemde bulunmasını engeller. Durdurulamaz veya Bağışık etkileri aracılığıyla kaldırılabilir.", + "TIP018": "Afallama durum etkisi, düşmanların kısa süreliğine saldırmasını veya Yetenek kullanmasını engeller ancak hareket etmelerini engellemez. Durdurulamaz veya Bağışık etkileri yoluyla kaldırılabilir.", + "TIP019": "Güçlendirilmiş olursun ve mevcut Candan daha fazla Güçlendirmeye sahip olduğun sürece daha az hasar alırsın. Belirli Yetenekler veya öğe etkileri, Maksimum Canını aşamayan Güçlendirilmiş durumu sağlayabilir.", + "TIP020": "Zincir durum etkisi, düşmanların yarıçapının içinden çıkmasını engeller. Durdurulamaz veya Bağışık etkileri yoluyla VEYA zincirlendiğin hedefi yok ederek ortadan kaldırılabilir.", + "TIP021": "Korkutma durum etkisi, düşmanların hareket etmesini veya harekete geçmesini engeller VE etkilenen hedefin kısa süreliğine kaçmasına neden olur. Durdurulamaz veya Bağışık etkileri yoluyla kaldırılabilir.", + "TIP022": "Bir gruba katılmak, seni grup liderinin dünyasına götürür. Bu dünya, liderin Sefer boyunca kaydettiği ilerlemeye göre belirlenir.", + "TIP023": "15. Seviyeye ulaşıp Sihirbazların Mirası görevini tamamlayan Büyücüler Büyülemelerin kilidini açıp bu sayede Yeteneklerinin güçlü pasif versiyonlarını kullanabilirler.", + "TIP024": "Düşmanlar, bir Tuzağın kalıcı alanı içindeyken veya onun zararlı etkilerinden muzdaripken Haydut Tuzaklarının etkisinde sayılırlar.", + "TIP025": "Saklanmadaki karakterler, doğrudan saldırılarla hedef alınamaz ancak tesadüfen hasar alırlarsa veya bir saldırı kullanırlarsa Saklanma durumları bozulur.", + "TIP026": "Haydutlar, farklı türde Element hasarı vermek ve ilave zararlı etkiler uygulamak için bazı saldırılarını değiştirmek üzere Aşılama Yeteneklerini kullanabilir.", + "TIP027": "Dünya Kademesi her yükseldiğinde, canavarlar daha mücadeleci hâle gelir. Daha hızlı koşarlar. Mermileri daha isabetlidir ve daha hızlıdır. Kuvvetli saldırılarının bekleme süresi daha azdır ve daha güçlüdürler. Ayrıca Seçkin ekler daha güçlüdür.", + "TIP028": "3. Dünya Kademesi: Kâbus ve 4. Dünya Kademesi: İşkencede görünen Şampiyon canavarlar, kendilerini korumayan hasar direnci auralarına sahiptir. Önce onları öldürmeye odaklan.", + "TIP029": "Güçlü, dizilim değiştiren Eşsiz öğeler 3. Dünya Kademesi: Kâbusta ve hatta daha fazlası 4. Dünya Kademesi: İşkencede bulunabilir.", + "TIP030": "Yetenekler, Şanslı Vuruş etkilerini tetikleyebilir. Bir Yeteneğin %50 Şanslı Vuruş İhtimali varsa ve bir etkinin düşmanı Sersemletme ihtimali %20 ise bu Yetenek düşmanları ortalama %10 oranında Sersemletir.", + "TIP031": "Aşırı Güçlendirilmiş saldırılar, mevcut Canın ve Güçlendirilen Canının toplamına göre düşmanlara ilave hasar verir.", + "TIP032": "Saldırılar, %3 ihtimalle Aşırı Güç verir. Bu ihtimal pasif olarak iyileştirilemez ancak bazı etkiler saldırıların Aşırı Güç vermesini garantileyebilir.", + "TIP033": "Ölüm Büyücüsü Yardakçıları, Kritik Vuruş İhtimali ve Saldırı Hızı gibi istatistiklerin %30'unu devralır.", + "TIP034": "Ölüm Büyücüleri, çeşitli yollarla Kan Küresi düşürebilir. Yere düşen bu küreler alındığında hem onları hem Yardakçılarını anında iyileştirir.", + "TIP035": "Ölüm Büyücüleri, Cesetleri görüp onlarla etkileşim kurma yeteneğine sahiptir. Düşmanları öldürerek bir Ceset oluştur ve o Cesedi senin adına savaşacak bir İskelete dönüştür!", + "TIP036": "Ölüm Büyücüleri, Ölüler Kitabını kullanarak kişisel güç için Yardakçı çağırma yeteneğini feda edebilir.", + "TIP037": "Diğer tüm İskeletler çağrılmışsa bir Ölüm Büyücüsünün İskelet Dirilt yeteneği, yakındaki tüm Yardakçıları geçici olarak güçlendiren bir İskelet Rahibi çağırır.", + "TIP038": "Druidler, farklı bir forma geçtiklerinde Şekil Değiştirir. Bu, genellikle onlara ilave bonuslar verebilir.", + "TIP039": "Druid oynarken 15. Seviyeye ulaştığında düşmanlardan Druid Ruh Teklifleri düşmeye başlar. Bunları Túr Dúlra'ya vererek gücünü artırabilirsin.", + "TIP040": "Barbar, yanında daima 4 silahtan oluşan bir Cephanelik taşır. Yetenekler için hangi silahı kullanacağın, Yetenek kısayol çubuğuna atanırken seçilebilir.", + "TIP041": "Barbarı oynayarak 5. Seviyeye ulaştığında kullandığın silah türünde bir Uzmanlık Alanı kazanırsın. Bu, o silah türünü kullanan her saldırıda sana bonus verir.", + "TIP042": "Barbar belirli bir silah türünü ne kadar çok kullanırsa Uzmanlık Alanından o kadar fazla fayda sağlar.", + "TIP043": "Barbarı oynayarak 15. Seviyeye ulaştığında Teknik yuvasının kilidini açabilirsin. Tekniğin olarak seçtiğin her silah türünün Uzmanlık Alanı bonusunu kazanabilirsin.", + "TIP044": "Barbarlar, çeşitli yollarla Başıbozuk olabilirler. Bu, sana daha fazla hasar ve hareket hızı verir.", + "TIP045": "Barbarların Cephaneliği Çift El Ezici silah ve Çift El Kesici silah ile bir Birincil ve İkincil Silah çiftinden oluşur.", + "TIP046": "Oyuncular ve düşmanlar, Canları %80'in üzerindeyken Sağlıklı, Canları %35'in altındayken Yaralı olurlar.", + "TIP047": "İlk Zirve Zindanı, Seferi tamamladıktan sonra 2. Dünya Kademesi: Kıdemli'de kullanılabilir hâle gelir.", + "TIP048": "Yıldırım kullanan Büyücüler, tüm yükler tükenene kadar çevrelerindeki düşmanlara belirli aralıklarla hasar veren Çatırtı Enerjisi üretip toplayabilirler.", + "TIP049": "Zamanla Hasar etkilerinin rastgele hasar çeşitliliği yoktur ve Kritik Vuruş yapamazlar.", + "TIP050": "Anahtar Pasifler, Yetenek Ağacında kilidi açılabilen son unsurlardır ve dizilimini büyük ölçüde geliştirebilen kuvvetli etkiler sağlarlar.", + "TIP051": "Doğrudan hasar, zamanla hasar etkilerinden kaynaklanmayan, düşmanlara verilen tüm hasarı içerir.", + "TIP052": "Yakın düşmanlar, Yakın Dövüş menzilindeki düşmanlardır. Uzak düşmanlar, Yakın Dövüş menzilinin dışındaki düşmanlardır.", + "TIP053": "Satıcılar, envanterlerini düzenli olarak yeniler ve bazen dışarıda bulabileceğinden daha güçlü öğeler sunar.", + "TIP054": "İleri seviye Dünya Kademelerine girdikçe Dirençlerin azalır. Tüm Elementlere Karşı Dirençlerin 3. Dünya Kademesinde %25, 4. Dünya Kademesinde %50 düşer.", + "TIP055": "Zırh, Fiziksel olarak aldığın hasarı azaltır.", + "TIP056": "Dirençler, aldığın fiziksel olmayan hasarı azaltır. Direnç değerinin sıfırın altında olması, o elementten alınan hasarı artırır.", + "TIP057": "Maksimum Direnç için temel sınır %70'tir. Bu üst sınır, çeşitli yöntemlerle artırılabilir ama %85'i geçemez.", + "TIP058": "Başlangıcı tamamladıktan sonra Karakter Seçiminde Seferi Atla seçeneğini kullanabilirsin." + }, + "zhCN": { + "S01TIP001": "恶念敌人比其他大多数敌人更难对付,但如果能将其消灭并收入牢笼,便可获得丰厚的奖励。", + "S01TIP002": "宝石能适配任意恶念插槽,但必须要在首饰匠处移除后才能为恶念之心腾出空间。", + "S01TIP003": "每条恶念隧道中都有一种独特的恶念敌人,隧道尽头还有能够召唤强大敌人的赘生物。", + "S01TIP004": "分解你不需要的笼缚心脏能够产生脓液,而脓液又可以用于制造新的心脏,或是在恶念隧道中使用的召唤器。", + "S01TIP005": "笼缚心脏在镶嵌后无法移除,但可以用另一颗心脏替换。被替换的心脏将会消失。", + "S01TIP006": "残暴 恶念敌人会周期性生成一道屏障。", + "S01TIP007": "凶暴 恶念敌人的攻击比其他同类型怪物更快。", + "S01TIP008": "阴险 恶念敌人会偶尔损耗你的职业资源。", + "S01TIP009": "愤怒 恶念敌人是最罕见也是最强大的恶念魔,会使用能引发爆炸的暗影腐化来感染你。", + "S01TIP010": "赛季物品仅在当前赛季可用。当前赛季结束时,赛季角色将转移至永恒国度。你可以保留除恶念相关物品之外的全部装备和货币。", + "S01TIP011": "跟随 地图或 日志中的赛季任务标记来探索赛季内容。", + "S01TIP012": "恶念插槽可被用来插入残暴,凶暴或阴险恶念之心。愤怒之心可适用于任何恶念插槽。", + "S01TIP013": "同一时间你只能从一颗愤怒的 笼缚心脏中获益。", + "S01TIP014": "当镶嵌在插槽里的笼缚心脏拥有相同的能力时,你只能从其中更强的那颗身上获益。而较弱的那颗则会处于未激活状态。", + "S01TIP015": "你可以在菜单的赛季分页找到赛季旅程。", + "S01TIP016": "要确保身上有一个与你要去的恶念隧道相匹配的召唤器。你可以在科蒙德的工作台那里制作召唤器,或是从消灭掉的精英怪身上获得。", + "S01TIP017": "从嵌有笼缚心脏的物品中选择萃取一个传奇威能时,将会不可逆地摧毁那颗心脏。", + "S02TIP001": "凶猛契约经常出现在手套和靴子上。", + "S02TIP002": "永恒契约经常出现在胸甲和裤子上。", + "S02TIP003": "神圣契约经常出现在头盔上。", + "S02TIP004": "物品可含契约的最大数量将根据栏位发生变化。头盔和靴子的最大契约数为 3,裤子为 4,胸甲和手套则为 5。", + "S02TIP005": "契约只会出现在护甲上,不会出现在武器和首饰上。", + "S02TIP006": "你可以把 鲜血赛季中的独立契约手动添加到护甲部件上。", + "S02TIP007": "使用净化酸液可以将契约从契约护甲中移除。净化酸液可以在 炼金师处调整,从而仅移除特定的契约。", + "S02TIP008": "吸血鬼棺材是涌能鲜血和契约相关物品的可靠来源。", + "S02TIP009": "剩余的涌能鲜血可以在 炼金师处使用,从而制作契约调整的消耗品。", + "S02TIP010": "特殊吸血鬼异能可以通过 赛季任务和 鲜血收割解锁。", + "S02TIP011": "吸血鬼异能可以通过消耗 物品栏赛季分页中的涌能鲜血升级。", + "S02TIP012": "角色只能同时装备 5 种吸血鬼异能。", + "S02TIP013": "所有吸血鬼异能都能从你装备的防具中的所有契约中得到供能。", + "S02TIP014": "在 鲜血收割里提升你的 猎手赞誉即可获取丰厚奖励,包括装备、材料以及吸血鬼异能。", + "S02TIP015": "你可以在菜单的赛季分页找到赛季旅程。", + "S02TIP016": "跟随地图或日志中的 赛季任务标记来探索赛季内容。", + "S02TIP017": "赛季物品仅在当前赛季可用。当前赛季结束时,赛季角色将转移至永恒国度。契约也将被从护甲里移除,但你可以保留全部装备和货币。", + "S02TIP018": "绝大多数吸血鬼异能仅可通过消耗 物品栏赛季分页里的涌能鲜血解锁。", + "S02TIP019": "在 物品栏赛季分页消耗涌能鲜血时,如有任何新的吸血鬼异能可用,那么至少有一种异能可供解锁。", + "S02TIP020": "护甲契约本身不提供任何战斗加成,但能激活已装备的吸血鬼异能。", + "S03TIP001": "秘库就是一座座满是宝藏的地下城,里面藏着致命的危害物。观察并掌握危害物的规律,以避免被击中。", + "S03TIP002": "在庇护之地中找到入口进入 秘库,使用它位于门厅的传送门,或激活它的梦魇秘库符印。", + "S03TIP003": "神秘震颤可在庇护之地的 秘库入口附近找到。", + "S03TIP004": "在神秘震颤中,禁用方尖碑以获得核心。将这些核心投入火盆中献祭,即可召唤精英秘库使者。", + "S03TIP005": "完成 秘库并打败秘库使者将奖励界护之珠。界护之珠可用于在 秘库中获得额外的宝藏。", + "S03TIP006": "佐敦的界护是一种增益,能够解锁 秘库尽头的咒封宝箱。向佐敦·库勒的雕像献上界护之珠,即可获取该增益的层数。", + "S03TIP007": "被危害物击中会移除一层佐敦的界护。到达 秘库尽头时,拥有的层数越多,就能解锁更多的咒封宝箱。", + "S03TIP008": "梦魇秘库比普通 秘库拥有更多的咒封宝箱。", + "S03TIP009": "在 秘术师处制作梦魇秘库符印。", + "S03TIP010": "使用 赛季物品中的统御石和调和石武装你的侍仆构造体。", + "S03TIP011": "完成 秘库以获得调和石。解锁咒封宝箱还可以获得更多。", + "S03TIP012": "击败秘库使者以获得统御石。", + "S03TIP013": "击败玛尔法斯的回响以获得暗金调和石。", + "S03TIP014": "你可以在 首饰匠那里用碎冰嵌石制作实用的统御石或调和石。", + "S03TIP015": "你可以在菜单的赛季分页找到赛季旅程。", + "S03TIP016": "跟随地图或日志中的 赛季任务标记来探索赛季内容。", + "S03TIP017": "并非所有的调和石都能和所有的统御石兼容。说明条上会提供更多信息。", + "S03TIP018": "通过重复获得统御石和调和石来提升它们的级别。", + "TIP001": "升级后记得花费你的技能点数,可以解锁新的技能和被动或者强化现有技能!", + "TIP003": "离开城镇之前记得在医师处备足治疗药水。", + "TIP004": "分解物品会产生出各种材料,可以用于制作,也可以在你的衣橱中解锁新外观。", + "TIP005": "你复活时,物品会损失耐久度并且效果会降低。你可以找铁匠修复装备。", + "TIP006": "点击其他玩家的灵魂即可复活他们。以这种方式复活不损失耐久度。", + "TIP007": "记得激活你在旅途中遇到的任何传送点,以便今后能快速旅行。", + "TIP008": "当你变得足够强大时,秘术师可以萃取并替换你的传奇物品上的威能。", + "TIP009": "你在一个国度中的所有角色可以共享该国度的奖励。打开你的地图并查看声望面板,看看你在探索庇护之地时可以有哪些收获!", + "TIP010": "庇护之地的状态是由队长的游戏进度决定的。", + "TIP011": "战斗伤害文本用不同颜色表示:暴击、压制以及带压制的暴击。", + "TIP012": "你可以拜访炼金师,增加治疗药水的效力。", + "TIP013": "完成剧情后,会有\"梦魇\"和\"折磨\"世界层级的新挑战和奖励等你去探索!", + "TIP014": "精英敌人包括勇士、精英、首领和其他玩家。", + "TIP015": "世界层级越高,经验就越高。另外,您可以在选项里调整字体的大小来改善您的阅读体验。", + "TIP016": "易伤会在短时间内增加敌人受到的伤害。它由敌人生命条周围的紫色亮光和你破裂的生命球所表示。", + "TIP017": "击倒会在短时间内阻止敌人移动或采取行动。不可阻挡或免疫可以解除。", + "TIP018": "迷惑会在短时间内阻止敌人攻击或使用技能,但不会阻止其移动。不可阻挡或免疫可以解除。", + "TIP019": "只要拥有的强固值超过当前生命,你就会处于被强固状态并减少受到的伤害。某些技能或物品效果可以提供强固,但不能超过你的生命上限。", + "TIP020": "束缚会防止敌人脱离其范围。不可阻挡、免疫或者摧毁你所束缚的目标可以解除。", + "TIP021": "恐惧会阻止敌人移动或采取行动,并导致受影响的目标在短时间内逃跑。不可阻挡或免疫可以解除。", + "TIP022": "加入小队会将你转移到小队领袖所在的世界,其状态取决于小队领袖在剧情中的进度。", + "TIP023": "达到15级并完成法师的遗产任务后,巫师将解锁附魔,使其拥有更强的技能变体。", + "TIP024": "当敌人处于陷阱的持续区域或受到其有害影响时,就会被视为受到游侠陷阱的影响。", + "TIP025": "处于潜行状态的角色无法被攻击,但如果他们受到附带伤害或发动攻击,其潜行状态即会被解除。", + "TIP026": "游侠可以使用灌注技能来强化攻击,造成不同类型的元素伤害并施加额外的有害效果。", + "TIP027": "世界层级越高,怪物越强。他们不仅跑得更快,弹道也更准确和更快;他们强力攻击的冷却时间更短,威力也更强;精英怪词缀会更强大。", + "TIP028": "世界层级3: 梦魇和世界层级4: 折磨当中的勇士敌人拥有对自己无用的伤害抗性光环。应优先解决他们。", + "TIP029": "你可以在世界层级3:梦魇中找到强大的、可以改变流派的暗金物品, 甚至可以在世界层级4:折磨中找到更多这类物品。", + "TIP030": "技能可以触发幸运一击效果。如果某技能的幸运一击几率为50%,并且有20%几率击昏敌人,则该技能会在平均10%的时间段内击昏敌人。", + "TIP031": "压制攻击会根据你当前生命和被强固生命的总和造成额外伤害。", + "TIP032": "攻击有3%几率压制目标。这个几率无法被动提高,但有些效果可以使攻击可以必定压制。", + "TIP033": "死灵法师的仆从会继承30%的大多数属性,例如暴击几率和攻击速度。", + "TIP034": "死灵法师有多种方式掉落生命球,拾取时立即治疗死灵法师及其仆从。", + "TIP035": "死灵法师可以看见亡骸并将其利用。消灭敌人会产生他们的亡骸,并将该亡骸复活成骷髅为你而战!", + "TIP036": "死灵法师可以用亡者之书牺牲召唤仆从的能力,从而获得个人力量。", + "TIP037": "如果所有其他骷髅都已被召唤,死灵法师的复生骸骨将改为召唤一个骷髅祭司,它会在短时间内强化附近所有仆从。", + "TIP038": "德鲁伊可以变形成不同的形态,每种形态都有独特的加成效果。", + "TIP039": "作为德鲁伊达到15级后,德鲁伊灵体供品将开始从敌人身上掉落,你可以在图尔·杜拉上交这些物品以增加你的力量。", + "TIP040": "野蛮人一直随身携带一整套兵器库,其中包括4件武器。将技能分配至你的快捷栏后,你就可以选择使用哪种武器。", + "TIP041": "野蛮人达到5级后,你将获得你正在使用的武器类型的专精。你使用该武器类型进行的每次攻击都会享受到此专精加成。", + "TIP042": "野蛮人使用特定武器类型的次数越多,该专精提供的增益就越强。", + "TIP043": "野蛮人达到15级后,你将解锁自己的武器技巧插槽。无论你使用哪种武器类型,如果你选择某种武器类型作为你的武器技巧,你都可以获得该类型武器的专精加成。", + "TIP044": "野蛮人有多种方法变得狂暴,这会提高你的伤害和移动速度。", + "TIP045": "野蛮人的兵器库包括一把双手钝击武器、一把双手劈砍武器,以及一对主手和副手武器。", + "TIP046": "生命高于80%时被视为健康,生命低于35%时被视为受伤。", + "TIP047": "在世界层级2: 精英层级中完成剧情后即可首次进入顶石地下城。", + "TIP048": "闪电流派的巫师可以生成能被拾取的爆裂电花,周期性地伤害周围的敌人,直至所有电荷耗尽。", + "TIP049": "持续伤害效果没有随机伤害变化,也不能暴击。", + "TIP050": "关键被动是技能树中的最终解锁项,它们能提供强大的效果,可以极大增强你的技能流派。", + "TIP051": "直接伤害是指对敌人造成的所有非持续性伤害。", + "TIP052": "近距敌人是位于近战范围内的敌人。远距敌人是位于近战范围外的敌人。", + "TIP053": "商贩会定期刷新库存,偶尔会出售比你在世界里探索到的宝物更强大的物品。", + "TIP054": "随着世界层级不断提升,你的抗性会逐渐降低。你在世界层级3的全元素抗性减少 25%,而世界层级4则减少 50%。", + "TIP055": "护甲可减轻你受到的物理伤害。", + "TIP056": "抗性可减少你受到的非物理伤害。负值的抗性则会增加你受到该元素的伤害。", + "TIP057": "抗性上限的基准值为 70%。该值可通过多种手段提升,但最高不得超过 85%。", + "TIP058": "完成序章后可在角色选择界面跳过剧情。" + }, + "zhTW": { + "S01TIP001": "惡疫魔比其他大多數敵人還要難纏,但只要將其殺死並且用封魔牢籠捕捉,就能提供強大的獎勵。", + "S01TIP002": "寶石能鑲嵌至任何惡疫鑲孔,但必須透過珠寶匠才能移除,為惡疫魔心騰出空間。", + "S01TIP003": "每個惡疫地道都有特定類型的惡疫魔敵人,而且地道的最深處會有可以用來召喚強大敵人的增生物。", + "S01TIP004": "拆解不需要的禁錮魔心就能獲得膿液,膿液可用來製作新的惡疫魔心,或是製作能在惡疫地道使用的召喚器。", + "S01TIP005": "禁錮魔心一旦鑲嵌就無法移除,但可以由另一顆禁錮魔心取代。被取代的禁錮魔心會永久消失。", + "S01TIP006": "殘暴 惡疫魔會定期產生屏障。", + "S01TIP007": "凶邪 惡疫魔的攻擊速度比其他同類型的怪物還要快。", + "S01TIP008": "狡詐 惡疫魔偶爾會減損你的職業資源。", + "S01TIP009": "憤怒 惡疫魔是最罕見且最強大的惡疫敵人,並且會用爆破暗影腐化來感染你。", + "S01TIP010": "賽季物品只會維持到當前賽季結束為止。當前賽季結束時,賽季角色將會移至永恆界域。您能保留除了惡疫相關物品之外的所有裝備和貨幣。", + "S01TIP011": "參考 地圖或 日誌上的賽季任務標記來探索賽季內容。", + "S01TIP012": "惡疫鑲孔會各別對應殘暴、凶邪或狡詐類型的惡疫魔心。憤怒魔心可適用於任何惡疫鑲孔。", + "S01TIP013": "你只能獲得一顆憤怒 禁錮魔心的增益效果。", + "S01TIP014": "當鑲嵌的禁錮魔心擁有相同的能力時,你只能獲益於較強的能力。較弱的能力將不會生效。", + "S01TIP015": "若要檢視賽季旅程,請前往選單中的賽季分頁。", + "S01TIP016": "請確保召喚器的類型與你預計前往的惡疫地道相對應。你可以在柯蒙的工作臺製作召喚器,也可以從精英怪物身上找到。", + "S01TIP017": "從鑲嵌禁錮魔心的物品上萃取傳奇精華時,會永久摧毀該禁錮魔心。", + "S02TIP001": "凶暴血契最常出現在手套和靴子上。", + "S02TIP002": "永恆血契最常出現在胸甲和褲子上。", + "S02TIP003": "神性血契最常出現在頭盔上。", + "S02TIP004": "物品上的血契數量上限各有不同。頭盔和靴子為 3 個、褲子為 4 個,胸甲和手套則為 5 個。", + "S02TIP005": "血契只會出現在防具上,不會出現在武器或珠寶上。", + "S02TIP006": "在血之賽季中獲得的個別血契,可手動附加至防具上。", + "S02TIP007": "使用淨化酸劑可去除血契防具上的血契。 鍊金師可調整淨化酸劑,讓其只移除特定的血契。", + "S02TIP008": "通常可在吸血鬼棺柩找到強效鮮血和血契相關物品。", + "S02TIP009": "剩餘的強效鮮血可由 鍊金師製成用來改變血契的消耗品。", + "S02TIP010": "特殊的吸血鬼異能可經由完成 賽季任務和 血宴解鎖。", + "S02TIP011": "在 物品欄賽季欄頁消耗強效鮮血,即可升級吸血鬼異能。", + "S02TIP012": "一次最多只能裝備五個吸血鬼異能。", + "S02TIP013": "所有吸血鬼異能都需要汲取你裝備防具上的血契能量。", + "S02TIP014": "在 血宴中提升你的 獵人聲譽可獲得各種獎勵,包括裝備、素材和吸血鬼異能。", + "S02TIP015": "若要檢視賽季旅程,請前往選單中的賽季分頁。", + "S02TIP016": "參考地圖或日誌上的 賽季任務標記來探索賽季內容。", + "S02TIP017": "賽季物品只會存在於當前賽季。當前賽季結束時,賽季角色將會移至永恆界域,同時移除掉防具上的血契,但你會保留所有裝備和貨幣。", + "S02TIP018": "在 物品欄賽季欄頁消耗強效鮮血,可取得大多數的吸血鬼異能。", + "S02TIP019": "如果有新的吸血鬼異能可供取得,在 物品欄賽季欄頁消耗強效鮮血時,至少可以選擇解鎖其中一種異能。", + "S02TIP020": "防具血契自身並不帶有戰鬥加成效果,但可啟動你所裝備的吸血鬼異能。", + "S03TIP001": "密庫是藏有各式寶藏和致命機關的地城。仔細觀察,記住機關的運作模式以免中招!", + "S03TIP002": "若想進入 密庫,就得在聖休亞瑞找到對應的入口、在傳送廳使用對應的傳送門,或是啟動相關的惡夢密庫徽記。", + "S03TIP003": "秘能震顫可在聖休亞瑞的 密庫入口附近尋獲。", + "S03TIP004": "在秘能震顫處關閉石碑可獲得核心。將這些核心投入火盆即可召喚菁英密庫使者。", + "S03TIP005": "完成 密庫並擊敗密庫使者即可獲得結界之珠。結界之珠可在 密庫中使用,藉此獲得額外寶藏。", + "S03TIP006": "佐頓的結界是一種增益效果,可以解鎖出現在 密庫最後的衛織寶箱。前往佐頓庫勒的雕像並獻上結界之珠即可獲得此增益效果的次數。", + "S03TIP007": "被機關擊中會移除一道佐頓的結界。你在 密庫結尾處擁有的結界數量越多,可以開啟的衛織寶箱也就越多。", + "S03TIP008": "惡夢密庫內的衛織寶箱比一般 密庫還多。", + "S03TIP009": "找 玄術師製作惡夢密庫徽記。", + "S03TIP010": "在 賽季物品欄使用控制石和調諧石來武裝你的魔動機奴。", + "S03TIP011": "完成 密庫可獲得調諧石。開啟衛織寶箱可獲得更多。", + "S03TIP012": "擊敗密庫使者來取得控制石。", + "S03TIP013": "擊敗墨法斯的回音可取得獨特調諧石。", + "S03TIP014": "在 珠寶匠處將碎裂石製作成有用的控制石或調諧石。", + "S03TIP015": "若要檢視賽季旅程,請前往選單中的賽季分頁。", + "S03TIP016": "參考地圖或日誌上的 賽季任務標記來探索賽季內容。", + "S03TIP017": "並非所有調諧石都能和控制石起作用。詳情請參照提示資訊。", + "S03TIP018": "取得多個控制石和調諧石即可將之升級。", + "TIP001": "記得在升級時使用技能點數,即可解鎖新技能和被動技能或提升已習得的技能!", + "TIP003": "離開城鎮前務必找治療師 購買治療藥水。", + "TIP004": "拆解物品可獲得製作材料,也可以解鎖 衣櫃的物品外觀。", + "TIP005": "當你復活後,物品會損失耐久度並影響效果。可以找鐵匠 修復你的裝備。", + "TIP006": "點擊其他玩家的靈魂可以將其復活。被他人復活的玩家不會損失裝備的耐久度。", + "TIP007": "啟動你在旅途中遇到的所有傳送平台 ,以解鎖新的快速移動位置。", + "TIP008": "當你成長得夠強大時,玄術師 可以幫你萃取並取代傳奇物品的能力。", + "TIP009": "界域獎勵會由你在該界域的所有角色共享。打開地圖查看名望面板,即可確認在探索聖休亞瑞時可以獲得哪些獎勵!", + "TIP010": "聖休亞瑞的狀態以隊長的遊戲進度而定。", + "TIP011": "戰鬥傷害訊息的不同顏色代表不同意義:爆擊、壓制以及壓制時爆擊。", + "TIP012": "造訪鍊金師 可提升治療藥水的效力。", + "TIP013": "完成劇情任務後,還有惡夢和苦痛等世界階級的新挑戰和獎勵等著你!", + "TIP014": "精英敵人包括勇士怪物、精英怪物、首領和其他玩家。", + "TIP015": "世界階級越高,擊殺怪物獲得的經驗值就越多。", + "TIP016": "易傷狀態效果會讓敵人在一小段時間內受到更多的傷害。敵人受到易傷時會在生命條周圍以紫色亮光顯示,而你易傷時會以破裂的生命之球顯示。", + "TIP017": "擊倒狀態效果可以在一小段時間內阻止敵人移動或採取行動。無阻和免疫效果可以移除此效果。", + "TIP018": "暈眩狀態效果可以在一小段時間內阻止敵人攻擊或使用技能,但無法阻止敵人移動。無阻和免疫效果可以移除此效果。", + "TIP019": "只要強韌多於當前生命值,你就會獲得強韌狀態,並且降低受到的傷害。某些技能或物品效果可以賦予強韌,但無法超過你的生命值上限。", + "TIP020": "繫鏈狀態效果可以阻止敵人脫離該範圍。無阻、免疫或摧毀繫鏈的目標就可以移除此效果。", + "TIP021": "恐懼狀態效果可以阻止敵人移動或採取行動,並造成受影響的目標逃跑一小段時間。無阻和免疫效果可以移除此效果。", + "TIP022": "加入隊伍會使你轉移至隊長的世界,而該世界的狀態將取決於隊長的劇情任務進度。", + "TIP023": "達到等級 15 並完成法師的傳承任務後,魔法使便能獲得附魔能力,將自己的技能化為強大的被動效果進行活用。", + "TIP024": "處在陷阱作用區域內或受到陷阱有害效果影響的敵人,即判定為受到俠盜陷阱影響。", + "TIP025": "匿蹤的角色不能直接成為攻擊的目標,但若是意外受到傷害或發動攻擊就會破除匿蹤。", + "TIP026": "俠盜可以使用灌注技能調整部分攻擊能力,將其轉變為不同類型的元素傷害並附加有害效果。", + "TIP027": "世界階級每高一階,怪物就會變得更強大。它們跑得更快、投射攻擊更準更快、強力招式的冷卻時間更短且威力更強,精英怪物的屬性也更為強悍。", + "TIP028": "出現於世界階級 3:惡夢和世界階級 4:苦痛的勇士怪物擁有傷害抗性靈氣,但無法保護自己。先集中火力殺死勇士怪物。", + "TIP029": "在世界階級 3:惡夢能夠找到可大幅變更角色配置的強力獨特物品。在世界階級 4:苦痛有機會找到更多的獨特物品。", + "TIP030": "技能有機率啟動幸運觸發效果。如果某技能的幸運觸發機率為 50% ,而擊昏敵人機率為 20%,那麼該技能擊昏敵人的平均機率為 10%。", + "TIP031": "壓制會根據你目前生命值和強韌生命值的總和對敵人造成額外傷害。", + "TIP032": "攻擊有 3% 機率造成壓制。此機率無法被動提升,但有些效果可以使攻擊必定觸發壓制。", + "TIP033": "死靈法師的僕從繼承大多屬性的 30%,例如爆擊機率和攻擊速度。", + "TIP034": "死靈法師有數種方式掉落生命之球,只要拾起掉落地面的生命之球,死靈法師和僕從就能立即恢復生命。", + "TIP035": "死靈法師有能力看見並與屍體互動。殺死敵人產生屍體,並利用屍體復甦骷髏為你而戰!", + "TIP036": "死靈法師可以使用亡者之書將召喚僕從的能力犧牲掉,以換取個人的強化。", + "TIP037": "若已召喚出所有其他骷髏,死靈法師的骷髏復生便會改為召喚一個骷髏祭司,骷髏祭司能暫時強化周圍所有的僕從。", + "TIP038": "德魯伊可以變形為不同形態,通常能因此獲得額外加成效果。", + "TIP039": "達到 15 級的德魯伊可以透過敵人取得德魯伊靈魂祭品,並將之交回圖爾鐸拉以提升自己的力量。", + "TIP040": "野蠻人身上備有 4 種武器的武裝。當技能設置到快捷欄位時,你可以選擇該技能要使用的武器。", + "TIP041": "野蠻人達到等級 5 時,會獲得你正在使用的武器類型專精。你每次用該類型武器進行攻擊時都能獲得加成。", + "TIP042": "野蠻人越常使用特定的武器類型,就能從專精獲得越多加成。", + "TIP043": "野蠻人達到等級 15 時,會解鎖技藝欄位。如果你將某種武器類型選擇為你的技藝時,無論你使用哪種武器都能獲得該武器類型的專精加成。", + "TIP044": "野蠻人有很多方式可以變得狂暴,提高你造成的傷害和移動速度。", + "TIP045": "野蠻人的武裝包含一把雙手鈍擊武器、一把雙手斬擊武器以及一組主手和副手組合。", + "TIP046": "玩家和敵人的生命值在 80% 以上時為健康狀態,而生命值在 35% 以下時為受傷狀態。", + "TIP047": "第一個晉階地城會在完成主線劇情後,於世界階級 2:精銳開放。", + "TIP048": "主攻閃電的魔法使會產生能夠拾取的電流能量,並在充能耗盡前定期對周遭的敵人造成傷害。", + "TIP049": "持續傷害效果不會造成隨機傷害以及爆擊。", + "TIP050": "關鍵被動技能是技能樹最後才能解鎖欄位,這類技能擁有強大的效果並能大幅強化你的角色配置。", + "TIP051": "直接傷害包含所有對敵人造成的傷害,且並非來自持續傷害效果。", + "TIP052": "近距離敵人是位於近戰範圍的敵人。遠距離敵人是位於近戰範圍外的敵人。", + "TIP053": "商人會定期更新貨架庫存,偶爾還會出現比你在世界各地能找到的物品還要強大的商品。", + "TIP054": "在你進入較高的世界階級時,你的抗性會降低。世界階級 3 會使你的所有元素抗性降低 25%,世界階級 4 會降低 50%。", + "TIP055": "護甲可減輕你所受到的物理傷害。", + "TIP056": "抗性能降低你受到的非物理傷害。抗性值為負數則會提高你所受的該元素傷害。", + "TIP057": "抗性上限的基本值為 70%。上限可透過多種方式提高,但無法超過 85%。", + "TIP058": "你在完成序章後,即可於角色選擇畫面跳過劇情任務。" + } + }, + "Paragon (Node)": { + "Generic_Gate": { + "attributes": { + "10-3": { + "attribute_name": "Dexterity", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + }, + "7-0": { + "attribute_name": "Strength", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + }, + "9-2": { + "attribute_name": "Willpower", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + } + }, + "desc": "+5 Strength\n+5 Intelligence\n+5 Willpower\n+5 Dexterity", + "desc_localized": { + "deDE": "+5 Stärke\n+5 Intelligenz\n+5 Willenskraft\n+5 Geschicklichkeit", + "esES": "+5 de fuerza\n+5 de inteligencia\n+5 de voluntad\n+5 de destreza", + "esMX": "+5 de Fuerza\n+5 de Inteligencia\n+5 de Voluntad\n+5 de Destreza", + "frFR": "+5 force\n+5 intelligence\n+5 volonté\n+5 dextérité", + "itIT": "Forza: +5\nIntelligenza: +5\nVolontà: +5\nDestrezza: +5", + "jaJP": "筋力+5\n知力+5\n意志力+5\n敏捷性+5", + "koKR": "힘 +5\n지능 +5\n의지력 +5\n민첩 +5", + "plPL": "+5 siły\n+5 inteligencji\n+5 siły woli\n+5 zręczności", + "ptBR": "+5 de Força\n+5 de Inteligência\n+5 de Determinação\n+5 de Destreza", + "ruRU": "+5 к силе\n+5 к интеллекту\n+5 к силе воли\n+5 к ловкости", + "trTR": "+5 Kuvvet\n+5 Zekâ\n+5 İrade\n+5 Maharet", + "zhCN": "+5 点力量\n+5 点智力\n+5 点意力\n+5 点敏捷", + "zhTW": "力量 +5\n智力 +5\n意志 +5\n敏捷 +5" + }, + "name": "Board Attachment Gate", + "name_localized": { + "deDE": "Tafelanhangspunkt", + "esES": "Puerta de acoplamiento de panel", + "esMX": "Puerta de Anexo de Tablero", + "frFR": "Portail de liaison de plateau", + "itIT": "Punto di collegamento del tabellone", + "jaJP": "ボード アタッチメント ゲート", + "koKR": "보드 연결 관문", + "plPL": "Bramka dołączenia tablicy", + "ptBR": "Portão de quadro anexo", + "ruRU": "Переход к другим панелям", + "trTR": "Pano Ek Kapısı", + "zhCN": "面板连接关口", + "zhTW": "面板連接柵口" + }, + "tags": [ + "Strength", + "Intelligence", + "Willpower", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Intelligenz", + "Willenskraft", + "Geschicklichkeit" + ], + "esES": [ + "Fuerza", + "Inteligencia", + "Voluntad", + "Destreza" + ], + "esMX": [ + "Fuerza", + "Inteligencia", + "Voluntad", + "Destreza" + ], + "frFR": [ + "Force", + "Intelligence", + "Volonté", + "Dextérité" + ], + "itIT": [ + "Forza", + "Intelligenza", + "Volontà", + "Destrezza" + ], + "jaJP": [ + "筋力", + "知力", + "意志力", + "敏捷性" + ], + "koKR": [ + "힘", + "지능", + "의지력", + "민첩" + ], + "plPL": [ + "Siła", + "Inteligencja", + "Siła Woli", + "Zręczność" + ], + "ptBR": [ + "Força", + "Inteligência", + "Determinação", + "Destreza" + ], + "ruRU": [ + "Сила", + "Интеллект", + "Сила воли", + "Ловкость" + ], + "trTR": [ + "Kuvvet", + "Zekâ", + "İrade", + "Maharet" + ], + "zhCN": [ + "力量", + "智力", + "意力", + "敏捷" + ], + "zhTW": [ + "力量", + "智力", + "意志", + "敏捷" + ] + } + }, + "Generic_Magic_Armor": { + "attributes": { + "405-0": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 25.0, + 100.0, + 89 + ] + }, + "formula_hash": "2367073917", + "formula_name": "ParagonNodeArmorBonusFlat_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+50 Armor", + "desc_localized": { + "deDE": "+50 Rüstung", + "esES": "+50 de armadura", + "esMX": "+50 de armadura", + "frFR": "+50 à l'armure", + "itIT": "Armatura: +50", + "jaJP": "防御力+50", + "koKR": "방어도 +50", + "plPL": "+50 pancerza", + "ptBR": "+50 de armadura", + "ruRU": "+50 ед. брони", + "trTR": "+50 Zırh", + "zhCN": "+50 护甲值", + "zhTW": "護甲值 +50" + }, + "name": "Armor", + "tags": [ + "Armor" + ], + "tags_localized": { + "deDE": [ + "Rüstung" + ], + "esES": [ + "Armadura" + ], + "esMX": [ + "Armadura" + ], + "frFR": [ + "Armure" + ], + "itIT": [ + "Armatura" + ], + "jaJP": [ + "装甲" + ], + "koKR": [ + "방어도" + ], + "plPL": [ + "Pancerz" + ], + "ptBR": [ + "Armadura" + ], + "ruRU": [ + "Броня" + ], + "trTR": [ + "Zırh" + ], + "zhCN": [ + "护甲" + ], + "zhTW": [ + "防具" + ] + } + }, + "Generic_Magic_ArmorWhileBear": { + "attributes": { + "403-0": { + "attribute_name": "Werebear_Armor_Percent", + "formula_data": { + "0.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 0.5, + 89 + ] + }, + "formula_hash": "4074312502", + "formula_name": "ParagonNodeArmorBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+1% Total Armor while in Werebear Form", + "desc_localized": { + "deDE": "+1% gesamte Rüstung in Werbärgestalt", + "esES": "+1% de armadura total en forma de hombre oso", + "esMX": "+1% de armadura total mientras estás en forma de hombre oso", + "frFR": "+1% d'armure sous forme d'ursoïde", + "itIT": "Armatura totale in forma di Orso Mannaro: +1%", + "jaJP": "人熊形態時の合計防御力+1%", + "koKR": "곰인간 형상일 때 총 방어도 +1%", + "plPL": "+1% całkowitego pancerza w postaci niedźwiedziołaka", + "ptBR": "+1% de armadura total na forma de urso", + "ruRU": "+1% к общей броне в облике медведя", + "trTR": "Ayı Adam Formundayken +1% Toplam Zırh", + "zhCN": "+1% 熊人形态时的总护甲", + "zhTW": "熊人形態時總護甲值 +1%" + }, + "name": "Armor While Bear", + "tags": [ + "Armor", + "Werebear" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Werbär" + ], + "esES": [ + "Armadura", + "Hombre oso" + ], + "esMX": [ + "Armadura", + "Hombre oso" + ], + "frFR": [ + "Armure", + "Ursoïde" + ], + "itIT": [ + "Armatura", + "Orso Mannaro" + ], + "jaJP": [ + "装甲", + "人熊" + ], + "koKR": [ + "방어도", + "곰인간" + ], + "plPL": [ + "Pancerz", + "Niedźwiedziołak" + ], + "ptBR": [ + "Armadura", + "Urso" + ], + "ruRU": [ + "Броня", + "Медведь" + ], + "trTR": [ + "Zırh", + "Ayı Adam" + ], + "zhCN": [ + "护甲", + "熊人" + ], + "zhTW": [ + "防具", + "熊人" + ] + } + }, + "Generic_Magic_AttackSpeed": { + "attributes": { + "191-0": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.25, + 88 + ] + }, + "formula_hash": "4245382999", + "formula_name": "ParagonNodeAttackSpeed_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+1.2% Attack Speed", + "desc_localized": { + "deDE": "+1.2% Angriffsgeschwindigkeit", + "esES": "+1.2% de velocidad de ataque", + "esMX": "+1.2% de velocidad de ataque", + "frFR": "+1.2% à la vitesse d'attaque", + "itIT": "Velocità d'attacco: +1.2%", + "jaJP": "攻撃速度+1.2%", + "koKR": "공격 속도 +1.2%", + "plPL": "+1.2% szybkości ataku", + "ptBR": "+1.2% de velocidade de ataque", + "ruRU": "+1.2% к скорости атаки", + "trTR": "+1.2% Saldırı Hızı", + "zhCN": "+1.2% 攻击速度", + "zhTW": "攻擊速度 +1.2%" + }, + "name": "Attack Speed", + "tags": [ + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Velocidad de ataque" + ], + "esMX": [ + "Velocidad de ataque" + ], + "frFR": [ + "Vitesse d'attaque" + ], + "itIT": [ + "Velocità d'attacco" + ], + "jaJP": [ + "攻撃速度" + ], + "koKR": [ + "공격 속도" + ], + "plPL": [ + "Szybkość Ataku" + ], + "ptBR": [ + "Velocidade de Ataque" + ], + "ruRU": [ + "Скорость атаки" + ], + "trTR": [ + "Saldırı Hızı" + ], + "zhCN": [ + "攻击速度" + ], + "zhTW": [ + "攻擊速度" + ] + } + }, + "Generic_Magic_BonusFortify": { + "attributes": { + "641-0": { + "attribute_name": "Fortified_Health_Application_Bonus", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.625, + 89 + ] + }, + "formula_hash": "4071882584", + "formula_name": "ParagonNodeFortifyBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+3.2% Fortify Generation", + "desc_localized": { + "deDE": "+3.2% Stählungserzeugung", + "esES": "+3.2% de generación de fortificación", + "esMX": "+3.2% de generación de fortificación", + "frFR": "+3.2% à la génération de fortification", + "itIT": "Generazione Fortificazione: +3.2%", + "jaJP": "強化生成量+3.2%", + "koKR": "보강 재생량 +3.2%", + "plPL": "+3.2% do generowania umocnienia", + "ptBR": "+3.2% de geração de fortificação", + "ruRU": "+3.2% к укреплению", + "trTR": "+3.2% Güçlendirme Üretimi", + "zhCN": "+3.2% 强固生成量", + "zhTW": "強韌產生 +3.2%" + }, + "name": "Bonus Fortify", + "tags": [ + "Fortify" + ], + "tags_localized": { + "deDE": [ + "Stählung" + ], + "esES": [ + "Fortificación" + ], + "esMX": [ + "Fortificar" + ], + "frFR": [ + "Fortification" + ], + "itIT": [ + "Fortificazione" + ], + "jaJP": [ + "強化" + ], + "koKR": [ + "보강" + ], + "plPL": [ + "Umocnienie" + ], + "ptBR": [ + "Fortificação" + ], + "ruRU": [ + "Укрепление" + ], + "trTR": [ + "Güçlendirme" + ], + "zhCN": [ + "强固" + ], + "zhTW": [ + "強韌" + ] + } + }, + "Generic_Magic_CCDurationReduction": { + "attributes": { + "304-0": { + "attribute_name": "CC_Duration_Reduction", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.0, + 89 + ] + }, + "formula_hash": "1091318727", + "formula_name": "ParagonNodeCCDurationReduction_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "4% Control Impaired Duration Reduction", + "desc_localized": { + "deDE": "4% Verringerung der Dauer von Kontrollbeeinträchtigungen", + "esES": "4% de reducción de duración de pérdida de control", + "esMX": "4% de reducción de la duración de pérdida de control", + "frFR": "4% de réduction de la durée des effets de perte de contrôle", + "itIT": "Riduzione durata effetti debilitanti: 4%", + "jaJP": "操作不能持続時間減少4%", + "koKR": "제어 방해 지속시간 감소 4%", + "plPL": "4% redukcji trwania ograniczenia kontroli", + "ptBR": "4% de redução de duração de efeitos de controle", + "ruRU": "Снижение длительности эффектов контроля на 4%", + "trTR": "4% Kontrol Engelleme Süresi Azaltma", + "zhCN": "4% 控制受限时间缩短", + "zhTW": "控場影響時效減免 4%" + }, + "name": "CC Duration Reduction", + "tags": [ + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust" + ], + "esES": [ + "Control de masas" + ], + "esMX": [ + "Control de multitudes" + ], + "frFR": [ + "Perte de contrôle" + ], + "itIT": [ + "Effetti debilitanti" + ], + "jaJP": [ + "操作障害効果" + ], + "koKR": [ + "군중 제어" + ], + "plPL": [ + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Controle de Grupo" + ], + "ruRU": [ + "Контроль" + ], + "trTR": [ + "Kitle Kontrolü" + ], + "zhCN": [ + "控制" + ], + "zhTW": [ + "控場" + ] + } + }, + "Generic_Magic_Chill": { + "attributes": { + "306-0": { + "attribute_name": "Chill_Bonus_Percent", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.0, + 89 + ] + }, + "formula_hash": "2846286369", + "formula_name": "ParagonNodeChillBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "4% Chill Application", + "desc_localized": { + "deDE": "4% Unterkühlungsanwendung", + "esES": "4% de aplicación de helada", + "esMX": "4% de aplicación de helamiento", + "frFR": "4% d'application des effets glaçants", + "itIT": "Applicazione di raggelamento: 4%", + "jaJP": "冷気効果4%", + "koKR": "4%의 오한 적용", + "plPL": "4% stosowanego wyziębienia", + "ptBR": "+4% de bônus de gelidez", + "ruRU": "Вероятность вызвать окоченение – 4%", + "trTR": "4% Soğutma Uygulama", + "zhCN": "4% 冻伤程度", + "zhTW": "冰冷施加 4%" + }, + "name": "Chill", + "tags": [ + "Chill", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Control de masas" + ], + "esMX": [ + "Helar", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "操作障害効果" + ], + "koKR": [ + "오한", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "控制" + ], + "zhTW": [ + "冰冷", + "控場" + ] + } + }, + "Generic_Magic_CriticalDamage": { + "attributes": { + "239-0": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "1690435903", + "formula_name": "ParagonNodeCritDamage_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7.5% Critical Strike Damage", + "desc_localized": { + "deDE": "+7.5% kritischer Trefferschaden", + "esES": "+7.5% de daño de golpe crítico", + "esMX": "+7.5% de daño de golpe crítico", + "frFR": "+7.5% de dégâts critiques", + "itIT": "Danni critici: +7.5%", + "jaJP": "クリティカルヒットダメージ+7.5%", + "koKR": "극대화 피해 +7.5%", + "plPL": "+7.5% obrażeń od trafień krytycznych", + "ptBR": "+7.5% de dano de acerto crítico", + "ruRU": "+7.5% к критическому урону", + "trTR": "+7.5% Kritik Vuruş Hasarı", + "zhCN": "+7.5% 暴击伤害", + "zhTW": "爆擊傷害 +7.5%" + }, + "name": "Critical Damage", + "tags": [ + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Colpi critici", + "Danni" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "극대화", + "피해" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Критические удары", + "Урон" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "暴击", + "伤害" + ], + "zhTW": [ + "爆擊", + "傷害" + ] + } + }, + "Generic_Magic_CriticalDamage1H": { + "attributes": { + "250-0": { + "attribute_name": "Crit_Damage_Percent_Per_Weapon_Requirement#OneHanded", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "1690435903", + "formula_name": "ParagonNodeCritDamage_Magic", + "stat_dword": 955638 + } + }, + "desc": "+7.5% Critical Strike Damage with One-Handed", + "desc_localized": { + "deDE": "+7.5% kritischer Trefferschaden mit: One-Handed", + "esES": "+7.5% de daño de golpe crítico con One-Handed", + "esMX": "+7.5% de daño de golpe crítico con One-Handed", + "frFR": "+7.5% de dégâts critiques (One-Handed )", + "itIT": "Danni critici con One-Handed: +7.5%", + "jaJP": "One-Handed のクリティカルヒットダメージ+7.5%", + "koKR": "One-Handed 의 극대화 피해 +7.5%", + "plPL": "+7.5% obrażeń od trafień krytycznych: One-Handed", + "ptBR": "+7.5% de dano de acerto crítico com One-Handed", + "ruRU": "+7.5% к критическому урону от эффекта \"One-Handed \"", + "trTR": "One-Handed ile +7.5% Kritik Vuruş Hasarı", + "zhCN": "+7.5% One-Handed 的暴击伤害", + "zhTW": "One-Handed 的爆擊傷害 +7.5%" + }, + "name": "Critical Damage 1H", + "tags": [ + "Critical Strikes", + "Damage", + "Dual Wield" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Zwei Waffen" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Doble empuñadura" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Ambidestreza" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Deux armes" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Doppia arma" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "二刀流" + ], + "koKR": [ + "극대화", + "피해", + "쌍수 무기" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Empunhadura Dupla" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Оружие в каждой руке" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "İkili Silah" + ], + "zhCN": [ + "暴击", + "伤害", + "双持" + ], + "zhTW": [ + "爆擊", + "傷害", + "雙持" + ] + } + }, + "Generic_Magic_CriticalDamageToCC": { + "attributes": { + "247-0": { + "attribute_name": "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 2.0, + 88 + ] + }, + "formula_hash": "3629669576", + "formula_name": "ParagonNodeCritDamageToCC_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Critical Strike Damage to Crowd Controlled Enemies", + "desc_localized": { + "deDE": "+10% kritischer Trefferschaden bei Gegnern, die unter Kontrollverlust leiden", + "esES": "+10% de daño de golpe crítico a enemigos afectados por control de masas", + "esMX": "+10% de daño de golpe crítico a enemigos bajo los efectos de control de multitudes", + "frFR": "+10% de dégâts critiques contre les cibles subissant un effet de perte de contrôle", + "itIT": "Danni critici ai nemici sotto effetti debilitanti: +10%", + "jaJP": "操作障害状態の敵へのクリティカルヒットダメージ+10%", + "koKR": "군중 제어 효과의 영향을 받는 적에게 주는 극대화 피해 +10%", + "plPL": "+10% obrażeń od trafień krytycznych zadawanych wrogom z ograniczoną kontrolą", + "ptBR": "+10% de dano de acerto crítico contra inimigos sob controle de grupo", + "ruRU": "+10% к критическому урону противникам под действием эффектов контроля", + "trTR": "Kitle Kontrolü Etkisindeki Düşmanlara +10% Kritik Vuruş Hasarı", + "zhCN": "+10% 对被控制敌人的暴击伤害", + "zhTW": "對受控場敵人爆擊傷害 +10%" + }, + "name": "Critical Damage To CC", + "tags": [ + "Critical Strikes", + "Damage", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Control de masas" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "극대화", + "피해", + "군중 제어" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Контроль" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "暴击", + "伤害", + "控制" + ], + "zhTW": [ + "爆擊", + "傷害", + "控場" + ] + } + }, + "Generic_Magic_Damage": { + "attributes": { + "213-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Damage", + "desc_localized": { + "deDE": "+5% Schaden", + "esES": "+5% de daño", + "esMX": "+5% de daño", + "frFR": "+5% de dégâts", + "itIT": "Danni: +5%", + "jaJP": "ダメージ+5%", + "koKR": "공격력 +5%", + "plPL": "+5% obrażeń", + "ptBR": "+5% de dano", + "ruRU": "+5% к урону", + "trTR": "+5% Hasar", + "zhCN": "+5% 伤害", + "zhTW": "傷害 +5%" + }, + "name": "Damage", + "tags": [ + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + } + }, + "Generic_Magic_Damage1H": { + "attributes": { + "221-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Weapon_Requirement#OneHanded", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 955638 + } + }, + "desc": "+5% Damage with One-Handed", + "desc_localized": { + "deDE": "+5% Schaden mit: One-Handed", + "esES": "+5% de daño con One-Handed", + "esMX": "+5% de daño con One-Handed", + "frFR": "+5% de dégâts avec One-Handed", + "itIT": "Danni con One-Handed: +5%", + "jaJP": "One-Handed でのダメージ+5%", + "koKR": "One-Handed 의 공격력 +5%", + "plPL": "+5% obrażeń zadanych przy użyciu: One-Handed", + "ptBR": "+5% de dano com One-Handed", + "ruRU": "+5% к урону от свойства \"One-Handed \"", + "trTR": "One-Handed ile +5% Hasar", + "zhCN": "+5% 使用One-Handed 的伤害", + "zhTW": "One-Handed 傷害 +5%" + }, + "name": "Damage 1H", + "tags": [ + "Damage", + "Dual Wield" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Zwei Waffen" + ], + "esES": [ + "Daño", + "Doble empuñadura" + ], + "esMX": [ + "Daño", + "Ambidestreza" + ], + "frFR": [ + "Dégâts", + "Deux armes" + ], + "itIT": [ + "Danni", + "Doppia arma" + ], + "jaJP": [ + "ダメージ", + "二刀流" + ], + "koKR": [ + "피해", + "쌍수 무기" + ], + "plPL": [ + "Obrażenia", + "Broń w Każdej Ręce" + ], + "ptBR": [ + "Dano", + "Empunhadura Dupla" + ], + "ruRU": [ + "Урон", + "Оружие в каждой руке" + ], + "trTR": [ + "Hasar", + "İkili Silah" + ], + "zhCN": [ + "伤害", + "双持" + ], + "zhTW": [ + "傷害", + "雙持" + ] + } + }, + "Generic_Magic_Damage2HBludgeoning": { + "attributes": { + "221-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Weapon_Requirement#TwoHandedBludgeoning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 955626 + } + }, + "desc": "+5% Damage with Two-Handed Bludgeoning", + "desc_localized": { + "deDE": "+5% Schaden mit: Two-Handed Bludgeoning", + "esES": "+5% de daño con Two-Handed Bludgeoning", + "esMX": "+5% de daño con Two-Handed Bludgeoning", + "frFR": "+5% de dégâts avec Two-Handed Bludgeoning", + "itIT": "Danni con Two-Handed Bludgeoning: +5%", + "jaJP": "Two-Handed Bludgeoning でのダメージ+5%", + "koKR": "Two-Handed Bludgeoning 의 공격력 +5%", + "plPL": "+5% obrażeń zadanych przy użyciu: Two-Handed Bludgeoning", + "ptBR": "+5% de dano com Two-Handed Bludgeoning", + "ruRU": "+5% к урону от свойства \"Two-Handed Bludgeoning \"", + "trTR": "Two-Handed Bludgeoning ile +5% Hasar", + "zhCN": "+5% 使用Two-Handed Bludgeoning 的伤害", + "zhTW": "Two-Handed Bludgeoning 傷害 +5%" + }, + "name": "Damage 2H Bludgeoning", + "tags": [ + "Damage", + "Bludgeoning", + "Two-Handed" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Wuchtwaffe", + "Zweihändig" + ], + "esES": [ + "Daño", + "Contundente", + "Dos manos" + ], + "esMX": [ + "Daño", + "Impacto", + "Dos manos" + ], + "frFR": [ + "Dégâts", + "Arme contondante", + "Arme à deux mains" + ], + "itIT": [ + "Danni", + "Contundente", + "A due mani" + ], + "jaJP": [ + "ダメージ", + "殴打", + "両手用武器" + ], + "koKR": [ + "피해", + "둔기", + "양손 무기" + ], + "plPL": [ + "Obrażenia", + "Obuchowe", + "Dwuręczne" + ], + "ptBR": [ + "Dano", + "Concussão", + "Duas mãos" + ], + "ruRU": [ + "Урон", + "Дробящее оружие", + "Двуручное" + ], + "trTR": [ + "Hasar", + "Ezici", + "Çift El" + ], + "zhCN": [ + "伤害", + "钝击", + "双手" + ], + "zhTW": [ + "傷害", + "鈍擊", + "雙手" + ] + } + }, + "Generic_Magic_Damage2HSlashing": { + "attributes": { + "221-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Weapon_Requirement#TwoHandedSlashing", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 955625 + } + }, + "desc": "+5% Damage with Two-Handed Slashing", + "desc_localized": { + "deDE": "+5% Schaden mit: Two-Handed Slashing", + "esES": "+5% de daño con Two-Handed Slashing", + "esMX": "+5% de daño con Two-Handed Slashing", + "frFR": "+5% de dégâts avec Two-Handed Slashing", + "itIT": "Danni con Two-Handed Slashing: +5%", + "jaJP": "Two-Handed Slashing でのダメージ+5%", + "koKR": "Two-Handed Slashing 의 공격력 +5%", + "plPL": "+5% obrażeń zadanych przy użyciu: Two-Handed Slashing", + "ptBR": "+5% de dano com Two-Handed Slashing", + "ruRU": "+5% к урону от свойства \"Two-Handed Slashing \"", + "trTR": "Two-Handed Slashing ile +5% Hasar", + "zhCN": "+5% 使用Two-Handed Slashing 的伤害", + "zhTW": "Two-Handed Slashing 傷害 +5%" + }, + "name": "Damage 2H Slashing", + "tags": [ + "Damage", + "Two-Handed", + "Slashing" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Zweihändig", + "Hiebwaffe" + ], + "esES": [ + "Daño", + "Dos manos", + "Cortante" + ], + "esMX": [ + "Daño", + "Dos manos", + "Corte" + ], + "frFR": [ + "Dégâts", + "Arme à deux mains", + "Tranchant" + ], + "itIT": [ + "Danni", + "A due mani", + "Tagliente" + ], + "jaJP": [ + "ダメージ", + "両手用武器", + "斬撃" + ], + "koKR": [ + "피해", + "양손 무기", + "베는 무기" + ], + "plPL": [ + "Obrażenia", + "Dwuręczne", + "Sieczne" + ], + "ptBR": [ + "Dano", + "Duas mãos", + "Corte" + ], + "ruRU": [ + "Урон", + "Двуручное", + "Рубящее" + ], + "trTR": [ + "Hasar", + "Çift El", + "Kesici" + ], + "zhCN": [ + "伤害", + "双手", + "劈斩" + ], + "zhTW": [ + "傷害", + "雙手", + "斬擊" + ] + } + }, + "Generic_Magic_DamageAfterDodge": { + "attributes": { + "803-0": { + "attribute_name": "Damage_Bonus_Percent_After_Dodge", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.25, + 88 + ] + }, + "formula_hash": "3713596681", + "formula_name": "ParagonNodeDamageBonusAfterDodge_Magic", + "stat_dword": 4294967295 + }, + "804-1": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "151225878", + "formula_name": "ParagonNodeDodgeDamageDuration", + "stat_dword": 4294967295 + } + }, + "desc": "+6.2% Damage for {#} Seconds After Dodging an Attack", + "desc_localized": { + "deDE": "{#} Sek. lang +6.2% Schaden nach Ausweichen eines Angriffs", + "esES": "+6.2% de daño durante {#} s tras esquivar un ataque", + "esMX": "+6.2% de daño durante {#} segundos después de esquivar un ataque", + "frFR": "+6.2% de dégâts pendant {#} s après avoir esquivé une attaque", + "itIT": "Danni per {#} s dopo la schivata di un attacco: +6.2%", + "jaJP": "攻撃を回避した後{#} 秒間、ダメージ+6.2%", + "koKR": "공격 회피 후 {#} 초 동안 공격력 +6.2%", + "plPL": "+6.2% obrażeń przez {#} sek. po uniknięciu ataku", + "ptBR": "+6.2% de dano por {#} s depois de se esquivar de um ataque", + "ruRU": "+6.2% к урону на {#} сек. после удачного уклонения", + "trTR": "Bir Saldırıdan Sıyrıldıktan Sonra {#} Saniyeliğine +6.2% Hasar", + "zhCN": "+6.2% 躲闪攻击后{#} 秒内获得的伤害加成", + "zhTW": "閃躲攻擊後傷害 +6.2%,持續 {#} 秒" + }, + "name": "Damage After Dodge", + "tags": [ + "Dodge", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Ausweichen", + "Schaden" + ], + "esES": [ + "Esquivar", + "Daño" + ], + "esMX": [ + "Evasión", + "Daño" + ], + "frFR": [ + "Esquive", + "Dégâts" + ], + "itIT": [ + "Schivata", + "Danni" + ], + "jaJP": [ + "回避", + "ダメージ" + ], + "koKR": [ + "회피", + "피해" + ], + "plPL": [ + "Unik", + "Obrażenia" + ], + "ptBR": [ + "Esquiva", + "Dano" + ], + "ruRU": [ + "Уклонение", + "Урон" + ], + "trTR": [ + "Sıyrılma", + "Hasar" + ], + "zhCN": [ + "躲闪", + "伤害" + ], + "zhTW": [ + "閃躲", + "傷害" + ] + } + }, + "Generic_Magic_DamageBleed": { + "attributes": { + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "203173883", + "formula_name": "ParagonNodeDamageBonusDot_Magic", + "stat_dword": 0 + } + }, + "desc": "+5% Physical Damage Over Time", + "desc_localized": { + "deDE": "+5% Schaden über Zeit des Typs Physical", + "esES": "+5% de daño de Physical en el tiempo", + "esMX": "+5% de daño con el tiempo de Physical", + "frFR": "+5% de dégâts Physical sur la durée", + "itIT": "Danni periodici da Physical: +5%", + "jaJP": "Physical 継続ダメージ+5%", + "koKR": "지속 Physical 피해 +5%", + "plPL": "+5% obrażeń z upływem czasu typu: Physical", + "ptBR": "+5% de dano Physical ao longo do tempo", + "ruRU": "+5% к периодическому урону (Physical )", + "trTR": "+5% Zamanla Physical Hasar", + "zhCN": "+5% Physical 持续性伤害", + "zhTW": "Physical 持續傷害 +5%" + }, + "name": "Damage Bleed", + "tags": [ + "Bleed", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schaden" + ], + "esES": [ + "Sangrado", + "Daño" + ], + "esMX": [ + "Sangrado", + "Daño" + ], + "frFR": [ + "Saignement", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Danni" + ], + "jaJP": [ + "流血", + "ダメージ" + ], + "koKR": [ + "출혈", + "피해" + ], + "plPL": [ + "Krwawienie", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Урон" + ], + "trTR": [ + "Kanama", + "Hasar" + ], + "zhCN": [ + "流血", + "伤害" + ], + "zhTW": [ + "流血", + "傷害" + ] + } + }, + "Generic_Magic_DamageBurn": { + "attributes": { + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Fire", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "203173883", + "formula_name": "ParagonNodeDamageBonusDot_Magic", + "stat_dword": 1 + } + }, + "desc": "+5% Fire Damage Over Time", + "desc_localized": { + "deDE": "+5% Schaden über Zeit des Typs Fire", + "esES": "+5% de daño de Fire en el tiempo", + "esMX": "+5% de daño con el tiempo de Fire", + "frFR": "+5% de dégâts Fire sur la durée", + "itIT": "Danni periodici da Fire: +5%", + "jaJP": "Fire 継続ダメージ+5%", + "koKR": "지속 Fire 피해 +5%", + "plPL": "+5% obrażeń z upływem czasu typu: Fire", + "ptBR": "+5% de dano Fire ao longo do tempo", + "ruRU": "+5% к периодическому урону (Fire )", + "trTR": "+5% Zamanla Fire Hasar", + "zhCN": "+5% Fire 持续性伤害", + "zhTW": "Fire 持續傷害 +5%" + }, + "name": "Damage Burn", + "tags": [ + "Burn", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schaden" + ], + "esES": [ + "Quemadura", + "Daño" + ], + "esMX": [ + "Quemadura", + "Daño" + ], + "frFR": [ + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Bruciatura", + "Danni" + ], + "jaJP": [ + "炎上", + "ダメージ" + ], + "koKR": [ + "불태우기", + "피해" + ], + "plPL": [ + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Queimadura", + "Dano" + ], + "ruRU": [ + "Горение", + "Урон" + ], + "trTR": [ + "Yakma", + "Hasar" + ], + "zhCN": [ + "燃烧", + "伤害" + ], + "zhTW": [ + "燃燒", + "傷害" + ] + } + }, + "Generic_Magic_DamageCold": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Cold", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 3 + } + }, + "desc": "+5% Cold Damage", + "desc_localized": { + "deDE": "+5% Schaden des Typs Cold", + "esES": "+5% de daño de Cold", + "esMX": "+5% de daño de Cold", + "frFR": "+5% de dégâts Cold", + "itIT": "Danni da Cold: +5%", + "jaJP": "Cold ダメージ+5%", + "koKR": "Cold 피해 +5%", + "plPL": "+5% obrażeń typu: Cold", + "ptBR": "+5% de dano Cold", + "ruRU": "+5% к урону (Cold )", + "trTR": "+5% Cold Hasarı", + "zhCN": "+5% Cold 伤害", + "zhTW": "Cold 傷害 +5%" + }, + "name": "Damage Cold", + "tags": [ + "Cold", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kälte", + "Schaden" + ], + "esES": [ + "Frío", + "Daño" + ], + "esMX": [ + "Frío", + "Daño" + ], + "frFR": [ + "Froid", + "Dégâts" + ], + "itIT": [ + "Freddo", + "Danni" + ], + "jaJP": [ + "冷気", + "ダメージ" + ], + "koKR": [ + "냉기", + "피해" + ], + "plPL": [ + "Zimno", + "Obrażenia" + ], + "ptBR": [ + "Gelo", + "Dano" + ], + "ruRU": [ + "Холод", + "Урон" + ], + "trTR": [ + "Soğuk", + "Hasar" + ], + "zhCN": [ + "冰霜", + "伤害" + ], + "zhTW": [ + "冰寒", + "傷害" + ] + } + }, + "Generic_Magic_DamageConjuration": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Conjuration", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "2282029760", + "formula_name": "ParagonNodeDamageBonusConjuration_Magic", + "stat_dword": 1930421581 + } + }, + "desc": "+7.5% Conjuration Skill Damage", + "desc_localized": { + "deDE": "+7.5% Schaden für Fertigkeiten des Typs Beschwörung", + "esES": "+7.5% de daño de habilidades de categoría Evocación", + "esMX": "+7.5% de daño de habilidad Conjuración", + "frFR": "+7.5% de dégâts de compétence (Conjuration )", + "itIT": "Danni abilità Invocazione: +7.5%", + "jaJP": "召喚 スキルダメージ+7.5%", + "koKR": "구현 기술 피해 +7.5%", + "plPL": "+7.5% obrażeń od umiejętności (Przyzywanie )", + "ptBR": "+7.5% de dano de habilidade Conjuração", + "ruRU": "+7.5% к урону от умений категории \"Колдовство \"", + "trTR": "+7.5% Büyü Yeteneklerinin Hasarı", + "zhCN": "+7.5% 召唤魔法 技能伤害", + "zhTW": "咒喚 技能傷害 +7.5%" + }, + "name": "Damage Conjuration", + "tags": [ + "Damage", + "Conjuration" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Beschwörung" + ], + "esES": [ + "Daño", + "Evocación" + ], + "esMX": [ + "Daño", + "Conjuración" + ], + "frFR": [ + "Dégâts", + "Conjuration" + ], + "itIT": [ + "Danni", + "Invocazione" + ], + "jaJP": [ + "ダメージ", + "召喚" + ], + "koKR": [ + "피해", + "구현" + ], + "plPL": [ + "Obrażenia", + "Przyzywanie" + ], + "ptBR": [ + "Dano", + "Conjuração" + ], + "ruRU": [ + "Урон", + "Колдовство" + ], + "trTR": [ + "Hasar", + "Büyü" + ], + "zhCN": [ + "伤害", + "召唤魔法" + ], + "zhTW": [ + "傷害", + "咒喚" + ] + } + }, + "Generic_Magic_DamageElemental": { + "attributes": { + "217-0": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Non-Physical Damage", + "desc_localized": { + "deDE": "+5% nichtphysischer Schaden", + "esES": "+5% de daño no físico", + "esMX": "+5% de daño no físico", + "frFR": "+5% de dégâts non physiques", + "itIT": "Danni non fisici: +5%", + "jaJP": "非物理ダメージ+5%", + "koKR": "비물리 피해 +5%", + "plPL": "+5% obrażeń niefizycznych", + "ptBR": "+5% de dano não físico", + "ruRU": "+5% к нефизическому урону", + "trTR": "+5% Fiziksel Olmayan Hasar", + "zhCN": "+5% 非物理伤害", + "zhTW": "非物理傷害 +5%" + }, + "name": "Damage Elemental", + "tags": [ + "Non-Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Schaden" + ], + "esES": [ + "No física", + "Daño" + ], + "esMX": [ + "No física", + "Daño" + ], + "frFR": [ + "Non physique", + "Dégâts" + ], + "itIT": [ + "Non fisico", + "Danni" + ], + "jaJP": [ + "非物理", + "ダメージ" + ], + "koKR": [ + "비물리", + "피해" + ], + "plPL": [ + "Niefizyczne", + "Obrażenia" + ], + "ptBR": [ + "Não física", + "Dano" + ], + "ruRU": [ + "Нефизический урон", + "Урон" + ], + "trTR": [ + "Fiziksel Olmayan", + "Hasar" + ], + "zhCN": [ + "非物理", + "伤害" + ], + "zhTW": [ + "非物理", + "傷害" + ] + } + }, + "Generic_Magic_DamageFire": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Fire", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 1 + } + }, + "desc": "+5% Fire Damage", + "desc_localized": { + "deDE": "+5% Schaden des Typs Fire", + "esES": "+5% de daño de Fire", + "esMX": "+5% de daño de Fire", + "frFR": "+5% de dégâts Fire", + "itIT": "Danni da Fire: +5%", + "jaJP": "Fire ダメージ+5%", + "koKR": "Fire 피해 +5%", + "plPL": "+5% obrażeń typu: Fire", + "ptBR": "+5% de dano Fire", + "ruRU": "+5% к урону (Fire )", + "trTR": "+5% Fire Hasarı", + "zhCN": "+5% Fire 伤害", + "zhTW": "Fire 傷害 +5%" + }, + "name": "Damage Fire", + "tags": [ + "Fire", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Feuer", + "Schaden" + ], + "esES": [ + "Fuego", + "Daño" + ], + "esMX": [ + "Fuego", + "Daño" + ], + "frFR": [ + "Feu", + "Dégâts" + ], + "itIT": [ + "Fuoco", + "Danni" + ], + "jaJP": [ + "火炎", + "ダメージ" + ], + "koKR": [ + "화염", + "피해" + ], + "plPL": [ + "Ogień", + "Obrażenia" + ], + "ptBR": [ + "Fogo", + "Dano" + ], + "ruRU": [ + "Огонь", + "Урон" + ], + "trTR": [ + "Ateş", + "Hasar" + ], + "zhCN": [ + "火焰", + "伤害" + ], + "zhTW": [ + "火焰", + "傷害" + ] + } + }, + "Generic_Magic_DamageLightning": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Lightning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 2 + } + }, + "desc": "+5% Lightning Damage", + "desc_localized": { + "deDE": "+5% Schaden des Typs Lightning", + "esES": "+5% de daño de Lightning", + "esMX": "+5% de daño de Lightning", + "frFR": "+5% de dégâts Lightning", + "itIT": "Danni da Lightning: +5%", + "jaJP": "Lightning ダメージ+5%", + "koKR": "Lightning 피해 +5%", + "plPL": "+5% obrażeń typu: Lightning", + "ptBR": "+5% de dano Lightning", + "ruRU": "+5% к урону (Lightning )", + "trTR": "+5% Lightning Hasarı", + "zhCN": "+5% Lightning 伤害", + "zhTW": "Lightning 傷害 +5%" + }, + "name": "Damage Lightning", + "tags": [ + "Lightning", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blitz", + "Schaden" + ], + "esES": [ + "Rayos", + "Daño" + ], + "esMX": [ + "Rayo", + "Daño" + ], + "frFR": [ + "Foudre", + "Dégâts" + ], + "itIT": [ + "Fulmine", + "Danni" + ], + "jaJP": [ + "電撃", + "ダメージ" + ], + "koKR": [ + "번개", + "피해" + ], + "plPL": [ + "Błyskawice", + "Obrażenia" + ], + "ptBR": [ + "Eletricidade", + "Dano" + ], + "ruRU": [ + "Молния", + "Урон" + ], + "trTR": [ + "Yıldırım", + "Hasar" + ], + "zhCN": [ + "闪电", + "伤害" + ], + "zhTW": [ + "閃電", + "傷害" + ] + } + }, + "Generic_Magic_DamagePhysical": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 0 + } + }, + "desc": "+5% Physical Damage", + "desc_localized": { + "deDE": "+5% Schaden des Typs Physical", + "esES": "+5% de daño de Physical", + "esMX": "+5% de daño de Physical", + "frFR": "+5% de dégâts Physical", + "itIT": "Danni da Physical: +5%", + "jaJP": "Physical ダメージ+5%", + "koKR": "Physical 피해 +5%", + "plPL": "+5% obrażeń typu: Physical", + "ptBR": "+5% de dano Physical", + "ruRU": "+5% к урону (Physical )", + "trTR": "+5% Physical Hasarı", + "zhCN": "+5% Physical 伤害", + "zhTW": "Physical 傷害 +5%" + }, + "name": "Damage Physical", + "tags": [ + "Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Physisch", + "Schaden" + ], + "esES": [ + "Física", + "Daño" + ], + "esMX": [ + "Física", + "Daño" + ], + "frFR": [ + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Fisico", + "Danni" + ], + "jaJP": [ + "物理", + "ダメージ" + ], + "koKR": [ + "물리", + "피해" + ], + "plPL": [ + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Física", + "Dano" + ], + "ruRU": [ + "Физический урон", + "Урон" + ], + "trTR": [ + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "物理", + "伤害" + ], + "zhTW": [ + "物理", + "傷害" + ] + } + }, + "Generic_Magic_DamagePoison": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Poison", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 4 + } + }, + "desc": "+5% Poison Damage", + "desc_localized": { + "deDE": "+5% Schaden des Typs Poison", + "esES": "+5% de daño de Poison", + "esMX": "+5% de daño de Poison", + "frFR": "+5% de dégâts Poison", + "itIT": "Danni da Poison: +5%", + "jaJP": "Poison ダメージ+5%", + "koKR": "Poison 피해 +5%", + "plPL": "+5% obrażeń typu: Poison", + "ptBR": "+5% de dano Poison", + "ruRU": "+5% к урону (Poison )", + "trTR": "+5% Poison Hasarı", + "zhCN": "+5% Poison 伤害", + "zhTW": "Poison 傷害 +5%" + }, + "name": "Damage Poison", + "tags": [ + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schaden" + ], + "esES": [ + "Veneno", + "Daño" + ], + "esMX": [ + "Veneno", + "Daño" + ], + "frFR": [ + "Poison", + "Dégâts" + ], + "itIT": [ + "Veleno", + "Danni" + ], + "jaJP": [ + "毒", + "ダメージ" + ], + "koKR": [ + "독", + "피해" + ], + "plPL": [ + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Veneno", + "Dano" + ], + "ruRU": [ + "Яд", + "Урон" + ], + "trTR": [ + "Zehir", + "Hasar" + ], + "zhCN": [ + "毒素", + "伤害" + ], + "zhTW": [ + "毒素", + "傷害" + ] + } + }, + "Generic_Magic_DamageReductionFromBleedingTarget": { + "attributes": { + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Bleeding", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "853504018", + "formula_name": "ParagonNodeDamageReductionFromDotted_Magic", + "stat_dword": 0 + } + }, + "desc": "2% Damage Reduction from Bleeding Enemies", + "desc_localized": { + "deDE": "2% weniger Schaden durch Gegner vom Typ Bleeding", + "esES": "2% de reducción de daño de enemigos con el estado Bleeding", + "esMX": "2% de reducción de daño de enemigos en estado Bleeding", + "frFR": "2% de réduction des dégâts infligés par les cibles sous l'effet « Bleeding »", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Bleeding: 2%", + "jaJP": "Bleeding の敵からのダメージ減少率2%", + "koKR": "Bleeding 적에게 받는 피해 감소 2%", + "plPL": "2% redukcji obrażeń od wrogów: Bleeding", + "ptBR": "2% de redução de dano recebido de inimigos Bleeding", + "ruRU": "На 2% меньше урона от противников под действием эффекта \"Bleeding \"", + "trTR": "Bleeding Düşmanlardan 2% Hasar Azaltma", + "zhCN": "2% 对Bleeding 敌人的伤害减免", + "zhTW": "Bleeding 敵人傷害減免 2%" + }, + "name": "Damage Reduction From Bleeding Target", + "tags": [ + "Bleed", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schadensreduktion" + ], + "esES": [ + "Sangrado", + "Reducción de daño" + ], + "esMX": [ + "Sangrado", + "Reducción de daño" + ], + "frFR": [ + "Saignement", + "Réduction des dégâts" + ], + "itIT": [ + "Sanguinamento", + "Riduzione danni" + ], + "jaJP": [ + "流血", + "ダメージ減少" + ], + "koKR": [ + "출혈", + "피해 감소" + ], + "plPL": [ + "Krwawienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Sangramento", + "Redução de Dano" + ], + "ruRU": [ + "Кровотечение", + "Уменьшение урона" + ], + "trTR": [ + "Kanama", + "Hasar Azaltma" + ], + "zhCN": [ + "流血", + "伤害减免" + ], + "zhTW": [ + "流血", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromBurningTarget": { + "attributes": { + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Burning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "853504018", + "formula_name": "ParagonNodeDamageReductionFromDotted_Magic", + "stat_dword": 1 + } + }, + "desc": "2% Damage Reduction from Burning Enemies", + "desc_localized": { + "deDE": "2% weniger Schaden durch Gegner vom Typ Burning", + "esES": "2% de reducción de daño de enemigos con el estado Burning", + "esMX": "2% de reducción de daño de enemigos en estado Burning", + "frFR": "2% de réduction des dégâts infligés par les cibles sous l'effet « Burning »", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Burning: 2%", + "jaJP": "Burning の敵からのダメージ減少率2%", + "koKR": "Burning 적에게 받는 피해 감소 2%", + "plPL": "2% redukcji obrażeń od wrogów: Burning", + "ptBR": "2% de redução de dano recebido de inimigos Burning", + "ruRU": "На 2% меньше урона от противников под действием эффекта \"Burning \"", + "trTR": "Burning Düşmanlardan 2% Hasar Azaltma", + "zhCN": "2% 对Burning 敌人的伤害减免", + "zhTW": "Burning 敵人傷害減免 2%" + }, + "name": "Damage Reduction From Burning Target", + "tags": [ + "Burn", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schadensreduktion" + ], + "esES": [ + "Quemadura", + "Reducción de daño" + ], + "esMX": [ + "Quemadura", + "Reducción de daño" + ], + "frFR": [ + "Brûlure", + "Réduction des dégâts" + ], + "itIT": [ + "Bruciatura", + "Riduzione danni" + ], + "jaJP": [ + "炎上", + "ダメージ減少" + ], + "koKR": [ + "불태우기", + "피해 감소" + ], + "plPL": [ + "Podpalenie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Queimadura", + "Redução de Dano" + ], + "ruRU": [ + "Горение", + "Уменьшение урона" + ], + "trTR": [ + "Yakma", + "Hasar Azaltma" + ], + "zhCN": [ + "燃烧", + "伤害减免" + ], + "zhTW": [ + "燃燒", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromChilledTarget": { + "attributes": { + "826-0": { + "attribute_name": "Damage_Percent_Reduction_From_CCed_Target#Chilled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.5, + 89 + ] + }, + "formula_hash": "526826004", + "formula_name": "ParagonNodeDamageReductionFromCC_Magic", + "stat_dword": 9 + } + }, + "desc": "3% Damage Reduction from Chilled Enemies", + "desc_localized": { + "deDE": "3% weniger Schaden durch Gegner, die von Chilled betroffen sind", + "esES": "3% de reducción de daño de enemigos con el estado Chilled", + "esMX": "3% de reducción de daño de enemigos en estado Chilled", + "frFR": "3% de réduction des dégâts infligés par les cibles sous l'effet « Chilled »", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Chilled: 3%", + "jaJP": "Chilled の敵からのダメージ減少率3%", + "koKR": "Chilled 적에게 받는 피해 감소 3%", + "plPL": "3% redukcji obrażeń od wrogów: Chilled", + "ptBR": "3% de redução de dano recebido de inimigos Chilled", + "ruRU": "-3% к урону от противников, находящихся под действием эффекта \"Chilled \"", + "trTR": "Chilled Etkisindeki Düşmandan 3% Hasar Azaltma", + "zhCN": "3% Chilled 敌人伤害减免", + "zhTW": "Chilled 敵人的傷害減免 3%" + }, + "name": "Damage Reduction From Chilled Target", + "tags": [ + "Chill", + "Damage Reduction", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Schadensreduktion", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Reducción de daño", + "Control de masas" + ], + "esMX": [ + "Helar", + "Reducción de daño", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Réduction des dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Riduzione danni", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "ダメージ減少", + "操作障害効果" + ], + "koKR": [ + "오한", + "피해 감소", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Redukcja Obrażeń", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Redução de Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Уменьшение урона", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Hasar Azaltma", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "伤害减免", + "控制" + ], + "zhTW": [ + "冰冷", + "傷害減免", + "控場" + ] + } + }, + "Generic_Magic_DamageReductionFromDot": { + "attributes": { + "616-0": { + "attribute_name": "DOT_DPS_Reduction_Percent_Per_Damage_Type#Any", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.625, + 89 + ] + }, + "formula_hash": "3297050517", + "formula_name": "ParagonNodeDamageReductionFromDot_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "3.2% Damage Taken Over Time Reduction", + "desc_localized": { + "deDE": "3.2% Reduktion von erlittenem Schaden über Zeit des Typs", + "esES": "3.2% de reducción de daño de sufrido en el tiempo", + "esMX": "3.2% de reducción de daño de recibido con el tiempo", + "frFR": "3.2% de réduction des dégâts () subis sur la durée", + "itIT": "Riduzione danni da periodici subiti: 3.2%", + "jaJP": "の継続ダメージの減少率3.2%", + "koKR": "지속 피해 감소 3.2%", + "plPL": "3.2% redukcji obrażeń z upływem czasu:", + "ptBR": "3.2% de redução de dano recebido ao longo do tempo", + "ruRU": "-3.2% к урону от эффектов с периодическим уроном ()", + "trTR": "3.2% Zamanla Alınan Hasar Süresi Azaltma", + "zhCN": "3.2% 受到的持续伤害减免", + "zhTW": "受到的持續傷害降低 3.2%" + }, + "name": "Damage Reduction From DoT", + "tags": [ + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Schadensreduktion" + ], + "esES": [ + "Reducción de daño" + ], + "esMX": [ + "Reducción de daño" + ], + "frFR": [ + "Réduction des dégâts" + ], + "itIT": [ + "Riduzione danni" + ], + "jaJP": [ + "ダメージ減少" + ], + "koKR": [ + "피해 감소" + ], + "plPL": [ + "Redukcja Obrażeń" + ], + "ptBR": [ + "Redução de Dano" + ], + "ruRU": [ + "Уменьшение урона" + ], + "trTR": [ + "Hasar Azaltma" + ], + "zhCN": [ + "伤害减免" + ], + "zhTW": [ + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromElite": { + "attributes": { + "811-0": { + "attribute_name": "Damage_Percent_Reduction_From_Elites", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.625, + 89 + ] + }, + "formula_hash": "1727655361", + "formula_name": "ParagonNodeDamageReductionFromElite_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "3.2% Damage Reduction from Elites", + "desc_localized": { + "deDE": "3.2% weniger Schaden durch Elitegegner", + "esES": "3.2% de reducción de daño de enemigos de élite", + "esMX": "3.2% de reducción de daño de enemigos de Élite", + "frFR": "3.2% de réduction des dégâts infligés par les élites", + "itIT": "Riduzione danni subiti dagli élite: 3.2%", + "jaJP": "エリートからのダメージ減少率3.2%", + "koKR": "정예에게 받는 피해 감소 3.2%", + "plPL": "3.2% redukcji obrażeń od elitarnych wrogów", + "ptBR": "3.2% de redução de dano recebido de elites", + "ruRU": "-3.2% к урону от особых противников", + "trTR": "Seçkinlerden 3.2% Hasar Azaltma", + "zhCN": "3.2% 精英怪伤害减免", + "zhTW": "精英敵人傷害減免 3.2%" + }, + "name": "Damage Reduction From Elite", + "tags": [ + "Elite Monsters", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schadensreduktion" + ], + "esES": [ + "Enemigos de élite", + "Reducción de daño" + ], + "esMX": [ + "Monstruos de Élite", + "Reducción de daño" + ], + "frFR": [ + "Monstres élites", + "Réduction des dégâts" + ], + "itIT": [ + "Mostri élite", + "Riduzione danni" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ減少" + ], + "koKR": [ + "정예 괴물", + "피해 감소" + ], + "plPL": [ + "Elitarne Potwory", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Monstros de Elite", + "Redução de Dano" + ], + "ruRU": [ + "Особые монстры", + "Уменьшение урона" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar Azaltma" + ], + "zhCN": [ + "精英怪物", + "伤害减免" + ], + "zhTW": [ + "精英怪物", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromFar": { + "attributes": { + "958-0": { + "attribute_name": "Damage_Reduction_From_Far", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.5, + 89 + ] + }, + "formula_hash": "670024647", + "formula_name": "ParagonNodeDamageReductionFromFar_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "3% Damage Reduction from Distant Enemies", + "desc_localized": { + "deDE": "3% weniger Schaden durch entfernte Gegner", + "esES": "3% de reducción de daño de enemigos lejanos", + "esMX": "3% de reducción de daño de enemigos lejanos", + "frFR": "3% de réduction des dégâts infligés par les cibles à distance", + "itIT": "Riduzione danni dai nemici lontani: 3%", + "jaJP": "遠距離の敵からのダメージ減少率3%", + "koKR": "원거리에 있는 적에게 받는 피해 감소 3%", + "plPL": "3% redukcji obrażeń od odległych wrogów", + "ptBR": "3% de redução de dano recebido de inimigos distantes", + "ruRU": "Уменьшение урона от противников на расстоянии: +3%", + "trTR": "Uzak Düşmanlardan 3% Hasar Azaltma", + "zhCN": "3% 来自远距敌人的伤害减免", + "zhTW": "遠距敵人的傷害減免 3%" + }, + "name": "Damage Reduction From Far", + "tags": [ + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Schadensreduktion" + ], + "esES": [ + "Reducción de daño" + ], + "esMX": [ + "Reducción de daño" + ], + "frFR": [ + "Réduction des dégâts" + ], + "itIT": [ + "Riduzione danni" + ], + "jaJP": [ + "ダメージ減少" + ], + "koKR": [ + "피해 감소" + ], + "plPL": [ + "Redukcja Obrażeń" + ], + "ptBR": [ + "Redução de Dano" + ], + "ruRU": [ + "Уменьшение урона" + ], + "trTR": [ + "Hasar Azaltma" + ], + "zhCN": [ + "伤害减免" + ], + "zhTW": [ + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromNear": { + "attributes": { + "957-0": { + "attribute_name": "Damage_Reduction_From_Near", + "formula_data": { + "1.125 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.125, + 89 + ] + }, + "formula_hash": "4270818484", + "formula_name": "ParagonNodeDamageReductionFromNear_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "2.2% Damage Reduction from Close Enemies", + "desc_localized": { + "deDE": "2.2% weniger Schaden durch Gegner in der Nähe", + "esES": "2.2% de reducción de daño de enemigos cercanos", + "esMX": "2.2% de reducción de daño de enemigos cercanos", + "frFR": "2.2% de réduction des dégâts infligés par les cibles à proximité", + "itIT": "Riduzione danni da nemici vicini: 2.2%", + "jaJP": "近距離の敵から受けるダメージ減少率2.2%", + "koKR": "근거리에 있는 적에게 받는 피해 감소 2.2%", + "plPL": "2.2% redukcji obrażeń od pobliskich wrogów", + "ptBR": "2.2% de redução de dano recebido de inimigos próximos", + "ruRU": "-2.2% к урону от противников вблизи", + "trTR": "Yakındaki Düşmanlardan 2.2% Hasar Azaltma", + "zhCN": "2.2% 来自近距敌人的伤害减免", + "zhTW": "近距敵人的傷害減免 2.2%" + }, + "name": "Damage Reduction From Near", + "tags": [ + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Schadensreduktion" + ], + "esES": [ + "Reducción de daño" + ], + "esMX": [ + "Reducción de daño" + ], + "frFR": [ + "Réduction des dégâts" + ], + "itIT": [ + "Riduzione danni" + ], + "jaJP": [ + "ダメージ減少" + ], + "koKR": [ + "피해 감소" + ], + "plPL": [ + "Redukcja Obrażeń" + ], + "ptBR": [ + "Redução de Dano" + ], + "ruRU": [ + "Уменьшение урона" + ], + "trTR": [ + "Hasar Azaltma" + ], + "zhCN": [ + "伤害减免" + ], + "zhTW": [ + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromPoisonedTarget": { + "attributes": { + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Poisoned", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "853504018", + "formula_name": "ParagonNodeDamageReductionFromDotted_Magic", + "stat_dword": 4 + } + }, + "desc": "2% Damage Reduction from Poisoned Enemies", + "desc_localized": { + "deDE": "2% weniger Schaden durch Gegner vom Typ Poisoned", + "esES": "2% de reducción de daño de enemigos con el estado Poisoned", + "esMX": "2% de reducción de daño de enemigos en estado Poisoned", + "frFR": "2% de réduction des dégâts infligés par les cibles sous l'effet « Poisoned »", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Poisoned: 2%", + "jaJP": "Poisoned の敵からのダメージ減少率2%", + "koKR": "Poisoned 적에게 받는 피해 감소 2%", + "plPL": "2% redukcji obrażeń od wrogów: Poisoned", + "ptBR": "2% de redução de dano recebido de inimigos Poisoned", + "ruRU": "На 2% меньше урона от противников под действием эффекта \"Poisoned \"", + "trTR": "Poisoned Düşmanlardan 2% Hasar Azaltma", + "zhCN": "2% 对Poisoned 敌人的伤害减免", + "zhTW": "Poisoned 敵人傷害減免 2%" + }, + "name": "Damage Reduction From Poisoned Target", + "tags": [ + "Poison", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schadensreduktion" + ], + "esES": [ + "Veneno", + "Reducción de daño" + ], + "esMX": [ + "Veneno", + "Reducción de daño" + ], + "frFR": [ + "Poison", + "Réduction des dégâts" + ], + "itIT": [ + "Veleno", + "Riduzione danni" + ], + "jaJP": [ + "毒", + "ダメージ減少" + ], + "koKR": [ + "독", + "피해 감소" + ], + "plPL": [ + "Trucizna", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Veneno", + "Redução de Dano" + ], + "ruRU": [ + "Яд", + "Уменьшение урона" + ], + "trTR": [ + "Zehir", + "Hasar Azaltma" + ], + "zhCN": [ + "毒素", + "伤害减免" + ], + "zhTW": [ + "毒素", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromShadowDoTed": { + "attributes": { + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Shadow DoTed", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "853504018", + "formula_name": "ParagonNodeDamageReductionFromDotted_Magic", + "stat_dword": 5 + } + }, + "desc": "2% Damage Reduction from Shadow DoTed Enemies", + "desc_localized": { + "deDE": "2% weniger Schaden durch Gegner vom Typ Shadow DoTed", + "esES": "2% de reducción de daño de enemigos con el estado Shadow DoTed", + "esMX": "2% de reducción de daño de enemigos en estado Shadow DoTed", + "frFR": "2% de réduction des dégâts infligés par les cibles sous l'effet « Shadow DoTed »", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Shadow DoTed: 2%", + "jaJP": "Shadow DoTed の敵からのダメージ減少率2%", + "koKR": "Shadow DoTed 적에게 받는 피해 감소 2%", + "plPL": "2% redukcji obrażeń od wrogów: Shadow DoTed", + "ptBR": "2% de redução de dano recebido de inimigos Shadow DoTed", + "ruRU": "На 2% меньше урона от противников под действием эффекта \"Shadow DoTed \"", + "trTR": "Shadow DoTed Düşmanlardan 2% Hasar Azaltma", + "zhCN": "2% 对Shadow DoTed 敌人的伤害减免", + "zhTW": "Shadow DoTed 敵人傷害減免 2%" + }, + "name": "Damage Reduction From Shadow DoTed", + "tags": [ + "Shadow Damage Over Time", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Schattenschaden über Zeit", + "Schadensreduktion" + ], + "esES": [ + "Daño de sombra en el tiempo", + "Reducción de daño" + ], + "esMX": [ + "Daño de sombra con el tiempo", + "Reducción de daño" + ], + "frFR": [ + "Dégâts d'ombre sur la durée", + "Réduction des dégâts" + ], + "itIT": [ + "Danni da ombra periodici", + "Riduzione danni" + ], + "jaJP": [ + "継続シャドウダメージ", + "ダメージ減少" + ], + "koKR": [ + "지속 암흑 피해", + "피해 감소" + ], + "plPL": [ + "Obrażenia Cienia z upływem czasu", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Dano de Sombra ao Longo do Tempo", + "Redução de Dano" + ], + "ruRU": [ + "Периодический урон от темной магии", + "Уменьшение урона" + ], + "trTR": [ + "Zamanla Gölge Hasarı", + "Hasar Azaltma" + ], + "zhCN": [ + "持续性暗影伤害", + "伤害减免" + ], + "zhTW": [ + "暗影持續傷害", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromSlowedTarget": { + "attributes": { + "826-0": { + "attribute_name": "Damage_Percent_Reduction_From_CCed_Target#Slowed", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.5, + 89 + ] + }, + "formula_hash": "526826004", + "formula_name": "ParagonNodeDamageReductionFromCC_Magic", + "stat_dword": 0 + } + }, + "desc": "3% Damage Reduction from Slowed Enemies", + "desc_localized": { + "deDE": "3% weniger Schaden durch Gegner, die von Slowed betroffen sind", + "esES": "3% de reducción de daño de enemigos con el estado Slowed", + "esMX": "3% de reducción de daño de enemigos en estado Slowed", + "frFR": "3% de réduction des dégâts infligés par les cibles sous l'effet « Slowed »", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Slowed: 3%", + "jaJP": "Slowed の敵からのダメージ減少率3%", + "koKR": "Slowed 적에게 받는 피해 감소 3%", + "plPL": "3% redukcji obrażeń od wrogów: Slowed", + "ptBR": "3% de redução de dano recebido de inimigos Slowed", + "ruRU": "-3% к урону от противников, находящихся под действием эффекта \"Slowed \"", + "trTR": "Slowed Etkisindeki Düşmandan 3% Hasar Azaltma", + "zhCN": "3% Slowed 敌人伤害减免", + "zhTW": "Slowed 敵人的傷害減免 3%" + }, + "name": "Damage Reduction From Slowed Target", + "tags": [ + "Crowd Control", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schadensreduktion" + ], + "esES": [ + "Control de masas", + "Reducción de daño" + ], + "esMX": [ + "Control de multitudes", + "Reducción de daño" + ], + "frFR": [ + "Perte de contrôle", + "Réduction des dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Riduzione danni" + ], + "jaJP": [ + "操作障害効果", + "ダメージ減少" + ], + "koKR": [ + "군중 제어", + "피해 감소" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Controle de Grupo", + "Redução de Dano" + ], + "ruRU": [ + "Контроль", + "Уменьшение урона" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar Azaltma" + ], + "zhCN": [ + "控制", + "伤害减免" + ], + "zhTW": [ + "控場", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionFromVulnerable": { + "attributes": { + "828-0": { + "attribute_name": "Damage_Percent_Reduction_From_Vulnerable_Target", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "936415198", + "formula_name": "ParagonNodeDamageReductionFromVulnerable_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "2% Damage Reduction from Vulnerable Enemies", + "desc_localized": { + "deDE": "2% weniger Schaden durch verwundbare Gegner", + "esES": "2% de reducción de daño de enemigos vulnerables", + "esMX": "2% de reducción de daño de enemigos vulnerables", + "frFR": "2% de réduction des dégâts infligés par les cibles vulnérables", + "itIT": "Riduzione danni da nemici vulnerabili: 2%", + "jaJP": "脆弱状態の敵からのダメージ減少率2%", + "koKR": "취약한 적에게 받는 피해 감소 2%", + "plPL": "2% redukcji obrażeń od odsłoniętych wrogów", + "ptBR": "2% de redução de dano recebido de inimigos vulneráveis", + "ruRU": "-2% к урону от уязвимых противников", + "trTR": "Savunmasız Düşmanlardan 2% Hasar Azaltma", + "zhCN": "2% 对易伤敌人的伤害减免", + "zhTW": "易傷敵人的傷害減免 2%" + }, + "name": "Damage Reduction From Vulnerable", + "tags": [ + "Vulnerable", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schadensreduktion" + ], + "esES": [ + "Vulnerable", + "Reducción de daño" + ], + "esMX": [ + "Vulnerable", + "Reducción de daño" + ], + "frFR": [ + "Vulnérable", + "Réduction des dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Riduzione danni" + ], + "jaJP": [ + "脆弱", + "ダメージ減少" + ], + "koKR": [ + "취약", + "피해 감소" + ], + "plPL": [ + "Odsłonięcie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Vulnerável", + "Redução de Dano" + ], + "ruRU": [ + "Уязвимость", + "Уменьшение урона" + ], + "trTR": [ + "Savunmasız", + "Hasar Azaltma" + ], + "zhCN": [ + "易伤", + "伤害减免" + ], + "zhTW": [ + "易傷", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionWhileFortified": { + "attributes": { + "640-0": { + "attribute_name": "Fortified_Health_Damage_Reduction_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "4091465423", + "formula_name": "ParagonNodeDamageReductionWhileFortified_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "2% Damage Reduction while Fortified", + "desc_localized": { + "deDE": "2% Schadensreduktion, während Ihr gestählt seid", + "esES": "2% de reducción de daño con fortificación", + "esMX": "2% de reducción de daño mientras tengas fortificación", + "frFR": "2% de réduction des dégâts pendant la fortification", + "itIT": "Riduzione danni durante Fortificazione: 2%", + "jaJP": "強化中のダメージ減少率2%", + "koKR": "보강 상태에서 피해 감소 2%", + "plPL": "2% redukcji obrażeń podczas umocnienia", + "ptBR": "2% de redução de dano sob fortificação", + "ruRU": "-2% к получаемому урону при действующем эффекте укрепления", + "trTR": "Güçlendirilmişken 2% Hasar Azaltma", + "zhCN": "2% 被强固时的伤害减免", + "zhTW": "強韌時傷害減免 2%" + }, + "name": "Damage Reduction While Fortified", + "tags": [ + "Fortify", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Schadensreduktion" + ], + "esES": [ + "Fortificación", + "Reducción de daño" + ], + "esMX": [ + "Fortificar", + "Reducción de daño" + ], + "frFR": [ + "Fortification", + "Réduction des dégâts" + ], + "itIT": [ + "Fortificazione", + "Riduzione danni" + ], + "jaJP": [ + "強化", + "ダメージ減少" + ], + "koKR": [ + "보강", + "피해 감소" + ], + "plPL": [ + "Umocnienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Fortificação", + "Redução de Dano" + ], + "ruRU": [ + "Укрепление", + "Уменьшение урона" + ], + "trTR": [ + "Güçlendirme", + "Hasar Azaltma" + ], + "zhCN": [ + "强固", + "伤害减免" + ], + "zhTW": [ + "強韌", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageReductionWhileHealthy": { + "attributes": { + "966-0": { + "attribute_name": "Damage_Reduction_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.25, + 89 + ] + }, + "formula_hash": "608714978", + "formula_name": "ParagonNodeDamageReductionWhileHealthy_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "2.5% Damage Reduction while Healthy", + "desc_localized": { + "deDE": "2.5% Schadensreduktion im gesunden Zustand", + "esES": "2.5% de reducción de daño en estado saludable", + "esMX": "2.5% de reducción de daño mientras estás saludable", + "frFR": "2.5% de réduction des dégâts lorsque vous êtes en bonne santé", + "itIT": "Riduzione danni mentre sei in salute: 2.5%", + "jaJP": "健全状態時のダメージ減少2.5%", + "koKR": "건강 상태에서 피해 감소 2.5%", + "plPL": "2.5% redukcji obrażeń w pełni sił", + "ptBR": "2.5% de redução de dano enquanto saudável", + "ruRU": "-2.5% к получаемому урону при высоком уровне здоровья", + "trTR": "Sağlıklıyken 2.5% Hasar Azaltma", + "zhCN": "2.5% 健康状态下的伤害减免", + "zhTW": "健康時傷害減免 2.5%" + }, + "name": "Damage Reduction While Healthy", + "tags": [ + "Healthy", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Schadensreduktion" + ], + "esES": [ + "Saludable", + "Reducción de daño" + ], + "esMX": [ + "Saludable", + "Reducción de daño" + ], + "frFR": [ + "En bonne santé", + "Réduction des dégâts" + ], + "itIT": [ + "In salute", + "Riduzione danni" + ], + "jaJP": [ + "健全", + "ダメージ減少" + ], + "koKR": [ + "건강", + "피해 감소" + ], + "plPL": [ + "Pełnia Sił", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Saudável", + "Redução de Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Уменьшение урона" + ], + "trTR": [ + "Sağlıklı", + "Hasar Azaltma" + ], + "zhCN": [ + "健康", + "伤害减免" + ], + "zhTW": [ + "健康", + "傷害減免" + ] + } + }, + "Generic_Magic_DamageShadow": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Shadow", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 5 + } + }, + "desc": "+5% Shadow Damage", + "desc_localized": { + "deDE": "+5% Schaden des Typs Shadow", + "esES": "+5% de daño de Shadow", + "esMX": "+5% de daño de Shadow", + "frFR": "+5% de dégâts Shadow", + "itIT": "Danni da Shadow: +5%", + "jaJP": "Shadow ダメージ+5%", + "koKR": "Shadow 피해 +5%", + "plPL": "+5% obrażeń typu: Shadow", + "ptBR": "+5% de dano Shadow", + "ruRU": "+5% к урону (Shadow )", + "trTR": "+5% Shadow Hasarı", + "zhCN": "+5% Shadow 伤害", + "zhTW": "Shadow 傷害 +5%" + }, + "name": "Damage Shadow", + "tags": [ + "Shadow", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schatten", + "Schaden" + ], + "esES": [ + "Sombra", + "Daño" + ], + "esMX": [ + "Sombra", + "Daño" + ], + "frFR": [ + "Ombre", + "Dégâts" + ], + "itIT": [ + "Ombra", + "Danni" + ], + "jaJP": [ + "影", + "ダメージ" + ], + "koKR": [ + "암흑", + "피해" + ], + "plPL": [ + "Cień", + "Obrażenia" + ], + "ptBR": [ + "Sombra", + "Dano" + ], + "ruRU": [ + "Темная магия", + "Урон" + ], + "trTR": [ + "Gölge", + "Hasar" + ], + "zhCN": [ + "暗影", + "伤害" + ], + "zhTW": [ + "暗影", + "傷害" + ] + } + }, + "Generic_Magic_DamageShadowDoT": { + "attributes": { + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Shadow", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "203173883", + "formula_name": "ParagonNodeDamageBonusDot_Magic", + "stat_dword": 5 + } + }, + "desc": "+5% Shadow Damage Over Time", + "desc_localized": { + "deDE": "+5% Schaden über Zeit des Typs Shadow", + "esES": "+5% de daño de Shadow en el tiempo", + "esMX": "+5% de daño con el tiempo de Shadow", + "frFR": "+5% de dégâts Shadow sur la durée", + "itIT": "Danni periodici da Shadow: +5%", + "jaJP": "Shadow 継続ダメージ+5%", + "koKR": "지속 Shadow 피해 +5%", + "plPL": "+5% obrażeń z upływem czasu typu: Shadow", + "ptBR": "+5% de dano Shadow ao longo do tempo", + "ruRU": "+5% к периодическому урону (Shadow )", + "trTR": "+5% Zamanla Shadow Hasar", + "zhCN": "+5% Shadow 持续性伤害", + "zhTW": "Shadow 持續傷害 +5%" + }, + "name": "Damage Shadow DoT", + "tags": [ + "Shadow Damage Over Time", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schattenschaden über Zeit", + "Schaden" + ], + "esES": [ + "Daño de sombra en el tiempo", + "Daño" + ], + "esMX": [ + "Daño de sombra con el tiempo", + "Daño" + ], + "frFR": [ + "Dégâts d'ombre sur la durée", + "Dégâts" + ], + "itIT": [ + "Danni da ombra periodici", + "Danni" + ], + "jaJP": [ + "継続シャドウダメージ", + "ダメージ" + ], + "koKR": [ + "지속 암흑 피해", + "피해" + ], + "plPL": [ + "Obrażenia Cienia z upływem czasu", + "Obrażenia" + ], + "ptBR": [ + "Dano de Sombra ao Longo do Tempo", + "Dano" + ], + "ruRU": [ + "Периодический урон от темной магии", + "Урон" + ], + "trTR": [ + "Zamanla Gölge Hasarı", + "Hasar" + ], + "zhCN": [ + "持续性暗影伤害", + "伤害" + ], + "zhTW": [ + "暗影持續傷害", + "傷害" + ] + } + }, + "Generic_Magic_DamageToBleed": { + "attributes": { + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Bleeding", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "1256177563", + "formula_name": "ParagonNodeDamageBonusToDotted_Magic", + "stat_dword": 0 + } + }, + "desc": "+5% Damage to Bleeding Enemies", + "desc_localized": { + "deDE": "+5% Schaden gegen Gegner mit Beeinträchtigung: Bleeding", + "esES": "+5% de daño a enemigos con el estado Bleeding", + "esMX": "+5% de daño a enemigos en estado Bleeding", + "frFR": "+5% de dégâts contre les cibles sous cet effet: Bleeding", + "itIT": "Danni ai nemici sotto l'effetto Bleeding: +5%", + "jaJP": "Bleeding の敵へのダメージ+5%", + "koKR": "Bleeding 적에게 주는 피해 +5%", + "plPL": "+5% obrażeń zadawanych wrogom (Bleeding )", + "ptBR": "+5% de dano contra inimigos Bleeding", + "ruRU": "+5% к урону противникам под действием эффекта \"Bleeding \"", + "trTR": "Bleeding Etkisindeki Düşmana +5% Hasar", + "zhCN": "+5% 对Bleeding 敌人的伤害", + "zhTW": "對Bleeding 敵人傷害 +5%" + }, + "name": "Damage To Bleed", + "tags": [ + "Bleed", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schaden" + ], + "esES": [ + "Sangrado", + "Daño" + ], + "esMX": [ + "Sangrado", + "Daño" + ], + "frFR": [ + "Saignement", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Danni" + ], + "jaJP": [ + "流血", + "ダメージ" + ], + "koKR": [ + "출혈", + "피해" + ], + "plPL": [ + "Krwawienie", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Урон" + ], + "trTR": [ + "Kanama", + "Hasar" + ], + "zhCN": [ + "流血", + "伤害" + ], + "zhTW": [ + "流血", + "傷害" + ] + } + }, + "Generic_Magic_DamageToBurning": { + "attributes": { + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Burning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "1256177563", + "formula_name": "ParagonNodeDamageBonusToDotted_Magic", + "stat_dword": 1 + } + }, + "desc": "+5% Damage to Burning Enemies", + "desc_localized": { + "deDE": "+5% Schaden gegen Gegner mit Beeinträchtigung: Burning", + "esES": "+5% de daño a enemigos con el estado Burning", + "esMX": "+5% de daño a enemigos en estado Burning", + "frFR": "+5% de dégâts contre les cibles sous cet effet: Burning", + "itIT": "Danni ai nemici sotto l'effetto Burning: +5%", + "jaJP": "Burning の敵へのダメージ+5%", + "koKR": "Burning 적에게 주는 피해 +5%", + "plPL": "+5% obrażeń zadawanych wrogom (Burning )", + "ptBR": "+5% de dano contra inimigos Burning", + "ruRU": "+5% к урону противникам под действием эффекта \"Burning \"", + "trTR": "Burning Etkisindeki Düşmana +5% Hasar", + "zhCN": "+5% 对Burning 敌人的伤害", + "zhTW": "對Burning 敵人傷害 +5%" + }, + "name": "Damage To Burning", + "tags": [ + "Burn", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schaden" + ], + "esES": [ + "Quemadura", + "Daño" + ], + "esMX": [ + "Quemadura", + "Daño" + ], + "frFR": [ + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Bruciatura", + "Danni" + ], + "jaJP": [ + "炎上", + "ダメージ" + ], + "koKR": [ + "불태우기", + "피해" + ], + "plPL": [ + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Queimadura", + "Dano" + ], + "ruRU": [ + "Горение", + "Урон" + ], + "trTR": [ + "Yakma", + "Hasar" + ], + "zhCN": [ + "燃烧", + "伤害" + ], + "zhTW": [ + "燃燒", + "傷害" + ] + } + }, + "Generic_Magic_DamageToCC": { + "attributes": { + "817-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Crowd Controlled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "872590621", + "formula_name": "ParagonNodeDamageBonusToCC_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7.5% Damage to Crowd Controlled Enemies", + "desc_localized": { + "deDE": "+7.5% Schaden gegen folgende Gegner: Crowd Controlled", + "esES": "+7.5% de daño a enemigos con el estado Crowd Controlled", + "esMX": "+7.5% de daño a enemigos en estado Crowd Controlled", + "frFR": "+7.5% de dégâts contre les cibles sous cet effet: Crowd Controlled", + "itIT": "Danni ai nemici sotto l'effetto Crowd Controlled: +7.5%", + "jaJP": "Crowd Controlled の敵へのダメージ+7.5%", + "koKR": "Crowd Controlled 적에게 주는 피해 +7.5%", + "plPL": "+7.5% obrażeń zadawanych wrogom w stanie: Crowd Controlled", + "ptBR": "+7.5% de dano contra inimigos Crowd Controlled", + "ruRU": "+7.5% к урону противникам под действием эффекта \"Crowd Controlled \"", + "trTR": "Crowd Controlled Etkisindeki Düşmana +7.5% Hasar", + "zhCN": "+7.5% 对Crowd Controlled 敌人的伤害", + "zhTW": "對Crowd Controlled 敵人傷害 +7.5%" + }, + "name": "Damage To CC", + "tags": [ + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Control de masas", + "Daño" + ], + "esMX": [ + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "군중 제어", + "피해" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Контроль", + "Урон" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "控制", + "伤害" + ], + "zhTW": [ + "控場", + "傷害" + ] + } + }, + "Generic_Magic_DamageToChill": { + "attributes": { + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Chilled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "872590621", + "formula_name": "ParagonNodeDamageBonusToCC_Magic", + "stat_dword": 9 + } + }, + "desc": "+7.5% Damage to Chilled Enemies", + "desc_localized": { + "deDE": "+7.5% Schaden gegen folgende Gegner: Chilled", + "esES": "+7.5% de daño a enemigos con el estado Chilled", + "esMX": "+7.5% de daño a enemigos en estado Chilled", + "frFR": "+7.5% de dégâts contre les cibles sous cet effet: Chilled", + "itIT": "Danni ai nemici sotto l'effetto Chilled: +7.5%", + "jaJP": "Chilled の敵へのダメージ+7.5%", + "koKR": "Chilled 적에게 주는 피해 +7.5%", + "plPL": "+7.5% obrażeń zadawanych wrogom w stanie: Chilled", + "ptBR": "+7.5% de dano contra inimigos Chilled", + "ruRU": "+7.5% к урону противникам под действием эффекта \"Chilled \"", + "trTR": "Chilled Etkisindeki Düşmana +7.5% Hasar", + "zhCN": "+7.5% 对Chilled 敌人的伤害", + "zhTW": "對Chilled 敵人傷害 +7.5%" + }, + "name": "Damage To Chill", + "tags": [ + "Chill", + "Damage", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Daño", + "Control de masas" + ], + "esMX": [ + "Helar", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "오한", + "피해", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Урон", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "伤害", + "控制" + ], + "zhTW": [ + "冰冷", + "傷害", + "控場" + ] + } + }, + "Generic_Magic_DamageToElite": { + "attributes": { + "812-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.6, + 88 + ] + }, + "formula_hash": "2130309162", + "formula_name": "ParagonNodeDamageBonusToElite_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+8% Damage to Elites", + "desc_localized": { + "deDE": "+8% Schaden gegen Elitegegner", + "esES": "+8% de daño contra enemigos de élite", + "esMX": "+8% de daño a enemigos de Élite", + "frFR": "+8% de dégâts aux élites", + "itIT": "Danni a élite: +8%", + "jaJP": "エリートへのダメージ+8%", + "koKR": "정예에게 주는 피해 +8%", + "plPL": "+8% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+8% de dano contra elites", + "ruRU": "+8% к урону особым противникам", + "trTR": "Seçkinlere +8% Hasar", + "zhCN": "+8% 对精英的伤害", + "zhTW": "對精英的傷害 +8%" + }, + "name": "Damage To Elite", + "tags": [ + "Elite Monsters", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schaden" + ], + "esES": [ + "Enemigos de élite", + "Daño" + ], + "esMX": [ + "Monstruos de Élite", + "Daño" + ], + "frFR": [ + "Monstres élites", + "Dégâts" + ], + "itIT": [ + "Mostri élite", + "Danni" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ" + ], + "koKR": [ + "정예 괴물", + "피해" + ], + "plPL": [ + "Elitarne Potwory", + "Obrażenia" + ], + "ptBR": [ + "Monstros de Elite", + "Dano" + ], + "ruRU": [ + "Особые монстры", + "Урон" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar" + ], + "zhCN": [ + "精英怪物", + "伤害" + ], + "zhTW": [ + "精英怪物", + "傷害" + ] + } + }, + "Generic_Magic_DamageToFar": { + "attributes": { + "951-0": { + "attribute_name": "Damage_Bonus_To_Far", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "3490322416", + "formula_name": "ParagonNodeDamageBonusToFar_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7.5% Damage to Distant Enemies", + "desc_localized": { + "deDE": "+7.5% Schaden gegen entfernte Gegner", + "esES": "+7.5% de daño a enemigos lejanos", + "esMX": "+7.5% de daño a enemigos lejanos", + "frFR": "+7.5% de dégâts contre les cibles à distance", + "itIT": "Danni ai nemici lontani: +7.5%", + "jaJP": "遠距離の敵へのダメージ+7.5%", + "koKR": "원거리에 있는 적에게 주는 피해 +7.5%", + "plPL": "+7.5% obrażeń zadawanych odległym wrogom", + "ptBR": "+7.5% de dano contra inimigos distantes", + "ruRU": "+7.5% к урону целям вдалеке", + "trTR": "Uzaktaki Düşmanlara +7.5% Hasar", + "zhCN": "+7.5% 对远距敌人的伤害", + "zhTW": "對遠距敵人傷害 +7.5%" + }, + "name": "Damage To Far", + "tags": [ + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + } + }, + "Generic_Magic_DamageToHigh": { + "attributes": { + "963-0": { + "attribute_name": "Damage_Bonus_To_HIgh_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 2.5, + 88 + ] + }, + "formula_hash": "713420838", + "formula_name": "ParagonNodeDamageBonusToHealthy_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+12.5% Damage to Healthy Enemies", + "desc_localized": { + "deDE": "+12.5% Schaden gegen gesunde Gegner", + "esES": "+12.5% de daño a enemigos saludables", + "esMX": "+12.5% de daño a enemigos saludables", + "frFR": "+12.5% de dégâts contre les cibles en bonne santé", + "itIT": "Danni ai nemici in salute: +12.5%", + "jaJP": "健全状態の敵へのダメージ+12.5%", + "koKR": "건강 상태의 적에게 주는 피해 +12.5%", + "plPL": "+12.5% obrażeń zadawanych wrogom w pełni sił", + "ptBR": "+12.5% de dano contra inimigos saudáveis", + "ruRU": "+12.5% к урону противникам с высоким уровнем здоровья", + "trTR": "Sağlıklı Düşmanlara +12.5% Hasar", + "zhCN": "+12.5% 对健康敌人的伤害", + "zhTW": "對健康敵人傷害 +12.5%" + }, + "name": "Damage To High", + "tags": [ + "Healthy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Schaden" + ], + "esES": [ + "Saludable", + "Daño" + ], + "esMX": [ + "Saludable", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Dégâts" + ], + "itIT": [ + "In salute", + "Danni" + ], + "jaJP": [ + "健全", + "ダメージ" + ], + "koKR": [ + "건강", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Hasar" + ], + "zhCN": [ + "健康", + "伤害" + ], + "zhTW": [ + "健康", + "傷害" + ] + } + }, + "Generic_Magic_DamageToLow": { + "attributes": { + "961-0": { + "attribute_name": "Damage_Bonus_To_Low_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 2.5, + 88 + ] + }, + "formula_hash": "3407570977", + "formula_name": "ParagonNodeDamageBonusToLowHP_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+12.5% Damage to Injured Enemies", + "desc_localized": { + "deDE": "+12.5% Schaden gegen verletzte Gegner", + "esES": "+12.5% de daño a enemigos heridos", + "esMX": "+12.5% de daño a enemigos heridos", + "frFR": "+12.5% de dégâts contre les cibles blessées", + "itIT": "Danni ai nemici feriti: +12.5%", + "jaJP": "負傷した敵へのダメージ+12.5%", + "koKR": "부상당한 적에게 주는 피해 +12.5%", + "plPL": "+12.5% obrażeń zadawanych okaleczonym wrogom", + "ptBR": "+12.5% de dano contra inimigos feridos", + "ruRU": "+12.5% к урону раненым противникам", + "trTR": "Yaralı Düşmanlara +12.5% Hasar", + "zhCN": "+12.5% 对受伤敌人的伤害", + "zhTW": "對受傷敵人傷害 +12.5%" + }, + "name": "Damage To Low", + "tags": [ + "Injured", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verletzt", + "Schaden" + ], + "esES": [ + "Herido", + "Daño" + ], + "esMX": [ + "Herido", + "Daño" + ], + "frFR": [ + "Blessure", + "Dégâts" + ], + "itIT": [ + "Ferita", + "Danni" + ], + "jaJP": [ + "負傷", + "ダメージ" + ], + "koKR": [ + "부상", + "피해" + ], + "plPL": [ + "Okaleczenie", + "Obrażenia" + ], + "ptBR": [ + "Ferido", + "Dano" + ], + "ruRU": [ + "Ранение", + "Урон" + ], + "trTR": [ + "Yaralı", + "Hasar" + ], + "zhCN": [ + "受伤", + "伤害" + ], + "zhTW": [ + "受傷", + "傷害" + ] + } + }, + "Generic_Magic_DamageToNear": { + "attributes": { + "949-0": { + "attribute_name": "Damage_Bonus_To_Near", + "formula_data": { + "1.2 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.2, + 88 + ] + }, + "formula_hash": "2851364349", + "formula_name": "ParagonNodeDamageBonusToNear_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+6% Damage to Close Enemies", + "desc_localized": { + "deDE": "+6% Schaden gegen Gegner in der Nähe", + "esES": "+6% de daño a enemigos cercanos", + "esMX": "+6% de daño a enemigos cercanos", + "frFR": "+6% de dégâts contre les cibles proches", + "itIT": "Danni ai nemici vicini: +6%", + "jaJP": "近距離の敵へのダメージ+6%", + "koKR": "근거리에 있는 적에게 주는 피해 +6%", + "plPL": "+6% obrażeń zadawanych pobliskim wrogom", + "ptBR": "+6% de dano contra inimigos próximos", + "ruRU": "+6% к урону противникам вблизи", + "trTR": "Yakındaki Düşmanlara +6% Hasar", + "zhCN": "+6% 对近距敌人的伤害", + "zhTW": "對近距敵人傷害 +6%" + }, + "name": "Damage To Near", + "tags": [ + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + } + }, + "Generic_Magic_DamageToPoison": { + "attributes": { + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Poisoned", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "1256177563", + "formula_name": "ParagonNodeDamageBonusToDotted_Magic", + "stat_dword": 4 + } + }, + "desc": "+5% Damage to Poisoned Enemies", + "desc_localized": { + "deDE": "+5% Schaden gegen Gegner mit Beeinträchtigung: Poisoned", + "esES": "+5% de daño a enemigos con el estado Poisoned", + "esMX": "+5% de daño a enemigos en estado Poisoned", + "frFR": "+5% de dégâts contre les cibles sous cet effet: Poisoned", + "itIT": "Danni ai nemici sotto l'effetto Poisoned: +5%", + "jaJP": "Poisoned の敵へのダメージ+5%", + "koKR": "Poisoned 적에게 주는 피해 +5%", + "plPL": "+5% obrażeń zadawanych wrogom (Poisoned )", + "ptBR": "+5% de dano contra inimigos Poisoned", + "ruRU": "+5% к урону противникам под действием эффекта \"Poisoned \"", + "trTR": "Poisoned Etkisindeki Düşmana +5% Hasar", + "zhCN": "+5% 对Poisoned 敌人的伤害", + "zhTW": "對Poisoned 敵人傷害 +5%" + }, + "name": "Damage To Poison", + "tags": [ + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Schaden" + ], + "esES": [ + "Veneno", + "Daño" + ], + "esMX": [ + "Veneno", + "Daño" + ], + "frFR": [ + "Poison", + "Dégâts" + ], + "itIT": [ + "Veleno", + "Danni" + ], + "jaJP": [ + "毒", + "ダメージ" + ], + "koKR": [ + "독", + "피해" + ], + "plPL": [ + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Veneno", + "Dano" + ], + "ruRU": [ + "Яд", + "Урон" + ], + "trTR": [ + "Zehir", + "Hasar" + ], + "zhCN": [ + "毒素", + "伤害" + ], + "zhTW": [ + "毒素", + "傷害" + ] + } + }, + "Generic_Magic_DamageToShadowDoTed": { + "attributes": { + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Shadow DoTed", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "1256177563", + "formula_name": "ParagonNodeDamageBonusToDotted_Magic", + "stat_dword": 5 + } + }, + "desc": "+5% Damage to Shadow DoTed Enemies", + "desc_localized": { + "deDE": "+5% Schaden gegen Gegner mit Beeinträchtigung: Shadow DoTed", + "esES": "+5% de daño a enemigos con el estado Shadow DoTed", + "esMX": "+5% de daño a enemigos en estado Shadow DoTed", + "frFR": "+5% de dégâts contre les cibles sous cet effet: Shadow DoTed", + "itIT": "Danni ai nemici sotto l'effetto Shadow DoTed: +5%", + "jaJP": "Shadow DoTed の敵へのダメージ+5%", + "koKR": "Shadow DoTed 적에게 주는 피해 +5%", + "plPL": "+5% obrażeń zadawanych wrogom (Shadow DoTed )", + "ptBR": "+5% de dano contra inimigos Shadow DoTed", + "ruRU": "+5% к урону противникам под действием эффекта \"Shadow DoTed \"", + "trTR": "Shadow DoTed Etkisindeki Düşmana +5% Hasar", + "zhCN": "+5% 对Shadow DoTed 敌人的伤害", + "zhTW": "對Shadow DoTed 敵人傷害 +5%" + }, + "name": "Damage To Shadow DoTed", + "tags": [ + "Shadow Damage Over Time", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schattenschaden über Zeit", + "Schaden" + ], + "esES": [ + "Daño de sombra en el tiempo", + "Daño" + ], + "esMX": [ + "Daño de sombra con el tiempo", + "Daño" + ], + "frFR": [ + "Dégâts d'ombre sur la durée", + "Dégâts" + ], + "itIT": [ + "Danni da ombra periodici", + "Danni" + ], + "jaJP": [ + "継続シャドウダメージ", + "ダメージ" + ], + "koKR": [ + "지속 암흑 피해", + "피해" + ], + "plPL": [ + "Obrażenia Cienia z upływem czasu", + "Obrażenia" + ], + "ptBR": [ + "Dano de Sombra ao Longo do Tempo", + "Dano" + ], + "ruRU": [ + "Периодический урон от темной магии", + "Урон" + ], + "trTR": [ + "Zamanla Gölge Hasarı", + "Hasar" + ], + "zhCN": [ + "持续性暗影伤害", + "伤害" + ], + "zhTW": [ + "暗影持續傷害", + "傷害" + ] + } + }, + "Generic_Magic_DamageToStun": { + "attributes": { + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Stunned", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "872590621", + "formula_name": "ParagonNodeDamageBonusToCC_Magic", + "stat_dword": 2 + } + }, + "desc": "+7.5% Damage to Stunned Enemies", + "desc_localized": { + "deDE": "+7.5% Schaden gegen folgende Gegner: Stunned", + "esES": "+7.5% de daño a enemigos con el estado Stunned", + "esMX": "+7.5% de daño a enemigos en estado Stunned", + "frFR": "+7.5% de dégâts contre les cibles sous cet effet: Stunned", + "itIT": "Danni ai nemici sotto l'effetto Stunned: +7.5%", + "jaJP": "Stunned の敵へのダメージ+7.5%", + "koKR": "Stunned 적에게 주는 피해 +7.5%", + "plPL": "+7.5% obrażeń zadawanych wrogom w stanie: Stunned", + "ptBR": "+7.5% de dano contra inimigos Stunned", + "ruRU": "+7.5% к урону противникам под действием эффекта \"Stunned \"", + "trTR": "Stunned Etkisindeki Düşmana +7.5% Hasar", + "zhCN": "+7.5% 对Stunned 敌人的伤害", + "zhTW": "對Stunned 敵人傷害 +7.5%" + }, + "name": "Damage To Stun", + "tags": [ + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Control de masas", + "Daño" + ], + "esMX": [ + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "군중 제어", + "피해" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Контроль", + "Урон" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "控制", + "伤害" + ], + "zhTW": [ + "控場", + "傷害" + ] + } + }, + "Generic_Magic_DamageToVulnerable": { + "attributes": { + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4010769383", + "formula_name": "ParagonNodeDamageBonusToVulnerable_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Vulnerable Damage", + "desc_localized": { + "deDE": "+5% Schaden gegen verwundbare Ziele", + "esES": "+5% de daño por vulnerabilidad", + "esMX": "+5% de daño de vulnerabilidad", + "frFR": "+5% de dégâts contre les cibles vulnérables", + "itIT": "Danni ai nemici vulnerabili: +5%", + "jaJP": "脆弱ダメージ+5%", + "koKR": "취약 피해 +5%", + "plPL": "+5% do obrażeń zadawanych odsłoniętym celom", + "ptBR": "+5% de dano de vulnerabilidade", + "ruRU": "+5% к урону, наносимому уязвимым противникам", + "trTR": "+5% Savunmasız Hasarı", + "zhCN": "+5% 易伤伤害", + "zhTW": "易傷傷害 +5%" + }, + "name": "Damage To Vulnerable", + "tags": [ + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "脆弱", + "ダメージ" + ], + "koKR": [ + "취약", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "易伤", + "伤害" + ], + "zhTW": [ + "易傷", + "傷害" + ] + } + }, + "Generic_Magic_DamageWhileFortified": { + "attributes": { + "642-0": { + "attribute_name": "Damage_Percent_Bonus_When_Fortified", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4046259401", + "formula_name": "ParagonNodeDamageBonusWhileFortified_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Damage while Fortified", + "desc_localized": { + "deDE": "+5% Schaden, während Ihr gestählt seid", + "esES": "+5% de daño con fortificación", + "esMX": "+5% de daño mientras tengas fortificación", + "frFR": "+5% de dégâts pendant la fortification", + "itIT": "Danni durante Fortificazione: +5%", + "jaJP": "強化中のダメージ+5%", + "koKR": "보강 상태에서 공격력 +5%", + "plPL": "+5% obrażeń podczas wzmocnienia", + "ptBR": "+5% de dano sob fortificação", + "ruRU": "+5% к урону при действующем эффекте укрепления", + "trTR": "Güçlendirilmişken +5% Hasar", + "zhCN": "+5% 被强固时的伤害", + "zhTW": "強韌時傷害 +5%" + }, + "name": "Damage While Fortified", + "tags": [ + "Fortify", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Schaden" + ], + "esES": [ + "Fortificación", + "Daño" + ], + "esMX": [ + "Fortificar", + "Daño" + ], + "frFR": [ + "Fortification", + "Dégâts" + ], + "itIT": [ + "Fortificazione", + "Danni" + ], + "jaJP": [ + "強化", + "ダメージ" + ], + "koKR": [ + "보강", + "피해" + ], + "plPL": [ + "Umocnienie", + "Obrażenia" + ], + "ptBR": [ + "Fortificação", + "Dano" + ], + "ruRU": [ + "Укрепление", + "Урон" + ], + "trTR": [ + "Güçlendirme", + "Hasar" + ], + "zhCN": [ + "强固", + "伤害" + ], + "zhTW": [ + "強韌", + "傷害" + ] + } + }, + "Generic_Magic_DamageWhileHealthy": { + "attributes": { + "967-0": { + "attribute_name": "Damage_Bonus_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.25, + 88 + ] + }, + "formula_hash": "2998710364", + "formula_name": "ParagonNodeDamageBonusWhileHealthy_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+6.2% Damage while Healthy", + "desc_localized": { + "deDE": "+6.2% Schaden im gesunden Zustand", + "esES": "+6.2% de daño en estado saludable", + "esMX": "+6.2% de daño mientras estás saludable", + "frFR": "+6.2% de dégâts lorsque vous êtes en bonne santé", + "itIT": "Danni mentre sei in salute: +6.2%", + "jaJP": "健全状態時のダメージ+6.2%", + "koKR": "건강 상태일 때 공격력 +6.2%", + "plPL": "+6.2% zadawanych obrażeń, jeśli postać jest w pełni sił", + "ptBR": "+6.2% de dano enquanto saudável", + "ruRU": "+6.2% к урону при высоком уровне здоровья", + "trTR": "Sağlıklıyken +6.2% Hasar", + "zhCN": "+6.2% 健康时伤害", + "zhTW": "健康時傷害 +6.2%" + }, + "name": "Damage While Healthy", + "tags": [ + "Healthy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Schaden" + ], + "esES": [ + "Saludable", + "Daño" + ], + "esMX": [ + "Saludable", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Dégâts" + ], + "itIT": [ + "In salute", + "Danni" + ], + "jaJP": [ + "健全", + "ダメージ" + ], + "koKR": [ + "건강", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Hasar" + ], + "zhCN": [ + "健康", + "伤害" + ], + "zhTW": [ + "健康", + "傷害" + ] + } + }, + "Generic_Magic_Dex": { + "attributes": { + "10-0": { + "attribute_name": "Dexterity", + "formula_data": { + "7": [ + 7.0 + ] + }, + "formula_hash": "943291059", + "formula_name": "ParagonNodeCoreStat_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7 Dexterity", + "desc_localized": { + "deDE": "+7 Geschicklichkeit", + "esES": "+7 de destreza", + "esMX": "+7 de Destreza", + "frFR": "+7 dextérité", + "itIT": "Destrezza: +7", + "jaJP": "敏捷性+7", + "koKR": "민첩 +7", + "plPL": "+7 zręczności", + "ptBR": "+7 de Destreza", + "ruRU": "+7 к ловкости", + "trTR": "+7 Maharet", + "zhCN": "+7 点敏捷", + "zhTW": "敏捷 +7" + }, + "name": "Dexterity", + "tags": [ + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit" + ], + "esES": [ + "Destreza" + ], + "esMX": [ + "Destreza" + ], + "frFR": [ + "Dextérité" + ], + "itIT": [ + "Destrezza" + ], + "jaJP": [ + "敏捷性" + ], + "koKR": [ + "민첩" + ], + "plPL": [ + "Zręczność" + ], + "ptBR": [ + "Destreza" + ], + "ruRU": [ + "Ловкость" + ], + "trTR": [ + "Maharet" + ], + "zhCN": [ + "敏捷" + ], + "zhTW": [ + "敏捷" + ] + } + }, + "Generic_Magic_Essence": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Essence", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.8, + 100.0, + 88 + ] + }, + "formula_hash": "2526736029", + "formula_name": "ParagonNodeResourceBonus_Magic", + "stat_dword": 6 + } + }, + "desc": "+4 Maximum Essence", + "desc_localized": { + "deDE": "+4 max. Essence", + "esES": "+4 de máximo de Essence", + "esMX": "+4 de Essence como máximo", + "frFR": "+4 |2Essence maximum", + "itIT": "Essence max: +4", + "jaJP": "最大Essence +4", + "koKR": "최대 Essence +4", + "plPL": "+4 maksimum: Essence", + "ptBR": "+4 de máximo de Essence", + "ruRU": "+4 к максимуму ресурса \"Essence \"", + "trTR": "+4 Maksimum Essence", + "zhCN": "+4 Essence 上限", + "zhTW": "Essence 上限 +4" + }, + "name": "Essence", + "tags": [ + "Essence" + ], + "tags_localized": { + "deDE": [ + "Essenz" + ], + "esES": [ + "Esencia" + ], + "esMX": [ + "Esencia" + ], + "frFR": [ + "Essence" + ], + "itIT": [ + "Essenza" + ], + "jaJP": [ + "精髄" + ], + "koKR": [ + "정수" + ], + "plPL": [ + "Esencja" + ], + "ptBR": [ + "Essência" + ], + "ruRU": [ + "Эссенция" + ], + "trTR": [ + "Öz" + ], + "zhCN": [ + "精魂" + ], + "zhTW": [ + "魂能" + ] + } + }, + "Generic_Magic_EssenceOnKill": { + "attributes": { + "326-0": { + "attribute_name": "Resource_On_Kill#Essence", + "formula_data": { + "1": [ + 1.0 + ] + }, + "formula_hash": "840477375", + "formula_name": "ParagonNodeResourceOnKill_Magic", + "stat_dword": 6 + } + }, + "desc": "1 Essence On Kill", + "desc_localized": { + "deDE": "1 Essence beim Töten eines Gegners", + "esES": "1 de Essence al matar", + "esMX": "1 de Essence con cada eliminación", + "frFR": "1 de ressource (Essence ) par victime", + "itIT": "Essence per uccisione: 1", + "jaJP": "キル時に1のEssence を獲得", + "koKR": "처치 시 1 Essence", + "plPL": "Za zabicie zapewnia 1 pkt. zasobu: Essence", + "ptBR": "1 de Essence ao matar", + "ruRU": "1 к ресурсу \"Essence \" за каждое убийство", + "trTR": "Her Öldürmede 1 Essence", + "zhCN": "消灭获得1 Essence", + "zhTW": "擊殺Essence 恢復 1" + }, + "name": "Essence On Kill", + "tags": [ + "Essence" + ], + "tags_localized": { + "deDE": [ + "Essenz" + ], + "esES": [ + "Esencia" + ], + "esMX": [ + "Esencia" + ], + "frFR": [ + "Essence" + ], + "itIT": [ + "Essenza" + ], + "jaJP": [ + "精髄" + ], + "koKR": [ + "정수" + ], + "plPL": [ + "Esencja" + ], + "ptBR": [ + "Essência" + ], + "ruRU": [ + "Эссенция" + ], + "trTR": [ + "Öz" + ], + "zhCN": [ + "精魂" + ], + "zhTW": [ + "魂能" + ] + } + }, + "Generic_Magic_Execute": { + "attributes": { + "788-0": { + "attribute_name": "On_Hit_Execute_Low_Health_Non_Elite_Chance", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "3576287553", + "formula_name": "ParagonNodeExecute_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "Lucky Hit: Up to a +5% Chance to Execute Injured Non-Elites", + "desc_localized": { + "deDE": "Glückstreffer: Chance von bis zu +5%, verletzte Nicht-Elitegegner hinzurichten", + "esES": "Golpe de suerte: Hasta un +5% de probabilidad de ejecutar a los enemigos heridos que no sean de élite", + "esMX": "Golpe afortunado: Tienes hasta un +5% de probabilidad de ejecutar a enemigos heridos que no son de Élite", + "frFR": "Coup de chance: vous avez jusqu'à +5% de chances d'exécuter les cibles non élites blessées", + "itIT": "Colpo fortunato: fino al +5% di probabilità di uccidere istantaneamente i nemici non élite feriti", + "jaJP": "幸運の一撃: 最大+5%の確率で負傷した非エリートを処刑する", + "koKR": "행운의 적중: 부상당한 비정예 적 처형 확률 최대 +5%", + "plPL": "Szczęśliwy traf: Maksymalnie +5% szansy na egzekucję okaleczonych wrogów nieelitarnych", + "ptBR": "Golpe de Sorte: Até +5% de chance de executar não elites feridos", + "ruRU": "Удачный удар: с вероятностью до +5% казнит раненых обычных противников", + "trTR": "Şanslı Vuruş: En Fazla +5% İhtimalle Seçkin Olmayan Yaralı Düşmanları İnfaz Eder", + "zhCN": "幸运一击: 最多有 +5% 几率斩杀受伤的非精英敌人", + "zhTW": "幸運觸發:最高有 +5% 機率處決受傷的非精英怪物" + }, + "name": "Execute", + "tags": [ + "Execute", + "Injured", + "Lucky Hit" + ], + "tags_localized": { + "deDE": [ + "Hinrichten", + "Verletzt", + "Glückstreffer" + ], + "esES": [ + "Ejecución", + "Herido", + "Golpe de suerte" + ], + "esMX": [ + "Ejecutar", + "Herido", + "Golpe afortunado" + ], + "frFR": [ + "Exécution", + "Blessure", + "Coup de chance" + ], + "itIT": [ + "Esecuzione", + "Ferita", + "Colpo fortunato" + ], + "jaJP": [ + "処刑", + "負傷", + "幸運の一撃" + ], + "koKR": [ + "처형", + "부상", + "행운의 적중" + ], + "plPL": [ + "Egzekucja", + "Okaleczenie", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Execução", + "Ferido", + "Golpe de Sorte" + ], + "ruRU": [ + "Казнь", + "Ранение", + "Удачный удар" + ], + "trTR": [ + "İnfaz", + "Yaralı", + "Şanslı Vuruş" + ], + "zhCN": [ + "斩杀", + "受伤", + "幸运一击" + ], + "zhTW": [ + "處決", + "受傷", + "幸運觸發" + ] + } + }, + "Generic_Magic_HPPercent": { + "attributes": { + "123-0": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "3493850131", + "formula_name": "ParagonNodeHPMaxBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+2% Life", + "desc_localized": { + "deDE": "+2% Leben", + "esES": "+2% de vida", + "esMX": "+2% de vida", + "frFR": "+2% de points de vie", + "itIT": "Vita: +2%", + "jaJP": "ライフ+2%", + "koKR": "생명력 +2%", + "plPL": "+2% zdrowia", + "ptBR": "+2% de vida", + "ruRU": "+2% к здоровью", + "trTR": "+2% Can", + "zhCN": "+2% 生命", + "zhTW": "生命值 +2%" + }, + "name": "HP Percent", + "tags": [ + "Life" + ], + "tags_localized": { + "deDE": [ + "Leben" + ], + "esES": [ + "Vida" + ], + "esMX": [ + "Vida" + ], + "frFR": [ + "Vie" + ], + "itIT": [ + "Vita" + ], + "jaJP": [ + "ライフ" + ], + "koKR": [ + "생명력" + ], + "plPL": [ + "Zdrowie" + ], + "ptBR": [ + "Vida" + ], + "ruRU": [ + "Здоровье" + ], + "trTR": [ + "Can" + ], + "zhCN": [ + "生命" + ], + "zhTW": [ + "生命值" + ] + } + }, + "Generic_Magic_HPRegen": { + "attributes": { + "561-0": { + "attribute_name": "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second", + "formula_data": { + "0.3333 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 0.3333, + 89 + ] + }, + "formula_hash": "2274940119", + "formula_name": "ParagonNodeHPRegen_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+5 Life Regeneration while Not Damaged Recently", + "desc_localized": { + "deDE": "+5 Lebensregeneration, wenn Ihr kürzlich keinen Schaden erlitten habt", + "esES": "+5 de regeneración de vida si no se ha sufrido daño hace poco", + "esMX": "+5 de regeneración de vida mientras no hayas recibido daño recientemente", + "frFR": "+5 à la régénération de vie lorsque vous n'avez subi aucun dégât récent", + "itIT": "Rigenerazione vitale se non hai subito danni di recente: +5", + "jaJP": "ダメージを受けていない間の毎秒のライフ回復量+5", + "koKR": "최근 피해를 받지 않았을 때 생명력 재생량 +5", + "plPL": "+5 regeneracji zdrowia, jeśli nie odniesiono ostatnio obrażeń", + "ptBR": "+5 de regeneração de vida sem ter recebido dano recentemente", + "ruRU": "+5 к восполнению здоровья, если вы какое-то время не получаете урон", + "trTR": "Yakın Zamanda Hasar Görmemişken +5 Can Yenilemesi", + "zhCN": "+5 近期未受任何伤害时的生命回复速度", + "zhTW": "近期未受傷害時生命值恢復 +5" + }, + "name": "HP Regen", + "tags": [ + "Healing" + ], + "tags_localized": { + "deDE": [ + "Heilung" + ], + "esES": [ + "Curación" + ], + "esMX": [ + "Sanación" + ], + "frFR": [ + "Soins" + ], + "itIT": [ + "Guarigione" + ], + "jaJP": [ + "回復" + ], + "koKR": [ + "치유" + ], + "plPL": [ + "Leczenie" + ], + "ptBR": [ + "Cura" + ], + "ruRU": [ + "Исцеление" + ], + "trTR": [ + "İyileşme" + ], + "zhCN": [ + "治疗" + ], + "zhTW": [ + "治療" + ] + } + }, + "Generic_Magic_HealingBonus": { + "attributes": { + "60-0": { + "attribute_name": "Bonus_Healing_Received_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "846608589", + "formula_name": "ParagonNodeHealingBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+2% Healing Received", + "desc_localized": { + "deDE": "+2% erhaltene Heilung", + "esES": "+2% de curación recibida", + "esMX": "+2% de sanación recibida", + "frFR": "+2% de soins reçus", + "itIT": "Cure ricevute: +2%", + "jaJP": "受ける回復量+2%", + "koKR": "받는 치유량 +2%", + "plPL": "+2% otrzymywanego leczenia", + "ptBR": "+2% de cura recebida", + "ruRU": "+2% к получаемому исцелению", + "trTR": "+2% Alınan İyileşme", + "zhCN": "+2% 受到的治疗", + "zhTW": "治療接受效果 +2%" + }, + "name": "Healing Bonus", + "tags": [ + "Healing" + ], + "tags_localized": { + "deDE": [ + "Heilung" + ], + "esES": [ + "Curación" + ], + "esMX": [ + "Sanación" + ], + "frFR": [ + "Soins" + ], + "itIT": [ + "Guarigione" + ], + "jaJP": [ + "回復" + ], + "koKR": [ + "치유" + ], + "plPL": [ + "Leczenie" + ], + "ptBR": [ + "Cura" + ], + "ruRU": [ + "Исцеление" + ], + "trTR": [ + "İyileşme" + ], + "zhCN": [ + "治疗" + ], + "zhTW": [ + "治療" + ] + } + }, + "Generic_Magic_Int": { + "attributes": { + "8-0": { + "attribute_name": "Intelligence", + "formula_data": { + "7": [ + 7.0 + ] + }, + "formula_hash": "943291059", + "formula_name": "ParagonNodeCoreStat_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7 Intelligence", + "desc_localized": { + "deDE": "+7 Intelligenz", + "esES": "+7 de inteligencia", + "esMX": "+7 de Inteligencia", + "frFR": "+7 intelligence", + "itIT": "Intelligenza: +7", + "jaJP": "知力+7", + "koKR": "지능 +7", + "plPL": "+7 inteligencji", + "ptBR": "+7 de Inteligência", + "ruRU": "+7 к интеллекту", + "trTR": "+7 Zekâ", + "zhCN": "+7 点智力", + "zhTW": "智力 +7" + }, + "name": "Intelligence", + "tags": [ + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Intelligenz" + ], + "esES": [ + "Inteligencia" + ], + "esMX": [ + "Inteligencia" + ], + "frFR": [ + "Intelligence" + ], + "itIT": [ + "Intelligenza" + ], + "jaJP": [ + "知力" + ], + "koKR": [ + "지능" + ], + "plPL": [ + "Inteligencja" + ], + "ptBR": [ + "Inteligência" + ], + "ruRU": [ + "Интеллект" + ], + "trTR": [ + "Zekâ" + ], + "zhCN": [ + "智力" + ], + "zhTW": [ + "智力" + ] + } + }, + "Generic_Magic_LuckyHitBonus": { + "attributes": { + "1033-0": { + "attribute_name": "Combat_Effect_Chance_Bonus", + "formula_data": { + "0.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.5, + 88 + ] + }, + "formula_hash": "3951303682", + "formula_name": "ParagonNodeLuckyHitBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+2.5% Lucky Hit Chance", + "desc_localized": { + "deDE": "+2.5% Glückstrefferchance", + "esES": "+2.5% de probabilidad de golpe de suerte", + "esMX": "+2.5% de probabilidad de golpe afortunado", + "frFR": "+2.5% de chances d'obtenir un Coup de chance", + "itIT": "Probabilità di colpo fortunato: +2.5%", + "jaJP": "幸運の一撃発生率+2.5%", + "koKR": "행운의 적중 확률 +2.5%", + "plPL": "+2.5% szansy na szczęśliwy traf", + "ptBR": "+2.5% de chance de Golpe de Sorte", + "ruRU": "+2.5% к вероятности удачного удара", + "trTR": "+2.5% Şanslı Vuruş İhtimali", + "zhCN": "+2.5% 幸运一击几率", + "zhTW": "幸運觸發機率 +2.5%" + }, + "name": "Lucky Hit Bonus", + "tags": [ + "Lucky Hit" + ], + "tags_localized": { + "deDE": [ + "Glückstreffer" + ], + "esES": [ + "Golpe de suerte" + ], + "esMX": [ + "Golpe afortunado" + ], + "frFR": [ + "Coup de chance" + ], + "itIT": [ + "Colpo fortunato" + ], + "jaJP": [ + "幸運の一撃" + ], + "koKR": [ + "행운의 적중" + ], + "plPL": [ + "Szczęśliwy Traf" + ], + "ptBR": [ + "Golpe de Sorte" + ], + "ruRU": [ + "Удачный удар" + ], + "trTR": [ + "Şanslı Vuruş" + ], + "zhCN": [ + "幸运一击" + ], + "zhTW": [ + "幸運觸發" + ] + } + }, + "Generic_Magic_Mana": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Mana", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.8, + 100.0, + 88 + ] + }, + "formula_hash": "2526736029", + "formula_name": "ParagonNodeResourceBonus_Magic", + "stat_dword": 0 + } + }, + "desc": "+4 Maximum Mana", + "desc_localized": { + "deDE": "+4 max. Mana", + "esES": "+4 de máximo de Mana", + "esMX": "+4 de Mana como máximo", + "frFR": "+4 |2Mana maximum", + "itIT": "Mana max: +4", + "jaJP": "最大Mana +4", + "koKR": "최대 Mana +4", + "plPL": "+4 maksimum: Mana", + "ptBR": "+4 de máximo de Mana", + "ruRU": "+4 к максимуму ресурса \"Mana \"", + "trTR": "+4 Maksimum Mana", + "zhCN": "+4 Mana 上限", + "zhTW": "Mana 上限 +4" + }, + "name": "Mana", + "tags": [ + "Mana" + ], + "tags_localized": { + "deDE": [ + "Mana" + ], + "esES": [ + "Maná" + ], + "esMX": [ + "Maná" + ], + "frFR": [ + "Mana" + ], + "itIT": [ + "Mana" + ], + "jaJP": [ + "マナ" + ], + "koKR": [ + "마나" + ], + "plPL": [ + "Mana" + ], + "ptBR": [ + "Mana" + ], + "ruRU": [ + "Мана" + ], + "trTR": [ + "Mana" + ], + "zhCN": [ + "法力" + ], + "zhTW": [ + "法力" + ] + } + }, + "Generic_Magic_MinionAllResistance": { + "attributes": { + "50-0": { + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.0, + 89 + ] + }, + "formula_hash": "328690058", + "formula_name": "ParagonNodeResistAllPet_Magic", + "stat_dword": 4294967295 + } + }, + "name": "Minion All Resistance", + "tags": [ + "Resistance", + "Minion", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Diener", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "Esbirro", + "No física" + ], + "esMX": [ + "Resistencia", + "Esbirro", + "No física" + ], + "frFR": [ + "Résistance", + "Serviteur", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Servitori", + "Non fisico" + ], + "jaJP": [ + "耐性", + "ミニオン", + "非物理" + ], + "koKR": [ + "저항", + "하수인", + "비물리" + ], + "plPL": [ + "Odporność", + "Sługa", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Lacaio", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Прислужник", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Yardakçı", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "爪牙", + "非物理" + ], + "zhTW": [ + "抗性", + "僕從", + "非物理" + ] + } + }, + "Generic_Magic_MinionArmor": { + "attributes": { + "49-0": { + "attribute_name": "Pet_Armor_Bonus_Percent", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.0, + 89 + ] + }, + "formula_hash": "3106468895", + "formula_name": "ParagonNodeArmorBonusPet_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Minion Armor", + "desc_localized": { + "deDE": "+4% Dienerrüstung", + "esES": "+4% de armadura de esbirros", + "esMX": "+4% de armadura de esbirros", + "frFR": "+4% à l'armure des serviteurs", + "itIT": "Armatura servitori: +4%", + "jaJP": "ミニオンの防御力+4%", + "koKR": "하수인 방어도 +4%", + "plPL": "+4% pancerza u sług", + "ptBR": "+4% de armadura de lacaios", + "ruRU": "+4% к броне прислужников", + "trTR": "+4% Yardakçı Zırhı", + "zhCN": "+4% 仆从护甲", + "zhTW": "僕從護甲值 +4%" + }, + "name": "Minion Armor", + "tags": [ + "Armor", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Diener" + ], + "esES": [ + "Armadura", + "Esbirro" + ], + "esMX": [ + "Armadura", + "Esbirro" + ], + "frFR": [ + "Armure", + "Serviteur" + ], + "itIT": [ + "Armatura", + "Servitori" + ], + "jaJP": [ + "装甲", + "ミニオン" + ], + "koKR": [ + "방어도", + "하수인" + ], + "plPL": [ + "Pancerz", + "Sługa" + ], + "ptBR": [ + "Armadura", + "Lacaio" + ], + "ruRU": [ + "Броня", + "Прислужник" + ], + "trTR": [ + "Zırh", + "Yardakçı" + ], + "zhCN": [ + "护甲", + "爪牙" + ], + "zhTW": [ + "防具", + "僕從" + ] + } + }, + "Generic_Magic_MinionAttackSpeed": { + "attributes": { + "1057-0": { + "attribute_name": "Pet_Attack_Speed_Bonus_Percent", + "formula_data": { + "0.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.5, + 88 + ] + }, + "formula_hash": "473751712", + "formula_name": "ParagonNodeAttackSpeedPet_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+2.5% Minion Attack Speed", + "desc_localized": { + "deDE": "+2.5% Angriffsgeschwindigkeit von Dienern", + "esES": "+2.5% de velocidad de ataque de esbirros", + "esMX": "+2.5% de velocidad de ataque de esbirros", + "frFR": "+2.5% à la vitesse d'attaque des serviteurs", + "itIT": "Velocità d'attacco dei servitori: +2.5%", + "jaJP": "ミニオンの攻撃速度+2.5%", + "koKR": "하수인 공격 속도 +2.5%", + "plPL": "+2.5% szybkości ataku sług", + "ptBR": "+2.5% de velocidade de ataque de lacaios", + "ruRU": "+2.5% к скорости атаки прислужников", + "trTR": "+2.5% Yardakçı Saldırı Hızı", + "zhCN": "+2.5% 仆从攻击速度", + "zhTW": "僕從攻擊速度 +2.5%" + }, + "name": "Minion Attack Speed", + "tags": [ + "Minion", + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Esbirro", + "Velocidad de ataque" + ], + "esMX": [ + "Esbirro", + "Velocidad de ataque" + ], + "frFR": [ + "Serviteur", + "Vitesse d'attaque" + ], + "itIT": [ + "Servitori", + "Velocità d'attacco" + ], + "jaJP": [ + "ミニオン", + "攻撃速度" + ], + "koKR": [ + "하수인", + "공격 속도" + ], + "plPL": [ + "Sługa", + "Szybkość Ataku" + ], + "ptBR": [ + "Lacaio", + "Velocidade de Ataque" + ], + "ruRU": [ + "Прислужник", + "Скорость атаки" + ], + "trTR": [ + "Yardakçı", + "Saldırı Hızı" + ], + "zhCN": [ + "爪牙", + "攻击速度" + ], + "zhTW": [ + "僕從", + "攻擊速度" + ] + } + }, + "Generic_Magic_MinionDamage": { + "attributes": { + "1055-0": { + "attribute_name": "Pet_Damage_Bonus_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "1197419325", + "formula_name": "ParagonNodeDamageBonusPet_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Minion Damage", + "desc_localized": { + "deDE": "+5% Dienerschaden", + "esES": "+5% de daño de esbirros", + "esMX": "+5% de daño de esbirros", + "frFR": "+5% aux dégâts des serviteurs", + "itIT": "Danni dei servitori: +5%", + "jaJP": "ミニオンのダメージ+5%", + "koKR": "하수인 공격력 +5%", + "plPL": "+5% obrażeń sług", + "ptBR": "+5% de dano de lacaio", + "ruRU": "+5% к урону прислужников", + "trTR": "+5% Yardakçı Hasarı", + "zhCN": "+5% 仆从伤害", + "zhTW": "僕從傷害 +5%" + }, + "name": "Minion Damage", + "tags": [ + "Minion", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden" + ], + "esES": [ + "Esbirro", + "Daño" + ], + "esMX": [ + "Esbirro", + "Daño" + ], + "frFR": [ + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ" + ], + "koKR": [ + "하수인", + "피해" + ], + "plPL": [ + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "爪牙", + "伤害" + ], + "zhTW": [ + "僕從", + "傷害" + ] + } + }, + "Generic_Magic_MinionDamageReduction": { + "attributes": { + "1056-0": { + "attribute_name": "Pet_Damage_Reduction_Percent", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "1744264451", + "formula_name": "ParagonNodeDamageReductionPet_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "5% Damage Reduction for Your Minions", + "desc_localized": { + "deDE": "5% Schadensreduktion für Eure Diener", + "esES": "5% de reducción de daño para tus esbirros", + "esMX": "5% de reducción de daño para tus esbirros", + "frFR": "5% de réduction des dégâts subis par vos serviteurs", + "itIT": "Riduzione danni per i servitori: 5%", + "jaJP": "ミニオンへのダメージ減少率5%", + "koKR": "하수인의 피해 감소 5%", + "plPL": "5% redukcji obrażeń dla twoich sług", + "ptBR": "5% de redução de dano para seus lacaios", + "ruRU": "-5% к урону, получаемому прислужниками", + "trTR": "Yardakçıların için 5% Hasar Azaltma", + "zhCN": "5% 仆从伤害减免", + "zhTW": "僕從的傷害減免 5%" + }, + "name": "Minion Damage Reduction", + "tags": [ + "Minion", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schadensreduktion" + ], + "esES": [ + "Esbirro", + "Reducción de daño" + ], + "esMX": [ + "Esbirro", + "Reducción de daño" + ], + "frFR": [ + "Serviteur", + "Réduction des dégâts" + ], + "itIT": [ + "Servitori", + "Riduzione danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ減少" + ], + "koKR": [ + "하수인", + "피해 감소" + ], + "plPL": [ + "Sługa", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Lacaio", + "Redução de Dano" + ], + "ruRU": [ + "Прислужник", + "Уменьшение урона" + ], + "trTR": [ + "Yardakçı", + "Hasar Azaltma" + ], + "zhCN": [ + "爪牙", + "伤害减免" + ], + "zhTW": [ + "僕從", + "傷害減免" + ] + } + }, + "Generic_Magic_MinionHP": { + "attributes": { + "48-0": { + "attribute_name": "Pet_Health_Bonus_Percent", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "3686398940", + "formula_name": "ParagonNodeHPMaxBonusPet_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "5% Maximum Minion Life", + "desc_localized": { + "deDE": "5% maximales Leben für Diener", + "esES": "5% de vida máxima de esbirro", + "esMX": "5% de vida máxima de esbirro", + "frFR": "5% de maximum de vie de vos serviteurs", + "itIT": "Vita massima dei servitori: 5%", + "jaJP": "ミニオンの最大ライフ5%", + "koKR": "최대 하수인 생명력 5%", + "plPL": "5% maksymalnego zdrowia sługi", + "ptBR": "5% de vida máxima para lacaios", + "ruRU": "Здоровье прислужников – 5%", + "trTR": "5% Maksimum Yardakçı Canı", + "zhCN": "5% 仆从生命上限", + "zhTW": "僕從生命值上限 5%" + }, + "name": "Minion HP", + "tags": [ + "Minion", + "Life" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Leben" + ], + "esES": [ + "Esbirro", + "Vida" + ], + "esMX": [ + "Esbirro", + "Vida" + ], + "frFR": [ + "Serviteur", + "Vie" + ], + "itIT": [ + "Servitori", + "Vita" + ], + "jaJP": [ + "ミニオン", + "ライフ" + ], + "koKR": [ + "하수인", + "생명력" + ], + "plPL": [ + "Sługa", + "Zdrowie" + ], + "ptBR": [ + "Lacaio", + "Vida" + ], + "ruRU": [ + "Прислужник", + "Здоровье" + ], + "trTR": [ + "Yardakçı", + "Can" + ], + "zhCN": [ + "爪牙", + "生命" + ], + "zhTW": [ + "僕從", + "生命值" + ] + } + }, + "Generic_Magic_MoveSpeedEliteKill": { + "attributes": { + "789-0": { + "attribute_name": "Movement_Speed_Bonus_On_Elite_Kill", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 3.5, + 89 + ] + }, + "formula_hash": "813067061", + "formula_name": "ParagonNodeMoveSpeedEliteKill_Magic", + "stat_dword": 4294967295 + }, + "790-1": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "1411017467", + "formula_name": "ParagonNodeMoveSpeedEliteKillDuration", + "stat_dword": 4294967295 + } + }, + "desc": "+7% Movement Speed for {#} Seconds After Killing an Elite", + "desc_localized": { + "deDE": "{#} Sek. lang +7% Bewegungsgeschwindigkeit nach Töten eines Elitegegners", + "esES": "+7% de velocidad de movimiento durante {#} s tras matar a un enemigo de élite", + "esMX": "+7% de velocidad de movimiento durante {#} segundos después de matar a un enemigo de Élite", + "frFR": "+7% à la vitesse de déplacement pendant {#} s après avoir tué une élite", + "itIT": "Velocità di movimento per {#} s dopo aver ucciso un élite: +7%", + "jaJP": "エリートを倒した後の{#} 秒間、移動速度+7%", + "koKR": "정예 처치 후 {#} 초 동안 이동 속도 +7%", + "plPL": "+7% szybkości ruchu na {#} sek. po zabiciu elity", + "ptBR": "+7% de velocidade de movimento por {#} s depois de matar um elite", + "ruRU": "+7% к скорости передвижения на {#} сек. после убийства особого противника", + "trTR": "Bir Seçkini Öldürdükten Sonra {#} Saniyeliğine +7% Hareket Hızı", + "zhCN": "+7% 在消灭一个精英怪后的移动速度,持续 {#} 秒", + "zhTW": "擊殺精英怪物後移動速度 +7%,持續 {#} 秒" + }, + "name": "Move Speed Elite Kill", + "tags": [ + "Movement", + "Elite Monsters" + ], + "tags_localized": { + "deDE": [ + "Bewegung", + "Elitemonster" + ], + "esES": [ + "Movimiento", + "Enemigos de élite" + ], + "esMX": [ + "Movimiento", + "Monstruos de Élite" + ], + "frFR": [ + "Déplacement", + "Monstres élites" + ], + "itIT": [ + "Movimento", + "Mostri élite" + ], + "jaJP": [ + "移動", + "エリートモンスター" + ], + "koKR": [ + "이동", + "정예 괴물" + ], + "plPL": [ + "Ruch", + "Elitarne Potwory" + ], + "ptBR": [ + "Movimento", + "Monstros de Elite" + ], + "ruRU": [ + "Движение", + "Особые монстры" + ], + "trTR": [ + "Hareket", + "Seçkin Canavarlar" + ], + "zhCN": [ + "移动", + "精英怪物" + ], + "zhTW": [ + "移動", + "精英怪物" + ] + } + }, + "Generic_Magic_OverpowerDamage": { + "attributes": { + "261-0": { + "attribute_name": "Overpower_Damage_Percent_Bonus", + "formula_data": { + "4.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 4.5, + 88 + ] + }, + "formula_hash": "2173140349", + "formula_name": "ParagonNodeDamageBonusOverpower_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+22.5% Overpower Damage", + "desc_localized": { + "deDE": "+22.5% Überwältigungsschaden", + "esES": "+22.5% de daño de arrollamiento", + "esMX": "+22.5% de daño abrumador", + "frFR": "+22.5% de dégâts d'accablement", + "itIT": "Danni da Sopraffazione: +22.5%", + "jaJP": "オーバーパワー・ダメージ+22.5%", + "koKR": "제압 피해 +22.5%", + "plPL": "+22.5% obrażeń od przytłoczenia", + "ptBR": "+22.5% de dano de Golpe Brutal", + "ruRU": "+22.5% к подавляющему урону", + "trTR": "+22.5% Aşırı Güç Hasarı", + "zhCN": "+22.5% 压制伤害", + "zhTW": "壓制傷害 +22.5%" + }, + "name": "Overpower Damage", + "tags": [ + "Overpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Überwältigen", + "Schaden" + ], + "esES": [ + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Abrumar", + "Daño" + ], + "frFR": [ + "Accablement", + "Dégâts" + ], + "itIT": [ + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "제압", + "피해" + ], + "plPL": [ + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Подавление", + "Урон" + ], + "trTR": [ + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "压制", + "伤害" + ], + "zhTW": [ + "壓制", + "傷害" + ] + } + }, + "Generic_Magic_PotionHealing": { + "attributes": { + "542-0": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "347920198", + "formula_name": "ParagonNodePotionHealingBonus_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+2% Potion Healing", + "desc_localized": { + "deDE": "+2% Heilung durch Tränke", + "esES": "+2% de curación de pociones", + "esMX": "+2% de sanación de pociones", + "frFR": "+2% de soins de la potion", + "itIT": "Cure pozione: +2%", + "jaJP": "ポーションによる回復量+2%", + "koKR": "물약 치유량 +2%", + "plPL": "+2% do leczenia miksturą", + "ptBR": "+2% de cura de poção", + "ruRU": "+2% к исцелению от зелий", + "trTR": "+2% İksir İyileştirmesi", + "zhCN": "2% 药水恢复效果", + "zhTW": "藥水治療效果 +2%" + }, + "name": "Potion Healing", + "tags": [ + "Healing" + ], + "tags_localized": { + "deDE": [ + "Heilung" + ], + "esES": [ + "Curación" + ], + "esMX": [ + "Sanación" + ], + "frFR": [ + "Soins" + ], + "itIT": [ + "Guarigione" + ], + "jaJP": [ + "回復" + ], + "koKR": [ + "치유" + ], + "plPL": [ + "Leczenie" + ], + "ptBR": [ + "Cura" + ], + "ruRU": [ + "Исцеление" + ], + "trTR": [ + "İyileşme" + ], + "zhCN": [ + "治疗" + ], + "zhTW": [ + "治療" + ] + } + }, + "Generic_Magic_ResistanceAll": { + "attributes": { + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.5, + 2.0, + 89 + ] + }, + "formula_hash": "4195780737", + "formula_name": "ParagonNodeResistAll_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+1.5% Resistance to All Elements", + "desc_localized": { + "deDE": "+1.5% Widerstand gegen alle Schadensarten", + "esES": "+1.5% de resistencia a todos los elementos", + "esMX": "+1.5% de resistencia a todos los elementos", + "frFR": "+1.5% de résistance à tous les éléments", + "itIT": "Resistenza a tutti gli elementi: +1.5%", + "jaJP": "全耐性+1.5%", + "koKR": "모든 원소 저항 +1.5%", + "plPL": "+1.5% do Odporności na wszystkie żywioły", + "ptBR": "+1.5% de resistência a todos os elementos", + "ruRU": "+1.5% к сопротивлению стихиям", + "trTR": "Tüm Elementlere +1.5% Direnç", + "zhCN": "+1.5% 全元素抗性", + "zhTW": "全元素抗性 +1.5%" + }, + "name": "Resistance All", + "tags": [ + "Resistance", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "No física" + ], + "esMX": [ + "Resistencia", + "No física" + ], + "frFR": [ + "Résistance", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Non fisico" + ], + "jaJP": [ + "耐性", + "非物理" + ], + "koKR": [ + "저항", + "비물리" + ], + "plPL": [ + "Odporność", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "非物理" + ], + "zhTW": [ + "抗性", + "非物理" + ] + } + }, + "Generic_Magic_ResistanceCold": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "2241529567", + "formula_name": "ParagonNodeResistance_Magic", + "stat_dword": 3 + } + }, + "desc": "+5% Cold Resistance", + "desc_localized": { + "deDE": "+5% Widerstand gegen Cold", + "esES": "+5% de resistencia a Cold", + "esMX": "+5% de resistencia Cold", + "frFR": "+5% de résistance (Cold )", + "itIT": "Resistenza a Cold: +5%", + "jaJP": "Cold 耐性+5%", + "koKR": "Cold 저항 +5%", + "plPL": "+5% do Odporności na: Cold", + "ptBR": "+5% de resistência a Cold", + "ruRU": "+5% к сопротивлению (Cold )", + "trTR": "+5% Cold Direnci", + "zhCN": "+5% Cold 抗性", + "zhTW": "Cold 抗性 +5%" + }, + "name": "Resistance Cold", + "tags": [ + "Resistance", + "Cold" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Kälte" + ], + "esES": [ + "Resistencia", + "Frío" + ], + "esMX": [ + "Resistencia", + "Frío" + ], + "frFR": [ + "Résistance", + "Froid" + ], + "itIT": [ + "Resistenza", + "Freddo" + ], + "jaJP": [ + "耐性", + "冷気" + ], + "koKR": [ + "저항", + "냉기" + ], + "plPL": [ + "Odporność", + "Zimno" + ], + "ptBR": [ + "Resistência", + "Gelo" + ], + "ruRU": [ + "Сопротивление", + "Холод" + ], + "trTR": [ + "Direnç", + "Soğuk" + ], + "zhCN": [ + "抗性", + "冰霜" + ], + "zhTW": [ + "抗性", + "冰寒" + ] + } + }, + "Generic_Magic_ResistanceFire": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Fire", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "2241529567", + "formula_name": "ParagonNodeResistance_Magic", + "stat_dword": 1 + } + }, + "desc": "+5% Fire Resistance", + "desc_localized": { + "deDE": "+5% Widerstand gegen Fire", + "esES": "+5% de resistencia a Fire", + "esMX": "+5% de resistencia Fire", + "frFR": "+5% de résistance (Fire )", + "itIT": "Resistenza a Fire: +5%", + "jaJP": "Fire 耐性+5%", + "koKR": "Fire 저항 +5%", + "plPL": "+5% do Odporności na: Fire", + "ptBR": "+5% de resistência a Fire", + "ruRU": "+5% к сопротивлению (Fire )", + "trTR": "+5% Fire Direnci", + "zhCN": "+5% Fire 抗性", + "zhTW": "Fire 抗性 +5%" + }, + "name": "Resistance Fire", + "tags": [ + "Resistance", + "Fire" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Feuer" + ], + "esES": [ + "Resistencia", + "Fuego" + ], + "esMX": [ + "Resistencia", + "Fuego" + ], + "frFR": [ + "Résistance", + "Feu" + ], + "itIT": [ + "Resistenza", + "Fuoco" + ], + "jaJP": [ + "耐性", + "火炎" + ], + "koKR": [ + "저항", + "화염" + ], + "plPL": [ + "Odporność", + "Ogień" + ], + "ptBR": [ + "Resistência", + "Fogo" + ], + "ruRU": [ + "Сопротивление", + "Огонь" + ], + "trTR": [ + "Direnç", + "Ateş" + ], + "zhCN": [ + "抗性", + "火焰" + ], + "zhTW": [ + "抗性", + "火焰" + ] + } + }, + "Generic_Magic_ResistanceLightning": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Lightning", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "2241529567", + "formula_name": "ParagonNodeResistance_Magic", + "stat_dword": 2 + } + }, + "desc": "+5% Lightning Resistance", + "desc_localized": { + "deDE": "+5% Widerstand gegen Lightning", + "esES": "+5% de resistencia a Lightning", + "esMX": "+5% de resistencia Lightning", + "frFR": "+5% de résistance (Lightning )", + "itIT": "Resistenza a Lightning: +5%", + "jaJP": "Lightning 耐性+5%", + "koKR": "Lightning 저항 +5%", + "plPL": "+5% do Odporności na: Lightning", + "ptBR": "+5% de resistência a Lightning", + "ruRU": "+5% к сопротивлению (Lightning )", + "trTR": "+5% Lightning Direnci", + "zhCN": "+5% Lightning 抗性", + "zhTW": "Lightning 抗性 +5%" + }, + "name": "Resistance Lightning", + "tags": [ + "Lightning", + "Resistance" + ], + "tags_localized": { + "deDE": [ + "Blitz", + "Widerstand" + ], + "esES": [ + "Rayos", + "Resistencia" + ], + "esMX": [ + "Rayo", + "Resistencia" + ], + "frFR": [ + "Foudre", + "Résistance" + ], + "itIT": [ + "Fulmine", + "Resistenza" + ], + "jaJP": [ + "電撃", + "耐性" + ], + "koKR": [ + "번개", + "저항" + ], + "plPL": [ + "Błyskawice", + "Odporność" + ], + "ptBR": [ + "Eletricidade", + "Resistência" + ], + "ruRU": [ + "Молния", + "Сопротивление" + ], + "trTR": [ + "Yıldırım", + "Direnç" + ], + "zhCN": [ + "闪电", + "抗性" + ], + "zhTW": [ + "閃電", + "抗性" + ] + } + }, + "Generic_Magic_ResistancePoison": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Poison", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "2241529567", + "formula_name": "ParagonNodeResistance_Magic", + "stat_dword": 4 + } + }, + "desc": "+5% Poison Resistance", + "desc_localized": { + "deDE": "+5% Widerstand gegen Poison", + "esES": "+5% de resistencia a Poison", + "esMX": "+5% de resistencia Poison", + "frFR": "+5% de résistance (Poison )", + "itIT": "Resistenza a Poison: +5%", + "jaJP": "Poison 耐性+5%", + "koKR": "Poison 저항 +5%", + "plPL": "+5% do Odporności na: Poison", + "ptBR": "+5% de resistência a Poison", + "ruRU": "+5% к сопротивлению (Poison )", + "trTR": "+5% Poison Direnci", + "zhCN": "+5% Poison 抗性", + "zhTW": "Poison 抗性 +5%" + }, + "name": "Resistance Poison", + "tags": [ + "Resistance", + "Poison" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Gift" + ], + "esES": [ + "Resistencia", + "Veneno" + ], + "esMX": [ + "Resistencia", + "Veneno" + ], + "frFR": [ + "Résistance", + "Poison" + ], + "itIT": [ + "Resistenza", + "Veleno" + ], + "jaJP": [ + "耐性", + "毒" + ], + "koKR": [ + "저항", + "독" + ], + "plPL": [ + "Odporność", + "Trucizna" + ], + "ptBR": [ + "Resistência", + "Veneno" + ], + "ruRU": [ + "Сопротивление", + "Яд" + ], + "trTR": [ + "Direnç", + "Zehir" + ], + "zhCN": [ + "抗性", + "毒素" + ], + "zhTW": [ + "抗性", + "毒素" + ] + } + }, + "Generic_Magic_ResistanceShadow": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Shadow", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.5, + 89 + ] + }, + "formula_hash": "2241529567", + "formula_name": "ParagonNodeResistance_Magic", + "stat_dword": 5 + } + }, + "desc": "+5% Shadow Resistance", + "desc_localized": { + "deDE": "+5% Widerstand gegen Shadow", + "esES": "+5% de resistencia a Shadow", + "esMX": "+5% de resistencia Shadow", + "frFR": "+5% de résistance (Shadow )", + "itIT": "Resistenza a Shadow: +5%", + "jaJP": "Shadow 耐性+5%", + "koKR": "Shadow 저항 +5%", + "plPL": "+5% do Odporności na: Shadow", + "ptBR": "+5% de resistência a Shadow", + "ruRU": "+5% к сопротивлению (Shadow )", + "trTR": "+5% Shadow Direnci", + "zhCN": "+5% Shadow 抗性", + "zhTW": "Shadow 抗性 +5%" + }, + "name": "Resistance Shadow", + "tags": [ + "Resistance", + "Shadow" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Schatten" + ], + "esES": [ + "Resistencia", + "Sombra" + ], + "esMX": [ + "Resistencia", + "Sombra" + ], + "frFR": [ + "Résistance", + "Ombre" + ], + "itIT": [ + "Resistenza", + "Ombra" + ], + "jaJP": [ + "耐性", + "影" + ], + "koKR": [ + "저항", + "암흑" + ], + "plPL": [ + "Odporność", + "Cień" + ], + "ptBR": [ + "Resistência", + "Sombra" + ], + "ruRU": [ + "Сопротивление", + "Темная магия" + ], + "trTR": [ + "Direnç", + "Gölge" + ], + "zhCN": [ + "抗性", + "暗影" + ], + "zhTW": [ + "抗性", + "暗影" + ] + } + }, + "Generic_Magic_Str": { + "attributes": { + "7-0": { + "attribute_name": "Strength", + "formula_data": { + "7": [ + 7.0 + ] + }, + "formula_hash": "943291059", + "formula_name": "ParagonNodeCoreStat_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7 Strength", + "desc_localized": { + "deDE": "+7 Stärke", + "esES": "+7 de fuerza", + "esMX": "+7 de Fuerza", + "frFR": "+7 force", + "itIT": "Forza: +7", + "jaJP": "筋力+7", + "koKR": "힘 +7", + "plPL": "+7 siły", + "ptBR": "+7 de Força", + "ruRU": "+7 к силе", + "trTR": "+7 Kuvvet", + "zhCN": "+7 点力量", + "zhTW": "力量 +7" + }, + "name": "Strength", + "tags": [ + "Strength" + ], + "tags_localized": { + "deDE": [ + "Stärke" + ], + "esES": [ + "Fuerza" + ], + "esMX": [ + "Fuerza" + ], + "frFR": [ + "Force" + ], + "itIT": [ + "Forza" + ], + "jaJP": [ + "筋力" + ], + "koKR": [ + "힘" + ], + "plPL": [ + "Siła" + ], + "ptBR": [ + "Força" + ], + "ruRU": [ + "Сила" + ], + "trTR": [ + "Kuvvet" + ], + "zhCN": [ + "力量" + ], + "zhTW": [ + "力量" + ] + } + }, + "Generic_Magic_Will": { + "attributes": { + "9-0": { + "attribute_name": "Willpower", + "formula_data": { + "7": [ + 7.0 + ] + }, + "formula_hash": "943291059", + "formula_name": "ParagonNodeCoreStat_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7 Willpower", + "desc_localized": { + "deDE": "+7 Willenskraft", + "esES": "+7 de voluntad", + "esMX": "+7 de Voluntad", + "frFR": "+7 volonté", + "itIT": "Volontà: +7", + "jaJP": "意志力+7", + "koKR": "의지력 +7", + "plPL": "+7 siły woli", + "ptBR": "+7 de Determinação", + "ruRU": "+7 к силе воли", + "trTR": "+7 İrade", + "zhCN": "+7 点意力", + "zhTW": "意志 +7" + }, + "name": "Willpower", + "tags": [ + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Willenskraft" + ], + "esES": [ + "Voluntad" + ], + "esMX": [ + "Voluntad" + ], + "frFR": [ + "Volonté" + ], + "itIT": [ + "Volontà" + ], + "jaJP": [ + "意志力" + ], + "koKR": [ + "의지력" + ], + "plPL": [ + "Siła Woli" + ], + "ptBR": [ + "Determinação" + ], + "ruRU": [ + "Сила воли" + ], + "trTR": [ + "İrade" + ], + "zhCN": [ + "意力" + ], + "zhTW": [ + "意志" + ] + } + }, + "Generic_Normal_Dex": { + "attributes": { + "10-0": { + "attribute_name": "Dexterity", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + } + }, + "desc": "+5 Dexterity", + "desc_localized": { + "deDE": "+5 Geschicklichkeit", + "esES": "+5 de destreza", + "esMX": "+5 de Destreza", + "frFR": "+5 dextérité", + "itIT": "Destrezza: +5", + "jaJP": "敏捷性+5", + "koKR": "민첩 +5", + "plPL": "+5 zręczności", + "ptBR": "+5 de Destreza", + "ruRU": "+5 к ловкости", + "trTR": "+5 Maharet", + "zhCN": "+5 点敏捷", + "zhTW": "敏捷 +5" + }, + "name": "Dexterity", + "tags": [ + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit" + ], + "esES": [ + "Destreza" + ], + "esMX": [ + "Destreza" + ], + "frFR": [ + "Dextérité" + ], + "itIT": [ + "Destrezza" + ], + "jaJP": [ + "敏捷性" + ], + "koKR": [ + "민첩" + ], + "plPL": [ + "Zręczność" + ], + "ptBR": [ + "Destreza" + ], + "ruRU": [ + "Ловкость" + ], + "trTR": [ + "Maharet" + ], + "zhCN": [ + "敏捷" + ], + "zhTW": [ + "敏捷" + ] + } + }, + "Generic_Normal_Int": { + "attributes": { + "8-0": { + "attribute_name": "Intelligence", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + } + }, + "desc": "+5 Intelligence", + "desc_localized": { + "deDE": "+5 Intelligenz", + "esES": "+5 de inteligencia", + "esMX": "+5 de Inteligencia", + "frFR": "+5 intelligence", + "itIT": "Intelligenza: +5", + "jaJP": "知力+5", + "koKR": "지능 +5", + "plPL": "+5 inteligencji", + "ptBR": "+5 de Inteligência", + "ruRU": "+5 к интеллекту", + "trTR": "+5 Zekâ", + "zhCN": "+5 点智力", + "zhTW": "智力 +5" + }, + "name": "Intelligence", + "tags": [ + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Intelligenz" + ], + "esES": [ + "Inteligencia" + ], + "esMX": [ + "Inteligencia" + ], + "frFR": [ + "Intelligence" + ], + "itIT": [ + "Intelligenza" + ], + "jaJP": [ + "知力" + ], + "koKR": [ + "지능" + ], + "plPL": [ + "Inteligencja" + ], + "ptBR": [ + "Inteligência" + ], + "ruRU": [ + "Интеллект" + ], + "trTR": [ + "Zekâ" + ], + "zhCN": [ + "智力" + ], + "zhTW": [ + "智力" + ] + } + }, + "Generic_Normal_Str": { + "attributes": { + "7-0": { + "attribute_name": "Strength", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + } + }, + "desc": "+5 Strength", + "desc_localized": { + "deDE": "+5 Stärke", + "esES": "+5 de fuerza", + "esMX": "+5 de Fuerza", + "frFR": "+5 force", + "itIT": "Forza: +5", + "jaJP": "筋力+5", + "koKR": "힘 +5", + "plPL": "+5 siły", + "ptBR": "+5 de Força", + "ruRU": "+5 к силе", + "trTR": "+5 Kuvvet", + "zhCN": "+5 点力量", + "zhTW": "力量 +5" + }, + "name": "Strength", + "tags": [ + "Strength" + ], + "tags_localized": { + "deDE": [ + "Stärke" + ], + "esES": [ + "Fuerza" + ], + "esMX": [ + "Fuerza" + ], + "frFR": [ + "Force" + ], + "itIT": [ + "Forza" + ], + "jaJP": [ + "筋力" + ], + "koKR": [ + "힘" + ], + "plPL": [ + "Siła" + ], + "ptBR": [ + "Força" + ], + "ruRU": [ + "Сила" + ], + "trTR": [ + "Kuvvet" + ], + "zhCN": [ + "力量" + ], + "zhTW": [ + "力量" + ] + } + }, + "Generic_Normal_Will": { + "attributes": { + "9-0": { + "attribute_name": "Willpower", + "formula_data": { + "5": [ + 5.0 + ] + }, + "formula_hash": "1119971867", + "formula_name": "ParagonNodeCoreStat_Normal", + "stat_dword": 4294967295 + } + }, + "desc": "+5 Willpower", + "desc_localized": { + "deDE": "+5 Willenskraft", + "esES": "+5 de voluntad", + "esMX": "+5 de Voluntad", + "frFR": "+5 volonté", + "itIT": "Volontà: +5", + "jaJP": "意志力+5", + "koKR": "의지력 +5", + "plPL": "+5 siły woli", + "ptBR": "+5 de Determinação", + "ruRU": "+5 к силе воли", + "trTR": "+5 İrade", + "zhCN": "+5 点意力", + "zhTW": "意志 +5" + }, + "name": "Willpower", + "tags": [ + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Willenskraft" + ], + "esES": [ + "Voluntad" + ], + "esMX": [ + "Voluntad" + ], + "frFR": [ + "Volonté" + ], + "itIT": [ + "Volontà" + ], + "jaJP": [ + "意志力" + ], + "koKR": [ + "의지력" + ], + "plPL": [ + "Siła Woli" + ], + "ptBR": [ + "Determinação" + ], + "ruRU": [ + "Сила воли" + ], + "trTR": [ + "İrade" + ], + "zhCN": [ + "意力" + ], + "zhTW": [ + "意志" + ] + } + }, + "Generic_Rare_001": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 2.0, + 91 + ] + }, + "formula_hash": "1207895875", + "formula_name": "ParagonNodeResistAll_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+3% Resistance to All Elements\n+4% Life", + "desc_localized": { + "deDE": "+3% Widerstand gegen alle Schadensarten\n+4% Leben", + "esES": "+3% de resistencia a todos los elementos\n+4% de vida", + "esMX": "+3% de resistencia a todos los elementos\n+4% de vida", + "frFR": "+3% de résistance à tous les éléments\n+4% de points de vie", + "itIT": "Resistenza a tutti gli elementi: +3%\nVita: +4%", + "jaJP": "全耐性+3%\nライフ+4%", + "koKR": "모든 원소 저항 +3%\n생명력 +4%", + "plPL": "+3% do Odporności na wszystkie żywioły\n+4% zdrowia", + "ptBR": "+3% de resistência a todos os elementos\n+4% de vida", + "ruRU": "+3% к сопротивлению стихиям\n+4% к здоровью", + "trTR": "Tüm Elementlere +3% Direnç\n+4% Can", + "zhCN": "+3% 全元素抗性\n+4% 生命", + "zhTW": "全元素抗性 +3%\n生命值 +4%" + }, + "name": "Resilience", + "name_localized": { + "deDE": "Abhärtung", + "esES": "Resiliencia", + "esMX": "Temple", + "frFR": "Résilience", + "itIT": "Resilienza", + "jaJP": "対抗力", + "koKR": "탄력", + "plPL": "Odporność", + "ptBR": "Resiliência", + "ruRU": "Устойчивость", + "trTR": "Direnç", + "zhCN": "韧性", + "zhTW": "韌性" + }, + "tags": [ + "Resistance", + "Life", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Leben", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "Vida", + "No física" + ], + "esMX": [ + "Resistencia", + "Vida", + "No física" + ], + "frFR": [ + "Résistance", + "Vie", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Vita", + "Non fisico" + ], + "jaJP": [ + "耐性", + "ライフ", + "非物理" + ], + "koKR": [ + "저항", + "생명력", + "비물리" + ], + "plPL": [ + "Odporność", + "Zdrowie", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Vida", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Здоровье", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Can", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "生命", + "非物理" + ], + "zhTW": [ + "抗性", + "生命值", + "非物理" + ] + }, + "threshold_bonus": "+3% Resistance to All Elements", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_002": { + "attributes": { + "191-0": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.25, + 90 + ] + }, + "formula_hash": "1699963161", + "formula_name": "ParagonNodeAttackSpeed_RareMajor", + "stat_dword": 4294967295 + }, + "213-1": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+2.5% Attack Speed\n+10% Damage", + "desc_localized": { + "deDE": "+2.5% Angriffsgeschwindigkeit\n+10% Schaden", + "esES": "+2.5% de velocidad de ataque\n+10% de daño", + "esMX": "+2.5% de velocidad de ataque\n+10% de daño", + "frFR": "+2.5% à la vitesse d'attaque\n+10% de dégâts", + "itIT": "Velocità d'attacco: +2.5%\nDanni: +10%", + "jaJP": "攻撃速度+2.5%\nダメージ+10%", + "koKR": "공격 속도 +2.5%\n공격력 +10%", + "plPL": "+2.5% szybkości ataku\n+10% obrażeń", + "ptBR": "+2.5% de velocidade de ataque\n+10% de dano", + "ruRU": "+2.5% к скорости атаки\n+10% к урону", + "trTR": "+2.5% Saldırı Hızı\n+10% Hasar", + "zhCN": "+2.5% 攻击速度\n+10% 伤害", + "zhTW": "攻擊速度 +2.5%\n傷害 +10%" + }, + "name": "Nimble", + "name_localized": { + "deDE": "Behände", + "esES": "Ligereza", + "esMX": "Liviano", + "frFR": "Agile", + "itIT": "Sveltezza", + "jaJP": "機敏", + "koKR": "날렵함", + "plPL": "Gibkość", + "ptBR": "Ligeireza", + "ruRU": "Проворство", + "trTR": "Çevik", + "zhCN": "轻盈", + "zhTW": "靈敏" + }, + "tags": [ + "Attack Speed", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit", + "Schaden" + ], + "esES": [ + "Velocidad de ataque", + "Daño" + ], + "esMX": [ + "Velocidad de ataque", + "Daño" + ], + "frFR": [ + "Vitesse d'attaque", + "Dégâts" + ], + "itIT": [ + "Velocità d'attacco", + "Danni" + ], + "jaJP": [ + "攻撃速度", + "ダメージ" + ], + "koKR": [ + "공격 속도", + "피해" + ], + "plPL": [ + "Szybkość Ataku", + "Obrażenia" + ], + "ptBR": [ + "Velocidade de Ataque", + "Dano" + ], + "ruRU": [ + "Скорость атаки", + "Урон" + ], + "trTR": [ + "Saldırı Hızı", + "Hasar" + ], + "zhCN": [ + "攻击速度", + "伤害" + ], + "zhTW": [ + "攻擊速度", + "傷害" + ] + }, + "threshold_bonus": "+2.5% Attack Speed", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{230 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_006": { + "attributes": { + "304-0": { + "attribute_name": "CC_Duration_Reduction", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.0, + 91 + ] + }, + "formula_hash": "482665865", + "formula_name": "ParagonNodeCCDurationReduction_RareMajor", + "stat_dword": 4294967295 + }, + "616-1": { + "attribute_name": "DOT_DPS_Reduction_Percent_Per_Damage_Type#Any", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.625, + 93 + ] + }, + "formula_hash": "71261283", + "formula_name": "ParagonNodeDamageReductionFromDot_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "8% Control Impaired Duration Reduction\n6.5% Damage Taken Over Time Reduction", + "desc_localized": { + "deDE": "8% Verringerung der Dauer von Kontrollbeeinträchtigungen\n6.5% Reduktion von erlittenem Schaden über Zeit des Typs", + "esES": "8% de reducción de duración de pérdida de control\n6.5% de reducción de daño de sufrido en el tiempo", + "esMX": "8% de reducción de la duración de pérdida de control\n6.5% de reducción de daño de recibido con el tiempo", + "frFR": "8% de réduction de la durée des effets de perte de contrôle\n6.5% de réduction des dégâts () subis sur la durée", + "itIT": "Riduzione durata effetti debilitanti: 8%\nRiduzione danni da periodici subiti: 6.5%", + "jaJP": "操作不能持続時間減少8%\nの継続ダメージの減少率6.5%", + "koKR": "제어 방해 지속시간 감소 8%\n지속 피해 감소 6.5%", + "plPL": "8% redukcji trwania ograniczenia kontroli\n6.5% redukcji obrażeń z upływem czasu:", + "ptBR": "8% de redução de duração de efeitos de controle\n6.5% de redução de dano recebido ao longo do tempo", + "ruRU": "Снижение длительности эффектов контроля на 8%\n-6.5% к урону от эффектов с периодическим уроном ()", + "trTR": "8% Kontrol Engelleme Süresi Azaltma\n6.5% Zamanla Alınan Hasar Süresi Azaltma", + "zhCN": "8% 控制受限时间缩短\n6.5% 受到的持续伤害减免", + "zhTW": "控場影響時效減免 8%\n受到的持續傷害降低 6.5%" + }, + "name": "Fleeting", + "name_localized": { + "deDE": "Leichtfüßigkeit", + "esES": "Fugaz", + "esMX": "Ligero", + "frFR": "Véloce", + "itIT": "Celerità", + "jaJP": "俊敏", + "koKR": "쾌속", + "plPL": "Chyżość", + "ptBR": "Fugaz", + "ruRU": "Стремительность", + "trTR": "Geçici", + "zhCN": "飞驰", + "zhTW": "疾行" + }, + "tags": [ + "Crowd Control", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schadensreduktion" + ], + "esES": [ + "Control de masas", + "Reducción de daño" + ], + "esMX": [ + "Control de multitudes", + "Reducción de daño" + ], + "frFR": [ + "Perte de contrôle", + "Réduction des dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Riduzione danni" + ], + "jaJP": [ + "操作障害効果", + "ダメージ減少" + ], + "koKR": [ + "군중 제어", + "피해 감소" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Controle de Grupo", + "Redução de Dano" + ], + "ruRU": [ + "Контроль", + "Уменьшение урона" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar Azaltma" + ], + "zhCN": [ + "控制", + "伤害减免" + ], + "zhTW": [ + "控場", + "傷害減免" + ] + }, + "threshold_bonus": "8% Control Impaired Duration Reduction", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower and {160 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_007": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "812-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.6, + 90 + ] + }, + "formula_hash": "3660585836", + "formula_name": "ParagonNodeDamageBonusToElite_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+16% Damage to Elites\n+10 Dexterity", + "desc_localized": { + "deDE": "+16% Schaden gegen Elitegegner\n+10 Geschicklichkeit", + "esES": "+16% de daño contra enemigos de élite\n+10 de destreza", + "esMX": "+16% de daño a enemigos de Élite\n+10 de Destreza", + "frFR": "+16% de dégâts aux élites\n+10 dextérité", + "itIT": "Danni a élite: +16%\nDestrezza: +10", + "jaJP": "エリートへのダメージ+16%\n敏捷性+10", + "koKR": "정예에게 주는 피해 +16%\n민첩 +10", + "plPL": "+16% obrażeń zadawanych elitarnym wrogom\n+10 zręczności", + "ptBR": "+16% de dano contra elites\n+10 de Destreza", + "ruRU": "+16% к урону особым противникам\n+10 к ловкости", + "trTR": "Seçkinlere +16% Hasar\n+10 Maharet", + "zhCN": "+16% 对精英的伤害\n+10 点敏捷", + "zhTW": "對精英的傷害 +16%\n敏捷 +10" + }, + "name": "Focused", + "name_localized": { + "deDE": "Fokussiert", + "esES": "Concentrado", + "esMX": "Enfocado", + "frFR": "Concentration", + "itIT": "Concentrazione", + "jaJP": "集中", + "koKR": "집중", + "plPL": "Koncentracja", + "ptBR": "Focado", + "ruRU": "Сосредоточенность", + "trTR": "Odaklı", + "zhCN": "集中", + "zhTW": "凝神" + }, + "tags": [ + "Elite Monsters", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Enemigos de élite", + "Daño", + "Destreza" + ], + "esMX": [ + "Monstruos de Élite", + "Daño", + "Destreza" + ], + "frFR": [ + "Monstres élites", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Mostri élite", + "Danni", + "Destrezza" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "정예 괴물", + "피해", + "민첩" + ], + "plPL": [ + "Elitarne Potwory", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Monstros de Elite", + "Dano", + "Destreza" + ], + "ruRU": [ + "Особые монстры", + "Урон", + "Ловкость" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar", + "Maharet" + ], + "zhCN": [ + "精英怪物", + "伤害", + "敏捷" + ], + "zhTW": [ + "精英怪物", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+16% Damage to Elites", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_009": { + "attributes": { + "247-1": { + "attribute_name": "Crit_Damage_Percent_Bonus_Vs_CC_Target_Any", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "778604011", + "formula_name": "ParagonNodeDamageBonusToCC_RareMinor", + "stat_dword": 4294967295 + }, + "817-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Crowd Controlled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Damage to Crowd Controlled Enemies\n+15% Critical Strike Damage to Crowd Controlled Enemies", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Crowd Controlled\n+15% kritischer Trefferschaden bei Gegnern, die unter Kontrollverlust leiden", + "esES": "+15% de daño a enemigos con el estado Crowd Controlled\n+15% de daño de golpe crítico a enemigos afectados por control de masas", + "esMX": "+15% de daño a enemigos en estado Crowd Controlled\n+15% de daño de golpe crítico a enemigos bajo los efectos de control de multitudes", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Crowd Controlled\n+15% de dégâts critiques contre les cibles subissant un effet de perte de contrôle", + "itIT": "Danni ai nemici sotto l'effetto Crowd Controlled: +15%\nDanni critici ai nemici sotto effetti debilitanti: +15%", + "jaJP": "Crowd Controlled の敵へのダメージ+15%\n操作障害状態の敵へのクリティカルヒットダメージ+15%", + "koKR": "Crowd Controlled 적에게 주는 피해 +15%\n군중 제어 효과의 영향을 받는 적에게 주는 극대화 피해 +15%", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Crowd Controlled\n+15% obrażeń od trafień krytycznych zadawanych wrogom z ograniczoną kontrolą", + "ptBR": "+15% de dano contra inimigos Crowd Controlled\n+15% de dano de acerto crítico contra inimigos sob controle de grupo", + "ruRU": "+15% к урону противникам под действием эффекта \"Crowd Controlled \"\n+15% к критическому урону противникам под действием эффектов контроля", + "trTR": "Crowd Controlled Etkisindeki Düşmana +15% Hasar\nKitle Kontrolü Etkisindeki Düşmanlara +15% Kritik Vuruş Hasarı", + "zhCN": "+15% 对Crowd Controlled 敌人的伤害\n+15% 对被控制敌人的暴击伤害", + "zhTW": "對Crowd Controlled 敵人傷害 +15%\n對受控場敵人爆擊傷害 +15%" + }, + "name": "Oppress", + "name_localized": { + "deDE": "Unterdrückung", + "esES": "Oprimir", + "esMX": "Opresión", + "frFR": "Oppression", + "itIT": "Oppressione", + "jaJP": "圧迫", + "koKR": "폭압", + "plPL": "Prześladowanie", + "ptBR": "Oprimir", + "ruRU": "Угнетение", + "trTR": "Baskıla", + "zhCN": "欺压", + "zhTW": "壓制" + }, + "tags": [ + "Crowd Control", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Control de masas", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Control de multitudes", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Perte de contrôle", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "操作障害効果", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "군중 제어", + "극대화", + "피해" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Controle de Grupo", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Контроль", + "Критические удары", + "Урон" + ], + "trTR": [ + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "控制", + "暴击", + "伤害" + ], + "zhTW": [ + "控場", + "爆擊", + "傷害" + ] + }, + "threshold_bonus": "+15% Damage to Crowd Controlled Enemies", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_011": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "963-0": { + "attribute_name": "Damage_Bonus_To_HIgh_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "1802746216", + "formula_name": "ParagonNodeDamageBonusToHealthy_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+25% Damage to Healthy Enemies\n+100 Armor", + "desc_localized": { + "deDE": "+25% Schaden gegen gesunde Gegner\n+100 Rüstung", + "esES": "+25% de daño a enemigos saludables\n+100 de armadura", + "esMX": "+25% de daño a enemigos saludables\n+100 de armadura", + "frFR": "+25% de dégâts contre les cibles en bonne santé\n+100 à l'armure", + "itIT": "Danni ai nemici in salute: +25%\nArmatura: +100", + "jaJP": "健全状態の敵へのダメージ+25%\n防御力+100", + "koKR": "건강 상태의 적에게 주는 피해 +25%\n방어도 +100", + "plPL": "+25% obrażeń zadawanych wrogom w pełni sił\n+100 pancerza", + "ptBR": "+25% de dano contra inimigos saudáveis\n+100 de armadura", + "ruRU": "+25% к урону противникам с высоким уровнем здоровья\n+100 ед. брони", + "trTR": "Sağlıklı Düşmanlara +25% Hasar\n+100 Zırh", + "zhCN": "+25% 对健康敌人的伤害\n+100 护甲值", + "zhTW": "對健康敵人傷害 +25%\n護甲值 +100" + }, + "name": "Spearhead", + "name_localized": { + "deDE": "Speerspitze", + "esES": "Punta de lanza", + "esMX": "Punta de Lanza", + "frFR": "Fer-de-lance", + "itIT": "Punta di Lancia", + "jaJP": "先鋒", + "koKR": "선봉", + "plPL": "Forpoczta", + "ptBR": "Liderança", + "ruRU": "Острие копья", + "trTR": "Öncü", + "zhCN": "矛尖", + "zhTW": "先鋒" + }, + "tags": [ + "Healthy", + "Armor", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Rüstung", + "Schaden" + ], + "esES": [ + "Saludable", + "Armadura", + "Daño" + ], + "esMX": [ + "Saludable", + "Armadura", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Armure", + "Dégâts" + ], + "itIT": [ + "In salute", + "Armatura", + "Danni" + ], + "jaJP": [ + "健全", + "装甲", + "ダメージ" + ], + "koKR": [ + "건강", + "방어도", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Pancerz", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Armadura", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Броня", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Zırh", + "Hasar" + ], + "zhCN": [ + "健康", + "护甲", + "伤害" + ], + "zhTW": [ + "健康", + "防具", + "傷害" + ] + }, + "threshold_bonus": "+25% Damage to Healthy Enemies", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_012": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 3 + } + }, + "desc": "+10% Cold Resistance\n+4% Life", + "desc_localized": { + "deDE": "+10% Widerstand gegen Cold\n+4% Leben", + "esES": "+10% de resistencia a Cold\n+4% de vida", + "esMX": "+10% de resistencia Cold\n+4% de vida", + "frFR": "+10% de résistance (Cold )\n+4% de points de vie", + "itIT": "Resistenza a Cold: +10%\nVita: +4%", + "jaJP": "Cold 耐性+10%\nライフ+4%", + "koKR": "Cold 저항 +10%\n생명력 +4%", + "plPL": "+10% do Odporności na: Cold\n+4% zdrowia", + "ptBR": "+10% de resistência a Cold\n+4% de vida", + "ruRU": "+10% к сопротивлению (Cold )\n+4% к здоровью", + "trTR": "+10% Cold Direnci\n+4% Can", + "zhCN": "+10% Cold 抗性\n+4% 生命", + "zhTW": "Cold 抗性 +10%\n生命值 +4%" + }, + "name": "Cold Resilience", + "name_localized": { + "deDE": "Kälteabhärtung", + "esES": "Resiliencia ante el frío", + "esMX": "Resistencia al Frío", + "frFR": "Résilience au froid", + "itIT": "Resilienza al freddo", + "jaJP": "寒さに強き者", + "koKR": "냉기 탄력", + "plPL": "Odporność na Zimno", + "ptBR": "Resiliência Gélida", + "ruRU": "Устойчивость к холоду", + "trTR": "Soğuk Dayanıklılığı", + "zhCN": "寒冷抵御", + "zhTW": "寒冰韌性" + }, + "tags": [ + "Resistance", + "Cold", + "Life" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Kälte", + "Leben" + ], + "esES": [ + "Resistencia", + "Frío", + "Vida" + ], + "esMX": [ + "Resistencia", + "Frío", + "Vida" + ], + "frFR": [ + "Résistance", + "Froid", + "Vie" + ], + "itIT": [ + "Resistenza", + "Freddo", + "Vita" + ], + "jaJP": [ + "耐性", + "冷気", + "ライフ" + ], + "koKR": [ + "저항", + "냉기", + "생명력" + ], + "plPL": [ + "Odporność", + "Zimno", + "Zdrowie" + ], + "ptBR": [ + "Resistência", + "Gelo", + "Vida" + ], + "ruRU": [ + "Сопротивление", + "Холод", + "Здоровье" + ], + "trTR": [ + "Direnç", + "Soğuk", + "Can" + ], + "zhCN": [ + "抗性", + "冰霜", + "生命" + ], + "zhTW": [ + "抗性", + "冰寒", + "生命值" + ] + }, + "threshold_bonus": "+10% Cold Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_013": { + "attributes": { + "215-1": { + "attribute_name": "Damage_Type_Percent_Bonus#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 0 + }, + "239-0": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Critical Strike Damage\n+10% Physical Damage", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden\n+10% Schaden des Typs Physical", + "esES": "+15% de daño de golpe crítico\n+10% de daño de Physical", + "esMX": "+15% de daño de golpe crítico\n+10% de daño de Physical", + "frFR": "+15% de dégâts critiques\n+10% de dégâts Physical", + "itIT": "Danni critici: +15%\nDanni da Physical: +10%", + "jaJP": "クリティカルヒットダメージ+15%\nPhysical ダメージ+10%", + "koKR": "극대화 피해 +15%\nPhysical 피해 +10%", + "plPL": "+15% obrażeń od trafień krytycznych\n+10% obrażeń typu: Physical", + "ptBR": "+15% de dano de acerto crítico\n+10% de dano Physical", + "ruRU": "+15% к критическому урону\n+10% к урону (Physical )", + "trTR": "+15% Kritik Vuruş Hasarı\n+10% Physical Hasarı", + "zhCN": "+15% 暴击伤害\n+10% Physical 伤害", + "zhTW": "爆擊傷害 +15%\nPhysical 傷害 +10%" + }, + "name": "Havoc", + "name_localized": { + "deDE": "Verwüstung", + "esES": "Caos", + "esMX": "Estragos", + "frFR": "Dévastation", + "itIT": "Calamità", + "jaJP": "動乱", + "koKR": "파국", + "plPL": "Bezład", + "ptBR": "Estrago", + "ruRU": "Разгром", + "trTR": "Kargaşa", + "zhCN": "浩劫", + "zhTW": "浩劫" + }, + "tags": [ + "Critical Strikes", + "Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Physisch", + "Schaden" + ], + "esES": [ + "Golpes críticos", + "Física", + "Daño" + ], + "esMX": [ + "Golpes críticos", + "Física", + "Daño" + ], + "frFR": [ + "Coups critiques", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Colpi critici", + "Fisico", + "Danni" + ], + "jaJP": [ + "クリティカルヒット", + "物理", + "ダメージ" + ], + "koKR": [ + "극대화", + "물리", + "피해" + ], + "plPL": [ + "Trafienia Krytyczne", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Acertos Críticos", + "Física", + "Dano" + ], + "ruRU": [ + "Критические удары", + "Физический урон", + "Урон" + ], + "trTR": [ + "Kritik Vuruşlar", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "暴击", + "物理", + "伤害" + ], + "zhTW": [ + "爆擊", + "物理", + "傷害" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_014": { + "attributes": { + "239-1": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "2568561421", + "formula_name": "ParagonNodeCritDamage_RareMinor", + "stat_dword": 4294967295 + }, + "963-0": { + "attribute_name": "Damage_Bonus_To_HIgh_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "1802746216", + "formula_name": "ParagonNodeDamageBonusToHealthy_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+25% Damage to Healthy Enemies\n+15% Critical Strike Damage", + "desc_localized": { + "deDE": "+25% Schaden gegen gesunde Gegner\n+15% kritischer Trefferschaden", + "esES": "+25% de daño a enemigos saludables\n+15% de daño de golpe crítico", + "esMX": "+25% de daño a enemigos saludables\n+15% de daño de golpe crítico", + "frFR": "+25% de dégâts contre les cibles en bonne santé\n+15% de dégâts critiques", + "itIT": "Danni ai nemici in salute: +25%\nDanni critici: +15%", + "jaJP": "健全状態の敵へのダメージ+25%\nクリティカルヒットダメージ+15%", + "koKR": "건강 상태의 적에게 주는 피해 +25%\n극대화 피해 +15%", + "plPL": "+25% obrażeń zadawanych wrogom w pełni sił\n+15% obrażeń od trafień krytycznych", + "ptBR": "+25% de dano contra inimigos saudáveis\n+15% de dano de acerto crítico", + "ruRU": "+25% к урону противникам с высоким уровнем здоровья\n+15% к критическому урону", + "trTR": "Sağlıklı Düşmanlara +25% Hasar\n+15% Kritik Vuruş Hasarı", + "zhCN": "+25% 对健康敌人的伤害\n+15% 暴击伤害", + "zhTW": "對健康敵人傷害 +25%\n爆擊傷害 +15%" + }, + "name": "Ruin", + "name_localized": { + "deDE": "Untergang", + "esES": "Ruina", + "esMX": "Ruina", + "frFR": "Ruine", + "itIT": "Rovina", + "jaJP": "荒廃", + "koKR": "멸망", + "plPL": "Ruina", + "ptBR": "Ruína", + "ruRU": "Крах", + "trTR": "Mahvet", + "zhCN": "破坏", + "zhTW": "絕滅者" + }, + "tags": [ + "Critical Strikes", + "Healthy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Gesund", + "Schaden" + ], + "esES": [ + "Golpes críticos", + "Saludable", + "Daño" + ], + "esMX": [ + "Golpes críticos", + "Saludable", + "Daño" + ], + "frFR": [ + "Coups critiques", + "En bonne santé", + "Dégâts" + ], + "itIT": [ + "Colpi critici", + "In salute", + "Danni" + ], + "jaJP": [ + "クリティカルヒット", + "健全", + "ダメージ" + ], + "koKR": [ + "극대화", + "건강", + "피해" + ], + "plPL": [ + "Trafienia Krytyczne", + "Pełnia Sił", + "Obrażenia" + ], + "ptBR": [ + "Acertos Críticos", + "Saudável", + "Dano" + ], + "ruRU": [ + "Критические удары", + "Высокое здоровье", + "Урон" + ], + "trTR": [ + "Kritik Vuruşlar", + "Sağlıklı", + "Hasar" + ], + "zhCN": [ + "暴击", + "健康", + "伤害" + ], + "zhTW": [ + "爆擊", + "健康", + "傷害" + ] + }, + "threshold_bonus": "+25% Damage to Healthy Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_015": { + "attributes": { + "239-1": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "2568561421", + "formula_name": "ParagonNodeCritDamage_RareMinor", + "stat_dword": 4294967295 + }, + "961-0": { + "attribute_name": "Damage_Bonus_To_Low_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3383408355", + "formula_name": "ParagonNodeDamageBonusToLowHP_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+25% Damage to Injured Enemies\n+15% Critical Strike Damage", + "desc_localized": { + "deDE": "+25% Schaden gegen verletzte Gegner\n+15% kritischer Trefferschaden", + "esES": "+25% de daño a enemigos heridos\n+15% de daño de golpe crítico", + "esMX": "+25% de daño a enemigos heridos\n+15% de daño de golpe crítico", + "frFR": "+25% de dégâts contre les cibles blessées\n+15% de dégâts critiques", + "itIT": "Danni ai nemici feriti: +25%\nDanni critici: +15%", + "jaJP": "負傷した敵へのダメージ+25%\nクリティカルヒットダメージ+15%", + "koKR": "부상당한 적에게 주는 피해 +25%\n극대화 피해 +15%", + "plPL": "+25% obrażeń zadawanych okaleczonym wrogom\n+15% obrażeń od trafień krytycznych", + "ptBR": "+25% de dano contra inimigos feridos\n+15% de dano de acerto crítico", + "ruRU": "+25% к урону раненым противникам\n+15% к критическому урону", + "trTR": "Yaralı Düşmanlara +25% Hasar\n+15% Kritik Vuruş Hasarı", + "zhCN": "+25% 对受伤敌人的伤害\n+15% 暴击伤害", + "zhTW": "對受傷敵人傷害 +25%\n爆擊傷害 +15%" + }, + "name": "Stifle", + "name_localized": { + "deDE": "Dämpfung", + "esES": "Sofocar", + "esMX": "Asfixia", + "frFR": "Asphyxie", + "itIT": "Soffocamento", + "jaJP": "鎮圧", + "koKR": "질식", + "plPL": "Zdławienie", + "ptBR": "Reprimir", + "ruRU": "Удушение", + "trTR": "Zapt Et", + "zhCN": "扼杀", + "zhTW": "窒息" + }, + "tags": [ + "Injured", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verletzt", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Herido", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Herido", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Blessure", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Ferita", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "負傷", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "부상", + "극대화", + "피해" + ], + "plPL": [ + "Okaleczenie", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Ferido", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Ранение", + "Критические удары", + "Урон" + ], + "trTR": [ + "Yaralı", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "受伤", + "暴击", + "伤害" + ], + "zhTW": [ + "受傷", + "爆擊", + "傷害" + ] + }, + "threshold_bonus": "+25% Damage to Injured Enemies", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_016": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "817-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Crowd Controlled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Damage to Crowd Controlled Enemies\n+10 Dexterity", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Crowd Controlled\n+10 Geschicklichkeit", + "esES": "+15% de daño a enemigos con el estado Crowd Controlled\n+10 de destreza", + "esMX": "+15% de daño a enemigos en estado Crowd Controlled\n+10 de Destreza", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Crowd Controlled\n+10 dextérité", + "itIT": "Danni ai nemici sotto l'effetto Crowd Controlled: +15%\nDestrezza: +10", + "jaJP": "Crowd Controlled の敵へのダメージ+15%\n敏捷性+10", + "koKR": "Crowd Controlled 적에게 주는 피해 +15%\n민첩 +10", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Crowd Controlled\n+10 zręczności", + "ptBR": "+15% de dano contra inimigos Crowd Controlled\n+10 de Destreza", + "ruRU": "+15% к урону противникам под действием эффекта \"Crowd Controlled \"\n+10 к ловкости", + "trTR": "Crowd Controlled Etkisindeki Düşmana +15% Hasar\n+10 Maharet", + "zhCN": "+15% 对Crowd Controlled 敌人的伤害\n+10 点敏捷", + "zhTW": "對Crowd Controlled 敵人傷害 +15%\n敏捷 +10" + }, + "name": "Devious", + "name_localized": { + "deDE": "Verschlagen", + "esES": "Retorcido", + "esMX": "Taimado", + "frFR": "Sournoiserie", + "itIT": "Infido", + "jaJP": "ひねくれ者", + "koKR": "간악", + "plPL": "Przebiegłość", + "ptBR": "Ardiloso", + "ruRU": "Хитрость", + "trTR": "Sinsi", + "zhCN": "阴险", + "zhTW": "欺詐" + }, + "tags": [ + "Crowd Control", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Control de masas", + "Daño", + "Destreza" + ], + "esMX": [ + "Control de multitudes", + "Daño", + "Destreza" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Effetti debilitanti", + "Danni", + "Destrezza" + ], + "jaJP": [ + "操作障害効果", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "군중 제어", + "피해", + "민첩" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Controle de Grupo", + "Dano", + "Destreza" + ], + "ruRU": [ + "Контроль", + "Урон", + "Ловкость" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar", + "Maharet" + ], + "zhCN": [ + "控制", + "伤害", + "敏捷" + ], + "zhTW": [ + "控場", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+15% Damage to Crowd Controlled Enemies", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_017": { + "attributes": { + "10-2": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "803-0": { + "attribute_name": "Damage_Bonus_Percent_After_Dodge", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.25, + 90 + ] + }, + "formula_hash": "955809739", + "formula_name": "ParagonNodeDamageBonusAfterDodge_RareMajor", + "stat_dword": 4294967295 + }, + "804-1": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "151225878", + "formula_name": "ParagonNodeDodgeDamageDuration", + "stat_dword": 4294967295 + } + }, + "desc": "+12.5% Damage for {#} Seconds After Dodging an Attack\n+10 Dexterity", + "desc_localized": { + "deDE": "{#} Sek. lang +12.5% Schaden nach Ausweichen eines Angriffs\n+10 Geschicklichkeit", + "esES": "+12.5% de daño durante {#} s tras esquivar un ataque\n+10 de destreza", + "esMX": "+12.5% de daño durante {#} segundos después de esquivar un ataque\n+10 de Destreza", + "frFR": "+12.5% de dégâts pendant {#} s après avoir esquivé une attaque\n+10 dextérité", + "itIT": "Danni per {#} s dopo la schivata di un attacco: +12.5%\nDestrezza: +10", + "jaJP": "攻撃を回避した後{#} 秒間、ダメージ+12.5%\n敏捷性+10", + "koKR": "공격 회피 후 {#} 초 동안 공격력 +12.5%\n민첩 +10", + "plPL": "+12.5% obrażeń przez {#} sek. po uniknięciu ataku\n+10 zręczności", + "ptBR": "+12.5% de dano por {#} s depois de se esquivar de um ataque\n+10 de Destreza", + "ruRU": "+12.5% к урону на {#} сек. после удачного уклонения\n+10 к ловкости", + "trTR": "Bir Saldırıdan Sıyrıldıktan Sonra {#} Saniyeliğine +12.5% Hasar\n+10 Maharet", + "zhCN": "+12.5% 躲闪攻击后{#} 秒内获得的伤害加成\n+10 点敏捷", + "zhTW": "閃躲攻擊後傷害 +12.5%,持續 {#} 秒\n敏捷 +10" + }, + "name": "Feint", + "name_localized": { + "deDE": "Finte", + "esES": "Esquivo", + "esMX": "Finta", + "frFR": "Feinte", + "itIT": "Finta", + "jaJP": "陽動", + "koKR": "가식", + "plPL": "Podstęp", + "ptBR": "Simular", + "ruRU": "Ложный выпад", + "trTR": "Aldatmaca", + "zhCN": "佯攻", + "zhTW": "佯裝" + }, + "tags": [ + "Dodge", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Ausweichen", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Esquivar", + "Daño", + "Destreza" + ], + "esMX": [ + "Evasión", + "Daño", + "Destreza" + ], + "frFR": [ + "Esquive", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Schivata", + "Danni", + "Destrezza" + ], + "jaJP": [ + "回避", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "회피", + "피해", + "민첩" + ], + "plPL": [ + "Unik", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Esquiva", + "Dano", + "Destreza" + ], + "ruRU": [ + "Уклонение", + "Урон", + "Ловкость" + ], + "trTR": [ + "Sıyrılma", + "Hasar", + "Maharet" + ], + "zhCN": [ + "躲闪", + "伤害", + "敏捷" + ], + "zhTW": [ + "閃躲", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+12.5% Damage for {#} Seconds After Dodging an Attack", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_018": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "811-0": { + "attribute_name": "Damage_Percent_Reduction_From_Elites", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.625, + 91 + ] + }, + "formula_hash": "2526219395", + "formula_name": "ParagonNodeDamageReductionFromElite_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "6.5% Damage Reduction from Elites\n+100 Armor", + "desc_localized": { + "deDE": "6.5% weniger Schaden durch Elitegegner\n+100 Rüstung", + "esES": "6.5% de reducción de daño de enemigos de élite\n+100 de armadura", + "esMX": "6.5% de reducción de daño de enemigos de Élite\n+100 de armadura", + "frFR": "6.5% de réduction des dégâts infligés par les élites\n+100 à l'armure", + "itIT": "Riduzione danni subiti dagli élite: 6.5%\nArmatura: +100", + "jaJP": "エリートからのダメージ減少率6.5%\n防御力+100", + "koKR": "정예에게 받는 피해 감소 6.5%\n방어도 +100", + "plPL": "6.5% redukcji obrażeń od elitarnych wrogów\n+100 pancerza", + "ptBR": "6.5% de redução de dano recebido de elites\n+100 de armadura", + "ruRU": "-6.5% к урону от особых противников\n+100 ед. брони", + "trTR": "Seçkinlerden 6.5% Hasar Azaltma\n+100 Zırh", + "zhCN": "6.5% 精英怪伤害减免\n+100 护甲值", + "zhTW": "精英敵人傷害減免 6.5%\n護甲值 +100" + }, + "name": "Safeguard", + "name_localized": { + "deDE": "Sicherung", + "esES": "Salvaguardia", + "esMX": "Salvaguarda", + "frFR": "Protection", + "itIT": "Salvaguardia", + "jaJP": "防衛", + "koKR": "보호", + "plPL": "Opieka", + "ptBR": "Salvaguarda", + "ruRU": "Защитные меры", + "trTR": "Önlem", + "zhCN": "护卫", + "zhTW": "安全守護" + }, + "tags": [ + "Elite Monsters", + "Damage Reduction", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schadensreduktion", + "Rüstung" + ], + "esES": [ + "Enemigos de élite", + "Reducción de daño", + "Armadura" + ], + "esMX": [ + "Monstruos de Élite", + "Reducción de daño", + "Armadura" + ], + "frFR": [ + "Monstres élites", + "Réduction des dégâts", + "Armure" + ], + "itIT": [ + "Mostri élite", + "Riduzione danni", + "Armatura" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ減少", + "装甲" + ], + "koKR": [ + "정예 괴물", + "피해 감소", + "방어도" + ], + "plPL": [ + "Elitarne Potwory", + "Redukcja Obrażeń", + "Pancerz" + ], + "ptBR": [ + "Monstros de Elite", + "Redução de Dano", + "Armadura" + ], + "ruRU": [ + "Особые монстры", + "Уменьшение урона", + "Броня" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar Azaltma", + "Zırh" + ], + "zhCN": [ + "精英怪物", + "伤害减免", + "护甲" + ], + "zhTW": [ + "精英怪物", + "傷害減免", + "防具" + ] + }, + "threshold_bonus": "6.5% Damage Reduction from Elites", + "threshold_requirements": { + "Barbarian": [ + "{200 + (130 * ParagonBoardEquipIndex)} Strength" + ], + "Druid": [ + "{200 + (130 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{215 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_019": { + "attributes": { + "616-0": { + "attribute_name": "DOT_DPS_Reduction_Percent_Per_Damage_Type#Any", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.625, + 91 + ] + }, + "formula_hash": "70969431", + "formula_name": "ParagonNodeDamageReductionFromDot_RareMajor", + "stat_dword": 4294967295 + }, + "75-1": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.5, + 2.0, + 93 + ] + }, + "formula_hash": "1208187727", + "formula_name": "ParagonNodeResistAll_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "6.5% Damage Taken Over Time Reduction\n+3% Resistance to All Elements", + "desc_localized": { + "deDE": "6.5% Reduktion von erlittenem Schaden über Zeit des Typs\n+3% Widerstand gegen alle Schadensarten", + "esES": "6.5% de reducción de daño de sufrido en el tiempo\n+3% de resistencia a todos los elementos", + "esMX": "6.5% de reducción de daño de recibido con el tiempo\n+3% de resistencia a todos los elementos", + "frFR": "6.5% de réduction des dégâts () subis sur la durée\n+3% de résistance à tous les éléments", + "itIT": "Riduzione danni da periodici subiti: 6.5%\nResistenza a tutti gli elementi: +3%", + "jaJP": "の継続ダメージの減少率6.5%\n全耐性+3%", + "koKR": "지속 피해 감소 6.5%\n모든 원소 저항 +3%", + "plPL": "6.5% redukcji obrażeń z upływem czasu:\n+3% do Odporności na wszystkie żywioły", + "ptBR": "6.5% de redução de dano recebido ao longo do tempo\n+3% de resistência a todos os elementos", + "ruRU": "-6.5% к урону от эффектов с периодическим уроном ()\n+3% к сопротивлению стихиям", + "trTR": "6.5% Zamanla Alınan Hasar Süresi Azaltma\nTüm Elementlere +3% Direnç", + "zhCN": "6.5% 受到的持续伤害减免\n+3% 全元素抗性", + "zhTW": "受到的持續傷害降低 6.5%\n全元素抗性 +3%" + }, + "name": "Suffused Resilience", + "name_localized": { + "deDE": "Durchdrungene Abhärtung", + "esES": "Resiliencia impregnada", + "esMX": "Resiliencia Infundida", + "frFR": "Résilience imprégnée", + "itIT": "Resilienza Soffusa", + "jaJP": "充満に耐えし者", + "koKR": "확산 탄력", + "plPL": "Wzmożona Odporność", + "ptBR": "Resiliência Repleta", + "ruRU": "Общая устойчивость", + "trTR": "Yayılmış Direnç", + "zhCN": "韧性十足", + "zhTW": "全面韌性" + }, + "tags": [ + "Resistance", + "Non-Physical", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Nichtphysisch", + "Schadensreduktion" + ], + "esES": [ + "Resistencia", + "No física", + "Reducción de daño" + ], + "esMX": [ + "Resistencia", + "No física", + "Reducción de daño" + ], + "frFR": [ + "Résistance", + "Non physique", + "Réduction des dégâts" + ], + "itIT": [ + "Resistenza", + "Non fisico", + "Riduzione danni" + ], + "jaJP": [ + "耐性", + "非物理", + "ダメージ減少" + ], + "koKR": [ + "저항", + "비물리", + "피해 감소" + ], + "plPL": [ + "Odporność", + "Niefizyczne", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Resistência", + "Não física", + "Redução de Dano" + ], + "ruRU": [ + "Сопротивление", + "Нефизический урон", + "Уменьшение урона" + ], + "trTR": [ + "Direnç", + "Fiziksel Olmayan", + "Hasar Azaltma" + ], + "zhCN": [ + "抗性", + "非物理", + "伤害减免" + ], + "zhTW": [ + "抗性", + "非物理", + "傷害減免" + ] + }, + "threshold_bonus": "6.5% Damage Taken Over Time Reduction", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower", + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_021": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "817-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Crowd Controlled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Damage to Crowd Controlled Enemies\n+100 Armor", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Crowd Controlled\n+100 Rüstung", + "esES": "+15% de daño a enemigos con el estado Crowd Controlled\n+100 de armadura", + "esMX": "+15% de daño a enemigos en estado Crowd Controlled\n+100 de armadura", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Crowd Controlled\n+100 à l'armure", + "itIT": "Danni ai nemici sotto l'effetto Crowd Controlled: +15%\nArmatura: +100", + "jaJP": "Crowd Controlled の敵へのダメージ+15%\n防御力+100", + "koKR": "Crowd Controlled 적에게 주는 피해 +15%\n방어도 +100", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Crowd Controlled\n+100 pancerza", + "ptBR": "+15% de dano contra inimigos Crowd Controlled\n+100 de armadura", + "ruRU": "+15% к урону противникам под действием эффекта \"Crowd Controlled \"\n+100 ед. брони", + "trTR": "Crowd Controlled Etkisindeki Düşmana +15% Hasar\n+100 Zırh", + "zhCN": "+15% 对Crowd Controlled 敌人的伤害\n+100 护甲值", + "zhTW": "對Crowd Controlled 敵人傷害 +15%\n護甲值 +100" + }, + "name": "Calculated", + "name_localized": { + "deDE": "Berechnend", + "esES": "Calculado", + "esMX": "Calculador", + "frFR": "Pondération", + "itIT": "Pianificazione", + "jaJP": "策士", + "koKR": "치밀함", + "plPL": "Rozmyślność", + "ptBR": "Calculado", + "ruRU": "Расчетливость", + "trTR": "Hesaplı", + "zhCN": "心思缜密", + "zhTW": "算計" + }, + "tags": [ + "Crowd Control", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden", + "Rüstung" + ], + "esES": [ + "Control de masas", + "Daño", + "Armadura" + ], + "esMX": [ + "Control de multitudes", + "Daño", + "Armadura" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts", + "Armure" + ], + "itIT": [ + "Effetti debilitanti", + "Danni", + "Armatura" + ], + "jaJP": [ + "操作障害効果", + "ダメージ", + "装甲" + ], + "koKR": [ + "군중 제어", + "피해", + "방어도" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Controle de Grupo", + "Dano", + "Armadura" + ], + "ruRU": [ + "Контроль", + "Урон", + "Броня" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar", + "Zırh" + ], + "zhCN": [ + "控制", + "伤害", + "护甲" + ], + "zhTW": [ + "控場", + "傷害", + "防具" + ] + }, + "threshold_bonus": "+15% Damage to Crowd Controlled Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_022": { + "attributes": { + "789-1": { + "attribute_name": "Movement_Speed_Bonus_On_Elite_Kill", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 3.5, + 93 + ] + }, + "formula_hash": "2621282307", + "formula_name": "ParagonNodeMoveSpeedEliteKill_RareMinor", + "stat_dword": 4294967295 + }, + "790-2": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "1411017467", + "formula_name": "ParagonNodeMoveSpeedEliteKillDuration", + "stat_dword": 4294967295 + }, + "812-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.6, + 90 + ] + }, + "formula_hash": "3660585836", + "formula_name": "ParagonNodeDamageBonusToElite_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+16% Damage to Elites\n+14% Movement Speed for {#} Seconds After Killing an Elite", + "desc_localized": { + "deDE": "+16% Schaden gegen Elitegegner\n{#} Sek. lang +14% Bewegungsgeschwindigkeit nach Töten eines Elitegegners", + "esES": "+16% de daño contra enemigos de élite\n+14% de velocidad de movimiento durante {#} s tras matar a un enemigo de élite", + "esMX": "+16% de daño a enemigos de Élite\n+14% de velocidad de movimiento durante {#} segundos después de matar a un enemigo de Élite", + "frFR": "+16% de dégâts aux élites\n+14% à la vitesse de déplacement pendant {#} s après avoir tué une élite", + "itIT": "Danni a élite: +16%\nVelocità di movimento per {#} s dopo aver ucciso un élite: +14%", + "jaJP": "エリートへのダメージ+16%\nエリートを倒した後の{#} 秒間、移動速度+14%", + "koKR": "정예에게 주는 피해 +16%\n정예 처치 후 {#} 초 동안 이동 속도 +14%", + "plPL": "+16% obrażeń zadawanych elitarnym wrogom\n+14% szybkości ruchu na {#} sek. po zabiciu elity", + "ptBR": "+16% de dano contra elites\n+14% de velocidade de movimento por {#} s depois de matar um elite", + "ruRU": "+16% к урону особым противникам\n+14% к скорости передвижения на {#} сек. после убийства особого противника", + "trTR": "Seçkinlere +16% Hasar\nBir Seçkini Öldürdükten Sonra {#} Saniyeliğine +14% Hareket Hızı", + "zhCN": "+16% 对精英的伤害\n+14% 在消灭一个精英怪后的移动速度,持续 {#} 秒", + "zhTW": "對精英的傷害 +16%\n擊殺精英怪物後移動速度 +14%,持續 {#} 秒" + }, + "name": "Hunter Killer", + "name_localized": { + "deDE": "Jägerkiller", + "esES": "Asesino cazador", + "esMX": "Asesino Cazador", + "frFR": "Chasseur-tueur", + "itIT": "Cacciatore assassino", + "jaJP": "ハンターキラー", + "koKR": "사냥꾼 학살자", + "plPL": "Mordercze Łowy", + "ptBR": "Matador de Caçadores", + "ruRU": "Охотник-убийца", + "trTR": "Avcı Katili", + "zhCN": "屠猎者", + "zhTW": "獵人殺手" + }, + "tags": [ + "Elite Monsters", + "Damage", + "Movement" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schaden", + "Bewegung" + ], + "esES": [ + "Enemigos de élite", + "Daño", + "Movimiento" + ], + "esMX": [ + "Monstruos de Élite", + "Daño", + "Movimiento" + ], + "frFR": [ + "Monstres élites", + "Dégâts", + "Déplacement" + ], + "itIT": [ + "Mostri élite", + "Danni", + "Movimento" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ", + "移動" + ], + "koKR": [ + "정예 괴물", + "피해", + "이동" + ], + "plPL": [ + "Elitarne Potwory", + "Obrażenia", + "Ruch" + ], + "ptBR": [ + "Monstros de Elite", + "Dano", + "Movimento" + ], + "ruRU": [ + "Особые монстры", + "Урон", + "Движение" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar", + "Hareket" + ], + "zhCN": [ + "精英怪物", + "伤害", + "移动" + ], + "zhTW": [ + "精英怪物", + "傷害", + "移動" + ] + }, + "threshold_bonus": "+16% Damage to Elites", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{215 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_023": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "961-0": { + "attribute_name": "Damage_Bonus_To_Low_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3383408355", + "formula_name": "ParagonNodeDamageBonusToLowHP_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+25% Damage to Injured Enemies\n+100 Armor", + "desc_localized": { + "deDE": "+25% Schaden gegen verletzte Gegner\n+100 Rüstung", + "esES": "+25% de daño a enemigos heridos\n+100 de armadura", + "esMX": "+25% de daño a enemigos heridos\n+100 de armadura", + "frFR": "+25% de dégâts contre les cibles blessées\n+100 à l'armure", + "itIT": "Danni ai nemici feriti: +25%\nArmatura: +100", + "jaJP": "負傷した敵へのダメージ+25%\n防御力+100", + "koKR": "부상당한 적에게 주는 피해 +25%\n방어도 +100", + "plPL": "+25% obrażeń zadawanych okaleczonym wrogom\n+100 pancerza", + "ptBR": "+25% de dano contra inimigos feridos\n+100 de armadura", + "ruRU": "+25% к урону раненым противникам\n+100 ед. брони", + "trTR": "Yaralı Düşmanlara +25% Hasar\n+100 Zırh", + "zhCN": "+25% 对受伤敌人的伤害\n+100 护甲值", + "zhTW": "對受傷敵人傷害 +25%\n護甲值 +100" + }, + "name": "Deathbringer", + "name_localized": { + "deDE": "Todesbringer", + "esES": "Portamuerte", + "esMX": "Libramorte", + "frFR": "Porte-mort", + "itIT": "Araldo della morte", + "jaJP": "死をもたらす者", + "koKR": "죽음의 인도자", + "plPL": "Posłannictwo Śmierci", + "ptBR": "Mortífero", + "ruRU": "Смертоносный", + "trTR": "Ölüm Getiren", + "zhCN": "死亡使者", + "zhTW": "死亡使者" + }, + "tags": [ + "Injured", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Verletzt", + "Schaden", + "Rüstung" + ], + "esES": [ + "Herido", + "Daño", + "Armadura" + ], + "esMX": [ + "Herido", + "Daño", + "Armadura" + ], + "frFR": [ + "Blessure", + "Dégâts", + "Armure" + ], + "itIT": [ + "Ferita", + "Danni", + "Armatura" + ], + "jaJP": [ + "負傷", + "ダメージ", + "装甲" + ], + "koKR": [ + "부상", + "피해", + "방어도" + ], + "plPL": [ + "Okaleczenie", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Ferido", + "Dano", + "Armadura" + ], + "ruRU": [ + "Ранение", + "Урон", + "Броня" + ], + "trTR": [ + "Yaralı", + "Hasar", + "Zırh" + ], + "zhCN": [ + "受伤", + "伤害", + "护甲" + ], + "zhTW": [ + "受傷", + "傷害", + "防具" + ] + }, + "threshold_bonus": "+25% Damage to Injured Enemies", + "threshold_requirements": { + "Barbarian": [ + "{200 + (130 * ParagonBoardEquipIndex)} Strength", + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{215 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_025": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "762265001", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Vulnerable Damage\n+100 Armor", + "desc_localized": { + "deDE": "+10% Schaden gegen verwundbare Ziele\n+100 Rüstung", + "esES": "+10% de daño por vulnerabilidad\n+100 de armadura", + "esMX": "+10% de daño de vulnerabilidad\n+100 de armadura", + "frFR": "+10% de dégâts contre les cibles vulnérables\n+100 à l'armure", + "itIT": "Danni ai nemici vulnerabili: +10%\nArmatura: +100", + "jaJP": "脆弱ダメージ+10%\n防御力+100", + "koKR": "취약 피해 +10%\n방어도 +100", + "plPL": "+10% do obrażeń zadawanych odsłoniętym celom\n+100 pancerza", + "ptBR": "+10% de dano de vulnerabilidade\n+100 de armadura", + "ruRU": "+10% к урону, наносимому уязвимым противникам\n+100 ед. брони", + "trTR": "+10% Savunmasız Hasarı\n+100 Zırh", + "zhCN": "+10% 易伤伤害\n+100 护甲值", + "zhTW": "易傷傷害 +10%\n護甲值 +100" + }, + "name": "Pillage", + "name_localized": { + "deDE": "Plünderung", + "esES": "Pillaje", + "esMX": "Saqueo", + "frFR": "Pillage", + "itIT": "Saccheggio", + "jaJP": "略奪", + "koKR": "약탈", + "plPL": "Grabież", + "ptBR": "Saquear", + "ruRU": "Разорение", + "trTR": "Yağmala", + "zhCN": "掠夺", + "zhTW": "掠奪" + }, + "tags": [ + "Vulnerable", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Rüstung" + ], + "esES": [ + "Vulnerable", + "Daño", + "Armadura" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Armadura" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Armure" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Armatura" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "装甲" + ], + "koKR": [ + "취약", + "피해", + "방어도" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Armadura" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Броня" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Zırh" + ], + "zhCN": [ + "易伤", + "伤害", + "护甲" + ], + "zhTW": [ + "易傷", + "傷害", + "防具" + ] + }, + "threshold_bonus": "+10% Vulnerable Damage", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_026": { + "attributes": { + "642-0": { + "attribute_name": "Damage_Percent_Bonus_When_Fortified", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2735368075", + "formula_name": "ParagonNodeDamageBonusWhileFortified_RareMajor", + "stat_dword": 4294967295 + }, + "967-1": { + "attribute_name": "Damage_Bonus_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.25, + 92 + ] + }, + "formula_hash": "3034585258", + "formula_name": "ParagonNodeDamageBonusWhileHealthy_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage while Fortified\n+12.5% Damage while Healthy", + "desc_localized": { + "deDE": "+10% Schaden, während Ihr gestählt seid\n+12.5% Schaden im gesunden Zustand", + "esES": "+10% de daño con fortificación\n+12.5% de daño en estado saludable", + "esMX": "+10% de daño mientras tengas fortificación\n+12.5% de daño mientras estás saludable", + "frFR": "+10% de dégâts pendant la fortification\n+12.5% de dégâts lorsque vous êtes en bonne santé", + "itIT": "Danni durante Fortificazione: +10%\nDanni mentre sei in salute: +12.5%", + "jaJP": "強化中のダメージ+10%\n健全状態時のダメージ+12.5%", + "koKR": "보강 상태에서 공격력 +10%\n건강 상태일 때 공격력 +12.5%", + "plPL": "+10% obrażeń podczas wzmocnienia\n+12.5% zadawanych obrażeń, jeśli postać jest w pełni sił", + "ptBR": "+10% de dano sob fortificação\n+12.5% de dano enquanto saudável", + "ruRU": "+10% к урону при действующем эффекте укрепления\n+12.5% к урону при высоком уровне здоровья", + "trTR": "Güçlendirilmişken +10% Hasar\nSağlıklıyken +12.5% Hasar", + "zhCN": "+10% 被强固时的伤害\n+12.5% 健康时伤害", + "zhTW": "強韌時傷害 +10%\n健康時傷害 +12.5%" + }, + "name": "Inner Strength", + "name_localized": { + "deDE": "Innere Stärke", + "esES": "Fuerza interior", + "esMX": "Fuerza Interior", + "frFR": "Force intérieure", + "itIT": "Forza interiore", + "jaJP": "内なる力", + "koKR": "내면의 힘", + "plPL": "Wewnętrzna Siła", + "ptBR": "Força Interior", + "ruRU": "Внутренняя сила", + "trTR": "İçteki Güç", + "zhCN": "内在之力", + "zhTW": "內在力量" + }, + "tags": [ + "Fortify", + "Healthy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Gesund", + "Schaden" + ], + "esES": [ + "Fortificación", + "Saludable", + "Daño" + ], + "esMX": [ + "Fortificar", + "Saludable", + "Daño" + ], + "frFR": [ + "Fortification", + "En bonne santé", + "Dégâts" + ], + "itIT": [ + "Fortificazione", + "In salute", + "Danni" + ], + "jaJP": [ + "強化", + "健全", + "ダメージ" + ], + "koKR": [ + "보강", + "건강", + "피해" + ], + "plPL": [ + "Umocnienie", + "Pełnia Sił", + "Obrażenia" + ], + "ptBR": [ + "Fortificação", + "Saudável", + "Dano" + ], + "ruRU": [ + "Укрепление", + "Высокое здоровье", + "Урон" + ], + "trTR": [ + "Güçlendirme", + "Sağlıklı", + "Hasar" + ], + "zhCN": [ + "强固", + "健康", + "伤害" + ], + "zhTW": [ + "強韌", + "健康", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage while Fortified", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_028": { + "attributes": { + "213-1": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4294967295 + }, + "261-0": { + "attribute_name": "Overpower_Damage_Percent_Bonus", + "formula_data": { + "4.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 4.5, + 90 + ] + }, + "formula_hash": "1486494271", + "formula_name": "ParagonNodeDamageBonusOverpower_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+45% Overpower Damage\n+10% Damage", + "desc_localized": { + "deDE": "+45% Überwältigungsschaden\n+10% Schaden", + "esES": "+45% de daño de arrollamiento\n+10% de daño", + "esMX": "+45% de daño abrumador\n+10% de daño", + "frFR": "+45% de dégâts d'accablement\n+10% de dégâts", + "itIT": "Danni da Sopraffazione: +45%\nDanni: +10%", + "jaJP": "オーバーパワー・ダメージ+45%\nダメージ+10%", + "koKR": "제압 피해 +45%\n공격력 +10%", + "plPL": "+45% obrażeń od przytłoczenia\n+10% obrażeń", + "ptBR": "+45% de dano de Golpe Brutal\n+10% de dano", + "ruRU": "+45% к подавляющему урону\n+10% к урону", + "trTR": "+45% Aşırı Güç Hasarı\n+10% Hasar", + "zhCN": "+45% 压制伤害\n+10% 伤害", + "zhTW": "壓制傷害 +45%\n傷害 +10%" + }, + "name": "Aggression", + "name_localized": { + "deDE": "Aggression", + "esES": "Agresión", + "esMX": "Agresión", + "frFR": "Agressivité", + "itIT": "Aggressione", + "jaJP": "猛襲", + "koKR": "공격성", + "plPL": "Agresja", + "ptBR": "Agressão", + "ruRU": "Агрессивность", + "trTR": "Saldırganlık", + "zhCN": "侵犯", + "zhTW": "侵略" + }, + "tags": [ + "Overpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Überwältigen", + "Schaden" + ], + "esES": [ + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Abrumar", + "Daño" + ], + "frFR": [ + "Accablement", + "Dégâts" + ], + "itIT": [ + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "제압", + "피해" + ], + "plPL": [ + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Подавление", + "Урон" + ], + "trTR": [ + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "压制", + "伤害" + ], + "zhTW": [ + "壓制", + "傷害" + ] + }, + "threshold_bonus": "+45% Overpower Damage", + "threshold_requirements": { + "Necromancer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{215 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_029": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "217-0": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Non-Physical Damage\n+4% Life", + "desc_localized": { + "deDE": "+10% nichtphysischer Schaden\n+4% Leben", + "esES": "+10% de daño no físico\n+4% de vida", + "esMX": "+10% de daño no físico\n+4% de vida", + "frFR": "+10% de dégâts non physiques\n+4% de points de vie", + "itIT": "Danni non fisici: +10%\nVita: +4%", + "jaJP": "非物理ダメージ+10%\nライフ+4%", + "koKR": "비물리 피해 +10%\n생명력 +4%", + "plPL": "+10% obrażeń niefizycznych\n+4% zdrowia", + "ptBR": "+10% de dano não físico\n+4% de vida", + "ruRU": "+10% к нефизическому урону\n+4% к здоровью", + "trTR": "+10% Fiziksel Olmayan Hasar\n+4% Can", + "zhCN": "+10% 非物理伤害\n+4% 生命", + "zhTW": "非物理傷害 +10%\n生命值 +4%" + }, + "name": "Elementalist", + "name_localized": { + "deDE": "Elementarist", + "esES": "Elementalista", + "esMX": "Elementalista", + "frFR": "Elémentaliste", + "itIT": "Elementalista", + "jaJP": "元素使い", + "koKR": "정령술사", + "plPL": "Żywiołactwo", + "ptBR": "Elementalista", + "ruRU": "Стихии", + "trTR": "Elementalist", + "zhCN": "元素使", + "zhTW": "元素師" + }, + "tags": [ + "Non-Physical", + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Schaden", + "Leben" + ], + "esES": [ + "No física", + "Daño", + "Vida" + ], + "esMX": [ + "No física", + "Daño", + "Vida" + ], + "frFR": [ + "Non physique", + "Dégâts", + "Vie" + ], + "itIT": [ + "Non fisico", + "Danni", + "Vita" + ], + "jaJP": [ + "非物理", + "ダメージ", + "ライフ" + ], + "koKR": [ + "비물리", + "피해", + "생명력" + ], + "plPL": [ + "Niefizyczne", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Não física", + "Dano", + "Vida" + ], + "ruRU": [ + "Нефизический урон", + "Урон", + "Здоровье" + ], + "trTR": [ + "Fiziksel Olmayan", + "Hasar", + "Can" + ], + "zhCN": [ + "非物理", + "伤害", + "生命" + ], + "zhTW": [ + "非物理", + "傷害", + "生命值" + ] + }, + "threshold_bonus": "+10% Non-Physical Damage", + "threshold_requirements": { + "Necromancer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_030": { + "attributes": { + "191-1": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.25, + 92 + ] + }, + "formula_hash": "1700255013", + "formula_name": "ParagonNodeAttackSpeed_RareMinor", + "stat_dword": 4294967295 + }, + "788-0": { + "attribute_name": "On_Hit_Execute_Low_Health_Non_Elite_Chance", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2567483395", + "formula_name": "ParagonNodeExecute_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "Lucky Hit: Up to a +10% Chance to Execute Injured Non-Elites\n+2.5% Attack Speed", + "desc_localized": { + "deDE": "Glückstreffer: Chance von bis zu +10%, verletzte Nicht-Elitegegner hinzurichten\n+2.5% Angriffsgeschwindigkeit", + "esES": "Golpe de suerte: Hasta un +10% de probabilidad de ejecutar a los enemigos heridos que no sean de élite\n+2.5% de velocidad de ataque", + "esMX": "Golpe afortunado: Tienes hasta un +10% de probabilidad de ejecutar a enemigos heridos que no son de Élite\n+2.5% de velocidad de ataque", + "frFR": "Coup de chance: vous avez jusqu'à +10% de chances d'exécuter les cibles non élites blessées\n+2.5% à la vitesse d'attaque", + "itIT": "Colpo fortunato: fino al +10% di probabilità di uccidere istantaneamente i nemici non élite feriti\nVelocità d'attacco: +2.5%", + "jaJP": "幸運の一撃: 最大+10%の確率で負傷した非エリートを処刑する\n攻撃速度+2.5%", + "koKR": "행운의 적중: 부상당한 비정예 적 처형 확률 최대 +10%\n공격 속도 +2.5%", + "plPL": "Szczęśliwy traf: Maksymalnie +10% szansy na egzekucję okaleczonych wrogów nieelitarnych\n+2.5% szybkości ataku", + "ptBR": "Golpe de Sorte: Até +10% de chance de executar não elites feridos\n+2.5% de velocidade de ataque", + "ruRU": "Удачный удар: с вероятностью до +10% казнит раненых обычных противников\n+2.5% к скорости атаки", + "trTR": "Şanslı Vuruş: En Fazla +10% İhtimalle Seçkin Olmayan Yaralı Düşmanları İnfaz Eder\n+2.5% Saldırı Hızı", + "zhCN": "幸运一击: 最多有 +10% 几率斩杀受伤的非精英敌人\n+2.5% 攻击速度", + "zhTW": "幸運觸發:最高有 +10% 機率處決受傷的非精英怪物\n攻擊速度 +2.5%" + }, + "name": "Culler", + "name_localized": { + "deDE": "Auslese", + "esES": "Matarife", + "esMX": "Sacrificio", + "frFR": "Abattage", + "itIT": "Sterminio", + "jaJP": "間引く者", + "koKR": "도태자", + "plPL": "Ubój", + "ptBR": "Abatedor", + "ruRU": "Добивание слабых", + "trTR": "İtlafçı", + "zhCN": "剔除者", + "zhTW": "汰除者" + }, + "tags": [ + "Execute", + "Attack Speed", + "Injured", + "Lucky Hit" + ], + "tags_localized": { + "deDE": [ + "Hinrichten", + "Angriffsgeschwindigkeit", + "Verletzt", + "Glückstreffer" + ], + "esES": [ + "Ejecución", + "Velocidad de ataque", + "Herido", + "Golpe de suerte" + ], + "esMX": [ + "Ejecutar", + "Velocidad de ataque", + "Herido", + "Golpe afortunado" + ], + "frFR": [ + "Exécution", + "Vitesse d'attaque", + "Blessure", + "Coup de chance" + ], + "itIT": [ + "Esecuzione", + "Velocità d'attacco", + "Ferita", + "Colpo fortunato" + ], + "jaJP": [ + "処刑", + "攻撃速度", + "負傷", + "幸運の一撃" + ], + "koKR": [ + "처형", + "공격 속도", + "부상", + "행운의 적중" + ], + "plPL": [ + "Egzekucja", + "Szybkość Ataku", + "Okaleczenie", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Execução", + "Velocidade de Ataque", + "Ferido", + "Golpe de Sorte" + ], + "ruRU": [ + "Казнь", + "Скорость атаки", + "Ранение", + "Удачный удар" + ], + "trTR": [ + "İnfaz", + "Saldırı Hızı", + "Yaralı", + "Şanslı Vuruş" + ], + "zhCN": [ + "斩杀", + "攻击速度", + "受伤", + "幸运一击" + ], + "zhTW": [ + "處決", + "攻擊速度", + "受傷", + "幸運觸發" + ] + }, + "threshold_bonus": "Lucky Hit: Up to a +10% Chance to Execute Injured Non-Elites", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Strength" + ], + "Sorcerer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Dexterity", + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_031": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Fire", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 1 + } + }, + "desc": "+10% Fire Resistance\n+4% Life", + "desc_localized": { + "deDE": "+10% Widerstand gegen Fire\n+4% Leben", + "esES": "+10% de resistencia a Fire\n+4% de vida", + "esMX": "+10% de resistencia Fire\n+4% de vida", + "frFR": "+10% de résistance (Fire )\n+4% de points de vie", + "itIT": "Resistenza a Fire: +10%\nVita: +4%", + "jaJP": "Fire 耐性+10%\nライフ+4%", + "koKR": "Fire 저항 +10%\n생명력 +4%", + "plPL": "+10% do Odporności na: Fire\n+4% zdrowia", + "ptBR": "+10% de resistência a Fire\n+4% de vida", + "ruRU": "+10% к сопротивлению (Fire )\n+4% к здоровью", + "trTR": "+10% Fire Direnci\n+4% Can", + "zhCN": "+10% Fire 抗性\n+4% 生命", + "zhTW": "Fire 抗性 +10%\n生命值 +4%" + }, + "name": "Fire Resilience", + "name_localized": { + "deDE": "Feuerabhärtung", + "esES": "Resiliencia ante el fuego", + "esMX": "Resistencia al Fuego", + "frFR": "Résilience au feu", + "itIT": "Resilienza al fuoco", + "jaJP": "炎に耐えし者", + "koKR": "화염 탄력", + "plPL": "Odporność na Ogień", + "ptBR": "Resiliência Ígnea", + "ruRU": "Устойчивость к огню", + "trTR": "Ateş Dayanıklılığı", + "zhCN": "火焰抵御", + "zhTW": "火焰韌性" + }, + "tags": [ + "Resistance", + "Fire", + "Life" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Feuer", + "Leben" + ], + "esES": [ + "Resistencia", + "Fuego", + "Vida" + ], + "esMX": [ + "Resistencia", + "Fuego", + "Vida" + ], + "frFR": [ + "Résistance", + "Feu", + "Vie" + ], + "itIT": [ + "Resistenza", + "Fuoco", + "Vita" + ], + "jaJP": [ + "耐性", + "火炎", + "ライフ" + ], + "koKR": [ + "저항", + "화염", + "생명력" + ], + "plPL": [ + "Odporność", + "Ogień", + "Zdrowie" + ], + "ptBR": [ + "Resistência", + "Fogo", + "Vida" + ], + "ruRU": [ + "Сопротивление", + "Огонь", + "Здоровье" + ], + "trTR": [ + "Direnç", + "Ateş", + "Can" + ], + "zhCN": [ + "抗性", + "火焰", + "生命" + ], + "zhTW": [ + "抗性", + "火焰", + "生命值" + ] + }, + "threshold_bonus": "+10% Fire Resistance", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_032": { + "attributes": { + "640-0": { + "attribute_name": "Fortified_Health_Damage_Reduction_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "3724395665", + "formula_name": "ParagonNodeDamageReductionWhileFortified_RareMajor", + "stat_dword": 4294967295 + }, + "641-1": { + "attribute_name": "Fortified_Health_Application_Bonus", + "formula_data": { + "1.625 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.625, + 93 + ] + }, + "formula_hash": "2912847270", + "formula_name": "ParagonNodeFortifyBonus_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "4% Damage Reduction while Fortified\n+6.5% Fortify Generation", + "desc_localized": { + "deDE": "4% Schadensreduktion, während Ihr gestählt seid\n+6.5% Stählungserzeugung", + "esES": "4% de reducción de daño con fortificación\n+6.5% de generación de fortificación", + "esMX": "4% de reducción de daño mientras tengas fortificación\n+6.5% de generación de fortificación", + "frFR": "4% de réduction des dégâts pendant la fortification\n+6.5% à la génération de fortification", + "itIT": "Riduzione danni durante Fortificazione: 4%\nGenerazione Fortificazione: +6.5%", + "jaJP": "強化中のダメージ減少率4%\n強化生成量+6.5%", + "koKR": "보강 상태에서 피해 감소 4%\n보강 재생량 +6.5%", + "plPL": "4% redukcji obrażeń podczas umocnienia\n+6.5% do generowania umocnienia", + "ptBR": "4% de redução de dano sob fortificação\n+6.5% de geração de fortificação", + "ruRU": "-4% к получаемому урону при действующем эффекте укрепления\n+6.5% к укреплению", + "trTR": "Güçlendirilmişken 4% Hasar Azaltma\n+6.5% Güçlendirme Üretimi", + "zhCN": "4% 被强固时的伤害减免\n+6.5% 强固生成量", + "zhTW": "強韌時傷害減免 4%\n強韌產生 +6.5%" + }, + "name": "Bulwark", + "name_localized": { + "deDE": "Bollwerk", + "esES": "Baluarte", + "esMX": "Baluarte", + "frFR": "Rempart", + "itIT": "Barricata", + "jaJP": "防塁", + "koKR": "방책", + "plPL": "Twardość", + "ptBR": "Baluarte", + "ruRU": "Бастион", + "trTR": "Siper", + "zhCN": "壁垒", + "zhTW": "壁壘" + }, + "tags": [ + "Fortify", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Schadensreduktion" + ], + "esES": [ + "Fortificación", + "Reducción de daño" + ], + "esMX": [ + "Fortificar", + "Reducción de daño" + ], + "frFR": [ + "Fortification", + "Réduction des dégâts" + ], + "itIT": [ + "Fortificazione", + "Riduzione danni" + ], + "jaJP": [ + "強化", + "ダメージ減少" + ], + "koKR": [ + "보강", + "피해 감소" + ], + "plPL": [ + "Umocnienie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Fortificação", + "Redução de Dano" + ], + "ruRU": [ + "Укрепление", + "Уменьшение урона" + ], + "trTR": [ + "Güçlendirme", + "Hasar Azaltma" + ], + "zhCN": [ + "强固", + "伤害减免" + ], + "zhTW": [ + "強韌", + "傷害減免" + ] + }, + "threshold_bonus": "4% Damage Reduction while Fortified", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Willpower", + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{215 + (130 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_033": { + "attributes": { + "542-0": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "3607703688", + "formula_name": "ParagonNodePotionHealingBonus_RareMajor", + "stat_dword": 4294967295 + }, + "561-1": { + "attribute_name": "No_Damage_Taken_Flat_Hitpoints_Regen_Per_Second", + "formula_data": { + "0.3333 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 0.3333, + 93 + ] + }, + "formula_hash": "736101029", + "formula_name": "ParagonNodeHPRegen_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Potion Healing\n+10 Life Regeneration while Not Damaged Recently", + "desc_localized": { + "deDE": "+4% Heilung durch Tränke\n+10 Lebensregeneration, wenn Ihr kürzlich keinen Schaden erlitten habt", + "esES": "+4% de curación de pociones\n+10 de regeneración de vida si no se ha sufrido daño hace poco", + "esMX": "+4% de sanación de pociones\n+10 de regeneración de vida mientras no hayas recibido daño recientemente", + "frFR": "+4% de soins de la potion\n+10 à la régénération de vie lorsque vous n'avez subi aucun dégât récent", + "itIT": "Cure pozione: +4%\nRigenerazione vitale se non hai subito danni di recente: +10", + "jaJP": "ポーションによる回復量+4%\nダメージを受けていない間の毎秒のライフ回復量+10", + "koKR": "물약 치유량 +4%\n최근 피해를 받지 않았을 때 생명력 재생량 +10", + "plPL": "+4% do leczenia miksturą\n+10 regeneracji zdrowia, jeśli nie odniesiono ostatnio obrażeń", + "ptBR": "+4% de cura de poção\n+10 de regeneração de vida sem ter recebido dano recentemente", + "ruRU": "+4% к исцелению от зелий\n+10 к восполнению здоровья, если вы какое-то время не получаете урон", + "trTR": "+4% İksir İyileştirmesi\nYakın Zamanda Hasar Görmemişken +10 Can Yenilemesi", + "zhCN": "4% 药水恢复效果\n+10 近期未受任何伤害时的生命回复速度", + "zhTW": "藥水治療效果 +4%\n近期未受傷害時生命值恢復 +10" + }, + "name": "Recuperate", + "name_localized": { + "deDE": "Gesundung", + "esES": "Recuperar", + "esMX": "Recuperación", + "frFR": "Récupération", + "itIT": "Recupero Vitale", + "jaJP": "平癒", + "koKR": "만회", + "plPL": "Rekonwalescencja", + "ptBR": "Recuperação", + "ruRU": "Заживление ран", + "trTR": "Toparlanma", + "zhCN": "复原", + "zhTW": "養精蓄銳" + }, + "tags": [ + "Healing" + ], + "tags_localized": { + "deDE": [ + "Heilung" + ], + "esES": [ + "Curación" + ], + "esMX": [ + "Sanación" + ], + "frFR": [ + "Soins" + ], + "itIT": [ + "Guarigione" + ], + "jaJP": [ + "回復" + ], + "koKR": [ + "치유" + ], + "plPL": [ + "Leczenie" + ], + "ptBR": [ + "Cura" + ], + "ruRU": [ + "Исцеление" + ], + "trTR": [ + "İyileşme" + ], + "zhCN": [ + "治疗" + ], + "zhTW": [ + "治療" + ] + }, + "threshold_bonus": "+4% Potion Healing", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Strength", + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_034": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.5, + 93 + ] + }, + "formula_hash": "4294967295", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor_Sorc", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Lightning", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+10% Lightning Resistance\n+6% Life", + "desc_localized": { + "deDE": "+10% Widerstand gegen Lightning\n+6% Leben", + "esES": "+10% de resistencia a Lightning\n+6% de vida", + "esMX": "+10% de resistencia Lightning\n+6% de vida", + "frFR": "+10% de résistance (Lightning )\n+6% de points de vie", + "itIT": "Resistenza a Lightning: +10%\nVita: +6%", + "jaJP": "Lightning 耐性+10%\nライフ+6%", + "koKR": "Lightning 저항 +10%\n생명력 +6%", + "plPL": "+10% do Odporności na: Lightning\n+6% zdrowia", + "ptBR": "+10% de resistência a Lightning\n+6% de vida", + "ruRU": "+10% к сопротивлению (Lightning )\n+6% к здоровью", + "trTR": "+10% Lightning Direnci\n+6% Can", + "zhCN": "+10% Lightning 抗性\n+6% 生命", + "zhTW": "Lightning 抗性 +10%\n生命值 +6%" + }, + "name": "Lightning Resilience", + "name_localized": { + "deDE": "Blitzabhärtung", + "esES": "Resiliencia ante los rayos", + "esMX": "Resistencia al Rayo", + "frFR": "Résilience à la foudre", + "itIT": "Resilienza al Fulmine", + "jaJP": "雷撃に耐えし者", + "koKR": "번개 탄력", + "plPL": "Odporność na Błyskawice", + "ptBR": "Resiliência Elétrica", + "ruRU": "Устойчивость к молнии", + "trTR": "Yıldırım Dayanıklılığı", + "zhCN": "闪电抵御", + "zhTW": "閃電韌性" + }, + "tags": [ + "Resistance", + "Lightning", + "Life" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Blitz", + "Leben" + ], + "esES": [ + "Resistencia", + "Rayos", + "Vida" + ], + "esMX": [ + "Resistencia", + "Rayo", + "Vida" + ], + "frFR": [ + "Résistance", + "Foudre", + "Vie" + ], + "itIT": [ + "Resistenza", + "Fulmine", + "Vita" + ], + "jaJP": [ + "耐性", + "電撃", + "ライフ" + ], + "koKR": [ + "저항", + "번개", + "생명력" + ], + "plPL": [ + "Odporność", + "Błyskawice", + "Zdrowie" + ], + "ptBR": [ + "Resistência", + "Eletricidade", + "Vida" + ], + "ruRU": [ + "Сопротивление", + "Молния", + "Здоровье" + ], + "trTR": [ + "Direnç", + "Yıldırım", + "Can" + ], + "zhCN": [ + "抗性", + "闪电", + "生命" + ], + "zhTW": [ + "抗性", + "閃電", + "生命值" + ] + }, + "threshold_bonus": "+10% Lightning Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_035": { + "attributes": { + "217-0": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + }, + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Non-Physical Damage\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+10% nichtphysischer Schaden\n+16% Schaden gegen Elitegegner", + "esES": "+10% de daño no físico\n+16% de daño contra enemigos de élite", + "esMX": "+10% de daño no físico\n+16% de daño a enemigos de Élite", + "frFR": "+10% de dégâts non physiques\n+16% de dégâts aux élites", + "itIT": "Danni non fisici: +10%\nDanni a élite: +16%", + "jaJP": "非物理ダメージ+10%\nエリートへのダメージ+16%", + "koKR": "비물리 피해 +10%\n정예에게 주는 피해 +16%", + "plPL": "+10% obrażeń niefizycznych\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+10% de dano não físico\n+16% de dano contra elites", + "ruRU": "+10% к нефизическому урону\n+16% к урону особым противникам", + "trTR": "+10% Fiziksel Olmayan Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+10% 非物理伤害\n+16% 对精英的伤害", + "zhTW": "非物理傷害 +10%\n對精英的傷害 +16%" + }, + "name": "Ruinous", + "name_localized": { + "deDE": "Ruinös", + "esES": "Ruinosidad", + "esMX": "Ruinoso", + "frFR": "Ruine", + "itIT": "Rovinoso", + "jaJP": "破滅をもたらす者", + "koKR": "황폐", + "plPL": "Zrujnowanie", + "ptBR": "Ruinoso", + "ruRU": "Погибель", + "trTR": "Yıkık", + "zhCN": "破坏成性", + "zhTW": "荒殘" + }, + "tags": [ + "Damage", + "Non-Physical", + "Elite Monsters" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Nichtphysisch", + "Elitemonster" + ], + "esES": [ + "Daño", + "No física", + "Enemigos de élite" + ], + "esMX": [ + "Daño", + "No física", + "Monstruos de Élite" + ], + "frFR": [ + "Dégâts", + "Non physique", + "Monstres élites" + ], + "itIT": [ + "Danni", + "Non fisico", + "Mostri élite" + ], + "jaJP": [ + "ダメージ", + "非物理", + "エリートモンスター" + ], + "koKR": [ + "피해", + "비물리", + "정예 괴물" + ], + "plPL": [ + "Obrażenia", + "Niefizyczne", + "Elitarne Potwory" + ], + "ptBR": [ + "Dano", + "Não física", + "Monstros de Elite" + ], + "ruRU": [ + "Урон", + "Нефизический урон", + "Особые монстры" + ], + "trTR": [ + "Hasar", + "Fiziksel Olmayan", + "Seçkin Canavarlar" + ], + "zhCN": [ + "伤害", + "非物理", + "精英怪物" + ], + "zhTW": [ + "傷害", + "非物理", + "精英怪物" + ] + }, + "threshold_bonus": "+10% Non-Physical Damage", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_036": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "137-0": { + "attribute_name": "Resource_Max_Bonus#Mana", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.8, + 100.0, + 90 + ] + }, + "formula_hash": "3191937887", + "formula_name": "ParagonNodeResourceBonus_RareMajor", + "stat_dword": 0 + } + }, + "desc": "+8 Maximum Mana\n+4% Life", + "desc_localized": { + "deDE": "+8 max. Mana\n+4% Leben", + "esES": "+8 de máximo de Mana\n+4% de vida", + "esMX": "+8 de Mana como máximo\n+4% de vida", + "frFR": "+8 |2Mana maximum\n+4% de points de vie", + "itIT": "Mana max: +8\nVita: +4%", + "jaJP": "最大Mana +8\nライフ+4%", + "koKR": "최대 Mana +8\n생명력 +4%", + "plPL": "+8 maksimum: Mana\n+4% zdrowia", + "ptBR": "+8 de máximo de Mana\n+4% de vida", + "ruRU": "+8 к максимуму ресурса \"Mana \"\n+4% к здоровью", + "trTR": "+8 Maksimum Mana\n+4% Can", + "zhCN": "+8 Mana 上限\n+4% 生命", + "zhTW": "Mana 上限 +8\n生命值 +4%" + }, + "name": "Reservoir", + "name_localized": { + "deDE": "Reservoir", + "esES": "Represa", + "esMX": "Reserva", + "frFR": "Réservoir", + "itIT": "Riserva d'Essenza", + "jaJP": "貯蔵庫", + "koKR": "저수지", + "plPL": "Rezerwuar", + "ptBR": "Receptáculo", + "ruRU": "Резервуар", + "trTR": "Sarnıç", + "zhCN": "蓄能池", + "zhTW": "積蓄" + }, + "tags": [ + "Mana", + "Life" + ], + "tags_localized": { + "deDE": [ + "Mana", + "Leben" + ], + "esES": [ + "Maná", + "Vida" + ], + "esMX": [ + "Maná", + "Vida" + ], + "frFR": [ + "Mana", + "Vie" + ], + "itIT": [ + "Mana", + "Vita" + ], + "jaJP": [ + "マナ", + "ライフ" + ], + "koKR": [ + "마나", + "생명력" + ], + "plPL": [ + "Mana", + "Zdrowie" + ], + "ptBR": [ + "Mana", + "Vida" + ], + "ruRU": [ + "Мана", + "Здоровье" + ], + "trTR": [ + "Mana", + "Can" + ], + "zhCN": [ + "法力", + "生命" + ], + "zhTW": [ + "法力", + "生命值" + ] + }, + "threshold_bonus": "+8 Maximum Mana", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_038": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "137-0": { + "attribute_name": "Resource_Max_Bonus#Fury", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.8, + 100.0, + 90 + ] + }, + "formula_hash": "3191937887", + "formula_name": "ParagonNodeResourceBonus_RareMajor", + "stat_dword": 1 + } + }, + "desc": "+8 Maximum Fury\n+4% Life", + "desc_localized": { + "deDE": "+8 max. Fury\n+4% Leben", + "esES": "+8 de máximo de Fury\n+4% de vida", + "esMX": "+8 de Fury como máximo\n+4% de vida", + "frFR": "+8 |2Fury maximum\n+4% de points de vie", + "itIT": "Fury max: +8\nVita: +4%", + "jaJP": "最大Fury +8\nライフ+4%", + "koKR": "최대 Fury +8\n생명력 +4%", + "plPL": "+8 maksimum: Fury\n+4% zdrowia", + "ptBR": "+8 de máximo de Fury\n+4% de vida", + "ruRU": "+8 к максимуму ресурса \"Fury \"\n+4% к здоровью", + "trTR": "+8 Maksimum Fury\n+4% Can", + "zhCN": "+8 Fury 上限\n+4% 生命", + "zhTW": "Fury 上限 +8\n生命值 +4%" + }, + "name": "Core Reserve", + "name_localized": { + "deDE": "Grundreserve", + "esES": "Reserva principal", + "esMX": "Reserva Central", + "frFR": "Réserve innée", + "itIT": "Riserva del Nucleo", + "jaJP": "コア保存", + "koKR": "핵심 비축물", + "plPL": "Wewnętrzna Rezerwa", + "ptBR": "Reserva Principal", + "ruRU": "Внутренний резерв", + "trTR": "Çekirdek Rezerv", + "zhCN": "核心储备", + "zhTW": "核心保留" + }, + "tags": [ + "Fury", + "Life" + ], + "tags_localized": { + "deDE": [ + "Wut", + "Leben" + ], + "esES": [ + "Furia", + "Vida" + ], + "esMX": [ + "Furia", + "Vida" + ], + "frFR": [ + "Fureur", + "Vie" + ], + "itIT": [ + "Furia", + "Vita" + ], + "jaJP": [ + "怒気", + "ライフ" + ], + "koKR": [ + "분노", + "생명력" + ], + "plPL": [ + "Furia", + "Zdrowie" + ], + "ptBR": [ + "Fúria", + "Vida" + ], + "ruRU": [ + "Ярость", + "Здоровье" + ], + "trTR": [ + "Hiddet", + "Can" + ], + "zhCN": [ + "怒气", + "生命" + ], + "zhTW": [ + "怒氣", + "生命值" + ] + }, + "threshold_bonus": "+8 Maximum Fury", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_041": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Poison", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 4 + } + }, + "desc": "+10% Poison Resistance\n+4% Life", + "desc_localized": { + "deDE": "+10% Widerstand gegen Poison\n+4% Leben", + "esES": "+10% de resistencia a Poison\n+4% de vida", + "esMX": "+10% de resistencia Poison\n+4% de vida", + "frFR": "+10% de résistance (Poison )\n+4% de points de vie", + "itIT": "Resistenza a Poison: +10%\nVita: +4%", + "jaJP": "Poison 耐性+10%\nライフ+4%", + "koKR": "Poison 저항 +10%\n생명력 +4%", + "plPL": "+10% do Odporności na: Poison\n+4% zdrowia", + "ptBR": "+10% de resistência a Poison\n+4% de vida", + "ruRU": "+10% к сопротивлению (Poison )\n+4% к здоровью", + "trTR": "+10% Poison Direnci\n+4% Can", + "zhCN": "+10% Poison 抗性\n+4% 生命", + "zhTW": "Poison 抗性 +10%\n生命值 +4%" + }, + "name": "Poison Resilience", + "name_localized": { + "deDE": "Giftabhärtung", + "esES": "Resiliencia ante el veneno", + "esMX": "Resistencia al Veneno", + "frFR": "Résilience au poison", + "itIT": "Resilienza al Veleno", + "jaJP": "毒に耐えし者", + "koKR": "독 탄력", + "plPL": "Odporność na Truciznę", + "ptBR": "Resiliência Venenosa", + "ruRU": "Устойчивость к яду", + "trTR": "Zehir Dayanıklılığı", + "zhCN": "毒素抵御", + "zhTW": "毒素韌性" + }, + "tags": [ + "Resistance", + "Poison", + "Life" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Gift", + "Leben" + ], + "esES": [ + "Resistencia", + "Veneno", + "Vida" + ], + "esMX": [ + "Resistencia", + "Veneno", + "Vida" + ], + "frFR": [ + "Résistance", + "Poison", + "Vie" + ], + "itIT": [ + "Resistenza", + "Veleno", + "Vita" + ], + "jaJP": [ + "耐性", + "毒", + "ライフ" + ], + "koKR": [ + "저항", + "독", + "생명력" + ], + "plPL": [ + "Odporność", + "Trucizna", + "Zdrowie" + ], + "ptBR": [ + "Resistência", + "Veneno", + "Vida" + ], + "ruRU": [ + "Сопротивление", + "Яд", + "Здоровье" + ], + "trTR": [ + "Direnç", + "Zehir", + "Can" + ], + "zhCN": [ + "抗性", + "毒素", + "生命" + ], + "zhTW": [ + "抗性", + "毒素", + "生命值" + ] + }, + "threshold_bonus": "+10% Poison Resistance", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Strength" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_042": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "542-0": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "3607703688", + "formula_name": "ParagonNodePotionHealingBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Potion Healing\n+4% Life", + "desc_localized": { + "deDE": "+4% Heilung durch Tränke\n+4% Leben", + "esES": "+4% de curación de pociones\n+4% de vida", + "esMX": "+4% de sanación de pociones\n+4% de vida", + "frFR": "+4% de soins de la potion\n+4% de points de vie", + "itIT": "Cure pozione: +4%\nVita: +4%", + "jaJP": "ポーションによる回復量+4%\nライフ+4%", + "koKR": "물약 치유량 +4%\n생명력 +4%", + "plPL": "+4% do leczenia miksturą\n+4% zdrowia", + "ptBR": "+4% de cura de poção\n+4% de vida", + "ruRU": "+4% к исцелению от зелий\n+4% к здоровью", + "trTR": "+4% İksir İyileştirmesi\n+4% Can", + "zhCN": "4% 药水恢复效果\n+4% 生命", + "zhTW": "藥水治療效果 +4%\n生命值 +4%" + }, + "name": "Restorative", + "name_localized": { + "deDE": "Regenerierend", + "esES": "Restaurador", + "esMX": "Restaurador", + "frFR": "Revitalisation", + "itIT": "Rigenerante", + "jaJP": "回復", + "koKR": "복원", + "plPL": "Odnowa", + "ptBR": "Restaurador", + "ruRU": "Восстановление", + "trTR": "Yenileyici", + "zhCN": "恢复", + "zhTW": "恢復" + }, + "tags": [ + "Healing", + "Life" + ], + "tags_localized": { + "deDE": [ + "Heilung", + "Leben" + ], + "esES": [ + "Curación", + "Vida" + ], + "esMX": [ + "Sanación", + "Vida" + ], + "frFR": [ + "Soins", + "Vie" + ], + "itIT": [ + "Guarigione", + "Vita" + ], + "jaJP": [ + "回復", + "ライフ" + ], + "koKR": [ + "치유", + "생명력" + ], + "plPL": [ + "Leczenie", + "Zdrowie" + ], + "ptBR": [ + "Cura", + "Vida" + ], + "ruRU": [ + "Исцеление", + "Здоровье" + ], + "trTR": [ + "İyileşme", + "Can" + ], + "zhCN": [ + "治疗", + "生命" + ], + "zhTW": [ + "治療", + "生命值" + ] + }, + "threshold_bonus": "+4% Potion Healing", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_044": { + "attributes": { + "239-0": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 4294967295 + }, + "636-1": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "762556853", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Critical Strike Damage\n+10% Vulnerable Damage", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden\n+10% Schaden gegen verwundbare Ziele", + "esES": "+15% de daño de golpe crítico\n+10% de daño por vulnerabilidad", + "esMX": "+15% de daño de golpe crítico\n+10% de daño de vulnerabilidad", + "frFR": "+15% de dégâts critiques\n+10% de dégâts contre les cibles vulnérables", + "itIT": "Danni critici: +15%\nDanni ai nemici vulnerabili: +10%", + "jaJP": "クリティカルヒットダメージ+15%\n脆弱ダメージ+10%", + "koKR": "극대화 피해 +15%\n취약 피해 +10%", + "plPL": "+15% obrażeń od trafień krytycznych\n+10% do obrażeń zadawanych odsłoniętym celom", + "ptBR": "+15% de dano de acerto crítico\n+10% de dano de vulnerabilidade", + "ruRU": "+15% к критическому урону\n+10% к урону, наносимому уязвимым противникам", + "trTR": "+15% Kritik Vuruş Hasarı\n+10% Savunmasız Hasarı", + "zhCN": "+15% 暴击伤害\n+10% 易伤伤害", + "zhTW": "爆擊傷害 +15%\n易傷傷害 +10%" + }, + "name": "Tempest", + "name_localized": { + "deDE": "Sturmjäger", + "esES": "Tempestad", + "esMX": "Tempestad", + "frFR": "Tempête", + "itIT": "Tempesta", + "jaJP": "大嵐", + "koKR": "폭풍우", + "plPL": "Nawałnica", + "ptBR": "Tormenta", + "ruRU": "Буря", + "trTR": "Fırtına", + "zhCN": "暴风", + "zhTW": "暴風雨" + }, + "tags": [ + "Critical Strikes", + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Verwundbar", + "Schaden" + ], + "esES": [ + "Golpes críticos", + "Vulnerable", + "Daño" + ], + "esMX": [ + "Golpes críticos", + "Vulnerable", + "Daño" + ], + "frFR": [ + "Coups critiques", + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Colpi critici", + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "クリティカルヒット", + "脆弱", + "ダメージ" + ], + "koKR": [ + "극대화", + "취약", + "피해" + ], + "plPL": [ + "Trafienia Krytyczne", + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Acertos Críticos", + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Критические удары", + "Уязвимость", + "Урон" + ], + "trTR": [ + "Kritik Vuruşlar", + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "暴击", + "易伤", + "伤害" + ], + "zhTW": [ + "爆擊", + "易傷", + "傷害" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage", + "threshold_requirements": { + "Barbarian": [ + "{230 + (130 * ParagonBoardEquipIndex)} Strength" + ], + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_046": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Shadow", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 5 + } + }, + "desc": "+10% Shadow Resistance\n+4% Life", + "desc_localized": { + "deDE": "+10% Widerstand gegen Shadow\n+4% Leben", + "esES": "+10% de resistencia a Shadow\n+4% de vida", + "esMX": "+10% de resistencia Shadow\n+4% de vida", + "frFR": "+10% de résistance (Shadow )\n+4% de points de vie", + "itIT": "Resistenza a Shadow: +10%\nVita: +4%", + "jaJP": "Shadow 耐性+10%\nライフ+4%", + "koKR": "Shadow 저항 +10%\n생명력 +4%", + "plPL": "+10% do Odporności na: Shadow\n+4% zdrowia", + "ptBR": "+10% de resistência a Shadow\n+4% de vida", + "ruRU": "+10% к сопротивлению (Shadow )\n+4% к здоровью", + "trTR": "+10% Shadow Direnci\n+4% Can", + "zhCN": "+10% Shadow 抗性\n+4% 生命", + "zhTW": "Shadow 抗性 +10%\n生命值 +4%" + }, + "name": "Shadow Resilience", + "name_localized": { + "deDE": "Schattenabhärtung", + "esES": "Resiliencia sombría", + "esMX": "Resistencia a la Sombra", + "frFR": "Résilience de l'ombre", + "itIT": "Resistenza all'ombra", + "jaJP": "影に耐えし者", + "koKR": "암흑의 탄력성", + "plPL": "Odporność na Cień", + "ptBR": "Resiliência Sombria", + "ruRU": "Устойчивость Тьмы", + "trTR": "Gölge Dayanıklılığı", + "zhCN": "暗抗", + "zhTW": "暗影韌性" + }, + "tags": [ + "Resistance", + "Shadow", + "Life" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Schatten", + "Leben" + ], + "esES": [ + "Resistencia", + "Sombra", + "Vida" + ], + "esMX": [ + "Resistencia", + "Sombra", + "Vida" + ], + "frFR": [ + "Résistance", + "Ombre", + "Vie" + ], + "itIT": [ + "Resistenza", + "Ombra", + "Vita" + ], + "jaJP": [ + "耐性", + "影", + "ライフ" + ], + "koKR": [ + "저항", + "암흑", + "생명력" + ], + "plPL": [ + "Odporność", + "Cień", + "Zdrowie" + ], + "ptBR": [ + "Resistência", + "Sombra", + "Vida" + ], + "ruRU": [ + "Сопротивление", + "Темная магия", + "Здоровье" + ], + "trTR": [ + "Direnç", + "Gölge", + "Can" + ], + "zhCN": [ + "抗性", + "暗影", + "生命" + ], + "zhTW": [ + "抗性", + "暗影", + "生命值" + ] + }, + "threshold_bonus": "+10% Shadow Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_048": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "817-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Crowd Controlled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Damage to Crowd Controlled Enemies\n+4% Life", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Crowd Controlled\n+4% Leben", + "esES": "+15% de daño a enemigos con el estado Crowd Controlled\n+4% de vida", + "esMX": "+15% de daño a enemigos en estado Crowd Controlled\n+4% de vida", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Crowd Controlled\n+4% de points de vie", + "itIT": "Danni ai nemici sotto l'effetto Crowd Controlled: +15%\nVita: +4%", + "jaJP": "Crowd Controlled の敵へのダメージ+15%\nライフ+4%", + "koKR": "Crowd Controlled 적에게 주는 피해 +15%\n생명력 +4%", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Crowd Controlled\n+4% zdrowia", + "ptBR": "+15% de dano contra inimigos Crowd Controlled\n+4% de vida", + "ruRU": "+15% к урону противникам под действием эффекта \"Crowd Controlled \"\n+4% к здоровью", + "trTR": "Crowd Controlled Etkisindeki Düşmana +15% Hasar\n+4% Can", + "zhCN": "+15% 对Crowd Controlled 敌人的伤害\n+4% 生命", + "zhTW": "對Crowd Controlled 敵人傷害 +15%\n生命值 +4%" + }, + "name": "Superiority", + "name_localized": { + "deDE": "Überlegenheit", + "esES": "Superioridad", + "esMX": "Superioridad", + "frFR": "Supériorité", + "itIT": "Superiorità", + "jaJP": "優越", + "koKR": "우월성", + "plPL": "Wyższość", + "ptBR": "Superioridade", + "ruRU": "Первенство", + "trTR": "Üstünlük", + "zhCN": "优越", + "zhTW": "優越" + }, + "tags": [ + "Life", + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Leben", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Vida", + "Control de masas", + "Daño" + ], + "esMX": [ + "Vida", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Vie", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Vita", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "ライフ", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "생명력", + "군중 제어", + "피해" + ], + "plPL": [ + "Zdrowie", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Vida", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Здоровье", + "Контроль", + "Урон" + ], + "trTR": [ + "Can", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "生命", + "控制", + "伤害" + ], + "zhTW": [ + "生命值", + "控場", + "傷害" + ] + }, + "threshold_bonus": "+15% Damage to Crowd Controlled Enemies", + "threshold_requirements": { + "Druid": [ + "{200 + (130 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_049": { + "attributes": { + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "762265001", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMajor", + "stat_dword": 4294967295 + }, + "961-1": { + "attribute_name": "Damage_Bonus_To_Low_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 2.5, + 92 + ] + }, + "formula_hash": "3383700207", + "formula_name": "ParagonNodeDamageBonusToLowHP_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Vulnerable Damage\n+25% Damage to Injured Enemies", + "desc_localized": { + "deDE": "+10% Schaden gegen verwundbare Ziele\n+25% Schaden gegen verletzte Gegner", + "esES": "+10% de daño por vulnerabilidad\n+25% de daño a enemigos heridos", + "esMX": "+10% de daño de vulnerabilidad\n+25% de daño a enemigos heridos", + "frFR": "+10% de dégâts contre les cibles vulnérables\n+25% de dégâts contre les cibles blessées", + "itIT": "Danni ai nemici vulnerabili: +10%\nDanni ai nemici feriti: +25%", + "jaJP": "脆弱ダメージ+10%\n負傷した敵へのダメージ+25%", + "koKR": "취약 피해 +10%\n부상당한 적에게 주는 피해 +25%", + "plPL": "+10% do obrażeń zadawanych odsłoniętym celom\n+25% obrażeń zadawanych okaleczonym wrogom", + "ptBR": "+10% de dano de vulnerabilidade\n+25% de dano contra inimigos feridos", + "ruRU": "+10% к урону, наносимому уязвимым противникам\n+25% к урону раненым противникам", + "trTR": "+10% Savunmasız Hasarı\nYaralı Düşmanlara +25% Hasar", + "zhCN": "+10% 易伤伤害\n+25% 对受伤敌人的伤害", + "zhTW": "易傷傷害 +10%\n對受傷敵人傷害 +25%" + }, + "name": "Exploit", + "name_localized": { + "deDE": "Ausbeuten", + "esES": "Explotar", + "esMX": "Hazaña", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "tags": [ + "Vulnerable", + "Injured", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Verletzt", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Herido", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Herido", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Blessure", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Ferita", + "Danni" + ], + "jaJP": [ + "脆弱", + "負傷", + "ダメージ" + ], + "koKR": [ + "취약", + "부상", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Okaleczenie", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Ferido", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Ранение", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Yaralı", + "Hasar" + ], + "zhCN": [ + "易伤", + "受伤", + "伤害" + ], + "zhTW": [ + "易傷", + "受傷", + "傷害" + ] + }, + "threshold_bonus": "+10% Vulnerable Damage", + "threshold_requirements": { + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_051": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "213-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage\n+10 Dexterity", + "desc_localized": { + "deDE": "+10% Schaden\n+10 Geschicklichkeit", + "esES": "+10% de daño\n+10 de destreza", + "esMX": "+10% de daño\n+10 de Destreza", + "frFR": "+10% de dégâts\n+10 dextérité", + "itIT": "Danni: +10%\nDestrezza: +10", + "jaJP": "ダメージ+10%\n敏捷性+10", + "koKR": "공격력 +10%\n민첩 +10", + "plPL": "+10% obrażeń\n+10 zręczności", + "ptBR": "+10% de dano\n+10 de Destreza", + "ruRU": "+10% к урону\n+10 к ловкости", + "trTR": "+10% Hasar\n+10 Maharet", + "zhCN": "+10% 伤害\n+10 点敏捷", + "zhTW": "傷害 +10%\n敏捷 +10" + }, + "name": "Skillful", + "name_localized": { + "deDE": "Geschickt", + "esES": "Hábil", + "esMX": "Hábil", + "frFR": "Habileté", + "itIT": "Abile", + "jaJP": "熟練", + "koKR": "기술력", + "plPL": "Wprawa", + "ptBR": "Hábil", + "ruRU": "Искусность", + "trTR": "Yetenekli", + "zhCN": "熟练", + "zhTW": "熟練" + }, + "tags": [ + "Dexterity", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden" + ], + "esES": [ + "Destreza", + "Daño" + ], + "esMX": [ + "Destreza", + "Daño" + ], + "frFR": [ + "Dextérité", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Danni" + ], + "jaJP": [ + "敏捷性", + "ダメージ" + ], + "koKR": [ + "민첩", + "피해" + ], + "plPL": [ + "Zręczność", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Урон" + ], + "trTR": [ + "Maharet", + "Hasar" + ], + "zhCN": [ + "敏捷", + "伤害" + ], + "zhTW": [ + "敏捷", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_052": { + "attributes": { + "137-0": { + "attribute_name": "Resource_Max_Bonus#Essence", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.8, + 100.0, + 90 + ] + }, + "formula_hash": "3191937887", + "formula_name": "ParagonNodeResourceBonus_RareMajor", + "stat_dword": 6 + }, + "326-1": { + "attribute_name": "Resource_On_Kill#Essence", + "formula_data": { + "2": [ + 2.0 + ] + }, + "formula_hash": "480808077", + "formula_name": "ParagonNodeResourceOnKill_RareMinor", + "stat_dword": 6 + } + }, + "desc": "+8 Maximum Essence\n2 Essence On Kill", + "desc_localized": { + "deDE": "+8 max. Essence\n2 Essence beim Töten eines Gegners", + "esES": "+8 de máximo de Essence\n2 de Essence al matar", + "esMX": "+8 de Essence como máximo\n2 de Essence con cada eliminación", + "frFR": "+8 |2Essence maximum\n2 de ressource (Essence ) par victime", + "itIT": "Essence max: +8\nEssence per uccisione: 2", + "jaJP": "最大Essence +8\nキル時に2のEssence を獲得", + "koKR": "최대 Essence +8\n처치 시 2 Essence", + "plPL": "+8 maksimum: Essence\nZa zabicie zapewnia 2 pkt. zasobu: Essence", + "ptBR": "+8 de máximo de Essence\n2 de Essence ao matar", + "ruRU": "+8 к максимуму ресурса \"Essence \"\n2 к ресурсу \"Essence \" за каждое убийство", + "trTR": "+8 Maksimum Essence\nHer Öldürmede 2 Essence", + "zhCN": "+8 Essence 上限\n消灭获得2 Essence", + "zhTW": "Essence 上限 +8\n擊殺Essence 恢復 2" + }, + "name": "Reinvigorate", + "name_localized": { + "deDE": "Neu stärken", + "esES": "Revitalizar", + "esMX": "Revigorizar", + "frFR": "Revigoration", + "itIT": "Rinvigorimento", + "jaJP": "再活性", + "koKR": "활기 고취", + "plPL": "Pokrzepienie", + "ptBR": "Revigorar", + "ruRU": "Восполнение сил", + "trTR": "Canlandır", + "zhCN": "振作", + "zhTW": "重振" + }, + "tags": [ + "Essence" + ], + "tags_localized": { + "deDE": [ + "Essenz" + ], + "esES": [ + "Esencia" + ], + "esMX": [ + "Esencia" + ], + "frFR": [ + "Essence" + ], + "itIT": [ + "Essenza" + ], + "jaJP": [ + "精髄" + ], + "koKR": [ + "정수" + ], + "plPL": [ + "Esencja" + ], + "ptBR": [ + "Essência" + ], + "ruRU": [ + "Эссенция" + ], + "trTR": [ + "Öz" + ], + "zhCN": [ + "精魂" + ], + "zhTW": [ + "魂能" + ] + }, + "threshold_bonus": "+8 Maximum Essence", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_054": { + "attributes": { + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 2.0, + 91 + ] + }, + "formula_hash": "1207895875", + "formula_name": "ParagonNodeResistAll_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+3% Resistance to All Elements\n+10 Intelligence", + "desc_localized": { + "deDE": "+3% Widerstand gegen alle Schadensarten\n+10 Intelligenz", + "esES": "+3% de resistencia a todos los elementos\n+10 de inteligencia", + "esMX": "+3% de resistencia a todos los elementos\n+10 de Inteligencia", + "frFR": "+3% de résistance à tous les éléments\n+10 intelligence", + "itIT": "Resistenza a tutti gli elementi: +3%\nIntelligenza: +10", + "jaJP": "全耐性+3%\n知力+10", + "koKR": "모든 원소 저항 +3%\n지능 +10", + "plPL": "+3% do Odporności na wszystkie żywioły\n+10 inteligencji", + "ptBR": "+3% de resistência a todos os elementos\n+10 de Inteligência", + "ruRU": "+3% к сопротивлению стихиям\n+10 к интеллекту", + "trTR": "Tüm Elementlere +3% Direnç\n+10 Zekâ", + "zhCN": "+3% 全元素抗性\n+10 点智力", + "zhTW": "全元素抗性 +3%\n智力 +10" + }, + "name": "Erudite", + "name_localized": { + "deDE": "Belesen", + "esES": "Erudito", + "esMX": "Erudito", + "frFR": "Érudition", + "itIT": "Erudito", + "jaJP": "博学なる者", + "koKR": "박사", + "plPL": "Erudycja", + "ptBR": "Erudito", + "ruRU": "Эрудит", + "trTR": "Bilge", + "zhCN": "博学", + "zhTW": "博學" + }, + "tags": [ + "Non-Physical", + "Resistance", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Widerstand", + "Intelligenz" + ], + "esES": [ + "No física", + "Resistencia", + "Inteligencia" + ], + "esMX": [ + "No física", + "Resistencia", + "Inteligencia" + ], + "frFR": [ + "Non physique", + "Résistance", + "Intelligence" + ], + "itIT": [ + "Non fisico", + "Resistenza", + "Intelligenza" + ], + "jaJP": [ + "非物理", + "耐性", + "知力" + ], + "koKR": [ + "비물리", + "저항", + "지능" + ], + "plPL": [ + "Niefizyczne", + "Odporność", + "Inteligencja" + ], + "ptBR": [ + "Não física", + "Resistência", + "Inteligência" + ], + "ruRU": [ + "Нефизический урон", + "Сопротивление", + "Интеллект" + ], + "trTR": [ + "Fiziksel Olmayan", + "Direnç", + "Zekâ" + ], + "zhCN": [ + "非物理", + "抗性", + "智力" + ], + "zhTW": [ + "非物理", + "抗性", + "智力" + ] + }, + "threshold_bonus": "+3% Resistance to All Elements", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_057": { + "attributes": { + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Bleeding", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3126999901", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMajor", + "stat_dword": 0 + } + }, + "desc": "+10% Damage to Bleeding Enemies\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Bleeding\n+16% Schaden gegen Elitegegner", + "esES": "+10% de daño a enemigos con el estado Bleeding\n+16% de daño contra enemigos de élite", + "esMX": "+10% de daño a enemigos en estado Bleeding\n+16% de daño a enemigos de Élite", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Bleeding\n+16% de dégâts aux élites", + "itIT": "Danni ai nemici sotto l'effetto Bleeding: +10%\nDanni a élite: +16%", + "jaJP": "Bleeding の敵へのダメージ+10%\nエリートへのダメージ+16%", + "koKR": "Bleeding 적에게 주는 피해 +10%\n정예에게 주는 피해 +16%", + "plPL": "+10% obrażeń zadawanych wrogom (Bleeding )\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+10% de dano contra inimigos Bleeding\n+16% de dano contra elites", + "ruRU": "+10% к урону противникам под действием эффекта \"Bleeding \"\n+16% к урону особым противникам", + "trTR": "Bleeding Etkisindeki Düşmana +10% Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+10% 对Bleeding 敌人的伤害\n+16% 对精英的伤害", + "zhTW": "對Bleeding 敵人傷害 +10%\n對精英的傷害 +16%" + }, + "name": "Craving", + "name_localized": { + "deDE": "Verlangen", + "esES": "Antojo", + "esMX": "Ansias", + "frFR": "Appétence", + "itIT": "Brama", + "jaJP": "渇きし者", + "koKR": "갈증", + "plPL": "Pragnienie", + "ptBR": "Anseio", + "ruRU": "Жажда", + "trTR": "Arzulu", + "zhCN": "渴求", + "zhTW": "渴求" + }, + "tags": [ + "Bleed", + "Elite Monsters", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Elitemonster", + "Schaden" + ], + "esES": [ + "Sangrado", + "Enemigos de élite", + "Daño" + ], + "esMX": [ + "Sangrado", + "Monstruos de Élite", + "Daño" + ], + "frFR": [ + "Saignement", + "Monstres élites", + "Dégâts" + ], + "itIT": [ + "Sanguinamento", + "Mostri élite", + "Danni" + ], + "jaJP": [ + "流血", + "エリートモンスター", + "ダメージ" + ], + "koKR": [ + "출혈", + "정예 괴물", + "피해" + ], + "plPL": [ + "Krwawienie", + "Elitarne Potwory", + "Obrażenia" + ], + "ptBR": [ + "Sangramento", + "Monstros de Elite", + "Dano" + ], + "ruRU": [ + "Кровотечение", + "Особые монстры", + "Урон" + ], + "trTR": [ + "Kanama", + "Seçkin Canavarlar", + "Hasar" + ], + "zhCN": [ + "流血", + "精英怪物", + "伤害" + ], + "zhTW": [ + "流血", + "精英怪物", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage to Bleeding Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_058": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Bleeding", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3126999901", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMajor", + "stat_dword": 0 + } + }, + "desc": "+10% Damage to Bleeding Enemies\n+10 Strength", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Bleeding\n+10 Stärke", + "esES": "+10% de daño a enemigos con el estado Bleeding\n+10 de fuerza", + "esMX": "+10% de daño a enemigos en estado Bleeding\n+10 de Fuerza", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Bleeding\n+10 force", + "itIT": "Danni ai nemici sotto l'effetto Bleeding: +10%\nForza: +10", + "jaJP": "Bleeding の敵へのダメージ+10%\n筋力+10", + "koKR": "Bleeding 적에게 주는 피해 +10%\n힘 +10", + "plPL": "+10% obrażeń zadawanych wrogom (Bleeding )\n+10 siły", + "ptBR": "+10% de dano contra inimigos Bleeding\n+10 de Força", + "ruRU": "+10% к урону противникам под действием эффекта \"Bleeding \"\n+10 к силе", + "trTR": "Bleeding Etkisindeki Düşmana +10% Hasar\n+10 Kuvvet", + "zhCN": "+10% 对Bleeding 敌人的伤害\n+10 点力量", + "zhTW": "對Bleeding 敵人傷害 +10%\n力量 +10" + }, + "name": "Revel", + "name_localized": { + "deDE": "Labung", + "esES": "Deleite", + "esMX": "Deleite", + "frFR": "Délectation", + "itIT": "Baldoria", + "jaJP": "享楽", + "koKR": "향락", + "plPL": "Upojenie", + "ptBR": "Deleite", + "ruRU": "Буйство", + "trTR": "Cümbüş", + "zhCN": "狂欢", + "zhTW": "狂喜" + }, + "tags": [ + "Bleed", + "Damage", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Blutung", + "Schaden", + "Stärke" + ], + "esES": [ + "Sangrado", + "Daño", + "Fuerza" + ], + "esMX": [ + "Sangrado", + "Daño", + "Fuerza" + ], + "frFR": [ + "Saignement", + "Dégâts", + "Force" + ], + "itIT": [ + "Sanguinamento", + "Danni", + "Forza" + ], + "jaJP": [ + "流血", + "ダメージ", + "筋力" + ], + "koKR": [ + "출혈", + "피해", + "힘" + ], + "plPL": [ + "Krwawienie", + "Obrażenia", + "Siła" + ], + "ptBR": [ + "Sangramento", + "Dano", + "Força" + ], + "ruRU": [ + "Кровотечение", + "Урон", + "Сила" + ], + "trTR": [ + "Kanama", + "Hasar", + "Kuvvet" + ], + "zhCN": [ + "流血", + "伤害", + "力量" + ], + "zhTW": [ + "流血", + "傷害", + "力量" + ] + }, + "threshold_bonus": "+10% Damage to Bleeding Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_059": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "957-0": { + "attribute_name": "Damage_Reduction_From_Near", + "formula_data": { + "1.125 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.125, + 91 + ] + }, + "formula_hash": "2620450038", + "formula_name": "ParagonNodeDamageReductionFromNear_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "4.5% Damage Reduction from Close Enemies\n+10 Strength", + "desc_localized": { + "deDE": "4.5% weniger Schaden durch Gegner in der Nähe\n+10 Stärke", + "esES": "4.5% de reducción de daño de enemigos cercanos\n+10 de fuerza", + "esMX": "4.5% de reducción de daño de enemigos cercanos\n+10 de Fuerza", + "frFR": "4.5% de réduction des dégâts infligés par les cibles à proximité\n+10 force", + "itIT": "Riduzione danni da nemici vicini: 4.5%\nForza: +10", + "jaJP": "近距離の敵から受けるダメージ減少率4.5%\n筋力+10", + "koKR": "근거리에 있는 적에게 받는 피해 감소 4.5%\n힘 +10", + "plPL": "4.5% redukcji obrażeń od pobliskich wrogów\n+10 siły", + "ptBR": "4.5% de redução de dano recebido de inimigos próximos\n+10 de Força", + "ruRU": "-4.5% к урону от противников вблизи\n+10 к силе", + "trTR": "Yakındaki Düşmanlardan 4.5% Hasar Azaltma\n+10 Kuvvet", + "zhCN": "4.5% 来自近距敌人的伤害减免\n+10 点力量", + "zhTW": "近距敵人的傷害減免 4.5%\n力量 +10" + }, + "name": "Brash", + "name_localized": { + "deDE": "Ungestüm", + "esES": "Atrevido", + "esMX": "Audaz", + "frFR": "Impertinence", + "itIT": "Sfacciataggine", + "jaJP": "向こう見ず", + "koKR": "무모함", + "plPL": "Zuchwałość", + "ptBR": "Audacioso", + "ruRU": "Импульсивность", + "trTR": "Küstah", + "zhCN": "张狂", + "zhTW": "粗魯" + }, + "tags": [ + "Damage Reduction", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Schadensreduktion", + "Stärke" + ], + "esES": [ + "Reducción de daño", + "Fuerza" + ], + "esMX": [ + "Reducción de daño", + "Fuerza" + ], + "frFR": [ + "Réduction des dégâts", + "Force" + ], + "itIT": [ + "Riduzione danni", + "Forza" + ], + "jaJP": [ + "ダメージ減少", + "筋力" + ], + "koKR": [ + "피해 감소", + "힘" + ], + "plPL": [ + "Redukcja Obrażeń", + "Siła" + ], + "ptBR": [ + "Redução de Dano", + "Força" + ], + "ruRU": [ + "Уменьшение урона", + "Сила" + ], + "trTR": [ + "Hasar Azaltma", + "Kuvvet" + ], + "zhCN": [ + "伤害减免", + "力量" + ], + "zhTW": [ + "傷害減免", + "力量" + ] + }, + "threshold_bonus": "4.5% Damage Reduction from Close Enemies", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_060": { + "attributes": { + "191-1": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.25, + 92 + ] + }, + "formula_hash": "1700255013", + "formula_name": "ParagonNodeAttackSpeed_RareMinor", + "stat_dword": 4294967295 + }, + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 0 + } + }, + "desc": "+10% Physical Damage\n+2.5% Attack Speed", + "desc_localized": { + "deDE": "+10% Schaden des Typs Physical\n+2.5% Angriffsgeschwindigkeit", + "esES": "+10% de daño de Physical\n+2.5% de velocidad de ataque", + "esMX": "+10% de daño de Physical\n+2.5% de velocidad de ataque", + "frFR": "+10% de dégâts Physical\n+2.5% à la vitesse d'attaque", + "itIT": "Danni da Physical: +10%\nVelocità d'attacco: +2.5%", + "jaJP": "Physical ダメージ+10%\n攻撃速度+2.5%", + "koKR": "Physical 피해 +10%\n공격 속도 +2.5%", + "plPL": "+10% obrażeń typu: Physical\n+2.5% szybkości ataku", + "ptBR": "+10% de dano Physical\n+2.5% de velocidade de ataque", + "ruRU": "+10% к урону (Physical )\n+2.5% к скорости атаки", + "trTR": "+10% Physical Hasarı\n+2.5% Saldırı Hızı", + "zhCN": "+10% Physical 伤害\n+2.5% 攻击速度", + "zhTW": "Physical 傷害 +10%\n攻擊速度 +2.5%" + }, + "name": "Brute", + "name_localized": { + "deDE": "Brutalist", + "esES": "Bruto", + "esMX": "Bruto", + "frFR": "Brute", + "itIT": "Bruto", + "jaJP": "残虐性", + "koKR": "투사", + "plPL": "Brutal", + "ptBR": "Bruto", + "ruRU": "Грубиян", + "trTR": "Vahşi", + "zhCN": "暴徒", + "zhTW": "暴徒" + }, + "tags": [ + "Physical", + "Damage", + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Physisch", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Física", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Física", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Dégâts physiques", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Fisico", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "物理", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "물리", + "피해", + "공격 속도" + ], + "plPL": [ + "Fizyczne", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Física", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Физический урон", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Fiziksel", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "物理", + "伤害", + "攻击速度" + ], + "zhTW": [ + "物理", + "傷害", + "攻擊速度" + ] + }, + "threshold_bonus": "+10% Physical Damage", + "threshold_requirements": { + "Barbarian": [ + "{230 + (130 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_061": { + "attributes": { + "405-0": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 25.0, + 100.0, + 91 + ] + }, + "formula_hash": "173656895", + "formula_name": "ParagonNodeArmorBonusFlat_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+100 Armor\n+10 Willpower", + "desc_localized": { + "deDE": "+100 Rüstung\n+10 Willenskraft", + "esES": "+100 de armadura\n+10 de voluntad", + "esMX": "+100 de armadura\n+10 de Voluntad", + "frFR": "+100 à l'armure\n+10 volonté", + "itIT": "Armatura: +100\nVolontà: +10", + "jaJP": "防御力+100\n意志力+10", + "koKR": "방어도 +100\n의지력 +10", + "plPL": "+100 pancerza\n+10 siły woli", + "ptBR": "+100 de armadura\n+10 de Determinação", + "ruRU": "+100 ед. брони\n+10 к силе воли", + "trTR": "+100 Zırh\n+10 İrade", + "zhCN": "+100 护甲值\n+10 点意力", + "zhTW": "護甲值 +100\n意志 +10" + }, + "name": "Determination", + "name_localized": { + "deDE": "Unbeugsamkeit", + "esES": "Determinación", + "esMX": "Determinación", + "frFR": "Détermination", + "itIT": "Determinazione", + "jaJP": "鋼の意志", + "koKR": "투지", + "plPL": "Determinacja", + "ptBR": "Determinação", + "ruRU": "Решимость", + "trTR": "Kararlılık", + "zhCN": "决心", + "zhTW": "決心" + }, + "tags": [ + "Armor", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Willenskraft" + ], + "esES": [ + "Armadura", + "Voluntad" + ], + "esMX": [ + "Armadura", + "Voluntad" + ], + "frFR": [ + "Armure", + "Volonté" + ], + "itIT": [ + "Armatura", + "Volontà" + ], + "jaJP": [ + "装甲", + "意志力" + ], + "koKR": [ + "방어도", + "의지력" + ], + "plPL": [ + "Pancerz", + "Siła Woli" + ], + "ptBR": [ + "Armadura", + "Determinação" + ], + "ruRU": [ + "Броня", + "Сила воли" + ], + "trTR": [ + "Zırh", + "İrade" + ], + "zhCN": [ + "护甲", + "意力" + ], + "zhTW": [ + "防具", + "意志" + ] + }, + "threshold_bonus": "+100 Armor", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_064": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "405-0": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 25.0, + 100.0, + 91 + ] + }, + "formula_hash": "173656895", + "formula_name": "ParagonNodeArmorBonusFlat_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+100 Armor\n+10 Dexterity", + "desc_localized": { + "deDE": "+100 Rüstung\n+10 Geschicklichkeit", + "esES": "+100 de armadura\n+10 de destreza", + "esMX": "+100 de armadura\n+10 de Destreza", + "frFR": "+100 à l'armure\n+10 dextérité", + "itIT": "Armatura: +100\nDestrezza: +10", + "jaJP": "防御力+100\n敏捷性+10", + "koKR": "방어도 +100\n민첩 +10", + "plPL": "+100 pancerza\n+10 zręczności", + "ptBR": "+100 de armadura\n+10 de Destreza", + "ruRU": "+100 ед. брони\n+10 к ловкости", + "trTR": "+100 Zırh\n+10 Maharet", + "zhCN": "+100 护甲值\n+10 点敏捷", + "zhTW": "護甲值 +100\n敏捷 +10" + }, + "name": "Lawless", + "name_localized": { + "deDE": "Gesetzlos", + "esES": "Imperante", + "esMX": "Ilegal", + "frFR": "Sans foi ni loi", + "itIT": "Senza legge", + "jaJP": "無法者", + "koKR": "무법", + "plPL": "Wichrzycielstwo", + "ptBR": "Sem Lei", + "ruRU": "Беззаконие", + "trTR": "Kanunsuz", + "zhCN": "不法者", + "zhTW": "無法無天" + }, + "tags": [ + "Armor", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Geschicklichkeit" + ], + "esES": [ + "Armadura", + "Destreza" + ], + "esMX": [ + "Armadura", + "Destreza" + ], + "frFR": [ + "Armure", + "Dextérité" + ], + "itIT": [ + "Armatura", + "Destrezza" + ], + "jaJP": [ + "装甲", + "敏捷性" + ], + "koKR": [ + "방어도", + "민첩" + ], + "plPL": [ + "Pancerz", + "Zręczność" + ], + "ptBR": [ + "Armadura", + "Destreza" + ], + "ruRU": [ + "Броня", + "Ловкость" + ], + "trTR": [ + "Zırh", + "Maharet" + ], + "zhCN": [ + "护甲", + "敏捷" + ], + "zhTW": [ + "防具", + "敏捷" + ] + }, + "threshold_bonus": "+100 Armor", + "threshold_requirements": { + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_065": { + "attributes": { + "803-0": { + "attribute_name": "Damage_Bonus_Percent_After_Dodge", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.25, + 90 + ] + }, + "formula_hash": "955809739", + "formula_name": "ParagonNodeDamageBonusAfterDodge_RareMajor", + "stat_dword": 4294967295 + }, + "804-1": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "151225878", + "formula_name": "ParagonNodeDodgeDamageDuration", + "stat_dword": 4294967295 + }, + "812-2": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+12.5% Damage for {#} Seconds After Dodging an Attack\n+16% Damage to Elites", + "desc_localized": { + "deDE": "{#} Sek. lang +12.5% Schaden nach Ausweichen eines Angriffs\n+16% Schaden gegen Elitegegner", + "esES": "+12.5% de daño durante {#} s tras esquivar un ataque\n+16% de daño contra enemigos de élite", + "esMX": "+12.5% de daño durante {#} segundos después de esquivar un ataque\n+16% de daño a enemigos de Élite", + "frFR": "+12.5% de dégâts pendant {#} s après avoir esquivé une attaque\n+16% de dégâts aux élites", + "itIT": "Danni per {#} s dopo la schivata di un attacco: +12.5%\nDanni a élite: +16%", + "jaJP": "攻撃を回避した後{#} 秒間、ダメージ+12.5%\nエリートへのダメージ+16%", + "koKR": "공격 회피 후 {#} 초 동안 공격력 +12.5%\n정예에게 주는 피해 +16%", + "plPL": "+12.5% obrażeń przez {#} sek. po uniknięciu ataku\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+12.5% de dano por {#} s depois de se esquivar de um ataque\n+16% de dano contra elites", + "ruRU": "+12.5% к урону на {#} сек. после удачного уклонения\n+16% к урону особым противникам", + "trTR": "Bir Saldırıdan Sıyrıldıktan Sonra {#} Saniyeliğine +12.5% Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+12.5% 躲闪攻击后{#} 秒内获得的伤害加成\n+16% 对精英的伤害", + "zhTW": "閃躲攻擊後傷害 +12.5%,持續 {#} 秒\n對精英的傷害 +16%" + }, + "name": "Discerning", + "name_localized": { + "deDE": "Scharfsinnig", + "esES": "Discernidor", + "esMX": "Juicioso", + "frFR": "Discernement", + "itIT": "Discernimento", + "jaJP": "英明", + "koKR": "식견", + "plPL": "Wnikliwość", + "ptBR": "Discernimento", + "ruRU": "Разборчивость", + "trTR": "Anlayışlı", + "zhCN": "眼光敏锐", + "zhTW": "明識" + }, + "tags": [ + "Elite Monsters", + "Dodge", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Ausweichen", + "Schaden" + ], + "esES": [ + "Enemigos de élite", + "Esquivar", + "Daño" + ], + "esMX": [ + "Monstruos de Élite", + "Evasión", + "Daño" + ], + "frFR": [ + "Monstres élites", + "Esquive", + "Dégâts" + ], + "itIT": [ + "Mostri élite", + "Schivata", + "Danni" + ], + "jaJP": [ + "エリートモンスター", + "回避", + "ダメージ" + ], + "koKR": [ + "정예 괴물", + "회피", + "피해" + ], + "plPL": [ + "Elitarne Potwory", + "Unik", + "Obrażenia" + ], + "ptBR": [ + "Monstros de Elite", + "Esquiva", + "Dano" + ], + "ruRU": [ + "Особые монстры", + "Уклонение", + "Урон" + ], + "trTR": [ + "Seçkin Canavarlar", + "Sıyrılma", + "Hasar" + ], + "zhCN": [ + "精英怪物", + "躲闪", + "伤害" + ], + "zhTW": [ + "精英怪物", + "閃躲", + "傷害" + ] + }, + "threshold_bonus": "+12.5% Damage for {#} Seconds After Dodging an Attack", + "threshold_requirements": { + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_066": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Physical", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 0 + }, + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Physical Damage\n+10 Strength", + "desc_localized": { + "deDE": "+10% Schaden des Typs Physical\n+10 Stärke", + "esES": "+10% de daño de Physical\n+10 de fuerza", + "esMX": "+10% de daño de Physical\n+10 de Fuerza", + "frFR": "+10% de dégâts Physical\n+10 force", + "itIT": "Danni da Physical: +10%\nForza: +10", + "jaJP": "Physical ダメージ+10%\n筋力+10", + "koKR": "Physical 피해 +10%\n힘 +10", + "plPL": "+10% obrażeń typu: Physical\n+10 siły", + "ptBR": "+10% de dano Physical\n+10 de Força", + "ruRU": "+10% к урону (Physical )\n+10 к силе", + "trTR": "+10% Physical Hasarı\n+10 Kuvvet", + "zhCN": "+10% Physical 伤害\n+10 点力量", + "zhTW": "Physical 傷害 +10%\n力量 +10" + }, + "name": "Raw Power", + "name_localized": { + "deDE": "Rohe Kraft", + "esES": "Potencia bruta", + "esMX": "Poder en Bruto", + "frFR": "Puissance brute", + "itIT": "Potenza grezza", + "jaJP": "粗野なる力", + "koKR": "순수한 힘", + "plPL": "Surowa moc", + "ptBR": "Poder Puro", + "ruRU": "Чистая мощь", + "trTR": "Saf Güç", + "zhCN": "原始力量", + "zhTW": "原始力量" + }, + "tags": [ + "Physical", + "Damage", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Physisch", + "Schaden", + "Stärke" + ], + "esES": [ + "Física", + "Daño", + "Fuerza" + ], + "esMX": [ + "Física", + "Daño", + "Fuerza" + ], + "frFR": [ + "Dégâts physiques", + "Dégâts", + "Force" + ], + "itIT": [ + "Fisico", + "Danni", + "Forza" + ], + "jaJP": [ + "物理", + "ダメージ", + "筋力" + ], + "koKR": [ + "물리", + "피해", + "힘" + ], + "plPL": [ + "Fizyczne", + "Obrażenia", + "Siła" + ], + "ptBR": [ + "Física", + "Dano", + "Força" + ], + "ruRU": [ + "Физический урон", + "Урон", + "Сила" + ], + "trTR": [ + "Fiziksel", + "Hasar", + "Kuvvet" + ], + "zhCN": [ + "物理", + "伤害", + "力量" + ], + "zhTW": [ + "物理", + "傷害", + "力量" + ] + }, + "threshold_bonus": "+10% Physical Damage", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_067": { + "attributes": { + "405-0": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 25.0, + 100.0, + 91 + ] + }, + "formula_hash": "173656895", + "formula_name": "ParagonNodeArmorBonusFlat_RareMajor", + "stat_dword": 4294967295 + }, + "542-1": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "3607995540", + "formula_name": "ParagonNodePotionHealingBonus_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+100 Armor\n+4% Potion Healing", + "desc_localized": { + "deDE": "+100 Rüstung\n+4% Heilung durch Tränke", + "esES": "+100 de armadura\n+4% de curación de pociones", + "esMX": "+100 de armadura\n+4% de sanación de pociones", + "frFR": "+100 à l'armure\n+4% de soins de la potion", + "itIT": "Armatura: +100\nCure pozione: +4%", + "jaJP": "防御力+100\nポーションによる回復量+4%", + "koKR": "방어도 +100\n물약 치유량 +4%", + "plPL": "+100 pancerza\n+4% do leczenia miksturą", + "ptBR": "+100 de armadura\n+4% de cura de poção", + "ruRU": "+100 ед. брони\n+4% к исцелению от зелий", + "trTR": "+100 Zırh\n+4% İksir İyileştirmesi", + "zhCN": "+100 护甲值\n4% 药水恢复效果", + "zhTW": "護甲值 +100\n藥水治療效果 +4%" + }, + "name": "Slayer", + "name_localized": { + "deDE": "Schlächter", + "esES": "Asesino", + "esMX": "Exterminador", + "frFR": "Massacre", + "itIT": "Assassino", + "jaJP": "討伐者", + "koKR": "학살자", + "plPL": "Pogrom", + "ptBR": "Homicida", + "ruRU": "Истребитель", + "trTR": "Katil", + "zhCN": "杀戮者", + "zhTW": "殺手" + }, + "tags": [ + "Healing", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Heilung", + "Rüstung" + ], + "esES": [ + "Curación", + "Armadura" + ], + "esMX": [ + "Sanación", + "Armadura" + ], + "frFR": [ + "Soins", + "Armure" + ], + "itIT": [ + "Guarigione", + "Armatura" + ], + "jaJP": [ + "回復", + "装甲" + ], + "koKR": [ + "치유", + "방어도" + ], + "plPL": [ + "Leczenie", + "Pancerz" + ], + "ptBR": [ + "Cura", + "Armadura" + ], + "ruRU": [ + "Исцеление", + "Броня" + ], + "trTR": [ + "İyileşme", + "Zırh" + ], + "zhCN": [ + "治疗", + "护甲" + ], + "zhTW": [ + "治療", + "防具" + ] + }, + "threshold_bonus": "+100 Armor", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{220 + (130 * ParagonBoardEquipIndex)} Willpower and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity and {160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_068": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "826-0": { + "attribute_name": "Damage_Percent_Reduction_From_CCed_Target#Slowed", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 91 + ] + }, + "formula_hash": "375638614", + "formula_name": "ParagonNodeDamageReductionFromCC_RareMajor", + "stat_dword": 0 + } + }, + "desc": "6% Damage Reduction from Slowed Enemies\n+10 Dexterity", + "desc_localized": { + "deDE": "6% weniger Schaden durch Gegner, die von Slowed betroffen sind\n+10 Geschicklichkeit", + "esES": "6% de reducción de daño de enemigos con el estado Slowed\n+10 de destreza", + "esMX": "6% de reducción de daño de enemigos en estado Slowed\n+10 de Destreza", + "frFR": "6% de réduction des dégâts infligés par les cibles sous l'effet « Slowed »\n+10 dextérité", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Slowed: 6%\nDestrezza: +10", + "jaJP": "Slowed の敵からのダメージ減少率6%\n敏捷性+10", + "koKR": "Slowed 적에게 받는 피해 감소 6%\n민첩 +10", + "plPL": "6% redukcji obrażeń od wrogów: Slowed\n+10 zręczności", + "ptBR": "6% de redução de dano recebido de inimigos Slowed\n+10 de Destreza", + "ruRU": "-6% к урону от противников, находящихся под действием эффекта \"Slowed \"\n+10 к ловкости", + "trTR": "Slowed Etkisindeki Düşmandan 6% Hasar Azaltma\n+10 Maharet", + "zhCN": "6% Slowed 敌人伤害减免\n+10 点敏捷", + "zhTW": "Slowed 敵人的傷害減免 6%\n敏捷 +10" + }, + "name": "Wiles", + "name_localized": { + "deDE": "Tricks", + "esES": "Tretas", + "esMX": "Artimañas", + "frFR": "Ruses", + "itIT": "Astuzia", + "jaJP": "策略", + "koKR": "계략", + "plPL": "Podstępność", + "ptBR": "Astúcia", + "ruRU": "Плутовство", + "trTR": "Üçkâğıtlar", + "zhCN": "诡计", + "zhTW": "詭計" + }, + "tags": [ + "Crowd Control", + "Damage Reduction", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schadensreduktion", + "Geschicklichkeit" + ], + "esES": [ + "Control de masas", + "Reducción de daño", + "Destreza" + ], + "esMX": [ + "Control de multitudes", + "Reducción de daño", + "Destreza" + ], + "frFR": [ + "Perte de contrôle", + "Réduction des dégâts", + "Dextérité" + ], + "itIT": [ + "Effetti debilitanti", + "Riduzione danni", + "Destrezza" + ], + "jaJP": [ + "操作障害効果", + "ダメージ減少", + "敏捷性" + ], + "koKR": [ + "군중 제어", + "피해 감소", + "민첩" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Redukcja Obrażeń", + "Zręczność" + ], + "ptBR": [ + "Controle de Grupo", + "Redução de Dano", + "Destreza" + ], + "ruRU": [ + "Контроль", + "Уменьшение урона", + "Ловкость" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar Azaltma", + "Maharet" + ], + "zhCN": [ + "控制", + "伤害减免", + "敏捷" + ], + "zhTW": [ + "控場", + "傷害減免", + "敏捷" + ] + }, + "threshold_bonus": "6% Damage Reduction from Slowed Enemies", + "threshold_requirements": { + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_069": { + "attributes": { + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "828-0": { + "attribute_name": "Damage_Percent_Reduction_From_Vulnerable_Target", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "1475835168", + "formula_name": "ParagonNodeDamageReductionFromVulnerable_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "4% Damage Reduction from Vulnerable Enemies\n+10 Strength", + "desc_localized": { + "deDE": "4% weniger Schaden durch verwundbare Gegner\n+10 Stärke", + "esES": "4% de reducción de daño de enemigos vulnerables\n+10 de fuerza", + "esMX": "4% de reducción de daño de enemigos vulnerables\n+10 de Fuerza", + "frFR": "4% de réduction des dégâts infligés par les cibles vulnérables\n+10 force", + "itIT": "Riduzione danni da nemici vulnerabili: 4%\nForza: +10", + "jaJP": "脆弱状態の敵からのダメージ減少率4%\n筋力+10", + "koKR": "취약한 적에게 받는 피해 감소 4%\n힘 +10", + "plPL": "4% redukcji obrażeń od odsłoniętych wrogów\n+10 siły", + "ptBR": "4% de redução de dano recebido de inimigos vulneráveis\n+10 de Força", + "ruRU": "-4% к урону от уязвимых противников\n+10 к силе", + "trTR": "Savunmasız Düşmanlardan 4% Hasar Azaltma\n+10 Kuvvet", + "zhCN": "4% 对易伤敌人的伤害减免\n+10 点力量", + "zhTW": "易傷敵人的傷害減免 4%\n力量 +10" + }, + "name": "Arrogance", + "name_localized": { + "deDE": "Arroganz", + "esES": "Arrogancia", + "esMX": "Arrogancia", + "frFR": "Arrogance", + "itIT": "Arroganza", + "jaJP": "傲慢", + "koKR": "오만", + "plPL": "Arogancja", + "ptBR": "Arrogância", + "ruRU": "Высокомерие", + "trTR": "Kibir", + "zhCN": "傲慢", + "zhTW": "驕傲" + }, + "tags": [ + "Vulnerable", + "Damage Reduction", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schadensreduktion", + "Stärke" + ], + "esES": [ + "Vulnerable", + "Reducción de daño", + "Fuerza" + ], + "esMX": [ + "Vulnerable", + "Reducción de daño", + "Fuerza" + ], + "frFR": [ + "Vulnérable", + "Réduction des dégâts", + "Force" + ], + "itIT": [ + "Vulnerabilità", + "Riduzione danni", + "Forza" + ], + "jaJP": [ + "脆弱", + "ダメージ減少", + "筋力" + ], + "koKR": [ + "취약", + "피해 감소", + "힘" + ], + "plPL": [ + "Odsłonięcie", + "Redukcja Obrażeń", + "Siła" + ], + "ptBR": [ + "Vulnerável", + "Redução de Dano", + "Força" + ], + "ruRU": [ + "Уязвимость", + "Уменьшение урона", + "Сила" + ], + "trTR": [ + "Savunmasız", + "Hasar Azaltma", + "Kuvvet" + ], + "zhCN": [ + "易伤", + "伤害减免", + "力量" + ], + "zhTW": [ + "易傷", + "傷害減免", + "力量" + ] + }, + "threshold_bonus": "4% Damage Reduction from Vulnerable Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_070": { + "attributes": { + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "762265001", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMajor", + "stat_dword": 4294967295 + }, + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Vulnerable Damage\n+10 Strength", + "desc_localized": { + "deDE": "+10% Schaden gegen verwundbare Ziele\n+10 Stärke", + "esES": "+10% de daño por vulnerabilidad\n+10 de fuerza", + "esMX": "+10% de daño de vulnerabilidad\n+10 de Fuerza", + "frFR": "+10% de dégâts contre les cibles vulnérables\n+10 force", + "itIT": "Danni ai nemici vulnerabili: +10%\nForza: +10", + "jaJP": "脆弱ダメージ+10%\n筋力+10", + "koKR": "취약 피해 +10%\n힘 +10", + "plPL": "+10% do obrażeń zadawanych odsłoniętym celom\n+10 siły", + "ptBR": "+10% de dano de vulnerabilidade\n+10 de Força", + "ruRU": "+10% к урону, наносимому уязвимым противникам\n+10 к силе", + "trTR": "+10% Savunmasız Hasarı\n+10 Kuvvet", + "zhCN": "+10% 易伤伤害\n+10 点力量", + "zhTW": "易傷傷害 +10%\n力量 +10" + }, + "name": "Demolish", + "name_localized": { + "deDE": "Demolieren", + "esES": "Demoler", + "esMX": "Demolición", + "frFR": "Démolition", + "itIT": "Demolizione", + "jaJP": "殲滅", + "koKR": "파쇄", + "plPL": "Demolka", + "ptBR": "Demolir", + "ruRU": "Ликвидация", + "trTR": "Yık", + "zhCN": "毁坏", + "zhTW": "毀壞" + }, + "tags": [ + "Vulnerable", + "Damage", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Stärke" + ], + "esES": [ + "Vulnerable", + "Daño", + "Fuerza" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Fuerza" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Force" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Forza" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "筋力" + ], + "koKR": [ + "취약", + "피해", + "힘" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Siła" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Força" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Сила" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Kuvvet" + ], + "zhCN": [ + "易伤", + "伤害", + "力量" + ], + "zhTW": [ + "易傷", + "傷害", + "力量" + ] + }, + "threshold_bonus": "+10% Vulnerable Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_071": { + "attributes": { + "261-1": { + "attribute_name": "Overpower_Damage_Percent_Bonus", + "formula_data": { + "4.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 4.5, + 92 + ] + }, + "formula_hash": "1486786123", + "formula_name": "ParagonNodeDamageBonusOverpower_RareMinor", + "stat_dword": 4294967295 + }, + "967-0": { + "attribute_name": "Damage_Bonus_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.25, + 90 + ] + }, + "formula_hash": "3034293406", + "formula_name": "ParagonNodeDamageBonusWhileHealthy_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+12.5% Damage while Healthy\n+45% Overpower Damage", + "desc_localized": { + "deDE": "+12.5% Schaden im gesunden Zustand\n+45% Überwältigungsschaden", + "esES": "+12.5% de daño en estado saludable\n+45% de daño de arrollamiento", + "esMX": "+12.5% de daño mientras estás saludable\n+45% de daño abrumador", + "frFR": "+12.5% de dégâts lorsque vous êtes en bonne santé\n+45% de dégâts d'accablement", + "itIT": "Danni mentre sei in salute: +12.5%\nDanni da Sopraffazione: +45%", + "jaJP": "健全状態時のダメージ+12.5%\nオーバーパワー・ダメージ+45%", + "koKR": "건강 상태일 때 공격력 +12.5%\n제압 피해 +45%", + "plPL": "+12.5% zadawanych obrażeń, jeśli postać jest w pełni sił\n+45% obrażeń od przytłoczenia", + "ptBR": "+12.5% de dano enquanto saudável\n+45% de dano de Golpe Brutal", + "ruRU": "+12.5% к урону при высоком уровне здоровья\n+45% к подавляющему урону", + "trTR": "Sağlıklıyken +12.5% Hasar\n+45% Aşırı Güç Hasarı", + "zhCN": "+12.5% 健康时伤害\n+45% 压制伤害", + "zhTW": "健康時傷害 +12.5%\n壓制傷害 +45%" + }, + "name": "Powerhouse", + "name_localized": { + "deDE": "Kraftpaket", + "esES": "Motor", + "esMX": "Fuerza Motriz", + "frFR": "Énergie à revendre", + "itIT": "Potenza Travolgente", + "jaJP": "血気盛ん", + "koKR": "실세", + "plPL": "Potęga", + "ptBR": "Potência", + "ruRU": "Источник силы", + "trTR": "Güç Merkezi", + "zhCN": "精力充沛", + "zhTW": "精力旺盛" + }, + "tags": [ + "Healthy", + "Overpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Überwältigen", + "Schaden" + ], + "esES": [ + "Saludable", + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Saludable", + "Abrumar", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Accablement", + "Dégâts" + ], + "itIT": [ + "In salute", + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "健全", + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "건강", + "제압", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Подавление", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "健康", + "压制", + "伤害" + ], + "zhTW": [ + "健康", + "壓制", + "傷害" + ] + }, + "threshold_bonus": "+12.5% Damage while Healthy", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_072": { + "attributes": { + "261-0": { + "attribute_name": "Overpower_Damage_Percent_Bonus", + "formula_data": { + "4.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 4.5, + 90 + ] + }, + "formula_hash": "1486494271", + "formula_name": "ParagonNodeDamageBonusOverpower_RareMajor", + "stat_dword": 4294967295 + }, + "7-1": { + "attribute_name": "Strength", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+45% Overpower Damage\n+10 Strength", + "desc_localized": { + "deDE": "+45% Überwältigungsschaden\n+10 Stärke", + "esES": "+45% de daño de arrollamiento\n+10 de fuerza", + "esMX": "+45% de daño abrumador\n+10 de Fuerza", + "frFR": "+45% de dégâts d'accablement\n+10 force", + "itIT": "Danni da Sopraffazione: +45%\nForza: +10", + "jaJP": "オーバーパワー・ダメージ+45%\n筋力+10", + "koKR": "제압 피해 +45%\n힘 +10", + "plPL": "+45% obrażeń od przytłoczenia\n+10 siły", + "ptBR": "+45% de dano de Golpe Brutal\n+10 de Força", + "ruRU": "+45% к подавляющему урону\n+10 к силе", + "trTR": "+45% Aşırı Güç Hasarı\n+10 Kuvvet", + "zhCN": "+45% 压制伤害\n+10 点力量", + "zhTW": "壓制傷害 +45%\n力量 +10" + }, + "name": "Brutality", + "name_localized": { + "deDE": "Brutalität", + "esES": "Brutalidad", + "esMX": "Brutalidad", + "frFR": "Brutalité", + "itIT": "Brutalità", + "jaJP": "残忍", + "koKR": "냉혹", + "plPL": "Brutalność", + "ptBR": "Brutalidade", + "ruRU": "Жестокость", + "trTR": "Gaddarlık", + "zhCN": "残忍", + "zhTW": "殘暴" + }, + "tags": [ + "Overpower", + "Damage", + "Strength" + ], + "tags_localized": { + "deDE": [ + "Überwältigen", + "Schaden", + "Stärke" + ], + "esES": [ + "Arrollamiento", + "Daño", + "Fuerza" + ], + "esMX": [ + "Abrumar", + "Daño", + "Fuerza" + ], + "frFR": [ + "Accablement", + "Dégâts", + "Force" + ], + "itIT": [ + "Sopraffazione", + "Danni", + "Forza" + ], + "jaJP": [ + "オーバーパワー", + "ダメージ", + "筋力" + ], + "koKR": [ + "제압", + "피해", + "힘" + ], + "plPL": [ + "Przytłoczenie", + "Obrażenia", + "Siła" + ], + "ptBR": [ + "Golpe Brutal", + "Dano", + "Força" + ], + "ruRU": [ + "Подавление", + "Урон", + "Сила" + ], + "trTR": [ + "Aşırı Güç", + "Hasar", + "Kuvvet" + ], + "zhCN": [ + "压制", + "伤害", + "力量" + ], + "zhTW": [ + "壓制", + "傷害", + "力量" + ] + }, + "threshold_bonus": "+45% Overpower Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_073": { + "attributes": { + "213-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden\n+10 Willenskraft", + "esES": "+10% de daño\n+10 de voluntad", + "esMX": "+10% de daño\n+10 de Voluntad", + "frFR": "+10% de dégâts\n+10 volonté", + "itIT": "Danni: +10%\nVolontà: +10", + "jaJP": "ダメージ+10%\n意志力+10", + "koKR": "공격력 +10%\n의지력 +10", + "plPL": "+10% obrażeń\n+10 siły woli", + "ptBR": "+10% de dano\n+10 de Determinação", + "ruRU": "+10% к урону\n+10 к силе воли", + "trTR": "+10% Hasar\n+10 İrade", + "zhCN": "+10% 伤害\n+10 点意力", + "zhTW": "傷害 +10%\n意志 +10" + }, + "name": "Impel", + "name_localized": { + "deDE": "Antreiben", + "esES": "Impeler", + "esMX": "Incitador", + "frFR": "Incitation", + "itIT": "Spinta", + "jaJP": "衝動", + "koKR": "강요", + "plPL": "Pobudzenie", + "ptBR": "Impelir", + "ruRU": "Понуждение", + "trTR": "İtme", + "zhCN": "强迫", + "zhTW": "驅使" + }, + "tags": [ + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Willenskraft" + ], + "esES": [ + "Daño", + "Voluntad" + ], + "esMX": [ + "Daño", + "Voluntad" + ], + "frFR": [ + "Dégâts", + "Volonté" + ], + "itIT": [ + "Danni", + "Volontà" + ], + "jaJP": [ + "ダメージ", + "意志力" + ], + "koKR": [ + "피해", + "의지력" + ], + "plPL": [ + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Dano", + "Determinação" + ], + "ruRU": [ + "Урон", + "Сила воли" + ], + "trTR": [ + "Hasar", + "İrade" + ], + "zhCN": [ + "伤害", + "意力" + ], + "zhTW": [ + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Damage", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_074": { + "attributes": { + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 2.0, + 91 + ] + }, + "formula_hash": "1207895875", + "formula_name": "ParagonNodeResistAll_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+3% Resistance to All Elements\n+10 Willpower", + "desc_localized": { + "deDE": "+3% Widerstand gegen alle Schadensarten\n+10 Willenskraft", + "esES": "+3% de resistencia a todos los elementos\n+10 de voluntad", + "esMX": "+3% de resistencia a todos los elementos\n+10 de Voluntad", + "frFR": "+3% de résistance à tous les éléments\n+10 volonté", + "itIT": "Resistenza a tutti gli elementi: +3%\nVolontà: +10", + "jaJP": "全耐性+3%\n意志力+10", + "koKR": "모든 원소 저항 +3%\n의지력 +10", + "plPL": "+3% do Odporności na wszystkie żywioły\n+10 siły woli", + "ptBR": "+3% de resistência a todos os elementos\n+10 de Determinação", + "ruRU": "+3% к сопротивлению стихиям\n+10 к силе воли", + "trTR": "Tüm Elementlere +3% Direnç\n+10 İrade", + "zhCN": "+3% 全元素抗性\n+10 点意力", + "zhTW": "全元素抗性 +3%\n意志 +10" + }, + "name": "Resolve", + "name_localized": { + "deDE": "Entschlossenheit", + "esES": "Adarga", + "esMX": "Resolución", + "frFR": "Résolution", + "itIT": "Risolutezza", + "jaJP": "決意", + "koKR": "결의", + "plPL": "Animusz", + "ptBR": "Persistência", + "ruRU": "Непоколебимость", + "trTR": "Azim", + "zhCN": "决断", + "zhTW": "決心" + }, + "tags": [ + "Resistance", + "Willpower", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Willenskraft", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "Voluntad", + "No física" + ], + "esMX": [ + "Resistencia", + "Voluntad", + "No física" + ], + "frFR": [ + "Résistance", + "Volonté", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Volontà", + "Non fisico" + ], + "jaJP": [ + "耐性", + "意志力", + "非物理" + ], + "koKR": [ + "저항", + "의지력", + "비물리" + ], + "plPL": [ + "Odporność", + "Siła Woli", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Determinação", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Сила воли", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "İrade", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "意力", + "非物理" + ], + "zhTW": [ + "抗性", + "意志", + "非物理" + ] + }, + "threshold_bonus": "+3% Resistance to All Elements", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_075": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "213-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage\n+4% Life", + "desc_localized": { + "deDE": "+10% Schaden\n+4% Leben", + "esES": "+10% de daño\n+4% de vida", + "esMX": "+10% de daño\n+4% de vida", + "frFR": "+10% de dégâts\n+4% de points de vie", + "itIT": "Danni: +10%\nVita: +4%", + "jaJP": "ダメージ+10%\nライフ+4%", + "koKR": "공격력 +10%\n생명력 +4%", + "plPL": "+10% obrażeń\n+4% zdrowia", + "ptBR": "+10% de dano\n+4% de vida", + "ruRU": "+10% к урону\n+4% к здоровью", + "trTR": "+10% Hasar\n+4% Can", + "zhCN": "+10% 伤害\n+4% 生命", + "zhTW": "傷害 +10%\n生命值 +4%" + }, + "name": "Prime", + "name_localized": { + "deDE": "Krönung", + "esES": "Almete", + "esMX": "Supremo", + "frFR": "Primauté", + "itIT": "Primario", + "jaJP": "最上なる者", + "koKR": "대악마", + "plPL": "Rozkwit", + "ptBR": "Primor", + "ruRU": "Хорошая подготовка", + "trTR": "Üstün", + "zhCN": "至尊", + "zhTW": "至尊" + }, + "tags": [ + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Leben" + ], + "esES": [ + "Daño", + "Vida" + ], + "esMX": [ + "Daño", + "Vida" + ], + "frFR": [ + "Dégâts", + "Vie" + ], + "itIT": [ + "Danni", + "Vita" + ], + "jaJP": [ + "ダメージ", + "ライフ" + ], + "koKR": [ + "피해", + "생명력" + ], + "plPL": [ + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Dano", + "Vida" + ], + "ruRU": [ + "Урон", + "Здоровье" + ], + "trTR": [ + "Hasar", + "Can" + ], + "zhCN": [ + "伤害", + "生命" + ], + "zhTW": [ + "傷害", + "生命值" + ] + }, + "threshold_bonus": "+10% Damage", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_076": { + "attributes": { + "828-0": { + "attribute_name": "Damage_Percent_Reduction_From_Vulnerable_Target", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "1475835168", + "formula_name": "ParagonNodeDamageReductionFromVulnerable_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "4% Damage Reduction from Vulnerable Enemies\n+10 Willpower", + "desc_localized": { + "deDE": "4% weniger Schaden durch verwundbare Gegner\n+10 Willenskraft", + "esES": "4% de reducción de daño de enemigos vulnerables\n+10 de voluntad", + "esMX": "4% de reducción de daño de enemigos vulnerables\n+10 de Voluntad", + "frFR": "4% de réduction des dégâts infligés par les cibles vulnérables\n+10 volonté", + "itIT": "Riduzione danni da nemici vulnerabili: 4%\nVolontà: +10", + "jaJP": "脆弱状態の敵からのダメージ減少率4%\n意志力+10", + "koKR": "취약한 적에게 받는 피해 감소 4%\n의지력 +10", + "plPL": "4% redukcji obrażeń od odsłoniętych wrogów\n+10 siły woli", + "ptBR": "4% de redução de dano recebido de inimigos vulneráveis\n+10 de Determinação", + "ruRU": "-4% к урону от уязвимых противников\n+10 к силе воли", + "trTR": "Savunmasız Düşmanlardan 4% Hasar Azaltma\n+10 İrade", + "zhCN": "4% 对易伤敌人的伤害减免\n+10 点意力", + "zhTW": "易傷敵人的傷害減免 4%\n意志 +10" + }, + "name": "Hubris", + "name_localized": { + "deDE": "Hybris", + "esES": "Altivez", + "esMX": "Soberbia", + "frFR": "Outrecuidance", + "itIT": "Superbia", + "jaJP": "傲慢なる者", + "koKR": "자만심", + "plPL": "Pycha", + "ptBR": "Húbris", + "ruRU": "Спесь", + "trTR": "Burnu Havada", + "zhCN": "嚣狂", + "zhTW": "傲慢" + }, + "tags": [ + "Vulnerable", + "Damage Reduction", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schadensreduktion", + "Willenskraft" + ], + "esES": [ + "Vulnerable", + "Reducción de daño", + "Voluntad" + ], + "esMX": [ + "Vulnerable", + "Reducción de daño", + "Voluntad" + ], + "frFR": [ + "Vulnérable", + "Réduction des dégâts", + "Volonté" + ], + "itIT": [ + "Vulnerabilità", + "Riduzione danni", + "Volontà" + ], + "jaJP": [ + "脆弱", + "ダメージ減少", + "意志力" + ], + "koKR": [ + "취약", + "피해 감소", + "의지력" + ], + "plPL": [ + "Odsłonięcie", + "Redukcja Obrażeń", + "Siła Woli" + ], + "ptBR": [ + "Vulnerável", + "Redução de Dano", + "Determinação" + ], + "ruRU": [ + "Уязвимость", + "Уменьшение урона", + "Сила воли" + ], + "trTR": [ + "Savunmasız", + "Hasar Azaltma", + "İrade" + ], + "zhCN": [ + "易伤", + "伤害减免", + "意力" + ], + "zhTW": [ + "易傷", + "傷害減免", + "意志" + ] + }, + "threshold_bonus": "4% Damage Reduction from Vulnerable Enemies", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_077": { + "attributes": { + "123-0": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "343139285", + "formula_name": "ParagonNodeHPMaxBonus_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Life\n+10 Willpower", + "desc_localized": { + "deDE": "+4% Leben\n+10 Willenskraft", + "esES": "+4% de vida\n+10 de voluntad", + "esMX": "+4% de vida\n+10 de Voluntad", + "frFR": "+4% de points de vie\n+10 volonté", + "itIT": "Vita: +4%\nVolontà: +10", + "jaJP": "ライフ+4%\n意志力+10", + "koKR": "생명력 +4%\n의지력 +10", + "plPL": "+4% zdrowia\n+10 siły woli", + "ptBR": "+4% de vida\n+10 de Determinação", + "ruRU": "+4% к здоровью\n+10 к силе воли", + "trTR": "+4% Can\n+10 İrade", + "zhCN": "+4% 生命\n+10 点意力", + "zhTW": "生命值 +4%\n意志 +10" + }, + "name": "Courage", + "name_localized": { + "deDE": "Mut", + "esES": "Coraje", + "esMX": "Valentía", + "frFR": "Courage", + "itIT": "Coraggio", + "jaJP": "勇気", + "koKR": "용기", + "plPL": "Odwaga", + "ptBR": "Coragem", + "ruRU": "Храбрость", + "trTR": "Cesaret", + "zhCN": "勇气", + "zhTW": "勇氣" + }, + "tags": [ + "Life", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Leben", + "Willenskraft" + ], + "esES": [ + "Vida", + "Voluntad" + ], + "esMX": [ + "Vida", + "Voluntad" + ], + "frFR": [ + "Vie", + "Volonté" + ], + "itIT": [ + "Vita", + "Volontà" + ], + "jaJP": [ + "ライフ", + "意志力" + ], + "koKR": [ + "생명력", + "의지력" + ], + "plPL": [ + "Zdrowie", + "Siła Woli" + ], + "ptBR": [ + "Vida", + "Determinação" + ], + "ruRU": [ + "Здоровье", + "Сила воли" + ], + "trTR": [ + "Can", + "İrade" + ], + "zhCN": [ + "生命", + "意力" + ], + "zhTW": [ + "生命值", + "意志" + ] + }, + "threshold_bonus": "+4% Life", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_078": { + "attributes": { + "60-0": { + "attribute_name": "Bonus_Healing_Received_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "236322191", + "formula_name": "ParagonNodeHealingBonus_RareMajor", + "stat_dword": 4294967295 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Healing Received\n+10 Willpower", + "desc_localized": { + "deDE": "+4% erhaltene Heilung\n+10 Willenskraft", + "esES": "+4% de curación recibida\n+10 de voluntad", + "esMX": "+4% de sanación recibida\n+10 de Voluntad", + "frFR": "+4% de soins reçus\n+10 volonté", + "itIT": "Cure ricevute: +4%\nVolontà: +10", + "jaJP": "受ける回復量+4%\n意志力+10", + "koKR": "받는 치유량 +4%\n의지력 +10", + "plPL": "+4% otrzymywanego leczenia\n+10 siły woli", + "ptBR": "+4% de cura recebida\n+10 de Determinação", + "ruRU": "+4% к получаемому исцелению\n+10 к силе воли", + "trTR": "+4% Alınan İyileşme\n+10 İrade", + "zhCN": "+4% 受到的治疗\n+10 点意力", + "zhTW": "治療接受效果 +4%\n意志 +10" + }, + "name": "Regenerative", + "name_localized": { + "deDE": "Regenerativ", + "esES": "Regenerativa", + "esMX": "Regeneración", + "frFR": "Régénération", + "itIT": "Rigenerazione", + "jaJP": "再生者", + "koKR": "재생", + "plPL": "Regeneracja", + "ptBR": "Regenerador", + "ruRU": "Регенерация", + "trTR": "İyileştirici", + "zhCN": "再生", + "zhTW": "恢復" + }, + "tags": [ + "Healing", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Heilung", + "Willenskraft" + ], + "esES": [ + "Curación", + "Voluntad" + ], + "esMX": [ + "Sanación", + "Voluntad" + ], + "frFR": [ + "Soins", + "Volonté" + ], + "itIT": [ + "Guarigione", + "Volontà" + ], + "jaJP": [ + "回復", + "意志力" + ], + "koKR": [ + "치유", + "의지력" + ], + "plPL": [ + "Leczenie", + "Siła Woli" + ], + "ptBR": [ + "Cura", + "Determinação" + ], + "ruRU": [ + "Исцеление", + "Сила воли" + ], + "trTR": [ + "İyileşme", + "İrade" + ], + "zhCN": [ + "治疗", + "意力" + ], + "zhTW": [ + "治療", + "意志" + ] + }, + "threshold_bonus": "+4% Healing Received", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_079": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Werewolf", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3829121622 + }, + "9-1": { + "attribute_name": "Willpower", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Werewolf Skill Damage\n+10 Willpower", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Werwolf\n+10 Willenskraft", + "esES": "+10% de daño de habilidades de categoría Hombre lobo\n+10 de voluntad", + "esMX": "+10% de daño de habilidad Hombre lobo\n+10 de Voluntad", + "frFR": "+10% de dégâts de compétence (Lycanthrope )\n+10 volonté", + "itIT": "Danni abilità Lupo Mannaro: +10%\nVolontà: +10", + "jaJP": "人狼 スキルダメージ+10%\n意志力+10", + "koKR": "늑대인간 기술 피해 +10%\n의지력 +10", + "plPL": "+10% obrażeń od umiejętności (Wilkołak )\n+10 siły woli", + "ptBR": "+10% de dano de habilidade Lobisomem\n+10 de Determinação", + "ruRU": "+10% к урону от умений категории \"Облик волка \"\n+10 к силе воли", + "trTR": "+10% Kurt Adam Yeteneklerinin Hasarı\n+10 İrade", + "zhCN": "+10% 狼人 技能伤害\n+10 点意力", + "zhTW": "狼人 技能傷害 +10%\n意志 +10" + }, + "name": "Feral", + "name_localized": { + "deDE": "Wild", + "esES": "Feralidad", + "esMX": "Salvaje", + "frFR": "Sauvagerie", + "itIT": "Ferocia", + "jaJP": "凶暴なる者", + "koKR": "흉포", + "plPL": "Zdziczenie", + "ptBR": "Feral", + "ruRU": "Звериная свирепость", + "trTR": "Yabani", + "zhCN": "野性", + "zhTW": "野性" + }, + "tags": [ + "Werewolf", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Werwolf", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Hombre lobo", + "Daño", + "Voluntad" + ], + "esMX": [ + "Hombre lobo", + "Daño", + "Voluntad" + ], + "frFR": [ + "Lycanthrope", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Lupo Mannaro", + "Danni", + "Volontà" + ], + "jaJP": [ + "人狼", + "ダメージ", + "意志力" + ], + "koKR": [ + "늑대인간", + "피해", + "의지력" + ], + "plPL": [ + "Wilkołak", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Lobisomem", + "Dano", + "Determinação" + ], + "ruRU": [ + "Облик волка", + "Урон", + "Сила воли" + ], + "trTR": [ + "Kurt Adam", + "Hasar", + "İrade" + ], + "zhCN": [ + "狼人", + "伤害", + "意力" + ], + "zhTW": [ + "狼人", + "傷害", + "意志" + ] + }, + "threshold_bonus": "+10% Werewolf Skill Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_080": { + "attributes": { + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Poisoned", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3126999901", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMajor", + "stat_dword": 4 + } + }, + "desc": "+10% Damage to Poisoned Enemies\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Poisoned\n+16% Schaden gegen Elitegegner", + "esES": "+10% de daño a enemigos con el estado Poisoned\n+16% de daño contra enemigos de élite", + "esMX": "+10% de daño a enemigos en estado Poisoned\n+16% de daño a enemigos de Élite", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Poisoned\n+16% de dégâts aux élites", + "itIT": "Danni ai nemici sotto l'effetto Poisoned: +10%\nDanni a élite: +16%", + "jaJP": "Poisoned の敵へのダメージ+10%\nエリートへのダメージ+16%", + "koKR": "Poisoned 적에게 주는 피해 +10%\n정예에게 주는 피해 +16%", + "plPL": "+10% obrażeń zadawanych wrogom (Poisoned )\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+10% de dano contra inimigos Poisoned\n+16% de dano contra elites", + "ruRU": "+10% к урону противникам под действием эффекта \"Poisoned \"\n+16% к урону особым противникам", + "trTR": "Poisoned Etkisindeki Düşmana +10% Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+10% 对Poisoned 敌人的伤害\n+16% 对精英的伤害", + "zhTW": "對Poisoned 敵人傷害 +10%\n對精英的傷害 +16%" + }, + "name": "Overturn", + "name_localized": { + "deDE": "Umstürzen", + "esES": "Anular", + "esMX": "Anulación", + "frFR": "Renversement", + "itIT": "Capovolgimento", + "jaJP": "打倒", + "koKR": "뒤집기", + "plPL": "Przesilenie", + "ptBR": "Reverter", + "ruRU": "Свержение", + "trTR": "Devir", + "zhCN": "颠覆", + "zhTW": "顛覆" + }, + "tags": [ + "Poison", + "Elite Monsters", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Gift", + "Elitemonster", + "Schaden" + ], + "esES": [ + "Veneno", + "Enemigos de élite", + "Daño" + ], + "esMX": [ + "Veneno", + "Monstruos de Élite", + "Daño" + ], + "frFR": [ + "Poison", + "Monstres élites", + "Dégâts" + ], + "itIT": [ + "Veleno", + "Mostri élite", + "Danni" + ], + "jaJP": [ + "毒", + "エリートモンスター", + "ダメージ" + ], + "koKR": [ + "독", + "정예 괴물", + "피해" + ], + "plPL": [ + "Trucizna", + "Elitarne Potwory", + "Obrażenia" + ], + "ptBR": [ + "Veneno", + "Monstros de Elite", + "Dano" + ], + "ruRU": [ + "Яд", + "Особые монстры", + "Урон" + ], + "trTR": [ + "Zehir", + "Seçkin Canavarlar", + "Hasar" + ], + "zhCN": [ + "毒素", + "精英怪物", + "伤害" + ], + "zhTW": [ + "毒素", + "精英怪物", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage to Poisoned Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_081": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "542-0": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "3607703688", + "formula_name": "ParagonNodePotionHealingBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Potion Healing\n+10 Dexterity", + "desc_localized": { + "deDE": "+4% Heilung durch Tränke\n+10 Geschicklichkeit", + "esES": "+4% de curación de pociones\n+10 de destreza", + "esMX": "+4% de sanación de pociones\n+10 de Destreza", + "frFR": "+4% de soins de la potion\n+10 dextérité", + "itIT": "Cure pozione: +4%\nDestrezza: +10", + "jaJP": "ポーションによる回復量+4%\n敏捷性+10", + "koKR": "물약 치유량 +4%\n민첩 +10", + "plPL": "+4% do leczenia miksturą\n+10 zręczności", + "ptBR": "+4% de cura de poção\n+10 de Destreza", + "ruRU": "+4% к исцелению от зелий\n+10 к ловкости", + "trTR": "+4% İksir İyileştirmesi\n+10 Maharet", + "zhCN": "4% 药水恢复效果\n+10 点敏捷", + "zhTW": "藥水治療效果 +4%\n敏捷 +10" + }, + "name": "Dosage", + "name_localized": { + "deDE": "Dosierung", + "esES": "Dosis", + "esMX": "Dosis", + "frFR": "Dosage", + "itIT": "Dosaggio", + "jaJP": "用量", + "koKR": "정량", + "plPL": "Dawkowanie", + "ptBR": "Dosagem", + "ruRU": "Дозировка", + "trTR": "Doz", + "zhCN": "剂量", + "zhTW": "劑量控制" + }, + "tags": [ + "Healing", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Heilung", + "Geschicklichkeit" + ], + "esES": [ + "Curación", + "Destreza" + ], + "esMX": [ + "Sanación", + "Destreza" + ], + "frFR": [ + "Soins", + "Dextérité" + ], + "itIT": [ + "Guarigione", + "Destrezza" + ], + "jaJP": [ + "回復", + "敏捷性" + ], + "koKR": [ + "치유", + "민첩" + ], + "plPL": [ + "Leczenie", + "Zręczność" + ], + "ptBR": [ + "Cura", + "Destreza" + ], + "ruRU": [ + "Исцеление", + "Ловкость" + ], + "trTR": [ + "İyileşme", + "Maharet" + ], + "zhCN": [ + "治疗", + "敏捷" + ], + "zhTW": [ + "治療", + "敏捷" + ] + }, + "threshold_bonus": "+4% Potion Healing", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_082": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "123-0": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "343139285", + "formula_name": "ParagonNodeHPMaxBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Life\n+10 Dexterity", + "desc_localized": { + "deDE": "+4% Leben\n+10 Geschicklichkeit", + "esES": "+4% de vida\n+10 de destreza", + "esMX": "+4% de vida\n+10 de Destreza", + "frFR": "+4% de points de vie\n+10 dextérité", + "itIT": "Vita: +4%\nDestrezza: +10", + "jaJP": "ライフ+4%\n敏捷性+10", + "koKR": "생명력 +4%\n민첩 +10", + "plPL": "+4% zdrowia\n+10 zręczności", + "ptBR": "+4% de vida\n+10 de Destreza", + "ruRU": "+4% к здоровью\n+10 к ловкости", + "trTR": "+4% Can\n+10 Maharet", + "zhCN": "+4% 生命\n+10 点敏捷", + "zhTW": "生命值 +4%\n敏捷 +10" + }, + "name": "Training", + "name_localized": { + "deDE": "Ausbildung", + "esES": "Entrenamiento", + "esMX": "Entrenamiento", + "frFR": "Instruction", + "itIT": "Addestramento", + "jaJP": "訓練", + "koKR": "훈련", + "plPL": "Szkolenie", + "ptBR": "Treinamento", + "ruRU": "Обучение", + "trTR": "Eğitim", + "zhCN": "训练", + "zhTW": "訓練" + }, + "tags": [ + "Life", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Leben", + "Geschicklichkeit" + ], + "esES": [ + "Vida", + "Destreza" + ], + "esMX": [ + "Vida", + "Destreza" + ], + "frFR": [ + "Vie", + "Dextérité" + ], + "itIT": [ + "Vita", + "Destrezza" + ], + "jaJP": [ + "ライフ", + "敏捷性" + ], + "koKR": [ + "생명력", + "민첩" + ], + "plPL": [ + "Zdrowie", + "Zręczność" + ], + "ptBR": [ + "Vida", + "Destreza" + ], + "ruRU": [ + "Здоровье", + "Ловкость" + ], + "trTR": [ + "Can", + "Maharet" + ], + "zhCN": [ + "生命", + "敏捷" + ], + "zhTW": [ + "生命值", + "敏捷" + ] + }, + "threshold_bonus": "+4% Life", + "threshold_requirements": { + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_083": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 2.0, + 91 + ] + }, + "formula_hash": "1207895875", + "formula_name": "ParagonNodeResistAll_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+3% Resistance to All Elements\n+10 Dexterity", + "desc_localized": { + "deDE": "+3% Widerstand gegen alle Schadensarten\n+10 Geschicklichkeit", + "esES": "+3% de resistencia a todos los elementos\n+10 de destreza", + "esMX": "+3% de resistencia a todos los elementos\n+10 de Destreza", + "frFR": "+3% de résistance à tous les éléments\n+10 dextérité", + "itIT": "Resistenza a tutti gli elementi: +3%\nDestrezza: +10", + "jaJP": "全耐性+3%\n敏捷性+10", + "koKR": "모든 원소 저항 +3%\n민첩 +10", + "plPL": "+3% do Odporności na wszystkie żywioły\n+10 zręczności", + "ptBR": "+3% de resistência a todos os elementos\n+10 de Destreza", + "ruRU": "+3% к сопротивлению стихиям\n+10 к ловкости", + "trTR": "Tüm Elementlere +3% Direnç\n+10 Maharet", + "zhCN": "+3% 全元素抗性\n+10 点敏捷", + "zhTW": "全元素抗性 +3%\n敏捷 +10" + }, + "name": "Tolerance", + "name_localized": { + "deDE": "Toleranz", + "esES": "Tolerancia", + "esMX": "Tolerancia", + "frFR": "Tolérance", + "itIT": "Tolleranza", + "jaJP": "忍耐", + "koKR": "내성", + "plPL": "Tolerancja", + "ptBR": "Tolerância", + "ruRU": "Терпимость", + "trTR": "Tolerans", + "zhCN": "容忍", + "zhTW": "耐性" + }, + "tags": [ + "Resistance", + "Dexterity", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Geschicklichkeit", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "Destreza", + "No física" + ], + "esMX": [ + "Resistencia", + "Destreza", + "No física" + ], + "frFR": [ + "Résistance", + "Dextérité", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Destrezza", + "Non fisico" + ], + "jaJP": [ + "耐性", + "敏捷性", + "非物理" + ], + "koKR": [ + "저항", + "민첩", + "비물리" + ], + "plPL": [ + "Odporność", + "Zręczność", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Destreza", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Ловкость", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Maharet", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "敏捷", + "非物理" + ], + "zhTW": [ + "抗性", + "敏捷", + "非物理" + ] + }, + "threshold_bonus": "+3% Resistance to All Elements", + "threshold_requirements": { + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_084": { + "attributes": { + "213-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden\n+10 Intelligenz", + "esES": "+10% de daño\n+10 de inteligencia", + "esMX": "+10% de daño\n+10 de Inteligencia", + "frFR": "+10% de dégâts\n+10 intelligence", + "itIT": "Danni: +10%\nIntelligenza: +10", + "jaJP": "ダメージ+10%\n知力+10", + "koKR": "공격력 +10%\n지능 +10", + "plPL": "+10% obrażeń\n+10 inteligencji", + "ptBR": "+10% de dano\n+10 de Inteligência", + "ruRU": "+10% к урону\n+10 к интеллекту", + "trTR": "+10% Hasar\n+10 Zekâ", + "zhCN": "+10% 伤害\n+10 点智力", + "zhTW": "傷害 +10%\n智力 +10" + }, + "name": "Knowledge", + "name_localized": { + "deDE": "Wissen", + "esES": "Conocimiento", + "esMX": "Conocimiento", + "frFR": "Connaissances", + "itIT": "Conoscenza", + "jaJP": "知識ある者", + "koKR": "지식", + "plPL": "Wiedza", + "ptBR": "Conhecimento", + "ruRU": "Знания", + "trTR": "Bilgi", + "zhCN": "知识", + "zhTW": "知識" + }, + "tags": [ + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Intelligenz" + ], + "esES": [ + "Daño", + "Inteligencia" + ], + "esMX": [ + "Daño", + "Inteligencia" + ], + "frFR": [ + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Danni", + "Intelligenza" + ], + "jaJP": [ + "ダメージ", + "知力" + ], + "koKR": [ + "피해", + "지능" + ], + "plPL": [ + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Dano", + "Inteligência" + ], + "ruRU": [ + "Урон", + "Интеллект" + ], + "trTR": [ + "Hasar", + "Zekâ" + ], + "zhCN": [ + "伤害", + "智力" + ], + "zhTW": [ + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_085": { + "attributes": { + "405-0": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 25.0, + 100.0, + 91 + ] + }, + "formula_hash": "173656895", + "formula_name": "ParagonNodeArmorBonusFlat_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+100 Armor\n+10 Intelligence", + "desc_localized": { + "deDE": "+100 Rüstung\n+10 Intelligenz", + "esES": "+100 de armadura\n+10 de inteligencia", + "esMX": "+100 de armadura\n+10 de Inteligencia", + "frFR": "+100 à l'armure\n+10 intelligence", + "itIT": "Armatura: +100\nIntelligenza: +10", + "jaJP": "防御力+100\n知力+10", + "koKR": "방어도 +100\n지능 +10", + "plPL": "+100 pancerza\n+10 inteligencji", + "ptBR": "+100 de armadura\n+10 de Inteligência", + "ruRU": "+100 ед. брони\n+10 к интеллекту", + "trTR": "+100 Zırh\n+10 Zekâ", + "zhCN": "+100 护甲值\n+10 点智力", + "zhTW": "護甲值 +100\n智力 +10" + }, + "name": "Preservation", + "name_localized": { + "deDE": "Bewahrung", + "esES": "Preservación", + "esMX": "Preservación", + "frFR": "Préservation", + "itIT": "Preservazione", + "jaJP": "守る者", + "koKR": "보존", + "plPL": "Ochrona Zdrowia", + "ptBR": "Preservação", + "ruRU": "Сохранение", + "trTR": "Koruma", + "zhCN": "保护", + "zhTW": "護存" + }, + "tags": [ + "Armor", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Rüstung", + "Intelligenz" + ], + "esES": [ + "Armadura", + "Inteligencia" + ], + "esMX": [ + "Armadura", + "Inteligencia" + ], + "frFR": [ + "Armure", + "Intelligence" + ], + "itIT": [ + "Armatura", + "Intelligenza" + ], + "jaJP": [ + "装甲", + "知力" + ], + "koKR": [ + "방어도", + "지능" + ], + "plPL": [ + "Pancerz", + "Inteligencja" + ], + "ptBR": [ + "Armadura", + "Inteligência" + ], + "ruRU": [ + "Броня", + "Интеллект" + ], + "trTR": [ + "Zırh", + "Zekâ" + ], + "zhCN": [ + "护甲", + "智力" + ], + "zhTW": [ + "防具", + "智力" + ] + }, + "threshold_bonus": "+100 Armor", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_086": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "812-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.6, + 90 + ] + }, + "formula_hash": "3660585836", + "formula_name": "ParagonNodeDamageBonusToElite_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+16% Damage to Elites\n+10 Intelligence", + "desc_localized": { + "deDE": "+16% Schaden gegen Elitegegner\n+10 Intelligenz", + "esES": "+16% de daño contra enemigos de élite\n+10 de inteligencia", + "esMX": "+16% de daño a enemigos de Élite\n+10 de Inteligencia", + "frFR": "+16% de dégâts aux élites\n+10 intelligence", + "itIT": "Danni a élite: +16%\nIntelligenza: +10", + "jaJP": "エリートへのダメージ+16%\n知力+10", + "koKR": "정예에게 주는 피해 +16%\n지능 +10", + "plPL": "+16% obrażeń zadawanych elitarnym wrogom\n+10 inteligencji", + "ptBR": "+16% de dano contra elites\n+10 de Inteligência", + "ruRU": "+16% к урону особым противникам\n+10 к интеллекту", + "trTR": "Seçkinlere +16% Hasar\n+10 Zekâ", + "zhCN": "+16% 对精英的伤害\n+10 点智力", + "zhTW": "對精英的傷害 +16%\n智力 +10" + }, + "name": "Targeted", + "name_localized": { + "deDE": "Präzisionsschlag", + "esES": "Objetivo", + "esMX": "Dirigido", + "frFR": "Ciblage", + "itIT": "Bersaglio", + "jaJP": "特化型", + "koKR": "과녁", + "plPL": "Namierzenie", + "ptBR": "Direcionado", + "ruRU": "Прицел", + "trTR": "Hedefli", + "zhCN": "被标记", + "zhTW": "鎖定" + }, + "tags": [ + "Elite Monsters", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Enemigos de élite", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Monstruos de Élite", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Monstres élites", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Mostri élite", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ", + "知力" + ], + "koKR": [ + "정예 괴물", + "피해", + "지능" + ], + "plPL": [ + "Elitarne Potwory", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Monstros de Elite", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Особые монстры", + "Урон", + "Интеллект" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "精英怪物", + "伤害", + "智力" + ], + "zhTW": [ + "精英怪物", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+16% Damage to Elites", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_087": { + "attributes": { + "239-0": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 4294967295 + }, + "542-1": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "3607995540", + "formula_name": "ParagonNodePotionHealingBonus_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Critical Strike Damage\n+4% Potion Healing", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden\n+4% Heilung durch Tränke", + "esES": "+15% de daño de golpe crítico\n+4% de curación de pociones", + "esMX": "+15% de daño de golpe crítico\n+4% de sanación de pociones", + "frFR": "+15% de dégâts critiques\n+4% de soins de la potion", + "itIT": "Danni critici: +15%\nCure pozione: +4%", + "jaJP": "クリティカルヒットダメージ+15%\nポーションによる回復量+4%", + "koKR": "극대화 피해 +15%\n물약 치유량 +4%", + "plPL": "+15% obrażeń od trafień krytycznych\n+4% do leczenia miksturą", + "ptBR": "+15% de dano de acerto crítico\n+4% de cura de poção", + "ruRU": "+15% к критическому урону\n+4% к исцелению от зелий", + "trTR": "+15% Kritik Vuruş Hasarı\n+4% İksir İyileştirmesi", + "zhCN": "+15% 暴击伤害\n4% 药水恢复效果", + "zhTW": "爆擊傷害 +15%\n藥水治療效果 +4%" + }, + "name": "Corrective", + "name_localized": { + "deDE": "Korrektur", + "esES": "Correctivo", + "esMX": "Correctivo", + "frFR": "Correction", + "itIT": "Punizione", + "jaJP": "矯正", + "koKR": "교정", + "plPL": "Korekcja", + "ptBR": "Corretivo", + "ruRU": "Коррекция", + "trTR": "Düzeltici", + "zhCN": "矫正", + "zhTW": "糾正" + }, + "tags": [ + "Critical Strikes", + "Damage", + "Healing" + ], + "tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Heilung" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Curación" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Sanación" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Soins" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Guarigione" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "回復" + ], + "koKR": [ + "극대화", + "피해", + "치유" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Leczenie" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Cura" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Исцеление" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "İyileşme" + ], + "zhCN": [ + "暴击", + "伤害", + "治疗" + ], + "zhTW": [ + "爆擊", + "傷害", + "治療" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_088": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "961-0": { + "attribute_name": "Damage_Bonus_To_Low_Health", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3383408355", + "formula_name": "ParagonNodeDamageBonusToLowHP_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+25% Damage to Injured Enemies\n+10 Intelligence", + "desc_localized": { + "deDE": "+25% Schaden gegen verletzte Gegner\n+10 Intelligenz", + "esES": "+25% de daño a enemigos heridos\n+10 de inteligencia", + "esMX": "+25% de daño a enemigos heridos\n+10 de Inteligencia", + "frFR": "+25% de dégâts contre les cibles blessées\n+10 intelligence", + "itIT": "Danni ai nemici feriti: +25%\nIntelligenza: +10", + "jaJP": "負傷した敵へのダメージ+25%\n知力+10", + "koKR": "부상당한 적에게 주는 피해 +25%\n지능 +10", + "plPL": "+25% obrażeń zadawanych okaleczonym wrogom\n+10 inteligencji", + "ptBR": "+25% de dano contra inimigos feridos\n+10 de Inteligência", + "ruRU": "+25% к урону раненым противникам\n+10 к интеллекту", + "trTR": "Yaralı Düşmanlara +25% Hasar\n+10 Zekâ", + "zhCN": "+25% 对受伤敌人的伤害\n+10 点智力", + "zhTW": "對受傷敵人傷害 +25%\n智力 +10" + }, + "name": "Deathmarked", + "name_localized": { + "deDE": "Todgeweiht", + "esES": "Marca de muerte", + "esMX": "Marcado por la Muerte", + "frFR": "Marque de la mort", + "itIT": "Marchio della Morte", + "jaJP": "死に魅入られし者", + "koKR": "죽음의 징표", + "plPL": "Naznaczenie Śmiercią", + "ptBR": "Marcado pela Morte", + "ruRU": "Метка смерти", + "trTR": "Ölüm İşaretli", + "zhCN": "死亡标记", + "zhTW": "死亡標記" + }, + "tags": [ + "Injured", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Verletzt", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Herido", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Herido", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Blessure", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Ferita", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "負傷", + "ダメージ", + "知力" + ], + "koKR": [ + "부상", + "피해", + "지능" + ], + "plPL": [ + "Okaleczenie", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Ferido", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Ранение", + "Урон", + "Интеллект" + ], + "trTR": [ + "Yaralı", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "受伤", + "伤害", + "智力" + ], + "zhTW": [ + "受傷", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+25% Damage to Injured Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_089": { + "attributes": { + "60-0": { + "attribute_name": "Bonus_Healing_Received_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "236322191", + "formula_name": "ParagonNodeHealingBonus_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+4% Healing Received\n+10 Intelligence", + "desc_localized": { + "deDE": "+4% erhaltene Heilung\n+10 Intelligenz", + "esES": "+4% de curación recibida\n+10 de inteligencia", + "esMX": "+4% de sanación recibida\n+10 de Inteligencia", + "frFR": "+4% de soins reçus\n+10 intelligence", + "itIT": "Cure ricevute: +4%\nIntelligenza: +10", + "jaJP": "受ける回復量+4%\n知力+10", + "koKR": "받는 치유량 +4%\n지능 +10", + "plPL": "+4% otrzymywanego leczenia\n+10 inteligencji", + "ptBR": "+4% de cura recebida\n+10 de Inteligência", + "ruRU": "+4% к получаемому исцелению\n+10 к интеллекту", + "trTR": "+4% Alınan İyileşme\n+10 Zekâ", + "zhCN": "+4% 受到的治疗\n+10 点智力", + "zhTW": "治療接受效果 +4%\n智力 +10" + }, + "name": "Remedy", + "name_localized": { + "deDE": "Heilmittel", + "esES": "Remedio", + "esMX": "Remedio", + "frFR": "Remède", + "itIT": "Rimedio", + "jaJP": "救済", + "koKR": "치료", + "plPL": "Remedium", + "ptBR": "Remédio", + "ruRU": "Лекарство", + "trTR": "Deva", + "zhCN": "治疗", + "zhTW": "療癒" + }, + "tags": [ + "Healing", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Heilung", + "Intelligenz" + ], + "esES": [ + "Curación", + "Inteligencia" + ], + "esMX": [ + "Sanación", + "Inteligencia" + ], + "frFR": [ + "Soins", + "Intelligence" + ], + "itIT": [ + "Guarigione", + "Intelligenza" + ], + "jaJP": [ + "回復", + "知力" + ], + "koKR": [ + "치유", + "지능" + ], + "plPL": [ + "Leczenie", + "Inteligencja" + ], + "ptBR": [ + "Cura", + "Inteligência" + ], + "ruRU": [ + "Исцеление", + "Интеллект" + ], + "trTR": [ + "İyileşme", + "Zekâ" + ], + "zhCN": [ + "治疗", + "智力" + ], + "zhTW": [ + "治療", + "智力" + ] + }, + "threshold_bonus": "+4% Healing Received", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_090": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Shadow", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 5 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Shadow Resistance\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Widerstand gegen Shadow\n+10 Intelligenz", + "esES": "+10% de resistencia a Shadow\n+10 de inteligencia", + "esMX": "+10% de resistencia Shadow\n+10 de Inteligencia", + "frFR": "+10% de résistance (Shadow )\n+10 intelligence", + "itIT": "Resistenza a Shadow: +10%\nIntelligenza: +10", + "jaJP": "Shadow 耐性+10%\n知力+10", + "koKR": "Shadow 저항 +10%\n지능 +10", + "plPL": "+10% do Odporności na: Shadow\n+10 inteligencji", + "ptBR": "+10% de resistência a Shadow\n+10 de Inteligência", + "ruRU": "+10% к сопротивлению (Shadow )\n+10 к интеллекту", + "trTR": "+10% Shadow Direnci\n+10 Zekâ", + "zhCN": "+10% Shadow 抗性\n+10 点智力", + "zhTW": "Shadow 抗性 +10%\n智力 +10" + }, + "name": "Gloom", + "name_localized": { + "deDE": "Schwermut", + "esES": "Tinieblas", + "esMX": "Penumbra", + "frFR": "Obscurité", + "itIT": "Tenebre", + "jaJP": "酸鼻", + "koKR": "어스름", + "plPL": "Smuga Cienia", + "ptBR": "Melancolia", + "ruRU": "Сумрак", + "trTR": "Kasvet", + "zhCN": "阴霾", + "zhTW": "陰暗" + }, + "tags": [ + "Resistance", + "Shadow", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Schatten", + "Intelligenz" + ], + "esES": [ + "Resistencia", + "Sombra", + "Inteligencia" + ], + "esMX": [ + "Resistencia", + "Sombra", + "Inteligencia" + ], + "frFR": [ + "Résistance", + "Ombre", + "Intelligence" + ], + "itIT": [ + "Resistenza", + "Ombra", + "Intelligenza" + ], + "jaJP": [ + "耐性", + "影", + "知力" + ], + "koKR": [ + "저항", + "암흑", + "지능" + ], + "plPL": [ + "Odporność", + "Cień", + "Inteligencja" + ], + "ptBR": [ + "Resistência", + "Sombra", + "Inteligência" + ], + "ruRU": [ + "Сопротивление", + "Темная магия", + "Интеллект" + ], + "trTR": [ + "Direnç", + "Gölge", + "Zekâ" + ], + "zhCN": [ + "抗性", + "暗影", + "智力" + ], + "zhTW": [ + "抗性", + "暗影", + "智力" + ] + }, + "threshold_bonus": "+10% Shadow Resistance", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_091": { + "attributes": { + "74-1": { + "attribute_name": "Resistance#Shadow", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.5, + 93 + ] + }, + "formula_hash": "3829135533", + "formula_name": "ParagonNodeResistance_RareMinor", + "stat_dword": 5 + }, + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Shadow DoTed", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "52645716", + "formula_name": "ParagonNodeDamageReductionFromDotted_RareMajor", + "stat_dword": 5 + } + }, + "desc": "4% Damage Reduction from Shadow DoTed Enemies\n+10% Shadow Resistance", + "desc_localized": { + "deDE": "4% weniger Schaden durch Gegner vom Typ Shadow DoTed\n+10% Widerstand gegen Shadow", + "esES": "4% de reducción de daño de enemigos con el estado Shadow DoTed\n+10% de resistencia a Shadow", + "esMX": "4% de reducción de daño de enemigos en estado Shadow DoTed\n+10% de resistencia Shadow", + "frFR": "4% de réduction des dégâts infligés par les cibles sous l'effet « Shadow DoTed »\n+10% de résistance (Shadow )", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Shadow DoTed: 4%\nResistenza a Shadow: +10%", + "jaJP": "Shadow DoTed の敵からのダメージ減少率4%\nShadow 耐性+10%", + "koKR": "Shadow DoTed 적에게 받는 피해 감소 4%\nShadow 저항 +10%", + "plPL": "4% redukcji obrażeń od wrogów: Shadow DoTed\n+10% do Odporności na: Shadow", + "ptBR": "4% de redução de dano recebido de inimigos Shadow DoTed\n+10% de resistência a Shadow", + "ruRU": "На 4% меньше урона от противников под действием эффекта \"Shadow DoTed \"\n+10% к сопротивлению (Shadow )", + "trTR": "Shadow DoTed Düşmanlardan 4% Hasar Azaltma\n+10% Shadow Direnci", + "zhCN": "4% 对Shadow DoTed 敌人的伤害减免\n+10% Shadow 抗性", + "zhTW": "Shadow DoTed 敵人傷害減免 4%\nShadow 抗性 +10%" + }, + "name": "Dragging Shadows", + "name_localized": { + "deDE": "Schleppende Schatten", + "esES": "Sombras arrastradas", + "esMX": "Sombras Persistentes", + "frFR": "Traînée d'ombre", + "itIT": "Ombre Trascinanti", + "jaJP": "影を引きずる者", + "koKR": "끌어당기는 그림자", + "plPL": "Sunące Cienie", + "ptBR": "Sombras Subjugantes", + "ruRU": "Тянущие тени", + "trTR": "Sürükleyen Gölgeler", + "zhCN": "牵引暗影", + "zhTW": "拖行暗影" + }, + "tags": [ + "Resistance", + "Shadow", + "Shadow Damage Over Time", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Schatten", + "Schattenschaden über Zeit", + "Schadensreduktion" + ], + "esES": [ + "Resistencia", + "Sombra", + "Daño de sombra en el tiempo", + "Reducción de daño" + ], + "esMX": [ + "Resistencia", + "Sombra", + "Daño de sombra con el tiempo", + "Reducción de daño" + ], + "frFR": [ + "Résistance", + "Ombre", + "Dégâts d'ombre sur la durée", + "Réduction des dégâts" + ], + "itIT": [ + "Resistenza", + "Ombra", + "Danni da ombra periodici", + "Riduzione danni" + ], + "jaJP": [ + "耐性", + "影", + "継続シャドウダメージ", + "ダメージ減少" + ], + "koKR": [ + "저항", + "암흑", + "지속 암흑 피해", + "피해 감소" + ], + "plPL": [ + "Odporność", + "Cień", + "Obrażenia Cienia z upływem czasu", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Resistência", + "Sombra", + "Dano de Sombra ao Longo do Tempo", + "Redução de Dano" + ], + "ruRU": [ + "Сопротивление", + "Темная магия", + "Периодический урон от темной магии", + "Уменьшение урона" + ], + "trTR": [ + "Direnç", + "Gölge", + "Zamanla Gölge Hasarı", + "Hasar Azaltma" + ], + "zhCN": [ + "抗性", + "暗影", + "持续性暗影伤害", + "伤害减免" + ], + "zhTW": [ + "抗性", + "暗影", + "暗影持續傷害", + "傷害減免" + ] + }, + "threshold_bonus": "4% Damage Reduction from Shadow DoTed Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_092": { + "attributes": { + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Shadow DoTed", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3126999901", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMajor", + "stat_dword": 5 + } + }, + "desc": "+10% Damage to Shadow DoTed Enemies\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Shadow DoTed\n+16% Schaden gegen Elitegegner", + "esES": "+10% de daño a enemigos con el estado Shadow DoTed\n+16% de daño contra enemigos de élite", + "esMX": "+10% de daño a enemigos en estado Shadow DoTed\n+16% de daño a enemigos de Élite", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Shadow DoTed\n+16% de dégâts aux élites", + "itIT": "Danni ai nemici sotto l'effetto Shadow DoTed: +10%\nDanni a élite: +16%", + "jaJP": "Shadow DoTed の敵へのダメージ+10%\nエリートへのダメージ+16%", + "koKR": "Shadow DoTed 적에게 주는 피해 +10%\n정예에게 주는 피해 +16%", + "plPL": "+10% obrażeń zadawanych wrogom (Shadow DoTed )\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+10% de dano contra inimigos Shadow DoTed\n+16% de dano contra elites", + "ruRU": "+10% к урону противникам под действием эффекта \"Shadow DoTed \"\n+16% к урону особым противникам", + "trTR": "Shadow DoTed Etkisindeki Düşmana +10% Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+10% 对Shadow DoTed 敌人的伤害\n+16% 对精英的伤害", + "zhTW": "對Shadow DoTed 敵人傷害 +10%\n對精英的傷害 +16%" + }, + "name": "Gnawing Darkness", + "name_localized": { + "deDE": "Zehrende Dunkelheit", + "esES": "Oscuridad remordedora", + "esMX": "Penumbra Prolongada", + "frFR": "Ténèbres mordantes", + "itIT": "Oscurità Dilaniante", + "jaJP": "絶え間なき闇", + "koKR": "갉아먹는 어둠", + "plPL": "Dojmująca Ciemność", + "ptBR": "Escuridão Excruciante", + "ruRU": "Гложущая тьма", + "trTR": "Dişleyen Karanlık", + "zhCN": "啃噬黑暗", + "zhTW": "折磨黑暗" + }, + "tags": [ + "Shadow Damage Over Time", + "Elite Monsters", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schattenschaden über Zeit", + "Elitemonster", + "Schaden" + ], + "esES": [ + "Daño de sombra en el tiempo", + "Enemigos de élite", + "Daño" + ], + "esMX": [ + "Daño de sombra con el tiempo", + "Monstruos de Élite", + "Daño" + ], + "frFR": [ + "Dégâts d'ombre sur la durée", + "Monstres élites", + "Dégâts" + ], + "itIT": [ + "Danni da ombra periodici", + "Mostri élite", + "Danni" + ], + "jaJP": [ + "継続シャドウダメージ", + "エリートモンスター", + "ダメージ" + ], + "koKR": [ + "지속 암흑 피해", + "정예 괴물", + "피해" + ], + "plPL": [ + "Obrażenia Cienia z upływem czasu", + "Elitarne Potwory", + "Obrażenia" + ], + "ptBR": [ + "Dano de Sombra ao Longo do Tempo", + "Monstros de Elite", + "Dano" + ], + "ruRU": [ + "Периодический урон от темной магии", + "Особые монстры", + "Урон" + ], + "trTR": [ + "Zamanla Gölge Hasarı", + "Seçkin Canavarlar", + "Hasar" + ], + "zhCN": [ + "持续性暗影伤害", + "精英怪物", + "伤害" + ], + "zhTW": [ + "暗影持續傷害", + "精英怪物", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage to Shadow DoTed Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Rare_093": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Shadow", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 5 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Shadow Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden des Typs Shadow\n+10 Intelligenz", + "esES": "+10% de daño de Shadow\n+10 de inteligencia", + "esMX": "+10% de daño de Shadow\n+10 de Inteligencia", + "frFR": "+10% de dégâts Shadow\n+10 intelligence", + "itIT": "Danni da Shadow: +10%\nIntelligenza: +10", + "jaJP": "Shadow ダメージ+10%\n知力+10", + "koKR": "Shadow 피해 +10%\n지능 +10", + "plPL": "+10% obrażeń typu: Shadow\n+10 inteligencji", + "ptBR": "+10% de dano Shadow\n+10 de Inteligência", + "ruRU": "+10% к урону (Shadow )\n+10 к интеллекту", + "trTR": "+10% Shadow Hasarı\n+10 Zekâ", + "zhCN": "+10% Shadow 伤害\n+10 点智力", + "zhTW": "Shadow 傷害 +10%\n智力 +10" + }, + "name": "Malediction", + "name_localized": { + "deDE": "Verwünschung", + "esES": "Imprecación", + "esMX": "Blasfemia", + "frFR": "Malédiction", + "itIT": "Maledizione", + "jaJP": "呪詛", + "koKR": "악담", + "plPL": "Anatema", + "ptBR": "Maldição", + "ruRU": "Злой язык", + "trTR": "Lanet", + "zhCN": "咒骂", + "zhTW": "惡咒" + }, + "tags": [ + "Shadow", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Schatten", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Sombra", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Sombra", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Ombre", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Ombra", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "影", + "ダメージ", + "知力" + ], + "koKR": [ + "암흑", + "피해", + "지능" + ], + "plPL": [ + "Cień", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Sombra", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Темная магия", + "Урон", + "Интеллект" + ], + "trTR": [ + "Gölge", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "暗影", + "伤害", + "智力" + ], + "zhTW": [ + "暗影", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Shadow Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_094": { + "attributes": { + "1033-1": { + "attribute_name": "Combat_Effect_Chance_Bonus", + "formula_data": { + "0.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.5, + 92 + ] + }, + "formula_hash": "2501961552", + "formula_name": "ParagonNodeLuckyHitBonus_RareMinor", + "stat_dword": 4294967295 + }, + "74-0": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 3 + } + }, + "desc": "+10% Cold Resistance\n+5% Lucky Hit Chance", + "desc_localized": { + "deDE": "+10% Widerstand gegen Cold\n+5% Glückstrefferchance", + "esES": "+10% de resistencia a Cold\n+5% de probabilidad de golpe de suerte", + "esMX": "+10% de resistencia Cold\n+5% de probabilidad de golpe afortunado", + "frFR": "+10% de résistance (Cold )\n+5% de chances d'obtenir un Coup de chance", + "itIT": "Resistenza a Cold: +10%\nProbabilità di colpo fortunato: +5%", + "jaJP": "Cold 耐性+10%\n幸運の一撃発生率+5%", + "koKR": "Cold 저항 +10%\n행운의 적중 확률 +5%", + "plPL": "+10% do Odporności na: Cold\n+5% szansy na szczęśliwy traf", + "ptBR": "+10% de resistência a Cold\n+5% de chance de Golpe de Sorte", + "ruRU": "+10% к сопротивлению (Cold )\n+5% к вероятности удачного удара", + "trTR": "+10% Cold Direnci\n+5% Şanslı Vuruş İhtimali", + "zhCN": "+10% Cold 抗性\n+5% 幸运一击几率", + "zhTW": "Cold 抗性 +10%\n幸運觸發機率 +5%" + }, + "name": "Advantage", + "name_localized": { + "deDE": "Vorteil", + "esES": "Ventaja", + "esMX": "Ventaja", + "frFR": "Avantage", + "itIT": "Vantaggio", + "jaJP": "アドバンテージ", + "koKR": "유리함", + "plPL": "Przewaga", + "ptBR": "Vantagem", + "ruRU": "Первый ход", + "trTR": "Avantaj", + "zhCN": "优势", + "zhTW": "優勢" + }, + "tags": [ + "Resistance", + "Cold", + "Lucky Hit" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Kälte", + "Glückstreffer" + ], + "esES": [ + "Resistencia", + "Frío", + "Golpe de suerte" + ], + "esMX": [ + "Resistencia", + "Frío", + "Golpe afortunado" + ], + "frFR": [ + "Résistance", + "Froid", + "Coup de chance" + ], + "itIT": [ + "Resistenza", + "Freddo", + "Colpo fortunato" + ], + "jaJP": [ + "耐性", + "冷気", + "幸運の一撃" + ], + "koKR": [ + "저항", + "냉기", + "행운의 적중" + ], + "plPL": [ + "Odporność", + "Zimno", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Resistência", + "Gelo", + "Golpe de Sorte" + ], + "ruRU": [ + "Сопротивление", + "Холод", + "Удачный удар" + ], + "trTR": [ + "Direnç", + "Soğuk", + "Şanslı Vuruş" + ], + "zhCN": [ + "抗性", + "冰霜", + "幸运一击" + ], + "zhTW": [ + "抗性", + "冰寒", + "幸運觸發" + ] + }, + "threshold_bonus": "+10% Cold Resistance", + "threshold_requirements": { + "Necromancer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Generic_Rare_095": { + "attributes": { + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "762265001", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Vulnerable Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden gegen verwundbare Ziele\n+10 Intelligenz", + "esES": "+10% de daño por vulnerabilidad\n+10 de inteligencia", + "esMX": "+10% de daño de vulnerabilidad\n+10 de Inteligencia", + "frFR": "+10% de dégâts contre les cibles vulnérables\n+10 intelligence", + "itIT": "Danni ai nemici vulnerabili: +10%\nIntelligenza: +10", + "jaJP": "脆弱ダメージ+10%\n知力+10", + "koKR": "취약 피해 +10%\n지능 +10", + "plPL": "+10% do obrażeń zadawanych odsłoniętym celom\n+10 inteligencji", + "ptBR": "+10% de dano de vulnerabilidade\n+10 de Inteligência", + "ruRU": "+10% к урону, наносимому уязвимым противникам\n+10 к интеллекту", + "trTR": "+10% Savunmasız Hasarı\n+10 Zekâ", + "zhCN": "+10% 易伤伤害\n+10 点智力", + "zhTW": "易傷傷害 +10%\n智力 +10" + }, + "name": "Weakness", + "name_localized": { + "deDE": "Schwäche", + "esES": "Debilidad", + "esMX": "Debilidad", + "frFR": "Faiblesse", + "itIT": "Debolezza", + "jaJP": "弱点", + "koKR": "약점", + "plPL": "Słabość", + "ptBR": "Fraqueza", + "ruRU": "Слабость", + "trTR": "Zayıflık", + "zhCN": "弱点", + "zhTW": "弱點" + }, + "tags": [ + "Intelligence", + "Damage", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Schaden", + "Verwundbar" + ], + "esES": [ + "Inteligencia", + "Daño", + "Vulnerable" + ], + "esMX": [ + "Inteligencia", + "Daño", + "Vulnerable" + ], + "frFR": [ + "Intelligence", + "Dégâts", + "Vulnérable" + ], + "itIT": [ + "Intelligenza", + "Danni", + "Vulnerabilità" + ], + "jaJP": [ + "知力", + "ダメージ", + "脆弱" + ], + "koKR": [ + "지능", + "피해", + "취약" + ], + "plPL": [ + "Inteligencja", + "Obrażenia", + "Odsłonięcie" + ], + "ptBR": [ + "Inteligência", + "Dano", + "Vulnerável" + ], + "ruRU": [ + "Интеллект", + "Урон", + "Уязвимость" + ], + "trTR": [ + "Zekâ", + "Hasar", + "Savunmasız" + ], + "zhCN": [ + "智力", + "伤害", + "易伤" + ], + "zhTW": [ + "智力", + "傷害", + "易傷" + ] + }, + "threshold_bonus": "+10% Vulnerable Damage", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Generic_Rare_096": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "762265001", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Vulnerable Damage\n+10 Dexterity", + "desc_localized": { + "deDE": "+10% Schaden gegen verwundbare Ziele\n+10 Geschicklichkeit", + "esES": "+10% de daño por vulnerabilidad\n+10 de destreza", + "esMX": "+10% de daño de vulnerabilidad\n+10 de Destreza", + "frFR": "+10% de dégâts contre les cibles vulnérables\n+10 dextérité", + "itIT": "Danni ai nemici vulnerabili: +10%\nDestrezza: +10", + "jaJP": "脆弱ダメージ+10%\n敏捷性+10", + "koKR": "취약 피해 +10%\n민첩 +10", + "plPL": "+10% do obrażeń zadawanych odsłoniętym celom\n+10 zręczności", + "ptBR": "+10% de dano de vulnerabilidade\n+10 de Destreza", + "ruRU": "+10% к урону, наносимому уязвимым противникам\n+10 к ловкости", + "trTR": "+10% Savunmasız Hasarı\n+10 Maharet", + "zhCN": "+10% 易伤伤害\n+10 点敏捷", + "zhTW": "易傷傷害 +10%\n敏捷 +10" + }, + "name": "Artifice", + "name_localized": { + "deDE": "Trick", + "esES": "Artificio", + "esMX": "Artificio", + "frFR": "Artifice", + "itIT": "Artificio", + "jaJP": "策謀", + "koKR": "책략", + "plPL": "Fortel", + "ptBR": "Ardil", + "ruRU": "Изобретательность", + "trTR": "Kurnazlık", + "zhCN": "花招", + "zhTW": "手段" + }, + "tags": [ + "Vulnerable", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Vulnerable", + "Daño", + "Destreza" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Destreza" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Destrezza" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "취약", + "피해", + "민첩" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Destreza" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Ловкость" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Maharet" + ], + "zhCN": [ + "易伤", + "伤害", + "敏捷" + ], + "zhTW": [ + "易傷", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+10% Vulnerable Damage", + "threshold_requirements": { + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Generic_Rare_097": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "967-0": { + "attribute_name": "Damage_Bonus_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.25, + 90 + ] + }, + "formula_hash": "3034293406", + "formula_name": "ParagonNodeDamageBonusWhileHealthy_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+12.5% Damage while Healthy\n+100 Armor", + "desc_localized": { + "deDE": "+12.5% Schaden im gesunden Zustand\n+100 Rüstung", + "esES": "+12.5% de daño en estado saludable\n+100 de armadura", + "esMX": "+12.5% de daño mientras estás saludable\n+100 de armadura", + "frFR": "+12.5% de dégâts lorsque vous êtes en bonne santé\n+100 à l'armure", + "itIT": "Danni mentre sei in salute: +12.5%\nArmatura: +100", + "jaJP": "健全状態時のダメージ+12.5%\n防御力+100", + "koKR": "건강 상태일 때 공격력 +12.5%\n방어도 +100", + "plPL": "+12.5% zadawanych obrażeń, jeśli postać jest w pełni sił\n+100 pancerza", + "ptBR": "+12.5% de dano enquanto saudável\n+100 de armadura", + "ruRU": "+12.5% к урону при высоком уровне здоровья\n+100 ед. брони", + "trTR": "Sağlıklıyken +12.5% Hasar\n+100 Zırh", + "zhCN": "+12.5% 健康时伤害\n+100 护甲值", + "zhTW": "健康時傷害 +12.5%\n護甲值 +100" + }, + "name": "Zealous", + "name_localized": { + "deDE": "Eifrig", + "esES": "Fanatismo", + "esMX": "Ferviente", + "frFR": "Ferveur", + "itIT": "Zelante", + "jaJP": "熱狂的", + "koKR": "열성", + "plPL": "Żarliwość", + "ptBR": "Fervor", + "ruRU": "Фанатизм", + "trTR": "Azimli", + "zhCN": "狂热", + "zhTW": "狂熱" + }, + "tags": [ + "Healthy", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "Schaden", + "Rüstung" + ], + "esES": [ + "Saludable", + "Daño", + "Armadura" + ], + "esMX": [ + "Saludable", + "Daño", + "Armadura" + ], + "frFR": [ + "En bonne santé", + "Dégâts", + "Armure" + ], + "itIT": [ + "In salute", + "Danni", + "Armatura" + ], + "jaJP": [ + "健全", + "ダメージ", + "装甲" + ], + "koKR": [ + "건강", + "피해", + "방어도" + ], + "plPL": [ + "Pełnia Sił", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Saudável", + "Dano", + "Armadura" + ], + "ruRU": [ + "Высокое здоровье", + "Урон", + "Броня" + ], + "trTR": [ + "Sağlıklı", + "Hasar", + "Zırh" + ], + "zhCN": [ + "健康", + "伤害", + "护甲" + ], + "zhTW": [ + "健康", + "傷害", + "防具" + ] + }, + "threshold_bonus": "+12.5% Damage while Healthy", + "threshold_requirements": { + "Barbarian": [ + "{200 + (130 * ParagonBoardEquipIndex)} Strength", + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{215 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Generic_Socket": { + "name": "Glyph Socket", + "name_localized": { + "deDE": "Glyphensockel", + "esES": "Hueco de glifo", + "esMX": "Zócalo de glifo", + "frFR": "Châsse de glyphe", + "itIT": "Castone del glifo", + "jaJP": "グリフソケット", + "koKR": "문양 홈", + "plPL": "Gniazdo glifu", + "ptBR": "Engaste de glifo", + "ruRU": "Гнездо символа", + "trTR": "Oyma Yuvası", + "zhCN": "雕文插槽", + "zhTW": "雕紋鑲孔" + } + } + }, + "Rarespawn Reward": { + "Rarespawn_Reward_1HDagger_Scorpion": { + "affixes": [ + "INHERENT_Damage_to_Near", + "Damage_Type_Bonus_Poison", + "Damage_DoT", + "Damage_to_HighLife" + ], + "flavor": "\"The scorpion Nine-Eyes is known as \"The Terror of the Sands\" for good reason. Her tail can pierce the strongest armor, and her poison melts flesh in seconds.\"\n- Field Notes of an Unknown Iron Wolf", + "flavor_localized": { + "deDE": "\"Der Skorpion Neunauge ist aus gutem Grund als 'Schrecken der Sande' bekannt. Ihr Stachel kann die stärkste Rüstung durchdringen, und ihr Gift bringt das Fleisch innerhalb von Sekunden zum Schmelzen.\"\n-Feldbuch eines unbekannten Eisenwolfs", + "esES": "\"Al escorpión Nueveojos se lo conoce como el 'Terror de las Arenas' y no por casualidad. Su aguijón es capaz de atravesar la armadura más sólida y su veneno funde la carne en cuestión de segundos\".\n—Notas de campo de un Lobo de Hierro desconocido", + "esMX": "\"Al escorpión Nueve Ojos se lo conoce como el \"Terror de las Arenas\", y con razón. Su cola puede perforar las armaduras más resistentes, y su veneno derrite la carne en cuestión de segundos\".\n- Anotaciones de campo de un Lobo de Hierro desconocido", + "frFR": "« Neuf-Yeux la scorpionne porte très bien son surnom de « Terreur des Sables ». Sa queue est capable de transpercer la plus solide des armures, et son venin dissout les chairs en une poignée de secondes. »\n– Notes de terrain d'un Loup de fer inconnu", + "itIT": "\"Lo scorpione Noveocchi è noto come \"Il terrore delle sabbie\", e a ragione. La sua coda è in grado perforare le armature più resistenti e il suo veleno scioglie la carne in pochi secondi.\"\n- Appunti sul campo di un Lupo di Ferro ignoto", + "jaJP": "「ナイン・アイズというサソリが\"砂漠の恐怖\"として知られているのには理由がある。その尾は最強の鎧を貫き、その毒は数秒で人肉を溶かすのだ」\n―不詳の鉄狼団員の調査メモ", + "koKR": "\"전갈 아홉눈이가 '사막의 공포'라 불린 데는 그럴 만한 이유가 있었다. 꼬리로는 아무리 강한 갑옷도 뚫을 수 있었고, 독으로는 살을 순식간에 녹일 수 있었다.\"\n- 신원 미상의 강철늑대단원의 탐사 일지", + "plPL": "\"Samica skorpiona, Dziewięciooka, nie bez powodu znana jest również jako »Bicz Piasków«. Cios jej ogona może przebić nawet najmocniejszy pancerz, a jad w okamgnieniu rozkłada ciało\".\n– Notatki z terenu autorstwa nieznanego Żelaznego Wilka", + "ptBR": "\"O escorpião Nove Olhos é conhecido como 'O Terror das Areias' e com razão. Sua cauda é capaz de perfurar até a armadura mais resistente, e seu veneno derrete a carne em s.\"\n- Notas de campo de um Lobo de Ferro desconhecido", + "ruRU": "\"Древнего скорпиона Девятиглазку прозвали \"Ужасом песков\" не просто так. Ее громадный хвост пронзает даже самую прочную броню, а яд за секунды растворяет плоть\".\nПолевые заметки неизвестного Стального Волка", + "trTR": "\"Dokuz Göz adındaki akrebin \"Kumların Dehşeti\" olarak bilinmesinin haklı sebepleri var. Kuyruğu, en güçlü zırhı bile delip geçebilir ve zehri, deriyi saniyeler içinde eritir.\"\n-Bilinmeyen Bir Demir Kurdun Arazi Notları", + "zhCN": "\"巨蝎'九眼'被称为'沙中魔头',并非浪得虚名。她的尾巴可以穿透最坚固的盔甲,她的毒液能在片刻之内销蚀血肉。\" - 无名铁狼的笔记", + "zhTW": "「九眼蠍的外號『沙漠惡煞』絕非浪得虛名。她的尾巴可以刺穿最堅硬的護甲,她的毒液可以在數秒內融化骨肉。」\n- 無名鐵狼衛士的戰地隨筆" + }, + "name": "Broodmother's Stinger", + "name_localized": { + "deDE": "[ms]Stachel der Brutmutter", + "esES": "[ms]Aguijón de madre de la prole", + "esMX": "[ms]Aguijón de la Madre de la Colonia", + "frFR": "[ms]Dard de la mère des couvées", + "itIT": "[ms]Aculeo della Matriarca", + "jaJP": "眷属の母のスティンガー", + "koKR": "종자어미의 독침", + "plPL": "[ms]Kolec Matki Miotu", + "ptBR": "[ms]Ferrão da Mãe da Prole", + "ruRU": "[ns]Жало матери выводка", + "trTR": "Sürü Anasının İğnesi", + "zhCN": "巢母的毒刺", + "zhTW": "育母刺匕刃" + } + }, + "Rarespawn_Reward_1HFocus_Succubus": { + "affixes": [ + "INHERENT_CD_Reduction", + "LuckJewelry", + "Lucky_Hit_Slow", + "CC_Duration" + ], + "flavor": "Even removed from the demon's body, the eye continues to weave its hypnotic patterns.", + "flavor_localized": { + "deDE": "Selbst nachdem es vom Körper des Dämons entfernt wurde, erzeugt das Auge weiterhin seine hypnotischen Muster.", + "esES": "Incluso arrancado del cuerpo del demonio, el ojo continúa trazando patrones hipnóticos.", + "esMX": "Aun después de quitarlo del cuerpo del demonio, este ojo sigue tejiendo sus patrones hipnóticos.", + "frFR": "Même arraché au corps du démon, l'œil continue à produire ses motifs hypnotiques.", + "itIT": "Persino se rimosso dal cadavere del demone, l'occhio continua i suoi movimenti ipnotici.", + "jaJP": "悪魔の体から取り出されてなお、催眠術のような模様を織り成し続ける眼球。", + "koKR": "악마의 몸뚱이에서 빠진 후에도 계속 최면에 걸릴 듯한 양상으로 움직입니다.", + "plPL": "Nawet po usunięciu z głowy demonicy, oko nadal kreśli hipnotyczne wzory.", + "ptBR": "Mesmo depois de removido do corpo do demônio, o olho continua a tecer seus padrões hipnóticos.", + "ruRU": "Глаз уже вырвали из головы демона, но он по-прежнему вращается в гипнотизирующем танце.", + "trTR": "İblisin bedeninden çıkarılmış olsa bile gözler hâlâ hipnotize eden bakışlarına devam ediyor.", + "zhCN": "即使从恶魔的遗骸上摘下来,这只眼仍然在继续编织着有催眠效果的图案。", + "zhTW": "即便身首異處,惡魔的眼睛仍持續投以魅惑的目光。" + }, + "name": "Qin's Captivating Eye", + "name_localized": { + "deDE": "[ns]Qins fesselndes Auge", + "esES": "[ms]Ojo cautivador de Qin", + "esMX": "[ms]Ojo Cautivador de Qin", + "frFR": "[ms]Œil fascinant de Qin", + "itIT": "[ms]Occhio Accattivante di Qin", + "jaJP": "キンの魅惑的な目", + "koKR": "친의 사로잡는 눈", + "plPL": "[ns]Niesamowite Oko Qin", + "ptBR": "[ms]Olho Cativante de Qin", + "ruRU": "[ms]Завораживающий глаз Квина", + "trTR": "Qin'in Büyüleyici Gözü", + "zhCN": "琴的魅惑之眼", + "zhTW": "琴的魅惑之眼" + } + }, + "Rarespawn_Reward_1HMace_BanditMelee": { + "affixes": [ + "INHERENT_OverpowerDamage", + "Damage_to_Burning", + "Berserk_Damage", + "OverpowerDamage" + ], + "flavor": "The handle of this white-hot mace bears soot marks in the shape of a clenched fist.", + "flavor_localized": { + "deDE": "Auf dem Griff dieses weißglühenden Streitkolbens prangen Rußspuren in Form einer geballten Faust.", + "esES": "El mango de esta maza al rojo vivo tiene marcas de hollín con forma de puño.", + "esMX": "El mango de esta maza ardiente tiene marcas de hollín con forma de puño.", + "frFR": "Le manche de cette masse chauffée à blanc porte des traces de suie qui évoquent la forme d'un poing fermé.", + "itIT": "L'impugnatura di questa mazza incandescente reca segni di fuliggine a forma di pugno chiuso.", + "jaJP": "この白熱のメイスの柄には、握りしめた形に煤の跡がついている。", + "koKR": "하얗게 달구어진 철퇴의 손잡이에 움켜쥔 손 모양의 검댕 자국이 있습니다.", + "plPL": "Na rękojeści tej rozpalonej do białości buławy odbiły się ślady sadzy w kształcie zaciśniętych palców.", + "ptBR": "O cabo desta maça incandescente tem marcas de fuligem na forma de um punho cerrado.", + "ruRU": "Рукоять раскаленной добела булавы отмечена следами сажи в форме сжатого кулака.", + "trTR": "Bu akkor gürzün sapı, kapalı yumruk şeklinde isten bir iz taşıyor.", + "zhCN": "这把炽热钉锤的手柄上有一个拳头紧握形状的燃灰痕迹。", + "zhTW": "這把熾熱釘鎚的握把刻有拳頭圖樣的黑印。" + }, + "name": "Mace of Blazing Furor", + "name_localized": { + "deDE": "[ms]Streitkolben des Feurigen Furors", + "esES": "[fs]Maza de furor ardiente", + "esMX": "[fs]Maza del Furor Ardiente", + "frFR": "[fs]Masse de la fureur ardente", + "itIT": "[fs]Mazza del Furore Ardente", + "jaJP": "燃え盛る熱気のメイス", + "koKR": "타오르는 열광의 철퇴", + "plPL": "[fs]Buława Rozżarzonej Furii", + "ptBR": "[fs]Maça do Furor Flamejante", + "ruRU": "[fs]Булава пылающего ужаса", + "trTR": "Yanan Gazap Gürzü", + "zhCN": "炽热怒火钉锤", + "zhTW": "烈怒釘鎚" + } + }, + "Rarespawn_Reward_1HSword_KnightMelee": { + "affixes": [ + "INHERENT_CritDamage", + "Damage_Type_Bonus_Shadow", + "Damage_to_Shadow_DoT", + "Execute" + ], + "flavor": "\"While the origins of this accursed blade are lost to time, there is no question that wielding its dark power leaves an indelible stain on one's soul.\" \n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Auch wenn die Herkunft dieser verfluchten Klinge im Laufe der Zeit in Vergessenheit geraten ist, steht außer Frage, dass das Tragen ihrer dunklen Macht einen ewig währenden Schatten auf der Seele hinterlässt.\" \n-Barretts Buch der Instrumentarien", + "esES": "\"Aunque los orígenes de esta hoja maleficiada se han perdido en el tiempo, no hay duda de que deja una mancha indeleble en el alma de quien esgrime su oscuro poder\".\n—Libro de utensilios de Barrett", + "esMX": "\"Si bien los orígenes de esta hoja maldita se perdieron en el tiempo, es indudable que usar este poder siniestro deja una mancha imborrable en el alma\".\n- Libro de Implementos de Barrett", + "frFR": "« Alors que ses origines ont été depuis longtemps oubliées, il ne fait aucun doute que la noirceur de cette lame maudite ternit à jamais l'âme de la personne qui la manie. » \n– Grand livre des équipements de Barrett", + "itIT": "\"Sebbene le origini di questa lama maledetta siano andate perdute nei secoli, non c'è dubbio che brandirne il potere oscuro lasci una macchia indelebile nell'animo di una persona.\" \n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「この呪われた剣の起源は 時とともに失われたが、その闇の力は人の魂に消えない傷を残すことに疑いはない」\n―バレットの道具帳", + "koKR": "\"오랜 시간이 흘러 이 저주받은 검의 기원은 잊혔지만, 검에 깃든 어둠의 힘을 사용하면 영혼에 지울 수 없는 얼룩이 남는 것만은 확실하다.\"\n- 바렛의 만물 백과", + "plPL": "\"Nikt już nie pamięta, skąd pochodzi to przeklęte ostrze. Nie ma jednak wątpliwości, że korzystanie z jego mrocznej mocy pozostawia na duszy niezmywalną plamę\". \n– Księga Utensyliów Barretta", + "ptBR": "\"Embora as origens desta lâmina amaldiçoada tenham sido perdidas no tempo, não há dúvida de que empunhar esse poder sombrio deixa uma mancha indelével na alma.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Хотя происхождение проклятого клинка затерялось в прошлом, одно ясно совершенно точно: его темная сила оставляет неизгладимые следы на душе владельца\".\nСвод орудий Баррета", + "trTR": "\"Bu lanetli kılıcın kökeni unutulup gitse de karanlık gücünü kullanmanın, kişinin ruhunda ebedî bir iz bıraktığı şüphesiz.\" \nBarrett'in Uygulama Kitabı", + "zhCN": "\"虽然这把诅咒之刃的起源已被时间遗忘,但毫无疑问,运用它的黑暗力量会给一个人的灵魂留下不可磨灭的污点。\" - 巴雷特的《名器谱》", + "zhTW": "「儘管這把詛咒之劍的起源早已失傳,但毫無疑問的是持有者一旦使用此劍的黑暗力量,靈魂便會留下難以抹滅的汙痕。」\n- 巴雷特的《工具之書》" + }, + "name": "Darkblade", + "name_localized": { + "deDE": "[fs]Dunkelklinge", + "esES": "[ms]Filonegro", + "esMX": "[fs]Hojabruna", + "frFR": "[fs]Lame sombre", + "itIT": "[fs]Lamascura", + "jaJP": "黒刃", + "koKR": "어둠날 단도", + "plPL": "[ns]Mroczne Ostrze", + "ptBR": "[fs]Laminegra", + "ruRU": "[ms]Клинок тьмы", + "trTR": "[n1]Kara Kılıç[n2]Kara Kılıcı", + "zhCN": "黑暗之刃", + "zhTW": "黑刃" + } + }, + "Rarespawn_Reward_1HWand_Ghost": { + "affixes": [ + "INHERENT_Luck", + "CoreStat_Intelligence_Weapon", + "Damage_to_Far", + "Damage_Category_Ultimate" + ], + "flavor": "\"So skilled was Abe-Mari at divination, they predicted the date of their own death; a skill that proved so ruinous that no mage since has attempted the feat.\"\n- Excerpt from Secrets of the Mage-Clans", + "flavor_localized": { + "deDE": "\"Abe-Mari war ein so herausragender Wahrsager, dass er das Datum seines Todes vorhersagen konnte; eine Fähigkeit, die sich als so verhängnisvoll erwies, dass seitdem kein Magier wagte, diese Meisterleistung zu wiederholen.\"\n-Auszug aus 'Geheimnisse der Magierclans'", + "esES": "\"Abe-Mari poseía tal destreza en las artes adivinatorias que predijo la fecha de su muerte; una habilidad tan ruinosa que ningún mago ha intentado repetir su hazaña desde entonces\".\n—Extracto de \"Secretos de los clanes de magos\"", + "esMX": "\"Abe-Mari tenía tanto talento para la adivinación que pudo predecir la fecha de su propia muerte; una habilidad tan desastrosa que, desde entonces, ningún otro mago se ha animado a intentarlo\".\n- Fragmento de Secretos de los Clanes de Magos", + "frFR": "« Son don pour la divination était si grand qu'Abe-Mari parvint à prédire le jour de son trépas. Ce savoir s'avéra si désastreux qu'aucun mage n'a depuis tenté de reproduire cet exploit. »\n– Extrait des « Secrets des clans des mages »", + "itIT": "\"Abe-Mari era così abile nella divinazione che riuscì a predire perfettamente la data della propria morte. Un'abilità così disastrosa che nessun mago da allora ha più tentato l'impresa.\"\n- Estratto da I segreti dei clan di maghi", + "jaJP": "「アベ・マリは占いに長けていて、自分の命日をも予言していた。だが、それは破滅を招く技であることがわかり、それ以来、どの魔術師もこれを行おうとはしていない」\n―『魔術師クランの秘密』より抜粋", + "koKR": "\"아베마리는 점술에 어찌나 능했는지, 자기가 죽을 날도 예측했다. 하지만 그 능력은 재앙과도 같은 것이어서, 그 후로는 어떤 마법학자도 시도한 적이 없었다.\"\n- '마법단의 비밀'에서 발췌", + "plPL": "\"Abe-Mari mieli tak wybitny talent do wróżenia, że przewidzieli datę własnej śmierci. Umiejętność ta okazała się jednak niszczycielska i odtąd żaden mag nie próbował z niej skorzystać\".\n– Wyimek z \"Sekretów klanów magów\"", + "ptBR": "\"Tamanha era a habilidade de Abe-Mari em adivinhação que previu a data de sua própria morte. Essa habilidade mostrou-se tão desastrosa que nenhum mago tentou esse feito desde então.\"\n- Trecho de \"Segredos dos Clãs de Magos\"", + "ruRU": "\"Абе-Мари достиг таких высот в искусстве прорицания, что предсказал день своей смерти. Это знание обернулось катастрофой, и с тех пор ни один маг не решается приблизиться к тому пределу\".\nОтрывок из \"Тайн магических кланов\"", + "trTR": "\"Abe-Mari kehanet konusunda o kadar yetenekliydi ki kendi ölümünü öngördü, bu yetenek o kadar büyük felaketler getirdi ki o zamandan beridir hiçbir sihirbaz bunu tekrar denemeyi göze alamadı.\"\n- Sihirbaz Klanların Sırları'ndan alıntı", + "zhCN": "\"阿比马里占卜技艺高超,预知了自己的死期。事后来看,这项技艺危害甚广,其后再无法师擅自尝试。\" - 摘自《法师部族的秘密》", + "zhTW": "「阿倍瑪利的占卜功力爐火純青,能預知自己的死期。這種技藝無異於招惹災難,此後再無第二名法師膽敢嘗試。」\n- 摘錄自《法師氏族秘辛》" + }, + "name": "Wand of Abe-Mari", + "name_localized": { + "deDE": "[ms]Zauberstab von Abe-Mari", + "esES": "[fs]Vara de Abe-Mari", + "esMX": "[fs]Vara de Abe-Mari", + "frFR": "[fs]Baguette d'Abe-Mari", + "itIT": "[fs]Bacchetta di Abe-Mari", + "jaJP": "アベ・マリのワンド", + "koKR": "아베마리의 마법봉", + "plPL": "[fs]Różdżka Abe-Mari", + "ptBR": "[fs]Varinha de Abe-Mari", + "ruRU": "[ms]Жезл Абе-Мари", + "trTR": "Abe-Mari'nin Değneği", + "zhCN": "阿比马里的魔杖", + "zhTW": "阿倍瑪利魔杖" + } + }, + "Rarespawn_Reward_2HSword_MegaDemon": { + "affixes": [ + "INHERENT_CritDamage", + "CoreStats_All_Weapon", + "Damage_to_LowLife", + "Execute" + ], + "flavor": "This massive sword's edge grows keener and its promises of power grow louder with each life taken.", + "flavor_localized": { + "deDE": "Mit jedem genommenen Leben wird dieses massive Schwert schärfer und seine Machtversprechen lauter.", + "esES": "El filo de esta enorme espada se vuelve más mortífero y sus promesas de poder, más estruendosas con cada vida que siega.", + "esMX": "La hoja de esta espada enorme se vuelve más afilada y sus promesas de poder se hacen más estridentes con cada vida que quita.", + "frFR": "Le tranchant de cette imposante épée s'affile et ses promesses de puissance grandissent à chacune des vies qu'elle ôte.", + "itIT": "Il filo di quest'enorme spada diventa sempre più tagliente e le promesse di potere aumentano d'intensità dopo ogni uccisione.", + "jaJP": "この巨大な剣の刃は命を奪うごとに鋭さを増し、より強力なものとなるであろうことは明らかだ。", + "koKR": "목숨을 빼앗을 때마다 육중한 검의 날이 점점 예리해지고, 힘을 주겠다는 약속도 점점 크게 들립니다.", + "plPL": "Z każdym odebranym życiem krawędź tego ogromnego miecza nabiera ostrości, a obietnica potęgi rozbrzmiewa coraz głośniej.", + "ptBR": "Esta enorme espada fica mais afiada e suas promessas de poder aumentam a cada vida tirada.", + "ruRU": "Лезвие огромного меча становится острее с каждой оборванной жизнью.", + "trTR": "Bu devasa kılıcın kenarı gittikçe keskinleşiyor ve aldığı her canla birlikte gücü katlanarak artıyor.", + "zhCN": "每带走一条性命,这把巨剑就会变得更锋利,它对力量的承诺也变得越发响亮。", + "zhTW": "愈是殺生,這把巨劍的劍鋒就愈是鋒利,對於力量的允諾也愈加喧囂。" + }, + "name": "Infernal Edge", + "name_localized": { + "deDE": "[fs]Infernale Klinge", + "esES": "[ms]Filo infernal", + "esMX": "[ms]Filo Infernal", + "frFR": "[ms]Fil infernal", + "itIT": "[ms]Filo Infernale", + "jaJP": "地獄の刃", + "koKR": "지옥불 날붙이", + "plPL": "[fs]Piekielna Klinga", + "ptBR": "[ms]Gume Infernal", + "ruRU": "[fs]Адская грань", + "trTR": "Cehennem Avantajı", + "zhCN": "炼狱巨刃", + "zhTW": "煉獄利刃" + } + }, + "Rarespawn_Reward_Amulet_DrownedSpecial": { + "affixes": [ + "Resistance_Jewelry_All", + "CC_Duration_Reduction", + "DamageReductionInjured", + "Elite_Kill_Movement_Speed" + ], + "flavor": "\"Even after he was put to death, some children swore they could still hear his bell ringing softly in the breeze on moonless nights.\"\n- Greenslade's Tales, Chapter 5: \"The Myth of Blind Odwyn\"", + "flavor_localized": { + "deDE": "\"Selbst nach seinem Tode schworen einige Kinder, dass sie seine Glocke in mondlosen Nächten noch immer leise im Wind läuten hörten.\"\n-Grüntals Geschichten, Kapitel 5: Der Mythos des Blinden Odwyn", + "esES": "\"Incluso después de que lo ejecutaran, algunos niños aseguraban que podían oír el débil tintineo de su campana en la brisa de las noches sin luna\".\n—Relatos de Greenslade, capítulo 5: \"El mito de Odwyn el Ciego\"", + "esMX": "\"Aun después de que él fuera ejecutado, algunos niños juraban que aún oían su campana tañendo con suavidad en la brisa de las noches sin luna\".\n- Historias de Greenslade, capítulo 5: \"El Mito del Ciego Odwyn\"", + "frFR": "« Même après sa mise à mort, les enfants juraient entendre les tintements de sa cloche, portés par le vent lors des nuits sans lune. »\n– Contes et récits des Vertelandes, chapitre 5 : « La légende d'Odwyn l'Aveugle »", + "itIT": "\"Anche dopo che fu condannato a morte, alcuni bambini giurarono di poter ancora sentire la sua campana rintoccare dolcemente nella brezza delle notti senza luna.\"\n- Le fiabe di Verda il Bardo, capitolo 5: \"La leggenda di Odwyn il cieco\"", + "jaJP": "「彼が死刑になった後も、月のない夜にそよ風に吹かれて彼の鐘の音が聞こえると主張する子供たちがいた」\n―グリーンスレイド物語 第5章『盲目のオドウィンの神話』", + "koKR": "\"그가 죽임을 당한 후, 몇몇 아이들은 달이 뜨지 않는 밤에 그의 종이 산들바람에 은은하게 울리는 소리가 들린다고 단호하게 말했다.\"\n- 그린슬레이드의 설화 5장: \"눈먼 오드윈의 신화\"", + "plPL": "\"Nawet po śmierci Odwyna niektóre dzieci przysięgały, że wciąż słyszą dźwięk jego dzwonka, niesiony bryzą w bezksiężycowe noce\".\n– Opowieści Przyzielnego, rozdział 5: \"Legenda o Ślepym Odwynie\"", + "ptBR": "\"Mesmo após ele ser executado, algumas crianças juravam que ainda ouviam seu sino tocando suavemente na brisa das noites sem lua.\"\n- Contos de Greenslade, Capítulo 5: \"O Mito do Cego Odwyn\"", + "ruRU": "\"Даже после его казни дети иногда клялись, что в безлунные ночи слышат мягкий перезвон его колокольчика на ветру\".\nСказки Гринслейда, глава пятая: \"Легенда о Слепом Одвине\"", + "trTR": "\"Bazı çocuklar, ölümünden sonra bile mehtapsız gecelerde zilinin tatlı tatlı çaldığını duyduklarına yemin ettiler.\"\n- Greenslade'in Hikâyeleri, 5. Bölüm: \"Kör Odwyn Destanı\"", + "zhCN": "\"即使在他被处死之后,一些孩子发誓他们仍然可以在没有月亮的夜晚听到他的钟声在微风中轻轻响起。\" - 《格林斯莱德故事》第五章:\"盲眼欧德文的异事\"", + "zhTW": "「即便他已遭到處決,仍有孩童信誓旦旦地表示在看不見月亮的夜晚,仍能聽見他那輕柔的鈴聲迴盪在風中。」\n- 《格林斯萊德故事集》第 5 章:「盲人歐德溫之謎」" + }, + "name": "Blind Man's Bell", + "name_localized": { + "deDE": "[fs]Glocke des blinden Mannes", + "esES": "[fs]Campana del hombre ciego", + "esMX": "[fs]Campana del Ciego", + "frFR": "[fs]Cloche de l'Aveugle", + "itIT": "[fs]Campana del Cieco", + "jaJP": "盲人の鐘", + "koKR": "눈먼 남자의 종", + "plPL": "[ms]Dzwonek Ślepca", + "ptBR": "[ms]Sino do Cego", + "ruRU": "[fs]Колокольчик слепца", + "trTR": "Kör Adamın Zili", + "zhCN": "盲人之钟", + "zhTW": "盲人之鈴" + } + }, + "Rarespawn_Reward_Amulet_GoatmanMelee": { + "affixes": [ + "Resistance_Jewelry_All", + "CritChance_To_LowLife_Jewelry", + "DamageReductionInjured", + "HealingPercent" + ], + "flavor": "This vile necklace of charred goat's teeth paradoxically contains both the power to extend life as well as cut it short.", + "flavor_localized": { + "deDE": "Diese abscheuliche Halskette aus verkohlten Ziegenzähnen hat paradoxerweise die Macht, das Leben ebenso zu verlängern wie zu verkürzen.", + "esES": "Este collar vil de dientes de cabra carbonizados contiene paradójicamente el poder de prolongar y de acortar la vida.", + "esMX": "Paradójicamente, este collar maligno de dientes de cabra carbonizada contiene el poder para extender la vida, y también para acortarla.", + "frFR": "Paradoxalement, cet abominable collier fait de dents de boucs calcinées possède à la fois le pouvoir de prolonger et d'ôter la vie.", + "itIT": "Quest'empia collana fatta di denti di capra carbonizzati contiene paradossalmente sia il potere di allungare la vita che di accorciarla.", + "jaJP": "焦げたヤギの歯でできたこのおぞましいネックレスは、命を延ばしたり短くしたりする相反的な力を秘めている。", + "koKR": "불타 버린 염소의 이빨로 만든 이 추악한 목걸이는 역설적으로 수명을 연장하는 힘과 수명을 단축시키는 힘을 모두 가지고 있습니다.", + "plPL": "Ten plugawy naszyjnik ze zwęglonych zębów kozła zawiera paradoksalną moc: potrafi wydłużyć życie, ale także mocno je skrócić.", + "ptBR": "Este colar vil feito de dentes de cabra carbonizados paradoxalmente contém tanto o poder de prolongar a vida quanto de encurtá-la.", + "ruRU": "Жуткое ожерелье из обгоревших козлиных зубов парадоксальным образом сочетает в себе силу продлить жизнь и силу оборвать ее.", + "trTR": "Kömürleşmiş keçi dişlerinden oluşan bu iğrenç kolye, mantığa aykırı bir şekilde yaşamı hem uzatma hem de kısaltma gücüne sahip.", + "zhCN": "这条用烧焦山羊牙齿制作的邪恶项链包含了延长生命和缩短生命两种自相矛盾的力量。", + "zhTW": "這副邪惡的焦黑羊齒項鍊同時蘊含著續命和奪命的矛盾魔力。" + }, + "name": "Necklace of Inevitability", + "name_localized": { + "deDE": "[fs]Halskette der Unaus-weichlichkeit", + "esES": "[ms]Collar de la inevitabilidad", + "esMX": "[ms]Collar de Inevitabilidad", + "frFR": "[ms]Collier d'inéluctabilité", + "itIT": "[fs]Collana dell'Ineluttabilità", + "jaJP": "必然性のネックレス", + "koKR": "필연의 목걸이", + "plPL": "[ms]Naszyjnik Nieuchronności", + "ptBR": "[ms]Colar do Inevitável", + "ruRU": "[ns]Ожерелье неизбежности", + "trTR": "Kaçınılmazlık Kolyesi", + "zhCN": "必然项链", + "zhTW": "注定項鍊" + } + }, + "Rarespawn_Reward_Amulet_SnakeCaster": { + "affixes": [ + "Resistance_Jewelry_All", + "CC_Duration", + "Elite_Kill_Damage", + "ShrineDuration" + ], + "flavor": "\"A foul spell of desire was woven into the statue's stone. Its idolaters were helpless as their souls were ripped from their bodies to animate its writhing form.\"\n- Field Notes of Brother Darmont", + "flavor_localized": { + "deDE": "\"Der Stein der Statue war mit einem faulen Zauber der Begierde belegt. Seine Götzenanbeter konnten sich nicht erwehren, als ihre Seelen aus ihren Körpern gerissen wurden, um seine gekrümmte Gestalt zu beleben.\"\n-Feldbuch von Bruder Darmont", + "esES": "\"La piedra de esta estatua contiene un infecto hechizo de anhelo. Quienes la idolatraron quedaron indefensos y perdieron sus almas para dar vida a su retorcida forma\".\n—Notas de campo del hermano Darmont", + "esMX": "\"Se usó un hechizo espantoso de deseo en la piedra de la estatua. Sus idólatras no pudieron hacer nada cuando les arrancaron el alma del cuerpo para animar su forma retorcida\".\n- Anotaciones de campo del Hermano Darmont", + "frFR": "« Un cruel sort de désir fut imprégné à la pierre de la statue. Ses idolâtres ne purent rien faire lorsque leurs âmes furent arrachées de leur corps afin d'animer sa silhouette ondulante. »\n– Notes de terrain du frère Darmont", + "itIT": "\"Un turpe incantesimo di desiderio era intessuto nella pietra della statua. I suoi idolatri erano impotenti mentre le loro anime venivano strappate dai corpi per animare la sua forma contorta.\"\n- Appunti sul campo di fratello Darmont", + "jaJP": "「欲望にまみれた邪悪な呪文が織り込まれた石像。その無力な偶像崇拝者たちの魂は体から引き離され、蠢く姿に命を吹き込む糧となった」\n―ブラザー・ダーモントの研究ノート", + "koKR": "\"그 조각상의 돌에는 추악한 욕망의 주문이 깃들어 있었다. 그것을 숭배하는 자들은 자신의 영혼이 육신에서 뜯겨 나가 그 구불거리는 형상을 나타내는데도 속수무책이었다.\"\n- 형제 다몬트의 탐사 일지", + "plPL": "\"W kamień posągu wpleciono plugawe zaklęcie pożądania. Jego bałwochwalcy nie mogli nic zrobić, gdy z ich ciał wyrywano dusze, by ożywić wijącego się potwora\".\n– Notatki z terenu autorstwa brata Darmonta", + "ptBR": "\"Um feitiço sórdido de desejo foi tecido na pedra da estátua. Seus idólatras não puderam impedir que suas almas fossem arrancadas de seus corpos para animar a forma contorcida.\"\n- Notas de campo do Irmão Darmont", + "ruRU": "\"Гнусное заклинание желания было вплетено в камень статуи. Ее почитатели не смогли противиться, когда их души вырвали из тела и принесли в жертву, чтобы оживить скрученную в муках фигуру\".\nПолевые заметки брата Дармонта", + "trTR": "\"Heykelin taşına habis bir arzu büyüsü yapılmış. Kıvranan biçiminin taklidini yapmaya çalışan putperestler, ruhları bedenlerinden sökülürken çaresiz kaldılar.\"\n- Rahip Darmont'un Arazi Notları", + "zhCN": "\"这座雕像的石材中织入了一道邪恶的欲望魔咒。伏拜者只能眼睁睁地看着自己的灵魂从身体中抽离,为石雕蠕动的身姿增添活力。\" - 修士达蒙特的实地记录", + "zhTW": "「雕像內埋藏著邪惡的慾望咒法。無助膜拜者的靈魂遭到剝奪,充作驅動雕像的燃料。」\n- 達蒙修士的戰地隨筆" + }, + "name": "Eye of Enkil", + "name_localized": { + "deDE": "[ns]Auge von Enkil", + "esES": "[ms]Ojo de Enkil", + "esMX": "[ms]Ojo de Enkil", + "frFR": "[ms]Œil d'Enkil", + "itIT": "[ms]Occhio di Enkil", + "jaJP": "エンキルの目", + "koKR": "엔킬의 눈", + "plPL": "[ns]Oko Enkila", + "ptBR": "[ms]Olho de Enkil", + "ruRU": "[ns]Око Энкила", + "trTR": "Enkil'in Gözü", + "zhCN": "恩基尔之眼", + "zhTW": "恩柯爾之眼" + } + }, + "Rarespawn_Reward_Boots_SkeletonMelee": { + "affixes": [ + "Evade_Attack_Reset", + "CC_Duration_Reduction_Slow", + "DamageReductionInjured", + "Resistance_Single_Poison" + ], + "flavor": "\"The Captain was bleeding from at least three bite wounds, sweating from the poison and barely able to walk, but he never stopped searching for his lost comrades.\"\n- Eulogy for Captain Willcocks", + "flavor_localized": { + "deDE": "\"Der Hauptmann blutete aus mindestens drei Bisswunden, das Gift trieb ihm den Schweiß auf die Stirn und er vermochte kaum zu laufen, doch er gab die Suche nach seinen verlorenen Kameraden niemals auf.\"\n-Trauerrede über Hauptmann Willcocks", + "esES": "\"El capitán sangraba por al menos tres mordeduras, sudaba por el veneno y apenas podía caminar, pero nunca dejó de buscar a sus camaradas perdidos\".\n—Panegírico para el capitán Willcocks", + "esMX": "\"El Capitán sangraba a causa de tres mordidas como mínimo, transpiraba debido al veneno y apenas podía caminar, pero jamás dejó de buscar a sus compañeros perdidos\".\n- Elegía para el Capitán Willcocks", + "frFR": "« Le capitaine saignait de trois blessures infligées par des morsures, dégoulinait de sueur à cause du poison et arrivait à peine à tenir debout, mais il n'a jamais cessé de chercher ses camarades disparus. »\n– Éloge funèbre du capitaine Willcocks", + "itIT": "\"Il capitano sanguinava da almeno tre ferite da morso, sudava per il veleno e riusciva a malapena a camminare, ma non smise mai di cercare i suoi compagni perduti.\"\n- Elogio del capitano Willcocks", + "jaJP": "「隊長は少なくとも3つの噛み傷から出血し、毒で汗をかき、かろうじて歩ける状態だったが、失った仲間を探すことを決して止めなかった」\n―ウィルコックス隊長への弔事", + "koKR": "\"대장은 최소 세 군데의 물린 상처에서 피를 흘리면서, 독 때문에 식은땀을 흘리고 있었다. 제대로 걷지도 못하면서도 잃은 동료들을 찾아 헤매기를 멈추지 않았다.\"\n- 윌콕스 대장을 위한 추도문", + "plPL": "\"Kapitan krwawił z co najmniej trzech ran po ugryzieniach, zalewał się potem z powodu zatrucia, a do tego słaniał się na nogach. Nie zaprzestał jednak poszukiwań zaginionych towarzyszy\".\n– Mowa pogrzebowa dla kapitana Willcocksa", + "ptBR": "\"Mesmo sangrando com pelo menos três mordidas, suando com o veneno e mal conseguindo andar, o capitão nunca interrompeu a busca por seus companheiros perdidos.\"\n- Tributo ao Capitão Willcocks", + "ruRU": "\"Капитан истекал кровью не меньше чем из трех укусов, обливался потом от яда и едва держался на ногах, но не прекратил поиски пропавших товарищей\".\nПанегирик капитану Уиллкоксу", + "trTR": "\"Yüzbaşı en az üç ısırık yarasından kan kaybediyordu, zehirden terliyordu ve zar zor yürüyebiliyordu ama kayıp yoldaşlarını aramayı asla bırakmadı.\"\n- Yüzbaşı Willcocks'u Anma Konuşması", + "zhCN": "\"船长身上至少有三处因咬伤而导致的流血,毒素使他大汗淋漓。他几乎无法走动,但他从未停止寻找失去的战友。\" - 威尔科克斯船长的悼词", + "zhTW": "「隊長身上至少有三道血流不止的咬傷,毒素發作使他連連冒汗、步履維艱,但他尋找失散同袍的腳步從未停下。」\n- 致威爾考克斯隊長的頌詞" + }, + "name": "Captain's Ragged Boots", + "name_localized": { + "deDE": "[p]Zerlumpte Stiefel des Hauptmanns", + "esES": "[fp]Botas andrajosas del capitán", + "esMX": "[fp]Botas Precarias del Capitán", + "frFR": "[fp]Bottes déchiquetées du capitaine", + "itIT": "[mp]Stivali Logori del Capitano", + "jaJP": "隊長の傷んだブーツ", + "koKR": "대장의 해진 장화", + "plPL": "[p]Obdarte Buty Kapitana", + "ptBR": "[fp]Botas Esfarrapadas do Capitão", + "ruRU": "[p]Изорванные сапоги капитана", + "trTR": "Yüzbaşının Yırtık Pırtık Çizmesi", + "zhCN": "船长的破烂长靴", + "zhTW": "隊長的破爛長靴" + } + }, + "Rarespawn_Reward_Chest_CannibalBrute": { + "affixes": [ + "Damage_Type_Bonus_Cold", + "Resistance_Single_Frost", + "Thorns" + ], + "flavor": "\"Favored by Pitiless Gur, this heavy armor remains painfully cold to the touch, even in the hottest of climates.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Diese schwere Rüstung wurde vom Gnadenlosen Gur getragen und fühlt sich selbst in den heißesten Regionen schmerzhaft kalt an.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"Agraciada por el Inclemente Gur, esta pesada armadura sigue siendo dolorosamente fría al tacto, incluso en los climas más cálidos\".\n—Libro de utensilios de Barrett", + "esMX": "\"La preferida del Despiadado Gur, esta armadura pesada permanece dolorosamente fría al tacto, incluso en los climas más calurosos\".\n- Libro de Implementos de Barrett", + "frFR": "« Appréciée de Gur Sans-Pitié, cette armure lourde reste cruellement froide au toucher, même sous les climats les plus chauds. »\n– Grand livre des équipements de Barrett", + "itIT": "\"La preferita di Gur lo spietato, questa pesante armatura rimane dolorosamente fredda al tatto, anche nei climi più caldi.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「無慈悲なるグルが好んだこの重い鎧は、最も暑い気候の中でも、触ると痛いほどの冷たさを保つ」\n―バレットの道具帳", + "koKR": "\"무자비한 구르가 즐겨 착용하는 이 무거운 방어구는, 아무리 더운 날씨에도 손을 대면 얼얼할 만큼 차갑다.\"\n- 바렛의 만물 백과", + "plPL": "\"Ten ciężki pancerz, niezwykle ceniony przez Gura Bezlitosnego, jest boleśnie lodowaty w dotyku, nawet w najgorętszym klimacie\".\n– Księga Utensyliów Barretta", + "ptBR": "\"Preferência de Gur Impiedoso, esta armadura pesada se mantém dolorosamente fria ao toque, mesmo nos climas mais quentes.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Любимая броня Гура Безжалостного обжигает холодом даже при самой жаркой погоде\".\nСвод орудий Баррета", + "trTR": "\"Acımasız Gur'un kullandığı bu ağır zırh, en sıcak iklimlerde bile dokunulamayacak kadar soğuk.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"这件沉重的盔甲受到无情的古尔青睐,即使在最炎热的气候下,它也能让人感觉寒冷刺骨。\" - 巴雷特的《名器谱》", + "zhTW": "「即便在最炎熱的氣候之下,無情的葛爾鍾愛的這副重甲仍舊摸起來凍寒刺骨。」\n- 巴雷特的《工具之書》" + }, + "name": "Gur's Freezing Armor", + "name_localized": { + "deDE": "[fs]Gurs Eiskalte Rüstung", + "esES": "[fs]Armadura helada de Gur", + "esMX": "[fs]Armadura Congelante de Gur", + "frFR": "[fs]Armure glaçante de Gur", + "itIT": "[fs]Armatura Congelante di Gur", + "jaJP": "グルの凍結鎧", + "koKR": "구르의 얼어붙은 방어구", + "plPL": "[ms]Mroźny Pancerz Gura", + "ptBR": "[fs]Armadura Congelante de Gur", + "ruRU": "[fs]Леденящая броня Гура", + "trTR": "Gur'un Donduran Zırhı", + "zhCN": "古尔的冰冻护甲", + "zhTW": "葛爾的冰凍鎧甲" + } + }, + "Rarespawn_Reward_Crossbow_GhostMelee": { + "affixes": [ + "INHERENT_Damage_to_Vulnerable", + "Damage_Type_Bonus_Shadow", + "Damage_Category_Spenders", + "Damage_to_Near" + ], + "flavor": "\"Those who came before shall bear witness to your deeds.\"\n- Inscription on the hilt", + "flavor_localized": { + "deDE": "\"Jene, die vor Euch kamen, werden Zeugen Eurer Taten.\"\n-Inschrift am Knauf", + "esES": "\"Quienes vinieron antes serán testigos de tus actos\".\n—Inscripción en la empuñadura", + "esMX": "\"Quienes nos precedieron serán testigos de tus hazañas\".\n- Inscripción en la empuñadura", + "frFR": "« Celles et ceux qui ont manié cette arme avant toi seront témoins de tes exploits. »\n– Inscription gravée sur la poignée", + "itIT": "\"Coloro che sono venuti prima saranno testimoni delle tue opere.\"\n- Iscrizione sull'impugnatura", + "jaJP": "「先人たちがお前の行いを証言する」\n―柄の銘文", + "koKR": "\"네 앞에 왔던 사람들이 네 행위의 증인이 되리라.\"\n- 자루에 새겨진 문구", + "plPL": "\"Ci, którzy przyszli przed tobą, będą świadkami twych czynów\".\n– napis na rękojeści", + "ptBR": "\"Aqueles que vieram antes serão testemunhas de suas ações.\"\n- Inscrição no cabo", + "ruRU": "\"Пусть предшественники узрят твои деяния\".\nНадпись на рукояти", + "trTR": "\"Senden önce gelenler, amellerine şahitlik edecek.\"\n- Kabzadaki yazı", + "zhCN": "\"前人将见证你的事迹。\" - 弩柄上的铭文", + "zhTW": "「前人將見證你的事蹟。」\n- 柄上的銘文" + }, + "name": "Haunted Crossbow", + "name_localized": { + "deDE": "[fs]Heimgesuchte Armbrust", + "esES": "[fs]Ballesta poseída", + "esMX": "[fs]Ballesta Embrujada", + "frFR": "[fs]Arbalète hantée", + "itIT": "[fs]Balestra Infestata", + "jaJP": "呪われたクロスボウ", + "koKR": "귀신 들린 쇠뇌", + "plPL": "[fs]Nawiedzona Kusza", + "ptBR": "[fs]Besta Assombrada", + "ruRU": "[ms]Проклятый арбалет", + "trTR": "[n1]Lanetli Arbalet[n2]Lanetli Arbaleti", + "zhCN": "萦魂十字弩", + "zhTW": "鬼魅弩" + } + }, + "Rarespawn_Reward_Gloves_OmniMonk": { + "affixes": [ + "SkillRankBonus_Sorc_Core_5", + "Damage_Type_DoT_Bonus_Burn", + "Lucky_Hit_Slow" + ], + "flavor": "Those foolish few Monks who abuse their training for personal gain are banished from the Floating Sky Monastery and forced to wander the harsh and unforgiving lands beyond.", + "flavor_localized": { + "deDE": "Die wenigen törichten Mönche, die ihre Ausbildung zu ihrem persönlichen Vorteil missbrauchen, werden aus dem Schwebenden Himmelskloster verbannt und gezwungen, durch das raue, unbarmherzige Umland zu ziehen.", + "esES": "Aquellos monjes necios que explotan su entrenamiento en su beneficio personal son desterrados del Monasterio Suspendido y forzados a vagar por las duras e implacables tierras lejanas.", + "esMX": "Esos pocos Monjes necios que abusan de su entrenamiento para beneficio personal son desterrados del Monasterio del Cielo Flotante, y se ven obligados a errar por las tierras inhóspitas e implacables que hay más allá.", + "frFR": "Les rares moines assez bêtes pour exploiter leur formation à des fins personnelles sont bannis du monastère céleste et condamnés à errer dans les terres hostiles et impitoyables se trouvant au-delà de ses portes.", + "itIT": "Quei pochi Monaci abbastanza stolti da abusare del loro addestramento per scopi personali vengono banditi dal Monastero del Cielo Fluttuante e sono costretti a vagare per le terre aspre e inclementi che si trovano oltre.", + "jaJP": "私利私欲のために修行を乱用する愚かな少数の僧侶は、浮空修道院から追放され、過酷で容赦のない土地をさまようことを余儀なくされる。", + "koKR": "사사로운 이익을 위해 훈련을 악용하는 소수의 수도사들은 하늘 수도원에서 추방되어, 그 너머의 자비 없고 험한 땅을 떠돌아야 하는 신세가 되었습니다.", + "plPL": "Nieliczni mnisi, na tyle głupi, by wykorzystać szkolenie do własnych celów, zostają wygnani z Niebiańskiego Klasztoru i zmuszeni do wędrówki przez surowe, bezlitosne ziemie za jego murami.", + "ptBR": "Os poucos monges tolos que abusam de seu treinamento para ganho pessoal são banidos do Monastério do Céu Suspenso e forçados a vagar pelas terras implacáveis além.", + "ruRU": "Редких глупцов, что вступают на путь монаха ради личной выгоды, изгоняют из монастыря Плывущего Неба в суровые беспощадные пустоши, где они обречены на долгие скитания.", + "trTR": "Eğitimlerini kişisel çıkarları için kötüye kullanan birkaç aptal Keşiş, Süzülen Gökler Manastırı'ndan sürüldü ve sert ve acımasız topraklarda geçinmeye mahkûm bırakıldı.", + "zhCN": "那些滥用修为谋取私利的武僧败类被逐出了浮天寺,他们被迫在严酷无情的土地上四处流浪。", + "zhTW": "為私利濫用所學的武僧會被逐出浮天修院,只能流落到嚴酷無情的外鄉。" + }, + "name": "Outcast's Handwraps", + "name_localized": { + "deDE": "[p]Handwickel des Ausgestoßenen", + "esES": "[fp]Ligaduras del desterrado", + "esMX": "[fp]Vendas del Exiliado", + "frFR": "[mp]Bandages de paria", + "itIT": "[fp]Fasce per Mani del Reietto", + "jaJP": "追放者のハンドラップ", + "koKR": "추방자의 손싸개", + "plPL": "[p]Bandaże Wygnańca", + "ptBR": "[fp]Bandagens do Exilado", + "ruRU": "[p]Повязки изгнанника", + "trTR": "Dışlanmışın El Sargısı", + "zhCN": "放逐者裹手", + "zhTW": "流放者裹手" + } + }, + "Rarespawn_Reward_Helm_BarbarianGhost": { + "affixes": [ + "Berserk_Damage", + "SkillRankBonus_Barb_Special_Rupture", + "Life_On_Kill" + ], + "flavor": "\"There is nothing better in life than to stand alone, painted red, atop a hill made from the bodies of your enemies.\"\n- Zarozar the Mighty", + "flavor_localized": { + "deDE": "\"Im Leben gibt es nichts Besseres, als alleine zu stehen – rot gefärbt und auf einem Berg aus den Leichen seiner Feinde.\"\n-Zarozar der Mächtige", + "esES": "\"No hay nada mejor en esta vida que alzarte a solas, bañado en sangre, sobre una montaña formada con los cadáveres de tus enemigos\".\n—Zarozar el Poderoso", + "esMX": "\"En la vida no hay nada mejor que estar solo, pintado de rojo, sobre una colina formada por los cadáveres de tus enemigos\".\n- Zarozar el Poderoso", + "frFR": "« Il n'y a rien de mieux dans la vie que de se tenir seul, barbouillé de rouge, au sommet d'un monticule formé des corps de vos adversaires. »\n– Zarozar le Puissant", + "itIT": "\"Nella vita non c'è niente di meglio che ergersi da solo, coperto di rosso, in cima a una collina fatta con i cadaveri dei propri nemici.\"\n- Zarozar il Potente", + "jaJP": "「敵の死体でできた丘の上に、真っ赤に染まって一人で立つことほど、人生において素晴らしいことはない」\n―剛力のザロザー", + "koKR": "\"산더미처럼 쌓인 적의 시체 위에 몸을 붉게 칠갑하고 서 있는 것이야말로 인생의 묘미지.\"\n- 강력한 자로자르", + "plPL": "\"Nie ma w życiu nic lepszego niż umazać się krwią wrogów i stanąć samotnie na wzgórzu usypanym z ich ciał\".\n– Zarozar Potężny", + "ptBR": "\"Não há nada melhor na vida do que estar sozinho e pintado de vermelho em cima de um amontoado dos corpos dos seus inimigos.\"\n- Zarozar, o Poderoso", + "ruRU": "\"Высшее счастье – одиноко стоять на груде трупов твоих врагов, умываясь их кровью\".\nЗарозар Могучий", + "trTR": "\"Hayatta düşmanlarının cesetlerinden bir tepenin üzerinde kırmızıya boyanmış bir şekilde tek başına durmak kadar güzel bir şey yok.\"\n- Kudretli Zarozar", + "zhCN": "\"一身是血地作为最后的幸存者站在敌人尸体成堆的山顶上,还有比这更美妙的人生吗?\" - 强大的扎罗萨", + "zhTW": "「人生在世,若能孤身浴血、傲立於萬千死敵屍骨之上,又有何憾。」\n- 威武的薩洛札" + }, + "name": "Bloodspiller's Helm", + "name_localized": { + "deDE": "[ms]Helm des Blutvergießers", + "esES": "[ms]Yelmo del derramasangre", + "esMX": "[ms]Yelmo del Desangrador", + "frFR": "[ms]Heaume du sang versé", + "itIT": "[ms]Elmo dello Spargisangue", + "jaJP": "ブラッドスピラーの兜", + "koKR": "피를 쏟는 자의 투구", + "plPL": "[ms]Hełm Oprawcy", + "ptBR": "[ms]Elmo do Sanguinário", + "ruRU": "[ms]Шлем пролитой крови", + "trTR": "Kan Dökücünün Miğferi", + "zhCN": "溅血者头盔", + "zhTW": "濺血者頭盔" + } + }, + "Rarespawn_Reward_Pants_WerewolfMelee": { + "affixes": [ + "PotionGrantsMoveSpeed", + "SkillRankBonus_Druid_Special_Rabies", + "Elite_Kill_Damage", + "HealingPercent" + ], + "flavor": "Wearing these gore-drenched leggings fills your mind with a single overwhelming desire: to hunt.", + "flavor_localized": { + "deDE": "Wenn man diese blutgetränkte Hose trägt, hat man nur ein überwältigendes Verlangen im Sinn: die Jagd.", + "esES": "Llevar estos leotardos empapados de sangre llena la mente con un solo pensamiento sobrecogedor: cazar.", + "esMX": "Al usar estos pantalones empapados de vísceras, un solo deseo abrumador te invade la mente: cazar.", + "frFR": "Lorsque vous portez ces jambières imprégnées de sang, un unique désir envahit irrésistiblement votre esprit : chasser.", + "itIT": "Indossare questi gambali intrisi di sangue riempie la mente con un unico, soverchiante desiderio: cacciare.", + "jaJP": "この血まみれのレギンスを身につけると、頭の中は「狩りをする」という圧倒的な欲望でいっぱいになる。", + "koKR": "핏덩이를 뒤집어쓴 이 각반을 입자, 오로지 한 가지 생각밖에 들지 않습니다. 사냥을 하고 싶은 일념이죠.", + "plPL": "W umyśle tego, kto założy te przesiąknięte posoką nogawice, pojawi się tylko jedno pragnienie: wyruszyć na łowy.", + "ptBR": "Vestir estas calças encharcadas de sangue faz sua mente ter um único desejo dominante: caçar.", + "ruRU": "Когда вы надеваете эти штаны, насквозь промокшие от крови, ваш разум вмиг захватывает одно-единственное желание: убивать.", + "trTR": "Bu kanlı pantolonları giymek zihnini tek bir şeyle dolduruyor... Avlanmak.", + "zhCN": "穿上这件血淋淋的腿甲会让你的脑海只剩下一个欲望:猎杀。", + "zhTW": "穿上這件沾滿血腥的束褲後,你心中陡然湧現一股強烈的狩獵渴望。" + }, + "name": "Manhunter's Breeches", + "name_localized": { + "deDE": "[p]Beinlinge des Menschenjägers", + "esES": "[fp]Calzas del cazahombres", + "esMX": "[mp]Bombachos del Cazador", + "frFR": "[fp]Braies de chasse à l'homme", + "itIT": "[fp]Brache del Cacciatore di Teste", + "jaJP": "マンハンターの下衣", + "koKR": "인간사냥꾼의 무릎바지", + "plPL": "[p]Bryczesy Myśliwego", + "ptBR": "[fp]Calças do Perseguidor", + "ruRU": "[p]Штаны безумного охотника", + "trTR": "İnsan Avcısının Pantolonu", + "zhCN": "捕人者马裤", + "zhTW": "獵人者馬褲" + } + }, + "Rarespawn_Reward_Ring_BloodLord": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow", + "BloodOrb_Damage", + "BloodOrb_Healing", + "Damage_to_Near" + ], + "flavor": "\"Unhand me, filth! A single drop of my blood is worth an ocean of yours! Within it churns a power you could never hope to understand!\"\n- Lord Eònan, last words", + "flavor_localized": { + "deDE": "\"Lasst mich los, Abschaum! Ein einziger Tropfen meines Blutes ist so viel wert wie ein Ozean des Euren! In ihm sprudelt eine Macht, die Ihr niemals annähernd verstehen werdet!\"\n-Lord Eònan, letzte Worte", + "esES": "\"¡Desátame, escoria! ¡Una sola gota de mi sangre vale más que un océano de la tuya! En su interior se agita un poder que jamás podrías llegar a comprender\".\n—Últimas palabras de Lord Eònan", + "esMX": "\"¡Suéltame, escoria! ¡Una sola gota de mi sangre vale un océano de la tuya! ¡En ella se agita un poder que jamás podrías entender!\"\n- Últimas palabras del Señor Eònan", + "frFR": "« Lâchez-moi, vermine ! Une seule goutte de mon sang vaut plus qu'un océan du vôtre ! En lui bouillonne une puissance que vous ne pourrez jamais appréhender ! »\n– Dernières paroles de lord Eònan", + "itIT": "\"Giù le mani, lurida feccia! Una sola goccia del mio sangue vale un oceano del tuo! Al suo interno ribolle un potere che non potrai mai sperare di comprendere!\"\n- Ser Eònan, ultime parole", + "jaJP": "「手を離せ、汚物め!私の血の一滴には、貴様の血を海のように集めたほどの価値があるのだ!お前には到底理解できない力を相手にすることになるぞ!」\n―エオーナン卿の最後の言葉", + "koKR": "\"손을 떼라, 더러운 것! 네 피가 바다를 이룬다 해도 내 피 한 방울이 더 가치 있다! 그 안에서는 네가 감히 이해하지 못할 힘이 소용돌이치고 있지!\"\n- 에오난 경의 유언", + "plPL": "\"Puść mnie, plugawcze! Jedna kropla mojej krwi jest warta więcej niż ocean twojej juchy! W mych żyłach płonie moc, której nigdy nie pojmiesz!\".\n– ostatnie słowa lorda Eònana", + "ptBR": "\"Solte-me, imundície! Uma única gota do meu sangue vale um oceano do seu! Nele há um poder que você jamais poderia entender!\"\n- Lorde Eònan, últimas palavras", + "ruRU": "\"Руки прочь, нечисть! Одна капля моей крови стоит больше, чем океан вашей! Внутри нее бурлит сила, которую вам даже осознать не дано!\"\nПоследние слова лорда Эонана", + "trTR": "\"Beni bırak pislik! Kanımın bir damlası, seninkinin bir okyanus dolusuna bedel! İçinde asla anlayamayacağın bir güç var!\"\n- Lort Eònan, son sözler", + "zhCN": "\"放了我,肮脏的东西!我一滴血的价值比你们所有人的加起来都宝贵!其中蕴含的力量你们永远无法理解!\" - 伊奥南勋爵的遗言", + "zhTW": "「放開我,髒東西!你們的血就算聚集成海,也比不上我的一滴血珍貴!我血中奔騰的魔力,又豈是你們的腦袋瓜能理解的!」\n- 伊奧南領主的遺言" + }, + "name": "Blood-Cursed Band", + "name_localized": { + "deDE": "[ns]Blutverfluchtes Band", + "esES": "[fs]Sortija maldita con sangre", + "esMX": "[fs]Sortija con Maldición de Sangre", + "frFR": "[fs]Bague du sang maudit", + "itIT": "[fs]Vera del Sangue Dannato", + "jaJP": "血の呪いの指輪", + "koKR": "피의 저주를 받은 가락지", + "plPL": "[ms]Sygnet Krwawej Klątwy", + "ptBR": "[fs]Aliança de Sangue Amaldiçoado", + "ruRU": "[ns]Кольцо кровавого проклятья", + "trTR": "[n1]Kanla Lanetlenmiş Sade Yüzük[n2]Kanla Lanetlenmiş Sade Yüzüğü", + "zhCN": "血咒指环", + "zhTW": "血咒指環" + } + }, + "Rarespawn_Reward_Ring_FlyHost": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow", + "Life", + "Life_On_Kill", + "LifeRegen" + ], + "flavor": "\"Dearest Will, this ring is like my love for you. Both have no end. May this ring keep you safe and help keep me in your heart during your travels. - Lucya\"\n- Inscription on the band", + "flavor_localized": { + "deDE": "\"Teuerster Will, dieser Ring ist wie meine Liebe zu dir. Beides hat kein Ende. Möge dieser Ring dich beschützen und dafür sorgen, dass du mich auf deinen Reisen im Herzen trägst. -Lucya\"\n-Inschrift im Band", + "esES": "\"Queridísimo Will: Este anillo representa el amor que siento por ti. Los dos son infinitos. Que este anillo te mantenga a salvo y te ayude a llevarme en tu corazón durante tus viajes. Lucya\".\n—Inscripción en la sortija", + "esMX": "\"Querido Will: este anillo es como mi amor por ti. Ambos son infinitos. Espero que te mantenga a salvo y me ayude a permanecer en tu corazón durante tus viajes. - Lucya\"\n- Inscripción en el anillo", + "frFR": "« Mon très cher Will, cet anneau symbolise l'amour que je te porte. Tous deux sont infinis. Que cet anneau te protège et me garde dans ton cœur durant tes voyages. – Lucya »\n– Inscription gravée à l'intérieur de la bague", + "itIT": "\"Carissimo Will, questo anello è come il mio amore per te. Entrambi non hanno fine. Possa esso proteggerti e aiutarti a tenermi nel cuore durante i tuoi viaggi. - Lucya\"\n- Iscrizione sull'anello", + "jaJP": "「親愛なるウィル。この指輪は貴方への私の愛と同じです。どちらにも終わりはありません。この指輪があなたの安全を守り、あなたの旅の間、あなたの心に私の存在を留めてくれますように―ルシア」\n―指輪の銘文", + "koKR": "\"사랑하는 윌, 이 반지는 당신에 대한 나의 사랑과도 같아. 둘 다 끝이 없거든. 이 반지가 당신을 지켜 주고, 여행하는 동안에도 당신이 나를 가슴에 품게 해 줄 거야. - 루시아\"\n- 가락지에 새겨진 글귀", + "plPL": "\"Najdroższy Willu! Ten pierścień, tak jak moja miłość do ciebie, nie ma końca. Niech pomoże zachować cię w zdrowiu i przypomina ci o mnie podczas twych podróży. – Lucja\"\n– napis na pierścieniu", + "ptBR": "\"Querido Will, este anel é como meu amor por você: não tem fim. Que ele te proteja e me mantenha em seu coração durante suas viagens. - Lucya\"\n- Inscrição no anel", + "ruRU": "\"Дорогой Уилл, это кольцо подобно моей любви к тебе. У них обоих нет конца. Пусть кольцо хранит тебя и поможет не забыть обо мне в странствиях. - Люсия\"\nНадпись на кольце", + "trTR": "\"Sevgili Will, bu yüzük sana olan aşkım gibi. İkisinin de sonu yok. Bu yüzük umarım seni güvende tutar ve seyahatlerin sırasında beni kalbinde tutmanı sağlar. - Lucya\"\n- Yüzüğün üzerindeki yazı", + "zhCN": "\"最亲爱的威尔,这枚戒指就像我对你的爱。两者都没有尽头。愿这枚戒指护你平安,并让你奔波在外时心里还会挂念我。 - 露西娅\" - 指环上的铭文", + "zhTW": "「親愛的威爾,這個戒指象徵我對你的愛,沒有盡頭。希望戒指能保佑你旅途平安,讓你隨時都會想著我。 - 露西亞」\n- 指環上的銘文" + }, + "name": "Trembling Ring", + "name_localized": { + "deDE": "[ms]Bebender Ring", + "esES": "[ms]Anillo tembloroso", + "esMX": "[ms]Anillo Tembloroso", + "frFR": "[ms]Anneau tremblant", + "itIT": "[ms]Anello Tremante", + "jaJP": "震える指輪", + "koKR": "전율하는 반지", + "plPL": "[ms]Drżący Pierścień", + "ptBR": "[ms]Anel Trêmulo", + "ruRU": "[ns]Трепещущее кольцо", + "trTR": "[n1]Sarsılan Yüzük[n2]Sarsılan Yüzüğü", + "zhCN": "颤动之戒", + "zhTW": "顫動戒指" + } + }, + "Rarespawn_Reward_Ring_FlyHost_capped": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Cold", + "Life", + "Life_On_Kill", + "LifeRegen" + ], + "flavor": "\"Dearest Will, this ring is like my love for you. Both have no end. May this ring keep you safe and help keep me in your heart during your travels. - Lucya\"\n- Inscription on the band", + "flavor_localized": { + "deDE": "\"Teuerster Will, dieser Ring ist wie meine Liebe zu dir. Beides hat kein Ende. Möge dieser Ring dich beschützen und dafür sorgen, dass du mich auf deinen Reisen im Herzen trägst. -Lucya\"\n-Inschrift im Band", + "esES": "\"Queridísimo Will: Este anillo representa el amor que siento por ti. Los dos son infinitos. Que este anillo te mantenga a salvo y te ayude a llevarme en tu corazón durante tus viajes. Lucya\".\n—Inscripción en la sortija", + "esMX": "\"Querido Will: este anillo es como mi amor por ti. Ambos son infinitos. Espero que te mantenga a salvo y me ayude a permanecer en tu corazón durante tus viajes. - Lucya\"\n- Inscripción en el anillo", + "frFR": "« Mon très cher Will, cet anneau symbolise l'amour que je te porte. Tous deux sont infinis. Que cet anneau te protège et me garde dans ton cœur durant tes voyages. – Lucya »\n– Inscription gravée à l'intérieur de la bague", + "itIT": "\"Carissimo Will, questo anello è come il mio amore per te. Entrambi non hanno fine. Possa esso proteggerti e aiutarti a tenermi nel cuore durante i tuoi viaggi. - Lucya\"\n- Iscrizione sull'anello", + "jaJP": "「親愛なるウィル。この指輪は貴方への私の愛と同じです。どちらにも終わりはありません。この指輪があなたの安全を守り、あなたの旅の間、あなたの心に私の存在を留めてくれますように―ルシア」\n―指輪の銘文", + "koKR": "\"사랑하는 윌, 이 반지는 당신에 대한 나의 사랑과도 같아. 둘 다 끝이 없거든. 이 반지가 당신을 지켜 주고, 여행하는 동안에도 당신이 나를 가슴에 품게 해 줄 거야. - 루시아\"\n- 가락지에 새겨진 글귀", + "plPL": "\"Najdroższy Willu! Ten pierścień, tak jak moja miłość do ciebie, nie ma końca. Niech pomoże zachować cię w zdrowiu i przypomina ci o mnie podczas twych podróży. – Lucja\"\n– napis na pierścieniu", + "ptBR": "\"Querido Will, este anel é como meu amor por você: não tem fim. Que ele te proteja e me mantenha em seu coração durante suas viagens. - Lucya\"\n- Inscrição no anel", + "ruRU": "\"Дорогой Уилл, это кольцо подобно моей любви к тебе. У них обоих нет конца. Пусть кольцо хранит тебя и поможет не забыть обо мне в странствиях. - Люсия\"\nНадпись на кольце", + "trTR": "\"Sevgili Will, bu yüzük sana olan aşkım gibi. İkisinin de sonu yok. Bu yüzük umarım seni güvende tutar ve seyahatlerin sırasında beni kalbinde tutmanı sağlar. - Lucya\"\n- Yüzüğün üzerindeki yazı", + "zhCN": "\"最亲爱的威尔,这枚戒指就像我对你的爱。两者都没有尽头。愿这枚戒指护你平安,并让你奔波在外时心里还会挂念我。 - 露西娅\" - 指环上的铭文", + "zhTW": "「親愛的威爾,這個戒指象徵我對你的愛,沒有盡頭。希望戒指能保佑你旅途平安,讓你隨時都會想著我。 - 露西亞」\n- 指環上的銘文" + }, + "name": "Trembling Ring", + "name_localized": { + "deDE": "[ms]Bebender Ring", + "esES": "[ms]Anillo tembloroso", + "esMX": "[ms]Anillo Tembloroso", + "frFR": "[ms]Anneau tremblant", + "itIT": "[ms]Anello Tremante", + "jaJP": "震える指輪", + "koKR": "전율하는 반지", + "plPL": "[ms]Drżący Pierścień", + "ptBR": "[ms]Anel Trêmulo", + "ruRU": "[ns]Трепещущее кольцо", + "trTR": "[n1]Sarsılan Yüzük[n2]Sarsılan Yüzüğü", + "zhCN": "颤动之戒", + "zhTW": "顫動戒指" + } + }, + "Rarespawn_Reward_Ring_WoodWraith": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow", + "CritChanceJewelry", + "Damage_Type_Bonus_Poison", + "Damage_to_Near" + ], + "flavor": "Even the slightest touch leaves painful splinters burrowed in the flesh.", + "flavor_localized": { + "deDE": "Selbst die kleinste Berührung hinterlässt schmerzhafte Splitter, die sich ins Fleisch graben.", + "esES": "Hasta el más mínimo roce deja dolorosas astillas clavadas en la piel.", + "esMX": "Ante el mínimo contacto, deja astillas dolorosas enterradas en la carne.", + "frFR": "Le simple fait de le frôler laisse de douloureux éclats de bois dans votre chair.", + "itIT": "Persino il minimo tocco conficca dolorose schegge sepolte nella carne.", + "jaJP": "ごく僅かな接触でも肌を刺す棘を残す。", + "koKR": "아무리 살짝 건드려도 살에 거스러미가 박혀 아픕니다.", + "plPL": "Nawet najlżejszy dotyk sprawia, że głęboko w ciało wbijają się bolesne drzazgi.", + "ptBR": "Mesmo o toque mais sutil deixa farpas dolorosas cravadas na carne.", + "ruRU": "Даже легкое прикосновение утыкает плоть мучительными занозами.", + "trTR": "En ufak bir dokunuş bile ette can yakan kıymıklar bırakıyor.", + "zhCN": "哪怕是最轻微的触碰都会在肉体上扎入痛苦的碎枝。", + "zhTW": "哪怕只是輕輕一觸,也會留下深沉入骨的刺痛。" + }, + "name": "Ring of Splintered Wood", + "name_localized": { + "deDE": "[ms]Ring des gesplitterten Holzes", + "esES": "[ms]Anillo de madera astillada", + "esMX": "[ms]Anillo de Madera Astillada", + "frFR": "[ms]Anneau d'échardes", + "itIT": "[ms]Anello di Legno Scheggiato", + "jaJP": "木の破片の指輪", + "koKR": "쪼개진 나무의 반지", + "plPL": "[ms]Zadzierający Pierścień", + "ptBR": "[ms]Anel de Madeira Lascada", + "ruRU": "[ns]Кольцо расщепленного дерева", + "trTR": "Kıymıklı Odun Yüzüğü", + "zhCN": "碎木之戒", + "zhTW": "裂木之戒" + } + }, + "Rarespawn_Reward_Ring_WoodWraith_capped": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Poison", + "CritChanceJewelry", + "Damage_Type_Bonus_Poison", + "Damage_to_Near" + ], + "flavor": "Even the slightest touch leaves painful splinters burrowed in the flesh.", + "flavor_localized": { + "deDE": "Selbst die kleinste Berührung hinterlässt schmerzhafte Splitter, die sich ins Fleisch graben.", + "esES": "Hasta el más mínimo roce deja dolorosas astillas clavadas en la piel.", + "esMX": "Ante el mínimo contacto, deja astillas dolorosas enterradas en la carne.", + "frFR": "Le simple fait de le frôler laisse de douloureux éclats de bois dans votre chair.", + "itIT": "Persino il minimo tocco conficca dolorose schegge sepolte nella carne.", + "jaJP": "ごく僅かな接触でも肌を刺す棘を残す。", + "koKR": "아무리 살짝 건드려도 살에 거스러미가 박혀 아픕니다.", + "plPL": "Nawet najlżejszy dotyk sprawia, że głęboko w ciało wbijają się bolesne drzazgi.", + "ptBR": "Mesmo o toque mais sutil deixa farpas dolorosas cravadas na carne.", + "ruRU": "Даже легкое прикосновение утыкает плоть мучительными занозами.", + "trTR": "En ufak bir dokunuş bile ette can yakan kıymıklar bırakıyor.", + "zhCN": "哪怕是最轻微的触碰都会在肉体上扎入痛苦的碎枝。", + "zhTW": "哪怕只是輕輕一觸,也會留下深沉入骨的刺痛。" + }, + "name": "Ring of Splintered Wood", + "name_localized": { + "deDE": "[ms]Ring des gesplitterten Holzes", + "esES": "[ms]Anillo de madera astillada", + "esMX": "[ms]Anillo de Madera Astillada", + "frFR": "[ms]Anneau d'échardes", + "itIT": "[ms]Anello di Legno Scheggiato", + "jaJP": "木の破片の指輪", + "koKR": "쪼개진 나무의 반지", + "plPL": "[ms]Zadzierający Pierścień", + "ptBR": "[ms]Anel de Madeira Lascada", + "ruRU": "[ns]Кольцо расщепленного дерева", + "trTR": "Kıymıklı Odun Yüzüğü", + "zhCN": "碎木之戒", + "zhTW": "裂木之戒" + } + }, + "Rarespawn_Reward_Ring_ZombieBrute": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Poison", + "Barrier_Strength_Percent", + "FortifyBonus", + "Life_On_Kill" + ], + "flavor": "A malformed collection of bone, flesh and a strange, hardened ichor, this ring-shaped object almost seems to have been grown, rather than crafted.", + "flavor_localized": { + "deDE": "Dieses ringförmige Objekt – eine missgebildete Ansammlung aus Knochen, Fleisch und einem seltsamen, gehärteten Sekret – scheint eher gezüchtet als geschmiedet worden zu sein.", + "esES": "Este objeto con forma de anillo, una masa deforme de hueso, carne y un extraño icor endurecido, parece haber crecido en lugar de haber sido fabricado.", + "esMX": "Una colección deforme de huesos, carne y un icor extraño y endurecido, este objeto con forma de anillo casi parece haberse plantado, en lugar de fabricado.", + "frFR": "Un amas difforme d'os, de chair et d'un étrange ichor séché, cet étrange anneau donne plus l'impression d'avoir été cultivé que fabriqué.", + "itIT": "Quest'oggetto a forma di anello, un insieme malformato di ossa, carne e uno strano icore indurito, sembra quasi esser stato cresciuto, piuttosto che forgiato.", + "jaJP": "骨と肉、そして奇妙に固まった液体の集合体であるこのリング状の物体は、細工されたというよりも、むしろ成長させられたように見える。", + "koKR": "뼈와 살, 기묘하게 굳은 점액이 일그러진 채 반지 모양으로 엉겨 있습니다. 사람이 만들었다기보다 저절로 자라난 듯합니다.", + "plPL": "Zniekształcona masa kości, ciała i dziwnego, stwardniałego ichoru sugeruje, że ten przedmiot w kształcie pierścienia wyhodowano, a nie wykuto.", + "ptBR": "Uma combinação deformada de osso, carne e um estranho ícor endurecido, este objeto em formato de anel quase parece ter sido cultivado, em vez de fabricado.", + "ruRU": "Уродливый слепок из костей, плоти и странного застывшего гноя. Этот изогнутый предмет будто бы вырастили, а не изготовили.", + "trTR": "Bozuk biçimli kemik, et ve sertleşmiş irinden oluşan bu yüzük biçimli nesne, neredeyse üretilmemiş de büyütülmüş gibi hissettiriyor.", + "zhCN": "由骨头、血肉和一种奇怪的硬化脓液组合而成的畸形产物,这个环状物体几乎就像是被培育出来的,而不是制作出来的。", + "zhTW": "由骨頭、血肉和古怪的凝結黑液組成,與其說是打造出來的戒指,更像是增生出的畸形物體。" + }, + "name": "Grotesque Loop", + "name_localized": { + "deDE": "[ns]Groteskes Band", + "esES": "[ms]Aro grotesco", + "esMX": "[ms]Bucle Grotesco", + "frFR": "[fs]Bague grotesque", + "itIT": "[ms]Cerchio Grottesco", + "jaJP": "グロテスクな輪", + "koKR": "징그러운 고리", + "plPL": "[fs]Groteskowa Obrączka", + "ptBR": "[ms]Aro Grotesco", + "ruRU": "[fs]Искривленная плоть", + "trTR": "[n1]Tuhaf Halka[n2]Tuhaf Halkası", + "zhCN": "怪诞环饰", + "zhTW": "異屍戒環" + } + }, + "Rarespawn_Reward_Staff_CultistCaster": { + "affixes": [ + "INHERENT_Damage_to_CCd", + "Damage_Type_Bonus_Fire", + "Damage_Type_Bonus_Lightning", + "Damage_Type_Bonus_Cold" + ], + "flavor": "A powerful relic once belonging to Jazreth the Summoner, this staff was thought lost forever.", + "flavor_localized": { + "deDE": "Dieser Stab ist ein mächtiges Relikt, das einst Jazreth dem Beschwörer gehörte und als für immer verloren galt.", + "esES": "Este bastón, poderosa reliquia que antaño perteneció a Jazreth el Invocador, se creía perdido para siempre.", + "esMX": "Una poderosa reliquia que alguna vez perteneció a Jazreth el Invocador, este bastón se creía perdido para siempre.", + "frFR": "Une puissante relique ayant autrefois appartenu à Jazreth l'invocateur, ce bâton était jusqu'à aujourd'hui porté disparu.", + "itIT": "Potente reliquia appartenente un tempo a Jazreth l'Evocatore, questo bastone si credeva perduto per sempre.", + "jaJP": "召喚士ジャズレスがかつて所持していた強力な秘宝。永遠に失われたと思われていた。", + "koKR": "이 지팡이는 한때 소환사 자즈레스의 소유였던 강력한 성물로, 영원히 종적을 감춘 것으로 여겨졌습니다.", + "plPL": "Ten kostur, a zarazem potężny relikt należący niegdyś do Jazreta Przywoływacza, uważany był za zaginiony.", + "ptBR": "Uma relíquia poderosa que pertenceu a Jazreth, o Evocador, este cajado foi considerado perdido para sempre.", + "ruRU": "Эта могущественная реликвия некогда принадлежала Джазрету Призывателю. Посох считали утерянным навсегда.", + "trTR": "Bu güçlü kalıntı bir zamanlar Çağırıcı Jazreth'e aitti, bu asanın sonsuza dek kaybolduğu düşünülüyordu.", + "zhCN": "一个曾经属于召唤师贾兹雷斯的强大圣器,人们都以为这根法杖永远失传了。", + "zhTW": "這根法杖是召喚師賈茲雷斯昔日持有的強力法器,原以為已永久失傳。" + }, + "name": "Staff of Elemental Command", + "name_localized": { + "deDE": "[ms]Stab der Elementar-beherrschung", + "esES": "[ms]Bastón de autoridad elemental", + "esMX": "[ms]Bastón de Comando Elemental", + "frFR": "[ms]Bâton de maîtrise élémentaire", + "itIT": "[ms]Bastone del Comando Elementale", + "jaJP": "元素支配の杖", + "koKR": "원소 지배의 지팡이", + "plPL": "[ms]Kostur Mocy Żywiołów", + "ptBR": "[ms]Cajado do Comando Elemental", + "ruRU": "[ms]Посох повелителя стихий", + "trTR": "Element Komutası Asası", + "zhCN": "元素统御法杖", + "zhTW": "號令元素法杖" + } + } + }, + "Unique": { + "1HAxe_Unique_Generic_001": { + "affixes": [ + "INHERENT_Damage_to_HighLife", + "1HAxe_Unique_Generic_001", + "Damage_Type_Bonus_Physical", + "Damage_to_CCd_Triple_UNIQUE", + "CritDamage", + "CritChance_To_LowLife" + ], + "category": 0, + "desc": "Lucky Hit: When you Critically Strike an enemy you have up to a 100.0% chance to Fear and Slow them by {61/75}% for 4.0 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen Gegner kritisch trefft, habt Ihr eine Chance von bis zu 100.0%, ihn 4.0 Sek. lang mit Furcht zu erfüllen und um {61/75}% zu verlangsamen.", + "esES": "Golpe de suerte: Cuando asestas un golpe crítico a un enemigo, tienes hasta un 100.0% de probabilidad de asustarlo o ralentizarlo un {61/75}% durante 4.0 s.", + "esMX": "Golpe afortunado: Cuando asestas un golpe crítico a un enemigo, tienes un 100.0% de probabilidad de infligirle miedo y ralentizarlo un {61/75}% durante 4.0 segundos.", + "frFR": "Coup de chance: lorsque vous infligez un coup critique à une cible adverse, vous avez jusqu'à 100.0% de chances de l'effrayer ou de la ralentir de {61/75}% pendant 4.0 s.", + "itIT": "Colpo fortunato: quando infliggi danni critici a un nemico hai fino al 100.0% di probabilità di infliggere paura e il {61/75}% di rallentamento per 4.0 s.", + "jaJP": "幸運の一撃: 敵にクリティカルヒットを与えると、最大100.0%の確率で4.0秒間、恐怖と{61/75}%のスロウを与える。", + "koKR": "행운의 적중: 적에게 공격이 극대화로 적중하면 최대 100.0% 확률로 해당 적이 4.0초 동안 공포에 질리고 {61/75}% 감속됩니다.", + "plPL": "Szczęśliwy traf: Trafienie krytyczne zadane wrogowi ma maksymalnie 100.0% szans na to, aby go wystraszyć i spowolnić o {61/75}% na 4.0 sek.", + "ptBR": "Golpe de Sorte: Ao desferir um acerto crítico em um inimigo você tem até 100.0% de chance de aplicar temor e lentidão em {61/75}% por 4.0 s.", + "ruRU": "Удачный удар: при критическом ударе вы с вероятностью до 100.0% повергаете цель в ужас и замедляете ее на {61/75}% на 4.0 сек.", + "trTR": "Şanslı Vuruş: Bir düşmana Kritik Vuruş yaptığında 4.0 saniye boyunca en fazla 100.0% ihtimalle {61/75}% Korkutma ve Yavaşlatma uygula.", + "zhCN": "幸运一击: 当你对敌人造成暴击时, 你有最高 100.0% 几率恐惧并减速他们 {61/75}%, 持续 4.0 秒。", + "zhTW": "幸運觸發:對敵人造成爆擊時,最高有 100.0% 機率使敵人恐懼並且緩速 {61/75}%,持續 4.0 秒。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "A nightmarish amalgam of blood, bone and steel, this axe is as horrific, and as deadly, as its creator.", + "flavor_localized": { + "deDE": "Diese Axt ist ein alptraumhaftes Amalgam aus Blut, Knochen und Stahl – so grausam und tödlich wie ihr Schöpfer.", + "esES": "Esta hacha, una amalgama horripilante de sangre, hueso y acero, es tan terrorífica y mortífera como su creador.", + "esMX": "Una amalgama espantosa de sangre, huesos y acero, esta hacha es tan horrible y letal como su creador.", + "frFR": "Un amas cauchemardesque de sang, d'os et d'acier, cette hache est aussi terrifiante et mortelle que son créateur.", + "itIT": "Amalgama da incubo di sangue, ossa e acciaio, quest'ascia è orribile e letale come il suo creatore.", + "jaJP": "血と骨と鋼鉄の悪夢のような融合体であるこの斧は、その創造者と同様におぞましく、致命的である。", + "koKR": "피와 뼈, 강철이 악몽처럼 한데 엉긴 이 도끼는 이것을 만든 자만큼이나 끔찍하고 치명적입니다.", + "plPL": "Topór ten, będący koszmarnym połączeniem krwi, kości i stali, jest równie przerażający i zabójczy, co jego twórca.", + "ptBR": "Este machado, uma amálgama horripilante de sangue, osso e aço, é tão terrível e mortal quanto seu criador.", + "ruRU": "Кошмарное слияние крови, костей и стали. Этот топор не менее ужасен и смертоносен, чем его создатель.", + "trTR": "Kâbus gibi bir kan, kemik ve çelik bileşimi olan bu balta, yaratıcısına yakışacak şekilde korkunç ve ölümcül.", + "zhCN": "一个用血液、骨头还有钢铁融合而成的噩梦之物,和它的创造者一样可怕且致命。", + "zhTW": "揉合鮮血、白骨和鋼鐵的夢魘產物,這把斧頭和鑄造者一樣恐怖致命。" + }, + "name": "The Butcher's Cleaver", + "name_localized": { + "deDE": "[ns]Hackbeil des Schlächters", + "esES": "[fs]Tajadera del carnicero", + "esMX": "Cuchilla del Carnicero", + "frFR": "[ms]Fendoir du Boucher", + "itIT": "[fs]Mannaia del Macellaio", + "jaJP": "ブッチャーのクリーヴァー", + "koKR": "도살자의 식칼", + "plPL": "[ms]Tasak Rzeźnika", + "ptBR": "[ms]Cutelo do Açougueiro", + "ruRU": "[ms]Тесак Мясника", + "trTR": "Kasap Satırı", + "zhCN": "屠夫的砍斧", + "zhTW": "屠夫切肉刀" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "1HSword_Unique_Generic_001": { + "affixes": [ + "INHERENT_CritDamage", + "1HSword_Unique_Generic_001", + "Damage_Category_Spenders_UBERUNIQUE", + "Damage_FullScaling_UBERUNIQUE", + "Lucky_Hit_Heal_Life_UBERUNIQUE", + "LifePercent_Double_UBERUNIQUE" + ], + "category": 0, + "desc": "Lucky Hit: Up to a 25% chance to deal {#} Shadow damage to surrounding enemies and reduce their damage done by 20.0% for 5.0 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Ihr habt eine Chance von bis zu 25%, Gegnern in der Nähe {#} Schattenschaden zuzufügen und ihren verursachten Schaden 5.0 Sek. lang um 20.0% zu verringern.", + "esES": "Golpe de suerte: Hasta un 25% de probabilidad de infligir {#} de daño de sombra a los enemigos cercanos y reducir el daño que infligen un 20.0% durante 5.0 s.", + "esMX": "Golpe afortunado: Tienes hasta un 25% de probabilidad de infligir {#} de daño de sombra a los enemigos circundantes y reducir el daño que infligen un 20.0% durante 5.0 segundos.", + "frFR": "Coup de chance: vous avez jusqu'à 25% de chances d'infliger {#} points de dégâts d'ombre aux cibles à proximité et de réduire les dégâts qu'elles vous infligent de 20.0% pendant 5.0 s.", + "itIT": "Colpo fortunato: fino al 25% di probabilità di infliggere {#} danni da ombra ai nemici circostanti e di ridurre i loro danni del 20.0% per 5.0 s.", + "jaJP": "幸運の一撃: 最大25%の確率で周囲の敵にシャドウダメージを{#}与え、その敵から受けるダメージを5.0秒間、20.0%減少させる。", + "koKR": "행운의 적중: 최대 25% 확률로 주위 적들에게 {#}의 암흑 피해를 주고, 적이 주는 피해를 5.0초 동안 20.0% 감소시킵니다.", + "plPL": "Szczęśliwy traf: Istnieje maksymalnie 25% szans na zadanie {#} pkt. obrażeń Cienia pobliskim wrogom i zmniejszenie zadawanych przez nich obrażeń o 20.0% na 5.0 sek.", + "ptBR": "Golpe de Sorte: Até 25% de chance de causar {#} de dano de sombra aos inimigos ao redor e reduzir o dano causado por eles em 20.0% por 5.0 s.", + "ruRU": "Удачный удар: вы с вероятностью до 25% наносите окружающим противникам {#} ед. урона от темной магии и снижаете наносимый ими урон на 20.0% на 5.0 сек.", + "trTR": "Şanslı Vuruş: En fazla 25% ihtimalle çevredeki düşmanlara {#} Gölge hasarı verip düşmanların verdikleri hasarı 5.0 saniyeliğine 20.0% azalt.", + "zhCN": "幸运一击: 最多有 25% 几率对周围敌人造成 {#} 点暗影伤害,并使他们造成的伤害减少 20.0%,持续 5.0 秒。", + "zhTW": "幸運觸發:最高有 25% 機率對附近敵人造成 {#} 點暗影傷害,並使其造成的傷害降低 20.0%,持續 5.0 秒。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "Whenever this ancient sword has reappeared throughout history, it portends a time of great strife, as well as a devastating loss of life.", + "flavor_localized": { + "deDE": "Wo auch immer dieses uralte Schwert im Laufe der Geschichte auftaucht, ist es der Vorbote einer Zeit großer Unruhen und verheerender Tode.", + "esES": "Cada vez que esta espada ancestral reaparece en la historia, presagia una época repleta de grandes conflictos, además de una asoladora pérdida de vidas.", + "esMX": "Cada vez que esta espada antigua reaparece a lo largo de la historia, presagia una época de grandes conflictos y pérdidas de vidas devastadoras.", + "frFR": "Au fil de l'histoire, chaque fois que cette épée antique a refait surface, ceci annonçait le début d'un effroyable conflit et d'innombrables morts.", + "itIT": "Ogni qual volta quest'antica spada è riapparsa nel corso della storia ha fatto presagire un periodo di grandi lotte e una devastante perdita di vite umane.", + "jaJP": "この古代の剣が歴史上再び姿を現す時は、必ず大きな争いの時代、そして壊滅的な人命の損失を予兆している。", + "koKR": "이 고대의 검은 역사의 수면 위로 올라올 때마다, 큰 환난의 시대와 파괴적인 인명 손실을 예고합니다.", + "plPL": "Gdy ten starożytny miecz wyłaniał się z mroku w różnych okresach dziejów, za każdym razem zwiastował czas wielkiego konfliktu i straszliwej rzezi.", + "ptBR": "Toda reaparição desta espada ancestral ao longo da história foi presságio de um momento de grande conflito e de uma devastadora perda de vidas.", + "ruRU": "Если проследить судьбу этого меча в истории, он всегда предвещал времена жестоких раздоров и гибель множества людей.", + "trTR": "Bu kadim kılıç, tarih boyunca ne zaman yeniden ortaya çıksa büyük bir ihtilafın yanı sıra büyük can kaybının da habercisi olur.", + "zhCN": "每当这把古剑重现于世,都预示着一个充满纷争的时代,以及无数生命的毁灭。", + "zhTW": "這把古劍在歷史長河中反覆出現,屢屢預示著災難時代的降臨,以及伴隨而來的生靈塗炭。" + }, + "name": "Doombringer", + "name_localized": { + "deDE": "[ms]Verhängnisbringer", + "esES": "[fs]Portadora de fatalidad", + "esMX": "Condenadora", + "frFR": "[fs]Condamneuse", + "itIT": "[fs]Condanna del Fato", + "jaJP": "ドゥームブリンガー", + "koKR": "궤멸자", + "plPL": "[ms]Trybun Zagłady", + "ptBR": "[fs]Ruinosa", + "ruRU": "[ms]Вестник рока", + "trTR": "[n1]Kıyamet Getiren[n2]Kıyamet Getireni", + "zhCN": "末日使者", + "zhTW": "末日使者" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "2HStaff_Unique_Generic_100": { + "affixes": [ + "INHERENT_Damage_to_CCd", + "2HStaff_Unique_Generic_100", + "CritChance_UBERUNIQUE", + "AttackSpeed_UBERUNIQUE", + "Damage_FullScaling_UBERUNIQUE", + "Lucky_Hit_Stun_UBERUNIQUE" + ], + "category": 0, + "desc": "Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30.0 seconds.", + "desc_localized": { + "deDE": "Nach dem Töten eines Elitegegners erhaltet Ihr 20 Sek. lang einen zufälligen Schreineffekt. Kann nur einmal alle 30.0 Sek. auftreten.", + "esES": "Obtienes un efecto de sagrario al azar durante 20 s tras matar a un enemigo de élite. Solo puede ocurrir una vez cada 30.0 s.", + "esMX": "Obtienes un efecto de Sagrario aleatorio durante 20 segundos después de matar a un enemigo de Élite. Solo puede ocurrir una vez cada 30.0 segundos.", + "frFR": "Vous obtenez un effet aléatoire de sanctuaire pendant 20 s après avoir tué une élite. Cet effet ne peut se produire qu'une fois toutes les 30.0 s.", + "itIT": "Ottieni l'effetto di un santuario casuale per 20 s dopo aver ucciso un nemico élite. Questo effetto può verificarsi soltanto una volta ogni 30.0 s.", + "jaJP": "エリートモンスターを倒した後、20秒間、ランダムな祭壇効果を得る。効果が発動するのは30.0秒に1回のみ。", + "koKR": "적의 정예병을 처치한 후 20초 동안 무작위 신단 효과를 얻습니다. 30.0초에 한 번씩만 발동합니다.", + "plPL": "Przez 20 sek. po zabiciu elitarnego wroga otrzymujesz efekt losowej kapliczki. Efekt może wystąpić tylko raz na 30.0 sek.", + "ptBR": "Recebe um efeito de altar aleatório por 20 s depois de matar um inimigo de elite. Só pode ocorrer uma vez a cada 30.0 s.", + "ruRU": "После убийства особого противника вы получаете случайный эффект святилища на 20 сек. Эффект срабатывает не чаще раза в 30.0 сек.", + "trTR": "Seçkin bir düşman öldürdükten sonra 20 saniyeliğine rastgele bir Mabet etkisi kazan. Sadece her 30.0 saniyede bir kez gerçekleşebilir.", + "zhCN": "在消灭一名精英敌人后获得一个随机圣坛效果, 持续 20 秒。每 30.0 秒只能生效一次。", + "zhTW": "擊殺精英敵人後獲得一個隨機聖壇效果,持續 20 秒。每 30.0 秒只能觸發一次。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "\"The angel Lycander left us a portion of her power in this spear. It is all the proof I need that she watches over us still.\"\n- Oracle Argoysni", + "flavor_localized": { + "deDE": "\"Der Engel Lycander hinterließ uns in diesem Stab einen Teil ihrer Macht. Das ist für mich Beweis genug, dass sie noch immer über uns wacht.\"\n-Orakel Argoysni", + "esES": "\"El ángel Lycander nos dejó una parte de su poder en esta lanza. No necesito más pruebas para saber que ella aún vela por nosotros\".\n—Oráculo Argoysni", + "esMX": "\"El ángel Licandra nos dejó una porción de su poder en esta lanza. Es toda la prueba que necesito de que aún vela por nosotros\".\n- Oráculo Argoysni", + "frFR": "« L'ange Lycandre nous a laissé une fraction de son pouvoir dans cette lance. Ceci est la preuve irréfutable qu'elle veille toujours sur nous. »\n– Oracle Argoysni", + "itIT": "\"L'angelo Lycander ci ha lasciato una parte del suo potere in questa lancia. Non mi serve altra prova per sapere che ella veglia ancora su di noi.\"\n - Oracolo Argoysni", + "jaJP": "「天使ライカンダーはその力の一部をこの槍に残した。それだけで、彼女が今なお我々を見守っているということの、十分な証拠となる」\n―神官アルゴイスニ", + "koKR": "\"천사 라이칸더는 이 창을 통해 우리에게 자신의 힘을 일부 전해 주었다. 그녀가 아직 우리를 굽어살피고 있다는 증거로 충분하다.\"\n- 신탁 아르고이스니", + "plPL": "\"Anielica Likandra zostawiła nam w tej włóczni cząstkę swej mocy. To mi wystarczy za dowód, iż nadal nad nami czuwa\".\n– Wyrocznia Argoysni", + "ptBR": "\"O anjo Licandro nos deixou uma parte de seu poder nesta lança. Não preciso de mais provas de que ela segue cuidando de nós.\"\n- Oráculo Argoysni", + "ruRU": "\"Ангел Ликандер оставила нам часть своей силы в этом копье. Это значит, что она по-прежнему присматривает за нами\".\n- Оракул Аргиозни", + "trTR": "\"Melek Lycander, gücünün bir parçasını bu mızrakla bize bıraktı. Hâlâ bizi gözettiğine dair ihtiyacım olan tek kanıt bu.\"\n- Kâhin Argoysni", + "zhCN": "\"天使莱姗德在这把长矛中为我们留下了她的一部分力量。这足以证明她仍在守护着我们。\" - 神谕者阿尔戈斯尼", + "zhTW": "「天使萊坎德在這把矛上留下了她的一部分力量。光憑這點,我就相信她仍然在看顧著我們。」\n- 先知阿苟斯尼" + }, + "name": "Ahavarion, Spear of Lycander", + "name_localized": { + "deDE": "[ms]Ahavarion, Stab von Lycander", + "esES": "[fs]Ahavarion, lanza de Lycander", + "esMX": "Ahavarion, Lanza de Licandra", + "frFR": "[fs]Ahavarion, lance de Lycandre", + "itIT": "[fs]Ahavarion, Lancia di Lycander", + "jaJP": "ライカンダーの槍、アハヴァリオン", + "koKR": "아발리온 - 라이칸더의 창", + "plPL": "[fs]Ahavarion, Włócznia Likandry", + "ptBR": "[fs]Ahavarion, Lança de Licandro", + "ruRU": "[ns]Аварион, копье Ликандер", + "trTR": "Lycander'in Mızrağı Ahavarion", + "zhCN": "阿瓦里昂,莱姗德之矛", + "zhTW": "亞赫維里恩,萊坎德之矛" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "2HSword_Unique_Generic_001": { + "affixes": [ + "INHERENT_CritDamage", + "2HSword_Unique_Generic_001", + "Damage_Double_UBERUNIQUE", + "Life_Flat_Quadruple_UBERUNIQUE", + "CoreStats_All_Double_UBERUNIQUE", + "Indestructible" + ], + "category": 0, + "desc": "Increases your Critical Strike Damage by x100%. The other properties on this weapon can roll higher than normal.", + "desc_localized": { + "deDE": "Erhöht Euren kritischen Trefferschaden um x100%. Bei den anderen Eigenschaften dieser Waffe können höhere Werte ausgewürfelt werden.", + "esES": "Aumenta tu daño de golpe crítico un x100%. Las otras propiedades de esta arma pueden tener valores más altos de lo normal.", + "esMX": "Aumenta tu daño de golpe crítico un x100%. Las otras propiedades en esta arma pueden tener un valor más alto que el normal.", + "frFR": "Vos dégâts critiques sont augmentés de x100%. Les autres propriétés de cette arme peuvent conférer des bonus supérieurs à la normale.", + "itIT": "Aumenta i tuoi danni critici del x100%. Le altre proprietà di quest'arma possono essere più alte del normale.", + "jaJP": "クリティカルヒットダメージがx100%上昇する。この武器のほかの特性が通常よりも高くなる。", + "koKR": "플레이어의 극대화 피해가 x100% 증가합니다.이 무기에 붙는 나머지 속성은 일반적인 수준보다 높게 붙을 수 있습니다.", + "plPL": "Zwiększa twoje obrażenia od trafień krytycznych o x100%. Pozostałe właściwości tej broni mogą być wyższe niż standardowo.", + "ptBR": "Aumenta seu dano de acerto crítico em x100%. As outras propriedades desta arma podem ser mais altas que o normal.", + "ruRU": "Увеличивает ваш критический урон на x100%. Другие свойства этого оружия могут иметь значения выше обычных.", + "trTR": "Kritik Vuruş Hasarını x100% artırır. Bu silahın diğer özellikleri normalden daha yüksek değere çıkabilir.", + "zhCN": "你的暴击伤害提高 x100%。该武器上的其它属性可以随出比平常更高的数值。", + "zhTW": "你的爆擊傷害提高 x100%。此武器的其他屬性可以出現比平常更好的數值。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "An unbroken lineage of unwavering strength.", + "flavor_localized": { + "deDE": "Eine ungebrochene Erblinie unerschütterlicher Stärke.", + "esES": "Un linaje intacto de fuerza inquebrantable.", + "esMX": "Un linaje intacto de una fuerza inquebrantable.", + "frFR": "Une lignée ininterrompue à la force inébranlable.", + "itIT": "Una stirpe ininterrotta di forza incrollabile.", + "jaJP": "連綿と続く、揺るぎない強さの系譜。", + "koKR": "흔들리지 않는 힘이 혈통을 타고 전해집니다.", + "plPL": "Nieprzerwany rodowód imponującej siły.", + "ptBR": "Uma linhagem ininterrupta de força inabalável.", + "ruRU": "Несокрушимая мощь от отца к сыну на протяжении веков.", + "trTR": "Nesiller boyu bozulmamış sarsılmaz kuvvet.", + "zhCN": "力量不动如山,传承延绵万代。", + "zhTW": "不滅之力的不絕傳承。" + }, + "name": "The Grandfather", + "name_localized": { + "deDE": "[ms]Der Großvater", + "esES": "[ms]El padrino", + "esMX": "El Abuelo", + "frFR": "[ms]Le Grand-père", + "itIT": "[ms]Il Nonno", + "jaJP": "グランドファーザー", + "koKR": "한아비", + "plPL": "[ms]Pradziad", + "ptBR": "[ms]O Avô", + "ruRU": "[ms]Предок", + "trTR": "[n1]Büyükbaba[n2]Büyükbabası", + "zhCN": "祖父", + "zhTW": "高祖" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "Amulet_Unique_Generic_100": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Generic_100", + "CoreStats_All_Double_UBERUNIQUE", + "Movement_Speed_UBERUNIQUE", + "DamageHealthy_Triple_UBERUNIQUE", + "ResourceGain_UBERUNIQUE" + ], + "category": 2, + "desc": "Gain 60.0 Maximum Resource.\n\nWhen taking damage, 75.0% is drained as 2 Resource for every 1.0% of Maximum Life you would have lost.", + "desc_localized": { + "deDE": "Euer Ressourcenmaximum ist um 60.0 erhöht.\n\nWenn Ihr Schaden erleidet, werden für alle 1.0%, die Ihr an maximalem Leben verloren hättet, 75.0% als 2 Ressource entzogen.", + "esES": "Obtienes 60.0 de recurso máximo.\n\nAl sufrir daño, un 75.0% se drena como 2 de recurso por cada 1.0% de vida máxima que habrías perdido.", + "esMX": "Obtienes 60.0 de recurso máximo.\n\nSe drena un 75.0% del daño que recibes como 2 de recurso por cada 1.0% de vida máxima que habrías perdido.", + "frFR": "Votre maximum de ressource est augmenté de 60.0.\n\nLorsque vous subissez des dégâts, vous en perdez 75.0% sous la forme de 2 points de ressource par tranche de 1.0% du maximum de vie que vous auriez perdu.", + "itIT": "Ottieni 60.0 della risorsa massima.\n\nQuando subisci danni, il 75.0% viene prosciugato come 2 della risorsa per ogni 1.0% della Vita massima che avresti perso.", + "jaJP": "リソース最大値が60.0増加する。\n\nダメージを受けると、失うはずだったライフ最大値の1.0%につき、代わりに75.0%分を2リソースとして失う。", + "koKR": "60.0의 최대 자원을 얻습니다.\n\n피해를 받으면 최대 생명력의 1.0%|1을;를; 잃을 때마다 75.0%만큼의 피해를 2 자원으로 대신 잃습니다.", + "plPL": "Zyskujesz 60.0 maksymalnej wartości zasobu.\n\nGdy odnosisz obrażenia, 75.0% ich wartości są zużywane jako 2 pkt. zasobu za każde 1.0% maksimum zdrowia, które zostałoby utracone.", + "ptBR": "Você recebe 60.0 do máximo de recurso.\n\nAo receber dano, ocorre uma drenagem de 75.0% do recurso para cada 2 1.0% do máximo de vida que você perderia.", + "ruRU": "Максимальный запас ресурса увеличивается на 60.0 ед.\n\nВы поглощаете до 75.0% получаемого урона, расходуя 2 ед. ресурса за каждые 1.0% максимального запаса здоровья, что должны были потерять.", + "trTR": "60.0 Maksimum Kaynak kazan.\n\nHasar alırken kaybedeceğin Maksimum Canın her 1.0% kadarı için bu Maksimum Kaynağın 75.0% kadarı 2 Kaynak olarak tüketilir.", + "zhCN": "获得 60.0 最大资源加成。\n\n受到伤害时,原本你会损失的生命里,每损失 1.0% 生命上限,75.0% 的伤害量改为损失 2 点资源。", + "zhTW": "獲得 60.0 點資源上限。\n\n受到傷害時,原本會失去的每 1.0% 生命值上限的傷害值,會使受到的 75.0% 傷害改為流失 2 點資源。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "\"Do not allow your passions to become obsessions. Fuel the fire that burns within you, but it is madness to allow yourself to become ash to please an uncaring universe.\"\n- Last words of Master Selig", + "flavor_localized": { + "deDE": "\"Lasst nicht zu, dass Eure Passionen zu Obsessionen werden. Nährt das Feuer, das in Euch lodert, doch verbrennt nicht Eure Seelen, nur um einem gleichgültigen Universum zu dienen.\"\n-Letzte Worte von Meister Selig", + "esES": "\"No permitas que tus pasiones se conviertan en obsesiones. Alimenta el fuego que arde en tu interior, pero es una locura dejarte convertir en ceniza para complacer a un universo indiferente\".\n—Últimas palabras del maestro Selig", + "esMX": "\"No permitas que tus pasiones se vuelvan obsesiones. Alimenta el fuego que arde dentro de ti, pero es una locura convertirte en cenizas para complacer a un universo al que no le importas\".\n- Últimas palabras del Maestro Selig", + "frFR": "« Ne laissez pas vos passions devenir des obsessions. Nourrissez le feu qui brûle en vous, mais ne vous laissez pas réduire en cendres dans le seul but de satisfaire un univers indifférent, car ce ne serait que pure folie. »\n– Dernières paroles de maître Selig", + "itIT": "\"Non permettete che le tue passioni diventino ossessioni. Alimenta il fuoco che arde in te, ma è una follia lasciarsi diventare cenere solo per compiacere un universo incurante.\"\n- Ultime parole del maestro Selig", + "jaJP": "「情熱を執着に変えてはいけない。自分の中で燃える炎を燃やせ。しかし、思いやりのない宇宙を喜ばせるために自分が灰になるのを許すのは狂気の沙汰だ」\n―マスター・セリグの遺言", + "koKR": "\"네 열정이 집착이 되게 하지는 마라. 네 안에 타오르는 불길에 기름을 붓되, 광기에 굴복해 무관심한 우주를 기쁘게 하려고 스스로 재가 되려 하지는 마라.\"\n- 장인 셀리그가 남긴 임종의 말", + "plPL": "\"Nie pozwól, by twoje pasje zamieniły się w obsesje. Rozniecaj ogień, który w tobie płonie, ale pamiętaj, że tylko szaleniec daje obrócić się w popiół, by zadowolić obojętny świat\".\n– Ostatnie słowa mistrza Seliga", + "ptBR": "\"Não permita que suas paixões se tornem obsessões. Alimente o fogo que queima dentro de você, mas é loucura permitir-se tornar-se cinzas para agradar um universo indiferente.\"\n-Últimas palavras do Mestre Selig", + "ruRU": "\"Пусть твоя страсть не превратится в одержимость. Не давай угасать внутреннему огню, но не сжигай себя дотла в порыве безумия, чтобы угодить равнодушной вселенной\".\nПоследние слова наставника Селига", + "trTR": "\"Tutkularının takıntı hâline gelmesine izin verme. İçinde yanan ateşi körükle ama seni umursamayan bir evreni memnun etmeye çalışmak için yanıp kül olmak deliliktir.\"\n- Usta Selig'in son sözleri", + "zhCN": "\"不要让你的热情全都变成了执着。心中的热忱之火固然不能熄灭,但若是为了讨好一个无情的世界而将自己燃烧殆尽,那就是疯了。\" - 塞利格大师的遗言", + "zhTW": "「莫讓熱忱成執著。熱情理當如火,但若要為了這個冷漠的宇宙燃燒殆盡,那又未免太過瘋狂。」\n- 賽利格大師的遺言" + }, + "name": "Melted Heart of Selig", + "name_localized": { + "deDE": "[ns]Geschmolzenes Herz von Selig", + "esES": "[ms]Corazón fundido de Selig", + "esMX": "Corazón Derretido de Selig", + "frFR": "[ms]Cœur fondu de Selig", + "itIT": "[ms]Cuore Fuso di Selig", + "jaJP": "溶けたセリグの心臓", + "koKR": "셀리그의 녹은 심장", + "plPL": "[ns]Stopione Serce Seliga", + "ptBR": "[ms]Coração Derretido de Selig", + "ruRU": "[ns]Расплавленное сердце Селига", + "trTR": "Selig'in Erimiş Kalbi", + "zhCN": "塞利格的溶解之心", + "zhTW": "賽利格的融心" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_All_Generic" + ] + }, + "Amulet_Unique_Generic_101": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Generic_101", + "ResourceGain", + "OverpowerDamage_Jewelry", + "CritChanceJewelry", + "SkillRankBonus_Generic_Category_Core_Always1_UNIQUE" + ], + "category": 0, + "desc": "After you spend 300.0 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal x{80/120}% increased damage.", + "desc_localized": { + "deDE": "Nachdem Ihr 300.0 Eurer Primärressource ausgegeben habt, überwältigt Eure nächste Kernfertigkeit garantiert. Eure überwältigenden kritischen Treffer verursachen x{80/120}% erhöhten Schaden.", + "esES": "Tras gastar 300.0 de tu recurso primario, tu siguiente habilidad principal arrolla. Si tus golpes críticos arrollan, infligen un x{80/120}% más de daño.", + "esMX": "Después de gastar 300.0 de tu recurso primario, tu siguiente habilidad principal abruma de forma garantizada. Tus golpes críticos que abruman infligen un x{80/120}% más de daño.", + "frFR": "Après que vous avez dépensé 300.0 points de ressource principale, votre prochaine compétence principale accable les adversaires à coup sûr. Les coups critiques qui accablent vos adversaires leur infligent x{80/120}% de dégâts supplémentaires.", + "itIT": "Dopo aver speso 300.0 della tua risorsa principale, la tua abilità Primaria successiva attiva sempre Sopraffazione. I tuoi colpi critici con Sopraffazione infliggono il x{80/120}% di danni aggiuntivi.", + "jaJP": "プライマリリソースを300.0消費後、次のコアスキルが必ずオーバーパワーになる。オーバーパワーのクリティカルヒットはダメージがx{80/120}%上昇する。", + "koKR": "주 자원을 300.0 소모하면 다음 핵심 기술이 확정적으로 제압 효과를 얻습니다. 제압 효과가 있는 극대화 공격의 피해가 x{80/120}% 증가합니다.", + "plPL": "Po wykorzystaniu 300.0 pkt. podstawowego zasobu następna umiejętność Główna gwarantuje przytłoczenie. Trafienia krytyczne, które przytłaczają, zadają obrażenia zwiększone o x{80/120}%.", + "ptBR": "Depois de gastar 300.0 do seu recurso primário, sua próxima habilidade principal desfere um Golpe Brutal garantido. Seus acertos críticos que desferem Golpe Brutal causam x{80/120}% de dano aumentado.", + "ruRU": "Когда вы расходуете 300.0 ед. основного ресурса, ваше следующее основное умение гарантированно наносит подавляющий урон. Ваши подавляющие критические удары наносят на x{80/120}% больше урона.", + "trTR": "Birincil Kaynağının 300.0 kadarını harcadığında bir sonraki Çekirdek Yeteneğin garanti olarak Aşırı Güç uygular. Aşırı Güç uygulayan Kritik Vuruşların x{80/120}% artırılmış hasar verir.", + "zhCN": "在你消耗 300.0 点主要资源后,你的下一个核心技能必定会造成压制。造成压制的暴击会造成 x{80/120}% 额外伤害。", + "zhTW": "在你消耗 300.0 點主要資源後,你的下一個核心技能必定造成壓制效果。造成壓制的爆擊會造成額外 x{80/120}% 傷害。" + }, + "drop_level": 85, + "drop_weight": 200000, + "drop_worldtier": 4, + "flavor": "\"His name has been lost to history, but to have been exiled from a land as cursed as Hawezar, his deeds must have been truly depraved.\"\n- Scholar's Notes", + "flavor_localized": { + "deDE": "\"Sein Name ist in Vergessenheit geraten, aber um aus einem Land verstoßen zu werden, das so verflucht ist wie Hawezar, müssen seine Taten wahrlich abscheulich gewesen sein.\"\n- Notizen eines Gelehrten", + "esES": "\"Su nombre se ha perdido en la historia, pero, para que lo exiliaran de una tierra tan vil como Hawezar, debió de cometer actos realmente depravados\".\n—Notas de un erudito", + "esMX": "\"Su nombre se perdió en la historia, pero para merecer el exilio de una tierra tan maldita como Hawezar, sus acciones debieron haber sido verdaderamente depravadas\".\n- Notas del Erudito", + "frFR": "« Son nom n'a pas été perpétué dans l'histoire, mais s'il a été poussé à l'exil d'une terre aussi maudite qu'Hawezar, c'est que ses agissements sont allés à l'encontre des bonnes mœurs. »\n– Notes de l'érudit", + "itIT": "\"Il suo nome è ormai stato dimenticato nel tempo, ma per essere stato esiliato da una terra maledetta come l'Hawezar, deve aver fatto qualcosa di veramente terribile.\"\n- Appunti dello studioso", + "jaJP": "「かの名前は歴史の中で忘れ去られたが、ハウザーのような呪われた地から追放されるとは余程の堕落をもたらしたのだろう」\n―学者の覚え書き", + "koKR": "\"그 이름은 역사 속에 잊혔지만, 하웨자르처럼 저주받은 땅에서조차 추방되었다는 사실은 그가 저지른 짓이 얼마나 끔찍했는지를 알 수 있는 확실한 증거다.\"\n- 학자의 기록", + "plPL": "\"Jego imię zaginęło w historii. Ale musiał dopuścić doprawdy nieprawych czynów, by zostać wygnanym z tak przeklętej krainy jak Hawezar\".\n– Notatki badacza", + "ptBR": "\"Seu nome perdeu-se no tempo. Mas deve ter sido realmente depravado para merecer o exílio de uma terra tão amaldiçoada quanto Hawezar.\"\n- Anotações do Erudito", + "ruRU": "\"Его имя было давно забыто, но одно ясно точно: раз он был изгнан из такого проклятого места, как Хавезар, он совершил нечто поистине ужасное\".\nЗаписи ученого", + "trTR": "\"Adı tarih sayfalarında kaybolmuş ama Hawezar gibi lanetli bir yerden bile sürüldüğü düşünülürse yaptıkları gerçekten tüyler ürpetici olmalı.\"\n- Bilginin Notları", + "zhCN": "\"他的名字已经消失在历史中,但能在哈维泽这样被诅咒的地方遭到流放,他的行为定然极为邪恶。\" - 学者的注释", + "zhTW": "「他的名字已隨歷史洪流消失,但就連哈維薩這種詛咒之地都不得不流放他,可見他必定做了什麼萬分惡毒的事蹟。」\n- 學者的筆記" + }, + "name": "Banished Lord's Talisman", + "name_localized": { + "deDE": "[ms]Talisman des Verbannten Fürsten", + "esES": "[ms]Talismán del Señor Desterrado", + "esMX": "Talismán del Señor Desterrado", + "frFR": "[ms]Talisman du seigneur banni", + "itIT": "[ms]Talismano del Signore Esiliato", + "jaJP": "追放された領主のタリスマン", + "koKR": "추방된 군주의 영물", + "plPL": "[ms]Talizman Wygnanego Lorda", + "ptBR": "[ms]Talismã do Lorde Banido", + "ruRU": "[ms]Талисман лорда-изгнанника", + "trTR": "Sürgün Lordun Tılsımı", + "zhCN": "放逐领主的护身符", + "zhTW": "流放領主護符" + }, + "tags": [ + "Overpower" + ], + "tags_localized": { + "deDE": [ + "Überwältigen" + ], + "esES": [ + "Arrollamiento" + ], + "esMX": [ + "Abrumar" + ], + "frFR": [ + "Accablement" + ], + "itIT": [ + "Sopraffazione" + ], + "jaJP": [ + "オーバーパワー" + ], + "koKR": [ + "제압" + ], + "plPL": [ + "Przytłoczenie" + ], + "ptBR": [ + "Golpe Brutal" + ], + "ruRU": [ + "Подавление" + ], + "trTR": [ + "Aşırı Güç" + ], + "zhCN": [ + "压制" + ], + "zhTW": [ + "壓制" + ] + } + }, + "Boots_Unique_Generic_001": { + "affixes": [ + "Evade_Dodge", + "Boots_Unique_Generic_001", + "Movement_Speed", + "CC_Duration", + "CC_Duration_Reduction_Slow", + "Resistance_Single_Frost" + ], + "category": 2, + "desc": "You leave behind a trail of frost that Chills enemies. You deal x{12/15}% more damage to Chilled enemies.", + "desc_localized": { + "deDE": "Ihr hinterlasst eine Spur aus Frost, die Gegner unterkühlt. Ihr fügt unterkühlten Gegnern x{12/15}% mehr Schaden zu.", + "esES": "Dejas un rastro de escarcha que hiela a los enemigos. Infliges un x{12/15}% más de daño a enemigos helados.", + "esMX": "Dejas un rastro de escarcha que hiela a los enemigos. Infliges un x{12/15}% más de daño a los enemigos helados.", + "frFR": "Vous laissez une traînée de givre qui glace les adversaires. Vous infligez x{12/15}% de dégâts supplémentaires aux cibles glacées.", + "itIT": "Ti lasci dietro una scia gelida che raggela i nemici. Infliggi il x{12/15}% di danni aggiuntivi ai nemici raggelati.", + "jaJP": "敵を冷気状態にする霜を残す。冷気状態の敵は受けるダメージがx{12/15}%増加する。", + "koKR": "적에게 오한을 느끼게 하는 서리의 흔적을 남깁니다. 오한을 느끼는 적에게 주는 피해가 x{12/15}% 증가합니다.", + "plPL": "Pozostawiasz lodowy ślad, który wyziębia wrogów. Zadajesz wyziębionym wrogom obrażenia zwiększone o x{12/15}%.", + "ptBR": "Você deixa um rastro de gelo que gela inimigos. Você causa x{12/15}% de dano adicional a inimigos com gelidez.", + "ruRU": "Вы оставляете морозный след, на котором противники коченеют. Вы наносите на x{12/15}% больше урона окоченевшим целям.", + "trTR": "Arkanda düşmanları Soğutan bir buz izi bırakırsın. Soğutulmuş düşmanlara x{12/15}% daha fazla hasar verirsin.", + "zhCN": "留下一道可以冻伤敌人的寒霜痕迹。你对被冻伤的敌人造成的伤害提高 x{12/15}%。", + "zhTW": "留下冰霜痕跡對敵人造成冰冷效果。對受到冰冷效果的敵人造成的傷害提高 x{12/15}%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "Remorseful devotees of the Cathedral of Light must undertake a grueling pilgrimage, journeying across the frigid glacier known as the Serac Rapture. Only then may their gravest sins be forgiven.", + "flavor_localized": { + "deDE": "Reumütige Anhänger der Kathedrale des Lichts müssen eine strapaziöse Pilgerreise über den eisigen Gletscher namens Serac-Entrückung antreten. Nur dann können ihre schwersten Sünden vergeben werden.", + "esES": "Los fieles arrepentidos de la Catedral de la Luz deben acometer un peregrinaje extenuante por el gélido glacial conocido como el Éxtasis de Serac. Solo entonces se perdonarán sus peores pecados.", + "esMX": "Los devotos arrepentidos de la Catedral de la Luz deben someterse a un peregrinaje agotador, en el que viajan por el frío glaciar conocido como Éxtasis de Serac. Solo entonces se podrán perdonar sus pecados más graves.", + "frFR": "Les adeptes de la Cathédrale de la Lumière en proie au remords doivent entreprendre un pèlerinage éreintant à travers le glacier gelé baptisé « ravissement de Serac ». Alors seulement, leurs péchés les plus graves seront absous.", + "itIT": "I devoti pentiti della Cattedrale della Luce devono intraprendere un estenuante Pellegrinaggio, attraversando il gelido ghiacciaio noto come Estasi di Seracchi. Solo allora i loro peccati più gravi potranno essere perdonati.", + "jaJP": "悔恨を抱える光の聖堂の信者は、セラクの歓喜と呼ばれる極寒の氷河を越えて、過酷な巡礼の旅をしなければならない。その時初めて、彼らの罪は赦されるのだ。", + "koKR": "잘못을 뉘우치는 빛의 대성당의 신자들은 고된 순례를 떠나, 세락 황홀경이라 불리는 얼어붙은 빙하를 가로질러야 합니다. 그래야만 중한 죄를 용서받을 수 있습니다.", + "plPL": "Fanatyczni wyznawcy Katedry Światłości, którym ciąży coś na sumieniu, wyruszają na pielgrzymkę przez bezlitosną, skutą lodem krainę, znaną jako Wyniesienie Seraka. Dopiero po powrocie ich najcięższe grzechy zostają odpuszczone.", + "ptBR": "Os devotos arrependidos da Catedral da Luz precisam realizar uma peregrinação extenuante, viajando pela geleira frígida conhecida como Arrebatamento de Serac. Só então seus pecados mais graves podem ser perdoados.", + "ruRU": "Во время покаяния приверженцы Собора Света пускались в мучительное паломничество, пересекая льдину под названием Ледниковый разлом. Лишь так они могли искупить самые тяжелые грехи.", + "trTR": "Işık Katedrali'nin pişmanlık duyan fedaileri, Buz Bacası Coşkusu olarak bilinen soğuk buzul boyunca yolculuk edip zorluk dolu kutsal yolculuğa çıkmalıdır. Yalnızca o zaman en büyük günahları bağışlanabilir.", + "zhCN": "忏悔的圣光大教堂信徒必须进行一场艰苦的朝圣之旅,穿越被称为升天冰塔的寒冷冰川。只有这样,他们最深重的罪孽才能得到宽恕。", + "zhTW": "光明聖教的懺罪信徒必須踏上一段凶險的朝聖之旅,前往酷寒冰川之地至樂冰峰。唯有如此方能赦免他們犯下的重罪。" + }, + "name": "Penitent Greaves", + "name_localized": { + "deDE": "[p]Beinschienen der Reue", + "esES": "[fp]Grebas de penitente", + "esMX": "[fp]Grebas Penitentes", + "frFR": "[fp]Grèves de la Pénitence", + "itIT": "[mp]Schinieri Penitenti", + "jaJP": "懺悔のグリーヴ", + "koKR": "참회의 경갑", + "plPL": "[p]pokutnicze trzewiki", + "ptBR": "[fp]Grevas Penitentes", + "ruRU": "[p]Наголенники покаяния", + "trTR": "[n1]Tövbekâr Baldırlık[n2]Tövbekâr Baldırlığı", + "zhCN": "悔罪护胫", + "zhTW": "懺悔護脛" + }, + "tags": [ + "FILTER_LOGICAL_OR", + "FILTER_Build_All_RequiresMelee", + "FILTER_Build_Sorc_Cold", + "FILTER_Flex_Rogue_ColdImbue" + ] + }, + "Boots_Unique_Generic_002": { + "affixes": [ + "Evade_Attack_Reset", + "Boots_Unique_Generic_002", + "Movement_Speed", + "CoreStats_All", + "DamageReductionClose", + "Damage_Category_Ultimate_LessThanTriple_UNIQUE" + ], + "category": 3, + "desc": "Each enemy you Evade through reduces your active Ultimate Cooldown by {2/4} seconds, up to 10.0 seconds.", + "desc_localized": { + "deDE": "Jeder Gegner, durch den Ihr entrinnt, reduziert Eure aktive Abklingzeit um {2/4} Sek., bis zu 10.0 Sek.", + "esES": "Cada enemigo que atraviesas al evadir reduce {2/4} s el tiempo de reutilización de tu definitiva activa, hasta un máximo de 10.0 s.", + "esMX": "Cada enemigo que atraviesas con Evadir reduce {2/4} segundos la recuperación de tus habilidades máximas activas, hasta un máximo de 10.0 segundos.", + "frFR": "Chaque fois que vous esquivez un adversaire, le temps de recharge de votre compétence ultime est réduit de {2/4} s, jusqu'à un maximum de 10.0 s.", + "itIT": "Per ogni nemico che attraversi con Elusione riduci il tempo di recupero della tua Ultra di {2/4} s, fino a 10.0 s.", + "jaJP": "回避した敵1体毎に発動中の奥義スキルのクールダウンが{2/4}秒短縮する。短縮量は最大10.0秒。", + "koKR": "피하기로 통과한 적 하나당 재사용 대기 중인 궁극기의 재사용 대기시간이 {2/4}초씩, 최대 10.0초까지 감소합니다.", + "plPL": "Każdy wróg, przez którego przenikasz, wykonując odskok, skraca czas odnowienia twojej aktywnej Mocy Specjalnej o {2/4} sek., maksymalnie do 10.0 sek.", + "ptBR": "Cada inimigo que você evadir reduz a recarga ativa da sua habilidade suprema em {2/4} s, até 10.0 s.", + "ruRU": "За каждого противника, через которого вы проходите при ускользании, время восстановления мощного умения сокращается на {2/4} сек. вплоть до 10.0 сек.", + "trTR": "Kaçınarak içinden geçtiğin her düşman, etkin Ulti Bekleme Süreni {2/4} saniye azaltır, azaltma en fazla 10.0 saniye olabilir.", + "zhCN": "你每用闪避穿过一名敌人,激活的终极技能的冷却时间都会缩短 {2/4} 秒,最多缩短 10.0 秒。", + "zhTW": "每個你閃避的敵人會使你的絕招冷卻時間減少 {2/4} 秒,最多減少 10.0 秒。" + }, + "drop_level": 85, + "drop_weight": 200000, + "drop_worldtier": 4, + "flavor": "\"Considered a failure by their creator, it wasn't until the assassination of an \"untouchable\" Caldeum noble that these boots' true power was understood.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Ihr Schöpfer betrachtete sie als Fehlschlag. Erst das Attentat auf einen 'unberührbaren' Adligen aus Caldeum brachte die wahre Macht dieser Stiefel zum Vorschein.\"\n- Barretts Buch der Instrumentarien", + "esES": "\"Su creador consideró estas botas un fracaso, pero su poder no llegó a comprenderse del todo hasta el asesinato de un noble 'intocable' de Caldeum\".\n—Libro de utensilios de Barrett", + "esMX": "\"Consideradas una falla por su creador, no fue hasta el asesinato de un noble \"intocable\" de Caldeum que se pudo comprender el poder verdadero de estas botas\".\n- Libro de Implementos de Barret", + "frFR": "« Le véritable pouvoir de ces bottes, vues comme un objet défectueux par leur créateur, n'a été compris qu'après l'assassinat d'un noble de Caldeum considéré comme intouchable. »\n– Grand livre des équipements de Barrett", + "itIT": "\"Considerati un fallimento dal loro creatore, solo dopo l'assassinio di un nobile \"intoccabile\" di Caldeum è stato compreso il vero potere di questi stivali.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「作り出した者からも失敗とみなされたそのブーツは、カルディウムのある『触れてはならない』貴人が暗殺されるまで真の力が知られることはなかった」\n―バレットの道具帳", + "koKR": "\"제작자가 실패작으로 여겼던 이 장화는 \"범접할 수 없는\" 칼데움 귀족이 암살당하고 나서야 그 진정한 위력을 인정받게 되었다.\"\n- 바렛의 만물 백과", + "plPL": "\"Twórca uznał je za porażkę. Dopiero zabójstwo «nietykalnego» szlachcica z Kaldeum pozwoliło zrozumieć prawdziwą moc tych butów\".\n– Księga Utensyliów Barretta", + "ptBR": "\"Consideradas um fracasso pelo criador. Foi necessário o assassinato de um nobre 'intocável' de Caldeum para que se compreendesse o verdadeiro poder destas botas.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Сперва создатель этих сапог разочаровался в своем творении, но после убийства \"неприкасаемого\" калдейского вельможи стала ясна их истинная сила\".\nСвод орудий Баррета", + "trTR": "\"Yaratıcısı tarafından başarısızlık olarak nitelendirilmiş bu çizmenin gerçek değeri, \"dokunulmaz\" bir Caldeumlu asilin suikastına kadar anlaşılamadı.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"创造这些靴子的人认为它们是失败品。直到一位'贵不可及的'卡尔蒂姆贵族被刺杀后, 人们才明白这些靴子的真正力量。\" - 巴雷特的《名器谱》", + "zhTW": "「它們被創造者視為失敗作品,但直到某位『無法觸及』的卡爾蒂姆貴族被刺殺後,眾人才了解這雙靴子真正的強大之處。」\n- 巴雷特的《工具之書》" + }, + "name": "Flickerstep", + "name_localized": { + "deDE": "[ms]Flickerschritt", + "esES": "[mp]Pasos parpadeantes", + "esMX": "Paso Destellante", + "frFR": "[ms]Pas vacillant", + "itIT": "[ms]Passo Sfuggente", + "jaJP": "明滅の足取り", + "koKR": "명멸걸음", + "plPL": "[p]Migotliwe Kroki", + "ptBR": "[ms]Passo Trêmulo", + "ruRU": "[p]Искроступы", + "trTR": "[n1]Titrek Adım[n2]Titrek Adımı", + "zhCN": "摇曳之步", + "zhTW": "閃爍步履" + } + }, + "Chest_Unique_Generic_100": { + "affixes": [ + "Chest_Unique_Generic_100" + ], + "category": 0, + "desc": "Gain {#} Thorns.", + "desc_localized": { + "deDE": "Erhaltet {#} Dornen.", + "esES": "Obtienes {#} de espinas.", + "esMX": "Obtienes {#} Espinas.", + "frFR": "Vous gagnez {#} points de dégâts d'épines", + "itIT": "Ottieni {#} Spine.", + "jaJP": "{#}の〈荊棘の加護〉を獲得する。", + "koKR": "가시를 {#} 얻습니다.", + "plPL": "Zyskujesz {#} pkt. obrażeń od cierni.", + "ptBR": "Recebe {#} espinhos.", + "ruRU": "Вы получаете эффект шипов в объеме {#} ед.", + "trTR": "{#} Diken kazan.", + "zhCN": "获得 {#} 点荆棘。", + "zhTW": "獲得 {#} 點荊棘。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "Crafted by the cannibal Armoda, each piece of this interlocking armor has been sharpened into a knife's edge. Even a century after death, the plate remained on her corpse, unable to be removed safely.", + "flavor_localized": { + "deDE": "Jedes Einzelteil dieser verzahnten Rüstung, die von der Kannibalin Armoda erschaffen wurde, ist messerscharf geschliffen. Selbst ein Jahrhundert nach ihrem Tod trägt ihre Leiche noch diese Platte, da sie sich nicht sicher entfernen lässt.", + "esES": "Todas las piezas de esta armadura compuesta, fabricada por la caníbal Armoda, están afiladas como un cuchillo. Un siglo incluso tras su muerte, la coraza permanecía en su cadáver, imposible de extraer con seguridad.", + "esMX": "Fabricadas por la caníbal Armoda, cada pieza de esta armadura entrelazada se ha afilado como un cuchillo. Incluso un siglo después de su muerte, la armadura permaneció en su cadáver, por lo cual fue imposible quitarla de manera segura.", + "frFR": "Façonnée par Armoda la cannibale, chaque plaque de cette armure articulée a été affûtée comme un rasoir. Plus d'un siècle après sa mort, l'armure abritait encore son corps, personne n'étant prêt à risquer ses doigts pour se l'approprier.", + "itIT": "Realizzata dalla cannibale Armoda, ogni pezzo di questa armatura a incastro è stato affilato come la lama di un coltello. Anche un secolo dopo la sua morte, la corazza è rimasta sul suo cadavere, impossibile da rimuovere in sicurezza.", + "jaJP": "人食いアルモーダが作ったこの連装鎧は、一枚一枚がナイフの刃のように研ぎ澄まされている。死後1世紀を経ても、このプレートは彼女の死体に残っており、安全に取り外すことができない。", + "koKR": "식인종 아르모다가 만든 이 단단히 결속된 방어구는 한 조각 한 조각이 칼날처럼 예리하게 벼려져 있습니다. 사후로 백 년이 흐르도록 판금 갑옷은 그 시체에 그대로 남아 있었습니다. 안전하게 벗길 도리가 없었기 때문이죠.", + "plPL": "Każdy element tego splecionego pancerza, stworzonego przez kanibalkę Armodę, jest ostry jak brzytwa. Choć od śmierci Armody upłynął wiek, pancerz nadal leżał na jej zwłokach, gdyż nie dało się go bezpiecznie usunąć.", + "ptBR": "Forjada pela canibal Armoda, cada peça desta armadura entrelaçada foi afiada como uma faca. Mesmo um século após sua morte, a armadura permaneceu no cadáver, impossível de ser removida com segurança.", + "ruRU": "Каждая часть этих доспехов работы каннибала Армоды переплетена с другой и заточена до бритвенной остроты. Даже через сто лет после ее смерти они так и укрывают ее тело, поскольку безопасно снять их невозможно.", + "trTR": "Yamyam Armoda tarafından dövülmüş bu zırhın birbirine kenetli her bir parçası bıçak gibi bilendi. Ölümünden yüz yıl sonra bile bu plaka, güvenli bir şekilde çıkarılamayacak şekilde cesedinde kaldı.", + "zhCN": "这件连环相扣的护甲是由食人族的阿摩达制作的,每一块部件都被打磨成了刀刃的形状。甚至在她死后的一百年,这套板甲仍然套在她的遗骸上,无法被安全地取下。", + "zhTW": "這件連環相扣的護甲是由食人魔阿莫達打造,每一部位都削尖成刀鋒狀。即使在她死後百年,鎧甲仍牢牢穿在她身上,無法安全將之取下。" + }, + "name": "Razorplate", + "name_localized": { + "deDE": "[fs]Klingenplatte", + "esES": "[fs]Coraza afilada", + "esMX": "Armadura Afilada", + "frFR": "[fs]Cotte-de-rasoir", + "itIT": "[fs]Placcaguzza", + "jaJP": "レイザープレート", + "koKR": "서슬판금", + "plPL": "[fs]Brzytwiasta Zbroja", + "ptBR": "[fs]Placafiada", + "ruRU": "[fs]Бритвенная броня", + "trTR": "Jilet Plakası", + "zhCN": "剃刀甲", + "zhTW": "剃刀鎧甲" + }, + "tags": [ + "FILTER_LOGICAL_OR", + "FILTER_Build_Barb_Generic", + "FILTER_Build_Necro_Army", + "FILTER_Build_Druid_Bear" + ] + }, + "Chest_Unique_Generic_101": { + "affixes": [ + "Chest_Unique_Generic_101", + "Life", + "Luck_With_Barrier", + "Barrier_Strength_Percent", + "DamageReductionClose" + ], + "category": 1, + "desc": "Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200.0% of the healing for 4.0 seconds. While you have a Barrier, you gain {10/20}% Damage Reduction.", + "desc_localized": { + "deDE": "Eure Heiltränke heilen nicht mehr sofort, sondern errichten 4.0 Sek. lang eine Barriere mit der Stärke von 200.0% der Heilung. Solange diese Barriere besteht, erhaltet Ihr eine Schadensreduktion von {10/20}%.", + "esES": "En lugar de curar de manera instantánea, tus pociones de curación otorgan una barrera equivalente a un 200.0% de la curación durante 4.0 s. Mientras tienes una barrera activa, obtienes un {10/20}% de reducción de daño.", + "esMX": "Tu poción de vida ya no sana al instante; en cambio, otorga una barrera del 200.0% de la sanación durante 4.0 segundos. Mientras tienes una barrera, recibes un {10/20}% de reducción de daño.", + "frFR": "Votre potion de soins ne vous soigne plus instantanément. Au lieu de cela, elle vous octroie une barrière d'un montant égal à 200.0% des soins normalement prodigués pendant 4.0 s. Tant que vous êtes sous l'effet d'une barrière, vous obtenez {10/20}% de réduction des dégâts.", + "itIT": "La tua Pozione di Cura non cura più istantaneamente, invece fornisce una barriera del 200.0% della cura per 4.0 s. Mentre hai una barriera, ottieni una riduzione danni del {10/20}%.", + "jaJP": "ライフ・ポーションの即時回復効果がなくなり、代わりに回復量の200.0%相当の障壁が4.0秒間、発動する。この障壁の発動中は、{10/20}%のダメージ減少効果を得る。", + "koKR": "치유 물약이 이제 즉시 치유하지 않고, 대신 4.0초 동안 치유량의 200.0%만큼 보호막을 부여합니다. 보호막이 있는 동안에는 {10/20}%의 피해 감소를 얻습니다.", + "plPL": "Mikstura leczenia nie leczy już natychmiastowo, lecz zapewnia ci barierę o mocy równej 200.0% wartości leczenia na 4.0 sek. Gdy posiadasz barierę, zyskujesz premię {10/20}% do redukcji obrażeń.", + "ptBR": "Sua poção de cura deixa de curar instantaneamente. Em vez disso, ela concede uma barreira equivalente a 200.0% da cura por 4.0 s. Enquanto tiver uma barreira, você recebe {10/20}% de redução de dano.", + "ruRU": "Зелье здоровья больше не исцеляет вас мгновенно. Вместо этого оно создает барьер с запасом прочности, равным 200.0% обычного исцеления, на 4.0 сек. Пока вас защищает барьер, получаемый вами урон уменьшается на {10/20}%.", + "trTR": "İyileşme İksirin artık anında iyileştirmez, bunun yerine 4.0 saniye boyunca iyileşmenin 200.0% kadarı değerinde bir Bariyer sağlar. Bir Bariyere sahipken {10/20}% Hasar Azaltma kazanırsın.", + "zhCN": "你的治疗药水不再提供立即治疗,而是提供一个等同于治疗量 200.0% 的屏障,持续 4.0 秒。当你拥有屏障时,可以获得 {10/20}% 伤害减免。", + "zhTW": "你的治療藥水不再立刻治療,而是給予一個等同於 200.0% 治療量的屏障,持續 4.0 秒。當你擁有屏障時,你獲得 {10/20}% 傷害減免。" + }, + "drop_level": 85, + "drop_weight": 200000, + "drop_worldtier": 4, + "flavor": "\"To create such an artifact would require an impossible mastery over alchemy, transmutation and the subtle magics of the soul. By all rights, it should not exist, yet it does.\"\n- Artisan Callas", + "flavor_localized": { + "deDE": "\"Ein solches Artefakt zu schaffen würde beinahe unmögliche Beherrschung der Alchemie, der Transmutation und der feinen Magien der Seele erfordern. Nach allen Gesetzen dürfte es nicht existieren, und doch tut es das.\"\n- Handwerkerin Callas", + "esES": "\"Para crear semejante artefacto haría falta un dominio imposible de la alquimia, la transmutación y las sutiles magias del alma. En puridad, no debería existir, pero existe\".\n—Artesana Callas", + "esMX": "\"Para crear tal artefacto se requeriría una maestría imposible sobre la alquimia, la transmutación y las sutiles magias del alma. No debería existir, pero, contra todo pronóstico, sí existe\".\n- Artesano Callas", + "frFR": "« Pour créer un tel artefact, il faut maîtriser l'art de l'alchimie, la transmutation et la magie subtile de l'âme. Il ne devrait logiquement pas exister, mais c'est le cas. »\n– L'artisane Callas", + "itIT": "\"Creare un manufatto simile richiede una conoscenza dell'alchimia, della trasmutazione e della magia dell'anima impossibile da avere. Razionalmente non dovrebbe esistere, eppure esiste.\"\n- Artigiano Callas", + "jaJP": "「このような物を作るには錬金術、変異の術、それに魂の秘術に熟練していなければならないが、それは不可能に近い。存在してはならない物だが、事実としてこれは存在している」\n―職人カラス", + "koKR": "\"그러한 유물을 만들려면 연금술, 변성, 그리고 영혼을 다루는 정교한 마법에 완벽하게 통달해야 한다. 존재해서는 안 되는 물건이지만, 어째서인지 실제로 존재한다.\"\n- 장인 칼라스", + "plPL": "\"Stworzenie takiego artefaktu wymagałoby niemożliwego wręcz opanowania alchemii, transmutacji i subtelnej magii dusz. Według wszelkich prawideł nie powinien on istnieć, a jednak istnieje\".\n– Rzemieślnik Kallas", + "ptBR": "\"A criação de tal artefato exigiria uma maestria quase inalcançável em alquimia, transmutação e magias sutis da alma. Ele não deveria existir, mas, mesmo assim, existe.\"\n- Artesã Callas", + "ruRU": "\"Чтобы создать подобный артефакт, необходимо в совершенстве владеть алхимией, трансмутацией и тонкой магией души. Создать его попросту невозможно, и все же он существует\".\nМастер Каллас", + "trTR": "\"Böyle bir eser yaratmak, simya, dönüşüm ve incelikli ruh büyüleri üzerinde olağan dışı bir ustalık gerektirir. Bunun hiç var olmaması gerekirdi... Yine de var.\"\n- Zanaatkâr Callas", + "zhCN": "\"要创造这样的神器, 需要在炼金术、塑形术和灵魂的微妙魔法方面拥有非凡的造诣。按道理来说它不该存在, 但它的确存在。\" - 匠师卡拉斯", + "zhTW": "「製作這種強大的器物需要極為精通鍊金術、轉化術以及靈魂的精妙魔法。按理說這玩意不該存在,但它的確存在。」\n- 工匠卡菈絲" + }, + "name": "Soulbrand", + "name_localized": { + "deDE": "[ms]Seelenbrand", + "esES": "[ms]Marcaalmas", + "esMX": "Marca de Alma", + "frFR": "[fs]Griffe de l'âme", + "itIT": "[ms]Marchio dell'Anima", + "jaJP": "ソウルブランド", + "koKR": "영혼 낙인", + "plPL": "[ns]Piętno Duszy", + "ptBR": "[fs]Marca da Alma", + "ruRU": "[ms]Клеймитель душ", + "trTR": "Ruh Damgası", + "zhCN": "灵魂烙印", + "zhTW": "烙魂" + }, + "tags": [ + "Barrier" + ], + "tags_localized": { + "deDE": [ + "Barriere" + ], + "esES": [ + "Barrera" + ], + "esMX": [ + "Barrera" + ], + "frFR": [ + "Barrière" + ], + "itIT": [ + "Barriera" + ], + "jaJP": [ + "障壁" + ], + "koKR": [ + "보호막" + ], + "plPL": [ + "Bariera" + ], + "ptBR": [ + "Barreira" + ], + "ruRU": [ + "Барьер" + ], + "trTR": [ + "Bariyer" + ], + "zhCN": [ + "屏障" + ], + "zhTW": [ + "屏障" + ] + } + }, + "Gloves_Unique_Generic_002": { + "affixes": [ + "Gloves_Unique_Generic_002", + "Lucky_Hit_Damage_UNIQUE", + "Lucky_Hit_Resource", + "Lucky_Hit_Immobilize", + "Lucky_Hit_Daze" + ], + "category": 0, + "desc": "Your attacks randomly deal 1% to {200/300}% of their normal damage.", + "desc_localized": { + "deDE": "Eure Angriffe verursachen zufällig zwischen 1% und {200/300}% ihres normalen Schadens.", + "esES": "Tus ataques infligen del 1% al {200/300}% de su daño normal. La cantidad se determina aleatoriamente.", + "esMX": "Tus ataques infligen aleatoriamente entre un 1% y un {200/300}% de su daño normal.", + "frFR": "Vos attaques infligent aléatoirement entre 1% et {200/300}% de leurs dégâts normaux.", + "itIT": "I tuoi attacchi infliggono casualmente dal 1% al {200/300}% dei loro danni normali.", + "jaJP": "攻撃で与えるダメージがランダムで通常ダメージの1%から{200/300}%になる。", + "koKR": "공격 시 무작위로 원래 피해의 1%~{200/300}%만큼 피해를 줍니다.", + "plPL": "Twoje ataki zadają losowo wybraną równowartość 1% – {200/300}% standardowych obrażeń.", + "ptBR": "Seus ataques aleatoriamente causam de 1% a {200/300}% do dano normal.", + "ruRU": "Ваши атаки произвольно наносят от 1% до {200/300}% своего обычного урона.", + "trTR": "Saldırıların, normal hasarlarının 1% ila {200/300}% kadarını rastgele olarak verir.", + "zhCN": "你的攻击命中时会随机造成其普通伤害的 1% 至 {200/300}%。", + "zhTW": "攻擊會隨機造成普通傷害的 1% 至 {200/300}% 傷害。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"Will you let fear cheat you, or will you risk everything to find understanding? After all, death is simply the coin with which we purchase life.\"\n- Zurke", + "flavor_localized": { + "deDE": "\"Werdet Ihr Euch von der Angst täuschen lassen oder seid Ihr bereit, für die Erkenntnis alles zu riskieren? Schließlich ist der Tod lediglich die Währung, mit der wir das Leben kaufen.\"\n-Zurke", + "esES": "\"¿Vas a dejar que te venza el miedo o lo arriesgarás todo en busca de entendimiento? A fin de cuentas, la muerte no es más que la moneda con la que pagamos la vida\".\n—Zurke", + "esMX": "\"¿Dejarás que el miedo te engañe o arriesgarás todo para alcanzar la comprensión? Al fin y al cabo, la muerte es el dinero con el que compramos la vida\".\n- Zurke", + "frFR": "« Vous laisserez-vous abuser par la peur, ou prendrez-vous tous les risques pour accéder au savoir ? En fin de compte, la mort n'est que la monnaie d'échange avec laquelle nous achetons la vie. »\n– Zurke", + "itIT": "\"Lascerai che la paura t'inganni, o rischierai tutto per trovare la comprensione? Dopotutto, la morte è soltanto la moneta con la quale acquistiamo la vita.\"\n- Zurke", + "jaJP": "「恐怖に惑わされるか、それともすべてを賭けて理解を得るか。結局のところ、死は人生を購入するための硬貨に過ぎないのだ」\n―ザーク", + "koKR": "\"공포에 속을 것인가, 아니면 이해에 도달하기 위해 위험을 무릅쓸 것인가? 결국 죽음이란, 우리가 삶을 구입할 때 쓰는 동전일 뿐이다.\"\n- 주르케", + "plPL": "\"Pozwolisz omotać się strachowi czy postawisz wszystko na szali, by pojąć istotę rzeczy? W końcu śmierć to cena, którą płacimy za życie\".\n– Zurk", + "ptBR": "\"Você deixará o medo te enganar, ou arriscará tudo em busca da compreensão? Afinal, a morte é simplesmente a moeda com a qual compramos a vida.\"\n- Zurke", + "ruRU": "\"Поддашься ли ты обману страха или рискнешь всем ради просветления? Ведь смерть – по сути лишь монета, которой мы расплачиваемся за жизнь\".\nЗурке", + "trTR": "\"Korkunun seni kandırmasına izin mi vereceksin, yoksa kavrayış için her şeyi riske mi atacaksın? Ne de olsa ölüm, hayatı satın aldığımız bir sikkeden başka bir şey değildir.\"\n- Zurke", + "zhCN": "\"你会让恐惧欺骗你一生,还是会不惜一切代价去领悟真谛?毕竟,死亡只不过是我们用来交换生命的钱币。\" - 祖尔克", + "zhTW": "「你寧願被恐懼矇騙,還是賭上一切尋求領悟?畢竟死亡只不過是我們用來購買生命的錢幣。」\n- 祖爾克" + }, + "name": "Fists of Fate", + "name_localized": { + "deDE": "[p]Fäuste des Schicksals", + "esES": "[mp]Puños del destino", + "esMX": "Puños del Destino", + "frFR": "[mp]Poings du destin", + "itIT": "[mp]Pugni del Fato", + "jaJP": "運命の拳", + "koKR": "운명의 주먹", + "plPL": "[p]Pięści Przeznaczenia", + "ptBR": "[mp]Punhos do Destino", + "ruRU": "[p]Кулаки судьбы", + "trTR": "Kaderin Yumrukları", + "zhCN": "命运之拳", + "zhTW": "命運之拳" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "Gloves_Unique_Generic_003": { + "affixes": [ + "Gloves_Unique_Generic_003", + "CritChance", + "AttackSpeed", + "CC_Duration_Freeze_Double_UNIQUE", + "Lucky_Hit_Resource" + ], + "category": 2, + "desc": "Lucky Hit: Up to a {15/25}% chance to Freeze enemies for 2.0 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Es besteht eine Chance von bis zu {15/25}%, Gegner 2.0 Sek. lang einzufrieren.", + "esES": "Golpe de suerte: Hasta un {15/25}% de probabilidad de congelar a los enemigos durante 2.0 s.", + "esMX": "Golpe afortunado: Tienes hasta un {15/25}% de probabilidad de congelar a los enemigos durante 2.0 segundos.", + "frFR": "Coup de chance: vous avez jusqu'à {15/25}% de chances de geler les adversaires pendant 2.0 s.", + "itIT": "Colpo fortunato: fino al {15/25}% di probabilità di congelare i nemici per 2.0 s.", + "jaJP": "幸運の一撃: 最大{15/25}%の確率で2.0秒間、敵を凍結させる。", + "koKR": "행운의 적중: 최대 {15/25}% 확률로 적들을 2.0초 동안 빙결시킵니다.", + "plPL": "Szczęśliwy traf: Istnieje maksymalnie {15/25}% szans na zamrożenie wrogów na 2.0 sek.", + "ptBR": "Golpe de Sorte: Até {15/25}% de chance de congelar inimigos por 2.0 s.", + "ruRU": "Удачный удар: с вероятностью до {15/25}% замораживает противников на 2.0 сек.", + "trTR": "Şanslı Vuruş: En fazla {15/25}% ihtimalle düşmanları 2.0 saniye boyunca Dondur.", + "zhCN": "幸运一击: 最多有 {15/25}% 几率冻结敌人, 持续 2.0 秒。", + "zhTW": "幸運觸發:最高有 {15/25}% 機率對敵人造成凍結效果,持續 2.0 秒。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "A touch so frigid it stops the heart and chills the very soul.", + "flavor_localized": { + "deDE": "Eine so kalte Berührung, dass sie das Herz erstarren und die Seele gefrieren lässt.", + "esES": "Un roce tan gélido que para el corazón y congela hasta el alma.", + "esMX": "Un toque tan gélido que detiene el corazón y enfría el alma misma.", + "frFR": "Une caresse si glaciale qu'elle arrête le cœur et gèle l'âme.", + "itIT": "Un tocco così gelido che arresta il cuore e raggela anche l'anima.", + "jaJP": "その冷たさに、触れただけで心臓が止まり、魂すらも凍り付いてしまう。", + "koKR": "어찌나 차가운지 심장이 멎고 영혼까지 오싹해집니다.", + "plPL": "Dotyk tak lodowaty, że zatrzymuje serce i przenika do samej duszy.", + "ptBR": "Um toque tão gelado que para o coração e arrepia a própria alma.", + "ruRU": "Одно прикосновение превращает в лед сердце и замораживает душу.", + "trTR": "O kadar soğuk bir dokunuş ki hem kalbi durdurur hem de ruhu dondurur.", + "zhCN": "如此的冰冷,触碰的瞬间几乎冻结了心跳、刺痛了灵魂。", + "zhTW": "凍寒如斯,輕輕一觸便能使心臟停止、靈魂寒顫。" + }, + "name": "Frostburn", + "name_localized": { + "deDE": "[ms]Frostbrand", + "esES": "[ms]Quemascarcha", + "esMX": "Quemadura Glacial", + "frFR": "[mp]Engeleurs", + "itIT": "[ms]Gelardente", + "jaJP": "フロストバーン", + "koKR": "서리불꽃", + "plPL": "[ms]Odmrażający Płomień", + "ptBR": "[fs]Queimadura de Gelo", + "ruRU": "[ms]Обжигающий холод", + "trTR": "Buz Yakması", + "zhCN": "霜燃", + "zhTW": "霜燃" + }, + "tags": [ + "FILTER_Build_All_Generic", + "Frozen" + ], + "tags_localized": { + "deDE": [ + "FILTER_Build_All_Generic", + "Eingefroren" + ], + "esES": [ + "FILTER_Build_All_Generic", + "Congelación" + ], + "esMX": [ + "FILTER_Build_All_Generic", + "Congelado" + ], + "frFR": [ + "FILTER_Build_All_Generic", + "Gel" + ], + "itIT": [ + "FILTER_Build_All_Generic", + "Congelamento" + ], + "jaJP": [ + "FILTER_Build_All_Generic", + "凍結" + ], + "koKR": [ + "FILTER_Build_All_Generic", + "빙결" + ], + "plPL": [ + "FILTER_Build_All_Generic", + "Zamrożenie" + ], + "ptBR": [ + "FILTER_Build_All_Generic", + "Congelado" + ], + "ruRU": [ + "FILTER_Build_All_Generic", + "Заморозка" + ], + "trTR": [ + "FILTER_Build_All_Generic", + "Donuk" + ], + "zhCN": [ + "FILTER_Build_All_Generic", + "冻结" + ], + "zhTW": [ + "FILTER_Build_All_Generic", + "凍結" + ] + } + }, + "Gloves_Unique_Generic_004": { + "affixes": [ + "Gloves_Unique_Generic_004", + "Damage_Category_Basics", + "AttackSpeed", + "CoreStats_All", + "CritChance" + ], + "category": 0, + "desc": "Damaging enemies with a Non-Basic Skill cast marks them for 3.0 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing x{100/200}% increased damage.", + "desc_localized": { + "deDE": "Fügt Ihr Gegnern mit Fertigkeiten, die keine Basisfertigkeiten sind, Schaden zu, werden sie für 3.0 Sekunden markiert. Trifft eine Basisfertigkeit einen markierten Gegner zum ersten Mal, wird ihr Schaden auf alle markierten Gegner reflektiert und sie verursacht x{100/200}% erhöhten Schaden.", + "esES": "Infligir daño con un lanzamiento de habilidad no básica marca a los objetivos durante 3.0 s. Cuando una habilidad básica golpea por primera vez a un enemigo marcado, el daño de la habilidad básica se propaga a todos los enemigos marcados e inflige un x{100/200}% más de daño.", + "esMX": "Dañar a los enemigos con una habilidad que no sea básica los marca durante 3.0 segundos. Cuando una habilidad básica impacta a un enemigo marcado por primera vez, el daño de la habilidad básica afecta a todos los enemigos marcados e inflige un x{100/200}% más de daño.", + "frFR": "Les dégâts que vous infligez avec des compétences autres que les compétences de base marquent les adversaires pendant 3.0 s. Lorsqu'une compétence de base touche sa première cible marquée, elle reporte ses dégâts sur toutes les autres cibles marquées, leur infligeant x{100/200}% de dégâts supplémentaires.", + "itIT": "Infliggere danni ai nemici con abilità non Base li marchia per 3.0 s. Quando un'abilità Base colpisce per la prima volta un nemico marchiato, i danni inflitti dall'abilità Base riecheggiano su tutti i nemici marchiati, infliggendo il x{100/200}% di danni aggiuntivi.", + "jaJP": "自ら使用した非基本スキルでダメージを与えると、敵が3.0秒間マークされる。マークされた敵に基本スキルが最初に命中したとき、その基本スキルのダメージがマークされた敵すべてに波及し、x{100/200}%増加したダメージを与える。", + "koKR": "기본 기술이 아닌 기술을 시전해 적에게 피해를 주면 3.0초 동안 표식을 남깁니다. 표식이 찍힌 적이 처음으로 기본 기술에 적중당할 경우, 기본 기술의 피해가 표식이 찍힌 모든 적에게 전달되며, x{100/200}% 증가한 피해를 줍니다.", + "plPL": "Zadawanie wrogom obrażeń za pomocą umiejętności innych niż Podstawowe naznacza ich na 3.0 sek. Kiedy umiejętność Podstawowa trafia naznaczonego wroga po raz pierwszy, obrażenia od umiejętności Podstawowej przenoszą się na wszystkich naznaczonych wrogów i są zwiększone o x{100/200}%.", + "ptBR": "Causar dano a inimigos com uma habilidade não básica os marca por 3.0 s. Quando uma habilidade básica acertar um inimigo marcado pela primeira vez, o dano da habilidade básica é ecoado em todos os inimigos marcados, causando x{100/200}% de dano adicional.", + "ruRU": "Умения, не являющиеся базовыми, отмечают пораженных противников на 3.0 сек. Когда ваше базовое умение впервые поражает отмеченную цель, оно также поражает всех отмеченных противников и наносит им на x{100/200}% больше урона.", + "trTR": "Düşmanlara Temel Olmayan Yeteneklerle hasar vermek, onları 3.0 saniyeliğine işaretler. Bir Temel Yetenek, işaretli bir düşmana ilk isabet ettiğinde Temel Yetenek hasarını tüm işaretli düşmanlara yansıtarak x{100/200}% artırılmış hasar verir.", + "zhCN": "使用非基础技能对敌人造成伤害会将其标记 3.0 秒。基础技能首次命中带有标记的敌人时,基础技能的伤害会传递到所有带标记的敌人身上,额外造成 x{100/200}% 伤害。", + "zhTW": "以非基本技能對敵人造成傷害會標記他們 3.0 秒。基本技能首次擊中被標記的敵人時,該基本技能的傷害會迴盪到所有被標記的敵人身上,而且造成的傷害提高 x{100/200}%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "Crafted from fragments of Duriel's carapace, wearing these gloves, or being struck by them, causes an agonizing sensation akin to pushing one's hands through a thousand shards of glass.", + "flavor_localized": { + "deDE": "Wer diese Handschuhe aus Fragmenten von Duriels Panzer trägt oder von ihnen getroffen wird, verspürt das qualvolle Gefühl, als drücke er die Hände durch tausend Glassplitter.", + "esES": "Quien lleva estos guantes, fabricados con los fragmentos del caparazón de Duriel, o recibe un golpe de ellos sufre una intensa sensación de agonía, como si estuviera pasando la mano por un millar de cristales.", + "esMX": "Creados a partir de fragmentos de la coraza de Duriel, al usar estos guantes, o ser golpeado por ellos, se causa una agonizante sensación similar a mover la mano a través de miles de fragmentos de vidrio.", + "frFR": "Ces gants sont fabriqués à partir de fragments de la carapace de Duriel. La personne qui les porte ou qui les touche a la sensation d'agoniser et d'avoir les mains transpercées par des milliers de bouts de verre.", + "itIT": "Creati da frammenti del guscio di Duriel, indossare questi guanti o venire colpiti da essi, causa una sensazione di agonia simile a mettere le mani tra migliaia di schegge di vetro.", + "jaJP": "デュリエルの甲皮の破片から作られた手甲。着用したり、これで打たれると、何千ものガラスの破片に手を押し込まれたような激しい痛みが走る。", + "koKR": "두리엘의 갑각 파편으로 제작된 이 장갑을 착용하거나 장갑에 맞으면 수천 개의 유리 조각 틈에 손을 밀어 넣는 것 같은 고통스러운 감각이 느껴집니다.", + "plPL": "Wykonane z fragmentów pancerza Duriela. Noszenie tych rękawic lub uderzenie nimi powoduje bolesne uczucie podobne do wpychania dłoni w tysiące odłamków szkła.", + "ptBR": "Criadas a partir dos fragmentos da carapaça de Duriel. Usar estas luvas ou ser vítima delas provoca uma sensação agoniante equivalente a cortar as mãos em mil cacos de vidro.", + "ruRU": "Носитель этих рукавиц из панциря Дюриэля или тот, кто получит ими удар, почувствует, будто в его кожу вонзаются тысячи стеклянных осколков.", + "trTR": "Duriel'in kabuğunun parçalarından yapılmış bu eldiveni giymek veya onu giyen birinden sille yemek, kişiye elini aynı anda bin kırık cam parçasına sürüyormuş gibi bir ızdırap yaşatır.", + "zhCN": "这副手套以督瑞尔的甲壳碎片制成, 戴着它或被它击中都会导致剧痛, 如同将手插入千万片碎玻璃一样。", + "zhTW": "由都瑞爾的甲殼碎片製作而來,不論你是主動戴上、或是無奈卡著脫不下這雙手套,你都會感受到一股像是把手伸進玻璃碎片中的痛楚。" + }, + "name": "Paingorger's Gauntlets", + "name_localized": { + "deDE": "[p]Panzerhandschuhe des Schmerzschlingers", + "esES": "[mp]Guanteletes de engulledolor", + "esMX": "Guanteletes del Devorador de Dolor", + "frFR": "[mp]Gantelets du Dévoreur de souffrance", + "itIT": "[mp]Guanti d'Arme del Divoradolore", + "jaJP": "ペイン・ゴージャーのガントレット", + "koKR": "고통탐식자의 팔목 장갑", + "plPL": "[p]Łapawice Bólopijcy", + "ptBR": "[fp]Manoplas do Devorador de Medo", + "ruRU": "[p]Рукавицы упоения болью", + "trTR": "Acıyiyen'in Zırh Eldiveni", + "zhCN": "痛苦吞食者的护手", + "zhTW": "食痛者護手" + } + }, + "Helm_Unique_Generic_001": { + "affixes": [ + "Helm_Unique_Generic_001", + "CoreStats_All_UBERUNIQUE", + "AttackSpeed_UBERUNIQUE", + "Lifesteal_UBERUNIQUE", + "Resistance_Single_Poison_UBERUNIQUE" + ], + "category": 0, + "desc": "Lucky Hit: Up to a 20% chance to trigger a poison nova that applies {#} Poisoning damage over 5.0 seconds to enemies in the area.", + "desc_localized": { + "deDE": "Glückstreffer: Es besteht eine Chance von bis zu 20%, eine Giftnova auszulösen, die Gegnern im Wirkungsbereich im Verlauf von 5.0 Sek. {#} Giftschaden zufügt.", + "esES": "Golpe de suerte: Hasta un 20% de probabilidad de activar una nova de veneno que inflige {#} de daño de veneno durante 5.0 s a los enemigos en la zona.", + "esMX": "Golpe afortunado: Tienes hasta un 20% de probabilidad de activar una nova venenosa que inflige {#} de daño de veneno durante 5.0 segundos a los enemigos en el área.", + "frFR": "Coup de chance: vous avez jusqu'à 20% de chances de déclencher une nova empoisonnée infligeant {#} points de dégâts de poison en 5.0 s aux adversaires dans la zone.", + "itIT": "Colpo fortunato: fino al 20% di probabilità di attivare una Nova Velenosa che infligge {#} danni da veleno in 5.0 s ai nemici nell'area.", + "jaJP": "幸運の一撃: 最大20%の確率で、エリア内の敵に5.0秒かけて{#}の毒ダメージを与えるポイズン・ノヴァを発動させる。", + "koKR": "행운의 적중: 최대 20% 확률로 독발을 발동하여 범위 내의 적들에게 5.0초에 걸쳐 {#}의 중독 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Istnieje 20% szans na wywołanie trującej novy zadającej {#} pkt. obrażeń od zatrucia w ciągu 5.0 sek. wrogom na obszarze.", + "ptBR": "Golpe de Sorte: Até 20% de chance de acionar uma nova venenosa que aplica {#} de dano venenoso ao longo de 5.0 s aos inimigos na área.", + "ruRU": "Удачный удар: с вероятностью до 20% создает кольцо яда, наносящее противникам в области действия {#} ед. урона от яда за 5.0 сек.", + "trTR": "Şanslı Vuruş: En fazla 20% ihtimalle Bölgedeki düşmanlara 5.0 saniye boyunca {#} Zehirleme hasarı veren bir zehir novası tetikle.", + "zhCN": "幸运一击: 最多有 20% 几率触发一阵剧毒新星, 在 5.0 秒内对区域内的敌人施加 {#} 点毒素伤害。", + "zhTW": "幸運觸發:最高有 20% 機率觸發劇毒新星,對範圍內的敵人在 5.0 秒內造成 {#} 點中毒傷害。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "The horrific whispers of the Maiden of Anguish flicker through your mind, pushing you ever closer to madness...", + "flavor_localized": { + "deDE": "Das schreckliche Flüstern der Herrin der Qual flimmert durch Euren Kopf und treibt Euch immer weiter in den Wahnsinn …", + "esES": "Los horripilantes susurros de la Doncella de la Angustia resuenan en tu mente, empujándote más y más hacia la locura…", + "esMX": "Los susurros espantosos de la Dama de la Angustia revolotean en tu mente y te empujan cada vez más hacia la locura...", + "frFR": "Les horribles murmures de la demoiselle d'Angoisse dansent dans votre esprit, vous poussant lentement vers la folie…", + "itIT": "Gli orripilanti sussurri della Signora dell'Angoscia guizzano nella tua mente, spingendoti sempre più sull'orlo della follia...", + "jaJP": "苦悶の乙女の恐ろしい囁きがあなたの心にちらつき、あなたを狂気へと追いやっていく…", + "koKR": "고뇌의 여제가 속삭이는 끔찍한 귓속말이 머릿속을 스쳐 지나가며, 당신을 광기로 내몹니다...", + "plPL": "Straszliwe szepty Władczyni Cierpienia rozbrzmiewają w twoim umyśle i popychają cię w objęcia szaleństwa...", + "ptBR": "Os horríveis sussurros da Dama da Angústia passam pela sua mente, aproximando você cada vez mais da loucura...", + "ruRU": "Кошмарный шепот Девы Мучений скользит в вашем мозгу, подталкивая все ближе к пропасти безумия...", + "trTR": "Izdırabın Kızının korkunç fısıltıları zihninde yankılanıyor, seni deliliğe bir adım daha yaklaştırıyor...", + "zhCN": "痛楚女魔可怕的低语在你的脑海中闪现,让你越来越接近疯狂……", + "zhTW": "怨慟女王的恐怖耳語在你心中迴盪,一步步將你逼入瘋狂…" + }, + "name": "Andariel's Visage", + "name_localized": { + "deDE": "[ns]Andariels Antlitz", + "esES": "[ms]Semblante de Andariel", + "esMX": "Semblante de Andariel", + "frFR": "[ms]Visage d'Andarielle", + "itIT": "[ms]Volto di Andariel", + "jaJP": "アンダリエルの面", + "koKR": "안다리엘의 두개골", + "plPL": "[ns]Oblicze Andariel", + "ptBR": "[ms]Semblante de Andariel", + "ruRU": "[ms]Лик Андариэль", + "trTR": "Andariel'in Siması", + "zhCN": "安达莉尔的仪容", + "zhTW": "安達莉爾的面貌" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "Helm_Unique_Generic_002": { + "affixes": [ + "Helm_Unique_Generic_002", + "Life_Flat_Quadruple_UBERUNIQUE", + "CD_Reduction_UBERUNIQUE", + "ResourceGain_UBERUNIQUE", + "CoreStats_All_Weapon_UBERUNIQUE" + ], + "category": 2, + "desc": "Gain 20% Damage Reduction. In addition, gain +4.0 Ranks to all Skills.", + "desc_localized": { + "deDE": "Ihr erhaltet 20% Schadensreduktion. Ihr erhaltet zusätzlich +4.0 Ränge für alle Fertigkeiten.", + "esES": "Obtienes un 20% de reducción de daño. Además, obtienes +4.0 rangos de todas las habilidades.", + "esMX": "Obtienes un 20% de reducción de daño. Además, obtienes +4.0 rangos para todas las habilidades.", + "frFR": "Vous gagnez 20% de réduction des dégâts. De plus, vous gagnez +4.0 rangs à toutes les compétences.", + "itIT": "Ottieni una riduzione danni del 20%. Inoltre, ottieni +4.0 gradi a tutte le abilità.", + "jaJP": "20%のダメージ減少効果を得る。さらに、すべてのスキルランクが4.0上昇する。", + "koKR": "20%의 피해 감소를 얻습니다. 또한 모든 기술 등급이 +4.0 상승합니다.", + "plPL": "Zyskujesz 20% redukcji obrażeń. Dodatkowo zyskujesz 4.0 do rangi wszystkich umiejętności.", + "ptBR": "Recebe 20% de redução de dano. Além disso, recebe +4.0 graus para todas as habilidades.", + "ruRU": "Получаемый урон уменьшается на 20%. Вы также получаете +4.0 ко всем умениям.", + "trTR": "20% Hasar Azaltma kazan. Ek olarak, tüm Yetenekler için +4.0 Kademe kazan.", + "zhCN": "获得 20% 伤害减免。此外, 所有技能级别 +4.0。", + "zhTW": "獲得 20% 傷害減免。此外,所有技能等級 +4.0。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "\"This headdress was once worn by an assassin disguised as a court mage. Her treachery was unveiled, but not before she used its magic to curse the king's entire lineage.\"\n- The Fall of House Aston", + "flavor_localized": { + "deDE": "\"Dieser Kopfschmuck wurde einst von einer Assassine getragen, die als Hofzauberin verkleidet war. Ihr Verrat wurde aufgedeckt, doch zuvor setzte sie ihre Magie ein, um die gesamte Erblinie des Königs zu verfluchen.\"\n-Der Fall des Hauses Aston", + "esES": "\"Este tocado lo llevó en su día una asesina disfrazada de maga de la corte. La desenmascararon, pero no antes de que usara su magia para maldecir el linaje entero del rey\".\n—La caída de la Casa Aston", + "esMX": "\"Este tocado lo usó una asesina que se hacía pasar por maga de la corte. Su traición quedó al descubierto, pero no antes de que ella usara su magia y maldijera a todo el linaje del rey\".\n- La Caída de la Casa Aston", + "frFR": "« Cette coiffe fut autrefois portée par une assassine déguisée en mage de la cour. Sa supercherie découverte, elle utilisa sa magie pour maudire le roi et toute sa descendance. »\n– La chute de la maison Aston", + "itIT": "\"Questo copricapo era indossato un tempo da un'assassina che si camuffò da maga di corte. Il suo inganno fu svelato, ma non prima di aver usato la propria magia per maledire l'intera stirpe del re.\"\n- La caduta del casato Aston", + "jaJP": "「この頭飾りはかつて暗殺者が宮廷魔道士に変装するために着けていた。彼女の陰謀が露見したのは、その魔力が王の一族を呪った後だった」\n―アストン家の凋落", + "koKR": "\"이 머리쓰개는 궁정 마법학자로 변장한 암살자가 착용했던 것이다. 속임수는 결국 발각되었지만, 이미 그 여자가 그 힘을 이용해 왕은 물론 그 혈통에도 저주를 건 후였다.\"\n- 애스턴 가문의 몰락", + "plPL": "\"To nakrycie głowy przywdziała niegdyś zabójczyni udająca nadworną maginię. Jej oszustwo wyszło na jaw, lecz zdążyła użyć magii przedmiotu, by obłożyć klątwą cały królewski ród\".\n– Upadek rodu Astonów", + "ptBR": "\"Este ornamento já foi usado por uma assassina que se disfarçou de maga da corte. Sua traição foi revelada, mas não antes que ela usasse sua magia para amaldiçoar toda a linhagem do rei.\"\n- A Queda da Casa de Aston", + "ruRU": "\"Когда-то этот головной убор носила убийца, выдавая себя за придворного мага. В конце концов ее разоблачили, но не раньше, чем она, воспользовавшись его магией, прокляла короля и весь его род\".\nПадение дома Астонов", + "trTR": "\"Bu başlık bir zamanlar saray sihirbazı taklidi yapan bir suikastçı tarafından giyilmişti. İhaneti önünde sonunda ortaya çıktı ama sihriyle kralın soyunun tamamını lanetledikten sonra.\"\n- Aston Hanesi'nin Çöküşü", + "zhCN": "\"这个头饰曾经是一个伪装成宫廷法师的刺客佩戴的。她的背叛行径虽然最终暴露,但在那之前,她已经成功用魔法诅咒了国王和他的整个家族。\" - 《阿斯顿家族的陨落》", + "zhTW": "「這副頭飾曾由一名偽裝成宮廷法師的刺客穿戴。儘管最終她的陰謀敗露,但國王的後世血脈早已受到蘊含於頭飾中的魔法詛咒。」\n- 亞斯頓王朝的殞落" + }, + "name": "Harlequin Crest", + "name_localized": { + "deDE": "[fs]Harlekinskrone", + "esES": "[fs]Cresta de arlequín", + "esMX": "Cresta del Arlequín", + "frFR": "[ms]Cimier arlequin", + "itIT": "[ms]Cimiero Arlecchino", + "jaJP": "ハーレクインの紋章", + "koKR": "할리퀸 관모", + "plPL": "[fs]Czapka Arlekina", + "ptBR": "[ms]Brasão da Arlequim", + "ruRU": "[ms]Шутовской гребень", + "trTR": "Soytarı Arması", + "zhCN": "谐角之冠", + "zhTW": "諧角之冠" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "Helm_Unique_Generic_003": { + "affixes": [ + "Helm_Unique_Generic_003", + "CD_Reduction", + "Life", + "Damage_FullScaling", + "CC_Duration" + ], + "category": 2, + "desc": "When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it Pulls In Nearby enemies. You deal x{30/60}% increased damage to them for 3.0 seconds. This effect can only occur once every 12.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr einen Elitegegner betäubt, einfriert oder bewegungsunfähig macht, oder Schaden gegen einen Boss verursacht, werden Gegner in der Nähe angezogen. Ihr verursacht 3.0 Sek. lang um x{30/60}% erhöhten Schaden an ihnen. Dieser Effekt kann nur einmal alle 12.0 Sek. eintreten.", + "esES": "Cuando aturdes, congelas o inmovilizas a un enemigo de élite o infliges daño a un jefe, este atrae a los enemigos cercanos. Les infliges un x{30/60}% más de daño durante 3.0 s. Este efecto solo puede ocurrir una vez cada 12.0 s.", + "esMX": "Cuando aturdes, congelas o inmovilizas a un enemigo de Élite o le infliges daño a un jefe, atrae a los enemigos cercanos. Les infliges un x{30/60}% más de daño durante 3.0 segundos. El efecto solo se produce una vez cada 12.0 segundos.", + "frFR": "Étourdir, geler ou immobiliser une cible élite, ou infliger des dégâts à un boss attire les adversaires proches. Vous infligez x{30/60}% de dégâts supplémentaires en les combattant pendant 3.0 s. Cet effet ne peut se produire qu'une fois toutes les 12.0 s.", + "itIT": "Quando stordisci, congeli, o immobilizzi un nemico élite o danneggi un boss, attiri i nemici vicini. Infliggi loro il x{30/60}% di danni aggiuntivi per 3.0 s. Questo effetto può verificarsi solo una volta ogni 12.0 s.", + "jaJP": "エリートモンスターをスタン、凍結または移動不能状態にするかボスにダメージを与えると、付近の敵を引き寄せ、3.0秒間与えるダメージがx{30/60}%増加する。効果が発動するのは12.0秒に1回のみ。", + "koKR": "정예 적을 기절, 빙결, 이동 불가 상태로 만들거나, 우두머리에게 피해를 주면 주변의 적을 끌어당깁니다. 끌어당겨진 적에게 주는 피해가 3.0초 동안 x{30/60}% 증가합니다. 이 효과는 12.0초에 한 번씩 발동됩니다.", + "plPL": "Kiedy ogłuszasz, zamrażasz lub unieruchamiasz elitarnego wroga albo zadajesz obrażenia bossowi, przyciągasz do siebie pobliskich wrogów. Zadajesz im obrażenia zwiększone o x{30/60}% przez 3.0 sek. Ten efekt może wystąpić raz na 12.0 sek.", + "ptBR": "Ao atordoar, congelar ou imobilizar um inimigo de elite ou causar dano a um chefe, você puxa inimigos próximos e causa x{30/60}% de dano aumentado a eles por 3.0 s. Esse efeito só pode ocorrer uma vez a cada 12.0 s.", + "ruRU": "Когда вы оглушаете, замораживаете или обездвиживаете особого противника или наносите урон боссу, к цели притягиваются ближайшие противники. Вы наносите этим противникам на x{30/60}% больше урона в течение 3.0 сек. (Эффект срабатывает не чаще одного раза в 12.0 сек.)", + "trTR": "Bir Seçkin düşmanı Sersemlettiğinde, Dondurduğunda veya Sabitlediğinde ya da bir Patrona hasar verdiğinde Yakın düşmanları İçine Çeker. Bu hedeflere 3.0 saniyeliğine x{30/60}% artırılmış hasar verirsin. Bu etki, her 12.0 saniyede bir gerçekleşebilir.", + "zhCN": "当你击昏、冻结或定身一名精英敌人,或伤害一名首领时,会将附近敌人拉向中心。同时,你对其造成的伤害提高 x{30/60}%,持续 3.0 秒。此效果每 12.0 秒只能生效一次。", + "zhTW": "當你擊昏、冰凍或定身精英敵人,又或是對首領造成傷害時,它會拉近周遭敵人。你會對這些敵人造成 x{30/60}% 額外傷害,持續 3.0 秒。(此效果每 12.0 秒只能觸發一次)。" + }, + "drop_level": 85, + "drop_weight": 200000, + "drop_worldtier": 4, + "flavor": "\"The Sahptev faithful believe in a thousand and one gods. If it takes me as many lifetimes, I will find and kill them all.\"\n- Gaspar Stilbian, Veradani Outcast", + "flavor_localized": { + "deDE": "\"Die Sahptev-Anhänger glauben an eintausend und einen Gott. Und wenn ich ebensoviele Leben brauche, ich werde sie alle finden und töten.\"\n- Gaspar Stilbian, Ausgestoßener der Veradani", + "esES": "\"Los fieles de Sahptev creen en mil y un dioses. Aunque me lleve otras tantas vidas, los encontraré y les daré muerte a todos ellos\".\n—Gaspar Stilbian el Marginado Veradani", + "esMX": "\"La fe de Sahptev cree en mil y un dioses. Aunque me tome varias vidas, los encontraré y mataré a todos\".\n- Gaspar Stilbian, Exiliado Veradani", + "frFR": "« Les fidèles de Sahptev croient en mille et un dieux. Cela me prendra peut-être des siècles, mais je les trouverai et je tuerai chacun d'entre eux. »\n– Gaspar Stilbian, paria veradani", + "itIT": "\"I fedeli di Sahptev credono in milleuno dei. Anche se ci vorranno altrettante vite, li troverò e li ucciderò tutti.\"\n- Gaspar Stilbian, reietto Veradani", + "jaJP": "「サプテフを信じる者は千と一柱の神々を信仰している。千度でも何度でも生き返り、そいつらを残らず殲滅してやろう」\n―ヴェラダニの追放者ギャスパー・スティルビアン", + "koKR": "\"신실한 사프테브 신자들은 천 하고도 한 명의 신을 믿는다. 내 몇 번의 생이 걸릴지라도 그 신들을 모조리 죽여버리겠다.\"\n- 베라다니 추방자 가스파르 스틸비안", + "plPL": "\"Wierni Zaśpiewu wierzą w tysiąc i jednego boga. Nawet jeśli zajmie mi to tyle samo żywotów, znajdę i zabiję ich wszystkich\".\n– Gaspar Stilbian, wyrzutek Veradani", + "ptBR": "\"Os fiéis de Safptev acreditam em mil e um deuses. Mesmo que eu precise de mil e uma vidas, encontrarei e matarei todos eles.\"\n- Gaspar Stilbian, Exilado Veradani", + "ruRU": "\"Саптевиты верят в существование тысяча и одного бога. Возможно, на это потребуется столько же жизней, но я найду и убью их всех\".\nГаспар Стилбиан, изгнанник-верадани", + "trTR": "\"İnançlı Saphtevliler bin bir tanrıya inanır. Bin bir yıl sürse de onların hepsini bulup öldüreceğim.\"\n- Gaspar Stilbian, Veradanlı Parya", + "zhCN": "\"萨菩提信徒信奉一千零一位神灵。就算花上一千零一世, 我也要找到他们,将其悉数消灭。\" - 梵罗达尼流亡者加斯帕·斯蒂尔比安", + "zhTW": "「薩夫特忠誠信徒相信有一千零一名神祇。假如我有夠多的來生,我會找到所有的神,把他們全都殺光。」\n- 梵羅達尼放逐者賈斯帕‧史提比安" + }, + "name": "Godslayer Crown", + "name_localized": { + "deDE": "[fs]Gottestöterkrone", + "esES": "[fs]Corona de matadioses", + "esMX": "Corona de Asesino de Dioses", + "frFR": "[fs]Couronne du Tueur de divinités", + "itIT": "[fs]Corona dell'Ammazzadei", + "jaJP": "神殺しの王冠", + "koKR": "신 살해자 왕관", + "plPL": "[fs]Korona Pogromcy Bogów", + "ptBR": "[fs]Coroa do Deicida", + "ruRU": "[fs]Корона богоубийцы", + "trTR": "Tanrı Katili Tacı", + "zhCN": "弑神者之冠", + "zhTW": "弒神王冠" + }, + "tags": [ + "Frozen" + ], + "tags_localized": { + "deDE": [ + "Eingefroren" + ], + "esES": [ + "Congelación" + ], + "esMX": [ + "Congelado" + ], + "frFR": [ + "Gel" + ], + "itIT": [ + "Congelamento" + ], + "jaJP": [ + "凍結" + ], + "koKR": [ + "빙결" + ], + "plPL": [ + "Zamrożenie" + ], + "ptBR": [ + "Congelado" + ], + "ruRU": [ + "Заморозка" + ], + "trTR": [ + "Donuk" + ], + "zhCN": [ + "冻结" + ], + "zhTW": [ + "凍結" + ] + } + }, + "Pants_Unique_Generic_100": { + "affixes": [ + "PotionGrantsMoveSpeed", + "Pants_Unique_Generic_100", + "Life", + "PotionDropBonus", + "Lucky_Hit_Heal_Life", + "HealingPercent" + ], + "category": 1, + "desc": "Effects that Heal you beyond 100.0% Life grant you a Barrier up to {40/80}% of your Maximum Life that lasts for 8.0 seconds. Potions can be used while at full Life.", + "desc_localized": { + "deDE": "Effekte, die Euch um mehr als 100.0% Leben heilen, verleihen Euch eine Barriere von bis zu {40/80}% Eures maximalen Lebens, die 8.0 Sek. lang anhält. Ihr könnt Tränke verwenden, wenn Euer Leben voll ist.", + "esES": "Los efectos que te curan hasta estar por encima de un 100.0% de vida te otorgan una barrera equivalente a hasta un {40/80}% de tu vida máxima durante 8.0 s. Se pueden usar pociones con la vida al máximo.", + "esMX": "Los efectos que te sanan más de un 100.0% de vida te otorgan una barrera de hasta un {40/80}% de tu vida máxima que dura 8.0 segundos. Las pociones pueden usarse con la vida al máximo.", + "frFR": "Les effets qui vous rendent plus de 100.0% de vos points de vie vous confèrent une barrière allant jusqu'à {40/80}% de votre maximum de vie et qui dure 8.0 s. Vous pouvez utiliser des potions en ayant tous vos points de vie.", + "itIT": "Gli effetti che ti curano oltre il 100.0% della Vita ti forniscono una barriera fino al {40/80}% della tua Vita massima che dura 8.0 s. Le pozioni si possono usare con Vita al massimo.", + "jaJP": "ライフを100.0%以上回復する効果によって障壁を得る。障壁は最大で自身のライフの{40/80}%のライフを有し、8.0秒間持続する。ポーションはライフ最大値の状態でも使用できる。", + "koKR": "생명력을 100.0% 위로 치유하는 효과가 8.0초 동안 최대 생명력의 {40/80}%에 해당하는 보호막을 부여합니다. 생명력이 최대일 때 물약을 사용할 수 있습니다.", + "plPL": "Efekty, które przywracają ci ponad 100.0% zdrowia, przez 8.0 sek. zapewniają ci barierę o wartości do {40/80}% maksimum zdrowia. Możesz używać mikstur, gdy masz pełne zdrowie.", + "ptBR": "Efeitos que curam você além de 100.0% de vida concedem uma barreira até {40/80}% da sua vida máxima que dura 8.0 s. Poções podem ser usadas com a vida cheia.", + "ruRU": "Эффекты, повышающие уровень здоровья выше 100.0%, дают вам барьер с прочностью до {40/80}% максимального запаса здоровья. Барьер действует в течение 8.0 сек. Вы можете пить зелья при полном запасе здоровья.", + "trTR": "Seni 100.0% Canın üzerinde İyileştiren etkiler, Maksimum Canının en fazla {40/80}% kadarına eşit ve 8.0 saniye süren bir Bariyer sağlar. İksirler, Can doluyken kullanılabilir.", + "zhCN": "任何治疗你超过 100.0% 生命的效果都会给予你一个最多可达你生命上限 {40/80}% 的屏障,持续 8.0 秒。角色生命全满时仍可使用药水。", + "zhTW": "治療超過 100.0% 生命值的效果會賦予最高 {40/80}% 生命值上限的屏障,持續 8.0 秒。生命值全滿時可以使用藥水。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"The revelation that master tailor Callas was in fact a witch only served to further fuel the desire for her uniquely enchanted legwraps.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Die Enthüllung, dass Schneidermeisterin Callas tatsächlich eine Hexe war, steigerte lediglich die Begehrtheit ihrer verzauberten Beinkleider.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"La revelación de que la gran sastra Callas era en realidad una bruja solo sirvió para alimentar aún más la demanda por las extrañas prendas encantadas que confeccionaba para las piernas\".\n—Libro de utensilios de Barrett", + "esMX": "\"La revelación de que la maestra sastre Callas era en realidad una bruja solo sirvió para alimentar aún más el deseo de sus vendas con encantamientos únicos\".\n- Libro de Implementos de Barrett", + "frFR": "« Lorsque l'on découvrit que la maîtresse-tailleuse Callas était en réalité une sorcière, cela ne fit que décupler la demande pour ses couvre-jambes enchantés. »\n– Grand livre des équipements de Barrett", + "itIT": "\"La rivelazione che la sarta maestra Callas era in realtà una strega servì solo ad alimentare ulteriormente il desiderio per i suoi singolari cosciali incantati.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「仕立屋のカラスが実は妖術師だったという事実が明らかになり、彼女だけが作れる魔法の穿きものを欲する気持ちがさらに掻き立てられることになった」\n―バレットの道具帳", + "koKR": "\"실력 있는 재단사인 칼라스가 실은 마녀였다는 사실이 밝혀지자, 그녀만의 마법이 깃든 다리 싸개에 대한 수요는 더욱 치솟았을 뿐이다.\"\n- 바렛의 만물 백과", + "plPL": "\"Zdemaskowanie mistrzyni krawiectwa Kallas jako wiedźmy zwiększyło wyłącznie popyt na jej nogawice obłożone wyjątkowym zaklęciem\".\n– Księga Utensyliów Barretta", + "ptBR": "\"A revelação de que a mestra alfaiate Callas era na verdade uma bruxa só serviu para aumentar ainda mais o desejo por suas perneiras com encantamentos únicos.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Когда искусного портного Калласа разоблачили как ведьму, популярность ее особых зачарованных поножей только возросла\".\nСвод орудий Баррета", + "trTR": "\"Usta terzi Callas'ın aslında bir cadı olduğunun açığa çıkması, benzersiz bir şekilde büyülü bacak sargılarına olan talebi artırmaktan başka bir şey yapmadı.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"裁缝大师卡拉斯实际是一位女巫的真相被揭穿后,她那双具有独特附魔效果的绑腿更加令人垂涎。\" - 巴雷特的《名器谱》", + "zhTW": "「裁縫大師卡菈絲其實是一名女巫的事實曝光後,她匠心獨具的附魔裹腿反倒引起了時人搶購的風潮。」\n- 巴雷特的《工具之書》" + }, + "name": "Temerity", + "name_localized": { + "deDE": "[fs]Verwegenheit", + "esES": "[fs]Temeridad", + "esMX": "Temeridad", + "frFR": "[fs]Témérité", + "itIT": "[fs]Temerarietà", + "jaJP": "向う見ず", + "koKR": "만용", + "plPL": "[fs]Zuchwałość", + "ptBR": "[fs]Temeridade", + "ruRU": "[ns]Дерзание", + "trTR": "[n1]Cüret[n2]Cüreti", + "zhCN": "骄狂", + "zhTW": "鬼迷心竅" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_All_Generic" + ] + }, + "Pants_Unique_Generic_101": { + "affixes": [ + "PotionGrantsMoveSpeed", + "Pants_Unique_Generic_101", + "Resistance_All", + "Life", + "CoreStats_All", + "CC_Duration_Reduction" + ], + "category": 1, + "desc": "When you take damage from a Non-Physical damage type, you gain +{8/12}% Maximum Resistance to that damage type for 6.0 seconds. This effect can only apply to one damage type at a time.", + "desc_localized": { + "deDE": "Wenn Ihr Schaden durch eine nichtphysische Schadensart erleidet, erhaltet Ihr 6.0 Sek. lang +{8/12}% max. Widerstand gegen diese Schadensart. Dieser Effekt kann nur für jeweils eine Schadensart wirken.", + "esES": "Cuando sufres daño no físico, obtienes un +{8/12}% de resistencia máxima a ese tipo de daño durante 6.0 s. Este efecto solo se puede aplicar a un tipo de daño a la vez.", + "esMX": "Cuando recibes daño de tipo no físico, obtienes un +{8/12}% de resistencia máxima a ese tipo de daño durante 6.0 segundos. Este efecto solo se aplica a un tipo de daño a la vez.", + "frFR": "Subir des dégâts non physiques augmente votre maximum de résistance à ce type de dégâts de +{8/12}% pendant 6.0 s. Cet effet ne s'applique qu'à un seul type de dégâts à la fois.", + "itIT": "Quando subisci danni non fisici, ottieni una resistenza massima del +{8/12}% a quel tipo di danno per 6.0 s. Questo effetto si può applicare solo a un tipo di danno per volta.", + "jaJP": "非物理ダメージを受けると、6.0秒間、そのダメージの属性に対して+{8/12}%の最大耐性を得る。一度に耐性を得られる属性は1種類のみ。", + "koKR": "비물리 유형의 피해를 받으면 6.0초 동안 해당 피해 유형에 대한 최대 저항이 +{8/12}% 증가합니다. 이 효과는 한 번에 한 가지 피해 유형에 대해서만 적용됩니다.", + "plPL": "Kiedy odnosisz obrażenia niefizyczne, zyskujesz premię +{8/12}% do maksymalnej odporności na ten typ obrażeń na 6.0 sek. Efekt obowiązuje tylko w przypadku jednego typu obrażeń naraz.", + "ptBR": "Ao receber dano não físico, você recebe +{8/12}% de resistência máxima a esse tipo de dano por 6.0 s. Este efeito só pode ser aplicado a um tipo de dano por vez.", + "ruRU": "Когда вы получаете нефизический урон, ваше максимальное сопротивление соответствующему типу урона повышается на +{8/12}% на 6.0 сек. Эффект действует только для одного типа урона одновременно.", + "trTR": "Fiziksel Olmayan türden hasar aldığında bu hasar türüne karşı 6.0 saniyeliğine +{8/12}% Maksimum Direnç kazanırsın. Bu etki aynı anda yalnızca bir hasar türü için geçerli olabilir.", + "zhCN": "受到非物理伤害时,你会获得 +{8/12}% 对该类型伤害的抗性上限,持续 6.0 秒。同一时间该效果只能作用于一种伤害类型。", + "zhTW": "當你承受非物理傷害時,該傷害屬性的抗性上限提高 +{8/12}%,持續 6.0 秒。此效果同時間只對一種傷害類型有效。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"May the Light of Father Inarius shine down upon all weary travelers of this holy land. Turn your face toward his radiance and find your strength renewed.\"\n- Statue Inscription", + "flavor_localized": { + "deDE": "\"Möge das Licht von Vater Inarius auf alle müden Reisenden dieses heiligen Landes herabscheinen. Wendet Euer Antlitz seinem Glanz entgegen und findet Eure Stärke wieder.\"\n- Statueninschrift", + "esES": "\"Que la luz del padre Inarius bañe a todos los viajeros cansados en esta tierra sagrada. Volved la cara hacia su resplandor y dejad que os devuelva la fuerza\".\n—Inscripción de una estatua", + "esMX": "\"Que la Luz del Padre Inarius brille sobre todos los viajeros exhaustos de esta tierra santa. Miren hacia su resplandor y observen cómo se renueva su energía\".\n- Inscripción en Estatua", + "frFR": "\"Que la Lumière du Père Inarius éclaire tous les pèlerins fatigués de cette terre sacrée. Tournez-vous vers son éclat, qu'elle vous accorde un nouveau souffle.\"\n– Inscription gravée sur une statue", + "itIT": "\"Che la Luce di Padre Inarius illumini tutti gli stanchi viandanti di questa sacra terra. Voltati verso il suo splendore e rigenera la tua forza.\"\n- Iscrizione su una statua", + "jaJP": "「聖なる土地で疲れた旅人たちにイナリウス司祭の光が降り注ぎますように。彼の輝きに顔を向け、新たな力を見出すのです」\n―像の碑文", + "koKR": "\"아버지 이나리우스의 빛이 이 성스러운 땅의 지친 나그네들을 두루 비추기를. 얼굴을 돌려 그분의 광휘를 보고 힘을 찾으라.\"\n- 조각상 비문", + "plPL": "\"Niechaj znużonych podróżników przemierzających tę świętą ziemię opromieni Światłość Ojca Inariusa. Zwróć twarz ku jego blaskowi i poczuj przypływ sił\".\n– Napis na posągu", + "ptBR": "\"Que a Luz do Pai Inárius ilumine todos os viajantes cansados desta terra sagrada. Virem o rosto na direção de seu esplendor e sintam suas forças renovadas.\"\n- Inscrição da estátua", + "ruRU": "\"Да озарит Свет Отца Инария путь всем усталым странникам этих святых земель. Подставьте лица его сиянию и ощутите прилив силы\".\nНадпись на статуе", + "trTR": "'Baba Inarius'un ışığı, bu kutsal ülkenin yorgun yolcularının üzerine doğsun. Yüzünü onun ışımasına çevir ve gücünü yenile.''\n- Heykelin Üzerindeki Yazı", + "zhCN": "\"愿天父伊纳瑞斯的圣光照亮这片圣地上所有疲惫的旅行者。将脸朝向他的光辉, 你就会重新焕发力量。\" - 雕像铭文", + "zhTW": "「願天父伊納瑞斯的聖光照耀這片神聖大地所有疲憊的旅人。面向天父散發的光芒,你將再次神采煥發。」\n- 雕像銘文" + }, + "name": "Tassets of the Dawning Sky", + "name_localized": { + "deDE": "[p]Tassetten des Morgenhimmels", + "esES": "[fp]Escarcelas del cielo del alba", + "esMX": "Escarcela del Cielo del Amanecer", + "frFR": "[fp]Tassettes de l'aube", + "itIT": "[mp]Fiancali del Cielo Albeggiante", + "jaJP": "暁のタセット", + "koKR": "새벽하늘 무릎받이", + "plPL": "[p]Taszki Świtającego Nieba", + "ptBR": "[fp]Escarcelas do Amanhecer", + "ruRU": "[p]Набедренные щитки рассвета", + "trTR": "Şafak Vakti Uyluk Zırhı", + "zhCN": "破晓天空裙甲", + "zhTW": "黎明之空腿鎧" + } + }, + "Pants_Unique_Generic_102": { + "affixes": [ + "PotionGrantsResource", + "Pants_Unique_Generic_102", + "PotionCharges", + "DamageReductionClose", + "Damage_FullScaling", + "Resource_Max_AllClasses_UNIQUE" + ], + "category": 0, + "desc": "You deal x{20/40}% increased damage while Unstoppable and for 4.0 seconds after. When you become Unstoppable, gain 50.0 of your Primary Resource.", + "desc_localized": { + "deDE": "Ihr verursacht x{20/40}% erhöhten Schaden, solange Ihr unaufhaltsam seid und noch 4.0 Sek. danach. Wenn Ihr unaufhaltsam werdet, erhaltet Ihr 50.0 Eurer Primärressource.", + "esES": "Infliges un x{20/40}% más de daño mientras eres imparable y durante 4.0 s después. Cuando te vuelves imparable, obtienes 50.0 de tu recurso primario.", + "esMX": "Infliges un x{20/40}% más de daño mientras eres imparable y durante los 4.0 segundos posteriores. Cuando te vuelves imparable, obtienes 50.0 de tu recurso principal.", + "frFR": "Vous infligez x{20/40}% de dégâts supplémentaires pendant l'effet Inarrêtable et 4.0 s après. Lorsque vous devenez Inarrêtable, vous obtenez 50.0 points de ressource principale.", + "itIT": "Infliggi il x{20/40}% di danni aggiuntivi mentre sei inarrestabile e per 4.0 s dopo. Quando diventi inarrestabile, ottieni 50.0 della tua risorsa principale.", + "jaJP": "抑圧不可状態の間と、その後の4.0秒間、ダメージがx{20/40}%増加する。抑圧不可になるとプライマリリソースを50.0獲得する。", + "koKR": "저지 불가 상태일 때와 그 후 4.0초 동안 주는 피해가 x{20/40}% 증가합니다. 저지 불가 상태가 되면 주 자원을 50.0 얻습니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{20/40}%, gdy posiadasz nieustępliwość oraz przez 4.0 sek. po zakończeniu jej działania. Kiedy zyskujesz nieustępliwość, otrzymujesz 50.0 swojego podstawowego zasobu.", + "ptBR": "Você causa x{20/40}% de dano aumentado enquanto estiver implacável e pelos próximos 4.0 s. Ao ficar implacável, você recebe 50.0 do seu recurso primário.", + "ruRU": "Вы наносите на x{20/40}% больше урона, пока вы неудержимы и еще в течение 4.0 сек. после окончания действия эффекта. Становясь неудержимыми, вы восполняете 50.0 ед. основного ресурса.", + "trTR": "Durdurulamazken ve sonraki 4.0 saniye boyunca x{20/40}% artırılmış hasar verirsin. Durdurulamaz olduğunda Birincil Kaynağının 50.0 kadarını kazanırsın.", + "zhCN": "在不可阻挡状态持续期间及其之后的 4.0 秒内,你造成的伤害提高 x{20/40}%。当你变得不可阻挡时,还会获得 50.0 点主要资源。", + "zhTW": "你處於無阻狀態以及無阻結束後的 4.0 秒內,會額外造成 x{20/40}% 傷害。當你進入無阻狀態,獲得 50.0 點主要資源。" + }, + "drop_level": 85, + "drop_weight": 200000, + "drop_worldtier": 4, + "flavor": "\"The younger apprentices think wearing heavy plate in the swamps is foolish. They fail to understand that our armor is our legacy, and without it we are nothing.\"\n- Crusader Pembroke", + "flavor_localized": { + "deDE": "\"Die jüngeren Knappen glauben, es wäre dumm, im Sumpf eine schwere Plattenrüstung zu tragen. Sie verstehen nicht, dass unsere Rüstung unser Vermächtnis ist, und ohne sie sind wir nichts.\"\n– Kreuzritter Pembroke", + "esES": "\"Los aprendices más jóvenes piensan que llevar una armadura pesada en los pantanos es una idiotez. Lo que no comprenden es que la armadura es nuestro legado, y sin nuestro legado no somos nada\".\n—Cruzado Pembroke", + "esMX": "\"Los jóvenes aprendices creen que es una tontería usar una placa pesada en los pantanos. No entienden que nuestra armadura es nuestro legado, sin nuestro legado no somos nada\".\n- Guerrero Divino Pembroke", + "frFR": "« Les jeunes écuyers pensent qu'il est stupide de porter une armure lourde dans les marais. Ils ne comprennent pas que nous l'arborons comme notre héritage et que sans ce dernier, nous ne sommes rien. »\n– Croisé Pembroke", + "itIT": "\"Gli apprendisti più giovani pensano che indossare una corazza pesante nelle paludi sia stupido. Non capiscono che la nostra armatura è il nostro retaggio e senza quello non siamo nulla.\"\n- Crociato Pembroke", + "jaJP": "「若い見習いたちは沼地で重い板金鎧を身につけるのは愚かなことと考えている。だが彼らは理解していないのだ。この鎧こそが我々を体現する遺産であり、これがなければ何者でもないということを」\n―クルセイダーのペンブローク", + "koKR": "\"어린 견습생들은 늪에서 무거운 판갑을 입는 일이 바보 같다고 생각하지. 하지만 그건 우리의 방어구가 우리의 유산이며, 그것 없이 우리는 아무것도 아니라는 것을 몰라서 하는 소리다.\"\n- 성전사 펨브로크", + "plPL": "\"Najmłodsi uczniowie myślą, że noszenie ciężkiej zbroi na bagnach jest głupotą. Nie rozumieją, że nasza zbroja jest naszym dziedzictwem, a bez niego jesteśmy nikim\".\n– Krzyżowiec Pembroke", + "ptBR": "\"Os aprendizes mais jovens pensam que usar armadura pesada no pântano é tolice. Não entendem que nossa armadura é nosso legado. E, sem ele, não somos nada.\"\n- Cruzado Pembroke", + "ruRU": "\"Юные ученики считают, что носить тяжелые доспехи в болотах – это безумие. Они не понимают одного: доспехи – это наше наследие, а без наследия мы никто\".\nРыцарь Пемброк", + "trTR": "\"Genç çıraklar, bataklıkta ağır zırh giymenin aptallık olduğunu düşünüyor. Zırhımızın mirasımız olduğunu ve mirasımız olmadan bir hiç olduğumuzu anlamıyorlar.\"\n- Kutsal Şövalye Pembroke", + "zhCN": "\"年轻的侍从们认为在沼泽中穿戴重型板甲是愚蠢行为。他们不明白,我们的盔甲就是我们的传承,没有了它,我们便一文不值。\" - 圣教军彭布罗克", + "zhTW": "「年輕的學徒認為在沼澤裡穿著厚重的鎧甲很蠢。他們不懂我們的護甲就代表我們的傳承,而沒了身分我們什麼也不是。」\n- 聖教軍彭博克" + }, + "name": "Tibault's Will", + "name_localized": { + "deDE": "Tibaults Wille", + "esES": "[fs]Voluntad de Tibault", + "esMX": "Voluntad de Tibault", + "frFR": "[fs]Volonté de Tibault", + "itIT": "[fs]Volontà di Tibault", + "jaJP": "ティーボルトの意志", + "koKR": "티볼트의 의지", + "plPL": "[fs]Wola Tybalta", + "ptBR": "[fs]Vontade de Tibault", + "ruRU": "[fs]Воля Тибо", + "trTR": "Tibault'un İradesi", + "zhCN": "迪博特的意志", + "zhTW": "提鮑特之志" + }, + "tags": [ + "Unstoppable" + ], + "tags_localized": { + "deDE": [ + "Unaufhaltsam" + ], + "esES": [ + "Imparable" + ], + "esMX": [ + "Imparable" + ], + "frFR": [ + "Inarrêtable" + ], + "itIT": [ + "Inarrestabile" + ], + "jaJP": [ + "抑圧不可" + ], + "koKR": [ + "저지 불가" + ], + "plPL": [ + "Nieustępliwość" + ], + "ptBR": [ + "Implacável" + ], + "ruRU": [ + "Неудержимость" + ], + "trTR": [ + "Durdurulamaz" + ], + "zhCN": [ + "不可阻挡" + ], + "zhTW": [ + "無阻" + ] + } + }, + "Ring_Unique_Generic_100": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow", + "Ring_Unique_Generic_100", + "CoreStats_All", + "LuckJewelry", + "CritDamage", + "Life" + ], + "category": 3, + "desc": "If a Core Skill hits 4.0 or more enemies, {30/50}% of the Resource cost is refunded.", + "desc_localized": { + "deDE": "Wenn eine Kernfertigkeit mindestens 4.0 Gegner trifft, werden {30/50}% der Ressourcenkosten zurückerstattet.", + "esES": "Si una habilidad principal golpea a 4.0 enemigos o más, se devuelve un {30/50}% del coste de recursos.", + "esMX": "Si una habilidad principal golpea a 4.0 o más enemigos, se devuelve un {30/50}% del costo del recurso.", + "frFR": "Si une compétence principale touche au moins 4.0 cibles, vous récupérez {30/50}% de son coût en ressource.", + "itIT": "Se un'abilità Primaria colpisce 4.0 o più nemici, il {30/50}% del costo in risorse viene ripristinato.", + "jaJP": "コアスキルが4.0体以上の敵に命中すると、消費リソースの{30/50}%が還元される。", + "koKR": "핵심 기술이 4.0마리 이상의 적에게 적중하면 자원 소모량의 {30/50}%를 돌려받습니다.", + "plPL": "Jeśli umiejętność Główna trafi 4.0 lub więcej wrogów, zwrócona zostanie równowartość {30/50}% kosztu zasobów.", + "ptBR": "Se uma habilidade principal atinge 4.0 ou mais inimigos, {30/50}% do custo de recurso é devolvido.", + "ruRU": "Если основное умение поражает не меньше 4.0 противников, вы восполняете {30/50}% затраченного ресурса.", + "trTR": "Bir Çekirdek Yetenek 4.0 veya daha fazla düşmana isabet ederse Kaynak maliyetinin {30/50}% kadarı iade edilir.", + "zhCN": "如果一个核心技能命中 4.0 个或以上的敌人, 返还 {30/50}% 消耗的资源。", + "zhTW": "若核心技能擊中 4.0 名以上敵人時,可歸還 {30/50}% 消耗的資源。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"Every tome, every scroll, every book in this temple produces the same answer. The only being willing to stand against the Eternal Conflict, against the Prime Evils, was Lilith.\"\n- Elias", + "flavor_localized": { + "deDE": "\"Jeder Foliant, jede Schriftrolle, jedes Buch in diesem Tempel birgt dieselbe Antwort. Das einzige Wesen, das bereit war, sich gegen den Ewigen Konflikt, gegen die Großen Übel zu stellen, war Lilith.\"\n-Elias", + "esES": "\"Todos los volúmenes, pergaminos y libros de este templo ofrecen la misma respuesta. El único ser dispuesto a enfrentarse al Conflicto Eterno, a los demonios mayores, era Lilith\".\n—Elias", + "esMX": "\"Cada tomo, pergamino y libro en este templo produce la misma respuesta. El único ser dispuesto a oponerse al Conflicto Eterno, a los Males Supremos, era Lilith\".\n- Elias", + "frFR": "« Chaque grimoire, chaque parchemin, chaque livre dans ce temple fournit la même réponse : le seul être prêt à s'opposer à l'Éternel conflit, aux démons primordiaux, était Lilith. »\n– Elias", + "itIT": "\"Ogni tomo, ogni pergamena, ogni libro di questo tempio offre la stessa risposta. L'unico essere oppostosi all'Eterno Conflitto e ai Primi Maligni è Lilith.\"\n- Elias", + "jaJP": "この神殿にあるすべての研究書、巻物、書物が、同じ答えを導き出す。永劫の戦いに、そして三大悪に抗わんとする唯一の存在が、リリスだった。\n―エライアス", + "koKR": "\"이 사원의 모든 고서, 두루마리, 책이 하나의 답을 가리키고 있다. 영원한 분쟁과 대악마에 맞서 싸울 자는 오직 릴리트뿐이라고.\"\n- 엘리아스", + "plPL": "\"Każdy rękopis i zwój, każda księga w tej świątyni daje tę samą odpowiedź. Jedyną istotą gotową sprzeciwić się Odwiecznemu Konfliktowi i Najwyższym Złym była właśnie Lilit\".\n– Eliasz", + "ptBR": "\"Cada tomo, cada pergaminho, cada livro neste templo produz a mesma resposta. O único ser disposto a enfrentar o Conflito Eterno, os Males Supremos, era Lilith.\"\n- Elias", + "ruRU": "\"Каждый манускрипт, свиток, книга в этом храме хранят один и тот же ответ. Единственной, кто хотела остановить Вечное противостояние и великие воплощения зла, была Лилит\".\nЭлиас", + "trTR": "\"Bu tapınaktaki her büyük kitap, her parşömen ve her kitap aynı cevabı veriyor. Baş Şeytanlara ve Ebedî Çatışmaya karşı gelmeye cesaret edebilen tek varlık Lilith olmuş.\"\n- Elias", + "zhCN": "\"每本巨著,每册书卷,神殿中的每一本书都是相同的答案。愿意抵抗永恒之战、反抗魔神的——唯有莉莉丝。\" - 厄莱亚斯", + "zhTW": "「這座神殿中的所有聖典、卷軸和書冊,全都歸納出相同的答案:莉莉絲。唯有她願意阻止永恆之戰與三大罪惡之源。」\n- 伊萊亞斯" + }, + "name": "Mother's Embrace", + "name_localized": { + "deDE": "[fs]Umarmung der Mutter", + "esES": "[ms]Abrazo de la Madre", + "esMX": "Abrazo de la Madre", + "frFR": "[fs]Étreinte maternelle", + "itIT": "[ms]Abbraccio della Madre", + "jaJP": "母の抱擁", + "koKR": "어머니의 품", + "plPL": "[p]Objęcia Matki", + "ptBR": "[ms]Abraço da Mãe", + "ruRU": "[p]Объятия Матери", + "trTR": "Anne'nin Kabullenişi", + "zhCN": "圣母的拥抱", + "zhTW": "聖母的懷抱" + }, + "tags": [ + "FILTER_Build_All_Generic" + ] + }, + "Ring_Unique_Generic_101": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "Ring_Unique_Generic_101", + "LuckJewelry_UBERUNIQUE", + "CritChanceJewelry_UBERUNIQUE", + "CritDamage_UBERUNIQUE", + "Damage_Category_Spenders_UBERUNIQUE" + ], + "category": 3, + "desc": "Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by x10% for 3.0 seconds, up to x40%.", + "desc_localized": { + "deDE": "Eure Primärressource auszugeben, verringert die Ressourcenkosten Eurer Fertigkeiten und erhöht Euren Schaden für 3.0 Sekunden um x10% bis zu x40%.", + "esES": "Gastar recurso primario reduce el coste de recursos de tus habilidades y aumenta tu daño un x10% durante 3.0 s, hasta un máximo de un x40%.", + "esMX": "Al gastar tu recurso primario, se reduce el costo de recursos de tus habilidades, y tu daño aumenta un x10% durante 3.0 segundos, hasta unx40%.", + "frFR": "Lorsque vous utilisez votre ressource principale, le coût en ressource de vos compétences est réduit et vos dégâts augmentent de x10% pendant 3.0 s, jusqu'à x40% au maximum.", + "itIT": "Spendere la tua risorsa principale riduce il costo in risorse delle tue abilità e aumenta i danni che infliggi del x10% per 3.0 s, fino a un massimo del x40%.", + "jaJP": "プライマリリソースを消費すると、スキルのリソース消費が減少し、自身が与えるダメージが3.0秒間、x10%増加する。増加量は最大x40%。", + "koKR": "주 자원을 소모하면 3.0초 동안 x10%만큼, 최대 x40%까지 기술의 자원 소모량이 감소하고 주는 피해가 증가합니다.", + "plPL": "Zużywanie zasobu podstawowego zmniejsza koszt zasobów używania umiejętności oraz zwiększa obrażenia o x10% przez 3.0 sek., maksymalnie x40%.", + "ptBR": "Gastar seu recurso primário reduz o custo de recurso das suas habilidades e aumenta seu dano em x10% por 3.0 s, até x40%.", + "ruRU": "Когда вы расходуете основной ресурс, стоимость умений сокращается, а наносимый урон увеличивается на x10% на 3.0 сек. вплоть до x40%.", + "trTR": "Birincil Kaynağını harcamak, Yeteneklerinin Kaynak bedelini azaltır ve hasarını 3.0 saniyeliğine x10% artırır. Bu artış en fazla x40% olabilir.", + "zhCN": "消耗你的主要资源会降低技能的资源消耗,并使你的伤害提高 x10%,持续 3.0 秒,最多提高 x40%。", + "zhTW": "花費主要資源會使你減少技能的資源消耗和提高傷害,數值為 x10%,持續 3.0 秒,最高為 x40%。" + }, + "drop_ipower": 925, + "drop_level": 85, + "drop_weight": 1350, + "drop_worldtier": 4, + "flavor": "\"Yours is the power to pluck the stars from the heavens with the ease of a child gathering fruit from the bough.\"\n- Unknown", + "flavor_localized": { + "deDE": "\"Ihr habt die Macht, mit der Leichtigkeit eines Kindes, das Früchte vom Zweig pflückt, die Sterne aus dem Himmel zu reißen.\"\n-Unbekannt", + "esES": "\"Tuyo es el poder de arrancar las estrellas de los cielos con la facilidad con la que un niño recoge frutos de una rama\".\n—Desconocido", + "esMX": "\"Tuyo es el poder para arrancar las estrellas de los cielos con la facilidad de un niño que recoge frutas de las ramas\".\n- Desconocido", + "frFR": "« Ton pouvoir sera de décrocher les étoiles des cieux avec la même facilité qu'un enfant ramasse les fruits d'une branche basse. »\n– Anonyme", + "itIT": "\"Tuo è il potere di strappare le stelle dal cielo con la facilità di un bambino che raccoglie frutti dal ramo\".\n- Sconosciuto", + "jaJP": "「あなたには天から星を引き抜く力がある。子供が木の実を集めるように簡単に」\n―出典不明", + "koKR": "\"네가 지닌 힘이라면, 나뭇가지에 열린 과실을 따는 어린아이처럼 하늘에서 별을 딸 수 있을 것이다.\"\n- 신원 미상", + "plPL": "\"Potrafisz zdejmować gwiazdy z firmamentu z taką łatwością, z jaką dziecko zrywa owoc z gałęzi\".\n– Autor nieznany", + "ptBR": "\"Você tem o poder de arrancar as estrelas do céu com a mesma facilidade de uma criança colhendo frutos de um galho.\"\n- Desconhecido", + "ruRU": "\"С такой силой тебе не сложнее сбить звезды с небес, чем ребенку сорвать фрукты с дерева\".\nНеизвестный", + "trTR": "\"Daldan meyve koparan bir çocuk gibi gökten yıldızlar koparmak senin elinde.\"\n- Bilinmiyor", + "zhCN": "\"你拥有从天上摘取星辰的力量,犹如孩童摘取枝条上的果子一样轻松。\" - 无名", + "zhTW": "「你的力量足以從穹蒼拔走星辰,如同孩子從樹枝摘走果子一樣輕鬆。」\n- 無名氏" + }, + "name": "Ring of Starless Skies", + "name_localized": { + "deDE": "[ms]Ring der Sternenlosen Himmel", + "esES": "[ms]Anillo de cielos sin estrellas", + "esMX": "Anillo de Noches sin Estrellas", + "frFR": "[ms]Anneau du ciel sans étoiles", + "itIT": "[ms]Anello dei Cieli Senza Stelle", + "jaJP": "星無き空の指輪", + "koKR": "별 없는 하늘의 반지", + "plPL": "[ms]Pierścień Bezgwiezdnej Nocy", + "ptBR": "[ms]Anel do Céu Sem Estrelas", + "ruRU": "[ns]Кольцо беззвездных небес", + "trTR": "Yıldızsız Gökler Yüzüğü", + "zhCN": "无星夜空之戒", + "zhTW": "無星深空戒指" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_All_Generic" + ] + }, + "Ring_Unique_Generic_102": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Fire", + "Ring_Unique_Generic_102", + "CoreStats_All_Greater_UNIQUE", + "Damage_DoT_Double_UNIQUE", + "LuckJewelry", + "CD_Reduction" + ], + "category": 0, + "desc": "Lucky Hit: Your damage over time effects have up to a 50.0% chance to erupt, dealing {#}% damage of the same type to Nearby enemies.", + "desc_localized": { + "deDE": "Glückstreffer: Eure Effekte, die Schaden über Zeit verursachen, haben eine Chance von 50.0%, auszubrechen und {#} Schaden derselben Art gegen nahe Gegner zu verursachen.", + "esES": "Golpe de suerte: Tus efectos de daño en el tiempo tienen hasta un 50.0% de probabilidad de entrar en erupción e infligir {#} de daño del mismo tipo a los enemigos cercanos.", + "esMX": "Golpe afortunado: Tus efectos de daño con el tiempo tienen hasta un 50.0% de probabilidad de estallar, lo que inflige {#} de daño del mismo tipo a los enemigos cercanos.", + "frFR": "Coup de chance: les dégâts sur la durée que vous infligez ont 50.0% de chances de jaillir, ce qui inflige {#} points de dégâts du même type aux adversaires proches.", + "itIT": "Colpo fortunato: gli effetti dei tuoi danni periodici hanno fino al 50.0% di probabilità di attivarsi, infliggendo {#} danni dello stesso tipo ai nemici vicini.", + "jaJP": "幸運の一撃: 自身の継続ダメージ効果が最大50.0%の確率で噴出し、{#}の同タイプのダメージを付近の敵に与える。", + "koKR": "행운의 적중: 지속 피해 효과가 최대 50.0% 확률로 폭발하여 주변 적에게 같은 유형의 피해를 {#}만큼 줍니다.", + "plPL": "Szczęśliwy traf: Twoje efekty wywołujące obrażenia z upływem czasu mają do 50.0% szans na wybuch i zadanie pobliskim wrogom {#} pkt. obrażeń tego samego typu.", + "ptBR": "Golpe de Sorte: Seus efeitos de dano ao longo do tempo têm até 50.0% de chance de explodir, causando {#} de dano do mesmo tipo a inimigos próximos.", + "ruRU": "Удачный удар: ваши эффекты периодического урона с вероятностью до 50.0% вызывают взрыв, нанося ближайшим противникам {#} ед. урона соответствующего типа.", + "trTR": "Şanslı Vuruş: Zamanla hasar etkilerin en fazla 50.0% ihtimalle patlayıp verdiği hasarla aynı tür {#} hasarı Yakındaki düşmanlara verir.", + "zhCN": "幸运一击:你的持续性伤害效果有至多 50.0% 几率爆发,对附近敌人造成 {#} 点相同类型伤害。", + "zhTW": "幸運觸發:你的持續傷害效果有 50.0% 機率爆發,對周遭敵人造成 {#} 點同屬性的傷害。" + }, + "drop_level": 85, + "drop_weight": 200000, + "drop_worldtier": 4, + "flavor": "Skulking in the shadows of the Realm of Destruction, the Scarred Baron plots the downfall of the mortal who banished him there.", + "flavor_localized": { + "deDE": "Der Vernarbte Baron lauert in den Schatten des Reichs der Zerstörung und plant den Untergang des Sterblichen, der ihn dorthin verbannt hat.", + "esES": "El Barón de las Cicatrices, oculto en las sombras del Reino de la Destrucción, planea la caída del ser mortal que lo desterró allí.", + "esMX": "El Barón Marcado acecha en las sombras del Reino de la Destrucción y planea la caída del mortal que lo desterró en ese lugar.", + "frFR": "Rôdant dans les ombres du royaume de la Destruction, le baron balafré prépare la chute des mortels qui l'ont banni dans cet endroit.", + "itIT": "In agguato nelle ombre del Regno della Distruzione, il Barone Sfregiato trama la rovina del mortale che lo ha bandito.", + "jaJP": "傷だらけの男爵は破壊の領域に潜みながら、自身をそこに追放した者たちの失墜を目論んでいる。", + "koKR": "파괴의 영역의 어둠 속에 숨어 있는 흉터 난 남작이 자신을 그곳으로 추방한 필멸자를 몰락시킬 계략을 꾸밉니다.", + "plPL": "Czający się w mrokach Krainy Zniszczenia Oszpecony Baron knuje, jak pozbyć się śmiertelnika, który go tam wygnał.", + "ptBR": "Espreitando nas sombras do Reino da Destruição, o Barão Escoriado planeja a queda do mortal que o baniu para lá.", + "ruRU": "Поджидая во тьме Царства Разрушения, Иссеченный барон строит козни против смертного, который его там заточил.", + "trTR": "Yıkım Diyarı'nın gölgelerinde sinsi sinsi gezinen Yaralı Baron, onu oraya defeden ölümlünün sonunu getirme planları yapıyor.", + "zhCN": "疤痕男爵在毁灭界的暗影中潜伏着,密谋毁灭将自己放逐于此的凡人。", + "zhTW": "疤痕男爵潛伏在毀滅之境的幽暗之處,籌劃報復將他放逐至此的凡人,要他們落入萬劫不復的厄運。" + }, + "name": "X'Fal's Corroded Signet", + "name_localized": { + "deDE": "[ms]Rostiger Siegelring von X'Fal", + "esES": "[ms]Sello corroído de X'Fal", + "esMX": "Sello Corroído de X'Fal", + "frFR": "[fs]Chevalière corrodée d'X'fal", + "itIT": "[ms]Sigillo Corroso di X'fal", + "jaJP": "ジファルの腐食した印章指輪", + "koKR": "크팔의 부식된 인장", + "plPL": "[ms]Skorodowany Sygnet X'Fala", + "ptBR": "[ms]Sinete Corroído de X'fal", + "ruRU": "[fs]Ржавая печатка З'фала", + "trTR": "X'Fal'ın Aşınmış Damgası", + "zhCN": "埃克斯法的锈蚀玺戒", + "zhTW": "薩法爾的腐蝕印璽" + } + } + } + }, + "Necromancer": { + "Book of the Dead": { + "Necromancer_CommandSkeletons": { + "desc": "Mana Cost: {#}\nCommand your skeletons to unleash powerful attacks on an enemy.\n\nPriest: {#}% damage", + "desc_extra": { + "Mod.FocusTarget": "Command your skeletons to unleash powerful attacks on an enemy and then focus it for 6 seconds.", + "SF_11": "Skirmisher: {21.1/21.4/21.7/22/22.3/22.6/22.9/23.2/23.4/23.7}% damage", + "SF_12": "Defender: {132.9/133.2/133.5/133.8/134.1/134.4/134.7/135/135.2/135.5}% damage", + "SF_13": "Reaper: {19.7/20/20.3/20.6/20.9/21.2/21.5/21.8/22/22.3}% damage", + "SF_14": "Shadow Mage: {55.1/55.4/55.7/56/56.3/56.6/56.9/57.2/57.4/57.7}% damage", + "SF_15": "Cold Mage: {55.1/55.4/55.7/56/56.3/56.6/56.9/57.2/57.4/57.7}% damage", + "SF_16": "Sacrifice Mage: {81.2/81.5/81.8/82.1/82.4/82.7/83/83.3/83.5/83.8}% damage" + }, + "desc_localized": { + "deDE": "Manakosten: {#}\nBefehlt Euren Skeletten, mächtige Angriffe auf einen Gegner zu entfesseln.\n\nPriester: {#} Schaden.", + "esES": "Coste de maná: {#}\nOrdenas a tu esqueletos que ejecuten potentes ataques contra un enemigo.\n\nSacerdote: {#} de daño", + "esMX": "Costo de maná: {#}\nOrdena a tus esqueletos desatar poderosos ataques sobre un enemigo.\n\nSacerdote: {#} de daño", + "frFR": "Coût en mana: {#}\nVous ordonnez à vos squelettes de lancer de puissantes attaques sur une cible.\n\nPrêtre: {#} points de dégâts", + "itIT": "Costo in mana: {#}\nOrdini ai tuoi scheletri di scatenare potenti attacchi contro un nemico.\n\nSacerdoti: {#} danni", + "jaJP": "マナ消費量: {#}\nスケルトンに命令を出して1体の敵に強力な攻撃を繰り出させる。\n\nプリースト: {#} ダメージ", + "koKR": "소모: 마나 {#}\n해골들에게 명령을 내려 적에게 강력한 공격을 가해 다음 수치의 피해를 줍니다.\n\n사제: {#}", + "plPL": "Koszt: {#} pkt. many.\nRozkazujesz swym szkieletom, aby przypuściły potężny atak na wroga.\n\nKapłan: {#} pkt. obrażeń.", + "ptBR": "Custo de mana: {#}\nOrdena seus esqueletos a desferir ataques poderosos contra um inimigo.\n\nSacerdote: {#} de dano", + "ruRU": "Затраты маны: {#} ед.\nВы приказываете скелетам поразить противника мощными атаками.\n\nЖрец: {#} ед. урона.", + "trTR": "Mana Bedeli: {#}\nİskeletlerini bir düşmana güçlü saldırılar gerçekleştirmeleri için yönet.\n\nRahip: {#} hasar", + "zhCN": "法力消耗: {#}\n命令你的骷髅对一名敌人发动强力攻击。\n\n祭司: {#} 点伤害", + "zhTW": "法力消耗:{#}\n命令你的骷髏對一個敵人使出強力攻擊。\n\n祭司:{#} 點傷害" + }, + "name": "Command Skeletons", + "name_localized": { + "deDE": "Skelette befehligen", + "esES": "Dirigir esqueletos", + "esMX": "Comandar Esqueletos", + "frFR": "Ossopraxie", + "itIT": "Dominio degli Scheletri", + "jaJP": "コマンドスケルトン", + "koKR": "해골 지배", + "plPL": "Rozkazywanie Szkieletom", + "ptBR": "Comandar Esqueletos", + "ruRU": "Повелитель скелетов", + "trTR": "İskelet Yönet", + "zhCN": "号令骸骨", + "zhTW": "統御骷髏" + }, + "rankup_desc": "Damage increased to:\n\n\nPriest: {#}% damage", + "rankup_desc_localized": { + "deDE": "Schaden erhöht sich auf:\n\n\nPriester: {#} Schaden", + "esES": "Aumento de daño para:\n\n\nSacerdote: {#} de daño", + "esMX": "Daño aumentado a:\n\n\nSacerdote: {#} de daño", + "frFR": "Dégâts portés à :\n\n\nPrêtre: {#} points de dégâts", + "itIT": "Danni aumentati a:\n\n\nSacerdoti: {#} danni", + "jaJP": "ダメージ増加:\n\n\n司祭: {#} ダメージ", + "koKR": "다음 수치로 피해 증가:\n\n\n사제: {#}의 피해", + "plPL": "Obrażenia wzrastają do:\n\n\nKapłan: {#} pkt. obrażeń.", + "ptBR": "Dano aumentado para:\n\n\nSacerdote: {#} de dano", + "ruRU": "Урон увеличивается до:\n\n\nЖрец – {#} ед.", + "trTR": "Hasar artışı:\n\n\nRahip: {#} hasar", + "zhCN": "伤害提高至:\n\n\n祭司: {#} 点伤害", + "zhTW": "傷害提高:\n\n\n祭司:{#} 點傷害" + } + }, + "Necromancer_Golem": { + "desc": "Passive: You are protected by a Golem with {#} Life that attacks for {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% damage.\n\nWhen your Golem dies, it respawns after 20 seconds.", + "desc_extra": { + "SF_16": "Cooldown: {#} seconds", + "SF_16_2": "Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration.", + "SF_17": "Active: Your Golem becomes Unstoppable and drains the blood of enemies in the area, dealing {140/154/168/182/196/210/224/238/252/266}% damage and healing {5/5.5/6/6.5/6.9/7.4/7.9/8.4/8.8/9.3}% of its Life for each enemy drained. Damage and healing received are tripled if only one enemy is drained.", + "SF_18": "Active: Command your Golem to go to the targeted area, they become Unstoppable and slam their fists into the ground, dealing 200% damage and Stunning surrounding enemies for 3 seconds. This has a [(NecroArmy_Spec_For_Pet_Type#2==2 and 10 or 16)] second cooldown." + }, + "desc_localized": { + "deDE": "Passiv: Ihr werdet von einem Golem mit {#} Leben beschützt, der beim Angreifen {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% Schaden verursacht.\n\nWenn Euer Golem stirbt, kehrt er nach 20 Sek. zurück.", + "esES": "Pasiva: Te protege un gólem con {#} de vida cuyos ataques infligen {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% de daño.\n\nCuando tu gólem muere, reaparece al cabo de 20 s.", + "esMX": "Pasiva: Te protege un Gólem con {#} de vida que inflige {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% de daño.\n\nCuando tu Gólem muere, se regenera después de 20 segundos.", + "frFR": "Compétence passive: vous bénéficiez de la protection d'un golem avec {#} points de vie qui attaque en infligeant {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% points de dégâts.\n\nSi votre golem meurt, il réapparaîtra au bout de 20 s.", + "itIT": "Passiva: sei protetto da un Golem che ha {#} Vita e che attacca infliggendo {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% danni.\n\nQuando il tuo Golem muore, ricompare dopo 20 s.", + "jaJP": "パッシブ: ゴーレムによって守られる。このゴーレムは{#}のライフを持ち、{77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%のダメージを与える。\n\n倒されたゴーレムは20秒後にリスポーンする。", + "koKR": "지속 효과:골렘이 강령술사를 보호합니다. 골렘은 {#}의 생명력을 지니며 공격으로 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%의 피해를 줍니다.\n\n골렘이 사망하면 20초 후 부활합니다.", + "plPL": "Działanie pasywne: Ochrania cię golem posiadający {#} pkt. zdrowia, którego ataki zadają {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% pkt. obrażeń.\n\nJeśli golem zginie, odrodzi się po upływie 20 sek.", + "ptBR": "Passiva: Você recebe a proteção de um golem com {#} de vida que ataca, causando {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% de dano.\n\nQuando seu golem morrer, ele reaparecerá após 20 s.", + "ruRU": "Пассивный эффект: вас защищает голем с {#} ед. здоровья. Его атаки наносят {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% ед. урона.\n\nКогда ваш голем погибает, он возрождается через 20 сек.", + "trTR": "Pasif: {#} Cana sahip ve saldırıları {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% hasar veren bir Golem tarafından korunursun.\n\nGolemin öldüğünde 20 saniye sonra yeniden doğar.", + "zhCN": "被动: 一个拥有 {#} 点生命的傀儡会保护你, 攻击敌人造成 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% 点伤害。\n\n被消灭的傀儡会在 20 秒后重生。", + "zhTW": "被動效果:你受到魔像保護,它的生命值為 {#} 點,攻擊可造成 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% 點傷害。\n\n你的魔像死亡時,它會在 20 秒後重生。" + }, + "name": "Golem", + "name_localized": { + "deDE": "Golem", + "esES": "Gólem", + "esMX": "Gólem", + "frFR": "Golem", + "itIT": "Golem", + "jaJP": "ゴーレム", + "koKR": "골렘", + "plPL": "Golem", + "ptBR": "Golem", + "ruRU": "Голем", + "trTR": "Golem", + "zhCN": "傀儡", + "zhTW": "魔像" + }, + "rankup_desc": "Life increased to {#}. Attack damage increased to {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "rankup_desc_localized": { + "deDE": "Leben erhöht sich auf {#}. Angriffsschaden erhöht sich auf {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "esES": "Vida aumentada a {#}. Daño de ataque aumentado a {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "esMX": "Aumenta la vida a {#}. Aumenta el daño de ataque a {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "frFR": "Points de vie portés à {#}. Dégâts d'attaque portés à {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "itIT": "La Vita aumenta a {#}. I danni aumentano a {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "jaJP": "ライフが{#}に、攻撃ダメージが{77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%に増加する。", + "koKR": "생명력이 {#}|1으로;로;, 공격력이 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%|1으로;로; 증가합니다.", + "plPL": "Zdrowie jest zwiększone do {#} pkt. Obrażenia ataku są zwiększone do {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% pkt.", + "ptBR": "Vida aumentada para {#}. Dano de ataque aumentado para {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%.", + "ruRU": "Запас здоровья увеличивается до {#} ед. Урон от атак увеличивается до {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% ед.", + "trTR": "Can artarak {#} oldu. Saldırı hasarı artarak {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% oldu.", + "zhCN": "生命提高至 {#} 点。攻击伤害提高至 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}% 点。", + "zhTW": "生命值提高至 {#}。攻擊傷害提高至 {77/84.7/92.4/100.1/107.8/115.5/123.2/130.9/138.6/146.3}%。" + } + }, + "Necromancer_Golem_Blood_Passive_Sacrifice": { + "desc": "Your Maximum Life is increased by x10%, but you lose the ability to summon a Golem.", + "desc_localized": { + "deDE": "Euer maximales Leben ist um x10% erhöht, aber Ihr könnt keinen Golem mehr herbeirufen.", + "esES": "Tu vida máxima aumenta un x10%, pero pierdes la capacidad de invocar un gólem.", + "esMX": "Tu vida máxima aumenta un x10%, pero pierdes la capacidad de invocar un Gólem.", + "frFR": "Votre maximum de points de vie est augmenté de x10%, mais vous perdez la capacité d'invoquer un golem.", + "itIT": "La tua Vita massima aumenta del x10%, ma perdi l'abilità di evocare un Golem.", + "jaJP": "ライフ最大値がx10%増加するが、ゴーレムを召喚する能力を失う。", + "koKR": "최대 생명력이 x10% 증가하지만, 골렘을 소환할 수 없습니다.", + "plPL": "Twoje maksymalne zdrowie jest zwiększone o x10%, ale tracisz zdolność przyzywania golema.", + "ptBR": "Sua vida máxima aumenta em x10%, mas você perde a habilidade de evocar um golem.", + "ruRU": "Ваш максимальный запас здоровья увеличивается на x10%, но вы больше не можете призывать голема.", + "trTR": "Maksimum Canın x10% artar ama artık Golem çağıramazsın.", + "zhCN": "你的生命上限提高 x10%, 但会失去召唤傀儡的能力。", + "zhTW": "你的生命值上限提高 x10%,但無法召喚魔像。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_Golem_Blood_Passive_UpgradeA": { + "desc": "Your Blood Golem absorbs 15% of damage you would take.", + "desc_localized": { + "deDE": "Euer Blutgolem absorbiert 15% des Schadens, den Ihr erleiden würdet.", + "esES": "Tu gólem de sangre absorbe un 15% del daño que vas a sufrir.", + "esMX": "Tu Gólem de Sangre absorbe el 15% del daño que recibes.", + "frFR": "Votre golem de sang absorbe 15% des dégâts que vous devriez subir.", + "itIT": "Il tuo Golem di Sangue assorbe il 15% dei danni che subiresti tu.", + "jaJP": "ブラッド・ゴーレムが、自分が受けるダメージの15%を吸収する。", + "koKR": "피 골렘이 강령술사가 받을 피해의 15%를 흡수합니다.", + "plPL": "Twój krwawy golem pochłania 15% otrzymywanych przez ciebie obrażeń.", + "ptBR": "Seu Golem de Sangue absorve 15% do dano que você receberia.", + "ruRU": "Ваш кровавый голем поглощает 15% получаемого вами урона.", + "trTR": "Kan Golemin, alacağın hasarın 15% kadarını soğurur.", + "zhCN": "你的鲜血傀儡会吸收本应由你承受的 15% 伤害。", + "zhTW": "鮮血魔像會吸收原本由你承受的 15% 傷害。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_Golem_Blood_Passive_UpgradeB": { + "desc": "While Healthy, your Blood Golem gains 25% Damage Reduction and x50% increased damage.", + "desc_localized": { + "deDE": "Wenn Ihr gesund seid, erhält Euer Blutgolem 25% Schadensreduktion und verursacht x50% mehr Schaden.", + "esES": "En estado saludable, tu gólem de sangre obtiene un 25% de reducción de daño e inflige un x50% más de daño.", + "esMX": "Mientras estás saludable, tu Gólem de Sangre obtiene un 25% de reducción de daño y un x50% más de daño.", + "frFR": "Tant qu'il est en bonne santé, votre golem de sang gagne 25% de réduction des dégâts et inflige x50% de dégâts supplémentaires.", + "itIT": "Finché è in salute, il Golem di Sangue ottiene il 25% di riduzione danni e infligge il x50% di danni aggiuntivi.", + "jaJP": "健全状態の時、ブラッド・ゴーレムの受けるダメージが25%減少し、与えるダメージがx50%増加する。", + "koKR": "건강 상태일 때 피 골렘의 피해 감소가 25% 증가하고 공격력이 x50% 증가합니다.", + "plPL": "Kiedy jesteś w pełni sił, twój krwawy golem zyskuje 25% do redukcji obrażeń oraz zadaje obrażenia zwiększone o x50%.", + "ptBR": "Enquanto está saudável, seu Golem de Sangue recebe 25% de redução de dano e x50% de dano aumentado.", + "ruRU": "Пока у вашего кровавого голема высокий уровень здоровья, получаемый им урон уменьшается на 25%, а наносимый увеличивается на x50%.", + "trTR": "Sağlıklıyken Kan Golemin 25% Hasar Azaltma ve x50% artırılmış hasar kazanır.", + "zhCN": "健康状态下, 你的鲜血傀儡获得 25% 伤害减免并且造成的伤害提高 x50%。", + "zhTW": "在健康狀態下,鮮血魔像獲得 25% 傷害減免,且造成的傷害提高 x50%。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_Golem_Bone_Passive_Sacrifice": { + "desc": "You gain +10% increased Attack Speed, but you lose the ability to summon a Golem.", + "desc_localized": { + "deDE": "Ihr erhaltet +10% höhere Angriffsgeschwindigkeit, aber könnt keinen Golem mehr beschwören.", + "esES": "Obtienes un +10% más de velocidad de ataque, pero pierdes la capacidad de invocar un gólem.", + "esMX": "Obtienes un +10% más de velocidad de ataque, pero pierdes la capacidad de invocar un Gólem.", + "frFR": "Votre vitesse d'attaque est augmentée de +10%, mais vous perdez la capacité d'invoquer un golem.", + "itIT": "La tua velocità d'attacco aumenta del +10%, ma perdi l'abilità di evocare un Golem.", + "jaJP": "攻撃速度が+10%上昇するが、ゴーレムを召喚する能力を失う。", + "koKR": "공격 속도가 +10% 증가하지만 골렘을 소환할 수 없습니다.", + "plPL": "Twoja szybkość ataku jest zwiększona o +10%, ale tracisz zdolność przyzywania golema.", + "ptBR": "Você recebe +10% de velocidade de ataque aumentada, mas perde a habilidade de evocar um golem.", + "ruRU": "Ваша скорость атаки повышается на +10%, но вы больше не можете призывать голема.", + "trTR": "+10% artırılmış Saldırı Hızı kazanırsın ama artık Golem çağıramazsın.", + "zhCN": "你的攻击速度提高 +10%, 但失去召唤傀儡的能力。", + "zhTW": "你的攻擊速度提高 +10%,但無法召喚魔像。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_Golem_Bone_Passive_UpgradeA": { + "desc": "Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a Corpse.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Euer Knochengolem bis zu 20% seines maximalen Lebens als Schaden erleidet, wirft er eine Leiche ab.", + "esES": "Cada vez que tu gólem de hueso sufre hasta un 20% de su vida máxima como daño, engendra un cadáver.", + "esMX": "Cada vez que tu Gólem de Hueso recibe hasta un 20% de su vida máxima como daño, deja caer un cadáver.", + "frFR": "Chaque fois que votre golem d'os subit un montant de dégâts égal à 20% de son maximum de points de vie, il se déleste d'un cadavre.", + "itIT": "Ogni volta che il Golem d'Ossa subisce danni pari al 20% della sua Vita massima, rilascia un cadavere.", + "jaJP": "ボーン・ゴーレムがライフ最大値の20%のダメージを受けるたび、死体を1体発生させる。", + "koKR": "뼈 골렘이 최대 생명력의 20%에 해당하는 피해를 받을 때마다 시체를 떨어뜨립니다.", + "plPL": "Za każdym razem, gdy kościany golem otrzymuje obrażenia równe 20% jego maksymalnego zdrowia, tworzy zwłoki.", + "ptBR": "Sempre que seu Golem de Ossos recebe até 20% da vida máxima dele como dano, ele larga um cadáver.", + "ruRU": "Когда ваш костяной голем получает урон в размере 20% максимального запаса здоровья, он оставляет за собой труп.", + "trTR": "Kemik Golemin Maksimum Canının %20 kadarını hasar olarak aldığında bir Ceset düşürür.", + "zhCN": "每当你的白骨傀儡受到相当于其生命上限 20% 的伤害时, 就会掉落一具亡骸。", + "zhTW": "每當骸骨魔像受到等同其生命值上限 20% 的傷害時,會掉下一具屍體。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_Golem_Bone_Passive_UpgradeB": { + "desc": "Your Bone Golem gains 10% Maximum Life and the amount of Thorns it inherits from you is increased from 30% to 50%.", + "desc_localized": { + "deDE": "Erhöht das maximale Leben eures Knochengolems um 10% und die Menge der Dornen, die er von Euch erhält, von 30% auf 50%.", + "esES": "Tu gólem de hueso obtiene un 10% de vida máxima y aumenta del 30% al 50% la cantidad de espinas que le otorgas.", + "esMX": "Tu Gólem de Hueso obtiene un 10% de vida máxima, y la cantidad de Espinas que hereda de ti aumenta del 30% al 50%.", + "frFR": "Le maximum de points de vie de votre golem d'os est augmenté de 10% et le montant de dégâts d'épines qu'il hérite de vous passe de 30% à 50%.", + "itIT": "La Vita massima del Golem d'Ossa aumenta del 10% e aumenta la quantità di Spine che ottiene da parte tua dal 30% al 50%.", + "jaJP": "ボーン・ゴーレムのライフ最大値が10%増加し、引き継ぐ荊棘の加護の数が30%から50%に増加する。", + "koKR": "뼈 골렘의 최대 생명력이 10% 증가하고, 뼈 골렘이 강령술사에게서 받는 가시가 30%에서 50%로 증가합니다.", + "plPL": "Twój kościany golem zyskuje premię 10% do maksymalnego zdrowia, zaś ilość cierni, które od ciebie dziedziczy, jest zwiększona z 30% do 50%.", + "ptBR": "Seu Golem de Ossos recebe 10% de vida máxima e a quantidade de espinhos que ele herda de você aumenta de 30% para 50%.", + "ruRU": "Максимальный запас здоровья костяного голема увеличивается на 10%. Сила эффекта шипов, который голем получает от вас, увеличивается с 30% до 50%.", + "trTR": "Kemik Golemin 10% Maksimum Can kazanır ve senden miras aldığı Diken sayısı 30% yerine artarak 50% olur.", + "zhCN": "你的白骨傀儡生命上限提高 10%, 并且将从你身上继承的荆棘数值从 30% 提高至 50%。", + "zhTW": "骸骨魔像的生命值上限提高 10%,且從你身上獲得的荊棘效果總量從 30% 提高到 50%。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_Golem_Iron_Passive_Sacrifice": { + "desc": "You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem.", + "desc_localized": { + "deDE": "Ihr verursacht x30% mehr kritischen Trefferschaden, aber könnt keinen Golem mehr herbeirufen.", + "esES": "Infliges un x30% más de daño de golpe crítico, pero pierdes la capacidad de invocar un gólem.", + "esMX": "Infliges un x30% más de daño de golpe crítico, pero pierdes la capacidad de invocar un Gólem.", + "frFR": "Vos dégâts critiques sont augmentés de x30%, mais vous perdez la capacité d'invoquer un golem.", + "itIT": "Infliggi il x30% di danni critici aggiuntivi, ma perdi l'abilità di evocare un Golem.", + "jaJP": "クリティカルヒットダメージがx30%増加するが、ゴーレムを召喚する能力を失う。", + "koKR": "극대화 피해가 x30% 증가하지만 골렘을 소환할 수 없습니다.", + "plPL": "Zyskujesz premię x30% do obrażeń od trafień krytycznych, ale tracisz zdolność przyzywania golema.", + "ptBR": "Você causa x30% de dano de acerto crítico aumentado, mas perde a habilidade de evocar um golem.", + "ruRU": "Ваш критический урон увеличивается на x30%, но вы больше не можете призывать голема.", + "trTR": "x30% artırılmış Kritik Vuruş Hasarı verirsin fakat bir Golem çağırma becerini kaybedersin.", + "zhCN": "你造成的暴击伤害提高 x30%, 但失去召唤傀儡的能力。", + "zhTW": "你造成的爆擊傷害提高 x30%,但無法召喚魔像。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_Golem_Iron_Passive_UpgradeA": { + "desc": "Every 4th Iron Golem attack causes a shockwave, dealing 40% damage to the primary enemy and to enemies behind them.", + "desc_localized": { + "deDE": "Jeder 4. Angriff Eures Eisengolems erzeugt eine Schockwelle, die dem Primärgegner und den Gegnern hinter ihm 40% Schaden zufügt.", + "esES": "Cada 4 ataques del gólem de hierro, se genera una onda de choque que inflige 40% de daño al enemigo principal y a los enemigos que tenga detrás.", + "esMX": "Cada 4 ataques del Gólem de Hierro, provocas una onda de choque que inflige 40% de daño al objetivo principal y a los enemigos detrás de este.", + "frFR": "La 4e attaque du golem de fer d'affilée produit une onde de choc qui inflige 40% points de dégâts à la cible principale et aux cibles situées derrière elle.", + "itIT": "Ogni 4 attacchi base, il Golem di Ferro provoca un'onda d'urto, infliggendo 40% danni al bersaglio principale e ai nemici dietro di esso.", + "jaJP": "アイアン・ゴーレムが4回攻撃を行うごとに衝撃波が発生し、対象の敵とその背後の敵に40%のダメージを与える。", + "koKR": "무쇠 골렘이 4번째 공격을 할 때마다 충격파를 일으켜 주 대상과 그 뒤에 있는 적에게 40%의 피해를 줍니다.", + "plPL": "Co 4 atak żelaznego golema wywołuje falę uderzeniową, która zadaje 40% pkt. obrażeń głównemu celowi oraz wrogom znajdującym się za nim.", + "ptBR": "Cada 4° ataque do Golem de Ferro gera uma onda de choque, causando 40% de dano ao inimigo principal e aos inimigos atrás dele.", + "ruRU": "Каждая 4-я атака железного голема вызывает ударную волну, наносящую 40% ед. урона основной цели и противникам позади нее.", + "trTR": "Her 4. Demir Golem saldırısı, bir şok dalgası yaratarak birincil düşmana ve birincil düşmanın arkasındaki düşmanlara 40% hasar verir.", + "zhCN": "钢铁傀儡每第 4 次攻击产生一道震荡波, 对主要敌人和其身后的敌人造成 40% 点伤害。", + "zhTW": "鋼鐵魔像每第 4 次攻擊會產生一次震波,對主要敵人及其後方的敵人造成 40% 點傷害。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_Golem_Iron_Passive_UpgradeB": { + "desc": "Your Iron Golem's slam attack also makes enemies Vulnerable for 3 seconds.", + "desc_localized": { + "deDE": "Der Schmetterangriff Eures Eisengolems macht Gegner außerdem 3 Sek. lang verwundbar.", + "esES": "El golpe en el suelo con los puños de tu gólem de hierro también vuelve vulnerables a los enemigos durante 3 s.", + "esMX": "El golpe aplastante de tu Gólem de Hierro también vuelve a los enemigos vulnerables durante 3 segundos.", + "frFR": "La frappe au sol de votre golem de fer rend les adversaires vulnérables pendant 3 s.", + "itIT": "L'attacco contundente del tuo Golem di Ferro rende anche i nemici vulnerabili per 3 s.", + "jaJP": "アイアン・ゴーレムの強打攻撃が敵を3秒間、脆弱状態にする。", + "koKR": "무쇠 골렘의 내리치기 공격이 적을 3초 동안 취약하게 만듭니다.", + "plPL": "Uderzenie twojego żelaznego golema sprawia również, że wrogowie stają się odsłonięci na 3 sek.", + "ptBR": "O ataque de impacto do seu Golem de Ferro também torna os inimigos vulneráveis por 3 s.", + "ruRU": "Мощный удар железного голема также делает противников уязвимыми на 3 сек.", + "trTR": "Demir Goleminin vuruş saldırısı ayrıca düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "你的钢铁傀儡发动猛击时也会使敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "你的鋼鐵魔像重擊時會使敵人易傷 3 秒。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_RaiseSkeleton": { + "desc": "Raise a Skeleton from a Corpse to fight for you.\n\nOnce all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by x30% and healing them for 40% of their Maximum Life.", + "desc_localized": { + "deDE": "Erweckt eine Leiche zu einem Skelett, das für Euch kämpft.\n\nSobald all Eure Skelette herbeigerufen wurden, ruft Skelett erwecken kurz einen Skelettpriester herbei, der 8 Sek. lang Eure Diener stärkt, wodurch sie x30% mehr Schaden verursachen und um 40% ihres maximalen Lebens geheilt werden.", + "esES": "Resucitas un esqueleto a partir de un cadáver para que luche por ti.\n\nUna vez invocados todos tus esqueletos, Resucitar esqueleto invoca brevemente un sacerdote esquelético que potencia a tus esbirros durante 8 s, lo que aumenta un x30% el daño que infligen y les cura un 40% de su vida máxima.", + "esMX": "Reanimas a un Esqueleto de un cadáver para que luche a tu lado.\n\nLuego de invocar a todos tus Esqueletos, Resurrección de Esqueletos invoca brevemente a un Sacerdote Esquelético para potenciar a tus esbirros durante 8 segundos, lo que aumenta su daño un x30% y los sana por un 40% de su vida máxima.", + "frFR": "Vous ramenez un cadavre à la vie pour en faire un squelette qui combat à vos côtés.\n\nUne fois que tous vos squelettes ont été invoqués, Réanimation de squelette invoque brièvement un prêtre squelette qui renforce vos serviteurs pendant 8 s, ce qui augmente leurs dégâts de x30% et leur rend 40% de leur maximum de points de vie.", + "itIT": "Rianimi uno scheletro da un cadavere affinché combatta per te.\n\nUna volta evocati tutti gli scheletri, Rianima Scheletro evoca brevemente un Sacerdote Scheletrico che potenzia i tuoi servitori per 8 s, aumentando i loro danni del x30% e curandoli per il 40% della loro Vita massima.", + "jaJP": "死体からスケルトンを召喚し、味方として戦わせる。\n\n全スケルトンが召喚済みになると、一時的に〈スケルトン召喚〉でスケルトン・プリーストが召喚されるようになる。これによりミニオンを8秒間強化し、与えるダメージをx30%増加させ、ミニオンのライフ最大値の40%を回復する。", + "koKR": "시체에서 해골을 되살려 전투를 돕게 합니다.\n\n모든 해골을 소환하면, 해골 되살리기는 일시적으로 해골 사제를 소환하여 8초 동안 하수인들을 강화합니다. 하수인들의 공격력이 x30% 증가하고, 하수인의 최대 생명력의 40%를 회복시킵니다.", + "plPL": "Ożywiasz ze zwłok szkielet, który będzie walczyć po twojej stronie.\n\nPo przywołaniu wszystkich szkieletów twoje Ożywienie Szkieletu na krótko ożywi szkieletowego kapłana, który wzmocni twoje sługi na 8 sek., zwiększy zadawane przez nie obrażenia o x30% i przywróci im 40% maksymalnego zdrowia.", + "ptBR": "Revive um esqueleto de um cadáver para lutar por você.\n\nDepois de evocar todos os esqueletos, Reviver Esqueleto evoca um Sacerdote Esqueleto brevemente para potencializar seus lacaios por 8 s, aumentando o dano deles em x30% e curando 40% da vida máxima deles.", + "ruRU": "Вы призываете из трупа скелет, который сражается на вашей стороне.\n\nКогда призвано максимальное количество скелетов, умение на короткое время призывает скелета-жреца, который усиливает ваших прислужников на 8 сек., увеличивая их урон на x30% и восполняя им 40% максимального запаса здоровья.", + "trTR": "Bir Cesetten yanında savaşacak bir İskelet dirilt.\n\nTüm İskeletlerin çağrıldıktan sonra İskelet Dirilt, Yardakçılarını 8 saniyeliğine güçlendirerek hasarlarını x30% artıran ve onları Maksimum Canlarının 40% kadarına eşit İyileştiren bir İskelet Rahibini kısa süreliğine çağırır.", + "zhCN": "从一具亡骸中召唤一个骷髅为你作战。\n\n当你召唤出所有骷髅时, 复生骸骨会召唤一个骷髅祭司短暂强化你的仆从, 使其造成的伤害提高 x30% 并为其恢复生命上限的 40%, 持续 8 秒。", + "zhTW": "從屍體復活骷髏為你戰鬥。\n\n當你召喚出所有骷髏,骷髏復生會短暫召喚出骷髏祭司,強化你的僕從 8 秒,使其傷害提高 x30%,並為其恢復其生命值上限的 40%。" + }, + "name": "Raise Skeleton", + "name_localized": { + "deDE": "Skelett erwecken", + "esES": "Resucitar esqueleto", + "esMX": "Resurrección de Esqueletos", + "frFR": "Réanimation de squelette", + "itIT": "Rianima Scheletro", + "jaJP": "スケルトン召喚", + "koKR": "해골 되살리기", + "plPL": "Ożywienie Szkieletu", + "ptBR": "Reviver Esqueleto", + "ruRU": "Призыв скелета", + "trTR": "İskelet Dirilt", + "zhCN": "复生骸骨", + "zhTW": "骷髏復生" + } + }, + "Necromancer_SkeletonMage_Cold_Passive_Sacrifice": { + "desc": "You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.", + "desc_localized": { + "deDE": "Ihr fügt verwundbaren Gegnern x15% mehr Schaden zu, könnt aber keine Skelettmagier mehr auferstehen lassen.", + "esES": "Infliges un x15% más de daño a enemigos vulnerables, pero ya no puedes resucitar magos esqueléticos.", + "esMX": "Infliges un x15% más de daño a los enemigos vulnerables, pero ya no puedes resucitar Magos Esqueléticos.", + "frFR": "Vous infligez x15% de dégâts supplémentaires aux adversaires vulnérables, mais vous ne pouvez plus ramener de mages squelettes à la vie.", + "itIT": "Infliggi il x15% di danni aggiuntivi ai bersagli vulnerabili, ma non puoi più evocare Maghi Scheletrici.", + "jaJP": "脆弱状態の敵に与えるダメージがx15%増加するが、スケルトンメイジを召喚する能力を失う。", + "koKR": "취약 상태의 적에게 주는 피해가 x15% 증가하지만, 더는 해골 마법학자를 되살릴 수 없습니다.", + "plPL": "Zadajesz obrażenia zwiększone o x15% odsłoniętym wrogom, ale nie możesz już przywoływać szkieletowych magów.", + "ptBR": "Você causa x15% de dano aumentado a inimigos vulneráveis, mas deixa de poder reviver Magos Esqueletos.", + "ruRU": "Вы наносите на x15% больше урона уязвимым противникам, но больше не можете призывать скелетов-магов.", + "trTR": "Savunmasız düşmanlara x15% artırılmış hasar verirsin ancak artık İskelet Sihirbazları diriltmezsin.", + "zhCN": "你对处于易伤状态的敌人造成的伤害提高 x15%, 但不能再召唤骷髅法师。", + "zhTW": "你對易傷敵人造成的傷害提高 x15%,但無法召喚骷髏法師。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_SkeletonMage_Cold_Passive_UpgradeA": { + "desc": "Each time your Cold Mages damage enemies with their primary attack, you gain 2 Essence.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Kältemagier Gegnern mit ihrem Primärangriff Schaden zufügen, erhaltet Ihr 2 Essenz.", + "esES": "Cada vez que tus magos de frío infligen daño a enemigos con su ataque primario, obtienes 2 de esencia.", + "esMX": "Cada vez que tus Magos de Hielo infligen daño a los enemigos con su ataque primario, obtienes 2 de Esencia.", + "frFR": "Chaque fois que vos mages du froid infligent des dégâts aux adversaires avec leur attaque principale, vous récupérez 2 points d'essence.", + "itIT": "Ogni volta che i tuoi Maghi del Freddo infliggono danni ai nemici con il loro attacco primario, ottieni 2 essenza.", + "jaJP": "自分のコールド・メイジがメイン攻撃で敵にダメージを与えると、精髄が2回復する。", + "koKR": "냉기 마법학자가 주 공격으로 적에게 피해를 줄 때마다 강령술사의 정수가 2 회복됩니다.", + "plPL": "Za każdym razem, kiedy twoi magowie zimna ranią wrogów przy użyciu ataku podstawowego, zyskujesz 2 pkt. esencji.", + "ptBR": "Sempre que seus Magos Gélidos causam dano a inimigos com o ataque principal, você recebe 2 de essência.", + "ruRU": "Каждый раз, когда ваши маги холода наносят противникам урон основной атакой, вы накапливаете 2 ед. эссенции.", + "trTR": "Buz Sihirbazların birincil saldırılarıyla düşmanlara her hasar verdiklerinde 2 Öz kazanırsın.", + "zhCN": "你的冰霜法师每次使用主要攻击对敌人造成伤害时, 你会获得 2 点精魂。", + "zhTW": "每次你的冰寒法師用主要攻擊對敵人造成傷害時,你會恢復 2 點魂能。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_SkeletonMage_Cold_Passive_UpgradeB": { + "desc": "Enemies who are Frozen by or damaged while Frozen by your Cold Mages' primary attack are made Vulnerable for 4 seconds.", + "desc_localized": { + "deDE": "Gegner, die durch den Primärangriff Eurer Kältemagier eingefroren werden oder im eingefrorenen Zustand Schaden erleiden, werden 4 Sek. lang verwundbar.", + "esES": "Si el ataque primario de tus magos de frío congela a los enemigos o les inflige daño mientras están congelados, los vuelve vulnerables durante 4 s.", + "esMX": "Los enemigos congelados o que reciben daño mientras están congelados por el ataque primario de tus Magos de Hielo se vuelven vulnerables durante 4 segundos.", + "frFR": "Les cibles gelées ou blessées pendant qu'elles sont gelées par l'attaque principale de vos mages du froid deviennent vulnérables pendant 4 s.", + "itIT": "I nemici che vengono congelati o che vengono danneggiati mentre sono congelati dall'attacco primario dei tuoi Maghi del Freddo sono anche vulnerabili per 4 s.", + "jaJP": "凍結している敵、またはコールド・メイジのメイン攻撃によって凍結状態中にダメージを受けた敵が4秒間、脆弱状態になる。", + "koKR": "냉기 마법학자의 주 공격으로 빙결되거나 빙결된 상태에서 피해를 받은 적이 4초 동안 취약해집니다.", + "plPL": "Wrogowie, którzy są zamrożeni przez twoich magów zimna lub zostaną zranieni ich atakiem podstawowym podczas zamrożenia, stają się odsłonięci na 4 sek.", + "ptBR": "Inimigos congelados ou atingidos enquanto congelados pelo ataque primário dos seus Magos Gélidos ficam vulneráveis por 4 s.", + "ruRU": "Когда основная атака ваших магов холода замораживает или наносит урон уже замороженным противникам, эти цели становятся уязвимы на 4 сек.", + "trTR": "Buz Sihirbazlarının birincil saldırısıyla Dondurulan veya Donmuşken hasar verilen düşmanlar 4 saniye boyunca Savunmasız hâle gelir.", + "zhCN": "已经处于冻结状态的敌人在受到你冰霜法师的主要攻击时被冻结或伤害, 会使其陷入易伤状态, 持续 4 秒。", + "zhTW": "被你的冰寒法師主要攻擊凍結,或在凍結狀態下被你的冰寒法師主要攻擊傷害的敵人會易傷 4 秒。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_SkeletonMage_Sacrifice_Passive_Sacrifice": { + "desc": "Your Overpower damage is increased by x25%, but you can no longer raise Skeletal Mages.", + "desc_localized": { + "deDE": "Euer Überwältigungsschaden erhöht sich um x25%, aber Ihr könnt keine Skelettmagier mehr auferstehen lassen.", + "esES": "Tu daño de arrollamiento aumenta un x25%, pero ya no puedes resucitar magos esqueléticos.", + "esMX": "Tu daño abrumador aumenta un x25%, pero ya no puedes resucitar Magos Esqueléticos.", + "frFR": "Vos dégâts d'accablement sont augmentés de x25%, mais vous ne pouvez plus ramener de mages squelettes à la vie.", + "itIT": "I tuoi danni da Sopraffazione aumentano del x25%, ma non puoi più evocare Maghi Scheletrici.", + "jaJP": "自分のオーバーパワーのダメージがx25%増加するが、スケルトンメイジを召喚する能力を失う。", + "koKR": "자신의 제압 피해가 x25% 증가하지만, 더는 해골 마법학자를 되살릴 수 없습니다.", + "plPL": "Twoje obrażenia od przytłoczenia są zwiększone o x25%, ale nie możesz już przywoływać szkieletowych magów.", + "ptBR": "Seu dano de Golpe Brutal é aumentado em x25%, mas você deixa de poder reviver Magos Esqueletos.", + "ruRU": "Ваш подавляющий урон увеличивается на x25%, но вы больше не можете призывать скелетов-магов.", + "trTR": "Aşırı Güç hasarın x25% artar ama artık İskelet Sihirbazları diriltemezsin.", + "zhCN": "你的压制伤害提高 x25%, 但不能再召唤骷髅法师。", + "zhTW": "你的壓制傷害提高 x25%,但無法召喚骷髏法師。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_SkeletonMage_Sacrifice_Passive_UpgradeA": { + "desc": "Reduce the Life cost of your Bone Mages' attacks from 15% to 10%. After being alive for 5 seconds, Bone Mages deal x40% increased damage.", + "desc_localized": { + "deDE": "Reduziert die Lebenskosten der Angriffe Eurer Knochenmagier von 15% auf 10%. Nachdem sie 5 Sek. lang am Leben waren, verursachen Knochenmagier x40% mehr Schaden.", + "esES": "Reduce del 15% al 10% el coste de vida de los ataques de tus magos de hueso. Tras permanecer con vida durante 5 s, los magos de hueso infligen un x40% más de daño.", + "esMX": "Reduce el costo de vida de los ataques de tus Magos de Hueso del 15% al 10%. Después de estar 5 segundos con vida, los Magos de Hueso infligen un x40% más de daño.", + "frFR": "Le coût en points de vie des attaques de vos mages d'os est réduit de 15% à 10%. Si les mages d'os restent en vie plus de 5 s, ils infligent x40% de dégâts supplémentaires.", + "itIT": "Riduce il costo in Vita degli attacchi dei tuoi Maghi d'Ossa dal 15% al 10%. Dopo essere rimasti vivi per 5 s, i Maghi d'Ossa infliggono il x40% di danni aggiuntivi.", + "jaJP": "自分のボーン・メイジが攻撃時に犠牲にするライフの量が15%から10%に減る。5秒間以上生存すると、ボーン・メイジの与えるダメージがx40%増加する。", + "koKR": "뼈 마법학자 공격의 생명력 비용이 15%에서 10%로 감소합니다. 5초 동안 생존한 후 뼈 마법학자가 주는 피해가 x40% 증가합니다.", + "plPL": "Ilość zdrowia poświęcanego przez twoich kościanych magów przy każdym ataku jest zmniejszona z 15% do 10%. Jeśli kościani magowie pozostaną przy życiu przez 5 sek., zadają obrażenia zwiększone o x40%.", + "ptBR": "Reduz o custo de vida dos ataques dos seus Magos de Ossos de 15% para 10%. Depois de estarem vivos por 5 s, Magos de Ossos causam x40% de dano aumentado.", + "ruRU": "Объем здоровья, который маги кости жертвуют при атаке, уменьшается с 15% до 10%. Скелеты-маги, просуществовавшие 5 сек., наносят на x40% больше урона.", + "trTR": "Kemik Sihirbazlarının saldırılarının Can bedeli azalarak 15% yerine 10% olur. Kemik Sihirbazları 5 saniye boyunca hayatta kaldıktan sonra x40% artırılmış hasar verirler.", + "zhCN": "白骨法师攻击时消耗的生命从 15% 降低至 10%。存活 5 秒后, 白骨法师造成的伤害提高 x40%。", + "zhTW": "使你的骸骨法師攻擊時消耗的生命值從 15% 降低為 10%。存活 5 秒後,骸骨法師造成的傷害提高 x40%。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_SkeletonMage_Sacrifice_Passive_UpgradeB": { + "desc": "Each time a Bone Mage dies from its own attack, they leave behind a Corpse and Fortify you for 20% of your Maximum Life.", + "desc_localized": { + "deDE": "Jedes Mal, wenn ein Knochenmagier durch seinen eigenen Angriff stirbt, hinterlässt er eine Leiche und verleiht Euch Stählung in Höhe von 20% Eures maximalen Lebens.", + "esES": "Cada vez que un mago de hueso muere por su propio ataque, deja un cadáver tras de sí y fortifica un 20% de tu vida máxima.", + "esMX": "Cada vez que un Mago de Hueso se elimina con su propio ataque, deja un cadáver y te fortifica con un 20% de tu vida máxima.", + "frFR": "Chaque fois qu'un mage d'os meurt des suites de sa propre attaque, il laisse derrière lui un cadavre et vous confère Fortification à hauteur de 20% de votre maximum de points de vie.", + "itIT": "Ogni volta che un Mago d'Ossa muore per il proprio attacco, lascia dietro di sé un cadavere e ti fornisce Fortificazione per il 20% della tua Vita massima.", + "jaJP": "ボーン・メイジは自らの攻撃で死ぬたびに死体を残し、プレイヤーにライフ最大値の20%にあたるの強化を与える。", + "koKR": "뼈 마법학자가 자신의 공격으로 죽을 때마다 시체를 남기며 플레이어를 최대 생명력의 20%만큼 보강합니다.", + "plPL": "Za każdym razem gdy kościany mag ginie od własnego ataku, zostają po nim zwłoki, a ty otrzymujesz umocnienie równe 20% twojego maksimum zdrowia.", + "ptBR": "Sempre que um Mago de Ossos morre devido ao seu próprio ataque, ele deixa para trás um cadáver e fortifica você em 20% da sua vida máxima.", + "ruRU": "Когда маг кости погибает от собственной атаки, он оставляет после себя труп, а вы получаете укрепление в объеме 20% максимального запаса здоровья.", + "trTR": "Bir Kemik Sihirbazı her kendi saldırısıyla öldüğünde geride bir Ceset bırakır ve seni Maksimum Canının 20% kadarına eşit Güçlendirir.", + "zhCN": "每当一个白骨法师因自己的攻击死亡, 其会留下一具亡骸并强固 你 20% 生命上限。", + "zhTW": "當骸骨法師因自己的攻擊而死亡時,會留下屍體並賦予你等同 20% 生命值上限 的強韌。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_SkeletonMage_Shadow_Passive_Sacrifice": { + "desc": "Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.", + "desc_localized": { + "deDE": "Eure maximale Essenz erhöht sich um 15, aber Ihr könnt keine Skelettmagier mehr auferstehen lassen.", + "esES": "Tu esencia máxima aumenta en 15, pero ya no puedes resucitar magos esqueléticos.", + "esMX": "Tu Esencia máxima aumenta 15, pero ya no puedes resucitar Magos Esqueléticos.", + "frFR": "Votre essence maximale est augmentée de 15, mais vous ne pouvez plus ramener de mages squelettes à la vie.", + "itIT": "La tua essenza massima aumenta di 15, ma non puoi più evocare Maghi Scheletrici.", + "jaJP": "精髄の上限が15増加するが、スケルトンメイジを召喚する能力を失う。", + "koKR": "최대 정수가 15만큼 증가하지만, 더는 해골 마법학자를 되살릴 수 없습니다.", + "plPL": "Twoja maksymalna esencja jest zwiększona o 15 pkt., ale nie możesz już przywoływać szkieletowych magów.", + "ptBR": "Sua essência máxima é aumentada em 15, mas você deixa de poder reviver Magos Esqueletos.", + "ruRU": "Ваш максимальный запас эссенции повышается на 15, но вы больше не можете призывать скелетов-магов.", + "trTR": "Maksimum Özün 15 artar ama artık İskelet Sihirbazları diriltemezsin.", + "zhCN": "你的精魂上限提高 15 点, 但不能再召唤骷髅法师。", + "zhTW": "你的魂能上限提高 15,但無法召喚骷髏法師。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_SkeletonMage_Shadow_Passive_UpgradeA": { + "desc": "Shadow Mage attacks have a 10% chance to Stun for 2 seconds. This cannot happen on the same enemy more than once every 5 seconds.", + "desc_localized": { + "deDE": "Angriffe Eurer Schattenmagier verfügen über eine Chance von 10%, Gegner 2 Sek. lang zu betäuben. Dieser Effekt kann denselben Gegner nicht mehr als einmal alle 5 Sek. betreffen.", + "esES": "Los ataques de tus magos de sombra tienen un 10% de probabilidad de aturdir durante 2 s. Este efecto no puede ocurrir con el mismo enemigo más de una vez cada 5 s.", + "esMX": "Los ataques de los Magos Umbríos tienen un 10% de probabilidad de aturdir durante 2 segundos. Esto no puede ocurrir en el mismo enemigo más de una vez cada 5 segundos.", + "frFR": "Les attaques de vos mages de l'ombre ont 10% de chances d'étourdir les adversaires pendant 2 s. Cet effet ne peut se produire sur la même cible qu'une fois toutes les 5 s.", + "itIT": "Gli attacchi dei Maghi dell'Ombra hanno una probabilità del 10% di stordire per 2 s. Può attivarsi sullo stesso nemico solo una volta ogni 5 s.", + "jaJP": "シャドウ・メイジの攻撃が10%の確率で2秒間スタンさせる。この効果は同一の敵に対して5秒に1回しか発動しない。", + "koKR": "암흑 마법학자의 공격이 10% 확률로 적을 2초 동안 기절시킵니다. 적마다 5초에 한 번씩만 발동합니다.", + "plPL": "Ataki maga cienia mają 10% szans na ogłuszenie wrogów na 2 sek. Jeden przeciwnik może zostać objęty działaniem tego efektu tylko raz na 5 sek.", + "ptBR": "Ataques do Mago da Sombra têm 10% de chance de atordoar por 2 s. Isso só pode ocorrer no mesmo inimigo uma vez a cada 5 s.", + "ruRU": "Маги тени с вероятностью 10% оглушают противника на 2 сек. Срабатывает для одной и той же цели не чаще раза в 5 сек.", + "trTR": "Gölge Sihirbazı saldırıları 10% ihtimalle 2 saniyeliğine Sersemletir. Bu, aynı düşman üzerinde en fazla 5 saniyede bir kez gerçekleşebilir.", + "zhCN": "暗影法师的攻击有 10% 几率击昏敌人 2 秒。该效果每 5 秒只能在同一敌人身上触发一次。", + "zhTW": "暗影法師的攻擊有 10% 機率使敵人昏迷,持續 2 秒。此效果每 5 秒只能對同一敵人生效一次。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_SkeletonMage_Shadow_Passive_UpgradeB": { + "desc": "Shadow Mages fire an additional shadow bolt every 4th attack.", + "desc_localized": { + "deDE": "Schattenmagier schießen bei jedem 4. Angriff zusätzlich einen Schattenblitz ab.", + "esES": "Los magos de sombra lanzan una descarga de sombra más cada 4 ataques.", + "esMX": "Los Magos Umbríos lanzan una descarga sombría adicional cada 4 ataques.", + "frFR": "Les mages de l'ombre tirent un trait de l'ombre supplémentaire toutes les 4 attaques.", + "itIT": "I maghi dell'ombra scagliano un dardo d'ombra aggiuntivo ogni 4 attacchi.", + "jaJP": "シャドウ・メイジが4回攻撃するごとに追加のシャドウ・ボルトを撃つ。", + "koKR": "암흑 마법학자가 4번째 공격을 할 때마다 그림자탄을 1개 추가로 발사합니다.", + "plPL": "Magowie cienia wystrzeliwują dodatkową wiązkę cienia przy co 4 ataku.", + "ptBR": "Magos da Sombra disparam uma seta sombria adicional a cada 4° ataque.", + "ruRU": "Маги тени выпускают дополнительную темную стрелу при каждой 4-й атаке.", + "trTR": "Gölge Sihirbazları her 4. saldırıda ilave gölge oku atar.", + "zhCN": "暗影法师的每第 4 次攻击会额外发射一道暗影箭。", + "zhTW": "暗影法師每 4 次攻擊會射出額外的暗影彈。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_SkeletonWarrior_Defender_Passive_Sacrifice": { + "desc": "You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.", + "desc_localized": { + "deDE": "Ihr erhaltet +20% Widerstand gegen alle Schadensarten, aber könnt keine Skelettkrieger mehr auferstehen lassen.", + "esES": "Obtienes un +20% de resistencia a todos los elementos, pero ya no puedes resucitar guerreros esqueléticos.", + "esMX": "Obtienes un +20% de resistencia a todos los elementos, pero ya no puedes resucitar Guerreros Esqueléticos.", + "frFR": "Vous obtenez +20% de résistance à tous les éléments, mais vous ne pouvez plus ramener de guerriers squelettes à la vie.", + "itIT": "Aumenta la tua resistenza a tutti gli elementi del +20%, ma non puoi più evocare Guerrieri Scheletrici.", + "jaJP": "全属性耐性が+20%増加するが、スケルトンウォーリアを召喚する能力を失う。", + "koKR": "모든 원소 저항이 +20% 증가하지만, 더는 해골 전사를 되살릴 수 없습니다.", + "plPL": "Twoja odporność na wszystkie żywioły jest zwiększona do +20%, ale nie możesz już przywoływać szkieletowych wojowników.", + "ptBR": "Você recebe +20% de resistência a todos os elementos, mas deixa de poder reviver Guerreiros Esqueletos.", + "ruRU": "Ваше сопротивление стихиям повышается на +20%, но вы больше не можете призывать скелетов-воинов.", + "trTR": "Tüm Elementlere +20% Direnç kazanırsın ancak artık İskelet Savaşçı diriltemezsin.", + "zhCN": "你获得 +20% 的全元素抗性, 但不能再召唤骷髅战士。", + "zhTW": "你獲得 +20% 全元素抗性,但無法召喚骷髏戰士。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_SkeletonWarrior_Defender_Passive_UpgradeA": { + "desc": "Every 6 seconds your Skeletal Defenders negate the next instance of Direct Damage they would take.", + "desc_localized": { + "deDE": "Alle 6 Sek. heben Eure Skelettverteidiger die nächste Instanz von direktem Schaden, die sie erleiden würden, auf.", + "esES": "Cada 6 s, tus defensores esqueléticos anulan el siguiente daño directo que van a sufrir.", + "esMX": "Cada 6 segundos, tus Defensores Esqueléticos neutralizan la siguiente instancia de daño directo que reciben.", + "frFR": "Toutes les 6 s, vos défenseurs squelettes annulent la prochaine instance de dégâts directs que vous devriez subir.", + "itIT": "Ogni 6 s i tuoi scheletri difensori negano la successiva istanza di danni diretti subiti.", + "jaJP": "スケルトンディフェンダーが、次に受けるはずの直接ダメージを6秒に一度無効にする。", + "koKR": "6초마다 해골 방어병이 다음에 받을 직접 피해를 무효화합니다.", + "plPL": "Co 6 sek. twoi Szkieletowi Obrońcy negują następne bezpośrednie obrażenia, jakie mieliby otrzymać.", + "ptBR": "A cada 6 s, seus Defensores Esqueletos anulam a próxima ocorrência de dano direto que receberiam.", + "ruRU": "Каждые 6 сек. ваши скелеты-защитники один раз нейтрализуют наносимый им прямой урон.", + "trTR": "İskelet Savunucuların her 6 saniyede bir kez alacakları Doğrudan Hasarı yok sayarlar.", + "zhCN": "每隔 6 秒, 你的骷髅守卫者会抵挡下一次受到的直接伤害。", + "zhTW": "你的骷髏防禦者每 6 秒使下一次本該受到的直接傷害無效。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_SkeletonWarrior_Defender_Passive_UpgradeB": { + "desc": "Increase the amount of Thorns that Defender Warriors inherit from you from 30% to 50%.", + "desc_localized": { + "deDE": "Erhöht die Menge an Dornen, die Verteidigerkrieger von Euch erhalten, von 30% auf 50%.", + "esES": "Aumenta del 30% al 50% la cantidad de espinas que otorgas a los guerreros defensores.", + "esMX": "Aumenta la cantidad de Espinas que heredan de ti los Guerreros Defensores del 30% al 50%.", + "frFR": "Le montant de dégâts d'épines que les guerriers défenseurs héritent de vous passe de 30% à 50%.", + "itIT": "La quantità di Spine che gli scheletri difensori ottengono da parte tua aumenta dal 30% al 50%.", + "jaJP": "ディフェンダーウォーリアが引き継ぐ荊棘の加護の数が30%から50%に増える。", + "koKR": "방어병 전사가 강령술사에게서 받는 가시가 30%에서 50%로 증가합니다.", + "plPL": "Ilość cierni dziedziczonych po tobie przez twoich obrońców jest zwiększona z 30% do 50%.", + "ptBR": "Aumenta a quantidade de espinhos que os Guerreiros Defensores herdam de você de 30% para 50%.", + "ruRU": "Сила эффекта шипов, который скелеты-защитники получают от вас, увеличивается с 30% до 50%.", + "trTR": "Savunucu Savaşçıların senden miras aldığı Diken sayısı artarak 30% yerine 50% olur.", + "zhCN": "守卫者战士从你身上继承的荆棘数值从 30% 提高至 50%。", + "zhTW": "防衛者戰士從你身上獲得的荊棘效果總量從 30% 提高到 50%。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_SkeletonWarrior_Reaper_Passive_Sacrifice": { + "desc": "You deal x15% increased Shadow damage, but you can no longer raise Skeletal Warriors.", + "desc_localized": { + "deDE": "Ihr verursacht x15% mehr Schattenschaden, könnt aber keine Skelettkrieger mehr auferstehen lassen.", + "esES": "Infliges un x15% más de daño de sombra, pero ya no puedes resucitar guerreros esqueléticos.", + "esMX": "Infliges un x15% más de daño de sombra, pero ya no puedes resucitar Guerreros Esqueléticos.", + "frFR": "Vous infligez x15% de dégâts d'ombre supplémentaires, mais vous ne pouvez plus ramener de guerriers squelettes à la vie.", + "itIT": "Infliggi il x15% di danni da ombra aggiuntivi, ma non puoi più evocare Guerrieri Scheletrici.", + "jaJP": "与えるシャドウダメージがx15%増加するが、スケルトンウォーリアを召喚する能力を失う。", + "koKR": "주는 암흑 피해가 x15% 증가하지만, 더는 해골 전사를 되살릴 수 없습니다.", + "plPL": "Zadajesz obrażenia od Cienia zwiększone o x15%, ale nie możesz już przywoływać Szkieletowych Wojowników.", + "ptBR": "Você causa x15% de dano de sombra aumentado, mas deixa de poder reviver Guerreiros Esqueletos.", + "ruRU": "Вы наносите на x15% больше урона от темной магии, но больше не можете призывать скелетов-воинов.", + "trTR": "x15% artırılmış Gölge hasarı verirsin ancak artık İskelet Savaşçısı diriltemezsin.", + "zhCN": "你造成的暗影伤害提高 x15%, 但不能再召唤骷髅战士。", + "zhTW": "你造成的暗影傷害提高 x15%,但無法召喚骷髏戰士。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_SkeletonWarrior_Reaper_Passive_UpgradeA": { + "desc": "Reaper attacks against enemies who are Immobilized, Slowed, Stunned, or Vulnerable reduce the cooldown of their powerful wind-up attack by 2 seconds.", + "desc_localized": { + "deDE": "Wenn Schnitter Gegner angreifen, die verlangsamt, bewegungsunfähig, betäubt oder verwundbar sind, verringert sich die Abklingzeit ihres mächtigen aufladbaren Angriffs um 2 Sek.", + "esES": "Los ataques de los segadores contra enemigos inmovilizados, ralentizados, aturdidos o vulnerables reducen 2 s el tiempo de reutilización de su poderoso ataque cargado.", + "esMX": "Los ataques de los Segadores a los enemigos inmovilizados, ralentizados, aturdidos o vulnerables reducen 2 segundos la recuperación de su potente ataque ascendente.", + "frFR": "Les attaques des faucheurs contre les cibles immobilisées, ralenties, étourdies ou vulnérables réduisent le temps de recharge de leur puissante attaque verticale de 2 s.", + "itIT": "Gli attacchi dei mietitori contro i nemici immobilizzati, rallentati, storditi o vulnerabili riducono il tempo di recupero del loro potente attacco caricato di 2 s.", + "jaJP": "移動不能、速度低下、スタンまたは脆弱状態の敵に対してリーパーが攻撃すると、とどめの一撃のクールダウンが2秒短くなる。", + "koKR": "수확자가 이동 불가, 감속, 기절, 취약 상태의 적을 공격하면 수확자의 강력한 충전 공격의 재사용 대기시간이 2초 감소합니다.", + "plPL": "Ataki Żniwiarzy wymierzone we wrogów spowolnionych, unieruchomionych, ogłuszonych lub odsłoniętych skracają czas wymagany do przygotowania potężnego ataku o 2 sek.", + "ptBR": "Ataques de Ceifador contra inimigos imobilizados, desacelerados, atordoados ou vulneráveis ​​reduzem a recarga de seu poderoso ataque carregado em 2 s.", + "ruRU": "Когда жнецы атакуют замедленных, обездвиженных, оглушенных или уязвимых противников, время восстановления их мощной заряжаемой атаки сокращается на 2 сек.", + "trTR": "Ölüm Meleğinin Sabitlenmiş, Yavaşlatılmış, Sersemletilmiş veya Savunmasız düşmanlara yaptıkları saldırılar, güçlü yüklemeli saldırılarının bekleme süresini 2 saniye azaltır.", + "zhCN": "夺魂者攻击被定身、被减速、被击昏或易伤状态的敌人时, 其强力回旋攻击的冷却时间缩短 2 秒。", + "zhTW": "收割者攻擊定身、緩速、昏迷或易傷的敵人時,會使其強力的終結技冷卻時間縮短 2 秒。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_SkeletonWarrior_Reaper_Passive_UpgradeB": { + "desc": "Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.", + "desc_localized": { + "deDE": "Schnitter verfügen über eine Chance von 15%, das Fleisch von den Knochen ihrer Gegner zu schälen, wodurch eine Leiche entsteht.", + "esES": "Los segadores tienen un 15% de probabilidad de descarnar a los enemigos para formar un cadáver.", + "esMX": "Los Segadores tienen un 15% de probabilidad de rebanar la carne de los enemigos y crear un cadáver.", + "frFR": "Vos faucheurs ont 15% de chances de découper la chair des cibles, ce qui crée un cadavre.", + "itIT": "I mietitori hanno una probabilità del 15% di strappar via la carne dal bersaglio, generando un cadavere.", + "jaJP": "リーパーが15%の確率で敵の肉をそぎ取って死体を生成する。", + "koKR": "수확자가 15% 확률로 적의 살점을 도려내 시체를 생성합니다.", + "plPL": "Żniwiarze mają 15% szans na wycięcie celowi fragmentu ciała i stworzenie zwłok.", + "ptBR": "Ceifadores têm 15% de chance de arrancar a carne dos inimigos, formando um cadáver.", + "ruRU": "Жнецы могут с вероятностью 15% отсечь противникам достаточно плоти, чтобы создать труп.", + "trTR": "Ölüm Melekleri 15% ihtimalle düşmanlarının etini oyarak bir Ceset oluşturur.", + "zhCN": "夺魂者有 15% 几率从敌人身上割下血肉并生成一具亡骸。", + "zhTW": "收割者有 15% 機率割下敵人的血肉,製造一具屍體。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + }, + "Necromancer_SkeletonWarrior_Skirmisher_Passive_Sacrifice": { + "desc": "Your Critical Strike Chance is increased by +5%, but you can no longer raise Skeletal Warriors.", + "desc_localized": { + "deDE": "Eure kritische Trefferchance erhöht sich um +5%, aber Ihr könnt keine Skelettkrieger mehr auferstehen lassen.", + "esES": "Tu probabilidad de golpe crítico aumenta un +5%, pero ya no puedes resucitar guerreros esqueléticos.", + "esMX": "Tu probabilidad de golpe crítico aumenta un +5%, pero ya no puedes resucitar Guerreros Esqueléticos.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de +5%, mais vous ne pouvez plus ramener de guerriers squelettes à la vie.", + "itIT": "La tua probabilità di critico aumenta del +5%, ma non puoi più evocare Guerrieri Scheletrici.", + "jaJP": "クリティカルヒット率が+5%上昇するが、スケルトンウォーリアを召喚する能力を失う。", + "koKR": "자신의 극대화 확률이 +5% 증가하지만, 더는 해골 전사를 되살릴 수 없습니다.", + "plPL": "Twoja szansa na trafienie krytyczne jest zwiększona o +5%, ale nie możesz już przywoływać szkieletowych wojowników.", + "ptBR": "Sua chance de acerto crítico é aumentada em +5%, mas você deixa de poder reviver Guerreiros Esqueletos.", + "ruRU": "Вероятность критического удара повышается на +5%, но вы больше не можете призывать скелетов-воинов.", + "trTR": "Kritik Vuruş İhtimalin +5% artar ancak artık İskelet Savaşçıları diriltemezsin.", + "zhCN": "你的暴击几率提高 +5%, 但不能再召唤骷髅战士。", + "zhTW": "你的爆擊機率提高 +5%,但無法召喚骷髏戰士。" + }, + "name": "Sacrifice", + "name_localized": { + "deDE": "Opferung", + "esES": "Sacrificio", + "esMX": "Sacrificio", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄", + "koKR": "희생", + "plPL": "Ofiara", + "ptBR": "Sacrifício", + "ruRU": "Жертва", + "trTR": "Kurban", + "zhCN": "牺牲", + "zhTW": "獻祭" + } + }, + "Necromancer_SkeletonWarrior_Skirmisher_Passive_UpgradeA": { + "desc": "You can raise one additional Skirmisher Warrior.", + "desc_localized": { + "deDE": "Ihr könnt einen zusätzlichen Plänklerkrieger auferstehen lassen.", + "esES": "Puedes resucitar un guerrero escaramuzador más.", + "esMX": "Puedes resucitar un Guerrero Escaramuzador adicional.", + "frFR": "Vous pouvez ramener un guerrier escarmoucheur supplémentaire à la vie.", + "itIT": "Puoi rianimare un guerriero schermagliatore aggiuntivo.", + "jaJP": "スカウト・ウォーリアを追加で1体召喚できる。", + "koKR": "척후병 전사를 추가로 1명 더 되살릴 수 있습니다.", + "plPL": "Możesz przywołać jednego dodatkowego Harcownika.", + "ptBR": "Você pode reviver um Guerreiro Combatente adicional.", + "ruRU": "Вы можете призывать еще одного скелета-налетчика.", + "trTR": "Ek bir Çatışmacı Savaşçı diriltebilirsin.", + "zhCN": "你可以额外召唤一个突击者战士。", + "zhTW": "你可以額外召喚一個襲擊者戰士。" + }, + "name": "Upgrade A", + "name_localized": { + "deDE": "Aufwertung A", + "esES": "Mejora A", + "esMX": "Mejora A", + "frFR": "Amélioration A", + "itIT": "Potenziamento A", + "jaJP": "強化A", + "koKR": "업그레이드 A", + "plPL": "Ulepszenie A", + "ptBR": "Aprimoramento A", + "ruRU": "Улучшение A", + "trTR": "Yükseltme A", + "zhCN": "升级A", + "zhTW": "升級 A" + } + }, + "Necromancer_SkeletonWarrior_Skirmisher_Passive_UpgradeB": { + "desc": "Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage. Can only happen every 3 seconds.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Ihr einen kritischen Treffer erzielt, ist der nächste Angriff Eurer Plänklerkrieger ein kritischer Treffer und verursacht x50% zusätzlichen kritischen Trefferschaden. Dieser Effekt kann nur einmal alle 3 Sek. auftreten.", + "esES": "Cada vez que asestas un golpe crítico, el siguiente ataque de tus guerreros escaramuzadores también asesta un golpe crítico e inflige un x50% de daño de golpe crítico adicional. Solo puede ocurrir cada 3 s.", + "esMX": "Cada vez que asestas un golpe crítico, el siguiente ataque de tus Guerreros Escaramuzadores también realiza un golpe crítico e inflige un x50% más de daño de golpe crítico. Solo puede ocurrir cada 3 segundos.", + "frFR": "Chaque fois que vous infligez un coup critique, la prochaine attaque de vos guerriers escarmoucheurs est également un coup critique qui inflige x50% de dégâts critiques supplémentaires. Cet effet ne peut se produire qu'une fois toutes les 3 s.", + "itIT": "Ogni volta che infliggi un colpo critico, il successivo attacco dei tuoi guerrieri schermagliatori è un colpo critico e ottiene un bonus ai danni critici del x50%. Può attivarsi solo una volta ogni 3 s.", + "jaJP": "自身がクリティカルヒットを出すたびに、スカウト・ウォーリアの次の攻撃がクリティカルヒットとなり、クリティカルヒットダメージがx50%増加する。この効果は3秒に1回のみ発生する。", + "koKR": "자신의 공격이 극대화로 적중할 때마다 척후병 전사의 다음 공격이 극대화로 적중하고, 추가로 x50%의 극대화 피해를 줍니다. 3초에 한 번씩만 발동합니다.", + "plPL": "Za każdym razem, gdy wykonujesz trafienie krytyczne, kolejny atak Harcowników także powoduje trafienia krytyczne i zadaje x50% dodatkowych obrażeń od trafień krytycznych. Efekt ten może wystąpić tylko raz na 3 sek.", + "ptBR": "Sempre que desferir um acerto crítico, o próximo ataque dos seus Guerreiros Combatentes é um acerto crítico e causa x50% de bônus de dano de acerto crítico. Isso só pode acontecer a cada 3 s.", + "ruRU": "Когда вы совершаете критический удар, при следующей атаке ваши скелеты-налетчики тоже совершают критический удар, наносящий на x50% больше критического урона. Срабатывает не чаще раза в 3 сек.", + "trTR": "Her Kritik Vuruş gerçekleştirdiğinde Çatışmacı Savaşçılarının sonraki saldırısı Kritik Vuruş gerçekleştirir ve x50% bonus Kritik Vuruş Hasarı verir. Sadece 3 saniyede bir kez gerçekleşebilir.", + "zhCN": "每次你造成暴击时, 你的突击者战士的下一次攻击会暴击并且其暴击伤害提高 x50%。该效果每 3 秒只能触发一次。", + "zhTW": "每當你造成爆擊,你的襲擊者戰士下一次攻擊也會爆擊,造成 x50% 額外爆擊傷害。此效果每 3 秒只能觸發一次。" + }, + "name": "Upgrade B", + "name_localized": { + "deDE": "Aufwertung B", + "esES": "Mejora B", + "esMX": "Mejora B", + "frFR": "Amélioration B", + "itIT": "Potenziamento B", + "jaJP": "強化B", + "koKR": "업그레이드 B", + "plPL": "Ulepszenie B", + "ptBR": "Aprimoramento B", + "ruRU": "Улучшение B", + "trTR": "Yükseltme B", + "zhCN": "升级B", + "zhTW": "升級 B" + } + } + }, + "Item Affix": { + "AttackSpeed_Corpse": { + "affix_family": 1647315560, + "name_prefix": "Keen", + "name_prefix_localized": { + "deDE": "[ms]Eifriger[fs]Eifrige[ns]Eifriges[p]Eifrige[c]Eifer-", + "esES": "[fs]presta[ms]presto[fp]prestas[mp]prestos", + "esMX": "[ms]Perceptivo[fs]Perceptiva[mp]Perceptivos[fp]Perceptivas", + "frFR": "[ms]fougueux[fs]fougueuse[mp]fougueux[fp]fougueuses", + "itIT": "[ms]Minuzioso[fs]Minuziosa[mp]Minuziosi[fp]Minuziose", + "jaJP": "激烈なる", + "koKR": "기민한", + "plPL": "[ms]Gorliwy[fs]Gorliwa[ns]Gorliwe[p]Gorliwe", + "ptBR": "[fs]Perspicaz[ms]Perspicaz[fp]Perspicazes[mp]Perspicazes", + "ruRU": "[ms]острый[fs]острая[ns]острое[p]острые", + "trTR": "[n1]İstekli", + "zhCN": "敏锐", + "zhTW": "鋒銳" + }, + "name_suffix": "of Keenness", + "name_suffix_localized": { + "deDE": "des Eifers", + "esES": "de presteza", + "esMX": "de Perspicacia", + "frFR": "de fougue", + "itIT": "della Minuziosità", + "jaJP": "激しさの", + "koKR": "기민함의", + "plPL": "Gorliwości", + "ptBR": "da Perspicácia", + "ruRU": "[ms]боевого чутья[fs]боевого чутья[ns]боевого чутья[p]боевого чутья", + "trTR": "[n2]İsteklilik", + "zhCN": "敏锐之", + "zhTW": "鋒銳之" + } + }, + "BloodOrb_Damage": { + "affix_formulas": [ + 0, + 4 + ], + "min_ipower": 625, + "name_prefix": "Burgeoning", + "name_prefix_localized": { + "deDE": "[ms]Knospender[fs]Knospende[ns]Knospendes[p]Knospende[c]Knospenden-", + "esES": "[fs]floreciente[ms]floreciente[fp]florecientes[mp]florecientes", + "esMX": "[ms]Floreciente[fs]Floreciente[mp]Florecientes[fp]Florecientes", + "frFR": "[ms]bourgeonnant[fs]bourgeonnante[mp]bourgeonnants[fp]bourgeonnantes", + "itIT": "[fs]Germogliante[ms]Germogliante[fp]Germoglianti[mp]Germoglianti", + "jaJP": "芽生える", + "koKR": "급성장하는", + "plPL": "[ms]Pączkujący[fs]Pączkująca[ns]Pączkujące[p]Pączkujące", + "ptBR": "[fs]Germinante[ms]Germinante[fp]Germinantes[mp]Germinantes", + "ruRU": "[ms]проросший[fs]проросшая[ns]проросшее[p]проросшие", + "trTR": "[n1]Filizlenen", + "zhCN": "勃发", + "zhTW": "激增" + }, + "name_suffix": "of the Burgeoned", + "name_suffix_localized": { + "deDE": "des Knospenden", + "esES": "del florecido", + "esMX": "de la Floración", + "frFR": "de bourgeonnement", + "itIT": "del Germoglio", + "jaJP": "芽生えし者の", + "koKR": "급성장한 자의", + "plPL": "Pączkowania", + "ptBR": "do Germinado", + "ruRU": "[ms]свежих ростков[fs]свежих ростков[ns]свежих ростков[p]свежих ростков", + "trTR": "[n2]Filiz", + "zhCN": "勃发之", + "zhTW": "激增之" + } + }, + "BloodOrb_Healing": { + "min_ipower": 625, + "name_prefix": "Assimilating", + "name_prefix_localized": { + "deDE": "[ms]Assimilierter[fs]Assimilierte[ns]Assimiliertes[p]Assimilierte[c]Assimilations-", + "esES": "[fs]asimiladora[ms]asimilador[fp]asimiladoras[mp]asimiladores", + "esMX": "[ms]Asimilado[fs]Asimilada[mp]Asimilados[fp]Asimiladas", + "frFR": "[ms]assimilant[fs]assimilante[mp]assimilants[fp]assimilantes", + "itIT": "[fs]Assimilata[ms]Assimilato[fp]Assimilate[mp]Assimilati", + "jaJP": "同化する", + "koKR": "동화하는", + "plPL": "[ms]Wchłaniający[fs]Wchłaniająca[ns]Wchłaniające[p]Wchłaniające", + "ptBR": "[fs]Assimilante[ms]Assimilante[fp]Assimilantes[mp]Assimilantes", + "ruRU": "[ms]смешивающий[fs]смешивающая[ns]смешивающее[p]смешивающие", + "trTR": "[n1]Asimile Eden", + "zhCN": "吸融", + "zhTW": "吸收" + }, + "name_suffix": "of the Assimilated", + "name_suffix_localized": { + "deDE": "des Assimilierten", + "esES": "del asimilado", + "esMX": "de la Asimilación", + "frFR": "d'assimilation", + "itIT": "dell'Assimilazione", + "jaJP": "同化されし者の", + "koKR": "동화된 자의", + "plPL": "Wchłoniętych", + "ptBR": "do Assimilado", + "ruRU": "[ms]смешения[fs]смешения[ns]смешения[p]смешения", + "trTR": "[n2]Asimile Olmuş", + "zhCN": "吸融之", + "zhTW": "吸收之" + } + }, + "CoreStat_Intelligence_Weapon": { + "affix_family": 2350006583, + "name_prefix": "Wise", + "name_prefix_localized": { + "deDE": "[ms]Weiser[fs]Weise[ns]Weises[p]Weise[c]Weisen-", + "esES": "[fs]sabia[ms]sabio[fp]sabias[mp]sabios", + "esMX": "[ms]Sabio[fs]Sabia[mp]Sabios[fp]Sabias", + "frFR": "[ms]sage[fs]sage[mp]sages[fp]sages", + "itIT": "[fs]Saggia[ms]Saggio[fp]Sagge[mp]Saggi", + "jaJP": "賢明な", + "koKR": "현명한", + "plPL": "[ms]Rozumny[fs]Rozumna[ns]Rozumne[p]Rozumne", + "ptBR": "[fs]Sábia[ms]Sábio[fp]Sábias[mp]Sábios", + "ruRU": "[ms]мудрый[fs]мудрая[ns]мудрое[p]мудрые", + "trTR": "[n1]Bilge", + "zhCN": "睿智", + "zhTW": "智慧" + }, + "name_suffix": "of the Wise", + "name_suffix_localized": { + "deDE": "des Weisen", + "esES": "del sabio", + "esMX": "del Sabio", + "frFR": "de sagesse", + "itIT": "del Saggio", + "jaJP": "賢人の", + "koKR": "현명한 자의", + "plPL": "Rozumnych", + "ptBR": "do Sábio", + "ruRU": "[ms]мудрых[fs]мудрых[ns]мудрых[p]мудрых", + "trTR": "[n1]Bilge", + "zhCN": "睿智之", + "zhTW": "智慧之" + } + }, + "CritDamage_With_Bone": { + "min_ipower": 625, + "name_prefix": "Joint Splitter's", + "name_prefix_localized": { + "deDE": "[ms]Gelenkspaltender[fs]Gelenkspaltende[ns]Gelenkspaltendes[p]Gelenkspaltende[c]Gelenkspalter-", + "esES": "de desjarretador", + "esMX": "[ms]Dividido en Juntura[fs]Dividida en Juntura[mp]Divididos en Junturas[fp]Divididas en Junturas", + "frFR": "[ms]dislocateur[fs]dislocatrice[mp]dislocateurs[fp]dislocatrices", + "itIT": "Fendigiunture", + "jaJP": "関節裂きの", + "koKR": "관절을 쪼개는", + "plPL": "[ms]Rozczłonkujący[fs]Rozczłonkująca[ns]Rozczłonkujące[p]Rozczłonkujące", + "ptBR": "[fs]Quebra-juntas[ms]Quebra-juntas[fp]Quebra-juntas[mp]Quebra-juntas", + "ruRU": "[ms]ломающий суставы[fs]ломающая суставы[ns]ломающее суставы[p]ломающие суставы", + "trTR": "[n2]Eklem Ayıranın", + "zhCN": "关节分离者的", + "zhTW": "錯骨" + }, + "name_suffix": "of the Joint Splitter", + "name_suffix_localized": { + "deDE": "des Gelenkspalters", + "esES": "del desjarretador", + "esMX": "del Divisor de Junturas", + "frFR": "de dislocation", + "itIT": "del Fendigiunture", + "jaJP": "関節裂きの", + "koKR": "관절을 쪼개는 자의", + "plPL": "Rozczłonkowania", + "ptBR": "do Quebra-juntas", + "ruRU": "[ms]сломанных суставов[fs]сломанных суставов[ns]сломанных суставов[p]сломанных суставов", + "trTR": "[n2]Eklem Ayıran", + "zhCN": "关节分离之", + "zhTW": "錯骨之" + } + }, + "DamageReduction_ShadowDoT": { + "min_ipower": 625, + "name_prefix": "Shadewall", + "name_prefix_localized": { + "deDE": "[ms]Schattenwallender[fs]Schattenwallende[ns]Schattenwallendes[p]Schattenwallende[c]Schattenwall-", + "esES": "de muro de penumbra", + "esMX": "[ms]Amurallado Sombrío[fs]Amurallada Sombría[mp]Amurallados Sombríos[fp]Amuralladas Sombrías", + "frFR": "[ms]paré à l'ombre[fs]parée à l'ombre[mp]parés à l'ombre[fp]parées à l'ombre", + "itIT": "[fs]Ombreggiata[ms]Ombreggiato[fp]Ombreggiate[mp]Ombreggiati", + "jaJP": "シェイドウォール", + "koKR": "그늘벽", + "plPL": "[ms]Zacieniony[fs]Zacieniona[ns]Zacienione[p]Zacienione", + "ptBR": "[fs]Murosssombra[ms]Murosssombra[fp]Murosssombras[mp]Murosssombras", + "ruRU": "[ms]тенекаменный[fs]тенекаменная[ns]тенекаменное[p]тенекаменные", + "trTR": "[n2]Gölge Duvarı", + "zhCN": "阴影墙", + "zhTW": "影牆" + }, + "name_suffix": "of the Shadewall", + "name_suffix_localized": { + "deDE": "des Schattenwalls", + "esES": "del muro de penumbra", + "esMX": "del Muro Sombrío", + "frFR": "de pare-ombre", + "itIT": "del Muro d'Ombra", + "jaJP": "シェイドウォールの", + "koKR": "그늘벽의", + "plPL": "Zamroczenia", + "ptBR": "do Murosssombra", + "ruRU": "[ms]теневой преграды[fs]теневой преграды[ns]теневой преграды[p]теневой преграды", + "trTR": "[n2]Gölge Duvarı", + "zhCN": "阴影墙之", + "zhTW": "影牆之" + } + }, + "Damage_Tag_Blood": { + "min_ipower": 340, + "name_prefix": "Drowned", + "name_prefix_localized": { + "deDE": "[ms]Ertrunkener[fs]Ertrunkene[ns]Ertrunkenes[p]Ertrunkene[c]Ertrunkenen-", + "esES": "[fs]ahogadas[ms]ahogado[fp]ahogada[mp]ahogados", + "esMX": "[ms]Ahogado[fs]Ahogada[mp]Ahogados[fp]Ahogadas", + "frFR": "[ms]noyé[fs]noyée[mp]noyés[fp]noyées", + "itIT": "[ms]Annegato[fs]Annegata[mp]Annegati[fp]Annegate", + "jaJP": "溺れし", + "koKR": "가라앉은", + "plPL": "[ms]Zatopiony[fs]Zatopiona[ns]Zatopione[p]Zatopione", + "ptBR": "[fs]Afogada[ms]Afogado[fp]Afogadas[mp]Afogados", + "ruRU": "[ms]утонувший[fs]утонувшая[ns]утонувшее[p]утонувшие", + "trTR": "[n2]Boğulmuşun", + "zhCN": "冤溺", + "zhTW": "染血" + }, + "name_suffix": "of the Drowned", + "name_suffix_localized": { + "deDE": "des Ertrunkenen", + "esES": "del ahogado", + "esMX": "de los Ahogados", + "frFR": "des Noyés", + "itIT": "dell'Annegato", + "jaJP": "溺れし者の", + "koKR": "가라앉은 자의", + "plPL": "Topielców", + "ptBR": "dos Afogados", + "ruRU": "[ms]утопших[fs]утопших[ns]утопших[p]утопших", + "trTR": "[n2]Boğulmuş", + "zhCN": "冤溺者之", + "zhTW": "染血之" + } + }, + "Damage_Tag_Bone": { + "min_ipower": 340, + "name_prefix": "Withered", + "name_prefix_localized": { + "deDE": "[ms]Verdorrter[fs]Verdorrte[ns]Verdorrtes[p]Verdorrte[c]Verdorrten-", + "esES": "[fs]marchita[ms]marchito[fp]marchitas[mp]marchitos", + "esMX": "[ms]Marchitado[fs]Marchitada[mp]Marchitados[fp]Marchitadas", + "frFR": "[ms]flétri[fs]flétrie[mp]flétris[fp]flétries", + "itIT": "[ms]Avvizzito[fs]Avvizzita[mp]Avvizziti[fp]Avvizzite", + "jaJP": "ひからびた", + "koKR": "시든", + "plPL": "[ms]Uwiędły[fs]Uwiędła[ns]Uwiędłe[p]Uwiędłe", + "ptBR": "[fs]Fenecida[ms]Fenecido[fp]Fenecidas[mp]Fenecidos", + "ruRU": "[ms]иссохший[fs]иссохшая[ns]иссохшее[p]иссохшие", + "trTR": "[n2]Kurumuşun", + "zhCN": "凋零", + "zhTW": "凋萎" + }, + "name_suffix": "of the Withered", + "name_suffix_localized": { + "deDE": "des Verdorrens", + "esES": "del marchito", + "esMX": "de los Marchitos", + "frFR": "des flétris", + "itIT": "dell'Avvizzito", + "jaJP": "ひからびた者の", + "koKR": "시든 자의", + "plPL": "Uwiędłych", + "ptBR": "dos Fenecidos", + "ruRU": "[ms]иссохших[fs]иссохших[ns]иссохших[p]иссохших", + "trTR": "[n2]Kurumuş", + "zhCN": "凋零者之", + "zhTW": "凋萎之" + } + }, + "Damage_Tag_Darkness": { + "min_ipower": 340, + "name_prefix": "Corrupted", + "name_prefix_localized": { + "deDE": "[ms]Verderbter[fs]Verderbte[ns]Verderbtes[p]Verderbte[c]Verderbten-", + "esES": "[fs]corrupta[ms]corrupto[fp]corruptas[mp]corruptos", + "esMX": "[ms]Corrupto[fs]Corrupta[mp]Corruptos[fp]Corruptas", + "frFR": "[ms]corrompu[fs]corrompue[mp]corrompus[fp]corrompues", + "itIT": "[ms]Corrotto[fs]Corrotta[mp]Corrotti[fp]Corrotte", + "jaJP": "腐敗せし", + "koKR": "타락한", + "plPL": "[ms]Spaczony[fs]Spaczona[ns]Spaczone[p]Spaczone", + "ptBR": "[fs]Corrompida[ms]Corrompido[fp]Corrompidas[mp]Corrompidos", + "ruRU": "[ms]извращенный[fs]извращенная[ns]извращенное[p]извращенные", + "trTR": "[n2]Yozlaşmışın", + "zhCN": "腐化", + "zhTW": "腐化" + }, + "name_suffix": "of the Corrupted", + "name_suffix_localized": { + "deDE": "der Verderbten", + "esES": "del corrupto", + "esMX": "de los Corrompidos", + "frFR": "des corrompus", + "itIT": "del Corrotto", + "jaJP": "腐敗者の", + "koKR": "타락한 자의", + "plPL": "Spaczonych", + "ptBR": "dos Corrompidos", + "ruRU": "[ms]оскверненных[fs]оскверненных[ns]оскверненных[p]оскверненных", + "trTR": "[n2]Yozlaşmış", + "zhCN": "腐化者之", + "zhTW": "腐化之" + } + }, + "Damage_Tag_Summoning": { + "min_ipower": 340, + "name_prefix": "Commanding", + "name_prefix_localized": { + "deDE": "[ms]Befehlender[fs]Befehlende[ns]Befehlendes[p]Befehlende[c]Befehls-", + "esES": "[fs]mandante[ms]mandante[fp]mandantes[mp]mandantes", + "esMX": "[ms]Comandante[fs]Comandante[mp]Comandantes[fp]Comandantes", + "frFR": "[ms]commandant[fs]commandante[mp]commandants[fp]commandantes", + "itIT": "[fs]Autorevole[ms]Autorevole[fp]Autorevoli[mp]Autorevoli", + "jaJP": "指揮者が携えし", + "koKR": "통솔하는", + "plPL": "[ms]Dowódczy[fs]Dowódcza[ns]Dowódcze[p]Dowódcze", + "ptBR": "[fs]Comandante[ms]Comandante[fp]Comandantes[mp]Comandantes", + "ruRU": "[ms]внушающий[fs]внушающая[ns]внушающее[p]внушающие", + "trTR": "[n1]Emir Veren", + "zhCN": "统御", + "zhTW": "號令" + }, + "name_suffix": "of Command", + "name_suffix_localized": { + "deDE": "des Befehls", + "esES": "de mando", + "esMX": "de Comando", + "frFR": "de commandement", + "itIT": "del Comando", + "jaJP": "指揮者の", + "koKR": "통솔의", + "plPL": "Rozkazywania", + "ptBR": "do Comando", + "ruRU": "[ms]командования[fs]командования[ns]командования[p]командования", + "trTR": "[n2]Emir", + "zhCN": "统御之", + "zhTW": "號令之" + } + }, + "Damage_Type_Bonus_Cold": { + "name_prefix": "Frost", + "name_prefix_localized": { + "deDE": "[ms]Frostiger[fs]Frostige[ns]Frostiges[p]Frostige[c]Frost-", + "esES": "[fs]escarchada[ms]escarchado[fp]escarchadas[mp]escarchados", + "esMX": "[ms]Escarchado[fs]Escarchada[mp]Escarchados[fp]Escarchadas", + "frFR": "[ms]givrant[fs]givrante[mp]givrants[fp]givrantes", + "itIT": "[fs]Ghiacciata[ms]Ghiacciato[fp]Ghiacciate[mp]Ghiacciati", + "jaJP": "寒気をまとう", + "koKR": "서리", + "plPL": "[ms]Mroźny[fs]Mroźna[ns]Mroźne[p]Mroźne", + "ptBR": "[fs]Glacial[ms]Glacial[fp]Glaciais[mp]Glaciais", + "ruRU": "[ms]морозный[fs]морозная[ns]морозное[p]морозные", + "trTR": "[n2]Buz", + "zhCN": "寒霜", + "zhTW": "冰霜" + }, + "name_suffix": "of Frost", + "name_suffix_localized": { + "deDE": "des Frosts", + "esES": "de escarcha", + "esMX": "de Escarcha", + "frFR": "de givre", + "itIT": "del Gelo", + "jaJP": "霧氷の", + "koKR": "서리의", + "plPL": "Mrozu", + "ptBR": "da Geada", + "ruRU": "[ms]мороза[fs]мороза[ns]мороза[p]мороза", + "trTR": "[n2]Buz", + "zhCN": "寒霜之", + "zhTW": "冰霜之" + } + }, + "Damage_Type_Bonus_Physical": { + "name_prefix": "Painful", + "name_prefix_localized": { + "deDE": "[ms]Schmerzhafter[fs]Schmerzhafte[ns]Schmerzhaftes[p]Schmerzhafte[c]Schmerzens-", + "esES": "[fs]dolorosa[ms]doloroso[fp]dolorosas[mp]dolorosos", + "esMX": "[ms]Doloroso[fs]Dolorosa[mp]Dolorosos[fp]Dolorosas", + "frFR": "[ms]douloureux[fs]douloureuse[mp]douloureux[fp]douloureuses", + "itIT": "[fs]Dolorosa[ms]Doloroso[fp]Dolorose[mp]Dolorosi", + "jaJP": "痛恨極まりなき", + "koKR": "고통스러운", + "plPL": "[ms]Bolesny[fs]Bolesna[ns]Bolesne[p]Bolesne", + "ptBR": "[fs]Dolorosa[ms]Doloroso[fp]Dolorosas[mp]Dolorosos", + "ruRU": "[ms]нестерпимый[fs]нестерпимая[ns]нестерпимое[p]нестерпимая", + "trTR": "[n1]Acılı", + "zhCN": "痛苦", + "zhTW": "痛苦" + }, + "name_suffix": "of Pain", + "name_suffix_localized": { + "deDE": "des Schmerzes", + "esES": "de dolor", + "esMX": "de Dolor", + "frFR": "de douleur", + "itIT": "della Pena", + "jaJP": "痛みの", + "koKR": "고통의", + "plPL": "Bólu", + "ptBR": "da Dor", + "ruRU": "[ms]боли[fs]боли[ns]боли[p]боли", + "trTR": "[n2]Acı", + "zhCN": "痛苦之", + "zhTW": "痛苦之" + } + }, + "Damage_Type_Bonus_Shadow": { + "name_prefix": "Dark", + "name_prefix_localized": { + "deDE": "[ms]Dunkler[fs]Dunkle[ns]Dunkles[p]Dunkle[c]Dunkelheits-", + "esES": "[fs]oscura[ms]oscuro[fp]oscuras[mp]oscuros", + "esMX": "[ms]Oscuro[fs]Oscura[mp]Oscuros[fp]Oscuras", + "frFR": "[ms]ténébreux[fs]ténébreuse[mp]ténébreux[fp]ténébreuses", + "itIT": "[fs]Buia[ms]buio[fp]Buie[mp]Bui", + "jaJP": "闇を司る", + "koKR": "어두운", + "plPL": "[ms]Mroczny[fs]Mroczna[ns]Mroczne[p]Mroczne", + "ptBR": "[fs]Sombria[ms]Sombrio[fp]Sombrias[mp]Sombrios", + "ruRU": "[ms]темный[fs]темная[ns]темное[p]темные", + "trTR": "[n1]Karanlık", + "zhCN": "黑暗", + "zhTW": "暗黑" + }, + "name_suffix": "of Darkness", + "name_suffix_localized": { + "deDE": "der Dunkelheit", + "esES": "de oscuridad", + "esMX": "de Oscuridad", + "frFR": "des ténèbres", + "itIT": "dell'Oscurità", + "jaJP": "闇の", + "koKR": "어둠의", + "plPL": "Ciemności", + "ptBR": "da Escuridão", + "ruRU": "[ms]тьмы[fs]тьмы[ns]тьмы[p]тьмы", + "trTR": "[n2]Karanlık", + "zhCN": "黑暗之", + "zhTW": "暗黑之" + } + }, + "Damage_Type_DoT_Bonus_Shadow": { + "min_ipower": 150, + "name_prefix": "Degrading", + "name_prefix_localized": { + "deDE": "[ms]Erniedrigender[fs]Erniedrigende[ns]Erniedrigendes[p]Erniedrigende[c]Erniedrigungs-", + "esES": "[fs]degradante[ms]degradante[fp]degradantes[mp]degradantes", + "esMX": "[ms]Degradante[fs]Degradante[mp]Degradantes[fp]Degradantes", + "frFR": "[ms]dégradant[fs]dégradante[mp]dégradants[fp]dégradantes", + "itIT": "[ms]Umiliante[fs]Umiliante[mp]Umilianti[fp]Umilianti", + "jaJP": "悪化招く", + "koKR": "퇴화시키는", + "plPL": "[ms]Degradujący[fs]Degradująca[ns]Degradujące[p]Degradujące", + "ptBR": "[fs]Deteriorante[ms]Deteriorante[fp]Deteriorantes[mp]Deteriorantes", + "ruRU": "[ms]изнуряющий[fs]изнуряющая[ns]изнуряющее[p]изнуряющие", + "trTR": "[n1]Aşağılayıcı", + "zhCN": "暗堕", + "zhTW": "暗蝕" + }, + "name_suffix": "of Degrading", + "name_suffix_localized": { + "deDE": "der Erniedrigung", + "esES": "de degradación", + "esMX": "de Degradación", + "frFR": "de dégradation", + "itIT": "dell'Umiliazione", + "jaJP": "悪化の", + "koKR": "퇴화의", + "plPL": "Degradacji", + "ptBR": "da Deterioração", + "ruRU": "[ms]истощения[fs]истощения[ns]истощения[p]истощения", + "trTR": "[n2]Aşağılama", + "zhCN": "暗堕之", + "zhTW": "暗蝕之" + } + }, + "Damage_to_Far": { + "name_prefix": "Reaching", + "name_prefix_localized": { + "deDE": "[ms]Erreichender[fs]Erreichende[ns]Erreichendes[p]Erreichende[c]Erreichens-", + "esES": "[fs]alcanzadora[ms]alcanzador[fp]alcanzadoras[mp]alcanzadores", + "esMX": "[ms]Extendido[fs]Extendida[mp]Extendidos[fp]Extendidas", + "frFR": "[ms]allongé[fs]allongée[mp]allongé[fp]allongées", + "itIT": "[fs]Oblunga[ms]Oblungo[fp]Oblunghe[mp]Oblunghi", + "jaJP": "柄の長い", + "koKR": "뻗는", + "plPL": "[ms]Sięgający[fs]Sięgająca[ns]Sięgające[p]Sięgające", + "ptBR": "[fs]Abrangente[ms]Abrangente[fp]Abrangentes[mp]Abrangentes", + "ruRU": "[ms]догоняющий[fs]догоняющая[ns]догоняющее[p]догоняющие", + "trTR": "[n2]Yetişme", + "zhCN": "远击", + "zhTW": "遠攻" + }, + "name_suffix": "of Reaching", + "name_suffix_localized": { + "deDE": "des Erreichens", + "esES": "de alcance", + "esMX": "de Alcance", + "frFR": "d'allonge", + "itIT": "della Lontananza", + "jaJP": "長打", + "koKR": "뻗기의", + "plPL": "Zasięgu", + "ptBR": "do Alcance", + "ruRU": "[ms]настигающей хватки[fs]настигающей хватки[ns]настигающей хватки[p]настигающей хватки", + "trTR": "[n2]Yetişme", + "zhCN": "远击之", + "zhTW": "遠攻之" + } + }, + "Damage_to_Shadow_DoT": { + "min_ipower": 460, + "name_prefix": "Suffocating", + "name_prefix_localized": { + "deDE": "[ms]Erstickender[fs]Erstickende[ns]Erstickendes[p]Erstickende[c]Erstickungs-", + "esES": "[fs]sofocante[ms]sofocante[fp]sofocantes[mp]sofocantes", + "esMX": "[ms]Sofocante[fs]Sofocante[mp]Sofocantes[fp]Sofocantes", + "frFR": "[ms]suffocant[fs]suffocante[mp]suffocants[fp]suffocantes", + "itIT": "[ms]Soffocante[fs]Soffocante[mp]Soffocanti[fp]Soffocanti", + "jaJP": "窒息せしめる", + "koKR": "질식시키는", + "plPL": "[ms]Duszący[fs]Dusząca[ns]Duszące[p]Duszące", + "ptBR": "[fs]Sufocante[ms]Sufocante[fp]Sufocantes[mp]Sufocantes", + "ruRU": "[ms]удушающий[fs]удушающая[ns]удушающее[p]удушающие", + "trTR": "[n1]Boğucu", + "zhCN": "窒息", + "zhTW": "窒影" + }, + "name_suffix": "of Suffocation", + "name_suffix_localized": { + "deDE": "der Erstickung", + "esES": "de sofocación", + "esMX": "de Sofocación", + "frFR": "de suffocation", + "itIT": "del Soffocamento", + "jaJP": "窒息", + "koKR": "질식의", + "plPL": "Zduszenia", + "ptBR": "da Sufocação", + "ruRU": "[ms]удушения[fs]удушения[ns]удушения[p]удушения", + "trTR": "[n2]Boğulma", + "zhCN": "窒息之", + "zhTW": "窒影之" + } + }, + "FortifyBonus": { + "min_ipower": 340, + "name_prefix": "Fortifying", + "name_prefix_localized": { + "deDE": "[ms]Standhafter[fs]Standhafte[ns]Standhaftes[p]Standhafte[c]Standhaftigkeits-", + "esES": "[fs]fortificadora[ms]fortificador[fp]fortificadoras[mp]fortificadores", + "esMX": "[ms]Fortificante[fs]Fortificante[mp]Fortificantes[fp]Fortificantes", + "frFR": "[ms]fortifiant[fs]fortifiante[mp]fortifiants[fp]fortifiantes", + "itIT": "[fs]Fortificante[ms]Fortificante[fp]Fortificanti[mp]Fortificanti", + "jaJP": "防護を授けし", + "koKR": "보강하는", + "plPL": "[ms]Umacniający[fs]Umacniająca[ns]Umacniające[p]Umacniające", + "ptBR": "[fs]Fortificante[ms]Fortificante[fp]Fortificantes[mp]Fortificantes", + "ruRU": "[ms]вдохновляющий[fs]вдохновляющая[ns]вдохновляющее[p]вдохновляющие", + "trTR": "[n2]Güçlendirme", + "zhCN": "强固", + "zhTW": "強韌" + }, + "name_suffix": "of Fortitude", + "name_suffix_localized": { + "deDE": "der Standhaftigkeit", + "esES": "de fortitud", + "esMX": "de Fortaleza", + "frFR": "de fortification", + "itIT": "della Fermezza", + "jaJP": "堅忍の", + "koKR": "보강의", + "plPL": "Hartu", + "ptBR": "da Fortitude", + "ruRU": "[ms]силы духа[fs]силы духа[ns]силы духа[p]силы духа", + "trTR": "[n2]Metanet", + "zhCN": "加固之", + "zhTW": "強韌之" + } + }, + "FortifyDamageReduction": { + "min_ipower": 340, + "name": "Secure", + "name_localized": { + "deDE": "[ms]Gesicherter[fs]Gesicherte[ns]Gesichertes[p]Gesicherte[c]Gesicherten-", + "esES": "[fs]segura[ms]seguro[fp]seguras[mp]seguros", + "esMX": "[ms]Seguro[fs]Segura[mp]Seguros[fp]Seguras", + "frFR": "[ms]sécurisé[fs]sécurisée[mp]sécurisés[fp]sécurisées", + "itIT": "[ms]Sicuro[fs]Sicura[mp]Sicuri[fp]Sicure", + "jaJP": "堅牢なる", + "koKR": "안전의", + "plPL": "[ms]Zabezpieczony[fs]Zabezpieczona[ns]Zabezpieczone[p]Zabezpieczone", + "ptBR": "[fs]Segura[ms]Seguro[fp]Seguras[mp]Seguros", + "ruRU": "[ms]защищенный[fs]защищенная[ns]защищенное[p]защищенные", + "trTR": "[n1]Güvenli", + "zhCN": "保全", + "zhTW": "衛護" + } + }, + "Luck_Shadow": { + "min_ipower": 10, + "name_prefix": "Lucky", + "name_prefix_localized": { + "deDE": "[ms]Glücklicher[fs]Glückliche[ns]Glückliches[p]Glückliche[c]Glücks-", + "esES": "[fs]venturosa[ms]venturoso[fp]venturosas[mp]venturosos", + "esMX": "[ms]Afortunado[fs]Afortunada[mp]Afortunados[fp]Afortunadas", + "frFR": "[ms]chanceux[fs]chanceuse[mp]chanceux[fp]chanceuses", + "itIT": "[ms]Fortunato[fs]Fortunata[mp]Fortunati[fp]Fortunate", + "jaJP": "幸運なる", + "koKR": "길한", + "plPL": "[ms]Szczęśliwy[fs]Szczęśliwa[ns]Szczęśliwe[p]Szczęśliwe", + "ptBR": "[fs]Sortuda[ms]Sortudo[fp]Sortudas[mp]Sortudos", + "ruRU": "[ms]счастливый[fs]счастливая[ns]счастливое[p]счастливые", + "trTR": "[n1]Şanslı", + "zhCN": "幸运", + "zhTW": "幸運" + }, + "name_suffix": "of Luck", + "name_suffix_localized": { + "deDE": "des Glücks", + "esES": "de ventura", + "esMX": "de Suerte", + "frFR": "de chance", + "itIT": "della Fortuna", + "jaJP": "幸運の", + "koKR": "길운의", + "plPL": "Szczęścia", + "ptBR": "da Sorte", + "ruRU": "[ms]удачи[fs]удачи[ns]удачи[p]удачи", + "trTR": "[n2]Şans", + "zhCN": "幸运之", + "zhTW": "幸運之" + } + }, + "PassiveRankBonus_Necro_01_Gloom": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Gloomy", + "name_prefix_localized": { + "deDE": "[ms]Schwermütiger[fs]Schwermütige[ns]Schwermütiges[p]Schwermütige[c]Schwermuts-", + "esES": "[fs]tenebrosa[ms]tenebroso[fp]tenebrosas[mp]tenebrosos", + "esMX": "[ms]Lóbrego[fs]Lóbrega[mp]Lóbregos[fp]Lóbregas", + "frFR": "[ms]obscur[fs]obscure[mp]obscurs[fp]obscures", + "itIT": "[fs]Deprimente[ms]Deprimente[fp]Deprimenti[mp]Deprimenti", + "jaJP": "暗影に潜みし", + "koKR": "그늘진", + "plPL": "[ms]Ponury[fs]Ponura[ns]Ponure[p]Ponure", + "ptBR": "[fs]Melancólica[ms]Melancólico[fp]Melancólicas[mp]Melancólicos", + "ruRU": "[ms]сумрачный[fs]сумрачная[ns]сумрачное[p]сумрачные", + "trTR": "[n1]Kasvetli", + "zhCN": "阴霾", + "zhTW": "陰暗" + }, + "name_suffix": "of Gloom", + "name_suffix_localized": { + "deDE": "des Schwermuts", + "esES": "de tinieblas", + "esMX": "de la Penumbra", + "frFR": "d'obscurité", + "itIT": "della Depressione", + "jaJP": "暗影の", + "koKR": "그늘의", + "plPL": "Mroku", + "ptBR": "da Melancolia", + "ruRU": "[ms]сумрака[fs]сумрака[ns]сумрака[p]сумрака", + "trTR": "[n2]Kasvet", + "zhCN": "阴霾之", + "zhTW": "陰暗之" + } + }, + "PassiveRankBonus_Necro_05_DeathsReach": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Pursuing", + "name_prefix_localized": { + "deDE": "[ms]Verfolgender[fs]Verfolgende[ns]Verfolgendes[p]Verfolgende[c]Verfolgungs-", + "esES": "[fs]persecutora[ms]persecutor[fp]persecutoras[mp]persecutores", + "esMX": "[ms]Perseguidor[fs]Perseguidora[mp]Perseguidores[fp]Perseguidoras", + "frFR": "[ms]assidu[fs]assidue[mp]assidus[fp]assidues", + "itIT": "[ms]Assillante[fs]Assillante[mp]Assillanti[fp]Assillanti", + "jaJP": "追跡せし", + "koKR": "추격하는", + "plPL": "[ms]Ścigający[fs]Ścigająca[ns]Ścigające[p]Ścigające", + "ptBR": "[fs]Perseguidora[ms]Perseguidor[fp]Perseguidoras[mp]Perseguidores", + "ruRU": "[ms]неотступный[fs]неотступная[ns]неотступное[p]неотступные", + "trTR": "[n1]Kovalayan", + "zhCN": "追击", + "zhTW": "追逐" + }, + "name_suffix": "of Pursuit", + "name_suffix_localized": { + "deDE": "der Verfolgung", + "esES": "de persecución", + "esMX": "de la Persecución", + "frFR": "de poursuite", + "itIT": "della Persecuzione", + "jaJP": "追跡の", + "koKR": "추격의", + "plPL": "Pogoni", + "ptBR": "da Perseguição", + "ruRU": "[ms]преследования[fs]преследования[ns]преследования[p]преследования", + "trTR": "[n2]Kovalamaca", + "zhCN": "追击之", + "zhTW": "追逐之" + } + }, + "PassiveRankBonus_Necro_09_DeathsEmbrace": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Grasping", + "name_prefix_localized": { + "deDE": "[ms]Ergreifender[fs]Ergreifende[ns]Ergreifendes[p]Ergreifende[c]Ergreifungs-", + "esES": "[fs]retentora[ms]retentor[fp]retentoras[mp]retentores", + "esMX": "[ms]Compresor[fs]Compresora[mp]Compresores[fp]Compresoras", + "frFR": "[ms]saisissant[fs]saisissante[mp]saisissants[fp]saisissantes", + "itIT": "[ms]Stritolante[fs]Stritolante[mp]Stritolanti[fp]Stritolanti", + "jaJP": "貪欲なる", + "koKR": "붙잡는", + "plPL": "[ms]Chwytający[fs]Chwytająca[ns]Chwytające[p]Chwytające", + "ptBR": "[fs]Aprisionadora[ms]Aprisionador[fp]Aprisionadoras[mp]Aprisionadores", + "ruRU": "[ms]цепкий[fs]цепкая[ns]цепкое[p]цепкие", + "trTR": "[n1]Kavrayıcı", + "zhCN": "掌握", + "zhTW": "緊握" + }, + "name_suffix": "of Grasping", + "name_suffix_localized": { + "deDE": "des Ergreifens", + "esES": "de retención", + "esMX": "de Compresa", + "frFR": "de saisie", + "itIT": "della Stritolatura", + "jaJP": "貪欲の", + "koKR": "붙잡기의", + "plPL": "Chwytania", + "ptBR": "do Aprisionamento", + "ruRU": "[ms]тянущейся хватки[fs]тянущейся хватки[ns]тянущейся хватки[p]тянущейся хватки", + "trTR": "[n2]Kavrama", + "zhCN": "掌握之", + "zhTW": "緊握之" + } + }, + "PassiveRankBonus_Necro_Caster_T2_N1_Terror": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Engulfing", + "name_prefix_localized": { + "deDE": "[ms]Verschlingender[fs]Verschlingende[ns]Verschlingendes[p]Verschlingende[c]Verschlinger-", + "esES": "[fs]sepultadora[ms]sepultador[fp]sepultadoras[mp]sepultadores", + "esMX": "[ms]Envolvente[fs]Envolvente[mp]Envolventes[fp]Envolventes", + "frFR": "[ms]diluvial[fs]diluviale[mp]diluviaux[fp]diluviales", + "itIT": "[fs]Avvolgente[ms]Avvolgente[fp]Avvolgenti[mp]Avvolgenti", + "jaJP": "すべてを呑みこむ", + "koKR": "포위하는", + "plPL": "[ms]Pochłaniający[fs]Pochłaniająca[ns]Pochłaniające[p]Pochłaniające", + "ptBR": "[fs]Envolvente[ms]Envolvente[fp]Envolventes[mp]Envolventes", + "ruRU": "[ms]всепоглощающий[fs]всепоглощающая[ns]всепоглощающее[p]всепоглощающие", + "trTR": "[n1]Yutan", + "zhCN": "吞没", + "zhTW": "吞沒" + }, + "name_suffix": "of Engulfing", + "name_suffix_localized": { + "deDE": "des Verschlingens", + "esES": "de sepultura", + "esMX": "de la Envoltura", + "frFR": "de submersion", + "itIT": "del Travolgimento", + "jaJP": "吸入の", + "koKR": "포위의", + "plPL": "Pochłaniania", + "ptBR": "do Envolvimento", + "ruRU": "[ms]поглощения[fs]поглощения[ns]поглощения[p]поглощения", + "trTR": "[n2]Yutma", + "zhCN": "吞没之", + "zhTW": "吞沒之" + } + }, + "PassiveRankBonus_Necro_Caster_T2_N2_CoalescedBlood": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Coalescing", + "name_prefix_localized": { + "deDE": "[ms]Koaleszierender[fs]Koaleszierende[ns]Koaleszierendes[p]Koaleszierende[c]Koaleszenz-", + "esES": "[fs]coalescente[ms]coalescente[fp]coalescentes[mp]coalescentes", + "esMX": "[ms]Fusionado[fs]Fusionada[mp]Fusionados[fp]Fusionadas", + "frFR": "[ms]coalescent[fs]coalescente[mp]coalescents[fp]coalescentes", + "itIT": "[ms]Coalescente[fs]Coalescente[mp]Coalescenti[fp]Coalescenti", + "jaJP": "癒合せし", + "koKR": "응결하는", + "plPL": "[ms]Koalescencyjny[fs]Koalescencyjna[ns]Koalescencyjne[p]Koalescencyjne", + "ptBR": "[fs]Coalescente[ms]Coalescente[fp]Coalescentes[mp]Coalescentes", + "ruRU": "[ms]срастающий[fs]срастающая[ns]срастающее[p]срастающие", + "trTR": "[n1]Birleşen", + "zhCN": "聚合", + "zhTW": "凝聚" + }, + "name_suffix": "of Coalescence", + "name_suffix_localized": { + "deDE": "der Koaleszenz", + "esES": "de coalescencia", + "esMX": "de Coalescencia", + "frFR": "de coalescence", + "itIT": "della Coalescenza", + "jaJP": "癒合の", + "koKR": "응결의", + "plPL": "Koalescencji", + "ptBR": "da Coalescência", + "ruRU": "[ms]сращивания[fs]сращивания[ns]сращивания[p]сращивания", + "trTR": "[n2]Beraberlik", + "zhCN": "聚合之", + "zhTW": "凝聚之" + } + }, + "PassiveRankBonus_Necro_Caster_T3_N1_ImperfectlyBalanced": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Imbalanced", + "name_prefix_localized": { + "deDE": "[ms]Unausgeglichener[fs]Unausgeglichene[ns]Unausgeglichenes[p]Unausgeglichene[c]Ungleichgewichts-", + "esES": "[fs]desequilibrada[ms]desequilibrado[fp]desequilibradas[mp]desequilibrados", + "esMX": "[ms]Desequilibrado[fs]Desequilibrada[mp]Desequilibrados[fp]Desequilibradas", + "frFR": "[ms]déséquilibré[fs]déséquilibrée[mp]déséquilibrés[fp]déséquilibrées", + "itIT": "[ms]Sbilanciato[fs]Sbilanciata[mp]Sbilanciati[fp]Sbilanciate", + "jaJP": "不均衡な", + "koKR": "불균형적인", + "plPL": "[ms]Zaburzony[fs]Zaburzona[ns]Zaburzone[p]Zaburzone", + "ptBR": "[fs]Desequilibrada[ms]Desequilibrado[fp]Desequilibradas[mp]Desequilibrados", + "ruRU": "[ms]несбалансированный[fs]несбалансированная[ns]несбалансированное[p]несбалансированные", + "trTR": "[n1]Dengesiz", + "zhCN": "失衡", + "zhTW": "失衡" + }, + "name_suffix": "of Imbalance", + "name_suffix_localized": { + "deDE": "des Ungleichgewichts", + "esES": "de desequilibrio", + "esMX": "del Desequilibrio", + "frFR": "de déséquilibre", + "itIT": "dello Squilibrio", + "jaJP": "不均衡の", + "koKR": "불균형의", + "plPL": "Zaburzonej Równowagi", + "ptBR": "do Desequilíbrio", + "ruRU": "[ms]дисбаланса[fs]дисбаланса[ns]дисбаланса[p]дисбаланса", + "trTR": "[n2]Dengesizlik", + "zhCN": "失衡之", + "zhTW": "失衡之" + } + }, + "PassiveRankBonus_Necro_Caster_T3_N2_CompoundFracture": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Skewering", + "name_prefix_localized": { + "deDE": "[ms]Aufspießender[fs]Aufspießende[ns]Aufspießendes[p]Aufspießende[c]Aufspieß-", + "esES": "[fs]ensartadora[ms]ensartador[fp]ensartadoras[mp]ensartadores", + "esMX": "[ms]Ensartado[fs]Ensartada[mp]Ensartados[fp]Ensartadas", + "frFR": "[ms]transperçant[fs]transperçante[mp]transperçants[fp]transperçantes", + "itIT": "[ms]Trafiggente[fs]Trafiggente[mp]Trafiggenti[fp]Trafiggenti", + "jaJP": "串刺しにせし", + "koKR": "꿰는", + "plPL": "[ms]Przebijający[fs]Przebijająca[ns]Przebijające[p]Przebijające", + "ptBR": "[fs]Espetadora[ms]Espetador[fp]Espetadoras[mp]Espetadores", + "ruRU": "[ms]прокалывающий[fs]прокалывающая[ns]прокалывающее[p]прокалывающие", + "trTR": "[n1]Şişleyen", + "zhCN": "串叉", + "zhTW": "串刺" + }, + "name_suffix": "of Skewering", + "name_suffix_localized": { + "deDE": "des Aufspießens", + "esES": "de ensartamiento", + "esMX": "de Ensartamiento", + "frFR": "d'embrochage", + "itIT": "della Trafittura", + "jaJP": "串刺しの", + "koKR": "꿰기의", + "plPL": "Przebijania", + "ptBR": "dos Espetos", + "ruRU": "[ms]закалывания[fs]закалывания[ns]закалывания[p]закалывания", + "trTR": "[n2]Şişleme", + "zhCN": "串叉之", + "zhTW": "串刺之" + } + }, + "PassiveRankBonus_Necro_Playstyle_T1_N2_TidesofBlood": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Drowning", + "name_prefix_localized": { + "deDE": "[ms]Ertrinkender[fs]Ertrinkende[ns]Ertrinkendes[p]Ertrinkende[c]Ertrinkens-", + "esES": "[fs]ahogadora[ms]ahogador[fp]ahogadoras[mp]ahogadores", + "esMX": "[ms]Ahogado[fs]Ahogada[mp]Ahogados[fp]Ahogadas", + "frFR": "[ms]inondé[fs]inondée[mp]inondés[fp]inondées", + "itIT": "[fs]Annegata[ms]Annegato[fp]Annegate[mp]Annegati", + "jaJP": "溺れゆく", + "koKR": "익사시키는", + "plPL": "[ms]Zanurzający[fs]Zanurzająca[ns]Zanurzające[p]Zanurzające", + "ptBR": "[fs]Afogante[ms]Afogante[fp]Afogantes[mp]Afogantes", + "ruRU": "[ms]погружающий[fs]погружающая[ns]погружающее[p]погружающие", + "trTR": "[n1]Boğulan", + "zhCN": "溺毙", + "zhTW": "浸血" + }, + "name_suffix": "of Drowning", + "name_suffix_localized": { + "deDE": "des Ertrinkens", + "esES": "de ahogamiento", + "esMX": "de Ahogamiento", + "frFR": "d'inondation", + "itIT": "dell'Annegamento", + "jaJP": "溺没の", + "koKR": "익사의", + "plPL": "Topienia", + "ptBR": "do Afogamento", + "ruRU": "[ms]погружения[fs]погружения[ns]погружения[p]погружения", + "trTR": "[n2]Boğulma", + "zhCN": "溺毙之", + "zhTW": "浸血之" + } + }, + "PassiveRankBonus_Necro_Summoning_T1_N2_Evulsion": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Impaling", + "name_prefix_localized": { + "deDE": "[ms]Pfählender[fs]Pfählende[ns]Pfählendes[p]Pfählende[c]Pfählungs-", + "esES": "[fs]empaladora[ms]empalador[fp]empaladoras[mp]empaladores", + "esMX": "[ms]Empalador[fs]Empaladora[mp]Empaladores[fp]Empaladoras", + "frFR": "[ms]empaleur[fs]empaleuse[mp]empaleurs[fp]empaleuses", + "itIT": "[fs]Impalante[ms]Impalante[fp]Impalanti[mp]Impalanti", + "jaJP": "串刺しにせし", + "koKR": "뾰족한", + "plPL": "[ms]Palowniczy[fs]Palownicza[ns]Palownicze[p]Palownicze", + "ptBR": "[fs]Empaladora[ms]Empalador[fp]Empaladoras[mp]Empaladores", + "ruRU": "[ms]протыкающий[fs]протыкающая[ns]протыкающее[p]протыкающие", + "trTR": "[n2]Kazıklayan", + "zhCN": "穿刺", + "zhTW": "穿刺" + }, + "name_suffix": "of Impaling", + "name_suffix_localized": { + "deDE": "des Pfählens", + "esES": "de empalamiento", + "esMX": "de Empalamiento", + "frFR": "d'empalement", + "itIT": "dell'Impalamento", + "jaJP": "串刺しの", + "koKR": "뾰족함의", + "plPL": "Nabijania", + "ptBR": "do Empalamento", + "ruRU": "[ms]протыкания[fs]протыкания[ns]протыкания[p]протыкания", + "trTR": "[n2]Kazıklama", + "zhCN": "穿刺之", + "zhTW": "穿刺之" + } + }, + "PassiveRankBonus_Necro_Summoning_T2_N1_HellbentCommander": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Swarming", + "name_prefix_localized": { + "deDE": "[ms]Schwärmender[fs]Schwärmende[ns]Schwärmendes[p]Schwärmende[c]Schwarm-", + "esES": "[fs]pululante[ms]pululante[fp]pululantes[mp]pululantes", + "esMX": "[ms]Pululante[fs]Pululante[mp]Pululantes[fp]Pululantes", + "frFR": "[ms]grouillant[fs]grouillante[mp]grouillants[fp]grouillantes", + "itIT": "[ms]Sciamante[fs]Sciamante[mp]Sciamanti[fp]Sciamanti", + "jaJP": "群がる", + "koKR": "무리", + "plPL": "[ms]Rojny[fs]Rojna[ns]Rojne[p]Rojne", + "ptBR": "[fs]Infestadora[ms]Infestador[fp]Infestadoras[mp]Infestadores", + "ruRU": "[ms]роящийся[fs]роящаяся[ns]роящееся[p]роящиеся", + "trTR": "[n1]Yığılan", + "zhCN": "蜂拥", + "zhTW": "群聚" + }, + "name_suffix": "of Swarming", + "name_suffix_localized": { + "deDE": "des Schwärmens", + "esES": "de pululación", + "esMX": "de Enjambre", + "frFR": "de déferlement", + "itIT": "dello Sciame", + "jaJP": "蝟集の", + "koKR": "무리의", + "plPL": "Wyrojenia", + "ptBR": "da Infestação", + "ruRU": "[ms]яростного роя[fs]яростного роя[ns]яростного роя[p]яростного роя", + "trTR": "[n2]Yığılma", + "zhCN": "蜂拥之", + "zhTW": "群聚之" + } + }, + "PassiveRankBonus_Necro_Summoning_T3_N1_AmplifyDamage": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Tormenting", + "name_prefix_localized": { + "deDE": "[ms]Quälender[fs]Quälende[ns]Quälendes[p]Quälende[c]Qual-", + "esES": "[fs]angustiosa[ms]angustioso[fp]angustiosas[mp]angustiosos", + "esMX": "[ms]Lacerante[fs]Lacerante[mp]Lacerantes[fp]Lacerantes", + "frFR": "[ms]chronique[fs]chronique[mp]chroniques[fp]chroniques", + "itIT": "[fs]Tormentosa[ms]Tormentoso[fp]Tormentose[mp]Tormentosi", + "jaJP": "魂を苛む", + "koKR": "고문하는", + "plPL": "[ms]Dręczący[fs]Dręcząca[ns]Dręczące[p]Dręczące", + "ptBR": "[fs]Atormentadora[ms]Atormentador[fp]Atormentadoras[mp]Atormentadores", + "ruRU": "[ms]пыточный[fs]пыточная[ns]пыточное[p]пыточные", + "trTR": "[n1]Eziyetli", + "zhCN": "摧残", + "zhTW": "苦痛" + }, + "name_suffix": "of Tormenting", + "name_suffix_localized": { + "deDE": "des Quälens", + "esES": "de angustia", + "esMX": "de Tormento", + "frFR": "de harcèlement", + "itIT": "dell'Angoscia", + "jaJP": "苦悩の", + "koKR": "고문의", + "plPL": "Udręczenia", + "ptBR": "do Tormento", + "ruRU": "[ms]пыток[fs]пыток[ns]пыток[p]пыток", + "trTR": "[n2]İşkence", + "zhCN": "摧残之", + "zhTW": "苦痛之" + } + }, + "PassiveRankBonus_Necro_Summoning_T3_N2_Always1": { + "affix_family": 2197632257, + "affix_formulas": [ + 1.4 + ], + "min_ipower": 625, + "name_prefix": "Power-Hungry", + "name_prefix_localized": { + "deDE": "[ms]Machthungriger[fs]Machthungrige[ns]Machthungriges[p]Machthungrige[c]Machtgier-", + "esES": "[fs]sedienta de poder[ms]sediento de poder[fp]sedientas de poder[mp]sedientos de poder", + "esMX": "[ms]Hambriento de Poder[fs]Hambrienta de Poder[mp]Hambrientos de Poder[fp]Hambrientas de Poder", + "frFR": "[ms]assoiffé de pouvoir[fs]assoiffée de pouvoir[mp]assoiffés de pouvoir[fp]assoiffées de pouvoir", + "itIT": "[fs]Famelica di Potere[ms]Famelico di Potere[fp]Fameliche di Potere[mp]Famelici di Potere", + "jaJP": "力に飢えし", + "koKR": "힘에 굶주린", + "plPL": "[ms]Żądny Władzy[fs]Żądna Władzy[ns]Żądne Władzy[p]Żądne Władzy", + "ptBR": "[fs]Sedenta por Poder[ms]Sedento por Poder[fp]Sedentas por Poder[mp]Sedentos por Poder", + "ruRU": "[ms]жаждущий силы[fs]жаждущая силы[ns]жаждущее силы[p]жаждущие силы", + "trTR": "[n1]Güce Aç", + "zhCN": "渴求力量", + "zhTW": "嗜威" + }, + "name_suffix": "of the Power-Hungry", + "name_suffix_localized": { + "deDE": "des Machthungers", + "esES": "del sediento de poder", + "esMX": "del Hambre de Poder", + "frFR": "de soif de pouvoir", + "itIT": "della Fame di Potere", + "jaJP": "力に飢えたる者の", + "koKR": "힘에 굶주린 자의", + "plPL": "Żądnych Władzy", + "ptBR": "da Sede por Poder", + "ruRU": "[ms]жаждущих силы[fs]жаждущих силы[ns]жаждущих силы[p]жаждущих силы", + "trTR": "[n2]Güce Aç", + "zhCN": "渴求力量之", + "zhTW": "嗜威之" + } + }, + "PassiveRankBonus_Necro_Summoning_T3_N2_FueledByDeath": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "All-Consuming", + "name_prefix_localized": { + "deDE": "[ms]Allverzehrender[fs]Allverzehrende[ns]Allverzehrendes[p]Allverzehrende[c]Allverzehrenden-", + "esES": "de consunción total", + "esMX": "[ms]Consumidor Eterno[fs]Consumidora Eterna[mp]Consumidores Eternos[fp]Consumidoras Eternas", + "frFR": "[ms]engloutissant[fs]engloutissante[mp]engloutissants[fp]engloutissantes", + "itIT": "[ms]Consumante[fs]Consumante[mp]Consumanti[fp]Consumanti", + "jaJP": "使い果たす", + "koKR": "모든 것을 삼키는", + "plPL": "[ms]Pochłaniający[fs]Pochłaniająca[ns]Pochłaniające[p]Pochłaniające", + "ptBR": "[fs]Devora-tudo[ms]Devora-tudo[fp]Devora-tudo[mp][fs]Devora-tudo", + "ruRU": "[ms]абсолютный[fs]абсолютная[ns]абсолютное[p]абсолютные", + "trTR": "[n1]Her Şeyi Tüketen", + "zhCN": "吞噬万物", + "zhTW": "耗盡" + }, + "name_suffix": "of the All-Consuming", + "name_suffix_localized": { + "deDE": "des Allverzehrenden", + "esES": "de la consunción total", + "esMX": "del Consumido Eterno", + "frFR": "d'engloutissement", + "itIT": "del Consumo Totale", + "jaJP": "使い果たしの", + "koKR": "모든 것을 삼키는 자의", + "plPL": "Pochłonięcia", + "ptBR": "do Devora-tudo", + "ruRU": "[ms]всепожирания[fs]всепожирания[ns]всепожирания[p]всепожирания", + "trTR": "[n2]Her Şeyi Tüketen", + "zhCN": "吞噬万物之", + "zhTW": "耗盡之" + } + }, + "PetAttackSpeed_Necro": { + "min_ipower": 340, + "name_prefix": "Horde's", + "name_prefix_localized": { + "deDE": "[ms]Hordischer[fs]Hordische[ns]Hordisches[p]Hordische[c]Horden-", + "esES": "de horda", + "esMX": "[ms]de Horda[fs]de Horda[mp]de Horda[fp]de Horda", + "frFR": "[ms]légionnaire[fs]légionnaire[mp]légionnaires[fp]légionnaires", + "itIT": "[fs]della Moltitudine[ms]della Moltitudine[fp]della Moltitudine[mp]della Moltitudine", + "jaJP": "群れ成す", + "koKR": "무리 짓는", + "plPL": "[ms]Niepoliczalny[fs]Niepoliczalna[ns]Niepoliczalne[p]Niepoliczalne", + "ptBR": "[fs]de Horda[ms]de Horda[fp]de Horda[mp]de Horda", + "ruRU": "[ms]ордынский[fs]ордынская[ns]ордынское[p]ордынские", + "trTR": "[n2]Sürünün", + "zhCN": "群落的", + "zhTW": "部眾" + }, + "name_suffix": "of the Horde", + "name_suffix_localized": { + "deDE": "der Horde", + "esES": "de la horda", + "esMX": "de la Horda", + "frFR": "de la légion", + "itIT": "dell'Orda", + "jaJP": "群れの", + "koKR": "무리의", + "plPL": "Hordy", + "ptBR": "da Horda", + "ruRU": "[ms]орды[fs]орды[ns]орды[p]орды", + "trTR": "[n2]Sürü", + "zhCN": "群落之", + "zhTW": "部眾之" + } + }, + "PetHealth_Necro": { + "min_ipower": 150, + "name_prefix": "Undead Horde's", + "name_prefix_localized": { + "deDE": "[ms]Untoter[fs]Untote[ns]Untotes[p]Untote[c]Untoten-", + "esES": "de horda de muertos vivientes", + "esMX": "[ms]de Horda de No muertos[fs]de Horda de No muertos[mp]de Horda de No muertos[fp]de Horda de No muertos", + "frFR": "[ms]légionnaire mort-vivant[fs]légionnaire morte-vivante[mp]légionnaires morts-vivants[fp]légionnaires mortes-vivantes", + "itIT": "[fs]Sciamante di Non Morti[ms]Sciamante di Non Morti[fp]Sciamanti di Non Morti[mp]Sciamanti di Non Morti", + "jaJP": "死者が群れ成す", + "koKR": "언데드 무리", + "plPL": "[ms]Nieumarły[fs]Nieumarła[ns]Nieumarłe[p]Nieumarłe", + "ptBR": "[fs]de Horda de Mortos-vivos[ms]de Horda de Mortos-vivos[fp]de Horda de Mortos-vivos[mp]de Horda de Mortos-vivos", + "ruRU": "[ms]мертвый ордынский[fs]мертвая ордынская[ns]мертвое ордынское[p]мертвые ордынские", + "trTR": "[n2]Hortlak Sürüsünün", + "zhCN": "亡灵尸群的", + "zhTW": "不死大軍" + }, + "name_suffix": "of the Undead Horde", + "name_suffix_localized": { + "deDE": "der untoten Horde", + "esES": "de la horda de muertos vivientes", + "esMX": "de la Horda de No muertos", + "frFR": "de la légion morte-vivante", + "itIT": "dell'Orda dei Non Morti", + "jaJP": "死せる者の軍勢の", + "koKR": "언데드 무리의", + "plPL": "Hordy Nieumarłych", + "ptBR": "da Horda de Mortos-vivos", + "ruRU": "[ms]орды мертвецов[fs]орды мертвецов[ns]орды мертвецов[p]орды мертвецов", + "trTR": "[n2]Hortlak Sürüsü", + "zhCN": "亡灵尸群之", + "zhTW": "不死大軍之" + } + }, + "PetThorns_NecroArmyAll": { + "min_ipower": 625, + "name_prefix": "Razor Army's", + "name_prefix_localized": { + "deDE": "[c]Klingenarmee-", + "esES": "de ejército de cuchillas", + "esMX": "[ms]Belicortante[fs]Belicortante[mp]Belicortantes[fp]Belicortantes", + "frFR": "de l'armée du Tranchant", + "itIT": "[fs]Aguzza[ms]Aguzzo[fp]Aguzze[mp]Aguzzi", + "jaJP": "剃刀軍の", + "koKR": "서슬 군대", + "plPL": "[ms]Ostry[fs]Ostra[ns]Ostre[p]Ostre", + "ptBR": "[fs]do Exército da Navalha[ms]do Exército da Navalha[fp]do Exército da Navalha[mp]do Exército da Navalha", + "ruRU": "[ms]боевой бритвенный[fs]боевая бритвенная[ns]боевое бритвенное[p]боевые бритвенные", + "trTR": "[n2]Jilet Ordu", + "zhCN": "剃刀大军", + "zhTW": "利刃軍隊" + }, + "name_suffix": "of the Razor Army", + "name_suffix_localized": { + "deDE": "der Klingenarmee", + "esES": "del ejército de cuchillas", + "esMX": "del Ejército de Navajas", + "frFR": "de l'armée du Tranchant", + "itIT": "dell'Armata Tagliente", + "jaJP": "剃刀軍の授けし", + "koKR": "서슬 군대의", + "plPL": "Armii Brzytwy", + "ptBR": "do Exército da Navalha", + "ruRU": "[ms]бритвенного войска[fs]бритвенного войска[ns]бритвенного войска[p]бритвенного войска", + "trTR": "[n1]Jilet Ordulu", + "zhCN": "剃刀大军之", + "zhTW": "利刃軍隊之" + } + }, + "PetThorns_NecroGolem": { + "min_ipower": 625, + "name_prefix": "Thorn Golem's", + "name_prefix_localized": { + "deDE": "[ms]Dornengolems[fs]Dornengolems[ns]Dornengolems[p]Dornengolems[c]Dornengolem-", + "esES": "de gólem de espinas", + "esMX": "[ms]de Gólem Espinoso[fs]de Gólem Espinoso[mp]de Gólem Espinoso[fp]de Gólem Espinoso", + "frFR": "[ms]golémique[fs]golémique[mp]golémiques[fp]golémiques", + "itIT": "del Golem di Spine", + "jaJP": "ソーンゴーレムが携えし", + "koKR": "가시 골렘", + "plPL": "[ms]Ciernisty[fs]Ciernista[ns]Cierniste[p]Cierniste", + "ptBR": "[fs]de Golem Espinhoso[ms]de Golem Espinhoso[fp]de Golem Espinhoso[mp]de Golem Espinhoso", + "ruRU": "[ms]терновый[fs]терновая[ns]терновое[p]терновые", + "trTR": "[n2]Diken Goleminin", + "zhCN": "荆棘傀儡的", + "zhTW": "荊棘魔像" + }, + "name_suffix": "of the Thorn Golem", + "name_suffix_localized": { + "deDE": "des Dornengolems", + "esES": "del gólem de espinas", + "esMX": "del Gólem Espinoso", + "frFR": "du golem épineux", + "itIT": "del Golem Acuminato", + "jaJP": "ソーンゴーレムの", + "koKR": "가시 골렘의", + "plPL": "Golema Cierni", + "ptBR": "do Golem Espinhoso", + "ruRU": "[ms]тернового голема[fs]тернового голема[ns]тернового голема[p]тернового голема", + "trTR": "[n2]Diken Golemi", + "zhCN": "荆棘傀儡之", + "zhTW": "荊棘魔像之" + } + }, + "PetThorns_NecroMage": { + "min_ipower": 625, + "name_prefix": "Needle Mage's", + "name_prefix_localized": { + "deDE": "[ms]Nadelmagischer[fs]Nadelmagische[ns]Nadelmagisches[p]Nadelmagische[c]Nadelmagier-", + "esES": "de mago de agujas", + "esMX": "[ms]de Mago de Aguja[fs]de Mago de Aguja[mp]de Mago de Aguja[fp]de Mago de Aguja", + "frFR": "[ms]piquant[fs]piquante[mp]piquants[fp]piquantes", + "itIT": "del Mago Aghiforme", + "jaJP": "ニードルメイジが携えし", + "koKR": "바늘 마법학자", + "plPL": "[ms]Iglasty[fs]Iglasta[ns]Iglaste[p]Iglaste", + "ptBR": "[fs]de Mago Aguilhante[ms]de Mago Aguilhante[fp]de Mago Aguilhante[mp]de Mago Aguilhante", + "ruRU": "[ms]магических игл[fs]магических игл[ns]магических игл[p]магических игл", + "trTR": "[n2]İğne Sihirbazının", + "zhCN": "针刺法师的", + "zhTW": "針法師" + }, + "name_suffix": "of the Needle Mage", + "name_suffix_localized": { + "deDE": "des Nadelmagiers", + "esES": "del mago de agujas", + "esMX": "del Mago de Aguja", + "frFR": "du mage de pique", + "itIT": "del Mago di Aghi", + "jaJP": "ニードルメイジの", + "koKR": "바늘 마법학자의", + "plPL": "Maga Igieł", + "ptBR": "do Mago Aguilhante", + "ruRU": "[ms]чароигольный[fs]чароигольная[ns]чароигольное[p]чароигольные", + "trTR": "[n2]İğne Sihirbazı", + "zhCN": "针刺法师之", + "zhTW": "針法師之" + } + }, + "PetThorns_NecroWarrior": { + "min_ipower": 625, + "name_prefix": "Spike Warrior's", + "name_prefix_localized": { + "deDE": "[ms]Anstachelnder[fs]Anstachelnde[ns]Anstachelndes[p]Anstachelnde[c]Stachelkrieger-", + "esES": "de guerrero de pinchos", + "esMX": "[ms]de Guerrero de Púas[fs]de Guerrero de Púas[mp]de Guerrero de Púas[fp]de Guerrero de Púas", + "frFR": "[ms]pointu[fs]pointue[mp]pointus[fp]pointues", + "itIT": "del Guerriero Acuminato", + "jaJP": "荊棘の戦士が携えし", + "koKR": "가시 전사", + "plPL": "[ms]Kolczastobojowy[fs]Kolczastobojowa[ns]Kolczastobojowe[p]Kolczastobojowe", + "ptBR": "[fs]de Guerreiro Espinhoso[ms]de Guerreiro Espinhoso[fp]de Guerreiro Espinhoso[mp]de Guerreiro Espinhoso", + "ruRU": "[ms]колючий воинский[fs]колючая воинская[ns]колючее воинское[p]колючие воинские", + "trTR": "[n2]Diken Savaşçısının", + "zhCN": "尖刺战士的", + "zhTW": "尖刺戰士" + }, + "name_suffix": "of the Spike Warrior", + "name_suffix_localized": { + "deDE": "des Stachelkriegers", + "esES": "del guerrero de pinchos", + "esMX": "del Guerrero de Púas", + "frFR": "du guerrier à pointes", + "itIT": "del Guerriero Spinato", + "jaJP": "荊棘の戦士の", + "koKR": "가시 전사의", + "plPL": "Wojownika Kolców", + "ptBR": "do Guerreiro Espinhoso", + "ruRU": "[ms]шипастого воина[fs]шипастого воина[ns]шипастого воина[p]шипастого воина", + "trTR": "[n2]Diken Savaşçısı", + "zhCN": "尖刺战士之", + "zhTW": "尖刺戰士之" + } + }, + "Resource_Cost_Reduction_Necromancer": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_Cost_Reduction_Necromancer_Lesser": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_MaxEssence": { + "name_prefix": "Ritual", + "name_prefix_localized": { + "deDE": "[ms]Ritueller[fs]Rituelle[ns]Rituelles[p]Rituelle[c]Ritual-", + "esES": "[fs]ritual[ms]ritual[fp]rituales[mp]rituales", + "esMX": "[ms]Ritualístico[fs]Ritualística[mp]Ritualísticos[fp]Ritualísticas", + "frFR": "[ms]rituel[fs]rituelle[mp]rituels[fp]rituelles", + "itIT": "[ms]Rituale[fs]Rituale[mp]Rituali[fp]Rituali", + "jaJP": "儀式に使われし", + "koKR": "의례적인", + "plPL": "[ms]Rytualny[fs]Rytualna[ns]Rytualne[p]Rytualne", + "ptBR": "[fs]Ritualística[ms]Ritualístico[fp]Ritualísticas[mp]Ritualísticos", + "ruRU": "[ms]ритуальный[fs]ритуальная[ns]ритуальное[p]ритуальные", + "trTR": "[n2]Ayin", + "zhCN": "仪祭", + "zhTW": "儀式" + }, + "name_suffix": "of Rituals", + "name_suffix_localized": { + "deDE": "der Rituale", + "esES": "de rituales", + "esMX": "de Rituales", + "frFR": "de rituel", + "itIT": "dei Rituali", + "jaJP": "儀式の", + "koKR": "의례의", + "plPL": "Rytuałów", + "ptBR": "dos Rituais", + "ruRU": "[ms]ритуалов[fs]ритуалов[ns]ритуалов[p]ритуалов", + "trTR": "[n2]Ayin", + "zhCN": "仪祭之", + "zhTW": "儀式之" + } + }, + "Resource_MaxEssence_Jewelry": { + "name_prefix": "Ritual", + "name_prefix_localized": { + "deDE": "[ms]Ritueller[fs]Rituelle[ns]Rituelles[p]Rituelle[c]Ritual-", + "esES": "[fs]ritual[ms]ritual[fp]rituales[mp]rituales", + "esMX": "[ms]Ritualístico[fs]Ritualística[mp]Ritualísticos[fp]Ritualísticas", + "frFR": "[ms]rituel[fs]rituelle[mp]rituels[fp]rituelles", + "itIT": "[ms]Rituale[fs]Rituale[mp]Rituali[fp]Rituali", + "jaJP": "儀式に使われし", + "koKR": "의례적인", + "plPL": "[ms]Rytualny[fs]Rytualna[ns]Rytualne[p]Rytualne", + "ptBR": "[fs]Ritualística[ms]Ritualístico[fp]Ritualísticas[mp]Ritualísticos", + "ruRU": "[ms]ритуальный[fs]ритуальная[ns]ритуальное[p]ритуальные", + "trTR": "[n2]Ayin", + "zhCN": "仪祭", + "zhTW": "儀式" + }, + "name_suffix": "of Rituals", + "name_suffix_localized": { + "deDE": "der Rituale", + "esES": "de rituales", + "esMX": "de Rituales", + "frFR": "de rituel", + "itIT": "dei Rituali", + "jaJP": "儀式の", + "koKR": "의례의", + "plPL": "Rytuałów", + "ptBR": "dos Rituais", + "ruRU": "[ms]ритуалов[fs]ритуалов[ns]ритуалов[p]ритуалов", + "trTR": "[n2]Ayin", + "zhCN": "仪祭之", + "zhTW": "儀式之" + } + }, + "Resource_On_Kill_Essence": { + "affix_formulas": [ + 1 + ], + "min_ipower": 150, + "name_prefix": "Enthralling", + "name_prefix_localized": { + "deDE": "[ms]Fesselnder[fs]Fesselnde[ns]Fesselndes[p]Fesselnde[c]Fessel-", + "esES": "[fs]embelesadora[ms]embelesador[fp]embelesadoras[mp]embelesadores", + "esMX": "[ms]Fascinante[fs]Fascinante[mp]Fascinantes[fp]Fascinantes", + "frFR": "[ms]fascinant[fs]fascinante[mp]fascinants[fp]fascinantes", + "itIT": "[fs]Coinvolgente[ms]Coinvolgente[fp]Coinvolgenti[mp]Coinvolgenti", + "jaJP": "魂奪う", + "koKR": "고혹적인", + "plPL": "[ms]Zniewalający[fs]Zniewalająca[ns]Zniewalające[p]Zniewalające", + "ptBR": "[fs]Fascinante[ms]Fascinante[fp]Fascinantes[mp]Fascinantes", + "ruRU": "[ms]порабощающий[fs]порабощающая[ns]порабощающее[p]порабощающие", + "trTR": "[n1]Büyüleyici", + "zhCN": "奴役", + "zhTW": "沉迷" + }, + "name_suffix": "of Enthralling", + "name_suffix_localized": { + "deDE": "des Fesselns", + "esES": "de embelesamiento", + "esMX": "de Fascinación", + "frFR": "de fascination", + "itIT": "del Coinvolgimento", + "jaJP": "魂奪いの", + "koKR": "고혹의", + "plPL": "Zniewolenia", + "ptBR": "do Fascínio", + "ruRU": "[ms]порабощения[fs]порабощения[ns]порабощения[p]порабощения", + "trTR": "[n2]Büyüleme", + "zhCN": "奴役之", + "zhTW": "沉迷之" + } + }, + "SkillRankBonus_Necro_Basic_BoneSplinters": { + "min_ipower": 180, + "name_prefix": "(PH) Splintering", + "name_prefix_localized": { + "deDE": "(PH) Splintering", + "esES": "(PH) Splintering", + "esMX": "(PH) [ms]Astillado[fs]Astillada[mp]Astillados[fp]Astilladas", + "frFR": "(PH) Splintering", + "itIT": "(PH) [ms]Frantumante[fs]Frantumante[mp]Frantumanti[fp]Frantumanti", + "jaJP": "(PH)断裂する", + "koKR": "(PH) Splintering", + "plPL": "(PH) Splintering", + "ptBR": "(PH) [fs]Estilhaçante[ms]Estilhaçante[fp]Estilhaçantes[mp]Estilhaçantes", + "ruRU": "(PH) Splintering", + "trTR": "[n1]Parçalara Ayıran", + "zhCN": "分裂", + "zhTW": "(PH) Splintering" + }, + "name_suffix": "(PH) of Splintering", + "name_suffix_localized": { + "deDE": "(PH) of Splintering", + "esES": "(PH) of Splintering", + "esMX": "(PH) de Astilla", + "frFR": "(PH) of Splintering", + "itIT": "(PH) della Frantumazione", + "jaJP": "(PH)断裂", + "koKR": "(PH) of Splintering", + "plPL": "(PH) of Splintering", + "ptBR": "(PH) do Estilhaçamento", + "ruRU": "(PH) of Splintering", + "trTR": "[n2]Parçalara Ayırma", + "zhCN": "分裂之", + "zhTW": "(PH) of Splintering" + } + }, + "SkillRankBonus_Necro_Basic_Decompose": { + "min_ipower": 180, + "name_prefix": "(PH) Decomposing", + "name_prefix_localized": { + "deDE": "(PH) Decomposing", + "esES": "(PH) Decomposing", + "esMX": "(PH) [ms]Podrido[fs]Podrida[mp]Podridos[fp]Podridas", + "frFR": "(PH) Decomposing", + "itIT": "(PH) [ms]Corruttore[fs]Corruttrice[mp]Corruttori[fp]Corruttrici", + "jaJP": "(PH)腐敗もたらす", + "koKR": "(PH) Decomposing", + "plPL": "(PH) Decomposing", + "ptBR": "(PH) [fs]Decomposta[ms]Decomposto[fp]Decompostas[mp]Decompostos", + "ruRU": "(PH) Decomposing", + "trTR": "[n1]Çürüyen", + "zhCN": "分解", + "zhTW": "(PH) Decomposing" + }, + "name_suffix": "(PH) of Decomposing", + "name_suffix_localized": { + "deDE": "(PH) of Decomposing", + "esES": "(PH) of Decomposing", + "esMX": "(PH) de Descomposición", + "frFR": "(PH) of Decomposing", + "itIT": "(PH) della Decomposizione", + "jaJP": "(PH)腐敗", + "koKR": "(PH) of Decomposing", + "plPL": "(PH) of Decomposing", + "ptBR": "(PH) da Decomposição", + "ruRU": "(PH) of Decomposing", + "trTR": "[n2]Çürüme", + "zhCN": "分解之", + "zhTW": "(PH) of Decomposing" + } + }, + "SkillRankBonus_Necro_Basic_Hemorrhage": { + "min_ipower": 180, + "name_prefix": "(PH) Hemorrhaging", + "name_prefix_localized": { + "deDE": "(PH) Hemorrhaging", + "esES": "(PH) Hemorrhaging", + "esMX": "(PH) [ms]Hemorrágico[fs]Hemorrágica[mp]Hemorrágicos[fp]Hemorrágicas", + "frFR": "(PH) Hemorrhaging", + "itIT": "(PH) [ms]Sanguinante[fs]Sanguinante[mp]Sanguinanti[fp]Sanguinanti", + "jaJP": "(PH)出血せしめる", + "koKR": "(PH) Hemorrhaging", + "plPL": "(PH) Hemorrhaging", + "ptBR": "(PH) [fs]Hemorrágica[ms]Hemorrágico[fp]Hemorrágicas[mp]Hemorrágicos", + "ruRU": "(PH) Hemorrhaging", + "trTR": "[n1]Kan Kaybeden", + "zhCN": "出血", + "zhTW": "(PH) Hemorrhaging" + }, + "name_suffix": "(PH) of Hemorrhaging", + "name_suffix_localized": { + "deDE": "(PH) of Hemorrhaging", + "esES": "(PH) of Hemorrhaging", + "esMX": "(PH) de Hemorragia", + "frFR": "(PH) of Hemorrhaging", + "itIT": "(PH) del Sanguinamento", + "jaJP": "(PH)出血", + "koKR": "(PH) of Hemorrhaging", + "plPL": "(PH) of Hemorrhaging", + "ptBR": "(PH) da Hemorragia", + "ruRU": "(PH) of Hemorrhaging", + "trTR": "[n2]Kan Kaybı", + "zhCN": "出血之", + "zhTW": "(PH) of Hemorrhaging" + } + }, + "SkillRankBonus_Necro_Basic_Reap": { + "min_ipower": 180, + "name_prefix": "(PH) Reaper's", + "name_prefix_localized": { + "deDE": "(PH) Reaper's", + "esES": "(PH) Reaper's", + "esMX": "(PH) [ms]del Segador[fs]del Segador[mp]del Segador[fp]del Segador", + "frFR": "(PH) Reaper's", + "itIT": "(PH) [ms]Falciante[fs]Falciante[mp]Falcianti[fp]Falcianti", + "jaJP": "(PH)死神が携えし", + "koKR": "(PH) Reaper's", + "plPL": "(PH) Reaper's", + "ptBR": "(PH) [fs]Ceifadora[ms]Ceifador[fp]Ceifadoras[mp]Ceifadores", + "ruRU": "[ms]жатвенный[fs]жатвеннаая[ns]жатвенное[p]жатвенные", + "trTR": "[n2]Ölüm Meleğinin", + "zhCN": "夺魂者的", + "zhTW": "(PH) Reaper's" + }, + "name_suffix": "(PH) of Reaper", + "name_suffix_localized": { + "deDE": "(PH) of Reaper", + "esES": "(PH) of Reaper", + "esMX": "(PH) del Segador", + "frFR": "(PH) of Reaper", + "itIT": "(PH) della Mietitura", + "jaJP": "(PH)死神", + "koKR": "(PH) of Reaper", + "plPL": "(PH) of Reaper", + "ptBR": "(PH) do Ceifador", + "ruRU": "(PH) of Reaper", + "trTR": "[n2]Ölüm Meleği", + "zhCN": "夺魂者之", + "zhTW": "(PH) of Reaper" + } + }, + "SkillRankBonus_Necro_Category_Corpse": { + "min_ipower": 180, + "name_prefix": "Arisen", + "name_prefix_localized": { + "deDE": "[ms]Erhobener[fs]Erhobene[ns]Erhobenes[p]Erhobene[c]Erhobenen-", + "esES": "[fs]alzada[ms]alzado[fp]alzadas[mp]alzados", + "esMX": "[ms]Resucitado[fs]Resucitada[mp]Resucitados[fp]Resucitadas", + "frFR": "[ms]surgi[fs]surgie[mp]surgis[fp]surgies", + "itIT": "[ms]Risorto[fs]Risorta[mp]Risorti[fp]Risorte", + "jaJP": "甦りし", + "koKR": "일어난", + "plPL": "[ms]Przebudzony[fs]Przebudzona[ns]Przebudzone[p]Przebudzone", + "ptBR": "[fs]Reanimada[ms]Reanimado[fp]Reanimadas[mp]Reanimados", + "ruRU": "[ms]восставший[fs]восставшая[ns]восставшее[p]восставшие", + "trTR": "[n1]Yükselen", + "zhCN": "复生", + "zhTW": "喚生" + }, + "name_suffix": "of the Arisen", + "name_suffix_localized": { + "deDE": "des Erhobenen", + "esES": "del alzado", + "esMX": "de los Resucitados", + "frFR": "du soulèvement", + "itIT": "del Risorto", + "jaJP": "甦りの", + "koKR": "일어난 자의", + "plPL": "Przebudzonych", + "ptBR": "do Reanimado", + "ruRU": "[ms]восставших[fs]восставших[ns]восставших[p]восставших", + "trTR": "[n2]Yükselen", + "zhCN": "复生之", + "zhTW": "喚生之" + } + }, + "SkillRankBonus_Necro_Category_Curse": { + "min_ipower": 180, + "name_prefix": "Doom", + "name_prefix_localized": { + "deDE": "[ms]Verdammnisbringender[fs]Verdammnisbringende[ns]Verdammnisbringendes[p]Verdammnisbringende[c]Verdammnis-", + "esES": "de fatalidad", + "esMX": "[ms]Calamitoso[fs]Calamitosa[mp]Calamitosos[fp]Calamitosas", + "frFR": "[ms]funeste[fs]funeste[mp]funeste[fp]funeste", + "itIT": "[ms]Condannante[fs]Condannante[mp]Condannanti[fp]Condannanti", + "jaJP": "破滅もたらす", + "koKR": "멸망", + "plPL": "[ms]Zgubny[fs]Zgubna[ns]Zgubne[p]Zgubne", + "ptBR": "[fs]Ruinosa[ms]Ruinoso[fp]Ruinosas[mp]Ruinosos", + "ruRU": "[ms]уничтожающий[fs]уничтожающая[ns]уничтожающее[p]уничтожающие", + "trTR": "[n2]Kıyamet", + "zhCN": "厄运", + "zhTW": "末日" + }, + "name_suffix": "of Doom", + "name_suffix_localized": { + "deDE": "der Verdammnis", + "esES": "de la fatalidad", + "esMX": "de Perdición", + "frFR": "de fatalisme", + "itIT": "della Condanna", + "jaJP": "破滅の", + "koKR": "멸망의", + "plPL": "Zagłady", + "ptBR": "da Ruína", + "ruRU": "[ms]кары[fs]кары[ns]кары[p]кары", + "trTR": "[n2]Kıyamet", + "zhCN": "厄运之", + "zhTW": "末日之" + } + }, + "SkillRankBonus_Necro_Category_Macabre": { + "min_ipower": 180, + "name_prefix": "The Macabre", + "name_prefix_localized": { + "deDE": "[ms]Makaberer[fs]Makabere[ns]Makaberes[p]Makabere[c]Makaberen-", + "esES": "[fs]macabra[ms]macabro[fp]macabras[mp]macabros", + "esMX": "[ms]Macabro[fs]Macabra[mp]Macabros[fp]Macabras", + "frFR": "[ms]macabre[fs]macabre[mp]macabres[fp]macabres", + "itIT": "[fs]Macabra[ms]Macabro[fp]Macabre[mp]Macabri", + "jaJP": "妖気帯びし", + "koKR": "섬뜩한", + "plPL": "[ms]Makabryczny[fs]Makabryczna[ns]Makabryczne[p]Makabryczne", + "ptBR": "[fs]Macabra[ms]Macabro[fp]Macabras[mp]Macabros", + "ruRU": "[ms]макабрический[fs]макабрическая[ns]макабрическое[p]макабрические", + "trTR": "[n1]Korkunç", + "zhCN": "骇术", + "zhTW": "亡駭" + }, + "name_suffix": "of the Macabre", + "name_suffix_localized": { + "deDE": "des Makabren", + "esES": "de lo macabro", + "esMX": "de los Macabros", + "frFR": "du macabre", + "itIT": "del Macabro", + "jaJP": "妖気の", + "koKR": "섬뜩한 자의", + "plPL": "Makabry", + "ptBR": "do Macabro", + "ruRU": "[ms]макабра[fs]макабра[ns]макабра[p]макабра", + "trTR": "[n2]Korkunçluk", + "zhCN": "骇术之", + "zhTW": "亡駭之" + } + }, + "SkillRankBonus_Necro_Core_1": { + "min_ipower": 180, + "name_prefix": "Skewering", + "name_prefix_localized": { + "deDE": "[ms]Aufspießender[fs]Aufspießende[ns]Aufspießendes[p]Aufspießende[c]Aufspieß-", + "esES": "[fs]ensartadora[ms]ensartador[fp]ensartadoras[mp]ensartadores", + "esMX": "[ms]Ensartado[fs]Ensartada[mp]Ensartados[fp]Ensartadas", + "frFR": "[ms]transperçant[fs]transperçante[mp]transperçants[fp]transperçantes", + "itIT": "[ms]Trafiggente[fs]Trafiggente[mp]Trafiggenti[fp]Trafiggenti", + "jaJP": "串刺しにせし", + "koKR": "꿰는", + "plPL": "[ms]Przebijający[fs]Przebijająca[ns]Przebijające[p]Przebijające", + "ptBR": "[fs]Espetadora[ms]Espetador[fp]Espetadoras[mp]Espetadores", + "ruRU": "[ms]прокалывающий[fs]прокалывающая[ns]прокалывающее[p]прокалывающие", + "trTR": "[n1]Şişleyen", + "zhCN": "串叉", + "zhTW": "串刺" + }, + "name_suffix": "of Skewering", + "name_suffix_localized": { + "deDE": "des Aufspießens", + "esES": "de ensartamiento", + "esMX": "de Ensartamiento", + "frFR": "d'embrochage", + "itIT": "della Trafittura", + "jaJP": "串刺しの", + "koKR": "꿰기의", + "plPL": "Przebijania", + "ptBR": "dos Espetos", + "ruRU": "[ms]закалывания[fs]закалывания[ns]закалывания[p]закалывания", + "trTR": "[n2]Şişleme", + "zhCN": "串叉之", + "zhTW": "串刺之" + } + }, + "SkillRankBonus_Necro_Core_2": { + "min_ipower": 180, + "name_prefix": "Scourging", + "name_prefix_localized": { + "deDE": "[ms]Geißelnder[fs]Geißelnde[ns]Geißelndes[p]Geißelnde[c]Geißel-", + "esES": "[fs]azotadora[ms]azotador[fp]azotadoras[mp]azotadores", + "esMX": "[ms]Flagelante[fs]Flagelante[mp]Flagelantes[fp]Flagelantes", + "frFR": "[ms]flagellant[fs]flagellante[mp]flagellants[fp]flagellantes", + "itIT": "[ms]Flagellante[fs]Flagellante[mp]Flagellanti[fp]Flagellanti", + "jaJP": "苦痛もたらす", + "koKR": "천벌", + "plPL": "[ms]Chłoszczący[fs]Chłoszcząca[ns]Chłoszczące[p]Chłoszczące", + "ptBR": "[fs]Flagelante[ms]Flagelante[fp]Flagelantes[mp]Flagelantes", + "ruRU": "[ms]бичующий[fs]бичующая[ns]бичующее[p]бичующие", + "trTR": "[n1]Cezalandıran", + "zhCN": "鞭挞", + "zhTW": "災罰" + }, + "name_suffix": "of the Scourge", + "name_suffix_localized": { + "deDE": "der Geißel", + "esES": "del azote", + "esMX": "del Flagelo", + "frFR": "du fléau", + "itIT": "del Flagello", + "jaJP": "苦痛の", + "koKR": "천벌의", + "plPL": "Chłosty", + "ptBR": "do Flagelo", + "ruRU": "[ms]бича[fs]бича[ns]бича[p]бича", + "trTR": "[n2]Ceza", + "zhCN": "鞭挞之", + "zhTW": "災罰之" + } + }, + "SkillRankBonus_Necro_Core_3": { + "min_ipower": 180, + "name_prefix": "Reaping", + "name_prefix_localized": { + "deDE": "[ms]Todbringender[fs]Todbringende[ns]Todbringendes[p]Todbringende[c]Todbringer-", + "esES": "[fs]segadora[ms]segador[fp]segadoras[mp]segadores", + "esMX": "[ms]Segador[fs]Segadora[mp]Segadores[fp]Segadoras", + "frFR": "[ms]moissonneur[fs]moissonneuse[mp]moissonneurs[fp]moissonneuses", + "itIT": "[fs]Falcidiante[ms]Falcidiante[fp]Falcidianti[mp]Falcidianti", + "jaJP": "刈り取る者が携えし", + "koKR": "수확하는", + "plPL": "[ms]Kumulujący[fs]Kumulująca[ns]Kumulujące[p]Kumulujące", + "ptBR": "[fs]Ceifadora[ms]Ceifador[fp]Ceifadoras[mp]Ceifadores", + "ruRU": "[ms]пожинающий[fs]пожинающая[ns]пожинающее[p]пожинающие", + "trTR": "[n2]Hasat", + "zhCN": "收割", + "zhTW": "收割" + }, + "name_suffix": "of Reaping", + "name_suffix_localized": { + "deDE": "des Todbringers", + "esES": "de siega", + "esMX": "de Siega", + "frFR": "de fatalité", + "itIT": "della Mietitura", + "jaJP": "刈り取りの", + "koKR": "수확의", + "plPL": "Plonów", + "ptBR": "da Ceifa", + "ruRU": "[ms]серпа[fs]серпа[ns]серпа[p]серпа", + "trTR": "[n2]Hasat", + "zhCN": "收割之", + "zhTW": "收割之" + } + }, + "SkillRankBonus_Necro_Core_5": { + "min_ipower": 180, + "name_prefix": "Billowing", + "name_prefix_localized": { + "deDE": "[ms]Wogender[fs]Wogende[ns]Wogendes[p]Wogende[c]Wogen-", + "esES": "[fs]hinchadora[ms]hinchador[fp]hinchadoras[mp]hinchadores", + "esMX": "[ms]Ondulante[fs]Ondulante[mp]Ondulantes[fp]Ondulantes", + "frFR": "[ms]boursouflé[fs]boursouflée[mp]boursouflés[fp]boursouflées", + "itIT": "[ms]Rigonfio[fs]Rigonfia[mp]Rigonfi[fp]Rigonfie", + "jaJP": "うねりし", + "koKR": "부풀어오르는", + "plPL": "[ms]Skłębiony[fs]Skłębiona[ns]Skłębione[p]Skłębione", + "ptBR": "[fs]Ondulante[ms]Ondulante[fp]Ondulantes[mp]Ondulantes", + "ruRU": "[ms]волнующий[fs]волнующая[ns]волнующее[p]волнующие", + "trTR": "[n1]Dalgalı", + "zhCN": "翻腾", + "zhTW": "翻騰" + }, + "name_suffix": "of Billowing", + "name_suffix_localized": { + "deDE": "des Wogens", + "esES": "de hinchamiento", + "esMX": "de Ondulación", + "frFR": "de boursouflure", + "itIT": "del Rigonfiamento", + "jaJP": "うねりの", + "koKR": "부풀어오름의", + "plPL": "Skłębienia", + "ptBR": "da Ondulação", + "ruRU": "[ms]волн[fs]волн[ns]волн[p]волн", + "trTR": "[n2]Dalgalanma", + "zhCN": "翻腾之", + "zhTW": "翻騰之" + } + }, + "SkillRankBonus_Necro_Core_6": { + "min_ipower": 180, + "name_prefix": "Goring", + "name_prefix_localized": { + "deDE": "[ms]Durchbohrender[fs]Durchbohrende[ns]Durchbohrendes[p]Durchbohrende[c]Durchbohrungs-", + "esES": "[fs]corneadora[ms]corneador[fp]corneadoras[mp]corneadores", + "esMX": "[ms]Sangriento[fs]Sangrienta[mp]Sangrientos[fp]Sangrientas", + "frFR": "[ms]sanieux[fs]sanieuse[mp]sanieux[fp]sanieuses", + "itIT": "[ms]Incornante[fs]Incornante[mp]Incornanti[fp]Incornanti", + "jaJP": "血を呼ぶ", + "koKR": "선혈", + "plPL": "[ms]Bodzący[fs]Bodząca[ns]Bodzące[p]Bodzące", + "ptBR": "[fs]Sanguinolenta[ms]Sanguinolento[fp]Sanguinolentas[mp]Sanguinolentos", + "ruRU": "[ms]изрезанный[fs]изрезанная[ns]изрезанное[p]изрезанные", + "trTR": "[n1]Pıhtılaşan", + "zhCN": "血骨", + "zhTW": "凝血" + }, + "name_suffix": "of Goring", + "name_suffix_localized": { + "deDE": "des Durchbohrens", + "esES": "de cornada", + "esMX": "de Sangre", + "frFR": "de sanie", + "itIT": "dell'Incornata", + "jaJP": "血の", + "koKR": "선혈의", + "plPL": "Bodzenia", + "ptBR": "da Sanguinolência", + "ruRU": "[ms]острого лезвия[fs]острого лезвия[ns]острого лезвия[p]острого лезвия", + "trTR": "[n2]Pıhtılaşma", + "zhCN": "血骨之", + "zhTW": "凝血之" + } + }, + "SkillRankBonus_Necro_Special_BloodMist": { + "min_ipower": 180, + "name_prefix": "Hazy", + "name_prefix_localized": { + "deDE": "[ms]Nebulöser[fs]Nebulöse[ns]Nebulöses[p]Nebulöse[c]Nebel-", + "esES": "[fs]nebulosa[ms]nebuloso[fp]nebulosas[mp]nebulosos", + "esMX": "[ms]Brumoso[fs]Brumosa[mp]Brumosos[fp]Brumosas", + "frFR": "[ms]vaporeux[fs]vaporeuse[mp]vaporeux[fp]vaporeuses", + "itIT": "[ms]Fosco[fs]Fosca[mp]Foschi[fp]Fosche", + "jaJP": "霞んだ", + "koKR": "연무", + "plPL": "[ms]Nieprzejrzysty[fs]Nieprzejrzysta[ns]Nieprzejrzyste[p]Nieprzejrzyste", + "ptBR": "[fs]Nebulosa[ms]Nebuloso[fp]Nebulosas[mp]Nebulosos", + "ruRU": "[ms]затуманенный[fs]затуманенная[ns]затуманенное[p]затуманенные", + "trTR": "[n1]Puslu", + "zhCN": "雾蒙", + "zhTW": "朦朧" + }, + "name_suffix": "of the Haze", + "name_suffix_localized": { + "deDE": "des Nebels", + "esES": "de la neblina", + "esMX": "de la Bruma", + "frFR": "de la brume", + "itIT": "della Foschia", + "jaJP": "霞みの", + "koKR": "연무의", + "plPL": "Zamglenia", + "ptBR": "da Neblina", + "ruRU": "[ms]тумана[fs]тумана[ns]тумана[p]тумана", + "trTR": "[n2]Pus", + "zhCN": "雾蒙之", + "zhTW": "朦朧之" + } + }, + "SkillRankBonus_Necro_Special_BonePrison": { + "min_ipower": 180, + "name_prefix": "Walling", + "name_prefix_localized": { + "deDE": "[ms]Einmauernder[fs]Einmauernde[ns]Einmauerndes[p]Einmauernde[c]Einmauerungs-", + "esES": "[fs]amuralladora[ms]amurallador[fp]amuralladoras[mp]amuralladores", + "esMX": "[ms]Amurallado[fs]Amurallada[mp]Amurallados[fp]Amuralladas", + "frFR": "[ms]liberticide[fs]liberticide[mp]liberticides[fp]liberticides", + "itIT": "[ms]Perimetrale[fs]Perimetrale[mp]Perimetrali[fp]Perimetrali", + "jaJP": "幽閉せし", + "koKR": "장벽", + "plPL": "[ms]Odgradzający[fs]Odgradzająca[ns]Odgradzające[p]Odgradzające", + "ptBR": "[fs]Confinadora[ms]Confinador[fp]Confinadoras[mp]Confinadores", + "ruRU": "[ms]отгораживающий[fs]отгораживающая[ns]отгораживающее[p]отгораживающие", + "trTR": "[n1]Duvar Çeken", + "zhCN": "围墙", + "zhTW": "築牆" + }, + "name_suffix": "of Walling", + "name_suffix_localized": { + "deDE": "des Einmauerns", + "esES": "de amurallamiento", + "esMX": "de la Muralla", + "frFR": "d'emmurement", + "itIT": "del Perimetro", + "jaJP": "幽閉の", + "koKR": "장벽의", + "plPL": "Odgrodzenia", + "ptBR": "do Confinamento", + "ruRU": "[ms]ограды[fs]ограды[ns]ограды[p]ограды", + "trTR": "[n2]Duvar Çekme", + "zhCN": "围墙之", + "zhTW": "築牆之" + } + }, + "SkillRankBonus_Necro_Special_BoneSpirit": { + "min_ipower": 180, + "name_prefix": "Haunting", + "name_prefix_localized": { + "deDE": "[ms]Heimsuchender[fs]Heimsuchende[ns]Heimsuchendes[p]Heimsuchende[c]Heimsuchungs-", + "esES": "[fs]poseedora[ms]poseedor[fp]poseedoras[mp]poseedores", + "esMX": "[ms]Embrujado[fs]Embrujada[mp]Embrujados[fp]Embrujadas", + "frFR": "[ms]obsédant[fs]obsédante[mp]obsédants[fp]obsédantes", + "itIT": "[ms]Infestante[fs]Infestante[mp]Infestanti[fp]Infestanti", + "jaJP": "死霊沸く", + "koKR": "빙의하는", + "plPL": "[ms]Nawiedzający[fs]Nawiedzająca[ns]Nawiedzające[p]Nawiedzające", + "ptBR": "[fs]Assombrosa[ms]Assombroso[fp]Assombrosas[mp]Assombrosos", + "ruRU": "[ms]неупокоенный[fs]неупокоенная[ns]неупокоенное[p]неупокоенные", + "trTR": "[n1]Musallat Olan", + "zhCN": "萦魂", + "zhTW": "陰魂" + }, + "name_suffix": "of Haunting", + "name_suffix_localized": { + "deDE": "der Heimsuchung", + "esES": "de posesión", + "esMX": "de Embrujo", + "frFR": "de hantise", + "itIT": "dell'Infestazione", + "jaJP": "死霊の", + "koKR": "빙의의", + "plPL": "Nawiedzenia", + "ptBR": "da Assombração", + "ruRU": "[ms]неупокоенных[fs]неупокоенных[ns]неупокоенных[p]неупокоенных", + "trTR": "[n2]Musallat Olma", + "zhCN": "萦魂之", + "zhTW": "陰魂之" + } + }, + "SkillRankBonus_Necro_Special_CorpseExplosion": { + "min_ipower": 180, + "name_prefix": "Desecrating", + "name_prefix_localized": { + "deDE": "[ms]Schändender[fs]Schändende[ns]Schändendes[p]Schändende[c]Schändungs-", + "esES": "[fs]desacralizadora[ms]desacralizador[fp]desacralizadoras[mp]desacralizadores", + "esMX": "[ms]Profanador[fs]Profanadora[mp]Profanadores[fp]Profanadoras", + "frFR": "[ms]profanateur[fs]profanatrice[mp]profanateurs[fp]profanatrices", + "itIT": "[ms]Dissacrante[fs]Dissacrante[mp]Dissacranti[fp]Dissacranti", + "jaJP": "冒涜せし", + "koKR": "모독하는", + "plPL": "[ms]Bezczeszczący[fs]Bezczeszcząca[ns]Bezczeszczące[p]Bezczeszczące", + "ptBR": "[fs]Profanadora[ms]Profanador[fp]Profanadoras[mp]Profanadores", + "ruRU": "[ms]оскверняющий[fs]оскверняющая[ns]оскверняющее[p]оскверняющие", + "trTR": "[n1]Kirleten", + "zhCN": "亵渎", + "zhTW": "褻瀆" + }, + "name_suffix": "of Desecration", + "name_suffix_localized": { + "deDE": "der Schändung", + "esES": "de desacralización", + "esMX": "de Profanación", + "frFR": "de profanation", + "itIT": "della Dissacrazione", + "jaJP": "冒涜の", + "koKR": "모독의", + "plPL": "Zbezczeszczenia", + "ptBR": "da Profanação", + "ruRU": "[ms]осквернения[fs]осквернения[ns]осквернения[p]осквернения", + "trTR": "[n2]Kirletme", + "zhCN": "亵渎之", + "zhTW": "褻瀆之" + } + }, + "SkillRankBonus_Necro_Special_CorpseTendrils": { + "min_ipower": 180, + "name_prefix": "Coiling", + "name_prefix_localized": { + "deDE": "[ms]Krümmender[fs]Krümmende[ns]Krümmendes[p]Krümmende[c]Krümmungs-", + "esES": "[fs]enroscadora[ms]enroscador[fp]enroscadoras[mp]enroscadores", + "esMX": "[ms]Enrollado[fs]Enrollada[mp]Enrollados[fp]Enrolladas", + "frFR": "[ms]volubile[fs]volubile[mp]volubiles[fp]volubiles", + "itIT": "[ms]Attorcigliato[fs]Attorcigliata[mp]Attorcigliati[fp]Attorcigliate", + "jaJP": "螺旋描く", + "koKR": "똬리 트는", + "plPL": "[ms]Zwijający[fs]Zwijająca[ns]Zwijające[p]Zwijające", + "ptBR": "[fs]Espiralada[ms]Espiralado[fp]Espiraladas[mp]Espiralados", + "ruRU": "[ms]петляющий[fs]петляющая[ns]петляющее[p]петляющие", + "trTR": "[n1]Saran", + "zhCN": "卷曲", + "zhTW": "盤繞" + }, + "name_suffix": "of Coiling", + "name_suffix_localized": { + "deDE": "des Krümmens", + "esES": "de enroscamiento", + "esMX": "de Enrollamiento", + "frFR": "de volubilisme", + "itIT": "della Spirale", + "jaJP": "螺旋の", + "koKR": "똬리의", + "plPL": "Zwinięcia", + "ptBR": "da Espiral", + "ruRU": "[ms]удавки[fs]удавки[ns]удавки[p]удавки", + "trTR": "[n2]Sarma", + "zhCN": "卷曲之", + "zhTW": "盤繞之" + } + }, + "SkillRankBonus_Necro_Special_Decrepify": { + "min_ipower": 180, + "name_prefix": "Enervating", + "name_prefix_localized": { + "deDE": "[ms]Schwächender[fs]Schwächende[ns]Schwächendes[p]Schwächende[c]Schwächungs-", + "esES": "[fs]enervante[ms]enervante[fp]enervantes[mp]enervantes", + "esMX": "[ms]Provocador[fs]Provocadora[mp]Provocadores[fp]Provocadoras", + "frFR": "[ms]ramolli[fs]ramollie[mp]ramollis[fp]ramollies", + "itIT": "[fs]Snervante[ms]Snervante[fp]Snervanti[mp]Snervanti", + "jaJP": "活力奪う", + "koKR": "약화하는", + "plPL": "[ms]Osłabiający[fs]Osłabiająca[ns]Osłabiające[p]Osłabiające", + "ptBR": "[fs]Enfraquecedora[ms]Enfraquecedor[fp]Enfraquecedoras[mp]Enfraquecedores", + "ruRU": "[ms]обессиливающий[fs]обессиливающая[ns]обессиливающее[p]обессиливающие", + "trTR": "[n1]Güçsüzleştiren", + "zhCN": "羸弱", + "zhTW": "衰弱" + }, + "name_suffix": "of Enervating", + "name_suffix_localized": { + "deDE": "des Schwächens", + "esES": "de enervación", + "esMX": "de Provocación", + "frFR": "de ramollissement", + "itIT": "dell'Impazienza", + "jaJP": "脱力の", + "koKR": "약화의", + "plPL": "Osłabienia", + "ptBR": "do Enfraquecimento", + "ruRU": "[ms]бессилия[fs]бессилия[ns]бессилия[p]бессилия", + "trTR": "[n2]Güçsüzleştirme", + "zhCN": "羸弱之", + "zhTW": "衰弱之" + } + }, + "SkillRankBonus_Necro_Special_IronMaiden": { + "min_ipower": 180, + "name_prefix": "Incarcerating", + "name_prefix_localized": { + "deDE": "[ms]Einkerkernder[fs]Einkerkernde[ns]Einkerkerndes[p]Einkerkernde[c]Einkerkerungs-", + "esES": "[fs]encarceladora[ms]encarcelador[fp]encarceladoras[mp]encarceladores", + "esMX": "[ms]Carcelero[fs]Carcelera[mp]Carceleros[fp]Carceleras", + "frFR": "[ms]carcéral[fs]carcérale[mp]carcéraux[fp]carcérales", + "itIT": "[fs]Incarcerante[ms]Incarcerante[fp]Incarceranti[mp]Incarceranti", + "jaJP": "収容せし", + "koKR": "감금하는", + "plPL": "[ms]Niewolący[fs]Niewoląca[ns]Niewolące[p]Niewolące", + "ptBR": "[fs]Encarcerante[ms]Encarcerante[fp]Encarcerantes[mp]Encarcerantes", + "ruRU": "[ms]пленяющий[fs]пленяющая[ns]пленяющее[p]пленяющие", + "trTR": "[n1]Hapseden", + "zhCN": "禁锢", + "zhTW": "監禁" + }, + "name_suffix": "of Incarceration", + "name_suffix_localized": { + "deDE": "der Einkerkerung", + "esES": "de encarcelamiento", + "esMX": "de Encarcelamiento", + "frFR": "d'incarcération", + "itIT": "dell'Incarcerazione", + "jaJP": "収容の", + "koKR": "감금의", + "plPL": "Inkarceracji", + "ptBR": "do Encarceramento", + "ruRU": "[ms]пленения[fs]пленения[ns]пленения[p]пленения", + "trTR": "[n2]Hapsetme", + "zhCN": "禁锢之", + "zhTW": "監禁之" + } + }, + "s01_orb_defensive_necromancer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "5-Malignant_Cage_Level", + "RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))" + ], + "desc": "When at least 5-Malignant_Cage_Level enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] seconds.", + "desc_localized": { + "deDE": "Wenn sich mindestens 5-Malignant_Cage_Level Gegner in Eurer Nähe befinden, erhaltet Ihr eine Aura, die Gegner in der Nähe automatisch [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] Sek. lang mit Altern verflucht.", + "esES": "Cuando tienes al menos 5-Malignant_Cage_Level enemigos cerca, obtienes un aura que maldice automáticamente a los enemigos cercanos con Decrepitud durante [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] s.", + "esMX": "Cuando hay al menos 5-Malignant_Cage_Level enemigos cerca tuyo, obtienes un aura que automáticamente maldice a los enemigos circundantes con Decrepitar durante [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] segundos.", + "frFR": "Lorsqu'au moins 5-Malignant_Cage_Level adversaires sont à proximité, vous obtenez une aura qui maudit automatiquement les adversaires alentour avec Décrépitude pendant [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] s.", + "itIT": "Quando hai vicino almeno 5-Malignant_Cage_Level nemici, ottieni un'aura che maledice automaticamente i nemici vicini con Decadimento per [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] s.", + "jaJP": "付近に5-Malignant_Cage_Level体以上の敵がいると、〈衰弱〉で周囲の敵を[RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))]秒間にわたり自動的に呪うオーラを獲得する。", + "koKR": "주위에 적이 5-Malignant_Cage_Level마리 이상 있을 때, 주위 적들에게 자동으로 [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))]초 동안 노화의 저주를 거는 오라를 얻습니다.", + "plPL": "Gdy w pobliżu znajduje się co najmniej 5-Malignant_Cage_Level wrogów, otrzymujesz aurę, która automatycznie przeklina pobliskich wrogów Zniedołężeniem na [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] sek.", + "ptBR": "Quando há pelo menos 5-Malignant_Cage_Level inimigos próximos a você, recebe uma aura que amaldiçoa automaticamente inimigos ao redor com Decrepitar por [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] s.", + "ruRU": "Когда поблизости оказывается не менее 5-Malignant_Cage_Level противников, вы получаете ауру, которая поражает ближайших врагов \"Немощью\" на [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] сек.", + "trTR": "Yakınında en az 5-Malignant_Cage_Level düşman varken yakındaki düşmanları [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] saniyeliğine otomatik olarak Yıpratma ile lanetleyen bir hare kazan.", + "zhCN": "当你附近有至少 5-Malignant_Cage_Level 名敌人时, 获得一个自动以衰老诅咒周围敌人的光环, 持续 [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] 秒。", + "zhTW": "當你附近至少有 5-Malignant_Cage_Level 個敵人時,會獲得一個靈氣,可自動以衰老詛咒附近的敵人,持續 [RandomInt(5+Malignant_Cage_Level,15+(Malignant_Cage_Level*2))] 秒。" + }, + "name": "of the Decrepit Aura", + "name_localized": { + "deDE": "der alternden Aura", + "esES": "del aura decrépita", + "esMX": "del Aura Decrépita", + "frFR": "de l'aura décrépite", + "itIT": "dell'Aura Decrepita", + "jaJP": "衰弱のオーラの", + "koKR": "노화 오라의", + "plPL": "Aury Ruiny", + "ptBR": "da Aura Decrépita", + "ruRU": "[ms]ауры ветхости[fs]ауры ветхости[ns]ауры ветхости[p]ауры ветхости", + "trTR": "[n2]Yıpranmış Hare", + "zhCN": "衰老光环之", + "zhTW": "衰老靈氣之" + } + }, + "s01_orb_offensive_necromancer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))", + "1 + Malignant_Cage_Level * 1.5" + ], + "desc": "Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% reduced damage.", + "desc_localized": { + "deDE": "Wenn Ihr in die Nähe einer Leiche kommt, wird jede Sekunde automatisch eine ausgerüstete Leichenfertigkeit aktiviert, die jedoch x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% weniger Schaden verursacht.", + "esES": "Caminar cerca de un cadáver activa automáticamente cualquier habilidad de cadáveres equipada cada segundo, aunque inflige un x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% menos de daño.", + "esMX": "Caminar cerca de un cadáver activa automáticamente una habilidad de Cadáver equipada por segundo, lo que inflige un x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% menos de daño.", + "frFR": "Passer près d'un cadavre active automatiquement une compétence cadavérique équipée chaque seconde, ce qui inflige x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% de dégâts atténués.", + "itIT": "Camminare vicino a un cadavere attiva automaticamente ogni secondo un'abilità equipaggiata che richiede cadaveri, infliggendo danni al x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% della potenza.", + "jaJP": "死体の近くを通ると自動的に装備中の死体スキルが毎秒発動し、x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]%減少したダメージを与える。", + "koKR": "시체 주위를 걸어가면 매초마다 장착 중인 시체 기술이 자동으로 시전되며 x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% 감소한 피해를 줍니다.", + "plPL": "Przejście obok zwłok automatycznie co sekundę aktywuje wyposażoną umiejętność Zwłok, zadając obrażenia zmniejszone o x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]%.", + "ptBR": "Caminhar perto de um cadáver ativa automaticamente uma habilidade de Cadáver equipada a cada segundo, causando x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% de dano reduzido.", + "ruRU": "Когда вы проходите мимо трупа, раз в секунду вы автоматически применяете выбранное умение категории \"Трупы\", наносящее на x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% меньше урона.", + "trTR": "Bir Cesedin yanına yürümek, donanılan bir Ceset Yeteneğini her saniye otomatik olarak etkinleştirir ve x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]% azaltılmış hasar verir.", + "zhCN": "走近亡骸会每秒自动激活任意已装备的亡骸技能, 但造成的伤害降低 x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]%。", + "zhTW": "靠近屍體時,每秒會自動觸發一個已裝備的屍體技能,造成的傷害降低 x[RandomInt(30-(Malignant_Cage_Level*2),40-(Malignant_Cage_Level*2))]%。" + }, + "name": "of the Sacrilegious", + "name_localized": { + "deDE": "des Sakrilegs", + "esES": "de lo sacrílego", + "esMX": "de los Sacrílegos", + "frFR": "du sacrilège", + "itIT": "del Sacrilegio", + "jaJP": "冒涜の", + "koKR": "신성모독자의", + "plPL": "Świętokradców", + "ptBR": "do Sacrilégio", + "ruRU": "[ms]надругательства[fs]надругательства[ns]надругательства[p]надругательства", + "trTR": "[n2]Günahkâr", + "zhCN": "亵渎天性之", + "zhTW": "瀆聖之" + } + }, + "s01_orb_rare_necromancer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([1.,2.])", + "RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))" + ], + "desc": "Each Minion drains {1/2} Essence per second but deals x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% increased damage. With no Minions, this bonus applies to you and drains 5.0 Essence per second.", + "desc_localized": { + "deDE": "Jeder Diener entzieht {1/2} Essenz pro Sekunde, aber verursacht x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% mehr Schaden. Wenn Ihr keine Diener habt, profitiert Ihr selbst von diesem Bonus, der 5.0 Essenz pro Sekunde entzieht.", + "esES": "Cada esbirro drena {1/2} de esencia por segundo, pero inflige un x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% más de daño. Sin esbirros, este bonus se te aplica a ti y drena un 5.0 de esencia por segundo.", + "esMX": "Cada esbirro drena {1/2} de Esencia por segundo, pero inflige un x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% más de daño. Sin esbirros, esta bonificación se aplica a ti y drena 5.0 de Esencia por segundo.", + "frFR": "Chaque serviteur draine {1/2} points d'essence par seconde, mais inflige x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% de dégâts supplémentaires. Si vous n'avez aucun serviteur, ce bonus s'applique à vous et draine 5.0 points d'essence par seconde.", + "itIT": "Ogni servitore consuma {1/2} essenza ogni secondo ma infligge il x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% di danni aggiuntivi. Se non hai servitori, questo bonus si applica a te e consuma 5.0 essenza ogni secondo.", + "jaJP": "各ミニオンが毎秒{1/2}の精髄を消費するが、x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]%%の追加ダメージを与える。ミニオン不在の場合、このボーナスは自身に付与され、毎秒5.0の精髄を消費する。", + "koKR": "각각의 하수인이 매초 정수를 {1/2} 고갈시키지만 x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]%의 추가 피해를 줍니다. 하수인이 없을 경우 이 추가 피해 효과가 자신에게 적용되어 매초 정수를 5.0 고갈시킵니다.", + "plPL": "Każdy sługa wysysa {1/2} pkt. esencji na sekundę, ale zadaje też obrażenia zwiększone o x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]%. Kiedy nie masz sług, premia ta odnosi się do ciebie i wysysa 5.0 pkt. esencji na sekundę.", + "ptBR": "Cada lacaio drena {1/2} de essência por segundo, mas causa x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% de dano aumentado. Quando não há lacaios, esse bônus se aplica a você e drena 5.0 de essência por segundo.", + "ruRU": "Прислужники расходуют {1/2} ед. эссенции в сек., но наносят на x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% больше урона. Если прислужников нет, этот бонус переходит на вас и вы начинаете терять 5.0 ед. эссенции в сек.", + "trTR": "Her Yardakçı, saniye başına {1/2} Öz tüketir ancak x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% artırılmış hasar verir. Hiç Yardakçın yoksa bu bonus sana uygulanır ve saniye başına 5.0 Öz tüketir.", + "zhCN": "每个仆从每秒吸取你 {1/2} 点精魂, 但造成的伤害提高 x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]%。没有仆从时, 你自身获得该加成, 且每秒损失 5.0 点精魂。", + "zhTW": "每個僕從每秒會使你流失 {1/2} 點魂能,但是能造成 x[RandomInt(50+(Malignant_Cage_Level*5), 75+(Malignant_Cage_Level*5))]% 額外傷害。沒有僕從時,你會獲得此傷害加成效果,並每秒流失 5.0 點魂能。" + }, + "min_ipower": 600, + "name": "of the Great Feast", + "name_localized": { + "deDE": "des großen Festmahls", + "esES": "del gran festín", + "esMX": "del Gran Festín", + "frFR": "du grand festin", + "itIT": "del Grande Banchetto", + "jaJP": "大いなる供宴の", + "koKR": "대향연의", + "plPL": "Wielkiej Uczty", + "ptBR": "do Grande Banquete", + "ruRU": "[ms]великого пира[fs]великого пира[ns]великого пира[p]великого пира", + "trTR": "[n2]Büyük Ziyafet", + "zhCN": "群体盛宴之", + "zhTW": "盛宴之" + } + }, + "s01_orb_utility_necromancer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([10,20])", + "1.5+(Malignant_Cage_Level/2)" + ], + "desc": "Lucky Hit: Up to a {10/20}% chance of inflicting Fear for [1.5+(Malignant_Cage_Level/2)] seconds. Feared enemies are Chilled for 20.0% every second.", + "desc_localized": { + "deDE": "Glückstreffer: Es besteht eine Chance von bis zu {10/20}%, dass Ihr Gegner[1.5+(Malignant_Cage_Level/2)] Sek. lang mit Furcht erfüllt. In Furcht versetzte Gegner werden jede Sekunde um 20.0% unterkühlt.", + "esES": "Golpe de suerte: Hasta un {10/20}% de probabilidad de aplicar miedo durante [1.5+(Malignant_Cage_Level/2)] s. Los enemigos amedrentados quedan helados y sufren un 20.0% de daño cada segundo.", + "esMX": "Golpe afortunado: Hasta un {10/20}% de probabilidad de aterrorizar durante [1.5+(Malignant_Cage_Level/2)] segundos. Los enemigos aterrorizados son helados un 20.0% por segundo.", + "frFR": "Coup de chance: vous avez jusqu'à {10/20}% de chances d'effrayer votre cible pendant [1.5+(Malignant_Cage_Level/2)] s. Les adversaires ainsi effrayés sont glacés de 20.0% chaque seconde.", + "itIT": "Colpo fortunato: fino al {10/20}% di probabilità di infliggere paura per [1.5+(Malignant_Cage_Level/2)] s. I nemici impauriti vengono raggelati del 20.0% ogni secondo.", + "jaJP": "幸運の一撃: 最大{10/20}%の確率で敵を[1.5+(Malignant_Cage_Level/2)]秒間にわたり恐怖状態に陥らせる。恐怖状態の敵は冷気状態が毎秒20.0%進行する。", + "koKR": "행운의 적중: 최대 {10/20}% 확률로 적을 [1.5+(Malignant_Cage_Level/2)]초 동안 공포에 질리게 합니다. 공포에 질린 적은 매초 20.0%의 오한을 느낍니다.", + "plPL": "Szczęśliwy traf: Maksymalnie {10/20}% szans na wywołanie Strachu na [1.5+(Malignant_Cage_Level/2)] sek. Wystraszeni wrogowie co sekundę otrzymują wyziębienie o mocy 20.0%.", + "ptBR": "Golpe de Sorte: Até {10/20}% de chance de aplicar temor por [1.5+(Malignant_Cage_Level/2)] s. Inimigos com temor ficam sob gelidez por 20.0% a cada segundo.", + "ruRU": "Удачный удар: с вероятностью до {10/20}% накладывает эффект страха на [1.5+(Malignant_Cage_Level/2)] сек. На противников под действием страха каждую секунду накладывается эффект окоченения, мощность которого составляет 20.0%.", + "trTR": "Şanslı Vuruş: en fazla {10/20}% ihtimalle [1.5+(Malignant_Cage_Level/2)] saniye boyunca Korkutma. Korkan düşmanlar her saniye 20.0% Soğutulurlar.", + "zhCN": "幸运一击:最多有 {10/20}% 几率施加恐惧效果, 持续 [1.5+(Malignant_Cage_Level/2)] 秒。被恐惧的敌人每秒被冻伤 20.0%。", + "zhTW": "幸運觸發:最高有 {10/20}% 機率施加恐懼效果,持續 [1.5+(Malignant_Cage_Level/2)] 秒。恐懼的敵人每秒會受到 20.0% 冰冷效果。" + }, + "name": "of Frozen Terror", + "name_localized": { + "deDE": "des gefrorenen Schreckens", + "esES": "de terror helado", + "esMX": "de Terror Congelado", + "frFR": "de terreur des glaces", + "itIT": "del Terrore Congelato", + "jaJP": "凍てつく恐怖の", + "koKR": "얼어붙은 공포의", + "plPL": "Zlodowaciałej Grozy", + "ptBR": "do Terror Congelado", + "ruRU": "[ms]ледяного ужаса[fs]ледяного ужаса[ns]ледяного ужаса[p]ледяного ужаса", + "trTR": "[n2]Donmuş Dehşet", + "zhCN": "冰冻恐惧之", + "zhTW": "凍結恐懼之" + }, + "tags": [ + "Chill" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen" + ], + "esES": [ + "Helada" + ], + "esMX": [ + "Helar" + ], + "frFR": [ + "Glace" + ], + "itIT": [ + "Raggelamento" + ], + "jaJP": [ + "冷気" + ], + "koKR": [ + "오한" + ], + "plPL": [ + "Wyziębienie" + ], + "ptBR": [ + "Gelidez" + ], + "ruRU": [ + "Окоченение" + ], + "trTR": [ + "Soğutma" + ], + "zhCN": [ + "冻伤" + ], + "zhTW": [ + "冰冷" + ] + } + } + }, + "Legendary": { + "Legendary_Necro_121": { + "category": 0, + "desc": "Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:\n• Enemies damaged by Bone Storm take {#} Shadow damage over 2.0 seconds.\n• Blood Wave creates Desecrated Ground as it travels, dealing {#} Shadow damage over 4.0 seconds", + "desc_localized": { + "deDE": "Knochensturm und Blutwelle sind zusätzlich Dunkelheitsfertigkeiten, verursachen Schattenschaden und erhalten zusätzliche Effekte:\n• Gegner, die durch Knochensturm Schaden erleiden, erleiden im Verlauf von 2.0 Sek. {#} Schattenschaden.\n• Blutwelle erschafft in ihrer Bahn entweihten Boden, der im Verlauf von 4.0 Sek. {#} Schattenschaden verursacht.", + "esES": "Tormenta de hueso y Ola de sangre también son habilidades de oscuridad, infligen daño de sombra y obtienen efectos adicionales:\n• Los enemigos dañados por Tormenta de hueso sufren {#} de daño de sombra durante 2.0 s.\n• Ola de sangre deja una zona de Tierra desacralizada a su paso e inflige {#} de daño de sombra durante 4.0 s.", + "esMX": "Tormenta Ósea y Ola Sangrienta ahora son también habilidades de Oscuridad, que infligen daño de sombra y obtienen efectos adicionales:\n• Los enemigos dañados por Tormenta Ósea reciben {#} de daño de sombra durante 2.0 segundos.\n• Ola Sangrienta crea Tierra Profanada por la que se desplaza e inflige {#} de daño de sombra durante 4.0 segundos.", + "frFR": "Tempête d'os et Vague de sang sont désormais également des compétences de ténèbres, infligent des dégâts d'ombre et bénéficient d'effets supplémentaires :\n• Les cibles touchées par Tempête d'os subissent {#} points de dégâts d'ombre en 2.0 s.\n• Vague de sang laisse un sol souillé sur son passage, infligeant {#} points de dégâts d'ombre en 4.0 s.", + "itIT": "Tempesta d'Ossa e Ondata di Sangue sono anche abilità di Oscurità, infliggono danni da ombra e ottengono effetti aggiuntivi:\n• I nemici danneggiati da Tempesta d'Ossa subiscono {#} danni da ombra in 2.0 s.\n• Ondata di Sangue crea un Terreno Sconsacrato dove si espande, infliggendo {#} danni da ombra per 4.0 s.", + "jaJP": "〈ボーンストーム〉と〈ブラッドウェーブ〉に闇スキルの性質が加わってシャドウダメージを与え、追加効果を獲得する。\n• 〈ボーンストーム〉によってダメージを受けた敵は、2.0秒にわたって{#}のシャドウダメージを受ける。\n• 〈ブラッドウェーブ〉が移動した跡に不浄の地を残し、4.0秒間にわたって{#}のシャドウダメージを与える。", + "koKR": "뼈 폭풍과 피의 파도가 어둠 기술로도 취급되어 암흑 피해를 주고, 추가 효과를 얻습니다.\n• 뼈 폭풍으로 피해를 받는 적은 2.0초에 걸쳐 {#}의 암흑 피해를 받습니다.\n• 피의 파도가 이동하면서 더럽혀진 지대를 생성하여 4.0초에 걸쳐 {#}의 암흑 피해를 줍니다.", + "plPL": "Nawałnica Kości i Fala Krwi są umiejętnościami Ciemności, zadają obrażenia od Cienia i zapewniają dodatkowe efekty:\n• Wrogowie zranieni przez Nawałnicę Kości odnoszą {#} pkt. obrażeń od Cienia przez 2.0 sek.\n• Przemieszczając się, Fala Krwi pozostawia za sobą Zbezczeszczoną Ziemię, która zadaje {#} pkt. obrażeń od Cienia przez 4.0 sek.", + "ptBR": "Tempestade de Ossos e Onda de Sangue também se tornam habilidades de Escuridão, causam dano de sombra e ganham efeitos adicionais:\n• Inimigos atingidos pela Tempestade de Ossos recebem {#} de dano de sombra ao longo de 2.0 s.\n• Onda de Sangue cria chão profanado durante o deslocamento, causando {#} de dano de sombra ao longo de 4.0 s.", + "ruRU": "\"Буря костей\" и \"Кровавая волна\" также считаются умениями тьмы, наносят урон от темной магии и дают бонусы:\n• Противники, пораженные \"Бурей костей\", получают {#} ед. урона от темной магии за 2.0 сек.\n• \"Кровавая волна\" оскверняет после себя оскверненную землю, нанося {#} ед. урона от темной магии за 4.0 сек.", + "trTR": "Kemik Fırtınası ve Kan Dalgası da Karanlık Yetenekleri olur ve Gölge hasarı vererek ek etkiler kazanırlar:\n• Kemik Fırtınası ile hasar alan düşmanlar, 2.0 saniye boyunca {#} Gölge hasarı alır.\n• Kan Dalgası, ilerledikçe 4.0 saniye boyunca {#} Gölge hasarı veren Kirletilmiş Toprak oluşturur.", + "zhCN": "白骨风暴和血潮也是黑暗技能,造成暗影伤害并获得额外效果:\n• 受白骨风暴影响的敌人在 2.0 秒内受到 {#} 点暗影伤害。\n• 血潮会在行进路径上生成亵渎之地,在 4.0 秒内造成 {#} 点暗影伤害。", + "zhTW": "骸骨風暴和血浪也屬於黑暗技能,會造成暗影傷害並且有以下效果:\n• 被骸骨風暴擊中的敵人會在 2.0 秒內受到 {#} 點暗影傷害。\n• 血浪會在移動時留下汙穢之地的痕跡,在 4.0 秒內造成 {#} 點暗影傷害。" + }, + "name": "of Ultimate Shadow", + "name_localized": { + "deDE": "des Ultimativen Schattens", + "esES": "de sombra definitiva", + "esMX": "de Sombra Definitiva", + "frFR": "d'ombre ultime", + "itIT": "dell'Ombra Definitiva", + "jaJP": "究極の影の", + "koKR": "궁극의 그림자의", + "plPL": "Nadcienia", + "ptBR": "da Sombra Suprema", + "ruRU": "[ms]последней тени[fs]последней тени[ns]последней тени[p]последней тени", + "trTR": "[n2]Nihai Gölge", + "zhCN": "终极暗影之", + "zhTW": "終極暗影之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Darkness", + "Damage_Override_Shadow" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Dunkelheit", + "Damage_Override_Shadow" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Oscuridad", + "Damage_Override_Shadow" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Oscuridad", + "Damage_Override_Shadow" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Ténèbres", + "Damage_Override_Shadow" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Oscurità", + "Damage_Override_Shadow" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "闇", + "Damage_Override_Shadow" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "어둠", + "Damage_Override_Shadow" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Ciemność", + "Damage_Override_Shadow" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Escuridão", + "Damage_Override_Shadow" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Тьма", + "Damage_Override_Shadow" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "Karanlık", + "Damage_Override_Shadow" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "黑暗", + "Damage_Override_Shadow" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "黑暗", + "Damage_Override_Shadow" + ] + } + }, + "Legendary_Necro_122": { + "category": 2, + "desc": "Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by {0.2/0.5} seconds.", + "desc_localized": { + "deDE": "Blutnebel löst bei Leichen in der Nähe Leichenexplosion aus. Wenn Blutnebel eine Leiche sprengt, verringert sich seine Abklingzeit um {0.2/0.5}.", + "esES": "Bruma de sangre activa Explosión de cadáveres en los cadáveres cercanos. Cuando Bruma de sangre detona un cadáver, su tiempo de reutilización se reduce {0.2/0.5} s.", + "esMX": "Niebla Sangrienta activa Explosión Cadavérica en los cadáveres circundantes. Cuando Niebla Sangrienta detona un cadáver, su recuperación se reduce {0.2/0.5} segundos.", + "frFR": "Brume de sang déclenche Explosion macabre sur les cadavres proches. Lorsque Brume de sang fait exploser un cadavre, son temps de recharge est réduit de {0.2/0.5} s.", + "itIT": "Nebbia di Sangue attiva Esplosione Cadaverica sui cadaveri circostanti. Quando Nebbia di Sangue fa detonare un corpo, il suo tempo di recupero è ridotto di {0.2/0.5} s.", + "jaJP": "〈ブラッドミスト〉が、自身を取り囲む死体に〈コープスエクスプロージョン〉を発動する。〈ブラッドミスト〉によって死体1体が爆発すると、クールダウンが{0.2/0.5}秒短縮される。", + "koKR": "피 안개가 주변 시체들에 시체 폭발을 일으킵니다. 시체를 터뜨릴 때 피 안개의 재사용 대기시간이 {0.2/0.5}초 감소합니다.", + "plPL": "Krwawa Mgła aktywuje Wybuch Zwłok na pobliskich zwłokach. Kiedy Krwawa Mgła doprowadza do wybuchu zwłok, jej czas odnowienia jest skrócony o {0.2/0.5} sek.", + "ptBR": "Névoa de Sangue aciona Explodir Cadáver em cadáveres próximos. Quando Névoa de Sangue explode um cadáver, sua recarga é reduzida em {0.2/0.5} s.", + "ruRU": "\"Кровавый туман\" активирует \"Взрыв трупа\" вокруг себя. Когда \"Кровавый туман\" взрывает труп, его время восстановления сокращается на {0.2/0.5} сек.", + "trTR": "Kanlı Sis, çevredeki Cesetlerde Ceset Patlaması tetikler. Kanlı Sis bir Ceset patlattığında Bekleme Süresi {0.2/0.5} saniye azalır.", + "zhCN": "血雾会在周围的亡骸身上触发邪爆。当血雾引爆一具亡骸后, 其冷却时间缩短 {0.2/0.5} 秒。", + "zhTW": "血霧會對附近的屍體觸發屍爆。血霧引爆屍體時,冷卻時間縮短 {0.2/0.5} 秒。" + }, + "name": "of Explosive Mist", + "name_localized": { + "deDE": "des Explosiven Nebels", + "esES": "de bruma explosiva", + "esMX": "de Niebla Explosiva", + "frFR": "de brume explosive", + "itIT": "della Nebbia Esplosiva", + "jaJP": "爆発霧の", + "koKR": "폭발하는 안개의", + "plPL": "Wybuchowej Mgły", + "ptBR": "da Névoa Explosiva", + "ruRU": "[ms]взрывного тумана[fs]взрывного тумана[ns]взрывного тумана[p]взрывного тумана", + "trTR": "[n2]Patlayıcı Sis", + "zhCN": "爆炸血雾之", + "zhTW": "爆裂迷霧之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Necro_Blood", + "FILTER_Flex_Necro_CorpseExplosion" + ] + }, + "legendary_necro_002": { + "category": 0, + "desc": "Each time one of your Summoning Minions damages an enemy, they gain +{10/14}% Attack Speed for 3.0 seconds, up to +{30/42}%.", + "desc_localized": { + "deDE": "Jedes Mal, wenn einer Eurer beschworenen Diener einem Gegner Schaden zufügt, erhält er 3.0 Sek. lang +{10/14}% Angriffsgeschwindigkeit, bis maximal +{30/42}%.", + "esES": "Cada vez que uno de tus esbirros de invocación inflige daño a un enemigo, obtienen un +{10/14}% de velocidad de ataque durante 3.0 s, hasta un máximo de un +{30/42}%.", + "esMX": "Cada vez que uno de tus esbirros invocados inflige daño a un enemigo, obtienen un +{10/14}% de velocidad de ataque durante 3.0 segundos, hasta un +{30/42}%.", + "frFR": "Chaque fois qu'un de vos serviteurs invoqués blesse une cible, sa vitesse d'attaque augmente de +{10/14}% pendant 3.0 s, jusqu'à un maximum de +{30/42}%.", + "itIT": "Ogni volta che uno dei tuoi servitori evocati danneggia un nemico, la sua velocità d'attacco aumenta del +{10/14}% per 3.0 s, fino al +{30/42}%.", + "jaJP": "召喚したミニオンが敵にダメージを与える度、ミニオンの攻撃速度が3.0秒間、+{10/14}%から最大+{30/42}%上昇する。", + "koKR": "소환된 내 하수인 하나가 적에게 피해를 줄 때마다 하수인이 3.0초 동안 공격 속도를 +{10/14}%만큼, 최대 +{30/42}%까지 얻습니다.", + "plPL": "Za każdym razem, kiedy jeden z twoich przywołanych sług rani wroga, zyskuje na 3.0 sek. premię +{10/14}% do szybkości ataku, maksymalnie do +{30/42}%.", + "ptBR": "Sempre que um dos seus lacaios de Evocação causa dano a um inimigo, ele recebe +{10/14}% de velocidade de ataque por 3.0 s, até +{30/42}%.", + "ruRU": "Когда призванные спутники наносят урон противнику, их скорость атаки повышается на +{10/14}% на 3.0 сек., вплоть до +{30/42}%.", + "trTR": "Çağırma Yardakçılarından biri bir düşmana her hasar verdiğinde 3.0 saniyeliğine en fazla +{30/42}% olmak üzere +{10/14}% Saldırı Hızı kazanır.", + "zhCN": "你的召唤仆从每对敌人造成一次伤害, 它们获得 +{10/14}% 攻击速度加成, 持续 3.0 秒, 最多提高 +{30/42}%。", + "zhTW": "每當召喚的僕從攻擊敵人時,僕從的攻擊速度提高 +{10/14}%,持續 3.0 秒,最多提高 +{30/42}%。" + }, + "name": "of Frenzied Dead", + "name_localized": { + "deDE": "des rasenden Todes", + "esES": "de muerto frenético", + "esMX": "del Muerto Frenético", + "frFR": "des morts frénétiques", + "itIT": "della Frenesia Mortale", + "jaJP": "熱狂の死者の", + "koKR": "광분한 망자의", + "plPL": "Oszalałych Trupów", + "ptBR": "dos Mortos Enfurecidos", + "ruRU": "[ms]бешеных мертвецов[fs]бешеных мертвецов[ns]бешеных мертвецов[p]бешеных мертвецов", + "trTR": "[n2]Çıldırmış Ölüm", + "zhCN": "狂乱亡者之", + "zhTW": "狂死之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Army" + ] + }, + "legendary_necro_003": { + "category": 3, + "desc": "After Decompose spawns a Corpse, gain {20/40} Essence.", + "desc_localized": { + "deDE": "Wenn Zersetzen eine Leiche erzeugt, erhaltet Ihr {20/40} Essenz.", + "esES": "Cuando Descomponer genera un cadáver, obtienes {20/40} de esencia.", + "esMX": "Después de que Descomponer genera un cadáver, obtienes {20/40} de Esencia.", + "frFR": "Lorsque Décomposition génère un cadavre, vous gagnez {20/40} points d'essence.", + "itIT": "Dopo che Decomposizione fa apparire un cadavere, ottieni {20/40} essenza.", + "jaJP": "〈腐敗〉が死体を出現させると、精髄を{20/40}獲得する。", + "koKR": "부패가 시체를 생성할 때 정수를 {20/40} 얻습니다.", + "plPL": "Kiedy Rozkład tworzy Zwłoki, otrzymujesz {20/40} pkt. esencji.", + "ptBR": "Depois que Decomposição gera um cadáver, você recebe {20/40} de essência.", + "ruRU": "Когда \"Распад\" создает труп, вы получаете {20/40} ед. эссенции.", + "trTR": "Çürüme bir Ceset oluşturduktan sonra {20/40} Öz kazan.", + "zhCN": "使用分解生成亡骸时获得 {20/40} 点精魂。", + "zhTW": "使用分解生成屍體時,獲得 {20/40} 點魂能。" + }, + "name": "Flesh-Rending", + "name_localized": { + "deDE": "[ms]Zerfleischender[fs]Zerfleischende[ns]Zerfleischendes[p]Zerfleischende[c]Zerfleischungs-", + "esES": "de desgarracarne", + "esMX": "Desgarrador de Carne", + "frFR": "de déchiquetage", + "itIT": "Laceracarne", + "jaJP": "肉裂きの", + "koKR": "살을 찢는", + "plPL": "[ms]Rozpruwający[fs]Rozpruwająca[ns]Rozpruwające[p]Rozpruwające", + "ptBR": "[fs]Rasga-carne[ms]Rasga-carne[fp]Rasga-carnes[mp]Rasga-carnes", + "ruRU": "[ms]кромсающий плоть[fs]кромсающая плоть[ns]кромсающее плоть[p]кромсающие плоть", + "trTR": "[n1]Et Parçalayan", + "zhCN": "碎肉", + "zhTW": "撕裂血肉" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Army" + ] + }, + "legendary_necro_012": { + "category": 0, + "desc": "Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 3.0 seconds. Bone Shards from Bone Spear deal {30/60}% bonus damage to Vulnerable enemies and pierce them.", + "desc_localized": { + "deDE": "Der Primärangriff von Knochenspeer macht alle weiteren getroffenen Gegner nach dem ersten 3.0 Sek. lang verwundbar. Knochensplitter von Knochenspeer fügen verwundbaren Gegnern {30/60}% Bonusschaden zu und durchschlagen sie.", + "esES": "El ataque primario de Lanza de hueso vuelve vulnerables durante 3.0 s a los enemigos golpeados después del primero. Los fragmentos de hueso de Lanza de hueso infligen un {30/60}% de daño adicional a enemigos vulnerables y los perfora.", + "esMX": "El ataque primario de Lanza Ósea vuelve Vulnerables a los enemigos que golpees, además del primero, durante 3.0 segundos. Los fragmentos de hueso de Lanza Ósea infligen un {30/60}% más de daño a los enemigos Vulnerables y los perforan.", + "frFR": "L'attaque principale de Lance d'os rend vulnérables les cibles touchées après la première cible pendant 3.0 s. Les éclats osseux de Lance d'os infligent {30/60}% de dégâts supplémentaires aux adversaires vulnérables et les transpercent.", + "itIT": "L'attacco primario di Lancia d'Ossa rende vulnerabili i nemici colpiti dopo il primo per 3.0 s. I frammenti d'ossa di Lancia d'Ossa infliggono il {30/60}% di danni aggiuntivi ai nemici vulnerabili e li trapassano.", + "jaJP": "〈ボーンスピア〉のメイン攻撃が命中した2体目以降の敵を3.0秒間、脆弱にする。〈ボーンスピア〉から出る骨の欠片が、脆弱状態の敵に{30/60}%のボーナスダメージを与え、貫通する。", + "koKR": "뼈 창의 주 공격이 첫 타격 이후 적중한 적을 3.0초 동안 취약하게 만듭니다. 뼈 창의 뼈 파편이 취약한 적에게 {30/60}%의 추가 피해를 주고 관통합니다.", + "plPL": "Atak podstawowy Włóczni z Kości sprawia, że wszyscy trafieni wrogowie poza pierwszym stają się odsłonięci na 3.0 sek. Odłamki Włóczni z Kości przebijają odsłoniętych przeciwników i zadają im {30/60}% dodatkowych obrażeń.", + "ptBR": "O ataque primário de Lança de Ossos deixa os inimigos atingidos após o primeiro vulneráveis por 3.0 s. Os estilhaços ósseos de Lança de Ossos causam {30/60}% de bônus de dano e perfuram inimigos vulneráveis.", + "ruRU": "Основная атака \"Костяного копья\" делает каждую пораженную цель после первой уязвимой на 3.0 сек. Костяные осколки от \"Костяного копья\" пронзают уязвимых противников и наносят им на {30/60}% больше урона.", + "trTR": "Kemik Mızrağın birincil saldırısı, ilk vurulan düşmandan sonraki düşmanları 3.0 saniyeliğine Savunmasız hâle getirir. Kemik Mızrağın Kemik Parçaları, Savunmasız düşmanlara {30/60}% bonus hasar verip delme uygular.", + "zhCN": "骨矛的主要攻击会使位于首个被命中敌人身后的敌人陷入易伤,持续 3.0 秒。来自骨矛的白骨碎片对易伤敌人造成 {30/60}% 加成伤害并且还会穿透他们。", + "zhTW": "骨矛的主要攻擊在擊中第一個敵人之後,會使之後被擊中的敵人易傷 3.0 秒。骨矛發射的骸骨碎片對易傷敵人造成的傷害額外提高 {30/60}%,並且會貫穿他們。" + }, + "name": "Splintering", + "name_localized": { + "deDE": "[ms]Splitternder[fs]Splitternde[ns]Splitterndes[p]Splitternde[c]Splitter-", + "esES": "[fs]astilladora[ms]astillador[fp]astilladoras[mp]astilladores", + "esMX": "Astillado", + "frFR": "[ms]fracturant[fs]fracturante[mp]fracturants[fp]fracturantes", + "itIT": "della Frantumazione", + "jaJP": "断裂の", + "koKR": "쪼개지는", + "plPL": "[ms]Odpryskowy[fs]Odpryskowa[ns]Odpryskowe[p]Odpryskowe", + "ptBR": "[fs]Estilhaçante[ms]Estilhaçante[fp]Estilhaçantes[mp]Estilhaçantes", + "ruRU": "[ms]рассекающий[fs]рассекающая[ns]рассекающее[p]рассекающие", + "trTR": "[n1]Parçalara Ayıran", + "zhCN": "分裂", + "zhTW": "分裂" + }, + "tags": [ + "Vulnerable", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "esES": [ + "Vulnerable", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "esMX": [ + "Vulnerable", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "frFR": [ + "Vulnérable", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "itIT": [ + "Vulnerabilità", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "jaJP": [ + "脆弱", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "koKR": [ + "취약", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "plPL": [ + "Odsłonięcie", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "ptBR": [ + "Vulnerável", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "ruRU": [ + "Уязвимость", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "trTR": [ + "Savunmasız", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "zhCN": [ + "易伤", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ], + "zhTW": [ + "易傷", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ] + } + }, + "legendary_necro_016": { + "category": 0, + "desc": "Bone Prison spawns a pool of Blight that deals {75/125}% bonus damage over 6.0 seconds.", + "desc_localized": { + "deDE": "Knochengefängnis erzeugt eine Pestlache, die im Verlauf von 6.0 Sek. {75/125}% Bonusschaden verursacht.", + "esES": "Prisión de huesos genera una poza de Peste que inflige un {75/125}% de daño adicional durante 6.0 s.", + "esMX": "Prisión de Huesos genera un charco de Infestación que inflige un {75/125}% más de daño durante 6.0 segundos.", + "frFR": "Prison d'os crée un bassin de chancre qui inflige {75/125}% de dégâts supplémentaires en 6.0 s.", + "itIT": "Prigione d'Ossa genera una pozza di Morbo che infligge il {75/125}% di danni aggiuntivi per 6.0 s.", + "jaJP": "〈ボーンプリズン〉によって〈病害〉溜まりが発生し、{75/125}%のボーナスダメージを6.0秒にわたって与える。", + "koKR": "뼈 감옥이 마름병 웅덩이를 생성합니다. 웅덩이는 6.0초에 걸쳐 {75/125}%의 추가 피해를 줍니다.", + "plPL": "Więzienie z Kości tworzy pole Moru, który zadaje {75/125}% dodatkowych obrażeń przez 6.0 sek.", + "ptBR": "Prisão de Ossos gera uma poça de Praga, causando {75/125}% de bônus de dano por 6.0 s.", + "ruRU": "Костяная тюрьма создает область порчи, пораженную \"Тленом\". Стоящие в ней противники получают на {75/125}% больше урона в течение 6.0 сек.", + "trTR": "Kemik Hapishane, 6.0 saniye boyunca {75/125}% bonus hasar veren bir Maraz havuzu oluşturur.", + "zhCN": "骨牢生成一滩枯萎, 在 6.0 秒内造成 {75/125}% 加成伤害。", + "zhTW": "骨牢會生成荒疫池,在 6.0 秒內造成 {75/125}% 額外傷害。" + }, + "name": "of Plunging Darkness", + "name_localized": { + "deDE": "der einbrechenden Dunkelheit", + "esES": "de sumersión en la oscuridad", + "esMX": "de Oscuridad Profunda", + "frFR": "des ténèbres descendantes", + "itIT": "dell'Oscurità Vertiginosa", + "jaJP": "突進せし闇の", + "koKR": "낙하하는 어둠의", + "plPL": "Bezdennej Ciemności", + "ptBR": "da Escuridão Profunda", + "ruRU": "[ms]глубокой тьмы[fs]глубокой тьмы[ns]глубокой тьмы[p]глубокой тьмы", + "trTR": "[n2]Batan Karanlık", + "zhCN": "堕暗之", + "zhTW": "深邃黑暗之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_Blight", + "FILTER_Flex_Necro_BonePrison" + ] + }, + "legendary_necro_017": { + "category": 2, + "desc": "Blight's defiled area, when spawned, pulls in enemies around the affected area.", + "desc_localized": { + "deDE": "Pest zieht beim Wirken Gegner um das betroffene Gebiet in den verseuchten Bereich.", + "esES": "La zona ultrajada de Peste, cuando aparece, atrae a los enemigos cercanos.", + "esMX": "Cuando se genera, el área contaminada por Infestación atrae a enemigos alrededor del área afectada.", + "frFR": "Une fois générée, la zone souillée du chancre attire les adversaires proches.", + "itIT": "L'area contaminata da Morbo, quando viene attivata, attira i nemici attorno all'area.", + "jaJP": "〈病害〉に汚されたエリアが、出現時に影響範囲の周囲にいる敵を引き寄せる。", + "koKR": "마름병의 부정한 지대가 생성될 때 범위 주위의 적들을 끌어당깁니다.", + "plPL": "Przy utworzeniu obszar skażony Morem przyciąga wrogów znajdujących się wokół niego.", + "ptBR": "A área corrompida por Praga, quando gerada, puxa os inimigos ao redor da área afetada.", + "ruRU": "Когда \"Тлен\" создает область порчи, в нее притягиваются ближайшие противники.", + "trTR": "Marazın oluşturduğu kirli bölge, etkilediği bölgenin etrafındaki düşmanları kendine çeker.", + "zhCN": "枯萎的亵渎区域在生成时会将附近的敌人拉进去。", + "zhTW": "荒疫的汙染區域生成時,會把影響範圍附近的敵人拉進區域內。" + }, + "name": "of the Void", + "name_localized": { + "deDE": "der Leere", + "esES": "del vacío", + "esMX": "del Vacío", + "frFR": "du vide", + "itIT": "del Vuoto", + "jaJP": "虚空の", + "koKR": "공허의", + "plPL": "Otchłani", + "ptBR": "do Vazio", + "ruRU": "[ms]пустоты[fs]пустоты[ns]пустоты[p]пустоты", + "trTR": "[n2]Boşluk", + "zhCN": "虚空之", + "zhTW": "虛空之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Spender_Necro_Blight" + ] + }, + "legendary_necro_020": { + "category": 0, + "desc": "Decompose can chain and burst up to 2.0 additional targets. When Decompose spawns a Corpse, it has a {50/100}% chance to spawn a Corpse under all afflicted targets.", + "desc_localized": { + "deDE": "Die Explosionen von Zersetzen können bis zu 2.0 zusätzliche Ziele betreffen. Wenn Zersetzen eine Leiche erzeugt, besteht eine Chance von {50/100}%, dass eine Leiche unter allen betroffenen Zielen erscheint.", + "esES": "Descomponer puede propagarse como estallido a hasta 2.0 objetivos adicionales. Cuando Descomponer genera un cadáver, hay un {50/100}% de probabilidad de que lo haga bajo todos los objetivos afectados.", + "esMX": "Descomponer puede rebotar y explotar hasta en 2.0 objetivos adicionales. Cuando Descomponer genera un cadáver, tiene un {50/100}% de probabilidad de generar un cadáver debajo de todos los objetivos afectados.", + "frFR": "Décomposition peut atteindre jusqu'à 2.0 cibles supplémentaires qu'elle fait exploser. Lorsque Décomposition génère un cadavre, vous avez {50/100}% de chances de générer un cadavre avec chaque cible affligée.", + "itIT": "Decomposizione può concatenarsi e colpire fino a 2.0 bersagli aggiuntivi. Quando Decomposizione produce un cadavere, ha una probabilità del {50/100}% di generare un cadavere sotto tutti i bersagli affetti.", + "jaJP": "〈腐敗〉が最大2.0体の敵に追加で連鎖して破裂する。〈腐敗〉が死体を生み出した際、{50/100}%の確率で影響下にあるすべての標的の場所に死体を生み出す。", + "koKR": "부패가 최대 2.0마리의 추가 대상에게 전이되고 폭발합니다. 부패가 시체를 생성할 때, {50/100}% 확률로 영향을 받는 모든 대상 아래에 시체를 생성합니다.", + "plPL": "Rozkład może objąć działaniem maksymalnie 2.0 dodatkowe cele:dodatkowych celów i je rozsadzić. Kiedy Rozkład tworzy zwłoki, istnieje {50/100}% szans na stworzenie zwłok przy wszystkich celach objętych działaniem tej umiejętności.", + "ptBR": "Decomposição pode saltar para até 2.0 alvos adicionais e explodir neles. Quando Decomposição gera um cadáver, tem {50/100}% de chance de gerar um cadáver sob todos os alvos afetados.", + "ruRU": "\"Распад\" поражает еще до 2.0 дополнительных целей. Когда \"Распад\" создает труп, он с вероятностью {50/100}% может создать труп рядом с каждой пораженной целью.", + "trTR": "Çürüme en fazla 2.0 ilave hedefi zincirleyip hedeflere ani hasar verebilir. Çürüme, bir Ceset ürettiğinde {50/100}% ihtimalle etkilenen tüm hedeflerin altında bir Ceset oluşturur.", + "zhCN": "分解可以最多连锁传递至 2.0 个额外目标并对其造成爆发伤害。分解生成亡骸时,有 {50/100}% 几率在所有受影响目标的脚下生成亡骸。", + "zhTW": "分解可連鎖影響並使最多 2.0 名額外目標受到爆炸波及。分解生成屍體時,有 {50/100}% 機率在所有受影響目標的位置生成屍體。" + }, + "name": "Rotting", + "name_localized": { + "deDE": "[ms]Verrottender[fs]Verrottende[ns]Verrottendes[p]Verrottende[c]Fäulnis-", + "esES": "[fs]putrefacta[ms]putrefacto[fp]putrefactas[mp]putrefactos", + "esMX": "Putrefacto", + "frFR": "[ms]putréfié[fs]putréfiée[mp]putréfiés[fp]putréfiées", + "itIT": "della Marcescenza", + "jaJP": "朽ちた", + "koKR": "썩은", + "plPL": "[ms]Gnijący[fs]Gnijąca[ns]Gnijące[p]Gnijące", + "ptBR": "[fs]Putrefata[ms]Putrefato[fp]Putrefatas[mp]Putrefatos", + "ruRU": "[ms]гнилой[fs]гнилая[ns]гнилое[p]гнилые", + "trTR": "[n1]Çürümüş", + "zhCN": "腐烂", + "zhTW": "腐爛" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Army" + ] + }, + "legendary_necro_022": { + "category": 0, + "desc": "Damaging enemies with Sever has a {10/20}% chance to spawn a pool of Blight under the target that deals x{40/80}% bonus damage. This effect can only happen once every 3.0 seconds.", + "desc_localized": { + "deDE": "Gegner mit Schnitter Schaden zuzufügen hat eine Chance von {10/20}%, unter dem Ziel eine Pestlache zu erzeugen, die x{40/80}% Bonusschaden verursacht. Dieser Effekt kann nur einmal alle 3.0 Sek. auftreten.", + "esES": "Infligir daño a enemigos con Cercenar tiene un {10/20}% de probabilidad de generar debajo del objetivo una poza de Peste que inflige un x{40/80}% de daño adicional. Este efecto solo puede ocurrir una vez cada 3.0 s.", + "esMX": "Infligir daño con Escindir tiene {10/20}% de probabilidad de generar un charco de Infestación bajo el objetivo que inflige x{40/80}% de daño bonificado. Este efecto solo puede ocurrir una vez cada 3.0 segundos.", + "frFR": "Lorsque vous infligez des dégâts avec Section, vous avez{10/20}% de chances de créer une flaque de chancre sous la cible, ce qui inflige x{40/80}% de dégâts supplémentaires. Cet effet ne peut se produire qu'une fois toutes les 3.0 s.", + "itIT": "Infliggendo danni ai nemici con Smembramento hai una probabilità del {10/20}% di generare una pozza di Morbo sotto il bersaglio che infligge il x{40/80}% di danni aggiuntivi. Questo effetto può verificarsi soltanto una volta ogni 3.0 s.", + "jaJP": "〈刈り取り〉で敵にダメージを与えると{10/20}%の確率で〈病害〉溜まりが標的の足元に発生し、x{40/80}%のボーナスダメージを与える。効果が発動するのは3.0秒に1回のみ。", + "koKR": "절단으로 적에게 피해를 주면 {10/20}% 확률로 대상 밑에 x{40/80}%의 추가 피해를 주는 마름병 웅덩이가 생성됩니다. 이 효과는 3.0초에 한 번만 발동합니다.", + "plPL": "Obrażenia od Rozdarcia mają {10/20}% szans na stworzenie pod celem pola Moru, zadającego x{40/80}% dodatkowych obrażeń. Efekt ten może wystąpić raz na 3.0 sek.", + "ptBR": "Causar dano a inimigos com Decepar tem {10/20}% de chance de gerar sob o alvo uma poça de Praga que causa x{40/80}% de dano extra. Esse efeito só pode acontecer uma vez a cada 3.0 s.", + "ruRU": "При нанесении урона с помощью \"Отсечения\" с вероятностью {10/20}% под целью появляется лужа гнили, которая наносит дополнительно x{40/80}% урона. Эффект срабатывает не чаще раза в 3.0 сек.", + "trTR": "Ayır ile düşmanlara hasar vermek, {10/20}% ihtimalle hedefin altında x{40/80}% bonus hasar veren bir Maraz birikintisi oluşturur. Bu etki en az 3.0 saniyede bir gerçekleşebilir.", + "zhCN": "使用挥斩对敌人造成伤害有 {10/20}% 几率在目标脚下生成一滩枯萎, 造成 x{40/80}% 加成伤害。该效果每 3.0 秒只能触发一次。", + "zhTW": "以斬裂對敵人造成傷害時,有 {10/20}% 機率在目標位置生成荒疫池,造成 x{40/80}% 額外傷害。此效果每 3.0 秒只能觸發一次。" + }, + "name": "of Empowering Reaper", + "name_localized": { + "deDE": "des stärkenden Seelenernters", + "esES": "de segador potenciado", + "esMX": "del Segador Potenciador", + "frFR": "de la faucheuse libératrice", + "itIT": "del Mietitore Rafforzante", + "jaJP": "気力宿す死神", + "koKR": "힘을 주는 수확자의", + "plPL": "Władczego Kosiarza", + "ptBR": "do Ceifador Fortalecedor", + "ruRU": "[ms]могучего жнеца[fs]могучего жнеца[ns]могучего жнеца[p]могучего жнеца", + "trTR": "[n2]Güçlendirici Ölüm Meleği", + "zhCN": "赋能收割者之", + "zhTW": "賦能收割者之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_Sever" + ] + }, + "legendary_necro_023": { + "category": 2, + "desc": "Every 8.0 seconds, your Skeletal Mages cast a blizzard that deals {#} Cold damage and continuously Chills enemies for 8% over 6.0 seconds.", + "desc_localized": { + "deDE": "Alle 8.0 Sek. wirken Eure Skelettmagier einen Blizzard, der {#} Kälteschaden verursacht und Gegner im Verlauf von 6.0 Sek. für 8% unterkühlt.", + "esES": "Cada 8.0 s, tus magos esqueléticos lanzan una ventisca que inflige {#} de daño de frío y hiela continuamente a los enemigos un 8% durante 6.0 s.", + "esMX": "Cada 8.0 segundos, tus Magos Esqueléticos lanzan una ventisca que inflige {#} de daño de frío e hiela de forma continua a los enemigos por 8% durante 6.0 segundos.", + "frFR": "Toutes les 8.0 s, vos mages squelettes lancent un blizzard qui inflige {#} points de dégâts de froid et qui glace en continu les adversaires à hauteur de 8% en 6.0 s.", + "itIT": "Ogni 8.0 s i tuoi Maghi Scheletrici lanciano una Tormenta che infligge {#} danni da freddo e raggela continuamente i nemici del 8% per 6.0 s.", + "jaJP": "8.0秒ごとにスケルトンメイジが吹雪を起こして敵に{#}ダメージを与え、さらに継続的に冷気状態にして、6.0秒間にわたって8%のダメージを与える。", + "koKR": "해골 마법학자가 8.0초마다 한 번씩 눈보라를 시전합니다. 눈보라는 {#}의 냉기 피해를 주고 6.0초에 걸쳐 적에게 지속적으로 8%의 오한을 느끼게 합니다.", + "plPL": "Co 8.0 sek. twoi Szkieletowi Magowie wywołują zamieć, która zadaje {#} pkt. obrażeń od zimna i stale wyziębia wrogów o 8% przez 6.0 sek.", + "ptBR": "A cada 8.0 s, seus Magos Esqueletos lançam uma nevasca que causa {#} de dano gélido e gela continuamente inimigos por 8% ao longo de 6.0 s.", + "ruRU": "Раз в 8.0 сек. ваши скелеты-маги применяют \"Снежную бурю\", наносящую {#} урона от холода и периодически заставляющую противников коченеть, замедляя их на 8% на 6.0 сек.", + "trTR": "İskelet Sihirbazların, her 8.0 saniyede bir kez {#} Soğuk Hasarı veren ve düşmanları 6.0 saniye boyunca 8% kadar sürekli olarak Soğutan bir kar fırtınası yaratır.", + "zhCN": "每隔 8.0 秒,你的骷髅法师会施放一阵暴风雪,在 6.0 秒内造成 {#} 点冰霜伤害并持续冻伤敌人 8%。", + "zhTW": "每 8.0 秒,你的骷髏法師會施放暴風雪,在 6.0 秒內造成 {#} 點冰寒傷害,並持續對敵人造成 8% 冰冷效果。" + }, + "name": "Coldbringer's", + "name_localized": { + "deDE": "[ms]Kältebringender[fs]Kältebringende[ns]Kältebringendes[p]Kältebringende[c]Kältebringer-", + "esES": "de invocafrío", + "esMX": "Portador de Frío", + "frFR": "du porte-froid", + "itIT": "del Portagelo", + "jaJP": "冷気をもたらす者の", + "koKR": "냉기인도자의", + "plPL": "[ms]Wychładzający[fs]Wychładzająca[ns]Wychładzające[p]Wychładzające", + "ptBR": "do Arauto do Frio", + "ruRU": "[ms]хладоносный[fs]хладоносная[ns]хладоносное[p]хладоносные", + "trTR": "[n2]Soğuk Getirenin", + "zhCN": "冰霜使者的", + "zhTW": "冰寒使者" + }, + "tags": [ + "Chill", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "esES": [ + "Helada", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "esMX": [ + "Helar", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "frFR": [ + "Glace", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "itIT": [ + "Raggelamento", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "jaJP": [ + "冷気", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "koKR": [ + "오한", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "plPL": [ + "Wyziębienie", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "ptBR": [ + "Gelidez", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "ruRU": [ + "Окоченение", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "trTR": [ + "Soğutma", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "zhCN": [ + "冻伤", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ], + "zhTW": [ + "冰冷", + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_Skeleton" + ] + } + }, + "legendary_necro_028": { + "category": 0, + "desc": "Blood Lance deals x{15/25}% increased damage to its primary target per lanced enemy.", + "desc_localized": { + "deDE": "Blutlanze fügt dem Primärziel pro aufgespießtem Gegner x{15/25}% mehr Schaden zu.", + "esES": "Lanza de sangre inflige un x{15/25}% más de daño al objetivo principal por cada enemigo atravesado.", + "esMX": "Lanza Sangrienta inflige un x{15/25}% más de daño a su objetivo principal por enemigo atravesado.", + "frFR": "Prélèvement inflige x{15/25}% de dégâts supplémentaires à sa cible principale par cible empalée.", + "itIT": "Lancia di Sangue infligge il x{15/25}% di danni aggiuntivi al bersaglio primario per ogni nemico infilzato.", + "jaJP": "槍に貫かれている敵1体ごとに、〈ブラッドランス〉がメインの標的に与えるダメージがx{15/25}%増加する。", + "koKR": "피의 창이 창에 찔린 적 하나당 주 대상에게 주는 피해가 x{15/25}% 증가합니다.", + "plPL": "Krwawa Lanca zadaje głównemu celowi obrażenia zwiększone o x{15/25}% za każdego wroga przebitego lancą.", + "ptBR": "Lança de Sangue causa x{15/25}% de dano aumentado ao alvo principal por inimigo atingido por lança.", + "ruRU": "\"Окровавленное копье\" наносит основной цели на x{15/25}% больше урона за каждого пронзенного противника.", + "trTR": "Kanlı Kargı, kargılanmış düşman başına birincil hedefe x{15/25}% artırılmış hasar verir.", + "zhCN": "每有一个被穿刺的敌人, 血矛对其首要目标造成的伤害提高 x{15/25}%。", + "zhTW": "鮮血之槍每刺穿一個敵人,對主要目標造成的傷害提高 x{15/25}%。" + }, + "name": "Blood Seeker's", + "name_localized": { + "deDE": "[ms]Blutsuchender[fs]Blutsuchende[ns]Blutsuchendes[p]Blutsuchende[c]Blutsucher-", + "esES": "de Buscador de Sangre", + "esMX": "De Rastreasangre", + "frFR": "du traqueur de sang", + "itIT": "del Cercatore di Sangue", + "jaJP": "ブラッド・シーカーの", + "koKR": "피몰이의", + "plPL": "[ms]Krwiopijczy[fs]Krwiopijcza[ns]Krwiopijcze[p]Krwiopijcze", + "ptBR": "do Busca-sangue", + "ruRU": "[ms]кровавого охотника[fs]кровавого охотника[ns]кровавого охотника[p]кровавого охотника", + "trTR": "[n2]Kan Arayanın", + "zhCN": "觅血者的", + "zhTW": "覓血使徒" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ] + }, + "legendary_necro_029": { + "category": 0, + "desc": "Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing {38/48}% of normal damage.", + "desc_localized": { + "deDE": "Jedes Mal, wenn du mit Blutlanze einen Gegner triffst, der bereits aufgespießt wurde, wird eine weitere Blutlanze auf einen Gegner in der Nähe abgefeuert, die {38/48}% des normalen Schadens verursacht.", + "esES": "Cada lanzamiento de Lanza de sangre atacará con una Lanza de sangre adicional al golpear primero a un enemigo cercano ya alanceado y le infligirá un {38/48}% del daño normal.", + "esMX": "Cada lanzamiento de Lanza Sangrienta generará una Lanza Sangrienta adicional en un enemigo cercano cuando golpee primero a un enemigo ya atravesado por una lanza, lo que inflige {38/48}% de daño normal.", + "frFR": "Chaque fois que Prélèvement touche en premier une cible déjà atteinte par cette compétence, déclenche un nouveau Prélèvement infligeant {38/48}% des dégâts normaux à un personnage ennemi à proximité.", + "itIT": "Ogni lancio di Lancia di Sangue scaglia una Lancia di Sangue aggiuntiva verso un nemico vicino quando colpisce per la prima volta un nemico già infilzato, infliggendo il {38/48}% dei danni normali.", + "jaJP": "〈ブラッドランス〉がすでに槍が刺さっている敵に命中するたび、付近の敵に追加の〈ブラッドランス〉を放ち、通常の{38/48}%のダメージを与える。", + "koKR": "시전한 피의 창이 이미 창에 꽂힌 적에게 처음 적중할 때 근처 적에게 피의 창을 추가로 날려, 원래 피해의 {38/48}%만큼 피해를 줍니다.", + "plPL": "Każde użycie Krwawej Lancy spowoduje rzucenie dodatkowej Krwawej Lancy w pobliskiego wroga, jeśli w pierwszej kolejności trafi wroga, który został już trafiony lancą. Dodatkowa Krwawa Lanca zadaje {38/48}% standardowych obrażeń.", + "ptBR": "Cada lançamento de Lança de Sangue dispara uma Lança de Sangue adicional contra um inimigo próximo, causando {38/48}% do dano normal, quando o primeiro inimigo atingido já tiver sido atingido por lança.", + "ruRU": "Когда \"Окровавленное копье\" в первый раз попадает в противника, который уже поражен копьем, оно будет с каждым применением запускать в ближайшего противника еще одно \"Окровавленное копье\", нанося при этом {38/48}% своего обычного урона.", + "trTR": "Her Kanlı Kargı kullanımı, önceden kargılanmış bir düşmana ilk kez isabet ettiğinde yakındaki bir düşmana ek bir Kanlı Kargı fırlatır ve normal hasarın {38/48}% kadarı hasar verir.", + "zhCN": "每次施放血矛,它只在首次击中一个已经被血矛命中的敌人时,才会对附近敌人发射额外一枚血矛,造成普通伤害的 {38/48}%。", + "zhTW": "每次施放鮮血之槍並第一次擊中已經被刺中的敵人時,會對附近一名敵人額外發射一支鮮血之槍,造成 {38/48}% 的普通傷害。" + }, + "name": "of Hungry Blood", + "name_localized": { + "deDE": "des hungernden Blutes", + "esES": "de sangre hambrienta", + "esMX": "de Sangre Hambrienta", + "frFR": "de sang insatiable", + "itIT": "del Sangue Famelico", + "jaJP": "血飢の", + "koKR": "굶주린 피의", + "plPL": "Wygłodniałej Krwi", + "ptBR": "do Sangue Faminto", + "ruRU": "[ms]голодной крови[fs]голодной крови[ns]голодной крови[p]голодной крови", + "trTR": "[n2]Aç Kan", + "zhCN": "饥渴鲜血之", + "zhTW": "渴血之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ] + }, + "legendary_necro_031": { + "category": 2, + "desc": "Your maximum number of Skeletal Mages is increased by 2.", + "desc_localized": { + "deDE": "Euer Maximum an Skelettmagiern wird um 2 erhöht.", + "esES": "Tu máximo de magos esqueléticos aumenta en 2.", + "esMX": "Tu cantidad máxima de Magos Esqueléticos aumenta en 2.", + "frFR": "Votre nombre maximum de mages squelettes est augmenté de 2.", + "itIT": "Il numero massimo dei tuoi Maghi Scheletrici aumenta di 2.", + "jaJP": "スケルトンメイジの最大数が2増加する。", + "koKR": "해골 마법학자의 최대 수가 2 증가합니다.", + "plPL": "Maksymalna liczba twoich Szkieletowych Magów jest zwiększona o 2.", + "ptBR": "Seu número máximo de Magos Esqueletos é aumentado em 2.", + "ruRU": "Максимальное количество скелетов-магов увеличивается на 2.", + "trTR": "Maksimum İskelet Sihirbazı sayın 2 artar.", + "zhCN": "你的骷髅法师数量上限增加 2 个。", + "zhTW": "骷髏法師的數量上限增加 2 個。" + }, + "name": "of Occult Dominion", + "name_localized": { + "deDE": "der okkulten Herrschaft", + "esES": "de dominio oculto", + "esMX": "del Dominio Ocultista", + "frFR": "de domination occulte", + "itIT": "del Dominio Occulto", + "jaJP": "邪教の支配もたらす", + "koKR": "불가사의한 지배의", + "plPL": "Okultystycznego Dominium", + "ptBR": "do Domínio Oculto", + "ruRU": "[ms]оккультной власти[fs]оккультной власти[ns]оккультной власти[p]оккультной власти", + "trTR": "[n2]Okültist Hâkimiyet", + "zhCN": "秘术统御之", + "zhTW": "玄奧支配之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Necro_Skeleton" + ] + }, + "legendary_necro_032": { + "category": 0, + "desc": "Blood Mist leaves a trail of Desecrated Ground that lasts for 4.0 seconds and deals {#} Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.", + "desc_localized": { + "deDE": "Blutnebel hinterlässt eine Spur aus entweihtem Boden, die 4.0 Sek. anhält und Gegnern {#} Schattenschaden pro Sekunde zufügt. Eure Bewegungsgeschwindigkeit ist während Blutnebel nicht mehr verringert.", + "esES": "Bruma de sangre deja una estela de Tierra desacralizada que dura 4.0 s e inflige {#} de daño de sombra por segundo a los enemigos que están dentro. Tu velocidad de movimiento ya no se reduce mientras dura Bruma de sangre.", + "esMX": "Niebla Sangrienta deja un rastro de Tierra Profanada que dura 4.0 segundos e inflige {#} de daño de sombra por segundo a los enemigos que están parados en ella. Tu velocidad de movimiento ya no se reduce mientras Niebla Sangrienta está activa.", + "frFR": "Brume de sang laisse un sol souillé sur son passage qui dure 4.0 s et inflige {#} points de dégâts d'ombre par seconde aux adversaires qui se tiennent dedans. Votre vitesse de déplacement n'est plus réduite lorsque Brume de sang est active.", + "itIT": "Nebbia di Sangue lascia una scia di Terreno Sconsacrato che dura per 4.0 s e infligge {#} danni da ombra al secondo ai nemici che si trovano al suo interno. La tua velocità di movimento non viene più ridotta mentre Nebbia di Sangue è attiva.", + "jaJP": "〈ブラッドミスト〉の跡に4.0秒間、不浄の地の痕跡が残り、そこに足を踏み入れた敵に毎秒{#}のシャドウダメージを与える。〈ブラッドミスト〉の発動中に移動速度が低下しなくなる。", + "koKR": "피 안개가 4.0초 동안 더럽혀진 지대를 남겨, 안에 서 있는 적에게 매초 {#}의 암흑 피해를 줍니다. 피 안개가 활성화되어 있는 동안 이동 속도가 감소하지 않습니다.", + "plPL": "Krwawa Mgła pozostawia za sobą Zbezczeszczoną Ziemię, która utrzymuje się przez 4.0 sek. i zadaje stojącym na niej wrogom {#} pkt. obrażeń od Cienia na sekundę. Kiedy Krwawa Mgła jest aktywna, szybkość twojego ruchu nie jest już zmniejszona.", + "ptBR": "Névoa de Sangue deixa um rastro de chão profanado que dura 4.0 s e causa {#} de dano de sombra por segundo aos inimigos no interior. Sua velocidade de movimento deixa de ser reduzida enquanto Névoa de Sangue está ativa.", + "ruRU": "\"Кровавый туман\" оставляет полосу оскверненной земли, существующую 4.0 сек. и наносящую {#} ед. урона от темной магии в сек. всем ступившим на нее противникам. \"Кровавый туман\" больше не снижает вашу скорость передвижения.", + "trTR": "Kanlı Sis, 4.0 saniyeliğine bir Kirletilmiş Toprak izi bırakarak içinde duran düşmanlara saniyede {#} Gölge hasarı verir. Artık Kanlı Sis etkinken Hareket Hızın azalmaz.", + "zhCN": "血雾会在行进路径上留下一片亵渎之地,持续 4.0 秒,并且每秒对站立其中的敌人造成 {#} 点暗影伤害。你的移动速度在血雾激活期间不再减缓。", + "zhTW": "血霧會留下一道汙穢之地的痕跡,持續 4.0 秒,每秒對站在其中的敵人造成 {#} 點暗影傷害。在血霧效果期間不再降低移動速度。" + }, + "name": "Blood-soaked", + "name_localized": { + "deDE": "[ms]Blutgetränkter[fs]Blutgetränkte[ns]Blutgetränktes[p]Blutgetränkte[c]Blutspur-", + "esES": "[fs]ensangrentada[ms]ensangrentado[fp]ensangrentadas[mp]ensangrentados", + "esMX": "Ensangrentado", + "frFR": "de bain de sang", + "itIT": "del Bagno di Sangue", + "jaJP": "血塗れの", + "koKR": "피에 젖은", + "plPL": "[ms]Przekrwiony[fs]Przekrwiona[ns]Przekrwione[p]Przekrwione", + "ptBR": "[ms]Ensanguentado[fs]Ensanguentada[mp]Ensanguentados[fp]Ensanguentadas", + "ruRU": "[ms]окровавленный[fs]окровавленная[ns]окровавленное[p]окровавленные", + "trTR": "[n1]Kana Bulanmış", + "zhCN": "浸血", + "zhTW": "浸血" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ] + }, + "legendary_necro_036": { + "category": 0, + "desc": "Bone Spirit's Critical Strike Chance is increased by +{15/25}%.\n\nYour Maximum Essence is increased by 2.0 for each enemy hit for 15.0 seconds.", + "desc_localized": { + "deDE": "Die kritische Trefferchance von Knochengeist wird um +{15/25}% erhöht.\n\nEure maximale Essenz wird 15.0 Sekunden lang für jeden getroffenen Gegner um 2.0 erhöht.", + "esES": "La probabilidad de golpe crítico de Espíritu de hueso aumenta un +{15/25}%.\n\nTu esencia máxima aumenta un 2.0 durante 15.0 s por cada enemigo golpeado.", + "esMX": "La probabilidad de golpe crítico de Espíritu Óseo aumenta un +{15/25}%.\n\nTu Esencia máxima se incrementa en 2.0 por cada enemigo golpeado durante 15.0 segundos.", + "frFR": "Esprit d'os augmente vos chances d'infliger un coup critique de +{15/25}%.\n\nVotre essence maximale augmente de 2.0 pour chaque adversaire touché pendant 15.0 s.", + "itIT": "Aumenta la probabilità di critico di Spirito d'Ossa del +{15/25}%.\n\nLa tua essenza massima aumenta di 2.0 per ogni nemico colpito per 15.0 s.", + "jaJP": "〈ボーンスピリット〉のクリティカルヒット率が+{15/25}%上昇する。\n\n最大精髄が15.0秒間、命中した敵1体ごとに2.0増加する。", + "koKR": "뼈 영혼의 극대화 확률이 +{15/25}% 증가합니다.\n\n적중한 적 하나당 15.0초 동안 최대 정수가 2.0 증가합니다.", + "plPL": "Szansa na trafienie krytyczne Kościanego Widma jest zwiększona o +{15/25}%.\n\nTwoja maksymalna esencja jest zwiększona o 2.0 za każdego trafionego wroga na 15.0 sek.", + "ptBR": "A chance de acerto crítico de Espírito de Ossos é aumentada em +{15/25}%.\n\nSua essência máxima aumenta em 2.0 para cada inimigo atingido por 15.0 s.", + "ruRU": "Вероятность критического удара \"Костяного духа\" повышается на +{15/25}%.\n\nВаш максимальный запас эссенции увеличивается на 2.0 за каждого пораженного противника на 15.0 сек.", + "trTR": "Kemik Ruhun Kritik Vuruş İhtimali +{15/25}% artar.\n\n15.0 saniye boyunca isabet alan her düşman için Maksimum Özün 2.0 artar.", + "zhCN": "骨灵的暴击几率提高 +{15/25}%。\n\n每命中一名敌人,你的精魂上限提高 2.0,持续 15.0 秒。", + "zhTW": "每擊中一個敵人會使骸骨之魂爆擊機率提高 +{15/25}%。\n\n你的魂能上限提高 2.0 點,持續 15.0 秒。" + }, + "name": "of Swelling Curse", + "name_localized": { + "deDE": "des schwellenden Fluchs", + "esES": "de maldición arreciante", + "esMX": "de Maldición Creciente", + "frFR": "de la malédiction grandissante", + "itIT": "della Maledizione Bubbonica", + "jaJP": "膨らむ呪いの", + "koKR": "불어나는 저주의", + "plPL": "Postępującej Klątwy", + "ptBR": "da Maldição do Inchaço", + "ruRU": "[ms]нарастающего проклятия[fs]нарастающего проклятия[ns]нарастающего проклятия[p]нарастающего проклятия", + "trTR": "[n2]Kabaran Lanet", + "zhCN": "诅咒加码之", + "zhTW": "腫脹詛咒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ] + }, + "legendary_necro_038": { + "category": 0, + "desc": "When a segment of Bone Prison is destroyed or expires, it deals {#}% damage in an area around itself.", + "desc_localized": { + "deDE": "Wenn ein Segment des Knochengefängnisses zerstört wird oder abläuft, verursacht es {#} Schaden in seinem Umkreis.", + "esES": "Cuando un segmento de Prisión de huesos se destruye o expira, inflige {#} de daño en una zona a su alrededor.", + "esMX": "Cuando se destruye o caduca un segmento de Prisión de Huesos, inflige {#} de daño en el área circundante.", + "frFR": "Lorsqu'un fragment de Prison d'os est détruit ou expire, celui-ci inflige {#} points de dégâts dans la zone autour de lui.", + "itIT": "Quando un segmento di Prigione d'Ossa si dissolve o viene distrutto, infligge {#} danni nell'area circostante.", + "jaJP": "〈ボーンプリズン〉の区画が破壊されるか終了すると、周囲一帯に{#}ダメージを与える。", + "koKR": "뼈 감옥의 구획이 파괴되거나 만료될 때, 주위 지역에 {#}의 피해를 줍니다.", + "plPL": "Kiedy segment Więzienia z Kości zostaje zniszczony lub zanika, zadaje wokół siebie {#} pkt. obrażeń na obszarze.", + "ptBR": "Quando um segmento de Prisão de Ossos é destruído ou expira, ele causa {#} de dano na área ao redor.", + "ruRU": "Когда время действия сегмента \"Костяной тюрьмы\" заканчивается или его уничтожают, он наносит {#} ед. урона в области вокруг себя.", + "trTR": "Kemik Hapishanenin bir bölümü yok edildiğinde veya süresi dolduğunda kendi çevresindeki bir alanda {#} hasar verir.", + "zhCN": "骨牢的一部分被摧毁或持续时间结束后, 会在其周围造成 {#} 点伤害。", + "zhTW": "當骨牢其中一段被摧毀或持續時間結束時,會對附近造成 {#} 點傷害。" + }, + "name": "of Bursting Bones", + "name_localized": { + "deDE": "der berstenden Knochen", + "esES": "de huesos reventados", + "esMX": "de Huesos Explosivos", + "frFR": "d'explosion osseuse", + "itIT": "delle Ossa Esplosive", + "jaJP": "骨砕きの", + "koKR": "터져 나가는 뼈의", + "plPL": "Pękających Kości", + "ptBR": "dos Ossos Explosivos", + "ruRU": "[ms]взрывающихся костей[fs]взрывающихся костей[ns]взрывающихся костей[p]взрывающихся костей", + "trTR": "[n2]Patlayan Kemik", + "zhCN": "爆裂白骨之", + "zhTW": "爆裂骸骨之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Necro_BonePrison" + ] + }, + "legendary_necro_053": { + "category": 0, + "desc": "While Army of the Dead is active, your Minions gain +{70/100}% Attack Speed and take 90% reduced damage.", + "desc_localized": { + "deDE": "Solange Armee der Toten aktiv ist, erhalten Eure Diener +{70/100}% Angriffsgeschwindigkeit und erleiden 90% weniger Schaden.", + "esES": "Mientras dura Ejército de muertos, tus esbirros obtienen un +{70/100}% de velocidad de ataque y sufren un 90% menos de daño.", + "esMX": "Mientras Ejército de Muertos está activa, tus esbirros obtienen un +{70/100}% de velocidad de ataque y reciben un 90% de daño reducido.", + "frFR": "Tant qu'Armée de morts est active, la vitesse d'attaque de vos serviteurs est augmentée de +{70/100}% et ils subissent 90% de dégâts en moins.", + "itIT": "Mentre Armata dei Morti è attiva, la velocità d'attacco dei tuoi servitori aumenta del +{70/100}% e loro subiscono il x90% di danni in meno.", + "jaJP": "〈死者の軍勢〉を使用中、ミニオンの攻撃速度が+{70/100}%増加し、受けるダメージが90%減少する。", + "koKR": "망자의 군대가 활성화되어 있는 동안, 자신의 하수인의 공격 속도가 +{70/100}%, 받는 피해가 90% 감소합니다.", + "plPL": "Kiedy Armia Umarłych jest aktywna, twoje sługi zyskują premię +{70/100}% do szybkości ataku i otrzymują obrażenia zmniejszone o 90%.", + "ptBR": "Enquanto Exército dos Mortos está ativo, seus lacaios recebem +{70/100}% de velocidade de ataque e recebem 90% de dano reduzido.", + "ruRU": "Пока действует \"Армия мертвецов\", скорость атаки ваших прислужников повышается на +{70/100}%, а их получаемый урон уменьшается на 90%.", + "trTR": "Ölüler Ordusu etkinken Yardakçıların +{70/100}% Saldırı Hızı kazanır ve 90% azaltılmış hasar alır.", + "zhCN": "亡者大军激活时, 你的仆从攻击速度提高 +{70/100}%, 并且受到的伤害降低 90%。", + "zhTW": "在死亡軍團效果期間,你的僕從攻擊速度提高 +{70/100}%,受到的傷害降低 90%。" + }, + "name": "Unyielding Commander's", + "name_localized": { + "deDE": "[ms]Des Totengenerals[fs]Des Totengenerals[ns]Des Totengenerals[p]Des Totengenerals[c]Totengeneral-", + "esES": "de comandante inflexible", + "esMX": "del Comandante Implacable", + "frFR": "de commandement inflexible", + "itIT": "del Comandante Inflessibile", + "jaJP": "不屈の指揮官の", + "koKR": "굳센 사령관의", + "plPL": "[ms]Komenderujący[fs]Komenderująca[ns]Komenderujące[p]Komenderujące", + "ptBR": "do Comandante Inflexível", + "ruRU": "[ms]несгибаемый командирский[fs]несгибаемая командирская[ns]несгибаемое командирское[p]несгибаемые командирские", + "trTR": "[n2]İnatçı Komutanın", + "zhCN": "不屈指挥官的", + "zhTW": "不撓指揮官" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Army" + ] + }, + "legendary_necro_054": { + "category": 1, + "desc": "Each time that Bone Storm damages an enemy, gain a Barrier equal to {2/5}% of your Base Life for 10.0 seconds.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Knochensturm einem Gegner Schaden zufügt, erhaltet Ihr 10.0 Sek. lang eine Barriere in Höhe von {2/5}% Eures Basislebens.", + "esES": "Cada vez que Tormenta de hueso inflige daño a un enemigo, obtienes una barrera equivalente a un {2/5}% de tu vida base durante 10.0 s.", + "esMX": "Cada vez que Tormenta Ósea inflige daño a un enemigo, obtienes una barrera equivalente al {2/5}% de tu vida de base durante 10.0 segundos.", + "frFR": "Chaque fois que Tempête d'os blesse une cible, vous obtenez une barrière équivalente à {2/5}% de vos points de vie de base pendant 10.0 s.", + "itIT": "Ogni volta che Tempesta d'Ossa danneggia un nemico, ottieni una barriera pari al {2/5}% della tua Vita base per 10.0 s.", + "jaJP": "〈ボーンストーム〉が敵にダメージを与えるごとに10.0秒間、基本ライフの{2/5}%分の障壁を獲得する。", + "koKR": "뼈 폭풍이 적에게 피해를 줄 때마다 10.0초 동안 기본 생명력의 {2/5}%만큼 보호막을 얻습니다.", + "plPL": "Za każdym razem, gdy Nawałnica Kości rani przeciwnika, zyskujesz barierę o mocy równej {2/5}% twojego podstawowego zdrowia na 10.0 sek.", + "ptBR": "Sempre que Tempestade de Ossos causa dano a um inimigo, você recebe uma barreira equivalente a{2/5}% da sua vida básica por 10.0 s.", + "ruRU": "Когда \"Буря костей\" наносит урон противнику, вас на 10.0 сек. окружает барьер с прочностью в объеме {2/5}% вашего базового запаса здоровья.", + "trTR": "Kemik Fırtınası bir düşmana her hasar verdiğinde 10.0 saniyeliğine Temel Canının {2/5}% kadarına eşit bir Bariyer kazan.", + "zhCN": "白骨风暴每次对敌人造成伤害, 获得一个相当于你基础生命 {2/5}% 的屏障, 持续 10.0 秒。", + "zhTW": "骸骨風暴每次傷害敵人時,會獲得等同你基礎生命值 {2/5}% 的屏障,持續 10.0 秒。" + }, + "name": "of Shielding Storm", + "name_localized": { + "deDE": "des schützenden Sturms", + "esES": "de tormenta protectora", + "esMX": "de Tormenta Protectora", + "frFR": "de la tempête protectrice", + "itIT": "della Tempesta Protettrice", + "jaJP": "加護を与えし嵐の", + "koKR": "보호하는 폭풍의", + "plPL": "Osłaniającej Burzy", + "ptBR": "da Tempestade Protetora", + "ruRU": "[ms]щита ветров[fs]щита ветров[ns]щита ветров[p]щита ветров", + "trTR": "[n2]Koruyucu Fırtına", + "zhCN": "护盾风暴之", + "zhTW": "防護風暴之" + }, + "tags": [ + "Barrier", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "tags_localized": { + "deDE": [ + "Barriere", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "esES": [ + "Barrera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "esMX": [ + "Barrera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "frFR": [ + "Barrière", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "itIT": [ + "Barriera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "jaJP": [ + "障壁", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "koKR": [ + "보호막", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "plPL": [ + "Bariera", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "ptBR": [ + "Barreira", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "ruRU": [ + "Барьер", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "trTR": [ + "Bariyer", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "zhCN": [ + "屏障", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ], + "zhTW": [ + "屏障", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone" + ] + } + }, + "legendary_necro_066": { + "category": 0, + "desc": "Gain +{10/20}% increased Critical Strike Chance for 6.0 seconds when you cast Corpse Tendrils. You deal x{20/40}% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.", + "desc_localized": { + "deDE": "Erhaltet 6.0 Sek. lang eine +{10/20}% höhere kritische Trefferchance, wenn Ihr Leichenranken wirkt. Ihr fügt Gegnern, die durch Leichenranken Schaden erleiden, x{20/40}% zusätzlichen kritischen Trefferschaden zu.", + "esES": "Obtienes un +{10/20}% más de probabilidad de golpe crítico durante 6.0 s cuando lanzas Zarcillos cadavéricos. Infliges un x{20/40}% de daño de golpe crítico adicional a enemigos dañados por Zarcillos cadavéricos.", + "esMX": "Obtienes un +{10/20}% más de probabilidad de golpe crítico durante 6.0 segundos al lanzar Zarcillos Cadavéricos. Infliges un x{20/40}% más de daño de golpe crítico a los enemigos dañados por Zarcillos Cadavéricos.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de +{10/20}% pendant 6.0 s lorsque vous lancez Vrilles nécrophages. Vous infligez x{20/40}% de dégâts critiques supplémentaires aux cibles blessées par Vrilles nécrophages.", + "itIT": "Ottieni il +{10/20}% di probabilità di critico aggiuntiva per 6.0 s quando utilizzi Tentacoli Cadaverici. Infliggi il x{20/40}% di danni critici aggiuntivi ai nemici danneggiati da Tentacoli Cadaverici.", + "jaJP": "〈死食草〉を放つと、クリティカルヒット率が6.0秒間+{10/20}%上昇する。〈死食草〉のダメージを受けた敵に対しては、クリティカルヒットダメージがx{20/40}%増加する。", + "koKR": "시체 촉수 시전 시 6.0초 동안 극대화 확률이 +{10/20}% 증가합니다. 시체 촉수로 피해를 받은 적에게 x{20/40}%의 추가 극대화 피해를 줍니다.", + "plPL": "Użycie Trupich Macek zapewnia premię +{10/20}% do szansy na trafienie krytyczne na 6.0 sek. Wrogowie, którzy odnieśli obrażenia od Trupich Macek, otrzymują x{20/40}% dodatkowych obrażeń od twoich trafień krytycznych.", + "ptBR": "Recebe +{10/20}% de chance de acerto crítico aumentada por 6.0 segundo ao lançar Tentáculos Cadavéricos. Você causa x{20/40}% de bônus de dano de acerto crítico a inimigos atingidos por Tentáculos Cadavéricos.", + "ruRU": "\"Трупные щупальца\" повышают вероятность критического удара на +{10/20}% на 6.0 сек, а пораженные \"Трупными щупальцами\" цели получают от вас на x{20/40}% больше критического урона.", + "trTR": "Ceset Filizlerini kullandığında 6.0 saniyeliğine +{10/20}% artırılmış Kritik Vuruş İhtimali kazan. Ceset Filizleri ile hasar alan düşmanlara x{20/40}% bonus Kritik Vuruş Hasarı verirsin.", + "zhCN": "当你施放亡骸卷须时, 你获得 +{10/20}% 暴击几率加成, 持续 6.0 秒。你对被亡骸卷须伤害的敌人造成 x{20/40}% 额外暴击伤害。", + "zhTW": "施放屍體觸鬚後,爆擊機率提高 +{10/20}%,持續 6.0 秒。你對受到屍體觸鬚傷害的敵人,額外造成 x{20/40}% 爆擊傷害。" + }, + "name": "of Grasping Veins", + "name_localized": { + "deDE": "der greifenden Adern", + "esES": "de venas retentivas", + "esMX": "de Venas Inmovilizantes", + "frFR": "des veines rapaces", + "itIT": "delle Vene Ghermitrici", + "jaJP": "貪欲なる触手の", + "koKR": "휘감는 핏줄의", + "plPL": "Pętających Pnączy", + "ptBR": "das Veias Aprisionantes", + "ruRU": "[ms]цепких жил[fs]цепких жил[ns]цепких жил[p]цепких жил", + "trTR": "[n2]Kavrayıcı Damarlar", + "zhCN": "血脉掌握之", + "zhTW": "纏繞觸鬚之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Necro_CorpseTendrils" + ] + }, + "legendary_necro_067": { + "category": 2, + "desc": "Your maximum number of Skeletal Warriors is increased by 2.", + "desc_localized": { + "deDE": "Euer Maximum an Skelettkriegern wird um 2 erhöht.", + "esES": "Tu máximo de guerreros esqueléticos aumenta en 2.", + "esMX": "Tu cantidad máxima de Guerreros Esqueléticos aumenta en 2.", + "frFR": "Votre nombre maximum de guerriers squelettes est augmenté de 2.", + "itIT": "Il numero massimo dei tuoi Guerrieri Scheletrici aumenta di 2.", + "jaJP": "スケルトンウォーリアの最大数が2増加する。", + "koKR": "해골 전사의 최대 수가 2 증가합니다.", + "plPL": "Maksymalna liczba twoich Szkieletowych Wojowników jest zwiększona o 2.", + "ptBR": "Seu número máximo de Guerreiros Esqueletos é aumentado em 2.", + "ruRU": "Максимальное количество скелетов-воинов увеличивается на 2.", + "trTR": "Maksimum İskelet Savaşçısı sayın 2 artar.", + "zhCN": "你的骷髅战士数量上限增加 2 个。", + "zhTW": "骷髏戰士數量上限提高 2 個。" + }, + "name": "Blood Getter's", + "name_localized": { + "deDE": "[ms]Blutholender[fs]Blutholende[ns]Blutholendes[p]Blutholende[c]Blutholer-", + "esES": "de sacasangre", + "esMX": "del Obtenedor de Sangre", + "frFR": "des cherche-sangs", + "itIT": "dell'Estrattore di Sangue", + "jaJP": "血を集めし者の", + "koKR": "피바람의", + "plPL": "[ms]Wysysający[fs]Wysysająca[ns]Wysysające[p]Wysysające", + "ptBR": "do Conquistassangue", + "ruRU": "[ms]кровопускающий[fs]кровопускающая[ns]кровопускающее[p]кровопускающие", + "trTR": "[n2]Kan Alıcının", + "zhCN": "采血者的", + "zhTW": "鮮血收集者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Necro_Skeleton" + ] + }, + "legendary_necro_100": { + "category": 3, + "desc": "Critical Strikes with Bone Skills increase your Essence Regeneration by x{90/170}% for 4.0 seconds.", + "desc_localized": { + "deDE": "Kritische Treffer mit Knochenfertigkeiten erhöhen Eure Essenzregeneration 4.0 Sek. lang um x{90/170}%.", + "esES": "Los golpes críticos con habilidades de hueso aumentan tu regeneración de esencia un x{90/170}% durante 4.0 s.", + "esMX": "Los golpes críticos infligidos con habilidades de Hueso aumentan la Regeneración de Esencia en x{90/170}% durante 4.0 segundos.", + "frFR": "Les coups critiques infligés avec des compétences d'os augmentent votre régénération d'essence de x{90/170}% pendant 4.0 s.", + "itIT": "I colpi critici con le abilità d'Ossa aumentano la tua rigenerazione di essenza del x{90/170}% per 4.0 s.", + "jaJP": "骨スキルでクリティカルヒットを出すと、精髄回復が4.0秒間、x{90/170}%増加する。", + "koKR": "뼈 기술이 극대화로 적중하면 정수 재생이 4.0초 동안 x{90/170}% 증가합니다.", + "plPL": "Trafienia krytyczne przy użyciu umiejętności Kości zwiększają twoją regenerację esencji o x{90/170}% przez 4.0 sek.", + "ptBR": "Acertos críticos com habilidades de Osso aumentam sua regeneração de essência em x{90/170}% por 4.0 s.", + "ruRU": "Критические удары умений костей ускоряют восстановление эссенции на x{90/170}% на 4.0 сек.", + "trTR": "Kemik Yetenekleri ile yapılan Kritik Vuruşlar, Öz Yenilemeni 4.0 saniyeliğine x{90/170}% artırır.", + "zhCN": "使用白骨技能造成暴击会使你的精魂回复速度提高 x{90/170}%, 持续 4.0 秒。", + "zhTW": "骸骨技能爆擊時,魂能恢復提高 x{90/170}%,持續 4.0 秒。" + }, + "name": "of Torment", + "name_localized": { + "deDE": "der Qual", + "esES": "de tormento", + "esMX": "de Tormento", + "frFR": "de tourment", + "itIT": "del Tormento", + "jaJP": "苦悩の", + "koKR": "고난의", + "plPL": "Udręki", + "ptBR": "do Tormento", + "ruRU": "[ms]мучения[fs]мучения[ns]мучения[p]мучения", + "trTR": "[n2]İşkence", + "zhCN": "折磨之", + "zhTW": "苦痛之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Bone" + ] + }, + "legendary_necro_101": { + "category": 0, + "desc": "The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by x1.0% per Essence above 50.0, up to x{30/40}%.", + "desc_localized": { + "deDE": "Die zentrale passive Fertigkeit Knöcherne Essenz erhöht auch den kritischen Trefferschaden Eurer Knochenfertigkeiten um x1.0% pro Essenz über 50.0, bis maximal x{30/40}%.", + "esES": "La pasiva clave Esencia osificada también aumenta un x1.0% el daño de golpe crítico de tus habilidades de hueso por cada punto de esencia por encima de 50.0, hasta un máximo de un x{30/40}%.", + "esMX": "La pasiva clave Esencia Osificada también aumenta el daño de golpe crítico de tus habilidades de Hueso un x1.0% por Esencia arriba de 50.0, hasta un máximo del x{30/40}%.", + "frFR": "La compétence passive principale Essence ossifiée augmente aussi les dégâts critiques de vos compétences d'os de x1.0% par point d'essence au-dessus de 50.0, jusqu'à un maximum de x{30/40}%.", + "itIT": "La Passiva chiave Essenza Ossea aumenta anche i danni critici delle tue abilità d'Ossa del x1.0% per essenza oltre la quantità di 50.0, fino a un massimo del x{30/40}%.", + "jaJP": "重要パッシブ効果〈骨化した精髄〉によって、骨スキルでのクリティカルヒットダメージが50.0以上の精髄1つにつきx1.0%増加する。増加は最大x{30/40}%。", + "koKR": "골화 정수 핵심 지속 효과가 50.0|1을;를; 초과하는 정수 1당 뼈 기술의 극대화 피해를 x1.0%만큼, 최대 x{30/40}%까지 증가시킵니다.", + "plPL": "Moc pasywna Skostniała Esencja zwiększa również obrażenia od trafień krytycznych twoich umiejętności Kości o x1.0% za każdy punkt esencji powyżej 50.0, maksymalnie do x{30/40}%.", + "ptBR": "A passiva principal de Essência Calcificada também aumenta o dano de acerto crítico das suas habilidades de Osso em x1.0% por essência acima de 50.0, até x{30/40}%.", + "ruRU": "\"Окостеневшая эссенция\" также повышает критический урон ваших умений костей на x1.0% за каждую единицу эссенции сверх 50.0 вплоть до x{30/40}%.", + "trTR": "Kemikleşmiş Öz Temel Pasifi ayrıca Kemik Yeteneklerinin Kritik Vuruş Hasarını 50.0 üzerindeki Öz başına x1.0% artırır. Artış en fazla x{30/40}% olabilir.", + "zhCN": "骨化精魂的关键被动效果也会提升你白骨技能的暴击伤害,超过 50.0 个精魂时,每一点精魂使其提升 x1.0%,最多提升至 x{30/40}%。", + "zhTW": "骨質精華關鍵被動技能會提供額外效果,當你的魂能超過 50.0 點時,超過的每一點魂能都會使骸骨技能爆擊傷害提高 x1.0%,最多提高 x{30/40}%。" + }, + "name": "of Serration", + "name_localized": { + "deDE": "der Verzahnung", + "esES": "de corte serrado", + "esMX": "de Sierra", + "frFR": "de dents de scie", + "itIT": "delle Ossa Taglienti", + "jaJP": "鋸歯の", + "koKR": "톱니의", + "plPL": "Nacinania", + "ptBR": "da Serrilha", + "ruRU": "[ms]зазубрин[fs]зазубрин[ns]зазубрин[p]зазубрин", + "trTR": "[n2]Tırtık", + "zhCN": "齿状骨刺之", + "zhTW": "鋒銳鋸齒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ] + }, + "legendary_necro_102": { + "category": 0, + "desc": "Bone Storm consumes up to 8 Corpses to increase its duration by up to {5/10} seconds.", + "desc_localized": { + "deDE": "Knochensturm verbraucht bis zu 8 Leichen, um die Dauer um bis zu {5/10} Sek. zu erhöhen.", + "esES": "Tormenta de hueso consume hasta 8 cadáveres para aumentar su duración hasta {5/10} s.", + "esMX": "Tormenta Ósea consume hasta 8 cadáveres para aumentar su duración hasta {5/10} segundos.", + "frFR": "Tempête d'os consomme jusqu'à 8 cadavres pour augmenter sa durée jusqu'à un maximum de {5/10} s.", + "itIT": "Tempesta d'Ossa consuma fino a 8 cadaveri per aumentare la sua durata fino a un massimo di {5/10} s.", + "jaJP": "〈ボーンストーム〉が最大8体の死体を消費して、持続時間を最長{5/10}秒延長する。", + "koKR": "뼈 폭풍이 시체를 최대 8구 소모하여 지속시간을 최대 {5/10}초까지 증가시킵니다.", + "plPL": "Nawałnica Kości pochłania zwłoki (maksymalnie 8), co wydłuża czas jej działania, najwyżej do {5/10} sek.", + "ptBR": "Tempestade de Ossos consome até 8 cadáveres para aumentar a duração em até {5/10} s.", + "ruRU": "\"Буря костей\" расходует до 8 трупов:трупов. Ее время действия продлевается до {5/10} сек.", + "trTR": "Kemik Fırtınası, süresini {5/10} saniyeye kadar uzatmak için en fazla 8 Ceset tüketir.", + "zhCN": "白骨风暴消耗最多 8 具亡骸,其持续时间延长最多 {5/10} 秒。", + "zhTW": "骸骨風暴最多可消耗 8 具屍體以延長持續時間,最多延長 {5/10} 秒。" + }, + "name": "Osseous Gale", + "name_localized": { + "deDE": "[ms]Knochenstürmender[fs]Knochenstürmende[ns]Knochenstürmendes[p]Knochenstürmende[c]Knochensturm-", + "esES": "de galerna ósea", + "esMX": "Vendaval Óseo", + "frFR": "du déluge d'os", + "itIT": "della Burrasca Ossea", + "jaJP": "骨の疾風", + "koKR": "뼈 질풍", + "plPL": "[ms]Wichrokostny[fs]Wichrokostna[ns]Wichrokostne[p]Wichrokostne", + "ptBR": "da Ventania Óssea", + "ruRU": "[ms]штормокостный[fs]штормокостная[ns]штормокостное[p]штормокостные", + "trTR": "[n2]Kemikli Fırtına", + "zhCN": "骨质强风", + "zhTW": "白骨烈風" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Bone" + ] + }, + "legendary_necro_103": { + "category": 3, + "desc": "Lucky Hit: Up to a 10.0% chance to generate {30/50} Essence when hitting a Vulnerable enemy.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen verwundbaren Gegner trefft, erhaltet Ihr eine Chance von bis zu 10.0%, {30/50} Essenz zu erzeugen.", + "esES": "Golpe de suerte: Hasta un 10.0% de probabilidad de generar {30/50} de esencia al golpear a un enemigo vulnerable.", + "esMX": "Golpe afortunado: Hasta un 10.0% de probabilidad de generar {30/50} de Esencia cuando golpeas a un enemigo vulnerable.", + "frFR": "Coup de chance: vous avez jusqu'à 10.0% de chances de générer {30/50} points d'essence lorsque vous touchez une cible vulnérable.", + "itIT": "Colpo fortunato: hai una probabilità massima del 10.0% di generare {30/50} essenza quando colpisci un nemico vulnerabile.", + "jaJP": "幸運の一撃: 脆弱状態の敵1体を攻撃すると、最大10.0%の確率で{30/50}の精髄を生成する。", + "koKR": "행운의 적중: 취약한 적을 적중시키면 최대 10.0% 확률로 정수가 {30/50} 생성됩니다.", + "plPL": "Szczęśliwy traf: Masz maksymalnie 10.0% szans na wygenerowanie {30/50} pkt. esencji, gdy trafiasz odsłoniętych wrogów.", + "ptBR": "Golpe de Sorte: Até 10.0% de chance de gerar {30/50} de essência ao atingir um inimigo vulnerável.", + "ruRU": "Удачный удар: при попадании в уязвимого противника вы с вероятностью до 10.0% накапливаете {30/50} ед. эссенции.", + "trTR": "Şanslı Vuruş: Savunmasız bir düşmana vurduğunda en fazla 10.0% ihtimalle {30/50} Öz oluştur.", + "zhCN": "幸运一击: 命中易伤敌人时, 最多有 10.0% 几率生成 {30/50} 点精魂。", + "zhTW": "幸運觸發:擊中易傷敵人時,最高有 10.0% 機率產生 {30/50} 點魂能。" + }, + "name": "of Exposed Flesh", + "name_localized": { + "deDE": "des entblößten Fleisches", + "esES": "de carne expuesta", + "esMX": "de Carne Expuesta", + "frFR": "de chair mise à nu", + "itIT": "della Carne Scoperta", + "jaJP": "むき出しの肉の", + "koKR": "드러난 살의", + "plPL": "Odsłoniętego Ciała", + "ptBR": "da Carne Exposta", + "ruRU": "[ms]обнаженной плоти[fs]обнаженной плоти[ns]обнаженной плоти[p]обнаженной плоти", + "trTR": "[n2]Çıplak Et", + "zhCN": "裸露血肉之", + "zhTW": "血肉暴露之" + }, + "tags": [ + "Vulnerable", + "FILTER_Legendary_Resource" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "FILTER_Legendary_Resource" + ], + "esES": [ + "Vulnerable", + "FILTER_Legendary_Resource" + ], + "esMX": [ + "Vulnerable", + "FILTER_Legendary_Resource" + ], + "frFR": [ + "Vulnérable", + "FILTER_Legendary_Resource" + ], + "itIT": [ + "Vulnerabilità", + "FILTER_Legendary_Resource" + ], + "jaJP": [ + "脆弱", + "FILTER_Legendary_Resource" + ], + "koKR": [ + "취약", + "FILTER_Legendary_Resource" + ], + "plPL": [ + "Odsłonięcie", + "FILTER_Legendary_Resource" + ], + "ptBR": [ + "Vulnerável", + "FILTER_Legendary_Resource" + ], + "ruRU": [ + "Уязвимость", + "FILTER_Legendary_Resource" + ], + "trTR": [ + "Savunmasız", + "FILTER_Legendary_Resource" + ], + "zhCN": [ + "易伤", + "FILTER_Legendary_Resource" + ], + "zhTW": [ + "易傷", + "FILTER_Legendary_Resource" + ] + } + }, + "legendary_necro_104": { + "category": 0, + "desc": "You deal x{50/120}% increased damage for 6.0 seconds after the Shadowblight Key Passive damages enemies 10.0 times.", + "desc_localized": { + "deDE": "Ihr verursacht 6.0 Sek. lang x{50/120}% mehr Schaden, nachdem die zentrale passive Fertigkeit Schattenseuche Gegnern 10.0-mal Schaden zugefügt hat.", + "esES": "Infliges un x{50/120}% más de daño durante 6.0 s después de que la pasiva clave Pestesombra inflija daño 10.0 veces a los enemigos.", + "esMX": "Infliges un x{50/120}% más de daño durante 6.0 segundos después de que la pasiva clave Infestación Umbría inflija daño a los enemigos 10.0 veces.", + "frFR": "Vous infligez x{50/120}% de dégâts supplémentaires pendant 6.0 s après que la capacité passive principale Chancre d'ombre a blessé les adversaires 10.0 fois.", + "itIT": "Infliggi il x{50/120}% di danni aggiuntivi per 6.0 s dopo che la Passiva chiave Morbo d'Ombra danneggia i nemici 10.0 volte.", + "jaJP": "〈影なる病魔〉の重要パッシブ効果により敵に10.0回ダメージを与えると、6.0秒間にわたり自身が与えるダメージがx{50/120}%増加する。", + "koKR": "그림자 마름병 핵심 지속 효과가 적에게 10.0번 피해를 준 후 6.0초 동안 주는 피해가 x{50/120}% 증가합니다.", + "plPL": "Po zranieniu wrogów mocą pasywną Skaza Cienia 10.0 razy zadajesz obrażenia zwiększone o x{50/120}% przez 6.0.", + "ptBR": "Você causa x{50/120}% de dano aumentado por 6.0 s depois que a passiva principal Praga das Sombras causar dano aos inimigos 10.0 vezes.", + "ruRU": "Вы наносите на x{50/120}% больше урона в течение 6.0 сек. после того, как главное пассивное умение \"Чума тьмы\" нанесет урон противникам 10.0 раза:раз.", + "trTR": "Gölgemaraz Temel Pasifi düşmanlara 10.0 kez hasar verdikten sonra 6.0 saniye boyunca x{50/120}% artırılmış hasar verirsin.", + "zhCN": "暗影凋零关键被动效果对敌人造成 10.0 次伤害后, 你造成的伤害提高 x{50/120}%, 持续 6.0 秒。", + "zhTW": "在暗影荒疫關鍵被動技能對敵人造成傷害 10.0 次後,你造成的傷害提高 x{50/120}%,持續 6.0 秒。" + }, + "name": "Blighted", + "name_localized": { + "deDE": "[ms]Verpesteter[fs]Verpestete[ns]Verpestetes[p]Verpestete[c]Verpestungs-", + "esES": "[fs]apestada[ms]apestado[fp]apestadas[mp]apestados", + "esMX": "Infestado", + "frFR": "[ms]putrescent[fs]putrescente[mp]putrescents[fp]putrescentes", + "itIT": "[fs]Ammorbata[ms]Ammorbato[fp]Ammorbate[mp]Ammorbati", + "jaJP": "病害の", + "koKR": "마름병", + "plPL": "[ms]Zarażony[fs]Zarażona[ns]Zarażone[p]Zarażone", + "ptBR": "[fs]Empesteada[ms]Empesteado[fp]Empesteadas[mp]Empesteados", + "ruRU": "[ms]зачумленный[fs]зачумленная[ns]зачумленное[p]зачумленные", + "trTR": "[n1]Marazlı", + "zhCN": "枯萎", + "zhTW": "荒疫之力" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow" + ] + }, + "legendary_necro_105": { + "category": 2, + "desc": "Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a {15/25}% chance to be Stunned for 1.0 second when they deal direct damage.", + "desc_localized": { + "deDE": "Eiserne Jungfrau ist jetzt eine Dunkelheitsfertigkeit und verursacht Schattenschaden. Gegner, die von Eurer Eisernen Jungfrau betroffen sind, werden mit einer Chance von {15/25}% für 1.0 Sek. betäubt, wenn sie direkten Schaden verursachen.", + "esES": "Ahora Doncella de hierro también es una habilidad de oscuridad que inflige daño de sombra. Los enemigos afectados por tu Doncella de hierro tienen un {15/25}% de probabilidad de quedar aturdidos durante 1.0 s cuando infligen daño directo.", + "esMX": "Doncella de Hierro ahora también es una habilidad de Oscuridad e inflige daño de sombra. Los enemigos afectados por tu Doncella de Hierro tienen un {15/25}% de probabilidad de ser aturdidos durante 1.0 segundo cuando se les inflige daño directo.", + "frFR": "Vierge de fer est désormais aussi une compétence de Ténèbres et inflige des dégâts d'ombre. Les cibles affectées par votre Vierge de fer ont {15/25}% de chances d'être étourdies pendant 1.0 s lorsqu'elles infligent des dégâts directs.", + "itIT": "Vergine di Ferro ora è anche un'abilità di Oscurità e infligge danni da ombra. I nemici affetti dalla tua Vergine di Ferro hanno una probabilità del {15/25}% di essere storditi per 1.0 s quando infliggono danni diretti.", + "jaJP": "〈アイアンメイデン〉が闇スキルにもなり、シャドウダメージを与える。〈アイアンメイデン〉に苦しんでいる敵が直接ダメージを与えると、{15/25}%の確率で1.0秒間スタン状態になる。", + "koKR": "가시 박힌 철관이 어둠 기술이 되고 암흑 피해를 줍니다. 가시 박힌 철관에 걸린 적은 직접 피해를 줄 때 {15/25}% 확률로 1.0초 동안 기절합니다.", + "plPL": "Od teraz Żelazna Dziewica to też umiejętność Ciemności i zadaje obrażenia Cienia. Wrogowie objęci działaniem twojej Żelaznej Dziewicy mają {15/25}% szans na to, że zostaną ogłuszeni na 1.0 sek., gdy zadają obrażenia bezpośrednie.", + "ptBR": "Dama de Ferro agora também é uma habilidade de Escuridão e causa dano de sombra. Inimigos afetados por Dama de Ferro têm {15/25}% de chance de serem atordoados por 1.0 s ao causarem dano direto.", + "ruRU": "\"Железная дева\" теперь также считается умением Тьмы и наносит урон от темной магии. \"Железная дева\" с вероятностью {15/25}% оглушает пораженных противников на 1.0 сек., когда они наносят прямой урон.", + "trTR": "Çivili Tabut artık aynı zamanda bir Karanlık Yeteneği ve Gölge hasarı veriyor. Çivili Tabuttan etkilenen düşmanlar, doğrudan hasar verdiklerinde {15/25}% ihtimalle 1.0 saniye boyunca Sersemler.", + "zhCN": "铁处女现在也被视为黑暗技能,造成暗影伤害。受你的铁处女影响的敌人在其造成直接伤害时,有 {15/25}% 几率被击昏,持续 1.0 秒。", + "zhTW": "攻擊反噬同時視為黑暗技能,並會造成暗影傷害。被你攻擊反噬影響的敵人在造成直接攻擊時,有 {15/25}% 機率被擊昏 1.0 秒。" + }, + "name": "Torturous", + "name_localized": { + "deDE": "[ms]Peinigender[fs]Peinigende[ns]Peinigendes[p]Peinigende[c]Peinigungs-", + "esES": "[fs]tortuosa[ms]tortuoso[fp]tortuosas[mp]tortuosos", + "esMX": "Tortuoso", + "frFR": "[ms]tortionnaire[fs]tortionnaire[mp]tortionnaires[fp]tortionnaires", + "itIT": "[fs]Torturata[ms]Torturato[fp]Torturate[mp]Torturati", + "jaJP": "拷問の", + "koKR": "고문하는", + "plPL": "[ms]Udręczający[fs]Udręczająca[ns]Udręczające[p]Udręczające", + "ptBR": "[fs]Torturante[ms]Torturante[fp]Torturantes[mp]Torturantes", + "ruRU": "[ms]пытающий[fs]пытающая[ns]пытающее[p]пытающие", + "trTR": "[n1]Acı Veren", + "zhCN": "拷打", + "zhTW": "折磨" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Darkness" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Dunkelheit" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Oscuridad" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Oscuridad" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Ténèbres" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Oscurità" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "闇" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "어둠" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Ciemność" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Escuridão" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Тьма" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "Karanlık" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "黑暗" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Necro_IronMaiden", + "黑暗" + ] + } + }, + "legendary_necro_106": { + "category": 0, + "desc": "You deal x{40/50}% increased Shadow damage to enemies afflicted by both Decrepify and Iron Maiden.", + "desc_localized": { + "deDE": "Ihr fügt Gegnern, die sowohl von Altern als auch von Eiserne Jungfrau betroffen sind, x{40/50}% mehr Schattenschaden zu.", + "esES": "Infliges un x{40/50}% más de daño de sombra a enemigos afectados tanto por Decrepitud como por Doncella de hierro.", + "esMX": "Infliges un x{40/50}% más de daño de sombra a los enemigos afectados por Decrepitar y Doncella de Hierro.", + "frFR": "Vos dégâts d'ombre sont augmentés de x{40/50}% contre les cibles affectées à la fois par Décrépitude et Vierge de fer.", + "itIT": "Infliggi danni da ombra aumentati del x{40/50}% ai nemici affetti sia da Decadimento che da Vergine di Ferro.", + "jaJP": "〈衰弱〉および〈アイアンメイデン〉両方の効果を受けている敵へのシャドウダメージがx{40/50}%増加する。", + "koKR": "노화와 가시 박힌 철관에 모두 걸린 적에게 주는 암흑 피해가 x{40/50}% 증가합니다.", + "plPL": "Zadajesz obrażenia od Cienia zwiększone o x{40/50}% wrogom objętym działaniem Zniedołężnienia i Żelaznej Dziewicy.", + "ptBR": "Você causa x{40/50}% de dano de sombra aumentado a inimigos afetados tanto por Decrepitar como por Dama de Ferro.", + "ruRU": "Вы наносите на x{40/50}% больше урона от темной магии противникам, пораженным одновременно \"Немощью\" и \"Железной девой\".", + "trTR": "Hem Yıprat hem de Çivili Tabut ile etkilenen düşmanlara x{40/50}% artırılmış Gölge hasarı verirsin.", + "zhCN": "你对同时受到衰老和铁处女影响的敌人造成的暗影伤害提高 x{40/50}%。", + "zhTW": "你對同時受到衰老和攻擊反噬影響的敵人,造成的暗影傷害提高 x{40/50}%。" + }, + "name": "of the Damned", + "name_localized": { + "deDE": "der Verdammten", + "esES": "de los condenados", + "esMX": "de los Condenados", + "frFR": "des damnés", + "itIT": "dei Dannati", + "jaJP": "堕ちし者の", + "koKR": "저주받은 운명의", + "plPL": "Potępionych", + "ptBR": "dos Condenados", + "ruRU": "[ms]проклятых[fs]проклятых[ns]проклятых[p]проклятых", + "trTR": "[n2]Lanetli", + "zhCN": "酷刑之", + "zhTW": "詛咒者之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow", + "FILTER_Flex_Necro_Decrepify", + "FILTER_Flex_Necro_IronMaiden" + ] + }, + "legendary_necro_107": { + "category": 0, + "desc": "Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10.0 seconds by x{25/45}%, stacking up to 5.0 times.", + "desc_localized": { + "deDE": "Jedes Mal, wenn die zentrale passive Fertigkeit Schattenseuche Gegnern Schaden zufügt, erhöht sich der Schaden der nächsten Schattenseuche innerhalb von 10.0 Sek. um x{25/45}%. Bis zu 5.0-mal stapelbar.", + "esES": "Cada vez que la pasiva clave Pestesombra inflige daño a los enemigos, aumenta un x{25/45}% el daño del siguiente lanzamiento de Pestesombra en un plazo de 10.0 s. Se acumula hasta 5.0 veces.", + "esMX": "Cada vez que la pasiva clave Infestación Umbría inflige daño a los enemigos, aumenta el daño de la siguiente Infestación Umbría que se lance en los siguientes 10.0 segundos un x{25/45}%, y se puede acumular hasta 5.0 veces.", + "frFR": "Chaque fois que la capacité passive principale Chancre d'ombre inflige des dégâts aux adversaires, elle augmente les dégâts du prochain Chancre d'ombre infligés dans les 10.0 s de x{25/45}%, cet effet pouvant se cumuler jusqu'à 5.0 fois.", + "itIT": "Ogni volta che la Passiva chiave Morbo d'Ombra infligge danni ai nemici, aumenta i danni successivi di Morbo d'Ombra inflitti entro 10.0 s del x{25/45}%, fino a un massimo di 5.0 volte.", + "jaJP": "〈影なる病魔〉の重要パッシブ効果により敵にダメージを与える度に、そこから10.0秒間にわたって次に使用した〈影なる病魔〉のダメージがx{25/45}%増加する。この効果は最大5.0まで蓄積する。", + "koKR": "그림자 마름병 핵심 지속 효과가 적에게 피해를 줄 때마다, 10.0초 내에 다음 그림자 마름병이 주는 피해가 x{25/45}% 증가합니다. 이 효과는 최대 5.0번까지 중첩됩니다.", + "plPL": "Za każdym razem, gdy moc pasywna Skaza Cienia zrani wrogów, następne obrażenia od Skazy Cienia zadane w ciągu 10.0 sek. są zwiększone o x{25/45}%, maksymalnie 5.0 razy.", + "ptBR": "Sempre que causa dano a inimigos, a passiva principal Praga das Sombras aumenta o dano da próxima Praga das Sombras em x{25/45}% por 10.0 s, acumulando até 5.0 vezes.", + "ruRU": "Каждый раз, когда главное пассивное умение \"Чума тьмы\" наносит противникам урон, в следующий раз \"Чума тьмы\" наносит на x{25/45}% больше урона в течение 10.0 сек. Суммируется до 5.0 раз.", + "trTR": "Gölgemaraz Temel Pasifin düşmanlara her hasar verdiğinde 10.0 saniye içindeki bir sonraki Gölgemarazın hasarını x{25/45}% artırır. En fazla 5.0 defaya kadar birikebilir.", + "zhCN": "暗影凋零关键被动每对敌人造成一次伤害, 下一个暗影凋零的伤害在 10.0 秒提高 x{25/45}%, 最多提高 5.0 次。", + "zhTW": "每次暗影荒疫關鍵被動技能對敵人造成傷害時,會在 10.0 秒內使下一次暗影荒疫的傷害提高 x{25/45}%,最多可堆疊 5.0 次。" + }, + "name": "of Decay", + "name_localized": { + "deDE": "des Verfalls", + "esES": "de descomposición", + "esMX": "de Putrefacción", + "frFR": "de flétrissure", + "itIT": "del Deperimento", + "jaJP": "腐敗の", + "koKR": "부패의", + "plPL": "Rozkładu", + "ptBR": "da Decomposição", + "ruRU": "[ms]распада[fs]распада[ns]распада[p]распада", + "trTR": "[n2]Bozulma", + "zhCN": "凋零之", + "zhTW": "衰亡之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Shadow" + ] + }, + "legendary_necro_108": { + "category": 0, + "desc": "Blood Surge's nova echoes again after a short delay, dealing x{10/30}% less damage.", + "desc_localized": { + "deDE": "Die Nova von Blutwoge breitet sich nach kurzer Verzögerung erneut aus und verursacht dabei x{10/30}% weniger Schaden.", + "esES": "La nova de Andanada de sangre se repite tras un breve periodo e inflige un x{10/30}% menos de daño.", + "esMX": "La nova de Torrente Sanguíneo hace eco nuevamente tras un breve lapso e inflige un x{10/30}% menos de daño.", + "frFR": "La nova d'Afflux sanguin explose à nouveau après un bref instant, infligeant x{10/30}% de dégâts en moins.", + "itIT": "La nova di Scarica di Sangue riecheggia dopo un breve periodo, infliggendo il x{10/30}% di danni in meno.", + "jaJP": "〈ブラッドサージ〉のノヴァが少し遅れて繰り返し、与えるダメージがx{10/30}%減少する。", + "koKR": "피의 쇄도의 회오리가 잠시 후 다시 퍼져 나가며 x{10/30}% 감소된 피해를 줍니다.", + "plPL": "Nova wywołana przez Napływ Krwi znów rozbłyskuje po krótkim opóźnieniu, zadając obrażenia zmniejszone o x{10/30}%.", + "ptBR": "A nova de Surto de Sangue ecoa novamente após um curto atraso, causando x{10/30}% de dano reduzido.", + "ruRU": "Кольцо \"Волнения крови\" после небольшой задержки отзывается снова и наносит на x{10/30}% меньше урона.", + "trTR": "Kan Yükselişi novası kısa bir gecikmenin ardından tekrar yankılanarak x{10/30}% daha az hasar verir.", + "zhCN": "血涌的新星会在短暂延迟后再次爆发, 造成的伤害减少 x{10/30}%。", + "zhTW": "鮮血奔湧的新星效果在短暫延遲後會再次觸發,造成的傷害降低 x{10/30}%。" + }, + "name": "Blood-bathed", + "name_localized": { + "deDE": "[ms]Blutgebadeter[fs]Blutgebadete[ns]Blutgebadetes[p]Blutgebadete[c]Blutbad-", + "esES": "[fs]bañada en sangre[ms]bañado en sangre[fp]bañadas en sangre[mp]bañados en sangre", + "esMX": "Ensangrentado", + "frFR": "[ms]baigné de sang[fs]baignée de sang[mp]baignés de sang[fp]baignées de sang", + "itIT": "[fs]Sanguinaria[ms]Sanguinario[fp]Sanguinarie[mp]Sanguinari", + "jaJP": "血の海の", + "koKR": "피칠갑", + "plPL": "[ms]Zakrwawiony[fs]Zakrwawiona[ns]Zakrwawione[p]Zakrwawione", + "ptBR": "[fs]Banhada de Sangue[ms]Banhado de Sangue[fp]Banhadas de Sangue[mp]Banhados de Sangue", + "ruRU": "[ms]выпотрошенный[fs]выпотрошенная[ns]выпотрошенное[p]выпотрошенные", + "trTR": "[n2]Kan Banyosu", + "zhCN": "浴血", + "zhTW": "浴血" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodSurge" + ] + }, + "legendary_necro_109": { + "category": 0, + "desc": "Blood Wave fires two additional waves, each dealing x{40/50}% less damage than the previous.", + "desc_localized": { + "deDE": "Blutwelle erzeugt zwei zusätzliche Wellen, wobei jede x{40/50}% weniger Schaden als die vorherige verursacht.", + "esES": "Ola de sangre genera dos olas más, y cada una inflige un x{40/50}% menos de daño que la anterior.", + "esMX": "Ola Sangrienta dispara dos olas adicionales, cada una inflige un x{40/50}% menos de daño que la anterior.", + "frFR": "Vague de sang projette deux vagues supplémentaires, chacune infligeant x{40/50}% de dégâts de moins que la précédente.", + "itIT": "Ondata di Sangue rilascia due ondate aggiuntive e ognuna infligge il x{40/50}% di danni in meno rispetto alla precedente.", + "jaJP": "〈ブラッドウェーブ〉の放つ波が2回増加する。追加の波が与えるダメージは、その前の波よりx{40/50}%減少する。", + "koKR": "피의 파도가 파도를 2번 추가로 내보냅니다. 파도는 각각 앞의 파도보다 x{40/50}% 감소한 피해를 줍니다.", + "plPL": "Fala Krwi wywołuje dwie dodatkowe fale. Każda z nich zadaje obrażenia mniejsze o x{40/50}% niż poprzednia.", + "ptBR": "Onda de Sangue libera duas ondas adicionais. Cada uma causa x{40/50}% a menos de dano que a anterior.", + "ruRU": "\"Кровавая волна\" вызывает еще две волны, каждая из которых наносит на x{40/50}% меньше урона, чем предыдущая.", + "trTR": "Kan Dalgası, her biri bir öncekinden x{40/50}% daha az hasar veren iki ek dalga başlatır.", + "zhCN": "血潮发射两道额外浪潮, 每一道造成的伤害比前一道减少 x{40/50}%。", + "zhTW": "血浪會額外發出兩道血浪,每道血浪造成的傷害比上一道降低 x{40/50}%。" + }, + "name": "Tidal", + "name_localized": { + "deDE": "[ms]Blutwogender[fs]Blutwogende[ns]Blutwogendes[p]Blutwogende[c]Blutwogen-", + "esES": "de marea", + "esMX": "Mareal", + "frFR": "de raz-de-marée", + "itIT": "[fs]Mareale[ms]Mareale[fp]Mareali[mp]Mareali", + "jaJP": "大津波の", + "koKR": "해일", + "plPL": "[ms]Pływowy[fs]Pływowa[ns]Pływowe[p]Pływowe", + "ptBR": "da Maré", + "ruRU": "[ms]приливный[fs]приливная[ns]приливное[p]приливные", + "trTR": "[n2]Gelgit", + "zhCN": "潮汐", + "zhTW": "潮汐" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ] + }, + "legendary_necro_110": { + "category": 3, + "desc": "Blood Orbs reduce your Ultimate Cooldown by {1/1.5} seconds.", + "desc_localized": { + "deDE": "Blutkugeln verringern die Abklingzeit Eurer ultimativen Fertigkeit um {1/1.5} Sek.", + "esES": "Los orbes de sangre reducen {1/1.5} s el tiempo de reutilización de tu definitiva.", + "esMX": "Los Orbes de Sangre reducen la recuperación de tu habilidad máxima {1/1.5} segundos.", + "frFR": "Les orbes de sang réduisent le temps de recharge de votre compétence ultime de {1/1.5} s.", + "itIT": "I Globi di Sangue riducono il tempo di recupero delle tue abilità Ultra di {1/1.5} s.", + "jaJP": "血のオーブが奥義のクールダウンを{1/1.5}秒短縮する。", + "koKR": "피의 구슬이 궁극기의 재사용 대기시간을 {1/1.5}초 감소시킵니다.", + "plPL": "Krwawe kule skracają czas odnowienia twojej Mocy Specjalnej o {1/1.5} sek.", + "ptBR": "Orbes de sangue reduzem a recarga de habilidade suprema em {1/1.5} s.", + "ruRU": "Сферы крови сокращают время восстановления мощного умения на {1/1.5} сек.", + "trTR": "Kan Küresi, UltiBekleme Süresini {1/1.5} saniye azaltır.", + "zhCN": "生命球使你的终极技能的冷却时间缩短 {1/1.5} 秒。", + "zhTW": "生命之球會縮短絕招冷卻時間 {1/1.5} 秒。" + }, + "name": "Fastblood", + "name_localized": { + "deDE": "[ms]Schnellblütiger[fs]Schnellblütige[ns]Schnellblütiges[p]Schnellblütige[c]Schnellblut-", + "esES": "de sangre rápida", + "esMX": "Sangre Veloz", + "frFR": "d'hémorragie", + "itIT": "Sanguelesto", + "jaJP": "ファストブラッドの", + "koKR": "빠른피", + "plPL": "[ms]Chyżokrwisty[fs]Chyżokrwista[ns]Chyżokrwiste[p]Chyżokrwiste", + "ptBR": "de Sangue Ligeiro", + "ruRU": "[ms]живокровный[fs]живокровная[ns]живокровное[p]живокровные", + "trTR": "[n2]Hızlı Kan", + "zhCN": "迅血", + "zhTW": "迅血" + }, + "tags": [ + "Blood Orb", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "esES": [ + "Orbe de sangre", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "esMX": [ + "Orbe de Sangre", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "frFR": [ + "Orbe de sang", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "itIT": [ + "Globo di Sangue", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "jaJP": [ + "血のオーブ", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "koKR": [ + "피의 구슬", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "plPL": [ + "Krwawa Kula", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "ptBR": [ + "Orbe de Sangue", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "ruRU": [ + "Сфера крови", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "trTR": [ + "Kan Küresi", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "zhCN": [ + "生命球", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "zhTW": [ + "生命之球", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ] + } + }, + "legendary_necro_111": { + "category": 0, + "desc": "Whenever your Blood Skills Overpower you gain +{20/50}% Attack Speed for 4.0 seconds.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Eure Blutfertigkeiten überwältigen, erhaltet Ihr 4.0 Sek. lang +{20/50}% Angriffsgeschwindigkeit.", + "esES": "Cada vez que tus habilidades de sangre arrollan, obtienes un +{20/50}% de velocidad de ataque durante 4.0 s.", + "esMX": "Cada vez que tus habilidades de Sangre abrumen, obtienes un +{20/50}% de velocidad de ataque durante 4.0 segundos.", + "frFR": "Votre vitesse d'attaque augmente de +{20/50}% pendant 4.0 s chaque fois que vos compétences de sang infligent des dégâts d'accablement.", + "itIT": "Quando le tue abilità di Sangue ottengono Sopraffazione la tua velocità d'attacco aumenta del +{20/50}% per 4.0 s.", + "jaJP": "血のスキルでオーバーパワーが発生すると、4.0秒間にわたり攻撃速度が+{20/50}%増加する。", + "koKR": "피 기술이 적을 제압할 때마다 4.0초 동안 공격 속도가 +{20/50}% 증가합니다.", + "plPL": "Za każdym razem, gdy twoje umiejętności Krwi przytłaczają cel, zyskujesz premię +{20/50}% do szybkości ataku na 4.0 sek.", + "ptBR": "Sempre que suas habilidades de Sangue desferirem um Golpe Brutal, você recebe +{20/50}% de velocidade de ataque por 4.0 s.", + "ruRU": "Когда умения крови наносят подавляющий урон, ваша скорость атаки повышается на +{20/50}% на 4.0 сек.", + "trTR": "Kan Yeteneklerin her Aşırı Güç kazandığında 4.0 saniye boyunca +{20/50}% Saldırı Hızı kazanırsın.", + "zhCN": "当你的鲜血技能造成压制时,你会获得 +{20/50}% 攻击速度,持续 4.0 秒。", + "zhTW": "每當你的鮮血技能造成壓制,會使你獲得 +{20/50}% 攻擊速度,持續 4.0 秒。" + }, + "name": "of Rathma's Chosen", + "name_localized": { + "deDE": "von Rathmas Auserwählten", + "esES": "de elegido de Rathma", + "esMX": "de Elegido de Rathma", + "frFR": "des élus de Rathma", + "itIT": "dei Prescelti di Rathma", + "jaJP": "ラズマに選ばれし", + "koKR": "라트마의 선택받은 자의", + "plPL": "Wybrańca Rathmy", + "ptBR": "do Escolhido de Rathma", + "ruRU": "[ms]избранных Ратмы[fs]избранных Ратмы[ns]избранных Ратмы[p]избранных Ратмы", + "trTR": "[n2]Rathma'nın Seçilmişi", + "zhCN": "拉斯玛的钦定者之", + "zhTW": "拉斯瑪選徒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Overpower" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Überwältigen" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Arrollamiento" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Abrumar" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Accablement" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Sopraffazione" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "オーバーパワー" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "제압" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Przytłoczenie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Golpe Brutal" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Подавление" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Aşırı Güç" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "压制" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "壓制" + ] + } + }, + "legendary_necro_112": { + "category": 0, + "desc": "Each percent of your Maximum Life you Heal beyond 100.0% grants you x0.5% bonus Overpower damage on your next Overpowering attack, up to a x{20/60}% bonus.", + "desc_localized": { + "deDE": "Jedes geheilte Prozent Eures maximalen Lebens oberhalb von 100.0% verleiht Euch zusätzlich x0.5% Überwältigungsschaden bei Eurem nächsten überwältigenden Angriff, bis maximal x{20/60}%.", + "esES": "Cada punto porcentual de tu vida máxima que te curas por encima de un 100.0% te otorga un x0.5% más de daño de arrollamiento en tu siguiente ataque arrollador, hasta un máximo de un x{20/60}%.", + "esMX": "Si te sanas más de un 100.0% de tu vida máxima, cada porcentaje adicional te otorga un x0.5% de bonificación de daño de abrumador en tu siguiente ataque abrumador, hasta un máximo del x{20/60}%.", + "frFR": "Chaque pour cent de votre maximum de points de vie que vous récupérez au-delà de 100.0% ajoute x0.5% de dégâts d'accablement à votre prochaine attaque accablante, jusqu'à un bonus maximum de x{20/60}%.", + "itIT": "Ogni punto percentuale della tua Vita massima che curi oltre il 100.0% ti fornisce un bonus del x0.5% ai danni da Sopraffazione del tuo prossimo attacco con Sopraffazione, fino a un bonus massimo del x{20/60}%.", + "jaJP": "回復量が自身のライフ最大値の100.0%を超えると、余剰1%ごとに次に与えるオーバーパワーのダメージがx0.5%増加する。この効果の上限はx{20/60}%。", + "koKR": "100.0% 위로 치유하는 최대 생명력의 비율 1%마다 다음으로 제압하는 공격의 제압 피해에 x0.5%의 보너스를, 최대 x{20/60}%까지 얻습니다.", + "plPL": "Każdy procent przywróconego maksymalnego zdrowia powyżej 100.0% zapewnia ci premię x0.5% do obrażeń od przytłoczenia przy następnym przytłaczającym ataku. Premia ta wynosi maksymalnie x{20/60}%.", + "ptBR": "Cada porcentagem da vida máxima que você cura acima de 100.0% concede x0.5% de bônus de dano de Golpe Brutal no seu próximo ataque que desferir um Golpe Brutal, até x{20/60}% de bônus.", + "ruRU": "Когда вы исцеляетесь при уровне здоровья выше 100.0%, за каждый восстановленный процент максимального запаса здоровья вы наносите на x0.5% больше подавляющего урона следующей подавляющей атакой. Бонус повышается вплоть до x{20/60}%.", + "trTR": "100.0% üzerinde İyileştirdiğin Maksimum Canının her yüzdesi, bir sonraki Aşırı Güç saldırında sana x0.5% bonus Aşırı Güç hasarı kazandırır. En fazla x{20/60}% bonus birikebilir.", + "zhCN": "治疗效果超过生命上限 100.0% 时,每点百分比使你下一次压制攻击造成的压制伤害提高 x0.5%,最多提高 x{20/60}%。", + "zhTW": "你的生命值超過 100.0% 時,你每恢復生命值上限的 1%,便賦予你下一次壓制攻擊獲得 x0.5% 壓制加成傷害,最多額外獲得 x{20/60}%。" + }, + "name": "of Untimely Death", + "name_localized": { + "deDE": "des frühzeitigen Todes", + "esES": "de muerte inoportuna", + "esMX": "de Muerte Prematura", + "frFR": "de mort inopinée", + "itIT": "della Morte Prematura", + "jaJP": "早すぎる死の", + "koKR": "때 이른 죽음의", + "plPL": "Niewczesnej Śmierci", + "ptBR": "da Morte Precoce", + "ruRU": "[ms]скоропостижной кончины[fs]скоропостижной кончины[ns]скоропостижной кончины[p]скоропостижной кончины", + "trTR": "[n2]Zamansız Ölüm", + "zhCN": "早亡之", + "zhTW": "驟逝之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Overpower" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Überwältigen" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Arrollamiento" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Abrumar" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Accablement" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Sopraffazione" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "オーバーパワー" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "제압" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Przytłoczenie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Golpe Brutal" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Подавление" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "Aşırı Güç" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "压制" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood", + "壓制" + ] + } + }, + "legendary_necro_113": { + "category": 3, + "desc": "While Healthy, Blood Orbs grant {10/20} Essence.", + "desc_localized": { + "deDE": "Wenn Ihr gesund seid, gewähren Blutkugeln Euch {10/20} Essenz.", + "esES": "En estado saludable, los orbes de sangre otorgan {10/20} de esencia.", + "esMX": "Si estás Saludable, los Orbes de Sangre te otorgan {10/20} de Esencia.", + "frFR": "Lorsque vous êtes en bonne santé, les orbes de sang octroient {10/20} essences.", + "itIT": "Quando sei in salute, i Globi di Sangue forniscono {10/20} essenza.", + "jaJP": "健全状態の間、血のオーブが{10/20}の精髄を付与する。", + "koKR": "건강 상태일 때, 피의 구슬이 정수를 {10/20} 부여합니다.", + "plPL": "Gdy jesteś w pełni sił, krwawe kule dają ci {10/20} pkt. esencji.", + "ptBR": "Se você estiver saudável, Orbes de Sangue concedem {10/20} de Essência.", + "ruRU": "При высоком уровне здоровья кровавые сферы восполняют {10/20} ед. эссенции.", + "trTR": "Sağlıklıyken Kan Küreleri {10/20} Öz verir.", + "zhCN": "健康状态下,生命球可提供 {10/20} 点精魂。", + "zhTW": "健康時,生命之球會賦予 {10/20} 點魂能。" + }, + "name": "of Potent Blood", + "name_localized": { + "deDE": "des mächtigen Blutes", + "esES": "de sangre potente", + "esMX": "de Sangre Potente", + "frFR": "de sang tout-puissant", + "itIT": "del Sangue Potente", + "jaJP": "濃厚な血の", + "koKR": "효능이 있는 피의", + "plPL": "Potężnej Krwi", + "ptBR": "do Sangue Potente", + "ruRU": "[ms]крови силы[fs]крови силы[ns]крови силы[p]крови силы", + "trTR": "[n2]Güçlü Kan", + "zhCN": "涌能鲜血之", + "zhTW": "強效鮮血之" + }, + "tags": [ + "Blood Orb", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "esES": [ + "Orbe de sangre", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "esMX": [ + "Orbe de Sangre", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "frFR": [ + "Orbe de sang", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "itIT": [ + "Globo di Sangue", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "jaJP": [ + "血のオーブ", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "koKR": [ + "피의 구슬", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "plPL": [ + "Krwawa Kula", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "ptBR": [ + "Orbe de Sangue", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "ruRU": [ + "Сфера крови", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "trTR": [ + "Kan Küresi", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "zhCN": [ + "生命球", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ], + "zhTW": [ + "生命之球", + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Blood" + ] + } + }, + "legendary_necro_114": { + "category": 2, + "desc": "Your Golem has a {4/10}% chance to reduce its active Cooldown by 2.0 seconds and a {2/5}% chance to spawn a Corpse each time it damages an enemy with its normal attack.", + "desc_localized": { + "deDE": "Euer Golem hat eine Chance von {4/10}%, seine aktive Abklingzeit um 2.0 Sek. zu reduzieren, und eine Chance von {2/5}%, eine Leiche zu erzeugen, wenn er einem Gegner mit seinem normalen Angriff Schaden zufügt.", + "esES": "Tu gólem tiene una probabilidad de un {4/10}% de reducir 2.0 s su tiempo de reutilización activo y una probabilidad de un {2/5}% de generar un cadáver cada vez que inflige daño a un enemigo con su ataque normal.", + "esMX": "Tu Gólem tiene un {4/10}% de probabilidad de reducir su recuperación activa 2.0 segundos y también un {2/5}% de probabilidad de generar un cadáver cada vez que inflige daño a un enemigo con su ataque normal.", + "frFR": "Votre golem a {4/10}% de chances de réduire son temps de recharge actif de 2.0 s et {2/5}% de chances de générer un cadavre chaque fois qu'il inflige des dégâts à une cible adverse avec son attaque normale.", + "itIT": "Il tuo golem ha una probabilità del {4/10}% di ridurre il suo tempo di recupero attivo di 2.0 s e una probabilità del {2/5}% di far apparire un cadavere ogni volta che danneggia un nemico con l'attacco normale.", + "jaJP": "ゴーレムが通常攻撃で敵にダメージを与えるたびに、発生中のクールダウンが{4/10}%の確率で2.0秒減少する。また、{2/5}%の確率で死体を発生させる。", + "koKR": "{4/10}% 확률로 재사용 대기 중인 골렘의 재사용 대기시간이 2.0초 감소하고, 골렘이 일반 공격으로 적에게 피해를 줄 때마다 {2/5}% 확률로 시체 1구가 생성됩니다.", + "plPL": "Twój Golem ma {4/10}% szans na skrócenie swojego aktywnego czasu odnowienia o 2.0 sek. oraz {2/5}% szans na stworzenie zwłok za każdym razem, gdy zrani wroga normalnym atakiem.", + "ptBR": "Seu Golem tem {4/10}% de chance de reduzir a recarga ativa em 2.0 s e {2/5}% de chance de gerar um cadáver sempre que causar dano a um inimigo com o ataque normal.", + "ruRU": "Когда ваш голем наносит противнику урон обычной атакой, он может с вероятностью {4/10}% уменьшить свое время восстановления на 2.0 сек. и создать труп с вероятностью {2/5}%.", + "trTR": "Goleminin etkin Bekleme Süresi {4/10}% ihtimalle 2.0 saniye azalır ve Golem normal saldırıyla düşmanlara her hasar verdiğinde {2/5}% ihtimalle bir Ceset oluşur.", + "zhCN": "你的傀儡有 {4/10}% 几率使其剩余冷却时间缩短 2.0 秒, 并且傀儡有 {2/5}% 几率在用普通攻击对敌人造成伤害时生成一具亡骸。", + "zhTW": "你的魔像有 {4/10}% 機率使其現有冷卻時間縮短 2.0 秒,並且每次以普通攻擊對敵人造成傷害時,有 {2/5}% 機率產生一具屍體。" + }, + "name": "Hulking", + "name_localized": { + "deDE": "[ms]Hünenhafter[fs]Hünenhafte[ns]Hünenhaftes[p]Hünenhafte[c]Hünen-", + "esES": "[fs]descomunal[ms]descomunal[fp]descomunales[mp]descomunales", + "esMX": "Corpulento", + "frFR": "[ms]massif[fs]massive[mp]massifs[fp]massives", + "itIT": "[fs]Torreggiante[ms]Torreggiante[fp]Torreggianti[mp]Torreggianti", + "jaJP": "巨躯の", + "koKR": "파괴적인", + "plPL": "[ms]Kolosalny[fs]Kolosalna[ns]Kolosalne[p]Kolosalne", + "ptBR": "[fs]Corpulenta[ms]Corpulento[fp]Corpulentas[mp]Corpulentos", + "ruRU": "[ms]громадный[fs]громадная[ns]громадное[p]громадные", + "trTR": "[n1]Hantal", + "zhCN": "魁梧", + "zhTW": "巨猛" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Necro_Golem" + ] + }, + "legendary_necro_115": { + "category": 1, + "desc": "You and your Minions gain {15/20}% increased Damage Reduction.", + "desc_localized": { + "deDE": "Sowohl Eure Diener als auch Ihr erhaltet {15/20}% erhöhte Schadensreduktion.", + "esES": "Tus esbirros y tú tenéis un {15/20}% más de reducción de daño.", + "esMX": "Tú y tus esbirros obtienen un {15/20}% más de reducción de daño.", + "frFR": "Votre réduction des dégâts et celle de vos serviteurs sont augmentées de {15/20}%.", + "itIT": "Aumenta la tua riduzione danni e quella dei tuoi servitori del {15/20}%.", + "jaJP": "自身とミニオンのダメージ減少率が{15/20}%増加する。", + "koKR": "자신과 하수인의 피해 감소가 {15/20}% 증가합니다.", + "plPL": "Ty i twoje sługi zyskujecie {15/20}% premii do redukcji obrażeń.", + "ptBR": "Você e seus lacaios recebem {15/20}% a mais de redução de dano.", + "ruRU": "Урон, получаемый вами и вашими прислужниками, уменьшается еще на {15/20}%.", + "trTR": "Sen ve Yardakçıların {15/20}% artırılmış Hasar Azaltma kazanırsınız.", + "zhCN": "你和你的仆从获得 {15/20}% 伤害减免加成。", + "zhTW": "你與僕從的傷害減免提高 {15/20}%。" + }, + "name": "of Hardened Bones", + "name_localized": { + "deDE": "der gehärteten Knochen", + "esES": "de huesos endurecidos", + "esMX": "de Huesos Endurecidos", + "frFR": "d'os durcis", + "itIT": "delle Ossa Indurite", + "jaJP": "鍛えられし骨の", + "koKR": "굳은 뼈의", + "plPL": "Wzmocnionych Kości", + "ptBR": "dos Ossos Endurecidos", + "ruRU": "[ms]затвердевших костей[fs]затвердевших костей[ns]затвердевших костей[p]затвердевших костей", + "trTR": "[n2]Güçlenmiş Kemik", + "zhCN": "硬化白骨之", + "zhTW": "硬化骸骨之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Army" + ] + }, + "legendary_necro_116": { + "category": 0, + "desc": "Your Sacrifice bonuses are increased by {15/25}%.", + "desc_localized": { + "deDE": "Eure Opfer -Boni sind um {15/25}% erhöht.", + "esES": "Tus bonus de Sacrificio aumentan un {15/25}%.", + "esMX": "Tus bonificaciones de Sacrificio aumentan un {15/25}%.", + "frFR": "Vos bonus de Sacrifice sont augmentés de {15/25}%.", + "itIT": "I tuoi bonus di Sacrificio sono aumentati del {15/25}%.", + "jaJP": "生贄ボーナスが{15/25}%増加する。", + "koKR": "희생 보너스가 {15/25}% 증가합니다.", + "plPL": "Twoje premie za Ofiarę są zwiększone o {15/25}%.", + "ptBR": "Seus bônus de Sacrifício são aumentados em {15/25}%.", + "ruRU": "Бонусы жертвоприношения усиливаются на {15/25}%.", + "trTR": "Kurban bonusların {15/25}% artar.", + "zhCN": "你的牺牲加成效果提高 {15/25}%。", + "zhTW": "獻祭加成效果提高 {15/25}%。" + }, + "name": "Sacrificial", + "name_localized": { + "deDE": "[ms]Opfernder[fs]Opfernde[ns]Opferndes[p]Opfernde[c]Opfer-", + "esES": "[fs]sacrificial[ms]sacrificial[fp]sacrificiales[mp]sacrificiales", + "esMX": "Sacrificial", + "frFR": "[ms]sacrificiel[fs]sacrificielle[mp]sacrificiels[fp]sacrificielles", + "itIT": "[fs]Sacrificale[ms]Sacrificale[fp]Sacrificali[mp]Sacrificali", + "jaJP": "生贄の", + "koKR": "희생의", + "plPL": "[ms]Ofiarny[fs]Ofiarna[ns]Ofiarne[p]Ofiarne", + "ptBR": "[fs]Sacrificial[ms]Sacrificial[fp]Sacrificiais[mp]Sacrificiais", + "ruRU": "[ms]жертвенный[fs]жертвенная[ns]жертвенное[p]жертвенные", + "trTR": "[n1]Kurbanlık", + "zhCN": "牺牲", + "zhTW": "獻祭" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Generic" + ] + }, + "legendary_necro_117": { + "category": 3, + "desc": "You gain {3/5} Maximum Essence per active Minion.", + "desc_localized": { + "deDE": "Ihr erhaltet {3/5} maximale Essenz pro aktivem Diener.", + "esES": "Obtienes {3/5} de esencia máxima por cada esbirro activo.", + "esMX": "Obtienes {3/5} de Esencia máxima por esbirro activo.", + "frFR": "Votre maximum d'essence est augmenté de {3/5} points par serviteur actif.", + "itIT": "Ottieni {3/5} essenza massima per ogni servitore attivo.", + "jaJP": "有効なミニオン1体につき、{3/5}の最大精髄を獲得する。", + "koKR": "활성화된 하수인 하나당 최대 정수를 {3/5} 얻습니다.", + "plPL": "Zyskujesz {3/5} pkt. maksymalnej esencji za każdego aktywnego sługę.", + "ptBR": "Você recebe {3/5} de essência máxima por lacaio ativo.", + "ruRU": "Максимальный запас эссенции увеличивается на {3/5} за каждого активного прислужника.", + "trTR": "Etkin Yardakçı başına {3/5} Maksimum Öz kazanırsın.", + "zhCN": "你每有一个激活的仆从,获得 {3/5} 点最大精魂值。", + "zhTW": "每擁有一個僕從,便提高 {3/5} 點魂能上限。" + }, + "name": "Requiem", + "name_localized": { + "deDE": "[ms]Bestattender[fs]Bestattende[ns]Bestattendes[p]Bestattende[c]Requiem-", + "esES": "de réquiem", + "esMX": "Réquiem", + "frFR": "de requiem", + "itIT": "Requiem", + "jaJP": "レクイエムの", + "koKR": "장송곡", + "plPL": "[ms]Żałobny[fs]Żałobna[ns]Żałobne[p]Żałobne", + "ptBR": "de Réquiem", + "ruRU": "[ms]заупокойный[fs]заупокойная[ns]заупокойное[p]заупокойные", + "trTR": "[n2]Ağıt", + "zhCN": "安魂", + "zhTW": "安魂曲" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Army" + ] + }, + "legendary_necro_118": { + "category": 0, + "desc": "Your Minions gain increased damage while alive, up to x{30/40}% after 10.0 seconds.", + "desc_localized": { + "deDE": "Eure Diener erhalten höheren Schaden, solange sie am Leben sind, bis maximal x{30/40}% nach 10.0 Sek.", + "esES": "Tus esbirros obtienen un aumento de daño mientras están vivos, hasta un máximo de un x{30/40}% al cabo de 10.0 s.", + "esMX": "Tus esbirros ganan más daño mientras están vivos, hasta x{30/40}% después de 10.0 segundos.", + "frFR": "Tant qu'ils sont en vie, vos serviteurs infligent des dégâts accrus, jusqu'à une augmentation maximale de x{30/40}% après 10.0 s.", + "itIT": "I tuoi servitori ottengono danni aumentati mentre sono vivi, fino al x{30/40}% dopo 10.0 s.", + "jaJP": "自分のミニオンが生きている間、10.0秒後に与えるダメージが最大x{30/40}%まで増加する。", + "koKR": "하수인이 살아 있는 동안 주는 피해가 10.0초 후에 최대 x{30/40}%까지 증가합니다.", + "plPL": "Dopóki twoje sługi żyją, zyskują premię do obrażeń, maksymalnie x{30/40}% po 10.0 sek.", + "ptBR": "Seus lacaios causam dano aumentado enquanto vivos, até x{30/40}% após 10.0 s.", + "ruRU": "Ваши прислужники наносят увеличенный урон, пока не погибнут: вплоть до x{30/40}% через 10.0 сек.", + "trTR": "Yardakçıların 10.0 saniye hayatta kaldıktan sonra artırılmış hasar kazanır. Artırılmış hasar en fazla x{30/40}% olabilir.", + "zhCN": "你的仆从在存活期间造成的伤害提高,10.0 秒后最高可达 x{30/40}%。", + "zhTW": "你的僕從存活時傷害提高,最多在 10.0 秒後提高 x{30/40}%。" + }, + "name": "of Reanimation", + "name_localized": { + "deDE": "der Reanimation", + "esES": "de reanimación", + "esMX": "de Reanimación", + "frFR": "de réanimation", + "itIT": "della Rianimazione", + "jaJP": "蘇りし", + "koKR": "생환의", + "plPL": "Reanimacji", + "ptBR": "da Reanimação", + "ruRU": "[ms]возрождения[fs]возрождения[ns]возрождения[p]возрождения", + "trTR": "[n2]Diriltme", + "zhCN": "控尸之", + "zhTW": "復生之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Necro_Skeleton" + ] + }, + "legendary_necro_119": { + "category": 0, + "desc": "Consuming a Corpse increases the damage of your next Core Skill by x{5/10}%, up to x{25/50}%.", + "desc_localized": { + "deDE": "Das Verbrauchen einer Leiche erhöht den Schaden Eurer nächsten Kernfertigkeit um x{5/10}%, bis maximal x{25/50}%.", + "esES": "Consumir un cadáver aumenta un x{5/10}% el daño de tu siguiente habilidad principal, hasta un máximo de un x{25/50}%.", + "esMX": "Consumir un cadáver aumenta el daño de tu siguiente habilidad principal un x{5/10}%, hasta un x{25/50}%.", + "frFR": "Consommer un cadavre augmente les dégâts de votre prochaine compétence principale de x{5/10}%, jusqu'à un maximum de x{25/50}%.", + "itIT": "Consumare un cadavere aumenta i danni della tua prossima abilità Primaria del x{5/10}%, fino a un massimo del x{25/50}%.", + "jaJP": "死体1体を消費すると 、次のコアスキルのダメージがx{5/10}%から最大x{25/50}%まで増加する。", + "koKR": "시체 소모 시 다음 핵심 기술이 주는 피해가 x{5/10}%만큼, 최대 x{25/50}%까지 증가합니다.", + "plPL": "Pochłonięcie zwłok zwiększa obrażenia od twojej następnej umiejętności Głównej o x{5/10}%, maksymalnie do x{25/50}%.", + "ptBR": "Consumir um cadáver aumenta o dano da sua próxima habilidade principal em x{5/10}%, até x{25/50}%.", + "ruRU": "Расходуя трупы, вы увеличиваете урон от следующего основного умения на x{5/10}% вплоть до x{25/50}%.", + "trTR": "Bir Ceset tüketmek, bir sonraki Çekirdek Yeteneğin hasarını en fazla x{25/50}% olmak üzere x{5/10}% artırır.", + "zhCN": "消耗一具亡骸会使你下一个核心技能的伤害提高 x{5/10}%, 最多 x{25/50}%。", + "zhTW": "消耗一具屍體會使下一次核心技能傷害提高 x{5/10}%,最多提高 x{25/50}%。" + }, + "name": "Cadaverous", + "name_localized": { + "deDE": "[ms]Leichenhafter[fs]Leichenhafte[ns]Leichenhaftes[p]Leichenhafte[c]Leichen-", + "esES": "[fs]cadavérica[ms]cadavérico[fp]cadavéricas[mp]cadavéricos", + "esMX": "Cadavérico", + "frFR": "[ms]cadavérique[fs]cadavérique[mp]cadavériques[fp]cadavériques", + "itIT": "[fs]Cadaverica[ms]Cadaverico[fp]Cadaveriche[mp]Cadaverici", + "jaJP": "青ざめた", + "koKR": "뼈다귀의", + "plPL": "[ms]Trupożerczy[fs]Trupożercza[ns]Trupożercze[p]Trupożercze", + "ptBR": "[fs]Cadavérica[ms]Cadavérico[fp]Cadavéricas[mp]Cadavéricos", + "ruRU": "[ms]мертвенный[fs]мертвенная[ns]мертвенное[p]мертвенные", + "trTR": "[n2]Kadavra", + "zhCN": "尸气", + "zhTW": "蒼白" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Build_Necro_Bone" + ] + }, + "legendary_necro_120": { + "category": 1, + "desc": "Consuming a Corpse has a {20/30}% chance to spawn a Blood Orb.", + "desc_localized": { + "deDE": "Beim Verbrauchen einer Leiche besteht eine Chance von {20/30}%, dass eine Blutkugel erscheint.", + "esES": "Consumir un cadáver tiene un {20/30}% de probabilidad de generar un orbe de sangre.", + "esMX": "Consumir un cadáver tiene un {20/30}% de probabilidad de generar un Orbe de Sangre.", + "frFR": "Consommer un cadavre a {20/30}% de chances de faire apparaître un orbe de sang.", + "itIT": "Consumare un cadavere fornisce una probabilità del {20/30}% di far apparire un Globo di Sangue.", + "jaJP": "死体1体を消費した際に{20/30}%の確率で血のオーブが出現する。", + "koKR": "시체 소모 시 {20/30}% 확률로 피의 구슬을 생성합니다.", + "plPL": "Pochłonięcie zwłok zapewnia {20/30}% szans na stworzenie krwawej kuli.", + "ptBR": "Consumir um cadáver tem {20/30}% de chance de gerar um orbe de sangue.", + "ruRU": "Когда вы расходуете труп, с вероятностью {20/30}% появляется сфера крови.", + "trTR": "Bir Ceset tüketmek {20/30}% ihtimalle bir Kan Küresi oluşturur.", + "zhCN": "消耗一具亡骸有 {20/30}% 几率生成一颗生命球。", + "zhTW": "消耗一具屍體時,有 {20/30}% 機率生成一個生命之球。" + }, + "name": "of the Embalmer", + "name_localized": { + "deDE": "des Einbalsamierens", + "esES": "del embalsamador", + "esMX": "del Embalsamador", + "frFR": "d'embaumement", + "itIT": "dell'Imbalsamatore", + "jaJP": "死化粧師の", + "koKR": "염습자의", + "plPL": "Balsamisty", + "ptBR": "do Embalsamador", + "ruRU": "[ms]бальзамировщика[fs]бальзамировщика[ns]бальзамировщика[p]бальзамировщика", + "trTR": "[n2]Mumyalayıcı", + "zhCN": "防腐师之", + "zhTW": "防腐者之" + }, + "tags": [ + "Blood Orb", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "esES": [ + "Orbe de sangre", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "esMX": [ + "Orbe de Sangre", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "frFR": [ + "Orbe de sang", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "itIT": [ + "Globo di Sangue", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "jaJP": [ + "血のオーブ", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "koKR": [ + "피의 구슬", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "plPL": [ + "Krwawa Kula", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "ptBR": [ + "Orbe de Sangue", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "ruRU": [ + "Сфера крови", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "trTR": [ + "Kan Küresi", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "zhCN": [ + "生命球", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ], + "zhTW": [ + "生命之球", + "FILTER_Legendary_Defensive", + "FILTER_Build_Necro_Bone", + "FILTER_Flex_Necro_Skeleton", + "FILTER_Flex_Necro_CorpseExplosion", + "FILTER_Flex_Necro_CorpseTendrils", + "FILTER_LOGICAL_OR" + ] + } + }, + "legendary_necro_123": { + "category": 0, + "desc": "Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals {20/50}% of normal damage and prioritizes targeting un-lanced enemies.", + "desc_localized": { + "deDE": "Wenn Ihr Blutlanze wirkt, werden Blutkugeln verbraucht, die ebenfalls Lanzen beschwören. Jede zusätzliche Blutlanze verursacht {20/50}% des normalen Schadens und priorisiert nicht aufgespießte Gegner.", + "esES": "Lanzar Lanza de sangre consumirá orbes de sangre de los que también emergerán lanzas. Cada Lanza de sangre adicional inflige un {20/50}% del daño normal y ataca prioritariamente a enemigos no atravesados.", + "esMX": "Conjurar Lanza Sangrienta consumirá Orbes de Sangre para también generar lanzas de ellos. Cada Lanza Sangrienta adicional inflige un {20/50}% del daño normal y prioriza como objetivo a enemigos no atravesados.", + "frFR": "Lorsque vous lancez Prélèvement, vous consommez des orbes de sang afin d'invoquer également des lances depuis ces orbes. Chaque lance de sang additionnelle inflige {20/50}% des dégâts normaux et cible en priorité les cibles non empalées.", + "itIT": "Utilizzare Lancia di Sangue consuma Globi di Sangue per evocare altre lance. Ogni Lancia di Sangue aggiuntiva infligge il {20/50}% dei danni normali e prende di mira prima i nemici non infilzati.", + "jaJP": "〈ブラッドランス〉を使用すると血のオーブを消費して、血のオーブからもランスを召喚する。追加の〈ブラッドランス〉はそれぞれ{20/50}%の通常ダメージを与え、ランスが当たっていない敵を優先的に標的にする。", + "koKR": "피의 창 시전 시 피의 구슬을 소모하여 구슬로부터 창을 추가로 구현합니다. 추가로 구현된 피의 창은 각각 원래 피해의 {20/50}%만큼 피해를 주고 창에 찔리지 않은 적을 우선적으로 대상으로 지정합니다.", + "plPL": "Rzucenie Krwawej Lancy zużyje krwawe kule i z nich również uwolni lance. Każda dodatkowa Krwawa Lanca zadaje {20/50}% standardowych obrażeń i wyszukuje priorytetowo wrogów nietrafionych dotąd przez lancę.", + "ptBR": "Lançar Lança de Sangue consumirá orbes de sangue para também conjurar lanças a partir deles. Cada Lança de Sangue adicional causa {20/50}% do dano normal e prioriza inimigos não atingidos por lança.", + "ruRU": "\"Окровавленное копье\" также превращает сферы крови в дополнительные копья, которые наносят {20/50}% обычного урона и в первую очередь целятся во врагов, которых копье еще не поразило.", + "trTR": "Kanlı Kargı, kullanıldığında Kan Küreleri tüketir ve bunlardan da kargılar ortaya çıkarır. İlave her Kanlı Kargı, normalin {20/50}% kadarı hasar verir ve kargılanmamış düşmanlara öncelik verir.", + "zhCN": "施放血矛将消耗生命球并且从中召唤血矛。每支额外的血矛造成 {20/50}% 的普通伤害, 优先瞄准未中血矛的敌人。", + "zhTW": "施放鮮血之槍會消耗生命之球,並從其召喚鮮血之槍。每支額外的鮮血之槍會造成 {20/50}% 普通傷害,並優先以未被鮮血之槍刺穿的敵人為目標。" + }, + "name": "of Gore Quills", + "name_localized": { + "deDE": "der Blutstacheln", + "esES": "de cálamos de crúor", + "esMX": "de Púas Truculentas", + "frFR": "de pointes d'hémorragie", + "itIT": "della Violenza Spinata", + "jaJP": "命吸う羽軸の", + "koKR": "피 가시의", + "plPL": "Okrwawionych Kolców", + "ptBR": "dos Espinhos Sangrentos", + "ruRU": "[ms]кровавых шипов[fs]кровавых шипов[ns]кровавых шипов[p]кровавых шипов", + "trTR": "[n2]Kanlı Tüy", + "zhCN": "血肉刺之", + "zhTW": "血刺之" + }, + "tags": [ + "Blood Orb", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "esES": [ + "Orbe de sangre", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "esMX": [ + "Orbe de Sangre", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "frFR": [ + "Orbe de sang", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "itIT": [ + "Globo di Sangue", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "jaJP": [ + "血のオーブ", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "koKR": [ + "피의 구슬", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "plPL": [ + "Krwawa Kula", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "ptBR": [ + "Orbe de Sangue", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "ruRU": [ + "Сфера крови", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "trTR": [ + "Kan Küresi", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "zhCN": [ + "生命球", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ], + "zhTW": [ + "生命之球", + "FILTER_Legendary_Offensive", + "FILTER_Spender_Necro_BloodLance" + ] + } + }, + "legendary_necro_124": { + "category": 3, + "desc": "Lucky Hit: Your Shadow Damage Over Time effects have a {10/30}% chance to generate 3.0 Essence.\nDamage from your Shadowblight Key Passive will always generate 2.0 Essence.", + "desc_localized": { + "deDE": "Glückstreffer: Eure \"Schattenschaden über Zeit\"-Effekte haben eine Chance von {10/30}%, 3.0 Essenz zu erzeugen.\nDer Schaden Eurer zentralen passiven Fertigkeit Schattenseuche erzeugt immer 2.0 Essenz.", + "esES": "Golpe de suerte: Tus efectos de daño de sombra en el tiempo tienen un {10/30}% de probabilidad de generar 3.0 de esencia.\nEl daño de tu pasiva clave Pestesombra siempre generará 2.0 de esencia.", + "esMX": "Golpe afortunado: Tus efectos de daño de sombra con el tiempo tienen un {10/30}% de probabilidad de generar 3.0 Esencia.\nEl daño de tu Infestación Umbría Pasiva clave siempre generará 2.0 Esencia.", + "frFR": "Coup de chance: vos dégâts d'ombre sur la durée ont {10/30}% de chances de générer 3.0 points d'essence.\nLes dégâts de la compétence passive principale de Chancre d'ombre généreront toujours 2.0 points d'essence.", + "itIT": "Colpo fortunato: gli effetti dei tuoi danni da ombra periodici hanno una probabilità del {10/30}% di generare 3.0 essenza.\nI danni della tua Passiva chiave Morbo d'Ombra generano sempre 2.0 essenza.", + "jaJP": "幸運の一撃: 継続シャドウダメージ効果が{10/30}%の確率で3.0の精髄を生成する。\n〈影なる病魔〉の重要パッシブ効果によるダメージは常に2.0の精髄を生成する。", + "koKR": "행운의 적중: 지속 암흑 피해 효과가 {10/30}% 확률로 정수를 3.0 생성합니다.\n그림자 마름병 핵심 지속 효과로 주는 피해가 항상 정수를 2.0 생성합니다.", + "plPL": "Szczęśliwy traf: Zadawane przez ciebie obrażenia Cienia z upływem czasu mają {10/30}% szans na wygenerowanie 3.0 pkt. esencji.\nObrażenia zadawane przez twoją moc pasywną Skaza Cienia zawsze generują 2.0 pkt. esencji.", + "ptBR": "Golpe de Sorte: Seus efeitos de dano de sombra ao longo do tempo têm {10/30}% de chance de gerar 3.0 de essência.\nDano da sua passiva principal Praga das Sombras sempre gera 2.0 de essência.", + "ruRU": "Удачный удар: эффекты с периодическим уроном от темной магии с вероятностью {10/30}% восполняют вам 3.0 ед. эссенции.\nУрон от главного пассивного умения \"Чума тьмы\" всегда восполняет вам 2.0 ед. эссенции.", + "trTR": "Şanslı Vuruş: Zamanla Gölge Hasarı etkilerin {10/30}% ihtimalle 3.0 Öz üretir.\nGölgemaraz Temel Pasifinle verdiğin hasar her seferinde 2.0 Öz üretir.", + "zhCN": "幸运一击:你的持续性暗影伤害效果有 {10/30}% 几率生成 3.0 点精魂。\n你的暗影凋零关键被动技能所造成的伤害必定会生成 2.0 点精魂。", + "zhTW": "幸運觸發:你的暗影持續傷害有 {10/30}% 的機率賦予你 3.0 點魂能。\n暗影荒疫關鍵被動技能所造成的傷害必定會賦予你 2.0 點魂能。" + }, + "name": "of the Long Shadow", + "name_localized": { + "deDE": "des langen Schattens", + "esES": "de la sombra alargada", + "esMX": "de la Larga Sombra", + "frFR": "de l'ombre éternelle", + "itIT": "dell'Ombra Incombente", + "jaJP": "長き影の", + "koKR": "긴 그림자의", + "plPL": "Długiego Cienia", + "ptBR": "da Sombra Alongada", + "ruRU": "[ms]длинной тени[fs]длинной тени[ns]длинной тени[p]длинной тени", + "trTR": "[n2]Uzun Gölgenin", + "zhCN": "长影之", + "zhTW": "蔓影之" + } + }, + "legendary_necro_125": { + "category": 3, + "desc": "Casting Bone Spirit also launches 18.0 Bone Splinters in all directions, dealing x{200/400}% increased damage and generating 6.0 Essence per enemy hit.", + "desc_localized": { + "deDE": "Wirkt Ihr Knochengeist, werden dabei auch 18.0 Knochensplitter in alle Richtungen geschleudert, die x{200/400}% erhöhten Schaden verursachen und 6.0 Essenz pro getroffenem Gegner erzeugen.", + "esES": "Lanzar Espíritu de hueso también lanza en todas las direcciones 18.0 Astillas de hueso que infligen un x{200/400}% más de daño y generan 6.0 de esencia por cada enemigo golpeado.", + "esMX": "Lanzar Espíritu Óseo también lanza 18.0 Astillas Óseas en todas las direcciones, lo cual inflige x{200/400}% de daño aumentado y genera 6.0 de Esencia por cada enemigo alcanzado.", + "frFR": "Lancer Esprit d'os projette également 18.0 éclats d'os de toutes parts, ce qui inflige x{200/400}% de dégâts supplémentaires et génère 6.0 points d'essence par adversaire touché.", + "itIT": "Lanciare Spirito d'Ossa lancia anche 18.0 Spezzaossa in tutte le direzioni, infliggendo x{200/400}% danni aggiuntivi e generando 6.0 essenza per ogni nemico colpito.", + "jaJP": "〈ボーンスピリット〉を使用すると同時に18.0本のボーンスプリンターを全方位に放ち、ダメージがx{200/400}%増加して命中した敵1体あたり精髄を6.0生成する。", + "koKR": "뼈 영혼을 시전하면 18.0개의 뼈 파편 또한 사방으로 발사하여 x{200/400}% 증가된 피해를 주고 적중한 적 하나당 6.0의 정수를 생성합니다.", + "plPL": "Przyzwanie Kościanego Widma wysyła też we wszystkich kierunkach 18.0 Kościane Odłamki:Kościanych Odłamków, które zadają:które zadają obrażenia zwiększone o x{200/400}% i generują:generują 6.0 pkt. esencji za każdego trafionego wroga.", + "ptBR": "Lançar Espírito de Ossos também lança 18.0 Estilhaços Ósseos em todas as direções, causando x{200/400}% a mais de dano e gerando 6.0 de essência por inimigo atingido.", + "ruRU": "При применении \"Костяной дух\" также выпускает в разные стороны 18.0 костяных осколка, наносящих:костяных осколков, наносящих на x{200/400}% больше урона и восстанавливающих 6.0 ед. эссенции за каждого пораженного противника.", + "trTR": "Kemik Ruh kullanmak ayrıca her yöne 18.0 Kemik Parçaları fırlatarak x{200/400}% artırılmış hasar verir ve isabet edilen düşman başına 6.0 Öz üretir.", + "zhCN": "施放骨灵还会向四周发射 18.0 枚白骨碎片,造成 x{200/400}% 额外伤害,并且每命中一名敌人都会为你回复 6.0 点精魂。", + "zhTW": "施放骸骨之魂同時也會朝四面八方射出 18.0 個 骸骨裂片,造成的傷害提高 x{200/400}%,並且每命中一名敵人會產生 6.0 點魂能。" + }, + "name": "Shattered Spirit's", + "name_localized": { + "deDE": "[ms]Seelenzerschmetternder[fs]Seelenzerschmetternde[ns]Seelenzerschmetterndes[p]Seelenzerschmetternde[c]Seelenzerschmetter-", + "esES": "del espíritu destrozado", + "esMX": "del Espíritu Fragmentado", + "frFR": "de l'esprit fragmenté", + "itIT": "dello Spirito Frantumato", + "jaJP": "砕けし霊の", + "koKR": "산산조각 난 영혼의", + "plPL": "[ms]Druzgocący Duszę[fs]Druzgocąca Duszę[ns]Druzgocące Duszę[p]Druzgocące Dusze", + "ptBR": "do Espírito Estilhaçado", + "ruRU": "[ms]призрачный осколочный[fs]призрачная осколочная[ns]призрачное осколочное[p]призрачные осколочные", + "trTR": "[n2]Dağılmış Ruh", + "zhCN": "碎灵的", + "zhTW": "破碎靈魂" + } + }, + "legendary_necro_126": { + "category": 3, + "desc": "(PH) Your Skeletal Priests now empower your Skeletal Warriors' attacks to deal Shadow damage and have a {5/15}% chance to Stun enemies for 1.5 seconds.", + "desc_localized": { + "deDE": "(PH) Eure Skelettpriester verstärken die Angriffe Eurer Skelettkrieger nun mit Schattenschaden und verleihen ihnen eine Chance von {5/15}%, 1.5 Sekunden lang zu betäuben.", + "esES": "Ahora tus sacerdotes esqueléticos potencian los ataques de tus guerreros esqueléticos para infligir daño de sombra y tener un {5/15}% de probabilidad de aturdir a los enemigos durante 1.5 s.", + "esMX": "(PH) Tus Sacerdotes Esqueléticos ahora potencian los ataques de tus Guerreros Esqueléticos para infligir daño de sombra y tienen un {5/15}% de probabilidad de aturdir a los enemigos por 1.5 segundos.", + "frFR": "(PH) Vos prêtres squelettes renforcent désormais les attaques de vos guerriers squelettes. Celles-ci infligent des dégâts d'ombre et ont {5/15}% de chances d'étourdir les ennemis pendant 1.5 s.", + "itIT": "I tuoi Sacerdoti Scheletrici ora potenziano gli attacchi dei tuoi Guerrieri Scheletrici, in modo che infliggano danni da ombra e abbiano una probabilità del {5/15}% di stordire i nemici per 1.5 s.", + "jaJP": "(PH) スケルトン・プリーストがスケルトンウォーリアを強化し、攻撃がシャドウダメージを与え、{5/15}%の確率で敵を1.5秒間スタンさせるようになる。", + "koKR": "해골 사제가 해골 전사의 공격을 강화합니다. 해골 전사의 강화된 공격은 암흑 피해를 주고, {5/15}% 확률로 적을 1.5초 동안 기절시킵니다.", + "plPL": "Szkieletowi Kapłani wzmacniają teraz ataki twoich Szkieletowych Wojowników, dzięki czemu zadają obrażenia Cienia i mają {5/15}% szans na ogłuszenie wrogów na 1.5 sek.", + "ptBR": "Seus sacerdotes esqueletos agora potencializam os ataques dos guerreiros esqueletos para causar dano de sombra e têm {5/15}% de chance de atordoar inimigos por 1.5 s.", + "ruRU": "(PH) Ваши скелеты-жрецы усиливают ваших скелетов-воинов. Скелеты-воины наносят урон от темной магии и с вероятностью {5/15}% оглушают противников на 1.5 сек.", + "trTR": "İskelet Rahiplerin artık İskelet Savaşçılarının saldırılarını güçlendirerek Gölge hasarı vermelerini sağlar ve düşmanları {5/15}% ihtimalle 1.5 saniyeliğine Sersemletir.", + "zhCN": "你的骷髅祭司现在会强化骷髅战士的攻击,使其造成暗影伤害,并有 {5/15}% 几率击昏敌人 1.5 秒。", + "zhTW": "你的骷髏祭司會使骷髏戰士的攻擊造成暗影傷害,並有 {5/15}% 機率使敵人昏迷 1.5 秒。" + }, + "name": "(PH) Shadow Warriors", + "name_localized": { + "deDE": "(PH) Schattenkrieger", + "esES": "Guerreros de sombra", + "esMX": "(PH) Guerreros Sombríos", + "frFR": "(PH) des guerriers de l'ombre", + "itIT": "Guerrieri dell'Ombra", + "jaJP": "(PH) シャドウ・ウォーリア", + "koKR": "그림자 전사", + "plPL": "Wojownicy Cienia", + "ptBR": "(PH) Guerreiros da Sombra", + "ruRU": "(PH) Воины тьмы", + "trTR": "[n2]Gölge Savaşçılar", + "zhCN": "暗影战士", + "zhTW": "(PH)暗影戰士" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Necro_Army" + ] + } + }, + "Paragon (Board)": { + "Paragon_Necro_00": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Magic_Damage,,Generic_Magic_Armor,,,,,,,,,", + ",,,,,,,,Generic_Magic_Will,Generic_Rare_084,,Generic_Rare_085,Generic_Magic_Dex,,,,,,,,", + ",,,,,,,Generic_Magic_Damage,Generic_Magic_Will,Generic_Magic_Damage,,Generic_Magic_Armor,Generic_Magic_Dex,Generic_Magic_Armor,,,,,,,", + ",,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Magic_HPPercent,Generic_Magic_ResistanceAll,,Generic_Magic_Damage,Generic_Magic_HPPercent,,,,,,,,", + ",,,,,,,,Generic_Rare_001,Generic_Magic_HPPercent,,Generic_Magic_HPPercent,Generic_Rare_075,,,,,,,,", + ",,,,,,,,Generic_Magic_ResistanceAll,,,,Generic_Magic_Damage,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,StartNodeNecro,Generic_Normal_Will,,,,,,,,," + ], + "name": "Start", + "name_localized": { + "deDE": "Start", + "esES": "Iniciar", + "esMX": "Comenzar", + "frFR": "Commencer", + "itIT": "Inizio", + "jaJP": "開始", + "koKR": "시작", + "plPL": "Start", + "ptBR": "Iniciar", + "ruRU": "Начать", + "trTR": "Başla", + "zhCN": "开始", + "zhTW": "起始" + } + }, + "Paragon_Necro_01": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_MinionDamage,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_MinionDamage,Necromancer_Rare_021,Generic_Magic_Will,,,,", + ",,,,,,,,,,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Magic_Will,Generic_Magic_MinionDamage,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Magic_Dex,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Socket,Generic_Normal_Dex,Generic_Magic_MinionDamageReduction,Necromancer_Rare_020,Generic_Magic_MinionDamageReduction,", + ",,,,,,Necromancer_Magic_SkeletonMageDamage,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_Dex,Generic_Magic_MinionDamageReduction,,", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Necromancer_Magic_SkeletonMageDamage,Necromancer_Rare_027,Generic_Magic_MinionAllResistance,,,,,,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,", + ",Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_MinionAllResistance,Necromancer_Magic_SkeletonMageDamage,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Magic_MinionDamage,Generic_Magic_MinionAttackSpeed,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,Generic_Normal_Will,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_MinionAttackSpeed,Necromancer_Rare_026,Generic_Magic_MinionDamage,,,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,,,,,,,Generic_Normal_Will,,,Generic_Magic_MinionDamage,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,,,,,", + ",Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Int,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Int,,,,,", + ",Generic_Normal_Str,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Necromancer_Magic_SkeletonWarriorDamage,Necromancer_Magic_SkeletonWarriorArmor,Necromancer_Magic_SkeletonWarriorDamage,,,,,,", + ",Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Necromancer_Legendary_001,Generic_Normal_Will,Generic_Normal_Int,,,,,Necromancer_Magic_SkeletonWarriorArmor,Necromancer_Rare_028,,,,,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,Necromancer_Magic_SkeletonWarriorDamage,,,,,,,", + ",,Generic_Magic_MinionArmor,Generic_Magic_MinionHP,Generic_Normal_Dex,,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,", + ",Generic_Magic_MinionHP,Necromancer_Rare_018,Generic_Magic_MinionArmor,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,Generic_Magic_MinionArmor,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Cult Leader", + "name_localized": { + "deDE": "Kultanführer", + "esES": "Líder del Culto", + "esMX": "Líder del Culto", + "frFR": "Guide de la secte", + "itIT": "Capo del Culto", + "jaJP": "カルトの指導者", + "koKR": "이교 우두머리", + "plPL": "Przewodnictwo Kultu", + "ptBR": "Líder do Culto", + "ruRU": "Глава культа", + "trTR": "Tarikat Lideri", + "zhCN": "邪信领袖", + "zhTW": "邪教首領" + } + }, + "Paragon_Necro_02": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,Necromancer_Magic_GolemHP,,,,,,", + ",,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Necromancer_Magic_GolemDamage,Necromancer_Rare_029,Necromancer_Magic_GolemDamage,,,,,", + ",,,,,,Necromancer_Magic_GolemArmor,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Normal_Int,Necromancer_Magic_GolemDamage,Necromancer_Magic_GolemHP,,,,,,", + ",,,,Necromancer_Magic_GolemArmor,Necromancer_Rare_031,Generic_Magic_MinionAllResistance,Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,Necromancer_Magic_GolemArmor,Generic_Magic_MinionAllResistance,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,,,,Generic_Normal_Int,,,,,,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,,,Necromancer_Magic_GolemArmor,,,,,,,,", + ",,Generic_Normal_Will,,,,Generic_Normal_Will,,Generic_Normal_Dex,Necromancer_Legendary_005,,Generic_Magic_Will,Necromancer_Rare_025,Generic_Magic_Will,,,,,,,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Normal_Int,,,,,,Necromancer_Magic_GolemArmor,Necromancer_Magic_GolemArmor,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Normal_Will,,,Generic_Magic_Dex,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Necromancer_Magic_GolemDamage,Necromancer_Rare_022,Necromancer_Magic_GolemDamage,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,Necromancer_Magic_DamageWithActiveGolem,Necromancer_Magic_DamageWithActiveGolem,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_Dex,Necromancer_Magic_GolemDamage,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + ",,Necromancer_Magic_ArmorWithActiveGolem,Necromancer_Rare_017,Necromancer_Magic_ArmorWithActiveGolem,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Will,,Generic_Normal_Int,,,", + ",,,Necromancer_Magic_DamageWithActiveGolem,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Necromancer_Magic_GolemDamage,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Will,Necromancer_Magic_GolemDamage,Necromancer_Magic_GolemAttackSpeed,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Necromancer_Magic_GolemDamage,Necromancer_Magic_GolemAttackSpeed,Necromancer_Rare_024,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Hulking Monstrosity", + "name_localized": { + "deDE": "Hünenhafte Monstrosität", + "esES": "Monstruosidad imponente", + "esMX": "Monstruosidad Corpulenta", + "frFR": "Monstruosité colossale", + "itIT": "Mostruosità Imponente", + "jaJP": "巨躯の怪物", + "koKR": "거대한 괴수", + "plPL": "Kolosalne Monstrum", + "ptBR": "Monstruosidade Corpulenta", + "ruRU": "Исполинское чудовище", + "trTR": "Hantal Ucube", + "zhCN": "魁梧畸体", + "zhTW": "強猛巨怪" + } + }, + "Paragon_Necro_03": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_ResistancePoison,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,,,Generic_Magic_ResistancePoison,Barbarian_Rare_026,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_ResistancePoison,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,Generic_Rare_015,Generic_Magic_CriticalDamage,Generic_Magic_DamageToLow,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,Generic_Magic_DamageToLow,Generic_Magic_CriticalDamage,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_DamageToElite,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_DamageToLow,,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Rare_086,Generic_Magic_Dex,Generic_Normal_Int,,Generic_Normal_Int,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,,Generic_Magic_Dex,Generic_Magic_DamageToElite,Generic_Magic_DamageToElite,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,,,,,Necromancer_Legendary_008,Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,,Generic_Magic_Will,Generic_Magic_ResistanceAll,Generic_Magic_ResistanceAll,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_PotionHealing,,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Rare_054,Generic_Magic_Will,Generic_Normal_Int,,Generic_Normal_Int,,,,,,", + ",,,,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_ResistanceAll,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,Generic_Rare_033,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_Execute,Generic_Magic_AttackSpeed,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,,,Generic_Magic_Execute,Generic_Rare_030,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_Execute,Generic_Magic_AttackSpeed,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Flesh-eater", + "name_localized": { + "deDE": "Fleischfresser", + "esES": "Comecarnes", + "esMX": "Comecarne", + "frFR": "Nécrose", + "itIT": "Mangiacarne", + "jaJP": "肉喰らい", + "koKR": "식인", + "plPL": "Trupożerstwo", + "ptBR": "Devorador de Carne", + "ruRU": "Пожирание плоти", + "trTR": "Et Yiyen", + "zhCN": "肉食者", + "zhTW": "吞噬血肉" + } + }, + "Paragon_Necro_04": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,Generic_Magic_Will,Generic_Magic_DamageToLow,,Generic_Normal_Int,,Generic_Magic_Armor,Generic_Magic_Dex,,,,,,,", + ",,,,,Generic_Normal_Int,Generic_Magic_Will,Generic_Rare_088,Generic_Magic_DamageToLow,Generic_Normal_Int,Generic_Socket,Generic_Normal_Will,Generic_Magic_Armor,Generic_Rare_085,Generic_Magic_Dex,Generic_Normal_Int,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Magic_DamageToLow,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_Armor,,Generic_Normal_Int,Generic_Normal_Dex,,,,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",,Generic_Normal_Int,Generic_Normal_Int,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,Generic_Normal_Will,Generic_Normal_Will,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_DamageToLow,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_CriticalDamage,Generic_Normal_Int,Generic_Normal_Dex,,", + ",,,Generic_Magic_Armor,Generic_Magic_DamageToLow,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_CriticalDamage,Generic_Magic_PotionHealing,,,", + ",,Generic_Magic_Armor,Generic_Rare_023,Generic_Magic_DamageToLow,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Magic_CriticalDamage,Generic_Rare_087,Generic_Magic_PotionHealing,,", + ",,,,,,Generic_Magic_CriticalDamage,,Generic_Normal_Int,,Necromancer_Legendary_007,,Generic_Normal_Dex,,Generic_Magic_HPPercent,,,,,,", + ",,,,,Generic_Magic_DamageToHigh,Generic_Rare_014,Generic_Magic_CriticalDamage,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Magic_HPPercent,Generic_Rare_046,Generic_Magic_ResistanceShadow,,,,,", + ",,,,,,Generic_Magic_DamageToHigh,Generic_Magic_DamageToHigh,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Magic_ResistanceShadow,Generic_Magic_ResistanceShadow,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Scent of Death", + "name_localized": { + "deDE": "Geruch des Todes", + "esES": "Aroma de muerte", + "esMX": "Aroma de la Muerte", + "frFR": "L'odeur de la mort", + "itIT": "Odore della Morte", + "jaJP": "死の香り", + "koKR": "죽음의 냄새", + "plPL": "Zapach Śmierci", + "ptBR": "Odor da Morte", + "ruRU": "Запах смерти", + "trTR": "Ölüm Kokusu", + "zhCN": "死亡气息", + "zhTW": "死亡氣息" + } + }, + "Paragon_Necro_05": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Necromancer_Legendary_017,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Necromancer_Magic_CriticalDamageBone,Generic_Magic_PotionHealing,Generic_Normal_Will,Generic_Normal_Int,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Dex,Generic_Magic_PotionHealing,Necromancer_Rare_036,Necromancer_Magic_CriticalDamageBone,,,,", + ",,,,,,,Barbarian_Rare_015,Generic_Magic_HPPercent,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Necromancer_Magic_CriticalDamageBone,Generic_Normal_Int,Generic_Normal_Int,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_HPPercent,Generic_Magic_Armor,,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_HPPercent,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,Necromancer_Magic_CriticalDamageBone,Necromancer_Magic_DamageBone,Generic_Normal_Dex,,,,,,,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,,,Necromancer_Magic_DamageBone,Necromancer_Rare_005,Necromancer_Magic_CriticalDamageBone,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Normal_Int,Necromancer_Magic_CriticalDamageBone,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,Generic_Magic_EssenceOnKill,Generic_Magic_Essence,Generic_Normal_Int,,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,Generic_Magic_Essence,Generic_Magic_Essence,Generic_Rare_052,,,,,,", + ",,Necromancer_Magic_DamageBone,Necromancer_Magic_DamageBone,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Magic_EssenceOnKill,,,,,,,", + ",Generic_Magic_Dex,Necromancer_Rare_001,,Generic_Normal_Dex,Generic_Socket,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,Generic_Magic_Dex,Necromancer_Magic_DamageBone,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,", + ",,,Generic_Normal_Int,Generic_Magic_ResistanceAll,,Generic_Magic_ResistanceAll,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,,", + ",,,,Generic_Magic_Will,Generic_Rare_054,Generic_Magic_ResistanceAll,,,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,,,", + ",,,,,Generic_Magic_Will,,,,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Bone Graft", + "name_localized": { + "deDE": "Knochentransplantat", + "esES": "Injerto óseo", + "esMX": "Injerto Óseo", + "frFR": "Greffe osseuse", + "itIT": "Innesto osseo", + "jaJP": "継ぎ骨", + "koKR": "뼈 이식", + "plPL": "Przeszczep Kości", + "ptBR": "Enxerto Ósseo", + "ruRU": "Пересаженная кость", + "trTR": "Kemik Aşısı", + "zhCN": "骨骼移植", + "zhTW": "接骨" + } + }, + "Paragon_Necro_06": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_OverpowerDamage,Generic_Magic_Damage,,,,,", + ",,,,,Generic_Rare_033,Generic_Magic_PotionHealing,,,,,,,,Generic_Magic_OverpowerDamage,Generic_Rare_028,,,,,", + ",,,,Generic_Normal_Will,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Dex,,,,,,Generic_Normal_Str,Generic_Magic_OverpowerDamage,Generic_Magic_Damage,Generic_Normal_Will,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,,", + ",,,Generic_Normal_Int,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,Generic_Normal_Int,,,", + ",,,Generic_Magic_HPPercent,Necromancer_Magic_BloodOrbHealing,Necromancer_Rare_013,,,,Generic_Normal_Int,Necromancer_Legendary_011,Generic_Normal_Str,,,,Necromancer_Rare_009,Necromancer_Magic_BloodOrbDamage,Generic_Magic_DamageWhileHealthy,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Necromancer_Magic_BloodOrbHealing,Generic_Magic_HPPercent,Necromancer_Magic_BloodOrbHealing,Generic_Normal_Int,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Normal_Str,Necromancer_Magic_BloodOrbDamage,Generic_Magic_DamageWhileHealthy,Necromancer_Magic_BloodOrbDamage,Generic_Normal_Int,Generic_Normal_Dex,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Magic_OverpowerDamage,Generic_Magic_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_Will,Necromancer_Magic_BloodOrbHealing,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,", + ",,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_OverpowerDamage,Necromancer_Rare_034,,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,,Necromancer_Rare_003,Necromancer_Magic_BloodOrbHealing,Generic_Normal_Int,Generic_Normal_Will,,,,", + ",,,,,,,Generic_Magic_Dex,Generic_Magic_OverpowerDamage,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Necromancer_Magic_BloodOrbHealing,Generic_Magic_Will,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Blood Begets Blood", + "name_localized": { + "deDE": "Blut fordert Blut", + "esES": "Sangre por sangre", + "esMX": "La Sangre Genera más Sangre", + "frFR": "Dîme de sang", + "itIT": "Sangue Chiama Sangue", + "jaJP": "血が血を呼ぶ", + "koKR": "피를 부르는 피", + "plPL": "Krew Rodzi Krew", + "ptBR": "Sangue Gera Sangue", + "ruRU": "Кровь рождает кровь", + "trTR": "Kandan Kan Çıkar", + "zhCN": "气血双生", + "zhTW": "以血引血" + } + }, + "Paragon_Necro_07": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageWhileFortified,,,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_DamageWhileFortified,Generic_Magic_BonusFortify,,,,,,,,", + ",,,,Generic_Magic_OverpowerDamage,Generic_Magic_DamageWhileHealthy,Generic_Magic_OverpowerDamage,Generic_Magic_DamageWhileHealthy,Generic_Normal_Will,Generic_Normal_Str,,Generic_Magic_DamageWhileFortified,Druid_Rare_006,,,,,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_DamageWhileHealthy,Generic_Rare_071,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_BonusFortify,,,,,,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Will,,,,,,Generic_Normal_Dex,,,,Generic_Rare_019,Generic_Magic_ResistanceAll,Generic_Magic_DamageReductionFromDot,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,Generic_Normal_Will,,,Generic_Magic_ResistanceAll,Generic_Magic_DamageReductionFromDot,Generic_Magic_DamageReductionFromDot,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,Necromancer_Legendary_010,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,Generic_Magic_DamageWhileFortified,Generic_Normal_Int,,,,,", + ",,Generic_Magic_DamageWhileFortified,,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,,,,,Necromancer_Rare_002,Generic_Magic_HPPercent,,,,,,", + ",Generic_Magic_Dex,Necromancer_Rare_006,Generic_Magic_DamageWhileFortified,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Magic_DamageWhileFortified,Generic_Magic_DamageWhileFortified,,,,,,", + ",,Generic_Magic_Dex,Generic_Magic_DamageWhileFortified,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_HPPercent,,,,,,", + ",,,,Generic_Magic_HealingBonus,Generic_Magic_HealingBonus,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Magic_Will,Generic_Rare_089,Generic_Magic_HealingBonus,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,,,", + ",,,,,Generic_Magic_Will,,,,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Bloodbath", + "name_localized": { + "deDE": "Blutbad", + "esES": "Baño de sangre", + "esMX": "Baño de Sangre", + "frFR": "Bain de sang", + "itIT": "Bagno di Sangue", + "jaJP": "血の海", + "koKR": "피바다", + "plPL": "Krwawa Jatka", + "ptBR": "Banho de Sangue", + "ruRU": "Кровавая баня", + "trTR": "Kan Gölü", + "zhCN": "血浴", + "zhTW": "血流成河" + } + }, + "Paragon_Necro_08": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_DamageShadow,,,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Will,Generic_Rare_093,,,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Magic_DamageShadow,Generic_Magic_DamageShadow,Generic_Magic_Will,,,Generic_Normal_Will,,,,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,", + ",Generic_Normal_Str,Generic_Magic_ResistanceShadow,Generic_Magic_Dex,Generic_Magic_ResistanceShadow,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,Generic_Magic_DamageShadowDoT,,,,,,,,", + ",Generic_Normal_Will,,Generic_Rare_090,Generic_Magic_ResistanceShadow,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Int,,Necromancer_Rare_035,Generic_Magic_DamageShadow,,,,,,,,", + ",Generic_Normal_Int,,,Generic_Magic_Dex,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,,Generic_Magic_DamageShadowDoT,Generic_Magic_DamageShadowDoT,Generic_Magic_DamageShadow,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Int,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Magic_DamageReductionFromShadowDoTed,,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Rare_092,Generic_Magic_DamageToShadowDoTed,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,,,Generic_Rare_091,Generic_Magic_ResistanceShadow,,Generic_Normal_Will,Generic_Normal_Int,", + ",,,,,Generic_Normal_Int,Generic_Magic_DamageToShadowDoTed,Generic_Magic_DamageToElite,Generic_Magic_DamageToShadowDoTed,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_ResistanceShadow,Generic_Magic_DamageReductionFromShadowDoTed,Generic_Magic_DamageReductionFromShadowDoTed,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,,,,,Generic_Magic_DamageToElite,,,,Generic_Normal_Int,,,Generic_Normal_Int,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Magic_HPPercent,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Rare_042,Generic_Magic_PotionHealing,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_HPPercent,Generic_Magic_PotionHealing,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,", + ",,,,,,,,Generic_Normal_Dex,,,,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Normal_Dex,Necromancer_Legendary_016,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Wither", + "name_localized": { + "deDE": "Verkümmern", + "esES": "Marchitar", + "esMX": "Marchitar", + "frFR": "Flétrissement", + "itIT": "Sfiorimento", + "jaJP": "萎縮", + "koKR": "메마름", + "plPL": "Uwiąd", + "ptBR": "Definhar", + "ruRU": "Иссушение", + "trTR": "Çürü", + "zhCN": "枯萎凋零", + "zhTW": "枯萎凋零" + } + } + }, + "Paragon (Glyph)": { + "ParagonGlyph_011": { + "bonus": "You gain +30% increased Potion Healing.", + "bonus_localized": { + "deDE": "Ihr erhaltet +30% mehr Heilung durch Tränke.", + "esES": "Obtienes un +30% más de curación de pociones.", + "esMX": "Obtienes un +30% más de sanación de pociones.", + "frFR": "Vos soins des potions sont augmentés de +30%.", + "itIT": "L'effetto delle Pozioni di Cura aumenta del +30%.", + "jaJP": "ポーションによる回復量が+30%増加する。", + "koKR": "물약 치유량이 +30% 증가합니다.", + "plPL": "Zyskujesz premię +30% do skuteczności mikstur leczenia.", + "ptBR": "Você recebe +30% de cura de poção aumentada.", + "ruRU": "Зелья восполняют на +30% больше здоровья.", + "trTR": "+30% artırılmış İksir İyileştirmesi kazanırsın.", + "zhCN": "你的药水治疗效果提高 +30%。", + "zhTW": "從藥水獲得的治療效果提高 +30%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% increased damage while Healthy.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% Schaden, solange Ihr gesund seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño en estado saludable.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño mientras estás saludable.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dégâts lorsque vous êtes en bonne santé.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% di danni aggiuntivi quando sei in salute.", + "jaJP": "範囲内で意志力5が購入されるごとに、健全状態時に与えるダメージが+{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 건강 상태에서 주는 피해가 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% do obrażeń, gdy jesteś w pełni sił.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dano aumentado enquanto saudável.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, наносимый урон при высоком уровне здоровья увеличивается на +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Sağlıklıyken +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你在健康状态下造成的伤害提高 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。", + "zhTW": "在範圍內每購買 5 點意志,健康時造成的傷害就會提高 {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。" + }, + "name": "Imbiber", + "name_localized": { + "deDE": "Absorbierer", + "esES": "Bebedor", + "esMX": "Bebedor", + "frFR": "Absorption", + "itIT": "Assorbimento", + "jaJP": "うわばみ", + "koKR": "마시는 자", + "plPL": "Nasycanie", + "ptBR": "Sorvedor", + "ruRU": "Вкушение", + "trTR": "Soğurucu", + "zhCN": "吸收者", + "zhTW": "暴飲者" + }, + "tags": [ + "Willpower", + "Healthy", + "Damage", + "Healing" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Gesund", + "Schaden", + "Heilung" + ], + "esES": [ + "Voluntad", + "Saludable", + "Daño", + "Curación" + ], + "esMX": [ + "Voluntad", + "Saludable", + "Daño", + "Sanación" + ], + "frFR": [ + "Volonté", + "En bonne santé", + "Dégâts", + "Soins" + ], + "itIT": [ + "Volontà", + "In salute", + "Danni", + "Guarigione" + ], + "jaJP": [ + "意志力", + "健全", + "ダメージ", + "回復" + ], + "koKR": [ + "의지력", + "건강", + "피해", + "치유" + ], + "plPL": [ + "Siła Woli", + "Pełnia Sił", + "Obrażenia", + "Leczenie" + ], + "ptBR": [ + "Determinação", + "Saudável", + "Dano", + "Cura" + ], + "ruRU": [ + "Сила воли", + "Высокое здоровье", + "Урон", + "Исцеление" + ], + "trTR": [ + "İrade", + "Sağlıklı", + "Hasar", + "İyileşme" + ], + "zhCN": [ + "意力", + "健康", + "伤害", + "治疗" + ], + "zhTW": [ + "意志", + "健康", + "傷害", + "治療" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_014": { + "bonus": "You gain 10% Damage Reduction against Close enemies.", + "bonus_localized": { + "deDE": "Ihr erhaltet Sek. lang 10% Schadensreduktion gegen Gegner in der Nähe.", + "esES": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "esMX": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "frFR": "Vous obtenez 10% de réduction des dégâts contre les adversaires à proximité.", + "itIT": "I danni sono ridotti del 10% contro i nemici vicini.", + "jaJP": "付近の敵から受けるダメージが10%減少する。", + "koKR": "근거리에 있는 적에게 받는 피해가 10% 감소합니다.", + "plPL": "Zyskujesz premię 10% do redukcji obrażeń od pobliskich wrogów.", + "ptBR": "Você recebe 10% de redução de dano contra inimigos próximos.", + "ruRU": "Вы получаете на 10% меньше урона от находящихся рядом противников.", + "trTR": "Yakın düşmanlara karşı 10% Hasar Azaltma kazanırsın.", + "zhCN": "你从近距敌人处受到的伤害降低 10%。", + "zhTW": "你對上近距離敵人時,獲得 10% 傷害減免。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Close targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr Gegnern in der Nähe +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos cercanos.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos cercanos.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles à proximité.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli vicini.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、近距離の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 근거리에 있는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw pobliskim celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos próximos.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый ближним целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Yakın hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对近距目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對近距離目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Territorial", + "name_localized": { + "deDE": "Territorial", + "esES": "Territorial", + "esMX": "Territorial", + "frFR": "Territoire", + "itIT": "Territorialità", + "jaJP": "縄張り", + "koKR": "세력권", + "plPL": "Terytorium", + "ptBR": "Territorial", + "ruRU": "Защита границ", + "trTR": "Bölgeci", + "zhCN": "领地", + "zhTW": "地盤" + }, + "tags": [ + "Dexterity", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dextérité", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Destrezza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "敏捷性", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "민첩", + "피해", + "피해 감소" + ], + "plPL": [ + "Zręczność", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Destreza", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Ловкость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Maharet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "敏捷", + "伤害", + "伤害减免" + ], + "zhTW": [ + "敏捷", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_020_Necro": { + "bonus": "You and your Minions deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.", + "bonus_localized": { + "deDE": "Ihr und Eure Diener fügen verlangsamten oder unterkühlten Gegnern x10% mehr Schaden und betäubten oder eingefrorenen Gegnern x20% mehr Schaden zu.", + "esES": "Tus esbirros y tú infligís un x10% más de daño a enemigos ralentizados o helados, o bien un x20% más de daño a enemigos aturdidos o congelados.", + "esMX": "Tú y tus esbirros infligen un x10% más de daño a enemigos helados o ralentizados, y un x20% más de daño a enemigos congelados o aturdidos.", + "frFR": "Vous et vos serviteurs infligez x10% de dégâts supplémentaires aux cibles ralenties ou glacées, ou x20% de dégâts supplémentaires aux cibles étourdies ou gelées.", + "itIT": "Tu e i tuoi servitori infliggete il x10% di danni aggiuntivi ai nemici rallentati o raggelati oppure il x20% di danni aggiuntivi ai nemici storditi o congelati.", + "jaJP": "自身と自身のミニオンがスロウまたは冷気状態の敵に与えるダメージがx10%増加する。スタンまたは凍結状態の敵に与えるダメージはx20%増加する。", + "koKR": "자신과 자신의 하수인이 감속되거나 오한을 느끼는 적에게 주는 피해가 x10% 증가하거나, 대신 기절 또는 빙결 상태의 적에게 주는 피해가 x20% 증가합니다.", + "plPL": "Ty i twoje sługi zadajecie spowolnionym lub wyziębionym wrogom obrażenia zwiększone o x10% albo obrażenia zwiększone o x20% wrogom ogłuszonym lub zamrożonym.", + "ptBR": "Você e seus lacaios causam x10% de dano aumentado a inimigos sob lentidão ou gelidez ou, em vez disso, x20% de dano aumentado a inimigos atordoados ou congelados.", + "ruRU": "Вы и ваши прислужники наносите на x10% больше урона замедленным и окоченевшим целям или на x20% больше урона оглушенным и замороженным целям.", + "trTR": "Sen ve Yardakçıların Yavaşlatılmış veya Soğutulmuş düşmanlara x10% artırılmış hasar verirsiniz veya bunun yerine Sersemletilmiş veya Donmuş düşmanlara x20% artırılmış hasar verirsiniz.", + "zhCN": "你和你的仆从对被减速或被冻伤的敌人造成的伤害提高 x10%, 或者对被击昏或被冻结的敌人造成的伤害提高 x20%。", + "zhTW": "你和僕從對緩速或冰冷目標造成的傷害提高 x10%,或是對昏迷或凍結目標造成的傷害提高 x20%。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Crowd Controlled targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte fügt Ihr Gegnern mit Kontrollverlust +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de intel. lograda al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% + de daño a objet. afectados por ctrl. de masas.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos bajo los efectos de control de multitudes.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles subissant un effet de perte de contrôle.", + "itIT": "Ogni 5 p. Intelligenza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni in più a bersagli sotto effetti debilitanti.", + "jaJP": "範囲内で知力5購入ごとに、操作障害効果を受けた標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 군중 제어 효과의 영향을 받는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw celom o ograniczonej kontroli.", + "ptBR": "A cada 5 de Inteligência comprados em alcance, cause +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos sob controle de grupo.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон целям под действием эффектов контроля увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Kitle Kontrolü etkisindeki hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你对被控制目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,你對受控場目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Control", + "name_localized": { + "deDE": "Kontrolle", + "esES": "Control", + "esMX": "Control", + "frFR": "Contrôle", + "itIT": "Controllo", + "jaJP": "制御", + "koKR": "통제", + "plPL": "Kontrola", + "ptBR": "Controle", + "ruRU": "Контроль", + "trTR": "Kontrol", + "zhCN": "控制", + "zhTW": "控制" + }, + "tags": [ + "Intelligence", + "Crowd Control", + "Damage", + "Chill", + "Frozen", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Kontrollverlust", + "Schaden", + "Unterkühlen", + "Eingefroren", + "Diener" + ], + "esES": [ + "Inteligencia", + "Control de masas", + "Daño", + "Helada", + "Congelación", + "Esbirro" + ], + "esMX": [ + "Inteligencia", + "Control de multitudes", + "Daño", + "Helar", + "Congelado", + "Esbirro" + ], + "frFR": [ + "Intelligence", + "Perte de contrôle", + "Dégâts", + "Glace", + "Gel", + "Serviteur" + ], + "itIT": [ + "Intelligenza", + "Effetti debilitanti", + "Danni", + "Raggelamento", + "Congelamento", + "Servitori" + ], + "jaJP": [ + "知力", + "操作障害効果", + "ダメージ", + "冷気", + "凍結", + "ミニオン" + ], + "koKR": [ + "지능", + "군중 제어", + "피해", + "오한", + "빙결", + "하수인" + ], + "plPL": [ + "Inteligencja", + "Ograniczanie Kontroli", + "Obrażenia", + "Wyziębienie", + "Zamrożenie", + "Sługa" + ], + "ptBR": [ + "Inteligência", + "Controle de Grupo", + "Dano", + "Gelidez", + "Congelado", + "Lacaio" + ], + "ruRU": [ + "Интеллект", + "Контроль", + "Урон", + "Окоченение", + "Заморозка", + "Прислужник" + ], + "trTR": [ + "Zekâ", + "Kitle Kontrolü", + "Hasar", + "Soğutma", + "Donuk", + "Yardakçı" + ], + "zhCN": [ + "智力", + "控制", + "伤害", + "冻伤", + "冻结", + "爪牙" + ], + "zhTW": [ + "智力", + "控場", + "傷害", + "冰冷", + "凍結", + "僕從" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_033_Necro": { + "bonus": "Thorns damage increases all damage an enemy takes from you and your Minions by x1%, up to x10%, for 10 seconds.", + "bonus_localized": { + "deDE": "Dornenschaden erhöht jeglichen vom Gegner durch Euch und Eure Diener erlittenen Schaden 10 Sek. lang um x1%, bis maximal x10%.", + "esES": "El daño de espinas aumenta un x1% todo el daño que tus esbirros y tú infligís a un enemigo, hasta un x10%, durante 10 s.", + "esMX": "El daño de Espinas aumenta todo el daño que un enemigo recibe de ti y tus esbirros un x1%, hasta un máximo del x10% durante 10 segundos.", + "frFR": "Les dégâts d'épines augmentent tous les dégâts que l'adversaire subit de votre part et de celle de vos serviteurs de x1% pendant 10 s, jusqu'à un maximum de x10%.", + "itIT": "I danni di Spine aumentano tutti i danni inflitti a un nemico da parte tua e dai tuoi servitori del x1%, fino a un massimo del x10%, per 10 secondi.", + "jaJP": "荊棘の加護でダメージを与えると、10秒間にわたり、自身と自身のミニオンが敵に与えるすべてのダメージがx1%増加する。増加量は最大x10%。", + "koKR": "가시 피해가 10초 동안 적이 자신과 자신의 하수인에게 받는 모든 피해를 x1%만큼, 최대 x10%까지 증가시킵니다.", + "plPL": "Obrażenia od cierni zwiększają wszystkie obrażenia zadawane celowi przez ciebie i twoje sługi o x1%, maksymalnie do x10%, przez 10 sek.", + "ptBR": "O dano de espinhos aumenta todo o dano recebido de você e seus lacaios pelo inimigo em x1%, até x10%, por 10 s.", + "ruRU": "Урон от шипов на 10 сек. увеличивает весь урон, который цель получает от вас и ваших прислужников, на x1% вплоть до x10%.", + "trTR": "Diken hasarı, düşmanın senden ve Yardakçılarından aldığı tüm hasarı 10 saniyeliğine x1% artırır. Artış en fazla x10% olabilir.", + "zhCN": "荆棘伤害会使你和你的仆从对敌人造成的所有伤害提高 x1%, 最多提高 x10%, 持续 10 秒。", + "zhTW": "荊棘傷害會使你和僕從對該敵人造成的所有傷害提高 x1%,最多提高 x10%,持續 10 秒。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Revenge", + "name_localized": { + "deDE": "Rache", + "esES": "Venganza", + "esMX": "Revancha", + "frFR": "Revanche", + "itIT": "Vendetta", + "jaJP": "復讐", + "koKR": "복수", + "plPL": "Mściwość", + "ptBR": "Vingança", + "ruRU": "Мщение", + "trTR": "İntikam", + "zhCN": "复仇", + "zhTW": "復仇" + }, + "tags": [ + "Willpower", + "Damage", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Schaden", + "Diener" + ], + "esES": [ + "Voluntad", + "Daño", + "Esbirro" + ], + "esMX": [ + "Voluntad", + "Daño", + "Esbirro" + ], + "frFR": [ + "Volonté", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Volontà", + "Danni", + "Servitori" + ], + "jaJP": [ + "意志力", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "의지력", + "피해", + "하수인" + ], + "plPL": [ + "Siła Woli", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Determinação", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Сила воли", + "Урон", + "Прислужник" + ], + "trTR": [ + "İrade", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "意力", + "伤害", + "爪牙" + ], + "zhTW": [ + "意志", + "傷害", + "僕從" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_034": { + "bonus": "You gain up to 10% Damage Reduction the more Fortify you have.", + "bonus_localized": { + "deDE": "Ihr erhaltet bis zu 10% Schadensreduktion, je mehr Stählung Ihr besitzt.", + "esES": "Obtienes hasta un 10% de reducción de daño cuanta más fortificación tengas.", + "esMX": "Obtienes hasta un 10% de reducción de daño cuanta más fortificación tengas.", + "frFR": "Vous obtenez une réduction des dégâts pouvant aller jusqu'à 10% selon le montant de fortification dont vous disposez.", + "itIT": "Ottieni una riduzione danni massima del 10% in base a quanta Fortificazione hai.", + "jaJP": "獲得している強化に応じ、被ダメージが最大10%減少する。", + "koKR": "보강이 많을수록 피해 감소를 추가로 얻어, 최대 10%까지 얻습니다.", + "plPL": "Im większa jest wartość twojego umocnienia, tym większą zyskujesz premię do redukcji obrażeń. Maksymalna premia wynosi 10%.", + "ptBR": "Você recebe 10% de redução de dano por quanto mais Fortificação tiver.", + "ruRU": "Укрепление уменьшает получаемый вами урон максимум на 10%. Уменьшение урона зависит от объема укрепления.", + "trTR": "Güçlendirme miktarın arttıkça en fazla 10% olmak üzere Hasar Azaltma kazanırsın.", + "zhCN": "你拥有的强固值越多, 你获得的伤害减免最多可达 10%。", + "zhTW": "你獲得越多強韌,傷害減免的效果就越高,上限為 10%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage while Fortified.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden, während Ihr gestählt seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño mientras tienes fortificación.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño mientras tienes fortificación.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts quand vous bénéficiez d'une fortification.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi quando hai Fortificazione.", + "jaJP": "範囲内で意志力5が購入されるごとに、強化中に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 보강 상태에서 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń, gdy posiadasz umocnienie.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado sob fortificação.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, наносимый урон во время эффекта укрепления увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Güçlendirilmişken +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你在被强固状态下造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點意志,強韌時造成的傷害就會提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Undaunted", + "name_localized": { + "deDE": "Unerschrocken", + "esES": "Impávido", + "esMX": "Imperturbable", + "frFR": "Stoïcisme", + "itIT": "Impudente", + "jaJP": "不屈", + "koKR": "의연함", + "plPL": "Niezachwianie", + "ptBR": "Destemido", + "ruRU": "Бесстрашие", + "trTR": "Gözü Pek", + "zhCN": "无惧", + "zhTW": "無懼" + }, + "tags": [ + "Willpower", + "Fortify", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Stählung", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Fortificación", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Fortificar", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Fortification", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Fortificazione", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "強化", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "보강", + "피해", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Umocnienie", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Fortificação", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Укрепление", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Güçlendirme", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "强固", + "伤害", + "伤害减免" + ], + "zhTW": [ + "意志", + "強韌", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_035_Necro": { + "bonus": "When you Overpower an enemy, all damage they take from you and your Minions is increased by x12% for 5 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr einen Gegner überwältigt, erhöht sich jeglicher von ihm durch Euch und Eure Diener erlittene Schaden 5 Sek. lang um x12%.", + "esES": "Cuando arrollas a un enemigo, aumenta un x12% durante 5 s todo el daño que le infligís tus esbirros y tú.", + "esMX": "Cuando abrumas a un enemigo, todo el daño que recibe de ti y de tus esbirros aumenta un x12% durante 5 segundos.", + "frFR": "Lorsque vous accablez un adversaire, tous les dégâts qu'il subit de votre part et de celle de vos serviteurs sont augmentés de x12% pendant 5 s.", + "itIT": "Quando attivi Sopraffazione su un nemico, tutti i danni che subisce da parte tua e dai tuoi servitori aumentano del x12% per 5 s.", + "jaJP": "敵に対してオーバーパワーになると、5秒間にわたり、自身と自身のミニオンがその敵に与えるすべてのダメージがx12%増加する。", + "koKR": "적을 제압할 때, 5초 동안 적이 자신과 자신의 하수인에게 받는 모든 피해가 x12% 증가합니다.", + "plPL": "Kiedy przytłaczasz wroga, wszystkie obrażenia zadawane mu przez ciebie i twoje sługi są zwiększone o x12% na 5 sek.", + "ptBR": "Quando você atinge um inimigo com Golpe Brutal, todo o dano que ele recebe de você e seus lacaios é aumentado em x12% por 5 s.", + "ruRU": "После подавляющей атаки вы и ваши прислужниики наносите цели на x12% больше урона в течение 5 сек.", + "trTR": "Bir düşmana karşı Aşırı Güç uyguladığında düşmanın senden ve Yardakçılarından aldığı tüm hasar 5 saniyeliğine x12% artar.", + "zhCN": "当你压制一名目标时, 你和你的仆从对其造成的所有伤害提高 x12%, 持续 5 秒。", + "zhTW": "當你壓制一名敵人,你和僕從對其造成的所有傷害提高 x12%,持續 5 秒。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% increased Overpower damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% Überwältigungsschaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% más de daño de arrollamiento.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% más de daño abrumador.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% de dégâts d'accablement.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% di danni da Sopraffazione aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、オーバーパワーで与えるダメージが+{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 주는 제압 피해가 +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% do obrażeń od przytłoczenia.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% de dano de Golpe Brutal aumentado.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, подавляющий урон увеличивается на +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}% artırılmış Aşırı Güç hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你造成的压制伤害提高 +{8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%。", + "zhTW": "在範圍內每購買 5 點意志,你造成的壓制傷害就會提高 {8/9.6/11.2/12.8/14.4/16/17.6/19.2/20.8/22.4/24/25.6/27.2/28.8/30.4/32/33.6/35.2/36.8/38.4/40}%。" + }, + "name": "Dominate", + "name_localized": { + "deDE": "Dominieren", + "esES": "Dominar", + "esMX": "Dominar", + "frFR": "Domination", + "itIT": "Dominazione", + "jaJP": "支配", + "koKR": "지배", + "plPL": "Dominacja", + "ptBR": "Dominação", + "ruRU": "Подчинение", + "trTR": "Hükmet", + "zhCN": "支配", + "zhTW": "支配" + }, + "tags": [ + "Willpower", + "Overpower", + "Damage", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Überwältigen", + "Schaden", + "Diener" + ], + "esES": [ + "Voluntad", + "Arrollamiento", + "Daño", + "Esbirro" + ], + "esMX": [ + "Voluntad", + "Abrumar", + "Daño", + "Esbirro" + ], + "frFR": [ + "Volonté", + "Accablement", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Volontà", + "Sopraffazione", + "Danni", + "Servitori" + ], + "jaJP": [ + "意志力", + "オーバーパワー", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "의지력", + "제압", + "피해", + "하수인" + ], + "plPL": [ + "Siła Woli", + "Przytłoczenie", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Determinação", + "Golpe Brutal", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Сила воли", + "Подавление", + "Урон", + "Прислужник" + ], + "trTR": [ + "İrade", + "Aşırı Güç", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "意力", + "压制", + "伤害", + "爪牙" + ], + "zhTW": [ + "意志", + "壓制", + "傷害", + "僕從" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_038": { + "bonus": "You and your Minions deal x10% increased Physical damage and you gain +1% Movement Speed for each active Minion.", + "bonus_localized": { + "deDE": "Ihr und Eure Diener verursacht x10% erhöhten physischen Schaden und Ihr erhaltet +1% Bewegungsgeschwindigkeit für jeden aktiven Diener.", + "esES": "Tus esbirros y tú infligís un x10% más de daño físico y tú obtienes un +1% de velocidad de movimiento por cada esbirro activo.", + "esMX": "Tú y tus esbirros infligen un x10% más de daño físico y obtienes un +1% de velocidad de movimiento por cada esbirro activo.", + "frFR": "Vous et vos serviteurs infligez x10% de dégâts physiques supplémentaires et vous gagnez +1% de vitesse de déplacement par serviteur actif.", + "itIT": "Tu e i tuoi servitori infliggete il x10% di danni fisici aggiuntivi e la tua velocità di movimento aumenta del +1% per ogni servitore attivo.", + "jaJP": "自身とミニオンの与える物理ダメージがx10%増加し、使役中のミニオン1体ごとに移動速度が+1%上昇する。", + "koKR": "자신과 하수인이 주는 물리 피해가 x10% 증가하고, 활성화된 하수인 하나당 이동 속도가 +1% 증가합니다.", + "plPL": "Ty i twoje sługi zadajecie obrażenia fizyczne zwiększone o x10%, a ty zyskujesz +1% premii do szybkości ruchu za każdego aktywnego sługę.", + "ptBR": "Você e seus lacaios causam x10% a mais de dano físico e você ganha +1% de velocidade de movimento para cada lacaio ativo.", + "ruRU": "Вы и ваши прислужники наносите на x10% больше физического урона. Ваша скорость передвижения повышается на +1% за каждого активного прислужника.", + "trTR": "Sen ve Yardakçıların x10% artırılmış Fiziksel hasar verirsiniz ve etkin her Yardakçı için +1% Hareket Hızı kazanırsın.", + "zhCN": "你和你的仆从造成的物理伤害提高 x10%。你每有一个激活的仆从,获得 +1% 移动速度。", + "zhTW": "你與僕從造成的物理傷害提高 x10%,你每擁有一個僕從就能獲得 +1% 移動速度。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Corporeal", + "name_localized": { + "deDE": "Körperlich", + "esES": "Corpóreo", + "esMX": "Corpóreo", + "frFR": "Physiologique", + "itIT": "Corporeo", + "jaJP": "肉体", + "koKR": "유체", + "plPL": "Eteryczność", + "ptBR": "Corpóreo", + "ruRU": "Телесность", + "trTR": "Maddesel", + "zhCN": "有形", + "zhTW": "實體" + }, + "tags": [ + "Intelligence", + "Minion", + "Physical" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Diener", + "Physisch" + ], + "esES": [ + "Inteligencia", + "Esbirro", + "Física" + ], + "esMX": [ + "Inteligencia", + "Esbirro", + "Física" + ], + "frFR": [ + "Intelligence", + "Serviteur", + "Dégâts physiques" + ], + "itIT": [ + "Intelligenza", + "Servitori", + "Fisico" + ], + "jaJP": [ + "知力", + "ミニオン", + "物理" + ], + "koKR": [ + "지능", + "하수인", + "물리" + ], + "plPL": [ + "Inteligencja", + "Sługa", + "Fizyczne" + ], + "ptBR": [ + "Inteligência", + "Lacaio", + "Física" + ], + "ruRU": [ + "Интеллект", + "Прислужник", + "Физический урон" + ], + "trTR": [ + "Zekâ", + "Yardakçı", + "Fiziksel" + ], + "zhCN": [ + "智力", + "爪牙", + "物理" + ], + "zhTW": [ + "智力", + "僕從", + "物理" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_046": { + "bonus": "You and your Minions deal x10% increased Non-Physical damage.", + "bonus_localized": { + "deDE": "Ihr und Eure Diener verursachen x10% mehr nichtphysischen Schaden.", + "esES": "Tus esbirros y tú infligís un x10% más de daño no físico.", + "esMX": "Tú y tus esbirros infligen un x10% de daño no físico aumentado.", + "frFR": "Vous et vos serviteurs infligez x10% de dégâts non physiques supplémentaires.", + "itIT": "Tu e i tuoi servitori infliggete il x10% di danni non fisici aggiuntivi.", + "jaJP": "自身とミニオンの与える非物理ダメージがx10%増加する。", + "koKR": "자신과 하수인이 주는 비물리 피해가 x10% 증가합니다.", + "plPL": "Ty i twoje sługi zadajecie obrażenia niefizyczne zwiększone o x10%.", + "ptBR": "Você e seus lacaios causam x10% de dano não físico aumentado.", + "ruRU": "Вы и ваши прислужники наносите на x10% больше нефизического урона.", + "trTR": "Sen ve Yardakçıların x10% artırılmış Fiziksel Olmayan hasar verirsiniz.", + "zhCN": "你和你的仆从造成的非物理伤害提高 x10%。", + "zhTW": "你與僕從造成的非物理傷害提高 x10%。" + }, + "desc": "Paragon nodes within range gain +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus to their Non-physical damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% auf ihre Modifikatoren für nichtphysischen Schaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% para sus modificadores de daño no físico y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% en sus modificadores de daño no físico y de reducción de daño.", + "frFR": "Les modificateurs de dégâts non physiques et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% ai danni non fisici e ai modificatori di riduzione dei danni.", + "jaJP": "範囲内のパラゴンノードが、非物理ダメージおよびダメージ低減について+{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 비물리 피해 및 피해 감소 속성이 추가로 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują premię +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% do zapewnianych modyfikatorów obrażeń niefizycznych oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% de bônus para modificadores de dano não físico e redução de dano.", + "ruRU": "Модификации увеличения и уменьшения нефизического урона усиливаются на +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Fiziksel Olmayan hasar ve hasar azaltma düzenleyicilerine +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的非物理伤害和伤害减免的各种变化效果获得 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 加成。", + "zhTW": "範圍內顛峰節點的非物理傷害和非物理傷害減免特性效果額外提高 {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%。" + }, + "name": "Abyssal", + "name_localized": { + "deDE": "Abyssal", + "esES": "Abisal", + "esMX": "Abisal", + "frFR": "Abysse", + "itIT": "Abissale", + "jaJP": "深淵", + "koKR": "심연", + "plPL": "Otchłań", + "ptBR": "Abissal", + "ruRU": "Бездна", + "trTR": "Abis", + "zhCN": "深渊", + "zhTW": "深淵" + }, + "tags": [ + "Non-Physical", + "Resistance", + "Damage", + "Dexterity", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Widerstand", + "Schaden", + "Geschicklichkeit", + "Diener" + ], + "esES": [ + "No física", + "Resistencia", + "Daño", + "Destreza", + "Esbirro" + ], + "esMX": [ + "No física", + "Resistencia", + "Daño", + "Destreza", + "Esbirro" + ], + "frFR": [ + "Non physique", + "Résistance", + "Dégâts", + "Dextérité", + "Serviteur" + ], + "itIT": [ + "Non fisico", + "Resistenza", + "Danni", + "Destrezza", + "Servitori" + ], + "jaJP": [ + "非物理", + "耐性", + "ダメージ", + "敏捷性", + "ミニオン" + ], + "koKR": [ + "비물리", + "저항", + "피해", + "민첩", + "하수인" + ], + "plPL": [ + "Niefizyczne", + "Odporność", + "Obrażenia", + "Zręczność", + "Sługa" + ], + "ptBR": [ + "Não física", + "Resistência", + "Dano", + "Destreza", + "Lacaio" + ], + "ruRU": [ + "Нефизический урон", + "Сопротивление", + "Урон", + "Ловкость", + "Прислужник" + ], + "trTR": [ + "Fiziksel Olmayan", + "Direnç", + "Hasar", + "Maharet", + "Yardakçı" + ], + "zhCN": [ + "非物理", + "抗性", + "伤害", + "敏捷", + "爪牙" + ], + "zhTW": [ + "非物理", + "抗性", + "傷害", + "敏捷", + "僕從" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_060": { + "bonus": "Minions gain +30% increased Armor.", + "bonus_localized": { + "deDE": "Diener erhalten um +30% erhöhte Rüstung.", + "esES": "Los esbirros obtienen un +30% más de armadura.", + "esMX": "Los esbirros obtienen un +30% más de Armadura.", + "frFR": "Les serviteurs obtiennent +30% d'armure supplémentaire.", + "itIT": "L'armatura dei servitori viene aumentata del +30%.", + "jaJP": "ミニオンの防御力が+30%増加する。", + "koKR": "하수인의 방어도가 +30% 증가합니다.", + "plPL": "Słudzy zyskują +30% premii do pancerza.", + "ptBR": "Lacaios ganham +30% a mais de Armadura.", + "ruRU": "Броня прислужников укрепляется на +30%.", + "trTR": "Yardakçılar +30% artırılmış Zırh kazanır.", + "zhCN": "仆从的护甲值提高 +30%。", + "zhTW": "僕從護甲值提高 +30%。" + }, + "desc": "For every 5 Dexterity purchased within range, Skeletal Warriors deal +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursachen Skelettkrieger +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% Schaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, los guerreros esqueléticos infligen un {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, los Guerreros Esqueléticos infligen un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vos guerriers squelettes infligent +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dégâts.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, i Guerrieri Scheletrici infliggono il +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% di danni aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、スケルトンウォーリアが与えるダメージが+{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 해골 전사의 공격력이 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu twoi Szkieletowi Wojownicy zyskują premię +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% do obrażeń.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, guerreiros esqueletos causam +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dano aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон скелетов-воинов увеличивается на +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına İskelet Savaşçıları +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点敏捷,骷髅战士造成的伤害提高 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。", + "zhTW": "在範圍內每購買 5 點敏捷,骷髏戰士技能造成的傷害就會提高 {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。" + }, + "name": "Warrior", + "name_localized": { + "deDE": "Krieger", + "esES": "Guerrero", + "esMX": "Guerrero", + "frFR": "Coriace", + "itIT": "Guerriero", + "jaJP": "戦士", + "koKR": "전사", + "plPL": "Dziecię wojny", + "ptBR": "Guerreiro", + "ruRU": "Воин", + "trTR": "Savaşçı", + "zhCN": "战士", + "zhTW": "戰士" + }, + "tags": [ + "Dexterity", + "Minion", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Diener", + "Schaden", + "Rüstung" + ], + "esES": [ + "Destreza", + "Esbirro", + "Daño", + "Armadura" + ], + "esMX": [ + "Destreza", + "Esbirro", + "Daño", + "Armadura" + ], + "frFR": [ + "Dextérité", + "Serviteur", + "Dégâts", + "Armure" + ], + "itIT": [ + "Destrezza", + "Servitori", + "Danni", + "Armatura" + ], + "jaJP": [ + "敏捷性", + "ミニオン", + "ダメージ", + "装甲" + ], + "koKR": [ + "민첩", + "하수인", + "피해", + "방어도" + ], + "plPL": [ + "Zręczność", + "Sługa", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Destreza", + "Lacaio", + "Dano", + "Armadura" + ], + "ruRU": [ + "Ловкость", + "Прислужник", + "Урон", + "Броня" + ], + "trTR": [ + "Maharet", + "Yardakçı", + "Hasar", + "Zırh" + ], + "zhCN": [ + "敏捷", + "爪牙", + "伤害", + "护甲" + ], + "zhTW": [ + "敏捷", + "僕從", + "傷害", + "防具" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_062": { + "bonus": "You deal x2% increased damage, up to x12%, for every Close Corpse.", + "bonus_localized": { + "deDE": "Für jede Leiche in der Nähe verursacht Ihr x2% mehr Schaden, bis maximal x12%.", + "esES": "Infliges un x2% más de daño, hasta un máximo de un x12%, por cada cadáver cercano.", + "esMX": "Infliges un x2% más de daño, hasta un x12%, por cada cadáver cercano.", + "frFR": "Vous infligez x2% de dégâts supplémentaires pour chaque cadavre à proximité, jusqu'à un maximum de x12%.", + "itIT": "Infliggi il x2% di danni aggiuntivi, fino a un massimo del x12% per ogni cadavere vicino.", + "jaJP": "付近にある死体1つごとに、与えるダメージがx2%から最大x12%増加する。", + "koKR": "근거리에 있는 시체 하나당 주는 피해가 x2%만큼, 최대 x12%까지 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x2% za każde pobliskie zwłoki, maksymalnie do x12%.", + "ptBR": "Você causa x2% de dano aumentado, até x12%, por cada cadáver próximo.", + "ruRU": "Наносимый вами урон увеличивается на x2%, вплоть до x12%, за каждый находящийся рядом труп.", + "trTR": "Yakındaki her bir Ceset başına x2% artırılmış hasar verirsin. Artırılmış hasar en fazla x12% olabilir.", + "zhCN": "附近每有一具亡骸, 你造成的伤害就提高 x2%, 最多提高 x12%。", + "zhTW": "你附近的每具屍體使你造成的傷害提高 x2%,上限為 x12%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Gravekeeper", + "name_localized": { + "deDE": "Grabhüter", + "esES": "Guardatumbas", + "esMX": "Guardián de la Cripta", + "frFR": "Garde des tombes", + "itIT": "Sepolcro", + "jaJP": "墓守", + "koKR": "묘지기", + "plPL": "Grabarz", + "ptBR": "Guarda-tumba", + "ruRU": "Могильщик", + "trTR": "Mezarcı", + "zhCN": "守墓人", + "zhTW": "守墓者" + }, + "tags": [ + "Dexterity", + "Damage", + "Corpse" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden", + "Leiche" + ], + "esES": [ + "Destreza", + "Daño", + "Cadáver" + ], + "esMX": [ + "Destreza", + "Daño", + "Cadáver" + ], + "frFR": [ + "Dextérité", + "Dégâts", + "Cadavre" + ], + "itIT": [ + "Destrezza", + "Danni", + "Cadavere" + ], + "jaJP": [ + "敏捷性", + "ダメージ", + "死体" + ], + "koKR": [ + "민첩", + "피해", + "시체" + ], + "plPL": [ + "Zręczność", + "Obrażenia", + "Zwłoki" + ], + "ptBR": [ + "Destreza", + "Dano", + "Cadáver" + ], + "ruRU": [ + "Ловкость", + "Урон", + "Труп" + ], + "trTR": [ + "Maharet", + "Hasar", + "Ceset" + ], + "zhCN": [ + "敏捷", + "伤害", + "亡骸" + ], + "zhTW": [ + "敏捷", + "傷害", + "屍體" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_066": { + "bonus": "Critical Strikes deal x22% increased damage to enemies that are not Healthy.", + "bonus_localized": { + "deDE": "Kritische Treffer fügen nicht gesunden Gegnern x22% mehr Schaden zu.", + "esES": "Los golpes críticos infligen un x22% más de daño a enemigos que no estén saludables.", + "esMX": "Los golpes críticos infligen un x22% más de daño a los enemigos no saludables.", + "frFR": "Les coups critiques infligent x22% de dégâts supplémentaires aux cibles qui ne sont pas en bonne santé.", + "itIT": "I colpi critici infliggono il x22% di danni aggiuntivi ai nemici che non sono in salute.", + "jaJP": "健全状態でない敵に与えるクリティカルヒットのダメージがx22%増加する。", + "koKR": "극대화 적중 시 건강 상태가 아닌 적에게 주는 피해가 x22% 증가합니다.", + "plPL": "Trafienia krytyczne zadają obrażenia zwiększone o x22% wrogom, którzy nie są w pełni sił.", + "ptBR": "Acertos críticos causam x22% de dano aumentado a inimigos que não estão saudáveis.", + "ruRU": "Критические удары наносят на x22% больше урона целям, запас здоровья которых не высокий.", + "trTR": "Kritik Vuruşlar Sağlıklı olmayan tüm düşmanlara x22% artırılmış hasar verir.", + "zhCN": "暴击对非健康状态敌人造成的伤害提高 x22%。", + "zhTW": "爆擊對不健康目標的傷害提高 x22%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% increased Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursacht Ihr +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% erhöhten kritischen Trefferschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, obtienes un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dégâts critiques.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% di danni critici aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、クリティカルヒットダメージが+{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 극대화 피해가 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dano de acerto crítico aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, наносимый критический урон увеличивается на +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% artırılmış Kritik Vuruş Hasarı kazanırsın.", + "zhCN": "每购买辐射范围内 5 点敏捷,你造成的暴击伤害提高 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你造成的爆擊傷害就會提高+ {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。" + }, + "name": "Essence", + "name_localized": { + "deDE": "Essenz", + "esES": "Esencia", + "esMX": "Esencia", + "frFR": "Essence", + "itIT": "Essenza", + "jaJP": "精髄", + "koKR": "정수", + "plPL": "Esencja", + "ptBR": "Essência", + "ruRU": "Эссенция", + "trTR": "Öz", + "zhCN": "精魂", + "zhTW": "精華" + }, + "tags": [ + "Dexterity", + "Critical Strikes", + "Damage", + "Healthy" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kritische Treffer", + "Schaden", + "Gesund" + ], + "esES": [ + "Destreza", + "Golpes críticos", + "Daño", + "Saludable" + ], + "esMX": [ + "Destreza", + "Golpes críticos", + "Daño", + "Saludable" + ], + "frFR": [ + "Dextérité", + "Coups critiques", + "Dégâts", + "En bonne santé" + ], + "itIT": [ + "Destrezza", + "Colpi critici", + "Danni", + "In salute" + ], + "jaJP": [ + "敏捷性", + "クリティカルヒット", + "ダメージ", + "健全" + ], + "koKR": [ + "민첩", + "극대화", + "피해", + "건강" + ], + "plPL": [ + "Zręczność", + "Trafienia Krytyczne", + "Obrażenia", + "Pełnia Sił" + ], + "ptBR": [ + "Destreza", + "Acertos Críticos", + "Dano", + "Saudável" + ], + "ruRU": [ + "Ловкость", + "Критические удары", + "Урон", + "Высокое здоровье" + ], + "trTR": [ + "Maharet", + "Kritik Vuruşlar", + "Hasar", + "Sağlıklı" + ], + "zhCN": [ + "敏捷", + "暴击", + "伤害", + "健康" + ], + "zhTW": [ + "敏捷", + "爆擊", + "傷害", + "健康" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_069": { + "bonus": "You deal x10% increased damage while you have no active Minions.", + "bonus_localized": { + "deDE": "Ihr verursacht x10% mehr Schaden, solange Ihr keine aktiven Diener habt.", + "esES": "Infliges un x10% más de daño mientras no tienes esbirros activos.", + "esMX": "Infliges un x10% más de daño cuando no tienes esbirros activos.", + "frFR": "Vous infligez x10% de dégâts supplémentaires tant que vous n'avez pas de serviteur actif.", + "itIT": "Infliggi il x10% di danni aggiuntivi quando non hai servitori attivi.", + "jaJP": "召喚中のミニオンがいない場合、敵に与えるダメージがx10%増加する。", + "koKR": "활성화된 하수인이 없으면 주는 피해가 x10% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x10%, kiedy nie masz aktywnych sług.", + "ptBR": "Você causa x10% de dano aumentado enquanto não tiver lacaios ativos.", + "ruRU": "Пока с вами нет активных прислужников, вы наносите на x10% больше урона.", + "trTR": "Etkin Yardakçın yokken x10% artırılmış hasar verirsin.", + "zhCN": "没有激活的仆从时, 你造成的伤害提高 x10%。", + "zhTW": "沒有僕從時,你造成的傷害提高 x10%。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Sacrificial", + "name_localized": { + "deDE": "Aufopferung", + "esES": "Sacrificio", + "esMX": "Sacrificial", + "frFR": "Sacrifice", + "itIT": "Sacrificio", + "jaJP": "生贄の", + "koKR": "희생", + "plPL": "Ofiarność", + "ptBR": "Sacrifício", + "ruRU": "Жертвоприношение", + "trTR": "Kurbanlık", + "zhCN": "牺牲", + "zhTW": "犧牲" + }, + "tags": [ + "Intelligence", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Daño" + ], + "frFR": [ + "Intelligence", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Danni" + ], + "jaJP": [ + "知力", + "ダメージ" + ], + "koKR": [ + "지능", + "피해" + ], + "plPL": [ + "Inteligencja", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Урон" + ], + "trTR": [ + "Zekâ", + "Hasar" + ], + "zhCN": [ + "智力", + "伤害" + ], + "zhTW": [ + "智力", + "傷害" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_070": { + "bonus": "Blood Orbs Fortify you for 6.7% of your Maximum Life.", + "bonus_localized": { + "deDE": "Blutkugeln verleihen Euch Stählung in Höhe von 6.7% Eures maximalen Lebens.", + "esES": "Los orbes de sangre fortifican un 6.7% de tu vida máxima.", + "esMX": "Los Orbes de Sangre te fortifican con un 6.7% de tu vida máxima.", + "frFR": "Les orbes de sang vous confèrent un montant de fortification égal à 6.7% de votre maximum de points de vie.", + "itIT": "I Globi di Sangue ti forniscono Fortificazione per il 6.7% della tua Vita massima.", + "jaJP": "血のオーブ取得時、自身のライフ最大値の6.7%にあたるの強化を獲得する。", + "koKR": "피의 구슬이 자신을 최대 생명력의 6.7%만큼 보강합니다.", + "plPL": "Krwawe kule zapewniają ci umocnienie równe 6.7% twojego maksymalnego zdrowia.", + "ptBR": "Orbes de sangue fortificam você em 6.7% da sua vida máxima.", + "ruRU": "Кровавые сферы дают вам укрепление в объеме 6.7% максимального запаса здоровья.", + "trTR": "Kan Küreleri seni Maksimum Canının 6.7% kadarına eşit Güçlendirir.", + "zhCN": "生命球强固你 6.7% 生命上限。", + "zhTW": "生命之球能使你獲得等同生命值上限 6.7%的強韌。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Blood-drinker", + "name_localized": { + "deDE": "Bluttrinker", + "esES": "Bebesangre", + "esMX": "Chupasangre", + "frFR": "Soif de sang", + "itIT": "Succhiasangue", + "jaJP": "ブラッドドリンカー", + "koKR": "흡혈귀", + "plPL": "Krwiopijstwo", + "ptBR": "Bebessangue", + "ruRU": "Кровопийца", + "trTR": "Kan İçen", + "zhCN": "饮血者", + "zhTW": "飲血者" + }, + "tags": [ + "Intelligence", + "Blood Orb", + "Fortify" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Blutkugel", + "Stählung" + ], + "esES": [ + "Inteligencia", + "Orbe de sangre", + "Fortificación" + ], + "esMX": [ + "Inteligencia", + "Orbe de Sangre", + "Fortificar" + ], + "frFR": [ + "Intelligence", + "Orbe de sang", + "Fortification" + ], + "itIT": [ + "Intelligenza", + "Globo di Sangue", + "Fortificazione" + ], + "jaJP": [ + "知力", + "血のオーブ", + "強化" + ], + "koKR": [ + "지능", + "피의 구슬", + "보강" + ], + "plPL": [ + "Inteligencja", + "Krwawa Kula", + "Umocnienie" + ], + "ptBR": [ + "Inteligência", + "Orbe de Sangue", + "Fortificação" + ], + "ruRU": [ + "Интеллект", + "Сфера крови", + "Укрепление" + ], + "trTR": [ + "Zekâ", + "Kan Küresi", + "Güçlendirme" + ], + "zhCN": [ + "智力", + "生命球", + "强固" + ], + "zhTW": [ + "智力", + "生命之球", + "強韌" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_071": { + "bonus": "Whenever your Minions deal damage to an enemy, that enemy takes x1% increased damage from you and your Minions, up to x12%, for 10 seconds.", + "bonus_localized": { + "deDE": "Jedes Mal, wenn Eure Diener einem Gegner Schaden zufügen, erleidet dieser Gegner 10 Sek. lang x1% mehr Schaden durch Euch und Eure Diener, bis maximal x12%.", + "esES": "Cada vez que tus esbirros infligen daño a un enemigo, tus esbirros y tú le infligís un x1% más de daño, hasta un máximo de un x12%, durante 10 s.", + "esMX": "Cuando tus esbirros infligen daño a un enemigo, ese enemigo recibe un x1% más de daño de ti y tus esbirros, hasta un x12%, durante 10 segundos.", + "frFR": "Chaque fois que vos serviteurs infligent des dégâts à une cible, cette dernière subit x1% de dégâts supplémentaires de votre part et de celle de vos serviteurs pendant 10 s, jusqu'à un maximum de x12%.", + "itIT": "Quando i tuoi servitori infliggono danni a un nemico, quel nemico subisce il x1% di danni aggiuntivi da parte tua e dai tuoi servitori, fino a un massimo del x12% per 10 s.", + "jaJP": "自分のミニオンが敵にダメージを与えるたびに、その敵は10秒間にわたり、自分と自分のミニオンから受けるダメージがx1%増加する。増加量は最大x12%。", + "koKR": "자신의 하수인이 적에게 피해를 줄 때마다 10초 동안 해당 적이 자신과 자신의 하수인에게 받는 피해가 x1%만큼, 최대 x12%까지 증가합니다.", + "plPL": "Za każdym razem, gdy twoje sługi ranią wroga, przeciwnik ten otrzymuje zwiększone o x1% obrażenia od ciebie i twoich sług przez 10 sek., maksymalnie do x12%.", + "ptBR": "Sempre que seus lacaios causam dano a um inimigo, esse inimigo recebe x1% de dano aumentado de você e seus lacaios, até x12%, por 10 s.", + "ruRU": "Когда ваши прислужники наносят урон противнику, получаемый им от вас и ваших прислужников урон увеличивается на x1% вплоть до x12%, на 10 сек.", + "trTR": "Yardakçıların bir düşmana her hasar verdiklerinde bu düşman senden ve Yardakçılarından 10 saniye boyunca x1% artırılmış hasar alır. Artırılmış hasar en fazla x12% olabilir.", + "zhCN": "每当你的仆从对一名敌人造成伤害, 你和你的仆从对该敌人造成的伤害提高 x1%, 最多提高 x12%, 持续 10 秒。", + "zhTW": "當你的僕從對敵人造成傷害,該敵人受到來自你和你的僕從的傷害提高 x1%,最多提高 x12%,持續 10 秒。" + }, + "desc": "Paragon nodes within range gain +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% bonus to their Minion damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% auf ihre Modifikatoren für Dienerschaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% para sus modificadores de daño de esbirros y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% en sus modificadores de daño de esbirro y de reducción de daño.", + "frFR": "Les modificateurs de dégâts des serviteurs et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% ai danni dei servitori e ai modificatori di riduzione danni.", + "jaJP": "範囲内のパラゴンノードが、ミニオンのダメージおよびダメージ低減について+{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 하수인 피해 및 피해 감소 속성이 추가로 +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują premię +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% do modyfikatorów obrażeń sług oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% de bônus para modificadores de dano de lacaio e redução de dano.", + "ruRU": "Модификации урона прислужников и уменьшения урона усиливаются на +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Yardakçı hasarı ve hasar azaltma düzenleyicilerine +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的仆从伤害和伤害减免的各种变化效果获得 +{20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}% 加成。", + "zhTW": "範圍內顛峰節點的僕從傷害和僕從傷害減免特性效果額外提高 {20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84/88/92/96/100}%" + }, + "name": "Deadraiser", + "name_localized": { + "deDE": "Totenbeleber", + "esES": "Alzamuertos", + "esMX": "Levantamuertos", + "frFR": "Résurrection", + "itIT": "Rianimatore", + "jaJP": "死者を呼ぶ者", + "koKR": "망자 사육자", + "plPL": "Odrodzicielstwo", + "ptBR": "Revivemortos", + "ruRU": "Воскрешатель", + "trTR": "Ölü Dirilten", + "zhCN": "死尸复生者", + "zhTW": "喚亡者" + }, + "tags": [ + "Minion", + "Damage", + "Damage Reduction", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Schadensreduktion", + "Intelligenz" + ], + "esES": [ + "Esbirro", + "Daño", + "Reducción de daño", + "Inteligencia" + ], + "esMX": [ + "Esbirro", + "Daño", + "Reducción de daño", + "Inteligencia" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Réduction des dégâts", + "Intelligence" + ], + "itIT": [ + "Servitori", + "Danni", + "Riduzione danni", + "Intelligenza" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "ダメージ減少", + "知力" + ], + "koKR": [ + "하수인", + "피해", + "피해 감소", + "지능" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Redukcja Obrażeń", + "Inteligencja" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Redução de Dano", + "Inteligência" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Уменьшение урона", + "Интеллект" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Hasar Azaltma", + "Zekâ" + ], + "zhCN": [ + "爪牙", + "伤害", + "伤害减免", + "智力" + ], + "zhTW": [ + "僕從", + "傷害", + "傷害減免", + "智力" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_072": { + "bonus": "Minions gain +35% increased Resistance to All Elements.", + "bonus_localized": { + "deDE": "Diener erhalten um +35% erhöhten Widerstand gegen alle Schadensarten.", + "esES": "Tus esbirros obtienen un +35% más de resistencia a todos los elementos.", + "esMX": "Los esbirros obtienen un +35% más de Resistencia a todos los elementos.", + "frFR": "Les serviteurs obtiennent +35% de résistance à tous les éléments supplémentaire.", + "itIT": "La resistenza a tutti gli elementi dei servitori viene aumentata del +35%.", + "jaJP": "ミニオンの全属性耐性が+35%増加する。", + "koKR": "하수인의 모든 원소 저항이 +35% 증가합니다.", + "plPL": "Słudzy zyskują +35% premii do odporności na wszystkie żywioły.", + "ptBR": "Lacaios recebem +35% a mais de resistência a todos os elementos.", + "ruRU": "Сопротивление стихиям прислужников повышается на +35%.", + "trTR": "Yardakçılar Tüm Elementlere +35% artırılmış Direnç kazanır.", + "zhCN": "仆从的全元素抗性提高 +35%。", + "zhTW": "僕從全元素抗性提高 +35%。" + }, + "desc": "For every 5 Intelligence purchased within range, Skeleton Mages deal +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursachen Skelettmagier +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, los magos esqueletos infligen un {2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% más de daño.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, los Guerreros Esqueléticos infligen un +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos mages squelettes infligent +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, i Maghi Scheletrici infliggono il +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% di danni aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、スケルトンメイジが与えるダメージが+{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 해골 마법학자의 공격력이 +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% do obrażeń Szkieletowych Magów.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, magos esqueletos causam +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон скелетов-магов увеличивается на +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına İskelet Sihirbazları +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,骷髅法师造成的伤害提高 +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%。", + "zhTW": "在範圍內每購買 5 點智力,骷髏法師技能造成的傷害就會提高 {2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%。" + }, + "name": "Mage", + "name_localized": { + "deDE": "Magier", + "esES": "Mago", + "esMX": "Mago", + "frFR": "Mage", + "itIT": "Mago", + "jaJP": "魔術師", + "koKR": "마법학자", + "plPL": "Mag", + "ptBR": "Mago", + "ruRU": "Маг", + "trTR": "Sihirbaz", + "zhCN": "法师", + "zhTW": "法師" + }, + "tags": [ + "Intelligence", + "Minion", + "Damage", + "Non-Physical", + "Resistance" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Diener", + "Schaden", + "Nichtphysisch", + "Widerstand" + ], + "esES": [ + "Inteligencia", + "Esbirro", + "Daño", + "No física", + "Resistencia" + ], + "esMX": [ + "Inteligencia", + "Esbirro", + "Daño", + "No física", + "Resistencia" + ], + "frFR": [ + "Intelligence", + "Serviteur", + "Dégâts", + "Non physique", + "Résistance" + ], + "itIT": [ + "Intelligenza", + "Servitori", + "Danni", + "Non fisico", + "Resistenza" + ], + "jaJP": [ + "知力", + "ミニオン", + "ダメージ", + "非物理", + "耐性" + ], + "koKR": [ + "지능", + "하수인", + "피해", + "비물리", + "저항" + ], + "plPL": [ + "Inteligencja", + "Sługa", + "Obrażenia", + "Niefizyczne", + "Odporność" + ], + "ptBR": [ + "Inteligência", + "Lacaio", + "Dano", + "Não física", + "Resistência" + ], + "ruRU": [ + "Интеллект", + "Прислужник", + "Урон", + "Нефизический урон", + "Сопротивление" + ], + "trTR": [ + "Zekâ", + "Yardakçı", + "Hasar", + "Fiziksel Olmayan", + "Direnç" + ], + "zhCN": [ + "智力", + "爪牙", + "伤害", + "非物理", + "抗性" + ], + "zhTW": [ + "智力", + "僕從", + "傷害", + "非物理", + "抗性" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_073": { + "bonus": "Enemies affected by Curse Skills take x10% increased damage from you and your Minions.", + "bonus_localized": { + "deDE": "Gegner, die von Fluchfertigkeiten betroffen sind, erleiden x10% mehr Schaden durch Euch und Eure Diener.", + "esES": "Tus esbirros y tú infligís un x10% más de daño a los enemigos afectados por habilidades de maldición.", + "esMX": "Los enemigos afectados por habilidades de Maldición reciben un x10% más de daño de ti y tus esbirros.", + "frFR": "Les cibles affectées par des compétences de malédiction subissent x10% de dégâts supplémentaires de votre part et de celle de vos serviteurs.", + "itIT": "I nemici affetti dalle abilità di maledizione subiscono il x10% di danni aggiuntivi da parte tua e dai tuoi servitori.", + "jaJP": "呪いスキルの影響を受けた敵に、自分と自分のミニオンが与えるダメージがx10%増加する。", + "koKR": "저주 기술의 영향을 받는 적이 자신과 자신의 하수인에게 받는 피해가 x10% 증가합니다.", + "plPL": "Wrogowie objęci działaniem umiejętności Klątw otrzymują od twoich sług obrażenia zwiększone o x10%.", + "ptBR": "Inimigos sob efeito de habilidades de Maldição recebem x10% de dano aumentado de você e seus lacaios.", + "ruRU": "Цели, на которые действуют умения категории \"Проклятие\", получают на x10% больше урона от вас и ваших прислужников.", + "trTR": "Lanet Yeteneklerinin etkisindeki düşmanlar senden ve Yardakçılarından x10% artırılmış hasar alır.", + "zhCN": "受到诅咒技能影响的目标受到来自你和你仆从的伤害提高 x10%。", + "zhTW": "敵人受到詛咒技能影響時,該敵人受到來自你和你的僕從的傷害提高 x10%。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Amplify", + "name_localized": { + "deDE": "Verstärken", + "esES": "Amplificar", + "esMX": "Amplificar", + "frFR": "Amplification", + "itIT": "Amplificazione", + "jaJP": "増幅", + "koKR": "증폭", + "plPL": "Wzmacnianie", + "ptBR": "Amplificar", + "ruRU": "Усиление", + "trTR": "Artır", + "zhCN": "增幅", + "zhTW": "增幅" + }, + "tags": [ + "Intelligence", + "Curse", + "Damage", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Fluch", + "Schaden", + "Diener" + ], + "esES": [ + "Inteligencia", + "Maldición", + "Daño", + "Esbirro" + ], + "esMX": [ + "Inteligencia", + "Maldición", + "Daño", + "Esbirro" + ], + "frFR": [ + "Intelligence", + "Malédiction", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Intelligenza", + "Maledizione", + "Danni", + "Servitori" + ], + "jaJP": [ + "知力", + "呪い", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "지능", + "저주", + "피해", + "하수인" + ], + "plPL": [ + "Inteligencja", + "Klątwy", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Inteligência", + "Maldição", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Интеллект", + "Проклятие", + "Урон", + "Прислужник" + ], + "trTR": [ + "Zekâ", + "Lanet", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "智力", + "诅咒", + "伤害", + "爪牙" + ], + "zhTW": [ + "智力", + "詛咒", + "傷害", + "僕從" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_074": { + "bonus": "Golems deal x25% increased damage.", + "bonus_localized": { + "deDE": "Golems verursachen x25% erhöhten Schaden.", + "esES": "Los gólems infligen un x25% más de daño.", + "esMX": "Los Gólems infligen un x25% más de daño.", + "frFR": "Les golems infligent x25% de dégâts supplémentaires.", + "itIT": "I Golem infliggono il x25% di danni aggiuntivi.", + "jaJP": "ゴーレムが与えるダメージがx25%増加する。", + "koKR": "골렘이 주는 피해가 x25% 증가합니다.", + "plPL": "Golemy zadają obrażenia zwiększone o x25%.", + "ptBR": "Golens causam x25% a mais de dano.", + "ruRU": "Големы наносят на x25% больше урона.", + "trTR": "Golemler x25% artırılmış hasar verir.", + "zhCN": "傀儡造成的伤害提高 x25%。", + "zhTW": "魔像造成的傷害提高 x25%。" + }, + "desc": "For every 5 Willpower purchased within range, Golems gain +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursachen Golems +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% Schaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, los gólems obtienen un {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, los Gólems infligen un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vos golems infligent +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dégâts.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, i golem ottengono il +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% di danni aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、ゴーレムが与えるダメージが+{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 골렘의 공격력이 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu twoje golemy zyskują premię +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% do obrażeń.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, golens recebem +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dano aumentado.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон големов увеличивается на +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Golemler +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% artırılmış hasar kazanır.", + "zhCN": "每购买辐射范围内 5 点意力,傀儡造成的伤害提高 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。", + "zhTW": "在範圍內每購買 5 點意志,魔像造成的傷害就會提高 {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。" + }, + "name": "Golem", + "name_localized": { + "deDE": "Golem", + "esES": "Gólem", + "esMX": "Gólem", + "frFR": "Golem", + "itIT": "Golem", + "jaJP": "ゴーレム", + "koKR": "골렘", + "plPL": "Golem", + "ptBR": "Golem", + "ruRU": "Голем", + "trTR": "Golem", + "zhCN": "傀儡", + "zhTW": "魔像" + }, + "tags": [ + "Willpower", + "Minion", + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Diener", + "Schaden", + "Leben" + ], + "esES": [ + "Voluntad", + "Esbirro", + "Daño", + "Vida" + ], + "esMX": [ + "Voluntad", + "Esbirro", + "Daño", + "Vida" + ], + "frFR": [ + "Volonté", + "Serviteur", + "Dégâts", + "Vie" + ], + "itIT": [ + "Volontà", + "Servitori", + "Danni", + "Vita" + ], + "jaJP": [ + "意志力", + "ミニオン", + "ダメージ", + "ライフ" + ], + "koKR": [ + "의지력", + "하수인", + "피해", + "생명력" + ], + "plPL": [ + "Siła Woli", + "Sługa", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Determinação", + "Lacaio", + "Dano", + "Vida" + ], + "ruRU": [ + "Сила воли", + "Прислужник", + "Урон", + "Здоровье" + ], + "trTR": [ + "İrade", + "Yardakçı", + "Hasar", + "Can" + ], + "zhCN": [ + "意力", + "爪牙", + "伤害", + "生命" + ], + "zhTW": [ + "意志", + "僕從", + "傷害", + "生命值" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_075": { + "bonus": "You and your Minions deal x10% increased damage to enemies affected by Shadow damage over time effects.", + "bonus_localized": { + "deDE": "Ihr und Eure Diener fügen Gegnern, die von Schattenschaden-über-Zeit-Effekten betroffen sind, x10% mehr Schaden zu.", + "esES": "Tus esbirros y tú infligís un x10% más de daño a enemigos afectados por efectos de daño de sombra en el tiempo.", + "esMX": "Tú y tus esbirros infligen un x10% más de daño contra enemigos afectados por efectos de daño de sombra con el tiempo.", + "frFR": "Vous et vos serviteurs infligez x10% de dégâts supplémentaires aux cibles affectées par des effets de dégâts d'ombre sur la durée.", + "itIT": "Tu e i tuoi servitori infliggete il x10% di danni aggiuntivi contro i nemici affetti da danni da ombra periodici.", + "jaJP": "継続シャドウダメージ効果を受けている敵に対して、自分と自分のミニオンが与えるダメージがx10%増加する。", + "koKR": "지속 암흑 피해 효과의 영향을 받는 적에게 자신과 하수인이 주는 피해가 x10% 증가합니다.", + "plPL": "Ty i twoje sługi zadajecie obrażenia z upływem czasu zwiększone o x10% wrogom otrzymującym obrażenia Cienia.", + "ptBR": "Você e seus lacaios causam x10% de dano aumentado a inimigos sob efeitos de dano de sombra ao longo do tempo.", + "ruRU": "Вы и ваши прислужники наносите на x10% больше урона противникам, на которые действуют эффекты периодического урона от темной магии.", + "trTR": "Sen ve Yardakçıların, zamanla Gölge hasarı etkisindeki düşmanlara x10% artırılmış hasar verirsiniz.", + "zhCN": "你和你的仆从对受到持续性暗影伤害效果影响的敌人造成的伤害提高 x10%。", + "zhTW": "你和你的僕從對受到暗影持續傷害效果的敵人造成的傷害提高 x10%。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased Shadow damage over time.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% erhöhten Schattenschaden über Zeit.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño de sombra en el tiempo.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de Daño de sombra con el tiempo.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts d'ombre sur la durée supplémentaires.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni da ombra periodici aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、継続シャドウダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 지속 암흑 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń Cienia z upływem czasu.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano de sombra aumentado ao longo do tempo.", + "ruRU": "За каждые 5 ед. интеллекта, открытых в радиусе действия, периодический урон от темной магии увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış zamanla Gölge hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的暗影持续伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點智力,你造成的暗影持續傷害就會提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Scourge", + "name_localized": { + "deDE": "Geißel", + "esES": "Azote", + "esMX": "Flagelo", + "frFR": "Calamité", + "itIT": "Flagello", + "jaJP": "災禍", + "koKR": "참화", + "plPL": "Plaga", + "ptBR": "Castigo", + "ruRU": "Плеть", + "trTR": "Bela", + "zhCN": "煞星", + "zhTW": "煞星" + }, + "tags": [ + "Intelligence", + "Shadow Damage Over Time", + "Damage", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Schattenschaden über Zeit", + "Schaden", + "Diener" + ], + "esES": [ + "Inteligencia", + "Daño de sombra en el tiempo", + "Daño", + "Esbirro" + ], + "esMX": [ + "Inteligencia", + "Daño de sombra con el tiempo", + "Daño", + "Esbirro" + ], + "frFR": [ + "Intelligence", + "Dégâts d'ombre sur la durée", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Intelligenza", + "Danni da ombra periodici", + "Danni", + "Servitori" + ], + "jaJP": [ + "知力", + "継続シャドウダメージ", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "지능", + "지속 암흑 피해", + "피해", + "하수인" + ], + "plPL": [ + "Inteligencja", + "Obrażenia Cienia z upływem czasu", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Inteligência", + "Dano de Sombra ao Longo do Tempo", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Интеллект", + "Периодический урон от темной магии", + "Урон", + "Прислужник" + ], + "trTR": [ + "Zekâ", + "Zamanla Gölge Hasarı", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "智力", + "持续性暗影伤害", + "伤害", + "爪牙" + ], + "zhTW": [ + "智力", + "暗影持續傷害", + "傷害", + "僕從" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_078": { + "bonus": "Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.", + "bonus_localized": { + "deDE": "Jedes Mal, wenn Ihr oder Eure Diener einem Gegner Schattenschaden zufügen, verursacht dieser Gegner 5 Sek. lang 2% weniger Schaden, bis maximal 10%.", + "esES": "Cada vez que tus esbirros o tú infligís daño de sombra a un enemigo, este inflige un 2% menos de daño, hasta un máximo de un 10%, durante 5 s.", + "esMX": "Cuando tú o tus esbirros infligen daño de sombra a un enemigo, dicho enemigo inflige un 2% menos de daño, hasta un 10% durante 5 segundos.", + "frFR": "Chaque fois que vous ou vos serviteurs infligez des dégâts d'ombre à une cible, cette dernière inflige 2% de dégâts en moins pendant 5 s, jusqu'à un maximum de 10%.", + "itIT": "Quando tu o i tuoi servitori infliggete danni da ombra a un nemico, quel nemico infligge il 2% di danni in meno, fino a un massimo del 10%, per 5 s.", + "jaJP": "自分か自分のミニオンが敵にシャドウダメージを与えるたびに、その敵が与えるダメージが5秒間にわたり2%減少する。減少量は最大10%。", + "koKR": "자신 또는 자신의 하수인이 적에게 암흑 피해를 줄 때마다 5초 동안 해당 적이 주는 피해가 2%만큼, 최대 10%까지 감소합니다.", + "plPL": "Za każdym razem, gdy twoje sługi ranią wroga obrażeniami Cienia, przeciwnik ten zadaje obrażenia zmniejszone o 2%, maksymalnie do 10%, na 5 sek.", + "ptBR": "Sempre que você ou seus lacaios causarem dano de sombra a um inimigo, esse inimigo causa 2% de dano reduzido, até 10%, por 5 s.", + "ruRU": "Когда вы или ваши прислужники наносите цели урон от темной магии, наносимый этой целью урон уменьшается на 2% вплоть до 10% на 5 сек.", + "trTR": "Sen veya Yardakçıların bir düşmana Gölge hasarı verdiğinizde o düşman 5 saniyeliğine 2% azaltılmış hasar verir. Hasar azaltması en fazla 10% olabilir.", + "zhCN": "当你或你的仆从对一名敌人造成暗影伤害, 该敌人造成的伤害降低 2%, 最多降低 10%, 持续 5 秒。", + "zhTW": "每當你或你的僕從對敵人造成暗影傷害,該敵人造成的傷害降低 2%,最多降低 10%,持續 5 秒。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased Shadow damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% erhöhten Schattenschaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño de sombra.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño de sombra.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts d'ombre supplémentaires.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni da ombra aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、与えるシャドウダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 암흑 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń Cienia.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano de sombra aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытых в радиусе действия, урон от темной магии увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış Gölge hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的暗影伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點智力,你造成的暗影傷害就會提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Darkness", + "name_localized": { + "deDE": "Dunkelheit", + "esES": "Oscuridad", + "esMX": "Oscuridad", + "frFR": "Noirceur", + "itIT": "Oscurità", + "jaJP": "闇", + "koKR": "어둠", + "plPL": "Ciemność", + "ptBR": "Escuridão", + "ruRU": "Тьма", + "trTR": "Karanlık", + "zhCN": "黑暗", + "zhTW": "黑暗" + }, + "tags": [ + "Intelligence", + "Shadow", + "Damage", + "Damage Reduction", + "Minion" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Schatten", + "Schaden", + "Schadensreduktion", + "Diener" + ], + "esES": [ + "Inteligencia", + "Sombra", + "Daño", + "Reducción de daño", + "Esbirro" + ], + "esMX": [ + "Inteligencia", + "Sombra", + "Daño", + "Reducción de daño", + "Esbirro" + ], + "frFR": [ + "Intelligence", + "Ombre", + "Dégâts", + "Réduction des dégâts", + "Serviteur" + ], + "itIT": [ + "Intelligenza", + "Ombra", + "Danni", + "Riduzione danni", + "Servitori" + ], + "jaJP": [ + "知力", + "影", + "ダメージ", + "ダメージ減少", + "ミニオン" + ], + "koKR": [ + "지능", + "암흑", + "피해", + "피해 감소", + "하수인" + ], + "plPL": [ + "Inteligencja", + "Cień", + "Obrażenia", + "Redukcja Obrażeń", + "Sługa" + ], + "ptBR": [ + "Inteligência", + "Sombra", + "Dano", + "Redução de Dano", + "Lacaio" + ], + "ruRU": [ + "Интеллект", + "Темная магия", + "Урон", + "Уменьшение урона", + "Прислужник" + ], + "trTR": [ + "Zekâ", + "Gölge", + "Hasar", + "Hasar Azaltma", + "Yardakçı" + ], + "zhCN": [ + "智力", + "暗影", + "伤害", + "伤害减免", + "爪牙" + ], + "zhTW": [ + "智力", + "暗影", + "傷害", + "傷害減免", + "僕從" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_079": { + "bonus": "Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.", + "bonus_localized": { + "deDE": "Wenn Ihr einem verwundbaren Gegner Schaden zufügt, wird Euer Schaden 6 Sek. lang um x1% erhöht, bis maximal x10%.", + "esES": "Infligir daño a un enemigo vulnerable, aumenta tu daño un x1% durante 6 s, hasta un máximo de un x10%.", + "esMX": "Infligir daño a un enemigo vulnerable aumenta tu daño un x1% durante 6 segundos, hasta un x10%.", + "frFR": "Infliger des dégâts à une cible vulnérable augmente vos dégâts de x1% pendant 6 s, jusqu'à un maximum de x10%.", + "itIT": "Infliggere danni a un nemico vulnerabile aumenta i tuoi danni del x1% per 6 s, fino a un massimo del x10%.", + "jaJP": "脆弱状態の敵にダメージを与えると、6秒間にわたり、自身が与えるダメージがx1%増加する。増加量は最大x10%。", + "koKR": "취약 상태인 적에게 피해를 주면 6초 동안 자신의 공격력이 x1%만큼, 최대 x10%까지 증가합니다.", + "plPL": "Zadawanie obrażeń odsłoniętemu wrogowi zwiększa zadawane przez ciebie obrażenia o x1% na 6 sek., maksymalnie do x10%.", + "ptBR": "Causar dano a um inimigo vulnerável aumenta o dano causado por você em x1% por 6 s, até x10%.", + "ruRU": "Когда вы наносите урон уязвимому противнику, наносимый вами урон увеличивается на x1% на 6 сек. вплоть до x10%.", + "trTR": "Savunmasız bir düşmana hasar vermek, 6 saniyeliğine hasarını x1% artırır. Hasar artışı en fazla x10% olabilir.", + "zhCN": "对一名易伤敌人造成伤害时, 使你的伤害提高 x1%, 持续 6 秒, 最多提高 x10%。", + "zhTW": "對易傷的敵人造成傷害時,使你的傷害提高 x1%,持續 6 秒,最多提高 x10%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage to Vulnerable targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr verwundbaren Gegnern +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a objetivos vulnerables.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a los objetivos vulnerables.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts aux cibles vulnérables.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi ai bersagli vulnerabili.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、脆弱状態の標的に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 취약 상태의 대상에게 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń przeciw odsłoniętym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado contra alvos vulneráveis.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый уязвимым целям, увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Savunmasız hedeflere +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对易伤目标造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對易傷目標造成的傷害提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Exploit", + "name_localized": { + "deDE": "Ausbeuten", + "esES": "Explotar", + "esMX": "Hazaña", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "tags": [ + "Dexterity", + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Verwundbar", + "Schaden" + ], + "esES": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "esMX": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "frFR": [ + "Dextérité", + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "敏捷性", + "脆弱", + "ダメージ" + ], + "koKR": [ + "민첩", + "취약", + "피해" + ], + "plPL": [ + "Zręczność", + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Уязвимость", + "Урон" + ], + "trTR": [ + "Maharet", + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "敏捷", + "易伤", + "伤害" + ], + "zhTW": [ + "敏捷", + "易傷", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_088": { + "bonus": "Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.", + "bonus_localized": { + "deDE": "Verbraucht Ihr eine Leiche, erhaltet Ihr 4 Sekunden lang Stärkung in Höhe von 4% Eures maximalen Lebens sowie 4% Schadensreduktion.", + "esES": "Consumir un cadáver fortifica un 4% de tu vida máxima y te otorga un 4% de reducción de daño durante 4 s.", + "esMX": "Consumir un Cadáver te fortifica por 4% de tu Vida máxima y concede 4% de Reducción de daño por 4 segundos.", + "frFR": "Consommer un cadavre vous confère un montant de fortification égal à 4% de vos points de vie maximum et vous octroie 4% de réduction des dégâts pendant 4 s.", + "itIT": "Consumare un cadavere ti fornisce Fortificazione per il 4% della tua Vita massima e una riduzione danni del 4% per 4 s.", + "jaJP": "死体を消費すると自身のライフ最大値の4%にあたるの強化を得て、4秒間にわたり4%のダメージ減少効果を得る。", + "koKR": "시체를 소모하여 최대 생명력의 4%만큼 보강하고, 4초 동안 4%의 피해 감소 효과를 얻습니다.", + "plPL": "Pochłonięcie zwłok zapewnia ci umocnienie o wartości 4% twojego maksimum zdrowia i 4% premii do redukcji obrażeń przez 4 sek.", + "ptBR": "Consumir um cadáver Fortalece você em 4% da sua vida máxima e concede 4% de redução de dano por 4 s.", + "ruRU": "Поглощая труп, вы получаете укрепление в объеме 4% максимального запаса здоровья, а получаемый вами урон уменьшается на 4% на 4 сек.", + "trTR": "Bir Ceset tüketmek seni Maksimum Canının 4% kadarı Güçlendirir ve 4 saniyeliğine 4% Hazar Azaltma sağlar.", + "zhCN": "消耗一具亡骸后, 强固你 4% 生命上限和 4% 的伤害减免, 持续 4 秒。", + "zhTW": "消耗一具屍體會使你獲得等同生命值上限 4%([0.04 * PlayerHealthMax()])的強韌,並獲得 4% 的傷害減免,持續 4 秒。" + }, + "desc": "For every 5 Intelligence purchased within range, your Corpse Skills deal +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursachen Eure Leichenfertigkeiten +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% erhöhten Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, tus habilidades de cadáveres infligen un +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% más de daño.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, las habilidades de Cadáver infligen un +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos compétences cadavériques infligent +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, le abilità che richiedono cadaveri infliggono il +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% di danni aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、死体スキルの与えるダメージが+{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 시체 기술로 주는 피해가 +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu twoje umiejętności Zwłok zyskują premię +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% do obrażeń.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, suas habilidades de cadáver causam +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% a mais de dano.", + "ruRU": "За каждые 5 ед. интеллекта, открытых в радиусе действия, урон умений категории \"Трупы\" увеличивается на +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Ceset Yeteneklerin +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,亡骸技能造成的伤害提高 +{3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}%。", + "zhTW": "在範圍內每購買 5 點智力,你的屍體技能造成的傷害就會提高 + {3.333/3.867/4.4/4.933/5.467/6/6.533/7.067/7.6/8.133/8.667/9.2/9.733/10.267/10.8/11.333/11.867/12.4/12.933/13.467/14}%。" + }, + "name": "Exhumation", + "name_localized": { + "deDE": "Exhumierung", + "esES": "Exhumación", + "esMX": "Exhumación", + "frFR": "Exhumation", + "itIT": "Esumazione", + "jaJP": "死体発掘", + "koKR": "발굴", + "plPL": "Ekshumacja", + "ptBR": "Exumação", + "ruRU": "Эксгумация", + "trTR": "Mezar Açma", + "zhCN": "掘墓", + "zhTW": "掘屍" + }, + "tags": [ + "Corpse", + "Intelligence", + "Damage", + "Fortify" + ], + "tags_localized": { + "deDE": [ + "Leiche", + "Intelligenz", + "Schaden", + "Stählung" + ], + "esES": [ + "Cadáver", + "Inteligencia", + "Daño", + "Fortificación" + ], + "esMX": [ + "Cadáver", + "Inteligencia", + "Daño", + "Fortificar" + ], + "frFR": [ + "Cadavres", + "Intelligence", + "Dégâts", + "Cadavre", + "Fortification" + ], + "itIT": [ + "Cadavere", + "Intelligenza", + "Danni", + "Fortificazione" + ], + "jaJP": [ + "死体", + "知力", + "ダメージ", + "強化" + ], + "koKR": [ + "시체", + "지능", + "피해", + "보강" + ], + "plPL": [ + "Zwłoki", + "Inteligencja", + "Obrażenia", + "Umocnienie" + ], + "ptBR": [ + "Cadáver", + "Inteligência", + "Dano", + "Fortificação" + ], + "ruRU": [ + "Труп", + "Интеллект", + "Урон", + "Укрепление" + ], + "trTR": [ + "Ceset", + "Zekâ", + "Hasar", + "Güçlendirme" + ], + "zhCN": [ + "亡骸", + "智力", + "伤害", + "强固" + ], + "zhTW": [ + "屍體", + "智力", + "傷害", + "強韌" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_089": { + "bonus": "While standing in your Desecrated Ground, you deal x15% increased Shadow damage.", + "bonus_localized": { + "deDE": "Steht Ihr auf Eurem Geschändeten Boden, verursacht Ihr x15% erhöhten Schattenschaden.", + "esES": "Cuando estás sobre tu Tierra desacralizada, infliges un x15% más de daño de sombra.", + "esMX": "Mientras te paras en la Tierra Profanada, infliges x15% más de daño de Sombra.", + "frFR": "Tant que vous vous tenez sur l'un de vos sols souillés, vous infligez x15% de dégâts d'ombre supplémentaires.", + "itIT": "Mentre ti trovi nel tuo Terreno Sconsacrato, infliggi il x15% di danni da ombra aggiuntivi.", + "jaJP": "自身の不浄の地に立っている間、シャドウダメージがx15%増加する。", + "koKR": "더럽혀진 지대에 서 있는 동안 암흑 피해가 x15% 증가합니다.", + "plPL": "Gdy stoisz na swojej Zbezczeszczonej Ziemi, zadajesz obrażenia Cienia zwiększone o x15%.", + "ptBR": "Enquanto estiver no seu chão profanado, você causa x15% de dano de sombra aumentado.", + "ruRU": "Находясь в области оскверненной земли, вы наносите на x15% больше урона от темной магии.", + "trTR": "Kirletilmiş Toprağın içinde dururken x15% artırılmış Gölge hasarı verirsin.", + "zhCN": "身处自己的亵渎之地中时, 你造成的暗影伤害提高 x15%。", + "zhTW": "當敵人站在你的汙穢之地時,你造成的暗影傷害提高 x15%。" + }, + "desc": "For every 5 Willpower purchased within range, your Desecrated Ground deals +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Euer Geschändeter Boden +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% erhöhten Schaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, tu Tierra desacralizada inflige un +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% más de daño.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, la Tierra Profanada inflige un +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vos sols souillés infligent +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, il tuo Terreno Sconsacrato infligge il +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% di danni aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、不浄の地が与えるダメージが+{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 더럽혀진 지대 피해가 +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu twoja Zbezczeszczona Ziemia zadaje obrażenia zwiększone o +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}%.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, seu chão profanado causa +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% a mais de dano.", + "ruRU": "За каждые 5 ед. силы воли, открытых в радиусе действия, урон оскверненной земли увеличивается на +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Kirletilmiş Toprağın +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点意力,亵渎之地造成的伤害提高 +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}%。", + "zhTW": "在範圍內每購買 5 點意志,你造成的汙穢之地的傷害就會提高 +{20/22/24/26/28/30/32/34/36/38/40/42/44/46/48/50/52/54/56/58/60}%。" + }, + "name": "Desecration", + "name_localized": { + "deDE": "Schändung", + "esES": "Desacralización", + "esMX": "Profanación", + "frFR": "Profanation", + "itIT": "Profanazione", + "jaJP": "冒涜", + "koKR": "모독", + "plPL": "Zbezczeszczenie", + "ptBR": "Profanação", + "ruRU": "Осквернение", + "trTR": "Kirletme", + "zhCN": "亵渎", + "zhTW": "褻瀆" + }, + "tags": [ + "Desecrated Ground", + "Willpower", + "Damage", + "Shadow" + ], + "tags_localized": { + "deDE": [ + "Geschändeter Boden", + "Willenskraft", + "Schaden", + "Schatten" + ], + "esES": [ + "Tierra desacralizada", + "Voluntad", + "Daño", + "Sombra" + ], + "esMX": [ + "Tierra Profanada", + "Voluntad", + "Daño", + "Sombra" + ], + "frFR": [ + "Sol souillé", + "Volonté", + "Dégâts", + "Ombre" + ], + "itIT": [ + "Terreno Sconsacrato", + "Volontà", + "Danni", + "Ombra" + ], + "jaJP": [ + "不浄の地", + "意志力", + "ダメージ", + "影" + ], + "koKR": [ + "더렵혀진 지대", + "의지력", + "피해", + "암흑" + ], + "plPL": [ + "Zbezczeszczona Ziemia", + "Siła Woli", + "Obrażenia", + "Cień" + ], + "ptBR": [ + "Chão Profanado", + "Determinação", + "Dano", + "Sombra" + ], + "ruRU": [ + "Оскверненная земля", + "Сила воли", + "Урон", + "Темная магия" + ], + "trTR": [ + "Kirletilmiş Toprak", + "İrade", + "Hasar", + "Gölge" + ], + "zhCN": [ + "亵渎之地", + "意力", + "伤害", + "暗影" + ], + "zhTW": [ + "汙穢之地", + "意志", + "傷害", + "暗影" + ] + }, + "threshold_requirements": "25 Willpower" + } + }, + "Paragon (Node)": { + "Necromancer_Legendary_001": { + "desc": "Your Minions deal x15% increased damage for each 20% of Attack Speed Bonus they have.", + "desc_localized": { + "deDE": "Eure Diener verursachen x15% erhöhten Schaden pro 20% Angriffsgeschwindigkeitsbonus, den sie haben.", + "esES": "Tus esbirros infligen un x15% más de daño por cada 20% de bonus de velocidad de ataque que tienes.", + "esMX": "Tus esbirros infligen un x15% más de daño por cada 20% de bonificación de velocidad de ataque que tengan.", + "frFR": "Vos serviteurs infligent x15% de dégâts supplémentaires par tranche de 20% du bonus de vitesse d'attaque dont ils bénéficient.", + "itIT": "I tuoi servitori infliggono il x15% di danni aggiuntivi per ogni 20% di bonus alla velocità d'attacco che possiedono.", + "jaJP": "ミニオンのダメージが、その攻撃速度ボーナスの20%ごとにx15%上昇する。", + "koKR": "하수인이 얻은 추가 공격 속도 20%마다 하수인이 주는 피해가 x15% 증가합니다.", + "plPL": "Twoje sługi zadają obrażenia zwiększone o x15% za każde 20% posiadanej premii do szybkości ataku.", + "ptBR": "Seus lacaios causam x15% a mais de dano para cada 20% de bônus de velocidade de ataque que tiverem.", + "ruRU": "Ваши прислужники наносят на x15% больше урона за каждые 20% своей дополнительной скорости атаки.", + "trTR": "Yardakçıların, sahip oldukları her 20% Saldırı Hızı Bonusu için x15% artırılmış hasar kazanır.", + "zhCN": "你的仆从每拥有 20% 点攻击速度加成, 造成的伤害提高 x15%。", + "zhTW": "你的僕從每擁有 20% 的攻擊速度加成,造成的傷害就會提高 x15%。" + }, + "name": "Cult Leader", + "name_localized": { + "deDE": "Kultanführer", + "esES": "Líder del Culto", + "esMX": "Líder del Culto", + "frFR": "chef de la secte", + "itIT": "Capo del Culto", + "jaJP": "カルトの指導者", + "koKR": "이교 우두머리", + "plPL": "Przewodnictwo Kultu", + "ptBR": "Líder do Culto", + "ruRU": "Лидер секты", + "trTR": "Tarikat Lideri", + "zhCN": "邪信领袖", + "zhTW": "邪教首領" + }, + "tags": [ + "Minion", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden" + ], + "esES": [ + "Esbirro", + "Daño" + ], + "esMX": [ + "Esbirro", + "Daño" + ], + "frFR": [ + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ" + ], + "koKR": [ + "하수인", + "피해" + ], + "plPL": [ + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "爪牙", + "伤害" + ], + "zhTW": [ + "僕從", + "傷害" + ] + } + }, + "Necromancer_Legendary_005": { + "desc": "Your Golem has x40% increased Maximum Life and deals x100% increased damage.", + "desc_localized": { + "deDE": "Euer Golem verfügt über ein um x40% erhöhtes maximales Leben und verursacht x100% mehr Schaden.", + "esES": "Tu gólem tiene un x40% más de vida máxima e inflige un x100% más de daño.", + "esMX": "Tu Gólem tiene un x40% más de vida máxima e inflige un x100% más de daño.", + "frFR": "Le maximum de points de vie de votre golem est augmenté de x40%, et il inflige x100% de dégâts supplémentaires.", + "itIT": "Il tuo Golem ha il x40% della Vita massima aggiuntiva e infligge il x100% di danni aggiuntivi.", + "jaJP": "自身のゴーレムのライフ最大値にx40%のボーナスが付与され、与えるダメージがx100%増加する。", + "koKR": "골렘의 최대 생명력이 x40% 증가하고 주는 피해가 x100% 증가합니다.", + "plPL": "Maksymalne zdrowie twojego golema jest zwiększone o x40%, a zadawane przez niego obrażenia o x100%.", + "ptBR": "Seu golem tem x40% de vida máxima aumentada e causa x100% a mais de dano.", + "ruRU": "Максимальный запас здоровья вашего голема увеличивается на x40%, а наносимый им урон – на x100%.", + "trTR": "Golemin x40% artırılmış Maksimum Cana sahip olur ve x100% artırılmış hasar verir.", + "zhCN": "你傀儡的生命上限提高 x40%, 造成的伤害提高 x100%。", + "zhTW": "你的魔像生命值上限提高 x40%,且其造成的傷害提高 x100%。" + }, + "name": "Hulking Monstrosity", + "name_localized": { + "deDE": "Hünenhafte Monstrosität", + "esES": "Monstruosidad imponente", + "esMX": "Monstruosidad Corpulenta", + "frFR": "Monstruosité colossale", + "itIT": "Mostruosità Imponente", + "jaJP": "巨躯の怪物", + "koKR": "거대한 괴수", + "plPL": "Kolosalne Monstrum", + "ptBR": "Monstruosidade Corpulenta", + "ruRU": "Исполинское чудовище", + "trTR": "Hantal Ucube", + "zhCN": "魁梧畸体", + "zhTW": "強猛巨怪" + }, + "tags": [ + "Minion", + "Life", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Leben", + "Schaden" + ], + "esES": [ + "Esbirro", + "Vida", + "Daño" + ], + "esMX": [ + "Esbirro", + "Vida", + "Daño" + ], + "frFR": [ + "Serviteur", + "Vie", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Vita", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ライフ", + "ダメージ" + ], + "koKR": [ + "하수인", + "생명력", + "피해" + ], + "plPL": [ + "Sługa", + "Zdrowie", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Vida", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Здоровье", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Can", + "Hasar" + ], + "zhCN": [ + "爪牙", + "生命", + "伤害" + ], + "zhTW": [ + "僕從", + "生命值", + "傷害" + ] + } + }, + "Necromancer_Legendary_007": { + "desc": "With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.", + "desc_localized": { + "deDE": "Wenn sich mindestens 2 Leichen in der Nähe befinden, erhaltet Ihr 15% Schadensreduktion. Wenn sich keine Leichen in der Nähe befinden, verursacht Ihr x15% mehr Schaden.", + "esES": "Mientras haya al menos 2 cadáveres cerca, obtienes un 15% de reducción de daño. Si no hay cadáveres cerca, infliges un x15% más de daño.", + "esMX": "Si hay al menos 2 cadáveres cercanos, obtienes un 15% de reducción de daño. Si no hay cadáveres cercanos, infliges un x15% más de daño.", + "frFR": "Lorsqu'il y a au moins 2 cadavres à proximité, vous obtenez 15% de réduction des dégâts. Lorsqu'il n'y a aucun cadavre à proximité, vous infligez x15% de dégâts supplémentaires.", + "itIT": "Con almeno 2 cadaveri vicini, ottieni il 15% riduzione danni. Senza cadaveri vicini, infliggi il x15% di danni aggiuntivi.", + "jaJP": "付近に少なくとも2体の死体があると、受けるダメージが15%減少する。付近に死体がない場合、与えるダメージがx15%増加する。", + "koKR": "주위에 있는 시체가 2구 이상이면 피해 감소가 15% 증가합니다. 주위에 시체가 없으면 공격력이 x15% 증가합니다.", + "plPL": "Zyskujesz 15% do redukcji obrażeń, kiedy w pobliżu znajdują się zwłoki (co najmniej 2). Kiedy w pobliżu nie ma żadnych zwłok, zadajesz obrażenia zwiększone o x15%.", + "ptBR": "Com pelo menos 2 cadáveres por perto, você recebe 15% de redução de dano. Sem cadáveres por perto, você causa x15% de dano aumentado.", + "ruRU": "Если поблизости есть хотя бы 2 трупа:трупов, вы получаете на 15% меньше урона. Если рядом нет трупов, вы наносите на x15% больше урона.", + "trTR": "Yakında en az 2 ceset varken 15% Hasar Azaltma kazanırsın. Yakında hiç ceset yokken x15% artırılmış hasar verirsin.", + "zhCN": "附近有至少 2 具亡骸时, 你获得 15% 伤害减免。附近没有亡骸时, 你造成的伤害提高 x15%。", + "zhTW": "附近有至少 2 具屍體時,你獲得 15% 傷害減免。附近沒有屍體時,你造成的傷害提高 x15%。" + }, + "name": "Scent of Death", + "name_localized": { + "deDE": "Geruch des Todes", + "esES": "Aroma de muerte", + "esMX": "Aroma de la Muerte", + "frFR": "L'odeur de la mort", + "itIT": "Odore della Morte", + "jaJP": "死の香り", + "koKR": "죽음의 냄새", + "plPL": "Zapach Śmierci", + "ptBR": "Odor da Morte", + "ruRU": "Запах смерти", + "trTR": "Ölüm Kokusu", + "zhCN": "死亡气息", + "zhTW": "死亡氣息" + }, + "tags": [ + "Damage Reduction", + "Damage", + "Corpse" + ], + "tags_localized": { + "deDE": [ + "Schadensreduktion", + "Schaden", + "Leiche" + ], + "esES": [ + "Reducción de daño", + "Daño", + "Cadáver" + ], + "esMX": [ + "Reducción de daño", + "Daño", + "Cadáver" + ], + "frFR": [ + "Réduction des dégâts", + "Dégâts", + "Cadavre" + ], + "itIT": [ + "Riduzione danni", + "Danni", + "Cadavere" + ], + "jaJP": [ + "ダメージ減少", + "ダメージ", + "死体" + ], + "koKR": [ + "피해 감소", + "피해", + "시체" + ], + "plPL": [ + "Redukcja Obrażeń", + "Obrażenia", + "Zwłoki" + ], + "ptBR": [ + "Redução de Dano", + "Dano", + "Cadáver" + ], + "ruRU": [ + "Уменьшение урона", + "Урон", + "Труп" + ], + "trTR": [ + "Hasar Azaltma", + "Hasar", + "Ceset" + ], + "zhCN": [ + "伤害减免", + "伤害", + "亡骸" + ], + "zhTW": [ + "傷害減免", + "傷害", + "屍體" + ] + } + }, + "Necromancer_Legendary_008": { + "desc": "Consuming 5 Corpses grants x40% increased damage for 6 seconds.", + "desc_localized": { + "deDE": "Der Verbrauch von 5 Leichen verleiht 6 Sek. lang x40% mehr Schaden.", + "esES": "Consumir 5 cadáveres te otorga un x40% más de daño durante 6 s.", + "esMX": "Consumir 5 cadáveres te otorga un x40% más de daño durante 6 segundos.", + "frFR": "Lorsque vous consommez 5 cadavres, vous infligez x40% de dégâts supplémentaires pendant 6 s.", + "itIT": "Consumare 5 cadaveri fornisce il x40% di danni aggiuntivi per 6 s.", + "jaJP": "5体の死体を消費すると6秒間、与えるダメージがx40%増加する。", + "koKR": "시체를 5구 소모하면 6초 동안 공격력이 x40% 증가합니다.", + "plPL": "Pochłonięcie 5 zwłok zwiększa obrażenia o x40% na 6 sek.", + "ptBR": "Consumir 5 cadáveres concede x40% de dano aumentado por 6 s.", + "ruRU": "Когда вы расходуете 5 трупа:трупов, наносимый вами урон увеличивается на x40% на 6 сек.", + "trTR": "5 Ceset tüketmek 6 saniyeliğine x40% artırılmış hasar kazandırır.", + "zhCN": "消耗 5 具亡骸使你造成的伤害提高 x40%, 持续 6 秒。", + "zhTW": "消耗 5 具屍體會使你的傷害提高 x40%,持續 6 秒。" + }, + "name": "Flesh-eater", + "name_localized": { + "deDE": "Fleischfresser", + "esES": "Comecarnes", + "esMX": "Comecarne", + "frFR": "Nécrose", + "itIT": "Mangiacarne", + "jaJP": "肉喰らい", + "koKR": "식인", + "plPL": "Trupożerstwo", + "ptBR": "Devorador de Carne", + "ruRU": "Пожирание плоти", + "trTR": "Et Yiyen", + "zhCN": "肉食者", + "zhTW": "吞噬血肉" + }, + "tags": [ + "Damage", + "Corpse" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Leiche" + ], + "esES": [ + "Daño", + "Cadáver" + ], + "esMX": [ + "Daño", + "Cadáver" + ], + "frFR": [ + "Dégâts", + "Cadavre" + ], + "itIT": [ + "Danni", + "Cadavere" + ], + "jaJP": [ + "ダメージ", + "死体" + ], + "koKR": [ + "피해", + "시체" + ], + "plPL": [ + "Obrażenia", + "Zwłoki" + ], + "ptBR": [ + "Dano", + "Cadáver" + ], + "ruRU": [ + "Урон", + "Труп" + ], + "trTR": [ + "Hasar", + "Ceset" + ], + "zhCN": [ + "伤害", + "亡骸" + ], + "zhTW": [ + "傷害", + "屍體" + ] + } + }, + "Necromancer_Legendary_010": { + "desc": "Deal x35% increased Overpower damage.", + "desc_localized": { + "deDE": "Ihr bewirkt um x35% erhöhten Überwältigungsschaden.", + "esES": "Infliges un x35% más de daño de arrollamiento.", + "esMX": "Infliges x35% más de daño abrumador.", + "frFR": "Inflige x35% de dégâts d'accablement supplémentaires.", + "itIT": "Infliggi danni da Sopraffazione aumentati del x35%.", + "jaJP": "オーバーパワーダメージがx35%増加する。", + "koKR": "제압 피해가 x35% 증가합니다.", + "plPL": "Zadajesz obrażenia od Przytłoczenia zwiększone o x35%.", + "ptBR": "Causa x35% a mais de dano de Golpe Brutal.", + "ruRU": "Подавляющий урон увеличивается на x35%.", + "trTR": "x35% artırılmış Aşırı Güç hasarı verirsin.", + "zhCN": "压制伤害提高 x35%。", + "zhTW": "壓制傷害提高 x35%。" + }, + "name": "Bloodbath", + "name_localized": { + "deDE": "Blutbad", + "esES": "Baño de sangre", + "esMX": "Baño de Sangre", + "frFR": "Bain de sang", + "itIT": "Bagno di Sangue", + "jaJP": "血の海", + "koKR": "피바다", + "plPL": "Krwawa Jatka", + "ptBR": "Banho de Sangue", + "ruRU": "Кровавая баня", + "trTR": "Kan Gölü", + "zhCN": "血浴", + "zhTW": "血流成河" + }, + "tags": [ + "Overpower", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Überwältigen", + "Schaden" + ], + "esES": [ + "Arrollamiento", + "Daño" + ], + "esMX": [ + "Abrumar", + "Daño" + ], + "frFR": [ + "Accablement", + "Dégâts" + ], + "itIT": [ + "Sopraffazione", + "Danni" + ], + "jaJP": [ + "オーバーパワー", + "ダメージ" + ], + "koKR": [ + "제압", + "피해" + ], + "plPL": [ + "Przytłoczenie", + "Obrażenia" + ], + "ptBR": [ + "Golpe Brutal", + "Dano" + ], + "ruRU": [ + "Подавление", + "Урон" + ], + "trTR": [ + "Aşırı Güç", + "Hasar" + ], + "zhCN": [ + "压制", + "伤害" + ], + "zhTW": [ + "壓制", + "傷害" + ] + } + }, + "Necromancer_Legendary_011": { + "desc": "Blood Orbs grant x5% increased damage, up to x15%, for 5 seconds.", + "desc_localized": { + "deDE": "Blutkugeln verleihen 5 Sek. lang x5% mehr Schaden, bis maximal x15%.", + "esES": "Los orbes de sangre otorgan un x5% más de daño, hasta un máximo de un x15%, durante 5 s.", + "esMX": "Los Orbes de Sangre otorgan un x5% más de daño, hasta un máximo del x15%, durante 5 segundos.", + "frFR": "Les orbes de sang augmentent vos dégâts de x5% pendant 5 s, jusqu'à un maximum de x15%.", + "itIT": "I Globi di Sangue forniscono il x5% di danni aggiuntivi, fino a un massimo del x15%, per 5 s.", + "jaJP": "血のオーブ取得時、与えるダメージが5秒間にわたりx5%増加する。増加量は最大x15%。", + "koKR": "피의 구슬 습득 시 5초 동안 피해가 x5%만큼, 최대 x15%까지 증가합니다.", + "plPL": "Krwawe kule zwiększają obrażenia o x5%, maksymalnie do x15%, na 5 sek.", + "ptBR": "Orbes de sangue concedem x5% de dano aumentado, até x15%, por 5 s.", + "ruRU": "Сферы крови на 5 сек. увеличивают урон на x5%, вплоть до x15%.", + "trTR": "Kan Küreleri 5 saniyeliğine x5% artırılmış hasar kazandırır. Artırılmış hasar en fazla x15% olabilir.", + "zhCN": "生命球使造成的伤害提高 x5%, 最多提高 x15%, 持续 5 秒。", + "zhTW": "生命之球會使傷害提高 x5%,最多提高 x15%,持續 5 秒。" + }, + "name": "Blood Begets Blood", + "name_localized": { + "deDE": "Blut fordert Blut", + "esES": "Sangre por sangre", + "esMX": "La Sangre Genera más Sangre", + "frFR": "Le sang appelle le sang", + "itIT": "Sangue Chiama Sangue", + "jaJP": "血が血を呼ぶ", + "koKR": "피를 부르는 피", + "plPL": "Krew Rodzi Krew", + "ptBR": "Sangue Gera Sangue", + "ruRU": "Кровь рождает кровь", + "trTR": "Kandan Kan Çıkar", + "zhCN": "气血双生", + "zhTW": "以血引血" + }, + "tags": [ + "Blood Orb", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "Schaden" + ], + "esES": [ + "Orbe de sangre", + "Daño" + ], + "esMX": [ + "Orbe de Sangre", + "Daño" + ], + "frFR": [ + "Orbe de sang", + "Dégâts" + ], + "itIT": [ + "Globo di Sangue", + "Danni" + ], + "jaJP": [ + "血のオーブ", + "ダメージ" + ], + "koKR": [ + "피의 구슬", + "피해" + ], + "plPL": [ + "Krwawa Kula", + "Obrażenia" + ], + "ptBR": [ + "Orbe de Sangue", + "Dano" + ], + "ruRU": [ + "Сфера крови", + "Урон" + ], + "trTR": [ + "Kan Küresi", + "Hasar" + ], + "zhCN": [ + "生命球", + "伤害" + ], + "zhTW": [ + "生命之球", + "傷害" + ] + } + }, + "Necromancer_Legendary_016": { + "desc": "Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x1% and bonus damage is increased by x4% for each 60 Intelligence you have.\n\nCurrent Chance: 5%", + "desc_localized": { + "deDE": "Eure Schattenschaden-über-Zeit-Effekte haben eine Chance von x5%, mit jedem Treffer x50% Bonusschaden zu verursachen. Pro 60 Intelligenz, die Ihr besitzt, wird diese Chance um x1% und der Bonusschaden um x4% erhöht.\n\nAktuelle Chance: 5%", + "esES": "Tus efectos de daño de sombra en el tiempo tienen un x5% de probabilidad de infligir un x50% de daño adicional cada vez que infligen daño. Esta probabilidad aumenta un x1% y el daño adicional aumenta un x4% por cada 60 de inteligencia que tengas.\n\nProbabilidad actual: 5%\nBonus de daño actual: x50%", + "esMX": "Tus efectos de daño de sombra con el tiempo, tienen un x5% de probabilidad de dañar un x50% adicional cada vez que afectan al enemigo. Esta probabilidad, así como la bonificación de daño, aumentan un x1% y x4% respectivamente por cada 60 de Inteligencia que tengas.\n\nProbabilidad actual: 5%", + "frFR": "Vos effets infligeant des dégâts d'ombre sur la durée ont x5% de chances d'infliger x50% de dégâts supplémentaires chaque fois qu'ils infligent des dégâts. Ces chances sont augmentées de x1% et les dégâts supplémentaires de x4% par tranche de 60 points d'intelligence dont vous disposez.\n\nChances actuelles: 5%", + "itIT": "Gli effetti dei tuoi danni da ombra periodici hanno una probabilità del x5% di infliggere il x50% di danni aggiuntivi ogni volta che infliggono danni. Questa probabilità aumenta del x1% e i danni aggiuntivi aumentano del x4% per ogni 60 Intelligenza.\n\nProbabilità attuale: 5%", + "jaJP": "継続シャドウダメージ効果が、ダメージを与えるたびにx5%の確率でx50%のボーナスダメージを与える。知力60ごとに発生率がx1%、ボーナスダメージがx4%増加する。\n\n現在の確率: 5%", + "koKR": "지속 암흑 피해 효과가 피해를 줄 때마다 x5% 확률로 x50%의 추가 피해를 줍니다. 지능 60당 확률이 x1%, 추가 피해가 x4% 증가합니다.\n\n현재 확률: 5%\n현재 추가 피해: x50%", + "plPL": "Twoje efekty wywołujące obrażenia Cienia z upływem czasu mają x5% szans na zadanie dodatkowo x50% obrażeń za każdym razem, gdy wywołują obrażenia. Szansa ta wzrasta o x1%, a premia do obrażeń o x4% za każde posiadane przez ciebie 60 pkt. inteligencji.\n\nObecne szanse: 5%\nObecna premia: x50%", + "ptBR": "Os efeitos de dano de sombra ao longo do tempo têm x5% de chance de causar x50% de dano extra cada vez que causam dano. Essa chance é aumentada em x1% e o bônus de dano é aumentado em x4% para cada 60 de inteligência que você tiver.\n\nChance atual: 5%", + "ruRU": "Ваши эффекты периодического урона от темной магии с вероятностью x5% наносят x50% дополнительного урона каждым тактом. Вероятность повышается на x1%, а бонус к урону – на x4% за каждые 60 ед. интеллекта героя.\n\nТекущая вероятность: 5%", + "trTR": "Zamanla Gölge hasarı etkilerin her hasar verdiklerinde x5% ihtimalle x50% bonus hasar kazanır. Sahip olduğun 60 Zekâ başına bu ihtimal x1%, bonus hasar ise x4% artar.\n\nMevcut İhtimal: 5%", + "zhCN": "你的持续性暗影伤害效果每次造成伤害时, 都有 x5% 几率造成 x50% 加成伤害。你每拥有 60 点智力, 该几率就会提高 x1% 且伤害额外提高 x4%。\n\n当前几率:5%", + "zhTW": "你的暗影持續傷害每次造成傷害時,有 x5% 機率造成 x50% 額外傷害。你每擁有 60 點智力,此機率提高 x1%,額外傷害提高 x4%。\n\n目前機率:5%" + }, + "name": "Wither", + "name_localized": { + "deDE": "Verkümmern", + "esES": "Marchitar", + "esMX": "Marchitar", + "frFR": "Flétrissement", + "itIT": "Sfiorimento", + "jaJP": "萎縮", + "koKR": "메마름", + "plPL": "Uwiąd", + "ptBR": "Definhar", + "ruRU": "Иссушение", + "trTR": "Çürü", + "zhCN": "枯萎凋零", + "zhTW": "枯萎凋零" + }, + "tags": [ + "Shadow Damage Over Time", + "Damage", + "Willpower" + ], + "tags_localized": { + "deDE": [ + "Schattenschaden über Zeit", + "Schaden", + "Willenskraft" + ], + "esES": [ + "Daño de sombra en el tiempo", + "Daño", + "Voluntad" + ], + "esMX": [ + "Daño de sombra con el tiempo", + "Daño", + "Voluntad" + ], + "frFR": [ + "Dégâts d'ombre sur la durée", + "Dégâts", + "Volonté" + ], + "itIT": [ + "Danni da ombra periodici", + "Danni", + "Volontà" + ], + "jaJP": [ + "継続シャドウダメージ", + "ダメージ", + "意志力" + ], + "koKR": [ + "지속 암흑 피해", + "피해", + "의지력" + ], + "plPL": [ + "Obrażenia Cienia z upływem czasu", + "Obrażenia", + "Siła Woli" + ], + "ptBR": [ + "Dano de Sombra ao Longo do Tempo", + "Dano", + "Determinação" + ], + "ruRU": [ + "Периодический урон от темной магии", + "Урон", + "Сила воли" + ], + "trTR": [ + "Zamanla Gölge Hasarı", + "Hasar", + "İrade" + ], + "zhCN": [ + "持续性暗影伤害", + "伤害", + "意力" + ], + "zhTW": [ + "暗影持續傷害", + "傷害", + "意志" + ] + } + }, + "Necromancer_Legendary_017": { + "desc": "Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x7.5% increased damage and 15 Maximum Essence.", + "desc_localized": { + "deDE": "Wenn Ihr Gegner mit Knochenfertigkeiten trefft, erhöht sich 8 Sek. lang Euer Schaden um x1% und Eure maximale Essenz um 2, bis maximal x7.5% mehr Schaden und 15 maximale Essenz.", + "esES": "Golpear a enemigos con habilidades de hueso aumenta tu daño un x1% y tu esencia máxima en 2 durante 8 s. Se acumula hasta un máximo de un x7.5% más de daño y 15 de esencia máxima.", + "esMX": "Golpear a los enemigos con habilidades de Hueso aumenta tu daño un x1% y tu Esencia máxima en 2 durante 8 segundos. El efecto se acumula hasta un x7.5% más de daño y 15 de Esencia máxima.", + "frFR": "Toucher des adversaires avec des compétences d'os augmente vos dégâts de x1% et votre essence maximale de 2 points pendant 8 s, jusqu'à une augmentation de x7.5% de dégâts et de 15 points d'essence maximale.", + "itIT": "Colpire i nemici con abilità d'ossa aumenta i tuoi danni del x1% e la tua essenza massima di 2 per 8 s, fino a un massimo del x7.5% di danni aggiuntivi e di 15 di essenza massima.", + "jaJP": "骨スキルを敵に命中させると、ダメージがx1%増加し、精髄最大値が8秒間2増加する。ダメージ増加はx7.5%、精髄最大値は15まで蓄積する。", + "koKR": "뼈 기술이 적에게 적중하면 8초 동안 공격력이 x1%, 최대 정수가 2 증가합니다. 이 효과는 중첩되어 공격력은 x7.5%, 최대 정수는 15까지 증가합니다.", + "plPL": "Trafienie wrogów umiejętnościami Kości zwiększa zadawane przez ciebie obrażenia o x1%, a maksymalną wartość twojej esencji o 2 pkt. na 8 sek. Efekt ten się kumuluje. Maksymalna premia wynosi +x7.5% do obrażeń oraz +15 do maksymalnej esencji.", + "ptBR": "Atingir inimigos com habilidades de Osso aumenta o dano causado por você em x1% e sua essência máxima em 2 por 8 s, acumulando até x7.5% de dano aumentado e 15 de essência máxima.", + "ruRU": "Когда вы поражаете противников умениями категории \"Кости\", наносимый вами урон увеличивается на x1%, а максимальный запас эссенции – на 2 ед. на 8 сек. Максимальная прибавка – x7.5% к урону и 15 ед. к запасу эссенции.", + "trTR": "Kemik Yetenekleriyle düşmanlara vurmak 8 saniyeliğine hasarını x1% ve Maksimum Özünü 2 artırır. x7.5% artırılmış hasara ve 15 Maksimum Öze kadar biriktirilebilir.", + "zhCN": "使用白骨技能击中敌人令你造成的伤害提高 x1%, 精魂上限提高 2 点, 持续 8 秒, 最多可叠加至 x7.5% 增伤和 15 点精魂上限。", + "zhTW": "使用骸骨技能擊中敵人會使你傷害提高 x1%,魂能上限提高 2 點,持續 8 秒,傷害堆疊上限為x7.5%,魂能堆疊上限為 15 點。" + }, + "name": "Bone Graft", + "name_localized": { + "deDE": "Knochentransplantat", + "esES": "Injerto óseo", + "esMX": "Injerto Óseo", + "frFR": "Greffe osseuse", + "itIT": "Innesto Osseo", + "jaJP": "継ぎ骨", + "koKR": "뼈 이식", + "plPL": "Przeszczep Kości", + "ptBR": "Enxerto Ósseo", + "ruRU": "Пересаженная кость", + "trTR": "Kemik Aşısı", + "zhCN": "骨骼移植", + "zhTW": "接骨" + }, + "tags": [ + "Bone", + "Essence", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Knochen", + "Essenz", + "Schaden" + ], + "esES": [ + "Hueso", + "Esencia", + "Daño" + ], + "esMX": [ + "Hueso", + "Esencia", + "Daño" + ], + "frFR": [ + "Os", + "Essence", + "Dégâts" + ], + "itIT": [ + "Ossa", + "Essenza", + "Danni" + ], + "jaJP": [ + "骨", + "精髄", + "ダメージ" + ], + "koKR": [ + "뼈", + "정수", + "피해" + ], + "plPL": [ + "Kości", + "Esencja", + "Obrażenia" + ], + "ptBR": [ + "Osso", + "Essência", + "Dano" + ], + "ruRU": [ + "Кости", + "Эссенция", + "Урон" + ], + "trTR": [ + "Kemik", + "Öz", + "Hasar" + ], + "zhCN": [ + "白骨", + "精魂", + "伤害" + ], + "zhTW": [ + "骸骨", + "魂能", + "傷害" + ] + } + }, + "Necromancer_Magic_ArmorWithActiveGolem": { + "attributes": { + "506-0": { + "attribute_name": "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type#Golem", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.5, + 89 + ] + }, + "formula_hash": "313424855", + "formula_name": "ParagonNodeArmorBonusWithActivePet_Magic", + "stat_dword": 2 + } + }, + "desc": "+3% Total Armor while Golem are Active", + "desc_localized": { + "deDE": "+3% gesamte Rüstung, solange Golem aktiv sind", + "esES": "+3% de armadura total mientras duran los Golem", + "esMX": "+3% de armadura total mientras Golem está activa", + "frFR": "+3% à l'armure totale tant que les serviteurs (Golem ) sont actifs", + "itIT": "Armatura totale con Golem in attività: +3%", + "jaJP": "Golem 召喚中の合計防御力+3%", + "koKR": "Golem |1이;가; 활성화되어 있는 동안 총 방어도 +3%", + "plPL": "+3% całkowitego pancerza, gdy aktywne jest: Golem", + "ptBR": "+3% de armadura total com Golem em atividade", + "ruRU": "+3% к общей броне во время активности прислужников \"Golem \"", + "trTR": "Golem Etkinken +3% Toplam Zırh", + "zhCN": "+3% 激活Golem 时的总护甲加成", + "zhTW": "Golem 啟用時總護甲值 +3%" + }, + "name": "Armor With Active Golem", + "tags": [ + "Minion", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Rüstung" + ], + "esES": [ + "Esbirro", + "Armadura" + ], + "esMX": [ + "Esbirro", + "Armadura" + ], + "frFR": [ + "Serviteur", + "Armure" + ], + "itIT": [ + "Servitori", + "Armatura" + ], + "jaJP": [ + "ミニオン", + "装甲" + ], + "koKR": [ + "하수인", + "방어도" + ], + "plPL": [ + "Sługa", + "Pancerz" + ], + "ptBR": [ + "Lacaio", + "Armadura" + ], + "ruRU": [ + "Прислужник", + "Броня" + ], + "trTR": [ + "Yardakçı", + "Zırh" + ], + "zhCN": [ + "爪牙", + "护甲" + ], + "zhTW": [ + "僕從", + "防具" + ] + } + }, + "Necromancer_Magic_BloodOrbDamage": { + "attributes": { + "267-0": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 4294967295 + }, + "268-1": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "4294967295", + "formula_name": "ParagonNodeDamageBonusOnPickBloodOrbDuration", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Damage", + "desc_localized": { + "deDE": "+5% Schaden", + "esES": "+5% de daño", + "esMX": "+5% de daño", + "frFR": "+5% de dégâts", + "itIT": "Danni: +5%", + "jaJP": "ダメージ+5%", + "koKR": "공격력 +5%", + "plPL": "+5% obrażeń", + "ptBR": "+5% de dano", + "ruRU": "+5% к урону", + "trTR": "+5% Hasar", + "zhCN": "+5% 伤害", + "zhTW": "傷害 +5%" + }, + "name": "Blood Orb Damage", + "tags": [ + "Blood Orb", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "Schaden" + ], + "esES": [ + "Orbe de sangre", + "Daño" + ], + "esMX": [ + "Orbe de Sangre", + "Daño" + ], + "frFR": [ + "Orbe de sang", + "Dégâts" + ], + "itIT": [ + "Globo di Sangue", + "Danni" + ], + "jaJP": [ + "血のオーブ", + "ダメージ" + ], + "koKR": [ + "피의 구슬", + "피해" + ], + "plPL": [ + "Krwawa Kula", + "Obrażenia" + ], + "ptBR": [ + "Orbe de Sangue", + "Dano" + ], + "ruRU": [ + "Сфера крови", + "Урон" + ], + "trTR": [ + "Kan Küresi", + "Hasar" + ], + "zhCN": [ + "生命球", + "伤害" + ], + "zhTW": [ + "生命之球", + "傷害" + ] + } + }, + "Necromancer_Magic_BloodOrbHealing": { + "attributes": { + "269-0": { + "attribute_name": "Blood_Orb_Pickup_Healing_Percent_Bonus", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.25, + 89 + ] + }, + "formula_hash": "205915805", + "formula_name": "ParagonNodeHealingOnPickBloodOrb_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+2.5% Blood Orb Healing", + "desc_localized": { + "deDE": "+2.5% Heilung durch Blutkugeln", + "esES": "+2.5% de curación de Orbe de sangre", + "esMX": "+2.5% de sanación de Orbe de Sangre", + "frFR": "+2.5% de soins reçus des orbes de sang", + "itIT": "Cura Globi di Sangue: +2.5%", + "jaJP": "血のオーブの回復量+2.5%", + "koKR": "피의 구슬 치유량 +2.5%", + "plPL": "+2.5% leczenia krwawą kulą", + "ptBR": "+2.5% de cura de orbes de sangue", + "ruRU": "+2.5% к исцелению сферами крови", + "trTR": "+2.5% Kan Küresi İyileştirmesi", + "zhCN": "+2.5% 生命球治疗效果", + "zhTW": "生命之球治療效果 +2.5%" + }, + "name": "Blood Orb Healing", + "tags": [ + "Blood Orb", + "Healing" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "Heilung" + ], + "esES": [ + "Orbe de sangre", + "Curación" + ], + "esMX": [ + "Orbe de Sangre", + "Sanación" + ], + "frFR": [ + "Orbe de sang", + "Soins" + ], + "itIT": [ + "Globo di Sangue", + "Guarigione" + ], + "jaJP": [ + "血のオーブ", + "回復" + ], + "koKR": [ + "피의 구슬", + "치유" + ], + "plPL": [ + "Krwawa Kula", + "Leczenie" + ], + "ptBR": [ + "Orbe de Sangue", + "Cura" + ], + "ruRU": [ + "Сфера крови", + "Исцеление" + ], + "trTR": [ + "Kan Küresi", + "İyileşme" + ], + "zhCN": [ + "生命球", + "治疗" + ], + "zhTW": [ + "生命之球", + "治療" + ] + } + }, + "Necromancer_Magic_CriticalDamageBone": { + "attributes": { + "241-0": { + "attribute_name": "Crit_Damage_Percent_Per_Skill_Tag#Bone", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "1690435903", + "formula_name": "ParagonNodeCritDamage_Magic", + "stat_dword": 3828367010 + } + }, + "desc": "+7.5% Critical Strike Damage with Bone Skills", + "desc_localized": { + "deDE": "+7.5% kritischer Trefferschaden mit Knochen -Fertigkeiten", + "esES": "+7.5% de daño de golpe crítico con habilidades de categoría Hueso", + "esMX": "+7.5% de daño de golpe crítico con habilidades de Hueso", + "frFR": "+7.5% de dégâts critiques avec les compétences de Os", + "itIT": "Danni critici con abilità Ossa: +7.5%", + "jaJP": "骨 スキルのクリティカルヒットダメージ+7.5%", + "koKR": "뼈 기술의 극대화 피해 +7.5%", + "plPL": "+7.5% obrażeń od trafień krytycznych od umiejętności: Kości", + "ptBR": "+7.5% de dano de acerto crítico com habilidades de Osso", + "ruRU": "+7.5% к критическому урону для умений категории \"Кости \"", + "trTR": "Kemik Yetenekleriyle +7.5% Kritik Vuruş Hasarı", + "zhCN": "+7.5% 白骨 技能的暴击伤害", + "zhTW": "骸骨 技能的爆擊傷害 +7.5%" + }, + "name": "Critical Damage Bone", + "tags": [ + "Bone", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Knochen", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Hueso", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Hueso", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Os", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Ossa", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "骨", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "뼈", + "극대화", + "피해" + ], + "plPL": [ + "Kości", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Osso", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Кости", + "Критические удары", + "Урон" + ], + "trTR": [ + "Kemik", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "白骨", + "暴击", + "伤害" + ], + "zhTW": [ + "骸骨", + "爆擊", + "傷害" + ] + } + }, + "Necromancer_Magic_DamageBone": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Bone", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 3828367010 + } + }, + "desc": "+5% Bone Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Knochen", + "esES": "+5% de daño de habilidades de categoría Hueso", + "esMX": "+5% de daño de habilidad Hueso", + "frFR": "+5% de dégâts de compétence (Os )", + "itIT": "Danni abilità Ossa: +5%", + "jaJP": "骨 スキルダメージ+5%", + "koKR": "뼈 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Kości )", + "ptBR": "+5% de dano de habilidade Osso", + "ruRU": "+5% к урону от умений категории \"Кости \"", + "trTR": "+5% Kemik Yeteneklerinin Hasarı", + "zhCN": "+5% 白骨 技能伤害", + "zhTW": "骸骨 技能傷害 +5%" + }, + "name": "Damage Bone", + "tags": [ + "Bone", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Knochen", + "Schaden" + ], + "esES": [ + "Hueso", + "Daño" + ], + "esMX": [ + "Hueso", + "Daño" + ], + "frFR": [ + "Os", + "Dégâts" + ], + "itIT": [ + "Ossa", + "Danni" + ], + "jaJP": [ + "骨", + "ダメージ" + ], + "koKR": [ + "뼈", + "피해" + ], + "plPL": [ + "Kości", + "Obrażenia" + ], + "ptBR": [ + "Osso", + "Dano" + ], + "ruRU": [ + "Кости", + "Урон" + ], + "trTR": [ + "Kemik", + "Hasar" + ], + "zhCN": [ + "白骨", + "伤害" + ], + "zhTW": [ + "骸骨", + "傷害" + ] + } + }, + "Necromancer_Magic_DamageWithActiveGolem": { + "attributes": { + "504-0": { + "attribute_name": "NecroArmy_Damage_Bonus_With_Active_Pet_Type#Golem", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "3895636085", + "formula_name": "ParagonNodeDamageBonusWithActivePet_Magic", + "stat_dword": 2 + } + }, + "desc": "+5% Damage while Golem are Active", + "desc_localized": { + "deDE": "+5% Schaden, solange Golem aktiv sind", + "esES": "+5% de daño mientras duran los Golem", + "esMX": "+5% de daño mientras Golem está activa", + "frFR": "+5% de dégâts tant que les serviteurs (Golem ) sont actifs", + "itIT": "Danni mentre Golem è in attività: +5%", + "jaJP": "Golem 召喚中のダメージ+5%", + "koKR": "Golem |1이;가; 활성화되어 있는 동안 공격력 +5%", + "plPL": "+5% obrażeń, gdy aktywne jest: Golem", + "ptBR": "+5% de dano com Golem em atividade", + "ruRU": "+5% к урону во время активности прислужников категории \"Golem \"", + "trTR": "Golem Etkinken +5% Hasar", + "zhCN": "+5% Golem 激活时的伤害", + "zhTW": "Golem 啟用時傷害 +5%" + }, + "name": "Damage With Active Golem", + "tags": [ + "Minion", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden" + ], + "esES": [ + "Esbirro", + "Daño" + ], + "esMX": [ + "Esbirro", + "Daño" + ], + "frFR": [ + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ" + ], + "koKR": [ + "하수인", + "피해" + ], + "plPL": [ + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "爪牙", + "伤害" + ], + "zhTW": [ + "僕從", + "傷害" + ] + } + }, + "Necromancer_Magic_GolemArmor": { + "attributes": { + "502-0": { + "attribute_name": "NecroArmy_Pet_Type_Armor_Bonus_Pct#Golem", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 3.5, + 89 + ] + }, + "formula_hash": "28742721", + "formula_name": "ParagonNodeArmorBonusPetSingle_Magic", + "stat_dword": 2 + } + }, + "desc": "+7% Golem Armor", + "desc_localized": { + "deDE": "+7% Rüstung für Golem", + "esES": "+7% de armadura de Golem", + "esMX": "+7% de armadura de Golem", + "frFR": "+7% à l'armure des Golem", + "itIT": "Armatura Golem: +7%", + "jaJP": "Golem 防御力+7%", + "koKR": "Golem 방어도 +7%", + "plPL": "+7% pancerza: Golem", + "ptBR": "+7% de armadura de Golem", + "ruRU": "+7% к броне (Golem )", + "trTR": "+7% Golem Zırhı", + "zhCN": "+7% Golem 护甲", + "zhTW": "Golem 護甲值 +7%" + }, + "name": "Golem Armor", + "tags": [ + "Minion", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Rüstung" + ], + "esES": [ + "Esbirro", + "Armadura" + ], + "esMX": [ + "Esbirro", + "Armadura" + ], + "frFR": [ + "Serviteur", + "Armure" + ], + "itIT": [ + "Servitori", + "Armatura" + ], + "jaJP": [ + "ミニオン", + "装甲" + ], + "koKR": [ + "하수인", + "방어도" + ], + "plPL": [ + "Sługa", + "Pancerz" + ], + "ptBR": [ + "Lacaio", + "Armadura" + ], + "ruRU": [ + "Прислужник", + "Броня" + ], + "trTR": [ + "Yardakçı", + "Zırh" + ], + "zhCN": [ + "爪牙", + "护甲" + ], + "zhTW": [ + "僕從", + "防具" + ] + } + }, + "Necromancer_Magic_GolemAttackSpeed": { + "attributes": { + "503-0": { + "attribute_name": "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct#Golem", + "formula_data": { + "0.8 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 0.8, + 88 + ] + }, + "formula_hash": "2703498626", + "formula_name": "ParagonNodeAttackSpeedPetSingle_Magic", + "stat_dword": 2 + } + }, + "desc": "+4% Golem Attack Speed", + "desc_localized": { + "deDE": "+4% Angriffsgeschwindigkeit für: Golem", + "esES": "+4% de velocidad de ataque de Golem", + "esMX": "+4% de velocidad de ataque de Golem", + "frFR": "+4% à la vitesse d'attaque de Golem", + "itIT": "Velocità d'attacco Golem: +4%", + "jaJP": "Golem の攻撃速度+4%", + "koKR": "Golem 공격 속도 +4%", + "plPL": "+4% szybkości ataku: Golem", + "ptBR": "+4% de velocidade de ataque de Golem", + "ruRU": "+4% к скорости атаки (Golem )", + "trTR": "+4% Golem Saldırı Hızı", + "zhCN": "+4% Golem 攻击速度", + "zhTW": "Golem 攻擊速度 +4%" + }, + "name": "Golem Attack Speed", + "tags": [ + "Minion", + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Esbirro", + "Velocidad de ataque" + ], + "esMX": [ + "Esbirro", + "Velocidad de ataque" + ], + "frFR": [ + "Serviteur", + "Vitesse d'attaque" + ], + "itIT": [ + "Servitori", + "Velocità d'attacco" + ], + "jaJP": [ + "ミニオン", + "攻撃速度" + ], + "koKR": [ + "하수인", + "공격 속도" + ], + "plPL": [ + "Sługa", + "Szybkość Ataku" + ], + "ptBR": [ + "Lacaio", + "Velocidade de Ataque" + ], + "ruRU": [ + "Прислужник", + "Скорость атаки" + ], + "trTR": [ + "Yardakçı", + "Saldırı Hızı" + ], + "zhCN": [ + "爪牙", + "攻击速度" + ], + "zhTW": [ + "僕從", + "攻擊速度" + ] + } + }, + "Necromancer_Magic_GolemDamage": { + "attributes": { + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#Golem", + "formula_data": { + "1.7 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.7, + 88 + ] + }, + "formula_hash": "2832017887", + "formula_name": "ParagonNodeDamageBonusPetSingle_Magic", + "stat_dword": 2 + } + }, + "desc": "+8.5% Golem Damage", + "desc_localized": { + "deDE": "+8.5% Schaden für Golem", + "esES": "+8.5% de daño de Golem", + "esMX": "+8.5% de daño de Golem", + "frFR": "+8.5% de dégâts des Golem", + "itIT": "Danni da Golem: +8.5%", + "jaJP": "Golem のダメージ+8.5%", + "koKR": "Golem 피해 +8.5%", + "plPL": "+8.5% obrażeń typu: Golem", + "ptBR": "+8.5% de dano Golem", + "ruRU": "+8.5% к урону (Golem )", + "trTR": "+8.5% Golem Hasarı", + "zhCN": "+8.5% Golem 伤害", + "zhTW": "Golem 傷害 +8.5%" + }, + "name": "Golem Damage", + "tags": [ + "Minion", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden" + ], + "esES": [ + "Esbirro", + "Daño" + ], + "esMX": [ + "Esbirro", + "Daño" + ], + "frFR": [ + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ" + ], + "koKR": [ + "하수인", + "피해" + ], + "plPL": [ + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "爪牙", + "伤害" + ], + "zhTW": [ + "僕從", + "傷害" + ] + } + }, + "Necromancer_Magic_GolemHP": { + "attributes": { + "494-0": { + "attribute_name": "NecroArmy_Pet_Type_Health_Bonus_Pct#Golem", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 3.5, + 89 + ] + }, + "formula_hash": "4245370367", + "formula_name": "ParagonNodeMaxLifePetSingle_Magic", + "stat_dword": 2 + } + }, + "desc": "7% Golem Maximum Life", + "desc_localized": { + "deDE": "7% maximales Leben für Golem", + "esES": "7% de vida máxima de Golem", + "esMX": "7% de vida máxima de Golem", + "frFR": "7% du maximum de vie (Golem )", + "itIT": "Vita massima Golem: 7%", + "jaJP": "Golem のライフ最大値7%", + "koKR": "Golem 최대 생명력 +7%", + "plPL": "7% maksymalnego zdrowia: Golem", + "ptBR": "7% de vida máxima para Golem", + "ruRU": "Максимальный запас здоровья (Golem ) – 7%", + "trTR": "7% Golem Maksimum Canı", + "zhCN": "7% Golem 生命上限", + "zhTW": "Golem 生命值上限 7%" + }, + "name": "Golem HP", + "tags": [ + "Minion", + "Life" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Leben" + ], + "esES": [ + "Esbirro", + "Vida" + ], + "esMX": [ + "Esbirro", + "Vida" + ], + "frFR": [ + "Serviteur", + "Vie" + ], + "itIT": [ + "Servitori", + "Vita" + ], + "jaJP": [ + "ミニオン", + "ライフ" + ], + "koKR": [ + "하수인", + "생명력" + ], + "plPL": [ + "Sługa", + "Zdrowie" + ], + "ptBR": [ + "Lacaio", + "Vida" + ], + "ruRU": [ + "Прислужник", + "Здоровье" + ], + "trTR": [ + "Yardakçı", + "Can" + ], + "zhCN": [ + "爪牙", + "生命" + ], + "zhTW": [ + "僕從", + "生命值" + ] + } + }, + "Necromancer_Magic_SkeletonMageDamage": { + "attributes": { + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#SkeletonMage", + "formula_data": { + "1.7 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.7, + 88 + ] + }, + "formula_hash": "2832017887", + "formula_name": "ParagonNodeDamageBonusPetSingle_Magic", + "stat_dword": 1 + } + }, + "desc": "+8.5% SkeletonMage Damage", + "desc_localized": { + "deDE": "+8.5% Schaden für SkeletonMage", + "esES": "+8.5% de daño de SkeletonMage", + "esMX": "+8.5% de daño de SkeletonMage", + "frFR": "+8.5% de dégâts des SkeletonMage", + "itIT": "Danni da SkeletonMage: +8.5%", + "jaJP": "SkeletonMage のダメージ+8.5%", + "koKR": "SkeletonMage 피해 +8.5%", + "plPL": "+8.5% obrażeń typu: SkeletonMage", + "ptBR": "+8.5% de dano SkeletonMage", + "ruRU": "+8.5% к урону (SkeletonMage )", + "trTR": "+8.5% SkeletonMage Hasarı", + "zhCN": "+8.5% SkeletonMage 伤害", + "zhTW": "SkeletonMage 傷害 +8.5%" + }, + "name": "Skeleton Mage Damage", + "tags": [ + "Minion", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden" + ], + "esES": [ + "Esbirro", + "Daño" + ], + "esMX": [ + "Esbirro", + "Daño" + ], + "frFR": [ + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ" + ], + "koKR": [ + "하수인", + "피해" + ], + "plPL": [ + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "爪牙", + "伤害" + ], + "zhTW": [ + "僕從", + "傷害" + ] + } + }, + "Necromancer_Magic_SkeletonWarriorArmor": { + "attributes": { + "502-0": { + "attribute_name": "NecroArmy_Pet_Type_Armor_Bonus_Pct#SkeletonWarrior", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 3.5, + 89 + ] + }, + "formula_hash": "28742721", + "formula_name": "ParagonNodeArmorBonusPetSingle_Magic", + "stat_dword": 0 + } + }, + "desc": "+7% SkeletonWarrior Armor", + "desc_localized": { + "deDE": "+7% Rüstung für SkeletonWarrior", + "esES": "+7% de armadura de SkeletonWarrior", + "esMX": "+7% de armadura de SkeletonWarrior", + "frFR": "+7% à l'armure des SkeletonWarrior", + "itIT": "Armatura SkeletonWarrior: +7%", + "jaJP": "SkeletonWarrior 防御力+7%", + "koKR": "SkeletonWarrior 방어도 +7%", + "plPL": "+7% pancerza: SkeletonWarrior", + "ptBR": "+7% de armadura de SkeletonWarrior", + "ruRU": "+7% к броне (SkeletonWarrior )", + "trTR": "+7% SkeletonWarrior Zırhı", + "zhCN": "+7% SkeletonWarrior 护甲", + "zhTW": "SkeletonWarrior 護甲值 +7%" + }, + "name": "Skeleton Warrior Armor", + "tags": [ + "Minion", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Rüstung" + ], + "esES": [ + "Esbirro", + "Armadura" + ], + "esMX": [ + "Esbirro", + "Armadura" + ], + "frFR": [ + "Serviteur", + "Armure" + ], + "itIT": [ + "Servitori", + "Armatura" + ], + "jaJP": [ + "ミニオン", + "装甲" + ], + "koKR": [ + "하수인", + "방어도" + ], + "plPL": [ + "Sługa", + "Pancerz" + ], + "ptBR": [ + "Lacaio", + "Armadura" + ], + "ruRU": [ + "Прислужник", + "Броня" + ], + "trTR": [ + "Yardakçı", + "Zırh" + ], + "zhCN": [ + "爪牙", + "护甲" + ], + "zhTW": [ + "僕從", + "防具" + ] + } + }, + "Necromancer_Magic_SkeletonWarriorDamage": { + "attributes": { + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#SkeletonWarrior", + "formula_data": { + "1.7 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.7, + 88 + ] + }, + "formula_hash": "2832017887", + "formula_name": "ParagonNodeDamageBonusPetSingle_Magic", + "stat_dword": 0 + } + }, + "desc": "+8.5% SkeletonWarrior Damage", + "desc_localized": { + "deDE": "+8.5% Schaden für SkeletonWarrior", + "esES": "+8.5% de daño de SkeletonWarrior", + "esMX": "+8.5% de daño de SkeletonWarrior", + "frFR": "+8.5% de dégâts des SkeletonWarrior", + "itIT": "Danni da SkeletonWarrior: +8.5%", + "jaJP": "SkeletonWarrior のダメージ+8.5%", + "koKR": "SkeletonWarrior 피해 +8.5%", + "plPL": "+8.5% obrażeń typu: SkeletonWarrior", + "ptBR": "+8.5% de dano SkeletonWarrior", + "ruRU": "+8.5% к урону (SkeletonWarrior )", + "trTR": "+8.5% SkeletonWarrior Hasarı", + "zhCN": "+8.5% SkeletonWarrior 伤害", + "zhTW": "SkeletonWarrior 傷害 +8.5%" + }, + "name": "Skeleton Warrior Damage", + "tags": [ + "Minion", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden" + ], + "esES": [ + "Esbirro", + "Daño" + ], + "esMX": [ + "Esbirro", + "Daño" + ], + "frFR": [ + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Servitori", + "Danni" + ], + "jaJP": [ + "ミニオン", + "ダメージ" + ], + "koKR": [ + "하수인", + "피해" + ], + "plPL": [ + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Lacaio", + "Dano" + ], + "ruRU": [ + "Прислужник", + "Урон" + ], + "trTR": [ + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "爪牙", + "伤害" + ], + "zhTW": [ + "僕從", + "傷害" + ] + } + }, + "Necromancer_Rare_001": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Bone", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3828367010 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Bone Skill Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden für Fertigkeiten des Typs Knochen\n+10 Intelligenz", + "esES": "+10% de daño de habilidades de categoría Hueso\n+10 de inteligencia", + "esMX": "+10% de daño de habilidad Hueso\n+10 de Inteligencia", + "frFR": "+10% de dégâts de compétence (Os )\n+10 intelligence", + "itIT": "Danni abilità Ossa: +10%\nIntelligenza: +10", + "jaJP": "骨 スキルダメージ+10%\n知力+10", + "koKR": "뼈 기술 피해 +10%\n지능 +10", + "plPL": "+10% obrażeń od umiejętności (Kości )\n+10 inteligencji", + "ptBR": "+10% de dano de habilidade Osso\n+10 de Inteligência", + "ruRU": "+10% к урону от умений категории \"Кости \"\n+10 к интеллекту", + "trTR": "+10% Kemik Yeteneklerinin Hasarı\n+10 Zekâ", + "zhCN": "+10% 白骨 技能伤害\n+10 点智力", + "zhTW": "骸骨 技能傷害 +10%\n智力 +10" + }, + "name": "Shaper of Bone", + "name_localized": { + "deDE": "Knochenformer", + "esES": "Moldeador de hueso", + "esMX": "Escultor de Huesos", + "frFR": "Ostéomorphose", + "itIT": "Plasma-Ossa", + "jaJP": "骨を作りし者", + "koKR": "뼈 구체자", + "plPL": "Rzeźbienie Kości", + "ptBR": "Moldador de Ossos", + "ruRU": "Ваятель кости", + "trTR": "Kemik Şekillendiren", + "zhCN": "塑骨者", + "zhTW": "塑骨者" + }, + "tags": [ + "Bone", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Knochen", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Hueso", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Hueso", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Os", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Ossa", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "骨", + "ダメージ", + "知力" + ], + "koKR": [ + "뼈", + "피해", + "지능" + ], + "plPL": [ + "Kości", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Osso", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Кости", + "Урон", + "Интеллект" + ], + "trTR": [ + "Kemik", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "白骨", + "伤害", + "智力" + ], + "zhTW": [ + "骸骨", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Bone Skill Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_002": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "642-0": { + "attribute_name": "Damage_Percent_Bonus_When_Fortified", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2735368075", + "formula_name": "ParagonNodeDamageBonusWhileFortified_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage while Fortified\n+4% Life", + "desc_localized": { + "deDE": "+10% Schaden, während Ihr gestählt seid\n+4% Leben", + "esES": "+10% de daño con fortificación\n+4% de vida", + "esMX": "+10% de daño mientras tengas fortificación\n+4% de vida", + "frFR": "+10% de dégâts pendant la fortification\n+4% de points de vie", + "itIT": "Danni durante Fortificazione: +10%\nVita: +4%", + "jaJP": "強化中のダメージ+10%\nライフ+4%", + "koKR": "보강 상태에서 공격력 +10%\n생명력 +4%", + "plPL": "+10% obrażeń podczas wzmocnienia\n+4% zdrowia", + "ptBR": "+10% de dano sob fortificação\n+4% de vida", + "ruRU": "+10% к урону при действующем эффекте укрепления\n+4% к здоровью", + "trTR": "Güçlendirilmişken +10% Hasar\n+4% Can", + "zhCN": "+10% 被强固时的伤害\n+4% 生命", + "zhTW": "強韌時傷害 +10%\n生命值 +4%" + }, + "name": "Thick Hide", + "name_localized": { + "deDE": "Dickes Fell", + "esES": "Piel gruesa", + "esMX": "Pellejo Grueso", + "frFR": "Peau épaisse", + "itIT": "Pelle Spessa", + "jaJP": "分厚い皮", + "koKR": "두꺼운 가죽", + "plPL": "Gruboskórność", + "ptBR": "Couro Espesso", + "ruRU": "Плотная шкура", + "trTR": "Kalın Deri", + "zhCN": "厚皮", + "zhTW": "厚皮" + }, + "tags": [ + "Fortify", + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Schaden", + "Leben" + ], + "esES": [ + "Fortificación", + "Daño", + "Vida" + ], + "esMX": [ + "Fortificar", + "Daño", + "Vida" + ], + "frFR": [ + "Fortification", + "Dégâts", + "Vie" + ], + "itIT": [ + "Fortificazione", + "Danni", + "Vita" + ], + "jaJP": [ + "強化", + "ダメージ", + "ライフ" + ], + "koKR": [ + "보강", + "피해", + "생명력" + ], + "plPL": [ + "Umocnienie", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Fortificação", + "Dano", + "Vida" + ], + "ruRU": [ + "Укрепление", + "Урон", + "Здоровье" + ], + "trTR": [ + "Güçlendirme", + "Hasar", + "Can" + ], + "zhCN": [ + "强固", + "伤害", + "生命" + ], + "zhTW": [ + "強韌", + "傷害", + "生命值" + ] + }, + "threshold_bonus": "+10% Damage while Fortified", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_003": { + "attributes": { + "269-0": { + "attribute_name": "Blood_Orb_Pickup_Healing_Percent_Bonus", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "3283628895", + "formula_name": "ParagonNodeHealingOnPickBloodOrb_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Blood Orb Healing\n+10 Intelligence", + "desc_localized": { + "deDE": "+5% Heilung durch Blutkugeln\n+10 Intelligenz", + "esES": "+5% de curación de Orbe de sangre\n+10 de inteligencia", + "esMX": "+5% de sanación de Orbe de Sangre\n+10 de Inteligencia", + "frFR": "+5% de soins reçus des orbes de sang\n+10 intelligence", + "itIT": "Cura Globi di Sangue: +5%\nIntelligenza: +10", + "jaJP": "血のオーブの回復量+5%\n知力+10", + "koKR": "피의 구슬 치유량 +5%\n지능 +10", + "plPL": "+5% leczenia krwawą kulą\n+10 inteligencji", + "ptBR": "+5% de cura de orbes de sangue\n+10 de Inteligência", + "ruRU": "+5% к исцелению сферами крови\n+10 к интеллекту", + "trTR": "+5% Kan Küresi İyileştirmesi\n+10 Zekâ", + "zhCN": "+5% 生命球治疗效果\n+10 点智力", + "zhTW": "生命之球治療效果 +5%\n智力 +10" + }, + "name": "Blooddrinker", + "name_localized": { + "deDE": "Bluttrinker", + "esES": "Bebesangre", + "esMX": "Chupasangre", + "frFR": "Goût pour le sang", + "itIT": "Bevitore di Sangue", + "jaJP": "ブラッドドリンカー", + "koKR": "피 들이키기", + "plPL": "Krwiopijstwo", + "ptBR": "Bebessangue", + "ruRU": "Кровопийца", + "trTR": "Kaniçer", + "zhCN": "饮血者", + "zhTW": "飲血者" + }, + "tags": [ + "Blood Orb", + "Healing", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "Heilung", + "Intelligenz" + ], + "esES": [ + "Orbe de sangre", + "Curación", + "Inteligencia" + ], + "esMX": [ + "Orbe de Sangre", + "Sanación", + "Inteligencia" + ], + "frFR": [ + "Orbe de sang", + "Soins", + "Intelligence" + ], + "itIT": [ + "Globo di Sangue", + "Guarigione", + "Intelligenza" + ], + "jaJP": [ + "血のオーブ", + "回復", + "知力" + ], + "koKR": [ + "피의 구슬", + "치유", + "지능" + ], + "plPL": [ + "Krwawa Kula", + "Leczenie", + "Inteligencja" + ], + "ptBR": [ + "Orbe de Sangue", + "Cura", + "Inteligência" + ], + "ruRU": [ + "Сфера крови", + "Исцеление", + "Интеллект" + ], + "trTR": [ + "Kan Küresi", + "İyileşme", + "Zekâ" + ], + "zhCN": [ + "生命球", + "治疗", + "智力" + ], + "zhTW": [ + "生命之球", + "治療", + "智力" + ] + }, + "threshold_bonus": "+5% Blood Orb Healing", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_005": { + "attributes": { + "219-1": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Bone", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 3828367010 + }, + "241-0": { + "attribute_name": "Crit_Damage_Percent_Per_Skill_Tag#Bone", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2568269569", + "formula_name": "ParagonNodeCritDamage_RareMajor", + "stat_dword": 3828367010 + } + }, + "desc": "+15% Critical Strike Damage with Bone Skills\n+10% Bone Skill Damage", + "desc_localized": { + "deDE": "+15% kritischer Trefferschaden mit Knochen -Fertigkeiten\n+10% Schaden für Fertigkeiten des Typs Knochen", + "esES": "+15% de daño de golpe crítico con habilidades de categoría Hueso\n+10% de daño de habilidades de categoría Hueso", + "esMX": "+15% de daño de golpe crítico con habilidades de Hueso\n+10% de daño de habilidad Hueso", + "frFR": "+15% de dégâts critiques avec les compétences de Os\n+10% de dégâts de compétence (Os )", + "itIT": "Danni critici con abilità Ossa: +15%\nDanni abilità Ossa: +10%", + "jaJP": "骨 スキルのクリティカルヒットダメージ+15%\n骨 スキルダメージ+10%", + "koKR": "뼈 기술의 극대화 피해 +15%\n뼈 기술 피해 +10%", + "plPL": "+15% obrażeń od trafień krytycznych od umiejętności: Kości\n+10% obrażeń od umiejętności (Kości )", + "ptBR": "+15% de dano de acerto crítico com habilidades de Osso\n+10% de dano de habilidade Osso", + "ruRU": "+15% к критическому урону для умений категории \"Кости \"\n+10% к урону от умений категории \"Кости \"", + "trTR": "Kemik Yetenekleriyle +15% Kritik Vuruş Hasarı\n+10% Kemik Yeteneklerinin Hasarı", + "zhCN": "+15% 白骨 技能的暴击伤害\n+10% 白骨 技能伤害", + "zhTW": "骸骨 技能的爆擊傷害 +15%\n骸骨 技能傷害 +10%" + }, + "name": "Calcified", + "name_localized": { + "deDE": "Versteinert", + "esES": "Calcificado", + "esMX": "Calcificado", + "frFR": "Calcification", + "itIT": "Calcificazione", + "jaJP": "石の灰", + "koKR": "석회화", + "plPL": "Zwapnienie", + "ptBR": "Calcificado", + "ruRU": "Отвердение", + "trTR": "Kireçleşmiş", + "zhCN": "钙化", + "zhTW": "鈣化" + }, + "tags": [ + "Bone", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Knochen", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Hueso", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Hueso", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Os", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Ossa", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "骨", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "뼈", + "극대화", + "피해" + ], + "plPL": [ + "Kości", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Osso", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Кости", + "Критические удары", + "Урон" + ], + "trTR": [ + "Kemik", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "白骨", + "暴击", + "伤害" + ], + "zhTW": [ + "骸骨", + "爆擊", + "傷害" + ] + }, + "threshold_bonus": "+15% Critical Strike Damage with Bone Skills", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_006": { + "attributes": { + "642-0": { + "attribute_name": "Damage_Percent_Bonus_When_Fortified", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2735368075", + "formula_name": "ParagonNodeDamageBonusWhileFortified_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage while Fortified\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden, während Ihr gestählt seid\n+10 Intelligenz", + "esES": "+10% de daño con fortificación\n+10 de inteligencia", + "esMX": "+10% de daño mientras tengas fortificación\n+10 de Inteligencia", + "frFR": "+10% de dégâts pendant la fortification\n+10 intelligence", + "itIT": "Danni durante Fortificazione: +10%\nIntelligenza: +10", + "jaJP": "強化中のダメージ+10%\n知力+10", + "koKR": "보강 상태에서 공격력 +10%\n지능 +10", + "plPL": "+10% obrażeń podczas wzmocnienia\n+10 inteligencji", + "ptBR": "+10% de dano sob fortificação\n+10 de Inteligência", + "ruRU": "+10% к урону при действующем эффекте укрепления\n+10 к интеллекту", + "trTR": "Güçlendirilmişken +10% Hasar\n+10 Zekâ", + "zhCN": "+10% 被强固时的伤害\n+10 点智力", + "zhTW": "強韌時傷害 +10%\n智力 +10" + }, + "name": "Hardened", + "name_localized": { + "deDE": "Gehärtet", + "esES": "Endurecimiento", + "esMX": "Endurecido", + "frFR": "Durcissement", + "itIT": "Rafforzamento", + "jaJP": "鍛えられし者", + "koKR": "단련", + "plPL": "Twarda Skóra", + "ptBR": "Fortalecimento", + "ruRU": "Выдержка", + "trTR": "Sertleşmiş", + "zhCN": "刚毅", + "zhTW": "硬化" + }, + "tags": [ + "Fortify", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Stählung", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Fortificación", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Fortificar", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Fortification", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Fortificazione", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "強化", + "ダメージ", + "知力" + ], + "koKR": [ + "보강", + "피해", + "지능" + ], + "plPL": [ + "Umocnienie", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Fortificação", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Укрепление", + "Урон", + "Интеллект" + ], + "trTR": [ + "Güçlendirme", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "强固", + "伤害", + "智力" + ], + "zhTW": [ + "強韌", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Damage while Fortified", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_009": { + "attributes": { + "267-0": { + "attribute_name": "Blood_Orb_Pickup_Damage_Combined", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3460893965", + "formula_name": "ParagonNodeDamageBonusOnPickBloodOrb_RareMajor", + "stat_dword": 4294967295 + }, + "268-1": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "1037112977", + "formula_name": "ParagonNodeDamageBonusOnPickBloodOrbDuration", + "stat_dword": 4294967295 + }, + "967-2": { + "attribute_name": "Damage_Bonus_At_High_Health", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.25, + 92 + ] + }, + "formula_hash": "3034585258", + "formula_name": "ParagonNodeDamageBonusWhileHealthy_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage for {#} Seconds After Picking Up a Blood Orb\n+12.5% Damage while Healthy", + "desc_localized": { + "deDE": "{#} Sek. lang +10% Schaden nach Aufheben einer Blutkugel\n+12.5% Schaden im gesunden Zustand", + "esES": "+10% de daño durante {#} s tras recoger un orbe de sangre\n+12.5% de daño en estado saludable", + "esMX": "+10% de daño durante {#} segundos luego de recoger un Orbe de Sangre\n+12.5% de daño mientras estás saludable", + "frFR": "+10% de dégâts pendant {#} s après avoir ramassé un orbe de sang\n+12.5% de dégâts lorsque vous êtes en bonne santé", + "itIT": "Danni per {#} s dopo aver raccolto un Globo di Sangue: +10%\nDanni mentre sei in salute: +12.5%", + "jaJP": "血のオーブを拾った後{#} 秒間、ダメージ+10%\n健全状態時のダメージ+12.5%", + "koKR": "피의 구슬을 주운 후 {#} 초 동안 공격력 +10%\n건강 상태일 때 공격력 +12.5%", + "plPL": "+10% obrażeń przez {#} sek. po podniesieniu krwawej kuli\n+12.5% zadawanych obrażeń, jeśli postać jest w pełni sił", + "ptBR": "+10% de dano por {#} s depois de coletar um orbe de sangue\n+12.5% de dano enquanto saudável", + "ruRU": "+10% к урону на {#} сек. после использования сферы крови\n+12.5% к урону при высоком уровне здоровья", + "trTR": "Bir Kan Küresi Aldıktan Sonra {#} Saniyeliğine +10% Hasar\nSağlıklıyken +12.5% Hasar", + "zhCN": "+10% 拾取生命球后的伤害,持续{#} 秒\n+12.5% 健康时伤害", + "zhTW": "拾取生命之球後傷害 +10%,持續 {#} 秒\n健康時傷害 +12.5%" + }, + "name": "Invigorated", + "name_localized": { + "deDE": "Gestärkt", + "esES": "Vigorizado", + "esMX": "Estimulado", + "frFR": "Vivification", + "itIT": "Rinvigorimento", + "jaJP": "活性化", + "koKR": "원기 충만", + "plPL": "Pokrzepienie", + "ptBR": "Revigorado", + "ruRU": "Воодушевление", + "trTR": "Canlandırılmış", + "zhCN": "苏生", + "zhTW": "振奮" + }, + "tags": [ + "Blood Orb", + "Healthy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "Gesund", + "Schaden" + ], + "esES": [ + "Orbe de sangre", + "Saludable", + "Daño" + ], + "esMX": [ + "Orbe de Sangre", + "Saludable", + "Daño" + ], + "frFR": [ + "Orbe de sang", + "En bonne santé", + "Dégâts" + ], + "itIT": [ + "Globo di Sangue", + "In salute", + "Danni" + ], + "jaJP": [ + "血のオーブ", + "健全", + "ダメージ" + ], + "koKR": [ + "피의 구슬", + "건강", + "피해" + ], + "plPL": [ + "Krwawa Kula", + "Pełnia Sił", + "Obrażenia" + ], + "ptBR": [ + "Orbe de Sangue", + "Saudável", + "Dano" + ], + "ruRU": [ + "Сфера крови", + "Высокое здоровье", + "Урон" + ], + "trTR": [ + "Kan Küresi", + "Sağlıklı", + "Hasar" + ], + "zhCN": [ + "生命球", + "健康", + "伤害" + ], + "zhTW": [ + "生命之球", + "健康", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage for {#} Seconds After Picking Up a Blood Orb", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_011": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "828-0": { + "attribute_name": "Damage_Percent_Reduction_From_Vulnerable_Target", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "1475835168", + "formula_name": "ParagonNodeDamageReductionFromVulnerable_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "4% Damage Reduction from Vulnerable Enemies\n+100 Armor", + "desc_localized": { + "deDE": "4% weniger Schaden durch verwundbare Gegner\n+100 Rüstung", + "esES": "4% de reducción de daño de enemigos vulnerables\n+100 de armadura", + "esMX": "4% de reducción de daño de enemigos vulnerables\n+100 de armadura", + "frFR": "4% de réduction des dégâts infligés par les cibles vulnérables\n+100 à l'armure", + "itIT": "Riduzione danni da nemici vulnerabili: 4%\nArmatura: +100", + "jaJP": "脆弱状態の敵からのダメージ減少率4%\n防御力+100", + "koKR": "취약한 적에게 받는 피해 감소 4%\n방어도 +100", + "plPL": "4% redukcji obrażeń od odsłoniętych wrogów\n+100 pancerza", + "ptBR": "4% de redução de dano recebido de inimigos vulneráveis\n+100 de armadura", + "ruRU": "-4% к урону от уязвимых противников\n+100 ед. брони", + "trTR": "Savunmasız Düşmanlardan 4% Hasar Azaltma\n+100 Zırh", + "zhCN": "4% 对易伤敌人的伤害减免\n+100 护甲值", + "zhTW": "易傷敵人的傷害減免 4%\n護甲值 +100" + }, + "name": "Unassailable", + "name_localized": { + "deDE": "Unangreifbar", + "esES": "Inexpugnable", + "esMX": "Irrefutable", + "frFR": "Irréfutable", + "itIT": "Inattaccabile", + "jaJP": "難攻不落", + "koKR": "난공불락", + "plPL": "Niepodważalność", + "ptBR": "Inatacável", + "ruRU": "Неприступность", + "trTR": "Tartışmasız", + "zhCN": "无懈可击", + "zhTW": "無懈可擊" + }, + "tags": [ + "Vulnerable", + "Damage Reduction", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schadensreduktion", + "Rüstung" + ], + "esES": [ + "Vulnerable", + "Reducción de daño", + "Armadura" + ], + "esMX": [ + "Vulnerable", + "Reducción de daño", + "Armadura" + ], + "frFR": [ + "Vulnérable", + "Réduction des dégâts", + "Armure" + ], + "itIT": [ + "Vulnerabilità", + "Riduzione danni", + "Armatura" + ], + "jaJP": [ + "脆弱", + "ダメージ減少", + "装甲" + ], + "koKR": [ + "취약", + "피해 감소", + "방어도" + ], + "plPL": [ + "Odsłonięcie", + "Redukcja Obrażeń", + "Pancerz" + ], + "ptBR": [ + "Vulnerável", + "Redução de Dano", + "Armadura" + ], + "ruRU": [ + "Уязвимость", + "Уменьшение урона", + "Броня" + ], + "trTR": [ + "Savunmasız", + "Hasar Azaltma", + "Zırh" + ], + "zhCN": [ + "易伤", + "伤害减免", + "护甲" + ], + "zhTW": [ + "易傷", + "傷害減免", + "防具" + ] + }, + "threshold_bonus": "4% Damage Reduction from Vulnerable Enemies", + "threshold_requirements": { + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity and {160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence and {160 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Necromancer_Rare_013": { + "attributes": { + "123-1": { + "attribute_name": "Hitpoints_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "343431137", + "formula_name": "ParagonNodeHPMaxBonus_RareMinor", + "stat_dword": 4294967295 + }, + "269-0": { + "attribute_name": "Blood_Orb_Pickup_Healing_Percent_Bonus", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "3283628895", + "formula_name": "ParagonNodeHealingOnPickBloodOrb_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+5% Blood Orb Healing\n+4% Life", + "desc_localized": { + "deDE": "+5% Heilung durch Blutkugeln\n+4% Leben", + "esES": "+5% de curación de Orbe de sangre\n+4% de vida", + "esMX": "+5% de sanación de Orbe de Sangre\n+4% de vida", + "frFR": "+5% de soins reçus des orbes de sang\n+4% de points de vie", + "itIT": "Cura Globi di Sangue: +5%\nVita: +4%", + "jaJP": "血のオーブの回復量+5%\nライフ+4%", + "koKR": "피의 구슬 치유량 +5%\n생명력 +4%", + "plPL": "+5% leczenia krwawą kulą\n+4% zdrowia", + "ptBR": "+5% de cura de orbes de sangue\n+4% de vida", + "ruRU": "+5% к исцелению сферами крови\n+4% к здоровью", + "trTR": "+5% Kan Küresi İyileştirmesi\n+4% Can", + "zhCN": "+5% 生命球治疗效果\n+4% 生命", + "zhTW": "生命之球治療效果 +5%\n生命值 +4%" + }, + "name": "Vampiric", + "name_localized": { + "deDE": "Vampirisch", + "esES": "Vampírico", + "esMX": "Vampirismo", + "frFR": "Vampirisme", + "itIT": "Vampiresco", + "jaJP": "吸血", + "koKR": "흡혈", + "plPL": "Wampiryzm", + "ptBR": "Vampírico", + "ruRU": "Вампир", + "trTR": "Vampir", + "zhCN": "吸血", + "zhTW": "吸血" + }, + "tags": [ + "Blood Orb", + "Healing", + "Life" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "Heilung", + "Leben" + ], + "esES": [ + "Orbe de sangre", + "Curación", + "Vida" + ], + "esMX": [ + "Orbe de Sangre", + "Sanación", + "Vida" + ], + "frFR": [ + "Orbe de sang", + "Soins", + "Vie" + ], + "itIT": [ + "Globo di Sangue", + "Guarigione", + "Vita" + ], + "jaJP": [ + "血のオーブ", + "回復", + "ライフ" + ], + "koKR": [ + "피의 구슬", + "치유", + "생명력" + ], + "plPL": [ + "Krwawa Kula", + "Leczenie", + "Zdrowie" + ], + "ptBR": [ + "Orbe de Sangue", + "Cura", + "Vida" + ], + "ruRU": [ + "Сфера крови", + "Исцеление", + "Здоровье" + ], + "trTR": [ + "Kan Küresi", + "İyileşme", + "Can" + ], + "zhCN": [ + "生命球", + "治疗", + "生命" + ], + "zhTW": [ + "生命之球", + "治療", + "生命值" + ] + }, + "threshold_bonus": "+5% Blood Orb Healing", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_017": { + "attributes": { + "504-0": { + "attribute_name": "NecroArmy_Damage_Bonus_With_Active_Pet_Type#Golem", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3071674679", + "formula_name": "ParagonNodeDamageBonusWithActivePet_RareMajor", + "stat_dword": 2 + }, + "506-1": { + "attribute_name": "NecroArmy_Armor_Percent_Bonus_With_Active_Pet_Type#Golem", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.5, + 93 + ] + }, + "formula_hash": "124856741", + "formula_name": "ParagonNodeArmorBonusWithActivePet_RareMinor", + "stat_dword": 2 + } + }, + "desc": "+10% Damage while Golem are Active\n+6% Total Armor while Golem are Active", + "desc_localized": { + "deDE": "+10% Schaden, solange Golem aktiv sind\n+6% gesamte Rüstung, solange Golem aktiv sind", + "esES": "+10% de daño mientras duran los Golem\n+6% de armadura total mientras duran los Golem", + "esMX": "+10% de daño mientras Golem está activa\n+6% de armadura total mientras Golem está activa", + "frFR": "+10% de dégâts tant que les serviteurs (Golem ) sont actifs\n+6% à l'armure totale tant que les serviteurs (Golem ) sont actifs", + "itIT": "Danni mentre Golem è in attività: +10%\nArmatura totale con Golem in attività: +6%", + "jaJP": "Golem 召喚中のダメージ+10%\nGolem 召喚中の合計防御力+6%", + "koKR": "Golem |1이;가; 활성화되어 있는 동안 공격력 +10%\nGolem |1이;가; 활성화되어 있는 동안 총 방어도 +6%", + "plPL": "+10% obrażeń, gdy aktywne jest: Golem\n+6% całkowitego pancerza, gdy aktywne jest: Golem", + "ptBR": "+10% de dano com Golem em atividade\n+6% de armadura total com Golem em atividade", + "ruRU": "+10% к урону во время активности прислужников категории \"Golem \"\n+6% к общей броне во время активности прислужников \"Golem \"", + "trTR": "Golem Etkinken +10% Hasar\nGolem Etkinken +6% Toplam Zırh", + "zhCN": "+10% Golem 激活时的伤害\n+6% 激活Golem 时的总护甲加成", + "zhTW": "Golem 啟用時傷害 +10%\nGolem 啟用時總護甲值 +6%" + }, + "name": "Borrowed Strength", + "name_localized": { + "deDE": "Geliehene Stärke", + "esES": "Fuerza prestada", + "esMX": "Fuerza Prestada", + "frFR": "Force d'emprunt", + "itIT": "Forza Mutuata", + "jaJP": "拝借した力", + "koKR": "빌린 힘", + "plPL": "Pożyczona Siła", + "ptBR": "Força Emprestada", + "ruRU": "Одолженная сила", + "trTR": "Ödünç Kuvvet", + "zhCN": "借力", + "zhTW": "他人之力" + }, + "tags": [ + "Minion", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Rüstung" + ], + "esES": [ + "Esbirro", + "Daño", + "Armadura" + ], + "esMX": [ + "Esbirro", + "Daño", + "Armadura" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Armure" + ], + "itIT": [ + "Servitori", + "Danni", + "Armatura" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "装甲" + ], + "koKR": [ + "하수인", + "피해", + "방어도" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Armadura" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Броня" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Zırh" + ], + "zhCN": [ + "爪牙", + "伤害", + "护甲" + ], + "zhTW": [ + "僕從", + "傷害", + "防具" + ] + }, + "threshold_bonus": "+10% Damage while Golem are Active", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_018": { + "attributes": { + "48-1": { + "attribute_name": "Pet_Health_Bonus_Percent", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.5, + 93 + ] + }, + "formula_hash": "1788290090", + "formula_name": "ParagonNodeHPMaxBonusPet_RareMinor", + "stat_dword": 4294967295 + }, + "49-0": { + "attribute_name": "Pet_Armor_Bonus_Percent", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.0, + 91 + ] + }, + "formula_hash": "3682210273", + "formula_name": "ParagonNodeArmorBonusPet_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+8% Minion Armor\n10% Maximum Minion Life", + "desc_localized": { + "deDE": "+8% Dienerrüstung\n10% maximales Leben für Diener", + "esES": "+8% de armadura de esbirros\n10% de vida máxima de esbirro", + "esMX": "+8% de armadura de esbirros\n10% de vida máxima de esbirro", + "frFR": "+8% à l'armure des serviteurs\n10% de maximum de vie de vos serviteurs", + "itIT": "Armatura servitori: +8%\nVita massima dei servitori: 10%", + "jaJP": "ミニオンの防御力+8%\nミニオンの最大ライフ10%", + "koKR": "하수인 방어도 +8%\n최대 하수인 생명력 10%", + "plPL": "+8% pancerza u sług\n10% maksymalnego zdrowia sługi", + "ptBR": "+8% de armadura de lacaios\n10% de vida máxima para lacaios", + "ruRU": "+8% к броне прислужников\nЗдоровье прислужников – 10%", + "trTR": "+8% Yardakçı Zırhı\n10% Maksimum Yardakçı Canı", + "zhCN": "+8% 仆从护甲\n10% 仆从生命上限", + "zhTW": "僕從護甲值 +8%\n僕從生命值上限 10%" + }, + "name": "Armor-clad", + "name_localized": { + "deDE": "Gerüstet", + "esES": "Acorazado", + "esMX": "Blindado", + "frFR": "Armure nécrotique", + "itIT": "Corazza", + "jaJP": "全身鎧", + "koKR": "중장갑", + "plPL": "Opancerzenie", + "ptBR": "Encouraçado", + "ruRU": "Броненосец", + "trTR": "Zırhlı", + "zhCN": "披甲", + "zhTW": "全副武裝" + }, + "tags": [ + "Minion", + "Armor", + "Life" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Rüstung", + "Leben" + ], + "esES": [ + "Esbirro", + "Armadura", + "Vida" + ], + "esMX": [ + "Esbirro", + "Armadura", + "Vida" + ], + "frFR": [ + "Serviteur", + "Armure", + "Vie" + ], + "itIT": [ + "Servitori", + "Armatura", + "Vita" + ], + "jaJP": [ + "ミニオン", + "装甲", + "ライフ" + ], + "koKR": [ + "하수인", + "방어도", + "생명력" + ], + "plPL": [ + "Sługa", + "Pancerz", + "Zdrowie" + ], + "ptBR": [ + "Lacaio", + "Armadura", + "Vida" + ], + "ruRU": [ + "Прислужник", + "Броня", + "Здоровье" + ], + "trTR": [ + "Yardakçı", + "Zırh", + "Can" + ], + "zhCN": [ + "爪牙", + "护甲", + "生命" + ], + "zhTW": [ + "僕從", + "防具", + "生命值" + ] + }, + "threshold_bonus": "+8% Minion Armor", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_020": { + "attributes": { + "1056-0": { + "attribute_name": "Pet_Damage_Reduction_Percent", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "2874821829", + "formula_name": "ParagonNodeDamageReductionPet_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "10% Damage Reduction for Your Minions\n+10 Intelligence", + "desc_localized": { + "deDE": "10% Schadensreduktion für Eure Diener\n+10 Intelligenz", + "esES": "10% de reducción de daño para tus esbirros\n+10 de inteligencia", + "esMX": "10% de reducción de daño para tus esbirros\n+10 de Inteligencia", + "frFR": "10% de réduction des dégâts subis par vos serviteurs\n+10 intelligence", + "itIT": "Riduzione danni per i servitori: 10%\nIntelligenza: +10", + "jaJP": "ミニオンへのダメージ減少率10%\n知力+10", + "koKR": "하수인의 피해 감소 10%\n지능 +10", + "plPL": "10% redukcji obrażeń dla twoich sług\n+10 inteligencji", + "ptBR": "10% de redução de dano para seus lacaios\n+10 de Inteligência", + "ruRU": "-10% к урону, получаемому прислужниками\n+10 к интеллекту", + "trTR": "Yardakçıların için 10% Hasar Azaltma\n+10 Zekâ", + "zhCN": "10% 仆从伤害减免\n+10 点智力", + "zhTW": "僕從的傷害減免 10%\n智力 +10" + }, + "name": "Custody", + "name_localized": { + "deDE": "Obhut", + "esES": "Amparo", + "esMX": "Custodia", + "frFR": "Détention", + "itIT": "Custodia", + "jaJP": "庇護", + "koKR": "구금", + "plPL": "Piecza", + "ptBR": "Custódia", + "ruRU": "Опека", + "trTR": "Velayet", + "zhCN": "监禁", + "zhTW": "監禁" + }, + "tags": [ + "Minion", + "Damage Reduction", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schadensreduktion", + "Intelligenz" + ], + "esES": [ + "Esbirro", + "Reducción de daño", + "Inteligencia" + ], + "esMX": [ + "Esbirro", + "Reducción de daño", + "Inteligencia" + ], + "frFR": [ + "Serviteur", + "Réduction des dégâts", + "Intelligence" + ], + "itIT": [ + "Servitori", + "Riduzione danni", + "Intelligenza" + ], + "jaJP": [ + "ミニオン", + "ダメージ減少", + "知力" + ], + "koKR": [ + "하수인", + "피해 감소", + "지능" + ], + "plPL": [ + "Sługa", + "Redukcja Obrażeń", + "Inteligencja" + ], + "ptBR": [ + "Lacaio", + "Redução de Dano", + "Inteligência" + ], + "ruRU": [ + "Прислужник", + "Уменьшение урона", + "Интеллект" + ], + "trTR": [ + "Yardakçı", + "Hasar Azaltma", + "Zekâ" + ], + "zhCN": [ + "爪牙", + "伤害减免", + "智力" + ], + "zhTW": [ + "僕從", + "傷害減免", + "智力" + ] + }, + "threshold_bonus": "10% Damage Reduction for Your Minions", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_021": { + "attributes": { + "1055-0": { + "attribute_name": "Pet_Damage_Bonus_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2048043007", + "formula_name": "ParagonNodeDamageBonusPet_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Minion Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Dienerschaden\n+10 Intelligenz", + "esES": "+10% de daño de esbirros\n+10 de inteligencia", + "esMX": "+10% de daño de esbirros\n+10 de Inteligencia", + "frFR": "+10% aux dégâts des serviteurs\n+10 intelligence", + "itIT": "Danni dei servitori: +10%\nIntelligenza: +10", + "jaJP": "ミニオンのダメージ+10%\n知力+10", + "koKR": "하수인 공격력 +10%\n지능 +10", + "plPL": "+10% obrażeń sług\n+10 inteligencji", + "ptBR": "+10% de dano de lacaio\n+10 de Inteligência", + "ruRU": "+10% к урону прислужников\n+10 к интеллекту", + "trTR": "+10% Yardakçı Hasarı\n+10 Zekâ", + "zhCN": "+10% 仆从伤害\n+10 点智力", + "zhTW": "僕從傷害 +10%\n智力 +10" + }, + "name": "Overlord", + "name_localized": { + "deDE": "Herrscher", + "esES": "Jefe supremo", + "esMX": "Régulo", + "frFR": "Grand manitou", + "itIT": "Supremazia", + "jaJP": "オーバーロード", + "koKR": "대군주", + "plPL": "Nadzór", + "ptBR": "Suserano", + "ruRU": "Владыка", + "trTR": "Derebeyi", + "zhCN": "领主", + "zhTW": "霸主" + }, + "tags": [ + "Minion", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Esbirro", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Esbirro", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Servitori", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "知力" + ], + "koKR": [ + "하수인", + "피해", + "지능" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Интеллект" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "爪牙", + "伤害", + "智力" + ], + "zhTW": [ + "僕從", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Minion Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_022": { + "attributes": { + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#Golem", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3385010081", + "formula_name": "ParagonNodeDamageBonusPetSingle_RareMajor", + "stat_dword": 2 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+25% Golem Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+25% Schaden für Golem\n+10 Intelligenz", + "esES": "+25% de daño de Golem\n+10 de inteligencia", + "esMX": "+25% de daño de Golem\n+10 de Inteligencia", + "frFR": "+25% de dégâts des Golem\n+10 intelligence", + "itIT": "Danni da Golem: +25%\nIntelligenza: +10", + "jaJP": "Golem のダメージ+25%\n知力+10", + "koKR": "Golem 피해 +25%\n지능 +10", + "plPL": "+25% obrażeń typu: Golem\n+10 inteligencji", + "ptBR": "+25% de dano Golem\n+10 de Inteligência", + "ruRU": "+25% к урону (Golem )\n+10 к интеллекту", + "trTR": "+25% Golem Hasarı\n+10 Zekâ", + "zhCN": "+25% Golem 伤害\n+10 点智力", + "zhTW": "Golem 傷害 +25%\n智力 +10" + }, + "name": "Mutation", + "name_localized": { + "deDE": "Mutation", + "esES": "Mutación", + "esMX": "Mutación", + "frFR": "Mutation", + "itIT": "Mutazione", + "jaJP": "変異", + "koKR": "돌연변이", + "plPL": "Mutacja", + "ptBR": "Mutação", + "ruRU": "Мутация", + "trTR": "Mutasyon", + "zhCN": "变异", + "zhTW": "突變" + }, + "tags": [ + "Minion", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Esbirro", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Esbirro", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Servitori", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "知力" + ], + "koKR": [ + "하수인", + "피해", + "지능" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Интеллект" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "爪牙", + "伤害", + "智力" + ], + "zhTW": [ + "僕從", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+25% Golem Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_024": { + "attributes": { + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#Golem", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3385010081", + "formula_name": "ParagonNodeDamageBonusPetSingle_RareMajor", + "stat_dword": 2 + }, + "503-1": { + "attribute_name": "NecroArmy_Pet_Type_Attack_Speed_Bonus_Pct#Golem", + "formula_data": { + "1.7 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.7, + 92 + ] + }, + "formula_hash": "3385301933", + "formula_name": "ParagonNodeDamageBonusPetSingle_RareMinor", + "stat_dword": 2 + } + }, + "desc": "+25% Golem Damage\n+17% Golem Attack Speed", + "desc_localized": { + "deDE": "+25% Schaden für Golem\n+17% Angriffsgeschwindigkeit für: Golem", + "esES": "+25% de daño de Golem\n+17% de velocidad de ataque de Golem", + "esMX": "+25% de daño de Golem\n+17% de velocidad de ataque de Golem", + "frFR": "+25% de dégâts des Golem\n+17% à la vitesse d'attaque de Golem", + "itIT": "Danni da Golem: +25%\nVelocità d'attacco Golem: +17%", + "jaJP": "Golem のダメージ+25%\nGolem の攻撃速度+17%", + "koKR": "Golem 피해 +25%\nGolem 공격 속도 +17%", + "plPL": "+25% obrażeń typu: Golem\n+17% szybkości ataku: Golem", + "ptBR": "+25% de dano Golem\n+17% de velocidade de ataque de Golem", + "ruRU": "+25% к урону (Golem )\n+17% к скорости атаки (Golem )", + "trTR": "+25% Golem Hasarı\n+17% Golem Saldırı Hızı", + "zhCN": "+25% Golem 伤害\n+17% Golem 攻击速度", + "zhTW": "Golem 傷害 +25%\nGolem 攻擊速度 +17%" + }, + "name": "Frenzied Golem", + "name_localized": { + "deDE": "Rasender Golem", + "esES": "Gólem frenético", + "esMX": "Gólem Frenético", + "frFR": "Golem frénétique", + "itIT": "Golem della Frenesia", + "jaJP": "熱狂のゴーレム", + "koKR": "광포한 골렘", + "plPL": "Oszalały Golem", + "ptBR": "Golem Enfurecido", + "ruRU": "Разъяренный голем", + "trTR": "Çıldırmış Golem", + "zhCN": "疯狂傀儡", + "zhTW": "狂亂魔像" + }, + "tags": [ + "Minion", + "Damage", + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Esbirro", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Esbirro", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Servitori", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "하수인", + "피해", + "공격 속도" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "爪牙", + "伤害", + "攻击速度" + ], + "zhTW": [ + "僕從", + "傷害", + "攻擊速度" + ] + }, + "threshold_bonus": "+25% Golem Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_025": { + "attributes": { + "502-0": { + "attribute_name": "NecroArmy_Pet_Type_Armor_Bonus_Pct#Golem", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 3.5, + 91 + ] + }, + "formula_hash": "4097766147", + "formula_name": "ParagonNodeArmorBonusPetSingle_RareMajor", + "stat_dword": 2 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+14% Golem Armor\n+10 Intelligence", + "desc_localized": { + "deDE": "+14% Rüstung für Golem\n+10 Intelligenz", + "esES": "+14% de armadura de Golem\n+10 de inteligencia", + "esMX": "+14% de armadura de Golem\n+10 de Inteligencia", + "frFR": "+14% à l'armure des Golem\n+10 intelligence", + "itIT": "Armatura Golem: +14%\nIntelligenza: +10", + "jaJP": "Golem 防御力+14%\n知力+10", + "koKR": "Golem 방어도 +14%\n지능 +10", + "plPL": "+14% pancerza: Golem\n+10 inteligencji", + "ptBR": "+14% de armadura de Golem\n+10 de Inteligência", + "ruRU": "+14% к броне (Golem )\n+10 к интеллекту", + "trTR": "+14% Golem Zırhı\n+10 Zekâ", + "zhCN": "+14% Golem 护甲\n+10 点智力", + "zhTW": "Golem 護甲值 +14%\n智力 +10" + }, + "name": "Miscreation", + "name_localized": { + "deDE": "Fehlschöpfung", + "esES": "Malformación", + "esMX": "Malcreación", + "frFR": "Création ratée", + "itIT": "Creazione Abominevole", + "jaJP": "異常", + "koKR": "기형", + "plPL": "Dewiacja", + "ptBR": "Monstruosidade", + "ruRU": "Уродливое творение", + "trTR": "Garip Yaratık", + "zhCN": "邪恶造物", + "zhTW": "畸形造物" + }, + "tags": [ + "Minion", + "Armor", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Rüstung", + "Intelligenz" + ], + "esES": [ + "Esbirro", + "Armadura", + "Inteligencia" + ], + "esMX": [ + "Esbirro", + "Armadura", + "Inteligencia" + ], + "frFR": [ + "Serviteur", + "Armure", + "Intelligence" + ], + "itIT": [ + "Servitori", + "Armatura", + "Intelligenza" + ], + "jaJP": [ + "ミニオン", + "装甲", + "知力" + ], + "koKR": [ + "하수인", + "방어도", + "지능" + ], + "plPL": [ + "Sługa", + "Pancerz", + "Inteligencja" + ], + "ptBR": [ + "Lacaio", + "Armadura", + "Inteligência" + ], + "ruRU": [ + "Прислужник", + "Броня", + "Интеллект" + ], + "trTR": [ + "Yardakçı", + "Zırh", + "Zekâ" + ], + "zhCN": [ + "爪牙", + "护甲", + "智力" + ], + "zhTW": [ + "僕從", + "防具", + "智力" + ] + }, + "threshold_bonus": "+14% Golem Armor", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_026": { + "attributes": { + "1055-0": { + "attribute_name": "Pet_Damage_Bonus_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2048043007", + "formula_name": "ParagonNodeDamageBonusPet_RareMajor", + "stat_dword": 4294967295 + }, + "1057-1": { + "attribute_name": "Pet_Attack_Speed_Bonus_Percent", + "formula_data": { + "0.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.5, + 92 + ] + }, + "formula_hash": "1204210414", + "formula_name": "ParagonNodeAttackSpeedPet_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Minion Damage\n+5% Minion Attack Speed", + "desc_localized": { + "deDE": "+10% Dienerschaden\n+5% Angriffsgeschwindigkeit von Dienern", + "esES": "+10% de daño de esbirros\n+5% de velocidad de ataque de esbirros", + "esMX": "+10% de daño de esbirros\n+5% de velocidad de ataque de esbirros", + "frFR": "+10% aux dégâts des serviteurs\n+5% à la vitesse d'attaque des serviteurs", + "itIT": "Danni dei servitori: +10%\nVelocità d'attacco dei servitori: +5%", + "jaJP": "ミニオンのダメージ+10%\nミニオンの攻撃速度+5%", + "koKR": "하수인 공격력 +10%\n하수인 공격 속도 +5%", + "plPL": "+10% obrażeń sług\n+5% szybkości ataku sług", + "ptBR": "+10% de dano de lacaio\n+5% de velocidade de ataque de lacaios", + "ruRU": "+10% к урону прислужников\n+5% к скорости атаки прислужников", + "trTR": "+10% Yardakçı Hasarı\n+5% Yardakçı Saldırı Hızı", + "zhCN": "+10% 仆从伤害\n+5% 仆从攻击速度", + "zhTW": "僕從傷害 +10%\n僕從攻擊速度 +5%" + }, + "name": "Puppeteer", + "name_localized": { + "deDE": "Puppenspieler", + "esES": "Titiritero", + "esMX": "Titiritero", + "frFR": "Marionnettiste", + "itIT": "Burattinaio", + "jaJP": "人形使い", + "koKR": "꼭두각시 연기자", + "plPL": "Władanie Marionetkami", + "ptBR": "Marioneteiro", + "ruRU": "Кукловод", + "trTR": "Kuklacı", + "zhCN": "傀儡师", + "zhTW": "人偶師" + }, + "tags": [ + "Minion", + "Damage", + "Attack Speed" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Esbirro", + "Daño", + "Velocidad de ataque" + ], + "esMX": [ + "Esbirro", + "Daño", + "Velocidad de ataque" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Vitesse d'attaque" + ], + "itIT": [ + "Servitori", + "Danni", + "Velocità d'attacco" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "攻撃速度" + ], + "koKR": [ + "하수인", + "피해", + "공격 속도" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Szybkość Ataku" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Velocidade de Ataque" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Скорость атаки" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Saldırı Hızı" + ], + "zhCN": [ + "爪牙", + "伤害", + "攻击速度" + ], + "zhTW": [ + "僕從", + "傷害", + "攻擊速度" + ] + }, + "threshold_bonus": "+10% Minion Damage", + "threshold_requirements": { + "Necromancer": [ + "{230 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{230 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Necromancer_Rare_027": { + "attributes": { + "50-1": { + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.0, + 93 + ] + }, + "formula_hash": "162511064", + "formula_name": "ParagonNodeResistAllPet_RareMinor", + "stat_dword": 4294967295 + }, + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#SkeletonMage", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3385010081", + "formula_name": "ParagonNodeDamageBonusPetSingle_RareMajor", + "stat_dword": 1 + } + }, + "desc": "+25% SkeletonMage Damage", + "desc_localized": { + "deDE": "+25% Schaden für SkeletonMage", + "esES": "+25% de daño de SkeletonMage", + "esMX": "+25% de daño de SkeletonMage", + "frFR": "+25% de dégâts des SkeletonMage", + "itIT": "Danni da SkeletonMage: +25%", + "jaJP": "SkeletonMage のダメージ+25%", + "koKR": "SkeletonMage 피해 +25%", + "plPL": "+25% obrażeń typu: SkeletonMage", + "ptBR": "+25% de dano SkeletonMage", + "ruRU": "+25% к урону (SkeletonMage )", + "trTR": "+25% SkeletonMage Hasarı", + "zhCN": "+25% SkeletonMage 伤害", + "zhTW": "SkeletonMage 傷害 +25%" + }, + "name": "Infused Caster", + "name_localized": { + "deDE": "Erfüllter Beschwörer", + "esES": "Taumaturgo infundido", + "esMX": "Conjurador Imbuido", + "frFR": "Sorcellerie imprégnée", + "itIT": "Magia Infusa", + "jaJP": "満たされし術者", + "koKR": "주입된 시전자", + "plPL": "Natchniona Magia", + "ptBR": "Lançador Imbuído", + "ruRU": "Таинственный заклинатель", + "trTR": "Doldurulmuş Büyücü", + "zhCN": "灌魔施法者", + "zhTW": "灌能術師" + }, + "tags": [ + "Minion", + "Damage", + "Resistance", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Widerstand", + "Nichtphysisch" + ], + "esES": [ + "Esbirro", + "Daño", + "Resistencia", + "No física" + ], + "esMX": [ + "Esbirro", + "Daño", + "Resistencia", + "No física" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Résistance", + "Non physique" + ], + "itIT": [ + "Servitori", + "Danni", + "Resistenza", + "Non fisico" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "耐性", + "非物理" + ], + "koKR": [ + "하수인", + "피해", + "저항", + "비물리" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Odporność", + "Niefizyczne" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Resistência", + "Não física" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Сопротивление", + "Нефизический урон" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Direnç", + "Fiziksel Olmayan" + ], + "zhCN": [ + "爪牙", + "伤害", + "抗性", + "非物理" + ], + "zhTW": [ + "僕從", + "傷害", + "抗性", + "非物理" + ] + }, + "threshold_bonus": "+25% SkeletonMage Damage", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_028": { + "attributes": { + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#SkeletonWarrior", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3385010081", + "formula_name": "ParagonNodeDamageBonusPetSingle_RareMajor", + "stat_dword": 0 + }, + "502-1": { + "attribute_name": "NecroArmy_Pet_Type_Armor_Bonus_Pct#SkeletonWarrior", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 3.5, + 93 + ] + }, + "formula_hash": "4098057999", + "formula_name": "ParagonNodeArmorBonusPetSingle_RareMinor", + "stat_dword": 0 + } + }, + "desc": "+25% SkeletonWarrior Damage\n+14% SkeletonWarrior Armor", + "desc_localized": { + "deDE": "+25% Schaden für SkeletonWarrior\n+14% Rüstung für SkeletonWarrior", + "esES": "+25% de daño de SkeletonWarrior\n+14% de armadura de SkeletonWarrior", + "esMX": "+25% de daño de SkeletonWarrior\n+14% de armadura de SkeletonWarrior", + "frFR": "+25% de dégâts des SkeletonWarrior\n+14% à l'armure des SkeletonWarrior", + "itIT": "Danni da SkeletonWarrior: +25%\nArmatura SkeletonWarrior: +14%", + "jaJP": "SkeletonWarrior のダメージ+25%\nSkeletonWarrior 防御力+14%", + "koKR": "SkeletonWarrior 피해 +25%\nSkeletonWarrior 방어도 +14%", + "plPL": "+25% obrażeń typu: SkeletonWarrior\n+14% pancerza: SkeletonWarrior", + "ptBR": "+25% de dano SkeletonWarrior\n+14% de armadura de SkeletonWarrior", + "ruRU": "+25% к урону (SkeletonWarrior )\n+14% к броне (SkeletonWarrior )", + "trTR": "+25% SkeletonWarrior Hasarı\n+14% SkeletonWarrior Zırhı", + "zhCN": "+25% SkeletonWarrior 伤害\n+14% SkeletonWarrior 护甲", + "zhTW": "SkeletonWarrior 傷害 +25%\nSkeletonWarrior 護甲值 +14%" + }, + "name": "Infused Warrior", + "name_localized": { + "deDE": "Erfüllter Krieger", + "esES": "Guerrero infundido", + "esMX": "Guerrero Imbuido", + "frFR": "Combat imprégné", + "itIT": "Combattimento Infuso", + "jaJP": "満たされし戦士", + "koKR": "주입된 전사", + "plPL": "Nasyceni Wojownicy", + "ptBR": "Guerreiro Imbuído", + "ruRU": "Таинственный воин", + "trTR": "Doldurulmuş Savaşçı", + "zhCN": "灌魔战士", + "zhTW": "灌能戰士" + }, + "tags": [ + "Minion", + "Damage", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Rüstung" + ], + "esES": [ + "Esbirro", + "Daño", + "Armadura" + ], + "esMX": [ + "Esbirro", + "Daño", + "Armadura" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Armure" + ], + "itIT": [ + "Servitori", + "Danni", + "Armatura" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "装甲" + ], + "koKR": [ + "하수인", + "피해", + "방어도" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Pancerz" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Armadura" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Броня" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Zırh" + ], + "zhCN": [ + "爪牙", + "伤害", + "护甲" + ], + "zhTW": [ + "僕從", + "傷害", + "防具" + ] + }, + "threshold_bonus": "+25% SkeletonWarrior Damage", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_029": { + "attributes": { + "494-1": { + "attribute_name": "NecroArmy_Pet_Type_Health_Bonus_Pct#Golem", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 3.5, + 93 + ] + }, + "formula_hash": "3899570125", + "formula_name": "ParagonNodeMaxLifePetSingle_RareMinor", + "stat_dword": 2 + }, + "500-0": { + "attribute_name": "NecroArmy_Pet_Type_Damage_Bonus_Pct#Golem", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 2.5, + 90 + ] + }, + "formula_hash": "3385010081", + "formula_name": "ParagonNodeDamageBonusPetSingle_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+25% Golem Damage\n14% Golem Maximum Life", + "desc_localized": { + "deDE": "+25% Schaden für Golem\n14% maximales Leben für Golem", + "esES": "+25% de daño de Golem\n14% de vida máxima de Golem", + "esMX": "+25% de daño de Golem\n14% de vida máxima de Golem", + "frFR": "+25% de dégâts des Golem\n14% du maximum de vie (Golem )", + "itIT": "Danni da Golem: +25%\nVita massima Golem: 14%", + "jaJP": "Golem のダメージ+25%\nGolem のライフ最大値14%", + "koKR": "Golem 피해 +25%\nGolem 최대 생명력 +14%", + "plPL": "+25% obrażeń typu: Golem\n14% maksymalnego zdrowia: Golem", + "ptBR": "+25% de dano Golem\n14% de vida máxima para Golem", + "ruRU": "+25% к урону (Golem )\nМаксимальный запас здоровья (Golem ) – 14%", + "trTR": "+25% Golem Hasarı\n14% Golem Maksimum Canı", + "zhCN": "+25% Golem 伤害\n14% Golem 生命上限", + "zhTW": "Golem 傷害 +25%\nGolem 生命值上限 14%" + }, + "name": "Infused Golem", + "name_localized": { + "deDE": "Erfüllter Golem", + "esES": "Gólem infundido", + "esMX": "Gólem Imbuido", + "frFR": "Golem imprégné", + "itIT": "Golem Infuso", + "jaJP": "満たされしゴーレム", + "koKR": "주입된 골렘", + "plPL": "Nasycony Golem", + "ptBR": "Golem Imbuído", + "ruRU": "Насыщенный голем", + "trTR": "Doldurulmuş Golem", + "zhCN": "灌魔傀儡", + "zhTW": "灌能魔像" + }, + "tags": [ + "Minion", + "Damage", + "Life" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Leben" + ], + "esES": [ + "Esbirro", + "Daño", + "Vida" + ], + "esMX": [ + "Esbirro", + "Daño", + "Vida" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Vie" + ], + "itIT": [ + "Servitori", + "Danni", + "Vita" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "ライフ" + ], + "koKR": [ + "하수인", + "피해", + "생명력" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Vida" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Здоровье" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Can" + ], + "zhCN": [ + "爪牙", + "伤害", + "生命" + ], + "zhTW": [ + "僕從", + "傷害", + "生命值" + ] + }, + "threshold_bonus": "+25% Golem Damage", + "threshold_requirements": { + "Necromancer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Necromancer_Rare_031": { + "attributes": { + "50-1": { + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.0, + 93 + ] + }, + "formula_hash": "162511064", + "formula_name": "ParagonNodeResistAllPet_RareMinor", + "stat_dword": 4294967295 + }, + "502-0": { + "attribute_name": "NecroArmy_Pet_Type_Armor_Bonus_Pct#Golem", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 3.5, + 91 + ] + }, + "formula_hash": "4097766147", + "formula_name": "ParagonNodeArmorBonusPetSingle_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+14% Golem Armor", + "desc_localized": { + "deDE": "+14% Rüstung für Golem", + "esES": "+14% de armadura de Golem", + "esMX": "+14% de armadura de Golem", + "frFR": "+14% à l'armure des Golem", + "itIT": "Armatura Golem: +14%", + "jaJP": "Golem 防御力+14%", + "koKR": "Golem 방어도 +14%", + "plPL": "+14% pancerza: Golem", + "ptBR": "+14% de armadura de Golem", + "ruRU": "+14% к броне (Golem )", + "trTR": "+14% Golem Zırhı", + "zhCN": "+14% Golem 护甲", + "zhTW": "Golem 護甲值 +14%" + }, + "name": "Flesh-horror", + "name_localized": { + "deDE": "Fleischschrecken", + "esES": "Horror carnal", + "esMX": "Horror Cárnico", + "frFR": "Horreur de chair", + "itIT": "Orrore Incarnato", + "jaJP": "肉の恐怖", + "koKR": "살점 괴수", + "plPL": "Cielesna Makabra", + "ptBR": "Horror Cárneo", + "ruRU": "Кошмарная плоть", + "trTR": "Etten Dehşet", + "zhCN": "血肉骇物", + "zhTW": "血肉懼怪" + }, + "tags": [ + "Minion", + "Resistance", + "Non-Physical", + "Armor" + ], + "tags_localized": { + "deDE": [ + "Diener", + "Widerstand", + "Nichtphysisch", + "Rüstung" + ], + "esES": [ + "Esbirro", + "Resistencia", + "No física", + "Armadura" + ], + "esMX": [ + "Esbirro", + "Resistencia", + "No física", + "Armadura" + ], + "frFR": [ + "Serviteur", + "Résistance", + "Non physique", + "Armure" + ], + "itIT": [ + "Servitori", + "Resistenza", + "Non fisico", + "Armatura" + ], + "jaJP": [ + "ミニオン", + "耐性", + "非物理", + "装甲" + ], + "koKR": [ + "하수인", + "저항", + "비물리", + "방어도" + ], + "plPL": [ + "Sługa", + "Odporność", + "Niefizyczne", + "Pancerz" + ], + "ptBR": [ + "Lacaio", + "Resistência", + "Não física", + "Armadura" + ], + "ruRU": [ + "Прислужник", + "Сопротивление", + "Нефизический урон", + "Броня" + ], + "trTR": [ + "Yardakçı", + "Direnç", + "Fiziksel Olmayan", + "Zırh" + ], + "zhCN": [ + "爪牙", + "抗性", + "非物理", + "护甲" + ], + "zhTW": [ + "僕從", + "抗性", + "非物理", + "防具" + ] + }, + "threshold_bonus": "+14% Golem Armor", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_034": { + "attributes": { + "267-1": { + "attribute_name": "Blood_Orb_Pickup_Damage_Combined", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3460893965", + "formula_name": "ParagonNodeDamageBonusOnPickBloodOrb_RareMajor", + "stat_dword": 4294967295 + }, + "268-0": { + "formula_data": { + "4": [ + 4.0 + ] + }, + "formula_hash": "1037112977", + "formula_name": "ParagonNodeDamageBonusOnPickBloodOrbDuration", + "stat_dword": 4294967295 + }, + "8-2": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Damage for {#} Seconds After Picking Up a Blood Orb\n+10 Intelligence", + "desc_localized": { + "deDE": "{#} Sek. lang +10% Schaden nach Aufheben einer Blutkugel\n+10 Intelligenz", + "esES": "+10% de daño durante {#} s tras recoger un orbe de sangre\n+10 de inteligencia", + "esMX": "+10% de daño durante {#} segundos luego de recoger un Orbe de Sangre\n+10 de Inteligencia", + "frFR": "+10% de dégâts pendant {#} s après avoir ramassé un orbe de sang\n+10 intelligence", + "itIT": "Danni per {#} s dopo aver raccolto un Globo di Sangue: +10%\nIntelligenza: +10", + "jaJP": "血のオーブを拾った後{#} 秒間、ダメージ+10%\n知力+10", + "koKR": "피의 구슬을 주운 후 {#} 초 동안 공격력 +10%\n지능 +10", + "plPL": "+10% obrażeń przez {#} sek. po podniesieniu krwawej kuli\n+10 inteligencji", + "ptBR": "+10% de dano por {#} s depois de coletar um orbe de sangue\n+10 de Inteligência", + "ruRU": "+10% к урону на {#} сек. после использования сферы крови\n+10 к интеллекту", + "trTR": "Bir Kan Küresi Aldıktan Sonra {#} Saniyeliğine +10% Hasar\n+10 Zekâ", + "zhCN": "+10% 拾取生命球后的伤害,持续{#} 秒\n+10 点智力", + "zhTW": "拾取生命之球後傷害 +10%,持續 {#} 秒\n智力 +10" + }, + "name": "Blood-Empowered", + "name_localized": { + "deDE": "Blutgestärkt", + "esES": "Potencia sanguina", + "esMX": "Potenciado por la Sangre", + "frFR": "Renforcement sanguin", + "itIT": "Potenziamento del Sangue", + "jaJP": "血に活力を得し者", + "koKR": "피의 강화", + "plPL": "Wzmocnienie Krwią", + "ptBR": "Potência do Sangue", + "ruRU": "Сила крови", + "trTR": "Kanla Güçlenmiş", + "zhCN": "鲜血强化", + "zhTW": "鮮血強化" + }, + "tags": [ + "Damage", + "Intelligence", + "Blood Orb" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Intelligenz", + "Blutkugel" + ], + "esES": [ + "Daño", + "Inteligencia", + "Orbe de sangre" + ], + "esMX": [ + "Daño", + "Inteligencia", + "Orbe de Sangre" + ], + "frFR": [ + "Dégâts", + "Intelligence", + "Orbe de sang" + ], + "itIT": [ + "Danni", + "Intelligenza", + "Globo di Sangue" + ], + "jaJP": [ + "ダメージ", + "知力", + "血のオーブ" + ], + "koKR": [ + "피해", + "지능", + "피의 구슬" + ], + "plPL": [ + "Obrażenia", + "Inteligencja", + "Krwawa Kula" + ], + "ptBR": [ + "Dano", + "Inteligência", + "Orbe de Sangue" + ], + "ruRU": [ + "Урон", + "Интеллект", + "Сфера крови" + ], + "trTR": [ + "Hasar", + "Zekâ", + "Kan Küresi" + ], + "zhCN": [ + "伤害", + "智力", + "生命球" + ], + "zhTW": [ + "傷害", + "智力", + "生命之球" + ] + }, + "threshold_bonus": "+10% Damage for {#} Seconds After Picking Up a Blood Orb", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Necromancer_Rare_035": { + "attributes": { + "215-1": { + "attribute_name": "Damage_Type_Percent_Bonus#Shadow", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 5 + }, + "614-0": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Shadow", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "2870991805", + "formula_name": "ParagonNodeDamageBonusDot_RareMajor", + "stat_dword": 5 + } + }, + "desc": "+10% Shadow Damage Over Time\n+10% Shadow Damage", + "desc_localized": { + "deDE": "+10% Schaden über Zeit des Typs Shadow\n+10% Schaden des Typs Shadow", + "esES": "+10% de daño de Shadow en el tiempo\n+10% de daño de Shadow", + "esMX": "+10% de daño con el tiempo de Shadow\n+10% de daño de Shadow", + "frFR": "+10% de dégâts Shadow sur la durée\n+10% de dégâts Shadow", + "itIT": "Danni periodici da Shadow: +10%\nDanni da Shadow: +10%", + "jaJP": "Shadow 継続ダメージ+10%\nShadow ダメージ+10%", + "koKR": "지속 Shadow 피해 +10%\nShadow 피해 +10%", + "plPL": "+10% obrażeń z upływem czasu typu: Shadow\n+10% obrażeń typu: Shadow", + "ptBR": "+10% de dano Shadow ao longo do tempo\n+10% de dano Shadow", + "ruRU": "+10% к периодическому урону (Shadow )\n+10% к урону (Shadow )", + "trTR": "+10% Zamanla Shadow Hasar\n+10% Shadow Hasarı", + "zhCN": "+10% Shadow 持续性伤害\n+10% Shadow 伤害", + "zhTW": "Shadow 持續傷害 +10%\nShadow 傷害 +10%" + }, + "name": "Lingering Shadows", + "name_localized": { + "deDE": "Verweilende Schatten", + "esES": "Sombras persistentes", + "esMX": "Sombras Perpetuas", + "frFR": "Ombres persistantes", + "itIT": "Ombre Persistenti", + "jaJP": "さまよう影", + "koKR": "남겨진 그림자", + "plPL": "Nieprzemijalne Cienie", + "ptBR": "Sombras Persistentes", + "ruRU": "Льнущие тени", + "trTR": "Kalıcı Gölgeler", + "zhCN": "萦绕暗影", + "zhTW": "不散暗影" + }, + "tags": [ + "Shadow", + "Shadow Damage Over Time", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schatten", + "Schattenschaden über Zeit", + "Schaden" + ], + "esES": [ + "Sombra", + "Daño de sombra en el tiempo", + "Daño" + ], + "esMX": [ + "Sombra", + "Daño de sombra con el tiempo", + "Daño" + ], + "frFR": [ + "Ombre", + "Dégâts d'ombre sur la durée", + "Dégâts" + ], + "itIT": [ + "Ombra", + "Danni da ombra periodici", + "Danni" + ], + "jaJP": [ + "影", + "継続シャドウダメージ", + "ダメージ" + ], + "koKR": [ + "암흑", + "지속 암흑 피해", + "피해" + ], + "plPL": [ + "Cień", + "Obrażenia Cienia z upływem czasu", + "Obrażenia" + ], + "ptBR": [ + "Sombra", + "Dano de Sombra ao Longo do Tempo", + "Dano" + ], + "ruRU": [ + "Темная магия", + "Периодический урон от темной магии", + "Урон" + ], + "trTR": [ + "Gölge", + "Zamanla Gölge Hasarı", + "Hasar" + ], + "zhCN": [ + "暗影", + "持续性暗影伤害", + "伤害" + ], + "zhTW": [ + "暗影", + "暗影持續傷害", + "傷害" + ] + }, + "threshold_bonus": "+10% Shadow Damage Over Time", + "threshold_requirements": { + "Necromancer": [ + "{230 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{230 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Necromancer_Rare_036": { + "attributes": { + "231-0": { + "attribute_name": "Crit_Percent_Bonus_Per_Skill_Tag#Bone", + "formula_data": { + "0.2 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.2, + 90 + ] + }, + "formula_hash": "4159968122", + "formula_name": "ParagonNodeCritChanceBySkillTag_RareMajor", + "stat_dword": 3828367010 + }, + "542-1": { + "attribute_name": "Potion_Bonus_Heal_Percent", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.0, + 93 + ] + }, + "formula_hash": "3607995540", + "formula_name": "ParagonNodePotionHealingBonus_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+2% Critical Strike Chance with Bone Skills\n+4% Potion Healing", + "desc_localized": { + "deDE": "+2% kritische Trefferchance mit Knochen -Fertigkeiten\n+4% Heilung durch Tränke", + "esES": "+2% de probabilidad de golpe crítico con habilidades de categoría Hueso\n+4% de curación de pociones", + "esMX": "+2% de probabilidad de golpe crítico con habilidades de Hueso\n+4% de sanación de pociones", + "frFR": "+2% de chances d'infliger un coup critique avec les compétences |2Os\n+4% de soins de la potion", + "itIT": "Probabilità di critico con abilità Ossa: +2%\nCure pozione: +4%", + "jaJP": "骨 スキルでのクリティカルヒット率+2%\nポーションによる回復量+4%", + "koKR": "뼈 기술의 극대화 확률 +2%\n물약 치유량 +4%", + "plPL": "+2% szansy na trafienie krytyczne od umiejętności: Kości\n+4% do leczenia miksturą", + "ptBR": "+2% de chance de acerto crítico com habilidades Osso\n+4% de cura de poção", + "ruRU": "+2% к вероятности критического удара для умений категории \"Кости \"\n+4% к исцелению от зелий", + "trTR": "Kemik Yetenekleriyle +2% Kritik Vuruş İhtimali\n+4% İksir İyileştirmesi", + "zhCN": "+2% 白骨 技能的暴击几率\n4% 药水恢复效果", + "zhTW": "骸骨 技能的爆擊機率 +2%\n藥水治療效果 +4%" + }, + "name": "Entomb", + "name_localized": { + "deDE": "Bestattung", + "esES": "Sepultura", + "esMX": "Sepultar", + "frFR": "Au tombeau", + "itIT": "Sepolcro", + "jaJP": "埋葬", + "koKR": "매장", + "plPL": "Pogrzebanie", + "ptBR": "Sepultamento", + "ruRU": "Погребение", + "trTR": "Gömülü", + "zhCN": "埋葬", + "zhTW": "入殮" + }, + "tags": [ + "Healing", + "Bone", + "Critical Strikes" + ], + "tags_localized": { + "deDE": [ + "Heilung", + "Knochen", + "Kritische Treffer" + ], + "esES": [ + "Curación", + "Hueso", + "Golpes críticos" + ], + "esMX": [ + "Sanación", + "Hueso", + "Golpes críticos" + ], + "frFR": [ + "Soins", + "Os", + "Coups critiques" + ], + "itIT": [ + "Guarigione", + "Ossa", + "Colpi critici" + ], + "jaJP": [ + "回復", + "骨", + "クリティカルヒット" + ], + "koKR": [ + "치유", + "뼈", + "극대화" + ], + "plPL": [ + "Leczenie", + "Kości", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Cura", + "Osso", + "Acertos Críticos" + ], + "ruRU": [ + "Исцеление", + "Кости", + "Критические удары" + ], + "trTR": [ + "İyileşme", + "Kemik", + "Kritik Vuruşlar" + ], + "zhCN": [ + "治疗", + "白骨", + "暴击" + ], + "zhTW": [ + "治療", + "骸骨", + "爆擊" + ] + }, + "threshold_bonus": "+2% Critical Strike Chance with Bone Skills", + "threshold_requirements": { + "Barbarian": [ + "{220 + (130 * ParagonBoardEquipIndex)} Strength and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity and {160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "StartNodeNecro": { + "name": "Paragon Starting Node", + "name_localized": { + "deDE": "Paragon-Startknoten", + "esES": "Nodo de inicio de leyenda", + "esMX": "Nodo inicial de Paragón", + "frFR": "Nœud de départ de parangon", + "itIT": "Nodo dell'Eccellenza di partenza", + "jaJP": "パラゴン開始ノード", + "koKR": "정복자 시작 노드", + "plPL": "Węzeł początkowy Mistrzostwa", + "ptBR": "Nódulo inicial de Excelência", + "ruRU": "Стартовый узел совершенствования", + "trTR": "Mükemmeliyet Başlangıç Düğümü", + "zhCN": "巅峰等级起始节点", + "zhTW": "顛峰起始節點" + } + } + }, + "Skill Tree": { + "0": { + "connections": [ + 108, + 95 + ], + "id": 1, + "power": { + "power_name": "Necromancer_BoneSpear", + "power_tags": [ + "Core", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Essence Cost: 25\nLucky Hit Chance: 50% (per hit)\nConjure a bone spear from the ground, dealing {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% damage and piercing through enemies.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 25\nGlückstrefferchance: 50% (per hit)\nBeschwört einen Knochenspeer aus dem Boden, der {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% Schaden verursacht und Gegner durchschlägt.", + "esES": "Coste de esencia: 25\nProbabilidad de golpe de suerte: 50% (per hit)\nGeneras desde el suelo una lanza de hueso que inflige {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% de daño y atraviesa a los enemigos.", + "esMX": "Costo de Esencia: 25\nProbabilidad de golpe afortunado: 50% (per hit)\nConjuras una lanza ósea desde el suelo, lo que inflige {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% de daño y perfora a los enemigos.", + "frFR": "Coût en essence: 25\nChances d'obtenir un coup de chance: 50% (per hit)\nVous faites jaillir du sol une lance d'os qui inflige {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% points de dégâts et transperce les adversaires.", + "itIT": "Costo in essenza: 25\nProbabilità di colpo fortunato: 50% (per hit)\nInvochi una lancia d'ossa dal terreno, infliggendo {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% danni e perforando i nemici.", + "jaJP": "精髄消費量: 25\n幸運の一撃発生率: 50% (per hit)\n〈ボーンスピア〉を地面から呼び出し、{85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%のダメージを与えて複数の敵を貫通する。", + "koKR": "소모: 정수 25\n행운의 적중 확률: 50% (per hit)\n지면에서 뼈 창을 구현하여 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%의 피해를 주고 적을 관통합니다.", + "plPL": "Koszt: 25 pkt. esencji\nSzansa na szczęśliwy traf: 50% (per hit)\nPrzyzywasz z ziemi kościaną włócznię, która zadaje {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% pkt. obrażeń i przebija wrogów.", + "ptBR": "Custo de essência: 25\nChance de Golpe de Sorte: 50% (per hit)\nConjura uma lança de ossos do chão, causando {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% de dano e perfurando inimigos.", + "ruRU": "Затраты эссенции: 25 ед.\nВероятность удачного удара: 50% (per hit)\nПризывает из-под земли костяное копье, наносящее {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% ед. урона и пронзающее противников.", + "trTR": "Öz Bedeli: 25\nŞanslı Vuruş İhtimali: 50% (per hit)\nYerden düşmanların içinden geçip {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% hasar veren bir kemik mızrak çağır.", + "zhCN": "精魂消耗: 25\n幸运一击几率: 50% (per hit)\n从地面召唤一支骨矛, 造成 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% 点伤害并刺穿敌人。", + "zhTW": "魂能消耗:25\n幸運觸發機率: 50% (per hit)\n從地面呼喚骨矛貫穿敵人,造成 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% 點傷害。" + }, + "skill_name": "Bone Spear", + "skill_name_localized": { + "deDE": "Knochenspeer", + "esES": "Lanza de hueso", + "esMX": "Lanza Ósea", + "frFR": "Lance d'os", + "itIT": "Lancia d'Ossa", + "jaJP": "ボーンスピア", + "koKR": "뼈 창", + "plPL": "Włócznia z Kości", + "ptBR": "Lança de Ossos", + "ruRU": "Костяное копье", + "trTR": "Kemik Mızrak", + "zhCN": "骨矛", + "zhTW": "骨矛" + }, + "skill_rankup_desc": "• Damage 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%.", + "esES": "• Daño 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%.", + "esMX": "• Daño 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "frFR": "• Dégâts 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "itIT": "• Danni 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "jaJP": "• ダメージ 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "koKR": "• 피해 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "plPL": "• Obrażenia: 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% pkt.", + "ptBR": "• Dano 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "ruRU": "• Урон 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% ед.", + "trTR": "• Hasar 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "zhCN": "• 伤害🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "zhTW": "• 傷害 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 432879, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BoneSpear" + }, + "reward_hash": 281183264, + "root_node": false, + "x_pos": -1261.74, + "y_pos": -3810.88 + }, + "1": { + "connections": [ + 103, + 35 + ], + "id": 2, + "power": { + "power_name": "Necromancer_BoneSplinters", + "power_tags": [ + "Basic", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Generate Essence: 7\nLucky Hit Chance: 17% (per hit)\nFire 3 splinters of bone, dealing {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.", + "skill_desc_localized": { + "deDE": "Erzeugte Essenz: 7\nGlückstrefferchance: 17% (per hit)\nFeuert 3 Knochensplitter ab, die jeweils {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% Schaden verursachen. Jedes nachfolgende Mal, wenn ein Gegner vom selben Einsatz von Knochensplitter getroffen wird, erhaltet Ihr 1 Essenz.", + "esES": "Generación de esencia: 7\nProbabilidad de golpe de suerte: 17% (per hit)\nDisparas 3 astillas de hueso que infligen {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% de daño cada una. Cada vez que un enemigo recibe golpes de un mismo lanzamiento de Astillas de hueso, obtienes 1 de esencia.", + "esMX": "Generación de Esencia: 7\nProbabilidad de golpe afortunado: 17% (per hit)\nDisparas 3 astillas de hueso que infligen {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% de daño cada una. Cada vez consecutiva que un enemigo es golpeado por el mismo lanzamiento de Astillas Óseas, obtienes 1 de Esencia.", + "frFR": "Essence générée: 7\nChances d'obtenir un coup de chance: 17% (per hit)\nVous lancez 3 éclats d'os infligeant {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% points de dégâts chacun. Chaque cible supplémentaire touchée par la même utilisation d'Éclat d'os vous fait gagner 1 points d'essence.", + "itIT": "Generazione essenza: 7\nProbabilità di colpo fortunato: 17% (per hit)\nLanci 3 schegge d'ossa, che infliggono {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% danni ciascuno. A ogni successivo colpo a segno della stessa raffica di Spezzaossa, ottieni 1 essenza.", + "jaJP": "精髄生成量: 7\n幸運の一撃発生率: 17% (per hit)\n〈ボーンスプリンター〉を3発放ち、それぞれ{9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%のダメージを与える。一度の〈ボーンスプリンター〉の発動中に2発目以降が敵に命中するたびに、精髄を1獲得する。", + "koKR": "생성: 정수 7\n행운의 적중 확률: 17% (per hit)\n뼈 파편 3개를 발사하여 각각 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%의 피해를 줍니다. 뼈 파편을 한 번 시전하여 적에게 적중할 때마다 정수를 1 얻습니다.", + "plPL": "Generuje: 7\n pkt. esencjiSzansa na szczęśliwy traf: 17% (per hit)\nWypuszczasz 3 Kościane Odłamki, zadając {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% pkt. obrażeń każdym. Za każdym razem, gdy kolejny wróg zostanie trafiony tymi samymi odłamkami, zyskujesz 1 pkt. esencji.", + "ptBR": "Gerar Essência: 7\nChance de Golpe de Sorte: 17% (per hit)\nDispara 3 lascas de osso. Cada uma causa {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% de dano. Cada vez subsequente que um inimigo é atingido pelo mesmo lançamento de Estilhaços Ósseos, você recebe 1 de essência.", + "ruRU": "Дает эссенцию: 7 ед.\nВероятность удачного удара: 17% (per hit)\nВы выпускаете 3 костяных осколка, наносящих по {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% ед. урона. Когда \"Костяные осколки\", вызванные одним применением, поражают одну и ту же цель более одного раза, вы накапливаете по 1 ед. эссенции.", + "trTR": "Öz Üret: 7\nŞanslı Vuruş İhtimali: 17% (per hit)\nHer biri {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% hasar veren 3 kemik parçası fırlat. Bir düşman tek bir Kemik Parçaları kullanımıyla her vurulduğunda 1 Öz kazanırsın.", + "zhCN": "生成精魂: 7\n幸运一击几率: 17% (per hit)\n发射 3 枚白骨碎片, 每枚碎片造成 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% 点伤害。随后, 每当敌人被同一次施放的其余白骨碎片命中时, 你都会获得 1 点精魂。", + "zhTW": "產生魂能:7 點\n幸運觸發機率: 17% (per hit)\n發射 3 個骸骨裂片,每個裂片可以造成 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% 點傷害。敵人每次被同一次施放的骸骨裂片擊中時,你可以獲得 1 點魂能。" + }, + "skill_name": "Bone Splinters", + "skill_name_localized": { + "deDE": "Knochensplitter", + "esES": "Astillas de hueso", + "esMX": "Astillas Óseas", + "frFR": "Éclats d'os", + "itIT": "Spezzaossa", + "jaJP": "ボーンスプリンター", + "koKR": "뼈 파편", + "plPL": "Kościane Odłamki", + "ptBR": "Estilhaços Ósseos", + "ruRU": "Костяные осколки", + "trTR": "Kemik Parçaları", + "zhCN": "白骨碎片", + "zhTW": "骸骨裂片" + }, + "skill_rankup_desc": "• Damage 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%.", + "esES": "• Daño 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%.", + "esMX": "• Daño 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "frFR": "• Dégâts 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "itIT": "• Danni 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "jaJP": "• ダメージ 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "koKR": "• 피해 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "plPL": "• Obrażenia: 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% pkt.", + "ptBR": "• Dano 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "ruRU": "• Урон 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}% ед.", + "trTR": "• Hasar 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "zhCN": "• 伤害🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%", + "zhTW": "• 傷害 🡑 {9/9.9/10.8/11.7/12.6/13.5/14.4/15.3/16.2/17.1}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 500962, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BoneSplinters" + }, + "reward_hash": 639727913, + "root_node": false, + "x_pos": 1000.34, + "y_pos": -5219.18 + }, + "10": { + "connections": [ + 100 + ], + "id": 17, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_Decompose", + "power_tags": [ + "Basic", + "Darkness", + "Channeled", + "Damage", + "Shadow Damage Over Time", + "Essence", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Kanalisiert", + "Schaden", + "Schattenschaden über Zeit", + "Essenz", + "Leiche" + ], + "esES": [ + "Básica", + "Oscuridad", + "Canalizada", + "Daño", + "Daño de sombra en el tiempo", + "Esencia", + "Cadáver" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Canalizado", + "Daño", + "Daño de sombra con el tiempo", + "Esencia", + "Cadáver" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Canalisation", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence", + "Cadavre" + ], + "itIT": [ + "Base", + "Oscurità", + "Canalizzazione", + "Danni", + "Danni da ombra periodici", + "Essenza", + "Cadavere" + ], + "jaJP": [ + "基本", + "闇", + "連続発動", + "ダメージ", + "継続シャドウダメージ", + "精髄", + "死体" + ], + "koKR": [ + "기본", + "어둠", + "정신 집중", + "피해", + "지속 암흑 피해", + "정수", + "시체" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Podtrzymanie", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja", + "Zwłoki" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Canalizada", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência", + "Cadáver" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Поддерживаемое", + "Урон", + "Периодический урон от темной магии", + "Эссенция", + "Труп" + ], + "trTR": [ + "Temel", + "Karanlık", + "Yönlendirmeli", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz", + "Ceset" + ], + "zhCN": [ + "基础", + "黑暗", + "引导", + "伤害", + "持续性暗影伤害", + "精魂", + "亡骸" + ], + "zhTW": [ + "基本", + "黑暗", + "引導", + "傷害", + "暗影持續傷害", + "魂能", + "屍體" + ] + }, + "skill_desc": "Every 1.5 seconds, Decompose make enemies Vulnerable for 4 seconds.", + "skill_desc_localized": { + "deDE": "Zersetzen macht Gegner alle 1.5 Sekunden für 4 Sekunden verwundbar.", + "esES": "Cada 1.5 s, Descomponer vuelve vulnerables a los enemigos durante 4 s.", + "esMX": "Cada 1.5 segundos, Descomponer vuelve Vulnerables a los enemigos durante 4 segundos.", + "frFR": "Toutes les 1.5 s, Décomposition rend les adversaires vulnérables pendant 4 s.", + "itIT": "Ogni 1.5 s, Decomposizione rende i nemici vulnerabili per 4 s.", + "jaJP": "1.5秒ごとに〈腐敗〉が4秒間、敵を脆弱状態にする。", + "koKR": "1.5초마다 부패로 피해를 입은 적이 4초 동안 취약 상태가 됩니다.", + "plPL": "Co 1.5 sek. Rozkład powoduje odsłonięcie wrogów na 4 sek.", + "ptBR": "A cada 1.5 s, Decomposição deixa os inimigos vulneráveis por 4 s.", + "ruRU": "Раз в 1.5 сек. \"Распад\" делает противников уязвимыми на 4 сек.", + "trTR": "Çürüme, 4 saniye boyunca 1.5 saniyede bir kez düşmanları Savunmasız yapar.", + "zhCN": "每隔 1.5 秒, 分解将让敌人陷入易伤, 持续 4 秒。", + "zhTW": "分解每隔 1.5 秒會使敵人易傷,持續 4 秒。" + }, + "skill_name": "Acolyte's Decompose", + "skill_name_localized": { + "deDE": "Zersetzung des Akolythen", + "esES": "Descomponer del acólito", + "esMX": "Descomposición de Acólito", + "frFR": "Décomposition d'acolyte", + "itIT": "Decomposizione degli Accoliti", + "jaJP": "腐敗(従者)", + "koKR": "시종의 부패", + "plPL": "Akolicki Rozkład", + "ptBR": "Decomposição do Acólito", + "ruRU": "Распад послушника", + "trTR": "Müridin Çürümesi", + "zhCN": "助祭的分解", + "zhTW": "侍僧之分解" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 463175, + "power_mod_hash": 3057211130, + "reward_name": "Necro_Mod_Decompose_01" + }, + "reward_hash": 1718598388, + "root_node": false, + "x_pos": -1241.42, + "y_pos": -5991.77 + }, + "100": { + "connections": [ + 8, + 10, + 70 + ], + "id": 464, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_Decompose", + "power_tags": [ + "Basic", + "Darkness", + "Channeled", + "Damage", + "Shadow Damage Over Time", + "Essence", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Kanalisiert", + "Schaden", + "Schattenschaden über Zeit", + "Essenz", + "Leiche" + ], + "esES": [ + "Básica", + "Oscuridad", + "Canalizada", + "Daño", + "Daño de sombra en el tiempo", + "Esencia", + "Cadáver" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Canalizado", + "Daño", + "Daño de sombra con el tiempo", + "Esencia", + "Cadáver" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Canalisation", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence", + "Cadavre" + ], + "itIT": [ + "Base", + "Oscurità", + "Canalizzazione", + "Danni", + "Danni da ombra periodici", + "Essenza", + "Cadavere" + ], + "jaJP": [ + "基本", + "闇", + "連続発動", + "ダメージ", + "継続シャドウダメージ", + "精髄", + "死体" + ], + "koKR": [ + "기본", + "어둠", + "정신 집중", + "피해", + "지속 암흑 피해", + "정수", + "시체" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Podtrzymanie", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja", + "Zwłoki" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Canalizada", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência", + "Cadáver" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Поддерживаемое", + "Урон", + "Периодический урон от темной магии", + "Эссенция", + "Труп" + ], + "trTR": [ + "Temel", + "Karanlık", + "Yönlendirmeli", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz", + "Ceset" + ], + "zhCN": [ + "基础", + "黑暗", + "引导", + "伤害", + "持续性暗影伤害", + "精魂", + "亡骸" + ], + "zhTW": [ + "基本", + "黑暗", + "引導", + "傷害", + "暗影持續傷害", + "魂能", + "屍體" + ] + }, + "skill_desc": "If an enemy dies while being Decomposed, you gain 10 Essence.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner stirbt, während er zersetzt ist, erhaltet Ihr 10 Essenz.", + "esES": "Si un enemigo muere cuando está descomponiéndose, obtienes 10 de esencia.", + "esMX": "Si un enemigo muere mientras está en descomposición, obtienes 10 de Esencia.", + "frFR": "Si une cible en décomposition meurt, vous gagnez 10 points d'essence.", + "itIT": "Se un nemico muore mentre è Decomposto, ottieni 10 essenza.", + "jaJP": "〈腐敗〉した敵が死亡すると、10の精髄を得る。", + "koKR": "적이 부패 상태에서 사망하면 정수를 10 얻습니다.", + "plPL": "Jeśli wróg zginie podczas Rozkładu, zyskasz 10 pkt. esencji.", + "ptBR": "Se um inimigo morrer sob efeito de decomposição, você recebe 10 de essência.", + "ruRU": "Если противник погибает под действием \"Распада\", вы накапливаете 10 ед. эссенции.", + "trTR": "Bir düşman Çürürken ölürse 10 Öz kazanırsın.", + "zhCN": "如果一名敌人在被分解时死亡, 你获得 10 点精魂。", + "zhTW": "敵人在分解狀態下死亡時,你獲得 10 點魂能。" + }, + "skill_name": "Enhanced Decompose", + "skill_name_localized": { + "deDE": "Verbessertes Zersetzen", + "esES": "Descomponer mejorado", + "esMX": "Descomposición Potenciada", + "frFR": "Décomposition renforcée", + "itIT": "Decomposizione Rinforzata", + "jaJP": "腐敗(強化)", + "koKR": "강화된 부패", + "plPL": "Wzmocniony Rozkład", + "ptBR": "Decomposição Aperfeiçoada", + "ruRU": "Усиленный распад", + "trTR": "Geliştirilmiş Çürüme", + "zhCN": "强化分解", + "zhTW": "強化分解" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 463175, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Necro_Mod_Decompose_03" + }, + "reward_hash": 1718598390, + "root_node": false, + "x_pos": -760.572, + "y_pos": -5897.16 + }, + "101": { + "connections": [ + 3, + 66, + 4 + ], + "id": 465, + "power": { + "power_mod_id": 3, + "power_name": "Necromancer_Reap", + "power_tags": [ + "Basic", + "Darkness", + "Damage", + "Shadow", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Base", + "Oscurità", + "Danni", + "Ombra", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "基本", + "闇", + "ダメージ", + "影", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "기본", + "어둠", + "피해", + "암흑", + "정수", + "피해 감소" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Dano", + "Sombra", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Урон", + "Темная магия", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Temel", + "Karanlık", + "Hasar", + "Gölge", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "基础", + "黑暗", + "伤害", + "暗影", + "精魂", + "伤害减免" + ], + "zhTW": [ + "基本", + "黑暗", + "傷害", + "暗影", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner, der von Blutige Ernte getroffen wurde, innerhalb von 2 Sek. stirbt, erhaltet Ihr 3 Sek. lang +30% Angriffsgeschwindigkeit.", + "esES": "Si un enemigo golpeado por Cosechar muere en los siguientes 2 s, obtienes un +30% de velocidad de ataque durante 3 s.", + "esMX": "Si un enemigo golpeado por Segar muere dentro de un lapso de 2 segundos, obtienes un +30% de velocidad de ataque durante 3 segundos.", + "frFR": "Si une cible touchée par Fauchage meurt dans les 2 s qui suivent, votre vitesse d'attaque est augmentée de +30% pendant 3 s.", + "itIT": "Se un nemico colpito da Mietitura muore entro 2 s, la tua velocità d'attacco aumenta del +30% per 3 s.", + "jaJP": "〈鎌切り〉が命中した敵が2秒以内に死亡すると3秒間、自身の攻撃速度が+30%上昇する。", + "koKR": "수확에 적중당한 적이 2초 내에 죽으면, 3초 동안 공격 속도가 +30% 증가합니다.", + "plPL": "Jeśli wróg trafiony Żniwami umrze w ciągu 2 sek., zyskasz +30% do szybkości ataku na 3 sek.", + "ptBR": "Se um inimigo atingido por Ceifar morrer em 2 s, você recebe +30% de velocidade de ataque por 3 s.", + "ruRU": "Когда противник, пораженный \"Жатвой\", погибает в течение 2 сек. после получения эффекта, ваша скорость атаки повышается на +30% на 3 сек.", + "trTR": "Biç tarafından vurulmuş bir düşman 2 saniye içinde ölürse 3 saniyeliğine +30% Saldırı Hızı kazanırsın.", + "zhCN": "如果被收割命中的敌人在 2 秒内死亡, 你的攻击速度提高 +30%, 持续 3 秒。", + "zhTW": "若被收割擊中的敵人在 2 秒內死亡,你獲得 +30% 攻擊速度,持續 3 秒。" + }, + "skill_name": "Enhanced Reap", + "skill_name_localized": { + "deDE": "Verbesserte Blutige Ernte", + "esES": "Cosechar mejorado", + "esMX": "Segado Potenciado", + "frFR": "Fauchage renforcé", + "itIT": "Mietitura Rinforzata", + "jaJP": "鎌切り(強化)", + "koKR": "강화된 수확", + "plPL": "Wzmocnione Żniwa", + "ptBR": "Ceifar Aperfeiçoado", + "ruRU": "Усиленная жатва", + "trTR": "Geliştirilmiş Biç", + "zhCN": "强化收割", + "zhTW": "強化收割" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432896, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Necro_Mod_Reap_03" + }, + "reward_hash": 4136603807, + "root_node": false, + "x_pos": -1638.21, + "y_pos": -5359.4 + }, + "102": { + "connections": [ + 18, + 68, + 69 + ], + "id": 466, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_Hemorrhage", + "power_tags": [ + "Basic", + "Blood", + "Blood Orb", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blut", + "Blutkugel", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Sangre", + "Orbe de sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Sangre", + "Orbe de Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Sang", + "Orbe de sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Sangue", + "Globo di Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "血", + "血のオーブ", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "피", + "피의 구슬", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Krew", + "Krwawa Kula", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Sangue", + "Orbe de Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кровь", + "Сфера крови", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kan", + "Kan Küresi", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "鲜血", + "生命球", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "鮮血", + "生命之球", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr eine Blutkugel aufgesammelt habt, fügt Euer nächster Blutsturz auch Gegnern in der Nähe Eures Ziels Schaden zu und gewährt 2 zusätzliche Essenz für jeden getroffenen Gegner.", + "esES": "Tras recoger un orbe de sangre, tu siguiente Hemorragia también inflige daño a los enemigos que rodean a tu objetivo y te otorga 2 más de esencia por cada enemigo golpeado.", + "esMX": "Luego de recoger un Orbe de Sangre, tu siguiente Hemorragia también inflige daño a los enemigos que rodean a tu objetivo y te otorga 2 de Esencia adicional por enemigo golpeado.", + "frFR": "Après avoir ramassé un orbe de sang, votre prochaine Saignée inflige aussi des dégâts aux adversaires autour de votre cible et vous confère 2 points d'essence supplémentaires par cible touchée.", + "itIT": "Dopo aver raccolto un Globo di Sangue, il prossimo utilizzo di Emorragia infligge danni anche ai nemici intorno al bersaglio e fornisce inoltre 2 essenza aggiuntiva per ogni nemico colpito.", + "jaJP": "血のオーブを拾った後、次の〈出血〉が標的の周囲の敵にもダメージを与え、命中した敵1体ごとに精髄を2獲得する。", + "koKR": "피의 구슬을 획득하면 다음 과다출혈이 대상 주위의 적에게도 피해를 주고 적중한 적 하나당 정수를 추가로 2 생성합니다.", + "plPL": "Po podniesieniu krwawej kuli twój następny Krwotok zada również obrażenia wrogom wokół twojego celu i zapewni dodatkowo 2 pkt. esencji za każdego trafionego przeciwnika.", + "ptBR": "Depois de coletar um orbe de sangue, sua próxima Hemorragia também causa dano a inimigos ao redor do alvo e concede 2 de essência adicional por inimigo atingido.", + "ruRU": "Когда вы подбираете сферу крови, следующее \"Кровоизлияние\" также наносит урон противникам вокруг цели и дает еще 2 ед. эссенции за каждого пораженного противника.", + "trTR": "Bir Kan Küresi aldığında sonraki Kan Kaybı hedefinin çevresindeki düşmanlara da hasar verir ve vurulan düşman başına ilave 2 Öz kazandırır.", + "zhCN": "拾取一颗生命球后, 你下一个出血也会对你目标周围的敌人造成伤害, 并且每命中一名敌人额外获得 2 点精魂。", + "zhTW": "拾取生命之球後,你的下一個出血會對你目標附近的敵人造成傷害,且每擊中一個敵人便賦予 2 點額外魂能。" + }, + "skill_name": "Enhanced Hemorrhage", + "skill_name_localized": { + "deDE": "Verbesserter Blutsturz", + "esES": "Hemorragia mejorada", + "esMX": "Hemorragia Potenciada", + "frFR": "Saignée renforcée", + "itIT": "Emorragia Rinforzata", + "jaJP": "出血(強化)", + "koKR": "강화된 과다출혈", + "plPL": "Wzmocniony Krwotok", + "ptBR": "Hemorragia Aperfeiçoada", + "ruRU": "Усиленное кровоизлияние", + "trTR": "Geliştirilmiş Kan Kaybı", + "zhCN": "强化出血", + "zhTW": "強化出血" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 484661, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Necro_Mod_Hemorrhage_03" + }, + "reward_hash": 2177364345, + "root_node": false, + "x_pos": 736.781, + "y_pos": -5900.4 + }, + "103": { + "connections": [ + 1, + 5, + 67 + ], + "id": 467, + "power": { + "power_mod_id": 3, + "power_name": "Necromancer_BoneSplinters", + "power_tags": [ + "Basic", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.", + "skill_desc_localized": { + "deDE": "Knochensplitter verfügt über eine Chance von 25%, 2 zusätzliche Projekte abzufeuern, wenn Ihr beim Wirken mindestens 50 Essenz habt.", + "esES": "Astillas de hueso tiene un 25% de probabilidad de disparar 2 proyectiles adicionales si la lanzas mientras tienes 50 de esencia o más.", + "esMX": "Astillas Óseas tiene un 25% de probabilidad de arrojar 2 proyectiles adicionales si lanzas esta habilidad mientras tienes 50 de Esencia o más.", + "frFR": "Éclats d'os a 25% de chances de lancer 2 projectiles supplémentaires si vous avez au moins 50 points d'essence au moment de son utilisation.", + "itIT": "Spezzaossa ha una probabilità del 25% di emettere 2 proiettili aggiuntivi se viene lanciato mentre hai 50 o più essenza.", + "jaJP": "残りの精髄が50以上の時に〈ボーンスプリンター〉を使うと、25%の確率で追加の投射体を2発放つ。", + "koKR": "정수가 50 이상일 때 뼈 파편을 시전하면 25% 확률로 추가 투사체가 2개 발사됩니다.", + "plPL": "Kościane Odłamki mają 25% szans na wystrzelenie dodatkowych pocisków (2), jeśli użyjesz umiejętności, mając co najmniej 50 pkt. esencji.", + "ptBR": "Estilhaços Ósseos tem 25% de chance de disparar 2 projéteis adicionais se a habilidade for lançada enquanto você tem 50 ou mais de essência.", + "ruRU": "\"Костяные осколки\" с вероятностью 25% выпускают еще 2 снаряда:снарядов, если на момент применения у вас есть 50 ед. эссенции или более.", + "trTR": "Kemik Parçaları 50 veya daha fazla Öze sahipken kullanıldığında 25% ihtimalle 2 ilave mermi fırlatır.", + "zhCN": "释放技能时, 如果你拥有 50 点及更多精魂, 白骨碎片 则有 25% 几率额外发射 2 枚投射物。", + "zhTW": "若你在 50 點魂能以上時施放骸骨裂片,有 25% 機率發射 2 個額外的投射攻擊。" + }, + "skill_name": "Enhanced Bone Splinters", + "skill_name_localized": { + "deDE": "Verbesserte Knochensplitter", + "esES": "Astillas de hueso mejoradas", + "esMX": "Astillas Óseas Potenciadas", + "frFR": "Éclats d'os renforcés", + "itIT": "Spezzaossa Rinforzato", + "jaJP": "ボーンスプリンター(強化)", + "koKR": "강화된 뼈 파편", + "plPL": "Wzmocnione Kościane Odłamki", + "ptBR": "Estilhaços Ósseos Aperfeiçoados", + "ruRU": "Усиленные костяные осколки", + "trTR": "Geliştirilmiş Kemik Parçaları", + "zhCN": "强化白骨碎片", + "zhTW": "強化骸骨裂片" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 500962, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Necro_Mod_BoneSplinters_03" + }, + "reward_hash": 2742158431, + "root_node": false, + "x_pos": 1777.84, + "y_pos": -5357.94 + }, + "104": { + "connections": [ + 7, + 12, + 9 + ], + "id": 468, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_Blight", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow Damage Over Time", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schattenschaden über Zeit", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra en el tiempo", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra con el tiempo", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Danni da ombra periodici", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "継続シャドウダメージ", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "지속 암흑 피해", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Периодический урон от темной магии", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "持续性暗影伤害", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影持續傷害", + "魂能" + ] + }, + "skill_desc": "Blight Slows enemies by 25%.", + "skill_desc_localized": { + "deDE": "Pest verlangsamt Gegner um 25%.", + "esES": "Peste ralentiza un 25% a los enemigos.", + "esMX": "Infestación ralentiza a los enemigos un 25%.", + "frFR": "Le chancre ralentit les adversaires de 25%.", + "itIT": "Morbo rallenta i nemici del 25%.", + "jaJP": "〈病害〉が敵の移動速度を25%低下させる。", + "koKR": "마름병이 적을 25% 감속시킵니다.", + "plPL": "Mór spowalnia wrogów o 25%.", + "ptBR": "Praga desacelera inimigos em 25%.", + "ruRU": "\"Тлен\" замедляет противников на 25%.", + "trTR": "Maraz düşmanları 25% Yavaşlatır.", + "zhCN": "枯萎使敌人减速 25%。", + "zhTW": "荒疫會使敵人緩速 25%。" + }, + "skill_name": "Enhanced Blight", + "skill_name_localized": { + "deDE": "Verbesserte Pest", + "esES": "Peste mejorada", + "esMX": "Infestación Potenciada", + "frFR": "Chancre renforcé", + "itIT": "Morbo Rinforzato", + "jaJP": "病害(強化)", + "koKR": "강화된 마름병", + "plPL": "Wzmocniony Mór", + "ptBR": "Praga Aperfeiçoada", + "ruRU": "Усиленный тлен", + "trTR": "Geliştirilmiş Maraz", + "zhCN": "强化枯萎", + "zhTW": "強化荒疫" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 481293, + "power_mod_hash": 3205886302, + "reward_name": "Necro_Mod_Blight_03" + }, + "reward_hash": 1515738801, + "root_node": false, + "x_pos": -4208.69, + "y_pos": -3514.97 + }, + "105": { + "connections": [ + 13, + 72, + 14 + ], + "id": 469, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_Sever", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Ombra", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "影", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "암흑", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Sombra", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Темная магия", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Gölge", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "暗影", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影", + "魂能" + ] + }, + "skill_desc": "Sever damages enemies along its path for 75% of its initial damage.", + "skill_desc_localized": { + "deDE": "Schnitter fügt Gegnern auf seinem Weg Schaden in Höhe von 75% des anfänglichen Schadens zu.", + "esES": "Cercenar inflige un 75% de su daño inicial a los enemigos a su paso.", + "esMX": "Escindir inflige un 75% de su daño inicial a los enemigos a lo largo de su camino.", + "frFR": "Section inflige 75% de ses dégâts initiaux aux adversaires sur sa trajectoire.", + "itIT": "Smembramento infligge danni ai nemici sulla sua traiettoria pari al 75% dei suoi danni iniziali.", + "jaJP": "〈刈り取り〉が進路上の敵に初期ダメージの75%のダメージを与える。", + "koKR": "절단이 경로에 있는 적에게 최초 피해의 75%만큼 피해를 줍니다.", + "plPL": "Rozdarcie rani także wrogów na swojej drodze, zadając im równowartość 75% początkowych obrażeń.", + "ptBR": "Decepar causa dano aos inimigos no caminho equivalente a 75% do dano.", + "ruRU": "Призванный \"Отсечением\" призрак наносит противникам на своем пути 75% изначального урона.", + "trTR": "Ayır, yolundaki düşmanlara başlangıç hasarının 75% kadarına eşit hasar verir.", + "zhCN": "挥斩会对路径上的敌人造成 75% 的初始伤害。", + "zhTW": "斬裂會對路徑上的敵人造成起始傷害 75% 的傷害。" + }, + "skill_name": "Enhanced Sever", + "skill_name_localized": { + "deDE": "Verbesserter Schnitter", + "esES": "Cercenar mejorado", + "esMX": "Escisión Potenciada", + "frFR": "Section renforcée", + "itIT": "Smembramento Rinforzato", + "jaJP": "刈り取り(強化)", + "koKR": "강화된 절단", + "plPL": "Wzmocnione Rozdarcie", + "ptBR": "Decepar Aperfeiçoado", + "ruRU": "Усиленное отсечение", + "trTR": "Geliştirilmiş Ayır", + "zhCN": "强化挥斩", + "zhTW": "強化斬裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 481785, + "power_mod": "DamageLine", + "power_mod_hash": 1908684039, + "reward_name": "Necro_Mod_Sever_SkillRank" + }, + "reward_hash": 2464995556, + "root_node": false, + "x_pos": -3512.78, + "y_pos": -2930.8 + }, + "106": { + "connections": [ + 17, + 19, + 73 + ], + "id": 470, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_BloodSurge", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Blutwoge heilt Euch um 3% Eures maximalen Lebens, wenn Ihr Gegnern Blut entzieht. Wenn mindestens 4 Gegnern Blut entzogen wird, werdet Ihr um zusätzliche 3% Eures maximalen Lebens geheilt.", + "esES": "Andanada de sangre te cura un 3% de tu vida máxima cuando drenas sangre de los enemigos. Si drenas a 4 enemigos o más, te cura un 3% adicional de tu vida máxima.", + "esMX": "Torrente Sanguíneo te sana por un 3% de tu vida máxima al extraer sangre de los enemigos. Si extraes sangre de 4 o más enemigos, te sana por un 3% más de tu vida máxima.", + "frFR": "Afflux sanguin vous rend 3% de votre maximum de points de vie lorsque vous drainez le sang des adversaires. Si vous drainez le sang d'au moins 4 adversaires, vous récupérez 3% de votre maximum de points de vie.", + "itIT": "Scarica di Sangue ti cura del 3% della tua Vita massima quando risucchi il sangue dai nemici. Se stai risucchiando il sangue a 4 o più nemici, ti curi di un ulteriore 3% della tua Vita massima.", + "jaJP": "〈ブラッドサージ〉で敵から血を抜き出すと、自身のライフが最大値の3%にあたる回復する。4体以上の敵から血を抜き出すと、ライフがさらに最大値の3%にあたる回復する。", + "koKR": "피의 쇄도로 적의 피를 흡수할 때 자신의 생명력이 최대 생명력의 3%만큼 회복됩니다. 4마리 이상 적의 피를 흡수할 때는 추가로 최대 생명력의 3%만큼 회복됩니다.", + "plPL": "Napływ Krwi przywraca ci 3% maksymalnego zdrowia, kiedy czerpiesz krew z wrogów. Jeśli co najmniej 4 wrogów zostanie tym dotkniętych, odzyskasz dodatkowo 3% maksymalnego zdrowia.", + "ptBR": "Surto de Sangue cura 3% da sua vida máxima ao extrair sangue de inimigos. Se 4 ou mais inimigos forem drenados, então cura mais 3% da sua vida máxima.", + "ruRU": "Когда \"Волнение крови\" вытягивает из противников кровь, вы восполняете 3% максимального запаса здоровья. Если умение иссушает 4 или более противников, вы восполняете еще 3% максимального запаса здоровья.", + "trTR": "Kan Yükselişi düşmanlardan kan çekerken seni Maksimum Canının 3% kadarına eşit İyileştirir. 4 veya daha fazla düşmandan kan çekilirse ilave olarak Maksimum Canının 3% kadarına eşit İyileş.", + "zhCN": "血涌吸取敌人鲜血, 可以为你恢复 3% 生命上限。如果吸取了 4 个或更多敌人的鲜血, 则额外为你恢复 3% 生命上限。", + "zhTW": "使用鮮血奔湧榨取敵人鮮血時,可為你恢復生命值上限的 3%。若榨取了 4 個以上敵人的鮮血,則額外為你恢復生命值上限的 3%。" + }, + "skill_name": "Enhanced Blood Surge", + "skill_name_localized": { + "deDE": "Verbesserte Blutwoge", + "esES": "Andanada de sangre mejorada", + "esMX": "Torrente Sanguíneo Potenciado", + "frFR": "Afflux sanguin renforcé", + "itIT": "Scarica di Sangue Rinforzata", + "jaJP": "ブラッドサージ(強化)", + "koKR": "강화된 피의 쇄도", + "plPL": "Wzmocniony Napływ Krwi", + "ptBR": "Surto de Sangue Aperfeiçoado", + "ruRU": "Усиленное волнение крови", + "trTR": "Geliştirilmiş Kan Yükselişi", + "zhCN": "强化血涌", + "zhTW": "強化鮮血奔湧" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 592163, + "power_mod_hash": 3828926762, + "reward_name": "Necro_Mod_BloodSurge_SkillRank" + }, + "reward_hash": 1795361717, + "root_node": false, + "x_pos": -4189.68, + "y_pos": -4212.42 + }, + "107": { + "connections": [ + 64, + 74, + 21 + ], + "id": 471, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BloodLance", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.", + "skill_desc_localized": { + "deDE": "Blutlanze durchschlägt Gegner, die bereits aufgespießt sind, und fügt allen Gegnern nach dem ersten 10% weniger Schaden zu.", + "esES": "Lanza de sangre atraviesa a los enemigos empalados por la lanza e inflige un 10% menos de daño a los enemigos posteriores al primero.", + "esMX": "Lanza Sangrienta perfora a los enemigos afectados por la lanza e inflige un 10% menos de daño a los enemigos golpeados después del primero.", + "frFR": "Prélèvement perfore les cibles qui sont déjà empalées, infligeant 10% de dégâts en moins à chaque cible suivant la première.", + "itIT": "Lancia di Sangue trapassa i nemici attualmente infilzati, infliggendo ai nemici il 10% di danni in meno dopo il primo colpo.", + "jaJP": "槍攻撃を受けている敵を〈ブラッドランス〉が貫通し、初撃の後は与えるダメージが10%減少する。", + "koKR": "피의 창이 현재 창이 꽂힌 적을 관통하며, 2번째 적부터는 10% 감소한 피해를 줍니다.", + "plPL": "Krwawa Lanca przebija wrogów, którzy są na nią nadziani, zadając drugiemu i kolejnym celom obrażenia zmniejszone o 10%.", + "ptBR": "Lança de Sangue atravessa os inimigos atingidos por lança, causando 10% de dano reduzido a inimigos subsequentes após o primeiro.", + "ruRU": "\"Окровавленное копье\" пробивает насквозь противников, уже пронзенных другим копьем, нанося на 10% меньше урона целям после первой.", + "trTR": "Kanlı Kargı kargılanmış düşmanların içinden geçerek ilk düşmandan sonraki düşmanlara 10% azaltılmış hasar verir.", + "zhCN": "血矛会穿过已经被刺穿的敌人, 在对第一名敌人造成伤害后, 对后续敌人造成的伤害降低 10%。", + "zhTW": "鮮血之槍貫穿目前被刺中的敵人,對後續敵人造成的傷害比第一個敵人少 10%。" + }, + "skill_name": "Enhanced Blood Lance", + "skill_name_localized": { + "deDE": "Verbesserte Blutlanze", + "esES": "Lanza de sangre mejorada", + "esMX": "Lanza Sangrienta Potenciada", + "frFR": "Prélèvement renforcé", + "itIT": "Lancia di Sangue Rinforzata", + "jaJP": "ブラッドランス(強化)", + "koKR": "강화된 피의 창", + "plPL": "Wzmocniona Krwawa Lanca", + "ptBR": "Lança de Sangue Aperfeiçoada", + "ruRU": "Усиленное окровавленное копье", + "trTR": "Geliştirilmiş Kanlı Kargı", + "zhCN": "强化血矛", + "zhTW": "強化鮮血之槍" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 501629, + "power_mod_hash": 216475576, + "reward_name": "Necro_Mod_BloodLance_SkillRank" + }, + "reward_hash": 1371598674, + "root_node": false, + "x_pos": -3305.57, + "y_pos": -4743.84 + }, + "108": { + "connections": [ + 0, + 85, + 2 + ], + "id": 472, + "power": { + "power_mod_id": 3, + "power_name": "Necromancer_BoneSpear", + "power_tags": [ + "Core", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Bone Spear breaks into 3 shards when it is destroyed, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage each.", + "skill_desc_localized": { + "deDE": "Bei der Zerstörung von Knochenspeer entstehen 3 Splitter, die jeweils {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Schaden verursachen.", + "esES": "Al ser destruida, Lanza de hueso se rompe en 3 fragmentos que infligen {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño cada uno.", + "esMX": "Al destruirse, Lanza Ósea estalla en 3 fragmentos que infligen {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño cada uno.", + "frFR": "Lorsqu'elle est détruite, la lance d'os se brise en 3 éclats qui infligent {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% points de dégâts chacun.", + "itIT": "Lancia d'Ossa si frantuma in 3 schegge che infliggono {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% danni ciascuna.", + "jaJP": "〈ボーンスピア〉が破壊されると3個の欠片にわかれ、それぞれの欠片が{25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%のダメージを与える。", + "koKR": "뼈 창이 파괴될 때 3개의 파편으로 분해되어 각각 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 피해를 줍니다.", + "plPL": "Włócznia z Kości po zniszczeniu rozpada się na odłamki (3). Każdy z nich zadaje {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt. obrażeń.", + "ptBR": "Lança de Ossos estilhaça em 3 pedaços quando destruída, e cada estilhaço causa {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano.", + "ruRU": "Разрушаясь, \"Костяное копье\" раскалывается на 3 осколка, наносящие:осколков, наносящих по {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед. урона.", + "trTR": "Kemik Mızrak yok edildiğinde 3 parçaya dağılır ve parçaların her biri {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% hasar verir.", + "zhCN": "骨矛被摧毁时会分裂成 3 枚碎片, 每片造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 点伤害。", + "zhTW": "骨矛摧毀時碎成 3 塊裂片,每塊造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 點傷害。" + }, + "skill_name": "Enhanced Bone Spear", + "skill_name_localized": { + "deDE": "Verbesserter Knochenspeer", + "esES": "Lanza de hueso mejorada", + "esMX": "Lanza Ósea Potenciada", + "frFR": "Lance d'os renforcée", + "itIT": "Lancia d'Ossa Rinforzata", + "jaJP": "ボーンスピア(強化)", + "koKR": "강화된 뼈 창", + "plPL": "Wzmocniona Włócznia z Kości", + "ptBR": "Lança de Ossos Aperfeiçoada", + "ruRU": "Усиленное костяное копье", + "trTR": "Geliştirilmiş Kemik Mızrak", + "zhCN": "强化骨矛", + "zhTW": "強化骨矛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432879, + "power_mod_hash": 2837665256, + "reward_name": "Necro_Mod_BoneSpear_03" + }, + "reward_hash": 1253619190, + "root_node": false, + "x_pos": -427.477, + "y_pos": -3809.89 + }, + "109": { + "connections": [ + 15, + 81, + 27 + ], + "id": 473, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_CorpseExplosion", + "power_tags": [ + "Corpse", + "Corruption", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "死体", + "腐敗", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "시체", + "타락", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "屍體", + "腐化", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Corpse Explosion's radius is increased by 15%.", + "skill_desc_localized": { + "deDE": "Der Radius von Leichenexplosion erhöht sich um 15%.", + "esES": "El radio de Explosión de cadáveres aumenta un 15%.", + "esMX": "El radio de Explosión Cadavérica aumenta un 15%.", + "frFR": "Le rayon d'Explosion macabre est augmenté de 15%.", + "itIT": "Il raggio di Esplosione Cadaverica aumenta del 15%.", + "jaJP": "〈コープスエクスプロージョン〉の効果範囲が15%拡大する。", + "koKR": "시체 폭발의 반경이 15% 증가합니다.", + "plPL": "Zwiększa promień Wybuchu Zwłok o 15%.", + "ptBR": "O raio de Explodir Cadáver é aumentado em 15%.", + "ruRU": "Радиус \"Взрыва трупа\" увеличивается на x15%.", + "trTR": "Ceset Patlamasının yarıçapı 15% artar.", + "zhCN": "邪爆范围扩大 15%。", + "zhTW": "屍爆的半徑延長 15%。" + }, + "skill_name": "Enhanced Corpse Explosion", + "skill_name_localized": { + "deDE": "Verbesserte Leichenexplosion", + "esES": "Explosión de cadáveres mejorada", + "esMX": "Explosión Cadavérica Potenciada", + "frFR": "Explosion macabre renforcée", + "itIT": "Esplosione Cadaverica Rinforzata", + "jaJP": "コープスエクスプロージョン(強化)", + "koKR": "강화된 시체 폭발", + "plPL": "Wzmocniony Wybuch Zwłok", + "ptBR": "Explodir Cadáver Aperfeiçoado", + "ruRU": "Усиленный взрыв трупа", + "trTR": "Geliştirilmiş Ceset Patlaması", + "zhCN": "强化邪爆", + "zhTW": "強化屍爆" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432897, + "power_mod_hash": 285213864, + "reward_name": "Necro_Mod_CorpseExplosion_03" + }, + "reward_hash": 1365347396, + "root_node": false, + "x_pos": -889.885, + "y_pos": -2013.57 + }, + "11": { + "connections": [ + 110 + ], + "id": 18, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BloodMist", + "power_tags": [ + "Macabre", + "Blood", + "Immune", + "Damage", + "Physical", + "Cooldown", + "Healing", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Blut", + "Immun", + "Schaden", + "Physisch", + "Abklingzeit", + "Heilung", + "Schadensreduktion" + ], + "esES": [ + "Macabra", + "Sangre", + "Inmune", + "Daño", + "Física", + "Tiempo de reutilización", + "Curación", + "Reducción de daño" + ], + "esMX": [ + "Macabro", + "Sangre", + "Inmune", + "Daño", + "Física", + "Recuperación", + "Sanación", + "Reducción de daño" + ], + "frFR": [ + "Macabre", + "Sang", + "Insensible", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Soins", + "Réduction des dégâts" + ], + "itIT": [ + "Macabro", + "Sangue", + "Immunità", + "Danni", + "Fisico", + "Tempo di recupero", + "Guarigione", + "Riduzione danni" + ], + "jaJP": [ + "妖気", + "血", + "無効", + "ダメージ", + "物理", + "クールダウン", + "回復", + "ダメージ減少" + ], + "koKR": [ + "섬뜩함", + "피", + "면역", + "피해", + "물리", + "재사용 대기시간", + "치유", + "피해 감소" + ], + "plPL": [ + "Makabra", + "Krew", + "Niewrażliwość", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Leczenie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Macabra", + "Sangue", + "Imune", + "Dano", + "Física", + "Recarga", + "Cura", + "Redução de Dano" + ], + "ruRU": [ + "Макабр", + "Кровь", + "Невосприимчивость", + "Урон", + "Физический урон", + "Время восстановления", + "Исцеление", + "Уменьшение урона" + ], + "trTR": [ + "Korkunç", + "Kan", + "Bağışık", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "İyileşme", + "Hasar Azaltma" + ], + "zhCN": [ + "骇术", + "鲜血", + "免疫", + "伤害", + "物理", + "冷却时间", + "治疗", + "伤害减免" + ], + "zhTW": [ + "亡駭", + "鮮血", + "免疫", + "傷害", + "物理", + "冷卻時間", + "治療", + "傷害減免" + ] + }, + "skill_desc": "You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.", + "skill_desc_localized": { + "deDE": "Nachdem Blutnebel endet, erhaltet Ihr 4 Sekunden lang eine kritische Trefferchance von +10%.", + "esES": "Obtienes un +10% de probabilidad de golpe crítico durante 4 s después de que acabe Bruma de sangre.", + "esMX": "Al concluir Niebla Sangrienta, obtienes +10% de probabilidad de golpe crítico durante 4 segundos.", + "frFR": "Vous obtenez +10% de chances d'infliger un coup critique pendant 4 s lorsque Brume de sang prend fin.", + "itIT": "La probabilità di critico aumenta del +10% per 4 s dopo la fine di Nebbia di Sangue.", + "jaJP": "〈ブラッドミスト〉終了後、4秒間クリティカルヒット率が+10%上昇する。", + "koKR": "피 안개가 끝나면 4초 동안 극대화 확률이 +10% 증가합니다.", + "plPL": "Zyskujesz +10% szans na trafienie krytyczne przez 4 sek. po rozwianiu się Krwawej Mgły.", + "ptBR": "Você recebe +10% de chance de acerto crítico por 4 s após o fim da Névoa de Sangue.", + "ruRU": "Вероятность критического удара повышается на +10% на 4 сек. после окончания действия \"Кровавого тумана\".", + "trTR": "Kanlı Sis sona erdikten sonra 4 saniye boyunca +10% Kritik Vuruş İhtimali kazanırsın.", + "zhCN": "血雾结束后, 你的暴击几率提高 +10%, 持续 4 秒。", + "zhTW": "在血霧結束後的 4 秒內,你的爆擊機率提高 +10%。" + }, + "skill_name": "Dreadful Blood Mist", + "skill_name_localized": { + "deDE": "Furchterregender Blutnebel", + "esES": "Bruma de sangre pavorosa", + "esMX": "Niebla Sangrienta Espantosa", + "frFR": "Brume de sang épouvantable", + "itIT": "Nebbia di Sangue Terrificante", + "jaJP": "ブラッドミスト(畏怖)", + "koKR": "끔찍한 피 안개", + "plPL": "Przerażająca Krwawa Mgła", + "ptBR": "Névoa de Sangue Pavorosa", + "ruRU": "Кошмарный кровавый туман", + "trTR": "Berbat Kanlı Sis", + "zhCN": "可怖血雾", + "zhTW": "怖懼血霧" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 493422, + "power_mod_hash": 3685490, + "reward_name": "Necro_Mod_BloodMist_UpgradeA" + }, + "reward_hash": 3523444138, + "root_node": false, + "x_pos": 1429.48, + "y_pos": -3257.56 + }, + "110": { + "connections": [ + 6, + 75, + 11 + ], + "id": 474, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_BloodMist", + "power_tags": [ + "Macabre", + "Blood", + "Immune", + "Damage", + "Physical", + "Cooldown", + "Healing", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Blut", + "Immun", + "Schaden", + "Physisch", + "Abklingzeit", + "Heilung", + "Schadensreduktion" + ], + "esES": [ + "Macabra", + "Sangre", + "Inmune", + "Daño", + "Física", + "Tiempo de reutilización", + "Curación", + "Reducción de daño" + ], + "esMX": [ + "Macabro", + "Sangre", + "Inmune", + "Daño", + "Física", + "Recuperación", + "Sanación", + "Reducción de daño" + ], + "frFR": [ + "Macabre", + "Sang", + "Insensible", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Soins", + "Réduction des dégâts" + ], + "itIT": [ + "Macabro", + "Sangue", + "Immunità", + "Danni", + "Fisico", + "Tempo di recupero", + "Guarigione", + "Riduzione danni" + ], + "jaJP": [ + "妖気", + "血", + "無効", + "ダメージ", + "物理", + "クールダウン", + "回復", + "ダメージ減少" + ], + "koKR": [ + "섬뜩함", + "피", + "면역", + "피해", + "물리", + "재사용 대기시간", + "치유", + "피해 감소" + ], + "plPL": [ + "Makabra", + "Krew", + "Niewrażliwość", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Leczenie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Macabra", + "Sangue", + "Imune", + "Dano", + "Física", + "Recarga", + "Cura", + "Redução de Dano" + ], + "ruRU": [ + "Макабр", + "Кровь", + "Невосприимчивость", + "Урон", + "Физический урон", + "Время восстановления", + "Исцеление", + "Уменьшение урона" + ], + "trTR": [ + "Korkunç", + "Kan", + "Bağışık", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "İyileşme", + "Hasar Azaltma" + ], + "zhCN": [ + "骇术", + "鲜血", + "免疫", + "伤害", + "物理", + "冷却时间", + "治疗", + "伤害减免" + ], + "zhTW": [ + "亡駭", + "鮮血", + "免疫", + "傷害", + "物理", + "冷卻時間", + "治療", + "傷害減免" + ] + }, + "skill_desc": "Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.", + "skill_desc_localized": { + "deDE": "Das Wirken einer Fertigkeit, die überwältigt, reduziert die Abklingzeit von Blutnebel um 2 Sek.", + "esES": "Lanzar una habilidad que arrolla reduce 2 s el tiempo de reutilización de Bruma de sangre.", + "esMX": "Lanzar una habilidad que abruma reduce 2 segundos la recuperación de Niebla Sangrienta.", + "frFR": "Utiliser une compétence qui accable les adversaires réduit le temps de recharge de Brume de sang de 2 s.", + "itIT": "Lanciare un'abilità che attiva Sopraffazione riduce il tempo di recupero di Nebbia di Sangue di 2 s.", + "jaJP": "使用したスキルがオーバーパワーになると、〈ブラッドミスト〉のクールダウンが2秒短縮される。", + "koKR": "제압 기술을 시전하면 피 안개의 재사용 대기시간이 2초 감소합니다.", + "plPL": "Użycie umiejętności, która przytłacza, skraca czas odnowienia Krwawej Mgły o 2 sek.", + "ptBR": "Lançar uma habilidade que desfere Golpe Brutal reduz a recarga de Névoa de Sangue em 2 s.", + "ruRU": "Умения, подавляющие противников, сокращают время восстановления \"Кровавого тумана\" на 2 сек.", + "trTR": "Aşırı Güçlendiren bir Yetenek kullanmak, Kanlı Sisin Bekleme Süresini 2 saniye azaltır.", + "zhCN": "施放一个压制技能可以使血雾的冷却时间缩短 2 秒。", + "zhTW": "施放有壓制效果的技能會使血霧的冷卻時間縮短 2 秒。" + }, + "skill_name": "Enhanced Blood Mist", + "skill_name_localized": { + "deDE": "Verbesserter Blutnebel", + "esES": "Bruma de sangre mejorada", + "esMX": "Niebla Sangrienta Potenciada", + "frFR": "Brume de sang renforcée", + "itIT": "Nebbia di Sangue Rinforzata", + "jaJP": "ブラッドミスト(強化)", + "koKR": "강화된 피 안개", + "plPL": "Wzmocniona Krwawa Mgła", + "ptBR": "Névoa de Sangue Aperfeiçoada", + "ruRU": "Усиленный кровавый туман", + "trTR": "Geliştirilmiş Kanlı Sis", + "zhCN": "强化血雾", + "zhTW": "強化血霧" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 493422, + "power_mod_hash": 69065474, + "reward_name": "Necro_Mod_BloodMist_SkillRank" + }, + "reward_hash": 418732588, + "root_node": false, + "x_pos": 1047.91, + "y_pos": -3018.45 + }, + "111": { + "connections": [ + 20, + 22, + 77 + ], + "id": 475, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BonePrison", + "power_tags": [ + "Macabre", + "Bone", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Abklingzeit" + ], + "esES": [ + "Macabra", + "Hueso", + "Tiempo de reutilización" + ], + "esMX": [ + "Macabro", + "Hueso", + "Recuperación" + ], + "frFR": [ + "Macabre", + "Os", + "Temps de recharge" + ], + "itIT": [ + "Macabro", + "Ossa", + "Tempo di recupero" + ], + "jaJP": [ + "妖気", + "骨", + "クールダウン" + ], + "koKR": [ + "섬뜩함", + "뼈", + "재사용 대기시간" + ], + "plPL": [ + "Makabra", + "Kości", + "Odnowienie" + ], + "ptBR": [ + "Macabra", + "Osso", + "Recarga" + ], + "ruRU": [ + "Макабр", + "Кости", + "Время восстановления" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Bekleme Süresi" + ], + "zhCN": [ + "骇术", + "白骨", + "冷却时间" + ], + "zhTW": [ + "亡駭", + "骸骨", + "冷卻時間" + ] + }, + "skill_desc": "Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.", + "skill_desc_localized": { + "deDE": "Gegner in einem Knochengefängnis werden beim Wirken 8 Sekunden lang verwundbar.", + "esES": "Los enemigos que quedan dentro de Prisión de huesos cuando se lanza se vuelven vulnerables durante 8 s.", + "esMX": "Los enemigos dentro de Prisión de Huesos al momento del lanzamiento se vuelven vulnerables durante 8 segundos.", + "frFR": "Les adversaires se trouvant à l'intérieur de la prison d'os au moment du lancement deviennent vulnérables pendant 8 s.", + "itIT": "Quando viene lanciata, i nemici all'interno della Prigione d'Ossa diventano vulnerabili per 8 s.", + "jaJP": "〈ボーンプリズン〉使用時にその中に捕らわれた敵が8秒間、脆弱状態になる。", + "koKR": "시전 시 뼈 감옥 안의 적이 8초 동안 취약해집니다.", + "plPL": "W momencie użycia wrogowie w Więzieniu z Kości stają się odsłonięci na 8 sek.", + "ptBR": "Inimigos dentro da Prisão de Ossos quando ela é lançada ficam vulneráveis por 8 s.", + "ruRU": "Противники, попавшие в костяную тюрьму, становятся уязвимыми на 8 сек.", + "trTR": "Kullanıldığında Kemik Hapishane içerisindeki düşmanlar 8 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "施放技能时位于骨牢中的敌人会陷入易伤状态,持续 8 秒。", + "zhTW": "施放時,位於骨牢內的敵人受到易傷效果,持續 8 秒。" + }, + "skill_name": "Enhanced Bone Prison", + "skill_name_localized": { + "deDE": "Verbessertes Knochengefängnis", + "esES": "Prisión de huesos mejorada", + "esMX": "Prisión de Huesos Potenciada", + "frFR": "Prison d'os renforcée", + "itIT": "Prigione d'Ossa Rinforzata", + "jaJP": "ボーンプリズン(強化)", + "koKR": "강화된 뼈 감옥", + "plPL": "Wzmocnione Więzienie z Kości", + "ptBR": "Prisão de Ossos Aperfeiçoada", + "ruRU": "Усиленная костяная тюрьма", + "trTR": "Geliştirilmiş Kemik Hapishane", + "zhCN": "强化骨牢", + "zhTW": "強化骨牢" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 493453, + "power_mod": "Vulnerable", + "power_mod_hash": 3437839728, + "reward_name": "Necro_Mod_BoneWall_01" + }, + "reward_hash": 590837705, + "root_node": false, + "x_pos": 2489.44, + "y_pos": -1292.85 + }, + "112": { + "connections": [ + 24, + 80, + 31 + ], + "id": 476, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_IronMaiden", + "power_tags": [ + "Curse", + "Corruption", + "Essence", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Essenz", + "Schaden" + ], + "esES": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Essence", + "Dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Essenza", + "Danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "精髄", + "ダメージ" + ], + "koKR": [ + "저주", + "타락", + "정수", + "피해" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Esencja", + "Obrażenia" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Essência", + "Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Эссенция", + "Урон" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Öz", + "Hasar" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "精魂", + "伤害" + ], + "zhTW": [ + "詛咒", + "腐化", + "魂能", + "傷害" + ] + }, + "skill_desc": "Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.", + "skill_desc_localized": { + "deDE": "Eiserne Jungfrau kostet keine Essenz mehr. Stattdessen erhaltet Ihr 5 Essenz für jeden verfluchten Gegner. Wirkt nicht bei Gegnern, die bereits von Eiserne Jungfrau verflucht sind.", + "esES": "Doncella de hierro ya no cuesta esencia. Además, obtienes 5 de esencia por cada enemigo maldito. No funciona con enemigos que ya estén malditos con Doncella de hierro.", + "esMX": "Doncella de Hierro ya no cuesta Esencia. En su lugar, obtendrás 5 de Esencia por cada enemigo maldecido. No funciona con enemigos que ya están maldecidos por Doncella de Hierro.", + "frFR": "Vierge de fer ne coûte plus d'essence. À la place, vous gagnez 5 points d'essence pour chaque cible maudite. Ne fonctionne pas avec les cibles qui sont déjà maudites avec Vierge de fer.", + "itIT": "Vergine di Ferro non costa più essenza. Invece, ottieni 5 essenza per ogni nemico maledetto. Non funziona con i nemici già maledetti da Vergine di Ferro.", + "jaJP": "〈アイアンメイデン〉が精髄を消費しなくなる上に、呪った敵1体につき精髄を5得る。すでに〈アイアンメイデン〉の呪いを受けた敵には効果が発動しない。", + "koKR": "가시 박힌 철관이 정수를 소모하지 않습니다. 대신 저주받은 적 하나당 5의 정수를 얻습니다. 이미 가시 박힌 철관으로 저주받은 적에게는 적용되지 않습니다.", + "plPL": "Żelazna Dziewica nie zużywa już esencji. Zamiast tego zyskujesz 5 pkt. esencji za każdego przeklętego wroga. Nie działa na wrogów, którzy zostali już przeklęci przez Żelazną Dziewicę.", + "ptBR": "Dama de Ferro deixa de custar essência. Em vez disso, recebe 5 de essência por cada inimigo amaldiçoado. Não funciona com inimigos que já estão amaldiçoados com Dama de Ferro.", + "ruRU": "\"Железная дева\" больше не расходует эссенцию. Вместо этого вы накапливаете 5 ед. эссенции за каждого проклятого противника. Эффект не срабатывает, если противник уже проклят \"Железной девой\".", + "trTR": "Çivili Tabut artık Öz harcamaz. Bunun yerine Lanetlenen düşman başına 5 Öz kazan. Zaten Çivili Tabut ile Lanetlenmiş düşmanlarda işe yaramaz.", + "zhCN": "铁处女不再消耗精魂, 而是每诅咒一名敌人, 获得 5 点精魂。该效果对已经被铁处女诅咒的敌人无效。", + "zhTW": "攻擊反噬不再消耗魂能,而是每詛咒一個敵人就獲得 5 點魂能。已受到攻擊反噬詛咒的敵人不適用。" + }, + "skill_name": "Enhanced Iron Maiden", + "skill_name_localized": { + "deDE": "Verbesserte Eiserne Jungfrau", + "esES": "Doncella de hierro mejorada", + "esMX": "Doncella de Hierro Potenciada", + "frFR": "Vierge de fer renforcée", + "itIT": "Vergine di Ferro Rinforzata", + "jaJP": "アイアンメイデン(強化)", + "koKR": "강화된 가시 박힌 철관", + "plPL": "Wzmocniona Żelazna Dziewica", + "ptBR": "Dama de Ferro Aperfeiçoada", + "ruRU": "Усиленная железная дева", + "trTR": "Geliştirilmiş Çivili Tabut", + "zhCN": "强化铁处女", + "zhTW": "強化攻擊反噬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 915152, + "power_mod_hash": 910118300, + "reward_name": "Necro_Mod_IronMaiden_03" + }, + "reward_hash": 2973675357, + "root_node": false, + "x_pos": -3920.94, + "y_pos": -929.323 + }, + "113": { + "connections": [ + 65, + 71, + 26 + ], + "id": 477, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_Decrepify", + "power_tags": [ + "Curse", + "Corruption", + "Crowd Control", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Kontrollverlust", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Maldición", + "Corrupción", + "Control de masas", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Control de multitudes", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Perte de contrôle", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Effetti debilitanti", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "操作障害効果", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "저주", + "타락", + "군중 제어", + "정수", + "피해 감소" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Ograniczanie Kontroli", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Controle de Grupo", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Контроль", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Kitle Kontrolü", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "控制", + "精魂", + "伤害减免" + ], + "zhTW": [ + "詛咒", + "腐化", + "控場", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Treffer bei von Altern betroffenen Gegner haben eine Chance von bis zu 10%, sie 2 Sek. lang zu betäuben.", + "esES": "Golpe de suerte: Los enemigos golpeados mientras están afectados por Decrepitud tienen hasta un 10% de probabilidad de quedar aturdidos durante 2 s.", + "esMX": "Golpe afortunado: Los enemigos golpeados que están afectados por Decrepitar tienen hasta un 10% de probabilidad de quedar aturdidos durante 2 segundos.", + "frFR": "Coup de chance: les cibles affligées par Décrépitude ont jusqu'à 10% de chances d'être étourdies pendant 2 s lorsqu'elles sont touchées.", + "itIT": "Colpo fortunato: i nemici colpiti mentre sono affetti da Decadimento hanno una probabilità fino al 10% di restare storditi per 2 s.", + "jaJP": "幸運の一撃: 〈衰弱〉の影響を受けた敵に命中すると最大10%の確率でその敵を2秒間スタンさせる。", + "koKR": "행운의 적중: 노화의 영향을 받는 동안 공격에 적중당한 적이 최대 10% 확률로 2초 동안 기절합니다.", + "plPL": "Szczęśliwy traf: Wrogowie trafieni, gdy znajdują się pod wpływem Zniedołężnienia, mają do 10% szans, by zostali ogłuszeni na 2 sek.", + "ptBR": "Golpe de Sorte: Inimigos atingidos enquanto afetados por Decrepitar têm até 10% de chance de serem atordoados por 2 s.", + "ruRU": "Удачный удар: пораженные противники, на которых действует эффект \"Немощь\", с вероятностью до 10% оглушаются на 2 сек.", + "trTR": "Şanslı Vuruş: Yıprat etkisindeyken vurulan düşmanlar en fazla 10% ihtimalle 2 saniyeliğine Sersemletilir.", + "zhCN": "幸运一击: 攻击衰老的敌人最多有 10% 几率将其击昏 2 秒。", + "zhTW": "幸運觸發:擊中被衰老影響的敵人時,有最高 10% 機率使其昏迷 2 秒。" + }, + "skill_name": "Enhanced Decrepify", + "skill_name_localized": { + "deDE": "Verbessertes Altern", + "esES": "Decrepitud mejorada", + "esMX": "Decrepitación Potenciada", + "frFR": "Décrépitude renforcée", + "itIT": "Decadimento Rinforzato", + "jaJP": "衰弱(強化)", + "koKR": "강화된 노화", + "plPL": "Wzmocnione Zniedołężnienie", + "ptBR": "Decrepitar Aperfeiçoado", + "ruRU": "Усиленная немощь", + "trTR": "Geliştirilmiş Yıprat", + "zhCN": "强化衰老", + "zhTW": "強化衰老" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 915150, + "power_mod_hash": 4263050, + "reward_name": "Necro_Mod_Decrepify_03" + }, + "reward_hash": 1391930418, + "root_node": false, + "x_pos": -3892.22, + "y_pos": 627.158 + }, + "114": { + "connections": [ + 25, + 79, + 78 + ], + "id": 478, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_CorpseTendrils", + "power_tags": [ + "Corpse", + "Corruption", + "Cooldown", + "Damage", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Abklingzeit", + "Schaden", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Tiempo de reutilización", + "Daño", + "Control de masas", + "Física" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Recuperación", + "Daño", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Temps de recharge", + "Dégâts", + "Perte de contrôle", + "Dégâts physiques", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Tempo di recupero", + "Danni", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "死体", + "腐敗", + "クールダウン", + "ダメージ", + "操作障害効果", + "物理" + ], + "koKR": [ + "시체", + "타락", + "재사용 대기시간", + "피해", + "군중 제어", + "물리" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Odnowienie", + "Obrażenia", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Recarga", + "Dano", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Время восстановления", + "Урон", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Bekleme Süresi", + "Hasar", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "冷却时间", + "伤害", + "控制", + "物理" + ], + "zhTW": [ + "屍體", + "腐化", + "冷卻時間", + "傷害", + "控場", + "物理" + ] + }, + "skill_desc": "Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.", + "skill_desc_localized": { + "deDE": "Gegner in Reichweite von Leichenranken werden um 50% verlangsamt, bevor sie herangezogen werden.", + "esES": "Los enemigos que estén al alcance de Zarcillos cadavéricos quedan ralentizados un 50% antes de ser atraídos.", + "esMX": "Los enemigos dentro del rango de Zarcillos Cadavéricos se ralentizan un 50% antes de ser succionados.", + "frFR": "Les cibles à portée des vrilles nécrophages sont ralenties de 50% avant d'être attirées.", + "itIT": "I nemici che sono a portata dei Tentacoli Cadaverici vengono rallentati del 50% prima di essere trascinati.", + "jaJP": "〈死食草〉の射程内の敵は、引き寄せられる前に移動速度が50%低下する。", + "koKR": "시체 촉수의 범위 안에 있는 적이 50% 감속된 후 끌어당겨집니다.", + "plPL": "Wrogowie znajdujący się w zasięgu Trupich Macek zostają spowolnieni o 50% przed przyciągnięciem.", + "ptBR": "Inimigos no alcance de Tentáculos Cadavéricos são desacelerados em 50% antes de serem puxados.", + "ruRU": "\"Трупные щупальца\" замедляют противников в области поражения на 50% перед тем, как притянуть их.", + "trTR": "Ceset Filizlerinin menzilinde olan düşmanlar, Çekilmeden önce 50% Yavaşlatılır.", + "zhCN": "亡骸卷须在拖拽范围内的敌人之前会使其减速 50%。", + "zhTW": "在屍體觸鬚範圍內的敵人被拉近前會緩速 50%。" + }, + "skill_name": "Enhanced Corpse Tendrils", + "skill_name_localized": { + "deDE": "Verbesserte Leichenranken", + "esES": "Zarcillos cadavéricos mejorados", + "esMX": "Zarcillos Cadavéricos Potenciados", + "frFR": "Vrilles nécrophages renforcées", + "itIT": "Tentacoli Cadaverici Rinforzati", + "jaJP": "死食草(強化)", + "koKR": "강화된 시체 촉수", + "plPL": "Wzmocnione Trupie Macki", + "ptBR": "Tentáculos Cadavéricos Aperfeiçoados", + "ruRU": "Усиленные трупные щупальца", + "trTR": "Geliştirilmiş Ceset Filizleri", + "zhCN": "强化亡骸卷须", + "zhTW": "強化屍體觸鬚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 463349, + "power_mod_hash": 2797186754, + "reward_name": "Necro_Mod_CorpseTendrils_SkillRank" + }, + "reward_hash": 226707152, + "root_node": false, + "x_pos": 2518.94, + "y_pos": 865.989 + }, + "115": { + "connections": [ + 16, + 23, + 76 + ], + "id": 479, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BoneSpirit", + "power_tags": [ + "Macabre", + "Bone", + "Damage", + "Cooldown", + "Essence", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Schaden", + "Abklingzeit", + "Essenz", + "Physisch" + ], + "esES": [ + "Macabra", + "Hueso", + "Daño", + "Tiempo de reutilización", + "Esencia", + "Física" + ], + "esMX": [ + "Macabro", + "Hueso", + "Daño", + "Recuperación", + "Esencia", + "Física" + ], + "frFR": [ + "Macabre", + "Os", + "Dégâts", + "Temps de recharge", + "Essence", + "Dégâts physiques" + ], + "itIT": [ + "Macabro", + "Ossa", + "Danni", + "Tempo di recupero", + "Essenza", + "Fisico" + ], + "jaJP": [ + "妖気", + "骨", + "ダメージ", + "クールダウン", + "精髄", + "物理" + ], + "koKR": [ + "섬뜩함", + "뼈", + "피해", + "재사용 대기시간", + "정수", + "물리" + ], + "plPL": [ + "Makabra", + "Kości", + "Obrażenia", + "Odnowienie", + "Esencja", + "Fizyczne" + ], + "ptBR": [ + "Macabra", + "Osso", + "Dano", + "Recarga", + "Essência", + "Física" + ], + "ruRU": [ + "Макабр", + "Кости", + "Урон", + "Время восстановления", + "Эссенция", + "Физический урон" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Hasar", + "Bekleme Süresi", + "Öz", + "Fiziksel" + ], + "zhCN": [ + "骇术", + "白骨", + "伤害", + "冷却时间", + "精魂", + "物理" + ], + "zhTW": [ + "亡駭", + "骸骨", + "傷害", + "冷卻時間", + "魂能", + "物理" + ] + }, + "skill_desc": "If Bone Spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.", + "skill_desc_localized": { + "deDE": "Wenn Knochengeist einen kritischen Treffer erzielt, wird die Abklingzeit um 7 Sek reduziert. Dieser Effekt kann nur einmal pro Einsatz auftreten.", + "esES": "Si Espíritu de hueso asesta un golpe crítico, su tiempo de reutilización se reduce 7 s. Este efecto solo puede ocurrir una vez por lanzamiento.", + "esMX": "Si Espíritu Óseo realiza un golpe crítico, su recuperación se reduce 7 segundos. Este efecto solo puede ocurrir una vez por lanzamiento.", + "frFR": "Si Esprit d'os inflige un coup critique, son temps de recharge est réduit de 7 s. Cet effet ne peut se produire qu'une fois par utilisation.", + "itIT": "Se Spirito d'Ossa infligge danni critici, il suo tempo di recupero si riduce di 7 s. Può attivarsi solo una volta per lancio.", + "jaJP": "〈ボーンスピリット〉がクリティカルヒットを出すと、クールダウンが7秒短くなる。効果が発動するのは1回の使用につき一度のみ。", + "koKR": "뼈 영혼이 극대화로 적중하면 뼈 영혼의 재사용 대기시간이 7초 감소합니다. 이 효과는 시전 1회당 한 번만 발동합니다.", + "plPL": "Jeśli Kościane Widmo wywołuje trafienie krytyczne, jego czas odnowienia zostaje skrócony o 7 sek. Efekt ten może wystąpić tylko raz na użycie zdolności.", + "ptBR": "Se Espírito de Ossos desfere um acerto crítico, a recarga é reduzida em 7 s. Este efeito só pode ocorrer uma vez por lançamento.", + "ruRU": "Когда \"Костяной дух\" наносит критический удар, время восстановления умения сокращается на 7 сек. Эффект срабатывает только раз за одно применение.", + "trTR": "Kemik Ruh Kritik Vuruş gerçekleştirirse Bekleme Süresi 7 saniye azalır. Bu etki, kullanım başına yalnızca bir kez gerçekleşebilir.", + "zhCN": "骨灵暴击时, 法术冷却时间缩短 7 秒。该效果每次施法只能触发一次。", + "zhTW": "骸骨之魂爆擊時,其冷卻時間縮短 7 秒。此效果每次施放只會發生一次。" + }, + "skill_name": "Enhanced Bone Spirit", + "skill_name_localized": { + "deDE": "Verbesserter Knochengeist", + "esES": "Espíritu de hueso mejorado", + "esMX": "Espíritu Óseo Potenciado", + "frFR": "Esprit d'os renforcé", + "itIT": "Spirito d'Ossa Rinforzato", + "jaJP": "ボーンスピリット(強化)", + "koKR": "강화된 뼈 영혼", + "plPL": "Wzmocnione Kościane Widmo", + "ptBR": "Espírito de Ossos Aperfeiçoado", + "ruRU": "Усиленный костяной дух", + "trTR": "Geliştirilmiş Kemik Ruh", + "zhCN": "强化骨灵", + "zhTW": "強化骸骨之魂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 469641, + "power_mod_hash": 3620634164, + "reward_name": "Necro_Mod_BoneSpirit_SkillRank" + }, + "reward_hash": 194174270, + "root_node": false, + "x_pos": 2513.67, + "y_pos": 2345.58 + }, + "12": { + "connections": [ + 104 + ], + "id": 20, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_Blight", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow Damage Over Time", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schattenschaden über Zeit", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra en el tiempo", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra con el tiempo", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Danni da ombra periodici", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "継続シャドウダメージ", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "지속 암흑 피해", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Периодический урон от темной магии", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "持续性暗影伤害", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影持續傷害", + "魂能" + ] + }, + "skill_desc": "Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.", + "skill_desc_localized": { + "deDE": "Pest verfügt über eine Chance von 30%, Gegner beim Aufprall 2.5 Sek. lang bewegungsunfähig zu machen.", + "esES": "Peste tiene un 30% de probabilidad de inmovilizar a los enemigos durante 2.5 s al impactar.", + "esMX": "Infestación tiene un 30% de probabilidad de inmovilizar a los enemigos golpeados durante 2.5 segundos.", + "frFR": "Chancre a 30% de chances d'immobiliser les adversaires pendant 2.5 s à l'impact.", + "itIT": "Morbo ha una probabilità del 30% di immobilizzare i nemici all'impatto per 2.5 s.", + "jaJP": "〈病害〉が命中した敵が30%の確率で2.5秒間、移動不能になる。", + "koKR": "마름병에 걸린 적이 30% 확률로 2.5초 동안 이동 불가 상태가 됩니다.", + "plPL": "Mór ma 30% szans na unieruchomienie wrogów na 2.5 sek. po ich trafieniu.", + "ptBR": "Praga tem 30% de chance de imobilizar inimigos por 2.5 s no impacto.", + "ruRU": "При попадании \"Тлен\" с вероятностью 30% обездвиживает цель на 2.5 сек.", + "trTR": "Maraz 30% ihtimalle çarptığı anda düşmanları 2.5 saniyeliğine Sabitler.", + "zhCN": "枯萎命中敌人时有 30% 几率使其定身 2.5 秒。", + "zhTW": "荒疫有 30% 機率使擊中的敵人定身,持續 2.5 秒。" + }, + "skill_name": "Paranormal Blight", + "skill_name_localized": { + "deDE": "Paranormale Pest", + "esES": "Peste paranormal", + "esMX": "Infestación Paranormal", + "frFR": "Chancre paranormal", + "itIT": "Morbo Paranormale", + "jaJP": "病害(形而上)", + "koKR": "불가사의 마름병", + "plPL": "Paranormalny Mór", + "ptBR": "Praga Paranormal", + "ruRU": "Паранормальный тлен", + "trTR": "Paranormal Maraz", + "zhCN": "灵异枯萎", + "zhTW": "靈異荒疫" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 481293, + "power_mod_hash": 2031554629, + "reward_name": "Necro_Mod_Blight_02" + }, + "reward_hash": 1515738800, + "root_node": false, + "x_pos": -4557.12, + "y_pos": -3273.32 + }, + "13": { + "connections": [ + 105, + 95 + ], + "id": 22, + "power": { + "power_name": "Necromancer_Sever", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Ombra", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "影", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "암흑", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Sombra", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Темная магия", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Gölge", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "暗影", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影", + "魂能" + ] + }, + "skill_desc": "Essence Cost: 20\nLucky Hit Chance: 20% (per hit)\nA specter of you charges forward and attacks with its scythe for {80/88/96/104/112/120/128/136/144/152}% damage then returns to you and attacks again for {30/33/36/39/42/45/48/51/54/57}% damage.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 20\nGlückstrefferchance: 20% (per hit)\nEin Phantom von Euch stürmt vorwärts, greift mit seiner Sense an und verursacht {80/88/96/104/112/120/128/136/144/152}% Schaden, bevor es zu Euch zurückkehrt, erneut angreift und {30/33/36/39/42/45/48/51/54/57}% Schaden verursacht.", + "esES": "Coste de esencia: 20\nProbabilidad de golpe de suerte: 20% (per hit)\nUn espectro tuyo carga hacia delante, ataca con su guadaña e inflige {80/88/96/104/112/120/128/136/144/152}% de daño. Después regresa a tu lado y vuelve a atacar para infligir {30/33/36/39/42/45/48/51/54/57}% de daño.", + "esMX": "Costo de Esencia: 20\nProbabilidad de golpe afortunado: 20% (per hit)\nUn espectro de ti arremete hacia adelante, ataca con su guadaña e inflige {80/88/96/104/112/120/128/136/144/152}% de daño. Luego regresa hacia ti, ataca de nuevo e inflige {30/33/36/39/42/45/48/51/54/57}% de daño.", + "frFR": "Coût en essence: 20\nChances d'obtenir un coup de chance: 20% (per hit)\nVotre forme spectrale charge vers l'avant en infligeant {80/88/96/104/112/120/128/136/144/152}% points de dégâts avec sa faux puis revient vers vous en infligeant {30/33/36/39/42/45/48/51/54/57}% points de dégâts.", + "itIT": "Costo in essenza: 20\nProbabilità di colpo fortunato: 20% (per hit)\nUn tuo spettro carica in avanti e attacca con la falce infliggendo {80/88/96/104/112/120/128/136/144/152}% danni, per poi tornare verso di te e attaccare nuovamente infliggendo {30/33/36/39/42/45/48/51/54/57}% danni.", + "jaJP": "精髄消費量: 20\n幸運の一撃発生率: 20% (per hit)\n自身の生き霊が前方に突進し、鎌で攻撃して{80/88/96/104/112/120/128/136/144/152}%のダメージを与えた後、戻ってきてから再度攻撃して{30/33/36/39/42/45/48/51/54/57}%のダメージを与える。", + "koKR": "소모: 정수 20\n행운의 적중 확률: 20% (per hit)\n자신의 혼령이 앞으로 돌진하며 낫으로 공격해 {80/88/96/104/112/120/128/136/144/152}%의 피해를 주고, 자신에게 돌아오며 다시 공격해 {30/33/36/39/42/45/48/51/54/57}%의 피해를 줍니다.", + "plPL": "Koszt: 20 pkt. esencji.\nSzansa na szczęśliwy traf: 20% (per hit)\nTwoje widmo rusza gwałtownie naprzód i atakuje swoją kosą, zadając {80/88/96/104/112/120/128/136/144/152}% pkt. obrażeń, a następnie wraca do ciebie i zadaje ponownie {30/33/36/39/42/45/48/51/54/57}% pkt. obrażeń.", + "ptBR": "Custo de essência: 20\nChance de Golpe de Sorte: 20% (per hit)\nUm espectro seu avança e ataca com sua foice, causando {80/88/96/104/112/120/128/136/144/152}% de dano. Depois ele retorna até você e ataca novamente, causando {30/33/36/39/42/45/48/51/54/57}% de dano.", + "ruRU": "Затраты эссенции: 20 ед.\nВероятность удачного удара: 20% (per hit)\nВаша призрачная копия совершает рывок вперед и взмахивает косой, нанося {80/88/96/104/112/120/128/136/144/152}% ед. урона, а затем возвращается к вам и совершает еще один удар, наносящий {30/33/36/39/42/45/48/51/54/57}% ед. урона.", + "trTR": "Öz Bedeli: 20\nŞanslı Vuruş İhtimali: 20% (per hit)\nHayaletin ileriye hücum eder, tırpanıyla saldırıp {80/88/96/104/112/120/128/136/144/152}% hasar verdikten sonra sana geri döner ve yeniden saldırarak {30/33/36/39/42/45/48/51/54/57}% hasar verir.", + "zhCN": "精魂消耗: 20\n幸运一击几率: 20% (per hit)\n你的幽魂向前冲锋并用镰刀发动攻击, 造成 {80/88/96/104/112/120/128/136/144/152}% 点伤害, 然后返回到你身边时再次攻击, 造成 {30/33/36/39/42/45/48/51/54/57}% 点伤害。", + "zhTW": "魂能消耗:20\n幸運觸發機率: 20% (per hit)\n你的幽魂向前衝鋒並以鐮刀揮擊,造成 {80/88/96/104/112/120/128/136/144/152}% 點傷害,然後返回你身邊並再次攻擊,造成 {30/33/36/39/42/45/48/51/54/57}% 點傷害。" + }, + "skill_name": "Sever", + "skill_name_localized": { + "deDE": "Schnitter", + "esES": "Cercenar", + "esMX": "Escindir", + "frFR": "Section", + "itIT": "Smembramento", + "jaJP": "刈り取り", + "koKR": "절단", + "plPL": "Rozdarcie", + "ptBR": "Decepar", + "ruRU": "Отсечение", + "trTR": "Ayır", + "zhCN": "挥斩", + "zhTW": "斬裂" + }, + "skill_rankup_desc": "• Initial Damage 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Return Damage 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "skill_rankup_desc_localized": { + "deDE": "• Anfänglicher Schaden 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Rückkehrschaden 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esES": "• Daño inicial 🡑 {80/88/96/104/112/120/128/136/144/152}%.\n• Daño de retorno 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esMX": "• Daño inicial 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Daño devuelto 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "frFR": "• Dégâts initiaux 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Dégâts au retour 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "itIT": "• Danni iniziali 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Danni di ritorno 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "jaJP": "• 初撃のダメージ 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 反射ダメージ 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "koKR": "• 최초 피해 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 피해 반사 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "plPL": "• Obrażenia początkowe: 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Obrażenia zwrotne: 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "ptBR": "• Dano inicial 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Dano de retorno 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "ruRU": "• Основной урон 🡑 {80/88/96/104/112/120/128/136/144/152}% ед.\n• Возвращенный урон 🡑 {30/33/36/39/42/45/48/51/54/57}% ед.", + "trTR": "• Başlangıç Hasarı 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Geri Dönüş Hasarı 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhCN": "• 初始伤害🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 返回伤害🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhTW": "• 起始傷害 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 返回傷害 🡑 {30/33/36/39/42/45/48/51/54/57}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 481785, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_Sever" + }, + "reward_hash": 611178982, + "root_node": false, + "x_pos": -2926.32, + "y_pos": -3294.31 + }, + "14": { + "connections": [ + 105 + ], + "id": 23, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_Sever", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Ombra", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "影", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "암흑", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Sombra", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Темная магия", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Gölge", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "暗影", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影", + "魂能" + ] + }, + "skill_desc": "Sever deals x2% increased damage for each Minion you have upon cast.", + "skill_desc_localized": { + "deDE": "Schnitter verursacht x2% mehr Schaden für jeden Diener, den Ihr beim Wirken besitzt.", + "esES": "Cercenar inflige un x2% más de daño por cada esbirro que tengas al lanzar la habilidad.", + "esMX": "Escindir inflige un x2% más de daño por cada esbirro que tengas al lanzarla.", + "frFR": "Section inflige x2% de dégâts supplémentaires pour chaque serviteur que vous avez lors de son utilisation.", + "itIT": "Smembramento infligge il x2% di danni aggiuntivi per ogni servitore attivo quando viene lanciato.", + "jaJP": "使用時に従えているミニオン1体につき、〈刈り取り〉 で与えるダメージがx2%増加する。", + "koKR": "시전 시점에 보유한 하수인 하나당 절단으로 주는 피해가 x2% 증가합니다.", + "plPL": "Rozdarcie zadaje obrażenia zwiększone o x2% za każdego sługę, jakiego posiadasz podczas używania umiejętności.", + "ptBR": "Decepar causa x2% de dano aumentado por cada lacaio que você tiver ao lançar.", + "ruRU": "\"Отсечение\" наносит на x2% больше урона за каждого прислужника под вашим контролем.", + "trTR": "Ayır, çağırdığın Yardakçı başına x2% artırılmış hasar verir.", + "zhCN": "你每拥有一名仆从, 挥斩的伤害提高 x2%。", + "zhTW": "施放斬裂時,你的每個僕從可使其造成的傷害提高 x2%。" + }, + "skill_name": "Supernatural Sever", + "skill_name_localized": { + "deDE": "Übernatürlicher Schnitter", + "esES": "Cercenar sobrenatural", + "esMX": "Escisión Sobrenatural", + "frFR": "Section surnaturelle", + "itIT": "Smembramento Sovrannaturale", + "jaJP": "刈り取り(超自然)", + "koKR": "초자연적 절단", + "plPL": "Nadnaturalne Rozdarcie", + "ptBR": "Decepar Sobrenatural", + "ruRU": "Сверхъестественное отсечение", + "trTR": "Doğaüstü Ayır", + "zhCN": "超自然挥斩", + "zhTW": "超自然斬裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 481785, + "power_mod_hash": 1543496805, + "reward_name": "Necro_Mod_Sever_UpgradeA" + }, + "reward_hash": 2804548962, + "root_node": false, + "x_pos": -3559.6, + "y_pos": -2629.05 + }, + "15": { + "connections": [ + 109, + 99 + ], + "id": 24, + "power": { + "power_name": "Necromancer_CorpseExplosion", + "power_tags": [ + "Corpse", + "Corruption", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "死体", + "腐敗", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "시체", + "타락", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "屍體", + "腐化", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Lucky Hit Chance: 25% (per use)\nDetonate a Corpse, dealing {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% damage to surrounding enemies.", + "skill_desc_localized": { + "deDE": "Glückstrefferchance: 25% (per use)\nSprengt eine Leiche und fügt Gegnern in der Nähe {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% Schaden zu.", + "esES": "Probabilidad de golpe de suerte: 25% (per use)\nDetonas un cadáver para infligir {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% de daño a los enemigos cercanos.", + "esMX": "Probabilidad de golpe afortunado: 25% (per use)\nDetonas un cadáver e infliges {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% de daño a los enemigos circundantes.", + "frFR": "Chances d'obtenir un coup de chance: 25% (per use)\nVous faites exploser un cadavre, ce qui inflige {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% points de dégâts aux adversaires à proximité.", + "itIT": "Probabilità di colpo fortunato: 25% (per use)\nFai esplodere un cadavere, infliggendo {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% danni ai nemici circostanti.", + "jaJP": "幸運の一撃発生率: 25% (per use)\n死体を爆発させ、周囲の敵に{85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%のダメージを与える。", + "koKR": "행운의 적중 확률: 25% (per use)\n시체를 폭발시켜 주위 적들에게 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%의 피해를 줍니다.", + "plPL": "Szansa na szczęśliwy traf: 25% (per use)\nWybuchając, zwłoki zadają {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% pkt. obrażeń pobliskim wrogom.", + "ptBR": "Chance de Golpe de Sorte: 25% (per use)\nExplode um cadáver, causando {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% de dano a inimigos ao redor.", + "ruRU": "Вероятность удачного удара: 25% (per use)\nВзрывает труп, нанося ближайшим противникам {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% ед. урона.", + "trTR": "Şanslı Vuruş İhtimali: 25% (per use)\nBir Cesedi patlatarak etraftaki düşmanlara {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% hasar ver.", + "zhCN": "幸运一击几率: 25% (per use)\n引爆一具亡骸, 对周围的敌人造成 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% 点伤害。", + "zhTW": "幸運觸發機率:25% (per use)\n引爆一具屍體,對附近敵人造成 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% 點傷害。" + }, + "skill_name": "Corpse Explosion", + "skill_name_localized": { + "deDE": "Leichenexplosion", + "esES": "Explosión de cadáveres", + "esMX": "Explosión Cadavérica", + "frFR": "Explosion macabre", + "itIT": "Esplosione Cadaverica", + "jaJP": "コープスエクスプロージョン", + "koKR": "시체 폭발", + "plPL": "Wybuch Zwłok", + "ptBR": "Explodir Cadáver", + "ruRU": "Взрыв трупа", + "trTR": "Ceset Patlaması", + "zhCN": "邪爆", + "zhTW": "屍爆" + }, + "skill_rankup_desc": "• Damage 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "esES": "• Daño 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%.", + "esMX": "• Daño 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "frFR": "• Dégâts 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "itIT": "• Danni 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "jaJP": "• ダメージ 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "koKR": "• 피해 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "plPL": "• Obrażenia: 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% pkt.", + "ptBR": "• Dano 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "ruRU": "• Урон 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}% ед.", + "trTR": "• Hasar 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "zhCN": "• 伤害🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%", + "zhTW": "• 傷害 🡑 {85/93.5/102/110.5/119/127.5/136/144.5/153/161.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 432897, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_CorpseExplosion" + }, + "reward_hash": 865975854, + "root_node": false, + "x_pos": -101.64, + "y_pos": -2013.32 + }, + "16": { + "connections": [ + 115, + 97 + ], + "id": 26, + "power": { + "power_name": "Necromancer_BoneSpirit", + "power_tags": [ + "Macabre", + "Bone", + "Damage", + "Cooldown", + "Essence", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Schaden", + "Abklingzeit", + "Essenz", + "Physisch" + ], + "esES": [ + "Macabra", + "Hueso", + "Daño", + "Tiempo de reutilización", + "Esencia", + "Física" + ], + "esMX": [ + "Macabro", + "Hueso", + "Daño", + "Recuperación", + "Esencia", + "Física" + ], + "frFR": [ + "Macabre", + "Os", + "Dégâts", + "Temps de recharge", + "Essence", + "Dégâts physiques" + ], + "itIT": [ + "Macabro", + "Ossa", + "Danni", + "Tempo di recupero", + "Essenza", + "Fisico" + ], + "jaJP": [ + "妖気", + "骨", + "ダメージ", + "クールダウン", + "精髄", + "物理" + ], + "koKR": [ + "섬뜩함", + "뼈", + "피해", + "재사용 대기시간", + "정수", + "물리" + ], + "plPL": [ + "Makabra", + "Kości", + "Obrażenia", + "Odnowienie", + "Esencja", + "Fizyczne" + ], + "ptBR": [ + "Macabra", + "Osso", + "Dano", + "Recarga", + "Essência", + "Física" + ], + "ruRU": [ + "Макабр", + "Кости", + "Урон", + "Время восстановления", + "Эссенция", + "Физический урон" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Hasar", + "Bekleme Süresi", + "Öz", + "Fiziksel" + ], + "zhCN": [ + "骇术", + "白骨", + "伤害", + "冷却时间", + "精魂", + "物理" + ], + "zhTW": [ + "亡駭", + "骸骨", + "傷害", + "冷卻時間", + "魂能", + "物理" + ] + }, + "skill_desc": "Cooldown: 12 seconds\nEssence Cost: All Remaining Essence\nLucky Hit Chance: 33% (per hit)\nConsume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing {80/88/96/104/112/120/128/136/144/152}% damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone Spirit.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 12 Sek.\nEssenzkosten: Gesamte verbleibende Essenz\nGlückstrefferchance: 33% (per hit)\nVerbraucht all Eure Essenz, um einen Knochengeist zu beschwören, der Gegner aufspürt. Wenn er einen Gegner erreicht, explodiert der Geist und fügt dem Ziel sowie allen Gegnern in der Nähe {80/88/96/104/112/120/128/136/144/152}% Schaden zu. Der Schaden erhöht sich für jeden bei der Wirkung von Knochengeist verbrauchten Essenzpunkt um x4%.", + "esES": "Tiempo de reutilización: 12 s\nCoste de esencia: Toda la esencia restante\nProbabilidad de golpe de suerte: 33% (per hit)\nConsumes toda tu esencia para invocar un espíritu de hueso que busca enemigos. Al alcanzar uno, explota e inflige {80/88/96/104/112/120/128/136/144/152}% de daño al objetivo y a todos los enemigos cercanos. Este daño aumenta un x4% por cada punto de esencia gastado al lanzar Espíritu de hueso.", + "esMX": "Recuperación: 12 segundos\nCosto de Esencia: Toda tu Esencia restante\nProbabilidad de golpe afortunado: 33% (per hit)\nConsume toda tu Esencia para conjurar un espíritu óseo que busca a los enemigos. Al llegar al enemigo, el espíritu explota y le inflige {80/88/96/104/112/120/128/136/144/152}% de daño al objetivo y a todos los enemigos circundantes. El daño aumenta un x4% por cada punto de Esencia usado para lanzar Espíritu Óseo.", + "frFR": "Temps de recharge: 12 s\nCoût en essence: toute votre essence restante\nChances d'obtenir un coup de chance: 33% (per hit)\nVous dépensez toute votre essence pour invoquer un esprit d'os qui traque les adversaires. Lorsqu'il atteint une cible adverse, l'esprit explose en infligeant {80/88/96/104/112/120/128/136/144/152}% points de dégâts à la cible et à l'ensemble des adversaires à proximité. Ces dégâts sont augmentés de x4% pour chaque point d'essence dépensé lors de l'utilisation d'Esprit d'os.", + "itIT": "Tempo di recupero: 12 s\nCosto in essenza: tutta l'essenza restante\nProbabilità di colpo fortunato: 33% (per hit)\nConsumi tutti la tua essenza per invocare uno spirito d'ossa che insegue i nemici. Quando ne raggiunge uno, lo spirito esplode, infliggendo {80/88/96/104/112/120/128/136/144/152}% danni al bersaglio e a tutti i nemici circostanti. I danni aumentano del x4% per ogni punto di essenza consumato per lanciare Spirito d'Ossa.", + "jaJP": "クールダウン: 12秒\n精髄消費量: 残りの全精髄\n幸運の一撃発生率: 33% (per hit)\n精髄を残らず消費して、敵を追尾する〈ボーンスピリット〉を呼び出す。敵に到達すると霊魂は爆発し、標的および周囲のすべての敵に{80/88/96/104/112/120/128/136/144/152}%のダメージを与える。ダメージは、〈ボーンスピリット〉の召喚に使用した精髄1ポイントにつきx4%増加する。", + "koKR": "재사용 대기시간: 12초\n소모: 남아 있는 모든 정수\n행운의 적중 확률: 33% (per hit)\n정수를 전부 소모하여 적을 찾아가는 뼈 영혼을 구현합니다. 뼈 영혼이 적에게 닿으면 폭발하여 대상과 주위 모든 적에게 {80/88/96/104/112/120/128/136/144/152}%의 피해를 줍니다. 뼈 영혼을 시전할 때 소모한 정수 하나당 피해가 x4% 증가합니다.", + "plPL": "Czas odnowienia: 12 sek.\nKoszt esencji: cała posiadana.\nSzansa na szczęśliwy traf: 33% (per hit)\nPochłaniasz całą swoją esencję, by przyzwać kościanego ducha, który wyszukuje wrogów. Po dosięgnięciu przeciwnika duch wybucha, zadając {80/88/96/104/112/120/128/136/144/152}% pkt. obrażeń celowi i wszystkim wrogom wokół. Obrażenia te są zwiększone o x4% za każdy punkt esencji wydany na użycie Kościanego Widma.", + "ptBR": "Recarga: 12 s\nCusto de essência: Toda a essência restante\nChance de Golpe de Sorte: 33% (per hit)\nConsome toda a sua essência para conjurar um espírito de ossos que busca inimigos. Ao alcançar um inimigo, o espírito explode, causando {80/88/96/104/112/120/128/136/144/152}% de dano ao alvo e a todos os inimigos ao redor. O dano é aumentado em x4% por cada ponto de essência gasto ao lançar Espírito de Ossos.", + "ruRU": "Время восстановления: 12 сек.\nЗатраты эссенции: весь оставшийся запас.\nВероятность удачного удара: 33% (per hit)\nВы расходуете весь запас эссенции и призываете костяного духа, преследующего противников. Достигнув цели, дух взрывается, нанося {80/88/96/104/112/120/128/136/144/152}% ед. урона ей и ближайшим противникам. Урон увеличивается на x4% за каждую ед. эссенции, затраченную на призыв \"Костяного духа\".", + "trTR": "Bekleme Süresi: 12 saniye\nÖz Bedeli: Kalan Tüm Öz\nŞanslı Vuruş İhtimali: 33% (per hit)\nDüşmanları arayan bir kemik ruh çağırmak için tüm Özünü tüket. Ruh bir düşmana ulaştığında patlayarak hedefe ve etrafındaki tüm düşmanlara {80/88/96/104/112/120/128/136/144/152}% hasar verir. Hasar, Kemik Ruhu kullanmak için harcanan her bir Öz puanı başına x4% artar.", + "zhCN": "冷却时间: 12 秒\n精魂消耗: 剩余所有精魂\n幸运一击几率: 33% (per hit)\n消耗所有精魂召唤一只能够寻找敌人的骨灵。骨灵在到达敌人身边时发生爆炸, 对目标和周围所有敌人造成 {80/88/96/104/112/120/128/136/144/152}% 点伤害。施放骨灵时, 每消耗一点精魂都会使其伤害提高 x4%。", + "zhTW": "冷卻時間:12 秒\n魂能消耗:剩下的所有魂能\n幸運觸發機率: 33% (per hit)\n消耗你的所有魂能,呼喚出一個會追擊敵人的骸骨之魂。骸骨之魂會在接觸敵人時爆炸,對目標與附近所有敵人造成 {80/88/96/104/112/120/128/136/144/152}% 點傷害。施放骸骨之魂時每消耗一點魂能,此傷害提高 x4%。" + }, + "skill_name": "Bone Spirit", + "skill_name_localized": { + "deDE": "Knochengeist", + "esES": "Espíritu de hueso", + "esMX": "Espíritu Óseo", + "frFR": "Esprit d'os", + "itIT": "Spirito d'Ossa", + "jaJP": "ボーンスピリット", + "koKR": "뼈 영혼", + "plPL": "Kościane Widmo", + "ptBR": "Espírito de Ossos", + "ruRU": "Костяной дух", + "trTR": "Kemik Ruh", + "zhCN": "骨灵", + "zhTW": "骸骨之魂" + }, + "skill_rankup_desc": "• Damage 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {80/88/96/104/112/120/128/136/144/152}%.", + "esES": "• Daño 🡑 {80/88/96/104/112/120/128/136/144/152}%.", + "esMX": "• Daño 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "frFR": "• Dégâts 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "itIT": "• Danni 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "jaJP": "• ダメージ 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "koKR": "• 피해 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "plPL": "• Obrażenia: 🡑 {80/88/96/104/112/120/128/136/144/152}% pkt.", + "ptBR": "• Dano 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "ruRU": "• Урон 🡑 {80/88/96/104/112/120/128/136/144/152}% ед.", + "trTR": "• Hasar 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "zhCN": "• 伤害🡑 {80/88/96/104/112/120/128/136/144/152}%", + "zhTW": "• 傷害 🡑 {80/88/96/104/112/120/128/136/144/152}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 469641, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BoneSpirit" + }, + "reward_hash": 689275200, + "root_node": false, + "x_pos": 1920.63, + "y_pos": 2081.05 + }, + "17": { + "connections": [ + 106, + 95 + ], + "id": 27, + "power": { + "power_name": "Necromancer_BloodSurge", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Essence Cost: 30\nLucky Hit Chance: 12% (per hit)\nDraw blood from enemies, dealing {20/22/24/26/28/30/32/34/36/38}% damage, and expel a blood nova, dealing {70/77/84/91/98/105/112/119/126/133}% damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 30\nGlückstrefferchance: 12% (per hit)\nEntzieht Gegnern Blut, was {20/22/24/26/28/30/32/34/36/38}% Schaden verursacht, und erzeugt eine Blutnova, die {70/77/84/91/98/105/112/119/126/133}% Schaden verursacht. Der Schaden der Nova von Blutwoge erhöht sich um x5% pro blutentleertem Gegner, bis maximal x50%.", + "esES": "Coste de esencia: 30\nProbabilidad de golpe de suerte: 12% (per hit)\nDrenas sangre de los enemigos para infligirles {20/22/24/26/28/30/32/34/36/38}% de daño y generar una nova de sangre que inflige {70/77/84/91/98/105/112/119/126/133}% de daño. El daño de la nova de Andanada de sangre aumenta un x5% por cada enemigo drenado, hasta un máximo de un x50%.", + "esMX": "Costo de Esencia: 30\nProbabilidad de golpe afortunado: 12% (per hit)\nSuccionas la sangre de los enemigos, les infliges {20/22/24/26/28/30/32/34/36/38}% de daño y expulsas una nova de sangre que inflige {70/77/84/91/98/105/112/119/126/133}% de daño. El daño de la nova de Torrente Sanguíneo aumenta un x5% por cada enemigo drenado, hasta un máximo del x50%.", + "frFR": "Coût en essence: 30\nChances d'obtenir un coup de chance: 12% (per hit)\nVous drainez le sang des adversaires, ce qui leur inflige {20/22/24/26/28/30/32/34/36/38}% points de dégâts et émet une nova de sang qui inflige {70/77/84/91/98/105/112/119/126/133}% points de dégâts. Les dégâts de la nova d'Afflux sanguin sont augmentés de x5% par cible drainée, jusqu'à un maximum de x50%.", + "itIT": "Costo in essenza: 30\nProbabilità di colpo fortunato: 12% (per hit)\nRisucchi il sangue dai nemici, infliggendo {20/22/24/26/28/30/32/34/36/38}% danni e creando una Nova di Sangue che infligge {70/77/84/91/98/105/112/119/126/133}% danni. I danni della nova di Scarica di Sangue aumentano del x5% per ogni nemico dissanguato, fino a un massimo del x50%.", + "jaJP": "精髄消費量: 30\n幸運の一撃発生率: 12% (per hit)\n敵から血液を抜き出して{20/22/24/26/28/30/32/34/36/38}%のダメージを与え、ブラッドノヴァを発射して{70/77/84/91/98/105/112/119/126/133}%のダメージを与える。〈ブラッドサージ〉のノヴァのダメージは血を抜き出した敵1体あたりx5%増加する。増加率は最大x50%。", + "koKR": "소모: 정수 30\n행운의 적중 확률: 12% (per hit)\n적에게서 피를 뽑아, {20/22/24/26/28/30/32/34/36/38}%의 피해를 주고 피의 회오리를 방출하여 {70/77/84/91/98/105/112/119/126/133}%의 피해를 줍니다. 피를 뽑는 적 하나당 피의 쇄도 회오리의 공격력이 x5%만큼, 최대 x50%까지 증가합니다.", + "plPL": "Koszt: 30 pkt. esencji.\nSzansa na szczęśliwy traf: 12% (per hit)\nWysysasz krew z wrogów i zadajesz im {20/22/24/26/28/30/32/34/36/38}% pkt. obrażeń, a następnie wywołujesz Novę Krwi, która zadaje {70/77/84/91/98/105/112/119/126/133}% pkt. obrażeń. Obrażenia od Novy za Napływ Krwi są zwiększane o x5% za każdego pozbawionego krwi wroga, aż do x50%.", + "ptBR": "Custo de essência: 30\nChance de Golpe de Sorte: 12% (per hit)\nExtrai sangue dos inimigos, causando {20/22/24/26/28/30/32/34/36/38}% de dano, e expele uma nova de sangue, causando {70/77/84/91/98/105/112/119/126/133}% de dano. O dano da nova de Surto de Sangue é aumentado em x5% por inimigo drenado, até x50%.", + "ruRU": "Затраты эссенции: 30\nВероятность удачного удара: 12% (per hit)\nВы вытягиваете кровь противников, нанося {20/22/24/26/28/30/32/34/36/38}% ед. урона, и исторгаете кольцо крови, наносящее {70/77/84/91/98/105/112/119/126/133}% ед. урона. Урон от кольца \"Волнения крови\" увеличивается на x5% за каждого обескровленного противника вплоть до x50%.", + "trTR": "Öz Bedeli: 30\nŞanslı Vuruş İhtimali: 12% (per hit)\nDüşmanlardan kan çekerek {20/22/24/26/28/30/32/34/36/38}% hasar ver ve bir kan novası gerçekleştirerek {70/77/84/91/98/105/112/119/126/133}% hasar ver. Kan Yükselişinin nova hasarı, kan çekilen düşman başına x5% artar. Artış en fazla x50% olabilir.", + "zhCN": "精魂消耗: 30\n幸运一击几率: 12% (per hit)\n从敌人身上吸取鲜血, 造成 {20/22/24/26/28/30/32/34/36/38}% 点伤害并释放一次鲜血新星, 造成 {70/77/84/91/98/105/112/119/126/133}% 点伤害。每吸取一名敌人的鲜血, 血涌的新星伤害提高 x5%, 最多提高 x50%。", + "zhTW": "魂能消耗:30\n幸運觸發機率: 12% (per hit)\n從敵人身上榨取鮮血,造成 {20/22/24/26/28/30/32/34/36/38}% 點傷害,並且放出血濤新星造成 {70/77/84/91/98/105/112/119/126/133}% 點傷害。每榨取一個敵人可使鮮血奔湧的新星傷害提高 x5%,最高可達 x50%。" + }, + "skill_name": "Blood Surge", + "skill_name_localized": { + "deDE": "Blutwoge", + "esES": "Andanada de sangre", + "esMX": "Torrente Sanguíneo", + "frFR": "Afflux sanguin", + "itIT": "Scarica di Sangue", + "jaJP": "ブラッドサージ", + "koKR": "피의 쇄도", + "plPL": "Napływ Krwi", + "ptBR": "Surto de Sangue", + "ruRU": "Волнение крови", + "trTR": "Kan Yükselişi", + "zhCN": "血涌", + "zhTW": "鮮血奔湧" + }, + "skill_rankup_desc": "• Initial Damage 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Nova Damage 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "skill_rankup_desc_localized": { + "deDE": "• Anfänglicher Schaden 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Novaschaden 🡑 {70/77/84/91/98/105/112/119/126/133}%.", + "esES": "• Daño inicial 🡑 {20/22/24/26/28/30/32/34/36/38}%.\n• Daño de nova 🡑 {70/77/84/91/98/105/112/119/126/133}%.", + "esMX": "• Daño inicial 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Daño de Nova 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "frFR": "• Dégâts initiaux 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Dégâts de la nova🡑 {70/77/84/91/98/105/112/119/126/133}%", + "itIT": "• Danni iniziali 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Danni nova 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "jaJP": "• 初撃のダメージ 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• ノヴァダメージ 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "koKR": "• 최초 피해 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• 회오리 피해 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "plPL": "• Obrażenia początkowe: 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Obrażenia od novy: 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "ptBR": "• Dano inicial 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Dano de Nova 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "ruRU": "• Основной урон 🡑 {20/22/24/26/28/30/32/34/36/38}% ед.\n• Урон от кольца крови 🡑 {70/77/84/91/98/105/112/119/126/133}% ед.", + "trTR": "• Başlangıç Hasarı 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Nova Hasarı 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "zhCN": "• 初始伤害🡑 {20/22/24/26/28/30/32/34/36/38}%\n• 新星伤害🡑 {70/77/84/91/98/105/112/119/126/133}%", + "zhTW": "• 起始傷害 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• 新星傷害 🡑 {70/77/84/91/98/105/112/119/126/133}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 592163, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BloodSurge" + }, + "reward_hash": 2531778295, + "root_node": false, + "x_pos": -3449.18, + "y_pos": -4059.96 + }, + "18": { + "connections": [ + 102, + 35 + ], + "id": 29, + "power": { + "power_name": "Necromancer_Hemorrhage", + "power_tags": [ + "Basic", + "Blood", + "Blood Orb", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blut", + "Blutkugel", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Sangre", + "Orbe de sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Sangre", + "Orbe de Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Sang", + "Orbe de sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Sangue", + "Globo di Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "血", + "血のオーブ", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "피", + "피의 구슬", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Krew", + "Krwawa Kula", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Sangue", + "Orbe de Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кровь", + "Сфера крови", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kan", + "Kan Küresi", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "鲜血", + "生命球", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "鮮血", + "生命之球", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Generate Essence: 9\nLucky Hit Chance: 35% (per hit)\nBurst an enemy's blood, dealing {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% damage. Hemorrhage has a 20% chance to form a Blood Orb.", + "skill_desc_localized": { + "deDE": "Erzeugte Essenz: 9\nGlückstrefferchance: 35% (per hit)\nVerspritzt das Blut eines Gegners und fügt ihm {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% Schaden zu. Blutsturz hat eine Chance von 20%, eine Blutkugel zu erzeugen.", + "esES": "Generación de esencia: 9\nProbabilidad de golpe de suerte: 35% (per hit)\nHaces brotar la sangre de un enemigo para infligirle {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% de daño. Hemorragia tiene un 20% de probabilidad de generar un orbe de sangre.", + "esMX": "Generación de Esencia: 9\nProbabilidad de golpe afortunado: 35% (per hit)\nHaces estallar la sangre de un enemigo y le infliges {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% de daño. Hemorragia tiene un 20% de probabilidad de formar un Orbe de Sangre.", + "frFR": "Essence générée: 9\nChances d'obtenir un coup de chance: 35% (per hit)\nVous faites gicler le sang d'une cible et lui infligez {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% points de dégâts. Saignée a 20% de chances de générer un orbe de sang.", + "itIT": "Generazione essenza: 9\nProbabilità di colpo fortunato: 35% (per hit)\nFai esplodere il sangue di un nemico, infliggendo {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% danni. Emorragia ha una probabilità del 20% di generare un Globo di Sangue.", + "jaJP": "精髄生成量: 9\n幸運の一撃発生率: 35% (per hit)\n敵の血液を爆発させ、{27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%のダメージを与える。〈出血〉が20%の確率で血のオーブを形成する。", + "koKR": "생성: 정수 9\n행운의 적중 확률: 35% (per hit)\n적의 피를 폭발시켜 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%의 피해를 줍니다. 과다출혈이 20% 확률로 피의 구슬을 생성합니다.", + "plPL": "Generuje: 9 pkt. esencji\nSzansa na szczęśliwy traf: 35% (per hit)\nPowodujesz eksplozję krwi wroga, zadając {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% pkt. obrażeń. Krwotok ma o 20% zwiększoną szansę na utworzenie krwawej kuli.", + "ptBR": "Gerar Essência: 9\nChance de Golpe de Sorte: 35% (per hit)\nExplode o sangue de um inimigo, causando {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% de dano. Hemorragia tem 20% de chance de formar um orbe de sangue.", + "ruRU": "Дает эссенцию: 9 ед.\nВероятность удачного удара: 35% (per hit)\nВы пускаете противнику кровь, нанося {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% ед. урона. \"Кровоизлияние\" с вероятностью 20% создает сферу крови.", + "trTR": "Öz Üret: 9\nŞanslı Vuruş İhtimali: 35% (per hit)\nBir düşmanın kanını patlatarak {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% hasar ver. Kan Kaybı 20% ihtimalle bir Kan Küresi düşürür.", + "zhCN": "生成精魂: 9\n幸运一击几率: 35% (per hit)\n使一名敌人出血, 造成 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% 点伤害。出血额外有 20% 几率生成一颗生命球。", + "zhTW": "產生魂能:9\n幸運觸發機率: 35% (per hit)\n使敵人大量出血,造成 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% 點傷害。出血有 20% 機率生成生命之球。" + }, + "skill_name": "Hemorrhage", + "skill_name_localized": { + "deDE": "Blutsturz", + "esES": "Hemorragia", + "esMX": "Hemorragia", + "frFR": "Saignée", + "itIT": "Emorragia", + "jaJP": "出血", + "koKR": "과다출혈", + "plPL": "Krwotok", + "ptBR": "Hemorragia", + "ruRU": "Кровоизлияние", + "trTR": "Kan Kaybı", + "zhCN": "出血", + "zhTW": "出血" + }, + "skill_rankup_desc": "• Damage 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%.", + "esES": "• Daño 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%.", + "esMX": "• Daño 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "frFR": "• Dégâts 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "itIT": "• Danni 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "jaJP": "• ダメージ 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "koKR": "• 피해 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "plPL": "• Obrażenia: 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% pkt.", + "ptBR": "• Dano 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "ruRU": "• Урон 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}% ед.", + "trTR": "• Hasar 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "zhCN": "• 伤害🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%", + "zhTW": "• 傷害 🡑 {27/29.7/32.4/35.1/37.8/40.5/43.2/45.9/48.6/51.3}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 484661, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_Hemorrhage" + }, + "reward_hash": 3351985155, + "root_node": false, + "x_pos": 452.323, + "y_pos": -5567.38 + }, + "19": { + "connections": [ + 106 + ], + "id": 32, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_BloodSurge", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn ein Gegner von der Nova von Blutwoge getroffen wird, erhaltet Ihr Stählung in Höhe von 1.1% Eures maximalen Lebens. Solange Ihr um mindestens 50% Eures maximalen Lebens gestählt seid, fügt Blutwoge x30% mehr Schaden zu.", + "esES": "Cada vez que la nova de Andanada de sangre golpea a un enemigo, obtienes un 1.1% de tu vida máxima como fortificación. Mientras la fortificación supere el 50% de tu vida máxima, Andanada de sangre infligirá un x30% más de daño.", + "esMX": "Cada vez que golpeas a un enemigo con la nova de Torrente Sanguíneo, te fortificas con un 1.1% de tu Vida máxima. Mientras tienes más del 50% de tu vida máxima como fortificación, Torrente Sanguíneo inflige un x30% más de daño.", + "frFR": "Chaque fois qu'une cible est touchée par la nova d'Afflux sanguin, vous obtenez un montant de fortification égal à 1.1% de votre maximum points de vie. Tant que vous bénéficiez d'une fortification supérieure à 50% de votre maximum de points de vie, Afflux sanguin inflige x30% de dégâts supplémentaires.", + "itIT": "Ogni volta che un nemico viene colpito dalla nova di Scarica di Sangue, ottieni Fortificazione per il 1.1% della tua Vita massima. Mentre sei affetto da Fortificazione per oltre il 50% della tua Vita massima, Scarica di Sangue infligge il x30% di danni aggiuntivi.", + "jaJP": "〈ブラッドサージ〉のノヴァが敵1体に命中するたびに、ライフ最大値の1.1%にあたるの強化を獲得する。強化量がライフ最大値の50%を越えていると、〈ブラッドサージ〉で与えるダメージがx30%増加する。", + "koKR": "적이 피의 쇄도의 회오리에 적중당할 때마다 자신이 최대 생명력의 1.1%만큼 보강됩니다. 최대 생명력의 50%를 넘는 보강을 보유한 동안, 피의 쇄도의 공격력이 x30% 증가합니다.", + "plPL": "Za każdym razem, gdy wróg zostaje trafiony novą wywołaną przez Napływ Krwi, zyskujesz umocnienie równe 1.1% maksimum twojego zdrowia. Kiedy twoja postać jest umocniona o równowartość ponad 50% twojego maksimum zdrowia, Napływ Krwi zadaje x30% więcej obrażeń.", + "ptBR": "Sempre que um inimigo é atingido pela nova de Surto de Sangue, você se fortifica em 1.1% da sua vida máxima. Enquanto tiver fortificação em mais de 50% da sua vida máxima, Surto de Sangue causa x30% de dano aumentado.", + "ruRU": "Когда кольцо \"Волнения крови\" поражает противников, вы получаете укрепление в объеме 1.1% максимального запаса здоровья. Когда ваш показатель укрепления превышает 50% максимального запаса здоровья, \"Волнение крови\" наносит на x30% больше урона.", + "trTR": "Kan Yükselişinin novası, bir düşmana her vurduğunda Maksimum Canın 1.1% kadarına eşit Güçlenirsin. Maksimum Canının 50% üstünde Güçlendirmeye sahip olduğunda Kan Yükselişi x30% artırılmış hasar verir.", + "zhCN": "血涌的鲜血新星每命中一名敌人就会强固你 1.1% 生命上限。当你拥有的强固值超过生命上限的 50%时, 血涌造成的伤害提高 x30%。", + "zhTW": "每次敵人被鮮血奔湧的新星擊中時,會賦予你等同生命值上限 1.1%的強韌。當你的強韌效果超過生命值上限的 50% 時,鮮血奔湧造成的傷害提高 x30%。" + }, + "skill_name": "Supernatural Blood Surge", + "skill_name_localized": { + "deDE": "Übernatürliche Blutwoge", + "esES": "Andanada de sangre sobrenatural", + "esMX": "Torrente Sanguíneo Sobrenatural", + "frFR": "Afflux sanguin surnaturel", + "itIT": "Scarica di Sangue Sovrannaturale", + "jaJP": "ブラッドサージ(超自然)", + "koKR": "초자연적 피의 쇄도", + "plPL": "Nadnaturalny Napływ Krwi", + "ptBR": "Surto de Sangue Sobrenatural", + "ruRU": "Сверхъестественное волнение крови", + "trTR": "Doğaüstü Kan Yükselişi", + "zhCN": "超自然血涌", + "zhTW": "超自然鮮血奔湧" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 592163, + "power_mod_hash": 2566621251, + "reward_name": "Necro_Mod_BloodSurge_UpgradeA" + }, + "reward_hash": 2263654931, + "root_node": false, + "x_pos": -4460.65, + "y_pos": -4468.12 + }, + "2": { + "connections": [ + 108 + ], + "id": 4, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_BoneSpear", + "power_tags": [ + "Core", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Bone Spear makes the first enemy hit Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Knochenspeer macht den ersten getroffen Gegner 3 Sek. lang verwundbar.", + "esES": "Lanza de hueso vuelve vulnerable durante 3 s al primer enemigo golpeado.", + "esMX": "Lanza Ósea vuelve al primer enemigo golpeado vulnerable durante 3 segundos.", + "frFR": "Lance d'os rend la première cible qu'elle touche vulnérable pendant 3 s.", + "itIT": "Lancia d'Ossa rende vulnerabile il primo nemico colpito per 3 s.", + "jaJP": "〈ボーンスピア〉が最初に命中した敵を、3秒間、脆弱状態にする。", + "koKR": "뼈 창이 처음 적중한 적이 3초 동안 취약해집니다.", + "plPL": "Włócznia z Kości sprawia, że pierwszy trafiony wróg zostaje odsłonięty na 3 sek.", + "ptBR": "Lança de Ossos torna o primeiro inimigo atingido vulnerável por 3 s.", + "ruRU": "\"Костяное копье\" делает первого пораженного противника уязвимым на 3 сек.", + "trTR": "Kemik Mızrak, vurulan ilk düşmanı 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "骨矛会使第一个命中的敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "骨矛會使擊中的第一個敵人易傷,持續 3 秒。" + }, + "skill_name": "Supernatural Bone Spear", + "skill_name_localized": { + "deDE": "Übernatürlicher Knochenspeer", + "esES": "Lanza de hueso sobrenatural", + "esMX": "Lanza Ósea Sobrenatural", + "frFR": "Lance d'os surnaturelle", + "itIT": "Lancia d'Ossa Sovrannaturale", + "jaJP": "ボーンスピア(超自然)", + "koKR": "초자연적 뼈 창", + "plPL": "Nadnaturalna Włócznia z Kości", + "ptBR": "Lança de Ossos Sobrenatural", + "ruRU": "Сверхъестественное костяное копье", + "trTR": "Doğaüstü Kemik Mızrak", + "zhCN": "超自然骨矛", + "zhTW": "超自然骨矛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432879, + "power_mod_hash": 3341564621, + "reward_name": "Necro_Mod_BoneSpear_01" + }, + "reward_hash": 1253619188, + "root_node": false, + "x_pos": 2.955, + "y_pos": -3990.07 + }, + "20": { + "connections": [ + 111, + 99 + ], + "id": 35, + "power": { + "power_name": "Necromancer_BonePrison", + "power_tags": [ + "Macabre", + "Bone", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Abklingzeit" + ], + "esES": [ + "Macabra", + "Hueso", + "Tiempo de reutilización" + ], + "esMX": [ + "Macabro", + "Hueso", + "Recuperación" + ], + "frFR": [ + "Macabre", + "Os", + "Temps de recharge" + ], + "itIT": [ + "Macabro", + "Ossa", + "Tempo di recupero" + ], + "jaJP": [ + "妖気", + "骨", + "クールダウン" + ], + "koKR": [ + "섬뜩함", + "뼈", + "재사용 대기시간" + ], + "plPL": [ + "Makabra", + "Kości", + "Odnowienie" + ], + "ptBR": [ + "Macabra", + "Osso", + "Recarga" + ], + "ruRU": [ + "Макабр", + "Кости", + "Время восстановления" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Bekleme Süresi" + ], + "zhCN": [ + "骇术", + "白骨", + "冷却时间" + ], + "zhTW": [ + "亡駭", + "骸骨", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} seconds\nUnearth a prison of bone with {#} Life that surrounds the target area for 6 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} Sek.\nLasst ein Knochengefängnis mit {#} Leben aus dem Boden steigen, das den Zielbereich 6 Sek. lang umgibt.", + "esES": "Tiempo de reutilización: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s\nDesentierras una prisión de huesos con {#} de vida que rodea la zona seleccionada durante 6 s.", + "esMX": "Recuperación: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} segundos\nDesentierras una prisión ósea con {#} de vida que rodea el área objetivo durante 6 segundos.", + "frFR": "Temps de recharge: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s\nVous exhumez une prison d'os avec {#} points de vie qui entoure la zone ciblée pendant 6 s.", + "itIT": "Tempo di recupero: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s\nInnalzi una prigione d'ossa con {#} Vita che circonda l'area bersaglio per 6 s.", + "jaJP": "クールダウン: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8}秒\n骨の檻を地面から出現させる。この檻はライフが{#}あり、標的エリアを6秒間取り囲む。", + "koKR": "재사용 대기시간: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8}초\n땅에서 뼈의 감옥을 일으켜 세웁니다. 뼈의 감옥은 {#}의 생명력을 지니고 대상 지역을 6초 동안 둘러쌉니다.", + "plPL": "Czas odnowienia: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} sek.\nPrzywołujesz spod ziemi więzienie z kości, które ma {#} pkt. wytrzymałości i otacza wskazany obszar na 6 sek.", + "ptBR": "Recarga: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s\nDesenterra uma prisão de ossos com {#} de vida ao redor da área selecionada por 6 s.", + "ruRU": "Время восстановления: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} сек.\nПоднимает из-под земли костяную тюрьму с {#} ед. прочности, которая огораживает указанную область в течение 6 сек.", + "trTR": "Bekleme Süresi: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} saniye\nTopraktan hedef bölgeyi {#} Cana sahip bir kemikten hapishane çıkar.", + "zhCN": "冷却时间: {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} 秒\n从地面召唤一道具有 {#} 点生命的骨牢包围目标区域, 持续 6 秒。", + "zhTW": "冷卻時間:{18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} 秒\n呼喚破土而出的骸骨牢籠,其擁有 {#} 點生命值,會包圍指定地點 6 秒。" + }, + "skill_name": "Bone Prison", + "skill_name_localized": { + "deDE": "Knochengefängnis", + "esES": "Prisión de huesos", + "esMX": "Prisión de Huesos", + "frFR": "Prison d'os", + "itIT": "Prigione d'Ossa", + "jaJP": "ボーンプリズン", + "koKR": "뼈 감옥", + "plPL": "Więzienie z Kości", + "ptBR": "Prisão de Ossos", + "ruRU": "Костяная тюрьма", + "trTR": "Kemik Hapishane", + "zhCN": "骨牢", + "zhTW": "骨牢" + }, + "skill_rankup_desc": "• Bone Prison Life 🡑 {#}\n• Cooldown 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Knochengefängnis 🡑 {#}\n• Abklingzeit 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} Sek.", + "esES": "• Vida de Prisión de huesos 🡑 {#}.\n• Tiempo de reutilización 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s.", + "esMX": "• Vida de Prisión de Huesos 🡑 {#}\n• Recuperación 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} segundos", + "frFR": "• Points de vie de Prison d'os 🡑 {#}\n• Temps de recharge 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s", + "itIT": "• Vita di Prigione d'Ossa 🡑 {#}\n• Tempo di recupero 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s", + "jaJP": "• 〈ボーンプリズン〉のライフ 🡑 {#}\n• クールダウン 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8}秒", + "koKR": "• 뼈 감옥 생명력 🡑 {#}\n• 재사용 대기시간 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8}초", + "plPL": "• Wytrzymałość Więzienia z Kości: 🡑 {#}\n• Czas odnowienia: 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} sek.", + "ptBR": "• Vida de Prisão de Ossos 🡑 {#}\n• Recarga 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} s", + "ruRU": "• Запас прочности костяной тюрьмы 🡑 {#} ед.\n• Время восстановления 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} сек.", + "trTR": "• Kemik Hapishane Canı 🡑 {#}\n• Bekleme Süresi 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} saniye", + "zhCN": "• 骨牢生命🡑 {#}\n• 冷却时间🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} 秒", + "zhTW": "• 骨牢生命值 🡑 {#}\n• 冷卻時間 🡑 {18/17.1/16.2/15.48/14.76/14.22/13.68/13.32/12.96/12.6/12.24/11.88/11.7/11.52/11.34/11.16/11.07/10.98/10.89/10.8} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 493453, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BoneWall" + }, + "reward_hash": 529250453, + "root_node": false, + "x_pos": 1861.45, + "y_pos": -1572.04 + }, + "21": { + "connections": [ + 107 + ], + "id": 37, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_BloodLance", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.", + "skill_desc_localized": { + "deDE": "Wenn mindestens 2 Gegner von Blutlanze betroffen sind, erhaltet Ihr +15% Angriffsgeschwindigkeit und die Essenzkosten von Blutlanze sind um 3 reduziert.", + "esES": "Mientras al menos 2 enemigos o un jefe estén afectados por Lanza de sangre, obtienes un +15% de velocidad de ataque y se reduce en 3 el coste de esencia de Lanza de sangre.", + "esMX": "Mientras Lanza Sangrienta afecta a por lo menos 2 enemigos o a un jefe, obtienes un +15% de velocidad de ataque, y el costo de Esencia de Lanza Sangrienta se reduce en 3.", + "frFR": "Tant qu'au moins 2 adversaires ou un boss sont affectés par Prélèvement, votre vitesse d'attaque est augmentée de +15% et le coût en essence de Prélèvement est réduit de 3.", + "itIT": "Se ci sono almeno 2 nemici o un boss affetti da Lancia di Sangue, la tua velocità d'attacco aumenta del +15% e il costo in essenza di Lancia di Sangue si riduce di 3.", + "jaJP": "少なくとも2体の敵またはボスが〈ブラッドランス〉の効果を受けている間、攻撃速度が+15%上昇し、〈ブラッドランス〉の精髄消費量が3減少する。", + "koKR": "최소 2마리 이상의 적 또는 우두머리에게 피의 창이 꽂혀 있으면 자신의 공격 속도가 +15% 증가하고 피의 창의 정수 소모량이 3 감소합니다.", + "plPL": "Gdy co najmniej 2 wrogów lub boss znajduje się pod wpływem działania Krwawej Lancy, zyskujesz +15% do szybkości ataku, zaś koszt Krwawej Lancy jest zmniejszony o 3.", + "ptBR": "Enquanto pelo menos 2 inimigos ou um chefe estão afetados por Lança de Sangue, você recebe +15% de velocidade de ataque e o custo de essência de Lança de Sangue é reduzido em 3.", + "ruRU": "Пока \"Окровавленное копье\" пронзает не менее 2 противников:противников, затраты эссенции на его применение сокращаются на 3 ед., а скорость атаки повышается на +15%.", + "trTR": "En az 2 düşman veya bir Patron Kanlı Kargı etkisi altındayken +15% Saldırı Hızı kazanırsın ve Kanlı Kargının Öz bedeli 3 azalır.", + "zhCN": "至少有 2 名敌人或一名首领受血矛影响时, 你的攻击速度提高 +15%, 血矛的精魂消耗降低 3 点。", + "zhTW": "當至少有 2 個敵人或首領受到鮮血之槍影響時,你的攻擊速度提高 +15%,並使鮮血之槍的魂能消耗降低 3 點。" + }, + "skill_name": "Paranormal Blood Lance", + "skill_name_localized": { + "deDE": "Paranormale Blutlanze", + "esES": "Lanza de sangre paranormal", + "esMX": "Lanza Sangrienta Paranormal", + "frFR": "Prélèvement paranormal", + "itIT": "Lancia di Sangue Paranormale", + "jaJP": "ブラッドランス(形而上)", + "koKR": "불가사의 피의 창", + "plPL": "Paranormalna Krwawa Lanca", + "ptBR": "Lança de Sangue Paranormal", + "ruRU": "Паранормальное окровавленное копье", + "trTR": "Paranormal Kanlı Kargı", + "zhCN": "灵异血矛", + "zhTW": "靈異鮮血之槍" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 501629, + "power_mod_hash": 3970176690, + "reward_name": "Necro_Mod_BloodLance_UpgradeB" + }, + "reward_hash": 3682469393, + "root_node": false, + "x_pos": -3819.16, + "y_pos": -4851.19 + }, + "22": { + "connections": [ + 111 + ], + "id": 39, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_BonePrison", + "power_tags": [ + "Macabre", + "Bone", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Abklingzeit" + ], + "esES": [ + "Macabra", + "Hueso", + "Tiempo de reutilización" + ], + "esMX": [ + "Macabro", + "Hueso", + "Recuperación" + ], + "frFR": [ + "Macabre", + "Os", + "Temps de recharge" + ], + "itIT": [ + "Macabro", + "Ossa", + "Tempo di recupero" + ], + "jaJP": [ + "妖気", + "骨", + "クールダウン" + ], + "koKR": [ + "섬뜩함", + "뼈", + "재사용 대기시간" + ], + "plPL": [ + "Makabra", + "Kości", + "Odnowienie" + ], + "ptBR": [ + "Macabra", + "Osso", + "Recarga" + ], + "ruRU": [ + "Макабр", + "Кости", + "Время восстановления" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Bekleme Süresi" + ], + "zhCN": [ + "骇术", + "白骨", + "冷却时间" + ], + "zhTW": [ + "亡駭", + "骸骨", + "冷卻時間" + ] + }, + "skill_desc": "If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner im Knochengefängnis eingeschlossen ist, erhaltet Ihr 25 Essenz, sowie zusätzliche 5 für jeden eingeschlossenen Gegner.", + "esES": "Si un enemigo queda atrapado por Prisión de huesos, obtienes 25 de esencia y 5 más por cada enemigo atrapado.", + "esMX": "Si un enemigo es atrapado por Prisión de Huesos, obtienes 25 de Esencia y 5 más por cada enemigo atrapado.", + "frFR": "Si une cible est piégée par Prison d'os, vous gagnez 25 points d'essence plus 5 points supplémentaires par cible piégée.", + "itIT": "Se un nemico viene intrappolato da Prigione d'Ossa, ottieni 25 essenza, più un ulteriore 5 per ogni nemico intrappolato.", + "jaJP": "敵が〈ボーンプリズン〉に捕らわれた場合、25の精髄を得ることができ、捕獲した敵毎に5を追加で得る。", + "koKR": "적이 뼈 감옥에 갇히면 정수를 25 얻고, 갇힌 적 하나당 추가로 정수를 5 얻습니다.", + "plPL": "Jeśli wróg zostanie uwięziony przez Więzienie z Kości, zyskujesz 25 pkt. esencji oraz dodatkowe 5 za każdego uwięzionego wroga.", + "ptBR": "Se um inimigo for preso por Prisão de Ossos, recebe 25 de essência, além de 5 adicional por inimigo preso.", + "ruRU": "Заточая противника в костяную тюрьму, вы накапливаете 25 ед. эссенции. За каждого заточенного противника дополнительно накапливается еще 5 ед. эссенции.", + "trTR": "Bir düşman Kemik Hapishane tarafından tuzağa düşürülürse 25 Öz kazan. Tuzağa düşürülen düşman başına ilave 5 Öz kazan.", + "zhCN": "如果骨牢困住一名敌人, 则获得 25 点精魂, 每困住一名敌人额外获得 5 点精魂。", + "zhTW": "若敵人困在骨牢中,獲得 25 點魂能。每多困住一個敵人額外增加 5 點魂能。" + }, + "skill_name": "Ghastly Bone Prison", + "skill_name_localized": { + "deDE": "Grässliches Knochengefängnis", + "esES": "Prisión de huesos truculenta", + "esMX": "Prisión de Huesos Horrenda", + "frFR": "Prison d'os funèbre", + "itIT": "Prigione d'Ossa Spettrale", + "jaJP": "ボーンプリズン(戦慄)", + "koKR": "섬뜩한 뼈 감옥", + "plPL": "Upiorne Więzienie z Kości", + "ptBR": "Prisão de Ossos Hedionda", + "ruRU": "Зловещая костяная тюрьма", + "trTR": "Korku Salan Kemik Hapishane", + "zhCN": "惊骇骨牢", + "zhTW": "陰森骨牢" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 493453, + "power_mod_hash": 4194637413, + "reward_name": "Necro_Mod_BoneWall_03" + }, + "reward_hash": 590837707, + "root_node": false, + "x_pos": 2577.4, + "y_pos": -1020.65 + }, + "23": { + "connections": [ + 115 + ], + "id": 40, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_BoneSpirit", + "power_tags": [ + "Macabre", + "Bone", + "Damage", + "Cooldown", + "Essence", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Schaden", + "Abklingzeit", + "Essenz", + "Physisch" + ], + "esES": [ + "Macabra", + "Hueso", + "Daño", + "Tiempo de reutilización", + "Esencia", + "Física" + ], + "esMX": [ + "Macabro", + "Hueso", + "Daño", + "Recuperación", + "Esencia", + "Física" + ], + "frFR": [ + "Macabre", + "Os", + "Dégâts", + "Temps de recharge", + "Essence", + "Dégâts physiques" + ], + "itIT": [ + "Macabro", + "Ossa", + "Danni", + "Tempo di recupero", + "Essenza", + "Fisico" + ], + "jaJP": [ + "妖気", + "骨", + "ダメージ", + "クールダウン", + "精髄", + "物理" + ], + "koKR": [ + "섬뜩함", + "뼈", + "피해", + "재사용 대기시간", + "정수", + "물리" + ], + "plPL": [ + "Makabra", + "Kości", + "Obrażenia", + "Odnowienie", + "Esencja", + "Fizyczne" + ], + "ptBR": [ + "Macabra", + "Osso", + "Dano", + "Recarga", + "Essência", + "Física" + ], + "ruRU": [ + "Макабр", + "Кости", + "Урон", + "Время восстановления", + "Эссенция", + "Физический урон" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Hasar", + "Bekleme Süresi", + "Öz", + "Fiziksel" + ], + "zhCN": [ + "骇术", + "白骨", + "伤害", + "冷却时间", + "精魂", + "物理" + ], + "zhTW": [ + "亡駭", + "骸骨", + "傷害", + "冷卻時間", + "魂能", + "物理" + ] + }, + "skill_desc": "Bone Spirit has an additional +10% Critical Strike Chance.", + "skill_desc_localized": { + "deDE": "Knochengeist erhält eine zusätzliche kritische Trefferchance von +10%.", + "esES": "Espíritu de hueso tiene un +10% más de probabilidad de golpe crítico.", + "esMX": "Espíritu Óseo tiene un +10% más de probabilidad de golpe crítico.", + "frFR": "Les chances d'infliger un coup critique d'Esprit d'os sont augmentées de +10%.", + "itIT": "Spirito d'Ossa ha una probabilità di critico aggiuntiva del +10%.", + "jaJP": "〈ボーンスピリット〉のクリティカルヒット率が+10%上昇する。", + "koKR": "뼈 영혼의 극대화 확률이 +10% 증가합니다.", + "plPL": "Kościane Widmo ma dodatkowo +10% szans na trafienie krytyczne.", + "ptBR": "Espírito de Ossos tem +10% de chance de acerto crítico aumentada.", + "ruRU": "Вероятность критического удара \"Костяного духа\" повышается на +10%.", + "trTR": "Kemik Ruh ilave +10% Kritik Vuruş İhtimaline sahiptir.", + "zhCN": "骨灵有额外 +10% 几率造成暴击。", + "zhTW": "骸骨之魂有額外 +10% 的爆擊機率。" + }, + "skill_name": "Ghastly Bone Spirit", + "skill_name_localized": { + "deDE": "Grässlicher Knochengeist", + "esES": "Espíritu de hueso truculento", + "esMX": "Espíritu Óseo Horrendo", + "frFR": "Esprit d'os funèbre", + "itIT": "Spirito d'Ossa Spettrale", + "jaJP": "ボーンスピリット(戦慄)", + "koKR": "섬뜩한 뼈 영혼", + "plPL": "Upiorne Kościane Widmo", + "ptBR": "Espírito de Ossos Hediondo", + "ruRU": "Зловещий костяной дух", + "trTR": "Korku Salan Kemik Ruh", + "zhCN": "惊骇骨灵", + "zhTW": "陰森骸骨之魂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 469641, + "power_mod_hash": 2738743384, + "reward_name": "Necro_Mod_BoneSpirit_UpgradeA" + }, + "reward_hash": 2996037244, + "root_node": false, + "x_pos": 3069.87, + "y_pos": 2348.91 + }, + "24": { + "connections": [ + 112, + 96 + ], + "id": 43, + "power": { + "power_name": "Necromancer_IronMaiden", + "power_tags": [ + "Curse", + "Corruption", + "Essence", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Essenz", + "Schaden" + ], + "esES": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Essence", + "Dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Essenza", + "Danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "精髄", + "ダメージ" + ], + "koKR": [ + "저주", + "타락", + "정수", + "피해" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Esencja", + "Obrażenia" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Essência", + "Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Эссенция", + "Урон" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Öz", + "Hasar" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "精魂", + "伤害" + ], + "zhTW": [ + "詛咒", + "腐化", + "魂能", + "傷害" + ] + }, + "skill_desc": "Essence Cost: 10\nCurse the target area. Enemies afflicted by Iron Maiden take {30/33/36/39/42/45/48/51/54/57}% damage each time they deal direct damage. Lasts 10 seconds.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 10\nVerflucht den Zielbereich. Von Eiserne Jungfrau betroffene Gegner erleiden jedes Mal {30/33/36/39/42/45/48/51/54/57}% Schaden, wenn sie direkten Schaden verursachen. Hält bis zu 10 Sek. an.", + "esES": "Coste de esencia: 10\nMaldices la zona seleccionada. Los enemigos afectados por Doncella de hierro sufren {30/33/36/39/42/45/48/51/54/57}% de daño cada vez que infligen daño directo. Dura 10 s.", + "esMX": "Costo de Esencia: 10\nEchas una maldición en el área objetivo. Los enemigos afectados por Doncella de Hierro reciben {30/33/36/39/42/45/48/51/54/57}% de daño cada vez que infligen daño directo. Dura 10 segundos.", + "frFR": "Coût en essence: 10\nVous maudissez la zone ciblée. Les cibles affligées par Vierge de fer subissent {30/33/36/39/42/45/48/51/54/57}% points de dégâts chaque fois qu'elles infligent des dégâts directs. Dure 10 s.", + "itIT": "Costo in essenza: 10\nMaledice l'area bersaglio. I nemici affetti da Vergine di Ferro subiscono {30/33/36/39/42/45/48/51/54/57}% danni ogni volta che infliggono danni a te o a un alleato. Dura 10 s.", + "jaJP": "精髄消費量: 10\n標的エリアに呪いをかける。〈アイアンメイデン〉の影響を受けた敵は、直接ダメージを与えるたびに{30/33/36/39/42/45/48/51/54/57}%のダメージを受ける。この効果は10秒間持続する。", + "koKR": "소모: 정수 10\n대상 지역에 저주를 내립니다. 가시 박힌 철관의 영향을 받는 적은 직접 피해를 줄 때마다 {30/33/36/39/42/45/48/51/54/57}%의 피해를 받습니다. 10초 동안 지속됩니다", + "plPL": "Koszt: 10 pkt. esencji\nPrzeklinasz wybrany obszar. Wrogowie pod wpływem Żelaznej Dziewicy otrzymują {30/33/36/39/42/45/48/51/54/57}% pkt. obrażeń za każdym razem, gdy zadają bezpośrednie obrażenia. Czas działania: 10 sek.", + "ptBR": "Custo de essência: 10\nAmaldiçoa a área selecionada. Inimigos afetados por Dama de Ferro recebem {30/33/36/39/42/45/48/51/54/57}% de dano sempre que causam dano direto. Dura 10 s.", + "ruRU": "Затраты эссенции: 10 ед.\nВы проклинаете указанную область. Противники под действием \"Железной девы\" получают {30/33/36/39/42/45/48/51/54/57}% ед. урона каждый раз, когда наносят прямой урон. Время действия – 10 сек.", + "trTR": "Öz Bedeli: 10\nHedef bölgeyi lanetle. Çivili Tabut etkisindeki düşmanlar her doğrudan hasar verdiklerinde {30/33/36/39/42/45/48/51/54/57}% hasar alırlar. 10 saniye sürer.", + "zhCN": "精魂消耗: 10\n诅咒目标区域。受到铁处女影响的敌人每次造成直接伤害都会受到 {30/33/36/39/42/45/48/51/54/57}% 点伤害, 持续 10 秒。", + "zhTW": "魂能消耗:10\n詛咒目標區域。每次受攻擊反噬影響的敵人造成直接傷害時,敵人會受到 {30/33/36/39/42/45/48/51/54/57}% 點傷害,持續 10 秒。" + }, + "skill_name": "Iron Maiden", + "skill_name_localized": { + "deDE": "Eiserne Jungfrau", + "esES": "Doncella de hierro", + "esMX": "Doncella de Hierro", + "frFR": "Vierge de fer", + "itIT": "Vergine di ferro", + "jaJP": "アイアンメイデン", + "koKR": "가시 박힌 철관", + "plPL": "Żelazna Dziewica", + "ptBR": "Dama de Ferro", + "ruRU": "Железная дева", + "trTR": "Çivili Tabut", + "zhCN": "铁处女", + "zhTW": "攻擊反噬" + }, + "skill_rankup_desc": "• Damage 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esES": "• Daño 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esMX": "• Daño 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "frFR": "• Dégâts 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "itIT": "• Danni 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "jaJP": "• ダメージ 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "koKR": "• 피해 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "plPL": "• Obrażenia: 🡑 {30/33/36/39/42/45/48/51/54/57}% pkt.", + "ptBR": "• Dano 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "ruRU": "• Урон 🡑 {30/33/36/39/42/45/48/51/54/57}% ед.", + "trTR": "• Hasar 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhCN": "• 伤害🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhTW": "• 傷害 🡑 {30/33/36/39/42/45/48/51/54/57}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 915152, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_IronMaiden" + }, + "reward_hash": 886318183, + "root_node": false, + "x_pos": -3283.12, + "y_pos": -626.587 + }, + "25": { + "connections": [ + 114, + 97 + ], + "id": 46, + "power": { + "power_name": "Necromancer_CorpseTendrils", + "power_tags": [ + "Corpse", + "Corruption", + "Cooldown", + "Damage", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Abklingzeit", + "Schaden", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Tiempo de reutilización", + "Daño", + "Control de masas", + "Física" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Recuperación", + "Daño", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Temps de recharge", + "Dégâts", + "Perte de contrôle", + "Dégâts physiques", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Tempo di recupero", + "Danni", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "死体", + "腐敗", + "クールダウン", + "ダメージ", + "操作障害効果", + "物理" + ], + "koKR": [ + "시체", + "타락", + "재사용 대기시간", + "피해", + "군중 제어", + "물리" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Odnowienie", + "Obrażenia", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Recarga", + "Dano", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Время восстановления", + "Урон", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Bekleme Süresi", + "Hasar", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "冷却时间", + "伤害", + "控制", + "物理" + ], + "zhTW": [ + "屍體", + "腐化", + "冷卻時間", + "傷害", + "控場", + "物理" + ] + }, + "skill_desc": "Cooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds\nLucky Hit Chance: 20% (per hit)\nVeins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing {20/22/24/26/28/30/32/34/36/38}% damage to them. Does not consume the Corpse.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} Sek.\nGlückstrefferchance: 20% (per hit)\nAdern brechen aus einer Leiche hervor, ziehen Gegner zu sich, betäuben sie 3 Sek. lang und fügen ihnen {20/22/24/26/28/30/32/34/36/38}% Schaden zu. Dies verbraucht den Leichnam nicht.", + "esES": "Tiempo de reutilización: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nProbabilidad de golpe de suerte: 20% (per hit)\nDe un cadáver brotan unas venas que atraen a los enemigos, los aturden durante 3 s y les infligen {20/22/24/26/28/30/32/34/36/38}% de daño. No consume el cadáver.", + "esMX": "Recuperación: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} segundos\nProbabilidad de golpe afortunado: 20% (per hit)\nExpulsas las venas de un cadáver que succionan a los enemigos, los aturden durante 3 segundos y les infligen {20/22/24/26/28/30/32/34/36/38}% de daño. No consume el cadáver.", + "frFR": "Temps de recharge: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nChances d'obtenir un coup de chance: 20% (per hit)\nDes veines jaillissent d'un cadavre, attirant les adversaires, les étourdissant pendant 3 s et leur infligeant {20/22/24/26/28/30/32/34/36/38}% points de dégâts. Ceci ne consomme pas le cadavre.", + "itIT": "Tempo di recupero: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nProbabilità di colpo fortunato: 20% (per hit)\nLe vene di un cadavere fuoriescono, trascinando i nemici verso di te, stordendoli per 3 s e infliggendogli {20/22/24/26/28/30/32/34/36/38}% danni. Il cadavere non viene consumato.", + "jaJP": "クールダウン: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}秒\n幸運の一撃発生率: 20% (per hit)\n死体を突き破って飛び出した血管が敵を引き寄せて3秒間スタンさせ、さらに{20/22/24/26/28/30/32/34/36/38}%のダメージを与える。死体を消費しない。", + "koKR": "재사용 대기시간: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}초\n행운의 적중 확률: 20% (per hit)\n시체에서 핏줄이 튀어나와 적을 끌어당겨 3초 동안 기절시키고 {20/22/24/26/28/30/32/34/36/38}%의 피해를 줍니다. 시체를 소모하지 않습니다.", + "plPL": "Czas odnowienia: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} sek.\nSzansa na szczęśliwy traf: 20% (per hit)\nZe zwłok wystrzeliwują żyły przyciągające wrogów, które ogłuszają ich na 3 sek. oraz zadają im {20/22/24/26/28/30/32/34/36/38}% pkt. obrażeń. Umiejętność nie pochłania zwłok.", + "ptBR": "Recarga: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nChance de Golpe de Sorte: 20% (per hit)\nVeias irrompem de um cadáver, puxando inimigos, atordoando-os por 3 s e causando {20/22/24/26/28/30/32/34/36/38}% de dano a eles. Não consome o cadáver.", + "ruRU": "Время восстановления: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} сек.\nВероятность удачного удара: 20% (per hit)\nИз трупа вырываются вены, притягивающие противников и оглушающие их на 3 сек., нанося {20/22/24/26/28/30/32/34/36/38}% ед. урона. При этом труп не уничтожается.", + "trTR": "Bekleme Süresi: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} saniye\nŞanslı Vuruş İhtimali: 20% (per hit)\nBir Cesetten damarlar fırlayarak düşmanları Çeker, onları 3 saniyeliğine Sersemletir ve onlara {20/22/24/26/28/30/32/34/36/38}% hasar verir. Cesedi tüketmez.", + "zhCN": "冷却时间: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒\n幸运一击几率: 20% (per hit)\n亡骸迸发血脉并藉此拖拽敌人, 将其击昏 3 秒并对其造成 {20/22/24/26/28/30/32/34/36/38}% 点伤害。不消耗亡骸。", + "zhTW": "冷卻時間:{11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒\n幸運觸發機率: 20% (per hit)\n觸鬚穿出屍體,將敵人拉近並擊昏他們 3 秒,對其造成 {20/22/24/26/28/30/32/34/36/38}% 點傷害。不會消耗屍體。" + }, + "skill_name": "Corpse Tendrils", + "skill_name_localized": { + "deDE": "Leichenranken", + "esES": "Zarcillos cadavéricos", + "esMX": "Zarcillos Cadavéricos", + "frFR": "Vrilles nécrophages", + "itIT": "Tentacoli Cadaverici", + "jaJP": "死食草", + "koKR": "시체 촉수", + "plPL": "Trupie Macki", + "ptBR": "Tentáculos Cadavéricos", + "ruRU": "Трупные щупальца", + "trTR": "Ceset Filizleri", + "zhCN": "亡骸卷须", + "zhTW": "屍體觸鬚" + }, + "skill_rankup_desc": "• Damage 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Cooldown 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Abklingzeit 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} Sek.", + "esES": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%.\n• Tiempo de reutilización 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s.", + "esMX": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Recuperación 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} segundos", + "frFR": "• Dégâts 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Temps de recharge 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s", + "itIT": "• Danni 🡑 {20/22/24/26/28/30/32/34/36/38}%.\n• Tempo di recupero 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s", + "jaJP": "• ダメージ 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• クールダウン 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}秒", + "koKR": "• 피해 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• 재사용 대기시간 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}초", + "plPL": "• Obrażenia: 🡑 {20/22/24/26/28/30/32/34/36/38}% pkt.\n• Czas odnowienia: 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} sek.", + "ptBR": "• Dano 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Recarga 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s", + "ruRU": "• Урон 🡑 {20/22/24/26/28/30/32/34/36/38}% ед.\n• Время восстановления 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} сек.", + "trTR": "• Hasar 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• Bekleme Süresi 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} saniye", + "zhCN": "• 伤害🡑 {20/22/24/26/28/30/32/34/36/38}%\n• 冷却时间🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒", + "zhTW": "• 傷害 🡑 {20/22/24/26/28/30/32/34/36/38}%\n• 冷卻時間 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 463349, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_CorpseTendrils" + }, + "reward_hash": 3490472530, + "root_node": false, + "x_pos": 1926.22, + "y_pos": 1194.16 + }, + "26": { + "connections": [ + 113 + ], + "id": 50, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_Decrepify", + "power_tags": [ + "Curse", + "Corruption", + "Crowd Control", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Kontrollverlust", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Maldición", + "Corrupción", + "Control de masas", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Control de multitudes", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Perte de contrôle", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Effetti debilitanti", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "操作障害効果", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "저주", + "타락", + "군중 제어", + "정수", + "피해 감소" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Ograniczanie Kontroli", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Controle de Grupo", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Контроль", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Kitle Kontrolü", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "控制", + "精魂", + "伤害减免" + ], + "zhTW": [ + "詛咒", + "腐化", + "控場", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.", + "skill_desc_localized": { + "deDE": "Wenn Ihr oder Eure Diener einen von Altern betroffenen Gegner trefft, der weniger als 10% Leben hat, stirbt dieser sofort. Gilt nicht für Bosse.", + "esES": "Cuando tú o tus esbirros golpeáis a un enemigo afectado por Decrepitud que tenga menos de un 10% de vida, muere al instante. No funciona con jefes.", + "esMX": "Cuando tú y tus esbirros golpean a un enemigo afectado por Decrepitar que tiene menos del 10% de vida, se elimina instantáneamente. No funciona con jefes.", + "frFR": "Lorsque vous ou vos serviteurs frappez une cible qui a moins de 10% de ses points de vie et qui est affligée par Décrépitude, celle-ci est instantanément tuée. Ne fonctionne pas avec les boss.", + "itIT": "Quando tu o i tuoi servitori colpite un nemico affetto da Decadimento che ha meno del 10% della Vita, questi muore istantaneamente. Non funziona sui boss.", + "jaJP": "〈衰弱〉の影響下にあってライフが10%未満の敵が自分またはミニオンを攻撃してきた場合、その敵は即死する。ボスには無効。", + "koKR": "자신 또는 자신의 하수인이 생명력이 10% 미만이고 노화의 영향을 받는 적에게 공격을 적중시키면 해당 적이 즉시 죽습니다. 우두머리에게는 효과가 없습니다.", + "plPL": "Kiedy ty lub twoje sługi trafiacie wroga objętego działaniem Zniedołężnienia i posiadającego mniej niż 10% zdrowia, cel ten natychmiast ginie. Nie działa na bossów.", + "ptBR": "Quando você ou seus lacaios atingem um inimigo afetado por Decrepitar e com menos de 10% de vida, ele morre instantaneamente. Não funciona em chefes.", + "ruRU": "Когда вы или ваши прислужники поражаете противника, на которого действует эффект \"Немощь\", с уровнем здоровья ниже 10%, вы мгновенно убиваете его. Не действует на боссов.", + "trTR": "Sen veya Yardakçıların Yıprat etkisindeki 10% Can altında olan bir düşmana vurduğunuzda düşman anında ölür. Patronlarda işe yaramaz.", + "zhCN": "你和你的仆从攻击生命低于 10% 且受到衰老影响的敌人时, 会立即消灭目标。该效果对首领无效。", + "zhTW": "當你或你的僕從擊中被衰老影響的敵人,且其生命值低於 10% 時,敵人會立刻死亡。此效果對首領無效。" + }, + "skill_name": "Horrid Decrepify", + "skill_name_localized": { + "deDE": "Entsetzliches Altern", + "esES": "Decrepitud horrenda", + "esMX": "Decrepitación Horrenda", + "frFR": "Décrépitude horrible", + "itIT": "Decadimento Orrido", + "jaJP": "衰弱(惨悽)", + "koKR": "흉측한 노화", + "plPL": "Straszliwe Zniedołężnienie", + "ptBR": "Decrepitar Horrendo", + "ruRU": "Ужасная немощь", + "trTR": "Ürkünç Yıprat", + "zhCN": "悚然衰老", + "zhTW": "怨惡衰老" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 915150, + "power_mod_hash": 2113992979, + "reward_name": "Necro_Mod_Decrepify_02" + }, + "reward_hash": 1391930417, + "root_node": false, + "x_pos": -3997.95, + "y_pos": 908.732 + }, + "27": { + "connections": [ + 109 + ], + "id": 56, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_CorpseExplosion", + "power_tags": [ + "Corpse", + "Corruption", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "死体", + "腐敗", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "시체", + "타락", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "屍體", + "腐化", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.", + "skill_desc_localized": { + "deDE": "Leichenexplosion fügt verlangsamten, betäubten oder verwundbaren Gegnern x10% mehr Schaden zu. Diese Schadensboni sind stapelbar.", + "esES": "Explosión de cadáveres inflige un x10% más de daño a enemigos ralentizados, aturdidos o vulnerables. Estos bonus de daño pueden acumularse.", + "esMX": "Explosión Cadavérica inflige un x10% más de daño a los enemigos ralentizados, aturdidos o vulnerables. Estas bonificaciones de daño pueden acumularse.", + "frFR": "Explosion macabre inflige x10% de dégâts supplémentaires aux cibles ralenties, étourdies ou vulnérables. Ces bonus aux dégâts peuvent se cumuler.", + "itIT": "Esplosione Cadaverica infligge il x10% di danni aggiuntivi ai nemici rallentati, storditi o vulnerabili. Questi danni aggiuntivi sono cumulabili.", + "jaJP": "〈コープスエクスプロージョン〉がスロウ、スタン、または脆弱状態の敵に与えるダメージがx10%増加する。このダメージボーナスは蓄積する。", + "koKR": "감속, 기절, 취약 상태의 적에게 시체 폭발로 주는 피해가 x10% 증가합니다. 이 피해 증가 효과는 중첩될 수 있습니다.", + "plPL": "Wybuch Zwłok zadaje spowolnionym, ogłuszonym lub odsłoniętym wrogom obrażenia zwiększone o x10%. Te premie do obrażeń mogą się kumulować.", + "ptBR": "Explodir Cadáver causa x10% de dano aumentado a inimigos desacelerados, atordoados ou vulneráveis. Esses bônus de dano podem acumular.", + "ruRU": "\"Взрыв трупа\" наносит на x10% больше урона замедленным, оглушенным или уязвимым противникам. Бонусы к урону суммируются.", + "trTR": "Ceset Patlaması Yavaşlatılmış, Sersemlemiş veya Savunmasız düşmanlara x10% artırılmış hasar verir. Bu hasar bonusları biriktirilebilir.", + "zhCN": "邪爆对被减速、被击昏或易伤状态的敌人造成的伤害提高 x10%。这些伤害加成可以叠加。", + "zhTW": "屍爆對緩速、昏迷或易傷的敵人造成的傷害提高 x10%。此傷害加成可堆疊。" + }, + "skill_name": "Plagued Corpse Explosion", + "skill_name_localized": { + "deDE": "Verseuchte Leichenexplosion", + "esES": "Explosión de cadáveres plagada", + "esMX": "Explosión Cadavérica Apestada", + "frFR": "Explosion macabre pestiférée", + "itIT": "Esplosione Cadaverica Appestante", + "jaJP": "コープスエクスプロージョン(疫病)", + "koKR": "역병 시체 폭발", + "plPL": "Zaraźliwy Wybuch Zwłok", + "ptBR": "Explodir Cadáver Pestilento", + "ruRU": "Чумной взрыв трупа", + "trTR": "Vebalı Ceset Patlaması", + "zhCN": "疫病邪爆", + "zhTW": "瘟疫屍爆" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432897, + "power_mod_hash": 4198814956, + "reward_name": "Necro_Mod_CorpseExplosion_02" + }, + "reward_hash": 1365347395, + "root_node": false, + "x_pos": -1329.46, + "y_pos": -1811.64 + }, + "28": { + "connections": [ + 32, + 98 + ], + "id": 58, + "power": { + "power_name": "Necromancer_ArmyoftheDead", + "power_tags": [ + "Ultimate", + "Damage", + "Cooldown", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Abklingzeit", + "Physisch" + ], + "esES": [ + "Definitiva", + "Daño", + "Tiempo de reutilización", + "Física" + ], + "esMX": [ + "Máxima", + "Daño", + "Recuperación", + "Física" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Temps de recharge", + "Dégâts physiques" + ], + "itIT": [ + "Ultra", + "Danni", + "Tempo di recupero", + "Fisico" + ], + "jaJP": [ + "奥義", + "ダメージ", + "クールダウン", + "物理" + ], + "koKR": [ + "궁극기", + "피해", + "재사용 대기시간", + "물리" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Odnowienie", + "Fizyczne" + ], + "ptBR": [ + "Suprema", + "Dano", + "Recarga", + "Física" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Время восстановления", + "Физический урон" + ], + "trTR": [ + "Ulti", + "Hasar", + "Bekleme Süresi", + "Fiziksel" + ], + "zhCN": [ + "终极技能", + "伤害", + "冷却时间", + "物理" + ], + "zhTW": [ + "絕招", + "傷害", + "冷卻時間", + "物理" + ] + }, + "skill_desc": "Cooldown: 70 seconds\nLucky Hit Chance: 63.796% (per use)\nCall forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 70 Sek.\nGlückstrefferchance: 63.796% (per use)\nRuft die tief vergrabenen Toten herbei. Die nächsten 7 Sek. erscheinen unberechenbare Skelette, explodieren in der Nähe von Gegnern und verursachen 45% Schaden.", + "esES": "Tiempo de reutilización: 70 s\nProbabilidad de golpe de suerte: 63.796% (per use)\nInvocas a los muertos sepultados a gran profundidad. Durante los siguientes 7 s, emergen esqueletos volátiles que explotan al acercarse a los enemigos e infligen 45% de daño.", + "esMX": "Recuperación: 70 segundos\nProbabilidad de golpe afortunado: 63.796% (per use)\nConvocas a los muertos enterrados en las profundidades. Los esqueletos volátiles emergen durante los siguientes 7 segundos, explotan cuando están alrededor de los enemigos e infligen 45% de daño.", + "frFR": "Temps de recharge: 70 s\nChances d'obtenir un coup de chance: 63.796% (per use)\nVous réveillez les morts profondément enterrés. Des squelettes instables émergent du sol pendant 7 s et explosent lorsqu'ils sont à proximité des adversaires, leur infligeant 45% points de dégâts.", + "itIT": "Tempo di recupero: 70 s\nProbabilità di colpo fortunato: 63.796% (per use)\nRichiami i morti sepolti. Scheletri instabili emergono nei successivi 7 s, esplodendo quando si trovano vicino ai nemici e infliggendo 45% danni.", + "jaJP": "クールダウン: 70秒\n幸運の一撃発生率: 63.796% (per use)\n土中深く埋められた死者を呼び出す。次の7秒間にわたって不安定なスケルトンが現れ、敵が近くにいると爆発して45%のダメージを与える。", + "koKR": "재사용 대기시간: 70초\n행운의 적중 확률: 63.796% (per use)\n깊이 파묻힌 망자를 불러 일으킵니다. 다음 7초에 걸쳐 불안정한 해골들이 나타나 적 주위에서 폭발하여 45%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 70 sek.\nSzansa na szczęśliwy traf: 63.796% (per use)\nPrzyzywasz głęboko pogrzebane zwłoki. Przez następne 7 sek. pojawiają się rozszalałe szkielety, które wybuchają w pobliżu wrogów, zadając im 45% pkt. obrażeń.", + "ptBR": "Recarga: 70 s\nChance de Golpe de Sorte: 63.796% (per use)\nChama os mortos enterrados nas profundezas. Esqueletos voláteis emergem ao longo dos próximos 7 s e explodem quando inimigos estão ao redor, causando 45% de dano.", + "ruRU": "Время восстановления: 70 сек.\nВероятность удачного удара: 63.796% (per use)\nВы призываете мертвецов, погребенных глубоко под землей. Через 7 сек. из-под земли появляются нестабильные скелеты, которые взрываются рядом с противниками, нанося 45% ед. урона.", + "trTR": "Bekleme Süresi: 70 saniye\nŞanslı Vuruş İhtimali: 63.796% (per use)\nDerinlere gömülmüş ölüleri çağır. Sonraki 7 saniye boyunca düşmanların etrafındayken patlayarak 45% hasar veren Patlayıcı İskeletler ortaya çıkar.", + "zhCN": "冷却时间: 70 秒\n幸运一击几率: 63.796% (per use)\n召唤深埋地下的亡灵。易爆骷髅会在接下来的 7 秒内出现并爆炸, 对附近的敌人造成 45% 点伤害。", + "zhTW": "冷卻時間:70 秒\n幸運觸發機率:63.796% (per use)\n召喚深埋地底的死者。在接下來的 7 秒內出現易爆骷髏,在附近有敵人時爆炸,造成 45% 點傷害。" + }, + "skill_name": "Army of the Dead", + "skill_name_localized": { + "deDE": "Armee der Toten", + "esES": "Ejército de muertos", + "esMX": "Ejército de Muertos", + "frFR": "Armée de morts", + "itIT": "Armata dei Morti", + "jaJP": "死者の軍勢", + "koKR": "망자의 군대", + "plPL": "Armia Umarłych", + "ptBR": "Exército dos Mortos", + "ruRU": "Армия мертвецов", + "trTR": "Ölüler Ordusu", + "zhCN": "亡者大军", + "zhTW": "死亡軍團" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 497193, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_ArmyoftheDead" + }, + "reward_hash": 2371890398, + "root_node": false, + "x_pos": -3562.31, + "y_pos": 3263.7 + }, + "29": { + "connections": [ + 33, + 98 + ], + "id": 60, + "power": { + "power_name": "Necromancer_BoneStorm", + "power_tags": [ + "Ultimate", + "Bone", + "Physical", + "Cooldown", + "Damage", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Knochen", + "Physisch", + "Abklingzeit", + "Schaden", + "Diener" + ], + "esES": [ + "Definitiva", + "Hueso", + "Física", + "Tiempo de reutilización", + "Daño", + "Esbirro" + ], + "esMX": [ + "Máxima", + "Hueso", + "Física", + "Recuperación", + "Daño", + "Esbirro" + ], + "frFR": [ + "Ultime", + "Os", + "Dégâts physiques", + "Temps de recharge", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Ultra", + "Ossa", + "Fisico", + "Tempo di recupero", + "Danni", + "Servitori" + ], + "jaJP": [ + "奥義", + "骨", + "物理", + "クールダウン", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "궁극기", + "뼈", + "물리", + "재사용 대기시간", + "피해", + "하수인" + ], + "plPL": [ + "Specjalne", + "Kości", + "Fizyczne", + "Odnowienie", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Suprema", + "Osso", + "Física", + "Recarga", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Мощное умение", + "Кости", + "Физический урон", + "Время восстановления", + "Урон", + "Прислужник" + ], + "trTR": [ + "Ulti", + "Kemik", + "Fiziksel", + "Bekleme Süresi", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "终极技能", + "白骨", + "物理", + "冷却时间", + "伤害", + "爪牙" + ], + "zhTW": [ + "絕招", + "骸骨", + "物理", + "冷卻時間", + "傷害", + "僕從" + ] + }, + "skill_desc": "Cooldown: 60 seconds\nLucky Hit Chance: 39.608% (per use)\nA swirling storm of bones appears around you and your Golem, dealing 180% damage to surrounding enemies over 10 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 60 Sek.\nGlückstrefferchance: 39.608% (per use)\nEin wirbelnder Sturm aus Knochen umgibt Euch und Euren Golem und fügt Gegnern in der Nähe im Verlauf von 10 Sek. 180% Schaden zu.", + "esES": "Tiempo de reutilización: 60 s\nProbabilidad de golpe de suerte: 39.608% (per use)\nUna tormenta de huesos os rodea a ti y a tu gólem para infligir 180% de daño a los enemigos cercanos durante 10 s.", + "esMX": "Recuperación: 60 segundos\nProbabilidad de golpe afortunado: 39.608% (per use)\nUna tormenta arremolinada de huesos aparece en torno a ti y a tu Gólem e inflige 180% de daño a los enemigos circundantes durante 10 segundos.", + "frFR": "Temps de recharge: 60 s\nChances d'obtenir un coup de chance: 39.608% (per use)\nUne tempête d'ossements tourbillonnants se forme autour de votre golem et vous, ce qui inflige 180% points de dégâts aux adversaires à proximité en 10 s.", + "itIT": "Tempo di recupero: 60 s\nProbabilità di colpo fortunato: 39.608% (per use)\nUna tempesta di ossa turbinanti si materializza attorno a te e al tuo Golem, infliggendo 180% danni ai nemici circostanti in 10 s.", + "jaJP": "クールダウン: 60秒\n幸運の一撃発生率: 39.608% (per use)\n自分と自分のゴーレムの周りに渦を巻く骨の嵐が出現し、10秒間かけて180%のダメージを周囲の敵に与える。", + "koKR": "재사용 대기시간: 60초\n행운의 적중 확률: 39.608% (per use)\n휘몰아치는 뼈의 폭풍이 강령술사와 골렘의 주위에 나타나 주변 적들에게 10초에 걸쳐 180%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 60 sek.\nSzansa na szczęśliwy traf: 39.608% (per use)\nWirująca nawałnica kości otacza ciebie i twojego golema, zadając 180% pkt. obrażeń wrogom wokół w ciągu 10 sek.", + "ptBR": "Recarga: 60 s\nChance de Golpe de Sorte: 39.608% (per use)\nUma tempestade rodopiante de ossos cerca você e seu golem, causando 180% de dano a inimigos ao redor ao longo de 10 s.", + "ruRU": "Время восстановления: 60 сек.\nВероятность удачного удара: 39.608% (per use)\nВокруг вас и вашего голема образуется буря костей, наносящая противникам 180% ед. урона за 10 сек.", + "trTR": "Bekleme Süresi: 60 saniye\nŞanslı Vuruş İhtimali: 39.608% (per use)\nSenin ve Goleminin etrafında dönen bir kemik fırtınası ortaya çıkar ve 10 saniye boyunca etrafındaki düşmanlara 180% hasar verir.", + "zhCN": "冷却时间: 60 秒\n幸运一击几率: 39.608% (per use)\n用一阵白骨风暴环绕你和你的傀儡, 在 10 秒内对周围敌人造成 180% 点伤害。", + "zhTW": "冷卻時間:60 秒\n幸運觸發機率:39.608% (per use)\n一陣飛旋的骸骨圍繞你和你的魔像,在 10 秒內對附近敵人造成 180% 點傷害。" + }, + "skill_name": "Bone Storm", + "skill_name_localized": { + "deDE": "Knochensturm", + "esES": "Tormenta de hueso", + "esMX": "Tormenta Ósea", + "frFR": "Tempête d'os", + "itIT": "Tempesta d'Ossa", + "jaJP": "ボーンストーム", + "koKR": "뼈 폭풍", + "plPL": "Nawałnica Kości", + "ptBR": "Tempestade de Ossos", + "ruRU": "Буря костей", + "trTR": "Kemik Fırtınası", + "zhCN": "白骨风暴", + "zhTW": "骸骨風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 499281, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BoneStorm" + }, + "reward_hash": 281338458, + "root_node": false, + "x_pos": -2373.25, + "y_pos": 4072.54 + }, + "3": { + "connections": [ + 101, + 35 + ], + "id": 6, + "power": { + "power_name": "Necromancer_Reap", + "power_tags": [ + "Basic", + "Darkness", + "Damage", + "Shadow", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Base", + "Oscurità", + "Danni", + "Ombra", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "基本", + "闇", + "ダメージ", + "影", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "기본", + "어둠", + "피해", + "암흑", + "정수", + "피해 감소" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Dano", + "Sombra", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Урон", + "Темная магия", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Temel", + "Karanlık", + "Hasar", + "Gölge", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "基础", + "黑暗", + "伤害", + "暗影", + "精魂", + "伤害减免" + ], + "zhTW": [ + "基本", + "黑暗", + "傷害", + "暗影", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "Attack Speed Multiplier: 0.8\nGenerate Essence: 4 per enemy hit\nLucky Hit Chance: 16.667% (per hit)\nSweep an ethereal scythe in front of you, dealing {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 0.8\nErzeugte Essenz: 4 pro getroffenem Gegner\nGlückstrefferchance: 16.667% (per hit)\nSchwingt eine geisterhafte Sense vor Euch und verursacht {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% Schaden. Wenn Ihr einen Gegner mit Blutige Ernte trefft, erhöht sich Eure Schadensreduktion 2 Sek. lang um 15%.", + "esES": "Attack Speed Multiplier: 0.8\nGeneración de esencia: 4 por enemigo golpeado\nProbabilidad de golpe de suerte: 16.667% (per hit)\nRealizas un ataque de barrido frontal con una guadaña etérea que inflige {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% de daño. Al golpear a un enemigo con Cosechar, tu reducción de daño aumenta un 15% durante 2 s.", + "esMX": "Attack Speed Multiplier: 0.8\nGeneración de Esencia: 4 por cada enemigo golpeado\nProbabilidad de golpe afortunado: 16.667% (per hit)\nRevoleas una guadaña etérea frente a ti que inflige {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% de daño. Golpear a un enemigo con Segar aumenta tu reducción de daño un 15% durante 2 segundos.", + "frFR": "Attack Speed Multiplier: 0.8\nEssence générée: 4 par cible touchée\nChances d'obtenir un coup de chance: 16.667% (per hit)\nVous donnez un large coup de faux éthérée devant vous, infligeant {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% points de dégâts. Lorsque vous touchez une cible avec Fauchage, votre réduction des dégâts est augmentée de 15% pendant 2 s.", + "itIT": "Attack Speed Multiplier: 0.8\nGenerazione essenza: 4 per ogni nemico colpito\nProbabilità di colpo fortunato: 16.667% (per hit)\nUna falce eterea spazza l'area di fronte a te, infliggendo {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% danni. Colpire un nemico con Mietitura aumenta la tua riduzione danni del 15% per 2 s.", + "jaJP": "Attack Speed Multiplier: 0.8\n精髄生成量: 敵に命中するたびに4\n幸運の一撃発生率: 16.667% (per hit)\n霊的な鎌で目の前を薙ぎ払い、{13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%のダメージを与える。〈鎌切り〉が敵に命中すると受けるダメージが2秒間、15%減少する。", + "koKR": "Attack Speed Multiplier: 0.8\n생성: 적중한 적 하나당 정수 4\n행운의 적중 확률: 16.667% (per hit)\n전방에 무형의 낫을 휘둘러 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%의 피해를 줍니다. 수확으로 적에게 공격을 적중시키면 2초 동안 피해 감소가 15% 증가합니다.", + "plPL": "Attack Speed Multiplier: 0.8\nGeneruje: 4 pkt. esencji za każdego trafionego wroga\nSzansa na szczęśliwy traf: 16.667% (per hit)\nWykonujesz przed sobą cięcie widmową kosą i zadajesz {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% pkt. obrażeń. Trafienie przeciwnika Żniwami zwiększa redukcję otrzymywanych przez ciebie obrażeń o 15% na 2 sek.", + "ptBR": "Attack Speed Multiplier: 0.8\nGerar Essência: 4 por inimigo atingido\nChance de Golpe de Sorte: 16.667% (per hit)\nVocê golpeia com uma foice etérea à sua frente, causando {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% de dano. Atingir um inimigo com Ceifar aumenta sua redução de dano em 15% por 2 s.", + "ruRU": "Attack Speed Multiplier: 0.8\nДает эссенцию: 4 ед. за каждого пораженного противника.\nВероятность удачного удара: 16.667% (per hit)\nВы взмахиваете перед собой призрачной косой, нанося {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% ед. урона. Когда \"Жатва\" поражает противника, получаемый вами урон уменьшается на 15% на 2 сек.", + "trTR": "Attack Speed Multiplier: 0.8\nÖz Üret: Vurulan düşman başına 4\nŞanslı Vuruş İhtimali: 16.667% (per hit)\nSemavi bir tırpanı önüne doğru savurarak {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% hasar ver. Biç ile bir düşmana vurmak 2 saniyeliğine Hasar Azaltmanı 15% artırır.", + "zhCN": "Attack Speed Multiplier: 0.8\n生成精魂: 每命中一名敌人 4 点\n幸运一击几率: 16.667% (per hit)\n在你面前挥舞一把无形的镰刀, 造成 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% 点伤害。使用收割命中敌人会使你的伤害减免效果提高 15%, 持续 2 秒。", + "zhTW": "Attack Speed Multiplier: 0.8\n產生魂能:每擊中一個敵人產生 4 點\n幸運觸發機率: 16.667% (per hit)\n使用幽靈鐮刀朝你的前方揮擊,造成 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% 點傷害。以收割擊中敵人時,會使你的傷害減免提高 15%,持續 2 秒。" + }, + "skill_name": "Reap", + "skill_name_localized": { + "deDE": "Blutige Ernte", + "esES": "Cosechar", + "esMX": "Segar", + "frFR": "Fauchage", + "itIT": "Mietitura", + "jaJP": "鎌切り", + "koKR": "수확", + "plPL": "Żniwa", + "ptBR": "Ceifar", + "ruRU": "Жатва", + "trTR": "Biç", + "zhCN": "收割", + "zhTW": "收割" + }, + "skill_rankup_desc": "• Damage 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%.", + "esES": "• Daño 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%.", + "esMX": "• Daño 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "frFR": "• Dégâts 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "itIT": "• Danni 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "jaJP": "• ダメージ 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "koKR": "• 피해 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "plPL": "• Obrażenia: 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% pkt.", + "ptBR": "• Dano 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "ruRU": "• Урон 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}% ед.", + "trTR": "• Hasar 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "zhCN": "• 伤害🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%", + "zhTW": "• 傷害 🡑 {13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 432896, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_Reap" + }, + "reward_hash": 278785001, + "root_node": false, + "x_pos": -973.969, + "y_pos": -5235.53 + }, + "30": { + "connections": [ + 34, + 98 + ], + "id": 61, + "power": { + "power_name": "Necromancer_BloodWave", + "power_tags": [ + "Ultimate", + "Blood", + "Damage", + "Cooldown", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Blut", + "Schaden", + "Abklingzeit", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Definitiva", + "Sangre", + "Daño", + "Tiempo de reutilización", + "Control de masas", + "Física" + ], + "esMX": [ + "Máxima", + "Sangre", + "Daño", + "Recuperación", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Ultime", + "Sang", + "Dégâts", + "Temps de recharge", + "Perte de contrôle", + "Dégâts physiques" + ], + "itIT": [ + "Ultra", + "Sangue", + "Danni", + "Tempo di recupero", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "奥義", + "血", + "ダメージ", + "クールダウン", + "操作障害効果", + "物理" + ], + "koKR": [ + "궁극기", + "피", + "피해", + "재사용 대기시간", + "군중 제어", + "물리" + ], + "plPL": [ + "Specjalne", + "Krew", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Suprema", + "Sangue", + "Dano", + "Recarga", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Мощное умение", + "Кровь", + "Урон", + "Время восстановления", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ulti", + "Kan", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "终极技能", + "鲜血", + "伤害", + "冷却时间", + "控制", + "物理" + ], + "zhTW": [ + "絕招", + "鮮血", + "傷害", + "冷卻時間", + "控場", + "物理" + ] + }, + "skill_desc": "Cooldown: 50 seconds\nLucky Hit Chance: 20% (per hit)\nConjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 50 Sek.\nGlückstrefferchance: 20% (per hit)\nBeschwört eine Flutwelle aus Blut, die 150% Schaden verursacht und Gegner zurückstößt.", + "esES": "Tiempo de reutilización: 50 s\nProbabilidad de golpe de suerte: 20% (per hit)\nCreas un maremoto de sangre que inflige 150% de daño y repele a los enemigos.", + "esMX": "Recuperación: 50 segundos\nProbabilidad de golpe afortunado: 20% (per hit)\nConjuras una ola sangrienta gigante que inflige 150% de daño y repele a los enemigos.", + "frFR": "Temps de recharge: 50 s\nChances d'obtenir un coup de chance: 20% (per hit)\nVous créez une vague de sang qui inflige 150% points de dégâts aux adversaires et les repousse.", + "itIT": "Tempo di recupero: 50 s\nProbabilità di colpo fortunato: 20% (per hit)\nInvochi un'ondata di sangue che infligge 150% danni e respinge indietro i nemici.", + "jaJP": "クールダウン: 50秒\n幸運の一撃発生率: 20% (per hit)\n血の大波を呼び起こし、敵に150%のダメージを与えてノックバックさせる。", + "koKR": "재사용 대기시간: 50초\n행운의 적중 확률: 20% (per hit)\n피의 파도를 구현해 150%의 피해를 주고 적들을 밀쳐냅니다.", + "plPL": "Czas odnowienia: 50 sek.\nSzansa na szczęśliwy traf: 20% (per hit)\nTworzysz uderzeniową falę krwi, która zadaje 150% pkt. obrażeń i odrzuca wrogów.", + "ptBR": "Recarga: 50 s\nChance de Golpe de Sorte: 20% (per hit)\nConjura uma onda de sangue que causa 150% de dano e repele inimigos.", + "ruRU": "Время восстановления: 50 сек.\nВероятность удачного удара: 20% (per hit)\nСоздает волну крови, наносящую 150% ед. урона и отбрасывающую противников.", + "trTR": "Bekleme Süresi: 50 saniye\nŞanslı Vuruş İhtimali: 20% (per hit)\n150% hasar veren ve düşmanları Geri Savuran bir kan dalgası oluştur.", + "zhCN": "冷却时间: 50 秒\n幸运一击几率: 20% (per hit)\n召唤一道鲜血浪潮, 造成 150% 点伤害并将敌人击退。", + "zhTW": "冷卻時間:50 秒\n幸運觸發機率: 20% (per hit)\n呼喚一波血浪,造成 150% 點傷害並擊退敵人。" + }, + "skill_name": "Blood Wave", + "skill_name_localized": { + "deDE": "Blutwelle", + "esES": "Ola de sangre", + "esMX": "Ola Sangrienta", + "frFR": "Vague de sang", + "itIT": "Ondata di Sangue", + "jaJP": "ブラッドウェーブ", + "koKR": "피의 파도", + "plPL": "Fala Krwi", + "ptBR": "Onda de Sangue", + "ruRU": "Кровавая волна", + "trTR": "Kan Dalgası", + "zhCN": "血潮", + "zhTW": "血浪" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 658216, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BloodWave" + }, + "reward_hash": 2940154180, + "root_node": false, + "x_pos": -2379.36, + "y_pos": 2892.18 + }, + "31": { + "connections": [ + 112 + ], + "id": 63, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_IronMaiden", + "power_tags": [ + "Curse", + "Corruption", + "Essence", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Essenz", + "Schaden" + ], + "esES": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Essence", + "Dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Essenza", + "Danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "精髄", + "ダメージ" + ], + "koKR": [ + "저주", + "타락", + "정수", + "피해" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Esencja", + "Obrażenia" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Essência", + "Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Эссенция", + "Урон" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Öz", + "Hasar" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "精魂", + "伤害" + ], + "zhTW": [ + "詛咒", + "腐化", + "魂能", + "傷害" + ] + }, + "skill_desc": "Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn ein von Eiserne Jungfrau betroffener Gegner stirbt, werdet Ihr um 7% Eures maximalen Lebens geheilt.", + "esES": "Te curas un 7% de tu vida máxima cuando un enemigo muere mientras está afectado por Doncella de hierro.", + "esMX": "Sanas por un 7% de tu vida máxima cuando muere un enemigo afectado por Doncella de Hierro.", + "frFR": "Vous récupérez 7% de votre maximum de points de vie lorsqu'une cible meurt en étant affectée par Vierge de fer.", + "itIT": "Ti curi del 7% della tua Vita massima quando un nemico muore mentre è affetto da Vergine di Ferro.", + "jaJP": "〈アイアンメイデン〉の影響を受けた敵が死ぬと、ライフ最大値の7%にあたるを回復する。", + "koKR": "적이 가시 박힌 철관의 영향을 받는 동안 죽으면 최대 생명력의 7%만큼 생명력이 회복됩니다.", + "plPL": "Kiedy ginie wróg, który jest pod wpływem Żelaznej Dziewicy, odzyskujesz 7% maksymalnego zdrowia.", + "ptBR": "Cura 7% da sua vida máxima quando um inimigo morre sob efeito de Dama de Ferro.", + "ruRU": "Когда противник под действием \"Железной девы\" погибает, вы восполняете 7% максимального запаса здоровья.", + "trTR": "Bir düşman Çivili Tabut etkisindeyken öldüğünde Maksimum Canının 7% kadarına eşit İyileş.", + "zhCN": "受到铁处女影响的一名敌人死亡时, 会使你恢复 7% 生命上限。", + "zhTW": "敵人受攻擊反噬影響並死亡時,你會恢復生命值上限的 7%。" + }, + "skill_name": "Abhorrent Iron Maiden", + "skill_name_localized": { + "deDE": "Abscheuliche Eiserne Jungfrau", + "esES": "Doncella de hierro abominable", + "esMX": "Doncella de Hierro Abominable", + "frFR": "Vierge de fer abjecte", + "itIT": "Vergine di Ferro Abominevole", + "jaJP": "アイアンメイデン(悪意)", + "koKR": "혐오스러운 가시 박힌 철관", + "plPL": "Odrażająca Żelazna Dziewica", + "ptBR": "Dama de Ferro Repugnante", + "ruRU": "Омерзительная железная дева", + "trTR": "Tiksindirici Çivili Tabut", + "zhCN": "可憎铁处女", + "zhTW": "厭憎攻擊反噬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 915152, + "power_mod_hash": 2731963459, + "reward_name": "Necro_Mod_IronMaiden_01" + }, + "reward_hash": 2973675355, + "root_node": false, + "x_pos": -4478.02, + "y_pos": -903.133 + }, + "32": { + "connections": [ + 28, + 62 + ], + "id": 67, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_ArmyoftheDead", + "power_tags": [ + "Ultimate", + "Damage", + "Cooldown", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Abklingzeit", + "Physisch" + ], + "esES": [ + "Definitiva", + "Daño", + "Tiempo de reutilización", + "Física" + ], + "esMX": [ + "Máxima", + "Daño", + "Recuperación", + "Física" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Temps de recharge", + "Dégâts physiques" + ], + "itIT": [ + "Ultra", + "Danni", + "Tempo di recupero", + "Fisico" + ], + "jaJP": [ + "奥義", + "ダメージ", + "クールダウン", + "物理" + ], + "koKR": [ + "궁극기", + "피해", + "재사용 대기시간", + "물리" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Odnowienie", + "Fizyczne" + ], + "ptBR": [ + "Suprema", + "Dano", + "Recarga", + "Física" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Время восстановления", + "Физический урон" + ], + "trTR": [ + "Ulti", + "Hasar", + "Bekleme Süresi", + "Fiziksel" + ], + "zhCN": [ + "终极技能", + "伤害", + "冷却时间", + "物理" + ], + "zhTW": [ + "絕招", + "傷害", + "冷卻時間", + "物理" + ] + }, + "skill_desc": "When Army of the Dead's Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.", + "skill_desc_localized": { + "deDE": "Wenn die Unberechenbaren Skelette von Armee der Toten explodieren, besteht eine Chance von 100%, dass sie ein Leiche hinterlassen.", + "esES": "Cuando explotan los esqueletos volátiles de Ejército de muertos, tienen un 100% de probabilidad de dejar un cadáver tras de sí.", + "esMX": "Cuando los esqueletos volátiles de Ejército de Muertos explotan, tienen un 100% de probabilidad de dejar un cadáver.", + "frFR": "Lorsque les squelettes instables d'Armée de morts explosent, ils ont 100% de chances de laisser un cadavre derrière eux.", + "itIT": "Quando gli scheletri di Armata dei Morti esplodono, hanno una probabilità del 100% di rilasciare un cadavere.", + "jaJP": "〈死者の軍勢〉の不安定なスケルトンが爆発した際に、100%の確率で死体を1体残す。", + "koKR": "망자의 군대의 불안정한 해골이 폭발할 때 100% 확률로 시체를 남깁니다.", + "plPL": "Kiedy rozszalałe szkielety z Armii Umarłych wybuchają, mają 100% szans na pozostawienie po sobie zwłok.", + "ptBR": "Quando os esqueletos voláteis de Exército dos Mortos explodem, eles têm 100% de chance de deixar para trás um cadáver.", + "ruRU": "Взрывающиеся скелеты, призванные \"Армией мертвецов\", с вероятностью 100% оставляют после взрыва труп.", + "trTR": "Ölüler Ordusunun Patlayıcı İskeletleri, patladıklarında 100% ihtimalle geride bir Ceset bırakırlar.", + "zhCN": "亡者大军的易爆骷髅爆炸时, 有 100% 几率留下一具亡骸。", + "zhTW": "死亡軍團的易爆骷髏爆炸時,有 100% 機率留下一具屍體。" + }, + "skill_name": "Prime Army of the Dead", + "skill_name_localized": { + "deDE": "Oberste Armee der Toten", + "esES": "Ejército de muertos mayor", + "esMX": "Ejército de Muertos Supremo", + "frFR": "Armée de morts primordiale", + "itIT": "Armata dei Morti Pregiata", + "jaJP": "死者の軍勢(中級)", + "koKR": "극상의 망자의 군대", + "plPL": "Większa Armia Umarłych", + "ptBR": "Exército dos Mortos Primordial", + "ruRU": "Первородная армия мертвецов", + "trTR": "Üstün Ölüler Ordusu", + "zhCN": "至尊亡者大军", + "zhTW": "強烈死亡軍團" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 497193, + "power_mod_hash": 2740659209, + "reward_name": "Necro_Mod_ArmyoftheDead_Upgrade1" + }, + "reward_hash": 345654058, + "root_node": false, + "x_pos": -4045.78, + "y_pos": 2961.2 + }, + "33": { + "connections": [ + 29, + 61 + ], + "id": 68, + "power": { + "power_mod_id": 3, + "power_name": "Necromancer_BoneStorm", + "power_tags": [ + "Ultimate", + "Bone", + "Physical", + "Cooldown", + "Damage", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Knochen", + "Physisch", + "Abklingzeit", + "Schaden", + "Diener" + ], + "esES": [ + "Definitiva", + "Hueso", + "Física", + "Tiempo de reutilización", + "Daño", + "Esbirro" + ], + "esMX": [ + "Máxima", + "Hueso", + "Física", + "Recuperación", + "Daño", + "Esbirro" + ], + "frFR": [ + "Ultime", + "Os", + "Dégâts physiques", + "Temps de recharge", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Ultra", + "Ossa", + "Fisico", + "Tempo di recupero", + "Danni", + "Servitori" + ], + "jaJP": [ + "奥義", + "骨", + "物理", + "クールダウン", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "궁극기", + "뼈", + "물리", + "재사용 대기시간", + "피해", + "하수인" + ], + "plPL": [ + "Specjalne", + "Kości", + "Fizyczne", + "Odnowienie", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Suprema", + "Osso", + "Física", + "Recarga", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Мощное умение", + "Кости", + "Физический урон", + "Время восстановления", + "Урон", + "Прислужник" + ], + "trTR": [ + "Ulti", + "Kemik", + "Fiziksel", + "Bekleme Süresi", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "终极技能", + "白骨", + "物理", + "冷却时间", + "伤害", + "爪牙" + ], + "zhTW": [ + "絕招", + "骸骨", + "物理", + "冷卻時間", + "傷害", + "僕從" + ] + }, + "skill_desc": "Your Damage Reduction is increased by 15% while Bone Storm is active.", + "skill_desc_localized": { + "deDE": "Eure Schadensreduktion ist um 15% erhöht, solange Knochensturm aktiv ist.", + "esES": "Tu reducción de daño aumenta un 15% mientras dura Tormenta de hueso.", + "esMX": "Tu reducción de daño aumenta un 15% mientras Tormenta Ósea está activa.", + "frFR": "Votre réduction des dégâts est augmentée de 15% tant que Tempête d'os est active.", + "itIT": "La tua riduzione danni aumenta del 15% mentre Tempesta d'Ossa è attiva.", + "jaJP": "〈ボーンストーム〉の発動中、ダメージ減少量が15%増幅する。", + "koKR": "뼈 폭풍이 활성화되어 있는 동안 피해 감소가 15% 증가합니다.", + "plPL": "Twoja redukcja obrażeń jest zwiększona o 15%, kiedy aktywna jest Nawałnica Kości.", + "ptBR": "Sua redução de dano é aumentada em 15% enquanto Tempestade de Ossos está ativa.", + "ruRU": "Пока действует \"Буря костей\", вы получаете на 15% меньше урона.", + "trTR": "Kemik Fırtınası etkinken Hasar Azaltman 15% artar.", + "zhCN": "白骨风暴激活时, 你的伤害减免效果提高 15%。", + "zhTW": "在骸骨風暴效果期間,你的傷害減免效果提高 15%。" + }, + "skill_name": "Prime Bone Storm", + "skill_name_localized": { + "deDE": "Oberster Knochensturm", + "esES": "Tormenta de hueso mayor", + "esMX": "Tormenta Ósea Suprema", + "frFR": "Tempête d'os primordiale", + "itIT": "Tempesta d'Ossa Pregiata", + "jaJP": "ボーンストーム(中級)", + "koKR": "극상의 뼈 폭풍", + "plPL": "Większa Nawałnica Kości", + "ptBR": "Tempestade de Ossos Primordial", + "ruRU": "Первородная буря костей", + "trTR": "Üstün Kemik Fırtınası", + "zhCN": "至尊白骨风暴", + "zhTW": "強烈骸骨風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 499281, + "power_mod_hash": 2740659209, + "reward_name": "Necro_Mod_BoneStorm_01" + }, + "reward_hash": 2535858670, + "root_node": false, + "x_pos": -2388.76, + "y_pos": 4470.5 + }, + "34": { + "connections": [ + 30, + 60 + ], + "id": 69, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BloodWave", + "power_tags": [ + "Ultimate", + "Blood", + "Damage", + "Cooldown", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Blut", + "Schaden", + "Abklingzeit", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Definitiva", + "Sangre", + "Daño", + "Tiempo de reutilización", + "Control de masas", + "Física" + ], + "esMX": [ + "Máxima", + "Sangre", + "Daño", + "Recuperación", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Ultime", + "Sang", + "Dégâts", + "Temps de recharge", + "Perte de contrôle", + "Dégâts physiques" + ], + "itIT": [ + "Ultra", + "Sangue", + "Danni", + "Tempo di recupero", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "奥義", + "血", + "ダメージ", + "クールダウン", + "操作障害効果", + "物理" + ], + "koKR": [ + "궁극기", + "피", + "피해", + "재사용 대기시간", + "군중 제어", + "물리" + ], + "plPL": [ + "Specjalne", + "Krew", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Suprema", + "Sangue", + "Dano", + "Recarga", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Мощное умение", + "Кровь", + "Урон", + "Время восстановления", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ulti", + "Kan", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "终极技能", + "鲜血", + "伤害", + "冷却时间", + "控制", + "物理" + ], + "zhTW": [ + "絕招", + "鮮血", + "傷害", + "冷卻時間", + "控場", + "物理" + ] + }, + "skill_desc": "Blood Wave Slows enemies by 50% for 4 seconds.", + "skill_desc_localized": { + "deDE": "Blutwelle verlangsamt Gegner 4 Sek. lang um 50%.", + "esES": "Ola de sangre ralentiza a los enemigos un 50% durante 4 s.", + "esMX": "Ola Sangrienta ralentiza a los enemigos un 50% durante 4 segundos.", + "frFR": "Vague de sang ralentit les adversaires de 50% pendant 4 s.", + "itIT": "Ondata di Sangue rallenta i nemici del 50% per 4 s.", + "jaJP": "〈ブラッドウェーブ〉が敵の移動速度を4秒間50%低下させる。", + "koKR": "피의 파도가 적을 4초 동안 50% 감속시킵니다.", + "plPL": "Fala Krwi spowalnia wrogów o 50% na 4 sek.", + "ptBR": "Onda de Sangue desacelera inimigos em 50% por 4 s.", + "ruRU": "\"Кровавая волна\" замедляет противников на 50% на 4 сек.", + "trTR": "Kan Dalgası düşmanları 4 saniyeliğine 50% Yavaşlatır.", + "zhCN": "血潮使敌人减速 50%, 持续 4 秒。", + "zhTW": "血浪使敵人緩速 50%,持續 4 秒。" + }, + "skill_name": "Prime Blood Wave", + "skill_name_localized": { + "deDE": "Oberste Blutwelle", + "esES": "Ola de sangre mayor", + "esMX": "Ola Sangrienta Suprema", + "frFR": "Vague de sang primordiale", + "itIT": "Ondata di Sangue Pregiata", + "jaJP": "ブラッドウェーブ(中級)", + "koKR": "극상의 피의 파도", + "plPL": "Większa Fala Krwi", + "ptBR": "Onda de Sangue Primordial", + "ruRU": "Первородная кровавая волна", + "trTR": "Üstün Kan Dalgası", + "zhCN": "至尊血潮", + "zhTW": "強烈血浪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 658216, + "power_mod_hash": 2740659209, + "reward_name": "Necro_Mod_BloodWave_01" + }, + "reward_hash": 2259026072, + "root_node": false, + "x_pos": -2386.43, + "y_pos": 2441.9 + }, + "35": { + "connections": [ + 8, + 3, + 18, + 1 + ], + "id": 70, + "req_points": 0, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 23.531, + "y_pos": -5035.58 + }, + "36": { + "connections": [ + 37, + 86 + ], + "id": 77, + "power": { + "power_name": "Necromancer_Talent_Caster_T2_N1", + "power_tags": [ + "Crowd Control", + "Damage", + "Shadow", + "Darkness", + "Minion", + "Keyword_Chill_Frozen" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden", + "Schatten", + "Dunkelheit", + "Diener", + "Keyword_Chill_Frozen" + ], + "esES": [ + "Control de masas", + "Daño", + "Sombra", + "Oscuridad", + "Esbirro", + "Keyword_Chill_Frozen" + ], + "esMX": [ + "Control de multitudes", + "Daño", + "Sombra", + "Oscuridad", + "Esbirro", + "Keyword_Chill_Frozen" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts", + "Ombre", + "Ténèbres", + "Serviteur", + "Keyword_Chill_Frozen" + ], + "itIT": [ + "Effetti debilitanti", + "Danni", + "Ombra", + "Oscurità", + "Servitori", + "Keyword_Chill_Frozen" + ], + "jaJP": [ + "操作障害効果", + "ダメージ", + "影", + "闇", + "ミニオン", + "Keyword_Chill_Frozen" + ], + "koKR": [ + "군중 제어", + "피해", + "암흑", + "어둠", + "하수인", + "Keyword_Chill_Frozen" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia", + "Cień", + "Ciemność", + "Sługa", + "Keyword_Chill_Frozen" + ], + "ptBR": [ + "Controle de Grupo", + "Dano", + "Sombra", + "Escuridão", + "Lacaio", + "Keyword_Chill_Frozen" + ], + "ruRU": [ + "Контроль", + "Урон", + "Темная магия", + "Тьма", + "Прислужник", + "Keyword_Chill_Frozen" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar", + "Gölge", + "Karanlık", + "Yardakçı", + "Keyword_Chill_Frozen" + ], + "zhCN": [ + "控制", + "伤害", + "暗影", + "黑暗", + "爪牙", + "Keyword_Chill_Frozen" + ], + "zhTW": [ + "控場", + "傷害", + "暗影", + "黑暗", + "僕從", + "Keyword_Chill_Frozen" + ] + }, + "skill_desc": "You deal x{3/6/9/12/15/18/21/24/27/30}% increased Shadow damage to enemies who are Slowed or Chilled, and x{3/6/9/12/15/18/21/24/27/30}% increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow damage dealt by your Minions.", + "skill_desc_localized": { + "deDE": "Ihr fügt Gegnern, die verlangsamt oder unterkühlt sind, um x{3/6/9/12/15/18/21/24/27/30}% erhöhten Schattenschaden und Gegnern, die betäubt, bewegungsunfähig oder eingefroren sind, um x{3/6/9/12/15/18/21/24/27/30}% erhöhten Schattenschaden zu. Diese Boni sind stapelbar und wirken sich auf Schattenschaden aus, den Eure Diener verursachen.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño de sombra a los enemigos ralentizados o helados, y un x{3/6/9/12/15/18/21/24/27/30}% más de daño de sombra a los enemigos aturdidos, inmovilizados o congelados. Estos bonus se acumulan y se aplican al daño de sombra que infligen tus esbirros.", + "esMX": "Infliges x{3/6/9/12/15/18/21/24/27/30}% más de daño de sombra a los enemigos ralentizados o helados y x{3/6/9/12/15/18/21/24/27/30}% más de daño de sombra a los enemigos aturdidos, inmovilizados o congelados. Estas bonificaciones se acumulan y aplican al daño de sombra que infligen tus esbirros.", + "frFR": "Vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts d'ombre supplémentaires aux cibles ralenties ou glacées, et x{3/6/9/12/15/18/21/24/27/30}% de dégâts d'ombre supplémentaires aux cibles étourdies, immobilisées ou gelées. Ces bonus se cumulent et s'appliquent aussi aux dégâts d'ombre infligés par vos serviteurs.", + "itIT": "Infliggi danni da ombra aumentati del x{3/6/9/12/15/18/21/24/27/30}% ai nemici rallentati o raggelati e danni da ombra aumentati del x{3/6/9/12/15/18/21/24/27/30}% contro i nemici storditi, immobilizzati o congelati. Questi danni aggiuntivi si accumulano e si applicano ai danni da ombra inflitti dai tuoi servitori.", + "jaJP": "スロウまたは冷気状態の敵に与えるシャドウダメージがx{3/6/9/12/15/18/21/24/27/30}%、スタン、移動不能または凍結状態の敵に与えるシャドウダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。これらのボーナスは蓄積し、自身のミニオンが与えるシャドウダメージにも適用される。", + "koKR": "감속 또는 오한 상태의 적에게 주는 암흑 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가하고 기절, 이동 불가 또는 빙결 상태의 적에게 주는 암흑 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다. 이 효과는 중첩되며 하수인이 주는 암흑 피해에도 적용됩니다.", + "plPL": "Zadajesz zwiększone o x{3/6/9/12/15/18/21/24/27/30}% obrażenia od Cienia wrogom, którzy są spowolnieni lub wyziębieni, i zwiększone o x{3/6/9/12/15/18/21/24/27/30}% obrażenia od Cienia wrogom, którzy są ogłuszeni, unieruchomieni lub zamrożeni. Te premie kumulują się i dotyczą także obrażeń od Cienia zadawanych przez twoje sługi.", + "ptBR": "Você causa x{3/6/9/12/15/18/21/24/27/30}% a mais de dano de sombra a inimigos desacelerados ou gelados e x{3/6/9/12/15/18/21/24/27/30}% a mais de dano de sombra a inimigos atordoados, imobilizados ou congelados. Esses bônus acumulam e se aplicam ao dano de sombra causado pelos seus lacaios.", + "ruRU": "Вы наносите на x{3/6/9/12/15/18/21/24/27/30}% больше урона от темной магии замедленным или окоченевшим противникам, и на x{3/6/9/12/15/18/21/24/27/30}% больше урона от темной магии оглушенным, обездвиженным и замороженным противникам. Этот эффект суммируется и также увеличивает урон от темной магии, который наносят ваши прислужники.", + "trTR": "Yavaşlatılmış veya Soğutulmuş düşmanlara x{3/6/9/12/15/18/21/24/27/30}%; Sersemletilmiş, Sabitlenmiş veya Dondurulmuş düşmanlara x{3/6/9/12/15/18/21/24/27/30}% artırılmış Gölge hasarı verirsin. Bu bonuslar biriktirilebilir ve Yardakçılarının verdiği Gölge hasarına uygulanır.", + "zhCN": "你对被减速或被冻伤的敌人造成的暗影伤害提高 x{3/6/9/12/15/18/21/24/27/30}%, 并且对被击昏、被定身或被冻结的敌人造成的暗影伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。该加成可以叠加, 并且也会对你仆从造成的暗影伤害生效。", + "zhTW": "你對緩速或冰冷的敵人造成的暗影傷害提高 x{3/6/9/12/15/18/21/24/27/30}%,對昏迷、定身或凍結的敵人造成的暗影傷害則提高 x{3/6/9/12/15/18/21/24/27/30}%。此加成效果可堆疊,而且適用於你僕從造成的暗影傷害。" + }, + "skill_name": "Terror", + "skill_name_localized": { + "deDE": "Schrecken", + "esES": "Terror", + "esMX": "Terror", + "frFR": "Terreur", + "itIT": "Terrore", + "jaJP": "恐怖", + "koKR": "공포", + "plPL": "Groza", + "ptBR": "Terror", + "ruRU": "Устрашение", + "trTR": "Terör", + "zhCN": "畏惧", + "zhTW": "恐懼" + }, + "skill_rankup_desc": "• Increased Darkness Damage vs. Slowed or Chilled 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Increased Darkness Damage vs. Stunned, Immobilized, or Frozen 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Erhöhter Dunkelheitsschaden gegen verlangsamte oder unterkühlte Gegner. 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Erhöhter Dunkelheitsschaden gegen betäubte, bewegungsunfähige oder eingefrorene Gegner. 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Daño de oscuridad aumentado contra enemigos ralentizados o helados 🡑 x{3/6/9/12/15/18/21/24/27/30}%.\n• Daño de oscuridad aumentado contra enemigos aturdidos, inmovilizados o congelados 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Más daño de oscuridad vs. ralentizado o helado 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Más daño de oscuridad vs. aturdido, inmovilizado o congelado 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Dégâts d'ombre augmentés contre les cibles ralenties ou glacées 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Dégâts d'ombre augmenté.s contre les cibles étourdies, immobilisées ou gelées 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Danni da oscurità aumentati contro i nemici rallentati o raggelati 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Danni da oscurità aumentati contro i nemici storditi, immobilizzati o congelati 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• スロウまたは冷気 状態の敵に対する闇ダメージの増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• スタン、移動不能または凍結状態の敵に対する闇ダメージの増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 감속 또는 오한 상태의 적에게 주는 암흑 피해 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 기절, 이동 불가 또는 빙결 상태의 적에게 주는 암흑 피해 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Obrażenia od Ciemności zadawane spowolnionym lub wyziębionym wrogom są zwiększone o 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Obrażenia od Ciemności zadawane ogłuszonym, unieruchomionym lub zamrożonym wrogom są zwiększone o 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Dano de Escuridão aumentado contra inimigos desacelerados ou gelados 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Dano de Escuridão aumentado contra inimigos atordoados, imobilizados ou congelados 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Бонус к урону от тьмы, наносимому окоченевшим или замедленным целям🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Бонус к урону от тьмы, наносимому оглушенным, обездвиженным или замороженным целям 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Yavaşlatılanlara ve Soğutulanlara ek Karanlık Hasarı 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Sersemletilenlere, Sabitlenenlere veya Dondurulanlara ek Karanlık Hasarı 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 对被减速或被冻伤目标的黑暗伤害提高🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 对被击昏、被定身或被冻结目标的黑暗伤害提高🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 對緩速或冰冷敵人造成的黑暗傷害提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 對昏迷、定身或凍結敵人造成的黑暗傷害提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495574, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T2_N1" + }, + "reward_hash": 3106702616, + "root_node": false, + "x_pos": -1107.67, + "y_pos": 1653.54 + }, + "37": { + "connections": [ + 41, + 36 + ], + "id": 78, + "power": { + "power_name": "Necromancer_Talent_01", + "power_tags": [ + "Damage", + "Shadow", + "Minion", + "Darkness" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Schatten", + "Diener", + "Dunkelheit" + ], + "esES": [ + "Daño", + "Sombra", + "Esbirro", + "Oscuridad" + ], + "esMX": [ + "Daño", + "Sombra", + "Esbirro", + "Oscuridad" + ], + "frFR": [ + "Dégâts", + "Ombre", + "Serviteur", + "Ténèbres" + ], + "itIT": [ + "Danni", + "Ombra", + "Servitori", + "Oscurità" + ], + "jaJP": [ + "ダメージ", + "影", + "ミニオン", + "闇" + ], + "koKR": [ + "피해", + "암흑", + "하수인", + "어둠" + ], + "plPL": [ + "Obrażenia", + "Cień", + "Sługa", + "Ciemność" + ], + "ptBR": [ + "Dano", + "Sombra", + "Lacaio", + "Escuridão" + ], + "ruRU": [ + "Урон", + "Темная магия", + "Прислужник", + "Тьма" + ], + "trTR": [ + "Hasar", + "Gölge", + "Yardakçı", + "Karanlık" + ], + "zhCN": [ + "伤害", + "暗影", + "爪牙", + "黑暗" + ], + "zhTW": [ + "傷害", + "暗影", + "僕從", + "黑暗" + ] + }, + "skill_desc": "When you damage enemies with Darkness Skills, they take x{2/4/6/8/10/12/14/16/18/20}% increased Shadow damage from you and your Minions for 2 seconds, stacking up to 3 times.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Gegnern mit Dunkelheitsfertigkeiten Schaden zufügt, erleiden sie 2 Sek. lang x{2/4/6/8/10/12/14/16/18/20}% mehr Schattenschaden durch Euch und Eure Diener (bis zu 3-mal stapelbar).", + "esES": "Cuando infliges daño a enemigos con habilidades de oscuridad, tus esbirros y tú les infligís un x{2/4/6/8/10/12/14/16/18/20}% más de daño de sombra durante 2 s. Se acumula hasta 3 veces.", + "esMX": "Cuando infliges daño a los enemigos con habilidades de Oscuridad, reciben un x{2/4/6/8/10/12/14/16/18/20}% más de daño de sombra de ti y tus esbirros durante 2 segundos. El efecto puede acumularse hasta 3 veces.", + "frFR": "Lorsque vos compétences de ténèbres infligent des dégâts à des cibles, celles-ci subissent x{2/4/6/8/10/12/14/16/18/20}% de dégâts d'ombre supplémentaires de votre part et de celle de vos serviteurs pendant 2 s, cet effet pouvant se cumuler jusqu'à 3 fois.", + "itIT": "Quando infliggi danni ai nemici con le tue abilità di oscurità, questi subiscono il x{2/4/6/8/10/12/14/16/18/20}% di danni da ombra aggiuntivi da te e dai tuoi servitori per 2 s, fino a un massimo di 3 volte.", + "jaJP": "闇スキルで敵にダメージを与えると、自分とミニオンがその敵に与えるシャドウダメージが2秒間x{2/4/6/8/10/12/14/16/18/20}%増加する。この効果は最大3回まで蓄積する。", + "koKR": "어둠 기술로 적에게 피해를 주면, 해당 적이 자신과 자신의 하수인에게 받는 암흑 피해가 2초 동안 x{2/4/6/8/10/12/14/16/18/20}% 증가합니다. 이 효과는 최대 3번까지 중첩됩니다.", + "plPL": "Kiedy zadajesz wrogom obrażenia twoimi umiejętnościami Ciemności, otrzymują oni od ciebie i twoich sług zwiększone o x{2/4/6/8/10/12/14/16/18/20}% obrażenia od Cienia przez 2 sek. Efekt kumuluje się maksymalnie 3 razy.", + "ptBR": "Ao causar dano a inimigos com habilidades de Escuridão, eles recebem x{2/4/6/8/10/12/14/16/18/20}% de dano de sombra aumentado de você e seus lacaios por 2 s, acumulando até 3 vezes.", + "ruRU": "Когда ваши умения тьмы наносят урон противникам, пораженные цели в течение 2 сек. получают на x{2/4/6/8/10/12/14/16/18/20}% больше урона от темной магии от вас и ваших прислужников. Эффект суммируется до 3 раз.", + "trTR": "Karanlık Yetenekleriyle hasar verilen düşmanlar 2 saniyeliğine senden ve Yardakçılarından x{2/4/6/8/10/12/14/16/18/20}% artırılmış Gölge hasarı alır. 3 kez biriktirilebilir.", + "zhCN": "你的黑暗技能对敌人造成伤害时, 你和你的仆从对其造成的暗影伤害提高 x{2/4/6/8/10/12/14/16/18/20}%, 持续 2 秒, 该效果最多可叠加 3 次。", + "zhTW": "當你以黑暗技能傷害敵人時,你與僕從對其造成的暗影傷害提高 x{2/4/6/8/10/12/14/16/18/20}%,持續 2 秒,最多可堆疊 3 次。" + }, + "skill_name": "Gloom", + "skill_name_localized": { + "deDE": "Schwermut", + "esES": "Tinieblas", + "esMX": "Penumbra", + "frFR": "Obscurité", + "itIT": "Tenebre", + "jaJP": "暗影", + "koKR": "어스름", + "plPL": "Smuga Cienia", + "ptBR": "Melancolia", + "ruRU": "Сумрак", + "trTR": "Kasvet", + "zhCN": "阴霾", + "zhTW": "幽暗" + }, + "skill_rankup_desc": "• Bonus Shadow Damage 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus-Schattenschaden 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Bonus de daño de sombra 🡑 x{2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Bonificación de daño de sombra 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Bonus aux dégâts d'ombre 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Bonus danni da ombra 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• シャドウダメージボーナス 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 추가 암흑 피해 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Premia do obrażeń Cienia: 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Bônus de dano de sombra 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Бонус к урону от темной магии 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Bonus Gölge Hasarı 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 暗影伤害加成🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 暗影傷害加成 🡑 x{2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007840, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_01" + }, + "reward_hash": 2610790644, + "root_node": false, + "x_pos": -586.453, + "y_pos": 1457.51 + }, + "38": { + "connections": [ + 56, + 89 + ], + "id": 79, + "power": { + "power_name": "Necromancer_Talent_Summoning_T4_N2", + "power_tags": [ + "Blood Orb" + ], + "power_tags_localized": { + "deDE": [ + "Blutkugel" + ], + "esES": [ + "Orbe de sangre" + ], + "esMX": [ + "Orbe de Sangre" + ], + "frFR": [ + "Orbe de sang" + ], + "itIT": [ + "Globo di Sangue" + ], + "jaJP": [ + "血のオーブ" + ], + "koKR": [ + "피의 구슬" + ], + "plPL": [ + "Krwawa Kula" + ], + "ptBR": [ + "Orbe de Sangue" + ], + "ruRU": [ + "Сфера крови" + ], + "trTR": [ + "Kan Küresi" + ], + "zhCN": [ + "生命球" + ], + "zhTW": [ + "生命之球" + ] + }, + "skill_desc": "Lucky Hit: Your Blood Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds.\n\nThis chance is doubled against Bosses.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Eure Blutfertigkeiten haben eine Chance von bis zu {3/6/9/12/15/18/21/24/27/30}%, am Zielort eine Blutkugel zu erzeugen. Dies ist nur einmal alle 4 Sek. möglich.\n\nGegen Bosse verdoppelt sich diese Chance.", + "esES": "Golpe de suerte: Tus habilidades de sangre tienen hasta un {3/6/9/12/15/18/21/24/27/30}% de probabilidad de crear un orbe de sangre en la ubicación del objetivo. Esto solo puede ocurrir una vez cada 4 s.\n\nEsta probabilidad se duplica contra jefes.", + "esMX": "Golpe afortunado: tus habilidades de Sangre tienen una probabilidad de hasta {3/6/9/12/15/18/21/24/27/30}% de crear un Orbe de Sangre en la ubicación del objetivo. Esto solo puede ocurrir una vez cada 4 segundos.\n\nEsta probabilidad se duplica contra jefes.", + "frFR": "Coup de chance: vos compétences de sang ont jusqu'à {3/6/9/12/15/18/21/24/27/30}% de chances de générer un orbe de sang à l'emplacement de la cible. Cet effet ne peut se produire qu'une fois toutes les 4 s.\n\nCes chances sont doublées contre les boss.", + "itIT": "Colpo fortunato: le tue abilità di Sangue hanno fino al {3/6/9/12/15/18/21/24/27/30}% di probabilità di creare un Globo di Sangue alla posizione del bersaglio. Questo effetto può verificarsi solo una volta ogni 4 s.\n\nLe probabilità sono raddoppiate contro i boss.", + "jaJP": "幸運の一撃: 血スキルが最大{3/6/9/12/15/18/21/24/27/30}%の確率で標的の位置に血のオーブを出現させる。この効果は4秒に1回のみ発生する。\n\nボスに対しては確率が2倍になる。", + "koKR": "행운의 적중: 피 기술을 사용하면 최대 {3/6/9/12/15/18/21/24/27/30}% 확률로 대상의 위치에 피의 구슬이 생성됩니다. 이 효과는 4초에 한 번씩만 발동합니다.\n\n우두머리를 상대할 때는 확률이 2배로 증가합니다.", + "plPL": "Szczęśliwy Traf: twoje umiejętności Krwi mają maksymalnie {3/6/9/12/15/18/21/24/27/30}% szans na stworzenie krwawej kuli tam, gdzie znajduje się cel. Efekt może wystąpić tylko raz na 4 sek.\n\nTa szansa podwaja się w starciach z bossami.", + "ptBR": "Golpe de Sorte: Suas habilidades de Sangue têm até {3/6/9/12/15/18/21/24/27/30}% de chance de criar um Orbe de Sangue no local do alvo. Isso só pode ocorrer uma vez a cada 4 s.\n\nA chance é dobrada contra chefes.", + "ruRU": "Удачный удар: ваши умения крови с вероятностью до {3/6/9/12/15/18/21/24/27/30}% создают возле цели сферу крови. Эффект срабатывает не чаще раза в 4 сек.\n\nВероятность удваивается, если цель является боссом.", + "trTR": "Şanslı Vuruş: Kan Yeteneklerin %{3/6/9/12/15/18/21/24/27/30} ihtimalle hedefin konumunda bir Kan Küresi oluşturur. Bu etki 4 saniyede bir kez gerçekleşebilir.\n\nBu ihtimal, Patronlara karşı ikiye katlanır.", + "zhCN": "幸运一击: 你的鲜血技能最多有 {3/6/9/12/15/18/21/24/27/30}% 几率在目标位置生成一个生命球。每 4 秒只能生效一次。\n\n在面对首领时该几率翻倍。", + "zhTW": "幸運觸發:你的鮮血技能最高有 {3/6/9/12/15/18/21/24/27/30}% 機率在目標位置產生一個生命之球。此效果每 4 秒只能觸發一次。\n\n對首領時此機率加倍。" + }, + "skill_name": "Transfusion", + "skill_name_localized": { + "deDE": "Transfusion", + "esES": "Transfusión", + "esMX": "Transfusión", + "frFR": "Perfusion", + "itIT": "Trasfusione", + "jaJP": "輸血", + "koKR": "수혈", + "plPL": "Transfuzja", + "ptBR": "Transfusão", + "ruRU": "Переливание", + "trTR": "Kan Nakli", + "zhCN": "鲜血输送", + "zhTW": "注血" + }, + "skill_rankup_desc": "• Spawn Chance 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Beschwörungschance 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Probabilidad de aparición 🡑 {3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Probabilidad de generación 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Chances d'apparition 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Probabilità apparizione 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• スポーン確率 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 생성 확률 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Szansa na wywołanie: 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Chance de surgimento 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Вероятность появления 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Ortaya Çıkma İhtimali 🡑 %{3/6/9/12/15/18/21/24/27/30}", + "zhCN": "• 召唤几率🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 產生機率 🡑 {3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495580, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T4_N2" + }, + "reward_hash": 1044762486, + "root_node": false, + "x_pos": 1419.92, + "y_pos": 735.584 + }, + "39": { + "connections": [ + 54, + 98 + ], + "id": 80, + "power": { + "power_name": "Necromancer_Talent_Caster_T1_N1", + "power_tags": [ + "Damage Reduction", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Diener" + ], + "esES": [ + "Reducción de daño", + "Esbirro" + ], + "esMX": [ + "Reducción de daño", + "Esbirro" + ], + "frFR": [ + "Réduction des dégâts", + "Serviteur" + ], + "itIT": [ + "Riduzione danni", + "Servitori" + ], + "jaJP": [ + "ダメージ減少", + "ミニオン" + ], + "koKR": [ + "피해 감소", + "하수인" + ], + "plPL": [ + "Redukcja Obrażeń", + "Sługa" + ], + "ptBR": [ + "Redução de Dano", + "Lacaio" + ], + "ruRU": [ + "Уменьшение урона", + "Прислужник" + ], + "trTR": [ + "Hasar Azaltma", + "Yardakçı" + ], + "zhCN": [ + "伤害减免", + "爪牙" + ], + "zhTW": [ + "傷害減免", + "僕從" + ] + }, + "skill_desc": "Increases Damage Reduction by {6/12/18/24/30/36/42/48/54/60}% when you have no minions. Each active minion reduces this bonus by 2%.", + "skill_desc_localized": { + "deDE": "Erhöht Eure Schadensreduktion um {6/12/18/24/30/36/42/48/54/60}%, wenn Ihr keine Diener habt. Jeder aktive Diener verringert diesen Bonus um 2%.", + "esES": "Aumenta un {6/12/18/24/30/36/42/48/54/60}% la reducción de daño cuando no tienes esbirros. Cada esbirro activo reduce este bonus un 2%.", + "esMX": "Aumenta la Reducción de daño en un {6/12/18/24/30/36/42/48/54/60}% cuando no tienes esbirros. Cada esbirro activo reduce esta bonificación en 2%.", + "frFR": "Augmente la réduction des dégâts de {6/12/18/24/30/36/42/48/54/60}% quand vous n'avez pas de serviteur. Chaque serviteur actif réduit ce bonus de 2%.", + "itIT": "Aumenta la riduzione danni del {6/12/18/24/30/36/42/48/54/60}% quando non hai servitori. Ogni servitore attivo riduce questo bonus del 2%.", + "jaJP": "ミニオンがいない場合、ダメージ減少率が{6/12/18/24/30/36/42/48/54/60}%増加する。使役中のミニオン1体につきこのボーナスは2%低下する。", + "koKR": "하수인이 없을 때 피해 감소가 {6/12/18/24/30/36/42/48/54/60}% 증가합니다. 활성화된 하수인 하나당 이 효과가 2% 감소합니다.", + "plPL": "Zwiększa redukcję obrażeń o {6/12/18/24/30/36/42/48/54/60}%, kiedy nie masz sług. Każdy aktywny sługa zmniejsza tę premię o 2%.", + "ptBR": "Aumenta a redução de dano em {6/12/18/24/30/36/42/48/54/60}% quando você não tem nenhum lacaio. Cada lacaio ativo reduz esse bônus em 2%.", + "ruRU": "Дополнительно уменьшает урон на {6/12/18/24/30/36/42/48/54/60}%, когда у вас нет прислужников. Каждый активный прислужник уменьшает этот бонус на 2%.", + "trTR": "Yardakçın yokken Hasar Azaltmanı {6/12/18/24/30/36/42/48/54/60}% artırır. Her etkin yardakçı, bu bonusu 2% azaltır.", + "zhCN": "如果你没有仆从, 你的伤害减免提高 {6/12/18/24/30/36/42/48/54/60}%。每激活一个仆从, 此加成减少 2%。", + "zhTW": "當你沒有僕從時,傷害減免提高 {6/12/18/24/30/36/42/48/54/60}%。每個存活的僕從會使此效果降低 2%。" + }, + "skill_name": "Stand Alone", + "skill_name_localized": { + "deDE": "Allein stehen", + "esES": "Desamparo", + "esMX": "En Soledad", + "frFR": "Autosuffisance", + "itIT": "Autonomia", + "jaJP": "孤高の誇り", + "koKR": "홀로서기", + "plPL": "Samotna Warta", + "ptBR": "Independência", + "ruRU": "Одиночка", + "trTR": "Yalnız Dur", + "zhCN": "独行者", + "zhTW": "孤軍奮戰" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Reducción de daño 🡑 {6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Reducción de daño 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Réduction des dégâts 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Riduzione danni 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• ダメージ減少 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 피해 감소 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Redukcja obrażeń: 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Redução de dano 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Уменьшение урона 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Hasar Azaltma 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 伤害减免🡑 {6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 傷害減免 🡑 {6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495572, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T1_N1" + }, + "reward_hash": 3106666679, + "root_node": false, + "x_pos": -1312.13, + "y_pos": 3458.15 + }, + "4": { + "connections": [ + 101 + ], + "id": 8, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_Reap", + "power_tags": [ + "Basic", + "Darkness", + "Damage", + "Shadow", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Base", + "Oscurità", + "Danni", + "Ombra", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "基本", + "闇", + "ダメージ", + "影", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "기본", + "어둠", + "피해", + "암흑", + "정수", + "피해 감소" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Dano", + "Sombra", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Урон", + "Темная магия", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Temel", + "Karanlık", + "Hasar", + "Gölge", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "基础", + "黑暗", + "伤害", + "暗影", + "精魂", + "伤害减免" + ], + "zhTW": [ + "基本", + "黑暗", + "傷害", + "暗影", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.", + "skill_desc_localized": { + "deDE": "Blutige Ernte erschafft eine Leiche unter dem ersten getroffenen Gegner. Kann nur einmal alle 4 Sek. auftreten.", + "esES": "Cosechar forma un cadáver bajo el primer enemigo golpeado. Solo puede ocurrir una vez cada 4 s.", + "esMX": "Segar genera un cadáver debajo del primer enemigo golpeado. Solo puede ocurrir cada 4 segundos.", + "frFR": "Fauchage génère un cadavre sous la première cible touchée. Cet effet ne peut se produire qu'une fois toutes les 4 s.", + "itIT": "Mietitura genera un cadavere sotto al primo nemico colpito. Può verificarsi solo una volta ogni 4 s.", + "jaJP": "〈鎌切り〉使用時、最初に命中した敵の場所に死体を生成する。この効果は4秒に1回のみ発生する。", + "koKR": "수확이 처음 적중한 적 아래에 시체를 생성합니다. 이 효과는 4초에 한 번씩만 발동합니다.", + "plPL": "Żniwa tworzą zwłoki pod pierwszym trafionym wrogiem. Efekt ten może wystąpić raz na 4 sek.", + "ptBR": "Ceifar forma um cadáver embaixo do primeiro inimigo atingido. Só pode ocorrer a cada 4 s.", + "ruRU": "\"Жатва\" создает труп под первым пораженным противником. Срабатывает не чаще раза в 4 сек.", + "trTR": "Biç, vurulan ilk düşmanın altında bir Ceset oluşturur. Sadece 4 saniyede bir kez gerçekleşebilir.", + "zhCN": "收割命中第一名敌人时生成一具亡骸。该效果每 4 秒只能触发一次。", + "zhTW": "收割會在第一個擊中的敵人下方生成屍體。此效果每 4 秒只能觸發一次。" + }, + "skill_name": "Acolyte's Reap", + "skill_name_localized": { + "deDE": "Blutige Ernte des Akolythen", + "esES": "Cosechar del acólito", + "esMX": "Segado de Acólito", + "frFR": "Fauchage d'acolyte", + "itIT": "Mietitura degli Accoliti", + "jaJP": "鎌切り(従者)", + "koKR": "시종의 수확", + "plPL": "Akolickie Żniwa", + "ptBR": "Ceifar do Acólito", + "ruRU": "Жатва послушника", + "trTR": "Müridin Biçmesi", + "zhCN": "助祭的收割", + "zhTW": "侍僧之收割" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432896, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Necro_Mod_Reap_01" + }, + "reward_hash": 4136603805, + "root_node": false, + "x_pos": -2121.48, + "y_pos": -5250.38 + }, + "40": { + "connections": [ + 43, + 49 + ], + "id": 81, + "power": { + "power_name": "Necromancer_Talent_Caster_T3_N2", + "power_tags": [ + "Critical Strikes", + "Damage", + "Bone" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schaden", + "Knochen" + ], + "esES": [ + "Golpes críticos", + "Daño", + "Hueso" + ], + "esMX": [ + "Golpes críticos", + "Daño", + "Hueso" + ], + "frFR": [ + "Coups critiques", + "Dégâts", + "Os" + ], + "itIT": [ + "Colpi critici", + "Danni", + "Ossa" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ", + "骨" + ], + "koKR": [ + "극대화", + "피해", + "뼈" + ], + "plPL": [ + "Trafienia Krytyczne", + "Obrażenia", + "Kości" + ], + "ptBR": [ + "Acertos Críticos", + "Dano", + "Osso" + ], + "ruRU": [ + "Критические удары", + "Урон", + "Кости" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar", + "Kemik" + ], + "zhCN": [ + "暴击", + "伤害", + "白骨" + ], + "zhTW": [ + "爆擊", + "傷害", + "骸骨" + ] + }, + "skill_desc": "After Critically Striking 10 times with Bone Skills, your Bone Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased damage for 5 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mit Knochenfertigkeiten 10 kritische Treffer erzielt habt, verursachen Eure Knochenfertigkeiten 5 Sek. lang x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden.", + "esES": "Tras asestar 10 golpes críticos con habilidades de hueso, tus habilidades de hueso infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño durante los siguientes 5 s.", + "esMX": "Después de asestar 10 golpes críticos con tus habilidades de Hueso, dichas habilidades infligirán un x{5/10/15/20/25/30/35/40/45/50}% más de daño durante los siguientes 5 segundos.", + "frFR": "Lorsque vous réalisez 10 coups critiques avec des compétences d'os, vos compétences d'os infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires pendant 5 s.", + "itIT": "Dopo che hai inflitto 10 colpi critici con abilità d'ossa, le tue abilità d'ossa infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi per i successivi 5 s.", + "jaJP": "骨スキルでクリティカルヒットを10回出すと、骨スキルの与えるダメージが5秒間x{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "뼈 기술이 10회 극대화로 적중한 후 5초 동안 뼈 기술로 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Po wykonaniu 10 trafień krytycznych umiejętnościami Kości te umiejętności zadają obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}% w ciągu kolejnych 5 sek.", + "ptBR": "Depois de 10 acertos críticos com habilidades de Osso, suas habilidades de Osso causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado por 5 s.", + "ruRU": "После того как вы наносите 10 критических удара:критических ударов умениями костей, наносимый урон от умений этой категории увеличивается на x{5/10/15/20/25/30/35/40/45/50}% на 5 сек.", + "trTR": "Kemik Yetenekleriyle 10 kez Kritik Vuruş gerçekleştirdikten sonra Kemik Yeteneklerin 5 saniyeliğine x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verir.", + "zhCN": "当你使用白骨技能造成 10 次暴击后, 你的白骨技能造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%, 持续 5 秒。", + "zhTW": "以骸骨技能造成 10 次爆擊後,你的骸骨技能造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%,持續 5 秒。" + }, + "skill_name": "Compound Fracture", + "skill_name_localized": { + "deDE": "Offener Bruch", + "esES": "Fractura múltiple", + "esMX": "Fractura Compuesta", + "frFR": "Fracture ouverte", + "itIT": "Frattura Composta", + "jaJP": "複雑骨折", + "koKR": "복합 골절", + "plPL": "Złamanie z Przemieszczeniem", + "ptBR": "Fratura Exposta", + "ruRU": "Сложный перелом", + "trTR": "Açık Kırık", + "zhCN": "有创骨折", + "zhTW": "碎裂骸骨" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus ai danni 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495565, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T3_N2" + }, + "reward_hash": 3106738554, + "root_node": false, + "x_pos": 1404.24, + "y_pos": 2483.6 + }, + "41": { + "connections": [ + 37, + 86, + 97 + ], + "id": 82, + "power": { + "power_name": "Necromancer_Talent_Caster_T4_N1", + "power_tags": [ + "Movement", + "Darkness" + ], + "power_tags_localized": { + "deDE": [ + "Bewegung", + "Dunkelheit" + ], + "esES": [ + "Movimiento", + "Oscuridad" + ], + "esMX": [ + "Movimiento", + "Oscuridad" + ], + "frFR": [ + "Déplacement", + "Ténèbres" + ], + "itIT": [ + "Movimento", + "Oscurità" + ], + "jaJP": [ + "移動", + "闇" + ], + "koKR": [ + "이동", + "어둠" + ], + "plPL": [ + "Ruch", + "Ciemność" + ], + "ptBR": [ + "Movimento", + "Escuridão" + ], + "ruRU": [ + "Движение", + "Тьма" + ], + "trTR": [ + "Hareket", + "Karanlık" + ], + "zhCN": [ + "移动", + "黑暗" + ], + "zhTW": [ + "移動", + "黑暗" + ] + }, + "skill_desc": "Damaging enemies with Darkness Skills increases your Movement Speed by +{5/10/15/20/25/30/35/40/45/50}% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Gegnern mit Dunkelheitsfertigkeiten Schaden zufügt, ist Eure Bewegungsgeschwindigkeit 3 Sek. lang um +{5/10/15/20/25/30/35/40/45/50}% erhöht.", + "esES": "Infligir daño a enemigos con habilidades de oscuridad aumenta tu velocidad de movimiento un +{5/10/15/20/25/30/35/40/45/50}% durante 3 s.", + "esMX": "Infligir daño con habilidades de Oscuridad aumenta tu velocidad de movimiento un +{5/10/15/20/25/30/35/40/45/50}% durante 3 segundos.", + "frFR": "Infliger des dégâts aux adversaires avec des compétences de ténèbres augmente votre vitesse de déplacement de +{5/10/15/20/25/30/35/40/45/50}% pendant 3 s.", + "itIT": "Infliggere danni ai nemici con le abilità di oscurità aumenta la tua velocità di movimento del +{5/10/15/20/25/30/35/40/45/50}% per 3 s.", + "jaJP": "闇スキルで敵にダメージを負わせると、自身の移動速度が3秒間+{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "어둠 기술로 적에게 피해를 주면 이동 속도가 3초 동안 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Ranienie wrogów umiejętnościami Ciemności zwiększa twoją szybkość ruchu o +{5/10/15/20/25/30/35/40/45/50}% na 3 sek.", + "ptBR": "Causar dano a inimigos com habilidades de Escuridão aumenta sua velocidade de movimento em +{5/10/15/20/25/30/35/40/45/50}% por 3 s.", + "ruRU": "Когда умения тьмы наносят противникам урон, ваша скорость передвижения повышается на +{5/10/15/20/25/30/35/40/45/50}% на 3 сек.", + "trTR": "Karanlık Yetenekleriyle düşmanlara hasar vermek 3 saniyeliğine Hareket Hızını +{5/10/15/20/25/30/35/40/45/50}% artırır.", + "zhCN": "使用黑暗技能对敌人造成伤害会使你的移动速度提高 +{5/10/15/20/25/30/35/40/45/50}%, 持续 3 秒。", + "zhTW": "以黑暗技能傷害敵人,能使你的移動速度提高 +{5/10/15/20/25/30/35/40/45/50}%,持續 3 秒。" + }, + "skill_name": "Reaper's Pursuit", + "skill_name_localized": { + "deDE": "Verfolgung des Schnitters", + "esES": "Persecución del segador", + "esMX": "Persecución del Segador", + "frFR": "Poursuite de la Faucheuse", + "itIT": "Ricerca del Mietitore", + "jaJP": "闇の追撃", + "koKR": "사신의 추적", + "plPL": "Pogoń Żniwiarza", + "ptBR": "Perseguição Fatal", + "ruRU": "Преследующий жнец", + "trTR": "Ölüm Meleğinin Takibi", + "zhCN": "夺魂者的追击", + "zhTW": "奪魂追擊" + }, + "skill_rankup_desc": "• Movement Speed Bonus 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeitsbonus 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de velocidad de movimiento 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de velocidad de movimiento 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus à la vitesse de déplacement 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus velocità di movimento 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 移動速度ボーナス 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 이동 속도 증가 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do szybkości ruchu: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de velocidade de movimento 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к скорости передвижения 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hareket Hızı Bonusu 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 移动速度加成🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 移動速度加成 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495568, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T4_N1" + }, + "reward_hash": 3106774490, + "root_node": false, + "x_pos": -41.117, + "y_pos": 1651.36 + }, + "42": { + "connections": [ + 90 + ], + "id": 83, + "power": { + "power_name": "Necromancer_Talent_Caster_T3_N1", + "power_tags": [ + "Damage", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Essenz" + ], + "esES": [ + "Daño", + "Esencia" + ], + "esMX": [ + "Daño", + "Esencia" + ], + "frFR": [ + "Dégâts", + "Essence" + ], + "itIT": [ + "Danni", + "Essenza" + ], + "jaJP": [ + "ダメージ", + "精髄" + ], + "koKR": [ + "피해", + "정수" + ], + "plPL": [ + "Obrażenia", + "Esencja" + ], + "ptBR": [ + "Dano", + "Essência" + ], + "ruRU": [ + "Урон", + "Эссенция" + ], + "trTR": [ + "Hasar", + "Öz" + ], + "zhCN": [ + "伤害", + "精魂" + ], + "zhTW": [ + "傷害", + "魂能" + ] + }, + "skill_desc": "Your Core Skills cost x{3/6/9/12/15/18/21/24/27/30}% more Essence, but deal x{5/10/15/20/25/30/35/40/45/50}% increased damage.", + "skill_desc_localized": { + "deDE": "Eure Kernfertigkeiten kosten x{3/6/9/12/15/18/21/24/27/30}% mehr Essenz, aber verursachen x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden.", + "esES": "Tus habilidades principales cuestan un x{3/6/9/12/15/18/21/24/27/30}% más de esencia, pero infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño.", + "esMX": "Tus habilidades principales cuestan un x{3/6/9/12/15/18/21/24/27/30}% más de Esencia, pero infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño.", + "frFR": "Vos compétences principales coûtent x{3/6/9/12/15/18/21/24/27/30}% d'essence en plus, mais infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires.", + "itIT": "Le tue abilità primarie costano il x{3/6/9/12/15/18/21/24/27/30}% di essenza in più, ma infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi.", + "jaJP": "コアスキルで消費される精髄がx{3/6/9/12/15/18/21/24/27/30}%増加するが、ダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "핵심 기술의 정수 소모량이 x{3/6/9/12/15/18/21/24/27/30}% 증가하지만, 주는 피해도 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje umiejętności Główne zużywają o x{3/6/9/12/15/18/21/24/27/30}% więcej esencji, ale zadają o x{5/10/15/20/25/30/35/40/45/50}% więcej obrażeń.", + "ptBR": "Suas habilidades principais custam x{3/6/9/12/15/18/21/24/27/30}% mais essência, mas causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado.", + "ruRU": "Основные умения расходуют на x{3/6/9/12/15/18/21/24/27/30}% больше эссенции, но наносят на x{5/10/15/20/25/30/35/40/45/50}% больше урона.", + "trTR": "Çekirdek Yeteneklerin x{3/6/9/12/15/18/21/24/27/30}% daha fazla Öz harcar ama x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verir.", + "zhCN": "你的核心技能消耗的精魂提高 x{3/6/9/12/15/18/21/24/27/30}%, 但造成的伤害也会提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你的核心技能會額外消耗 x{3/6/9/12/15/18/21/24/27/30}% 魂能,但造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Imperfectly Balanced", + "skill_name_localized": { + "deDE": "Aus dem Gleichgewicht", + "esES": "Equilibrio imperfecto", + "esMX": "Imperfectamente Equilibrado", + "frFR": "Équilibre imparfait", + "itIT": "Equilibrio Imperfetto", + "jaJP": "不完全な均衡", + "koKR": "불완전한 균형", + "plPL": "Niedoskonała Równowaga", + "ptBR": "Imperfeitamente Equilibrado", + "ruRU": "Хрупкий баланс", + "trTR": "Kusurlu Denge", + "zhCN": "不完美平衡", + "zhTW": "不完美平衡" + }, + "skill_rankup_desc": "• Essence Cost Increase 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Core Skill Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Kostenerhöhung für Essenz🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Schadensbonus für Kernfertigkeiten 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Aumento de coste de esencia 🡑 x{3/6/9/12/15/18/21/24/27/30}%.\n• Bonus de daño de habilidades principales 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Aumento de costo de Esencia 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bonificación de daño de habilidad principal 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Augmentation du coût en essence 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bonus aux dégâts des compétences principales 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Aumento costo in essenza 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bonus danni abilità primarie 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 精髄消費量増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• コアスキルダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 정수 소모량 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 핵심 기술 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Zwiększenie kosztu esencji: 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Premia do obrażeń od umiejętności Głównych: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Aumento de custo de essência 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bônus de dano de habilidade principal 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Увеличение затрат эссенции 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Бонус к урону от основных умений 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Öz Bedeli Artışı 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Çekirdek Yetenek Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 精魂消耗提高🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 核心技能伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 魂能消耗提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 核心技能傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495564, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T3_N1" + }, + "reward_hash": 3106738553, + "root_node": false, + "x_pos": -2063.64, + "y_pos": -4710.06 + }, + "43": { + "connections": [ + 46, + 40, + 97 + ], + "id": 84, + "power": { + "power_name": "Necromancer_Talent_Caster_T4_N3", + "power_tags": [ + "Critical Strikes", + "Essence", + "Bone" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Essenz", + "Knochen" + ], + "esES": [ + "Golpes críticos", + "Esencia", + "Hueso" + ], + "esMX": [ + "Golpes críticos", + "Esencia", + "Hueso" + ], + "frFR": [ + "Coups critiques", + "Essence", + "Os" + ], + "itIT": [ + "Colpi critici", + "Essenza", + "Ossa" + ], + "jaJP": [ + "クリティカルヒット", + "精髄", + "骨" + ], + "koKR": [ + "극대화", + "정수", + "뼈" + ], + "plPL": [ + "Trafienia Krytyczne", + "Esencja", + "Kości" + ], + "ptBR": [ + "Acertos Críticos", + "Essência", + "Osso" + ], + "ruRU": [ + "Критические удары", + "Эссенция", + "Кости" + ], + "trTR": [ + "Kritik Vuruşlar", + "Öz", + "Kemik" + ], + "zhCN": [ + "暴击", + "精魂", + "白骨" + ], + "zhTW": [ + "爆擊", + "魂能", + "骸骨" + ] + }, + "skill_desc": "Your Bone Skills have a +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% increased Critical Strike Chance for each 30 Essence you have upon cast.", + "skill_desc_localized": { + "deDE": "Die kritische Trefferchance Eurer Knochenfertigkeiten erhöht sich pro 30 Essenz, die Ihr beim Wirken besitzt, um +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%.", + "esES": "Tus habilidades de hueso tienen un +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% más de probabilidad de golpe crítico por cada 30 de esencia que tengas al lanzarlas.", + "esMX": "Tus habilidades de Hueso tienen un +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% más de probabilidad de golpe crítico por cada 30 de Esencia que tengas al lanzarlas.", + "frFR": "Les chances d'infliger un coup critique de vos compétences d'os sont augmentées de +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% pour chaque tranche de 30 points d'essence dont vous disposez lors de leur utilisation.", + "itIT": "La probabilità di critico delle abilità d'Ossa aumenta del +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% ogni 30 essenza accumulata al lancio dell'abilità.", + "jaJP": "骨スキルのクリティカルヒット率が、スキル使用時に持っている精髄30ポイント毎に+{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%上昇する。", + "koKR": "뼈 기술을 시전할 때 보유한 정수 30당 해당 기술의 극대화 확률이 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% 증가합니다.", + "plPL": "Twoje umiejętności Kości mają o +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% większą szansę na trafienie krytyczne za każde 30 pkt. esencji posiadane w momencie użycia umiejętności.", + "ptBR": "Suas habilidades de Osso têm +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% de chance de acerto crítico aumentada por cada 30 de essência que você tiver ao lançar.", + "ruRU": "Вероятность нанести критический урон умениями костей увеличивается на +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% за каждые 30 ед. эссенции, накопленные на момент применения умения.", + "trTR": "Kemik Yeteneklerin, kullanım sırasında sahip olduğun her 30 Öz başına +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% artırılmış Kritik Vuruş İhtimaline sahip olur.", + "zhCN": "施放白骨技能时, 每有 30 点精魂都能使你的白骨技能暴击几率提高 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%。", + "zhTW": "施放骸骨技能時,你每擁有 30 點魂能,可使骸骨技能爆擊機率提高 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%。" + }, + "skill_name": "Serration", + "skill_name_localized": { + "deDE": "Zahnbewehrt", + "esES": "Corte serrado", + "esMX": "Sierra", + "frFR": "Crantage", + "itIT": "Ossa Taglienti", + "jaJP": "鋸歯", + "koKR": "톱니", + "plPL": "Ząbkowane Ostrze", + "ptBR": "Serrilha", + "ruRU": "Зазубрины", + "trTR": "Tırtık", + "zhCN": "齿状骨刺", + "zhTW": "鋒銳鋸齒" + }, + "skill_rankup_desc": "• Critical Strike Chance Bonus 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf kritische Trefferchance 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "esES": "• Bonus de probabilidad de golpe crítico 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%.", + "esMX": "• Bonificación de probabilidad de golpe crítico 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "frFR": "• Bonus aux chances d'infliger un coup critique 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "itIT": "• Bonus probabilità di critico 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "jaJP": "• クリティカルヒット率ボーナス 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "koKR": "• 추가 극대화 확률 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "plPL": "• Premia do szansy na trafienie krytyczne: 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "ptBR": "• Bônus de chance de acerto crítico 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "ruRU": "• Бонус к вероятности критического удара 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "trTR": "• Kritik Vuruş İhtimali Bonusu 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "zhCN": "• 暴击几率加成🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%", + "zhTW": "• 爆擊機率加成 🡑 +{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 503508, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T4_N3" + }, + "reward_hash": 3106774492, + "root_node": false, + "x_pos": 1030.96, + "y_pos": 2212.43 + }, + "44": { + "connections": [ + 63 + ], + "id": 85, + "power": { + "power_name": "Necromancer_Talent_Caster_T5_N1", + "power_tags": [ + "Damage", + "Essence", + "Bone" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Essenz", + "Knochen" + ], + "esES": [ + "Daño", + "Esencia", + "Hueso" + ], + "esMX": [ + "Daño", + "Esencia", + "Hueso" + ], + "frFR": [ + "Dégâts", + "Essence", + "Os" + ], + "itIT": [ + "Danni", + "Essenza", + "Ossa" + ], + "jaJP": [ + "ダメージ", + "精髄", + "骨" + ], + "koKR": [ + "피해", + "정수", + "뼈" + ], + "plPL": [ + "Obrażenia", + "Esencja", + "Kości" + ], + "ptBR": [ + "Dano", + "Essência", + "Osso" + ], + "ruRU": [ + "Урон", + "Эссенция", + "Кости" + ], + "trTR": [ + "Hasar", + "Öz", + "Kemik" + ], + "zhCN": [ + "伤害", + "精魂", + "白骨" + ], + "zhTW": [ + "傷害", + "魂能", + "骸骨" + ] + }, + "skill_desc": "Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.", + "skill_desc_localized": { + "deDE": "Eure Knochenfertigkeiten verursachen x0.5% mehr Schaden für jeden Essenzpunkt über 50, den Ihr beim Wirken besitzt.", + "esES": "Tus habilidades de hueso infligen un x0.5% más de daño por cada punto de esencia que tengas por encima de 50 al lanzarlas.", + "esMX": "Tus habilidades de Hueso infligen un x0.5% más de daño por cada punto de Esencia que tengas por encima de 50 al lanzarlas.", + "frFR": "Vos compétences d'os infligent x0.5% de dégâts supplémentaires pour chaque point d'essence que vous avez au-dessus de 50 points lors de l'utilisation.", + "itIT": "Le tue abilità d'Ossa infliggono il x0.5% di danni aggiuntivi per ogni punto di essenza oltre 50 che avevi al lancio dell'abilità.", + "jaJP": "骨スキルを使用した際に精髄の量が50を超える場合、上回っているポイントごとに与えるダメージがx0.5%増加する。", + "koKR": "뼈 기술을 시전할 때 보유한 정수가 50보다 높으면 초과한 정수 1당 해당 기술의 피해가 x0.5% 증가합니다.", + "plPL": "Twoje umiejętności Kości zadają obrażenia zwiększone o x0.5% za każdy punkt esencji powyżej 50 posiadany w momencie użycia umiejętności.", + "ptBR": "Suas habilidades de Osso causam x0.5% a mais de dano para cada ponto de essência que você tiver acima de 50 ao lançar.", + "ruRU": "Ваши умения костей наносят на x0.5% больше урона за каждую единицу эссенции, превышающую объем в 50 ед. на момент применения умения.", + "trTR": "Kemik Yeteneklerin, kullanım sırasında 50 üzerinde sahip olduğun her Öz başına x0.5% artırılmış hasar verir.", + "zhCN": "精魂高于 50 点时, 每多出一点精魂, 就会使你施放的白骨技能造成的伤害提高 x0.5%。", + "zhTW": "如果你施放技能時擁有的魂能多於 50 點,每多出一點可使骸骨技能造成的傷害提高 x0.5%。" + }, + "skill_name": "Ossified Essence", + "skill_name_localized": { + "deDE": "Knöcherne Essenz", + "esES": "Esencia osificada", + "esMX": "Esencia Osificada", + "frFR": "Essence ossifiée", + "itIT": "Essenza Ossea", + "jaJP": "骨化した精髄", + "koKR": "골화 정수", + "plPL": "Skostniała Esencja", + "ptBR": "Essência Calcificada", + "ruRU": "Окостеневшая эссенция", + "trTR": "Kemikleşmiş Öz", + "zhCN": "骨化精魂", + "zhTW": "骨質精華" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 495577, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T5_N1" + }, + "reward_hash": 3106810427, + "root_node": false, + "x_pos": -7.168, + "y_pos": 4055.42 + }, + "45": { + "connections": [ + 63 + ], + "id": 86, + "power": { + "power_name": "Necromancer_Talent_Caster_T5_N2", + "power_tags": [ + "Damage", + "Shadow", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Schatten", + "Diener" + ], + "esES": [ + "Daño", + "Sombra", + "Esbirro" + ], + "esMX": [ + "Daño", + "Sombra", + "Esbirro" + ], + "frFR": [ + "Dégâts", + "Ombre", + "Serviteur" + ], + "itIT": [ + "Danni", + "Ombra", + "Servitori" + ], + "jaJP": [ + "ダメージ", + "影", + "ミニオン" + ], + "koKR": [ + "피해", + "암흑", + "하수인" + ], + "plPL": [ + "Obrażenia", + "Cień", + "Sługa" + ], + "ptBR": [ + "Dano", + "Sombra", + "Lacaio" + ], + "ruRU": [ + "Урон", + "Темная магия", + "Прислужник" + ], + "trTR": [ + "Hasar", + "Gölge", + "Yardakçı" + ], + "zhCN": [ + "伤害", + "暗影", + "爪牙" + ], + "zhTW": [ + "傷害", + "暗影", + "僕從" + ] + }, + "skill_desc": "Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage.\n\nShadowblight's damage is increased by x100% of your Shadow Damage Over Time bonus.", + "skill_desc_localized": { + "deDE": "Schattenschaden infiziert Gegner 2 Sek. lang mit Schattenseuche. Jedes 10. Mal, wenn ein von Schattenseuche betroffener Gegner durch Euch oder Eure Diener Schattenschaden erleidet, erleidet er zusätzlich 22% Schattenschaden.\n\nDer Schaden durch Schattenseuche wird durch x100% Eures Bonus auf Schattenschaden über Zeit erhöht.", + "esES": "El daño de sombra infecta a los enemigos con Pestesombra durante 2 s. Cada 10 veces que tus esbirros o tú le infligís daño de sombra a un enemigo mientras tiene Pestesombra, este sufre 22% más de daño de sombra.\n\nEl daño de Pestesombra aumenta una cantidad equivalente a un x100% de tu bonus de daño de sombra en el tiempo.", + "esMX": "El daño de sombra infecta a los enemigos con Infestación Umbría durante 2 segundos. Cada 10 instancias de daño de sombra que tú o tus esbirros inflijan a un enemigo afectado por Infestación Umbría, recibirá un 22% de daño de sombra adicional. El daño de\n\nInfestación Umbría aumenta en un x100% de la bonificación de Daño de sombra con el tiempo.", + "frFR": "Vos dégâts d'ombre infectent les adversaires avec Chancre d'ombre pendant 2 s. Toutes les 10 fois qu'une cible subit des dégâts d'ombre de votre part ou de celle de vos serviteurs alors qu'elle est affectée par Chancre d'ombre, celle-ci subit 22% points de dégâts d'ombre supplémentaires.\n\nLes dégâts de Chancre d'ombre augmentent de +x100% de votre bonus de dégâts d'ombre sur la durée.", + "itIT": "I danni da ombra infettano i nemici con Morbo d'Ombra per 2 s. Ogni 10 volte che un nemico subisce danni da ombra da parte tua o dai tuoi servitori mentre è affetto da Morbo d'Ombra, subisce 22% ulteriori danni da ombra. I danni di\n\nMorbo d'Ombra vengono aumentati del x100% del tuo bonus ai danni da ombra periodici.", + "jaJP": "シャドウダメージが敵を2秒間、〈影なる病魔〉に感染させる。自身またはミニオンが〈影なる病魔〉を受けている敵にシャドウダメージを10回与えるたびに、追加で22%のシャドウダメージを与える。\n\n〈影なる病魔〉のダメージは自身の継続シャドウダメージボーナスのx100%増加する。", + "koKR": "암흑 피해가 적에게 2초 동안 그림자 마름병을 감염시킵니다. 그림자 마름병에 감염된 적이 자신 또는 자신의 하수인으로부터 암흑 피해를 10번 받을 때마다 추가로 22%의 암흑 피해를 받습니다.\n\n그림자 마름병의 피해가 지속 암흑 피해 증가량의 x100%만큼 증가합니다.", + "plPL": "Obrażenia Cienia zarażają wrogów Skazą Cienia na 2 sek. Kiedy wróg jest objęty działaniem Skazy Cienia, co 10. odniesione przezeń obrażenia Cienia zadane przez ciebie lub twoje sługi powodują, że odnosi dodatkowe 22% pkt. obrażeń Cienia.\n\nObrażenia od Skazy Cienia są zwiększone o x100% twoich obrażeń Cienia z upływem czasu.", + "ptBR": "Dano de sombra infecta inimigos com Praga das Sombras por 2 s. A cada 10 vezes que um inimigo recebe dano de sombra de você ou dos seus lacaios enquanto afetado por Praga das Sombras, ele recebe 22% a mais de dano de sombra.\n\nO dano de Praga das Sombras é aumentado em x100% do seu bônus de dano de sombra ao longo do tempo.", + "ruRU": "Урон от темной магии заражает противников \"Чумой тьмы\" на 2 сек. Каждый 10-й раз, когда противники с \"Чумой тьмы\" получают урон от темной магии от вас или ваших прислужников, эти противники получают еще 22% ед. урона от темной магии.\n\nУрон от \"Чумы тьмы\" увеличивается на x100% от вашего бонуса к периодическому урону от темной магии.", + "trTR": "Gölge Hasarı düşmanlara 2 saniye boyunca Gölgemaraz bulaştırır. Gölgemaraz bulaşmış bir düşman, senden veya Yardakçılarından her 10. kez Gölge hasarı alışında fazladan 22% Gölge hasarına maruz kalır.\n\nGölgemaraz hasarı, sahip olduğun Zamanla Gölge Hasarı bonusunun x100% kadarı artar.", + "zhCN": "暗影伤害使敌人感染暗影凋零, 持续 2 秒。受到暗影凋零影响的敌人每第 10次 受到来自你或你仆从的暗影伤害, 就会额外受到 22% 点暗影伤害。\n\n暗影凋零的增伤, 相当于你的持续性暗影伤害加成的 x100%。", + "zhTW": "暗影傷害會使敵人感染暗影荒疫,持續 2 秒。你和你的僕從每第 10 次對感染暗影荒疫敵人造成暗影傷害時,該敵人會額外受到 22% 點暗影傷害。\n\n暗影荒疫的傷害提高,等同你的暗影持續傷害加成的 x100%。" + }, + "skill_name": "Shadowblight", + "skill_name_localized": { + "deDE": "Schattenseuche", + "esES": "Pestesombra", + "esMX": "Infestación Umbría", + "frFR": "Chancre d'ombre", + "itIT": "Morbo d'Ombra", + "jaJP": "影なる病魔", + "koKR": "그림자 마름병", + "plPL": "Skaza Cienia", + "ptBR": "Praga das Sombras", + "ruRU": "Чума тьмы", + "trTR": "Gölgemaraz", + "zhCN": "暗影凋零", + "zhTW": "暗影荒疫" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 495581, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T5_N2" + }, + "reward_hash": 3106810428, + "root_node": false, + "x_pos": -4.184, + "y_pos": 5385.39 + }, + "46": { + "connections": [ + 43, + 49 + ], + "id": 87, + "power": { + "power_name": "Necromancer_Talent_Playstyle_T1_N1", + "power_tags": [ + "Essence", + "Cooldown", + "Bone" + ], + "power_tags_localized": { + "deDE": [ + "Essenz", + "Abklingzeit", + "Knochen" + ], + "esES": [ + "Esencia", + "Tiempo de reutilización", + "Hueso" + ], + "esMX": [ + "Esencia", + "Recuperación", + "Hueso" + ], + "frFR": [ + "Essence", + "Temps de recharge", + "Os" + ], + "itIT": [ + "Essenza", + "Tempo di recupero", + "Ossa" + ], + "jaJP": [ + "精髄", + "クールダウン", + "骨" + ], + "koKR": [ + "정수", + "재사용 대기시간", + "뼈" + ], + "plPL": [ + "Esencja", + "Odnowienie", + "Kości" + ], + "ptBR": [ + "Essência", + "Recarga", + "Osso" + ], + "ruRU": [ + "Эссенция", + "Время восстановления", + "Кости" + ], + "trTR": [ + "Öz", + "Bekleme Süresi", + "Kemik" + ], + "zhCN": [ + "精魂", + "冷却时间", + "白骨" + ], + "zhTW": [ + "魂能", + "冷卻時間", + "骸骨" + ] + }, + "skill_desc": "Every 100 Essence you spend reduces the cooldowns of your Bone Skills by {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds.", + "skill_desc_localized": { + "deDE": "Jede 100 Essenz, die Ihr verbraucht, reduziert die Abklingzeiten Eurer Knochenfertigkeiten um {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek.", + "esES": "Cada 100 de esencia que gastes reduce {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s los tiempos de reutilización de tus habilidades de hueso.", + "esMX": "Cada 100 de Esencia que consumes, se reduce {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos la recuperación de tus habilidades de Hueso.", + "frFR": "Tous les 100 points d'essence que vous dépensez, le temps de recharge de vos compétences d'os est réduit de {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "itIT": "Ogni 100 essenza consumata, riduci il tempo di recupero delle tue abilità d'ossa di {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "jaJP": "精髄を100使うたびに、骨スキルのクールダウンが{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒短くなる。", + "koKR": "정수를 100 소모할 때마다 뼈 기술의 재사용 대기시간이 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초 감소합니다.", + "plPL": "Każde użyte przez ciebie 100 pkt. esencji skraca czas odnowienia twoich umiejętności Kości o {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "Cada 100 de essência que você gasta reduz as recargas das suas habilidades de Osso em {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "ruRU": "За каждые потраченные 100 ед. эссенции время восстановления умений костей сокращается на {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "Harcadığın her 100 Öz Kemik Yeteneklerinin bekleme sürelerini {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniye azaltır.", + "zhCN": "每消耗 100 点精魂, 你的白骨技能的冷却时间缩短 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。", + "zhTW": "你每使用 100 點魂能,可使骸骨技能冷卻時間縮短 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。" + }, + "skill_name": "Rapid Ossification", + "skill_name_localized": { + "deDE": "Rapide Verknöcherung", + "esES": "Osificación rápida", + "esMX": "Osificación Rápida", + "frFR": "Ossification rapide", + "itIT": "Ossificazione Rapida", + "jaJP": "骨化加速", + "koKR": "급속 골화", + "plPL": "Błyskawiczne Skostnienie", + "ptBR": "Ossificação Rápida", + "ruRU": "Быстрое окостенение", + "trTR": "Hızlı Kemikleşme", + "zhCN": "快速骨化", + "zhTW": "急速骨化" + }, + "skill_rankup_desc": "• Cooldown Reduction 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Abklingzeitreduktion 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek.", + "esES": "• Reducción de tiempo de reutilización 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "esMX": "• Reducción de recuperación 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos", + "frFR": "• Réduction du temps de recharge 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "itIT": "• Riduzione tempo di recupero 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "jaJP": "• クールダウン時間短縮 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒", + "koKR": "• 재사용 대기시간 감소 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초", + "plPL": "• Redukcja czasu odnowienia: 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "• Redução de recarga 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "ruRU": "• Сокращение времени восстановления 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "• Bekleme Süresi Azaltma 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniye", + "zhCN": "• 冷却时间缩减🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒", + "zhTW": "• 冷卻時間縮短 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 588207, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Playstyle_T1_N1" + }, + "reward_hash": 3575705980, + "root_node": false, + "x_pos": 663.676, + "y_pos": 2484.31 + }, + "47": { + "connections": [ + 55, + 56, + 89 + ], + "id": 88, + "power": { + "power_name": "Necromancer_Talent_Caster_T2_N2", + "power_tags": [ + "Healthy", + "Damage", + "Blood" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Schaden", + "Blut" + ], + "esES": [ + "Saludable", + "Daño", + "Sangre" + ], + "esMX": [ + "Saludable", + "Daño", + "Sangre" + ], + "frFR": [ + "En bonne santé", + "Dégâts", + "Sang" + ], + "itIT": [ + "In salute", + "Danni", + "Sangue" + ], + "jaJP": [ + "健全", + "ダメージ", + "血" + ], + "koKR": [ + "건강", + "피해", + "피" + ], + "plPL": [ + "Pełnia Sił", + "Obrażenia", + "Krew" + ], + "ptBR": [ + "Saudável", + "Dano", + "Sangue" + ], + "ruRU": [ + "Высокое здоровье", + "Урон", + "Кровь" + ], + "trTR": [ + "Sağlıklı", + "Hasar", + "Kan" + ], + "zhCN": [ + "健康", + "伤害", + "鲜血" + ], + "zhTW": [ + "健康", + "傷害", + "鮮血" + ] + }, + "skill_desc": "While Healthy your Blood Skills deal x{6/12/18/24/30/36/42/48/54/60}% increased damage.", + "skill_desc_localized": { + "deDE": "Während Ihr gesund seid, verursachen Eure Blutfertigkeiten x{6/12/18/24/30/36/42/48/54/60}% mehr Schaden.", + "esES": "En estado saludable, tus habilidades de sangre infligen un x{6/12/18/24/30/36/42/48/54/60}% más de daño.", + "esMX": "Mientras estás saludable, tus habilidades de Sangre infligen un x{6/12/18/24/30/36/42/48/54/60}% más de daño.", + "frFR": "Lorsque vous êtes en bonne santé, vos compétences de sang infligent x{6/12/18/24/30/36/42/48/54/60}% de dégâts supplémentaires.", + "itIT": "Mentre sei in salute le tue abilità di sangue infliggono il x{6/12/18/24/30/36/42/48/54/60}% di danni aggiuntivi.", + "jaJP": "健全状態の間、血のスキルで与えるダメージがx{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "건강 상태에서 피 기술로 주는 피해가 x{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Kiedy jesteś w pełni sił twoje umiejętności Krwi zadają x{6/12/18/24/30/36/42/48/54/60}% więcej obrażeń.", + "ptBR": "Enquanto você está saudável, suas habilidades de Sangue causam x{6/12/18/24/30/36/42/48/54/60}% de dano aumentado.", + "ruRU": "Пока у вас высокий уровень здоровья, ваши умения крови наносят на x{6/12/18/24/30/36/42/48/54/60}% больше урона.", + "trTR": "Sağlıklıyken Kan Yeteneklerin x{6/12/18/24/30/36/42/48/54/60}% artırılmış hasar verir.", + "zhCN": "处于健康状态时, 你的鲜血技能造成的伤害提高 x{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "在健康狀態下,你的鮮血技能造成的傷害提高 x{6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Coalesced Blood", + "skill_name_localized": { + "deDE": "Geronnenes Blut", + "esES": "Sangre concentrada", + "esMX": "Sangre Fusionada", + "frFR": "Sang amalgamé", + "itIT": "Sangue Coagulato", + "jaJP": "血の癒合", + "koKR": "응결된 피", + "plPL": "Zakrzepła Krew", + "ptBR": "Aglutinação Sanguínea", + "ruRU": "Сгусток крови", + "trTR": "Pıhtılaşmış Kan", + "zhCN": "凝结之血", + "zhTW": "聚合之血" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Bonus de daño 🡑 x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Bonificación de daño 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Bonus aux dégâts 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Bonus ai danni 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• ダメージボーナス 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 추가 피해 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Premia do obrażeń: 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Bônus de dano 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Бонус к урону 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Hasar Bonusu 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 伤害加成🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 傷害加成 🡑 x{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495578, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T2_N2" + }, + "reward_hash": 3106702617, + "root_node": false, + "x_pos": 657.102, + "y_pos": 739.2 + }, + "48": { + "connections": [ + 87, + 98 + ], + "id": 89, + "power": { + "power_name": "Necromancer_Talent_Summoning_T1_N1", + "power_tags": [ + "Minion", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Diener", + "Heilung" + ], + "esES": [ + "Esbirro", + "Curación" + ], + "esMX": [ + "Esbirro", + "Sanación" + ], + "frFR": [ + "Serviteur", + "Soins" + ], + "itIT": [ + "Servitori", + "Guarigione" + ], + "jaJP": [ + "ミニオン", + "回復" + ], + "koKR": [ + "하수인", + "치유" + ], + "plPL": [ + "Sługa", + "Leczenie" + ], + "ptBR": [ + "Lacaio", + "Cura" + ], + "ruRU": [ + "Прислужник", + "Исцеление" + ], + "trTR": [ + "Yardakçı", + "İyileşme" + ], + "zhCN": [ + "爪牙", + "治疗" + ], + "zhTW": [ + "僕從", + "治療" + ] + }, + "skill_desc": "Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional {20/40/60/80/100/120/140/160/180/200}% of their Maximum Life.", + "skill_desc_localized": { + "deDE": "Alle 8 Sek. heilt die Heilung Eures Skelettpriesters Eure Skelette um zusätzlich {20/40/60/80/100/120/140/160/180/200}% ihres maximalen Lebens.", + "esES": "Cada 8 s, tu sacerdote esquelético curará a tus esqueletos un {20/40/60/80/100/120/140/160/180/200}% más de su vida máxima.", + "esMX": "Cada 8 segundos, la sanación de tu Sacerdote Esquelético sanará a tus esqueletos un {20/40/60/80/100/120/140/160/180/200}% más de su vida máxima.", + "frFR": "Toutes les 8 s, les soins de votre prêtre squelette rendent {20/40/60/80/100/120/140/160/180/200}% supplémentaires de leur maximum de points de vie à vos squelettes.", + "itIT": "Ogni 8 s, le cure del tuo Sacerdote Scheletrico cureranno i tuoi scheletri di un ulteriore {20/40/60/80/100/120/140/160/180/200}% della loro Vita massima.", + "jaJP": "8秒に1回、スケルトン・プリーストが配下のスケルトンをさらにライフ最大値の{20/40/60/80/100/120/140/160/180/200}%回復させる。", + "koKR": "8초마다 해골 사제가 자신의 해골의 생명력을 최대 생명력의 {20/40/60/80/100/120/140/160/180/200}%만큼 추가로 회복시킵니다.", + "plPL": "Co 8 sek. twoi Szkieletowi Kapłani leczą twoje Szkielety, przywracając im dodatkowo {20/40/60/80/100/120/140/160/180/200}% maksymalnego zdrowia.", + "ptBR": "A cada 8 s, seu Sacerdote Esqueleto curará seus esqueletos em mais {20/40/60/80/100/120/140/160/180/200}% de suas vidas máximas.", + "ruRU": "Раз в 8 сек. ваши скелеты-жрецы восполняют вашим скелетам еще {20/40/60/80/100/120/140/160/180/200}% их максимального запаса здоровья.", + "trTR": "İskelet Rahibinin İyileştirmesi, İskeletlerini 8 saniyede bir ek olarak Maksimum Canlarının {20/40/60/80/100/120/140/160/180/200}% kadarına eşit İyileştirir.", + "zhCN": "每隔 8 秒, 你的骷髅祭司的恢复效果会为你的骷髅额外恢复生命上限的 {20/40/60/80/100/120/140/160/180/200}%。", + "zhTW": "骷髏祭司的治療每 8 秒會為你的骷髏額外恢復其生命值上限的 {20/40/60/80/100/120/140/160/180/200}%。" + }, + "skill_name": "Bonded in Essence", + "skill_name_localized": { + "deDE": "In Essenz gebunden", + "esES": "Enlace de esencia", + "esMX": "Unidos por la Esencia", + "frFR": "Liens de substance", + "itIT": "Vincolo dell'Essenza", + "jaJP": "精髄の絆", + "koKR": "정수 속박", + "plPL": "Więź Esencji", + "ptBR": "Vínculo Essencial", + "ruRU": "Связанные одной эссенцией", + "trTR": "Özle Bağlı", + "zhCN": "精魂纽带", + "zhTW": "繫縛精華" + }, + "skill_rankup_desc": "• Healing Amount 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "skill_rankup_desc_localized": { + "deDE": "• Heilungsmenge 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "esES": "• Cantidad de curación 🡑 {20/40/60/80/100/120/140/160/180/200}%.", + "esMX": "• Valor de sanación 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "frFR": "• Montant de soins 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "itIT": "• Entità guarigione 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "jaJP": "• 回復量 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "koKR": "• 치유량 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "plPL": "• Wartość leczenia: 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ptBR": "• Valor de cura 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ruRU": "• Сила исцеления 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "trTR": "• İyileşme Miktarı 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhCN": "• 治疗量🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhTW": "• 治療效果 🡑 {20/40/60/80/100/120/140/160/180/200}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495560, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T1_N1" + }, + "reward_hash": 1044654674, + "root_node": false, + "x_pos": -2967.6, + "y_pos": 3873.77 + }, + "49": { + "connections": [ + 40, + 46 + ], + "id": 90, + "power": { + "power_name": "Necromancer_Talent_Summoning_T1_N2", + "power_tags": [ + "Vulnerable", + "Critical Strikes", + "Damage", + "Bone" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kritische Treffer", + "Schaden", + "Knochen" + ], + "esES": [ + "Vulnerable", + "Golpes críticos", + "Daño", + "Hueso" + ], + "esMX": [ + "Vulnerable", + "Golpes críticos", + "Daño", + "Hueso" + ], + "frFR": [ + "Vulnérable", + "Coups critiques", + "Dégâts", + "Os" + ], + "itIT": [ + "Vulnerabilità", + "Colpi critici", + "Danni", + "Ossa" + ], + "jaJP": [ + "脆弱", + "クリティカルヒット", + "ダメージ", + "骨" + ], + "koKR": [ + "취약", + "극대화", + "피해", + "뼈" + ], + "plPL": [ + "Odsłonięcie", + "Trafienia Krytyczne", + "Obrażenia", + "Kości" + ], + "ptBR": [ + "Vulnerável", + "Acertos Críticos", + "Dano", + "Osso" + ], + "ruRU": [ + "Уязвимость", + "Критические удары", + "Урон", + "Кости" + ], + "trTR": [ + "Savunmasız", + "Kritik Vuruşlar", + "Hasar", + "Kemik" + ], + "zhCN": [ + "易伤", + "暴击", + "伤害", + "白骨" + ], + "zhTW": [ + "易傷", + "爆擊", + "傷害", + "骸骨" + ] + }, + "skill_desc": "Your Bone Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased Critical Strike Damage to Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Eure Knochenfertigkeiten fügen verwundbaren Gegnern x{5/10/15/20/25/30/35/40/45/50}% mehr kritischen Trefferschaden zu.", + "esES": "Tus habilidades de hueso infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño de golpe crítico a enemigos vulnerables.", + "esMX": "Tus habilidades de Hueso infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño de golpe crítico a los enemigos vulnerables.", + "frFR": "Vos compétences d'os infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts critiques supplémentaires aux adversaires vulnérables.", + "itIT": "Le tue abilità d'ossa infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni critici aggiuntivi ai nemici vulnerabili.", + "jaJP": "脆弱状態の敵に対する骨スキルのクリティカルヒットダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "뼈 기술이 취약 상태의 적에게 주는 극대화 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoje umiejętności Kości zadają odsłoniętym wrogom obrażenia od trafień krytycznych zwiększone o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Suas habilidades de Osso causam x{5/10/15/20/25/30/35/40/45/50}% de dano de acerto crítico aumentado a inimigos vulneráveis.", + "ruRU": "Ваши умения категории \"Кости\" наносят на x{5/10/15/20/25/30/35/40/45/50}% больше критического урона уязвимым противникам.", + "trTR": "Kemik Yeteneklerin Savunmasız düşmanlara x{5/10/15/20/25/30/35/40/45/50}% artırılmış Kritik Vuruş Hasarı verir.", + "zhCN": "你的白骨技能对处于易伤状态的敌人造成的暴击伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你的骸骨技能對易傷敵人的爆擊傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Evulsion", + "skill_name_localized": { + "deDE": "Ausreißen", + "esES": "Evulsión", + "esMX": "Avulsión", + "frFR": "Évulsion", + "itIT": "Estrazione", + "jaJP": "脆弱な骨", + "koKR": "적출", + "plPL": "Strzępy", + "ptBR": "Extração", + "ruRU": "Искоренение", + "trTR": "Zorla Çıkarma", + "zhCN": "敲骨吸髓", + "zhTW": "拆骨" + }, + "skill_rankup_desc": "• Critical Strike Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf kritischen Trefferschaden 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño de golpe crítico 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño de golpe crítico 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts critiques 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus ai danni critici 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• クリティカルヒットダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 극대화 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń od trafień krytycznych: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano de acerto crítico 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к критическому урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Kritik Vuruş Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 暴击伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 爆擊傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495561, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T1_N2" + }, + "reward_hash": 1044654675, + "root_node": false, + "x_pos": 1030.69, + "y_pos": 2767.95 + }, + "5": { + "connections": [ + 103 + ], + "id": 9, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_BoneSplinters", + "power_tags": [ + "Basic", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr denselben Gegner mindestens 3-mal mit demselben Wirken von Knochensplitter trefft, werden 4 Sek. lang +8% kritische Trefferchance gewährt.", + "esES": "Golpear al mismo enemigo al menos 3 veces con un mismo lanzamiento de Astillas de hueso te otorga un +8% de probabilidad de golpe crítico durante 4 s.", + "esMX": "Golpear al mismo enemigo al menos 3 veces con el mismo lanzamiento de Astillas Óseas te otorga un +8% de probabilidad de golpe crítico durante 4 segundos.", + "frFR": "Si une seule utilisation d'Éclats d'os touche la même cible au moins 3 fois, vos chances d'infliger un coup critique sont augmentées de +8% pendant 4 s.", + "itIT": "Colpendo lo stesso nemico almeno 3 volte con la stessa raffica di Spezzaossa ottieni una probabilità di critico del +8% per 4 s.", + "jaJP": "〈ボーンスプリンター〉が一度の使用で最低3回敵に命中するたびに4秒間、クリティカルヒット率が+8%上昇する。", + "koKR": "뼈 파편을 시전하여 한 번에 동일한 적에게 3번 이상 공격을 적중시키면 4초 동안 극대화 확률이 +8% 증가합니다.", + "plPL": "Trafienie tego samego wroga przynajmniej 3 razy jednym użyciem Kościanych Odłamków zapewnia premię +8% do szansy na trafienie krytyczne na 4 sek.", + "ptBR": "Atingir o mesmo inimigo pelo menos 3 vezes com o mesmo lançamento de Estilhaços Ósseos concede +8% de chance de acerto crítico por 4 s.", + "ruRU": "Когда \"Костяные осколки\" поражают одного противника 3 раза:раз за одно применение, вероятность критического удара повышается на +8% на 4 сек.", + "trTR": "Tek bir Kemik Parçaları kullanımıyla aynı düşmana en az 3 kez vurmak, 4 saniyeliğine +8% Kritik Vuruş İhtimali kazandırır.", + "zhCN": "同一次施放的白骨碎片命中相同敌人至少 3 次后, 获得 +8% 暴击几率加成, 持续 4 秒。", + "zhTW": "同一次施放骸骨裂片時,若擊中同一名敵人至少 3 次,可賦予你 +8% 爆擊機率,持續 4 秒。" + }, + "skill_name": "Acolyte's Bone Splinters", + "skill_name_localized": { + "deDE": "Knochensplitter des Akolythen", + "esES": "Astillas de hueso del acólito", + "esMX": "Astillas Óseas de Acólito", + "frFR": "Éclats d'os d'acolyte", + "itIT": "Spezzaossa degli Accoliti", + "jaJP": "ボーンスプリンター(従者)", + "koKR": "시종의 뼈 파편", + "plPL": "Akolickie Kościane Odłamki", + "ptBR": "Estilhaços Ósseos do Acólito", + "ruRU": "Костяные осколки послушника", + "trTR": "Müridin Kemik Parçaları", + "zhCN": "助祭白骨碎片", + "zhTW": "侍僧之骸骨裂片" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 500962, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Necro_Mod_BoneSplinters_01" + }, + "reward_hash": 2742158429, + "root_node": false, + "x_pos": 2299.28, + "y_pos": -5281.09 + }, + "50": { + "connections": [ + 88, + 99 + ], + "id": 91, + "power": { + "power_name": "Necromancer_Talent_04", + "power_tags": [ + "Essence", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Essenz", + "Leiche" + ], + "esES": [ + "Esencia", + "Cadáver" + ], + "esMX": [ + "Esencia", + "Cadáver" + ], + "frFR": [ + "Essence", + "Cadavre" + ], + "itIT": [ + "Essenza", + "Cadavere" + ], + "jaJP": [ + "精髄", + "死体" + ], + "koKR": [ + "정수", + "시체" + ], + "plPL": [ + "Esencja", + "Zwłoki" + ], + "ptBR": [ + "Essência", + "Cadáver" + ], + "ruRU": [ + "Эссенция", + "Труп" + ], + "trTR": [ + "Öz", + "Ceset" + ], + "zhCN": [ + "精魂", + "亡骸" + ], + "zhTW": [ + "魂能", + "屍體" + ] + }, + "skill_desc": "Consuming a Corpse generates {2/4/6/8/10/12/14/16/18/20} Essence.", + "skill_desc_localized": { + "deDE": "Der Verbrauch einer Leiche erzeugt {2/4/6/8/10/12/14/16/18/20} Essenz.", + "esES": "Consumir un cadáver genera {2/4/6/8/10/12/14/16/18/20} de esencia.", + "esMX": "Consumir un cadáver genera {2/4/6/8/10/12/14/16/18/20} de Esencia.", + "frFR": "Consommer un cadavre vous confère {2/4/6/8/10/12/14/16/18/20} points d'essence.", + "itIT": "Consumare un cadavere genera {2/4/6/8/10/12/14/16/18/20} essenza.", + "jaJP": "死体を消費すると精髄を{2/4/6/8/10/12/14/16/18/20}生成する。", + "koKR": "시체 소모 시 정수를 {2/4/6/8/10/12/14/16/18/20} 생성합니다.", + "plPL": "Pochłanianie zwłok generuje {2/4/6/8/10/12/14/16/18/20} pkt. esencji.", + "ptBR": "Consumir um cadáver gera {2/4/6/8/10/12/14/16/18/20} de essência.", + "ruRU": "Расходуя труп, вы получаете {2/4/6/8/10/12/14/16/18/20} ед. эссенции.", + "trTR": "Bir Cesedi tüketmek {2/4/6/8/10/12/14/16/18/20} Öz üretir.", + "zhCN": "消耗一具亡骸生成 {2/4/6/8/10/12/14/16/18/20} 点精魂。", + "zhTW": "消耗一具屍體會獲得 {2/4/6/8/10/12/14/16/18/20} 點魂能。" + }, + "skill_name": "Grim Harvest", + "skill_name_localized": { + "deDE": "Bluternte", + "esES": "Cosecha nefasta", + "esMX": "Cosecha Desagradable", + "frFR": "Moisson sinistre", + "itIT": "Oscura Mietitura", + "jaJP": "残忍な収穫", + "koKR": "기분 나쁜 수확", + "plPL": "Ponure Żniwa", + "ptBR": "Colheita Sinistra", + "ruRU": "Мрачный урожай", + "trTR": "Zalim Hasat", + "zhCN": "恐怖收割", + "zhTW": "陰森收割" + }, + "skill_rankup_desc": "• Essence 🡑 {2/4/6/8/10/12/14/16/18/20}", + "skill_rankup_desc_localized": { + "deDE": "• Essenz 🡑 {2/4/6/8/10/12/14/16/18/20}", + "esES": "• Esencia 🡑 {2/4/6/8/10/12/14/16/18/20}.", + "esMX": "• Esencia 🡑 {2/4/6/8/10/12/14/16/18/20}", + "frFR": "• Essence 🡑 {2/4/6/8/10/12/14/16/18/20}", + "itIT": "• Essenza 🡑 {2/4/6/8/10/12/14/16/18/20}", + "jaJP": "• 精髄 🡑 {2/4/6/8/10/12/14/16/18/20}", + "koKR": "• 정수 🡑 {2/4/6/8/10/12/14/16/18/20}", + "plPL": "• Esencja: 🡑 {2/4/6/8/10/12/14/16/18/20}", + "ptBR": "• Essência 🡑 {2/4/6/8/10/12/14/16/18/20}", + "ruRU": "• Запас эссенции 🡑 {2/4/6/8/10/12/14/16/18/20} ед.", + "trTR": "• Öz 🡑 {2/4/6/8/10/12/14/16/18/20}", + "zhCN": "• 精魂🡑 {2/4/6/8/10/12/14/16/18/20}", + "zhTW": "• 魂能 🡑 {2/4/6/8/10/12/14/16/18/20}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007843, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_04" + }, + "reward_hash": 2610790647, + "root_node": false, + "x_pos": 1031.94, + "y_pos": -1407.86 + }, + "51": { + "connections": [ + 95 + ], + "id": 92, + "power": { + "power_name": "Necromancer_Talent_Summoning_T2_N2", + "power_tags": [ + "Lucky Hit", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Glückstreffer", + "Leiche" + ], + "esES": [ + "Golpe de suerte", + "Cadáver" + ], + "esMX": [ + "Golpe afortunado", + "Cadáver" + ], + "frFR": [ + "Coup de chance", + "Cadavre" + ], + "itIT": [ + "Colpo fortunato", + "Cadavere" + ], + "jaJP": [ + "幸運の一撃", + "死体" + ], + "koKR": [ + "행운의 적중", + "시체" + ], + "plPL": [ + "Szczęśliwy Traf", + "Zwłoki" + ], + "ptBR": [ + "Golpe de Sorte", + "Cadáver" + ], + "ruRU": [ + "Удачный удар", + "Труп" + ], + "trTR": [ + "Şanslı Vuruş", + "Ceset" + ], + "zhCN": [ + "幸运一击", + "亡骸" + ], + "zhTW": [ + "幸運觸發", + "屍體" + ] + }, + "skill_desc": "Lucky Hit: Your damage has up to a {4/8/12/16/20/24/28/32/36/40}% chance to create a Corpse at the target's location.\n\nThis chance is doubled against Bosses.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Euer Schaden verfügt über eine Chance von bis zu {4/8/12/16/20/24/28/32/36/40}%, an der Position des Ziels eine Leiche zu erschaffen.\n\nGegen Bosse verdoppelt sich diese Chance.", + "esES": "Golpe de suerte: Tu daño tiene hasta un {4/8/12/16/20/24/28/32/36/40}% de probabilidad de crear un cadáver en la ubicación del objetivo.\n\nEsta probabilidad se duplica contra jefes.", + "esMX": "Golpe afortunado: Tu daño tiene hasta un {4/8/12/16/20/24/28/32/36/40}% de probabilidad de crear un cadáver en la ubicación del objetivo.\n\nEsta probabilidad se duplica contra jefes.", + "frFR": "Coup de chance: vos dégâts ont jusqu'à {4/8/12/16/20/24/28/32/36/40}% de chances de générer un cadavre à l'emplacement de la cible.\n\nCes chances sont doublées contre les boss.", + "itIT": "Colpo fortunato: i tuoi danni hanno fino al {4/8/12/16/20/24/28/32/36/40}% di probabilità di creare un cadavere alla posizione del bersaglio.\n\nQuesta probabilità raddoppia contro i boss.", + "jaJP": "幸運の一撃: 自分でダメージを与えると、最大{4/8/12/16/20/24/28/32/36/40}%の確率で標的の位置に死体が出現する。\n\nボスに対しては確率が2倍になる。", + "koKR": "행운의 적중: 피해를 주면 최대 {4/8/12/16/20/24/28/32/36/40}% 확률로 대상의 위치에 시체가 생성됩니다.\n\n우두머리를 상대할 때는 확률이 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Zadane przez ciebie obrażenia mają maksymalnie {4/8/12/16/20/24/28/32/36/40}% szans na stworzenie zwłok w wyznaczonym miejscu.\n\nSzansa ta jest podwojona w przypadku bossów.", + "ptBR": "Golpe de Sorte: Seu dano tem até {4/8/12/16/20/24/28/32/36/40}% de chance de criar um cadáver no local do alvo.\n\nA chance é dobrada contra chefes.", + "ruRU": "Удачный удар: нанося урон, вы с вероятностью до {4/8/12/16/20/24/28/32/36/40}% создаете труп под целью.\n\nВероятность удваивается, если цель является боссом.", + "trTR": "Şanslı Vuruş: Hasar verdiğinde %{4/8/12/16/20/24/28/32/36/40} ihtimalle hedefin konumunda bir Ceset oluşturursun.\n\nBu ihtimal, Patronlara karşı ikiye katlanır.", + "zhCN": "幸运一击: 你的伤害最多有 {4/8/12/16/20/24/28/32/36/40}% 几率在目标位置生成一具亡骸。\n\n在面对首领时该几率翻倍。", + "zhTW": "幸運觸發:你的傷害最高有 {4/8/12/16/20/24/28/32/36/40}% 機率在目標位置產生一具屍體。\n\n對首領時此機率加倍。" + }, + "skill_name": "Hewed Flesh", + "skill_name_localized": { + "deDE": "Geschundenes Fleisch", + "esES": "Carne tallada", + "esMX": "Corte de Carne", + "frFR": "Chair dépecée", + "itIT": "Carne Martoriata", + "jaJP": "切り裂かれし血肉", + "koKR": "잘린 살점", + "plPL": "Okrawane Mięso", + "ptBR": "Carne Cortada", + "ruRU": "Обрезки плоти", + "trTR": "Yontulmuş Et", + "zhCN": "凿削血肉", + "zhTW": "劈砍血肉" + }, + "skill_rankup_desc": "• Spawn Chance 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Beschwörungschance 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Probabilidad de aparición 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Probabilidad de generación 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Chances d'apparition 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Probabilità apparizione 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• スポーン確率 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 생성 확률 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Szansa na wywołanie: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Chance de surgimento 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Вероятность появления 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Ortaya Çıkma İhtimali 🡑 %{4/8/12/16/20/24/28/32/36/40}", + "zhCN": "• 召唤几率🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 生成機率 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495563, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T2_N2" + }, + "reward_hash": 1044690612, + "root_node": false, + "x_pos": -2063.75, + "y_pos": -3281.69 + }, + "52": { + "connections": [ + 97 + ], + "id": 93, + "power": { + "power_name": "Necromancer_Talent_07", + "power_tags": [ + "Fortify", + "Corpse", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Leiche", + "Diener" + ], + "esES": [ + "Fortificación", + "Cadáver", + "Esbirro" + ], + "esMX": [ + "Fortificar", + "Cadáver", + "Esbirro" + ], + "frFR": [ + "Fortification", + "Cadavre", + "Serviteur" + ], + "itIT": [ + "Fortificazione", + "Cadavere", + "Servitori" + ], + "jaJP": [ + "強化", + "死体", + "ミニオン" + ], + "koKR": [ + "보강", + "시체", + "하수인" + ], + "plPL": [ + "Umocnienie", + "Zwłoki", + "Sługa" + ], + "ptBR": [ + "Fortificação", + "Cadáver", + "Lacaio" + ], + "ruRU": [ + "Укрепление", + "Труп", + "Прислужник" + ], + "trTR": [ + "Güçlendirme", + "Ceset", + "Yardakçı" + ], + "zhCN": [ + "强固", + "亡骸", + "爪牙" + ], + "zhTW": [ + "強韌", + "屍體", + "僕從" + ] + }, + "skill_desc": "When a Corpse is formed from your Skills or your Minions, Fortify for {2/4/6/8/10/12/14/16/18/20}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Wenn eine Eurer Fertigkeiten oder Diener eine Leiche erzeugt, erhaltet Ihr Stählung in Höhe von {2/4/6/8/10/12/14/16/18/20}% Eures maximalen Lebens.", + "esES": "Cuando formas un cadáver con tus habilidades o esbirros, fortificas un {2/4/6/8/10/12/14/16/18/20}% de tu vida máxima.", + "esMX": "Cuando se genera un cadáver por tus habilidades o tus esbirros, te fortificas con {2/4/6/8/10/12/14/16/18/20}% de tu Vida máxima.", + "frFR": "Lorsqu'un cadavre est créé par l'une de vos compétences ou l'un de vos serviteurs, vous obtenez un montant de fortification égal à {2/4/6/8/10/12/14/16/18/20}% de votre maximum points de vie.", + "itIT": "Quando si genera un cadavere dal lancio di una tua abilità o da uno dei tuoi servitori, ottieni Fortificazione pari al {2/4/6/8/10/12/14/16/18/20}% della tua Vita massima.", + "jaJP": "スキルまたはミニオンが死体を1体形成すると、ライフ最大値の{2/4/6/8/10/12/14/16/18/20}%にあたるの強化を獲得する。", + "koKR": "자신이나 하수인의 기술로 시체가 생성되면 최대 생명력의 {2/4/6/8/10/12/14/16/18/20}%만큼 보강됩니다.", + "plPL": "Kiedy którakolwiek z twoich umiejętności lub twoje sługi stworzą zwłoki, zyskujesz umocnienie równe {2/4/6/8/10/12/14/16/18/20}% maksimum twojego zdrowia.", + "ptBR": "Quando um cadáver é formado a partir das suas habilidades ou dos seus lacaios, você se fortifica em {2/4/6/8/10/12/14/16/18/20}% da sua vida máxima.", + "ruRU": "Когда ваши умения или прислужники создают труп, вы получаете укрепление в объеме {2/4/6/8/10/12/14/16/18/20}% максимального запаса здоровья.", + "trTR": "Yeteneklerin veya Yardakçıların bir Ceset oluşturduğunda Maksimum Canının {2/4/6/8/10/12/14/16/18/20}% kadarına eşit Güçlendirme kazan.", + "zhCN": "如果你的技能或仆从生成了一具亡骸, 强固你 {2/4/6/8/10/12/14/16/18/20}% 生命上限。", + "zhTW": "技能或僕從產生屍體時,會賦予你等同生命值上限 {2/4/6/8/10/12/14/16/18/20}%的強韌。" + }, + "skill_name": "Necrotic Carapace", + "skill_name_localized": { + "deDE": "Nekrotischer Panzer", + "esES": "Carapacho necrótico", + "esMX": "Caparazón Necrótico", + "frFR": "Carapace nécrotique", + "itIT": "Carapace Necrotico", + "jaJP": "死者の甲皮", + "koKR": "괴저 껍질", + "plPL": "Nekrotyczny Karapaks", + "ptBR": "Carapaça Necrótica", + "ruRU": "Некротический панцирь", + "trTR": "Nekrotik Kabuk", + "zhCN": "死疽甲壳", + "zhTW": "死靈軀殼" + }, + "skill_rankup_desc": "• Fortify Amount 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Stählung 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Cantidad de fortificación 🡑 {2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Cantidad de fortificación 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Montant de fortification 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Entità Fortificazione 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• 強化量 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 보강 양 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Wartość umocnienia: 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "• Valor de fortificação 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Объем укрепления 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Güçlendirme Miktarı 🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 强固数值🡑 {2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 強韌效果 🡑 {2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007847, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_07" + }, + "reward_hash": 2610790650, + "root_node": false, + "x_pos": 2121.41, + "y_pos": 1656.98 + }, + "53": { + "connections": [ + 59, + 98, + 87 + ], + "id": 94, + "power": { + "power_name": "Necromancer_Talent_Summoning_T4_N1", + "power_tags": [ + "Healthy", + "Minion", + "Attack Speed" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Diener", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Saludable", + "Esbirro", + "Velocidad de ataque" + ], + "esMX": [ + "Saludable", + "Esbirro", + "Velocidad de ataque" + ], + "frFR": [ + "En bonne santé", + "Serviteur", + "Vitesse d'attaque" + ], + "itIT": [ + "In salute", + "Servitori", + "Velocità d'attacco" + ], + "jaJP": [ + "健全", + "ミニオン", + "攻撃速度" + ], + "koKR": [ + "건강", + "하수인", + "공격 속도" + ], + "plPL": [ + "Pełnia Sił", + "Sługa", + "Szybkość Ataku" + ], + "ptBR": [ + "Saudável", + "Lacaio", + "Velocidade de Ataque" + ], + "ruRU": [ + "Высокое здоровье", + "Прислужник", + "Скорость атаки" + ], + "trTR": [ + "Sağlıklı", + "Yardakçı", + "Saldırı Hızı" + ], + "zhCN": [ + "健康", + "爪牙", + "攻击速度" + ], + "zhTW": [ + "健康", + "僕從", + "攻擊速度" + ] + }, + "skill_desc": "After you have been Healthy for at least 2 seconds, you and your Minions gain +{4/8/12/16/20/24/28/32/36/40}% Attack Speed.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr mindestens 2 Sek. gesund gewesen seid, erhaltet Ihr und Eure Diener +{4/8/12/16/20/24/28/32/36/40}% Angriffsgeschwindigkeit.", + "esES": "Tras llevar al menos 2 s en estado saludable, tus esbirros y tú obtenéis un +{4/8/12/16/20/24/28/32/36/40}% de velocidad de ataque.", + "esMX": "Después de permanecer saludable durante al menos 2 segundos, tú y tus esbirros obtienen un +{4/8/12/16/20/24/28/32/36/40}% de velocidad de ataque.", + "frFR": "Après avoir passé au moins 2 s en bonne santé, votre vitesse d'attaque et celle de vos serviteurs est augmentée de +{4/8/12/16/20/24/28/32/36/40}%.", + "itIT": "Se sei in salute da almeno 2 s, la velocità d'attacco tua e dei tuoi servitori aumenta del +{4/8/12/16/20/24/28/32/36/40}%.", + "jaJP": "健全状態が少なくとも2秒間続いた後、自分とミニオンの攻撃速度が+{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "건강 상태를 2초 이상 유지하면, 자신과 하수인의 공격 속도가 +{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Jeśli jesteś w pełni sił przez co najmniej 2 sek., ty i twoje sługi zyskujecie premię +{4/8/12/16/20/24/28/32/36/40}% do szybkości ataku.", + "ptBR": "Depois de ficar saudável por pelo menos 2 s, você e seus lacaios recebem +{4/8/12/16/20/24/28/32/36/40}% de velocidade de ataque.", + "ruRU": "Если вы поддерживаете высокий уровень здоровья в течение как минимум 2 сек., скорость атаки повышается на +{4/8/12/16/20/24/28/32/36/40}% для вас и ваших прислужников.", + "trTR": "En az 2 saniye boyunca Sağlıklı kaldıktan sonra sen ve Yardakçıların +{4/8/12/16/20/24/28/32/36/40}% Saldırı Hızı kazanırsınız.", + "zhCN": "处于健康状态至少 2 秒后, 你和你仆从的攻击速度提高 +{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "在你保持健康狀態至少 2 秒後,你和僕從的攻擊速度提高 +{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Inspiring Leader", + "skill_name_localized": { + "deDE": "Inspirierender Anführer", + "esES": "Liderazgo inspirador", + "esMX": "Líder Inspirador", + "frFR": "Leader charismatique", + "itIT": "Leader carismatico", + "jaJP": "指揮官の鼓舞", + "koKR": "고무적인 지도자", + "plPL": "Inspirujące Przywództwo", + "ptBR": "Liderança Inspiradora", + "ruRU": "Пример для подражания", + "trTR": "Cesaretlendiren Lider", + "zhCN": "鼓舞领袖", + "zhTW": "激勵統率" + }, + "skill_rankup_desc": "• Attack Speed Bonus 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Angriffsgeschwindigkeitsbonus 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Bonus de velocidad de ataque 🡑 +{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Bonificación de velocidad de ataque 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus à la vitesse d'attaque 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Bonus velocità d'attacco 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 攻撃速度ボーナス 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 공격 속도 증가 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Premia do szybkości ataku: 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Bônus de velocidade de ataque 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Бонус к скорости атаки 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Saldırı Hızı Bonusu 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 攻击速度加成🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 攻擊速度加成 🡑 +{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495576, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T4_N1" + }, + "reward_hash": 1044762485, + "root_node": false, + "x_pos": -3592.72, + "y_pos": 3623.93 + }, + "54": { + "connections": [ + 39 + ], + "id": 95, + "power": { + "power_name": "Necromancer_Talent_06", + "power_tags": [ + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Diener" + ], + "esES": [ + "Esbirro" + ], + "esMX": [ + "Esbirro" + ], + "frFR": [ + "Serviteur" + ], + "itIT": [ + "Servitori" + ], + "jaJP": [ + "ミニオン" + ], + "koKR": [ + "하수인" + ], + "plPL": [ + "Sługa" + ], + "ptBR": [ + "Lacaio" + ], + "ruRU": [ + "Прислужник" + ], + "trTR": [ + "Yardakçı" + ], + "zhCN": [ + "爪牙" + ], + "zhTW": [ + "僕從" + ] + }, + "skill_desc": "Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by {20/40/60/80/100/120/140/160/180/200}%.", + "skill_desc_localized": { + "deDE": "Das Opfern von sowohl Skelettkriegern als auch Skelettmagiern erhöht ihre Opferboni um {20/40/60/80/100/120/140/160/180/200}%.", + "esES": "Sacrificar guerreros esqueléticos y magos esqueléticos aumenta un {20/40/60/80/100/120/140/160/180/200}% sus bonus de sacrificio.", + "esMX": "Al sacrificar Guerreros y Magos Esqueléticos, aumentas sus bonificaciones de sacrificio un {20/40/60/80/100/120/140/160/180/200}%.", + "frFR": "Sacrifier des guerriers squelettes et des mages squelettes augmente leurs bonus sacrificiels de {20/40/60/80/100/120/140/160/180/200}%.", + "itIT": "Sacrificare sia Guerrieri Scheletrici che Maghi Scheletrici aumenta i bonus forniti da ciascuno dei loro sacrifici del {20/40/60/80/100/120/140/160/180/200}%.", + "jaJP": "スケルトンウォーリアとスケルトンメイジの両方を生贄にすると、生贄ボーナスが{20/40/60/80/100/120/140/160/180/200}%増加する。", + "koKR": "해골 전사와 해골 마법학자를 모두 희생시키면 모두의 희생 효과가 {20/40/60/80/100/120/140/160/180/200}% 증가합니다.", + "plPL": "Złożenie w ofierze zarówno szkieletowych wojowników oraz szkieletowych magów zwiększa ich premię za Ofiarę o {20/40/60/80/100/120/140/160/180/200}%.", + "ptBR": "Sacrificar tanto Guerreiros Esqueletos quanto Magos Esqueletos aumenta seus bônus de sacrifício em {20/40/60/80/100/120/140/160/180/200}%.", + "ruRU": "Если вы приносите в жертву и скелетов-воинов, и скелетов-магов, эффективность соответствующих бонусов повышается на {20/40/60/80/100/120/140/160/180/200}%.", + "trTR": "Hem İskelet Savaşçıları hem de İskelet Sihirbazları kurban etmek, Kurban bonuslarını {20/40/60/80/100/120/140/160/180/200}% artırır.", + "zhCN": "同时牺牲骷髅战士和骷髅法师会使其牺牲加成提高 {20/40/60/80/100/120/140/160/180/200}%。", + "zhTW": "如果同時獻祭骷髏戰士和骷髏法師,其獻祭加成效果提高 {20/40/60/80/100/120/140/160/180/200}%。" + }, + "skill_name": "Memento Mori", + "skill_name_localized": { + "deDE": "Memento Mori", + "esES": "Memento mori", + "esMX": "Memento Mori", + "frFR": "Memento mori", + "itIT": "Memento mori", + "jaJP": "メメントモリ", + "koKR": "죽음의 상징", + "plPL": "Memento Mori", + "ptBR": "Memento Mori", + "ruRU": "Помни о смерти", + "trTR": "Ölümün Hatırlatması", + "zhCN": "死亡警告", + "zhTW": "死亡警告" + }, + "skill_rankup_desc": "• Sacrifice Bonuses 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "skill_rankup_desc_localized": { + "deDE": "• Opferboni 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "esES": "• Bonus de sacrificio 🡑 {20/40/60/80/100/120/140/160/180/200}%.", + "esMX": "• Bonificaciones de sacrificio 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "frFR": "• Bonus des sacrifices 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "itIT": "• Bonus sacrificio 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "jaJP": "• 生贄ボーナス 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "koKR": "• 희생 보너스 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "plPL": "• Premia za Ofiarę: 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ptBR": "• Bônus de Sacrifício 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ruRU": "• Бонусы от жертвоприношений 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "trTR": "• Kurban Bonusları 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhCN": "• 牺牲加成🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhTW": "• 獻祭加成 🡑 {20/40/60/80/100/120/140/160/180/200}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007846, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_06" + }, + "reward_hash": 2610790649, + "root_node": false, + "x_pos": -521.155, + "y_pos": 3459.85 + }, + "55": { + "connections": [ + 47 + ], + "id": 96, + "power": { + "power_name": "Necromancer_Talent_Summoning_T4_N3", + "power_tags": [ + "Fortify", + "Lucky Hit", + "Blood" + ], + "power_tags_localized": { + "deDE": [ + "Stählung", + "Glückstreffer", + "Blut" + ], + "esES": [ + "Fortificación", + "Golpe de suerte", + "Sangre" + ], + "esMX": [ + "Fortificar", + "Golpe afortunado", + "Sangre" + ], + "frFR": [ + "Fortification", + "Coup de chance", + "Sang" + ], + "itIT": [ + "Fortificazione", + "Colpo fortunato", + "Sangue" + ], + "jaJP": [ + "強化", + "幸運の一撃", + "血" + ], + "koKR": [ + "보강", + "행운의 적중", + "피" + ], + "plPL": [ + "Umocnienie", + "Szczęśliwy Traf", + "Krew" + ], + "ptBR": [ + "Fortificação", + "Golpe de Sorte", + "Sangue" + ], + "ruRU": [ + "Укрепление", + "Удачный удар", + "Кровь" + ], + "trTR": [ + "Güçlendirme", + "Şanslı Vuruş", + "Kan" + ], + "zhCN": [ + "强固", + "幸运一击", + "鲜血" + ], + "zhTW": [ + "強韌", + "幸運觸發", + "鮮血" + ] + }, + "skill_desc": "Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Gegner mit Blutfertigkeiten trefft, besteht eine Chance von bis zu 30%, Stählung in Höhe von {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% Eures maximalen Lebens zu erhalten.", + "esES": "Golpe de suerte: Golpear a enemigos con habilidades de sangre tiene hasta un 30% de probabilidad fortificar un {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% de tu vida máxima.", + "esMX": "Golpe afortunado: Golpear a los enemigos con habilidades de Sangre tiene hasta un 30% de probabilidad de fortificarte con {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% de tu Vida máxima.", + "frFR": "Coup de chance: blesser des adversaires avec des compétences de sang a jusqu'à 30% de chances de vous conférer un montant de fortification égal à {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% de votre maximum points de vie.", + "itIT": "Colpo fortunato: colpire i nemici con abilità di Sangue ha fino al 30% di probabilità di fornirti Fortificazione pari al {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% della tua Vita massima.", + "jaJP": "幸運の一撃: 血のスキルが敵に命中すると、最大30%の確率でライフ最大値の{2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%にあたるの強化を獲得する。", + "koKR": "행운의 적중: 피 기술을 적에게 적중시키면 최대 30% 확률로 최대 생명력의 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%만큼 보강됩니다.", + "plPL": "Szczęśliwy traf: Trafienie we wrogów umiejętnościami Krwi ma do 30% szans na zapewnienie ci umocnienia równego {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% maksimum twojego zdrowia.", + "ptBR": "Golpe de Sorte: Atingir inimigos com habilidades de Sangue tem até 30% de chance de fortificar você em {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% da sua vida máxima.", + "ruRU": "Удачный удар: поражая противников умениями крови, вы с вероятностью до 30% получаете укрепление в объеме {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% максимального запаса здоровья.", + "trTR": "Şanslı Vuruş: Düşmanlara Kan Yeteneği isabet ettirmek %30 ihtimalle seni Maksimum Canının {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% kadarına eşit Güçlendirir.", + "zhCN": "幸运一击:使用鲜血技能命中敌人最多有 30% 几率强固你 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}% 生命上限。", + "zhTW": "幸運觸發:以鮮血技能擊中敵人時,最高有 30% 機率賦予你等同生命值上限 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%的強韌。" + }, + "skill_name": "Drain Vitality", + "skill_name_localized": { + "deDE": "Vitalität entziehen", + "esES": "Drenar vitalidad", + "esMX": "Drenar Vitalidad", + "frFR": "Drain de vitalité", + "itIT": "Prosciugamento Vitalità", + "jaJP": "生命力吸収", + "koKR": "활력 흡수", + "plPL": "Wyssanie Witalności", + "ptBR": "Drenar Vitalidade", + "ruRU": "Иссушение жизненной силы", + "trTR": "Canlılık Emme", + "zhCN": "吸取活力", + "zhTW": "吸取活力" + }, + "skill_rankup_desc": "• Fortify Amount 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Stählung 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "esES": "• Cantidad de fortificación 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%.", + "esMX": "• Cantidad de fortificación 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "frFR": "• Montant de fortification 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "itIT": "• Entità Fortificazione 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "jaJP": "• 強化量 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "koKR": "• 보강 양 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "plPL": "• Wartość umocnienia: 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "ptBR": "• Valor de fortificação 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "ruRU": "• Объем укрепления 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "trTR": "• Güçlendirme Miktarı 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "zhCN": "• 强固数值🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%", + "zhTW": "• 強韌效果 🡑 {2.5/5/7.5/10/12.5/15/17.5/20/22.5/25}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 503368, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T4_N3" + }, + "reward_hash": 1044762487, + "root_node": false, + "x_pos": 272.667, + "y_pos": 430.569 + }, + "56": { + "connections": [ + 38, + 47 + ], + "id": 97, + "power": { + "power_name": "Necromancer_Talent_Playstyle_T1_N2", + "power_tags": [ + "Healthy", + "Overpower", + "Blood", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Überwältigen", + "Blut", + "Schaden" + ], + "esES": [ + "Saludable", + "Arrollamiento", + "Sangre", + "Daño" + ], + "esMX": [ + "Saludable", + "Abrumar", + "Sangre", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Accablement", + "Sang", + "Dégâts" + ], + "itIT": [ + "In salute", + "Sopraffazione", + "Sangue", + "Danni" + ], + "jaJP": [ + "健全", + "オーバーパワー", + "血", + "ダメージ" + ], + "koKR": [ + "건강", + "제압", + "피", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Przytłoczenie", + "Krew", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Golpe Brutal", + "Sangue", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Подавление", + "Кровь", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Aşırı Güç", + "Kan", + "Hasar" + ], + "zhCN": [ + "健康", + "压制", + "鲜血", + "伤害" + ], + "zhTW": [ + "健康", + "壓制", + "鮮血", + "傷害" + ] + }, + "skill_desc": "Your Blood Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased Overpower damage. This bonus is doubled while you are Healthy.", + "skill_desc_localized": { + "deDE": "Eure Blutfertigkeiten verursachen x{5/10/15/20/25/30/35/40/45/50}% mehr Überwältigungsschaden. Während Ihr gesund seid, wird dieser Bonus verdoppelt.", + "esES": "Tus habilidades de sangre infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño de arrollamiento. Este bonus se duplica mientras estás saludable.", + "esMX": "Tus habilidades de Sangre infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño abrumador. Esta bonificación se duplica mientras estás saludable.", + "frFR": "Vos compétences de sang infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts d'accablement supplémentaires. Ce bonus est doublé lorsque vous êtes en bonne santé.", + "itIT": "Le tue abilità di sangue infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni da Sopraffazione aggiuntivi. Il bonus raddoppia se sei in salute.", + "jaJP": "血のスキルが与えるオーバーパワーダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。健全状態の間はこのボーナスが2倍になる。", + "koKR": "피 기술이 주는 제압 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다. 건강 상태에서는 효과가 2배로 증가합니다.", + "plPL": "Obrażenia od przytłoczenia zadawane przez twoje umiejętności Krwi są zwiększone o x{5/10/15/20/25/30/35/40/45/50}%. Premia ta zostaje podwojona, gdy jesteś w pełni sił.", + "ptBR": "Suas habilidades de Sangue causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado de Golpe Brutal. O bônus é dobrado enquanto você estiver saudável.", + "ruRU": "Ваши умения крови наносят на x{5/10/15/20/25/30/35/40/45/50}% больше подавляющего урона. Бонус удваивается, пока у вас высокий уровень здоровья.", + "trTR": "Kan Yeteneklerin x{5/10/15/20/25/30/35/40/45/50}% artırılmış Aşırı Güç hasarı verir. Bu bonus Sağlıklıyken ikiye katlanır.", + "zhCN": "你的鲜血技能造成的压制伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。该加成在你处于健康状态下翻倍。", + "zhTW": "你的鮮血技能造成的壓制傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。若你處於健康狀態,則此加成效果加倍。" + }, + "skill_name": "Tides of Blood", + "skill_name_localized": { + "deDE": "Flut des Blutes", + "esES": "Mareas de sangre", + "esMX": "Mareas de Sangre", + "frFR": "Vagues de sang", + "itIT": "Maree di Sangue", + "jaJP": "血潮", + "koKR": "피의 격류", + "plPL": "Krwawy Przypływ", + "ptBR": "Maré de Sangue", + "ruRU": "Волны крови", + "trTR": "Kan Dalgaları", + "zhCN": "鲜血之潮", + "zhTW": "血潮" + }, + "skill_rankup_desc": "• Bonus Overpower Damage 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf Überwältigungsschaden 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de daño de arrollamiento 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de daño de Abrumar 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts d'accablement 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus danni Sopraffazione 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• オーバーパワーダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 제압 피해 증가 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń od przytłoczenia: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de dano de Golpe Brutal 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к подавляющему урону 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Bonus Aşırı Güç Hasarı 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 压制伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 額外壓制傷害 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 588208, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Playstyle_T1_N2" + }, + "reward_hash": 3575705981, + "root_node": false, + "x_pos": 1044.88, + "y_pos": 431.453 + }, + "57": { + "connections": [ + 63 + ], + "id": 98, + "power": { + "power_name": "Necromancer_Talent_Summoning_T5_N1", + "power_tags": [ + "Healthy", + "Overpower", + "Life", + "Blood" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Überwältigen", + "Leben", + "Blut" + ], + "esES": [ + "Saludable", + "Arrollamiento", + "Vida", + "Sangre" + ], + "esMX": [ + "Saludable", + "Abrumar", + "Vida", + "Sangre" + ], + "frFR": [ + "En bonne santé", + "Accablement", + "Vie", + "Sang" + ], + "itIT": [ + "In salute", + "Sopraffazione", + "Vita", + "Sangue" + ], + "jaJP": [ + "健全", + "オーバーパワー", + "ライフ", + "血" + ], + "koKR": [ + "건강", + "제압", + "생명력", + "피" + ], + "plPL": [ + "Pełnia Sił", + "Przytłoczenie", + "Zdrowie", + "Krew" + ], + "ptBR": [ + "Saudável", + "Golpe Brutal", + "Vida", + "Sangue" + ], + "ruRU": [ + "Высокое здоровье", + "Подавление", + "Здоровье", + "Кровь" + ], + "trTR": [ + "Sağlıklı", + "Aşırı Güç", + "Can", + "Kan" + ], + "zhCN": [ + "健康", + "压制", + "生命", + "鲜血" + ], + "zhTW": [ + "健康", + "壓制", + "生命值", + "鮮血" + ] + }, + "skill_desc": "After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for {#} Life.", + "skill_desc_localized": { + "deDE": "Wenn Ihr 12 Sek. lang gesund gewesen seid, überwältigt Eure nächste Blutfertigkeit. Dieser Timer wird jeweils um 2 Sek. verringert, wenn Blutkugeln Euch um {#} Leben heilen oder überheilen.", + "esES": "Tras mantenerte saludable durante 12 s, tu siguiente habilidad de sangre arrolla. Este tiempo se reduce 2 s cada vez que los orbes de sangre te curan {#} de vida, aunque la tengas al máximo.", + "esMX": "Luego de permanecer saludable durante 12 segundos, tu siguiente habilidad de Sangre abruma. Este temporizador se reduce en 2 segundos cada vez que los Orbes de Sangre te sanan o resanan un {#} de vida.", + "frFR": "Après avoir été en bonne santé pendant 12 s, votre prochaine compétence de sang accable. Ce laps de temps est réduit de 2 s à chaque fois que des orbes de sang vous rendent {#} points de vie.", + "itIT": "Dopo essere stato in salute per 12 s, la tua abilità di Sangue successiva attiva Sopraffazione. Il tempo si riduce di 2 s ogni volta che i Globi di Sangue ti restituiscono {#} Vita.", + "jaJP": "12秒間健全状態でいると、次の血スキルがオーバーパワーになる。必要時間は血のオーブが自身を{#}回復または過回復するたびに2秒短縮される。", + "koKR": "12초 동안 건강 상태가 유지된 후, 다음에 사용하는 피 기술이 제압 효과를 얻습니다. 피의 구슬이 생명력을 {#} 회복시키거나 초과 치유할 때마다 다음 효과 발동에 필요한 건강 상태 유지 시간이 2초 감소합니다.", + "plPL": "Jeśli jesteś w pełni sił przez 12 sek., twoja następna umiejętność Krwi przytłacza. Wymagany czas jest skrócony o 2 sek. za każdym razem, gdy krwawa kula uleczy cię o {#} pkt. życia.", + "ptBR": "Depois de ficar saudável por 12 s, sua próxima habilidade de Sangue desfere um Golpe Brutal. Esse temporizador é reduzido em 2 s a cada vez que Orbes de Sangue lhe concederem cura ou cura em excesso igual a {#} de vida.", + "ruRU": "Если вы сохраняете высокий уровень здоровья в течение 12 сек., следующее умение крови наносит подавляющий урон. Необходимое время сокращается на 2 сек. каждый раз, когда сферы крови восполняют вам {#} ед. здоровья с учетом избыточного исцеления.", + "trTR": "12 saniye Sağlıklı olduktan sonraki ilk Kan Yeteneğin Aşırı Güçlenir. Kan Küreleri seni her {#} Can değerinde İyileştirdiğinde ya da Aşırı İyileştirdiğinde süre 2 saniye kısalır.", + "zhCN": "保持健康 12 秒后, 你的下一个鲜血技能造成压制效果。每当生命球恢复或者过量恢复你 {#} 点生命时, 需要保持健康的时间减少 2 秒。", + "zhTW": "保持健康狀態 12 秒後,你的下一個鮮血技能會壓制。每次生命之球治療或過量治療你 {#} 點生命值後,此計時器會縮短 2 秒。" + }, + "skill_name": "Rathma's Vigor", + "skill_name_localized": { + "deDE": "Rathmas Kraft", + "esES": "Vigor de Rathma", + "esMX": "Vigor de Rathma", + "frFR": "Vigueur de Rathma", + "itIT": "Vigore di Rathma", + "jaJP": "ラズマの活力", + "koKR": "라트마의 원기", + "plPL": "Wigor Rathmy", + "ptBR": "Vigor de Rathma", + "ruRU": "Бодрость Ратмы", + "trTR": "Rathma'nın Dinçliği", + "zhCN": "拉斯玛的活力", + "zhTW": "拉斯瑪的活力" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 495570, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T5_N1" + }, + "reward_hash": 1044798422, + "root_node": false, + "x_pos": 1320.76, + "y_pos": 4694.87 + }, + "58": { + "connections": [ + 63 + ], + "id": 99, + "power": { + "power_name": "Necromancer_Talent_Summoning_T5_N2", + "power_tags": [ + "Attack Speed", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit", + "Diener" + ], + "esES": [ + "Velocidad de ataque", + "Esbirro" + ], + "esMX": [ + "Velocidad de ataque", + "Esbirro" + ], + "frFR": [ + "Vitesse d'attaque", + "Serviteur" + ], + "itIT": [ + "Velocità d'attacco", + "Servitori" + ], + "jaJP": [ + "攻撃速度", + "ミニオン" + ], + "koKR": [ + "공격 속도", + "하수인" + ], + "plPL": [ + "Szybkość Ataku", + "Sługa" + ], + "ptBR": [ + "Velocidade de Ataque", + "Lacaio" + ], + "ruRU": [ + "Скорость атаки", + "Прислужник" + ], + "trTR": [ + "Saldırı Hızı", + "Yardakçı" + ], + "zhCN": [ + "攻击速度", + "爪牙" + ], + "zhTW": [ + "攻擊速度", + "僕從" + ] + }, + "skill_desc": "After you have not taken damage in the last 2 seconds, your Minions gain +15% Attack Speed. While you have at least 7 Minions, this bonus is doubled.", + "skill_desc_localized": { + "deDE": "Wenn Ihr in den letzten 2 Sek. keinen Schaden erlitten habt, erhalten Eure Diener +15% Angriffsgeschwindigkeit. Wenn Ihr über mindestens 7 Diener verfügt, verdoppelt sich dieser Bonus.", + "esES": "Tras no haber sufrido daño en los últimos 2 s, tus esbirros obtienen un +15% de velocidad de ataque. Mientras tengas al menos 7 esbirros, este bonus se duplica.", + "esMX": "Después de no recibir daño durante 2 segundos, tus esbirros obtienen un +15% de velocidad de ataque. Mientras tengas al menos 7 esbirros, esta bonificación se duplica.", + "frFR": "Si vous n'avez subi aucun dégât dans les 2 dernières secondes, la vitesse d'attaque de vos serviteurs est augmentée de +15%. Ce bonus est doublé tant que vous avez au moins 7 serviteurs.", + "itIT": "Se non subisci danni per 2 s, la velocità d'attacco dei tuoi servitori aumenta del +15%. Finché hai almeno 7 servitori il bonus raddoppia.", + "jaJP": "自身が2秒間ダメージを受けずにいると、ミニオンの攻撃速度が+15%増加する。7体以上のミニオンを使役していると、このボーナスは2倍になる。", + "koKR": "2초 동안 피해를 받지 않으면 하수인의 공격 속도가 +15% 증가합니다. 하수인이 7마리 이상 있을 때는 효과가 2배로 증가합니다.", + "plPL": "Jeśli nie zadano ci obrażeń w ciągu ostatnich 2 sek., twoje sługi zyskują +15% do szybkości ataku. Jeśli liczba twoich sług wynosi co najmniej 7, premia zostaje podwojona.", + "ptBR": "Depois de você não receber dano nos últimos 2 s, seus lacaios recebem +15% de velocidade de ataque. Enquanto você tiver pelo menos 7 lacaios, esse bônus é dobrado.", + "ruRU": "Если вы не получаете урон в течение 2 сек., скорость атаки ваших прислужников повышается на +15%. Бонус удваивается, если у вас есть хотя бы 7 прислужника:прислужников.", + "trTR": "Son 2 saniye boyunca hasar almadığında Yardakçıların +15% Saldırı Hızı kazanır. En az 7 Yardakçıya sahipken bu bonus ikiye katlanır.", + "zhCN": "在 2 秒内没有受到伤害后, 你仆从的攻击速度提高 +15%。当你至少有 7 个仆从时, 该加成翻倍。", + "zhTW": "你未受到傷害 2 秒後,你的僕從攻擊速度提高 +15%。若你有至少 7 個僕從,此加成效果加倍。" + }, + "skill_name": "Kalan's Edict", + "skill_name_localized": { + "deDE": "Kalans Edikt", + "esES": "Edicto de Kalan", + "esMX": "Edicto de Kalan", + "frFR": "Décret de Kalan", + "itIT": "Editto di Kalan", + "jaJP": "カランの布告", + "koKR": "칼란의 칙령", + "plPL": "Edykt Kalana", + "ptBR": "Decreto de Kalan", + "ruRU": "Эдикт Калана", + "trTR": "Kalan'ın Fermanı", + "zhCN": "卡兰的法令", + "zhTW": "卡蘭的敕令" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 495571, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T5_N2" + }, + "reward_hash": 1044798423, + "root_node": false, + "x_pos": -1368.29, + "y_pos": 4693.48 + }, + "59": { + "connections": [ + 53 + ], + "id": 76, + "power": { + "power_name": "Necromancer_Talent_Summoning_T2_N1", + "power_tags": [ + "Damage", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Diener" + ], + "esES": [ + "Daño", + "Esbirro" + ], + "esMX": [ + "Daño", + "Esbirro" + ], + "frFR": [ + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Danni", + "Servitori" + ], + "jaJP": [ + "ダメージ", + "ミニオン" + ], + "koKR": [ + "피해", + "하수인" + ], + "plPL": [ + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Dano", + "Lacaio" + ], + "ruRU": [ + "Урон", + "Прислужник" + ], + "trTR": [ + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "伤害", + "爪牙" + ], + "zhTW": [ + "傷害", + "僕從" + ] + }, + "skill_desc": "Your Minions deal x{15/30/45/60/75/90/105/120/135/150}% increased damage while you are Close to them.", + "skill_desc_localized": { + "deDE": "Eure Diener verursachen x{15/30/45/60/75/90/105/120/135/150}% mehr Schaden, solange Ihr in der Nähe seid.", + "esES": "Tus esbirros infligen un x{15/30/45/60/75/90/105/120/135/150}% más de daño mientras estás cerca de ellos.", + "esMX": "Tus esbirros infligen un x{15/30/45/60/75/90/105/120/135/150}% más de daño mientras estás cerca de ellos.", + "frFR": "Vos serviteurs infligent x{15/30/45/60/75/90/105/120/135/150}% de dégâts supplémentaires tant que vous êtes près d'eux.", + "itIT": "I tuoi servitori infliggono il x{15/30/45/60/75/90/105/120/135/150}% di danni aggiuntivi quando sei vicino a loro.", + "jaJP": "自身の近くにいるミニオンの敵に与えるダメージ量がx{15/30/45/60/75/90/105/120/135/150}%増加する。", + "koKR": "강령술사가 가까이 있을 때 하수인이 주는 피해가 x{15/30/45/60/75/90/105/120/135/150}% 증가합니다.", + "plPL": "Twoje sługi zadają o x{15/30/45/60/75/90/105/120/135/150}% więcej obrażeń, gdy znajdujesz się w ich pobliżu.", + "ptBR": "Seus lacaios causam x{15/30/45/60/75/90/105/120/135/150}% de dano aumentado enquanto você está perto deles.", + "ruRU": "Ваши прислужники наносят на x{15/30/45/60/75/90/105/120/135/150}% больше урона, пока вы рядом с ними.", + "trTR": "Yardakçıların, sen onlara Yakınken x{15/30/45/60/75/90/105/120/135/150}% artırılmış hasar verir.", + "zhCN": "你的仆从在你身边时造成的伤害提高 x{15/30/45/60/75/90/105/120/135/150}%。", + "zhTW": "當你在僕從附近時,其造成的傷害提高 x{15/30/45/60/75/90/105/120/135/150}%。" + }, + "skill_name": "Hellbent Commander", + "skill_name_localized": { + "deDE": "Versessener Kommandant", + "esES": "Comandante impenitente", + "esMX": "Comandante Resuelto", + "frFR": "Capitaine des troupes", + "itIT": "Comandante Infernale", + "jaJP": "死人使い", + "koKR": "지옥의 사령관", + "plPL": "Piekielny Dowódca", + "ptBR": "Comandante Tenaz", + "ruRU": "Одержимый командир", + "trTR": "Azimli Komutan", + "zhCN": "冷面指挥官", + "zhTW": "堅決指揮者" + }, + "skill_rankup_desc": "• Minion Damage Bonus 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus für Diener 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "esES": "• Bonus de daño de esbirros 🡑 x{15/30/45/60/75/90/105/120/135/150}%.", + "esMX": "• Bonificación de daño de esbirros 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "frFR": "• Bonus aux dégâts des serviteurs 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "itIT": "• Bonus danni dei servitori 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "jaJP": "• ミニオンダメージボーナス 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "koKR": "• 추가 하수인 피해 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "plPL": "• Premia do obrażeń zadawanych przez sługi: 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "ptBR": "• Bônus de dano de lacaio 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "ruRU": "• Бонус к урону прислужников 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "trTR": "• Yardakçı Hasarı Bonusu 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "zhCN": "• 仆从伤害加成🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "zhTW": "• 僕從傷害加成 🡑 x{15/30/45/60/75/90/105/120/135/150}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495562, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T2_N1" + }, + "reward_hash": 1044690611, + "root_node": false, + "x_pos": -3992.05, + "y_pos": 3873.2 + }, + "6": { + "connections": [ + 110, + 99 + ], + "id": 10, + "power": { + "power_name": "Necromancer_BloodMist", + "power_tags": [ + "Macabre", + "Blood", + "Immune", + "Damage", + "Physical", + "Cooldown", + "Healing", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Blut", + "Immun", + "Schaden", + "Physisch", + "Abklingzeit", + "Heilung", + "Schadensreduktion" + ], + "esES": [ + "Macabra", + "Sangre", + "Inmune", + "Daño", + "Física", + "Tiempo de reutilización", + "Curación", + "Reducción de daño" + ], + "esMX": [ + "Macabro", + "Sangre", + "Inmune", + "Daño", + "Física", + "Recuperación", + "Sanación", + "Reducción de daño" + ], + "frFR": [ + "Macabre", + "Sang", + "Insensible", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Soins", + "Réduction des dégâts" + ], + "itIT": [ + "Macabro", + "Sangue", + "Immunità", + "Danni", + "Fisico", + "Tempo di recupero", + "Guarigione", + "Riduzione danni" + ], + "jaJP": [ + "妖気", + "血", + "無効", + "ダメージ", + "物理", + "クールダウン", + "回復", + "ダメージ減少" + ], + "koKR": [ + "섬뜩함", + "피", + "면역", + "피해", + "물리", + "재사용 대기시간", + "치유", + "피해 감소" + ], + "plPL": [ + "Makabra", + "Krew", + "Niewrażliwość", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Leczenie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Macabra", + "Sangue", + "Imune", + "Dano", + "Física", + "Recarga", + "Cura", + "Redução de Dano" + ], + "ruRU": [ + "Макабр", + "Кровь", + "Невосприимчивость", + "Урон", + "Физический урон", + "Время восстановления", + "Исцеление", + "Уменьшение урона" + ], + "trTR": [ + "Korkunç", + "Kan", + "Bağışık", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "İyileşme", + "Hasar Azaltma" + ], + "zhCN": [ + "骇术", + "鲜血", + "免疫", + "伤害", + "物理", + "冷却时间", + "治疗", + "伤害减免" + ], + "zhTW": [ + "亡駭", + "鮮血", + "免疫", + "傷害", + "物理", + "冷卻時間", + "治療", + "傷害減免" + ] + }, + "skill_desc": "Cooldown: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} seconds\nLucky Hit Chance: 8.733% (per use)\nDisperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal 1.7% damage to enemies and Heal for {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} Sek.\nGlückstrefferchance: 8.733% (per use)\nLöst Euch in einen blutigen Nebel auf und werdet 3 Sek. lang immun. Eure Bewegungsgeschwindigkeit ist um 20% reduziert und Ihr fügt Gegnern in regelmäßigen Abständen 1.7% Schaden zu und heilt Euch um {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% Eures maximalen Lebens.", + "esES": "Tiempo de reutilización: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s\nProbabilidad de golpe de suerte: 8.733% (per use)\nTe dispersas en forma de bruma sangrienta para volverte inmune durante 3 s. Tu velocidad de movimiento se reduce un 20%, infliges 1.7% de daño periódicamente a los enemigos y te curas un {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% de tu vida máxima.", + "esMX": "Recuperación: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} segundos\nProbabilidad de golpe afortunado: 8.733% (per use)\nTe disipas en una niebla sangrienta y te vuelves inmune durante 3 segundos. Tu velocidad de movimiento se reduce un 20%, infliges 1.7% de daño a los enemigos periódicamente y te sanas por un {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% de tu vida máxima.", + "frFR": "Temps de recharge: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s\nChances d'obtenir un coup de chance: 8.733% (per use)\nVotre enveloppe charnelle se sublime en une brume de sang, ce qui vous rend insensible pendant 3 s. Votre vitesse de déplacement est réduite de 20%, vous infligez régulièrement 1.7% points de dégâts aux adversaires et récupérez un montant de points de vie égal à {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% de votre maximum de points de vie.", + "itIT": "Tempo di recupero: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s\nProbabilità di colpo fortunato: 8.733% (per use)\nTi disperdi in una nebbia di sangue, diventando immune per 3 s. La tua velocità di movimento è ridotta del 20% e infliggi periodicamente 1.7% danni ai nemici, oltre a curarti del {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% della tua Vita massima.", + "jaJP": "クールダウン: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8}秒\n幸運の一撃発生率: 8.733% (per use)\n血の霧に変身して3秒間、無効状態になる。移動速度が20%低下し、敵に1.7%のダメージを与えて自身のライフ最大値の{0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}%にあたるを回復する。", + "koKR": "재사용 대기시간: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8}초\n행운의 적중 확률: 8.733% (per use)\n3초 동안 피의 안개로 변해 면역 상태가 됩니다. 이동 속도가 20% 감소하고, 주기적으로 적에게 1.7%의 피해를 주며, 최대 생명력의 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}%만큼 생명력을 회복합니다.", + "plPL": "Czas odnowienia: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} sek.\nSzansa na szczęśliwy traf: 8.733% (per use)\nZamieniasz się w krwawą mgłę i otrzymujesz niewrażliwość na 3 sek. Twoja szybkość ruchu jest zmniejszona o 20% i co jakiś czas zadajesz wrogom 1.7% pkt. obrażeń oraz przywracasz sobie {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% maksymalnego zdrowia.", + "ptBR": "Recarga: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s\nChance de Golpe de Sorte: 8.733% (per use)\nDispersa-se em uma névoa sangrenta, tornando-se imune por 3 s. Sua velocidade de movimento é reduzida em 20%, você periodicamente causa 1.7% de dano aos inimigos e cura-se em {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% da sua vida máxima.", + "ruRU": "Время восстановления: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} сек.\nВероятность удачного удара: 8.733% (per use)\nВы превращаетесь в кровавый туман и получаете невосприимчивость на 3 сек. Ваша скорость передвижения снижается на 20%, вы время от времени наносите противникам 1.7% ед. урона и восполняете {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% максимального запаса здоровья.", + "trTR": "Bekleme Süresi: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} saniye\nŞanslı Vuruş İhtimali: 8.733% (per use)\nKanlı bir siste kaybolarak 3 saniyeliğine Bağışık hâle gel. Hareket Hızın 20% düşer, belirli aralıklarla düşmanlara 1.7% hasar verirsin ve Maksimum Canının {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% kadarına eşit İyileşirsin.", + "zhCN": "冷却时间: {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} 秒\n幸运一击几率: 8.733% (per use)\n化作一片血雾, 在 3 秒内获得免疫。你的移动速度降低 20%, 并且周期性对敌人造成 1.7% 点伤害, 恢复你 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% 生命上限。", + "zhTW": "冷卻時間:{24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} 秒\n幸運觸發機率:8.733% (per use)\n化身為血霧,獲得免疫狀態,持續 3 秒。你的移動速度降低 20%,定期對敵人造成 1.7% 點傷害,並恢復生命值上限的 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}%。" + }, + "skill_name": "Blood Mist", + "skill_name_localized": { + "deDE": "Blutnebel", + "esES": "Bruma de sangre", + "esMX": "Niebla Sangrienta", + "frFR": "Brume de sang", + "itIT": "Nebbia di Sangue", + "jaJP": "ブラッドミスト", + "koKR": "피 안개", + "plPL": "Krwawa Mgła", + "ptBR": "Névoa de Sangue", + "ruRU": "Кровавый туман", + "trTR": "Kanlı Sis", + "zhCN": "血雾", + "zhTW": "血霧" + }, + "skill_rankup_desc": "• Healing 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% Life\n• Cooldown 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Heilung 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% Leben\n• Abklingzeit 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} Sek.", + "esES": "• Curación 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% de vida.\n• Tiempo de reutilización 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s.", + "esMX": "• Sanación 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% de vida\n• Recuperación 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} segundos", + "frFR": "• Soins 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% des points de vie\n• Temps de recharge 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s", + "itIT": "• Guarigione 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% Vita\n• Tempo di recupero 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s", + "jaJP": "• 回復 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}%のライフ\n• クールダウン 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8}秒", + "koKR": "• 치유 🡑 생명력의 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}%\n• 재사용 대기시간 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8}초", + "plPL": "• Przywraca 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% pkt. zdrowia\n• Czas odnowienia: 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} sek.", + "ptBR": "• Cura 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% de vida\n• Recarga 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} s", + "ruRU": "• Исцеление 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% запаса здоровья.\n• Время восстановления 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} сек.", + "trTR": "• İyileşme🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% Can\n• Bekleme Süresi 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} saniye", + "zhCN": "• 治疗🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}%生命\n• 冷却时间🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} 秒", + "zhTW": "• 治療 🡑 {0.5/0.6/0.6/0.7/0.7/0.8/0.8/0.8/0.9/1}% 點生命值\n• 冷卻時間 🡑 {24/23.1/22.2/21.48/20.76/20.22/19.68/19.32/18.96/18.6/18.24/17.88/17.7/17.52/17.34/17.16/17.07/16.98/16.89/16.8} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 493422, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BloodMist" + }, + "reward_hash": 2939803438, + "root_node": false, + "x_pos": 1051.5, + "y_pos": -2566.85 + }, + "60": { + "connections": [ + 34 + ], + "id": 197, + "power": { + "power_mod_id": 3, + "power_name": "Necromancer_BloodWave", + "power_tags": [ + "Ultimate", + "Blood", + "Damage", + "Cooldown", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Blut", + "Schaden", + "Abklingzeit", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Definitiva", + "Sangre", + "Daño", + "Tiempo de reutilización", + "Control de masas", + "Física" + ], + "esMX": [ + "Máxima", + "Sangre", + "Daño", + "Recuperación", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Ultime", + "Sang", + "Dégâts", + "Temps de recharge", + "Perte de contrôle", + "Dégâts physiques" + ], + "itIT": [ + "Ultra", + "Sangue", + "Danni", + "Tempo di recupero", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "奥義", + "血", + "ダメージ", + "クールダウン", + "操作障害効果", + "物理" + ], + "koKR": [ + "궁극기", + "피", + "피해", + "재사용 대기시간", + "군중 제어", + "물리" + ], + "plPL": [ + "Specjalne", + "Krew", + "Obrażenia", + "Odnowienie", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Suprema", + "Sangue", + "Dano", + "Recarga", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Мощное умение", + "Кровь", + "Урон", + "Время восстановления", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ulti", + "Kan", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "终极技能", + "鲜血", + "伤害", + "冷却时间", + "控制", + "物理" + ], + "zhTW": [ + "絕招", + "鮮血", + "傷害", + "冷卻時間", + "控場", + "物理" + ] + }, + "skill_desc": "Blood Wave leaves behind 3 Blood Orbs as it travels.", + "skill_desc_localized": { + "deDE": "Blutwelle hinterlässt entlang des Weges 3 Blutkugeln.", + "esES": "Ola de sangre deja tras de sí 3 orbes de sangre.", + "esMX": "Ola Sangrienta deja 3 Orbes de Sangre a medida que se desplaza.", + "frFR": "La vague de sang laisse 3 orbes de sang dans son sillage.", + "itIT": "Ondata di Sangue rilascia 3 Globi di Sangue lungo la sua traiettoria.", + "jaJP": "〈ブラッドウェーブ〉が移動した跡に3個 血のオーブを残していく。", + "koKR": "피의 파도가 경로를 따라 이동하며 피의 구슬을 3개 떨어뜨립니다.", + "plPL": "Fala Krwi pozostawia na swojej drodze 3 krwawe kule.", + "ptBR": "Onda de Sangue deixa para trás 3 orbes de sangue durante o trajeto.", + "ruRU": "\"Кровавая волна\" оставляет 3 сферы крови на своем пути.", + "trTR": "Kan Dalgası ilerlerken ardında 3 Kan Küresi bırakır.", + "zhCN": "血潮会在其路径上留下 3 颗生命球。", + "zhTW": "血浪會在行經路徑上留下 3 個生命之球。" + }, + "skill_name": "Supreme Blood Wave", + "skill_name_localized": { + "deDE": "Überlegene Blutwelle", + "esES": "Ola de sangre suprema", + "esMX": "Ola Sangrienta Superior", + "frFR": "Vague de sang suprême", + "itIT": "Ondata di Sangue Suprema", + "jaJP": "ブラッドウェーブ(上級)", + "koKR": "최고의 피의 파도", + "plPL": "Największa Fala Krwi", + "ptBR": "Onda de Sangue Suprema", + "ruRU": "Неотвратимая кровавая волна", + "trTR": "Yüce Kan Dalgası", + "zhCN": "至极血潮", + "zhTW": "終極血浪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 658216, + "power_mod_hash": 2740659210, + "reward_name": "Necro_Mod_BloodWave_02" + }, + "reward_hash": 2259026073, + "root_node": false, + "x_pos": -3134.6, + "y_pos": 2442.63 + }, + "61": { + "connections": [ + 33 + ], + "id": 199, + "power": { + "power_mod_id": 6, + "power_name": "Necromancer_BoneStorm", + "power_tags": [ + "Ultimate", + "Bone", + "Physical", + "Cooldown", + "Damage", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Knochen", + "Physisch", + "Abklingzeit", + "Schaden", + "Diener" + ], + "esES": [ + "Definitiva", + "Hueso", + "Física", + "Tiempo de reutilización", + "Daño", + "Esbirro" + ], + "esMX": [ + "Máxima", + "Hueso", + "Física", + "Recuperación", + "Daño", + "Esbirro" + ], + "frFR": [ + "Ultime", + "Os", + "Dégâts physiques", + "Temps de recharge", + "Dégâts", + "Serviteur" + ], + "itIT": [ + "Ultra", + "Ossa", + "Fisico", + "Tempo di recupero", + "Danni", + "Servitori" + ], + "jaJP": [ + "奥義", + "骨", + "物理", + "クールダウン", + "ダメージ", + "ミニオン" + ], + "koKR": [ + "궁극기", + "뼈", + "물리", + "재사용 대기시간", + "피해", + "하수인" + ], + "plPL": [ + "Specjalne", + "Kości", + "Fizyczne", + "Odnowienie", + "Obrażenia", + "Sługa" + ], + "ptBR": [ + "Suprema", + "Osso", + "Física", + "Recarga", + "Dano", + "Lacaio" + ], + "ruRU": [ + "Мощное умение", + "Кости", + "Физический урон", + "Время восстановления", + "Урон", + "Прислужник" + ], + "trTR": [ + "Ulti", + "Kemik", + "Fiziksel", + "Bekleme Süresi", + "Hasar", + "Yardakçı" + ], + "zhCN": [ + "终极技能", + "白骨", + "物理", + "冷却时间", + "伤害", + "爪牙" + ], + "zhTW": [ + "絕招", + "骸骨", + "物理", + "冷卻時間", + "傷害", + "僕從" + ] + }, + "skill_desc": "Your Critical Strike Chance is increased by +20% while Bone Storm is active.", + "skill_desc_localized": { + "deDE": "Eure kritische Trefferchance ist um +20% erhöht, solange Knochensturm aktiv ist.", + "esES": "Tu probabilidad de golpe crítico aumenta un +20% mientras dura Tormenta de hueso.", + "esMX": "Tu probabilidad de golpe crítico aumenta un +20% mientras Tormenta Ósea está activa.", + "frFR": "Vos chances d'infliger des coups critiques sont augmentées de +20% tant que Tempête d'os est active.", + "itIT": "La tua probabilità di critico aumenta del +20% mentre Tempesta d'Ossa è attiva.", + "jaJP": "〈ボーンストーム〉の発動中、クリティカルヒット率が+20%増加する。", + "koKR": "뼈 폭풍이 활성화되어 있는 동안 자신의 극대화 확률이 +20% 증가합니다.", + "plPL": "Twoja szansa na trafienie krytyczne zostaje zwiększona o +20%, kiedy aktywna jest Nawałnica Kości.", + "ptBR": "Sua chance de acerto crítico é aumentada em +20% enquanto Tempestade de Ossos está ativa.", + "ruRU": "Пока действует \"Буря костей\", ваша вероятность критического удара повышается на 20%.", + "trTR": "Kemik Fırtınası etkinken Kritik Vuruş İhtimalin +20% artar.", + "zhCN": "白骨风暴激活时, 你的暴击几率提高 +20%。", + "zhTW": "在骸骨風暴效果期間,你的爆擊機率提高 +20%。" + }, + "skill_name": "Supreme Bone Storm", + "skill_name_localized": { + "deDE": "Überlegener Knochensturm", + "esES": "Tormenta de hueso suprema", + "esMX": "Tormenta Ósea Superior", + "frFR": "Tempête d'os suprême", + "itIT": "Tempesta d'Ossa Suprema", + "jaJP": "ボーンストーム(上級)", + "koKR": "최고의 뼈 폭풍", + "plPL": "Największa Nawałnica Kości", + "ptBR": "Tempestade de Ossos Suprema", + "ruRU": "Неотвратимая буря костей", + "trTR": "Yüce Kemik Fırtınası", + "zhCN": "至极白骨风暴", + "zhTW": "終極骸骨風暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 499281, + "power_mod_hash": 2740659210, + "reward_name": "Necro_Mod_BoneStorm_02" + }, + "reward_hash": 2535858671, + "root_node": false, + "x_pos": -3136.39, + "y_pos": 4471.61 + }, + "62": { + "connections": [ + 32 + ], + "id": 201, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_ArmyoftheDead", + "power_tags": [ + "Ultimate", + "Damage", + "Cooldown", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Abklingzeit", + "Physisch" + ], + "esES": [ + "Definitiva", + "Daño", + "Tiempo de reutilización", + "Física" + ], + "esMX": [ + "Máxima", + "Daño", + "Recuperación", + "Física" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Temps de recharge", + "Dégâts physiques" + ], + "itIT": [ + "Ultra", + "Danni", + "Tempo di recupero", + "Fisico" + ], + "jaJP": [ + "奥義", + "ダメージ", + "クールダウン", + "物理" + ], + "koKR": [ + "궁극기", + "피해", + "재사용 대기시간", + "물리" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Odnowienie", + "Fizyczne" + ], + "ptBR": [ + "Suprema", + "Dano", + "Recarga", + "Física" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Время восстановления", + "Физический урон" + ], + "trTR": [ + "Ulti", + "Hasar", + "Bekleme Süresi", + "Fiziksel" + ], + "zhCN": [ + "终极技能", + "伤害", + "冷却时间", + "物理" + ], + "zhTW": [ + "絕招", + "傷害", + "冷卻時間", + "物理" + ] + }, + "skill_desc": "Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.", + "skill_desc_localized": { + "deDE": "Armee der Toten erweckt auch Eure Skelettkrieger und Skelettmagier.", + "esES": "Ejército de muertos también resucita tus guerreros esqueléticos y magos esqueléticos.", + "esMX": "Ejército de Muertos también revive tus Guerreros y Magos Esqueléticos.", + "frFR": "Armée de morts fait aussi se relever vos guerriers squelettes et mages squelettes.", + "itIT": "Armata dei Morti resuscita anche i tuoi Guerrieri Scheletrici e Maghi Scheletrici.", + "jaJP": "〈死者の軍勢〉に、スケルトンウォーリアとスケルトンメイジを召喚する効果が加わる。", + "koKR": "망자의 군대가 해골 전사와 해골 마법학자도 일으킵니다.", + "plPL": "Armia Umarłych powoduje również wskrzeszenie Szkieletowych Wojowników oraz Szkieletowych Magów.", + "ptBR": "Exército dos Mortos também revive seus Guerreiros Esqueletos e Magos Esqueletos.", + "ruRU": "\"Армия мертвецов\" также воскрешает ваших скелетов-воинов и скелетов-магов.", + "trTR": "Ölüler Ordusu ayrıca İskelet Savaşçılarını ve İskelet Sihirbazlarını diriltir.", + "zhCN": "亡者大军也会复活你的骷髅战士和骷髅法师。", + "zhTW": "死亡軍團也會復活你的骷髏戰士和骷髏法師。" + }, + "skill_name": "Supreme Army of the Dead", + "skill_name_localized": { + "deDE": "Überlegene Armee der Toten", + "esES": "Ejército de muertos supremo", + "esMX": "Ejército de Muertos Superior", + "frFR": "Armée de morts suprême", + "itIT": "Armata dei Morti Suprema", + "jaJP": "死者の軍勢(上級)", + "koKR": "최고의 망자의 군대", + "plPL": "Największa Armia Umarłych", + "ptBR": "Exército dos Mortos Supremo", + "ruRU": "Неотвратимая армия мертвецов", + "trTR": "Yüce Ölüler Ordusu", + "zhCN": "至极亡者大军", + "zhTW": "終極死亡軍團" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 497193, + "power_mod_hash": 2740659210, + "reward_name": "Necro_Mod_ArmyoftheDead_Upgrade2" + }, + "reward_hash": 345654059, + "root_node": false, + "x_pos": -4719.52, + "y_pos": 2963.75 + }, + "63": { + "connections": [ + 44, + 45, + 57, + 58 + ], + "id": 203, + "req_points": 33, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1.763, + "y_pos": 4696.38 + }, + "64": { + "connections": [ + 107, + 95 + ], + "id": 216, + "power": { + "power_name": "Necromancer_BloodLance", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Essence Cost: 15\nLucky Hit Chance: 33% (per hit)\nThrow a blood lance that lingers in an enemy for 3 seconds, dealing {80/88/96/104/112/120/128/136/144/152}% damage to the enemy and all other lanced enemies.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 15\nGlückstrefferchance: 33% (per hit)\nWerft eine Blutlanze, die 3 Sek. lang in einem Gegner verbleibt und diesem und allen anderen betroffenen Gegnern {80/88/96/104/112/120/128/136/144/152}% Schaden zufügt.", + "esES": "Coste de esencia: 15\nProbabilidad de golpe de suerte: 33% (per hit)\nArrojas una lanza de sangre que permanece en el enemigo durante 3 s e inflige {80/88/96/104/112/120/128/136/144/152}% de daño al enemigo y al resto de enemigos atravesados.", + "esMX": "Costo de Esencia: 15\nProbabilidad de golpe afortunado: 33% (per hit)\nArrojas una lanza sangrienta que permanece clavada en un enemigo durante 3 segundos e inflige {80/88/96/104/112/120/128/136/144/152}% de daño al enemigo y a los demás enemigos atravesados por la lanza.", + "frFR": "Coût en essence: 15\nChances d'obtenir un coup de chance: 33% (per hit)\nVous projetez une lance de sang qui reste plantée dans l'adversaire pendant 3 s, infligeant {80/88/96/104/112/120/128/136/144/152}% points de dégâts à cette cible ainsi qu'à toutes les autres cibles empalées.", + "itIT": "Costo in essenza: 15\nProbabilità di colpo fortunato: 33% (per hit)\nScagli una lancia di sangue che infilza un nemico per 3 s. La lancia infligge {80/88/96/104/112/120/128/136/144/152}% danni al bersaglio e a tutti gli altri nemici infilzati.", + "jaJP": "精髄消費量: 15\n幸運の一撃発生率: 33% (per hit)\n敵に3秒間残る〈ブラッドランス〉を放って、対象の敵および貫通したすべての敵に{80/88/96/104/112/120/128/136/144/152}%のダメージを与える。", + "koKR": "소모: 정수 15\n행운의 적중 확률: 33% (per hit)\n피의 창을 던집니다. 창은 3초 동안 적에게 꽂혀 있으면서 해당 적과 창이 꽂힌 모든 적에게 {80/88/96/104/112/120/128/136/144/152}%의 피해를 줍니다.", + "plPL": "Koszt: 15 pkt. esencji\nSzansa na szczęśliwy traf: 33% (per hit)\nMiotasz krwawą lancą, która tkwi w przeciwniku przez 3 sek., zadając {80/88/96/104/112/120/128/136/144/152}% pkt. obrażeń temu wrogowi i wszystkim pozostałym wrogom, którzy są przebici lancą.", + "ptBR": "Custo de essência: 15\nChance de Golpe de Sorte: 33% (per hit)\nArremessa uma lança de sangue que permanece em um inimigo por 3 s, causando {80/88/96/104/112/120/128/136/144/152}% de dano ao inimigo e a todos os outros inimigos atingidos por lança.", + "ruRU": "Затраты эссенции: 15 ед.\nВероятность удачного удара: 33% (per hit)\nВы бросаете окровавленное копье, которое остается в теле противника в течение 3 сек. и наносит {80/88/96/104/112/120/128/136/144/152}% ед. урона цели и остальным пронзенным противникам.", + "trTR": "Öz Bedeli: 15\nŞanslı Vuruş İhtimali: 33% (per hit)\n3 saniye boyunca bir düşmanın içinde kalarak düşmana ve diğer kargılanmış düşmanlara {80/88/96/104/112/120/128/136/144/152}% hasar veren bir kanlı kargı fırlat.", + "zhCN": "精魂消耗: 15\n幸运一击几率: 33% (per hit)\n投掷一支留在敌人体内 3 秒的血矛, 对该敌人和所有其他被血矛刺中的敌人造成 {80/88/96/104/112/120/128/136/144/152}% 点伤害。", + "zhTW": "魂能消耗:15\n幸運觸發機率: 33% (per hit)\n投擲一把鮮血之槍,它會留在敵人身上 3 秒,對該敵人與其他被刺中的敵人造成 {80/88/96/104/112/120/128/136/144/152}% 點傷害。" + }, + "skill_name": "Blood Lance", + "skill_name_localized": { + "deDE": "Blutlanze", + "esES": "Lanza de sangre", + "esMX": "Lanza Sangrienta", + "frFR": "Prélèvement", + "itIT": "Lancia di Sangue", + "jaJP": "ブラッドランス", + "koKR": "피의 창", + "plPL": "Krwawa Lanca", + "ptBR": "Lança de Sangue", + "ruRU": "Окровавленное копье", + "trTR": "Kanlı Kargı", + "zhCN": "血矛", + "zhTW": "鮮血之槍" + }, + "skill_rankup_desc": "• Damage 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {80/88/96/104/112/120/128/136/144/152}%.", + "esES": "• Daño 🡑 {80/88/96/104/112/120/128/136/144/152}%.", + "esMX": "• Daño 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "frFR": "• Dégâts 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "itIT": "• Danni 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "jaJP": "• ダメージ 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "koKR": "• 피해 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "plPL": "• Obrażenia: 🡑 {80/88/96/104/112/120/128/136/144/152}% pkt.", + "ptBR": "• Dano 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "ruRU": "• Урон 🡑 {80/88/96/104/112/120/128/136/144/152}% ед.", + "trTR": "• Hasar 🡑 {80/88/96/104/112/120/128/136/144/152}%", + "zhCN": "• 伤害🡑 {80/88/96/104/112/120/128/136/144/152}%", + "zhTW": "• 傷害 🡑 {80/88/96/104/112/120/128/136/144/152}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 501629, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_BloodLance" + }, + "reward_hash": 2522753620, + "root_node": false, + "x_pos": -2920.32, + "y_pos": -4359.14 + }, + "65": { + "connections": [ + 113, + 96 + ], + "id": 53, + "power": { + "power_name": "Necromancer_Decrepify", + "power_tags": [ + "Curse", + "Corruption", + "Crowd Control", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Kontrollverlust", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Maldición", + "Corrupción", + "Control de masas", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Control de multitudes", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Perte de contrôle", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Effetti debilitanti", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "操作障害効果", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "저주", + "타락", + "군중 제어", + "정수", + "피해 감소" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Ograniczanie Kontroli", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Controle de Grupo", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Контроль", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Kitle Kontrolü", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "控制", + "精魂", + "伤害减免" + ], + "zhTW": [ + "詛咒", + "腐化", + "控場", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "Essence Cost: 10\nCurse the target area. Enemies afflicted by Decrepify are Slowed by {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% and deal {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% less damage for 10 seconds.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 10\nVerflucht den Zielbereich. Von Altern betroffene Gegner werden 10 Sek. lang um {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% verlangsamt und verursachen {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% weniger Schaden.", + "esES": "Coste de esencia: 10\nMaldices la zona seleccionada. Los enemigos afectados por Decrepitud quedan ralentizados un {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% e infligen un {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% menos de daño durante 10 s.", + "esMX": "Costo de Esencia: 10\nEchas una maldición en el área objetivo. Los enemigos afectados por Decrepitar quedan ralentizados un {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% e infligen un {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% menos de daño durante 10 segundos.", + "frFR": "Coût en essence: 10\nVous maudissez la zone ciblée. Les cibles affligées par Décrépitude sont ralenties de {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% et infligent {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% de dégâts en moins pendant 10 s.", + "itIT": "Costo in essenza: 10\nMaledici l'area bersaglio. I nemici affetti da Decadimento sono rallentati del {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% e infliggono il {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% di danni in meno per 10 s.", + "jaJP": "精髄消費量: 10\n標的エリアに呪いをかける。〈衰弱〉の影響を受けた敵は10秒間、移動速度が{40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%、与ダメージが{20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%減少する。", + "koKR": "소모: 정수 10\n대상 지역에 저주를 내립니다. 노화의 영향을 받는 적은 10초 동안 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% 감속되고, 공격력이 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% 감소합니다.", + "plPL": "Koszt: 10 pkt. esencji\nPrzeklinasz wskazany obszar. Przeciwnicy dotknięci Zniedołężnieniem są spowolnieni o {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% i zadają o {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% mniej obrażeń przez 10 sek.", + "ptBR": "Custo de essência: 10\nAmaldiçoa a área selecionada. Inimigos afetados por Decrepitar são desacelerados em {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% e causam {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% de dano reduzido por 10 s.", + "ruRU": "Затраты эссенции: 10\nВы проклинаете указанную область. Противники под действием \"Немощи\" замедляются на {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% и наносят на {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% меньше урона в течение 10 сек.", + "trTR": "Öz Bedeli: 10\nHedef bölgeyi lanetle. Yıprat etkisindeki düşmanlar 10 saniyeliğine {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}% Yavaşlatılır ve {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}% daha az hasar verirler.", + "zhCN": "精魂消耗: 10\n诅咒目标区域。受到衰老影响的敌人会被减速 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%, 并且造成的伤害降低 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%, 持续 10 秒。", + "zhTW": "魂能消耗:10\n詛咒目標區域。被衰老影響的敵人緩速 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%,且造成的傷害降低 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%,持續 10 秒。" + }, + "skill_name": "Decrepify", + "skill_name_localized": { + "deDE": "Altern", + "esES": "Decrepitud", + "esMX": "Decrepitar", + "frFR": "Décrépitude", + "itIT": "Decadimento", + "jaJP": "衰弱", + "koKR": "노화", + "plPL": "Zniedołężnienie", + "ptBR": "Decrepitar", + "ruRU": "Немощь", + "trTR": "Yıprat", + "zhCN": "衰老", + "zhTW": "衰老" + }, + "skill_rankup_desc": "• Slow 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Damage Reduction 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "skill_rankup_desc_localized": { + "deDE": "• Verlangsamung 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Schadensreduktion 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "esES": "• Ralentización 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%.\n• Reducción de daño 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%.", + "esMX": "• Ralentización 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Reducción de daño 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "frFR": "• Ralentissement 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Réduction des dégâts 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "itIT": "• Rallentamento 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Riduzione danni 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "jaJP": "• 移動速度減少 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• ダメージ減少 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "koKR": "• 감속 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• 피해 감소 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "plPL": "• Spowolnienie: 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Redukcja obrażeń: 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "ptBR": "• Lentidão 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Redução de dano 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "ruRU": "• Замедление 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Уменьшение урона 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "trTR": "• Yavaşlat 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• Hasar Azaltma🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "zhCN": "• 减速🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• 伤害减免🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%", + "zhTW": "• 緩速 🡑 {40/43/45.8/48.5/51.1/53.5/55.8/58/60.1/62.1}%\n• 傷害降低 🡑 {20/20.9/22/22.9/23.8/24.6/25.4/26/26.6/27.3/28/28.7/29.1/29.4/29.8/30.2/30.4/30.6/30.8/31.1}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 915150, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_Decrepify" + }, + "reward_hash": 2378056668, + "root_node": false, + "x_pos": -3292.05, + "y_pos": 321.829 + }, + "66": { + "connections": [ + 101 + ], + "id": 222, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_Reap", + "power_tags": [ + "Basic", + "Darkness", + "Damage", + "Shadow", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Daño", + "Sombra", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Base", + "Oscurità", + "Danni", + "Ombra", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "基本", + "闇", + "ダメージ", + "影", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "기본", + "어둠", + "피해", + "암흑", + "정수", + "피해 감소" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Dano", + "Sombra", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Урон", + "Темная магия", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Temel", + "Karanlık", + "Hasar", + "Gölge", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "基础", + "黑暗", + "伤害", + "暗影", + "精魂", + "伤害减免" + ], + "zhTW": [ + "基本", + "黑暗", + "傷害", + "暗影", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.", + "skill_desc_localized": { + "deDE": "Blutige Ernte tötet Gegner, die weniger als 5% Leben haben, sofort. Nicht bei Bossen und Spielercharakteren anwendbar.", + "esES": "Cosechar mata al instante a los enemigos que tengan menos de un 5% de vida. Esto no funciona con jefes ni jugadores.", + "esMX": "Segar mata instantáneamente a los enemigos que tienen menos del 5% de vida. Esto no funciona en jefes o jugadores.", + "frFR": "Fauchage tue instantanément les adversaires ayant moins de 5% de points de vie. Cet effet ne fonctionne pas sur les boss et les personnages-joueurs.", + "itIT": "Mietitura uccide istantaneamente i nemici con meno del 5% della Vita. Non funziona con i boss o gli utenti.", + "jaJP": "〈鎌切り〉が、ライフが5%未満の敵を瞬時に処刑する。この効果はボスとプレイヤーには発動しない。", + "koKR": "수확이 생명력이 5% 미만인 적을 즉시 처치합니다. 이 효과는 우두머리나 플레이어에게는 발동하지 않습니다.", + "plPL": "Żniwa natychmiast zabijają wrogów, którzy mają mniej niż 5% zdrowia. Efekt ten nie działa na bossów i graczy.", + "ptBR": "Ceifar mata instantaneamente inimigos com menos de 5% de vida. Não funciona em chefes ou jogadores.", + "ruRU": "\"Жатва\" мгновенно добивает противников с уровнем здоровья ниже 5%. Не действует на боссов и игроков.", + "trTR": "Biç 5% Can altındaki düşmanları anında öldürür. Oyuncular ve Patronlar için geçerli değildir.", + "zhCN": "收割会立即消灭生命低于 5% 的敌人。对首领或玩家无效。", + "zhTW": "收割會立刻殺死生命值低於 5% 的敵人。此效果不適用於首領或玩家。" + }, + "skill_name": "Initiate's Reap", + "skill_name_localized": { + "deDE": "Blutige Ernte des Initianden", + "esES": "Cosechar del iniciado", + "esMX": "Segado de Iniciado", + "frFR": "Fauchage d'adepte", + "itIT": "Mietitura degli Iniziati", + "jaJP": "鎌切り(秘伝)", + "koKR": "신병의 수확", + "plPL": "Nowicjuszowskie Żniwa", + "ptBR": "Ceifar do Iniciado", + "ruRU": "Жатва новичка", + "trTR": "Yeni Üyenin Biçmesi", + "zhCN": "学徒的收割", + "zhTW": "輔祭之收割" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432896, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Necro_Mod_Reap_02" + }, + "reward_hash": 4136603806, + "root_node": false, + "x_pos": -1820.02, + "y_pos": -5611.36 + }, + "67": { + "connections": [ + 103 + ], + "id": 223, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BoneSplinters", + "power_tags": [ + "Basic", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Knochensplitter verfügt über eine Chance von 20%, Gegner 2 Sek. lang verwundbar zu machen.", + "esES": "Astillas de hueso tiene un 20% de probabilidad por impacto de volver vulnerables a los enemigos durante 2 s.", + "esMX": "Astillas Óseas tiene un 20% de probabilidad por golpe de volver a los enemigos vulnerables durante 2 segundos.", + "frFR": "Éclats d'os a 20% de chances par coup de rendre les adversaires vulnérables pendant 2 s.", + "itIT": "Ogni colpo a segno di Spezzaossa ha una probabilità del 20% di rendere i nemici vulnerabili per 2 s.", + "jaJP": "〈ボーンスプリンター〉が20%の確率で敵を2秒間、脆弱状態にする。", + "koKR": "뼈 파편이 적중당 20% 확률로 적을 2초 동안 취약하게 만듭니다.", + "plPL": "Każde trafienie Kościanymi Odłamkami ma 20% szans na odsłonięcie wrogów na 2 sek.", + "ptBR": "Estilhaços Ósseos tem 20% de chance por acerto de tornar os inimigos vulneráveis por 2 s.", + "ruRU": "\"Костяные осколки\" с вероятностью 20% за попадание делают противников уязвимыми на 2 сек.", + "trTR": "Kemik Parçaları vuruş başına 20% ihtimalle 2 saniyeliğine düşmanları Savunmasız hâle getirir.", + "zhCN": "白骨碎片每次命中都有 20% 几率使敌人陷入易伤状态, 持续 2 秒。", + "zhTW": "骸骨裂片每次命中有 20% 機率使敵人易傷,持續 2 秒。" + }, + "skill_name": "Initiate's Bone Splinters", + "skill_name_localized": { + "deDE": "Knochensplitter des Initianden", + "esES": "Astillas de hueso del iniciado", + "esMX": "Astillas Óseas de Iniciado", + "frFR": "Éclats d'os d'adepte", + "itIT": "Spezzaossa degli Iniziati", + "jaJP": "ボーンスプリンター(秘伝)", + "koKR": "신병의 뼈 파편", + "plPL": "Nowicjuszowskie Kościane Odłamki", + "ptBR": "Estilhaços Ósseos do Iniciado", + "ruRU": "Костяные осколки новичка", + "trTR": "Yeni Üyenin Kemik Parçaları", + "zhCN": "学徒的白骨碎片", + "zhTW": "輔祭之骸骨裂片" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 500962, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Necro_Mod_BoneSplinters_02" + }, + "reward_hash": 2742158430, + "root_node": false, + "x_pos": 2002.52, + "y_pos": -5639.85 + }, + "68": { + "connections": [ + 102 + ], + "id": 42, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_Hemorrhage", + "power_tags": [ + "Basic", + "Blood", + "Blood Orb", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blut", + "Blutkugel", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Sangre", + "Orbe de sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Sangre", + "Orbe de Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Sang", + "Orbe de sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Sangue", + "Globo di Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "血", + "血のオーブ", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "피", + "피의 구슬", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Krew", + "Krwawa Kula", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Sangue", + "Orbe de Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кровь", + "Сфера крови", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kan", + "Kan Küresi", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "鲜血", + "生命球", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "鮮血", + "生命之球", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Hemorrhage gains an additional +20% Attack Speed while Healthy.", + "skill_desc_localized": { + "deDE": "Blutsturz erhält zusätzlich +20% Angriffsgeschwindigkeit, während Ihr gesund seid.", + "esES": "Hemorragia otorga un +20% más de velocidad de ataque mientras estás saludable.", + "esMX": "Hemorragia obtiene un +20% más de velocidad de ataque mientras estás saludable.", + "frFR": "La vitesse d'attaque de Saignée est augmentée de +20% supplémentaires lorsque vous êtes en bonne santé.", + "itIT": "La velocità d'attacco di Emorragia aumenta del +20% mentre sei in salute.", + "jaJP": "健全状態の時、〈出血〉の攻撃速度が+20%上昇する。", + "koKR": "건강 상태에서 과다출혈이 공격 속도를 추가로 +20% 증가시킵니다.", + "plPL": "Krwotok zapewnia dodatkową premię +20% do szybkości ataku, gdy jesteś w pełni sił.", + "ptBR": "Hemorragia recebe +20% de velocidade de ataque adicional enquanto saudável.", + "ruRU": "Пока у вас высокий уровень здоровья, скорость атаки \"Кровоизлияния\" повышается на +20%.", + "trTR": "Kan Kaybı Sağlıklıyken ilave +20% Saldırı Hızı kazandırır.", + "zhCN": "健康状态下, 出血额外获得 +20% 攻击速度加成。", + "zhTW": "在健康狀態下施放出血,可額外獲得 +20% 攻擊速度。" + }, + "skill_name": "Acolyte's Hemorrhage", + "skill_name_localized": { + "deDE": "Blutsturz des Akolythen", + "esES": "Hemorragia del acólito", + "esMX": "Hemorragia de Acólito", + "frFR": "Saignée d'acolyte", + "itIT": "Emorragia degli Accoliti", + "jaJP": "出血(従者)", + "koKR": "시종의 과다출혈", + "plPL": "Akolicki Krwotok", + "ptBR": "Hemorragia do Acólito", + "ruRU": "Кровоизлияние послушника", + "trTR": "Müridin Kan Kaybı", + "zhCN": "助祭的出血", + "zhTW": "侍僧之出血" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 484661, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Necro_Mod_Hemorrhage_01" + }, + "reward_hash": 2177364343, + "root_node": false, + "x_pos": 1238.44, + "y_pos": -6022.87 + }, + "69": { + "connections": [ + 102 + ], + "id": 224, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_Hemorrhage", + "power_tags": [ + "Basic", + "Blood", + "Blood Orb", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Blut", + "Blutkugel", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Básica", + "Sangre", + "Orbe de sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Básica", + "Sangre", + "Orbe de Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Basique", + "Sang", + "Orbe de sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Base", + "Sangue", + "Globo di Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "基本", + "血", + "血のオーブ", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "기본", + "피", + "피의 구슬", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Podstawowe", + "Krew", + "Krwawa Kula", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Básica", + "Sangue", + "Orbe de Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Базовое", + "Кровь", + "Сфера крови", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Temel", + "Kan", + "Kan Küresi", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "基础", + "鲜血", + "生命球", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "基本", + "鮮血", + "生命之球", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Blutsturz verleiht jedes Mal, wenn ein Gegner getroffen wird, 1.6% Eures maximalen Lebens als Stählung und verfügt über eine Chance von 1.5% für jeden getroffenen Gegner, Stählung in Höhe von 100% Eures maximalen Lebens zu verleihen.", + "esES": "Hemorragia te otorga un 1.6% de tu vida máxima como fortificación cada vez que golpea a un enemigo y tiene un 1.5% de probabilidad por cada enemigo golpeado de fortificar un 100% de tu vida máxima.", + "esMX": "Hemorragia te otorga un 1.6% de tu Vida máxima como fortificación cada vez que golpea a un enemigo, y tiene un 1.5% de probabilidad de fortificarte con un 100% de tu Vida máxima por enemigo golpeado.", + "frFR": "Saignée vous confère un montant de fortification égal à 1.6% de votre maximum points de vie chaque fois qu'elle touche une cible, et a 1.5% de chances de vous conférer un montant de fortification égal à 100% de votre maximum points de vie par cible touchée.", + "itIT": "Emorragia fornisce il 1.6% della tua Vita massima come Fortificazione ogni volta che colpisce un nemico e ha una probabilità del 1.5% di fornirti Fortificazione pari al 100% della tua Vita massima per ogni nemico colpito.", + "jaJP": "〈出血〉が敵に命中するたびにライフ最大値の1.6%にあたるの強化を獲得し、命中した敵1体ごとに1.5%の確率で、ライフ最大値の100%にあたるの強化を獲得する。", + "koKR": "과다출혈이 적에게 적중할 때마다 자신을 최대 생명력의 1.6%만큼 보강하고, 적에게 적중할 때마다 1.5% 확률로 자신을 최대 생명력의 100%만큼 보강합니다.", + "plPL": "Krwotok zapewnia 1.6% maksimum twojego zdrowia jako umocnienie za każdym razem, gdy trafi wroga. W przypadku każdego trafionego wroga zapewnia 1.5% szans na umocnienie równe 100% twojego maksimum zdrowia.", + "ptBR": "Hemorragia concede 1.6% da sua vida máxima como fortificação sempre que atinge um inimigo, e tem 1.5% de chance por inimigo atingido de fortificar você em 100% da sua vida máxima.", + "ruRU": "\"Кровоизлияние\" дает вам укрепление в объеме 1.6% максимального запаса здоровья каждый раз, когда поражает противника, а также с вероятностью 1.5% за каждого пораженного противника может дать вам укрепление в объеме 100% максимального запаса здоровья.", + "trTR": "Kan Kaybı bir düşmana her isabet ettiğinde Maksimum Canının 1.6% kadarına eşit Güçlendirme kazandırır ve 1.5% ihtimalle seni vurulan düşman başına Maksimum Canının 100% kadarına eşit Güçlendirir.", + "zhCN": "出血每次命中敌人, 都会使你获得相当于1.6% 生命上限的强固, 而且每命中一名敌人有 1.5% 几率强固你 100% 生命上限。", + "zhTW": "出血每次擊中敵人,會賦予你等同生命值上限 1.6%的強韌,而且每擊中一個敵人有 1.5% 機率賦予你等同生命值上限 100%的強韌。" + }, + "skill_name": "Initiate's Hemorrhage", + "skill_name_localized": { + "deDE": "Blutsturz des Initianden", + "esES": "Hemorragia del iniciado", + "esMX": "Hemorragia de Iniciado", + "frFR": "Saignée d'adepte", + "itIT": "Emorragia degli Iniziati", + "jaJP": "出血(秘伝)", + "koKR": "신병의 과다출혈", + "plPL": "Nowicjuszowski Krwotok", + "ptBR": "Hemorragia do Iniciado", + "ruRU": "Кровоизлияние новичка", + "trTR": "Yeni Üyenin Kan Kaybı", + "zhCN": "学徒的出血", + "zhTW": "輔祭之出血" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 484661, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Necro_Mod_Hemorrhage_02" + }, + "reward_hash": 2177364344, + "root_node": false, + "x_pos": 680.137, + "y_pos": -6175.4 + }, + "7": { + "connections": [ + 104, + 95 + ], + "id": 11, + "power": { + "power_name": "Necromancer_Blight", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow Damage Over Time", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schattenschaden über Zeit", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra en el tiempo", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra con el tiempo", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Danni da ombra periodici", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "継続シャドウダメージ", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "지속 암흑 피해", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Периодический урон от темной магии", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "持续性暗影伤害", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影持續傷害", + "魂能" + ] + }, + "skill_desc": "Essence Cost: 25\nLucky Hit Chance: 40% (per use)\nUnleash concentrated blight that deals {40/44/48/52/56/60/64/68/72/76}% damage and leaves behind a defiled area, dealing {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% damage over 6 seconds.", + "skill_desc_localized": { + "deDE": "Essenzkosten: 25\nGlückstrefferchance: 40% (per use)\nEntfesselt eine konzentrierte Pest, die {40/44/48/52/56/60/64/68/72/76}% Schaden verursacht und ein verunreinigtes Gebiet zurücklässt, das im Verlauf von 6 Sek. {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% Schaden verursacht.", + "esES": "Coste de esencia: 25\nProbabilidad de golpe de suerte: 40% (per use)\nLanzas una peste concentrada que inflige {40/44/48/52/56/60/64/68/72/76}% de daño y deja tras de sí una zona ultrajada que inflige {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% de daño durante 6 s.", + "esMX": "Costo de Esencia: 25\nProbabilidad de golpea afortunado: 40% (per use)\nLiberas una infestación concentrada que inflige {40/44/48/52/56/60/64/68/72/76}% de daño y contamina un área, lo que a su vez inflige {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% de daño durante 6 segundos.", + "frFR": "Coût en essence: 25\nChances d'obtenir un coup de chance: 40% (per use)\nVous libérez un chancre concentré qui inflige {40/44/48/52/56/60/64/68/72/76}% points de dégâts à l'impact et laisse derrière lui une zone souillée qui inflige {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% points de dégâts en 6 s.", + "itIT": "Costo in essenza: 25\nProbabilità di colpo fortunato: 40% (per use)\nScateni del morbo concentrato che infligge {40/44/48/52/56/60/64/68/72/76}% danni e lascia dietro di sé un'area corrotta, infliggendo {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% danni in 6 s.", + "jaJP": "精髄消費量: 25\n幸運の一撃発生率: 40% (per use)\n濃縮した〈病害〉を解き放って{40/44/48/52/56/60/64/68/72/76}%のダメージを与え、さらに一帯を汚して6秒間かけて{105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%のダメージを与える。", + "koKR": "소모: 정수 25\n행운의 적중 확률: 40% (per use)\n집중된 마름병을 방출하여 {40/44/48/52/56/60/64/68/72/76}%의 피해를 주고, 부정한 지대를 남겨 6초에 걸쳐 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%의 피해를 줍니다.", + "plPL": "Koszt: 25 pkt. esencji\nSzansa na szczęśliwy traf: 40% (per use)\nWyzwalasz skoncentrowaną energię moru, która zadaje {40/44/48/52/56/60/64/68/72/76}% pkt. obrażeń i pozostawia skażony obszar zadający {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% pkt. obrażeń w ciągu 6 sek.", + "ptBR": "Custo de essência: 25\nChance de Golpe de Sorte: 40% (per use)\nLibera uma praga concentrada que causa {40/44/48/52/56/60/64/68/72/76}% de dano e deixa para trás uma área corrompida, causando {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% de dano ao longo de 6 s.", + "ruRU": "Затраты эссенции: 25 ед.\nВероятность удачного удара: 40% (per use)\nВы выпускаете концентрированную гниль, наносящую {40/44/48/52/56/60/64/68/72/76}% ед. урона и оставляющую область порчи, которая наносит {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% ед. урона за 6 сек.", + "trTR": "Öz Bedeli: 25\nŞanslı Vuruş İhtimali: 40% (per use)\n{40/44/48/52/56/60/64/68/72/76}% hasar veren ve ardında 6 saniye boyunca {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% hasar veren kirlenmiş bir bölge bırakan yoğun bir maraz oluştur.", + "zhCN": "精魂消耗: 25\n幸运一击几率: 40% (per use)\n释放浓缩枯萎, 造成 {40/44/48/52/56/60/64/68/72/76}% 点伤害并留下一片亵渎区域, 在 6 秒内造成 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% 点伤害。", + "zhTW": "魂能消耗:25\n幸運觸發機率:40% (per use)\n釋放一團強烈的凋萎能量,造成 {40/44/48/52/56/60/64/68/72/76}% 點傷害,並留下汙染區域,在 6 秒內造成 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% 點傷害。" + }, + "skill_name": "Blight", + "skill_name_localized": { + "deDE": "Pest", + "esES": "Peste", + "esMX": "Infestación", + "frFR": "Chancre", + "itIT": "Morbo", + "jaJP": "病害", + "koKR": "마름병", + "plPL": "Mór", + "ptBR": "Praga", + "ruRU": "Тлен", + "trTR": "Maraz", + "zhCN": "枯萎", + "zhTW": "荒疫" + }, + "skill_rankup_desc": "• Impact Damage 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Damage Over Time 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "skill_rankup_desc_localized": { + "deDE": "• Einschlagsschaden 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Schaden über Zeit 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "esES": "• Daño del impacto 🡑 {40/44/48/52/56/60/64/68/72/76}%.\n• Daño en el tiempo 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%.", + "esMX": "• Daño de impacto 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Daño con el tiempo 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "frFR": "• Dégâts à l'impact 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Dégâts sur la durée 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "itIT": "• Danni da impatto 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Danni periodici 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "jaJP": "• 衝突ダメージ 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 継続ダメージ 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "koKR": "• 적중 시 피해 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 지속 피해 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "plPL": "• Obrażenia przy trafieniu: 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Obrażenia z upływem czasu: 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "ptBR": "• Dano de impacto 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Dano ao longo do tempo 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "ruRU": "• Урон при попадании 🡑 {40/44/48/52/56/60/64/68/72/76}% ед.\n• Периодический урон 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}% ед.", + "trTR": "• Çarpışma Hasarı 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Zamanla Hasar 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "zhCN": "• 命中伤害🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 持续性伤害🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%", + "zhTW": "• 衝擊傷害 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 持續傷害 🡑 {105/115.2/126/136.8/147/157.2/168/178.8/189/199.2}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 481293, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_Blight" + }, + "reward_hash": 2331571771, + "root_node": false, + "x_pos": -3451.4, + "y_pos": -3635.42 + }, + "70": { + "connections": [ + 100 + ], + "id": 226, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_Decompose", + "power_tags": [ + "Basic", + "Darkness", + "Channeled", + "Damage", + "Shadow Damage Over Time", + "Essence", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Kanalisiert", + "Schaden", + "Schattenschaden über Zeit", + "Essenz", + "Leiche" + ], + "esES": [ + "Básica", + "Oscuridad", + "Canalizada", + "Daño", + "Daño de sombra en el tiempo", + "Esencia", + "Cadáver" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Canalizado", + "Daño", + "Daño de sombra con el tiempo", + "Esencia", + "Cadáver" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Canalisation", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence", + "Cadavre" + ], + "itIT": [ + "Base", + "Oscurità", + "Canalizzazione", + "Danni", + "Danni da ombra periodici", + "Essenza", + "Cadavere" + ], + "jaJP": [ + "基本", + "闇", + "連続発動", + "ダメージ", + "継続シャドウダメージ", + "精髄", + "死体" + ], + "koKR": [ + "기본", + "어둠", + "정신 집중", + "피해", + "지속 암흑 피해", + "정수", + "시체" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Podtrzymanie", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja", + "Zwłoki" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Canalizada", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência", + "Cadáver" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Поддерживаемое", + "Урон", + "Периодический урон от темной магии", + "Эссенция", + "Труп" + ], + "trTR": [ + "Temel", + "Karanlık", + "Yönlendirmeli", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz", + "Ceset" + ], + "zhCN": [ + "基础", + "黑暗", + "引导", + "伤害", + "持续性暗影伤害", + "精魂", + "亡骸" + ], + "zhTW": [ + "基本", + "黑暗", + "引導", + "傷害", + "暗影持續傷害", + "魂能", + "屍體" + ] + }, + "skill_desc": "Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain +30% Movement Speed for 5 seconds after ending the channel.", + "skill_desc_localized": { + "deDE": "Zersetzen verlangsamt Gegner um 50%. Kanalisiert Ihr \"Zersetzen\" für mindestens 1.5 Sekunden, erhaltet Ihr zum Ende der Kanalisierung 5 Sekunden lang +30% Bewegungsgeschwindigkeit.", + "esES": "Descomponer ralentiza un 50% a los enemigos y, si canalizas Descomponer durante al menos 1.5 s, obtienes un +30% de velocidad de movimiento durante 5 s tras completar la canalización.", + "esMX": "Descomponer ralentiza a los enemigos un 50% y, si canalizas Descomponer durante al menos 1.5 segundos, ganas +30% de velocidad de movimiento durante 5 segundos al terminar de canalizar.", + "frFR": "Décomposition ralentit les adversaires de 50%. Si vous canalisez cette compétence pendant au moins 1.5 s puis interrompez la canalisation, vous obtenez +30% de vitesse de déplacement pendant 5 s.", + "itIT": "Decomposizione rallenta i nemici del 50% e, se canalizzi Decomposizione per almeno 1.5 s, la tua velocità di movimento aumenta del +30% per 5 s dopo la fine della canalizzazione.", + "jaJP": "〈腐敗〉が敵の移動速度を50%低下させる。〈腐敗〉を1.5秒以上連続発動すると、連続発動が終了した後に5秒間、自身の移動速度が+30%上昇する。", + "koKR": "부패가 적을 50%만큼 감속시키고, 최소 1.5초 동안 부패로 정신을 집중하면 정신 집중이 끝난 후 5초 동안 이동 속도가 +30% 증가합니다.", + "plPL": "Rozkład spowalnia wrogów o 50%, a jeżeli podtrzymujesz rozkład przez co najmniej 1.5 sek., zyskujesz +30% do szybkości ruchu przez 5 sek. po zakończeniu podtrzymywania.", + "ptBR": "Decomposição desacelera inimigos em 50%. Se você canalizar Decomposição por ao menos 1.5 s, você recebe +30% de velocidade de movimento por 5 s após o fim da canalização.", + "ruRU": "\"Распад\" замедляет противников на 50%, а если вы поддерживаете это умение в течение как минимум 1.5 сек., ваша скорость передвижения повышается на +30% на 5 сек. после окончания поддержания.", + "trTR": "Çürüme Düşmanları 50% yavaşlatır ve Çürümeyi en az 1.5 saniye boyunca yönlendirirsen bu yönlendirmeyi bitirdikten sonra 5 saniye boyunca +30% Hareket Hızı kazanırsın.", + "zhCN": "分解使敌人减速 50%, 如果你引导分解至少 1.5 秒, 你将在引导结束后获得 +30% 移动速度, 持续 5 秒。", + "zhTW": "分解會使敵人緩速 50%,如果你引導分解至少 1.5 秒,引導結束後你的移動速度提高 +30%,持續 5 秒。" + }, + "skill_name": "Initiate's Decompose", + "skill_name_localized": { + "deDE": "Zersetzung des Initianden", + "esES": "Descomponer del iniciado", + "esMX": "Descomposición de Iniciado", + "frFR": "Décomposition d'adepte", + "itIT": "Decomposizione degli Iniziati", + "jaJP": "腐敗(秘伝)", + "koKR": "신병의 부패", + "plPL": "Nowicjuszowski Rozkład", + "ptBR": "Decomposição do Iniciado", + "ruRU": "Распад новичка", + "trTR": "Yeni Üyenin Çürümesi", + "zhCN": "学徒的分解", + "zhTW": "輔祭之分解" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 463175, + "power_mod_hash": 3669327453, + "reward_name": "Necro_Mod_Decompose_02" + }, + "reward_hash": 1718598389, + "root_node": false, + "x_pos": -719.83, + "y_pos": -6175.02 + }, + "71": { + "connections": [ + 113 + ], + "id": 227, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_Decrepify", + "power_tags": [ + "Curse", + "Corruption", + "Crowd Control", + "Essence", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Kontrollverlust", + "Essenz", + "Schadensreduktion" + ], + "esES": [ + "Maldición", + "Corrupción", + "Control de masas", + "Esencia", + "Reducción de daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Control de multitudes", + "Esencia", + "Reducción de daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Perte de contrôle", + "Essence", + "Réduction des dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Effetti debilitanti", + "Essenza", + "Riduzione danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "操作障害効果", + "精髄", + "ダメージ減少" + ], + "koKR": [ + "저주", + "타락", + "군중 제어", + "정수", + "피해 감소" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Ograniczanie Kontroli", + "Esencja", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Controle de Grupo", + "Essência", + "Redução de Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Контроль", + "Эссенция", + "Уменьшение урона" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Kitle Kontrolü", + "Öz", + "Hasar Azaltma" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "控制", + "精魂", + "伤害减免" + ], + "zhTW": [ + "詛咒", + "腐化", + "控場", + "魂能", + "傷害減免" + ] + }, + "skill_desc": "Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Treffer gegen von Altern betroffene Gegner haben eine Chance von bis zu 15%, Eure aktiven Abklingzeiten um 1 Sek. zu reduzieren.", + "esES": "Golpe de suerte: Los enemigos golpeados mientras están afectados por Decrepitud tienen hasta un 15% de probabilidad de reducir 1 s tus tiempos de reutilización activos.", + "esMX": "Golpe afortunado: Los enemigos golpeados que están afectados por Decrepitar tienen un 15% de probabilidad de reducir tus recuperaciones activas 1 segundo.", + "frFR": "Coup de chance: les cibles affligées par Décrépitude ont jusqu'à 15% de chances de réduire vos temps de recharge actifs de 1 s lorsqu'elles sont touchées.", + "itIT": "Colpo fortunato: i nemici colpiti mentre sono affetti da Decadimento hanno fino al 15% di probabilità di ridurre i tuoi tempi di recupero attivi di 1 s.", + "jaJP": "幸運の一撃: 〈衰弱〉の影響を受けた敵に命中すると最大15%の確率で発生中のクールダウンが1秒短くなる。", + "koKR": "행운의 적중: 노화의 영향을 받는 적에게 공격이 적중하면 최대 15% 확률로 재사용 대기 중인 모든 기술의 재사용 대기시간이 1초 감소합니다.", + "plPL": "Szczęśliwy traf: Wrogowie trafieni, gdy znajdują się pod wpływem Zniedołężnienia, mają 15% szans na skrócenie aktywnych czasów odnowienia twoich umiejętności o 1 sek.", + "ptBR": "Golpe de Sorte: Inimigos atingidos enquanto afetados por Decrepitar têm até 15% de chance de reduzir suas recargas ativas em 1 segundo.", + "ruRU": "Удачный удар: когда вы поражаете противников, на которых действует \"Немощь\", время восстановления ваших умений с вероятностью до 15% сокращается на 1 сек.", + "trTR": "Şanslı Vuruş: Yıprat etkisindeyken vurulan düşmanlar 15% ihtimalle senin aktif Bekleme Sürelerini 1 saniye azaltır.", + "zhCN": "幸运一击: 攻击受到衰老影响的敌人最多有 15% 几率使你的剩余冷却时间缩短 1 秒。", + "zhTW": "幸運觸發:擊中被衰老影響的敵人時,有最高 15% 機率使你現有冷卻時間縮短 1 秒。" + }, + "skill_name": "Abhorrent Decrepify", + "skill_name_localized": { + "deDE": "Abscheuliches Altern", + "esES": "Decrepitud abominable", + "esMX": "Decrepitación Abominable", + "frFR": "Décrépitude abjecte", + "itIT": "Decadimento Abominevole", + "jaJP": "衰弱(悪意)", + "koKR": "혐오스러운 노화", + "plPL": "Odrażające Zniedołężnienie", + "ptBR": "Decrepitar Repugnante", + "ruRU": "Омерзительная немощь", + "trTR": "Tiksindirici Yıprat", + "zhCN": "可憎衰老", + "zhTW": "厭憎衰老" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 915150, + "power_mod_hash": 111225, + "reward_name": "Necro_Mod_Decrepify_01" + }, + "reward_hash": 1391930416, + "root_node": false, + "x_pos": -4431.68, + "y_pos": 621.593 + }, + "72": { + "connections": [ + 105 + ], + "id": 228, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_Sever", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schatten", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Sombra", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Ombre", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Ombra", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "影", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "암흑", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Cień", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Sombra", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Темная магия", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Gölge", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "暗影", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影", + "魂能" + ] + }, + "skill_desc": "Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Jeder 3. Einsatz von Schnitter macht Ziele 3 Sek. lang verwundbar.", + "esES": "Cada 3 lanzamientos de Cercenamiento, los enemigos se vuelven vulnerables durante 3 s.", + "esMX": "Cada 3 lanzamientos, Escindir vuelve a los enemigos vulnerables durante 3 segundos.", + "frFR": "La 3e utilisation d'affilée de Section rend les adversaires vulnérables pendant 3 s.", + "itIT": "Ogni 3 utilizzi, Smembramento rende i nemici vulnerabili per 3 s.", + "jaJP": "3回使用するごとに、〈刈り取り〉が敵を3秒間にわたり脆弱状態にする。", + "koKR": "절단을 3번째 시전할 때마다 적을 3초 동안 취약하게 만듭니다.", + "plPL": "Co 3 użycie Rozdarcia odsłania wrogów na 3 sek.", + "ptBR": "Cada 3° lançamento de Decepar torna os inimigos vulneráveis por 3 s.", + "ruRU": "При каждом 3-м применении \"Отсечение\" делает пораженных противников уязвимыми на 3 сек.", + "trTR": "Her 3. Ayır kullanımı, düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "每 3 次施放挥斩会使敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "每第 3 次施放的斬裂,會使被擊中的敵人易傷,持續 3 秒。" + }, + "skill_name": "Paranormal Sever", + "skill_name_localized": { + "deDE": "Paranormaler Schnitter", + "esES": "Cercenar paranormal", + "esMX": "Escisión Paranormal", + "frFR": "Section paranormale", + "itIT": "Smembramento Paranormale", + "jaJP": "刈り取り(形而上)", + "koKR": "불가사의 절단", + "plPL": "Paranormalne Rozdarcie", + "ptBR": "Decepar Paranormal", + "ruRU": "Паранормальное отсечение", + "trTR": "Paranormal Ayır", + "zhCN": "灵异挥斩", + "zhTW": "靈異斬裂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 481785, + "power_mod": "Vulnerable", + "power_mod_hash": 3437839728, + "reward_name": "Necro_Mod_Sever_UpgradeB" + }, + "reward_hash": 2804548963, + "root_node": false, + "x_pos": -4045.38, + "y_pos": -2846.46 + }, + "73": { + "connections": [ + 106 + ], + "id": 229, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_BloodSurge", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner von der Nova von Blutwoge getroffen wird, während Ihr gesund seid, erhaltet Ihr 1 Stapel erdrückendes Blut. Wenn Ihr 5 Stapel erdrückendes Blut habt, überwältigt Eure nächste Blutwoge.", + "esES": "Si un enemigo sufre daño de la nova de Andanada de sangre mientras te encuentras en estado saludable, obtienes 1 acumulación de Sangre abrumadora. Con 5 acumulaciones, tu siguiente Andanada de sangre arrolla.", + "esMX": "Si un enemigo recibe daño de la nova de Torrente Sanguíneo mientras estás saludable, obtienes 1 acumulación de Sangre Sobrecogedora. Cuando tienes 5 acumulaciones de Sangre Sobrecogedora, tu siguiente Torrente Sanguíneo abruma.", + "frFR": "Si une cible est blessée par la nova d'Afflux sanguin alors que vous êtes en bonne santé, vous obtenez 1 cumul de sang accablant. Lorsque vous avez 5 cumuls de sang accablant, votre prochain Afflux sanguin accablera les adversaires.", + "itIT": "Se un nemico subisce danni dalla nova di Scarica di Sangue mentre sei in salute, ottieni 1 accumulo di Sangue Schiacciante. Quando arrivi a 5 accumuli di Sangue Schiacciante, la tua prossima Scarica di Sangue attiverà Sopraffazione.", + "jaJP": "自身が健全状態の時に〈ブラッドサージ〉のノヴァで敵にダメージを与えると、オーバーブラッドが1つ蓄積する。オーバーブラッドが5つ蓄積すると、次の〈ブラッドサージ〉がオーバーパワーになる。", + "koKR": "자신이 건강 상태일 때 피의 쇄도의 회오리로 적에게 피해를 주면 압도적인 피 중첩을 1 얻습니다. 압도적인 피가 5회 중첩되면, 다음 피의 쇄도가 제압 효과를 얻습니다.", + "plPL": "Jeśli wróg otrzyma obrażenia od novy Napływu Krwi, gdy jesteś w pełni sił, zyskujesz 1 poziom kumulacji Przytłaczającej Krwi. Kiedy masz 5 poziomów kumulacji Przytłaczającej Krwi, twój następny Napływ Krwi przytłoczy.", + "ptBR": "Se um inimigo for atingido pela nova de Surto de Sangue enquanto você estiver saudável, você recebe 1 aplicação de Sangue Avassalador. Quando você tem 5 aplicações de Sangue Avassalador, seu próximo Surto de Sangue desfere Golpe Brutal.", + "ruRU": "Если кольцо \"Волнения крови\" поражает противника, когда у вас высокий уровень здоровья, вы получаете 1 эффект \"Подавляющей крови\". Когда вы накапливаете 5 эффектов \"Подавляющей крови\", ваше следующее \"Волнение крови\" наносит подавляющий урон.", + "trTR": "Bir düşman, sen Sağlıklıyken Kan Yükselişinin novasından hasar alıyorsa 1 Dayanılmaz Kan birikmesi kazan. 5 Dayanılmaz Kan birikmesine sahip olduğunda sonraki Kan Yükselişin Aşırı Güçlenir.", + "zhCN": "当你在健康状态下使用血涌的新星对敌人造成伤害后, 获得 1 层压制血液。当你拥有 5 层压制血液, 你的下一次血涌造成压制。", + "zhTW": "當你健康時,若敵人遭到鮮血奔湧的新星傷害,便可獲得 1 層洶湧之血。當你擁有 5 層洶湧之血時,你的下一個鮮血奔湧會壓制。" + }, + "skill_name": "Paranormal Blood Surge", + "skill_name_localized": { + "deDE": "Paranormale Blutwoge", + "esES": "Andanada de sangre paranormal", + "esMX": "Torrente Sanguíneo Paranormal", + "frFR": "Afflux sanguin paranormal", + "itIT": "Scarica di Sangue Paranormale", + "jaJP": "ブラッドサージ(形而上)", + "koKR": "불가사의 피의 쇄도", + "plPL": "Paranormalny Napływ Krwi", + "ptBR": "Surto de Sangue Paranormal", + "ruRU": "Паранормальное волнение крови", + "trTR": "Paranormal Kan Yükselişi", + "zhCN": "灵异血涌", + "zhTW": "靈異鮮血奔湧" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 592163, + "power_mod_hash": 2193048331, + "reward_name": "Necro_Mod_BloodSurge_UpgradeB" + }, + "reward_hash": 2263654932, + "root_node": false, + "x_pos": -4704.97, + "y_pos": -4131.31 + }, + "74": { + "connections": [ + 107 + ], + "id": 230, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_BloodLance", + "power_tags": [ + "Core", + "Blood", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Blut", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Sangre", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Sang", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Sangue", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "血", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "피", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Krew", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Sangue", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кровь", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kan", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "鲜血", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "鮮血", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr Blutlanze 6-mal gewirkt habt, überwältigt Eure nächste Blutlanze garantiert und erzeugt unter dem ersten getroffenen Gegner eine Blutkugel.", + "esES": "Tras lanzar Lanza de sangre 6 veces, tu siguiente lanzamiento de Lanza de sangre provoca arrollamiento y genera un orbe de sangre bajo el primer enemigo golpeado.", + "esMX": "Luego de lanzar Lanza Sangrienta 6 veces, tu siguiente lanzamiento de Lanza Sangrienta abruma de forma garantizada y genera un Orbe de Sangre bajo el primer enemigo golpeado.", + "frFR": "Après avoir utilisé Prélèvement 6 fois, votre prochaine utilisation de Prélèvement accable les adversaires à coup sûr et fait apparaître un orbe de sang sous la première cible touchée.", + "itIT": "Dopo aver utilizzato Lancia di Sangue per 6 volte, il tuo successivo utilizzo di Lancia di Sangue attiva sempre Sopraffazione e genera un Globo di Sangue sotto al primo nemico colpito.", + "jaJP": "〈ブラッドランス〉を6回使用すると、次に使用する〈ブラッドランス〉が必ずオーバーパワーになり、命中した最初の敵の足元に血のオーブが出現する。", + "koKR": "피의 창을 6번 시전한 후, 다음 시전하는 피의 창은 확정적으로 제압 효과를 얻고, 첫 번째로 적중한 적 아래에 피의 구슬을 생성합니다.", + "plPL": "Po użyciu Krwawej Lancy 6 razy następne jej użycie gwarantuje przytłoczenie i tworzy krwawą kulę pod pierwszym trafionym wrogiem.", + "ptBR": "Depois de lançar Lança de Sangue 6 vezes, seu próximo lançamento de Lança de Sangue desfere Golpe Brutal garantido e gera um orbe de sangue embaixo do primeiro inimigo atingido.", + "ruRU": "Когда вы применяете \"Окровавленное копье\" 6 раза:раз, ваше следующее \"Окровавленное копье\" гарантированно наносит подавляющий урон и создает сферу крови на месте первого пораженного противника.", + "trTR": "Kanlı Kargıyı 6 kez kullandıktan sonraki Kanlı Kargı kullanımın garanti olarak Aşırı Güçlenir ve vurulan ilk düşmanın altında bir Kan Küresi oluşturur.", + "zhCN": "施放 6 次血矛后, 你的下一次血矛必定造成压制, 并且在命中的第一个敌人脚下生成一颗生命球。", + "zhTW": "施放鮮血之槍 6 次後,你下一次施放的鮮血之槍必定壓制,且會在第一個擊中的敵人下方生成一個生命之球。" + }, + "skill_name": "Supernatural Blood Lance", + "skill_name_localized": { + "deDE": "Übernatürliche Blutlanze", + "esES": "Lanza de sangre sobrenatural", + "esMX": "Lanza Sangrienta Sobrenatural", + "frFR": "Prélèvement surnaturel", + "itIT": "Lancia di Sangue Sovrannaturale", + "jaJP": "ブラッドランス(超自然)", + "koKR": "초자연적 피의 창", + "plPL": "Nadnaturalna Krwawa Lanca", + "ptBR": "Lança de Sangue Sobrenatural", + "ruRU": "Сверхъестественное окровавленное копье", + "trTR": "Doğaüstü Kanlı Kargı", + "zhCN": "超自然血矛", + "zhTW": "超自然鮮血之槍" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 501629, + "power_mod_hash": 4123204211, + "reward_name": "Necro_Mod_BloodLance_UpgradeA" + }, + "reward_hash": 3682469392, + "root_node": false, + "x_pos": -3255.02, + "y_pos": -5018.86 + }, + "75": { + "connections": [ + 110 + ], + "id": 233, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_BloodMist", + "power_tags": [ + "Macabre", + "Blood", + "Immune", + "Damage", + "Physical", + "Cooldown", + "Healing", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Blut", + "Immun", + "Schaden", + "Physisch", + "Abklingzeit", + "Heilung", + "Schadensreduktion" + ], + "esES": [ + "Macabra", + "Sangre", + "Inmune", + "Daño", + "Física", + "Tiempo de reutilización", + "Curación", + "Reducción de daño" + ], + "esMX": [ + "Macabro", + "Sangre", + "Inmune", + "Daño", + "Física", + "Recuperación", + "Sanación", + "Reducción de daño" + ], + "frFR": [ + "Macabre", + "Sang", + "Insensible", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Soins", + "Réduction des dégâts" + ], + "itIT": [ + "Macabro", + "Sangue", + "Immunità", + "Danni", + "Fisico", + "Tempo di recupero", + "Guarigione", + "Riduzione danni" + ], + "jaJP": [ + "妖気", + "血", + "無効", + "ダメージ", + "物理", + "クールダウン", + "回復", + "ダメージ減少" + ], + "koKR": [ + "섬뜩함", + "피", + "면역", + "피해", + "물리", + "재사용 대기시간", + "치유", + "피해 감소" + ], + "plPL": [ + "Makabra", + "Krew", + "Niewrażliwość", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Leczenie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Macabra", + "Sangue", + "Imune", + "Dano", + "Física", + "Recarga", + "Cura", + "Redução de Dano" + ], + "ruRU": [ + "Макабр", + "Кровь", + "Невосприимчивость", + "Урон", + "Физический урон", + "Время восстановления", + "Исцеление", + "Уменьшение урона" + ], + "trTR": [ + "Korkunç", + "Kan", + "Bağışık", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "İyileşme", + "Hasar Azaltma" + ], + "zhCN": [ + "骇术", + "鲜血", + "免疫", + "伤害", + "物理", + "冷却时间", + "治疗", + "伤害减免" + ], + "zhTW": [ + "亡駭", + "鮮血", + "免疫", + "傷害", + "物理", + "冷卻時間", + "治療", + "傷害減免" + ] + }, + "skill_desc": "Blood Mist leaves behind a Corpse every 0.95 second.", + "skill_desc_localized": { + "deDE": "Blutnebel hinterlässt alle 0.95 Sek. eine Leiche.", + "esES": "Bruma de sangre deja un cadáver tras de sí cada 0.95 s.", + "esMX": "Niebla Sangrienta deja un cadáver cada 0.95 segundo.", + "frFR": "Brume de sang laisse un cadavre dans son sillage toutes les 0.95 s.", + "itIT": "Nebbia di Sangue rilascia un cadavere ogni 0.95 s.", + "jaJP": "〈ブラッドミスト〉が0.95秒ごとに死体を1体残す。", + "koKR": "피 안개가 0.95초마다 시체를 남깁니다.", + "plPL": "Krwawa Mgła pozostawia za sobą zwłoki co 0.95 sek.", + "ptBR": "Névoa de Sangue deixa para trás um cadáver a cada 0.95 segundo.", + "ruRU": "\"Кровавый туман\" раз в 0.95 сек. создает труп.", + "trTR": "Kanlı Sis her 0.95 saniyede bir kez ardında bir Ceset bırakır.", + "zhCN": "血雾每 0.95 秒留下一具亡骸。", + "zhTW": "血霧每 0.95 秒留下一具屍體。" + }, + "skill_name": "Ghastly Blood Mist", + "skill_name_localized": { + "deDE": "Grässlicher Blutnebel", + "esES": "Bruma de sangre truculenta", + "esMX": "Niebla Sangrienta Horrenda", + "frFR": "Brume de sang funèbre", + "itIT": "Nebbia di Sangue Spettrale", + "jaJP": "ブラッドミスト(戦慄)", + "koKR": "섬뜩한 피 안개", + "plPL": "Upiorna Krwawa Mgła", + "ptBR": "Névoa de Sangue Hedionda", + "ruRU": "Зловещий кровавый туман", + "trTR": "Korku Salan Kanlı Sis", + "zhCN": "惊骇血雾", + "zhTW": "陰森血霧" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 493422, + "power_mod_hash": 3040504380, + "reward_name": "Necro_Mod_BloodMist_UpgradeB" + }, + "reward_hash": 3523444139, + "root_node": false, + "x_pos": 690.965, + "y_pos": -3256.02 + }, + "76": { + "connections": [ + 115 + ], + "id": 234, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_BoneSpirit", + "power_tags": [ + "Macabre", + "Bone", + "Damage", + "Cooldown", + "Essence", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Schaden", + "Abklingzeit", + "Essenz", + "Physisch" + ], + "esES": [ + "Macabra", + "Hueso", + "Daño", + "Tiempo de reutilización", + "Esencia", + "Física" + ], + "esMX": [ + "Macabro", + "Hueso", + "Daño", + "Recuperación", + "Esencia", + "Física" + ], + "frFR": [ + "Macabre", + "Os", + "Dégâts", + "Temps de recharge", + "Essence", + "Dégâts physiques" + ], + "itIT": [ + "Macabro", + "Ossa", + "Danni", + "Tempo di recupero", + "Essenza", + "Fisico" + ], + "jaJP": [ + "妖気", + "骨", + "ダメージ", + "クールダウン", + "精髄", + "物理" + ], + "koKR": [ + "섬뜩함", + "뼈", + "피해", + "재사용 대기시간", + "정수", + "물리" + ], + "plPL": [ + "Makabra", + "Kości", + "Obrażenia", + "Odnowienie", + "Esencja", + "Fizyczne" + ], + "ptBR": [ + "Macabra", + "Osso", + "Dano", + "Recarga", + "Essência", + "Física" + ], + "ruRU": [ + "Макабр", + "Кости", + "Урон", + "Время восстановления", + "Эссенция", + "Физический урон" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Hasar", + "Bekleme Süresi", + "Öz", + "Fiziksel" + ], + "zhCN": [ + "骇术", + "白骨", + "伤害", + "冷却时间", + "精魂", + "物理" + ], + "zhTW": [ + "亡駭", + "骸骨", + "傷害", + "冷卻時間", + "魂能", + "物理" + ] + }, + "skill_desc": "After Bone Spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Knochengeist einen Gegner trifft, erzeugt Ihr im Verlauf der nächsten 4 Sek. 30% Eurer maximalen Essenz.", + "esES": "Cuando Espíritu de hueso golpea a un enemigo, generas un 30% de tu esencia máxima durante los siguientes 4 s.", + "esMX": "Después de que Espíritu Óseo golpea a un enemigo, generas 30% de tu Esencia máxima durante los próximos 4 segundos.", + "frFR": "Une fois qu'Esprit d'os a touché un adversaire, vous générez 30% de votre maximum d'essence au cours des 4 prochaines secondes.", + "itIT": "Dopo che Spirito d'Ossa colpisce un nemico, rigeneri il 30% della tua essenza massima nei successivi 4 s.", + "jaJP": "〈ボーンスピリット〉が敵1体に命中した後、次の4秒間にわたって最大精髄量の30%の精髄を生成する。", + "koKR": "뼈 영혼이 적에게 적중하면 다음 4초에 걸쳐 최대 정수의 30%만큼 정수를 생성합니다.", + "plPL": "Po trafieniu wroga Kościanym Widmem generujesz 30% twojej maksymalnej esencji w ciągu kolejnych 4 sek.", + "ptBR": "Quando Espírito de Ossos atinge um inimigo, você gera 30% de essência máxima ao longo dos próximos 4 s.", + "ruRU": "Когда костяной дух поражает противника, вы восстанавливаете 30% максимального запаса эссенции за 4 сек.", + "trTR": "Kemik Ruh bir düşmana vurduktan sonraki 4 saniye boyunca maksimum Özünün 30% kadarı Öz üretirsin.", + "zhCN": "骨灵命中一名敌人后, 你会在接下来的 4 秒内回复 30% 精魂上限。", + "zhTW": "骸骨之魂擊中敵人後,你在接下來的 4 秒內產生魂能上限的 30%。" + }, + "skill_name": "Dreadful Bone Spirit", + "skill_name_localized": { + "deDE": "Furchterregender Knochengeist", + "esES": "Espíritu de hueso pavoroso", + "esMX": "Espíritu Óseo Espantoso", + "frFR": "Esprit d'os épouvantable", + "itIT": "Spirito d'Ossa Terrificante", + "jaJP": "ボーンスピリット(畏怖)", + "koKR": "끔찍한 뼈 영혼", + "plPL": "Przerażające Kościane Widmo", + "ptBR": "Espírito de Ossos Pavoroso", + "ruRU": "Кошмарный костяной дух", + "trTR": "Berbat Kemik Ruh", + "zhCN": "可怖骨灵", + "zhTW": "怖懼骸骨之魂" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 469641, + "power_mod_hash": 469784046, + "reward_name": "Necro_Mod_BoneSpirit_UpgradeB" + }, + "reward_hash": 2996037245, + "root_node": false, + "x_pos": 2613.45, + "y_pos": 2636.46 + }, + "77": { + "connections": [ + 111 + ], + "id": 235, + "power": { + "power_mod_id": 3, + "power_name": "Necromancer_BonePrison", + "power_tags": [ + "Macabre", + "Bone", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Makaber", + "Knochen", + "Abklingzeit" + ], + "esES": [ + "Macabra", + "Hueso", + "Tiempo de reutilización" + ], + "esMX": [ + "Macabro", + "Hueso", + "Recuperación" + ], + "frFR": [ + "Macabre", + "Os", + "Temps de recharge" + ], + "itIT": [ + "Macabro", + "Ossa", + "Tempo di recupero" + ], + "jaJP": [ + "妖気", + "骨", + "クールダウン" + ], + "koKR": [ + "섬뜩함", + "뼈", + "재사용 대기시간" + ], + "plPL": [ + "Makabra", + "Kości", + "Odnowienie" + ], + "ptBR": [ + "Macabra", + "Osso", + "Recarga" + ], + "ruRU": [ + "Макабр", + "Кости", + "Время восстановления" + ], + "trTR": [ + "Korkunç", + "Kemik", + "Bekleme Süresi" + ], + "zhCN": [ + "骇术", + "白骨", + "冷却时间" + ], + "zhTW": [ + "亡駭", + "骸骨", + "冷卻時間" + ] + }, + "skill_desc": "Reduce your active Cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.", + "skill_desc_localized": { + "deDE": "Reduziert Eure aktiven Abklingzeiten für jeden von Knochengefängnis gefangenen Gegner um 0.5 Sekunden bis maximal 3 Sekunden.", + "esES": "Reduce 0.5 s tus tiempos de reutilización activos por cada enemigo atrapado por Prisión de huesos, hasta un máximo de 3 s.", + "esMX": "Reduce tus recuperaciones activas 0.5 segundos por cada enemigo atrapado por Prisión de Huesos, hasta un máximo de 3 segundos.", + "frFR": "Réduit vos temps de recharge actifs de 0.5 s par adversaire piégé par Prison d'os, jusqu'à un maximum de 3 s.", + "itIT": "Riduce i tuoi tempi di recupero attivi di 0.5 s per ogni nemico intrappolato da Prigione d'Ossa, fino a 3 s.", + "jaJP": "〈ボーンプリズン〉に囚われた敵1体につき発生中の各クールダウンが0.5秒短縮される。短縮時間は最大3秒。", + "koKR": "뼈 감옥에 갇힌 적 하나당 재사용 대기시간이 0.5초 감소하며, 최대 3초까지 감소합니다.", + "plPL": "Skróć aktywne czasy odnowienia o 0.5 sek. za każdego wroga uwiezionego w Więzieniu z Kości, maksymalnie o 3 sek.", + "ptBR": "Reduz suas recargas em 0.5 s para cada inimigo aprisionado pela Prisão de Ossos, até 3 s.", + "ruRU": "Время восстановления умений сокращается на 0.5 сек. за каждого противника, заточенного в \"Костяной тюрьме\", вплоть до 3 сек.", + "trTR": "Kemik Hapishane ile tuzağa düşürülen her düşman için etkin Bekleme Sürelerini 0.5 saniye azalt. Azaltma en fazla 3 saniye olabilir.", + "zhCN": "骨牢每困住一名敌人, 你的剩余冷却时间缩短 0.5 秒, 最多缩短 3 秒。", + "zhTW": "骨牢每困住一個敵人,就會使你的現有冷卻時間縮短 0.5 秒,最多縮短 3 秒。" + }, + "skill_name": "Dreadful Bone Prison", + "skill_name_localized": { + "deDE": "Furchterregendes Knochengefängnis", + "esES": "Prisión de huesos pavorosa", + "esMX": "Prisión de Huesos Espantosa", + "frFR": "Prison d'os épouvantable", + "itIT": "Prigione d'Ossa Terrificante", + "jaJP": "ボーンプリズン(畏怖)", + "koKR": "끔찍한 뼈 감옥", + "plPL": "Przerażające Więzienie z Kości", + "ptBR": "Prisão de Ossos Pavorosa", + "ruRU": "Кошмарная костяная тюрьма", + "trTR": "Berbat Kemik Hapishane", + "zhCN": "可怖骨牢", + "zhTW": "怖懼骨牢" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 493453, + "power_mod_hash": 111225, + "reward_name": "Necro_Mod_BoneWall_02" + }, + "reward_hash": 590837706, + "root_node": false, + "x_pos": 3034.48, + "y_pos": -1273.81 + }, + "78": { + "connections": [ + 114 + ], + "id": 66, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_CorpseTendrils", + "power_tags": [ + "Corpse", + "Corruption", + "Cooldown", + "Damage", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Abklingzeit", + "Schaden", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Tiempo de reutilización", + "Daño", + "Control de masas", + "Física" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Recuperación", + "Daño", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Temps de recharge", + "Dégâts", + "Perte de contrôle", + "Dégâts physiques", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Tempo di recupero", + "Danni", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "死体", + "腐敗", + "クールダウン", + "ダメージ", + "操作障害効果", + "物理" + ], + "koKR": [ + "시체", + "타락", + "재사용 대기시간", + "피해", + "군중 제어", + "물리" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Odnowienie", + "Obrażenia", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Recarga", + "Dano", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Время восстановления", + "Урон", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Bekleme Süresi", + "Hasar", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "冷却时间", + "伤害", + "控制", + "物理" + ], + "zhTW": [ + "屍體", + "腐化", + "冷卻時間", + "傷害", + "控場", + "物理" + ] + }, + "skill_desc": "Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.", + "skill_desc_localized": { + "deDE": "Leichenranken hat eine Chance von 35%, eine Blutkugel zu hinterlassen, wenn Gegnern Schaden zugefügt wird.", + "esES": "Zarcillos cadavéricos tiene un 35% de probabilidad de soltar un orbe de sangre al infligir daño a enemigos.", + "esMX": "Los Zarcillos Cadavéricos tienen un 35% de probabilidad de dejar un Orbe de Sangre al infligir daño a enemigos.", + "frFR": "Vrilles nécrophages a 35% de chances de générer un orbe de sang lorsqu'elle inflige des dégâts.", + "itIT": "Quando Tentacoli Cadaverici danneggia i nemici ha una probabilità del 35% di rilasciare un Globo di Sangue.", + "jaJP": "〈死食草〉がダメージを与えた敵が、35%の確率で血のオーブを落とす。", + "koKR": "시체 촉수로 적에게 피해를 주면 35% 확률로 피의 구슬이 떨어집니다.", + "plPL": "Istnieje 35% szans, że Trupie Macki pozostawią krwawą kulę, gdy zadadzą wrogom obrażenia.", + "ptBR": "Tentáculos Cadavéricos tem 35% de chance de largar um orbe de sangue ao causar dano a inimigos.", + "ruRU": "Когда \"Трупные щупальца\" поражают противников, с вероятностью 35% появляется сфера крови.", + "trTR": "Ceset Filizleri düşmanlara hasar verirken 35% ihtimalle bir Kan Küresi düşürür.", + "zhCN": "亡骸卷须对敌人造成伤害时有 35% 几率掉落一颗生命球。", + "zhTW": "屍體觸鬚對敵人造成傷害時,有 35% 機率掉落生命之球。" + }, + "skill_name": "Blighted Corpse Tendrils", + "skill_name_localized": { + "deDE": "Verpestete Leichenranken", + "esES": "Zarcillos cadavéricos apestados", + "esMX": "Zarcillos Cadavéricos Infestados", + "frFR": "Vrilles nécrophages purulentes", + "itIT": "Tentacoli Cadaverici Infetti", + "jaJP": "死食草(害毒)", + "koKR": "마름병 걸린 시체 촉수", + "plPL": "Morowe Trupie Macki", + "ptBR": "Tentáculos Cadavéricos Empesteados", + "ruRU": "Гнилостные трупные щупальца", + "trTR": "Marazlı Ceset Filizleri", + "zhCN": "枯萎亡骸卷须", + "zhTW": "荒疫屍體觸鬚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 463349, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Necro_Mod_CorpseTendrils_UpgradeA" + }, + "reward_hash": 4168377806, + "root_node": false, + "x_pos": 2563.25, + "y_pos": 586.131 + }, + "79": { + "connections": [ + 114 + ], + "id": 237, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_CorpseTendrils", + "power_tags": [ + "Corpse", + "Corruption", + "Cooldown", + "Damage", + "Crowd Control", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Abklingzeit", + "Schaden", + "Kontrollverlust", + "Physisch" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Tiempo de reutilización", + "Daño", + "Control de masas", + "Física" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Recuperación", + "Daño", + "Control de multitudes", + "Física" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Temps de recharge", + "Dégâts", + "Perte de contrôle", + "Dégâts physiques", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Tempo di recupero", + "Danni", + "Effetti debilitanti", + "Fisico" + ], + "jaJP": [ + "死体", + "腐敗", + "クールダウン", + "ダメージ", + "操作障害効果", + "物理" + ], + "koKR": [ + "시체", + "타락", + "재사용 대기시간", + "피해", + "군중 제어", + "물리" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Odnowienie", + "Obrażenia", + "Ograniczanie Kontroli", + "Fizyczne" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Recarga", + "Dano", + "Controle de Grupo", + "Física" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Время восстановления", + "Урон", + "Контроль", + "Физический урон" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Bekleme Süresi", + "Hasar", + "Kitle Kontrolü", + "Fiziksel" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "冷却时间", + "伤害", + "控制", + "物理" + ], + "zhTW": [ + "屍體", + "腐化", + "冷卻時間", + "傷害", + "控場", + "物理" + ] + }, + "skill_desc": "Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, denen von Leichenranken Schaden zugefügt wird, werden 3 Sek. lang verwundbar.", + "esES": "Los enemigos dañados por Zarcillos cadavéricos se vuelven vulnerables durante 3 s.", + "esMX": "Los enemigos dañados por Zarcillos Cadavéricos se vuelven vulnerables durante 3 segundos.", + "frFR": "Les cibles blessées par Vrilles nécrophages deviennent vulnérables pendant 3 s.", + "itIT": "I nemici colpiti da Tentacoli Cadaverici sono vulnerabili per 3 s.", + "jaJP": "〈死食草〉がダメージを与えた敵が3秒間、脆弱状態になる。", + "koKR": "시체 촉수로 피해를 받은 적이 3초 동안 취약해집니다.", + "plPL": "Wrogowie zranieni Trupimi Mackami zostają odsłonięci na 3 sek.", + "ptBR": "Os inimigos atingidos por Tentáculos Cadavéricos ficam vulneráveis por 3 s.", + "ruRU": "Противники, пораженные \"Трупными щупальцами\", становятся уязвимыми на 3 сек.", + "trTR": "Ceset Filizleri ile hasar verilen düşmanlar 3 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "亡骸卷须对敌人造成伤害时会使其陷入易伤状态, 持续 3 秒。", + "zhTW": "受到屍體觸鬚傷害的敵人會易傷,持續 3 秒。" + }, + "skill_name": "Plagued Corpse Tendrils", + "skill_name_localized": { + "deDE": "Verseuchte Leichenranken", + "esES": "Zarcillos cadavéricos plagados", + "esMX": "Zarcillos Cadavéricos Apestados", + "frFR": "Vrilles nécrophages pestiférées", + "itIT": "Tentacoli Cadaverici Appestanti", + "jaJP": "死食草(疫病)", + "koKR": "역병 걸린 시체 촉수", + "plPL": "Zaraźliwe Trupie Macki", + "ptBR": "Tentáculos Cadavéricos Pestilentos", + "ruRU": "Чумные трупные щупальца", + "trTR": "Vebalı Ceset Filizleri", + "zhCN": "疫病亡骸卷须", + "zhTW": "瘟疫屍體觸鬚" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 463349, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Necro_Mod_CorpseTendrils_UpgradeB" + }, + "reward_hash": 4168377807, + "root_node": false, + "x_pos": 3036.72, + "y_pos": 874.136 + }, + "8": { + "connections": [ + 100, + 35 + ], + "id": 13, + "power": { + "power_name": "Necromancer_Decompose", + "power_tags": [ + "Basic", + "Darkness", + "Channeled", + "Damage", + "Shadow Damage Over Time", + "Essence", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Dunkelheit", + "Kanalisiert", + "Schaden", + "Schattenschaden über Zeit", + "Essenz", + "Leiche" + ], + "esES": [ + "Básica", + "Oscuridad", + "Canalizada", + "Daño", + "Daño de sombra en el tiempo", + "Esencia", + "Cadáver" + ], + "esMX": [ + "Básica", + "Oscuridad", + "Canalizado", + "Daño", + "Daño de sombra con el tiempo", + "Esencia", + "Cadáver" + ], + "frFR": [ + "Basique", + "Ténèbres", + "Canalisation", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence", + "Cadavre" + ], + "itIT": [ + "Base", + "Oscurità", + "Canalizzazione", + "Danni", + "Danni da ombra periodici", + "Essenza", + "Cadavere" + ], + "jaJP": [ + "基本", + "闇", + "連続発動", + "ダメージ", + "継続シャドウダメージ", + "精髄", + "死体" + ], + "koKR": [ + "기본", + "어둠", + "정신 집중", + "피해", + "지속 암흑 피해", + "정수", + "시체" + ], + "plPL": [ + "Podstawowe", + "Ciemność", + "Podtrzymanie", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja", + "Zwłoki" + ], + "ptBR": [ + "Básica", + "Escuridão", + "Canalizada", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência", + "Cadáver" + ], + "ruRU": [ + "Базовое", + "Тьма", + "Поддерживаемое", + "Урон", + "Периодический урон от темной магии", + "Эссенция", + "Труп" + ], + "trTR": [ + "Temel", + "Karanlık", + "Yönlendirmeli", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz", + "Ceset" + ], + "zhCN": [ + "基础", + "黑暗", + "引导", + "伤害", + "持续性暗影伤害", + "精魂", + "亡骸" + ], + "zhTW": [ + "基本", + "黑暗", + "引導", + "傷害", + "暗影持續傷害", + "魂能", + "屍體" + ] + }, + "skill_desc": "Generate Essence: 8 per second\nLucky Hit Chance: 40% (per use)\nTear the flesh from an enemy, dealing {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage per second and forming a usable Corpse with the flesh every 1.5 seconds.", + "skill_desc_localized": { + "deDE": "Erzeugte Essenz: 8 pro Sekunde\nGlückstrefferchance: 40% (per use)\nReißt das Fleisch von den Knochen eines Gegners, verursacht {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% Schaden pro Sekunde und bildet aus dem Fleisch alle 1.5 Sek. eine nutzbare Leiche.", + "esES": "Generación de esencia: 8 por segundo\nProbabilidad de golpe de suerte: 40% (per use)\nDesgarras la carne de un enemigo, lo que inflige {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño por segundo y forma cada 1.5 s un cadáver que puedes usar.", + "esMX": "Generación de Esencia: 8 por segundo\nProbabilidad de golpe afortunado: 40% (per use)\nDesgarras la carne de un enemigo, le infliges {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño por segundo y formas un cadáver útil a partir de la carne cada 1.5 segundos.", + "frFR": "Essence générée: 8 par seconde\nChances d'obtenir un coup de chance: 40% (per use)\nVous arrachez la chair d'une cible, ce qui lui inflige {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% points de dégâts par seconde et crée un cadavre utilisable à partir de sa chair toutes les 1.5 s.", + "itIT": "Generazione essenza: 8 ogni s\nProbabilità di colpo fortunato: 40% (per use)\nStrappi la carne da un nemico, infliggendo {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% danni ogni secondo e creando con quella carne un cadavere utilizzabile ogni 1.5 s.", + "jaJP": "精髄生成量: 毎秒 8\n幸運の一撃発生率: 40% (per use)\n敵から肉を引き剥がし、毎秒{33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%のダメージを与えつつ、1.5秒ごとに引き剥がした肉から利用可能な死体を作りだす。", + "koKR": "생성: 초당 정수 8\n행운의 적중 확률: 40% (per use)\n적의 살점을 찢어 초당 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%의 피해를 주고 1.5초마다 살점으로 사용 가능한 시체를 만들어 냅니다.", + "plPL": "Generuje: 8 pkt. esencji na sek.\nSzansa na szczęśliwy traf: 40% (per use)\nWydzierasz wrogowi płaty ciała, zadając mu {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt. obrażeń na sekundę. Z wydartego ciała co 1.5 sek. tworzysz możliwe do wykorzystania zwłoki.", + "ptBR": "Gerar Essência: 8 por segundo\nChance de Golpe de Sorte: 40% (per use)\nArranca a carne de um inimigo, causando {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de dano por segundo e formando um cadáver utilizável com a carne a cada 1.5 s.", + "ruRU": "Дает эссенцию: 8 ед. в сек.\nВероятность удачного удара: 40% (per use)\nВы вырываете плоть противника, нанося {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед. урона в секунду, и создаете из его плоти труп раз в 1.5 сек.", + "trTR": "Öz Üret: Saniyede 8\nŞanslı Vuruş İhtimali: 40% (per use)\nBir düşmanın etini ayırarak saniyede {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% hasar ver ve her 1.5 saniyede bir kez kullanılabilir bir Ceset oluştur.", + "zhCN": "生成精魂: 每秒 8 点\n幸运一击几率: 40% (per use)\n从敌人身上撕扯血肉, 每秒造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 点伤害, 并且每 1.5 秒用这些血肉塑成一具可以使用的亡骸。", + "zhTW": "產生魂能:每秒 8 點\n幸運觸發機率:40% (per use)\n撕裂敵人的血肉,每秒造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 點傷害,並且每 1.5 秒利用血肉生成一具可使用的屍體。" + }, + "skill_name": "Decompose", + "skill_name_localized": { + "deDE": "Zersetzen", + "esES": "Descomponer", + "esMX": "Descomponer", + "frFR": "Décomposition", + "itIT": "Decomposizione", + "jaJP": "腐敗", + "koKR": "부패", + "plPL": "Rozkład", + "ptBR": "Decomposição", + "ruRU": "Распад", + "trTR": "Çürüme", + "zhCN": "分解", + "zhTW": "分解" + }, + "skill_rankup_desc": "• Damage 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esES": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esMX": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "frFR": "• Dégâts 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "itIT": "• Danni 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "jaJP": "• ダメージ 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "koKR": "• 피해 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "plPL": "• Obrażenia: 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt.", + "ptBR": "• Dano 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "ruRU": "• Урон 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед.", + "trTR": "• Hasar 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhCN": "• 伤害🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhTW": "• 傷害 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 463175, + "power_mod_hash": 0, + "reward_name": "Necro_Unlock_Decompose" + }, + "reward_hash": 2270144800, + "root_node": false, + "x_pos": -412.104, + "y_pos": -5551.62 + }, + "80": { + "connections": [ + 112 + ], + "id": 238, + "power": { + "power_mod_id": 2, + "power_name": "Necromancer_IronMaiden", + "power_tags": [ + "Curse", + "Corruption", + "Essence", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Fluch", + "Verderbnis", + "Essenz", + "Schaden" + ], + "esES": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "esMX": [ + "Maldición", + "Corrupción", + "Esencia", + "Daño" + ], + "frFR": [ + "Malédiction", + "Corruption", + "Essence", + "Dégâts" + ], + "itIT": [ + "Maledizione", + "Corruzione", + "Essenza", + "Danni" + ], + "jaJP": [ + "呪い", + "腐敗", + "精髄", + "ダメージ" + ], + "koKR": [ + "저주", + "타락", + "정수", + "피해" + ], + "plPL": [ + "Klątwy", + "Spaczenie", + "Esencja", + "Obrażenia" + ], + "ptBR": [ + "Maldição", + "Corrupção", + "Essência", + "Dano" + ], + "ruRU": [ + "Проклятие", + "Осквернение", + "Эссенция", + "Урон" + ], + "trTR": [ + "Lanet", + "Yozlaşma", + "Öz", + "Hasar" + ], + "zhCN": [ + "诅咒", + "腐蚀", + "精魂", + "伤害" + ], + "zhTW": [ + "詛咒", + "腐化", + "魂能", + "傷害" + ] + }, + "skill_desc": "When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.", + "skill_desc_localized": { + "deDE": "Wenn mindestens 3 Gegner von Eiserne Jungfrau betroffen sind, erhöht sich der Schaden um x30%.", + "esES": "Cuando estén afectados por Doncella de hierro al menos 3 enemigos, el daño aumenta un x30%.", + "esMX": "Cuando al menos 3 enemigos están afectados por Doncella de Hierro, su daño aumenta un x30%.", + "frFR": "Lorsqu'au moins 3 cibles sont affectés par Vierge de fer, ses dégâts sont augmentés de x30%.", + "itIT": "Quando almeno 3 nemici sono affetti da Vergine di Ferro, i danni aumentano del x30%.", + "jaJP": "〈アイアンメイデン〉が少なくとも3体の敵に影響を及ぼすと、与えるダメージがx30%増加する。", + "koKR": "가시 박힌 철관의 영향을 받는 적이 3마리 이상일 경우 공격력이 x30% 증가합니다.", + "plPL": "Kiedy co najmniej 3 wrogów jest objętych działaniem Żelaznej Dziewicy, jej obrażenia są zwiększone o x30%.", + "ptBR": "Quando pelo menos 3 inimigos são afetados por Dama de Ferro, o dano é aumentado em x30%.", + "ruRU": "Если \"Железная дева\" действует хотя бы на 3 противников, урон от проклятия увеличивается на x30%.", + "trTR": "En az 3 düşman Çivili Tabut etkisindeyken hasarı x30% artar.", + "zhCN": "铁处女至少影响 3 名敌人时, 伤害提高 x30%。", + "zhTW": "當至少 3 個敵人受攻擊反噬影響時,傷害提高 x30%。" + }, + "skill_name": "Horrid Iron Maiden", + "skill_name_localized": { + "deDE": "Entsetzliche Eiserne Jungfrau", + "esES": "Doncella de hierro horrenda", + "esMX": "Doncella de Hierro Horrenda", + "frFR": "Vierge de fer horrible", + "itIT": "Vergine di Ferro Orrida", + "jaJP": "アイアンメイデン(惨悽)", + "koKR": "흉측한 가시 박힌 철관", + "plPL": "Straszliwa Żelazna Dziewica", + "ptBR": "Dama de Ferro Horrenda", + "ruRU": "Ужасная железная дева", + "trTR": "Ürkünç Çivili Tabut", + "zhCN": "悚然铁处女", + "zhTW": "怨惡攻擊反噬" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 915152, + "power_mod_hash": 864967729, + "reward_name": "Necro_Mod_IronMaiden_02" + }, + "reward_hash": 2973675356, + "root_node": false, + "x_pos": -3990.52, + "y_pos": -1205.65 + }, + "81": { + "connections": [ + 109 + ], + "id": 240, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_CorpseExplosion", + "power_tags": [ + "Corpse", + "Corruption", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Leiche", + "Verderbnis", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Cadáver", + "Corrupción", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Cadavres", + "Corruption", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Cadavre" + ], + "itIT": [ + "Cadavere", + "Corruzione", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "死体", + "腐敗", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "시체", + "타락", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwłoki", + "Spaczenie", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Cadáver", + "Corrupção", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Труп", + "Осквернение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ceset", + "Yozlaşma", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "亡骸", + "腐蚀", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "屍體", + "腐化", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% Shadow damage over 6 seconds.", + "skill_desc_localized": { + "deDE": "Leichenexplosion wird zur Dunkelheitsfertigkeit. Anstatt zu explodieren, verströmt sie ein abscheuliches Miasma, das im Verlauf von 6 Sek. {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% Schattenschaden verursacht.", + "esES": "Explosión de cadáveres se convierte en una habilidad de oscuridad y, en vez de explotar, libera un miasma repugnante que inflige {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% de daño de sombra durante 6 s.", + "esMX": "Explosión Cadavérica se vuelve una habilidad de Oscuridad y, en lugar de explotar, libera un miasma vil que inflige {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% de daño de sombra durante 6 segundos.", + "frFR": "Explosion macabre devient une compétence de ténèbres qui, au lieu de faire exploser un cadavre, libère maintenant un ignoble miasme infligeant {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% points de dégâts d'ombre en 6 s.", + "itIT": "Esplosione Cadaverica diventa un'abilità di Oscurità e invece di esplodere rilascia un miasma vile che infligge {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% danni da ombra in 6 s.", + "jaJP": "〈コープスエクスプロージョン〉が闇スキルになり、爆発する代わりに毒の瘴気を放ち、6秒かけて{109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}%のシャドウダメージを与える。", + "koKR": "시체 폭발이 어둠 기술이 되며, 폭발하지 않고 대신 끔찍한 독기를 내뿜어 6초에 걸쳐 {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}%의 암흑 피해를 줍니다.", + "plPL": "Wybuch Zwłok staje się umiejętnością Ciemności. Zamiast eksplozji wyzwolone zostają cuchnące miazmaty, które zadają {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% pkt. obrażeń od Cienia w ciągu 6 sek.", + "ptBR": "Explodir Cadáver torna-se uma habilidade de Escuridão e, em vez de explodir, libera um miasma vil, causando {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% dano de sombra ao longo de 6 s.", + "ruRU": "\"Взрыв трупа\" становится умением тьмы и больше не производит взрыв, а высвобождает из тела ужасные миазмы, наносящие {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% ед. урона от темной магии за 6 сек.", + "trTR": "Ceset Patlaması bir Karanlık Yeteneğine dönüşür ve patlamak yerine 6 saniye boyunca {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% Gölge hasarı uygulayan iğrenç bir pislik bulutu saçar.", + "zhCN": "邪爆变为黑暗技能并且不再产生爆炸, 而是释放一股邪恶的瘴气, 在 6 秒内造成 {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% 点暗影伤害。", + "zhTW": "屍爆變成黑暗技能,不再爆炸且改為放出汙穢瘴氣,在 6 秒內造成 {109.8/121.2/132/142.8/154.2/165/175.8/187.2/198/208.8}% 點暗影傷害。" + }, + "skill_name": "Blighted Corpse Explosion", + "skill_name_localized": { + "deDE": "Verpestete Leichenexplosion", + "esES": "Explosión de cadáveres apestada", + "esMX": "Explosión Cadavérica Infestada", + "frFR": "Explosion macabre purulente", + "itIT": "Esplosione Cadaverica Infetta", + "jaJP": "コープスエクスプロージョン(害毒)", + "koKR": "마름병 걸린 시체 폭발", + "plPL": "Morowy Wybuch Zwłok", + "ptBR": "Explodir Cadáver Empesteado", + "ruRU": "Гнилостный взрыв трупа", + "trTR": "Marazlı Ceset Patlaması", + "zhCN": "枯萎邪爆", + "zhTW": "荒疫屍爆" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432897, + "power_mod_hash": 98927064, + "reward_name": "Necro_Mod_CorpseExplosion_01" + }, + "reward_hash": 1365347394, + "root_node": false, + "x_pos": -1334.18, + "y_pos": -2214.62 + }, + "82": { + "connections": [ + 99 + ], + "id": 314, + "power": { + "power_name": "Necromancer_Talent_SkeletonWarrior", + "power_tags": [ + "Minion", + "Damage", + "Life" + ], + "power_tags_localized": { + "deDE": [ + "Diener", + "Schaden", + "Leben" + ], + "esES": [ + "Esbirro", + "Daño", + "Vida" + ], + "esMX": [ + "Esbirro", + "Daño", + "Vida" + ], + "frFR": [ + "Serviteur", + "Dégâts", + "Vie" + ], + "itIT": [ + "Servitori", + "Danni", + "Vita" + ], + "jaJP": [ + "ミニオン", + "ダメージ", + "ライフ" + ], + "koKR": [ + "하수인", + "피해", + "생명력" + ], + "plPL": [ + "Sługa", + "Obrażenia", + "Zdrowie" + ], + "ptBR": [ + "Lacaio", + "Dano", + "Vida" + ], + "ruRU": [ + "Прислужник", + "Урон", + "Здоровье" + ], + "trTR": [ + "Yardakçı", + "Hasar", + "Can" + ], + "zhCN": [ + "爪牙", + "伤害", + "生命" + ], + "zhTW": [ + "僕從", + "傷害", + "生命值" + ] + }, + "skill_desc": "Increase the damage and Life of your Skeletal Warriors by x{15/30/45/60/75/90/105/120/135/150}%.", + "skill_desc_localized": { + "deDE": "Erhöht Schaden und Leben Eurer Skelettkrieger um x{15/30/45/60/75/90/105/120/135/150}%.", + "esES": "Aumenta un x{15/30/45/60/75/90/105/120/135/150}% el daño y la vida de tus guerreros esqueléticos.", + "esMX": "Aumenta un x{15/30/45/60/75/90/105/120/135/150}% el daño y la vida de tus Guerreros Esqueléticos.", + "frFR": "Augmente les dégâts et les points de vie de vos guerriers squelettes de x{15/30/45/60/75/90/105/120/135/150}%.", + "itIT": "Aumenta i danni e la Vita dei tuoi Guerrieri Scheletrici del x{15/30/45/60/75/90/105/120/135/150}%.", + "jaJP": "スケルトンウォーリアの与えるダメージとライフがx{15/30/45/60/75/90/105/120/135/150}%増加する。", + "koKR": "해골 전사의 공격력과 생명력이 x{15/30/45/60/75/90/105/120/135/150}% 증가합니다.", + "plPL": "Obrażenia zadawane przez twoich szkieletowych wojowników oraz ich zdrowie są zwiększone o x{15/30/45/60/75/90/105/120/135/150}%.", + "ptBR": "Aumenta o dano e a vida dos seus Guerreiros Esqueletos em x{15/30/45/60/75/90/105/120/135/150}%.", + "ruRU": "Наносимый урон и запас здоровья скелетов-воинов увеличиваются на x{15/30/45/60/75/90/105/120/135/150}%.", + "trTR": "İskelet Savaşçılarının hasarını ve Canını x{15/30/45/60/75/90/105/120/135/150}% artır.", + "zhCN": "你的骷髅战士的伤害和生命提高 x{15/30/45/60/75/90/105/120/135/150}%。", + "zhTW": "使骷髏戰士的傷害和生命值提高 x{15/30/45/60/75/90/105/120/135/150}%。" + }, + "skill_name": "Skeletal Warrior Mastery", + "skill_name_localized": { + "deDE": "Beherrschung von Skelettkriegern", + "esES": "Dominio de los guerreros esqueléticos", + "esMX": "Dominio de Guerreros Esqueléticos", + "frFR": "Maîtrise des guerriers squelettes", + "itIT": "Dominio dei Guerrieri Scheletrici", + "jaJP": "スケルトンウォーリア・マスター", + "koKR": "해골 전사 숙련", + "plPL": "Mistrzostwo Szkieletowych Wojowników", + "ptBR": "Maestria do Guerreiro Esqueleto", + "ruRU": "Мастер скелетов-воинов", + "trTR": "İskelet Savaşçısı Ustalığı", + "zhCN": "骷髅战士精通", + "zhTW": "骷髏戰士精通" + }, + "skill_rankup_desc": "• Damage and Life Bonus🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadens- und Lebensbonus🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "esES": "• Bonus de vida y daño 🡑 x{15/30/45/60/75/90/105/120/135/150}%.", + "esMX": "• Bonificación de daño y de vida 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "frFR": "• Bonus aux dégâts et aux points de vie 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "itIT": "• Bonus danni e Vita🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "jaJP": "• ダメージ&ライフボーナス 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "koKR": "• 추가 피해 및 생명력 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "plPL": "• Premia do obrażeń i zdrowia: 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "ptBR": "• Bônus de dano e vida 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "ruRU": "• Бонус к урону и запасу здоровья 🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "trTR": "• Hasar ve Can Bonusu🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "zhCN": "• 伤害和生命加成🡑 x{15/30/45/60/75/90/105/120/135/150}%", + "zhTW": "• 傷害與生命值加成🡑 x{15/30/45/60/75/90/105/120/135/150}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 943744, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_SkeletonWarrior" + }, + "reward_hash": 3014587582, + "root_node": false, + "x_pos": 2163.42, + "y_pos": -2009.59 + }, + "83": { + "connections": [ + 96 + ], + "id": 323, + "power": { + "power_name": "Necromancer_Talent_SkeletonMage", + "power_tags": [ + "Damage", + "Life", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Leben", + "Diener" + ], + "esES": [ + "Daño", + "Vida", + "Esbirro" + ], + "esMX": [ + "Daño", + "Vida", + "Esbirro" + ], + "frFR": [ + "Dégâts", + "Vie", + "Serviteur" + ], + "itIT": [ + "Danni", + "Vita", + "Servitori" + ], + "jaJP": [ + "ダメージ", + "ライフ", + "ミニオン" + ], + "koKR": [ + "피해", + "생명력", + "하수인" + ], + "plPL": [ + "Obrażenia", + "Zdrowie", + "Sługa" + ], + "ptBR": [ + "Dano", + "Vida", + "Lacaio" + ], + "ruRU": [ + "Урон", + "Здоровье", + "Прислужник" + ], + "trTR": [ + "Hasar", + "Can", + "Yardakçı" + ], + "zhCN": [ + "伤害", + "生命", + "爪牙" + ], + "zhTW": [ + "傷害", + "生命值", + "僕從" + ] + }, + "skill_desc": "Increase the damage and Life of your Skeletal Mages by x{20/40/60/80/100/120/140/160/180/200}%.", + "skill_desc_localized": { + "deDE": "Erhöht Schaden und Leben Eurer Skelettmagier um x{20/40/60/80/100/120/140/160/180/200}%.", + "esES": "Aumenta un x{20/40/60/80/100/120/140/160/180/200}% el daño y la vida de tus magos esqueléticos.", + "esMX": "Aumenta un x{20/40/60/80/100/120/140/160/180/200}% el daño y la vida de tus Magos Esqueléticos.", + "frFR": "Augmente les dégâts et les points de vie de vos mages squelettes de x{20/40/60/80/100/120/140/160/180/200}%.", + "itIT": "Aumenta i danni e la Vita dei tuoi Maghi Scheletrici del x{20/40/60/80/100/120/140/160/180/200}%.", + "jaJP": "スケルトンメイジの与えるダメージとライフがx{20/40/60/80/100/120/140/160/180/200}%増加する。", + "koKR": "해골 마법학자의 공격력과 생명력이 x{20/40/60/80/100/120/140/160/180/200}% 증가합니다.", + "plPL": "Obrażenia zadawane przez twoich szkieletowych magów oraz ich zdrowie są zwiększone o x{20/40/60/80/100/120/140/160/180/200}%.", + "ptBR": "Aumenta o dano e a vida dos seus Magos Esqueletos em x{20/40/60/80/100/120/140/160/180/200}%.", + "ruRU": "Наносимый урон и запас здоровья скелетов-магов увеличиваются на x{20/40/60/80/100/120/140/160/180/200}%.", + "trTR": "İskelet Sihirbazlarının hasarını ve Canını x{20/40/60/80/100/120/140/160/180/200}% artır.", + "zhCN": "你的骷髅法师的伤害和生命提高 x{20/40/60/80/100/120/140/160/180/200}%。", + "zhTW": "使骷髏法師的傷害和生命值提高 x{20/40/60/80/100/120/140/160/180/200}%。" + }, + "skill_name": "Skeletal Mage Mastery", + "skill_name_localized": { + "deDE": "Beherrschung von Skelettmagiern", + "esES": "Dominio de los magos esqueléticos", + "esMX": "Dominio de Magos Esqueléticos", + "frFR": "Maîtrise des mages squelettes", + "itIT": "Dominio dei Maghi Scheletrici", + "jaJP": "スケルトンメイジ・マスター", + "koKR": "해골 마법학자 숙련", + "plPL": "Mistrzostwo Szkieletowych Magów", + "ptBR": "Maestria do Mago Esqueleto", + "ruRU": "Мастер скелетов-магов", + "trTR": "İskelet Sihirbazı Ustalığı", + "zhCN": "骷髅法师精通", + "zhTW": "骷髏法師精通" + }, + "skill_rankup_desc": "• Damage and Life Bonus 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadens- und Lebensbonus 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "esES": "• Bonus de vida y daño 🡑 x{20/40/60/80/100/120/140/160/180/200}%.", + "esMX": "• Bonificación de daño y de vida 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "frFR": "• Bonus aux dégâts et aux points de vie 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "itIT": "• Bonus danni e Vita 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "jaJP": "• ダメージ&ライフボーナス 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "koKR": "• 추가 피해 및 생명력 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "plPL": "• Premia do obrażeń i zdrowia: 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "ptBR": "• Bônus de dano e vida 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "ruRU": "• Бонус к урону и запасу здоровья 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "trTR": "• Hasar ve Can Bonusu 🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "zhCN": "• 伤害和生命加成🡑 x{20/40/60/80/100/120/140/160/180/200}%", + "zhTW": "• 傷害與生命值加成 🡑 x{20/40/60/80/100/120/140/160/180/200}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 943745, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_SkeletonMage" + }, + "reward_hash": 3766798994, + "root_node": false, + "x_pos": -2383.63, + "y_pos": 486.743 + }, + "84": { + "connections": [ + 98 + ], + "id": 326, + "power": { + "power_name": "Necromancer_Talent_Golem", + "power_tags": [ + "Life", + "Minion", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Leben", + "Diener", + "Schaden" + ], + "esES": [ + "Vida", + "Esbirro", + "Daño" + ], + "esMX": [ + "Vida", + "Esbirro", + "Daño" + ], + "frFR": [ + "Vie", + "Serviteur", + "Dégâts" + ], + "itIT": [ + "Vita", + "Servitori", + "Danni" + ], + "jaJP": [ + "ライフ", + "ミニオン", + "ダメージ" + ], + "koKR": [ + "생명력", + "하수인", + "피해" + ], + "plPL": [ + "Zdrowie", + "Sługa", + "Obrażenia" + ], + "ptBR": [ + "Vida", + "Lacaio", + "Dano" + ], + "ruRU": [ + "Здоровье", + "Прислужник", + "Урон" + ], + "trTR": [ + "Can", + "Yardakçı", + "Hasar" + ], + "zhCN": [ + "生命", + "爪牙", + "伤害" + ], + "zhTW": [ + "生命值", + "僕從", + "傷害" + ] + }, + "skill_desc": "Increase the damage and Life of your Golem by x{25/50/75/100/125/150/175/200/225/250}%.", + "skill_desc_localized": { + "deDE": "Erhöht Schaden und Leben Eures Golems um x{25/50/75/100/125/150/175/200/225/250}%.", + "esES": "Aumenta un x{25/50/75/100/125/150/175/200/225/250}% el daño y la vida de tu gólem.", + "esMX": "Aumenta el daño y la vida de tu Gólem un x{25/50/75/100/125/150/175/200/225/250}%.", + "frFR": "Augmente les dégâts et les points de vie de votre golem de x{25/50/75/100/125/150/175/200/225/250}%.", + "itIT": "Aumenta i danni e la Vita del tuo Golem del x{25/50/75/100/125/150/175/200/225/250}%.", + "jaJP": "ゴーレムの与えるダメージとライフがx{25/50/75/100/125/150/175/200/225/250}%増加する。", + "koKR": "골렘의 공격력과 생명력이 x{25/50/75/100/125/150/175/200/225/250}% 증가합니다.", + "plPL": "Obrażenia zadawane przez twojego golema oraz jego zdrowie są zwiększone o x{25/50/75/100/125/150/175/200/225/250}%.", + "ptBR": "Aumenta o dano e a vida do seu golem em x{25/50/75/100/125/150/175/200/225/250}%.", + "ruRU": "Наносимый урон и запас здоровья голема увеличиваются на x{25/50/75/100/125/150/175/200/225/250}%.", + "trTR": "Goleminin hasarını ve Canını x{25/50/75/100/125/150/175/200/225/250}% artır.", + "zhCN": "傀儡的伤害和生命提高 x{25/50/75/100/125/150/175/200/225/250}%。", + "zhTW": "使魔像的傷害和生命值提高 x{25/50/75/100/125/150/175/200/225/250}%。" + }, + "skill_name": "Golem Mastery", + "skill_name_localized": { + "deDE": "Beherrschung von Golems", + "esES": "Dominio de los gólems", + "esMX": "Dominio de Gólem", + "frFR": "Maîtrise des golems", + "itIT": "Dominio dei Golem", + "jaJP": "ゴーレム・マスター", + "koKR": "골렘 숙련", + "plPL": "Mistrzostwo Golemów", + "ptBR": "Maestria do Golem", + "ruRU": "Мастер големов", + "trTR": "Golem Ustalığı", + "zhCN": "傀儡精通", + "zhTW": "魔像精通" + }, + "skill_rankup_desc": "• Damage and Life Bonus 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadens- und Lebensbonus 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "esES": "• Bonus de vida y daño 🡑 x{25/50/75/100/125/150/175/200/225/250}%.", + "esMX": "• Bonificación de daño y de vida 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "frFR": "• Bonus aux dégâts et aux points de vie 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "itIT": "• Bonus danni e Vita 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "jaJP": "• ダメージ&ライフボーナス 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "koKR": "• 추가 피해 및 생명력 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "plPL": "• Premia do obrażeń i zdrowia: 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "ptBR": "• Bônus de dano e vida 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "ruRU": "• Бонус к урону и запасу здоровья 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "trTR": "• Hasar ve Can Bonusu 🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "zhCN": "• 伤害和生命加成🡑 x{25/50/75/100/125/150/175/200/225/250}%", + "zhTW": "• 傷害與生命值加成 🡑 x{25/50/75/100/125/150/175/200/225/250}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 943748, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Golem" + }, + "reward_hash": 490367111, + "root_node": false, + "x_pos": -3061.1, + "y_pos": 3009.03 + }, + "85": { + "connections": [ + 108 + ], + "id": 7, + "power": { + "power_mod_id": 1, + "power_name": "Necromancer_BoneSpear", + "power_tags": [ + "Core", + "Bone", + "Damage", + "Physical", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Knochen", + "Schaden", + "Physisch", + "Essenz" + ], + "esES": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "esMX": [ + "Principal", + "Hueso", + "Daño", + "Física", + "Esencia" + ], + "frFR": [ + "Principale", + "Os", + "Dégâts", + "Dégâts physiques", + "Essence" + ], + "itIT": [ + "Primaria", + "Ossa", + "Danni", + "Fisico", + "Essenza" + ], + "jaJP": [ + "コア", + "骨", + "ダメージ", + "物理", + "精髄" + ], + "koKR": [ + "핵심", + "뼈", + "피해", + "물리", + "정수" + ], + "plPL": [ + "Główne", + "Kości", + "Obrażenia", + "Fizyczne", + "Esencja" + ], + "ptBR": [ + "Principal", + "Osso", + "Dano", + "Física", + "Essência" + ], + "ruRU": [ + "Основное", + "Кости", + "Урон", + "Физический урон", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Kemik", + "Hasar", + "Fiziksel", + "Öz" + ], + "zhCN": [ + "核心", + "白骨", + "伤害", + "物理", + "精魂" + ], + "zhTW": [ + "核心", + "骸骨", + "傷害", + "物理", + "魂能" + ] + }, + "skill_desc": "Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.", + "skill_desc_localized": { + "deDE": "Die kritische Trefferchance von Knochenspeer ist um +5% erhöht. Wenn das primäre Projektil von Knochenspeer einen kritischen Treffer erzielt, feuert es bei seiner Zerstörung 2 zusätzliche Knochensplitter ab.", + "esES": "Lanza de hueso tiene un +5% más de probabilidad de golpe crítico. Si el proyectil principal de Lanza de hueso asesta un golpe crítico, dispara 2 fragmentos de hueso adicionales al destruirse.", + "esMX": "Lanza Ósea tiene un +5% más de probabilidad de golpe crítico. Si el proyectil principal de Lanza Ósea asesta un golpe crítico, arroja 2 fragmentos más al ser destruida.", + "frFR": "Les chances d'infliger un coup critique de Lance d'os sont augmentées de +5%. Si le projectile principal de Lance d'os inflige un coup critique, il projette 2 éclats supplémentaires lorsqu'il est détruit.", + "itIT": "La probabilità di critico di Lancia d'Ossa aumenta del +5%. Se il proiettile principale di Lancia d'Ossa infligge danni critici, emette 2 frammenti d'ossa aggiuntivi quando viene distrutto.", + "jaJP": "〈ボーンスピア〉のクリティカルヒット率が+5%増加する。〈ボーンスピア〉の主要部分がクリティカルヒットした場合、破壊時にさらに2個の骨の欠片を発射する。", + "koKR": "뼈 창의 극대화 확률이 +5% 증가합니다. 뼈 창의 주 투사체가 치명타로 적중하면 파괴 시 추가 뼈 조각을 2개 발사합니다.", + "plPL": "Istnieje o +5% większa szansa na trafienie krytyczne Włócznią z Kości. Jeśli podstawowy pocisk Włóczni z Kości wywołuje trafienie krytyczne, w chwili jej zniszczenia wypuszczone zostaną dodatkowe odłamki (2).", + "ptBR": "Lança de Ossos tem +5% de chance de acerto crítico aumentada. Se o primeiro projétil de Lança de Ossos desferir um acerto crítico, dispara 2 estilhaços ósseos adicionais ao ser destruída.", + "ruRU": "Вероятность критического удара \"Костяного копья\" повышается на +5%. Когда основной снаряд \"Костяного копья\" наносит критический урон, после разрушения он выпускает еще 2 костяных осколка:костяных осколков.", + "trTR": "Kemik Mızrağın +5% artırılmış Kritik Vuruş İhtimali bulunur. Kemik Mızrağın birincil mermisi Kritik Vuruş gerçekleştirirse yok edildiğinde 2 ilave kemik parçası fırlatır.", + "zhCN": "骨矛的暴击几率提高 +5%。如果骨矛的主要投射物造成暴击, 其在被摧毁时会额外发射 2 枚白骨碎片。", + "zhTW": "骨矛的爆擊機率提高 +5%。若骨矛的主要投射攻擊造成爆擊,則會在遭到摧毀時額外射出 2 枚額外的骸骨碎片。" + }, + "skill_name": "Paranormal Bone Spear", + "skill_name_localized": { + "deDE": "Paranormaler Knochenspeer", + "esES": "Lanza de hueso paranormal", + "esMX": "Lanza Ósea Paranormal", + "frFR": "Lance d'os paranormale", + "itIT": "Lancia d'Ossa Paranormale", + "jaJP": "ボーンスピア(形而上)", + "koKR": "불가사의 뼈 창", + "plPL": "Paranormalna Włócznia z Kości", + "ptBR": "Lança de Ossos Paranormal", + "ruRU": "Паранормальное костяное копье", + "trTR": "Paranormal Kemik Mızrak", + "zhCN": "灵异骨矛", + "zhTW": "靈異骨矛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 432879, + "power_mod_hash": 888765145, + "reward_name": "Necro_Mod_BoneSpear_02" + }, + "reward_hash": 1253619189, + "root_node": false, + "x_pos": -2.196, + "y_pos": -3621.42 + }, + "86": { + "connections": [ + 41, + 36 + ], + "id": 341, + "power": { + "power_name": "Necromancer_Talent_Caster_T1_N2", + "power_tags": [ + "Crowd Control", + "Darkness", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust", + "Dunkelheit", + "Glückstreffer" + ], + "esES": [ + "Control de masas", + "Oscuridad", + "Golpe de suerte" + ], + "esMX": [ + "Control de multitudes", + "Oscuridad", + "Golpe afortunado" + ], + "frFR": [ + "Perte de contrôle", + "Ténèbres", + "Coup de chance" + ], + "itIT": [ + "Effetti debilitanti", + "Oscurità", + "Colpo fortunato" + ], + "jaJP": [ + "操作障害効果", + "闇", + "幸運の一撃" + ], + "koKR": [ + "군중 제어", + "어둠", + "행운의 적중" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Ciemność", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Controle de Grupo", + "Escuridão", + "Golpe de Sorte" + ], + "ruRU": [ + "Контроль", + "Тьма", + "Удачный удар" + ], + "trTR": [ + "Kitle Kontrolü", + "Karanlık", + "Şanslı Vuruş" + ], + "zhCN": [ + "控制", + "黑暗", + "幸运一击" + ], + "zhTW": [ + "控場", + "黑暗", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Darkness Skills have up to a 15% chance to Stun for {1/2/3/4/5/6/7/8/9/10} seconds and deal {20/40/60/80/100/120/140/160/180/200}% Shadow damage to them.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Dunkelheitsfertigkeiten verfügen über eine Chance von bis zu 15%, Gegner {1/2/3/4/5/6/7/8/9/10} Sek. lang zu betäuben und ihnen {20/40/60/80/100/120/140/160/180/200}% Schattenschaden zuzufügen.", + "esES": "Golpe de suerte: Las habilidades de oscuridad tienen hasta un 15% de probabilidad de aturdir durante {1/2/3/4/5/6/7/8/9/10} s y de infligir {20/40/60/80/100/120/140/160/180/200}% de daño de sombra.", + "esMX": "Golpe afortunado: Las habilidades de Oscuridad tienen hasta un 15% de probabilidad de aturdir durante {1/2/3/4/5/6/7/8/9/10} segundos e infligir {20/40/60/80/100/120/140/160/180/200}% de daño de Sombra.", + "frFR": "Coup de chance: vos compétences de ténèbres ont jusqu'à 15% de chances d'étourdir les adversaires pendant {1/2/3/4/5/6/7/8/9/10} s et de leur infliger {20/40/60/80/100/120/140/160/180/200}% points de dégâts d'ombre.", + "itIT": "Colpo fortunato: le abilità di Oscurità hanno fino al 15% di probabilità di stordire per {1/2/3/4/5/6/7/8/9/10} s e infliggere {20/40/60/80/100/120/140/160/180/200}% danni da ombra.", + "jaJP": "幸運の一撃: 最大15%の確率で闇スキルが敵を{1/2/3/4/5/6/7/8/9/10}秒間スタンさせ、シャドウダメージを{20/40/60/80/100/120/140/160/180/200}%与える。", + "koKR": "행운의 적중: 어둠 기술이 최대 15% 확률로 적을 {1/2/3/4/5/6/7/8/9/10}초 동안 기절시키고 {20/40/60/80/100/120/140/160/180/200}%의 암흑 피해를 줍니다.", + "plPL": "Szczęśliwy traf: Umiejętności Ciemności mają maksymalnie 15% szans na ogłuszenie wrogów na {1/2/3/4/5/6/7/8/9/10} sek. i zadanie im {20/40/60/80/100/120/140/160/180/200}% pkt. obrażeń Cienia.", + "ptBR": "Golpe de Sorte: Habilidades de Escuridão têm até 15% de chance de atordoar por {1/2/3/4/5/6/7/8/9/10} s e causar {20/40/60/80/100/120/140/160/180/200}% de dano de sombra.", + "ruRU": "Удачный удар: умения тьмы с вероятностью до 15% оглушают противников на {1/2/3/4/5/6/7/8/9/10} сек. и наносят им {20/40/60/80/100/120/140/160/180/200}% ед. урона от темной магии.", + "trTR": "Şanslı Vuruş: Karanlık Yetenekler en fazla 15% ihtimalle {1/2/3/4/5/6/7/8/9/10} saniyeliğine Sersemletir ve onlara {20/40/60/80/100/120/140/160/180/200}% Gölge hasarı verir.", + "zhCN": "幸运一击: 黑暗技能最多有 15% 几率击昏敌人 {1/2/3/4/5/6/7/8/9/10} 秒,并对他们造成 {20/40/60/80/100/120/140/160/180/200}% 点暗影伤害。", + "zhTW": "幸運觸發:黑暗技能最多有 15% 機率擊昏敵人 {1/2/3/4/5/6/7/8/9/10} 秒,並對其造成 {20/40/60/80/100/120/140/160/180/200}% 點暗影傷害。" + }, + "skill_name": "Crippling Darkness", + "skill_name_localized": { + "deDE": "Lähmende Dunkelheit", + "esES": "Oscuridad paralizadora", + "esMX": "Oscuridad Paralizante", + "frFR": "Ténèbres paralysantes", + "itIT": "Oscurità Debilitante", + "jaJP": "押し包む闇", + "koKR": "불구의 어둠", + "plPL": "Wyniszczająca Ciemność", + "ptBR": "Escuridão Incapacitante", + "ruRU": "Жестокая тьма", + "trTR": "Sakatlayan Karanlık", + "zhCN": "致残黑暗", + "zhTW": "致殘黑暗" + }, + "skill_rankup_desc": "• Stun Duration 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Damage 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "skill_rankup_desc_localized": { + "deDE": "• Betäubungsdauer 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Schaden 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "esES": "• Duración de aturdimiento 🡑 {1/2/3/4/5/6/7/8/9/10}.\n• Daño 🡑 {20/40/60/80/100/120/140/160/180/200}%.", + "esMX": "• Duración de aturdimiento 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Daño 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "frFR": "• Durée d'étourdissement 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Points de dégâts 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "itIT": "• Durata stordimento 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Danni 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "jaJP": "• スタン持続時間 🡑 {1/2/3/4/5/6/7/8/9/10}\n• ダメージ 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "koKR": "• 기절 지속시간 🡑 {1/2/3/4/5/6/7/8/9/10}\n• 피해 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "plPL": "• Czas działania ogłuszenia 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Obrażenia 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ptBR": "• Duração de atordoamento 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Dano 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ruRU": "• Время действия оглушения 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Урон 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "trTR": "• Sersemletme Süresi 🡑 {1/2/3/4/5/6/7/8/9/10}\n• Hasar 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhCN": "• 击昏持续时间🡑 {1/2/3/4/5/6/7/8/9/10}\n• 伤害🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhTW": "• 昏迷持續時間 🡑 {1/2/3/4/5/6/7/8/9/10}\n• 傷害 🡑 {20/40/60/80/100/120/140/160/180/200}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495573, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T1_N2" + }, + "reward_hash": 3106666680, + "root_node": false, + "x_pos": -586.833, + "y_pos": 1843.89 + }, + "87": { + "connections": [ + 48, + 53 + ], + "id": 342, + "power": { + "power_name": "Necromancer_Talent_02", + "power_tags": [ + "Armor", + "Resistance", + "Minion" + ], + "power_tags_localized": { + "deDE": [ + "Rüstung", + "Widerstand", + "Diener" + ], + "esES": [ + "Armadura", + "Resistencia", + "Esbirro" + ], + "esMX": [ + "Armadura", + "Resistencia", + "Esbirro" + ], + "frFR": [ + "Armure", + "Résistance", + "Serviteur" + ], + "itIT": [ + "Armatura", + "Resistenza", + "Servitori" + ], + "jaJP": [ + "装甲", + "耐性", + "ミニオン" + ], + "koKR": [ + "방어도", + "저항", + "하수인" + ], + "plPL": [ + "Pancerz", + "Odporność", + "Sługa" + ], + "ptBR": [ + "Armadura", + "Resistência", + "Lacaio" + ], + "ruRU": [ + "Броня", + "Сопротивление", + "Прислужник" + ], + "trTR": [ + "Zırh", + "Direnç", + "Yardakçı" + ], + "zhCN": [ + "护甲", + "抗性", + "爪牙" + ], + "zhTW": [ + "防具", + "抗性", + "僕從" + ] + }, + "skill_desc": "Your Minions gain +{4/8/12/16/20/24/28/32/36/40}% increased Armor and +{8/16/24/32/40/48/56/64/72/80}% increased Resistance to All Elements.", + "skill_desc_localized": { + "deDE": "Eure Diener erhalten +{4/8/12/16/20/24/28/32/36/40}% erhöhte Rüstung und +{8/16/24/32/40/48/56/64/72/80}% erhöhten Widerstand gegen alle Schadensarten.", + "esES": "Tus esbirros obtienen un +{4/8/12/16/20/24/28/32/36/40}% más de armadura y un +{8/16/24/32/40/48/56/64/72/80}% más de resistencia a todos los elementos.", + "esMX": "Tus esbirros ganan +{4/8/12/16/20/24/28/32/36/40}% más de Armadura y +{8/16/24/32/40/48/56/64/72/80}% más de Resistencia a todos los elementos.", + "frFR": "Vos serviteurs obtiennent +{4/8/12/16/20/24/28/32/36/40}% d'armure supplémentaire et +{8/16/24/32/40/48/56/64/72/80}% de résistance à tous les éléments.", + "itIT": "L'armatura dei tuoi servitori aumenta del +{4/8/12/16/20/24/28/32/36/40}% e la resistenza a tutti gli elementi aumenta del +{8/16/24/32/40/48/56/64/72/80}%.", + "jaJP": "ミニオンの防御力が+{4/8/12/16/20/24/28/32/36/40}%、全属性耐性が+{8/16/24/32/40/48/56/64/72/80}%増加する。", + "koKR": "하수인의 방어도가 +{4/8/12/16/20/24/28/32/36/40}% 증가하고 모든 원소 저항이 +{8/16/24/32/40/48/56/64/72/80}% 증가합니다.", + "plPL": "Twoje sługi zyskują +{4/8/12/16/20/24/28/32/36/40}% premii do pancerza oraz +{8/16/24/32/40/48/56/64/72/80}% premii do odporności na wszystkie żywioły.", + "ptBR": "Seus lacaios ganham +{4/8/12/16/20/24/28/32/36/40}% a mais de armadura e +{8/16/24/32/40/48/56/64/72/80}% a mais de resistência a todos os elementos.", + "ruRU": "Броня прислужников укрепляется на +{4/8/12/16/20/24/28/32/36/40}%, а их сопротивление стихиям повышается на +{8/16/24/32/40/48/56/64/72/80}%.", + "trTR": "Yardakçıların +{4/8/12/16/20/24/28/32/36/40}% artırılmış Zırh ve Tüm Elementlere +{8/16/24/32/40/48/56/64/72/80}% artırılmış Direnç kazanır.", + "zhCN": "你的仆从获得 +{4/8/12/16/20/24/28/32/36/40}% 点护甲以及 +{8/16/24/32/40/48/56/64/72/80}% 点全元素抗性。", + "zhTW": "你的僕從護甲值提高 +{4/8/12/16/20/24/28/32/36/40}%,全元素抗性提高 +{8/16/24/32/40/48/56/64/72/80}%。" + }, + "skill_name": "Death's Defense", + "skill_name_localized": { + "deDE": "Widerstand des Todes", + "esES": "Defensa de la muerte", + "esMX": "Defensa de la Muerte", + "frFR": "Défense de la Mort", + "itIT": "Difesa della Morte", + "jaJP": "死の護り", + "koKR": "죽음의 변호", + "plPL": "Śmiertelna Obrona", + "ptBR": "Defesa da Morte", + "ruRU": "Защита смерти", + "trTR": "Ölümün Savunması", + "zhCN": "亡者之御", + "zhTW": "死亡防禦" + }, + "skill_rankup_desc": "• Armor 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Resistance 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "skill_rankup_desc_localized": { + "deDE": "• Rüstung 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Widerstand 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "esES": "• Armadura 🡑 {4/8/12/16/20/24/28/32/36/40}%.\n• Resistencia 🡑 {8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "• Resistencia 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• de armadura 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "frFR": "• Armure 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Résistance 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "itIT": "• Armatura 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Resistenza 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "jaJP": "• 防御力 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 耐性 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "koKR": "• 방어도 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 저항 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "plPL": "• Pancerz 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Odporność 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "ptBR": "• Armadura 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Resistência 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "ruRU": "• Броня 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Сопротивление 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "trTR": "• Zırh 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Direnç 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "zhCN": "• 护甲 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 抗性 🡑 {8/16/24/32/40/48/56/64/72/80}%", + "zhTW": "• 護甲值 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 抗性 🡑 {8/16/24/32/40/48/56/64/72/80}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007841, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_02" + }, + "reward_hash": 2610790645, + "root_node": false, + "x_pos": -3283.41, + "y_pos": 4114.15 + }, + "88": { + "connections": [ + 50 + ], + "id": 343, + "power": { + "power_name": "Necromancer_Talent_Summoning_T3_N2", + "power_tags": [ + "Damage", + "Corpse" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Leiche" + ], + "esES": [ + "Daño", + "Cadáver" + ], + "esMX": [ + "Daño", + "Cadáver" + ], + "frFR": [ + "Dégâts", + "Cadavre" + ], + "itIT": [ + "Danni", + "Cadavere" + ], + "jaJP": [ + "ダメージ", + "死体" + ], + "koKR": [ + "피해", + "시체" + ], + "plPL": [ + "Obrażenia", + "Zwłoki" + ], + "ptBR": [ + "Dano", + "Cadáver" + ], + "ruRU": [ + "Урон", + "Труп" + ], + "trTR": [ + "Hasar", + "Ceset" + ], + "zhCN": [ + "伤害", + "亡骸" + ], + "zhTW": [ + "傷害", + "屍體" + ] + }, + "skill_desc": "You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage for 6 seconds after consuming a Corpse.", + "skill_desc_localized": { + "deDE": "Ihr verursacht nach dem Verbrauch einer Leiche 6 Sek. lang x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño durante 6 s tras consumir un cadáver.", + "esMX": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño durante 6 segundos después de consumir un cadáver.", + "frFR": "Après avoir consommé un cadavre, vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires pendant 6 s.", + "itIT": "Infliggi il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi per 6 s dopo aver consumato un cadavere.", + "jaJP": "死体を消費した後の6秒間、与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "시체를 소모한 후 6초 동안 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Po pochłonięciu zwłok zadajesz o x{3/6/9/12/15/18/21/24/27/30}% więcej obrażeń przez 6 sek.", + "ptBR": "Você causa x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado por 6 s depois de consumir um cadáver.", + "ruRU": "Наносимый урон увеличивается на x{3/6/9/12/15/18/21/24/27/30}% на 6 сек. после того как вы расходуете труп.", + "trTR": "Bir Ceset tükettikten sonra 6 saniye boyunca x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar verirsin.", + "zhCN": "消耗一具亡骸后, 你造成的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%, 持续 6 秒。", + "zhTW": "消耗一具屍體後,你造成的傷害提高 x{3/6/9/12/15/18/21/24/27/30}%,持續 6 秒。" + }, + "skill_name": "Fueled by Death", + "skill_name_localized": { + "deDE": "Kraftbringender Tod", + "esES": "Impulso mortal", + "esMX": "Impulsado por la Muerte", + "frFR": "Vol de mort", + "itIT": "Alimentazione Mortale", + "jaJP": "死者を糧に", + "koKR": "죽음의 동력", + "plPL": "Paliwo Śmierci", + "ptBR": "Energia Mortal", + "ruRU": "Смерть придает силы", + "trTR": "Ölümle Coşan", + "zhCN": "死亡增力", + "zhTW": "死亡之力" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Bonus aux dégâts 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Aumento danni 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• ダメージ増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 피해 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Aumento de dano 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Увеличение урона 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hasar Artışı 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 伤害提高🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 傷害提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495579, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T3_N2" + }, + "reward_hash": 1044726549, + "root_node": false, + "x_pos": 1037.87, + "y_pos": -949.149 + }, + "89": { + "connections": [ + 38, + 47, + 97 + ], + "id": 344, + "power": { + "power_name": "Necromancer_Talent_Caster_T4_N2", + "power_tags": [ + "Life", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Leben", + "Heilung" + ], + "esES": [ + "Vida", + "Curación" + ], + "esMX": [ + "Vida", + "Sanación" + ], + "frFR": [ + "Vie", + "Soins" + ], + "itIT": [ + "Vita", + "Guarigione" + ], + "jaJP": [ + "ライフ", + "回復" + ], + "koKR": [ + "생명력", + "치유" + ], + "plPL": [ + "Zdrowie", + "Leczenie" + ], + "ptBR": [ + "Vida", + "Cura" + ], + "ruRU": [ + "Здоровье", + "Исцеление" + ], + "trTR": [ + "Can", + "İyileşme" + ], + "zhCN": [ + "生命", + "治疗" + ], + "zhTW": [ + "生命值", + "治療" + ] + }, + "skill_desc": "You receive +{10/20/30/40/50/60/70/80/90/100}% more Healing from all sources.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet +{10/20/30/40/50/60/70/80/90/100}% mehr Heilung aus allen Quellen.", + "esES": "Recibes un +{10/20/30/40/50/60/70/80/90/100}% más de curación de todas las fuentes.", + "esMX": "Recibes un +{10/20/30/40/50/60/70/80/90/100}% más de sanación de todas las fuentes.", + "frFR": "Vous recevez +{10/20/30/40/50/60/70/80/90/100}% de soins supplémentaires de toutes les sources.", + "itIT": "Ricevi il +{10/20/30/40/50/60/70/80/90/100}% di cure aggiuntive da tutte le fonti.", + "jaJP": "あらゆる要素による回復量が+{10/20/30/40/50/60/70/80/90/100}%増加する。", + "koKR": "받는 모든 치유량이 +{10/20/30/40/50/60/70/80/90/100}% 증가합니다.", + "plPL": "Otrzymujesz o +{10/20/30/40/50/60/70/80/90/100}% więcej leczenia ze wszystkich źródeł.", + "ptBR": "Você recebe +{10/20/30/40/50/60/70/80/90/100}% de cura adicional de todas as fontes.", + "ruRU": "Вы получаете на +{10/20/30/40/50/60/70/80/90/100}% больше исцеления из любых источников.", + "trTR": "Tüm kaynaklardan +{10/20/30/40/50/60/70/80/90/100}% daha fazla İyileşme alırsın.", + "zhCN": "你从所有来源受到的治疗效果提高 +{10/20/30/40/50/60/70/80/90/100}%。", + "zhTW": "你從所有來源獲得的治療效果提高 +{10/20/30/40/50/60/70/80/90/100}%。" + }, + "skill_name": "Gruesome Mending", + "skill_name_localized": { + "deDE": "Grausige Heilung", + "esES": "Reparación truculenta", + "esMX": "Reparación Grotesca", + "frFR": "Convalescence macabre", + "itIT": "Cura Macabra", + "jaJP": "凄惨なる治癒", + "koKR": "섬뜩한 회복", + "plPL": "Makabryczne Zasklepienie", + "ptBR": "Reparação Terrível", + "ruRU": "Зловещее исцеление", + "trTR": "Dehşetengiz Onarım", + "zhCN": "阴森愈合", + "zhTW": "陰森癒合" + }, + "skill_rankup_desc": "• Bonus Healing Received 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Erhaltene Bonusheilung 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Curación adicional recibida 🡑 +{10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Bonificación de sanación recibida 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Bonus aux soins reçus 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Bonus cure ricevute 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 被回復量ボーナス 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 추가 받는 치유량 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Premia do otrzymywanego leczenia: 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Bônus de cura recebida 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Бонус к получаемому исцелению 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Alınan Bonus İyileşme 🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 受到的治疗效果加成🡑 +{10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 治療接受效果加成 🡑 +{10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495569, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Caster_T4_N2" + }, + "reward_hash": 3106774491, + "root_node": false, + "x_pos": 1040.14, + "y_pos": 1032.52 + }, + "9": { + "connections": [ + 104 + ], + "id": 14, + "power": { + "power_mod_id": 0, + "power_name": "Necromancer_Blight", + "power_tags": [ + "Core", + "Darkness", + "Damage", + "Shadow Damage Over Time", + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Dunkelheit", + "Schaden", + "Schattenschaden über Zeit", + "Essenz" + ], + "esES": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra en el tiempo", + "Esencia" + ], + "esMX": [ + "Principal", + "Oscuridad", + "Daño", + "Daño de sombra con el tiempo", + "Esencia" + ], + "frFR": [ + "Principale", + "Ténèbres", + "Dégâts", + "Dégâts d'ombre sur la durée", + "Essence" + ], + "itIT": [ + "Primaria", + "Oscurità", + "Danni", + "Danni da ombra periodici", + "Essenza" + ], + "jaJP": [ + "コア", + "闇", + "ダメージ", + "継続シャドウダメージ", + "精髄" + ], + "koKR": [ + "핵심", + "어둠", + "피해", + "지속 암흑 피해", + "정수" + ], + "plPL": [ + "Główne", + "Ciemność", + "Obrażenia", + "Obrażenia Cienia z upływem czasu", + "Esencja" + ], + "ptBR": [ + "Principal", + "Escuridão", + "Dano", + "Dano de Sombra ao Longo do Tempo", + "Essência" + ], + "ruRU": [ + "Основное", + "Тьма", + "Урон", + "Периодический урон от темной магии", + "Эссенция" + ], + "trTR": [ + "Çekirdek", + "Karanlık", + "Hasar", + "Zamanla Gölge Hasarı", + "Öz" + ], + "zhCN": [ + "核心", + "黑暗", + "伤害", + "持续性暗影伤害", + "精魂" + ], + "zhTW": [ + "核心", + "黑暗", + "傷害", + "暗影持續傷害", + "魂能" + ] + }, + "skill_desc": "You and your Minions deal x20% increased damage to enemies within Blight.", + "skill_desc_localized": { + "deDE": "Ihr und Eure Diener fügen Gegnern in Reichweite von Pest x20% mehr Schaden zu.", + "esES": "Tus esbirros y tú infligís un x20% más de daño a los enemigos en el interior de la peste.", + "esMX": "Tú y tus esbirros infligen un x20% más de daño a los enemigos con Infestación.", + "frFR": "Vous et vos serviteurs infligez x20% de dégâts supplémentaires aux cibles dans le chancre.", + "itIT": "Tu e i tuoi servitori infliggete il x20% di danni aggiuntivi ai bersagli affetti da Morbo.", + "jaJP": "〈病害〉の範囲内の敵に自身とミニオンが与えるダメージがx20%増加する。", + "koKR": "자신과 하수인이 마름병에 걸린 적에게 주는 피해가 x20% 증가합니다.", + "plPL": "Ty i twoje sługi zadajecie obrażenia niefizyczne zwiększone o x20% wrogom objętym Morem.", + "ptBR": "Você e seus lacaios causam x20% de dano aumentado a inimigos na área de Praga.", + "ruRU": "Вы и ваши прислужники наносите на x20% больше урона противникам в области действия \"Тлена\".", + "trTR": "Sen ve Yardakçıların, Maraz içindeki düşmanlara x20% artırılmış hasar verirsiniz.", + "zhCN": "你和你的仆从对枯萎范围内的敌人造成的伤害提高 x20%。", + "zhTW": "你和你的僕從對荒疫範圍內的敵人造成的傷害提高 x20%。" + }, + "skill_name": "Supernatural Blight", + "skill_name_localized": { + "deDE": "Übernatürliche Pest", + "esES": "Peste sobrenatural", + "esMX": "Infestación Sobrenatural", + "frFR": "Chancre surnaturel", + "itIT": "Morbo Sovrannaturale", + "jaJP": "病害(超自然)", + "koKR": "초자연적 마름병", + "plPL": "Nadnaturalny Mór", + "ptBR": "Praga Sobrenatural", + "ruRU": "Сверхъестественный тлен", + "trTR": "Doğaüstü Maraz", + "zhCN": "超自然枯萎", + "zhTW": "超自然荒疫" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 481293, + "power_mod_hash": 3063656862, + "reward_name": "Necro_Mod_Blight_01" + }, + "reward_hash": 1515738799, + "root_node": false, + "x_pos": -4744.88, + "y_pos": -3603.05 + }, + "90": { + "connections": [ + 95, + 42 + ], + "id": 345, + "power": { + "power_name": "Necromancer_Talent_03", + "power_tags": [ + "Essence" + ], + "power_tags_localized": { + "deDE": [ + "Essenz" + ], + "esES": [ + "Esencia" + ], + "esMX": [ + "Esencia" + ], + "frFR": [ + "Essence" + ], + "itIT": [ + "Essenza" + ], + "jaJP": [ + "精髄" + ], + "koKR": [ + "정수" + ], + "plPL": [ + "Esencja" + ], + "ptBR": [ + "Essência" + ], + "ruRU": [ + "Эссенция" + ], + "trTR": [ + "Öz" + ], + "zhCN": [ + "精魂" + ], + "zhTW": [ + "魂能" + ] + }, + "skill_desc": "Your maximum Essence is increased by {3/6/9/12/15/18/21/24/27/30}.", + "skill_desc_localized": { + "deDE": "Eure maximale Essenz ist um {3/6/9/12/15/18/21/24/27/30} erhöht.", + "esES": "Tu esencia máxima aumenta {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "Tu Esencia máxima aumenta en {3/6/9/12/15/18/21/24/27/30}.", + "frFR": "Votre essence maximale est augmentée de {3/6/9/12/15/18/21/24/27/30}.", + "itIT": "La tua essenza massima aumenta di {3/6/9/12/15/18/21/24/27/30}.", + "jaJP": "精髄の上限が{3/6/9/12/15/18/21/24/27/30}増加する。", + "koKR": "최대 정수가 {3/6/9/12/15/18/21/24/27/30} 증가합니다.", + "plPL": "Twoja maksymalna esencja jest zwiększona o {3/6/9/12/15/18/21/24/27/30} pkt.", + "ptBR": "Sua essência máxima é aumentada em {3/6/9/12/15/18/21/24/27/30}.", + "ruRU": "Максимальный запас эссенции увеличивается на {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "Maksimum Özün {3/6/9/12/15/18/21/24/27/30} artar.", + "zhCN": "你的精魂上限提高 {3/6/9/12/15/18/21/24/27/30} 点。", + "zhTW": "你的魂能上限提高 {3/6/9/12/15/18/21/24/27/30}。" + }, + "skill_name": "Unliving Energy", + "skill_name_localized": { + "deDE": "Unlebende Energie", + "esES": "Energía no viviente", + "esMX": "Energía No Viva", + "frFR": "Énergie non vivante", + "itIT": "Energia Non Morta", + "jaJP": "死人の活力", + "koKR": "부생의 에너지", + "plPL": "Martwa Energia", + "ptBR": "Energia Finada", + "ruRU": "Неживая энергия", + "trTR": "Ölü Enerji", + "zhCN": "无生能量", + "zhTW": "無生能量" + }, + "skill_rankup_desc": "• Maximum Essence 🡑 {3/6/9/12/15/18/21/24/27/30}", + "skill_rankup_desc_localized": { + "deDE": "• Maximale Essenz 🡑 {3/6/9/12/15/18/21/24/27/30}", + "esES": "• Esencia máxima 🡑 {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "• Esencia máxima 🡑 {3/6/9/12/15/18/21/24/27/30}", + "frFR": "• Essence maximale 🡑 {3/6/9/12/15/18/21/24/27/30}", + "itIT": "• Essenza massima 🡑 {3/6/9/12/15/18/21/24/27/30}", + "jaJP": "• 精髄最大値 🡑 {3/6/9/12/15/18/21/24/27/30}", + "koKR": "• 최대 정수 🡑 {3/6/9/12/15/18/21/24/27/30}", + "plPL": "• Maksymalna esencja: 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ptBR": "• Essência máxima 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ruRU": "• Максимальный запас эссенции 🡑 {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "• Maksimum Öz 🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhCN": "• 精魂上限🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhTW": "• 魂能上限 🡑 {3/6/9/12/15/18/21/24/27/30}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007842, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_03" + }, + "reward_hash": 2610790646, + "root_node": false, + "x_pos": -2065.92, + "y_pos": -4358.37 + }, + "91": { + "connections": [ + 96 + ], + "id": 346, + "power": { + "power_name": "Necromancer_Talent_05", + "power_tags": [ + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + }, + "skill_desc": "You gain x{4/8/12/16/20/24/28/32/36/40}% Movement Speed.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet x{4/8/12/16/20/24/28/32/36/40}% Bewegungsgeschwindigkeit.", + "esES": "Obtienes un x{4/8/12/16/20/24/28/32/36/40}% de velocidad de movimiento.", + "esMX": "Obtienes un x{4/8/12/16/20/24/28/32/36/40}% de velocidad de movimiento.", + "frFR": "Vous gagnez x{4/8/12/16/20/24/28/32/36/40}% de vitesse de déplacement.", + "itIT": "Aumenta la velocità di movimento del x{4/8/12/16/20/24/28/32/36/40}%.", + "jaJP": "移動速度がx{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "이동 속도가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Twoja szybkość ruchu zwiększa się o x{4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "Você ganha x{4/8/12/16/20/24/28/32/36/40}% de velocidade de movimento.", + "ruRU": "Ваша скорость передвижения повышается на x{4/8/12/16/20/24/28/32/36/40}%.", + "trTR": "x{4/8/12/16/20/24/28/32/36/40}% Hareket Hızı kazanırsın.", + "zhCN": "你获得 x{4/8/12/16/20/24/28/32/36/40}% 移动速度。", + "zhTW": "你獲得 x{4/8/12/16/20/24/28/32/36/40}% 移動速度。" + }, + "skill_name": "Death's Approach", + "skill_name_localized": { + "deDE": "Annäherung des Todes", + "esES": "Cercanía de la muerte", + "esMX": "Inminencia de la Muerte", + "frFR": "La mort approche", + "itIT": "Approccio Mortale", + "jaJP": "歩み寄る死", + "koKR": "죽음의 접근", + "plPL": "Nadejście Śmierci", + "ptBR": "Acercamento da Morte", + "ruRU": "Приближение смерти", + "trTR": "Ölümün Yaklaşımı", + "zhCN": "死亡逼近", + "zhTW": "死亡逼近" + }, + "skill_rankup_desc": "• Movement Speed 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeit 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Velocidad de movimiento 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Velocidad de movimiento 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Vitesse de déplacement 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Velocità di movimento 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 移動速度 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 이동 속도 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Szybkość ruchu: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Velocidade de movimento 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Скорость передвижения 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hareket Hızı 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 移动速度🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 移動速度 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007844, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_05" + }, + "reward_hash": 2610790648, + "root_node": false, + "x_pos": -1224.18, + "y_pos": -154.456 + }, + "92": { + "connections": [ + 96 + ], + "id": 347, + "power": { + "power_name": "Necromancer_Talent_09", + "power_tags": [ + "Damage", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "피해", + "피해 감소" + ], + "plPL": [ + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "伤害", + "伤害减免" + ], + "zhTW": [ + "傷害", + "傷害減免" + ] + }, + "skill_desc": "Close enemies take x{2/4/6/8/10/12/14/16/18/20}% more damage from you and deal {4/8/12/16/20/24/28/32/36/40}% less damage to you.", + "skill_desc_localized": { + "deDE": "Nahe Gegner erleiden durch Euch x{2/4/6/8/10/12/14/16/18/20}% mehr Schaden und fügen Euch {4/8/12/16/20/24/28/32/36/40}% weniger Schaden zu.", + "esES": "Infliges un x{2/4/6/8/10/12/14/16/18/20}% más de daño a los enemigos cercanos y ellos te infligen un {4/8/12/16/20/24/28/32/36/40}% menos de daño.", + "esMX": "Los enemigos cercanos reciben un x{2/4/6/8/10/12/14/16/18/20}% más de daño y te infligen un {4/8/12/16/20/24/28/32/36/40}% menos de daño.", + "frFR": "Vous infligez x{2/4/6/8/10/12/14/16/18/20}% de dégâts supplémentaires aux cibles à proximité, et les dégâts qu'elles vous infligent sont réduits de {4/8/12/16/20/24/28/32/36/40}%.", + "itIT": "I nemici vicini subiscono il x{2/4/6/8/10/12/14/16/18/20}% di danni aggiuntivi da parte tua e ti infliggono il {4/8/12/16/20/24/28/32/36/40}% di danni in meno.", + "jaJP": "近距離の敵に与えるダメージがx{2/4/6/8/10/12/14/16/18/20}%増加し、近距離の敵から受けるダメージは{4/8/12/16/20/24/28/32/36/40}%減少する。", + "koKR": "근거리에 있는 적에게 주는 피해가 x{2/4/6/8/10/12/14/16/18/20}% 증가하고, 해당 적에게 받는 피해가 {4/8/12/16/20/24/28/32/36/40}% 감소합니다.", + "plPL": "Pobliscy wrogowie otrzymują od ciebie o x{2/4/6/8/10/12/14/16/18/20}% więcej obrażeń i zadają ci o {4/8/12/16/20/24/28/32/36/40}% mniej obrażeń.", + "ptBR": "Inimigos próximos recebem x{2/4/6/8/10/12/14/16/18/20}% de dano aumentado e causam {4/8/12/16/20/24/28/32/36/40}% de dano reduzido a você.", + "ruRU": "Вы наносите на x{2/4/6/8/10/12/14/16/18/20}% больше урона находящимся вблизи противникам и получаете от них на {4/8/12/16/20/24/28/32/36/40}% меньше урона.", + "trTR": "Yakın düşmanlar senden x{2/4/6/8/10/12/14/16/18/20}% daha fazla hasar alırlar ve sana {4/8/12/16/20/24/28/32/36/40}% daha az hasar verirler.", + "zhCN": "近距敌人受到来自你的伤害提高 x{2/4/6/8/10/12/14/16/18/20}%, 对你造成的伤害降低 {4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "你對近距離敵人造成的傷害提高 x{2/4/6/8/10/12/14/16/18/20}%,其對你造成的傷害降低 {4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Death's Embrace", + "skill_name_localized": { + "deDE": "Umarmung des Todes", + "esES": "Abrazo de la muerte", + "esMX": "Abrazo de la Muerte", + "frFR": "Caresse de la Mort", + "itIT": "Abbraccio della Morte", + "jaJP": "死の抱擁", + "koKR": "죽음의 은총", + "plPL": "Objęcia Śmierci", + "ptBR": "Abraço da Morte", + "ruRU": "Объятия смерти", + "trTR": "Ölümün Kabullenişi", + "zhCN": "死亡之拥", + "zhTW": "死亡之擁" + }, + "skill_rankup_desc": "• Bonus Close Damage 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Close Damage Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus im Nahkampf 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Schadensreduktion im Nahkampf 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Bonus de daño cercano 🡑 x{2/4/6/8/10/12/14/16/18/20}%.\n• Reducción de daño cercano 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Bonificación de daño en enemigos cercanos 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Reducción de daño de enemigos cercanos 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus aux dégâts à proximité 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Réduction des dégâts à proximité 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Bonus danni da vicino 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Riduzione danni da vicino 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 近接ダメージボーナス 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• 近接ダメージ減少 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 추가 근거리 피해 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• 근거리 피해 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Premia do obrażeń z bliska: 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Redukcja obrażeń z bliska: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Bônus de dano de curta distância 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Redução de dano de curta distância 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Бонус к урону вблизи 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Уменьшение урона вблизи 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Bonus Yakın Hasar 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• Yakın Hasar Azaltma 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 近距伤害加成🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• 近距伤害减免🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 近程傷害加成 🡑 x{2/4/6/8/10/12/14/16/18/20}%\n• 近程傷害減免 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007849, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_09" + }, + "reward_hash": 2610790652, + "root_node": false, + "x_pos": -2375.3, + "y_pos": -736.885 + }, + "93": { + "connections": [ + 99 + ], + "id": 349, + "power": { + "power_name": "Necromancer_Talent_10", + "power_tags": [ + "Thorns" + ], + "power_tags_localized": { + "deDE": [ + "Dornen" + ], + "esES": [ + "Espinas" + ], + "esMX": [ + "Espinas" + ], + "frFR": [ + "Épines" + ], + "itIT": [ + "Spine" + ], + "jaJP": [ + "荊棘の加護" + ], + "koKR": [ + "가시" + ], + "plPL": [ + "Ciernie" + ], + "ptBR": [ + "Espinhos" + ], + "ruRU": [ + "Шипы" + ], + "trTR": [ + "Dikenler" + ], + "zhCN": [ + "荆棘" + ], + "zhTW": [ + "荊棘" + ] + }, + "skill_desc": "Gain {50/100/150/200/250/300/350/400/450/500} Thorns and x{5/10/15/20/25/30/35/40/45/50}% additional Armor.", + "skill_desc_localized": { + "deDE": "Erhaltet {50/100/150/200/250/300/350/400/450/500} Dornen und x{5/10/15/20/25/30/35/40/45/50}% zusätzliche Rüstung.", + "esES": "Obtienes {50/100/150/200/250/300/350/400/450/500} de espinas y un x{5/10/15/20/25/30/35/40/45/50}% más de armadura.", + "esMX": "Obtienes {50/100/150/200/250/300/350/400/450/500} de espinas y un x{5/10/15/20/25/30/35/40/45/50}% de armadura adicional.", + "frFR": "Octroie {50/100/150/200/250/300/350/400/450/500} points de dégâts d'épines et x{5/10/15/20/25/30/35/40/45/50}% d'armure supplémentaire.", + "itIT": "Ottieni {50/100/150/200/250/300/350/400/450/500} Spine e il x{5/10/15/20/25/30/35/40/45/50}% di armatura aggiuntiva.", + "jaJP": "荊棘の加護を{50/100/150/200/250/300/350/400/450/500}得て、x{5/10/15/20/25/30/35/40/45/50}%の追加の防御力を得る。", + "koKR": "가시를 {50/100/150/200/250/300/350/400/450/500} 얻고 방어도가 x{5/10/15/20/25/30/35/40/45/50}% 추가로 증가합니다.", + "plPL": "Zyskujesz premię {50/100/150/200/250/300/350/400/450/500} pkt. do obrażeń od cierni, a twój pancerz zostaje wzmocniony o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Recebe {50/100/150/200/250/300/350/400/450/500} espinhos e x{5/10/15/20/25/30/35/40/45/50}% de armadura adicional.", + "ruRU": "Вы получаете {50/100/150/200/250/300/350/400/450/500} к показателю эффекта шипов и еще x{5/10/15/20/25/30/35/40/45/50}% брони.", + "trTR": "{50/100/150/200/250/300/350/400/450/500} Diken ve x{5/10/15/20/25/30/35/40/45/50}% ek Zırh kazanırsın.", + "zhCN": "获得 {50/100/150/200/250/300/350/400/450/500} 点荆棘和 x{5/10/15/20/25/30/35/40/45/50}% 的额外护甲值。", + "zhTW": "獲得 {50/100/150/200/250/300/350/400/450/500} 點荊棘傷害以及額外 x{5/10/15/20/25/30/35/40/45/50}% 護甲值。" + }, + "skill_name": "Spiked Armor", + "skill_name_localized": { + "deDE": "Stachelbewehrte Rüstung", + "esES": "Armadura con pinchos", + "esMX": "Armadura con Púas", + "frFR": "Armure hérissée", + "itIT": "Corazza Chiodata", + "jaJP": "荊棘の鎧", + "koKR": "대못 박힌 갑옷", + "plPL": "Kolczasty Pancerz", + "ptBR": "Armadura com Espinhos", + "ruRU": "Шипастый доспех", + "trTR": "Dikenli Zırh", + "zhCN": "尖刺护甲", + "zhTW": "尖刺護甲" + }, + "skill_rankup_desc": "• Thorns 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Armor 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Dornen 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Rüstung 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Espinas 🡑 {50/100/150/200/250/300/350/400/450/500}.\n• Armadura 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Espinas 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Armadura 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Dégâts d'épines 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Armure 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Spine 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Armatura 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 荊棘の加護 🡑 {50/100/150/200/250/300/350/400/450/500}\n• 防御力 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 가시 🡑 {50/100/150/200/250/300/350/400/450/500}\n• 방어도 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Ciernie 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Pancerz 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Espinhos 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Armadura 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Шипы 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Броня 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Dikenler 🡑 {50/100/150/200/250/300/350/400/450/500}\n• Zırh 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 荆棘🡑 {50/100/150/200/250/300/350/400/450/500}\n• 护甲值🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 荊棘傷害 🡑 {50/100/150/200/250/300/350/400/450/500}\n• 護甲值 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1007850, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_10" + }, + "reward_hash": 2610790676, + "root_node": false, + "x_pos": 1840.53, + "y_pos": -2441.73 + }, + "94": { + "connections": [ + 96 + ], + "id": 350, + "power": { + "power_name": "Necromancer_Talent_Summoning_T3_N1", + "power_tags": [ + "Damage", + "Curse" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Fluch" + ], + "esES": [ + "Daño", + "Maldición" + ], + "esMX": [ + "Daño", + "Maldición" + ], + "frFR": [ + "Dégâts", + "Malédiction" + ], + "itIT": [ + "Danni", + "Maledizione" + ], + "jaJP": [ + "ダメージ", + "呪い" + ], + "koKR": [ + "피해", + "저주" + ], + "plPL": [ + "Obrażenia", + "Klątwy" + ], + "ptBR": [ + "Dano", + "Maldição" + ], + "ruRU": [ + "Урон", + "Проклятие" + ], + "trTR": [ + "Hasar", + "Lanet" + ], + "zhCN": [ + "伤害", + "诅咒" + ], + "zhTW": [ + "傷害", + "詛咒" + ] + }, + "skill_desc": "You deal x{4/8/12/16/20/24/28/32/36/40}% increased damage to Cursed enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt verfluchten Gegnern x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden zu.", + "esES": "Infliges un x{4/8/12/16/20/24/28/32/36/40}% más de daño a enemigos malditos.", + "esMX": "Infliges un x{4/8/12/16/20/24/28/32/36/40}% más de daño a los enemigos maldecidos.", + "frFR": "Vous infligez x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires aux cibles maudites.", + "itIT": "Infliggi il x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi ai nemici maledetti.", + "jaJP": "呪われた敵に与えるダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。", + "koKR": "저주에 걸린 적에게 주는 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{4/8/12/16/20/24/28/32/36/40}% przeklętym wrogom.", + "ptBR": "Você causa x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado a inimigos amaldiçoados.", + "ruRU": "Вы наносите на x{4/8/12/16/20/24/28/32/36/40}% больше урона проклятым противникам.", + "trTR": "Lanetlenmiş düşmanlara x{4/8/12/16/20/24/28/32/36/40}% artırılmış hasar verirsin.", + "zhCN": "你对被诅咒的敌人造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "你對遭詛咒的敵人造成的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Amplify Damage", + "skill_name_localized": { + "deDE": "Verstärkter Schaden", + "esES": "Amplificar daño", + "esMX": "Amplificar Daño", + "frFR": "Amplification des dégâts", + "itIT": "Danni Amplificati", + "jaJP": "ダメージ増幅", + "koKR": "피해 증폭", + "plPL": "Zwiększenie Obrażeń", + "ptBR": "Amplificar Dano", + "ruRU": "Усиление урона", + "trTR": "Hasarı Yükselt", + "zhCN": "伤害增效", + "zhTW": "傷害加深" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Bonus de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Bonificación de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus aux dégâts 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Bonus ai danni 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージボーナス 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 추가 피해 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Premia do obrażeń: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Bônus de dano 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Бонус к урону 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Bonusu 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害加成🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害加成 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 495575, + "power_mod_hash": 0, + "reward_name": "Necromancer_Talent_Summoning_T3_N1" + }, + "reward_hash": 1044726548, + "root_node": false, + "x_pos": -3494.6, + "y_pos": -155.456 + }, + "95": { + "connections": [ + 7, + 13, + 17, + 64, + 0, + 90, + 51 + ], + "id": 368, + "req_points": 2, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2364.02, + "y_pos": -3810.54 + }, + "96": { + "connections": [ + 24, + 83, + 94, + 65, + 92, + 91 + ], + "id": 370, + "req_points": 11, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2377.77, + "y_pos": -158.623 + }, + "97": { + "connections": [ + 25, + 41, + 89, + 16, + 43, + 52 + ], + "id": 371, + "req_points": 16, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1037.78, + "y_pos": 1651.19 + }, + "98": { + "connections": [ + 48, + 28, + 53, + 30, + 39, + 29, + 84 + ], + "id": 372, + "req_points": 23, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2380.07, + "y_pos": 3456.59 + }, + "99": { + "connections": [ + 15, + 50, + 93, + 6, + 20, + 82 + ], + "id": 381, + "req_points": 6, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1038.47, + "y_pos": -2009.26 + }, + "id": 199280, + "max_x": 3069.87, + "max_y": 5385.39, + "min_x": -4744.88, + "min_y": -6175.4 + }, + "Unique": { + "1HScythe_Unique_Necro_100": { + "affixes": [ + "INHERENT_On_Kill_Health", + "1HScythe_Unique_Necro_100", + "CoreStat_Intelligence_Weapon", + "PassiveRankBonus_Necro_Summoning_T2_N2_Always1_UNIQUE", + "SkillRankBonus_Necro_Category_Corpse_Greater_UNIQUE", + "PassiveRankBonus_Necro_Summoning_T3_N2_Always1" + ], + "category": 0, + "desc": "Corpse Explosion consumes up to 4.0 additional Corpses around the initial Corpse, dealing x{122/130}% increased damage and with a {21/25}% larger radius per additional Corpse.", + "desc_localized": { + "deDE": "Leichenexplosion verbraucht bis zu 4.0 zusätzliche Leichen rund um die ursprüngliche Leiche und verursacht x{122/130}% mehr Schaden mit {21/25}% größerem Radius pro zusätzlicher Leiche.", + "esES": "Explosión de cadáveres consume hasta 4.0 cadáveres más alrededor del inicial, lo que inflige x{122/130}% más de daño y con un {21/25}% más de radio por cada cadáver adicional.", + "esMX": "Explosión Cadavérica consume hasta 4.0 cadáveres adicionales alrededor del cadáver inicial, lo que inflige un x{122/130}% más de daño y con un radio un {21/25}% más grande por cadáver adicional.", + "frFR": "Explosion macabre consomme jusqu'à 4.0 cadavres supplémentaires autour du cadavre initial, infligeant x{122/130}% de dégâts supplémentaires et dans un rayon plus large de {21/25}% par cadavre supplémentaire.", + "itIT": "Esplosione Cadaverica consuma fino a 4.0 cadaveri aggiuntivi vicino al cadavere iniziale, infliggendo il x{122/130}% di danni aggiuntivi con un'area più ampia del {21/25}% per cadavere aggiuntivo.", + "jaJP": "〈コープスエクスプロージョン〉が付近の死体を最大4.0体追加で消費し、追加で消費した死体1体毎に与えるダメージがx{122/130}%、範囲が{21/25}%増加する。", + "koKR": "시체 폭발이 첫 시체의 주위에 있는 시체를 최대 4.0구 추가로 소모하여, 추가 시체 1구당 주는 피해가 x{122/130}% 증가하고 반경이 {21/25}% 커집니다.", + "plPL": "Wybuch Zwłok pochłania dodatkowo maksymalnie 4.0 sztuki:sztuk pobliskich zwłok wokół pierwotnie użytych zwłok. Każdy pochłonięty trup zwiększa obrażenia o x{122/130}% oraz pole rażenia o {21/25}%.", + "ptBR": "Explodir Cadáver consome até 4.0 cadáveres adicionais ao redor do cadáver inicial, causando x{122/130}% de dano aumentado e com um raio {21/25}% maior por cadáver adicional.", + "ruRU": "\"Взрыв трупа\" дополнительно расходует до 4.0 трупов рядом с первым. За каждый дополнительный труп урон взрыва увеличивается на x{122/130}%, а радиус поражения – на {21/25}%.", + "trTR": "Ceset Patlaması, ilk Cesedin çevresinde 4.0 ilave Cesede kadar tüketerek x{122/130}% artırılmış hasar verir ve ilave Ceset başına {21/25}% daha büyük yarıçapa sahip olur.", + "zhCN": "邪爆额外消耗起始亡骸周围最多 4.0 具亡骸, 造成 x{122/130}% 增伤伤害, 每一具额外亡骸使范围扩大 {21/25}%。", + "zhTW": "屍爆會消耗初始屍體附近最多 4.0 個額外的屍體,造成的傷害提高 x{122/130}%,每額外消耗一個屍體,半徑就增加 {21/25}%。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion.\"\n- Notes of Scholar Kamien", + "flavor_localized": { + "deDE": "\"Die Schriftrollen beschreiben einen Fluss aus Teer, der die Lebenden vom Land der Toten trennte. Jede unglückliche Seele, die ihn zu überqueren versuchte, wurde ins Verderben gerissen.\"\n-Notizen des Gelehrten Kamien", + "esES": "\"Los pergaminos describen un río de brea que separaba a los vivos de la tierra de los muertos. Cualquier alma desgraciada que trataba de cruzarlo acababa arrastrada al olvido\".\n—Notas del erudito Kamien", + "esMX": "\"Los pergaminos describen un río de brea que separaba a los vivos de la tierra de los muertos. Cualquier alma desafortunada que intentara cruzar sería arrastrada hacia el olvido\".\n- Notas del erudito Kamien", + "frFR": "« Les parchemins parlent d'une rivière de goudron séparant les vivants du monde des morts. Toute âme malheureuse qui tenterait de la franchir serait aspirée dans l'oubli. »\n– Notes de Kamien l'Érudit", + "itIT": "\"Le pergamene parlano di un fiume di pece che separa i vivi dalla terra dei morti. Le sfortunate anime che provavano ad attraversarlo venivano trascinate nell'oblio.\"\n- Note dello studioso Kamien", + "jaJP": "「巻物には、死者の大地と生者とを分かつタールの川が描写されている。ここを渡ろうとする不運な魂は、忘却の彼方へと引きずり込まれるだろう」\n―学者カミエンのメモ", + "koKR": "\"두루마리에는 산 자들을 망자의 땅으로부터 분리해 주는 강에 대한 설명이 기술되어 있다. 이 강을 건너려 하는 불운한 영혼은 망각으로 끌려갈 것이다.\"\n- 학자 카미엔의 기록", + "plPL": "\"Zwoje opisują rzekę smoły oddzielającą żywych od krainy umarłych. Nieszczęsne dusze, które próbowały ją sforsować, ściągane były w dół i przepadały w nicości\".\n– Zapiski uczonego Kamiona", + "ptBR": "\"Os pergaminhos descrevem um rio de piche que separava os vivos da terra dos mortos. As almas infelizes que tentassem atravessá-lo eram arrastadas para o esquecimento.\"\n- Anotações do Erudito Kamien", + "ruRU": "\"В свитках описывается смоляная река, отделяющая мир живых от мира мертвых. Несчастливец, дерзнувший пересечь ее, пойдет ко дну и будет забыт\".\nЗаписки ученого Камиена", + "trTR": "\"Parşömenler, yaşayanları ölüler diyarından ayıran bir katran nehrinden bahseder. Nehri hangi talihsiz ruh geçmeye çalışırsa çalışsın yok oluşa sürüklenir.\"\n- Bilgin Kamien'in Notları", + "zhCN": "\"卷轴中写道一条焦油河,它将生者与死者之地分开。任何试图穿越的不幸灵魂都会被拖入湮灭。\" - 学者卡米安的笔记", + "zhTW": "「卷軸記載有一條分隔生者和死境的焦油之河。所有妄圖跨界的人都會葬身河底。」\n- 學者卡米恩的筆記" + }, + "name": "Black River", + "name_localized": { + "deDE": "[ms]Schwarzer Fluss", + "esES": "[ms]Río negro", + "esMX": "Río Negro", + "frFR": "[fs]Rivière noire", + "itIT": "[ms]Fiumenero", + "jaJP": "ブラック・リバー", + "koKR": "검은 강", + "plPL": "[fs]Czarna Rzeka", + "ptBR": "[ms]Rio Negro", + "ruRU": "[fs]Черная река", + "trTR": "[n1]Kara Nehir[n2]Kara Nehri", + "zhCN": "漆黑之河", + "zhTW": "黑河" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Necro_CorpseExplosion" + ] + }, + "1HShield_Unique_Necro_100": { + "affixes": [ + "Block", + "Shield_Damage_Bonus", + "INHERENT_Thorns", + "1HShield_Unique_Necro_100", + "Life", + "AttackSpeed", + "Lucky_Hit_Resource", + "Resource_MaxEssence" + ], + "category": 0, + "desc": "Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a {5/25}% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increase the chance by 25% and the total additional Bone Storms you can have by 1.0.", + "desc_localized": { + "deDE": "Glückstreffer: Verfügt Ihr über einen aktiven Knochensturm, besteht bei Treffern gegen Gegner außerhalb eines Knochensturms eine Chance von bis zu {5/25}%, dass an deren Position ein zusätzlicher Knochensturm entsteht. Jeder Eurer aktiven Opferboni erhöht diese Chance um 25% und die maximale Anzahl an zusätzlichen Knochenstürmen, die Ihr haben könnt, um 1.0.", + "esES": "Golpe de suerte: Mientras tengas una Tormenta de hueso activa, golpear a un enemigo fuera de una Tormenta de hueso tiene hasta un {5/25}% de probabilidad de generar una Tormenta de hueso adicional en su ubicación. Cada uno de tus bonus de sacrificio activos aumenta la probabilidad un 25% y el total de tormentas de hueso adicionales que puedes tener en 1.0.", + "esMX": "Golpe afortunado: Mientras tienes una Tormenta Ósea activa, golpear a un enemigo fuera de una Tormenta Ósea tiene hasta un {5/25}% de probabilidad de generar una Tormenta Ósea adicional en su ubicación. Cada una de tus bonificaciones de Sacrificio activas aumenta la probabilidad un 25% y el total de Tormentas Óseas adicionales que puedes tener en 1.0.", + "frFR": "Coup de chance: tant que vous avez une Tempête d'os active, toucher une cible hors de la zone d'effet a {5/25}% de chances d'invoquer une tempête supplémentaire sur celle-ci. Chacun de vos bonus de sacrifice actifs augmente ces chances de 25% et le nombre total de Tempêtes d'os supplémentaires que vous pouvez avoir de 1.0.", + "itIT": "Colpo fortunato: Mentre hai una Tempesta d'Ossa attiva, colpendo un nemico al di fuori della Tempesta d'Ossa hai una probabilità del {5/25}% di generare una Tempesta d'Ossa aggiuntiva nella sua posizione. Ogni tuo bonus di sacrificio attivo aumenta la probabilità del 25% e le Tempeste d'Ossa totali che puoi avere di 1.0.", + "jaJP": "幸運の一撃: 〈ボーンストーム〉発動中に〈ボーンストーム〉の外にいる敵に攻撃を命中させると、最大{5/25}%の確率でその位置に追加の〈ボーンストーム〉を発生させる。発動中の生贄ボーナス1つごとにこの確率は25%上昇し、追加で発動できる〈ボーンストーム〉の総数は1.0増加する。", + "koKR": "행운의 적중: 뼈 폭풍이 활성화되어 있는 동안, 뼈 폭풍 밖에 있는 적을 적중시키면 최대 {5/25}% 확률로 그 위치에 추가 뼈 폭풍이 생겨납니다. 활성화된 희생 보너스 하나당 확률이 25% 증가하고 추가로 생겨나는 뼈 폭풍의 총 개수가 1.0 증가합니다.", + "plPL": "Szczęśliwy traf: Kiedy masz aktywną Nawałnicę Kości, trafienie wroga nieobjętego jej efektem zapewnia {5/25}% szans na utworzenie w jego miejscu kolejnej Nawałnicy Kości. Każda aktywna premia za Ofiarę zwiększa tę szansę o 25%, a całkowitą liczbę dodatkowych Nawałnic Kości, które możesz stworzyć, o 1.0.", + "ptBR": "Golpe de Sorte: Enquanto tiver uma Tempestade de Ossos ativa, acertar um inimigo fora de uma Tempestade de Ossos tem até {5/25}% de chance de gerar uma Tempestade de Ossos adicional no local dele. Cada um dos seus bônus de Sacrifício ativos aumenta a chance em 25% e o total adicional de Tempestade de Ossos que você pode ter em 1.0.", + "ruRU": "Удачный удар: пока действует \"Буря костей\", удары по противникам, не находящимся в области бури, с вероятностью до {5/25}% вызывают рядом с ними дополнительную \"Бурю костей\". Каждый активный бонус \"Жертвы\" повышает вероятность появления \"Бури костей\" на 25%, а максимальное количество действующих бурь – на 1.0.", + "trTR": "Şanslı Vuruş: Kemik Fırtınası etkinken Kemik Fırtınası dışındaki bir düşmana vurmak, düşmanın konumunda en fazla {5/25}% ihtimalle ek bir Kemik Fırtınası oluşturur. Etkin Kurban bonuslarının her biri, ihtimali 25% ve sahip olabileceğin toplam ek Kemik Fırtınalarını 1.0 artırır.", + "zhCN": "幸运一击:当你拥有激活的白骨风暴时,命中白骨风暴外的敌人有至多 {5/25}% 的几率在其位置生成一个额外的白骨风暴。你每拥有一个激活的牺牲加成都会使该几率提高 25%。你能拥有的额外白骨风暴总数为 1.0 个。", + "zhTW": "幸運觸發:當你有作用中的骸骨風暴時,擊中一個骸骨風暴範圍外的敵人最多有 {5/25}% 的機率在其位置產生一個額外的骸骨風暴。你每個作用中的獻祭加成都會使此機率提高 25%,並使你可以擁有的額外骸骨風暴總數提高 1.0 個。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.", + "flavor_localized": { + "deDE": "Daros galt zunächst als unbeliebte Wahl für die Nachfolge von Todessprecher Mendeln, doch durch die Erschaffung dieses Meisterwerks bewies er schnell seinen Wert.", + "esES": "Aunque Daros no era la mejor opción de muchos para reemplazar a Mendeln como Portavoz de la Muerte, no tardó mucho en demostrar su valía con la creación de esta obra maestra.", + "esMX": "Inicialmente era una decisión poco popular reemplazar a Mendeln como Parlamorte, pero Daros probó su valía con la creación de esta obra maestra.", + "frFR": "Bien qu'il ne faisait pas l'unanimité au moment de prendre la suite de Mendeln afin de devenir thanaturge, Daros a rapidement prouvé sa valeur avec la création de ce chef-d'œuvre.", + "itIT": "Scelta all'inizio poco popolare per sostituire Mendeln come Oratore della Morte, Daros dimostrò rapidamente il suo valore con la creazione di questo capolavoro.", + "jaJP": "メンデルンに代わる死弁者として当初は不評だったものの、ダロスはすぐに傑作を作り上げて自らの力を証明した。", + "koKR": "다로스는 죽음예언자였던 멘델른의 자리를 물려받을 자로 선택되었을 당시에는 별로 환영받지 못했지만, 이 걸작을 만들어 금세 자격을 증명했습니다.", + "plPL": "Początkowo Daros nie cieszył się popularnością jako następca Mówcy Umarłych Mendelna, szybko jednak dowiódł swej wartości, tworząc to arcydzieło.", + "ptBR": "Inicialmente uma escolha impopular para substituir Mendeln como Morta-voz, Daros rapidamente demonstrou seu valor com a criação desta obra-prima.", + "ruRU": "Мало кто верил, что Дарос станет достойным Вестником смерти после Мендельна, но он развеял все сомнения, создав этот шедевр.", + "trTR": "Önceleri Mendeln'in yerine Ölüm Konuşan olarak geçmesi konusunda destek görmeyen bir seçenek olan Daros, bu şaheseri yaratarak değerini kısa sürede kanıtladı.", + "zhCN": "起初达罗斯并不被看好能取代孟德恩成为亡语者, 但他很快就创造了这件杰作,证明了自己。", + "zhTW": "達羅斯接任曼戴恩成為死語者時,起初人選飽受爭議。他不久後就創造了這面傑作,證明了自己的價值。" + }, + "name": "Lidless Wall", + "name_localized": { + "deDE": "[fs]Lidlose Wand", + "esES": "[ms]Muro vigilante", + "esMX": "Muro Inexpugnable", + "frFR": "Le Mur vigilant", + "itIT": "[fs]Barriera Vigile", + "jaJP": "無蓋の防壁", + "koKR": "각성의 벽", + "plPL": "[ms]Bezoki Mur", + "ptBR": "[fs]Parede Sem Janelas", + "ruRU": "[ms]Недремлющий защитник", + "trTR": "[n1]Kapaksız Duvar[n2]Kapaksız Duvarı", + "zhCN": "警戒之墙", + "zhTW": "無眠之牆" + }, + "tags": [ + "FILTER_Build_Necro_Bone" + ] + }, + "2HScythe_Unique_Necro_100": { + "affixes": [ + "INHERENT_On_Kill_Health", + "2HScythe_Unique_Necro_100", + "Damage_Tag_Darkness", + "Damage_to_Chilled", + "CoreStat_Intelligence_Weapon", + "Resistance_Single_Frost" + ], + "category": 2, + "desc": "Your Darkness Skills Chill enemies for up to 100.0% and deal x{20/50}% increased damage to Frozen enemies.\n\nLucky Hit: Your Darkness Skills have up to a 100.0% chance to generate {7/10} additional Essence against Frozen targets.", + "desc_localized": { + "deDE": "Eure Dunkelheitsfertigkeiten unterkühlen Gegner für bis zu 100.0% und fügen eingefrorenen Gegnern um x{20/50}% erhöhten Schaden zu.\n\nGlückstreffer: Eure Dunkelheitsfertigkeiten haben eine Chance von bis zu 100.0%, bei eingefrorenen Zielen {7/10} zusätzliche Essenz zu erzeugen.", + "esES": "Tus habilidades de oscuridad hielan hasta un 100.0% a los enemigos e infligen un x{20/50}% más de daño a enemigos congelados.\n\nGolpe de suerte: Tus habilidades de oscuridad tienen hasta un 100.0% de probabilidad de generar {7/10} más de esencia contra objetivos congelados.", + "esMX": "Tus habilidades de Oscuridad Hielan a los enemigos por hasta 100.0% e infligen x{20/50}% más de daño a los enemigos Congelados.\n\nGolpe afortunado: Tus habilidades de Oscuridad tienen una probabilidad de hasta 100.0% de generar {7/10} Esencia adicional contra objetivos Congelados.", + "frFR": "Vos compétences de ténèbres glacent les adversaires à hauteur de 100.0% maximum et infligent x{20/50}% de dégâts supplémentaires aux cibles gelées.\n\nCoup de chance: vos compétences de ténèbres ont jusqu'à 100.0% de chances de générer {7/10} points d'essence supplémentaires en touchant des cibles gelées.", + "itIT": "Le tue abilità di Oscurità raggelano i nemici fino a un massimo del 100.0% e infliggono danni aumentati del x{20/50}% ai nemici congelati.\n\nColpo fortunato: le tue abilità di Oscurità hanno fino al 100.0% di probabilità di generare {7/10} essenza aggiuntiva contro i bersagli congelati.", + "jaJP": "闇スキルが最大100.0%の確率で敵を冷気状態にし、さらに凍結状態の敵に与えるダメージがx{20/50}%増加する。\n\n幸運の一撃: 最大100.0%の確率で、闇スキルが凍結した標的から追加の精髄を{7/10}生成する。", + "koKR": "어둠 기술이 적에게 최대 100.0%의 오한을 느끼게 하고, 빙결된 적에게 주는 피해가 x{20/50}% 증가합니다.\n\n행운의 적중: 빙결된 대상을 상대할 경우, 어둠 기술이 최대 100.0% 확률로 {7/10}의 추가 정수를 생성합니다.", + "plPL": "Twoje umiejętności Ciemności wyziębiają wrogów do maksymalnie 100.0% i zadają obrażenia zwiększone o x{20/50}% zamrożonym wrogom.\n\nSzczęśliwy traf: Twoje umiejętności Ciemności mają maksymalnie 100.0% szans na wygenerowanie {7/10} dodatkowych punktów esencji, kiedy walczysz z zamrożonymi celami.", + "ptBR": "Suas habilidades de Escuridão gelam inimigos em até 100.0% e causam x{20/50}% a mais de dano a inimigos congelados.\n\nGolpe de Sorte: Suas habilidades de Escuridão têm até 100.0% de chance de gerar {7/10} a mais de Essência contra alvos congelados.", + "ruRU": "Умения тьмы поражают противников окоченением с эффективностью до 100.0% и наносят на x{20/50}% больше урона замороженным противникам.\n\nУдачный удар: ваши умения тьмы с вероятностью до 100.0% накапливают еще {7/10} ед. эссенции, поражая замороженных противников.", + "trTR": "Karanlık Yeteneklerin, düşmanları en fazla 100.0% Soğutur ve Donmuş düşmanlara x{20/50}% artırılmış hasar verir.\n\nŞanslı Vuruş: Karanlık Yeteneklerin, en fazla 100.0% ihtimalle Donmuş hedeflere karşı {7/10} ilave Öz oluşturur.", + "zhCN": "你的黑暗技能冻伤敌人最多 100.0%,并且会对被冻结的敌人造成 x{20/50}% 的额外伤害。\n\n幸运一击:对被冻结的目标施放时,你的黑暗技能有最多 100.0% 几率额外生成 {7/10} 点精魂。", + "zhTW": "黑暗技能會對敵人造成最多 100.0% 的冰冷效果,且對凍結敵人造成的傷害提高 x{20/50}%。\n\n幸運觸發:黑暗技能對凍結目標最多有 100.0% 機率產生 {7/10} 點額外魂能。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever.\"\n- The Ebon Pages, Canto II, Verse XI", + "flavor_localized": { + "deDE": "\"Meine Gefährtin schwang ihre eigenartige Waffe in hohem Bogen und unser Verfolger verharrte. Der entsetzte Blick in seinem Gesicht, als sein Körper in Stücke zerfiel, wird mich auf ewig verfolgen.\"\n-Die Ebenholzseiten, Gesang II, Vers XI", + "esES": "\"Mi compañera blandió su extraña arma en un amplio arco y nuestro perseguidor se detuvo en seco. El terror en su rostro mientras su cuerpo caía a pedazos me perseguirá siempre\".\n—Las páginas de ébano, canto II, verso XI", + "esMX": "\"Mi compañera blandió su vieja arma en un arco amplio, y nuestro perseguidor se paró en seco. La expresión de horror en su rostro mientras su cuerpo se hacía pedazos me acechará por siempre\".\n- Las Páginas de Ébano, canto II, verso XI", + "frFR": "« Ma camarade pivota en faisant tournoyer son arme insolite, et notre assaillant s'arrêta net. Alors que son corps tombait en morceaux, la terreur qui se lisait dans ses yeux me hantera à jamais. »\n– Les Pages d'ébène, chant II, verset XI", + "itIT": "\"La mia compagna menò un ampio fendente con la sua strana arma e il nostro inseguitore si fermò di colpo. L'espressione di orrore sul suo volto mentre il corpo cadeva in pezzi mi perseguiterà per sempre.\"\n- Le Pagine d'Ebano, canto II, verso XI", + "jaJP": "「私の仲間が奇妙な武器を大きく振り回したので、追っ手は手前で止まった。彼の体がバラバラになったときの恐怖の表情は、永遠に私を苦しめるだろう」\n―エボンの書、第2章11節", + "koKR": "\"내 동료가 묘한 무기를 넓은 호를 그리며 휘두르자, 일순간에 우리를 쫓던 자가 멈춰 섰다. 그의 조각난 육신이 후두둑 떨어질 때 그 얼굴에 서린 공포는 나를 영원히 따라다닐 것이다.\"\n- 흑단의 서, 2장 11절", + "plPL": "\"Gdy moja towarzyszka zamachnęła się swą osobliwą bronią, napastnik nagle stanął. Przerażenie malujące się na twarzy wroga, gdy jego ciało rozpadło się na kawałki, będzie mnie prześladować do końca życia\".\n– Hebanowe Stronice, Pieśń II, werset XI", + "ptBR": "\"Minha companheira brandiu sua espada em um arco amplo, e nosso perseguidor parou na hora. O terror em seu rosto enquanto seu corpo caía em pedaços me assombrará para sempre.\"\n- As Páginas do Ébano, Canto II, Verso XI", + "ruRU": "\"Моя спутница широко взмахнула своим странным оружием, и наш преследователь застыл на месте. Ужас в его глазах, когда его тело в один миг развалилось на куски, будет до конца жизни сниться мне в кошмарах\".\nЧерные страницы, песнь II, стих XI", + "trTR": "\"Yoldaşım tuhaf silahını geniş bir açıyla savurdu ve takipçimizi durdurdu. Vücudu iki parçaya ayrılırken yüzünde beliren dehşeti hiç unutamayacağım.\"\nEbon Sayfaları, II. Kıta, XI. Dize", + "zhCN": "\"我的同伴挥舞着她奇怪的武器划出一道宽阔的弧线,我们的追击者突然停了下来。当他的身体四分五裂时,他脸上那副恐惧的表情将永远在我的脑海中萦绕。\" - 《黑檀书页》第二篇第十一节", + "zhTW": "「我的同伴猛地揮舞她的奇特兵器,敵人突然停下了動作。當他身體支離破碎時,臉上那副驚懼的表情將會永遠烙印在我的心中。」\n- 《黑檀之書》第二篇第十一節" + }, + "name": "Bloodless Scream", + "name_localized": { + "deDE": "[ms]Blutloser Schrei", + "esES": "[ms]Grito pálido", + "esMX": "Grito Desangrado", + "frFR": "[ms]Cri exsangue", + "itIT": "[ms]Urlo Esangue", + "jaJP": "血なき叫び", + "koKR": "피 말리는 비명", + "plPL": "[ms]Bezkrwawy Wrzask", + "ptBR": "[ms]Grito Exangue", + "ruRU": "[ms]Бескровный крик", + "trTR": "[n1]Kansız Çığlık[n2]Kansız Çığlığı", + "zhCN": "无血尖啸", + "zhTW": "蒼白尖嘯" + }, + "tags": [ + "Chill", + "Frozen", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Eingefroren", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "esES": [ + "Helada", + "Congelación", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "esMX": [ + "Helar", + "Congelado", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "frFR": [ + "Glace", + "Gel", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "itIT": [ + "Raggelamento", + "Congelamento", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "jaJP": [ + "冷気", + "凍結", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "koKR": [ + "오한", + "빙결", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "plPL": [ + "Wyziębienie", + "Zamrożenie", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "ptBR": [ + "Gelidez", + "Congelado", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "ruRU": [ + "Окоченение", + "Заморозка", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "trTR": [ + "Soğutma", + "Donuk", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "zhCN": [ + "冻伤", + "冻结", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ], + "zhTW": [ + "冰冷", + "凍結", + "FILTER_Build_Necro_Shadow", + "FILTER_Spender_Necro_Blight", + "FILTER_Spender_Necro_Sever", + "FILTER_LOGICAL_OR" + ] + } + }, + "Amulet_Unique_Necro_100": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Necro_100", + "Resource_Cost_Reduction_Necromancer", + "Damage_Tag_Summoning_Double_UNIQUE", + "Damage_Tag_Blood", + "PassiveRankBonus_Necro_Caster_T2_N2_CoalescedBlood" + ], + "category": 0, + "desc": "Blood Surge casts a mini nova on your Minions, dealing {#}% damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%.", + "desc_localized": { + "deDE": "Blutwoge löst bei Euren Dienern eine Mini-Nova aus, die {#} Schaden verursacht. Der Schaden wird für jedes Ziel, das bei der ursprünglichen Wirkung getroffen wurde, um 10.0% erhöht, bis maximal 50.0%.", + "esES": "Andanada de sangre lanza una mininova sobre tus esbirros que inflige {#} de daño. El daño aumenta un 10.0% por cada objetivo drenado por el lanzamiento inicial, hasta un máximo de un 50.0%.", + "esMX": "Torrente Sanguíneo lanza una mininova sobre tus esbirros, lo que inflige {#} de daño. El daño aumenta un 10.0% por cada objetivo drenado con el lanzamiento inicial, hasta un máximo del 50.0%.", + "frFR": "Afflux sanguin lance une mini nova sur vos serviteurs, infligeant {#} points de dégâts. Les dégâts sont augmentés de 10.0% par cible drainée par l'utilisation initiale de la compétence, jusqu'à un maximum de 50.0%.", + "itIT": "Scarica di Sangue attiva una mini nova sui tuoi servitori che infligge {#} danni. I danni aumentano del 10.0% per bersaglio prosciugato dal lancio iniziale, fino al 50.0%.", + "jaJP": "〈ブラッドサージ〉からミニオンに小規模なノヴァが放出され、{#}のダメージを与える。ダメージは最初の詠唱で吸血した標的1体毎に10.0%増加する。増加量は最大50.0%。", + "koKR": "피의 쇄도가 자신의 하수인들을 중심으로 작은 피 회오리를 시전하여 {#}의 피해를 줍니다. 피해는 최초 시전 시에 흡수당하는 대상 1마리당 10.0%만큼, 최대 50.0%까지 증가합니다.", + "plPL": "Napływ Krwi wywołuje wokół twoich sług miniaturową novę, która zadaje {#} pkt. obrażeń. Obrażenia są zwiększone o 10.0% za każdy cel wykrwawiony na początku użycia umiejętności, maksymalnie do 50.0%.", + "ptBR": "Surto de Sangue lança uma mininova em seus lacaios, causando {#} de dano. O dano é aumentado em 10.0% por alvo drenado pelo lançamento inicial, até 50.0%.", + "ruRU": "\"Волнение крови\" вызывает рядом с вашими прислужниками небольшой всплеск, наносящий {#} ед. урона. Этот урон увеличивается на 10.0% за каждую цель, иссушенную при изначальном применении, вплоть до 50.0%.", + "trTR": "Kan Yükselişi, Yardakçılarına {#} hasar veren bir mini nova fırlatır. Hasar, ilk kullanımda tüketilen hedef başına 10.0% artar. Artış en fazla 50.0% olabilir.", + "zhCN": "血涌会在你的仆从位置施放一次小型新星爆发, 造成 {#} 点伤害。初始施法每吸取一个目标, 该伤害就会提高 10.0%, 最多提高 50.0%。", + "zhTW": "鮮血奔湧會施放小型新星在僕從上,造成 {#} 點傷害。初始施放每吸取一名目標,傷害提高 10.0%,最多提高 50.0%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.", + "flavor_localized": { + "deDE": "Der Tempel des Todessprechers diente einst als Rückzugsort für Rathmas Studien und wurde zum Prüfungsgelände für potenzielle Anführer der Priesterschaft. Seine Hallen sind übersät mit den Leichen jener, die versagten.", + "esES": "Otrora un santuario de los estudios de Rathma, el Templo del Portavoz de la Muerte se convirtió en un terreno de pruebas para los posibles líderes de su sacerdocio. Los pasillos están llenos de los cadáveres de los fracasados.", + "esMX": "Otrora un santuario para los estudios de Rathma, el Templo del Parlamorte se convirtió en un campo de prueba para posibles líderes de su sacerdocio. Sus salones están llenos de cadáveres de aquellos que fallaron.", + "frFR": "Jadis un sanctuaire consacré aux études de Rathma, le temple des thanaturges est devenu un terrain d'entraînement pour les potentiels dirigeants des prêtres de son ordre. Dans ses couloirs reposent les cadavres de celles et ceux qui n'ont pas été à la hauteur.", + "itIT": "Un tempo santuario per gli studi di Rathma, il Tempio dell'Oratore della Morte è diventato un terreno di prova per i potenziali capi del suo sacerdozio. Quelle sale sono piene dei cadaveri di coloro che hanno fallito.", + "jaJP": "かつてはラズマの学問の聖域であった死弁者の神殿は、今では神職の指導者候補の試験場となっている。その広間は、失敗した人々の死体で埋め尽くされている。", + "koKR": "과거 라트마가 연구에 사용하던 성소인 죽음예언자의 사원은 라트마의 고위 사제를 시험하는 장으로 사용되었습니다. 이곳의 전당에는 시험에 실패한 자들의 시체가 널려 있습니다.", + "plPL": "Świątynia Mówcy Śmierci była niegdyś azylem, w którym Rathma prowadził badania, jednak z czasem stała się terenem ćwiczebnym dla kandydatów na przywódców jego zakonu. Korytarze nadal wyściełają zwłoki tych, którym się nie powiodło.", + "ptBR": "Outrora um sacrário para os estudos de Rathma, o Templo do Morta-voz tornou-se um campo de provas para os possíveis líderes de seu sacerdócio. Os salões estão cheios com os corpos daqueles que fracassaram.", + "ruRU": "Когда-то в храме Вестника Смерти сам Ратма работал над изучением магии. Позже в нем начали проводить испытания для будущих жрецов. Его залы кишат трупами потерпевших поражение.", + "trTR": "Bir zamanlar Rathma'nın çalışmalarının kutsal alanı olan Ölümün Konuşan'ın Tapınağı artık onun rahipliğinin potansiyel liderlerinin kendilerini ispatlama alanı hâline geldi. Salonları başarısız olanların cesetleriyle dolu.", + "zhCN": "亡语神殿曾经是拉斯玛的研究圣地,后来成了选拔祭司领袖的试验场。神殿大厅里堆满了失败者的遗骸。", + "zhTW": "死語者神殿曾是拉斯瑪的學術殿堂,如今則成為他的祭司角逐龍頭寶座的試煉場,無數敗者的屍骨遍布在廳堂之中。" + }, + "name": "Deathspeaker's Pendant", + "name_localized": { + "deDE": "[ms]Anhänger des Todes-sprechers", + "esES": "[ms]Colgante de Portavoz de la Muerte", + "esMX": "Pendiente del Parlamorte", + "frFR": "[ms]Pendentif de thanaturge", + "itIT": "[ms]Pendente dell'Oratore della Morte", + "jaJP": "死弁者のペンダント", + "koKR": "죽음예언자의 펜던트", + "plPL": "[ms]Wisior Mówcy Śmierci", + "ptBR": "[ms]Pingente do Morta-voz", + "ruRU": "[fs]Подвеска Вестника Смерти", + "trTR": "Ölümün Konuşan'ın Kolye Ucu", + "zhCN": "亡语者的吊坠", + "zhTW": "死語者的墜飾" + }, + "tags": [ + "FILTER_Build_Necro_Blood", + "FILTER_Flex_Necro_Skeleton" + ] + }, + "Boots_Unique_Necro_100": { + "affixes": [ + "Evade_Charges", + "Boots_Unique_Necro_100", + "Movement_Speed", + "Resource_Cost_Reduction_Necromancer_Lesser", + "Luck_Shadow", + "DamageReduction_ShadowDoT" + ], + "category": 0, + "desc": "Create Desecrated Ground beneath your Sever spectres as they travel, damaging enemies for {#} Shadow damage over 2.0 seconds.", + "desc_localized": { + "deDE": "Eure Phantome von Schnitter hinterlassen auf ihrem Weg entweihten Boden, der Gegnern im Verlauf von 2.0 Sek. {#} Schattenschaden zufügt.", + "esES": "Tus espectros de Cercenar dejan tras de sí una zona de Tierra desacralizada que inflige {#} de daño de sombra a los enemigos durante 2.0 s.", + "esMX": "Crea Tierra Profanada debajo de tus espectros de Escindir a medida que se desplazan. Los enemigos reciben {#}de daño de sombra durante 2.0 segundos.", + "frFR": "Les spectres générés par Section laissent un sol souillé sur leur passage, ce qui inflige {#} points de dégâts d'ombre aux adversaires en 2.0 s.", + "itIT": "Crea un Terreno Sconsacrato sotto gli spettri evocati con Smembramento mentre si spostano, infliggendo {#} danni da ombra ai nemici in 2.0 s.", + "jaJP": "〈刈り取り〉の亡霊が移動した跡に不浄の地を残し、2.0秒間にわたって、{#}のシャドウダメージを敵に与える。", + "koKR": "절단의 악령이 이동하면서 아래에 더럽혀진 지대를 남겨, 2.0초에 걸쳐 적들에게 {#}의 암흑 피해를 줍니다.", + "plPL": "Przemieszczając się, widma przywołane przez Rozdarcie pozostawiają za sobą Zbezczeszczoną Ziemię, która zadaje wrogom {#} pkt. obrażeń od Cienia w ciągu 2.0 sek.", + "ptBR": "Cria chão profanado sob seus espectros de Decepar enquanto eles se deslocam, causando {#} de dano de sombra aos inimigos ao longo de 2.0 s.", + "ruRU": "Каждый фантом, порожденный \"Отсечением\", оскверняет землю на своем пути. Противники в области оскверненной земли получают {#} ед. урона от темной магии за 2.0 сек.", + "trTR": "Ayır tayfların yol aldıkça altlarında Kirletilmiş Toprak oluştur ve düşmanlara 2.0 saniye boyunca {#} Gölge hasarı ver.", + "zhCN": "在你的挥斩幽灵经过的下方生成亵渎之地,对位于其中的敌人造成 {#} 点暗影伤害,持续 2.0 秒。", + "zhTW": "斬裂的幽魂移動時會留下汙穢之地的痕跡,在 2.0 秒內對敵人造成 {#} 點暗影傷害。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!\"\n-The Ebon Pages, Canto I, Verse VII", + "flavor_localized": { + "deDE": "\"Ein Dutzend Männer waren nötig gewesen, um die massive Tür zu meiner Familiengruft zu schließen, und nun war sie aufgestoßen. Hätte ich gewusst, welche Schrecken mich dort erwarten, hätte ich niemals einen Fuß hineingesetzt!\"\n-Die Ebenholzseiten, Gesang I, Vers VII", + "esES": "\"La enorme puerta de la cripta de mi familia, para cuyo cierre se necesitó una docena de hombres, se abrió de golpe. ¡Si hubiera sabido los horrores que estaban por venir, nunca habría entrado allí!\".\n—Las páginas de ébano, canto II, verso VII", + "esMX": "\"La enorme puerta de la cripta de mi familia, que requirió una docena de hombres para cerrarla, se abrió de par en par. ¡Si hubiera sabido los horrores que vendrían luego, jamás habría pisado ese lugar!\"\n- Las Páginas de Ébano, canto I, verso VII", + "frFR": "« Alors qu'il avait fallu une douzaine d'hommes pour la fermer, l'énorme porte de la crypte familiale gisait grande ouverte. Si j'avais su quelles horreurs s'y cachaient, je n'y aurais jamais mis les pieds ! »\n– Les Pages d'ébène, chant I, verset VII", + "itIT": "\"La massiccia porta della cripta di famiglia, che aveva richiesto una dozzina di uomini robusti per essere chiusa, fu spalancata. Avessi saputo gli orrori a venire, non vi avrei mai messo piede!\"\n- Le Pagine d'Ebano, canto I, verso VII", + "jaJP": "「我が家の地下納骨所の巨大な扉が開け放たれていた。閉めるのに十数人の男たちを要した扉だ。どんな恐ろしいことが待ち受けているか知っていたら、中に足を踏み入れることはなかっただろう」\n―エボンの書、第1章12節", + "koKR": "\"내 가족의 묘실로 이어지는 육중한 문을 닫으려면 남자 여남은 명이 붙어야 했다. 그런데 그 문이 활짝 열려 있었다. 내가 그 후에 있을 참상을 알았더라면 그곳에 절대로 발을 들이지 않았으리라!\"\n- 흑단의 서, 1장 7절", + "plPL": "\"Do zamknięcia tych ogromnych drzwi prowadzących do rodzinnej krypty potrzeba było tuzina krzepkich ludzi. Teraz stoją otwarte na oścież. Gdybym widział, jakie potworności na mnie czekają, nigdy nie postawiłbym stopy w środku!\"\n– Hebanowe Stronice, Pieśń I, Wiersz VII", + "ptBR": "\"A enorme porta da cripta da minha família, que precisou de uma dúzia de homens para ser fechada, foi escancarada. Se eu soubesse dos horrores que viriam, nunca teria colocado os pés naquele lugar!\"\n- As Páginas do Ébano, Canto I, Verso VII", + "ruRU": "\"Массивная каменная дверь в склеп моей семьи, которую с трудом закрывала дюжина мужчин, была распахнута настежь. Если бы я знал, какие ужасы меня поджидают, я бы бросился бежать от той проклятой гробницы!\"\nЧерные страницы, песнь I, стих VII", + "trTR": "\"Kapatmak için bir düzine adamın gerektiği aile türbemin kapısı açılıverdi. İçindeki dehşetler hakkında bilgim olsaydı içine bir adım dahi atmazdım!\"\n- Ebon Sayfaları, I. Kıta, VII. Dize", + "zhCN": "\"通往我们家族墓穴的大门,需要十几个人才能关得上,而现在那门却敞开着。我要是知道会有这么恐怖的事情发生,那我死也不会踏进半步!\" - 《黑檀书页》第一篇第七节", + "zhTW": "「需要十二名男子才關得了的家族墓穴大門應聲大開,要是我知道裡頭有何等恐怖存在,就絕對不會踏進一步!」\n- 《黑檀之書》第一篇第七節" + }, + "name": "Greaves of the Empty Tomb", + "name_localized": { + "deDE": "[p]Beinschienen der Leeren Gruft", + "esES": "[fp]Grebas de la tumba vacía", + "esMX": "Grebas de la Tumba Vacía", + "frFR": "[fp]Grèves de la tombe vide", + "itIT": "[mp]Schinieri del Sepolcro Vuoto", + "jaJP": "空の墓のグリーヴ", + "koKR": "텅 빈 무덤의 경갑", + "plPL": "[p]Trzewiki Pustego Grobowca", + "ptBR": "[fp]Grevas da Tumba Vazia", + "ruRU": "[p]Наголенники пустой гробницы", + "trTR": "Boş Mezarın Baldırlığı", + "zhCN": "鬼墓空棺护胫", + "zhTW": "空蕩古墓護脛" + }, + "tags": [ + "FILTER_Spender_Necro_Sever" + ] + }, + "Chest_Unique_Necro_100": { + "affixes": [ + "CoreStat_Willpower", + "Armor", + "HealingPercent", + "Life", + "Chest_Unique_Necro_100" + ], + "category": 0, + "desc": "You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for {1/2}% of your Maximum Life and has a 5.0% chance to form a Blood Orb.\n\nBlood Lance deals x{10/20}% increased damage.", + "desc_localized": { + "deDE": "Ihr seid von Blutlanze betroffen. Jedes Mal, wenn Blutlanze Euch Schaden zufügen würde, werdet Ihr stattdessen um {1/2}% Eures maximalen Lebens gestählt und es besteht eine Chance von 5.0%, eine Blutkugel zu formen.\n\nBlutlanze verursacht x{10/20}% erhöhten Schaden.", + "esES": "Estás bajo los efectos de Lanza de sangre y, cuando Lanza de sangre te vaya a infligir daño, en su lugar te fortificará un {1/2}% de tu vida máxima y tiene un 5.0% de probabilidad de formar un orbe de sangre.\n\nLanza de sangre inflige un x{10/20}% más de daño.", + "esMX": "Te atravesó una Lanza Sangrienta que, en lugar de infligirte daño, te Fortifica por un {1/2}% de tu vida máxima y tiene una probabilidad del 5.0% de formar un Orbe de Sangre.\n\nLanza Sangrienta inflige un x{10/20}% más de daño.", + "frFR": "Vous subissez un Prélèvement. Si ce dernier vous inflige des dégâts, il vous confère à la place un montant de fortification d'une valeur de {1/2}% de votre maximum de points de vie et a 5.0% de chances de générer un orbe de sang.\n\nPrélèvement inflige x{10/20}% de dégâts supplémentaires.", + "itIT": "Lancia di Sangue ti trafigge e quando Lancia di Sangue dovrebbe infliggerti danni invece ti Fortifica del {1/2}% della tua Vita massima e ha una probabilità del 5.0% di formare un Globo di Sangue.\n\nLancia di Sangue infligge il x{10/20}% di danni aggiuntivi.", + "jaJP": "自身が〈ブラッドランス〉を受けた状態になり、〈ブラッドランス〉によるダメージを受けると、代わりにライフ最大値の{1/2}%の強化を得て、5.0%の確率で血のオーブを作り出す。\n\n〈ブラッドランス〉のダメージがx{10/20}%増加する。", + "koKR": "피의 창에 꽂힌 상태가 됩니다. 피의 창으로부터 피해를 받는 대신 최대 생명력의 {1/2}%만큼 보강되며, 5.0% 확률로 피의 구슬을 생성합니다.\n\n피의 창의 피해가 x{10/20}% 증가합니다.", + "plPL": "Nosisz błogosławieństwo Krwawej Lancy. Kiedy Krwawa Lanca ma zadać ci obrażenia, zamiast tego daje ci umocnienie o wartości {1/2}% twojego maksymalnego zdrowia. Ma także 5.0% szans na stworzenie krwawej kuli.\n\nKrwawa Lanca zadaje obrażenia zwiększone o x{10/20}%.", + "ptBR": "Você está sob o efeito de Lança de Sangue. Em vez de a Lança de Sangue causar dano a você, ela fortifica você com o equivalente a {1/2}% da sua vida máxima e tem 5.0% de chance de formar um Orbe de Sangue.\n\nLança de Sangue causa x{10/20}% de dano adicional.", + "ruRU": "Вас пронзает окровавленное копье. Когда вы должны получить урон от \"Окровавленного копья\", вместо этого вы получаете укрепление в объеме {1/2}% максимального запаса здоровья и с вероятностью 5.0% создаете сферу крови.\n\n\"Окровавленное копье\" наносит на x{10/20}% больше урона.", + "trTR": "Kanlı Kargı etkisi altındasın. Kanlı Kargı sana hasar vereceği zaman, bunun yerine seni Maksimum Canının {1/2}% kadarı Güçlendirir ve 5.0% ihtimalle bir Kan Küresi kazandırır.\n\nKanlı Kargı x{10/20}% artırılmış hasar verir.", + "zhCN": "你被血矛贯穿,同时血矛不再对你造成伤害,而是为你强固 {1/2}% 生命上限,且有 5.0% 几率生成一个生命球。\n\n血矛伤害提高 x{10/20}%。", + "zhTW": "你處於被鮮血之槍刺中的狀態,當鮮血之槍要對你造成傷害時,會改為賦予你生命值上限 {1/2}% 的強韌,並有 5.0% 機率形成一個 生命之球。\n\n鮮血之槍造成的傷害提高 x{10/20}%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Lange bevor solche Herangehensweisen als ketzerisch galten, bestanden die ersten Versuche der 'Kathedrale des Lichts', ihre Rüstung der Sühne herzustellen, darin, die Platten mit schmerzhafter Blutmagie zu versehen.\"\n– Barretts Buch der Instrumentarien", + "esES": "\"Los primeros intentos de la Catedral de la Luz de crear su armadura penitente consistieron en imbuir la coraza de una dolorosa magia de sangre antes de que tales actos se considerasen heréticos\".\n—Libro de utensilios de Barrett", + "esMX": "\"Antes de que tales actos pasaran a considerarse heréticos, los primeros intentos de la Catedral de la Luz por crear su armadura penitente involucraron infundir las placas con una dolorosa magia de sangre.\"\n- Libro de los Implementos de Barret", + "frFR": "« Les premières tentatives de la cathédrale de la Lumière pour forger ses armures de pénitence consistèrent à imprégner le harnois d'une cruelle magie sanguinaire… mais c'était avant que de tels actes soient considérés hérétiques. »\n- Grand livre des équipements de Barrett", + "itIT": "\"I primi tentativi della Cattedrale della Luce di creare le armature da penitenti consisterono nell'infonderle con potente magia del sangue, prima che tali atti fossero dichiarati eresia.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「懺悔の防具を作ろうと試みた大聖堂が最初期に採用した製造法は、甲鉄板に痛みを伴う血の魔法を注入するというものだった。この手法は後に異端とされた」\n―バレットの道具帳", + "koKR": "\"빛의 대성당에서 참회의 갑옷을 제작하려 한 초기에는 판금에 고통스러운 혈마법을 융합하려 했다. 그러한 행위가 이단이라 여겨지기 전까지는.\"\n- 바렛의 만물 백과", + "plPL": "\"Pierwsze poczynione przez Katedrę Światłości próby stworzenia pokutnego pancerza polegały na wzmocnieniu go bolesną magią krwi, jeszcze zanim ten akt został uznany za herezję\".\n– Księga Utensyliów Barretta", + "ptBR": "\"As primeiras tentativas da Catedral da Luz de criar uma armadura penitente envolviam imbuir a placa com uma magia de sangue dolorosa, mas depois isso foi considerado heresia.\"\n- Livro dos Implementos de Barrett", + "ruRU": "\"В прошлом Собор Света сам экспериментировал с причиняющей мучения магией крови, зачаровывая ей первые образцы доспехов для Кающихся Рыцарей. Позднее он запретил такие опыты как ересь\".\nСвод орудий Баррета", + "trTR": "\"Işık Katedrali tarafından tövbekâr zırhları üretmeye yönelik ilk girişim, plakalara acı verici kan sihirleri aşılamaktı. Tabii bu eylemlerin dine hakaret olarak görülmesinden önce.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"圣光教会在制作忏悔骑士铠甲时,最早尝试的方法是在铠甲板上注入痛苦的血魔法。但是后来,这种做法就成了歪门邪道。\"\n——巴雷特的《名器谱》", + "zhTW": "「光明聖教在製作他們的懺悔護甲時,最初嘗試將護甲注入痛苦的鮮血魔法,當時這種行為還尚未被視為異端。」\n- 巴雷特的《工具之書》" + }, + "name": "Mutilator Plate", + "name_localized": { + "deDE": "[fs]Verstümmlerplatte", + "esES": "[fs]Coraza de mutilador", + "esMX": "[fs]Placa Mutiladora", + "frFR": "[ms]Harnois de mutilation", + "itIT": "[fs]Placca del Mutilante", + "jaJP": "切断者の鎧", + "koKR": "절단자의 판금 갑옷", + "plPL": "[fs]Płytówka Rozpruwacza", + "ptBR": "[fs]Placa Mutiladora", + "ruRU": "[p]Латы изувера", + "trTR": "[n1]Parçalayıcı Plaka[n2]Parçalayıcı Plakası", + "zhCN": "肢解者板甲", + "zhTW": "殘悔者鎧甲" + }, + "tags": [ + "Fortify" + ], + "tags_localized": { + "deDE": [ + "Stählung" + ], + "esES": [ + "Fortificación" + ], + "esMX": [ + "Fortificar" + ], + "frFR": [ + "Fortification" + ], + "itIT": [ + "Fortificazione" + ], + "jaJP": [ + "強化" + ], + "koKR": [ + "보강" + ], + "plPL": [ + "Umocnienie" + ], + "ptBR": [ + "Fortificação" + ], + "ruRU": [ + "Укрепление" + ], + "trTR": [ + "Güçlendirme" + ], + "zhCN": [ + "强固" + ], + "zhTW": [ + "強韌" + ] + } + }, + "Chest_Unique_Necro_101": { + "affixes": [ + "Chest_Unique_Necro_101", + "BloodOrb_Damage", + "BloodOrb_Healing", + "Life", + "SkillRankBonus_Necro_Special_BoneSpirit" + ], + "category": 0, + "desc": "When you pick up {5/10} Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.", + "desc_localized": { + "deDE": "Wenn Ihr {5/10} Blutkugeln aufhebt, erscheint ein zusätzlicher Knochengeist, der Bonusschaden auf Basis Eures aktuellen prozentualen Lebens verursacht.", + "esES": "Cuando recoges {5/10} orbes de sangre, se genera un Espíritu de hueso gratis que inflige daño adicional en función de tu porcentaje de vida actual.", + "esMX": "Cuando recoges {5/10} Orbes de Sangre, se genera un Espíritu Óseo sin costo, que inflige daño adicional según tu porcentaje de vida actual.", + "frFR": "Lorsque vous ramassez {5/10} orbes de sang, un esprit d'os est généré gratuitement, infligeant un bonus de dégâts basé sur votre pourcentage de points de vie actuel.", + "itIT": "Quando raccogli {5/10} Globi di Sangue, compare uno Spirito d'Ossa senza costi che infligge danni aggiuntivi in base alla percentuale della tua Vita attuale.", + "jaJP": "{5/10}個の血のオーブを拾得すると、ボーンスピリットがコストなしで出現し、現在のライフの割合に応じたボーナスダメージを与える。", + "koKR": "피의 구슬을 {5/10}개 습득할 때, 뼈 영혼이 자원 소모 없이 생성되어, 현재 생명력 비율에 따라 추가 피해를 줍니다.", + "plPL": "Kiedy podnosisz Kule Krwi ({5/10}), tworzysz darmowe Kościane Widmo, które zadaje dodatkowe obrażenia w oparciu o bieżący odsetek twoich punktów zdrowia.", + "ptBR": "Ao pegar {5/10} orbes de sangue, um Espírito de Ossos gratuito é evocado, causando bônus de dano com base na sua porcentagem de vida atual.", + "ruRU": "Когда вы подбираете {5/10} сферы крови:сфер крови, без затрат ресурса появляется костяной дух, наносящий дополнительный урон в зависимости от вашего текущего уровня здоровья.", + "trTR": "{5/10} Kan Küresi topladığında mevcut Can yüzdene göre bonus hasar veren bedelsiz bir Kemik Ruh ortaya çıkar.", + "zhCN": "当你拾取 {5/10} 个生命球时, 生成一个免费的骨灵, 造成基于你当前生命值百分比的加成伤害。", + "zhTW": "拾取 {5/10} 個生命之球後,會生成一個骸骨之魂,造成的傷害會依照你目前的生命值比例獲得加成。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Die meisterhafte Beherrschung der Blutmagie des berüchtigten Totenbeschwörers Gaza-Thul war unbestreitbar. Viele vermuten, dass seine Haut nach seinem Tod verwendet wurde, um diese schauerliche Rüstung herzustellen.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"El dominio de la magia de sangre que ejercía el infame nigromante Gaza-Thul era indiscutible. Muchos sospechan que, a su muerte, se usó su piel para confeccionar esta armadura sobrenatural\".\n—Libro de utensilios de Barrett", + "esMX": "\"El dominio de la magia de sangre del infame Nigromante Gaza-Thul era indiscutible. Muchos sospechan que, al morir, su piel se usó para confeccionar esta armadura espeluznante\".\n- Libro de Implementos de Barrett", + "frFR": "« La maîtrise de la magie de sang dont faisait preuve Gaza-Thul, le redouté nécromancien, était indéniable. Nombre de personnes disent qu'après sa mort, sa peau aurait servi à façonner cette sinistre armure. »\n– Grand livre des équipements de Barrett", + "itIT": "\"La maestria del famigerato Negromante Gaza-Thul nella magia del sangue era indiscutibile. Molti sospettano che, alla sua morte, la sua pelle sia stata usata per confezionare quest'armatura ultraterrena.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「悪名高き死霊術師ガザ・スルは血の魔術に長けていた。彼の死後、その皮膚がこの不気味な鎧を作るために使われたと多くの人が噂している」\n―バレットの道具帳", + "koKR": "\"악명 높은 강령술사 가자툴이 이룩한 혈마법의 경지는 반론의 여지가 없는 것이었다. 많은 이들이 그가 사망한 후, 그의 거죽이 이 소름돋는 방어구를 제작하는 데 사용되었을 거라 추측하고 있다.\"\n- 바렛의 만물 백과", + "plPL": "\"Biegłość niesławnego nekromanty Gaza-Thula we władaniu magią krwi była niekwestionowana. Wielu podejrzewa, że po śmierci użyto jego skóry, by wyszykować ten upiorny pancerz\".\n– Księga Utensyliów Barretta", + "ptBR": "\"A maestria do infame necromante Gaza-Thul sobre a magia sangrenta era indiscutível. Muitos suspeitam que, após sua morte, sua pele foi usada para moldar esta armadura ancestral.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Опозоренный некромант Газа-Тул достиг невообразимых вершин в магии крови. Многие подозревают, что эта жуткая броня была сшита из его собственной кожи после его смерти\".\nСвод орудий Баррета", + "trTR": "\"Meşhur Ölüm Büyücüsü Gaza-Thul'un kan sihrindeki uzmanlığı tartışılmazdı. Çoğu kişi ölümünden sonra derisinin bu garip zırhı süslemek için kullanıldığına inanıyor.\"\n -Barrett'in Uygulama Kitabı", + "zhCN": "\"臭名昭著的死灵法师加沙图尔对鲜血魔法的掌握水平毋庸置疑。许多人怀疑在他死后,他的皮肤被用于制作这件骇人的护甲。\" - 巴雷特的《名器谱》", + "zhTW": "「惡名昭彰的死靈法師嘉札書爾擅長鮮血魔法,他在這方面的造詣無庸置疑。許多人推測這件詭異的護甲是在他死後用他的皮做成的。」\n- 巴雷特的《工具之書》" + }, + "name": "Blood Artisan's Cuirass", + "name_localized": { + "deDE": "[ms]Kürass des Bluthandwerkers", + "esES": "[fp]Coraza del artesano de la sangre", + "esMX": "Coraza del Artesano Sangriento", + "frFR": "[fp]Braies d'artisan du sang", + "itIT": "[fs]Corazza dell'Artigiano del Sangue", + "jaJP": "血職人の胸当て", + "koKR": "피 장인의 흉갑", + "plPL": "[ms]Kirys Krwawego Rzemieślnika", + "ptBR": "[fs]Couraça do Artesão Sangrento", + "ruRU": "[fs]Кираса кровавого мастера", + "trTR": "Kan Zanaatkârının Göğüslük Zırhı", + "zhCN": "鲜血匠师的胸甲", + "zhTW": "血匠胸鎧" + }, + "tags": [ + "Blood Orb", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "tags_localized": { + "deDE": [ + "Blutkugel", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "esES": [ + "Orbe de sangre", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "esMX": [ + "Orbe de Sangre", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "frFR": [ + "Orbe de sang", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "itIT": [ + "Globo di Sangue", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "jaJP": [ + "血のオーブ", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "koKR": [ + "피의 구슬", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "plPL": [ + "Krwawa Kula", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "ptBR": [ + "Orbe de Sangue", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "ruRU": [ + "Сфера крови", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "trTR": [ + "Kan Küresi", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "zhCN": [ + "生命球", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ], + "zhTW": [ + "生命之球", + "FILTER_Legendary_Offensive", + "FILTER_Build_Necro_Blood" + ] + } + }, + "Gloves_Unique_Necro_100": { + "affixes": [ + "Gloves_Unique_Necro_100", + "Luck", + "AttackSpeed_Corpse", + "Lucky_Hit_Stun", + "Lucky_Hit_Fear" + ], + "category": 0, + "desc": "Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x{30/40}%.", + "desc_localized": { + "deDE": "Anstatt sofort zu explodieren, beschwört Leichenexplosion ein instabiles Skelett, das auf einen zufälligen Gegner zustürmt und explodiert. Der Schaden von Leichenexplosion ist um x{30/40}% erhöht.", + "esES": "En lugar de detonarse de inmediato, Explosión de cadáveres invoca un esqueleto viviente volátil que carga hacia un enemigo aleatorio y explota. El daño de Explosión de cadáveres aumenta un x{30/40}%.", + "esMX": "En lugar de detonar inmediatamente, la Explosión Cadavérica invoca un esqueleto volátil que carga contra un enemigo al azar y explota. El daño de Explosión Cadavérica aumenta un x{30/40}%.", + "frFR": "Au lieu d'exploser immédiatement, Explosion macabre invoque un squelette instable qui se rue sur une cible adverse aléatoire et explose. Les dégâts d'explosion macabre sont augmentés de x{30/40}%.", + "itIT": "Anziché detonare immediatamente, Esplosione Cadaverica evoca uno scheletro instabile che carica un nemico casuale ed esplode. I danni inflitti da Esplosione Cadaverica aumentano del x{30/40}%.", + "jaJP": "〈コープスエクスプロージョン〉が即座に爆発せず、爆発性のスケルトンを召喚して、ランダムで敵に突撃させ爆発させる。〈コープスエクスプロージョン〉のダメージがx{30/40}%増加する。", + "koKR": "시체 폭발이 즉시 터지지 않고 무작위 적에게 돌진하여 폭발하는 폭발성 해골을 소환합니다. 시체 폭발의 피해가 x{30/40}% 증가합니다.", + "plPL": "Zamiast eksplodować natychmiast, Wybuch Zwłok przyzywa niestabilny szkielet, który szarżuje na losowego wroga i wybucha. Wybuch Zwłok zadaje obrażenia zwiększone o x{30/40}%.", + "ptBR": "Em vez de explodir imediatamente, Explodir Cadáver evoca um esqueleto volátil que investe contra um inimigo aleatório e explode. O dano de Explodir Cadáver é aumentado em x{30/40}%.", + "ruRU": "\"Взрыв трупа\" вместо мгновенного взрыва призывает скелета, который бросается на случайного противника и взрывается. \"Взрыв трупа\" наносит на x{30/40}% больше урона.", + "trTR": "Ceset Patlaması, anında patlamak yerine rastgele bir düşmana doğru yüklenen ve patlayan bir Patlayıcı İskelet çağırır. Ceset Patlamasının hasarı x{30/40}% artar.", + "zhCN": "邪爆不再立即引爆, 而是召唤一个易爆骷髅冲向一名随机敌人然后爆炸。邪爆的伤害提高 x{30/40}%。", + "zhTW": "屍爆不再立即引爆,而是召喚易爆骷髏衝向隨機敵人產生爆炸。屍爆造成的傷害提高 x{30/40}%。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!\"\n- Ravings of Madman Gustav", + "flavor_localized": { + "deDE": "\"Hört Ihr ihn nicht? Diesen endlosen Schrei aus der kalten Erde unter Euren Füßen?! Sie sind da unten, gefangen und blind vor Wut! Sie warten darauf, uns zu sich hinunterzuziehen!\"\n-Wirres Gerede von Gustav dem Wahnsinnigen", + "esES": "\"¿No lo oyes? ¡¿No oyes el grito incesante de la fría tierra bajo tus pies?! ¡Están ahí abajo, atrapados, ciegos de rabia! ¡Esperando para arrastrarnos a las profundidades!\".\n—Delirios de Gugstav el Loco", + "esMX": "\"¿No lo oyes? ¿¡Ese grito interminable que proviene de la fría tierra bajo tus pies!? ¡Están allí abajo, atrapados, enceguecidos de cólera! ¡Esperando para arrastrarnos hacia dentro de la tierra!\"\n- Desvaríos del Demente Gustav", + "frFR": "« Ne l'entendez-vous pas ? Le cri sans fin qui s'élève du sol gelé que nous foulons ?! Ils sont sous nos pieds, piégés, fous de rage ! Ils n'attendent que le bon moment pour nous attraper et nous traîner avec eux dans la boue ! »\n– Délires de Gustav le Cinglé", + "itIT": "\"Non lo senti? Quell'urlo infinito che proviene dalla fredda terra sotto i tuoi piedi?!? Sono là sotto, intrappolati, accecati dalla rabbia! Aspettano di trascinarci giù con loro!\"\n- Deliri di Gustav il pazzo", + "jaJP": "「聞こえないのか?足下の冷たい大地からの果てしない叫びが!?奴らはあそこにいる。閉じ込められ、怒りで目がくらんでいる!我々を土の中に引きずり込もうと待ち構えている!」\n―狂人グスタフの戯言", + "koKR": "\"들리지 않느냐? 너희 발 아래 차가운 땅에서 끝없이 들려오는 비명이!? 그들은 분노로 눈이 먼 채 저 밑에 갇혀 있다! 우리를 무덤으로 끌어들일 날만 기다리면서!\"\n- 미치광이 구스타프의 헛소리", + "plPL": "\"Nie słyszysz? Tego niekończącego się wrzasku, który dobiega z lodowatej ziemi pod twoimi stopami?! Oni tam są – uwięzieni, zaślepieni wściekłością! Chcą zaciągnąć nas w to plugastwo!\"\n– brednie Obłąkanego Gustawa", + "ptBR": "\"Você não está ouvindo? O grito sem fim da terra fria sob seus pés?! Eles estão lá embaixo, presos, cegos de raiva! Esperando para acabar conosco!\"\n- Delírios de Gustav, o louco", + "ruRU": "\"Разве ты не слышишь? Бесконечный крик из холодной земли под ногами?! Они там, внизу! Не могут выбраться и воют от ярости! Выжидают, чтобы схватить нас и утащить за собой!\"\nСумасшедшие речи безумного Густава", + "trTR": "\"Ayağının altındaki soğuk topraktan gelen, bitmek bilmeyen çığlıkları duymuyor musun? Aşağıda kapana kısılmışlar, gözleri öfkeden kör olmuş! Bizi çimlerden aşağı çekmek için bekliyorlar!\"\n- Deli Gustav'ın Sayıklamaları", + "zhCN": "\"你听不到吗?在你脚下的冰冷大地下方,正不断传来无休无止的尖叫声!?他们被困在里面,被愤怒蒙蔽!正等着把我们全都拖下去!\" - 狂人古斯塔夫的胡言乱语", + "zhTW": "「你沒聽見嗎?從你腳下的冰冷大地傳來的無盡呼喊!?它們被困在地下,懷著盲目的怒火!等著要把我們拖入它們的國度!」\n- 瘋子葛斯塔夫的囈語" + }, + "name": "Howl from Below", + "name_localized": { + "deDE": "[ns]Gebrüll aus den Tiefen", + "esES": "[ms]Aullido desde abajo", + "esMX": "Aullido de las Profundidades", + "frFR": "[mp]Hurlements des profondeurs", + "itIT": "[ms]Ululato dal Profondo", + "jaJP": "下からの咆哮", + "koKR": "아래에서 들려오는 울부짖음", + "plPL": "[ms]Skowyt z Otchłani", + "ptBR": "[ms]Uivo do Subterrâneo", + "ruRU": "[ms]Вой из глубин", + "trTR": "[n1]Aşağıdan Gelen Uluma[n2]Aşağıdan Gelen Uluması", + "zhCN": "地狱哀号", + "zhTW": "深淵狂嗥" + }, + "tags": [ + "FILTER_Flex_Necro_CorpseExplosion" + ] + }, + "Helm_Unique_Necro_100": { + "affixes": [ + "Helm_Unique_Necro_100", + "DamageReduction", + "Damage_Type_Bonus_Physical", + "CritDamage_With_Bone", + "Resource_MaxEssence" + ], + "category": 0, + "desc": "Bone Spear leaves behind echoes as it travels that explode, dealing {#}% damage, increased by x5.0% for every 30.0% of your Critical Strike Damage Bonus.", + "desc_localized": { + "deDE": "Knochenspeer hinterlässt auf seinem Weg Echos, die explodieren und {#} Schaden verursachen, der sich pro +30.0% Eures Bonus auf kritischen Trefferschaden um x5.0% erhöht.", + "esES": "Lanza de hueso deja durante su desplazamiento unos ecos que explotan e infligen {#} de daño. Esta cantidad aumenta un x5.0% por cada 30.0% de tu bonus de daño de golpe crítico.", + "esMX": "La Lanza Ósea a medida que viaja deja atrás ecos que explotan e infligen {#} de daño, que aumenta en x5.0% por cada 30.0% de tu Bonificación de Daño de golpe crítico.", + "frFR": "Lance d'os laisse derrière elle des échos qui explosent en infligeant {#} points de dégâts. Ces dégâts augmentent de x5.0% pour chaque tranche de 30.0% points de dégâts critiques supplémentaires dont vous disposez.", + "itIT": "Lancia d'Ossa lascia dietro di sé degli echi che esplodono, infliggendo {#} danni, che aumentano del x5.0% per ogni 30.0% del bonus ai danni critici.", + "jaJP": "〈ボーンスピア〉が通過した跡に残影を残し、それが爆発して{#}のダメージを与える。ダメージはクリティカルヒットダメージボーナス30.0%ごとにx5.0%増加する。", + "koKR": "뼈 창이 이동하면서 폭발하는 메아리를 남겨 {#}의 피해를 줍니다. 피해량은 추가 극대화 피해 30.0%당 x5.0%만큼 증가합니다.", + "plPL": "Włócznia z Kości pozostawia na swojej drodze echa, które wybuchają i zadają przy tym {#} pkt. obrażeń. Obrażenia te są zwiększone o x5.0% za każde 30.0% twojej premii do obrażeń od trafień krytycznych.", + "ptBR": "Lança de Ossos deixa para trás, na sua trajetória, ecos que explodem, causando {#} de dano, aumentado em x5.0% para cada 30.0% do seu bônus de dano de acerto crítico.", + "ruRU": "\"Костяное копье\" оставляет на своем пути отголоски, которые взрываются и наносят {#} ед. урона. Этот урон увеличивается на x5.0% за каждые 30.0% бонуса к критическому урону.", + "trTR": "Kemik Mızrak, ilerlerken arkasında patlayarak {#} hasar veren yankılar bırakır. Bu yankıların hasarı, her 30.0% Kritik Vuruş Hasar Bonusun için x5.0% artar.", + "zhCN": "骨矛会在经过的位置留下回响发生并爆炸,造成 {#} 点伤害。每拥有 30.0% 暴击伤害加成,就会使该伤害提高 x5.0%。", + "zhTW": "骨矛會在路徑上留下迴盪的骸能,並爆炸造成 {#} 點傷害。你每擁有 30.0% 爆擊傷害加成,可使此傷害提高 x5.0%。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?\"\n- Vauntus, Acolyte of Rathma", + "flavor_localized": { + "deDE": "\"Rathma ist endlos. Er war der erste Ahne und wird am Ende verbleiben. Er ist der Meister des großen Kreislaufs des Seins. Wenn der Tod ihn holen kommt, warum sollte er ihn fürchten?\"\n-Vauntus, Akolyth von Rathma", + "esES": "\"Rathma es infinito. Fue el primero de los Ancestros y perdurará al final de todo. Es el señor del Gran Ciclo del Ser. Cuando la muerte acuda a buscarlo, ¿por qué habría de tener miedo?\".\n—Vauntus, acólito de Rathma", + "esMX": "\"Rathma es infinito. Fue el primer Ancestro, y quedará al final. Él es el maestro del Gran Ciclo del Ser. Cuando la Muerte vaya por él, ¿por qué debería temerle?\"\n- Vauntus, Acólito de Rathma", + "frFR": "« Rathma est infini. Il était le premier Ancien, et il ne restera plus que lui quand tout sera fini. Il est le maître du grand Cycle de l'existence. Quand la mort se décidera à venir le chercher, pourquoi aurait-il peur d'elle ? »\n– Vauntus, acolyte de Rathma", + "itIT": "\"Rathma è infinito. È stato il primo Antico e solo lui rimarrà alla fine. È il maestro del Ciclo dell'Esistenza. Quando la Morte verrà a prenderlo, perché dovrebbe temerla?\"\n- Vauntus, accolito di Rathma", + "jaJP": "「ラズマは果てしない。彼は最初の古の民であり、最後には彼だけが残るだろう。彼は『循環の理』の真の支配者である。死が迎えに来るとき、彼はなぜそれを恐れる必要があるのか?」\n―ラズマの侍祭、ヴォーンタス", + "koKR": "\"라트마는 무한하다. 그분은 최초의 고대인이었으며, 종국까지 남을 것이다. 그분만이 존재의 대순환을 이해하고 있다. 죽음이 그분을 데리러 온다 해도, 어찌 두려워하시겠는가?\"\n- 라트마의 수행사제 본투스", + "plPL": "\"Rathma jest nieskończony. Był pierwszym spośród Starożytnych i na koniec tylko on pozostanie. To mistrz Wielkiego Cyklu Istnienia. Gdy Śmierć po niego przyjdzie, czego miałby się bać?\"\n– Vauntus, akolita Rathmy", + "ptBR": "\"Rathma é eterno. Ele foi o primeiro Ancestral e permanecerá até o fim. Ele é o mestre do Grande Ciclo da Existência. Quando a morte finalmente chegar para ele, por que deveria temê-la?\"\n- Vauntus, acólito de Rathma", + "ruRU": "\"Ратма вечен. Он был первым из Древних и один останется до самого конца. Он истинный повелитель Великого Цикла Бытия. Когда смерть наконец придет за ним, с чего ему бояться?\"\nВаунт, адепт Ратмы", + "trTR": "\"Rathma ebedîdir. İlk Kadimdir ve sonumuz geldiğinde de orada olacaktır. Varoluşun Büyük Döngüsünün efendisidir. Ölüm onun için geldiğinde neden korksun ki?\"\n-Vauntus, Rathma'nın Müridi", + "zhCN": "\"拉斯玛是永恒的。他是第一位上古之人,也会是最后之人。他是万物轮回的主宰。当死亡降临在他身上时,他何惧之有?\" - 文图斯,拉斯玛侍僧", + "zhTW": "「拉斯瑪超脫生死。他是第一位先祖,並將存活至最後。他是生死輪迴的主宰。因此當死亡降臨時,他又有何懼?」\n- 拉斯瑪侍僧馮塔斯" + }, + "name": "Deathless Visage", + "name_localized": { + "deDE": "[ns]Unsterbliches Antlitz", + "esES": "[ms]Semblante inmortal", + "esMX": "Semblante Inextinguible", + "frFR": "[ms]Visage immortel", + "itIT": "[ms]Volto Senza Morte", + "jaJP": "死なき相貌の兜", + "koKR": "죽음 없는 얼굴", + "plPL": "[ns]Bezśmiertne Oblicze", + "ptBR": "[ms]Semblante Imortal", + "ruRU": "[ms]Лик бессмертия", + "trTR": "[n1]Ölümsüz Sima[n2]Ölümsüz Siması", + "zhCN": "不死之面", + "zhTW": "不死面容" + }, + "tags": [ + "FILTER_Build_Necro_Bone" + ] + }, + "Pants_Unique_Necro_100": { + "affixes": [ + "PotionGrantsMoveSpeed", + "Pants_Unique_Necro_100", + "DamageReduction_Cursed_UNIQUE", + "Life", + "PassiveRankBonus_Necro_Summoning_T3_N1_AmplifyDamage_Always1_UNIQUE", + "SkillRankBonus_Necro_Category_Curse" + ], + "category": 2, + "desc": "Your Minions have a {3/7}% chance to curse enemies.\n\nEnemies affected by at least 1 of your curses take x70.0% increased Overpower damage from you.", + "desc_localized": { + "deDE": "Eure Diener haben eine Chance von {3/7}%, Gegner zu verfluchen.\n\nGegner, die von mindestens 1 Eurer Flüche betroffen sind, erleiden x70.0% erhöhten Überwältigungsschaden von Euch.", + "esES": "Tus esbirros tienen un {3/7}% de probabilidad de maldecir a los enemigos.\n\nInfliges un x70.0% más de daño de arrollamiento a los enemigos afectados por al menos 1 de tus maldiciones.", + "esMX": "Tus esbirros tienen {3/7}% de probabilidad de infligir una maldición a los enemigos.\n\nLos enemigos afectados por al menos 1 de tus maldiciones recibirán x70.0% más de daño abrumador de tu parte.", + "frFR": "Vos serviteurs ont {3/7}% de chances de maudir les adversaires.\n\nLes cibles sous l'effet d'au moins une malédiction subissent x70.0% de dégâts d'accablement supplémentaires de votre part.", + "itIT": "I tuoi servitori hanno una probabilità del {3/7}% di maledire i nemici.\n\nI nemici colpiti da almeno 1 delle tue maledizioni subiscono il x70.0% di danni aggiuntivi da Sopraffazione da te.", + "jaJP": "ミニオンが{3/7}%の確率で敵に呪いを与える。\n\n自身の呪いを1つ以上受けている敵へのオーバーパワーダメージがx70.0%増加する。", + "koKR": "하수인이 {3/7}% 확률로 적에게 저주를 겁니다.\n\n최소 1개 이상의 저주에 걸린 적에게 주는 제압 피해가 x70.0% 증가합니다.", + "plPL": "Twoje sługi mają {3/7}% szans na rzucenie klątwy na wrogów.\n\nWrogowie dotknięci przynajmniej 1 klątwą odnoszą x70.0% więcej obrażeń od twojego Przytłoczenia.", + "ptBR": "Seus lacaios têm {3/7}% de chance de amaldiçoar inimigos.\n\nInimigos afetados por ao menos 1 das suas maldições recebem x70.0% a mais de dano de Golpe Brutal vindo de você.", + "ruRU": "Ваши прислужники с вероятностью {3/7}% проклинают противников.\n\nПротивники, на которых действует хотя бы 1 ваше проклятие, получают от вас на x70.0% больше подавляющего урона.", + "trTR": "Yardakçıların {3/7}% ihtimalle düşmanları lanetler.\n\nEn az 1 lanetinden etkilenmiş düşmanlar senden x70.0% artırılmış Aşırı Güç hasarı alır.", + "zhCN": "你的仆从有 {3/7}% 几率诅咒敌人。\n\n受到你至少 1 个诅咒影响的敌人会承受你 x70.0% 的额外压制伤害。", + "zhTW": "你的僕從有 {3/7}% 機率詛咒敵人。\n\n敵人受到你至少 1 種詛咒影響時,你對其造成的壓制傷害提高 x70.0%。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread.", + "flavor_localized": { + "deDE": "Der Blutmond, eine Kuriosität der Natur, hat sich als Zeichen des Unheils unter den abergläubischsten der Anhänger der Zakarum gehalten. Kinder, die unter ihm geboren werden, werden oft als verflucht betrachtet und ausgestoßen, damit der Fluch sich nicht ausbreitet.", + "esES": "La luna de sangre, un curioso fenómeno natural, sigue siendo un símbolo de calamidad para los fieles Zakarum más supersticiosos. Suele considerarse que los niños que nacen mientras gobierna el cielo sufren una maldición, así que se los destierra para que no se propague.", + "esMX": "Una curiosidad de origen natural, la luna de sangre sigue siendo un símbolo de desgracia para los fieles de Zakarum más supersticiosos. Los niños nacidos bajo esta luna suelen considerarse malditos y son exiliados para que no se propague.", + "frFR": "Phénomène naturel, la lune de sang demeure un présage de malheur pour les fidèles les plus superstitieux du Zakarum. Les enfants nés sous cet astre, souvent considérés comme maudits, sont exilés, de peur que leur fléau ne se propage.", + "itIT": "La luna di sangue è una curiosità naturale che rappresenta ancora oggi un presagio di sventura per i più superstiziosi tra i seguaci di Zakarum. I bambini nati durante le notti di luna di sangue vengono considerati maledetti e prontamente abbandonati, affinché la sventura non si diffonda.", + "jaJP": "鮮血の月は自然界の珍しい現象だが、迷信深いザカラムの信徒たちには今なお災いの予兆と信じられている。鮮血の月のもとに生まれた子供たちは呪われた存在とみなされ、呪いが広まらぬよう追放される。", + "koKR": "자연적으로 발생하는 진기한 핏빛 달은 미신에 집착하는 자카룸 신도들에게 불길한 징조로 전해집니다. 핏빛 달이 뜨는 날 태어난 아이들은 종종 저주받았다고 여겨지며, 이 저주를 퍼뜨리지 못하도록 내쫓기기도 합니다.", + "plPL": "Występujące naturalnie zjawisko, krwawy księżyc, pozostaje symbolem nieszczęścia wśród najbardziej przesądnych zakarumitów. Dzieci, które rodzą się pod jego znakiem, są uznawane za przeklęte i skazywane na wygnanie, aby zapobiec rozprzestrzenianiu się klątwy.", + "ptBR": "Curiosidade de origem natural, a lua sangrenta persiste como mau augúrio para os mais supersticiosos devotos de Zakarum. Crianças nascidas sob ela são muitas vezes consideradas amaldiçoadas e enjeitadas para evitar a disseminação.", + "ruRU": "Кровавая луна – необычное природное явление, до сих пор пугающее особенно суеверных последователей Закарума. Рожденных под такой луной детей часто считают проклятыми. Их изгоняют, чтобы проклятие не распространилось.", + "trTR": "Doğal bir olgu olan kanlı ay, Zakarum'un batıl inançlıları için bir elem işareti olarak varlığını sürdürür. Kanlı ayda doğan çocuklar lanetli kabul edilir ve lanetin yayılmaması için toplumdan dışlanır.", + "zhCN": "血月是一种自然存在的奇观,最迷信的萨卡兰姆虔信者认为它是苦痛的预兆。他们认为血月下出生的孩子受到了诅咒,会将其放逐以免诅咒扩散。", + "zhTW": "血月是種自然發生的奇象,卻不斷被撒卡蘭姆那些迷信的人視為不幸的象徵。他們認為在血月之夜誕生的孩子都受到詛咒。為了避免詛咒擴散,他們會遺棄這些嬰孩。" + }, + "name": "Blood Moon Breeches", + "name_localized": { + "deDE": "Blutmondbeinlinge", + "esES": "[fp]Calzas de la luna de sangre", + "esMX": "Bombachos de Luna de Sangre", + "frFR": "[fp]Jambières de la lune de sang", + "itIT": "[fp]Brache della Luna di Sangue", + "jaJP": "鮮血の月のズボン", + "koKR": "핏빛 달의 무릎바지", + "plPL": "[p]Bryczesy Krwawego Księżyca", + "ptBR": "[fp]Calças da Lua Sangrenta", + "ruRU": "[p]Брюки кровавой луны", + "trTR": "Kanlı Ay Pantolonu", + "zhCN": "血月马裤", + "zhTW": "血月馬褲" + } + }, + "Ring_Unique_Necro_100": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow", + "Ring_Unique_Necro_100", + "LuckJewelry", + "PetAttackSpeed_Necro", + "PetHealth_Necro", + "Thorns" + ], + "category": 0, + "desc": "Lucky Hit: Up to a 10.0% chance to empower all of your Minions, causing the next attack from each to explode for {#} Physical damage.", + "desc_localized": { + "deDE": "Glückstreffer: Es besteht eine Chance von bis zu 10.0%, all Eure Diener zu stärken, wodurch der nächste Angriff jedes Dieners explodiert und {#} physischen Schaden verursacht.", + "esES": "Golpe de suerte: Hasta un 10.0% de probabilidad de potenciar a todos tus esbirros, lo que hace que el siguiente ataque de cada uno sea explosivo e inflija {#} de daño físico.", + "esMX": "Golpe afortunado: hasta un 10.0% de probabilidad de potenciar a todos tus esbirros y causar que el próximo ataque de cada uno explote e inflija {#} de daño físico.", + "frFR": "Coup de chance: vous avez jusqu'à 10.0% de chances de renforcer tous vos serviteurs, ce qui permet à la prochaine attaque de chacun d'exploser en infligeant {#} points de dégâts physiques.", + "itIT": "Colpo fortunato: una probabilità massima del 10.0% di potenziare tutti i tuoi servitori, in modo che ogni loro prossimo attacco esploda, infliggendo {#} danni fisici.", + "jaJP": "幸運の一撃: 最大10.0%の確率で自分のミニオンをすべて強化し、各ミニオンの次の攻撃が爆発して{#}の物理ダメージを与える。", + "koKR": "행운의 적중: 최대 10.0% 확률로 모든 하수인을 강화합니다. 각 하수인의 다음 공격이 폭발하며 {#}의 물리 피해를 줍니다.", + "plPL": "Szczęśliwy traf: masz maksymalnie 10.0% szans na wzmocnienie wszystkich swoich sług. Wzmocnienie to sprawi, że następny atak każdego z nich wywoła wybuch, który zada {#} pkt. obrażeń fizycznych.", + "ptBR": "Golpe de Sorte: Até 10.0% de chance de potencializar todos os seus lacaios, fazendo com que o próximo ataque de cada um exploda e cause {#} de dano físico.", + "ruRU": "Удачный удар: все ваши прислужники с вероятностью до 10.0% становятся сильнее. Следующая атака каждого из них взрывается и наносит {#} ед. физического урона.", + "trTR": "Şanslı Vuruş: Tüm Yardakçılarını en fazla 10.0% ihtimalle güçlendirip her bir Yardakçının bir sonraki saldırısında {#} Fiziksel hasar vererek patlamasını sağla.", + "zhCN": "幸运一击: 最多有 10.0% 几率强化你的所有仆从,使它们的下一次攻击产生爆炸,造成 {#} 点物理伤害。", + "zhTW": "幸運觸發:最高有 10.0% 機率強化所有僕從,使每個僕從下次攻擊造成 {#} 點物理傷害的爆炸。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.", + "flavor_localized": { + "deDE": "Der Siegelring von Mendeln ul-Diomed, dem Gründer der Priester von Rathma und ersten Totenbeschwörer, war über 3.000 Jahre lang verschollen. Die immense Macht über den Tod, die ihm innewohnt, hat allerdings nicht nachgelassen.", + "esES": "El sello de Mendeln ul-Diomed, fundador de los Sacerdotes de Rathma y primer nigromante, estuvo perdido durante más de 3000 años. Sin embargo, el inmenso poder sobre la muerte que contiene no ha menguado.", + "esMX": "El sello de Mendeln ul-Diomed, el fundador de los Sacerdotes de Rathma y el primer Nigromante, estuvo perdido durante más de 3,000 años. Sin embargo, el inmenso poder sobre la muerte que hay en su interior no ha disminuido.", + "frFR": "La chevalière de Mendeln ul-Diomed, fondateur des prêtres de Rathma et premier nécromancien, que l'on pensait perdue depuis près de 3 000 ans. L'immense pouvoir qu'il exerce sur la mort semble toutefois n'avoir rien perdu de sa puissance.", + "itIT": "L'anello con sigillo di Mendeln ul-Diomed, fondatore dei Sacerdoti di Rathma e primo Negromante, è andato perduto per oltre 3.000 anni. L'immenso potere sulla morte racchiuso al suo interno, tuttavia, non si è affievolito.", + "jaJP": "ラズマの使徒の創設者であり、最初のネクロマンサーであるメンデルン・ウル=ディオメッドの印章指輪は、3,000年以上にわたって失われていた。しかし、その中に秘められた死を支配する強力な力は衰えていない。", + "koKR": "라트마의 사제를 창시한 최초의 강령술사인 멘델른 울디오메드의 인장은 3,000년도 넘는 세월 동안 세상의 빛을 보지 못했습니다. 그러나 그 안에 담겨 있던 죽음을 지배하는 막대한 힘은 줄어들지 않았습니다.", + "plPL": "Sygnet Mendelna ul-Diomeda, założyciela zakonu kapłanów Rathmy i pierwszego nekromanty, zmarłego ponad 3000 lat temu. Zawarta w pierścieniu bezmierna moc kontrolowania życia i śmierci nie osłabła ani odrobinę.", + "ptBR": "O sinete de Mendeln ul-Diomed, o fundador dos Sacerdotes de Rathma e o primeiro necromante, esteve perdido por mais de 3 mil anos. O imenso poder sobre a morte contido nele, no entanto, não diminuiu.", + "ruRU": "Печатка Мендельна уль-Диомеда, основателя жрецов Ратмы и первого некроманта, пропала на три тысячи лет. Однако ее власть над жизнью и смертью за это время не угасла.", + "trTR": "Rathma Rahiplerinin kurucusu ve ilk Ölüm Büyücüsü olan Mendeln ul-Diomed'in mührü 3.000 yıldan uzun süredir kayıptı. Ancak içinde yaşayan ölümün üzerindeki muazzam güç azalmadı.", + "zhCN": "这是孟德恩·乌·狄俄墨得,拉斯玛祭司的创始人和第一位死灵法师所佩戴的徽戒,它曾经遗失了三千多年。然而其中能够驾驭死亡的浩瀚力量并没有任何衰减。", + "zhTW": "曼戴恩‧迪歐梅德是拉斯瑪祭司團的創始者以及第一位死靈法師。他持有的印璽戒指已經失傳超過 3000 年之久,然而其中蘊含的冥術神力未有絲毫減損。" + }, + "name": "Ring of Mendeln", + "name_localized": { + "deDE": "[ms]Mendelns Ring", + "esES": "[ms]Anillo de Mendeln", + "esMX": "Anillo de Mendeln", + "frFR": "[ms]Anneau de Mendeln", + "itIT": "[ms]Anello di Mendeln", + "jaJP": "メンデルンの指輪", + "koKR": "멘델른의 반지", + "plPL": "[ms]Sygnet Mendelna", + "ptBR": "[ms]Anel de Mendeln", + "ruRU": "[ns]Кольцо Мендельна", + "trTR": "Mendeln Yüzüğü", + "zhCN": "孟德恩之戒", + "zhTW": "曼戴恩之戒" + }, + "tags": [ + "FILTER_Build_Necro_Army" + ] + }, + "Ring_Unique_Necro_101": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Poison", + "Ring_Unique_Necro_101", + "Life", + "SkillRankBonus_Necro_Category_Corpse", + "LuckJewelry_Greater_UNIQUE", + "Resource_MaxEssence_Jewelry" + ], + "category": 3, + "desc": "You automatically activate the following equipped Skills on Corpses around you:\n• Raise Skeleton every {1/2} seconds.\n• Corpse Explosion every {1/2} seconds.\n• Corpse Tendrils every {8/16} seconds.", + "desc_localized": { + "deDE": "Folgende ausgerüstete Fertigkeiten werden für Leichen in Eurer Umgebung automatisch aktiviert:\n• Skelett erwecken alle {1/2} Sekunden.\n• Leichenexplosion alle {1/2} Sekunden.\n• Leichenranken alle {8/16} Sekunden.", + "esES": "Activas de forma automática las siguientes habilidades equipadas en los cadáveres de tu alrededor:\n• Resucitar esqueleto, cada {1/2} s.\n• Explosión de cadáveres, cada {1/2} s.\n• Zarcillos cadavéricos, cada {8/16} s.", + "esMX": "Activas de forma automática las siguientes habilidades equipadas en los cadáveres a tu alrededor:\n• Resurrección de Esqueletos cada {1/2} segundos.\n• Explosión Cadavérica cada {1/2} segundos.\n• Zarcillos Cadavéricos cada {8/16} segundos.", + "frFR": "Vous activez automatiquement les compétences équipées suivantes sur les cadavres à proximité :\n• Réanimation de squelette toutes les {1/2} s ;\n• Explosion macabre toutes les {1/2} s ;\n• Vrilles nécrophages toutes les {8/16} s.", + "itIT": "Attivi automaticamente le seguenti abilità equipaggiate sui cadaveri vicini:\n• Rianima Scheletro ogni {1/2} s.\n• Esplosione Cadaverica ogni {1/2} s.\n• Tentacoli Cadaverici ogni {8/16} s.", + "jaJP": "付近にいる死体に対して自動的に装備中の次のスキルを発動する。\n• {1/2}秒に1回〈スケルトン召喚〉。\n• {1/2}秒に1回〈コープスエクスプロージョン〉。\n• {8/16}秒に1回〈死食草〉。", + "koKR": "장착 중인 다음 기술이 주위에 있는 시체에 자동으로 시전됩니다.\n• 해골 되살리기가 {1/2}초마다 시전됩니다.\n• 시체 폭발이 {1/2}초마다 시전됩니다.\n• 시체 촉수가 {8/16}초마다 시전됩니다.", + "plPL": "Automatycznie aktywujesz następujące wyposażone umiejętności na zwłokach wokół ciebie:\n• Ożywienie Szkieletu – co {1/2} sek.\n• Wybuch Zwłok – co {1/2} sek.\n• Trupie Macki – co {8/16} sek.", + "ptBR": "Você ativa automaticamente as seguintes habilidades equipadas em cadáveres ao seu redor:\n• Reviver Esqueleto a cada {1/2} s.\n• Explodir Cadáver a cada {1/2} s.\n• Tentáculos Cadavéricos a cada {8/16} s.", + "ruRU": "Вы автоматически применяете следующие выбранные умения к ближайшим трупам:\n• \"Призыв скелета\" раз в {1/2} сек.\n• \"Взрыв трупа\" раз в {1/2} сек.\n• \"Трупные щупальца\" раз в {8/16} сек.", + "trTR": "Şu donanılmış yetenekleri etrafındaki Cesetlerde otomatik olarak etkinleştirirsin:\nHer {1/2} saniyede bir kez • İskelet Dirilt.\nHer {1/2} saniyede bir kez • Ceset Patlaması yarat.\nHer {8/16} saniyede bir kez • Ceset Filizleri yarat.", + "zhCN": "靠近亡骸时,你会自动激活以下已装备技能:\n• 复生骸骨,每 {1/2} 秒激活一次。\n• 邪爆,每 {1/2} 秒激活一次。\n• 亡骸卷须,每 {8/16} 秒激活一次。", + "zhTW": "你會對附近的屍體自動啟動下列已裝備的技能:\n• 每 {1/2} 秒啟動一次骷髏復生。\n• 每 {1/2} 秒啟動一次屍爆。\n• 每 {8/16} 秒啟動一次屍體觸鬚。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.", + "flavor_localized": { + "deDE": "Die schiere Nähe eines Anwenders dieser dunklen Künste kann die Toten erwecken und die Seelen stören, die sich ewigen Frieden verdient haben.", + "esES": "La sola presencia de un practicante de tales artes oscuras puede despertar a los muertos y perturbar a aquellas almas que se han ganado su descanso.", + "esMX": "La sola proximidad de quien practica artes tan oscuras puede levantar a los muertos y perturbar a las almas que se ganaron el descanso.", + "frFR": "Rien que par leur présence, les pratiquants et pratiquantes de ces arts obscurs peuvent relever les morts et perturber les âmes au repos.", + "itIT": "La semplice vicinanza di un praticante di tali arti oscure può risvegliare i morti e disturbare le anime che hanno meritato il loro riposo.", + "jaJP": "こうした闇の術を実践する者の近くにいるだけで、人は死者を蘇らせ、安らかなる魂の眠りをかき乱せるようになる。", + "koKR": "사악한 어둠의 기술을 다루는 자는 그 존재만으로도 근처의 망자를 되살려 내고 안식에 들었던 영혼까지 자극할 수 있습니다.", + "plPL": "Sama bliskość osoby praktykującej tak mroczne sztuki potrafi przywrócić martwych do życia i zakłócić spokój tym duszom, które zasłużyły na odpoczynek.", + "ptBR": "Basta a proximidade de um praticante das artes sombrias para erguer os mortos e perturbar as almas daqueles que ganharam o descanso.", + "ruRU": "Колдун, овладевший столь темными искусствами, способен одним своим присутствием пробудить мертвого и даже вернуть с того света душу, которая заслужила покой.", + "trTR": "Böylesi karanlık sanatlar uygulayan birinin sadece yakında olması bile ölüleri uyandırabilir ve huzura ermeyi hak etmiş ruhları rahatsız edebilir.", + "zhCN": "仅仅是粗通这种黑暗技艺,就能让人唤醒死者,令那些获得安息的亡魂再不得安宁。", + "zhTW": "僅僅是靠近黑暗術法的施術者,就足以喚醒死者,打擾已經獲得安息的靈魂。" + }, + "name": "Ring of the Sacrilegious Soul", + "name_localized": { + "deDE": "[ms]Ring der Seele des Sakrilegs", + "esES": "[ms]Anillo del alma sacrílega", + "esMX": "[ms]Anillo del Alma Sacrílega", + "frFR": "[ms]Anneau de l'âme sacrilège", + "itIT": "[ms]Anello dell'Anima Sacrilega", + "jaJP": "涜れし魂の指輪", + "koKR": "신성모독자 영혼의 반지", + "plPL": "[ms]Pierścień Świętokradczej Duszy", + "ptBR": "[ms]Anel da Alma Sacrílega", + "ruRU": "[ns]Кольцо богохульного духа", + "trTR": "Günahkâr Ruhun Yüzüğü", + "zhCN": "亵渎天性魂戒", + "zhTW": "褻瀆靈魂之戒" + } + } + } + }, + "Rogue": { + "Item Affix": { + "CC_Duration_Freeze": { + "affix_family": 3862682955, + "min_ipower": 200, + "name_prefix": "Freezing", + "name_prefix_localized": { + "deDE": "[ms]Gefrierender[fs]Gefrierende[ns]Gefrierendes[p]Gefrierende[c]Gefrier-", + "esES": "[fs]congelante[ms]congelante[fp]congelantes[mp]congelantes", + "esMX": "[ms]Congelante[fs]Congelante[mp]Congelantes[fp]Congelantes", + "frFR": "[ms]transissant[fs]transissante[mp]transissants[fp]transissantes", + "itIT": "[ms]Congelato[fs]Congelata[mp]Congelati[fp]Congelate", + "jaJP": "凍結をもたらす", + "koKR": "빙결시키는", + "plPL": "[ms]Mroźny[fs]Mroźna[ns]Mroźne[p]Mroźne", + "ptBR": "[fs]Congelante[ms]Congelante[fp]Congelantes[mp]Congelantes", + "ruRU": "[ms]замораживающий[fs]замораживающая[ns]замораживающее[p]замораживающие", + "trTR": "[n1]Dondurucu", + "zhCN": "冻结", + "zhTW": "凍結" + }, + "name_suffix": "of Freezing", + "name_suffix_localized": { + "deDE": "des Gefrierens", + "esES": "de congelación", + "esMX": "de Congelamiento", + "frFR": "de transissement", + "itIT": "del Congelamento", + "jaJP": "凍結の", + "koKR": "빙결의", + "plPL": "Zamrożenia", + "ptBR": "do Congelamento", + "ruRU": "[ms]заморозки[fs]заморозки[ns]заморозки[p]заморозки", + "trTR": "[n1]Dondurucu", + "zhCN": "冻结之", + "zhTW": "凍結之" + } + }, + "CDR_Imbues": { + "min_ipower": 625, + "name_prefix": "Recoating", + "name_prefix_localized": { + "deDE": "[ms]Auftragender[fs]Auftragende[ns]Auftragendes[p]Auftragende[c]Auftragens-", + "esES": "[fs]reaplicadora[ms]reaplicador[fp]reaplicadoras[mp]reaplicadores", + "esMX": "[ms]Recubierto[fs]Recubierta[mp]Recubiertos[fp]Recubiertas", + "frFR": "[ms]enduiseur[fs]enduiseuse[mp]enduiseurs[fp]enduiseuses", + "itIT": "[fs]Ricoperta[ms]Ricoperto[fp]Ricoperte[mp]Ricoperti", + "jaJP": "上塗りする", + "koKR": "덧칠하는", + "plPL": "[ms]Powlekający[fs]Powlekająca[ns]Powlekające[p]Powlekające", + "ptBR": "[fs]Revestida[ms]Revestido[fp]Revestidas[mp]Revestidos", + "ruRU": "[ms]покрывающий[fs]покрывающая[ns]покрывающее[p]покрывающие", + "trTR": "[n2]Yeniden Kaplama", + "zhCN": "重涂", + "zhTW": "覆能" + }, + "name_suffix": "of Recoating", + "name_suffix_localized": { + "deDE": "des Auftragens", + "esES": "de reaplicación", + "esMX": "de Cobertura", + "frFR": "d'enduction", + "itIT": "della Copertura", + "jaJP": "上塗りの", + "koKR": "덧칠의", + "plPL": "Powlekania", + "ptBR": "do Revestimento", + "ruRU": "[ms]покрытия[fs]покрытия[ns]покрытия[p]покрытия", + "trTR": "[n2]Yeniden Kaplama", + "zhCN": "重涂之", + "zhTW": "覆能之" + } + }, + "CDR_Traps": { + "min_ipower": 625, + "name_prefix": "Rearming", + "name_prefix_localized": { + "deDE": "[ms]Wiederaufrüstender[fs]Wiederaufrüstende[ns]Wiederaufrüstendes[p]Wiederaufrüstende[c]Wiederaufrüstungs-", + "esES": "[fs]rearmante[ms]rearmante[fp]rearmantes[mp]rearmantes", + "esMX": "[ms]Rearmado[fs]Rearmada[mp]Rearmados[fp]Rearmadas", + "frFR": "[ms]réarmant[fs]réarmante[mp]réarmants[fp]réarmantes", + "itIT": "[fs]Riarmata[ms]Riarmato[fp]Riarmate[mp]Riarmati", + "jaJP": "再武装", + "koKR": "재무장하는", + "plPL": "[ms]Dozbrajający[fs]Dozbrajająca[ns]Dozbrajające[p]Dozbrajające", + "ptBR": "[fs]Preparativa[ms]Preparativo[fp]Preparativas[mp]Preparativos", + "ruRU": "[ms]взведенный[fs]взведенная[ns]взведенное[p]взведенные", + "trTR": "[n2]Tekrar Devreye Girme", + "zhCN": "重装", + "zhTW": "重組" + }, + "name_suffix": "of Rearming", + "name_suffix_localized": { + "deDE": "der Wiederaufrüstung", + "esES": "de rearme", + "esMX": "de Rearmado", + "frFR": "de réarmement", + "itIT": "del Riarmo", + "jaJP": "再武装の", + "koKR": "재무장의", + "plPL": "Dozbrojenia", + "ptBR": "do Preparo", + "ruRU": "[ms]перезарядки[fs]перезарядки[ns]перезарядки[p]перезарядки", + "trTR": "[n2]Tekrar Devreye Girme", + "zhCN": "重装之", + "zhTW": "重組之" + } + }, + "CoreStat_Dexterity_Weapon": { + "affix_family": 2350006583, + "name_prefix": "Adroit", + "name_prefix_localized": { + "deDE": "[ms]Schlagfertiger[fs]Schlagfertige[ns]Schlagfertiges[p]Schlagfertige[c]Schlagfertigen-", + "esES": "[fs]diestra[ms]diestro[fp]diestras[mp]diestros", + "esMX": "[ms]Diestro[fs]Diestra[mp]Diestros[fp]Diestras", + "frFR": "[ms]adroit[fs]adroite[mp]adroits[fp]adroites", + "itIT": "[fs]Sagace[ms]Sagace[fp]Sagaci[mp]Sagaci", + "jaJP": "技巧もつ", + "koKR": "노련한", + "plPL": "[ms]Pomysłowy[fs]Pomysłowa[ns]Pomysłowe[p]Pomysłowe", + "ptBR": "[fs]Capaz[ms]Capaz[fp]Capazes[mp]Capazes", + "ruRU": "[ms]практичный[fs]практичная[ns]практичное[p]практичные", + "trTR": "[n1]Becerikli", + "zhCN": "灵巧", + "zhTW": "巧捷" + }, + "name_suffix": "of the Adroit", + "name_suffix_localized": { + "deDE": "des Schlagfertigen", + "esES": "del diestro", + "esMX": "del Diestro", + "frFR": "d'adresse", + "itIT": "della Sagacia", + "jaJP": "技巧もつ者の", + "koKR": "노련한 자의", + "plPL": "Pomysłowych", + "ptBR": "do Capaz", + "ruRU": "[ms]практичности[fs]практичности[ns]практичности[p]практичности", + "trTR": "[n2]Becerikli", + "zhCN": "灵巧之", + "zhTW": "巧捷之" + } + }, + "CritDamage_With_Imbued": { + "min_ipower": 625, + "name_prefix": "Caustic", + "name_prefix_localized": { + "deDE": "[ms]Ätzender[fs]Ätzende[ns]Ätzendes[p]Ätzende[c]Verätzungs-", + "esES": "[fs]cáustica[ms]cáustico[fp]cáusticas[mp]cáusticos", + "esMX": "[ms]Cáustico[fs]Cáustica[mp]Cáusticos[fp]Cáusticas", + "frFR": "[ms]caustique[fs]caustique[mp]caustique[fp]caustiques", + "itIT": "[fs]Caustica[ms]Caustico[fp]Caustiche[mp]Caustici", + "jaJP": "腐食する", + "koKR": "신랄한", + "plPL": "[ms]Żrący[fs]Żrąca[ns]Żrące[p]Żrące", + "ptBR": "[fs]Cáustica[ms]Cáustico[fp]Cáusticas[mp]Cáusticos", + "ruRU": "[ms]разъедающий[fs]разъедающая[ns]разъедающее[p]разъедающие", + "trTR": "[n1]Aşındırıcı", + "zhCN": "腐灼", + "zhTW": "苛蝕" + }, + "name_suffix": "of Causticity", + "name_suffix_localized": { + "deDE": "der Verätzung", + "esES": "de causticidad", + "esMX": "de Causticidad", + "frFR": "de causticité", + "itIT": "della Causticità", + "jaJP": "腐食の", + "koKR": "신랄함의", + "plPL": "Przeżarcia", + "ptBR": "da Causticidade", + "ruRU": "[ms]едкости[fs]едкости[ns]едкости[p]едкости", + "trTR": "[n2]Aşındırma", + "zhCN": "腐灼之", + "zhTW": "苛蝕之" + } + }, + "DamageReduction_Poisoned": { + "min_ipower": 625, + "name_prefix": "Venomwall", + "name_prefix_localized": { + "deDE": "[ms]Giftwallender[fs]Giftwallende[ns]Giftwallendes[p]Giftwallende[c]Giftwall-", + "esES": "de muro de ponzoña", + "esMX": "[ms]Amurallado Venenoso[fs]Amurallada Venenosa[mp]Amurallados Venenosos[fp]Amuralladas Venenosas", + "frFR": "[ms]paré au venin[fs]parée au venin[mp]parés au venin[fp]parées au venin", + "itIT": "[fs]Venefica[ms]Venefico[fp]Venefiche[mp]Venefici", + "jaJP": "ヴェノムウォール", + "koKR": "맹독벽", + "plPL": "[ms]Jadowity[fs]Jadowita[ns]Jadowite[p]Jadowite", + "ptBR": "[fs]Venenomuro[ms]Venenomuro[fp]Venenomuros[mp]Venenomuros", + "ruRU": "[ms]ядокаменный[fs]ядокаменная[ns]ядокаменное[p]ядокаменные", + "trTR": "[n2]Zehir Duvarı", + "zhCN": "毒液墙", + "zhTW": "毒牆" + }, + "name_suffix": "of the Venomwall", + "name_suffix_localized": { + "deDE": "des Giftwalls", + "esES": "del muro de ponzoña", + "esMX": "del Muro de Veneno", + "frFR": "de pare-venin", + "itIT": "del Muro Venefico", + "jaJP": "ヴェノムウォールの", + "koKR": "맹독벽의", + "plPL": "Jadowiska", + "ptBR": "do Venenomuro", + "ruRU": "[ms]ядовитой преграды[fs]ядовитой преграды[ns]ядовитой преграды[p]ядовитой преграды", + "trTR": "[n2]Zehir Duvarı", + "zhCN": "毒液墙之", + "zhTW": "毒牆之" + } + }, + "Damage_Tag_Imbuements": { + "min_ipower": 340, + "name_prefix": "Alchemic", + "name_prefix_localized": { + "deDE": "[ms]Alchemischer[fs]Alchemische[ns]Alchemisches[p]Alchemische[c]Alchemie-", + "esES": "[fs]alquímica[ms]alquímico[fp]alquímicas[mp]alquímicos", + "esMX": "[ms]Alquímico[fs]Alquímica[mp]Alquímicos[fp]Alquímicas", + "frFR": "[ms]alchimique[fs]alchimique[mp]alchimiques[fp]alchimiques", + "itIT": "[fs]Alchemica[ms]Alchemico[fp]Alchemiche[mp]Alchemici", + "jaJP": "錬金術師が携えし", + "koKR": "연금술", + "plPL": "[ms]Alchemiczny[fs]Alchemiczna[ns]Alchemiczne[p]Alchemiczne", + "ptBR": "[fs]Alquímica[ms]Alquímico[fp]Alquímicas[mp]Alquímicos", + "ruRU": "[ms]алхимический[fs]алхимическая[ns]алхимическое[p]алхимические", + "trTR": "[n2]Simya", + "zhCN": "炼金", + "zhTW": "鍊金術" + }, + "name_suffix": "of Alchemy", + "name_suffix_localized": { + "deDE": "der Alchemie", + "esES": "de alquimia", + "esMX": "de Alquimia", + "frFR": "d'alchimie", + "itIT": "dell'Alchimia", + "jaJP": "錬金術の", + "koKR": "연금술의", + "plPL": "Alchemii", + "ptBR": "da Alquimia", + "ruRU": "[ms]алхимии[fs]алхимии[ns]алхимии[p]алхимии", + "trTR": "[n2]Simya", + "zhCN": "炼金之", + "zhTW": "鍊金術之" + } + }, + "Damage_Tag_Melee": { + "min_ipower": 340, + "name_prefix": "Cutthroat's", + "name_prefix_localized": { + "deDE": "[ms]Halsabschneiderischer[fs]Halsabschneiderische[ns]Halsabschneiderisches[p]Halsabschneiderische[c]Halsabschneider-", + "esES": "[fs]degolladora[ms]degollador[fp]degolladoras[mp]degolladores", + "esMX": "[ms]de Degollador[fs]de Degollador[mp]de Degollador[fp]de Degollador", + "frFR": "[ms]sournois[fs]sournoise[mp]sournois[fp]sournoises", + "itIT": "[ms]Tagliagola[fs]Tagliagola[mp]Tagliagola[fp]Tagliagola", + "jaJP": "辻斬りが携えし", + "koKR": "살수", + "plPL": "[ms]Podrzynający[fs]Podrzynająca[ns]Podrzynające[p]Podrzynające", + "ptBR": "[fs]Degoladora[ms]Degolador[fp]Degoladoras[mp]Degoladores", + "ruRU": "[ms]головорезный[fs]головорезная[ns]головорезное[p]головорезные", + "trTR": "[n2]Caninin", + "zhCN": "刺杀", + "zhTW": "割喉" + }, + "name_suffix": "of the Cutthroat", + "name_suffix_localized": { + "deDE": "des Halsabschneiders", + "esES": "del degollador", + "esMX": "del Degollador", + "frFR": "de sournoiserie", + "itIT": "dello Sgozzatore", + "jaJP": "喉かき", + "koKR": "살수의", + "plPL": "Podrzynacza", + "ptBR": "do Degolador", + "ruRU": "[ms]головореза[fs]головореза[ns]головореза[p]головореза", + "trTR": "[n2]Cani", + "zhCN": "刺杀之", + "zhTW": "割喉之" + } + }, + "Damage_Tag_Ranged": { + "min_ipower": 340, + "name_prefix": "Marksman's", + "name_prefix_localized": { + "deDE": "[ms]Scharfschießender[fs]Scharfschießende[ns]Scharfschießendes[p]Scharfschießende[c]Scharfschützen-", + "esES": "de tirador", + "esMX": "[ms]de Tirador[fs]de Tirador[mp]de Tirador[fp]de Tirador", + "frFR": "[ms]ciblé[fs]ciblée[mp]ciblés[fp]ciblées", + "itIT": "[ms]Infallibile[fs]Infallibile[mp]Infallibili[fp]Infallibili", + "jaJP": "射手が携えし", + "koKR": "명사수", + "plPL": "[ms]Strzelecki[fs]Strzelecka[ns]Strzeleckie[p]Strzeleckie", + "ptBR": "[fs]Atiradora[ms]Atirador[fp]Atiradoras[mp]Atiradores", + "ruRU": "[ms]стрелковый[fs]стрелковая[ns]стрелковое[p]стрелковые", + "trTR": "[n2]Nişancının", + "zhCN": "神射手的", + "zhTW": "射手" + }, + "name_suffix": "of the Marksman", + "name_suffix_localized": { + "deDE": "des Scharfschützen", + "esES": "del tirador", + "esMX": "del Tirador", + "frFR": "de ciblage", + "itIT": "del Tiro di Precisione", + "jaJP": "射手の", + "koKR": "명사수의", + "plPL": "Strzelca", + "ptBR": "do Atirador", + "ruRU": "[ms]стрелка[fs]стрелка[ns]стрелка[p]стрелка", + "trTR": "[n2]Nişancı", + "zhCN": "神射手之", + "zhTW": "射手之" + } + }, + "Damage_Tag_Trap": { + "min_ipower": 340, + "name_prefix": "Beguiled", + "name_prefix_localized": { + "deDE": "[ms]Tückischer[fs]Tückische[ns]Tückisches[p]Tückische[c]Tücken-", + "esES": "[fs]embaucada[ms]embaucado[fp]embaucadas[mp]embaucados", + "esMX": "[ms]Cautivado[fs]Cautivada[mp]Cautivados[fp]Cautivadas", + "frFR": "[ms]piégeur[fs]piégeuse[mp]piégeurs[fp]piégeuses", + "itIT": "[fs]Ammaliatrice[ms]Ammaliatore[fp]Ammaliatrici[mp]Ammaliatrici", + "jaJP": "欺かれし", + "koKR": "현혹된", + "plPL": "[ms]Urzekający[fs]Urzekająca[ns]Urzekające[p]Urzekające", + "ptBR": "[fs]Iludida[ms]Iludido[fp]Iludidas[mp]Iludidos", + "ruRU": "[ms]обманный[fs]обманная[ns]обманное[p]обманные", + "trTR": "[n1]Kandırılmış", + "zhCN": "诱骗", + "zhTW": "陷誘" + }, + "name_suffix": "of Guile", + "name_suffix_localized": { + "deDE": "der Tücke", + "esES": "de embaucamiento", + "esMX": "de Artimaña", + "frFR": "de piège", + "itIT": "della Furbizia", + "jaJP": "狡猾の", + "koKR": "현혹의", + "plPL": "Urzeczenia", + "ptBR": "da Astúcia", + "ruRU": "[ms]хитрости[fs]хитрости[ns]хитрости[p]хитрости", + "trTR": "[n2]Kurnazlık", + "zhCN": "狡黠之", + "zhTW": "陷誘之" + } + }, + "Damage_Type_Bonus_Cold": { + "name_prefix": "Frost", + "name_prefix_localized": { + "deDE": "[ms]Frostiger[fs]Frostige[ns]Frostiges[p]Frostige[c]Frost-", + "esES": "[fs]escarchada[ms]escarchado[fp]escarchadas[mp]escarchados", + "esMX": "[ms]Escarchado[fs]Escarchada[mp]Escarchados[fp]Escarchadas", + "frFR": "[ms]givrant[fs]givrante[mp]givrants[fp]givrantes", + "itIT": "[fs]Ghiacciata[ms]Ghiacciato[fp]Ghiacciate[mp]Ghiacciati", + "jaJP": "寒気をまとう", + "koKR": "서리", + "plPL": "[ms]Mroźny[fs]Mroźna[ns]Mroźne[p]Mroźne", + "ptBR": "[fs]Glacial[ms]Glacial[fp]Glaciais[mp]Glaciais", + "ruRU": "[ms]морозный[fs]морозная[ns]морозное[p]морозные", + "trTR": "[n2]Buz", + "zhCN": "寒霜", + "zhTW": "冰霜" + }, + "name_suffix": "of Frost", + "name_suffix_localized": { + "deDE": "des Frosts", + "esES": "de escarcha", + "esMX": "de Escarcha", + "frFR": "de givre", + "itIT": "del Gelo", + "jaJP": "霧氷の", + "koKR": "서리의", + "plPL": "Mrozu", + "ptBR": "da Geada", + "ruRU": "[ms]мороза[fs]мороза[ns]мороза[p]мороза", + "trTR": "[n2]Buz", + "zhCN": "寒霜之", + "zhTW": "冰霜之" + } + }, + "Damage_Type_Bonus_NonPhysical": { + "min_ipower": 625, + "name_prefix": "Synthetic", + "name_prefix_localized": { + "deDE": "[ms]Synthetischer[fs]Synthetische[ns]Synthetisches[p]Synthetische[c]Synthetik-", + "esES": "[fs]sintética[ms]sintético[fp]sintéticas[mp]sintéticos", + "esMX": "[ms]Sintético[fs]Sintética[mp]Sintéticos[fp]Sintéticas", + "frFR": "[ms]synthétique[fs]synthétique[mp]synthétiques[fp]synthétiques", + "itIT": "[fs]Sintetica[ms]Sintetico[fp]Sintetiche[mp]Sintetici", + "jaJP": "作り事の", + "koKR": "합성", + "plPL": "[ms]Syntezujący[fs]Syntezująca[ns]Syntezujące[p]Syntezujące", + "ptBR": "[fs]Sintética[ms]Sintético[fp]Sintéticas[mp]Sintéticos", + "ruRU": "[ms]синтезирующий[fs]синтезирующая[ns]синтезирующее[p]синтезирующие", + "trTR": "[n1]Sentetik", + "zhCN": "合成", + "zhTW": "聚合" + }, + "name_suffix": "of the Synthesizer", + "name_suffix_localized": { + "deDE": "des Synthetisierens", + "esES": "del sintetizador", + "esMX": "del Sintetizador", + "frFR": "de synthèse", + "itIT": "della Sintesi", + "jaJP": "統合者の", + "koKR": "합성하는 자의", + "plPL": "Syntezowania", + "ptBR": "do Sintetizador", + "ruRU": "[ms]синтеза[fs]синтеза[ns]синтеза[p]синтеза", + "trTR": "[n2]Sentezleyici", + "zhCN": "合成之", + "zhTW": "聚合之" + } + }, + "Damage_Type_Bonus_Physical": { + "name_prefix": "Painful", + "name_prefix_localized": { + "deDE": "[ms]Schmerzhafter[fs]Schmerzhafte[ns]Schmerzhaftes[p]Schmerzhafte[c]Schmerzens-", + "esES": "[fs]dolorosa[ms]doloroso[fp]dolorosas[mp]dolorosos", + "esMX": "[ms]Doloroso[fs]Dolorosa[mp]Dolorosos[fp]Dolorosas", + "frFR": "[ms]douloureux[fs]douloureuse[mp]douloureux[fp]douloureuses", + "itIT": "[fs]Dolorosa[ms]Doloroso[fp]Dolorose[mp]Dolorosi", + "jaJP": "痛恨極まりなき", + "koKR": "고통스러운", + "plPL": "[ms]Bolesny[fs]Bolesna[ns]Bolesne[p]Bolesne", + "ptBR": "[fs]Dolorosa[ms]Doloroso[fp]Dolorosas[mp]Dolorosos", + "ruRU": "[ms]нестерпимый[fs]нестерпимая[ns]нестерпимое[p]нестерпимая", + "trTR": "[n1]Acılı", + "zhCN": "痛苦", + "zhTW": "痛苦" + }, + "name_suffix": "of Pain", + "name_suffix_localized": { + "deDE": "des Schmerzes", + "esES": "de dolor", + "esMX": "de Dolor", + "frFR": "de douleur", + "itIT": "della Pena", + "jaJP": "痛みの", + "koKR": "고통의", + "plPL": "Bólu", + "ptBR": "da Dor", + "ruRU": "[ms]боли[fs]боли[ns]боли[p]боли", + "trTR": "[n2]Acı", + "zhCN": "痛苦之", + "zhTW": "痛苦之" + } + }, + "Damage_Type_Bonus_Poison": { + "name_prefix": "Venomous", + "name_prefix_localized": { + "deDE": "[ms]Giftiger[fs]Giftige[ns]Giftiges[p]Giftige[c]Gift-", + "esES": "[fs]ponzoñosa[ms]ponzoñoso[fp]ponzoñosas[mp]ponzoñosos", + "esMX": "[ms]Venenoso[fs]Venenosa[mp]Venenosos[fp]Venenosas", + "frFR": "[ms]venimeux[fs]venimeuse[mp]venimeux[fp]venimeuses", + "itIT": "[fs]Velenosa[ms]Velenoso[fp]Velenose[mp]Velenosi", + "jaJP": "瘴毒宿す", + "koKR": "맹독성", + "plPL": "[fs]Jadowita[ms]Jadowity[ns]Jadowite[p]Jadowite", + "ptBR": "[fs]Venenosa[ms]Venenoso[fp]Venenosas[mp]Venenosos", + "ruRU": "[ms]ядовитый[fs]ядовитая[ns]ядовитое[p]ядовитые", + "trTR": "[n1]Zehirli", + "zhCN": "剧毒", + "zhTW": "猛毒" + }, + "name_suffix": "of Venom", + "name_suffix_localized": { + "deDE": "des Giftes", + "esES": "de ponzoña", + "esMX": "de Veneno", + "frFR": "de venin", + "itIT": "della Tossina", + "jaJP": "猛毒の", + "koKR": "맹독의", + "plPL": "Jadu", + "ptBR": "do Veneno", + "ruRU": "[ms]яда[fs]яда[ns]яда[p]яда", + "trTR": "[n2]Zehir", + "zhCN": "剧毒之", + "zhTW": "猛毒之" + } + }, + "Damage_Type_Bonus_Shadow": { + "name_prefix": "Dark", + "name_prefix_localized": { + "deDE": "[ms]Dunkler[fs]Dunkle[ns]Dunkles[p]Dunkle[c]Dunkelheits-", + "esES": "[fs]oscura[ms]oscuro[fp]oscuras[mp]oscuros", + "esMX": "[ms]Oscuro[fs]Oscura[mp]Oscuros[fp]Oscuras", + "frFR": "[ms]ténébreux[fs]ténébreuse[mp]ténébreux[fp]ténébreuses", + "itIT": "[fs]Buia[ms]buio[fp]Buie[mp]Bui", + "jaJP": "闇を司る", + "koKR": "어두운", + "plPL": "[ms]Mroczny[fs]Mroczna[ns]Mroczne[p]Mroczne", + "ptBR": "[fs]Sombria[ms]Sombrio[fp]Sombrias[mp]Sombrios", + "ruRU": "[ms]темный[fs]темная[ns]темное[p]темные", + "trTR": "[n1]Karanlık", + "zhCN": "黑暗", + "zhTW": "暗黑" + }, + "name_suffix": "of Darkness", + "name_suffix_localized": { + "deDE": "der Dunkelheit", + "esES": "de oscuridad", + "esMX": "de Oscuridad", + "frFR": "des ténèbres", + "itIT": "dell'Oscurità", + "jaJP": "闇の", + "koKR": "어둠의", + "plPL": "Ciemności", + "ptBR": "da Escuridão", + "ruRU": "[ms]тьмы[fs]тьмы[ns]тьмы[p]тьмы", + "trTR": "[n2]Karanlık", + "zhCN": "黑暗之", + "zhTW": "暗黑之" + } + }, + "Damage_WeaponSwap": { + "min_ipower": 460, + "name_prefix": "Grandmaster's", + "name_prefix_localized": { + "deDE": "[ms]Großmeisterlicher[fs]Großmeisterliche[ns]Großmeisterliches[p]Großmeisterliche[c]Großmeister-", + "esES": "de gran maestro", + "esMX": "[ms]de Gran Maestro[fs]de Gran Maestro[mp]de Gran Maestro[fp]de Gran Maestro", + "frFR": "[ms]suprême[fs]suprême[mp]suprêmes[fp]suprêmes", + "itIT": "del Maestro Abile", + "jaJP": "グランドマスターの", + "koKR": "달인", + "plPL": "[fs]Arcymistrzowska[ms]Arcymistrzowski[ns]Arcymistrzowskie[p]Arcymistrzowskie", + "ptBR": "[fs]Grão-magistral[ms]Grão-magistral[fp]Grão-magistrais[mp]Grão-magistrais", + "ruRU": "[ms]магистерский[fs]магистерская[ns]магистерское[pl]магистерские", + "trTR": "[n2]Büyük Ustanın", + "zhCN": "宗师的", + "zhTW": "宗師" + }, + "name_suffix": "of the Grandmaster", + "name_suffix_localized": { + "deDE": "des Großmeisters", + "esES": "del gran maestro", + "esMX": "del Gran Maestro", + "frFR": "de suprématie", + "itIT": "del Gran Maestro", + "jaJP": "グランドマスターの", + "koKR": "달인의", + "plPL": "Arcymistrza", + "ptBR": "do Grão-mestre", + "ruRU": "[ms]великого магистра[fs]великого магистра[ns]великого магистра[p]великого магистра", + "trTR": "[n2]Büyük Usta", + "zhCN": "宗师之", + "zhTW": "宗師之" + } + }, + "Damage_Weapon_DualWield": { + "min_ipower": 460, + "name_prefix": "Assassin's", + "name_prefix_localized": { + "deDE": "[ms]Meuchelnder[fs]Meuchelnde[ns]Meuchelndes[p]Meuchelnde[c]Assassinen-", + "esES": "de asesino", + "esMX": "[ms]de Asesino[fs]de Asesino[mp]de Asesino[fp]de Asesino", + "frFR": "[ms]assassin[fs]assassine[mp]assassins[fp]assassines", + "itIT": "[ms]Assassino[fs]Assassina[mp]Assassini[fp]Assassine", + "jaJP": "暗殺者が忍ばせる", + "koKR": "암살자", + "plPL": "[ms]Skrytobójczy[fs]Skrytobójcza[ns]Skrytobójcze[p]Skrytobójcze", + "ptBR": "[fs]Assassina[ms]Assassino[fp]Assassinas[mp]Assassinos", + "ruRU": "[ms]ассасинский[fs]ассасинская[ns]ассасинское[p]ассасинские", + "trTR": "[n2]Suikastçının", + "zhCN": "刺客", + "zhTW": "刺客" + }, + "name_suffix": "of the Assassin", + "name_suffix_localized": { + "deDE": "des Assassinen", + "esES": "del asesino", + "esMX": "del Asesino", + "frFR": "de l'assassin", + "itIT": "dell'Assassino", + "jaJP": "暗殺者の", + "koKR": "암살자의", + "plPL": "Skrytobójcy", + "ptBR": "do Assassino", + "ruRU": "[ms]ассасина[fs]ассасина[ns]ассасина[p]ассасина", + "trTR": "[n2]Suikastçı", + "zhCN": "刺客之", + "zhTW": "刺客之" + } + }, + "Damage_Weapon_Ranged": { + "min_ipower": 460, + "name_prefix": "Ranger's", + "name_prefix_localized": { + "deDE": "[ms]Hinterländischer[fs]Hinterländische[ns]Hinterländisches[p]Hinterländische[c]Waldläufer-", + "esES": "de montaraz", + "esMX": "[ms]de Montaraz[fs]de Montaraz[mp]de Montaraz[fp]de Montaraz", + "frFR": "[ms]viseur[fs]viseuse[mp]viseurs[fp]viseuses", + "itIT": "[ms]Ramingo[fs]Raminga[mp]Raminghi[fp]Raminghe", + "jaJP": "レンジャーが携えし", + "koKR": "순찰자", + "plPL": "[ms]Tropicielski[fs]Tropicielska[ns]Tropicielskie[p]Tropicielskie", + "ptBR": "[fs]Patrulheira[ms]Patrulheiro[fp]Patrulheiras[mp]Patrulheiros", + "ruRU": "[ms]скитальческий[fs]скитальческая[ns]скитальческое[p]скитальческие", + "trTR": "[n2]Korucunun", + "zhCN": "巡游侠的", + "zhTW": "遊俠" + }, + "name_suffix": "of the Ranger", + "name_suffix_localized": { + "deDE": "des Waldläufers", + "esES": "del montaraz", + "esMX": "del Montaraz", + "frFR": "de visée", + "itIT": "del Guardaboschi", + "jaJP": "レンジャー", + "koKR": "순찰자의", + "plPL": "Łowcy", + "ptBR": "do Patrulheiro", + "ruRU": "[ms]скитаний[fs]скитаний[ns]скитаний[p]скитаний", + "trTR": "[n2]Korucu", + "zhCN": "巡游侠之", + "zhTW": "遊俠之" + } + }, + "Damage_With_Imbued": { + "min_ipower": 625, + "name_prefix": "Synthetic", + "name_prefix_localized": { + "deDE": "[ms]Synthetischer[fs]Synthetische[ns]Synthetisches[p]Synthetische[c]Synthetik-", + "esES": "[fs]sintética[ms]sintético[fp]sintéticas[mp]sintéticos", + "esMX": "[ms]Sintético[fs]Sintética[mp]Sintéticos[fp]Sintéticas", + "frFR": "[ms]synthétique[fs]synthétique[mp]synthétiques[fp]synthétiques", + "itIT": "[fs]Sintetica[ms]Sintetico[fp]Sintetiche[mp]Sintetici", + "jaJP": "作り事の", + "koKR": "합성", + "plPL": "[ms]Syntezujący[fs]Syntezująca[ns]Syntezujące[p]Syntezujące", + "ptBR": "[fs]Sintética[ms]Sintético[fp]Sintéticas[mp]Sintéticos", + "ruRU": "[ms]синтезирующий[fs]синтезирующая[ns]синтезирующее[p]синтезирующие", + "trTR": "[n1]Sentetik", + "zhCN": "合成", + "zhTW": "聚合" + }, + "name_suffix": "of the Synthesizer", + "name_suffix_localized": { + "deDE": "des Synthetisierens", + "esES": "del sintetizador", + "esMX": "del Sintetizador", + "frFR": "de synthèse", + "itIT": "della Sintesi", + "jaJP": "統合者の", + "koKR": "합성하는 자의", + "plPL": "Syntezowania", + "ptBR": "do Sintetizador", + "ruRU": "[ms]синтеза[fs]синтеза[ns]синтеза[p]синтеза", + "trTR": "[n2]Sentezleyici", + "zhCN": "合成之", + "zhTW": "聚合之" + } + }, + "Damage_to_Chilled": { + "min_ipower": 340, + "name_prefix": "Gelid", + "name_prefix_localized": { + "deDE": "[ms]Eiskalter[fs]Eiskalte[ns]Eiskaltes[p]Eiskalte[c]Eiskälte-", + "esES": "[fs]gélida[ms]gélido[fp]gélidas[mp]gélidos", + "esMX": "[ms]Gélido[fs]Gélida[mp]Gélidos[fp]Gélidas", + "frFR": "[ms]gelé[fs]gelée[mp]gelés[fp]gelées", + "itIT": "[fs]Gelida[ms]Gelido[fp]Gelide[mp]Gelidi", + "jaJP": "極寒", + "koKR": "혹한", + "plPL": "[ms]Zlodowaciały[fs]Zlodowaciała[ns]Zlodowaciałe[p]Zlodowaciałe", + "ptBR": "[fs]Gélida[ms]Gélido[fp]Gélidas[mp]Gélidos", + "ruRU": "[ms]застывший[fs]застывшая[ns]застывшее[p]застывшие", + "trTR": "[n2]Buz Tutmuş", + "zhCN": "冷冽", + "zhTW": "嚴寒" + }, + "name_suffix": "of Gelidity", + "name_suffix_localized": { + "deDE": "der Eiseskälte", + "esES": "de gelidez", + "esMX": "de Gelidez", + "frFR": "de gel", + "itIT": "della Gelidezza", + "jaJP": "極寒の", + "koKR": "혹한의", + "plPL": "Zlodowacenia", + "ptBR": "da Gelidez", + "ruRU": "[ms]стужи[fs]стужи[ns]стужи[p]стужи", + "trTR": "[n2]Buz Tutma", + "zhCN": "冷冽之", + "zhTW": "嚴寒之" + } + }, + "Damage_to_Dazed": { + "min_ipower": 340, + "name_prefix": "Startling", + "name_prefix_localized": { + "deDE": "[ms]Überrumpelnder[fs]Überrumpelnde[ns]Überrumpelndes[p]Überrumpelnde[c]Überrumpelungs-", + "esES": "[ms]sobresaltador[fs]sobresaltadora[mp]sobresaltadores[fp]sobresaltadoras", + "esMX": "[ms]Asombroso[fs]Asombrosa[mp]Asombrosos[fp]Asombrosas", + "frFR": "[ms]étonnant[fs]étonnante[mp]étonnants[fp]étonnantes", + "itIT": "[ms]Sconvolgente[fs]Sconvolgente[mp]Sconvolgenti[fp]Sconvolgenti", + "jaJP": "仰天の", + "koKR": "혼비백산하는", + "plPL": "[ms]Zaskakujący[fs]Zaskakująca[ns]Zaskakujące[p]Zaskakujące", + "ptBR": "[fs]Alarmante[ms]Alarmante[fp]Alarmantes[mp]Alarmantes", + "ruRU": "[ms]ошеломляющий[fs]ошеломляющая[ns]ошеломляющее[p]ошеломляющие", + "trTR": "[n1]Şaşırtıcı", + "zhCN": "惊怵", + "zhTW": "驚顫" + }, + "name_suffix": "of Startling", + "name_suffix_localized": { + "deDE": "des Überrumpelns", + "esES": "de sobresalto", + "esMX": "de Asombro", + "frFR": "d'étonnement", + "itIT": "dello Sconvolgimento", + "jaJP": "仰天の", + "koKR": "혼비백산의", + "plPL": "Zaskoczenia", + "ptBR": "do Alarme", + "ruRU": "[ms]ошеломления[fs]ошеломления[ns]ошеломления[p]ошеломления", + "trTR": "[n1]Şaşırtıcı", + "zhCN": "惊怵之", + "zhTW": "驚顫之" + } + }, + "Damage_to_Far": { + "name_prefix": "Reaching", + "name_prefix_localized": { + "deDE": "[ms]Erreichender[fs]Erreichende[ns]Erreichendes[p]Erreichende[c]Erreichens-", + "esES": "[fs]alcanzadora[ms]alcanzador[fp]alcanzadoras[mp]alcanzadores", + "esMX": "[ms]Extendido[fs]Extendida[mp]Extendidos[fp]Extendidas", + "frFR": "[ms]allongé[fs]allongée[mp]allongé[fp]allongées", + "itIT": "[fs]Oblunga[ms]Oblungo[fp]Oblunghe[mp]Oblunghi", + "jaJP": "柄の長い", + "koKR": "뻗는", + "plPL": "[ms]Sięgający[fs]Sięgająca[ns]Sięgające[p]Sięgające", + "ptBR": "[fs]Abrangente[ms]Abrangente[fp]Abrangentes[mp]Abrangentes", + "ruRU": "[ms]догоняющий[fs]догоняющая[ns]догоняющее[p]догоняющие", + "trTR": "[n2]Yetişme", + "zhCN": "远击", + "zhTW": "遠攻" + }, + "name_suffix": "of Reaching", + "name_suffix_localized": { + "deDE": "des Erreichens", + "esES": "de alcance", + "esMX": "de Alcance", + "frFR": "d'allonge", + "itIT": "della Lontananza", + "jaJP": "長打", + "koKR": "뻗기의", + "plPL": "Zasięgu", + "ptBR": "do Alcance", + "ruRU": "[ms]настигающей хватки[fs]настигающей хватки[ns]настигающей хватки[p]настигающей хватки", + "trTR": "[n2]Yetişme", + "zhCN": "远击之", + "zhTW": "遠攻之" + } + }, + "Damage_to_Frozen": { + "min_ipower": 340, + "name_prefix": "Glacial", + "name_prefix_localized": { + "deDE": "[ms]Vergletscherter[fs]Vergletscherte[ns]Vergletschertes[p]Vergletscherte[c]Gletscher-", + "esES": "[fs]glacial[ms]glacial[fp]glaciales[mp]glaciales", + "esMX": "[ms]Glacial[fs]Glacial[mp]Glaciales[fp]Glaciales", + "frFR": "[ms]glacial[fs]glaciale[mp]glaciaux[fp]glaciales", + "itIT": "[fs]Glaciale[ms]Glaciale[fp]Glaciali[mp]Glaciali", + "jaJP": "氷原生む", + "koKR": "빙하", + "plPL": "[ms]Lodowcowy[fs]Lodowcowa[ns]Lodowcowe[p]Lodowcowe", + "ptBR": "[fs]Glaciária[ms]Glaciário[fp]Glaciárias[mp]Glaciários", + "ruRU": "[ms]ледниковый[fs]ледниковая[ns]ледниковое[p]ледниковые", + "trTR": "[n1]Buzul", + "zhCN": "冰川", + "zhTW": "冰河" + }, + "name_suffix": "of the Glacier", + "name_suffix_localized": { + "deDE": "des Gletschers", + "esES": "del glaciar", + "esMX": "del Glaciar", + "frFR": "du glacier", + "itIT": "del Ghiacciaio", + "jaJP": "氷河の", + "koKR": "빙하의", + "plPL": "Lodowacenia", + "ptBR": "da Geleira", + "ruRU": "[ms]ледника[fs]ледника[ns]ледника[p]ледника", + "trTR": "[n2]Buzul", + "zhCN": "冰川之", + "zhTW": "冰河之" + } + }, + "Damage_to_Poisoned": { + "min_ipower": 460, + "name_prefix": "Festering", + "name_prefix_localized": { + "deDE": "[ms]Schwärender[fs]Schwärende[ns]Schwärendes[p]Schwärende[c]Schwärungs-", + "esES": "[fs]infecta[ms]infecto[fp]infectas[mp]infectos", + "esMX": "[ms]Supurante[fs]Supurante[mp]Supurantes[fp]Supurantes", + "frFR": "[ms]purulent[fs]purulente[mp]purulents[fp]purulentes", + "itIT": "[fs]Infetta[ms]Infetto[fp]Infette[mp]Infetti", + "jaJP": "疼く", + "koKR": "곪는", + "plPL": "[fs]Jątrząca[ms]Jątrzący[ns]Jątrzące[p]Jątrzące", + "ptBR": "[fs]Infecta[ms]Infecto[fp]Infectas[mp]Infectos", + "ruRU": "[ms]гнойный[fs]гнойная[ns]гнойное[p]гнойные", + "trTR": "[n1]Cerahatli", + "zhCN": "溃烂", + "zhTW": "腐潰" + }, + "name_suffix": "of Festering", + "name_suffix_localized": { + "deDE": "des Schwärens", + "esES": "de infección", + "esMX": "de Supuración", + "frFR": "de purulence", + "itIT": "dell'Infezione", + "jaJP": "疼きの", + "koKR": "고름의", + "plPL": "Jątrzenia", + "ptBR": "da Infecção", + "ruRU": "[ms]разложения[fs]разложения[ns]разложения[p]разложения", + "trTR": "[n2]Cerahat", + "zhCN": "溃烂之", + "zhTW": "腐潰之" + } + }, + "Damage_to_Trapped": { + "min_ipower": 625, + "name_prefix": "Advantageous", + "name_prefix_localized": { + "deDE": "[ms]Vorteilhafter[fs]Vorteilhafte[ns]Vorteilhaftes[p]Vorteilhafte[c]Vorteils-", + "esES": "[fs]ventajosa[ms]ventajoso[fp]ventajosas[mp]ventajosos", + "esMX": "[ms]Ventajoso[fs]Ventajosa[mp]Ventajosos[fp]Ventajosas", + "frFR": "[ms]avantageux[fs]avantageuse[mp]avantageux[fp]avantageuses", + "itIT": "[fs]Vantaggiosa[ms]Vantaggioso[fp]Vantaggiose[mp]Vantaggiosi", + "jaJP": "優位なる", + "koKR": "유리한", + "plPL": "[ms]Przeważający[fs]Przeważająca[ns]Przeważające[p]Przeważające", + "ptBR": "[fs]Vantajosa[ms]Vantajoso[fp]Vantajosas[mp]Vantajosos", + "ruRU": "[ms]выигрышный[fs]выигрышная[ns]выигрышное[p]выигрышные", + "trTR": "[n1]Avantajlı", + "zhCN": "优势", + "zhTW": "優勢者" + }, + "name_suffix": "of the Advantaged", + "name_suffix_localized": { + "deDE": "des Vorteilhaften", + "esES": "del aventajado", + "esMX": "del Ventajoso", + "frFR": "d'avantage", + "itIT": "dell'Avvantaggiato", + "jaJP": "優位の", + "koKR": "유리한 자의", + "plPL": "Przeważających", + "ptBR": "do Favorecido", + "ruRU": "[ms]выигрыша[fs]выигрыша[ns]выигрыша[p]выигрыша", + "trTR": "[n2]Avantajlı", + "zhCN": "优势地位之", + "zhTW": "優勢者之" + } + }, + "Dodge_Gives_AttackSpeed": { + "affix_formulas": [ + 0, + 4 + ], + "min_ipower": 625, + "name_prefix": "Swindler's", + "name_prefix_localized": { + "deDE": "[ms]Schwindelnder[fs]Schwindelnde[ns]Schwindelndes[p]Schwindelnde[c]Schwindler-", + "esES": "de timador", + "esMX": "[ms]del Estafador[fs]del Estafador[mp]del Estafador[fp]del Estafador", + "frFR": "[ms]roublard[fs]roublarde[mp]roublards[fp]roublardes", + "itIT": "[fs]Truffaldina[ms]Truffaldino[fp]Truffaldine[mp]Truffaldini", + "jaJP": "詐欺師が携えし", + "koKR": "편취자", + "plPL": "[ms]Szalbierczy[fs]Szalbiercza[ns]Szalbiercze[p]Szalbiercze", + "ptBR": "[fs]de Fraudador[ms]de Fraudador[fp]de Fraudador[mp]de Fraudador", + "ruRU": "[ms]мошеннический[fs]мошенническая[ns]мошенническое[p]мошеннические", + "trTR": "[n2]Üçkâğıtçının", + "zhCN": "欺诈者的", + "zhTW": "狡捷" + }, + "name_suffix": "of Swindling", + "name_suffix_localized": { + "deDE": "des Schwindelns", + "esES": "de timo", + "esMX": "de Estafa", + "frFR": "de roublardise", + "itIT": "della Truffa", + "jaJP": "詐欺の", + "koKR": "편취의", + "plPL": "Szalbierstwa", + "ptBR": "da Fraude", + "ruRU": "[ms]мошенника[fs]мошенника[ns]мошенника[p]мошенника", + "trTR": "[n2]Üçkâğıt", + "zhCN": "欺诈之", + "zhTW": "狡捷之" + } + }, + "Dodge_Gives_Damage": { + "affix_formulas": [ + 0, + 4 + ], + "min_ipower": 625, + "name_prefix": "Skulking", + "name_prefix_localized": { + "deDE": "[ms]Schleichender[fs]Schleichende[ns]Schleichendes[p]Schleichende[c]Schleich-", + "esES": "[fs]merodeadora[ms]merodeador[fp]merodeadoras[mp]merodeadores", + "esMX": "[ms]Merodeador[fs]Merodeadora[mp]Merodeadores[fp]Merodeadoras", + "frFR": "[ms]insaisissable[fs]insaisissable[mp]insaisissables[fp]insaisissables", + "itIT": "[ms]Furtivo[fs]Furtiva[mp]Furtivi[fp]Furtive", + "jaJP": "徘徊者の", + "koKR": "급습하는", + "plPL": "[ms]Czyhający[fs]Czyhająca[ns]Czyhające[p]Czyhające", + "ptBR": "[fs]de Espreita[ms]de Espreita[fp]de Espreita[mp]de Espreita", + "ruRU": "[ms]увертливый[fs]увертливая[ns]увертливое[p]увертливые", + "trTR": "[n1]Korkak", + "zhCN": "鬼祟", + "zhTW": "悄行" + }, + "name_suffix": "of Skulking", + "name_suffix_localized": { + "deDE": "des Schleichens", + "esES": "de merodeador", + "esMX": "de Merodeo", + "frFR": "d'insaisissabilité", + "itIT": "della Furtività", + "jaJP": "徘徊者が携えし", + "koKR": "급습의", + "plPL": "Czyhania", + "ptBR": "da Espreita", + "ruRU": "[ms]увертливости[fs]увертливости[ns]увертливости[p]увертливости", + "trTR": "[n2]Korkaklık", + "zhCN": "鬼祟之", + "zhTW": "悄行之" + } + }, + "PassiveRankBonus_Rogue_Cunning_T2_N2_DeadlyVenom": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Debilitating", + "name_prefix_localized": { + "deDE": "[ms]Entkräftender[fs]Entkräftende[ns]Entkräftendes[p]Entkräftende[c]Entkräftigungs-", + "esES": "[fs]debilitante[ms]debilitante[fp]debilitantes[mp]debilitantes", + "esMX": "[ms]Debilitante[fs]Debilitante[mp]Debilitantes[fp]Debilitantes", + "frFR": "[ms]affaiblissant[fs]affaiblissante[mp]affaiblissants[fp]affaiblissantes", + "itIT": "[fs]Debilitante[ms]Debilitante[fp]Debilitanti[mp]Debilitanti", + "jaJP": "衰弱を招く", + "koKR": "쇠약해지는", + "plPL": "[ms]Obezwładniający[fs]Obezwładniająca[ns]Obezwładniające[p]Obezwładniające", + "ptBR": "[fs]Debilitante[ms]Debilitante[fp]Debilitantes[mp]Debilitantes", + "ruRU": "[ms]ослабляющий[fs]ослабляющая[ns]ослабляющее[p]ослабляющие", + "trTR": "[n1]Zayıflatıcı", + "zhCN": "衰弱", + "zhTW": "削弱" + }, + "name_suffix": "of Debilitation", + "name_suffix_localized": { + "deDE": "der Entkräftung", + "esES": "de debilitación", + "esMX": "de Debilitamiento", + "frFR": "d'affaiblissement", + "itIT": "della Debilitazione", + "jaJP": "衰弱の", + "koKR": "쇠약의", + "plPL": "Obezwładnienia", + "ptBR": "da Debilitação", + "ruRU": "[ms]ослабления[fs]ослабления[ns]ослабления[p]ослабления", + "trTR": "[n1]Zayıflatıcı", + "zhCN": "衰弱之", + "zhTW": "削弱之" + } + }, + "PassiveRankBonus_Rogue_Cunning_T3_N1_Exploit": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Exploiting", + "name_prefix_localized": { + "deDE": "[ms]Ausnutzender[fs]Ausnutzende[ns]Ausnutzendes[p]Ausnutzende[c]Ausnutzungs-", + "esES": "[fs]aprovechadora[ms]aprovechador[fp]aprovechadoras[mp]aprovechadores", + "esMX": "[ms]Explotador[fs]Explotadora[mp]Explotadores[fp]Explotadoras", + "frFR": "[ms]abusif[fs]abusive[mp]abusifs[fp]abusives", + "itIT": "[fs]Ardita[ms]Ardito[fp]Ardite[mp]Arditi", + "jaJP": "搾取せし", + "koKR": "착취하는", + "plPL": "[ms]Wyzyskujący[fs]Wyzyskująca[ns]Wyzyskujące[p]Wyzyskujące", + "ptBR": "[fs]Exploratória[ms]Exploratório[fp]Exploratórias[mp]Exploratórios", + "ruRU": "[ms]богатый на уловки[fs]богатая на уловки[ns]богатое на уловки[p]богатые на уловки", + "trTR": "[n1]Hileli", + "zhCN": "利用", + "zhTW": "剝削" + }, + "name_suffix": "of Exploits", + "name_suffix_localized": { + "deDE": "des Ausnutzens", + "esES": "de aprovechamiento", + "esMX": "de Explotación", + "frFR": "d'abus", + "itIT": "dell'Ardimento", + "jaJP": "搾取の", + "koKR": "착취의", + "plPL": "Wyzyskiwania", + "ptBR": "das Explorações", + "ruRU": "[ms]уловок[fs]уловок[ns]уловок[p]уловок", + "trTR": "[n2]Hile", + "zhCN": "利用之", + "zhTW": "剝削之" + } + }, + "PassiveRankBonus_Rogue_Cunning_T3_N2_Scaled2H": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Exploiting", + "name_prefix_localized": { + "deDE": "[ms]Ausnutzender[fs]Ausnutzende[ns]Ausnutzendes[p]Ausnutzende[c]Ausnutzungs-", + "esES": "[fs]aprovechadora[ms]aprovechador[fp]aprovechadoras[mp]aprovechadores", + "esMX": "[ms]Explotador[fs]Explotadora[mp]Explotadores[fp]Explotadoras", + "frFR": "[ms]abusif[fs]abusive[mp]abusifs[fp]abusives", + "itIT": "[fs]Ardita[ms]Ardito[fp]Ardite[mp]Arditi", + "jaJP": "搾取せし", + "koKR": "착취하는", + "plPL": "[ms]Wyzyskujący[fs]Wyzyskująca[ns]Wyzyskujące[p]Wyzyskujące", + "ptBR": "[fs]Exploratória[ms]Exploratório[fp]Exploratórias[mp]Exploratórios", + "ruRU": "[ms]богатый на уловки[fs]богатая на уловки[ns]богатое на уловки[p]богатые на уловки", + "trTR": "[n1]Hileli", + "zhCN": "利用", + "zhTW": "剝削" + }, + "name_suffix": "of Exploits", + "name_suffix_localized": { + "deDE": "des Ausnutzens", + "esES": "de aprovechamiento", + "esMX": "de Explotación", + "frFR": "d'abus", + "itIT": "dell'Ardimento", + "jaJP": "搾取の", + "koKR": "착취의", + "plPL": "Wyzyskiwania", + "ptBR": "das Explorações", + "ruRU": "[ms]уловок[fs]уловок[ns]уловок[p]уловок", + "trTR": "[n2]Hile", + "zhCN": "利用之", + "zhTW": "剝削之" + } + }, + "PassiveRankBonus_Rogue_Cunning_T4_N1_FrigidFinesse": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Shattering", + "name_prefix_localized": { + "deDE": "[ms]Zerberstender[fs]Zerberstende[ns]Zerberstendes[p]Zerberstende[c]Zerberstungs-", + "esES": "[fs]trizadora[ms]trizador[fp]trizadoras[mp]trizadores", + "esMX": "[ms]Destrozador[fs]Destrozadora[mp]Destrozadores[fp]Destrozadoras", + "frFR": "[ms]bouleversant[fs]bouleversante[mp]bouleversants[fp]bouleversantes", + "itIT": "[ms]Devastante[fs]Devastante[mp]Devastanti[fp]Devastanti", + "jaJP": "破砕する", + "koKR": "산산조각 내는", + "plPL": "[ms]Roztrzaskujący[fs]Roztrzaskująca[ns]Roztrzaskujące[p]Roztrzaskujące", + "ptBR": "[fs]Estilhaçante[ms]Estilhaçante[fp]Estilhaçantes[mp]Estilhaçantes", + "ruRU": "[ms]крушащий[fs]крушащая[ns]крушащее[p]крушащие", + "trTR": "[n1]Parçalayan", + "zhCN": "碎冰", + "zhTW": "粉碎" + }, + "name_suffix": "of Shattering", + "name_suffix_localized": { + "deDE": "des Zerberstens", + "esES": "de trizado", + "esMX": "de Destrozo", + "frFR": "d'effondrement", + "itIT": "della Devastazione", + "jaJP": "砕きの", + "koKR": "산산조각의", + "plPL": "Roztrzaskania", + "ptBR": "do Estilhaçamento", + "ruRU": "[ms]крушителя[fs]крушителя[ns]крушителя[p]крушителя", + "trTR": "[n2]Parçalayan", + "zhCN": "粉碎之", + "zhTW": "粉碎之" + } + }, + "PassiveRankBonus_Rogue_Cunning_T4_N2_Malice": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Malicious", + "name_prefix_localized": { + "deDE": "[ms]Bösartiger[fs]Bösartige[ns]Bösartiges[p]Bösartige[c]Bösartigkeits-", + "esES": "[fs]maliciosa[ms]malicioso[fp]maliciosas[mp]maliciosos", + "esMX": "[ms]Malicioso[fs]Maliciosa[mp]Maliciosos[fp]Maliciosas", + "frFR": "[ms]malveillant[fs]malveillante[mp]malveillants[fp]malveillantes", + "itIT": "[ms]Maligno[fs]Maligna[mp]Maligni[fp]Maligne", + "jaJP": "邪心もつ", + "koKR": "악의적인", + "plPL": "[ms]Złośliwy[fs]Złośliwa[ns]Złośliwe[p]Złośliwe", + "ptBR": "[fs]Maliciosa[ms]Malicioso[fp]Maliciosas[mp]Maliciosos", + "ruRU": "[ms]злобный[fs]злобная[ns]злобное[p]злобные", + "trTR": "[n1]Kötücül", + "zhCN": "恶毒", + "zhTW": "惡意居心" + }, + "name_suffix": "of Malice", + "name_suffix_localized": { + "deDE": "der Bösartigkeit", + "esES": "de malicia", + "esMX": "de Malicia", + "frFR": "de malveillance", + "itIT": "della Cattiveria", + "jaJP": "恨みの", + "koKR": "악의의", + "plPL": "Złośliwości", + "ptBR": "da Malícia", + "ruRU": "[ms]злобы[fs]злобы[ns]злобы[p]злобы", + "trTR": "[n2]Kötülük", + "zhCN": "恶意之", + "zhTW": "惡意居心之" + } + }, + "PassiveRankBonus_Rogue_Discipline_T2_N1_WeaponMastery": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Brandishing", + "name_prefix_localized": { + "deDE": "[ms]Schwingender[fs]Schwingende[ns]Schwingendes[p]Schwingende[c]Schwung-", + "esES": "[fs]alardosa[ms]alardoso[fp]alardosas[mp]alardosos", + "esMX": "[ms]Blandiente[fs]Blandiente[mp]Blandientes[fp]Blandientes", + "frFR": "[ms]brandissant[fs]brandissante[mp]brandissants[fp]brandissantes", + "itIT": "[fs]Impugnante[ms]Impugnante[fp]Impugnanti[mp]Impugnanti", + "jaJP": "誇示せし", + "koKR": "휘두르는", + "plPL": "[ms]Wojowniczy[fs]Wojownicza[ns]Wojownicze[p]Wojownicze", + "ptBR": "[fs]Empunhante[ms]Empunhante[fp]Empunhantes[mp]Empunhantes", + "ruRU": "[ms]сотрясающийся[fs]сотрясающаяся[ns]сотрясающееся[p]сотрясающиеся", + "trTR": "[n2]Savurma", + "zhCN": "舞刀", + "zhTW": "揮舞" + }, + "name_suffix": "of Brandishing", + "name_suffix_localized": { + "deDE": "des Schwungs", + "esES": "de alarde", + "esMX": "de la Portación", + "frFR": "de brandissement", + "itIT": "dell'Impugnatura", + "jaJP": "誇示の", + "koKR": "휘두름의", + "plPL": "Wojowniczości", + "ptBR": "da Empunhadura", + "ruRU": "[ms]сотрясения[fs]сотрясения[ns]сотрясения[p]сотрясения", + "trTR": "[n2]Savurma", + "zhCN": "舞刀之", + "zhTW": "揮舞之" + } + }, + "PassiveRankBonus_Rogue_Discipline_T3_N2_Impetus": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Impetuous", + "name_prefix_localized": { + "deDE": "[ms]Ungestümer[fs]Ungestüme[ns]Ungestümes[p]Ungestüme[c]Anlaufs-", + "esES": "[fs]impetuosa[ms]impetuoso[fp]impetuosas[mp]impetuosos", + "esMX": "[ms]Impetuoso[fs]Impetuosa[mp]Impetuosos[fp]Impetuosas", + "frFR": "[ms]impétueux[fs]impétueuse[mp]impétueux[fp]impétueuses", + "itIT": "[ms]Impetuoso[fs]Impetuosa[mp]Impetuosi[fp]Impetuose", + "jaJP": "猛烈なる", + "koKR": "자극적인", + "plPL": "[ms]Porywczy[fs]Porywcza[ns]Porywcze[p]Porywcze", + "ptBR": "[fs]Impetuosa[ms]Impetuoso[fp]Impetuosas[mp]Impetuosos", + "ruRU": "[ms]импульсивный[fs]импульсивная[ns]импульсивное[p]импульсивные", + "trTR": "[n1]Aceleci", + "zhCN": "动量充沛", + "zhTW": "助攻衝力" + }, + "name_suffix": "of Impetus", + "name_suffix_localized": { + "deDE": "des Anlaufs", + "esES": "de ímpetu", + "esMX": "de Ímpetu", + "frFR": "d'impulsion", + "itIT": "dell'Impeto", + "jaJP": "刺激の", + "koKR": "자극의", + "plPL": "Impetu", + "ptBR": "do Ímpeto", + "ruRU": "[ms]силы движения[fs]силы движения[ns]силы движения[p]силы движения", + "trTR": "[n2]Acele", + "zhCN": "动量充沛之", + "zhTW": "助攻衝力之" + } + }, + "PassiveRankBonus_Rogue_Discipline_T3_N3_Scaled2H": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Impetuous", + "name_prefix_localized": { + "deDE": "[ms]Ungestümer[fs]Ungestüme[ns]Ungestümes[p]Ungestüme[c]Ungestüms-", + "esES": "[fs]impetuosa[ms]impetuoso[fp]impetuosas[mp]impetuosos", + "esMX": "[ms]Impetuoso[fs]Impetuosa[mp]Impetuosos[fp]Impetuosas", + "frFR": "[ms]impétueux[fs]impétueuse[mp]impétueux[fp]impétueuses", + "itIT": "[ms]Impetuoso[fs]Impetuosa[mp]Impetuosi[fp]Impetuose", + "jaJP": "猛烈なる", + "koKR": "자극적인", + "plPL": "[ms]Porywczy[fs]Porywcza[ns]Porywcze[p]Porywcze", + "ptBR": "[fs]Impetuosa[ms]Impetuoso[fp]Impetuosas[mp]Impetuosos", + "ruRU": "[ms]импульсивный[fs]импульсивная[ns]импульсивное[p]импульсивные", + "trTR": "[n1]Aceleci", + "zhCN": "动量充沛", + "zhTW": "助攻衝力" + }, + "name_suffix": "of Impetus", + "name_suffix_localized": { + "deDE": "des Ungestüms", + "esES": "de ímpetu", + "esMX": "de Ímpetu", + "frFR": "d'impulsion", + "itIT": "dell'Impeto", + "jaJP": "刺激の", + "koKR": "자극의", + "plPL": "Impetu", + "ptBR": "do Ímpeto", + "ruRU": "[ms]силы движения[fs]силы движения[ns]силы движения[p]силы движения", + "trTR": "[n2]Acele", + "zhCN": "动量充沛之", + "zhTW": "助攻衝力之" + } + }, + "Resource_Cost_Reduction_Rogue": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_Cost_Reduction_Rogue_Lesser": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_MaxEnergy": { + "name_prefix": "Flowing", + "name_prefix_localized": { + "deDE": "[ms]Fließender[fs]Fließende[ns]Fließendes[p]Fließende[c]Fluss-", + "esES": "[fs]fluyente[ms]fluyente[fp]fluyentes[mp]fluyentes", + "esMX": "[ms]Fluido[fs]Fluida[mp]Fluidos[fp]Fluidas", + "frFR": "[ms]fluctuant[fs]fluctuante[mp]fluctuants[fp]fluctuantes", + "itIT": "[ms]Fluente[fs]Fluente[mp]Fluenti[fp]Fluenti", + "jaJP": "豊饒なる", + "koKR": "흐르는", + "plPL": "[ms]Płynący[fs]Płynąca[ns]Płynące[p]Płynące", + "ptBR": "[fs]Fluida[ms]Fluido[fp]Fluidas[mp]Fluidos", + "ruRU": "[ms]текучий[fs]текучая[ns]текучее[p]текучие", + "trTR": "[n1]Akışkan", + "zhCN": "涌流", + "zhTW": "湧能" + }, + "name_suffix": "of Flowing", + "name_suffix_localized": { + "deDE": "des Flusses", + "esES": "de flujo", + "esMX": "de Flujo", + "frFR": "de fluctuation", + "itIT": "dello Scorrimento", + "jaJP": "豊饒の", + "koKR": "흐름의", + "plPL": "Nurtu", + "ptBR": "do Fluxo", + "ruRU": "[ms]струящегося потока[fs]струящегося потока[ns]струящегося потока[p]струящегося потока", + "trTR": "[n1]Akışkan", + "zhCN": "涌流之", + "zhTW": "湧能之" + } + }, + "Resource_MaxEnergy_Jewelry": { + "name_prefix": "Flowing", + "name_prefix_localized": { + "deDE": "[ms]Fließender[fs]Fließende[ns]Fließendes[p]Fließende[c]Fluss-", + "esES": "[fs]fluyente[ms]fluyente[fp]fluyentes[mp]fluyentes", + "esMX": "[ms]Fluido[fs]Fluida[mp]Fluidos[fp]Fluidas", + "frFR": "[ms]fluctuant[fs]fluctuante[mp]fluctuants[fp]fluctuantes", + "itIT": "[ms]Fluente[fs]Fluente[mp]Fluenti[fp]Fluenti", + "jaJP": "豊饒なる", + "koKR": "흐르는", + "plPL": "[ms]Płynący[fs]Płynąca[ns]Płynące[p]Płynące", + "ptBR": "[fs]Fluida[ms]Fluido[fp]Fluidas[mp]Fluidos", + "ruRU": "[ms]текучий[fs]текучая[ns]текучее[p]текучие", + "trTR": "[n1]Akışkan", + "zhCN": "涌流", + "zhTW": "湧能" + }, + "name_suffix": "of Flowing", + "name_suffix_localized": { + "deDE": "des Flusses", + "esES": "de flujo", + "esMX": "de Flujo", + "frFR": "de fluctuation", + "itIT": "dello Scorrimento", + "jaJP": "豊饒の", + "koKR": "흐름의", + "plPL": "Nurtu", + "ptBR": "do Fluxo", + "ruRU": "[ms]струящегося потока[fs]струящегося потока[ns]струящегося потока[p]струящегося потока", + "trTR": "[n1]Akışkan", + "zhCN": "涌流之", + "zhTW": "湧能之" + } + }, + "Resource_On_Kill_Energy": { + "affix_formulas": [ + 1 + ], + "min_ipower": 150, + "name_prefix": "Enthralling", + "name_prefix_localized": { + "deDE": "[ms]Fesselnder[fs]Fesselnde[ns]Fesselndes[p]Fesselnde[c]Fessel-", + "esES": "[fs]embelesadora[ms]embelesador[fp]embelesadoras[mp]embelesadores", + "esMX": "[ms]Fascinante[fs]Fascinante[mp]Fascinantes[fp]Fascinantes", + "frFR": "[ms]fascinant[fs]fascinante[mp]fascinants[fp]fascinantes", + "itIT": "[fs]Coinvolgente[ms]Coinvolgente[fp]Coinvolgenti[mp]Coinvolgenti", + "jaJP": "魂奪う", + "koKR": "고혹적인", + "plPL": "[ms]Zniewalający[fs]Zniewalająca[ns]Zniewalające[p]Zniewalające", + "ptBR": "[fs]Fascinante[ms]Fascinante[fp]Fascinantes[mp]Fascinantes", + "ruRU": "[ms]порабощающий[fs]порабощающая[ns]порабощающее[p]порабощающие", + "trTR": "[n1]Büyüleyici", + "zhCN": "奴役", + "zhTW": "沉迷" + }, + "name_suffix": "of Enthralling", + "name_suffix_localized": { + "deDE": "des Fesselns", + "esES": "de embelesamiento", + "esMX": "de Fascinación", + "frFR": "de fascination", + "itIT": "del Coinvolgimento", + "jaJP": "魂奪いの", + "koKR": "고혹의", + "plPL": "Zniewolenia", + "ptBR": "do Fascínio", + "ruRU": "[ms]порабощения[fs]порабощения[ns]порабощения[p]порабощения", + "trTR": "[n2]Büyüleme", + "zhCN": "奴役之", + "zhTW": "沉迷之" + } + }, + "SkillRankBonus_Rogue_Basic_1": { + "min_ipower": 180, + "name_prefix": "(PH) Heartseeking", + "name_prefix_localized": { + "deDE": "(PH) Heartseeking", + "esES": "(PH) Heartseeking", + "esMX": "(PH) [ms]Buscacorazones[fs]Buscacorazones[mp]Buscacorazones[fp]Buscacorazones", + "frFR": "(PH) Heartseeking", + "itIT": "(PH) [ms]Centracuore[fs]Centracuore[mp]Centracuore[fp]Centracuore", + "jaJP": "(PH)心臓穿つ", + "koKR": "(PH) Heartseeking", + "plPL": "(PH) Heartseeking", + "ptBR": "(PH) [fs]Certeira[ms]Certeiro[fp]Certeiras[mp]Certeiros", + "ruRU": "(PH) Heartseeking", + "trTR": "[n1]Kalp Avlayan", + "zhCN": "觅心", + "zhTW": "(PH) Heartseeking" + }, + "name_suffix": "(PH) of Heartseeking", + "name_suffix_localized": { + "deDE": "(PH) of Heartseeking", + "esES": "(PH) of Heartseeking", + "esMX": "(PH) de Buscacorazones", + "frFR": "(PH) of Heartseeking", + "itIT": "(PH) del Centracuore", + "jaJP": "(PH)心臓穿ち", + "koKR": "(PH) of Heartseeking", + "plPL": "(PH) of Heartseeking", + "ptBR": "(PH) da Exatidão", + "ruRU": "(PH) of Heartseeking", + "trTR": "[n2]Kalp Avlama", + "zhCN": "觅心之", + "zhTW": "(PH) of Heartseeking" + } + }, + "SkillRankBonus_Rogue_Basic_2": { + "min_ipower": 180, + "name_prefix": "(PH) Puncturing", + "name_prefix_localized": { + "deDE": "(PH) Puncturing", + "esES": "(PH) Puncturing", + "esMX": "(PH) [ms]Perforador[fs]Perforadora[mp]Perforadores[fp]Perforadoras", + "frFR": "(PH) Puncturing", + "itIT": "(PH) [ms]Perforante[fs]Perforante[mp]Perforanti[fp]Perforanti", + "jaJP": "(PH)刺突せし", + "koKR": "(PH) Puncturing", + "plPL": "(PH) Puncturing", + "ptBR": "(PH) [fs]Perfurante[ms]Perfurante[fp]Perfurantes[mp]Perfurantes", + "ruRU": "(PH) Puncturing", + "trTR": "[n1]Delen", + "zhCN": "穿刺", + "zhTW": "(PH) Puncturing" + }, + "name_suffix": "(PH) of Puncturing", + "name_suffix_localized": { + "deDE": "(PH) of Puncturing", + "esES": "(PH) of Puncturing", + "esMX": "(PH) de Perforación", + "frFR": "(PH) of Puncturing", + "itIT": "(PH) della Perforazione", + "jaJP": "(PH)刺突", + "koKR": "(PH) of Puncturing", + "plPL": "(PH) of Puncturing", + "ptBR": "(PH) da Perfuração", + "ruRU": "(PH) of Puncturing", + "trTR": "[n2]Delme", + "zhCN": "穿刺之", + "zhTW": "(PH) of Puncturing" + } + }, + "SkillRankBonus_Rogue_Basic_3": { + "min_ipower": 180, + "name_prefix": "(PH) Invigorating", + "name_prefix_localized": { + "deDE": "(PH) Invigorating", + "esES": "(PH) Invigorating", + "esMX": "(PH) [ms]Vigorizante[fs]Vigorizante[mp]Vigorizantes[fp]Vigorizantes", + "frFR": "(PH) Invigorating", + "itIT": "(PH) [fs]Rinvigorente[ms]Rinvigorente[fp]Rinvigorenti[mp]Rinvigorenti", + "jaJP": "(PH)活性化する", + "koKR": "(PH) Invigorating", + "plPL": "(PH) Invigorating", + "ptBR": "(PH) [fs]Revigorante[ms]Revigorante[fp]Revigorantes[mp]Revigorantes", + "ruRU": "(PH) Invigorating", + "trTR": "[n1]Dirilten", + "zhCN": "振奋", + "zhTW": "(PH) Invigorating" + }, + "name_suffix": "(PH) of Invigorating", + "name_suffix_localized": { + "deDE": "(PH) of Invigorating", + "esES": "(PH) of Invigorating", + "esMX": "(PH) de Vigor", + "frFR": "(PH) of Invigorating", + "itIT": "(PH) del Rinvigorimento", + "jaJP": "(PH)活性化", + "koKR": "(PH) of Invigorating", + "plPL": "(PH) of Invigorating", + "ptBR": "(PH) do Revigoramento", + "ruRU": "(PH) of Invigorating", + "trTR": "[n2]Dirilme", + "zhCN": "振奋之", + "zhTW": "(PH) of Invigorating" + } + }, + "SkillRankBonus_Rogue_Basic_4": { + "min_ipower": 180, + "name_prefix": "(PH) Forcing", + "name_prefix_localized": { + "deDE": "(PH) Forcing", + "esES": "(PH) Forcing", + "esMX": "(PH) [ms]Apremiante[fs]Apremiante[mp]Apremiantes[fp]Apremiantes", + "frFR": "(PH) Forcing", + "itIT": "(PH) [fs]Costringente[ms]Costringente[fp]Costringenti[mp]Costringenti", + "jaJP": "(PH)強制の", + "koKR": "(PH) Forcing", + "plPL": "(PH) Forcing", + "ptBR": "(PH) [fs]Coercitiva[ms]Coercitivo[fp]Coercitivas[mp]Coercitivos", + "ruRU": "(PH) Forcing", + "trTR": "[n2]Zorlayan", + "zhCN": "劲力", + "zhTW": "(PH) Forcing" + }, + "name_suffix": "(PH) of Forcing", + "name_suffix_localized": { + "deDE": "(PH) of Forcing", + "esES": "(PH) of Forcing", + "esMX": "(PH) de Apremio", + "frFR": "(PH) of Forcing", + "itIT": "(PH) della Costrizione", + "jaJP": "(PH)強制する", + "koKR": "(PH) of Forcing", + "plPL": "(PH) of Forcing", + "ptBR": "(PH) da Coação", + "ruRU": "(PH) of Forcing", + "trTR": "[n2]Zorlama", + "zhCN": "劲力之", + "zhTW": "(PH) of Forcing" + } + }, + "SkillRankBonus_Rogue_Basic_5": { + "min_ipower": 180, + "name_prefix": "(PH) Shifting", + "name_prefix_localized": { + "deDE": "(PH) Shifting", + "esES": "(PH) Shifting", + "esMX": "(PH) [ms]Transformador[fs]Transformadora[mp]Transformadores[fp]Transformadoras", + "frFR": "(PH) Shifting", + "itIT": "(PH) [fs]Mutante[ms]Mutante[fp]Mutanti[mp]Mutanti", + "jaJP": "(PH)移ろう", + "koKR": "(PH) Shifting", + "plPL": "(PH) Shifting", + "ptBR": "(PH) [fs]Mutante[ms]Mutante[fp]Mutantes[mp]Mutantes", + "ruRU": "(PH) Shifting", + "trTR": "[n1]Kayan", + "zhCN": "闪转", + "zhTW": "(PH) Shifting" + }, + "name_suffix": "(PH) of Shifting", + "name_suffix_localized": { + "deDE": "(PH) of Shifting", + "esES": "(PH) of Shifting", + "esMX": "(PH) de Transformación", + "frFR": "(PH) of Shifting", + "itIT": "(PH) della Mutazione", + "jaJP": "(PH)移ろい", + "koKR": "(PH) of Shifting", + "plPL": "(PH) of Shifting", + "ptBR": "(PH) da Mudança", + "ruRU": "(PH) of Shifting", + "trTR": "[n2]Kayma", + "zhCN": "闪转之", + "zhTW": "(PH) of Shifting" + } + }, + "SkillRankBonus_Rogue_Category_Agility": { + "min_ipower": 180, + "name_prefix": "Agile", + "name_prefix_localized": { + "deDE": "[ms]Beweglicher[fs]Bewegliche[ns]Bewegliches[p]Bewegliche[c]Beweglichkeits-", + "esES": "[fs]ágil[ms]ágil[fp]ágiles[mp]ágiles", + "esMX": "[ms]Ágil[fs]Ágil[mp]Ágiles[fp]Ágiles", + "frFR": "[ms]agile[fs]agile[mp]agiles[fp]agiles", + "itIT": "[fs]Agile[ms]Agile[fp]Agili[mp]Agili", + "jaJP": "機敏なる", + "koKR": "날쌘", + "plPL": "[ms]Zwinny[fs]Zwinna[ns]Zwinne[p]Zwinne", + "ptBR": "[fs]Ágil[ms]Ágil[fp]Ágeis[mp]Ágeis", + "ruRU": "[ms]уворотливый[fs]уворотливая[ns]уворотливое[p]уворотливые", + "trTR": "[n1]Çevik", + "zhCN": "敏捷", + "zhTW": "靈巧" + }, + "name_suffix": "of Agility", + "name_suffix_localized": { + "deDE": "der Beweglichkeit", + "esES": "de agilidad", + "esMX": "de Agilidad", + "frFR": "d'agilité", + "itIT": "dell'Agilità", + "jaJP": "機敏の", + "koKR": "날쌤의", + "plPL": "Zwinności", + "ptBR": "da Agilidade", + "ruRU": "[ms]ловкости[fs]ловкости[ns]ловкости[p]ловкости", + "trTR": "[n2]Çeviklik", + "zhCN": "敏捷之", + "zhTW": "靈巧之" + } + }, + "SkillRankBonus_Rogue_Category_Imbuements": { + "min_ipower": 180, + "name_prefix": "Imbued", + "name_prefix_localized": { + "deDE": "[ms]Infundierter[fs]Infundierte[ns]Infundiertes[p]Infundierte[c]Infusions-", + "esES": "[fs]imbuida[ms]imbuido[fp]imbuidas[mp]imbuidos", + "esMX": "[ms]Imbuido[fs]Imbuida[mp]Imbuidos[fp]Imbuidas", + "frFR": "[ms]imprégné[fs]imprégnée[mp]imprégnés[fp]imprégnées", + "itIT": "[ms]Infuso[fs]Infusa[mp]Infusi[fp]Infuse", + "jaJP": "注入せし", + "koKR": "주입된", + "plPL": "[ms]Nasycony[fs]Nasycona[ns]Nasycone[p]Nasycone", + "ptBR": "[fs]Imbuída[ms]Imbuído[fp]Imbuídas[mp]Imbuídos", + "ruRU": "[ms]насыщающий[fs]насыщающая[ns]насыщающее[p]насыщающие", + "trTR": "[n1]Aşılı", + "zhCN": "被灌注", + "zhTW": "灌注強化" + }, + "name_suffix": "of Imbuements", + "name_suffix_localized": { + "deDE": "der Infusionen", + "esES": "de imbuiciones", + "esMX": "de Imbuiciones", + "frFR": "d'imprégnation", + "itIT": "delle Infusioni", + "jaJP": "注入の", + "koKR": "주입의", + "plPL": "Nasyceń", + "ptBR": "das Imbuições", + "ruRU": "[ms]насыщения[fs]насыщения[ns]насыщения[p]насыщения", + "trTR": "[n2]Aşılama", + "zhCN": "灌注之", + "zhTW": "灌注強化之" + } + }, + "SkillRankBonus_Rogue_Category_Subterfuge": { + "min_ipower": 180, + "name_prefix": "Subtle", + "name_prefix_localized": { + "deDE": "[ms]Feinfühliger[fs]Feinfühlige[ns]Feinfühliges[p]Feinfühlige[c]Feinfühligkeits-", + "esES": "[fs]sutil[ms]sutil[fp]sutiles[mp]sutiles", + "esMX": "[ms]Sutil[fs]Sutil[mp]Sutiles[fp]Sutiles", + "frFR": "[ms]subtil[fs]subtile[mp]subtils[fp]subtiles", + "itIT": "[ms]Circospetto[fs]Circospetta[mp]Circospetti[fp]Circospette", + "jaJP": "巧妙なる", + "koKR": "교묘한", + "plPL": "[ms]Subtelny[fs]Subtelna[ns]Subtelne[p]Subtelne", + "ptBR": "[fs]Sutil[ms]Sutil[fp]Sutis[mp]Sutis", + "ruRU": "[ms]незаметный[fs]незаметная[ns]незаметное[p]незаметные", + "trTR": "[n1]Kurnaz", + "zhCN": "巧妙", + "zhTW": "隱晦" + }, + "name_suffix": "of Subtlety", + "name_suffix_localized": { + "deDE": "der Feinfühligkeit", + "esES": "de sutileza", + "esMX": "de Sutileza", + "frFR": "de subtilité", + "itIT": "della Circospezione", + "jaJP": "巧妙の", + "koKR": "교묘함의", + "plPL": "Subtelności", + "ptBR": "da Sutileza", + "ruRU": "[ms]скрытности[fs]скрытности[ns]скрытности[p]скрытности", + "trTR": "[n2]Kurnazlık", + "zhCN": "诡秘之", + "zhTW": "隱晦之" + } + }, + "SkillRankBonus_Rogue_Core_1": { + "min_ipower": 180, + "name_prefix": "Quickdraw", + "name_prefix_localized": { + "deDE": "[ms]Schnellziehender[fs]Schnellziehende[ns]Schnellziehendes[p]Schnellziehende[c]Schnellzug-", + "esES": "de desenvainado rápido", + "esMX": "[ms]Veloz[fs]Veloz[mp]Veloces[fp]Veloces", + "frFR": "[ms]prompt[fs]prompte[mp]prompts[fp]promptes", + "itIT": "della Rapidità d'Estrazione", + "jaJP": "早撃ちなる", + "koKR": "속사", + "plPL": "[ms]Szybkostrzelny[fs]Szybkostrzelna[ns]Szybkostrzelne[p]Szybkostrzelne", + "ptBR": "[fs]de Saque Rápido[ms]de Saque Rápido[fp]de Saque Rápido[mp]de Saque Rápido", + "ruRU": "[ms]молниеносный[fs]молниеносная[ns]молниеносное[p]молниеносные", + "trTR": "[n1]Hızlı Çekilen", + "zhCN": "快速拔刀", + "zhTW": "快手" + }, + "name_suffix": "of the Quickdraw", + "name_suffix_localized": { + "deDE": "des schnellen Ziehens", + "esES": "del desenvainado rápido", + "esMX": "del Desenfunde Veloz", + "frFR": "de promptitude", + "itIT": "dell'Estrazione Rapida", + "jaJP": "早撃ちの", + "koKR": "속사의", + "plPL": "Szybkostrzału", + "ptBR": "do Saque Rápido", + "ruRU": "[ms]молниеносности[fs]молниеносности[ns]молниеносности[p]молниеносности", + "trTR": "[n2]Hızlı Çekme", + "zhCN": "快速拔刀之", + "zhTW": "快手之" + } + }, + "SkillRankBonus_Rogue_Core_2": { + "min_ipower": 180, + "name_prefix": "Assailing", + "name_prefix_localized": { + "deDE": "[ms]Überfallender[fs]Überfallende[ns]Überfallendes[p]Überfallende[c]Überfall-", + "esES": "[fs]acometedora[ms]acometedor[fp]acometedoras[mp]acometedores", + "esMX": "[ms]Asaltante[fs]Asaltante[mp]Asaltantes[fp]Asaltantes", + "frFR": "[ms]assaillant[fs]assaillante[mp]assaillants[fp]assaillantes", + "itIT": "[fs]Assalitrice[ms]Assalitore[fp]Assalitrici[mp]Assalitori", + "jaJP": "襲撃せし", + "koKR": "엄습하는", + "plPL": "[ms]Nękający[fs]Nękająca[ns]Nękające[p]Nękające", + "ptBR": "[fs]Agressora[ms]Agressor[fp]Agressoras[mp]Agressores", + "ruRU": "[ms]штурмовой[fs]штурмовая[ns]штурмовое[p]штурмовые", + "trTR": "[n1]Hücum Eden", + "zhCN": "痛击", + "zhTW": "攻勢" + }, + "name_suffix": "of Assailing", + "name_suffix_localized": { + "deDE": "des Überfalls", + "esES": "de acometimiento", + "esMX": "de Asalto", + "frFR": "de raid", + "itIT": "dell'Assalto", + "jaJP": "襲撃の", + "koKR": "엄습의", + "plPL": "Nękania", + "ptBR": "da Agressão", + "ruRU": "[ms]штурма[fs]штурма[ns]штурма[p]штурма", + "trTR": "[n2]Hücum Etme", + "zhCN": "痛击之", + "zhTW": "攻勢之" + } + }, + "SkillRankBonus_Rogue_Core_3": { + "min_ipower": 180, + "name_prefix": "Fusillade", + "name_prefix_localized": { + "deDE": "[ms]Salvenschießender[fs]Salvenschießende[ns]Salvenschießendes[p]Salvenschießende[c]Salven-", + "esES": "de fusilería", + "esMX": "[ms]Fusilador[fs]Fusiladora[mp]Fusiladores[fp]Fusiladoras", + "frFR": "[ms]criblant[fs]criblante[mp]criblants[fp]criblantes", + "itIT": "[ms]Fucilante[fs]Fucilante[mp]Fucilanti[fp]Fucilanti", + "jaJP": "一斉射撃せし", + "koKR": "연발", + "plPL": "[ms]Ostrzeliwujący[fs]Ostrzeliwująca[ns]Ostrzeliwujące[p]Ostrzeliwujące", + "ptBR": "[fs]Fuziladora[ms]Fuzilador[fp]Fuziladoras[mp]Fuziladores", + "ruRU": "[ms]обстреливающий[fs]обстреливающая[ns]обстреливающее[p]обстреливающие", + "trTR": "[n2]Yaylım Ateşi", + "zhCN": "连击", + "zhTW": "齊射" + }, + "name_suffix": "of the Fusillade", + "name_suffix_localized": { + "deDE": "der Salve", + "esES": "de la fusilería", + "esMX": "de la Descarga", + "frFR": "de fusillade", + "itIT": "della Fucileria", + "jaJP": "一斉射撃の", + "koKR": "연발의", + "plPL": "Kanonady", + "ptBR": "da Fuzilaria", + "ruRU": "[ms]шквального огня[fs]шквального огня[ns]шквального огня[p]шквального огня", + "trTR": "[n2]Yaylım Ateşi", + "zhCN": "连击之", + "zhTW": "齊射之" + } + }, + "SkillRankBonus_Rogue_Core_4": { + "min_ipower": 180, + "name_prefix": "Incising", + "name_prefix_localized": { + "deDE": "[ms]Einschneidender[fs]Einschneidende[ns]Einschneidendes[p]Einschneidende[c]Einschneidens-", + "esES": "[fs]incisoria[ms]incisorio[fp]incisorias[mp]incisorios", + "esMX": "[ms]Incisivo[fs]Incisiva[mp]Incisivos[fp]Incisivas", + "frFR": "[ms]incisif[fs]incisive[mp]incisifs[fp]incisives", + "itIT": "[ms]Inciso[fs]Incisa[mp]Incisi[fp]Incise", + "jaJP": "刻む", + "koKR": "절개하는", + "plPL": "[ms]Nacinający[fs]Nacinająca[ns]Nacinające[p]Nacinające", + "ptBR": "[fs]Incisiva[ms]Incisivo[fp]Incisivas[mp]Incisivos", + "ruRU": "[ms]вспарывающий[fs]вспарывающая[ns]вспарывающее[p]вспарывающие", + "trTR": "[n1]Deşen", + "zhCN": "割裂", + "zhTW": "削切" + }, + "name_suffix": "of Incising", + "name_suffix_localized": { + "deDE": "des Einschneidens", + "esES": "de incisión", + "esMX": "de Incisión", + "frFR": "d'incision", + "itIT": "dell'Incisione", + "jaJP": "刻みの", + "koKR": "절개의", + "plPL": "Nacięcia", + "ptBR": "da Incisão", + "ruRU": "[ms]вспарывания[fs]вспарывания[ns]вспарывания[p]вспарывания", + "trTR": "[n2]Deşme", + "zhCN": "割裂之", + "zhTW": "削切之" + } + }, + "SkillRankBonus_Rogue_Core_5": { + "min_ipower": 180, + "name_prefix": "Piercing", + "name_prefix_localized": { + "deDE": "[ms]Stechender[fs]Stechende[ns]Stechendes[p]Stechende[c]Stich-", + "esES": "[fs]perforadora[ms]perforador[fp]perforadoras[mp]perforadores", + "esMX": "[ms]Penetrante[fs]Penetrante[mp]Penetrantes[fp]Penetrantes", + "frFR": "[ms]perçant[fs]perçante[mp]perçants[fp]perçantes", + "itIT": "[fs]Penetrante[ms]Penetrante[fp]Penetranti[mp]Penetrante", + "jaJP": "串刺しにする", + "koKR": "관통하는", + "plPL": "[ms]Przeszywający[fs]Przeszywająca[ns]Przeszywające[p]Przeszywające", + "ptBR": "[fs]Perfurante[ms]Perfurante[fp]Perfurantes[mp]Perfurantes", + "ruRU": "[ms]пронзающий[fs]пронзающая[ns]пронзающее[p]пронзающие", + "trTR": "[n1]Delici", + "zhCN": "刺穿", + "zhTW": "貫穿" + }, + "name_suffix": "of Piercing", + "name_suffix_localized": { + "deDE": "des Stechens", + "esES": "de perforación", + "esMX": "de Penetración", + "frFR": "d'empalement", + "itIT": "della Penetrazione", + "jaJP": "貫通の", + "koKR": "관통의", + "plPL": "Przeszycia", + "ptBR": "da Perfuração", + "ruRU": "[ms]пронзания[fs]пронзания[ns]пронзания[p]пронзания", + "trTR": "[n1]Delici", + "zhCN": "刺穿之", + "zhTW": "貫穿之" + } + }, + "SkillRankBonus_Rogue_Special2_PoisonImbue": { + "min_ipower": 180, + "name_prefix": "Venomsalve", + "name_prefix_localized": { + "deDE": "[ms]Giftschießender[fs]Giftschießende[ns]Giftschießendes[p]Giftschießende[c]Giftsalven-", + "esES": "de ungüento ponzoñoso", + "esMX": "[ms]Venenoso[fs]Venenosa[mp]Venenosos[fp]Venenosas", + "frFR": "[ms]sécréteur[fs]sécrétrice[mp]sécréteurs[fp]sécrétrices", + "itIT": "dell'Unguento Velenoso", + "jaJP": "毒薬を塗りし", + "koKR": "맹독연고", + "plPL": "[ms]Jadoleczący[fs]Jadolecząca[ns]Jadoleczące[p]Jadoleczące", + "ptBR": "[fs]Veneno-balsâmica[ms]Veneno-balsâmico[fp]Veneno-balsâmicas[mp]Veneno-balsâmicos", + "ruRU": "[ms]ядомасляный[fs]ядомасляная[ns]ядомасляное[p]ядомасляные", + "trTR": "[n1]Zehir Yatıştıran", + "zhCN": "毒膏", + "zhTW": "抹毒" + }, + "name_suffix": "of the Venomsalve", + "name_suffix_localized": { + "deDE": "der Giftsalve", + "esES": "del ungüento ponzoñoso", + "esMX": "de la Munición Venenosa", + "frFR": "de sécrétion", + "itIT": "dell'Unguento del Veleno", + "jaJP": "毒薬の", + "koKR": "맹독연고의", + "plPL": "Jadowego Remedium", + "ptBR": "do Veneno-bálsamo", + "ruRU": "[ms]ядовитого масла[fs]ядовитого масла[ns]ядовитого масла[p]ядовитого масла", + "trTR": "[n2]Zehir Yatıştırıcı", + "zhCN": "毒膏之", + "zhTW": "抹毒之" + } + }, + "SkillRankBonus_Rogue_Special_Caltrops": { + "min_ipower": 180, + "name_prefix": "Spikewoven", + "name_prefix_localized": { + "deDE": "[ms]Stachelgewebter[fs]Stachelgewebte[ns]Stachelgewebtes[p]Stachelgewebte[c]Stachel-", + "esES": "[fs]cubierta de agujas[ms]cubierto de agujas[fp]cubiertas de agujas[mp]cubiertos de agujas", + "esMX": "[ms]Cubierto de Púas[fs]Cubierta de Púas[mp]Cubiertos de Púas[fp]Cubiertas de Púas", + "frFR": "[ms]hérissé[fs]hérissée[mp]hérissés[fp]hérissées", + "itIT": "[ms]Acuminato[fs]Acuminata[mp]Acuminati[fp]Acuminate", + "jaJP": "刺ある", + "koKR": "쐐기로 엮은", + "plPL": "[ms]Naszpikowany[fs]Naszpikowana[ns]Naszpikowane[p]Naszpikowane", + "ptBR": "[fs]Espinhosa[ms]Espinhoso[fp]Espinhosas[mp]Espinhosos", + "ruRU": "[ms]усеянный шипами[fs]усеянная шипами[ns]усеянное шипами[p]усеянные шипами", + "trTR": "[n1]Diken Ören", + "zhCN": "尖刺", + "zhTW": "銳刺" + }, + "name_suffix": "of Spikes", + "name_suffix_localized": { + "deDE": "der Stacheln", + "esES": "de agujas", + "esMX": "de Púas", + "frFR": "de pointes", + "itIT": "degli Aculei", + "jaJP": "刺の", + "koKR": "쐐기의", + "plPL": "Szpikulców", + "ptBR": "dos Espinhos", + "ruRU": "[ms]острых шипов[fs]острых шипов[ns]острых шипов[p]острых шипов", + "trTR": "[n2]Diken", + "zhCN": "尖刺之", + "zhTW": "銳刺之" + } + }, + "SkillRankBonus_Rogue_Special_ColdImbue": { + "min_ipower": 180, + "name_prefix": "Frostsalve", + "name_prefix_localized": { + "deDE": "[ms]Frostschießender[fs]Frostschießende[ns]Frostschießendes[p]Frostschießende[c]Frostsalven-", + "esES": "de ungüento gélido", + "esMX": "[ms]Helado[fs]Helada[mp]Helados[fp]Heladas", + "frFR": "[ms]réfrigérant[fs]réfrigérante[mp]réfrigérants[fp]réfrigérantes", + "itIT": "dell'Unguento Gelato", + "jaJP": "冷感薬を塗りし", + "koKR": "서리연고", + "plPL": "[ms]Mrozoleczący[fs]Mrozolecząca[ns]Mrozoleczące[p]Mrozoleczące", + "ptBR": "[fs]Gelo-balsâmica[ms]Gelo-balsâmico[fp]Gelo-balsâmicas[mp]Gelo-balsâmicos", + "ruRU": "[ms]ледомасляный[fs]ледомасляная[ns]ледомасляное[p]ледомасляные", + "trTR": "[n2]Buz Yatıştırıcı", + "zhCN": "霜膏", + "zhTW": "霜油" + }, + "name_suffix": "of the Frostsalve", + "name_suffix_localized": { + "deDE": "der Frostsalve", + "esES": "del ungüento gélido", + "esMX": "de la Munición Helada", + "frFR": "d'engelure", + "itIT": "dell'Unguento del Gelo", + "jaJP": "冷感招く薬の", + "koKR": "서리연고의", + "plPL": "Mroźnego Remedium", + "ptBR": "do Gelo-bálsamo", + "ruRU": "[ms]масла льда[fs]масла льда[ns]масла льда[p]масла льда", + "trTR": "[n2]Buz Yatıştırıcı", + "zhCN": "霜膏之", + "zhTW": "霜油之" + } + }, + "SkillRankBonus_Rogue_Special_Concealment": { + "min_ipower": 180, + "name_prefix": "Silent", + "name_prefix_localized": { + "deDE": "[ms]Stiller[fs]Stille[ns]Stilles[p]Stille[c]Stille-", + "esES": "[fs]silenciosa[ms]silencioso[fp]silenciosas[mp]silenciosos", + "esMX": "[ms]Silencioso[fs]Silenciosa[mp]Silenciosos[fp]Silenciosas", + "frFR": "[ms]silencieux[fs]silencieuse[mp]silencieux[fp]silencieuses", + "itIT": "[ms]Silente[fs]Silente[mp]Silenti[fp]Silenti", + "jaJP": "沈黙もたらす", + "koKR": "조용한", + "plPL": "[ms]Milczący[fs]Milcząca[ns]Milczące[p]Milczące", + "ptBR": "[fs]Silenciosa[ms]Silencioso[fp]Silenciosas[mp]Silenciosos", + "ruRU": "[ms]тихий[fs]тихая[ns]тихое[p]тихие", + "trTR": "[n1]Sessiz", + "zhCN": "消声", + "zhTW": "寂靜" + }, + "name_suffix": "of Silence", + "name_suffix_localized": { + "deDE": "der Stille", + "esES": "de silencio", + "esMX": "del Silencio", + "frFR": "de silence", + "itIT": "del Silenzio", + "jaJP": "沈黙の", + "koKR": "조용함의", + "plPL": "Ciszy", + "ptBR": "do Silêncio", + "ruRU": "[ms]тишины[fs]тишины[ns]тишины[p]тишины", + "trTR": "[n2]Sessizlik", + "zhCN": "消声之", + "zhTW": "寂靜之" + } + }, + "SkillRankBonus_Rogue_Special_DarkShroud": { + "min_ipower": 180, + "name_prefix": "Veiling", + "name_prefix_localized": { + "deDE": "[ms]Verschleiernder[fs]Verschleiernde[ns]Verschleierndes[p]Verschleiernde[c]Schleier-", + "esES": "[fs]veladora[ms]velador[fp]veladoras[mp]veladores", + "esMX": "[ms]Encubierto[fs]Encubierta[mp]Encubiertos[fp]Encubiertas", + "frFR": "[ms]vélique[fs]vélique[mp]véliques[fp]véliques", + "itIT": "[ms]Velato[fs]Velata[mp]Velati[fp]Velate", + "jaJP": "ヴェールに包まれし", + "koKR": "장막", + "plPL": "[ms]Zasłaniający[fs]Zasłaniająca[ns]Zasłaniające[p]Zasłaniające", + "ptBR": "[fs]Velada[ms]Velado[fp]Veladas[mp]Velados", + "ruRU": "[ms]застилающий[fs]застилающая[ns]застилающее[p]застилающие", + "trTR": "[n2]Örtme", + "zhCN": "帷幕", + "zhTW": "帷幕" + }, + "name_suffix": "of the Veil", + "name_suffix_localized": { + "deDE": "des Schleiers", + "esES": "del velo", + "esMX": "del Velo", + "frFR": "du voile", + "itIT": "del Velo", + "jaJP": "ヴェールの", + "koKR": "장막의", + "plPL": "Zasłony", + "ptBR": "do Véu", + "ruRU": "[ms]завесы[fs]завесы[ns]завесы[p]завесы", + "trTR": "[n2]Örtü", + "zhCN": "帷幕之", + "zhTW": "帷幕之" + } + }, + "SkillRankBonus_Rogue_Special_Dash": { + "min_ipower": 180, + "name_prefix": "Diving", + "name_prefix_localized": { + "deDE": "[ms]Hechtender[fs]Hechtende[ns]Hechtendes[p]Hechtende[c]Hecht-", + "esES": "de estirada", + "esMX": "[ms]Inmersivo[fs]Inmersiva[mp]Inmersivos[fp]Inmersivas", + "frFR": "[ms]plongeur[fs]plongeuse[mp]plongeurs[fp]plongeuses", + "itIT": "[fs]Divisa[ms]Diviso[fp]Divise[mp]Divisi", + "jaJP": "飛び込みし", + "koKR": "뛰어드는", + "plPL": "[ms]Nurkujący[fs]Nurkująca[ns]Nurkujące[p]Nurkujące", + "ptBR": "[fs]Mergulhante[ms]Mergulhante[fp]Mergulhantes[mp]Mergulhantes", + "ruRU": "[ms]пикирующий[fs]пикирующая[ns]пикирующее[p]пикирующие", + "trTR": "[n2]Dalma", + "zhCN": "疾扑", + "zhTW": "奔撲" + }, + "name_suffix": "of Diving", + "name_suffix_localized": { + "deDE": "des Hechtens", + "esES": "de la estirada", + "esMX": "de Inmersión", + "frFR": "de plongeon", + "itIT": "della Divisione", + "jaJP": "飛び込みの", + "koKR": "뛰어들기의", + "plPL": "Nurkowania", + "ptBR": "do Mergulho", + "ruRU": "[ms]пике[fs]пике[ns]пике[p]пике", + "trTR": "[n2]Dalış", + "zhCN": "疾扑之", + "zhTW": "奔撲之" + } + }, + "SkillRankBonus_Rogue_Special_PoisonTrap": { + "min_ipower": 180, + "name_prefix": "Hazardous", + "name_prefix_localized": { + "deDE": "[ms]Gefährlicher[fs]Gefährliche[ns]Gefährliches[p]Gefährliche[c]Gefahren-", + "esES": "[fs]peligrosa[ms]peligroso[fp]peligrosas[mp]peligrosos", + "esMX": "[ms]Peligroso[fs]Peligrosa[mp]Peligrosos[fp]Peligrosas", + "frFR": "[ms]scabreux[fs]scabreuse[mp]scabreux[fp]scabreuses", + "itIT": "[fs]Perigliosa[ms]Periglioso[fp]Perigliose[mp]Perigliosi", + "jaJP": "危険なる", + "koKR": "유해한", + "plPL": "[ms]Ryzykowny[fs]Ryzykowna[ns]Ryzykowne[p]Ryzykowne", + "ptBR": "[fs]Perigosa[ms]Perigoso[fp]Perigosas[mp]Perigosos", + "ruRU": "[ms]рисковый[fs]рисковая[ns]рисковое[p]рисковые", + "trTR": "[n1]Zararlı", + "zhCN": "危害", + "zhTW": "危害" + }, + "name_suffix": "of Hazards", + "name_suffix_localized": { + "deDE": "der Gefahren", + "esES": "de peligros", + "esMX": "de Peligros", + "frFR": "de péril", + "itIT": "degli Ostacoli", + "jaJP": "危険の", + "koKR": "유해의", + "plPL": "Ryzyka", + "ptBR": "dos Perigos", + "ruRU": "[ms]риска[fs]риска[ns]риска[p]риска", + "trTR": "[n2]Zarar", + "zhCN": "危害之", + "zhTW": "危害之" + } + }, + "SkillRankBonus_Rogue_Special_ShadowImbue": { + "min_ipower": 180, + "name_prefix": "Darksalve", + "name_prefix_localized": { + "deDE": "[ms]Dunkelschießender[fs]Dunkelschießende[ns]Dunkelschießendes[p]Dunkelschießende[c]Dunkelsalven-", + "esES": "de ungüento oscuro", + "esMX": "[ms]Oscuro[fs]Oscura[mp]Oscuros[fp]Oscuras", + "frFR": "[ms]ombrageux[fs]ombrageuse[mp]ombrageux[fp]ombrageuses", + "itIT": "dell'Unguento Oscuro", + "jaJP": "闇を招く薬を塗りし", + "koKR": "어둠연고", + "plPL": "[ms]Mrocznoleczący[fs]Mrocznolecząca[ns]Mrocznoleczące[p]Mrocznoleczące", + "ptBR": "[fs]Sombra-balsâmica[ms]Sombra-balsâmico[fp]Sombra-balsâmicas[mp]Sombra-balsâmicos", + "ruRU": "[ms]темномасляный[fs]темномасляная[ns]темномасляное[p]темномасляные", + "trTR": "[n1]Karanlık Yatıştıran", + "zhCN": "暗膏", + "zhTW": "暗油" + }, + "name_suffix": "of the Darksalve", + "name_suffix_localized": { + "deDE": "der Dunkelsalve", + "esES": "del ungüento oscuro", + "esMX": "de la Munición Oscura", + "frFR": "d'ombrage", + "itIT": "dell'Unguento dell'Oscurità", + "jaJP": "闇を招く薬の", + "koKR": "어둠연고의", + "plPL": "Mrocznego Remedium", + "ptBR": "do Sombra-bálsamo", + "ruRU": "[ms]масла тьмы[fs]масла тьмы[ns]масла тьмы[p]масла тьмы", + "trTR": "[n2]Karanlık Yatıştırıcı", + "zhCN": "暗膏之", + "zhTW": "暗油之" + } + }, + "SkillRankBonus_Rogue_Special_ShadowStep": { + "min_ipower": 180, + "name_prefix": "Assassin's", + "name_prefix_localized": { + "deDE": "[ms]Meuchelnder[fs]Meuchelnde[ns]Meuchelndes[p]Meuchelnde[c]Assassinen-", + "esES": "de asesino", + "esMX": "[ms]de Asesino[fs]de Asesino[mp]de Asesino[fp]de Asesino", + "frFR": "[ms]assassin[fs]assassine[mp]assassins[fp]assassines", + "itIT": "[ms]Assassino[fs]Assassina[mp]Assassini[fp]Assassine", + "jaJP": "暗殺者が忍ばせる", + "koKR": "암살자", + "plPL": "[ms]Skrytobójczy[fs]Skrytobójcza[ns]Skrytobójcze[p]Skrytobójcze", + "ptBR": "[fs]Assassina[ms]Assassino[fp]Assassinas[mp]Assassinos", + "ruRU": "[ms]ассасинский[fs]ассасинская[ns]ассасинское[p]ассасинские", + "trTR": "[n2]Suikastçının", + "zhCN": "刺客", + "zhTW": "刺客" + }, + "name_suffix": "of the Assassin", + "name_suffix_localized": { + "deDE": "des Assassinen", + "esES": "del asesino", + "esMX": "del Asesino", + "frFR": "de l'assassin", + "itIT": "dell'Assassino", + "jaJP": "暗殺者の", + "koKR": "암살자의", + "plPL": "Skrytobójcy", + "ptBR": "do Assassino", + "ruRU": "[ms]ассасина[fs]ассасина[ns]ассасина[p]ассасина", + "trTR": "[n2]Suikastçı", + "zhCN": "刺客之", + "zhTW": "刺客之" + } + }, + "SkillRankBonus_Rogue_Special_SmokeBomb": { + "min_ipower": 180, + "name_prefix": "Bewildering", + "name_prefix_localized": { + "deDE": "[ms]Irreführender[fs]Irreführende[ns]Irreführendes[p]Irreführende[c]Irreführungs-", + "esES": "[fs]desconcertante[ms]desconcertante[fp]desconcertantes[mp]desconcertantes", + "esMX": "[ms]Desconcertante[fs]Desconcertante[mp]Desconcertantes[fp]Desconcertantes", + "frFR": "[ms]déroutant[fs]déroutante[mp]déroutants[fp]déroutantes", + "itIT": "[fs]Sconcertante[ms]Sconcertante[fp]Sconcertanti[mp]Sconcertanti", + "jaJP": "惑わす", + "koKR": "현란한", + "plPL": "[ms]Zadziwiający[fs]Zadziwiająca[ns]Zadziwiające[p]Zadziwiające", + "ptBR": "[fs]Desconcertante[ms]Desconcertante[fp]Desconcertantes[mp]Desconcertantes", + "ruRU": "[ms]ошарашивающий[fs]ошарашивающая[ns]ошарашивающее[p]ошарашивающие", + "trTR": "[n1]Sersemleten", + "zhCN": "迷惑", + "zhTW": "迷惑" + }, + "name_suffix": "of Bewildering", + "name_suffix_localized": { + "deDE": "der Irreführung", + "esES": "de desconcierto", + "esMX": "de Desconcierto", + "frFR": "de déroute", + "itIT": "dello Sconcerto", + "jaJP": "惑わしの", + "koKR": "현란함의", + "plPL": "Zadziwienia", + "ptBR": "do Desconcerto", + "ruRU": "[ms]путаницы[fs]путаницы[ns]путаницы[p]путаницы", + "trTR": "[n2]Sersemleme", + "zhCN": "困惑之", + "zhTW": "迷惑之" + } + }, + "Trap_Arm_Time": { + "min_ipower": 625, + "name_prefix": "Schemer's", + "name_prefix_localized": { + "deDE": "[ms]Verschwörerischer[fs]Verschwörerische[ns]Verschwörerisches[p]Verschwörerische[c]Verschwörer-", + "esES": "de conspirador", + "esMX": "[ms]de Conspirador[fs]de Conspirador[mp]de Conspirador[fp]de Conspirador", + "frFR": "[ms]entourloupeur[fs]entourloupeuse[mp]entourloupeurs[fp]entourloupeuses", + "itIT": "[fs]Cospirante[ms]Cospirante[fp]Cospiranti[mp]Cospiranti", + "jaJP": "謀略家が携えし", + "koKR": "책략가", + "plPL": "[fs]Intrygancka[ms]Intrygancki[ns]Intryganckie[p]Intryganckie", + "ptBR": "[fs]Conspiratória[ms]Conspiratório[fp]Conspiratórias[mp]Conspiratórios", + "ruRU": "[ms]махинаторский[fs]махинаторская[ns]махинаторское[p]махинаторские", + "trTR": "[n2]Komplocunun", + "zhCN": "阴谋者的", + "zhTW": "密謀者" + }, + "name_suffix": "of the Schemer", + "name_suffix_localized": { + "deDE": "des Verschwörers", + "esES": "del conspirador", + "esMX": "del Conspirador", + "frFR": "d'entourloupe", + "itIT": "della Cospirazione", + "jaJP": "謀略家の", + "koKR": "책략가의", + "plPL": "Intryganta", + "ptBR": "do Conspirador", + "ruRU": "[ms]махинатора[fs]махинатора[ns]махинатора[p]м", + "trTR": "[n2]Komplocu", + "zhCN": "阴谋者之", + "zhTW": "密謀者之" + } + }, + "s01_orb_defensive_rogue_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "6 - (Malignant_Cage_Level / 2)", + "array([2.,3.])" + ], + "desc": "When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6 - (Malignant_Cage_Level / 2) seconds dealing {1000/1500} Shadow damage. Cannot occur more than once every 5.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr eine Täuschungsfertigkeit einsetzt, hinterlasst Ihr eine instabile Schattenköderfalle, die Gegner verspottet. Die Schattenköderfalle explodiert nach 6 - (Malignant_Cage_Level / 2) Sek. und verursacht {1000/1500} Schattenschaden. Dieser Effekt kann nur einmal alle 5.0 Sek. auftreten.", + "esES": "Cuando usas una habilidad de subterfugio, dejas una trampa de señuelo tenebroso inestable que provoca a los enemigos. La trampa de señuelo tenebroso explotará tras 6 - (Malignant_Cage_Level / 2) s, lo que inflige {1000/1500} de daño de sombra. No puede ocurrir más de una vez cada 5.0 s.", + "esMX": "Cuando usas una habilidad de Subterfugio, dejas atrás una Trampa de Señuelo Sombrío inestable que provoca a los enemigos. La Trampa de Señuelo Sombrío explotará después de 6 - (Malignant_Cage_Level / 2) segundos, lo que inflige {1000/1500} de daño de sombra. No puede ocurrir más de una vez cada 5.0 segundos.", + "frFR": "Lorsque vous utilisez une compétence de subterfuge, vous laissez derrière vous un leurre d'ombre instable qui provoque les adversaires. Le leurre d'ombre explose après 6 - (Malignant_Cage_Level / 2) s en infligeant {1000/1500} points de dégâts d'ombre. Cet effet ne peut se produire qu'une fois toutes les 5.0 s.", + "itIT": "Quando usi un'abilità di Sotterfugio lasci dietro di te una Trappola Esca d'Ombra instabile che provoca i nemici. La Trappola Esca d'Ombra esplode dopo 6 - (Malignant_Cage_Level / 2) s, infliggendo {1000/1500} danni da ombra. Questo effetto può verificarsi al massimo una volta ogni 5.0 s.", + "jaJP": "遁走スキルを使用すると、不安定な影分身の罠を残し、敵を挑発する。不安定な影分身の罠は6 - (Malignant_Cage_Level / 2)秒後に爆発して{1000/1500}のシャドウダメージを与える。この効果は5.0秒に1回以上は発生しない。", + "koKR": "기만 기술 사용 시, 적을 도발하는 불안정한 그림자 미끼 덫을 그 자리에 놓습니다. 그림자 미끼 덫은 6 - (Malignant_Cage_Level / 2)초 후에 폭발하여 {1000/1500}의 암흑 피해를 줍니다. 이 효과는 5.0초에 한 번씩만 발동합니다.", + "plPL": "Po użyciu umiejętności Podstępu zostawiasz za sobą niestabilną cienistą pułapkę-atrapę, która prowokuje wrogów. Ta pułapka wybucha po upływie 6 - (Malignant_Cage_Level / 2) sek., zadając {1000/1500} pkt. obrażeń od Cienia. Efekt ten może wystąpić tylko raz na 5.0 sek.", + "ptBR": "Ao usar uma habilidade de Subterfúgio, deixa para trás uma armadilha de chamariz de sombras instável que provoca inimigos. A armadilha de chamariz de sombras explodirá após 6 - (Malignant_Cage_Level / 2) s, causando {1000/1500} de dano de sombra. Só pode ocorrer uma vez a cada 5.0 s.", + "ruRU": "Умения категории \"Уловки\" оставляют нестабильную теневую приманку, провоцирующую противников. Спустя 6 - (Malignant_Cage_Level / 2) сек. теневая приманка взрывается, нанося {1000/1500} ед. урона от темной магии. Срабатывает не чаще раза в 5.0 сек.", + "trTR": "Hile Yeteneği kullandığında arkanda düşmanları Kışkırtan dengesiz bir Gölge Tuzağı bırakırsın. Gölge Tuzağı, 6 - (Malignant_Cage_Level / 2) saniye sonra patlayarak {1000/1500} Gölge hasarı verir. 5.0 saniyede bir kez gerçekleşebilir.", + "zhCN": "当你使用一个诡诈技能时,会留下一个不稳定的能嘲讽敌人的暗影诱饵陷阱。暗影诱饵陷阱会在 6 - (Malignant_Cage_Level / 2) 秒后爆炸,造成 {1000/1500} 点暗影伤害。每 5.0 秒只能生效一次。", + "zhTW": "使用欺敵技能時,會留下一個不穩定的暗影誘餌陷阱來嘲諷敵人。暗影誘餌陷阱會在 6 - (Malignant_Cage_Level / 2) 秒後爆炸,造成 {1000/1500} 點暗影傷害。每 5.0 秒只能觸發一次。" + }, + "name": "of Trickery", + "name_localized": { + "deDE": "der Irreführung", + "esES": "de ilusionismo", + "esMX": "de Engaño", + "frFR": "de ruse", + "itIT": "dell'Imbroglio", + "jaJP": "策略の", + "koKR": "속임수의", + "plPL": "Szachrajstwa", + "ptBR": "da Trapaça", + "ruRU": "[ms]ловкача[fs]ловкача[ns]ловкача[p]ловкача", + "trTR": "[n2]Düzenbazlık", + "zhCN": "诡计之", + "zhTW": "詐敵之" + } + }, + "s01_orb_offensive_rogue_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "1 + Malignant_Cage_Level", + "array([0.6,0.8])" + ], + "desc": "Lucky Hit: You have up to a 20.0% chance to launch [1 + Malignant_Cage_Level] Stun Grenades that deal [(1 + Malignant_Cage_Level * 500)] Physical damage and Stun enemies for 0.5 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Ihr habt eine Chance von bis zu 20%, [1 + Malignant_Cage_Level] Blendgranaten zu verschießen, die [(1 + Malignant_Cage_Level * 500)] physischen Schaden verursachen und Gegner 0.5 Sek. lang betäuben.", + "esES": "Golpe de suerte: Tienes hasta un 20.0% de probabilidad de lanzar [1 + Malignant_Cage_Level] granadas aturdidoras que infligen [(1 + Malignant_Cage_Level * 500)] de daño físico y aturden a los enemigos durante 0.5 s.", + "esMX": "Golpe afortunado: Tienes hasta un 20.0% de probabilidad de lanzar [1 + Malignant_Cage_Level] Granadas Aturdidoras que infligen [(1 + Malignant_Cage_Level * 500)] de daño físico y aturden a los enemigos durante 0.5 segundos.", + "frFR": "Coup de chance: vous avez jusqu'à 20.0% de chances de lancer [1 + Malignant_Cage_Level] grenade(s) étourdissante(s) qui infligent [(1 + Malignant_Cage_Level * 500)] points de dégâts physiques et étourdissent les adversaires pendant 0.5 s.", + "itIT": "Colpo fortunato: hai una probabilità del 20.0% di lanciare [1 + Malignant_Cage_Level] Granate Stordenti che infliggono [(1 + Malignant_Cage_Level * 500)] danni fisici e stordiscono i nemici per 0.5 s.", + "jaJP": "幸運の一撃: 最大20.0%の確率で[1 + Malignant_Cage_Level]個のスタングレネードを投げて[(1 + Malignant_Cage_Level * 500)]の物理ダメージを与え、敵を0.5秒間スタンさせる。", + "koKR": "행운의 적중: 최대 20.0% 확률로 섬광 수류탄을 [1 + Malignant_Cage_Level]개 발사해 [(1 + Malignant_Cage_Level * 500)]의 물리 피해를 주고 적을 0.5초 동안 기절시킵니다.", + "plPL": "Szczęśliwy traf: Masz maksymalnie 20.0% szans na wystrzelenie [1 + Malignant_Cage_Level] granatów ogłuszających, które zadają [(1 + Malignant_Cage_Level * 500)] pkt. obrażeń Fizycznych i ogłuszają wrogów na 0.5 sek.", + "ptBR": "Golpe de Sorte: Você tem até 20.0% de chance de lançar [1 + Malignant_Cage_Level] Granadas Atordoantes que causam [(1 + Malignant_Cage_Level * 500)] de dano físico e atordoam inimigos por 0.5 s.", + "ruRU": "Удачный удар: вы с вероятностью до 20.0% бросаете [1 + Malignant_Cage_Level] гранаты:гранат, наносящих [(1 + Malignant_Cage_Level * 500)] ед. физического урона и оглушающих противников на 0.5 сек.", + "trTR": "Şanslı Vuruş: En fazla %20.0 ihtimalle [(1 + Malignant_Cage_Level * 500)] Fiziksel hasar veren ve düşmanları 0.5 saniyeliğine Sersemleten [1 + Malignant_Cage_Level] Sersemletme Bombası fırlat.", + "zhCN": "幸运一击:你最多有 20.0% 几率掷出 [1 + Malignant_Cage_Level] 枚昏迷手雷,造成 [(1 + Malignant_Cage_Level * 500)] 点物理伤害并击昏敌人 0.5 秒。", + "zhTW": "幸運觸發:你最高有 20.0% 機率發射 [1 + Malignant_Cage_Level] 枚震撼榴彈,造成 [(1 + Malignant_Cage_Level * 500)] 點物理傷害,並且使敵人昏迷 0.5 秒。" + }, + "name": "of Cluster Munitions", + "name_localized": { + "deDE": "der Streumunition", + "esES": "de munición de racimo", + "esMX": "de Municiones Dispersivas", + "frFR": "de munitions explosives", + "itIT": "delle Munizioni a Grappolo", + "jaJP": "クラスター弾の", + "koKR": "집속탄의", + "plPL": "Wybuchowego Uzbrojenia", + "ptBR": "da Munição de Fragmentação", + "ruRU": "[ms]боеприпасов[fs]боеприпасов[ns]боеприпасов[p]боеприпасов", + "trTR": "[n2]Misket Bombası", + "zhCN": "集束弹药之", + "zhTW": "集束彈藥之" + } + }, + "s01_orb_rare_rogue_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))", + "array([ 5,15])" + ], + "desc": "Your attacks have a {5/15}% chance to apply all Imbuement effects at x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% of normal potency.", + "desc_localized": { + "deDE": "Eure Angriffe haben eine Chance von {5/15}%, alle Infusionseffekte mit x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% ihrer normalen Stärke anzuwenden.", + "esES": "Tus ataques tienen un {5/15}% de probabilidad de aplicar todos los efectos de imbuición a un x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% de su potencia normal.", + "esMX": "Tus ataques tienen un {5/15}% de probabilidad de aplicar todos los efectos de Imbuición con un x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% de la potencia normal.", + "frFR": "Vos attaques ont {5/15}% de chances d'appliquer tous les effets d'imprégnation à hauteur de x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% de leur puissance normale.", + "itIT": "I tuoi attacchi hanno una probabilità del {5/15}% di applicare tutti gli effetti di Infusione al x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% della loro potenza normale.", + "jaJP": "攻撃時に{5/15}%の確率で、すべての注入効果について通常のx[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%の効力が適用される。", + "koKR": "공격 시 {5/15}% 확률로 모든 주입 효과를 원래 지속 효력의 x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%로 적용합니다.", + "plPL": "Twoje ataki mają {5/15}% szans na zastosowanie wszystkich efektów Nasycenia o wartości równej x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% ich standardowej mocy.", + "ptBR": "Seus ataques têm {5/15}% de chance de aplicar todos os efeitos de Imbuição com x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% da potência normal.", + "ruRU": "Атаки с вероятностью {5/15}% применяют все эффекты насыщения с силой x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%.", + "trTR": "Saldırıların, {5/15}% ihtimalle tüm Aşılama etkilerini normalin x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]% kadarı tesirle uygular.", + "zhCN": "你的攻击有 {5/15}% 几率施加全部灌注效果,威力为正常效果的 x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%。", + "zhTW": "你的攻擊有 {5/15}% 機率附加所有灌注效果,效力為正常的 x[RandomInt(40+(Malignant_Cage_Level*10), 50+(Malignant_Cage_Level*10))]%。" + }, + "min_ipower": 600, + "name": "of the Vile Apothecary", + "name_localized": { + "deDE": "des abscheulichen Apothekers", + "esES": "del boticario vil", + "esMX": "del Boticario Vil", + "frFR": "de l'infâme apothicaire", + "itIT": "dello Speziale Malefico", + "jaJP": "卑劣なる薬師の", + "koKR": "사악한 약제사의", + "plPL": "Nikczemnego Aptekarza", + "ptBR": "do Boticário Vil", + "ruRU": "[ms]зловещего аптекаряfs]зловещего аптекаря[ns]зловещего аптекаря[p]зловещего аптекаря", + "trTR": "[n2]Menhus Eczacı", + "zhCN": "卑鄙药剂师之", + "zhTW": "兇邪藥劑師之" + } + }, + "s01_orb_utility_rogue_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([20,40])", + "Malignant_Cage_Level" + ], + "desc": "Lucky Hit: Up to a {20/40}% chance for your Cutthroat Skills to Slow by 40.0% for 3.0 + Malignant_Cage_Level] seconds and your Marksman Skills to Knock Back enemies.", + "desc_localized": { + "deDE": "Glückstreffer: Es besteht eine Chance von bis zu {20/40}%, dass Eure Meuchelfertigkeiten Ziele 3.0 + Malignant_Cage_Level] Sek. lang um 40.0% verlangsamen und Eure Präzisionsfertigkeiten Gegner zurückstoßen.", + "esES": "Golpe de suerte: Hasta un {20/40}% de probabilidad de que tus habilidades de degollador ralenticen un 40.0% durante 3.0 + Malignant_Cage_Level] s y de que tus habilidades de tirador repelan a los enemigos.", + "esMX": "Golpe afortunado: Hasta un {20/40}% de probabilidad de que tus habilidades de Degollador ralenticen un 40.0% durante 3.0 + Malignant_Cage_Level] segundos y tus habilidades de Tirador hagan retroceder a los enemigos.", + "frFR": "Coup de chance: vous avez jusqu'à {20/40}% de chances que vos compétences de coupe-jarret ralentissent les adversaires de 40.0% pendant 3.0 + Malignant_Cage_Level] s et que vos compétences de tir d'élite repoussent les adversaires.", + "itIT": "Colpo fortunato: fino al {20/40}% di probabilità che le tue abilità di Sgozzamento rallentino del 40.0% per 3.0 + Malignant_Cage_Level] s e le tue abilità di Tiro di precisione respingano i nemici.", + "jaJP": "幸運の一撃: 最大{20/40}%の確率で喉かきスキルが敵に3.0 + Malignant_Cage_Level]秒間40.0%のスロウ効果を与え、射手スキルが敵をノックバックさせる。", + "koKR": "행운의 적중: 최대 {20/40}% 확률로 암살 기술이 적을 3.0 + Malignant_Cage_Level]초 동안 40.0% 감속시키고, 명사수 기술이 적을 밀쳐냅니다.", + "plPL": "Szczęśliwy traf: Istnieje maksymalnie {20/40}% szans, że twoje umiejętności Napaści spowolnią wrogów o 40.0% na 3.0 + Malignant_Cage_Level] sek., a umiejętności Strzelectwa odrzucą ich.", + "ptBR": "Golpe de Sorte: Até {20/40}% de chance de aplicar lentidão em 40.0% por 3.0 + Malignant_Cage_Level] s com suas habilidades de Degola e de repelir inimigos com suas habilidades de Atirador.", + "ruRU": "Удачный удар: с вероятностью {20/40}% ваши умения категории \"Головорез\" замедляют противников на 40.0% на 3.0 + Malignant_Cage_Level] сек., а ваши умения категории \"Стрелок\" – отбрасывают противников.", + "trTR": "Şanslı Vuruş: Düşmanlara en fazla {20/40}% ihtimalle Cani Yeteneklerinle 3.0 + Malignant_Cage_Level] saniyeliğine 40.0% Yavaşlatma, Nişancı Yeteneklerinle ise Geri Savurma uygularsın.", + "zhCN": "幸运一击:你的刺杀技能最多有 {20/40}% 几率使敌人减速 40.0%, 持续 3.0 + Malignant_Cage_Level] 秒, 而且你的神射手技能击退敌人。", + "zhTW": "幸運觸發:割喉技能最高有 {20/40}% 機率造成 40.0% 緩速,持續 3.0 + Malignant_Cage_Level] 秒,並且使射手技能擊退敵人。" + }, + "name": "of the Clipshot", + "name_localized": { + "deDE": "der Auffälligen", + "esES": "de la obstaculización", + "esMX": "del Tiro Rápido", + "frFR": "de tir rapide", + "itIT": "del Colpo Agganciato", + "jaJP": "楔打ちの", + "koKR": "절단 사격의", + "plPL": "Przycinającego Strzału", + "ptBR": "do Disparo Dividido", + "ruRU": "[ms]резкого выстрела[fs]резкого выстрела[ns]резкого выстрела[p]резкого выстрела", + "trTR": "[n2]Okkalı Darbe", + "zhCN": "剪击之", + "zhTW": "迅猛攻擊之" + } + } + }, + "Legendary": { + "Legendary_Rogue_124": { + "category": 0, + "desc": "Rapid Fire has a {30/45}% chance to ricochet to another target.", + "desc_localized": { + "deDE": "Schnellfeuer hat eine Chance von {30/45}%, auf ein weiteres Ziel überzuspringen.", + "esES": "Fuego rápido tiene un {30/45}% de probabilidad de rebotar a otro objetivo.", + "esMX": "Disparo Rápido tiene un {30/45}% de probabilidad de rebotar en otro objetivo.", + "frFR": "Tir rapide a {30/45}% de chances de ricocher sur une deuxième cible.", + "itIT": "Tiro Rapido ha il {30/45}% di probabilità di rimbalzare su un altro bersaglio.", + "jaJP": "〈速射〉が{30/45}%の確率で別の標的に跳飛する。", + "koKR": "연발 사격이 {30/45}% 확률로 다른 대상에게 튕깁니다.", + "plPL": "Szybki Ostrzał ma {30/45}% szans na odbicie się do innego celu.", + "ptBR": "Fogo Rápido tem {30/45}% de chance de ricochetear para outro alvo.", + "ruRU": "\"Скоростная стрельба\" с вероятностью {30/45}% рикошетит в другую цель.", + "trTR": "Hızlı Atış, {30/45}% ihtimalle başka bir hedefe seker.", + "zhCN": "快速射击有 {30/45}% 几率回弹至另一个目标。", + "zhTW": "連射有 {30/45}% 彈射到另一個目標。" + }, + "name": "Repeating", + "name_localized": { + "deDE": "[ms]Wiederholender[fs]Wiederholende[ns]Wiederholendes[p]Wiederholende[c]Wiederholungs-", + "esES": "de repetición", + "esMX": "Repetidor", + "frFR": "à répétition", + "itIT": "a Ripetizione", + "jaJP": "繰り返す", + "koKR": "반복되는", + "plPL": "[ms]Powtarzalny[fs]Powtarzalna[ns]Powtarzalne[p]Powtarzalne", + "ptBR": "[fs]Repetitiva[ms]Repetitivo[fp]Repetitivas[mp]Repetitivos", + "ruRU": "[ms]пульсирующий[fs]пульсирующая[ns]пульсирующее[p]пульсирующие", + "trTR": "[n1]Tekrarlayan", + "zhCN": "回弹", + "zhTW": "反覆" + }, + "tags": [ + "FILTER_Spender_Rogue_RapidFire", + "FILTER_Legendary_Offensive" + ] + }, + "Legendary_Rogue_125": { + "category": 1, + "desc": "Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs {#}% damage for 5.0 seconds, absorbing up to a maximum of {#}% damage.", + "desc_localized": { + "deDE": "Jeder unterkühlte oder eingefrorene Gegner, durch den Ihr entrinnt, verleiht Euch eine Barriere, die 5.0 Sek. lang {#} Schaden absorbiert, bis maximal {#} Schaden.", + "esES": "Cada enemigo helado o congelado que atraviesas al evadir te otorga una barrera que absorbe {#} de daño durante 5.0 s, hasta un máximo de {#} de daño.", + "esMX": "Cada enemigo helado o congelado que atravieses al evadir te otorga una barrera que absorbe {#} de daño durante 5.0 segundos, hasta un máximo de {#} de daño absorbido.", + "frFR": "Chaque adversaire glacé ou gelé que vous esquivez en le traversant vous octroie une barrière qui absorbe {#} points de dégâts pendant 5.0 s, jusqu'à un maximum de {#} points de dégâts.", + "itIT": "Ogni nemico raggelato o congelato che eludi ti fornisce una barriera che assorbe {#} danni per 5.0 s, assorbendo fino a un massimo di {#} danni.", + "jaJP": "冷気、あるいは凍結状態の敵を回避すると、5.0秒間にわたり{#}ダメージを吸収する障壁を獲得する。ダメージ吸収量は最大{#}。", + "koKR": "피하기로 오한을 느끼거나 빙결된 적을 통과할 때마다 5.0초 동안 {#}만큼, 최대 {#}의 피해를 흡수하는 보호막을 얻습니다.", + "plPL": "Każdy wyziębiony lub zamrożony wróg, przez którego przenikniesz przy użyciu Odskoku, zapewnia ci barierę pochłaniającą {#} pkt. obrażeń przez 5.0 sek. Maksymalna wartość pochłoniętych obrażeń wynosi {#} pkt.", + "ptBR": "Cada inimigo congelado ou com gelidez que você Evadir concede uma barreira que absorve {#} de dano por 5.0 s, até o máximo de {#} de dano absorvido.", + "ruRU": "За каждого окоченевшего или замороженного противника, через которого вы ускользаете, вы получаете барьер, поглощающий {#} ед. урона в течение 5.0 сек. Максимальный запас прочности барьера – {#} ед.", + "trTR": "Kaçınarak içinden geçtiğin her Soğutulmuş veya Donmuş düşman, maksimum {#} olmak üzere 5.0 saniyeliğine {#} hasar soğuran bir Bariyer sağlar.", + "zhCN": "你每闪避并穿行一名冻伤或冻结的敌人, 即可获得一个可吸收 {#} 点伤害的屏障, 持续 5.0 秒, 最多吸收 {#} 点伤害。", + "zhTW": "每個你閃避穿過的冰冷或凍結敵人會賦予你一道可吸收 {#} 點傷害的屏障,持續 5.0 秒,最多可吸收 {#} 點傷害。" + }, + "name": "Snap Frozen", + "name_localized": { + "deDE": "[ms]Schockgefrorener[fs]Schockgefrorene[ns]Schockgefrorenes[p]Schockgefrorene[c]Schockfrost-", + "esES": "de congelación instantánea", + "esMX": "Quiebre Gélido", + "frFR": "[ms]figé[fs]figée[mp]figés[fp]figées", + "itIT": "del Gelo Immediato", + "jaJP": "即時凍結", + "koKR": "순간 빙결", + "plPL": "[ms]Skostniały[fs]Skostniała[ns]Skostniałe[p]Skostniałe", + "ptBR": "do Congelamento Súbito", + "ruRU": "[ms]сковывающий морозом[fs]сковывающая морозом[ns]сковывающее морозом[p]сковывающие морозом", + "trTR": "[n2]Anında Dondurma", + "zhCN": "急速冻结", + "zhTW": "急速凍結" + }, + "tags": [ + "Barrier", + "Chill", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "tags_localized": { + "deDE": [ + "Barriere", + "Unterkühlen", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "esES": [ + "Barrera", + "Helada", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "esMX": [ + "Barrera", + "Helar", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "frFR": [ + "Barrière", + "Glace", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "itIT": [ + "Barriera", + "Raggelamento", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "jaJP": [ + "障壁", + "冷気", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "koKR": [ + "보호막", + "오한", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "plPL": [ + "Bariera", + "Wyziębienie", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "ptBR": [ + "Barreira", + "Gelidez", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "ruRU": [ + "Барьер", + "Окоченение", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "trTR": [ + "Bariyer", + "Soğutma", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "zhCN": [ + "屏障", + "冻伤", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ], + "zhTW": [ + "屏障", + "冰冷", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Legendary_Defensive" + ] + } + }, + "legendary_rogue_003": { + "category": 0, + "desc": "Your Shadow Clones also mimic the Imbuements applied to your Skills.\nCasting an Imbuement Skill grants your active Shadow Clone x{8/16}% increased damage for 9.0 seconds.", + "desc_localized": { + "deDE": "Eure Schattenklone imitieren außerdem die auf Eure Fertigkeiten angewandten Infusionen.\nWenn Ihr eine Infusionsfertigkeit wirkt, verursacht Euer aktiver Schattenklon 9.0 Sek. lang x{8/16}% mehr Schaden.", + "esES": "Tus clones tenebrosos también imitan las imbuiciones aplicadas a tus habilidades.\nLanzar una habilidad de imbuición otorga a tu Clon tenebroso activo un x{8/16}% más de daño durante 9.0 s.", + "esMX": "Tus Clones Umbríos también imitan las imbuiciones aplicadas a tus habilidades.\nLanzar una habilidad de Imbuición le otorga a tu Clon Umbrío activo un x{8/16}% más de daño durante 9.0 segundos.", + "frFR": "Vos clones d'ombre reproduisent aussi les imprégnations appliquées à vos compétences.\nLancer une compétence d'imprégnation augmente les dégâts de votre clone d'ombre actif de x{8/16}% pendant 9.0 s.", + "itIT": "I tuoi Cloni d'Ombra imitano anche le Infusioni applicate alle tue abilità.\nUsare un'abilità di Infusione aumenta i danni del tuo Clone d'Ombra attivo del x{8/16}% per 9.0 s.", + "jaJP": "〈シャドウクローン〉がスキルに付与されている注入効果も模倣する。\n注入スキルを使用すると、発動している〈シャドウクローン〉が与えるダメージが9.0秒間、x{8/16}%増加する。", + "koKR": "복제된 그림자가 기술에 적용된 주입도 흉내냅니다.\n주입 기술을 시전하면 활성화된 복제된 그림자의 피해가 9.0초 동안 x{8/16}% 증가합니다.", + "plPL": "Twoje Klony Cienia naśladują również nasycenia twoich umiejętności.\nUżycie umiejętności Nasycenia zapewnia twojemu aktywnemu Klonowi Cienia obrażenia zwiększone o x{8/16}% przez 9.0 sek.", + "ptBR": "Seus Clones de Sombras também imitam as Imbuições aplicadas às suas habilidades.\nLançar uma habilidade de Imbuição concede ao seu Clone de Sombras ativo x{8/16}% de dano aumentado por 9.0 s.", + "ruRU": "Темные отражения также копируют эффекты насыщения, действующие на ваши умения.\nУмения насыщения увеличивают урон вашего уже существующего темного отражения на x{8/16}% на 9.0 сек.", + "trTR": "Gölge Kopyaların ayrıca Yeteneklerine uygulanan Aşılamaları taklit eder.\nBir Aşılama Yeteneği kullanmak, etkin Gölge Kopyana 9.0 saniyeliğine x{8/16}% artırılmış hasar verir.", + "zhCN": "你的暗影分身也会模仿施加到你技能上的灌注效果。\n施放一个灌注技能会使你激活的暗影分身造成的伤害提高 x{8/16}%, 持续 9.0 秒。", + "zhTW": "暗影分身也會模仿施加於技能的灌注效果。\n施放灌注技能會使你擁有的暗影分身造成的傷害提高 x{8/16}%,持續 9.0 秒。" + }, + "name": "of Imitated Imbuement", + "name_localized": { + "deDE": "der imitierten Infusion", + "esES": "de imbuición imitada", + "esMX": "de Imbuición Imitada", + "frFR": "d'imitation d'imprégnation", + "itIT": "dell'Infusione Mimica", + "jaJP": "限定注入の", + "koKR": "흉내낸 주입의", + "plPL": "Iluzorycznego Nasycenia", + "ptBR": "da Imbuição Imitada", + "ruRU": "[ms]отраженного насыщения[fs]отраженного насыщения[ns]отраженного насыщения[p]отраженного насыщения", + "trTR": "[n2]Sahte Aşılama", + "zhCN": "效法灌注之", + "zhTW": "模仿灌注之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ShadowClone", + "FILTER_Flex_Rogue_Imbuements" + ] + }, + "legendary_rogue_004": { + "category": 1, + "desc": "Gain a free Dark Shroud shadow every 3.0 seconds when standing still. Each Dark Shroud shadow grants {2/4}% increased Damage Reduction.", + "desc_localized": { + "deDE": "Ihr erhaltet alle 3.0 Sek. einen kostenlosen Schatten von Dunkler Schleier, wenn Ihr stillsteht. Jeder Schatten von Dunkler Schleier verleiht {2/4}% mehr Schadensreduktion.", + "esES": "Obtienes una sombra de Embozo oscuro gratis cada 3.0 s al permanecer inmóvil. Cada sombra de Embozo oscuro otorga un {2/4}% más de reducción de daño.", + "esMX": "Obtienes una sombra de Sudario Oscuro sin costo cada 3.0 segundos mientras permaneces inmóvil. Cada sombra de Sudario Oscuro otorga un {2/4}% más de reducción de daño.", + "frFR": "Vous obtenez une ombre de Sombre voile toutes les 3.0 s tant que vous restez immobile. Chaque ombre de Sombre voile augmente votre réduction des dégâts de {2/4}%.", + "itIT": "Ottieni un'ombra gratuita di Manto Oscuro ogni 3.0 s quando resti immobile. Ogni ombra di Manto Oscuro aumenta la riduzione danni del {2/4}%.", + "jaJP": "静止状態だと、3.0秒毎にコスト無しで〈ダークシュラウド〉の影を得る。〈ダークシュラウド〉の影1つ毎にダメージ減少効果が{2/4}%増加する。", + "koKR": "가만히 서 있는 동안 3.0초마다 자원 소모 없이 어둠의 장막 그림자를 얻습니다. 어둠의 장막 그림자 하나당 피해 감소가 {2/4}% 증가합니다.", + "plPL": "Zyskujesz darmowy Cień z Mrocznego Całunu co 3.0 sek., kiedy stoisz w miejscu. Każdy Cień z Mrocznego Całunu zapewnia ci premię {2/4}% do redukcji obrażeń.", + "ptBR": "Recebe uma sombra de Véu Sombrio gratuita a cada 3.0 s quando imóvel. Cada sombra de Véu Sombrio concede {2/4}% de redução de dano aumentada.", + "ruRU": "Стоя неподвижно, вы раз в 3.0 сек. призываете тень от \"Теневой завесы\" без затрат ресурса. Каждая тень \"Теневой завесы\" уменьшает получаемый урон на {2/4}%.", + "trTR": "Hareketsiz durduğun her 3.0 saniyede bir ücretsiz Karanlık Örtü gölgesi kazan. Her Karanlık Örtü gölgesi, {2/4}% artırılmış Hasar Azaltma sağlar.", + "zhCN": "站立不动时每隔 3.0 秒获得一层免费的暗影帷幕暗影。每层暗影帷幕暗影给予你 {2/4}% 伤害减免。", + "zhTW": "站立不動時,每 3.0 秒獲得一個無消耗的黑暗籠罩的暗影。每個黑暗籠罩的暗影可賦予 {2/4}% 傷害減免。" + }, + "name": "Enshrouding", + "name_localized": { + "deDE": "[ms]Verhüllender[fs]Verhüllende[ns]Verhüllendes[p]Verhüllende[c]Verhüllungs-", + "esES": "[fs]ocultadora[ms]ocultador[fp]ocultadoras[mp]ocultadores", + "esMX": "Envolvente", + "frFR": "[ms]embrumé[fs]embrumée[mp]embrumés[fp]embrumées", + "itIT": "dell'Ammantatura", + "jaJP": "とばりの", + "koKR": "휩싸는", + "plPL": "[ms]Spowijający[fs]Spowijająca[ns]Spowijające[p]Spowijające", + "ptBR": "[fs]Encoberta[ms]Encoberto[fp]Encobertas[mp]Encobertos", + "ruRU": "[ms]окутывающий[fs]окутывающая[ns]окутывающее[p]окутывающие", + "trTR": "[n2]Gizleme", + "zhCN": "暗影覆身", + "zhTW": "籠罩" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_DarkShroud" + ] + }, + "legendary_rogue_010": { + "category": 0, + "desc": "Whenever Penetrating Shot damages an enemy, 2 additional arrows split off to either side. These side arrows deal {10/25}% of Penetrating Shot's Base damage and do not split.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Durchschlagender Schuss einem Gegner Schaden zufügt, spalten sich auf beiden Seiten 2 zusätzliche Pfeile ab. Diese seitlichen Pfeile verursachen {10/25}% des Basisschadens von Durchschlagender Schuss und spalten sich nicht auf.", + "esES": "Cada vez que Disparo penetrante inflige daño a un enemigo, se divide en otras 2 flechas más a cada lado. Estas flechas laterales infligen un {10/25}% del daño base de Disparo penetrante y no se dividen en más flechas.", + "esMX": "Cada vez que Disparo Penetrante inflige daño a un enemigo, se divide en 2 flechas más a cada lado. Estas flechas laterales infligen un {10/25}% del daño de base de Disparo Penetrante y no se dividen.", + "frFR": "Chaque fois que Tir pénétrant blesse une cible, le tir se scinde en 2 flèches supplémentaires partant de chaque côté. Ces flèches infligent {10/25}% des dégâts de base de Tir pénétrant et ne se scindent pas.", + "itIT": "Quando Tiro Penetrante danneggia un nemico, vengono scagliate 2 frecce aggiuntive ai lati opposti del bersaglio. Queste frecce laterali infliggono il {10/25}% dei danni base di Tiro Penetrante senza suddividersi ulteriormente.", + "jaJP": "〈貫通射撃〉で敵にダメージを与えると、矢が分裂して2本になり左右へと飛んでいく。左右に飛んだ矢は〈貫通射撃〉の基礎ダメージの{10/25}%のダメージを与え、分裂しない。", + "koKR": "꿰뚫는 사격이 적에게 피해를 줄 때마다 2개의 추가 화살이 양쪽으로 갈라져 날아갑니다. 이 갈래 화살은 꿰뚫는 사격 기본 공격력의 {10/25}%만큼 피해를 주며 갈라지지 않습니다.", + "plPL": "Za każdym razem, gdy Przebijający Strzał rani wroga, na boki zostają wystrzelone 2 dodatkowe strzały. Zadają one obrażenia równe {10/25}% podstawowych obrażeń Przebijającego Strzału i nie tworzą dodatkowych strzał.", + "ptBR": "Sempre que Disparo Perfurante causa dano a um inimigo, 2 flechas adicionais dividem-se para ambos os lados. Essas flechas laterais causam {10/25}% do dano-base de Disparo Perfurante e não se dividem.", + "ruRU": "Когда \"Пробивающий выстрел\" наносит противнику урон, снаряд расщепляется еще на 2 стрелы, летящие в разные стороны. Дополнительные стрелы наносят урон, равный {10/25}% базового урона \"Пробивающего выстрела\", и не расщепляются.", + "trTR": "Delici Atış bir düşmana hasar verdiğinde her iki yöne birden 2 ilave ok bölünür. Bu yan oklar, Delici Atışın Temel hasarının {10/25}% kadarı hasar verir ve bölünmez.", + "zhCN": "穿透射击对一名敌人造成伤害时会向两侧分裂出 2 支额外的箭矢。分裂出来的箭矢造成穿透射击基础伤害的 {10/25}%, 并且不会分裂。", + "zhTW": "穿透射擊擊中敵人時,兩側會分裂出 2 支額外箭矢。這些分裂箭矢會造成穿透射擊 {10/25}% 的基礎傷害,而且不再分裂。" + }, + "name": "Trickshot", + "name_localized": { + "deDE": "[ms]Trickreicher[fs]Trickreiche[ns]Trickreiches[p]Trickreiche[c]Trickschuss-", + "esES": "de disparo con truco", + "esMX": "Artero", + "frFR": "de fine gâchette", + "itIT": "del Tiro Ingannevole", + "jaJP": "トリックショットの", + "koKR": "교묘한 사격", + "plPL": "[ms]Podły[fs]Podła[ns]Podłe[p]Podłe", + "ptBR": "do Truque", + "ruRU": "[ms]хитрый стрелковый[fs]хитрая стрелковая[ns]хитрое стрелковое[p]хитрые стрелковые", + "trTR": "[n2]Aldatma Atışı", + "zhCN": "特技射击", + "zhTW": "巧技射擊" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Rogue_PenetratingShot" + ] + }, + "legendary_rogue_011": { + "category": 0, + "desc": "Flurry damages enemies in a circle around you and deals x{15/22}% increased damage.", + "desc_localized": { + "deDE": "Klingensturm fügt Gegnern in einem Kreis um Euch Schaden zu und verursacht x{15/22}% mehr Schaden.", + "esES": "Aluvión inflige daño a los enemigos en un círculo a tu alrededor e inflige un x{15/22}% más de daño.", + "esMX": "Ráfaga inflige daño a los enemigos en un círculo a tu alrededor e inflige un x{15/22}% más de daño.", + "frFR": "Rafale blesse les adversaires dans un cercle autour de vous et inflige x{15/22}% de dégâts supplémentaires.", + "itIT": "Raffica danneggia i nemici in cerchio attorno a te e infligge il x{15/22}% di danni aggiuntivi.", + "jaJP": "〈コンビネーション〉が全方向の敵にx{15/22}%増加したダメージを与える。", + "koKR": "연타가 주위의 적에게 원형으로 피해를 주며 주는 피해가 x{15/22}% 증가합니다.", + "plPL": "Szybkie Natarcie rani wrogów wokół ciebie i zadaje obrażenia zwiększone o x{15/22}%.", + "ptBR": "Turbilhão atinge inimigos em um círculo ao seu redor e causa x{15/22}% de dano aumentado.", + "ruRU": "\"Шквал\" поражает цели со всех сторон вокруг вас и наносит на x{15/22}% больше урона.", + "trTR": "Coşku, çevrendeki düşmanlara hasar verir ve x{15/22}% artırılmış hasar verir.", + "zhCN": "快刀乱刺对你周围一圈的敌人造成伤害, 并且造成 x{15/22}% 增伤伤害。", + "zhTW": "狂襲會環狀攻擊你附近的敵人,造成的傷害提高 x{15/22}%。" + }, + "name": "of Encircling Blades", + "name_localized": { + "deDE": "der umkreisenden Klingen", + "esES": "de hojas circundantes", + "esMX": "de Cuchillas Circundantes", + "frFR": "de cercle de lames", + "itIT": "delle Lame Avvolgenti", + "jaJP": "回転刃の", + "koKR": "빙빙 도는 칼날의", + "plPL": "Otaczających Ostrzy", + "ptBR": "das Lâminas Cingidas", + "ruRU": "[ms]окружающих клинков[fs]окружающих клинков[ns]окружающих клинков[p]окружающих клинков", + "trTR": "[n2]Kuşatan Kılıçlar", + "zhCN": "环绕刀锋之", + "zhTW": "環繞刀刃之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Rogue_Flurry" + ] + }, + "legendary_rogue_013": { + "category": 0, + "desc": "When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals {#} Shadow damage.", + "desc_localized": { + "deDE": "Wenn ein Schatten von Dunkler Schleier entfernt wird, löst Ihr eine Explosion um Euch aus, die {#} Schattenschaden verursacht.", + "esES": "Al eliminar una sombra de Embozo oscuro, se produce una explosión que inflige {#} de daño de sombra.", + "esMX": "Cuando se elimina una sombra de Sudario Oscuro, se activa una explosión a tu alrededor que inflige {#} de daño de sombra.", + "frFR": "Lorsqu'une ombre de Sombre voile devrait se dissiper, vous déclenchez autour de vous une explosion infligeant {#} points de dégâts d'ombre à la place.", + "itIT": "Quando viene rimossa un'ombra evocata da Manto Oscuro, viene innescata un'esplosione intorno a te che infligge {#} danni da ombra.", + "jaJP": "〈ダークシュラウド〉の影が取り除かれた際、周囲に{#}のシャドウダメージを与える爆発が発生する。", + "koKR": "어둠의 장막의 그림자가 제거되면 폭발하여 자신의 주위에 {#}의 암흑 피해를 줍니다.", + "plPL": "Gdy Cień wywołany przez Mroczny Całun ma zniknąć, powodujesz eksplozję, która zadaje wokół ciebie {#} pkt. obrażeń Cienia.", + "ptBR": "Quando uma sombra de Véu Sombrio é removida, uma explosão é acionada ao seu redor, causando {#} de dano de sombra.", + "ruRU": "Вместо того, чтобы исчезнуть, тень от \"Теневой завесы\" взрывается, нанося {#} ед. урона от темной магии целям вокруг вас.", + "trTR": "Bir Karanlık Örtü gölgesi kaldırılacağında çevrende {#} Gölge hasarı veren bir patlama tetiklersin.", + "zhCN": "当暗影帷幕的暗影被移除时, 在你周围触发一场爆炸, 造成 {#} 点暗影伤害。", + "zhTW": "黑暗籠罩的暗影被移除時,會在你附近觸發爆炸,造成 {#} 點暗影傷害。" + }, + "name": "of Volatile Shadows", + "name_localized": { + "deDE": "der flüchtigen Schatten", + "esES": "de sombras volátiles", + "esMX": "de Sombras Volátiles", + "frFR": "d'ombres volatiles", + "itIT": "delle Ombre Instabili", + "jaJP": "爆ぜる影の", + "koKR": "폭발성 그림자의", + "plPL": "Chaotycznych Cieni", + "ptBR": "das Sombras Voláteis", + "ruRU": "[ms]взрывных теней[fs]взрывных теней[ns]взрывных теней[p]взрывных теней", + "trTR": "[n2]Uçucu Gölge", + "zhCN": "易爆暗影之", + "zhTW": "烈爆暗影之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_DarkShroud" + ] + }, + "legendary_rogue_014": { + "category": 3, + "desc": "Damaging an Elite enemy with a Basic Skill generates {5/9} Energy.", + "desc_localized": { + "deDE": "Wenn Ihr einem Elitegegner mit einer Basisfertigkeit Schaden zufügt, wird {5/9} Energie erzeugt.", + "esES": "Infligir daño a un enemigo de élite con una habilidad básica genera {5/9} de energía.", + "esMX": "Infligir daño a un enemigo de Élite con una habilidad básica genera {5/9} de Energía.", + "frFR": "Lorsque vous infligez des dégâts à une élite avec une compétence de base, vous générez {5/9} points d'énergie.", + "itIT": "Infliggere danni a un élite con un'abilità Base genera {5/9} energia.", + "jaJP": "エリートモンスターに基本スキルでダメージを与えると、エネルギーを{5/9}生成する。", + "koKR": "정예 적에게 기본 기술로 피해를 주면 기력이 {5/9} 생성됩니다.", + "plPL": "Zadawanie obrażeń elitarnemu wrogowi przy pomocy umiejętności Podstawowej generuje {5/9} pkt. energii.", + "ptBR": "Causar dano a um inimigo de elite com uma habilidade básica gera {5/9} de energia.", + "ruRU": "Базовые умения восполняют {5/9} ед. энергии, когда наносят урон особому противнику.", + "trTR": "Seçkin bir düşmana Temel Yetenek ile hasar vermek {5/9} Enerji üretir.", + "zhCN": "使用基础技能对精英敌人造成伤害, 生成 {5/9} 点能量。", + "zhTW": "使用基本技能對精英敵人造成傷害會產生 {5/9} 點能量。" + }, + "name": "Energizing", + "name_localized": { + "deDE": "[ms]Energiespendender[fs]Energiespendende[ns]Energiespendendes[p]Energiespendende[c]Energiespender-", + "esES": "[fs]energizante[ms]energizante[fp]energizantes[mp]energizantes", + "esMX": "Energizante", + "frFR": "[ms]énergisant[fs]énergisante[mp]énergisants[fp]énergisantes", + "itIT": "[ms]Energizzante[fs]Energizzante[mp]Energizzanti[fp]Energizzanti", + "jaJP": "覇気の", + "koKR": "원기력의", + "plPL": "[fs]Pobudzająca[ms]Pobudzający[ns]Pobudzające[p]Pobudzające", + "ptBR": "[fs]Energizante[ms]Energizante[fp]Energizantes[mp]Energizantes", + "ruRU": "[ms]наполняющий силой[fs]наполняющая силой[ns]наполняющее силой[p]наполняющие силой", + "trTR": "[n1]Enerji Verici", + "zhCN": "唤能", + "zhTW": "賦能" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic" + ] + }, + "legendary_rogue_018": { + "category": 0, + "desc": "When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal {#} total Physical damage and Stun enemies for 0.5 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr Entrinnen oder Schattenschritt wirkt, hinterlasst Ihr explodierende Blendgranaten, die insgesamt {#} physischen Schaden verursachen und Gegner 0.5 Sek. lang betäuben.", + "esES": "Cuando usas Evadir o Paso de las sombras, dejas un racimo de granadas aturdidoras explosivas que infligen {#} de daño físico en total y aturden a los enemigos durante 0.5 s.", + "esMX": "Cuando usas Evadir o Paso Umbrío, dejas un cúmulo de Granadas Aturdidoras explosivas que infligen {#} de daño físico total y aturden a los enemigos durante 0.5 segundos.", + "frFR": "Lorsque vous utilisez Esquive ou Pas de l'ombre, vous laissez derrière vous des grenades étourdissantes qui explosent en infligeant un total de {#} points de dégâts physiques et étourdissent les adversaires pendant 0.5 s.", + "itIT": "Quando utilizzi Elusione o Passo d'Ombra, ti lasci alle spalle una salva di Bombe Stordenti esplosive che infliggono {#} danni fisici totali e stordiscono i nemici per 0.5 s.", + "jaJP": "回避を行うか〈シャドウステップ〉を使用すると、その場に大量のスタングレネードを残す。スタングレネードは爆発し、合計で{#}の物理ダメージを敵に与え、0.5秒間スタンさせる。", + "koKR": "피하기 또는 그림자 걸음을 사용할 때 뒤에 폭발하는 섬광 수류탄 더미를 남깁니다. 수류탄은 총 {#}의 물리 피해를 주고 적들을 0.5초 동안 기절시킵니다.", + "plPL": "Kiedy wykonujesz Odskok lub Cienisty Krok, pozostawiasz po sobie wiązkę wybuchających granatów ogłuszających, które zadają wrogom {#} pkt. obrażeń Fizycznych i ogłuszają ich na 0.5 sek.", + "ptBR": "Ao usar Evadir ou Passo Sombrio, você deixa para trás um conjunto de Granadas Atordoantes que causam {#} de dano físico total e atordoam inimigos por 0.5 s.", + "ruRU": "При \"Ускользании\" или \"Шаге сквозь тень\" вы оставляете после себя оглушающие гранаты, которые наносят при взрыве {#} ед. физического урона в целом и оглушают противников на 0.5 сек.", + "trTR": "Kaçın veya Gölge Adımı yaptığında arkanda toplamda {#} Fiziksel hasar veren ve düşmanları 0.5 saniyeliğine Sersemleten bir dizi patlayan Sersemletme Bombası bırakırsın.", + "zhCN": "使用闪避或暗影步时, 你会扔下一串会爆炸的昏迷手雷, 对敌人造成总计 {#} 点物理伤害, 并将其击昏 0.5 秒。", + "zhTW": "使用閃避或暗影步伐時,會留下震撼榴彈,爆炸後總共造成 {#} 點物理傷害,並擊昏敵人 0.5 秒。" + }, + "name": "of Surprise", + "name_localized": { + "deDE": "der Überraschung", + "esES": "de sorpresa", + "esMX": "de Sorpresa", + "frFR": "de surprise", + "itIT": "della Sorpresa", + "jaJP": "不意の", + "koKR": "불시의", + "plPL": "Niespodzianki", + "ptBR": "da Surpresa", + "ruRU": "[ms]непредсказуемости[fs]непредсказуемости[ns]непредсказуемости[p]непредсказуемости", + "trTR": "[n2]Sürpriz", + "zhCN": "奇袭之", + "zhTW": "驚訝之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "FILTER_Build_Rogue_Grenades" + ] + }, + "legendary_rogue_019": { + "category": 0, + "desc": "Caltrops also throw a cluster of exploding Stun Grenades that deal {#} total Physical damage and Stun enemies for 0.5 seconds.", + "desc_localized": { + "deDE": "Krähenfüße werfen auch explodierende Blendgranaten, die insgesamt {#} physischen Schaden verursachen und Gegner 0.5 Sek. lang betäuben.", + "esES": "Abrojos también lanza un racimo de granadas aturdidoras explosivas que infligen {#} de daño físico en total y aturden a los enemigos durante 0.5 s.", + "esMX": "Abrojos también lanza un cúmulo de Granadas Aturdidoras explosivas que infligen {#} de daño físico total y aturden a los enemigos durante 0.5 segundos.", + "frFR": "Chausse-trappe lance aussi des grenades étourdissantes qui explosent en infligeant un total de {#} points de dégâts physiques et étourdissent les adversaires pendant 0.5 s.", + "itIT": "I Triboli lanciano anche una salva di Bombe Stordenti esplosive che infliggono {#} danni fisici totali e stordiscono i nemici per 0.5 s.", + "jaJP": "〈鉄菱〉と同時に大量のスタングレネードを投げて爆発させ、合計で{#}の物理ダメージを敵に与えて0.5秒間スタンさせる。", + "koKR": "쇠못 덫이 폭발하는 섬광 수류탄도 던집니다. 수류탄은 총 {#}의 물리 피해를 주고 적들을 0.5초 동안 기절시킵니다.", + "plPL": "Kolczatki rozrzucają też wiązkę wybuchających granatów ogłuszających, które zadają wrogom {#} pkt. obrażeń Fizycznych i ogłuszają ich na 0.5 sek.", + "ptBR": "Estrepes também arremessa um conjunto de Granadas Atordoantes explosivas que causam {#} de dano físico total e atordoam inimigos por 0.5 s.", + "ruRU": "Выбрасывая \"Шипы\", вы также бросаете оглушающие гранаты, которые наносят при взрыве {#} ед. физического урона в целом и оглушают противников на 0.5 сек.", + "trTR": "İğneler ayrıca toplamda {#} Fiziksel hasar veren ve düşmanları 0.5 saniyeliğine Sersemleten bir dizi patlayan Sersemletme Bombası fırlatır.", + "zhCN": "铁蒺藜也会扔下一串会爆炸的昏迷手雷, 对敌人造成总计 {#} 点物理伤害, 并将其击昏 0.5 秒。", + "zhTW": "釘爪刺會留下震撼榴彈,爆炸後總共造成 {#} 點物理傷害,並擊昏敵人 0.5 秒。" + }, + "name": "Trickster's", + "name_localized": { + "deDE": "[ms]Täuschender[fs]Täuschende[ns]Täuschendes[p]Täuschende[c]Täuscher-", + "esES": "de bromista", + "esMX": "del Embustero", + "frFR": "de la crapule", + "itIT": "dell'Imbroglione", + "jaJP": "奇術師が携えし", + "koKR": "말썽꾼의", + "plPL": "[fs]Szubrawcza[ms]Szubrawczy[ns]Szubrawcze[p]Szubrawcze", + "ptBR": "do Trapaceiro", + "ruRU": "[ms]лживый[fs]лживая[ns]лживое[p]лживые", + "trTR": "[n2]Düzenbazın", + "zhCN": "骗术师的", + "zhTW": "欺詐師" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_Build_Rogue_Grenades" + ] + }, + "legendary_rogue_020": { + "category": 0, + "desc": "When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects and dealing {#}% damage of the same type.", + "desc_localized": { + "deDE": "Wenn Ihr eine Infusionsfertigkeit wirkt, löst Ihr eine Explosion um Euch aus, die die Infusionseffekte anwendet und {#} Schaden desselben Schadenstyps verursacht.", + "esES": "Cuando lanzas una habilidad de imbuición, provocas a tu alrededor una explosión que aplica los efectos de la imbuición e inflige {#} de daño del mismo tipo.", + "esMX": "Cuando lanzas una habilidad de Imbuición, se activa una explosión a tu alrededor, lo que aplica los efectos de Imbuición e inflige {#} de daño del mismo tipo.", + "frFR": "Lorsque vous lancez une compétence d'imprégnation, vous déclenchez une explosion autour de vous, ce qui applique les effets d'imprégnation et inflige {#} points de dégâts du même type.", + "itIT": "Quando usi un'abilità di Infusione inneschi un'esplosione attorno a te che applica gli effetti di Infusione e infligge {#} danni dello stesso tipo.", + "jaJP": "注入スキルを使用すると周囲に爆発が起こり、注入効果を発生させつつ、同タイプのダメージを{#}与える。", + "koKR": "주입 기술 시전 시 자신의 주위에 폭발이 일어나, 주입 효과를 적용하고 같은 유형의 피해를 {#} 줍니다.", + "plPL": "Kiedy używasz umiejętności Nasycenia, wywołujesz eksplozję, która powoduje efekt nasycenia i zadaje {#} pkt. obrażeń tego samego typu.", + "ptBR": "Ao lançar uma habilidade de Imbuição, você aciona uma explosão ao seu redor, aplicando os efeitos de Imbuição e causando {#} de dano do mesmo tipo.", + "ruRU": "Умения категории \"Насыщение\" вызывают вокруг вас взрыв, применяющий к противникам эффекты насыщения и наносящий {#} ед. урона соответствующего типа.", + "trTR": "Aşılama Yeteneği kullanırken çevrene Aşılama etkileri uygulayan ve aynı türden {#} hasar veren bir patlama tetiklersin.", + "zhCN": "当施放一个灌注技能, 在你周围触发一场爆炸, 造成 {#} 点同类型伤害并施加同类型的灌注效果。", + "zhTW": "施放灌注技能時,會在你身邊引發爆炸,造成灌注效果和 {#} 點相同類型的傷害。" + }, + "name": "of Unstable Imbuements", + "name_localized": { + "deDE": "der instabilen Infusionen", + "esES": "de imbuiciones inestables", + "esMX": "de Imbuiciones Inestables", + "frFR": "d'imprégnations instables", + "itIT": "delle Infusioni Instabili", + "jaJP": "即発注入の", + "koKR": "불안정한 주입의", + "plPL": "Niestabilnego Nasycenia", + "ptBR": "das Imbuições Instáveis", + "ruRU": "[ms]нестабильных усилений[fs]нестабильных усилений[ns]нестабильных усилений[p]нестабильных усилений", + "trTR": "[n2]Dengesiz Aşılama", + "zhCN": "不稳灌注之", + "zhTW": "動盪灌注之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Melee", + "FILTER_Flex_Rogue_Imbuements" + ] + }, + "legendary_rogue_021": { + "category": 0, + "desc": "Twisting Blades orbit for a short time after they return to you, dealing {20/30}% of Twisting Blades' return damage per hit.", + "desc_localized": { + "deDE": "Schraubklingen umkreisen Euch für kurze Zeit, nachdem sie zurückgekehrt sind, und verursachen pro Treffer {20/30}% des Rückkehrschadens von Schraubklingen.", + "esES": "Hojas retorcidas orbita un breve periodo tras volver a ti e inflige un {20/30}% del daño de retorno de Hojas retorcidas por golpe.", + "esMX": "Cuchillas Inteligentes orbita durante un breve lapso después de regresar a ti e inflige un {20/30}% del daño de retorno de las Cuchillas Inteligentes por golpe.", + "frFR": "Après être revenues à vous, les Lames sournoises orbitent un court instant en infligeant {20/30}% des dégâts de retour de Lames sournoises par coup.", + "itIT": "Le Lame Serpeggianti orbitano brevemente prima di tornare da te, infliggendo danni pari al {20/30}% dei danni di ritorno per colpo delle Lame Serpeggianti.", + "jaJP": "〈ツイストブレード〉が戻ってきた際に短時間旋回し、命中ごとに〈ツイストブレード〉の帰還時の{20/30}%のダメージを与える。", + "koKR": "회전 칼날이 돌아온 후 짧은 시간 동안 궤도를 돌며, 적중 시 회전 칼날이 돌아오며 주는 피해의 {20/30}%만큼 피해를 줍니다.", + "plPL": "Gdy Wirujące Ostrza do ciebie powracają, wirują przez chwilę, zadając przy każdym trafieniu równowartość {20/30}% obrażeń powrotnych od Wirujących Ostrzy.", + "ptBR": "Lâminas Retorcidas orbitam por um breve período depois de voltarem até você, causando {20/30}% do dano de retorno de Lâminas Retorcidas por acerto.", + "ruRU": "Возвращаясь к вам, \"Вонзающиеся клинки\" некоторое время крутятся вокруг вас и с каждым попаданием наносят {20/30}% урона от возвращающихся \"Вонзающихся клинков\".", + "trTR": "Dönen Bıçaklar sana geri döndükten sonra kısa süreliğine yörüngede döner ve vuruş başına Dönen Bıçakların geri dönüş hasarının {20/30}% kadarı hasar verir.", + "zhCN": "回旋刀锋回到你身边后环绕你一小段时间,每次命中造成回旋刀锋返回伤害的 {20/30}%。", + "zhTW": "迴鋒刀刃回到身邊時會短暫圍繞你,每次命中造成迴鋒刀刃返回傷害的 {20/30}%。" + }, + "name": "Bladedancer's", + "name_localized": { + "deDE": "[ms]Klingentanzender[fs]Klingentanzende[ns]Klingentanzendes[p]Klingentanzende[c]Klingentänzer-", + "esES": "de danzahojas", + "esMX": "del Bailarín de Cuchillas", + "frFR": "de la danse des lames", + "itIT": "del Danzatore di Lame", + "jaJP": "剣舞の", + "koKR": "칼춤꾼의", + "plPL": "[fs]Wirująca[ms]Wirujący[ns]Wirujące[p]Wirujące", + "ptBR": "do Dançarino das Lâminas", + "ruRU": "[ms]танцующий с клинком[fs]танцующая с клинком[ns]танцующее с клинком[p]танцующие с клинком", + "trTR": "[n2]Kılıç Dansçısının", + "zhCN": "刀锋舞者的", + "zhTW": "刃舞者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Rogue_TwistingBlades" + ] + }, + "legendary_rogue_023": { + "category": 0, + "desc": "Lucky Hit: Shadow Imbued Skills have up to a 75.0% chance to create a toxic explosion that applies {#} Poisoning damage over 5.0 seconds to the target and surrounding enemies. If they were already Poisoned, increase this damage by x100.0%.", + "desc_localized": { + "deDE": "Glückstreffer:Fertigkeiten mit Schatteninfusion haben eine Chance von bis zu 75.0%, eine toxische Explosion zu erzeugen, die dem Ziel und Gegnern in der Nähe im Verlauf von 5.0 Sek. {#} Giftschaden zufügt. Waren diese Gegner bereits zuvor vergiftet, erhöht sich dieser Schaden um x100.0%.", + "esES": "Golpe de suerte: Las habilidades imbuidas de sombra tienen hasta un 75.0% de probabilidad de provocar una explosión tóxica que inflige {#} de daño de veneno durante 5.0 s al objetivo y a los enemigos cercanos. Si ya estaban envenenados, este daño aumenta un x100.0%.", + "esMX": "Golpe afortunado: Las habilidades de Imbuición Umbría tienen hasta un 75.0% de probabilidad de crear una explosión tóxica que aplica {#} de daño de veneno durante 5.0 segundos al objetivo y a los enemigos circundantes. Si ya estaban envenenados, aumenta ese daño un x100.0%.", + "frFR": "Coup de chance: les compétences imprégnées d'ombre ont jusqu'à 75% de chances de générer une explosion toxique qui inflige {#} points de dégâts de poison en 5.0 s à la cible et aux adversaires à proximité. Si les cibles étaient déjà empoisonnées, ces dégâts augmentent de x100.0%.", + "itIT": "Colpo fortunato: le abilità Infuse d'ombra hanno una probabilità massima del 75.0% di provocare un'esplosione tossica che infligge {#} danni da veleno per 5.0 s al bersaglio e ai nemici circostanti. Se i nemici erano già avvelenati, aumenta i danni del x100.0%.", + "jaJP": "幸運の一撃: 〈シャドウ注入〉スキルでダメージを与えると、最大75.0%の確率で毒性の爆発を起こし、標的とその周囲の敵に5.0秒間、{#}の毒ダメージを与える。対象がすでに毒状態の場合は、このダメージがx100.0%増加する。", + "koKR": "행운의 적중: 암흑 주입 기술 시전 시 최대 75.0% 확률로 독성 폭발이 일어나 대상과 주변 적들에게 5.0초에 걸쳐 {#}의 중독 피해를 줍니다. 적이 이미 중독 상태인 경우 피해가 x100.0% 증가합니다.", + "plPL": "Szczęśliwy traf:Nasycone Cieniem umiejętności mają maksymalnie 75.0% szans na wywołanie toksycznej eksplozji, która wywołuje u celu oraz pobliskich wrogów {#} pkt. obrażeń od zatrucia w ciągu 5.0 sek. Jeżeli wrogowie byli już zatruci, zwiększa obrażenia od zatrucia o x100.0%.", + "ptBR": "Golpe de Sorte: Habilidades de Imbuição de Sombra têm até 75.0% de chance de criar uma explosão tóxica que aplica {#} de dano venenoso ao longo de 5.0 s ao alvo e inimigos ao redor. Se eles já estiverem envenenados, esse dano é aumentado em x100.0%.", + "ruRU": "Удачный удар: насыщенные тенью умения с вероятностью до 75.0% вызывают ядовитый взрыв, наносящий цели и окружающим противникам {#} ед. урона от отравления за 5.0 сек. Если враги уже отравлены, урон увеличивается на x100.0%.", + "trTR": "Şanslı Vuruş: Gölge Aşılanmış Yetenekleri, en fazla 75% ihtimalle hedefe ve çevredeki düşmanlara 5.0 saniye boyunca {#} Zehirleme hasarı veren zehirli bir patlama oluşturur. Düşmanlar zaten Zehirlenmişse bu hasar x100.0% artar.", + "zhCN": "幸运一击:被暗影灌注技能最多有 75.0% 几率产生一次毒素爆炸,在 5.0 秒内对目标和周围敌人施加 {#} 点毒素伤害。如果敌人已经中毒,此伤害增加 x100.0%。", + "zhTW": "幸運觸發:暗影灌注強化技能最高有 75.0% 機率造成劇毒爆炸,在 5.0 秒內對目標和附近敵人造成 {#} 點中毒傷害。如果敵人已中毒,此傷害提高 x100.0%。" + }, + "name": "Toxic Alchemist's", + "name_localized": { + "deDE": "[ms]Giftalchemischer[fs]Giftalchemische[ns]Giftalchemisches[p]Giftalchemische[c]Giftalchemisten-", + "esES": "de alquimista tóxico", + "esMX": "del Alquimista Tóxico", + "frFR": "de l'alchimiste toxique", + "itIT": "dell'Alchimista Velenoso", + "jaJP": "毒の錬金術師の", + "koKR": "맹독 연금술사의", + "plPL": "[fs]Trucicielska[ms]Trucicielski[ns]Trucicielskie[p]Trucicielskie", + "ptBR": "do Alquimista Tóxico", + "ruRU": "[ms]ядовитый алхимический[fs]ядовитая алхимическая[ns]ядовитое алхимическое[p]ядовитые алхимические", + "trTR": "[n2]Zehirli Simyacının", + "zhCN": "剧毒炼金师的", + "zhTW": "劇毒鍊金師" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonImbue", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_ShadowImbue", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_rogue_024": { + "category": 0, + "desc": "Lucky Hit: Shadow Imbued Skills have up to a 75.0% chance to release an explosion that deals {#} Cold damage to the target and surrounding enemies, Chilling them for 25.0%. If they were already Chilled or Frozen, increase this damage by x100.0%.", + "desc_localized": { + "deDE": "Glückstreffer: Fertigkeiten mit Schatteninfusion haben eine Chance von bis zu 75.0%, eine Explosion zu erzeugen, die dem Ziel und Gegnern in der Nähe {#} Kälteschaden zufügt und sie für 25.0% unterkühlt. Waren diese Gegner bereits zuvor unterkühlt oder eingefroren, erhöht sich dieser Schaden um x100.0%.", + "esES": "Golpe de suerte: Las habilidades imbuidas de sombra tienen hasta un 75.0% de probabilidad de provocar una explosión tóxica que inflige {#} de daño de frío al objetivo y a los enemigos cercanos, y los hiela un 25.0%. Si ya estaban helados o congelados, este daño aumenta un x100.0%.", + "esMX": "Golpe afortunado: Las habilidades de Imbuición Umbría tienen hasta un 75.0% de probabilidad de liberar una explosión que inflige {#} de daño de frío al objetivo y a los enemigos circundantes, lo que los hiela por un 25.0%. Si ya estaban helados o congelados, aumenta ese daño un x100.0%.", + "frFR": "Coup de chance: les compétences imprégnées d'ombre ont jusqu'à 75.0% de chances de déclencher une explosion infligeant {#}points de dégâts de froid à la cible ainsi qu'aux adversaires à proximité, ce qui les glace à hauteur de 25.0%. Si les cibles étaient déjà glacées ou gelées, ces dégâts augmentent de x100.0%.", + "itIT": "Colpo fortunato: le abilità Infuse d'ombra ha una probabilità massima del 75.0% di provocare un'esplosione che infligge {#} danni da freddo al bersaglio e ai nemici circostanti, raggelandoli del 25.0%. Se i nemici erano già raggelati o congelati, aumenta i danni del x100.0%.", + "jaJP": "幸運の一撃: 〈シャドウ注入〉スキルでダメージを与えると、最大75.0%の確率で爆発を起こし、標的とその周囲の敵に{#}の冷気ダメージを与え、25.0%の冷気効果を与える。対象がすでに冷気状態か凍結状態の場合は、このダメージがx100.0%増加する。", + "koKR": "행운의 적중: 암흑 주입 기술 시전 시 최대 75.0% 확률로 폭발이 일어나 대상과 주변 적들에게 {#}의 냉기 피해를 주고 25.0%의 오한을 느끼게 합니다. 적이 이미 오한 또는 빙결 상태인 경우 피해가 x100.0% 증가합니다.", + "plPL": "Szczęśliwy traf: Umiejętności Nasycone Cieniem mają maksymalnie 75.0% szans na wywołanie eksplozji, która zadaje celowi i pobliskim wrogom {#} pkt. obrażeń od Zimna i wywołuje u nich 25.0% wyziębienia. Jeżeli wrogowie byli już wyziębieni lub zamrożeni, zwiększa te obrażenia o x100.0%.", + "ptBR": "Golpe de Sorte: Habilidades de Imbuição de Sombra têm até 75.0% de chance de gerar uma explosão que causa {#} de dano gélido ao alvo e inimigos ao redor, aplicando gelidez por 25.0%. Se eles já estiverem com gelidez ou congelados, esse dano é aumentado em x100.0%.", + "ruRU": "Удачный удар: насыщенные тенью умения с вероятностью до 75.0% вызывают взрыв, наносящий цели и окружающим противникам {#} ед. урона от холода. Эти противники коченеют и замедляются на 25.0%. Если враги уже окоченели или заморожены, урон увеличивается на x100.0%.", + "trTR": "Şanslı Vuruş: Gölge Aşılanmış Yetenekleri, en fazla 75.0% ihtimalle hedefe ve çevredeki düşmanlara {#} Soğuk hasarı verip onları 25.0% kadar Soğutan bir patlama serbest bırakır. Düşmanlar zaten Soğumuş veya Donmuşsa bu hasar x100.0% artar.", + "zhCN": "幸运一击:被暗影灌注技能最多有 75.0% 几率产生一次爆炸,对目标和周围敌人施加 {#} 点冰霜伤害,使其冻伤 25.0% 秒。如果敌人已经冻伤或冻结,此伤害增加 x100.0%。", + "zhTW": "幸運觸發:暗影灌注強化技能最高有 75.0% 機率引發爆炸,對目標和附近敵人造成 {#} 點冰寒傷害,以及 25.0% 冰冷效果。如果敵人已受到冰冷效果或凍結,此傷害提高 x100.0%。" + }, + "name": "Icy Alchemist's", + "name_localized": { + "deDE": "[ms]Eisalchemischer[fs]Eisalchemische[ns]Eisalchemisches[p]Eisalchemische[c]Eisalchemisten-", + "esES": "de alquimista helado", + "esMX": "del Alquimista Helado", + "frFR": "de l'alchimiste glacial", + "itIT": "dell'Alchimista Ghiacciato", + "jaJP": "冷気の錬金術師の", + "koKR": "얼음 연금술사의", + "plPL": "[ms]Zmrażający[fs]Zmrażająca[ns]Zmrażające[p]Zmrażające", + "ptBR": "do Alquimista Gélido", + "ruRU": "[ms]ледяной алхимический[fs]ледяная алхимическая[ns]ледяное алхимическое[p]ледяные алхимические", + "trTR": "[n2]Donmuş Simyacının", + "zhCN": "寒冰炼金师的", + "zhTW": "寒冰鍊金師" + }, + "tags": [ + "Chill", + "Frozen", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Eingefroren", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "esES": [ + "Helada", + "Congelación", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "esMX": [ + "Helar", + "Congelado", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "frFR": [ + "Glace", + "Gel", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "itIT": [ + "Raggelamento", + "Congelamento", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "jaJP": [ + "冷気", + "凍結", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "koKR": [ + "오한", + "빙결", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "plPL": [ + "Wyziębienie", + "Zamrożenie", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "ptBR": [ + "Gelidez", + "Congelado", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "ruRU": [ + "Окоченение", + "Заморозка", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "trTR": [ + "Soğutma", + "Donuk", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "zhCN": [ + "冻伤", + "冻结", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "zhTW": [ + "冰冷", + "凍結", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_ShadowImbue" + ] + } + }, + "legendary_rogue_026": { + "category": 0, + "desc": "When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing {200/300}% of the Base damage.", + "desc_localized": { + "deDE": "Wenn Ihr Preschen wirkt, erscheint ein Schattenklon an Eurer Position, der ebenfalls Preschen wirkt und {200/300}% des Basisschadens verursacht.", + "esES": "Cuando lanzas Carrera, aparece en tu ubicación un clon tenebroso que también lanza Carrera con un {200/300}% del daño base.", + "esMX": "Cuando usas Arremetida, se genera un Clon Umbrío en tu ubicación, que también usa Arremetida e inflige un {200/300}% del daño de base.", + "frFR": "Lorsque vous utilisez Célérité, un Clone d'ombre est généré à votre position et celui-ci utilise aussi Célérité, infligeant {200/300}% des dégâts de base.", + "itIT": "Quando attivi Scatto, viene generato un Clone d'Ombra nella tua posizione che attiva a sua volta Scatto, infliggendo il {200/300}% dei danni base.", + "jaJP": "〈ダッシュ〉使用時、自身の位置に〈シャドウクローン〉が出現する。このクローンも〈ダッシュ〉を使用し、基礎ダメージの{200/300}%を与える。", + "koKR": "질주를 시전할 때, 자신의 위치에 복제된 그림자가 생성되어 질주를 시전하고 기본 공격력의 {200/300}%만큼 피해를 줍니다.", + "plPL": "Kiedy używasz Pędu, obok ciebie pojawia się Klon Cienia, który również używa Pędu, zadając przy tym równowartość {200/300}% podstawowych obrażeń.", + "ptBR": "Ao lançar Disparada, um Clone de Sombras é gerado na sua posição e também lança Disparada, causando {200/300}% do dano-base.", + "ruRU": "Когда вы совершаете \"Рывок\", на вашем месте появляется темное отражение, которое тоже совершает \"Рывок\", наносящий {200/300}% базового урона.", + "trTR": "Atıl, kullandığında bulunduğun konumda bir Gölge Kopya oluşturulur ve bu kopya da Atıl kullanarak Temel hasarın {200/300}% kadarına eşit hasar verir.", + "zhCN": "施放疾行斩时,在你的位置生成一个也会施放疾行斩的暗影分身,造成基础伤害的 {200/300}%。", + "zhTW": "施展疾衝時,會在你的位置生成暗影分身,並同樣施展疾衝,造成 {200/300}% 的基礎傷害。" + }, + "name": "Shadowslicer", + "name_localized": { + "deDE": "[ms]Schattenschnitters[fs]Schattenschnitters[ns]Schattenschnitters[p]Schattenschnitters[c]Schattenschnitter-", + "esES": "de cortasombras", + "esMX": "Rebanasombras", + "frFR": "du trancheur d'ombre", + "itIT": "dell'Ombra Dilaniante", + "jaJP": "切り裂く影の", + "koKR": "그림자베기", + "plPL": "[ms]Cienisty[fs]Cienista[ns]Cieniste[p]Cieniste", + "ptBR": "[fs]Cortassombras[ms]Cortassombras[fp]Cortassombras[mp]Cortassombras", + "ruRU": "[ms]рвущийся из тьмы[fs]рвущаяся из тьмы[ns]рвущееся из тьмы[p]рвущиеся из тьмы", + "trTR": "[n1]Gölge Dilimleyen", + "zhCN": "暗影切割", + "zhTW": "暗影切割者" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Dash" + ] + }, + "legendary_rogue_028": { + "category": 0, + "desc": "Lucky Hit: Your Marksman Skills have up to a 10.0% chance to create an arrow storm at the enemy's location, dealing {#} Physical damage over 3.0 seconds. You can have up to 5.0 active arrow storms.", + "desc_localized": { + "deDE": "Glückstreffer: Eure Präzisionsfertigkeiten haben eine Chance von bis zu 10.0%, einen Pfeilhagel auf die Position des Gegners niedergehen zu lassen, der im Verlauf von 3.0 Sek. {#} physischen Schaden verursacht. Ihr könnt bis zu 5.0 aktive Pfeilhagel haben.", + "esES": "Golpe de suerte: Tus habilidades de tirador tienen hasta un 10.0% de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige {#} de daño físico durante 3.0 s. Puedes tener hasta 5.0 tormentas de flechas activas.", + "esMX": "Golpe afortunado: Tus habilidades de Tirador tienen hasta un 10.0% de probabilidad de crear una tormenta de flechas en la ubicación del enemigo, lo que inflige {#} de daño físico durante 3.0 segundos. Puedes tener hasta 5.0 tormentas de flechas activas.", + "frFR": "Coup de chance: vos compétences de tir d'élite ont jusqu'à 10.0% de chances de créer une pluie de flèches sur la position de l'adversaire, infligeant {#} points de dégâts physiques en 3.0 s. Vous pouvez avoir jusqu'à 5.0 pluies de flèches actives en même temps.", + "itIT": "Colpo fortunato: le tue abilità di Tiro di precisione hanno una probabilità massima del 10.0% di creare una tempesta di frecce sulla posizione del nemico, infliggendo {#} danni fisici in 3.0 s. Puoi avere fino a un massimo di 5.0 tempeste di frecce attive.", + "jaJP": "幸運の一撃: 射手スキルが最大10.0%の確率で敵の位置に矢の嵐を起こし、3.0秒間、{#}の物理ダメージを与える。矢の嵐は最大5.0個まで発動できる。", + "koKR": "행운의 적중: 명사수 기술이 최대 10.0% 확률로 적의 위치에 화살 폭풍을 내려 3.0초에 걸쳐 {#}의 물리 피해를 줍니다. 화살 폭풍은 최대 5.0개까지 활성화할 수 있습니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Strzelectwa mają maksymalnie 10.0% szans na stworzenie obok wroga burzy strzał, zadającej {#} pkt. obrażeń Fizycznych w ciągu 3.0 sek. Możesz mieć jednocześnie 5.0 aktywne burze:aktywnych burz strzał.", + "ptBR": "Golpe de Sorte: Suas habilidades de Atirador têm até 10.0% de chance de criar uma tempestade de flechas na posição do inimigo, causando {#} de dano físico ao longo de 3.0 s. Você pode ter até 5.0 tempestades de flechas ativas.", + "ruRU": "Удачный удар: ваши умения стрелка с вероятностью до 10.0% вызывают над противником град стрел, наносящий {#} ед. физического урона за 3.0 сек. Максимальное количество эффектов – 5.0.", + "trTR": "Şanslı Vuruş: Nişancı Yeteneklerin düşmanın konumunda en fazla 10.0% ihtimalle 3.0 saniyeliğine {#} Fiziksel hasar veren bir ok fırtınası oluşturur. En fazla 5.0 etkin ok fırtınan olabilir.", + "zhCN": "幸运一击: 你的神射手技能最多有 10.0% 几率在敌人所在位置降下箭簇风暴, 在 3.0 秒内造成 {#} 点物理伤害。你最多同时存在 5.0 个激活的箭簇风暴。", + "zhTW": "幸運觸發:射手技能最高有 10.0% 機率在敵人位置產生箭矢風暴,在 3.0 秒內造成 {#} 點物理傷害。最多可同時擁有 5.0 個箭矢風暴。" + }, + "name": "of Arrow Storms", + "name_localized": { + "deDE": "des Pfeilhagels", + "esES": "de tormentas de flechas", + "esMX": "de Tormentas de Flechas", + "frFR": "de pluie de flèches", + "itIT": "delle Tempeste di Frecce", + "jaJP": "矢の嵐の", + "koKR": "화살 폭풍의", + "plPL": "Gradu Strzał", + "ptBR": "das Tempestades de Flechas", + "ruRU": "[ms]бури стрел[fs]бури стрел[ns]бури стрел[p]бури стрел", + "trTR": "[n2]Ok Fırtınası", + "zhCN": "箭镞风暴之", + "zhTW": "箭矢風暴之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Ranged" + ] + }, + "legendary_rogue_029": { + "category": 0, + "desc": "Lucky Hit: Poison Imbued Skills have up to a 15.0% chance to create a toxic pool that deals {#} Poisoning damage over 3.0 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.", + "desc_localized": { + "deDE": "Glückstreffer: Fertigkeiten mit Giftinfusion haben eine Chance von bis zu 15.0%, eine Giftlache zu erzeugen, die Gegnern in ihr im Verlauf von 3.0 Sek. {#} Giftschaden zufügt. Solange Ihr in der Lache steht, hat Eure Giftinfusion keine Abklingzeit und kein Aufladungsmaximum.", + "esES": "Golpe de suerte: Las habilidades imbuidas de veneno tienen hasta un 15.0% de probabilidad de crear una poza tóxica que inflige {#} de daño de veneno durante 3.0 s a los enemigos en su interior. Mientras estás dentro de la poza, tu habilidad Imbuición de veneno no tiene tiempo de reutilización ni límite de cargas.", + "esMX": "Golpe afortunado:Las habilidades de Imbuición Venenosa tienen hasta un 15.0% de probabilidad de crear un charco tóxico que inflige {#} de daño de veneno durante 3.0 segundos a los enemigos dentro. Al permanecer en el charco, tu habilidad de Imbuición Venenosa no tiene recuperación ni límite de cargas.", + "frFR": "Coup de chance: les compétences imprégnées de poison ont jusqu'à 15.0% de chances de créer une flaque toxique, qui inflige {#} points de dégâts de poison en 3.0 s aux cibles qui se tiennent dedans. Tant que vous restez dans la flaque, votre Imprégnation de poison n'a aucun temps de recharge ni aucune limite de charges.", + "itIT": "Colpo fortunato: le abilità infuse di veleno hanno una probabilità massima del 15.0% di creare una pozza tossica che infligge {#} danni da veleno per 3.0 s ai nemici all'interno. Quando ti trovi all'interno della pozza, la tua abilità Infusione del Veleno non ha tempo di recupero e limite di cariche.", + "jaJP": "幸運の一撃: 〈毒の注入〉スキルが最大15.0%の確率で毒溜まりを生み出す。毒溜まりは、範囲内の敵に3.0秒間かけて{#}の毒ダメージを与える。毒溜まりの中にいる間は自身の〈毒の注入〉スキルにクールダウンが発生せず、際限なくチャージできる。", + "koKR": "행운의 적중: 독 주입 기술이 15.0% 확률로 맹독 웅덩이를 생성합니다. 웅덩이는 안에 있는 적에게 3.0초에 걸쳐 {#}의 중독 피해를 줍니다. 웅덩이 안에 서 있는 동안에는 독 주입 기술에 재사용 대기시간과 충전 한도가 적용되지 않습니다.", + "plPL": "Szczęśliwy traf: Umiejętności nasycone Trucizną mają maksymalnie 15.0% szans na stworzenie toksycznej kałuży, która zadaje znajdującym się w niej wrogom {#} pkt. obrażeń od zatrucia w ciągu 3.0 sek. Kiedy stoisz w kałuży, twoja umiejętność nasycona Trucizną nie ma czasu odnowienia ani limitu ładunków.", + "ptBR": "Golpe de Sorte: Imbuição de Veneno tem até 15.0% de chance de criar uma poça tóxica que causa {#} de dano venenoso ao longo de 3.0 s aos inimigos dentro dela. Enquanto estiver na poça, sua habilidade de Imbuição de Veneno não tem recarga nem limite de cargas.", + "ruRU": "Удачный удар: насыщенные ядом умения с вероятностью до 15.0% создают отравленную область, наносящую находящимся в ней целям {#} ед. урона от отравления за 3.0 сек. Пока вы стоите в отравленной области, \"Насыщение ядом\" не требует времени на восстановление и не имеет ограничений по количеству зарядов.", + "trTR": "Şanslı Vuruş: Zehir Aşılanmış Yeteneklerin, en fazla 15.0% ihtimalle içindeki düşmanlara 3.0 saniye boyunca {#} Zehirleme hasarı veren bir zehir havuzu oluşturur. Havuzda dururken Zehir Aşılama Yeteneğinin Bekleme Süresi ve Yük sınırı yoktur.", + "zhCN": "幸运一击:使用被毒素灌注的技能时,有最多 15.0% 几率生成一个毒池,在 3.0 秒造成 {#} 点毒素伤害。当处于毒池中时,你的毒素灌注技能没有冷却时间和使用次数限制。", + "zhTW": "幸運觸發:使用毒素灌注強化技能時,最高有 15.0% 機率產生毒池,在 3.0 秒內對毒池範圍內的敵人造成 {#} 點中毒傷害。當你待在毒池內時,毒素灌注技能沒有冷卻時間和使用次數限制。" + }, + "name": "of Bursting Venoms", + "name_localized": { + "deDE": "der berstenden Gifte", + "esES": "de ponzoñas salpicadas", + "esMX": "de Venenos Explosivos", + "frFR": "de venin bouillonnant", + "itIT": "dei Veleni Esplosivi", + "jaJP": "飛び散る毒の", + "koKR": "터져 나가는 맹독의", + "plPL": "Rozsadzającego Jadu", + "ptBR": "dos Venenos Explosivos", + "ruRU": "[ms]взрывающихся токсинов[fs]взрывающихся токсинов[ns]взрывающихся токсинов[p]взрывающихся токсинов", + "trTR": "[n2]Patlayan Zehir", + "zhCN": "毒素爆发之", + "zhTW": "毒爆之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonImbue" + ] + }, + "legendary_rogue_100": { + "category": 0, + "desc": "Increase the damage of arrows that ricochet from Barrage from 40% to {60/80}%. Barrage's arrows have a {40/60}% chance to split into 2 arrows whenever they ricochet.", + "desc_localized": { + "deDE": "Erhöht den Schaden von Sperrfeuer-Pfeilen, die abprallen, von 40% auf {60/80}%. Die Pfeile von Sperrfeuer haben jedes Mal, wenn sie abprallen, eine Chance von {40/60}%, sich in 2 Pfeile zu spalten.", + "esES": "Aumenta de un 40% a un {60/80}% el daño de las flechas que rebotan de Ráfaga. Las flechas de Ráfaga tienen un {40/60}% de probabilidad de dividirse en 2 cada vez que rebotan.", + "esMX": "Aumenta el daño de las flechas de Aluvión que rebotan, de 40% a {60/80}%. Las flechas de Aluvión tienen un {40/60}% de probabilidad de dividirse en 2 siempre que reboten.", + "frFR": "Fait passer les dégâts des flèches de Déluge qui ricochent de 40% à {60/80}%. Les flèches de Déluge ont {40/60}% de chances de se diviser en 2 flèches chaque fois qu'elles ricochent.", + "itIT": "Aumenta i danni delle frecce di Salva che rimbalzano dal 40% al {60/80}%. Le frecce di Salva hanno una probabilità del {40/60}% di dividersi in 2 frecce quando rimbalzano.", + "jaJP": "〈一斉射撃〉の跳飛した矢のダメージが40%から{60/80}%に増加する。〈一斉射撃〉の矢が跳飛した後に{40/60}%の確率で2本に分かれる。", + "koKR": "탄막에서 튕긴 화살의 피해가 40%에서 {60/80}%로 증가합니다. 탄막의 화살이 튕길 때마다 {40/60}% 확률로 2개로 갈라집니다.", + "plPL": "Zwiększa obrażenia od Salwy z 40% do {60/80}% w przypadku strzał, które rykoszetują. Za każdym razem, gdy strzały Salwy rykoszetują, istnieje {40/60}% szans, że rozpadną się na 2 strzały.", + "ptBR": "Aumenta o dano das flechas de Salva que ricocheteiam de 40% para {40/60}%. As flechas de Salva têm {60/80}% de chance de se dividirem em 2 flechas sempre que ricocheteiam.", + "ruRU": "Урон стрел, рикошетящих при применении \"Шквального огня\", увеличивается с 40% до {60/80}%. После рикошета стрелы \"Шквального огня\" могут с вероятностью {40/60}% разделиться на 2.", + "trTR": "Yaylım Ateşinden seken okların verdiği hasarı %40'tan {60/80}% oranına çıkarır. Yaylım Ateşi okları, sektiklerinde {40/60}% ihtimalle 2 oka bölünür.", + "zhCN": "从乱射中弹射的箭矢伤害从 40% 提高至 {60/80}%。乱射的箭矢在弹射时有 {40/60}% 的几率分裂成 2 支。", + "zhTW": "箭幕彈射的箭矢所造成的傷害從 40% 提高至 {60/80}%。箭幕的箭矢在彈射後,有 {40/60}% 的機率分裂成 2 支箭矢。" + }, + "name": "of Branching Volleys", + "name_localized": { + "deDE": "der abzweigenden Salven", + "esES": "de salvas ramificadoras", + "esMX": "de Descargas Ramificadas", + "frFR": "de dispersion", + "itIT": "della Raffica Ramificata", + "jaJP": "分裂する矢の", + "koKR": "갈라지는 일제 사격의", + "plPL": "Rozgałęzionej Salwy", + "ptBR": "das Saraivadas Ramificadas", + "ruRU": "[ms]веерного огня[fs]веерного огня[ns]веерного огня[p]веерного огня", + "trTR": "[n2]Dallanan Yaylım Ateşi", + "zhCN": "凌空裂击之", + "zhTW": "分岔散射之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Rogue_Barrage" + ] + }, + "legendary_rogue_101": { + "category": 0, + "desc": "Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a {30/50}% chance to make them Vulnerable for 3.0 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr Gegnern, die unter Euren Fallenfertigkeiten leiden, direkten Schaden zufügt, besteht eine Chance von bis zu {30/50}%, sie 3.0 Sek. lang verwundbar zu machen.", + "esES": "Golpe de suerte: Infligir daño directo a enemigos afectados por tu habilidad de trampa tiene hasta un {30/50}% de probabilidad de volverlos vulnerables durante 3.0 s.", + "esMX": "Golpe afortunado: Al infligir daño directo a enemigos afectados por tus habilidades de Trampa, tienes hasta un {30/50}% de probabilidad de volverlos vulnerables durante 3.0 segundos.", + "frFR": "Coup de chance: en infligeant des dégâts directs aux cibles affectées par vos compétences de piège, vous avez jusqu'à {30/50}% de chances de les rendre vulnérables pendant 3.0 s.", + "itIT": "Colpo fortunato: infliggendo danni diretti ai nemici affetti dalle tue abilità di Trappole hai una probabilità massima del {30/50}% di renderli vulnerabili per 3.0 s.", + "jaJP": "幸運の一撃: 罠スキルの影響下にある敵に直接ダメージを与えると、最大{30/50}%の確率でその敵を3.0秒間、脆弱状態にする。", + "koKR": "행운의 적중: 자신의 덫 기술의 영향을 받는 적에게 직접 피해를 주면 최대 {30/50}% 확률로 대상이 3.0초 동안 취약해집니다.", + "plPL": "Szczęśliwy traf: Zadawanie bezpośrednich obrażeń wrogom będącym pod wpływem umiejętności Pułapek ma {30/50}% szans na ich odsłonięcie na 3.0 sek.", + "ptBR": "Golpe de Sorte: Causar dano direto a inimigos afetados por suas habilidades de Armadilha tem até {30/50}% de chance de torná-losvulneráveis por 3.0 s.", + "ruRU": "Удачный удар: прямой урон по противникам, на которых действуют ваши ловушки, с вероятностью до {30/50}% делает их уязвимыми на 3.0 сек.", + "trTR": "Şanslı Vuruş: Tuzak Yeteneklerinden etkilenen düşmanlara doğrudan hasar vermek, onları 3.0 saniyeliğine en fazla {30/50}% ihtimalle Savunmasız yapar.", + "zhCN": "幸运一击: 对受你陷阱技能影响的敌人造成直接伤害有最多 {30/50}% 几率使其易伤, 持续 3.0 秒。", + "zhTW": "幸運觸發:對受到你陷阱技能影響的敵人造成直接傷害時,最高有 {30/50}% 機率使其易傷 3.0 秒。" + }, + "name": "Blast-Trapper's", + "name_localized": { + "deDE": "[ms]Sprengfallenstellender[fs]Sprengfallenstellende[ns]Sprengfallenstellendes[p]Sprengfallenstellende[c]Sprengfallensteller-", + "esES": "de trampero debilitante", + "esMX": "del Trampero Explosivo", + "frFR": "de piège explosif", + "itIT": "del Cacciatore Esplosivo", + "jaJP": "ブラストトラッパーの", + "koKR": "발파덫 사냥꾼의", + "plPL": "[ms]Usidlający[fs]Usidlająca[ns]Usidlające[p]Usidlające", + "ptBR": "do Capturador Explosivo", + "ruRU": "[ms]взрывной хватающий[fs]взрывная хватающая[ns]взрывное хватающее[p]взрывные хватающие", + "trTR": "[n2]Patlama Tuzakçısı", + "zhCN": "爆炸捕手的", + "zhTW": "爆破陷阱" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Vulnerable", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Verwundbar", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Vulnerable", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Vulnerable", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Vulnérable", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Vulnerabilità", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "脆弱", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "취약", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Odsłonięcie", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Vulnerável", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Уязвимость", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "Savunmasız", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "易伤", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR", + "易傷", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_Caltrops" + ] + } + }, + "legendary_rogue_102": { + "category": 2, + "desc": "Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain +{10/18}% increased Movement Speed for 3.0 seconds.", + "desc_localized": { + "deDE": "Eure Granatenfertigkeiten gelten als Fallenfertigkeiten. Immer wenn Ihr eine Falle scharfmacht oder Granaten fallen lasst, erhaltet Ihr 3.0 Sek. lang +{10/18}% Bewegungsgeschwindigkeit.", + "esES": "Tus habilidades de granada cuentan como habilidades de trampa. Cada vez que armas una trampa o sueltas granadas, obtienes un +{10/18}% más de velocidad de movimiento durante 3.0 s.", + "esMX": "Tus habilidades de Granada cuentan como habilidades de Trampa. Cuando armas una Trampa o sueltas Granadas, obtienes un +{10/18}% más de velocidad de movimiento durante 3.0 segundos.", + "frFR": "Vos compétences de grenade comptent comme des compétences de piège. Chaque fois que vous armez un piège ou que vous lâchez des grenades, votre vitesse de déplacement augmente de +{10/18}% pendant 3.0 s.", + "itIT": "Le tue abilità di Bomba contano come abilità di Trappole. Quando posizioni una trappola o lanci una bomba, la tua velocità di movimento aumenta del +{10/18}% per 3.0 s.", + "jaJP": "グレネードスキルが罠スキルにカウントされる。罠を仕掛けるかグレネードを投下すると、移動速度が3.0秒にわたって+{10/18}%上昇する。", + "koKR": "수류탄 기술이 덫 기술로 취급됩니다. 덫을 충전하거나 수류탄을 떨어뜨릴 때마다 3.0초 동안 이동 속도가 +{10/18}% 증가합니다.", + "plPL": "Twoje umiejętności Granatów są wliczane do umiejętności Pułapek. Za każdym razem, gdy uzbroisz pułapkę lub upuścisz granaty, zyskujesz premię +{10/18}% do szybkości ruchu na 3.0 sek.", + "ptBR": "Suas habilidades de Granada contam como habilidades de Armadilha. Sempre que você arma uma Armadilha ou larga Granadas, recebe +{10/18}% de velocidade de movimento aumentada por 3.0 s.", + "ruRU": "Ваши гранаты считаются ловушками. Когда вы расставляете ловушку или бросаете гранату, скорость передвижения на 3.0 сек. повышается на +{10/18}%.", + "trTR": "El Bombası Yeteneklerin Tuzak Yetenekleri gibi işler. Bir Tuzak kurduğunda veya El Bombası bıraktığında 3.0 saniye boyunca +{10/18}% Hareket Hızı artışı kazanırsın.", + "zhCN": "你的手雷技能被算作陷阱技能。每当你埋设一个陷阱或是扔出手雷, 你获得 +{10/18}% 移动速度加成, 持续 3.0秒。", + "zhTW": "榴彈技能視為陷阱技能。部署陷阱或掉落榴彈時,移動速度提高 +{10/18}%,持續 3.0 秒。" + }, + "name": "of Explosive Verve", + "name_localized": { + "deDE": "des explosiven Schwungs", + "esES": "de ímpetu explosivo", + "esMX": "del Ímpetu Explosivo", + "frFR": "de verve explosive", + "itIT": "del Brio Esplosivo", + "jaJP": "噴出する熱情の", + "koKR": "폭발하는 정력의", + "plPL": "Wybuchowej Werwy", + "ptBR": "do Entusiasmo Explosivo", + "ruRU": "[ms]взрывной яркости[fs]взрывной яркости[ns]взрывной яркости[p]взрывной яркости", + "trTR": "[n2]Patlayıcı Enerji", + "zhCN": "精力爆发之", + "zhTW": "爆魄之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Trap" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Falle" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Trampa" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Trampa" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Piège" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Trappole" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "罠" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "덫" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Pułapki" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Armadilha" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Ловушка" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "Tuzak" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "陷阱" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_DeathTrap", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Build_Rogue_Grenades", + "FILTER_LOGICAL_OR", + "陷阱" + ] + } + }, + "legendary_rogue_103": { + "category": 1, + "desc": "Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you {15/45}% Control Impaired Duration Reduction for 4.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr einem benommenen Gegner mit einer Wendigkeitsfertigkeit Schaden zufügt, erhaltet Ihr 4.0 Sek. lang Verstohlenheit. Wenn Ihr mit einem Angriff Eure Verstohlenheit beendet, profitiert Ihr 4.0 Sek. lang von einer um {15/45}% verringerten Dauer von Kontrollbeeinträchtigungen.", + "esES": "Infligir daño directo a un enemigo atontado con una habilidad de agilidad otorga sigilo durante 4.0 s. Interrumpir el sigilo con un ataque te otorga un {15/45}% de reducción de pérdida de control durante 4.0 s.", + "esMX": "Infligir daño directo a un enemigo atontado con una habilidad de Agilidad te otorga Sigilo durante 4.0 segundos. Si rompes el Sigilo con un ataque recibes un {15/45}% de reducción de duración de pérdida de control durante 4.0 segundos.", + "frFR": "Infliger des dégâts directs à une cible hébétée avec une compétence d'agilité octroie un camouflage de 4.0 s. Sortir du camouflage en attaquant vous octroie {15/45}% de réduction de la durée des effets de perte de contrôle pendant 4.0 s.", + "itIT": "Infliggendo danni diretti a un nemico frastornato con un'abilità di Agilità ottieni Furtività per 4.0 s. Interrompendo Furtività con un attacco ottieni il {15/45}% di riduzione della durata degli effetti debilitanti per 4.0 s.", + "jaJP": "眩暈状態の敵に神速スキルで直接ダメージを与えると、4.0秒間にわたり隠密状態になる。攻撃を行って隠密状態を解除すると、4.0秒にわたって{15/45}%操作不能持続時間が減少する。", + "koKR": "멍해진 적에게 날쌘 몸놀림 기술로 직접 피해를 주면 4.0초 동안 은폐 상태가 됩니다. 공격을 가해 은폐가 풀리면 4.0초 동안 {15/45}%의 제어 방해 지속시간 감소를 얻습니다.", + "plPL": "Zadanie bezpośrednich obrażeń oszołomionemu wrogowi za pomocą umiejętności Zwinności zapewnia ukrycie na 4.0 sek. Przerwanie ukrycia atakiem daje {15/45}% redukcji czasu trwania ograniczenia kontroli na 4.0 sek.", + "ptBR": "Causar dano direto a um inimigo sob torpor com uma habilidade de Agilidade concede Furtividade por 4.0 s. Romper Furtividade com um ataque concede {15/45}% redução de duração de efeitos de controle por 4.0 s.", + "ruRU": "Когда умение категории \"Ловкость\" наносит прямой урон противнику с головокружением, вы становитесь незаметны на 4.0 сек. Атакуя из состояния незаметности, вы получаете + {15/45}% к снижению длительности эффектов контроля на 4.0 сек.", + "trTR": "Çeviklik Yeteneğiyle Afallamış bir Düşmana doğrudan hasar vermek, 4.0 saniye boyunca Saklanma kazandırır. Saklanmayı bir saldırı ile bozmak, sana 4.0 saniye boyunca {15/45}% Kontrol Engelleme Süresi Azaltma sağlar.", + "zhCN": "使用敏捷技能对被迷惑敌人造成直接伤害可获得潜行效果, 持续 4.0 秒。发动攻击打破潜行效果给予你 {15/45}% 控制受限类效果持续时间缩减加成, 持续 4.0 秒。", + "zhTW": "使用靈巧技能對暈眩敵人造成直接攻擊時,可獲得匿蹤效果,持續 4.0 秒。使用攻擊中斷匿蹤效果時,可獲得 {15/45}% 控場影響時效減免,持續 4.0 秒。" + }, + "name": "of Uncanny Treachery", + "name_localized": { + "deDE": "des unheimlichen Verrats", + "esES": "de traición inusitada", + "esMX": "de Traición Asombrosa", + "frFR": "de traîtrise inouïe", + "itIT": "del Tradimento Sbalorditivo", + "jaJP": "尋常ならざる背信の", + "koKR": "으스스한 기만의", + "plPL": "Niezwykłej Zdrady", + "ptBR": "da Deslealdade Excepcional", + "ruRU": "[ms]омерзительной измены[fs]омерзительной измены[ns]омерзительной измены[p]омерзительной измены", + "trTR": "[n2]Esrarengiz İhanet", + "zhCN": "极度奸诈之", + "zhTW": "怪異叛逆之" + }, + "tags": [ + "Daze", + "Stealth", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "tags_localized": { + "deDE": [ + "Benommenheit", + "Verstohlenheit", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "esES": [ + "Atontamiento", + "Sigilo", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "esMX": [ + "Atontar", + "Sigilo", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "frFR": [ + "Hébétement", + "Camouflage", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "itIT": [ + "Frastornamento", + "Furtività", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "jaJP": [ + "眩暈", + "隠密", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "koKR": [ + "멍해짐", + "은폐", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "plPL": [ + "Oszołomienie", + "Ukrycie", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "ptBR": [ + "Torpor", + "Furtividade", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "ruRU": [ + "Головокружение", + "Незаметность", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "trTR": [ + "Afallatma", + "Saklanma", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "zhCN": [ + "迷惑", + "潜行", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ], + "zhTW": [ + "暈眩", + "匿蹤", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_BlindingSmoke", + "FILTER_Flex_Rogue_Dash", + "FILTER_Flex_Rogue_ShadowStep", + "FILTER_Flex_Rogue_Caltrops", + "FILTER_LOGICAL_OR" + ] + } + }, + "legendary_rogue_104": { + "category": 1, + "desc": "Explosions from the Victimize Key Passive Heal you for {#} Life for each enemy damaged, up to a maximum of {#} Life.", + "desc_localized": { + "deDE": "Explosionen der zentralen passiven Fertigkeit Bestrafen verleihen Euch pro getroffenem Gegner {#} Leben, bis maximal {#} Leben.", + "esES": "Las explosiones de la pasiva clave Victimizar te curan {#} de vida por cada enemigo que sufra daño, hasta un máximo de {#} de vida.", + "esMX": "Las explosiones de la pasiva clave Victimizar te sanan por {#} de vida por cada enemigo dañado, hasta un máximo de {#} de vida.", + "frFR": "Les explosions de la compétence passive principale Victimisation vous rendent {#} points de vie pour chaque cible blessée, jusqu'à un maximum de {#} points de vie.", + "itIT": "Le esplosioni della Passiva chiave Perseguitare ti curano di {#} Vita per ogni nemico colpito, fino a un massimo di {#} Vita.", + "jaJP": "哀れな犠牲者の爆発でダメージを与えた敵1体毎に、重要パッシブ効果の回復でライフが{#}から最大{#}まで回復する。", + "koKR": "희생의 핵심 지속 효과에 따른 폭발에 피해를 받은 적 하나당 자신의 생명력이 {#}만큼, 최대 {#}까지 회복됩니다.", + "plPL": "Eksplozje wywoływane przez moc pasywną Krzywda leczą cię, przywracając {#} pkt. zdrowia za każdego zranionego wroga, maksymalnie do {#} pkt. zdrowia.", + "ptBR": "Explosões da passiva principal de Vitimizar curam você passivamente em {#} de vida por cada inimigo atingido, até o máximo de {#} de vida.", + "ruRU": "Взрывы, созданные \"Жестокой расправой\", восполняют вам {#} ед. здоровья за каждого пораженного противника вплоть до {#} ед.", + "trTR": "Mağdur Et Temel Pasifi ile gelen patlamalar, maksimum {#} Can olmak üzere hasar gören her düşman için {#} Can İyileştirir.", + "zhCN": "迫害关键被动产生的爆炸每伤害到一名敌人, 恢复你 {#} 点生命, 最多恢复 {#} 点生命。", + "zhTW": "無情凌虐關鍵被動技能的爆炸每對一個敵人造成傷害可恢復你 {#} 點生命值,最多可恢復 {#} 點生命值。" + }, + "name": "of Cruel Sustenance", + "name_localized": { + "deDE": "der grausamen Versorgung", + "esES": "de sustento cruel", + "esMX": "de Cruel Sustento", + "frFR": "de subsistance cruelle", + "itIT": "del Sostentamento Empio", + "jaJP": "弱肉強食の", + "koKR": "잔혹한 자양의", + "plPL": "Okrutnego Wigoru", + "ptBR": "do Sustento Cruel", + "ruRU": "[ms]безжалостной жатвы[fs]безжалостной жатвы[ns]безжалостной жатвы[p]безжалостной жатвы", + "trTR": "[n2]Acımasız Geçim", + "zhCN": "残酷供养之", + "zhTW": "殘忍給養之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_Victimize" + ] + }, + "legendary_rogue_105": { + "category": 0, + "desc": "Lucky Hit: Making an enemy Vulnerable has up to a {40/60}% chance to grant +3.0% increased Critical Strike Chance for 3.0 seconds, up to +9%.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einen Gegner verwundbar macht, habt Ihr eine Chance von bis zu {40/60}%, 3.0 Sek. lang +3.0% kritische Trefferchance zu erhalten, bis maximal +9%.", + "esES": "Golpe de suerte: Volver vulnerable a un enemigo tiene hasta un {40/60}% de probabilidad de otorgar un +3.0% más de probabilidad de golpe crítico durante 3.0 s, hasta un máximo de un +9%.", + "esMX": "Golpe afortunado: Volver vulnerable a un enemigo tiene un {40/60}% de probabilidad de otorgar un +3.0% más de probabilidad de golpe crítico durante 3.0 segundos, hasta un +9%.", + "frFR": "Coup de chance: lorsque vous rendez une cible vulnérable, vous avez jusqu'à {40/60}% de chances d'augmenter les chances d'infliger un coup critique de +3.0% pendant 3.0 s, jusqu'à un maximum de +9%.", + "itIT": "Colpo fortunato: rendere un nemico vulnerabile ha fino al {40/60}% di probabilità aumentare la probabilità di critico del +3.0% per 3.0 s, fino al +9%.", + "jaJP": "幸運の一撃: 敵1体を脆弱状態にすると、最大{40/60}%の確率でクリティカルヒット率が3.0秒間、+3.0%から最大+9%まで上昇する。", + "koKR": "행운의 적중: 적을 취약하게 만들면 최대 {40/60}% 확률로 3.0초 동안 극대화 확률이 +3.0%만큼, 최대 +9%까지 증가합니다.", + "plPL": "Szczęśliwy traf: Po odsłonięciu wroga zyskujesz na 3.0 sek. wynoszące {40/60}% prawdopodobieństwo na zwiększoną o +3.0% szansę na trafienie krytyczne, maksymalnie do +9%.", + "ptBR": "Golpe de Sorte: Tornar um inimigo vulnerável tem até {40/60}% de chance de conceder +3.0% de chance de acerto crítico aumentada por 3.0 s, até +9%.", + "ruRU": "Удачный удар: когда вы делаете противника уязвимым, вероятность критического удара с вероятностью до {40/60}% повышается на +3.0% на 3.0 сек. вплоть до +9%.", + "trTR": "Şanslı Vuruş: Bir düşmanı Savunmasız bırakmak, en fazla {40/60}% ihtimalle 3.0 saniyeliğine en çok +9% olmak üzere +3.0% artırılmış Kritik Vuruş İhtimali sağlar.", + "zhCN": "幸运一击: 使敌人陷入易伤状态时最多有 {40/60}% 几率使暴击几率提高 +3.0%, 持续 3.0 秒, 最多提高 +9%。", + "zhTW": "幸運觸發:使敵人受到易傷效果時,最高有 {40/60}% 機率使爆擊機率提高 +3.0%,持續 3.0 秒,最多可提高 +9%。" + }, + "name": "Vengeful", + "name_localized": { + "deDE": "[ms]Rachsüchtiger[fs]Rachsüchtige[ns]Rachsüchtiges[p]Rachsüchtige[c]Rachsucht-", + "esES": "[fs]vengativa[ms]vengativo[fp]vengativas[mp]vengativos", + "esMX": "Vengativo", + "frFR": "[ms]vengeur[fs]vengeresse[mp]vengeurs[fp]vengeresses", + "itIT": "[ms]Vendicativo[fs]Vendicativa", + "jaJP": "復讐に燃える", + "koKR": "한 맺힌", + "plPL": "[ms]Mściwy[fs]Mściwa[ns]Mściwe[p]Mściwe", + "ptBR": "[fs]Vingativa[ms]Vingativo[fp]Vingativas[mp]Vingativos", + "ruRU": "[ms]злопамятный[fs]злопамятная[ns]злопамятное[p]злопамятные", + "trTR": "[n1]İntikamcı", + "zhCN": "复仇", + "zhTW": "復仇心切" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Verwundbar" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Vulnérable" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Vulnerabilità" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "脆弱" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "취약" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Odsłonięcie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Vulnerável" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Уязвимость" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "Savunmasız" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "易伤" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Rogue_Generic", + "易傷" + ] + } + }, + "legendary_rogue_106": { + "category": 3, + "desc": "Killing a Vulnerable enemy grants you x{50/70}% increased Energy Regeneration for 4.0 seconds.", + "desc_localized": { + "deDE": "Das Töten eines verwundbaren Gegners erhöht Eure Energieregeneration 4.0 Sek. lang um x{50/70}%.", + "esES": "Matar a un enemigo vulnerable te otorga un x{50/70}% más de regeneración de energía durante 4.0 s.", + "esMX": "Matar a un enemigo vulnerable te otorga un x{50/70}% más de generación de Energía durante 4.0 segundos.", + "frFR": "Tuer une cible vulnérable augmente votre régénération d'énergie de x{50/70}% pendant 4.0 s.", + "itIT": "Uccidere un nemico vulnerabile aumenta la tua rigenerazione energetica del x{50/70}% per 4.0 s.", + "jaJP": "脆弱状態の敵を倒すと、4.0秒間、エネルギー回復量がx{50/70}%増加する。", + "koKR": "취약한 적을 처치하면 4.0초 동안 기력 재생이 x{50/70}% 증가합니다.", + "plPL": "Zabicie odsłoniętego wroga zapewnia ci premię x{50/70}% do regeneracji energii na 4.0 sek.", + "ptBR": "Matar um inimigo vulnerável concede x{50/70}% de regeneração de energia aumentada por 4.0 s.", + "ruRU": "Когда вы убиваете уязвимого противника, скорость восстановления энергии увеличивается на x{50/70}% на 4.0 сек.", + "trTR": "Savunmasız bir düşmanı öldürmek sana 4.0 saniye boyunca x{50/70}% artırılmış Enerji Yenilemesi sağlar.", + "zhCN": "消灭一名处于易伤状态的敌人可以使你的能量回复速度提高 x{50/70}%, 持续 4.0 秒。", + "zhTW": "擊殺易傷的敵人時,可使能量恢復提高 x{50/70}%,持續 4.0 秒。" + }, + "name": "Ravenous", + "name_localized": { + "deDE": "[ms]Gefräßiger[fs]Gefräßige[ns]Gefräßiges[p]Gefräßige[c]Gefräßigkeits-", + "esES": "[fs]voraz[ms]voraz[fp]voraces[mp]voraces", + "esMX": "Voraz", + "frFR": "[ms]vorace[fs]vorace[mp]voraces[fp]voraces", + "itIT": "della Famelicità", + "jaJP": "強欲の", + "koKR": "걸신들린", + "plPL": "[ms]Żarłoczny[fs]Żarłoczna[ns]Żarłoczne[p]Żarłoczne", + "ptBR": "[fs]Voraz[ms]Voraz[fp]Vorazes[mp]Vorazes", + "ruRU": "[ms]прожорливый[fs]прожорливая[ns]прожорливое[p]прожорливые", + "trTR": "[n1]Aç", + "zhCN": "恶馋", + "zhTW": "貪婪" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Verwundbar" + ], + "esES": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "esMX": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "frFR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Vulnérable" + ], + "itIT": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Vulnerabilità" + ], + "jaJP": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "脆弱" + ], + "koKR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "취약" + ], + "plPL": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Odsłonięcie" + ], + "ptBR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Vulnerável" + ], + "ruRU": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Уязвимость" + ], + "trTR": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "Savunmasız" + ], + "zhCN": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "易伤" + ], + "zhTW": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Rogue_Generic", + "易傷" + ] + } + }, + "legendary_rogue_107": { + "category": 1, + "desc": "Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next {2/7} attacks within 10.0 seconds. This effect can only occur once every 45.0 seconds.", + "desc_localized": { + "deDE": "Wenn Gegner in der Nähe Euch Schaden zufügen, lasst Ihr eine Rauchgranate fallen und weicht den nächsten {2/7} Angriffen innerhalb von 10.0 Sek. aus. Dieser Effekt kann nur einmal alle 45.0 Sek. auftreten.", + "esES": "Al sufrir daño de enemigos cercanos, lanzas una granada de humo y esquivas los siguientes {2/7} ataques durante 10.0 s. Este efecto solo puede ocurrir una vez cada 45.0 s.", + "esMX": "Tras recibir daño de enemigos circundantes, sueltas una Granada de Humo y evades los siguientes {2/7} ataques dentro de un lapso de 10.0 segundos. Este efecto solo puede ocurrir una vez cada 45.0 segundos.", + "frFR": "Lorsque vous subissez des dégâts de la part d'adversaires proches, vous lâchez une bombe fumigène et esquivez les {2/7} prochaines attaques dans les 10.0 s qui suivent. Cet effet ne peut se produire qu'une fois toutes les 45.0 s.", + "itIT": "Dopo aver subito danni dai nemici circostanti, rilasci una Bomba Fumogena e schivi i {2/7} attacchi successivi entro 10.0 s. Questo effetto può verificarsi solo una volta ogni 45.0 s.", + "jaJP": "自分を取り囲む敵からダメージを受けると、煙幕を投下し、10.0秒にわたって攻撃を{2/7}度回避する。効果が発動するのは45.0秒に1回のみ。", + "koKR": "주변 적에게 피해를 받으면 연막탄을 떨어뜨려 10.0초 내 다음 공격 {2/7}번을 회피합니다. 이 효과는 45.0초에 한 번씩만 발동합니다.", + "plPL": "Po otrzymaniu obrażeń od pobliskich wrogów, upuszczasz Granat Dymny i unikasz kolejnych {2/7} ataków w ciągu 10.0 sek. Efekt ten może wystąpić tylko raz na 45.0 sek.", + "ptBR": "Ao receber dano de inimigos ao redor, você larga uma Granada de Fumaça e se esquiva dos próximos {2/7} ataques dentro de 10.0 s. Esse efeito só pode ocorrer uma vez a cada 45.0 s.", + "ruRU": "Получив урон от одного из окружающих противников, вы выпускаете \"Ослепляющий дым\" и уклоняетесь от следующих {2/7} атак в течение 10.0 сек. Срабатывает не чаще раза в 45.0 сек.", + "trTR": "Çevredeki düşmanlardan hasar aldıktan sonra bir Sis Bombası atar ve 10.0 saniye içinde sonraki {2/7} saldırıdan Sıyrılırsın. Bu etki sadece her 45.0 saniyede bir gerçekleşebilir.", + "zhCN": "受到周围敌人的伤害后, 你丢出一枚烟雾手雷, 在 10.0 秒内躲闪接下来的 {2/7} 次攻击。该效果每 45.0 秒只能生效一次。", + "zhTW": "受到附近敵人的傷害後,會釋放一枚煙霧彈,並閃躲接下來 {2/7} 次攻擊,持續 10.0 秒。此效果每 45.0 秒只能觸發一次。" + }, + "name": "Escape Artist's", + "name_localized": { + "deDE": "[ms]Entfesselnder[fs]Entfesselnde[ns]Entfesselndes[p]Entfesselnde[c]Entfesslungskünstler-", + "esES": "de artista del escapismo", + "esMX": "del Escapista", + "frFR": "de maître de l'évasion", + "itIT": "dell'Artista della Fuga", + "jaJP": "脱出の達人の", + "koKR": "탈출의 명수의", + "plPL": "[ms]Uciekinierski[fs]Uciekinierska[ns]Uciekinierskie[p]Uciekinierskie", + "ptBR": "da Arte da Fuga", + "ruRU": "[ms]обеспечивающий побег[fs]обеспечивающая побег[ns]обеспечивающее побег[p]обеспечивающие побег", + "trTR": "[n2]Kurtulma Performansçısının", + "zhCN": "逃脱大师的", + "zhTW": "逃脫專家" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic" + ] + }, + "legendary_rogue_108": { + "category": 1, + "desc": "Each stack of the Momentum Key Passive Heals you for {#} Life per second and grants you 5.0% Damage Reduction.", + "desc_localized": { + "deDE": "Jeder Stapel der zentralen passiven Fertigkeit Schwung heilt Euch um {#} Leben pro Sekunde und gewährt Euch eine Schadensreduktion von 5.0%.", + "esES": "Cada acumulación de la pasiva clave Impulso te cura {#} de vida por segundo y te otorga un 5.0% de reducción de daño.", + "esMX": "Cada acumulación de la pasiva clave Impulso te sana {#} de vida por segundo y te otorga un 5.0% de reducción de daño.", + "frFR": "Chaque cumul de la compétence passive principale Inertie vous rend {#} points de vie par seconde et vous octroie 5.0% de réduction des dégâts.", + "itIT": "Ogni accumulo della Passiva chiave Impeto ti cura di {#} Vita al secondo e fornisce una riduzione danni del 5.0%.", + "jaJP": "重要パッシブ効果の〈機運〉の蓄積1ごとに、ライフを毎秒{#}回復し、5.0%のダメージ減少効果を得る。", + "koKR": "기세 핵심 지속 효과가 중첩 1회당 매초 생명력을 {#} 치유하고 5.0%의 피해 감소를 부여합니다.", + "plPL": "Każdy poziom kumulacji mocy pasywnej Impet przywraca ci {#} pkt. zdrowia na sekundę i przyznaje 5.0% redukcji obrażeń.", + "ptBR": "Cada aplicação da passiva principal de Impulsão cura você em {#} de vida por segundo e lhe concede 5.0% de redução de dano.", + "ruRU": "Каждый эффект \"Импульса\" восстанавливает вам {#} ед. здоровья в секунду и уменьшает получаемый урон на 5.0%.", + "trTR": "Her Momentum Temel Pasifi birikmesi, Canını saniyede {#} İyileştirir ve sana 5.0% Hasar Azaltma verir.", + "zhCN": "每一层乘胜追击关键被动效果都会使你每秒回复 {#} 点生命并获得 5.0% 伤害减免。", + "zhTW": "趁勢強攻關鍵被動技能的每層堆疊效果可使你每秒恢復 {#} 點生命值,並獲得 5.0% 傷害減免。" + }, + "name": "of Stolen Vigor", + "name_localized": { + "deDE": "des geraubten Elans", + "esES": "de vigor robado", + "esMX": "de Vigor Robado", + "frFR": "de vigueur dérobée", + "itIT": "del Vigore Rubato", + "jaJP": "盗まれた活力の", + "koKR": "빼앗긴 원기의", + "plPL": "Skradzionego Wigoru", + "ptBR": "do Vigor Roubado", + "ruRU": "[ms]украденной бодрости[fs]украденной бодрости[ns]украденной бодрости[p]украденной бодрости", + "trTR": "[n2]Çalınan Dinçlik", + "zhCN": "精力偷取之", + "zhTW": "竊取活力之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_Momentum" + ] + }, + "legendary_rogue_109": { + "category": 0, + "desc": "When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal {#} total Physical damage and Stun enemies for 0.5 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr Eure Verstohlenheit mit einem Angriff beendet, lasst Ihr explodierende Blendgranaten rund um Eure Position fallen, die insgesamt {#} physischen Schaden verursachen und Gegner 0.5 Sek. lang betäuben.", + "esES": "Al abandonar el sigilo con un ataque, sueltas a tu alrededor un racimo de granadas aturdidoras explosivas que infligen {#} de daño físico en total y aturden a los enemigos durante 0.5 s.", + "esMX": "Cuando rompes el Sigilo con un ataque, sueltas un cúmulo de Granadas Aturdidoras explosivas alrededor de tu ubicación que infligen {#} de daño físico total y aturden a los enemigos durante 0.5 segundos.", + "frFR": "Lorsque vous sortez de Camouflage en attaquant, vous lâchez des grenades étourdissantes autour de vous qui explosent en infligeant un total de {#} points de dégâts physiques et étourdissent les adversaires pendant 0.5 s.", + "itIT": "Quando interrompi Furtività con un attacco, lanci attorno a te una salva di Bombe Stordenti esplosive che infliggono {#} danni fisici totali e stordiscono i nemici per 0.5 s.", + "jaJP": "攻撃によって隠密状態を解除すると、自身の周囲に複数のスタングレネードを落として爆発させ、敵に合計{#}の物理ダメージを与えて0.5秒間スタンさせる。", + "koKR": "공격으로 은폐 상태가 해제될 때, 자신의 위치 주위에 폭발하는 섬광 수류탄 더미를 떨어뜨립니다. 수류탄은 총 {#}의 물리 피해를 주고 적을 0.5초 동안 기절시킵니다.", + "plPL": "Kiedy przerywasz ukrycie atakiem, upuszczasz wokół siebie wiązkę wybuchowych granatów ogłuszających, które zadają wrogom {#} pkt. obrażeń Fizycznych i ogłuszają ich na 0.5 sek.", + "ptBR": "Ao romper Furtividade com um ataque, você larga ao redor da sua posição um conjunto de Granadas Atordoantes explosivas que causam {#} de dano físico total e atordoando inimigos por 0.5 s.", + "ruRU": "Атакуя из состояния незаметности, вы разбрасываете вокруг себя оглушающие гранаты, которые наносят при взрыве {#} ед. физического урона в целом и оглушают противников на 0.5 сек.", + "trTR": "Saklanmayı bir saldırı yaparak bozduğunda olduğun yerin etrafına toplam {#} Fiziksel hasar veren ve 0.5 saniye boyunca düşmanları Sersemleten bir dizi patlayan Sersemletme Bombası bırakırsın.", + "zhCN": "当你发动攻击打破潜行时, 你会在自身周围扔下一串会爆炸的昏迷手雷, 对敌人造成总计 {#} 点物理伤害, 并将其击昏 0.5 秒。", + "zhTW": "使用攻擊中斷匿蹤時,會在附近掉落震撼榴彈,爆炸後總共造成 {#} 點物理傷害,並擊昏敵人 0.5 秒。" + }, + "name": "Opportunist's", + "name_localized": { + "deDE": "[ms]Opportuner[fs]Opportune[ns]Opportunes[p]Opportune[c]Opportunisten-", + "esES": "de oportunista", + "esMX": "de Oportunista", + "frFR": "de l'opportuniste", + "itIT": "[fs]Opportunista[ms]Opportunista[fp]Opportuniste[mp]Opportunisti", + "jaJP": "日和見主義者の", + "koKR": "기회주의자의", + "plPL": "[ms]Oportunistyczny[fs]Oportunistyczna[ns]Oportunistyczne[p]Oportunistyczne", + "ptBR": "[fs]Oportunista[ms]Oportunista[fp]Oportunistas[mp]Oportunistas", + "ruRU": "[ms]авантюристский[fs]авантюристская[ns]авантюристское[p]авантюристские", + "trTR": "[n2]Fırsatçının", + "zhCN": "投机者的", + "zhTW": "搶得先機" + }, + "tags": [ + "Stealth", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "tags_localized": { + "deDE": [ + "Verstohlenheit", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "esES": [ + "Sigilo", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "esMX": [ + "Sigilo", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "frFR": [ + "Camouflage", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "itIT": [ + "Furtività", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "jaJP": [ + "隠密", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "koKR": [ + "은폐", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "plPL": [ + "Ukrycie", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "ptBR": [ + "Furtividade", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "ruRU": [ + "Незаметность", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "trTR": [ + "Saklanma", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "zhCN": [ + "潜行", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ], + "zhTW": [ + "匿蹤", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Stealth", + "FILTER_Build_Rogue_Grenades" + ] + } + }, + "legendary_rogue_110": { + "category": 2, + "desc": "You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by {0.4/0.6} seconds for each enemy hit, up to {2/3} seconds.", + "desc_localized": { + "deDE": "Ihr lasst am Ende von Preschen automatisch eine Rauchgranate fallen. Rauchgranaten verkürzen die Abklingzeit von Preschen für jeden auf diese Weise getroffenen Gegner um {0.4/0.6} Sek., bis maximal {2/3} Sek.", + "esES": "Sueltas automáticamente una Granada de humo al final de Carrera. Las Granadas de humo reducen el tiempo de reutilización de Carrera {0.4/0.6} s por cada enemigo golpeado, hasta un máximo de {2/3} s.", + "esMX": "Sueltas automáticamente una Granada de Humo cuando termina Arremetida. Las Granadas de Humo reducen la recuperación de Arremetida en {0.4/0.6} segundos por cada enemigo que golpees y hasta {2/3} segundos.", + "frFR": "Vous lâchez automatiquement une bombe fumigène à la fin de Célérité. Les bombes fumigènes réduisent le temps de recharge de Célérité de {0.4/0.6} s par cible atteinte, jusqu'à un maximum de {2/3} s.", + "itIT": "Lasci cadere automaticamente una Bomba Fumogena al termine di Scatto. Le Bombe Fumogene riducono il tempo di recupero di Scatto di {0.4/0.6} s per ogni nemico colpito, fino a un massimo di {2/3} s.", + "jaJP": "〈ダッシュ〉終了時、自動的に〈煙幕〉を投下する。〈煙幕〉が命中した敵1体につき、〈ダッシュ〉のクールダウンが{0.4/0.6}秒から{2/3}秒まで短縮される。", + "koKR": "질주가 끝날 때 자동으로 연막탄을 떨어뜨립니다. 연막탄이 적중한 적 하나당 질주의 재사용 대기시간이 {0.4/0.6}초만큼, 최대 {2/3}까지 감소합니다.", + "plPL": "Automatycznie upuszczasz Granat Dymny pod koniec działania Pędu. Granaty Dymne skracają czas odnowienia Pędu o {0.4/0.6} sek. za każdego trafionego wroga, maksymalnie do {2/3} sek.", + "ptBR": "Você lança automaticamente uma Granada de Fumaça no fim da Disparada. Granadas de Fumaça reduzem a recarga da Disparada em {0.4/0.6} s por inimigo atingido, até um máximo de {2/3} s.", + "ruRU": "Вы автоматически применяете \"Ослепляющий дым\", когда завершаете \"Рывок\". \"Ослепляющий дым\" сокращает время восстановления \"Рывка\" на {0.4/0.6} сек. за каждую пораженную цель (вплоть до{2/3} сек.).", + "trTR": "Atılmanın sonunda otomatik olarak Sis Bombası atarsın. Sis Bombaları, Atılmanın Bekleme Süresini vurulan her düşman için {0.4/0.6} saniye azaltır. Azalma süresi en fazla {2/3} saniye olabilir.", + "zhCN": "你在疾行斩结束后自动丢出一枚烟雾手雷。烟雾手雷每命中一名敌人, 疾行斩的冷却时间就会缩短 {0.4/0.6} 秒, 最多缩短 {2/3} 秒。", + "zhTW": "疾衝結束時會自動掉落一枚煙霧彈。煙霧彈每擊中一名敵人會使疾衝的冷卻時間縮短 {0.4/0.6} 秒,最多縮短 {2/3} 秒。" + }, + "name": "of Quickening Fog", + "name_localized": { + "deDE": "des stimulierenden Nebels", + "esES": "de niebla apresuradora", + "esMX": "de Niebla Aceleradora", + "frFR": "de la brume vivace", + "itIT": "della Nebbia Accelerante", + "jaJP": "速まる霧の", + "koKR": "재촉하는 안개의", + "plPL": "Ożywiającej Mgły", + "ptBR": "da Névoa Aceleradora", + "ruRU": "[ms]ускоряющего тумана[fs]ускоряющего тумана[ns]ускоряющего тумана[p]ускоряющего тумана", + "trTR": "[n2]Hızlanan Sis", + "zhCN": "急速烟尘之", + "zhTW": "迅霧之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Daze" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Benommenheit" + ], + "esES": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Atontamiento" + ], + "esMX": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Atontar" + ], + "frFR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Hébétement" + ], + "itIT": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Frastornamento" + ], + "jaJP": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "眩暈" + ], + "koKR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "멍해짐" + ], + "plPL": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Oszołomienie" + ], + "ptBR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Torpor" + ], + "ruRU": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Головокружение" + ], + "trTR": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "Afallatma" + ], + "zhCN": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "迷惑" + ], + "zhTW": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_Dash", + "暈眩" + ] + } + }, + "legendary_rogue_111": { + "category": 1, + "desc": "You take {15/25}% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain +15.0% Movement Speed for 2.0 seconds.", + "desc_localized": { + "deDE": "Ihr erleidet {15/25}% weniger Schaden von Gegnern, die von Kontrollverlusteffekten betroffen sind und erhaltet jedes Mal, wenn sie Euch direkten Schaden zufügen, 2.0 Sek. lang +15.0% Bewegungsgeschwindigkeit.", + "esES": "Sufres un {15/25}% menos de daño de los enemigos afectados por control de masas. Cada vez que un enemigo afectado por control de masas te inflige daño directo, obtienes un +15.0% de velocidad de movimiento durante 2.0 s.", + "esMX": "Recibes un {15/25}% menos de daño de enemigos bajo los efectos de control de multitudes. Cuando un enemigo bajo estos efectos te inflige daño directo, obtienes un +15.0% de velocidad de movimiento durante 2.0 segundos.", + "frFR": "Vous subissez {15/25}% de dégâts en moins de la part des cibles subissant une perte de contrôle. Chaque fois qu'une cible subissant une perte de contrôle vous inflige des dégâts directs, votre vitesse de déplacement est augmentée de +15.0% pendant 2.0 s.", + "itIT": "Subisci il {15/25}% di danni in meno dai nemici sotto effetti debilitanti. Quando un nemico sotto effetti debilitanti ti infligge danni diretti, la tua velocità di movimento aumenta del +15.0% per 2.0 s.", + "jaJP": "操作障害状態の敵から受けるダメージが{15/25}%減少する。操作障害状態の敵から直接ダメージを受けると、移動速度が2.0秒間、+15.0%上昇する。", + "koKR": "군중 제어의 영향을 받는 적에게 받는 피해가 {15/25}% 감소합니다. 군중 제어의 영향을 받는 적에게 직접 피해를 받을 때마다 2.0초 동안 +15.0%의 이동 속도를 얻습니다.", + "plPL": "Otrzymujesz od wrogów o ograniczonej kontroli obrażenia zmniejszone o {15/25}%. Za każdym razem, gdy wróg o ograniczonej kontroli zadaje ci bezpośrednie obrażenia, zyskujesz premię +15.0% do szybkości ruchu na 2.0 sek.", + "ptBR": "Você recebe {15/25}% de dano reduzido de inimigos sob controle de grupo. Sempre que um inimigo sob controle de grupo causa dano direto a você, você recebe +15.0% de velocidade de movimento por 2.0 s.", + "ruRU": "Вы получаете на {15/25}% меньше урона от противников, находящихся под действием эффектов контроля. Когда противник под действием эффектов контроля наносит вам прямой урон, ваша скорость передвижения повышается на +15.0% на 2.0 сек.", + "trTR": "Kitle Kontrolü altındaki düşmanlardan {15/25}% daha az hasar alırsın. Kitle Kontrolü altındaki bir düşman sana doğrudan hasar verdiğinde 2.0 saniyeliğine +15.0% Hareket Hızı kazan.", + "zhCN": "被控制的敌人对你造成的伤害降低 {15/25}%。被控制的敌人对你造成直接伤害时, 你的移动速度提高 +15.0%, 持续 2.0 秒。", + "zhTW": "受到控場效果的敵人對你造成的傷害降低 {15/25}%。每當受到控場效果的敵人對你造成直接傷害時,移動速度提高 +15.0%,持續 2.0 秒。" + }, + "name": "Cheat's", + "name_localized": { + "deDE": "[ms]Betrügender[fs]Betrügende[ns]Betrügendes[p]Betrügende[c]Betrüger-", + "esES": "de tramposo", + "esMX": "del Engaño", + "frFR": "de tromperie", + "itIT": "dell'Inganno", + "jaJP": "イカサマ師が携えし", + "koKR": "사기꾼의", + "plPL": "[ms]Oszukańczy[fs]Oszukańcza[ns]Oszukańcze[p]Oszukańcze", + "ptBR": "de Trapaça", + "ruRU": "[ms]трюкаческий[fs]трюкаческая[ns]трюкаческое[p]трюкаческие", + "trTR": "[n2]Hilenin", + "zhCN": "骗子的", + "zhTW": "詐欺" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic" + ] + }, + "legendary_rogue_112": { + "category": 1, + "desc": "Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a {10/20}% chance to drop a Healing Potion.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem verwundbaren Gegner mit einer Kernfertigkeit Schaden zufügt, besteht eine Chance von bis zu {10/20}%, dass ein Heiltrank fallen gelassen wird.", + "esES": "Golpe de suerte: Infligir daño a un enemigo vulnerable con una habilidad principal tiene hasta un {10/20}% de probabilidad de soltar una poción de curación.", + "esMX": "Golpe afortunado: Al infligir daño a un enemigo vulnerable con una habilidad principal, tienes hasta un {10/20}% de probabilidad de que suelte una poción de vida.", + "frFR": "Coup de chance: en infligeant des dégâts directs aux cibles vulnérables avec une compétence principale, celles-ci ont jusqu'à {10/20}% de faire apparaître une potion de soins.", + "itIT": "Colpo fortunato: danneggiare un nemico vulnerabile con un'abilità Primaria ha una probabilità massima del {10/20}% di rilasciare una Pozione di Cura.", + "jaJP": "幸運の一撃: コアスキルで脆弱状態の敵にダメージを与えると、最大{10/20}%の確率でライフ・ポーションをドロップする。", + "koKR": "행운의 적중: 핵심 기술로 취약한 적에게 피해를 주면 최대 {10/20}% 확률로 치유 물약이 떨어집니다.", + "plPL": "Szczęśliwy traf: Odsłonięci wrogowie zranieni umiejętnością Główną mają maksymalnie {10/20}% szans na upuszczenie mikstury leczenia.", + "ptBR": "Golpe de Sorte: Causar dano a um inimigo vulnerável com uma habilidade principal tem até {10/20}% de chance de largar uma poção de cura.", + "ruRU": "Удачный удар: когда уязвимые противники получают урон от основных умений, то с вероятностью {10/20}% могут оставить зелье здоровья.", + "trTR": "Şanslı Vuruş: Savunmasız bir düşmana Çekirdek Yetenek ile hasar vermek, en fazla {10/20}% ihtimalle bir İyileşme İksiri düşürür.", + "zhCN": "幸运一击: 使用核心技能对易伤敌人造成伤害有最多 {10/20}% 几率掉落一瓶治疗药水。", + "zhTW": "幸運觸發:使用核心技能對易傷敵人造成傷害時,最高有 {10/20}% 機率掉落一瓶治療藥水。" + }, + "name": "of Siphoned Victuals", + "name_localized": { + "deDE": "der abgeschöpften Verpflegung", + "esES": "de vituallas sustraídas", + "esMX": "de Provisiones Succionadas", + "frFR": "de vivres siphonnées", + "itIT": "dei Beni Sottratti", + "jaJP": "抜き取られた食料の", + "koKR": "흡수되는 양식의", + "plPL": "Pochłoniętych Wiktuałów", + "ptBR": "das Provisões Extraídas", + "ruRU": "[ms]похищенной провизии[fs]похищенной провизии[ns]похищенной провизии[p]похищенной провизии", + "trTR": "[n2]Hortumlanan Erzak", + "zhCN": "虹吸命精之", + "zhTW": "虹吸飲食之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Verwundbar" + ], + "esES": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "esMX": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "frFR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Vulnérable" + ], + "itIT": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Vulnerabilità" + ], + "jaJP": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "脆弱" + ], + "koKR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "취약" + ], + "plPL": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Odsłonięcie" + ], + "ptBR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Vulnerável" + ], + "ruRU": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Уязвимость" + ], + "trTR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "Savunmasız" + ], + "zhCN": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "易伤" + ], + "zhTW": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Generic", + "易傷" + ] + } + }, + "legendary_rogue_113": { + "category": 0, + "desc": "Your Imbuement Skill effects have x{20/40}% increased potency against Vulnerable enemies.", + "desc_localized": { + "deDE": "Eure Infusionseffekte sind x{20/40}% wirksamer gegen verwundbare Gegner.", + "esES": "Tus habilidades de imbuición tienen un x{20/40}% más de potencia contra enemigos vulnerables.", + "esMX": "Los efectos de tus habilidades de Imbuición tienen un x{20/40}% más de potencia contra enemigos vulnerables.", + "frFR": "Les effets des compétences d'imprégnation sont x{20/40}% plus puissants contre les adversaires vulnérables.", + "itIT": "La potenza degli effetti delle tue abilità di Infusione è aumentata del x{20/40}% contro i nemici vulnerabili.", + "jaJP": "脆弱状態の敵に対する注入スキルの効果がx{20/40}%強化される。", + "koKR": "취약한 적을 대상으로 주입 기술의 효력이 x{20/40}% 증가합니다.", + "plPL": "Efekty umiejętności nasycenia są o x{20/40}% silniejsze przeciwko odsłoniętym wrogom.", + "ptBR": "Seus efeitos de habilidades de Imbuição têm x{20/40}% de potência aumentada contra inimigos vulneráveis.", + "ruRU": "Ваши эффекты насыщения действуют на x{20/40}% сильнее на уязвимых противников.", + "trTR": "Aşılama Yeteneği etkilerin, Savunmasız düşmanlara karşı x{20/40}% artırılmış tesire sahiptir.", + "zhCN": "你的灌注技能效果对易伤敌人提高 x{20/40}%。", + "zhTW": "你的灌注技能效果對易傷的敵人提高 x{20/40}%。" + }, + "name": "of Corruption", + "name_localized": { + "deDE": "der Verderbnis", + "esES": "de corrupción", + "esMX": "de Corrupción", + "frFR": "de corruption", + "itIT": "della Corruzione", + "jaJP": "腐敗の", + "koKR": "타락의", + "plPL": "Spaczenia", + "ptBR": "da Corrupção", + "ruRU": "[ms]порчи[fs]порчи[ns]порчи[p]порчи", + "trTR": "[n2]Yozlaşma", + "zhCN": "腐蚀之", + "zhTW": "腐敗之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Verwundbar" + ], + "esES": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Vulnerable" + ], + "esMX": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Vulnerable" + ], + "frFR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Vulnérable" + ], + "itIT": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Vulnerabilità" + ], + "jaJP": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "脆弱" + ], + "koKR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "취약" + ], + "plPL": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Odsłonięcie" + ], + "ptBR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Vulnerável" + ], + "ruRU": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Уязвимость" + ], + "trTR": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "Savunmasız" + ], + "zhCN": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "易伤" + ], + "zhTW": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Imbuements", + "易傷" + ] + } + }, + "legendary_rogue_114": { + "category": 2, + "desc": "Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a {25/45}% chance to Daze them for 2.0 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem verwundbaren Gegner direkten Schaden zufügt, besteht eine Chance von bis zu {25/45}%, ihn 2.0 Sek. lang benommen zu machen.", + "esES": "Golpe de suerte: Infligir daño directo a un enemigo vulnerable tiene hasta un {25/45}% de probabilidad de atontarlo durante 2.0 s.", + "esMX": "Golpe afortunado: Al infligir daño directo a un enemigo vulnerable, tienes un {25/45}% de probabilidad de atontarlo durante 2.0 segundos.", + "frFR": "Coup de chance: en infligeant des dégâts directs à une cible vulnérable, vous avez jusqu'à {25/45}% de chances de l'hébéter pendant 2.0 s.", + "itIT": "Colpo fortunato: infliggendo danni diretti a un nemico vulnerabile hai una probabilità massima del {25/45}% di frastornarlo per 2.0 s.", + "jaJP": "幸運の一撃: 脆弱状態の敵に直接ダメージを与えると、最大{25/45}%の確率でその敵を2.0秒間、目眩状態にする。", + "koKR": "행운의 적중: 취약한 적에게 직접 피해를 주면 최대 {25/45}% 확률로 적을 2.0초 동안 멍하게 만듭니다.", + "plPL": "Szczęśliwy traf: Zadanie bezpośrednich obrażeń odsłoniętemu wrogowi ma maksymalnie {25/45}% szans na oszołomienie go na 2.0 sek.", + "ptBR": "Golpe de Sorte: Causar dano direto a um inimigo vulnerável tem até {25/45}% de chance de aplicar torpor por 2.0 s.", + "ruRU": "Удачный удар: прямой урон по уязвимому противнику с вероятностью до {25/45}% вызывает у него головокружение на 2.0 сек.", + "trTR": "Şanslı Vuruş: Savunmasız bir düşmana doğrudan hasar vermek, onu en fazla {25/45}% ihtimalle 2.0 saniye boyunca Afallatır.", + "zhCN": "幸运一击: 对处于易伤状态的敌人造成直接伤害最多有 {25/45}% 几率迷惑他们 2.0 秒。", + "zhTW": "幸運觸發:對易傷的敵人造成直接傷害時,最高有 {25/45}% 機率使其暈眩 2.0 秒。" + }, + "name": "Mangler's", + "name_localized": { + "deDE": "[ms]Zerfleischers[fs]Zerfleischers[ns]Zerfleischers[p]Zerfleischers[c]Zerfleischer-", + "esES": "de mutilador", + "esMX": "del Mutilador", + "frFR": "de mutilation", + "itIT": "del Mutilatore", + "jaJP": "圧壊する者の", + "koKR": "난도질꾼의", + "plPL": "[ms]Okaleczający[fs]Okaleczająca[ns]Okaleczające[p]Okaleczające", + "ptBR": "[fs]Mutilante[ms]Mutilante[fp]Mutilantes[mp]Mutilantes", + "ruRU": "[ms]истязающий[fs]истязающая[ns]истязающее[p]истязающие", + "trTR": "[n2]Ezicinin", + "zhCN": "绞杀者的", + "zhTW": "碎割者" + }, + "tags": [ + "Vulnerable", + "Daze", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Benommenheit", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "esES": [ + "Vulnerable", + "Atontamiento", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "esMX": [ + "Vulnerable", + "Atontar", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "frFR": [ + "Vulnérable", + "Hébétement", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "itIT": [ + "Vulnerabilità", + "Frastornamento", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "jaJP": [ + "脆弱", + "眩暈", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "koKR": [ + "취약", + "멍해짐", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "plPL": [ + "Odsłonięcie", + "Oszołomienie", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "ptBR": [ + "Vulnerável", + "Torpor", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "ruRU": [ + "Уязвимость", + "Головокружение", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "trTR": [ + "Savunmasız", + "Afallatma", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "zhCN": [ + "易伤", + "迷惑", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ], + "zhTW": [ + "易傷", + "暈眩", + "FILTER_Legendary_Utility", + "FILTER_Build_Rogue_Generic" + ] + } + }, + "legendary_rogue_116": { + "category": 1, + "desc": "Lucky Hit: Critical Strikes with Marksman Skills have up to a {40/60}% chance to grant a free Dark Shroud shadow.", + "desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer mit Präzisionsfertigkeiten haben eine Chance von bis zu {40/60}%, einen kostenlosen Schatten von Dunkler Schleier zu verleihen.", + "esES": "Golpe de suerte: Los golpes críticos con habilidades de tirador tienen hasta un {40/60}% de probabilidad de otorgar una sombra de Embozo oscuro gratis.", + "esMX": "Golpe afortunado: Los golpes críticos con habilidades de Tirador tienen un {40/60}% de probabilidad de otorgar una sombra de Sudario Oscuro gratuita.", + "frFR": "Coup de chance: les coups critiques infligés avec des compétences de tir d'élite ont jusqu'à {40/60}% de chances de générer gratuitement une ombre de Sombre voile.", + "itIT": "Colpo fortunato: i colpi critici con le abilità di Tiro di precisione hanno una probabilità massima del {40/60}% di fornire un'ombra di Manto Oscuro gratuita.", + "jaJP": "幸運の一撃: 射手スキルでクリティカルヒットを出すと、最大{40/60}%の確率でマナを消費しない〈ダークシュラウド〉の影を得る。", + "koKR": "행운의 적중: 명사수 기술이 극대화로 적중하면 최대 {40/60}% 확률로 어둠의 장막 그림자 하나를 자원 소모 없이 생성합니다.", + "plPL": "Szczęśliwy traf: Trafienia krytyczne zadane umiejętnościami Strzelectwa mają maksymalnie {40/60}% szans na przywołanie darmowego cienia z Mrocznego Całunu.", + "ptBR": "Golpe de Sorte: Acertos críticos com habilidades de Atirador têm até {40/60}% de chance de conceder uma sombra gratuita de Véu Sombrio.", + "ruRU": "Удачный удар: критические удары умениями стрелка с вероятностью до {40/60}% создают тень от \"Теневой завесы\" без затрат ресурсов.", + "trTR": "Şanslı Vuruş: Nişancı Yetenekleri ile yapılan Kritik Vuruşlar en fazla {40/60}% ihtimalle bedelsiz bir Karanlık Örtü gölgesi sağlar.", + "zhCN": "幸运一击: 使用神射手技能造成暴击时, 有最多 {40/60}% 几率给予一个免费的暗影帷幕的暗影。", + "zhTW": "幸運觸發:射手技能爆擊時,最高有 {40/60}% 機率獲得一個無消耗的黑暗籠罩的暗影。" + }, + "name": "Umbrous", + "name_localized": { + "deDE": "[ms]Schattiger[fs]Schattige[ns]Schattiges[p]Schattige[c]Schatten-", + "esES": "[fs]umbría[ms]umbrío[fp]umbrías[mp]umbríos", + "esMX": "Umbrío", + "frFR": "[ms]ombreux[fs]ombreuse[mp]ombreux[fp]ombreuses", + "itIT": "[fs]Ombrosa[ms]Ombroso[fp]Ombrose[mp]Ombrosi", + "jaJP": "影なる者", + "koKR": "어스름한", + "plPL": "[ms]Zaciemniony[fs]Zaciemniona[ns]Zaciemnione[p]Zaciemnione", + "ptBR": "[fs]Tenebrosa[ms]Tenebroso[fp]Tenebrosas[mp]Tenebrosos", + "ruRU": "[ms]сумеречный[fs]сумеречная[ns]сумеречное[p]сумеречные", + "trTR": "[n1]Gölgeler İçinde", + "zhCN": "荫蔽", + "zhTW": "晦暗" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Ranged" + ] + }, + "legendary_rogue_117": { + "category": 2, + "desc": "Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal x{14/29}% additional Poison damage to Frozen enemies.", + "desc_localized": { + "deDE": "Unterkühlte Gegner, die von Giftinfusion vergiftet werden, werden pro Sekunde um weitere 20% unterkühlt. Ihr fügt eingefrorenen Gegnern x{14/29}% zusätzlichen Giftschaden zu.", + "esES": "Los enemigos helados que resulten envenenados por Imbuición de veneno sufrirán otro efecto de helada de un 20% por segundo. Infliges un x{14/29}% más daño de veneno a enemigos congelados.", + "esMX": "Los enemigos helados envenenados por Imbuición Venenosa se helarán aún más, a una velocidad de 20% por segundo. Infliges un x{14/29}% más de daño de veneno a enemigos congelados.", + "frFR": "Les adversaires glacés empoisonnés par imprégnation de poison sont à nouveau glacés de 20% par seconde. Vous infligez x{14/29}% de dégâts de poison supplémentaires aux adversaires gelés.", + "itIT": "I nemici raggelati avvelenati da Infusione del Veleno vengono raggelati ulteriormente del 20% al secondo. Infliggi il x{14/29}% di danni da veleno aggiuntivi ai nemici congelati.", + "jaJP": "〈毒の注入〉効果で毒を受けた敵が冷気状態になると、毎秒20%冷気状態が進行する。凍結状態の敵に与える毒ダメージがx{14/29}%増加する。", + "koKR": "오한을 느끼는 적이 독 주입으로 중독되면 매초 20%의 오한을 추가로 느낍니다. 빙결된 적에게 주는 독 피해가 x{14/29}% 증가합니다.", + "plPL": "Wyziębieni wrogowie zatruci przez Nasycenie Trucizną będą dodatkowo wyziębiani o 20% na sek. Co więcej, zadajesz x{14/29}% dodatkowych obrażeń od Trucizny zamrożonym wrogom.", + "ptBR": "Inimigos sob gelidez envenenados por Imbuição de Veneno continuarão recebendo 20% de gelidez por segundo. Você causa x{14/29}% de dano venenoso adicional a inimigos congelados.", + "ruRU": "Окоченевшие противники, отравленные \"Насыщением ядом\", будут коченеть еще на 20% в секунду. Вы наносите на x{14/29}% больше урона от яда замороженным противникам.", + "trTR": "Zehir Aşılaması ile Zehirlenen Soğutulmuş düşmanlar, saniye başına 20% daha Soğutulur. Donmuşdüşmanlara x{14/29}% ek Zehir hasarı verirsin.", + "zhCN": "被冻伤的敌人由于毒素灌注中毒时, 会继续每秒被冻伤 20%。你对被冻结的敌人造成的毒素伤害提高 x{14/29}%。", + "zhTW": "受到毒素灌注中毒效果的冰冷敵人每秒會額外受到 20% 冰冷效果。你對凍結的敵人額外造成 x{14/29}% 毒素傷害。" + }, + "name": "of Noxious Ice", + "name_localized": { + "deDE": "des Giftigen Eises", + "esES": "de hielo nocivo", + "esMX": "de Hielo Nocivo", + "frFR": "de glace toxique", + "itIT": "del Ghiaccio Nocivo", + "jaJP": "有害なる氷の", + "koKR": "유독한 얼음의", + "plPL": "Szkodliwego Lodu", + "ptBR": "do Gelo Nocivo", + "ruRU": "[ms]отравленного льда[fs]отравленного льда[ns]отравленного льда[p]отравленного льда", + "trTR": "[n2]Tehlikeli Buz", + "zhCN": "毒冰之", + "zhTW": "劇毒冰霜之" + }, + "tags": [ + "Chill", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "esES": [ + "Helada", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "esMX": [ + "Helar", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "frFR": [ + "Glace", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "itIT": [ + "Raggelamento", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "jaJP": [ + "冷気", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "koKR": [ + "오한", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "plPL": [ + "Wyziębienie", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "ptBR": [ + "Gelidez", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "ruRU": [ + "Окоченение", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "trTR": [ + "Soğutma", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "zhCN": [ + "冻伤", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ], + "zhTW": [ + "冰冷", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue", + "FILTER_Flex_Rogue_PoisonImbue" + ] + } + }, + "legendary_rogue_118": { + "category": 4, + "desc": "Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by x{1/6}% for 2.0 seconds, up to x{5/30}%.", + "desc_localized": { + "deDE": "Schattenschritt hat eine zusätzliche Aufladung. Wenn Ihr einen Gegner mit Schattenschritt tötet, erhaltet Ihr eine Aufladung zurück und der Schaden von Schattenschritt wird 2.0 Sek. lang um x{1/6}% erhöht, bis maximal x{5/30}%.", + "esES": "Paso de las sombras tiene una carga más. Matar a un enemigo con Paso de las sombras devuelve una carga y aumenta el daño de Paso de las sombras un x{1/6}% durante 2.0 s, hasta un máximo de un x{5/30}%.", + "esMX": "Paso Umbrío tiene una carga adicional. Eliminar a un enemigo con Paso Umbrío restablece una carga y aumenta el daño de Paso Umbrío un x{1/6}%, hasta un x{5/30}% durante 2.0 segundos.", + "frFR": "Pas de l'ombre obtient une charge supplémentaire. Faire une victime avec Pas de l'ombre rend une charge et augmente les dégâts de Pas de l'ombre de x{1/6}% pendant 2.0 s, jusqu'à un maximum de x{5/30}%.", + "itIT": "Passo d'Ombra ha una carica aggiuntiva. Uccidere un nemico con Passo d'Ombra rimborsa una carica e aumenta di danni inflitti da Passo d'Ombra del x{1/6}% per 2.0 s, fino a un massimo del x{5/30}%.", + "jaJP": "〈シャドウステップ〉のチャージ数が1増加する。敵を〈シャドウステップ〉で倒すと、チャージが1還元され、2.0秒間にわたり〈シャドウステップ〉のダメージがx{1/6}%増加する。増加量は最大x{5/30}%。", + "koKR": "그림자 걸음이 추가 충전을 얻습니다. 그림자 걸음으로 적을 처치하면 충전을 하나 돌려받고 2.0초 동안 그림자 걸음이 주는 피해가 x{1/6}%만큼, 최대 x{5/30}%까지 증가합니다.", + "plPL": "Cienisty Krok ma dodatkowy ładunek. Zabicie wroga przy użyciu Cienistego Kroku zwraca ładunek i zwiększa obrażenia od Cienistego Kroku o x{1/6}% na 2.0 sek., maksymalnie do x{5/30}%.", + "ptBR": "Passo Sombrio tem uma carga adicional. Matar um inimigo com Passo Sombrio devolve uma carga e aumenta o dano de Passo Sombrio em x{1/6}% por 2.0 s, até x{5/30}%.", + "ruRU": "\"Шаг сквозь тень\" получает еще один заряд. Убийство противника \"Шагом сквозь тень\" восстанавливает ему один заряд и увеличивает урон \"Шага сквозь тень\" на x{1/6}% на 2.0 сек. вплоть до x{5/30}%.", + "trTR": "Gölge Adım ek bir Yüke sahiptir. Gölge Adım ile bir düşmanı öldürmek, bir Yükü geri verir ve Gölge Adımın hasarını 2.0 saniye boyunca en fazla x{5/30}% olmak üzere x{1/6}% artırır.", + "zhCN": "暗影步有额外一次使用次数。用暗影步消灭一名敌人会返还一次使用次数, 并且暗影步的伤害提高 x{1/6}%, 持续 2.0 秒, 最多提高 x{5/30}%。", + "zhTW": "暗影步伐有一次額外使用次數。以暗影步伐擊殺敵人可歸還一次使用次數,並且使暗影步伐造成的傷害提高 x{1/6}%,持續 2.0 秒,最多可提高 x{5/30}%。" + }, + "name": "Ravager's", + "name_localized": { + "deDE": "[ms]Verwüstender[fs]Verwüstende[ns]Verwüstendes[p]Verwüstende[c]Verwüster-", + "esES": "de devastador", + "esMX": "del Arrasador", + "frFR": "de ravage", + "itIT": "del Devastatore", + "jaJP": "破壊の", + "koKR": "유린자의", + "plPL": "[ms]Pustoszycielski[fs]Pustoszycielska[ns]Pustoszycielskie[p]Pustoszycielskie", + "ptBR": "[fs]Assoladora[ms]Assolador[fp]Assoladoras[mp]Assoladores", + "ruRU": "[ms]разоряющий[fs]разоряющая[ns]разоряющее[p]разоряющие", + "trTR": "[n2]Yağmacının", + "zhCN": "劫掠者的", + "zhTW": "劫掠者" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Flex_Rogue_ShadowStep" + ] + }, + "legendary_rogue_119": { + "category": 0, + "desc": "Using an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by x{30/50}%.", + "desc_localized": { + "deDE": "Der Einsatz einer Wendigkeitsfertigkeit verringert die Abklingzeit Eurer nächsten Täuschungsfertigkeit um 20%. Der Einsatz einer Täuschungsfertigkeit erhöht den Schaden Eurer nächsten Wendigkeitsfertigkeit um x{30/50}%.", + "esES": "Usar una habilidad de agilidad reduce un 20% el tiempo de reutilización de tu siguiente habilidad de subterfugio. Usar una habilidad de subterfugio aumenta un x{30/50}% el daño de tu siguiente habilidad de agilidad.", + "esMX": "Usar una habilidad de Agilidad reduce la recuperación de tu siguiente habilidad de Subterfugio un 20%. Usar una habilidad de Subterfugio aumenta el daño de tu siguiente habilidad de Agilidad un x{30/50}%.", + "frFR": "Utiliser une compétence d'agilité réduit le temps de recharge de votre prochaine compétence de subterfuge de 20%. Utiliser une compétence de subterfuge augmente les dégâts de votre prochaine compétence d'agilité de x{30/50}%.", + "itIT": "Usare un'abilità di Agilità riduce il tempo di recupero della tua prossima abilità di Sotterfugio del 20%. Usare un'abilità di Sotterfugio aumenta i danni della tua prossima abilità di Agilità del x{30/50}%.", + "jaJP": "神速スキルを使用すると、次に使用する遁走スキルのクールダウンが20%減少する。遁走スキルを使用すると、次に使用する神速スキルのダメージがx{30/50}%増加する。", + "koKR": "날쌘 몸놀림 기술을 사용하면 다음 기만 기술의 재사용 대기시간이 20% 감소합니다. 기만 기술을 사용하면 다음 날쌘 몸놀림 기술이 주는 피해가 x{30/50}% 증가합니다.", + "plPL": "Użycie umiejętności Zwinności skraca czas odnowienia twojej następnej umiejętności Podstępu o 20%. Użycie umiejętności Podstępu zwiększa obrażenia od twojej następnej umiejętności Zwinności o x{30/50}%.", + "ptBR": "Usar uma habilidade de Agilidade reduz a recarga da sua próxima habilidade de Subterfúgio em 20%. Usar uma habilidade de Subterfúgio aumenta o dano da sua próxima habilidade de Agilidade em x{30/50}%.", + "ruRU": "Когда вы применяете умения категории \"Ловкость\", время восстановления следующей \"Уловки\" сокращается на 20%. \"Уловка\" увеличивает урон вашего следующего умения категории \"Ловкость\" на x{30/50}%.", + "trTR": "Çeviklik Yeteneğini kullanmak, sonraki Hile Yeteneğinin bekleme süresini 20% azaltır. Bir Hile Yeteneği kullanmak, sonraki Çeviklik Yeteneğinin hasarını x{30/50}% artırır.", + "zhCN": "使用一个敏捷技能会使你下一个诡诈技能的冷却时间缩短 20%。使用一个诡诈技能会使你的下一个敏捷技能造成的伤害提高 x{30/50}%。", + "zhTW": "使用靈巧技能可使你下一次欺敵技能的冷卻時間縮短 20%。使用欺敵技能可使你下一次靈巧技能的傷害提高 x{30/50}%。" + }, + "name": "of Synergy", + "name_localized": { + "deDE": "der Synergie", + "esES": "de sinergia", + "esMX": "de Sinergia", + "frFR": "de synergie", + "itIT": "della Sinergia", + "jaJP": "相乗効果の", + "koKR": "상승효과의", + "plPL": "Synergii", + "ptBR": "da Sinergia", + "ruRU": "[ms]взаимосвязи[fs]взаимосвязи[ns]взаимосвязи[p]взаимосвязи", + "trTR": "[n2]Sinerji", + "zhCN": "联动之", + "zhTW": "協力之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_rogue_120": { + "category": 1, + "desc": "Evading through an enemy infected by Shadow Imbuement grants Stealth for 4.0 seconds. Breaking Stealth with an attack grants you {1/5}% Maximum Life on Kill for 6.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr durch einen Gegner hindurch entrinnt, der von Schatteninfusion betroffen ist, erhaltet Ihr 4.0 Sek. lang Verstohlenheit. Wenn Ihr mit einem Angriff Eure Verstohlenheit beendet, erhaltet Ihr beim Töten eines Gegners 6.0 Sek. lang {1/5}% maximales Leben.", + "esES": "Al evadir a través de un enemigo afectado por Imbuición de sombra, obtienes sigilo durante 4.0 s. Interrumpir el sigilo con un ataque te otorga un {1/5}% de vida máxima al matar durante 6.0 s.", + "esMX": "Evadir a través de un enemigo infectado con Imbuición Umbría te otorga sigilo durante 4.0 segundos. Si rompes el sigilo con un ataque recibes un {1/5}% de vida máxima con cada eliminación durante 6.0 segundos.", + "frFR": "Effectuer une esquive en traversant une cible affectée par imprégnation d'ombre octroie un camouflage de 4.0 s. Sortir du camouflage en attaquant augmente votre maximum de points de vie par victime de {1/5}% pendant 6.0 s.", + "itIT": "Eludendo un nemico infetto con Infusione dell'Ombra ottieni Furtività per 4.0 s. Uscire da Furtività con un attacco ti fornisce il {1/5}% della Vita massima per uccisione per 6.0 s.", + "jaJP": "〈シャドウ注入〉の影響を受けた敵を回避すると、4.0秒間にわたり隠密状態になる。攻撃を行って隠密状態を解除すると、6.0秒間にわたり、敵を倒した際に自身のライフ最大値の{1/5}%を回復する。", + "koKR": "피하기로 암흑 주입에 걸린 적을 통과하면 4.0초 동안 은폐 상태가 됩니다. 공격을 가해 은폐가 풀리면 6.0초 동안 처치 시 최대 생명력의 {1/5}% 회복 효과를 얻습니다.", + "plPL": "Przeniknięcie przy użyciu Odskoku przez wroga znajdującego się pod wpływem Nasycenia Cieniem zapewnia ci ukrycie na 4.0 sek. Przerwanie ukrycia atakiem zapewnia ci po zabiciu celu premię {1/5}% do maksymalnego zdrowia na 6.0 sek.", + "ptBR": "Evadir atravessando um inimigo infectado por Imbuição de Sombra concede Furtividade por 4.0 s. Romper Furtividade com um ataque concede {1/5}% de vida máxima ao matar por 6.0 s.", + "ruRU": "\"Уклонение\" сквозь противников, зараженных \"Насыщением тенью\" дает незаметность на 4.0 сек. Атакуя из состояния незаметности, вы получаете +{1/5}% к максимальному запасу здоровья при убийстве на 6.0 сек.", + "trTR": "Gölge Aşılaması ile enfekte olmuş bir düşmanı Kaçınarak geçmek, 4.0 saniyeliğine Saklanma sağlar. Saklanmayı bir saldırı ile bozmak, Öldürmede 6.0 saniyeliğine {1/5}% Maksimum Can kazandırır.", + "zhCN": "闪避穿过受暗影灌注影响的敌人时, 获得潜行, 持续 4.0 秒。发动攻击打破潜行状态会使你获得 {1/5}% 的消灭提供生命上限加成, 持续 6.0 秒。", + "zhTW": "閃避穿過受暗影灌注影響的敵人時,獲得匿蹤 4.0 秒。以攻擊中斷匿蹤時,賦予你擊殺生命恢復上限 {1/5}% 的效果,持續 6.0 秒。" + }, + "name": "of Lethal Dusk", + "name_localized": { + "deDE": "der tödlichen Dämmerung", + "esES": "de crepúsculo letal", + "esMX": "de Anochecer Letal", + "frFR": "de soir funeste", + "itIT": "del Tramonto Letale", + "jaJP": "死を招く薄暮の", + "koKR": "치명적인 땅거미의", + "plPL": "Zabójczego Zmierzchu", + "ptBR": "do Entardecer Letal", + "ruRU": "[ms]смертельного полумрака[fs]смертельного полумрака[ns]смертельного полумрака[p]смертельного полумрака", + "trTR": "[n2]Öldürücü Alacakaranlık", + "zhCN": "致命黄昏之", + "zhTW": "致命幽暮之" + }, + "tags": [ + "Stealth", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "tags_localized": { + "deDE": [ + "Verstohlenheit", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "esES": [ + "Sigilo", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "esMX": [ + "Sigilo", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "frFR": [ + "Camouflage", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "itIT": [ + "Furtività", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "jaJP": [ + "隠密", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "koKR": [ + "은폐", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "plPL": [ + "Ukrycie", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "ptBR": [ + "Furtividade", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "ruRU": [ + "Незаметность", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "trTR": [ + "Saklanma", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "zhCN": [ + "潜行", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ], + "zhTW": [ + "匿蹤", + "FILTER_Legendary_Defensive", + "FILTER_Flex_Rogue_ShadowImbue" + ] + } + }, + "legendary_rogue_121": { + "category": 1, + "desc": "While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by +{3/7}% whenever you're hit by an enemy. Successfully Dodging resets this bonus.", + "desc_localized": { + "deDE": "Solange beide Boni der zentralen passiven Fertigkeit Auf engem Raum aktiv sind, erhöht sich Eure Ausweichchance jedes Mal um +{3/7}%, wenn Ihr von einem Gegner getroffen werdet. Wenn Ihr erfolgreich ausweicht, wird dieser Bonus zurückgesetzt.", + "esES": "Mientras tengas activos los dos bonus de la pasiva clave Combate cuerpo a cuerpo, tu probabilidad de esquivar aumentará un +{3/7}% cada vez que te golpee un enemigo. Al esquivar, se reinicia este bonus.", + "esMX": "Mientras tienes ambas bonificaciones de la pasiva clave Combate Cuerpo a Cuerpo activas, tu probabilidad de evadir aumenta un +{3/7}% cuando te golpea un enemigo. Evadir exitosamente restablece esta bonificación.", + "frFR": "Quand les deux bonus de la compétence passive principale Corps à corps sont actifs, vos chances d'esquiver augmentent de +{3/7}% chaque fois qu'un adversaire vous touche. Réussir une esquive réinitialise ce bonus.", + "itIT": "Quando hai attivi entrambi i bonus della Passiva chiave Specializzazione: Pugnali, la tua probabilità di schivata aumenta del +{3/7}% quando ti colpisce un nemico. Schivando correttamente ripristini questo bonus.", + "jaJP": "〈近距離戦〉の重要パッシブ効果によるボーナスが両方とも発動している間、敵から攻撃された際の回避率が+{3/7}%増加する。回避に成功するとこのボーナスはリセットされる。", + "koKR": "백병전 핵심 지속 효과의 두 가지 보너스를 모두 적용받는 동안, 적에게 적중당할 때마다 회피 확률이 +{3/7}% 증가합니다. 회피에 성공하면 이 보너스가 초기화됩니다.", + "plPL": "Kiedy obie premie zapewniane przez moc pasywną Walka w Zwarciu są aktywne, twoja szansa na unik wzrasta o +{3/7}% za każdym razem, gdy trafi cię wróg. Udany unik wyzerowuje tę premię.", + "ptBR": "Enquanto ambos os bônus da passiva principal Combate Próximo estiverem ativos, sua chance de esquiva aumenta em +{3/7}% sempre que você receber dano de um inimigo. Esquivar-se com sucesso reinicia o bônus.", + "ruRU": "Пока действуют оба бонуса от главного пассивного умения \"Ближний бой\", ваша вероятность уклонения увеличивается на +{3/7}% каждый раз, когда вас поражают атаки противника. Успешное уклонение сбрасывает этот эффект.", + "trTR": "Yakın Mesafe Çarpışma Temel Pasifi bonuslarının ikisi de etkinken bir düşman tarafından her vurulduğunda Sıyrılma İhtimalin +{3/7}% artar. Başarıyla Sıyrılmak bu bonusu sıfırlar.", + "zhCN": "当你同时拥有两种近身格斗关键被动效果时, 每当你被敌人命中, 你的躲闪几率提高 +{3/7}%。成功躲闪会重置该加成。", + "zhTW": "當你同時擁有近身戰鬥關鍵被動技能的兩種加成效果時,每當你被敵人擊中均會使你的閃躲機率提高 +{3/7}%。閃躲成功會重置此加成效果。" + }, + "name": "of Elusive Menace", + "name_localized": { + "deDE": "der Flüchtigen Bedrohung", + "esES": "de amenaza elusiva", + "esMX": "de Amenaza Elusiva", + "frFR": "de menace insaisissable", + "itIT": "della Minaccia Elusiva", + "jaJP": "隠れた脅威の", + "koKR": "신출귀몰한 으름장의", + "plPL": "Ulotnej Groźby", + "ptBR": "da Ameaça Elusiva", + "ruRU": "[ms]неуловимой угрозы[fs]неуловимой угрозы[ns]неуловимой угрозы[p]неуловимой угрозы", + "trTR": "[n2]Tutulmaz Tehlike", + "zhCN": "飘忽威胁之", + "zhTW": "飄忽移行之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Rogue_Hybrid" + ] + }, + "legendary_rogue_122": { + "category": 0, + "desc": "Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be {5/8} seconds per trap placed.", + "desc_localized": { + "deDE": "Giftfalle unterbricht nicht länger Verstohlenheit und löst keine Abkling- oder Scharfmachzeit aus, solange Ihr verstohlen seid. Alle Giftfallen werden aktiviert, wenn Ihr Verstohlenheit verlasst, und die Abklingzeit von Giftfalle beträgt {5/8} Sek. pro platzierter Falle.", + "esES": "Trampa de veneno ya no interrumpe el sigilo y no activa el tiempo de reutilización ni el tiempo de preparación cuando estás en sigilo. Todas las Trampas de veneno se activan cuando abandonas el sigilo, y el tiempo de reutilización de Trampa de veneno será de {5/8} s por trampa colocada.", + "esMX": "Trampa Venenosa ya no rompe el sigilo y no tiene recuperación al armarse mientras estás en sigilo. Todas las Trampas Venenosas se activan cuando sales del sigilo y la recuperación de Trampa Venenosa será de {5/8} segundos por cada trampa colocada.", + "frFR": "Piège de poison ne dissipe plus le camouflage et ne déclenche pas de temps de recharge ou d'armement pendant le camouflage. Tous les pièges de poison s'activent quand vous quittez le camouflage et le temps de recharge des pièges de poison sera de {5/8} s par piège placé.", + "itIT": "Trappola Avvelenata non interrompe più Furtività e non attiva il tempo di recupero o il tempo di attivazione durante Furtività. Tutte le Trappole Avvelenate si attivano quando esci da Furtività e il tempo di recupero di Trappola Avvelenata sarà di {5/8} s per trappola piazzata.", + "jaJP": "〈ポイズントラップ〉で隠密が解除されず、隠密でいる間はクールダウンと起動準備時間が発生しなくなる。隠密状態ではなくなると、すべての〈ポイズントラップ〉が起動し、〈ポイズントラップ〉に設置されている罠1つあたり{5/8}秒のクールダウンが発生する。", + "koKR": "맹독 덫을 사용해도 은폐가 풀리지 않고, 은폐 상태일 때 재사용 대기시간이나 덫 충전 시간이 발동되지 않습니다. 은폐 상태에서 빠져나올 때 맹독 덫이 작동하고 맹독 덫의 재사용 대기시간은 설치한 덫 하나당 {5/8}초가 됩니다.", + "plPL": "Trująca Pułapka nie przerywa twojego ukrycia i nie aktywuje czasu odnowienia ani czasu uzbrojenia. Po twoim wyjściu z ukrycia wszystkie Trujące Pułapki aktywują się, a czas odnowienia Trującej Pułapki wyniesie {5/8} sek. za każdą zastawioną pułapkę.", + "ptBR": "Armadilha Venenosa não rompe mais Furtividade e não aciona recarga ou tempo de preparação enquanto você estiver sob Furtividade. Todas as Armadilhas Venenosas são ativadas quando você rompe Furtividade, e a recarga de Armadilha Venenosa será de {5/8} s por armadilha posicionada.", + "ruRU": "\"Ловушка с ядом\" больше не снимает незаметность, не требует восстановления и не тратит времени на установку, пока вы в состоянии незаметности. Все ловушки с ядом активируются, когда вы выходите из состояния незаметности. \"Ловушка с ядом\" будет восстанавливаться по {5/8} сек. за каждую установленную ловушку.", + "trTR": "Zehir Tuzağı artık Saklanmayı bozmaz ve sen Saklanırken Bekleme Süresini veya devreye girme süresini tetiklemez. Saklanma durumundan çıktığında tüm Zehir Tuzakları etkinleşir ve Zehir Tuzağının Bekleme Süresi, yerleştirilen tuzak başına {5/8} saniye olur.", + "zhCN": "剧毒陷阱不再打破潜行, 并且当你处于潜行状态时不会触发冷却时间或部署时间。离开潜行状态后, 所有剧毒陷阱都会激活, 并且每放置一个陷阱, 会使剧毒陷阱的冷却时间为 {5/8} 秒。", + "zhTW": "劇毒陷阱不會再中斷匿蹤,並且匿蹤時不會觸發冷卻時間或部署時間。當你脫離匿蹤後,啟動所有劇毒陷阱,並且每放置一個陷阱,會使劇毒陷阱觸發 {5/8} 秒的冷卻時間。" + }, + "name": "Infiltrator's", + "name_localized": { + "deDE": "[ms]Eindringender[fs]Eindringende[ns]Eindringendes[p]Eindringende[c]Eindringlings-", + "esES": "de infiltrador", + "esMX": "del Infiltrador", + "frFR": "d'infiltration", + "itIT": "dell'Infiltrato", + "jaJP": "侵入者が携えし", + "koKR": "침투자의", + "plPL": "[ms]Infiltratorski[fs]Infiltratorska[ns]Infiltratorskie[p]Infiltratorskie", + "ptBR": "[fs]Infiltradora[ms]Infiltrador[fp]Infiltradoras[mp]Infiltradores", + "ruRU": "[ms]диверсантский[fs]диверсантская[ns]диверсантское[p]диверсантские", + "trTR": "[n2]Casusun", + "zhCN": "渗透者的", + "zhTW": "入侵者" + }, + "tags": [ + "Stealth", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "tags_localized": { + "deDE": [ + "Verstohlenheit", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "esES": [ + "Sigilo", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "esMX": [ + "Sigilo", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "frFR": [ + "Camouflage", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "itIT": [ + "Furtività", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "jaJP": [ + "隠密", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "koKR": [ + "은폐", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "plPL": [ + "Ukrycie", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "ptBR": [ + "Furtividade", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "ruRU": [ + "Незаметность", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "trTR": [ + "Saklanma", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "zhCN": [ + "潜行", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ], + "zhTW": [ + "匿蹤", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_PoisonTrap", + "FILTER_Flex_Rogue_Stealth" + ] + } + }, + "legendary_rogue_123": { + "category": 2, + "desc": "Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2.0 seconds. You deal x{10/25}% increased Critical Strike Damage against Frozen enemies.", + "desc_localized": { + "deDE": "Unterkühlte Gegner, die von Euren Granatenfertigkeiten getroffen werden, werden mit einer Chance in Höhe Eurer doppelten kritischen Trefferchance sofort 2.0 Sek. lang eingefroren. Ihr fügt eingefrorenen Gegnern x{10/25}% mehr kritischen Trefferschaden zu.", + "esES": "Los enemigos helados golpeados por tus habilidades de granada tienen una probabilidad equivalente al doble de tu probabilidad de golpe crítico de quedar congelados al instante durante 2.0 s. Infliges un x{10/25}% más de daño de golpe crítico contra enemigos congelados.", + "esMX": "Los enemigos helados que golpeas con tus habilidades de Granadas tienen una probabilidad igual al doble de tu probabilidad de golpe crítico de congelarse instantáneamente durante 2.0 segundos. Infliges un x{10/25}% más de daño de golpe crítico a los enemigos congelados.", + "frFR": "Les adversaires glacés touchés par vos compétences de grenade ont le double de vos chances de coup critique d'être instantanément gelés pendant 2.0 s. Vous infligez x{10/25}% de dégâts critiques supplémentaires aux adversaires gelés.", + "itIT": "I nemici raggelati colpiti dalle tue abilità di Bomba hanno una probabilità equivalente al doppio della tua probabilità di critico di venire congelati istantaneamente per 2.0 s. Infliggi il x{10/25}% di danni critici aggiuntivi contro i nemici congelati.", + "jaJP": "グレネードスキルが命中した冷気状態の敵は、クリティカルヒット率の2倍の確率で、即座に2.0秒間にわたって凍結する。凍結状態の敵に対するクリティカルヒットダメージがx{10/25}%増加する。", + "koKR": "오한을 느끼는 적이 수류탄 기술에 적중당하면 극대화 확률의 2배 확률로 즉시 2.0초 동안 빙결됩니다. 빙결된 적에게 주는 극대화 피해가 x{10/25}% 증가합니다.", + "plPL": "Istnieje szansa równa twojej podwojonej szansie na trafienie krytyczne, że wyziębieni wrogowie trafieni twoimi umiejętnościami Granatów zostaną zamrożeni na 2.0 sek. Co więcej, zadajesz obrażenia od trafień krytycznych zwiększone o x{10/25}% przeciwko zamrożonym wrogom.", + "ptBR": "Inimigos sob gelidez atingidos por suas habilidades de Granada têm chance equivalente ao dobro da sua chance de acerto crítico de congelarem instantaneamente por 2.0 s. Você causa x{10/25}% de dano de acerto crítico aumentado contra inimigos congelados.", + "ruRU": "Окоченевшие противники после попадания ваших гранат могут моментально замерзнуть на 2.0 сек. Вероятность этого равна двойной вероятности критического удара. Вы наносите на x{10/25}% больше критического урона замороженным противникам.", + "trTR": "El Bombası Yeteneklerinle vurduğun Soğutulmuş düşmanların 2.0 saniyeliğine anında Donma ihtimalleri, Kritik Vuruş İhtimalinin iki katı olur. Donmuş düşmanlara x{10/25}% artırılmış Kritik Vuruş Hasarı verirsin.", + "zhCN": "被冻伤的敌人在被你的手雷技能命中后, 有相当于你双倍暴击几率的几率立即被冻结, 持续 2.0 秒。你对被冻结的敌人造成的暴击伤害提高 x{10/25}%。", + "zhTW": "被你榴彈技能擊中的冰冷敵人,有等同於你爆擊機率兩倍的機會立即被凍結,持續 2.0 秒。你對凍結敵人造成的爆擊傷害提高 x{10/25}%。" + }, + "name": "Frostbitten", + "name_localized": { + "deDE": "[ms]Erfrorener[fs]Erfrorene[ns]Erfrorenes[p]Erfrorene[c]Erfrierungs-", + "esES": "de hipotermia", + "esMX": "Congelado", + "frFR": "d'engelure", + "itIT": "dell'Ipotermia", + "jaJP": "氷撃の", + "koKR": "동상에 걸린", + "plPL": "[ms]Zmrożony[fs]Zmrożona[ns]Zmrożone[p]Zmrożone", + "ptBR": "[fs]Enregelada[ms]Enregelado[fp]Enregeladas[mp]Enregelados", + "ruRU": "[ms]обмороженный[fs]обмороженная[ns]обмороженное[p]обмороженные", + "trTR": "[n1]Ayazlanmış", + "zhCN": "霜噬", + "zhTW": "冰霜咬噬" + }, + "tags": [ + "Chill", + "Frozen", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Eingefroren", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "esES": [ + "Helada", + "Congelación", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "esMX": [ + "Helar", + "Congelado", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "frFR": [ + "Glace", + "Gel", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "itIT": [ + "Raggelamento", + "Congelamento", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "jaJP": [ + "冷気", + "凍結", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "koKR": [ + "오한", + "빙결", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "plPL": [ + "Wyziębienie", + "Zamrożenie", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "ptBR": [ + "Gelidez", + "Congelado", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "ruRU": [ + "Окоченение", + "Заморозка", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "trTR": [ + "Soğutma", + "Donuk", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "zhCN": [ + "冻伤", + "冻结", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ], + "zhTW": [ + "冰冷", + "凍結", + "FILTER_Legendary_Utility", + "FILTER_Flex_Rogue_ColdImbue" + ] + } + }, + "legendary_rogue_126": { + "category": 0, + "desc": "Every 3rd cast of Puncture is Poison Imbued with {100/150}% of normal potency.", + "desc_localized": { + "deDE": "Jeder 3. Einsatz von Einstich hat Giftinfusion mit {100/150}% der normalen Stärke.", + "esES": "Cada 3 lanzamientos de Pinchar, tiene Imbuición de veneno con un {100/150}% de la potencia normal.", + "esMX": "El tercer lanzamiento de Punzar tiene Imbuición Venenosa con un {100/150}% de la potencia normal.", + "frFR": "La 3e utilisation d'affilée de Perforation est imprégnée de poison à hauteur de {100/150}% de la puissance normale.", + "itIT": "Ogni 3 utilizzi di Perforazione uno è infuso di veleno con il {100/150}% della potenza normale.", + "jaJP": "3回使用するたびに〈串刺し〉が〈毒の注入〉状態になり、効果が通常の{100/150}%になる。", + "koKR": "구멍 뚫기를 3번 시전할 때마다 원래 지속 효력의 {100/150}%로 독이 주입됩니다.", + "plPL": "Co 3. użycie Rany Kłutej jest nasycone Trucizną o mocy równej {100/150}% standardowej mocy.", + "ptBR": "Cada 3º lançamento de Puncionar tem Imbuição de Veneno com {100/150}% da potência normal.", + "ruRU": "Каждый 3-й \"Колющий удар\" насыщен ядом, который наносит {100/150}% обычного урона от яда.", + "trTR": "Her 3. Del kullanımı, normal tesirin {100/150}% kadarı Zehir Aşılı olur.", + "zhCN": "每第3次施放穿刺飞刀都会以普通效果 {100/150}% 的效能进行毒素灌注。", + "zhTW": "每第 3 次施放穿刺飛刀時,會獲得普通效力 {100/150}% 的毒素灌注強化效果。" + }, + "name": "of Pestilent Points", + "name_localized": { + "deDE": "der Seuchenspitzen", + "esES": "de puntos pestilentes", + "esMX": "de Puntos Pestilentes", + "frFR": "de poinçons pestilentiels", + "itIT": "delle Punte Pestilenziali", + "jaJP": "有毒なる切っ先の", + "koKR": "역병 촉의", + "plPL": "Dotyku Zarazy", + "ptBR": "das Pontas Pestilentas", + "ruRU": "[ms]ядовитого укола[fs]ядовитого укола[ns]ядовитого укола[p]ядовитого укола", + "trTR": "[n2]Tehlikeli Nokta", + "zhCN": "疾疫刀尖之", + "zhTW": "疫鋒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Rogue_Puncture" + ] + }, + "legendary_rogue_127": { + "category": 0, + "desc": "When you spend 100.0 Energy you release a cluster of exploding Stun Grenades that deal 0 total Physical damage and Stun enemies for 0.5 seconds.\nYour Grenade Skills deal x15.0% more damage.", + "desc_localized": { + "deDE": "Wenn Ihr 100.0 Energie verbraucht, gebt Ihr eine Reihe von explodierenden Blendgranaten frei, die insgesamt 0 physischen Schaden verursachen und Gegner 0.5 Sek. lang betäuben.\nEure Granatenfertigkeiten verursachen x15.0% mehr Schaden.", + "esES": "Cuando gastas 100.0 de energía, liberas un racimo de granadas aturdidoras explosivas que infligen 0 de daño físico en total y aturden a los enemigos durante 0.5 s.\nTus habilidades de granada infligen un x15.0% más de daño.", + "esMX": "Cuando gastas 100.0 de Energía, liberas un cúmulo de Granadas Aturdidoras que explotan e infligen 0 de daño físico total y aturden a los enemigos por 0.5 segundos.\nTus Habilidades de Granada infligen x15.0% más de daño.", + "frFR": "Quand vous consommez 100.0 points d'énergie, vous lancez des grenades étourdissantes qui explosent en infligeant un total de 0 points de dégâts physiques et étourdissent les adversaires pendant 0.5 s.\nVos compétences lançant des grenades infligent x15.0% de dégâts supplémentaires.", + "itIT": "Quando spendi 100.0 energia, rilasci una salva di Granate Stordenti che infliggono 0 danni fisici totali e stordiscono i nemici per 0.5 s.\nLe tue abilità di Bomba infliggono x15.0% danni aggiuntivi.", + "jaJP": "エネルギーを100.0消費すると大量のスタングレネードを投げて爆発させ、合計で0の物理ダメージを敵に与えて0.5秒間スタンさせる。\nグレネードスキルで与えるダメージがx15.0%増加する。", + "koKR": "기력을 100.0 소모하면 폭발하는 섬광 수류탄을 방출합니다. 섬광 수류탄은 총 0의 물리 피해를 주고 적들을 0.5초 동안 기절시킵니다.\n수류탄 기술이 주는 피해가 x15.0% 증가합니다.", + "plPL": "Zużycie 100.0 pkt. energii powoduje uwolnienie wiązki Granatów Ogłuszających, które wybuchają i zadają w sumie 0 pkt. obrażeń fizycznych, a także ogłuszają wrogów na 0.5 sek.\nTwoje umiejętności Granatów zadają obrażenia zwiększone o x15.0%.", + "ptBR": "Quando gasta 100.0 de energia, você solta um aglomerado de Granadas Atordoantes que causam 0 de dano físico total e atordoam inimigos por 0.5 s.\nSuas habilidades de granada causam x15.0% a mais de dano.", + "ruRU": "Потратив 100.0 ед. энергии, вы выбрасываете несколько оглушающих гранат, которые взрываются, в совокупности нанося 0 ед. физического урона и оглушая противников на 0.5 сек.\nВаши гранаты наносят на x15.0% больше урона.", + "trTR": "100.0 Enerji harcadığında toplam 0 Fiziksel hasar veren ve 0.5 saniye boyunca düşmanları Sersemleten bir dizi patlayan Sersemletme Bombası bırakırsın.\nEl Bombası Yeteneklerin x15.0% daha fazla hasar verir.", + "zhCN": "当你花费 100.0 点能量时,你会释放一簇会爆炸的昏迷手雷,总共造成 0 点物理伤害并击昏敌人 0.5 秒。\n你的手雷技能造成的伤害提高 x15.0%。", + "zhTW": "當你花費 100.0 點能量後,會釋放出一連串的震撼榴彈 ,造成總共 0 點物理傷害並擊昏敵人 0.5 秒。\n你的榴彈技能造成的傷害提高 x15.0% 點。" + }, + "name": "of Artful Initiative", + "name_localized": { + "deDE": "der kunstvollen Initiative", + "esES": "de iniciativa ladina", + "esMX": "de Iniciativa Artística", + "frFR": "d'initiative astucieuse", + "itIT": "dell'Iniziativa Astuta", + "jaJP": "巧妙なる先制攻撃の", + "koKR": "교활한 계획의", + "plPL": "Wirtuozyjnej Inicjatywy", + "ptBR": "da Iniciativa Engenhosa", + "ruRU": "[ms]находчивого поступка[fs]находчивого поступка[ns]находчивого поступка[p]находчивого поступка", + "trTR": "[n2]Sanatsal Girişimin", + "zhCN": "狡诈花招之", + "zhTW": "巧妙出擊之" + }, + "tags": [ + "FILTER_Build_Rogue_Grenades" + ] + }, + "legendary_rogue_128": { + "category": 1, + "desc": "Breaking Concealment grants +10.0% Resistance and Maximum Resistance to All Elements for 4.0 seconds.\n\nKilling an Elite enemy reduces Concealment's Cooldown by {6/10} seconds.", + "desc_localized": { + "deDE": "Brecht Ihr Eure Verschleierung, erhaltet Ihr 4.0 Sekunden lang +10.0% Widerstand und max. Widerstand gegen alle Schadensarten.\n\nDas Töten eines Elitegegners verringert die Abklingzeit von Verschleierung um {6/10} Sekunden.", + "esES": "Salir de Ocultación otorga un +10.0% más de resistencia y resistencia máxima a todos los elementos durante 4.0 s.\n\nMatar a un enemigo de élite reduce {6/10} s el tiempo de reutilización de Ocultación.", + "esMX": "Romper el Ocultamiento te otorga un +10.0% de resistencia y resistencia máxima a todos los elementos durante 4.0 segundos.\n\nMatar un enemigo de Élite reduce {6/10} segundos la recuperación de Ocultamiento.", + "frFR": "Interrompre Dissimulation octroie +10.0% de résistance et de maximum de résistance à tous les éléments pendant 4.0 s.\n\nTuer un adversaire élite réduit le temps de recharge de Dissimulation de {6/10} s.", + "itIT": "Interrompere Occultamento fornisce il +10.0% di resistenza e resistenza massima a tutti gli elementi per 4.0 s.\n\nUccidere un nemico élite riduce il tempo di recupero di Occultamento di {6/10} s.", + "jaJP": "〈隠遁〉をやめると4.0秒間にわたり全属性の耐性と最大耐性が+10.0%上昇する。\n\nエリートモンスターを倒すと〈隠遁〉のクールダウンが{6/10}秒短縮される。", + "koKR": "은신에서 빠져나오면 4.0초 동안 +10.0%의 모든 원소 저항과 최대 저항을 얻습니다.\n\n정예 적을 처치하면 은신의 재사용 대기시간이 {6/10}초 감소합니다.", + "plPL": "Przełamanie Maskowania zwiększa odporność i maksymalną odporność na wszystkie żywioły o +10.0% na 4.0 sek.\n\nZabicie elitarnego wroga skraca czas odnowienia Maskowania o {6/10} sek.", + "ptBR": "Quebrar Dissimulação concede +10.0% de resistência e máximo de resistência a todos os elementos por 4.0 s.\nMatar um inimigo de elite reduz a recarga da Dissimulação em {6/10} s.", + "ruRU": "Лишаясь \"Маскировки\", вы получаете +10.0% к сопротивлению и максимальному сопротивлению всем стихиям на 4.0 сек.\n\nПосле убийства особого противника время восстановления \"Маскировки\" сокращается на {6/10} сек.", + "trTR": "Gizlenmeyi bozmak 4.0 saniye boyunca Tüm Elementlere Direnci ve Maksimum Direnci +10.0% artırır.\n\nSeçkin düşman öldürmek, Gizlenme yeteneğinin Bekleme Süresini {6/10} saniye azaltır.", + "zhCN": "打破隐蔽状态会获得+10.0% 全元素抗性和抗性上限,持续 4.0 秒。\n\n消灭一个精英敌人可使隐蔽的冷却时间缩短 {6/10} 秒。", + "zhTW": "脫離隱匿會獲得 +10.0% 抗性和全元素抗性上限,持續 4.0 秒。\n\n擊殺精英敵人會縮短隱匿的冷卻時間 {6/10} 秒。" + }, + "name": "Resistant Assailant's", + "name_localized": { + "deDE": "Des widerstandsfähigen Angreifers", + "esES": "del agresor resistente", + "esMX": "del Atacante Resistente", + "frFR": "de l'assaut tenace", + "itIT": "dell'Assalto Resistente", + "jaJP": "抵抗する攻撃者の", + "koKR": "완고한 습격자의", + "plPL": "[ms]Wytrwale Napastliwy[fs]Wytrwale Napastliwa[ns]Wytrwale Napastliwe[p]Wytrwale Napastliwe", + "ptBR": "do Assaltante Resistente", + "ruRU": "[ms]стойкий атакующий[fs]стойкая атакующая[ns]стойкое атакующее[p]стойкие атакующие", + "trTR": "[n2]Dirençli Saldırgan", + "zhCN": "强攻者的", + "zhTW": "頑抗襲擊者" + } + } + }, + "Paragon (Board)": { + "Paragon_Rogue_00": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Magic_Damage,,Generic_Magic_Armor,,,,,,,,,", + ",,,,,,,,Generic_Magic_Int,Generic_Rare_051,,Generic_Rare_064,Generic_Magic_Str,,,,,,,,", + ",,,,,,,Generic_Magic_Damage,Generic_Magic_Int,Generic_Magic_Damage,,Generic_Magic_Armor,Generic_Magic_Str,Generic_Magic_Armor,,,,,,,", + ",,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Socket,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,Generic_Magic_HPPercent,Generic_Magic_ResistanceAll,,Generic_Magic_Damage,Generic_Magic_HPPercent,,,,,,,,", + ",,,,,,,,Generic_Rare_001,Generic_Magic_HPPercent,,Generic_Magic_HPPercent,Generic_Rare_075,,,,,,,,", + ",,,,,,,,Generic_Magic_ResistanceAll,,,,Generic_Magic_Damage,,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,StartNodeRogue,Generic_Normal_Str,,,,,,,,," + ], + "name": "Start", + "name_localized": { + "deDE": "Start", + "esES": "Iniciar", + "esMX": "Comenzar", + "frFR": "Commencer", + "itIT": "Inizio", + "jaJP": "開始", + "koKR": "시작", + "plPL": "Start", + "ptBR": "Iniciar", + "ruRU": "Начать", + "trTR": "Başla", + "zhCN": "开始", + "zhTW": "起始" + } + }, + "Paragon_Rogue_01": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,Rogue_Magic_DamageImbued,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Rogue_Magic_DamageImbued,Rogue_Rare_012,Generic_Magic_Str,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Magic_Str,Rogue_Magic_DamageImbued,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Magic_Int,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Int,Generic_Magic_PotionHealing,Generic_Rare_081,Generic_Magic_PotionHealing,", + ",,,,,,Generic_Magic_DamageReductionFromDot,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Will,Generic_Magic_Int,Generic_Magic_PotionHealing,,", + ",Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Magic_DamageReductionFromDot,Generic_Rare_019,Generic_Magic_ResistanceAll,,,,,,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,,", + ",Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Magic_ResistanceAll,Generic_Magic_DamageReductionFromDot,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Magic_DamageElemental,Rogue_Magic_ImbueCDR,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Int,", + ",Generic_Normal_Int,Generic_Normal_Str,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Rogue_Magic_ImbueCDR,Rogue_Rare_010,Generic_Magic_DamageElemental,,,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Normal_Dex,", + "Generic_Gate,Generic_Normal_Will,,,,,,,Generic_Normal_Str,,,Generic_Magic_DamageElemental,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",Generic_Normal_Str,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Dex,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,", + ",Generic_Normal_Int,Generic_Normal_Str,,,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,", + ",Generic_Normal_Will,Generic_Normal_Str,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_HPPercent,Generic_Magic_PotionHealing,,,,,,", + ",Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Int,Rogue_Legendary_002,Generic_Normal_Str,Generic_Normal_Dex,,,,,Generic_Magic_HPPercent,Generic_Rare_042,,,,,,,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,Generic_Magic_PotionHealing,,,,,,,", + ",,Rogue_Magic_DamageImbued,Generic_Magic_DamageElemental,Generic_Normal_Int,,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",Generic_Magic_DamageElemental,Rogue_Rare_009,Rogue_Magic_DamageImbued,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,,,,,", + ",,Rogue_Magic_DamageImbued,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Eldritch Bounty", + "name_localized": { + "deDE": "Unheimliches Kopfgeld", + "esES": "Botín sobrenatural", + "esMX": "Misión de Eldritch", + "frFR": "Prime exotique", + "itIT": "Ricompensa Ultraterrena", + "jaJP": "不気味な報酬", + "koKR": "소름돋는 전리품", + "plPL": "Mroczne Zlecenie", + "ptBR": "Recompensa Ancestral", + "ruRU": "Потусторонний дар", + "trTR": "Garip Ödül Avı", + "zhCN": "怪异赏金", + "zhTW": "邪異懸賞" + } + }, + "Paragon_Rogue_02": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,Generic_Magic_DamageReductionFromNear,,,,,,", + ",,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Magic_DamageToNear,Rogue_Rare_016,Generic_Magic_DamageToNear,,,,,", + ",,,,,,Generic_Magic_ResistanceShadow,Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Magic_DamageToNear,Generic_Magic_DamageReductionFromNear,,,,,,", + ",,,,Generic_Magic_ResistanceShadow,Generic_Rare_046,Generic_Magic_HPPercent,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Normal_Int,,,,,,,", + ",,,,Generic_Magic_ResistanceShadow,Generic_Magic_HPPercent,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Int,,,,Generic_Normal_Dex,,,,,,,,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_Armor,,,,,,,,", + ",,Generic_Normal_Str,,,,Generic_Normal_Str,,Generic_Normal_Int,Rogue_Legendary_006,,Generic_Magic_Str,Generic_Rare_064,Generic_Magic_Str,,,,,,,", + "Generic_Gate,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Dex,,,,,,Generic_Magic_Armor,Generic_Magic_Armor,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Normal_Str,,,Generic_Magic_Int,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_DamageToElite,Generic_Rare_007,Generic_Magic_DamageToElite,Generic_Normal_Int,Generic_Socket,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Int,", + ",,,Generic_Magic_DamageToFar,Generic_Magic_DamageToFar,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Magic_Int,Generic_Magic_DamageToElite,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,", + ",,Generic_Magic_DamageReductionFromFar,Rogue_Rare_018,Generic_Magic_DamageReductionFromFar,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Str,,Generic_Normal_Dex,,,", + ",,,Generic_Magic_DamageToFar,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_CriticalDamage,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Magic_CriticalDamage,Generic_Magic_DamagePhysical,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_CriticalDamage,Generic_Magic_DamagePhysical,Generic_Rare_013,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Tricks of the Trade", + "name_localized": { + "deDE": "Jägerhandwerk", + "esES": "Trucos del oficio", + "esMX": "Trucos del Oficio", + "frFR": "Ficelles du métier", + "itIT": "Trucchi del Mestiere", + "jaJP": "手業のコツ", + "koKR": "영업 비밀", + "plPL": "Tajniki Fachu", + "ptBR": "Truques do Ofício", + "ruRU": "Профессиональные приемы", + "trTR": "İşin Püf Noktası", + "zhCN": "交易骗术", + "zhTW": "拿手伎倆" + } + }, + "Paragon_Rogue_03": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_DamageToCC,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,,,Generic_Magic_DamageToCC,Generic_Rare_021,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageToCC,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,", + ",,,,Generic_Rare_009,Generic_Magic_CriticalDamageToCC,Generic_Magic_DamageToCC,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,Generic_Magic_DamageToCC,Generic_Magic_CriticalDamageToCC,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Magic_DamageToCC,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,,,,,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_DamageToCC,,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Rare_016,Generic_Magic_Int,Generic_Normal_Dex,,Generic_Normal_Dex,,,,,,", + ",Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Dex,,Generic_Magic_Int,Generic_Magic_DamageToCC,Generic_Magic_DamageToCC,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,", + "Generic_Gate,Generic_Normal_Will,,,,,Rogue_Legendary_007,Generic_Normal_Int,,,,Generic_Normal_Int,Generic_Socket,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Dex,,Generic_Magic_Str,Generic_Magic_DamageReductionFromSlowedTarget,Generic_Magic_DamageReductionFromSlowedTarget,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_DamageReductionFromElite,,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Rare_068,Generic_Magic_Str,Generic_Normal_Dex,,Generic_Normal_Dex,,,,,,", + ",,,,Generic_Magic_DamageReductionFromElite,Generic_Magic_Armor,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Magic_DamageReductionFromSlowedTarget,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,,,,,,", + ",,,,Generic_Rare_018,Generic_Magic_Armor,Generic_Magic_DamageReductionFromElite,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,", + ",,,,,,,,,,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Magic_DamageToHigh,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,,,Generic_Magic_DamageToHigh,Generic_Rare_011,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_DamageToHigh,Generic_Magic_Armor,,,,,", + ",,,,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Cheap Shot", + "name_localized": { + "deDE": "Unter die Gürtellinie", + "esES": "Golpe bajo", + "esMX": "Golpe Bajo", + "frFR": "Coup bas", + "itIT": "Colpo Basso", + "jaJP": "卑劣な手管", + "koKR": "비열한 습격", + "plPL": "Cios Poniżej Pasa", + "ptBR": "Jogo Sujo", + "ruRU": "Грязный прием", + "trTR": "Ucuz Hamle", + "zhCN": "卑鄙招数", + "zhTW": "暗算" + } + }, + "Paragon_Rogue_04": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,", + ",,,,,,,Generic_Magic_Int,Rogue_Magic_DamageToTrapped,,Generic_Normal_Dex,,Rogue_Magic_DamageReductionFromTrapped,Generic_Magic_Str,,,,,,,", + ",,,,,Generic_Normal_Dex,Generic_Magic_Int,Rogue_Rare_027,Rogue_Magic_DamageToTrapped,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Str,Rogue_Magic_DamageReductionFromTrapped,Rogue_Rare_028,Generic_Magic_Str,Generic_Normal_Dex,,,,,", + ",,,,Generic_Normal_Int,Generic_Normal_Int,,Rogue_Magic_DamageToTrapped,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,Rogue_Magic_DamageReductionFromTrapped,,Generic_Normal_Dex,Generic_Normal_Int,,,,", + "Generic_Gate,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,Generic_Normal_Str,Generic_Normal_Str,,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_ResistancePoison,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Rogue_Magic_DamageTrap,Generic_Normal_Dex,Generic_Normal_Int,,", + ",,,Generic_Magic_HPPercent,Generic_Magic_ResistancePoison,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Rogue_Magic_DamageTrap,Rogue_Magic_TrapCooldown,,,", + ",,Generic_Magic_HPPercent,Generic_Rare_041,Generic_Magic_ResistancePoison,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,Rogue_Magic_DamageTrap,Rogue_Rare_008,Rogue_Magic_TrapCooldown,,", + ",,,,,,Rogue_Magic_DamageToTrapped,,Generic_Normal_Dex,,Rogue_Legendary_008,,Generic_Normal_Int,,Generic_Magic_PotionHealing,,,,,,", + ",,,,,Rogue_Magic_DamageTrap,Rogue_Rare_029,Rogue_Magic_DamageToTrapped,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Magic_PotionHealing,Generic_Rare_067,Generic_Magic_Armor,,,,,", + ",,,,,,Rogue_Magic_DamageTrap,Rogue_Magic_DamageTrap,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Magic_Armor,Generic_Magic_Armor,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Deadly Ambush", + "name_localized": { + "deDE": "Tödlicher Hinterhalt", + "esES": "Emboscada mortífera", + "esMX": "Emboscada Mortal", + "frFR": "Embuscade mortelle", + "itIT": "Imboscata mortale", + "jaJP": "致死的な奇襲", + "koKR": "치명적인 매복", + "plPL": "Zabójcza Zasadzka", + "ptBR": "Emboscada Letal", + "ruRU": "Смертельная засада", + "trTR": "Ölümcül Pusu", + "zhCN": "致命伏击", + "zhTW": "致命伏擊" + } + }, + "Paragon_Rogue_05": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Int,Rogue_Legendary_009,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageReductionFromDot,Generic_Magic_ResistanceAll,Generic_Normal_Str,Generic_Normal_Dex,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,,Generic_Normal_Int,Generic_Magic_ResistanceAll,Generic_Rare_019,Generic_Magic_DamageReductionFromDot,,,,", + ",,,,,,,Generic_Rare_041,Generic_Magic_ResistancePoison,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Magic_DamageReductionFromDot,Generic_Normal_Dex,Generic_Normal_Dex,,", + ",,,,,Generic_Normal_Str,Generic_Magic_HPPercent,Generic_Magic_ResistancePoison,Generic_Magic_HPPercent,,Generic_Normal_Dex,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,", + ",,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_ResistancePoison,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,", + ",,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Magic_AttackSpeed,Generic_Magic_Damage,Generic_Normal_Int,,,,,,,Generic_Normal_Dex,", + "Generic_Gate,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Magic_Damage,Generic_Rare_002,Generic_Magic_AttackSpeed,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Magic_AttackSpeed,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,", + ",,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,Generic_Magic_DamageToElite,Generic_Magic_DamageAfterDodge,Generic_Normal_Dex,,,,,", + ",,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Dex,Generic_Magic_DamageAfterDodge,Generic_Magic_DamageAfterDodge,Generic_Rare_065,,,,,,", + ",,Generic_Magic_DamageAfterDodge,Generic_Magic_DamageAfterDodge,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_DamageToElite,,,,,,,", + ",Generic_Magic_Int,Generic_Rare_017,,Generic_Normal_Int,Generic_Socket,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,,,,,,,", + ",,Generic_Magic_Int,Generic_Magic_DamageAfterDodge,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,", + ",,,Generic_Normal_Dex,Generic_Magic_ResistanceAll,,Generic_Magic_ResistanceAll,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,,", + ",,,,Generic_Magic_Str,Generic_Rare_083,Generic_Magic_ResistanceAll,,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,,,", + ",,,,,Generic_Magic_Str,,,,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Leyrana's Instinct", + "name_localized": { + "deDE": "Leyranas Instinkt", + "esES": "Instinto de Leyrana", + "esMX": "Instinto de Leyrana", + "frFR": "Instinct de Leyrana", + "itIT": "Istinto di Leyrana", + "jaJP": "レイラナの直感", + "koKR": "레이라나의 본능", + "plPL": "Instynkt Leirany", + "ptBR": "Instinto de Leyrana", + "ruRU": "Инстинкт Лейраны", + "trTR": "Leyrana'nın İçgüdüsü", + "zhCN": "莱拉娜的本能", + "zhTW": "雷拉娜的直覺" + } + }, + "Paragon_Rogue_06": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,", + ",,,,,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_Execute,Generic_Magic_AttackSpeed,,,,,", + ",,,,,Generic_Rare_033,Generic_Magic_PotionHealing,,,,,,,,Generic_Magic_Execute,Generic_Rare_030,,,,,", + ",,,,Generic_Normal_Str,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Int,,,,,,Generic_Normal_Will,Generic_Magic_Execute,Generic_Magic_AttackSpeed,Generic_Normal_Str,,,,", + ",,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,,", + ",,,Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,Generic_Normal_Dex,,,", + ",,,Generic_Magic_CriticalDamage,Generic_Magic_DamageToHigh,Generic_Rare_014,,,,Generic_Normal_Dex,Rogue_Legendary_011,Generic_Normal_Will,,,,Generic_Rare_006,Generic_Magic_CCDurationReduction,Generic_Magic_DamageReductionFromDot,,,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_DamageToHigh,Generic_Magic_CriticalDamage,Generic_Magic_DamageToHigh,Generic_Normal_Dex,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_CCDurationReduction,Generic_Magic_DamageReductionFromDot,Generic_Magic_CCDurationReduction,Generic_Normal_Dex,Generic_Normal_Int,,", + ",Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,", + "Generic_Gate,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,Generic_Magic_Damage,Generic_Magic_Int,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Magic_Str,Generic_Magic_HPPercent,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,,", + ",,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Magic_Damage,Generic_Rare_084,,Generic_Normal_Will,Generic_Socket,Generic_Normal_Int,,Generic_Rare_082,Generic_Magic_HPPercent,Generic_Normal_Dex,Generic_Normal_Str,,,,", + ",,,,,,,Generic_Magic_Int,Generic_Magic_Damage,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Magic_HPPercent,Generic_Magic_Str,,,,,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Str,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "No Witnesses", + "name_localized": { + "deDE": "Keine Zeugen", + "esES": "Sin testigos", + "esMX": "Sin Testigos", + "frFR": "Aucun témoin", + "itIT": "Nessun Testimone", + "jaJP": "目撃者なし", + "koKR": "목격자 제거", + "plPL": "Bez Świadków", + "ptBR": "Sem Testemunhas", + "ruRU": "Никаких свидетелей", + "trTR": "Şahit Yok", + "zhCN": "不留证人", + "zhTW": "不留活口" + } + }, + "Paragon_Rogue_07": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_ResistanceCold,,,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Magic_ResistanceCold,Generic_Magic_HPPercent,,,,,,,,", + ",,,,Generic_Magic_MoveSpeedEliteKill,Generic_Magic_DamageToElite,Generic_Magic_MoveSpeedEliteKill,Generic_Magic_DamageToElite,Generic_Normal_Str,Generic_Normal_Will,,Generic_Magic_ResistanceCold,Generic_Rare_012,,,,,,,,", + ",,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_DamageToElite,Generic_Rare_022,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Magic_HPPercent,,,,,,,,,", + ",,,Generic_Normal_Str,Generic_Normal_Str,,,,,,Generic_Normal_Int,,,,Necromancer_Rare_011,Generic_Magic_Armor,Generic_Magic_DamageReductionFromVulnerable,,,,", + ",,,Generic_Normal_Dex,Generic_Normal_Int,,,,,,Generic_Normal_Str,,,Generic_Magic_Armor,Generic_Magic_DamageReductionFromVulnerable,Generic_Magic_DamageReductionFromVulnerable,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,", + "Generic_Gate,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,", + ",,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,Rogue_Legendary_010,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,,,,", + ",,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,Generic_Magic_DamageToVulnerable,Generic_Normal_Dex,,,,,", + ",,Generic_Magic_DamageToVulnerable,,Generic_Normal_Will,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,,,,,Generic_Rare_049,Generic_Magic_DamageToLow,,,,,,", + ",Generic_Magic_Str,Generic_Rare_096,Generic_Magic_DamageToVulnerable,Generic_Normal_Int,Generic_Socket,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Magic_DamageToVulnerable,Generic_Magic_DamageToVulnerable,,,,,,", + ",,Generic_Magic_Str,Generic_Magic_DamageToVulnerable,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Magic_DamageToLow,,,,,,", + ",,,,Generic_Magic_PotionHealing,Generic_Magic_PotionHealing,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,Generic_Magic_Int,Generic_Rare_081,Generic_Magic_PotionHealing,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,,,", + ",,,,,Generic_Magic_Int,,,,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Exploit Weakness", + "name_localized": { + "deDE": "Schwäche ausnutzen", + "esES": "Aprovechar debilidad", + "esMX": "Explotador de Debilidades", + "frFR": "Abus de faiblesse", + "itIT": "Punto Debole", + "jaJP": "弱点の活用", + "koKR": "약점 노출", + "plPL": "Wykorzystanie Słabości", + "ptBR": "Explorar Fraqueza", + "ruRU": "Игра на слабостях", + "trTR": "Zayıflıktan Faydalan", + "zhCN": "直击弱点", + "zhTW": "揭露弱點" + } + }, + "Paragon_Rogue_08": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,,", + ",,,,Generic_Normal_Will,Generic_Normal_Dex,Druid_Magic_DamageCore,,,,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,,", + ",,,,,Generic_Normal_Str,Generic_Magic_Int,Rogue_Rare_005,,,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,,", + ",,Generic_Normal_Dex,,,Generic_Normal_Dex,Druid_Magic_DamageCore,Druid_Magic_DamageCore,Generic_Magic_Int,,,Generic_Normal_Str,,,,,,,,,", + ",Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Socket,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,", + ",Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_Str,Generic_Magic_Armor,Generic_Normal_Dex,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,Druid_Magic_DamageCore,,,,,,,,", + ",Generic_Normal_Str,,Generic_Rare_064,Generic_Magic_Armor,Generic_Normal_Str,Generic_Normal_Str,,,Generic_Normal_Dex,,Rogue_Rare_011,Druid_Magic_DamageBasic,,,,,,,,", + ",Generic_Normal_Dex,,,Generic_Magic_Str,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Dex,,Druid_Magic_DamageCore,Druid_Magic_DamageCore,Druid_Magic_DamageBasic,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,", + ",Generic_Normal_Int,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Str,Generic_Normal_Dex,", + "Generic_Gate,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Dex,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Magic_ResistanceAll,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Gate", + ",Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,,Rogue_Rare_014,Druid_Magic_DamageBasic,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,,,Sorcerer_Rare_034,Generic_Magic_Armor,,Generic_Normal_Str,Generic_Normal_Dex,", + ",,,,,Generic_Normal_Dex,Druid_Magic_DamageBasic,Generic_Magic_Damage,Druid_Magic_DamageBasic,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_ResistanceAll,Generic_Magic_ResistanceAll,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,", + ",,,,,,,,Generic_Magic_Damage,,,,Generic_Normal_Dex,,,Generic_Normal_Dex,,,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Magic_PotionHealing,,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Will,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Rare_067,Generic_Magic_Armor,Generic_Normal_Str,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_PotionHealing,Generic_Magic_Armor,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Str,Generic_Normal_Dex,,,", + ",,,,,,,,Generic_Normal_Int,,,,Generic_Normal_Dex,,,Generic_Normal_Dex,Generic_Normal_Int,Rogue_Legendary_012,,,", + ",,,,,,,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Cunning Stratagem", + "name_localized": { + "deDE": "Raffinierte List", + "esES": "Estratagema taimada", + "esMX": "Estratagema Astuta", + "frFR": "Savant stratagème", + "itIT": "Stratagemma Furbo", + "jaJP": "狡猾なる企み", + "koKR": "교활한 책략", + "plPL": "Chytry Fortel", + "ptBR": "Estratagema Perspicaz", + "ruRU": "Хитрый маневр", + "trTR": "Kurnaz Taktik", + "zhCN": "狡诈计谋", + "zhTW": "狡猾計策" + } + } + }, + "Paragon (Glyph)": { + "ParagonGlyph_014": { + "bonus": "You gain 10% Damage Reduction against Close enemies.", + "bonus_localized": { + "deDE": "Ihr erhaltet Sek. lang 10% Schadensreduktion gegen Gegner in der Nähe.", + "esES": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "esMX": "Obtienes un 10% de reducción de daño contra enemigos cercanos.", + "frFR": "Vous obtenez 10% de réduction des dégâts contre les adversaires à proximité.", + "itIT": "I danni sono ridotti del 10% contro i nemici vicini.", + "jaJP": "付近の敵から受けるダメージが10%減少する。", + "koKR": "근거리에 있는 적에게 받는 피해가 10% 감소합니다.", + "plPL": "Zyskujesz premię 10% do redukcji obrażeń od pobliskich wrogów.", + "ptBR": "Você recebe 10% de redução de dano contra inimigos próximos.", + "ruRU": "Вы получаете на 10% меньше урона от находящихся рядом противников.", + "trTR": "Yakın düşmanlara karşı 10% Hasar Azaltma kazanırsın.", + "zhCN": "你从近距敌人处受到的伤害降低 10%。", + "zhTW": "你對上近距離敵人時,獲得 10% 傷害減免。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Close targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte fügt Ihr Gegnern in der Nähe +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos cercanos.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos cercanos.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles à proximité.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli vicini.", + "jaJP": "範囲内で筋力5が購入されるごとに、近距離の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 근거리에 있는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw pobliskim celom.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos próximos.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон, наносимый ближним целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına Yakın hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你对近距目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點力量,你對近距離目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Turf", + "name_localized": { + "deDE": "Torf", + "esES": "Territorio", + "esMX": "Territorial", + "frFR": "Secteur", + "itIT": "Terreno", + "jaJP": "領域", + "koKR": "본거지", + "plPL": "Domena", + "ptBR": "Território", + "ruRU": "Почва", + "trTR": "Bölge", + "zhCN": "驱逐", + "zhTW": "領域" + }, + "tags": [ + "Strength", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Fuerza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Fuerza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Force", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Forza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "筋力", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "힘", + "피해", + "피해 감소" + ], + "plPL": [ + "Siła", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Força", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Сила", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Kuvvet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "力量", + "伤害", + "伤害减免" + ], + "zhTW": [ + "力量", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Strength" + }, + "ParagonGlyph_016": { + "bonus": "When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.", + "bonus_localized": { + "deDE": "Wenn Ihr einem Gegner Schaden zufügt, wird er 3 Sek. lang verwundbar. Dies ist pro Gegner nur einmal alle 20 Sek. möglich.", + "esES": "Cuando infliges daño a un enemigo, se vuelve vulnerable durante 3 s. Este efecto no puede ocurrir más de una vez cada 20 s por enemigo.", + "esMX": "Cuando infliges daño a un enemigo, se vuelve vulnerable durante 3 segundos. No puede ocurrir más de una vez cada 20 segundos por enemigo.", + "frFR": "Lorsque vous infligez des dégâts à une cible, celle-ci devient vulnérable pendant 3 s. Cet effet ne peut toucher une même cible qu'une fois toutes les 20 s.", + "itIT": "Quando un nemico viene ferito da te, diventa vulnerabile per 3 s. Può attivarsi solo una volta ogni 20 s per nemico.", + "jaJP": "自身がダメージを与えた敵が3秒間、脆弱状態になる。この効果は敵1体あたり20秒に1回しか発動しない。", + "koKR": "적에게 피해를 주면 해당 적이 3초 동안 취약해집니다. 이 효과는 적마다 20초에 한 번씩만 발동합니다.", + "plPL": "Kiedy ranisz wroga, staje się on odsłonięty na 3 sek. Efekt ten może wystąpić u danego wroga maksymalnie raz na 20 sek.", + "ptBR": "Quando um inimigo é ferido por você, ele fica vulnerável por 3 s. Isso só pode ocorrer uma vez a cada 20 s por inimigo.", + "ruRU": "Когда вы раните противника, он становится уязвимым на 3 сек. Эффект срабатывает для одной цели не чаще раза в 20 сек.", + "trTR": "Bir düşman senden hasar aldığında 3 saniyeliğine Savunmasız hâle gelir. Bu, düşman başına en fazla 20 saniyede bir kez gerçekleşebilir.", + "zhCN": "一名敌人受到你造成的伤害时会受到易伤效果, 持续 3 秒。该效果对每个敌人每 20 秒只能触发一次。", + "zhTW": "當你對敵人造成傷害,敵人會進入易傷狀態,持續 3 秒。此效果每個敵人每 20 秒最多觸發一次。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage to Vulnerable targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte fügt Ihr verwundbaren Gegnern +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden zu.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a objetivos vulnerables.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a los objetivos vulnerables.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts aux cibles vulnérables.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi ai bersagli vulnerabili.", + "jaJP": "範囲内で筋力5が購入されるごとに、脆弱状態の標的に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 취약 상태의 대상에게 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń przeciw odsłoniętym celom.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado contra alvos vulneráveis.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон, наносимый уязвимым целям, увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına Savunmasız hedeflere +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你对易伤目标造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點力量,你對易傷目標造成的傷害提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Exploit", + "name_localized": { + "deDE": "Ausbeuten", + "esES": "Explotar", + "esMX": "Hazaña", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "tags": [ + "Strength", + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Verwundbar", + "Schaden" + ], + "esES": [ + "Fuerza", + "Vulnerable", + "Daño" + ], + "esMX": [ + "Fuerza", + "Vulnerable", + "Daño" + ], + "frFR": [ + "Force", + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Forza", + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "筋力", + "脆弱", + "ダメージ" + ], + "koKR": [ + "힘", + "취약", + "피해" + ], + "plPL": [ + "Siła", + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Força", + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Сила", + "Уязвимость", + "Урон" + ], + "trTR": [ + "Kuvvet", + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "力量", + "易伤", + "伤害" + ], + "zhTW": [ + "力量", + "易傷", + "傷害" + ] + }, + "threshold_requirements": "25 Strength" + }, + "ParagonGlyph_020": { + "bonus": "You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.", + "bonus_localized": { + "deDE": "Ihr fügt verlangsamten oder unterkühlten Gegnern x10% mehr Schaden und betäubten oder eingefrorenen Gegnern x20% mehr Schaden zu.", + "esES": "Infliges un x10% más de daño a enemigos ralentizados o helados, o bien un x20% más de daño a enemigos aturdidos o congelados.", + "esMX": "Infliges un x10% más de daño a enemigos helados o ralentizados, y un x20% más de daño a enemigos congelados o aturdidos.", + "frFR": "Vous infligez x10% de dégâts supplémentaires aux cibles ralenties ou glacées, ou x20% de dégâts supplémentaires aux cibles étourdies ou gelées.", + "itIT": "Infliggi il x10% di danni aggiuntivi ai nemici rallentati o raggelati oppure il x20% di danni aggiuntivi ai nemici storditi o congelati.", + "jaJP": "自分がスロウまたは冷気状態の敵に与えるダメージがx10%増加する。スタンまたは凍結状態の敵に与えるダメージはx20%増加する。", + "koKR": "감속되거나 오한을 느끼는 적에게 주는 피해가 x10% 증가하거나, 대신 기절 또는 빙결 상태의 적에게 주는 피해가 x20% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x10% spowolnionym lub wyziębionym wrogom, albo obrażenia zwiększone o x20% wrogom ogłuszonym lub zamrożonym.", + "ptBR": "Você causa x10% de dano aumentado a inimigos sob lentidão ou gelidez ou, em vez disso, x20% de dano aumentado a inimigos atordoados ou congelados.", + "ruRU": "Вы наносите на x10% больше урона замедленным или окоченевшим целям. Если цель оглушена или заморожена, урон вместо этого увеличивается на x20%.", + "trTR": "Yavaşlatılmış veya Soğutulmuş düşmanlara x10% artırılmış hasar verirsin veya bunun yerine Sersemletilmiş veya Donmuş düşmanlara x20% artırılmış hasar verirsin.", + "zhCN": "你对被减速或被冻伤的敌人造成的伤害提高 x10%, 或者对被击昏或被冻结的敌人造成的伤害提高 x20%。", + "zhTW": "你對緩速或冰冷目標的傷害提高 x10%,或是對昏迷或凍結目標的傷害提高 x20%。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Crowd Controlled targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte fügt Ihr Gegnern mit Kontrollverlust +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% Schaden zu.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño a objetivos afectados por control de masas.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño a objetivos bajo los efectos de control de multitudes.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dégâts aux cibles subissant un effet de perte de contrôle.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% di danni aggiuntivi ai bersagli sotto effetti debilitanti.", + "jaJP": "範囲内で知力5が購入されるごとに、操作障害効果を受けた標的に与えるダメージが+{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 군중 제어 효과의 영향을 받는 대상에게 주는 피해가 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% do obrażeń przeciw celom o ograniczonej kontroli.", + "ptBR": "A cada 5 de Inteligência comprados em alcance, cause +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dano aumentado contra alvos sob controle de grupo.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон, наносимый целям под действием эффектов контроля, увеличивается на +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Kitle Kontrolü etkisindeki hedeflere +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你对被控制目标造成的伤害提高 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。", + "zhTW": "在範圍內每購買 5 點智力,你對受控場目標造成的傷害提高 {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。" + }, + "name": "Control", + "name_localized": { + "deDE": "Kontrolle", + "esES": "Control", + "esMX": "Control", + "frFR": "Contrôle", + "itIT": "Controllo", + "jaJP": "制御", + "koKR": "통제", + "plPL": "Kontrola", + "ptBR": "Controle", + "ruRU": "Контроль", + "trTR": "Kontrol", + "zhCN": "控制", + "zhTW": "控制" + }, + "tags": [ + "Intelligence", + "Crowd Control", + "Damage", + "Chill", + "Frozen" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Kontrollverlust", + "Schaden", + "Unterkühlen", + "Eingefroren" + ], + "esES": [ + "Inteligencia", + "Control de masas", + "Daño", + "Helada", + "Congelación" + ], + "esMX": [ + "Inteligencia", + "Control de multitudes", + "Daño", + "Helar", + "Congelado" + ], + "frFR": [ + "Intelligence", + "Perte de contrôle", + "Dégâts", + "Glace", + "Gel" + ], + "itIT": [ + "Intelligenza", + "Effetti debilitanti", + "Danni", + "Raggelamento", + "Congelamento" + ], + "jaJP": [ + "知力", + "操作障害効果", + "ダメージ", + "冷気", + "凍結" + ], + "koKR": [ + "지능", + "군중 제어", + "피해", + "오한", + "빙결" + ], + "plPL": [ + "Inteligencja", + "Ograniczanie Kontroli", + "Obrażenia", + "Wyziębienie", + "Zamrożenie" + ], + "ptBR": [ + "Inteligência", + "Controle de Grupo", + "Dano", + "Gelidez", + "Congelado" + ], + "ruRU": [ + "Интеллект", + "Контроль", + "Урон", + "Окоченение", + "Заморозка" + ], + "trTR": [ + "Zekâ", + "Kitle Kontrolü", + "Hasar", + "Soğutma", + "Donuk" + ], + "zhCN": [ + "智力", + "控制", + "伤害", + "冻伤", + "冻结" + ], + "zhTW": [ + "智力", + "控場", + "傷害", + "冰冷", + "凍結" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_045": { + "bonus": "Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.", + "bonus_localized": { + "deDE": "Giftschadeneffekte verfügen über eine Chance von 10%, im Verlauf ihrer Wirkungsdauer die doppelte Menge Schaden zu verursachen.", + "esES": "Los efectos de daño de veneno tienen un 10% de probabilidad de infligir el doble de daño mientras duran.", + "esMX": "Los efectos de daño de veneno tienen un 10% de probabilidad de infligir el doble de daño en el transcurso de su duración.", + "frFR": "Les effets de dégâts de poison ont 10% de chances d'infliger le double de dégâts sur toute la durée.", + "itIT": "Gli effetti che infliggono danni da veleno hanno una probabilità del 10% di infliggere il doppio dei danni per tutta la propria durata.", + "jaJP": "10%の確率で、敵に与える毒の継続ダメージが2倍になる。", + "koKR": "중독 피해 효과가 10% 확률로 지속시간에 걸쳐 2배의 피해를 줍니다.", + "plPL": "Efekty zatrucia mają 10% szans na zadawanie podwójnych obrażeń z upływem czasu.", + "ptBR": "Efeitos de dano venenoso têm 10% de chance de causar o dobro de dano durante o efeito.", + "ruRU": "Эффекты периодического урона от отравления с вероятностью 10% наносят удвоенный урон за все время действия.", + "trTR": "Zehirleme hasarı etkileri 10% ihtimalle süreleri boyunca verdikleri hasarı ikiye katlar.", + "zhCN": "毒素伤害效果有 10% 的几率在持续时间内造成双倍伤害。", + "zhTW": "中毒的傷害效果在持續時間內有 10% 機率造成兩倍傷害。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased Poison damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Giftschaden.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de veneno.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de veneno.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts de poison.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni da veleno aggiuntivi.", + "jaJP": "範囲内で筋力5が購入されるごとに、与える毒ダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 주는 독 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń od Trucizny.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano venenoso aumentado.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон от яда увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış Zehir hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你造成的毒素伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點力量,造成的毒素傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Bane", + "name_localized": { + "deDE": "Bann", + "esES": "Arruinador", + "esMX": "Azote", + "frFR": "Fléau", + "itIT": "Sventura", + "jaJP": "破滅", + "koKR": "파멸", + "plPL": "Zguba", + "ptBR": "Flagelo", + "ruRU": "Бич", + "trTR": "Ziyan", + "zhCN": "灾星", + "zhTW": "災禍" + }, + "tags": [ + "Strength", + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Gift", + "Schaden" + ], + "esES": [ + "Fuerza", + "Veneno", + "Daño" + ], + "esMX": [ + "Fuerza", + "Veneno", + "Daño" + ], + "frFR": [ + "Force", + "Poison", + "Dégâts" + ], + "itIT": [ + "Forza", + "Veleno", + "Danni" + ], + "jaJP": [ + "筋力", + "毒", + "ダメージ" + ], + "koKR": [ + "힘", + "독", + "피해" + ], + "plPL": [ + "Siła", + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Força", + "Veneno", + "Dano" + ], + "ruRU": [ + "Сила", + "Яд", + "Урон" + ], + "trTR": [ + "Kuvvet", + "Zehir", + "Hasar" + ], + "zhCN": [ + "力量", + "毒素", + "伤害" + ], + "zhTW": [ + "力量", + "毒素", + "傷害" + ] + }, + "threshold_requirements": "25 Strength" + }, + "ParagonGlyph_048": { + "bonus": "Poisoning damage effects last x33.3% longer.", + "bonus_localized": { + "deDE": "Giftschadeneffekte halten x33.3% länger an.", + "esES": "Los efectos de daño de veneno duran un x33.3% más.", + "esMX": "Los efectos de daño de veneno duran un x33.3% más.", + "frFR": "Les effets de dégâts de poison durent x33.3% plus longtemps.", + "itIT": "Gli effetti dei danni da veleno durano il x33.3% in più.", + "jaJP": "毒ダメージの持続時間がx33.3%長くなる。", + "koKR": "중독 피해 효과의 지속시간이 x33.3% 증가합니다.", + "plPL": "Czas działania efektów obrażeń od zatrucia jest wydłużony o x33.3%.", + "ptBR": "Efeitos de dano venenoso têm duração x33.3% mais longa.", + "ruRU": "Эффекты периодического урона от отравления действуют на 33.3% дольше.", + "trTR": "Zehirleme hasarı etkisi x33.3% daha uzun sürer.", + "zhCN": "毒素伤害效果的持续时间延长 x33.3%。", + "zhTW": "中毒傷害效果的持續時間延長 x33.3%。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Poisoned targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte fügt Ihr vergifteten Gegnern +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos envenenados.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos envenenados.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles empoisonnées.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli avvelenati.", + "jaJP": "範囲内で知力5が購入されるごとに、毒状態の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 중독 상태의 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw zatrutym celom.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos envenenados.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон, наносимый отравленным целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Zehirlenmiş hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你对中毒目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,你對中毒目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Tracker", + "name_localized": { + "deDE": "Verfolger", + "esES": "Rastreador", + "esMX": "Rastreador", + "frFR": "Pistage", + "itIT": "Braccatore", + "jaJP": "追跡者", + "koKR": "추적자", + "plPL": "Tropienie", + "ptBR": "Farejador", + "ruRU": "Следопыт", + "trTR": "İz Sürücü", + "zhCN": "追踪者", + "zhTW": "追跡者" + }, + "tags": [ + "Intelligence", + "Poison", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Gift", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Veneno", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Veneno", + "Daño" + ], + "frFR": [ + "Intelligence", + "Poison", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Veleno", + "Danni" + ], + "jaJP": [ + "知力", + "毒", + "ダメージ" + ], + "koKR": [ + "지능", + "독", + "피해" + ], + "plPL": [ + "Inteligencja", + "Trucizna", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Veneno", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Яд", + "Урон" + ], + "trTR": [ + "Zekâ", + "Zehir", + "Hasar" + ], + "zhCN": [ + "智力", + "毒素", + "伤害" + ], + "zhTW": [ + "智力", + "毒素", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_052": { + "bonus": "Non-Basic and Non-Core Skills deal x15% increased damage.", + "bonus_localized": { + "deDE": "Fertigkeiten, die keine Basis- oder Kernfertigkeiten sind, verursachen x15% mehr Schaden.", + "esES": "Las habilidades no básicas y no principales infligen un x15% más de daño.", + "esMX": "Tus habilidades no básicas y no principales infligen un x15% más de daño.", + "frFR": "Les compétences, hors compétences de base et compétences principales infligent x15% de dégâts supplémentaires.", + "itIT": "Le abilità nonbase e non primarie infliggono il x15% di danni aggiuntivi.", + "jaJP": "基本スキルでもコアスキルでもないスキルのダメージがx15%増加する。", + "koKR": "비기본 및 비핵심 기술이 주는 피해가 x15% 증가합니다.", + "plPL": "Umiejętności inne niż Podstawowe i Główne zadają obrażenia zwiększone o x15%.", + "ptBR": "Habilidades não básicas e não principais causam x15% de dano aumentado.", + "ruRU": "Умения, не являющиеся базовыми или основными, наносят на x15% больше урона.", + "trTR": "Temel Olmayan ve Çekirdek Olmayan Yetenekler x15% artırılmış hasar verir.", + "zhCN": "非基础和非核心技能造成的伤害提高 x15%。", + "zhTW": "非基本與非核心技能造成的傷害提高 x15%。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Versatility", + "name_localized": { + "deDE": "Vielseitigkeit", + "esES": "Versatilidad", + "esMX": "Versatilidad", + "frFR": "Polyvalence", + "itIT": "Versatilità", + "jaJP": "汎用性", + "koKR": "다재다능", + "plPL": "Wszechstronność", + "ptBR": "Versatilidade", + "ruRU": "Универсальность", + "trTR": "Çok Yönlülük", + "zhCN": "随机应变", + "zhTW": "臨機應變" + }, + "tags": [ + "Dexterity", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden" + ], + "esES": [ + "Destreza", + "Daño" + ], + "esMX": [ + "Destreza", + "Daño" + ], + "frFR": [ + "Dextérité", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Danni" + ], + "jaJP": [ + "敏捷性", + "ダメージ" + ], + "koKR": [ + "민첩", + "피해" + ], + "plPL": [ + "Zręczność", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Урон" + ], + "trTR": [ + "Maharet", + "Hasar" + ], + "zhCN": [ + "敏捷", + "伤害" + ], + "zhTW": [ + "敏捷", + "傷害" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_053": { + "bonus": "While wielding a Melee weapon, you take 10% reduced damage.", + "bonus_localized": { + "deDE": "Während Ihr eine Nahkampfwaffe führt, erleidet Ihr 10% weniger Schaden.", + "esES": "Al usar un arma cuerpo a cuerpo, sufres un 10% menos de daño.", + "esMX": "Cuando usas un arma de melé, recibes un 10% menos de daño.", + "frFR": "Lorsque vous maniez une arme de mêlée, vous subissez 10% de dégâts en moins.", + "itIT": "Se usi un'arma in mischia, subisci il 10% di danni in meno.", + "jaJP": "近接武器を装備していると、受けるダメージが10%減少する。", + "koKR": "근접 무기 사용 시 받는 피해가 10% 감소합니다.", + "plPL": "Kiedy dzierżysz broń do walki wręcz, otrzymujesz obrażenia zmniejszone o 10%.", + "ptBR": "Ao usar uma arma corpo a corpo, você recebe 10% de dano reduzido.", + "ruRU": "При использовании оружия ближнего боя вы получаете на 10% меньше урона.", + "trTR": "Yakın Dövüş silahı kullanıyorken 10% azaltılmış hasar alırsın.", + "zhCN": "装备近战武器时, 你受到的伤害降低 10%。", + "zhTW": "使用近戰武器時,你受到的傷害降低 10%。" + }, + "desc": "For every 5 Dexterity purchased within range, Cutthroat Skills deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursachen Meuchelfertigkeiten +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% Schaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, las habilidades de degollador infligen un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, las habilidades de Degollador infligen un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vos compétences de coupe-jarret infligent +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, le abilità di Sgozzamento infliggono il +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、喉かきスキルの与えるダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 암살 기술의 공격력이 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu twoje umiejętności Napaści zyskują premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, habilidades de Degola causam +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон от умений головореза увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Cani Yetenekleri +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点敏捷,刺杀技能造成的伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點敏捷,割喉技能造成的傷害就會提高 {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Closer", + "name_localized": { + "deDE": "Nähe", + "esES": "Proximidad", + "esMX": "Acercamiento", + "frFR": "Contact", + "itIT": "Più Vicino", + "jaJP": "切り札", + "koKR": "종결자", + "plPL": "Zbliżenie", + "ptBR": "Mais Perto", + "ruRU": "Сближение", + "trTR": "Kapatıcı", + "zhCN": "追击者", + "zhTW": "壓軸" + }, + "tags": [ + "Cutthroat", + "Dexterity", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Meucheln", + "Geschicklichkeit", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Degollación", + "Destreza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Degollador", + "Destreza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Coupe-jarret", + "Dextérité", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Sgozzamento", + "Destrezza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "喉かき", + "敏捷性", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "암살", + "민첩", + "피해", + "피해 감소" + ], + "plPL": [ + "Napaść", + "Zręczność", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Degola", + "Destreza", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Головорез", + "Ловкость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Cani", + "Maharet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "刺杀", + "敏捷", + "伤害", + "伤害减免" + ], + "zhTW": [ + "割喉", + "敏捷", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_054": { + "bonus": "While wielding a Ranged weapon, you take 10% reduced damage.", + "bonus_localized": { + "deDE": "Während Ihr eine Fernkampfwaffe führt, erleidet Ihr 10% weniger Schaden.", + "esES": "Al usar un arma a distancia, sufres un 10% menos de daño.", + "esMX": "Cuando usas un arma de rango, recibes un 10% menos de daño.", + "frFR": "Lorsque vous maniez une arme à distance, vous subissez 10% de dégâts en moins.", + "itIT": "Se usi un'arma a distanza, subisci il 10% di danni in meno.", + "jaJP": "遠距離武器を装備していると、受けるダメージが10%減少する。", + "koKR": "원거리 무기 사용 시 받는 피해가 10% 감소합니다.", + "plPL": "Kiedy dzierżysz broń do walki dystansowej, otrzymujesz obrażenia zmniejszone o 10%.", + "ptBR": "Ao usar uma arma de longo alcance, você recebe 10% de dano reduzido.", + "ruRU": "При использовании оружия дальнего боя вы получаете на 10% меньше урона.", + "trTR": "Menzilli silah kullanıyorken 10% azaltılmış hasar alırsın.", + "zhCN": "装备远程武器时, 你受到的伤害降低 10%。", + "zhTW": "使用遠程武器時,你受到的傷害降低 10%。" + }, + "desc": "For every 5 Dexterity purchased within range, Marksman Skills deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursachen Präzisionsfertigkeiten +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% Schaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, las habilidades de tirador infligen un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, las habilidades de Tirador infligen un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vos compétences de tir d'élite infligent +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, le abilità di Tiro di Precisione infliggono il +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、射手スキルの与えるダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 명사수 기술로 주는 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu twoje umiejętności Strzelectwa zyskują premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, habilidades de Atirador causam +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон от умений стрелка увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Nişancı Yetenekleri +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点敏捷,神射手技能造成的伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點敏捷,射手技能造成的傷害就會提高 {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Ranger", + "name_localized": { + "deDE": "Ferne", + "esES": "Montaraz", + "esMX": "Forestal", + "frFR": "Sentinelle", + "itIT": "Più Lontano", + "jaJP": "レンジャー", + "koKR": "순찰자", + "plPL": "Tropicielstwo", + "ptBR": "Patrulheiro", + "ruRU": "Странник", + "trTR": "Korucu", + "zhCN": "巡游侠", + "zhTW": "遊俠" + }, + "tags": [ + "Marksman", + "Dexterity", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Präzision", + "Geschicklichkeit", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Tirador", + "Destreza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Tirador", + "Destreza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Tir d'élite", + "Dextérité", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Tiro di precisione", + "Destrezza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "射手", + "敏捷性", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "명사수", + "민첩", + "피해", + "피해 감소" + ], + "plPL": [ + "Strzelectwo", + "Zręczność", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Atirador", + "Destreza", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Стрелок", + "Ловкость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Nişancı", + "Maharet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "神射手", + "敏捷", + "伤害", + "伤害减免" + ], + "zhTW": [ + "射手", + "敏捷", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_055": { + "bonus": "Physical damage increases the damage an enemy takes from you by x1%, up to x10%, for 15 seconds.", + "bonus_localized": { + "deDE": "Physischer Schaden erhöht jeglichen vom Gegner durch Euch erlittenen Schaden 15 Sek. lang um x1%, bis maximal x10%.", + "esES": "El daño físico aumenta un x1% el daño que le infliges a un enemigo, hasta un máximo de un x10%, durante 15 s.", + "esMX": "El daño físico aumenta el daño que recibe un enemigo de ti un x1%, hasta un x10% durante 15 segundos.", + "frFR": "Les dégâts physiques augmentent les dégâts que l'adversaire subit de votre part de x1% pendant 15 s, jusqu'à un maximum de x10%.", + "itIT": "I danni fisici aumentano i danni che infliggi a un nemico del x1%, fino a un massimo del x10%, per 15 s.", + "jaJP": "物理ダメージを与えると、15秒間にわたり、自分の敵に与えるダメージがx1%増加する。増加量は最大x10%。", + "koKR": "물리 피해가 15초 동안 해당 적에게 주는 피해를 x1%만큼, 최대 x10%까지 증가시킵니다.", + "plPL": "Obrażenia Fizyczne zwiększają obrażenia otrzymywane od twoich ataków przez wroga o x1%, maksymalnie do x10%, na 15 sek.", + "ptBR": "O dano físico aumenta o dano recebido de você pelo inimigo em x1%, até x10%, por 15 s.", + "ruRU": "Физический урон на 15 сек. увеличивает весь урон, который цель получает от вас, на x1% вплоть до x10%.", + "trTR": "Fiziksel hasar, bir düşmanın senden aldığı hasarı 15 saniyeliğine x1% artırır. Artış en fazla x10% olabilir.", + "zhCN": "物理伤害使你对敌人造成的伤害提高 x1%, 最多提高 x10%, 持续 15 秒。", + "zhTW": "物理傷害會使你對該敵人造成的所有傷害提高 x1%,最多提高 x10%,持續 15 秒。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% increased Physical damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursacht Ihr +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% physischen Schaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño físico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% más de daño físico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dégâts physiques.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% di danni fisici aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、与える物理ダメージが+{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 주는 물리 피해가 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% do obrażeń Fizycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% de dano físico aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, физический урон увеличивается на +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}% artırılmış Fiziksel hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你造成的物理伤害提高 +{1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。", + "zhTW": "在範圍內每購買 5 點敏捷,造成的物理傷害就會提高 {1.333/1.6/1.867/2.133/2.4/2.667/2.933/3.2/3.467/3.733/4/4.267/4.533/4.8/5.067/5.333/5.6/5.867/6.133/6.4/6.667}%。" + }, + "name": "Chip", + "name_localized": { + "deDE": "Splitter", + "esES": "Esquirla", + "esMX": "Mella", + "frFR": "Sape", + "itIT": "Incrinatura", + "jaJP": "切れ端", + "koKR": "부스러기", + "plPL": "Odprysk", + "ptBR": "Lasca", + "ruRU": "Обломок", + "trTR": "Ufala", + "zhCN": "削凿", + "zhTW": "切削" + }, + "tags": [ + "Dexterity", + "Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Physisch", + "Schaden" + ], + "esES": [ + "Destreza", + "Física", + "Daño" + ], + "esMX": [ + "Destreza", + "Física", + "Daño" + ], + "frFR": [ + "Dextérité", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Fisico", + "Danni" + ], + "jaJP": [ + "敏捷性", + "物理", + "ダメージ" + ], + "koKR": [ + "민첩", + "물리", + "피해" + ], + "plPL": [ + "Zręczność", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Física", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Физический урон", + "Урон" + ], + "trTR": [ + "Maharet", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "敏捷", + "物理", + "伤害" + ], + "zhTW": [ + "敏捷", + "物理", + "傷害" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_056": { + "bonus": "You gain x20% increased Chill effect.", + "bonus_localized": { + "deDE": "Euer Unterkühlungseffekt ist um x20% erhöht.", + "esES": "Obtienes un x20% más de efecto de helada.", + "esMX": "Obtienes un x20% más de efecto de helamiento.", + "frFR": "Vos effets glaçants sont augmentés de x20%.", + "itIT": "L'effetto di raggelamento aumenta del x20%.", + "jaJP": "冷気効果がx20%上昇する。", + "koKR": "오한의 효과가 x20% 증가합니다.", + "plPL": "Zyskujesz premię x20% do skuteczności efektu wyziębienia.", + "ptBR": "Você recebe x20% de efeito de gelidez aumentado.", + "ruRU": "Эффекты окоченения усиливаются на x20%.", + "trTR": "x20% artırılmış Soğutma etkisi kazanırsın.", + "zhCN": "冻伤效果的强度提高 x20%。", + "zhTW": "你的冰冷效果提高 x20%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Chilled targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr unterkühlten Zielen +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos helados.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos helados.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles glacées.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli raggelati.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、冷気状態の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 오한을 느끼는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw wyziębionym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos com gelidez.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый окоченевшим целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Soğutma uygulanmış hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对被冻伤目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對冰冷目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Frostfeeder", + "name_localized": { + "deDE": "Frostfresser", + "esES": "Zampaescarcha", + "esMX": "Devorador de Hielo", + "frFR": "Givre nourricier", + "itIT": "Mangia-gelo", + "jaJP": "冷気を与えし者", + "koKR": "서리탐식자", + "plPL": "Mrozożerstwo", + "ptBR": "Nutregelo", + "ruRU": "Питающий лед", + "trTR": "Buzla Beslenen", + "zhCN": "寒霜喂食者", + "zhTW": "沃霜" + }, + "tags": [ + "Dexterity", + "Chill", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Unterkühlen", + "Schaden" + ], + "esES": [ + "Destreza", + "Helada", + "Daño" + ], + "esMX": [ + "Destreza", + "Helar", + "Daño" + ], + "frFR": [ + "Dextérité", + "Glace", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Raggelamento", + "Danni" + ], + "jaJP": [ + "敏捷性", + "冷気", + "ダメージ" + ], + "koKR": [ + "민첩", + "오한", + "피해" + ], + "plPL": [ + "Zręczność", + "Wyziębienie", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Gelidez", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Окоченение", + "Урон" + ], + "trTR": [ + "Maharet", + "Soğutma", + "Hasar" + ], + "zhCN": [ + "敏捷", + "冻伤", + "伤害" + ], + "zhTW": [ + "敏捷", + "冰冷", + "傷害" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_057": { + "bonus": "When you cast an Agility Skill, you gain x9% increased Energy Regeneration for 6 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr eine Wendigkeitsfertigkeit wirkt, erhaltet Ihr 6 Sek. lang x9% mehr Energieregeneration.", + "esES": "Cuando lanzas una habilidad de agilidad, obtienes un x9% más de regeneración de energía durante 6 s.", + "esMX": "Cuando lanzas una habilidad de Agilidad, obtienes un x9% más de regeneración de Energía durante 6 segundos.", + "frFR": "Lorsque vous utilisez une compétence d'agilité, votre régénération d'énergie est augmentée de x9% pendant 6 s.", + "itIT": "Quando lanci un'abilità di agilità, la tua rigenerazione di energia aumenta del x9% per 6 s.", + "jaJP": "神速スキルを使用すると6秒間、エネルギー回復量がx9%増加する。", + "koKR": "날쌘 몸놀림 기술 시전 시 6초 동안 기력 재생이 x9% 증가합니다.", + "plPL": "Kiedy używasz umiejętności Zwinności, zyskujesz premię x9% do regeneracji energii na 6 sek.", + "ptBR": "Ao lançar uma habilidade de Agilidade, você recebe x9% de regeneração de energia aumentada por 6 s.", + "ruRU": "Когда вы применяете умение категории \"Ловкость\", восстановление энергии ускоряется на x9% на 6 сек.", + "trTR": "Bir Çeviklik Yeteneği kullandıktan sonra 6 saniyeliğine x9% artırılmış Enerji Yenilemesi kazanırsın.", + "zhCN": "施放一个敏捷技能后, 你的能量回复速度提高 x9%, 持续 6 秒。", + "zhTW": "當你施放靈巧技能,能量恢復提高 x9%,持續 6 秒。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Fluidity", + "name_localized": { + "deDE": "Fluidität", + "esES": "Fluidez", + "esMX": "Fluidez", + "frFR": "Fluidité", + "itIT": "Fluidità", + "jaJP": "流れ技", + "koKR": "유동", + "plPL": "Płynność", + "ptBR": "Fluidez", + "ruRU": "Текучесть", + "trTR": "Akıcılık", + "zhCN": "流体", + "zhTW": "流暢" + }, + "tags": [ + "Dexterity", + "Agility", + "Energy" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Wendigkeit", + "Energie" + ], + "esES": [ + "Destreza", + "Agilidad", + "Energía" + ], + "esMX": [ + "Destreza", + "Agilidad", + "Energía" + ], + "frFR": [ + "Dextérité", + "Agilité", + "Énergie" + ], + "itIT": [ + "Destrezza", + "Agilità", + "Energia" + ], + "jaJP": [ + "敏捷性", + "神速", + "エネルギー" + ], + "koKR": [ + "민첩", + "날쌘 몸놀림", + "기력" + ], + "plPL": [ + "Zręczność", + "Zwinność", + "Energia" + ], + "ptBR": [ + "Destreza", + "Agilidade", + "Energia" + ], + "ruRU": [ + "Ловкость", + "Энергия" + ], + "trTR": [ + "Maharet", + "Çeviklik", + "Enerji" + ], + "zhCN": [ + "敏捷", + "能量" + ], + "zhTW": [ + "敏捷", + "靈巧", + "能量" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_058": { + "bonus": "Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 1 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr eine Infusionsfertigkeit einsetzt, verringert sich die aktive Abklingzeit einer anderen zufälligen Infusionsfertigkeit um 1 Sek.", + "esES": "Lanzar una habilidad de imbuición reduce 1 s el tiempo de reutilización activo de otra habilidad de imbuición al azar.", + "esMX": "Lanzar una habilidad de Imbuición reduce 1 segundos la recuperación activa de otra habilidad aleatoria de Imbuición.", + "frFR": "Utiliser une compétence d'imprégnation réduit le temps de recharge actif d'une autre compétence d'imprégnation aléatoire de 1 s.", + "itIT": "Lanciare un'abilità di infusione riduce il tempo di recupero attivo di un'altra abilità di infusione casuale di 1 s.", + "jaJP": "注入スキルを使うと、発動中のランダムな別の注入スキルのクールダウンが1秒短くなる。", + "koKR": "주입 기술 시전 시 재사용 대기 중인 다른 무작위 주입 기술의 재사용 대기시간이 1초 감소합니다.", + "plPL": "Użycie umiejętności Nasycenia skraca odliczany właśnie czas odnowienia innej, losowej umiejętności Nasycenia o 1 sek.", + "ptBR": "Lançar uma habilidade de Imbuição reduz a recarga ativa de outra habilidade aleatória de Imbuição em 1 s.", + "ruRU": "Когда вы применяете умение категории \"Насыщение\", время восстановления другого случайного умения этой категории сокращается на 1 сек.", + "trTR": "Bir Aşılama Yeteneği kullanmak rastgele başka bir Aşılama Yeteneğinin aktif Bekleme Süresini 1 saniye azaltır.", + "zhCN": "施放一个灌注技能后, 随机使另一个灌注技能的冷却时间缩短 1 秒。", + "zhTW": "施放灌注技能,會使另一個隨機灌注技能的現有冷卻時間縮短 1 秒。" + }, + "desc": "For every 5 Intelligence purchased within range, Skills that are Imbued deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursachen Fertigkeiten mit aktiven Infusionen +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, las habilidades imbuidas infligen un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, las habilidades de imbuición infligen un +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos compétences imprégnées infligent +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, le abilità di Infusione infliggono il +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% di danni aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、注入を受けたスキルが与えるダメージが+{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주입된 기술로 주는 피해가 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu twoje nasycone umiejętności zyskują premię +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% do obrażeń.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, habilidades de Imbuição causam +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон от умений с эффектом насыщения увеличивается на +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Aşılı Yetenekler +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,被灌注的技能造成的伤害提高 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。", + "zhTW": "在範圍內每購買 5 點智力,灌注強化的技能造成的傷害提高 {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。" + }, + "name": "Infusion", + "name_localized": { + "deDE": "Infusion", + "esES": "Infusión", + "esMX": "Infusión", + "frFR": "Infusion", + "itIT": "Infusione", + "jaJP": "注入", + "koKR": "주입", + "plPL": "Nasycenie", + "ptBR": "Infusão", + "ruRU": "Насыщение", + "trTR": "Doldurma", + "zhCN": "灌魔", + "zhTW": "灌注" + }, + "tags": [ + "Intelligence", + "Imbuement", + "Damage", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Infusion", + "Schaden", + "Abklingzeit" + ], + "esES": [ + "Inteligencia", + "Imbuición", + "Daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Inteligencia", + "Imbuición", + "Daño", + "Recuperación" + ], + "frFR": [ + "Intelligence", + "Imprégnation", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Intelligenza", + "Infusione", + "Danni", + "Tempo di recupero" + ], + "jaJP": [ + "知力", + "注入", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "지능", + "주입", + "피해", + "재사용 대기시간" + ], + "plPL": [ + "Inteligencja", + "Nasycenie", + "Obrażenia", + "Odnowienie" + ], + "ptBR": [ + "Inteligência", + "Imbuição", + "Dano", + "Recarga" + ], + "ruRU": [ + "Интеллект", + "Насыщение", + "Урон", + "Время восстановления" + ], + "trTR": [ + "Zekâ", + "Aşılama", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "智力", + "灌注", + "伤害", + "冷却时间" + ], + "zhTW": [ + "智力", + "灌注", + "傷害", + "冷卻時間" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_059": { + "bonus": "When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr einen Gegner mit einem Angriff trefft, der ihn mit einem Kontrollverlusteffekt belegt, erleidet er 20 Sek. lang x2% mehr Schaden, bis maximal x10%.", + "esES": "Cuando golpeas a un enemigo con un ataque que aplica un efecto de control de masas, le infliges un x2% más de daño, hasta un máximo de un x10%, durante 20 s.", + "esMX": "Cuando golpeas a un enemigo con un ataque que aplica un efecto de control de multitudes, recibe un x2% más de daño, hasta un x10% más de daño, de ti durante 20 segundos.", + "frFR": "Lorsque vous touchez une cible avec une attaque appliquant un effet de perte de contrôle, elle subit x2% de dégâts supplémentaires de votre part pendant 20 s, jusqu'à un maximum de x10%.", + "itIT": "Quando colpisci un nemico con un attacco che infligge effetti debilitanti, i danni che subisce da te aumentano del x2%, fino a un massimo del x10% per 20 s.", + "jaJP": "操作障害効果を与える攻撃を敵に当てると、20秒間、自分がその敵に与えるダメージがx2%増加する。増加量は最大x10%。", + "koKR": "적에게 군중 제어 효과를 가진 공격을 적중시키면, 20초 동안 해당 적에게 주는 피해가 x2%만큼, 최대 x10%까지 증가합니다.", + "plPL": "Kiedy ograniczasz kontrolę wroga, otrzymuje on od ciebie obrażenia zwiększone o x2%, maksymalnie do x10%, przez 20 sek.", + "ptBR": "Quando você atinge um inimigo com um ataque que aplica um efeito de controle de grupo, ele recebe x2% de dano aumentado de você, até x10%, por 20 s.", + "ruRU": "Когда ваша атака применяет к цели эффект контроля, весь урон, который цель получает от вас, увеличивается на x2% на 20 сек. Бонус суммируется до x10%.", + "trTR": "Bir düşmana bir Kitle Kontrolü Etkisiyle vurduğunda düşman 20 saniyeliğine x2% artırılmış hasar alır. Artırılmış hasar en fazla x10% olabilir.", + "zhCN": "当你用带有控制效果的攻击命中一个敌人时, 其受到来自你的伤害提高 x2%, 最多提高 x10%, 持续 20 秒。", + "zhTW": "當你以帶有控場效果的攻擊擊中敵人時,你對其造成的傷害提高 x2%,最多提高 x10%,持續 20 秒。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Devious", + "name_localized": { + "deDE": "Verschlagen", + "esES": "Artero", + "esMX": "Taimado", + "frFR": "Sournoiserie", + "itIT": "Ingannevole", + "jaJP": "ひねくれ者", + "koKR": "간악함", + "plPL": "Przebiegłość", + "ptBR": "Ardiloso", + "ruRU": "Хитрость", + "trTR": "Sinsi", + "zhCN": "阴险", + "zhTW": "狡詐" + }, + "tags": [ + "Dexterity", + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Destreza", + "Control de masas", + "Daño" + ], + "esMX": [ + "Destreza", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Dextérité", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "敏捷性", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "민첩", + "군중 제어", + "피해" + ], + "plPL": [ + "Zręczność", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Контроль", + "Урон" + ], + "trTR": [ + "Maharet", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "敏捷", + "控制", + "伤害" + ], + "zhTW": [ + "敏捷", + "控場", + "傷害" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_061": { + "bonus": "Skills that Critically Strike restore 12% of their Energy cost.", + "bonus_localized": { + "deDE": "Fertigkeiten, die kritisch treffen, stellen 12% ihrer Energiekosten wieder her.", + "esES": "Las habilidades que asestan golpes críticos restauran un 12% de su coste de energía.", + "esMX": "Las habilidades que realizan golpe crítico restauran un 12% de su costo de Energía.", + "frFR": "Les compétences qui infligent des coups critiques vous rendent 12% de leur coût en énergie.", + "itIT": "Le abilità che infliggono danni critici rigenerano il 12% del loro costo in energia.", + "jaJP": "スキルがクリティカルヒットになると、消費したエネルギーの12%が回復する。", + "koKR": "기술이 극대화로 적중하면 기력 소모량의 12%를 회복합니다.", + "plPL": "Umiejętności wywołujące trafienia krytyczne przywracają 12% poniesionego kosztu energii.", + "ptBR": "Habilidades que causam acerto crítico restauram 12% do seu custo de energia.", + "ruRU": "Когда срабатывает критический эффект умения, вы восполняете 12% затраченной на него энергии.", + "trTR": "Kritik Vuruş gerçekleştiren Yetenekler, Enerji bedelinin 12% kadarını yeniler.", + "zhCN": "技能暴击时恢复消耗能量的 12%。", + "zhTW": "技能爆擊時會恢復 12% 消耗的能量。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% increased Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% erhöhten kritischen Trefferschaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dégâts critiques.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% di danni critici aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、クリティカルヒットダメージが+{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 극대화 피해가 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dano de acerto crítico aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, наносимый критический урон увеличивается на {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% artırılmış Kritik Vuruş Hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的暴击伤害提高 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。", + "zhTW": "在範圍內每購買 5 點智力,你造成的爆擊傷害就會提高 {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。" + }, + "name": "Combat", + "name_localized": { + "deDE": "Kampf", + "esES": "Combate", + "esMX": "Combate", + "frFR": "Combat", + "itIT": "Combattimento", + "jaJP": "戦闘", + "koKR": "전투", + "plPL": "Walka", + "ptBR": "Combate", + "ruRU": "Бой", + "trTR": "Çarpışma", + "zhCN": "战斗", + "zhTW": "戰鬥" + }, + "tags": [ + "Intelligence", + "Critical Strikes", + "Damage", + "Energy" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Kritische Treffer", + "Schaden", + "Energie" + ], + "esES": [ + "Inteligencia", + "Golpes críticos", + "Daño", + "Energía" + ], + "esMX": [ + "Inteligencia", + "Golpes críticos", + "Daño", + "Energía" + ], + "frFR": [ + "Intelligence", + "Coups critiques", + "Dégâts", + "Énergie" + ], + "itIT": [ + "Intelligenza", + "Colpi critici", + "Danni", + "Energia" + ], + "jaJP": [ + "知力", + "クリティカルヒット", + "ダメージ", + "エネルギー" + ], + "koKR": [ + "지능", + "극대화", + "피해", + "기력" + ], + "plPL": [ + "Inteligencja", + "Trafienia Krytyczne", + "Obrażenia", + "Energia" + ], + "ptBR": [ + "Inteligência", + "Acertos Críticos", + "Dano", + "Energia" + ], + "ruRU": [ + "Интеллект", + "Критические удары", + "Урон", + "Энергия" + ], + "trTR": [ + "Zekâ", + "Kritik Vuruşlar", + "Hasar", + "Enerji" + ], + "zhCN": [ + "智力", + "暴击", + "伤害", + "能量" + ], + "zhTW": [ + "智力", + "爆擊", + "傷害", + "能量" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_063": { + "bonus": "Non-Physical damage increases all the Non-Physical damage an enemy takes from you by x1%, up to x10%, for 15 seconds.", + "bonus_localized": { + "deDE": "Nichtphysischer Schaden erhöht jeglichen vom Gegner durch Euch erlittenen nichtphysischen Schaden 15 Sek. lang um x1%, bis maximal x10%.", + "esES": "El daño no físico aumenta un x1% todo el daño no físico que le infliges a un enemigo, hasta un máximo de un x10%, durante 15 s.", + "esMX": "El daño no físico aumenta todo el daño no físico que recibe un enemigo de ti un x1%, hasta un x10% durante 15 segundos.", + "frFR": "Les dégâts non physiques augmentent tous les dégâts non physiques que l'adversaire subit de votre part de x1% pendant 15 s, jusqu'à un maximum de x10%.", + "itIT": "I danni non fisici aumentano tutti i danni non fisici che infliggi a un nemico del x1%, fino a un massimo del x10%, per 15 s.", + "jaJP": "非物理ダメージを与えると、15秒間にわたり、自分の敵に与える非物理ダメージがx1%増加する。増加量は最大x10%。", + "koKR": "비물리 피해가 15초 동안 적이 자신에게 받는 모든 비물리 피해를 x1%만큼, 최대 x10%까지 증가시킵니다.", + "plPL": "Obrażenia niefizyczne zwiększają wszystkie obrażenia niefizyczne otrzymywane przez wroga od twoich ataków o x1%, maksymalnie do x10%, na 15 sek.", + "ptBR": "O dano não físico aumenta todo o dano não físico recebido de você pelo inimigo em x1%, até x10%, por 15 s.", + "ruRU": "Нефизический урон на 15 сек. увеличивает весь нефизический урон, который цель получает от вас, на x1% вплоть до x10%.", + "trTR": "Fiziksel Olmayan hasar, düşmanın senden aldığı tüm Fiziksel Olmayan hasarı 15 saniyeliğine x1% artırır. Artış en fazla x10% olabilir.", + "zhCN": "非物理伤害使你对敌人造成的所有非物理伤害提高 x1%, 最多提高 x10%, 持续 15 秒。", + "zhTW": "非物理傷害會使你對該敵人造成的所有非物理傷害提高 x1%,最多提高x10%,持續 15 秒。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased Non-physical damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% nichtphysischen Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño no físico.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño no físico.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts non physiques.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni non fisici aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、与える非物理与ダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 비물리 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń niefizycznych.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano não físico aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, нефизический урон увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış Fiziksel Olmayan Hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的非物理伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,造成的非物理傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Canny", + "name_localized": { + "deDE": "Besonnen", + "esES": "Astuto", + "esMX": "Astuto", + "frFR": "Astuce", + "itIT": "Astuzia", + "jaJP": "利口", + "koKR": "영리함", + "plPL": "Obrotność", + "ptBR": "Sagaz", + "ruRU": "Благоразумие", + "trTR": "Açıkgöz", + "zhCN": "精明", + "zhTW": "機靈" + }, + "tags": [ + "Intelligence", + "Non-Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Nichtphysisch", + "Schaden" + ], + "esES": [ + "Inteligencia", + "No física", + "Daño" + ], + "esMX": [ + "Inteligencia", + "No física", + "Daño" + ], + "frFR": [ + "Intelligence", + "Non physique", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Non fisico", + "Danni" + ], + "jaJP": [ + "知力", + "非物理", + "ダメージ" + ], + "koKR": [ + "지능", + "비물리", + "피해" + ], + "plPL": [ + "Inteligencja", + "Niefizyczne", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Não física", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Нефизический урон", + "Урон" + ], + "trTR": [ + "Zekâ", + "Fiziksel Olmayan", + "Hasar" + ], + "zhCN": [ + "智力", + "非物理", + "伤害" + ], + "zhTW": [ + "智力", + "非物理", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_064": { + "bonus": "Imbuement Skill effects have x20% increased potency.", + "bonus_localized": { + "deDE": "Die Wirksamkeit von Infusionseffekten ist um x20% erhöht.", + "esES": "Aumenta un x20% la potencia de los efectos de habilidades de imbuición.", + "esMX": "Los efectos de las habilidades de Imbuición tienen un x20% más de potencia.", + "frFR": "Les effets des compétences d'imprégnation sont x20% plus puissants.", + "itIT": "L'abilità di infusione hanno una potenza aumentata del x20%.", + "jaJP": "注入スキルの効果がx20%上昇する。", + "koKR": "주입 기술의 효과가 x20% 증가합니다.", + "plPL": "Efekty umiejętności Nasycenia są o x20% silniejsze.", + "ptBR": "Efeitos de habilidades de Imbuição têm x20% de potência aumentada.", + "ruRU": "Эффекты умений категории \"Насыщение\" усиливаются на x20%.", + "trTR": "Aşılama Yeteneği etkileri x20% artırılmış tesire sahip olur.", + "zhCN": "灌注技能的强度提高 x20%。", + "zhTW": "灌注技能的效力提高 x20%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Efficacy", + "name_localized": { + "deDE": "Effizienz", + "esES": "Eficacia", + "esMX": "Eficacia", + "frFR": "Efficacité", + "itIT": "Efficienza", + "jaJP": "効用", + "koKR": "효용성", + "plPL": "Skuteczność", + "ptBR": "Eficácia", + "ruRU": "Эффективность", + "trTR": "Tesir", + "zhCN": "效能", + "zhTW": "效率" + }, + "tags": [ + "Intelligence", + "Imbuement" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Infusion" + ], + "esES": [ + "Inteligencia", + "Imbuición" + ], + "esMX": [ + "Inteligencia", + "Imbuición" + ], + "frFR": [ + "Intelligence", + "Imprégnation" + ], + "itIT": [ + "Intelligenza", + "Infusione" + ], + "jaJP": [ + "知力", + "注入" + ], + "koKR": [ + "지능", + "주입" + ], + "plPL": [ + "Inteligencja", + "Nasycenie" + ], + "ptBR": [ + "Inteligência", + "Imbuição" + ], + "ruRU": [ + "Интеллект", + "Насыщение" + ], + "trTR": [ + "Zekâ", + "Aşılama" + ], + "zhCN": [ + "智力", + "灌注" + ], + "zhTW": [ + "智力", + "灌注" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_065": { + "bonus": "Non-Ultimate Trap Skills have x25% increased radius.", + "bonus_localized": { + "deDE": "Nicht-ultimative Fallenfertigkeiten haben einen x25% größeren Wirkungsbereich.", + "esES": "Las habilidades de trampa que no sean definitivas tienen un x25% más de radio.", + "esMX": "Las habilidades no máximas de Trampa tienen un aumento de radio del x25%.", + "frFR": "Le rayon des compétences de piège, hors compétences ultimes, est augmenté de x25%.", + "itIT": "Il raggio delle abilità di trappole che non siano Ultra aumenta del x25%.", + "jaJP": "非奥義の罠スキルの半径がx25%大きくなる。", + "koKR": "궁극기가 아닌 덫 기술의 반경이 x25% 증가합니다.", + "plPL": "Umiejętności Pułapki (poza Mocą Specjalną) mają promień działania zwiększony o x25%.", + "ptBR": "Habilidades não supremas de Armadilha têm x25% de raio aumentado.", + "ruRU": "Радиус поражения обычных умений категории \"Ловушки\" увеличивается на x25%.", + "trTR": "Ulti Olmayan Tuzak Yeteneklerinin menzili x25% büyür.", + "zhCN": "非终极陷阱技能的范围扩大 x25%。", + "zhTW": "非絕招的陷阱技能半徑提高 x25%。" + }, + "desc": "For every 5 Intelligence purchased within range, Trap Skills deal +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursachen Fallenfertigkeiten +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, las habilidades de trampa infligen un {2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% más de daño.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, las habilidades de Trampa infligen un +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos compétences de piège infligent +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, le abilità di Trappole infliggono il +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% di danni aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、罠スキルの与えるダメージが+{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 덫 기술로 주는 피해가 +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu twoje umiejętności Pułapek zyskują premię +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% do obrażeń.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, habilidades de Armadilha causam +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон от умений категории \"Ловушки\" увеличивается на +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Tuzak Yetenekleri +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,陷阱技能造成的伤害提高 +{2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}%。", + "zhTW": "在範圍內每購買 5 點智力,陷阱技能造成的傷害就會提高 {2.667/3.2/3.733/4.266/4.799/5.333/5.866/6.399/6.932/7.465/7.999/8.532/9.065/9.598/10.131/10.665/11.198/11.731/12.264/12.797/13.331}%。" + }, + "name": "Snare", + "name_localized": { + "deDE": "Falle", + "esES": "Apresar", + "esMX": "Cepo", + "frFR": "Traquenard", + "itIT": "Trappola", + "jaJP": "罠", + "koKR": "올가미", + "plPL": "Sidła", + "ptBR": "Cilada", + "ruRU": "Капкан", + "trTR": "Kapan", + "zhCN": "诱捕", + "zhTW": "勾絆" + }, + "tags": [ + "Trap", + "Intelligence", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Intelligenz", + "Schaden" + ], + "esES": [ + "Trampa", + "Inteligencia", + "Daño" + ], + "esMX": [ + "Trampa", + "Inteligencia", + "Daño" + ], + "frFR": [ + "Piège", + "Intelligence", + "Dégâts" + ], + "itIT": [ + "Trappole", + "Intelligenza", + "Danni" + ], + "jaJP": [ + "罠", + "知力", + "ダメージ" + ], + "koKR": [ + "덫", + "지능", + "피해" + ], + "plPL": [ + "Pułapki", + "Inteligencja", + "Obrażenia" + ], + "ptBR": [ + "Armadilha", + "Inteligência", + "Dano" + ], + "ruRU": [ + "Ловушка", + "Интеллект", + "Урон" + ], + "trTR": [ + "Tuzak", + "Zekâ", + "Hasar" + ], + "zhCN": [ + "陷阱", + "智力", + "伤害" + ], + "zhTW": [ + "陷阱", + "智力", + "傷害" + ] + }, + "threshold_requirements": "25 Intelligence" + }, + "ParagonGlyph_067": { + "bonus": "You deal x13% increased Physical damage to both Healthy and Injured enemies.", + "bonus_localized": { + "deDE": "Ihr fügt sowohl gesunden als auch verletzten Gegnern x13% mehr physischen Schaden zu.", + "esES": "Infliges un x13% más de daño físico a enemigos saludables y heridos.", + "esMX": "Infliges un x13% más de daño físico a los enemigos saludables y heridos.", + "frFR": "Vous infligez x13% de dégâts physiques supplémentaires aux cibles en bonne santé et aux cibles blessées.", + "itIT": "Infliggi il x13% di danni fisici aggiuntivi ai nemici in salute e feriti.", + "jaJP": "健全状態と負傷状態の敵に与える物理ダメージがx13%増加する。", + "koKR": "건강 또는 부상 상태의 적에게 주는 물리 피해가 x13% 증가합니다.", + "plPL": "Zadajesz obrażenia Fizyczne zwiększone o x13% zarówno wrogom w pełni sił, jak i okaleczonym.", + "ptBR": "Você causa x13% de dano físico aumentado a inimigos saudáveis e feridos.", + "ruRU": "Вы наносите на x13% больше физического урона целям с высоким и низким уровнем здоровья.", + "trTR": "Hem Sağlıklı hem de Yaralı düşmanlara x13% artırılmış Fiziksel hasar verirsin.", + "zhCN": "你对健康和受伤敌人造成的物理伤害提高 x13%。", + "zhTW": "你對健康和受傷敵人造成的物理傷害提高 x13%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Pride", + "name_localized": { + "deDE": "Stolz", + "esES": "Orgullo", + "esMX": "Orgullo", + "frFR": "Orgueil", + "itIT": "Orgoglio", + "jaJP": "誇り", + "koKR": "긍지", + "plPL": "Duma", + "ptBR": "Orgulho", + "ruRU": "Гордыня", + "trTR": "Gurur", + "zhCN": "骄纵", + "zhTW": "傲氣" + }, + "tags": [ + "Strength", + "Healthy", + "Injured", + "Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Gesund", + "Verletzt", + "Physisch", + "Schaden" + ], + "esES": [ + "Fuerza", + "Saludable", + "Herido", + "Física", + "Daño" + ], + "esMX": [ + "Fuerza", + "Saludable", + "Herido", + "Física", + "Daño" + ], + "frFR": [ + "Force", + "En bonne santé", + "Blessure", + "Dégâts physiques", + "Dégâts" + ], + "itIT": [ + "Forza", + "In salute", + "Ferita", + "Fisico", + "Danni" + ], + "jaJP": [ + "筋力", + "健全", + "負傷", + "物理", + "ダメージ" + ], + "koKR": [ + "힘", + "건강", + "부상", + "물리", + "피해" + ], + "plPL": [ + "Siła", + "Pełnia Sił", + "Okaleczenie", + "Fizyczne", + "Obrażenia" + ], + "ptBR": [ + "Força", + "Saudável", + "Ferido", + "Física", + "Dano" + ], + "ruRU": [ + "Сила", + "Высокое здоровье", + "Ранение", + "Физический урон", + "Урон" + ], + "trTR": [ + "Kuvvet", + "Sağlıklı", + "Yaralı", + "Fiziksel", + "Hasar" + ], + "zhCN": [ + "力量", + "健康", + "受伤", + "物理", + "伤害" + ], + "zhTW": [ + "力量", + "健康", + "受傷", + "物理", + "傷害" + ] + }, + "threshold_requirements": "25 Strength" + }, + "ParagonGlyph_068": { + "bonus": "Enemies affected by Trap Skills take x10% increased damage from you.", + "bonus_localized": { + "deDE": "Gegner, die von Fallenfertigkeiten betroffen sind, erleiden x10% mehr Schaden durch Euch.", + "esES": "Infliges un x10% más de daño a los enemigos afectados por habilidades de trampa.", + "esMX": "Los enemigos afectados por habilidades de Trampa reciben un x10% más de daño de ti.", + "frFR": "Les cibles affectées par des compétences de piège subissent x10% de dégâts supplémentaires de votre part.", + "itIT": "I nemici affetti dalle abilità di trappole subiscono da parte tua il x10% di danni aggiuntivi.", + "jaJP": "罠スキルの影響を受けた敵に自分が与えるダメージがx10%増加する。", + "koKR": "덫 기술의 영향을 받는 적에게 주는 피해가 x10% 증가합니다.", + "plPL": "Wrogowie objęci działaniem umiejętności Pułapek otrzymują od ciebie obrażenia zwiększone o x10%.", + "ptBR": "Inimigos sob efeito de habilidades de Armadilha recebem x10% de dano aumentado de você.", + "ruRU": "Цели, на которые действуют ваши ловушки, получают от вас на x10% больше урона.", + "trTR": "Tuzak Yeteneklerinin etkisindeki düşmanlar senden x10% artırılmış hasar alır.", + "zhCN": "受到陷阱技能影响的敌人受到来自你的伤害提高 x10%。", + "zhTW": "受陷阱技能影響的敵人,你對其造成的傷害提高 x10%。" + }, + "desc": "For every 5 Strength purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to targets affected by Trap Skills.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Stärkepunkte fügt Ihr Gegnern, die von Euren Fallenfertigkeiten betroffen sind, +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de fuerza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos afectados por habilidades de trampa.", + "esMX": "Por cada 5 de Fuerza adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos afectados por habilidades de Trampa.", + "frFR": "Pour chaque tranche de 5 points de force achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles affectées par des compétences de piège.", + "itIT": "Per ogni 5 punti Forza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli colpiti dalle abilità di Trappole.", + "jaJP": "範囲内で筋力5が購入されるごとに、罠スキルの影響を受けた標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 힘을 5 구매할 때마다 덫 기술의 영향을 받는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw wrogom objętym działaniem umiejętności Pułapek.", + "ptBR": "Para cada 5 de Força comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos sob efeito de habilidades de Armadilha.", + "ruRU": "За каждые 5 ед. силы, открытые в радиусе действия, урон, наносимый целям под действием умений категории \"Ловушки\", увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Kuvvet başına Tuzak Yeteneklerinden etkilenen hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点力量,你对受陷阱技能影响的目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點力量,你對受陷阱技能影響的目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Ambush", + "name_localized": { + "deDE": "Hinterhalt", + "esES": "Emboscada", + "esMX": "Emboscada", + "frFR": "Embuscade", + "itIT": "Imboscata", + "jaJP": "奇襲", + "koKR": "매복", + "plPL": "Zasadzka", + "ptBR": "Emboscar", + "ruRU": "Засада", + "trTR": "Pusu", + "zhCN": "伏击", + "zhTW": "伏擊" + }, + "tags": [ + "Trap", + "Strength", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Stärke", + "Schaden" + ], + "esES": [ + "Trampa", + "Fuerza", + "Daño" + ], + "esMX": [ + "Trampa", + "Fuerza", + "Daño" + ], + "frFR": [ + "Piège", + "Force", + "Dégâts" + ], + "itIT": [ + "Trappole", + "Forza", + "Danni" + ], + "jaJP": [ + "罠", + "筋力", + "ダメージ" + ], + "koKR": [ + "덫", + "힘", + "피해" + ], + "plPL": [ + "Pułapki", + "Siła", + "Obrażenia" + ], + "ptBR": [ + "Armadilha", + "Força", + "Dano" + ], + "ruRU": [ + "Ловушка", + "Сила", + "Урон" + ], + "trTR": [ + "Tuzak", + "Kuvvet", + "Hasar" + ], + "zhCN": [ + "陷阱", + "力量", + "伤害" + ], + "zhTW": [ + "陷阱", + "力量", + "傷害" + ] + }, + "threshold_requirements": "25 Strength" + }, + "ParagonGlyph_076": { + "bonus": "You take 10% reduced Physical damage from Vulnerable enemies.", + "bonus_localized": { + "deDE": "Ihr erleidet 10% weniger physischen Schaden von verwundbaren Gegnern.", + "esES": "Los enemigos vulnerables te infligen un 10% menos de daño físico.", + "esMX": "Recibes un 10% menos de daño físico de enemigos vulnerables.", + "frFR": "Les dégâts physiques que vous infligent les adversaires vulnérables sont réduits de 10%.", + "itIT": "Subisci il 10% di danni fisici in meno dai nemici vulnerabili.", + "jaJP": "脆弱状態の敵から受ける物理ダメージが10%減少する。", + "koKR": "취약한 적에게 받는 물리 피해가 10% 감소합니다.", + "plPL": "Otrzymujesz obrażenia Fizyczne zmniejszone o 10% od odsłoniętych wrogów.", + "ptBR": "Você recebe 10% de dano físico reduzido de inimigos vulneráveis.", + "ruRU": "Вы получаете на 10% меньше физического урона от уязвимых противников.", + "trTR": "Savunmasız düşmanlardan 10% azaltılmış Fiziksel hasar alırsın.", + "zhCN": "你从易伤目标处受到的物理伤害降低 10%。", + "zhTW": "易傷敵人對你造成的物理傷害降低 10%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Diminish", + "name_localized": { + "deDE": "Verringern", + "esES": "Merma", + "esMX": "Disminución", + "frFR": "Diminution", + "itIT": "Diminuzione", + "jaJP": "減少", + "koKR": "약화", + "plPL": "Zmniejszenie", + "ptBR": "Diminuição", + "ruRU": "Снижение", + "trTR": "Azalt", + "zhCN": "削弱", + "zhTW": "削弱" + }, + "tags": [ + "Strength", + "Vulnerable", + "Physical", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Stärke", + "Verwundbar", + "Physisch", + "Schadensreduktion" + ], + "esES": [ + "Fuerza", + "Vulnerable", + "Física", + "Reducción de daño" + ], + "esMX": [ + "Fuerza", + "Vulnerable", + "Física", + "Reducción de daño" + ], + "frFR": [ + "Force", + "Vulnérable", + "Dégâts physiques", + "Réduction des dégâts" + ], + "itIT": [ + "Forza", + "Vulnerabilità", + "Fisico", + "Riduzione danni" + ], + "jaJP": [ + "筋力", + "脆弱", + "物理", + "ダメージ減少" + ], + "koKR": [ + "힘", + "취약", + "물리", + "피해 감소" + ], + "plPL": [ + "Siła", + "Odsłonięcie", + "Fizyczne", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Força", + "Vulnerável", + "Física", + "Redução de Dano" + ], + "ruRU": [ + "Сила", + "Уязвимость", + "Физический урон", + "Уменьшение урона" + ], + "trTR": [ + "Kuvvet", + "Savunmasız", + "Fiziksel", + "Hasar Azaltma" + ], + "zhCN": [ + "力量", + "易伤", + "物理", + "伤害减免" + ], + "zhTW": [ + "力量", + "易傷", + "物理", + "傷害減免" + ] + }, + "threshold_requirements": "25 Strength" + }, + "ParagonGlyph_082": { + "bonus": "You gain x10% Damage Reduction for 2 seconds after dropping a Stun Grenade.", + "bonus_localized": { + "deDE": "Nach der Verwendung einer Blendgranate erhaltet Ihr 2 Sek. lang x10% Schadensreduktion.", + "esES": "Obtienes un x10% de reducción de daño durante 2 s tras soltar una Granada aturdidora.", + "esMX": "Obtienes un x10% de Reducción de daño por 2 segundos tras lanzar una Granada Aturdidora.", + "frFR": "Vous obtenez x10% de réduction des dégâts dans les 2 s qui suivent l'utilisation d'une grenade assourdissante.", + "itIT": "Ottieni una riduzione danni del x10% per 2 s dopo aver lanciato una Granata Stordente.", + "jaJP": "スタングレネード使用後の2秒間、受けるダメージがx10%減少する。", + "koKR": "섬광 수류탄을 떨어뜨린 후에 2초 동안 피해 감소 효과가 x10% 증가합니다.", + "plPL": "Otrzymujesz premię x10% do redukcji obrażeń na 2 sek. po upuszczeniu Granatu Ogłuszającego.", + "ptBR": "Você recebe x10% de redução de dano por 2 s após usar uma Granada Atordoante.", + "ruRU": "Получаемый урон уменьшается на x10% на 2 сек. после броска оглушающей гранаты.", + "trTR": "Bir Sersemletme Bombası attıktan sonra 2 saniyeliğine x10% Hasar Azaltma kazanırsın.", + "zhCN": "掷出昏迷手雷后, 获得 x10% 的伤害减免, 持续 2 秒。", + "zhTW": "投出一枚震撼榴彈後,你獲得 x10% 傷害減免,持續 2 秒。" + }, + "desc": "For every 5 Dexterity purchased within range, your Stun Grenades deal +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursachen Eure Blendgranaten +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% erhöhten Schaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, tus Granadas aturdidoras infligen un +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, las Granadas Aturdidoras infligen +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% más de daño.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vos grenades étourdissantes infligent +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, le tue Granate Stordenti infliggono il +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% di danni aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、スタングレネードが与えるダメージが+{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 섬광 수류탄 피해가 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu twoje Granaty Ogłuszające zadają obrażenia zwiększone o +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, suas Granadas Atordoantes causam +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% a mais de dano.", + "ruRU": "За каждые 5 ед. ловкости, открытых в радиусе действия, урон оглушающих гранат увеличивается на +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Sersemletme Bombaların +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点敏捷,昏迷手雷造成的伤害提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你的震撼榴彈傷害就會提高 +{13.333/14.667/16/17.333/18.667/20/21.333/22.667/24/25.333/26.667/28/29.333/30.667/32/33.333/34.667/36/37.333/38.667/40}%。" + }, + "name": "Explosive", + "name_localized": { + "deDE": "Explosiv", + "esES": "Explosión", + "esMX": "Explosivo", + "frFR": "Explosion", + "itIT": "Esplosione", + "jaJP": "爆発力", + "koKR": "폭발성", + "plPL": "Wybuch", + "ptBR": "Explosivo", + "ruRU": "Взрывчатка", + "trTR": "Patlayıcı", + "zhCN": "爆炸", + "zhTW": "爆裂" + }, + "tags": [ + "Stun Grenade", + "Strength", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Blendgranate", + "Stärke", + "Schaden" + ], + "esES": [ + "Granada aturdidora", + "Fuerza", + "Daño" + ], + "esMX": [ + "Granada Aturdidora", + "Fuerza", + "Daño" + ], + "frFR": [ + "Grenade étourdissante", + "Force", + "Dégâts" + ], + "itIT": [ + "Granata Stordente", + "Forza", + "Danni" + ], + "jaJP": [ + "スタングレネード", + "筋力", + "ダメージ" + ], + "koKR": [ + "섬광 수류탄", + "힘", + "피해" + ], + "plPL": [ + "Granat Ogłuszający", + "Siła", + "Obrażenia" + ], + "ptBR": [ + "Granada Atordoante", + "Força", + "Dano" + ], + "ruRU": [ + "Оглушающая граната", + "Сила", + "Урон" + ], + "trTR": [ + "Sersemletme Bombası", + "Kuvvet", + "Hasar" + ], + "zhCN": [ + "昏迷手雷", + "力量", + "伤害" + ], + "zhTW": [ + "震撼榴彈", + "力量", + "傷害" + ] + }, + "threshold_requirements": "40 Dexterity" + }, + "ParagonGlyph_083": { + "bonus": "Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.", + "bonus_localized": { + "deDE": "Werdet Ihr verstohlen, reduziert sich die aktive Abklingzeit von Schatteninfusion um 4 Sekunden.", + "esES": "Al entrar en sigilo, se reduce 4 s el tiempo de reutilización activo de Imbuición de sombra.", + "esMX": "Ingresar Sigilo reduce la recuperación activa de Imbuición Umbría en 4 segundos.", + "frFR": "Se camoufler réduit le temps de recharge actif d'Imprégnation d'ombre de 4 s.", + "itIT": "Entrando in Furtività riduci il tempo di recupero attivo di Infusione dell'Ombra di 4 s.", + "jaJP": "隠密状態になると発動中のシャドウ注入のクールダウンが4秒短縮する。", + "koKR": "은폐 상태에 들어가면 재사용 대기 중인 암흑 주입의 재사용 대기시간이 4초 감소합니다.", + "plPL": "Ukrycie skraca czas odnowienia Nasycenia Cieniem o 4 sek.", + "ptBR": "Entrar em Furtividade reduz a recarga ativa de Imbuição de Sombra em 4 s.", + "ruRU": "Когда вы становитесь незаметны, время восстановления \"Насыщения тенью\" сокращается на 4 сек.", + "trTR": "Saklanma durumuna girmek, Gölge Aşılamasının etkin bekleme süresini 4 saniye azaltır.", + "zhCN": "进入潜行状态后, 暗影灌注的剩余冷却时间缩短 4 秒。", + "zhTW": "進入匿蹤會使暗影灌注的現有冷卻時間縮短 4 秒。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased Shadow damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% erhöhten Schattenschaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de sombra.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de sombra.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts d'ombre supplémentaires.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni da ombra aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、与えるシャドウダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 암흑 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń od Cienia.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano de sombra aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытых в радиусе действия, урон от темной магии увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış Gölge hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的暗影伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,你造成的暗影傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Nightstalker", + "name_localized": { + "deDE": "Nachtpirscher", + "esES": "Acechanoche", + "esMX": "Acechador Nocturno", + "frFR": "Noctambule", + "itIT": "Predatore della Notte", + "jaJP": "夜の追跡者", + "koKR": "밤추적자", + "plPL": "Nocny prześladowca", + "ptBR": "Predador", + "ruRU": "Ночной охотник", + "trTR": "Gece Avcısı", + "zhCN": "夜行者", + "zhTW": "夜行者" + }, + "tags": [ + "Willpower", + "Shadow", + "Damage", + "FILTER_Flex_Rogue_ShadowImbue", + "Stealth", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Schatten", + "Schaden", + "FILTER_Flex_Rogue_ShadowImbue", + "Verstohlenheit", + "Intelligenz" + ], + "esES": [ + "Voluntad", + "Sombra", + "Daño", + "FILTER_Flex_Rogue_ShadowImbue", + "Sigilo", + "Inteligencia" + ], + "esMX": [ + "Voluntad", + "Sombra", + "Daño", + "FILTER_Flex_Rogue_ShadowImbue", + "Sigilo", + "Inteligencia" + ], + "frFR": [ + "Volonté", + "Ombre", + "Dégâts", + "FILTER_Flex_Rogue_ShadowImbue", + "Camouflage", + "Intelligence" + ], + "itIT": [ + "Volontà", + "Ombra", + "Danni", + "FILTER_Flex_Rogue_ShadowImbue", + "Furtività", + "Intelligenza" + ], + "jaJP": [ + "意志力", + "影", + "ダメージ", + "FILTER_Flex_Rogue_ShadowImbue", + "隠密", + "知力" + ], + "koKR": [ + "의지력", + "암흑", + "피해", + "FILTER_Flex_Rogue_ShadowImbue", + "은폐", + "지능" + ], + "plPL": [ + "Siła Woli", + "Cień", + "Obrażenia", + "FILTER_Flex_Rogue_ShadowImbue", + "Ukrycie", + "Inteligencja" + ], + "ptBR": [ + "Determinação", + "Sombra", + "Dano", + "FILTER_Flex_Rogue_ShadowImbue", + "Furtividade", + "Inteligência" + ], + "ruRU": [ + "Сила воли", + "Темная магия", + "Урон", + "FILTER_Flex_Rogue_ShadowImbue", + "Незаметность", + "Интеллект" + ], + "trTR": [ + "İrade", + "Gölge", + "Hasar", + "FILTER_Flex_Rogue_ShadowImbue", + "Saklanma", + "Zekâ" + ], + "zhCN": [ + "意力", + "暗影", + "伤害", + "FILTER_Flex_Rogue_ShadowImbue", + "潜行", + "智力" + ], + "zhTW": [ + "意志", + "暗影", + "傷害", + "FILTER_Flex_Rogue_ShadowImbue", + "匿蹤", + "智力" + ] + }, + "threshold_requirements": "25 Intelligence" + } + }, + "Paragon (Node)": { + "Rogue_Legendary_002": { + "desc": "When you attack with an Imbued Skill you gain +3% Maximum Resistance and x20% increased damage for that Imbuement's element for 9 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr mit Fertigkeiten mit Infusionen angreift, erhaltet Ihr 9 Sek. lang +3% max. Widerstand und x20% mehr Schaden für das Element dieser Infusion.", + "esES": "Cuando atacas con una habilidad imbuida, obtienes un +3% de resistencia máxima y un x20% más de daño del elemento de esa imbuición durante 9 s.", + "esMX": "Al atacar con una habilidad de Imbuición, obtienes un +3% de resistencia máxima y x20% de daño adicional para el elemento de esa Imbuición durante 9 segundos.", + "frFR": "Lorsque vous attaquez avec une compétence imprégnée d'un élément, vous obtenez un bonus de +3% au maximum de résistance et de x20% aux dégâts pour cet élément d'imprégnation pendant 9 s.", + "itIT": "Quando attacchi con un'abilità infusa ottieni il +3% di resistenza massima e il x20% di danni aggiuntivi per l'elemento dell'Infusione per 9 s.", + "jaJP": "注入スキルで攻撃すると、9秒間にわたり注入した属性の最大耐性が+3%、与ダメージがx20%増加する。", + "koKR": "주입된 기술로 공격하면 9초 동안 해당 주입의 원소에 대한 최대 저항이 +3%, 해당 원소의 피해가 x20% 증가합니다.", + "plPL": "Kiedy atakujesz nasyconą umiejętnością, zyskujesz +3% do maksymalnej odporności i zadajesz zwiększone o x20% obrażenia od żywiołu tego nasycenia przez 9 sek.", + "ptBR": "Ao atacar com uma habilidade de imbuição, você recebe +3% de resistência máxima e x20% de dano aumentado para o elemento da imbuição por 9 s.", + "ruRU": "Когда вы атакуете насыщенным умением, вы получаете +3% к соответствующему максимальному сопротивлению и наносите на x20% больше соответствующего урона, связанного с этим насыщением. Время действия – 9 сек.", + "trTR": "Bir Aşılı Yetenek kullanarak saldırdığında 9 saniyeliğine o Aşılamanın elementi için +3% Maksimum Direnç ve x20% artırılmış hasar kazanırsın.", + "zhCN": "使用被灌注的技能进行攻击时, 获得灌注元素 +3% 的抗性上限, 并且该类元素的伤害提高 x20%, 持续 9 秒。", + "zhTW": "當你以灌注強化的技能攻擊時,你會獲得該灌注元素的 +3% 抗性上限,並使該元素傷害提高 x20%,持續 9 秒。" + }, + "name": "Eldritch Bounty", + "name_localized": { + "deDE": "Unheimliches Kopfgeld", + "esES": "Botín sobrenatural", + "esMX": "Misión de Eldritch", + "frFR": "Prime exotique", + "itIT": "Ricompensa Ultraterrena", + "jaJP": "不気味な報酬", + "koKR": "소름돋는 전리품", + "plPL": "Mroczne Zlecenie", + "ptBR": "Recompensa Ancestral", + "ruRU": "Потусторонний дар", + "trTR": "Garip Ödül Avı", + "zhCN": "怪异赏金", + "zhTW": "邪異懸賞" + }, + "tags": [ + "Imbuement", + "Resistance", + "Damage", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Infusion", + "Widerstand", + "Schaden", + "Nichtphysisch" + ], + "esES": [ + "Imbuición", + "Resistencia", + "Daño", + "No física" + ], + "esMX": [ + "Imbuición", + "Resistencia", + "Daño", + "No física" + ], + "frFR": [ + "Imprégnation", + "Résistance", + "Dégâts", + "Non physique" + ], + "itIT": [ + "Infusione", + "Resistenza", + "Danni", + "Non fisico" + ], + "jaJP": [ + "注入", + "耐性", + "ダメージ", + "非物理" + ], + "koKR": [ + "주입", + "저항", + "피해", + "비물리" + ], + "plPL": [ + "Nasycenie", + "Odporność", + "Obrażenia", + "Niefizyczne" + ], + "ptBR": [ + "Imbuição", + "Resistência", + "Dano", + "Não física" + ], + "ruRU": [ + "Насыщение", + "Сопротивление", + "Урон", + "Нефизический урон" + ], + "trTR": [ + "Aşılama", + "Direnç", + "Hasar", + "Fiziksel Olmayan" + ], + "zhCN": [ + "灌注", + "抗性", + "伤害", + "非物理" + ], + "zhTW": [ + "灌注", + "抗性", + "傷害", + "非物理" + ] + } + }, + "Rogue_Legendary_006": { + "desc": "Your Marksman Skills grant your next Cutthroat Skill x25% increased damage. Your Cutthroat Skills grant your next Marksman Skill x25% increased damage.", + "desc_localized": { + "deDE": "Eure Präzisionsfertigkeiten verleihen Eurer nächsten Meuchelfertigkeit x25% mehr Schaden. Eure Meuchelfertigkeiten verleihen Eurer nächsten Präzisionsfertigkeit x25% mehr Schaden.", + "esES": "Tus habilidades de tirador otorgan un x25% más de daño a tu siguiente habilidad de degollador. Tus habilidades de degollador otorgan un x25% más de daño a tu siguiente habilidad de tirador.", + "esMX": "Tus habilidades de Tirador otorgan a tu siguiente habilidad de Degollador un x25% más de daño. Tus habilidades de Degollador otorgan a tu siguiente habilidad de Tirador un x25% más de daño.", + "frFR": "Vos compétences de tir d'élite augmentent de x25% les dégâts de votre prochaine compétence de coupe-jarret. Vos compétences de coupe-jarret augmentent de x25% les dégâts de votre prochaine compétence de tir d'élite.", + "itIT": "Le tue abilità Tiro di precisione aumentano i danni inflitti dalla tua successiva abilità Sgozzamento del x25%. Le tue abilità Sgozzamento aumentano i danni inflitti dalla tua successiva abilità Tiro di precisione del x25%.", + "jaJP": "射手スキルを使用すると、次に使用する喉かきスキルのダメージがx25%増加する。喉かきスキルを使用すると、次に使用する射手スキルのダメージがx25%増加する。", + "koKR": "명사수 기술이 다음 암살 기술이 주는 피해를 x25% 증가시킵니다. 암살 기술이 다음 명사수 기술이 주는 피해를 x25% 증가시킵니다.", + "plPL": "Twoje umiejętności Strzelectwa zapewniają twojej kolejnej umiejętności Napaści premię x25% do obrażeń. Twoje umiejętności Napaści zapewniają twojej kolejnej umiejętności Strzelectwa premię x25% do obrażeń.", + "ptBR": "Suas habilidades de Atirador concedem x25% de dano aumentado à sua próxima habilidade de Degola. Suas habilidades de Degola concedem x25% de dano aumentado à sua próxima habilidade de Atirador.", + "ruRU": "Ваши умения стрелка увеличивают урон от следующего умения головореза на x25% Ваши умения головореза увеличивают урон от следующего умения стрелка на x25%.", + "trTR": "Nişancı Yeteneklerin, sonraki Cani Yeteneğine x25% artırılmış hasar kazandırır. Cani Yeteneklerin, sonraki Nişancı Yeteneğine x25% artırılmış hasar kazandırır.", + "zhCN": "你的神射手技能使你的下一个刺杀技能造成的伤害提高 x25%。你的刺杀技能使你的下一个神射手技能造成的伤害提高 x25%。", + "zhTW": "你的射手技能會讓你下一個割喉技能造成的傷害提高 x25%。你的 割喉技能會讓你下一個射手技能造成的傷害提高 x25%。" + }, + "name": "Tricks of the Trade", + "name_localized": { + "deDE": "Jägerhandwerk", + "esES": "Trucos del oficio", + "esMX": "Trucos del Oficio", + "frFR": "Ficelles du Métier", + "itIT": "Trucchi del Mestiere", + "jaJP": "手業のコツ", + "koKR": "영업 비밀", + "plPL": "Tajniki Fachu", + "ptBR": "Truques do Ofício", + "ruRU": "Профессиональные приемы", + "trTR": "İşin Püf Noktası", + "zhCN": "交易骗术", + "zhTW": "拿手伎倆" + }, + "tags": [ + "Marksman", + "Cutthroat", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Präzision", + "Meucheln", + "Schaden" + ], + "esES": [ + "Tirador", + "Degollación", + "Daño" + ], + "esMX": [ + "Tirador", + "Degollador", + "Daño" + ], + "frFR": [ + "Tir d'élite", + "Coupe-jarret", + "Dégâts" + ], + "itIT": [ + "Tiro di precisione", + "Sgozzamento", + "Danni" + ], + "jaJP": [ + "射手", + "喉かき", + "ダメージ" + ], + "koKR": [ + "명사수", + "암살", + "피해" + ], + "plPL": [ + "Strzelectwo", + "Napaść", + "Obrażenia" + ], + "ptBR": [ + "Atirador", + "Degola", + "Dano" + ], + "ruRU": [ + "Стрелок", + "Головорез", + "Урон" + ], + "trTR": [ + "Nişancı", + "Cani", + "Hasar" + ], + "zhCN": [ + "神射手", + "刺杀", + "伤害" + ], + "zhTW": [ + "射手", + "割喉", + "傷害" + ] + } + }, + "Rogue_Legendary_007": { + "desc": "You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%.", + "desc_localized": { + "deDE": "Ihr verursacht für jeden Gegner in der Nähe, der unter Kontrollverlusteffekten leidet, x5% mehr Schaden, bis maximal x25%.", + "esES": "Infliges un x5% más de daño por cada enemigo cercano afectado por control de masas, hasta un máximo de un x25%.", + "esMX": "Infliges un x5% más de daño por cada enemigo cercano con control de multitudes, hasta un x25%.", + "frFR": "Vous infligez x5% de dégâts supplémentaires pour chaque adversaire à proximité subissant un effet de perte de contrôle, jusqu'à un maximum de x25%.", + "itIT": "Infliggi il x5% di danni aggiuntivi per ogni nemico vicino sotto effetti debilitanti, fino a un massimo del x25%.", + "jaJP": "操作障害効果を受けた周囲の敵1体ごとに、与えるダメージがx5%から最大x25%上昇する。", + "koKR": "군중 제어의 영향을 받는 근처의 적 하나당 주는 피해가 x5%만큼, 최대 x25%까지 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x5% za każdego pobliskiego wroga o ograniczenia kontroli. Maksymalna premia do obrażeń wynosi x25%.", + "ptBR": "Você causa x5% de dano aumentado por cada inimigo próximo sob controle de grupo, até x25%.", + "ruRU": "Наносимый вами урон увеличивается на x5% за каждого находящегося рядом противника под действием эффекта контроля. Максимальный бонус – x25%.", + "trTR": "Yakındaki Kitle Kontrolü etkisindeki düşman başına x5% artırılmış hasar verirsin. Artırılmış hasar en fazla x25% olabilir.", + "zhCN": "附近每有一个被控制的敌人, 你造成的伤害就提高 x5%, 最多提高 x25%。", + "zhTW": "每個你附近受控場效果影響的敵人,可使你造成的傷害提高 x5%,最多提高 x25%。" + }, + "name": "Cheap Shot", + "name_localized": { + "deDE": "Unter die Gürtellinie", + "esES": "Golpe bajo", + "esMX": "Golpe Bajo", + "frFR": "Coup bas", + "itIT": "Colpo Basso", + "jaJP": "卑劣な手管", + "koKR": "비열한 습격", + "plPL": "Cios Poniżej Pasa", + "ptBR": "Jogo Sujo", + "ruRU": "Грязный прием", + "trTR": "Ucuz Hamle", + "zhCN": "卑鄙招数", + "zhTW": "暗算" + }, + "tags": [ + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Control de masas", + "Daño" + ], + "esMX": [ + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "군중 제어", + "피해" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Контроль", + "Урон" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "控制", + "伤害" + ], + "zhTW": [ + "控場", + "傷害" + ] + } + }, + "Rogue_Legendary_008": { + "desc": "You deal x22.5% increased Critical Strike Damage to enemies affected by your Trap Skills.", + "desc_localized": { + "deDE": "Ihr fügt Gegnern, die von Euren Fallenfertigkeiten betroffen sind, x22.5% mehr kritischen Trefferschaden zu.", + "esES": "Infliges un x22.5% más de daño de golpe crítico a enemigos afectados por tus habilidades de trampa.", + "esMX": "Infliges un x22.5% más de daño de golpe crítico a los enemigos afectados por tus habilidades de Trampa.", + "frFR": "Vous infligez x22.5% de dégâts critiques supplémentaires aux cibles affectés par vos compétences de piège.", + "itIT": "Infliggi il x22.5% di danni critici aggiuntivi ai nemici affetti da una delle tue abilità di trappole.", + "jaJP": "自身の罠スキルの影響を受けた敵へのクリティカルヒットダメージがx22.5%上昇する。", + "koKR": "덫 기술의 영향을 받는 적에게 주는 극대화 피해가 x22.5% 증가합니다.", + "plPL": "Zadajesz obrażenia od trafień krytycznych zwiększone o x22.5% wrogom objętym działaniem twoich umiejętności Pułapek.", + "ptBR": "Você causa x22.5% de dano de acerto crítico aumentado a inimigos afetados pelas suas habilidades de Armadilha.", + "ruRU": "Вы наносите на x22.5% больше критического урона противникам, на которых действуют ваши ловушки.", + "trTR": "Tuzak Yeteneklerinin etkisi altındaki düşmanlara x22.5% artırılmış Kritik Vuruş Hasarı verirsin.", + "zhCN": "你对受到你陷阱技能影响的敌人造成的暴击伤害提高 x22.5%。", + "zhTW": "你對受你陷阱技能影響的敵人造成的爆擊傷害提高 x22.5%。" + }, + "name": "Deadly Ambush", + "name_localized": { + "deDE": "Tödlicher Hinterhalt", + "esES": "Emboscada mortífera", + "esMX": "Emboscada Mortal", + "frFR": "Embuscade mortelle", + "itIT": "Imboscata Mortale", + "jaJP": "致死的な奇襲", + "koKR": "치명적인 매복", + "plPL": "Zabójcza Zasadzka", + "ptBR": "Emboscada Letal", + "ruRU": "Смертельная засада", + "trTR": "Ölümcül Pusu", + "zhCN": "致命伏击", + "zhTW": "致命伏擊" + }, + "tags": [ + "Trap", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Trampa", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Trampa", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Piège", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Trappole", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "罠", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "덫", + "극대화", + "피해" + ], + "plPL": [ + "Pułapki", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Armadilha", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Ловушка", + "Критические удары", + "Урон" + ], + "trTR": [ + "Tuzak", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "陷阱", + "暴击", + "伤害" + ], + "zhTW": [ + "陷阱", + "爆擊", + "傷害" + ] + } + }, + "Rogue_Legendary_009": { + "desc": "When Inner Sight's gauge becomes full, you gain +100% Dodge Chance for 2 seconds. Your next 3 Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus.", + "desc_localized": { + "deDE": "Wenn die Leiste von Inneres Auge aufgefüllt ist, erhaltet Ihr 2 Sek. lang eine Ausweichchance von +100%. Eure nächsten 3 Kernfertigkeiten verursachen erhöhten Schaden in Höhe von x25% Eures Kernfertigkeits-Schadensbonus.", + "esES": "Cuando la barra de Vista interior se llena, obtienes un +100% de probabilidad de esquivar durante 2 s. Tus 3 habilidades principales siguientes infligen un daño adicional equivalente a un x25% de tu bonus de daño de habilidades principales.", + "esMX": "Cuando el indicador de Percepción se llena, obtienes un +100% de probabilidad de esquivar durante 2 segundos. Tus siguientes 3 habilidades principales infligen más daño, equivalente al x25% de la bonificación de daño de las habilidades principales.", + "frFR": "Quand la jauge de Vision intérieure est pleine, vos chances d'esquiver augmentent de +100% pendant 2 s. Vos prochaines compétences 3 principales infligent des dégâts supplémentaires à hauteur de x25% du bonus de dégâts de votre compétence principale.", + "itIT": "Quando la barra di Vista Interiore è piena, la probabilità di schivata aumenta del +100% per 2 s. Le tue abilità 3 Primarie successive infliggono danni aggiuntivi pari al x25% del tuo bonus danni abilità Primarie.", + "jaJP": "内なる目のゲージが満ちると、2秒間にわたり+100%の回避率を得る。次の3回のコアスキルが、自身のコアスキルのダメージボーナスのx25%増加したダメージを与える。", + "koKR": "내면의 시야 게이지가 꽉 차면 2초 동안 회피 확률이 +100% 증가합니다. 다음 핵심 기술 3개의 피해가 핵심 기술 추가 피해량의 x25%만큼 증가합니다.", + "plPL": "Kiedy Wewnętrzne Spojrzenie w pełni się naładuje, zyskujesz +100% szans na unik przez 2 sek. Twoje następne umiejętności Główne (3) zadają zwiększone obrażenia równe x25% Twojej premii do obrażeń od umiejętności Głównej.", + "ptBR": "Quando o medidor de visão interior fica cheio, você recebe +100% de chance de esquiva por 2 s. Suas próximas 3 habilidades principais causam dano aumentado igual a x25% do seu bônus de dano de habilidade principal.", + "ruRU": "Когда шкала внутреннего зрения заполняется полностью, ваша вероятность уклонения повышается на +100% на 2 сек. Урон от следующих 3 применений основных умений увеличивается на x25% бонуса к урону от основных умений.", + "trTR": "İç Görüşün kapasitesi dolduğunda 2 saniye boyunca +100% Sıyrılma İhtimali kazanırsın. Sonraki 3 Çekirdek Yeteneğin, Çekirdek Yetenek Hasar Bonusunun x25% kadarına eşit artırılmış hasar verir.", + "zhCN": "心眼能量槽变满时, 你的躲闪几率提高 +100%, 持续 2 秒。你的下一个3核心技能造成的伤害提高至核心技能伤害加成的 x25%。", + "zhTW": "當心靈視野的計量條全滿時,可獲得 +100% 閃躲機率,持續 2 秒。下 3 個核心技能傷害提高,等同於核心技能傷害加成的 x25%。" + }, + "name": "Leyrana's Instinct", + "name_localized": { + "deDE": "Leyranas Instinkt", + "esES": "Instinto de Leyrana", + "esMX": "Instinto de Leyrana", + "frFR": "Instinct de Leyrana", + "itIT": "Istinto di Leyrana", + "jaJP": "レイラナの直感", + "koKR": "레이라나의 본능", + "plPL": "Instynkt Leirany", + "ptBR": "Instinto de Leyrana", + "ruRU": "Инстинкт Лейраны", + "trTR": "Leyrana'nın İçgüdüsü", + "zhCN": "莱拉娜的本能", + "zhTW": "雷拉娜的直覺" + }, + "tags": [ + "Dodge" + ], + "tags_localized": { + "deDE": [ + "Ausweichen" + ], + "esES": [ + "Esquivar" + ], + "esMX": [ + "Evasión" + ], + "frFR": [ + "Esquive" + ], + "itIT": [ + "Schivata" + ], + "jaJP": [ + "回避" + ], + "koKR": [ + "회피" + ], + "plPL": [ + "Unik" + ], + "ptBR": [ + "Esquiva" + ], + "ruRU": [ + "Уклонение" + ], + "trTR": [ + "Sıyrılma" + ], + "zhCN": [ + "躲闪" + ], + "zhTW": [ + "閃躲" + ] + } + }, + "Rogue_Legendary_010": { + "desc": "Whenever you deal damage to a Vulnerable enemy, they take x1% increased damage from you for 6 seconds, up to x15%.", + "desc_localized": { + "deDE": "Immer, wenn Ihr einem verwundbaren Gegner Schaden zufügt, erleidet er 6 Sek. lang x1% mehr Schaden von Euch, bis zu einem Maximum von x15%.", + "esES": "Cada vez que infliges daño a un enemigo vulnerable, le infliges un x1% más de daño durante 6 s, hasta un máximo de un x15%.", + "esMX": "Cuando infliges daño a un enemigo vulnerable, dicho enemigo recibe un x1% más de daño, hasta un x15% durante 6 segundos.", + "frFR": "Chaque fois que vous infligez des dégâts à une cible vulnérable, les dégâts que vous lui infligez sont augmentés de x1% pendant 6 s, jusqu'à un maximum de x15%.", + "itIT": "Quando infliggi danni a un nemico vulnerabile, quest'ultimo subisce il x1% di danni aggiuntivi da parte tua per 6 s, fino a un massimo del x15%.", + "jaJP": "脆弱状態の敵にダメージを与えると、自身がその敵に与えるダメージがx1%増加する。効果は6~x15%秒間続く。", + "koKR": "취약 상태인 적에게 피해를 줄 때마다 6초 동안 해당 적이 받는 피해가 x1%만큼, 최대 x15%까지 증가합니다.", + "plPL": "Za każdym razem, gdy zranisz odsłoniętego wroga, będzie on otrzymywać przez 6 sek. obrażenia zwiększone o x1%, maksymalnie do x15%.", + "ptBR": "Sempre que você causar dano a um inimigo vulnerável, ele receberá x1% de dano aumentado de você por 6 s, até x15%.", + "ruRU": "Когда вы наносите урон уязвимому противнику, он получает от вас на x1% больше урона в течение 6 сек., вплоть до x15%.", + "trTR": "Savunmasız bir düşmana her hasar verdiğinde düşman, senden 6 saniyeliğine x1% artırılmış hasar alır. Artırılmış hasar en fazla x15% olabilir.", + "zhCN": "每当你对易伤敌人造成伤害, 其受到来自你的伤害提高 x1%, 持续 6 秒, 最多提高 x15%。", + "zhTW": "每當你對易傷的敵人造成傷害時,你對其造成的傷害提高 x1%,持續 6 秒,最多提高 x15%。" + }, + "name": "Exploit Weakness", + "name_localized": { + "deDE": "Schwäche ausnutzen", + "esES": "Aprovechar debilidad", + "esMX": "Explotador de Debilidades", + "frFR": "Abus de faiblesse", + "itIT": "Punto Debole", + "jaJP": "弱点の活用", + "koKR": "약점 노출", + "plPL": "Wykorzystanie Słabości", + "ptBR": "Explorar Fraqueza", + "ruRU": "Игра на слабостях", + "trTR": "Zayıflıktan Faydalan", + "zhCN": "直击弱点", + "zhTW": "揭露弱點" + }, + "tags": [ + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "脆弱", + "ダメージ" + ], + "koKR": [ + "취약", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "易伤", + "伤害" + ], + "zhTW": [ + "易傷", + "傷害" + ] + } + }, + "Rogue_Legendary_011": { + "desc": "Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, and grant this bonus to all Skills for 8 seconds when cast.", + "desc_localized": { + "deDE": "Eure ultimativen Fertigkeiten erhalten x10% zusätzlichen Schaden durch Euren Schadensbonus mit ultimativen Fertigkeiten und gewähren diesen Bonus allen Fertigkeiten 8 Sek. lang, nachdem sie gewirkt wurden.", + "esES": "Tus habilidades definitivas obtienen un x10% más de daño de tu bonus de daño con definitiva y les otorgan este bonus a todas las habilidades durante 8 s al lanzarlas.", + "esMX": "Tus habilidades máximas infligen un x10% más de daño con respecto a la bonificación de daño máximo, y al lanzarlas otorgan esta bonificación a todas las habilidades por 8 segundos.", + "frFR": "Vos compétences ultimes obtiennent x10% de dégâts supplémentaires provenant de votre bonus de dégâts des compétences ultimes. Ce bonus s'applique à toutes les compétences pendant 8 s après le lancement.", + "itIT": "Le tue abilità Ultra infliggono il x10% di danni aggiuntivi dal bonus danni con Ultra e lo applicano a tutte le abilità per 8 s dopo l'utilizzo.", + "jaJP": "奥義スキルのダメージが、奥義スキルによるダメージボーナスのx10%分追加で増加する。使用時に8秒間、このボーナスがすべてのスキルに適用される。", + "koKR": "궁극기 기술로 주는 피해가 궁극기로 주는 피해 증가량의 x10%만큼 증가하고 궁극기 시전 시 8초 동안 모든 기술에 이 효과를 부여합니다.", + "plPL": "Twoje umiejętności Specjalne zadają obrażenia zwiększone o x10% premii do obrażeń zadawanych umiejętnością Specjalną i przyznają tę premię wszystkim umiejętnościom na 8 sek. po użyciu.", + "ptBR": "Suas habilidades supremas recebem mais x10% de dano do seu bônus de dano com suprema e concedem esse bônus a todas habilidades por 8 s quando lançadas.", + "ruRU": "Бонус к урону от мощных умений увеличивается на x10%, а также действует на все умения в течение 8 сек. после применения мощного умения.", + "trTR": "Ulti Yeteneklerin, Ultiyle Hasar bonusundan ilave x10% hasar kazanır ve bu bonusu her kullanımda 8 saniyeliğine tüm Yeteneklere uygular.", + "zhCN": "你的终极技能增伤相当于终极技能伤害加成的 x10%。施放该技能时所有技能都能获得同样的加成, 持续 8 秒。", + "zhTW": "你的絕招額外獲得絕招傷害加成 x10% 的傷害,且在施展絕招的 8 秒內,所有技能皆獲得此加成。" + }, + "name": "No Witnesses", + "name_localized": { + "deDE": "Keine Zeugen", + "esES": "Sin testigos", + "esMX": "Sin Testigos", + "frFR": "Aucun témoin", + "itIT": "Nessun Testimone", + "jaJP": "目撃者なし", + "koKR": "목격자 제거", + "plPL": "Bez Świadków", + "ptBR": "Sem Testemunhas", + "ruRU": "Никаких свидетелей", + "trTR": "Şahit Yok", + "zhCN": "不留证人", + "zhTW": "不留活口" + }, + "tags": [ + "Ultimate", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden" + ], + "esES": [ + "Definitiva", + "Daño" + ], + "esMX": [ + "Máxima", + "Daño" + ], + "frFR": [ + "Ultime", + "Dégâts" + ], + "itIT": [ + "Ultra", + "Danni" + ], + "jaJP": [ + "奥義", + "ダメージ" + ], + "koKR": [ + "궁극기", + "피해" + ], + "plPL": [ + "Specjalne", + "Obrażenia" + ], + "ptBR": [ + "Suprema", + "Dano" + ], + "ruRU": [ + "Мощное умение", + "Урон" + ], + "trTR": [ + "Ulti", + "Hasar" + ], + "zhCN": [ + "终极技能", + "伤害" + ], + "zhTW": [ + "絕招", + "傷害" + ] + } + }, + "Rogue_Legendary_012": { + "desc": "Your non-damage Combo Point bonuses are increased by 33.334% when you spend 3 Combo Points.", + "desc_localized": { + "deDE": "Eure Boni auf Kombopunkte, die keinen Schaden verursachen, werden beim Verbrauch von 3 Kombopunkten um 33.334% erhöht.", + "esES": "Tus bonus de puntos de combo que no sean de daño aumentan un 33.334% cuando gastas 3 p. de combo.", + "esMX": "Tus bonificaciones de puntos de combo que no son de daño aumentan un 33.334% cuando gastas 3 puntos de combo.", + "frFR": "Vos bonus de points de combo n'infligeant pas de dégâts sont augmentés de 33.334% lorsque vous dépensez 3 points de combo.", + "itIT": "I tuoi punti combo bonus non ai danni vengono aumentati del 33.334% quando spendi 3 punti combo.", + "jaJP": "コンボポイントを3消費すると、コンボポイントの非ダメージ型ボーナスが33.334%増加する。", + "koKR": "연계 점수를 3 소모할 때의 비피해 연계 점수 보너스가 33.334% 증가합니다.", + "plPL": "Twoje niezwiązane z obrażeniami premie do punktów kombinacji są zwiększone o 33.334%, kiedy zużywasz 3 punkty kombinacji.", + "ptBR": "Seus bônus de pontos de combo que não sejam de dano são aumentados em 33.334% ao gastar 3 pontos de combo.", + "ruRU": "Не наносящие урон эффекты приемов усиливаются на 33.334%, когда вы расходуете не менее 3 приемов серии.", + "trTR": "Hasar olmayan Kombo Puanı bonusların 3 Kombo Puanı harcadığında 33.334% artar.", + "zhCN": "当你消耗 3 个连击点数时, 你的非伤害性连击点数的加成效果提高 33.334%。", + "zhTW": "當你花費 3 個連擊點數後,非傷害連擊點數加成效果會提高 33.334%。" + }, + "name": "Cunning Stratagem", + "name_localized": { + "deDE": "Raffinierte List", + "esES": "Estratagema taimada", + "esMX": "Estratagema Astuta", + "frFR": "Savant stratagème", + "itIT": "Stratagemma Furbo", + "jaJP": "狡猾なる企み", + "koKR": "교활한 책략", + "plPL": "Chytry Fortel", + "ptBR": "Estratagema Perspicaz", + "ruRU": "Хитрый маневр", + "trTR": "Kurnaz Taktik", + "zhCN": "狡诈计谋", + "zhTW": "狡猾計策" + } + }, + "Rogue_Magic_DamageImbued": { + "attributes": { + "270-0": { + "attribute_name": "Imbued_Skill_Damage_Percent_Bonus", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.5, + 88 + ] + }, + "formula_hash": "392573898", + "formula_name": "ParagonNodeDamageBonusImbued_Magic", + "stat_dword": 4294967295 + } + }, + "desc": "+7.5% Imbued Skill Damage", + "desc_localized": { + "deDE": "+7.5% Schaden für Fertigkeiten mit Infusionen", + "esES": "+7.5% de daño de habilidades imbuidas", + "esMX": "+7.5% de daño de habilidades de Imbuición", + "frFR": "+7.5% de dégâts des compétences imprégnées", + "itIT": "Danni delle abilità Infuse: +7.5%", + "jaJP": "注入スキルのダメージ+7.5%", + "koKR": "주입된 기술의 피해 +7.5%", + "plPL": "+7.5% obrażeń od nasyconej umiejętności", + "ptBR": "+7.5% de dano de habilidades de Imbuição", + "ruRU": "+7.5% к урону от насыщенных силой умений", + "trTR": "+7.5% Aşılanmış Yetenek Hasarı", + "zhCN": "+7.5% 被灌注的技能伤害", + "zhTW": "灌注強化的技能傷害 +7.5%" + }, + "name": "Damage Imbued", + "tags": [ + "Imbuement", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Infusion", + "Schaden" + ], + "esES": [ + "Imbuición", + "Daño" + ], + "esMX": [ + "Imbuición", + "Daño" + ], + "frFR": [ + "Imprégnation", + "Dégâts" + ], + "itIT": [ + "Infusione", + "Danni" + ], + "jaJP": [ + "注入", + "ダメージ" + ], + "koKR": [ + "주입", + "피해" + ], + "plPL": [ + "Nasycenie", + "Obrażenia" + ], + "ptBR": [ + "Imbuição", + "Dano" + ], + "ruRU": [ + "Насыщение", + "Урон" + ], + "trTR": [ + "Aşılama", + "Hasar" + ], + "zhCN": [ + "灌注", + "伤害" + ], + "zhTW": [ + "灌注", + "傷害" + ] + } + }, + "Rogue_Magic_DamageReductionFromTrapped": { + "attributes": { + "829-0": { + "attribute_name": "Damage_Percent_Reduction_From_Targets_With_Skill_Tag#Trap", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 1.0, + 89 + ] + }, + "formula_hash": "1882711422", + "formula_name": "ParagonNodeDamageReductionFromTrapped_Magic", + "stat_dword": 3829016725 + } + }, + "desc": "2% Damage Reduction from Enemies Affected by Trap Skills", + "desc_localized": { + "deDE": "2% Schadensreduktion gegen Gegner, die von Fertigkeiten des Typs Falle betroffen sind", + "esES": "2% de reducción de daño de los enemigos afectados por habilidades de Trampa", + "esMX": "2% de reducción de daño de enemigos afectados por habilidades de Trampa", + "frFR": "2% de réduction des dégâts infligés par les cibles affectées par les compétences de Piège", + "itIT": "Riduzione danni ricevuti dai nemici affetti da abilità Trappole: 2%", + "jaJP": "罠 スキルの影響を受けた敵からのダメージ減少率2%", + "koKR": "덫 기술의 영향을 받은 적에게 받는 피해 감소 2%", + "plPL": "2% redukcji obrażeń od wrogów pod wpływem umiejętności: Pułapki", + "ptBR": "2% de redução de dano recebido de inimigos sob efeito de habilidades Armadilha", + "ruRU": "На 2% меньше урона от противников, на которых действуют умения категории \"Ловушка \"", + "trTR": "Tuzak Yeteneklerinden Etkilenmiş Düşmanlardan 2% Hasar Azaltma", + "zhCN": "2% 对受陷阱 技能影响的敌人的伤害减免", + "zhTW": "受陷阱 技能影響的敵人傷害減免 2%" + }, + "name": "Damage Reduction From Trapped", + "tags": [ + "Trap", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Schadensreduktion" + ], + "esES": [ + "Trampa", + "Reducción de daño" + ], + "esMX": [ + "Trampa", + "Reducción de daño" + ], + "frFR": [ + "Piège", + "Réduction des dégâts" + ], + "itIT": [ + "Trappole", + "Riduzione danni" + ], + "jaJP": [ + "罠", + "ダメージ減少" + ], + "koKR": [ + "덫", + "피해 감소" + ], + "plPL": [ + "Pułapki", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Armadilha", + "Redução de Dano" + ], + "ruRU": [ + "Ловушка", + "Уменьшение урона" + ], + "trTR": [ + "Tuzak", + "Hasar Azaltma" + ], + "zhCN": [ + "陷阱", + "伤害减免" + ], + "zhTW": [ + "陷阱", + "傷害減免" + ] + } + }, + "Rogue_Magic_DamageToTrapped": { + "attributes": { + "218-0": { + "attribute_name": "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag#Trap", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "2286036519", + "formula_name": "ParagonNodeDamageBonusToTrapped_Magic", + "stat_dword": 3829016725 + } + }, + "desc": "+5% Damage to Enemies Affected by Trap Skills", + "desc_localized": { + "deDE": "+5% Schaden gegen Gegner, die von Fertigkeiten des Typs Falle betroffen sind", + "esES": "+5% de daño a enemigos afectados por habilidades de categoría Trampa", + "esMX": "+5% de daño a enemigos afectados por habilidades de Trampa", + "frFR": "+5% de dégâts contre les cibles affectées par les compétences « Piège »", + "itIT": "Danni ai nemici affetti da abilità Trappole: +5%", + "jaJP": "罠 スキルの影響を受けた敵へのダメージ+5%", + "koKR": "덫 기술의 영향을 받는 적에게 주는 피해 +5%", + "plPL": "+5% obrażeń zadawanych wrogom pod wpływem umiejętności: Pułapki", + "ptBR": "+5% de dano contra inimigos afetados por habilidades Armadilha", + "ruRU": "+5% к урону противникам, на которых действуют умения категории \"Ловушка \"", + "trTR": "Tuzak Yeteneklerinden Etkilenmiş Düşmanlara +5% Hasar", + "zhCN": "+5% 对受陷阱 技能影响敌人的伤害", + "zhTW": "對受陷阱 技能影響的敵人傷害 +5%" + }, + "name": "Damage To Trapped", + "tags": [ + "Trap", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Schaden" + ], + "esES": [ + "Trampa", + "Daño" + ], + "esMX": [ + "Trampa", + "Daño" + ], + "frFR": [ + "Piège", + "Dégâts" + ], + "itIT": [ + "Trappole", + "Danni" + ], + "jaJP": [ + "罠", + "ダメージ" + ], + "koKR": [ + "덫", + "피해" + ], + "plPL": [ + "Pułapki", + "Obrażenia" + ], + "ptBR": [ + "Armadilha", + "Dano" + ], + "ruRU": [ + "Ловушка", + "Урон" + ], + "trTR": [ + "Tuzak", + "Hasar" + ], + "zhCN": [ + "陷阱", + "伤害" + ], + "zhTW": [ + "陷阱", + "傷害" + ] + } + }, + "Rogue_Magic_DamageTrap": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Trap", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.0, + 88 + ] + }, + "formula_hash": "4000280340", + "formula_name": "ParagonNodeDamageBonus_Magic", + "stat_dword": 3829016725 + } + }, + "desc": "+5% Trap Skill Damage", + "desc_localized": { + "deDE": "+5% Schaden für Fertigkeiten des Typs Falle", + "esES": "+5% de daño de habilidades de categoría Trampa", + "esMX": "+5% de daño de habilidad Trampa", + "frFR": "+5% de dégâts de compétence (Piège )", + "itIT": "Danni abilità Trappole: +5%", + "jaJP": "罠 スキルダメージ+5%", + "koKR": "덫 기술 피해 +5%", + "plPL": "+5% obrażeń od umiejętności (Pułapki )", + "ptBR": "+5% de dano de habilidade Armadilha", + "ruRU": "+5% к урону от умений категории \"Ловушка \"", + "trTR": "+5% Tuzak Yeteneklerinin Hasarı", + "zhCN": "+5% 陷阱 技能伤害", + "zhTW": "陷阱 技能傷害 +5%" + }, + "name": "Damage Trap", + "tags": [ + "Trap", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Schaden" + ], + "esES": [ + "Trampa", + "Daño" + ], + "esMX": [ + "Trampa", + "Daño" + ], + "frFR": [ + "Piège", + "Dégâts" + ], + "itIT": [ + "Trappole", + "Danni" + ], + "jaJP": [ + "罠", + "ダメージ" + ], + "koKR": [ + "덫", + "피해" + ], + "plPL": [ + "Pułapki", + "Obrażenia" + ], + "ptBR": [ + "Armadilha", + "Dano" + ], + "ruRU": [ + "Ловушка", + "Урон" + ], + "trTR": [ + "Tuzak", + "Hasar" + ], + "zhCN": [ + "陷阱", + "伤害" + ], + "zhTW": [ + "陷阱", + "傷害" + ] + } + }, + "Rogue_Magic_ImbueCDR": { + "attributes": { + "204-0": { + "attribute_name": "Power_Cooldown_Reduction_Percent#Imbuement", + "formula_data": { + "0.625 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 0.625, + 89 + ] + }, + "formula_hash": "3697536414", + "formula_name": "ParagonNodeCDRSkillCat_Magic", + "stat_dword": 4084039770 + } + }, + "desc": "1.2% Imbuement Cooldown Reduction", + "desc_localized": { + "deDE": "1.2% Abklingzeitreduktion für Infusion", + "esES": "1.2% de reducción de tiempo de reutilización de Imbuición", + "esMX": "1.2% de reducción de recuperación de Imbuición", + "frFR": "1.2% de réduction du temps de recharge (Imprégnation )", + "itIT": "Riduzione tempo di recupero Infusione: 1.2%", + "jaJP": "注入 のクールダウン時間短縮1.2%", + "koKR": "주입 재사용 대기시간 감소 1.2%", + "plPL": "1.2% redukcji czasu odnowienia: Nasycenie", + "ptBR": "1.2% de redução de recarga de Imbuição", + "ruRU": "Время восстановления эффекта \"Насыщение \" снижается на 1.2%", + "trTR": "1.2% Aşılama Bekleme Süresi Azaltma", + "zhCN": "1.2% 灌注 冷却时间缩减", + "zhTW": "灌注 冷卻時間縮短 1.2%" + }, + "name": "Imbue CDR", + "tags": [ + "Imbuement", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Infusion", + "Abklingzeit" + ], + "esES": [ + "Imbuición", + "Tiempo de reutilización" + ], + "esMX": [ + "Imbuición", + "Recuperación" + ], + "frFR": [ + "Imprégnation", + "Temps de recharge" + ], + "itIT": [ + "Infusione", + "Tempo di recupero" + ], + "jaJP": [ + "注入", + "クールダウン" + ], + "koKR": [ + "주입", + "재사용 대기시간" + ], + "plPL": [ + "Nasycenie", + "Odnowienie" + ], + "ptBR": [ + "Imbuição", + "Recarga" + ], + "ruRU": [ + "Насыщение", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Bekleme Süresi" + ], + "zhCN": [ + "灌注", + "冷却时间" + ], + "zhTW": [ + "灌注", + "冷卻時間" + ] + } + }, + "Rogue_Magic_TrapCooldown": { + "attributes": { + "204-0": { + "attribute_name": "Power_Cooldown_Reduction_Percent#Trap", + "formula_data": { + "0.625 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 0.625, + 89 + ] + }, + "formula_hash": "3697536414", + "formula_name": "ParagonNodeCDRSkillCat_Magic", + "stat_dword": 3829016725 + } + }, + "desc": "1.2% Trap Cooldown Reduction", + "desc_localized": { + "deDE": "1.2% Abklingzeitreduktion für Falle", + "esES": "1.2% de reducción de tiempo de reutilización de Trampa", + "esMX": "1.2% de reducción de recuperación de Trampa", + "frFR": "1.2% de réduction du temps de recharge (Piège )", + "itIT": "Riduzione tempo di recupero Trappole: 1.2%", + "jaJP": "罠 のクールダウン時間短縮1.2%", + "koKR": "덫 재사용 대기시간 감소 1.2%", + "plPL": "1.2% redukcji czasu odnowienia: Pułapki", + "ptBR": "1.2% de redução de recarga de Armadilha", + "ruRU": "Время восстановления эффекта \"Ловушка \" снижается на 1.2%", + "trTR": "1.2% Tuzak Bekleme Süresi Azaltma", + "zhCN": "1.2% 陷阱 冷却时间缩减", + "zhTW": "陷阱 冷卻時間縮短 1.2%" + }, + "name": "Trap Cooldown", + "tags": [ + "Cooldown", + "Trap" + ], + "tags_localized": { + "deDE": [ + "Abklingzeit", + "Falle" + ], + "esES": [ + "Tiempo de reutilización", + "Trampa" + ], + "esMX": [ + "Recuperación", + "Trampa" + ], + "frFR": [ + "Temps de recharge", + "Piège" + ], + "itIT": [ + "Tempo di recupero", + "Trappole" + ], + "jaJP": [ + "クールダウン", + "罠" + ], + "koKR": [ + "재사용 대기시간", + "덫" + ], + "plPL": [ + "Odnowienie", + "Pułapki" + ], + "ptBR": [ + "Recarga", + "Armadilha" + ], + "ruRU": [ + "Время восстановления", + "Ловушка" + ], + "trTR": [ + "Bekleme Süresi", + "Tuzak" + ], + "zhCN": [ + "冷却时间", + "陷阱" + ], + "zhTW": [ + "冷卻時間", + "陷阱" + ] + } + }, + "Rogue_Rare_005": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Core", + "formula_data": { + "1.4 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.4, + 90 + ] + }, + "formula_hash": "2141242782", + "formula_name": "ParagonNodeDamageBonusSecondary_RareMajor", + "stat_dword": 2834424330 + } + }, + "desc": "+14% Core Skill Damage\n+10 Dexterity", + "desc_localized": { + "deDE": "+14% Schaden für Fertigkeiten des Typs Kern\n+10 Geschicklichkeit", + "esES": "+14% de daño de habilidades de categoría Principal\n+10 de destreza", + "esMX": "+14% de daño de habilidad Principal\n+10 de Destreza", + "frFR": "+14% de dégâts de compétence (Principale )\n+10 dextérité", + "itIT": "Danni abilità Primaria: +14%\nDestrezza: +10", + "jaJP": "コア スキルダメージ+14%\n敏捷性+10", + "koKR": "핵심 기술 피해 +14%\n민첩 +10", + "plPL": "+14% obrażeń od umiejętności (Główne )\n+10 zręczności", + "ptBR": "+14% de dano de habilidade Principal\n+10 de Destreza", + "ruRU": "+14% к урону от умений категории \"Основное \"\n+10 к ловкости", + "trTR": "+14% Çekirdek Yeteneklerinin Hasarı\n+10 Maharet", + "zhCN": "+14% 核心 技能伤害\n+10 点敏捷", + "zhTW": "核心 技能傷害 +14%\n敏捷 +10" + }, + "name": "Finisher", + "name_localized": { + "deDE": "Vollstrecker", + "esES": "Rematador", + "esMX": "Aniquilador", + "frFR": "Coup de grâce", + "itIT": "Colpo Finale", + "jaJP": "とどめを刺す者", + "koKR": "마무리 일격", + "plPL": "Zwieńczenie", + "ptBR": "Finalizador", + "ruRU": "Добиватель", + "trTR": "Bitirici", + "zhCN": "封喉者", + "zhTW": "終結者" + }, + "tags": [ + "Core", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Kern", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Principal", + "Daño", + "Destreza" + ], + "esMX": [ + "Principal", + "Daño", + "Destreza" + ], + "frFR": [ + "Principale", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Primaria", + "Danni", + "Destrezza" + ], + "jaJP": [ + "コア", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "핵심", + "피해", + "민첩" + ], + "plPL": [ + "Główne", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Principal", + "Dano", + "Destreza" + ], + "ruRU": [ + "Основное", + "Урон", + "Ловкость" + ], + "trTR": [ + "Çekirdek", + "Hasar", + "Maharet" + ], + "zhCN": [ + "核心", + "伤害", + "敏捷" + ], + "zhTW": [ + "核心", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+14% Core Skill Damage", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Rogue_Rare_008": { + "attributes": { + "204-0": { + "attribute_name": "Power_Cooldown_Reduction_Percent#Trap", + "formula_data": { + "0.625 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 0.625, + 91 + ] + }, + "formula_hash": "2927866592", + "formula_name": "ParagonNodeCDRSkillCat_RareMajor", + "stat_dword": 3829016725 + } + }, + "desc": "2.5% Trap Cooldown Reduction", + "desc_localized": { + "deDE": "2.5% Abklingzeitreduktion für Falle", + "esES": "2.5% de reducción de tiempo de reutilización de Trampa", + "esMX": "2.5% de reducción de recuperación de Trampa", + "frFR": "2.5% de réduction du temps de recharge (Piège )", + "itIT": "Riduzione tempo di recupero Trappole: 2.5%", + "jaJP": "罠 のクールダウン時間短縮2.5%", + "koKR": "덫 재사용 대기시간 감소 2.5%", + "plPL": "2.5% redukcji czasu odnowienia: Pułapki", + "ptBR": "2.5% de redução de recarga de Armadilha", + "ruRU": "Время восстановления эффекта \"Ловушка \" снижается на 2.5%", + "trTR": "2.5% Tuzak Bekleme Süresi Azaltma", + "zhCN": "2.5% 陷阱 冷却时间缩减", + "zhTW": "陷阱 冷卻時間縮短 2.5%" + }, + "name": "Spring-loaded", + "name_localized": { + "deDE": "Gefedert", + "esES": "Resorte", + "esMX": "Saltarín", + "frFR": "À ressort", + "itIT": "Carica a molla", + "jaJP": "ぜんまい仕掛け", + "koKR": "스프링 장전", + "plPL": "Energetyczność", + "ptBR": "Repentino", + "ruRU": "Пружинный механизм", + "trTR": "Yaylı", + "zhCN": "动如脱兔", + "zhTW": "彈簧加壓" + }, + "tags": [ + "Trap", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Abklingzeit" + ], + "esES": [ + "Trampa", + "Tiempo de reutilización" + ], + "esMX": [ + "Trampa", + "Recuperación" + ], + "frFR": [ + "Piège", + "Temps de recharge" + ], + "itIT": [ + "Trappole", + "Tempo di recupero" + ], + "jaJP": [ + "罠", + "クールダウン" + ], + "koKR": [ + "덫", + "재사용 대기시간" + ], + "plPL": [ + "Pułapki", + "Odnowienie" + ], + "ptBR": [ + "Armadilha", + "Recarga" + ], + "ruRU": [ + "Ловушка", + "Время восстановления" + ], + "trTR": [ + "Tuzak", + "Bekleme Süresi" + ], + "zhCN": [ + "陷阱", + "冷却时间" + ], + "zhTW": [ + "陷阱", + "冷卻時間" + ] + }, + "threshold_bonus": "2.5% Trap Cooldown Reduction", + "threshold_requirements": { + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Rogue_Rare_009": { + "attributes": { + "217-1": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4294967295 + }, + "270-0": { + "attribute_name": "Imbued_Skill_Damage_Percent_Bonus", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2421501708", + "formula_name": "ParagonNodeDamageBonusImbued_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Imbued Skill Damage\n+10% Non-Physical Damage", + "desc_localized": { + "deDE": "+15% Schaden für Fertigkeiten mit Infusionen\n+10% nichtphysischer Schaden", + "esES": "+15% de daño de habilidades imbuidas\n+10% de daño no físico", + "esMX": "+15% de daño de habilidades de Imbuición\n+10% de daño no físico", + "frFR": "+15% de dégâts des compétences imprégnées\n+10% de dégâts non physiques", + "itIT": "Danni delle abilità Infuse: +15%\nDanni non fisici: +10%", + "jaJP": "注入スキルのダメージ+15%\n非物理ダメージ+10%", + "koKR": "주입된 기술의 피해 +15%\n비물리 피해 +10%", + "plPL": "+15% obrażeń od nasyconej umiejętności\n+10% obrażeń niefizycznych", + "ptBR": "+15% de dano de habilidades de Imbuição\n+10% de dano não físico", + "ruRU": "+15% к урону от насыщенных силой умений\n+10% к нефизическому урону", + "trTR": "+15% Aşılanmış Yetenek Hasarı\n+10% Fiziksel Olmayan Hasar", + "zhCN": "+15% 被灌注的技能伤害\n+10% 非物理伤害", + "zhTW": "灌注強化的技能傷害 +15%\n非物理傷害 +10%" + }, + "name": "Imbuer", + "name_localized": { + "deDE": "Infusionsmeister", + "esES": "Imbuidor", + "esMX": "Imbuido", + "frFR": "Imprégnations", + "itIT": "Incanalamento", + "jaJP": "吹き込む者", + "koKR": "주입자", + "plPL": "Nasycanie", + "ptBR": "Imbuidor", + "ruRU": "Насыщатель", + "trTR": "Aşıcı", + "zhCN": "灌注大师", + "zhTW": "灌能者" + }, + "tags": [ + "Imbuement", + "Non-Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Infusion", + "Nichtphysisch", + "Schaden" + ], + "esES": [ + "Imbuición", + "No física", + "Daño" + ], + "esMX": [ + "Imbuición", + "No física", + "Daño" + ], + "frFR": [ + "Imprégnation", + "Non physique", + "Dégâts" + ], + "itIT": [ + "Infusione", + "Non fisico", + "Danni" + ], + "jaJP": [ + "注入", + "非物理", + "ダメージ" + ], + "koKR": [ + "주입", + "비물리", + "피해" + ], + "plPL": [ + "Nasycenie", + "Niefizyczne", + "Obrażenia" + ], + "ptBR": [ + "Imbuição", + "Não física", + "Dano" + ], + "ruRU": [ + "Насыщение", + "Нефизический урон", + "Урон" + ], + "trTR": [ + "Aşılama", + "Fiziksel Olmayan", + "Hasar" + ], + "zhCN": [ + "灌注", + "非物理", + "伤害" + ], + "zhTW": [ + "灌注", + "非物理", + "傷害" + ] + }, + "threshold_bonus": "+15% Imbued Skill Damage", + "threshold_requirements": { + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Rogue_Rare_010": { + "attributes": { + "204-1": { + "attribute_name": "Power_Cooldown_Reduction_Percent#Imbuement", + "formula_data": { + "0.625 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 0.625, + 93 + ] + }, + "formula_hash": "2928158444", + "formula_name": "ParagonNodeCDRSkillCat_RareMinor", + "stat_dword": 4084039770 + }, + "217-0": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Non-Physical Damage\n2.5% Imbuement Cooldown Reduction", + "desc_localized": { + "deDE": "+10% nichtphysischer Schaden\n2.5% Abklingzeitreduktion für Infusion", + "esES": "+10% de daño no físico\n2.5% de reducción de tiempo de reutilización de Imbuición", + "esMX": "+10% de daño no físico\n2.5% de reducción de recuperación de Imbuición", + "frFR": "+10% de dégâts non physiques\n2.5% de réduction du temps de recharge (Imprégnation )", + "itIT": "Danni non fisici: +10%\nRiduzione tempo di recupero Infusione: 2.5%", + "jaJP": "非物理ダメージ+10%\n注入 のクールダウン時間短縮2.5%", + "koKR": "비물리 피해 +10%\n주입 재사용 대기시간 감소 2.5%", + "plPL": "+10% obrażeń niefizycznych\n2.5% redukcji czasu odnowienia: Nasycenie", + "ptBR": "+10% de dano não físico\n2.5% de redução de recarga de Imbuição", + "ruRU": "+10% к нефизическому урону\nВремя восстановления эффекта \"Насыщение \" снижается на 2.5%", + "trTR": "+10% Fiziksel Olmayan Hasar\n2.5% Aşılama Bekleme Süresi Azaltma", + "zhCN": "+10% 非物理伤害\n2.5% 灌注 冷却时间缩减", + "zhTW": "非物理傷害 +10%\n灌注 冷卻時間縮短 2.5%" + }, + "name": "Ready Supply", + "name_localized": { + "deDE": "Stetiger Vorrat", + "esES": "Suministro disponible", + "esMX": "Proveedor", + "frFR": "Approvisionnement", + "itIT": "Pronta Fornitura", + "jaJP": "備え万全", + "koKR": "준비된 보급품", + "plPL": "Gotowość", + "ptBR": "Suprimento Pronto", + "ruRU": "Готовые припасы", + "trTR": "Hazır Malzeme", + "zhCN": "资源充沛", + "zhTW": "妥善補給" + }, + "tags": [ + "Cooldown", + "Imbuement", + "Non-Physical", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Abklingzeit", + "Infusion", + "Nichtphysisch", + "Schaden" + ], + "esES": [ + "Tiempo de reutilización", + "Imbuición", + "No física", + "Daño" + ], + "esMX": [ + "Recuperación", + "Imbuición", + "No física", + "Daño" + ], + "frFR": [ + "Temps de recharge", + "Imprégnation", + "Non physique", + "Dégâts" + ], + "itIT": [ + "Tempo di recupero", + "Infusione", + "Non fisico", + "Danni" + ], + "jaJP": [ + "クールダウン", + "注入", + "非物理", + "ダメージ" + ], + "koKR": [ + "재사용 대기시간", + "주입", + "비물리", + "피해" + ], + "plPL": [ + "Odnowienie", + "Nasycenie", + "Niefizyczne", + "Obrażenia" + ], + "ptBR": [ + "Recarga", + "Imbuição", + "Não física", + "Dano" + ], + "ruRU": [ + "Время восстановления", + "Насыщение", + "Нефизический урон", + "Урон" + ], + "trTR": [ + "Bekleme Süresi", + "Aşılama", + "Fiziksel Olmayan", + "Hasar" + ], + "zhCN": [ + "冷却时间", + "灌注", + "非物理", + "伤害" + ], + "zhTW": [ + "冷卻時間", + "灌注", + "非物理", + "傷害" + ] + }, + "threshold_bonus": "+10% Non-Physical Damage", + "threshold_requirements": { + "Rogue": [ + "{230 + (130 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Rogue_Rare_011": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Core", + "formula_data": { + "1.4 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.4, + 90 + ] + }, + "formula_hash": "2141242782", + "formula_name": "ParagonNodeDamageBonusSecondary_RareMajor", + "stat_dword": 2834424330 + }, + "219-1": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Basic", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 3.5, + 92 + ] + }, + "formula_hash": "170494982", + "formula_name": "ParagonNodeDamageBonusPrimary_RareMinor", + "stat_dword": 3340001955 + } + }, + "desc": "+14% Core Skill Damage\n+35% Basic Skill Damage", + "desc_localized": { + "deDE": "+14% Schaden für Fertigkeiten des Typs Kern\n+35% Schaden für Fertigkeiten des Typs Basis", + "esES": "+14% de daño de habilidades de categoría Principal\n+35% de daño de habilidades de categoría Básica", + "esMX": "+14% de daño de habilidad Principal\n+35% de daño de habilidad Básica", + "frFR": "+14% de dégâts de compétence (Principale )\n+35% de dégâts de compétence (Basique )", + "itIT": "Danni abilità Primaria: +14%\nDanni abilità Base: +35%", + "jaJP": "コア スキルダメージ+14%\n基本 スキルダメージ+35%", + "koKR": "핵심 기술 피해 +14%\n기본 기술 피해 +35%", + "plPL": "+14% obrażeń od umiejętności (Główne )\n+35% obrażeń od umiejętności (Podstawowe )", + "ptBR": "+14% de dano de habilidade Principal\n+35% de dano de habilidade Básica", + "ruRU": "+14% к урону от умений категории \"Основное \"\n+35% к урону от умений категории \"Базовое \"", + "trTR": "+14% Çekirdek Yeteneklerinin Hasarı\n+35% Temel Yeteneklerinin Hasarı", + "zhCN": "+14% 核心 技能伤害\n+35% 基础 技能伤害", + "zhTW": "核心 技能傷害 +14%\n基本 技能傷害 +35%" + }, + "name": "Dominant", + "name_localized": { + "deDE": "Dominanz", + "esES": "Dominante", + "esMX": "Dominante", + "frFR": "Domination", + "itIT": "Possente", + "jaJP": "優越なる者", + "koKR": "압도", + "plPL": "Dominacja", + "ptBR": "Dominante", + "ruRU": "Властность", + "trTR": "Hâkim", + "zhCN": "支配", + "zhTW": "主導" + }, + "tags": [ + "Core", + "Basic", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Kern", + "Basis", + "Schaden" + ], + "esES": [ + "Principal", + "Básica", + "Daño" + ], + "esMX": [ + "Principal", + "Básica", + "Daño" + ], + "frFR": [ + "Principale", + "Basique", + "Dégâts" + ], + "itIT": [ + "Primaria", + "Base", + "Danni" + ], + "jaJP": [ + "コア", + "基本", + "ダメージ" + ], + "koKR": [ + "핵심", + "기본", + "피해" + ], + "plPL": [ + "Główne", + "Podstawowe", + "Obrażenia" + ], + "ptBR": [ + "Principal", + "Básica", + "Dano" + ], + "ruRU": [ + "Основное", + "Базовое", + "Урон" + ], + "trTR": [ + "Çekirdek", + "Temel", + "Hasar" + ], + "zhCN": [ + "核心", + "基础", + "伤害" + ], + "zhTW": [ + "核心", + "基本", + "傷害" + ] + }, + "threshold_bonus": "+14% Core Skill Damage", + "threshold_requirements": { + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence and {160 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Rogue_Rare_012": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "270-0": { + "attribute_name": "Imbued_Skill_Damage_Percent_Bonus", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2421501708", + "formula_name": "ParagonNodeDamageBonusImbued_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Imbued Skill Damage\n+10 Dexterity", + "desc_localized": { + "deDE": "+15% Schaden für Fertigkeiten mit Infusionen\n+10 Geschicklichkeit", + "esES": "+15% de daño de habilidades imbuidas\n+10 de destreza", + "esMX": "+15% de daño de habilidades de Imbuición\n+10 de Destreza", + "frFR": "+15% de dégâts des compétences imprégnées\n+10 dextérité", + "itIT": "Danni delle abilità Infuse: +15%\nDestrezza: +10", + "jaJP": "注入スキルのダメージ+15%\n敏捷性+10", + "koKR": "주입된 기술의 피해 +15%\n민첩 +10", + "plPL": "+15% obrażeń od nasyconej umiejętności\n+10 zręczności", + "ptBR": "+15% de dano de habilidades de Imbuição\n+10 de Destreza", + "ruRU": "+15% к урону от насыщенных силой умений\n+10 к ловкости", + "trTR": "+15% Aşılanmış Yetenek Hasarı\n+10 Maharet", + "zhCN": "+15% 被灌注的技能伤害\n+10 点敏捷", + "zhTW": "灌注強化的技能傷害 +15%\n敏捷 +10" + }, + "name": "Potent", + "name_localized": { + "deDE": "Kraftvoll", + "esES": "Potente", + "esMX": "Potente", + "frFR": "Toute-puissance", + "itIT": "Potente", + "jaJP": "効能", + "koKR": "강력함", + "plPL": "Potencja", + "ptBR": "Potente", + "ruRU": "Могущество", + "trTR": "Tesirli", + "zhCN": "强力药效", + "zhTW": "威烈" + }, + "tags": [ + "Imbuement", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Imbuición", + "Daño", + "Destreza" + ], + "esMX": [ + "Imbuición", + "Daño", + "Destreza" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Infusione", + "Danni", + "Destrezza" + ], + "jaJP": [ + "注入", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "주입", + "피해", + "민첩" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Destreza" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Ловкость" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Maharet" + ], + "zhCN": [ + "灌注", + "伤害", + "敏捷" + ], + "zhTW": [ + "灌注", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+15% Imbued Skill Damage", + "threshold_requirements": { + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Rogue_Rare_014": { + "attributes": { + "213-1": { + "attribute_name": "Damage_Percent_All_From_Skills", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4294967295 + }, + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Basic", + "formula_data": { + "3.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 3.5, + 90 + ] + }, + "formula_hash": "170203130", + "formula_name": "ParagonNodeDamageBonusPrimary_RareMajor", + "stat_dword": 3340001955 + } + }, + "desc": "+35% Basic Skill Damage\n+10% Damage", + "desc_localized": { + "deDE": "+35% Schaden für Fertigkeiten des Typs Basis\n+10% Schaden", + "esES": "+35% de daño de habilidades de categoría Básica\n+10% de daño", + "esMX": "+35% de daño de habilidad Básica\n+10% de daño", + "frFR": "+35% de dégâts de compétence (Basique )\n+10% de dégâts", + "itIT": "Danni abilità Base: +35%\nDanni: +10%", + "jaJP": "基本 スキルダメージ+35%\nダメージ+10%", + "koKR": "기본 기술 피해 +35%\n공격력 +10%", + "plPL": "+35% obrażeń od umiejętności (Podstawowe )\n+10% obrażeń", + "ptBR": "+35% de dano de habilidade Básica\n+10% de dano", + "ruRU": "+35% к урону от умений категории \"Базовое \"\n+10% к урону", + "trTR": "+35% Temel Yeteneklerinin Hasarı\n+10% Hasar", + "zhCN": "+35% 基础 技能伤害\n+10% 伤害", + "zhTW": "基本 技能傷害 +35%\n傷害 +10%" + }, + "name": "Fundamentals", + "name_localized": { + "deDE": "Grundlagen", + "esES": "Información básica", + "esMX": "Fundamentos", + "frFR": "Fondamentaux", + "itIT": "Fondamenti", + "jaJP": "基本的", + "koKR": "근본", + "plPL": "Podstawy", + "ptBR": "Fundamentos", + "ruRU": "Основы", + "trTR": "Temel", + "zhCN": "基础学识", + "zhTW": "基礎" + }, + "tags": [ + "Basic", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Basis", + "Schaden" + ], + "esES": [ + "Básica", + "Daño" + ], + "esMX": [ + "Básica", + "Daño" + ], + "frFR": [ + "Basique", + "Dégâts" + ], + "itIT": [ + "Base", + "Danni" + ], + "jaJP": [ + "基本", + "ダメージ" + ], + "koKR": [ + "기본", + "피해" + ], + "plPL": [ + "Podstawowe", + "Obrażenia" + ], + "ptBR": [ + "Básica", + "Dano" + ], + "ruRU": [ + "Базовое", + "Урон" + ], + "trTR": [ + "Temel", + "Hasar" + ], + "zhCN": [ + "基础", + "伤害" + ], + "zhTW": [ + "基本", + "傷害" + ] + }, + "threshold_bonus": "+35% Basic Skill Damage", + "threshold_requirements": { + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Rogue_Rare_016": { + "attributes": { + "949-0": { + "attribute_name": "Damage_Bonus_To_Near", + "formula_data": { + "1.2 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.2, + 90 + ] + }, + "formula_hash": "3045276351", + "formula_name": "ParagonNodeDamageBonusToNear_RareMajor", + "stat_dword": 4294967295 + }, + "957-1": { + "attribute_name": "Damage_Reduction_From_Near", + "formula_data": { + "1.125 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.125, + 93 + ] + }, + "formula_hash": "2620741890", + "formula_name": "ParagonNodeDamageReductionFromNear_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+12% Damage to Close Enemies\n4.5% Damage Reduction from Close Enemies", + "desc_localized": { + "deDE": "+12% Schaden gegen Gegner in der Nähe\n4.5% weniger Schaden durch Gegner in der Nähe", + "esES": "+12% de daño a enemigos cercanos\n4.5% de reducción de daño de enemigos cercanos", + "esMX": "+12% de daño a enemigos cercanos\n4.5% de reducción de daño de enemigos cercanos", + "frFR": "+12% de dégâts contre les cibles proches\n4.5% de réduction des dégâts infligés par les cibles à proximité", + "itIT": "Danni ai nemici vicini: +12%\nRiduzione danni da nemici vicini: 4.5%", + "jaJP": "近距離の敵へのダメージ+12%\n近距離の敵から受けるダメージ減少率4.5%", + "koKR": "근거리에 있는 적에게 주는 피해 +12%\n근거리에 있는 적에게 받는 피해 감소 4.5%", + "plPL": "+12% obrażeń zadawanych pobliskim wrogom\n4.5% redukcji obrażeń od pobliskich wrogów", + "ptBR": "+12% de dano contra inimigos próximos\n4.5% de redução de dano recebido de inimigos próximos", + "ruRU": "+12% к урону противникам вблизи\n-4.5% к урону от противников вблизи", + "trTR": "Yakındaki Düşmanlara +12% Hasar\nYakındaki Düşmanlardan 4.5% Hasar Azaltma", + "zhCN": "+12% 对近距敌人的伤害\n4.5% 来自近距敌人的伤害减免", + "zhTW": "對近距敵人傷害 +12%\n近距敵人的傷害減免 4.5%" + }, + "name": "Brawler", + "name_localized": { + "deDE": "Raufbold", + "esES": "Luchador", + "esMX": "Camorrista", + "frFR": "Échauffourée", + "itIT": "Combattente", + "jaJP": "一騎当千", + "koKR": "싸움꾼", + "plPL": "Awanturnictwo", + "ptBR": "Briguento", + "ruRU": "Буян", + "trTR": "Kavgacı", + "zhCN": "拳师", + "zhTW": "鬥士" + }, + "tags": [ + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "피해", + "피해 감소" + ], + "plPL": [ + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "伤害", + "伤害减免" + ], + "zhTW": [ + "傷害", + "傷害減免" + ] + }, + "threshold_bonus": "+12% Damage to Close Enemies", + "threshold_requirements": { + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Rogue_Rare_018": { + "attributes": { + "951-0": { + "attribute_name": "Damage_Bonus_To_Far", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "49985074", + "formula_name": "ParagonNodeDamageBonusToFar_RareMajor", + "stat_dword": 4294967295 + }, + "958-1": { + "attribute_name": "Damage_Reduction_From_Far", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.5, + 93 + ] + }, + "formula_hash": "3941919125", + "formula_name": "ParagonNodeDamageReductionFromFar_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Damage to Distant Enemies\n6% Damage Reduction from Distant Enemies", + "desc_localized": { + "deDE": "+15% Schaden gegen entfernte Gegner\n6% weniger Schaden durch entfernte Gegner", + "esES": "+15% de daño a enemigos lejanos\n6% de reducción de daño de enemigos lejanos", + "esMX": "+15% de daño a enemigos lejanos\n6% de reducción de daño de enemigos lejanos", + "frFR": "+15% de dégâts contre les cibles à distance\n6% de réduction des dégâts infligés par les cibles à distance", + "itIT": "Danni ai nemici lontani: +15%\nRiduzione danni dai nemici lontani: 6%", + "jaJP": "遠距離の敵へのダメージ+15%\n遠距離の敵からのダメージ減少率6%", + "koKR": "원거리에 있는 적에게 주는 피해 +15%\n원거리에 있는 적에게 받는 피해 감소 6%", + "plPL": "+15% obrażeń zadawanych odległym wrogom\n6% redukcji obrażeń od odległych wrogów", + "ptBR": "+15% de dano contra inimigos distantes\n6% de redução de dano recebido de inimigos distantes", + "ruRU": "+15% к урону целям вдалеке\nУменьшение урона от противников на расстоянии: +6%", + "trTR": "Uzaktaki Düşmanlara +15% Hasar\nUzak Düşmanlardan 6% Hasar Azaltma", + "zhCN": "+15% 对远距敌人的伤害\n6% 来自远距敌人的伤害减免", + "zhTW": "對遠距敵人傷害 +15%\n遠距敵人的傷害減免 6%" + }, + "name": "Ranger", + "name_localized": { + "deDE": "Waldläufer", + "esES": "Forestal", + "esMX": "Forestal", + "frFR": "Sentinelle", + "itIT": "Guardaboschi", + "jaJP": "レンジャー", + "koKR": "순찰자", + "plPL": "Tropicielstwo", + "ptBR": "Patrulheiro", + "ruRU": "Странник", + "trTR": "Korucu", + "zhCN": "巡游侠", + "zhTW": "遊俠" + }, + "tags": [ + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "피해", + "피해 감소" + ], + "plPL": [ + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "伤害", + "伤害减免" + ], + "zhTW": [ + "傷害", + "傷害減免" + ] + }, + "threshold_bonus": "+15% Damage to Distant Enemies", + "threshold_requirements": { + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Rogue_Rare_027": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "218-0": { + "attribute_name": "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag#Trap", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "409798633", + "formula_name": "ParagonNodeDamageBonusToTrapped_RareMajor", + "stat_dword": 3829016725 + } + }, + "desc": "+10% Damage to Enemies Affected by Trap Skills\n+10 Dexterity", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner, die von Fertigkeiten des Typs Falle betroffen sind\n+10 Geschicklichkeit", + "esES": "+10% de daño a enemigos afectados por habilidades de categoría Trampa\n+10 de destreza", + "esMX": "+10% de daño a enemigos afectados por habilidades de Trampa\n+10 de Destreza", + "frFR": "+10% de dégâts contre les cibles affectées par les compétences « Piège »\n+10 dextérité", + "itIT": "Danni ai nemici affetti da abilità Trappole: +10%\nDestrezza: +10", + "jaJP": "罠 スキルの影響を受けた敵へのダメージ+10%\n敏捷性+10", + "koKR": "덫 기술의 영향을 받는 적에게 주는 피해 +10%\n민첩 +10", + "plPL": "+10% obrażeń zadawanych wrogom pod wpływem umiejętności: Pułapki\n+10 zręczności", + "ptBR": "+10% de dano contra inimigos afetados por habilidades Armadilha\n+10 de Destreza", + "ruRU": "+10% к урону противникам, на которых действуют умения категории \"Ловушка \"\n+10 к ловкости", + "trTR": "Tuzak Yeteneklerinden Etkilenmiş Düşmanlara +10% Hasar\n+10 Maharet", + "zhCN": "+10% 对受陷阱 技能影响敌人的伤害\n+10 点敏捷", + "zhTW": "對受陷阱 技能影響的敵人傷害 +10%\n敏捷 +10" + }, + "name": "Engineering", + "name_localized": { + "deDE": "Ingenieurskunst", + "esES": "Ingeniería", + "esMX": "Ingeniería", + "frFR": "Ingénierie", + "itIT": "Tecnica", + "jaJP": "工作", + "koKR": "공학", + "plPL": "Mechanika", + "ptBR": "Engenharia", + "ruRU": "Инженер", + "trTR": "Mühendislik", + "zhCN": "工程学", + "zhTW": "工程學" + }, + "tags": [ + "Trap", + "Damage", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Schaden", + "Geschicklichkeit" + ], + "esES": [ + "Trampa", + "Daño", + "Destreza" + ], + "esMX": [ + "Trampa", + "Daño", + "Destreza" + ], + "frFR": [ + "Piège", + "Dégâts", + "Dextérité" + ], + "itIT": [ + "Trappole", + "Danni", + "Destrezza" + ], + "jaJP": [ + "罠", + "ダメージ", + "敏捷性" + ], + "koKR": [ + "덫", + "피해", + "민첩" + ], + "plPL": [ + "Pułapki", + "Obrażenia", + "Zręczność" + ], + "ptBR": [ + "Armadilha", + "Dano", + "Destreza" + ], + "ruRU": [ + "Ловушка", + "Урон", + "Ловкость" + ], + "trTR": [ + "Tuzak", + "Hasar", + "Maharet" + ], + "zhCN": [ + "陷阱", + "伤害", + "敏捷" + ], + "zhTW": [ + "陷阱", + "傷害", + "敏捷" + ] + }, + "threshold_bonus": "+10% Damage to Enemies Affected by Trap Skills", + "threshold_requirements": { + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Rogue_Rare_028": { + "attributes": { + "10-1": { + "attribute_name": "Dexterity", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "829-0": { + "attribute_name": "Damage_Percent_Reduction_From_Targets_With_Skill_Tag#Trap", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.0, + 91 + ] + }, + "formula_hash": "2035325632", + "formula_name": "ParagonNodeDamageReductionFromTrapped_RareMajor", + "stat_dword": 3829016725 + } + }, + "desc": "4% Damage Reduction from Enemies Affected by Trap Skills\n+10 Dexterity", + "desc_localized": { + "deDE": "4% Schadensreduktion gegen Gegner, die von Fertigkeiten des Typs Falle betroffen sind\n+10 Geschicklichkeit", + "esES": "4% de reducción de daño de los enemigos afectados por habilidades de Trampa\n+10 de destreza", + "esMX": "4% de reducción de daño de enemigos afectados por habilidades de Trampa\n+10 de Destreza", + "frFR": "4% de réduction des dégâts infligés par les cibles affectées par les compétences de Piège\n+10 dextérité", + "itIT": "Riduzione danni ricevuti dai nemici affetti da abilità Trappole: 4%\nDestrezza: +10", + "jaJP": "罠 スキルの影響を受けた敵からのダメージ減少率4%\n敏捷性+10", + "koKR": "덫 기술의 영향을 받은 적에게 받는 피해 감소 4%\n민첩 +10", + "plPL": "4% redukcji obrażeń od wrogów pod wpływem umiejętności: Pułapki\n+10 zręczności", + "ptBR": "4% de redução de dano recebido de inimigos sob efeito de habilidades Armadilha\n+10 de Destreza", + "ruRU": "На 4% меньше урона от противников, на которых действуют умения категории \"Ловушка \"\n+10 к ловкости", + "trTR": "Tuzak Yeteneklerinden Etkilenmiş Düşmanlardan 4% Hasar Azaltma\n+10 Maharet", + "zhCN": "4% 对受陷阱 技能影响的敌人的伤害减免\n+10 点敏捷", + "zhTW": "受陷阱 技能影響的敵人傷害減免 4%\n敏捷 +10" + }, + "name": "Cunning", + "name_localized": { + "deDE": "Durchtriebenheit", + "esES": "Taimado", + "esMX": "Astucia", + "frFR": "Fourberie", + "itIT": "Astuzia", + "jaJP": "狡猾", + "koKR": "교활함", + "plPL": "Spryt", + "ptBR": "Perspicácia", + "ruRU": "Коварство", + "trTR": "Kurnaz", + "zhCN": "狡诈", + "zhTW": "狡詐" + }, + "tags": [ + "Trap", + "Damage Reduction", + "Dexterity" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Schadensreduktion", + "Geschicklichkeit" + ], + "esES": [ + "Trampa", + "Reducción de daño", + "Destreza" + ], + "esMX": [ + "Trampa", + "Reducción de daño", + "Destreza" + ], + "frFR": [ + "Piège", + "Réduction des dégâts", + "Dextérité" + ], + "itIT": [ + "Trappole", + "Riduzione danni", + "Destrezza" + ], + "jaJP": [ + "罠", + "ダメージ減少", + "敏捷性" + ], + "koKR": [ + "덫", + "피해 감소", + "민첩" + ], + "plPL": [ + "Pułapki", + "Redukcja Obrażeń", + "Zręczność" + ], + "ptBR": [ + "Armadilha", + "Redução de Dano", + "Destreza" + ], + "ruRU": [ + "Ловушка", + "Уменьшение урона", + "Ловкость" + ], + "trTR": [ + "Tuzak", + "Hasar Azaltma", + "Maharet" + ], + "zhCN": [ + "陷阱", + "伤害减免", + "敏捷" + ], + "zhTW": [ + "陷阱", + "傷害減免", + "敏捷" + ] + }, + "threshold_bonus": "4% Damage Reduction from Enemies Affected by Trap Skills", + "threshold_requirements": { + "Rogue": [ + "{170 + (90 * ParagonBoardEquipIndex)} Strength" + ] + } + }, + "Rogue_Rare_029": { + "attributes": { + "218-1": { + "attribute_name": "Damage_Percent_Bonus_To_Targets_Affected_By_Skill_Tag#Trap", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "410090485", + "formula_name": "ParagonNodeDamageBonusToTrapped_RareMinor", + "stat_dword": 3829016725 + }, + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Trap", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "2421501708", + "formula_name": "ParagonNodeDamageBonusImbued_RareMajor", + "stat_dword": 3829016725 + } + }, + "desc": "+15% Trap Skill Damage\n+10% Damage to Enemies Affected by Trap Skills", + "desc_localized": { + "deDE": "+15% Schaden für Fertigkeiten des Typs Falle\n+10% Schaden gegen Gegner, die von Fertigkeiten des Typs Falle betroffen sind", + "esES": "+15% de daño de habilidades de categoría Trampa\n+10% de daño a enemigos afectados por habilidades de categoría Trampa", + "esMX": "+15% de daño de habilidad Trampa\n+10% de daño a enemigos afectados por habilidades de Trampa", + "frFR": "+15% de dégâts de compétence (Piège )\n+10% de dégâts contre les cibles affectées par les compétences « Piège »", + "itIT": "Danni abilità Trappole: +15%\nDanni ai nemici affetti da abilità Trappole: +10%", + "jaJP": "罠 スキルダメージ+15%\n罠 スキルの影響を受けた敵へのダメージ+10%", + "koKR": "덫 기술 피해 +15%\n덫 기술의 영향을 받는 적에게 주는 피해 +10%", + "plPL": "+15% obrażeń od umiejętności (Pułapki )\n+10% obrażeń zadawanych wrogom pod wpływem umiejętności: Pułapki", + "ptBR": "+15% de dano de habilidade Armadilha\n+10% de dano contra inimigos afetados por habilidades Armadilha", + "ruRU": "+15% к урону от умений категории \"Ловушка \"\n+10% к урону противникам, на которых действуют умения категории \"Ловушка \"", + "trTR": "+15% Tuzak Yeteneklerinin Hasarı\nTuzak Yeteneklerinden Etkilenmiş Düşmanlara +10% Hasar", + "zhCN": "+15% 陷阱 技能伤害\n+10% 对受陷阱 技能影响敌人的伤害", + "zhTW": "陷阱 技能傷害 +15%\n對受陷阱 技能影響的敵人傷害 +10%" + }, + "name": "Trapper", + "name_localized": { + "deDE": "Fallensteller", + "esES": "Trampero", + "esMX": "Trampero", + "frFR": "Trappe", + "itIT": "Bracconiere", + "jaJP": "罠職人", + "koKR": "덫사냥꾼", + "plPL": "Pułapki", + "ptBR": "Coureador", + "ruRU": "Охотник", + "trTR": "Tuzakçı", + "zhCN": "布陷高手", + "zhTW": "陷捕者" + }, + "tags": [ + "Trap", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Falle", + "Schaden" + ], + "esES": [ + "Trampa", + "Daño" + ], + "esMX": [ + "Trampa", + "Daño" + ], + "frFR": [ + "Piège", + "Dégâts" + ], + "itIT": [ + "Trappole", + "Danni" + ], + "jaJP": [ + "罠", + "ダメージ" + ], + "koKR": [ + "덫", + "피해" + ], + "plPL": [ + "Pułapki", + "Obrażenia" + ], + "ptBR": [ + "Armadilha", + "Dano" + ], + "ruRU": [ + "Ловушка", + "Урон" + ], + "trTR": [ + "Tuzak", + "Hasar" + ], + "zhCN": [ + "陷阱", + "伤害" + ], + "zhTW": [ + "陷阱", + "傷害" + ] + }, + "threshold_bonus": "+15% Trap Skill Damage", + "threshold_requirements": { + "Rogue": [ + "{220 + (130 * ParagonBoardEquipIndex)} Dexterity and {170 + (90 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "StartNodeRogue": { + "name": "Paragon Starting Node", + "name_localized": { + "deDE": "Paragon-Startknoten", + "esES": "Nodo de inicio de leyenda", + "esMX": "Nodo inicial de Paragón", + "frFR": "Nœud de départ de parangon", + "itIT": "Nodo dell'Eccellenza di partenza", + "jaJP": "パラゴン開始ノード", + "koKR": "정복자 시작 노드", + "plPL": "Węzeł początkowy Mistrzostwa", + "ptBR": "Nódulo inicial de Excelência", + "ruRU": "Стартовый узел совершенствования", + "trTR": "Mükemmeliyet Başlangıç Düğümü", + "zhCN": "巅峰等级起始节点", + "zhTW": "顛峰起始節點" + } + } + }, + "Skill Tree": { + "0": { + "connections": [ + 0, + 114, + 104 + ], + "id": 1, + "power": { + "power_name": "Rogue_Flurry", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Energy Cost: {#}\nLucky Hit Chance: 10% (per hit)\nUnleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% damage to each.\n\nCombo Points increase damage and grant an Attack Speed bonus for 3 seconds.\n• 1 Point: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% damage, +15% bonus\n• 2 Points: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% damage, +30% bonus\n• 3 Points: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% damage, +45% bonus", + "skill_desc_localized": { + "deDE": "Energiekosten: {#}\nGlückstrefferchance: 10% (per hit)\nEntfesselt einen Sturm aus Klingenhieben, der Gegner vor Euch 4-mal trifft und jedem Gegner insgesamt {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% Schaden zufügt.\n\nKombopunkte erhöhen den Schaden und verleihen 3 Sek. lang einen Angriffsgeschwindigkeitsbonus.\n • 1 Punkt: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% Schaden, +15% Bonus\n • 2 Punkte: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% Schaden, +30% Bonus\n • 3 Punkte: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% Schaden, +45% Bonus", + "esES": "Coste de energía: {#}\nProbabilidad de golpe de suerte: 10% (per hit)\nEjecutas un aluvión de puñaladas y tajos para golpear 4 veces a los enemigos frente a ti e infligir un total de {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% de daño a cada uno.\n\nLos puntos de combo aumentan el daño y otorgan un bonus de velocidad de ataque durante 3 s.\n• 1 punto: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% de daño y un +15% de bonus\n• 2 puntos: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% de daño y un +30% de bonus\n• 3 puntos: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% de daño y un +45% de bonus", + "esMX": "Costo de Energía: {#}\nProbabilidad de golpe afortunado: 10% (per hit)\nDesatas una ráfaga de puñaladas y cuchilladas que golpean a los enemigos frente a ti 4 veces e infligen un total de {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% de daño a cada uno.\n\nLos puntos de combo aumentan el daño y otorgan una bonificación de velocidad de ataque durante 3 segundos.\n• 1 punto: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% de daño, +15% de bonificación\n• 2 puntos: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% de daño, +30% de bonificación\n• 3 puntos: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% de daño, +45% de bonificación", + "frFR": "Coût en énergie: {#}\nChances d'obtenir un coup de chance: 10% (per hit)\nVous déclenchez une rafale de coups et frappez les adversaires devant vous 4 fois, ce qui inflige {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% points de dégâts au total à chaque cible.\n\nLes points de combo augmentent les dégâts et confèrent un bonus à la vitesse d'attaque pendant 3 s.\n• 1 point: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% points de dégâts, bonus de +15%.\n• 2 points: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% points de dégâts, bonus de +30%.\n• 3 points: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% points de dégâts, bonus de +45%.", + "itIT": "Costo in energia: {#}\nProbabilità di colpo fortunato: 10% (per hit)\nScateni una raffica di colpi e fendenti, che colpisce i nemici frontali per 4 volte e infligge a ciascuno un totale di {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% danni.\n\nI punti combo aumentano i danni e forniscono un bonus alla velocità d'attacco per 3 s.\n• 1 punto: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% danni, bonus del +15%\n• 2 punti: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% danni, bonus del +30%\n• 3 punti: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% danni, bonus del +45%", + "jaJP": "エネルギー消費量: {#}\n幸運の一撃発生率: 10% (per hit)\n高速の刺突と斬撃を繰り出して前方の敵を4回攻撃し、敵それぞれに合計で{66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%のダメージを与える。\n\nコンボポイントでダメージが上昇し、3秒間、攻撃速度ボーナスを得る:\n• 1ポイント: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}%ダメージ、+15%のボーナス\n• 2ポイント: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}%ダメージ、+30%のボーナス\n• 3ポイント: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}%ダメージ、+45%のボーナス", + "koKR": "소모: 기력 {#}\n행운의 적중 확률: 10% (per hit)\n전방의 적들을 4번 마구 찌르고 베어 각각의 적에게 총 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%의 피해를 줍니다.\n\n연계 점수에 따라 3초 동안 피해가 증가하고 공격 속도가 증가합니다.\n• 1점: 피해 {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}%, 추가 +15%\n• 2점: 피해 {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}%, 추가 +30%\n• 3점: 피해 {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}%, 추가 +45%", + "plPL": "Koszt: {#} pkt. energii\nSzansa na szczęśliwy traf: 10% (per hit)\nWyzwalasz nawałnicę cięć i ciosów, atakując wrogów przed tobą 4 razy i zadając każdemu z nich w sumie {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% pkt. obrażeń.\n\nPunkty kombinacji zwiększają zadawane obrażenia i zapewniają na 3 sek. premię do szybkości ataku.\n• 1 pkt.: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% pkt. obrażeń, premia +15% sek.\n• 2 pkt.: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% pkt. obrażeń, premia +30% sek.\n• 3 pkt.: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% pkt. obrażeń, premia +45% sek.", + "ptBR": "Custo de energia: {#}\nChance de Golpe de Sorte: 10% (per hit)\nLibera um turbilhão de punhaladas e cortes, atingindo inimigos à sua frente 4 vezes e causando {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% de dano a cada um.\n\nPontos de combo aumentam o dano e concedem um bônus de velocidade de ataque por 3 s.\n• 1 ponto: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% de dano, +15% de bônus\n• 2 pontos: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% de dano, +30% de bônus\n• 3 pontos: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% de dano, +45% de bônus", + "ruRU": "Затраты энергии: {#}\nВероятность удачного удара: 10% (per hit)\nВы обрушиваете на противников перед собой шквал из 4 рубящих и режущих ударов, в общей сложности нанося {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% ед. урона каждой цели.\n\nДополнительные приемы серии увеличивают урон и повышают скорость атаки на 3 сек.\n• 1 прием: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% ед. урона, +15% к скорости атаки\n• 2 приема: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% ед. урона, +30% к скорости атаки\n• 3 приема: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% ед. урона, +45% к скорости атаки", + "trTR": "Enerji Bedeli: {#}\nŞanslı Vuruş İhtimali: 10% (per hit)\nBıçaklamalar ve kesiklerle dolu coşkulu bir saldırı başlatarak önündeki düşmanlara 4 kez vur ve her birine toplamda {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% hasar ver.\n\nKombo Puanları, 3 saniye boyunca hasarı artırır ve bir Saldırı Hızı bonusu kazandırır.\n• 1 Puan: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% hasar, +15% bonus\n• 2 Puan: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% hasar, +30% bonus\n• 3 Puan: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% hasar, +45% bonus", + "zhCN": "能量消耗: {#}\n幸运一击几率: 10% (per hit)\n连续刺击并劈砍前方的敌人 4 次, 造成总计 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% 点伤害。\n\n连击点数会提高伤害并给予攻击速度加成, 持续 3 秒。\n• 1点: {82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% 点伤害, +15% 加成\n• 2点: {99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}%伤害, +30% 加成\n• 3点: {115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% 点伤害, +45% 加成", + "zhTW": "能量消耗:{#}\n幸運觸發機率: 10% (per hit)\n對你前方的敵人施展連環刺擊與斬擊 4 次,對每一個敵人造成總計 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% 點傷害。\n\n連擊點數會提高傷害與攻擊速度加成,持續 3 秒。\n• 1 點:{82.5/90.8/99/107.2/115.5/123.8/132/140.2/148.5/156.8}% 點傷害,+15% 加成\n• 2 點:{99/108.9/118.8/128.7/138.6/148.5/158.4/168.3/178.2/188.1}% 點傷害,+30% 加成\n• 3 點:{115.5/127/138.6/150.2/161.7/173.2/184.8/196.4/207.9/219.4}% 點傷害,+45% 加成" + }, + "skill_name": "Flurry", + "skill_name_localized": { + "deDE": "Klingensturm", + "esES": "Aluvión", + "esMX": "Ráfaga", + "frFR": "Rafale", + "itIT": "Raffica", + "jaJP": "コンビネーション", + "koKR": "연타", + "plPL": "Szybkie Natarcie", + "ptBR": "Turbilhão", + "ruRU": "Шквал", + "trTR": "Coşku", + "zhCN": "快刀乱刺", + "zhTW": "狂襲" + }, + "skill_rankup_desc": "• Damage 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%.", + "esES": "• Daño 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%.", + "esMX": "• Daño 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "frFR": "• Dégâts 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "itIT": "• Danni 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "jaJP": "• ダメージ 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "koKR": "• 피해 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "plPL": "• Obrażenia: 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% pkt.", + "ptBR": "• Dano 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "ruRU": "• Урон 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}% ед.", + "trTR": "• Hasar 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "zhCN": "• 伤害🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%", + "zhTW": "• 傷害 🡑 {66/72.6/79.2/85.8/92.4/99/105.6/112.2/118.8/125.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 358339, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Flurry" + }, + "reward_hash": 3017276368, + "root_node": false, + "x_pos": -3145.29, + "y_pos": -3451.28 + }, + "1": { + "connections": [ + 111, + 105 + ], + "id": 2, + "power": { + "power_name": "Rogue_Heartseeker", + "power_tags": [ + "Basic", + "Marksman", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Generate Combo Point: 1\nLucky Hit Chance: 50% (per hit)\nFire an arrow that seeks an enemy, dealing {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.", + "skill_desc_localized": { + "deDE": "Erzeugte Kombopunkte: 1\nGlückstrefferchance: 50% (per hit)\nSchießt einen Pfeil ab, der einen Gegner sucht, {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% Schaden verursacht und Eure kritische Trefferchance gegen ihn 4 Sek. lang um +5% erhöht, bis maximal +15%.", + "esES": "Generación de puntos de combo: 1\nProbabilidad de golpe de suerte: 50% (per hit)\nDisparas una flecha que busca a un enemigo, le inflige {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de daño y aumenta un +5% la probabilidad de golpe crítico contra él durante 4 s, hasta un máximo de un +15%.", + "esMX": "Generación de puntos de combo: 1\nProbabilidad de golpe afortunado: 50% (per hit)\nDisparas una flecha que busca a un enemigo, le inflige {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de daño y aumenta un +5% tu probabilidad de golpe crítico contra él durante 4 segundos, hasta un máximo del +15%.", + "frFR": "Points de combo générés: 1\nChances d'obtenir un coup de chance: 50% (per hit)\nVous tirez une flèche qui traque une cible, ce qui lui inflige {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% points de dégâts à l'impact et augmente vos chances de lui infliger un coup critique de +5% pendant 4 s, jusqu'à un maximum de +15%.", + "itIT": "Generazione punti combo: 1\nProbabilità di colpo fortunato: 50% (per hit)\nScagli una freccia che insegue un nemico, infliggendo {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% danni e aumentando la probabilità di critico contro di questi del +5% per 4 s, fino a un massimo del +15%.", + "jaJP": "コンボポイント生成量: 1\n幸運の一撃発生率: 50% (per hit)\n敵を追尾する矢を放ち{24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%のダメージを与えた上で、その敵に対するクリティカルヒット率が4秒間にわたり+5%上昇する。上昇量は最大で+15%。", + "koKR": "생성: 연계 점수 1\n행운의 적중 확률: 50% (per hit)\n적을 추적하는 화살을 발사하여, {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%의 피해를 주고 대상에 대한 자신의 극대화 확률을 4초 동안 +5%만큼, 최대 +15%까지 증가시킵니다.", + "plPL": "Generuje: 1 pkt. kombinacji\nSzansa na szczęśliwy traf: 50% (per hit)\nWypuszczasz strzałę, która wyszukuje wroga, zadaje mu {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% pkt. obrażeń i zwiększa szansę na zadanie mu trafienia krytycznego o +5% przez 4 sek., maksymalnie do +15%.", + "ptBR": "Gerar Ponto de Combo: 1\nChance de Golpe de Sorte: 50% (per hit)\nDispara uma flecha que busca um inimigo, causando {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% de dano e aumentando sua chance de acerto crítico contra ele em +5% por 4 s, até +15%.", + "ruRU": "Продлевает серию приемов на 1.\nВероятность удачного удара: 50% (per hit)\nВыпускает стрелу, которая сама находит и поражает противника. Стрела наносит {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% ед. урона и повышает вашу вероятность критического удара против этой цели на +5% на 4 сек. вплоть до +15%.", + "trTR": "Kombo Puanı Üret: 1\nŞanslı Vuruş İhtimali: 50% (per hit)\n{24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% hasar veren ve düşmana karşı Kritik Vuruş İhtimalini 4 saniyeliğine +5% artıran düşman avlayan bir ok at. Kritik Vuruş İhtimali artışı en fazla +15% olabilir.", + "zhCN": "生成连击点数: 1\n幸运一击几率: 50% (per hit)\n发射一支会追踪敌人的箭矢, 造成 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% 点伤害, 并且使你对其造成暴击的几率提高 +5%, 持续 4 秒, 最多提高 +15%。", + "zhTW": "產生連擊點數:1\n幸運觸發機率: 50% (per hit)\n射出會尋覓敵人的箭矢,造成 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% 點傷害,對該敵人的爆擊機率提高 +5%,持續 4 秒,最多提高 +15%。" + }, + "skill_name": "Heartseeker", + "skill_name_localized": { + "deDE": "Herzsucher", + "esES": "Buscacorazones", + "esMX": "Buscacorazones", + "frFR": "Crève-cœur", + "itIT": "Centracuore", + "jaJP": "ハートシーカー", + "koKR": "심장추적자", + "plPL": "Poszukiwanie Serc", + "ptBR": "Furacórdio", + "ruRU": "Пронзатель сердец", + "trTR": "Kalp Avcısı", + "zhCN": "觅心箭", + "zhTW": "穿心箭" + }, + "skill_rankup_desc": "• Damage 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%.", + "esES": "• Daño 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%.", + "esMX": "• Daño 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "frFR": "• Dégâts 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "itIT": "• Danni 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "jaJP": "• ダメージ 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "koKR": "• 피해 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "plPL": "• Obrażenia: 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% pkt.", + "ptBR": "• Dano 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "ruRU": "• Урон 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}% ед.", + "trTR": "• Hasar 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "zhCN": "• 伤害🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%", + "zhTW": "• 傷害 🡑 {24/26.4/28.8/31.2/33.6/36/38.4/40.8/43.2/45.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 363402, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Heartseeker" + }, + "reward_hash": 2118575071, + "root_node": false, + "x_pos": 1052.46, + "y_pos": -5031.01 + }, + "10": { + "connections": [ + 108 + ], + "id": 14, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_BladeShift", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理" + ] + }, + "skill_desc": "Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Euch durch Gegner hindurchbewegt, während Gleitklinge aktiv ist, wird ihre Dauer aktualisiert. Wenn Ihr Euch 5-mal durch Gegner hindurchbewegt habt, wird Eure nächste Gleitklinge Gegner 2 Sek. lang benommen machen.", + "esES": "Al atravesar a los enemigos mientras dura Traslación eviscerante, se renueva su duración. Tras atravesar a los enemigos 5 veces, tu siguiente Traslación eviscerante los atontará durante 2 s.", + "esMX": "Desplazarte a través de los enemigos mientras Desplazamiento con Cuchillas está activa renueva su duración. Tras desplazarte a través de enemigos 5 veces, tu siguiente Desplazamiento con Cuchillas atontará a los enemigos durante 2 segundos.", + "frFR": "Lorsque vous traversez des adversaires pendant que Passage des lames est actif, sa durée se réinitialise. Après avoir traversé 5 adversaires, votre prochain Passage des lames hébète les adversaires pendant 2 s.", + "itIT": "Attraversare i nemici mentre Guizzo di Lama è attivo ne ripristina la durata. Dopo aver attraversato i nemici per 5 volte, il tuo prossimo Guizzo di Lama infliggerà Frastornamento ai nemici per 2 s.", + "jaJP": "〈ブレードシフト〉の発動中に敵の中をすり抜けると持続時間がリセットされる。敵を5回すり抜けると、次に使用する〈ブレードシフト〉は、敵を2秒間にわたって眩暈状態にする。", + "koKR": "칼날 차원 이동이 활성화되어 있는 동안 적을 통과하면 지속시간이 초기화됩니다. 적을 5번 통과하면 다음 칼날 차원 이동이 적을 2초 동안 멍하게 만듭니다.", + "plPL": "Przenikanie przez wrogów, kiedy Taniec Ostrzy jest aktywny, odświeża czas jego działania. Po przeniknięciu wrogów 5 razy twój następny Taniec Ostrzy oszałamia wrogów na 2 sek.", + "ptBR": "Mover-se através de inimigos enquanto Lâmina Ágil está ativa atualiza sua duração. Depois de se mover através de inimigos 5 vezes, sua próxima Lâmina Ágil aplicará torpor nos inimigos por 2 s.", + "ruRU": "Когда вы проходите сквозь противников во время действия \"Блуждающего клинка\" время действия умения обновляется. Когда вы проходите сквозь противников 5 раза:раз, следующий \"Блуждающий клинок\" вызывает у противников головокружение на 2 сек.", + "trTR": "Bıçaklı Dönüşüm etkinken düşmanların içinden geçmek, süresini yeniler. 5 kez düşmanların içinden geçtikten sonraki Bıçaklı Dönüşümün düşmanları 2 saniyeliğine Afallatır.", + "zhCN": "锋刃闪转激活期间穿过敌人会刷新其持续时间。穿过敌人 5 次后, 你的下一次锋刃闪转会迷惑敌人 2 秒。", + "zhTW": "在移行之刃效果期間穿過敵人可重置其持續時間。穿過敵人 5 次後,你的下一個移行之刃會使敵人暈眩,持續 2 秒。" + }, + "skill_name": "Fundamental Blade Shift", + "skill_name_localized": { + "deDE": "Fundamentale Gleitklinge", + "esES": "Traslación eviscerante fundamental", + "esMX": "Desplazamiento con Cuchillas Fundamental", + "frFR": "Passage des lames fondamental", + "itIT": "Guizzo di Lama Fondamentale", + "jaJP": "ブレードシフト(原理)", + "koKR": "근본적인 칼날 차원 이동", + "plPL": "Fundamentalny Taniec Ostrzy", + "ptBR": "Lâmina Ágil Fundamental", + "ruRU": "Фундаментальный блуждающий клинок", + "trTR": "Esaslı Bıçaklı Dönüşüm", + "zhCN": "基础锋刃闪转", + "zhTW": "基要移行之刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 399111, + "power_mod_hash": 1286405368, + "reward_name": "Rogue_Mod_BladeShift_01" + }, + "reward_hash": 4289389718, + "root_node": false, + "x_pos": 327.022, + "y_pos": -6304.06 + }, + "100": { + "connections": [ + 124 + ], + "id": 246, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_Stealth", + "power_tags": [ + "Subterfuge", + "Unstoppable", + "Stealth", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Unaufhaltsam", + "Verstohlenheit", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Subterfuge", + "Inarrêtable", + "Camouflage", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Sotterfugio", + "Inarrestabile", + "Furtività", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "遁走", + "抑圧不可", + "隠密", + "クールダウン", + "移動" + ], + "koKR": [ + "기만", + "저지 불가", + "은폐", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Podstęp", + "Nieustępliwość", + "Ukrycie", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Subterfúgio", + "Implacável", + "Furtividade", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Уловки", + "Неудержимость", + "Незаметность", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Hile", + "Durdurulamaz", + "Saklanma", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "诡诈", + "不可阻挡", + "潜行", + "冷却时间", + "移动" + ], + "zhTW": [ + "欺敵", + "無阻", + "匿蹤", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "The Skill that breaks Concealment will always be a guaranteed Critical Strike.", + "skill_desc_localized": { + "deDE": "Die Fertigkeit, die Verschleierung beendet, erzielt garantiert einen kritischen Treffer.", + "esES": "La habilidad que interrumpa Ocultación asestará siempre un golpe crítico.", + "esMX": "La habilidad que interrumpe el Ocultamiento siempre será un golpe crítico garantizado.", + "frFR": "La compétence qui annule Dissimulation inflige un coup critique garanti.", + "itIT": "Attivare un'abilità che interrompe Occultamento infliggerà sempre un colpo critico garantito.", + "jaJP": "〈隠遁〉を解除したスキルは必ずクリティカルヒットになる。", + "koKR": "은신을 해제하는 기술은 언제나 확정적으로 극대화 적중합니다.", + "plPL": "Umiejętność, która przerwie maskowanie, ma zagwarantowane trafienie krytyczne.", + "ptBR": "A habilidade que cancelar Dissimulação sempre será um acerto crítico garantido.", + "ruRU": "Умение, снимающее состояние маскировки, гарантированно наносит критический урон.", + "trTR": "Gizlenmeyi bozan Yetenek, garanti olarak Kritik Vuruş gerçekleştirir.", + "zhCN": "技能打破隐蔽的技能效果时必定暴击。", + "zhTW": "使隱匿狀態解除的技能必定爆擊。" + }, + "skill_name": "Countering Concealment", + "skill_name_localized": { + "deDE": "Konternde Verschleierung", + "esES": "Ocultación contrarrestante", + "esMX": "Ocultamiento Contrarrestante", + "frFR": "Dissimulation rebelle", + "itIT": "Occultamento Contrastante", + "jaJP": "隠遁(逆襲)", + "koKR": "역습하는 은신", + "plPL": "Kontrujące Maskowanie", + "ptBR": "Dissimulação Replicante", + "ruRU": "Ответная маскировка", + "trTR": "Karşılayıcı Gizlenme", + "zhCN": "反击隐蔽", + "zhTW": "反擊隱匿" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 794965, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_Stealth_UpgradeA" + }, + "reward_hash": 1207131933, + "root_node": false, + "x_pos": -4277.15, + "y_pos": -841.585 + }, + "101": { + "connections": [ + 124 + ], + "id": 247, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Stealth", + "power_tags": [ + "Subterfuge", + "Unstoppable", + "Stealth", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Unaufhaltsam", + "Verstohlenheit", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Subterfuge", + "Inarrêtable", + "Camouflage", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Sotterfugio", + "Inarrestabile", + "Furtività", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "遁走", + "抑圧不可", + "隠密", + "クールダウン", + "移動" + ], + "koKR": [ + "기만", + "저지 불가", + "은폐", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Podstęp", + "Nieustępliwość", + "Ukrycie", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Subterfúgio", + "Implacável", + "Furtividade", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Уловки", + "Неудержимость", + "Незаметность", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Hile", + "Durdurulamaz", + "Saklanma", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "诡诈", + "不可阻挡", + "潜行", + "冷却时间", + "移动" + ], + "zhTW": [ + "欺敵", + "無阻", + "匿蹤", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.", + "skill_desc_localized": { + "deDE": "Die Fertigkeit, die Verschleierung beendet, macht Gegner immer 6 Sek. lang verwundbar.", + "esES": "La habilidad que interrumpe Ocultación siempre vuelve vulnerables a los enemigos durante 6 s.", + "esMX": "La habilidad que interrumpe el Ocultamiento siempre vuelve a los enemigos vulnerables durante 6 segundos.", + "frFR": "La compétence qui annule Dissimulation rend toujours les adversaires vulnérables pendant 6 s.", + "itIT": "Attivare un'abilità che interrompe Occultamento rende sempre i nemici vulnerabili per 6 s.", + "jaJP": "〈隠遁〉を解除したスキルは、必ず敵を6秒間にわたり脆弱状態にする。", + "koKR": "은신을 해제하는 기술이 적을 항상 6초 동안 취약하게 만듭니다.", + "plPL": "Umiejętność, która przerwie maskowanie, zawsze również sprawia, że wrogowie stają się odsłonięci przez 6 sek.", + "ptBR": "A habilidade que cancelar Dissimulação sempre torna os inimigos vulneráveis por 6 s.", + "ruRU": "Умение, снимающее состояние маскировки, всегда делает противников уязвимыми на 6 сек.", + "trTR": "Gizlenmeyi bozan Yetenek, düşmanları daima 6 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "技能打破隐蔽 的技能效果时必定会使敌人陷入易伤状态, 持续 6 秒。", + "zhTW": "使隱匿狀態解除的技能必定會讓敵人易傷 6 秒。" + }, + "skill_name": "Subverting Concealment", + "skill_name_localized": { + "deDE": "Zerrüttende Verschleierung", + "esES": "Ocultación subversiva", + "esMX": "Ocultamiento Subversivo", + "frFR": "Dissimulation subversive", + "itIT": "Occultamento Sovversivo", + "jaJP": "隠遁(反転)", + "koKR": "전복시키는 은신", + "plPL": "Obalające Maskowanie", + "ptBR": "Dissimulação Destruidora", + "ruRU": "Коварная маскировка", + "trTR": "Bozucu Gizlenme", + "zhCN": "颠覆隐蔽", + "zhTW": "顛覆隱匿" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 794965, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_Stealth_UpgradeB" + }, + "reward_hash": 1207131934, + "root_node": false, + "x_pos": -3788.0, + "y_pos": -1127.64 + }, + "102": { + "connections": [ + 67, + 19, + 68, + 36, + 17, + 55, + 95 + ], + "id": 248, + "req_points": 16, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1046.16, + "y_pos": 1653.2 + }, + "103": { + "connections": [ + 15, + 34, + 50, + 63, + 8, + 96, + 129 + ], + "id": 249, + "req_points": 6, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1025.94, + "y_pos": -2004.03 + }, + "104": { + "connections": [ + 29, + 0, + 18, + 70, + 7, + 64, + 98 + ], + "id": 250, + "req_points": 2, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2379.42, + "y_pos": -3816.03 + }, + "105": { + "connections": [ + 2, + 9, + 20, + 1, + 39 + ], + "id": 251, + "req_points": 0, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 18.301, + "y_pos": -5030.48 + }, + "106": { + "connections": [ + 65, + 43, + 53, + 44, + 52, + 42, + 62 + ], + "id": 253, + "req_points": 23, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2391.26, + "y_pos": 3463.22 + }, + "107": { + "connections": [ + 6, + 99, + 24, + 21, + 59, + 49 + ], + "id": 254, + "req_points": 11, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2374.77, + "y_pos": -154.932 + }, + "108": { + "connections": [ + 10, + 2, + 77 + ], + "id": 358, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_BladeShift", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理" + ] + }, + "skill_desc": "While Blade Shift is active you gain +20% Movement Speed.", + "skill_desc_localized": { + "deDE": "Während Gleitklinge aktiv ist, erhaltet Ihr +20% Bewegungsgeschwindigkeit.", + "esES": "Mientras dura Traslación eviscerante, obtienes un +20% de velocidad de movimiento.", + "esMX": "Si Desplazamiento con Cuchillas está activo, obtienes un +20% de Velocidad de movimiento.", + "frFR": "Tant que Passage des lames est actif, votre vitesse de déplacement augmente de +20%.", + "itIT": "Mentre Guizzo di Lama è attivo, la tua velocità di movimento aumenta del +20%.", + "jaJP": "〈ブレードシフト〉の発動中は移動速度が+20%上昇する。", + "koKR": "칼날 차원 이동이 활성화된 상태에서 이동 속도가 +20% 증가합니다.", + "plPL": "Kiedy aktywny jest Taniec Ostrzy, zyskujesz +20% do szybkości ruchu.", + "ptBR": "Quando a Lâmina Ágil está ativa, você ganha +20% de velocidade de movimento.", + "ruRU": "Пока действует \"Блуждающий клинок\", ваша скорость передвижения повышается на +20%.", + "trTR": "Bıçaklı Dönüşüm etkinken +20% Hareket Hızı kazanırsın.", + "zhCN": "锋刃闪转激活时, 你的移动速度提高 +20%。", + "zhTW": "在移行之刃效果期間,你獲得 +20% 移動速度。" + }, + "skill_name": "Enhanced Blade Shift", + "skill_name_localized": { + "deDE": "Verbesserte Gleitklinge", + "esES": "Traslación eviscerante mejorada", + "esMX": "Desplazamiento con Cuchillas Potenciado", + "frFR": "Passage des lames renforcé", + "itIT": "Guizzo di Lama Rinforzato", + "jaJP": "ブレードシフト(強化)", + "koKR": "강화된 칼날 차원 이동", + "plPL": "Wzmocniony Taniec Ostrzy", + "ptBR": "Lâmina Ágil Aperfeiçoada", + "ruRU": "Усиленный блуждающий клинок", + "trTR": "Geliştirilmiş Bıçaklı Dönüşüm", + "zhCN": "强化锋刃闪转", + "zhTW": "強化移行之刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 399111, + "power_mod_hash": 1699900643, + "reward_name": "Rogue_Mod_BladeShift_03" + }, + "reward_hash": 4289389720, + "root_node": false, + "x_pos": 25.689, + "y_pos": -6085.17 + }, + "109": { + "connections": [ + 9, + 12, + 75 + ], + "id": 359, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_InvigoratingStrike", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x30%.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einem Gegner, der unter Kontrollverlusteffekten leidet oder verwundet ist, mit Belebender Schlag Schaden zufügt, erhöht sich der Bonus auf Energieregeneration auf x30%.", + "esES": "Infligir daño a un enemigo afectado por control de masas o herido con Golpe vigorizador aumenta un x30% su bonus de regeneración de energía.", + "esMX": "Al infligir daño a un enemigo bajo los efectos de control de multitudes o herido con Golpe Vigorizante, aumentas su bonificación de regeneración de Energía al x30%.", + "frFR": "Infliger des dégâts à une cible blessée ou subissant un effet de perte de contrôle avec Frappe revigorante augmente son bonus de régénération d'énergie de x30%.", + "itIT": "Infliggere danni a un nemico ferito o sotto effetti debilitanti con Assalto Rinvigorente aumenta al x30% il suo bonus di rigenerazione di energia.", + "jaJP": "操作障害効果または負傷効果を受けた敵に〈活性の一撃〉でダメージを与えると、エネルギー回復ボーナスがx30%に増加する。", + "koKR": "원기의 일격으로 군중 제어 또는 부상 상태의 적에게 피해를 주면 기력 재생이 추가로 x30% 증가합니다.", + "plPL": "Zadawanie Ożywczym Uderzeniem obrażeń wrogowi okaleczonemu lub o ograniczonej kontroli zwiększa premię do regeneracji energii zapewnianą przez tę moc do x30%.", + "ptBR": "Causar dano a um inimigo sob controle de grupo ou ferido com Golpe Revigorante aumenta o bônus de regeneração de energia em x30%.", + "ruRU": "Когда \"Живительный удар\" наносит урон противнику с низким уровнем здоровья или цели под действием эффектов контроля, бонус к скорости восстановления энергии этого умения повышается до x30%.", + "trTR": "Canlandırıcı Darbe ile Kitle Kontrolü Etkisindeki veya Yaralı bir düşmana hasar vermek, Enerji Yenilemesi bonusunu artırarak x30% yapar.", + "zhCN": "使用振奋打击对一名被控制或受伤的敌人造成伤害, 会使其能量回复速度加成提高至 x30%。", + "zhTW": "以振奮之擊對受控場或受傷的敵人造成傷害時,會使能量恢復加成提高 x30%。" + }, + "skill_name": "Enhanced Invigorating Strike", + "skill_name_localized": { + "deDE": "Verbesserter Belebender Schlag", + "esES": "Golpe vigorizador mejorado", + "esMX": "Golpe Vigorizante Potenciado", + "frFR": "Frappe revigorante renforcée", + "itIT": "Assalto Rinvigorente Rinforzato", + "jaJP": "活性の一撃(強化)", + "koKR": "강화된 원기의 일격", + "plPL": "Wzmocnione Ożywcze Uderzenie", + "ptBR": "Golpe Revigorante Aperfeiçoado", + "ruRU": "Усиленный живительный удар", + "trTR": "Geliştirilmiş Canlandırıcı Darbe", + "zhCN": "强化振奋打击", + "zhTW": "強化振奮之擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416057, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_InvigoratingStrike_SkillRank" + }, + "reward_hash": 2260406861, + "root_node": false, + "x_pos": -1355.66, + "y_pos": -5745.11 + }, + "11": { + "connections": [ + 120 + ], + "id": 16, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_Caltrops", + "power_tags": [ + "Agility", + "Trap", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Falle", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Trampa", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Trampa", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Piège", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Trappole", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "罠", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "덫", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Pułapki", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Armadilha", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Ловушка", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Tuzak", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "陷阱", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "陷阱", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "You have +5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Ihr verfügt über eine kritische Trefferchance von +5% gegen Gegner, die von Krähenfüße betroffen sind. Der Wert verdoppelt sich bei verwundbaren Gegnern.", + "esES": "Tienes un +5% de probabilidad de golpe crítico contra los enemigos en el interior de tus abrojos. Esta cantidad se duplica contra enemigos vulnerables.", + "esMX": "Tienes un +5% de probabilidad de golpe crítico contra enemigos dentro de tus Abrojos. Esta cantidad se duplica contra enemigos vulnerables.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de +5% contre les cibles prises dans vos chausse-trappes. Cette valeur est doublée contre les cibles vulnérables.", + "itIT": "Ottieni il +5% di probabilità di critico aggiuntiva contro i nemici in mezzo ai Triboli. Questo ammontare raddoppia contro i nemici vulnerabili.", + "jaJP": "〈鉄菱〉の範囲内の敵に対するクリティカルヒット率が+5%になる。脆弱状態の敵に対しては発生率が2倍になる。", + "koKR": "쇠못 덫 안의 적에 대한 극대화 확률이 +5% 증가합니다. 적이 취약 상태일 경우 효과가 2배로 증가합니다.", + "plPL": "Twoja szansa na trafienie krytyczne wrogów pod wpływem twoich Kolczatek jest zwiększona o +5%. Wartość ta jest podwojona w przypadku odsłoniętych wrogów.", + "ptBR": "Você tem +5% de chance de acerto crítico contra inimigos dentro dos seus Estrepes. O valor é dobrado contra inimigos vulneráveis.", + "ruRU": "Вероятность критического удара повышается на +5% в бою с противниками в области действия ваших \"Шипов\". Это значение удваивается в бою с уязвимыми противниками.", + "trTR": "İğnelerinin içindeki düşmanlara karşı +5% Kritik Vuruş İhtimaline sahip olursun. Bu miktar Savunmasız düşmanlara karşı ikiye katlanır.", + "zhCN": "你对铁蒺藜范围内的敌人造成暴击几率提高 +5%。该加成对处于易伤状态的敌人翻倍。", + "zhTW": "你對釘爪刺範圍內敵人的爆擊機率提高 +5%。對易傷的敵人此效果加倍。" + }, + "skill_name": "Disciplined Caltrops", + "skill_name_localized": { + "deDE": "Disziplinierte Krähenfüße", + "esES": "Abrojos disciplinados", + "esMX": "Abrojos Disciplinados", + "frFR": "Chausse-trappe disciplinée", + "itIT": "Triboli Disciplinati", + "jaJP": "鉄菱(統制)", + "koKR": "절제된 쇠못 덫", + "plPL": "Zdyscyplinowane Kolczatki", + "ptBR": "Estrepes Disciplinados", + "ruRU": "Упорядоченные шипы", + "trTR": "Disiplinli İğneler", + "zhCN": "戒律铁蒺藜", + "zhTW": "戒令釘爪刺" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 389667, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_Caltrops_UpgradeA" + }, + "reward_hash": 2812727088, + "root_node": false, + "x_pos": 3334.73, + "y_pos": -1804.93 + }, + "110": { + "connections": [ + 20, + 73, + 22 + ], + "id": 360, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_Puncture", + "power_tags": [ + "Basic", + "Marksman", + "Crowd Control", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kontrollverlust", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Control de masas", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Control de multitudes", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Perte de contrôle", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Effetti debilitanti", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "操作障害効果", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "군중 제어", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Controle de Grupo", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Контроль", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "控制", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "控場", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Gain 2 Energy when Puncture damages a Crowd Controlled enemy.", + "skill_desc_localized": { + "deDE": "Erhaltet 2 Energie, wenn Einstich einem Gegner Schaden zufügt, der unter Kontrollverlusteffekten leidet.", + "esES": "Obtienes 2 de energía cuando Pinchar inflige daño a un enemigo afectado por control de masas.", + "esMX": "Obtienes 2 de Energía cuando Punzar inflige daño a un enemigo bajo los efectos de control de multitudes.", + "frFR": "Vous gagnez 2 points d'énergie lorsque Perforation blesse une cible subissant un effet de perte de contrôle.", + "itIT": "Ottieni 2 energia quando Perforazione infligge danni a un nemico sotto effetti debilitanti.", + "jaJP": "操作障害効果を受けている敵に〈釘刺し〉でダメージを与えると、2のエネルギーを獲得する。", + "koKR": "구멍 뚫기가 군중 제어 상태의 적에게 피해를 주면 기력을 2 얻습니다.", + "plPL": "Zyskujesz 2 pkt. energii, kiedy Rana Kłuta zada obrażenia wrogowi o ograniczonej kontroli.", + "ptBR": "Recebe 2 de energia quando Puncionar causa dano a um inimigo sob controle de grupo.", + "ruRU": "Вы накапливаете 2 ед. энергии, когда \"Колющий удар\" наносит урон противнику под действием эффектов контроля.", + "trTR": "Del, Kitle Kontrolü etkisindeki bir düşmana hasar verdiğinde 2 Enerji kazan.", + "zhCN": "穿刺飞刀对被控制的敌人造成伤害时获得 2 点能量。", + "zhTW": "當穿刺飛刀對受控場效果影響的敵人造成傷害時,獲得 2 點能量。" + }, + "skill_name": "Enhanced Puncture", + "skill_name_localized": { + "deDE": "Verbesserter Einstich", + "esES": "Pinchar mejorado", + "esMX": "Punción Potenciada", + "frFR": "Perforation renforcée", + "itIT": "Perforazione Rinforzata", + "jaJP": "串刺し(強化)", + "koKR": "강화된 구멍 뚫기", + "plPL": "Wzmocniona Rana Kłuta", + "ptBR": "Puncionar Aperfeiçoado", + "ruRU": "Усиленный колющий удар", + "trTR": "Geliştirilmiş Del", + "zhCN": "强化穿刺飞刀", + "zhTW": "強化穿刺飛刀" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 364877, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_Puncture_03" + }, + "reward_hash": 84620856, + "root_node": false, + "x_pos": 1348.68, + "y_pos": -5724.7 + }, + "111": { + "connections": [ + 1, + 3, + 76 + ], + "id": 361, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Heartseeker", + "power_tags": [ + "Basic", + "Marksman", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.", + "skill_desc_localized": { + "deDE": "Wenn Herzsucher einen kritischen Treffer erzielt, erhaltet Ihr 4 Sek. lang +8% Angriffsgeschwindigkeit. Dieser Wert verdoppelt sich, wenn der Gegner verwundbar ist.", + "esES": "Cuando Buscacorazones asesta un golpe crítico, obtienes un +8% de velocidad de ataque durante 4 s. Esta cantidad se duplica si el enemigo es vulnerable.", + "esMX": "Cuando asestas un golpe crítico con Buscacorazones, obtienes un +8% más de velocidad de ataque durante 4 segundos. Esta cantidad se duplica si el enemigo está vulnerable.", + "frFR": "Lorsque Crève-cœur inflige un coup critique, votre vitesse d'attaque est augmentée de +8% pendant 4 s. Cette valeur est doublée si l'adversaire est vulnérable.", + "itIT": "Infliggere colpi critici con Centracuore aumenta la velocità d'attacco del +8% per 4 s. Questo ammontare raddoppia se il nemico è vulnerabile.", + "jaJP": "〈ハートシーカー〉でクリティカルヒットが発生すると、攻撃速度が4秒間にわたり+8%上昇する。脆弱状態の敵に対しては、この上昇度が2倍になる。", + "koKR": "심장추적자가 극대화로 적중하면 4초 동안 공격 속도가 +8% 증가합니다. 적이 취약 상태일 경우 효과가 2배로 증가합니다.", + "plPL": "Kiedy Poszukiwanie Serc zada trafienie krytyczne, zyskujesz +8% do szybkości ataku na 4 sek. Wartość ta jest podwojona, jeśli wróg jest odsłonięty.", + "ptBR": "Quando Furacórdio desfere um acerto crítico, recebe +8% de velocidade de ataque por 4 s. O valor é dobrado se o inimigo está vulnerável.", + "ruRU": "Когда \"Пронзатель сердец\" наносит критический урон, ваша скорость атаки повышается на +8% на 4 сек. Прибавка удваивается, если противник уязвим.", + "trTR": "Kalp Avcısı Kritik Vuruş gerçekleştirdiğinde 4 saniyeliğine +8% Saldırı Hızı kazan. Düşman Savunmasızsa bu miktar ikiye katlanır.", + "zhCN": "觅心箭暴击时, 你的攻击速度提高 +8%, 持续 4 秒。如果敌人处于易伤状态则该加成翻倍。", + "zhTW": "穿心箭爆擊可使攻擊速度提高 +8%,持續 4 秒。若敵人處於易傷狀態則此效果加倍。" + }, + "skill_name": "Enhanced Heartseeker", + "skill_name_localized": { + "deDE": "Verbesserter Herzsucher", + "esES": "Buscacorazones mejorado", + "esMX": "Buscacorazones Potenciado", + "frFR": "Crève-cœur renforcé", + "itIT": "Centracuore Rinforzato", + "jaJP": "ハートシーカー(強化)", + "koKR": "강화된 심장추적자", + "plPL": "Wzmocnione Poszukiwanie Serc", + "ptBR": "Furacórdio Aperfeiçoado", + "ruRU": "Усиленный пронзатель сердец", + "trTR": "Geliştirilmiş Kalp Avcısı", + "zhCN": "强化觅心箭", + "zhTW": "強化穿心箭" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 363402, + "power_mod": "OnCritBonus", + "power_mod_hash": 2039671286, + "reward_name": "Rogue_Mod_Heartseeker_03" + }, + "reward_hash": 3331790389, + "root_node": false, + "x_pos": 1774.85, + "y_pos": -5031.92 + }, + "112": { + "connections": [ + 39, + 40, + 74 + ], + "id": 362, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_ForcefulArrow", + "power_tags": [ + "Basic", + "Marksman", + "Vulnerable", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Verwundbar", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Vulnérable", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Vulnerabilità", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "脆弱", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "취약", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Odsłonięcie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Vulnerável", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Уязвимость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Savunmasız", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "易伤", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "易傷", + "傷害", + "物理" + ] + }, + "skill_desc": "Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.", + "skill_desc_localized": { + "deDE": "Jeder 3 Einsatz von Kraftvoller Pfeil hat außerdem eine um +15% erhöhte kritische Trefferchance.", + "esES": "Cada 3 lanzamientos de Flecha impetuosa, obtienes también un +15% más de probabilidad de golpe crítico.", + "esMX": "Cada 3 lanzamientos de Flecha Imperiosa, también tiene un +15% más de probabilidad de golpe crítico.", + "frFR": "Toutes les 3 utilisations de Flèche puissante, les chances d'infliger un coup critique de la 3e utilisation sont augmentées de +15%.", + "itIT": "Ogni 3 utilizzi di Freccia Travolgente aumenta la probabilità di critico del +15%.", + "jaJP": "〈フォースフルアロー〉のクリティカルヒット率が3回使用するたびに+15%増加する。", + "koKR": "강력한 화살을 3번 시전할 때마다 극대화 확률이 추가로 +15% 증가합니다.", + "plPL": "Co 3 użycie Mocarnej Strzały ma dodatkowo premię +15% do szansy na trafienie krytyczne.", + "ptBR": "Cada 3º lançamento de Flecha Contundente também tem +15% de chance de acerto crítico aumentada.", + "ruRU": "При каждом 3-м применении вероятность критического удара \"Стрелы силы\" повышена на +15%.", + "trTR": "Kuvvetli Okun her 3. kullanımı ilave +15% artırılmış Kritik Vuruş İhtimaline sahip olur.", + "zhCN": "每第 3 次施放蓄力劲射的暴击几率额外提高 +15%。", + "zhTW": "每第 3 次施放的強力箭矢爆擊機率提高 +15%。" + }, + "skill_name": "Enhanced Forceful Arrow", + "skill_name_localized": { + "deDE": "Verbesserter Kraftvoller Pfeil", + "esES": "Flecha impetuosa mejorada", + "esMX": "Flecha Imperiosa Potenciada", + "frFR": "Flèche puissante renforcée", + "itIT": "Freccia Travolgente Rinforzata", + "jaJP": "フォースフルアロー(強化)", + "koKR": "강화된 강력한 화살", + "plPL": "Wzmocniona Mocarna Strzała", + "ptBR": "Flecha Contundente Aperfeiçoada", + "ruRU": "Усиленная стрела силы", + "trTR": "Geliştirilmiş Kuvvetli Ok", + "zhCN": "强化蓄力劲射", + "zhTW": "強化強力箭矢" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416272, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_ForcefulArrow_SkillRank" + }, + "reward_hash": 1295641355, + "root_node": false, + "x_pos": 1355.65, + "y_pos": -4388.41 + }, + "113": { + "connections": [ + 29, + 79, + 32 + ], + "id": 363, + "power": { + "power_mod_id": 4, + "power_name": "Rogue_TwistingBlades", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Twisting Blades deals x30% increased damage when returning.", + "skill_desc_localized": { + "deDE": "Schraubklingen verursachen bei der Rückkehr x30% mehr Schaden.", + "esES": "Las hojas retorcidas infligen un x30% más de daño al volver.", + "esMX": "Cuchillas Inteligentes inflige un x30% más de daño cuando las cuchillas regresan.", + "frFR": "Vos Lames sournoises infligent x30% de dégâts supplémentaires lorsqu'elles reviennent vers vous.", + "itIT": "Le Lame Serpeggianti infliggono il x30% di danni aggiuntivi quando tornano indietro.", + "jaJP": "〈ツイストブレード〉が戻って来る際に与えるダメージがx30%増加する。", + "koKR": "회전 칼날이 돌아오면서 주는 피해가 x30% 증가합니다.", + "plPL": "W drodze powrotnej Wirujące Ostrza zadają obrażenia zwiększone o x30%.", + "ptBR": "Lâminas Retorcidas causam x30% de dano aumentado ao retornarem.", + "ruRU": "Возвращаясь к вам, \"Вонзающиеся клинки\" наносят на x30% больше урона.", + "trTR": "Dönen Bıçaklar geri dönerken x30% artırılmış hasar verir.", + "zhCN": "回旋刀锋返回时造成的伤害提高 x30%。", + "zhTW": "迴鋒刀刃返回時造成的傷害提高 x30%。" + }, + "skill_name": "Enhanced Twisting Blades", + "skill_name_localized": { + "deDE": "Verbesserte Schraubklingen", + "esES": "Hojas retorcidas mejoradas", + "esMX": "Cuchillas Inteligentes Potenciadas", + "frFR": "Lames sournoises renforcées", + "itIT": "Lame Serpeggianti Rinforzate", + "jaJP": "ツイストブレード(強化)", + "koKR": "강화된 회전 칼날", + "plPL": "Wzmocnione Wirujące Ostrza", + "ptBR": "Lâminas Retorcidas Aperfeiçoadas", + "ruRU": "Усиленные вонзающиеся клинки", + "trTR": "Geliştirilmiş Dönen Bıçaklar", + "zhCN": "强化回旋刀锋", + "zhTW": "強化迴鋒刀刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 398258, + "power_mod_hash": 4072704510, + "reward_name": "Rogue_Mod_TwistingBlades_03" + }, + "reward_hash": 302353478, + "root_node": false, + "x_pos": -3726.2, + "y_pos": -4495.29 + }, + "114": { + "connections": [ + 0, + 13, + 4 + ], + "id": 364, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_Flurry", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Klingensturm einem Gegner Schaden zufügt, der unter Kontrollverlusteffekten leidet oder verwundbar ist, werdet Ihr um 1% Eures maximalen Lebens geheilt, bis zu 12% maximalem Leben pro Einsatz.", + "esES": "Cada vez que Aluvión inflige daño a un enemigo vulnerable o afectado por control de masas, te curas un 1% de tu vida máxima, hasta un máximo de un 12% de vida máxima por lanzamiento.", + "esMX": "Cada vez que Ráfaga inflige daño a un enemigo bajo los efectos de control de multitudes o vulnerable, te sanas un 1% de tu vida máxima, hasta un 12% de vida máxima por lanzamiento.", + "frFR": "Chaque fois que Rafale inflige des dégâts à une cible vulnérable ou subissant un effet de perte de contrôle, vous récupérez 1% de votre maximum de points de vie, jusqu'à un maximum de 12% de vos points de vie par utilisation.", + "itIT": "Ogni volta che Raffica infligge danni a un nemico sotto effetti debilitanti o vulnerabile, ti cura del 1% della tua Vita massima, fino a un massimo del 12% della Vita massima per utilizzo.", + "jaJP": "操作障害効果を受けているか脆弱状態の敵に対して〈連続斬り〉でダメージを与えるたびに、ライフ最大値の1%にあたるのライフを回復する。一度の使用での回復上限は、ライフ最大値の12%にあたる。", + "koKR": "연타로 군중 제어 또는 취약 상태의 적에게 피해를 줄 때마다 자신의 생명력을 최대 생명력의 1%만큼, 시전당 최대 12%까지 회복합니다.", + "plPL": "Za każdym razem, gdy Szybkie Natarcie zadaje obrażenia wrogowi odsłoniętemu albo o ograniczonej kontroli, odzyskujesz 1% maksymalnego zdrowia, aż do 12% za każde użycie umiejętności.", + "ptBR": "Sempre que Turbilhão causa dano a um inimigo sob controle de grupo ou vulnerável, você recebe cura de 1% da sua vida máxima, até 12% da vida máxima por lançamento.", + "ruRU": "Когда \"Шквал\" поражает уязвимого противника или цель под действием эффектов контроля, вы восполняете 1% максимального запаса здоровья вплоть до 12% максимального запаса здоровья за одно применение.", + "trTR": "Coşku Kitle Kontrolü etkisindeki veya Savunmasız bir düşmana her hasar verdiğinde Maksimum Canının 1% eşit İyileşirsin. Kullanım başına en fazla 12% Maksimum Can kadar olabilir.", + "zhCN": "每次快刀乱刺对一名被控制或处于易伤状态的敌人造成伤害, 你会恢复 1%生命上限, 单次施法最多恢复 12%生命上限。", + "zhTW": "每次狂襲對受到控場或易傷的敵人造成傷害時,會使你恢復生命值上限的 1%,每次施放最多恢復生命值上限的 12%。" + }, + "skill_name": "Enhanced Flurry", + "skill_name_localized": { + "deDE": "Verbesserter Klingensturm", + "esES": "Aluvión mejorado", + "esMX": "Ráfaga Potenciada", + "frFR": "Rafale renforcée", + "itIT": "Raffica Rinforzata", + "jaJP": "コンビネーション(強化)", + "koKR": "강화된 연타", + "plPL": "Wzmocnione Szybkie Natarcie", + "ptBR": "Turbilhão Aperfeiçoado", + "ruRU": "Усиленный шквал", + "trTR": "Geliştirilmiş Coşku", + "zhCN": "强化快刀乱刺", + "zhTW": "強化狂襲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358339, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_Flurry_SkillRank" + }, + "reward_hash": 4094835118, + "root_node": false, + "x_pos": -3697.71, + "y_pos": -3176.31 + }, + "115": { + "connections": [ + 18, + 82, + 37 + ], + "id": 365, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_PenetratingShot", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Penetrating Shot deals x10% increased damage per enemy it pierces.", + "skill_desc_localized": { + "deDE": "Durchschlagender Schuss verursacht x10% mehr Schaden pro durchschlagenem Gegner.", + "esES": "Disparo penetrante inflige un x10% más de daño por cada enemigo que atraviesa.", + "esMX": "Disparo Penetrante inflige un x10% más de daño por cada enemigo que perfora.", + "frFR": "Tir pénétrant inflige x10% de dégâts supplémentaires par cible transpercée.", + "itIT": "Tiro Penetrante infligge il x10% di danni aggiuntivi per ogni nemico che trapassa.", + "jaJP": "敵1体を貫くごとに〈貫通射撃〉の与えるダメージがx10%増加する。", + "koKR": "꿰뚫는 사격으로 주는 피해가 관통하는 적 하나당 x10% 증가합니다.", + "plPL": "Przebijający Strzał zadaje obrażenia zwiększone o x10% za każdego przebitego wroga.", + "ptBR": "Disparo Perfurante causa x10% a mais de dano por inimigo perfurado.", + "ruRU": "Урон от \"Пробивающего выстрела\" увеличивается на x10% за каждого пронзенного противника.", + "trTR": "Delici Atış, deldiği düşman başına x10% artırılmış hasar verir.", + "zhCN": "穿透射击每穿透一名敌人, 造成的伤害就会提高 x10%。", + "zhTW": "穿透射擊每貫穿一個敵人,造成的傷害提高 x10%。" + }, + "skill_name": "Enhanced Penetrating Shot", + "skill_name_localized": { + "deDE": "Verbesserter Durchschlagender Schuss", + "esES": "Disparo penetrante mejorado", + "esMX": "Disparo Penetrante Potenciado", + "frFR": "Tir pénétrant renforcé", + "itIT": "Tiro Penetrante Rinforzato", + "jaJP": "貫通射撃(強化)", + "koKR": "강화된 꿰뚫는 사격", + "plPL": "Wzmocniony Przebijający Strzał", + "ptBR": "Disparo Perfurante Aperfeiçoado", + "ruRU": "Усиленный пробивающий выстрел", + "trTR": "Geliştirilmiş Delici Atış", + "zhCN": "强化穿透射击", + "zhTW": "強化穿透射擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 377137, + "power_mod_hash": 3114299239, + "reward_name": "Rogue_Mod_PenetratingShot_03" + }, + "reward_hash": 3256482625, + "root_node": false, + "x_pos": -2372.56, + "y_pos": -2832.14 + }, + "116": { + "connections": [ + 70, + 78, + 5 + ], + "id": 366, + "power": { + "power_mod_id": 4, + "power_name": "Rogue_RapidFire", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +40% for the 8th arrow", + "skill_desc_localized": { + "deDE": "Jeder nachfolgende Pfeil von Schnellfeuer verfügt über eine +5% höhere kritische Trefferchance, bis maximal +40% für den 8. Pfeil.", + "esES": "Cada flecha adicional de Fuego rápido tiene un +5% más de probabilidad de golpe crítico, hasta un +40% para la 8.ª flecha.", + "esMX": "Cada flecha consecutiva de Disparo Rápido tiene un +5% más de probabilidad de golpe crítico, hasta un +40% para la flecha 8.", + "frFR": "Chaque flèche de Tir rapide suivant la première a +5% de chances supplémentaires d'infliger un coup critique, jusqu'à un maximum de +40% pour la 8e flèche.", + "itIT": "Ogni successiva freccia di Tiro Rapido ha una probabilità di critico aggiuntiva del +5%, fino a un massimo del +40% per la 8a freccia.", + "jaJP": "〈速射〉で2本目以降の矢を放つたびにクリティカルヒット率が+5%増加する。クリティカルヒット率は8本目の矢を放つまで上がり、最大で+40%増加する。", + "koKR": "연발 사격으로 화살을 발사할 때마다 극대화 확률이 +5%만큼, 최대 8번째 화살의 +40%까지 증가합니다.", + "plPL": "Każda kolejna strzała wypuszczona przy użyciu Szybkiego Ostrzału ma szansę na trafienie krytyczne zwiększoną o +5%, maksymalnie do +40% w przypadku 8 strzały.", + "ptBR": "Cada flecha subsequente de Fogo Rápido tem +5% de chance de acerto crítico aumentada, até +40% para a 8ª flecha.", + "ruRU": "При \"Скоростной стрельбе\" вероятность критического удара повышается на +5% для каждой последующей стрелы, вплоть до +40% для 8-й стрелы.", + "trTR": "Hızlı Atışın attığı her ardışık ok, 8. okta +5% artırılmış Kritik Vuruş İhtimaline sahip olur. İhtimal artışı en fazla +40% olabilir.", + "zhCN": "快速射击的每一支后续箭矢都会使暴击几率提高 +5%, 在第 8 支箭矢时达到最高 +40%。", + "zhTW": "連射後續的每枝箭矢爆擊機率都會提高 +5%,最多於第 8 枝箭矢時提高 +40%" + }, + "skill_name": "Enhanced Rapid Fire", + "skill_name_localized": { + "deDE": "Verbessertes Schnellfeuer", + "esES": "Fuego rápido mejorado", + "esMX": "Disparo Rápido Potenciado", + "frFR": "Tir rapide renforcé", + "itIT": "Tiro Rapido Rinforzato", + "jaJP": "速射(強化)", + "koKR": "강화된 연발 사격", + "plPL": "Wzmocniony Szybki Ostrzał", + "ptBR": "Fogo Rápido Aperfeiçoado", + "ruRU": "Усиленная скоростная стрельба", + "trTR": "Geliştirilmiş Hızlı Atış", + "zhCN": "强化快速射击", + "zhTW": "強化連射" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 355926, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_RapidFire_03" + }, + "reward_hash": 88366264, + "root_node": false, + "x_pos": -471.884, + "y_pos": -3926.02 + }, + "117": { + "connections": [ + 7, + 28, + 14 + ], + "id": 367, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_Barrage", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy.", + "skill_desc_localized": { + "deDE": "Die Querschlägerchance von Sperrfeuer erhöht sich auf 100% für Pfeile, die einem verwundbaren Gegner Schaden zufügen oder einen kritischen Treffer erzielen.", + "esES": "La probabilidad de rebote de Ráfaga aumenta al 100% en las flechas que inflijan daño a un enemigo vulnerable o asesten un golpe crítico a cualquier enemigo.", + "esMX": "La probabilidad de rebotar de Aluvión aumenta al 100% para flechas que infligen daño a un enemigo vulnerable o asestan un golpe crítico a cualquier enemigo.", + "frFR": "Les chances de ricocher de Déluge sont augmentées de 100% pour les flèches qui infligent des dégâts à une cible vulnérable ou qui infligent un coup critique.", + "itIT": "La probabilità di rimbalzo di Salva sale al 100% per quelle frecce che danneggiano un nemico vulnerabile o che infliggono danni critici a un nemico qualsiasi.", + "jaJP": "〈一斉射撃〉の矢が脆弱状態の敵に命中するかクリティカルヒットになると、その矢が跳飛する確率が100%になる。", + "koKR": "탄막이 취약 상태의 적에게 피해를 주거나 아무 적에게나 극대화로 적중하면 화살이 튕길 확률이 100%로 증가합니다.", + "plPL": "Szansa Salwy na rykoszet jest zwiększona do 100% w przypadku strzał, które zranią odsłoniętego wroga lub zadadzą trafienie krytyczne dowolnemu wrogowi.", + "ptBR": "A chance de ricochete de Salva é aumentada para 100% para flechas que causam dano a um inimigo vulnerável ou desferem um acerto crítico contra qualquer inimigo.", + "ruRU": "Если стрела \"Шквального огня\" поражает уязвимого противника или наносит любому противнику критический урон, ее вероятность рикошета повышается до 100%.", + "trTR": "Yaylım Ateşinin sekme ihtimali, Savunmasız bir düşmana hasar veren veya herhangi bir düşmana Kritik Vuruş gerçekleştiren oklar için artarak %100 olur.", + "zhCN": "乱射的箭矢对易伤敌人造成伤害, 或对任意敌人造成暴击时, 箭矢弹射几率提高至 100%。", + "zhTW": "箭幕的箭矢對易傷敵人造成傷害,或對任意敵人爆擊時,彈射的機率提高至 100%。" + }, + "skill_name": "Enhanced Barrage", + "skill_name_localized": { + "deDE": "Verbessertes Sperrfeuer", + "esES": "Ráfaga mejorada", + "esMX": "Aluvión Potenciado", + "frFR": "Déluge renforcé", + "itIT": "Salva Rinforzata", + "jaJP": "一斉射撃(強化)", + "koKR": "강화된 탄막", + "plPL": "Wzmocniona Salwa", + "ptBR": "Salva Aperfeiçoada", + "ruRU": "Усиленный шквальный огонь", + "trTR": "Geliştirilmiş Yaylım Ateşi", + "zhCN": "强化乱射", + "zhTW": "強化箭幕" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 439762, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_Barrage_03" + }, + "reward_hash": 1071090902, + "root_node": false, + "x_pos": -2384.33, + "y_pos": -4823.67 + }, + "118": { + "connections": [ + 15, + 25, + 16 + ], + "id": 368, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_ShadowStep", + "power_tags": [ + "Agility", + "Cutthroat", + "Unstoppable", + "Imbueable", + "Damage", + "Physical", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Unaufhaltsam", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Inarrêtable", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Inarrestabile", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "神速", + "喉かき", + "抑圧不可", + "注入可能", + "ダメージ", + "物理", + "クールダウン", + "移動" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "저지 불가", + "주입 가능", + "피해", + "물리", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nieustępliwość", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Implacável", + "Imbuível", + "Dano", + "Física", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Неудержимость", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Durdurulamaz", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "敏捷", + "刺杀", + "不可阻挡", + "可灌注", + "伤害", + "物理", + "冷却时间", + "移动" + ], + "zhTW": [ + "靈巧", + "割喉", + "無阻", + "可灌注", + "傷害", + "物理", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by +8% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einem Gegner mit Schattenschritt Schaden zufügt, wird Eure kritische Trefferchance gegen ihn 3 Sek. lang um +8% erhöht.", + "esES": "Infligir daño a un enemigo con Paso de las sombras aumenta tu probabilidad de golpe crítico contra él un +8% durante 3 s.", + "esMX": "Dañar a un enemigo con Paso Umbrío aumenta tu probabilidad de golpe crítico en su contra un +8% durante 3 segundos.", + "frFR": "Infliger des dégâts à une cible avec Pas de l'ombre augmente vos chances de lui infliger un coup critique de +8% pendant 3 s.", + "itIT": "Danneggiare un nemico con Passo d'Ombra aumenta le tue probabilità di critico contro di lui del +8% per 3 s.", + "jaJP": "敵に〈シャドウステップ〉のダメージを与えると、その敵へのクリティカルヒット率が3秒間にわたり+8%上昇する。", + "koKR": "그림자 걸음이 적에게 피해를 주면 3초 동안 해당 적에 대한 극대화 확률이 +8% 증가합니다.", + "plPL": "Zranienie wroga Cienistym Krokiem zwiększa twoją szansę na zadanie mu trafienia krytycznego o +8% na 3 sek.", + "ptBR": "Causar dano a um inimigo com Passo Sombrio aumenta sua chance de acerto crítico contra ele em +8% por 3 s.", + "ruRU": "Когда \"Шаг сквозь тень\" наносит противнику урон, вероятность нанести этой цели критический урон повышается на +8% на 3 сек.", + "trTR": "Gölge Adım ile bir düşmana hasar vermek, o düşmana karşı Kritik Vuruş İhtimalini 3 saniyeliğine +8% artırır.", + "zhCN": "暗影步对一名敌人造成伤害时, 你对其造成暴击的几率提高 +8%, 持续 3 秒。", + "zhTW": "以暗影步伐對敵人造成傷害,會使你對其的爆擊機率提高 +8%,持續 3 秒。" + }, + "skill_name": "Enhanced Shadow Step", + "skill_name_localized": { + "deDE": "Verbesserter Schattenschritt", + "esES": "Paso de las sombras mejorado", + "esMX": "Paso Umbrío Potenciado", + "frFR": "Pas de l'ombre renforcé", + "itIT": "Passo d'Ombra Rinforzato", + "jaJP": "シャドウステップ(強化)", + "koKR": "강화된 그림자 걸음", + "plPL": "Wzmocniony Cienisty Krok", + "ptBR": "Passo Sombrio Aperfeiçoado", + "ruRU": "Усиленный шаг сквозь тень", + "trTR": "Geliştirilmiş Gölge Adım", + "zhCN": "强化暗影步", + "zhTW": "強化暗影步伐" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 355606, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_ShadowStep_03" + }, + "reward_hash": 660987748, + "root_node": false, + "x_pos": 1035.18, + "y_pos": -2962.13 + }, + "119": { + "connections": [ + 34, + 41, + 33 + ], + "id": 369, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Dash", + "power_tags": [ + "Agility", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "刺杀", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "割喉", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die durch Preschen Schaden erleiden, erleiden 5 Sek. lang x15% mehr kritischen Trefferschaden durch Euch.", + "esES": "Infliges un x15% más de daño de golpe crítico a los enemigos dañados por Carrera durante 5 s.", + "esMX": "Los enemigos dañados por Arremetida reciben un x15% más de daño de golpe crítico de ti durante 5 segundos.", + "frFR": "Les cibles blessées par Célérité subissent x15% de dégâts critiques supplémentaires de votre part pendant 5 s.", + "itIT": "I nemici colpiti da Scatto subiscono da parte tua il x15% di danni critici aggiuntivi per 5 s.", + "jaJP": "〈ダッシュ〉で敵にダメージを与えると、自分がその敵に与えるクリティカルヒットダメージが5秒間にわたりx15%増加する。", + "koKR": "질주로 피해를 받은 적이 자신에게 5초 동안 받는 극대화 피해가 x15% 증가합니다.", + "plPL": "Wrogowie, którym Pęd zadał obrażenia, otrzymują przez 5 sek. obrażenia od twoich trafień krytycznych zwiększone o x15%.", + "ptBR": "Inimigos atingidos por Disparada recebem x15% de dano de acerto crítico aumentado de você por 5 s.", + "ruRU": "Противники, пораженные \"Рывком\", получают от вас на x15% больше критического урона в течение 5 сек.", + "trTR": "Atıl tarafından hasar alan düşmanlar senden 5 saniyeliğine x15% artırılmış Kritik Vuruş Hasarı alır.", + "zhCN": "疾行斩对敌人造成伤害时, 你对其造成的暴击伤害提高 x15%, 持续 5 秒。", + "zhTW": "你對受到疾衝傷害的敵人造成的爆擊傷害提高 x15%,持續 5 秒。" + }, + "skill_name": "Enhanced Dash", + "skill_name_localized": { + "deDE": "Verbessertes Preschen", + "esES": "Carrera mejorada", + "esMX": "Arremetida Potenciada", + "frFR": "Célérité renforcée", + "itIT": "Scatto Rinforzato", + "jaJP": "ダッシュ(強化)", + "koKR": "강화된 질주", + "plPL": "Wzmocniony Pęd", + "ptBR": "Disparada Aperfeiçoada", + "ruRU": "Усиленный рывок", + "trTR": "Geliştirilmiş Atıl", + "zhCN": "强化疾行斩", + "zhTW": "強化疾衝" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358761, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_Dash_SkillRank" + }, + "reward_hash": 1124168554, + "root_node": false, + "x_pos": 1046.87, + "y_pos": -1010.79 + }, + "12": { + "connections": [ + 109 + ], + "id": 17, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_InvigoratingStrike", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.", + "skill_desc_localized": { + "deDE": "Belebender Schlag verleiht außerdem +8% Glückstrefferchance. Wenn Ihr einen Gegner trefft, der unter Kontrollverlusteffekten leidet oder verwundet ist, wird dieser Bonus auf +16% Glückstrefferchance erhöht.", + "esES": "Golpe vigorizador también otorga un +8% de probabilidad de golpe de suerte. Golpear a un enemigo afectado por control de masas o herido aumenta este bonus a un +16% de probabilidad de golpe de suerte.", + "esMX": "Golpe Vigorizante además otorga un +8% de probabilidad de golpe afortunado. Golpear a un enemigo bajo los efectos de control de multitudes o herido aumenta esta bonificación a un +16% de probabilidad de golpe afortunado.", + "frFR": "Frappe revigorante confère aussi un bonus aux chances d'obtenir un coup de chance de +8%. Lorsque vous touchez une cible blessée ou subissant un effet de perte de contrôle, ce bonus est porté à +16%.", + "itIT": "Assalto Rinvigorente conferisce inoltre il +8% di probabilità di colpo fortunato. Colpire un nemico sotto effetti debilitanti o ferito incrementa questo bonus al +16% di probabilità di colpo fortunato.", + "jaJP": "〈活性の一撃〉に、幸運の一撃発生率を+8%増加させる効果が加わる。操作障害効果または負傷効果を受けた敵に〈活性の一撃〉を命中させると、このボーナスの効果が+16%に強化される。", + "koKR": "원기의 일격이 추가로 행운의 적중 확률을 +8% 증가시킵니다. 군중 제어 또는 부상 상태의 적에게 공격을 적중시키면 행운의 적중 확률이 +16% 증가합니다.", + "plPL": "Ożywcze Uderzenie dodatkowo zapewnia premię +8% do szansy na szczęśliwy traf. Trafienie wroga okaleczonego lub o ograniczonej kontroli zwiększa tę premię do +16%.", + "ptBR": "Golpe Revigorante também concede +8% de chance de Golpe de Sorte. Atingir um inimigo sob controle de grupo ou ferido aumenta esse bônus em +16% de chance de Golpe de Sorte.", + "ruRU": "\"Живительный удар\" дополнительно повышает вероятность удачного удара на +8%. Когда вы поражаете противника с низким уровнем здоровья или цель под действием эффектов контроля, этот бонус увеличивается до +16%.", + "trTR": "Canlandırıcı Darbe ilave +8% Şanslı Vuruş İhtimali kazandırır. Kitle Kontrolü etkisindeki veya Yaralı bir düşmana vurmak, bu bonusu +16% Şanslı Vuruş İhtimali olarak artırır.", + "zhCN": "振奋打击额外给予 +8% 的幸运一击几率。命中一名被控制或受伤的敌人时, 使该加成提高至 +16%。", + "zhTW": "振奮之擊使幸運觸發機率額外提高 +8%。擊中受控場或受傷的敵人可使此加成效果提高至 +16%。" + }, + "skill_name": "Primary Invigorating Strike", + "skill_name_localized": { + "deDE": "Primärer Belebender Schlag", + "esES": "Golpe vigorizador primario", + "esMX": "Golpe Vigorizante Primario", + "frFR": "Frappe revigorante primaire", + "itIT": "Assalto Rinvigorente Primario", + "jaJP": "活性の一撃(定理)", + "koKR": "주요한 원기의 일격", + "plPL": "Podstawowe Ożywcze Uderzenie", + "ptBR": "Golpe Revigorante Primário", + "ruRU": "Основной живительный удар", + "trTR": "Birincil Canlandırıcı Darbe", + "zhCN": "主要振奋打击", + "zhTW": "首要振奮之擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416057, + "power_mod": "MoveSpeed", + "power_mod_hash": 2027461352, + "reward_name": "Rogue_Mod_InvigoratingStrike_UpgradeA" + }, + "reward_hash": 1106392491, + "root_node": false, + "x_pos": -1302.92, + "y_pos": -6023.88 + }, + "120": { + "connections": [ + 8, + 38, + 11 + ], + "id": 370, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Caltrops", + "power_tags": [ + "Agility", + "Trap", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Falle", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Trampa", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Trampa", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Piège", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Trappole", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "罠", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "덫", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Pułapki", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Armadilha", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Ловушка", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Tuzak", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "陷阱", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "陷阱", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Enemies in Caltrops take x10% increased damage from you, increased by x5% each second, up to x45%", + "skill_desc_localized": { + "deDE": "Gegner in Krähenfüßen erleiden x10% erhöhten Schaden durch Euch, der sich jede Sekunde um x5% bis maximal x45% erhöht.", + "esES": "Infliges un x10% más de daño a los enemigos que estén en el interior de los abrojos. Esta cantidad aumenta un x5% por segundo, hasta un máximo de un x45%.", + "esMX": "Los enemigos en los Abrojos reciben un x10% más de daño de tu parte, el cual aumenta un x5% por segundo, hasta un máximo de x45%.", + "frFR": "Vous infligez aux cibles adverses prises dans des chausse-trappes x10% de dégâts supplémentaires, plus x5% par seconde jusqu'à un maximum de x45%.", + "itIT": "I nemici nell'area dei Triboli subiscono il x10% di danni aggiuntivi da parte tua, che aumentano del x5% ogni secondo, fino al x45%.", + "jaJP": "〈鉄菱〉の範囲内の敵に対して自身の与えるダメージがx10%増加する。毎秒x5%、最大x45%まで増加する。", + "koKR": "쇠못 덫에 걸린 적에게 주는 피해가 x10% 증가하고, 매초 x5%만큼 최대 x45%까지 추가로 증가합니다.", + "plPL": "Wrogowie w Kolczatkach odnoszą obrażenia zwiększone o x10% od twoich ataków. Obrażenia te zwiększają się o x5% na sek., maksymalnie o x45%.", + "ptBR": "Inimigos em Estrepes recebem x10% a mais de dano de você, com aumento de x5% a cada segundo, até um máximo de x45%.", + "ruRU": "Враги в области действия \"Шипов\" получают от вас на x10% больше урона. Бонус увеличивается на x5% каждую секунду вплоть до x45%.", + "trTR": "İğnelerdeki düşmanlar, senden x10% artırılmış hasar alır ve bu en fazla x45% olmak üzere her saniye x5% artar.", + "zhCN": "敌人在铁蒺藜范围内时,受到来自你的伤害提高 x5%,每秒提高 x10%,最高提升x45%。", + "zhTW": "你對釘爪刺範圍內敵人造成的傷害提高 x10%,每秒會再提高 x5%,最多提高至 x45%。" + }, + "skill_name": "Enhanced Caltrops", + "skill_name_localized": { + "deDE": "Verbesserte Krähenfüße", + "esES": "Abrojos mejorados", + "esMX": "Abrojos Potenciados", + "frFR": "Chausse-trappe renforcée", + "itIT": "Triboli Rinforzati", + "jaJP": "鉄菱(強化)", + "koKR": "강화된 쇠못 덫", + "plPL": "Wzmocnione Kolczatki", + "ptBR": "Estrepes Aperfeiçoados", + "ruRU": "Усиленные шипы", + "trTR": "Geliştirilmiş İğneler", + "zhCN": "强化铁蒺藜", + "zhTW": "強化釘爪刺" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 389667, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_Caltrops_SkillRank" + }, + "reward_hash": 2734873714, + "root_node": false, + "x_pos": 2903.85, + "y_pos": -2005.88 + }, + "121": { + "connections": [ + 21, + 23, + 30 + ], + "id": 371, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_DarkShroud", + "power_tags": [ + "Subterfuge", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "기만", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "Dark Shroud's shadows have a 14% chance to not be consumed.", + "skill_desc_localized": { + "deDE": "Die Schatten von Dunkle Schleier verfügen über eine Chance von 14%, nicht verbraucht zu werden.", + "esES": "Las sombras de Embozo oscuro tienen un 14% de probabilidad de no consumirse.", + "esMX": "Las sombras de Sudario Oscuro tienen un 14% de probabilidad de no consumirse.", + "frFR": "Les ombres de Sombre voile ont 14% de chances de ne pas être consommées.", + "itIT": "Le ombre di Manto Oscuro hanno una probabilità del 14% di non essere consumate.", + "jaJP": "〈ダークシュラウド〉の影が14%の確率で消費されない。", + "koKR": "어둠의 장막의 그림자가 14% 확률로 소모되지 않습니다.", + "plPL": "Istnieje 14% szans na to, że cienie z Mrocznego Całunu nie zostaną pochłonięte.", + "ptBR": "As sombras de Véu Sombrio têm 14% de chance de não serem consumidas.", + "ruRU": "Тени \"Теневой завесы\" с вероятностью 14% не исчезают после принятия удара.", + "trTR": "Karanlık Örtünün gölgeleri 14% ihtimalle tüketilmez.", + "zhCN": "暗影帷幕的暗影有 14% 几率不被消耗。", + "zhTW": "黑暗籠罩的暗影有 14% 機率不會被消耗。" + }, + "skill_name": "Enhanced Dark Shroud", + "skill_name_localized": { + "deDE": "Verbesserter Dunkler Schleier", + "esES": "Embozo oscuro mejorado", + "esMX": "Sudario Oscuro Potenciado", + "frFR": "Sombre voile renforcé", + "itIT": "Manto Oscuro Rinforzato", + "jaJP": "ダークシュラウド(強化)", + "koKR": "강화된 어둠의 장막", + "plPL": "Wzmocniony Mroczny Całun", + "ptBR": "Véu Sombrio Aperfeiçoado", + "ruRU": "Усиленная теневая завеса", + "trTR": "Geliştirilmiş Karanlık Örtü", + "zhCN": "强化暗影帷幕", + "zhTW": "強化黑暗籠罩" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 786381, + "power_mod_hash": 3686988752, + "reward_name": "Rogue_Mod_DarkShroud_01" + }, + "reward_hash": 3291216599, + "root_node": false, + "x_pos": -477.623, + "y_pos": -148.854 + }, + "122": { + "connections": [ + 6, + 80, + 81 + ], + "id": 372, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_SmokeBomb", + "power_tags": [ + "Subterfuge", + "Daze", + "Grenade", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Benommenheit", + "Granate", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Atontamiento", + "Granada", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Atontar", + "Granadas", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Hébétement", + "Grenade", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Frastornamento", + "Bombe", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "眩暈", + "グレネード", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "기만", + "멍해짐", + "수류탄", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Oszołomienie", + "Granat", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Torpor", + "Granada", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Головокружение", + "Граната", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Afallatma", + "El Bombası", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "迷惑", + "手雷", + "控制", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "暈眩", + "榴彈", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Enemies affected by Smoke Grenade take x25% increased damage from you.", + "skill_desc_localized": { + "deDE": "Gegner, die von Rauchgranate betroffen sind, erleiden durch Euch x25% mehr Schaden.", + "esES": "Infliges un x25% más de daño a los enemigos afectados por Granada de humo.", + "esMX": "Los enemigos afectados por Granada de Humo reciben un x25% más de daño de ti.", + "frFR": "Les cibles affectées par Bombe fumigène subissent x25% de dégâts supplémentaires de votre part.", + "itIT": "I nemici colpiti da Bomba Fumogena subiscono il x25% di danni aggiuntivi da parte tua.", + "jaJP": "〈煙幕〉の影響を受けた敵に自分が与えるダメージがx25%増加する。", + "koKR": "연막탄의 영향을 받는 적에게 주는 피해가 x25% 증가합니다.", + "plPL": "Wrogowie znajdujący się pod wpływem Granatu Dymnego otrzymują od ciebie obrażenia zwiększone o x25%.", + "ptBR": "Inimigos afetados por Granada de Fumaça recebem x25% de dano aumentado de você.", + "ruRU": "Противники под действием \"Ослепляющего дыма\" получают от вас на x25% больше урона.", + "trTR": "Sis Bombasının etkisindeki düşmanlar, senden x25% artırılmış hasar alır.", + "zhCN": "被烟雾手雷影响的敌人受到来自你的伤害提高 x25%。", + "zhTW": "你對受到煙霧彈影響的敵人造成的傷害提高 x25%。" + }, + "skill_name": "Enhanced Smoke Grenade", + "skill_name_localized": { + "deDE": "Verbesserte Rauchgranate", + "esES": "Granada de humo mejorada", + "esMX": "Granada de Humo Potenciada", + "frFR": "Bombe fumigène renforcée", + "itIT": "Bomba Fumogena Rinforzata", + "jaJP": "煙幕(強化)", + "koKR": "강화된 연막탄", + "plPL": "Wzmocniony Granat Dymny", + "ptBR": "Granada de Fumaça Aperfeiçoada", + "ruRU": "Усиленный ослепляющий дым", + "trTR": "Geliştirilmiş Sis Bombası", + "zhCN": "强化烟雾手雷", + "zhTW": "強化煙霧彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 356162, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_BlindingSmoke_03" + }, + "reward_hash": 525031400, + "root_node": false, + "x_pos": -4406.28, + "y_pos": -146.303 + }, + "123": { + "connections": [ + 24, + 71, + 27 + ], + "id": 373, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_PoisonTrap", + "power_tags": [ + "Subterfuge", + "Trap", + "Damage", + "Poison", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Falle", + "Schaden", + "Gift", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Piège", + "Dégâts", + "Poison", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Trappole", + "Danni", + "Veleno", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "罠", + "ダメージ", + "毒", + "クールダウン" + ], + "koKR": [ + "기만", + "덫", + "피해", + "독", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Pułapki", + "Obrażenia", + "Trucizna", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Armadilha", + "Dano", + "Veneno", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Ловушка", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Tuzak", + "Hasar", + "Zehir", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "陷阱", + "伤害", + "毒素", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "陷阱", + "傷害", + "毒素", + "冷卻時間" + ] + }, + "skill_desc": "Poison Trap Knocks Down enemies for 1.5 seconds when it activates.", + "skill_desc_localized": { + "deDE": "Giftfalle schlägt Gegner bei der Aktivierung 1.5 Sek. lang nieder.", + "esES": "Trampa de veneno derriba a los enemigos durante 1.5 s cuando se activa.", + "esMX": "Trampa Venenosa derriba a los enemigos durante 1.5 segundos al activarse.", + "frFR": "Piège de poison renverse les adversaires pendant 1.5 s quand il s'active.", + "itIT": "Trappola Avvelenata fa cadere a terra i nemici per 1.5 s quando si attiva.", + "jaJP": "〈ポイズントラップ〉が起動すると、敵を1.5秒間ノックダウン状態にする。", + "koKR": "맹독 덫이 발동할 때 적들을 1.5초 동안 넘어뜨립니다.", + "plPL": "Przy aktywacji Trująca Pułapka powala wrogów na 1.5 sek.", + "ptBR": "Armadilha Venenosa nocauteia inimigos por 1.5 s quando é ativada.", + "ruRU": "При срабатывании \"Ловушка с ядом\" сбивает противников с ног на 1.5 сек.", + "trTR": "Zehir Tuzağı etkinleştirildiğinde düşmanları 1.5 saniyeliğine Yere Serer.", + "zhCN": "剧毒陷阱激活时击倒敌人, 持续 1.5 秒。", + "zhTW": "劇毒陷阱啟動時會擊倒敵人 1.5 秒。" + }, + "skill_name": "Enhanced Poison Trap", + "skill_name_localized": { + "deDE": "Verbesserte Giftfalle", + "esES": "Trampa de veneno mejorada", + "esMX": "Trampa Venenosa Potenciada", + "frFR": "Piège de poison renforcé", + "itIT": "Trappola Avvelenata Rinforzata", + "jaJP": "ポイズントラップ(強化)", + "koKR": "강화된 맹독 덫", + "plPL": "Wzmocniona Trująca Pułapka", + "ptBR": "Armadilha Venenosa Aperfeiçoada", + "ruRU": "Усиленная ловушка с ядом", + "trTR": "Geliştirilmiş Zehir Tuzağı", + "zhCN": "强化剧毒陷阱", + "zhTW": "強化劇毒陷阱" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416528, + "power_mod_hash": 639386033, + "reward_name": "Rogue_Mod_PoisonTrap_03" + }, + "reward_hash": 4046162193, + "root_node": false, + "x_pos": -3747.51, + "y_pos": 574.719 + }, + "124": { + "connections": [ + 99, + 101, + 100 + ], + "id": 374, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_Stealth", + "power_tags": [ + "Subterfuge", + "Unstoppable", + "Stealth", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Unaufhaltsam", + "Verstohlenheit", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Subterfuge", + "Inarrêtable", + "Camouflage", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Sotterfugio", + "Inarrestabile", + "Furtività", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "遁走", + "抑圧不可", + "隠密", + "クールダウン", + "移動" + ], + "koKR": [ + "기만", + "저지 불가", + "은폐", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Podstęp", + "Nieustępliwość", + "Ukrycie", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Subterfúgio", + "Implacável", + "Furtividade", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Уловки", + "Неудержимость", + "Незаметность", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Hile", + "Durdurulamaz", + "Saklanma", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "诡诈", + "不可阻挡", + "潜行", + "冷却时间", + "移动" + ], + "zhTW": [ + "欺敵", + "無阻", + "匿蹤", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "You gain 40 Energy when you enter Concealment.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet 40 Energie, wenn Ihr Verschleierung aktiviert.", + "esES": "Obtienes 40 de energía cuando entras en estado de Ocultación.", + "esMX": "Obtienes 40 de Energía cuando usas Ocultamiento.", + "frFR": "Vous obtenez 40 points d'énergie lorsque vous entrez en Dissimulation.", + "itIT": "Ottieni 40 energia attivando Occultamento.", + "jaJP": "〈隠遁〉状態になると、40のエネルギーを獲得する。", + "koKR": "은신 상태가 되면 기력을 40 얻습니다.", + "plPL": "Odzyskujesz 40 pkt. energii, kiedy wchodzisz w tryb maskowania.", + "ptBR": "Você recebe 40 de energia ao ativar Dissimulação.", + "ruRU": "Вы накапливаете 40 ед. энергии после перехода в состояние маскировки.", + "trTR": "Gizlenme durumuna girdiğinde 40 Enerji kazanırsın.", + "zhCN": "你进入隐蔽时获得 40 点能量。", + "zhTW": "當你進入隱匿狀態時,獲得 40 點能量。" + }, + "skill_name": "Enhanced Concealment", + "skill_name_localized": { + "deDE": "Verbesserte Verschleierung", + "esES": "Ocultación mejorada", + "esMX": "Ocultamiento Potenciado", + "frFR": "Dissimulation renforcée", + "itIT": "Occultamento Rinforzato", + "jaJP": "隠遁(強化)", + "koKR": "강화된 은신", + "plPL": "Wzmocnione Maskowanie", + "ptBR": "Dissimulação Aprimorada", + "ruRU": "Усиленная маскировка", + "trTR": "Geliştirilmiş Gizlenme", + "zhCN": "强化隐蔽", + "zhTW": "強化隱匿" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 794965, + "power_mod": "RankUpgrade", + "power_mod_hash": 4084060308, + "reward_name": "Rogue_Mod_Stealth_RankUpgrade" + }, + "reward_hash": 1742364200, + "root_node": false, + "x_pos": -3737.11, + "y_pos": -835.831 + }, + "125": { + "connections": [ + 19, + 31, + 85 + ], + "id": 375, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_PoisonImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Poison", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Gift", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Veneno", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Veneno", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Poison", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Veleno", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "毒", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "독", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Trucizna", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Veneno", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Zehir", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "毒素", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "毒素", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Poison Imbuement's Poisoning Duration is increased by 1 second.", + "skill_desc_localized": { + "deDE": "Die Giftdauer von Giftinfusion wird um 1 Sek. erhöht.", + "esES": "La duración del veneno de Imbuición de veneno aumenta 1 s.", + "esMX": "La duración del veneno de Imbuición Venenosa aumenta 1 segundo.", + "frFR": "La durée d'empoisonnement de l'imprégnation de poison augmente de 1 s.", + "itIT": "La durata del veleno di Infusione di Veleno aumenta di 1 s.", + "jaJP": "〈毒の注入〉 による毒の持続時間が1秒伸びる。", + "koKR": "독 주입의 중독 지속시간이 1초 증가합니다.", + "plPL": "Czas trwania zatrucia wywołanego przez nasycenie Trucizną jest wydłużony o 1 sek.", + "ptBR": "A duração do veneno de Imbuição de Veneno é aumentada em 1 segundo.", + "ruRU": "Время действия эффекта отравления от \"Насыщения ядом\" увеличивается на 1 сек.", + "trTR": "Zehir Aşılamanın Zehirleme Süresi 1 saniye artar.", + "zhCN": "毒素灌注的中毒持续时间延长 1 秒。", + "zhTW": "毒素灌注的中毒持續時間延長 1 秒。" + }, + "skill_name": "Enhanced Poison Imbuement", + "skill_name_localized": { + "deDE": "Verbesserte Giftinfusion", + "esES": "Imbuición de veneno mejorada", + "esMX": "Imbuición Venenosa Potenciada", + "frFR": "Imprégnation de poison renforcée", + "itIT": "Infusione del Veleno Rinforzata", + "jaJP": "毒の注入(強化)", + "koKR": "강화된 독 주입", + "plPL": "Wzmocnione Nasycenie Trucizną", + "ptBR": "Imbuição de Veneno Aperfeiçoada", + "ruRU": "Усиленное насыщение ядом", + "trTR": "Geliştirilmiş Zehir Aşılama", + "zhCN": "强化毒素灌注", + "zhTW": "強化毒素灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358508, + "power_mod_hash": 2300425734, + "reward_name": "Rogue_Mod_PoisonImbue_03" + }, + "reward_hash": 1905855212, + "root_node": false, + "x_pos": 2811.92, + "y_pos": 1235.83 + }, + "126": { + "connections": [ + 36, + 35, + 87 + ], + "id": 376, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_ShadowImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Shadow", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Schatten", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Sombra", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Sombra", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Ombre", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Ombra", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "影", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "암흑", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Cień", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Sombra", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Gölge", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "暗影", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "暗影", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.", + "skill_desc_localized": { + "deDE": "Ihr habt eine +15% höhere kritische Trefferchance gegen verletzte Gegner, die mit Schatteninfusion infiziert sind.", + "esES": "Tienes un +15% más de probabilidad de golpe crítico contra enemigos heridos infectados por Imbuición de sombra.", + "esMX": "Tienes un +15% más de probabilidad de golpe crítico contra enemigos heridos infectados por Imbuición Umbría.", + "frFR": "Vos chances d'infliger un coup critique aux cibles blessées infectées par l'imprégnation d'ombre sont augmentées de +15%.", + "itIT": "La tua probabilità di critico contro nemici feriti e infettati da Infusione dell'Ombra aumenta del +15%.", + "jaJP": "〈シャドウ注入〉の影響を受けている負傷状態の敵に対してのクリティカルヒット率が、+15%増加する。", + "koKR": "암흑 주입의 영향을 받은 부상 상태의 적에 대한 극대화 확률이 +15% 증가합니다.", + "plPL": "Masz premię +15% do szansy na trafienie krytyczne przeciwko okaleczonym wrogom pod wpływem Nasycenia Cieniem.", + "ptBR": "Você tem +15% de chance de acerto crítico aumentada contra inimigos feridos infectados por Imbuição de Sombra.", + "ruRU": "Вероятность нанести противнику критический урон повышается на +15%, если у цели низкий уровень здоровья и на нее действует эффект \"Насыщения тенью\".", + "trTR": "Gölge Aşılaması ile enfekte edilmiş Yaralı düşmanlara karşı +15% artırılmış Kritik Vuruş İhtimaline sahip olursun.", + "zhCN": "你对受暗影灌注影响的受伤的敌人造成伤害时, 打出暴击的几率提高 +15%。", + "zhTW": "你對受傷且受暗影灌注感染的敵人爆擊機率提高 +15%。" + }, + "skill_name": "Enhanced Shadow Imbuement", + "skill_name_localized": { + "deDE": "Verbesserte Schatteninfusion", + "esES": "Imbuición de sombra mejorada", + "esMX": "Imbuición Umbría Potenciada", + "frFR": "Imprégnation d'ombre renforcée", + "itIT": "Infusione dell'Ombra Rinforzata", + "jaJP": "シャドウ注入(強化)", + "koKR": "강화된 암흑 주입", + "plPL": "Wzmocnione Nasycenie Cieniem", + "ptBR": "Imbuição de Sombra Aperfeiçoada", + "ruRU": "Усиленное насыщение тенью", + "trTR": "Geliştirilmiş Gölge Aşılaması", + "zhCN": "强化暗影灌注", + "zhTW": "強化暗影灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 380288, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_ShadowImbue_03" + }, + "reward_hash": 3088508026, + "root_node": false, + "x_pos": 1877.01, + "y_pos": 784.77 + }, + "127": { + "connections": [ + 17, + 26, + 86 + ], + "id": 377, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_ColdImbue", + "power_tags": [ + "Imbuement", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Infondibile" + ], + "jaJP": [ + "注入", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "注入可能" + ], + "koKR": [ + "주입", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Aşılama", + "Soğutma", + "Hasar", + "Soğuk", + "Bekleme Süresi", + "Kitle Kontrolü", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "可灌注" + ], + "zhTW": [ + "灌注", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "可灌注" + ] + }, + "skill_desc": "Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Fertigkeiten mit Kälteinfusion verfügen über eine Chance von 40%, Gegner 3 Sek. lang verwundbar zu machen.", + "esES": "Golpe de suerte: Las habilidades imbuidas de frío tienen hasta un 40% de probabilidad de volver vulnerables a los enemigos durante 3 s.", + "esMX": "Golpe afortunado: Las habilidades de Imbuición Gélida tienen hasta un 40% de probabilidad de volver a los enemigos vulnerables durante 3 segundos.", + "frFR": "Coup de chance: les compétences imprégnées de givre ont jusqu'à 40% de chances de rendre les adversaires vulnérables pendant 3 s.", + "itIT": "Colpo fortunato: le abilità infuse di freddo hanno fino al 40% di probabilità di rendere i nemici vulnerabili per 3 s.", + "jaJP": "幸運の一撃: 〈冷気の注入〉が最大40%の確率で、敵を3秒間にわたり脆弱状態にする。", + "koKR": "행운의 적중: 냉기 주입된 기술이 최대 40% 확률로 적을 3초 동안 취약하게 합니다.", + "plPL": "Szczęśliwy traf: Umiejętności nasycone Zimnem mają 40% szans na odsłonięcie wrogów na 3 sek.", + "ptBR": "Golpe de Sorte: Habilidades de Imbuição de Gelo têm até 40% de chance de tornar os inimigos vulneráveis por 3 s.", + "ruRU": "Удачный удар: умения, насыщенные силой холода, с вероятностью до 40% делают противников уязвимыми на 3 сек.", + "trTR": "Şanslı Vuruş: Soğuk Aşılanmış Yetenekler en fazla 40% ihtimalle düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "幸运一击: 被冰霜灌注的技能最多有 40% 几率使敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "幸運觸發:冰寒灌注強化的技能最高有 40% 機率對敵人造成易傷,持續 3 秒。" + }, + "skill_name": "Enhanced Cold Imbuement", + "skill_name_localized": { + "deDE": "Verbesserte Kälteinfusion", + "esES": "Imbuición de frío mejorada", + "esMX": "Imbuición Gélida Potenciada", + "frFR": "Imprégnation de givre renforcée", + "itIT": "Infusione del Freddo Rinforzata", + "jaJP": "冷気の注入(強化)", + "koKR": "강화된 냉기 주입", + "plPL": "Wzmocnione Nasycenie Zimnem", + "ptBR": "Imbuição de Gelo Aperfeiçoada", + "ruRU": "Усиленное насыщение холодом", + "trTR": "Gelişmiş Soğuk Aşılama", + "zhCN": "强化冰霜灌注", + "zhTW": "強化冰寒灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 359246, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Rogue_Mod_ColdImbue_03" + }, + "reward_hash": 3279835862, + "root_node": false, + "x_pos": 2025.91, + "y_pos": 2543.67 + }, + "128": { + "connections": [ + 72 + ], + "id": 384, + "power": { + "power_name": "Rogue_Talent_Buildaround_01", + "power_tags": [ + "Marksman", + "Critical Strikes", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Präzision", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Tirador", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Tirador", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Tir d'élite", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Tiro di precisione", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "射手", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "명사수", + "극대화", + "피해" + ], + "plPL": [ + "Strzelectwo", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Atirador", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Стрелок", + "Критические удары", + "Урон" + ], + "trTR": [ + "Nişancı", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "神射手", + "暴击", + "伤害" + ], + "zhTW": [ + "射手", + "爆擊", + "傷害" + ] + }, + "skill_desc": "When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.\n\nWhen you reach 4 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x15% of your Critical Strike Damage bonus.", + "skill_desc_localized": { + "deDE": "Wirkt Ihr eine Präzisionsfertigkeit, erhaltet Ihr einen Stapel Präzision. Trifft die Fertigkeit kritisch, erhaltet Ihr einmal pro Einsatz einen zusätzlichen Stapel.\n\nErlangt Ihr 4 Stapel Präzision, trifft Eure nächste ultimative oder Kern-Präzisionsfertigkeit garantiert kritisch und verursacht x50% erhöhten kritischen Trefferschaden, wobei alle Stapel Präzision verbraucht werden. Dieser Schaden wird zusätzlich um x15% Eures Schadensbonus für kritische Treffer erhöht.", + "esES": "Cuando lanzas una habilidad de tirador, obtienes una acumulación de Precisión. Una vez por lanzamiento, obtienes una acumulación más si la habilidad asesta un golpe crítico.\n\nCuando alcanzas 4 acumulaciones de Precisión, tu siguiente habilidad definitiva o principal de tirador es un golpe crítico garantizado que inflige un x50% más de daño de golpe crítico y consume todas las acumulaciones de Precisión. Este daño aumenta también una cantidad equivalente a un x15% de tu bonus de daño de golpe crítico.", + "esMX": "Cuando lanzas una habilidad de Tirador, obtienes una acumulación de Precisión. Si esa habilidad asesta un golpe crítico, obtienes una acumulación adicional una vez por lanzamiento.\n\nAl llegar a 4 acumulaciones de Precisión, tu siguiente habilidad máxima o principal de Tirador será un golpe crítico garantizado e infligirá un x50% más de daño de golpe crítico, consumiendo todas las acumulaciones de Precisión. Este daño tiene un aumento adicional del x15% de tu bonificación de daño de golpe crítico.", + "frFR": "Lorsque vous lancez une compétence de tir d'élite, vous obtenez un cumul de Précision. Vous obtenez un cumul supplémentaire si la compétence inflige un coup critique (maximum un par utilisation).\n\nLorsque vous atteignez 4 cumuls de Précision, vous consommez ces derniers pour lancer votre prochaine compétence ultime ou principale de tir d'élite, qui est un coup critique garanti infligeant x50% de dégâts critiques supplémentaires. Ces dégâts augmentent également de x15% de votre bonus de dégâts critiques.", + "itIT": "Quando utilizzi un'abilità di Tiro di precisione, ottieni un accumulo di Precisione. Ottieni un accumulo aggiuntivo se quell'abilità infligge danni critici, una volta per utilizzo.\n\nQuando raggiungi 4 accumuli di Precisione, la tua prossima abilità di Tiro di precisione Primaria o Ultra infligge sempre danni critici aumentati del x50%, consumando tutti gli accumuli di Precisione. Questi danni aumentano ulteriormente del x15%del tuo bonus ai danni critici.", + "jaJP": "射手スキルを使用すると〈精度〉の蓄積を1つ獲得する。そのスキルがクリティカルヒットになると、使用1回につき〈精度〉の蓄積が1つ追加される。\n\n〈精度〉の蓄積が4に達すると、次に使用した射手の奥義またはコアスキルが必ずクリティカルヒットとなり、蓄積した〈精度〉をすべて消費してx50%上昇したクリティカルヒットダメージを与える。このダメージはさらに自身のクリティカルヒットダメージボーナスのx15%上昇する。", + "koKR": "명사수 기술을 시전하면 정밀도 중첩을 1개 얻습니다. 해당 기술이 극대화로 적중하면 시전당 한 번 추가 중첩을 얻습니다.\n\n정밀도가 4 중첩에 도달하면 모든 정밀도 중첩을 소모하여 다음 명사수 궁극기 또는 핵심 기술이 확정적으로 극대화로 적중하고, x50% 증가한 극대화 피해를 줍니다. 이 피해는 극대화 피해 증가 효과의 x15%만큼 추가로 증가합니다.", + "plPL": "Kiedy używasz umiejętności Strzelectwo, zyskujesz ładunek Precyzji. Zyskujesz dodatkowy ładunek, raz na użycie umiejętności, jeżeli ta umiejętność trafi krytycznie.\n\nGdy zbierzesz 4 ładunki:ładunków Precyzji, twoja kolejna umiejętność Specjalna lub Główna Strzelectwa wywoła gwarantowane trafienie krytyczne i zada przy tym obrażenia od trafień krytycznych zwiększone o x50%, co zużyje wszystkie ładunki Precyzji. Te obrażenia są dodatkowo zwiększone o x15% twojej premii do obrażeń od trafień krytycznych.", + "ptBR": "Quando você lança uma habilidade de Atirador, você recebe um acúmulo de precisão. Um acúmulo adicional é ganho se o acerto for crítico, uma vez por lançamento.\n\nQuando você atinge 4 acúmulos de precisão, sua próxima habilidade suprema ou principal de Atirador é um acerto crítico garantido e causa x50% a mais de dano de acerto crítico, consumindo todos os acúmulos de precisão. O dano aumenta em mais x15% do seu bônus de dano de acerto crítico.", + "ruRU": "Когда вы применяете умение стрелка, вы получаете эффект \"Точность\". Если оно наносит критический удар, вы получаете еще один эффект (не более одного раза за применение).\n\nКогда вы накапливаете 4 эффекта:эффектов \"Точности\", ваше следующее мощное или основное умение стрелка гарантированно наносит критический урон, увеличенный на x50% и еще на x15% бонуса к урону от критических ударов. После этого все эффекты \"Точности\" снимаются.", + "trTR": "Bir Nişancı Yeteneği kullandığında İsabet yığını kazanırsın. O Yetenek Kritik Vuruş yaparsa kullanım başına ek bir yığın daha kazanırsın.\n\n4 İsabet yığınına ulaştığında sonraki Nişancı Ultin veya Çekirdek Yeteneğin garanti olarak Kritik Vuruş olur ve x50% artırılmış Kritik Vuruş Hasarı vererek tüm İsabet yığınlarını harcar. Bu hasar, Kritik Vuruş Hasar bonusunun x15% kadarı ile daha da artırılır.", + "zhCN": "当你施放神射手技能时, 你获得一层精准。该技能暴击时, 你获得额外一层, 每次施放触发一次。\n\n当你达到 4 层精准时, 你的下一个神射手终极技能或核心技能必定暴击, 造成的暴击伤害提高 x50%, 并消耗所有精准层数。此伤害可以进一步按你的暴击伤害加成的 x15% 获得提高。", + "zhTW": "當你施放射手技能時,可獲得一層精準射擊效果。若是該技能爆擊,再額外獲得一層效果(每次施放觸發一次)。\n\n達到 4 層精準射擊時,你的下一次射手絕招或核心技能必定爆擊,額外造成 x50% 爆擊傷害,並消耗所有精準射擊的堆疊層數。此傷害會進一步提高,等同你爆擊傷害加成的 x15%。" + }, + "skill_name": "Precision", + "skill_name_localized": { + "deDE": "Präzision", + "esES": "Precisión", + "esMX": "Precisión", + "frFR": "Précision", + "itIT": "Precisione", + "jaJP": "精度", + "koKR": "정밀도", + "plPL": "Precyzja", + "ptBR": "Precisão", + "ruRU": "Точность", + "trTR": "İsabet", + "zhCN": "精准", + "zhTW": "精準射擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 1098169, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Buildaround_01" + }, + "reward_hash": 5316705, + "root_node": false, + "x_pos": 12.287, + "y_pos": 5454.5 + }, + "129": { + "connections": [ + 103, + 92 + ], + "id": 229, + "power": { + "power_name": "Rogue_Talent_06", + "power_tags": [ + "Daze", + "Crowd Control", + "Cooldown", + "Search_Evade" + ], + "power_tags_localized": { + "deDE": [ + "Benommenheit", + "Kontrollverlust", + "Abklingzeit", + "Search_Evade" + ], + "esES": [ + "Atontamiento", + "Control de masas", + "Tiempo de reutilización", + "Search_Evade" + ], + "esMX": [ + "Atontar", + "Control de multitudes", + "Recuperación", + "Search_Evade" + ], + "frFR": [ + "Hébétement", + "Perte de contrôle", + "Temps de recharge", + "Search_Evade" + ], + "itIT": [ + "Frastornamento", + "Effetti debilitanti", + "Tempo di recupero", + "Search_Evade" + ], + "jaJP": [ + "眩暈", + "操作障害効果", + "クールダウン", + "Search_Evade" + ], + "koKR": [ + "멍해짐", + "군중 제어", + "재사용 대기시간", + "Search_Evade" + ], + "plPL": [ + "Oszołomienie", + "Ograniczanie Kontroli", + "Odnowienie", + "Search_Evade" + ], + "ptBR": [ + "Torpor", + "Controle de Grupo", + "Recarga", + "Search_Evade" + ], + "ruRU": [ + "Головокружение", + "Контроль", + "Время восстановления", + "Search_Evade" + ], + "trTR": [ + "Afallatma", + "Kitle Kontrolü", + "Bekleme Süresi", + "Search_Evade" + ], + "zhCN": [ + "迷惑", + "控制", + "冷却时间", + "Search_Evade" + ], + "zhTW": [ + "暈眩", + "控場", + "冷卻時間", + "Search_Evade" + ] + }, + "skill_desc": "Your Evade Cooldown is reduced by {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds when you Daze an enemy.", + "skill_desc_localized": { + "deDE": "Die Abklingzeit von Entrinnen wird um {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek. reduziert, wenn Ihr einen Gegner benommen macht.", + "esES": "El tiempo de reutilización de tu Evadir se reduce {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s cuando atontas a un enemigo.", + "esMX": "La recuperación de tu Evadir se reduce {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos cuando atontas a un enemigo.", + "frFR": "Votre temps de recharge d'Esquive est réduit de {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s lorsque vous hébétez une cible.", + "itIT": "Il tempo di recupero di Elusione si riduce di {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s quando infliggi Frastornamento a un nemico.", + "jaJP": "敵1体を眩暈状態にすると、回避のクールダウンが{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒短縮される。", + "koKR": "적을 멍하게 만들 때마다 자신의 피하기 재사용 대기시간이 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초 감소합니다.", + "plPL": "Po oszołomieniu wroga czas odnowienia twojego Odskoku jest skrócony o {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "Sua recarga de Evadir é reduzida em {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s ao aplicar torpor em um inimigo.", + "ruRU": "Когда вы вызываете у противника головокружение, время восстановления \"Ускользания\" сокращается на {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "Kaçın Bekleme Süren, bir düşmanı Afallattığında {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniye azalır.", + "zhCN": "当你迷惑一名敌人时, 你的闪避技能的冷却时间缩短 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。", + "zhTW": "當你使敵人暈眩時,閃避冷卻時間縮短 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。" + }, + "skill_name": "Rapid Gambits", + "skill_name_localized": { + "deDE": "Schnelle Schachzüge", + "esES": "Gambitos rápidos", + "esMX": "Tácticas Rápidas", + "frFR": "Manœuvres expéditives", + "itIT": "Azzardo Rapido", + "jaJP": "先手必勝", + "koKR": "빠른 술수", + "plPL": "Błyskawiczny Gambit", + "ptBR": "Manobras Rápidas", + "ruRU": "Быстрые хитрости", + "trTR": "Hızlı Hamleler", + "zhCN": "棋行险招", + "zhTW": "快手先機" + }, + "skill_rankup_desc": "• Cooldown Reduction 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Abklingzeitreduktion 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek.", + "esES": "• Reducción de tiempo de reutilización 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "esMX": "• Reducción de recuperación 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos", + "frFR": "• Réduction du temps de recharge 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "itIT": "• Riduzione tempo di recupero 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "jaJP": "• クールダウン時間短縮 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒", + "koKR": "• 재사용 대기시간 감소 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초", + "plPL": "• Redukcja czasu odnowienia: 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "• Redução de recarga 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "ruRU": "• Сокращение времени восстановления 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "• Bekleme Süresi Azaltma 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniye", + "zhCN": "• 冷却时间缩减🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒", + "zhTW": "• 冷卻時間縮短 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008676, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_06" + }, + "reward_hash": 2368012142, + "root_node": false, + "x_pos": 1659.51, + "y_pos": -1426.7 + }, + "13": { + "connections": [ + 114 + ], + "id": 20, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Flurry", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Klingensturm verursacht x20% erhöhten Schaden gegen verwundbare Gegner. Wenn Klingensturm einen verwundbaren Gegner trifft, werden alle Gegner, die von diesem Einsatz getroffen werden, 3 Sek. lang verwundbar.", + "esES": "Aluvión inflige un x20% más de daño a enemigos vulnerables. Si Aluvión golpea a cualquier enemigo vulnerable, volverá vulnerables durante 3 s a todos los enemigos golpeados por el lanzamiento.", + "esMX": "Ráfaga inflige un x20% más de daño a los enemigos vulnerables. Si Ráfaga golpea a algún enemigo vulnerable, volverá vulnerables a todos los enemigos golpeados por ese lanzamiento durante 3 segundos.", + "frFR": "Rafale inflige x20% de dégâts supplémentaires aux adversaires vulnérables. Si Rafale touche une cible vulnérable, toutes les cibles qu'elle touche lors de cette utilisation deviennent vulnérables pendant 3 s.", + "itIT": "Raffica infligge danni aumentati del x20% ai nemici vulnerabili. Se Raffica colpisce un nemico vulnerabile, rende tutti i nemici colpiti da quel lancio vulnerabili per 3 s.", + "jaJP": "脆弱状態の敵に対する〈コンビネーション〉のダメージがx20%増加する。〈コンビネーション〉が脆弱状態の敵に命中すると、その際に命中していたすべての敵を3秒間にわたり脆弱状態にする。", + "koKR": "연타가 취약 상태의 적에게 주는 피해가 x20% 증가합니다. 연타가 취약 상태의 적에게 적중하면 해당 기술을 시전하여 적중한 모든 적이 3초 동안 취약 상태가 됩니다.", + "plPL": "Szybkie Natarcie zadaje obrażenia zwiększone o x20% odsłoniętym wrogom. Jeżeli Szybkie Natarcie trafi odsłoniętego wroga, wszyscy wrogowie trafieni tym użyciem staną się odsłonięci na 3 sek.", + "ptBR": "Turbilhão causa x20% a mais de dano a inimigos vulneráveis. Se atingir qualquer inimigo vulnerável, o Turbilhão deixará todos os inimigos atingidos por esse lançamento vulneráveis por 3 s.", + "ruRU": "\"Шквал\" наносит на x20% больше урона уязвимым противникам. Когда \"Шквал\" поражает уязвимого противника, все противники, пораженные за это применение умения, становятся уязвимыми на 3 сек.", + "trTR": "Coşku Savunmasız düşmanlara x20% artırılmış hasar verir. Coşku herhangi bir Savunmasız düşmana vurursa bu kullanım sırasında vurulan tüm düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "快刀乱刺对易伤的敌人造成的伤害提升 x20%。如果快刀乱刺命中任意易伤的敌人,其会使所有被该次技能命中的敌人都陷入易伤状态,持续 3 秒。", + "zhTW": "狂襲對易傷敵人造成的傷害提高 x20%。若狂襲擊中任何易傷的敵人,會對該次施放擊中的所有敵人造成易傷,持續 3 秒。" + }, + "skill_name": "Improved Flurry", + "skill_name_localized": { + "deDE": "Geübter Klingensturm", + "esES": "Aluvión perfeccionado", + "esMX": "Ráfaga Mejorada", + "frFR": "Rafale améliorée", + "itIT": "Raffica Migliorata", + "jaJP": "コンビネーション(改良)", + "koKR": "향상된 연타", + "plPL": "Ulepszone Szybkie Natarcie", + "ptBR": "Turbilhão Aprimorado", + "ruRU": "Улучшенный шквал", + "trTR": "İyileştirilmiş Coşku", + "zhCN": "强力快刀乱刺", + "zhTW": "改良狂襲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358339, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_Flurry_UpgradeA" + }, + "reward_hash": 3244389612, + "root_node": false, + "x_pos": -4218.19, + "y_pos": -3156.52 + }, + "14": { + "connections": [ + 117 + ], + "id": 21, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Barrage", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Jeder 3. Einsatz von Sperrfeuer macht Ziele 2 Sek. lang verwundbar.", + "esES": "Cada 3 lanzamientos de Ráfaga, los enemigos se vuelven vulnerables durante 2 s.", + "esMX": "El tercer lanzamiento de Aluvión vuelve a los enemigos vulnerables durante 2 segundos.", + "frFR": "La 3e utilisation d'affilée de Déluge rend les adversaires vulnérables pendant 2 s.", + "itIT": "Ogni 3 utilizzi di Salva rende i nemici vulnerabili per 2 s.", + "jaJP": "3回使用するごとに、〈一斉射撃〉が敵を2秒間にわたり脆弱状態にする。", + "koKR": "탄막을 3번째 시전할 때마다 적이 2초 동안 취약해집니다.", + "plPL": "Co 3 Salwa odsłania wrogów na 2 sek.", + "ptBR": "Cada 3º lançamento de Salva deixa os inimigos vulneráveis por 2 s.", + "ruRU": "При каждом 3-м применении \"Шквальный огонь\" делает пораженных противников уязвимыми на 2 сек.", + "trTR": "Her 3. Yaylım Ateşi kullanımı, düşmanları 2 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "每第 3 次施放乱射会使敌人陷入易伤状态, 持续 2 秒。", + "zhTW": "每第 3 次施放的箭幕,會使被擊中的敵人易傷,持續 2 秒。" + }, + "skill_name": "Improved Barrage", + "skill_name_localized": { + "deDE": "Geübtes Sperrfeuer", + "esES": "Ráfaga perfeccionada", + "esMX": "Aluvión Mejorado", + "frFR": "Déluge amélioré", + "itIT": "Salva Migliorata", + "jaJP": "一斉射撃(改良)", + "koKR": "향상된 탄막", + "plPL": "Ulepszona Salwa", + "ptBR": "Salva Aprimorada", + "ruRU": "Улучшенный шквальный огонь", + "trTR": "İyileştirilmiş Yaylım Ateşi", + "zhCN": "强力乱射", + "zhTW": "改良箭幕" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 439762, + "power_mod_hash": 1189760599, + "reward_name": "Rogue_Mod_Barrage_01" + }, + "reward_hash": 1071090900, + "root_node": false, + "x_pos": -2704.49, + "y_pos": -5045.95 + }, + "15": { + "connections": [ + 118, + 103 + ], + "id": 23, + "power": { + "power_name": "Rogue_ShadowStep", + "power_tags": [ + "Agility", + "Cutthroat", + "Unstoppable", + "Imbueable", + "Damage", + "Physical", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Unaufhaltsam", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Inarrêtable", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Inarrestabile", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "神速", + "喉かき", + "抑圧不可", + "注入可能", + "ダメージ", + "物理", + "クールダウン", + "移動" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "저지 불가", + "주입 가능", + "피해", + "물리", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nieustępliwość", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Implacável", + "Imbuível", + "Dano", + "Física", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Неудержимость", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Durdurulamaz", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "敏捷", + "刺杀", + "不可阻挡", + "可灌注", + "伤害", + "物理", + "冷却时间", + "移动" + ], + "zhTW": [ + "靈巧", + "割喉", + "無阻", + "可灌注", + "傷害", + "物理", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "Cooldown: 9 seconds\nLucky Hit Chance: 100% (per hit)\nBecome Unstoppable and quickly move through the shadows to stab your victim from behind for {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% damage. Gain 50% increased Movement Speed for 2 seconds afterwards.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 9 Sek.\nGlückstrefferchance: 100% (per hit)\nWerdet unaufhaltsam, bewegt Euch schnell durch die Schatten und stecht aus dem Hinterhalt auf ein Opfer ein, wodurch Ihr {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% Schaden verursacht. Erhaltet danach 2 Sek. lang 50% mehr Bewegungsgeschwindigkeit.", + "esES": "Tiempo de reutilización: 9 s\nProbabilidad de golpe de suerte: 100% (per hit)\nTe vuelves imparable y te mueves con rapidez por las sombras para apuñalar por la espalda a tu víctima e infligir {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de daño. Después, obtienes un 50% más de velocidad de movimiento durante 2 s.", + "esMX": "Recuperación: 9 segundos\nProbabilidad de golpe afortunado: 100% (per hit)\nTe vuelves imparable, te mueves rápidamente entre las sombras, apuñalas a tu víctima por la espalda y le infliges {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de daño. Luego, obtienes un 50% más de velocidad de movimiento durante 2 segundos.", + "frFR": "Temps de recharge: 9 s\nChances d'obtenir un coup de chance: 100% (per hit)\nVous devenez inarrêtable et vous vous déplacez rapidement à travers les ombres pour poignarder votre victime par-derrière, ce qui lui inflige {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% points de dégâts. Votre vitesse de déplacement est ensuite augmentée de 50% pendant 2 s.", + "itIT": "Tempo di recupero: 9 s\nProbabilità di colpo fortunato: 100% (per hit)\nDiventi inarrestabile e ti muovi rapidamente tra le ombre per pugnalare la tua vittima nella schiena, infliggendo {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% danni. La tua velocità di movimento aumenta del 50% per i 2 s successivi.", + "jaJP": "クールダウン: 9秒\n幸運の一撃発生率: 100% (per hit)\n抑圧不可状態になって影を素早くすり抜けて移動し、背後から標的を突き刺して{72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%のダメージを与える。その後、移動速度が2秒間にわたり50%上昇する。", + "koKR": "재사용 대기시간: 9초\n행운의 적중 확률: 100% (per hit)\n저지 불가 상태가 되어 그림자를 통해 빠르게 이동한 후 대상을 후방에서 찔러 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%의 피해를 줍니다. 이후 2초 동안 이동 속도가 50% 증가합니다.", + "plPL": "Czas odnowienia: 9 sek.\nSzansa na szczęśliwy traf: 100% (per hit)\nZyskujesz nieustępliwość i przemykasz szybko wśród cieni, a następnie dźgasz od tyłu wroga i zadajesz mu {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% pkt. obrażeń. Zyskujesz następnie 50% do szybkości ruchu przez 2 sek.", + "ptBR": "Recarga: 9 s\nChance de Golpe de Sorte: 100% (per hit)\nVocê fica implacável e move-se rapidamente pelas sombras para apunhalar a vítima por trás, causando {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de dano. Depois, recebe 50% de velocidade de movimento aumentada por 2 s.", + "ruRU": "Время восстановления: 9 сек.\nВероятность удачного удара: 100% (per hit)\nВы становитесь неудержимым, быстро идете к цели сквозь тень и бьете ее в спину, нанося {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% ед. урона. После этого ваша скорость передвижения повышается на 50% на 2 сек.", + "trTR": "Bekleme Süresi: 9 saniye\nŞanslı Vuruş İhtimali: 100% (per hit)\nDurdurulamaz ol ve gölgelerde hızlıca hareket edip kurbanını arkadan bıçaklayarak {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% hasar ver. Sonrasında 2 saniye boyunca 50% artırılmış Hareket Hızı kazan.", + "zhCN": "冷却时间: 9 秒\n幸运一击几率: 100% (per hit)\n变得不可阻挡, 快速穿过暗影并从背后刺击受害者, 造成 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% 点伤害。之后移动速度提高 50%, 持续 2 秒。", + "zhTW": "冷卻時間:9 秒\n幸運觸發機率: 100% (per hit)\n進入無阻狀態,快速穿越陰影並從後方刺擊敵人,造成 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% 點傷害。移動速度提高 50%,持續 2 秒。" + }, + "skill_name": "Shadow Step", + "skill_name_localized": { + "deDE": "Schattenschritt", + "esES": "Paso de las sombras", + "esMX": "Paso Umbrío", + "frFR": "Pas de l'ombre", + "itIT": "Passo d'Ombra", + "jaJP": "シャドウステップ", + "koKR": "그림자 걸음", + "plPL": "Cienisty Krok", + "ptBR": "Passo Sombrio", + "ruRU": "Шаг сквозь тень", + "trTR": "Gölge Adım", + "zhCN": "暗影步", + "zhTW": "暗影步伐" + }, + "skill_rankup_desc": "• Damage 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%.", + "esES": "• Daño 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%.", + "esMX": "• Daño 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "frFR": "• Dégâts 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "itIT": "• Danni 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "jaJP": "• ダメージ 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "koKR": "• 피해 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "plPL": "• Obrażenia: 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% pkt.", + "ptBR": "• Dano 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "ruRU": "• Урон 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% ед.", + "trTR": "• Hasar 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "zhCN": "• 伤害🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "zhTW": "• 傷害 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 355606, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_ShadowStep" + }, + "reward_hash": 1156737518, + "root_node": false, + "x_pos": 1036.78, + "y_pos": -2561.0 + }, + "16": { + "connections": [ + 118 + ], + "id": 24, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_ShadowStep", + "power_tags": [ + "Agility", + "Cutthroat", + "Unstoppable", + "Imbueable", + "Damage", + "Physical", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Unaufhaltsam", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Inarrêtable", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Inarrestabile", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "神速", + "喉かき", + "抑圧不可", + "注入可能", + "ダメージ", + "物理", + "クールダウン", + "移動" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "저지 불가", + "주입 가능", + "피해", + "물리", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nieustępliwość", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Implacável", + "Imbuível", + "Dano", + "Física", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Неудержимость", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Durdurulamaz", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "敏捷", + "刺杀", + "不可阻挡", + "可灌注", + "伤害", + "物理", + "冷却时间", + "移动" + ], + "zhTW": [ + "靈巧", + "割喉", + "無阻", + "可灌注", + "傷害", + "物理", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.", + "skill_desc_localized": { + "deDE": "Die Abklingzeit von Schattenschritt ist um 3 Sek. reduziert, wenn er einem Gegner Schaden zufügt, den Ihr in den letzten 4 Sek. nicht mit Schattenschritt getroffen habt.", + "esES": "El tiempo de reutilización de Paso de las sombras se reduce 3 s cuando inflige daño a un enemigo al que no has golpeado con Paso de las sombras durante los últimos 4 s.", + "esMX": "La recuperación de Paso Umbrío se reduce 3 segundos cuando daña a un enemigo que no has golpeado con Paso Umbrío en los últimos 4 segundos.", + "frFR": "Le temps de recharge de Pas de l'ombre est réduit de 3 s lorsqu'il inflige des dégâts à une cible que vous n'avez pas touchée avec Pas de l'ombre au cours des 4 dernières secondes.", + "itIT": "Il tempo di recupero di Passo d'Ombra si riduce di 3 s quando danneggia un nemico che non hai colpito con Passo d'Ombra negli ultimi 4 s.", + "jaJP": "直近の4秒に〈シャドウステップ〉を当てていない敵にダメージを与えると、〈シャドウステップ〉のクールダウンが3秒短くなる。", + "koKR": "그림자 걸음이 최근 4초 동안 그림자 걸음으로 피해를 주지 않은 적에게 피해를 주면 그림자 걸음의 재사용 대기시간이 3초 감소합니다.", + "plPL": "Czas odnowienia Cienistego Kroku jest skrócony o 3 sek., kiedy przy użyciu tej umiejętności ranisz wroga, który nie otrzymał od niej obrażeń w ciągu ostatnich 4 sek.", + "ptBR": "A recarga de Passo Sombrio é reduzida em 3 s ao causar dano a um inimigo que você não atingiu com Passo Sombrio nos últimos 4 s.", + "ruRU": "Когда \"Шаг сквозь тень\" поражает противника, которому вы не наносили урон этим умением в течение последних 4 сек., время восстановления \"Шага сквозь тень\" сокращается на 3 сек.", + "trTR": "Gölge Adım son 4 saniye içinde vurmadığı bir düşmana vurduğunda Gölge Adımın Bekleme Süresi, 3 saniye azalır.", + "zhCN": "在过去的 4 秒内当你用暗影步对一个未曾命中过的敌人造成伤害时, 暗影步的冷却时间缩短 3 秒。", + "zhTW": "以暗影步伐對 4 秒內未被你的暗影步伐擊中的敵人造成傷害時,其冷卻時間縮短 3 秒。" + }, + "skill_name": "Disciplined Shadow Step", + "skill_name_localized": { + "deDE": "Disziplinierter Schattenschritt", + "esES": "Paso de las sombras disciplinado", + "esMX": "Paso Umbrío Disciplinado", + "frFR": "Pas de l'ombre discipliné", + "itIT": "Passo d'Ombra Disciplinato", + "jaJP": "シャドウステップ(統制)", + "koKR": "절제된 그림자 걸음", + "plPL": "Zdyscyplinowany Cienisty Krok", + "ptBR": "Passo Sombrio Disciplinado", + "ruRU": "Упорядоченный шаг сквозь тень", + "trTR": "Disiplinli Gölge Adım", + "zhCN": "戒律暗影步", + "zhTW": "戒令暗影步伐" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 355606, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_ShadowStep_01" + }, + "reward_hash": 660987746, + "root_node": false, + "x_pos": 1341.24, + "y_pos": -3194.13 + }, + "17": { + "connections": [ + 127, + 102 + ], + "id": 25, + "power": { + "power_name": "Rogue_ColdImbue", + "power_tags": [ + "Imbuement", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Infondibile" + ], + "jaJP": [ + "注入", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "注入可能" + ], + "koKR": [ + "주입", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Aşılama", + "Soğutma", + "Hasar", + "Soğuk", + "Bekleme Süresi", + "Kitle Kontrolü", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "可灌注" + ], + "zhTW": [ + "灌注", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "可灌注" + ] + }, + "skill_desc": "Cooldown: 13 seconds\nImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% per hit.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 13 Sek.\nErfüllt Eure Waffen mit frostiger Energie. Eure nächsten 2 infusionsfähigen Fertigkeiten verursachen Kälteschaden und unterkühlen Gegner um {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pro Treffer.", + "esES": "Tiempo de reutilización: 13 s\nImbuye tus armas de energías gélidas. Tus 2 siguientes habilidades imbuibles infligen daño de frío y aplican un {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de helada por golpe a los enemigos.", + "esMX": "Recuperación: 13 segundos\nImbuyes tus armas de energías frígidas. Tus próximas 2 habilidades imbuibles infligen daño de frío y hielan a los enemigos un {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% por golpe.", + "frFR": "Temps de recharge: 13 s\nVous imprégnez vos armes d'énergie glaciale. Vos 2 prochaines compétences imprégnables infligent des dégâts de froid et glacent les adversaires à hauteur de {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% par coup.", + "itIT": "Tempo di recupero: 13 s\nInfondi le tue armi con energie gelide. Le prossime 2 volte che utilizzerai delle abilità infondibili infliggerai danni da freddo e raggelerai i nemici del {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% per colpo.", + "jaJP": "クールダウン: 13秒\n武器に極低温のエネルギーを注入する。次の2回の注入可能スキルは敵に冷気ダメージを与え、さらに命中するたびに{25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%の冷気効果を付与する。", + "koKR": "재사용 대기시간: 13초\n무기에 혹한의 에너지를 주입합니다. 다음 2번의 주입 가능 기술이 냉기 피해를 주고 적들에게 적중당 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 오한을 느끼게 합니다.", + "plPL": "Czas odnowienia: 13 sek.\nNasycasz swoją broń mroźnymi energiami. Twoje następne umiejętności Nasycalne (2) zadają obrażenia od Zimna oraz przy każdym trafieniu wyziębiają wrogów o {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "ptBR": "Recarga: 13 s\nImbui suas armas com energias gélidas. Suas próximas 2 habilidades Imbuíveis causam dano gélido e gelam inimigos, causando {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano por acerto.", + "ruRU": "Время восстановления: 13 сек.\nВы наделяете свое оружие силой мороза. Атаки 2 следующих насыщаемых умений наносят урон от холода и заставляют противников коченеть, уменьшая их подвижность на {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% за попадание.", + "trTR": "Bekleme Süresi: 13 saniye\nSilahlarına soğuk enerjiler aşıla. Sonraki 2 Aşılanabilir Yeteneklerin Soğuk hasarı verir ve vuruş başına düşmanlara {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Soğutma uygular.", + "zhCN": "冷却时间: 13 秒\n为你的武器灌注冰冷的能量。你的下 2 个可灌注技能造成冰霜伤害, 每一击冻伤敌人 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%。", + "zhTW": "冷卻時間:13 秒\n以冰寒能量灌注你的武器。你的下 2 個可灌注技能會造成冰寒傷害,且每次擊中會使敵人冰冷 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%。" + }, + "skill_name": "Cold Imbuement", + "skill_name_localized": { + "deDE": "Kälteinfusion", + "esES": "Imbuición de frío", + "esMX": "Imbuición Gélida", + "frFR": "Imprégnation de givre", + "itIT": "Infusione del Freddo", + "jaJP": "冷気の注入", + "koKR": "냉기 주입", + "plPL": "Nasycenie Zimnem", + "ptBR": "Imbuição de Gelo", + "ruRU": "Насыщение холодом", + "trTR": "Soğuk Aşılama", + "zhCN": "冰霜灌注", + "zhTW": "冰寒灌注" + }, + "skill_rankup_desc": "• Chill Amount 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Unterkühlung erhöht sich auf 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esES": "• Cantidad de helada 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esMX": "• Cantidad de helamiento 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "frFR": "• Montant des effets glaçants 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "itIT": "• Raggelamento 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "jaJP": "• 冷気量 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "koKR": "• 오한 효과 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "plPL": "• Wartość wyziębienia: 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "ptBR": "• Valor de gelidez 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "ruRU": "• Эффективность окоченения 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "trTR": "• Soğutma Miktarı 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhCN": "• 冻伤效果🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhTW": "• 冰冷效果 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 359246, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_ColdImbue" + }, + "reward_hash": 3552590112, + "root_node": false, + "x_pos": 1606.36, + "y_pos": 2183.4 + }, + "18": { + "connections": [ + 115, + 104 + ], + "id": 26, + "power": { + "power_name": "Rogue_PenetratingShot", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Energy Cost: 35\nLucky Hit Chance: 50% (per hit)\nFire an arrow that pierces through all enemies in a line, dealing {70/77/84/91/98/105/112/119/126/133}% damage.\n\nCombo Points increase damage and improve Lucky Hit Chance:\n• 1 Point: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% damage, +10% chance\n• 2 Points: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% damage, +20% chance\n• 3 Points: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% damage, +30% chance", + "skill_desc_localized": { + "deDE": "Energiekosten: 35\nGlückstrefferchance: 50% (per hit)\nSchießt einen Pfeil ab, der alle Gegner in einer Linie durchschlägt und {70/77/84/91/98/105/112/119/126/133}% Schaden verursacht.\n\nKombopunkte erhöhen den Schaden und verbessern die Glückstrefferchance:\n • 1 Punkt: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% Schaden, Chance von +10%\n • 2 Punkte: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% Schaden, Chance von +20%\n • 3 Punkte: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% Schaden, Chance von +30%", + "esES": "Coste de energía: 35\nProbabilidad de golpe de suerte: 50% (per hit)\nDisparas una flecha que perfora a todos los enemigos situados en una línea e inflige {70/77/84/91/98/105/112/119/126/133}% de daño.\n\nLos puntos de combo aumentan el daño y la probabilidad de golpe de suerte:\n• 1 punto: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% de daño y un +10% de probabilidad\n• 2 puntos: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% de daño y un +20% de probabilidad\n• 3 puntos: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% de daño y un +30% de probabilidad", + "esMX": "Costo de Energía: 35\nProbabilidad de golpe afortunado: 50% (per hit)\nDisparas una flecha que perfora a todos los enemigos en una línea y les inflige {70/77/84/91/98/105/112/119/126/133}% de daño.\n\nLos puntos de combo aumentan el daño y mejoran la probabilidad de golpe afortunado:\n• 1 punto: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% de daño, +10% de probabilidad\n• 2 puntos: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% de daño, +20% de probabilidad\n• 3 puntos: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% de daño, +30% de probabilidad", + "frFR": "Coût en énergie: 35\nChances d'obtenir un coup de chance: 50% (per hit)\nVous tirez une flèche qui transperce toutes les cibles adverses en ligne droite et leur inflige {70/77/84/91/98/105/112/119/126/133}% points de dégâts.\n\nLes points de combo augmentent les dégâts et confèrent un bonus aux chances d'obtenir un coup de chance :\n• 1 point: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% points de dégâts, bonus de +10%\n• 2 points: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% points de dégâts, bonus de +20%\n• 3 point: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% points de dégâts, bonus de +30%", + "itIT": "Costo in energia: 35\nProbabilità di colpo fortunato: 50% (per hit)\nScagli una freccia che trapassa i nemici lungo una linea retta, infliggendo {70/77/84/91/98/105/112/119/126/133}% danni.\n\nI punti combo aumentano i danni e migliorano le probabilità di colpo fortunato:\n• 1 punto: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% danni, +10% probabilità\n• 2 punti: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% danni, +20% probabilità\n• 3 punti: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% danni, +30% probabilità", + "jaJP": "エネルギー消費量: 35\n幸運の一撃発生率: 50% (per hit)\n直線上にいるすべての敵を貫通する矢を放ち、{70/77/84/91/98/105/112/119/126/133}%のダメージを与える。\n\nコンボポイントでダメージと幸運の一撃発生率が増加する:\n• 1ポイント: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}%ダメージ、発生率+10%\n• 2ポイント: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}%ダメージ、発生率+20%\n• 3ポイント: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}%ダメージ、発生率+30%", + "koKR": "소모: 기력 35\n행운의 적중 확률: 50% (per hit)\n직선상의 모든 적을 관통하는 화살을 발사하여 {70/77/84/91/98/105/112/119/126/133}%의 피해를 줍니다.\n\n연계 점수에 따라 피해와 행운의 적중 확률이 증가합니다.\n• 1점: 피해 {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}%, 확률 +10%\n• 2점: 피해 {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}%, 확률 +20%\n• 3점: 피해 {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}%, 확률 +30%", + "plPL": "Koszt: 35 pkt. energii\nSzansa na szczęśliwy traf: 50% (per hit)\nWypuszczasz strzałę, która przebija wszystkich wrogów w linii prostej, zadając im {70/77/84/91/98/105/112/119/126/133}% pkt. obrażeń.\n\nPunkty kombinacji zwiększają obrażenia i szansę na szczęśliwy traf:\n• 1 pkt.: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% pkt. obrażeń, +10% szans.\n • 2 pkt.: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% pkt. obrażeń, +20% szans.\n • 3 pkt.: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% pkt. obrażeń, +30% szans.", + "ptBR": "Custo de energia: 35\nChance de Golpe de Sorte: 50% (per hit)\nDispara uma flecha que atravessa todos os inimigos em uma linha, causando {70/77/84/91/98/105/112/119/126/133}% de dano.\n\nPontos de combo aumentam o dano e melhoram a chance de Golpe de Sorte:\n• 1 ponto: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% de dano, +10% de chance\n• 2 pontos: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% de dano, +20% de chance\n• 3 pontos: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% de dano, +30% de chance", + "ruRU": "Затраты энергии: 35\nВероятность удачного удара: 50% (per hit)\nВы выпускаете стрелу, пронзающую всех противников на линии и наносящую {70/77/84/91/98/105/112/119/126/133}% ед. урона.\n\nДополнительные приемы серии увеличивают урон и повышают вероятность удачного удара:\n• 1 прием: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% ед. урона, +10% к вероятности\n• 2 приема: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% ед. урона, +20% к вероятности\n• 3 приема: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% ед. урона, +30% к вероятности", + "trTR": "Enerji Bedeli: 35\nŞanslı Vuruş İhtimali: % 50% (per hit)\nBir hat boyunca tüm düşmanları delerek {70/77/84/91/98/105/112/119/126/133}% hasar veren bir ok at.\n\nKombo Puanları hasarı artırır ve Şanslı Vuruş İhtimalini iyileştirir:\n• 1 Puan: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% hasar, +10% ihtimal\n• 2 Puan: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% hasar, +10% ihtimal\n• 3 Puan: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% hasar, +30% ihtimal", + "zhCN": "能量消耗: 35\n幸运一击几率: 50% (per hit)\n发射一支会穿透一条直线上所有敌人的箭矢, 造成 {70/77/84/91/98/105/112/119/126/133}% 点伤害。\n\n连击点数会提高伤害与幸运一击几率:\n• 1点: {91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% 点伤害, +10% 几率\n• 2点: {112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% 点伤害, +20% 几率\n• 3点: {133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% 点伤害, +30% 几率", + "zhTW": "能量消耗:35\n幸運觸發機率: 50% (per hit)\n發射貫穿路線上所有敵人的箭矢,造成 {70/77/84/91/98/105/112/119/126/133}% 點傷害。\n\n連擊點數會提高傷害與幸運觸發機率:\n• 1 點:{91/100.1/109.2/118.3/127.4/136.5/145.6/154.7/163.8/172.9}% 點傷害,+10% 機率\n• 2 點:{112/123.2/134.4/145.6/156.8/168/179.2/190.4/201.6/212.8}% 點傷害,+20% 機率\n• 3 點:{133/146.3/159.6/172.9/186.2/199.5/212.8/226.1/239.4/252.7}% 點傷害,+30% 機率" + }, + "skill_name": "Penetrating Shot", + "skill_name_localized": { + "deDE": "Durchschlagender Schuss", + "esES": "Disparo penetrante", + "esMX": "Disparo Penetrante", + "frFR": "Tir pénétrant", + "itIT": "Tiro Penetrante", + "jaJP": "貫通射撃", + "koKR": "꿰뚫는 사격", + "plPL": "Przebijający Strzał", + "ptBR": "Disparo Perfurante", + "ruRU": "Пробивающий выстрел", + "trTR": "Delici Atış", + "zhCN": "穿透射击", + "zhTW": "穿透射擊" + }, + "skill_rankup_desc": "• Damage 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {70/77/84/91/98/105/112/119/126/133}%.", + "esES": "• Daño 🡑 {70/77/84/91/98/105/112/119/126/133}%.", + "esMX": "• Daño 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "frFR": "• Dégâts 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "itIT": "• Danni 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "jaJP": "• ダメージ 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "koKR": "• 피해 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "plPL": "• Obrażenia: 🡑 {70/77/84/91/98/105/112/119/126/133}% pkt.", + "ptBR": "• Dano 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "ruRU": "• Урон 🡑 {70/77/84/91/98/105/112/119/126/133}% ед.", + "trTR": "• Hasar 🡑 {70/77/84/91/98/105/112/119/126/133}%", + "zhCN": "• 伤害🡑 {70/77/84/91/98/105/112/119/126/133}%", + "zhTW": "• 傷害 🡑 {70/77/84/91/98/105/112/119/126/133}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 377137, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_PenetratingShot" + }, + "reward_hash": 1859766891, + "root_node": false, + "x_pos": -2369.7, + "y_pos": -3235.86 + }, + "19": { + "connections": [ + 125, + 102 + ], + "id": 27, + "power": { + "power_name": "Rogue_PoisonImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Poison", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Gift", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Veneno", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Veneno", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Poison", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Veleno", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "毒", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "독", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Trucizna", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Veneno", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Zehir", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "毒素", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "毒素", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Cooldown: 13 seconds\nLucky Hit Chance: 33% (per use)\nImbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply {100/110/120/130/140/150/160/170/180/190}% of their Base damage as additional Poisoning damage over 5 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 13 Sek.\nGlückstrefferchance: 33% (per use)\nErfüllt Eure Waffen mit tödlichem Gift. Eure nächsten 2 infusionsfähigen Fertigkeiten verursachen Giftschaden und fügen zusätzliche {100/110/120/130/140/150/160/170/180/190}% ihres Basisschadens im Verlauf von 5 Sek. als Giftschaden zu.", + "esES": "Tiempo de reutilización: 13 s\nProbabilidad de golpe de suerte: 33% (per use)\nImbuyes tus armas de veneno letal. Tus 2 siguientes habilidades imbuibles infligen daño de veneno y aplican un {100/110/120/130/140/150/160/170/180/190}% de su daño base como daño de veneno adicional durante 5 s.", + "esMX": "Recuperación: 13 segundos\nProbabilidad de golpe afortunado: 33% (per use)\nImbuyes tus armas con veneno letal. Tus próximas 2 habilidades imbuibles infligen daño de veneno y aplican un {100/110/120/130/140/150/160/170/180/190}% de su daño de base como daño de veneno adicional durante 5 segundos.", + "frFR": "Temps de recharge: 13 s\nChances d'obtenir un coup de chance: 33% (per use)\nVous imprégnez vos armes d'un poison mortel. Vos 2 prochaines compétences imprégnables infligent des dégâts de poison et appliquent {100/110/120/130/140/150/160/170/180/190}% de leurs dégâts de base sous forme de dégâts de poison supplémentaires en 5 s.", + "itIT": "Tempo di recupero: 13 s\nProbabilità di colpo fortunato: 33% (per use)\nInfondi le tue armi con veleno letale. Le prossime 2 volte che utilizzerai delle abilità infondibili infliggerai danni da veleno e il {100/110/120/130/140/150/160/170/180/190}% dei relativi danni base sotto forma di danni da veleno aggiuntivi per 5 s.", + "jaJP": "クールダウン: 13秒\n幸運の一撃発生率: 33% (per use)\n武器に猛毒を注入する。次の2回の注入可能スキルは毒ダメージを与え、さらに5秒かけて基礎ダメージの{100/110/120/130/140/150/160/170/180/190}%の毒ダメージを追加で与える。", + "koKR": "재사용 대기시간: 13초\n행운의 적중 확률: 33% (per use)\n무기에 치명적인 독을 주입합니다. 다음 2번의 주입 가능 기술이 독 피해를 주고 5초에 걸쳐 기본 공격력의 {100/110/120/130/140/150/160/170/180/190}%에 해당하는 중독 피해를 추가로 부여합니다.", + "plPL": "Czas odnowienia: 13 sek.\nSzansa na szczęśliwy traf: 33% (per use)\nNasycasz swoją broń śmiercionośną trucizną. Twoje następne 2 Nasycalne umiejętności zadają obrażenia od Trucizny oraz dodatkowo {100/110/120/130/140/150/160/170/180/190}% swoich obrażeń podstawowych w postaci obrażeń od zatrucia w ciągu 5 sek.", + "ptBR": "Recarga: 13 s\nChance de Golpe de Sorte: 33% (per use)\nImbui suas armas com veneno letal. Suas próximas 2 habilidades Imbuíveis causam dano venenoso e aplicam {100/110/120/130/140/150/160/170/180/190}% do dano-base como dano venenoso adicional ao longo de 5 s.", + "ruRU": "Время восстановления: 13 сек.\nВероятность удачного удара: 33% (per use)\nВы насыщаете оружие смертоносным ядом. Атаки 2 следующих насыщаемых умений наносят урон от яда и дополнительно отравляют цели, нанося {100/110/120/130/140/150/160/170/180/190}% базового урона за 5 сек.", + "trTR": "Bekleme Süresi: 13 saniye\nŞanslı Vuruş İhtimali: 33% (per use)\nSilahlarını ölümcül zehirle aşıla. Sonraki 2 Aşılanabilir Yeteneklerin Zehir hasarı verir ve Temel hasarının {100/110/120/130/140/150/160/170/180/190}% kadarını 5 saniye boyunca ilave Zehirleme hasarı olarak uygular.", + "zhCN": "冷却时间: 13 秒\n幸运一击几率: 33% (per use)\n用致命毒素灌注你的武器。你的下 2 次可灌注技能造成毒素伤害并在 5 秒内额外施加 {100/110/120/130/140/150/160/170/180/190}% 的基础伤害(作为毒素伤害)。", + "zhTW": "冷卻時間:13 秒\n幸運觸發機率:33% (per use)\n以致命毒素灌注你的武器。你接下來 2 個可灌注技能會造成毒素傷害,並額外在 5 秒內造成等同其基礎傷害 {100/110/120/130/140/150/160/170/180/190}% 的中毒傷害。" + }, + "skill_name": "Poison Imbuement", + "skill_name_localized": { + "deDE": "Giftinfusion", + "esES": "Imbuición de veneno", + "esMX": "Imbuición Venenosa", + "frFR": "Imprégnation de poison", + "itIT": "Infusione del Veleno", + "jaJP": "毒の注入", + "koKR": "독 주입", + "plPL": "Nasycenie Trucizną", + "ptBR": "Imbuição de Veneno", + "ruRU": "Насыщение ядом", + "trTR": "Zehir Aşılama", + "zhCN": "毒素灌注", + "zhTW": "毒素灌注" + }, + "skill_rankup_desc": "• Poisoning Damage 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "skill_rankup_desc_localized": { + "deDE": "• Giftschaden 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "esES": "• Daño de veneno 🡑 {100/110/120/130/140/150/160/170/180/190}%.", + "esMX": "• Daño de veneno 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "frFR": "• Dégâts de poison 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "itIT": "• Danni da veleno 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "jaJP": "• 毒ダメージ 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "koKR": "• 중독 피해 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "plPL": "• Obrażenia od zatrucia: 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "ptBR": "• Dano venenoso 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "ruRU": "• Урон от отравления 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "trTR": "• Zehirleme Hasarı 🡑 {100/110/120/130/140/150/160/170/180/190}%", + "zhCN": "• 毒素伤害🡑 {100/110/120/130/140/150/160/170/180/190}%", + "zhTW": "• 中毒傷害 🡑 {100/110/120/130/140/150/160/170/180/190}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 358508, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_PoisonImbue" + }, + "reward_hash": 3581623286, + "root_node": false, + "x_pos": 2046.86, + "y_pos": 1423.9 + }, + "2": { + "connections": [ + 108, + 105 + ], + "id": 5, + "power": { + "power_name": "Rogue_BladeShift", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理" + ] + }, + "skill_desc": "Generate Combo Point: 1\nLucky Hit Chance: 50% (per hit)\nQuickly stab your victim for {20/22/24/26/28/30/32/34/36/38}% damage and shift, allowing you to move freely through enemies for 4 seconds.", + "skill_desc_localized": { + "deDE": "Erzeugte Kombopunkte: 1\nGlückstrefferchance: 50% (per hit)\nStecht schnell auf Euer Ziel ein, fügt ihm {20/22/24/26/28/30/32/34/36/38}% Schaden zu und gleitet, wodurch Ihr Euch 4 Sek. lang frei durch Gegner bewegen könnt.", + "esES": "Generación de puntos de combo: 1\nProbabilidad de golpe de suerte: 50% (per hit)\nApuñalas rápidamente a tu víctima para infligir {20/22/24/26/28/30/32/34/36/38}% de daño y trasladarte, lo que te permite atravesar libremente a los enemigos durante 4 s.", + "esMX": "Generación de puntos de combo: 1\nProbabilidad de golpe afortunado: 50% (per hit)\nApuñalas rápidamente a tu víctima, le infliges {20/22/24/26/28/30/32/34/36/38}% de daño y desapareces, lo que te permite desplazarte libremente a través de los enemigos durante 4 segundos.", + "frFR": "Points de combo générés: 1\nChances d'obtenir un coup de chance: 50% (per hit)\nVous poignardez rapidement votre victime en lui infligeant {20/22/24/26/28/30/32/34/36/38}% points de dégâts et vous déphasez, ce qui vous permet de vous mouvoir librement parmi les adversaires pendant 4 s.", + "itIT": "Generazione punti combo: 1\nProbabilità di colpo fortunato: 50% (per hit)\nAccoltelli rapidamente la vittima, infliggendo {20/22/24/26/28/30/32/34/36/38}% danni e ti sposti più velocemente tra i nemici per 4 s.", + "jaJP": "コンボポイント生成量: 1\n幸運の一撃発生率: 50% (per hit)\n素早く敵を刺し、{20/22/24/26/28/30/32/34/36/38}%のダメージを与えた上で身のこなしを切り替え、4秒間にわたって敵をすり抜けて移動できるようになる。", + "koKR": "생성: 연계 점수 1\n행운의 적중 확률: 50% (per hit)\n적을 빠르게 찔러 {20/22/24/26/28/30/32/34/36/38}%의 피해를 주고, 차원 이동을 하여 4초 동안 적을 자유롭게 통과합니다.", + "plPL": "Generuje: 1 pkt. kombinacji\nSzansa na szczęśliwy traf: 50% (per hit)\nSzybko przebijasz ofiarę ostrzem i zadajesz jej {20/22/24/26/28/30/32/34/36/38}% pkt. obrażeń, a następnie przemieniasz się, aby przenikać przez wrogów przez 4 sek.", + "ptBR": "Gerar Ponto de Combo: 1\nChance de Golpe de Sorte: 50% (per hit)\nApunhala rapidamente a vítima, causando {20/22/24/26/28/30/32/34/36/38}% de dano e deslocando-se, permitindo que você se mova livremente através de inimigos por 4 s.", + "ruRU": "Продлевает серию приемов на 1.\nВероятность удачного удара: 50% (per hit)\nВы стремительно пронзаете цель, нанося {20/22/24/26/28/30/32/34/36/38}% ед. урона, и переходите в другое измерение, получая возможность проходить сквозь врагов в течение 4 сек.", + "trTR": "Kombo Puanı Üret: 1\nŞanslı Vuruş İhtimali: 50% (per hit)\nKurbanını hızlıca bıçaklayarak {20/22/24/26/28/30/32/34/36/38}% hasar ver ve dönüşerek 4 saniye boyunca özgürce düşmanların içinden geç.", + "zhCN": "生成连击点数: 1\n幸运一击几率: 50% (per hit)\n快速刺击你的受害者, 造成 {20/22/24/26/28/30/32/34/36/38}% 点伤害并闪转腾挪, 使你可以自由地穿过敌人, 持续 4 秒。", + "zhTW": "產生連擊點數:1\n幸運觸發機率: 50% (per hit)\n以快刀捅刺被害者,造成 {20/22/24/26/28/30/32/34/36/38}% 點傷害,並使你得以移行穿越敵人,持續 4 秒。" + }, + "skill_name": "Blade Shift", + "skill_name_localized": { + "deDE": "Gleitklinge", + "esES": "Traslación eviscerante", + "esMX": "Desplazamiento con Cuchillas", + "frFR": "Passage des lames", + "itIT": "Guizzo di Lama", + "jaJP": "ブレードシフト", + "koKR": "칼날 차원 이동", + "plPL": "Taniec Ostrzy", + "ptBR": "Lâmina Ágil", + "ruRU": "Блуждающий клинок", + "trTR": "Bıçaklı Dönüşüm", + "zhCN": "锋刃闪转", + "zhTW": "移行之刃" + }, + "skill_rankup_desc": "• Damage 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {20/22/24/26/28/30/32/34/36/38}%.", + "esES": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%.", + "esMX": "• Daño 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "frFR": "• Dégâts 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "itIT": "• Danni 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "jaJP": "• ダメージ 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "koKR": "• 피해 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "plPL": "• Obrażenia: 🡑 {20/22/24/26/28/30/32/34/36/38}% pkt.", + "ptBR": "• Dano 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "ruRU": "• Урон 🡑 {20/22/24/26/28/30/32/34/36/38}% ед.", + "trTR": "• Hasar 🡑 {20/22/24/26/28/30/32/34/36/38}%", + "zhCN": "• 伤害🡑 {20/22/24/26/28/30/32/34/36/38}%", + "zhTW": "• 傷害 🡑 {20/22/24/26/28/30/32/34/36/38}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 399111, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_BladeShift" + }, + "reward_hash": 3129891746, + "root_node": false, + "x_pos": 15.354, + "y_pos": -5677.95 + }, + "20": { + "connections": [ + 110, + 105 + ], + "id": 28, + "power": { + "power_name": "Rogue_Puncture", + "power_tags": [ + "Basic", + "Marksman", + "Crowd Control", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kontrollverlust", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Control de masas", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Control de multitudes", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Perte de contrôle", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Effetti debilitanti", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "操作障害効果", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "군중 제어", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Controle de Grupo", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Контроль", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "控制", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "控場", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Generate Combo Point: 1\nLucky Hit Chance: 35% (per hit)\nThrow blades a short distance, dealing {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.", + "skill_desc_localized": { + "deDE": "Erzeugte Kombopunkte: 1\nGlückstrefferchance: 35% (per hit)\nWerft Klingen über eine kurze Distanz und verursacht {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% Schaden. Jeder 3. Einsatz verlangsamt Gegner 2 Sek. lang um 20%. Kritische Treffer verlangsamen immer.", + "esES": "Generación de puntos de combo: 1\nProbabilidad de golpe de suerte: 35% (per hit)\nLanzas a corta distancia unas cuchillas que infligen {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% de daño. Cada 3 lanzamientos, los enemigos se ralentizan un 20% durante 2 s. Los golpes críticos siempre ralentizan.", + "esMX": "Generación de puntos de combo: 1\nProbabilidad de golpe afortunado: 35% (per hit)\nArrojas cuchillas a corta distancia que infligen {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% de daño. Cada 3 lanzamientos, ralentiza a los enemigos un 20% durante 2 segundos. Los golpes críticos siempre ralentizan.", + "frFR": "Points de combo générés: 1\nChances d'obtenir un coup de chance: 35% (per hit)\nVous lancez des lames à courte distance, ce qui inflige {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% points de dégâts. Toutes les 3 utilisations, ralentit les adversaires de 20% pendant 2 s. Les coups critiques ralentissent à coup sûr les adversaires.", + "itIT": "Generazione punti combo: 1\nProbabilità di colpo fortunato: 35% (per hit)\nLancia delle lame a breve distanza, infliggendo {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% danni. Ogni 3 lanci dell'abilità rallenta i nemici del 20% per 2 s. I colpi critici rallenteranno sempre i nemici.", + "jaJP": "コンボポイント生成量: 1\n幸運の一撃発生率: 35% (per hit)\n近距離に刃を投げつけ、{21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%のダメージを与える。3回使用するたびに、対象となった敵の移動速度を2秒間にわたって20%低下させる。クリティカルヒット時、スロウ効果が必ず発生する。", + "koKR": "생성: 연계 점수 1\n행운의 적중 확률: 35% (per hit)\n짧게 칼날을 던져 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%의 피해를 줍니다. 3번 시전할 때마다 2초 동안 적을 20% 감속시킵니다. 극대화 적중하면 언제나 적을 감속시킵니다.", + "plPL": "Generuje: 1 pkt. kombinacji\nSzansa na szczęśliwy traf: 35% (per hit)\nRzucasz ostrzami na niewielką odległość, zadając {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% pkt. obrażeń. Co 3 użycie spowalnia wrogów o 20% na 2 sek. Trafienia krytyczne zawsze spowalniają cele.", + "ptBR": "Gerar Ponto de Combo: 1\nChance de Golpe de Sorte: 35% (per hit)\nArremessa lâminas por uma curta distância, causando {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% de dano. Cada 3° lançamento desacelera inimigos em 20% por 2 s. Acertos críticos sempre aplicarão lentidão.", + "ruRU": "Продлевает серию приемов на 1.\nВероятность удачного удара: 35% (per hit)\nВы бросаете на короткое расстояние клинки, наносящие {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% ед. урона. Каждое 3-е применение замедляет противников на 20% на 2 сек. Критические удары всегда замедляют цели.", + "trTR": "Kombo Puanı Üret: 1\nŞanslı Vuruş İhtimali: 35% (per hit)\nKısa bir mesafeye bıçak fırlatarak {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% hasar ver. Her 3. kullanım, düşmanları 2 saniyeliğine 20% Yavaşlatır. Kritik Vuruşlar her zaman Yavaşlatır.", + "zhCN": "生成连击点数: 1\n幸运一击几率: 35% (per hit)\n短距离扔出你的飞刀, 造成 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% 点伤害。每第 3 次施放会使敌人减速 20%, 持续 2 秒。暴击必定造成减速。", + "zhTW": "產生連擊點數:1\n幸運觸發機率: 35% (per hit)\n丟出短距離飛行的刀刃,造成 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% 點傷害。每第 3 次施放會使敵人緩速 20%,持續 2 秒。爆擊時必定緩速。" + }, + "skill_name": "Puncture", + "skill_name_localized": { + "deDE": "Einstich", + "esES": "Pinchar", + "esMX": "Punzar", + "frFR": "Perforation", + "itIT": "Perforazione", + "jaJP": "串刺し", + "koKR": "구멍 뚫기", + "plPL": "Rana Kłuta", + "ptBR": "Puncionar", + "ruRU": "Колющий удар", + "trTR": "Del", + "zhCN": "穿刺飞刀", + "zhTW": "穿刺飛刀" + }, + "skill_rankup_desc": "• Damage 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%.", + "esES": "• Daño 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%.", + "esMX": "• Daño 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "frFR": "• Dégâts 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "itIT": "• Danni 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "jaJP": "• ダメージ 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "koKR": "• 피해 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "plPL": "• Obrażenia: 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% pkt.", + "ptBR": "• Dano 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "ruRU": "• Урон 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}% ед.", + "trTR": "• Hasar 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "zhCN": "• 伤害🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%", + "zhTW": "• 傷害 🡑 {21/23.1/25.2/27.3/29.4/31.5/33.6/35.7/37.8/39.9}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 364877, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Puncture" + }, + "reward_hash": 3888262722, + "root_node": false, + "x_pos": 801.165, + "y_pos": -5452.22 + }, + "21": { + "connections": [ + 121, + 107 + ], + "id": 29, + "power": { + "power_name": "Rogue_DarkShroud", + "power_tags": [ + "Subterfuge", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "기만", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 20 seconds\nSurround yourself with up to 5 protective shadows. Gain {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 20 Sek.\nUmhüllt Euch mit bis zu 5 schützenden Schatten. Erhaltet {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% Schadensreduktion pro aktivem Schatten. Jedes Mal, wenn Ihr direkten Schaden erleidet, wird dieser Schaden reduziert und ein Schatten wird verbraucht.", + "esES": "Tiempo de reutilización: 20 s\nTe rodeas con hasta 5 sombras protectoras. Obtienes un {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% de reducción de daño por sombra activa. Cada vez que sufres daño directo, ese daño se reduce y se consume una sombra.", + "esMX": "Recuperación: 20 segundos\nTe envuelves con hasta 5 sombras protectoras. Obtienes un {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% de reducción de daño por cada sombra activa. Cada vez que recibes daño directo, dicho daño se reduce, y se consume una sombra.", + "frFR": "Temps de recharge: 20 s\nVous vous entourez de 5 ombres protectrices au maximum. Vous obtenez {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% de réduction des dégâts pour chaque ombre active. Chaque fois que vous subissez des dégâts directs, ces dégâts sont réduits et une ombre est consommée.", + "itIT": "Tempo di recupero: 20 s\nTi circondi di massimo 5 ombre protettive. Ottieni il {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% di riduzione danni per ombra attiva. Ogni volta che subisci danni diretti, quei danni si riducono e un'ombra si consuma.", + "jaJP": "クールダウン: 20秒\n最大5個の防御用影で身を取り巻く。発動している影1個につき、受けるダメージが{8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%減少する。直接ダメージを受けるたびに、影1個を消費してそのダメージを軽減する。", + "koKR": "재사용 대기시간: 20초\n자신을 최대 5개의 그림자로 둘러쌉니다. 활성화된 그림자 하나당 피해 감소가 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% 증가합니다. 자신이 직접 피해를 받을 때마다 해당 피해가 감소하고 그림자 하나가 소모됩니다.", + "plPL": "Czas odnowienia: 20 sek.\nOtaczasz się ochronnymi cieniami (maksymalnie 5). Zyskujesz premię {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% do redukcji obrażeń za aktywny cień. Za każdym razem, gdy otrzymujesz bezpośrednie obrażenia, są one zredukowane, a jeden z cieni zostaje pochłonięty.", + "ptBR": "Recarga: 20 s\nAté 5 sombras protetoras cercam você. Você recebe {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% de redução de dano por sombra ativa. Sempre que você receber dano direto, esse dano é reduzido e uma sombra é consumida.", + "ruRU": "Время восстановления: 20 сек.\nВас окружает до 5 теней, каждая из которых уменьшает получаемый урон на {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%. Каждый раз, когда вы получаете прямой урон, этот урон уменьшается, а одна тень исчезает.", + "trTR": "Bekleme Süresi: 20 saniye\nKendini en fazla 5 koruyucu gölgeyle sar. Etkin gölge başına {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% Hasar Azaltma kazan. Her doğrudan hasar aldığında bu hasar azaltılır ve bir gölge tüketilir.", + "zhCN": "冷却时间: 20 秒\n用最多 5 层防御性暗影环绕你。每有一层激活的暗影获得 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}% 伤害减免。每次受到直接伤害时, 该伤害都会降低并消耗一层暗影。", + "zhTW": "冷卻時間:20 秒\n用最多 5 個防護暗影包圍自己。作用中的每個暗影會使傷害減免提高 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%。每次你受到直接傷害時,該傷害會降低並消耗一個暗影。" + }, + "skill_name": "Dark Shroud", + "skill_name_localized": { + "deDE": "Dunkler Schleier", + "esES": "Embozo oscuro", + "esMX": "Sudario Oscuro", + "frFR": "Sombre voile", + "itIT": "Manto Oscuro", + "jaJP": "ダークシュラウド", + "koKR": "어둠의 장막", + "plPL": "Mroczny Całun", + "ptBR": "Véu Sombrio", + "ruRU": "Теневая завеса", + "trTR": "Karanlık Örtü", + "zhCN": "暗影帷幕", + "zhTW": "黑暗籠罩" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "esES": "• Reducción de daño 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "esMX": "• Reducción de daño 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "frFR": "• Réduction des dégâts 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%", + "itIT": "• Riduzione danni 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "jaJP": "• ダメージ減少 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%。", + "koKR": "• 피해 감소 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "plPL": "• Redukcja obrażeń: 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "ptBR": "• Redução de dano 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "ruRU": "• Уменьшение урона 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "trTR": "• Hasar Azaltma 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%.", + "zhCN": "• 伤害减免🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%", + "zhTW": "• 傷害減免 🡑 {8/8.4/8.8/9.2/9.6/10/10.4/10.8/11.2/11.6}%。" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 786381, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_DarkShroud" + }, + "reward_hash": 2892509571, + "root_node": false, + "x_pos": -1282.0, + "y_pos": -148.181 + }, + "22": { + "connections": [ + 110 + ], + "id": 32, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_Puncture", + "power_tags": [ + "Basic", + "Marksman", + "Crowd Control", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kontrollverlust", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Control de masas", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Control de multitudes", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Perte de contrôle", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Effetti debilitanti", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "操作障害効果", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "군중 제어", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Controle de Grupo", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Контроль", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "控制", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "控場", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.", + "skill_desc_localized": { + "deDE": "Jeder 3. Einsatz von Einstich prallt außerdem bis zu 2-mal ab. Kritische Treffer prallen immer ab.", + "esES": "Cada 3 lanzamientos de Pinchar, el efecto rebotará también hasta 2 veces. Los golpes críticos siempre rebotan.", + "esMX": "Cada 3 lanzamientos de Punzar, también rebotará hasta 2 veces. Los golpes críticos siempre rebotan.", + "frFR": "Toutes les 3 utilisations de Perforation, ricoche jusqu'à 2 fois. Les coups critiques ricochent toujours.", + "itIT": "Ogni 3 lanci di Perforazione rimbalzerà inoltre 2 volte. I colpi critici rimbalzeranno sempre.", + "jaJP": "〈串刺し〉を3回使用するたびに最大2回跳飛するようになる。クリティカルヒット時は必ず跳飛する。", + "koKR": "구멍 뚫기를 3번째로 시전하면 공격이 최대 2번 튕깁니다. 극대화 적중하면 언제나 튕깁니다.", + "plPL": "Co 3 użycie Rany Kłutej rykoszetuje maksymalnie 2 razy. Trafienia krytyczne zawsze rykoszetują.", + "ptBR": "Cada 3° lançamento de Puncionar também ricocheteará até 2 vezes. Acertos críticos sempre ricochetearão.", + "ruRU": "При каждом 3-м применении \"Колющий удар\" рикошетит, поражая до 2 целей. При критических ударах эффект рикошета срабатывает гарантированно.", + "trTR": "Her 3. Del kullanımı ayrıca 2 defaya kadar seker. Kritik Vuruşlar her zaman seker.", + "zhCN": "每第 3 次施放穿刺飞刀也会弹射最多 2 次。暴击必定弹射。", + "zhTW": "每第 3 次施放的穿刺飛刀會彈射,最多 2 次。爆擊時必定會彈射。" + }, + "skill_name": "Primary Puncture", + "skill_name_localized": { + "deDE": "Primärer Einstich", + "esES": "Pinchar primario", + "esMX": "Punción Primaria", + "frFR": "Perforation primaire", + "itIT": "Perforazione Primaria", + "jaJP": "串刺し(定理)", + "koKR": "주요한 구멍 뚫기", + "plPL": "Podstawowa Rana Kłuta", + "ptBR": "Puncionar Primário", + "ruRU": "Основной колющий удар", + "trTR": "Birincil Del", + "zhCN": "主要穿刺飞刀", + "zhTW": "首要穿刺飛刀" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 364877, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_Puncture_01" + }, + "reward_hash": 84620854, + "root_node": false, + "x_pos": 1404.1, + "y_pos": -5997.16 + }, + "23": { + "connections": [ + 121 + ], + "id": 33, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_DarkShroud", + "power_tags": [ + "Subterfuge", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "기만", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "While you have at least 2 active shadows from Dark Shroud, gain +8% Critical Strike Chance.", + "skill_desc_localized": { + "deDE": "Solange Ihr mindestens 2 aktive Schatten von Dunkler Schleier habt, steigt Eure kritische Trefferchance um +8%.", + "esES": "Mientras tengas al menos 2 sombras activas de Embozo oscuro, obtienes un +8% de probabilidad de golpe crítico.", + "esMX": "Mientras tengas al menos 2 sombras activas de Sudario Oscuro, obtienes un +8% de probabilidad de golpe crítico.", + "frFR": "Tant que Sombre voile a encore 2 ombres actives, vos chances d'infliger un coup critique sont augmentées de +8%.", + "itIT": "Finché hai 2 o più ombre di Manto Oscuro attive, la tua probabilità di critico aumenta del +8%.", + "jaJP": "〈ダークシュラウド〉による影が少なくとも2個発動している間、クリティカルヒット率が+8%上昇する。", + "koKR": "어둠의 장막의 그림자가 2개 이상 활성화되어 있을 때 극대화 확률이 +8% 증가합니다.", + "plPL": "Kiedy masz aktywne cienie (co najmniej 2) z Mrocznego Całunu, zyskujesz premię +8% do szansy na trafienie krytyczne.", + "ptBR": "Enquanto você tiver pelo menos 2 sombras ativas de Véu Sombrio, recebe +8% de chance de acerto crítico.", + "ruRU": "Пока существует не менее 2 теней, созданных \"Теневой завесой\", ваша вероятность критического удара повышается на +8%.", + "trTR": "Karanlık Örtüden 2 veya daha fazla gölgeye sahipken +8% Kritik Vuruş İhtimali kazan.", + "zhCN": "暗影帷幕至少有 2 层激活的暗影时, 暴击几率提高 +8%。", + "zhTW": "當你擁有至少 2 個黑暗籠罩仍在作用中的暗影時,爆擊機率提高 +8%。" + }, + "skill_name": "Countering Dark Shroud", + "skill_name_localized": { + "deDE": "Konternder Dunkler Schleier", + "esES": "Embozo oscuro contrarrestante", + "esMX": "Sudario Oscuro Contrarrestante", + "frFR": "Sombre voile rebelle", + "itIT": "Manto Oscuro Contrastante", + "jaJP": "ダークシュラウド(逆襲)", + "koKR": "역습하는 어둠의 장막", + "plPL": "Kontrujący Mroczny Całun", + "ptBR": "Véu Sombrio Replicante", + "ruRU": "Ответная теневая завеса", + "trTR": "Karşılayıcı Karanlık Örtü", + "zhCN": "反击暗影帷幕", + "zhTW": "反擊黑暗籠罩" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 786381, + "power_mod_hash": 3923113625, + "reward_name": "Rogue_Mod_DarkShroud_02" + }, + "reward_hash": 3291216600, + "root_node": false, + "x_pos": -53.565, + "y_pos": -291.764 + }, + "24": { + "connections": [ + 107, + 123 + ], + "id": 34, + "power": { + "power_name": "Rogue_PoisonTrap", + "power_tags": [ + "Subterfuge", + "Trap", + "Damage", + "Poison", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Falle", + "Schaden", + "Gift", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Piège", + "Dégâts", + "Poison", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Trappole", + "Danni", + "Veleno", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "罠", + "ダメージ", + "毒", + "クールダウン" + ], + "koKR": [ + "기만", + "덫", + "피해", + "독", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Pułapki", + "Obrażenia", + "Trucizna", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Armadilha", + "Dano", + "Veneno", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Ловушка", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Tuzak", + "Hasar", + "Zehir", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "陷阱", + "伤害", + "毒素", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "陷阱", + "傷害", + "毒素", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 10 seconds\nLucky Hit Chance: 20% (per use)\nPlace a trap that arms after {#} seconds. It activates when an enemy moves within range, applying {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% Poisoning damage over 9 seconds to enemies in the area.\n\nYou can have 4 armed traps out at once.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 10 Sek.\nGlückstrefferchance: 20% (per use)\nPlatziert eine Falle, die nach {#} Sek. scharf wird. Kommen Gegner ihr zu nahe, aktiviert sie sich und fügt Gegnern im Wirkungsbereich im Verlauf von 9 Sek. {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% Giftschaden zu.\n\nIhr könnt 4 scharfe Fallen gleichzeitig haben.", + "esES": "Tiempo de reutilización: 10 s\nProbabilidad de golpe de suerte: 20% (per use)\nColocas una trampa que se arma al cabo de {#} s. Cuando un enemigo se pone al alcance, se activa e inflige {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% de daño de veneno durante 9 s a los enemigos en la zona.\n\nPuedes tener 4 trampas armadas a la vez.", + "esMX": "Recuperación: 10 segundos\nProbabilidad de golpe afortunado: 20% (per use)\nColocas una trampa que se arma después de {#} segundos. Se activa cuando un enemigo se acerca e inflige {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% de daño de veneno durante 9 segundos a los enemigos en el área.\n\nPuedes tener 4 trampas armadas al mismo tiempo.", + "frFR": "Temps de recharge: 10 s\nChances d'obtenir un coup de chance: 20% (per use)\nVous placez un piège qui s'arme au bout de {#} s. Il s'active lorsqu'une cible passe à portée, ce qui applique {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% points de dégâts de poison en 9 s aux adversaires se trouvant dans la zone affectée.\n\nVous pouvez avoir jusqu'à 4 pièges armés à la fois.", + "itIT": "Tempo di recupero: 10 s\nProbabilità di colpo fortunato: 20% (per use)\nPiazzi una trappola che si arma dopo {#} s. Quando un nemico entra nel suo raggio d'azione, la trappola si attiva infliggendo {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% danni da veleno per 9 s ai nemici nell'area.\n\nPuoi armare 4 trappole simultaneamente.", + "jaJP": "クールダウン: 10秒\n幸運の一撃発生率: 20% (per use)\n{#}秒後に起動準備が完了する罠を仕掛ける。罠は範囲内で敵が動くと起動し、エリア内にいる敵に9秒間かけて{396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%の毒ダメージを与える。\n\n罠は同時に4個まで起動可能状態にできる。", + "koKR": "재사용 대기시간: 10초\n행운의 적중 확률: 20% (per use)\n{#}초 후 장전되는 덫을 설치합니다. 덫은 적이 범위 내에 들어오면 발동하며, 해당 범위에 있는 적들에게 9초에 걸쳐 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%의 중독 피해를 줍니다.\n\n덫은 한 번에 4개까지 장전할 수 있습니다.", + "plPL": "Czas odnowienia: 10 sek.\nSzansa na szczęśliwy traf: 20% (per use)\nTworzysz pułapkę, która uzbraja się po {#} sek. Gdy wróg zajdzie się w jej zasięgu, pułapka się aktywuje, a następnie zadaje wrogom na jej obszarze {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% pkt. obrażeń od zatrucia w ciągu 9 sek.\n\nMożesz mieć jednocześnie 4 uzbrojone pułapki:uzbrojonych pułapek.", + "ptBR": "Recarga: 10 s\nChance de Golpe de Sorte: 20% (per use)\nPosiciona uma armadilha que arma após {#} s. É ativada quando um inimigo entra em alcance, aplicando {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% de dano venenoso ao longo de 9 s a inimigos na área.\n\nVocê pode ter 4 armadilhas armadas de uma vez.", + "ruRU": "Время восстановления: 10 сек.\nВероятность удачного удара: 20% (per use)\nВы размещаете на земле ловушку, которая заряжается через {#} сек. Когда в область действия попадает противник, она срабатывает и отравляет цели в зоне поражения, нанося {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% ед. урона от отравления за 9 сек.\n\nМаксимальное количество заряженных размещенных ловушек – 4.", + "trTR": "Bekleme Süresi: 10 saniye\nŞanslı Vuruş İhtimali: 20% (per use)\n{#} saniye sonra kurulan bir tuzak yerleştir. Tuzak, düşmanlar menziline girdiğinde etkinleştirilir ve bölgedeki düşmanlara 9 saniye boyunca {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% Zehirleme hasarı uygular.\n\nAynı anda 4 kurulmuş tuzağın bulunabilir.", + "zhCN": "冷却时间: 10 秒\n幸运一击几率: 20% (per use)\n放置一个在 {#} 秒后完成部署的陷阱。陷阱会在敌人进入范围时激活, 在 9 秒内对范围内的敌人造成 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% 点毒素伤害。\n\n你在同一时间只能拥有 4 个部署的陷阱。", + "zhTW": "冷卻時間:10 秒\n幸運觸發機率:20% (per use)\n放置一個 {#} 秒後設置完成的陷阱,於敵人進入範圍內時啟動,對範圍內的敵人在 9 秒內造成 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% 點中毒傷害。\n\n你同時只能有 4 個設置完成的陷阱。" + }, + "skill_name": "Poison Trap", + "skill_name_localized": { + "deDE": "Giftfalle", + "esES": "Trampa de veneno", + "esMX": "Trampa Venenosa", + "frFR": "Piège de poison", + "itIT": "Trappola Avvelenata", + "jaJP": "ポイズントラップ", + "koKR": "맹독 덫", + "plPL": "Trująca Pułapka", + "ptBR": "Armadilha Venenosa", + "ruRU": "Ловушка с ядом", + "trTR": "Zehir Tuzağı", + "zhCN": "剧毒陷阱", + "zhTW": "劇毒陷阱" + }, + "skill_rankup_desc": "• Poisoning Damage 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Giftschaden 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "esES": "• Daño de veneno 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%.", + "esMX": "• Daño de envenenamiento 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "frFR": "• Dégâts de poison 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "itIT": "• Danni da veleno 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "jaJP": "• 毒ダメージ 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "koKR": "• 중독 피해 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "plPL": "• Obrażenia od zatrucia: 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "ptBR": "• Dano venenoso 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "ruRU": "• Урон от яда 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}% ед.", + "trTR": "• Zehirleme Hasarı 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "zhCN": "• 毒素伤害🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%", + "zhTW": "• 中毒傷害 🡑 {396/435.6/475.2/514.8/554.4/594/633.6/673.2/712.8/752.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 416528, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_PoisonTrap" + }, + "reward_hash": 1280289467, + "root_node": false, + "x_pos": -3198.75, + "y_pos": 285.611 + }, + "25": { + "connections": [ + 118 + ], + "id": 35, + "power": { + "power_mod_id": 4, + "power_name": "Rogue_ShadowStep", + "power_tags": [ + "Agility", + "Cutthroat", + "Unstoppable", + "Imbueable", + "Damage", + "Physical", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Unaufhaltsam", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imparable", + "Imbuible", + "Daño", + "Física", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Inarrêtable", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Inarrestabile", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "神速", + "喉かき", + "抑圧不可", + "注入可能", + "ダメージ", + "物理", + "クールダウン", + "移動" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "저지 불가", + "주입 가능", + "피해", + "물리", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nieustępliwość", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Implacável", + "Imbuível", + "Dano", + "Física", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Неудержимость", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Durdurulamaz", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "敏捷", + "刺杀", + "不可阻挡", + "可灌注", + "伤害", + "物理", + "冷却时间", + "移动" + ], + "zhTW": [ + "靈巧", + "割喉", + "無阻", + "可灌注", + "傷害", + "物理", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "Enemies damaged by Shadow Step are Stunned for 2 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die durch Schattenschritt Schaden erleiden, sind 2 Sek. lang betäubt.", + "esES": "Los enemigos dañados por Paso de las sombras quedan aturdidos durante 2 s.", + "esMX": "Los enemigos dañados por Paso Umbrío quedan aturdidos durante 2 segundos.", + "frFR": "Les cibles blessées par Pas de l'ombre sont étourdies pendant 2 s.", + "itIT": "I nemici colpiti da Passo d'Ombra sono storditi per 2 s.", + "jaJP": "〈シャドウステップ〉でダメージを受けた敵が2秒間にわたりスタン状態になる。", + "koKR": "그림자 걸음의 피해를 받은 적이 2초 동안 기절합니다.", + "plPL": "Wrogowie, którzy otrzymali obrażenia od Cienistego Kroku, zostają ogłuszeni na 2 sek.", + "ptBR": "Inimigos atingidos por Passo Sombrio ficam atordoados por 2 s.", + "ruRU": "Когда \"Шаг сквозь тень\" наносит противникам урон, он оглушает их на 2 сек.", + "trTR": "Gölge Adım ile hasar verilen düşmanlar 2 saniyeliğine Sersemletilir.", + "zhCN": "暗影步对敌人造成伤害时将其击昏 2 秒。", + "zhTW": "受到暗影步伐傷害的敵人會昏迷 2 秒。" + }, + "skill_name": "Methodical Shadow Step", + "skill_name_localized": { + "deDE": "Methodischer Schattenschritt", + "esES": "Paso de las sombras metódico", + "esMX": "Paso Umbrío Metódico", + "frFR": "Pas de l'ombre méthodique", + "itIT": "Passo d'Ombra Metodico", + "jaJP": "シャドウステップ(精密)", + "koKR": "체계적 그림자 걸음", + "plPL": "Metodyczny Cienisty Krok", + "ptBR": "Passo Sombrio Metódico", + "ruRU": "Методичный шаг сквозь тень", + "trTR": "Düzenli Gölge Adım", + "zhCN": "有序暗影步", + "zhTW": "訓規暗影步伐" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 355606, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_ShadowStep_02" + }, + "reward_hash": 660987747, + "root_node": false, + "x_pos": 725.084, + "y_pos": -3192.15 + }, + "26": { + "connections": [ + 127 + ], + "id": 36, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_ColdImbue", + "power_tags": [ + "Imbuement", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Infondibile" + ], + "jaJP": [ + "注入", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "注入可能" + ], + "koKR": [ + "주입", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Aşılama", + "Soğutma", + "Hasar", + "Soğuk", + "Bekleme Süresi", + "Kitle Kontrolü", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "可灌注" + ], + "zhTW": [ + "灌注", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "可灌注" + ] + }, + "skill_desc": "Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.", + "skill_desc_localized": { + "deDE": "Fertigkeiten mit Kälteinfusion fügen Gegnern, die unter Kontrollverlusteffekten leiden, x20% Schaden zu. Dieser Bonus verdoppelt sich gegen eingefrorene Gegner.", + "esES": "Las habilidades imbuidas de frío infligen un x20% de daño a enemigos afectados por control de masas. Este bonus se duplica contra enemigos congelados.", + "esMX": "Las habilidades de Imbuición Gélida infligen un x20% más de daño a los enemigos bajo los efectos de control de multitudes. La bonificación se duplica contra enemigos congelados.", + "frFR": "Les compétences imprégnées de givre infligent x20% de dégâts aux cibles subissant un effet de perte de contrôle. Ce bonus est doublé contre les cibles gelées.", + "itIT": "Le abilità infuse di freddo infliggono il x20% di danni aggiuntivi ai nemici sotto effetti debilitanti. Il bonus raddoppia contro i nemici congelati.", + "jaJP": "操作障害効果を受けた敵に〈冷気の注入〉で与えるダメージがx20%増加する。凍結状態の敵に対しては増加量が2倍になる。", + "koKR": "냉기 주입된 기술이 군중 제어 상태의 적에게 주는 피해가 x20% 증가합니다. 빙결 상태의 적을 상대할 때는 이 효과가 2배로 증가합니다.", + "plPL": "Umiejętności nasycone Zimnem zadają x20% obrażeń wrogom o ograniczonej kontroli. Wartość ta jest podwojona w przypadku zamrożonych wrogów.", + "ptBR": "Habilidades de Imbuição de Gelo causam x20% de dano a inimigos sob controle de grupo. O bônus é dobrado contra inimigos congelados.", + "ruRU": "Умения, насыщенные силой холода, наносят на x20% больше урона противникам, на которых действуют эффекты контроля. Бонус удваивается, если цель заморожена.", + "trTR": "Soğuk Aşılanmış Yetenekler, Kitle Kontrolü etkisindeki düşmanlara x20% hasar verir. Bu bonus Donmuş düşmanlara karşı ikiye katlanır.", + "zhCN": "被冰霜灌注的技能对被控制敌人造成的伤害提高 x20%。该加成对被冻结的敌人翻倍。", + "zhTW": "冰寒灌注強化的技能對受到控場的敵人造成的傷害提高 x20%,對凍結的敵人則此效果加倍。" + }, + "skill_name": "Mixed Cold Imbuement", + "skill_name_localized": { + "deDE": "Gemischte Kälteinfusion", + "esES": "Imbuición de frío combinada", + "esMX": "Imbuición Gélida Mezclada", + "frFR": "Imprégnation de givre mixte", + "itIT": "Infusione del Freddo Mista", + "jaJP": "冷気の注入(混合)", + "koKR": "뒤섞은 냉기 주입", + "plPL": "Spojone Nasycenie Zimnem", + "ptBR": "Imbuição de Gelo Misturada", + "ruRU": "Смешанное насыщение холодом", + "trTR": "Karışık Soğuk Aşılama", + "zhCN": "混合冰霜灌注", + "zhTW": "混合冰寒灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 359246, + "power_mod_hash": 1870060411, + "reward_name": "Rogue_Mod_ColdImbue_01" + }, + "reward_hash": 3279835860, + "root_node": false, + "x_pos": 2007.46, + "y_pos": 2819.65 + }, + "27": { + "connections": [ + 123 + ], + "id": 37, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_PoisonTrap", + "power_tags": [ + "Subterfuge", + "Trap", + "Damage", + "Poison", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Falle", + "Schaden", + "Gift", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Piège", + "Dégâts", + "Poison", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Trappole", + "Danni", + "Veleno", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "罠", + "ダメージ", + "毒", + "クールダウン" + ], + "koKR": [ + "기만", + "덫", + "피해", + "독", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Pułapki", + "Obrażenia", + "Trucizna", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Armadilha", + "Dano", + "Veneno", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Ловушка", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Tuzak", + "Hasar", + "Zehir", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "陷阱", + "伤害", + "毒素", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "陷阱", + "傷害", + "毒素", + "冷卻時間" + ] + }, + "skill_desc": "You deal x10% increased Poison damage to enemies standing inside your Poison Trap.", + "skill_desc_localized": { + "deDE": "Ihr fügt Gegnern, die in Eurer Giftfalle stehen, x10% mehr Giftschaden zu.", + "esES": "Infliges un x10% más de daño de veneno a enemigos en el interior de tu Trampa de veneno.", + "esMX": "Infliges un x10% más de daño de veneno a los enemigos que se encuentran dentro de tu Trampa Venenosa.", + "frFR": "Vous infligez x10% de dégâts de poison supplémentaires aux adversaires se trouvant dans votre Piège de poison.", + "itIT": "Infliggi il x10% di danni da veleno aggiuntivi ai nemici che si trovano all'interno della tua Trappola Avvelenata.", + "jaJP": "〈ポイズントラップ〉の中にいる敵に与える毒ダメージがx10%増加する。", + "koKR": "자신의 맹독 덫 안에 있는 적들에게 주는 독 피해가 x10% 증가합니다.", + "plPL": "Zadajesz obrażenia od Trucizny zwiększone o x10% wrogom stojącym na Trującej Pułapce.", + "ptBR": "Você causa x10% de dano venenoso aumentado a inimigos que estão dentro da sua Armadilha Venenosa.", + "ruRU": "Вы наносите на x10% больше урона от яда противникам, находящимся в ловушке с ядом.", + "trTR": "Zehir Tuzağının içinde duran düşmanlara x10% artırılmış Zehir hasarı verirsin.", + "zhCN": "你对站在剧毒陷阱中的敌人造成的毒素伤害提高 x10%。", + "zhTW": "你對站立在你劇毒陷阱中的敵人,造成的毒素傷害提高 x10%。" + }, + "skill_name": "Subverting Poison Trap", + "skill_name_localized": { + "deDE": "Zerrüttende Giftfalle", + "esES": "Trampa de veneno subversiva", + "esMX": "Trampa Venenosa Subversiva", + "frFR": "Piège de poison subversif", + "itIT": "Trappola Avvelenata Rivoluzionaria", + "jaJP": "ポイズントラップ(反転)", + "koKR": "전복시키는 맹독 덫", + "plPL": "Obalająca Trująca Pułapka", + "ptBR": "Armadilha Venenosa Destruidora", + "ruRU": "Коварная ловушка с ядом", + "trTR": "Bozucu Zehir Tuzağı", + "zhCN": "颠覆剧毒陷阱", + "zhTW": "顛覆劇毒陷阱" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416528, + "power_mod_hash": 1611127946, + "reward_name": "Rogue_Mod_PoisonTrap_01" + }, + "reward_hash": 4046162191, + "root_node": false, + "x_pos": -3802.04, + "y_pos": 874.612 + }, + "28": { + "connections": [ + 117 + ], + "id": 38, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_Barrage", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains +20% increased Critical Strike Chance.", + "skill_desc_localized": { + "deDE": "Immer, wenn ein Einsatz von Sperrfeuer mindestens 4-mal abprallt, erhält Euer nächster Einsatz eine um +20% erhöhte kritische Trefferchance.", + "esES": "Cuando un mismo lanzamiento de Ráfaga rebota al menos 4 veces, tu siguiente lanzamiento obtiene un +20% más de probabilidad de golpe crítico.", + "esMX": "Cuando un único lanzamiento de Aluvión rebota al menos 4 veces, tu siguiente lanzamiento obtiene un +20% más de probabilidad de golpe crítico.", + "frFR": "Chaque fois qu'une utilisation de Déluge produit au moins 4 ricochets, les chances d'infliger un coup critique lors de sa prochaine utilisation sont augmentées de +20%.", + "itIT": "Ogni volta che un singolo lancio di Salva rimbalza almeno 4 volte, la probabilità di critico del lancio successivo aumenta del +20%.", + "jaJP": "〈一斉射撃〉が1回の使用で少なくとも4回跳飛すると、次回使用時のクリティカルヒット率が+20%増加する。", + "koKR": "1회 시전한 탄막이 최소 4회 이상 튕기면, 다음 시전 시의 극대화 확률이 +20% 증가합니다.", + "plPL": "Za każdym razem, gdy pojedyncze użycie Salwy rykoszetuje co najmniej 4 razy, następne użycie zyska premię +20% do szansy na trafienie krytyczne.", + "ptBR": "Sempre que um único lançamento de Salva ricocheteia pelo menos 4 vezes, seu próximo lançamento recebe +20% de chance de acerto crítico aumentada.", + "ruRU": "Когда \"Шквальный огонь\" рикошетит хотя бы 4 раза:раз, вероятность нанести критический урон при следующем применении повышается на +20%.", + "trTR": "Tek bir Yaylım Ateşi kullanımı her en az 4 kez sektiğinde sonraki kullanımın +20% artırılmış Kritik Vuruş İhtimali kazanır.", + "zhCN": "单次乱射弹射至少 4 次, 你的下一次施法的暴击几率提高 +20%。", + "zhTW": "在施放一次箭幕時,若箭矢彈射至少 4 次,你下一次施放的爆擊機率提高 +20%。" + }, + "skill_name": "Advanced Barrage", + "skill_name_localized": { + "deDE": "Weiterentwickeltes Sperrfeuer", + "esES": "Ráfaga avanzada", + "esMX": "Aluvión Avanzado", + "frFR": "Déluge avancé", + "itIT": "Salva Avanzata", + "jaJP": "一斉射撃(発展)", + "koKR": "고급 탄막", + "plPL": "Zaawansowana Salwa", + "ptBR": "Salva Avançada", + "ruRU": "Передовой шквальный огонь", + "trTR": "Nitelikli Yaylım Ateşi", + "zhCN": "进阶乱射", + "zhTW": "進階箭幕" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 439762, + "power_mod": "MultiHitBonus", + "power_mod_hash": 2898607991, + "reward_name": "Rogue_Mod_Barrage_02" + }, + "reward_hash": 1071090901, + "root_node": false, + "x_pos": -2037.12, + "y_pos": -5046.36 + }, + "29": { + "connections": [ + 113, + 104 + ], + "id": 40, + "power": { + "power_name": "Rogue_TwistingBlades", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Energy Cost: {#}\nLucky Hit Chance: 33% (per hit)\nImpale an enemy with your blades, dealing {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% damage and making them take x8% increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% damage.\n\nCombo Points increase damage and grant a Movement Speed bonus for 3 seconds.\n• 1 Point: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% damage, +20% movement\n• 2 Points: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% damage, +40% movement\n• 3 Points: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% damage, +60% movement", + "skill_desc_localized": { + "deDE": "Energiekosten: {#}\nGlückstrefferchance: 33% (per hit)\nSpießt einen Gegner mit Euren Klingen auf und verursacht {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% Schaden. Ihr fügt ihm x8% mehr Schaden zu, solange er aufgespießt ist. Nach 1.5 Sek. kehren die Klingen zu Euch zurück, durchschlagen Gegner und verursachen dabei {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% Schaden.\n\nKombopunkte erhöhen den Schaden und verleihen 3 Sek. lang einen Bonus auf Bewegungsgeschwindigkeit.\n • 1 Punkt: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% Schaden, +20% Bewegung\n• 2 Punkte: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% Schaden, +40% Bewegung\n • 3 Punkte: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% Schaden, +60% Bewegung", + "esES": "Coste de energía: {#}\nProbabilidad de golpe de suerte: 33% (per hit)\nEmpalas a un enemigo con tus hojas, lo que le inflige {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de daño y hace que le inflijas un x8% más de daño mientras está empalado. Tras 1.5 s, las hojas vuelven a ti y perforan a los enemigos para infligirles {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de daño.\n\nLos puntos de combo aumentan el daño y otorgan un bonus de velocidad de movimiento durante 3 s.\n• 1 punto: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% de daño, +20% de movimiento\n• 2 puntos: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de daño, +40% de movimiento\n• 3 puntos: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% de daño, +60% de movimiento", + "esMX": "Costo de Energía: {#}\nProbabilidad de golpe afortunado: 33% (per hit)\nHundes tus cuchillas en un enemigo, infliges {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de daño y haces que reciba un x8% más de daño mientras está empalado. Después de 1.5 segundos, las cuchillas vuelven a ti e infligen {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de daño a los enemigos que perforan.\n\nLos puntos de combo aumentan el daño y otorgan una bonificación de velocidad de movimiento durante 3 segundos.\n• 1 punto: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% de daño, un +20% de movimiento\n• 2 puntos: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de daño, un +40% de movimiento\n• 3 puntos: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% de daño, un +60% de movimiento", + "frFR": "Coût en énergie: {#}\nChances d'obtenir un coup de chance: 33% (per hit)\nVous empalez une cible avec vos lames et infligez {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% points de dégâts. Tant que la cible est empalée, vous lui infligez x8% de dégâts supplémentaires. Après 1.5 s, vos lames reviennent vers vous en transperçant les adversaires, infligeant {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% points de dégâts.\n\nLes points de combo augmentent les dégâts et confèrent un bonus à la vitesse de déplacement pendant 3 s.\n• 1 point: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% points de dégâts, vitesse de déplacement augmentée de +20%.\n• 2 points: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% points de dégâts, vitesse de déplacement augmentée de +40%.\n• 3 points: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% points de dégâts, vitesse de déplacement augmentée de +60%.", + "itIT": "Costo in energia: {#}\nProbabilità di colpo fortunato: 33% (per hit)\nImpali un nemico con le tue lame, infliggendo {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% danni e facendogli subire il x8% di danni aggiuntivi da parte tua mentre è impalato. Dopo 1.5 s, le lame tornano da te, trapassando i nemici e infliggendo {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% danni.\n\nI punti combo aumentano i danni e forniscono un bonus alla velocità di movimento per 3 s.\n• 1 punto: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% danni, +20% movimento\n• 2 punti: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% danni, +40% movimento\n• 3 punti: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% danni, +60% movimento", + "jaJP": "エネルギー消費量: {#}\n幸運の一撃発生率: 33% (per hit)\n敵に刃を突き立て、{45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%のダメージを与える。刃が刺さっている間、自身がその敵に与えるダメージがx8%増加する。1.5秒後、刃は敵を貫通して{72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%のダメージを与えながら手元に戻って来る。\n\nコンボポイントでダメージ上昇効果と3秒間の移動速度ボーナスを得る:\n• 1ポイント: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}%ダメージ、移動速度+20%\n• 2ポイント: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%ダメージ、移動速度+40%\n• 3ポイント: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}%ダメージ、移動速度+60%", + "koKR": "소모: 기력 {#}\n행운의 적중 확률: 33% (per hit)\n적을 칼날로 꿰뚫어 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%의 피해를 주고, 꿰뚫려 있는 동안 대상에게 주는 피해를 x8% 증가시킵니다. 1.5초 후에는 칼날이 돌아오면서 적을 관통하여 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%의 피해를 줍니다.\n\n연계 점수에 따라 3초 동안 피해가 증가하고 이동 속도가 증가합니다.\n• 1점: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}%의 피해, 이동 속도 +20% 증가\n• 2점: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%의 피해, 이동 속도 +40% 증가\n• 3점: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}%의 피해, 이동 속도 +60% 증가", + "plPL": "Koszt: {#} pkt. energii\nSzansa na szczęśliwy traf: 33% (per hit)\nNabijasz wroga na swoje ostrza, zadając mu {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% pkt. obrażeń i sprawiając, że otrzymuje w tym stanie o x8% większe obrażenia od ciebie. Po 1.5 sek. ostrza wracają do ciebie, przebijając wrogów i zadając im {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% pkt. obrażeń.\n\nPunkty kombinacji zwiększają zadawane obrażenia i zapewniają premię do szybkości ruchu na 3 sek.\n • 1 pkt.: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% pkt. obrażeń, +20% premii do szybkości ruchu.\n • 2 pkt.: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% pkt. obrażeń, +40% premii do szybkości ruchu.\n • 3 pkt.: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% pkt. obrażeń, +60% premii do szybkości ruchu.", + "ptBR": "Custo de energia: {#}\nChance de Golpe de Sorte: 33% (per hit)\nEmpala um inimigo com suas lâminas, causando {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% de dano e fazendo-o receber x8% de dano aumentado de você enquanto empalado. Após 1.5 s, as lâminas retornam até você, perfurando inimigos e causando {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de dano.\n\nPontos de combo aumentam o dano e concedem um bônus de velocidade de movimento por3 s.\n• 1 ponto: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% de dano, +20% de movimento\n• 2 pontos: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% de dano, +40% de movimento\n• 3 pontos: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% de dano, +60% de movimento", + "ruRU": "Затраты энергии: {#}\nВероятность удачного удара: 33% (per hit)\nВы пронзаете противника клинками, нанося {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% ед. урона. Пока действует эффект, вы наносите цели на x8% больше урона. Через 1.5 сек. клинки возвращаются к вам, пробивая противников и нанося им {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% ед. урона.\n\nДополнительные приемы серии увеличивают урон и повышают скорость передвижения на 3 сек.\n• 1 прием: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% ед. урона, бонус к скорости передвижения +20%\n• 2 приема: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% ед. урона, бонус к скорости передвижения +40%\n• 3 приема: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% ед. урона, бонус к скорости передвижения +60%", + "trTR": "Enerji Bedeli: {#}\nŞanslı Vuruş İhtimali: 33% (per hit)\nBıçaklarınla bir düşmanı delip geçerek {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% hasar ver ve düşmanın delinmişken senden x8% artırılmış hasar almasını sağla. 1.5 saniye sonra bıçaklar sana dönerken düşmanların içinden geçerek {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% hasar verir.\n\n Kombo Puanları, 3 saniye boyunca hasarı artırır ve bir Hareket Hızı bonusu kazandırır.\n• 1 Puan: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% hasar, +20% hareket\n• 2 Puan: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% hasar, +40% hareket\n• 3 Puan: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% hasar, +60% hareket", + "zhCN": "能量消耗: {#}\n幸运一击几率: 33% (per hit)\n用你的剑刃刺穿一名敌人, 造成 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% 点伤害并使其在被刺穿时受到来自你的伤害提高 x8%。 1.5 秒后, 剑刃会回到你身边, 穿透敌人并造成 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% 点伤害。\n\n连击点数会提高伤害并给予移动速度加成, 持续 3 秒。\n• 1点: {58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% 点伤害, +20% 移动速度\n• 2点: {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% 点伤害, +40% 移动速度\n• 3点: {85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% 点伤害, +60% 移动速度", + "zhTW": "能量消耗:{#}\n幸運觸發機率: 33% (per hit)\n將刀刃插入敵人體內,造成 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% 點傷害,並在插入期間使你對其造成的傷害提高 x8%。刀刃會在 1.5 秒後飛回你身邊,貫穿敵人並造成 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% 點傷害。\n\n連擊點數會提高傷害與移動速度,持續 3 秒\n• 1 點:{58.5/64.4/70.2/76/81.9/87.8/93.6/99.4/105.3/111.2}% 點傷害,+20% 移動速度\n• 2 點:{72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% 點傷害,+40% 移動速度\n• 3 點:{85.5/94/102.6/111.2/119.7/128.2/136.8/145.4/153.9/162.4}% 點傷害,+60% 移動速度" + }, + "skill_name": "Twisting Blades", + "skill_name_localized": { + "deDE": "Schraubklingen", + "esES": "Hojas retorcidas", + "esMX": "Cuchillas Inteligentes", + "frFR": "Lames sournoises", + "itIT": "Lame Serpeggianti", + "jaJP": "ツイストブレード", + "koKR": "회전 칼날", + "plPL": "Wirujące Ostrza", + "ptBR": "Lâminas Retorcidas", + "ruRU": "Вонзающиеся клинки", + "trTR": "Dönen Bıçaklar", + "zhCN": "回旋刀锋", + "zhTW": "迴鋒刀刃" + }, + "skill_rankup_desc": "• Impact damage 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Piercing damage 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Einschlagsschaden 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Durchschlagsschaden 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "esES": "• Daño del impacto 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%.\n• Daño al atravesar 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%.", + "esMX": "• Daño de impacto 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Daño perforante 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "frFR": "• Dégâts à l'impact 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Dégâts de perforation 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "itIT": "• Danni da impatto 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Danni perforanti 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "jaJP": "• 衝突ダメージ 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• 貫通ダメージ 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "koKR": "• 적중 시 피해 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• 관통 피해 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "plPL": "• Obrażenia przy trafieniu: 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Obrażenia przebijające: 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "ptBR": "• Dano de impacto 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Dano de perfuração 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "ruRU": "• Урон при попадании 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}% ед.\n• Урон при пронзании 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}% ед.", + "trTR": "• Çarpışma hasarı 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• Delme hasarı 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "zhCN": "• 命中伤害🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• 穿透伤害🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%", + "zhTW": "• 衝擊傷害 🡑 {45/49.5/54/58.5/63/67.5/72/76.5/81/85.5}%\n• 貫穿傷害 🡑 {72/79.2/86.4/93.6/100.8/108/115.2/122.4/129.6/136.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 398258, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_TwistingBlades" + }, + "reward_hash": 1292138512, + "root_node": false, + "x_pos": -3167.94, + "y_pos": -4231.14 + }, + "3": { + "connections": [ + 111 + ], + "id": 6, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_Heartseeker", + "power_tags": [ + "Basic", + "Marksman", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.", + "skill_desc_localized": { + "deDE": "Herzsucher erhöht außerdem 4 Sek. lang den durch Euch erlittenen kritischen Trefferschaden des Gegners um x5%, bis maximal x15%.", + "esES": "Buscacorazones también aumenta el daño de golpe crítico que infliges al enemigo un x5% durante 4 s, hasta un máximo de un x15%.", + "esMX": "Buscacorazones también aumenta un x5% el daño de golpe crítico que recibe de ti el enemigo durante 4 segundos, hasta un máximo del x15%.", + "frFR": "Crève-cœur augmente aussi les dégâts critiques que l'adversaire subit de votre part de x5% pendant 4 s, jusqu'à un maximum de x15%.", + "itIT": "Centracuore aumenta anche i danni critici che infliggi al nemico del x5% per 4 s, fino a un massimo del x15%.", + "jaJP": "〈ハートシーカー〉が命中した敵に与えるクリティカルヒットダメージが4秒間にわたりx5%増加する。増加量は最大でx15%。", + "koKR": "심장추적자가 추가로 적이 자신에게 받는 극대화 피해를 4초 동안 x5%만큼, 최대 x15%까지 증가시킵니다.", + "plPL": "Poszukiwanie Serc zwiększa również obrażenia odnoszone przez wroga od twoich trafień krytycznych o x5% na 4 sek., maksymalnie do x15%.", + "ptBR": "Furacórdio também aumenta o dano de acerto crítico que o inimigo recebe de você em x5% por 4 s, até x15%.", + "ruRU": "\"Пронзатель сердец\" также увеличивает получаемый от вас критический урон на x5% на 4 сек. вплоть до x15%.", + "trTR": "Kalp Avcısı ayrıca düşmanın senden aldığı Kritik Vuruş Hasarını 4 saniyeliğine x5% artırır. Artış en fazla x15% olabilir.", + "zhCN": "觅心箭也会使你对敌人的暴击伤害提高 x5%, 持续 4 秒, 最多提高 x15%。", + "zhTW": "穿心箭會使你對敵人造成的爆擊傷害提高 x5%,持續 4 秒,最多提高 x15%。" + }, + "skill_name": "Fundamental Heartseeker", + "skill_name_localized": { + "deDE": "Fundamentaler Herzsucher", + "esES": "Buscacorazones fundamental", + "esMX": "Buscacorazones Fundamental", + "frFR": "Crève-cœur fondamental", + "itIT": "Centracuore Fondamentale", + "jaJP": "ハートシーカー(原理)", + "koKR": "근본적인 심장추적자", + "plPL": "Fundamentalne Poszukiwanie Serc", + "ptBR": "Furacórdio Fundamental", + "ruRU": "Фундаментальный пронзатель сердец", + "trTR": "Esaslı Kalp Avcısı", + "zhCN": "基础觅心箭", + "zhTW": "基要穿心箭" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 363402, + "power_mod_hash": 675340625, + "reward_name": "Rogue_Mod_Heartseeker_01" + }, + "reward_hash": 3331790387, + "root_node": false, + "x_pos": 2175.82, + "y_pos": -5217.97 + }, + "30": { + "connections": [ + 121 + ], + "id": 41, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_DarkShroud", + "power_tags": [ + "Subterfuge", + "Damage Reduction", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Schadensreduktion", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Reducción de daño", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Reducción de daño", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Réduction des dégâts", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Riduzione danni", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "ダメージ減少", + "クールダウン" + ], + "koKR": [ + "기만", + "피해 감소", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Redukcja Obrażeń", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Redução de Dano", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Уменьшение урона", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Hasar Azaltma", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "伤害减免", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "傷害減免", + "冷卻時間" + ] + }, + "skill_desc": "Each active shadow from Dark Shroud grants you +4% increased Movement Speed.", + "skill_desc_localized": { + "deDE": "Jeder aktive Schatten von Dunkler Schleier verleiht Euch +4% mehr Bewegungsgeschwindigkeit.", + "esES": "Cada sombra activa de Embozo oscuro te otorga un +4% más de velocidad de movimiento.", + "esMX": "Cada sombra activa de Sudario Oscuro te otorga un +4% más de velocidad de movimiento.", + "frFR": "Chaque ombre active de Sombre voile augmente votre vitesse de déplacement de +4%.", + "itIT": "Ogni ombra attiva di Manto Oscuro aumenta la tua velocità di movimento del +4%.", + "jaJP": "〈ダークシュラウド〉によって発動している影1個につき、移動速度が+4%上昇する。", + "koKR": "어둠의 장막의 활성화된 그림자 하나당 자신의 이동 속도가 +4% 증가합니다.", + "plPL": "Każdy aktywny cień z Mrocznego Całunu zapewnia ci +4% do szybkości ruchu.", + "ptBR": "Cada sombra ativa de Véu Sombrio concede a você +4% de velocidade de movimento aumentada.", + "ruRU": "Каждая активная тень \"Теневой завесы\" повышает скорость передвижения на +4%.", + "trTR": "Karanlık Örtünün her etkin gölgesi sana +4% artırılmış Hareket Hızı kazandırır.", + "zhCN": "暗影帷幕每层激活的暗影都会使你的移动速度提高 +4%。", + "zhTW": "黑暗籠罩仍在作用中的每個暗影會使你移動速度提高 +4%。" + }, + "skill_name": "Subverting Dark Shroud", + "skill_name_localized": { + "deDE": "Zerrüttender Dunkler Schleier", + "esES": "Embozo oscuro subversivo", + "esMX": "Sudario Oscuro Subversivo", + "frFR": "Sombre voile subversif", + "itIT": "Manto Oscuro Rivoluzionaria", + "jaJP": "ダークシュラウド(反転)", + "koKR": "전복시키는 어둠의 장막", + "plPL": "Obalający Mroczny Całun", + "ptBR": "Véu Sombrio Destruidor", + "ruRU": "Коварная теневая завеса", + "trTR": "Bozucu Karanlık Örtü", + "zhCN": "颠覆暗影帷幕", + "zhTW": "顛覆黑暗籠罩" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 786381, + "power_mod_hash": 513920719, + "reward_name": "Rogue_Mod_DarkShroud_03" + }, + "reward_hash": 3291216601, + "root_node": false, + "x_pos": -59.409, + "y_pos": 41.699 + }, + "31": { + "connections": [ + 125 + ], + "id": 42, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_PoisonImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Poison", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Gift", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Veneno", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Veneno", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Poison", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Veleno", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "毒", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "독", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Trucizna", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Veneno", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Zehir", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "毒素", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "毒素", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Lucky Hit: Poison Imbued Skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by 2 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Fertigkeiten mit Giftinfusion verfügen über eine Chance von bis zu 30%, die Abklingzeit von Giftinfusion um 2 Sekunden zu verringern.", + "esES": "Golpe de suerte: Las habilidades imbuidas de veneno tienen hasta un 30% de probabilidad de reducir 2 s el tiempo de reutilización de Imbuición de veneno.", + "esMX": "Golpe afortunado: Las habilidades de Imbuición Gélida tienen hasta un 30% de probabilidad de reducir la recuperación de Imbuición Venenosa en 2 segundos.", + "frFR": "Coup de chance: les compétences imprégnées de poison ont jusqu'à 30% de chances de réduire de 2 s le temps de recharge d'Imprégnation de poison.", + "itIT": "Colpo fortunato: le abilità Infuse di veleno hanno fino al 30% di probabilità di ridurre il tempo di recupero dell'Infusione del Veleno di 2 s.", + "jaJP": "幸運の一撃: 〈毒の注入〉状態のスキルが最大30%の確率で〈毒の注入〉のクールダウンを2秒短縮する。", + "koKR": "행운의 적중: 독 주입된 기술이 최대 30% 확률로 독 주입 기술의 재사용 대기시간을 2초 감소시킵니다.", + "plPL": "Szczęśliwy Traf: Umiejętności Nasycone Trucizną mają maksymalnie 30% szans na skrócenie czasu odnowienia Nasycenia Trucizną o 2 sek.", + "ptBR": "Golpe de Sorte: Habilidades de Imbuição de Veneno têm até 30% de chance de reduzir a recarga de Imbuição de Veneno em 2 s.", + "ruRU": "Удачный удар: насыщенные ядом умения с вероятностью до 30% сокращают время восстановления \"Насыщения ядом\" на 2 сек.", + "trTR": "Şanslı Vuruş: Zehir Aşılanmış Yetenekler en fazla 30% ihtimalle Zehir Aşılamanın bekleme süresini 2 saniye azaltır.", + "zhCN": "幸运一击: 被毒素灌注的技能最多有 30% 几率使毒素灌注的冷却时间缩短 2 秒。", + "zhTW": "幸運觸發:毒素灌注強化技能最高有 30% 機率縮短毒素灌注的冷卻時間 2 秒。" + }, + "skill_name": "Mixed Poison Imbuement", + "skill_name_localized": { + "deDE": "Gemischte Giftinfusion", + "esES": "Imbuición de veneno combinada", + "esMX": "Imbuición Venenosa Mezclada", + "frFR": "Imprégnation de poison mixte", + "itIT": "Infusione del Veleno Mista", + "jaJP": "毒の注入(混合)", + "koKR": "뒤섞은 독 주입", + "plPL": "Spojone Nasycenie Trucizną", + "ptBR": "Imbuição de Veneno Misturada", + "ruRU": "Смешанное насыщение ядом", + "trTR": "Karışık Zehir Aşılama", + "zhCN": "混合毒素灌注", + "zhTW": "混合毒素灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358508, + "power_mod_hash": 111225, + "reward_name": "Rogue_Mod_PoisonImbue_01" + }, + "reward_hash": 1905855210, + "root_node": false, + "x_pos": 3327.06, + "y_pos": 1273.44 + }, + "32": { + "connections": [ + 113 + ], + "id": 43, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_TwistingBlades", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Enemies are Dazed while impaled with Twisting Blades.", + "skill_desc_localized": { + "deDE": "Gegner sind benommen, solange sie von Schraubklingen aufgespießt sind.", + "esES": "Los enemigos quedan atontados mientras están empalados por Hojas retorcidas.", + "esMX": "Los enemigos quedan atontados cuando están empalados por Cuchillas Inteligentes.", + "frFR": "Les cibles empalées par vos Lames sournoises sont hébétées.", + "itIT": "I nemici sono affetti da Frastornamento quando vengono colpiti da Lame Serpeggianti.", + "jaJP": "〈ツイストブレード〉に貫かれている敵は眩暈状態になる。", + "koKR": "회전 칼날에 꿰뚫린 적이 멍해짐 상태가 됩니다.", + "plPL": "Wrogowie są oszołomieni, kiedy przebijają ich Wirujące Ostrza.", + "ptBR": "Inimigos são atingidos por torpor enquanto empalados por Lâminas Retorcidas.", + "ruRU": "Пока \"Вонзающиеся клинки\" пронзают цель, на нее действует головокружение.", + "trTR": "Düşmanlar Dönen Bıçaklar ile delindiklerinde Afallarlar.", + "zhCN": "回旋刀锋穿透敌人时使其被迷惑。", + "zhTW": "迴鋒刀刃插中的敵人會暈眩。" + }, + "skill_name": "Improved Twisting Blades", + "skill_name_localized": { + "deDE": "Geübte Schraubklingen", + "esES": "Hojas retorcidas perfeccionadas", + "esMX": "Cuchillas Inteligentes Mejoradas", + "frFR": "Lames sournoises améliorées", + "itIT": "Lame Serpeggianti Migliorato", + "jaJP": "ツイストブレード(改良)", + "koKR": "향상된 회전 칼날", + "plPL": "Ulepszone Wirujące Ostrza", + "ptBR": "Lâminas Retorcidas Aprimoradas", + "ruRU": "Улучшенные вонзающиеся клинки", + "trTR": "İyileştirilmiş Dönen Bıçaklar", + "zhCN": "强力回旋刀锋", + "zhTW": "改良迴鋒刀刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 398258, + "power_mod_hash": 639386033, + "reward_name": "Rogue_Mod_TwistingBlades_01" + }, + "reward_hash": 302353476, + "root_node": false, + "x_pos": -3782.32, + "y_pos": -4746.5 + }, + "33": { + "connections": [ + 119 + ], + "id": 44, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_Dash", + "power_tags": [ + "Agility", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "刺杀", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "割喉", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.", + "skill_desc_localized": { + "deDE": "Preschen verlangsamt getroffene Gegner 3 Sek. lang um 30%. Bereits verlangsamte Gegner werden stattdessen 2 Sek. lang benommen.", + "esES": "Carrera ralentiza a los enemigos que golpea un 30% durante 3 s. Si el enemigo ya está ralentizado, lo atonta durante 2 s en su lugar.", + "esMX": "Arremetida ralentiza a los enemigos golpeados un 30% durante 3 segundos. Los enemigos que ya están ralentizados serán atontados durante 2 segundos.", + "frFR": "Célérité ralentit les cibles touchées de 30% pendant 3 s. Les cibles déjà ralenties sont hébétées pendant 2 s à la place.", + "itIT": "Scatto rallenta i nemici che colpisce del 30% per 3 s. I nemici già rallentati subiranno Frastornamento per 2 s.", + "jaJP": "〈ダッシュ〉が命中した敵は、3秒間にわたり移動速度が30%低下する。敵の移動速度がすでに低下していた場合は、代わりに2秒間にわたり眩暈状態になる。", + "koKR": "질주가 적중한 적을 3초 동안 30% 감속시킵니다. 적이 이미 감속 상태인 경우 대신 2초 동안 멍해집니다.", + "plPL": "Pęd spowalnia trafionych wrogów o 30% na 3 sek. Cele spowolnione wcześniej zostaną zamiast tego oszołomione na 2 sek.", + "ptBR": "Disparada desacelera inimigos atingidos em 30% por 3 s. Qualquer inimigo já desacelerado ficará sob torpor por 2 s.", + "ruRU": "\"Рывок\" замедляет пораженных противников на 30% на 3 сек. У уже замедленных противников вместо этого начинается головокружение, действующее 2 сек.", + "trTR": "Atıl, vurduğu düşmanları 3 saniyeliğine 30% Yavaşlatır. Zaten Yavaşlatılmış tüm düşmanlar bunun yerine 2 saniyeliğine Afallar.", + "zhCN": "疾行斩使命中的敌人减速 30%, 持续 3 秒。已被减速的敌人会被迷惑, 持续 2 秒。", + "zhTW": "疾衝可使擊中的敵人緩速 30%,持續 3 秒。任何已遭緩速的敵人會改為暈眩 2 秒。" + }, + "skill_name": "Disciplined Dash", + "skill_name_localized": { + "deDE": "Diszipliniertes Preschen", + "esES": "Carrera disciplinada", + "esMX": "Arremetida Disciplinada", + "frFR": "Célérité disciplinée", + "itIT": "Scatto Disciplinato", + "jaJP": "ダッシュ(統制)", + "koKR": "절제된 질주", + "plPL": "Zdyscyplinowany Pęd", + "ptBR": "Disparada Disciplinada", + "ruRU": "Упорядоченный рывок", + "trTR": "Disiplinli Atıl", + "zhCN": "戒律疾行斩", + "zhTW": "戒令疾衝" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358761, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_Dash_UpgradeA" + }, + "reward_hash": 1983014696, + "root_node": false, + "x_pos": 1365.98, + "y_pos": -809.537 + }, + "34": { + "connections": [ + 119, + 103 + ], + "id": 45, + "power": { + "power_name": "Rogue_Dash", + "power_tags": [ + "Agility", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "刺杀", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "割喉", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Charges: 2\nCharge Cooldown: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} seconds\nLucky Hit Chance: 25% (per hit)\nDash forward and slash enemies for {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% damage.", + "skill_desc_localized": { + "deDE": "Aufladungen: 2\nAufladungsabklingzeit: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} Sek.\nGlückstrefferchance: 25% (per hit)\nPrescht vorwärts und versetzt Gegnern Hiebe, die {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% Schaden verursachen.", + "esES": "Cargas: 2\nTiempo de reutilización de las cargas: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\nProbabilidad de golpe de suerte: 25% (per hit)\nCorres hacia delante y rajas a los enemigos, lo que inflige {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% de daño.", + "esMX": "Cargas: 2\nRecuperación de carga: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} segundos\nProbabilidad de golpe afortunado: 25% (per hit)\nArremetes hacia adelante, cortas a los enemigos y les infliges {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% de daño.", + "frFR": "Charges: 2\nTemps de recharge des charges: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\nChances d'obtenir un coup de chance: 25% (per hit)\nVous foncez sur les adversaires et les lacérez en infligeant {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% points de dégâts.", + "itIT": "Cariche: 2\nTempo di recupero cariche: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\nProbabilità di colpo fortunato: 25% (per hit)\nScatti in avanti e colpisci i nemici, infliggendo {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% danni.", + "jaJP": "チャージ: 2\n〈チャージ〉のクールダウン: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2}秒\n幸運の一撃発生率: 25% (per hit)\n前方に突進して敵を斬りつけ、{32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%のダメージを与える。", + "koKR": "충전: 2\n충전 재사용 대기시간: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2}초\n행운의 적중 확률: 25% (per hit)\n앞으로 질주하며 적을 베어 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%의 피해를 줍니다.", + "plPL": "Ładunki: 2\nCzas odnowienia ładunku: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} sek.\nSzansa na szczęśliwy traf: 25% (per hit)\nPędzisz naprzód i tniesz wrogów, zadając {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% pkt. obrażeń.", + "ptBR": "Cargas: 2\nRecarga de cargas: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\nChance de Golpe de Sorte: 25% (per hit)\nAvança e retalha os inimigos, causando {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% de dano.", + "ruRU": "Количество зарядов: 2.\nВремя восстановления заряда: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} сек.\nВероятность удачного удара: 25% (per hit)\nВы делаете рывок вперед и атакуете противников, нанося {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% ед. урона.", + "trTR": "Yük: 2\nYük Bekleme Süresi: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} saniye\nŞanslı Vuruş İhtimali: 25% (per hit)\nİleri atılıp düşmanları keserek {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% hasar ver.", + "zhCN": "使用次数: 2\n充能冷却时间: {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} 秒\n幸运一击几率: 25% (per hit)\n冲向前方并劈砍敌人, 造成 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% 点伤害。", + "zhTW": "使用次數:2\n使用次數恢復時間:{12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} 秒\n幸運觸發機率: 25% (per hit)\n衝上前斬擊敵人,造成 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% 點傷害。" + }, + "skill_name": "Dash", + "skill_name_localized": { + "deDE": "Preschen", + "esES": "Carrera", + "esMX": "Arremetida", + "frFR": "Célérité", + "itIT": "Scatto", + "jaJP": "ダッシュ", + "koKR": "질주", + "plPL": "Pęd", + "ptBR": "Disparada", + "ruRU": "Рывок", + "trTR": "Atıl", + "zhCN": "疾行斩", + "zhTW": "疾衝" + }, + "skill_rankup_desc": "• Charge Cooldown 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} seconds\n• Damage 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Aufladungsabklingzeit 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} Sek.\n• Schaden 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "esES": "• Tiempo de reutilización de las cargas 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s.\n• Daño 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%.", + "esMX": "• Recuperación de carga 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} segundos\n• Daño 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "frFR": "• Temps de recharge des charges 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\n• Dégâts 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "itIT": "• Tempo di recupero cariche 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\n• Danni 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "jaJP": "• 〈チャージ〉のクールダウン🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2}秒\n• ダメージ 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "koKR": "• 재충전 시간 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2}초\n• 피해 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "plPL": "• Czas odnowienia ładunku: 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} sek.\n• Obrażenia: 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% pkt.", + "ptBR": "• Recarga de cargas 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} s\n• Dano 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "ruRU": "• Время восстановления заряда 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} сек.\n• Урон 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}% ед.", + "trTR": "• Yük Bekleme Süresi 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} saniye\n• Hasar 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "zhCN": "• 充能冷却时间🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} 秒\n• 伤害🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%", + "zhTW": "• 使用次數恢復時間 🡑 {12/11.4/10.8/10.32/9.84/9.48/9.12/8.88/8.64/8.4/8.16/7.92/7.8/7.68/7.56/7.44/7.38/7.32/7.26/7.2} 秒\n• 傷害 🡑 {32/35.2/38.4/41.6/44.8/48/51.2/54.4/57.6/60.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 358761, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Dash" + }, + "reward_hash": 4214830988, + "root_node": false, + "x_pos": 1044.88, + "y_pos": -1425.51 + }, + "35": { + "connections": [ + 126 + ], + "id": 46, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_ShadowImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Shadow", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Schatten", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Sombra", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Sombra", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Ombre", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Ombra", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "影", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "암흑", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Cień", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Sombra", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Gölge", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "暗影", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "暗影", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.", + "skill_desc_localized": { + "deDE": "Gegner, die mit Schatteninfusion infiziert sind, erleiden 8 Sek. lang x12% mehr nichtphysischen Schaden von Euch.", + "esES": "Infliges un x12% más de daño no físico a los enemigos infectados por Imbuición de sombra durante 8 s.", + "esMX": "Los enemigos infectados por Imbuición Umbría reciben un x12% más de daño no físico de ti durante 8 segundos.", + "frFR": "Les cibles infectées par l'imprégnation d'ombre subissent x12% de dégâts non physiques supplémentaires de votre part pendant 8 s.", + "itIT": "I nemici infettati da Infusione dell'Ombra subiscono il x12% di danni non fisici aggiuntivi per 8 s.", + "jaJP": "〈シャドウ注入〉の効果を受けた敵は、受ける非物理ダメージが8秒間にわたりx12%増加する。", + "koKR": "암흑 주입에 감염된 적은 자신으로부터 받는 비물리 피해가 8초 동안 x12% 증가합니다.", + "plPL": "Wrogowie zainfekowani Nasyceniem Cieniem otrzymują zwiększone o x12% obrażenia niefizyczne przez 8 sek.", + "ptBR": "Inimigos infectados por Imbuição de Sombra recebem x12% de dano não físico aumentado por 8 s.", + "ruRU": "Противники, зараженные насыщенным тенью умением, получают от вас на x12% больше нефизического урона в течение 8 сек.", + "trTR": "Gölge Aşılaması Yeteneklerden hasar alan düşmanlar senden 8 saniyeliğine x12% artırılmış Fiziksel Olmayan Hasar alır.", + "zhCN": "敌人受暗影灌注影响时, 其受到来自你的非物理伤害提高 x12%, 持续 8 秒。", + "zhTW": "對受到暗影灌注感染的敵人造成的非物理傷害提高 x12%,持續 8 秒。" + }, + "skill_name": "Mixed Shadow Imbuement", + "skill_name_localized": { + "deDE": "Gemischte Schatteninfusion", + "esES": "Imbuición de sombra combinada", + "esMX": "Imbuición Umbría Mezclada", + "frFR": "Imprégnation d'ombre mixte", + "itIT": "Infusione dell'Ombra Mista", + "jaJP": "シャドウ注入(混合)", + "koKR": "뒤섞은 암흑 주입", + "plPL": "Spojone Nasycenie Cieniem", + "ptBR": "Imbuição de Sombra Misturada", + "ruRU": "Смешанное насыщение тенью", + "trTR": "Karışık Gölge Aşılaması", + "zhCN": "混合暗影灌注", + "zhTW": "混合暗影灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 380288, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_ShadowImbue_01" + }, + "reward_hash": 3088508024, + "root_node": false, + "x_pos": 2377.19, + "y_pos": 666.966 + }, + "36": { + "connections": [ + 126, + 102 + ], + "id": 47, + "power": { + "power_name": "Rogue_ShadowImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Shadow", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Schatten", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Sombra", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Sombra", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Ombre", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Ombra", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "影", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "암흑", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Cień", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Sombra", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Gölge", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "暗影", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "暗影", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Cooldown: 13 seconds\nLucky Hit Chance: 33% (per hit)\nImbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing {40/44/48/52/56/60/64/68/72/76}% damage to all surrounding enemies.\n\nIf the infection expires before the enemy dies, it will deal {40/44/48/52/56/60/64/68/72/76}% damage to only that enemy.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 13 Sek.\nGlückstrefferchance: 33% (per hit)\nErfüllt Eure Waffen mit schwärenden Schatten. Eure nächsten 2 infusionsfähigen Fertigkeiten verursachen Schattenschaden und infizieren Gegner 6 Sek. lang. Infizierte Gegner explodieren beim Tod und fügen allen Gegnern in der Nähe {40/44/48/52/56/60/64/68/72/76}% Schaden zu.\n\nWenn die Infektion vor dem Tod des Gegners abläuft, fügt sie nur diesem Gegner {40/44/48/52/56/60/64/68/72/76}% Schaden zu.", + "esES": "Tiempo de reutilización: 13 s\nProbabilidad de golpe de suerte: 33% (per hit)\nImbuyes tus armas de sombras infectas. Tus 2 siguientes habilidades imbuibles infligen daño de sombra e infectan a los enemigos durante 6 s. Los enemigos infectados explotan al morir e infligen {40/44/48/52/56/60/64/68/72/76}% de daño a todos los enemigos cercanos.\n\nSi la infección termina antes de que el enemigo muera, infligirá {40/44/48/52/56/60/64/68/72/76}% de daño solo a ese enemigo.", + "esMX": "Recuperación: 13 segundos\nProbabilidad de golpe afortunado: 33% (per hit)\nImbuyes tus armas con sombras purulentas. Tus siguientes 2 habilidades imbuibles infligen daño de sombra e infectan a los enemigos durante 6 segundos. Los enemigos infectados explotan al morir e infligen {40/44/48/52/56/60/64/68/72/76}% de daño a todos los enemigos circundantes.\n\nSi la infección caduca antes de que el enemigo muera, infligirá {40/44/48/52/56/60/64/68/72/76}% de daño solo a ese enemigo.", + "frFR": "Temps de recharge: 13 s\nChances d'obtenir un coup de chance: 33% (per hit)\nVous imprégnez vos armes d'ombres purulentes. Vos 2 prochaines compétences imprégnables infligent des dégâts d'ombre et infectent les cibles pendant 6 s. Les cibles infectées explosent en mourant, ce qui inflige {40/44/48/52/56/60/64/68/72/76}% points de dégâts à l'ensemble des adversaires à proximité.\n\nSi l'infection expire avant la mort d'une cible, celle-ci sera la seule à subir {40/44/48/52/56/60/64/68/72/76}% points de dégâts.", + "itIT": "Tempo di recupero: 13 s\nProbabilità di colpo fortunato: 33% (per hit)\nInfondi le tue armi con ombre putrescenti. Le prossime 2 volte che utilizzerai delle abilità infondibili infliggerai danni da ombra e infetterai i nemici per 6 s. I nemici infettati esplodono alla morte, infliggendo {40/44/48/52/56/60/64/68/72/76}% danni a tutti i nemici vicini.\n\nSe l'infezione si esaurisce prima della morte del nemico, infligge {40/44/48/52/56/60/64/68/72/76}% danni solamente a quel nemico.", + "jaJP": "クールダウン: 13秒\n幸運の一撃発生率: 33% (per hit)\n武器に腐敗をもたらす闇を注入する。次の2回の注入可能スキルはシャドウダメージを与え、さらに6秒間にわたり敵を闇に感染させる。感染した敵は死亡時に爆発し、周囲にいるすべての敵に{40/44/48/52/56/60/64/68/72/76}%のダメージを与える。\n\n敵が死亡する前に感染が終了すると、その敵のみに{40/44/48/52/56/60/64/68/72/76}%のダメージを与える。", + "koKR": "재사용 대기시간: 13초\n행운의 적중 확률: 33% (per hit)\n무기에 부패한 암흑을 주입합니다. 다음 2번의 주입 가능 기술이 암흑 피해를 주고 적을 6초 동안 감염시킵니다. 감염된 적은 사망 시 폭발하여 주변 적들에게 {40/44/48/52/56/60/64/68/72/76}%의 피해를 줍니다.\n\n적이 죽기 전에 감염이 만료되면, 해당 적에게만 {40/44/48/52/56/60/64/68/72/76}%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 13 sek.\nSzansa na szczęśliwy traf: 33% (per hit)\nNasycasz swoją broń jątrzącymi cieniami. Twoje następne (2) Nasycalne umiejętności zadają obrażenia Cienia i zakażają wrogów na 6 sek. Zakażeni wrogowie po śmierci wybuchają, zadając {40/44/48/52/56/60/64/68/72/76}% pkt. obrażeń wszystkim pobliskim celom.\n\nJeśli zakażenie dobiegnie końca, zanim wróg zginie, zada {40/44/48/52/56/60/64/68/72/76}% pkt. obrażeń tylko temu wrogowi.", + "ptBR": "Recarga: 13 s\nChance de Golpe de Sorte: 33% (per hit)\nImbui suas armas com sombras pútridas. Suas próximas 2 habilidades Imbuíveis causam dano de sombra e infectam inimigos por 6 s. Inimigos infectados explodem ao morrer, causando {40/44/48/52/56/60/64/68/72/76}% de dano a todos os inimigos ao redor.\n\nSe a infecção expirar antes de o inimigo morrer, causará {40/44/48/52/56/60/64/68/72/76}% de dano somente a esse inimigo.", + "ruRU": "Время восстановления: 13 сек.\nВероятность удачного удара: 33% (per hit)\nВы насыщаете оружие тлетворной силой тени. Атаки 2 следующих насыщаемых умений наносят урон от темной магии и заражают противников на 6 сек.\nЗараженные противники взрываются после смерти, нанося {40/44/48/52/56/60/64/68/72/76}% ед. урона окружающим противникам.\n\nЕсли действие заражения заканчивается до смерти противника, он получает {40/44/48/52/56/60/64/68/72/76}% ед. урона.", + "trTR": "Bekleme Süresi: 13 saniye\nŞanslı Vuruş İhtimali: 33% (per hit)\nSilahlarına iltihaplı gölgeler aşıla. Sonraki 2 Aşılanabilir Yeteneklerin Gölge hasarı verir ve düşmanları 6 saniyeliğine enfekte eder. Enfekte düşmanlar öldüklerinde patlayarak etraftaki tüm düşmanlara {40/44/48/52/56/60/64/68/72/76}% hasar verirler.\n\nEnfeksiyon düşman ölmeden önce sona ererse yalnızca o düşmana {40/44/48/52/56/60/64/68/72/76}% hasar verir.", + "zhCN": "冷却时间: 13 秒\n幸运一击几率: 33% (per hit)\n使用溃烂的暗影能量灌注你的武器。你接下来的 2 个 可灌注技能造成暗影伤害并感染敌人 6 秒。被感染的敌人死亡时爆炸, 对周围所有敌人造成 {40/44/48/52/56/60/64/68/72/76}% 点伤害。\n\n如果感染在敌人死亡前结束, 它只会对那一名敌人造成 {40/44/48/52/56/60/64/68/72/76}% 点伤害。", + "zhTW": "冷卻時間:13 秒\n幸運觸發機率: 33% (per hit)\n以潰膿暗影灌注你的武器。你接下來 2 個可灌注技能會造成暗影傷害並感染敵人 6 秒。受感染的敵人在死亡時會爆炸,對附近所有敵人造成 {40/44/48/52/56/60/64/68/72/76}% 點傷害。\n\n若感染效果結束時該敵人尚未死亡,則只會對該敵人造成 {40/44/48/52/56/60/64/68/72/76}% 點傷害。" + }, + "skill_name": "Shadow Imbuement", + "skill_name_localized": { + "deDE": "Schatteninfusion", + "esES": "Imbuición de sombra", + "esMX": "Imbuición Umbría", + "frFR": "Imprégnation d'ombre", + "itIT": "Infusione dell'Ombra", + "jaJP": "シャドウ注入", + "koKR": "암흑 주입", + "plPL": "Nasycenie Cieniem", + "ptBR": "Imbuição de Sombra", + "ruRU": "Насыщение тенью", + "trTR": "Gölge Aşılaması", + "zhCN": "暗影灌注", + "zhTW": "暗影灌注" + }, + "skill_rankup_desc": "• Explosion Damage 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Expiration Damage 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "skill_rankup_desc_localized": { + "deDE": "• Explosionsschaden 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Ablaufschaden 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "esES": "• Daño de explosión 🡑 {40/44/48/52/56/60/64/68/72/76}%.\n• Daño al terminar 🡑 {40/44/48/52/56/60/64/68/72/76}%.", + "esMX": "• Daño de explosión 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Daño al caducar 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "frFR": "• Dégâts d'explosion 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Dégâts à l'expiration 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "itIT": "• Danni da esplosione 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Danni da esaurimento 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "jaJP": "• 爆発ダメージ 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 失効時ダメージ 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "koKR": "• 폭발 피해 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 폭발 피해 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "plPL": "• Obrażenia od eksplozji: 🡑 {40/44/48/52/56/60/64/68/72/76}%\n • Obrażenia przy zakończeniu działania: 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "ptBR": "• Dano de explosão 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Dano de expiração 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "ruRU": "• Урон от взрыва 🡑 {40/44/48/52/56/60/64/68/72/76}% ед.\n• Урон по истечении 🡑 {40/44/48/52/56/60/64/68/72/76}% ед.", + "trTR": "• Patlama Hasarı 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Sona Erme Hasarı 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "zhCN": "• 爆炸伤害🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 到期伤害🡑 {40/44/48/52/56/60/64/68/72/76}%", + "zhTW": "• 爆炸傷害 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 效果結束傷害 🡑 {40/44/48/52/56/60/64/68/72/76}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 380288, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_ShadowImbue" + }, + "reward_hash": 3800485956, + "root_node": false, + "x_pos": 1489.4, + "y_pos": 1153.53 + }, + "37": { + "connections": [ + 115 + ], + "id": 49, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_PenetratingShot", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds.", + "skill_desc_localized": { + "deDE": "Durchschlagender Schuss hat eine um +10% erhöhte kritische Trefferchance. Wenn Durchschlagender Schuss mindestens 3 Gegnern Schaden zufügt, erhaltet Ihr 5 Sekunden lang eine um +10% erhöhte kritische Trefferchance.", + "esES": "Disparo penetrante tiene un +10% más de probabilidad de golpe crítico. Si Disparo penetrante inflige daño a al menos 3 enemigos, obtienes un +10% más de probabilidad de golpe crítico durante 5 s.", + "esMX": "Disparo Penetrante tiene un +10% más de probabilidad de golpe crítico. Si Disparo Penetrante inflige daño a por lo menos 3 enemigos, obtienes un +10% más de probabilidad de golpe crítico durante 5 segundos.", + "frFR": "Augmente les chances d'infliger un coup critique de Tir pénétrant de +10%. Si Tir pénétrant inflige des dégâts à au moins 3 adversaires, vos chances d'infliger un coup critique sont augmentées de +10% pendant 5 s.", + "itIT": "Tiro Penetrante ha una probabilità di critico aumentata del +10%. Se Tiro Penetrante infligge danni ad almeno 3 nemici, la probabilità di critico aumenta del +10% per 5 s.", + "jaJP": "〈貫通射撃〉のクリティカルヒット率が+10%上昇する。〈貫通射撃〉が3体以上の敵にダメージを与えると、5秒間にわたりクリティカルヒット率が+10%上昇する。", + "koKR": "꿰뚫는 사격의 극대화 확률이 +10% 증가합니다. 꿰뚫는 사격이 3마리 이상의 적에게 피해를 주면 5초 동안 극대화 확률이 +10% 증가합니다.", + "plPL": "Szansa na trafienie krytyczne Przebijającego Strzału jest zwiększona o +10%. Jeśli Przebijający Strzał zada obrażenia co najmniej 3 wrogom, przez 5 sek. zyskujesz premię +10% do szansy na trafienie krytyczne.", + "ptBR": "Disparo Perfurante tem +10% a mais de chance de acerto crítico. Se Disparo Perfurante causar dano a ao menos 3 inimigos, você ganha +10% a mais de chance de acerto crítico por 5 s.", + "ruRU": "Вероятность критического удара \"Пробивающего выстрела\" повышается на +10%. Если \"Пробивающий выстрел\" поражает не менее 3 противников, вероятность критического удара повышается на +10% на 5 сек.", + "trTR": "Delici Atışın +10% artırılmış Kritik Vuruş İhtimali bulunur. Delici Atış en az 3 düşmana hasar verirse 5 saniye boyunca +10% artırılmış Kritik Vuruş İhtimali kazanırsın.", + "zhCN": "穿透射击的暴击几率提高 +10%。如果穿透射击对至少 3 名敌人造成伤害, 你的暴击几率提高 +10%, 持续 5 秒。", + "zhTW": "穿透射擊有額外 +10% 爆擊機率。若穿透射擊對至少 3 個敵人造成傷害,你的爆擊機率提高 +10%,持續 5 秒。" + }, + "skill_name": "Improved Penetrating Shot", + "skill_name_localized": { + "deDE": "Geübter Durchschlagender Schuss", + "esES": "Disparo penetrante perfeccionado", + "esMX": "Disparo Penetrante Mejorado", + "frFR": "Tir pénétrant amélioré", + "itIT": "Tiro Penetrante Migliorato", + "jaJP": "貫通射撃(改良)", + "koKR": "향상된 꿰뚫는 사격", + "plPL": "Ulepszony Przebijający Strzał", + "ptBR": "Disparo Perfurante Aprimorado", + "ruRU": "Улучшенный пробивающий выстрел", + "trTR": "İyileştirilmiş Delici Atış", + "zhCN": "强力穿透射击", + "zhTW": "改良穿透射擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 377137, + "power_mod_hash": 3142202907, + "reward_name": "Rogue_Mod_PenetratingShot_01" + }, + "reward_hash": 3256482623, + "root_node": false, + "x_pos": -2044.38, + "y_pos": -2611.09 + }, + "38": { + "connections": [ + 120 + ], + "id": 50, + "power": { + "power_mod_id": 4, + "power_name": "Rogue_Caltrops", + "power_tags": [ + "Agility", + "Trap", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Falle", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Trampa", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Trampa", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Piège", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Trappole", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "罠", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "덫", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Pułapki", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Armadilha", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Ловушка", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Tuzak", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "陷阱", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "陷阱", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Caltrops now deals Cold damage and Chills enemies for 25% per second.", + "skill_desc_localized": { + "deDE": "Krähenfüße verursacht jetzt Kälteschaden und unterkühlt Gegner in Höhe von bis zu 25% pro Sek.", + "esES": "Ahora Abrojos inflige daño de frío y hiela a los enemigos un 25% por segundo.", + "esMX": "Abrojos ahora inflige daño de frío y aplica un 25% de helamiento por segundo.", + "frFR": "Chausse-trappe inflige désormais des dégâts de froid et glace les adversaires à hauteur de 25% par seconde.", + "itIT": "Triboli ora infligge danni da freddo e raggela i nemici del 25% ogni secondo.", + "jaJP": "〈鉄菱〉が、敵に冷気ダメージを与え、さらに毎秒25%の冷気効果を付与するようになる。", + "koKR": "쇠못 덫이 이제 냉기 피해를 주고 적에게 매초 25%의 오한을 느끼게 합니다.", + "plPL": "Kolczatki zadają teraz obrażenia od Zimna i wyziębiają wrogów o 25% na sekundę.", + "ptBR": "Estrepes agora causa dano gélido e gela inimigos em 25% por segundo.", + "ruRU": "\"Шипы\" теперь наносят урон от холода и заставляют противников коченеть, уменьшая их подвижность на 25% раз в секунду.", + "trTR": "İğneler artık Soğuk hasarı verir ve düşmanlara saniyede %25 Soğutma uygular.", + "zhCN": "铁蒺藜现在造成冰霜伤害并且每秒冻伤敌人 25%。", + "zhTW": "釘爪刺會造成冰寒傷害,每秒附加 25% 冰冷效果。" + }, + "skill_name": "Methodical Caltrops", + "skill_name_localized": { + "deDE": "Methodische Krähenfüße", + "esES": "Abrojos metódicos", + "esMX": "Abrojos Metódicos", + "frFR": "Chausse-trappe méthodique", + "itIT": "Triboli Metodici", + "jaJP": "鉄菱(精密)", + "koKR": "체계적 쇠못 덫", + "plPL": "Metodyczne Kolczatki", + "ptBR": "Estrepes Metódicos", + "ruRU": "Методичные шипы", + "trTR": "Düzenli İğneler", + "zhCN": "有序铁蒺藜", + "zhTW": "訓規釘爪刺" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 389667, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_Caltrops_UpgradeB" + }, + "reward_hash": 2812727089, + "root_node": false, + "x_pos": 3339.66, + "y_pos": -2187.94 + }, + "39": { + "connections": [ + 112, + 105 + ], + "id": 51, + "power": { + "power_name": "Rogue_ForcefulArrow", + "power_tags": [ + "Basic", + "Marksman", + "Vulnerable", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Verwundbar", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Vulnérable", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Vulnerabilità", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "脆弱", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "취약", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Odsłonięcie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Vulnerável", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Уязвимость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Savunmasız", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "易伤", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "易傷", + "傷害", + "物理" + ] + }, + "skill_desc": "Generate Combo Point: 1\nLucky Hit Chance: 50% (per hit)\nFire a powerful arrow at an enemy, dealing {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.", + "skill_desc_localized": { + "deDE": "Erzeugte Kombopunkte: 1\nGlückstrefferchance: 50% (per hit)\nFeuert einen kraftvollen Pfeil auf einen Gegner und fügt ihm {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% Schaden zu. Jeder 3. Einsatz macht getroffene Gegner 5 Sek. lang verwundbar.", + "esES": "Generación de puntos de combo: 1\nProbabilidad de golpe de suerte: 50% (per hit)\nDisparas a un enemigo una poderosa flecha que inflige {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% de daño. Cada 3 lanzamientos, vuelve vulnerables a los enemigos golpeados durante 5 s.", + "esMX": "Generación de puntos de combo: 1\nProbabilidad de golpe afortunado: 50% (per hit)\nDisparas una flecha potente a un enemigo, lo que inflige {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% de daño. Cada 3 lanzamientos, los enemigos golpeados se vuelven vulnerables durante 5 segundos.", + "frFR": "Points de combo générés: 1\nChances d'obtenir un coup de chance: 50% (per hit)\nVous tirez une flèche puissante qui inflige {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% points de dégâts à une cible. Toutes les 3 utilisations, rend les cibles touchées vulnérables pendant 5 s.", + "itIT": "Generazione punti combo: 1\nProbabilità di colpo fortunato: 50% (per hit)\nScagli una potente freccia verso un nemico, infliggendo {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% danni. Ogni 3 utilizzi dell'abilità rende il nemico colpito vulnerabile per 5 s.", + "jaJP": "コンボポイント生成量: 1\n幸運の一撃発生率: 50% (per hit)\n敵1体に強力な矢を放ち、{22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%のダメージを与える。3回使用するたびに、命中した敵を5秒間にわたり脆弱状態にする。", + "koKR": "생성: 연계 점수 1\n행운의 적중 확률: 50% (per hit)\n적에게 강력한 화살을 발사하여 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%의 피해를 줍니다. 3번째 시전할 때마다 적중당한 적들이 5초 동안 취약해집니다.", + "plPL": "Generuje: 1 pkt. kombinacji\nSzansa na szczęśliwy traf: 50% (per hit)\nWystrzeliwujesz we wroga potężną strzałę, która zadaje {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% pkt. obrażeń. Co 3 użycie odsłania trafionych wrogów na 5 sek.", + "ptBR": "Gerar Ponto de Combo: 1\nChance de Golpe de Sorte: 50% (per hit)\nDispara uma flecha poderosa contra um inimigo, causando {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% de dano. Cada 3º lançamento deixa os inimigos atingidos vulneráveis por 5 s.", + "ruRU": "Продлевает серию приемов на 1.\nВероятность удачного удара: 50% (per hit)\nВыпускает в противника мощную стрелу, наносящую {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% ед. урона. Каждое 3-е применение делает пораженных противников уязвимыми на 5 сек.", + "trTR": "Kombo Puanı Üret: 1\nŞanslı Vuruş İhtimali: 50% (per hit)\nDüşmana güçlü bir ok atarak {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% hasar ver. Her 3. kullanım, vurulan düşmanları 5 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "生成连击点数: 1\n幸运一击几率: 50% (per hit)\n对一名敌人发射一支强力箭矢, 造成 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% 点伤害。每第 3 次施放会使被命中的敌人陷入易伤状态, 持续 5 秒。", + "zhTW": "產生連擊點數:1\n幸運觸發機率: 50% (per hit)\n朝敵人發射強力箭矢,造成 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% 點傷害。每第 3 次施放會使命中的敵人易傷,持續 5 秒。" + }, + "skill_name": "Forceful Arrow", + "skill_name_localized": { + "deDE": "Kraftvoller Pfeil", + "esES": "Flecha impetuosa", + "esMX": "Flecha Imperiosa", + "frFR": "Flèche puissante", + "itIT": "Freccia Travolgente", + "jaJP": "フォースフルアロー", + "koKR": "강력한 화살", + "plPL": "Mocarna Strzała", + "ptBR": "Flecha Contundente", + "ruRU": "Стрела силы", + "trTR": "Kuvvetli Ok", + "zhCN": "蓄力劲射", + "zhTW": "強力箭矢" + }, + "skill_rankup_desc": "• Damage 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%.", + "esES": "• Daño 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%.", + "esMX": "• Daño 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "frFR": "• Dégâts 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "itIT": "• Danni 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "jaJP": "• ダメージ 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "koKR": "• 피해 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "plPL": "• Obrażenia: 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% pkt.", + "ptBR": "• Dano 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "ruRU": "• Урон 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% ед.", + "trTR": "• Hasar 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "zhCN": "• 伤害🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "zhTW": "• 傷害 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 416272, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_ForcefulArrow" + }, + "reward_hash": 562308973, + "root_node": false, + "x_pos": 811.832, + "y_pos": -4636.12 + }, + "4": { + "connections": [ + 114 + ], + "id": 8, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_Flurry", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr durch einen Gegner hindurch entrinnt, verursacht Euer nächster Klingensturm x30% erhöhten Schaden und betäubt Gegner 2.5 Sek. lang.", + "esES": "Evadirte a través de un enemigo hace que tu siguiente Aluvión inflija un x30% más de daño y aturda a los enemigos durante 2.5 s.", + "esMX": "Atravesar a un enemigo para evadir hace que tu siguiente Ráfaga inflija un x30% más de daño y aturda a los enemigos durante 2.5 segundos.", + "frFR": "Après avoir effectué une esquive en traversant une cible, votre prochaine Rafale inflige x30% de dégâts supplémentaires et étourdit les cibles pendant 2.5 s.", + "itIT": "Attraversare un nemico con Elusione fa sì che il successivo lancio di Raffica infligga danni aumentati del x30% e stordisca i nemici per 2.5 s.", + "jaJP": "敵をすり抜けて回避すると、次に使用する〈コンビネーション〉のダメージがx30%増加し、敵を2.5秒間にわたりスタンさせる。", + "koKR": "피하기로 적을 통과하면 다음 연타로 주는 피해가 x30% 증가하고 적을 2.5초 동안 기절시킵니다.", + "plPL": "Przeniknięcie przez wroga przy użyciu Odskoku sprawi, że twoje następne Szybkie Natarcie zada większe obrażenia i ogłuszy wrogów na 2.5 sek.", + "ptBR": "Evadir através de um inimigo fará seu próximo Turbilhão causar x30% a mais de dano e atordoar inimigos por 2.5 s.", + "ruRU": "Когда вы уклоняетесь через противника, ваш следующий \"Шквал\" наносит на x30% больше урона и оглушает противников на 2.5 сек.", + "trTR": "Kaçınarak bir düşmanın içinden geçmek, bir sonraki Coşkunun x30% artırılmış hasar vermesini ve düşmanları 2.5 saniyeliğine Sersemletmesini sağlar.", + "zhCN": "使用闪避穿过敌人会使你的下一个快刀乱刺造成的伤害提升 x30%,并且击昏敌人 2.5 秒。", + "zhTW": "閃避穿過敵人會使你的下一個狂襲造成的傷害提高 x30%,並擊昏敵人 2.5 秒。" + }, + "skill_name": "Advanced Flurry", + "skill_name_localized": { + "deDE": "Weiterentwickelter Klingensturm", + "esES": "Aluvión avanzado", + "esMX": "Ráfaga Avanzada", + "frFR": "Rafale avancée", + "itIT": "Raffica Avanzata", + "jaJP": "コンビネーション(発展)", + "koKR": "고급 연타", + "plPL": "Zaawansowane Szybkie Natarcie", + "ptBR": "Turbilhão Avançado", + "ruRU": "Передовой шквал", + "trTR": "Nitelikli Coşku", + "zhCN": "高级快刀乱刺", + "zhTW": "進階狂襲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358339, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_Flurry_UpgradeB" + }, + "reward_hash": 3244389613, + "root_node": false, + "x_pos": -3751.11, + "y_pos": -2891.81 + }, + "40": { + "connections": [ + 112 + ], + "id": 54, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_ForcefulArrow", + "power_tags": [ + "Basic", + "Marksman", + "Vulnerable", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Verwundbar", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Vulnérable", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Vulnerabilità", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "脆弱", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "취약", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Odsłonięcie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Vulnerável", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Уязвимость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Savunmasız", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "易伤", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "易傷", + "傷害", + "物理" + ] + }, + "skill_desc": "Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.", + "skill_desc_localized": { + "deDE": "Kraftvoller Pfeil stößt Nicht-Elitegegner in der Nähe zurück. Wenn dieser mit einem weiteren Gegner zusammenstößt, werden beide 1.5 Sek. lang niedergeschlagen.", + "esES": "Flecha impetuosa repele a los enemigos que no sean de élite si están cerca. Si chocan contra otro enemigo, ambos quedan derribados durante 1.5 s.", + "esMX": "Flecha Imperiosa repele a los enemigos que no son de Élite si están cerca. Si chocan con otro enemigo, ambos quedan derribados durante 1.5 segundos.", + "frFR": "Flèche puissante repousse les cibles non élites à proximité. Si celles-ci percutent une autre cible, elles sont toutes deux renversées pendant 1.5 s.", + "itIT": "Freccia Travolgente respinge indietro i nemici vicini non élite. Se si scontrano con un altro nemico, cadono tutti a terra per 1.5 s.", + "jaJP": "〈フォースフルアロー〉が付近にいる非エリート敵をノックバックさせる。ノックバックさせた敵が別の敵と衝突すると、どちらも1.5秒間ノックダウン状態になる。", + "koKR": "강력한 화살이 근거리에 있는 비정예 적을 밀쳐냅니다. 적이 다른 적과 충돌하면 둘 다 1.5초 동안 넘어집니다.", + "plPL": "Mocarna Strzała odrzuca pobliskich wrogów nieelitarnych. Jeśli odrzucony wróg zderzy się z innym, obaj zostają powaleni na 1.5 sek.", + "ptBR": "Flecha Contundente repele inimigos não elite se estiverem próximos. Se colidirem com outro inimigo, ambos são nocauteados por 1.5 s.", + "ruRU": "\"Стрела силы\" отбрасывает находящихся рядом противников. Если отброшенный противник столкнется с другим врагом, они оба будут сбиты с ног на 1.5 сек. Не действует на особых противников.", + "trTR": "Kuvvetli Ok, Yakınlarsa Seçkin Olmayan düşmanları Geri Savurur. Düşman başka bir düşmanla çarpışırsa ikisi de 1.5 saniyeliğine Yere Serilir.", + "zhCN": "蓄力劲射会击退附近的非精英敌人。如果被击退的敌人撞到另一名敌人, 两者都会被击倒 1.5 秒。", + "zhTW": "強力箭矢可擊退位於近距離的非精英敵人。若敵人因此相撞,雙方都會被擊倒,持續 1.5 秒。" + }, + "skill_name": "Fundamental Forceful Arrow", + "skill_name_localized": { + "deDE": "Fundamentaler Kraftvoller Pfeil", + "esES": "Flecha impetuosa fundamental", + "esMX": "Flecha Imperiosa Fundamental", + "frFR": "Flèche puissante fondamentale", + "itIT": "Freccia Travolgente Fondamentale", + "jaJP": "フォースフルアロー(原理)", + "koKR": "근본적인 강력한 화살", + "plPL": "Fundamentalna Mocarna Strzała", + "ptBR": "Flecha Contundente Fundamental", + "ruRU": "Фундаментальная стрела силы", + "trTR": "Esaslı Kuvvetli Ok", + "zhCN": "基础蓄力劲射", + "zhTW": "基要強力箭矢" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416272, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_ForcefulArrow_UpgradeA" + }, + "reward_hash": 1467608745, + "root_node": false, + "x_pos": 1397.17, + "y_pos": -4115.37 + }, + "41": { + "connections": [ + 119 + ], + "id": 55, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_Dash", + "power_tags": [ + "Agility", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "암살", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Degola", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "刺杀", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "割喉", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mit Preschen Gegnern Schaden zufügt, die unter Kontrollverlusteffekten leiden, wird die Aufladungsabklingzeit der Fertigkeit um 0.5 Sek. reduziert, bis maximal 4 Sek. pro Einsatz.", + "esES": "Infligir daño a enemigos afectados por control de masas con Carrera reduce 0.5 s el tiempo de reutilización de las cargas, hasta 4 s por lanzamiento.", + "esMX": "Infligir daño a enemigos bajo los efectos de control de multitudes con Arremetida reduce su recuperación de carga 0.5 segundos, hasta un máximo de 4 segundos por lanzamiento.", + "frFR": "Infliger des dégâts avec Célérité à des adversaires subissant un effet de perte de contrôle réduit son temps de recharge de 0.5 s, jusqu'à un maximum de 4 s par utilisation.", + "itIT": "Infliggere danni ai nemici sotto effetti debilitanti con Scatto riduce il tempo di recupero di una carica di 0.5 s, fino a un massimo di 4 s per lancio.", + "jaJP": "操作障害効果を受けた敵に対して〈ダッシュ〉でダメージを与えると、〈チャージ〉のクールダウンが0.5秒短縮される。短縮量は1回の発動で最大4秒。", + "koKR": "질주로 군중 제어 상태의 적에게 피해를 주면 시전당 충전 재사용 대기시간이 0.5초만큼, 최대 4초까지 감소합니다.", + "plPL": "Zadawanie obrażeń Pędem wrogom o ograniczonej kontroli skraca czas odnowienia ładunku o 0.5 sek., maksymalnie do 4 sek. za każde użycie umiejętności.", + "ptBR": "Causar dano com Disparada a inimigos sob controle de grupo reduz a recarga de cargas em 0.5 s, até 4 s por lançamento.", + "ruRU": "Когда \"Рывок\" наносит урон противникам под действием эффектов контроля, время восстановления его заряда сокращается на 0.5 сек. вплоть до 4 сек. за каждое применение.", + "trTR": "Kitle Kontrolü Etkisindeki düşmanlara Atıl ile hasar vermek, Yük Bekleme Süresini 0.5 saniye azaltır. Azalma kullanım başına en fazla 4 saniye olabilir.", + "zhCN": "使用疾行斩对被控制的敌人造成伤害可以使其充能冷却时间缩短 0.5 秒, 每次施放最多缩短 4 秒。", + "zhTW": "以疾衝對受到控場效果的敵人造成傷害,其使用次數恢復時間縮短 0.5 秒,每次施放最多縮短 4 秒。" + }, + "skill_name": "Methodical Dash", + "skill_name_localized": { + "deDE": "Methodisches Preschen", + "esES": "Carrera metódica", + "esMX": "Arremetida Metódica", + "frFR": "Célérité méthodique", + "itIT": "Scatto Metodico", + "jaJP": "ダッシュ(精密)", + "koKR": "체계적 질주", + "plPL": "Metodyczny Pęd", + "ptBR": "Disparada Metódica", + "ruRU": "Методичный рывок", + "trTR": "Düzenli Atıl", + "zhCN": "有序疾行斩", + "zhTW": "訓規疾衝" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358761, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_Dash_UpgradeB" + }, + "reward_hash": 1983014697, + "root_node": false, + "x_pos": 717.678, + "y_pos": -812.104 + }, + "42": { + "connections": [ + 83, + 106 + ], + "id": 58, + "power": { + "power_name": "Rogue_RainofArrows", + "power_tags": [ + "Ultimate", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "射手", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "명사수", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "神射手", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "射手", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.15\nCooldown: 55 seconds\nLucky Hit Chance: 2% (per hit)\nArrows rain down over a large area 2 times, each wave dealing 110% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.15\nAbklingzeit: 55 Sek.\nGlückstrefferchance: 2% (per hit)\nPfeile regnen 2-mal auf ein großes Gebiet herab, wobei jede Welle 110% Schaden verursacht.", + "esES": "Attack Speed Multiplier: 1.15\nTiempo de reutilización: 55 s\nProbabilidad de golpe de suerte: 2% (per hit)\nCae una lluvia de flechas en una gran zona 2 veces. Cada oleada inflige 110% de daño.", + "esMX": "Attack Speed Multiplier: 1.15\nRecuperación: 55 segundos\nProbabilidad de golpe afortunado: 2% (per hit)\nHaces llover flechas sobre un área grande 2 veces, y cada ola inflige 110% de daño.", + "frFR": "Attack Speed Multiplier: 1.15\nTemps de recharge: 55 s\nChances d'obtenir un coup de chance: 2% (per hit)\nVous faites pleuvoir des flèches sur une large zone à 2 reprises, chaque vague infligeant 110% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.15\nTempo di recupero: 55 s\nProbabilità di colpo fortunato: 2% (per hit)\nFrecce piovono su un'ampia area per 2 volte, infliggendo 110% danni a ogni ondata.", + "jaJP": "Attack Speed Multiplier: 1.15\nクールダウン: 55秒\n幸運の一撃発生率: 2% (per hit)\n広範囲に矢の雨が2回にわたって降り注ぎ、1回ごとに110%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.15\n재사용 대기시간: 55초\n행운의 적중 확률: 2% (per hit)\n넓은 지역에 화살비가 2번 쏟아져, 각각 110%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.15\nCzas odnowienia: 55 sek.\nSzansa na szczęśliwy traf: 2% (per hit)\nStrzały spadają falami na duży obszar 2 razy, a każda fala zadaje 110% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.15\nRecarga: 55 s\nChance de Golpe de Sorte: 2% (per hit)\nFlechas são disparadas em uma grande área 2 vezes. Cada onda causa 110% de dano.", + "ruRU": "Attack Speed Multiplier: 1.15\nВремя восстановления: 55 сек.\nВероятность удачного удара: 2% (per hit)\nГрад стрел поражает широкую область 2 залпами, которые наносят по 110% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.15\nBekleme Süresi: 55 saniye\nŞanslı Vuruş İhtimali: 2% (per hit)\nOklar geniş bir bölgeye 2 kez yağmur gibi yağar ve her dalga 110% hasar verir.", + "zhCN": "Attack Speed Multiplier: 1.15\n冷却时间: 55 秒\n幸运一击几率: 2% (per hit)\n箭矢如雨一般在大范围内落下 2 次, 每波造成 110% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.15\n冷卻時間:55 秒\n幸運觸發機率: 2% (per hit)\n降下 2 波大範圍的箭雨,每波造成 110% 點傷害。" + }, + "skill_name": "Rain of Arrows", + "skill_name_localized": { + "deDE": "Pfeilhagel", + "esES": "Lluvia de flechas", + "esMX": "Lluvia de Flechas", + "frFR": "Pluie de flèches", + "itIT": "Pioggia di Frecce", + "jaJP": "アローレイン", + "koKR": "화살비", + "plPL": "Grad Strzał", + "ptBR": "Chuva de Flechas", + "ruRU": "Град стрел", + "trTR": "Ok Yağmuru", + "zhCN": "箭雨", + "zhTW": "箭雨" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 400232, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_RainofArrows" + }, + "reward_hash": 3677443497, + "root_node": false, + "x_pos": -2380.1, + "y_pos": 4044.37 + }, + "43": { + "connections": [ + 45, + 106 + ], + "id": 59, + "power": { + "power_name": "Rogue_ShadowClone", + "power_tags": [ + "Ultimate", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 60 seconds\nYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals 60% of your damage.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 60 Sek.\nEuer Schatten ahmt Euch 15 Sek. lang nach. Der Schattenklon verursacht 60% Eures Schadens.", + "esES": "Tiempo de reutilización: 60 s\nTu clon imita tus acciones durante 15 s. Este Clon tenebroso inflige un 60% de tu daño.", + "esMX": "Recuperación: 60 segundos\nTu sombra copia tus acciones durante 15 segundos. Este Clon Umbrío inflige un 60% de tu daño.", + "frFR": "Temps de recharge: 60 s\nVotre ombre imite vos faits et gestes pendant 15 s. Ce Clone d'ombre inflige 60% de vos dégâts.", + "itIT": "Tempo di recupero: 60 s\nLa tua ombra copia le tue azioni per 15 s. Questo Clone d'Ombra infligge il 60% dei tuoi danni.", + "jaJP": "クールダウン: 60秒\n15秒間、影が自分の行動を模倣する。この〈シャドウクローン〉は、自分の与えるダメージの60%のダメージを与える。", + "koKR": "재사용 대기시간: 60초\n15초 동안 그림자가 도적의 행동을 흉내냅니다. 복제된 그림자는 도적이 주는 피해의 60%에 해당하는 피해를 줍니다.", + "plPL": "Czas odnowienia: 60 sek.\nTwój Cień naśladuje twoje działania przez 15 sek.\nTen Klon Cienia zadaje równowartość 60% twoich obrażeń.", + "ptBR": "Recarga: 60 s\nSua sombra imita suas ações por 15 s. Este Clone de Sombras causa 60% do seu dano.", + "ruRU": "Время восстановления: 60 сек.\nВаша тень копирует ваши действия в течение 15 сек. Темное отражение наносит 60% вашего урона.", + "trTR": "Bekleme Süresi: 60 saniye\nGölgen 15 saniye boyunca hareketlerini taklit eder. Bu Gölge Kopya, hasarının [60% kadarını verir.", + "zhCN": "冷却时间: 60 秒\n你的暗影分身会模仿你的行动, 持续 15 秒。\n暗影分身造成的伤害相当于你造成伤害的 60%。", + "zhTW": "冷卻時間:60 秒\n你的影子會模仿你的動作,持續 15 秒。暗影分身會造成你傷害值 60% 的傷害。" + }, + "skill_name": "Shadow Clone", + "skill_name_localized": { + "deDE": "Schattenklon", + "esES": "Clon tenebroso", + "esMX": "Clon Umbrío", + "frFR": "Clone d'ombre", + "itIT": "Clone d'Ombra", + "jaJP": "シャドウクローン", + "koKR": "복제된 그림자", + "plPL": "Klon Cienia", + "ptBR": "Clone de Sombras", + "ruRU": "Темное отражение", + "trTR": "Gölge Kopya", + "zhCN": "暗影分身", + "zhTW": "暗影分身" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 357628, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_ShadowClone" + }, + "reward_hash": 3793348419, + "root_node": false, + "x_pos": -2387.12, + "y_pos": 2896.22 + }, + "44": { + "connections": [ + 46, + 106 + ], + "id": 60, + "power": { + "power_name": "Rogue_DeathTrap", + "power_tags": [ + "Ultimate", + "Trap", + "Damage", + "Shadow", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Falle", + "Schaden", + "Schatten", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Trampa", + "Daño", + "Sombra", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Trampa", + "Daño", + "Sombra", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Piège", + "Dégâts", + "Ombre", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Trappole", + "Danni", + "Ombra", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "罠", + "ダメージ", + "影", + "クールダウン" + ], + "koKR": [ + "궁극기", + "덫", + "피해", + "암흑", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Pułapki", + "Obrażenia", + "Cień", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Armadilha", + "Dano", + "Sombra", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Ловушка", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Tuzak", + "Hasar", + "Gölge", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "陷阱", + "伤害", + "暗影", + "冷却时间" + ], + "zhTW": [ + "絕招", + "陷阱", + "傷害", + "暗影", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 50 seconds\nLucky Hit Chance: 8% (per hit)\nPlace a trap that arms after {#} seconds. It activates when an enemy moves within range, dealing a total of 250% damage to each enemy in the area.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 50 Sek.\nGlückstrefferchance: 8% (per hit)\nPlatziert eine Falle, die nach {#} Sek. scharf wird. Kommen Gegner ihr zu nahe, aktiviert sie sich, explodiert und fügt jedem Gegner im Wirkungsbereich insgesamt 250% Schaden zu.", + "esES": "Tiempo de reutilización: 50 s\nProbabilidad de golpe de suerte: 8% (per hit)\nColocas una trampa que se arma al cabo de {#} s. Cuando un enemigo se pone al alcance, se activa e inflige un total de 250% de daño a cada enemigo en la zona.", + "esMX": "Recuperación: 50 segundos\nProbabilidad de golpe afortunado: 8% (per hit)\nColocas una trampa que se arma después de {#} segundos. Se activa cuando un enemigo se mueve dentro del alcance e inflige un total de 250% de daño a cada enemigo en el área.", + "frFR": "Temps de recharge: 50 s\nChances d'obtenir un coup de chance: 8% (per hit)\nVous placez un piège qui s'arme au bout de {#} s. Il s'active lorsqu'une cible adverse passe à portée, ce qui inflige un total de 250% points de dégâts à chaque adversaire se trouvant dans la zone affectée.", + "itIT": "Tempo di recupero: 50 s\nProbabilità di colpo fortunato: 8% (per hit)\nPiazzi una trappola che si arma dopo {#} s. Quando un nemico entra nel suo raggio d'azione, la trappola si attiva infliggendo un totale di 250% danni a ogni nemico nell'area.", + "jaJP": "クールダウン: 50秒\n幸運の一撃発生率: 8% (per hit)\n{#}秒後に起動準備が完了する罠を仕掛ける。罠は一定距離内で敵が動くと起動し、エリア内にいる敵それぞれに合計250%のダメージを与える。", + "koKR": "재사용 대기시간: 50초\n행운의 적중 확률: 8% (per hit)\n{#}초 후 장전되는 덫을 설치합니다. 덫은 적이 범위 내에 들어오면 발동하며, 해당 범위 내에 있는 각각의 적에게 총 250%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 50 sek.\nSzansa na szczęśliwy traf: 8% (per hit)\nTworzysz pułapkę, która uzbraja się po {#} sek. Gdy wróg zajdzie się w jej zasięgu, pułapka się aktywuje, a następnie wybucha, zadając w sumie 250% pkt. obrażeń każdemu wrogowi w polu rażenia.", + "ptBR": "Recarga: 50 s\nChance de Golpe de Sorte: 8% (per hit)\nPosiciona uma armadilha que arma após {#} s. É ativada quando um inimigo entra em alcance, causando um total de 250% de dano a cada inimigo na área.", + "ruRU": "Время восстановления: 50 сек.\nВероятность удачного удара: 8% (per hit)\nВы размещаете на земле ловушку, которая заряжается через {#} сек. Когда в область действия попадает противник, она срабатывает и наносит целям в зоне поражения по 250% ед. урона.", + "trTR": "Bekleme Süresi: 50 saniye\nŞanslı Vuruş İhtimali: 8% (per hit)\n{#} saniye sonra kurulan bir tuzak yerleştir. Tuzak, düşmanlar menziline girdiğinde etkinleştirilip bölgedeki her bir düşmana toplamda 250% hasar verir.", + "zhCN": "冷却时间: 50 秒\n幸运一击几率: 8% (per hit)\n放置一个在 {#} 秒后完成部署的陷阱。陷阱会在敌人进入范围时激活, 对范围内的每个敌人造成总共 250% 点伤害。", + "zhTW": "冷卻時間:50 秒\n幸運觸發機率: 8% (per hit)\n放置一個 {#} 秒後設置完成的陷阱,於敵人進入範圍內時啟動,對範圍內每一個敵人造成總計 250% 點傷害。" + }, + "skill_name": "Death Trap", + "skill_name_localized": { + "deDE": "Todesfalle", + "esES": "Trampa mortal", + "esMX": "Trampa Mortal", + "frFR": "Piège mortel", + "itIT": "Trappola Mortale", + "jaJP": "デストラップ", + "koKR": "죽음의 덫", + "plPL": "Zabójcza Pułapka", + "ptBR": "Armadilha da Morte", + "ruRU": "Смертоносная ловушка", + "trTR": "Ölüm Tuzağı", + "zhCN": "索命陷阱", + "zhTW": "死亡陷阱" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 421161, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_DeathTrap" + }, + "reward_hash": 3828238025, + "root_node": false, + "x_pos": -3477.84, + "y_pos": 3467.68 + }, + "45": { + "connections": [ + 43, + 47 + ], + "id": 62, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_ShadowClone", + "power_tags": [ + "Ultimate", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "You are Unstoppable for 5 seconds after casting Shadow Clone.", + "skill_desc_localized": { + "deDE": "Nach dem Wirken von Schattenklon werdet Ihr 5 Sek. lang unaufhaltsam.", + "esES": "Eres imparable durante 5 s tras lanzar Clon tenebroso.", + "esMX": "Eres imparable durante 5 segundos luego de lanzar Clon Umbrío.", + "frFR": "Vous êtes inarrêtable durant les 5 s qui suivent l'utilisation de Clone d'ombre.", + "itIT": "Sei inarrestabile per 5 s dopo aver lanciato Clone d'Ombra.", + "jaJP": "〈シャドウクローン〉を使用した後の5秒間、抑圧不可状態になる。", + "koKR": "복제된 그림자를 시전한 후 5초 동안 저지 불가 상태가 됩니다.", + "plPL": "Zyskujesz nieustępliwość na 5 sek. po użyciu Klona Cienia.", + "ptBR": "Você fica implacável por 5 s depois de lançar Clone de Sombras.", + "ruRU": "Вы получаете неудержимость на 5 сек. после призыва темного отражения.", + "trTR": "Gölge Kopya kullandıktan sonra 5 saniyeliğine Durdurulamaz olursun.", + "zhCN": "施放暗影分身后, 你获得不可阻挡, 持续 5 秒。", + "zhTW": "施放暗影分身後,你進入無阻狀態 5 秒。" + }, + "skill_name": "Prime Shadow Clone", + "skill_name_localized": { + "deDE": "Primärer Schattenklon", + "esES": "Clon tenebroso mayor", + "esMX": "Clon Umbrío Supremo", + "frFR": "Clone d'ombre primordial", + "itIT": "Clone d'Ombra Pregiato", + "jaJP": "シャドウクローン(中級)", + "koKR": "극상의 복제된 그림자", + "plPL": "Większy Klon Cienia", + "ptBR": "Clone de Sombras Primordial", + "ruRU": "Первородное темное отражение", + "trTR": "Üstün Gölge Kopya", + "zhCN": "至尊暗影分身", + "zhTW": "強烈暗影分身" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 357628, + "power_mod": "Unstoppable", + "power_mod_hash": 2139628237, + "reward_name": "Rogue_Mod_ShadowClone_Unstoppable" + }, + "reward_hash": 1706711107, + "root_node": false, + "x_pos": -2379.09, + "y_pos": 2531.72 + }, + "46": { + "connections": [ + 44, + 48 + ], + "id": 63, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_DeathTrap", + "power_tags": [ + "Ultimate", + "Trap", + "Damage", + "Shadow", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Falle", + "Schaden", + "Schatten", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Trampa", + "Daño", + "Sombra", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Trampa", + "Daño", + "Sombra", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Piège", + "Dégâts", + "Ombre", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Trappole", + "Danni", + "Ombra", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "罠", + "ダメージ", + "影", + "クールダウン" + ], + "koKR": [ + "궁극기", + "덫", + "피해", + "암흑", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Pułapki", + "Obrażenia", + "Cień", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Armadilha", + "Dano", + "Sombra", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Ловушка", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Tuzak", + "Hasar", + "Gölge", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "陷阱", + "伤害", + "暗影", + "冷却时间" + ], + "zhTW": [ + "絕招", + "陷阱", + "傷害", + "暗影", + "冷卻時間" + ] + }, + "skill_desc": "Enemies are Pulled into Death Trap when it activates.", + "skill_desc_localized": { + "deDE": "Gegner werden bei der Aktivierung von Todesfalle zur Falle gezogen.", + "esES": "Trampa mortal atrae a los enemigos cuando se activa.", + "esMX": "Trampa Mortal atrae a los enemigos al activarse.", + "frFR": "Les cibles adverses sont attirées dans le piège mortel lorsqu'il s'active.", + "itIT": "I nemici vengono trascinati nella Trappola Mortale quando si attiva.", + "jaJP": "〈デストラップ〉が起動すると敵を引き寄せる。", + "koKR": "죽음의 덫이 발동할 때 적들을 끌어당깁니다.", + "plPL": "Wrogowie są przyciągani do Zabójczej Pułapki, kiedy ta się aktywuje.", + "ptBR": "Inimigos são puxados para a Armadilha da Morte quando ela é ativada.", + "ruRU": "При срабатывании \"Смертоносная ловушка\" притягивает противников.", + "trTR": "Etkinleştirildiğinde düşmanlar Ölüm Tuzağının içine Çekilir.", + "zhCN": "索命陷阱激活时会将敌人拖拽至陷阱当中。", + "zhTW": "死亡陷阱啟動時會將敵人拉進陷阱內。" + }, + "skill_name": "Prime Death Trap", + "skill_name_localized": { + "deDE": "Oberste Todesfalle", + "esES": "Trampa mortal mayor", + "esMX": "Trampa Mortal Suprema", + "frFR": "Piège mortel primordial", + "itIT": "Trappola Mortale Pregiata", + "jaJP": "デストラップ(中級)", + "koKR": "극상의 죽음의 덫", + "plPL": "Większa Zabójcza Pułapka", + "ptBR": "Armadilha da Morte Primordial", + "ruRU": "Первородная смертоносная ловушка", + "trTR": "Üstün Ölüm Tuzağı", + "zhCN": "至尊索命陷阱", + "zhTW": "強烈死亡陷阱" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 421161, + "power_mod": "PullToCenter", + "power_mod_hash": 2473726689, + "reward_name": "Rogue_Mod_DeathTrap_PullToCenter" + }, + "reward_hash": 3999662941, + "root_node": false, + "x_pos": -4203.21, + "y_pos": 3465.83 + }, + "47": { + "connections": [ + 45 + ], + "id": 67, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_ShadowClone", + "power_tags": [ + "Ultimate", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Your Shadow Clone deals an additional 20% of your damage.", + "skill_desc_localized": { + "deDE": "Euer Schattenklon verursacht zusätzlich 20% Eures Schadens.", + "esES": "Tu clon tenebroso inflige un 20% adicional de tu daño.", + "esMX": "Tu Clon Umbrío inflige un 20% de tu daño como daño adicional.", + "frFR": "Votre Clone d'ombre inflige un montant de dégâts supplémentaires égal à 20% de vos dégâts.", + "itIT": "Il tuo Clone d'Ombra infligge un ulteriore 20% dei tuoi danni.", + "jaJP": "〈シャドウクローン〉の与えるダメージが、自分が与えるダメージに20%上乗せされたものになる。", + "koKR": "자신의 복제된 그림자가 자신의 피해의 20%만큼 추가 피해를 줍니다.", + "plPL": "Twój Klon Cienia zadaje dodatkowo równowartość 20% twoich obrażeń.", + "ptBR": "Seu Clone de Sombras causa um adicional de 20% do seu dano.", + "ruRU": "Ваше темное отражение наносит дополнительный урон в размере 20% наносимого вами урона.", + "trTR": "Gölge Kopyan hasarının %20 kadarına eşit ilave hasar verir.", + "zhCN": "你的暗影分身额外造成你伤害的 20%。", + "zhTW": "你的暗影分身會額外造成你傷害值 20% 的傷害。" + }, + "skill_name": "Supreme Shadow Clone", + "skill_name_localized": { + "deDE": "Überlegener Schattenklon", + "esES": "Clon tenebroso supremo", + "esMX": "Clon Umbrío Superior", + "frFR": "Clone d'ombre suprême", + "itIT": "Clone d'Ombra Supremo", + "jaJP": "シャドウクローン(上級)", + "koKR": "최고의 복제된 그림자", + "plPL": "Największy Klon Cienia", + "ptBR": "Clone de Sombras Supremo", + "ruRU": "Неотвратимое темное отражение", + "trTR": "Yüce Gölge Kopya", + "zhCN": "至极暗影分身", + "zhTW": "終極暗影分身" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 357628, + "power_mod": "Damage", + "power_mod_hash": 4032599903, + "reward_name": "Rogue_Mod_ShadowClone_Damage" + }, + "reward_hash": 3496217365, + "root_node": false, + "x_pos": -2372.51, + "y_pos": 2215.32 + }, + "48": { + "connections": [ + 46 + ], + "id": 68, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_DeathTrap", + "power_tags": [ + "Ultimate", + "Trap", + "Damage", + "Shadow", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Falle", + "Schaden", + "Schatten", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Trampa", + "Daño", + "Sombra", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Trampa", + "Daño", + "Sombra", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Piège", + "Dégâts", + "Ombre", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Trappole", + "Danni", + "Ombra", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "罠", + "ダメージ", + "影", + "クールダウン" + ], + "koKR": [ + "궁극기", + "덫", + "피해", + "암흑", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Pułapki", + "Obrażenia", + "Cień", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Armadilha", + "Dano", + "Sombra", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Ловушка", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Tuzak", + "Hasar", + "Gölge", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "陷阱", + "伤害", + "暗影", + "冷却时间" + ], + "zhTW": [ + "絕招", + "陷阱", + "傷害", + "暗影", + "冷卻時間" + ] + }, + "skill_desc": "If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Todesfalle einen Gegner tötet, wird die Abklingzeit um 12 Sek. reduziert.", + "esES": "Si Trampa mortal mata a un enemigo, su tiempo de reutilización se reduce 12 s.", + "esMX": "Si Trampa Mortal elimina a un enemigo, su recuperación se reduce 12 segundos.", + "frFR": "Si Piège mortel tue une cible, son temps de recharge est réduit de 12 s.", + "itIT": "Se Trappola Mortale uccide un nemico, il suo tempo di recupero si riduce di 12 s.", + "jaJP": "〈デストラップ〉が敵1体を倒すと、クールダウンが12秒短縮される。", + "koKR": "죽음의 덫으로 적을 처치하면 재사용 대기시간이 12초 감소합니다.", + "plPL": "Jeśli Zabójcza Pułapka zabije wroga, jej czas odnowienia zostaje skrócony o 12 sek.", + "ptBR": "Se Armadilha da Morte matar um inimigo, a recarga é reduzida em 12 s.", + "ruRU": "Когда \"Смертоносная ловушка\" убивает противника, ее время восстановления сокращается на 12 сек.", + "trTR": "Ölüm Tuzağı bir düşmanı öldürürse Bekleme Süresi 12 saniye azaltılır.", + "zhCN": "如果索命陷阱 消灭一名敌人, 其冷却时间缩短 12 秒。", + "zhTW": "若死亡陷阱殺死一名敵人,其冷卻時間縮短 12 秒。" + }, + "skill_name": "Supreme Death Trap", + "skill_name_localized": { + "deDE": "Überlegene Todesfalle", + "esES": "Trampa mortal suprema", + "esMX": "Trampa Mortal Superior", + "frFR": "Piège mortel suprême", + "itIT": "Trappola Mortale Suprema", + "jaJP": "デストラップ(上級)", + "koKR": "최고의 죽음의 덫", + "plPL": "Największa Zabójcza Pułapka", + "ptBR": "Armadilha da Morte Suprema", + "ruRU": "Неотвратимая смертоносная ловушка", + "trTR": "Yüce Ölüm Tuzağı", + "zhCN": "至极索命陷阱", + "zhTW": "終極死亡陷阱" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 421161, + "power_mod": "CooldownOnKill", + "power_mod_hash": 3620911950, + "reward_name": "Rogue_Mod_DeathTrap_CooldownOnKill" + }, + "reward_hash": 3213146826, + "root_node": false, + "x_pos": -4782.02, + "y_pos": 3465.59 + }, + "49": { + "connections": [ + 107, + 54 + ], + "id": 76, + "power": { + "power_name": "Rogue_Talent_Cunning_T1_N1", + "power_tags": [ + "Dodge", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ausweichen", + "Abklingzeit" + ], + "esES": [ + "Esquivar", + "Tiempo de reutilización" + ], + "esMX": [ + "Evasión", + "Recuperación" + ], + "frFR": [ + "Esquive", + "Temps de recharge" + ], + "itIT": [ + "Schivata", + "Tempo di recupero" + ], + "jaJP": [ + "回避", + "クールダウン" + ], + "koKR": [ + "회피", + "재사용 대기시간" + ], + "plPL": [ + "Unik", + "Odnowienie" + ], + "ptBR": [ + "Esquiva", + "Recarga" + ], + "ruRU": [ + "Уклонение", + "Время восстановления" + ], + "trTR": [ + "Sıyrılma", + "Bekleme Süresi" + ], + "zhCN": [ + "躲闪", + "冷却时间" + ], + "zhTW": [ + "閃躲", + "冷卻時間" + ] + }, + "skill_desc": "Using a Cooldown increases your Dodge Chance by {4/8/12/16/20/24/28/32/36/40}% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Bei der Nutzung einer Abklingzeit erhöht sich Eure Ausweichchance 3 Sek. lang um {4/8/12/16/20/24/28/32/36/40}%.", + "esES": "Usar un tiempo de reutilización aumenta tu probabilidad de esquivar un {4/8/12/16/20/24/28/32/36/40}% durante 3 s.", + "esMX": "Usar una habilidad con recuperación aumenta tu probabilidad de esquivar un {4/8/12/16/20/24/28/32/36/40}% durante 3 segundos.", + "frFR": "Utiliser une compétence avec temps de recharge augmente vos chances d'esquiver de {4/8/12/16/20/24/28/32/36/40}% pendant 3 s.", + "itIT": "Lanciare un'abilità con tempo di recupero aumenta la tua probabilità di schivata del {4/8/12/16/20/24/28/32/36/40}% per 3 s.", + "jaJP": "クールダウンを使用すると、回避率が3秒間にわたり{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "재사용 대기시간이 있는 기술을 사용하면 3초 동안 회피 확률이 {4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Użycie umiejętności z czasem odnowienia zwiększa twoją szansę na unik o {4/8/12/16/20/24/28/32/36/40}% na 3 sek.", + "ptBR": "Usar uma recarga aumenta sua chance de esquiva em {4/8/12/16/20/24/28/32/36/40}% por 3 s.", + "ruRU": "Когда вы применяете умение с временем восстановления, ваша вероятность уклонения повышается на {4/8/12/16/20/24/28/32/36/40}% на 3 сек.", + "trTR": "Bir Bekleme Süresi kullanmak, Sıyrılma İhtimalini 3 saniyeliğine {4/8/12/16/20/24/28/32/36/40}% artırır.", + "zhCN": "使用一个冷却技能会使你的躲闪几率提高 {4/8/12/16/20/24/28/32/36/40}%, 持续 3 秒。", + "zhTW": "使用有冷卻時間的技能會使你的閃躲機率提高 {4/8/12/16/20/24/28/32/36/40}%,持續 3 秒。" + }, + "skill_name": "Agile", + "skill_name_localized": { + "deDE": "Agil", + "esES": "Ágil", + "esMX": "Ágil", + "frFR": "Agilité", + "itIT": "Agilità", + "jaJP": "機敏", + "koKR": "날렵함", + "plPL": "Zwinność", + "ptBR": "Ágil", + "ruRU": "Изворотливость", + "trTR": "Çevik", + "zhCN": "敏捷", + "zhTW": "輕靈身法" + }, + "skill_rankup_desc": "• Dodge Chance 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Ausweichchance 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Probabilidad de esquivar 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Probabilidad de esquivar 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Chances d'esquiver 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Probabilità di schivata 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 回避率 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 회피 확률 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Szansa na unik: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Chance de esquiva 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Вероятность уклонения 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Sıyrılma İhtimali 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 躲闪几率🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 閃躲機率 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391671, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T1_N1" + }, + "reward_hash": 291032924, + "root_node": false, + "x_pos": -2373.27, + "y_pos": -693.01 + }, + "5": { + "connections": [ + 116 + ], + "id": 9, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_RapidFire", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.", + "skill_desc_localized": { + "deDE": "Erhaltet 15 Energie pro Einsatz von Schnellfeuer, wenn einem verwundbaren Gegner Schaden zugefügt wird.", + "esES": "Obtienes 15 de energía por cada lanzamiento de Fuego rápido cuando daña a un enemigo vulnerable.", + "esMX": "Obtienes 15 de Energía por lanzamiento de Disparo Rápido cuando inflige daño a un enemigo vulnerable.", + "frFR": "Vous obtenez 15 points d'énergie chaque fois qu'une utilisation de Tir rapide inflige des dégâts à une cible vulnérable.", + "itIT": "Ottieni 15 energia per ogni utilizzo di Tiro Rapido che danneggia un nemico vulnerabile.", + "jaJP": "〈速射〉が脆弱状態の敵にダメージを与えると、1回の使用あたり15のエネルギーを獲得する。", + "koKR": "연발 사격을 시전하여 취약 상태의 적에게 피해를 줄 때마다 기력을 15 얻습니다.", + "plPL": "Zyskujesz 15 pkt. energii za każde użycie umiejętności, kiedy Szybki Ostrzał zada obrażenia odsłoniętemu wrogowi.", + "ptBR": "Recebe 15 de energia por lançamento de Fogo Rápido ao causar dano a um inimigo vulnerável.", + "ruRU": "Вы накапливаете 15 ед. энергии за одно применение \"Скоростной стрельбы\", когда умение поражает уязвимого противника.", + "trTR": "Savunmasız bir düşmana hasar verdiğinde Hızlı Atış kullanımı başına 15 Enerji kazan.", + "zhCN": "每次施放快速射击对一名处于易伤状态的敌人造成伤害时获得 15 点能量。", + "zhTW": "每次施放連射並對易傷敵人造成傷害時,獲得 15 點能量。" + }, + "skill_name": "Improved Rapid Fire", + "skill_name_localized": { + "deDE": "Geübtes Schnellfeuer", + "esES": "Fuego rápido perfeccionado", + "esMX": "Disparo Rápido Mejorado", + "frFR": "Tir rapide amélioré", + "itIT": "Tiro Rapido Migliorato", + "jaJP": "速射(改良)", + "koKR": "향상된 연발 사격", + "plPL": "Ulepszony Szybki Ostrzał", + "ptBR": "Fogo Rápido Aprimorado", + "ruRU": "Улучшенная скоростная стрельба", + "trTR": "İyileştirilmiş Hızlı Atış", + "zhCN": "强力快速射击", + "zhTW": "改良連射" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 355926, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_RapidFire_01" + }, + "reward_hash": 88366262, + "root_node": false, + "x_pos": -27.723, + "y_pos": -4085.06 + }, + "50": { + "connections": [ + 103 + ], + "id": 77, + "power": { + "power_name": "Rogue_Talent_Discipline_T2_N1", + "power_tags": [ + "Vulnerable", + "Healthy", + "Critical Strikes", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Gesund", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Saludable", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Saludable", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Vulnérable", + "En bonne santé", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "In salute", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "脆弱", + "健全", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "취약", + "건강", + "극대화", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Pełnia Sił", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Saudável", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Высокое здоровье", + "Критические удары", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Sağlıklı", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "易伤", + "健康", + "暴击", + "伤害" + ], + "zhTW": [ + "易傷", + "健康", + "爆擊", + "傷害" + ] + }, + "skill_desc": "Gain a bonus when attacking based on weapon type:\n• Daggers: x{5/10/15/20/25/30/35/40/45/50}% increased damage to Healthy enemies.\n• Swords: x{3/6/9/12/15/18/21/24/27/30}% increased damage.\n• Bows: x{4/8/12/16/20/24/28/32/36/40}% increased damage to Vulnerable enemies.\n• Crossbows: x{5/10/15/20/25/30/35/40/45/50}% increased Critical Strike Damage.", + "skill_desc_localized": { + "deDE": "Erhaltet je nach Waffentyp einen Angriffsbonus:\n• Dolche: x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden gegen gesunde Gegner.\n• Schwerter: x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden.\n• Bögen: x{4/8/12/16/20/24/28/32/36/40}% mehr Schaden gegen verwundbare Gegner.\n• Armbrüste: x{5/10/15/20/25/30/35/40/45/50}% mehr kritischer Trefferschaden.", + "esES": "Obtienes un bonus al atacar en función del tipo de arma:\n• Dagas: un x{5/10/15/20/25/30/35/40/45/50}% más de daño a enemigos saludables.\n• Espadas: un x{3/6/9/12/15/18/21/24/27/30}% más de daño.\n• Arcos: un x{4/8/12/16/20/24/28/32/36/40}% más de daño a enemigos vulnerables.\n• Ballestas: un x{5/10/15/20/25/30/35/40/45/50}% más de daño de golpe crítico.", + "esMX": "Obtienes una bonificación al atacar según el tipo de arma:\n• Dagas: Un x{5/10/15/20/25/30/35/40/45/50}% más de daño a enemigos saludables.\n• Espadas: Un x{3/6/9/12/15/18/21/24/27/30}% más de daño.\n• Arcos: Un x{4/8/12/16/20/24/28/32/36/40}% más de daño a enemigos vulnerables.\n• Ballestas: Un x{5/10/15/20/25/30/35/40/45/50}% más de daño de golpe crítico.", + "frFR": "Vous bénéficiez d'un bonus lorsque vous attaquez en fonction du type d'arme utilisé :\n• Dagues: x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires aux cibles en bonne santé.\n• Épées: x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires.\n• Arcs: x{4/8/12/16/20/24/28/32/36/40}% de dégâts supplémentaires aux cibles vulnérables.\n• Arbalètes: x{5/10/15/20/25/30/35/40/45/50}% de dégâts critiques supplémentaires.", + "itIT": "Fornisce un bonus quando attacchi in base al tipo di arma:\n• Pugnali: x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi ai nemici in salute.\n• Spade: x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi.\n• Archi: x{4/8/12/16/20/24/28/32/36/40}% di danni aggiuntivi ai nemici vulnerabili.\n• Balestre: x{5/10/15/20/25/30/35/40/45/50}% di danni critici aggiuntivi.", + "jaJP": "攻撃時、武器の種類に応じてボーナスを獲得する:\n• ダガー: 健全状態の敵に対するダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。\n• 剣: ダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。\n• 弓: 脆弱状態の敵へのダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。\n• クロスボウ: クリティカルヒットダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "무기 유형에 따라 공격 시 강화 효과를 얻습니다.\n• 단도: 건강 상태의 적에게 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.\n• 도검: 공격력이 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.\n• 활: 취약 상태의 적에게 주는 피해가 최대 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.\n• 쇠뇌: 극대화 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Zyskujesz premię w zależności od rodzaju używanej broni:\n• Sztylety: obrażenia są zwiększone o x{5/10/15/20/25/30/35/40/45/50}%, gdy atakujesz wroga będącego w pełni sił.\n• Miecze: obrażenia są zwiększone o x{3/6/9/12/15/18/21/24/27/30}%.\n• Łuki: obrażenia zadawane odsłoniętym wrogom są zwiększone o x{4/8/12/16/20/24/28/32/36/40}%.\n• Kusze: obrażenia od trafień krytycznych są zwiększone o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Recebe um bônus ao atacar com base no tipo de arma:\n• Adagas: x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado contra inimigos saudáveis.\n• Espadas: x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado.\n• Arcos: x{4/8/12/16/20/24/28/32/36/40}% de dano aumentado contra inimigos vulneráveis.\n• Bestas: x{5/10/15/20/25/30/35/40/45/50}% de dano de acerto crítico aumentado.", + "ruRU": "Ваши атаки усиливаются в зависимости от типа оружия:\n• Кинжалы: урон при атаке противников с высоким уровнем здоровья увеличивается на x{5/10/15/20/25/30/35/40/45/50}%.\n• Мечи: урон увеличивается на x{3/6/9/12/15/18/21/24/27/30}%.\n• Луки: урон увеличивается на x{4/8/12/16/20/24/28/32/36/40}% в бою с уязвимыми противниками.\n• Арбалеты: критический урон увеличивается на x{5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Silah türüne göre saldırırken bir bonus kazan:\n• Hançer: Sağlıklı düşmanlara x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar.\n• Kılıç: x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar.\n• Yay: Savunmasız düşmanlara x{4/8/12/16/20/24/28/32/36/40}% artırılmış hasar.\n• Arbalet: x{5/10/15/20/25/30/35/40/45/50}% artırılmış Kritik Vuruş Hasarı.", + "zhCN": "攻击时根据武器类型获得加成:\n• 匕首: 对健康敌人造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。\n• x剑: 造成的伤害提高 42001705.874%。\n• 弓: 对处于易伤状态的敌人造成的伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。\n• 弩: 暴击伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "攻擊時會依照武器類型獲得加成:\n• 匕首:對健康敵人的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。\n• 劍:傷害提高 x{3/6/9/12/15/18/21/24/27/30}%。\n• 弓:對易傷敵人的傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。\n• 弩:爆擊傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Weapon Mastery", + "skill_name_localized": { + "deDE": "Waffenbeherrschung", + "esES": "Dominio de las armas", + "esMX": "Dominio de Arma", + "frFR": "Maîtrise d'arme", + "itIT": "Dominio delle Armi", + "jaJP": "武器の達人", + "koKR": "무기 숙련", + "plPL": "Mistrzostwo Broni", + "ptBR": "Maestria em Armas", + "ruRU": "Мастер оружия", + "trTR": "Silah Ustalığı", + "zhCN": "武器精通", + "zhTW": "武器專精" + }, + "skill_rankup_desc": "• Daggers Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Swords Bonus 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bows Bonus 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Crossbows Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Dolchbonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Schwertbonus 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bogenbonus 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Armbrustbonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus con dagas 🡑 x{5/10/15/20/25/30/35/40/45/50}%.\n• Bonus con espadas 🡑 x{3/6/9/12/15/18/21/24/27/30}%.\n• Bonus con arcos 🡑 x{4/8/12/16/20/24/28/32/36/40}%.\n• Bonus con ballestas 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de Dagas 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bonificación de Espadas 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bonificación de Arcos 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Bonificación de Ballestas 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts des dagues 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bonus aux dégâts des épées 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bonus aux dégâts des arcs 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Bonus aux dégâts des arbalètes 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus con pugnali 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bonus con spade 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bonus con archi 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Bonus con balestre 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダガーボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 剣ボーナス 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 弓ボーナス 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• クロスボウボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 단검 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 도검 추가 피해 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 활 추가 피해 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 쇠뇌 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do obrażeń zadawanych sztyletami: 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Premia do obrażeń zadawanych mieczami: 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Premia do obrażeń zadawanych łukami: 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Premia do obrażeń zadawanych kuszami: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de adagas 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bônus de espadas 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Bônus de arcos 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Bônus de bestas 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Урон от кинжалов 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Урон от мечей 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Урон от луков 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Урон от арбалетов 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hançer Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Kılıç Bonusu 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Yay Bonusu 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• Arbalet Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 匕首加成🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 剑加成🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 弓加成🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 弩加成🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 匕首加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 劍加成 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 弓加成 🡑 x{4/8/12/16/20/24/28/32/36/40}%\n• 弩加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391663, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T2_N1" + }, + "reward_hash": 228024399, + "root_node": false, + "x_pos": -155.686, + "y_pos": -2001.31 + }, + "51": { + "connections": [ + 65 + ], + "id": 78, + "power": { + "power_name": "Rogue_Talent_Cunning_T2_N1", + "power_tags": [ + "Non-Physical", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Nichtphysisch", + "Glückstreffer" + ], + "esES": [ + "No física", + "Golpe de suerte" + ], + "esMX": [ + "No física", + "Golpe afortunado" + ], + "frFR": [ + "Non physique", + "Coup de chance" + ], + "itIT": [ + "Non fisico", + "Colpo fortunato" + ], + "jaJP": [ + "非物理", + "幸運の一撃" + ], + "koKR": [ + "비물리", + "행운의 적중" + ], + "plPL": [ + "Niefizyczne", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Não física", + "Golpe de Sorte" + ], + "ruRU": [ + "Нефизический урон", + "Удачный удар" + ], + "trTR": [ + "Fiziksel Olmayan", + "Şanslı Vuruş" + ], + "zhCN": [ + "非物理", + "幸运一击" + ], + "zhTW": [ + "非物理", + "幸運觸發" + ] + }, + "skill_desc": "Non-Physical damage you deal has a +{5/10/15/20/25/30/35/40/45/50}% increased Lucky Hit Chance.", + "skill_desc_localized": { + "deDE": "Wenn Ihr nichtphysischen Schaden verursacht, besteht eine um +{5/10/15/20/25/30/35/40/45/50}% erhöhte Glückstrefferchance.", + "esES": "El daño no físico que infliges tiene un +{5/10/15/20/25/30/35/40/45/50}% más de probabilidad de golpe de suerte.", + "esMX": "El daño no físico que infliges tiene un +{5/10/15/20/25/30/35/40/45/50}% más de probabilidad de golpe afortunado.", + "frFR": "Les chances d'obtenir un coup de chance avec vos dégâts non physiques sont augmentées de +{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "I danni non fisici da te inflitti hanno una probabilità di colpo fortunato aggiuntiva del +{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "非物理ダメージが幸運の一撃になる確率が+{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "비물리 피해를 주면 행운의 적중 확률이 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Zadawane przez ciebie obrażenia niefizyczne zwiększają o +{5/10/15/20/25/30/35/40/45/50}% szansę na szczęśliwy traf.", + "ptBR": "O dano não físico causado por você tem +{5/10/15/20/25/30/35/40/45/50}% de chance de Golpe de Sorte aumentada.", + "ruRU": "Вероятность активировать удачный удар нефизической атакой повышается на +{5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Verdiğin Fiziksel Olmayan hasar +{5/10/15/20/25/30/35/40/45/50}% artırılmış Şanslı Vuruş İhtimaline sahip olur.", + "zhCN": "你造成的非物理伤害出现幸运一击的几率提高 +{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你造成的非物理傷害的幸運觸發機率提高 +{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Alchemist's Fortune", + "skill_name_localized": { + "deDE": "Alchemistenglück", + "esES": "Fortuna de alquimista", + "esMX": "Fortuna del Alquimista", + "frFR": "Fortune d'alchimiste", + "itIT": "Fortuna dell'Alchimista", + "jaJP": "錬金術師の幸運", + "koKR": "연금술사의 행운", + "plPL": "Szczęście Alchemika", + "ptBR": "Fortuna do Alquimista", + "ruRU": "Удача алхимика", + "trTR": "Simyacının Talihi", + "zhCN": "炼金师的幸运", + "zhTW": "鍊金師的機運" + }, + "skill_rankup_desc": "• Lucky Hit Chance Bonus 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf Glückstrefferchance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de probabilidad de golpe de suerte 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de probabilidad de golpe afortunado 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux chances d'obtenir un coup de chance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus probabilità di colpo fortunato 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 幸運の一撃発生率ボーナス 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 행운의 적중 확률 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do szansy na szczęśliwy traf: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de chance de Golpe de Sorte 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к вероятности удачного удара 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Şanslı Vuruş İhtimali Bonusu 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 幸运一击几率加成🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 幸運觸發機率加成 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391674, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T2_N1" + }, + "reward_hash": 291068861, + "root_node": false, + "x_pos": -3050.92, + "y_pos": 2423.79 + }, + "52": { + "connections": [ + 106 + ], + "id": 79, + "power": { + "power_name": "Rogue_Talent_01", + "power_tags": [ + "Vulnerable", + "Crowd Control", + "Critical Strikes", + "Trap" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kontrollverlust", + "Kritische Treffer", + "Falle" + ], + "esES": [ + "Vulnerable", + "Control de masas", + "Golpes críticos", + "Trampa" + ], + "esMX": [ + "Vulnerable", + "Control de multitudes", + "Golpes críticos", + "Trampa" + ], + "frFR": [ + "Vulnérable", + "Perte de contrôle", + "Coups critiques", + "Piège" + ], + "itIT": [ + "Vulnerabilità", + "Effetti debilitanti", + "Colpi critici", + "Trappole" + ], + "jaJP": [ + "脆弱", + "操作障害効果", + "クリティカルヒット", + "罠" + ], + "koKR": [ + "취약", + "군중 제어", + "극대화", + "덫" + ], + "plPL": [ + "Odsłonięcie", + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Pułapki" + ], + "ptBR": [ + "Vulnerável", + "Controle de Grupo", + "Acertos Críticos", + "Armadilha" + ], + "ruRU": [ + "Уязвимость", + "Контроль", + "Критические удары", + "Ловушка" + ], + "trTR": [ + "Savunmasız", + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Tuzak" + ], + "zhCN": [ + "易伤", + "控制", + "暴击", + "陷阱" + ], + "zhTW": [ + "易傷", + "控場", + "爆擊", + "陷阱" + ] + }, + "skill_desc": "When Poison Trap or Death Trap activates, you gain +{4/8/12/16/20/24/28/32/36/40}% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Giftfalle oder Todesfalle aktiviert werden, wird Eure kritische Trefferchance gegen Gegner, die verwundbar sind oder unter Kontrollverlusteffekten leiden, 4 Sek. lang um +{4/8/12/16/20/24/28/32/36/40}% erhöht.", + "esES": "Cuando Trampa de veneno o Trampa mortal se activan, obtienes un +{4/8/12/16/20/24/28/32/36/40}% más de probabilidad de golpe crítico contra enemigos vulnerables y afectados por control de masas durante 4 s.", + "esMX": "Cuando Trampa Venenosa o Trampa Mortal se activan, obtienes un +{4/8/12/16/20/24/28/32/36/40}% más de probabilidad de golpe crítico contra enemigos vulnerables y bajo los efectos de control de multitudes durante 4 segundos.", + "frFR": "À l'activation de Piège de poison ou de Piège mortel, vos chances d'infliger un coup critique aux adversaires vulnérables ou subissant un effet de perte de contrôle sont augmentées de +{4/8/12/16/20/24/28/32/36/40}% pendant 4 s.", + "itIT": "Quando Trappola Avvelenata o Trappola Mortale si attivano, la probabilità di critico contro i nemici vulnerabili o sotto effetti debilitanti aumenta del +{4/8/12/16/20/24/28/32/36/40}% per 4 s.", + "jaJP": "〈ポイズントラップ〉または〈デストラップ〉が起動すると、脆弱状態または操作障害効果を受けた敵に対するクリティカルヒット率が4秒間にわたり+{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "맹독 덫이나 죽음의 덫이 발동하면 4초 동안 취약 또는 군중 제어 상태의 적에 대한 극대화 확률이 +{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Kiedy aktywuje się Trująca Pułapka lub Zabójcza Pułapka, przez 4 sek. szansa na trafienie krytyczne we wrogów odsłoniętych lub o ograniczonej kontroli jest zwiększona o +{4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "Quando Armadilha Venenosa ou Armadilha da Morte é ativada, você recebe +{4/8/12/16/20/24/28/32/36/40}% de chance de acerto crítico aumentada contra inimigos vulneráveis e sob controle de grupo por 4 s.", + "ruRU": "При срабатывании \"Ловушки с ядом\" или \"Смертоносной ловушки\" вероятность критического удара повышается на +{4/8/12/16/20/24/28/32/36/40}% на 4 сек. в бою с уязвимыми противниками и целями под действием эффектов контроля.", + "trTR": "Zehir Tuzağı veya Ölüm Tuzağı etkinleştirildiğinde 4 saniyeliğine Savunmasız ve Kitle Kontrolü Etkisindeki düşmanlara karşı +{4/8/12/16/20/24/28/32/36/40}% artırılmış Kritik Vuruş İhtimali kazanırsın.", + "zhCN": "剧毒陷阱或索命陷阱激活时, 你对处于易伤状态和被控制的敌人造成暴击的几率提高 +{4/8/12/16/20/24/28/32/36/40}%, 持续 4 秒。", + "zhTW": "劇毒陷阱或死亡陷阱生效時,你對易傷和受控場效果影響敵人的爆擊機率提高 +{4/8/12/16/20/24/28/32/36/40}%,持續 4 秒。" + }, + "skill_name": "Trap Mastery", + "skill_name_localized": { + "deDE": "Fallenbeherrschung", + "esES": "Dominio de las trampas", + "esMX": "Maestría en Trampas", + "frFR": "Maîtrise des pièges", + "itIT": "Padronanza delle Trappole", + "jaJP": "罠の達人", + "koKR": "덫 숙련", + "plPL": "Mistrzostwo Pułapek", + "ptBR": "Maestria em Armadilhas", + "ruRU": "Мастер ловушек", + "trTR": "Tuzak Ustalığı", + "zhCN": "陷阱精通", + "zhTW": "精通陷阱" + }, + "skill_rankup_desc": "• Critical Strike Chance 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritische Trefferchance 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Probabilidad de golpe crítico 🡑 +{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Probabilidad de golpe crítico 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Chances d'infliger un coup critique 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Probabilità di critico 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• クリティカルヒット率 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 극대화 확률 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Szansa na trafienie krytyczne: 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Chance de acerto crítico 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Вероятность критического удара 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Kritik Vuruş İhtimali 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 暴击几率🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 爆擊機率 🡑 +{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008671, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_01" + }, + "reward_hash": 2368012137, + "root_node": false, + "x_pos": -3468.18, + "y_pos": 3098.21 + }, + "53": { + "connections": [ + 106 + ], + "id": 80, + "power": { + "power_name": "Rogue_Talent_Discipline_T4_N3", + "power_tags": [ + "Energy", + "Ultimate" + ], + "power_tags_localized": { + "deDE": [ + "Energie", + "Ultimativ" + ], + "esES": [ + "Energía", + "Definitiva" + ], + "esMX": [ + "Energía", + "Máxima" + ], + "frFR": [ + "Énergie", + "Ultime" + ], + "itIT": [ + "Energia", + "Ultra" + ], + "jaJP": [ + "エネルギー", + "奥義" + ], + "koKR": [ + "기력", + "궁극기" + ], + "plPL": [ + "Energia", + "Specjalne" + ], + "ptBR": [ + "Energia", + "Suprema" + ], + "ruRU": [ + "Энергия", + "Мощное умение" + ], + "trTR": [ + "Enerji", + "Ulti" + ], + "zhCN": [ + "能量", + "终极技能" + ], + "zhTW": [ + "能量", + "絕招" + ] + }, + "skill_desc": "After using an Ultimate Skill, restore {30/60/90/120/150/180/210/240/270/300} Energy.", + "skill_desc_localized": { + "deDE": "Das Verwenden einer ultimativen Fertigkeit stellt {30/60/90/120/150/180/210/240/270/300} Energie wieder her.", + "esES": "Tras usar una habilidad definitiva, recuperas {30/60/90/120/150/180/210/240/270/300} de energía.", + "esMX": "Después de usar una habilidad máxima, restauras {30/60/90/120/150/180/210/240/270/300} de Energía.", + "frFR": "Après avoir utilisé une compétence ultime, vous récupérez {30/60/90/120/150/180/210/240/270/300} points d'énergie.", + "itIT": "Dopo aver usato un'abilità Ultra, rigeneri {30/60/90/120/150/180/210/240/270/300} energia.", + "jaJP": "奥義スキルを使用した後、エネルギーが{30/60/90/120/150/180/210/240/270/300}回復する。", + "koKR": "궁극기 사용 후 기력을 {30/60/90/120/150/180/210/240/270/300} 회복합니다.", + "plPL": "Po użyciu Mocy Specjalnej odzyskujesz {30/60/90/120/150/180/210/240/270/300} pkt. energii.", + "ptBR": "Depois de usar uma habilidade suprema, restaura {30/60/90/120/150/180/210/240/270/300} de energia.", + "ruRU": "После применения мощного умения вы восстанавливаете {30/60/90/120/150/180/210/240/270/300} ед. энергии.", + "trTR": "Bir Ulti Yeteneği kullandıktan sonra {30/60/90/120/150/180/210/240/270/300} Enerji yenile.", + "zhCN": "使用终极技能后, 恢复 {30/60/90/120/150/180/210/240/270/300} 点能量。", + "zhTW": "使用絕招後,恢復 {30/60/90/120/150/180/210/240/270/300} 點能量。" + }, + "skill_name": "Aftermath", + "skill_name_localized": { + "deDE": "Nachwirkung", + "esES": "Repercusión", + "esMX": "Secuela", + "frFR": "Après-coup", + "itIT": "Conseguenze", + "jaJP": "余力", + "koKR": "여파", + "plPL": "Pokłosie", + "ptBR": "Epílogo", + "ruRU": "Итог", + "trTR": "Akıbet", + "zhCN": "余劲尚存", + "zhTW": "劫難後續" + }, + "skill_rankup_desc": "• Energy 🡑 {30/60/90/120/150/180/210/240/270/300}", + "skill_rankup_desc_localized": { + "deDE": "• Energie 🡑 {30/60/90/120/150/180/210/240/270/300}", + "esES": "• Energía 🡑 {30/60/90/120/150/180/210/240/270/300}.", + "esMX": "• Energía 🡑 {30/60/90/120/150/180/210/240/270/300}", + "frFR": "• Énergie 🡑 {30/60/90/120/150/180/210/240/270/300}", + "itIT": "• Energia 🡑 {30/60/90/120/150/180/210/240/270/300}", + "jaJP": "• エネルギー 🡑 {30/60/90/120/150/180/210/240/270/300}", + "koKR": "• 기력 🡑 {30/60/90/120/150/180/210/240/270/300}", + "plPL": "• Energia: 🡑 {30/60/90/120/150/180/210/240/270/300}", + "ptBR": "• Energia 🡑 {30/60/90/120/150/180/210/240/270/300}", + "ruRU": "• Энергия 🡑 {30/60/90/120/150/180/210/240/270/300} ед.", + "trTR": "• Enerji 🡑 {30/60/90/120/150/180/210/240/270/300}", + "zhCN": "• 能量🡑 {30/60/90/120/150/180/210/240/270/300}", + "zhTW": "• 能量 🡑 {30/60/90/120/150/180/210/240/270/300}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 777009, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T4_N3" + }, + "reward_hash": 228096275, + "root_node": false, + "x_pos": -3466.39, + "y_pos": 3838.2 + }, + "54": { + "connections": [ + 49 + ], + "id": 81, + "power": { + "power_name": "Rogue_Talent_Discipline_T1_N2", + "power_tags": [ + "Stealth", + "Healing" + ], + "power_tags_localized": { + "deDE": [ + "Verstohlenheit", + "Heilung" + ], + "esES": [ + "Sigilo", + "Curación" + ], + "esMX": [ + "Sigilo", + "Sanación" + ], + "frFR": [ + "Camouflage", + "Soins" + ], + "itIT": [ + "Furtività", + "Guarigione" + ], + "jaJP": [ + "隠密", + "回復" + ], + "koKR": [ + "은폐", + "치유" + ], + "plPL": [ + "Ukrycie", + "Leczenie" + ], + "ptBR": [ + "Furtividade", + "Cura" + ], + "ruRU": [ + "Незаметность", + "Исцеление" + ], + "trTR": [ + "Saklanma", + "İyileşme" + ], + "zhCN": [ + "潜行", + "治疗" + ], + "zhTW": [ + "匿蹤", + "治療" + ] + }, + "skill_desc": "While Stealthed, you Heal for {4/8/12/16/20/24/28/32/36/40}% Maximum Life per second.", + "skill_desc_localized": { + "deDE": "Während Ihr verstohlen seid, werdet Ihr pro Sekunde um {4/8/12/16/20/24/28/32/36/40}% Eures maximalen Lebens geheilt.", + "esES": "Mientras estás en sigilo, te curas un {4/8/12/16/20/24/28/32/36/40}% de tu vida máxima [Max(1,PlayerHealthMax() * 0.04/0.08/0.12/0.16/0.2/0.24/0.28/0.32/0.36/0.4)] por segundo.", + "esMX": "Mientras tengas Sigilo, sanas un {4/8/12/16/20/24/28/32/36/40}% de tu vida máxima por segundo.", + "frFR": "En Camouflage, vous récupérez {4/8/12/16/20/24/28/32/36/40}% de votre maximum de points de vie par seconde.", + "itIT": "Mentre sei furtivo, ti curi del {4/8/12/16/20/24/28/32/36/40}% della tua Vita massima ogni secondo.", + "jaJP": "隠密中、ライフが毎秒最大値の{4/8/12/16/20/24/28/32/36/40}%にあたる回復する。", + "koKR": "은폐 상태에서 초당 최대 생명력의 {4/8/12/16/20/24/28/32/36/40}%만큼 생명력을 회복합니다.", + "plPL": "Podczas trwania ukrycia przywracasz sobie {4/8/12/16/20/24/28/32/36/40}% maksymalnego zdrowia ([Max(1,PlayerHealthMax() * 0.04/0.08/0.12/0.16/0.2/0.24/0.28/0.32/0.36/0.4)] pkt.) na sekundę.", + "ptBR": "Enquanto você estiver em furtividade, você cura {4/8/12/16/20/24/28/32/36/40}% da vida máxima por segundo.", + "ruRU": "В состоянии незаметности вы восполняете {4/8/12/16/20/24/28/32/36/40}% максимального запаса здоровья в секунду.", + "trTR": "Saklanmışken saniye başına Maksimum Canının {4/8/12/16/20/24/28/32/36/40}% kadarına eşit İyileşirsin.", + "zhCN": "在潜行状态下, 你每秒恢复 {4/8/12/16/20/24/28/32/36/40}% 生命上限 ([Max(1,PlayerHealthMax() * {0.04/0.08/0.12/0.16/0.2/0.24/0.28/0.32/0.36/0.4})])。", + "zhTW": "匿蹤時,你每秒會恢復生命值上限的 {4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Mending Obscurity", + "skill_name_localized": { + "deDE": "Lindernde Dunkelheit", + "esES": "Oscuridad reparadora", + "esMX": "Oscuridad Reparadora", + "frFR": "Obscurité réparatrice", + "itIT": "Oscurità Curativa", + "jaJP": "忍び治療", + "koKR": "회복의 어스름", + "plPL": "Leczące Zaciemnienie", + "ptBR": "Reparação Obscura", + "ruRU": "Целительная пелена", + "trTR": "Onaran Bilinmezlik", + "zhCN": "晦暗疗愈", + "zhTW": "隱晦癒合" + }, + "skill_rankup_desc": "• Heal Amount 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Heilung 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Cantidad de curación 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Valor de sanación 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Montant des soins 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Entità della guarigione 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 回復量 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 치유량 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Przywrócone zdrowie: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Valor de cura 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Сила исцеления 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• İyileştirme Miktarı 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 治疗量🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 治療效果 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391662, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T1_N2" + }, + "reward_hash": 227988463, + "root_node": false, + "x_pos": -2365.37, + "y_pos": -1113.43 + }, + "55": { + "connections": [ + 91, + 102 + ], + "id": 82, + "power": { + "power_name": "Rogue_Talent_Cunning_T4_N1", + "power_tags": [ + "Chill", + "Frozen", + "Crowd Control", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Unterkühlen", + "Eingefroren", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Helada", + "Congelación", + "Control de masas", + "Daño" + ], + "esMX": [ + "Helar", + "Congelado", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Glace", + "Gel", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Raggelamento", + "Congelamento", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "冷気", + "凍結", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "오한", + "빙결", + "군중 제어", + "피해" + ], + "plPL": [ + "Wyziębienie", + "Zamrożenie", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Gelidez", + "Congelado", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Окоченение", + "Заморозка", + "Контроль", + "Урон" + ], + "trTR": [ + "Soğutma", + "Donuk", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "冻伤", + "冻结", + "控制", + "伤害" + ], + "zhTW": [ + "冰冷", + "凍結", + "控場", + "傷害" + ] + }, + "skill_desc": "You deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Chilled enemies. This bonus increases to x{10/20/30/40/50/60/70/80/90/100}% against Frozen enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt unterkühlten Gegnern x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden zu. Dieser Bonus erhöht sich bei eingefrorenen Gegnern auf x{10/20/30/40/50/60/70/80/90/100}%.", + "esES": "Infliges un x{5/10/15/20/25/30/35/40/45/50}% más de daño a enemigos helados. Este bonus aumenta a un x{10/20/30/40/50/60/70/80/90/100}% contra enemigos congelados.", + "esMX": "Infliges un x{5/10/15/20/25/30/35/40/45/50}% más de daño a los enemigos helados. La bonificación aumenta al x{10/20/30/40/50/60/70/80/90/100}% contra enemigos congelados.", + "frFR": "Vous infligez x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires aux cibles glacées. Ce bonus est porté à x{10/20/30/40/50/60/70/80/90/100}% contre les cibles gelées.", + "itIT": "Infliggi il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi ai nemici raggelati. Questo bonus aumenta al x{10/20/30/40/50/60/70/80/90/100}% contro i nemici congelati.", + "jaJP": "冷気状態の敵に与えるダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。凍結状態の敵に対してはx{10/20/30/40/50/60/70/80/90/100}%増加する。", + "koKR": "오한을 느끼는 적에게 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가하고, 빙결된 적에게 주는 피해는 x{10/20/30/40/50/60/70/80/90/100}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}% wyziębionym wrogom. Premia ta wzrasta do x{10/20/30/40/50/60/70/80/90/100}% w przypadku zamrożonych wrogów.", + "ptBR": "Você causa x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado a inimigos com gelidez. Esse bônus aumenta para x{10/20/30/40/50/60/70/80/90/100}% contra inimigos congelados.", + "ruRU": "Вы наносите на x{5/10/15/20/25/30/35/40/45/50}% больше урона окоченевшим противникам. Бонус усиливается до x{10/20/30/40/50/60/70/80/90/100}%, если ваша цель заморожена.", + "trTR": "Soğutma uygulanmış düşmanlara x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verirsin. Bu bonus Donmuş düşmanlara karşı artarak x{10/20/30/40/50/60/70/80/90/100}% olur.", + "zhCN": "你对被冻伤的敌人造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。该加成对被冻结的敌人提高至 x{10/20/30/40/50/60/70/80/90/100}%。", + "zhTW": "你對冰冷敵人造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。對凍結的敵人此效果提高至 x{10/20/30/40/50/60/70/80/90/100}%。" + }, + "skill_name": "Frigid Finesse", + "skill_name_localized": { + "deDE": "Frostige Finesse", + "esES": "Finura gélida", + "esMX": "Fineza Frígida", + "frFR": "Finesse glaciale", + "itIT": "Raffinatezza Gelida", + "jaJP": "氷結の手腕", + "koKR": "혹한의 기교", + "plPL": "Chłodna Finezja", + "ptBR": "Elegância Frígida", + "ruRU": "Ледяная точность", + "trTR": "Soğuk Beceri", + "zhCN": "冰冷巧劲", + "zhTW": "凜寒技藝" + }, + "skill_rankup_desc": "• Chilled Damage Bonus 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Frozen Damage Bonus 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus gegen unterkühlte Ziele 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Schadensbonus gegen eingefrorene Ziele 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Bonus de daño por helada 🡑 x{5/10/15/20/25/30/35/40/45/50}%.\n• Bonus de daño por congelación 🡑 x{10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Bonificación de daño en enemigos helados 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bonificación de daño en enemigos congelados 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Bonus aux dégâts contre les cibles glacées 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bonus aux dégâts contre les cibles gelées 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Bonus ai danni da raggelamento 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bonus ai danni da congelamento 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 冷気ダメージボーナス 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 凍結ダメージボーナス 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 오한 추가 피해 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 빙결 추가 피해 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Premia do obrażeń od wyziębienia: 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Premia do obrażeń od zamrożenia: 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Bônus de dano de gelidez 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Bônus de dano de congelamento 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Бонус к урону окоченевшим целям 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Бонус к урону замороженным целям 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Soğutma Hasar Bonusu 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• Donmuş Hasar Bonusu 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 冻伤伤害加成🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 冻结伤害加成🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 冰冷傷害加成 🡑 x{5/10/15/20/25/30/35/40/45/50}%\n• 凍結傷害加成 🡑 x{10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391678, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T4_N1" + }, + "reward_hash": 291140735, + "root_node": false, + "x_pos": 725.418, + "y_pos": 2313.49 + }, + "56": { + "connections": [ + 62 + ], + "id": 83, + "power": { + "power_name": "Rogue_Talent_08", + "power_tags": [ + "Movement", + "Attack Speed", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Bewegung", + "Angriffsgeschwindigkeit", + "Energie" + ], + "esES": [ + "Movimiento", + "Velocidad de ataque", + "Energía" + ], + "esMX": [ + "Movimiento", + "Velocidad de ataque", + "Energía" + ], + "frFR": [ + "Déplacement", + "Vitesse d'attaque", + "Énergie" + ], + "itIT": [ + "Movimento", + "Velocità d'attacco", + "Energia" + ], + "jaJP": [ + "移動", + "攻撃速度", + "エネルギー" + ], + "koKR": [ + "이동", + "공격 속도", + "기력" + ], + "plPL": [ + "Ruch", + "Szybkość Ataku", + "Energia" + ], + "ptBR": [ + "Movimento", + "Velocidade de Ataque", + "Energia" + ], + "ruRU": [ + "Движение", + "Скорость атаки", + "Энергия" + ], + "trTR": [ + "Hareket", + "Saldırı Hızı", + "Enerji" + ], + "zhCN": [ + "移动", + "攻击速度", + "能量" + ], + "zhTW": [ + "移動", + "攻擊速度", + "能量" + ] + }, + "skill_desc": "While at or above 50% maximum Energy, gain +{5/10/15/20/25/30/35/40/45/50}% increased Movement Speed. While below 50% maximum Energy, gain +{5/10/15/20/25/30/35/40/45/50}% increased Attack Speed.", + "skill_desc_localized": { + "deDE": "Wenn Ihr mindestens 50% maximale Energie habt, ist Eure Bewegungsgeschwindigkeit um +{5/10/15/20/25/30/35/40/45/50}% erhöht. Wenn Ihr weniger als 50% maximale Energie habt, ist Eure Angriffsgeschwindigkeit um +{5/10/15/20/25/30/35/40/45/50}% erhöht.", + "esES": "Mientras tengas un 50% de energía o más, obtienes un +{5/10/15/20/25/30/35/40/45/50}% más de velocidad de movimiento. Mientras tengas menos de un 50% de la energía máxima, obtienes un +{5/10/15/20/25/30/35/40/45/50}% más de velocidad de ataque.", + "esMX": "Mientras tienes un 50% de la Energía máxima o más, obtienes un +{5/10/15/20/25/30/35/40/45/50}% más de velocidad de movimiento. Mientras tienes menos del 50% de la Energía máxima, obtienes un +{5/10/15/20/25/30/35/40/45/50}% más de velocidad de ataque.", + "frFR": "Lorsque vous avez au moins 50% de votre énergie maximale, votre vitesse de déplacement est augmentée de +{5/10/15/20/25/30/35/40/45/50}%. Lorsque vous avez moins de 50% de votre énergie maximale, votre vitesse d'attaque est augmentée de +{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "Quando hai almeno il 50% dell'energia massima, la tua velocità di movimento aumenta del +{5/10/15/20/25/30/35/40/45/50}%. Quando hai meno del 50% dell'energia massima, la tua velocità d'attacco aumenta del +{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "エネルギーが最大値の50%以上ある場合、移動速度が+{5/10/15/20/25/30/35/40/45/50}%上昇する。エネルギーが最大値の50%未満の場合は、攻撃速度が+{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "최대 기력이 50% 이상일 때 이동 속도가 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다. 최대 기력이 50% 미만일 때 공격 속도가 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Kiedy masz co najmniej 50% maksymalnej energii, otrzymujesz premię +{5/10/15/20/25/30/35/40/45/50}% do szybkości ruchu. Kiedy masz mniej niż 50% maksymalnej energii, zyskujesz premię +{5/10/15/20/25/30/35/40/45/50}% do szybkości ataku.", + "ptBR": "Enquanto estiver com 50% ou mais de energia máxima, recebe +{5/10/15/20/25/30/35/40/45/50}% de velocidade de movimento aumentada. Enquanto estiver abaixo de 50% de energia máxima, recebe +{5/10/15/20/25/30/35/40/45/50}% de velocidade de ataque aumentada.", + "ruRU": "Пока ваш уровень энергии равен или превышает 50% от максимального, скорость передвижения повышается на +{5/10/15/20/25/30/35/40/45/50}%. Пока ваш уровень энергии ниже 50% максимального, скорость атаки повышается на +{5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Maksimum Enerjinin 50% kadarına veya üstüne sahipken +{5/10/15/20/25/30/35/40/45/50}% artırılmış Hareket Hızı kazan. Maksimum Enerjinin 50% kadarına veya altına sahipken +{5/10/15/20/25/30/35/40/45/50}% artırılmış Saldırı Hızı kazan.", + "zhCN": "能量在 50% 及以上时, 移动速度提高 +{5/10/15/20/25/30/35/40/45/50}%。在 50% 以下时, 攻击速度提高 +{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "當能量等於或高於能量上限的 50% 時,移動速度提高 +{5/10/15/20/25/30/35/40/45/50}%。當能量低於能量上限的 50%時,攻擊速度提高 +{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Haste", + "skill_name_localized": { + "deDE": "Hast", + "esES": "Celeridad", + "esMX": "Apremio", + "frFR": "Hâte", + "itIT": "Celerità", + "jaJP": "迅速", + "koKR": "신속", + "plPL": "Pośpiech", + "ptBR": "Agilidade", + "ruRU": "Спешка", + "trTR": "Acele", + "zhCN": "急速", + "zhTW": "迅捷動作" + }, + "skill_rankup_desc": "• Movement Speed 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Attack Speed 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeit 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Angriffsgeschwindigkeit 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Velocidad de movimiento 🡑 +{5/10/15/20/25/30/35/40/45/50}%.\n• Velocidad de ataque 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Velocidad de movimiento 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Velocidad de ataque 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Vitesse de déplacement 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Vitesse d'attaque 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Velocità di movimento 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Velocità d'attacco 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 移動速度 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• 攻撃速度 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 이동 속도 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• 공격 속도 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szybkość ruchu: 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Szybkość ataku: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Velocidade de movimento 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Velocidade de ataque 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Скорость передвижения 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Скорость атаки 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hareket Hızı 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• Saldırı Hızı 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 移动速度🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• 攻击速度🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 移動速度 🡑 +{5/10/15/20/25/30/35/40/45/50}%\n• 攻擊速度 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008678, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_08" + }, + "reward_hash": 2368012144, + "root_node": false, + "x_pos": -3038.59, + "y_pos": 4483.04 + }, + "57": { + "connections": [ + 65 + ], + "id": 84, + "power": { + "power_name": "Rogue_Talent_07", + "power_tags": [ + "Energy", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Energie", + "Glückstreffer" + ], + "esES": [ + "Energía", + "Golpe de suerte" + ], + "esMX": [ + "Energía", + "Golpe afortunado" + ], + "frFR": [ + "Énergie", + "Coup de chance" + ], + "itIT": [ + "Energia", + "Colpo fortunato" + ], + "jaJP": [ + "エネルギー", + "幸運の一撃" + ], + "koKR": [ + "기력", + "행운의 적중" + ], + "plPL": [ + "Energia", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Energia", + "Golpe de Sorte" + ], + "ruRU": [ + "Энергия", + "Удачный удар" + ], + "trTR": [ + "Enerji", + "Şanslı Vuruş" + ], + "zhCN": [ + "能量", + "幸运一击" + ], + "zhTW": [ + "能量", + "幸運觸發" + ] + }, + "skill_desc": "Every 100 Energy you spend grants you +{5/10/15/20/25/30/35/40/45/50}% increased Lucky Hit Chance for 5 seconds.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Ihr 100 Energie verbraucht, erhaltet Ihr 5 Sek. lang eine +{5/10/15/20/25/30/35/40/45/50}% höhere Glückstrefferchance.", + "esES": "Por cada 100 de energía que gastas, obtienes un +{5/10/15/20/25/30/35/40/45/50}% más de probabilidad de golpe de suerte durante 5 s.", + "esMX": "Cada 100 de Energía que usas, te otorga un +{5/10/15/20/25/30/35/40/45/50}% más de probabilidad de golpe afortunado durante 5 segundos.", + "frFR": "Tous les 100 points d'énergie que vous dépensez, vos chances d'obtenir un coup de chance sont augmentées de +{5/10/15/20/25/30/35/40/45/50}% pendant 5 s.", + "itIT": "Ogni 100 energia consumata, la tua probabilità di colpo fortunato aumenta del +{5/10/15/20/25/30/35/40/45/50}% per 5 s.", + "jaJP": "エネルギーを100消費するたびに、幸運の一撃の発生率が5秒間にわたり+{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "기력을 100 소모할 때마다 5초 동안 행운의 적중 확률이 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Za każde wykorzystane 100 pkt. energii zyskujesz premię +{5/10/15/20/25/30/35/40/45/50}% do szansy na szczęśliwy traf przez 5 sek.", + "ptBR": "Cada 100 de energia que você gasta concede +{5/10/15/20/25/30/35/40/45/50}% de chance de Golpe de Sorte aumentada por 5 s.", + "ruRU": "За каждые потраченные 100 ед. энергии вероятность срабатывания удачного удара повышается на +{5/10/15/20/25/30/35/40/45/50}% на 5 сек.", + "trTR": "Harcadığın her 100 Enerji sana 5 saniyeliğine +{5/10/15/20/25/30/35/40/45/50}% artırılmış Şanslı Vuruş İhtimali kazandırır.", + "zhCN": "每花费 100 点能量都会使你的幸运一击几率提高 +{5/10/15/20/25/30/35/40/45/50}%, 持续 5 秒。", + "zhTW": "你每花費 100 點能量,就使你的幸運觸發機率提高 +{5/10/15/20/25/30/35/40/45/50}%,持續 5 秒。" + }, + "skill_name": "Second Wind", + "skill_name_localized": { + "deDE": "Kräfte sammeln", + "esES": "Impulso renovado", + "esMX": "Segundo Aliento", + "frFR": "Second souffle", + "itIT": "Aria di Sfida", + "jaJP": "追い風", + "koKR": "재기의 바람", + "plPL": "Drugi Oddech", + "ptBR": "Fôlego Extra", + "ruRU": "Второе дыхание", + "trTR": "İkinci Şans", + "zhCN": "复苏之风", + "zhTW": "重新振作" + }, + "skill_rankup_desc": "• Lucky Hit Chance Bonus 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bonus auf Glückstrefferchance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Bonus de probabilidad de golpe de suerte 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Bonificación de probabilidad de Golpe afortunado 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux chances d'obtenir un coup de chance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Bonus probabilità di colpo fortunato 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 幸運の一撃発生率ボーナス 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 추가 행운의 적중 확률 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Premia do szansy na szczęśliwy traf: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Bônus de chance de Golpe de Sorte 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Бонус к вероятности удачного удара 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Şanslı Vuruş İhtimali Bonusu 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 幸运一击几率加成🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 幸運觸發機率加成 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008677, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_07" + }, + "reward_hash": 2368012143, + "root_node": false, + "x_pos": -3521.95, + "y_pos": 2420.38 + }, + "58": { + "connections": [ + 72 + ], + "id": 86, + "power": { + "power_name": "Rogue_Talent_Cunning_T5_N2", + "power_tags": [ + "Frozen", + "Daze", + "Cutthroat", + "Crowd Control", + "Damage", + "Energy", + "Damage Reduction", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Eingefroren", + "Benommenheit", + "Meucheln", + "Kontrollverlust", + "Schaden", + "Energie", + "Schadensreduktion", + "Bewegung" + ], + "esES": [ + "Congelación", + "Atontamiento", + "Degollación", + "Control de masas", + "Daño", + "Energía", + "Reducción de daño", + "Movimiento" + ], + "esMX": [ + "Congelado", + "Atontar", + "Degollador", + "Control de multitudes", + "Daño", + "Energía", + "Reducción de daño", + "Movimiento" + ], + "frFR": [ + "Gel", + "Hébétement", + "Coupe-jarret", + "Perte de contrôle", + "Dégâts", + "Énergie", + "Réduction des dégâts", + "Déplacement" + ], + "itIT": [ + "Congelamento", + "Frastornamento", + "Sgozzamento", + "Effetti debilitanti", + "Danni", + "Energia", + "Riduzione danni", + "Movimento" + ], + "jaJP": [ + "凍結", + "眩暈", + "喉かき", + "操作障害効果", + "ダメージ", + "エネルギー", + "ダメージ減少", + "移動" + ], + "koKR": [ + "빙결", + "멍해짐", + "암살", + "군중 제어", + "피해", + "기력", + "피해 감소", + "이동" + ], + "plPL": [ + "Zamrożenie", + "Oszołomienie", + "Napaść", + "Ograniczanie Kontroli", + "Obrażenia", + "Energia", + "Redukcja Obrażeń", + "Ruch" + ], + "ptBR": [ + "Congelado", + "Torpor", + "Degola", + "Controle de Grupo", + "Dano", + "Energia", + "Redução de Dano", + "Movimento" + ], + "ruRU": [ + "Заморозка", + "Головокружение", + "Головорез", + "Контроль", + "Урон", + "Энергия", + "Уменьшение урона", + "Движение" + ], + "trTR": [ + "Donuk", + "Afallatma", + "Cani", + "Kitle Kontrolü", + "Hasar", + "Enerji", + "Hasar Azaltma", + "Hareket" + ], + "zhCN": [ + "冻结", + "迷惑", + "刺杀", + "控制", + "伤害", + "能量", + "伤害减免", + "移动" + ], + "zhTW": [ + "凍結", + "暈眩", + "割喉", + "控場", + "傷害", + "能量", + "傷害減免", + "移動" + ] + }, + "skill_desc": "Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:\n• Hit a Stunned, Dazed, or Frozen enemy\n• Hit any enemy from behind\n\nWhile at 3 stacks of Momentum you gain:\n• 20% increased Damage Reduction\n• x30% increased Energy Regeneration\n• +15% increased Movement Speed", + "skill_desc_localized": { + "deDE": "Meuchelfertigkeiten verleihen 8 Sek. lang einen Stapel von Schwung, wenn sie:\n• einen betäubten, benommenen oder eingefrorenen Gegner treffen\n• einen Gegner von hinten treffen\n\nWährend Ihr über 3 Stapel von Schwung verfügt, erhaltet Ihr:\n• 20% mehr Schadensreduktion\n• x30% mehr Energieregeneration\n• +15% mehr Bewegungsgeschwindigkeit", + "esES": "Las habilidades de degollador otorgan una acumulación de Impulso durante 8 s si:\n• Golpean a un enemigo aturdido, atontado o congelado, o;\n• Golpean a un enemigo por la espalda\n\nMientras tienes 3 acumulaciones de Impulso, obtienes:\n• Un 20% más de reducción de daño\n• Un x30% más de regeneración de energía\n• Un +15% más de velocidad de movimiento", + "esMX": "Las habilidades de Degollador otorgan una acumulación de Impulso durante 8 segundos si:\n• Golpean a un enemigo aturdido, atontado o congelado\n• Golpean a un enemigo por la espalda\n\nMientras tienes 3 acumulaciones de Impulso, obtienes:\n• un 20% más de reducción de daño\n• un x30% más de regeneración de Energía\n• un +15% más de velocidad de movimiento", + "frFR": "Les compétences de coupe-jarret vous confèrent un cumul d'Inertie pendant 8 s si elles :\n• touchent une cible étourdie, hébétée ou gelée ;\n• touchent une cible par derrière.\n\nTant que vous avez 3 cumuls d'Inertie, vous bénéficiez de :\n• 20% de réduction des dégâts supplémentaire ;\n• x30% de régénération d'énergie supplémentaire ;\n• +15% de vitesse de déplacement supplémentaire.", + "itIT": "Le tue abilità Sgozzamento forniscono un accumulo di Impeto per 8 s se:\n• Colpiscono un nemico stordito, frastornato o congelato\n• Colpiscono un nemico alle spalle\n\nQuando hai 3 accumuli di Impeto ottieni:\n• Una riduzione dei danni superiore del 20%\n• Una rigenerazione dell'energia superiore del x30%\n• Una velocità di movimento superiore del +15%", + "jaJP": "喉かきスキル使用時、次の条件に当てはまる場合に8秒間にわたり〈機運〉を獲得する:\n• スタン、眩暈、または 凍結状態の敵に命中する\n• 敵の背後から命中させる\n\n〈機運〉が3蓄積している場合、以下を獲得する:\n• ダメージ減少率が20%増加\n• エネルギー回復量がx30%増加\n• 移動速度が+15%増加", + "koKR": "암살 기술을 사용할 때 다음과 같은 경우 8초 동안 기세가 중첩됩니다:\n• 기절, 멍해짐, 빙결 상태의 적에게 적중\n• 후방에서 적에게 적중\n\n기세 3중첩 시 다음 효과를 얻습니다:\n• 피해 감소 20% 증가\n• 기력 재생 x30% 증가\n• 이동 속도 +15% 증가", + "plPL": "Umiejętności Napaści zapewniają poziom kumulacji Impetu na 8 sek., jeśli:\n• trafią ogłuszonego, oszołomionego lub zamrożonego wroga; albo\n• trafią dowolnego wroga od tyłu.\n\nPrzy 3 poziomach kumulacji Impetu zyskujesz:\n• premię 20% do redukcji obrażeń;\n• premię x30% do regeneracji energii;\n• premię +15% do szybkości ruchu.", + "ptBR": "Habilidades de Degola concedem uma aplicação de Impulsão por 8 s se:\n• Atingirem um inimigo atordoado, sob torpor ou congelado\n• Atingirem um inimigo por trás\n\nEnquanto estiver com 3 aplicações de Impulsão, você recebe:\n• 20% de redução de dano aumentada\n• x30% de regeneração de energia aumentada\n• +15% de velocidade de movimento aumentada", + "ruRU": "Умения головореза на 8 сек. дают эффект \"Импульса\", если:\n• Они поражают оглушенного, замороженного противника или цель с головокружением\n• Наносят противнику удар сзади\n\nКогда вы накапливаете 3 эффекта:эффектов \"Импульса\":\n• Получаемый урон уменьшается на 20%\n• Восстановление энергии ускоряется на x30%\n• Скорость передвижения повышается на +15%", + "trTR": "Cani Yetenekleri şu durumlarda 8 saniyeliğine bir Momentum birikmesi kazandırır:\n• Sersemletilmiş, Afallamış veya Donmuş bir düşmana vurma\n• Bir düşmana arkadan vurma\n\n3 Momentum birikmesine sahipken şunları kazanırsın:\n• 20% artırılmış Hasar Azaltma\n• x30% artırılmış Enerji Yenilemesi\n• +15% artırılmış Hareket Hızı", + "zhCN": "如果刺杀技能满足以下任意一个条件则获得一层乘胜追击, 持续 8 秒:\n• 命中一个被击昏、被迷惑或被冻结的敌人\n• 从背后命中任意敌人\n\n达到 3 层乘胜追击时你获得以下效果:\n• 提高 20% 伤害减免\n• 提高 x30% 能量回复速度\n• 提高 +15% 移动速度", + "zhTW": "若符合下列條件,割喉技能會賦予一層趁勢強攻,持續 8 秒:\n• 擊中昏迷、暈眩或凍結的敵人\n• 從後方擊中任何敵人\n\n有 3 層趁勢強攻效果時,你獲得:\n• 20% 傷害減免\n• x30% 能量恢復\n• +15% 移動速度" + }, + "skill_name": "Momentum", + "skill_name_localized": { + "deDE": "Schwung", + "esES": "Impulso", + "esMX": "Impulso", + "frFR": "Inertie", + "itIT": "Impeto", + "jaJP": "機運", + "koKR": "기세", + "plPL": "Impet", + "ptBR": "Impulsão", + "ruRU": "Импульс", + "trTR": "Momentum", + "zhCN": "乘胜追击", + "zhTW": "趁勢強攻" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 391681, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T5_N2" + }, + "reward_hash": 291176673, + "root_node": false, + "x_pos": -1436.49, + "y_pos": 4684.21 + }, + "59": { + "connections": [ + 60, + 107 + ], + "id": 87, + "power": { + "power_name": "Rogue_Talent_Cunning_T3_N1", + "power_tags": [ + "Healthy", + "Injured", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Verletzt", + "Schaden" + ], + "esES": [ + "Saludable", + "Herido", + "Daño" + ], + "esMX": [ + "Saludable", + "Herido", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Blessure", + "Dégâts" + ], + "itIT": [ + "In salute", + "Ferita", + "Danni" + ], + "jaJP": [ + "健全", + "負傷", + "ダメージ" + ], + "koKR": [ + "건강", + "부상", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Okaleczenie", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Ferido", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Ранение", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Yaralı", + "Hasar" + ], + "zhCN": [ + "健康", + "受伤", + "伤害" + ], + "zhTW": [ + "健康", + "受傷", + "傷害" + ] + }, + "skill_desc": "You deal x{6/12/18/24/30/36/42/48/54/60}% increased damage to Healthy and Injured enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt gesunden und verletzten Gegnern x{6/12/18/24/30/36/42/48/54/60}% mehr Schaden zu.", + "esES": "Infliges un x{6/12/18/24/30/36/42/48/54/60}% más de daño a enemigos saludables y heridos.", + "esMX": "Infliges un x{6/12/18/24/30/36/42/48/54/60}% más de daño a enemigos saludables y heridos.", + "frFR": "Vous infligez x{6/12/18/24/30/36/42/48/54/60}% de dégâts supplémentaires aux cibles en bonne santé et aux cibles blessées.", + "itIT": "Infliggi il x{6/12/18/24/30/36/42/48/54/60}% di danni aggiuntivi contro i nemici in salute e feriti.", + "jaJP": "健全状態および負傷した敵に与えるダメージがx{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "건강 및 부상 상태의 적에게 주는 피해가 x{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{6/12/18/24/30/36/42/48/54/60}% wrogom w pełni sił i okaleczonym.", + "ptBR": "Você causa x{6/12/18/24/30/36/42/48/54/60}% de dano aumentado a inimigos saudáveis e feridos.", + "ruRU": "Вы наносите на x{6/12/18/24/30/36/42/48/54/60}% больше урона противникам с высоким и низким уровнем здоровья.", + "trTR": "Sağlıklı ve Yaralı düşmanlara x{6/12/18/24/30/36/42/48/54/60}% artırılmış hasar verirsin.", + "zhCN": "你对健康和受伤的敌人造成的伤害提高 x{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "你對健康和受傷敵人造成的傷害提高 x{6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Exploit", + "skill_name_localized": { + "deDE": "Ausnutzen", + "esES": "Explotar", + "esMX": "Aprovechamiento", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Bonus de daño 🡑 x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Bonificación de daño 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Bonus aux dégâts 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Bonus ai danni 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• ダメージボーナス 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 추가 피해 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Premia do obrażeń: 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Bônus de dano 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Бонус к урону 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Hasar Bonusu 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 伤害加成🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 傷害加成 🡑 x{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391676, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T3_N1" + }, + "reward_hash": 291104798, + "root_node": false, + "x_pos": -2371.82, + "y_pos": 406.539 + }, + "6": { + "connections": [ + 122, + 107 + ], + "id": 10, + "power": { + "power_name": "Rogue_SmokeBomb", + "power_tags": [ + "Subterfuge", + "Daze", + "Grenade", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Benommenheit", + "Granate", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Atontamiento", + "Granada", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Atontar", + "Granadas", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Hébétement", + "Grenade", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Frastornamento", + "Bombe", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "眩暈", + "グレネード", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "기만", + "멍해짐", + "수류탄", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Oszołomienie", + "Granat", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Torpor", + "Granada", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Головокружение", + "Граната", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Afallatma", + "El Bombası", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "迷惑", + "手雷", + "控制", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "暈眩", + "榴彈", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 13 seconds\nThrow a smoky concoction at enemies that Dazes them for {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 13 Sek.\nWerft ein rauchendes Gebräu auf Gegner, das sie {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} Sek. lang benommen macht.", + "esES": "Tiempo de reutilización: 13 s\nLanzas a los enemigos un brebaje humeante que los atonta durante {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s.", + "esMX": "Recuperación: 13 segundos\nLanzas una bomba humeante a los enemigos que los atonta durante {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} segundos.", + "frFR": "Temps de recharge: 13 s\nVous lancez une concoction fumante sur vos adversaires, ce qui les hébète pendant {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s.", + "itIT": "Tempo di recupero: 13 s\nLanci una mistura fumogena sui nemici, infliggendo Frastornamento per {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s.", + "jaJP": "クールダウン: 13秒\n煙を発する調合物を敵に投げつけ、{4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6}秒間にわたり眩暈状態にする。", + "koKR": "재사용 대기시간: 13초\n적에게 연기가 피어오르는 혼합물을 던져 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6}초 동안 멍해지게 합니다.", + "plPL": "Czas odnowienia: 13 sek.\nRzucasz we wrogów dymną miksturę, która oszałamia ich na {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} sek.", + "ptBR": "Recarga: 13 s\nArremessa uma mistura esfumaçada que aplica torpor nos inimigos por {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s.", + "ruRU": "Время восстановления: 13 сек.\nВы бросаете в противников дымящийся отвар, вызывающий у них головокружение на {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} сек.", + "trTR": "Bekleme Süresi: 13 saniye\nDüşmanlara onları {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} saniyeliğine Afallatan bir sis karışımı fırlat.", + "zhCN": "冷却时间: 13 秒\n向敌人投掷烟雾缭绕的混合物, 迷惑敌人 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} 秒。", + "zhTW": "冷卻時間:13 秒\n對敵人投擲會產生煙霧的藥劑,使其暈眩 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} 秒。" + }, + "skill_name": "Smoke Grenade", + "skill_name_localized": { + "deDE": "Rauchgranate", + "esES": "Granada de humo", + "esMX": "Granada de Humo", + "frFR": "Bombe fumigène", + "itIT": "Bomba Fumogena", + "jaJP": "煙幕", + "koKR": "연막탄", + "plPL": "Granat Dymny", + "ptBR": "Granada de Fumaça", + "ruRU": "Ослепляющий дым", + "trTR": "Sis Bombası", + "zhCN": "烟雾手雷", + "zhTW": "煙霧彈" + }, + "skill_rankup_desc": "• Daze Duration 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Dauer von Benommen 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} Sek.", + "esES": "• Duración de atontamiento 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s.", + "esMX": "• Duración de aturdimiento 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} segundos", + "frFR": "• Durée d'hébétement 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s", + "itIT": "• Durata Frastornamento 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s", + "jaJP": "• 眩暈状態の持続時間 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6}秒", + "koKR": "• 멍해짐 지속시간 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6}초", + "plPL": "• Czas działania oszołomienia: 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} sek.", + "ptBR": "• Duração de torpor 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} s", + "ruRU": "• Время действия головокружения 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} сек.", + "trTR": "• Afallatma Süresi 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} saniye", + "zhCN": "• 迷惑持续时间🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} 秒", + "zhTW": "• 暈眩持續時間 🡑 {4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 356162, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_BlindingSmoke" + }, + "reward_hash": 4167716210, + "root_node": false, + "x_pos": -3582.71, + "y_pos": -145.862 + }, + "60": { + "connections": [ + 59 + ], + "id": 88, + "power": { + "power_name": "Rogue_Talent_Cunning_T4_N2", + "power_tags": [ + "Vulnerable", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "脆弱", + "ダメージ" + ], + "koKR": [ + "취약", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "易伤", + "伤害" + ], + "zhTW": [ + "易傷", + "傷害" + ] + }, + "skill_desc": "You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt verwundbaren Gegnern x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden zu.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a enemigos vulnerables.", + "esMX": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a los enemigos vulnerables.", + "frFR": "Vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires aux adversaires vulnérables.", + "itIT": "Infliggi il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi ai nemici vulnerabili.", + "jaJP": "脆弱状態の敵に与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "취약한 적에게 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}% odsłoniętym wrogom.", + "ptBR": "Você causa x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado a inimigos vulneráveis.", + "ruRU": "Вы наносите на x{3/6/9/12/15/18/21/24/27/30}% больше урона уязвимым противникам.", + "trTR": "Savunmasız düşmanlara x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar verirsin.", + "zhCN": "你对处于易伤状态的敌人造成的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "你對易傷敵人造成的傷害提高 x{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Malice", + "skill_name_localized": { + "deDE": "Bösartigkeit", + "esES": "Malicia", + "esMX": "Malicia", + "frFR": "Malveillance", + "itIT": "Malizia", + "jaJP": "悪意", + "koKR": "악의", + "plPL": "Złośliwość", + "ptBR": "Malícia", + "ruRU": "Злоба", + "trTR": "Kötülük", + "zhCN": "恶意", + "zhTW": "惡意居心" + }, + "skill_rankup_desc": "• Vulnerable Damage Bonus 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus gegen verwundbare Ziele 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Bonus de daño por vulnerabilidad 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Bonificación de daño en enemigos vulnerables 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Bonus aux dégâts contre les cibles vulnérables 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Bonus ai danni ai nemici vulnerabili🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 脆弱ダメージボーナス 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 취약 추가 피해 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Premia do obrażeń zadawanych odsłoniętym celom: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Bônus de dano de vulnerabilidade 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Бонус к урону уязвимым целям 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Savunmasız Hasar Bonusu 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 易伤伤害加成🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 易傷傷害加成 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391679, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T4_N2" + }, + "reward_hash": 291140736, + "root_node": false, + "x_pos": -2373.24, + "y_pos": 808.141 + }, + "61": { + "connections": [ + 64 + ], + "id": 89, + "power": { + "power_name": "Rogue_Talent_Discipline_T2_N3", + "power_tags": [ + "Critical Strikes", + "Healing", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Heilung", + "Glückstreffer" + ], + "esES": [ + "Golpes críticos", + "Curación", + "Golpe de suerte" + ], + "esMX": [ + "Golpes críticos", + "Sanación", + "Golpe afortunado" + ], + "frFR": [ + "Coups critiques", + "Soins", + "Coup de chance" + ], + "itIT": [ + "Colpi critici", + "Guarigione", + "Colpo fortunato" + ], + "jaJP": [ + "クリティカルヒット", + "回復", + "幸運の一撃" + ], + "koKR": [ + "극대화", + "치유", + "행운의 적중" + ], + "plPL": [ + "Trafienia Krytyczne", + "Leczenie", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Acertos Críticos", + "Cura", + "Golpe de Sorte" + ], + "ruRU": [ + "Критические удары", + "Исцеление", + "Удачный удар" + ], + "trTR": [ + "Kritik Vuruşlar", + "İyileşme", + "Şanslı Vuruş" + ], + "zhCN": [ + "暴击", + "治疗", + "幸运一击" + ], + "zhTW": [ + "爆擊", + "治療", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal you for {1/2/3/4/5/6/7/8/9/10}% of your Maximum Life.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer gegen Gegner in der Nähe haben eine Chance von bis zu 85%, Euch um {1/2/3/4/5/6/7/8/9/10}% Eures maximalen Lebens zu heilen.", + "esES": "Golpe de suerte: Los golpes críticos contra enemigos cercanos tienen hasta un 85% de probabilidad de curarte un {1/2/3/4/5/6/7/8/9/10}% de tu vida máxima.", + "esMX": "Golpe afortunado: Los golpes críticos contra enemigos cercanos tienen hasta un 85% de probabilidad de sanarte por un {1/2/3/4/5/6/7/8/9/10}% de tu vida máxima.", + "frFR": "Coup de chance: les coups critiques infligés aux cibles proches ont jusqu'à 85% de chances de vous rendre {1/2/3/4/5/6/7/8/9/10}% de votre maximum de vie.", + "itIT": "Colpo fortunato: i colpi critici contro i nemici vicini hanno fino al 85% di probabilità di curarti del {1/2/3/4/5/6/7/8/9/10}% della tua Vita massima.", + "jaJP": "幸運の一撃: 近距離の敵へのクリティカルヒットが最大85%の確率でライフ最大値の{1/2/3/4/5/6/7/8/9/10}%にあたるを回復する。", + "koKR": "행운의 적중: 근거리에 있는 적을 극대화로 적중시키면 85% 확률로 최대 생명력의 {1/2/3/4/5/6/7/8/9/10}%를 치유합니다.", + "plPL": "Szczęśliwy traf: trafiając krytycznie pobliskich wrogów masz do 85% szansy na przywrócenie {1/2/3/4/5/6/7/8/9/10}% maksymalnego zdrowia.", + "ptBR": "Golpe de Sorte: Acertos críticos contra inimigos próximos têm até 85% de chance de curar {1/2/3/4/5/6/7/8/9/10}% da sua vida máxima.", + "ruRU": "Удачный удар: критические удары по противникам вблизи с вероятностью до 85% восстанавливают вам {1/2/3/4/5/6/7/8/9/10}% максимального запаса здоровья.", + "trTR": "Şanslı Vuruş: Yakındaki düşmanlara karşı Kritik Vuruşlar, en fazla %85 olasılıkla {1/2/3/4/5/6/7/8/9/10}% Maksimum Can yeniler.", + "zhCN": "幸运一击:对近距敌人造成暴击有 85% 治疗你 {1/2/3/4/5/6/7/8/9/10}% 生命上限。", + "zhTW": "幸運觸發:對近距敵人造成爆擊時,最多有 85% 機率治療你生命值上限的 {1/2/3/4/5/6/7/8/9/10}%。" + }, + "skill_name": "Siphoning Strikes", + "skill_name_localized": { + "deDE": "Labende Schläge", + "esES": "Golpes absorbentes", + "esMX": "Ataques Succionadores", + "frFR": "Frappes drainantes", + "itIT": "Assalti Prosciuganti", + "jaJP": "吸収攻撃", + "koKR": "흡수의 일격", + "plPL": "Wysysające Uderzenia", + "ptBR": "Golpes Drenantes", + "ruRU": "Вытягивающие удары", + "trTR": "Çeken Darbeler", + "zhCN": "虹吸打击", + "zhTW": "虹吸打擊" + }, + "skill_rankup_desc": "• Heal Amount 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Menge an Heilung 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Cantidad de curación 🡑 {1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Valor de sanación 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Montant des soins 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Entità della guarigione 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• 回復量 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 치유량 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Przywrócone zdrowie: 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Valor de cura 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Сила исцеления 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• İyileştirme Miktarı 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhCN": "• 治疗量🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 治療效果 🡑 {1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 510270, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T2_N3" + }, + "reward_hash": 228024401, + "root_node": false, + "x_pos": -4087.69, + "y_pos": -3810.4 + }, + "62": { + "connections": [ + 97, + 56, + 106 + ], + "id": 90, + "power": { + "power_name": "Rogue_Talent_09", + "power_tags": [ + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Energie" + ], + "esES": [ + "Energía" + ], + "esMX": [ + "Energía" + ], + "frFR": [ + "Énergie" + ], + "itIT": [ + "Energia" + ], + "jaJP": [ + "エネルギー" + ], + "koKR": [ + "기력" + ], + "plPL": [ + "Energia" + ], + "ptBR": [ + "Energia" + ], + "ruRU": [ + "Энергия" + ], + "trTR": [ + "Enerji" + ], + "zhCN": [ + "能量" + ], + "zhTW": [ + "能量" + ] + }, + "skill_desc": "While moving, you gain x{5/10/15/20/25/30/35/40/45/50}% increased Energy Regeneration.", + "skill_desc_localized": { + "deDE": "In Bewegung ist eure Energieregeneration um x{5/10/15/20/25/30/35/40/45/50}% erhöht.", + "esES": "Al moverte, obtienes un x{5/10/15/20/25/30/35/40/45/50}% más de regeneración de energía.", + "esMX": "Mientras estás en movimiento, obtienes un x{5/10/15/20/25/30/35/40/45/50}% más de regeneración de Energía.", + "frFR": "Lorsque vous vous déplacez, votre régénération d'énergie est augmentée de x{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "Quando ti muovi, la tua rigenerazione di energia aumenta del x{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "移動中のエネルギー回復量がx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "이동하는 동안 기력 재생이 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Podczas ruchu twoja regeneracja energii jest zwiększona o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Enquanto se move, você recebe x{5/10/15/20/25/30/35/40/45/50}% de regeneração de energia aumentada.", + "ruRU": "Во время движения вы восстанавливаете энергию на x{5/10/15/20/25/30/35/40/45/50}% быстрее.", + "trTR": "Hareket ederken x{5/10/15/20/25/30/35/40/45/50}% artırılmış Enerji Yenilemesi kazanırsın.", + "zhCN": "移动时, 你的能量回复速度提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "移動時,你的能量恢復提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Adrenaline Rush", + "skill_name_localized": { + "deDE": "Adrenalinrausch", + "esES": "Torrente de adrenalina", + "esMX": "Descarga de Adrenalina", + "frFR": "Montée d'adrénaline", + "itIT": "Scarica di Adrenalina", + "jaJP": "アドレナリン分泌", + "koKR": "아드레날린 촉진", + "plPL": "Przypływ Adrenaliny", + "ptBR": "Pico de Adrenalina", + "ruRU": "Выброс адреналина", + "trTR": "Adrenalin Patlaması", + "zhCN": "狂血奔涌", + "zhTW": "能量刺激" + }, + "skill_rankup_desc": "• Energy Regeneration 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Energieregeneration 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Regeneración de energía 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Regeneración de Energía 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Régénération d'énergie 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Rigenerazione energetica 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• エネルギー回復量 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 기력 재생 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Regeneracja energii: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Regeneração de energia 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Восстановление энергии 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Enerji Yenilemesi 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 能量回复速度🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 能量恢復 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008679, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_09" + }, + "reward_hash": 2368012145, + "root_node": false, + "x_pos": -3042.6, + "y_pos": 4133.02 + }, + "63": { + "connections": [ + 103, + 92 + ], + "id": 91, + "power": { + "power_name": "Rogue_Talent_Discipline_T3_N4", + "power_tags": [ + "Crowd Control", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust", + "Kritische Treffer" + ], + "esES": [ + "Control de masas", + "Golpes críticos" + ], + "esMX": [ + "Control de multitudes", + "Golpes críticos" + ], + "frFR": [ + "Perte de contrôle", + "Coups critiques" + ], + "itIT": [ + "Effetti debilitanti", + "Colpi critici" + ], + "jaJP": [ + "操作障害効果", + "クリティカルヒット" + ], + "koKR": [ + "군중 제어", + "극대화" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Controle de Grupo", + "Acertos Críticos" + ], + "ruRU": [ + "Контроль", + "Критические удары" + ], + "trTR": [ + "Kitle Kontrolü", + "Kritik Vuruşlar" + ], + "zhCN": [ + "控制", + "暴击" + ], + "zhTW": [ + "控場", + "爆擊" + ] + }, + "skill_desc": "After Knocking Back or Knocking Down an enemy, you gain +{4/8/12/16/20/24/28/32/36/40}% increased Critical Strike Chance for 4 seconds.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr einen Gegner zurückgestoßen oder niedergeschlagen habt, ist Eure kritische Trefferchance 4 Sekunden lang um +{4/8/12/16/20/24/28/32/36/40}% erhöht.", + "esES": "Tras repeler o derribar a un enemigo, obtienes un +{4/8/12/16/20/24/28/32/36/40}% más de probabilidad de golpe crítico durante 4 s.", + "esMX": "Después de repeler o derribar a un enemigo, obtienes un +{4/8/12/16/20/24/28/32/36/40}% más de probabilidad de golpe crítico durante 4 segundos.", + "frFR": "Après avoir repoussé ou renversé une cible, vos chances d'infliger un coup critique sont augmentées de +{4/8/12/16/20/24/28/32/36/40}% pendant 4 s.", + "itIT": "Dopo aver respinto indietro o fatto cadere un nemico, la probabilità di critico aumenta del +{4/8/12/16/20/24/28/32/36/40}% per 4 s.", + "jaJP": "敵1体をノックバックまたはノックダウンさせた後、クリティカルヒット率が4秒間にわたり+{4/8/12/16/20/24/28/32/36/40}%上昇する。", + "koKR": "적을 밀쳐내거나 넘어뜨린 후, 4초 동안 극대화 확률이 +{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Po odrzuceniu lub powaleniu wroga zyskujesz zwiększoną o +{4/8/12/16/20/24/28/32/36/40}% szansę na trafienie krytyczne przez 4 sek.", + "ptBR": "Depois de repelir ou nocautear um inimigo, você recebe +{4/8/12/16/20/24/28/32/36/40}% de chance de acerto crítico aumentada por 4 s.", + "ruRU": "Когда вы отбрасываете противника или сбиваете его с ног, вероятность нанести критический удар повышается на +{4/8/12/16/20/24/28/32/36/40}% на 4 сек.", + "trTR": "Bir düşmanı Geri Savurduğunda veya Yere Serdiğinde 4 saniyeliğine +{4/8/12/16/20/24/28/32/36/40}% artırılmış Kritik Vuruş İhtimali kazanırsın.", + "zhCN": "击退或击倒一名敌人后, 你的暴击几率提高 +{4/8/12/16/20/24/28/32/36/40}%, 持续 4 秒。", + "zhTW": "在擊退或擊倒敵人後,你的爆擊機率提高 +{4/8/12/16/20/24/28/32/36/40}%,持續 4 秒。" + }, + "skill_name": "Concussive", + "skill_name_localized": { + "deDE": "Erschütterung", + "esES": "Magullador", + "esMX": "Conmocionante", + "frFR": "Traumatisme", + "itIT": "Concussione", + "jaJP": "急所狙い", + "koKR": "충격", + "plPL": "Wstrząsy", + "ptBR": "Concussão", + "ruRU": "Фугасный снаряд", + "trTR": "Sarsıcı", + "zhCN": "震荡打击", + "zhTW": "震盪" + }, + "skill_rankup_desc": "• Critical Strike Chance 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritische Trefferchance 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Probabilidad de golpe crítico 🡑 +{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Probabilidad de golpe crítico 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Chances d'infliger un coup critique 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Probabilità di critico 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• クリティカルヒット率 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 극대화 확률 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Szansa na trafienie krytyczne: 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Chance de acerto crítico 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Вероятность критического удара 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Kritik Vuruş İhtimali 🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 暴击几率🡑 +{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 爆擊機率 🡑 +{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 777505, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T3_N4" + }, + "reward_hash": 228060339, + "root_node": false, + "x_pos": 2316.72, + "y_pos": -1640.54 + }, + "64": { + "connections": [ + 104, + 61 + ], + "id": 92, + "power": { + "power_name": "Rogue_Talent_Cunning_T1_N2", + "power_tags": [ + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion" + ], + "esES": [ + "Reducción de daño" + ], + "esMX": [ + "Reducción de daño" + ], + "frFR": [ + "Réduction des dégâts" + ], + "itIT": [ + "Riduzione danni" + ], + "jaJP": [ + "ダメージ減少" + ], + "koKR": [ + "피해 감소" + ], + "plPL": [ + "Redukcja Obrażeń" + ], + "ptBR": [ + "Redução de Dano" + ], + "ruRU": [ + "Уменьшение урона" + ], + "trTR": [ + "Hasar Azaltma" + ], + "zhCN": [ + "伤害减免" + ], + "zhTW": [ + "傷害減免" + ] + }, + "skill_desc": "You gain {4/8/12/16/20/24/28/32/36/40}% Close Damage Reduction.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet {4/8/12/16/20/24/28/32/36/40}% Schadensreduktion im Nahkampf.", + "esES": "Obtienes un {4/8/12/16/20/24/28/32/36/40}% de reducción de daño cercano.", + "esMX": "Obtienes un {4/8/12/16/20/24/28/32/36/40}% de reducción de daño a corta distancia.", + "frFR": "Vous obtenez {4/8/12/16/20/24/28/32/36/40}% de réduction des dégâts à proximité.", + "itIT": "Ottieni il {4/8/12/16/20/24/28/32/36/40}% di riduzione danni da vicino.", + "jaJP": "受ける近接ダメージが{4/8/12/16/20/24/28/32/36/40}%減少する。", + "koKR": "근접 피해 감소가 {4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Twoja redukcja obrażeń z bliska jest zwiększona o {4/8/12/16/20/24/28/32/36/40}%.", + "ptBR": "Você recebe {4/8/12/16/20/24/28/32/36/40}% de redução de dano de curta distância.", + "ruRU": "Вы получаете на x{4/8/12/16/20/24/28/32/36/40}% меньше урона в ближнем бою.", + "trTR": "{4/8/12/16/20/24/28/32/36/40}% Yakın Hasar Azaltma kazanırsın.", + "zhCN": "你获得 {4/8/12/16/20/24/28/32/36/40}% 近距伤害减免。", + "zhTW": "你獲得 {4/8/12/16/20/24/28/32/36/40}% 近程傷害減免。" + }, + "skill_name": "Sturdy", + "skill_name_localized": { + "deDE": "Zäh", + "esES": "Firme", + "esMX": "Robusto", + "frFR": "Robuste", + "itIT": "Solido", + "jaJP": "頑丈", + "koKR": "튼튼함", + "plPL": "Solidność", + "ptBR": "Resistente", + "ruRU": "Прочность", + "trTR": "Sağlam", + "zhCN": "坚韧", + "zhTW": "結實" + }, + "skill_rankup_desc": "• Close Damage Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion im Nahkampf 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Reducción de daño cercano 🡑 {4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Reducción de daño a corta distancia 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Réduction des dégâts à proximité 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Riduzione danni da vicino 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• 近接ダメージ減少率 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 근거리 피해 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Redukcja obrażeń z bliska: 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Redução de dano próximo 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Уменьшение урона в ближнем бою 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Yakın Hasar Azaltma 🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 近距伤害减免🡑 {4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 近程傷害減免 🡑 {4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391673, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T1_N2" + }, + "reward_hash": 291032925, + "root_node": false, + "x_pos": -3396.69, + "y_pos": -3812.71 + }, + "65": { + "connections": [ + 106, + 51, + 57 + ], + "id": 93, + "power": { + "power_name": "Rogue_Talent_10", + "power_tags": [ + "Energy", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Energie", + "Glückstreffer" + ], + "esES": [ + "Energía", + "Golpe de suerte" + ], + "esMX": [ + "Energía", + "Golpe afortunado" + ], + "frFR": [ + "Énergie", + "Coup de chance" + ], + "itIT": [ + "Energia", + "Colpo fortunato" + ], + "jaJP": [ + "エネルギー", + "幸運の一撃" + ], + "koKR": [ + "기력", + "행운의 적중" + ], + "plPL": [ + "Energia", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Energia", + "Golpe de Sorte" + ], + "ruRU": [ + "Энергия", + "Удачный удар" + ], + "trTR": [ + "Enerji", + "Şanslı Vuruş" + ], + "zhCN": [ + "能量", + "幸运一击" + ], + "zhTW": [ + "能量", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Up to a {10/20/30/40/50/60/70/80/90/100}% chance to gain 8 Energy.", + "skill_desc_localized": { + "deDE": "Glückstreffer:Es besteht eine Chance von bis zu {10/20/30/40/50/60/70/80/90/100}%, 8 Energie zu erhalten.", + "esES": "Golpe de suerte: Hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de obtener 8 de energía.", + "esMX": "Golpe afortunado: Tienes hasta un {10/20/30/40/50/60/70/80/90/100}% de probabilidad de obtener 8 de Energía.", + "frFR": "Coup de chance: vous avez jusqu'à {10/20/30/40/50/60/70/80/90/100}% de chances de gagner 8 points d'énergie.", + "itIT": "Colpo fortunato: fino al {10/20/30/40/50/60/70/80/90/100}% di probabilità di ottenere 8 energia.", + "jaJP": "幸運の一撃: 最大{10/20/30/40/50/60/70/80/90/100}%の確率で8のエネルギーを獲得する。", + "koKR": "행운의 적중: 최대 {10/20/30/40/50/60/70/80/90/100}% 확률로 기력을 8 얻습니다.", + "plPL": "Szczęśliwy traf: Do {10/20/30/40/50/60/70/80/90/100}% szans na zyskanie 8 pkt. energii.", + "ptBR": "Golpe de Sorte: Até {10/20/30/40/50/60/70/80/90/100}% de chance de receber 8 de energia.", + "ruRU": "Удачный удар: вы с вероятностью до {10/20/30/40/50/60/70/80/90/100}% накапливаете 8 ед. энергии.", + "trTR": "Şanslı Vuruş: En fazla %{10/20/30/40/50/60/70/80/90/100} ihtimalle 8 Enerji kazan.", + "zhCN": "幸运一击: 最多有 {10/20/30/40/50/60/70/80/90/100}% 几率获得 8 点能量。", + "zhTW": "幸運觸發:最多有 {10/20/30/40/50/60/70/80/90/100}% 機率獲得 8 點能量。" + }, + "skill_name": "Innervation", + "skill_name_localized": { + "deDE": "Anregung", + "esES": "Inervación", + "esMX": "Enervación", + "frFR": "Innervation", + "itIT": "Innervazione", + "jaJP": "神経支配", + "koKR": "신경자극", + "plPL": "Orzeźwienie", + "ptBR": "Inervação", + "ruRU": "Прилив энергии", + "trTR": "Sinir Aktarımı", + "zhCN": "神经兴奋", + "zhTW": "心神開展" + }, + "skill_rankup_desc": "• Chance 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Probabilidad 🡑 {10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Probabilidad 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Chances 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Probabilità 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• 確率 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 확률 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Szansa: 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Chance 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Вероятность 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• İhtimal 🡑 %{10/20/30/40/50/60/70/80/90/100}", + "zhCN": "• 几率🡑 {10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 機率 🡑 {10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008680, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_10" + }, + "reward_hash": 2368012169, + "root_node": false, + "x_pos": -3065.32, + "y_pos": 2798.69 + }, + "66": { + "connections": [ + 96 + ], + "id": 94, + "power": { + "power_name": "Rogue_Talent_Discipline_T3_N3", + "power_tags": [ + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion" + ], + "esES": [ + "Reducción de daño" + ], + "esMX": [ + "Reducción de daño" + ], + "frFR": [ + "Réduction des dégâts" + ], + "itIT": [ + "Riduzione danni" + ], + "jaJP": [ + "ダメージ減少" + ], + "koKR": [ + "피해 감소" + ], + "plPL": [ + "Redukcja Obrażeń" + ], + "ptBR": [ + "Redução de Dano" + ], + "ruRU": [ + "Уменьшение урона" + ], + "trTR": [ + "Hasar Azaltma" + ], + "zhCN": [ + "伤害减免" + ], + "zhTW": [ + "傷害減免" + ] + }, + "skill_desc": "Gain {6/12/18/24/30/36/42/48/54/60}% Damage Reduction while inflicted with Control Impairing Effects.", + "skill_desc_localized": { + "deDE": "Erhaltet {6/12/18/24/30/36/42/48/54/60}% Schadensreduktion, während Ihr unter Kontrollverlusteffekten leidet.", + "esES": "Obtienes un {6/12/18/24/30/36/42/48/54/60}% de reducción de daño mientras sufres efectos de pérdida de control.", + "esMX": "Obtienes un {6/12/18/24/30/36/42/48/54/60}% de reducción de daño mientras tienes efectos que debilitan el control.", + "frFR": "Vous obtenez {6/12/18/24/30/36/42/48/54/60}% de réduction des dégâts lorsque vous subissez des effets affectant le contrôle.", + "itIT": "Ottieni il {6/12/18/24/30/36/42/48/54/60}% di riduzione danni quando subisci effetti debilitanti.", + "jaJP": "操作障害効果を受けている間、受けるダメージが{6/12/18/24/30/36/42/48/54/60}%減少する。", + "koKR": "제어 방해 효과를 받고 있을 때 피해 감소가 {6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Zyskujesz {6/12/18/24/30/36/42/48/54/60}% do redukcji obrażeń, gdy masz ograniczoną kontrolę.", + "ptBR": "Recebe {6/12/18/24/30/36/42/48/54/60}% de redução de dano enquanto sob efeitos de controle.", + "ruRU": "Под действием эффектов контроля вы получаете на {6/12/18/24/30/36/42/48/54/60}% меньше урона.", + "trTR": "Kontrol Engelleyici Etki altındayken {6/12/18/24/30/36/42/48/54/60}% Hasar Azaltma kazan.", + "zhCN": "受到控制类限制效果时获得 {6/12/18/24/30/36/42/48/54/60}% 伤害减免。", + "zhTW": "受到控場效果時,獲得 {6/12/18/24/30/36/42/48/54/60}% 傷害減免。" + }, + "skill_name": "Reactive Defense", + "skill_name_localized": { + "deDE": "Reaktive Verteidigung", + "esES": "Defensa reactiva", + "esMX": "Defensa Reactiva", + "frFR": "Défense réactive", + "itIT": "Difesa Reattiva", + "jaJP": "反射防御", + "koKR": "반응성 방어", + "plPL": "Reaktywna Obrona", + "ptBR": "Defesa Reativa", + "ruRU": "Защитный импульс", + "trTR": "Tepkisel Savunma", + "zhCN": "被动防御", + "zhTW": "反應防禦" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Reducción de daño 🡑 {6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Reducción de daño 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Réduction des dégâts 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Riduzione danni 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• ダメージ減少 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 피해 감소 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Redukcja obrażeń: 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Redução de dano 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Уменьшение урона 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Hasar Azaltma 🡑 {6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 伤害减免🡑 {6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 傷害減免 🡑 {6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 423721, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T3_N3" + }, + "reward_hash": 228060338, + "root_node": false, + "x_pos": 2317.18, + "y_pos": -2791.14 + }, + "67": { + "connections": [ + 94, + 93, + 102 + ], + "id": 95, + "power": { + "power_name": "Rogue_Talent_Cunning_T2_N2", + "power_tags": [ + "Damage", + "Poison" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Gift" + ], + "esES": [ + "Daño", + "Veneno" + ], + "esMX": [ + "Daño", + "Veneno" + ], + "frFR": [ + "Dégâts", + "Poison" + ], + "itIT": [ + "Danni", + "Veleno" + ], + "jaJP": [ + "ダメージ", + "毒" + ], + "koKR": [ + "피해", + "독" + ], + "plPL": [ + "Obrażenia", + "Trucizna" + ], + "ptBR": [ + "Dano", + "Veneno" + ], + "ruRU": [ + "Урон", + "Яд" + ], + "trTR": [ + "Hasar", + "Zehir" + ], + "zhCN": [ + "伤害", + "毒素" + ], + "zhTW": [ + "傷害", + "毒素" + ] + }, + "skill_desc": "You deal x{3/6/9/12/15/18/21/24/27/30}% increased Poisoning damage.", + "skill_desc_localized": { + "deDE": "Ihr verursacht x{3/6/9/12/15/18/21/24/27/30}% mehr Giftschaden.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño de veneno.", + "esMX": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño de veneno.", + "frFR": "Vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts de poison supplémentaires.", + "itIT": "Infliggi il x{3/6/9/12/15/18/21/24/27/30}% di danni da veleno aggiuntivi.", + "jaJP": "敵に毒で与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "주는 중독 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Zadajesz obrażenia od Trucizny zwiększone o x{3/6/9/12/15/18/21/24/27/30}%.", + "ptBR": "Você causa x{3/6/9/12/15/18/21/24/27/30}% de dano venenoso aumentado.", + "ruRU": "Вы наносите на x{3/6/9/12/15/18/21/24/27/30}% больше урона от отравления.", + "trTR": "x{3/6/9/12/15/18/21/24/27/30}% artırılmış Zehirleme Hasarı verirsin.", + "zhCN": "你造成的毒素伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "你造成的中毒傷害提高 x{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Deadly Venom", + "skill_name_localized": { + "deDE": "Tödliches Gift", + "esES": "Veneno mortífero", + "esMX": "Veneno Letal", + "frFR": "Venin mortel", + "itIT": "Veleno Letale", + "jaJP": "死を誘う毒", + "koKR": "치명적인 맹독", + "plPL": "Zabójczy Jad", + "ptBR": "Veneno Mortal", + "ruRU": "Смертельный яд", + "trTR": "Ölümcül Zehir", + "zhCN": "致命剧毒", + "zhTW": "奪命劇毒" + }, + "skill_rankup_desc": "• Poisoning Damage 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Giftschaden 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Daño de veneno 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Daño de veneno 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Dégâts de poison 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Danni da veleno 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 毒ダメージ 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 중독 피해 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Obrażenia od zatrucia: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Dano venenoso 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Урон от отравления 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Zehirleme Hasarı 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 毒素伤害🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 中毒傷害 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391675, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T2_N2" + }, + "reward_hash": 291068862, + "root_node": false, + "x_pos": 2042.48, + "y_pos": 1833.62 + }, + "68": { + "connections": [ + 90, + 102 + ], + "id": 96, + "power": { + "power_name": "Rogue_Talent_02", + "power_tags": [ + "Crowd Control", + "Shadow", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schatten", + "Glückstreffer" + ], + "esES": [ + "Control de masas", + "Sombra", + "Golpe de suerte" + ], + "esMX": [ + "Control de multitudes", + "Sombra", + "Golpe afortunado" + ], + "frFR": [ + "Perte de contrôle", + "Ombre", + "Coup de chance" + ], + "itIT": [ + "Effetti debilitanti", + "Ombra", + "Colpo fortunato" + ], + "jaJP": [ + "操作障害効果", + "影", + "幸運の一撃" + ], + "koKR": [ + "군중 제어", + "암흑", + "행운의 적중" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Cień", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Controle de Grupo", + "Sombra", + "Golpe de Sorte" + ], + "ruRU": [ + "Контроль", + "Темная магия", + "Удачный удар" + ], + "trTR": [ + "Kitle Kontrolü", + "Gölge", + "Şanslı Vuruş" + ], + "zhCN": [ + "控制", + "暗影", + "幸运一击" + ], + "zhTW": [ + "控場", + "暗影", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Shadow damage has up to a 10% chance to Stun for {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Schattenschaden verfügt über eine Chance von bis zu 10%, Gegner {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek. lang zu betäuben.", + "esES": "Golpe de suerte: El daño de sombra tiene hasta un 10% de probabilidad de aturdir durante {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "esMX": "Golpe afortunado: El daño de sombra tiene hasta un 10% de probabilidad de aturdir durante {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos.", + "frFR": "Coup de chance: vos dégâts d'ombre ont jusqu'à 10% de chances d'étourdir les adversaires pendant {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "itIT": "Colpo fortunato: i danni da ombra hanno fino al 10% di probabilità di stordire per {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "jaJP": "幸運の一撃: シャドウダメージが、最大10%の確率で敵を{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒間スタンさせる。", + "koKR": "행운의 적중: 암흑 피해가 최대 10% 확률로 적을 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초 동안 기절시킵니다.", + "plPL": "Szczęśliwy traf: Obrażenia Cienia mają do 10% szans na ogłuszenie wroga na {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "Golpe de Sorte: Dano de sombra tem até 10% de chance de atordoar por {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "ruRU": "Удачный удар: урон от темной магии с вероятностью до 10% оглушает цель на {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "Şanslı Vuruş: Gölge hasarı en fazla %10 ihtimalle {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniyeliğine Sersemletir.", + "zhCN": "幸运一击: 暗影伤害最多有 10% 几率击昏敌人 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。", + "zhTW": "幸運觸發:暗影傷害最多有 10% 機率使敵人昏迷 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。" + }, + "skill_name": "Shadow Crash", + "skill_name_localized": { + "deDE": "Schattensturz", + "esES": "Choque tenebroso", + "esMX": "Fragor de Sombra", + "frFR": "Déferlante d'ombre", + "itIT": "Schianto d'Ombra", + "jaJP": "影なる衝撃", + "koKR": "그림자 붕괴", + "plPL": "Zderzenie Cienia", + "ptBR": "Colisão de Sombras", + "ruRU": "Теневое сокрушение", + "trTR": "Gölge Çarpışması", + "zhCN": "暗影压制", + "zhTW": "暗影暴擊" + }, + "skill_rankup_desc": "• Stun Duration 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds", + "skill_rankup_desc_localized": { + "deDE": "• Betäubungsdauer 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek.", + "esES": "• Duración de aturdimiento 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "esMX": "• Duración de aturdimiento 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos", + "frFR": "• Durée d'étourdissement 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "itIT": "• Durata stordimento 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "jaJP": "• スタン持続時間 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒", + "koKR": "• 기절 지속시간 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초", + "plPL": "• Czas działania ogłuszenia: 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "• Duração de atordoamento 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s", + "ruRU": "• Время действия оглушения 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "• Sersemletme Süresi 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniye", + "zhCN": "• 击昏持续时间🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒", + "zhTW": "• 昏迷持續時間 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008672, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_02" + }, + "reward_hash": 2368012138, + "root_node": false, + "x_pos": 714.912, + "y_pos": 997.623 + }, + "69": { + "connections": [ + 72 + ], + "id": 97, + "power": { + "power_name": "Rogue_Talent_Discipline_T5_N1", + "power_tags": [ + "Marksman", + "Cutthroat", + "Crowd Control", + "Attack Speed", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Präzision", + "Meucheln", + "Kontrollverlust", + "Angriffsgeschwindigkeit", + "Schaden" + ], + "esES": [ + "Tirador", + "Degollación", + "Control de masas", + "Velocidad de ataque", + "Daño" + ], + "esMX": [ + "Tirador", + "Degollador", + "Control de multitudes", + "Velocidad de ataque", + "Daño" + ], + "frFR": [ + "Tir d'élite", + "Coupe-jarret", + "Perte de contrôle", + "Vitesse d'attaque", + "Dégâts" + ], + "itIT": [ + "Tiro di precisione", + "Sgozzamento", + "Effetti debilitanti", + "Velocità d'attacco", + "Danni" + ], + "jaJP": [ + "射手", + "喉かき", + "操作障害効果", + "攻撃速度", + "ダメージ" + ], + "koKR": [ + "명사수", + "암살", + "군중 제어", + "공격 속도", + "피해" + ], + "plPL": [ + "Strzelectwo", + "Napaść", + "Ograniczanie Kontroli", + "Szybkość Ataku", + "Obrażenia" + ], + "ptBR": [ + "Atirador", + "Degola", + "Controle de Grupo", + "Velocidade de Ataque", + "Dano" + ], + "ruRU": [ + "Стрелок", + "Головорез", + "Контроль", + "Скорость атаки", + "Урон" + ], + "trTR": [ + "Nişancı", + "Cani", + "Kitle Kontrolü", + "Saldırı Hızı", + "Hasar" + ], + "zhCN": [ + "神射手", + "刺杀", + "控制", + "攻击速度", + "伤害" + ], + "zhTW": [ + "射手", + "割喉", + "控場", + "攻擊速度", + "傷害" + ] + }, + "skill_desc": "Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.\n\nWhile both Attack Speed bonuses are active, you deal increased damage equal to x10% of your Damage vs Crowd Controlled bonus.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einem Gegner in der Nähe mit einer Präzisionsfertigkeit oder einer Meuchelfertigkeit Schaden zufügt, erhaltet Ihr 8 Sek. lang +15% mehr Angriffsgeschwindigkeit.\n\nSolange beide Angriffsgeschwindigkeitsboni aktiv sind, ist Euer Schaden um x10% Eures Schadensbonus gegen Gegner mit Kontrollverlust erhöht.", + "esES": "Infligir daño a un enemigo cercano con habilidades de tirador o degollador otorga sendos bonus de velocidad de ataque de un +15% durante 8 s.\n\nMientras duran los dos bonus de velocidad de ataque, infliges un daño adicional equivalente a un x10% de tu bonus de daño contra enemigos afectados por control de masas.", + "esMX": "Infligir daño a un enemigo cercano con habilidades de Tirador o de Degollador otorga un +15% de bonificación de velocidad de ataque durante 8 segundos.\n\nMientras ambas bonificaciones de velocidad de ataque están activas, infliges más daño equivalente a x10% de la bonificación de daño contra enemigos bajo los efectos de control de multitudes.", + "frFR": "Infliger des dégâts à une cible à proximité avec des compétences de tir d'élite ou de coupe-jarret vous confère un bonus à la vitesse d'attaque de +15% pendant 8 s.\n\nSi les deux bonus à la vitesse d'attaque sont actifs, vos dégâts augmentent de x10% de votre bonus aux dégâts contre les cibles subissant une perte de contrôle.", + "itIT": "Infliggere danni a un nemico vicino con abilità di Tiro di precisione o di Sgozzamento ti fornisce il +15% di velocità d'attacco aggiuntiva per 8 s.\n\nFinché entrambi gli aumenti alla velocità d'attacco sono attivi, infliggi danni aumentati pari al x10% del bonus ai danni contro i nemici sotto effetti debilitanti.", + "jaJP": "付近の敵1体に射手か喉かきスキルでダメージを与えると、攻撃速度が各スキルごとに8秒間にわたり+15%上昇する。\n\n両方の攻撃速度ボーナスが有効な間は、与えるダメージが操作障害状態の敵へのダメージボーナスのx10%増加する。", + "koKR": "명사수 또는 암살 기술로 근거리 적에게 피해를 주면 8초 동안 공격 속도가 +15% 증가합니다.\n\n공격 속도 증가 효과가 둘 다 활성화되어 있는 동안 주는 피해가 군중 제어 상태의 적에게 주는 피해 증가량의 x10%만큼 증가합니다.", + "plPL": "Zadawanie obrażeń pobliskiemu wrogowi przy użyciu umiejętności Strzelectwa lub Napaści zapewnia premię +15% do szybkości ataku na 8 sek.\n\nGdy obie premie do szybkości ataku są aktywne, zadajesz zwiększone obrażenia odpowiadające x10% premii do obrażeń zadawanych wrogom o ograniczonej kontroli.", + "ptBR": "Causar dano a um inimigo com habilidades de Atirador ou Degola concede +15% de bônus de velocidade de ataque por 8 s.\n\nEnquanto os dois bônus de velocidade de ataque estão ativos, você causa dano igual a x10% do seu bônus de dano contra inimigos sob controle de grupo.", + "ruRU": "Когда вы наносите урон противникам вблизи умением стрелка или головореза, скорость атаки повышается на +15% на 8 сек. Эффект можно получить дважды, применив оба типа умений.\n\nКогда действуют оба бонуса, наносимый вами урон увеличивается на x10% от вашего бонуса к урону, наносимому целям под действием контроля.", + "trTR": "Yakındaki bir düşmana Nişancı veya Cani Yetenekleriyle her hasar verdiğinde 8 saniyeliğine +15% Saldırı Hızı bonusu kazanırsın.\n\nİki Saldırı Hızı bonusu da etkinken Kitle Kontrolü Etkisindekilere Hasar bonusunun x10% kadarına eşit miktarda artırılmış hasar verirsin.", + "zhCN": "使用神射手或刺杀技能对一名近距敌人造成伤害时, 每种技能都会使攻击速度提高 +15%, 持续 8 秒。\n\n两种攻击速度加成同时激活时, 你的增伤相当于你对被群控敌人伤害加成的 x10%。", + "zhTW": "以射手或割喉技能對近距離敵人造成傷害時,每類技能可使攻擊速度提高 +15%,持續 8 秒。\n\n當同時獲得兩種攻擊速度加成效果時,你造成的傷害提高,等同你對控場的傷害加成的 x10%。" + }, + "skill_name": "Close Quarters Combat", + "skill_name_localized": { + "deDE": "Auf engem Raum", + "esES": "Combate cuerpo a cuerpo", + "esMX": "Combate Cuerpo a Cuerpo", + "frFR": "Corps à corps", + "itIT": "Specializzazione: Pugnali", + "jaJP": "近距離戦", + "koKR": "백병전", + "plPL": "Walka w Zwarciu", + "ptBR": "Combate Próximo", + "ruRU": "Ближний бой", + "trTR": "Yakın Mesafe Çarpışma", + "zhCN": "近身格斗", + "zhTW": "近身戰鬥" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 391669, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T5_N1" + }, + "reward_hash": 228132210, + "root_node": false, + "x_pos": -1123.36, + "y_pos": 5190.09 + }, + "7": { + "connections": [ + 117, + 104 + ], + "id": 11, + "power": { + "power_name": "Rogue_Barrage", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Energy Cost: 30\nLucky Hit Chance: 16% (per hit)\nUnleash a barrage of 5 arrows that expands outwards, each dealing {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.\n\nCombo Points increase damage and arrows fired:\n• 1 Point: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% damage, 6 arrows\n• 2 Points: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% damage, 7 arrows\n• 3 Points: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% damage, 8 arrows", + "skill_desc_localized": { + "deDE": "Energiekosten: 30\nGlückstrefferchance: 16% (per hit)\nEntfesselt ein Sperrfeuer aus 5 Pfeilen, die sich ausdehnen und jeweils {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% Schaden verursachen. Jeder Pfeil verfügt über eine Chance von 20%, bis zu 1-mal von einem Gegner abzuprallen. Querschläger verursachen 40% des Basisschadens des Pfeils.\n\nKombopunkte erhöhen den Schaden und die Menge der abgeschossenen Pfeile:\n • 1 Punkt: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% Schaden, 6 Pfeile\n • 2 Punkte: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% Schaden, 7 Pfeile\n• 3 Punkte: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% Schaden, 8 Pfeile", + "esES": "Coste de energía: 30\nProbabilidad de golpe de suerte: 16% (per hit)\nLanzas una amplia ráfaga de 5 flechas que se abren hacia fuera e infligen {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% de daño cada una. Cada flecha tiene un 20% de probabilidad de rebotar sobre el enemigo hasta 1 vez. Los rebotes infligen un 40% del daño base de la flecha.\n\nLos puntos de combo aumentan el daño y el número de flechas lanzadas:\n• 1 punto: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% de daño y 6 flechas\n• 2 puntos: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% de daño y 7 flechas\n• 3 puntos: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% de daño y 8 flechas", + "esMX": "Costo de Energía: 30\nProbabilidad de golpe afortunado: 16% (per hit)\nDesatas un aluvión de 5 flechas que se expande hacia afuera, cuyas flechas infligen {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% de daño cada una. Cada flecha tiene un 20% de probabilidad de rebotar en un enemigo hasta 1 vez. Los rebotes infligen un 40% del daño de base de la flecha.\n\nLos puntos de combo aumentan el daño y la cantidad de flechas disparadas:\n• 1 punto: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% de daño, 6 flechas\n • 2 puntos: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% de daño, 7 flechas\n • 3 puntos: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% de daño, 8 flechas", + "frFR": "Coût en énergie: 30\nChances d'obtenir un coup de chance: 16% (per hit)\nVous déclenchez un violent déluge de 5 flèches qui se déploient en infligeant chacune {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% points de dégâts. Chaque flèche a 20% de chances de ricocher sur une cible jusqu'à 1 fois. Les ricochets infligent 40% des dégâts de base de la flèche.\n\nLes points de combo augmentent les dégâts et le nombre de flèches tirées :\n• 1 point: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% points de dégâts, 6 flèches\n• 2 points: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% points de dégâts, 7 flèches\n• 3 points: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% points de dégâts, 8 flèches", + "itIT": "Costo in energia: 30\nProbabilità di colpo fortunato: 16% (per hit)\nScatena una raffica di 5 di frecce che si espandono verso l'esterno e infliggono {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% danni ciascuna. Ogni freccia ha il 20% di probabilità di rimbalzare su un nemico fino a 1 volte. Le frecce rimbalzate infliggono il 40% dei danni base delle frecce.\n\nI punti combo aumentano i danni e le frecce scagliate:\n • 1 punto: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% danni, 6 frecce\n • 2 punti: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% danni, 7 frecce\n • 3 punti: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% danni, 8 frecce", + "jaJP": "エネルギー消費量: 30\n幸運の一撃発生率: 16% (per hit)\n5本の外側に拡散する矢を放ち、それぞれの矢が{22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%のダメージを与える。それぞれの矢は敵に命中した際に20%の確率で最大で1回まで跳飛する。跳飛した矢は、矢の基礎ダメージの40%のダメージを与える。\n\nコンボポイントでダメージと放たれる矢の数が増大:\n• 1ポイント: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}%ダメージ、6本の矢\n• 2ポイント: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}%ダメージ、7本の矢\n• 3ポイント: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}%ダメージ、8本の矢", + "koKR": "소모: 기력 30\n행운의 적중 확률: 16% (per hit)\n화살 5개를 넓게 발사하여 각각 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%의 피해를 줍니다. 화살은 각각 20% 확률로 최대 1번까지 적에게 부딪혀 튕깁니다. 튕긴 화살은 화살의 기본 공격력의 40%에 해당하는 피해를 줍니다.\n\n연계 점수에 따라 주는 피해와 발사하는 화살 개수가 증가합니다.\n• 1점: 피해 {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}%, 화살 6개\n• 2점: 피해 {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}%, 화살 7개\n• 3점: 피해 {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}%, 화살 8개", + "plPL": "Koszt: 30 pkt. energii.\nSzansa na szczęśliwy traf: 16% (per hit)\nWystrzeliwujesz salwę 5 strzał, która rozchodzi się na boki. Każda z nich zadaje {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% pkt. obrażeń i ma 20% szans na odbicie się rykoszetem od wroga maksymalnie 1 raz. Trafienie rykoszetem zadaje 40% obrażeń podstawowych strzały.\n\nPunkty kombinacji zwiększają zadawane obrażenia i liczbę wypuszczonych strzał:\n • 1 pkt.: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% pkt. obrażeń, strzały: 6.\n • 2 pkt.: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% pkt. obrażeń, strzały: 7.\n • 3 pkt.: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% pkt. obrażeń, strzały: 8.", + "ptBR": "Custo de energia: 30\nChance de Golpe de Sorte: 16% (per hit)\nLibera uma salva de 5 flechas que se expande. Cada uma causa {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% de dano. Cada flecha tem 20% de chance de ricochetear em um inimigo até 1 vez. Os ricochetes causam 40% do dano-base da flecha.\n\nPontos de combo aumentam o dano e a quantidade de flechas disparadas:\n• 1 ponto: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% de dano, 6 flechas\n• 2 pontos: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% de dano, 7 flechas\n• 3 pontos: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% de dano, 8 flechas", + "ruRU": "Затраты энергии: 30\nВероятность удачного удара: 16% (per hit)\nВы выпускаете 5 стрелы:стрел, которые разлетаются веером и наносят по {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% ед. урона. Каждая стрела с вероятностью 20% может срикошетить до 1 раз:раз. Рикошетящие стрелы наносят 40% базового урона.\n\nДополнительные приемы серии увеличивают урон и количество стрел:\n• 1 прием: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% ед. урона, 6 стрелы:стрел\n• 2 приема: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% ед. урона, 7 стрелы:стрел\n• 3 приема: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% ед. урона, 8 стрелы:стрел", + "trTR": "Enerji Bedeli: 30\nŞanslı Vuruş İhtimali: 16% (per hit)\nDışarıya doğru genişleyen ve her biri {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% hasar veren 5 oktan oluşan bir yaylım ateşi aç. Her ok 20% ihtimalle bir düşmandan en fazla 1 kez seker. Sekmeler okun Temel hasarının 40% kadarı hasar verir.\n\nKombo Puanları, hasarı ve atılan ok sayısını artırır:\n• 1 Puan: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% hasar, 6 ok\n• 2 Puan: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% hasar, 7 ok\n• 3 Puan: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% hasar, 8 ok", + "zhCN": "能量消耗: 30\n幸运一击几率: 16% (per hit)\n释放 5 支向外散射的箭矢, 每支箭矢造成 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% 点伤害。每支有 20% 几率从敌人身上弹射最多 1 次。弹射造成箭矢 40% 基础伤害。\n\n连击点数会提高伤害和箭矢数量:\n• 1点: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% 点伤害, 6 支箭矢\n• 2点: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% 点伤害, 7 支箭矢\n• 3点: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% 点伤害, 8 支箭矢", + "zhTW": "能量消耗:30\n幸運觸發機率: 16% (per hit)\n擴散射出 5 枝箭矢,每枝造成 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% 點傷害。每枝箭矢有 20% 機率彈射最多 1 次,彈射的箭矢會造成原本箭矢基礎傷害的 40%。\n\n連擊點數會提高傷害與射出的箭矢數量:\n• 1 點: {26.4/29/31.7/34.3/37/39.6/42.2/44.9/47.5/50.2}% 點傷害,6 枝箭矢\n• 2 點: {30.8/33.9/37/40/43.1/46.2/49.3/52.4/55.4/58.5}% 點傷害,7 枝箭矢\n• 3 點: {35.2/38.7/42.2/45.8/49.3/52.8/56.3/59.8/63.4/66.9}% 點傷害,8 枝箭矢" + }, + "skill_name": "Barrage", + "skill_name_localized": { + "deDE": "Sperrfeuer", + "esES": "Ráfaga", + "esMX": "Aluvión", + "frFR": "Déluge", + "itIT": "Salva", + "jaJP": "一斉射撃", + "koKR": "탄막", + "plPL": "Salwa", + "ptBR": "Salva", + "ruRU": "Шквальный огонь", + "trTR": "Yaylım Ateşi", + "zhCN": "乱射", + "zhTW": "箭幕" + }, + "skill_rankup_desc": "• Damage 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%.", + "esES": "• Daño 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%.", + "esMX": "• Daño 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "frFR": "• Dégâts 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "itIT": "• Danni 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "jaJP": "• ダメージ 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "koKR": "• 피해 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "plPL": "• Obrażenia: 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% pkt.", + "ptBR": "• Dano 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "ruRU": "• Урон 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}% ед.", + "trTR": "• Hasar 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "zhCN": "• 伤害🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%", + "zhTW": "• 傷害 🡑 {22/24.2/26.4/28.6/30.8/33/35.2/37.4/39.6/41.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 439762, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Barrage" + }, + "reward_hash": 3775868960, + "root_node": false, + "x_pos": -2389.42, + "y_pos": -4401.78 + }, + "70": { + "connections": [ + 116, + 104 + ], + "id": 3, + "power": { + "power_name": "Rogue_RapidFire", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Energy Cost: {#}\nLucky Hit Chance: 20% (per hit)\nRapidly fire 5 arrows, each dealing {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% damage.\n\nCombo Points increase damage and arrows fired:\n• 1 Point: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% damage, 6 arrows\n• 2 Points: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% damage, 7 arrows\n• 3 Points: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% damage, 8 arrows", + "skill_desc_localized": { + "deDE": "Energiekosten: {#}\nGlückstrefferchance: 20% (per hit)\nFeuert schnell 5 Pfeile ab, die jeweils {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% Schaden verursachen.\n\nKombopunkte erhöhen den Schaden und die Menge der abgeschossenen Pfeile::\n • 1 Punkt: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% Schaden, 6 Pfeile\n • 2 Punkte: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% Schaden, 7 Pfeile\n • 3 Punkte: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% Schaden, 8 Pfeile", + "esES": "Coste de energía: {#}\nProbabilidad de golpe de suerte: 20% (per hit)\nDisparas rápidamente 5 flechas que infligen {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño cada una.\n\nLos puntos de combo aumentan el daño y el número de flechas lanzadas:\n• 1 punto: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% de daño y 6 flechas\n• 2 puntos: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% de daño y 7 flechas\n• 3 puntos: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% de daño y 8 flechas", + "esMX": "Costo de Energía: {#}\nProbabilidad de golpe afortunado: 20% (per hit)\nDisparas 5 flechas con rapidez que infligen {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de daño cada una.\n\nLos puntos de combo aumentan el daño y la cantidad de flechas disparadas:\n• 1 punto: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% de daño, 6 flechas\n• 2 puntos: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% de daño, 7 flechas\n• 3 puntos: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% de daño, 8 flechas", + "frFR": "Coût en énergie: {#}\nChances d'obtenir un coup de chance: 20% (per hit)\nVous tirez rapidement 5 flèches qui infligent chacune {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% points de dégâts.\n\nLes points de combo augmentent les dégâts et le nombre de flèches tirées :\n• 1 point: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% points de dégâts, 6 flèches\n• 2 points: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% points de dégâts, 7 flèches\n• 3 points: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% points de dégâts, 8 flèches", + "itIT": "Costo in energia: {#}\nProbabilità di colpo fortunato: 20% (per hit)\nScagli rapidamente 5 frecce che infliggono {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% danni ciascuna.\n\nI punti combo aumentano i danni e le frecce scagliate:\n• 1 punto: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% danni, 6 frecce\n• 2 punti: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% danni, 7 frecce\n• 3 punti: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% danni, 8 frecce", + "jaJP": "エネルギー消費量: {#}\n幸運の一撃発生率: 20% (per hit)\n矢を5本連射し、それぞれの矢が{33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%のダメージを与える。\n\nコンボポイントでダメージと放たれる矢の数が増大:\n• 1ポイント: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}%ダメージ、6本の矢\n• 2ポイント: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}%ダメージ、7本の矢\n• 3ポイント: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}%ダメージ、8本の矢", + "koKR": "소모: 기력 {#}\n행운의 적중 확률: 20% (per hit)\n화살 5개를 빠르게 발사하여 각각 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%의 피해를 줍니다.\n\n연계 점수에 따라 주는 피해와 발사하는 화살 개수가 증가합니다.\n• 1점: 피해 {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}%, 화살 6개\n• 2점: 피해 {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}%, 화살 7개\n• 3점: 피해 {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}%, 화살 8개", + "plPL": "Koszt: {#} pkt. energii\nSzansa na szczęśliwy traf: 20% (per hit)\nSzybko wypuszczasz strzały (5), z których każda zadaje {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt. obrażeń.\n\nPunkty kombinacji zwiększają zadawane obrażenia i liczbę wypuszczonych strzał:\n • 1 pkt.: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% pkt. obrażeń, strzały: 6.\n • 2 pkt.: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% pkt. obrażeń, strzały: 7.\n • 3 pkt.: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% pkt. obrażeń, strzały: 8.", + "ptBR": "Custo de energia: {#}\nChance de Golpe de Sorte: 20% (per hit)\nDispara 5 flechas rapidamente. Cada uma causa {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% de dano.\n\nPontos de combo aumentam o dano e a quantidade de flechas disparadas:\n• 1: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% de dano, 6 flechas\n• 2: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% de dano, 7 flechas\n• 3: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% de dano, 8 flechas", + "ruRU": "Затраты энергии: {#}\nВероятность удачного удара: 20% (per hit)\nВы стремительно выпускаете 5 стрелы, наносящие:стрел, наносящих по {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед. урона.\n\nДополнительные приемы серии увеличивают урон и количество стрел:\n• 1 прием: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% ед. урона, 6 стрелы:стрел\n• 2 приема: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% ед. урона, 7 стрелы:стрел\n• 3 приема: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% ед. урона, 8 стрелы:стрел", + "trTR": "Enerji Bedeli: {#}\nŞanslı Vuruş İhtimali: 20% (per hit)\nHızlıca her biri {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% hasar veren 5 ok at.\n\nKombo Puanları hasarı ve atılan ok sayısını artırır:\n• 1 Puan: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% hasar, 6 ok\n• 2 Puan: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% hasar, 7 ok\n• 3 Puan: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% hasar, 8 ok", + "zhCN": "能量消耗: {#}\n幸运一击几率: 20% (per hit)\n快速发射 5 支箭矢, 每支造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 点伤害。\n\n连击点数会提高伤害并增加箭矢数量:\n• 1点: {36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% 点伤害, 6 支箭矢\n• 2点: {40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% 点伤害, 7 支箭矢\n• 3点: {46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% 点伤害, 8 支箭矢", + "zhTW": "能量消耗:{#}\n幸運觸發機率: 20% (per hit)\n連續發射 5 支箭矢,每支造成 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% 點傷害。\n\n連擊點數會提高傷害與射出的箭矢數量:\n• 1 點:{36.3/39.9/43.6/47.2/50.8/54.4/58.1/61.7/65.3/69}% 點傷害,6 支箭矢\n• 2 點:{40.4/44.5/48.5/52.6/56.6/60.6/64.7/68.7/72.8/76.8}% 點傷害,7 支箭矢\n• 3 點:{46.2/50.8/55.4/60.1/64.7/69.3/73.9/78.5/83.2/87.8}% 點傷害,8 支箭矢" + }, + "skill_name": "Rapid Fire", + "skill_name_localized": { + "deDE": "Schnellfeuer", + "esES": "Fuego rápido", + "esMX": "Disparo Rápido", + "frFR": "Tir rapide", + "itIT": "Tiro Rapido", + "jaJP": "速射", + "koKR": "연발 사격", + "plPL": "Szybki Ostrzał", + "ptBR": "Fogo Rápido", + "ruRU": "Скоростная стрельба", + "trTR": "Hızlı Atış", + "zhCN": "快速射击", + "zhTW": "連射" + }, + "skill_rankup_desc": "• Damage 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esES": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%.", + "esMX": "• Daño 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "frFR": "• Dégâts 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "itIT": "• Danni 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "jaJP": "• ダメージ 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "koKR": "• 피해 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "plPL": "• Obrażenia: 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% pkt.", + "ptBR": "• Dano 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "ruRU": "• Урон 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}% ед.", + "trTR": "• Hasar 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhCN": "• 伤害🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%", + "zhTW": "• 傷害 🡑 {33/36.3/39.6/42.9/46.2/49.5/52.8/56.1/59.4/62.7}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 355926, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_RapidFire" + }, + "reward_hash": 4205166146, + "root_node": false, + "x_pos": -1230.84, + "y_pos": -3930.93 + }, + "71": { + "connections": [ + 123 + ], + "id": 158, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_PoisonTrap", + "power_tags": [ + "Subterfuge", + "Trap", + "Damage", + "Poison", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Falle", + "Schaden", + "Gift", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Trampa", + "Daño", + "Veneno", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Piège", + "Dégâts", + "Poison", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Trappole", + "Danni", + "Veleno", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "罠", + "ダメージ", + "毒", + "クールダウン" + ], + "koKR": [ + "기만", + "덫", + "피해", + "독", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Pułapki", + "Obrażenia", + "Trucizna", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Armadilha", + "Dano", + "Veneno", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Ловушка", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Tuzak", + "Hasar", + "Zehir", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "陷阱", + "伤害", + "毒素", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "陷阱", + "傷害", + "毒素", + "冷卻時間" + ] + }, + "skill_desc": "Poison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.", + "skill_desc_localized": { + "deDE": "Giftfalle verfügt über eine Chance von 30%, bei der Aktivierung Eure Infusionsabklingzeiten abzuschließen.", + "esES": "Trampa de veneno tiene un 30% de probabilidad de reiniciar los tiempos de reutilización de tus habilidades de imbuición cuando se activa.", + "esMX": "Trampa Venenosa tiene un 30% de probabilidad de restablecer tus recuperaciones de habilidades de Imbuición al activarse.", + "frFR": "Piège de poison a 30% de chances de réinitialiser les temps de recharge de vos compétences d'imprégnation lorsqu'il est activé.", + "itIT": "Trappola Avvelenata ha una probabilità del 30% di azzerare i tempi di recupero delle tue abilità di Infusione quando si attiva.", + "jaJP": "〈ポイズントラップ〉が起動すると、30%の確率で注入スキルのクールダウンがリセットされる。", + "koKR": "맹독 덫이 발동하면 30% 확률로 주입 기술의 재사용 대기시간이 초기화됩니다.", + "plPL": "Trująca Pułapka ma przy aktywacji 30% szans na wyzerowanie czasów odnowienia twoich umiejętności Nasycania.", + "ptBR": "Armadilha Venenosa tem 30% de chance de reiniciar as recargas de habilidades de Imbuição quando ativada.", + "ruRU": "При срабатывании \"Ловушка с ядом\" с вероятностью 30% обновляет ваши умения категории \"Насыщение\".", + "trTR": "Zehir Tuzağı etkinleştirildiğinde 30% ihtimalle Aşılama Yeteneği Bekleme Sürelerini sıfırlar.", + "zhCN": "剧毒陷阱激活时有 30% 几率重置你的灌注技能冷却时间。", + "zhTW": "劇毒陷阱啟動時有 30% 機率重置你的灌注技能冷卻時間。" + }, + "skill_name": "Countering Poison Trap", + "skill_name_localized": { + "deDE": "Konternde Giftfalle", + "esES": "Trampa de veneno contrarrestante", + "esMX": "Trampa Venenosa Contrarrestante", + "frFR": "Piège de poison rebelle", + "itIT": "Trappola Avvelenata Contrastante", + "jaJP": "ポイズントラップ(逆襲)", + "koKR": "역습하는 맹독 덫", + "plPL": "Kontrująca Trująca Pułapka", + "ptBR": "Armadilha Venenosa Replicante", + "ruRU": "Ответная ловушка с ядом", + "trTR": "Karşılayıcı Zehir Tuzağı", + "zhCN": "反击剧毒陷阱", + "zhTW": "反擊劇毒陷阱" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416528, + "power_mod_hash": 1670452712, + "reward_name": "Rogue_Mod_PoisonTrap_02" + }, + "reward_hash": 4046162192, + "root_node": false, + "x_pos": -4318.28, + "y_pos": 572.889 + }, + "72": { + "connections": [ + 58, + 69, + 88, + 89, + 128 + ], + "id": 183, + "req_points": 33, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 5.783, + "y_pos": 4687.65 + }, + "73": { + "connections": [ + 110 + ], + "id": 187, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_Puncture", + "power_tags": [ + "Basic", + "Marksman", + "Crowd Control", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kontrollverlust", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Control de masas", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Control de multitudes", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Perte de contrôle", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Effetti debilitanti", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "操作障害効果", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "군중 제어", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Ograniczanie Kontroli", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Controle de Grupo", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Контроль", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kitle Kontrolü", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "控制", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "控場", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Puncture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Einstich schleudert jetzt 3 Klingen in einer Fächerform, wobei jede 35% des Basisschadens verursacht. Wenn ein Gegner mit mindestens 2 Klingen gleichzeitig getroffen wird, wird er 2 Sek. lang verwundbar.", + "esES": "Ahora, Pinchar lanza en abanico 3 cuchillas que infligen un 35% de su daño base cada una. Golpear a un enemigo con al menos 2 cuchillas a la vez lo vuelve vulnerable durante 2 s.", + "esMX": "Punzar ahora lanza 3 cuchillas desplegadas, y cada una inflige un 35% de su daño de base. Golpear a un enemigo con al menos 2 cuchillas a la vez lo vuelve vulnerable durante 2 segundos.", + "frFR": "Perforation lance désormais 3 lames en éventail qui infligent chacune 35% de ses dégâts de base. Si au moins 2 lames touchent une même cible en même temps, celle-ci devient vulnérable pendant 2 s.", + "itIT": "Perforazione ora scaglia a ventaglio 3 lame che infliggono ciascuna il 35% dei danni base. Colpire un nemico con almeno 2 lame simultaneamente lo rende vulnerabile per 2 s.", + "jaJP": "〈串刺し〉使用時に3本の刃をばらまくようになる。それぞれの刃は基礎ダメージの35%のダメージを与える。1体の敵に少なくとも2本の刃が同時に命中すると、その敵を2秒間にわたり脆弱状態にする。", + "koKR": "구멍 뚫기가 3개의 칼날을 흩뿌려 각각 기본 공격력의 35%에 해당하는 피해를 줍니다. 한 번에 적에게 2개 이상의 칼날을 적중시키면 해당 적은 2초 동안 취약해집니다.", + "plPL": "Rana Kłuta powoduje teraz ciśnięcie 3 ostrzami na obszar w kształcie wachlarza. Każde z nich zadaje 35% podstawowych obrażeń od Rany Kłutej. Wróg trafiony co najmniej 2 ostrzami naraz staje się odsłonięty na 2 sek.", + "ptBR": "Puncionar agora arremessa 3 lâminas em uma área. Cada uma causa 35% do dano-base. Atingir um inimigo com pelo menos 2 lâminas de uma vez deixa o inimigo vulnerável por 2 s.", + "ruRU": "\"Колющий удар\" теперь выпускает веером 3 клинка, наносящие по 35% базового урона. Если хотя бы 2 клинка поражают одну цель, она становится уязвимой на 2 сек.", + "trTR": "Del artık yayılmış şekilde Temel hasarının 35% kadarına eşit hasar veren 3 bıçak fırlatır. Bir düşmanı aynı anda en az 2 bıçakla vurmak, düşmanı 2 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "现在, 穿刺飞刀会投掷 3 把散开的刀刃, 每把造成 35% 的基础伤害。同一次施放中至少用 2 把飞刀命中一名敌人将使其陷入易伤状态, 持续 2 秒。", + "zhTW": "穿刺飛刀會散射出 3 把刀刃,每把造成等同其基礎傷害的 35%。以至少 2 把刀刃擊中一名敵人時,會使其易傷 2 秒。" + }, + "skill_name": "Fundamental Puncture", + "skill_name_localized": { + "deDE": "Fundamentaler Einstich", + "esES": "Pinchar fundamental", + "esMX": "Punción Fundamental", + "frFR": "Perforation fondamentale", + "itIT": "Perforazione Fondamentale", + "jaJP": "串刺し(原理)", + "koKR": "근본적인 구멍 뚫기", + "plPL": "Fundamentalna Rana Kłuta", + "ptBR": "Puncionar Fundamental", + "ruRU": "Фундаментальный колющий удар", + "trTR": "Esaslı Del", + "zhCN": "基础穿刺飞刀", + "zhTW": "基要穿刺飛刀" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 364877, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_Puncture_02" + }, + "reward_hash": 84620855, + "root_node": false, + "x_pos": 1896.99, + "y_pos": -5748.26 + }, + "74": { + "connections": [ + 112 + ], + "id": 189, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_ForcefulArrow", + "power_tags": [ + "Basic", + "Marksman", + "Vulnerable", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Verwundbar", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Vulnerable", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Vulnérable", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Vulnerabilità", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "脆弱", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "취약", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Odsłonięcie", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Vulnerável", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Уязвимость", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Savunmasız", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "易伤", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "易傷", + "傷害", + "物理" + ] + }, + "skill_desc": "Every 3rd cast of Forceful Arrow pierces through all enemies hit.", + "skill_desc_localized": { + "deDE": "Jedes 3. Wirken von Kraftvoller Pfeil durchschlägt alle getroffenen Gegner.", + "esES": "Cada 3 lanzamientos, Flecha impetuosa perfora a todos los enemigos golpeados.", + "esMX": "Cada 3.º lanzamiento de Flecha Imperiosa perfora a todos los enemigos golpeados.", + "frFR": "Toutes les 3 utilisations de Flèche puissante, cette dernière transperce tous les adversaires touchés.", + "itIT": "Ogni 3° utilizzo, Freccia Travolgente trapassa tutti i nemici colpiti.", + "jaJP": "〈フォースフルアロー〉が3回使用するたびに命中した敵をすべて貫通する。", + "koKR": "강력한 화살을 3번 시전할 때마다 모든 적을 관통합니다.", + "plPL": "Co 3. użycie Mocarnej Strzały przebija wszystkich trafionych wrogów.", + "ptBR": "Cada 3º lançamento de Flecha Contundente perfura todos os inimigos atingidos.", + "ruRU": "Каждая 3-я \"Стрела силы\" пронзает всех пораженных противников.", + "trTR": "Kuvvetli Ok her 3. kullanılışında vurulan düşmanları deler.", + "zhCN": "每第 3 次施放的蓄力劲射会穿透所有命中的敌人。", + "zhTW": "每第 3 次施放的強力箭矢會貫穿所有命中的敵人。" + }, + "skill_name": "Primary Forceful Arrow", + "skill_name_localized": { + "deDE": "Primärer Kraftvoller Pfeil", + "esES": "Flecha impetuosa primaria", + "esMX": "Flecha Imperiosa Primaria", + "frFR": "Flèche puissante primaire", + "itIT": "Freccia Travolgente Primaria", + "jaJP": "フォースフルアロー(定理)", + "koKR": "주요한 강력한 화살", + "plPL": "Podstawowa Mocarna Strzała", + "ptBR": "Flecha Contundente Primária", + "ruRU": "Основная стрела силы", + "trTR": "Birincil Kuvvetli Ok", + "zhCN": "主要蓄力劲射", + "zhTW": "首要強力箭矢" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416272, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_ForcefulArrow_UpgradeB" + }, + "reward_hash": 1467608746, + "root_node": false, + "x_pos": 1864.05, + "y_pos": -4390.24 + }, + "75": { + "connections": [ + 109 + ], + "id": 190, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_InvigoratingStrike", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen Gegner mit Belebender Schlag trefft, während Ihr über weniger als 85% Energie verfügt, wird dieser 3 Sek. lang verwundbar.", + "esES": "Golpear a un enemigo con Golpe vigorizador cuando tienes menos de un 85% de energía lo vuelve vulnerable durante 3 s.", + "esMX": "Golpear a un enemigo con Golpe Vigorizante mientras tienes menos del 85% de Energía lo vuelve vulnerable durante 3 segundos.", + "frFR": "Toucher une cible avec Frappe revigorante alors que vous avez moins de 85% d'énergie rend celle-ci vulnérable pendant 3 s.", + "itIT": "Colpire un nemico con Assalto Rinvigorente mentre hai meno del 85% di energia li rende vulnerabili per 3 s.", + "jaJP": "エネルギーが85%未満の状態で〈活性の一撃〉を敵に命中させると、その敵を3秒間にわたり脆弱状態にする。", + "koKR": "원기의 일격을 기력이 85% 미만일 때 적에게 적중시키면 해당 적이 3초 동안 취약해집니다.", + "plPL": "Wróg trafiony Ożywczym Uderzeniem, kiedy twój poziom energii jest poniżej 85%, staje się odsłonięty na 3 sek.", + "ptBR": "Acertar um inimigo com Golpe Revigorante enquanto você estiver abaixo de 85% de energia torna-o vulnerável por 3 s.", + "ruRU": "Когда вы поражаете противника \"Живительным ударом\", пока ваш запас энергии ниже 85%, он становится уязвимым на 3 сек.", + "trTR": "85% Enerji altındayken bir düşmana Canlandırıcı Darbe ile vurmak düşmanı 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "能量低于 85% 时, 使用振奋打击命中一名敌人会使其陷入易伤状态, 持续 3 秒。", + "zhTW": "當你在能量低於 85% 時以振奮之擊擊中敵人,會使其易傷 3 秒。" + }, + "skill_name": "Fundamental Invigorating Strike", + "skill_name_localized": { + "deDE": "Fundamentaler Belebender Schlag", + "esES": "Golpe vigorizador fundamental", + "esMX": "Golpe Vigorizante Fundamental", + "frFR": "Frappe revigorante fondamentale", + "itIT": "Assalto Rinvigorente Fondamentale", + "jaJP": "活性の一撃(原理)", + "koKR": "근본적인 원기의 일격", + "plPL": "Fundamentalne Ożywcze Uderzenie", + "ptBR": "Golpe Revigorante Fundamental", + "ruRU": "Фундаментальный живительный удар", + "trTR": "Esaslı Canlandırıcı Darbe", + "zhCN": "基础振奋打击", + "zhTW": "基要振奮之擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 416057, + "power_mod_hash": 875250380, + "reward_name": "Rogue_Mod_InvigoratingStrike_UpgradeB" + }, + "reward_hash": 1106392492, + "root_node": false, + "x_pos": -1892.15, + "y_pos": -5780.9 + }, + "76": { + "connections": [ + 111 + ], + "id": 192, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_Heartseeker", + "power_tags": [ + "Basic", + "Marksman", + "Critical Strikes", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Präzision", + "Kritische Treffer", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Tirador", + "Golpes críticos", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Tir d'élite", + "Coups critiques", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Tiro di precisione", + "Colpi critici", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "射手", + "クリティカルヒット", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "명사수", + "극대화", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Strzelectwo", + "Trafienia Krytyczne", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Atirador", + "Acertos Críticos", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Стрелок", + "Критические удары", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Nişancı", + "Kritik Vuruşlar", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "神射手", + "暴击", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "射手", + "爆擊", + "傷害", + "物理" + ] + }, + "skill_desc": "Heartseeker ricochets to an additional enemy, dealing 75% of the original damage.", + "skill_desc_localized": { + "deDE": "Herzsucher springt zu einem zusätzlichen Gegner und fügt ihm 75% des ursprünglichen Schadens zu.", + "esES": "Buscacorazones rebota a un enemigo adicional, que sufre un 75% del daño original.", + "esMX": "Buscacorazones rebota en un enemigo adicional e inflige un 75% del daño original.", + "frFR": "Crève-cœur ricoche sur une cible supplémentaire et lui inflige 75% des dégâts initiaux.", + "itIT": "Centracuore rimbalza su un nemico aggiuntivo, infliggendo il 75% dei danni originali.", + "jaJP": "〈ハートシーカー〉が追加の敵1体に跳飛し、本来の75%のダメージを与える。", + "koKR": "심장추적자가 튕겨나가 다른 대상 하나에 추가로 적중하여, 원래 피해의 75%만큼 피해를 줍니다.", + "plPL": "Poszukiwanie Serc rykoszetuje do dodatkowego wroga i zadaje mu 75% pierwotnych obrażeń.", + "ptBR": "Furacórdio ricocheteia em um inimigo adicional, causando 75% do dano original.", + "ruRU": "\"Пронзатель сердец\" рикошетит в еще одного противника и наносит 75% изначального урона.", + "trTR": "Kalp Avcısı bir düşmana daha sekerek asıl hasarın 75% kadarına eşit hasar verir.", + "zhCN": "觅心箭弹射至一名额外的敌人, 造成 75% 初始伤害。", + "zhTW": "穿心箭彈射至一名額外敵人身上,造成原始傷害的 75% 傷害。" + }, + "skill_name": "Primary Heartseeker", + "skill_name_localized": { + "deDE": "Primärer Herzsucher", + "esES": "Buscacorazones primario", + "esMX": "Buscacorazones Primario", + "frFR": "Crève-cœur primaire", + "itIT": "Centracuore Primario", + "jaJP": "ハートシーカー(定理)", + "koKR": "주요한 심장추적자", + "plPL": "Podstawowe Poszukiwanie Serc", + "ptBR": "Furacórdio Primário", + "ruRU": "Основной пронзатель сердец", + "trTR": "Birincil Kalp Avcısı", + "zhCN": "主要觅心箭", + "zhTW": "首要穿心箭" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 363402, + "power_mod_hash": 3069386481, + "reward_name": "Rogue_Mod_Heartseeker_02" + }, + "reward_hash": 3331790388, + "root_node": false, + "x_pos": 2182.38, + "y_pos": -4869.12 + }, + "77": { + "connections": [ + 108 + ], + "id": 193, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_BladeShift", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理" + ] + }, + "skill_desc": "While Blade Shift is active you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing Effects by 20%.", + "skill_desc_localized": { + "deDE": "Während Gleitklinge aktiv ist, erhaltet Ihr +15%Widerstand gegen alle Schadensarten und die Dauer von eingehenden Kontrollverlusteffekten wird um 20% reduziert.", + "esES": "Mientras dura Traslación eviscerante, aumenta un +15% tu resistencia a todos los elementos y se reduce un 20% la duración de los efectos de pérdida de control dirigidos hacia ti.", + "esMX": "Mientras Desplazamiento con Cuchillas está activa, obtienes un +15% de resistencia a todos los elementos y reduces la duración de los efectos que causan pérdida de control un 20%.", + "frFR": "Tant que Passage des lames est actif, toutes vos résistances à tous les éléments sont augmentées de +15% et la durée des effets de perte de contrôle est réduite de 20%.", + "itIT": "Mentre Guizzo di Lama è attivo, la resistenza a tutti gli elementi aumenta del +15% e la durata degli effetti debilitanti subiti in seguito si riduce del 20%.", + "jaJP": "〈ブレードシフト〉の発動中は全属性耐性が+15%増加し、受けた操作障害効果の持続時間を20%短縮する。", + "koKR": "칼날 차원 이동이 활성화된 상태에서 모든 원소 저항이 +15% 증가하고, 받는 제어 방해 효과의 지속시간이 20% 감소합니다.", + "plPL": "Kiedy Taniec Ostrzy jest aktywny, zyskujesz +15% do odporności na wszystkie żywioły i skracasz czas działania ograniczenia kontroli o 20%.", + "ptBR": "Enquanto Lâmina Ágil está ativa, você recebe +15% de resistência a todos os elementos e reduz a duração de efeitos de controle recebidos em 20%.", + "ruRU": "Пока действует \"Блуждающий клинок\", сопротивление стихиям повышается на +15%, а время действия применяемых к вам эффектов контроля сокращается на 20%.", + "trTR": "Bıçaklı Dönüşüm etkinken Tüm Elementlere Direncin +15% artar ve gelen Kontrol Engelleyici Etkilerin süresi 20% azalır.", + "zhCN": "锋刃闪转激活时, 你的全元素抗性提高 +15%, 并使所有受到的控制类限制效果的持续时间缩短 20%。", + "zhTW": "在移行之刃效果期間,你獲得 +15% 全元素抗性,並使你受到的控場效果持續時間縮短 20%。" + }, + "skill_name": "Primary Blade Shift", + "skill_name_localized": { + "deDE": "Primäre Gleitklinge", + "esES": "Contador de Traslación eviscerante primaria", + "esMX": "Desplazamiento con Cuchillas Primario", + "frFR": "Passage des lames primaire", + "itIT": "Guizzo di Lama Primario", + "jaJP": "ブレードシフト(定理)", + "koKR": "주요한 칼날 차원 이동", + "plPL": "Podstawowy Taniec Ostrzy", + "ptBR": "Lâmina Ágil Primária", + "ruRU": "Основной блуждающий клинок", + "trTR": "Birincil Bıçaklı Dönüşüm", + "zhCN": "主要锋刃闪转", + "zhTW": "首要移行之刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 399111, + "power_mod": "DamageReduction", + "power_mod_hash": 313643436, + "reward_name": "Rogue_Mod_BladeShift_02" + }, + "reward_hash": 4289389719, + "root_node": false, + "x_pos": -321.941, + "y_pos": -6298.98 + }, + "78": { + "connections": [ + 116 + ], + "id": 195, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_RapidFire", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.", + "skill_desc_localized": { + "deDE": "Schnellfeuer verursacht 5 Sek. lang nach dem Entrinnen x30% mehr kritischen Trefferschaden.", + "esES": "Fuego rápido inflige un x30% más de daño de golpe crítico durante 5 s tras evadir.", + "esMX": "Disparo Rápido inflige un x30% más de daño de golpe crítico durante 5 segundos al evadir.", + "frFR": "Tir rapide inflige x30% de dégâts critiques supplémentaires durant les 5 s qui suivent une esquive.", + "itIT": "Tiro Rapido infligge il x30% di danni critici aggiuntivi per 5 s dopo aver eseguito Elusione.", + "jaJP": "回避した後の5秒間、〈速射〉のクリティカルヒットダメージがx30%増加する。", + "koKR": "피하기 후 5초 동안 연발 사격으로 주는 극대화 피해가 x30% 증가합니다.", + "plPL": "Szybki Ostrzał zadaje obrażenia od trafień krytycznych zwiększone o x30% przez 5 sek. po wykonaniu Odskoku.", + "ptBR": "Fogo Rápido causa x30% de dano de acerto crítico aumentado por 5 s após uma evasão.", + "ruRU": "Когда вы ускользваете, \"Скоростная стрельба\" наносит на x30% больше критического урона в течение 5 сек.", + "trTR": "Hızlı Atış, Kaçındıktan sonraki 5 saniye boyunca x30% artırılmış Kritik Vuruş Hasarı verir.", + "zhCN": "闪避后, 快速射击造成的暴击伤害提高 x30%, 持续 5 秒。", + "zhTW": "在你閃避後的 5 秒內,連射造成的爆擊傷害提高 x30%。" + }, + "skill_name": "Advanced Rapid Fire", + "skill_name_localized": { + "deDE": "Weiterentwickeltes Schnellfeuer", + "esES": "Fuego rápido avanzado", + "esMX": "Disparo Rápido Avanzado", + "frFR": "Tir rapide avancé", + "itIT": "Tiro Rapido Avanzato", + "jaJP": "速射(発展)", + "koKR": "고급 연발 사격", + "plPL": "Zaawansowany Szybki Ostrzał", + "ptBR": "Fogo Rápido Avançado", + "ruRU": "Передовая скоростная стрельба", + "trTR": "Nitelikli Hızlı Atış", + "zhCN": "进阶快速射击", + "zhTW": "進階連射" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 355926, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_RapidFire_02" + }, + "reward_hash": 88366263, + "root_node": false, + "x_pos": -33.46, + "y_pos": -3746.17 + }, + "79": { + "connections": [ + 113 + ], + "id": 197, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_TwistingBlades", + "power_tags": [ + "Core", + "Cutthroat", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Meucheln", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Degollación", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Degollador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Coupe-jarret", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Sgozzamento", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "喉かき", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "암살", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Napaść", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Degola", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Головорез", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Cani", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "刺杀", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "割喉", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "When your Twisting Blades return, your active Cooldowns are reduced by 0.1 seconds per enemy they passed through, up to 2 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Eure Schraubklingen zurückkehren, werden Eure aktiven Abklingzeiten um 0.1 Sek. pro durchschlagenem Gegner reduziert, bis maximal 2 Sek.", + "esES": "Cuando vuelven las hojas retorcidas, tus tiempos de reutilización activos se reducen 0.1 s por cada enemigo atravesado, hasta un máximo de 2 s.", + "esMX": "Cuando tus Cuchillas Inteligentes vuelven, tus recuperaciones se reducen 0.1 segundos por cada enemigo que atravesaron, hasta un máximo de 2 segundos.", + "frFR": "Lorsque vos Lames sournoises reviennent, vos temps de recharge actifs sont réduits de 0.1 s par cible traversée par les lames, jusqu'à 2 s au maximum.", + "itIT": "Quando le tue Lame Serpeggianti tornano indietro, i tuoi tempi di recupero attivi si riducono di 0.1 s per ogni nemico trapassato, fino a 2 s.", + "jaJP": "〈ツイストブレード〉の戻り時にブレードが触れた敵1体ごとに、クールダウンが0.1秒短縮される。短縮量は最大で2秒。", + "koKR": "자신의 회전 칼날이 돌아오면 칼날이 통과한 적 하나당 재사용 대기 중인 기술들의 재사용 대기시간이 0.1초만큼, 최대 2초까지 감소합니다.", + "plPL": "Kiedy twoje Wirujące Ostrza wracają do ciebie, twoje aktywne czasy odnowienia zostają skrócone o 0.1 sek. za każdego wroga, przez którego przeniknęły, do maksymalnie 2 sek.", + "ptBR": "Quando suas Lâminas Retorcidas retornam, suas recargas ativas são reduzidas em 0.1 s por inimigo atravessado por elas, até 2 s.", + "ruRU": "Когда \"Вонзающиеся клинки\" возвращаются к вам, время восстановления умений сокращается на 0.1 сек. за каждого противника, через которого они прошли, вплоть до 2 сек.", + "trTR": "Dönen Bıçakların geri döndüğünde etkin Bekleme Sürelerin, bıçakların içinden geçtiği düşman başına 0.1 saniye azalır. Bekleme Süresi azaltması en fazla 2 saniye olabilir.", + "zhCN": "你的回旋刀锋返回时每穿过一名敌人, 技能的剩余冷却时间就会缩短 0.1 秒, 最多缩短 2 秒。", + "zhTW": "迴鋒刀刃在返回途中每穿過一個敵人,就會使現有冷卻時間縮短 0.1 秒,最多縮短 2 秒。" + }, + "skill_name": "Advanced Twisting Blades", + "skill_name_localized": { + "deDE": "Weiterentwickelte Schraubklingen", + "esES": "Hojas retorcidas avanzadas", + "esMX": "Cuchillas Inteligentes Avanzadas", + "frFR": "Lames sournoises avancées", + "itIT": "Lame Serpeggianti Avanzate", + "jaJP": "ツイストブレード(発展)", + "koKR": "고급 회전 칼날", + "plPL": "Zaawansowane Wirujące Ostrza", + "ptBR": "Lâminas Retorcidas Avançadas", + "ruRU": "Передовые вонзающиеся клинки", + "trTR": "Nitelikli Dönen Bıçaklar", + "zhCN": "进阶回旋刀锋", + "zhTW": "進階迴鋒刀刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 398258, + "power_mod_hash": 257236092, + "reward_name": "Rogue_Mod_TwistingBlades_02" + }, + "reward_hash": 302353477, + "root_node": false, + "x_pos": -4229.42, + "y_pos": -4490.12 + }, + "8": { + "connections": [ + 120, + 103 + ], + "id": 12, + "power": { + "power_name": "Rogue_Caltrops", + "power_tags": [ + "Agility", + "Trap", + "Crowd Control", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Wendigkeit", + "Falle", + "Kontrollverlust", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Agilidad", + "Trampa", + "Control de masas", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Agilidad", + "Trampa", + "Control de multitudes", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Agilité", + "Piège", + "Perte de contrôle", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Agilità", + "Trappole", + "Effetti debilitanti", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "神速", + "罠", + "操作障害効果", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "날쌘 몸놀림", + "덫", + "군중 제어", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Zwinność", + "Pułapki", + "Ograniczanie Kontroli", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Agilidade", + "Armadilha", + "Controle de Grupo", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Ловкость", + "Ловушка", + "Контроль", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Çeviklik", + "Tuzak", + "Kitle Kontrolü", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "敏捷", + "陷阱", + "控制", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "靈巧", + "陷阱", + "控場", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.15\nCharges: 2\nCharge Cooldown: 12 seconds\nLucky Hit Chance: 25% (per hit)\nLeap backwards and throw caltrops on the ground, dealing {40/44/48/52/56/60/64/68/72/76}% damage and Slowing enemies by {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Lasts 7 seconds.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.15\nAufladungen: 2\nAufladungsabklingzeit: 12 Sek.\nGlückstrefferchance: 25% (per hit)\nSpringt zurück und werft Krähenfüße auf den Boden, wodurch Ihr {40/44/48/52/56/60/64/68/72/76}% Schaden verursacht und Gegner um {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}% verlangsamt. Hält 7 Sek. an.", + "esES": "Attack Speed Multiplier: 1.15\nCargas: 2\nTiempo de reutilización de las cargas: 12 s\nProbabilidad de golpe de suerte: 25% (per hit)\nSaltas hacia atrás y lanzas al suelo unos abrojos que infligen {40/44/48/52/56/60/64/68/72/76}% de daño y ralentizan un {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}% a los enemigos. Dura 7 s.", + "esMX": "Attack Speed Multiplier: 1.15\nCargas: 2\nRecuperación de carga: 12 segundos\nProbabilidad de golpe afortunado: 25% (per hit)\nSaltas hacia atrás y sueltas abrojos en el suelo que infligen {40/44/48/52/56/60/64/68/72/76}% de daño y ralentizan a los enemigos un {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Dura 7 segundos.", + "frFR": "Attack Speed Multiplier: 1.15\nCharges: 2\nTemps de recharge des charges: 12 s\nChances d'obtenir un coup de chance: 25% (per hit)\nVous bondissez en arrière et lancez des chausse-trappes au sol qui infligent {40/44/48/52/56/60/64/68/72/76}% points de dégâts et ralentissent les adversaires de {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Dure 7 s.", + "itIT": "Attack Speed Multiplier: 1.15\nCariche: 2\nTempo di recupero cariche: 12 s\nProbabilità di colpo fortunato: 25% (per hit)\nBalzi indietro e lanci dei triboli sul terreno, infliggendo {40/44/48/52/56/60/64/68/72/76}% danni e rallentando i nemici del {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Dura 7 s.", + "jaJP": "Attack Speed Multiplier: 1.15\nチャージ: 2\n〈チャージ〉のクールダウン: 12秒\n幸運の一撃発生率: 25% (per hit)\n後方に飛び退き、地面に鉄菱をばら撒いて敵に{40/44/48/52/56/60/64/68/72/76}%のダメージを与え、移動速度を{50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%低下させる。7秒間持続する。", + "koKR": "Attack Speed Multiplier: 1.15\n충전: 2\n충전 재사용 대기시간: 12초\n행운의 적중 확률: 25% (per hit)\n뒤로 뛰어오르며 땅에 쇠못 덫을 던져 {40/44/48/52/56/60/64/68/72/76}%의 피해를 주고 적을 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}% 감속시킵니다. 이 효과는 7초 동안 지속됩니다.", + "plPL": "Attack Speed Multiplier: 1.15\nŁadunki: 2\nCzas odnowienia ładunku: 12 sek.\nSzansa na szczęśliwy traf: 25% (per hit)\nOdskakujesz do tyłu i rzucasz na ziemię kolczatki, które zadają {40/44/48/52/56/60/64/68/72/76}% pkt. obrażeń i spowalniają wrogów o {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Czas działania: 7 sek.", + "ptBR": "Attack Speed Multiplier: 1.15\nCargas: 2\nRecarga de cargas: 12 s\nChance de Golpe de Sorte: 25% (per hit)\nSalta para trás e arremessa estrepes no chão, causando {40/44/48/52/56/60/64/68/72/76}% de dano e desacelerando inimigos em {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Dura 7 s.", + "ruRU": "Attack Speed Multiplier: 1.15\nКоличество зарядов: 2.\nВремя восстановления заряда: 12 сек.\nВероятность удачного удара: 25% (per hit)\nВы прыгаете назад, бросая на землю шипы, которые наносят {40/44/48/52/56/60/64/68/72/76}% ед. урона и замедляют противников на {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%. Время действия – 7 сек.", + "trTR": "Attack Speed Multiplier: 1.15\nYük: 2\nYük Bekleme Süresi: 12 saniye\nŞanslı Vuruş İhtimali: 25% (per hit)\nArkaya doğru sıçrayıp yere iğne fırlatarak {40/44/48/52/56/60/64/68/72/76}% hasar ver ve düşmanları {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}% Yavaşlat. 7 saniye sürer.", + "zhCN": "Attack Speed Multiplier: 1.15\n使用次数: 2\n充能冷却时间: 12 秒\n幸运一击几率: 25% (per hit)\n向后跳跃并向地面扔下铁蒺藜, 造成 {40/44/48/52/56/60/64/68/72/76}% 点伤害并使敌人减速 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%。持续 7 秒。", + "zhTW": "Attack Speed Multiplier: 1.15\n使用次數:2\n使用次數恢復時間:12 秒\n幸運觸發機率: 25% (per hit)\n向後跳躍並在地上丟出釘爪刺,造成 {40/44/48/52/56/60/64/68/72/76}% 點傷害,並使敵人緩速 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%。持續 7 秒。" + }, + "skill_name": "Caltrops", + "skill_name_localized": { + "deDE": "Krähenfüße", + "esES": "Abrojos", + "esMX": "Abrojos", + "frFR": "Chausse-trappe", + "itIT": "Triboli", + "jaJP": "鉄菱", + "koKR": "쇠못 덫", + "plPL": "Kolczatki", + "ptBR": "Estrepes", + "ruRU": "Шипы", + "trTR": "İğneler", + "zhCN": "铁蒺藜", + "zhTW": "釘爪刺" + }, + "skill_rankup_desc": "• Damage 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Slow Amount 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Verlangsamungsmenge 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "esES": "• Daño 🡑 {40/44/48/52/56/60/64/68/72/76}%.\n• Cantidad de ralentización 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%.", + "esMX": "• Daño 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Valor de ralentización 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "frFR": "• Dégâts 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Ralentissement 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "itIT": "• Danni 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Entità rallentamento 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "jaJP": "• ダメージ 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 移動速度低下量 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "koKR": "• 피해 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 감속 효과 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "plPL": "• Obrażenia: 🡑 {40/44/48/52/56/60/64/68/72/76}% pkt.\n• Skuteczność spowolnienia: 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}% sek.", + "ptBR": "• Dano 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Valor de lentidão 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "ruRU": "• Урон 🡑 {40/44/48/52/56/60/64/68/72/76}% ед.\n• Эффективность замедления 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "trTR": "• Hasar 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• Yavaşlatma Miktarı 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "zhCN": "• 伤害🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 减速效果🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%", + "zhTW": "• 傷害 🡑 {40/44/48/52/56/60/64/68/72/76}%\n• 緩速效果 🡑 {50/53.3/56.5/59.4/62.1/64.6/67/69.2/71.3/73.2}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 389667, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Caltrops" + }, + "reward_hash": 3781541012, + "root_node": false, + "x_pos": 2111.48, + "y_pos": -2006.27 + }, + "80": { + "connections": [ + 122 + ], + "id": 199, + "power": { + "power_mod_id": 3, + "power_name": "Rogue_SmokeBomb", + "power_tags": [ + "Subterfuge", + "Daze", + "Grenade", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Benommenheit", + "Granate", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Atontamiento", + "Granada", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Atontar", + "Granadas", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Hébétement", + "Grenade", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Frastornamento", + "Bombe", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "眩暈", + "グレネード", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "기만", + "멍해짐", + "수류탄", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Oszołomienie", + "Granat", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Torpor", + "Granada", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Головокружение", + "Граната", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Afallatma", + "El Bombası", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "迷惑", + "手雷", + "控制", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "暈眩", + "榴彈", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for x20% longer.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner verwundbar, verlangsamt oder unterkühlt ist, macht Rauchgranate ihn x20% länger benommen.", + "esES": "Si un enemigo es vulnerable o está ralentizado o helado, Granada de humo lo atonta durante un x20% más.", + "esMX": "Si el enemigo está vulnerable, ralentizado o helado, Granada de Humo lo atonta un x20% más de tiempo.", + "frFR": "Si une cible est vulnérable, ralentie ou glacée, alors Bombe fumigène l'hébète pour une durée rallongée de x20%.", + "itIT": "Se un nemico è vulnerabile, rallentato o raggelato colpirlo con Bomba Fumogena gli infliggerà Frastornamento per il x20% più a lungo.", + "jaJP": "敵が脆弱、スロウ、または 冷気状態の場合、〈煙幕〉がその敵を眩暈状態にする時間がx20%伸びる。", + "koKR": "적이 취약, 감속, 오한 상태인 경우 연막탄이 대상을 멍해지게 만드는 지속시간이 x20% 증가합니다.", + "plPL": "Jeśli wróg jest odsłonięty, spowolniony albo wyziębiony, jego oszołomienie od Granatu Dymnego trwa o x20% dłużej.", + "ptBR": "Se um inimigo está vulnerável, desacelerado ou com gelidez, então Granada de Fumaça aplicará torpor nele por x20% mais tempo.", + "ruRU": "\"Ослепляющий дым\" вызывает головокружение у уязвимых, замедленных или окоченевших противников на x20% дольше.", + "trTR": "Bir düşman Savunmasız, Yavaşlatılmış veya Soğutma uygulanmış bir hâldeyse Sis Bombası düşmanı x20% daha uzun Afallatır.", + "zhCN": "如果敌人处于易伤、被减速或被冻伤状态, 烟雾手雷的迷惑时间延长 x20%。", + "zhTW": "若敵人處於易傷、緩速或冰冷狀態,煙霧彈對其造成的暈眩時間延長 x20%。" + }, + "skill_name": "Subverting Smoke Grenade", + "skill_name_localized": { + "deDE": "Zerrüttende Rauchgranate", + "esES": "Granada de humo subversiva", + "esMX": "Granada de Humo Subversiva", + "frFR": "Bombe fumigène subversive", + "itIT": "Bomba Fumogena Rivoluzionaria", + "jaJP": "煙幕(反転)", + "koKR": "전복시키는 연막탄", + "plPL": "Obalający Granat Dymny", + "ptBR": "Granada de Fumaça Destruidora", + "ruRU": "Коварный ослепляющий дым", + "trTR": "Bozucu Sis Bombası", + "zhCN": "颠覆烟雾手雷", + "zhTW": "顛覆煙霧彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 356162, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_BlindingSmoke_01" + }, + "reward_hash": 525031398, + "root_node": false, + "x_pos": -4846.35, + "y_pos": 33.718 + }, + "81": { + "connections": [ + 122 + ], + "id": 200, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_SmokeBomb", + "power_tags": [ + "Subterfuge", + "Daze", + "Grenade", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Benommenheit", + "Granate", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Subterfugio", + "Atontamiento", + "Granada", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Subterfugio", + "Atontar", + "Granadas", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Subterfuge", + "Hébétement", + "Grenade", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Sotterfugio", + "Frastornamento", + "Bombe", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "遁走", + "眩暈", + "グレネード", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "기만", + "멍해짐", + "수류탄", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Podstęp", + "Oszołomienie", + "Granat", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Subterfúgio", + "Torpor", + "Granada", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Уловки", + "Головокружение", + "Граната", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Hile", + "Afallatma", + "El Bombası", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "诡诈", + "迷惑", + "手雷", + "控制", + "冷却时间" + ], + "zhTW": [ + "欺敵", + "暈眩", + "榴彈", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Bei direktem Schaden gegen Gegner, die unter Rauchgranate leiden, besteht eine Chance von 25%, die Abklingzeit um 1 Sek. zu reduzieren. Ist der Gegner verwundbar, wird die Abklingzeit stattdessen um 3 Sek. reduziert.", + "esES": "Golpe de suerte: Infligir daño directo a enemigos afectados por Granada de humo tiene hasta un 25% de probabilidad de reducir 1 s su tiempo de reutilización, o 3 s si el enemigo es vulnerable.", + "esMX": "Golpe afortunado: Al infligir daño directo a enemigos afectados por Granada de Humo, obtienes un 25% de probabilidad de reducir su recuperación 1 segundo, o 3 segundos si el enemigo está vulnerable.", + "frFR": "Coup de chance: en infligeant des dégâts directs à une cible affectée par Bombe fumigène, vous avez jusqu'à 25% de chances de réduire son temps de recharge de 1 s, ou de 3 s si la cible est vulnérable.", + "itIT": "Colpo fortunato: i danni diretti inflitti ai nemici affetti da Bomba Fumogena hanno fino al 25% di probabilità di ridurne il tempo di recupero di 1 s, o di 3 s se il nemico è vulnerabile.", + "jaJP": "幸運の一撃: 〈煙幕〉の影響を受けた敵に直接ダメージを与えると、最大25%の確率で〈煙幕〉のクールダウンが1秒短くなる。敵が脆弱状態の場合は3秒短くなる。", + "koKR": "행운의 적중: 연막탄의 영향을 받고 있는 적에게 직접 피해를 주면 최대 25% 확률로 해당 기술의 재사용 대기시간이 1초 감소합니다. 취약 상태의 적에게 피해를 주면 3초 감소합니다.", + "plPL": "Szczęśliwy traf: Zadawanie bezpośrednich obrażeń wrogom pod wpływem Granatu Dymnego ma do 25% szans na skrócenie jego czasu odnowienia o 1 sek. albo o 3 sek., jeśli przeciwnik jest odsłonięty.", + "ptBR": "Golpe de Sorte: Causar dano direto a inimigos afetados por Granada de Fumaça tem até 25% de chance de reduzir a recarga em 1 segundo, ou em 3 s se o inimigo estiver vulnerável.", + "ruRU": "Удачный удар: прямой урон противникам под действием \"Ослепляющего дыма\" с вероятностью до 25% снижает его время восстановления на 1 сек. Если противники уязвимы, время восстановления сокращается на 3 сек.", + "trTR": "Şanslı Vuruş: Sis Bombası etkisindeki düşmanlara doğrudan hasar vermek, en fazla %25 ihtimalle Bekleme Süresini 1 azaltır. Düşman Savunmasız hâldeyse bunun yerine 3 saniye azaltır.", + "zhCN": "幸运一击: 对受烟雾手雷影响的敌人造成直接伤害时, 最多有 25% 几率使其冷却时间缩短 1 秒, 如果敌人处于易伤状态, 则冷却时间缩短 3 秒。", + "zhTW": "幸運觸發:對受煙霧彈影響的敵人造成直接傷害有最高 25% 機率縮短其冷卻時間 1 秒,若敵人處於易傷狀態則縮短 3 秒。" + }, + "skill_name": "Countering Smoke Grenade", + "skill_name_localized": { + "deDE": "Konternde Rauchgranate", + "esES": "Granada de humo contrarrestante", + "esMX": "Granada de Humo Contrarrestante", + "frFR": "Bombe fumigène rebelle", + "itIT": "Bomba Fumogena Contrastante", + "jaJP": "煙幕(逆襲)", + "koKR": "역습하는 연막탄", + "plPL": "Kontrujący Granat Dymny", + "ptBR": "Granada de Fumaça Replicante", + "ruRU": "Ответный ослепляющий дым", + "trTR": "Karşılayıcı Sis Bombası", + "zhCN": "反击烟雾手雷", + "zhTW": "反擊煙霧彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 356162, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Rogue_Mod_BlindingSmoke_02" + }, + "reward_hash": 525031399, + "root_node": false, + "x_pos": -4857.43, + "y_pos": -289.689 + }, + "82": { + "connections": [ + 115 + ], + "id": 201, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_PenetratingShot", + "power_tags": [ + "Core", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Principal", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Principale", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Primaria", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "コア", + "射手", + "注入可能", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "핵심", + "명사수", + "주입 가능", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Główne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Principal", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Основное", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Çekirdek", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "核心", + "神射手", + "可灌注", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "核心", + "射手", + "可灌注", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.", + "skill_desc_localized": { + "deDE": "Beim Einsatz mit voller Energie wird Durchschlagender Schuss alle getroffenen Gegner 3 Sek. um 50% verlangsamen. Elitegegner werden außerdem 1.5 Sek. lang niedergeschlagen.", + "esES": "Cuando se lanza con la energía al máximo, Disparo penetrante ralentizará a todos los enemigos que golpee un 50% durante 3 s. Además, los enemigos de élite quedarán derribados durante 1.5 s.", + "esMX": "Lanzar Disparo Penetrante con la Energía al máximo ralentizará a todos los enemigos golpeados un 50% durante 3 segundos. Los enemigos de Élite también serán derribados durante 1.5 segundos.", + "frFR": "Si vous lancez Tir pénétrant alors que votre énergie est au maximum, il ralentira les adversaires qu'il touche de 50% pendant 3 s. Il renversera également les élites pendant 1.5 s.", + "itIT": "Quando viene lanciato con l'energia al massimo, Tiro Penetrante rallenta tutti i nemici che colpisce del 50% per 3 s. I nemici élite inoltre cadranno a terra per 1.5 s.", + "jaJP": "エネルギー満タン時に使用した〈貫通射撃〉は、命中したすべての敵の移動速度を3秒間にわたり50%低下させる。エリートの敵に対しては、1.5秒間にわたりノックダウン状態にする効果が加わる。", + "koKR": "기력이 가득 차 있을 때 꿰뚫는 사격이 적중한 모든 적을 3초 동안 50% 감속시킵니다. 또한 정예 적은 1.5초 동안 넘어뜨립니다.", + "plPL": "Jeśli Przebijający Strzał zostanie użyty przy pełnym zasobie energii, spowolni wszystkich trafionych wrogów o 50% na 3 sek. Elitarni wrogowie zostaną dodatkowo powaleni na 1.5 sek.", + "ptBR": "Ao ser lançado com energia cheia, Disparo Perfurante aplicará lentidão a todos os inimigos atingidos em 50% por 3 s. Inimigos de elite também serão nocauteados por 1.5 s.", + "ruRU": "Когда вы применяете \"Пробивающий выстрел\" с полным запасом энергии, пораженные противники замедляются на 50% на 3 сек. Особые противники также сбиваются с ног на 1.5 сек.", + "trTR": "Tam Enerjiyle kullanıldığında Delici Atış, vurduğu tüm düşmanları 3 saniyeliğine 50% yavaşlatır. Ayrıca Seçkin düşmanlar 1.5 saniyeliğine Yere Serilir.", + "zhCN": "能量全满时, 穿透射击会使所有命中的敌人减速 50%, 持续 3 秒。精英敌人还会被击倒, 持续 1.5 秒。", + "zhTW": "在能量全滿時施放穿透射擊,會使其擊中的所有敵人緩速 50%,持續 3 秒。精英敵人同時會被擊倒 1.5 秒。" + }, + "skill_name": "Advanced Penetrating Shot", + "skill_name_localized": { + "deDE": "Weiterentwickelter Durchschlagender Schuss", + "esES": "Disparo penetrante avanzado", + "esMX": "Disparo Penetrante Avanzado", + "frFR": "Tir pénétrant avancé", + "itIT": "Tiro Penetrante Avanzato", + "jaJP": "貫通射撃(発展)", + "koKR": "고급 꿰뚫는 사격", + "plPL": "Zaawansowany Przebijający Strzał", + "ptBR": "Disparo Perfurante Avançado", + "ruRU": "Передовой пробивающий выстрел", + "trTR": "Nitelikli Delici Atış", + "zhCN": "进阶穿透射击", + "zhTW": "進階穿透射擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 377137, + "power_mod_hash": 2206514638, + "reward_name": "Rogue_Mod_PenetratingShot_02" + }, + "reward_hash": 3256482624, + "root_node": false, + "x_pos": -2682.28, + "y_pos": -2615.42 + }, + "83": { + "connections": [ + 42, + 84 + ], + "id": 61, + "power": { + "power_mod_id": 1, + "power_name": "Rogue_RainofArrows", + "power_tags": [ + "Ultimate", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "射手", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "명사수", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "神射手", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "射手", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Imbuement Skill effects applied by Rain of Arrows have x30% increased potency.", + "skill_desc_localized": { + "deDE": "Die Wirksamkeit von Infusionseffekten, die von Pfeilhagel erzeugt wurden, ist um x30% erhöht.", + "esES": "Los efectos de las habilidades de imbuición aplicados por Lluvia de flechas tienen un x30% más de potencia.", + "esMX": "Los efectos de las habilidades de Imbuición aplicados por Lluvia de Flechas tienen un x30% más de potencia.", + "frFR": "Les effets des compétences d'imprégnation appliqués par Pluie de flèches sont x30% plus puissants.", + "itIT": "Gli effetti delle abilità di infusione inflitti da Pioggia di Frecce hanno il x30% di potenza aggiuntiva.", + "jaJP": "〈アローレイン〉を通じて適用される注入スキルの効果がx30%上昇する。", + "koKR": "화살비가 적용한 주입 기술의 효과가 x30% 강해집니다.", + "plPL": "Efekty umiejętności Nasycenia nałożone przez Grad Strzał są silniejsze o x30%.", + "ptBR": "Efeitos de habilidades de Imbuição aplicados por Chuva de Flechas têm x30% de potência aumentada.", + "ruRU": "Умения категории \"Насыщение\", активированные \"Градом стрел\", усиливаются на x30%.", + "trTR": "Ok Yağmuru tarafından uygulanan Aşılama Yeteneği etkileri x30% artırılmış tesire sahip olur.", + "zhCN": "箭雨施加的灌注技能效果提高 x30%。", + "zhTW": "箭雨所附的灌注技能效力提高 x30%。" + }, + "skill_name": "Prime Rain of Arrows", + "skill_name_localized": { + "deDE": "Oberster Pfeilhagel", + "esES": "Lluvia de flechas mayor", + "esMX": "Lluvia de Flechas Suprema", + "frFR": "Pluie de flèches primordiale", + "itIT": "Pioggia di Frecce Pregiata", + "jaJP": "アローレイン(中級)", + "koKR": "극상의 화살비", + "plPL": "Większy Grad Strzał", + "ptBR": "Chuva de Flechas Primordial", + "ruRU": "Первородный град стрел", + "trTR": "Üstün Ok Yağmuru", + "zhCN": "至尊箭雨", + "zhTW": "強烈箭雨" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 400232, + "power_mod_hash": 3567619071, + "reward_name": "Rogue_Mod_RainofArrows_01" + }, + "reward_hash": 1426895421, + "root_node": false, + "x_pos": -2371.36, + "y_pos": 4440.59 + }, + "84": { + "connections": [ + 83 + ], + "id": 66, + "power": { + "power_mod_id": 0, + "power_name": "Rogue_RainofArrows", + "power_tags": [ + "Ultimate", + "Marksman", + "Imbueable", + "Damage", + "Physical", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Präzision", + "Infusionsfähig", + "Schaden", + "Physisch", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Tirador", + "Imbuible", + "Daño", + "Física", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Tir d'élite", + "Imprégnable", + "Dégâts", + "Dégâts physiques", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Tiro di precisione", + "Infondibile", + "Danni", + "Fisico", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "射手", + "注入可能", + "ダメージ", + "物理", + "クールダウン" + ], + "koKR": [ + "궁극기", + "명사수", + "주입 가능", + "피해", + "물리", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Strzelectwo", + "Nasycalne", + "Obrażenia", + "Fizyczne", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Atirador", + "Imbuível", + "Dano", + "Física", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Стрелок", + "Насыщение", + "Урон", + "Физический урон", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Nişancı", + "Aşılanabilir", + "Hasar", + "Fiziksel", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "神射手", + "可灌注", + "伤害", + "物理", + "冷却时间" + ], + "zhTW": [ + "絕招", + "射手", + "可灌注", + "傷害", + "物理", + "冷卻時間" + ] + }, + "skill_desc": "Rain of Arrows' first wave Knocks Down enemies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Die erste Welle von Pfeilhagel schlägt Gegner 3 Sek. lang nieder.", + "esES": "La primera oleada de Lluvia de flechas derriba a los enemigos durante 3 s.", + "esMX": "La primera ola de Lluvia de Flechas derriba a los enemigos durante 3 segundos.", + "frFR": "La première vague de Pluie de flèches renverse les adversaires pendant 3 s.", + "itIT": "La prima ondata di Pioggia di Frecce fa cadere a terra i nemici per 3 s.", + "jaJP": "〈アローレイン〉の第1波が敵を3秒間ノックダウンする。", + "koKR": "화살비의 첫 번째 사격이 적을 3초 동안 넘어뜨립니다.", + "plPL": "Pierwsza fala Gradu Strzał powala wrogów na 3 sek.", + "ptBR": "A primeira onda de Chuva de Flechas nocauteia inimigos por 3 s.", + "ruRU": "Первый залп \"Града стрел\" сбивает противников с ног на 3 сек.", + "trTR": "Ok Yağmurunun ilk dalgası, düşmanları 3 saniyeliğine Yere Serer.", + "zhCN": "箭雨的第一波攻击会击倒敌人 3 秒。", + "zhTW": "箭雨的第一波攻擊會擊倒敵人,持續 3 秒。" + }, + "skill_name": "Supreme Rain of Arrows", + "skill_name_localized": { + "deDE": "Überlegener Pfeilhagel", + "esES": "Lluvia de flechas suprema", + "esMX": "Lluvia de Flechas Superior", + "frFR": "Pluie de flèches suprême", + "itIT": "Pioggia di Frecce Suprema", + "jaJP": "アローレイン(上級)", + "koKR": "최고의 화살비", + "plPL": "Największy Grad Strzał", + "ptBR": "Chuva de Flechas Suprema", + "ruRU": "Неотвратимый град стрел", + "trTR": "Yüce Ok Yağmuru", + "zhCN": "至极箭雨", + "zhTW": "終極箭雨" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 400232, + "power_mod_hash": 2206514638, + "reward_name": "Rogue_Mod_RainofArrows_02" + }, + "reward_hash": 1426895422, + "root_node": false, + "x_pos": -2361.28, + "y_pos": 4755.42 + }, + "85": { + "connections": [ + 125 + ], + "id": 204, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_PoisonImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Poison", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Gift", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Veneno", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Veneno", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Poison", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Veleno", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "毒", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "독", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Trucizna", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Veneno", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Яд", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Zehir", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "毒素", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "毒素", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.", + "skill_desc_localized": { + "deDE": "Kritische Treffer mit Fertigkeiten mit Giftinfusion verursachen x75% mehr Giftschaden.", + "esES": "Los golpes críticos con habilidades imbuidas de veneno infligen un x75% más de daño de veneno.", + "esMX": "Los golpes críticos con habilidades de Imbuición Venenosa infligen un x75% más de daño de veneno.", + "frFR": "Les coups critiques portés avec des compétences imprégnées de poison infligent x75% de dégâts de poison supplémentaires.", + "itIT": "Infliggere colpi critici con abilità Infuse di veleno infligge il x75% di danni da veleno aggiuntivi.", + "jaJP": "〈毒の注入〉状態のスキルのクリティカルヒットで与える毒ダメージがx75%増加する。", + "koKR": "독 주입된 기술이 극대화로 적중하면 주는 중독 피해가 x75% 증가합니다.", + "plPL": "Trafienia krytyczne umiejętnościami nasyconymi Trucizną zadają x75% zwiększone obrażenia od zatrucia.", + "ptBR": "Acertos críticos com habilidades de Imbuição de Veneno causam x75% de dano venenoso aumentado.", + "ruRU": "Критические удары умений, насыщенных ядом, наносят на x75% больше урона от отравления.", + "trTR": "Zehir Aşılanmış Yeteneklerle gerçekleştirilen Kritik Vuruşlar x75% artırılmış Zehirleme hasarı verir.", + "zhCN": "被毒素灌注的技能暴击时, 造成的毒素伤害提高 x75%。", + "zhTW": "毒素灌注強化的技能爆擊時會額外造成 x75% 中毒傷害。" + }, + "skill_name": "Blended Poison Imbuement", + "skill_name_localized": { + "deDE": "Vermengte Giftinfusion", + "esES": "Imbuición de veneno mezclada", + "esMX": "Imbuición Venenosa Combinada", + "frFR": "Imprégnation de poison composite", + "itIT": "Infusione del Veleno Miscelata", + "jaJP": "毒の注入(融合)", + "koKR": "혼합 독 주입", + "plPL": "Stopione Nasycenie Trucizną", + "ptBR": "Imbuição de Veneno Mesclada", + "ruRU": "Сопряженное насыщение ядом", + "trTR": "Harmanlanmış Zehir Aşılama", + "zhCN": "交融毒素灌注", + "zhTW": "調和毒素灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 358508, + "power_mod_hash": 3923113625, + "reward_name": "Rogue_Mod_PoisonImbue_02" + }, + "reward_hash": 1905855211, + "root_node": false, + "x_pos": 2984.3, + "y_pos": 976.989 + }, + "86": { + "connections": [ + 127 + ], + "id": 205, + "power": { + "power_mod_id": 4, + "power_name": "Rogue_ColdImbue", + "power_tags": [ + "Imbuement", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Infondibile" + ], + "jaJP": [ + "注入", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "注入可能" + ], + "koKR": [ + "주입", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль" + ], + "trTR": [ + "Aşılama", + "Soğutma", + "Hasar", + "Soğuk", + "Bekleme Süresi", + "Kitle Kontrolü", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "可灌注" + ], + "zhTW": [ + "灌注", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "可灌注" + ] + }, + "skill_desc": "Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Fertigkeiten mit Kälteinfusion verfügen über eine Chance von bis zu 35%, Gegner sofort 3 Sek. lang einzufrieren.", + "esES": "Golpe de suerte: Las habilidades imbuidas de frío tienen hasta un 35% de probabilidad de congelar al instante a los enemigos durante 3 s.", + "esMX": "Golpe afortunado: Las habilidades de Imbuición Gélida tienen hasta un 35% de probabilidad de congelar a los enemigos instantáneamente durante 3 segundos.", + "frFR": "Coup de chance: les compétences imprégnées de givre ont jusqu'à 35% de chances de geler instantanément les adversaires pendant 3 s.", + "itIT": "Colpo fortunato: le abilità Infuse di freddo hanno fino al 35% di probabilità di congelare istantaneamente i nemici per 3 s.", + "jaJP": "幸運の一撃: 〈冷気の注入〉状態のスキルが最大35%の確率で敵を瞬時に3秒間にわたって凍結させる。", + "koKR": "행운의 적중: 냉기 주입된 기술이 최대 35% 확률로 대상을 즉시 3초 동안 빙결시킵니다.", + "plPL": "Szczęśliwy traf: Umiejętności Nasycone Zimnem mają do 35% szans na natychmiastowe zamrożenie wrogów na 3 sek.", + "ptBR": "Golpe de Sorte: Habilidades de Imbuição de gelo têm até 35% de chance de congelar inimigos instantaneamente por 3 s.", + "ruRU": "Удачный удар: насыщенные cилой холода умения с вероятностью до 35% мгновенно замораживают противников на 3 сек.", + "trTR": "Şanslı Vuruş: Soğuk Aşılanmış Yetenekler en fazla 35% ihtimalle düşmanları 3 saniyeliğine anında Dondurur.", + "zhCN": "幸运一击: 被冰霜灌注的技能最多有 35% 几率立即冻结敌人, 持续 3 秒。", + "zhTW": "幸運觸發:冰寒灌注強化的技能最高有 35% 機率立即凍結敵人,持續 3 秒。" + }, + "skill_name": "Blended Cold Imbuement", + "skill_name_localized": { + "deDE": "Vermengte Kälteinfusion", + "esES": "Imbuición de frío mezclada", + "esMX": "Imbuición Gélida Combinada", + "frFR": "Imprégnation de givre composite", + "itIT": "Infusione del Freddo Miscelata", + "jaJP": "冷気の注入(融合)", + "koKR": "혼합 냉기 주입", + "plPL": "Stopione Nasycenie Zimnem", + "ptBR": "Imbuição de Gelo Mesclada", + "ruRU": "Сопряженное насыщение холодом", + "trTR": "Harmanlanmış Soğuk Aşılama", + "zhCN": "交融冰霜灌注", + "zhTW": "調和冰寒灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 359246, + "power_mod_hash": 3540402146, + "reward_name": "Rogue_Mod_ColdImbue_02" + }, + "reward_hash": 3279835861, + "root_node": false, + "x_pos": 2525.67, + "y_pos": 2595.86 + }, + "87": { + "connections": [ + 126 + ], + "id": 206, + "power": { + "power_mod_id": 2, + "power_name": "Rogue_ShadowImbue", + "power_tags": [ + "Imbuement", + "Damage", + "Shadow", + "Cooldown", + "Imbueable" + ], + "power_tags_localized": { + "deDE": [ + "Infusion", + "Schaden", + "Schatten", + "Abklingzeit", + "Infusionsfähig" + ], + "esES": [ + "Imbuición", + "Daño", + "Sombra", + "Tiempo de reutilización", + "Imbuible" + ], + "esMX": [ + "Imbuición", + "Daño", + "Sombra", + "Recuperación", + "Imbuible" + ], + "frFR": [ + "Imprégnation", + "Dégâts", + "Ombre", + "Temps de recharge", + "Imprégnable" + ], + "itIT": [ + "Infusione", + "Danni", + "Ombra", + "Tempo di recupero", + "Infondibile" + ], + "jaJP": [ + "注入", + "ダメージ", + "影", + "クールダウン", + "注入可能" + ], + "koKR": [ + "주입", + "피해", + "암흑", + "재사용 대기시간", + "주입 가능" + ], + "plPL": [ + "Nasycenie", + "Obrażenia", + "Cień", + "Odnowienie", + "Nasycalne" + ], + "ptBR": [ + "Imbuição", + "Dano", + "Sombra", + "Recarga", + "Imbuível" + ], + "ruRU": [ + "Насыщение", + "Урон", + "Темная магия", + "Время восстановления" + ], + "trTR": [ + "Aşılama", + "Hasar", + "Gölge", + "Bekleme Süresi", + "Aşılanabilir" + ], + "zhCN": [ + "灌注", + "伤害", + "暗影", + "冷却时间", + "可灌注" + ], + "zhTW": [ + "灌注", + "傷害", + "暗影", + "冷卻時間", + "可灌注" + ] + }, + "skill_desc": "Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Die primäre Explosion von Schatteninfusion macht Gegner 2 Sek. lang verwundbar.", + "esES": "La explosión principal de Imbuición de sombra vuelve vulnerables a los enemigos durante 2 s.", + "esMX": "La explosión principal de Imbuición Umbría vuelve a los enemigos vulnerables durante 2 segundos.", + "frFR": "L'explosion principale de l'imprégnation d'ombre rend les adversaires vulnérables pendant 2 s.", + "itIT": "L'esplosione principale di Infusione dell'Ombra rende i nemici vulnerabili per 2 s.", + "jaJP": "〈シャドウ注入〉の最初の爆発が、敵を2秒間にわたり脆弱状態にする。", + "koKR": "암흑 주입의 주 폭발이 적을 2초 동안 취약하게 만듭니다.", + "plPL": "Główna eksplozja Nasycenia Cieniem sprawia, że wrogowie stają się odsłonięci na 2 sek.", + "ptBR": "A explosão primária de Imbuição de Sombra torna os inimigos vulneráveis por 2 s.", + "ruRU": "Первый взрыв \"Насыщения тенью\" делает противников уязвимыми на 2 сек.", + "trTR": "Gölge Aşılamanın birincil patlaması, düşmanları 2 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "暗影灌注的主要爆炸使敌人陷入易伤, 持续 2 秒。", + "zhTW": "暗影灌注的主要爆炸會使敵人易傷,持續 2 秒。" + }, + "skill_name": "Blended Shadow Imbuement", + "skill_name_localized": { + "deDE": "Vermengte Schatteninfusion", + "esES": "Imbuición de sombra mezclada", + "esMX": "Imbuición Umbría Combinada", + "frFR": "Imprégnation d'ombre composite", + "itIT": "Infusione dell'Ombra Miscelata", + "jaJP": "シャドウ注入(融合)", + "koKR": "혼합 암흑 주입", + "plPL": "Stopione Nasycenie Cieniem", + "ptBR": "Imbuição de Sombra Mesclada", + "ruRU": "Сопряженное насыщение тенью", + "trTR": "Harmanlanmış Gölge Aşılaması", + "zhCN": "交融暗影灌注", + "zhTW": "調和暗影灌注" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 380288, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Rogue_Mod_ShadowImbue_02" + }, + "reward_hash": 3088508025, + "root_node": false, + "x_pos": 1832.85, + "y_pos": 510.674 + }, + "88": { + "connections": [ + 72 + ], + "id": 210, + "power": { + "power_name": "Rogue_Talent_Discipline_T5_N3", + "power_tags": [ + "Vulnerable", + "Damage", + "Physical", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Physisch", + "Glückstreffer" + ], + "esES": [ + "Vulnerable", + "Daño", + "Física", + "Golpe de suerte" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Física", + "Golpe afortunado" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Dégâts physiques", + "Coup de chance" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Fisico", + "Colpo fortunato" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "物理", + "幸運の一撃" + ], + "koKR": [ + "취약", + "피해", + "물리", + "행운의 적중" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Fizyczne", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Física", + "Golpe de Sorte" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Физический урон", + "Удачный удар" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Fiziksel", + "Şanslı Vuruş" + ], + "zhCN": [ + "易伤", + "伤害", + "物理", + "幸运一击" + ], + "zhTW": [ + "易傷", + "傷害", + "物理", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 45% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.\n\nVictimize's damage is increased by x120% of your Vulnerable Damage Bonus.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem verwundbaren Gegner direkten Schaden zufügt, besteht eine Chance von bis zu 45%, eine Explosion auszulösen, die ihm und Gegnern in der Nähe 23% des ursprünglichen Schadens zufügt.\n\nDer Schaden durch Bestrafen ist um x120% Eures Schadensbonus gegen Verwundbare Ziele erhöht.", + "esES": "Golpe de suerte: Infligir daño directo a un enemigo vulnerable tiene hasta un 45% de probabilidad de provocar una explosión que inflige un 23% del daño original a él y a los enemigos cercanos.\n\nEl daño de Victimizar aumenta una cantidad equivalente a un x120% de tu bonus de daño por vulnerabilidad.", + "esMX": "Golpe afortunado: Infligir daño directo a un enemigo vulnerable tiene hasta un 45% de probabilidad de provocar una explosión, lo que inflige un 23% del daño original a ese enemigo y a los enemigos circundantes.\n\nEl daño de Victimizar aumenta un x120% de tu bonificación de daño contra enemigos vulnerables.", + "frFR": "Coup de chance: en infligeant des dégâts directs à une cible vulnérable, vous avez jusqu'à 45% de chances de provoquer une explosion qui inflige 23% des dégâts initiaux à la cible et aux adversaires à proximité.\n\nAugmente vos dégâts de victimisation de x120% de votre bonus aux dégâts contre les cibles vulnérables.", + "itIT": "Colpo fortunato: i danni diretti inflitti a un nemico vulnerabile hanno fino al 45% di probabilità di causare un'esplosione che infligge il 23% dei danni originali a esso e ai nemici circostanti.\n\nI danni di Perseguitare vengono aumentati del x120% del tuo bonus ai danni contro nemici vulnerabili.", + "jaJP": "幸運の一撃: 脆弱状態の敵に対する直接ダメージが最大45%の確率で爆発を起こし、元々のダメージの23%をその敵と付近の敵に与える。\n\n〈哀れな犠牲者〉のダメージが、脆弱ダメージボーナスのx120%増加する。", + "koKR": "행운의 적중: 취약 상태의 적에게 직접 피해를 주면 최대 45% 확률로 폭발을 일으켜 대상과 주변 적들에게 원래 피해의 23%에 해당하는 피해를 줍니다.\n\n희생으로 주는 피해가 취약 상태의 적에게 주는 피해 증가량의 x120%만큼 증가합니다.", + "plPL": "Szczęśliwy traf: zadanie bezpośrednich obrażeń odsłoniętemu wrogowi daje maksymalnie 45% szans na wywołanie eksplozji zadającej mu oraz pobliskim wrogom 23% pierwotnych obrażeń.\n\nObrażenia od Krzywdy są zwiększone o x120% premii do obrażeń zadawanych odsłoniętym wrogom.", + "ptBR": "Golpe de Sorte: Causar dano direto a um inimigo vulnerável tem até 45% de chance de provocar uma explosão, causando 23% do dano original a ele e a inimigos ao redor.\n\nO dano de Vitimizar é aumentado em x120% do seu bônus de dano de vulnerabilidade.", + "ruRU": "Удачный удар: прямой урон, нанесенный уязвимому противнику, с вероятностью до 45% вызывает взрыв, наносящий 23% изначального урона цели и окружающим противникам.\n\nУрон от \"Жестокой расправы\" увеличивается на x120% от бонуса к урону, наносимому уязвимым противникам.", + "trTR": "Şanslı Vuruş: Savunmasız bir düşmana doğrudan hasar vermek, en fazla %45 ihtimalle bir patlama yaratarak düşmana ve etrafındaki düşmanlara asıl hasarın 23% kadarına eşit hasar verir.\n\n Mağdur Et hasarı, Savunmasız Hasar Bonusunun x120% kadarına eşit miktarda artar.", + "zhCN": "幸运一击: 对易伤状态下的敌人造成伤害最多有 45% 几率产生爆炸, 对该敌人和其周围的敌人造成初始伤害的 23%。\n\n 迫害伤害增加, 相当于你的易伤伤害加成的 x120%。", + "zhTW": "幸運觸發:對易傷敵人造成直接傷害時,最高有 45% 機率引發爆炸,對其和對附近敵人造成原本傷害的 23%。\n\n無情凌虐的傷害提高,等同你的易傷傷害加成的 x120%。" + }, + "skill_name": "Victimize", + "skill_name_localized": { + "deDE": "Bestrafen", + "esES": "Victimizar", + "esMX": "Victimizar", + "frFR": "Victimisation", + "itIT": "Perseguitare", + "jaJP": "哀れな犠牲者", + "koKR": "희생", + "plPL": "Krzywda", + "ptBR": "Vitimizar", + "ruRU": "Жестокая расправа", + "trTR": "Mağdur Et", + "zhCN": "迫害", + "zhTW": "無情凌虐" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 786834, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T5_N3" + }, + "reward_hash": 228132212, + "root_node": false, + "x_pos": 992.071, + "y_pos": 5182.37 + }, + "89": { + "connections": [ + 72 + ], + "id": 211, + "power": { + "power_name": "Rogue_Talent_Cunning_T5_N1", + "power_tags": [ + "Trap", + "Grenade", + "Damage", + "Physical", + "Cooldown", + "Crowd Control", + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Falle", + "Granate", + "Schaden", + "Physisch", + "Abklingzeit", + "Kontrollverlust", + "Glückstreffer" + ], + "esES": [ + "Trampa", + "Granada", + "Daño", + "Física", + "Tiempo de reutilización", + "Control de masas", + "Golpe de suerte" + ], + "esMX": [ + "Trampa", + "Granadas", + "Daño", + "Física", + "Recuperación", + "Control de multitudes", + "Golpe afortunado" + ], + "frFR": [ + "Piège", + "Grenade", + "Dégâts", + "Dégâts physiques", + "Temps de recharge", + "Perte de contrôle", + "Coup de chance" + ], + "itIT": [ + "Trappole", + "Bombe", + "Danni", + "Fisico", + "Tempo di recupero", + "Effetti debilitanti", + "Colpo fortunato" + ], + "jaJP": [ + "罠", + "グレネード", + "ダメージ", + "物理", + "クールダウン", + "操作障害効果", + "幸運の一撃" + ], + "koKR": [ + "덫", + "수류탄", + "피해", + "물리", + "재사용 대기시간", + "군중 제어", + "행운의 적중" + ], + "plPL": [ + "Pułapki", + "Granat", + "Obrażenia", + "Fizyczne", + "Odnowienie", + "Ograniczanie Kontroli", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Armadilha", + "Granada", + "Dano", + "Física", + "Recarga", + "Controle de Grupo", + "Golpe de Sorte" + ], + "ruRU": [ + "Ловушка", + "Граната", + "Урон", + "Физический урон", + "Время восстановления", + "Контроль", + "Удачный удар" + ], + "trTR": [ + "Tuzak", + "El Bombası", + "Hasar", + "Fiziksel", + "Bekleme Süresi", + "Kitle Kontrolü", + "Şanslı Vuruş" + ], + "zhCN": [ + "陷阱", + "手雷", + "伤害", + "物理", + "冷却时间", + "控制", + "幸运一击" + ], + "zhTW": [ + "陷阱", + "榴彈", + "傷害", + "物理", + "冷卻時間", + "控場", + "幸運觸發" + ] + }, + "skill_desc": "Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:\n• Reduce the active Cooldowns of your Trap Skills by 20%\n• Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.5 seconds", + "skill_desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem Gegner, der von einer Fallenfertigkeit betroffen ist, direkten Schaden zufügt, besteht eine Chance von 25%:\n• die aktiven Abklingzeiten Eurer Fallenfertigkeiten um 20% zu reduzieren\n• Blendgranaten zu hinterlassen, die explodieren, insgesamt 40% physischen Schaden verursachen und Gegner 0.5 Sek. lang betäuben", + "esES": "Golpe de suerte: Infligir daño directo a un enemigo afectado por una habilidad de trampa tiene hasta un 25% de probabilidad de:\n• Reducir un 20% los tiempos de reutilización activos de tus habilidades de trampa\n• Soltar un racimo de granadas aturdidoras que explotan, infligen un total de 40% daño físico y aturden a los enemigos durante 0.5 s", + "esMX": "Golpe afortunado: Al infligir daño directo a un enemigo afectado por una habilidad de Trampa, obtienes hasta un 25% de probabilidad de:\n• Reducir las recuperaciones activas de tus habilidades de Trampa un 20%\n• Soltar un cúmulo de Granadas Aturdidoras explosivas que infligen 40% de daño físico total y aturden a los enemigos durante 0.5 segundos.", + "frFR": "Coup de chance: en infligeant des dégâts directs à une cible affectée par une compétence de piège, vous avez jusqu'à 25% de chances de :\n• réduire les temps de recharge actifs de vos compétences de piège de 20%\n• générer des grenades étourdissantes qui explosent en infligeant un total de 40% points de dégâts physiques et en étourdissant les cibles pendant 0.5 s.", + "itIT": "Colpo fortunato: i danni diretti inflitti ai nemici affetti da un'abilità di trappole hanno fino al 25% di probabilità di:\n• ridurre i tempi di recupero attivi delle tue abilità di trappole del 20%\n• rilasciare una salva di Bombe Stordenti che esplodono e infliggono 40% danni fisici totali e stordiscono i nemici per 0.5 s.", + "jaJP": "幸運の一撃: 罠スキルの影響を受けている敵に直接ダメージを与えると、最大25%の確率で以下の効果が発生する:\n• 自分の罠スキルの発生中のクールダウンが20%減少する。\n• 大量のスタングレネードを落として爆発させ、合計で40%の物理ダメージを与えて0.5秒間にわたりスタンさせる。", + "koKR": "행운의 적중: 덫 기술의 영향을 받는 적에게 직접 피해를 주면 최대 25% 확률로\n• 재사용 대기 중인 덫 기술의 재사용 대기시간이 20% 감소합니다.\n• 섬광 수류탄 더미를 떨어뜨립니다. 수류탄은 폭발하며 총 40%의 물리 피해를 주고 적들을 0.5초 동안 기절시킵니다.", + "plPL": "Szczęśliwy traf: Zadawanie bezpośrednich obrażeń wrogom pod wpływem umiejętności Pułapek ma do 25% szans na:\n• skrócenie aktywnych czasów odnowienia umiejętności Pułapek o 20%\n• upuszczenie wiązki Granatów Ogłuszających, które wybuchają, zadając 40% całkowitych obrażeń Fizycznych i ogłuszając wrogów na 0.5 sek.", + "ptBR": "Golpe de Sorte: Causar dano direto a um inimigo afetado por uma habilidade de Armadilha tem até 25% de chance de:\n• Reduzir as recargas ativas das suas habilidades de Armadilha em 20%\n• Largar um conjunto de Granadas Atordoantes que explodem, causando 40% de dano físico total e atordoando inimigos por 0.5 s.", + "ruRU": "Удачный урон: когда вы наносите прямой урон противнику, находящемуся под действием ловушки, с вероятностью до 25% срабатывают эффекты:\n• Время восстановления ваших ловушек сокращается на 20%\n• Вы бросаете связку оглушающих гранат, наносящих 40% ед. физического урона и оглушающих противников на 0.5 сек.", + "trTR": "Şanslı Vuruş: Bir Tuzak Yeteneğinin etkisindeki bir düşmana doğrudan hasar vermek, en fazla %25 ihtimalle:\n• Tuzak Yeteneklerinin aktif Bekleme Sürelerini 20% azaltır\n• Toplamda 40% Fiziksel hasar veren ve düşmanları 0.5 saniyeliğine Sersemleten bir patlayıcı Sersemletme Bombası demeti düşürür", + "zhCN": "幸运一击: 对一名受陷阱技能影响的敌人造成直接伤害时, 最多有 25% 几率\n• 使你的陷阱技能的剩余冷却时间缩短 20%\n• 留下一串会爆炸的昏迷手雷, 造成总计 40% 点物理伤害并击昏敌人 0.5 秒。", + "zhTW": "幸運觸發:對受陷阱技能影響的敵人造成直接傷害,最高有 25% 機率:\n• 你的陷阱技能現有冷卻時間縮短 20%\n• 掉下一堆會爆炸的震撼榴彈,造成 40% 點物理總傷害,並擊昏敵人 0.5 秒" + }, + "skill_name": "Exposure", + "skill_name_localized": { + "deDE": "Belastung", + "esES": "Exposición", + "esMX": "Exposición", + "frFR": "Exposition", + "itIT": "Esposizione", + "jaJP": "危険要因", + "koKR": "노출", + "plPL": "Obnażenie", + "ptBR": "Exposição", + "ruRU": "Вредное воздействие", + "trTR": "Maruziyet", + "zhCN": "暴露", + "zhTW": "連環誘陷" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 391680, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T5_N1" + }, + "reward_hash": 291176672, + "root_node": false, + "x_pos": 1565.12, + "y_pos": 4682.48 + }, + "9": { + "connections": [ + 109, + 105 + ], + "id": 13, + "power": { + "power_name": "Rogue_InvigoratingStrike", + "power_tags": [ + "Basic", + "Cutthroat", + "Damage", + "Physical", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Meucheln", + "Schaden", + "Physisch", + "Energie" + ], + "esES": [ + "Básica", + "Degollación", + "Daño", + "Física", + "Energía" + ], + "esMX": [ + "Básica", + "Degollador", + "Daño", + "Física", + "Energía" + ], + "frFR": [ + "Basique", + "Coupe-jarret", + "Dégâts", + "Dégâts physiques", + "Énergie" + ], + "itIT": [ + "Base", + "Sgozzamento", + "Danni", + "Fisico", + "Energia" + ], + "jaJP": [ + "基本", + "喉かき", + "ダメージ", + "物理", + "エネルギー" + ], + "koKR": [ + "기본", + "암살", + "피해", + "물리", + "기력" + ], + "plPL": [ + "Podstawowe", + "Napaść", + "Obrażenia", + "Fizyczne", + "Energia" + ], + "ptBR": [ + "Básica", + "Degola", + "Dano", + "Física", + "Energia" + ], + "ruRU": [ + "Базовое", + "Головорез", + "Урон", + "Физический урон", + "Энергия" + ], + "trTR": [ + "Temel", + "Cani", + "Hasar", + "Fiziksel", + "Enerji" + ], + "zhCN": [ + "基础", + "刺杀", + "伤害", + "物理", + "能量" + ], + "zhTW": [ + "基本", + "割喉", + "傷害", + "物理", + "能量" + ] + }, + "skill_desc": "Generate Combo Point: 1\nLucky Hit Chance: 50% (per hit)\nMelee attack an enemy, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage and increasing Energy Regeneration by x20% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Erzeugte Kombopunkte: 1\nGlückstrefferchance: 50% (per hit)\nGreift einen Gegner im Nahkampf an, verursacht {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Schaden und erhöht die Energieregeneration 3 Sek. lang um x20%.", + "esES": "Generación de puntos de combo: 1\nProbabilidad de golpe de suerte: 50% (per hit)\nEjecutas un ataque cuerpo a cuerpo contra un enemigo para infligir {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño y aumentar un x20% tu regeneración de energía durante 3 s.", + "esMX": "Generación de puntos de combo: 1\nProbabilidad de golpe afortunado: 50% (per hit)\nAsestas un ataque de melé a un enemigo, le infliges {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño y aumentas la regeneración de Energía un x20% durante 3 segundos.", + "frFR": "Points de combo générés: 1\nChances d'obtenir un coup de chance: 50% (per hit)\nVous attaquez une cible en mêlée, ce qui lui inflige {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% points de dégâts et augmente votre régénération d'énergie de x20% pendant 3 s.", + "itIT": "Generazione punti combo: 1\nProbabilità di colpo fortunato: 50% (per hit)\nAttacca un nemico in mischia, infliggendo {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% danni e aumentando la rigenerazione di energia del x20% per 3 s.", + "jaJP": "コンボポイント生成量: 1\n幸運の一撃発生率: 50% (per hit)\n敵に近接攻撃を行い、{25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%のダメージを与える。さらにエネルギー回復量が3秒間にわたりx20%増加する。", + "koKR": "생성: 연계 점수 1\n행운의 적중 확률: 50% (per hit)\n적을 근접 공격하여 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 피해를 주고 3초 동안 기력 재생이 x20% 증가합니다.", + "plPL": "Generuje: 1 pkt. kombinacji\nSzansa na szczęśliwy traf: 50% (per hit)\nAtakujesz wroga wręcz, zadając {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt. obrażeń i zwiększając regenerację energii o x20% przez 3 sek.", + "ptBR": "Gerar Ponto de Combo: 1\nChance de Golpe de Sorte: 50% (per hit)\nAtaca um inimigo em corpo a corpo, causando {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano e aumentando a regeneração de energia em x20% por 3 s.", + "ruRU": "Продлевает серию приемов на 1.\nВероятность удачного удара: 50% (per hit)\nВы атакуете противника в ближнем бою, нанося {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед. урона. При этом ваша скорость восстановления энергии увеличивается на x20% на 3 сек.", + "trTR": "Kombo Puanı Üret: 1\nŞanslı Vuruş İhtimali: 50% (per hit)\nBir düşmana yakın dövüş saldırısı yaparak {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% hasar ver ve Enerji Yenilemeni 3 saniyeliğine x20% artır.", + "zhCN": "生成连击点数: 1\n幸运一击几率: 50% (per hit)\n近战攻击一名敌人时造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 点伤害, 并且使能量回复速度提高 x20%, 持续 3 秒。", + "zhTW": "產生連擊點數:1\n幸運觸發機率: 50% (per hit)\n對敵人施展近戰攻擊,造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 點傷害,並使能量恢復提高 x20%,持續 3 秒。" + }, + "skill_name": "Invigorating Strike", + "skill_name_localized": { + "deDE": "Belebender Schlag", + "esES": "Golpe vigorizador", + "esMX": "Golpe Vigorizante", + "frFR": "Frappe revigorante", + "itIT": "Assalto Rinvigorente", + "jaJP": "活性の一撃", + "koKR": "원기의 일격", + "plPL": "Ożywcze Uderzenie", + "ptBR": "Golpe Revigorante", + "ruRU": "Живительный удар", + "trTR": "Canlandırıcı Darbe", + "zhCN": "振奋打击", + "zhTW": "振奮之擊" + }, + "skill_rankup_desc": "• Damage 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esES": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esMX": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "frFR": "• Dégâts 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "itIT": "• Danni 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "jaJP": "• ダメージ 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "koKR": "• 피해 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "plPL": "• Obrażenia: 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt.", + "ptBR": "• Dano 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "ruRU": "• Урон 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед.", + "trTR": "• Hasar 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhCN": "• 伤害🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhTW": "• 傷害 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 416057, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_InvigoratingStrike" + }, + "reward_hash": 4111516591, + "root_node": false, + "x_pos": -768.424, + "y_pos": -5453.31 + }, + "90": { + "connections": [ + 68 + ], + "id": 230, + "power": { + "power_name": "Rogue_Talent_Cunning_T3_N2", + "power_tags": [ + "Shadow", + "Energy" + ], + "power_tags_localized": { + "deDE": [ + "Schatten", + "Energie" + ], + "esES": [ + "Sombra", + "Energía" + ], + "esMX": [ + "Sombra", + "Energía" + ], + "frFR": [ + "Ombre", + "Énergie" + ], + "itIT": [ + "Ombra", + "Energia" + ], + "jaJP": [ + "影", + "エネルギー" + ], + "koKR": [ + "암흑", + "기력" + ], + "plPL": [ + "Cień", + "Energia" + ], + "ptBR": [ + "Sombra", + "Energia" + ], + "ruRU": [ + "Темная магия", + "Энергия" + ], + "trTR": [ + "Gölge", + "Enerji" + ], + "zhCN": [ + "暗影", + "能量" + ], + "zhTW": [ + "暗影", + "能量" + ] + }, + "skill_desc": "Each time you kill an enemy with Shadow damage, you generate {10/20/30/40/50/60/70/80/90/100} Energy.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Ihr einen Gegner mit Schattenschaden tötet, erzeugt Ihr {10/20/30/40/50/60/70/80/90/100} Energie.", + "esES": "Cada vez que matas a un enemigo con daño de sombra, generas {10/20/30/40/50/60/70/80/90/100} de energía.", + "esMX": "Cada vez que eliminas a un enemigo con daño de sombra, generas {10/20/30/40/50/60/70/80/90/100} de energía.", + "frFR": "Chaque fois que vous tuez une cible avec des dégâts d'ombre, vous générez {10/20/30/40/50/60/70/80/90/100} points d'énergie.", + "itIT": "Ogni volta che uccidi un nemico con danni da ombra, generi {10/20/30/40/50/60/70/80/90/100} energia.", + "jaJP": "シャドウダメージで敵を1体倒すたび、エネルギーが{10/20/30/40/50/60/70/80/90/100}回復する。", + "koKR": "암흑 피해로 적을 처치할 때마다 기력을 {10/20/30/40/50/60/70/80/90/100} 생성합니다.", + "plPL": "Za każdego wroga zabitego przy pomocy obrażeń od Cienia generujesz {10/20/30/40/50/60/70/80/90/100} pkt. energii.", + "ptBR": "Cada vez que você mata um inimigo com dano de sombra, você gera {10/20/30/40/50/60/70/80/90/100} de energia.", + "ruRU": "Когда вы убиваете противника уроном от темной магии, вы накапливаете {10/20/30/40/50/60/70/80/90/100} ед. энергии.", + "trTR": "Bir düşmanı Gölge hasarıyla her öldürdüğünde {10/20/30/40/50/60/70/80/90/100} Enerji üretirsin.", + "zhCN": "每当你使用暗影伤害消灭敌人, 产生 {10/20/30/40/50/60/70/80/90/100} 点能量。", + "zhTW": "每次你以暗影傷害擊殺敵人時,產生 {10/20/30/40/50/60/70/80/90/100} 點能量。" + }, + "skill_name": "Consuming Shadows", + "skill_name_localized": { + "deDE": "Verschlingende Schatten", + "esES": "Sombras consumidoras", + "esMX": "Sombras Acuciantes", + "frFR": "Ombres brûlantes", + "itIT": "Ombre Logoranti", + "jaJP": "貪る影", + "koKR": "흡수의 어둠", + "plPL": "Pożerające Cienie", + "ptBR": "Sombras Debilitantes", + "ruRU": "Поглощающие теней", + "trTR": "Tüketen Gölgeler", + "zhCN": "吞噬之影", + "zhTW": "吞噬暗影" + }, + "skill_rankup_desc": "• Energy 🡑 {10/20/30/40/50/60/70/80/90/100}", + "skill_rankup_desc_localized": { + "deDE": "• Energie 🡑 {10/20/30/40/50/60/70/80/90/100}", + "esES": "• Energía 🡑 {10/20/30/40/50/60/70/80/90/100}.", + "esMX": "• Energía 🡑 {10/20/30/40/50/60/70/80/90/100}", + "frFR": "• Énergie 🡑 {10/20/30/40/50/60/70/80/90/100}", + "itIT": "• Energia 🡑 {10/20/30/40/50/60/70/80/90/100}", + "jaJP": "• エネルギー 🡑 {10/20/30/40/50/60/70/80/90/100}", + "koKR": "• 기력 🡑 {10/20/30/40/50/60/70/80/90/100}", + "plPL": "• Energia: 🡑 {10/20/30/40/50/60/70/80/90/100}", + "ptBR": "• Energia 🡑 {10/20/30/40/50/60/70/80/90/100}", + "ruRU": "• Энергия 🡑 {10/20/30/40/50/60/70/80/90/100} ед.", + "trTR": "• Enerji 🡑 {10/20/30/40/50/60/70/80/90/100}", + "zhCN": "• 能量🡑 {10/20/30/40/50/60/70/80/90/100}", + "zhTW": "• 能量 🡑 {10/20/30/40/50/60/70/80/90/100}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391677, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T3_N2" + }, + "reward_hash": 291104799, + "root_node": false, + "x_pos": 718.294, + "y_pos": 667.11 + }, + "91": { + "connections": [ + 55 + ], + "id": 231, + "power": { + "power_name": "Rogue_Talent_03", + "power_tags": [ + "Chill", + "Crowd Control", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Unterkühlen", + "Kontrollverlust", + "Bewegung" + ], + "esES": [ + "Helada", + "Control de masas", + "Movimiento" + ], + "esMX": [ + "Helar", + "Control de multitudes", + "Movimiento" + ], + "frFR": [ + "Glace", + "Perte de contrôle", + "Déplacement" + ], + "itIT": [ + "Raggelamento", + "Effetti debilitanti", + "Movimento" + ], + "jaJP": [ + "冷気", + "操作障害効果", + "移動" + ], + "koKR": [ + "오한", + "군중 제어", + "이동" + ], + "plPL": [ + "Wyziębienie", + "Ograniczanie Kontroli", + "Ruch" + ], + "ptBR": [ + "Gelidez", + "Controle de Grupo", + "Movimento" + ], + "ruRU": [ + "Окоченение", + "Контроль", + "Движение" + ], + "trTR": [ + "Soğutma", + "Kitle Kontrolü", + "Hareket" + ], + "zhCN": [ + "冻伤", + "控制", + "移动" + ], + "zhTW": [ + "冰冷", + "控場", + "移動" + ] + }, + "skill_desc": "Chilled enemies have their Movement Speed further reduced by up to {10/20/30/40/50/60/70/80/90/100}% and you gain x{5/10/15/20/25/30/35/40/45/50}% increased Chill effect.", + "skill_desc_localized": { + "deDE": "Die Bewegungsgeschwindigkeit von unterkühlten Gegnern verringert sich zusätzlich um bis zu {10/20/30/40/50/60/70/80/90/100}% und Ihr erhaltet einen um x{5/10/15/20/25/30/35/40/45/50}% erhöhten Unterkühlungseffekt.", + "esES": "La velocidad de movimiento de los enemigos helados se reduce hasta un {10/20/30/40/50/60/70/80/90/100}% más, y tú obtienes un x{5/10/15/20/25/30/35/40/45/50}% más de efecto de helada.", + "esMX": "Los enemigos helados tienen hasta un {10/20/30/40/50/60/70/80/90/100}% de reducción de velocidad de movimiento adicional, y obtienes un x{5/10/15/20/25/30/35/40/45/50}% más de efecto de helamiento.", + "frFR": "La vitesse de déplacement des cibles glacées est davantage réduite jusqu'à un maximum de {10/20/30/40/50/60/70/80/90/100}% et vos effets glaçants sont augmentés de x{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "La velocità di movimento dei nemici raggelati si riduce fino a un massimo del {10/20/30/40/50/60/70/80/90/100}% aggiuntivo e gli effetti di raggelamento aumentano del x{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "冷気効果を受けた敵は、移動速度がさらに最大{10/20/30/40/50/60/70/80/90/100}%低下する。自身の冷気効果がx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "오한을 느끼는 적의 이동 속도가 최대 {10/20/30/40/50/60/70/80/90/100}%까지 추가로 감소하고, 자신의 오한 효과가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Szybkość ruchu wyziębionych wrogów jest dodatkowo zmniejszona o maksymalnie {10/20/30/40/50/60/70/80/90/100}%, a ty zyskujesz x{5/10/15/20/25/30/35/40/45/50}% premii do skuteczności efektu wyziębienia.", + "ptBR": "Inimigos com gelidez têm a velocidade de movimento reduzida ainda mais em até {10/20/30/40/50/60/70/80/90/100}%, e você recebe um aumento de x{5/10/15/20/25/30/35/40/45/50}% no efeito gelidez.", + "ruRU": "Скорость передвижения окоченевших противников снижается еще максимум на {10/20/30/40/50/60/70/80/90/100}%. Кроме того, эффективность окоченения повышается на x{5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Soğutma uygulanmış düşmanların Hareket Hızı ek olarak en fazla {10/20/30/40/50/60/70/80/90/100}% azalır ve x{5/10/15/20/25/30/35/40/45/50}% artırılmış Soğutma etkisi elde edersin.", + "zhCN": "被冻伤敌人的移动速度最多额外降低 {10/20/30/40/50/60/70/80/90/100}%, 你的冻伤效果强度提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "進一步降低冰冷敵人的移動速度,最多降低 {10/20/30/40/50/60/70/80/90/100}%,而你的冰冷效果額外提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Chilling Weight", + "skill_name_localized": { + "deDE": "Unterkühlendes Gewicht", + "esES": "Peso helado", + "esMX": "Peso Gélido", + "frFR": "Chape de glace", + "itIT": "Peso Raggelante", + "jaJP": "冷たき重圧", + "koKR": "싸늘한 무게", + "plPL": "Chłodny Ciężar", + "ptBR": "Peso Gélido", + "ruRU": "Обременяющий холод", + "trTR": "Soğutucu Ağırlık", + "zhCN": "寒冷之重", + "zhTW": "冰冷重荷" + }, + "skill_rankup_desc": "• Movement Speed Reduction 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Reduktion der Bewegungsgeschwindigkeit 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Reducción de velocidad de movimiento 🡑 {10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Reducción de velocidad de movimiento 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Réduction de la vitesse de déplacement 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Riduzione velocità di movimento 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• スロウ 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 이동 속도 감소 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Zmniejszenie szybkości ruchu: 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Redução de velocidade de movimento 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Уменьшение скорости передвижения 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Hareket Hızı Azaltma 🡑 {10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 移动速度减免🡑 {10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 移動速度降低 🡑 {10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008673, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_03" + }, + "reward_hash": 2368012139, + "root_node": false, + "x_pos": 716.921, + "y_pos": 2661.19 + }, + "92": { + "connections": [ + 129, + 63 + ], + "id": 232, + "power": { + "power_name": "Rogue_Talent_04", + "power_tags": [ + "Daze", + "Crowd Control", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Benommenheit", + "Kontrollverlust", + "Kritische Treffer" + ], + "esES": [ + "Atontamiento", + "Control de masas", + "Golpes críticos" + ], + "esMX": [ + "Atontar", + "Control de multitudes", + "Golpes críticos" + ], + "frFR": [ + "Hébétement", + "Perte de contrôle", + "Coups critiques" + ], + "itIT": [ + "Frastornamento", + "Effetti debilitanti", + "Colpi critici" + ], + "jaJP": [ + "眩暈", + "操作障害効果", + "クリティカルヒット" + ], + "koKR": [ + "멍해짐", + "군중 제어", + "극대화" + ], + "plPL": [ + "Oszołomienie", + "Ograniczanie Kontroli", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Torpor", + "Controle de Grupo", + "Acertos Críticos" + ], + "ruRU": [ + "Головокружение", + "Контроль", + "Критические удары" + ], + "trTR": [ + "Afallatma", + "Kitle Kontrolü", + "Kritik Vuruşlar" + ], + "zhCN": [ + "迷惑", + "控制", + "暴击" + ], + "zhTW": [ + "暈眩", + "控場", + "爆擊" + ] + }, + "skill_desc": "When you Critically Strike a Dazed enemy they are Knocked Down for {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen kritischen Treffer gegen einen benommenen Gegner erzielt, wird er {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} Sek. lang niedergeschlagen.", + "esES": "Cuando asestas un golpe crítico a un enemigo atontado, queda derribado durante {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "esMX": "Cuando asestas un golpe crítico a un enemigo atontado, es derribado durante {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} segundos.", + "frFR": "Lorsque vous infligez un coup critique à une cible hébétée, celle-ci est renversée pendant {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "itIT": "Quando infliggi danni critici a un nemico affetto da Frastornamento cadrà a terra per {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "jaJP": "眩暈状態の敵にクリティカルヒットを与えると、その敵は{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}秒間にわたりノックダウンする。", + "koKR": "멍해진 적에게 극대화 공격을 적중시키면 해당 적이 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}초 동안 넘어집니다.", + "plPL": "Po trafieniu krytycznym oszołomionego wroga zostaje on powalony na {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} sek.", + "ptBR": "Ao desferir um acerto crítico contra um inimigo atingido por torpor, ele é nocauteado por {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} s.", + "ruRU": "Нанося критический удар противнику с головокружением, вы сбиваете его с ног на {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} сек.", + "trTR": "Afallamış bir düşmana Kritik Vuruş gerçekleştirdiğinde düşman {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} saniyeliğine yere serilir.", + "zhCN": "当你对被迷惑的敌人造成暴击时, 它们将被击倒 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。", + "zhTW": "當你對暈眩的敵人造成爆擊時,會將其擊倒 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5} 秒。" + }, + "skill_name": "Trick Attacks", + "skill_name_localized": { + "deDE": "Listige Angriffe", + "esES": "Ataques con truco", + "esMX": "Ataques con Truco", + "frFR": "Attaques trompeuses", + "itIT": "Attacchi Ingannevoli", + "jaJP": "不意打ち", + "koKR": "속임수 공격", + "plPL": "Podstępny Atak", + "ptBR": "Ataque Ardiloso", + "ruRU": "Коварные удары", + "trTR": "Hileli Saldırılar", + "zhCN": "诡诈攻击", + "zhTW": "詭詐攻擊" + }, + "skill_rankup_desc": "• Knock Down Duration 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "skill_rankup_desc_localized": { + "deDE": "• Dauer von Niederschlagen 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "esES": "• Duración del derribo 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}.", + "esMX": "• Duración de derribo 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "frFR": "• Durée de renversement 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "itIT": "• Durata caduta a terra 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "jaJP": "• ノックダウン時間 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "koKR": "• 쓰러뜨림 지속시간 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "plPL": "• Czas działania powalenia: 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "ptBR": "• Duração de nocaute 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "ruRU": "• Время действия сбивания с ног 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "trTR": "• Yere Serme Süresi 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "zhCN": "• 击倒持续时间🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}", + "zhTW": "• 擊倒持續時間 🡑 {0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008674, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_04" + }, + "reward_hash": 2368012140, + "root_node": false, + "x_pos": 1992.95, + "y_pos": -1032.97 + }, + "93": { + "connections": [ + 67 + ], + "id": 233, + "power": { + "power_name": "Rogue_Talent_05", + "power_tags": [ + "Poison", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Gift", + "Schadensreduktion" + ], + "esES": [ + "Veneno", + "Reducción de daño" + ], + "esMX": [ + "Veneno", + "Reducción de daño" + ], + "frFR": [ + "Poison", + "Réduction des dégâts" + ], + "itIT": [ + "Veleno", + "Riduzione danni" + ], + "jaJP": [ + "毒", + "ダメージ減少" + ], + "koKR": [ + "독", + "피해 감소" + ], + "plPL": [ + "Trucizna", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Veneno", + "Redução de Dano" + ], + "ruRU": [ + "Яд", + "Уменьшение урона" + ], + "trTR": [ + "Zehir", + "Hasar Azaltma" + ], + "zhCN": [ + "毒素", + "伤害减免" + ], + "zhTW": [ + "毒素", + "傷害減免" + ] + }, + "skill_desc": "Poisoned enemies deal {5/10/15/20/25/30/35/40/45/50}% less damage.", + "skill_desc_localized": { + "deDE": "Vergiftete Gegner verursachen {5/10/15/20/25/30/35/40/45/50}% weniger Schaden.", + "esES": "Los enemigos envenenados infligen un {5/10/15/20/25/30/35/40/45/50}% menos de daño.", + "esMX": "Los enemigos envenenados infligen un {5/10/15/20/25/30/35/40/45/50}% menos de daño.", + "frFR": "Les cibles empoisonnées infligent {5/10/15/20/25/30/35/40/45/50}% de dégâts en moins.", + "itIT": "I nemici avvelenati infliggono il {5/10/15/20/25/30/35/40/45/50}% di danni in meno.", + "jaJP": "毒状態の敵から受けるダメージが{5/10/15/20/25/30/35/40/45/50}%減少する。", + "koKR": "중독된 적이 주는 피해가 {5/10/15/20/25/30/35/40/45/50}% 감소합니다.", + "plPL": "Zatruci wrogowie zadają obrażenia zmniejszone o {5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Inimigos envenenados causam {5/10/15/20/25/30/35/40/45/50}% de dano reduzido.", + "ruRU": "Отравленные противники наносят на {5/10/15/20/25/30/35/40/45/50}% меньше урона.", + "trTR": "Zehirlenmiş düşmanlar {5/10/15/20/25/30/35/40/45/50}% daha az hasar verir.", + "zhCN": "中毒的敌人造成的伤害降低 {5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "中毒的敵人造成的傷害降低 {5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Debilitating Toxins", + "skill_name_localized": { + "deDE": "Schwächende Toxine", + "esES": "Toxinas debilitantes", + "esMX": "Toxinas Debilitantes", + "frFR": "Toxines incapacitantes", + "itIT": "Tossine Debilitanti", + "jaJP": "弱体の毒物", + "koKR": "쇠약의 독소", + "plPL": "Obezwładniające Toksyny", + "ptBR": "Toxinas Debilitantes", + "ruRU": "Изнуряющие яды", + "trTR": "Zayıflatıcı Toksinler", + "zhCN": "衰弱毒素", + "zhTW": "致衰毒素" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Reducción de daño 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Reducción de daño 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Réduction des dégâts 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Riduzione danni 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージ減少 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 피해 감소 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Redukcja obrażeń: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Redução de dano 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Уменьшение урона 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Azaltma 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害减免🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害減免 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1008675, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_05" + }, + "reward_hash": 2368012141, + "root_node": false, + "x_pos": 2599.59, + "y_pos": 1662.93 + }, + "94": { + "connections": [ + 67 + ], + "id": 234, + "power": { + "power_name": "Rogue_Talent_Discipline_T4_N1", + "power_tags": [ + "Poison", + "Attack Speed" + ], + "power_tags_localized": { + "deDE": [ + "Gift", + "Angriffsgeschwindigkeit" + ], + "esES": [ + "Veneno", + "Velocidad de ataque" + ], + "esMX": [ + "Veneno", + "Velocidad de ataque" + ], + "frFR": [ + "Poison", + "Vitesse d'attaque" + ], + "itIT": [ + "Veleno", + "Velocità d'attacco" + ], + "jaJP": [ + "毒", + "攻撃速度" + ], + "koKR": [ + "독", + "공격 속도" + ], + "plPL": [ + "Trucizna", + "Szybkość Ataku" + ], + "ptBR": [ + "Veneno", + "Velocidade de Ataque" + ], + "ruRU": [ + "Яд", + "Скорость атаки" + ], + "trTR": [ + "Zehir", + "Saldırı Hızı" + ], + "zhCN": [ + "毒素", + "攻击速度" + ], + "zhTW": [ + "毒素", + "攻擊速度" + ] + }, + "skill_desc": "You gain +{1/2/3/4/5/6/7/8/9/10}% increased Attack Speed for each enemy you've Poisoned, up to +15%.", + "skill_desc_localized": { + "deDE": "Für jeden von Euch vergifteten Gegner erhaltet Ihr +{1/2/3/4/5/6/7/8/9/10}% mehr Angriffsgeschwindigkeit, bis maximal +15%.", + "esES": "Obtienes un +{1/2/3/4/5/6/7/8/9/10}% más de velocidad de ataque por cada enemigo al que hayas envenenado, hasta un máximo de un +15%.", + "esMX": "Obtienes un +{1/2/3/4/5/6/7/8/9/10}% más de velocidad de ataque por cada enemigo envenenado, hasta un máximo del +15%.", + "frFR": "Votre vitesse d'attaque est augmentée de +{1/2/3/4/5/6/7/8/9/10}% pour chaque cible que vous avez empoisonnée, jusqu'à un maximum de +15%.", + "itIT": "La tua velocità d'attacco aumenta del +{1/2/3/4/5/6/7/8/9/10}% per ogni nemico che hai avvelenato, fino a un massimo del +15%.", + "jaJP": "敵を1体毒でおかすたびに攻撃速度が+{1/2/3/4/5/6/7/8/9/10}%増加する。増加量は最大+15%。", + "koKR": "중독시킨 적 하나당 공격 속도가 +{1/2/3/4/5/6/7/8/9/10}%만큼, 최대 +15%까지 증가합니다.", + "plPL": "Zyskujesz premię +{1/2/3/4/5/6/7/8/9/10}% do szybkości ataku za każdego zatrutego przez ciebie wroga, maksymalnie do +15%.", + "ptBR": "Você recebe +{1/2/3/4/5/6/7/8/9/10}% de velocidade de ataque aumentada por cada inimigo que envenenou, até +15%.", + "ruRU": "Ваша скорость атаки повышается на +{1/2/3/4/5/6/7/8/9/10}% за каждого отравленного противника, вплоть до +15%.", + "trTR": "Zehirlediğin düşman başına +{1/2/3/4/5/6/7/8/9/10}% artırılmış Saldırı Hızı kazanırsın. Artırılmış Saldırı Hızı en fazla +15% olabilir.", + "zhCN": "你每使一名敌人中毒, 你的攻击速度就会提高 +{1/2/3/4/5/6/7/8/9/10}%, 最多提高 +15%。", + "zhTW": "每使一位敵人中毒,你的攻擊速度提高 +{1/2/3/4/5/6/7/8/9/10}%,最多提高 +15%。" + }, + "skill_name": "Alchemical Advantage", + "skill_name_localized": { + "deDE": "Alchemistischer Vorteil", + "esES": "Ventaja alquímica", + "esMX": "Ventaja Alquímica", + "frFR": "Avantage alchimique", + "itIT": "Vantaggio Alchemico", + "jaJP": "錬金術の恩恵", + "koKR": "연금술의 우위", + "plPL": "Przewaga Alchemiczna", + "ptBR": "Vantagem Alquímica", + "ruRU": "Польза алхимии", + "trTR": "Simya Avantajı", + "zhCN": "炼金优势", + "zhTW": "鍊金優勢" + }, + "skill_rankup_desc": "• Attack Speed 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Angriffsgeschwindigkeit 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Velocidad de ataque 🡑 +{1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Velocidad de ataque 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Vitesse d'attaque 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Velocità d'attacco 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• 攻撃速度 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 공격 속도 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Szybkość ataku: 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Velocidade de ataque 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Скорость атаки 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• Saldırı Hızı 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "zhCN": "• 攻击速度🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 攻擊速度 🡑 +{1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391667, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T4_N1" + }, + "reward_hash": 228096273, + "root_node": false, + "x_pos": 2599.31, + "y_pos": 2003.0 + }, + "95": { + "connections": [ + 102 + ], + "id": 235, + "power": { + "power_name": "Rogue_Talent_Cunning_T4_N3", + "power_tags": [ + "Critical Strikes", + "Imbuement" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Infusion" + ], + "esES": [ + "Golpes críticos", + "Imbuición" + ], + "esMX": [ + "Golpes críticos", + "Imbuición" + ], + "frFR": [ + "Coups critiques", + "Imprégnation" + ], + "itIT": [ + "Colpi critici", + "Infusione" + ], + "jaJP": [ + "クリティカルヒット", + "注入" + ], + "koKR": [ + "극대화", + "주입" + ], + "plPL": [ + "Trafienia Krytyczne", + "Nasycenie" + ], + "ptBR": [ + "Acertos Críticos", + "Imbuição" + ], + "ruRU": [ + "Критические удары", + "Насыщение" + ], + "trTR": [ + "Kritik Vuruşlar", + "Aşılama" + ], + "zhCN": [ + "暴击", + "灌注" + ], + "zhTW": [ + "爆擊", + "灌注" + ] + }, + "skill_desc": "Imbued Skills gain +{3/6/9/12/15/18/21/24/27/30}% increased Critical Strike Chance.", + "skill_desc_localized": { + "deDE": "Fertigkeiten mit Infusionen erhalten eine um +{3/6/9/12/15/18/21/24/27/30}% erhöhte kritische Trefferchance.", + "esES": "Las habilidades imbuidas obtienen un +{3/6/9/12/15/18/21/24/27/30}% más de probabilidad de golpe crítico.", + "esMX": "Las habilidades de Imbuición obtienen un +{3/6/9/12/15/18/21/24/27/30}% más de probabilidad de golpe crítico.", + "frFR": "Les compétences imprégnées ont +{3/6/9/12/15/18/21/24/27/30}% de chances supplémentaires d'infliger un coup critique.", + "itIT": "La probabilità di critico delle abilità infuse aumenta del +{3/6/9/12/15/18/21/24/27/30}%.", + "jaJP": "注入スキルのクリティカルヒット率が+{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "주입된 기술의 극대화 확률이 +{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Umiejętności Nasycenia zyskują szansę na trafienie krytyczne zwiększoną o +{3/6/9/12/15/18/21/24/27/30}%.", + "ptBR": "Habilidades de Imbuição recebem +{3/6/9/12/15/18/21/24/27/30}% de chance de acerto crítico aumentada.", + "ruRU": "Вероятность критического удара умения с эффектом насыщения повышается на +{3/6/9/12/15/18/21/24/27/30}%.", + "trTR": "Aşılı Yetenekler +{3/6/9/12/15/18/21/24/27/30}% artırılmış Kritik Vuruş İhtimali kazanır.", + "zhCN": "被灌注的技能的暴击几率提高 +{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "灌注強化技能的爆擊機率提高 +{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Precision Imbuement", + "skill_name_localized": { + "deDE": "Präzisionsinfusion", + "esES": "Imbuición precisa", + "esMX": "Imbuición Precisa", + "frFR": "Enduisage précis", + "itIT": "Infusione Precisa", + "jaJP": "高精度注入", + "koKR": "정밀 주입", + "plPL": "Precyzyjne Nasycenie", + "ptBR": "Imbuição de Precisão", + "ruRU": "Прицельное насыщение", + "trTR": "İsabetli Aşılama", + "zhCN": "精准灌注", + "zhTW": "精準灌注" + }, + "skill_rankup_desc": "• Critical Strike Chance 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritische Trefferchance 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Probabilidad de golpe crítico 🡑 +{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Probabilidad de golpe crítico 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Chances d'infliger un coup critique 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Probabilità di critico 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• クリティカルヒット率 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 극대화 확률 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Szansa na trafienie krytyczne: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Chance de acerto crítico 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Вероятность критического удара 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Kritik Vuruş İhtimali 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 暴击几率🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 爆擊機率 🡑 +{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 414638, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Cunning_T4_N3" + }, + "reward_hash": 291140737, + "root_node": false, + "x_pos": -183.219, + "y_pos": 1659.85 + }, + "96": { + "connections": [ + 103, + 66 + ], + "id": 236, + "power": { + "power_name": "Rogue_Talent_Discipline_T2_N2", + "power_tags": [ + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion" + ], + "esES": [ + "Reducción de daño" + ], + "esMX": [ + "Reducción de daño" + ], + "frFR": [ + "Réduction des dégâts" + ], + "itIT": [ + "Riduzione danni" + ], + "jaJP": [ + "ダメージ減少" + ], + "koKR": [ + "피해 감소" + ], + "plPL": [ + "Redukcja Obrażeń" + ], + "ptBR": [ + "Redução de Dano" + ], + "ruRU": [ + "Уменьшение урона" + ], + "trTR": [ + "Hasar Azaltma" + ], + "zhCN": [ + "伤害减免" + ], + "zhTW": [ + "傷害減免" + ] + }, + "skill_desc": "Gain {9/18/27/36/45/54/63/72/81/90}% Damage Reduction against Damage Over Time effects.", + "skill_desc_localized": { + "deDE": "Erhaltet {9/18/27/36/45/54/63/72/81/90}% Schadensreduktion gegen Effekte mit Schaden über Zeit.", + "esES": "Obtienes un {9/18/27/36/45/54/63/72/81/90}% de reducción de daño contra efectos de daño en el tiempo.", + "esMX": "Obtienes un {9/18/27/36/45/54/63/72/81/90}% de reducción de daño contra los efectos de daño con el tiempo.", + "frFR": "Vous obtenez {9/18/27/36/45/54/63/72/81/90}% de réduction des dégâts infligés par les effets de dégâts sur la durée.", + "itIT": "Ottieni il {9/18/27/36/45/54/63/72/81/90}% di riduzione danni contro i danni periodici.", + "jaJP": "継続ダメージの効果が{9/18/27/36/45/54/63/72/81/90}%減少する。", + "koKR": "지속 피해 효과에 대한 피해 감소가 {9/18/27/36/45/54/63/72/81/90}% 증가합니다.", + "plPL": "Zyskujesz {9/18/27/36/45/54/63/72/81/90}% redukcji obrażeń względem efektów obrażeń z upływem czasu.", + "ptBR": "Recebe {9/18/27/36/45/54/63/72/81/90}% de redução de dano contra efeitos de dano ao longo do tempo.", + "ruRU": "Вы получаете на {9/18/27/36/45/54/63/72/81/90}% меньше периодического урона.", + "trTR": "Zamanla Hasar etkilerine karşı {9/18/27/36/45/54/63/72/81/90}% Hasar Azaltma kazan.", + "zhCN": "对持续性伤害效果获得 {9/18/27/36/45/54/63/72/81/90}% 伤害减免。", + "zhTW": "對持續傷害效果獲得 {9/18/27/36/45/54/63/72/81/90}% 傷害減免。" + }, + "skill_name": "Rugged", + "skill_name_localized": { + "deDE": "Robustheit", + "esES": "Inquebrantable", + "esMX": "Resistente", + "frFR": "Opiniâtreté", + "itIT": "Robustezza", + "jaJP": "頑健", + "koKR": "다부짐", + "plPL": "Szorstkość", + "ptBR": "Robustez", + "ruRU": "Двужильность", + "trTR": "Sarp", + "zhCN": "糙皮", + "zhTW": "強健體魄" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "esES": "• Reducción de daño 🡑 {9/18/27/36/45/54/63/72/81/90}%.", + "esMX": "• Reducción de daño 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "frFR": "• Réduction des dégâts 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "itIT": "• Riduzione danni 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "jaJP": "• ダメージ減少 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "koKR": "• 피해 감소 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "plPL": "• Redukcja obrażeń: 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "ptBR": "• Redução de dano 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "ruRU": "• Уменьшение урона 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "trTR": "• Hasar Azaltma 🡑 {9/18/27/36/45/54/63/72/81/90}%", + "zhCN": "• 伤害减免🡑 {9/18/27/36/45/54/63/72/81/90}%", + "zhTW": "• 傷害減免 🡑 {9/18/27/36/45/54/63/72/81/90}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391664, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T2_N2" + }, + "reward_hash": 228024400, + "root_node": false, + "x_pos": 1759.28, + "y_pos": -2451.3 + }, + "97": { + "connections": [ + 62 + ], + "id": 237, + "power": { + "power_name": "Rogue_Talent_Discipline_T3_N2", + "power_tags": [ + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + }, + "skill_desc": "After moving 12 meters, your next non-Basic attack deals x{7/14/21/28/35/42/49/56/63/70}% increased damage.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr Euch 12 Meter bewegt habt, verursacht Euer nächster Angriff, der kein Basisangriff ist, x{7/14/21/28/35/42/49/56/63/70}% mehr Schaden.", + "esES": "Tras desplazarte 12 m, tu siguiente ataque no básico inflige un x{7/14/21/28/35/42/49/56/63/70}% más de daño.", + "esMX": "Después de moverte 12 metros, tu siguiente ataque no básico inflige un x{7/14/21/28/35/42/49/56/63/70}% más de daño.", + "frFR": "Après avoir effectué un déplacement de 12 m, votre prochaine attaque, hors attaque de base, inflige x{7/14/21/28/35/42/49/56/63/70}% de dégâts supplémentaires.", + "itIT": "Dopo esserti spostato di 12 m, il tuo successivo attacco non Base infligge il x{7/14/21/28/35/42/49/56/63/70}% di danni aggiuntivi.", + "jaJP": "12メートル移動すると、次の非基本攻撃で与えるダメージがx{7/14/21/28/35/42/49/56/63/70}%増加する。", + "koKR": "12미터 이동한 후 다음 비 기본 공격으로 주는 피해가 x{7/14/21/28/35/42/49/56/63/70}% 증가합니다.", + "plPL": "Po przejściu 12 m twój następny atak inny niż podstawowy zadaje obrażenia zwiększone o x{7/14/21/28/35/42/49/56/63/70}%.", + "ptBR": "Depois de percorrer 12 m, seu próximo ataque não básico causa x{7/14/21/28/35/42/49/56/63/70}% a mais de dano.", + "ruRU": "Когда вы перемещаетесь на 12 м, урон от вашего следующего небазового умения увеличивается на x{7/14/21/28/35/42/49/56/63/70}%.", + "trTR": "12 metre hareket ettikten sonra ilk Temel olmayan saldırın x{7/14/21/28/35/42/49/56/63/70}% artırılmış hasar verir.", + "zhCN": "移动 12 米后, 你的下一次非基础攻击造成的伤害提高 x{7/14/21/28/35/42/49/56/63/70}%。", + "zhTW": "移動 12 公尺後,你下次非基本技能造成的傷害提高 x{7/14/21/28/35/42/49/56/63/70}%。" + }, + "skill_name": "Impetus", + "skill_name_localized": { + "deDE": "Anlauf", + "esES": "Ímpetu", + "esMX": "Ímpetu", + "frFR": "Stimulus", + "itIT": "Impetus", + "jaJP": "歩法", + "koKR": "자극", + "plPL": "Rozmach", + "ptBR": "Ímpeto", + "ruRU": "Сила движения", + "trTR": "İvme", + "zhCN": "动量充沛", + "zhTW": "助攻衝力" + }, + "skill_rankup_desc": "• Damage Bonus 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensbonus 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "esES": "• Bonus de daño 🡑 x{7/14/21/28/35/42/49/56/63/70}%.", + "esMX": "• Bonificación de daño 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "frFR": "• Bonus aux dégâts 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "itIT": "• Bonus ai danni 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "jaJP": "• ダメージボーナス 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "koKR": "• 추가 피해 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "plPL": "• Premia do obrażeń: 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "ptBR": "• Bônus de dano 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "ruRU": "• Бонус к урону 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "trTR": "• Hasar Bonusu 🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "zhCN": "• 伤害加成🡑 x{7/14/21/28/35/42/49/56/63/70}%", + "zhTW": "• 傷害加成 🡑 x{7/14/21/28/35/42/49/56/63/70}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391666, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T3_N2" + }, + "reward_hash": 228060337, + "root_node": false, + "x_pos": -3532.02, + "y_pos": 4479.21 + }, + "98": { + "connections": [ + 104 + ], + "id": 238, + "power": { + "power_name": "Rogue_Talent_Discipline_T1_N1", + "power_tags": [ + "Critical Strikes", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Bewegung" + ], + "esES": [ + "Golpes críticos", + "Movimiento" + ], + "esMX": [ + "Golpes críticos", + "Movimiento" + ], + "frFR": [ + "Coups critiques", + "Déplacement" + ], + "itIT": [ + "Colpi critici", + "Movimento" + ], + "jaJP": [ + "クリティカルヒット", + "移動" + ], + "koKR": [ + "극대화", + "이동" + ], + "plPL": [ + "Trafienia Krytyczne", + "Ruch" + ], + "ptBR": [ + "Acertos Críticos", + "Movimento" + ], + "ruRU": [ + "Критические удары", + "Движение" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hareket" + ], + "zhCN": [ + "暴击", + "移动" + ], + "zhTW": [ + "爆擊", + "移動" + ] + }, + "skill_desc": "Critically Striking an enemy grants +{5/10/15/20/25/30/35/40/45/50}% Movement Speed for 4.0 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr bei Gegnern einen kritischen Treffer erzielt, erhaltet Ihr 4.0 Sek. lang +{5/10/15/20/25/30/35/40/45/50}% Bewegungsgeschwindigkeit.", + "esES": "Asestar un golpe crítico a un enemigo otorga un +{5/10/15/20/25/30/35/40/45/50}% de velocidad de movimiento durante 4.0 s.", + "esMX": "Asestar un golpe crítico a un enemigo otorga un +{5/10/15/20/25/30/35/40/45/50}% de velocidad de movimiento durante 4.0 segundos.", + "frFR": "Infliger un coup critique à une cible augmente votre vitesse de déplacement de +{5/10/15/20/25/30/35/40/45/50}% pendant 4.0 s.", + "itIT": "Infliggere colpi critici a un nemico aumenta la velocità di movimento del +{5/10/15/20/25/30/35/40/45/50}% per 4.0 s.", + "jaJP": "敵1体にクリティカルヒットを与えると、移動速度が4.0秒間にわたり+{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "적에게 공격이 극대화로 적중하면 4.0초 동안 이동 속도가 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Zadanie krytycznego trafienia wrogowi zapewnia +{5/10/15/20/25/30/35/40/45/50}% do szybkości ruchu na 4.0 sek.", + "ptBR": "Desferir um acerto crítico contra um inimigo concede +{5/10/15/20/25/30/35/40/45/50}% de velocidade de movimento por 4.0 s.", + "ruRU": "Критический удар повышает скорость передвижения на +{5/10/15/20/25/30/35/40/45/50}% на 4.0 сек.", + "trTR": "Bir düşmana Kritik Vuruş uygulamak 4.0 saniyeliğine +{5/10/15/20/25/30/35/40/45/50}% Hareket Hızı kazandırır.", + "zhCN": "对一名敌人造成暴击时, 移动速度提高 +{5/10/15/20/25/30/35/40/45/50}%, 持续 4.0 秒。", + "zhTW": "對敵人爆擊可使移動速度提高 +{5/10/15/20/25/30/35/40/45/50}%,持續 4.0 秒。" + }, + "skill_name": "Stutter Step", + "skill_name_localized": { + "deDE": "Stotterschritt", + "esES": "Juego de pies", + "esMX": "Paso Interrumpido", + "frFR": "Petits pas", + "itIT": "Passo Impetuoso", + "jaJP": "疾足", + "koKR": "비틀걸음", + "plPL": "Przerywany Krok", + "ptBR": "Passo Hesitante", + "ruRU": "Перебежка", + "trTR": "Aldatıcı Adım", + "zhCN": "鬼步疾行", + "zhTW": "蹣跚步伐" + }, + "skill_rankup_desc": "• Movement Speed 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeit 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Velocidad de movimiento 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Velocidad de movimiento 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Vitesse de déplacement 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Velocità di movimento 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 移動速度 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 이동 속도 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szybkość ruchu: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Velocidade de movimento 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Скорость передвижения 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hareket Hızı 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 移动速度🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 移動速度 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 391629, + "power_mod_hash": 0, + "reward_name": "Rogue_Talent_Discipline_T1_N1" + }, + "reward_hash": 227988462, + "root_node": false, + "x_pos": -1224.04, + "y_pos": -3646.68 + }, + "99": { + "connections": [ + 107, + 124 + ], + "id": 245, + "power": { + "power_name": "Rogue_Stealth", + "power_tags": [ + "Subterfuge", + "Unstoppable", + "Stealth", + "Cooldown", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Täuschung", + "Unaufhaltsam", + "Verstohlenheit", + "Abklingzeit", + "Bewegung" + ], + "esES": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Tiempo de reutilización", + "Movimiento" + ], + "esMX": [ + "Subterfugio", + "Imparable", + "Sigilo", + "Recuperación", + "Movimiento" + ], + "frFR": [ + "Subterfuge", + "Inarrêtable", + "Camouflage", + "Temps de recharge", + "Déplacement" + ], + "itIT": [ + "Sotterfugio", + "Inarrestabile", + "Furtività", + "Tempo di recupero", + "Movimento" + ], + "jaJP": [ + "遁走", + "抑圧不可", + "隠密", + "クールダウン", + "移動" + ], + "koKR": [ + "기만", + "저지 불가", + "은폐", + "재사용 대기시간", + "이동" + ], + "plPL": [ + "Podstęp", + "Nieustępliwość", + "Ukrycie", + "Odnowienie", + "Ruch" + ], + "ptBR": [ + "Subterfúgio", + "Implacável", + "Furtividade", + "Recarga", + "Movimento" + ], + "ruRU": [ + "Уловки", + "Неудержимость", + "Незаметность", + "Время восстановления", + "Движение" + ], + "trTR": [ + "Hile", + "Durdurulamaz", + "Saklanma", + "Bekleme Süresi", + "Hareket" + ], + "zhCN": [ + "诡诈", + "不可阻挡", + "潜行", + "冷却时间", + "移动" + ], + "zhTW": [ + "欺敵", + "無阻", + "匿蹤", + "冷卻時間", + "移動" + ] + }, + "skill_desc": "Cooldown: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} seconds\nVanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.\n\nConcealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.\n\nUsing an attack Skill during Concealment will break Concealment.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} Sek.\nMacht Euch unsichtbar und geht 5 Sek. lang in eine fortgeschrittene Form von Verstohlenheit über, die nicht entfernt wird, wenn Ihr Schaden erleidet.\n\nVerschleierung lässt Euch zudem unaufhaltsam werden, gewährt Euch +30% Bewegungsgeschwindigkeit und ermöglicht es Euch, Euch während der Dauer ungehindert durch Gegner hindurchzubewegen.\n\nWenn Ihr während Verschleierung eine Angriffsfertigkeit einsetzt, endet Verschleierung.", + "esES": "Tiempo de reutilización: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s\nTe esfumas y obtienes una forma avanzada de sigilo que no se elimina al sufrir daño durante 5 s.\n\nAdemás, Ocultación te vuelve imparable, te otorga un +30% de velocidad de movimiento y te permite atravesar a los enemigos libremente mientras dura.\n\nUsar una habilidad de ataque durante Ocultación interrumpe su efecto.", + "esMX": "Recuperación: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} segundos\nDesapareces y obtienes una forma avanzada de Sigilo durante 5 segundos que no se quitará al recibir daño.\n\nOcultamiento también te vuelve imparable, te otorga un +30% de velocidad de movimiento y te permite moverte libremente a través de los enemigos en el transcurso de su duración.\n\nSi usas una habilidad de ataque mientras tienes Ocultamiento, el Ocultamiento se interrumpirá.", + "frFR": "Temps de recharge: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s\nVous devenez invisible, ce qui vous confère pendant 5 s une forme avancée de Camouflage qui ne se dissipe pas lorsque vous subissez des dégâts.\n\nDissimulation vous rend aussi inarrêtable, augmente votre vitesse de déplacement de +30% et vous permet de vous mouvoir librement parmi les adversaires pendant toute sa durée.\n\nDissimulation prend fin lorsque vous utilisez une compétence d'attaque.", + "itIT": "Tempo di recupero: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s\nScompari, ottenendo una forma avanzata di Furtività per 5 s (il tempo non diminuirà quando subirai danni).\n\nOccultamento ti rende anche inarrestabile, aumenta la velocità di movimento del +30% e ti permette di spostarti più velocemente tra i nemici per tutta la sua durata.\n\nUsare un'abilità d'attacco durante Occultamento interromperà Occultamento.", + "jaJP": "クールダウン: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12}秒\n隠密の上位状態になり、5秒間にわたり認識されなくなる。この効果はダメージを受けても解除されない。\n\n〈隠遁〉状態になると抑圧不可の効果も得る上に、移動速度が+30%増加し、持続時間中は敵をすり抜けて自由に移動できる。\n\n〈隠遁〉中に攻撃スキルを使うと、〈隠遁〉が解除される。", + "koKR": "재사용 대기시간: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12}초\n시야에서 사라지며 5초 동안 향상된 방식으로 은폐 상태가 되어, 피해를 받아도 해당 효과가 사라지지 않습니다.\n\n은신의 지속시간 동안 저지 불가 상태가 되고, 이동 속도가 +30% 증가하고, 적을 자유롭게 통과합니다.\n\n은신 도중에 공격 기술을 사용하면 은신이 해제됩니다.", + "plPL": "Czas odnowienia: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} sek.\nZnikasz wrogom z oczu, zyskując zaawansowaną formę ukrycia na 5 sek. Efekt ten nie zostanie przerwany po otrzymaniu obrażeń.\n\nGdy Maskowanie jest aktywne, zapewnia ci również nieustępliwość i premię +30% do szybkości ruchu, a także pozwala swobodnie przenikać przez wrogów.\n\nUżycie umiejętności ataku w trakcie trwania Maskowania przerwie ten efekt.", + "ptBR": "Recarga: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s\nVocê desaparece, recebendo uma forma avançada de Furtividade por 5 s que não será removida ao receber dano.\n\nDissimulação também torna você implacável, concede +30% de velocidade de movimento e permite mover-se livremente através de inimigos durante o efeito.\n\nUsar uma habilidade de ataque durante Dissimulação cancelará Dissimulação.", + "ruRU": "Время восстановления: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} сек.\nВы скрываетесь из виду, переходя в совершенное состояние незаметности на 5 сек., которое не рассеивается при получении урона.\n\nПока действует маскировка, вы также получаете неудержимость, скорость передвижения повышается на +30% и вы можете свободно проходить сквозь врагов.\n\nПри применении наносящих урон умений маскировка снимается.", + "trTR": "Bekleme Süresi: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} saniye\nGözden kaybolarak 5 saniyeliğine Saklanmanın hasar aldığında kaldırılmayan gelişmiş bir formuna bürün.\n\nGizlenme ayrıca seni Durdurulamaz yapar, +30% Hareket Hızı kazandırır ve süresi boyunca özgürce düşmanların içinden geçmeni sağlar.\n\nGizlenme sırasında bir saldırı Yeteneği kullanmak Gizlenmeyi bozar.", + "zhCN": "冷却时间: {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} 秒\n从视线中消失, 获得高级形式的潜行, 持续 5 秒, 不会因受到伤害而移除。\n\n隐蔽 还可以让你变得不可阻挡, 移动速度提高 +30%, 并使你可以在持续时间内自由穿过敌人。\n\n在隐蔽 期间使用攻击技能会打破隐蔽状态。", + "zhTW": "冷卻時間:{20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} 秒\n從視線中消失,獲得進階匿蹤狀態,持續 5 秒,且不會因受到傷害而解除。\n\n隱匿會使你無阻,移動速度提高 +30%,並可在其持續時間內自由穿過敵人。\n\n在隱匿期間使用攻擊技能會解除隱匿。" + }, + "skill_name": "Concealment", + "skill_name_localized": { + "deDE": "Verschleierung", + "esES": "Ocultación", + "esMX": "Ocultamiento", + "frFR": "Dissimulation", + "itIT": "Occultamento", + "jaJP": "隠遁", + "koKR": "은신", + "plPL": "Maskowanie", + "ptBR": "Dissimulação", + "ruRU": "Маскировка", + "trTR": "Gizlenme", + "zhCN": "隐蔽", + "zhTW": "隱匿" + }, + "skill_rankup_desc": "• Cooldown 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} seconds.", + "skill_rankup_desc_localized": { + "deDE": "• Abklingzeit 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} Sek.", + "esES": "• Tiempo de reutilización 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s.", + "esMX": "• Recuperación 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} segundos.", + "frFR": "• Temps de recharge: 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s", + "itIT": "• Tempo di recupero 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s.", + "jaJP": "• クールダウン 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12}秒。", + "koKR": "• 재사용 대기시간 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12}초.", + "plPL": "• Czas odnowienia: 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} sek.", + "ptBR": "• Recarga 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} s.", + "ruRU": "• Время восстановления 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} сек.", + "trTR": "• Bekleme Süresi 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} saniye.", + "zhCN": "• 冷却时间🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} 秒。", + "zhTW": "• 冷卻時間 🡑 {20/19/18/17.2/16.4/15.8/15.2/14.8/14.4/14/13.6/13.2/13/12.8/12.6/12.4/12.3/12.2/12.1/12} 秒。" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 794965, + "power_mod_hash": 0, + "reward_name": "Rogue_Unlock_Stealth" + }, + "reward_hash": 688577633, + "root_node": false, + "x_pos": -3156.19, + "y_pos": -574.206 + }, + "id": 199278, + "max_x": 3339.66, + "max_y": 5454.5, + "min_x": -4857.43, + "min_y": -6304.06 + }, + "Unique": { + "1HDagger_Unique_Rogue_001": { + "affixes": [ + "INHERENT_Damage_to_Near", + "1HDagger_Unique_Rogue_001", + "AttackSpeed_Basics", + "CritDamage", + "Damage_Weapon_DualWield", + "Damage_Category_Spenders" + ], + "category": 0, + "desc": "Your Core Skills deal x{20/40}% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.", + "desc_localized": { + "deDE": "Eure Kernfertigkeiten verursachen x{20/40}% mehr Schaden, wenn Ihr 3 Kombopunkte ausgebt. Eure Basisfertigkeiten mit dieser Waffe haben eine Chance von 30%, 3 Kombopunkte zu erzeugen.", + "esES": "Tus habilidades principales infligen un x{20/40}% más de daño al gastar 3 puntos de combo. Al usar esta arma, tus habilidades básicas tienen un 30% de probabilidad de generar 3 puntos de combo.", + "esMX": "Tus habilidades principales infligen un x{20/40}% más de daño al gastar 3 puntos de combo. Tus habilidades básicas que usan esta arma tienen un 30% de probabilidad de generar 3 puntos de combo.", + "frFR": "Vos compétences principales infligent x{20/40}% de dégâts supplémentaires lorsque vous dépensez 3 points de combo. Les compétences de base que vous utilisez avec cette arme ont 30% de chances de générer 3 points de combo.", + "itIT": "Le tue abilità primarie infliggono il x{20/40}% di danni aggiuntivi spendendo 3 punti combo. Le tue abilità Base che sfruttano quest'arma hanno una probabilità del 30% di generare 3 punti combo.", + "jaJP": "3コンボポイントを消費すると、コアスキルのダメージがx{20/40}%増加する。この武器を使った基本スキルは30%の確率で3コンボポイントを生成する。", + "koKR": "연계 점수 3점을 소모하면 핵심 기술의 피해가 x{20/40}% 증가합니다. 이 무기를 사용하는 기본 기술이 30% 확률로 연계 점수 3점을 생성합니다.", + "plPL": "Twoje umiejętności Główne zadają obrażenia zwiększone o x{20/40}% za każde 3 zużyte pkt. kombinacji. Umiejętności Podstawowe wykorzystujące tę broń mają 30% szans na wygenerowanie 3 pkt. kombinacji.", + "ptBR": "Suas habilidades principais causam x{20/40}% de dano aumentado ao gastar 3 pontos de combo. Suas habilidades básicas usando esta arma têm 30% de chance de gerar 3 pontos de combo.", + "ruRU": "Ваши основные умения наносят на x{20/40}% больше урона, когда вы тратите 3 приема серии. Пока вы держите это оружие в руках, ваши базовые умения с вероятностью 30% увеличивают длину серии приемов на 3.", + "trTR": "Çekirdek Yeteneklerin 3 Kombo Puanı harcadığında x{20/40}% artırılmış hasar verir. Bu silahı kullanan Temel Yeteneklerin 30% ihtimalle 3 Kombo Puanı oluşturur.", + "zhCN": "当花费 3 个连击点数后, 你的核心技能造成 x{20/40}% 增伤伤害。你的基础技能在使用该武器时有 30% 几率产生 3 个连击点数。", + "zhTW": "當你消耗 3 個連擊點數時,核心技能的傷害提高 x{20/40}%。使用此武器的基本技能有 30% 機率產生 3 個連擊點數。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"I've never seen such ruthless butchery. He deserves to be be shipped off to die in the swamps with the rest of the godless murderers.\"\n- Witness to the murder of Sergeant Walcot", + "flavor_localized": { + "deDE": "\"Ich habe noch nie so ein gnadenloses Gemetzel gesehen. Er verdient es, mit den restlichen gottlosen Mördern zum Sterben im Sumpf ausgesetzt zu werden.\"\n-Zeuge des Mordes von Feldwebel Walcot", + "esES": "\"Nunca he visto una carnicería tan despiadada. Merece que lo manden a morir en los pantanos con el resto de impíos asesinos\".\n—Testigo del asesinato del sargento Walcot", + "esMX": "\"Nunca vi una matanza tan despiadada. Se merece que lo destierren para morir en los pantanos como el resto de esos asesinos impíos\".\n- Testigo del asesinato del Sargento Walcot", + "frFR": "« Je n'ai jamais vu un tel massacre. Il mérite d'être exilé dans les marais pour y mourir avec le reste des assassins sans foi ni loi. »\n– Témoin du meurtre du sergent Walcot", + "itIT": "\"Non ho mai visto una carneficina così spietata. Merita di essere spedito a morire nelle paludi con il resto di quegli assassini miscredenti.\"\n- Testimone dell'omicidio del sergente Walcot", + "jaJP": "「こんな無慈悲な虐殺は見たことがない。彼は神をも恐れぬ殺人者たちと一緒に 湿地帯で死ぬために送られるに値する」\n―ウォルコット軍曹殺害の目撃者", + "koKR": "\"그처럼 무자비한 학살은 처음 보는 것이었다. 신을 섬기지 않는 살인자들과 함께 늪지로 보내 죽게 두어야 마땅한 자였다.\"\n- 부사관 월콧의 살인 행위를 목격한 자", + "plPL": "\"Nigdy nie widziałem tak bezsensownej rzezi. Powinni wywieźć go na bagna, żeby sczezł tam z resztą bezbożnych morderców\".\n– świadek zabójstwa sierżanta Walcota", + "ptBR": "\"Eu nunca vi uma carnificina tão cruel. Ele merece ser mandado para morrer no pântano com o resto dos assassinos ímpios.\"\n- Testemunha do assassinato do sargento Walcot", + "ruRU": "\"Я никогда не видел настолько безжалостного побоища. Справедливо будет послать его умирать на болота вместе с остальными нечестивыми убийцами\".\nСвидетель убийства сержанта Уолкота", + "trTR": "\"Böyle acımasız bir kasaplık görmedim. Diğer kâfir katillerin yanına, bataklıklarda ölmeye gönderilmeyi hak ediyor.\"\n- Çavuş Walcot cinayetinin tanığı", + "zhCN": "\"我从未见过如此残忍的屠杀。他活该被流放,就该与其他不信神的杀人犯一起死在沼泽地里。\"\n - 沃尔科特军士被谋杀时的目击证人", + "zhTW": "「我不曾見過如此殘忍的暴行。應該要遣送他去沼澤,和其他背棄神明的殺人犯一起死在那裡。」\n- 華考特士官凶殺案的證人" + }, + "name": "Condemnation", + "name_localized": { + "deDE": "[fs]Verdammung", + "esES": "[fs]Condena", + "esMX": "Condena", + "frFR": "[fs]Condamnation", + "itIT": "[fs]Condanna", + "jaJP": "断罪", + "koKR": "규탄", + "plPL": "[ns]Potępienie", + "ptBR": "[fs]Condenação", + "ruRU": "[ns]Осуждение", + "trTR": "[n1]Kınama[n2]Kınaması", + "zhCN": "定罪", + "zhTW": "定罪" + }, + "tags": [ + "FILTER_Flex_Rogue_ComboPoints" + ] + }, + "1HDagger_Unique_Rogue_002": { + "affixes": [ + "INHERENT_Damage_to_Near", + "1HDagger_Unique_Rogue_002", + "Damage_Category_Basics", + "Damage_to_CCd", + "Elite_Kill_Movement_Speed", + "Luck" + ], + "category": 5, + "desc": "Hits with this weapon increase your Attack Speed by +{4/6}% for 4.0 seconds, up to +{20/30}%.", + "desc_localized": { + "deDE": "Treffer mit dieser Waffe erhöhen Eure Angriffsgeschwindigkeit 4.0 Sek. lang um +{4/6}%, bis maximal +{20/30}%.", + "esES": "Los golpes con esta arma aumentan tu velocidad de ataque un +{4/6}% durante 4.0 s, hasta un máximo de un +{20/30}%.", + "esMX": "Los golpes con esta arma aumentan tu velocidad de ataque un +{4/6}% durante 4.0 segundos, hasta un +{20/30}%.", + "frFR": "Les coups portés avec cette arme augmentent votre vitesse d'attaque de +{4/6}% pendant 4.0 s, jusqu'à un maximum de +{20/30}%.", + "itIT": "I colpi con quest'arma aumentano la tua Velocità d'attacco del +{4/6}% per 4.0 s, fino al +{20/30}%.", + "jaJP": "この武器で攻撃を当てると4.0秒間、攻撃速度が+{4/6}%から最大+{20/30}%上昇する。", + "koKR": "이 무기로 가한 공격이 적중하면 공격 속도가 4.0초 동안 +{4/6}%만큼, 최대 +{20/30}%까지 증가합니다.", + "plPL": "Trafienia z użyciem tej broni zwiększają twoją szybkość ataku o +{4/6}% na 4.0 sek., maksymalnie do +{20/30}%.", + "ptBR": "Acertos com esta arma aumentam sua velocidade de ataque em +{4/6}% por 4.0 s, até +{20/30}%.", + "ruRU": "При ударах этим оружием ваша скорость атаки повышается на +{4/6}% на 4.0 сек. вплоть до +{20/30}%.", + "trTR": "Bu silahla yapılan vuruşlar, Saldırı Hızını 4.0 saniye boyunca en fazla +{20/30}% olacak şekilde +{4/6}% artırır.", + "zhCN": "使用该武器命中时会使你的攻击速度提高 +{4/6}% , 持续 4.0 秒, 最多提高 +{20/30}%。", + "zhTW": "使用這把武器攻擊時,攻擊速度提高 +{4/6}%,持續 4.0 秒,最多提高 +{20/30}%。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "When Caldeum's gates closed, Asheara led her Iron Wolves out of the city knowing full well they would never return. Instead they roamed Kehjistan pledging their blades to any who were in need.", + "flavor_localized": { + "deDE": "Als die Tore Caldeums geschlossen wurden, führte Ashara ihre Eisenwölfe aus der Stadt – wohl wissend, dass sie nie wieder zurückkehren würden. Stattdessen zogen sie durch Kehjistan und setzten ihre Klingen für all jene ein, die in Not waren.", + "esES": "Cuando las puertas de Caldeum se cerraron, Asheara se llevó a los Lobos de Hierro de la ciudad sabiendo plenamente que nunca regresarían. En vez de eso, vagaron por Kehjistan jurando sus hojas a los necesitados.", + "esMX": "Cuando las puertas de Caldeum se cerraron, Asheara condujo a sus Lobos de Hierro fuera de la ciudad sabiendo muy bien que jamás regresarían. En cambio, vagaron por Kehjistán prometiendo sus espadas a cualquiera que las necesitara.", + "frFR": "Lorsque les portes de Caldeum se refermèrent, Asheara mena ses Loups de fer loin de la ville, en sachant pertinemment qu'ils ne la reverraient jamais. Ils se mirent alors à parcourir les quatre coins du Kehjistan en mettant leurs lames au service de celles et ceux qui en avaient besoin.", + "itIT": "Quando le porte di Caldeum si chiusero, Asheara condusse i suoi Lupi di Ferro fuori dalla città, ben sapendo che non sarebbero mai tornati. Invece vagarono per il Kehjistan impegnando le loro lame per chiunque ne avesse bisogno.", + "jaJP": "カルディウムの門が閉じられたとき、アシェアラは鉄狼団を率いて都市を出た…もう二度と戻れないと知りながら。代わりに彼らはケジスタンを歩き回り、困っている人々に剣を捧げた。", + "koKR": "칼데움의 성문이 닫혔을 때, 아시아라는 다시 오지 못할 것을 잘 알면서도 강철늑대단을 이끌고 도시를 떠났습니다. 그 후로는 케지스탄을 떠돌며 궁지에 몰린 사람에게 힘을 빌려 주었습니다.", + "plPL": "Gdy bramy Kaldeum się zatrzasnęły, Asheara wyprowadziła Żelazne Wilki z miasta, wiedziała bowiem doskonale, że nigdy nie powrócą. Zaczęli przemierzać Kedżystan, służąc orężem każdemu, kto znalazł się w potrzebie.", + "ptBR": "Quando os portões de Caldeum se fecharam, Asheara levou seus Lobos de Ferro para fora da cidade sabendo muito bem que eles nunca retornariam. Em vez disso, eles vagaram pelo Kehjistão entregando suas lâminas a quem precisasse.", + "ruRU": "Когда врата Калдея закрылись, Ашира повела Стальных Волков прочь из города, прекрасно понимая, что им не суждено вернуться назад. Они скитались по Кеджистану, нанимаясь к любому, кто нуждался в защите.", + "trTR": "Caldeum'un kapıları kapatıldığında Asheara, Demir Kurtlarını asla geri dönemeyeceklerini bilerek şehrin dışına çıkardı. Bunun yerine Kehjistan'da dolaşıp kılıçlarını ihtiyacı olan herkese sattılar.", + "zhCN": "当卡尔蒂姆的城门关闭时,艾席拉带着她的铁狼离开了这座城市,她深知他们再也回不来了。他们在凯基斯坦漫游,用刀刃帮助任何有需要的人。", + "zhTW": "在卡爾蒂姆關閉城門、艾席拉率領鐵狼衛隊出城的那一刻起,眾人已明白從此再也不會回來。他們浪跡卡基斯坦各地,每有路見不平便拔刀相助。" + }, + "name": "Asheara's Khanjar", + "name_localized": { + "deDE": "[ms]Asharas Khanjar", + "esES": "[ms]Janyar de Asheara", + "esMX": "Janyar de Asheara", + "frFR": "[ms]Kandjar d'Asheara", + "itIT": "[fs]Khanjar di Asheara", + "jaJP": "アシェアラのカンジャル", + "koKR": "아시아라의 칸자르", + "plPL": "[ms]handżar Asheary", + "ptBR": "[fs]Khanjar de Ashara", + "ruRU": "[ms]Ханджар Аширы", + "trTR": "Asheara'nın Kavisli Hançeri", + "zhCN": "艾席拉的弯刀", + "zhTW": "艾席拉的彎鉤匕首" + }, + "tags": [ + "FILTER_Build_Rogue_Melee" + ] + }, + "2HBow_Unique_Rogue_001": { + "affixes": [ + "INHERENT_CritDamage", + "2HBow_Unique_Rogue_001", + "CoreStat_Dexterity_Weapon", + "Damage_Tag_Ranged", + "CritDamage_Double_UNIQUE", + "PassiveRankBonus_Rogue_Cunning_T3_N2_Scaled2H" + ], + "category": 0, + "desc": "The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains x{10/30}% increased Critical Strike Damage and you gain {20/40} Energy.", + "desc_localized": { + "deDE": "Der erste direkte Schaden, den Ihr einem Gegner zufügt, ist garantiert ein kritischer Treffer. Wenn Ihr beim Wirken einer Fertigkeit einen oder mehrere Stapel Präzision verbraucht, verursacht diese Fertigkeit um x{10/30}% erhöhten kritischen Trefferschaden und Ihr erhaltet {20/40} Energie.", + "esES": "El primer daño directo que inflijas a un enemigo es un golpe crítico garantizado. Cuando consumes acumulaciones de Precisión al lanzar una habilidad, esta obtiene un x{10/30}% más de daño de golpe crítico y tú obtienes {20/40} de energía.", + "esMX": "El primer daño directo que inflijas a un enemigo es un golpe crítico garantizado. Cuando consumes acumulaciones de Precisión al lanzar una habilidad, esa habilidad inflige un x{10/30}% más de daño de golpe crítico y obtienes {20/40} de energía.", + "frFR": "Les premiers dégâts directs infligés à une cible sont un coup critique garanti. Lorsque vous consommez des cumuls de Précision au moment d'utiliser une compétence, cette dernière inflige x{10/30}% de dégâts critiques supplémentaires et vous obtenez {20/40} points d'énergie.", + "itIT": "Il primo danno diretto che infliggi a un nemico è un colpo critico garantito. Quando consumi accumuli di Precisione utilizzando un'abilità, questa infligge il x{10/30}% di danni critici aggiuntivi e tu ottieni {20/40} energia.", + "jaJP": "敵1体に対する最初の直接ダメージが必ずクリティカルヒットになる。スキル使用時に〈精度〉の蓄積を消費すると、そのスキルのクリティカルヒットダメージがx{10/30}%増加し、{20/40}のエネルギーを獲得する。", + "koKR": "적에게 처음 주는 직접 피해가 항상 극대화로 적중합니다. 기술을 시전할 때 정밀도 중첩을 소모하면 해당 기술의 극대화 피해가 x{10/30}% 증가하고 기력을 {20/40} 얻습니다.", + "plPL": "Pierwsze obrażenia bezpośrednie zadane przez ciebie wrogowi wywołają gwarantowane trafienie krytyczne. Gdy zużyjesz ładunki Precyzji, używając umiejętności, obrażenia od trafień krytycznych tej umiejętności zwiększą się o x{10/30}%, a ty zyskasz {20/40} pkt. energii.", + "ptBR": "O primeiro dano direto que você causa a um inimigo é um acerto crítico garantido. Quando você consome aplicações de precisão lançando uma habilidade, essa habilidade ganha x{10/30}% a mais de dano de acerto crítico e você ganha {20/40} de energia.", + "ruRU": "Первый прямой удар по противнику всегда наносит критический урон. Когда ваше умение расходует эффекты \"Точности\", критический урон от него увеличивается на x{10/30}%, а вы получаете {20/40} ед. энергии.", + "trTR": "Bir düşmana verdiğin ilk doğrudan hasar, garanti Kritik Vuruş olur. Bir Yetenek kullanırken İsabet yığınları harcadığında o Yetenek x{10/30}% artırılmış Kritik Vuruş Hasarı kazanır, sen de {20/40} Enerji kazanırsın.", + "zhCN": "你对敌人造成的首次直接伤害必定暴击。当你消耗多层精准施放一个技能时,该技能造成的暴击伤害提高 x{10/30}%,同时你会获得 {20/40} 点能量。", + "zhTW": "對敵人造成的第一次直接傷害必定爆擊。當你施放會消耗精準射擊堆疊效果的技能時,該技能的爆擊傷害提高 x{10/30}%,並且使你獲得 {20/40} 點能量。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"Genai took up her bow and aimed at the sun itself. The light burned her eyes, but her arrow flew true. Wounded, the sun hid, and brought forth the first night.\"\n- Fable of the Great Sky-Hunt", + "flavor_localized": { + "deDE": "\"Genai ergriff ihren Bogen und zielte auf die Sonne selbst. Das Licht verbrannte ihre Augen, doch ihr Pfeil traf sein Ziel. Die verwundete Sonne versteckte sich und brachte so die erste Nacht hervor.\"\n-Sage der großen Himmelsjagd", + "esES": "\"Genai cogió su arco y apuntó al mismo sol. La luz le quemó los ojos, pero la flecha fue certera. Herido, el sol se ocultó y dejó paso a la primera noche\".\n—Fábula de la gran caza celestial", + "esMX": "\"Genai tomó su arco y apunto hacia el sol. La luz le quemó los ojos, pero su flecha voló. Herido, el sol se ocultó y generó la primera noche\".\n- Fábula de la Gran Cazadora del Cielo", + "frFR": "« Genai saisit son arc et visa le soleil en personne. La lumière lui brûla les yeux, mais la flèche ne manqua pas sa cible. Blessé, le soleil n'eut d'autre choix que de se cacher, donnant ainsi naissance à la première nuit. »\n– Légende de La Grande chasse du ciel", + "itIT": "\"Genai prese il suo arco e mirò al sole stesso. La luce le bruciò gli occhi, ma la freccia fu scoccata con precisione. Ferito, il sole si nascose e fece nascere la prima notte.\"\n- Favola della Grande Caccia Celeste", + "jaJP": "「ジェナイは弓を手にし、太陽そのものを狙った。陽光は彼女の目を焼いたが、矢は正確に飛んだ。傷ついた太陽は身を隠し、かくして最初の夜が訪れた」\n―寓話『大空狩り』", + "koKR": "\"제나이는 활을 들고 해를 겨누었다. 빛이 눈을 불태웠지만, 화살은 똑바로 날아갔다. 상처 입은 해는 숨었고, 이에 최초의 밤이 닥쳤다.\"\n- 위대한 하늘 사냥의 우화", + "plPL": "\"Genaia podniosła łuk i wymierzyła prosto w słońce. Choć światło ją oślepiło, trafiła w cel. Zranione słońce schowało się i tak oto nadeszła pierwsza noc\".\n– Legenda o wielkich podniebnych łowach", + "ptBR": "\"Genai ergueu seu arco e apontou para o sol. A luz queimou seus olhos, mas sua flecha foi certeira. Ferido, o sol se escondeu, e assim surgiu a primeira noite.\"\n- Fábula da Grande Caçada Celeste", + "ruRU": "\"Генай взяла лук, натянула тетиву и прицелилась в само солнце. Сияние ослепило ее, но стрела полетела точно в цель. Раненое солнце скрылось, и так наступила первая ночь\".\nСказание о великой небесной охоте", + "trTR": "\"Genai, yayını aldı ve bizzat güneşe nişan aldı. Işık, gözlerini yaktı ama oku isabetle uçtu. Yaralanan güneş saklandı ve ilk geceyi doğurdu.\"\n- Büyük Gök Avı Masalı", + "zhCN": "\"盖娜拿起她的弓,瞄准了太阳。阳光灼伤了她的双眼,但箭矢依然没有落空。受伤的太阳隐藏了起来,从而带来了第一个夜晚。\" - 《猎天传奇》", + "zhTW": "「哲奈張弓搭箭,瞄準了太陽。陽光燒灼她的雙眼,但她的箭矢一發中的。負傷的太陽躲了起來,因而有了世上第一個夜晚。」\n- 大狩天神話" + }, + "name": "Skyhunter", + "name_localized": { + "deDE": "[ms]Himmelsjäger", + "esES": "[fs]Cazadora celestial", + "esMX": "Cazador del Cielo", + "frFR": "[ms]Chasse-cieux", + "itIT": "[ms]Cacciatore Celeste", + "jaJP": "スカイハンター", + "koKR": "하늘사냥꾼", + "plPL": "[ms]Podniebny Łowca", + "ptBR": "[ms]Caçador Celeste", + "ruRU": "[ms]Небесный охотник", + "trTR": "Gök Avcısı", + "zhCN": "猎天者", + "zhTW": "狩天弓" + }, + "tags": [ + "FILTER_Flex_Rogue_Precision" + ] + }, + "2HBow_Unique_Rogue_006": { + "affixes": [ + "INHERENT_Damage_to_Far", + "2HBow_Unique_Rogue_006", + "Damage_to_Vulnerable", + "Damage_Category_Spenders_Greater_UNIQUE", + "PassiveRankBonus_Rogue_Discipline_T3_N4_Scaled2H", + "PassiveRankBonus_Rogue_Discipline_T3_N3_Scaled2H" + ], + "category": 0, + "desc": "Lucky Hit: Hits with this weapon have up to a {30/40}% chance to deal double damage and Knock Back the target.", + "desc_localized": { + "deDE": "Glückstreffer: Treffer mit dieser Waffe verfügen über eine Chance von bis zu {30/40}%, doppelten Schaden zu verursachen und das Ziel zurückzustoßen.", + "esES": "Golpe de suerte: Los golpes con esta arma tienen hasta un {30/40}% de probabilidad infligir el doble de daño y repeler al objetivo.", + "esMX": "Golpe afortunado: Los golpes con esta arma tienen hasta un {30/40}% de probabilidad de infligir daño doble y repeler al objetivo.", + "frFR": "Coup de chance: les coups portés avec cette arme ont jusqu'à {30/40}% de chances d'infliger le double de dégâts et de repousser la cible.", + "itIT": "Colpo fortunato: i colpi con quest'arma hanno fino al {30/40}% di probabilità di infliggere il doppio dei danni e di respingere il bersaglio.", + "jaJP": "幸運の一撃: この武器で攻撃を当てるとダメージが最大{30/40}%の確率で2倍になり、さらに標的をノックバックさせる。", + "koKR": "행운의 적중: 이 무기로 가한 공격이 적중하면 최대 {30/40}% 확률로 피해가 2배로 증가하고 대상을 밀쳐냅니다.", + "plPL": "Szczęśliwy traf: Trafienia przy użyciu tej broni mają {30/40}% szans na zadanie podwójnych obrażeń i odrzucenie celu.", + "ptBR": "Golpe de Sorte: Acertos com esta arma têm até {30/40}% de chance de causar o dobro de dano e repelir o alvo.", + "ruRU": "Удачный удар: удары этим оружием с вероятностью до {30/40}% наносят двойной урон и отбрасывают цель.", + "trTR": "Şanslı Vuruş: Bu silahla yapılan vuruşlar, çifte hasar vermek ve hedefi Geriye Savurmak için en fazla {30/40}% ihtimale sahiptir.", + "zhCN": "幸运一击: 使用该武器攻击时, 最多有 {30/40}% 几率造成双倍伤害并击退目标。", + "zhTW": "幸運觸發:此武器擊中時最高有 {30/40}% 機率造成雙倍傷害並擊退目標。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"There have been numerous world-shaping conflicts throughout history. This bow has been found on the battlefield of every one, and always in the hands of the victors.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Im Lauf der Geschichte gab es zahlreiche Konflikte, die die Welt veränderten. Dieser Bogen ließ sich bei jedem dieser Konflikte auf dem Schlachtfeld finden, und stets in den Händen der Sieger.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"Ha habido numerosos conflictos que han moldeado el mundo a lo largo de la historia. Este arco ha visitado todos los campos de batalla siempre en las manos de los vencedores\".\n—Libro de utensilios de Barrett", + "esMX": "\"A lo largo de la historia, ha habido numerosos conflictos que moldearon el mundo. Se encontró este arco en el campo de batalla de cada uno, y siempre en las manos de los victoriosos\".\n- Libro de Implementos de Barrett", + "frFR": "« À travers l'histoire, de nombreux conflits ont façonné le monde. Cet arc a servi sur le champ de bataille de chacun de ces conflits, toujours dans les mains des vainqueurs. »\n– Grand livre des équipements de Barrett", + "itIT": "\"Nel corso della storia si sono verificati numerosi conflitti che hanno segnato il mondo. Quest'arco è stato trovato sul campo di battaglia di ognuno di essi, e sempre tra le mani dei vincitori.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「歴史上、世界を形成する数々の紛争があった。この弓はそのすべての戦場で発見され、常に勝者の手中にあった」\n―バレットの道具帳", + "koKR": "\"역사 속에는 세계의 지형을 바꾸는 갈등이 숱하게 존재했다. 이 활은 그때마다 전장에 등장했고, 늘 승자의 손에 들려 있었다.\"\n- 바렛의 만물 백과", + "plPL": "\"W dziejach wiele było konfliktów, które na nowo ukształtowały świat. Ten łuk znajdowano na polu bitwy każdego z nich, zawsze w rękach zwycięzców\".\n– Księga Utensyliów Barretta", + "ptBR": "\"Inúmeros conflitos moldaram o mundo ao longo da história. Este arco foi encontrado no campo de batalha de cada um deles, e sempre nas mãos dos vencedores.\"\n- Livro de Acessórios de Barrett", + "ruRU": "\"История богата на войны, перевернувшие весь миропорядок. Этот лук находили на поле боя после каждого из них, причем всегда на стороне победителей\".\nСвод орудий Баррета", + "trTR": "\"Tarihte dünyayı kökünden değiştiren birçok olay olmuştur. Bu yay, istisnasız hepsinin savaş alanında ve her zaman kazanan tarafın saflarında bulunmuştur.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"历史上发生过无数次影响世界的冲突。每一场这样的冲突中都会出现这把弓的身影,并且总会在胜利者的手中。\" - 巴雷特的《名器谱》", + "zhTW": "「綜觀歷史,翻天覆地的戰爭層出不窮。這把弓曾出現在每一場這樣的戰爭之中,而且必定是握在勝利者的手上。」\n- 巴雷特的《工具之書》" + }, + "name": "Windforce", + "name_localized": { + "deDE": "[fs]Windmacht", + "esES": "[fs]Fuerza del viento", + "esMX": "Soplo de Eolo", + "frFR": "[ms]Ouragan", + "itIT": "[ms]Uragano", + "jaJP": "ウィンドフォース", + "koKR": "바람살", + "plPL": "[fs]Siła Wiatru", + "ptBR": "[ms]Ventoforte", + "ruRU": "[fs]Сила ветра", + "trTR": "Rüzgâr Gücü", + "zhCN": "风之力", + "zhTW": "風之力" + }, + "tags": [ + "FILTER_Build_Rogue_Generic" + ] + }, + "2HBow_Unique_Rogue_100": { + "affixes": [ + "INHERENT_Damage_to_Far", + "2HBow_Unique_Rogue_100", + "CritChanceJewelry", + "Damage_Type_Bonus_Physical", + "Damage_to_Vulnerable", + "Damage_to_Elite" + ], + "category": 0, + "desc": "Penetrating Shot makes enemies hit Vulnerable for 3.0 seconds. Every 4.0 casts of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals x{40/60}% more damage.", + "desc_localized": { + "deDE": "Durchschlagender Schuss macht getroffene Gegner 3.0 Sekunden lang verwundbar. Alle 4.0 Wirkungen feuert Durchschlagender Schuss einen Pfeil ab, der von Wänden und der Umgebung abprallt, wobei er x{40/60}% mehr Schaden verursacht.", + "esES": "Disparo penetrante vuelve vulnerables a los enemigos golpeados durante 3.0 s. Cada 4.0 lanzamientos de Disparo penetrante, se disparará una flecha que rebota en los muros y en el escenario y que inflige un x{40/60}% más de daño.", + "esMX": "Disparo Penetrante vuelve a los enemigos golpeados Vulnerables durante 3.0 segundos. Cada 4.0 lanzamientos de Disparo Penetrante lanza una flecha que rebota en las paredes y el entorno e inflige un x{40/60}% más de daño.", + "frFR": "Tir pénétrant rend les adversaires vulnérables pendant 3.0 s. Toutes les 4.0 utilisations de Tir pénétrant, la compétence décoche une flèche qui rebondit sur les murs et le décor, infligeant x{40/60}% de dégâts supplémentaires.", + "itIT": "Tiro Penetrante rende vulnerabili i nemici colpiti per 3.0 s. Ogni 4.0 utilizzi di Tiro Penetrante, scocchi una freccia che rimbalza sulle pareti e sullo scenario e infligge il x{40/60}% di danni aggiuntivi.", + "jaJP": "〈貫通射撃〉が3.0秒間にわたり命中した敵を脆弱状態にする。〈貫通射撃〉の使用4.0回ごとに壁や背景で跳ね返る矢を1本放ち、ダメージがx{40/60}%増加する。", + "koKR": "꿰뚫는 사격이 적중한 적을 3.0초 동안 취약하게 만듭니다. 꿰뚫는 사격을 4.0번 시전할 때마다, 벽과 주위 환경에 부딪혀 튕기고 x{40/60}% 증가한 피해를 주는 화살을 발사합니다.", + "plPL": "Przebijający Strzał sprawia, że trafieni wrogowie są odsłonięci przez 3.0 sek. Co 4.0. użycie Przebijającego Strzału powoduje wystrzelenie strzały, która odbija się od ścian i obiektów i zadaje obrażenia zwiększone o x{40/60}%.", + "ptBR": "Disparo Perfurante deixa os inimigos atingidos vulneráveis por 3.0 s. A cada 4.0 lançamentos de Disparo Perfurante, é disparada uma flecha que ricocheteia nas paredes e no cenário, causando x{40/60}% a mais de dano.", + "ruRU": "\"Пробивающий выстрел\" делает пораженных противников уязвимыми на 3.0 сек. Каждый 4.0-й \"Пробивающий выстрел\" выпускает стрелу, которая отскакивает от стен и препятствий и наносит на x{40/60}% больше урона.", + "trTR": "Delici Atış 3.0 saniye boyunca düşmanları Savunmasız kılar. Her 4.0 Delici Atış kullanımı, duvarlardan ve dekordan seken ve x{40/60}% hasar daha veren bir ok atar.", + "zhCN": "穿透射击会使被命中的敌人陷入易伤状态, 持续 3.0 秒。每施放 4.0 次穿透射击都会发射一根箭,这根箭会在墙壁和场景上弹射,而且造成的伤害提高 x{40/60}%。", + "zhTW": "穿透射擊會使敵人易傷,持續 3.0 秒。每施放 4.0 次穿透射擊,就會射出一支能夠在牆壁與場景之間彈跳的箭矢,額外造成 x{40/60}% 傷害。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"Scholars have been unable to decipher the runes carved into this bow, however all agree they are related to its uncanny ability to bend arrows towards their targets.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Kein Gelehrter vermag es, die Runen dieses Bogens zu entziffern. Doch alle sind sich darin einig, dass sie etwas mit seiner verblüffenden Eigenschaft zu tun haben, Pfeile in Richtung ihrer Ziele umzulenken.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"Ningún erudito ha sido capaz de descifrar las runas grabadas en este arco, pero todos coinciden en que tienen algo que ver en su asombrosa capacidad de hacer que se desvíen las flechas para alcanzar a sus objetivos\".\n—Libro de utensilios de Barrett", + "esMX": "\"Los eruditos no han podido descifrar las runas grabadas en este arco, pero todos coinciden en que están relacionadas con su asombrosa habilidad para girar las flechas hacia sus objetivos\".\n- Libro de Implementos de Barrett", + "frFR": "« Aucun érudit n'a été capable de déchiffrer les runes qui ornent cet arc, mais tous s'accordent à dire qu'elles sont liées à sa surprenante faculté à incurver la trajectoire d'une flèche en direction de sa cible. »\n– Grand livre des équipements de Barrett", + "itIT": "\"Gli studiosi non sono riusciti a decifrare le rune incise su questo arco, eppure tutti concordano sul fatto che esse sono legate alla sua straordinaria capacità di convogliare le frecce verso i loro bersagli.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「この弓に刻印されたルーンは学者たちにも解明できない。だが、この弓から放たれた矢が標的に向かって軌道を変える不思議な力はこのルーンに由来するという点で、学者たちの見解は一致している」\n―バレットの道具帳", + "koKR": "\"학자들은 이 활에 새겨진 룬을 해독할 수 없었으나, 그럼에도 화살을 표적 쪽으로 구부리는 묘한 힘과 관련이 있는 내용이라는 데는 뜻을 모았다.\"\n- 바렛의 만물 백과", + "plPL": "\"Uczonym nie udało się odczytać wyrytych na tym łuku run, są jednak zgodni, że mają one jakiś związek z jego niezwykłą zdolnością do naprowadzania strzał na cel\".\n– Księga Utensyliów Barretta", + "ptBR": "\"Os eruditos não conseguiram decifrar as runas entalhadas neste arco, mas todos concordam que estão relacionadas com sua habilidade incrível para direcionar flechas até os alvos.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Ученые не смогли расшифровать руны, вырезанные на луке, но они согласны с тем, что эти руны разворачивают стрелы в воздухе, направляя их в цель\".\n- Свод орудий Баррета", + "trTR": "\"Bilginler bu yaya oyulmuş rünlerin şifresini çözemedi ancak hepsi, bu şifrelerin okları hedeflerine doğru bükebilme gibi esrarengiz bir beceriyle ilgili olduğu konusunda hemfikir.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"学者们一直未能破译这把弓上刻着的符文,不过大家都认同一点,它们应该就是这把弓能让箭矢拐弯射向目标的原因。\" - 巴雷特的《名器谱》", + "zhTW": "「學者們一直無法解譯雕刻在這把弓上的符文,但他們一致同意,符文與它有辦法扭曲箭矢飛行路徑,射向目標的不可思議能力有關。」\n- 巴雷特的《工具之書》" + }, + "name": "Eaglehorn", + "name_localized": { + "deDE": "[ns]Adlerhorn", + "esES": "[ms]Cuerno de águila", + "esMX": "Cuerno Aguileño", + "frFR": "Corne de l'aigle", + "itIT": "[ms]Corno d'Aquila", + "jaJP": "イーグルホーン", + "koKR": "수리뿔", + "plPL": "[ms]Orli Róg", + "ptBR": "[ms]Chifre de Rapina", + "ruRU": "[ms]Орлиный рог", + "trTR": "Kartal Boynuzu", + "zhCN": "鹰之号角", + "zhTW": "鷹角弓" + }, + "tags": [ + "Vulnerable", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "esES": [ + "Vulnerable", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "esMX": [ + "Vulnerable", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "frFR": [ + "Vulnérable", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "itIT": [ + "Vulnerabilità", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "jaJP": [ + "脆弱", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "koKR": [ + "취약", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "plPL": [ + "Odsłonięcie", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "ptBR": [ + "Vulnerável", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "ruRU": [ + "Уязвимость", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "trTR": [ + "Savunmasız", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "zhCN": [ + "易伤", + "FILTER_Spender_Rogue_PenetratingShot" + ], + "zhTW": [ + "易傷", + "FILTER_Spender_Rogue_PenetratingShot" + ] + } + }, + "Amulet_Unique_Rogue_100": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Rogue_100", + "CDR_RainofArrows_UNIQUE", + "Damage_Category_Ultimate_Triple_UNIQUE", + "Movement_Speed", + "SkillRankBonus_Rogue_Category_Imbuements" + ], + "category": 0, + "desc": "Your Rain of Arrows is always Imbued with all Imbuements at once.", + "desc_localized": { + "deDE": "Euer Pfeilhagel ist immer mit allen Infusionen gleichzeitig erfüllt.", + "esES": "Tu Lluvia de flechas siempre está imbuida con todas las imbuiciones a la vez.", + "esMX": "Tu Lluvia de Flechas siempre está imbuida por todas las imbuiciones a la vez.", + "frFR": "Votre pluie de flèches est toujours imprégnée de toutes les imprégnations en même temps.", + "itIT": "La tua Pioggia di Frecce è infusa sempre con tutte le infusioni contemporaneamente.", + "jaJP": "〈アローレイン〉に対し、常に、かつ即座にすべての注入効果が乗る。", + "koKR": "화살비에 항상 모든 주입 기술이 주입됩니다.", + "plPL": "Twój Grad Strzał jest zawsze nasycony wszystkimi nasyceniami jednocześnie.", + "ptBR": "Sua Chuva de Flechas está sempre imbuída de todas as imbuições simultaneamente.", + "ruRU": "\"Град стрел\" всегда насыщен всеми видами насыщения одновременно.", + "trTR": "Ok Yağmuru daima tüm Aşılamalar ile Aşılıdır.", + "zhCN": "你的箭雨总是同时被灌注所有灌注效果。", + "zhTW": "你的箭雨會同時受到所有灌注技能的灌注強化效果。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Let the great gates of Caldeum be sealed. Let its proud walls stand fiercely defended. The rest of Kehjistan may suffer this plague, but my city, and my people, will not.\"\n- Proclamation of Hakan II", + "flavor_localized": { + "deDE": "\"Versiegelt die großen Tore Caldeums. Verteidigt seine stolzen Mauern bis aufs Blut. Der Rest von Kehjistan mag diese Seuche erleiden müssen, aber meine Stadt, und mein Volk, werden es nicht.\" \n-Proklamation von Hakan II.", + "esES": "\"Que las grandes puertas de Caldeum queden selladas. Que los orgullosos muros se erijan defendidos ferozmente. Quizá el resto de Kehjistan sufra esta plaga, pero no mi ciudad ni su gente\".\n—Proclama de Hakan II", + "esMX": "\"Que las grandes puertas de Caldeum se sellen. Que sus muros orgullosos se erijan defendidos con fiereza. Puede que el resto de Kehjistán sufra esta plaga, pero mi ciudad y mi gente no\".\n- Proclamación de Hakan II", + "frFR": "« Que les portes de Caldeum soient scellées. Que ses glorieux remparts soient âprement défendus. Le reste du Kehjistan endure peut-être ce fléau, mais je refuse que ma ville et mon peuple en soient aussi victimes. »\n– Proclamation d'Hakan II", + "itIT": "\"Che le grandi porte di Caldeum vengano sigillate. Che le sue orgogliose mura si ergano, difese strenuamente. Forse il resto del Kehjistan dovrà subire questo morbo, ma la mia città, e il mio popolo, no.\"\n- Proclama di Hakan II", + "jaJP": "「カルディウムの大門を封鎖せよ。その誇り高き城壁を厳重に守らせるのだ。ケジスタンのほかの地域はこの疫病に苦しむことになるかもしれない。だが、我が都市と市民はそうはならない」\n―ハカン2世の宣戦布告", + "koKR": "\"칼데움의 대문을 봉인하여라. 긍지 높은 칼데움의 벽을 철통같이 방어하라. 케지스탄의 나머지 사람들은 이 역병에 시달려야 할 테지만, 나의 도시, 나의 백성은 그러지 않으리라.\" \n- 하칸 2세의 선언", + "plPL": "\"Niechaj wielkie wrota Kaldeum zostaną zamknięte. Niechaj mury stoją dumne i niezdobyte. Reszta Kedżystanu może ulec tej zarazie, ale mego miasta i mego ludu nie spotka ten los\".\n– Obwieszczenie Hakana II", + "ptBR": "\"Que os grandes portões de Caldeum sejam selados. Que seus muros gloriosos sejam defendidos ferozmente. O resto do Kehjistão pode sofrer com essa praga, mas minha cidade e meu povo não sofrerão.\"\n- Proclamação de Hakan II", + "ruRU": "\"Да затворятся великие врата Калдея. Да устоят его горделивые стены против захватчиков. Даже если чума охватит весь Кеджистан, мой город и мой народ спасутся\".\nМанифест Хакана II", + "trTR": "\"Caldeum'un büyük kapıları mühürlensin. Şanlı duvarları şevkle savunulsun. Kehjistan'ın diğer kısımları bu vebaya kurban gidebilir ama benim şehrim ve benim halkım gitmeyecek.\"\n- II. Hakan'ın Bildirisi", + "zhCN": "\"封锁卡尔蒂姆大门。让它引以为傲的高墙提供密不透风的防御。凯基斯坦其他地区可能会遭受这场瘟疫,但我的城市和我的人民不会。\" - 哈坎二世的布告", + "zhTW": "「關上卡爾蒂姆的大門,守好我們光榮的高牆吧。災難儘管肆虐卡基斯坦全境,但唯獨我的城市、還有我的人民會安然無恙。」\n- 哈坎二世的宣告" + }, + "name": "Word of Hakan", + "name_localized": { + "deDE": "[fs]Botschaft Hakans", + "esES": "[fs]Palabra de Hakan", + "esMX": "Palabra de Hakán", + "frFR": "[fs]Parole d'Hakan", + "itIT": "[fs]Parola di Hakan", + "jaJP": "ハカンの言葉", + "koKR": "하칸의 말", + "plPL": "[ns]Słowo Hakana", + "ptBR": "[fs]Palavra de Hakan", + "ruRU": "[ns]Слово Хакана", + "trTR": "Hakan'ın Sözü", + "zhCN": "哈坎的口谕", + "zhTW": "哈坎之語" + }, + "tags": [ + "FILTER_Flex_Rogue_RainOfArrows" + ] + }, + "Boots_Unique_Rogue_100": { + "affixes": [ + "Evade_Charges", + "Boots_Unique_Rogue_100", + "Resource_MaxEnergy_1_5x_UNIQUE", + "DamageReduction", + "CD_Reduction", + "Movement_Speed" + ], + "category": 0, + "desc": "When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals x{0.5/1.5}% increased damage per Energy consumed.\n\nUsing a Cooldown restores 5.0 Energy.", + "desc_localized": { + "deDE": "Wirkt Ihr eine ultimative Fertigkeit, verbraucht Eure nächste Kernfertigkeit Eure gesamte Energie und verursacht x{0.5/1.5}% erhöhten Schaden pro verbrauchter Energie.\n\nBei der Nutzung einer Abklingzeit wird 5.0 Energie wiederhergestellt.", + "esES": "Cuando lanzas una habilidad definitiva, tu siguiente habilidad principal consume toda tu energía e inflige un x{0.5/1.5}% más de daño por cada punto de energía consumido.\n\nUsar un tiempo de reutilización restaura 5.0 de energía.", + "esMX": "Cuando lanzas una habilidad máxima, tu próxima habilidad principal consumirá toda tu energía e infligirá x{0.5/1.5}% más de daño por cada punto de energía consumido.\n\nUsar una recuperación repone 5.0 de energía.", + "frFR": "Lorsque vous utilisez une compétence ultime, votre compétence principale suivante consomme toute votre énergie et inflige x{0.5/1.5}% de dégâts supplémentaires par point d'énergie consommé.\n\nUtiliser une compétence avec temps de recharge restaure 5.0 points d'énergie.", + "itIT": "Quando attivi un'abilità Ultra, la tua prossima abilità Primaria consuma tutta la tua energia e infligge il x{0.5/1.5}% di danni aggiuntivi per energia consumata.\n\nAttivare un'abilità con tempo di recupero ripristina 5.0 energia.", + "jaJP": "奥義スキルを使用すると、次のコアスキルがエネルギーをすべて消費する。エネルギー1あたりx{0.5/1.5}%ダメージが増加する。\n\nクールダウンスキルを使用するとエネルギーが5.0回復する。", + "koKR": "궁극기 기술을 시전할 경우, 다음 핵심 기술이 모든 기력을 소모하고 소모한 기력당 x{0.5/1.5}% 증가한 피해를 줍니다.\n\n재사용 대기시간이 있는 기술을 사용하면 기력을 5.0 회복합니다.", + "plPL": "Kiedy używasz Mocy Specjalnej, twoja następna umiejętność Główna zużywa całą twoją energię i zadaje obrażenia zwiększone o x{0.5/1.5}% na każdy zużyty punkt energii.\n\nUżycie odnowienia przywraca 5.0 pkt. energii.", + "ptBR": "Quando você lançar uma habilidade suprema, sua próxima habilidade principal consome toda a sua energia e causa x{0.5/1.5}% de dano adicional por energia consumida.\n\nUsar a recarga restaura 5.0 de energia.", + "ruRU": "Когда вы применяете мощное умение, следующее применение основного умения расходует весь запас энергии и наносит на x{0.5/1.5}% больше урона за каждую израсходованную ед. энергии.\n\nКогда вы применяете умение с временем восстановления, то получаете 5.0 ед. энергии.", + "trTR": "Bir Ulti Yeteneği kullandığında, sıradaki Çekirdek Yeteneğin tüm Enerjini tüketir ve tüketilen her Enerji başına x{0.5/1.5}% artırılmış hasar verir.\n\nBekleme Süresi kullanmak, 5.0 Enerji yeniler.", + "zhCN": "施放终极技能后,你的下一个核心技能会消耗所有能量;每消耗一点能量,造成的伤害就会提高 x{0.5/1.5}%。\n\n使用具有冷却时间的技能可恢复 5.0 点能量。", + "zhTW": "當你施放絕招時,你的下一個核心技能會消耗你所有的能量,消耗的每點能量使造成的傷害提高 x{0.5/1.5}%。\n\n觸發冷卻時間會恢復 5.0 點能量。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\" Genai grew proud and fond of boasting of her hunting prowess. She claimed she was fast enough to catch even the spirit Leraye, who cursed her for such an insult.\"\n- Fable of Genai's Twenty Trials", + "flavor_localized": { + "deDE": "\"Genai begann, ihre Jagdfähigkeiten gerne und stolz zur Schau zu stellen. Sie behauptete, sie sei schnell genug, um selbst den Geist Leraye einzufangen, der sie im Angesicht einer solchen Beleidigung verfluchte.\"\n– Sage von Genais zwanzig Prüfungen", + "esES": "\"Genai se mostraba orgullosa y le gustaba vanagloriarse de su pericia como cazadora. Aseguraba ser tan rápida que podía atrapar incluso al espíritu Leraye, que la maldijo por tal insulto\".\n—Fábula de las veinte pruebas de Genai", + "esMX": "\"Genai se volvió orgullosa y gustaba de presumir de su capacidad como cazadora. Decía ser lo suficientemente veloz como para atrapar al espíritu Leraye, quien la maldijo por semejante insulto.\"\n- Fábula de las Veinte Pruebas de Genai", + "frFR": "« Imbue de fierté, Genai aimait se vanter de ses prouesses de chasseresse, allant jusqu'à se prétendre assez rapide pour attraper l'esprit Leraye… lequel la maudit pour cette insulte. »\n– Fable des vingt épreuves de Genai", + "itIT": "\"Genai era orgogliosa e fiera delle sue abilità nella caccia. Diceva di essere talmente veloce da poter catturare persino lo spirito Leraye, che la maledì per aver proferito un tale insulto.\"\n- Favola delle Venti Prove di Genai", + "jaJP": "「ジェナイは居丈高に狩りの腕前を自慢するようになった。やがて自分ほどの素早さならば精霊のリレイでも捕まえられると豪語しはじめ、それを聞きつけたリレイは、侮辱を受けた返礼にジェナイを呪ったのだった」\n―寓話『ジェナイの二十の試練』", + "koKR": "\"오만해진 제나이는 자신의 사냥 솜씨를 뽐내기를 좋아하게 되었다. 그녀는 자신이 영혼인 레라예도 잡을 수 있을 만큼 빠르다고 자부했지만, 결국에는 레라예를 모욕한 대가로 저주에 걸렸다.\"\n- 제나이의 스무 시련 이야기", + "plPL": "\"Genaia była dumna ze swych umiejętności łowieckich i lubiła się nimi chwalić. Mawiała, że nie brak jej szybkości, by schwytać nawet ducha Leraje, jednak za tę przechwałkę urażony duch zesłał na nią klątwę\".\n– Opowieść o dwudziestu próbach Genai", + "ptBR": "\"Genai tornou-se orgulhosa, afeita a se gabar das proezas na caça. Alegava ser tão veloz que alcançaria até mesmo o espírito Leraye, que a amaldiçoou em razão desse insulto.\"\n- Fábula das Provações de Genai", + "ruRU": "\"Генай возгордилась и полюбила хвастаться своим охотничьим мастерством. Однажды она заявила, что смогла бы догнать и изловить даже дух Лерайю, и та прокляла ее за такое оскорбление\".\nСказание о двадцати испытаниях Генай", + "trTR": "\"Genai, avlanma becerisiyle gurur duyuyordu. Ruh Leraye'yi bile yakalayacak kadar hızlı olduğunu iddia etti. Leraye ise bu hakaret nedeniyle onu lanetledi.\"\n- Genai'ın Yirmi Sınaması Masalı", + "zhCN": "\"盖娜变得骄傲自满,整日吹嘘自己的狩猎本领,声称自己的速度之快,就连勒莱耶之灵都能抓住。于是,勒莱耶便对她降下了诅咒,以惩治这番不敬之言。\"\n——《盖娜的二十道试炼》", + "zhTW": "「哲奈變得驕傲自負,喜歡吹噓自己的狩獵才能。她聲稱自己的速度快到可以抓住勒萊耶的靈魂,而她也因為出言不遜而受到勒萊耶的詛咒。」\n- 哲奈的二十道試煉神話" + }, + "name": "Beastfall Boots", + "name_localized": { + "deDE": "[p]Bestienfall-Stiefel", + "esES": "[fp]Botas de bestia caída", + "esMX": "[fp]Botas de Bestia Caída", + "frFR": "[fp]Bottes de morbête", + "itIT": "[mp]Stivali della Bestia Caduta", + "jaJP": "獣殺しのブーツ", + "koKR": "야수내림 장화", + "plPL": "[p]Buty Pogromcy Bestii", + "ptBR": "[fp]Botas da Queda Feral", + "ruRU": "[p]Сапоги павшего зверя", + "trTR": "Canavar Yıkımı Çizmesi", + "zhCN": "屠兽之靴", + "zhTW": "殞獸長靴" + } + }, + "Chest_Unique_Rogue_100": { + "affixes": [ + "Chest_Unique_Rogue_100", + "Damage_to_Trapped", + "DamageReduction_Trapped_UNIQUE", + "Damage_Tag_Trap_Triple_Unique", + "Dodge_Greater_UNIQUE" + ], + "category": 0, + "desc": "While you have unlimited Energy from Inner Sight, casting a Core Skill has a {60/80}% chance to spawn Caltrops, Poison Trap, or Death Trap.", + "desc_localized": { + "deDE": "Während Ihr durch Inneres Auge unbegrenzte Energie habt, besteht beim Wirken einer Kernfertigkeit eine Chance von {60/80}%, Krähenfüße, eine Giftfalle oder eine Todesfalle entstehen zu lassen.", + "esES": "Mientras tengas energía ilimitada por Vista interior, lanzar una habilidad principal tiene un {60/80}% de probabilidad de generar Abrojos, Trampa de veneno o Trampa mortal.", + "esMX": "Mientras tengas Energía ilimitada de Percepción, tus lanzamientos de habilidades principales tienen un {60/80}% de probabilidad de generar Abrojos, Trampa Venenosa o Trampa Mortal.", + "frFR": "Tant que vous profitez du bonus d'énergie illimitée de Vision intérieure, vous avez {60/80}% de chances de faire apparaître un chausse-trappe, un piège de poison ou un piège mortel lorsque vous lancez une compétence principale.", + "itIT": "Mentre hai energia infinita grazie a Vista Interiore, utilizzando un'abilità Primaria hai una probabilità del {60/80}% di far apparire Triboli, una Trappola Avvelenata, o una Trappola Mortale.", + "jaJP": "〈内なる目〉によりエネルギーが無制限の状態にある間、コアスキルを使用すると{60/80}%の確率で〈鉄菱〉、〈ポイズントラップ〉または〈デストラップ〉を発生させる。", + "koKR": "내면의 시야를 통해 기력을 무제한으로 사용할 수 있는 동안에는, 핵심 기술을 시전하면 {60/80}% 확률로 쇠못 덫, 맹독 덫, 또는 죽음의 덫을 생성합니다.", + "plPL": "Gdy Wewnętrzne Spojrzenie zapewnia ci nieograniczoną energię, użycie umiejętności Głównej daje {60/80}% szans na stworzenie Kolczatek, Trującej Pułapki albo Zabójczej Pułapki.", + "ptBR": "Enquanto você tiver energia ilimitada de Visão Interior, lançar uma habilidade principal traz {60/80}% de chance de gerar Estrepes, Armadilha Venenosa ou Armadilha da Morte.", + "ruRU": "Пока \"Внутреннее зрение\" дает вам неограниченное количество энергии, ваши основные умения с вероятностью {60/80}% создают шипы, ловушку с ядом или смертоносную ловушку.", + "trTR": "İç Görüş sayesinde sınırsız Enerjiye sahipken bir Çekirdek Yetenek kullanmak {60/80}% ihtimalle İğneler, Zehir Tuzağı ya da Ölüm Tuzağı yaratır.", + "zhCN": "当你从心眼中获得无限能量时,施放核心技能将有 {60/80}% 几率生成 铁蒺藜、剧毒陷阱或索命陷阱。", + "zhTW": "當你透過心靈視野獲得無限的能量時,施放核心技能有 {60/80}% 機率生成釘爪刺、劇毒陷阱或死亡陷阱。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"Rumor has it he lost them in a game of Skull & Anchor, but the boss is a devil with the dice. I think he wanted to give the poor sod something to keep him warm without wounding his pride.\"\n- Elstir", + "flavor_localized": { + "deDE": "\"Gerüchten zufolge hat er sie in einem Schädel-und-Anker-Spiel verloren, aber der Boss ist gerissen, was die Würfel angeht. Ich glaube, er wollte dem armen Wicht etwas geben, das ihn warmhalten würde, ohne seinen Stolz zu verletzen.\"\n- Elstir", + "esES": "\"Corre el rumor de que los perdió en una partida de 'Ancla y calavera', pero el jefe es un demonio con los dados. Creo que quería darle al pobre desgraciado algo que lo protegiese del frío sin herir su orgullo\".\n—Elstir", + "esMX": "\"Se rumorea que los perdió en una partida de Calavera y Ancla, pero el jefe es un demonio con los dados. Creo que quería darle al pobre tonto algo que lo mantuviera caliente sin herir su orgullo.\"\n- Elstir", + "frFR": "« On raconte qu'il l'aurait perdue au cours d'une partie du jeu du Crâne et de l'Ancre, mais le chef est un as des dés. Il a sûrement voulu donner au pauvre bougre de quoi se réchauffer sans heurter sa fierté. »\n– Elstir", + "itIT": "\"Si dice che le abbia perse in una partita di Teschio e Ancora, ma il capo non perde mai a dadi. Penso che volesse dare a quel poveretto qualcosa per tenersi al caldo senza ferire il suo orgoglio.\"\n- Elstir", + "jaJP": "「噂ではスカル&アンカーのゲームで負けたらしいが、何しろボスはサイコロの鬼だ。哀れな男が凍えないよう、プライドが傷つかない程度の施しをしてやったのだろう」\n―エルスティア", + "koKR": "\"소문에 따르면 대장은 그걸 두개골과 닻 게임에서 잃었다고 한다. 하지만 대장은 주사위 게임에서는 악마나 다름없지. 아무래도 그 불쌍한 녀석이 자존심에 상처를 입지 않고 따뜻하게 지낼 수 있도록 대장이 뭔가 주고 싶었던 모양이다.\"\n- 엘스티르", + "plPL": "\"Podobno szef przegrał je, grając w czaszkę i kotwicę, mimo że zawsze ma szczęście w kościach. Sądzę, że tak naprawdę chciał dać temu biedakowi coś ciepłego do ubrania, nie raniąc jego dumy\".\n– Elstir", + "ptBR": "\"Dizem que ele perdeu numa partida de caveira e âncora, mas o chefe é imbatível nos dados. Acho que ele queria dar ao pobre coitado alguma coisa sem lhe ferir o orgulho.\"\n- Elstir", + "ruRU": "\"Говорят, босс проиграл их в игре \"Череп и якорь\", но он чертовски везучий. Думаю, он просто хотел подарить бедолаге теплую одежду, не задев его самолюбие\".\nЭлстир", + "trTR": "\"Onları Kafatası ve Çapa oynarken kaybettiği söyleniyor ama patron, zar konusunda şeytan gibidir. Bence zavallının gururunu incitmeden üzerine bir şey giydirmek istemiş.\"\n- Elstir", + "zhCN": "\"有传言说这是他在一场头骨与锚的游戏中输掉的,对手是一名骰子高手。我认为他想给这个可怜的家伙一些保暖的东西,但又不想伤及他的自尊。\" - 艾斯迪尔", + "zhTW": "「傳聞說他在『骷髏與錨』的一場比賽中輸掉了皮甲,但老闆是個江湖騙子。我想他只是想要讓這可憐的傢伙有東西能保暖又不傷及自尊。」\n- 艾爾斯帝" + }, + "name": "Scoundrel's Leathers", + "name_localized": { + "deDE": "Leder des Gauners", + "esES": "[mp]Cueros de canalla", + "esMX": "Cueros de Truhan", + "frFR": "[ms]Veste de bandit", + "itIT": "[fp]Pelli di Lestofante", + "jaJP": "ならず者の革装備", + "koKR": "건달의 가죽옷", + "plPL": "[p]Skóry Szelmy", + "ptBR": "[mp]Couros do Vigarista", + "ruRU": "[p]Кожаные обмотки негодяя", + "trTR": "Alçağın Derisi", + "zhCN": "地痞的皮装", + "zhTW": "盜賊皮甲" + } + }, + "Gloves_Unique_Rogue_100": { + "affixes": [ + "Gloves_Unique_Rogue_100", + "AttackSpeed", + "CoreStat_Dexterity", + "Damage_ShadowClone_UNIQUE_S2Rebalance", + "SkillRankBonus_Generic_Category_Core_Double_UNIQUE" + ], + "category": 0, + "desc": "Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a {24/34}% chance to summon a Shadow Clone that mimics your attack.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Ihr einem verwundbaren Gegner mit einer Präzisions- oder Meuchelfertigkeit Schaden zufügt, besteht eine Chance von bis zu {24/34}%, einen Schattenklon zu beschwören, der Euren Angriff nachahmt.", + "esES": "Golpe de suerte: Infligir daño a un enemigo vulnerable con una habilidad de tirador o de degollador tiene hasta un {24/34}% de probabilidad de invocar un clon tenebroso que imita tu ataque.", + "esMX": "Golpe afortunado: Al infligir daño a un enemigo vulnerable con una habilidad de Tirador o de Degollador, tienes hasta un {24/34}% de probabilidad de invocar un Clon Umbrío que imita tu ataque.", + "frFR": "Coup de chance: infliger des dégâts à une cible vulnérable avec une compétence de tir d'élite ou de coupe-jarret a jusqu'à {24/34}% de chances d'invoquer un clone d'ombre qui reproduit vos attaques.", + "itIT": "Colpo fortunato: infliggere danni a un nemico vulnerabile con un'abilità di Tiro di precisione o Sgozzamento ha una probabilità massima del {24/34}% di evocare un Clone d'Ombra che imita i tuoi attacchi.", + "jaJP": "幸運の一撃: 射手か喉かきスキルで脆弱状態の敵にダメージを与えると、最大{24/34}%の確率で自身の攻撃を模倣する〈シャドウクローン〉を召喚する。", + "koKR": "행운의 적중: 사격 또는 암살 기술로 취약한 적에게 피해를 주면 최대 {24/34}% 확률로 자신의 공격을 흉내내는 복제된 그림자를 소환합니다.", + "plPL": "Szczęśliwy traf: Zranienie odsłoniętego wroga umiejętnością Strzelectwa lub Napaści daje maksymalnie {24/34}% szans na przywołanie Klona Cienia, który powtórzy twój atak.", + "ptBR": "Golpe de Sorte: Causar dano a um inimigo vulnerável com uma habilidade de Atirador ou Degola tem até {24/34}% de chance de evocar um Clone de Sombras que imita seu ataque.", + "ruRU": "Удачный удар: когда умения стрелка или головореза наносят урон уязвимому противнику, с вероятностью до {24/34}% появляется темное отражение, копирующее ваши атаки.", + "trTR": "Şanslı Vuruş: Savunmasız bir düşmana Nişancı veya Cani Yeteneği ile hasar vermek, {24/34}% ihtimalle saldırını taklit eden bir Gölge Kopyası çağırır.", + "zhCN": "幸运一击:使用神射手或刺杀技能对易伤敌人造成伤害时,有最多 {24/34}% 几率召唤一个暗影分身来模仿你的攻击。", + "zhTW": "幸運觸發:以射手或割喉技能對易傷的敵人造成傷害時,最多有 {24/34}% 機率召喚會模仿你攻擊的暗影分身。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "Dark wisps creep hungrily across these gloves, like an assassin's blade seeking a life to steal on a moonless night.", + "flavor_localized": { + "deDE": "Dunkle Schwaden kriechen über diese Handschuhe, so hungrig wie die Klinge eines Assassinen, der in einer mondlosen Nacht ein Leben nehmen will.", + "esES": "Unos zarcillos oscuros envuelven vorazmente la superficie de estos guantes, como la hoja de un asesino en busca de una vida en una noche sin luna.", + "esMX": "Volutas oscuras se desplazan hambrientas por estos guantes como una hoja de asesino que busca una vida que robar en una noche sin luna.", + "frFR": "De sombres feux follets rampent voracement le long de ces gants telle une lame d'assassin cherchant à prendre une vie par une nuit sans lune.", + "itIT": "I fuochi fatui oscuri si muovono voracemente su questi guanti, come la lama di un assassino in cerca di una vita da rubare in una notte senza luna.", + "jaJP": "あたかも月のない夜に暗殺者の刃が獲物を探し求めるかのように、貪欲な闇の断片がこの手袋に潜んでいる。", + "koKR": "달이 뜨지 않은 밤 생명을 훔치려 하는 암살자의 칼날처럼, 어둠의 도깨비불이 굶주린 채 이 장갑 위를 배회합니다.", + "plPL": "Po powierzchni tych rękawic pełzają wygłodniałe mroczne ogniki, przywodząc na myśl klingę skrytobójcy, pragnącą skraść komuś życie w bezksiężycową noc.", + "ptBR": "Filetes escuros rastejam famintos por estas luvas, como a lâmina de um assassino em busca de uma vida em uma noite sem lua.", + "ruRU": "Струйки темного тумана алчно скользят по перчаткам, словно клинок убийцы, жаждущий забрать жизнь безлунной ночью.", + "trTR": "Ay'ın olmadığı bir gecede çalacak can arayan bir suikastçının bıçağı gibi, karanlık tutamlar bu eldivenlerin üzerinde açgözlülükle geziniyor.", + "zhCN": "暗影丝条如饥似渴地在这双手套上游走,仿佛刺客的利刃在无月之夜中寻觅着可以窃取的生命。", + "zhTW": "幽影死纏著手套不放,猶如在無月夜晚尋找下手目標的刺客兇刀。" + }, + "name": "Grasp of Shadow", + "name_localized": { + "deDE": "[fs]Schatten-berührung", + "esES": "[ms]Agarre de la sombra", + "esMX": "Agarre de la Sombra", + "frFR": "[fp]Poignes de l'ombre", + "itIT": "[fs]Stretta dell'Ombra", + "jaJP": "影の掌握", + "koKR": "그림자의 매듭끈", + "plPL": "[ms]Chwyt Cienia", + "ptBR": "[fs]Garras das Sombras", + "ruRU": "[fs]Хватка тени", + "trTR": "Gölgenin Pençesi", + "zhCN": "暗影之握", + "zhTW": "暗影之握手套" + }, + "tags": [ + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "FILTER_Build_Rogue_Generic", + "Verwundbar" + ], + "esES": [ + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "esMX": [ + "FILTER_Build_Rogue_Generic", + "Vulnerable" + ], + "frFR": [ + "FILTER_Build_Rogue_Generic", + "Vulnérable" + ], + "itIT": [ + "FILTER_Build_Rogue_Generic", + "Vulnerabilità" + ], + "jaJP": [ + "FILTER_Build_Rogue_Generic", + "脆弱" + ], + "koKR": [ + "FILTER_Build_Rogue_Generic", + "취약" + ], + "plPL": [ + "FILTER_Build_Rogue_Generic", + "Odsłonięcie" + ], + "ptBR": [ + "FILTER_Build_Rogue_Generic", + "Vulnerável" + ], + "ruRU": [ + "FILTER_Build_Rogue_Generic", + "Уязвимость" + ], + "trTR": [ + "FILTER_Build_Rogue_Generic", + "Savunmasız" + ], + "zhCN": [ + "FILTER_Build_Rogue_Generic", + "易伤" + ], + "zhTW": [ + "FILTER_Build_Rogue_Generic", + "易傷" + ] + } + }, + "Helm_Unique_Rogue_001": { + "affixes": [ + "Helm_Unique_Rogue_001", + "DamageReductionClose", + "CD_Reduction", + "CC_Duration", + "SkillRankBonus_Rogue_Category_Imbuements_Greater_UNIQUE" + ], + "category": 0, + "desc": "You gain x{15/25}% increased Lucky Hit Chance against Crowd Controlled enemies.", + "desc_localized": { + "deDE": "Eure Glückstrefferchance gegen Gegner, die unter Kontrollverlusteffekten leiden, ist um x{15/25}% erhöht.", + "esES": "Obtienes un x{15/25}% más de probabilidad de golpe de suerte contra enemigos afectados por control de masas.", + "esMX": "Obtienes un x{15/25}% más de probabilidad de golpe afortunado contra enemigos bajo los efectos de control de multitudes.", + "frFR": "Vos chances d'obtenir un Coup de chance sont augmentées de x{15/25}% contre les adversaires subissant une perte de contrôle", + "itIT": "La probabilità di attivare Colpo fortunato aumenta del x{15/25}% contro i nemici sotto effetti debilitanti.", + "jaJP": "操作障害効果を受けた敵に対する幸運の一撃発生率がx{15/25}%上昇する。", + "koKR": "군중 제어의 영향을 받는 적을 상대로 행운의 적중 확률이 x{15/25}% 증가합니다.", + "plPL": "Zyskujesz zwiększoną o x{15/25}% szansę na szczęśliwy traf przeciwko wrogom o ograniczonej kontroli.", + "ptBR": "Você recebe x{15/25}% de chance de Golpe de Sorte aumentada contra inimigos sob controle de grupo.", + "ruRU": "В бою с противниками под действием эффектов контроля вероятность удачного удара повышается на x{15/25}%.", + "trTR": "Kitle Kontrolü Etkisindeki düşmanlara Karşı x{15/25}% artırılmış Şanslı Vuruş İhtimali kazanırsın.", + "zhCN": "对被控制敌人发动攻击时, 你获得 x{15/25}%幸运一击几率加成。", + "zhTW": "對受控場效果影響的敵人幸運觸發機率提高 x{15/25}%。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"He is banished from the Guild, his name stricken from the Book. His punishment is to never have been.\" \n- Excerpt from a burned parchment", + "flavor_localized": { + "deDE": "\"Er wurde aus der Gilde verbannt und sein Name wurde aus dem Buch gestrichen. Seine Strafe ist es, nie existiert zu haben.\"\n-Auszug aus einem verbrannten Pergament", + "esES": "\"Queda expulsado del gremio y su nombre se ha borrado del libro. Su castigo es la inexistencia\". \n—Extracto de un pergamino quemado", + "esMX": "\"Fue expulsado del Gremio, y su nombre se tachó del Libro. Su castigo es no haber existido jamás\".\n- Fragmento de un pergamino quemado", + "frFR": "« Il est banni de la guilde, et son nom effacé du grand registre. Sa punition est de ne jamais avoir été. » \n– Extrait d'un parchemin brûlé", + "itIT": "\"Egli è bandito dalla Gilda, il suo nome è cancellato dal Libro. La sua punizione sarà di non esser mai esistito.\" \n- Estratto da una pergamena bruciata", + "jaJP": "「彼はギルドから追放され、本から名前が消される。彼の罰はまったくなかったことにされる」\n―焦げた羊皮紙より抜粋", + "koKR": "\"그자는 조합에서 추방되고, 그자의 이름은 장부에서 삭제되었다. 그자에 대한 처벌은 바로 존재하지 않았던 것으로 간주하는 것이다.\"\n- 타버린 양피지에서 발췌", + "plPL": "\"Wygnano go z gildii, a jego imię usunięto z księgi. Kara, jaką mu wymierzono, to całkowite wymazanie dowodów jego egzystencji\".\n– Wyimek ze spalonego pergaminu", + "ptBR": "\"Ele foi banido do clã e seu nome retirado do livro. Sua punição é nunca ter existido.\" \n- Trecho de um pergaminho queimado", + "ruRU": "\"Его изгнали из гильдии, имя вымарали из книги. Его наказание – исчезнуть из памяти навеки\". \nОтрывок обгоревшего пергамента", + "trTR": "\"Cemiyetten kovulup adı Kitaptan çıkarıldı. Cezası hiç var olmamış olmaktı.\" \n- Yanmış bir parşömenden alıntı", + "zhCN": "\"他被逐出了公会,名字也从书中被划去。彻底抹除他的存在就是对他的惩罚。\" - 摘录于一张烧焦的羊皮纸", + "zhTW": "「他被驅逐出公會,他的名字一筆勾銷。他受到的懲罰是不曾存在。」\n- 摘錄自燒焦的文件" + }, + "name": "Cowl of the Nameless", + "name_localized": { + "deDE": "[fs]Gugel des Namenlosen", + "esES": "[ms]Capuz del Sin Nombre", + "esMX": "Capucha del Anónimo", + "frFR": "[ms]Capuchon de l'Anonyme", + "itIT": "[fs]Cappa del Senza Nome", + "jaJP": "名もなき者の頭巾", + "koKR": "이름 없는 자의 머리쓰개", + "plPL": "[fs]Kapuza Bezimiennego", + "ptBR": "[fs]Capota do Incógnito", + "ruRU": "[ms]Клобук Безымянного", + "trTR": "İsimsizin Kukuletası", + "zhCN": "无名者兜帽", + "zhTW": "無名風帽" + }, + "tags": [ + "FILTER_Build_Rogue_Generic" + ] + }, + "Pants_Unique_Rogue_004": { + "affixes": [ + "PotionGrantsMoveSpeed", + "Pants_Unique_Rogue_004", + "DamageReduction", + "Damage_Type_Bonus_Shadow", + "Life", + "Damage_to_Trapped_Triple_UNIQUE" + ], + "category": 2, + "desc": "Death Trap deals x{50/70}% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.", + "desc_localized": { + "deDE": "Todesfalle verursacht um x{50/70}% erhöhten Schaden. Solange die Todesfalle keinen Boss oder Spieler trifft oder einen Gegner tötet, wird Todesfalle immer wieder scharf gemacht.", + "esES": "Trampa mortal inflige un x{50/70}% más de daño. Salvo que golpee a un jefe o a un jugador, Trampa mortal seguirá rearmándose hasta que mate a un enemigo.", + "esMX": "Trampa Mortal inflige x{50/70}% más de daño. A menos que golpee a un jefe o jugador, Trampa Mortal seguirá rearmándose hasta matar a un enemigo.", + "frFR": "Piège mortel inflige x{50/70}% de dégâts supplémentaires. À moins qu'il touche un boss ou un personnage-joueur, Piège mortel continuera à se réarmer jusqu'à ce qu'il tue une cible ennemie.", + "itIT": "Trappola Mortale infligge danni aumentati del x{50/70}%. A meno che colpisca un boss o un giocatore, Trappola Mortale continua ad armarsi finché non uccide un nemico.", + "jaJP": "〈デストラップ〉のダメージがx{50/70}%増加する。ボスかプレイヤーに当たった場合を除き、〈デストラップ〉が敵を倒すまで自動的に再起動する。", + "koKR": "죽음의 덫이 주는 피해가 x{50/70}% 증가합니다. 우두머리 또는 플레이어에게 적중하지 않을 경우, 적을 처치할 때까지 죽음의 덫이 계속 자동으로 충전됩니다.", + "plPL": "Zabójcza Pułapka zadaje obrażenia zwiększone o x{50/70}%. Jeśli Zabójcza Pułapka nie trafi bossa ani gracza, będzie ponownie się uzbrajać, dopóki nie zabije wroga.", + "ptBR": "Armadilha da Morte causa x{50/70}% a mais de dano. A menos que atinja um chefe ou jogador, Armadilha da Morte continuará a se rearmar até que mate um inimigo.", + "ruRU": "\"Смертоносная ловушка\" наносит на x{50/70}% больше урона. Если \"Смертоносная ловушка\" не поражает босса или другого игрока, она автоматически взводится заново, пока не убьет противника.", + "trTR": "Ölüm Tuzağı x{50/70}% artırılmış hasar verir. Bir Patrona veya Oyuncuya çarpmadığı sürece Ölüm Tuzağı, bir düşmanı öldürene kadar etkin kalmaya devam eder.", + "zhCN": "索命陷阱造成的伤害提高 x{50/70}%。并且,除非命中首领或是玩家,否则索命陷阱会一直不断地自我重新装填,直至其消灭敌人。", + "zhTW": "死亡陷阱造成的傷害提高 x{50/70}%。除非擊中首領或玩家,否則在死亡陷阱殺死任一敵人之前會持續重新部署。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"And so, when the sun dipped behind the hills each night, he knew that Ashen Jack would soon be near. Watching, and waiting.\"\n- Greenslade's Tales, Chapter 2: \"Each Long Night\"", + "flavor_localized": { + "deDE": "\"Und so wusste er, wenn die Sonne jede Nacht hinter den Hügeln versank, dass der Aschene Jack bald in der Nähe sein würde und ihn wartend beobachtete.\"\n-Grüntals Geschichten, Kapitel 2: In jeder langen Nacht", + "esES": "\"Y así, mientras el sol se ocultaba tras las colinas cada noche, sabía que Jack el Ceniciento no tardaría en acercarse. Observando. Esperando\".\n- Relatos de Greenslade, capítulo 2: \"Cada larga noche\"", + "esMX": "\"Y entonces, cuando el sol se ocultaba detrás de las colinas cada noche, él sabía que Jack el Cinéreo pronto estaría cerca. Observando y esperando\".\n- Historias de Greenslade, capítulo 2: \"Cada Noche Larga\"", + "frFR": "« Et c'est ainsi que chaque soir, lorsque le soleil plongeait derrière les collines, il savait que Jack le Cendreux n'était pas loin, à l'observer, à l'attendre. »\n– Contes et récits des Vertelandes, chapitre 2 : « Lorsque les nuits sont longues »", + "itIT": "\"E così, quando ogni notte il sole scendeva dietro le colline, sapeva che Jack Cinereo sarebbe stato presto vicino. A osservare e aspettare.\"\n- Le fiabe di Verda il Bardo, capitolo 2: \"Ogni lunga notte\"", + "jaJP": "「それからというもの、毎夜太陽が丘の裏に沈むと、彼はアッシェン・ジャックがすぐそばで見守っていることを知った」\n―グリーンスレイドの物語、第2章: 『長い夜』", + "koKR": "\"그리하여 매일 밤 해가 언덕 너머로 저물 때, 그는 잿빛 잭이 곧 가까이 와서 지켜보며 기다릴 것임을 알았습니다.\"\n- 그린슬레이드의 설화 2장: \"매일의 기나긴 밤\"", + "plPL": "\"Zatem, gdy słońce znikało co wieczór za wzgórzami, wiedział, że Popielny Jack będzie wkrótce w pobliżu. Obserwując i czekając.\"\n– Opowieści Przyzielnego, rozdział 2: \"W każdą długą noc\"", + "ptBR": "\"E assim, quando o sol se punha atrás das colinas todas as noites, ele sabia que Jack Cinzento logo estaria por perto. Observando e esperando.\"\n- Contos de Greenslade, Capítulo 2: \"Todas as Noites Longas\"", + "ruRU": "\"И когда солнце заходило за холмы, он знал, что Пепельный Джек наблюдает и ждет где-то совсем рядом\".\nСказки Гринслейда, глава вторая: \"Каждую долгую ночь\"", + "trTR": "\"Böylece güneş tepelerin ardında her kaldığında Küllü Jack'in yakında olduğunu, izleyip beklediğini anladı.\"\n- Greenslade'in Hikâyeleri, 2. Bölüm: \"Her Uzun Gece\"", + "zhCN": "\"于是,当太阳坠入山丘后的每个夜晚,他知道灰白杰克不久就会出现在附近。注视着,等待着。\" - 《格林斯莱德的故事》第二章:\"每一个漫漫长夜\"", + "zhTW": "「於是,每晚當太陽沉入山丘之後,他知道灰白傑克即將到來,靜靜窺伺著、等待著。」\n- 《格林斯萊德故事集》第 2 章:「每個漫漫長夜」" + }, + "name": "Eyes in the Dark", + "name_localized": { + "deDE": "[p]Augen in der Dunkelheit", + "esES": "[mp]Ojos en la oscuridad", + "esMX": "Ojos en la Oscuridad", + "frFR": "[mp]Des yeux dans la nuit", + "itIT": "[mp]Occhi nel Buio", + "jaJP": "闇に光る瞳", + "koKR": "어둠 속의 눈", + "plPL": "[p]Ślepia w Ciemności", + "ptBR": "[mp]Olhos no Escuro", + "ruRU": "[p]Глаза в темноте", + "trTR": "[n1]Karanlıktaki Gözler[n2]Karanlıktaki Gözleri", + "zhCN": "暗夜凝望", + "zhTW": "暗夜凝望" + }, + "tags": [ + "FILTER_Flex_Rogue_DeathTrap", + "Frozen" + ], + "tags_localized": { + "deDE": [ + "FILTER_Flex_Rogue_DeathTrap", + "Eingefroren" + ], + "esES": [ + "FILTER_Flex_Rogue_DeathTrap", + "Congelación" + ], + "esMX": [ + "FILTER_Flex_Rogue_DeathTrap", + "Congelado" + ], + "frFR": [ + "FILTER_Flex_Rogue_DeathTrap", + "Gel" + ], + "itIT": [ + "FILTER_Flex_Rogue_DeathTrap", + "Congelamento" + ], + "jaJP": [ + "FILTER_Flex_Rogue_DeathTrap", + "凍結" + ], + "koKR": [ + "FILTER_Flex_Rogue_DeathTrap", + "빙결" + ], + "plPL": [ + "FILTER_Flex_Rogue_DeathTrap", + "Zamrożenie" + ], + "ptBR": [ + "FILTER_Flex_Rogue_DeathTrap", + "Congelado" + ], + "ruRU": [ + "FILTER_Flex_Rogue_DeathTrap", + "Заморозка" + ], + "trTR": [ + "FILTER_Flex_Rogue_DeathTrap", + "Donuk" + ], + "zhCN": [ + "FILTER_Flex_Rogue_DeathTrap", + "冻结" + ], + "zhTW": [ + "FILTER_Flex_Rogue_DeathTrap", + "凍結" + ] + } + }, + "Ring_Unique_Rogue_100": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Shadow", + "Ring_Unique_Rogue_100", + "CritChanceJewelry", + "Life", + "Damage_to_CCd_Greater_UNIQUE", + "CritDamage" + ], + "category": 3, + "desc": "Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3.0 seconds dealing {1200/1800} Shadow damage. Can occur every 10.0 seconds.", + "desc_localized": { + "deDE": "Wirkt Ihr eine Täuschungsfertigkeit, hinterlasst Ihr eine Köderfalle, die Eure Gegner dauerhaft verspottet und anlockt. Die Köderfalle explodiert nach 3.0 Sekunden und verursacht dabei {1200/1800} Schattenschaden. Kann einmal alle 10.0 auftreten.", + "esES": "Al lanzar una habilidad de subterfugio, dejas una trampa de señuelo que provoca y atrae a los enemigos continuamente. La trampa de señuelo explota tras 3.0 s e inflige {1200/1800} de daño de sombra. Puede ocurrir cada 10.0 s.", + "esMX": "Lanzar una habilidad de Subterfugio deja una Trampa de Señuelo que provoca y atrae a los enemigos continuamente. La Trampa de Señuelo explota después de 3.0 segundos e inflige {1200/1800} de daño de sombra. Esto puede ocurrir cada 10.0 segundos.", + "frFR": "Lorsque vous lancez une compétence de subterfuge, vous laissez derrière vous un leurre piégé qui provoque les adversaires et les attire continuellement. Ce leurre explose au bout de 3.0 s, infligeant {1200/1800} points de dégâts d'ombre. Peut se produire toutes les 10.0 s.", + "itIT": "Quando utilizzi un'abilità di Sotterfugio, ti lasci dietro una Trappola Esca che provoca e attira continuamente i nemici. La Trappola Esca esplode dopo 3.0 s infliggendo {1200/1800} danni da ombra. Può verificarsi ogni 10.0 s.", + "jaJP": "遁走スキルを使用すると分身の罠を残し、敵を挑発しておびき寄せる。分身の罠は3.0秒後に爆発して{1200/1800}のシャドウダメージを与える。この効果は10.0秒に1回以上は発生しない。", + "koKR": "기만 기술을 시전하면 적을 지속적으로 도발하고 유인하는 미끼 덫을 남깁니다. 미끼 덫은 3.0초 후 폭발하여 {1200/1800}의 암흑 피해를 줍니다. 이 효과는 10.0초에 한 번씩만 발동합니다.", + "plPL": "Użycie umiejętności Podstępu pozostawia za sobą pułapkę-atrapę, która stale prowokuje i wabi wrogów. Pułapka-atrapa eksploduje po 3.0 sek. i zadaje {1200/1800} pkt. obrażeń Cienia. Efekt może wystąpić co 10.0 sek.", + "ptBR": "Lançar uma habilidade de Subterfúgio deixa uma armadilha de chamariz que provoca e atrai os inimigos continuamente. A armadilha de chamariz explode após 3.0 s, causando {1200/1800} de dano de sombra. Pode ocorrer a cada 10.0 s.", + "ruRU": "Умения категории \"Уловки\" создают ловушку-приманку, которая непрерывно провоцирует и приманивает противников. Ловушка-приманка взрывается спустя 3.0 сек., нанося {1200/1800} ед. урона от темной магии. Эффект срабатывает не чаще раза в 10.0 сек.", + "trTR": "Bir Hile Yeteneği kullanmak, arkanda düşmanları sürekli olarak kışkırtan ve kendisine çeken bir Yem Tuzak bırakır. Yem Tuzak 3.0 saniye sonra patlayarak {1200/1800} Gölge hasarı verir. Yalnızca her 10.0 saniyede bir kez gerçekleşebilir.", + "zhCN": "施放诡诈技能后,将在身后留下一个持续嘲讽和引诱敌人的诱饵陷阱。诱饵陷阱将在 3.0 秒后爆炸,造成 {1200/1800} 点暗影伤害。每 10.0 秒可触发一次。", + "zhTW": "施放欺敵技能會留下一個持續嘲諷並吸引敵人的誘餌陷阱。誘餌陷阱會在 3.0 秒後爆炸,造成 {1200/1800} 點暗影傷害。每 10.0 秒可觸發一次。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "The ring shifts and spins on your finger as the forces within desperately attempt to escape.", + "flavor_localized": { + "deDE": "Der Ring zuckt und dreht sich an Eurem Finger, während die Mächte darin verzweifelt versuchen, zu entkommen.", + "esES": "Este anillo se mueve y gira en tu dedo cuando las fuerzas de su interior intentan escapar desesperadamente.", + "esMX": "El anillo se mueve y gira en el dedo mientras las fuerzas que contiene tratan de escapar desesperadas.", + "frFR": "Cet anneau bouge et se débat sur votre doigt, comme si les forces qu'il contenait cherchaient désespérément à s'échapper.", + "itIT": "L'anello muta e ruota sul dito mentre le forze al suo interno cercano disperatamente di fuggire.", + "jaJP": "内に囚われた力が放出のはけ口を希求しており、この指輪は変形しながら、指の上で回転している。", + "koKR": "반지가 손에서 움직이며 돌아갑니다. 안에 담긴 힘이 필사적으로 빠져나갈 방법을 찾는 듯합니다.", + "plPL": "Pierścień przeobraża się i wiruje na twoim palcu, gdy siły w nim zaklęte desperacko próbują się uwolnić.", + "ptBR": "O anel gira e revolve no seu dedo enquanto as forças no interior dele tentam fugir desesperadamente.", + "ruRU": "Перстень так и крутится у вас на пальце, будто отчаянно пытается сбежать.", + "trTR": "İçindeki güçler umutsuzca kaçmaya çalışırken yüzük parmağında kayıp dönüyor.", + "zhCN": "戒指在你的手指上旋转不停,其中的力量想要绝望地逃离禁锢。", + "zhTW": "這個戒指在你的手指上不停旋動變幻,像是它的深處有一股力量,亟欲逃脫。" + }, + "name": "Writhing Band of Trickery", + "name_localized": { + "deDE": "[ns]Windendes Band der Irreführung", + "esES": "[fs]Sortija inquieta de ilusionismo", + "esMX": "[fs]Sortija Retorcida de Engaño", + "frFR": "[fs]Bague de supercherie mouvante", + "itIT": "[ms]Cerchio Serpeggiante dell'Imbroglio", + "jaJP": "悶えし策略の指輪", + "koKR": "몸부림치는 속임수의 가락지", + "plPL": "[ms]Wijący się Sygnet Szachrajstwa", + "ptBR": "[ms]Anel Retorcido da Trapaça", + "ruRU": "[ms]Верткий перстень ловкача", + "trTR": "Kıvrılan Düzenbazlık Yüzüğü", + "zhCN": "诡诈之盘曲指环", + "zhTW": "欺詐扭纏指環" + } + } + } + }, + "Sorcerer": { + "Enchantment": { + "Sorcerer_Enchantment_ArcLash": { + "desc": "When you use a Cooldown, enemies around you are Stunned for {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} seconds.", + "desc_localized": { + "deDE": "Wenn Ihr eine Abklingzeit verwendet, werden Gegner um Euch herum {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} Sek. lang betäubt.", + "esES": "Cuando usas un tiempo de reutilización, los enemigos que te rodean quedan aturdidos durante {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} s.", + "esMX": "Cuando usas una habilidad con recuperación, los enemigos a tu alrededor quedan aturdidos durante {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} segundos.", + "frFR": "Lorsque vous utilisez une compétence avec un temps de recharge, les cibles autour de vous sont étourdies pendant {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} s.", + "itIT": "Quando lanci un'abilità con tempo di recupero, i nemici circostanti vengono storditi per {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} s.", + "jaJP": "クールダウンを使用すると、周囲の敵が{0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95}秒間スタンする。", + "koKR": "재사용 대기시간이 있는 기술을 사용하면 주위의 적들이 {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95}초 동안 기절합니다.", + "plPL": "Kiedy korzystasz z czasu odnowienia, wrogowie wokół ciebie zostają ogłuszeni na {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} sek.", + "ptBR": "Ao usar uma recarga, os inimigos ao seu redor ficam atordoados por {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} s.", + "ruRU": "Когда вы применяете умение с временем восстановления, противники вокруг оглушаются на {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} сек.", + "trTR": "Bir Bekleme Süresi kullandığında etrafındaki düşmanlar {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} saniyeliğine Sersemletilir.", + "zhCN": "当你使用有冷却时间的技能时, 你周围的敌人会被击昏 {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} 秒。", + "zhTW": "每當你使用有冷卻時間的技能,會擊昏附近的敵人 {0.5/0.55/0.6/0.65/0.7/0.75/0.8/0.85/0.9/0.95} 秒。" + } + }, + "Sorcerer_Enchantment_BallLightning": { + "desc": "Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.", + "desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer verfügen über eine Chance von bis zu 25%, einen statischen Kugelblitz zu erzeugen.", + "esES": "Golpe de suerte: Los golpes críticos tienen hasta un 25% de probabilidad de generar una Bola de rayos estática.", + "esMX": "Golpe afortunado: Los golpes críticos tienen hasta un 25% de probabilidad de generar un Rayo Globular estático.", + "frFR": "Coup de chance: les coups critiques ont jusqu'à 25% de chances de générer une sphère foudroyante statique.", + "itIT": "Colpo fortunato: i colpi critici hanno fino al 25% di probabilità di generare una Palla Fulminante statica.", + "jaJP": "幸運の一撃: クリティカルヒット時、最大25%の確率で静電気を帯びた〈ボール・ライトニング〉が発生する。", + "koKR": "행운의 적중: 극대화 시 최대 25%의 확률로 정지해 있는 구상 번개가 생성됩니다.", + "plPL": "Szczęśliwy traf: Trafienia krytyczne mają maksymalnie 25% szans na stworzenie statycznego Pioruna Kulistego.", + "ptBR": "Golpe de Sorte: Acertos críticos têm até 25% de chance de gerar uma Bola de Eletricidade estática.", + "ruRU": "Удачный удар: критические удары с вероятностью до 25% создают неподвижную \"Шаровую молнию\".", + "trTR": "Şanslı Vuruş: Kritik Vuruşlar en fazla 25% ihtimalle sabit bir Yıldırım Topu oluşturur.", + "zhCN": "幸运一击: 暴击最多有 25% 几率形成一团静止的球状闪电。", + "zhTW": "幸運觸發:爆擊有最多 25% 的機率生成一個靜態的球狀閃電。" + } + }, + "Sorcerer_Enchantment_Blizzard": { + "desc": "Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.", + "desc_localized": { + "deDE": "Alle 15 Sek. bildet sich über Euch ein Blizzard, der Euch 6 Sek. lang folgt.", + "esES": "Cada 15 s, se forma sobre ti una Ventisca que te sigue durante 6 s.", + "esMX": "Cada 15 segundos, se lanza una Ventisca sobre ti que te sigue durante 6 segundos.", + "frFR": "Toutes les 15 s, un blizzard se forme autour de vous et vous suit pendant 6 s.", + "itIT": "Ogni 15 s, si forma una Tormenta che ti segue per 6 s.", + "jaJP": "15秒ごとに〈ブリザード〉が頭上に形成され、6秒間ついて来る。", + "koKR": "15초마다 자신의 머리 위에 눈보라가 생겨나 6초 동안 따라다닙니다.", + "plPL": "Co 15 sek. nad twoją głową tworzy się Zamieć, która podąża za tobą przez 6 sek.", + "ptBR": "A cada 15 s, uma Nevasca forma-se e segue você por 6 s.", + "ruRU": "Раз в 15 сек. над вами образуется снежная буря, которая следует за вами в течение 6 сек.", + "trTR": "Her 15 saniyede bir kez üzerinde bir Kar Fırtınası oluşur ve 6 saniye boyunca seni takip eder.", + "zhCN": "每过 15 秒, 在头顶汇聚一阵暴风雪 并跟随你移动, 持续 6 秒。", + "zhTW": "每隔 15 秒,暴風雪會在你上方形成並跟隨你 6 秒。" + } + }, + "Sorcerer_Enchantment_ChainLightning": { + "desc": "Chain Lightning forms automatically after spending 100 Mana.", + "desc_localized": { + "deDE": "Kettenblitz bildet sich automatisch, wenn Ihr 100 Mana verbraucht.", + "esES": "Se forma automáticamente una Cadena de rayos tras gastar 100 de maná.", + "esMX": "Cadena de Relámpagos se lanza automáticamente después de usar 100 de maná.", + "frFR": "Une chaîne d'éclairs se forme automatiquement lorsque vous dépensez 100 points de mana.", + "itIT": "Catena di Fulmini si genera automaticamente dopo aver consumato 100 mana.", + "jaJP": "マナを100消費した後、自動的に〈チェイン・ライトニング〉が発動する。", + "koKR": "마나를 100 소모하면 연쇄 번개가 자동으로 생겨납니다.", + "plPL": "Seryjne Błyskawice tworzą się automatycznie po zużyciu 100 pkt. many.", + "ptBR": "Cadeia de Raios forma-se automaticamente depois de gastar 100 de mana.", + "ruRU": "\"Цепная молния\" срабатывает автоматически, когда вы расходуете 100 ед. маны.", + "trTR": "100 Mana harcadıktan sonra otomatik olarak Zincirleme Yıldırım oluşur.", + "zhCN": "消耗 100 点法力后自动施放连锁闪电。", + "zhTW": "消耗 100 點法力後,自動生成連鎖閃電。" + } + }, + "Sorcerer_Enchantment_ChargedBolt": { + "desc": "When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner betäubt, besteht eine Chance von 40%, 3 Comboblitze aus ihm zu entfesseln.", + "esES": "Cuando aturdes a un enemigo, hay un 40% de probabilidad de que libere una 3 Descarga de energía.", + "esMX": "Cuando aturdes a un enemigo, hay un 40% de probabilidad de lanzar 3 Centellas.", + "frFR": "Lorsque vous étourdissez une cible, il y a 40% de chances qu'elle libère 3 décharges électriques.", + "itIT": "Quando stordisci un nemico, c'è il 40% di probabilità che sprigioni 3 Scariche Elettriche.", + "jaJP": "敵をスタンさせると、その敵から40%の確率で3本の〈チャージボルト〉が放たれる。", + "koKR": "적을 기절시킬 때마다 40% 확률로 해당 적으로부터 번개 줄기를 3개 내뿜습니다.", + "plPL": "Po ogłuszeniu wroga istnieje 40% szans na wyzwolenie z niego Wiązek Błyskawic (3).", + "ptBR": "Ao atordoar um inimigo, há 40% de chance de lançar 3 Setas Carregadas dele.", + "ruRU": "Когда вы оглушаете противника, из его тела с вероятностью 40% вырывается 3 \"Электрических разряда\":\"Электрических разрядов\".", + "trTR": "Bir düşmanı Sersemlettiğinde 40% ihtimalle düşmandan 3 Yüklü Şimşek fırlatılır.", + "zhCN": "当你击昏敌人时, 有 40% 几率从其身上放出 3 枚电荷弹。", + "zhTW": "每當你擊昏敵人時,有 40% 機率從其身上放出 3 個電能彈。" + } + }, + "Sorcerer_Enchantment_FireBall": { + "desc": "When you kill an enemy, they explode in a Fireball for 50% of its damage.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner tötet, explodiert dieser in einem Feuerball, der 50% des Schadens verursacht.", + "esES": "Cuando matas a un enemigo, explota y sufre un 50% del daño de Bola de fuego.", + "esMX": "Cuando eliminas a un enemigo, este explota en una Bola de Fuego que inflige un 50% de su daño.", + "frFR": "Lorsque vous tuez une cible, celle-ci explose en une boule de feu qui inflige 50% de ses dégâts.", + "itIT": "Quando uccidi un nemico, esplode in una Palla di fuoco, subendo il 50% dei suoi danni.", + "jaJP": "倒した敵が〈ファイアボール〉となって爆発し、そのダメージの50%を与える。", + "koKR": "처치한 적이 화염구 속에서 폭발하여 화염구 피해의 50%만큼 피해를 줍니다.", + "plPL": "Kiedy zabijasz wroga, wybucha on w postaci Kuli Ognia, która zadaje równowartość 50% obrażeń od tej umiejętności.", + "ptBR": "Quando você mata um inimigo, ele explode em uma Bola de Fogo, causando 50% do dano.", + "ruRU": "Убитые вами противники взрываются \"Огненными шарами\", наносящими 50% обычного урона.", + "trTR": "Bir düşmanı öldürdüğünde düşman bir Ateş Topu şeklinde patlayarak hasarının 50% kadarına eşit hasar verir.", + "zhCN": "当你消灭一名敌人时会使其爆炸成 火球, 造成伤害为火球初始伤害的 50%", + "zhTW": "當你殺死敵人時,敵人會產生火球爆炸,造成其傷害的 50%。" + } + }, + "Sorcerer_Enchantment_Firebolt": { + "desc": "Direct damage from Skills applies up to an additional {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% Burning damage over 8 seconds.", + "desc_localized": { + "deDE": "Direkter Schaden von Fertigkeiten verursacht im Verlauf von 8 Sek. bis zu {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% zusätzlichen Verbrennungsschaden.", + "esES": "El daño directo de las habilidades aplica hasta {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% más de daño de quemadura durante 8 s.", + "esMX": "El daño directo de las habilidades inflige hasta {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% más de daño de quemadura durante 8 segundos.", + "frFR": "Les dégâts directs que vous infligez avec des compétences appliquent jusqu'à {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% points de dégâts de brûlure supplémentaires en 8 s.", + "itIT": "I danni diretti delle abilità infliggono fino a {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% danni da fiamme aggiuntivi per 8 s.", + "jaJP": "スキルによる直接ダメージを与えると、8秒間かけて最大{23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}%の炎上ダメージを追加で与える。", + "koKR": "기술로 직접 피해를 주면 8초에 걸쳐 최대 {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}%의 추가 연소 피해를 줍니다.", + "plPL": "Obrażenia bezpośrednie od umiejętności wywołują dodatkowo {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% pkt. obrażeń od podpalenia w ciągu 8 sek.", + "ptBR": "O dano direto de habilidades aplica até {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% de dano flamejante adicional ao longo de 8 s.", + "ruRU": "Прямой урон от ваших умений поджигает противников, нанося {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% ед. урона от горения за 8 сек.", + "trTR": "Yeteneklerin verdiği doğrudan hasar 8 saniye boyunca en fazla {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% olmak üzere ilave Yanma hasarı verir.", + "zhCN": "来自技能的直接伤害会在 8 秒内额外施加最多 {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% 点燃烧伤害。", + "zhTW": "技能的直接傷害會附加燃燒傷害,最多在 8 秒內額外造成 {23.2/25.6/28/30.4/32.8/35.2/37.6/40/42.4/44.8}% 點傷害。" + } + }, + "Sorcerer_Enchantment_Firewall": { + "desc": "Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.", + "desc_localized": { + "deDE": "Glückstreffer: Chance von bis zu 25%, durch Verbrennungsschaden 2 Feuerwände zu erschaffen, die 3 Sek. lang bestehen bleiben.", + "esES": "Golpe de suerte: Hasta un 25% de probabilidad de que aparezcan 2 Muros de fuego durante 3 s al infligir daño de quemadura.", + "esMX": "Golpe afortunado: Hasta un 25% de probabilidad de infligir daño de quemadura para generar 2 Muros de Fuego durante 3 segundos.", + "frFR": "Coup de chance: vous avez jusqu'à 25% de chances d'invoquer 2 murs de feu pendant 3 s lorsque vous infligez des dégâts de brûlure.", + "itIT": "Colpo fortunato: Fino al 25% di probabilità quando infliggi danni da fiamme di generare 2 Muri di Fuoco per 3 s.", + "jaJP": "幸運の一撃: 炎上ダメージを与えるたびに、最大25%の確率で3秒間にわたり〈ファイアウォール〉を2つ発生させる。", + "koKR": "행운의 적중: 연소 피해를 줄 때마다 25% 확률로 3초 동안 화염벽을 2개 생성합니다.", + "plPL": "Szczęśliwy Traf: Do 25% szans, podczas zadawania obrażeń od podpalenia, na stworzenie 2 Ścian Ognia na 3 sek.", + "ptBR": "Golpe de Sorte: Ao causar dano flamejante, você tem até 25% de chance de gerar 2 Paredes de Chamas por 3 s.", + "ruRU": "Удачный удар: когда противник получает урон от горения, под ним с вероятностью до 25% возникают 2 стены огня, существующие 3 сек.", + "trTR": "Şanslı Vuruş: Yanma hasarı verdiğinde en fazla 25% ihtimalle 3 saniye boyunca 2 Ateş Duvarı ortaya çıkar.", + "zhCN": "幸运一击: 造成燃烧伤害时最多有 25% 几率生成 2 道火墙, 持续 3 秒。", + "zhTW": "幸運觸發:造成燃燒傷害時,最多有 25% 機率能召喚 2 道火牆術,持續 3 秒。" + } + }, + "Sorcerer_Enchantment_FlameShield": { + "desc": "Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds.", + "desc_localized": { + "deDE": "Flammenschild aktiviert sich automatisch, wenn Ihr tödlichen Schaden erleidet. Dieser Effekt kann nur einmal alle 120 Sek. auftreten.", + "esES": "Escudo de llamas se activa automáticamente cuando sufres daño letal. Solo puede ocurrir una vez cada 120 s.", + "esMX": "Escudo Ígneo se activa automáticamente cuando recibes daño fatal. Solo puede ocurrir una vez cada 120 segundos.", + "frFR": "Bouclier de feu s'active automatiquement lorsque vous subissez des dégâts qui devraient vous tuer. Cet effet ne peut se produire qu'une fois toutes les 120 s.", + "itIT": "Scudo di Fiamme si attiva automaticamente quando subisci danni fatali. Può attivarsi solo una volta ogni 120 s.", + "jaJP": "致命的なダメージを受けると〈フレイムシールド〉が自動的に発動する。この効果は120秒に1回のみ発動する。", + "koKR": "죽음에 이르는 피해를 받으면 화염 보호막이 자동으로 활성화됩니다. 120초에 한 번만 발동합니다.", + "plPL": "Tarcza Płomieni aktywuje się automatycznie, gdy otrzymujesz śmiertelne obrażenia. Efekt ten może wystąpić tylko raz na 120 sek.", + "ptBR": "Escudo Flamejante é ativado automaticamente quando você recebe dano fatal. Só pode ocorrer uma vez a cada 120 s.", + "ruRU": "\"Пламенный щит\" срабатывает автоматически, когда вы получаете смертельный урон. Срабатывает не чаще раза в 120 сек.", + "trTR": "Ölümcül hasar aldığında Alev Kalkanı otomatik olarak etkinleştirilir. Sadece120 saniyede bir kez gerçekleşebilir.", + "zhCN": "火盾会在受到致命伤害时自动激活。每 120 秒只能触发一次。", + "zhTW": "當你受到致命傷害時,火焰護盾會自動啟動。每 120 秒只能發生一次。" + } + }, + "Sorcerer_Enchantment_FrostNova": { + "desc": "Lucky Hit: Your Conjuration Skills have up to a 30% chance to unleash a Frost Nova when hitting enemies.", + "desc_localized": { + "deDE": "Glückstreffer: Eure Beschwörungsfertigkeiten haben eine Chance von bis zu 30%, bei einem Treffer eine Frostnova auszulösen.", + "esES": "Golpe de suerte: Tus habilidades de evocación tienen hasta un 30% de probabilidad de liberar una Nova de escarcha al golpear a un enemigo.", + "esMX": "Golpe afortunado: Tus habilidades de Conjuración tienen hasta un 30% de probabilidad de liberar una Nova Gélida al golpear a los enemigos.", + "frFR": "Coup de chance: vos compétences de conjuration ont jusqu'à 30% de chances de lancer une nova de givre lorsqu'elles touchent des adversaires.", + "itIT": "Colpo fortunato: le tue abilità invocazione hanno fino al 30% di probabilità di scatenare una Nova Gelida quando colpiscono i nemici.", + "jaJP": "幸運の一撃: 召喚スキルが命中すると、最大30%の確率で〈フロストノヴァ〉を放つ。", + "koKR": "행운의 적중: 구현 기술이 적에게 적중했을 때 최대 30% 확률로 서릿발을 방출합니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Przyzywania mają 30% szans na wyzwolenie Novy Mrozu przy trafieniu wroga.", + "ptBR": "Golpe de Sorte: Suas habilidades de Conjuração têm até 30% de chance de lançar uma Nova Gélida ao atingir inimigos.", + "ruRU": "Удачный удар: когда умения категории \"Колдовство\" поражают противников, с вероятностью до 30% срабатывает \"Кольцо льда\".", + "trTR": "Şanslı Vuruş: Büyü Yeteneklerin düşmanlara vururken en fazla 30% ihtimalle bir Buz Novası fırlatır.", + "zhCN": "幸运一击: 你的召唤魔法技能在命中敌人时最多有 30% 几率释放一次寒霜新星。", + "zhTW": "幸運觸發:你的咒喚技能擊中敵人時,有最多 30% 的機率釋放冰霜新星。" + } + }, + "Sorcerer_Enchantment_Frostbolt": { + "desc": "Direct damage from Skills applies up to {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% Chill.", + "desc_localized": { + "deDE": "Direkter Schaden von Fertigkeiten verursacht bis zu {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% Unterkühlung.", + "esES": "El daño directo de las habilidades aplica hasta un {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% de helada.", + "esMX": "El daño directo de las habilidades aplica hasta un {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% de helamiento.", + "frFR": "Les dégâts directs que vous infligez avec des compétences appliquent jusqu'à {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% d'effets glaçants.", + "itIT": "I danni diretti delle abilità infliggono fino al {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% di raggelamento.", + "jaJP": "スキルによる直接ダメージを与えると、最大{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%の冷気効果を付与する。", + "koKR": "기술로 직접 피해를 주면 대상이 최대 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%의 오한을 느낍니다.", + "plPL": "Obrażenia bezpośrednie od umiejętności wywołują dodatkowo {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% wyziębienia.", + "ptBR": "O dano direto de habilidades aplica até {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% de gelidez.", + "ruRU": "Прямой урон от умений применяет к противникам эффект окоченения, замедляющий на {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%.", + "trTR": "Yeteneklerin verdiği doğrudan hasar en fazla {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% olmak üzere Soğutma uygular.", + "zhCN": "来自技能的直接伤害会施加最多 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% 的冻伤效果。", + "zhTW": "技能的直接傷害最多會附加 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% 冰冷效果。" + } + }, + "Sorcerer_Enchantment_FrozenOrb": { + "desc": "Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Ihr eine Fertigkeit einsetzt, die keine Basisfertigkeit ist, verfügt Ihr über eine Chance von 30%, eine Gefrorene Kugel auf einen Gegner in der Nähe zu schleudern.", + "esES": "Cuando lanzas una habilidad no básica, tienes un 30% de probabilidad de lanzar un Orbe congelado a un enemigo cercano.", + "esMX": "Cuando lanzas una habilidad no básica, tienes un 30% de probabilidad de lanzar un Orbe Gélido a un enemigo cercano.", + "frFR": "Chaque fois que vous utilisez une compétence, hors compétences de base, vous avez 30% de chances de lancer un orbe gelé sur une cible à proximité.", + "itIT": "Quando lanci un'abilità non base, hai una probabilità del 30% di lanciare un Globo di Gelo contro un nemico vicino.", + "jaJP": "非基本スキルを使うと、30%の確率で付近の敵に〈フローズンオーブ〉を放つ。", + "koKR": "기본 기술이 아닌 기술을 시전할 때마다 30% 확률로 근처의 적에게 얼음 보주를 발사합니다.", + "plPL": "Za każdym razem, gdy używasz umiejętności innej niż Podstawowa, masz 30% szans na wystrzelenie Zamarzniętej Kuli w pobliskiego wroga.", + "ptBR": "Sempre que lançar uma habilidade não básica, você tem 30% de chance de lançar um Orbe Congelado em um inimigo próximo.", + "ruRU": "При применении любых умений, кроме базовых, вы с вероятностью 30% выпускаете в ближайшего противника \"Морозную сферу\".", + "trTR": "Her Temel Olmayan Yetenek kullandığında 30% ihtimalle Yakındaki bir düşmana bir Donmuş Küre fırlatırsın.", + "zhCN": "每当你施放非基础技能时, 有 30% 几率向一名附近的敌人发射一颗冰霜球。", + "zhTW": "每當你施放非基本技能時,有 30% 機率對附近的一個敵人發射冰封球。" + } + }, + "Sorcerer_Enchantment_Hydra": { + "desc": "After spending 200 Mana, a 5-headed Hydra spawns for {5.7/6.2} seconds.", + "desc_localized": { + "deDE": "Wenn Ihr 200 Mana verbraucht, erscheint {5.7/6.2} Sek. lang eine 5-köpfige Hydra.", + "esES": "Tras gastar 200 de maná, aparece una hidra de 5 cabezas durante {5.7/6.2} s.", + "esMX": "Después de usar 200 de maná, se genera una Hidra de 5 cabezas que dura {5.7/6.2} segundos.", + "frFR": "Après avoir dépensé 200 points de mana, une hydre à 5 têtes apparaît pendant {5.7/6.2} s.", + "itIT": "Dopo aver consumato 200 mana, generi un'Idra a 5 teste per {5.7/6.2} s.", + "jaJP": "マナを200消費すると、{5.7/6.2}秒間にわたり頭が5頭ある〈ヒュドラ〉が出現する。", + "koKR": "마나를 200 소모하면 {5.7/6.2}초 동안 머리가 5개인 히드라가 생성됩니다.", + "plPL": "Po zużyciu 200 pkt. many na {5.7/6.2} sek. pojawia się 5-głowa Hydra.", + "ptBR": "Depois de gastar 200 de mana, uma Hidra com 5 cabeças surge por {5.7/6.2} s.", + "ruRU": "Потратив 200 ед. маны, вы на {5.7/6.2} сек. призываете гидру с 5 головами:головами.", + "trTR": "200 Mana harcadıktan sonra {5.7/6.2} saniyeliğine 5 başlı bir Hidra ortaya çıkar.", + "zhCN": "消耗 200 点法力后, 召唤一只拥有 5 个头的多头蛇, 持续 {5.7/6.2} 秒。", + "zhTW": "花費 200 點法力後,會生成一隻 5 個頭的多頭蛇,持續 {5.7/6.2} 秒。" + } + }, + "Sorcerer_Enchantment_IceArmor": { + "desc": "Upon getting hit, you have a 5% chance to apply Ice Armor.", + "desc_localized": { + "deDE": "Wenn Ihr getroffen werdet, verfügt Ihr über eine Chance von 5%, Eisrüstung anzuwenden.", + "esES": "Al recibir un golpe, tienes un 5% de probabilidad de aplicarte Armadura de hielo.", + "esMX": "Al recibir un golpe, tienes un 5% de probabilidad de lanzar Armadura Glacial.", + "frFR": "Lorsque vous vous faites attaquer, vous avez 5% de chances de lancer Armure de glace.", + "itIT": "Quando subisci un colpo, hai una probabilità del 5% di attivare Corazza di Ghiaccio.", + "jaJP": "被弾した際に、5%の確率で〈アイスアーマー〉が発動する。", + "koKR": "적중당하면 5% 확률로 얼음 갑옷 효과를 얻습니다.", + "plPL": "Jeśli staniesz się celem ataku, masz 5% szans na użycie Pancerza Lodu.", + "ptBR": "Ao receber um golpe, você tem 5% de chance de aplicar Armadura Gélida.", + "ruRU": "Когда вы получаете урон, с вероятностью 5% срабатывает \"Ледяной доспех\".", + "trTR": "Vurulduğunda 5% ihtimalle Buz Zırh uygularsın.", + "zhCN": "被命中时, 你有 5% 的几率施加寒冰甲。", + "zhTW": "當你被擊中時,有 5% 機率獲得寒冰護甲。" + } + }, + "Sorcerer_Enchantment_IceBlades": { + "desc": "For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.", + "desc_localized": { + "deDE": "Für alle 40 Sek. Abklingzeit, die Ihr verbraucht, erschafft Ihr Eisklingen auf einem zufälligen Gegner.", + "esES": "Por cada 40 s que pasas en tiempo de reutilización, se genera unas Hojas de hielo sobre un enemigo aleatorio.", + "esMX": "Por cada 40 segundos de habilidades con recuperación que gastas, generas unas Cuchillas Gélidas en un enemigo al azar.", + "frFR": "Pour chaque tranche de 40 s passée en temps de recharge, vous lancez des lames de glace sur une cible aléatoire.", + "itIT": "Ogni 40 s trascorsi con abilità in fase di recupero, lanci Lame di Ghiaccio su un nemico a caso.", + "jaJP": "クールダウン中に40秒経過するごとに、ランダムな敵に対して〈アイスブレイド〉を生み出す。", + "koKR": "재사용 대기시간이 있는 기술을 40초 사용할 때마다 무작위 적의 위치에 얼음 칼날을 생성합니다.", + "plPL": "Za każde wykorzystane przez ciebie 40 sek. czasu odnowienia rzucasz Lodowe Ostrza na losowego wroga.", + "ptBR": "Para cada 40 s em recargas que gastar, você gera Lâminas de Gelo em um inimigo aleatório.", + "ruRU": "Когда у вас восстанавливаются умения, вы раз в 40 сек. призываете ледяные клинки, атакующие случайного противника.", + "trTR": "Bekleme Sürelerinde harcadığın her 40 saniyede bir kez rastgele bir düşmanın üzerinde Buz Kılıçları oluşturursun.", + "zhCN": "每度过 40 秒的冷却时间, 你就会对随机敌人召唤一把冰刃。", + "zhTW": "你每觸發 40 秒冷卻時間,就會對一名隨機敵人生成寒冰之刃。" + } + }, + "Sorcerer_Enchantment_IceShards": { + "desc": "Ice Shards automatically conjure and fly towards Frozen enemies.", + "desc_localized": { + "deDE": "Eissplitter bilden sich automatisch und fliegen auf eingefrorene Gegner.", + "esES": "Se generan automáticamente Esquirlas de hielo que vuelan hacia los enemigos congelados.", + "esMX": "Invocas Fragmentos de Hielo que salen volando automáticamente hacia los enemigos congelados.", + "frFR": "Des éclats de glace se forment automatiquement et fondent sur les cibles gelées.", + "itIT": "Schegge di Ghiaccio vengono invocate automaticamente e volano verso i nemici congelati.", + "jaJP": "〈アイスシャード〉が自動的に召喚され、凍結した敵めがけて飛ぶ。", + "koKR": "얼음 파편이 자동으로 구현되어 빙결된 적에게 날아갑니다.", + "plPL": "Lodowe Odłamki tworzą się automatycznie i lecą w stronę zamrożonych wrogów.", + "ptBR": "Estilhaços de Gelo são conjurados automaticamente e voam na direção dos inimigos congelados.", + "ruRU": "\"Осколки льда\" создаются автоматически и поражают замороженных противников.", + "trTR": "Buz Parçaları otomatik olarak çağrılır ve Donmuş düşmanlara doğru uçar.", + "zhCN": "自动召唤寒冰碎片, 并使其飞向被冻结的敌人。", + "zhTW": "自動呼喚寒冰裂片飛向凍結的敵人。" + } + }, + "Sorcerer_Enchantment_Incinerate": { + "desc": "Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.", + "desc_localized": { + "deDE": "Alle 14 Sek. erscheint eine Schlange und schickt Gegner 8 Sek. lang in den Flammentod.", + "esES": "Cada 14 s aparece una sierpe e Incinera a los enemigos durante 8 s.", + "esMX": "Cada 14 segundos, aparece una serpiente e incinera a los enemigos durante 8 segundos.", + "frFR": "Toutes les 14 s, un serpent apparaît et incinère les adversaires pendant 8 s.", + "itIT": "Ogni 14 s, generi un serpente che incenerisce i nemici per 8 s.", + "jaJP": "14秒ごとに大蛇が出現し、8秒間にわたって敵に〈インシネレート〉を放つ。", + "koKR": "14초마다 뱀이 생성되어 적들을 8초 동안 소각합니다.", + "plPL": "Co 14 sek. pojawia się wąż, który wymierza Spopielenie w pobliskiego wroga na 8 sek.", + "ptBR": "A cada 14 s, uma serpente surge e incinera inimigos próximos por 8 s.", + "ruRU": "Раз в 14 сек. появляется змей, поражающий ближайшего противника \"Испепелением\" в течение 8 сек.", + "trTR": "Her 14 saniyede bir yılan ortaya çıkar ve düşmanları 8 saniyeliğine Yakar.", + "zhCN": "每 14 秒, 召唤一条蛇并焚烧敌人, 持续 8 秒。", + "zhTW": "每 14 秒生成一條火蛇,它會對敵人施放熾焚烈焰,持續 8 秒。" + } + }, + "Sorcerer_Enchantment_LightningSpear": { + "desc": "Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.", + "desc_localized": { + "deDE": "Wenn Ihr Knisternde Energie absorbiert, besteht eine Chance von 10%, einen Blitzspeer zu beschwören.", + "esES": "Absorber energía crepitante tiene un 10% de probabilidad de crear una Lanza de rayos.", + "esMX": "Absorber Energía Crepitante tiene un 10% de probabilidad de conjurar una Lanza de Rayo.", + "frFR": "L'absorption d'énergie crépitante confère 10% de chances d'invoquer une lance de foudre.", + "itIT": "Assorbire Energia Crepitante fornisce una probabilità del 10% di invocare una Lancia Fulminante.", + "jaJP": "帯び出す電気を吸収すると10%の確率で〈ライトニングスピア〉を召喚する。", + "koKR": "짜릿한 에너지를 흡수하면 10% 확률로 번개 창을 구현합니다.", + "plPL": "Pochłonięcie Roziskrzonej Energii zapewnia 10% szans na przyzwanie Włóczni Błyskawic.", + "ptBR": "Absorver Energia Crepitante tem 10% de chance de conjurar uma Lança Elétrica.", + "ruRU": "Когда вы поглощаете искрящийся заряд энергии, вы с вероятностью 10% создаете электрическое копье.", + "trTR": "Çatırtı Enerjisi soğurmak 10% ihtimalle bir Yıldırım Mızrağı çağırır.", + "zhCN": "吸收爆裂电花有 10% 的几率召唤一柄闪电矛。", + "zhTW": "吸收電流能量時有 10% 機率呼喚閃電長矛。" + } + }, + "Sorcerer_Enchantment_Meteor": { + "desc": "Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.", + "desc_localized": { + "deDE": "Glückstreffer: Chance von bis zu 8%, dass ein Meteor auf Gegner fällt.", + "esES": "Golpe de suerte: Hasta un 8% de probabilidad de que caiga un Meteorito sobre tus enemigos.", + "esMX": "Golpe afortunado: Hasta un 8% de probabilidad de que un Meteoro caiga sobre los enemigos.", + "frFR": "Coup de chance: vous avez jusqu'à 8% de chances qu'un météore tombe sur des adversaires.", + "itIT": "Colpo fortunato: fino al 8% di probabilità che una Meteora si abbatta sui nemici.", + "jaJP": "幸運の一撃: 最大8%の確率で敵めがけて〈メテオ〉が落ちてくる。", + "koKR": "행운의 적중: 최대 8% 확률로 적에게 운석이 떨어집니다.", + "plPL": "Szczęśliwy traf: Istnieje maksymalnie 8% szans, że na wrogów spadnie Meteoryt.", + "ptBR": "Golpe de Sorte: Até 8% de chance de um Meteoro cair nos inimigos.", + "ruRU": "Удачный удар: на противников с вероятностью до 8% обрушивается метеорит.", + "trTR": "Şanslı Vuruş: En fazla 8% ihtimalle düşmanların üzerine bir Meteor düşer.", + "zhCN": "幸运一击: 最多有 8% 几率对敌人施放陨石术。", + "zhTW": "幸運觸發:有最多 8% 的機率呼喚隕石術落在敵人身上。" + } + }, + "Sorcerer_Enchantment_Spark": { + "desc": "Killing an enemy has a {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% chance to form a Crackling Energy.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner tötet, besteht eine Chance von {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%, Knisternde Energie zu erzeugen.", + "esES": "Matar a un enemigo tiene un {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de probabilidad de formar una energía crepitante.", + "esMX": "Matar a un enemigo tiene un {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de probabilidad de generar Energía Crepitante.", + "frFR": "Vous avez {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de chances de générer de l'énergie crépitante en tuant une cible.", + "itIT": "Uccidere un nemico ha una probabilità del {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% di generare Energia Crepitante.", + "jaJP": "敵1体を倒すと{14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%の確率で帯び出す電気が発生する。", + "koKR": "적을 처치하면 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 확률로 짜릿한 에너지가 남습니다.", + "plPL": "Zabicie wroga zapewnia {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% szans na stworzenie Roziskrzonej Energii.", + "ptBR": "Matar um inimigo tem {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de chance de formar uma Energia Crepitante.", + "ruRU": "Когда вы убиваете противника, с вероятностью {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% появляется искрящийся заряд энергии.", + "trTR": "Bir düşman öldürdüğünde {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% ihtimalle bir Çatırtı Enerjisi oluşturulur.", + "zhCN": "消灭敌人时有 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 几率生成一个爆裂电花。", + "zhTW": "擊殺敵人有 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 機率形成電流能量。" + } + }, + "Sorcerer_Enchantment_Teleport": { + "desc": "Evade is replaced with a short range Teleport on a {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} second Cooldown. This version of Teleport does not make you Unstoppable.", + "desc_localized": { + "deDE": "Entrinnen wird durch eine Teleportation mit kurzer Reichweite und einer Abklingzeit von {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} Sek. ersetzt. Diese Version der Teleportation macht Euch nicht unaufhaltsam.", + "esES": "Evadir se sustituye por un Teletransporte de corto alcance con un tiempo de reutilización de {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s. Esta versión de Teletransporte no te vuelve imparable.", + "esMX": "Evadir se reemplaza por un Teletransportar de corto alcance, que tiene una recuperación de {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} segundos. Esta versión de Teletransportar no te torna Imparable.", + "frFR": "Votre Esquive est remplacée par une téléportation à courte portée avec un temps de recharge de {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s. Cette version de Téléportation ne vous rend pas inarrêtable.", + "itIT": "Elusione viene sostituita da Teletrasporto a corto raggio con un tempo di recupero di {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} s. Questa versione di Teletrasporto non ti rende Inarrestabile.", + "jaJP": "回避が{17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}秒のクールダウンで短距離の〈テレポート〉と入れ替わる。これにより発生する〈テレポート〉では抑圧不可にならない。", + "koKR": "피하기가 재사용 대기시간 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2}초의 단거리 순간이동으로 대체됩니다. 해당 순간이동은 저지 불가를 부여하지 않습니다.", + "plPL": "Odskok zostaje zastąpiony Teleportacją na niewielką odległość, której czas odnowienia wynosi {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} sek. Ta wersja Teleportacji nie zapewnia nieustępliwości.", + "ptBR": "Evadir é substituída por Teleporte de curto alcance com uma recarga de {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} segundo. Essa versão de Teleporte não deixa você Implacável.", + "ruRU": "\"Ускользание\" заменяется \"Телепортацией\" с малым радиусом действия и временем восстановления {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} сек. Такая \"Телепортация\" не дает вам неудержимость.", + "trTR": "Kaçın, {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} saniye Bekleme Süresi bulunan kısa menzilli bir Işınlan ile değiştirilir. Işınlanın bu versiyonu seni Durdurulamaz yapmaz.", + "zhCN": "闪避被短距离传送术取代, 拥有 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒的冷却时间。这种传送术并不会使你变得不可阻挡。", + "zhTW": "閃避改為短距離的傳送術,有 {17/16.15/15.3/14.62/13.94/13.43/12.92/12.58/12.24/11.9/11.56/11.22/11.05/10.88/10.71/10.54/10.455/10.37/10.285/10.2} 秒冷卻時間。此版本的傳送術不會賦予你無阻效果。" + } + }, + "Sorcerer_Enchantment_Teleport_Active": { + "desc": "Teleport description here - since this is a skill that replaces your Evade button, you should never see this.", + "desc_localized": { + "deDE": "Hier Teleportationsbeschreibung – da diese Fertigkeit die Entrinnen-Schaltfläche ersetzt, sollte dies nie sichtbar sein.", + "esES": "Descripción de Teletransporte aquí: Dado que esta habilidad sustituye tu botón de Evadir, no deberías ver esto.", + "esMX": "Descripción de Teletransportar aquí - Dado que es una habilidad que reemplaza el botón Evadir, nunca deberías ver esto.", + "frFR": "Description de la téléportation. Comme il s'agit d'une compétence qui remplace votre bouton Esquive, vous ne devriez jamais voir ce texte.", + "itIT": "Descrizione del Teletrasporto: dato che è un'abilità che sostituisce il pulsante Evasione, non dovrebbe mai vedersi.", + "jaJP": "テレポートの詳細をここに - このスキルは回避ボタンと入れ替えるものなので、見えないはず。", + "koKR": "순간이동 설명 - 피하기 버튼을 대체하는 기술이므로 표시되지 않음.", + "plPL": "Opis Teleportacji – ponieważ to umiejętność, która zastępuje przycisk Odskoku, nie powinna się wyświetlać.", + "ptBR": "Descrição de Teleporte aqui - já que esta é uma habilidade que substitui seu botão de Evasão, você nunca deve ver isso.", + "ruRU": "Описание \"Телепортации\" – так как это умение заменяет ускользвание, вы не должны видеть этот текст.", + "trTR": "Işınlan açıklaması burada - Bu, Kaçın düğmenin yerine geçen bir yetenek olduğu için bunu görmemen gerekir.", + "zhCN": "这里写传送术的说明, 这个技能会代替你的闪避按钮, 但你肯定是看不到的。", + "zhTW": "傳送術說明 - 既然此技能會取代你的閃避按鈕,你永遠不會看到這個。" + }, + "name": "Teleport - Evade Version", + "name_localized": { + "deDE": "Teleportation – Entrinnen-Version", + "esES": "Teletransporte: versión Evadir", + "esMX": "Teletransportar - Versión de Evadir", + "frFR": "Téléportation – Esquive", + "itIT": "Teletrasporto - Versione Evasione", + "jaJP": "テレポート - 回避バージョン", + "koKR": "순간이동 - 피하기", + "plPL": "Teleportacja – wersja z Odskokiem", + "ptBR": "Teleporte - Versão de Evasão", + "ruRU": "Телепортация – ускользание", + "trTR": "Işınlan - Kaçın Sürümü", + "zhCN": "传送术 - 闪避版", + "zhTW": "傳送術 - 閃避版本" + } + } + }, + "Item Affix": { + "CC_Duration_Freeze": { + "affix_family": 3862682955, + "min_ipower": 200, + "name_prefix": "Freezing", + "name_prefix_localized": { + "deDE": "[ms]Gefrierender[fs]Gefrierende[ns]Gefrierendes[p]Gefrierende[c]Gefrier-", + "esES": "[fs]congelante[ms]congelante[fp]congelantes[mp]congelantes", + "esMX": "[ms]Congelante[fs]Congelante[mp]Congelantes[fp]Congelantes", + "frFR": "[ms]transissant[fs]transissante[mp]transissants[fp]transissantes", + "itIT": "[ms]Congelato[fs]Congelata[mp]Congelati[fp]Congelate", + "jaJP": "凍結をもたらす", + "koKR": "빙결시키는", + "plPL": "[ms]Mroźny[fs]Mroźna[ns]Mroźne[p]Mroźne", + "ptBR": "[fs]Congelante[ms]Congelante[fp]Congelantes[mp]Congelantes", + "ruRU": "[ms]замораживающий[fs]замораживающая[ns]замораживающее[p]замораживающие", + "trTR": "[n1]Dondurucu", + "zhCN": "冻结", + "zhTW": "凍結" + }, + "name_suffix": "of Freezing", + "name_suffix_localized": { + "deDE": "des Gefrierens", + "esES": "de congelación", + "esMX": "de Congelamiento", + "frFR": "de transissement", + "itIT": "del Congelamento", + "jaJP": "凍結の", + "koKR": "빙결의", + "plPL": "Zamrożenia", + "ptBR": "do Congelamento", + "ruRU": "[ms]заморозки[fs]заморозки[ns]заморозки[p]заморозки", + "trTR": "[n1]Dondurucu", + "zhCN": "冻结之", + "zhTW": "凍結之" + } + }, + "CoreStat_Intelligence_Weapon": { + "affix_family": 2350006583, + "name_prefix": "Wise", + "name_prefix_localized": { + "deDE": "[ms]Weiser[fs]Weise[ns]Weises[p]Weise[c]Weisen-", + "esES": "[fs]sabia[ms]sabio[fp]sabias[mp]sabios", + "esMX": "[ms]Sabio[fs]Sabia[mp]Sabios[fp]Sabias", + "frFR": "[ms]sage[fs]sage[mp]sages[fp]sages", + "itIT": "[fs]Saggia[ms]Saggio[fp]Sagge[mp]Saggi", + "jaJP": "賢明な", + "koKR": "현명한", + "plPL": "[ms]Rozumny[fs]Rozumna[ns]Rozumne[p]Rozumne", + "ptBR": "[fs]Sábia[ms]Sábio[fp]Sábias[mp]Sábios", + "ruRU": "[ms]мудрый[fs]мудрая[ns]мудрое[p]мудрые", + "trTR": "[n1]Bilge", + "zhCN": "睿智", + "zhTW": "智慧" + }, + "name_suffix": "of the Wise", + "name_suffix_localized": { + "deDE": "des Weisen", + "esES": "del sabio", + "esMX": "del Sabio", + "frFR": "de sagesse", + "itIT": "del Saggio", + "jaJP": "賢人の", + "koKR": "현명한 자의", + "plPL": "Rozumnych", + "ptBR": "do Sábio", + "ruRU": "[ms]мудрых[fs]мудрых[ns]мудрых[p]мудрых", + "trTR": "[n1]Bilge", + "zhCN": "睿智之", + "zhTW": "智慧之" + } + }, + "CritDamage_With_Lightning": { + "min_ipower": 625, + "name_prefix": "Precision Bolt", + "name_prefix_localized": { + "deDE": "[ms]Blitzpräziser[fs]Blitzpräzise[ns]Blitzpräzises[p]Blitzpräzise[c]Blitzpräzisions-", + "esES": "de descarga de precisión", + "esMX": "[ms]Electrocutado con Precisión[fs]Electrocutada con Precisión[mp]Electrocutados con Precisión[fp]Electrocutadas con Precisión", + "frFR": "[ms]céraunien[fs]céraunienne[mp]cérauniens[fp]cérauniennes", + "itIT": "della Saetta Infallibile", + "jaJP": "精緻なる稲妻の", + "koKR": "정밀 화살", + "plPL": "[ms]Precyzyjny[fs]Precyzyjna[ns]Precyzyjne[p]Precyzyjne", + "ptBR": "[fs]de Seta de Precisão[ms]de Seta de Precisão[fp]de Seta de Precisão[mp]de Seta de Precisão", + "ruRU": "[ms]бьющий в цель[fs]бьющая в цель[ns]бьющее в цель[p]бьющие в цель", + "trTR": "[n2]Hassas Şimşek", + "zhCN": "精准霹雳", + "zhTW": "精準雷擊" + }, + "name_suffix": "of Precision Bolts", + "name_suffix_localized": { + "deDE": "der Blitzpräzision", + "esES": "de descargas de precisión", + "esMX": "de Rayos de Precisión", + "frFR": "de céraunie", + "itIT": "delle Saette Infallibili", + "jaJP": "精緻なる稲妻の", + "koKR": "정밀 화살의", + "plPL": "Precyzyjnych Pocisków", + "ptBR": "das Setas de Precisão", + "ruRU": "[ms]точных стрел[fs]точных стрел[ns]точных стрел[p]точных стрел", + "trTR": "[n2]Hassas Şimşek", + "zhCN": "精准霹雳之", + "zhTW": "精準雷擊之" + } + }, + "DamageReduction_Burning": { + "min_ipower": 625, + "name_prefix": "Cinderwall", + "name_prefix_localized": { + "deDE": "[ms]Glutwallender[fs]Glutwallende[ns]Glutwallendes[p]Glutwallende[c]Glutwall-", + "esES": "de muro de favila", + "esMX": "[ms]Amurallado Ceniciento[fs]Amurallada Cenicienta[mp]Amurallados Cenicientos[fp]Amuralladas Cenicientas", + "frFR": "[ms]paré aux flammes[fs]parée aux flammes[mp]parés aux flammes[fp]parées aux flammes", + "itIT": "[fs]Cinerea[ms]Cinereo[fp]Cineree[mp]Cinerei", + "jaJP": "シンダーウォール", + "koKR": "잿불벽", + "plPL": "[ms]Spopielały[fs]Spopielała[ns]Spopielała[p]Spopielałe", + "ptBR": "[fs]Murocinzas[ms]Murocinzas[fp]Murocinzas[mp]Murocinzas", + "ruRU": "[ms]пеплокаменный[fs]пеплокаменная[ns]пеплокаменное[p]пеплокаменные", + "trTR": "[n2]Kor Duvarı", + "zhCN": "火灰墙", + "zhTW": "燼牆" + }, + "name_suffix": "of the Cinderwall", + "name_suffix_localized": { + "deDE": "des Glutwalls", + "esES": "del muro de favila", + "esMX": "del Muro Ceniciento", + "frFR": "de pare-flammes", + "itIT": "del Muro di Braci", + "jaJP": "シンダーウォールの", + "koKR": "잿불벽의", + "plPL": "Popieliska", + "ptBR": "do Murocinzas", + "ruRU": "[ms]пепельной преграды[fs]пепельной преграды[ns]пепельной преграды[p]пепельной преграды", + "trTR": "[n2]Kor Duvarı", + "zhCN": "火灰墙之", + "zhTW": "燼牆之" + } + }, + "Damage_Category_SorcMastery": { + "min_ipower": 340, + "name_prefix": "Altered", + "name_prefix_localized": { + "deDE": "[ms]Modifizierender[fs]Modifizierende[ns]Modifizierendes[p]Modifizierende[c]Modifizierungs-", + "esES": "[fs]alterada[ms]alterado[fp]alteradas[mp]alterados", + "esMX": "[ms]Alterado[fs]Alterada[mp]Alterados[fp]Alteradas", + "frFR": "[ms]altéré[fs]altérée[mp]altérés[fp]altérées", + "itIT": "[ms]Alterato[fs]Alterata[mp]Alterati[fp]Alterate", + "jaJP": "改変されし", + "koKR": "변모한", + "plPL": "[ms]Zmodyfikowany[fs]Zmodyfikowana[ns]Zmodyfikowane[p]Zmodyfikowane", + "ptBR": "[fs]Alterada[ms]Alterado[fp]Alteradas[mp]Alterados", + "ruRU": "[ms]переработанный[fs]переработанная[ns]переработанное[p]переработанные", + "trTR": "[n1]Değiştirilmiş", + "zhCN": "变动", + "zhTW": "變幻" + }, + "name_suffix": "of Altering", + "name_suffix_localized": { + "deDE": "der Modifikation", + "esES": "de alteración", + "esMX": "de Alteración", + "frFR": "d'altération", + "itIT": "dell'Alterazione", + "jaJP": "改変の", + "koKR": "변모의", + "plPL": "Modyfikacji", + "ptBR": "da Alteração", + "ruRU": "[ms]изменчивости[fs]изменчивости[ns]изменчивости[p]изменчивости", + "trTR": "[n2]Değişim", + "zhCN": "变动之", + "zhTW": "變幻之" + } + }, + "Damage_CracklingEnergy": { + "min_ipower": 625, + "name_prefix": "Galvanized", + "name_prefix_localized": { + "deDE": "[ms]Galvanisierter[fs]Galvanisierte[ns]Galvanisiertes[p]Galvanisierte[c]Galvanisierungs-", + "esES": "[fs]galvanizada[ms]galvanizado[fp]galvanizadas[mp]galvanizados", + "esMX": "[ms]Galvanizado[fs]Galvanizada[mp]Galvanizados[fp]Galvanizadas", + "frFR": "[ms]galvanisé[fs]galvanisée[mp]galvanisés[fp]galvanisées", + "itIT": "[fs]Galvanizzata[ms]Galvanizzato[fp]Galvanizzate[mp]Galvanizzati", + "jaJP": "奮起する", + "koKR": "아연도금하는", + "plPL": "[ms]Galwanizowany[fs]Galwanizowana[ns]Galwanizowane[p]Galwanizowane", + "ptBR": "[fs]Galvanizada[ms]Galvanizado[fp]Galvanizadas[mp]Galvanizados", + "ruRU": "[ms]гальванизирующий[fs]гальванизирующая[ns]гальванизирующее[p]гальванизирующие", + "trTR": "[n1]Çinko Kaplı", + "zhCN": "电化", + "zhTW": "導電" + }, + "name_suffix": "of Galvanizing", + "name_suffix_localized": { + "deDE": "der Galvanisierung", + "esES": "de galvanización", + "esMX": "de Galvanización", + "frFR": "de galvanisation", + "itIT": "della Galvanizzazione", + "jaJP": "奮起の", + "koKR": "아연도금의", + "plPL": "Galwanizacji", + "ptBR": "da Galvanização", + "ruRU": "[ms]гальванизации[fs]гальванизации[ns]гальванизации[p]гальванизации", + "trTR": "[n2]Çinko Kaplama", + "zhCN": "电化之", + "zhTW": "導電之" + } + }, + "Damage_Tag_Conjuration": { + "min_ipower": 340, + "name_prefix": "Conjurer's", + "name_prefix_localized": { + "deDE": "[ms]Beschwörers[fs]Beschwörers[ns]Beschwörers[p]Beschwörers[c]Beschwörer-", + "esES": "de conjurador", + "esMX": "[ms]de Conjurador[fs]de Conjurador[mp]de Conjurador[fp]de Conjurador", + "frFR": "[ms]conjurateur[fs]conjuratrice[mp]conjurateurs[fp]conjuratrices", + "itIT": "[fs]Invocatrice[ms]Invocatore[fp]Invocatrici[mp]Invocatori", + "jaJP": "召喚師が携えし", + "koKR": "창조술사", + "plPL": "[ms]Zaklęty[fs]Zaklęta[ns]Zaklęte[p]Zaklęte", + "ptBR": "[fs]Conjuradora[ms]Conjurador[fp]Conjuradoras[mp]Conjuradores", + "ruRU": "[ms]чаротворческий[fs]чаротворческая[ns]чаротворческое[p]чаротворческие", + "trTR": "[n2]Oluşturucunun", + "zhCN": "咒术师的", + "zhTW": "咒喚師" + }, + "name_suffix": "of the Conjurer", + "name_suffix_localized": { + "deDE": "des Beschwörers", + "esES": "del conjurador", + "esMX": "del Conjurador", + "frFR": "de conjuration", + "itIT": "dell'Invocatore", + "jaJP": "召喚師の", + "koKR": "창조술사의", + "plPL": "Przywoływacza", + "ptBR": "do Conjurador", + "ruRU": "[ms]чаротворца[fs]чаротворца[ns]чаротворца[p]чаротворца", + "trTR": "[n2]Oluşturucu", + "zhCN": "咒术师之", + "zhTW": "咒喚師之" + } + }, + "Damage_Tag_Frost": { + "min_ipower": 340, + "name_prefix": "Iceborne", + "name_prefix_localized": { + "deDE": "[ms]Eisgeborener[fs]Eisgeborene[ns]Eisgeborenes[p]Eisgeborene[c]Eisgeborenen-", + "esES": "[fs]crionata[ms]crionato[fp]crionatas[mp]crionatos", + "esMX": "[ms]Nacido del Hielo[fs]Nacida del Hielo[mp]Nacidos del Hielo[fp]Nacidas del Hielo", + "frFR": "[ms]cryogénique[fs]cryogénique[mp]cryogéniques[fp]cryogéniques", + "itIT": "[fs]Geliforme[ms]Geliforme[fp]Geliformi[mp]Geliformi", + "jaJP": "氷の申し子が携えし", + "koKR": "얼음살이", + "plPL": "[ms]Mrozorodny[fs]Mrozorodna[ns]Mrozorodne[p]Mrozorodne", + "ptBR": "[fs]Gelonata[ms]Gelonato[fp]Gelonatas[mp]Gelonatos", + "ruRU": "[ms]закаленный льдом[fs]закаленная льдом[ns]закаленное льдом[p]закаленные льдом", + "trTR": "[n1]Buz Doğumlu", + "zhCN": "冰裔", + "zhTW": "冰源" + }, + "name_suffix": "of the Iceborne", + "name_suffix_localized": { + "deDE": "des Eisgeborenen", + "esES": "del crionato", + "esMX": "de los Hijos del Hielo", + "frFR": "de cryogénie", + "itIT": "del Geliforme", + "jaJP": "氷の申し子の", + "koKR": "얼음살이의", + "plPL": "Mrozorodnych", + "ptBR": "dos Gelonatos", + "ruRU": "[ms]ледяного касания[fs]ледяного касания[ns]ледяного касания[p]ледяного касания", + "trTR": "[n2]Buz Doğumlu", + "zhCN": "冰裔之", + "zhTW": "冰源之" + } + }, + "Damage_Tag_Pyromancy": { + "min_ipower": 340, + "name_prefix": "Flameborne", + "name_prefix_localized": { + "deDE": "[ms]Flammengeborener[fs]Flammengeborene[ns]Flammengeborenes[p]Flammengeborene[c]Flammengeborenen-", + "esES": "[fs]pironata[ms]pironato[fp]pironatas[mp]pironatos", + "esMX": "[ms]Nacido del Fuego[fs]Nacida del Fuego[mp]Nacidos del Fuego[fp]Nacidas del Fuego", + "frFR": "[ms]pyrotechnique[fs]pyrotechnique[mp]pyrotechniques[fp]pyrotechniques", + "itIT": "[fs]Fiammiforme[ms]Fiammiforme[fp]Fiammiformi[mp]Fiammiformi", + "jaJP": "炎の申し子が携えし", + "koKR": "불길살이", + "plPL": "[ms]Ogniorodny[fs]Ogniorodna[ns]Ogniorodne[p]Ogniorodne", + "ptBR": "[fs]Fogonata[ms]Fogonato[fp]Fogonatas[mp]Fogonatos", + "ruRU": "[ms]закаленный огнем[fs]закаленная огнем[ns]закаленное огнем[p]закаленные огнем", + "trTR": "[n2]Alev Doğumlunun", + "zhCN": "火裔", + "zhTW": "焰源" + }, + "name_suffix": "of the Flameborne", + "name_suffix_localized": { + "deDE": "des Flammengeborenen", + "esES": "del pironato", + "esMX": "de los Hijos del Fuego", + "frFR": "de pyrotechnie", + "itIT": "del Fiammiforme", + "jaJP": "炎の申し子の", + "koKR": "불길살이의", + "plPL": "Ogniorodnych", + "ptBR": "dos Fogonatos", + "ruRU": "[ms]огненного касания[fs]огненного касания[ns]огненного касания[p]огненного касания", + "trTR": "[n2]Alev Doğumlu", + "zhCN": "火裔之", + "zhTW": "焰源之" + } + }, + "Damage_Tag_Shock": { + "min_ipower": 340, + "name_prefix": "Thunderborne", + "name_prefix_localized": { + "deDE": "[ms]Donnergeborener[fs]Donnergeborene[ns]Donnergeborenes[p]Donnergeborene[c]Donnergeborenen-", + "esES": "[fs]brontonata[ms]brontonato[fp]brontonatas[mp]brontonatos", + "esMX": "[ms]Nacido del Trueno[fs]Nacida del Trueno[mp]Nacidos del Trueno[fp]Nacidas del Trueno", + "frFR": "[ms]fulgurant[fs]fulgurante[mp]fulgurants[fp]fulgurantes", + "itIT": "[fs]Tuoniforme[ms]Tuoniforme[fp]Tuoniformi[mp]Tuoniformi", + "jaJP": "雷の申し子が携えし", + "koKR": "천둥살이", + "plPL": "[ms]Burzorodny[fs]Burzorodna[ns]Burzorodne[p]Burzorodne", + "ptBR": "[fs]Trovonata[ms]Trovonato[fp]Trovonatas[mp]Trovonatos", + "ruRU": "[ms]закаленный громом[fs]закаленная громом[ns]закаленное громом[p]закаленные громом", + "trTR": "[n2]Yıldırım Doğumlunun", + "zhCN": "雷裔", + "zhTW": "雷源" + }, + "name_suffix": "of the Thunderborne", + "name_suffix_localized": { + "deDE": "des Donnergeborenen", + "esES": "del brontonato", + "esMX": "de los Hijos del Trueno", + "frFR": "de fulguration", + "itIT": "del Tuoniforme", + "jaJP": "雷の申し子の", + "koKR": "천둥살이의", + "plPL": "Burzorodnych", + "ptBR": "dos Trovonatos", + "ruRU": "[ms]касания молнии[fs]касания молнии[ns]касания молнии[p]касания молнии", + "trTR": "[n2]Yıldırım Doğumlu", + "zhCN": "雷裔之", + "zhTW": "雷源之" + } + }, + "Damage_Type_Bonus_Cold": { + "name_prefix": "Frost", + "name_prefix_localized": { + "deDE": "[ms]Frostiger[fs]Frostige[ns]Frostiges[p]Frostige[c]Frost-", + "esES": "[fs]escarchada[ms]escarchado[fp]escarchadas[mp]escarchados", + "esMX": "[ms]Escarchado[fs]Escarchada[mp]Escarchados[fp]Escarchadas", + "frFR": "[ms]givrant[fs]givrante[mp]givrants[fp]givrantes", + "itIT": "[fs]Ghiacciata[ms]Ghiacciato[fp]Ghiacciate[mp]Ghiacciati", + "jaJP": "寒気をまとう", + "koKR": "서리", + "plPL": "[ms]Mroźny[fs]Mroźna[ns]Mroźne[p]Mroźne", + "ptBR": "[fs]Glacial[ms]Glacial[fp]Glaciais[mp]Glaciais", + "ruRU": "[ms]морозный[fs]морозная[ns]морозное[p]морозные", + "trTR": "[n2]Buz", + "zhCN": "寒霜", + "zhTW": "冰霜" + }, + "name_suffix": "of Frost", + "name_suffix_localized": { + "deDE": "des Frosts", + "esES": "de escarcha", + "esMX": "de Escarcha", + "frFR": "de givre", + "itIT": "del Gelo", + "jaJP": "霧氷の", + "koKR": "서리의", + "plPL": "Mrozu", + "ptBR": "da Geada", + "ruRU": "[ms]мороза[fs]мороза[ns]мороза[p]мороза", + "trTR": "[n2]Buz", + "zhCN": "寒霜之", + "zhTW": "冰霜之" + } + }, + "Damage_Type_Bonus_Fire": { + "name_prefix": "Ember", + "name_prefix_localized": { + "deDE": "[ms]Glühender[fs]Glühende[ns]Glühendes[p]Glühende[c]Glut-", + "esES": "[fs]abrasante[ms]abrasante[fp]abrasantes[mp]abrasantes", + "esMX": "[ms]Ardiente[fs]Ardiente[mp]Ardientes[fp]Ardientes", + "frFR": "[ms]braisillant[fs]braisillante[mp]braisillants[fp]braisillantes", + "itIT": "[ms]Bruciante[fs]Bruciante[mp]Brucianti[fp]Brucianti", + "jaJP": "残り火くすぶる", + "koKR": "불씨", + "plPL": "[ms]Iskrzący[fs]Iskrząca[ns]Iskrzące[p]Iskrzące", + "ptBR": "[fs]Incandescente[ms]Incandescente[fp]Incandescentes[mp]Incandescentes", + "ruRU": "[ms]искрящий[fs]искрящая[ns]искрящее[p]искрящие", + "trTR": "[n2]Köz", + "zhCN": "余烬", + "zhTW": "餘燼" + }, + "name_suffix": "of Embers", + "name_suffix_localized": { + "deDE": "der Glut", + "esES": "de brasas", + "esMX": "de Brasas", + "frFR": "de braise", + "itIT": "delle Braci", + "jaJP": "残り火の", + "koKR": "불씨의", + "plPL": "Iskier", + "ptBR": "das Brasas", + "ruRU": "[ms]искр[fs]искр[ns]искр[p]искр", + "trTR": "[n2]Köz", + "zhCN": "余烬之", + "zhTW": "餘燼之" + } + }, + "Damage_Type_Bonus_Lightning": { + "name_prefix": "Lightning", + "name_prefix_localized": { + "deDE": "[ms]Blitzender[fs]Blitzende[ns]Blitzendes[p]Blitzende[c]Blitz-", + "esES": "de rayos", + "esMX": "[ms]Relampagueante[fs]Relampagueante[mp]Relampagueantes[fp]Relampagueantes", + "frFR": "[ms]foudroyant[fs]foudroyante[mp]foudroyants[fp]foudroyantes", + "itIT": "[fs]Folgorante[ms]Folgorante[fp]Folgoranti[mp]Folgoranti", + "jaJP": "電撃", + "koKR": "번개", + "plPL": "[ms]Piorunujący[fs]Piorunująca[ns]Piorunujące[p]Piorunujące", + "ptBR": "[fs]Elétrica[ms]Elétrico[fp]Elétricas[mp]Elétricos", + "ruRU": "[ms]грозовой[fs]грозовая[ns]грозовое[p]грозовые", + "trTR": "[n2]Yıldırım", + "zhCN": "闪电", + "zhTW": "閃電" + }, + "name_suffix": "of Lightning", + "name_suffix_localized": { + "deDE": "des Blitzes", + "esES": "de rayo", + "esMX": "de Rayo", + "frFR": "de foudre", + "itIT": "del Fulmine", + "jaJP": "雷撃の", + "koKR": "번개의", + "plPL": "Błyskawicy", + "ptBR": "do Relâmpago", + "ruRU": "[ms]молнии[fs]молнии[ns]молнии[p]молнии", + "trTR": "[n2]Yıldırım", + "zhCN": "闪电之", + "zhTW": "閃電之" + } + }, + "Damage_Type_DoT_Bonus_Burn": { + "min_ipower": 150, + "name_prefix": "Smoldering", + "name_prefix_localized": { + "deDE": "[ms]Glimmender[fs]Glimmende[ns]Glimmendes[p]Glimmende[c]Glimm-", + "esES": "[fs]humeante[ms]humeante[fp]humeantes[mp]humeantes", + "esMX": "[ms]Calcinante[fs]Calcinante[mp]Calcinantes[fp]Calcinantes", + "frFR": "[ms]fumant[fs]fumante[mp]fumants[fp]fumantes", + "itIT": "[ms]Fuso[fs]Fusa[mp]Fusi[fp]Fuse", + "jaJP": "潜在する", + "koKR": "이글거리는", + "plPL": "[ms]Rozżarzony[fs]Rozżarzona[ns]Rozżarzone[p]Rozżarzone", + "ptBR": "[fs]Fumegante[ms]Fumegante[fp]Fumegantes[mp]Fumegantes", + "ruRU": "[ms]тлеющий[fs]тлеющая[ns]тлеющее[p]тлеющие", + "trTR": "[n1]Yanan", + "zhCN": "燎火", + "zhTW": "悶燃" + }, + "name_suffix": "of Smoldering", + "name_suffix_localized": { + "deDE": "des Glimmens", + "esES": "de humo", + "esMX": "de Calcinamiento", + "frFR": "de consumation", + "itIT": "della Fusione", + "jaJP": "潜在の", + "koKR": "이글거림의", + "plPL": "Rozżarzenia", + "ptBR": "da Fumaça", + "ruRU": "[ms]тления[fs]тления[ns]тления[p]тления", + "trTR": "[n1]Yanmış", + "zhCN": "燎火之", + "zhTW": "悶燃之" + } + }, + "Damage_to_Burning": { + "min_ipower": 460, + "name_prefix": "Conflagrating", + "name_prefix_localized": { + "deDE": "[ms]Funkenschlagender[fs]Funkenschlagende[ns]Funkenschlagendes[p]Funkenschlagende[c]Funkenschlag-", + "esES": "[fs]conflagradora[ms]conflagrador[fp]conflagradoras[mp]conflagradores", + "esMX": "[ms]Conflagrante[fs]Conflagrante[mp]Conflagrantes[fp]Conflagrantes", + "frFR": "[ms]déflagrant[fs]déflagrante[mp]déflagrants[fp]déflagrantes", + "itIT": "[fs]Conflagrante[ms]Conflagrante[fp]Conflagranti[mp]Conflagranti", + "jaJP": "大火の", + "koKR": "큰불", + "plPL": "[ms]Wzniecający[fs]Wzniecająca[ns]Wzniecające[p]Wzniecające", + "ptBR": "[fs]Destrutiva[ms]Destrutivo[fp]Destrutivas[mp]Destrutivos", + "ruRU": "[ms]поджигающий[fs]поджигающая[ns]поджигающее[p]поджигающие", + "trTR": "[n2]Yangın Felaketi", + "zhCN": "焚化", + "zhTW": "烈燃" + }, + "name_suffix": "of Conflagration", + "name_suffix_localized": { + "deDE": "des Funkenschlags", + "esES": "de conflagración", + "esMX": "de Conflagración", + "frFR": "de déflagration", + "itIT": "della Conflagrazione", + "jaJP": "大火の", + "koKR": "큰불의", + "plPL": "Pożogi", + "ptBR": "da Conflagração", + "ruRU": "[ms]поджога[fs]поджога[ns]поджога[p]поджога", + "trTR": "[n2]Yangın Felaketi", + "zhCN": "焚化之", + "zhTW": "烈燃之" + } + }, + "Damage_to_Chilled": { + "min_ipower": 340, + "name_prefix": "Gelid", + "name_prefix_localized": { + "deDE": "[ms]Eiskalter[fs]Eiskalte[ns]Eiskaltes[p]Eiskalte[c]Eiskälte-", + "esES": "[fs]gélida[ms]gélido[fp]gélidas[mp]gélidos", + "esMX": "[ms]Gélido[fs]Gélida[mp]Gélidos[fp]Gélidas", + "frFR": "[ms]gelé[fs]gelée[mp]gelés[fp]gelées", + "itIT": "[fs]Gelida[ms]Gelido[fp]Gelide[mp]Gelidi", + "jaJP": "極寒", + "koKR": "혹한", + "plPL": "[ms]Zlodowaciały[fs]Zlodowaciała[ns]Zlodowaciałe[p]Zlodowaciałe", + "ptBR": "[fs]Gélida[ms]Gélido[fp]Gélidas[mp]Gélidos", + "ruRU": "[ms]застывший[fs]застывшая[ns]застывшее[p]застывшие", + "trTR": "[n2]Buz Tutmuş", + "zhCN": "冷冽", + "zhTW": "嚴寒" + }, + "name_suffix": "of Gelidity", + "name_suffix_localized": { + "deDE": "der Eiseskälte", + "esES": "de gelidez", + "esMX": "de Gelidez", + "frFR": "de gel", + "itIT": "della Gelidezza", + "jaJP": "極寒の", + "koKR": "혹한의", + "plPL": "Zlodowacenia", + "ptBR": "da Gelidez", + "ruRU": "[ms]стужи[fs]стужи[ns]стужи[p]стужи", + "trTR": "[n2]Buz Tutma", + "zhCN": "冷冽之", + "zhTW": "嚴寒之" + } + }, + "Damage_to_Far": { + "name_prefix": "Reaching", + "name_prefix_localized": { + "deDE": "[ms]Erreichender[fs]Erreichende[ns]Erreichendes[p]Erreichende[c]Erreichens-", + "esES": "[fs]alcanzadora[ms]alcanzador[fp]alcanzadoras[mp]alcanzadores", + "esMX": "[ms]Extendido[fs]Extendida[mp]Extendidos[fp]Extendidas", + "frFR": "[ms]allongé[fs]allongée[mp]allongé[fp]allongées", + "itIT": "[fs]Oblunga[ms]Oblungo[fp]Oblunghe[mp]Oblunghi", + "jaJP": "柄の長い", + "koKR": "뻗는", + "plPL": "[ms]Sięgający[fs]Sięgająca[ns]Sięgające[p]Sięgające", + "ptBR": "[fs]Abrangente[ms]Abrangente[fp]Abrangentes[mp]Abrangentes", + "ruRU": "[ms]догоняющий[fs]догоняющая[ns]догоняющее[p]догоняющие", + "trTR": "[n2]Yetişme", + "zhCN": "远击", + "zhTW": "遠攻" + }, + "name_suffix": "of Reaching", + "name_suffix_localized": { + "deDE": "des Erreichens", + "esES": "de alcance", + "esMX": "de Alcance", + "frFR": "d'allonge", + "itIT": "della Lontananza", + "jaJP": "長打", + "koKR": "뻗기의", + "plPL": "Zasięgu", + "ptBR": "do Alcance", + "ruRU": "[ms]настигающей хватки[fs]настигающей хватки[ns]настигающей хватки[p]настигающей хватки", + "trTR": "[n2]Yetişme", + "zhCN": "远击之", + "zhTW": "遠攻之" + } + }, + "Damage_to_Frozen": { + "min_ipower": 340, + "name_prefix": "Glacial", + "name_prefix_localized": { + "deDE": "[ms]Vergletscherter[fs]Vergletscherte[ns]Vergletschertes[p]Vergletscherte[c]Gletscher-", + "esES": "[fs]glacial[ms]glacial[fp]glaciales[mp]glaciales", + "esMX": "[ms]Glacial[fs]Glacial[mp]Glaciales[fp]Glaciales", + "frFR": "[ms]glacial[fs]glaciale[mp]glaciaux[fp]glaciales", + "itIT": "[fs]Glaciale[ms]Glaciale[fp]Glaciali[mp]Glaciali", + "jaJP": "氷原生む", + "koKR": "빙하", + "plPL": "[ms]Lodowcowy[fs]Lodowcowa[ns]Lodowcowe[p]Lodowcowe", + "ptBR": "[fs]Glaciária[ms]Glaciário[fp]Glaciárias[mp]Glaciários", + "ruRU": "[ms]ледниковый[fs]ледниковая[ns]ледниковое[p]ледниковые", + "trTR": "[n1]Buzul", + "zhCN": "冰川", + "zhTW": "冰河" + }, + "name_suffix": "of the Glacier", + "name_suffix_localized": { + "deDE": "des Gletschers", + "esES": "del glaciar", + "esMX": "del Glaciar", + "frFR": "du glacier", + "itIT": "del Ghiacciaio", + "jaJP": "氷河の", + "koKR": "빙하의", + "plPL": "Lodowacenia", + "ptBR": "da Geleira", + "ruRU": "[ms]ледника[fs]ледника[ns]ледника[p]ледника", + "trTR": "[n2]Buzul", + "zhCN": "冰川之", + "zhTW": "冰河之" + } + }, + "Luck_Fire": { + "min_ipower": 10, + "name_prefix": "Lucky", + "name_prefix_localized": { + "deDE": "[ms]Glücklicher[fs]Glückliche[ns]Glückliches[p]Glückliche[c]Glücks-", + "esES": "[fs]venturosa[ms]venturoso[fp]venturosas[mp]venturosos", + "esMX": "[ms]Afortunado[fs]Afortunada[mp]Afortunados[fp]Afortunadas", + "frFR": "[ms]chanceux[fs]chanceuse[mp]chanceux[fp]chanceuses", + "itIT": "[ms]Fortunato[fs]Fortunata[mp]Fortunati[fp]Fortunate", + "jaJP": "幸運なる", + "koKR": "길한", + "plPL": "[ms]Szczęśliwy[fs]Szczęśliwa[ns]Szczęśliwe[p]Szczęśliwe", + "ptBR": "[fs]Sortuda[ms]Sortudo[fp]Sortudas[mp]Sortudos", + "ruRU": "[ms]счастливый[fs]счастливая[ns]счастливое[p]счастливые", + "trTR": "[n1]Şanslı", + "zhCN": "幸运", + "zhTW": "幸運" + }, + "name_suffix": "of Luck", + "name_suffix_localized": { + "deDE": "des Glücks", + "esES": "de ventura", + "esMX": "de Suerte", + "frFR": "de chance", + "itIT": "della Fortuna", + "jaJP": "幸運の", + "koKR": "길운의", + "plPL": "Szczęścia", + "ptBR": "da Sorte", + "ruRU": "[ms]удачи[fs]удачи[ns]удачи[p]удачи", + "trTR": "[n2]Şans", + "zhCN": "幸运之", + "zhTW": "幸運之" + } + }, + "PassiveRankBonus_Sorc_01_Hoarfrost": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Frostbitten", + "name_prefix_localized": { + "deDE": "[ms]Frostbeißender[fs]Frostbeißende[ns]Frostbeißendes[p]Frostbeißende[c]Frostbiss-", + "esES": "de hipotermia", + "esMX": "[ms]Congelado[fs]Congelada[mp]Congelados[fp]Congeladas", + "frFR": "[ms]rongé par le gel[fs]rongée par le gel[mp]rongés par le gel[fp]rongées par le gel", + "itIT": "[fs]Morsa dal Gelo[ms]Morso dal Gelo[fp]Morse dal Gelo[mp]Morsi dal Gelo", + "jaJP": "凍傷まねく", + "koKR": "동상에 걸린", + "plPL": "[ms]Zmrożony[fs]Zmrożona[ns]Zmrożone[p]Zmrożone", + "ptBR": "[fs]Enregelada[ms]Enregelado[fp]Enregeladas[mp]Enregelados", + "ruRU": "[ms]обмороженный[fs]обмороженная[ns]обмороженное[p]обмороженные", + "trTR": "[n1]Ayazlanmış", + "zhCN": "霜噬", + "zhTW": "霜噬" + }, + "name_suffix": "of Frostbite", + "name_suffix_localized": { + "deDE": "des Frostbisses", + "esES": "de la hipotermia", + "esMX": "del Azote del Hielo", + "frFR": "de morsure de givre", + "itIT": "dell'Assideramento", + "jaJP": "凍傷の", + "koKR": "동상의", + "plPL": "Odmrożenia", + "ptBR": "da Queimadura de Gelo", + "ruRU": "[ms]обморожения[fs]обморожения[ns]обморожения[p]обморожения", + "trTR": "[n2]Ayazlanma", + "zhCN": "霜噬之", + "zhTW": "霜噬之" + } + }, + "PassiveRankBonus_Sorc_02_ConjurationMastery": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Conjurer's", + "name_prefix_localized": { + "deDE": "[ms]Beschwörers[fs]Beschwörers[ns]Beschwörers[p]Beschwörers[c]Beschwörer-", + "esES": "de conjurador", + "esMX": "[ms]de Conjurador[fs]de Conjurador[mp]de Conjurador[fp]de Conjurador", + "frFR": "[ms]conjurateur[fs]conjuratrice[mp]conjurateurs[fp]conjuratrices", + "itIT": "[fs]Invocatrice[ms]Invocatore[fp]Invocatrici[mp]Invocatori", + "jaJP": "召喚師が携えし", + "koKR": "창조술사", + "plPL": "[ms]Zaklęty[fs]Zaklęta[ns]Zaklęte[p]Zaklęte", + "ptBR": "[fs]Conjuradora[ms]Conjurador[fp]Conjuradoras[mp]Conjuradores", + "ruRU": "[ms]чаротворческий[fs]чаротворческая[ns]чаротворческое[p]чаротворческие", + "trTR": "[n2]Oluşturucunun", + "zhCN": "咒术师的", + "zhTW": "咒喚師" + }, + "name_suffix": "of the Conjurer", + "name_suffix_localized": { + "deDE": "des Beschwörers", + "esES": "del conjurador", + "esMX": "del Conjurador", + "frFR": "de conjuration", + "itIT": "dell'Invocatore", + "jaJP": "召喚師の", + "koKR": "창조술사의", + "plPL": "Przywoływacza", + "ptBR": "do Conjurador", + "ruRU": "[ms]чаротворца[fs]чаротворца[ns]чаротворца[p]чаротворца", + "trTR": "[n2]Oluşturucu", + "zhCN": "咒术师之", + "zhTW": "咒喚師之" + } + }, + "PassiveRankBonus_Sorc_Cold_T2_N2_Permafrost": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Permafrosted", + "name_prefix_localized": { + "deDE": "[ms]Dauergefrorener[fs]Dauergefrorene[ns]Dauergefrorenes[p]Dauergefrorene[c]Permafrost-", + "esES": "[fs]permaescarchada[ms]permaescarchado[fp]permaescarchadas[mp]permaescarchados", + "esMX": "[ms]Escarchado[fs]Escarchada[mp]Escarchados[fp]Escarchadas", + "frFR": "[ms]permagelé[fs]permagelée[mp]permagelés[fp]permagelées", + "itIT": "[fs]Permagelida[ms]Permagelido[fp]Permagelide[mp]Permagelidi", + "jaJP": "永久凍土なる", + "koKR": "영구 결빙된", + "plPL": "[ms]Skuty Lodem[fs]Skuta Lodem[ns]Skute Lodem[p]Skute Lodem", + "ptBR": "[fs]Permagélida[ms]Permagélido[fp]Permagélidas[mp]Permagélidos", + "ruRU": "[ms]вечномерзлый[fs]вечномерзлая[ns]вечномерзлое[p]вечномерзлые", + "trTR": "[n1]Sonsuz Donmuş", + "zhCN": "永冻之霜", + "zhTW": "永凍" + }, + "name_suffix": "of Permafrost", + "name_suffix_localized": { + "deDE": "des Permafrosts", + "esES": "de permaescarcha", + "esMX": "de Escarcha Permanente", + "frFR": "du permagel", + "itIT": "del Permafrost", + "jaJP": "永久凍土の", + "koKR": "영구 결빙의", + "plPL": "Wiecznego Mrozu", + "ptBR": "do Permagelo", + "ruRU": "[ms]вечной мерзлоты[fs]вечной мерзлоты[ns]вечной мерзлоты[p]вечной мерзлоты", + "trTR": "[n2]Sonsuz Donma", + "zhCN": "永冻之霜之", + "zhTW": "永凍之" + } + }, + "PassiveRankBonus_Sorc_Cold_T2_N3_IcyTouch": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Snowscape", + "name_prefix_localized": { + "deDE": "[ms]Schneebedeckter[fs]Schneebedeckte[ns]Schneebedecktes[p]Schneebedeckte[c]Schneelandschafts-", + "esES": "de paisaje nevado", + "esMX": "[ms]Nevado[fs]Nevada[mp]Nevados[fp]Nevadas", + "frFR": "[ms]enneigé[fs]enneigée[mp]enneigés[fp]enneigées", + "itIT": "della Neve Perenne", + "jaJP": "雪景色を見せる", + "koKR": "설경", + "plPL": "[ms]Zaśnieżony[fs]Zaśnieżona[ns]Zaśnieżone[p]Zaśnieżone", + "ptBR": "[fs]da Paisagem Nevada[ms]da Paisagem Nevada[fp]da Paisagem Nevada[mp]da Paisagem Nevada", + "ruRU": "[ms]белоснежный[fs]белоснежная[ns]белоснежное[p]белоснежные", + "trTR": "[n2]Kar Manzarası", + "zhCN": "雪境", + "zhTW": "雪景" + }, + "name_suffix": "of the Snowscape", + "name_suffix_localized": { + "deDE": "der Schneelandschaft", + "esES": "del paisaje nevado", + "esMX": "de la Capa de Nieve", + "frFR": "d'enneigement", + "itIT": "del Paesaggio Innevato", + "jaJP": "雪景色の", + "koKR": "설경의", + "plPL": "Zaśnieżenia", + "ptBR": "da Paisagem Nevada", + "ruRU": "[ms]снежного одеяла[fs]снежного одеяла[ns]снежного одеяла[p]снежного одеяла", + "trTR": "[n2]Kar Manzarası", + "zhCN": "雪境之", + "zhTW": "雪景之" + } + }, + "PassiveRankBonus_Sorc_Elemental_T2_N1_GlassCannon": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Reckless Mage's", + "name_prefix_localized": { + "deDE": "[ms]Rücksichtsloser[fs]Rücksichtslose[ns]Rücksichtsloses[p]Rücksichtslose[c]Rücksichtslosen-", + "esES": "de mago imprudente", + "esMX": "[ms]de la Magia Insensata[fs]de la Magia Insensata[mp]de la Magia Insensata[fp]de la Magia Insensata", + "frFR": "[ms]insensé[fs]insensée[mp]insensés[fp]insensées", + "itIT": "dell'Avventatezza Magica", + "jaJP": "無謀なる魔導師が携えし", + "koKR": "무절제한 마법학자", + "plPL": "[ms]Rozzuchwalony[fs]Rozzuchwalona[ns]Rozzuchwalone[p]Rozzuchwalone", + "ptBR": "[fs]do Mago Imprudente[ms]do Mago Imprudente[fp]do Mago Imprudente[mp]do Mago Imprudente", + "ruRU": "[ms]безрассудный магический[fs]безрассудная магическая[ns]безрассудное магическое[p]безрассудные магические", + "trTR": "[n2]Pervasız Sihirbazın", + "zhCN": "鲁莽法师的", + "zhTW": "無畏法師" + }, + "name_suffix": "of Reckless Magic", + "name_suffix_localized": { + "deDE": "der rücksichtlosen Magie", + "esES": "de magia imprudente", + "esMX": "de Magia Insensata", + "frFR": "de magie volatile", + "itIT": "della Magia Avventata", + "jaJP": "無謀なる魔法の", + "koKR": "무절제한 마법의", + "plPL": "Zuchwałej Magii", + "ptBR": "da Magia Imprudente", + "ruRU": "[ms]безрассудной магии[fs]безрассудной магии[ns]безрассудной магии[p]безрассудной магии", + "trTR": "[n2]Pervasız Sihir", + "zhCN": "鲁莽法师之", + "zhTW": "無畏法師之" + } + }, + "PassiveRankBonus_Sorc_Elemental_T2_N2_Always1": { + "affix_family": 2197632257, + "affix_formulas": [ + 1.4 + ], + "min_ipower": 625, + "name_prefix": "Reckless", + "name_prefix_localized": { + "deDE": "[ms]Rücksichtsloser[fs]Rücksichtslose[ns]Rücksichtsloses[p]Rücksichtslose[c]Rücksichtslosen-", + "esES": "[fs]imprudente[ms]imprudente[fp]imprudentes[mp]imprudentes", + "esMX": "[ms]Insensato[fs]Insensata[mp]Insensatos[fp]Insensatas", + "frFR": "[ms]imprudent[fs]imprudente[mp]imprudents[fp]imprudentes", + "itIT": "[fs]Avventata[ms]Avventato[fp]Avventate[mp]Avventati", + "jaJP": "無謀なる", + "koKR": "무절제한", + "plPL": "[ms]Zawadiacki[fs]Zawadiacka[ns]Zawadiackie[p]Zawadiackie", + "ptBR": "[fs]Imprudente[ms]Imprudente[fp]Imprudentes[mp]Imprudentes", + "ruRU": "[ms]безрассудный[fs]безрассудная[ns]безрассудное[p]безрассудные", + "trTR": "[n1]Pervasız", + "zhCN": "鲁莽", + "zhTW": "無畏法師" + }, + "name_suffix": "of Reckless Magic", + "name_suffix_localized": { + "deDE": "der rücksichtlosen Magie", + "esES": "de magia imprudente", + "esMX": "de Magia Insensata", + "frFR": "de magie volatile", + "itIT": "della Magia Avventata", + "jaJP": "無謀なる魔法の", + "koKR": "무절제한 마법의", + "plPL": "Zuchwałej Magii", + "ptBR": "da Magia Imprudente", + "ruRU": "[ms]безрассудной магии[fs]безрассудной магии[ns]безрассудной магии[p]безрассудной магии", + "trTR": "[n2]Pervasız Sihir", + "zhCN": "鲁莽法师之", + "zhTW": "無畏法師之" + } + }, + "PassiveRankBonus_Sorc_Elemental_T2_N3_ElementalDominance": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Precise", + "name_prefix_localized": { + "deDE": "[ms]Präziser[fs]Präzise[ns]Präzises[p]Präzise[c]Präzisions-", + "esES": "[fs]precisa[ms]preciso[fp]precisas[mp]precisos", + "esMX": "[ms]Preciso[fs]Precisa[mp]Precisos[fp]Precisas", + "frFR": "[ms]précis[fs]précise[mp]précis[fp]précises", + "itIT": "[fs]Precisa[ms]Preciso[fp]Precise[mp]Precisi", + "jaJP": "正確な", + "koKR": "정밀한", + "plPL": "[ms]Precyzyjny[fs]Precyzyjna[ns]Precyzyjne[p]Precyzyjne", + "ptBR": "[fs]Precisa[ms]Preciso[fp]Precisas[mp]Precisos", + "ruRU": "[ms]точный[fs]точная[ns]точное[p]точные", + "trTR": "[n1]İsabetli", + "zhCN": "精准", + "zhTW": "精準" + }, + "name_suffix": "of Precision", + "name_suffix_localized": { + "deDE": "der Präzision", + "esES": "de precisión", + "esMX": "de precisión", + "frFR": "de précision", + "itIT": "della Precisione", + "jaJP": "精密の", + "koKR": "정밀의", + "plPL": "Precyzji", + "ptBR": "da Precisão", + "ruRU": "[ms]точности[fs]точности[ns]точности[p]точности", + "trTR": "[n2]İsabet", + "zhCN": "精准之", + "zhTW": "精準之" + } + }, + "PassiveRankBonus_Sorc_Fire_T1_N2_InnerFlames": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Flameborne", + "name_prefix_localized": { + "deDE": "[ms]Flammengeborener[fs]Flammengeborene[ns]Flammengeborenes[p]Flammengeborene[c]Flammengeborenen-", + "esES": "[fs]pironata[ms]pironato[fp]pironatas[mp]pironatos", + "esMX": "[ms]Nacido del Fuego[fs]Nacida del Fuego[mp]Nacidos del Fuego[fp]Nacidas del Fuego", + "frFR": "[ms]pyrotechnique[fs]pyrotechnique[mp]pyrotechniques[fp]pyrotechniques", + "itIT": "[fs]Fiammiforme[ms]Fiammiforme[fp]Fiammiformi[mp]Fiammiformi", + "jaJP": "炎の申し子が携えし", + "koKR": "불길살이", + "plPL": "[ms]Ogniorodny[fs]Ogniorodna[ns]Ogniorodne[p]Ogniorodne", + "ptBR": "[fs]Fogonata[ms]Fogonato[fp]Fogonatas[mp]Fogonatos", + "ruRU": "[ms]закаленный огнем[fs]закаленная огнем[ns]закаленное огнем[p]закаленные огнем", + "trTR": "[n2]Alev Doğumlunun", + "zhCN": "火裔", + "zhTW": "焰源" + }, + "name_suffix": "of the Flameborne", + "name_suffix_localized": { + "deDE": "des Flammengeborenen", + "esES": "del pironato", + "esMX": "de los Hijos del Fuego", + "frFR": "de pyrotechnie", + "itIT": "del Fiammiforme", + "jaJP": "炎の申し子の", + "koKR": "불길살이의", + "plPL": "Ogniorodnych", + "ptBR": "dos Fogonatos", + "ruRU": "[ms]огненного касания[fs]огненного касания[ns]огненного касания[p]огненного касания", + "trTR": "[n2]Alev Doğumlu", + "zhCN": "火裔之", + "zhTW": "焰源之" + } + }, + "PassiveRankBonus_Sorc_Fire_T2_N2_EndlessPyre": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Pyric", + "name_prefix_localized": { + "deDE": "[ms]Einäschernder[fs]Einäschernde[ns]Einäscherndes[p]Einäschernde[c]Scheiterhaufen-", + "esES": "[fs]pírica[ms]pírico[fp]píricas[mp]píricos", + "esMX": "[ms]Pírico[fs]Pírica[mp]Píricos[fp]Píricas", + "frFR": "[ms]brasillant[fs]brasillante[mp]brasillants[fp]brasillantes", + "itIT": "[ms]Pirico[fs]Pirica[mp]Pirici[fp]Piriche", + "jaJP": "葬送の炎踊る", + "koKR": "장작", + "plPL": "[ms]Spopielający[fs]Spopielająca[ns]Spopielające[p]Spopielające", + "ptBR": "[fs]Pírica[ms]Pírico[fp]Píricas[mp]Píricos", + "ruRU": "[ms]сгорающий[fs]сгорающая[ns]сгорающее[p]сгорающие", + "trTR": "[n1]Alevli", + "zhCN": "火葬", + "zhTW": "焚燃" + }, + "name_suffix": "of the Pyre", + "name_suffix_localized": { + "deDE": "des Scheiterhaufens", + "esES": "de la pira", + "esMX": "de la Pira", + "frFR": "du bûcher", + "itIT": "della Pira", + "jaJP": "葬送の炎の", + "koKR": "장작의", + "plPL": "Stosu Pogrzebowego", + "ptBR": "da Pira", + "ruRU": "[ms]погребального костра[fs]погребального костра[ns]погребального костра[p]погребального костра", + "trTR": "[n2]Alev", + "zhCN": "火葬之", + "zhTW": "焚燃之" + } + }, + "PassiveRankBonus_Sorc_Fire_T2_N3_DevouringFlames": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Combusted", + "name_prefix_localized": { + "deDE": "[ms]Verbrannter[fs]Verbrannte[ns]Verbranntes[p]Verbrannte[c]Verbrennungs-", + "esES": "[fs]combustionada[ms]combustionado[fp]combustionadas[mp]combustionados", + "esMX": "[ms]Combustionado[fs]Combustionada[mp]Combustionados[fp]Combustionadas", + "frFR": "[ms]combustible[fs]combustible[mp]combustibles[fp]combustibles", + "itIT": "[fs]Incendiante[ms]Incendiante[fp]Incendianti[mp]Incendianti", + "jaJP": "燃焼せし", + "koKR": "연소한", + "plPL": "[ms]Podpalony[fs]Podpalona[ns]Podpalone[p]Podpalone", + "ptBR": "[fs]Incendiada[ms]Incendiado[fp]Incendiadas[mp]Incendiados", + "ruRU": "[ms]воспламененный[fs]воспламененная[ns]воспламененное[p]воспламененные", + "trTR": "[n1]Alevlenmiş", + "zhCN": "爆燃", + "zhTW": "爆焰" + }, + "name_suffix": "of Combusting", + "name_suffix_localized": { + "deDE": "der Verbrennung", + "esES": "de combustión", + "esMX": "de Combustión", + "frFR": "de combustion", + "itIT": "dell'Incendio", + "jaJP": "燃焼の", + "koKR": "연소의", + "plPL": "Rozpalenia", + "ptBR": "da Combustão", + "ruRU": "[ms]воспламенения[fs]воспламенения[ns]воспламенения[p]воспламенения", + "trTR": "[n2]Alevlenme", + "zhCN": "爆燃之", + "zhTW": "爆焰之" + } + }, + "PassiveRankBonus_Sorc_Lightning_T2_N1_ShockingImpact": { + "affix_family": 2197632257, + "min_ipower": 625, + "name_prefix": "Shocking", + "name_prefix_localized": { + "deDE": "[ms]Schockender[fs]Schockende[ns]Schockendes[p]Schockende[c]Schock-", + "esES": "[fs]electrocutadora[ms]electrocutador[fp]electrocutadoras[mp]electrocutadores", + "esMX": "[ms]Impactante[fs]Impactante[mp]Impactantes[fp]Impactantes", + "frFR": "[ms]électrique[fs]électrique[mp]électriques[fp]électriques", + "itIT": "[ms]Scioccante[fs]Scioccante[mp]Scioccanti[fp]Scioccanti", + "jaJP": "雷撃を宿す", + "koKR": "감전시키는", + "plPL": "[ms]Porażający[fs]Porażająca[ns]Porażające[p]Porażające", + "ptBR": "[fs]Chocante[ms]Chocante[fp]Chocantes[mp]Chocantes", + "ruRU": "[ms]бьющий током[fs]бьющая током[ns]бьющее током[p]бьющие током", + "trTR": "[n1]Şok Edici", + "zhCN": "电冲", + "zhTW": "電能" + }, + "name_suffix": "of Shocks", + "name_suffix_localized": { + "deDE": "des Schocks", + "esES": "de electrocuciones", + "esMX": "de Impacto", + "frFR": "d'électrocution", + "itIT": "della Scossa", + "jaJP": "感電の", + "koKR": "감전의", + "plPL": "Porażenia", + "ptBR": "dos Choques", + "ruRU": "[ms]шока[fs]шока[ns]шока[p]шока", + "trTR": "[n2]Şok", + "zhCN": "电冲之", + "zhTW": "電能之" + } + }, + "Resource_Cost_Reduction_Sorcerer": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_Cost_Reduction_Sorcerer_Lesser": { + "affix_family": 2124142309, + "name_prefix": "Efficient", + "name_prefix_localized": { + "deDE": "[ms]Effizienter[fs]Effiziente[ns]Effizientes[p]Effiziente[c]Effizienz-", + "esES": "[fs]eficiente[ms]eficiente[fp]eficientes[mp]eficientes", + "esMX": "[ms]Eficiente[fs]Eficiente[mp]Eficientes[fp]Eficientes", + "frFR": "[ms]efficace[fs]efficace[mp]efficaces[fp]efficaces", + "itIT": "[fs]Efficiente[ms]Efficiente[fp]Efficienti[mp]Efficienti", + "jaJP": "有能なる", + "koKR": "효율적인", + "plPL": "[ms]Skuteczny[fs]Skuteczna[ns]Skuteczne[p]Skuteczne", + "ptBR": "[fs]Eficiente[ms]Eficiente[fp]Eficientes[mp]Eficientes", + "ruRU": "[ms]эффективный[fs]эффективная[ns]эффективное[p]эффективные", + "trTR": "[n1]Verimli", + "zhCN": "效能", + "zhTW": "高效" + }, + "name_suffix": "of Efficiency", + "name_suffix_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + } + }, + "Resource_MaxMana": { + "name_prefix": "Originating", + "name_prefix_localized": { + "deDE": "[ms]Ursprünglicher[fs]Ursprüngliche[ns]Ursprüngliches[p]Ursprüngliche[c]Ursprungs-", + "esES": "[fs]originaria[ms]originario[fp]originarias[mp]originarios", + "esMX": "[ms]Originante[fs]Originante[mp]Originantes[fp]Originantes", + "frFR": "[ms]créateur[fs]créatrice[mp]créateurs[fp]créatrices", + "itIT": "[ms]Originante[fs]Originante[mp]Originanti[fp]Originanti", + "jaJP": "創出せし", + "koKR": "기원하는", + "plPL": "[ms]Stworzycielski[fs]Stworzycielska[ns]Stworzycielskie[p]Stworzycielskie", + "ptBR": "[fs]Originária[ms]Originário[fp]Originárias[mp]Originários", + "ruRU": "[ms]инициирующий[fs]инициирующая[ns]инициирующее[p]инициирующие", + "trTR": "[n1]Menşeili", + "zhCN": "法源", + "zhTW": "法源" + }, + "name_suffix": "of Originating", + "name_suffix_localized": { + "deDE": "des Ursprungs", + "esES": "de origen", + "esMX": "de Origen", + "frFR": "de création", + "itIT": "dell'Origine", + "jaJP": "創出の", + "koKR": "기원의", + "plPL": "Stworzenia", + "ptBR": "da Origem", + "ruRU": "[ms]инициации[fs]инициации[ns]инициации[p]инициации", + "trTR": "[n1]Menşeili", + "zhCN": "法源之", + "zhTW": "法源之" + } + }, + "Resource_MaxMana_Jewelry": { + "name_prefix": "Originating", + "name_prefix_localized": { + "deDE": "[ms]Ursprünglicher[fs]Ursprüngliche[ns]Ursprüngliches[p]Ursprüngliche[c]Ursprungs-", + "esES": "[fs]originaria[ms]originario[fp]originarias[mp]originarios", + "esMX": "[ms]Originante[fs]Originante[mp]Originantes[fp]Originantes", + "frFR": "[ms]créateur[fs]créatrice[mp]créateurs[fp]créatrices", + "itIT": "[ms]Originante[fs]Originante[mp]Originanti[fp]Originanti", + "jaJP": "創出せし", + "koKR": "기원하는", + "plPL": "[ms]Stworzycielski[fs]Stworzycielska[ns]Stworzycielskie[p]Stworzycielskie", + "ptBR": "[fs]Originária[ms]Originário[fp]Originárias[mp]Originários", + "ruRU": "[ms]инициирующий[fs]инициирующая[ns]инициирующее[p]инициирующие", + "trTR": "[n1]Menşeili", + "zhCN": "法源", + "zhTW": "法源" + }, + "name_suffix": "of Originating", + "name_suffix_localized": { + "deDE": "des Ursprungs", + "esES": "de origen", + "esMX": "de Origen", + "frFR": "de création", + "itIT": "dell'Origine", + "jaJP": "創出の", + "koKR": "기원의", + "plPL": "Stworzenia", + "ptBR": "da Origem", + "ruRU": "[ms]инициации[fs]инициации[ns]инициации[p]инициации", + "trTR": "[n1]Menşeili", + "zhCN": "法源之", + "zhTW": "法源之" + } + }, + "Resource_On_Kill_Mana": { + "affix_formulas": [ + 1 + ], + "min_ipower": 150, + "name_prefix": "Enthralling", + "name_prefix_localized": { + "deDE": "[ms]Fesselnder[fs]Fesselnde[ns]Fesselndes[p]Fesselnde[c]Fessel-", + "esES": "[fs]embelesadora[ms]embelesador[fp]embelesadoras[mp]embelesadores", + "esMX": "[ms]Fascinante[fs]Fascinante[mp]Fascinantes[fp]Fascinantes", + "frFR": "[ms]fascinant[fs]fascinante[mp]fascinants[fp]fascinantes", + "itIT": "[fs]Coinvolgente[ms]Coinvolgente[fp]Coinvolgenti[mp]Coinvolgenti", + "jaJP": "魂奪う", + "koKR": "고혹적인", + "plPL": "[ms]Zniewalający[fs]Zniewalająca[ns]Zniewalające[p]Zniewalające", + "ptBR": "[fs]Fascinante[ms]Fascinante[fp]Fascinantes[mp]Fascinantes", + "ruRU": "[ms]порабощающий[fs]порабощающая[ns]порабощающее[p]порабощающие", + "trTR": "[n1]Büyüleyici", + "zhCN": "奴役", + "zhTW": "沉迷" + }, + "name_suffix": "of Enthralling", + "name_suffix_localized": { + "deDE": "des Fesselns", + "esES": "de embelesamiento", + "esMX": "de Fascinación", + "frFR": "de fascination", + "itIT": "del Coinvolgimento", + "jaJP": "魂奪いの", + "koKR": "고혹의", + "plPL": "Zniewolenia", + "ptBR": "do Fascínio", + "ruRU": "[ms]порабощения[fs]порабощения[ns]порабощения[p]порабощения", + "trTR": "[n2]Büyüleme", + "zhCN": "奴役之", + "zhTW": "沉迷之" + } + }, + "SkillRankBonus_Generic_Category_Defensive": { + "min_ipower": 180, + "name_prefix": "Defensive", + "name_prefix_localized": { + "deDE": "[ms]Verteidigender[fs]Verteidigende[ns]Verteidigendes[p]Verteidigende[c]Verteidigungs-", + "esES": "[fs]defensiva[ms]defensivo[fp]defensivas[mp]defensivos", + "esMX": "[ms]Defensivo[fs]Defensiva[mp]Defensivos[fp]Defensivas", + "frFR": "[ms]préventif[fs]préventive[mp]préventifs[fp]préventives", + "itIT": "[ms]Difensivo[fs]Difensiva[mp]Difensivi[fp]Difensive", + "jaJP": "防御せし", + "koKR": "방어하는", + "plPL": "[ms]Obronny[fs]Obronna[ns]Obronne[p]Obronne", + "ptBR": "[fs]Defensiva[ms]Defensivo[fp]Defensivas[mp]Defensivos", + "ruRU": "[ms]оборонный[fs]оборонная[ns]оборонное[p]оборонные", + "trTR": "[n2]Savunma", + "zhCN": "防御", + "zhTW": "防禦" + }, + "name_suffix": "of Defense", + "name_suffix_localized": { + "deDE": "der Verteidigung", + "esES": "de defensa", + "esMX": "de Defensa", + "frFR": "de défense", + "itIT": "della Difesa", + "jaJP": "防御の", + "koKR": "방어의", + "plPL": "Obrony", + "ptBR": "da Defesa", + "ruRU": "[ms]обороны[fs]обороны[ns]обороны[p]обороны", + "trTR": "[n2]Savunma", + "zhCN": "防御之", + "zhTW": "防禦之" + } + }, + "SkillRankBonus_Sorc_Category_Conjuration": { + "min_ipower": 180, + "name_prefix": "Conjuror's", + "name_prefix_localized": { + "deDE": "[ms]Beschwörers[fs]Beschwörers[ns]Beschwörers[p]Beschwörers[c]Beschwörer-", + "esES": "de evocador", + "esMX": "[ms]de Conjurador[fs]de Conjurador[mp]de Conjurador[fp]de Conjurador", + "frFR": "[ms]adjurateur[fs]adjuratrice[mp]adjurateurs[fp]adjuratrices", + "itIT": "[fs]Stregonesca[ms]Stregonesco[fp]Stregonesche[mp]Stregoneschi", + "jaJP": "祈祷師が携えし", + "koKR": "창조술사", + "plPL": "[ms]Zaklęty[fs]Zaklęta[ns]Zaklęte[p]Zaklęte", + "ptBR": "[fs]Invocadora[ms]Invocador[fp]Invocadoras[mp]Invocadores", + "ruRU": "[ms]заклинательный[fs]заклинательная[ns]заклинательное[p]заклинательные", + "trTR": "[n2]Efsuncunun", + "zhCN": "召法师", + "zhTW": "喚魔師" + }, + "name_suffix": "of the Conjuror", + "name_suffix_localized": { + "deDE": "des Beschwörers", + "esES": "del evocador", + "esMX": "del Conjurador", + "frFR": "d'adjuration", + "itIT": "dello Stregone", + "jaJP": "祈祷師の", + "koKR": "창조술사의", + "plPL": "Przywoływacza", + "ptBR": "do Invocador", + "ruRU": "[ms]заклинателя[fs]заклинателя[ns]заклинателя[p]заклинателя", + "trTR": "[n2]Efsuncu", + "zhCN": "召法师之", + "zhTW": "喚魔師之" + } + }, + "SkillRankBonus_Sorc_Category_Mastery": { + "min_ipower": 180, + "name_prefix": "The Master's", + "name_prefix_localized": { + "deDE": "[ms]Meisterhafter[fs]Meisterhafte[ns]Meisterhaftes[p]Meisterhafte[c]Meister-", + "esES": "de dominio", + "esMX": "[ms]de Maestro[fs]de Maestro[mp]de Maestro[fp]de Maestro", + "frFR": "[ms]émérite[fs]émérite[mp]émérites[fp]émérites", + "itIT": "del Maestro", + "jaJP": "達人が携えし", + "koKR": "주인", + "plPL": "[ms]Mistrzowski[fs]Mistrzowska[ns]Mistrzowskie[p]Mistrzowskie", + "ptBR": "[fs]Magistral[ms]Magistral[fp]Magistrais[mp]Magistrais", + "ruRU": "[ms]властный[fs]властная[ns]властное[p]властные", + "trTR": "[n2]Ustanın", + "zhCN": "掌控", + "zhTW": "大師" + }, + "name_suffix": "of the Master", + "name_suffix_localized": { + "deDE": "des Meisters", + "esES": "del dominio", + "esMX": "del Maestro", + "frFR": "de maîtrise", + "itIT": "della Maestria", + "jaJP": "達人の", + "koKR": "주인의", + "plPL": "Mistrza", + "ptBR": "do Mestre", + "ruRU": "[ms]властителя[fs]властителя[ns]властителя[p]властителя", + "trTR": "[n2]Usta", + "zhCN": "掌控之", + "zhTW": "大師之" + } + }, + "SkillRankBonus_Sorc_Core_1": { + "min_ipower": 180, + "name_prefix": "Detonating", + "name_prefix_localized": { + "deDE": "[ms]Detonierender[fs]Detonierende[ns]Detonierendes[p]Detonierende[c]Detonations-", + "esES": "[fs]detonante[ms]detonante[fp]detonantes[mp]detonantes", + "esMX": "[ms]Detonante[fs]Detonante[mp]Detonantes[fp]Detonantes", + "frFR": "[ms]détonant[fs]détonante[mp]détonants[fp]détonantes", + "itIT": "[fs]Detonante[ms]Detonante[fp]Detonanti[mp]Detonanti", + "jaJP": "起爆させし", + "koKR": "폭파하는", + "plPL": "[ms]Detonujący[fs]Detonująca[ns]Detonujące[p]Detonujące", + "ptBR": "[fs]Detonadora[ms]Detonador[fp]Detonadoras[mp]Detonadores", + "ruRU": "[ms]детонирующий[fs]детонирующая[ns]детонирующее[p]детонирующие", + "trTR": "[n1]Patlayan", + "zhCN": "引爆", + "zhTW": "引爆" + }, + "name_suffix": "of Detonation", + "name_suffix_localized": { + "deDE": "der Detonation", + "esES": "de detonación", + "esMX": "de Detonación", + "frFR": "de détonation", + "itIT": "della Detonazione", + "jaJP": "起爆の", + "koKR": "폭파의", + "plPL": "Detonacji", + "ptBR": "da Detonação", + "ruRU": "[ms]детонации[fs]детонации[ns]детонации[p]детонации", + "trTR": "[n2]Patlama", + "zhCN": "引爆之", + "zhTW": "引爆之" + } + }, + "SkillRankBonus_Sorc_Core_2": { + "min_ipower": 180, + "name_prefix": "Diamondized", + "name_prefix_localized": { + "deDE": "[ms]Diamantener[fs]Diamantene[ns]Diamantenes[p]Diamantene[c]Diamanten-", + "esES": "[fs]diamantina[ms]diamantino[fp]diamantinas[mp]diamantinos", + "esMX": "[ms]Adiamantado[fs]Adiamantada[mp]Adiamantados[fp]Adiamantadas", + "frFR": "[ms]diamantin[fs]diamantine[mp]diamantins[fp]diamantines", + "itIT": "[ms]Diamantato[fs]Diamantata[mp]Diamantati[fp]Diamantate", + "jaJP": "金剛石を飾りし", + "koKR": "다이아몬드화된", + "plPL": "[ms]Diamentowy[fs]Diamentowa[ns]Diamentowe[p]Diamentowe", + "ptBR": "[fs]Diamante[ms]Diamante[fp]Diamantes[mp]Diamantes", + "ruRU": "[ms]алмазный[fs]алмазная[ns]алмазное[p]алмазные", + "trTR": "[n1]Elmas Kaplı", + "zhCN": "金刚", + "zhTW": "晶鑽" + }, + "name_suffix": "of Diamonds", + "name_suffix_localized": { + "deDE": "der Diamanten", + "esES": "de diamantes", + "esMX": "de Diamantes", + "frFR": "de diamants", + "itIT": "dei Diamanti", + "jaJP": "金剛石の", + "koKR": "다이아몬드의", + "plPL": "Diamentów", + "ptBR": "dos Diamantes", + "ruRU": "[ms]алмазов[fs]алмазов[ns]алмазов[p]алмазов", + "trTR": "[n1]Elmas", + "zhCN": "金刚之", + "zhTW": "晶鑽之" + } + }, + "SkillRankBonus_Sorc_Core_3": { + "min_ipower": 180, + "name_prefix": "Bolting", + "name_prefix_localized": { + "deDE": "[ms]Ausreißender[fs]Ausreißende[ns]Ausreißendes[p]Ausreißende[c]Ausreißer-", + "esES": "[fs]descargante[ms]descargante[fp]descargantes[mp]descargantes", + "esMX": "[ms]Lanzador[fs]Lanzadora[mp]Lanzadores[fp]Lanzadoras", + "frFR": "[ms]fulgurant[fs]fulgurante[mp]fulgurants[fp]fulgurantes", + "itIT": "[ms]Serrato[fs]Serrata[mp]Serrati[fp]Serrate", + "jaJP": "ボルトを放つ", + "koKR": "격발하는", + "plPL": "[ms]Gromiący[fs]Gromiąca[ns]Gromiące[p]Gromiące", + "ptBR": "[fs]Disparadora[ms]Disparador[fp]Disparadoras[mp]Disparadores", + "ruRU": "[ms]скорострельный[fs]скорострельная[ns]скорострельное[p]скорострельные", + "trTR": "[n1]Fırlayan", + "zhCN": "霹雳", + "zhTW": "迅移" + }, + "name_suffix": "of Bolting", + "name_suffix_localized": { + "deDE": "des Ausreißens", + "esES": "de descargas", + "esMX": "de Lanzamiento", + "frFR": "de fulgurance", + "itIT": "del Serraggio", + "jaJP": "ボルトの", + "koKR": "격발의", + "plPL": "Gromienia", + "ptBR": "do Disparo", + "ruRU": "[ms]скорострельности[fs]скорострельности[ns]скорострельности[p]скорострельности", + "trTR": "[n2]Fırlama", + "zhCN": "霹雳之", + "zhTW": "迅移之" + } + }, + "SkillRankBonus_Sorc_Core_4": { + "min_ipower": 180, + "name_prefix": "Discharging", + "name_prefix_localized": { + "deDE": "[ms]Entladender[fs]Entladende[ns]Entladendes[p]Entladende[c]Entladungs-", + "esES": "[fs]descargadora[ms]descargador[fp]descargadoras[mp]descargadores", + "esMX": "[ms]Descargante[fs]Descargante[mp]Descargantes[fp]Descargantes", + "frFR": "[ms]inductif[fs]inductive[mp]inductifs[fp]inductives", + "itIT": "dello Scaricamento", + "jaJP": "放電せし", + "koKR": "방출하는", + "plPL": "[ms]Wyładowujący[fs]Wyładowująca[ns]Wyładowujące[p]Wyładowujące", + "ptBR": "[fs]Descargadora[ms]Descargador[fp]Descargadoras[mp]Descargadores", + "ruRU": "[ms]извергающий[fs]извергающая[ns]извергающее[p]извергающие", + "trTR": "[n1]Salıveren", + "zhCN": "放电", + "zhTW": "放電" + }, + "name_suffix": "of Discharging", + "name_suffix_localized": { + "deDE": "des Entladens", + "esES": "de descarga", + "esMX": "de Descarga", + "frFR": "de décharge", + "itIT": "della Scarica", + "jaJP": "放電の", + "koKR": "방출의", + "plPL": "Wyładowania", + "ptBR": "da Descarga", + "ruRU": "[ms]запала[fs]запала[ns]запала[p]запала", + "trTR": "[n2]Salma", + "zhCN": "放电之", + "zhTW": "放電之" + } + }, + "SkillRankBonus_Sorc_Core_5": { + "min_ipower": 180, + "name_prefix": "Searing", + "name_prefix_localized": { + "deDE": "[ms]Sengender[fs]Sengende[ns]Sengendes[p]Sengende[c]Seng-", + "esES": "[fs]abrasadora[ms]abrasador[fp]abrasadoras[mp]abrasadores", + "esMX": "[ms]Incinerador[fs]Incineradora[mp]Incineradores[fp]Incineradoras", + "frFR": "[ms]ardent[fs]ardente[mp]ardents[fp]ardentes", + "itIT": "[fs]Rovente[ms]Rovente[fp]Roventi[mp]Roventi", + "jaJP": "燃えさかる", + "koKR": "그슬리는", + "plPL": "[ms]Przepalający[fs]Przepalająca[ns]Przepalające[p]Przepalające", + "ptBR": "[fs]Abrasadora[ms]Abrasador[fp]Abrasadoras[mp]Abrasadores", + "ruRU": "[ms]испепеляющий[fs]испепеляющая[ns]испепеляющее[p]испепеляющие", + "trTR": "[n1]Kavuran", + "zhCN": "烧灼", + "zhTW": "灼熱" + }, + "name_suffix": "of Searing", + "name_suffix_localized": { + "deDE": "des Sengens", + "esES": "de abrasamiento", + "esMX": "de Incineración", + "frFR": "de douleur", + "itIT": "del Calore", + "jaJP": "焦熱の", + "koKR": "그슬림의", + "plPL": "Przepalania", + "ptBR": "da Brasa", + "ruRU": "[ms]выжигания[fs]выжигания[ns]выжигания[p]выжигания", + "trTR": "[n2]Kavurma", + "zhCN": "烧灼之", + "zhTW": "灼熱之" + } + }, + "SkillRankBonus_Sorc_Core_6": { + "min_ipower": 180, + "name_prefix": "Hailstorm", + "name_prefix_localized": { + "deDE": "[ms]Hagelstürmender[fs]Hagelstürmende[ns]Hagelstürmendes[p]Hagelstürmende[c]Hagelsturm-", + "esES": "de granizada", + "esMX": "[ms]Granizado[fs]Granizada[mp]Granizados[fp]Granizadas", + "frFR": "[ms]grésillant[fs]grésillante[mp]grésillants[fp]grésillantes", + "itIT": "[ms]Grandinante[fs]Grandinante[mp]Grandinanti[fp]Grandinanti", + "jaJP": "雹嵐を招く", + "koKR": "우박폭풍", + "plPL": "[ms]Gradobitny[fs]Gradobitna[ns]Gradobitne[p]Gradobitne", + "ptBR": "[fs]do Granizo[ms]do Granizo[fp]do Granizo[mp]do Granizo", + "ruRU": "[ms]проливной[fs]проливная[ns]проливное[p]проливные", + "trTR": "[n2]Dolu Fırtınası", + "zhCN": "冰暴", + "zhTW": "冰雹風暴" + }, + "name_suffix": "of the Hailstorm", + "name_suffix_localized": { + "deDE": "des Hagelsturms", + "esES": "de la granizada", + "esMX": "de la Tormenta de Granizo", + "frFR": "de grêlons", + "itIT": "della Grandine", + "jaJP": "雹嵐の", + "koKR": "우박폭풍의", + "plPL": "Gradobicia", + "ptBR": "do Granizo", + "ruRU": "[ms]бури с градом[fs]бури с градом[ns]бури с градом[p]бури с градом", + "trTR": "[n2]Dolu Fırtınası", + "zhCN": "冰暴之", + "zhTW": "冰雹風暴之" + } + }, + "SkillRankBonus_Sorc_Primary_01": { + "min_ipower": 180, + "name_prefix": "(PH) Lightning", + "name_prefix_localized": { + "deDE": "(PH) Lightning", + "esES": "(PH) Lightning", + "esMX": "(PH) [ms]Eléctrico[fs]Eléctrica[mp]Eléctricos[fp]Eléctricas", + "frFR": "(PH) Lightning", + "itIT": "(PH) [ms]Fulminante[fs]Fulminante[mp]Fulminanti[fp]Fulminanti", + "jaJP": "(PH)雷を帯びし", + "koKR": "(PH) Lightning", + "plPL": "(PH) Lightning", + "ptBR": "(PH) [fs]Elétrica[ms]Elétrico[fp]Elétricas[mp]Elétricos", + "ruRU": "(PH) Lightning", + "trTR": "(PH) Lightning", + "zhCN": "闪电", + "zhTW": "(PH) Lightning" + }, + "name_suffix": "(PH) of Lightning", + "name_suffix_localized": { + "deDE": "(PH) of Lightning", + "esES": "(PH) of Lightning", + "esMX": "(PH) de Rayo", + "frFR": "(PH) of Lightning", + "itIT": "(PH) del Fulmine", + "jaJP": "(PH)雷撃の", + "koKR": "(PH) of Lightning", + "plPL": "(PH) of Lightning", + "ptBR": "(PH) do Relâmpago", + "ruRU": "(PH) of Lightning", + "trTR": "(PH) of Lightning", + "zhCN": "闪电之", + "zhTW": "(PH) of Lightning" + } + }, + "SkillRankBonus_Sorc_Primary_02": { + "min_ipower": 180, + "name_prefix": "(PH) Flame", + "name_prefix_localized": { + "deDE": "(PH) Flame", + "esES": "(PH) Flame", + "esMX": "(PH) [ms]Llameante[fs]Llameante[mp]Llameantes[fp]Llameantes", + "frFR": "(PH) Flame", + "itIT": "(PH) [ms]Fiammeggiante[fs]Fiammeggiante[mp]Fiammeggianti[fp]Fiammeggianti", + "jaJP": "(PH)炎を帯びし", + "koKR": "(PH) Flame", + "plPL": "(PH) Flame", + "ptBR": "(PH) [fs]Flamejante[ms]Flamejante[fp]Flamejantes[mp]Flamejantes", + "ruRU": "(PH) Flame", + "trTR": "(PH) Flame", + "zhCN": "烈焰", + "zhTW": "(PH) Flame" + }, + "name_suffix": "(PH) of Flame", + "name_suffix_localized": { + "deDE": "(PH) of Flame", + "esES": "(PH) of Flame", + "esMX": "(PH) de Llama", + "frFR": "(PH) of Flame", + "itIT": "(PH) della Fiamma", + "jaJP": "(PH)炎の", + "koKR": "(PH) of Flame", + "plPL": "(PH) of Flame", + "ptBR": "(PH) da Chama", + "ruRU": "(PH) of Flame", + "trTR": "(PH) of Flame", + "zhCN": "烈焰之", + "zhTW": "(PH) of Flame" + } + }, + "SkillRankBonus_Sorc_Primary_03": { + "min_ipower": 180, + "name_prefix": "(PH) Frost", + "name_prefix_localized": { + "deDE": "(PH) Frost", + "esES": "(PH) Frost", + "esMX": "(PH) [ms]Escarchado[fs]Escarchada[mp]Escarchados[fp]Escarchadas", + "frFR": "(PH) Frost", + "itIT": "(PH) [ms]Congelante[fs]Congelante[mp]Congelanti[fp]Congelanti", + "jaJP": "(PH)寒気をまとう", + "koKR": "(PH) Frost", + "plPL": "(PH) Frost", + "ptBR": "(PH) [fs]Glacial[ms]Glacial[fp]Glaciais[mp]Glaciais", + "ruRU": "(PH) Frost", + "trTR": "(PH) Frost", + "zhCN": "冰霜", + "zhTW": "(PH) Frost" + }, + "name_suffix": "(PH) of Frost", + "name_suffix_localized": { + "deDE": "(PH) of Frost", + "esES": "(PH) of Frost", + "esMX": "(PH) de Escarcha", + "frFR": "(PH) of Frost", + "itIT": "(PH) del Gelo", + "jaJP": "(PH)寒気の", + "koKR": "(PH) of Frost", + "plPL": "(PH) of Frost", + "ptBR": "(PH) da Geada", + "ruRU": "(PH) of Frost", + "trTR": "(PH) of Frost", + "zhCN": "冰霜之", + "zhTW": "(PH) of Frost" + } + }, + "SkillRankBonus_Sorc_Primary_04": { + "min_ipower": 180, + "name_prefix": "(PH) Arcing", + "name_prefix_localized": { + "deDE": "(PH) Arcing", + "esES": "(PH) Arcing", + "esMX": "(PH) [ms]Catódico[fs]Catódica[mp]Catódicos[fp]Catódicas", + "frFR": "(PH) Arcing", + "itIT": "(PH) [ms]Elettrificante[fs]Elettrificante[mp]Elettrificanti[fp]Elettrificanti", + "jaJP": "(PH)放電する", + "koKR": "(PH) Arcing", + "plPL": "(PH) Arcing", + "ptBR": "(PH) [fs]Arqueada[ms]Arqueado[fp]Arqueadas[mp]Arqueados", + "ruRU": "(PH) Arcing", + "trTR": "(PH) Arcing", + "zhCN": "电弧", + "zhTW": "(PH) Arcing" + }, + "name_suffix": "(PH) of Arcing", + "name_suffix_localized": { + "deDE": "(PH) of Arcing", + "esES": "(PH) of Arcing", + "esMX": "(PH) de Arco", + "frFR": "(PH) of Arcing", + "itIT": "(PH) dell'Elettricità", + "jaJP": "(PH)放電の", + "koKR": "(PH) of Arcing", + "plPL": "(PH) of Arcing", + "ptBR": "(PH) do Arco", + "ruRU": "(PH) of Arcing", + "trTR": "(PH) of Arcing", + "zhCN": "电弧之", + "zhTW": "(PH) of Arcing" + } + }, + "SkillRankBonus_Sorc_Special_BallLightning": { + "min_ipower": 180, + "name_prefix": "Voltaic", + "name_prefix_localized": { + "deDE": "[ms]Galvanischer[fs]Galvanische[ns]Galvanisches[p]Galvanische[c]Galvanik-", + "esES": "[fs]voltaica[ms]voltaico[fp]voltaicas[mp]voltaicos", + "esMX": "[ms]Voltaico[fs]Voltaica[mp]Voltaicos[fp]Voltaicas", + "frFR": "[ms]voltaïque[fs]voltaïque[mp]voltaïques[fp]voltaïques", + "itIT": "[ms]Voltaico[fs]Voltaica[mp]Voltaici[fp]Voltaiche", + "jaJP": "電流放つ", + "koKR": "전압", + "plPL": "[ms]Rozbłyskujący[fs]Rozbłyskująca[ns]Rozbłyskujące[p]Rozbłyskujące", + "ptBR": "[fs]Voltaica[ms]Voltaico[fp]Voltaicas[mp]Voltaicos", + "ruRU": "[ms]электрический[fs]электрическая[ns]электрическое[p]электрические", + "trTR": "[n1]Galvanik", + "zhCN": "伏特", + "zhTW": "通電" + }, + "name_suffix": "of the Voltaic", + "name_suffix_localized": { + "deDE": "des Galvanischen", + "esES": "del arco voltaico", + "esMX": "de lo Voltaico", + "frFR": "de voltage", + "itIT": "del Voltaico", + "jaJP": "電流の", + "koKR": "전압의", + "plPL": "Iluminacji", + "ptBR": "do Galvanismo", + "ruRU": "[ms]электричества[fs]электричества[ns]электричества[p]электричества", + "trTR": "[n2]Galvanik", + "zhCN": "伏特之", + "zhTW": "通電之" + } + }, + "SkillRankBonus_Sorc_Special_Blizzard": { + "min_ipower": 180, + "name_prefix": "Sleetcaller's", + "name_prefix_localized": { + "deDE": "[ms]Graupelrufender[fs]Graupelrufende[ns]Graupelrufendes[p]Graupelrufende[c]Graupelrufer-", + "esES": "de clamacelliscas", + "esMX": "[ms]de Aguanieve[fs]de Aguanieve[mp]de Aguanieve[fp]de Aguanieve", + "frFR": "[ms]nivéen[fs]nivéenne[mp]nivéens[fp]nivéennes", + "itIT": "[ms]Innevato[fs]Innevata[mp]Innevati[fp]Innevate", + "jaJP": "凍雨を呼ぶ者が携えし", + "koKR": "진눈깨비 소환사", + "plPL": "[ms]Dżdżysty[fs]Dżdżysta[ns]Dżdżyste[p]Dżdżyste", + "ptBR": "[fs]Evocadora de Granizo[ms]Evocador de Granizo[fp]Evocadoras de Granizo[mp]Evocadores de Granizo", + "ruRU": "[ms]заметающий[fs]заметающая[ns]заметающее[p]заметающие", + "trTR": "[n2]Sulu Kar Çağıranın", + "zhCN": "冻雨唤者的", + "zhTW": "喚雹者" + }, + "name_suffix": "of Sleetcaller", + "name_suffix_localized": { + "deDE": "des Graupelrufers", + "esES": "del clamacelliscas", + "esMX": "del Aguanieve", + "frFR": "de débâcle", + "itIT": "del Richiamo della Neve", + "jaJP": "凍雨を呼ぶ者の", + "koKR": "진눈깨비 소환사의", + "plPL": "Przywoływacza Dżdżu", + "ptBR": "da Evocação de Granizo", + "ruRU": "[ms]призывателя метели[fs]призывателя метели[ns]призывателя метели[p]призывателя метели", + "trTR": "[n2]Sulu Kar Çağıran", + "zhCN": "冻雨唤者之", + "zhTW": "喚雹者之" + } + }, + "SkillRankBonus_Sorc_Special_Firewall": { + "min_ipower": 180, + "name_prefix": "Flameriser's", + "name_prefix_localized": { + "deDE": "[ms]Flammenspeisender[fs]Flammenspeisende[ns]Flammenspeisendes[p]Flammenspeisende[c]Flammenspeiser-", + "esES": "de alzallamas", + "esMX": "[ms]de Lanzallamas[fs]de Lanzallamas[mp]de Lanzallamas[fp]de Lanzallamas", + "frFR": "[ms]tisonnant[fs]tisonnante[mp]tisonnants[fp]tisonnantes", + "itIT": "del Risvegliafiamma", + "jaJP": "炎を立ち昇らせる者が携えし", + "koKR": "불길인도자", + "plPL": "[ms]Rozniecający[fs]Rozniecająca[ns]Rozniecające[p]Rozniecające", + "ptBR": "[fs]do Invoca-chamas[ms]do Invoca-chamas[fp]do Invoca-chamas[mp]do Invoca-chamas", + "ruRU": "[ms]вспыхнувший[fs]вспыхнувшая[ns]вспыхнувшее[p]вспыхнувшие", + "trTR": "[n2]Alev Çıkaranın", + "zhCN": "升焰者的", + "zhTW": "升焰者" + }, + "name_suffix": "of the Flameriser", + "name_suffix_localized": { + "deDE": "des Flammenspeisers", + "esES": "del alzallamas", + "esMX": "del Lanzallamas", + "frFR": "du tison", + "itIT": "del Risveglio della Fiamma", + "jaJP": "炎を立ち昇らせる者の", + "koKR": "불길인도자의", + "plPL": "Rozniecacza", + "ptBR": "do Invoca-chamas", + "ruRU": "[ms]вспышки пламени[fs]вспышки пламени[ns]вспышки пламени[p]вспышки пламени", + "trTR": "[n2]Alev Çıkaran", + "zhCN": "升焰者之", + "zhTW": "升焰者之" + } + }, + "SkillRankBonus_Sorc_Special_FlameShield": { + "min_ipower": 180, + "name_prefix": "Flamebound", + "name_prefix_localized": { + "deDE": "[ms]Flammengebundener[fs]Flammengebundene[ns]Flammengebundenes[p]Flammengebundene[c]Flammenbund-", + "esES": "[fs]reforzada por las llamas[ms]reforzado por las llamas[fp]reforzadas por las llamas[mp]reforzados por las llamas", + "esMX": "[ms]Vinculado al Fuego[fs]Vinculada al Fuego[mp]Vinculados al Fuego[fp]Vinculadas al Fuego", + "frFR": "[ms]flambant[fs]flambante[mp]flambants[fp]flambantes", + "itIT": "[ms]Vincolato dalla Fiamma[fs]Vincolata dalla Fiamma[mp]Vincolati dalla Fiamma[fp]Vincolate dalla Fiamma", + "jaJP": "炎と一体化せし", + "koKR": "불길붙이", + "plPL": "[ms]Spętany Płomieniami[fs]Spętana Płomieniami[ns]Spętane Płomieniami[p]Spętane Płomieniami", + "ptBR": "[fs]Vinculada ao Fogo[ms]Vinculado ao Fogo[fp]Vinculadas ao Fogo[mp]Vinculados ao Fogo", + "ruRU": "[ms]огнезащитный[fs]огнезащитная[ns]огнезащитное[p]огнезащитные", + "trTR": "[n2]Alev Bağlının", + "zhCN": "火缚", + "zhTW": "焰縛" + }, + "name_suffix": "of the Flamebound", + "name_suffix_localized": { + "deDE": "des Flammenbunds", + "esES": "del refuerzo de llamas", + "esMX": "del Vínculo de Fuego", + "frFR": "de flambage", + "itIT": "del Vincolo della Fiamma", + "jaJP": "炎の化身の", + "koKR": "불길붙이의", + "plPL": "Spętanych Płomieniami", + "ptBR": "do Vínculo de Fogo", + "ruRU": "[ms]огненной защиты[fs]огненной защиты[ns]огненной защиты[p]огненной защиты", + "trTR": "[n2]Alev Bağlı", + "zhCN": "火缚之", + "zhTW": "焰縛之" + } + }, + "SkillRankBonus_Sorc_Special_FrostNova": { + "min_ipower": 180, + "name_prefix": "Glaciating", + "name_prefix_localized": { + "deDE": "[ms]Vergletschernder[fs]Vergletschernde[ns]Vergletscherndes[p]Vergletschernde[c]Gletscher-", + "esES": "de glaciación", + "esMX": "[ms]Glacial[fs]Glacial[mp]Glaciales[fp]Glaciales", + "frFR": "[ms]glaciaire[fs]glaciaire[mp]glaciaires[fp]glaciaires", + "itIT": "[ms]Gelante[fs]Gelante[mp]Gelanti[fp]Gelanti", + "jaJP": "氷河が如き", + "koKR": "결빙하는", + "plPL": "[ms]Lodowaciejący[fs]Lodowaciejąca[ns]Lodowaciejące[p]Lodowaciejące", + "ptBR": "[fs]Glaciar[ms]Glaciar[fp]Glaciares[mp]Glaciares", + "ruRU": "[ms]заледеневший[fs]заледеневшая[ns]заледеневшее[p]заледеневшие", + "trTR": "[n1]Buzlanan", + "zhCN": "覆冰", + "zhTW": "冰川" + }, + "name_suffix": "of the Glacier", + "name_suffix_localized": { + "deDE": "des Gletschers", + "esES": "del glaciar", + "esMX": "del Glaciar", + "frFR": "du glacier", + "itIT": "del Ghiacciaio", + "jaJP": "氷河の", + "koKR": "결빙의", + "plPL": "Lodowacenia", + "ptBR": "da Geleira", + "ruRU": "[ms]ледника[fs]ледника[ns]ледника[p]ледника", + "trTR": "[n2]Buzul", + "zhCN": "冰川之", + "zhTW": "冰川之" + } + }, + "SkillRankBonus_Sorc_Special_Hydra": { + "min_ipower": 180, + "name_prefix": "Serpent's", + "name_prefix_localized": { + "deDE": "[ms]Schlängelnder[fs]Schlängelnde[ns]Schlängelndes[p]Schlängelnde[c]Schlangen-", + "esES": "de sierpe", + "esMX": "[ms]de Serpiente[fs]de Serpiente[mp]de Serpiente[fp]de Serpiente", + "frFR": "[ms]serpentin[fs]serpentine[mp]serpentins[fp]serpentines", + "itIT": "del Rettile", + "jaJP": "大蛇を秘めし", + "koKR": "구렁이", + "plPL": "[fs]Żmijowa[ms]Żmijowy[ns]Żmijowe[p]Żmijowe", + "ptBR": "[fs]Ofídica[ms]Ofídico[fp]Ofídicas[mp]Ofídicos", + "ruRU": "[ms]аспидный[fs]аспидная[ns]аспидное[p]аспидные", + "trTR": "[n2]Yılanın", + "zhCN": "巨蟒的", + "zhTW": "火蛇" + }, + "name_suffix": "of the Serpent", + "name_suffix_localized": { + "deDE": "der Schlange", + "esES": "de la sierpe", + "esMX": "de la Serpiente", + "frFR": "du serpent", + "itIT": "del Serpente", + "jaJP": "大蛇の", + "koKR": "구렁이의", + "plPL": "Żmii", + "ptBR": "da Serpente", + "ruRU": "[ms]змея[fs]змея[ns]змея[p]змея", + "trTR": "[n2]Yılan", + "zhCN": "巨蟒之", + "zhTW": "火蛇之" + } + }, + "SkillRankBonus_Sorc_Special_IceArmor": { + "min_ipower": 180, + "name_prefix": "Icebound", + "name_prefix_localized": { + "deDE": "[ms]Eisumschlossener[fs]Eisumschlossene[ns]Eisumschlossenes[p]Eisumschlossene[c]Eisumschlossenen-", + "esES": "[fs]reforzada por el hielo[ms]reforzado por el hielo[fp]reforzadas por el hielo[mp]reforzados por el hielo", + "esMX": "[ms]Vinculado al Hielo[fs]Vinculada al Hielo[mp]Vinculados al Hielo[fp]Vinculadas al Hielo", + "frFR": "[ms]gangué[fs]ganguée[mp]gangués[fp]ganguées", + "itIT": "[ms]Vincolato dal Gelo[fs]Vincolata dal Gelo[mp]Vincolati dal Gelo[fp]Vincolate dal Gelo", + "jaJP": "氷と一体化せし", + "koKR": "얼음붙이", + "plPL": "[ms]Spętany Lodem[fs]Spętana Lodem[ns]Spętane Lodem[p]Spętane Lodem", + "ptBR": "[fs]Vinculada ao Gelo[ms]Vinculado ao Gelo[fp]Vinculadas ao Gelo[mp]Vinculados ao Gelo", + "ruRU": "[ms]ледозащитный[fs]ледозащитная[ns]ледозащитное[p]ледозащитные", + "trTR": "[n1]Buz Tutmuş", + "zhCN": "冰缚", + "zhTW": "冰縛" + }, + "name_suffix": "of Icebound", + "name_suffix_localized": { + "deDE": "des Eisumschlossenen", + "esES": "del refuerzo de hielo", + "esMX": "del Vínculo de Hielo", + "frFR": "d'aspersion", + "itIT": "del Vincolo del Gelo", + "jaJP": "氷の化身の", + "koKR": "얼음붙이의", + "plPL": "Lodowego Spętania", + "ptBR": "do Vínculo de Gelo", + "ruRU": "[ms]ледяной защиты[fs]ледяной защиты[ns]ледяной защиты[p]ледяной защиты", + "trTR": "[n1]Buz Tutmuş", + "zhCN": "冰缚之", + "zhTW": "冰縛之" + } + }, + "SkillRankBonus_Sorc_Special_IceBlades": { + "min_ipower": 180, + "name_prefix": "Slicing", + "name_prefix_localized": { + "deDE": "[ms]Schneidender[fs]Schneidende[ns]Schneidendes[p]Schneidende[c]Schnitt-", + "esES": "[fs]cortante[ms]cortante[fp]cortantes[mp]cortantes", + "esMX": "[ms]Cortador[fs]Cortadora[mp]Cortadores[fp]Cortadoras", + "frFR": "[ms]tailladant[fs]tailladante[mp]tailladants[fp]tailladantes", + "itIT": "[ms]Tagliente[fs]Tagliente[mp]Taglienti[fp]Taglienti", + "jaJP": "斬撃", + "koKR": "베는", + "plPL": "[ms]Szatkujący[fs]Szatkująca[ns]Szatkujące[p]Szatkujące", + "ptBR": "[fs]Cortante[ms]Cortante[fp]Cortantes[mp]Cortantes", + "ruRU": "[ms]кромсающий[fs]кромсающая[ns]кромсающее[p]кромсающие", + "trTR": "[n2]Biçme", + "zhCN": "切割", + "zhTW": "切削" + }, + "name_suffix": "of Slicing", + "name_suffix_localized": { + "deDE": "des Schneidens", + "esES": "de corte", + "esMX": "de Corte", + "frFR": "de scarification", + "itIT": "del Taglio", + "jaJP": "斬撃の", + "koKR": "베기의", + "plPL": "Szatkowania", + "ptBR": "do Corte", + "ruRU": "[ms]кромсания[fs]кромсания[ns]кромсания[p]кромсания", + "trTR": "[n2]Biçme", + "zhCN": "切割之", + "zhTW": "切削之" + } + }, + "SkillRankBonus_Sorc_Special_LightningSpear": { + "min_ipower": 180, + "name_prefix": "Sparking", + "name_prefix_localized": { + "deDE": "[ms]Funkensprühender[fs]Funkensprühende[ns]Funkensprühendes[p]Funkensprühende[c]Funken-", + "esES": "[fs]chispeante[ms]chispeante[fp]chispeantes[mp]chispeantes", + "esMX": "[ms]Chispeante[fs]Chispeante[mp]Chispeantes[fp]Chispeantes", + "frFR": "[ms]générateur[fs]génératrice[mp]générateurs[fp]génératrices", + "itIT": "[ms]Crepitante[fs]Crepitante[mp]Crepitanti[fp]Crepitanti", + "jaJP": "閃光放つ", + "koKR": "불꽃 튀는", + "plPL": "[ms]Iskrzący[fs]Iskrząca[ns]Iskrzące[p]Iskrzące", + "ptBR": "[fs]Faiscante[ms]Faiscante[fp]Faiscantes[mp]Faiscantes", + "ruRU": "[ms]искристый[fs]искристая[ns]искристое[p]искристые", + "trTR": "[n2]Kıvılcımlanma", + "zhCN": "电花", + "zhTW": "電光" + }, + "name_suffix": "of Sparking", + "name_suffix_localized": { + "deDE": "der Funken", + "esES": "de chispas", + "esMX": "de Chispas", + "frFR": "d'étincelle", + "itIT": "della Scintilla", + "jaJP": "閃光の", + "koKR": "불꽃의", + "plPL": "Iskrzenia", + "ptBR": "da Faísca", + "ruRU": "[ms]искрящих разрядов[fs]искрящих разрядов[ns]искрящих разрядов[p]искрящих разрядов", + "trTR": "[n2]Kıvılcımlanma", + "zhCN": "电花之", + "zhTW": "電光之" + } + }, + "SkillRankBonus_Sorc_Special_Meteor": { + "min_ipower": 180, + "name_prefix": "Starcaller's", + "name_prefix_localized": { + "deDE": "[ms]Sternenrufender[fs]Sternenrufende[ns]Sternenrufendes[p]Sternenrufende[c]Sternenrufer-", + "esES": "de clamaestrellas", + "esMX": "[ms]de Llamador de Estrellas[fs]de Llamador de Estrellas[mp]de Llamador de Estrellas[fp]de Llamador de Estrellas", + "frFR": "[ms]constellé[fs]constellée[mp]constellés[fp]constellées", + "itIT": "dell'Evocatore di Stelle", + "jaJP": "スターコーラーが携えし", + "koKR": "별소환사", + "plPL": "[ms]Gwiazdolotny[fs]Gwiazdolotna[ns]Gwiazdolotne[p]Gwiazdolotne", + "ptBR": "[fs]Evocadora de Estrelas[ms]Evocador de Estrelas[fp]Evocadoras de Estrelas[mp]Evocadores de Estrelas", + "ruRU": "[ms]звездопадный[fs]звездопадная[ns]звездопадное[p]звездопадные", + "trTR": "[n2]Yıldız Çağıranın", + "zhCN": "唤星者的", + "zhTW": "喚星者" + }, + "name_suffix": "of the Starcaller", + "name_suffix_localized": { + "deDE": "des Sternenrufers", + "esES": "del clamaestrellas", + "esMX": "del Llamador de Estrellas", + "frFR": "de constellation", + "itIT": "del Richiamo della Stella", + "jaJP": "スターコーラーの", + "koKR": "별소환사의", + "plPL": "Gwiazdolotnego", + "ptBR": "de Evocação de Estrelas", + "ruRU": "[ms]звездопада[fs]звездопада[ns]звездопада[p]звездопада", + "trTR": "[n2]Yıldız Çağıran", + "zhCN": "唤星者之", + "zhTW": "喚星者之" + } + }, + "SkillRankBonus_Sorc_Special_Teleport": { + "min_ipower": 180, + "name_prefix": "Warping", + "name_prefix_localized": { + "deDE": "[ms]Raumkrümmender[fs]Raumkrümmende[ns]Raumkrümmendes[p]Raumkrümmende[c]Raumkrümmungs-", + "esES": "[fs]distorsionadora[ms]distorsionador[fp]distorsionadoras[mp]distorsionadores", + "esMX": "[ms]Teletransportador[fs]Teletransportadora[mp]Teletransportadores[fp]Teletransportadoras", + "frFR": "[ms]traversant[fs]traversante[mp]traversants[fp]traversantes", + "itIT": "[ms]Deformato[fs]Deformata[mp]Deformati[fp]Deformate", + "jaJP": "ワープする", + "koKR": "공간이동", + "plPL": "[ms]Przesyłający[fs]Przesyłająca[ns]Przesyłające[p]Przesyłające", + "ptBR": "[fs]Deslocadora[ms]Deslocador[fp]Deslocadoras[mp]Deslocadores", + "ruRU": "[ms]искаженный[fs]искаженная[ns]искаженное[p]искаженные", + "trTR": "[n1]Büken", + "zhCN": "折跃", + "zhTW": "傳送" + }, + "name_suffix": "of Warping", + "name_suffix_localized": { + "deDE": "der Raumkrümmung", + "esES": "de distorsión", + "esMX": "de Teletransporte", + "frFR": "de transfert", + "itIT": "della Deformazione", + "jaJP": "ワープの", + "koKR": "공간이동의", + "plPL": "Przesyłu", + "ptBR": "do Deslocamento", + "ruRU": "[ms]искаженного пространства[fs]искаженного пространства[ns]искаженного пространства[p]искаженного пространства", + "trTR": "[n2]Bükme", + "zhCN": "折跃之", + "zhTW": "傳送之" + } + }, + "s01_orb_defensive_sorcerer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))", + "4 + Malignant_Cage_Level" + ], + "desc": "After taking Elemental Damage, gain x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% Damage Reduction for [4 + Malignant_Cage_Level] seconds.", + "desc_localized": { + "deDE": "Nachdem Ihr Elementarschaden erleidet, erhaltet Ihr [4 + Malignant_Cage_Level] Sek. lang x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% Schadensreduktion.", + "esES": "Tras sufrir daño elemental, obtienes un x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% de reducción de daño durante [4 + Malignant_Cage_Level] s.", + "esMX": "Después de recibir daño elemental, recibes x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% de reducción de daño durante [4 + Malignant_Cage_Level] segundos.", + "frFR": "Après avoir subi des dégâts élémentaires, vous obtenez x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% de réduction des dégâts pendant [4 + Malignant_Cage_Level] s.", + "itIT": "Dopo aver subito danni elementali, ottieni il x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% di riduzione danni per [4 + Malignant_Cage_Level] s.", + "jaJP": "属性ダメージを受けた後[4 + Malignant_Cage_Level]秒間、x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]%のダメージ減少効果を得る。", + "koKR": "원소 피해를 받은 후에 [4 + Malignant_Cage_Level]초 동안 x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]%의 피해 감소를 얻습니다.", + "plPL": "Po odniesieniu obrażeń od żywiołu zyskujesz redukcję obrażeń o x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% na [4 + Malignant_Cage_Level] sek.", + "ptBR": "Depois de receber dano elemental, ganhe x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% de redução de dano por [4 + Malignant_Cage_Level] s.", + "ruRU": "После получения урона от стихии вы получаете на x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% меньше урона в течение [4 + Malignant_Cage_Level] сек.", + "trTR": "Element Hasarı aldıktan sonra [4 + Malignant_Cage_Level] saniye boyunca x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% Hasar Azaltma kazanırsın.", + "zhCN": "在受到元素伤害后, 获得 x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% 伤害减免, 持续 [4 + Malignant_Cage_Level] 秒。", + "zhTW": "受到元素傷害後,獲得 x[FloatRandomRangeWithInterval(20, 5+(Malignant_Cage_Level * 5), 15+(Malignant_Cage_Level * 5))]% 的傷害減免,持續 [4 + Malignant_Cage_Level] 秒。" + }, + "name": "of Spellbreaking", + "name_localized": { + "deDE": "des Bannbruchs", + "esES": "de ruptura de hechizos", + "esMX": "de Rompehechizos", + "frFR": "de contresort", + "itIT": "dell'Incantesimo Spezzato", + "jaJP": "呪文破りの", + "koKR": "주문 파괴의", + "plPL": "Łamania Zaklęć", + "ptBR": "da Quebra de Feitiços", + "ruRU": "[ms]разрушения чар[fs]разрушения чар[ns]разрушения чар[p]разрушения чар", + "trTR": "[n2]Büyü Kırma", + "zhCN": "破法之", + "zhTW": "破法之" + } + }, + "s01_orb_offensive_sorcerer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([ 7,12])", + "RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)" + ], + "desc": "For each unique element you deal damage with, you deal x{7/12}% increased damage for [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] seconds.", + "desc_localized": { + "deDE": "Für jedes einzigartige Element, mit dem Ihr Schaden zufügt, verursacht Ihr [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] Sek. lang x{7/12}% mehr Schaden.", + "esES": "Por cada elemento con el que infliges daño, infliges un x{7/12}% más durante [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] s.", + "esMX": "Por cada elemento diferente que uses, infliges un x{7/12}% más de daño durante [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] segundos.", + "frFR": "Vous infligez x{7/12}% de dégâts supplémentaires pendant [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] s par type d'élément utilisé.", + "itIT": "Per ciascun elemento diverso con cui infliggi danni, infliggi il x{7/12}% di danni aggiuntivi per [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] s.", + "jaJP": "ダメージを与える属性1種ごとに[RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)]秒間、ダメージがx{7/12}%増加する。", + "koKR": "각 고유 원소로 피해를 줄 때마다 [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)]초 동안 주는 피해가 x{7/12}% 증가합니다.", + "plPL": "Obrażenia są zwiększone o x{7/12}% na [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] sek. za każdy unikatowy żywioł, którym zadasz obrażenia.", + "ptBR": "Para cada elemento único com que você causa dano, você causa x{7/12}% de dano aumentado por [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] s.", + "ruRU": "Когда вы наносите урон разными стихиями, ваш урон увеличивается на x{7/12}% на [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] сек. за каждую стихию.", + "trTR": "Hasar verdiğin her eşsiz element için [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] saniyeliğine x{7/12}% artırılmış hasar verirsin.", + "zhCN": "你每使用一种不同类型的元素造成伤害, 你的伤害提高 x{7/12}%, 持续 [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] 秒。", + "zhTW": "你每造成一種不同類型的元素傷害,造成的傷害就會提高 x{7/12}%,持續 [RandomInt(1+Malignant_Cage_Level,7+Malignant_Cage_Level)] 秒。" + }, + "name": "of Tal'Rasha", + "name_localized": { + "deDE": "von Tal'Rasha", + "esES": "de Tal Rasha", + "esMX": "de Tal'Rasha", + "frFR": "de Tal Rasha", + "itIT": "di Tal'rasha", + "jaJP": "タル・ラシャの", + "koKR": "탈 라샤의", + "plPL": "Tal'Rashy", + "ptBR": "de Tal Rasha", + "ruRU": "[ms]Тал 'Раши[fs]Тал 'Раши[ns]Тал 'Раши[p]Тал 'Раши", + "trTR": "[n2]Tal'Rasha", + "zhCN": "塔·拉夏之", + "zhTW": "塔拉夏之" + } + }, + "s01_orb_rare_sorcerer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([35,45])", + "FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))" + ], + "desc": "Core Skills that launch a projectile consume extra Mana. For every {35/45} extra Mana consumed, you launch an additional projectile and the damage is increased by x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "desc_localized": { + "deDE": "Kernfertigkeiten, die ein Geschoss abfeuern, verbrauchen zusätzliches Mana. Pro {35/45} zusätzlichem verbrauchten Mana feuert Ihr ein zusätzliches Geschoss ab und der Schaden wird um x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]% erhöht.", + "esES": "Las habilidades principales que lanzan un proyectil consumen más maná. Por cada {35/45} de maná extra consumido, lanzas un proyectil adicional y el daño aumenta un x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "esMX": "Las habilidades principales lanzan un proyectil que consume tu maná por completo. Por cada {35/45} de maná adicional consumido, lanzas un proyectil adicional y el daño aumenta un x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "frFR": "Les compétences principales qui tirent un projectile consomment du mana supplémentaire. Pour chaque tranche de {35/45} points de mana en excès consommée, vous tirez un projectile supplémentaire dont les dégâts sont augmentés de x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "itIT": "Le abilità Primarie che lanciano un proiettile consumano mana aggiuntivo. Ogni {35/45} mana aggiuntivo consumato lanci un proiettile aggiuntivo e i danni sono aumentati del x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "jaJP": "投射体を放つコアスキルが追加マナを消費する。{35/45}マナを追加で消費するたび、さらに1つ投射体を放ち、ダメージがx[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%増加する。", + "koKR": "투사체를 발사하는 핵심 기술이 마나를 추가로 소모합니다. 추가 마나를 {35/45} 소모할 때마다, 추가 투사체를 하나 발사하고 피해가 x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]% 증가합니다.", + "plPL": "Umiejętności Główne, które wystrzeliwują pociski, zużywają dodatkową manę. Za każde dodatkowe {35/45} pkt. zużytej many wystrzeliwujesz dodatkowy pocisk, a obrażenia są zwiększone o x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "ptBR": "Habilidades principais que lançam um projétil consomem mana extra. A cada {35/45} de mana extra consumido, você lança um projétil adicional e o dano é aumentado em x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%.", + "ruRU": "Основные умения, выпускающие снаряд, расходуют дополнительную ману. Каждые {35/45} ед. маны, потраченные сверх необходимого, увеличивают урон на x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]% и дают дополнительный снаряд.", + "trTR": "Atış yapan Çekirdek yetenekler ilave Mana tüketir. Tüketilen her {35/45} ilave Mana için fazladan bir atış yaparsın ve hasar x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]% artar.", + "zhCN": "发射投射物的核心技能会消耗额外法力。每消耗 {35/45} 点额外法力, 你就会发射一个额外的投射物, 并且伤害提高 x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%。", + "zhTW": "你的投射類核心技能會額外消耗法力。每額外消耗 {35/45} 點法力,會額外發射一次投射攻擊,且其傷害提高 x[FloatRandomRangeWithInterval(20, 3+(Malignant_Cage_Level*2), 5+(Malignant_Cage_Level*2))]%。" + }, + "min_ipower": 600, + "name": "of Omnipower", + "name_localized": { + "deDE": "der Allmacht", + "esES": "de omnipotencia", + "esMX": "de Omnipoder", + "frFR": "d'omnipotence", + "itIT": "dell'Onnipotenza", + "jaJP": "オムニパワーの", + "koKR": "전능의", + "plPL": "Wszechmocy", + "ptBR": "do Onipoder", + "ruRU": "[ms]великой мощи[fs]великой мощи[ns]великой мощи[p]великой мощи", + "trTR": "[n2]Mağrur Ahlak", + "zhCN": "全能力量之", + "zhTW": "絕能之" + } + }, + "s01_orb_utility_sorcerer_001": { + "affix_family": 1186933627, + "affix_formulas": [ + "array([20,40])", + "1+(Malignant_Cage_Level*0.5)" + ], + "desc": "When you are afflicted with a Crowd Control effect, there is a {20/40}% chance that the same enemy and enemies around you are also afflicted with the same effect for [1+(Malignant_Cage_Level*0.5)] seconds.", + "desc_localized": { + "deDE": "Wenn Ihr von einem Gegner mit einem Kontrollverlusteffekt belegt werdet, besteht eine Chance von {20/40}%, dass dieser Gegner und alle Gegner in der Nähe [1+(Malignant_Cage_Level*0.5)] Sek. lang mit dem gleichen Effekt belegt werden.", + "esES": "Cuando te aplican un efecto de control de masas, hay un {20/40}% de probabilidad de que ese enemigo y los enemigos cercanos también sufran el mismo efecto durante [1+(Malignant_Cage_Level*0.5)] s.", + "esMX": "Cuando te aplican un efecto de control de multitudes, hay un {20/40}% de probabilidad de que los enemigos cercanos también sufran el mismo efecto durante [1+(Malignant_Cage_Level*0.5)] segundos.", + "frFR": "Lorsqu'une cible vous inflige un effet de perte de contrôle, vous avez {20/40}% de chances que cette cible et que l'ensemble des adversaires à proximité subissent ce même effet pendant [1+(Malignant_Cage_Level*0.5)] s.", + "itIT": "Quando subisci un effetto debilitante, c'è una probabilità del {20/40}% che lo stesso nemico e tutti i nemici intorno a te subiscano lo stesso effetto per [1+(Malignant_Cage_Level*0.5)] s.", + "jaJP": "操作障害効果を受けると、{20/40}%の確率で自身にその操作障害効果を付与した敵と周囲の敵に同じ効果を[1+(Malignant_Cage_Level*0.5)]秒間与える。", + "koKR": "군중 제어 효과에 걸렸을 때, {20/40}% 확률로 해당 효과를 건 적과 주위 모든 적이 [1+(Malignant_Cage_Level*0.5)]초 동안 같은 효과에 걸립니다.", + "plPL": "Kiedy wróg ograniczy twoją kontrolę, istnieje {20/40}% szans, że on i wrogowie blisko ciebie otrzymają ten sam efekt ograniczenia kontroli na [1+(Malignant_Cage_Level*0.5)] sek.", + "ptBR": "Quando você recebe um efeito de controle de grupo, há {20/40}% de chance de que o mesmo inimigo e os inimigos ao seu redor recebam o mesmo efeito por [1+(Malignant_Cage_Level*0.5)] s.", + "ruRU": "Когда противник применяет к вам эффект контроля, с вероятностью {20/40}% он и все враги рядом с вами на [1+(Malignant_Cage_Level*0.5)] сек. окажутся под действием того же эффекта.", + "trTR": "Kitle Kontrolü etkisine maruz kaldığında etkiyi uygulayan düşman ve etrafındaki düşmanlar {20/40}% ihtimalle [1+(Malignant_Cage_Level*0.5)] saniyeliğine aynı etkiye maruz kalır.", + "zhCN": "当你受到控制效果影响时, 该敌人与周围的敌人有 {20/40}% 几率也会受到相同效果影响, 持续 [1+(Malignant_Cage_Level*0.5)] 秒。", + "zhTW": "當你受到敵人的控場效果影響時,有 {20/40}% 機率使該敵人及你附近所有敵人受到同樣的控場效果,持續 [1+(Malignant_Cage_Level*0.5)] 秒。" + }, + "name": "of Spite", + "name_localized": { + "deDE": "der Boshaftigkeit", + "esES": "de encono", + "esMX": "de Rencor", + "frFR": "de rancune", + "itIT": "del Rancore", + "jaJP": "恨みの", + "koKR": "앙심의", + "plPL": "Niechęci", + "ptBR": "do Rancor", + "ruRU": "[ms]досады[fs]досады[ns]досады[p]досады", + "trTR": "[n2]Kin", + "zhCN": "怨毒之", + "zhTW": "仇怨之" + } + } + }, + "Legendary": { + "Legendary_Sorc_133": { + "category": 0, + "desc": "The Avalanche Key Passive now applies to 1.0 additional casts.", + "desc_localized": { + "deDE": "Die zentrale passive Fertigkeit Lawine betrifft jetzt 1.0 zusätzliche Wirkungen.", + "esES": "Ahora la pasiva clave Avalancha se aplica a 1.0 lanzamientos adicionales.", + "esMX": "La pasiva clave Avalancha ahora se aplica a 1.0 lanzamientos adicionales.", + "frFR": "La compétence passive principale Avalanche s'applique désormais à 1.0 lancers supplémentaires.", + "itIT": "La Passiva chiave Valanga ora si applica a 1.0 utilizzi aggiuntivi.", + "jaJP": "重要パッシブ効果〈雪崩〉が追加で1.0回の使用に適用される。", + "koKR": "눈사태 핵심 지속 효과가 추가 1.0회의 시전에 적용됩니다.", + "plPL": "Moc pasywna Lawiny obejmuje teraz 1.0 dodatkowe użycia:dodatkowych użyć.", + "ptBR": "A passiva principal de Avalanche agora é aplicada a 1.0 lançamentos adicionais.", + "ruRU": "\"Ледопад\" теперь действует еще на 1.0 применения:применений.", + "trTR": "Çığ Temel Pasifi artık 1.0 ek kullanım için geçerli.", + "zhCN": "雪崩关键被动现在作用于 1.0 次额外施法。", + "zhTW": "雪崩關鍵被動技能的效果可以額外施放 1.0 次。" + }, + "name": "of Frozen Memories", + "name_localized": { + "deDE": "der gefrorenen Erinnerungen", + "esES": "de recuerdos congelados", + "esMX": "de Recuerdos Gélidos", + "frFR": "des souvenirs de glace", + "itIT": "dei Ricordi Congelati", + "jaJP": "凍てついた記憶の", + "koKR": "얼어붙은 기억의", + "plPL": "Zamarzniętych Wspomnień", + "ptBR": "das Memórias Congeladas", + "ruRU": "[ms]застывших воспоминаний[fs]застывших воспоминаний[ns]застывших воспоминаний[p]застывших воспоминаний", + "trTR": "[n2]Donmuş Anı", + "zhCN": "冰冻回忆之", + "zhTW": "凍結回憶之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ] + }, + "Legendary_Sorc_134": { + "category": 0, + "desc": "Crackling Energy has a {30/40}% chance to chain to an additional enemy.", + "desc_localized": { + "deDE": "Knisternde Energie hat eine Chance von {30/40}%, auf einen zusätzlichen Gegner überzuspringen.", + "esES": "La energía crepitante tiene un {30/40}% de probabilidad de saltar a un enemigo más.", + "esMX": "Energía Crepitante tiene un {30/40}% de probabilidad de encadenar a un enemigo adicional.", + "frFR": "L'énergie crépitante a {30/40}% de chances de se propager à une cible supplémentaire.", + "itIT": "Energia Crepitante ha il {30/40}% di probabilità di rimbalzare su un nemico aggiuntivo.", + "jaJP": "帯び出す電気が{30/40}%の確率で追加の敵1体に連鎖する。", + "koKR": "짜릿한 에너지가 {30/40}% 확률로 추가 적에게 연쇄됩니다.", + "plPL": "Roziskrzona Energia ma {30/40}% szans na przeskoczenie do dodatkowego wroga.", + "ptBR": "Energia Crepitante tem {30/40}% de chance de se propagar para um inimigo adicional.", + "ruRU": "Искрящиеся заряды энергии с вероятностью {30/40}% перескакивают на еще одного противника.", + "trTR": "Çatırtı Enerjisi, {30/40}% ihtimalle ilave bir düşmana daha zincirlenir.", + "zhCN": "爆裂电花有 {30/40}% 几率传递至额外一名敌人。", + "zhTW": "電流能量有 {30/40}% 機率連鎖到另一個敵人身上。" + }, + "name": "of Abundant Energy", + "name_localized": { + "deDE": "der Energiefülle", + "esES": "de energía abundante", + "esMX": "de Energía Abundante", + "frFR": "d'abondance", + "itIT": "dell'Energia Strabordante", + "jaJP": "豊かなエネルギーの", + "koKR": "풍부한 에너지의", + "plPL": "Obfitej Energii", + "ptBR": "da Energia Abundante", + "ruRU": "[ms]обильной энергии[fs]обильной энергии[ns]обильной энергии[p]обильной энергии", + "trTR": "[n2]Gani Enerji", + "zhCN": "充沛能量之", + "zhTW": "滿溢能量之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Lightning", + "FILTER_Build_Sorc_RequiresCracklingEnergy" + ] + }, + "Legendary_Sorc_135": { + "category": 0, + "desc": "Explosions from the Shatter Key Passive deal x{30/40}% increased damage if enemies die while Frozen.", + "desc_localized": { + "deDE": "Explosionen der zentralen passiven Fertigkeit Zersplittern verursachen x{30/40}% mehr Schaden, wenn Gegner sterben, während sie eingefroren sind.", + "esES": "Las explosiones de la pasiva clave Desquebrajar infligen un x{30/40}% más de daño si los enemigos mueren estando congelados.", + "esMX": "Las explosiones de la pasiva clave Fragmentar infligen un x{30/40}% más de daño si los enemigos mueren mientras están congelados.", + "frFR": "Les explosions de la compétence passive principale Fracas infligent x{30/40}% de dégâts supplémentaires si les cibles meurent en étant gelées.", + "itIT": "Le esplosioni della Passiva chiave Frantumazione infliggono il x{30/40}% di danni aggiuntivi se i nemici muoiono mentre sono congelati.", + "jaJP": "凍結状態の敵が死亡すると、重要パッシブ効果〈粉砕〉の爆発で与えるダメージがx{30/40}%増加する。", + "koKR": "적이 빙결된 상태로 죽으면 산산조각 핵심 지속 효과의 폭발이 주는 피해가 x{30/40}% 증가합니다.", + "plPL": "Eksplozje wywoływane przez moc pasywną Roztrzaskanie zadają obrażenia zwiększone o x{30/40}%, jeśli wrogowie zginą, gdy są zamrożeni.", + "ptBR": "Explosões da passiva principal de Estilhaçar causam x{30/40}% de dano aumentado se inimigos morrerem enquanto congelados.", + "ruRU": "Взрывы \"Раскалывания\" наносят на x{30/40}% больше урона, если вы убиваете замороженных противников.", + "trTR": "Düşmanlar Donmuş durumdayken ölürse Dağıt Temel Pasifi patlamaları, x{30/40}% artırılmış hasar verir.", + "zhCN": "如果敌人在被冻结状态下死亡, 碎冰关键被动造成的爆炸伤害提高 x{30/40}%。", + "zhTW": "如果敵人在凍結狀態下死亡,碎冰關鍵被動技能造成的爆炸傷害提高 x{30/40}%。" + }, + "name": "Shattered", + "name_localized": { + "deDE": "[ms]Zerschmetterter[fs]Zerschmetterte[ns]Zerschmettertes[p]Zerschmetterte[c]Zerschmetterungs-", + "esES": "[fs]destrozada[ms]destrozado[fp]destrozadas[mp]destrozados", + "esMX": "Destruido", + "frFR": "[ms]fracassé[fs]fracassée[mp]fracassés[fp]fracassées", + "itIT": "[fs]Infranta[ms]Infranto[fp]Infrante[mp]Infranti", + "jaJP": "砕かれし", + "koKR": "산산조각 난", + "plPL": "[ms]Zdruzgotany[fs]Zdruzgotana[ns]Zdruzgotane[p]Zdruzgotane", + "ptBR": "[fs]Estilhaçada[ms]Estilhaçado[fp]Estilhaçadas[mp]Estilhaçados", + "ruRU": "[ms]разбитый[fs]разбитая[ns]разбитое[p]разбитые", + "trTR": "[n1]Dağılmış", + "zhCN": "碎冰", + "zhTW": "碎裂" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ] + }, + "legendary_sorc_004": { + "category": 2, + "desc": "Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for {2/3} seconds.", + "desc_localized": { + "deDE": "Mit Flammenschild könnt Ihr Euch ungehindert durch Gegner bewegen. Gegner, durch die Ihr Euch bewegt, während Flammenschild aktiv ist, werden {2/3} Sek. lang bewegungsunfähig.", + "esES": "Escudo de llamas te permite moverte sin trabas a través de los enemigos. Los enemigos a los que atraviesas mientras dura Escudo de llamas quedan inmovilizados durante {2/3} s.", + "esMX": "Escudo Ígneo te permite moverte sin impedimentos entre los enemigos. Los enemigos por los que te mueves mientras Escudo Ígneo está activa quedan inmovilizados durante {2/3} segundos.", + "frFR": "Bouclier de feu vous permet de vous mouvoir librement parmi les adversaires. Les cibles que vous traversez alors que Bouclier de feu est actif sont immobilisées pendant {2/3} s.", + "itIT": "Scudo di Fiamme ti consente di spostarti liberamente attraverso i nemici. I nemici attraverso cui ti sposti mentre Scudo di Fiamme è attivo, vengono immobilizzati per {2/3} s.", + "jaJP": "〈フレイムシールド〉使用時、邪魔されずに敵をすり抜けることができる。〈フレイムシールド〉有効中にすり抜けた敵は{2/3}秒間、移動不能状態になる。", + "koKR": "화염 보호막이 있을 때 적 사이를 제약 없이 이동할 수 있습니다. 화염 보호막이 활성화되어 있는 동안 통과하는 적이 0.667초 동안 이동 불가 상태가 됩니다.", + "plPL": "Tarcza Płomieni umożliwia ci nieograniczone przenikanie przez wrogów. Wrogowie, których przenikasz, kiedy Tarcza Płomieni jest aktywna, zostają unieruchomieni na {2/3} sek.", + "ptBR": "Escudo Flamejante permite que você se mova livremente através de inimigos. Inimigos que você atravessa enquanto Escudo Flamejante está ativo ficam imobilizados por {2/3} s.", + "ruRU": "\"Пламенный щит\" позволяет вам беспрепятственно проходить сквозь противников. При этом они обездвиживаются на {2/3} сек.", + "trTR": "Alev Kalkanı, düşmanların içinden geçmeni sağlar. Alev Kalkanı etkinken içinden geçtiğin düşmanlar {2/3} saniye boyunca Sabitlenir.", + "zhCN": "火盾可以让你不受阻碍地穿过敌人。火盾激活时穿行其中的敌人可以将其定身 {2/3} 秒。", + "zhTW": "火焰護盾讓你移動時可穿過敵人。在火焰護盾效果期間穿過的敵人將會定身 {2/3} 秒。" + }, + "name": "of Binding Embers", + "name_localized": { + "deDE": "der bindenden Glut", + "esES": "de ascuas atadoras", + "esMX": "de Brasas Vinculantes", + "frFR": "de braises entravantes", + "itIT": "delle Braci Vincolanti", + "jaJP": "離れがたき残り火の", + "koKR": "속박하는 불씨의", + "plPL": "Pętających Iskier", + "ptBR": "das Brasas Aprisionantes", + "ruRU": "[ms]связующих углей[fs]связующих углей[ns]связующих углей[p]связующих углей", + "trTR": "[n2]Bağlayıcı Köz", + "zhCN": "束缚灰烬之", + "zhTW": "束縛餘燼之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Flex_Sorc_FlameShield" + ] + }, + "legendary_sorc_006": { + "category": 1, + "desc": "While within your own Blizzard and for 3.0 seconds after leaving it, you take {20/25}% less damage.", + "desc_localized": { + "deDE": "Solange Ihr innerhalb Eures Blizzards steht und für 3.0 Sek., nachdem Ihr ihn verlasst, erleidet Ihr {20/25}% weniger Schaden.", + "esES": "Mientras estás dentro de tu propia Ventisca y durante 3.0 s tras abandonarla, sufres un {20/25}% menos de daño.", + "esMX": "Mientras estás dentro de tu propia Ventisca y durante 3.0 segundos después de partir, recibes {20/25}% menos de daño.", + "frFR": "Tant que vous êtes dans votre Blizzard et pendant 3.0 s après avoir quitté sa zone d'effet, vous subissez {20/25}% de dégâts en moins.", + "itIT": "Mentre sei all'interno della tua Tormenta e per 3.0 s dopo averla lasciata, subisci il {20/25}% di danni in meno.", + "jaJP": "自身が発生させた〈ブリザード〉の中にいる間とそこから出た後3.0秒間、被ダメージが{20/25}%減少する。", + "koKR": "자신의 눈보라 안에 있거나 범위를 벗어난 후 3.0초 동안 받는 피해가 {20/25}% 감소합니다.", + "plPL": "Kiedy znajdujesz się na obszarze własnej Zamieci i przez 3.0 sek. od wyjścia z niej, odnosisz obrażenia zmniejszone o {20/25}%.", + "ptBR": "Dentro da sua Nevasca e por 3.0 s após sair dela, você recebe {20/25}% menos dano.", + "ruRU": "Находясь в своей \"Снежной буре\" и в течение 3.0 сек. после выхода из нее вы получаете на {20/25}% меньше урона.", + "trTR": "Kendi Kar Fırtınanın içindeyken ve çıktıktan 3.0 saniye sonra {20/25}% daha az hasar alırsın.", + "zhCN": "在你自己的暴风雪中时, 以及在你离开它之后的 3.0 秒内, 你受到的伤害降低 {20/25}%。", + "zhTW": "處於自己施展的暴風雪內,以及離開該範圍的 3.0 秒內,受到的傷害降低 {20/25}%。" + }, + "name": "Snowguard's", + "name_localized": { + "deDE": "[ms]Schneewachender[fs]Schneewachende[ns]Schneewachendes[p]Schneewachende[c]Schneewächter-", + "esES": "de guardanieves", + "esMX": "de la Guardia de Nieve", + "frFR": "du garde-neige", + "itIT": "della Guardia della Neve", + "jaJP": "雪守が携えし", + "koKR": "눈경비병의", + "plPL": "[fs]Zaśnieżająca[ms]Zaśnieżający[ns]Zaśnieżające[p]Zaśnieżające", + "ptBR": "do Guarda-neve", + "ruRU": "[ms]снежный защитный[fs]снежная защитная[ns]снежное защитное[p]снежные защитные", + "trTR": "[n2]Kar Muhafızının", + "zhCN": "雪卫的", + "zhTW": "雪衛" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Sorc_Blizzard" + ] + }, + "legendary_sorc_008": { + "category": 0, + "desc": "Increase the Critical Strike Damage of Meteor and Fireball by x{20/40}%. Double this bonus against Healthy targets.", + "desc_localized": { + "deDE": "Erhöht den kritischen Trefferschaden von Meteor und Feuerball um x{20/40}%. Dieser Bonus wird bei gesunden Zielen verdoppelt.", + "esES": "Aumenta un x{20/40}% el daño de golpe crítico de Meteorito y Bola de fuego. Este bonus se duplica contra objetivos saludables.", + "esMX": "Aumenta el daño de golpe crítico de Meteoro y Bola de Fuego en x{20/40}%. La bonificación se duplica contra objetivos saludables.", + "frFR": "Augmente les dégâts critiques de Météore et Boule de feu de x{20/40}%. Ce bonus est doublé contre les cibles en bonne santé.", + "itIT": "Aumenta i danni critici di Meteora e di Palla di Fuoco del x{20/40}%. Il bonus raddoppia contro i bersagli in salute.", + "jaJP": "〈メテオ〉と〈ファイアボール〉のクリティカルヒットダメージがx{20/40}%増加する。健全状態の標的に対してはこのボーナスが2倍になる。", + "koKR": "운석 낙하 및 화염구의 극대화 피해가 x{20/40}% 증가합니다. 건강 상태의 대상에게는 이 효과가 2배로 증가합니다.", + "plPL": "Obrażenia od trafień krytycznych Meteorytu i Kuli Ognia zostają zwiększone o x{20/40}%. Premia jest podwojona przeciwko celom w pełni sił.", + "ptBR": "Aumenta o dano de acerto crítico de Meteoro e Bola de Fogo em x{20/40}%. O bônus dobra contra alvos saudáveis.", + "ruRU": "Увеличивает критический урон, наносимый \"Метеоритом\" и \"Огненным шаром\" на x{20/40}%. Этот бонус удваивается для целей с большим запасом здоровья.", + "trTR": "Meteor ve Ateş Topu Kritik Vuruş Hasarını x{20/40}% artırır. Sağlıklı hedeflere karşı bu bonusu ikiye katlar.", + "zhCN": "陨石术和火球术的暴击伤害提高 x{20/40}%。对健康目标时该加成翻倍。", + "zhTW": "隕石術和火球的爆擊傷害提高 x{20/40}%。對健康目標時,此加成效果加倍。" + }, + "name": "of Three Curses", + "name_localized": { + "deDE": "der drei Flüche", + "esES": "de las tres maldiciones", + "esMX": "de Tres Maldiciones", + "frFR": "des trois sortilèges", + "itIT": "dei Tre Anatemi", + "jaJP": "3つの呪いの", + "koKR": "세 가지 저주의", + "plPL": "Trzech Klątw", + "ptBR": "das Três Maldições", + "ruRU": "[ms]трех проклятий[fs]трех проклятий[ns]трех проклятий[p]трех проклятий", + "trTR": "[n2]Üç Lanet", + "zhCN": "三诅咒之", + "zhTW": "三重詛咒之" + }, + "tags": [ + "Healthy", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "tags_localized": { + "deDE": [ + "Gesund", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "esES": [ + "Saludable", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "esMX": [ + "Saludable", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "frFR": [ + "En bonne santé", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "itIT": [ + "In salute", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "jaJP": [ + "健全", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "koKR": [ + "건강", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "plPL": [ + "Pełnia Sił", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "ptBR": [ + "Saudável", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "ruRU": [ + "Высокое здоровье", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "trTR": [ + "Sağlıklı", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "zhCN": [ + "健康", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ], + "zhTW": [ + "健康", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor", + "FILTER_Spender_Sorc_Fireball" + ] + } + }, + "legendary_sorc_012": { + "category": 0, + "desc": "Charged Bolts pierce, but deal x{40/60}% less damage to targets hit after the first.", + "desc_localized": { + "deDE": "Comboblitze durchschlagen Gegner, aber verursachen bei Zielen, die nach dem ersten getroffen werden, x{40/60}% weniger Schaden.", + "esES": "Descarga de energía perfora, pero inflige un x{40/60}% menos de daño a los objetivos golpeados después del primero.", + "esMX": "Las Centellas perforan, pero infligen un x{40/60}% menos de daño a los objetivos golpeados después del primer impacto.", + "frFR": "Décharge électrique transperce vos adversaires, mais inflige x{40/60}% de dégâts en moins après la première cible.", + "itIT": "Le Scariche Elettriche perforano i bersagli, ma infliggono il x{40/60}% di danni in meno ai bersagli colpiti più di una volta.", + "jaJP": "〈チャージボルト〉が1体目の標的を貫通するが、2体目以降に与えるダメージがx{40/60}%減る。", + "koKR": "번개 줄기가 적을 관통하지만 첫 번째 대상 이후로 적중한 적에게 주는 피해가 x{40/60}% 감소합니다.", + "plPL": "Wiązki Błyskawic przebijają cele. Pierwszy trafiony cel odnosi pełne obrażenia, a kolejne cele odnoszą obrażenia zmniejszone o x{40/60}%.", + "ptBR": "Setas Carregadas perfuram, mas causam x{40/60}% a menos de dano a alvos atingidos após o primeiro.", + "ruRU": "\"Электрические разряды\" пронзают противников, но наносят на x{40/60}% меньше урона целям после первой.", + "trTR": "Yüklü Şimşekler delme uygular ancak ilk saldırıdan sonra vurulan hedeflere x{40/60}% daha az hasar verir.", + "zhCN": "电荷弹可以穿透敌人,但在命中第一个目标之后,后续造成的伤害降低 x{40/60}%。", + "zhTW": "電能彈會貫穿敵人,但在擊中第一個敵人後造成的傷害降低 x{40/60}%。" + }, + "name": "of Piercing Static", + "name_localized": { + "deDE": "der durchdringenden Statik", + "esES": "de electricidad perforante", + "esMX": "de Estática Perforadora", + "frFR": "de courant perçant", + "itIT": "dello Statico Penetrante", + "jaJP": "穿つ空電の", + "koKR": "꿰뚫는 정전기의", + "plPL": "Przeszywającej Statyki", + "ptBR": "da Estática Perfurante", + "ruRU": "[ms]пронзающего тока[fs]пронзающего тока[ns]пронзающего тока[p]пронзающего тока", + "trTR": "[n1]Delici Statik", + "zhCN": "透体静电之", + "zhTW": "貫穿電能之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Lightning", + "FILTER_Build_All_RequiresMelee" + ] + }, + "legendary_sorc_017": { + "category": 1, + "desc": "Frost Nova gains an additional Charge but the Cooldown per Charge is increased by {30/40}%.", + "desc_localized": { + "deDE": "Frostnova erhält eine zusätzliche Aufladung, aber die Abklingzeit pro Aufladung erhöht sich um {30/40}%.", + "esES": "Nova de escarcha obtiene una carga más, pero el tiempo de reutilización por carga aumenta un {30/40}%.", + "esMX": "Nova Gélida obtiene una carga adicional, pero la recuperación por carga aumenta un {30/40}%.", + "frFR": "Nova de givre obtient une charge supplémentaire, mais chaque temps de recharge est augmenté de {30/40}%.", + "itIT": "Nova Gelida ottiene una carica aggiuntiva ma il tempo di recupero per carica è aumentato del {30/40}%.", + "jaJP": "〈フロストノヴァ〉が1回分追加チャージされるが、チャージ1回あたりのクールダウンが{30/40}%増加する。", + "koKR": "서릿발이 추가 충전을 얻지만 충전당 재사용 대기시간이 {30/40}% 증가합니다.", + "plPL": "Nova Mrozu zyskuje dodatkowy ładunek, ale czas odnowienia każdego z nich zostaje wydłużony o {30/40}%.", + "ptBR": "Nova Gélida recebe uma carga adicional, mas a recarga por carga é aumentada em {30/40}%.", + "ruRU": "Количество зарядов \"Кольца льда\" увеличивается на 1, но каждый заряд восстанавливается на {30/40}% дольше.", + "trTR": "Buz Novası ek bir Yük kazanır ancak Yük başına Bekleme Süresi {30/40}% artar.", + "zhCN": "寒霜新星获得额外一层使用次数, 但每有一层, 冷却时间延长 {30/40}%。", + "zhTW": "冰霜新星獲得一次額外使用次數,但每次使用次數的冷卻時間延長 {30/40}%。" + }, + "name": "Frostblitz", + "name_localized": { + "deDE": "[ms]Frostblitzender[fs]Frostblitzende[ns]Frostblitzendes[p]Frostblitzende[c]Frostblitz-", + "esES": "de bombardeo de escarcha", + "esMX": "Bombardeo Gélido", + "frFR": "de l'assaut de givre", + "itIT": "dell'Incursione del Gelo", + "jaJP": "激しき凍気の", + "koKR": "서리 대공세", + "plPL": "[ms]Wymrażający[fs]Wymrażająca[ns]Wymrażające[p]Wymrażające", + "ptBR": "da Blitz de Gelo", + "ruRU": "[ms]пронизывающий холодом[fs]пронизывающая холодом[ns]пронизывающее холодом[p]пронизывающие холодом", + "trTR": "[n2]Buz Fırtınası", + "zhCN": "寒霜闪击", + "zhTW": "冰霜閃擊" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Sorc_FrostNova" + ] + }, + "legendary_sorc_027": { + "category": 4, + "desc": "Collecting Crackling Energy increases your Movement Speed by +{10/15}% for 8.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr Knisternde Energie sammelt, erhöht sich Eure Bewegungsgeschwindigkeit 8.0 Sek. lang um +{10/15}%.", + "esES": "Recoger energía crepitante aumenta tu velocidad de movimiento un +{10/15}% durante 8.0 s.", + "esMX": "Recolectar Energía Crepitante aumenta tu velocidad de movimiento un +{10/15}% durante 8.0 segundos.", + "frFR": "Ramassez de l'énergie crépitante pour augmenter votre vitesse de déplacement de +{10/15}% pendant 8.0 s.", + "itIT": "Raccogliere Energia Crepitante aumenta la tua velocità di movimento del +{10/15}% per 8.0 s.", + "jaJP": "帯び出す電気を集めると、移動速度が8.0秒間、+{10/15}%上昇する。", + "koKR": "짜릿한 에너지를 얻으면 8.0초 동안 이동 속도가 +{10/15}% 증가합니다.", + "plPL": "Zbieranie Roziskrzonej Energii zwiększa twoją szybkość ruchu o +{10/15}% na 8.0 sek.", + "ptBR": "Coletar Energia Crepitante aumenta sua velocidade de movimento em +{10/15}% por 8.0 s.", + "ruRU": "Искрящиеся заряды энергии повышают вашу скорость передвижения на +{10/15}% на 8.0 сек.", + "trTR": "Çatırtı Enerjisi toplamak Hareket Hızını 8.0 saniye boyunca +{10/15}% artırır.", + "zhCN": "收集爆裂电花也会使你的移动速度提高 +{10/15}%, 持续 8.0 秒。", + "zhTW": "收集電流能量會使移動速度提高 +{10/15}%,持續 8.0 秒。" + }, + "name": "Charged", + "name_localized": { + "deDE": "[ms]Geladener[fs]Geladene[ns]Geladenes[p]Geladene[c]Ladungs-", + "esES": "[fs]energizada[ms]energizado[fp]energizadas[mp]energizados", + "esMX": "Cargado", + "frFR": "[ms]chargé[fs]chargée[mp]chargés[fp]chargées", + "itIT": "[ms]Caricato[fs]Caricata[mp]Caricati[fp]Caricate", + "jaJP": "帯電の", + "koKR": "충전된", + "plPL": "[fs]Naładowana[ms]Naładowany[ns]Naładowane[p]Naładowane", + "ptBR": "[fs]Carregada[ms]Carregado[fp]Carregadas[mp]Carregados", + "ruRU": "[ms]заряженный[fs]заряженная[ns]заряженное[p]заряженные", + "trTR": "[n1]Yüklü", + "zhCN": "带电", + "zhTW": "蓄能" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Crackling Energy" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Knisternde Energie" + ], + "esES": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energía crepitante" + ], + "esMX": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energía Crepitante" + ], + "frFR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Énergie crépitante" + ], + "itIT": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energia Crepitante" + ], + "jaJP": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "帯び出す電気" + ], + "koKR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "짜릿한 에너지" + ], + "plPL": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Roziskrzona Energia" + ], + "ptBR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energia Crepitante" + ], + "ruRU": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Искрящийся заряд энергии" + ], + "trTR": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Çatırtı Enerjisi" + ], + "zhCN": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "爆裂电花" + ], + "zhTW": [ + "FILTER_Legendary_Movement", + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "電流能量" + ] + } + }, + "legendary_sorc_034": { + "category": 0, + "desc": "Ball Lightning pulls enemies with it as it travels.", + "desc_localized": { + "deDE": "Kugelblitz zieht Gegner auf seinem Weg mit sich.", + "esES": "Bola de rayos atrae a los enemigos durante su desplazamiento.", + "esMX": "Rayo Globular arrastra a los enemigos a medida que se desplaza.", + "frFR": "Sphère foudroyante attire les adversaires sur son chemin.", + "itIT": "Palla Fulminante attira i nemici lungo la sua traiettoria.", + "jaJP": "〈ボール・ライトニング〉が敵を引き寄せつつ移動する。", + "koKR": "구상 번개가 이동하면서 적들을 끌어당깁니다.", + "plPL": "Przemieszczający się Piorun Kulisty przyciąga do siebie wrogów.", + "ptBR": "Bola de Eletricidade puxa inimigos durante o trajeto.", + "ruRU": "\"Шаровая молния\" тянет за собой противников.", + "trTR": "Yıldırım Topu hareket ettikçe düşmanları kendine çeker.", + "zhCN": "球状闪电会拖拽敌人一起前进。", + "zhTW": "球狀閃電移動時會拉動敵人。" + }, + "name": "(PH) of Ensnaring Current" + }, + "legendary_sorc_035": { + "category": 0, + "desc": "Frozen Orb stays in place after reaching its destination and explodes 2.0 additional times for {30/40}% of its damage.", + "desc_localized": { + "deDE": "Gefrorene Kugel bleibt stehen, sobald sie ihr Ziel erreicht hat, explodiert weitere 2.0-mal und verursacht dabei {30/40}% ihres Schadens.", + "esES": "Orbe congelado permanece en el sitio tras llegar a su destino y explota 2.0 veces más para infligir un {30/40}% de su daño.", + "esMX": "Orbe Gélido permanece en su lugar cuando llega a su destino y explota 2.0 veces más por un {30/40}% de su daño.", + "frFR": "Orbe gelé reste sur place une fois sa destination atteinte et explose 2.0 fois supplémentaires en infligeant {30/40}% de ses dégâts.", + "itIT": "Globo di Gelo si ferma una volta raggiunta la propria destinazione ed esplode per altre 2.0 volte infliggendo il {30/40}% dei suoi danni.", + "jaJP": "〈フローズンオーブ〉が目標地点に到達したあと静止し、消失するまでに追加で2.0回爆発し、ダメージの{30/40}%を与える。", + "koKR": "얼음 보주가 목표 지점에 도달한 후 그 자리에서 2.0번 추가로 폭발하여 얼음 보주 피해의 {30/40}%만큼 피해를 줍니다.", + "plPL": "Po osiągnięciu celu Zamarznięta Kula pozostaje w miejscu i wybucha dodatkowo 2.0 razy, zadając równowartość {30/40}% swoich obrażeń.", + "ptBR": "Orbe Congelado permanece no lugar depois de alcançar seu destino e explode 2.0 vezes adicionais, causando {30/40}% do dano.", + "ruRU": "Достигнув цели, \"Морозная сфера\" останавливается, взрывается еще 2.0 раза:раз и наносит с каждым взрывом {30/40}% обычного урона.", + "trTR": "Donmuş Küre, hedefine ulaştıktan sonra yerinde kalır ve hasarının {30/40}% kadarı hasar vererek 2.0 kez daha patlar.", + "zhCN": "冰霜球到达目的地后会待在原地,并爆炸额外 2.0 次,造成 {30/40}% 伤害。", + "zhTW": "冰封球在抵達目的地後會停留於原地,額外引爆 2.0 次,造成其 {30/40}% 的傷害。" + }, + "name": "of Frozen Orbit", + "name_localized": { + "deDE": "des gefrorenen Orbits", + "esES": "de órbita congelada", + "esMX": "de Orbe Gélido", + "frFR": "d'orbite gelée", + "itIT": "dell'Orbita Gelata", + "jaJP": "凍てつく軌道の", + "koKR": "얼음 궤도의", + "plPL": "Zamarzniętej Orbity", + "ptBR": "da Órbita Congelada", + "ruRU": "[ms]ледяного пути[fs]ледяного пути[ns]ледяного пути[p]ледяного пути", + "trTR": "[n2]Donmuş Yörünge", + "zhCN": "冰霜环轨之", + "zhTW": "冰封軌道之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Sorc_FrozenOrb" + ] + }, + "legendary_sorc_039": { + "category": 0, + "desc": "You may have 1.0 additional Hydra active, and Hydra's duration is increased by {14/24}%.", + "desc_localized": { + "deDE": "Ihr könnt Hydra 1.0-mal zusätzlich aktiv haben, und die Dauer von Hydra wird um {14/24}% verlängert.", + "esES": "Puedes tener 1.0 hidras adicionales activas y la duración de Hidra aumenta un {14/24}%.", + "esMX": "Podrás tener 1.0 Hidra adicional activa y la duración de Hidra aumenta en {14/24}%.", + "frFR": "Augmente de 1.0 le nombre d'hydres actives et leur durée de {14/24}%.", + "itIT": "Puoi avere 1.0 Idra aggiuntive attive e la durata di Idra è aumentata del {14/24}%.", + "jaJP": "1.0体の〈ヒュドラ〉を追加可能になり、〈ヒュドラ〉の持続時間が{14/24}%長くなる。", + "koKR": "히드라를 추가로 1.0마리 더 소환해 둘 수 있고, 히드라의 지속시간이 {14/24}% 증가합니다.", + "plPL": "Możesz mieć dodatkowe aktywne Hydry (1.0), a czas trwania Hydry jest zwiększony o {14/24}%.", + "ptBR": "É possível ter até 1.0 Hidra ativa a mais, e a duração da Hidra aumenta em {14/24}%.", + "ruRU": "Вы можете одновременно призывать на 1.0 гидры:гидр больше, а время действия \"Гидры\" увеличивается на {14/24}%.", + "trTR": "Ek etkin 1.0 Hidran olabilir ve Hidranın süresi {14/24}% artar.", + "zhCN": "你可以有额外 1.0 只多头蛇, 并且多头蛇的持续时间增加 {14/24}%。", + "zhTW": "你可以額外擁有 1.0 個多頭蛇,且多頭蛇的持續時間延長 {14/24}%。" + }, + "name": "Serpentine", + "name_localized": { + "deDE": "[ms]Züngelnder[fs]Züngelnde[ns]Züngelndes[p]Züngelnde[c]Züngler-", + "esES": "[fs]serpentina[ms]serpentino[fp]serpentinas[mp]serpentino", + "esMX": "Serpentino", + "frFR": "du serpent", + "itIT": "[ms]Serpentino[fs]Serpentina[mp]Serpentini[fp]Serpentini", + "jaJP": "サーペンタイン", + "koKR": "구렁이의", + "plPL": "[ms]Wężowy[fs]Wężowa[ns]Wężowe[p]Wężowe", + "ptBR": "[fs]Serpentina[ms]Serpentino[fp]Serpentinas[mp]Serpentinos", + "ruRU": "Зигзаг", + "trTR": "[n2]Yılan", + "zhCN": "亲蛇", + "zhTW": "蛇紋" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Hydra" + ] + }, + "legendary_sorc_043": { + "category": 0, + "desc": "A hail of Meteorites falls during Inferno, dealing {#} Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.", + "desc_localized": { + "deDE": "Während der Dauer von Inferno fällt um Euch herum ein Hagel von Meteoriten herab und verursacht beim Aufprall {#} Feuerschaden. Eure Meteoriten machen Gegner 3 Sek. lang bewegungsunfähig.", + "esES": "Durante Averno, cae una lluvia de aerolitos que infligen {#} de daño de fuego al impactar. Tus aerolitos inmovilizan a los enemigos durante 3 s.", + "esMX": "Una lluvia de meteoritos cae mientras dura Infierno, lo que inflige {#} de daño de fuego al impactar. Tus meteoritos inmovilizan a los enemigos durante 3 segundos.", + "frFR": "Une pluie de météorites tombe pendant Inferno, infligeant {#} points de dégâts de feu à l'impact. Vos météorites immobilisent les adversaires pendant 3 s.", + "itIT": "Durante Inferno precipita una pioggia di meteoriti, infliggendo {#} danni da fuoco all'impatto. I tuoi meteoriti immobilizzano i nemici per 3 s.", + "jaJP": "〈インフェルノ〉の発動中、隕石が落下し、衝突時に{#}の火炎ダメージを与える。隕石は敵を3秒間、移動不能状態にする。", + "koKR": "지옥불의 지속시간 동안 작은 운석이 마구 떨어지며, 충돌 시 {#}의 화염 피해를 줍니다. 작은 운석이 적을 3초 동안 이동 불가 상태로 만듭니다.", + "plPL": "Podczas Inferna spada deszcz Meteorytów, które zadają przy trafieniu {#} pkt. obrażeń od Ognia. Twoje Meteoryty unieruchamiają wrogów na 3 sek.", + "ptBR": "Uma chuva de Meteoritos cai durante Inferno, causando {#} de dano ígneo no impacto. Seus Meteoritos imobilizam os inimigos por 3 s.", + "ruRU": "Пока действует \"Инферно\", на врагов обрушиваются метеориты, наносящие {#} ед. урона от огня при попадании. Ваши метеориты обездвиживают противников на 3 сек.", + "trTR": "Tamu sırasında düşen Meteorlar, çarptıkları anda {#} Ateş hasarı verir. Meteorların düşmanları 3 saniye boyunca Sabitler.", + "zhCN": "炼狱烈焰持续期间会降下一阵流星, 落地时造成 {#} 点火焰伤害。你的流星会定身敌人 3 秒。", + "zhTW": "在煉獄之火持續期間會落下一陣小隕石,撞擊時造成 {#} 點火焰傷害。小隕石會使敵人定身 3 秒。" + }, + "name": "of Armageddon", + "name_localized": { + "deDE": "des Armageddon", + "esES": "de armagedón", + "esMX": "de Armagedón", + "frFR": "d'armageddon", + "itIT": "dell'Armageddon", + "jaJP": "天変地異の", + "koKR": "아마겟돈의", + "plPL": "Armagedonu", + "ptBR": "do Armagedom", + "ruRU": "[ms]конца света[fs]конца света[ns]конца света[p]конца света", + "trTR": "[n2]Mahşer", + "zhCN": "毁天灭地之", + "zhTW": "末世之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Fire" + ] + }, + "legendary_sorc_100": { + "category": 0, + "desc": "While channeling Incinerate, your Burning damage is increased by x{20/40}%.", + "desc_localized": { + "deDE": "Während des Kanalisierens von Flammentod ist Euer Verbrennungsschaden um x{20/40}% erhöht.", + "esES": "Mientras canalizas Incinerar, tu daño de quemadura aumenta un x{20/40}%.", + "esMX": "Al canalizar Incinerar, tu daño de quemadura aumenta un x{20/40}%.", + "frFR": "Pendant la canalisation d'Incinération, vos dégâts de brûlure sont augmentés de x{20/40}%.", + "itIT": "Durante la canalizzazione di Incenerimento, i tuoi danni da fiamme sono aumentati del x{20/40}%.", + "jaJP": "〈インシネレート〉の詠唱中、炎上ダメージがx{20/40}%増加する。", + "koKR": "소각을 사용하는 동안 자신이 주는 연소 피해가 x{20/40}% 증가합니다.", + "plPL": "Podczas podtrzymywania Spopielenia twoje obrażenia od podpalenia są zwiększone o x{20/40}%.", + "ptBR": "Ao canalizar Incinerar, seu dano de queimadura é aumentado em x{20/40}%.", + "ruRU": "При поддержании \"Испепеления\" ваш урон от горения увеличивается на x{20/40}%.", + "trTR": "Yakmayı yönlendirirken Yanma hasarın x{20/40}% artar.", + "zhCN": "在引导焚烧期间,你的燃烧伤害提高 x{20/40}%。", + "zhTW": "引導熾焚烈焰時,你的燃燒傷害提高 x{20/40}%。" + }, + "name": "of Conflagration", + "name_localized": { + "deDE": "des Funkenschlags", + "esES": "de conflagración", + "esMX": "de Conflagración", + "frFR": "de conflagration", + "itIT": "della Conflagrazione", + "jaJP": "大火の", + "koKR": "큰불의", + "plPL": "Pożogi", + "ptBR": "da Conflagração", + "ruRU": "[ms]поджога[fs]поджога[ns]поджога[p]поджога", + "trTR": "[n2]Yangın Felaketi", + "zhCN": "焚化之", + "zhTW": "烈燃之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Fire", + "FILTER_Spender_Sorc_Incinerate" + ] + }, + "legendary_sorc_101": { + "category": 0, + "desc": "While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by {40/50}%.", + "desc_localized": { + "deDE": "Solange beide Boni der zentralen passiven Fertigkeit Esus Wildheit aktiv sind, erhöht sich Eure Angriffsgeschwindigkeit um {40/50}%.", + "esES": "Mientras los dos bonus de la pasiva clave Ferocidad de Esu están activos, tu velocidad de ataque aumenta un {40/50}%.", + "esMX": "Mientras ambas bonificaciones de la pasiva clave Ferocidad de Esu están activas, tu velocidad de ataque aumenta un {40/50}%.", + "frFR": "Tant que les deux bonus de la compétence passive principale de Férocité d'Esu sont actifs, votre vitesse d'attaque est augmentée de {40/50}%.", + "itIT": "Quando entrambi i bonus della Passiva chiave Ferocia di Esu sono attivi, la tua velocità d'attacco aumenta del {40/50}%.", + "jaJP": "重要パッシブ効果〈エスの猛威〉のボーナスが両方とも有効な時、攻撃速度が{40/50}%上昇する。", + "koKR": "에수의 흉포함 핵심 지속 효과의 두 가지 보너스가 모두 활성화되어 있는 동안, 공격 속도가 {40/50}% 증가합니다.", + "plPL": "Kiedy aktywne są obie premie od mocy pasywnej Zajadłość Esu, twoja szybkość ataku jest zwiększona o {40/50}%.", + "ptBR": "Enquanto ambos os bônus da passiva principal de Ferocidade de Esu estiverem ativos, sua velocidade de ataque é aumentada em {40/50}%.", + "ruRU": "Пока действуют все бонусы от \"Свирепости Эсу\", ваша скорость атаки повышается на {40/50}%.", + "trTR": "Esu'nun Vahşiliği Temel Pasifinden gelen her iki bonus da etkinken Saldırı Hızın {40/50}% artar.", + "zhCN": "同时获得艾苏的残暴关键被动的两种加成效果时, 你的攻击速度提高 {40/50}%。", + "zhTW": "同時獲得艾蘇的凶暴關鍵被動技能的兩種加成時,攻擊速度提高 {40/50}%。" + }, + "name": "of Ancient Flame", + "name_localized": { + "deDE": "der uralten Flamme", + "esES": "de llama ancestral", + "esMX": "de Llama Ancestral", + "frFR": "de la flamme antique", + "itIT": "della Fiamma Antica", + "jaJP": "古の炎の", + "koKR": "고대 불길의", + "plPL": "Pradawnego Płomienia", + "ptBR": "da Chama Ancestral", + "ruRU": "[ms]древнего пламени[fs]древнего пламени[ns]древнего пламени[p]древнего пламени", + "trTR": "[n2]Kadim Ateş", + "zhCN": "上古火焰之", + "zhTW": "遠古烈焰之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Sorc_Fireball" + ] + }, + "legendary_sorc_102": { + "category": 0, + "desc": "You deal x{10/30}% increased Burning damage to enemies below 50% Life.\n\nWhile enemies are affected by more Damage Over Time than their total Life, you deal x{80/100}% increased Burning damage to them.", + "desc_localized": { + "deDE": "Ihr verursacht x{10/30}% erhöhten Verbrennungsschaden bei Gegnern mit weniger als 50% Leben.\n\nSolange Gegner von Schaden über Zeit betroffen sind, der ihr maximales Leben übersteigt, fügt Ihr ihnen x{80/100}% mehr Verbrennungsschaden zu.", + "esES": "Infliges un x{10/30}% más de daño de quemadura a los enemigos con menos de un 50% de vida.\n\nMientras los enemigos sufren una cantidad mayor de daño en el tiempo que su vida máxima, les infliges un x{80/100}% más de daño de quemadura.", + "esMX": "Infliges x{10/30}% más de daño de quemadura a los enemigos con menos de 50% de vida.\n\nMientras los enemigos están bajo los efectos de más daño con el tiempo que su vida total, les infliges un x{80/100}% más de daño de quemadura.", + "frFR": "Vous infligez x{10/30}% de dégâts de brûlure supplémentaires aux adversaires disposant de moins de 50% de points de vie.\n\nLorsque les cibles sont affectées par plus de dégâts sur la durée que leur maximum de points de vie, vous leur infligez x{80/100}% de dégâts de brûlure supplémentaires.", + "itIT": "Infliggi il x{10/30}% di danni da fiamme aggiuntivi ai nemici con Vita inferiore al 50%.\n\nMentre i nemici sono affetti da una quantità di danni periodici superiore alla loro Vita totale, infliggi loro il x{80/100}% di danni da fiamme aggiuntivi.", + "jaJP": "ライフが50%未満の敵に対し、炎上ダメージがx{10/30}%増加する。\n\n敵が最大ライフを上回る継続ダメージを受けている時、その敵に対する炎上ダメージがx{80/100}%増加する。", + "koKR": "생명력이 50% 미만인 적에게 주는 연소 피해가 x{10/30}% 증가합니다.\n\n적이 전체 생명력보다 많은 지속 피해에 영향을 받고 있을 때, 해당 적에게 주는 연소 피해가 x{80/100}% 증가합니다.", + "plPL": "Zadajesz o x{10/30}% więcej obrażeń od podpalenia wrogom, którzy mają mniej niż 50% zdrowia.\n\nJeśli wrogowie są pod wpływem obrażeń z upływem czasu, których suma przewyższa ich punkty zdrowia, zadajesz im o x{80/100}% więcej obrażeń od podpalenia.", + "ptBR": "Você causa x{10/30}% de dano flamejante aumentado a inimigos com menos de 50% de vida.\n\nSe os inimigos forem afetados por dano ao longo do tempo maior que a vida total deles, eles sofrem x{80/100}% de dano flamejante aumentado.", + "ruRU": "Вы наносите на x{10/30}% больше урона от горения противникам, у которых осталось менее 50% здоровья.\n\nЕсли объем периодического урона, который должен получить противник, превышает его максимальный запас здоровья, вы наносите цели на x{80/100}% больше урона от горения.", + "trTR": "50% Canın altındaki düşmanlara x{10/30}% artırılmış Yanma hasarı verirsin.\n\nZamanla Hasardan toplam Canlarından daha fazla etkilenen düşmanlara x{80/100}% artırılmış Yanma hasarı verirsin.", + "zhCN": "你对生命值低于 50% 的敌人造成的燃烧伤害提高 x{10/30}%。\n\n当敌人受到的持续性伤害超过他们的总生命值时, 你对他们造成的燃烧伤害提高 x{80/100}%。", + "zhTW": "你對生命值低於 50% 的敵人造成的燃燒傷害提高 x{10/30}%。\n\n當敵人受到的持續傷害大於其總生命值,你對他們造成的燃燒傷害提高 x{80/100}%。" + }, + "name": "of Engulfing Flames", + "name_localized": { + "deDE": "der verzehrenden Flammen", + "esES": "de llamas envolventes", + "esMX": "de Llamas Envolventes", + "frFR": "du brasier ardent", + "itIT": "delle Fiamme Avvolgenti", + "jaJP": "すべてを呑みこむ炎の", + "koKR": "휘감는 불길의", + "plPL": "Pochłaniających Płomieni", + "ptBR": "das Chamas Envolventes", + "ruRU": "[ms]жадного пламени[fs]жадного пламени[ns]жадного пламени[p]жадного пламени", + "trTR": "[n2]Yutan Alev", + "zhCN": "吞噬火焰之", + "zhTW": "吞噬烈焰之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Build_Sorc_Fire", + "FILTER_Spender_Sorc_Incinerate" + ] + }, + "legendary_sorc_103": { + "category": 3, + "desc": "Lucky Hit: Damage from your Pyromancy Skills has up to a {12/17}% chance to restore 10.0 Mana.", + "desc_localized": { + "deDE": "Glückstreffer: Der Schaden Eurer Fertigkeit Pyromanie hat eine Chance von bis zu {12/17}%, 10.0 Mana wiederherzustellen.", + "esES": "Golpe de suerte: El daño de tus habilidades de piromancia tiene hasta un {12/17}% de probabilidad de restaurar 10.0 de maná.", + "esMX": "Golpe afortunado: El daño de tus habilidades de Piromancia tiene hasta {12/17}% de probabilidad de restaurar 10.0 de maná.", + "frFR": "Coup de chance: les dégâts de vos compétences de pyromancie ont jusqu'à {12/17}% de chances de restaurer 10.0 points de mana.", + "itIT": "Colpo fortunato: i danni delle tue abilità di Piromanzia hanno una probabilità massima del {12/17}% di ripristinare 10.0 mana.", + "jaJP": "幸運の一撃: 火術スキルでダメージを与えると最大{12/17}%の確率でマナが10.0回復する。", + "koKR": "행운의 적중: 방화 기술로 피해를 주면 최대 {12/17}% 확률로 마나가 10.0 회복됩니다.", + "plPL": "Szczęśliwy traf: obrażenia od umiejętności Piromancji mają do {12/17}% szansy na przywrócenie 10.0 pkt. many.", + "ptBR": "Golpe de Sorte: Dano das suas habilidades de Piromancia tem até {12/17}% de chance de restaurar 10.0 de mana.", + "ruRU": "Удачный удар: урон от ваших умений категории \"Пиромантия\" с вероятностью до {12/17}% восполняет 10.0 ед. маны.", + "trTR": "Şanslı Vuruş: Alev Büyüsü Yeteneklerinden alınan Hasarın, en fazla {12/17}% olmak üzere 10.0 Mana yenileme şansı bulunur.", + "zhCN": "幸运一击: 你的爆焰技能造成伤害有最多 {12/17}% 几率恢复 10.0 点法力。", + "zhTW": "幸運觸發:你的焰術技能傷害最高有 {12/17}% 機率恢復 10.0 點法力。" + }, + "name": "Incendiary", + "name_localized": { + "deDE": "[ms]Zündelnder[fs]Zündelnde[ns]Zündelndes[p]Zündelnde[c]Zündel-", + "esES": "[fs]incendiaria[ms]incendiario[fp]incendiarias[mp]incendiarios", + "esMX": "Incendiario", + "frFR": "[ms]incendiaire[fs]incendiaire[mp]incendiaires[fp]incendiaires", + "itIT": "[fs]Incendiaria[ms]Incendiario[fp]Incendiarie[mp]Incendiari", + "jaJP": "焼夷の", + "koKR": "방화", + "plPL": "[ms]Zapalający[fs]Zapalająca[ns]Zapalające[p]Zapalające", + "ptBR": "[fs]Incendiária[ms]Incendiário[fp]Incendiárias[mp]Incendiários", + "ruRU": "[ms]воспламеняющий[fs]воспламеняющая[ns]воспламеняющее[p]воспламеняющие", + "trTR": "[n1]Yakıcı", + "zhCN": "纵火", + "zhTW": "煽火" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Spender_Sorc_Incinerate", + "FILTER_Flex_Sorc_Firewall", + "FILTER_LOGICAL_OR" + ] + }, + "legendary_sorc_104": { + "category": 2, + "desc": "After Immobilize wears off, enemies are Slowed by {40/60}% for 4.0 seconds.", + "desc_localized": { + "deDE": "Nach Abklingen der Bewegungsunfähigkeit werden Gegner 4.0 Sek. lang um {40/60}% verlangsamt.", + "esES": "Cuando termina el efecto de inmovilización, los enemigos quedan ralentizados un {40/60}% durante 4.0 s.", + "esMX": "Cuando la inmovilización desaparece, los enemigos son ralentizados un {40/60}% durante 4.0 segundos.", + "frFR": "Une fois que l'effet d'immobilisation se dissipe, les cibles sont ralenties de {40/60}% pendant 4.0 s.", + "itIT": "Al termine dell'immobilizzazione, i nemici sono rallentati del {40/60}% per 4.0 s.", + "jaJP": "移動不能状態が消えた後、敵の速度が4.0秒間{40/60}%低下する。", + "koKR": "이동 불가 효과가 끝난 후, 적들이 4.0초 동안 {40/60}% 감속됩니다.", + "plPL": "Po ustąpieniu unieruchomienia wrogowie są spowolnieni o {40/60}% na 4.0 sek.", + "ptBR": "Depois que a imobilização acaba, os inimigos são desacelerados em {40/60}% por 4.0 s.", + "ruRU": "Когда заканчивается действие обездвиживания, противники замедляются на {40/60}% на 4.0 сек.", + "trTR": "Sabitlenin etkisi geçtikten sonra düşmanlar 4.0 saniye boyunca {40/60}% Yavaşlatılır.", + "zhCN": "定身结束后, 敌人被减速 {40/60}%, 持续 4.0 秒。", + "zhTW": "敵人的定身解除後,會緩速 {40/60}%,持續 4.0 秒。" + }, + "name": "of Singed Extremities", + "name_localized": { + "deDE": "der versengten Extremitäten", + "esES": "de extremidades chamuscadas", + "esMX": "de Extremidades Chamuscadas", + "frFR": "d'extrémités roussies", + "itIT": "delle Estremità Ustionate", + "jaJP": "焦げた四肢の", + "koKR": "그슬린 사지의", + "plPL": "Osmalonych Kończyn", + "ptBR": "das Extremidades Chamuscadas", + "ruRU": "[ms]обожженных ног[fs]обожженных ног[ns]обожженных ног[p]обожженных ног", + "trTR": "[n2]Tutuşmuş Uzuv", + "zhCN": "烧灼四肢之", + "zhTW": "焦黑肢體之" + }, + "tags": [ + "FILTER_Legendary_Utility", + "FILTER_Spender_Sorc_Fireball" + ] + }, + "legendary_sorc_105": { + "category": 4, + "desc": "Coming in contact with your Firewall grants you +{15/25}% Movement Speed for 6.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr Eure Feuerwand berührt, erhaltet Ihr 6.0 Sek. lang +{15/25}% Bewegungsgeschwindigkeit.", + "esES": "Entrar en contacto con tu Muro de fuego te otorga un +{15/25}% de velocidad de movimiento durante 6.0 s.", + "esMX": "Entrar en contacto con tu Muro de Fuego te otorga un +{15/25}% de velocidad de movimiento durante 6.0 segundos.", + "frFR": "Entrer en contact avec votre Mur de feu augmente votre vitesse de déplacement de +{15/25}% pendant 6.0 s.", + "itIT": "Entrare in contatto con il tuo Muro di Fuoco aumenta la tua velocità di movimento del +{15/25}% per 6.0 s.", + "jaJP": "自身の〈ファイアウォール〉と接触すると、移動速度が6.0秒間、+{15/25}%上昇する。", + "koKR": "내 화염벽에 닿으면 6.0초 동안 +{15/25}%의 이동 속도를 얻습니다.", + "plPL": "Wejście w twoją Ścianę Ognia zapewnia ci premię +{15/25}% do szybkości ruchu na 6.0 sek.", + "ptBR": "Entrar em contato com sua Parede de Chamas concede a você +{15/25}% de velocidade de movimento por 6.0 s.", + "ruRU": "При контакте со своей \"Стеной огня\" ваша скорость передвижения повышается на +{15/25}% на 6.0 сек.", + "trTR": "Ateş Duvarı ile temasa geçerek 6.0 saniye boyunca +{15/25}% Hareket Hızı kazanırsın.", + "zhCN": "接触到你的火墙时给予你 +{15/25}% 移动速度加成, 持续 6.0 秒。", + "zhTW": "當你接觸到你的火牆後,移動速度提高 +{15/25}%,持續 6.0 秒。" + }, + "name": "Flamewalker's", + "name_localized": { + "deDE": "[ms]Feuerwandlers[fs]Feuerwandlers[ns]Feuerwandlers[p]Feuerwandlers[c]Feuerwandler-", + "esES": "de caminallamas", + "esMX": "del Caminante Ígneo", + "frFR": "du marche-flammes", + "itIT": "dell'Errante del Fuoco", + "jaJP": "フレイムウォーカーの", + "koKR": "화염방랑자의", + "plPL": "[ms]Żarobieżny[fs]Żarobieżna[ns]Żarobieżne[p]Żarobieżne", + "ptBR": "do Caminha-fogo", + "ruRU": "[ms]идущий в пламени[fs]идущая в пламени[ns]идущее в пламени[p]идущие в пламени", + "trTR": "[n2]Alevde Yürüyenin", + "zhCN": "火焰行者的", + "zhTW": "焰行者" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Flex_Sorc_Firewall" + ] + }, + "legendary_sorc_106": { + "category": 0, + "desc": "Meteorites fall around Meteor, dealing {20/30}% of Meteor's damage on impact. Your Meteorites additionally Burn enemies they hit for {#}% damage over 6.0 seconds.", + "desc_localized": { + "deDE": "Um Euren Meteor herum fallen Meteoriten, die beim Aufprall {20/30}% des Schadens von Meteor verursachen. Eure Meteoriten verbrennen getroffene Gegner zusätzlich und verursachen im Verlauf von 6.0 Sek. {#} Schaden.", + "esES": "Alrededor de Meteorito caen unos aerolitos que infligen un {20/30}% del daño de Meteorito al impactar. Además, tus aerolitos queman a los enemigos golpeados y les infligen {#} de daño durante 6.0 s.", + "esMX": "Caen meteoritos alrededor del Meteoro, e infligen un {20/30}% del daño del Meteoro al impactar. Tus meteoritos, además, queman a los enemigos que golpean por {#} de daño durante 6.0 segundos.", + "frFR": "Des météorites s'abattent autour du météore, infligeant {20/30}% des dégâts du météore à l'impact. De plus, vos météorites brûlent les cibles qu'elles frappent et leur infligent {#} points de dégâts en 6.0 s.", + "itIT": "Dei meteoriti cadono attorno a Meteora, infliggendo il {20/30}% dei danni di Meteora all'impatto. I tuoi meteoriti bruciano ulteriormente i nemici che colpiscono, infliggendo {#} danni in 6.0 s.", + "jaJP": "〈メテオ〉の周囲に隕石が降り注ぎ、命中して{20/30}%の〈メテオ〉のダメージを与える。さらに、隕石は命中した敵を炎上させ、6.0秒間にわたって{#}のダメージを与える。", + "koKR": "운석 주위에 작은 운석들이 떨어지며, 충돌 시 운석 피해의 {20/30}%만큼 피해를 줍니다. 작은 운석은 추가로 적중하는 적들을 불태워 6.0초에 걸쳐 {#}의 피해를 줍니다.", + "plPL": "Wokół Meteorytu spadają meteory i zadają przy trafieniu {20/30}% pkt. obrażeń Meteorytu. Twoje meteory dodatkowo podpalają trafionych wrogów, zadając im {#} pkt. obrażeń w ciągu 6.0 sek.", + "ptBR": "Meteoritos caem ao redor do Meteoro, causando {20/30}% de dano de Meteoro com o impacto. Seus Meteoritos também queimam os inimigos atingidos, causando {#} de dano ao longo de 6.0 s.", + "ruRU": "Вокруг \"Метеорита\" падают кометы, наносящие еще {20/30}% урона при попадании. Кометы также поджигают пораженных противников, нанося {#} ед. урона за 6.0 сек.", + "trTR": "Meteorlar, Meteorun çevresine düşerek çarpma anında Meteorun hasarının {20/30}% kadarı hasar verir. Meteorların ayrıca isabet ettiği düşmanları 6.0 saniye boyunca {#} hasar vererek yakar.", + "zhCN": "陨石术周围落下流星, 撞击时造成 {20/30}% 点陨石术伤害。你的流星还会燃烧其命中的敌人, 在 6.0 秒内造成 {#} 点燃烧伤害。", + "zhTW": "隕石術附近會降下小隕石,在撞擊時造成隕石傷害的 {20/30}%。小隕石會額外燃燒擊中的敵人,在 6.0 秒內造成 {#} 點傷害。" + }, + "name": "of Shattered Stars", + "name_localized": { + "deDE": "der zerborstenen Sterne", + "esES": "de estrellas destrozadas", + "esMX": "de Estrellas Destrozadas", + "frFR": "d'étoiles brisées", + "itIT": "delle Stelle Infrante", + "jaJP": "砕け散った星の", + "koKR": "산산조각 난 별의", + "plPL": "Roztrzaskanych Gwiazd", + "ptBR": "das Estrelas Estilhaçadas", + "ruRU": "[ms]расколотых звезд[fs]расколотых звезд[ns]расколотых звезд[p]расколотых звезд", + "trTR": "[n2]Parçalanmış Yıldızlar", + "zhCN": "星辰碎裂之", + "zhTW": "碎星之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Meteor" + ] + }, + "legendary_sorc_107": { + "category": 0, + "desc": "When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal {#}% damage. Your Ice Spikes deal x15% increased damage to Frozen enemies.", + "desc_localized": { + "deDE": "Blizzard erzeugt regelmäßig explodierende Eisstacheln, die {#} Schaden verursachen. Eure Eisstacheln fügen eingefrorenen Gegnern x15% mehr Schaden zu.", + "esES": "Cuando lanzas Ventisca, se generan periódicamente unas agujas de hielo explosivas que infligen {#} de daño. Tus agujas de hielo infligen x15% más de daño a enemigos congelados.", + "esMX": "Cuando lanzas Ventisca, esto hará aparecer periódicamente Púas de Hielo explosivas que infligen {#} de daño. Tus Púas de Hielo infligen un x15% más de daño a los enemigos congelados.", + "frFR": "Lorsque vous lancez Blizzard, celui-ci génère périodiquement des pointes de glace explosives qui infligent {#} points de dégâts. Vos pointes de glace infligent x15% de dégâts supplémentaires aux cibles gelées.", + "itIT": "L'utilizzo di Tormenta fa apparire periodicamente Spuntoni di Ghiaccio che infliggono {#} danni. I tuoi Spuntoni di Ghiaccio infliggono il x15% di danni aggiuntivi ai nemici congelati.", + "jaJP": "〈ブリザード〉を使用すると、一定期間ごとに氷筍を生成して爆発させ、{#}のダメージを与える。氷筍の与えるダメージは、凍結状態の敵に対してはx15%増加する。", + "koKR": "눈보라를 시전하면 주기적으로 폭발하는 얼음 가시가 생성되어 {#}의 피해를 줍니다. 얼음 가시가 빙결된 적에게 주는 피해가 x15% 증가합니다.", + "plPL": "Użycie Zamieci co jakiś czas przywołuje wybuchające Lodowe Kolce, które zadają {#} pkt. obrażeń. Twoje Lodowe Kolce zadają obrażenia zwiększone o x15% zamrożonym wrogom.", + "ptBR": "Ao lançar Nevasca, ela periodicamente gerará Espetos de Gelo explosivos que causam {#} de dano. Seus Espetos de Gelo causam x15% de dano aumentado contra inimigos congelados.", + "ruRU": "\"Снежная буря\" периодически создает ледяные шипы, которые взрываются и наносят {#} ед. урона. Ваши ледяные шипы наносят на x15% больше урона замороженным противникам.", + "trTR": "Kar Fırtınası kullanıldığında, düzenli aralıklarla {#} hasar vererek patlayan Buz Dikenleroluşturur. Buz Dikenlerin, Donmuş düşmanlara x15% artırılmış hasar verir.", + "zhCN": "当你施放暴风雪时, 它会周期性生成会爆炸的冰刺, 造成 {#} 点伤害。你的冰刺对被冻结的敌人造成 x15% 增伤伤害。", + "zhTW": "施放暴風雪時,會定期生成會爆炸的冰刺,造成 {#} 點傷害。冰刺對凍結的敵人造成的傷害提高 x15%。" + }, + "name": "Glacial", + "name_localized": { + "deDE": "[ms]Vergletscherter[fs]Vergletscherte[ns]Vergletschertes[p]Vergletscherte[c]Gletscher-", + "esES": "[fs]glacial[ms]glacial[fp]glaciales[mp]glaciales", + "esMX": "Glacial", + "frFR": "[ms]glacial[fs]glaciale[mp]glaciaux[fp]glaciales", + "itIT": "[fs]Glaciale[ms]Glaciale[fp]Glaciali[mp]Glaciali", + "jaJP": "氷原生む", + "koKR": "빙하의", + "plPL": "[ms]Lodowcowy[fs]Lodowcowa[ns]Lodowcowe[p]Lodowcowe", + "ptBR": "[fs]Glaciária[ms]Glaciário[fp]Glaciárias[mp]Glaciários", + "ruRU": "[ms]ледниковый[fs]ледниковая[ns]ледниковое[p]ледниковые", + "trTR": "[n1]Buzul", + "zhCN": "冰川", + "zhTW": "冰河" + }, + "tags": [ + "Frozen", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "tags_localized": { + "deDE": [ + "Eingefroren", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "esES": [ + "Congelación", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "esMX": [ + "Congelado", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "frFR": [ + "Gel", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "itIT": [ + "Congelamento", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "jaJP": [ + "凍結", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "koKR": [ + "빙결", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "plPL": [ + "Zamrożenie", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "ptBR": [ + "Congelado", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "ruRU": [ + "Заморозка", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "trTR": [ + "Donuk", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "zhCN": [ + "冻结", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ], + "zhTW": [ + "凍結", + "FILTER_Legendary_Offensive", + "FILTER_Flex_Sorc_Blizzard" + ] + } + }, + "legendary_sorc_108": { + "category": 1, + "desc": "Casting Ice Armor makes you Unstoppable and grants +30.0% increased Armor for {3/5} seconds.", + "desc_localized": { + "deDE": "Wenn Ihr Eisrüstung wirkt, seid Ihr unaufhaltsam und erhaltet {3/5} Sek. lang +30.0% erhöhte Rüstung.", + "esES": "Lanzar Armadura de hielo te vuelve imparable y te otorga un +30.0% más de armadura durante {3/5} s.", + "esMX": "Lanzar Armadura Glacial te hace Imparable y otorga +30.0% de armadura adicional durante {3/5} segundos.", + "frFR": "Lancer Armure de glace vous rend inarrêtable et vous octroie +30.0% de bonus d'armure pendant {3/5} s.", + "itIT": "Lanciare Corazza di Ghiaccio ti rende inarrestabile e conferisce il +30.0% di armatura aggiuntiva per {3/5} s.", + "jaJP": "〈アイスアーマー〉を使用すると{3/5}秒間、抑圧不可状態になり、防御力が+30.0%増加する。", + "koKR": "얼음 갑옷 시전 시 {3/5}초 동안 저지 불가 상태가 되고 방어도가 추가로 +30.0% 증가합니다.", + "plPL": "Użycie Pancerza Lodu zapewnia ci nieustępliwość i +30.0% premii do pancerza na {3/5} sek.", + "ptBR": "Lançar Armadura Gélida torna você implacável e concede +30.0% de armadura aumentada por {3/5} s.", + "ruRU": "\"Ледяной доспех\" также дает вам неудержимость и укрепляет броню на +30.0% на {3/5} сек.", + "trTR": "Buz Zırhı kullanmak seni Durdurulamaz kılar ve {3/5} saniye boyunca +30.0% artırılmış Zırh verir.", + "zhCN": "施放寒冰甲使你变得不可阻挡,并且护甲值提高 +30.0%,持续 {3/5} 秒。", + "zhTW": "施放寒冰護甲會使你無阻,而且護甲值提高 +30.0%,持續 {3/5} 秒。" + }, + "name": "Snowveiled", + "name_localized": { + "deDE": "[ms]Schneeverschleierter[fs]Schneeverschleierte[ns]Schneeverschleiertes[p]Schneeverschleierte[c]Schneeschleier-", + "esES": "de velo nevado", + "esMX": "Velo de Nieve", + "frFR": "du voile de neige", + "itIT": "del Velo di Neve", + "jaJP": "雪纏う", + "koKR": "눈의 장막", + "plPL": "[fs]Zaśnieżona[ms]Zaśnieżony[ns]Zaśnieżone[p]Zaśnieżone", + "ptBR": "[fs]Velada na Neve[ms]Velado na Neve[fp]Veladas na Neve[mp]Velados na Neve", + "ruRU": "[ms]заметенный[fs]заметенная[ns]заметенное[p]заметенные", + "trTR": "[n1]Karla Örtülü", + "zhCN": "冰雪帷幕", + "zhTW": "雪幕" + }, + "tags": [ + "Unstoppable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "tags_localized": { + "deDE": [ + "Unaufhaltsam", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "esES": [ + "Imparable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "esMX": [ + "Imparable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "frFR": [ + "Inarrêtable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "itIT": [ + "Inarrestabile", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "jaJP": [ + "抑圧不可", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "koKR": [ + "저지 불가", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "plPL": [ + "Nieustępliwość", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "ptBR": [ + "Implacável", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "ruRU": [ + "Неудержимость", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "trTR": [ + "Durdurulamaz", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "zhCN": [ + "不可阻挡", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ], + "zhTW": [ + "無阻", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ] + } + }, + "legendary_sorc_109": { + "category": 0, + "desc": "While Ice Armor is active, you leave behind exploding Ice Spikes that deal {#}% damage. Your Ice Spikes Chill enemies for 15%.", + "desc_localized": { + "deDE": "Solange Eisrüstung aktiv ist, hinterlasst Ihr explodierende Eisstacheln, die {#} Schaden verursachen. Eure Eisstacheln unterkühlen Gegner in Höhe von 15%.", + "esES": "Mientras dura Armadura de hielo, dejas unas agujas de hielo explosivas que infligen {#} de daño. Tus agujas de hielo aplican un 15%\nde helada a los enemigos.", + "esMX": "Mientras Armadura Glacial está activa, dejas atrás Púas de Hielo explosivas que infligen {#} de daño. Tus Púas Explosivas hielan a los enemigos por 15%.", + "frFR": "Lorsqu'Armure de glace est active, vous laissez des pointes de glace dans votre sillage qui infligent {#} points de dégâts de froid. Vos pointes de glace glacent les adversaires à hauteur de 15%.", + "itIT": "Quando Corazza di Ghiaccio è attiva, ti lasci alle spalle degli Spuntoni di Ghiaccio esplosivi che infliggono {#} danni. I tuoi Spuntoni di Ghiaccio raggelano i nemici del 15%.", + "jaJP": "〈アイスアーマー〉の有効時、通った跡に氷筍が残って爆発し、{#}のダメージを与える。氷筍は敵に15%の冷気効果を与える。", + "koKR": "얼음 갑옷이 활성화되어 있는 동안, 뒤에 폭발하는 얼음 가시를 남겨 {#}의 피해를 줍니다. 얼음 가시가 적들에게 15%의 오한을 느끼게 합니다.", + "plPL": "Kiedy Pancerz Lodu jest aktywny, pozostawiasz za sobą wybuchające Lodowe Kolce, które zadają {#} pkt. obrażeń. Twoje Lodowe Kolce wyziębiają wrogów o 15%.", + "ptBR": "Enquanto Armadura Gélida está ativa, você deixa para trás Espetos de Gelo explosivos que causam {#} de dano. Seus Espetos de Gelo gelam inimigos por 15%.", + "ruRU": "Пока действует \"Ледяной доспех\", за вами тянется след из ледяных шипов, которые взрываются и наносят {#} ед. урона. От ваших ледяных шипов противники коченеют, их скорость передвижения снижается на 15%.", + "trTR": "Buz Zırh etkinken arkanda {#} hasar vererek patlayan Buz Dikenler bırakırsın. Buz Dikenlerin düşmanları 15% kadar Soğutur.", + "zhCN": "当寒冰甲激活时, 你在身后留下会爆炸的冰刺, 造成 {#} 点伤害。你的冰刺冻伤敌人 15%。", + "zhTW": "在寒冰護甲效果期間,你會留下會爆炸的冰刺,造成 {#} 點傷害。冰刺會對敵人造成 15% 冰冷效果。" + }, + "name": "of the Frozen Wake", + "name_localized": { + "deDE": "des Gefrorenen Sogs", + "esES": "de la estela congelada", + "esMX": "del Despertar Gélido", + "frFR": "du sillage glacial", + "itIT": "della Scia Ghiacciata", + "jaJP": "凍てつく余波の", + "koKR": "얼어붙은 흔적의", + "plPL": "z Zamarzniętej Jawy", + "ptBR": "do Rastro Congelado", + "ruRU": "[ms]морозной волны[fs]морозной волны[ns]морозной волны[p]морозной волны", + "trTR": "[n2]Donmuş Uyanış", + "zhCN": "冰霜尾流之", + "zhTW": "凍結餘波之" + }, + "tags": [ + "Chill", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "esES": [ + "Helada", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "esMX": [ + "Helar", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "frFR": [ + "Glace", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "itIT": [ + "Raggelamento", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "jaJP": [ + "冷気", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "koKR": [ + "오한", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "plPL": [ + "Wyziębienie", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "ptBR": [ + "Gelidez", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "ruRU": [ + "Окоченение", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "trTR": [ + "Soğutma", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "zhCN": [ + "冻伤", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ], + "zhTW": [ + "冰冷", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ] + } + }, + "legendary_sorc_110": { + "category": 0, + "desc": "Ice Shards pierce {4/3} times, dealing {20/25}% less damage per subsequent enemy hit.", + "desc_localized": { + "deDE": "Eissplitter durchbohren {4/3}-mal und verursachen {20/25}% weniger Schaden pro nachfolgend getroffenem Gegner.", + "esES": "Esquirlas de hielo perfora {4/3} veces e inflige un {20/25}% menos de daño por cada enemigo adicional golpeado.", + "esMX": "Fragmentos de Hielo perfora {4/3} veces, lo que inflige {20/25}% menos de daño por cada golpe consecutivo a un enemigo.", + "frFR": "Les Éclats de glace perforent {4/3} fois les adversaires, en infligeant {20/25}% de dégâts en moins à chaque cible touchée suivant la première.", + "itIT": "Le Schegge di Ghiaccio trafiggono {4/3} volte, infliggendo il {20/25}% di danni in meno per ogni colpo nemico successivo al primo.", + "jaJP": "〈アイスシャード〉の欠片が{4/3}回貫通し、その後、敵に1回命中する毎に与えるダメージが{20/25}%減少する。", + "koKR": "얼음 파편이 {4/3}번 관통하면서, 적을 추가로 적중할 때마다 {20/25}% 감소한 피해를 줍니다.", + "plPL": "Lodowe Odłamki przebijają cele {4/3} razy, z każdym kolejnym trafieniem zadając obrażenia zmniejszone o {20/25}%.", + "ptBR": "Estilhaços de Gelo perfuram {4/3} vezes, causando {20/25}% a menos de dano por inimigo atingido subsequente.", + "ruRU": "\"Осколки льда\" пронзают цели {4/3} раза:раз, нанося на {20/25}% меньше урона с каждым следующим пораженным противником.", + "trTR": "Buz Parçaları {4/3} kez delerek sonraki isabet ettiği düşman başına {20/25}% daha az hasar verir.", + "zhCN": "寒冰碎片穿透 {4/3} 次, 每命中一个后续的敌人, 其造成的伤害降低 {20/25}%。", + "zhTW": "寒冰裂片會貫穿 {4/3} 次,每次貫穿會對後續敵人造成的傷害降低 {20/25}%。" + }, + "name": "of Piercing Cold", + "name_localized": { + "deDE": "der schneidenden Kälte", + "esES": "de frío perforante", + "esMX": "del Frío Penetrante", + "frFR": "de froid pénétrant", + "itIT": "del Freddo Penetrante", + "jaJP": "突き刺す冷気の", + "koKR": "꿰뚫는 추위의", + "plPL": "Przeszywającego Zimna", + "ptBR": "do Frio Penetrante", + "ruRU": "[ms]пронзающего холода[fs]пронзающего холода[ns]пронзающего холода[p]пронзающего холода", + "trTR": "[n2]Delici Soğuk", + "zhCN": "透体寒冰之", + "zhTW": "穿刺冰寒之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Sorc_IceShards" + ] + }, + "legendary_sorc_111": { + "category": 1, + "desc": "While Deep Freeze is active, you restore {20/30}% of your Maximum Life and Mana per second.", + "desc_localized": { + "deDE": "Solange Tieffrieren aktiv ist, stellt Ihr pro Sekunde {20/30}% Eures maximalen Lebens und Manas wieder her.", + "esES": "Mientras dura Congelación total, recuperas un {20/30}% de tu vida y maná máximos por segundo.", + "esMX": "Mientras Congelación Extrema está activa, recuperas un {20/30}% de tu vida máxima y maná por segundo.", + "frFR": "Tant que Froid intense est actif, vous récupérez {20/30}% de votre maximum de vie et de mana par seconde.", + "itIT": "Mentre Congelamento Intenso è attivo, rigeneri il {20/30}% della tua Vita massima e del tuo mana massimo ogni secondo.", + "jaJP": "〈ディープフリーズ〉が有効の間、1秒につき最大ライフおよび最大マナの{20/30}%を回復する。", + "koKR": "냉대가 활성화되어 있는 동안 매초 최대 생명력과 마나의 {20/30}%를 회복합니다.", + "plPL": "Kiedy aktywny jest Głęboki Mróz, przywracasz sobie {20/30}% maksymalnego zdrowia i many na sekundę.", + "ptBR": "Enquanto Congelamento Profundo está ativo, você recupera {20/30}% do máximo de vida e mana por segundo.", + "ruRU": "Пока действует \"Глубокая заморозка\", вы восстанавливаете {20/30}% максимального запаса маны и здоровья в секунду.", + "trTR": "Derin Dondurma etkinken, saniyede Maksimum Can ve Mananın {20/30}% kadarını yenilersin.", + "zhCN": "当深度冻结激活时, 你每秒恢复 {20/30}% 你的生命与法力上限。", + "zhTW": "在極度冰凍效果期間,每秒恢復生命值上限和法力上限的 {20/30}%。" + }, + "name": "Encased", + "name_localized": { + "deDE": "[ms]Umhüllter[fs]Umhüllte[ns]Umhülltes[p]Umhüllte[c]Umhüllungs-", + "esES": "[fs]encastrada[ms]encastrado[fp]encastradas[mp]encastrados", + "esMX": "Encerrado", + "frFR": "[ms]verglacé[fs]verglacée[mp]verglacés[fp]verglacées", + "itIT": "[fs]Racchiusa[ms]Racchiuso[fp]Racchiuse[mp]Racchiusi", + "jaJP": "包まれし", + "koKR": "둘러싸인", + "plPL": "[ms]Otaczający[fs]Otaczająca[ns]Otaczające[p]Otaczające", + "ptBR": "[fs]Envolta[ms]Envolto[fp]Envoltas[mp]Envoltos", + "ruRU": "[ms]заключенный[fs]заключенная[ns]заключенное[p]заключенные", + "trTR": "[n1]Gömülü", + "zhCN": "裹覆", + "zhTW": "包覆" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold" + ] + }, + "legendary_sorc_112": { + "category": 2, + "desc": "Your Lucky Hit Chance is increased by +{10/20}% while you have a Barrier active.", + "desc_localized": { + "deDE": "Eure Glückstrefferchance ist um bis zu +{10/20}% erhöht, solange Ihr eine aktive Barriere habt.", + "esES": "Tu probabilidad de golpe de suerte aumenta un +{10/20}% mientras tienes una barrera activa.", + "esMX": "Tu probabilidad de golpe afortunado aumenta un +{10/20}% mientras tengas una barrera activa.", + "frFR": "Vos chances d'obtenir un coup de chance sont augmentées de +{10/20}% tant que vous avez une barrière active.", + "itIT": "La probabilità di colpo fortunato aumenta del +{10/20}% mentre hai una barriera attiva.", + "jaJP": "障壁が有効になっている間、幸運の一撃の確率が+{10/20}%上昇する。", + "koKR": "보호막이 있을 때 행운의 적중 확률이 +{10/20}% 증가합니다.", + "plPL": "Kiedy masz aktywną barierę, twoja szansa na szczęśliwy traf zwiększa się o +{10/20}%.", + "ptBR": "Sua chance de Golpe de Sorte é aumentada em +{10/20}% enquanto tem uma barreira ativa.", + "ruRU": "Вероятность удачного удара повышается на +{10/20}%, пока на вас действует барьер.", + "trTR": "Etkin bir Bariyere sahipken Şanslı Vuruş İhtimalin +{10/20}% artar.", + "zhCN": "你有激活的屏障时, 你的幸运一击几率提高 +{10/20}%。", + "zhTW": "擁有屏障時,幸運觸發機率提高 +{10/20}%。" + }, + "name": "of Fortune", + "name_localized": { + "deDE": "der Gunst", + "esES": "de la fortuna", + "esMX": "de Fortuna", + "frFR": "de réussite", + "itIT": "della Buona Sorte", + "jaJP": "運命の", + "koKR": "요행의", + "plPL": "Fortuny", + "ptBR": "da Fortuna", + "ruRU": "[ms]фортуны[fs]фортуны[ns]фортуны[p]фортуны", + "trTR": "[n2]Talih", + "zhCN": "好运之", + "zhTW": "機運之" + }, + "tags": [ + "Barrier", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "tags_localized": { + "deDE": [ + "Barriere", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "esES": [ + "Barrera", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "esMX": [ + "Barrera", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "frFR": [ + "Barrière", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "itIT": [ + "Barriera", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "jaJP": [ + "障壁", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "koKR": [ + "보호막", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "plPL": [ + "Bariera", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "ptBR": [ + "Barreira", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "ruRU": [ + "Барьер", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "trTR": [ + "Bariyer", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "zhCN": [ + "屏障", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ], + "zhTW": [ + "屏障", + "FILTER_Legendary_Utility", + "FILTER_Build_All_RequiresBarrier" + ] + } + }, + "legendary_sorc_113": { + "category": 0, + "desc": "When you Freeze an enemy there is a {30/40}% chance they become Vulnerable for 3.0 seconds.", + "desc_localized": { + "deDE": "Wenn Ihr einen Gegner einfriert, besteht eine Chance von {30/40}%, dass er 3.0 Sek. lang verwundbar wird.", + "esES": "Cuando congelas a un enemigo, hay un {30/40}% de probabilidad de que se vuelva vulnerable durante 3.0 s.", + "esMX": "Cuando congelas a un enemigo, hay un {30/40}% de probabilidad de que se vuelva vulnerable durante 3.0 segundos.", + "frFR": "Lorsque vous gelez une cible, celle-ci a {30/40}% de chances de devenir vulnérable pendant 3.0 s.", + "itIT": "Quando congeli un nemico c'è una probabilità del {30/40}% che questo diventi vulnerabile per 3.0 s.", + "jaJP": "敵1体を凍結させると、{30/40}%の確率でその敵が3.0秒間、脆弱状態になる。", + "koKR": "적을 빙결시킬 때 {30/40}% 확률로 해당 적이 3.0초 동안 취약해집니다.", + "plPL": "Po zamrożeniu wroga istnieje {30/40}% szans, że stanie się odsłonięty na 3.0 sek.", + "ptBR": "Ao congelar um inimigo, há {30/40}% de chance de ele ficar vulnerável por 3.0 s.", + "ruRU": "Замороженные противники с вероятностью {30/40}% становятся уязвимы на 3.0 сек.", + "trTR": "Bir düşmanı Dondurduğunda {30/40}% ihtimalle 3.0 saniyeliğine Savunmasız hâle gelir.", + "zhCN": "当你冻结敌人时有 {30/40}% 几率使其变得易伤, 持续 3.0 秒。", + "zhTW": "凍結敵人時,有 {30/40}% 機率使敵人易傷 3.0 秒。" + }, + "name": "of Biting Cold", + "name_localized": { + "deDE": "der beißenden Kälte", + "esES": "de frío penetrante", + "esMX": "de Frío Mordaz", + "frFR": "de froid mordant", + "itIT": "del Freddo Pungente", + "jaJP": "極寒の", + "koKR": "파고드는 추위의", + "plPL": "Kąsającego Zimna", + "ptBR": "do Frio Cortante", + "ruRU": "[ms]жгучего холода[fs]жгучего холода[ns]жгучего холода[p]жгучего холода", + "trTR": "[n2]Sert Soğuk", + "zhCN": "刺骨冰霜之", + "zhTW": "刺骨冰寒之" + }, + "tags": [ + "Frozen", + "Vulnerable", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "tags_localized": { + "deDE": [ + "Eingefroren", + "Verwundbar", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "esES": [ + "Congelación", + "Vulnerable", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "esMX": [ + "Congelado", + "Vulnerable", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "frFR": [ + "Gel", + "Vulnérable", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "itIT": [ + "Congelamento", + "Vulnerabilità", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "jaJP": [ + "凍結", + "脆弱", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "koKR": [ + "빙결", + "취약", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "plPL": [ + "Zamrożenie", + "Odsłonięcie", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "ptBR": [ + "Congelado", + "Vulnerável", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "ruRU": [ + "Заморозка", + "Уязвимость", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "trTR": [ + "Donuk", + "Savunmasız", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "zhCN": [ + "冻结", + "易伤", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ], + "zhTW": [ + "凍結", + "易傷", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresFreeze" + ] + } + }, + "legendary_sorc_115": { + "category": 0, + "desc": "You deal x{21/30}% increased damage to Vulnerable enemies while you have a Barrier.", + "desc_localized": { + "deDE": "Ihr fügt verwundbaren Gegnern x{21/30}% mehr Schaden zu, solange Ihr eine Barriere habt.", + "esES": "Infliges un x{21/30}% más de daño a enemigos vulnerables mientras tienes una barrera.", + "esMX": "Infliges un x{21/30}% más de daño a los enemigos vulnerables mientras tengas una barrera.", + "frFR": "Vous infligez x{21/30}% de dégâts supplémentaires aux adversaires vulnérables tant que vous avez une barrière.", + "itIT": "Infliggi il x{21/30}% di danni aggiuntivi ai nemici vulnerabili quando hai una barriera attiva.", + "jaJP": "障壁がある時、脆弱状態の敵に与えるダメージがx{21/30}%増加する。", + "koKR": "보호막이 있을 때 취약한 적에게 주는 피해가 x{21/30}% 증가합니다.", + "plPL": "Kiedy masz aktywną barierę, zadajesz odsłoniętym wrogom obrażenia zwiększone o x{21/30}%.", + "ptBR": "Você causa x{21/30}% de dano aumentado a inimigos vulneráveis enquanto tem uma barreira.", + "ruRU": "Пока вы защищены барьером, вы наносите на x{21/30}% больше урона уязвимым противникам.", + "trTR": "Bir Bariyere sahipken Savunmasız düşmanlara x{21/30}% artırılmış hasar verirsin.", + "zhCN": "你有激活的屏障时, 你对易伤敌人造成的伤害提高 x{21/30}%。", + "zhTW": "擁有屏障時,對易傷敵人造成的傷害提高 x{21/30}%。" + }, + "name": "Storm Swell", + "name_localized": { + "deDE": "[ms]Sturmschwel-lender[fs]Sturmschwel-lende[ns]Sturmschwel-lendes[p]Sturmschwel-lende[c]Sturmschwall-", + "esES": "de crecimiento de la tormenta", + "esMX": "Oleaje de Tormenta", + "frFR": "de tempête grondante", + "itIT": "della Mareggiata Tempestosa", + "jaJP": "大嵐の", + "koKR": "폭풍 격화", + "plPL": "[ms]Wzbierający[fs]Wzbierająca[ns]Wzbierające[p]Wzbierające", + "ptBR": "da Tempestade Crescente", + "ruRU": "[ms]крепнущий грозовой[fs]крепнущая грозовая[ns]крепнущее грозовое[p]крепнущие грозовые", + "trTR": "[n2]Fırtına Kabarması", + "zhCN": "风暴涌浪", + "zhTW": "暴風增長" + }, + "tags": [ + "Vulnerable", + "Barrier", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Barriere", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "esES": [ + "Vulnerable", + "Barrera", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "esMX": [ + "Vulnerable", + "Barrera", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "frFR": [ + "Vulnérable", + "Barrière", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "itIT": [ + "Vulnerabilità", + "Barriera", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "jaJP": [ + "脆弱", + "障壁", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "koKR": [ + "취약", + "보호막", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "plPL": [ + "Odsłonięcie", + "Bariera", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "ptBR": [ + "Vulnerável", + "Barreira", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "ruRU": [ + "Уязвимость", + "Барьер", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "trTR": [ + "Savunmasız", + "Bariyer", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "zhCN": [ + "易伤", + "屏障", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ], + "zhTW": [ + "易傷", + "屏障", + "FILTER_Legendary_Offensive", + "FILTER_Build_All_RequiresBarrier" + ] + } + }, + "legendary_sorc_116": { + "category": 0, + "desc": "While Deep Freeze is active, exploding Ice Spikes form in the area, dealing {#} Cold damage. Your Ice Spikes have a 50% increased explosion radius.", + "desc_localized": { + "deDE": "Solange Tieffrieren aktiv ist, bilden sich im Wirkungsbereich Eisstacheln, die {#} Kälteschaden verursachen. Eure Eisstacheln haben einen 50% größeren Explosionsradius.", + "esES": "Mientras dura Congelación total, se forman unas agujas de hielo explosivas en la zona que infligen {#} de daño de frío. Tus agujas de hielo tienen un 50% más de radio de explosión.", + "esMX": "Mientras Congelación Extrema está activa, Púas de Hielo explosivas se forman en el área e infligen {#} de daño de frío. Tus Púas de Hielo tienen un 50% más de radio de explosión.", + "frFR": "Tant que Froid intense est actif, des pointes de glace explosives se forment dans la zone et infligent {#} points de dégâts de froid. Le rayon d'explosion de vos pointes de glace est augmenté de 50%.", + "itIT": "Mentre Congelamento Intenso è attivo, nell'area si formano degli Spuntoni di Ghiaccio esplosivi che infliggono {#} danni da freddo. Il raggio d'esplosione dei tuoi Spuntoni di Ghiaccio è aumentato del 50%.", + "jaJP": "〈ディープフリーズ〉の有効時、範囲内に氷筍が形成されて爆発し、{#}の冷気ダメージを与える。氷筍の爆破範囲は50%増加する。", + "koKR": "냉대가 활성화되어 있는 동안, 범위 내에 폭발하는 얼음 가시가 생성되어 {#}의 냉기 피해를 줍니다. 얼음 가시의 폭발 반경이 50% 증가합니다.", + "plPL": "Kiedy Głęboki Mróz jest aktywny, na obszarze tworzą się wybuchające Lodowe Kolce, które zadają {#} pkt. obrażeń od Zimna. Promień wybuchu twoich Lodowych Kolców jest zwiększony o 50%.", + "ptBR": "Enquanto Congelamento Profundo está ativo, Espetos de Gelo explosivos se formam na área, causando {#} de dano gélido. Seus Espetos de Gelo têm 50% de raio de explosão aumentado.", + "ruRU": "Пока действует \"Глубокая заморозка\", вокруг появляются ледяные шипы, которые взрываются и наносят {#} ед. урона от льда. Радиус взрыва ваших ледяных шипов увеличивается на 50%.", + "trTR": "Derin Dondurma etkinken bölgede {#}Soğuk hasarı vererek patlayan Buz Dikenler oluşur. Buz Dikenlerin 50% artırılmış patlama yarıçapına sahiptir.", + "zhCN": "当深度冻结激活时, 在范围内形成会爆炸的冰刺, 造成 {#} 点冰霜伤害。你的冰刺 爆炸范围扩大 50%。", + "zhTW": "使用極度冰凍時,會在區域內生成會爆炸的冰刺,造成 {#} 點冰寒傷害。冰刺爆炸半徑增加 50%。" + }, + "name": "of the Frozen Tundra", + "name_localized": { + "deDE": "der gefrorenen Tundra", + "esES": "de la Tundra Helada", + "esMX": "de la Tundra Congelada", + "frFR": "de la toundra Glacée", + "itIT": "della Tundra Congelata", + "jaJP": "凍てついたツンドラの", + "koKR": "얼어붙은 동토의", + "plPL": "z Zamarzniętej Tundry", + "ptBR": "da Tundra Congelada", + "ruRU": "[ms]мерзлой тундры[fs]мерзлой тундры[ns]мерзлой тундры[p]мерзлой тундры", + "trTR": "[n2]Donmuş Tundra", + "zhCN": "冰霜苔原之", + "zhTW": "冰凍苔原之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Cold" + ] + }, + "legendary_sorc_117": { + "category": 0, + "desc": "Unstable Currents has a {15/30}% chance to cast an additional Shock Skill.", + "desc_localized": { + "deDE": "Instabile Strömung hat eine Chance von {15/30}%, eine zusätzliche Schockfertigkeit zu wirken.", + "esES": "Corrientes inestables tiene un {15/30}% de probabilidad de lanzar una habilidad de electrocución adicional.", + "esMX": "Corrientes Inestables tiene un {15/30}% de probabilidad de lanzar una habilidad de Rayo adicional.", + "frFR": "Courant instable a {15/30}% de chances de lancer une compétence de foudre supplémentaire.", + "itIT": "Correnti Instabili ha il {15/30}% di probabilità di lanciare un'abilità di folgore aggiuntiva.", + "jaJP": "〈アンステイブルカレント〉が{15/30}%の確率で追加の感電スキルを放つ。", + "koKR": "불안정한 전류가 {15/30}% 확률로 추가 감전 기술을 시전합니다.", + "plPL": "Niestabilne Prądy mają {15/30}% szans na aktywację dodatkowej umiejętności Porażenia.", + "ptBR": "Correntes Instáveis tem {15/30}% de chance de laçar uma habilidade de Choque adicional.", + "ruRU": "\"Бурный поток\" с вероятностью {15/30}% активирует еще одно умение шока.", + "trTR": "Dengesiz Akımlar, {15/30}% ihtimalle ilave bir Şok Yeteneği kullanır.", + "zhCN": "不稳电流有 {15/30}% 几率施放一个额外的电冲技能。", + "zhTW": "不穩電流有 {15/30}% 機率施放一個額外的電能技能。" + }, + "name": "of Overwhelming Currents", + "name_localized": { + "deDE": "der überwältigenden Strömung", + "esES": "de corrientes abrumadoras", + "esMX": "de Corrientes Abrumadoras", + "frFR": "des courants accablants", + "itIT": "delle Correnti Schiaccianti", + "jaJP": "圧倒的電流の", + "koKR": "압도적인 전류의", + "plPL": "Przytłaczających Prądów", + "ptBR": "das Correntes Avassaladoras", + "ruRU": "[ms]неодолимого течения[fs]неодолимого течения[ns]неодолимого течения[p]неодолимого течения", + "trTR": "[n2]Kuvvetli Akımlar", + "zhCN": "超强电流之", + "zhTW": "威勢電流之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Sorc_Lightning" + ] + }, + "legendary_sorc_118": { + "category": 3, + "desc": "Each time Chain Lightning bounces, gain {1.5/3} Mana.", + "desc_localized": { + "deDE": "Jedes Mal, wenn Kettenblitz abprallt, erhaltet Ihr {1.5/3} Mana.", + "esES": "Cada vez que Cadena de rayos rebota, obtienes {1.5/3} de maná.", + "esMX": "Cada vez que Cadena de Relámpagos rebota, recibes {1.5/3} de maná.", + "frFR": "Chaque fois que Chaîne d'éclairs ricoche, vous gagnez {1.5/3} points de mana.", + "itIT": "Ogni volta che Catena di Fulmini rimbalza, ottieni {1.5/3} mana.", + "jaJP": "〈チェイン・ライトニング〉が跳飛する度に{1.5/3}のマナを獲得する。", + "koKR": "연쇄 번개가 튕길 때마다 마나를 {1.5/3} 얻습니다.", + "plPL": "Przy każdym przeskoczeniu Seryjnych Błyskawic zyskujesz {1.5/3} pkt. many.", + "ptBR": "Toda vez que a Cadeia de Raios salta, você ganha {1.5/3} de mana.", + "ruRU": "Каждый раз, когда \"Цепная молния\" переходит к следующей цели, вы получаете {1.5/3} ед. маны.", + "trTR": "Zincirleme Yıldırım her sektiğinde {1.5/3} Mana kazanırsın.", + "zhCN": "连锁闪电每弹跳一次, 获得 {1.5/3} 点法力。", + "zhTW": "每次連鎖閃電彈跳,可獲得 {1.5/3} 點法力。" + }, + "name": "Recharging", + "name_localized": { + "deDE": "[ms]Aufladender[fs]Aufladende[ns]Aufladendes[p]Aufladende[c]Aufladungs-", + "esES": "[fs]recargante[ms]recargante[fp]recargantes[mp]recargantes", + "esMX": "Recarga", + "frFR": "de rechargement", + "itIT": "[fs]Ricaricante[ms]Ricaricante[fp]Ricaricanti[mp]Ricaricanti", + "jaJP": "充填の", + "koKR": "재충전의", + "plPL": "[ms]Odnawiający[fs]Odnawiająca[ns]Odnawiajace[p]Odnawiające", + "ptBR": "de Recarga", + "ruRU": "[ms]перезаряжаемый[fs]перезаряжаемая[ns]перезаряжаемое[p]перезаряжаемые", + "trTR": "[n2]Yeniden Yükleme", + "zhCN": "充能", + "zhTW": "充能" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Spender_Sorc_ChainLightning" + ] + }, + "legendary_sorc_119": { + "category": 0, + "desc": "Ball Lightning orbits around you and deals x{15/25}% increased damage.", + "desc_localized": { + "deDE": "Kugelblitz umkreist Euch und verursacht x{15/25}% erhöhten Schaden.", + "esES": "Una Bola de rayos orbita a tu alrededor e inflige un x{15/25}% más de daño.", + "esMX": "Rayo Globular orbita a tu alrededor e inflige x{15/25}% más de daño.", + "frFR": "Sphère foudroyante tournoie autour de vous et inflige x{15/25}% de dégâts supplémentaires.", + "itIT": "Palla Fulminante ti orbita intorno e infligge il x{15/25}% di danni aggiuntivi.", + "jaJP": "〈ボール・ライトニング〉が自身の回りを周回し、ダメージがx{15/25}%増加する。", + "koKR": "구상 번개가 자신의 주위를 돌고 주는 피해가 x{15/25}% 증가합니다.", + "plPL": "Piorun Kulisty krąży wokół ciebie i zadaje obrażenia zwiększone o x{15/25}%.", + "ptBR": "A Bola de Eletricidade orbita ao seu redor e causa x{15/25}% a mais de dano.", + "ruRU": "\"Шаровая молния\" вращается вокруг вас и наносит на x{15/25}% больше урона.", + "trTR": "Yıldırım Topu senin etrafında döner ve x{15/25}% artırılmış hasar verir.", + "zhCN": "球状闪电环绕在你周围, 并且造成的伤害提高 x{15/25}%。", + "zhTW": "球狀閃電會在你周圍環繞,且造成的傷害提高 x{15/25}%。" + }, + "name": "Gravitational", + "name_localized": { + "deDE": "[ms]Gravitativer[fs]Gravitative[ns]Gravitatives[p]Gravitative[c]Gravitations-", + "esES": "[fs]gravitacional[ms]gravitacional[fp]gravitacionales[mp]gravitacionales", + "esMX": "Gravitatorio", + "frFR": "de gravité", + "itIT": "[ms]Gravitazionale[fs]Gravitazionale[mp]Gravitazionali[fp]Gravitazionali", + "jaJP": "重力の", + "koKR": "중력의", + "plPL": "[ms]Przyciągający[fs]Przyciągająca[ns]Przyciągające[p]Przyciągające", + "ptBR": "[fs]Gravitacional[ms]Gravitacional[fp]Gravitacionais[mp]Gravitacionais", + "ruRU": "[ms]гравитации[fs]гравитации[ns]гравитации[p]гравитации", + "trTR": "[n1]Yer Çekimsel", + "zhCN": "引力", + "zhTW": "引力" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Flex_Sorc_BallLightning" + ] + }, + "legendary_sorc_120": { + "category": 1, + "desc": "The Vyr's Mastery Key Passive also grants x{6/9}% Damage Reduction for each Close enemy, up to {18/27}%.", + "desc_localized": { + "deDE": "Die zentrale passiven Fertigkeit Vyrs Beherrschung verleiht zusätzlich x{6/9}% Schadensreduktion für jeden Gegner in der Nähe, bis maximal {18/27}%.", + "esES": "La pasiva clave Dominio de Vyr también otorga un x{6/9}% de reducción de daño por cada enemigo cercano, hasta un máximo de un {18/27}%.", + "esMX": "La pasiva clave Dominio de Vyr también otorga x{6/9}% de reducción de daño por cada enemigo cercano hasta un {18/27}%.", + "frFR": "La compétence passive principale Virtuosité de Vyr vous octroie également x{6/9}% de réduction des dégâts pour chaque adversaire à proximité, jusqu'à un maximum de {18/27}%.", + "itIT": "La Passiva chiave Maestria di Vyr conferisce anche il x{6/9}% di riduzione danni per ogni nemico vicino, fino a un massimo del {18/27}%.", + "jaJP": "〈ヴィアの知識〉による重要パッシブ効果が、近距離の敵1体につきx{6/9}%のダメージ減少効果も付与する。この効果は最大で{18/27}%。", + "koKR": "비르의 숙련 핵심 지속 효과가 추가로 근거리에 있는 적 하나당 피해 감소를 x{6/9}%만큼, 최대 {18/27}%까지 부여합니다.", + "plPL": "Moc pasywna Mistrzostwo Vyra zapewnia ci także premię x{6/9}% do redukcji obrażeń za każdego pobliskiego wroga, maksymalnie {18/27}%.", + "ptBR": "A passiva principal Maestria de Vyr também concede x{6/9}% de redução de dano por inimigo próximo, até um máximo de {18/27}%.", + "ruRU": "Главное пассивное умение \"Искусность Вира\" также уменьшает получаемый вами урон на x{6/9}% за каждого противника вблизи, вплоть до {18/27}%.", + "trTR": "Vyr'in Ustalığı Temel Pasifi aynı zamanda Yakındaki her düşman için x{6/9}% Hasar Azaltma verir. Hasar Azaltma en fazla {18/27}% olabilir.", + "zhCN": "每有一名近距敌人,维尔的御雷术关键被动还会提供 x{6/9}% 伤害减免,最多可达 {18/27}%。", + "zhTW": "每一個近距敵人,會使維爾的精通關鍵被動技能也會賦予 x{6/9}% 的傷害減免,最多提高 {18/27}%。" + }, + "name": "Mage-Lord's", + "name_localized": { + "deDE": "[ms]Magierfürstlicher[fs]Magierfürstliche[ns]Magierfürstliches[p]Magierfürstliche[c]Magierfürsten-", + "esES": "de señor mago", + "esMX": "del Señor Mago", + "frFR": "du mage seigneurial", + "itIT": "del Signore dei Maghi", + "jaJP": "魔術師の王が携えし", + "koKR": "마법사 군주의", + "plPL": "[ms]Czarowładczy[fs]Czarowładcza[ns]Czarowładcze[p]Czarowładcze", + "ptBR": "do Senhor dos Magos", + "ruRU": "[ms]верховный магический[fs]верховная магическая[ns]верховное магическое[p]верховные магические", + "trTR": "[n2]Sihirbaz Lordun", + "zhCN": "法师领主的", + "zhTW": "法師王" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Lightning", + "FILTER_Build_All_RequiresMelee" + ] + }, + "legendary_sorc_121": { + "category": 0, + "desc": "Lightning Spear has a {41/50}% chance to spawn an additional Lightning Spear when you cast it.", + "desc_localized": { + "deDE": "Blitzspeer hat eine Chance von {41/50}%, beim Wirken einen zusätzlichen Blitzspeer zu erzeugen.", + "esES": "Lanza de rayos tiene un {41/50}% de probabilidad de generar una Lanza de rayos más cuando la lanzas.", + "esMX": "Lanza de Rayo tiene un {41/50}% de probabilidad de generar una Lanza de Rayo adicional cuando la lanzas.", + "frFR": "Lance de foudre a {41/50}% de chances de générer une Lance de foudre supplémentaire lorsque vous la lancez.", + "itIT": "Lancia Fulminante ha il {41/50}% di probabilità di creare un'ulteriore Lancia Fulminante all'attivazione.", + "jaJP": "〈ライトニングスピア〉を放つと、{41/50}%の確率で〈ライトニングスピア〉がさらに発生する。", + "koKR": "번개 창 시전 시 {41/50}% 확률로 추가 번개 창이 생성됩니다.", + "plPL": "Istnieje {41/50}% szans, że po użyciu Włóczni Błyskawic przywołasz dodatkową Włócznię Błyskawic.", + "ptBR": "Lança Elétrica tem {41/50}% de chance de gerar uma Lança Elétrica adicional ao ser lançada.", + "ruRU": "\"Электрическое копье\" с вероятностью {41/50}% создает еще одно \"Электрическое копье\".", + "trTR": "Yıldırım Mızrağı, kullanıldığında {41/50}% ihtimalle ek bir Yıldırım Mızrağı oluşturur.", + "zhCN": "闪电矛在你施放时有 {41/50}% 几率生成一个额外的闪电矛。", + "zhTW": "閃電長矛有 {41/50}% 機率在施放時額外生成一個閃電長矛。" + }, + "name": "of Splintering Energy", + "name_localized": { + "deDE": "der zersplitternden Energie", + "esES": "de energía astillada", + "esMX": "de Energía Astillada", + "frFR": "des esquilles d'énergie", + "itIT": "dell'Energia Frammentata", + "jaJP": "分割エネルギーの", + "koKR": "갈라지는 마력의", + "plPL": "Rozsadzającej Energii", + "ptBR": "da Energia Estilhaçante", + "ruRU": "[ms]раскалывающейся энергии[fs]раскалывающейся энергии[ns]раскалывающейся энергии[p]раскалывающейся энергии", + "trTR": "[n2]Dağılan Enerji", + "zhCN": "分裂能量之", + "zhTW": "分裂能量之" + }, + "tags": [ + "FILTER_Build_Sorc_Lightning", + "FILTER_Build_All_RequiresRanged" + ] + }, + "legendary_sorc_122": { + "category": 0, + "desc": "Chain Lightning has a {30/40}% chance to chain 4.0 additional times.", + "desc_localized": { + "deDE": "Kettenblitz hat eine Chance von {30/40}%, 4.0 zusätzliche Male überzuspringen.", + "esES": "Cadena de rayos tiene un {30/40}% de probabilidad de saltar 4.0 veces más.", + "esMX": "Cadena de Relámpagos tiene un {30/40}% de probabilidad de encadenar 4.0 veces adicionales.", + "frFR": "Chaîne d'éclairs a {30/40}% de chances de rebondir 4.0 fois supplémentaires.", + "itIT": "Catena di Fulmini ha il {30/40}% di probabilità di rimbalzare 4.0 volte aggiuntive.", + "jaJP": "〈チェイン・ライトニング〉が{30/40}%の確率で4.0回連鎖する。", + "koKR": "연쇄 번개가 {30/40}% 확률로 4.0번 추가로 연쇄됩니다.", + "plPL": "Seryjne Błyskawice mają {30/40}% szans na przeskoczenie dodatkowo 4.0 razy.", + "ptBR": "Cadeia de Raios tem {30/40}% de chance de se propagar 4.0 vezes adicionais.", + "ruRU": "\"Цепная молния\" с вероятностью {30/40}% перескакивает еще 4.0 раза:раз.", + "trTR": "Zincirleme Yıldırım, {30/40}% ihtimalle 4.0 kez daha zincirlenir.", + "zhCN": "连锁闪电有 {30/40}% 几率传递额外 4.0 次。", + "zhTW": "連鎖閃電有 {30/40}% 機率額外連鎖 4.0 次。" + }, + "name": "of the Unbroken Tether", + "name_localized": { + "deDE": "der ungebrochenen Kette", + "esES": "del ronzal indemne", + "esMX": "de la Atadura Intacta", + "frFR": "du lien intact", + "itIT": "della Catena Integra", + "jaJP": "不滅の束縛の", + "koKR": "끊어지지 않는 끈의", + "plPL": "Nieprzerwanej Więzi", + "ptBR": "da Corrente Intacta", + "ruRU": "[ms]нерушимых уз[fs]нерушимых уз[ns]нерушимых уз[p]нерушимых уз", + "trTR": "[n2]Kırılmamış Zincir", + "zhCN": "不破电索之", + "zhTW": "不破繫鏈之" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Spender_Sorc_ChainLightning" + ] + }, + "legendary_sorc_123": { + "category": 4, + "desc": "Gain {25/30}% Movement Speed for 3.0 seconds after Teleporting.", + "desc_localized": { + "deDE": "Ihr erhaltet nach Teleportation 3.0 Sek. lang {25/30}% Bewegungsgeschwindigkeit.", + "esES": "Obtienes un {25/30}% de velocidad de movimiento durante 3.0 s tras teletransportarte.", + "esMX": "Obtienes un {25/30}% de velocidad de movimiento durante 3.0 segundos después de usar Teletransportar.", + "frFR": "Votre vitesse de déplacement est augmentée de {25/30}% pendant 3.0 s après avoir utilisé Téléportation.", + "itIT": "Ottieni il {25/30}% di velocità di movimento per 3.0 s dopo il Teletrasporto.", + "jaJP": "〈テレポート〉後、移動速度が3.0秒間、{25/30}%上昇する。", + "koKR": "순간이동한 뒤 3.0초 후 {25/30}%의 이동 속도를 얻습니다.", + "plPL": "Po Teleportacji zyskujesz premię {25/30}% do szybkości ruchu na 3.0 sek.", + "ptBR": "Recebe {25/30}% de velocidade de movimento por 3.0 s depois de Teleporte.", + "ruRU": "После \"Телепортации\" ваша скорость передвижения повышается на {25/30}% на 3.0 сек.", + "trTR": "Işınlanma sonrası 3.0 saniye boyunca {25/30}% Hareket Hızı kazan.", + "zhCN": "使用传送术后获得 {25/30}% 移动速度加成, 持续 3.0 秒。", + "zhTW": "使用傳送術後,移動速度提高 {25/30}%,持續 3.0 秒。" + }, + "name": "of the Bounding Conduit", + "name_localized": { + "deDE": "der zügigen Verbindung", + "esES": "de conducto vinculante", + "esMX": "del Conducto de Salto", + "frFR": "de conduction bondissante", + "itIT": "del Conduttore Vincolato", + "jaJP": "飛ぶがごとき導管の", + "koKR": "속박하는 도관의", + "plPL": "Żwawego Przekaźnika", + "ptBR": "do Condutor Predestinado", + "ruRU": "[ms]отражающего проводника[fs]отражающего проводника[ns]отражающего проводника[p]отражающего проводника", + "trTR": "[n2]Sınırlandırıcı Kanal", + "zhCN": "跃动导体之", + "zhTW": "躍動引導之" + }, + "tags": [ + "FILTER_Legendary_Movement", + "FILTER_Flex_Sorc_Teleport" + ] + }, + "legendary_sorc_124": { + "category": 0, + "desc": "While Unstable Currents is not active, your Shock Skills have a {7/12}% chance to trigger a free cast from it.", + "desc_localized": { + "deDE": "Während Instabile Strömung nicht aktiv ist, haben Eure Schockfertigkeiten eine Chance von {7/12}%, eine kostenlose Wirkung durch Instabile Strömung auszulösen.", + "esES": "Mientras Corrientes inestables no está activa, tus habilidades de electrocución tienen un {7/12}% de probabilidad de activar un lanzamiento gratis de esta.", + "esMX": "Cuando Corrientes Inestables no está activa, tus habilidades de Rayo tienen un {7/12}% de probabilidad de activar un lanzamiento de esta habilidad sin costo.", + "frFR": "Lorsque Courant instable est inactif, vos compétences de foudre ont {7/12}% de chances d'en déclencher un gratuitement.", + "itIT": "Mentre Correnti Instabili non è attiva, le tue abilità di Folgore hanno una probabilità del {7/12}% di innescare un'attivazione gratuita.", + "jaJP": "〈アンステイブルカレント〉が有効でないとき、感電スキルが{7/12}%の確率でコストなしで発動する。", + "koKR": "불안정한 전류가 활성화되어 있지 않은 동안, 감전 기술이 {7/12}% 확률로 자원 소모 없이 시전을 발동시킵니다.", + "plPL": "Kiedy Niestabilne Prądy są nieaktywne, istnieje {7/12}% szans na to, że zostaną za darmo aktywowane przez twoje umiejętności Porażenia.", + "ptBR": "Enquanto Correntes Instáveis não estiver ativa, suas habilidades de Choque têm {7/12}% de chance de ativar um lançamento sem custo a partir dela.", + "ruRU": "Если \"Бурный поток\" неактивен, ваши умения шока с вероятностью {7/12}% могут активировать его без затрат ресурса.", + "trTR": "Dengesiz Akımlar etkin değilken Şok Yeteneklerin {7/12}% ihtimalle ondan bedelsiz bir kullanım tetikler.", + "zhCN": "当不稳电流未激活时, 你的电冲技能有 {7/12}% 几率触发一次免费施放。", + "zhTW": "未擁有不穩電流時,你的電能技能有 {7/12}% 機率觸發一個無消耗的電能技能。" + }, + "name": "Stable", + "name_localized": { + "deDE": "[ms]Stabiler[fs]Stabile[ns]Stabiles[p]Stabile[c]Stabilitäts-", + "esES": "[fs]estable[ms]estable[fp]estables[mp]estables", + "esMX": "Estable", + "frFR": "de stabilité", + "itIT": "[ms]Stabile[fs]Stabile[mp]Stabili[fp]Stabili", + "jaJP": "安定的な", + "koKR": "안정적인", + "plPL": "[ms]Stabilny[fs]Stabilna[ns]Stabilne[p]Stabilne", + "ptBR": "do Estábulo", + "ruRU": "[ms]бурлящий[fs]бурлящая[ns]бурлящее[p]бурлящие", + "trTR": "[n2]Ahır", + "zhCN": "稳压", + "zhTW": "和穩" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_RequiresCracklingEnergy" + ] + }, + "legendary_sorc_125": { + "category": 3, + "desc": "Using a Cooldown restores {15/25} Mana.", + "desc_localized": { + "deDE": "Bei der Nutzung einer Fertigkeit mit Abklingzeit stellt {15/25} Mana wieder her.", + "esES": "Usar un tiempo de reutilización restaura {15/25} de maná.", + "esMX": "Usar una habilidad con recuperación restaura {15/25} de maná.", + "frFR": "Utiliser une compétence avec temps de recharge vous rend {15/25} points de mana.", + "itIT": "Utilizzare un'abilità con tempo di recupero rigenera {15/25} mana.", + "jaJP": "クールダウンを使用すると{15/25}のマナを回復する。", + "koKR": "재사용 대기시간이 있는 기술을 사용할 때 마나가 {15/25} 회복됩니다.", + "plPL": "Użycie umiejętności z czasem odnowienia przywraca {15/25} pkt. many.", + "ptBR": "Usar uma recarga restaura {15/25} de mana.", + "ruRU": "Когда вы применяете умение с временем восстановления, то получаете {15/25} ед. маны.", + "trTR": "Bir Bekleme Süresi kullanmak {15/25} Mana yeniler.", + "zhCN": "使用有冷却时间的技能可以恢复 {15/25} 点法力。", + "zhTW": "觸發冷卻時間可恢復 {15/25} 點法力。" + }, + "name": "Prodigy's", + "name_localized": { + "deDE": "[ms]Wunderkinds[fs]Wunderkinds[ns]Wunderkinds[p]Wunderkinds[c]Wunderkind-", + "esES": "de prodigio", + "esMX": "del Prodigio", + "frFR": "de prodige", + "itIT": "del Prodigio", + "jaJP": "神童の", + "koKR": "영재의", + "plPL": "[ms]Genialny[fs]Genialna[ns]Genialne[p]Genialne", + "ptBR": "do Prodígio", + "ruRU": "[ms]гениальный[fs]гениальная[ns]гениальное[p]гениальные", + "trTR": "[n2]Dehânın", + "zhCN": "奇才的", + "zhTW": "奇才" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Sorc_Generic" + ] + }, + "legendary_sorc_126": { + "category": 1, + "desc": "Taking direct damage has a {2/6}% chance to reset the Cooldown of one of your Defensive Skills.", + "desc_localized": { + "deDE": "Wenn Ihr direkten Schaden erleidet, besteht eine Chance von {2/6}%, die Abklingzeit einer Eurer defensiven Fertigkeiten abzuschließen.", + "esES": "Sufrir daño directo tiene un {2/6}% de probabilidad de reiniciar el tiempo de reutilización de una de tus habilidades defensivas.", + "esMX": "Recibir daño directo tiene un {2/6}% de probabilidad de restablecer la recuperación de una de tus habilidades defensivas.", + "frFR": "Lorsque vous subissez des dégâts directs, vous avez {2/6}% de chances de réinitialiser le temps de recharge d'une de vos compétences défensives.", + "itIT": "Subire danni diretti ha il {2/6}% di probabilità di azzerare il tempo di recupero di una delle tue abilità di Difesa.", + "jaJP": "直接ダメージを受けると、防御スキルのクールダウンが{2/6}%の確率でリセットされる。", + "koKR": "직접 피해를 받으면 {2/6}% 확률로 방어 기술 하나의 재사용 대기시간이 초기화됩니다.", + "plPL": "Przyjmowanie obrażeń bezpośrednich zapewnia {2/6}% szans na wyzerowanie czasu odnowienia jednej z twoich umiejętności Defensywnych.", + "ptBR": "Receber dano direto tem {2/6}% de chance de reiniciar a recarga de uma das suas habilidades de Defesa.", + "ruRU": "Получая прямой урон, вы с вероятностью {2/6}% мгновенно восстанавливаете одно из умений защиты.", + "trTR": "Doğrudan hasar almak, {2/6}% ihtimalle Savunma Yeteneklerinden birinin Bekleme Süresini sıfırlar.", + "zhCN": "承受直接伤害有 {2/6}% 几率重置你的一个防御技能的冷却时间。", + "zhTW": "受到直接傷害有 {2/6}% 機率重置你其中一個防禦技能的冷卻時間。" + }, + "name": "of the Unwavering", + "name_localized": { + "deDE": "des Unerschütterlichen", + "esES": "del inquebrantable", + "esMX": "del Firme", + "frFR": "de l'inébranlable", + "itIT": "dell'Incrollabile", + "jaJP": "不動なる者の", + "koKR": "흔들리지 않는 자의", + "plPL": "Niewzruszonych", + "ptBR": "do Resoluto", + "ruRU": "[ms]непоколебимости[fs]непоколебимости[ns]непоколебимости[p]непоколебимости", + "trTR": "[n2]Sarsılmaz", + "zhCN": "坚定之", + "zhTW": "堅定不移之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Legendary_Resource" + ] + }, + "legendary_sorc_127": { + "category": 0, + "desc": "Core or Mastery Skills cast at or above 100.0 Mana gain a +{20/40}% increased Critical Strike Chance.", + "desc_localized": { + "deDE": "Kern- oder Beherrschungsfertigkeiten, die mit mindestens 100.0 Mana gewirkt werden, haben +{20/40}% mehr kritische Trefferchance.", + "esES": "Las habilidades principales o de dominio lanzadas con 100.0 de maná o más tienen un +{20/40}% más de probabilidad de golpe crítico.", + "esMX": "Las habilidades principales o de Dominio que se lanzan con 100.0 de maná o superior obtienen un +{20/40}% más de probabilidad de golpe crítico.", + "frFR": "Les compétences principales ou de maîtrise lancées lorsque vous avez au moins 100.0 points de mana ont +{20/40}% de chances supplémentaires d'infliger un coup critique.", + "itIT": "La probabilità di critico delle abilità Primarie o di Dominio lanciate quando si ha almeno 100.0 mana aumenta del +{20/40}%.", + "jaJP": "マナが100.0かそれ以上の時にコアスキルまたは達人スキルを使用すると、クリティカルヒット率が+{20/40}%上昇する。", + "koKR": "마나가 100.0 이상일 때 핵심 또는 숙련 기술을 시전하면 극대화 확률이 +{20/40}% 증가합니다.", + "plPL": "Umiejętności Główne lub Mistrzostwa użyte, kiedy masz co najmniej 100.0 pkt. many, zyskują premię +{20/40}% do szansy na trafienie krytyczne.", + "ptBR": "Habilidades principais ou de Maestria lançadas com 100.0 de mana ou mais recebem +{20/40}% de chance de acerto crítico aumentada.", + "ruRU": "Когда вы применяете основные умения или умения категории \"Искусность\" при уровне маны не ниже 100.0, вероятность критического удара повышается на +{20/40}%.", + "trTR": "100.0 veya daha yüksek Mana değeriyle kullanılan Çekirdek veya Ustalık Yetenekleri, +{20/40}% artırılmış Kritik Vuruş İhtimaline sahiptir.", + "zhCN": "在法力值不低于 100.0 点时施放核心或掌控技能, 暴击几率提高 +{20/40}%。", + "zhTW": "核心或精通技能在 100.0 點以上法力施放時,其爆擊機率提高 +{20/40}%。" + }, + "name": "Elementalist's", + "name_localized": { + "deDE": "[ms]Elementarer[fs]Elementare[ns]Elementares[p]Elementare[c]Elementaristen-", + "esES": "de elementalista", + "esMX": "del Elementalista", + "frFR": "d'élémentaliste", + "itIT": "dell'Elementalista", + "jaJP": "元素使いの", + "koKR": "정령술사의", + "plPL": "[ms]Żywiołacki[fs]Żywiołacka[ns]Żywiołackie[p]Żywiołackie", + "ptBR": "do Elementalista", + "ruRU": "[ms]стихийный[fs]стихийная[ns]стихийное[p]стихийные", + "trTR": "[n2]Elementalistin", + "zhCN": "元素使的", + "zhTW": "元素師" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ] + }, + "legendary_sorc_128": { + "category": 3, + "desc": "Your Mana Regeneration is increased by x{40/50}% if you have not taken damage in the last 2.0 seconds.", + "desc_localized": { + "deDE": "Eure Manaregeneration wird um x{40/50}% erhöht, wenn Ihr in den letzten 2.0 Sek. keinen Schaden erlitten habt.", + "esES": "Tu regeneración de maná aumenta un x{40/50}% si no has sufrido daño en los últimos 2.0 s.", + "esMX": "Tu regeneración de maná aumenta un x{40/50}% si no recibiste daño en los últimos 2.0 segundos.", + "frFR": "Votre régénération de mana augmente de x{40/50}% lorsque vous ne subissez pas de dégâts pendant 2.0 s.", + "itIT": "La tua rigenerazione di mana aumenta del x{40/50}% se non hai subito danni negli ultimi 2.0 s.", + "jaJP": "2.0秒間ダメージを受けずにいるとマナ生成がx{40/50}%増加する。", + "koKR": "2.0초 동안 피해를 받지 않으면 마나 재생량이 x{40/50}% 증가합니다.", + "plPL": "Twoja regeneracja many jest zwiększona o x{40/50}%, jeśli twoja postać nie odniosła obrażeń w ciągu ostatnich 2.0 sek.", + "ptBR": "Sua regeneração de mana é aumentada em x{40/50}% se você não recebeu dano nos últimos 2.0 s.", + "ruRU": "Скорость восстановления маны повышается на x{40/50}%, если вы не получали урон за предыдущие 2.0 сек.", + "trTR": "Son 2.0 saniye içinde hasar almadıysan Mana Yenilemesi oranın x{40/50}% artar.", + "zhCN": "你在 2.0 秒内未受到伤害, 你的法力回复速度提高 x{40/50}%。", + "zhTW": "若 2.0 秒內沒有受到傷害,法力恢復提高 x{40/50}%。" + }, + "name": "of Concentration", + "name_localized": { + "deDE": "der Konzentration", + "esES": "de concentración", + "esMX": "de Concentración", + "frFR": "de concentration", + "itIT": "della Concentrazione", + "jaJP": "精神統一の", + "koKR": "정신집중의", + "plPL": "Skoncentrowanych", + "ptBR": "da Concentração", + "ruRU": "[ms]сосредоточения[fs]сосредоточения[ns]сосредоточения[p]сосредоточения", + "trTR": "[n2]Yoğunlaşma", + "zhCN": "专注之", + "zhTW": "專注之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Sorc_Generic" + ] + }, + "legendary_sorc_129": { + "category": 0, + "desc": "You deal x{25/35}% more damage to Immobilized, Stunned, or Frozen enemies.", + "desc_localized": { + "deDE": "Ihr fügt bewegungsunfähigen, betäubten oder eingefrorenen Gegnern x{25/35}% mehr Schaden zu.", + "esES": "Infliges un x{25/35}% más de daño a enemigos inmovilizados, aturdidos o congelados.", + "esMX": "Infliges un x{25/35}% más de daño a los enemigos inmovilizados, aturdidos o congelados.", + "frFR": "Vous infligez x{25/35}% de dégâts supplémentaires aux cibles immobilisées, étourdies ou gelées.", + "itIT": "Infliggi il x{25/35}% di danni aggiuntivi ai nemici immobilizzati, storditi o congelati.", + "jaJP": "移動不能、スタン、または凍結状態の敵に与えるダメージがx{25/35}%増加する。", + "koKR": "이동 불가, 기절 또는 빙결 상태의 적에게 주는 피해가 x{25/35}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{25/35}% unieruchomionym, ogłuszonym lub zamrożonym wrogom.", + "ptBR": "Você causa x{25/35}% de dano aumentado a inimigos imobilizados, atordoados ou congelados.", + "ruRU": "Вы наносите на x{25/35}% больше урона обездвиженным, оглушенным или замороженным противникам.", + "trTR": "Sabitlenmiş, Sersemletilmiş veya Donmuş düşmanlara x{25/35}% daha fazla hasar verirsin.", + "zhCN": "你对被定身、被击昏或被冻结敌人造成的伤害提高 x{25/35}%。", + "zhTW": "你對定身、昏迷或凍結的敵人,造成的傷害提高 x{25/35}%。" + }, + "name": "of Control", + "name_localized": { + "deDE": "der Kontrolle", + "esES": "de control", + "esMX": "de Control", + "frFR": "de contrôle", + "itIT": "del Controllo", + "jaJP": "制御の", + "koKR": "제어의", + "plPL": "Kontroli", + "ptBR": "do Controle", + "ruRU": "[ms]контроля[fs]контроля[ns]контроля[p]контроля", + "trTR": "[n2]Kontrol", + "zhCN": "控制之", + "zhTW": "控制之" + }, + "tags": [ + "Frozen", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "tags_localized": { + "deDE": [ + "Eingefroren", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "esES": [ + "Congelación", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "esMX": [ + "Congelado", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "frFR": [ + "Gel", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "itIT": [ + "Congelamento", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "jaJP": [ + "凍結", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "koKR": [ + "빙결", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "plPL": [ + "Zamrożenie", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "ptBR": [ + "Congelado", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "ruRU": [ + "Заморозка", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "trTR": [ + "Donuk", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "zhCN": [ + "冻结", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ], + "zhTW": [ + "凍結", + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ] + } + }, + "legendary_sorc_131": { + "category": 1, + "desc": "You take {20/25}% less damage from Crowd Controlled or Vulnerable enemies.", + "desc_localized": { + "deDE": "Ihr erleidet {20/25}% weniger Schaden durch Gegner, die unter Kontrollverlusteffekten leiden oder verwundbar sind.", + "esES": "Los enemigos afectados por control de masas o vulnerables te infligen un {20/25}% menos de daño.", + "esMX": "Recibes un {20/25}% menos de daño de los enemigos bajo los efectos de control de multitudes o vulnerables.", + "frFR": "Vous subissez {20/25}% de dégâts en moins de la part des adversaires vulnérables ou subissant une perte de contrôle.", + "itIT": "Subisci il {20/25}% di danni in meno dai nemici sotto effetti debilitanti o vulnerabili.", + "jaJP": "操作障害状態の敵、または脆弱状態の敵から受けるダメージが{20/25}%減少する。", + "koKR": "군중 제어의 영향을 받는 적 또는 취약한 적에게 받는 피해가 {20/25}% 감소합니다.", + "plPL": "Otrzymujesz obrażenia zmniejszone o {20/25}% od wrogów z ograniczoną kontrolą i wrogów odsłoniętych.", + "ptBR": "Você recebe {20/25}% a menos de dano de inimigos sob controle de grupo ou vulneráveis.", + "ruRU": "Вы получаете на {20/25}% меньше урона, если противники уязвимы или находятся под действием эффектов контроля.", + "trTR": "Kitle Kontrolü altındaki veya Savunmasız düşmanlardan {20/25}% daha az hasar alırsın.", + "zhCN": "被控制或易伤的敌人对你造成的伤害降低 {20/25}%。", + "zhTW": "受到控場或易傷敵人對你造成的傷害降低 {20/25}%。" + }, + "name": "Everliving", + "name_localized": { + "deDE": "[ms]Ewiglebender[fs]Ewiglebende[ns]Ewiglebendes[p]Ewiglebende[c]Ewiglebens-", + "esES": "[fs]perenne[ms]perenne[fp]perennes[mp]perennes", + "esMX": "Inmortal", + "frFR": "[ms]perpétuel[fs]perpétuelle[mp]perpétuels[fp]perpétuelles", + "itIT": "[fs]Sempiterna[ms]Sempiterno[fp]Sempiterne[mp]Sempiterni", + "jaJP": "不死なる者", + "koKR": "영생하는", + "plPL": "[ms]Wiekuisty[fs]Wiekuista[ns]Wiekuiste[p]Wiekuiste", + "ptBR": "[fs]Sempiterna[ms]Sempiterno[fp]Sempiternas[mp]Sempiternos", + "ruRU": "[ms]вечноживущий[fs]вечноживущая[ns]вечноживущее[p]вечноживущие", + "trTR": "[n2]Ölümsüz", + "zhCN": "永生", + "zhTW": "長生" + }, + "tags": [ + "Vulnerable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "esES": [ + "Vulnerable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "esMX": [ + "Vulnerable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "frFR": [ + "Vulnérable", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "itIT": [ + "Vulnerabilità", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "jaJP": [ + "脆弱", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "koKR": [ + "취약", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "plPL": [ + "Odsłonięcie", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "ptBR": [ + "Vulnerável", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "ruRU": [ + "Уязвимость", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "trTR": [ + "Savunmasız", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "zhCN": [ + "易伤", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ], + "zhTW": [ + "易傷", + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Generic" + ] + } + }, + "legendary_sorc_132": { + "category": 3, + "desc": "Casting a Basic Skill reduces the Mana cost of your next Core or Mastery Skill by {15/25}%.", + "desc_localized": { + "deDE": "Wenn Ihr eine Basisfertigkeit wirkt, verringern sich die Manakosten Eurer nächsten Kern- oder Beherrschungsfertigkeit um {15/25}%.", + "esES": "Lanzar una habilidad básica reduce un {15/25}% el coste de maná de tu siguiente habilidad principal o de dominio.", + "esMX": "Lanzar una habilidad básica reduce el costo de maná de tu siguiente habilidad principal o de Dominio un {15/25}%.", + "frFR": "Lancer une compétence de base réduit le coût en mana de votre prochaine compétence principale ou de maîtrise de {15/25}%.", + "itIT": "Utilizzare un'abilità Base riduce il costo in mana della tua prossima abilità Primaria o di Dominio del {15/25}%.", + "jaJP": "基本スキルを使用すると、次のコアまたはマスターのスキルのマナ消費量が{15/25}%減少する。", + "koKR": "기본 기술 시전 시 다음 핵심 기술 또는 숙련 기술의 마나 소모량이 {15/25}% 감소합니다.", + "plPL": "Używanie umiejętności Podstawowych zmniejsza koszt many twojej następnej umiejętności Głównej lub Mistrzostwa o {15/25}%.", + "ptBR": "Lançar uma habilidade básica reduz o custo de mana da sua próxima habilidade principal ou de Maestria em {15/25}%.", + "ruRU": "Когда вы применяете базовое умение, затраты маны на следующее основное умение или умение категории \"Искусность\" снижаются на {15/25}%.", + "trTR": "Bir Temel Yetenek kullanmak, sonraki Çekirdek veya Ustalık Yeteneğinin Mana bedelini {15/25}% azaltır.", + "zhCN": "施放基础技能使你下一个核心或掌控技能的法力消耗减少 {15/25}%。", + "zhTW": "施放基本技能會使下個核心或精通技能的法力消耗減少 {15/25}%。" + }, + "name": "of Efficiency", + "name_localized": { + "deDE": "der Effizienz", + "esES": "de eficiencia", + "esMX": "de Eficiencia", + "frFR": "d'efficacité", + "itIT": "dell'Efficienza", + "jaJP": "能率の", + "koKR": "효율의", + "plPL": "Skuteczności", + "ptBR": "da Eficiência", + "ruRU": "[ms]эффективности[fs]эффективности[ns]эффективности[p]эффективности", + "trTR": "[n2]Verimlilik", + "zhCN": "效能之", + "zhTW": "高效之" + }, + "tags": [ + "FILTER_Legendary_Resource", + "FILTER_Build_Sorc_Generic" + ] + }, + "legendary_sorc_136": { + "category": 1, + "desc": "After spending {75/125} Mana your next Firewall is free to cast and will destroy incoming Small Missiles.", + "desc_localized": { + "deDE": "Nachdem Ihr {75/125} Mana verbraucht habt, ist Eure nächste Feuerwand kostenlos und sie zerstört kleine Geschosse.", + "esES": "Tras gastar {75/125} de maná, tu siguiente Muro de fuego no tiene coste de lanzamiento y destruirá los misiles pequeños que van hacia ti.", + "esMX": "Después de gastar {75/125} de maná, tu siguiente lanzamiento de Muro de Fuego es gratuito y destruirá pequeños misiles entrantes.", + "frFR": "Après avoir dépensé {75/125} points de mana, votre prochain Mur de feu est gratuit et détruit les petits projectiles.", + "itIT": "Dopo aver consumato {75/125} mana, il tuo Muro di Fuoco successivo è gratuito e distrugge tutti i dardi piccoli in arrivo.", + "jaJP": "{75/125}マナ消費後、次の〈ファイアウォール〉をコストなしで使用でき、向かってくる小型飛翔体を破壊する。", + "koKR": "마나를 {75/125} 소모하면 다음 화염벽이 자원 소모 없이 시전되고, 날아오는 소형 투사체를 파괴합니다.", + "plPL": "Po wydaniu {75/125} pkt. many rzucenie następnej Ściany Ognia będzie darmowe i zniszczy ona nadchodzące niewielkie pociski.", + "ptBR": "Depois de gastar {75/125} de mana, sua próxima Parede de Chamas não tem custo e destruirá projéteis pequenos disparados.", + "ruRU": "Когда вы расходуете {75/125} ед. маны, ваша следующая \"Стена огня\" не требует магической энергии и сжигает малые снаряды.", + "trTR": "{75/125} Mana harcadıktan sonraki Ateş Duvarı kullanımının bedeli olmaz ve bu duvar, gelen Küçük Füzeleri yok eder.", + "zhCN": "在消耗 {75/125} 点法力后, 你的下一个火墙可以免费施放并摧毁来袭的小型飞行道具。", + "zhTW": "消耗 {75/125} 點法力後,你的下一個火牆術無消耗,並且會摧毀來襲的小型投射攻擊。" + }, + "name": "of Searing Wards", + "name_localized": { + "deDE": "des sengenden Schutzes", + "esES": "de resguardos abrasadores", + "esMX": "de Protecciones Abrasadoras", + "frFR": "de protections ardentes", + "itIT": "della Guardia Rovente", + "jaJP": "焼き尽くす護りの", + "koKR": "이글거리는 결계의", + "plPL": "Palących Symboli", + "ptBR": "das Proteções Calcinantes", + "ruRU": "[ms]пылающей преграды[fs]пылающей преграды[ns]пылающей преграды[p]пылающей преграды", + "trTR": "[n2]Kavurucu Koruma", + "zhCN": "烧灼结界之", + "zhTW": "灼熱結界之" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Flex_Sorc_Firewall" + ] + }, + "legendary_sorc_137": { + "category": 0, + "desc": "Lucky Hit: When your Conjuration Skills hit you have up to a {30/40}% chance to gain +1.0 Rank to your Conjuration skills for 12.0 seconds. This can stack up to 3.0 times.", + "desc_localized": { + "deDE": "Glückstreffer: Wenn Eure Beschwörungsfertigkeiten treffen, besteht 12.0 Sek. lang eine Chance von bis zu {30/40}%, +1.0 Ränge für Eure Beschwörungsfertigkeiten zu erhalten. Bis zu 3.0-mal stapelbar.", + "esES": "Golpe de suerte: Cuando tus habilidades de evocación golpean, tienes hasta un {30/40}% de probabilidad de obtener +1.0 rango para tus habilidades de evocación durante 12.0 s. Este efecto se puede acumular hasta 3.0 veces.", + "esMX": "Golpe afortunado: Cuando se activan tus Habilidades de Conjuración, tienes hasta {30/40}% de probabilidad de obtener +1.0 Rango para tus habilidades de Conjuración por 12.0 segundos. Esto se puede acumular hasta 3.0 veces.", + "frFR": "Coup de chance: quand vos compétences de conjuration atteignent une cible, elles ont {30/40}% de chances d'obtenir +1.0 rangs pendant 12.0 s. Cet effet peut se cumuler jusqu'à 3.0 fois.", + "itIT": "Colpo fortunato: quando le tue abilità d'Invocazione vanno a segno, hai fino al {30/40}% di probabilità di aumentare di 1.0 il grado delle tue abilità d'Invocazione per 12.0 s. Può accumularsi fino a 3.0 volte.", + "jaJP": "幸運の一撃: 召喚スキルが命中すると最大{30/40}%の確率で召喚スキルのランクが12.0秒間にわたり+1.0上昇する。この効果は最大3.0回まで蓄積する。", + "koKR": "행운의 적중: 구현 기술이 적중하면 최대 {30/40}% 확률로 구현 기술의 등급이 12.0초 동안 +1.0 상승합니다. 이 효과는 최대 3.0번 중첩됩니다.", + "plPL": "Szczęśliwy traf: Kiedy twoje umiejętności Przywoływania trafiają w cel, masz {30/40}% szans na zyskanie +1.0 do rangi umiejętności Przywoływania przez 12.0 sek. Efekt ten może kumulować się maksymalnie 3.0 razy.", + "ptBR": "Golpe de Sorte: Quando suas habilidades de Conjuração acertarem, você tem até {30/40}% de chance de ganhar +1.0 ranques das suas habilidades de Conjuração por 12.0 s. Pode acumular até 3.0 vezes.", + "ruRU": "Удачный удар: попадания умений категории \"Колдовство\" с вероятностью до {30/40}% повышают уровень умений этой категории на 1.0 на 12.0 сек. Эффект суммируется до 3.0 раз.", + "trTR": "Şanslı Vuruş: Çağrı Yeteneklerin isabet ettiğinde 12.0 saniyeliğine en fazla {30/40}% ihtimalle Çağrı Yeteneklerine +1.0 Kademe kazanırsın. En fazla 3.0 kez birikebilir.", + "zhCN": "幸运一击:当你的召法技能命中时, 你有至多 {30/40}% 几率使你的召法技能获得 +1.0 级别, 持续 12.0 秒。该效果至多叠加 3.0 次。", + "zhTW": "幸運觸發:當你的咒喚技能命中時,你的咒喚技能等級最多有 {30/40}% 的機率 +1.0,持續 12.0 秒。最多可以堆疊 3.0 次。" + }, + "name": "Battle Caster's", + "name_localized": { + "deDE": "Des Kampfmagiers", + "esES": "de taumaturgo de batalla", + "esMX": "Conjurador de Batalla", + "frFR": "de sorcellerie de combat", + "itIT": "dell'Evocatore da Battaglia", + "jaJP": "戦魔術師の", + "koKR": "전투 마법사", + "plPL": "[ms]Bitewny[fs]Bitewna[ns]Bitewne[p]Bitewne", + "ptBR": "do Conjurador de Batalha", + "ruRU": "[ms]боевой магический[fs]боевая магическая[ns]боевое магическое[p]боевые магические", + "trTR": "[n2]Savaş Büyücüsünün", + "zhCN": "战斗法师的", + "zhTW": "戰鬥施法者之" + } + }, + "legendary_sorc_138": { + "category": 0, + "desc": "Ice Blades' chance to apply Vulnerable is increased by +20.0% and the Vulnerable duration is increased by 4.0 seconds. You gain x{15/25}% Vulnerable Damage.", + "desc_localized": { + "deDE": "Die Chance, dass Eisklingen Verwundbarkeit verursacht, wird um +20.0% erhöht und die Dauer der Verwundbarkeit um 4.0 Sekunden verlängert. Ihr erhaltet x{15/25}% Schaden gegen verwundbare Ziele.", + "esES": "La probabilidad de Hojas de hielo de aplicar vulnerabilidad aumenta un +20.0% y la duración de la vulnerabilidad aumenta 4.0 s. Obtienes un x{15/25}% de daño por vulnerabilidad.", + "esMX": "La probabilidad de aplicar Vulnerable con Cuchillas Gélidas aumenta un +20.0% y su duración aumenta 4.0 segundos. Obtienes x{15/25}% de daño contra enemigos vulnerables.", + "frFR": "Augmente de +20.0% les chances des lames de glace de rendre les cibles vulnérables et la durée de cet effet de 4.0 s. Vous obtenez x{15/25}% de dégâts contre les cibles vulnérables.", + "itIT": "La probabilità di Lame di Ghiaccio di infliggere Vulnerabilità aumenta del +20.0%e la durata di Vulnerabilità aumenta di 4.0 s. Infliggi x{15/25}% danni da vulnerabilità aggiuntivi.", + "jaJP": "〈アイスブレイド〉が脆弱を付与する確率が+20.0%上昇し、脆弱状態の持続時間が4.0秒延長される。脆弱ダメージがx{15/25}%増加する。", + "koKR": "얼음 칼날이 대상을 취약하게 만들 확률이 +20.0% 증가하고, 취약 상태의 지속시간이 4.0초 증가합니다. 취약 피해가 x{15/25}% 증가합니다.", + "plPL": "Szansa Lodowych Ostrzy na wywołanie odsłonięcia jest zwiększona o +20.0%, a czas działania odsłonięcia jest wydłużony o 4.0 sek. Otrzymujesz x{15/25}% premii do obrażeń zadawanych odsłoniętym wrogom.", + "ptBR": "A chance de Lâminas de Gelo aplicar vulnerável é aumentada em 20.0%, e a duração é aumentada em 4.0 s. Você recebe x{15/25}% de dano de vulnerabilidade.", + "ruRU": "Вероятность сделать цель уязвимой \"Ледяными клинками\" повышается на +20.0%, а время действия уязвимости продлевается на 4.0 сек. Урон, наносимый уязвимым противникам, увеличивается на x{15/25}%.", + "trTR": "Buz Kılıçlarının Savunmasız bırakma ihtimali +20.0% artar, Savunmasız süresi ise 4.0 saniye uzar. x{15/25}% Savunmasız Hasarı kazanırsın.", + "zhCN": "冰刃施加易伤的几率提升 +20.0%,并且易伤持续时间延长 4.0 秒。对易伤敌人造成 x{15/25}% 易伤伤害。", + "zhTW": "寒冰之刃造成易傷的機率提高 +20.0%,且易傷持續時間延長 4.0 秒。你的易傷傷害提高 x{15/25}%。" + }, + "name": "of Shredding Blades", + "name_localized": { + "deDE": "der zerfetzenden Klingen", + "esES": "de hojas despedazadoras", + "esMX": "de las Cuchillas Despedazadoras", + "frFR": "de lames déchirantes", + "itIT": "delle Lame Dilanianti", + "jaJP": "破砕する刃の", + "koKR": "분쇄하는 칼날의", + "plPL": "Rozszarpujących Ostrzy", + "ptBR": "das Lâminas Retalhadoras", + "ruRU": "[ms]кромсающих клинков[fs]кромсающих клинков[ns]кромсающих клинков[p]кромсающих клинков", + "trTR": "[n2]Doğrayan Kılıçlar", + "zhCN": "碎切刀锋之", + "zhTW": "撕裂刀刃之" + }, + "tags": [ + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "Verwundbar" + ], + "esES": [ + "Vulnerable" + ], + "esMX": [ + "Vulnerable" + ], + "frFR": [ + "Vulnérable" + ], + "itIT": [ + "Vulnerabilità" + ], + "jaJP": [ + "脆弱" + ], + "koKR": [ + "취약" + ], + "plPL": [ + "Odsłonięcie" + ], + "ptBR": [ + "Vulnerável" + ], + "ruRU": [ + "Уязвимость" + ], + "trTR": [ + "Savunmasız" + ], + "zhCN": [ + "易伤" + ], + "zhTW": [ + "易傷" + ] + } + }, + "legendary_sorc_139": { + "category": 0, + "desc": "(PH) Incinerate now splits into 3 beams, each dealing x{20/40}% reduced damage.", + "desc_localized": { + "deDE": "(PH) Flammentod teilt sich nun in 3 Strahlen auf, von denen jeder x{20/40}% verringerten Schaden verursacht.", + "esES": "Ahora Incinerar se divide en 3 rayos que infligen un x{20/40}% menos de daño cada uno.", + "esMX": "(PH) Incinerar ahora se divide en 3 rayos, y cada uno inflige un x{20/40}% menos de daño.", + "frFR": "(PH) Incinération se divise désormais en 3 rayons, chacun infligeant x{20/40}% de dégâts en moins.", + "itIT": "Incenerimento ora si suddivide in 3 raggi, ognuno dei quali infligge danni ridotti del x{20/40}%.", + "jaJP": "(PH) 〈インシネレート〉が3本のビームに分かれ、それぞれがx{20/40}%減少したダメージを与える。", + "koKR": "소각이 3개의 광선으로 나뉘며, 각각 x{20/40}% 감소한 피해를 줍니다.", + "plPL": "Spopielenie rozdziela się teraz na 3 promienie, z których każdy zadaje obrażenia zmniejszone o x{20/40}%.", + "ptBR": "Incinerar agora se divide em 3 feixes, cada qual causando x{20/40}% de dano reduzido.", + "ruRU": "(PH) \"Испепеление\" разделяется на 3 луча, каждый из которых наносит на x{20/40}% меньше урона.", + "trTR": "Yakma artık 3 ışına ayrılır ve ışınlardan her biri x{20/40}% azaltılmış hasar verir.", + "zhCN": "焚烧分裂为三道火焰射线,每道伤害降低 x{20/40}%。", + "zhTW": "熾焚烈焰會分裂成 3 道火焰,每道火焰造成的傷害降低 x{20/40}%。" + }, + "name": "(PH) Split Incinerate", + "name_localized": { + "deDE": "(PH) Flammentod aufteilen", + "esES": "Incineración dividida", + "esMX": "(PH) Incineración Dividida", + "frFR": "(PH) d'incinération scindée", + "itIT": "Incenerimento Diviso", + "jaJP": "(PH) スプリット・インシネレート", + "koKR": "분열된 소각", + "plPL": "Rozdzielone Spopielenie", + "ptBR": "(PH) Incinerar Dividido", + "ruRU": "(PH) Разветвленное испепеление", + "trTR": "[n2]Bölünen Yakma", + "zhCN": "拆分焚烧", + "zhTW": "分裂熾焚烈焰" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Fire", + "FILTER_Spender_Sorc_Incinerate" + ] + } + }, + "Paragon (Board)": { + "Paragon_Sorc_00": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Magic_DamageElemental,,Generic_Magic_ResistanceAll,,,,,,,,,", + ",,,,,,,,Generic_Magic_Dex,Sorcerer_Rare_019,,Generic_Rare_054,Generic_Magic_Will,,,,,,,,", + ",,,,,,,Generic_Magic_DamageElemental,Generic_Magic_Dex,Generic_Magic_DamageElemental,,Generic_Magic_ResistanceAll,Generic_Magic_Will,Generic_Magic_ResistanceAll,,,,,,,", + ",,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Will,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Magic_HPPercent,Generic_Magic_ResistanceAll,,Generic_Magic_DamageElemental,Generic_Magic_HPPercent,,,,,,,,", + ",,,,,,,,Generic_Rare_001,Generic_Magic_HPPercent,,Generic_Magic_HPPercent,Generic_Rare_029,,,,,,,,", + ",,,,,,,,Generic_Magic_ResistanceAll,,,,Generic_Magic_DamageElemental,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,StartNodeSorc,Generic_Normal_Will,,,,,,,,," + ], + "name": "Start", + "name_localized": { + "deDE": "Start", + "esES": "Iniciar", + "esMX": "Comenzar", + "frFR": "Commencer", + "itIT": "Inizio", + "jaJP": "開始", + "koKR": "시작", + "plPL": "Start", + "ptBR": "Iniciar", + "ruRU": "Начать", + "trTR": "Başla", + "zhCN": "开始", + "zhTW": "起始" + } + }, + "Paragon_Sorc_01": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_DamageFire,,,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_DamageFire,Sorcerer_Rare_009,Generic_Magic_Will,,,,", + ",,,,,,,,,,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Magic_Will,Generic_Magic_DamageFire,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Magic_Dex,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Socket,Generic_Normal_Dex,Generic_Magic_ResistanceFire,Sorcerer_Rare_023,Generic_Magic_ResistanceFire,", + ",,,,,,Generic_Magic_DamageReductionFromBurningTarget,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_Dex,Generic_Magic_ResistanceFire,,", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_DamageReductionFromBurningTarget,Sorcerer_Rare_013,Generic_Magic_ResistanceFire,,,,,,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,", + ",Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_ResistanceFire,Generic_Magic_DamageReductionFromBurningTarget,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Magic_DamageFire,Generic_Magic_CriticalDamage,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,Generic_Normal_Will,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_CriticalDamage,Sorcerer_Rare_024,Generic_Magic_DamageFire,,,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,,,,,,,Generic_Normal_Will,,,Generic_Magic_DamageFire,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,,,,,", + ",Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Int,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Int,,,,,", + ",Generic_Normal_Str,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,,,,,,", + ",Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Sorcerer_Legendary_002,Generic_Normal_Will,Generic_Normal_Int,,,,,Generic_Magic_HPRegen,Generic_Rare_033,,,,,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,Generic_Magic_PotionHealing,,,,,,,", + ",,Generic_Magic_DamageFire,Generic_Magic_DamageBurn,Generic_Normal_Dex,,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,", + ",Generic_Magic_DamageBurn,Sorcerer_Rare_007,Generic_Magic_DamageFire,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,Generic_Magic_DamageFire,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Searing Heat", + "name_localized": { + "deDE": "Sengende Hitze", + "esES": "Calor abrasador", + "esMX": "Calor Abrasador", + "frFR": "Chaleur ardente", + "itIT": "Caldo fiammeggiante", + "jaJP": "燃えさかる熱", + "koKR": "작열하는 열기", + "plPL": "Gorejące Ciepło", + "ptBR": "Calor Calcinante", + "ruRU": "Опаляющий жар", + "trTR": "Kavurucu Sıcak", + "zhCN": "灼烧之热", + "zhTW": "熾烈高溫" + } + }, + "Paragon_Sorc_02": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Magic_HPPercent,,,,,,", + ",,,,,,,,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_PotionHealing,Generic_Rare_042,Generic_Magic_PotionHealing,,,,,", + ",,,,,,Generic_Magic_ResistanceCold,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Magic_PotionHealing,Generic_Magic_HPPercent,,,,,,", + ",,,,Generic_Magic_ResistanceCold,Generic_Rare_094,Generic_Magic_LuckyHitBonus,Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Magic_ResistanceCold,Generic_Magic_LuckyHitBonus,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,,,,Generic_Normal_Int,,,,,,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Magic_ResistanceCold,,,,,,,,", + ",,Generic_Normal_Will,,,,Generic_Normal_Will,,Generic_Normal_Dex,Sorcerer_Legendary_005,,Generic_Magic_Dex,Sorcerer_Rare_006,Generic_Magic_Dex,,,,,,,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Normal_Int,,,,,,Generic_Magic_ResistanceCold,Generic_Magic_ResistanceCold,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Normal_Will,,,Generic_Magic_Will,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_DamageToVulnerable,Generic_Rare_095,Generic_Magic_DamageToVulnerable,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,Generic_Magic_DamageReductionFromVulnerable,Generic_Magic_DamageReductionFromVulnerable,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_Will,Generic_Magic_DamageToVulnerable,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + ",,Generic_Magic_ResistanceCold,Sorcerer_Rare_035,Generic_Magic_ResistanceCold,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Will,,Generic_Normal_Int,,,", + ",,,Generic_Magic_DamageReductionFromVulnerable,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_DamageToVulnerable,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Will,Generic_Magic_DamageToVulnerable,Generic_Magic_DamageReductionFromVulnerable,,,", + ",,,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageToVulnerable,Generic_Magic_DamageReductionFromVulnerable,Sorcerer_Rare_015,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Frigid Fate", + "name_localized": { + "deDE": "Eiskaltes Schicksal", + "esES": "Destino gélido", + "esMX": "Destino Frígido", + "frFR": "Destin frigide", + "itIT": "Destino Glaciale", + "jaJP": "凍てついた運命", + "koKR": "혹한의 운명", + "plPL": "Lodowy Los", + "ptBR": "Destino Frígido", + "ruRU": "Смерть во льдах", + "trTR": "Soğuk Kader", + "zhCN": "冰冷命运", + "zhTW": "凜霜天命" + } + }, + "Paragon_Sorc_03": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_ResistanceLightning,Generic_Magic_HPPercent,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,,,Generic_Magic_ResistanceLightning,Generic_Rare_034,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_ResistanceLightning,Generic_Magic_HPPercent,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,Sorcerer_Rare_022,Generic_Magic_DamageToElite,Generic_Magic_DamageToStun,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,Generic_Magic_DamageToStun,Generic_Magic_DamageToElite,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_DamageToStun,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_DamageToStun,,Generic_Normal_Dex,Generic_Normal_Int,,,Sorcerer_Rare_012,Generic_Magic_Dex,Generic_Normal_Int,,Generic_Normal_Int,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,,Generic_Magic_Dex,Generic_Magic_DamageToStun,Generic_Magic_DamageToStun,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,,,,,Sorcerer_Legendary_007,Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,,Generic_Magic_Will,Generic_Magic_ResistanceLightning,Generic_Magic_ResistanceLightning,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_PotionHealing,,Generic_Normal_Dex,Generic_Normal_Int,,,Sorcerer_Rare_014,Generic_Magic_Will,Generic_Normal_Int,,Generic_Normal_Int,,,,,,", + ",,,,Generic_Magic_PotionHealing,Generic_Magic_HPPercent,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Magic_ResistanceLightning,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,Generic_Rare_042,Generic_Magic_HPPercent,Generic_Magic_PotionHealing,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Will,,,,,,", + ",,,,,,,,,,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_DamageToStun,Generic_Magic_Mana,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,,,Generic_Magic_DamageToStun,Sorcerer_Rare_010,,,,,", + ",,,,,,,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_DamageToStun,Generic_Magic_Mana,,,,,", + ",,,,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Static Surge", + "name_localized": { + "deDE": "Statische Woge", + "esES": "Aluvión estático", + "esMX": "Sobrecarga Estática", + "frFR": "Surtension statique", + "itIT": "Scarica Statica", + "jaJP": "静電気放電", + "koKR": "전하 쇄도", + "plPL": "Statyczny Impuls", + "ptBR": "Surto de Estática", + "ruRU": "Всплеск энергии", + "trTR": "Statik Akını", + "zhCN": "静电奔涌", + "zhTW": "靜電奔流" + } + }, + "Paragon_Sorc_04": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,Generic_Magic_Dex,Generic_Magic_DamageConjuration,,Generic_Normal_Int,,Generic_Magic_ResistanceAll,Generic_Magic_Will,,,,,,,", + ",,,,,Generic_Normal_Int,Generic_Magic_Dex,Sorcerer_Rare_029,Generic_Magic_DamageConjuration,Generic_Normal_Int,Generic_Socket,Generic_Normal_Will,Generic_Magic_ResistanceAll,Generic_Rare_054,Generic_Magic_Will,Generic_Normal_Int,,,,,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,,Generic_Magic_DamageConjuration,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,Generic_Magic_ResistanceAll,,Generic_Normal_Int,Generic_Normal_Dex,,,,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",,Generic_Normal_Int,Generic_Normal_Int,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,Generic_Normal_Will,Generic_Normal_Will,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_Mana,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_DamageElemental,Generic_Normal_Int,Generic_Normal_Dex,,", + ",,,Generic_Magic_HPPercent,Generic_Magic_Mana,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_DamageElemental,Generic_Magic_ResistanceAll,,,", + ",,Generic_Magic_HPPercent,Generic_Rare_036,Generic_Magic_Mana,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,Generic_Magic_DamageElemental,Sorcerer_Rare_020,Generic_Magic_ResistanceAll,,", + ",,,,,,Generic_Magic_DamageConjuration,,Generic_Normal_Int,,Sorcerer_Legendary_011,,Generic_Normal_Dex,,Generic_Magic_DamageReductionFromDot,,,,,,", + ",,,,,Generic_Magic_AttackSpeed,Sorcerer_Rare_036,Generic_Magic_DamageConjuration,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Magic_DamageReductionFromDot,Generic_Rare_006,Generic_Magic_CCDurationReduction,,,,,", + ",,,,,,Generic_Magic_AttackSpeed,Generic_Magic_AttackSpeed,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Magic_CCDurationReduction,Generic_Magic_CCDurationReduction,,,,,,", + ",,,,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Str,,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Elemental Summoner", + "name_localized": { + "deDE": "Elementarbeschwörer", + "esES": "Invocación elemental", + "esMX": "Invocador Elemental", + "frFR": "Invocation élémentaire", + "itIT": "Evocatore Elementale", + "jaJP": "元素召喚師", + "koKR": "원소 소환사", + "plPL": "Przywoływanie Żywiołów", + "ptBR": "Evocador Elemental", + "ruRU": "Призыватель стихий", + "trTR": "Element Çağırıcı", + "zhCN": "元素召唤师", + "zhTW": "元素召喚師" + } + }, + "Paragon_Sorc_05": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Sorcerer_Legendary_001,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_DamageReductionFromBurningTarget,Generic_Magic_ResistanceFire,Generic_Normal_Will,Generic_Normal_Int,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Dex,Generic_Magic_ResistanceFire,Sorcerer_Rare_013,Generic_Magic_DamageReductionFromBurningTarget,,,,", + ",,,,,,,Generic_Rare_018,Generic_Magic_DamageReductionFromElite,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_DamageReductionFromBurningTarget,Generic_Normal_Int,Generic_Normal_Int,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Armor,Generic_Magic_DamageReductionFromElite,Generic_Magic_Armor,,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Magic_DamageReductionFromElite,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Magic_DamageToBurning,Generic_Magic_DamageToElite,Generic_Normal_Dex,,,,,,,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,,,Generic_Magic_DamageToElite,Sorcerer_Rare_008,Generic_Magic_DamageToBurning,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_DamageToBurning,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,,,Generic_Magic_AttackSpeed,Generic_Magic_Execute,Generic_Normal_Int,,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,Generic_Magic_Execute,Generic_Magic_Execute,Generic_Rare_030,,,,,,", + ",,Generic_Magic_DamageToBurning,Generic_Magic_DamageToBurning,Generic_Normal_Str,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,Generic_Magic_AttackSpeed,,,,,,,", + ",Generic_Magic_Will,Sorcerer_Rare_025,,Generic_Normal_Dex,Generic_Socket,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,", + ",,Generic_Magic_Will,Generic_Magic_DamageToBurning,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,,,", + ",,,Generic_Normal_Int,Generic_Magic_DamageReductionFromBurningTarget,,Generic_Magic_DamageReductionFromBurningTarget,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,,", + ",,,,Generic_Magic_Dex,Sorcerer_Rare_016,Generic_Magic_DamageReductionFromBurningTarget,,,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,,,", + ",,,,,Generic_Magic_Dex,,,,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Burning Instinct", + "name_localized": { + "deDE": "Brennender Instinkt", + "esES": "Instinto ardiente", + "esMX": "Instinto Ardiente", + "frFR": "Instinct bouillonnant", + "itIT": "Istinto bruciante", + "jaJP": "燃え上がる本能", + "koKR": "연소 본능", + "plPL": "Ognisty Instynkt", + "ptBR": "Instinto Flamejante", + "ruRU": "Пылающий инстинкт", + "trTR": "Yakıcı İçgüdü", + "zhCN": "燃烧本能", + "zhTW": "燃燒直覺" + } + }, + "Paragon_Sorc_06": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,,,", + ",,,,,Generic_Magic_ResistanceCold,Generic_Magic_DamageReductionFromChilledTarget,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Magic_DamageCold,Generic_Magic_Chill,,,,,", + ",,,,,Sorcerer_Rare_017,Generic_Magic_DamageReductionFromChilledTarget,,,,,,,,Generic_Magic_DamageCold,Sorcerer_Rare_002,,,,,", + ",,,,Generic_Normal_Will,Generic_Magic_ResistanceCold,Generic_Magic_DamageReductionFromChilledTarget,Generic_Normal_Dex,,,,,,Generic_Normal_Str,Generic_Magic_DamageCold,Generic_Magic_Chill,Generic_Normal_Will,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,,,", + ",,,Generic_Normal_Int,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,,Generic_Normal_Int,,,", + ",,,Generic_Magic_DamageElemental,Generic_Magic_DamageToChill,Sorcerer_Rare_005,,,,Generic_Normal_Int,Sorcerer_Legendary_006,Generic_Normal_Str,,,,Generic_Rare_033,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,,,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Magic_DamageToChill,Generic_Magic_DamageElemental,Generic_Magic_DamageToChill,Generic_Normal_Int,Generic_Normal_Dex,,,,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Normal_Int,Generic_Normal_Dex,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Str,Generic_Normal_Int,,,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,,,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Magic_DamageToChill,Generic_Magic_Will,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Magic_Dex,Generic_Magic_DamageReductionFromChilledTarget,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,", + ",,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Magic_DamageToChill,Sorcerer_Rare_026,,Generic_Normal_Str,Generic_Socket,Generic_Normal_Dex,,Sorcerer_Rare_028,Generic_Magic_DamageReductionFromChilledTarget,Generic_Normal_Int,Generic_Normal_Will,,,,", + ",,,,,,,Generic_Magic_Will,Generic_Magic_DamageToChill,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_DamageReductionFromChilledTarget,Generic_Magic_Dex,,,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Icefall", + "name_localized": { + "deDE": "Eisschlag", + "esES": "Avalancha de hielo", + "esMX": "Caída de Hielo", + "frFR": "Chute de glace", + "itIT": "Cascata Ghiacciata", + "jaJP": "アイスフォール", + "koKR": "얼음폭포", + "plPL": "Lodospad", + "ptBR": "Cascata Glacial", + "ruRU": "Ледопад", + "trTR": "Buz Çağlayanı", + "zhCN": "陨冰", + "zhTW": "落冰" + } + }, + "Paragon_Sorc_07": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,,", + ",,,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Magic_DamageReductionFromDot,,,,,,,,", + ",,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,Generic_Magic_DamageReductionFromDot,Generic_Magic_ResistanceAll,,,,,,,,", + ",,,,Generic_Magic_DamageLightning,Sorcerer_Magic_CracklingEnergy,Generic_Magic_DamageLightning,Sorcerer_Magic_CracklingEnergy,Generic_Normal_Will,Generic_Normal_Str,,Generic_Magic_DamageReductionFromDot,Generic_Rare_019,,,,,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Sorcerer_Magic_CracklingEnergy,Sorcerer_Rare_011,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_ResistanceAll,,,,,,,,,", + ",,,Generic_Normal_Will,Generic_Normal_Will,,,,,,Generic_Normal_Dex,,,,Generic_Rare_033,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,Generic_Normal_Will,,,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,Generic_Magic_PotionHealing,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,", + ",,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,Sorcerer_Legendary_008,Generic_Normal_Str,Generic_Normal_Dex,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,,,,", + ",,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Will,,,,,,,,Generic_Magic_DamageToElite,Generic_Normal_Int,,,,,", + ",,Generic_Magic_DamageLightning,,Generic_Normal_Str,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,,,,,Generic_Rare_022,Generic_Magic_MoveSpeedEliteKill,,,,,,", + ",Generic_Magic_Dex,Sorcerer_Rare_027,Generic_Magic_DamageLightning,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,,,,Generic_Magic_DamageToElite,Generic_Magic_DamageToElite,,,,,,", + ",,Generic_Magic_Dex,Generic_Magic_DamageLightning,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Str,,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Int,Generic_Magic_MoveSpeedEliteKill,,,,,,", + ",,,,Generic_Magic_ResistanceLightning,Generic_Magic_ResistanceLightning,,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,", + ",,,,Generic_Magic_Will,Sorcerer_Rare_014,Generic_Magic_ResistanceLightning,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,,,,,,,,,,", + ",,,,,Generic_Magic_Will,,,,Generic_Normal_Int,Generic_Normal_Will,,,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Ceaseless Conduit", + "name_localized": { + "deDE": "Unablässige Verbindung", + "esES": "Conducto incesante", + "esMX": "Conducto Constante", + "frFR": "Conduction incessante", + "itIT": "Conduzione Incessante", + "jaJP": "不断の導管", + "koKR": "멈추지 않는 전도", + "plPL": "Nieprzerwany Przekaźnik", + "ptBR": "Condutor Incessante", + "ruRU": "Бесконечный проводник", + "trTR": "Bitmeyen Kanal", + "zhCN": "不灭导体", + "zhTW": "無限導體" + } + }, + "Paragon_Sorc_08": { + "data": [ + ",,,,,,,,,,Generic_Gate,,,,,,,,,,", + ",,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,,,,,,,", + ",,,,Generic_Normal_Str,Generic_Normal_Int,Generic_Magic_DamageElemental,,,,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,,", + ",,,,,Generic_Normal_Will,Generic_Magic_Dex,Sorcerer_Rare_019,,,Generic_Normal_Int,Generic_Normal_Str,,,,,,,,,", + ",,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Magic_DamageElemental,Generic_Magic_DamageElemental,Generic_Magic_Dex,,,Generic_Normal_Will,,,,,,,,,", + ",Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Socket,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,,,,,,,,", + ",Generic_Normal_Str,Generic_Magic_ResistanceAll,Generic_Magic_Will,Generic_Magic_ResistanceAll,Generic_Normal_Int,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,,,Generic_Magic_DamageElemental,,,,,,,,", + ",Generic_Normal_Will,,Generic_Rare_054,Generic_Magic_ResistanceAll,Generic_Normal_Will,Generic_Normal_Will,,,Generic_Normal_Int,,Generic_Rare_029,Generic_Magic_HPPercent,,,,,,,,", + ",Generic_Normal_Int,,,Generic_Magic_Will,Generic_Normal_Int,Generic_Normal_Dex,,,Generic_Normal_Int,,Generic_Magic_DamageElemental,Generic_Magic_DamageElemental,Generic_Magic_HPPercent,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Dex,", + ",Generic_Normal_Dex,,,,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,,Generic_Normal_Will,Generic_Normal_Int,", + "Generic_Gate,Generic_Normal_Str,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Int,,,,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Dex,,,,Generic_Magic_DamageReductionFromDot,,Generic_Normal_Int,Generic_Normal_Int,Generic_Gate", + ",Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Dex,Generic_Normal_Will,,Generic_Rare_035,Generic_Magic_DamageElemental,Generic_Normal_Int,Generic_Normal_Will,,Generic_Normal_Int,,,Generic_Rare_019,Generic_Magic_ResistanceAll,,Generic_Normal_Will,Generic_Normal_Int,", + ",,,,,Generic_Normal_Int,Generic_Magic_DamageElemental,Generic_Magic_DamageToElite,Generic_Magic_DamageElemental,,Generic_Normal_Dex,Generic_Normal_Dex,Generic_Normal_Int,Generic_Normal_Str,Generic_Magic_ResistanceAll,Generic_Magic_DamageReductionFromDot,Generic_Magic_DamageReductionFromDot,Generic_Normal_Will,Generic_Normal_Dex,Generic_Normal_Dex,", + ",,,,,,,,Generic_Magic_DamageToElite,,,,Generic_Normal_Int,,,Generic_Normal_Int,,,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,,,Generic_Magic_HPRegen,,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Str,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Int,,Generic_Rare_033,Generic_Magic_PotionHealing,Generic_Normal_Will,Generic_Normal_Int,,Generic_Normal_Dex,Generic_Normal_Will,,,", + ",,,,,,,,Generic_Normal_Dex,Generic_Normal_Str,Generic_Magic_PotionHealing,Generic_Magic_HPRegen,Generic_Magic_PotionHealing,,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Will,Generic_Normal_Int,,,", + ",,,,,,,,Generic_Normal_Dex,,,,Generic_Normal_Int,,,Generic_Normal_Int,Generic_Normal_Dex,Sorcerer_Legendary_015,,,", + ",,,,,,,,Generic_Normal_Will,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,Generic_Normal_Int,Generic_Normal_Int,Generic_Normal_Will,Generic_Normal_Str,Generic_Normal_Dex,,,,,,,,", + ",,,,,,,,,,Generic_Gate,,,,,,,,,," + ], + "name": "Enchantment Master", + "name_localized": { + "deDE": "Verzauberungsmeister", + "esES": "Maestría en encantamientos", + "esMX": "Maestro de Encantamiento", + "frFR": "Maîtrise des enchantements", + "itIT": "Maestria degli Incantamenti", + "jaJP": "エンチャントメントマスター", + "koKR": "마법부여 전문가", + "plPL": "Mistrzostwo Zaklinania", + "ptBR": "Mestre de Encantamentos", + "ruRU": "Мастер чар", + "trTR": "Büyüleme Ustası", + "zhCN": "附魔大师", + "zhTW": "附魔大師" + } + } + }, + "Paragon (Glyph)": { + "ParagonGlyph_001": { + "bonus": "For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill's element.", + "bonus_localized": { + "deDE": "Für jede in Verzauberungsplätzen ausgerüstete Fertigkeit erhaltet Ihr +5% max. Widerstand gegen das Element dieser Fertigkeit.", + "esES": "Por cada habilidad equipada en tus casillas de encantamiento, obtienes un +5% de resistencia al elemento de esa habilidad.", + "esMX": "Por cada habilidad equipada en tus casillas de encantamiento, obtienes un +5% de resistencia máxima al elemento de esa habilidad.", + "frFR": "Pour chaque compétence équipée dans vos emplacements d'enchantement, votre maximum de résistance aux éléments de ces compétences est augmenté de +5%.", + "itIT": "Per ogni abilità equipaggiata nei tuoi scomparti degli incantamenti, ottieni il +5% di resistenza massima all'elemento di quell'abilità.", + "jaJP": "エンチャントメントスロットに装備しているスキル1つごとに、スキルの属性に対する最大耐性が+5%増加する。", + "koKR": "마법부여 칸에 장착 중인 기술 하나당, 해당 기술의 원소에 대한 최대 저항을 +5% 얻습니다.", + "plPL": "Za każdą umiejętność przypisaną do twoich miejsc na zaklinanie zyskujesz +5% do maksymalnej odporności na żywioł związany z tą umiejętnością.", + "ptBR": "Para cada habilidade equipada em seus espaços de encantamento, você recebe +5% de resistência máxima ao elemento da habilidade.", + "ruRU": "Умения, добавленные в ячейки чар, повышают соответствующие виды максимального сопротивления на +5%.", + "trTR": "Büyüleme Yuvalarına donandığın her Yetenek başına bu Yeteneğin elementine karşı +5% Maksimum Direnç kazan.", + "zhCN": "你的附魔插槽中每装备一个技能, 就会获得该技能元素 +5% 的抗性上限。", + "zhTW": "每個裝備在你附魔欄位的技能,可使你獲得該技能對應元素的 +5% 抗性上限。" + }, + "desc": "For every 5 Intelligence purchased within range, you deal +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% increased Non-physical damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Ihr +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% nichtphysischen Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, infliges un {2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% más de daño no físico.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, infliges un +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% más de daño no físico.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vous infligez +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% de dégâts non physiques.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, infliggi il +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% di danni non fisici aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、与える非物理与ダメージが+{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 주는 비물리 피해가 +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% do obrażeń niefizycznych.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, você causa +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% de dano não físico aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, нефизический урон увеличивается на +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}% artırılmış Fiziksel Olmayan Hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点智力,你造成的非物理伤害提高 +{2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}%。", + "zhTW": "在範圍內每購買 5 點智力,造成的非物理傷害就會提高 {2.067/2.467/2.867/3.267/3.667/4.067/4.467/4.867/5.267/5.667/6.067/6.467/6.867/7.267/7.667/8.067/8.467/8.867/9.267/9.667/10.067}%。" + }, + "name": "Enchanter", + "name_localized": { + "deDE": "Verzauberer", + "esES": "Encantamiento", + "esMX": "Encantador", + "frFR": "Enchantement", + "itIT": "Incantamento", + "jaJP": "詠唱者", + "koKR": "마법부여사", + "plPL": "Zaklinanie", + "ptBR": "Encantador", + "ruRU": "Чары", + "trTR": "Büyüleyici", + "zhCN": "附魔", + "zhTW": "附魔師" + }, + "tags": [ + "Intelligence", + "Non-Physical", + "Damage", + "Resistance" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Nichtphysisch", + "Schaden", + "Widerstand" + ], + "esES": [ + "Inteligencia", + "No física", + "Daño", + "Resistencia" + ], + "esMX": [ + "Inteligencia", + "No física", + "Daño", + "Resistencia" + ], + "frFR": [ + "Intelligence", + "Non physique", + "Dégâts", + "Résistance" + ], + "itIT": [ + "Intelligenza", + "Non fisico", + "Danni", + "Resistenza" + ], + "jaJP": [ + "知力", + "非物理", + "ダメージ", + "耐性" + ], + "koKR": [ + "지능", + "비물리", + "피해", + "저항" + ], + "plPL": [ + "Inteligencja", + "Niefizyczne", + "Obrażenia", + "Odporność" + ], + "ptBR": [ + "Inteligência", + "Não física", + "Dano", + "Resistência" + ], + "ruRU": [ + "Интеллект", + "Нефизический урон", + "Урон", + "Сопротивление" + ], + "trTR": [ + "Zekâ", + "Fiziksel Olmayan", + "Hasar", + "Direnç" + ], + "zhCN": [ + "智力", + "非物理", + "伤害", + "抗性" + ], + "zhTW": [ + "智力", + "非物理", + "傷害", + "抗性" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_002": { + "bonus": "After spending 50 Mana, you deal x7% increased damage and gain 7% increased Mana Regeneration for 3 seconds.", + "bonus_localized": { + "deDE": "Wenn Ihr 50 Mana verbraucht, verursacht Ihr 3 Sek. lang x7% mehr Schaden und erhaltet 7% mehr Manaregeneration.", + "esES": "Tras gastar 50 de maná, infliges un x7% más de daño y obtienes un 7% más de regeneración de maná durante 3 s.", + "esMX": "Después de usar 50 de maná, infliges un x7% más de daño y obtienes un 7% de regeneración de maná adicional durante 3 segundos.", + "frFR": "Après avoir dépensé 50 points de mana, vous infligez x7% de dégâts supplémentaires et bénéficiez d'une régénération de mana augmentée de 7% pendant 3 s.", + "itIT": "Dopo aver consumato 50 mana, infliggi il x7% di danni aggiuntivi e la tua rigenerazione di mana aumenta del 7% per 3 s.", + "jaJP": "マナを50消費した後の3秒間、与ダメージがx7%、マナ回復量が7%増加する。", + "koKR": "마나를 50 소모하면 3초 동안 주는 피해가 x7% 증가하고 마나 재생량이 7% 증가합니다.", + "plPL": "Po wykorzystaniu 50 pkt. many zadajesz obrażenia zwiększone o x7% i zyskujesz premię 7% do regeneracji many na 3 sek.", + "ptBR": "Depois de gastar 50 de mana, você causa x7% de dano aumentado e recebe 7% de regeneração de mana aumentada por 3 s.", + "ruRU": "Когда вы расходуете 50 ед. маны, наносимый вами урон увеличивается на x7%, а скорость восстановления маны повышается на 7% на 3 сек.", + "trTR": "50 Mana harcadıktan sonra x7% artırılmış hasar verirsin ve 3 saniyeliğine 7% artırılmış Mana Yenilemesi kazanırsın.", + "zhCN": "消耗 50 点法力后,你造成的伤害提高 x7%,法力回复速度提高 7%,持续 3 秒。", + "zhTW": "消耗 50 點法力後,你造成的傷害提高 x7%,法力恢復提高 7%,持續 3 秒。" + }, + "desc": "Grants +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus to all Magic nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen magischen Knoten in Reichweite einen Bonus von +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "esES": "Otorga un bonus de un {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos al alcance.", + "esMX": "Otorga una bonificación del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a todos los nodos mágicos dentro del alcance.", + "frFR": "Confère un bonus de {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% à tous les nœuds magiques de l'ensemble.", + "itIT": "Fornisce un bonus del +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% a tutti i nodi magici a portata.", + "jaJP": "範囲内のすべてのマジック・ノードに+{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%のボーナスを付与する。", + "koKR": "범위 내의 모든 마법 노드에서 능력치가 추가로 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 증가합니다.", + "plPL": "Zapewnia premię +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% do wszystkich magicznych węzłów w zasięgu.", + "ptBR": "Concede +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% de bônus para todos os nódulos mágicos em alcance.", + "ruRU": "Усиливает все магические узлы в радиусе действия на +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%.", + "trTR": "Menzildeki tüm Sihirli düğümlere +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% bonus verir.", + "zhCN": "给予辐射范围内所有魔法节点 +{30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}% 加成。", + "zhTW": "範圍內所有魔法節點的效果額外提高 {30/36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138/144/150}%。" + }, + "name": "Unleash", + "name_localized": { + "deDE": "Entfesseln", + "esES": "Desatar", + "esMX": "Desatar", + "frFR": "Déchaînement", + "itIT": "Incontrollabilità", + "jaJP": "解放", + "koKR": "방출", + "plPL": "Wyzwalanie", + "ptBR": "Desenfrear", + "ruRU": "Воля", + "trTR": "Serbest Bırak", + "zhCN": "释放", + "zhTW": "釋放" + }, + "tags": [ + "Intelligence", + "Mana", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Mana", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Maná", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Maná", + "Daño" + ], + "frFR": [ + "Intelligence", + "Mana", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Mana", + "Danni" + ], + "jaJP": [ + "知力", + "マナ", + "ダメージ" + ], + "koKR": [ + "지능", + "마나", + "피해" + ], + "plPL": [ + "Inteligencja", + "Mana", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Mana", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Мана", + "Урон" + ], + "trTR": [ + "Zekâ", + "Mana", + "Hasar" + ], + "zhCN": [ + "智力", + "法力", + "伤害" + ], + "zhTW": [ + "智力", + "法力", + "傷害" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_003": { + "bonus": "Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by x5% for 10 seconds, stacking once per element.", + "bonus_localized": { + "deDE": "Wenn Ihr einem Gegner Feuer-, Kälte- oder Blitzschaden zufügt, erhöht sich der gesamte ihnen zugefügte Schaden 10 Sek. lang um x5%. Einmal pro Element stapelbar.", + "esES": "Infligir daño de fuego, frío o rayos a un enemigo aumenta todo el daño que le infliges un x5% durante 10 s. Se acumula una vez por elemento.", + "esMX": "Infligir daño de fuego, frío o rayo a un enemigo aumenta todo el daño que recibe un x5% durante 10 segundos. Se acumula una vez por elemento.", + "frFR": "Infliger des dégâts de feu, de froid ou de foudre à une cible augmente tous les dégâts que vous lui infligez de x5% pendant 10 s, cumulable une fois par élément.", + "itIT": "Infliggere danni da fuoco, da freddo o da fulmine a un nemico aumenta tutti i danni che gli infliggi del x5% per 10 s. Si accumula una volta per elemento.", + "jaJP": "敵に対して火炎、冷気、または電撃ダメージを与えると10秒間にわたり、自分がその敵に与えるダメージがx5%増加する。蓄積は属性1種につき1つ。", + "koKR": "적에게 화염, 냉기 또는 번개 피해를 주면 10초 동안 해당 적에게 주는 모든 피해가 x5% 증가합니다. 이 효과는 원소마다 한 번씩 중첩됩니다.", + "plPL": "Zadawanie wrogowi obrażeń od Ognia, Zimna lub Błyskawic zwiększa wszystkie zadawane mu przez ciebie obrażenia o x5% na 10 sek. Efekt ten kumuluje się raz dla każdego żywiołu.", + "ptBR": "Causar dano ígneo, gélido ou elétrico a um inimigo aumenta todo o dano causado a ele em x5% por 10 s, acumulando uma vez por elemento.", + "ruRU": "Когда вы наносите противнику урон от огня, холода или молнии, весь урон, который вы наносите этой цели, увеличивается на x5% на 10 сек. Суммируется один раз для каждой стихии.", + "trTR": "Bir düşmana Ateş, Soğuk veya Yıldırım Hasarı vermek, bu düşmana verdiğin tüm hasarı 10 saniyeliğine x5% artırır. Element başına bir kez biriktirilebilir.", + "zhCN": "对一名敌人造成火焰、冰霜或闪电伤害会使你对其造成的所有伤害提高 x5%, 持续 10 秒, 每种元素可叠加一次。", + "zhTW": "對敵人造成火焰、冰寒與電擊傷害,會使你對其造成的所有傷害提高 x5%,持續 10 秒。每種元素可堆疊一層此效果。" + }, + "desc": "Paragon nodes within range gain +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus to their Non-physical damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% auf ihre Modifikatoren für nichtphysischen Schaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% para sus modificadores de daño no físico y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% en sus modificadores de daño no físico y de reducción de daño.", + "frFR": "Les modificateurs de dégâts non physiques et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% ai danni non fisici e ai modificatori di riduzione dei danni.", + "jaJP": "範囲内のパラゴンノードが、非物理ダメージおよびダメージ低減について+{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 비물리 피해 및 피해 감소 속성이 추가로 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują premię +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% do zapewnianych modyfikatorów obrażeń niefizycznych oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% de bônus para modificadores de dano não físico e redução de dano.", + "ruRU": "Модификации увеличения и уменьшения нефизического урона усиливаются на +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Fiziksel Olmayan hasar ve hasar azaltma düzenleyicilerine +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的非物理伤害和伤害减免的各种变化效果获得 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 加成。", + "zhTW": "範圍內顛峰節點的非物理傷害和非物理傷害減免特性效果額外提高 {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%。" + }, + "name": "Elementalist", + "name_localized": { + "deDE": "Elementarist", + "esES": "Elementalista", + "esMX": "Elementalista", + "frFR": "Élémentaliste", + "itIT": "Elementalista", + "jaJP": "元素使い", + "koKR": "정령술사", + "plPL": "Żywiołactwo", + "ptBR": "Elementalista", + "ruRU": "Стихии", + "trTR": "Elementalist", + "zhCN": "元素使", + "zhTW": "元素師" + }, + "tags": [ + "Non-Physical", + "Resistance", + "Damage", + "Intelligence", + "Fire", + "Cold", + "Lightning" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Widerstand", + "Schaden", + "Intelligenz", + "Feuer", + "Kälte", + "Blitz" + ], + "esES": [ + "No física", + "Resistencia", + "Daño", + "Inteligencia", + "Fuego", + "Frío", + "Rayos" + ], + "esMX": [ + "No física", + "Resistencia", + "Daño", + "Inteligencia", + "Fuego", + "Frío", + "Rayo" + ], + "frFR": [ + "Non physique", + "Résistance", + "Dégâts", + "Intelligence", + "Feu", + "Froid", + "Foudre" + ], + "itIT": [ + "Non fisico", + "Resistenza", + "Danni", + "Intelligenza", + "Fuoco", + "Freddo", + "Fulmine" + ], + "jaJP": [ + "非物理", + "耐性", + "ダメージ", + "知力", + "火炎", + "冷気", + "電撃" + ], + "koKR": [ + "비물리", + "저항", + "피해", + "지능", + "화염", + "냉기", + "번개" + ], + "plPL": [ + "Niefizyczne", + "Odporność", + "Obrażenia", + "Inteligencja", + "Ogień", + "Zimno", + "Błyskawice" + ], + "ptBR": [ + "Não física", + "Resistência", + "Dano", + "Inteligência", + "Fogo", + "Gelo", + "Eletricidade" + ], + "ruRU": [ + "Нефизический урон", + "Сопротивление", + "Урон", + "Интеллект", + "Огонь", + "Холод", + "Молния" + ], + "trTR": [ + "Fiziksel Olmayan", + "Direnç", + "Hasar", + "Zekâ", + "Ateş", + "Soğuk", + "Yıldırım" + ], + "zhCN": [ + "非物理", + "抗性", + "伤害", + "智力", + "火焰", + "冰霜", + "闪电" + ], + "zhTW": [ + "非物理", + "抗性", + "傷害", + "智力", + "火焰", + "冰寒", + "閃電" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_004": { + "bonus": "Mastery Skills have 20% increased area.", + "bonus_localized": { + "deDE": "Beherrschungsfertigkeiten haben einen 20% größeren Wirkungsbereich.", + "esES": "Las habilidades de dominio tienen un 20% más de área.", + "esMX": "Las habilidades de Dominio tienen un aumento de área del 20%.", + "frFR": "La zone d'effet des compétences de maîtrise est augmentée de 20%.", + "itIT": "L'area d'effetto delle abilità di dominio aumenta del 20%.", + "jaJP": "マスタースキルの範囲が20%拡大する。", + "koKR": "숙련 기술의 범위가 20% 증가합니다.", + "plPL": "Umiejętności Mistrzostwa mają obszar działania zwiększony o 20%.", + "ptBR": "Habilidades de Maestria têm 20% de área aumentada.", + "ruRU": "Область поражения умений категории \"Искусность\" увеличивается на 20%.", + "trTR": "Ustalık Yeteneklerinin menzili 20% büyür.", + "zhCN": "掌控技能范围扩大 20%。", + "zhTW": "精通技能範圍提高 20%。" + }, + "desc": "For every 5 Intelligence within range, Mastery Skills gain +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage.", + "desc_localized": { + "deDE": "Je 5 Intelligenzpunkte in Reichweite erhalten Eure Beherrschungsfertigkeiten +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, las habilidades de dominio infligen un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño.", + "esMX": "Por cada 5 de Inteligencia dentro del alcance, las habilidades de Dominio infligen un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos compétences de maîtrise infligent +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza a portata, le abilità di Dominio ottengono il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi.", + "jaJP": "範囲内の知力5ごとに、達人スキルで与えるダメージが{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내의 지능 5당 숙련 기술로 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupione w zasięgu, twoje umiejętności Mistrzostwa zyskują premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń.", + "ptBR": "Para cada 5 de Inteligência em alcance, habilidades de Maestria recebem +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон от умений категории \"Искусность\" увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzildeki her 5 Zekâ başına Ustalık Yetenekleri +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar kazanır.", + "zhCN": "每购买辐射范围内 5 点智力,你的掌控技能造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每增加 5 點智力,你的精通技能傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Adept", + "name_localized": { + "deDE": "Adept", + "esES": "Adepto", + "esMX": "Adepto", + "frFR": "Adepte", + "itIT": "Capacità", + "jaJP": "一人前の職人", + "koKR": "숙련자", + "plPL": "Nauka Początkowa", + "ptBR": "Adepto", + "ruRU": "Мастер", + "trTR": "Ehil", + "zhCN": "娴熟", + "zhTW": "專家" + }, + "tags": [ + "Mastery", + "Intelligence", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Beherrschung", + "Intelligenz", + "Schaden" + ], + "esES": [ + "Maestría", + "Inteligencia", + "Daño" + ], + "esMX": [ + "Dominio", + "Inteligencia", + "Daño" + ], + "frFR": [ + "Maîtrise", + "Intelligence", + "Dégâts" + ], + "itIT": [ + "Dominio", + "Intelligenza", + "Danni" + ], + "jaJP": [ + "マスター", + "知力", + "ダメージ" + ], + "koKR": [ + "숙련", + "지능", + "피해" + ], + "plPL": [ + "Mistrzostwo", + "Inteligencja", + "Obrażenia" + ], + "ptBR": [ + "Maestria", + "Inteligência", + "Dano" + ], + "ruRU": [ + "Искусность", + "Интеллект", + "Урон" + ], + "trTR": [ + "Ustalık", + "Zekâ", + "Hasar" + ], + "zhCN": [ + "掌控", + "智力", + "伤害" + ], + "zhTW": [ + "精通", + "智力", + "傷害" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_005": { + "bonus": "Conjuration Skills have 20% increased duration.", + "bonus_localized": { + "deDE": "Beschwörungsfertigkeiten halten 20% länger an.", + "esES": "Tus habilidades de evocación tienen un 20% más de duración.", + "esMX": "Las habilidades de Conjuración tienen un aumento de duración del 20%.", + "frFR": "La durée des compétences de conjuration est augmentée de 20%.", + "itIT": "La durata delle abilità d'invocazione aumenta del 20%.", + "jaJP": "召喚スキルの持続時間が20%長くなる。", + "koKR": "구현 기술의 지속시간이 20% 증가합니다.", + "plPL": "Czas działania umiejętności Przyzywania zostaje wydłużony o 20%.", + "ptBR": "Habilidades de Conjuração têm 20% de duração aumentada.", + "ruRU": "Время действия умений категории \"Колдовство\" увеличивается на 20%.", + "trTR": "Büyü Yetenekleri süresi 20% artar.", + "zhCN": "召唤魔法技能的持续时间延长 20%。", + "zhTW": "咒喚技能持續時間延長 20%。" + }, + "desc": "For every 5 Intelligence within range, Conjuration Skills gain +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% increased damage.", + "desc_localized": { + "deDE": "Je 5 Intelligenzpunkte in Reichweite erhalten Beschwörungsfertigkeiten +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, las habilidades de evocación obtienen un {3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% más de daño.", + "esMX": "Por cada 5 de Inteligencia dentro del alcance, las habilidades de Conjuración infligen un +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos compétences de conjuration infligent +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza a portata, le abilità d'Invocazione infliggono il +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% di danni aggiuntivi.", + "jaJP": "範囲内の知力5ごとに、召喚師スキルで与えるダメージが{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}%増加する。", + "koKR": "범위 내의 지능 5당 구현 기술로 주는 피해가 +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupione w zasięgu, twoje umiejętności Przyzywania zyskują premię +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% do obrażeń.", + "ptBR": "Para cada 5 de Inteligência em alcance, habilidades de Conjuração recebem +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон от умений категории \"Колдовство\" увеличивается на +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}%.", + "trTR": "Menzildeki her 5 Zekâ başına Büyü Yetenekleri +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}% artırılmış hasar kazanır.", + "zhCN": "每购买辐射范围内 5 点智力,你的召唤魔法技能造成的伤害提高 +{3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}%。", + "zhTW": "在範圍內每增加 5 點智力,你的咒喚技能傷害就會提高 {3.067/3.669/4.272/4.875/5.477/6.08/6.683/7.285/7.888/8.491/9.093/9.696/10.299/10.901/11.504/12.107/12.709/13.312/13.915/14.517/15.12}%。" + }, + "name": "Conjurer", + "name_localized": { + "deDE": "Beschwörer", + "esES": "Conjurador", + "esMX": "Conjurador", + "frFR": "Conjuration", + "itIT": "Invocazione", + "jaJP": "召喚師", + "koKR": "창조술사", + "plPL": "Przyzywanie", + "ptBR": "Conjurador", + "ruRU": "Чаротворец", + "trTR": "Oluşturucu", + "zhCN": "咒术师", + "zhTW": "咒術師" + }, + "tags": [ + "Conjuration", + "Intelligence", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Beschwörung", + "Intelligenz", + "Schaden" + ], + "esES": [ + "Evocación", + "Inteligencia", + "Daño" + ], + "esMX": [ + "Conjuración", + "Inteligencia", + "Daño" + ], + "frFR": [ + "Conjuration", + "Intelligence", + "Dégâts" + ], + "itIT": [ + "Invocazione", + "Intelligenza", + "Danni" + ], + "jaJP": [ + "召喚", + "知力", + "ダメージ" + ], + "koKR": [ + "구현", + "지능", + "피해" + ], + "plPL": [ + "Przyzywanie", + "Inteligencja", + "Obrażenia" + ], + "ptBR": [ + "Conjuração", + "Inteligência", + "Dano" + ], + "ruRU": [ + "Колдовство", + "Интеллект", + "Урон" + ], + "trTR": [ + "Büyü", + "Zekâ", + "Hasar" + ], + "zhCN": [ + "召唤魔法", + "智力", + "伤害" + ], + "zhTW": [ + "咒喚", + "智力", + "傷害" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_006": { + "bonus": "Picking up Crackling Energy grants you x5% increased damage for 5 seconds, up to x15%.", + "bonus_localized": { + "deDE": "Die Aufnahme Knisternder Energie verleiht Euch 5 Sek. lang x5% mehr Schaden, bis maximal x15%.", + "esES": "Recoger energía crepitante te otorga un x5% más de daño durante 5 s, hasta un máximo de un x15%.", + "esMX": "Recoger Energía Crepitante te otorga un x5% más de daño durante 5 segundos, hasta x15%.", + "frFR": "Ramassez de l'énergie crépitante pour augmenter les dégâts que vous infligez de x5% pendant 5 s, jusqu'à un maximum de x15%.", + "itIT": "Ottenere Energia Crepitante ti permette di infliggere il x5% di danni aggiuntivi per 5 s, fino a un massimo del x15%.", + "jaJP": "帯び出す電気を拾うと、5秒間にわたり、ダメージがx5%増加する。増加量は最大x15%。", + "koKR": "짜릿한 에너지를 습득하면 5초 동안 공격력이 x5%만큼, 최대 x15%까지 증가합니다.", + "plPL": "Podniesienie Roziskrzonej Energii zapewnia premię x5% do obrażeń na 5 sek., maksymalnie do x15%.", + "ptBR": "Pegar Energia Crepitante concede a você x5% de dano aumentado por 5 s, até x15%.", + "ruRU": "Когда вы подбираете искрящийся заряд энергии, наносимый урон увеличивается на x5% на 5 сек. вплоть до x15%.", + "trTR": "Çatırtı Enerjisi toplamak sana 5 saniyeliğine x5% artırılmış hasar kazandırır. Artış en fazla x15% olabilir.", + "zhCN": "拾起爆裂电花使你造成的伤害提高 x5%, 最多提高 x15%, 持续 5 秒。", + "zhTW": "拾取電流能量會使你的傷害提高 x5%,持續 5 秒,最多提高 x15%。" + }, + "desc": "For every 5 Intelligence purchased within range, Crackling Energy deals +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursacht Knisternde Energie +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, la energía crepitante inflige un {2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% más de daño.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, la Energía Crepitante inflige un +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, Énergie crépitante inflige +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% de dégâts.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, Energia Crepitante infligge il +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% di danni aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、帯び出す電気の与えるダメージが+{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 짜릿한 에너지로 주는 피해가 +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu zyskujesz premię +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% do obrażeń od Roziskrzonej Energii.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, Energia Crepitante causa +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% de dano aumentado.", + "ruRU": "За каждые 5 ед. интеллекта, открытые в радиусе действия, урон от искрящихся зарядов энергии увеличивается на +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Çatırtı Enerjisi +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,你的爆裂电花造成的伤害提高 +{2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%。", + "zhTW": "在範圍內每購買 5 點智力,電流能量造成的傷害就會提高 {2.667/3.2/3.733/4.267/4.8/5.333/5.867/6.4/6.933/7.467/8/8.533/9.067/9.6/10.133/10.667/11.2/11.733/12.267/12.8/13.333}%。" + }, + "name": "Charged", + "name_localized": { + "deDE": "Aufgeladen", + "esES": "Cargado", + "esMX": "Cargado", + "frFR": "Surcharge", + "itIT": "Carica", + "jaJP": "帯電", + "koKR": "충전", + "plPL": "Ładunek", + "ptBR": "Carregado", + "ruRU": "Заряд", + "trTR": "Yüklü", + "zhCN": "带电", + "zhTW": "充能" + }, + "tags": [ + "Intelligence", + "Crackling Energy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Intelligenz", + "Knisternde Energie", + "Schaden" + ], + "esES": [ + "Inteligencia", + "Energía crepitante", + "Daño" + ], + "esMX": [ + "Inteligencia", + "Energía Crepitante", + "Daño" + ], + "frFR": [ + "Intelligence", + "Énergie crépitante", + "Dégâts" + ], + "itIT": [ + "Intelligenza", + "Energia Crepitante", + "Danni" + ], + "jaJP": [ + "知力", + "帯び出す電気", + "ダメージ" + ], + "koKR": [ + "지능", + "짜릿한 에너지", + "피해" + ], + "plPL": [ + "Inteligencja", + "Roziskrzona Energia", + "Obrażenia" + ], + "ptBR": [ + "Inteligência", + "Energia Crepitante", + "Dano" + ], + "ruRU": [ + "Интеллект", + "Искрящийся заряд энергии", + "Урон" + ], + "trTR": [ + "Zekâ", + "Çatırtı Enerjisi", + "Hasar" + ], + "zhCN": [ + "智力", + "爆裂电花", + "伤害" + ], + "zhTW": [ + "智力", + "電流能量", + "傷害" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_007": { + "bonus": "You deal x2.5% increased damage per Nearby Burning enemy, up to x12.5%.", + "bonus_localized": { + "deDE": "Ihr verursacht x2.5% mehr Schaden pro brennendem Gegner in der Nähe, bis maximal x12.5%.", + "esES": "Infliges un x2.5% más de daño por enemigo cercano que esté quemándose, hasta un máximo de un x12.5%.", + "esMX": "Infliges un x2.5% más de daño por enemigo cercano que se quema, hasta un x12.5%.", + "frFR": "Vous infligez x2.5% de dégâts supplémentaires par adversaire en feu à proximité, jusqu'à un maximum de x12.5%.", + "itIT": "Infliggi il x2.5% di danni aggiuntivi per ogni nemico in fiamme vicino, fino a un massimo del x12.5%.", + "jaJP": "付近にいる炎上状態の敵1体ごとに、与えるダメージがx2.5%増加する。増加量は最大x12.5%。", + "koKR": "근처의 불타는 적 하나당 주는 피해가 x2.5%만큼, 최대 x12.5%까지 증가합니다.", + "plPL": "Zadajesz zwiększone o x2.5% obrażenia za każdego podpalonego wroga w pobliżu. Maksymalna premia do obrażeń wynosi x12.5%.", + "ptBR": "Você causa x2.5% de dano aumentado por inimigo queimando próximo, até x12.5%.", + "ruRU": "Наносимый вами урон увеличивается на x2.5% за каждого горящего противника рядом с вами вплоть до x12.5%.", + "trTR": "Yakındaki Yanan düşman başına x2.5% artırılmış hasar verirsin. Artırılmış hasar en fazla x12.5% olabilir.", + "zhCN": "附近每有一个燃烧的敌人, 你造成的伤害就提高 x2.5%, 最多提高 x12.5%。", + "zhTW": "附近每個燃燒的敵人,會使你造成的傷害提高 x2.5%,最多提高 x12.5%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased Burning damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Verbrennungsschaden.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de quemadura.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño de quemadura.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts de brûlure.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni da fiamme aggiuntivi.", + "jaJP": "範囲内で意志力5が購入されるごとに、与える炎上ダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 주는 연소 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń od Ognia.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano flamejante aumentado.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон от горения увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış Yanma hasarı verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你造成的燃烧伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點意志,造成的燃燒傷害就會提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Torch", + "name_localized": { + "deDE": "Fackel", + "esES": "Antorcha", + "esMX": "Antorcha", + "frFR": "Torche", + "itIT": "Torcia", + "jaJP": "トーチ", + "koKR": "횃불", + "plPL": "Pochodnia", + "ptBR": "Tocha", + "ruRU": "Факел", + "trTR": "Meşale", + "zhCN": "火炬", + "zhTW": "火炬" + }, + "tags": [ + "Willpower", + "Burn", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Verbrennung", + "Schaden" + ], + "esES": [ + "Voluntad", + "Quemadura", + "Daño" + ], + "esMX": [ + "Voluntad", + "Quemadura", + "Daño" + ], + "frFR": [ + "Volonté", + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Volontà", + "Bruciatura", + "Danni" + ], + "jaJP": [ + "意志力", + "炎上", + "ダメージ" + ], + "koKR": [ + "의지력", + "불태우기", + "피해" + ], + "plPL": [ + "Siła Woli", + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Determinação", + "Queimadura", + "Dano" + ], + "ruRU": [ + "Сила воли", + "Горение", + "Урон" + ], + "trTR": [ + "İrade", + "Yakma", + "Hasar" + ], + "zhCN": [ + "意力", + "燃烧", + "伤害" + ], + "zhTW": [ + "意志", + "燃燒", + "傷害" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_008": { + "bonus": "Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by x2% for 6 seconds, up to x10%.", + "bonus_localized": { + "deDE": "Euer Feuerschaden erhöht sich x10% Sek. lang mit jeder eingesetzten Pyromaniefertigkeit oder jeder Sekunde, in der Ihr Flammentod kanalisiert, um x2%, bis maximal 6.", + "esES": "Por cada habilidad de piromancia que lances o por cada segundo que canalices Incinerar, tu daño de fuego aumenta un x2% durante x10% s, hasta un máximo de un 6.", + "esMX": "Cada habilidad de Piromancia que lanzas o cada segundo que canalizas Incinerar aumenta tu daño de fuego un x2% durante 6 segundos, hasta un x10%.", + "frFR": "Chaque compétence de pyromancie que vous utilisez ou chaque seconde pendant laquelle vous canalisez Incinération augmente vos dégâts de feu de x2% pendant 6 s, jusqu'à un maximum de x10%.", + "itIT": "Ogni abilità di piromanzia che lanci o ogni secondo di canalizzazione di Incenerimento aumenta i danni da fuoco che infliggi del x2% per 6 s, fino a un massimo del x10%.", + "jaJP": "火術スキルを使用するごとに、または〈インシネレート〉使用中の毎秒、与える火炎ダメージが6秒間にわたり、x2%増加する。増加量は最大x10%。", + "koKR": "방화 기술을 시전할 때마다, 또는 소각으로 정신 집중을 하는 동안 매초 화염 공격력이 6초 동안 x2%만큼, 최대 x10%까지 증가합니다.", + "plPL": "Za każdą użytą umiejętność Piromancji lub za każdą sekundę podtrzymywania Spopielenia zadawane przez ciebie obrażenia od Ognia są zwiększane o x2% na 6 sek., maksymalnie do x10%.", + "ptBR": "Cada habilidade de Piromancia que você lança ou cada segundo que você canaliza Incinerar aumenta seu dano ígneo em x2% por 6 s, até x10%.", + "ruRU": "При каждом применении умения категории \"Пиромантия\" или раз в сек., пока вы поддерживаете \"Испепеление\", наносимый вами урон от огня увеличивается на x2% на 6 сек. вплоть до x10%.", + "trTR": "Kullandığın her Alev Büyüsü Yeteneği veya Yakma büyüsü yönlendirdiğin her saniye, Ateş Hasarını 6 saniyeliğine x2% artırır. Artış en fazla x10% olabilir.", + "zhCN": "你每施放一个爆焰技能, 或每引导焚烧一秒, 你的火焰伤害就提高 x2%, 持续 6 秒, 最多提高 x10%。", + "zhTW": "你每施放一個焰術技能,或是你引導熾焚烈焰的每一秒,都會使你的火焰傷害提高 x2%,持續 6 秒,最多提高 x10%。" + }, + "desc": "Paragon nodes within range gain +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus to their Fire damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% auf ihre Modifikatoren für Feuerschaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% para sus modificadores de daño de fuego y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% en sus modificadores de daño de fuego y de reducción de daño.", + "frFR": "Les modificateurs de dégâts de feu et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% ai danni da fuoco e ai modificatori di riduzione dei danni.", + "jaJP": "範囲内のパラゴンノードが、火炎属性のダメージおよびダメージ低減について+{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 화염 피해 및 피해 감소 속성이 추가로 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują premię +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% do zapewnianych modyfikatorów obrażeń od Ognia oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% de bônus para modificadores de dano ígneo e redução de dano.", + "ruRU": "Модификации увеличения и уменьшения урона от огня усиливаются на +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Ateş hasarı ve hasar azaltma düzenleyicilerine +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的火焰伤害和伤害减免的各种变化效果获得 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 加成。", + "zhTW": "範圍內顛峰節點的火焰傷害和火焰傷害減免特性效果額外提高 {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%" + }, + "name": "Pyromaniac", + "name_localized": { + "deDE": "Pyromane", + "esES": "Pirómano", + "esMX": "Pirómano", + "frFR": "Pyromane", + "itIT": "Piromania", + "jaJP": "放火魔", + "koKR": "방화광", + "plPL": "Piromania", + "ptBR": "Piromaníaco", + "ruRU": "Пироманьяк", + "trTR": "Kundakçı", + "zhCN": "纵火", + "zhTW": "火焰狂熱" + }, + "tags": [ + "Fire", + "Resistance", + "Damage", + "Willpower", + "Pyromancy" + ], + "tags_localized": { + "deDE": [ + "Feuer", + "Widerstand", + "Schaden", + "Willenskraft", + "Pyromanie" + ], + "esES": [ + "Fuego", + "Resistencia", + "Daño", + "Voluntad", + "Piromancia" + ], + "esMX": [ + "Fuego", + "Resistencia", + "Daño", + "Voluntad", + "Piromancia" + ], + "frFR": [ + "Feu", + "Résistance", + "Dégâts", + "Volonté", + "Pyromancie" + ], + "itIT": [ + "Fuoco", + "Resistenza", + "Danni", + "Volontà", + "Piromanzia" + ], + "jaJP": [ + "火炎", + "耐性", + "ダメージ", + "意志力", + "火術" + ], + "koKR": [ + "화염", + "저항", + "피해", + "의지력", + "방화" + ], + "plPL": [ + "Ogień", + "Odporność", + "Obrażenia", + "Siła Woli", + "Piromancja" + ], + "ptBR": [ + "Fogo", + "Resistência", + "Dano", + "Determinação", + "Piromancia" + ], + "ruRU": [ + "Огонь", + "Сопротивление", + "Урон", + "Сила воли", + "Пиромантия" + ], + "trTR": [ + "Ateş", + "Direnç", + "Hasar", + "İrade", + "Alev Büyüsü" + ], + "zhCN": [ + "火焰", + "抗性", + "伤害", + "意力", + "爆焰" + ], + "zhTW": [ + "火焰", + "抗性", + "傷害", + "意志", + "焰術" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_009": { + "bonus": "Enemies deal 15% reduced damage to you for 5 seconds after they are no longer Frozen.", + "bonus_localized": { + "deDE": "Gegner verursachen 5 Sek. lang 15% weniger Schaden, nachdem sie nicht länger eingefroren sind.", + "esES": "Los enemigos te infligen un 15% menos de daño durante 5 s tras dejar de estar congelados.", + "esMX": "Los enemigos te infligen un 15% menos de daño durante 5 segundos después de dejar de estar congelados.", + "frFR": "Les forces adverses qui étaient gelées vous infligent 15% de dégâts en moins durant les 5 s suivant leur décongélation.", + "itIT": "I nemici ti infliggono il 15% di danni in meno per 5 s dopo che escono dal congelamento.", + "jaJP": "敵が凍結状態から解放されると、そこから5秒間にわたり自分がその敵から受けるダメージが15%減少する。", + "koKR": "적의 빙결 상태가 풀린 후 5초 동안 적이 주는 피해가 15% 감소합니다.", + "plPL": "Po zakończeniu działania Zamrożenia wrogowie zadają ci obrażenia zmniejszone o 15% przez 5 sek.", + "ptBR": "Inimigos causam 15% de dano reduzido por 5 s depois de não estarem mais congelados.", + "ruRU": "Противники наносят вам на 15% меньше урона в течение 5 сек. после снятия эффекта заморозки.", + "trTR": "Düşmanlar Donma etkisinden çıktıktan sonra 5 saniye boyunca sana 15% azaltılmış hasar verir.", + "zhCN": "在敌人脱离冻结后的 5 秒内, 其对你造成的伤害降低 15%。", + "zhTW": "敵人脫離凍結後的 5 秒內,其對你造成的傷害降低 15%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Chilled targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte fügt Ihr unterkühlten Gegnern +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% Schaden zu.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño a objetivos helados.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño a los objetivos helados.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dégâts aux cibles glacées.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% di danni aggiuntivi ai bersagli raggelati.", + "jaJP": "範囲内で意志力5が購入されるごとに、冷気状態の標的に与えるダメージが+{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 오한을 느끼는 대상에게 주는 피해가 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% do obrażeń przeciw celom wyziębionym.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dano aumentado contra alvos com gelidez.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, урон, наносимый окоченевшим целям, увеличивается на +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Soğutma uygulanmış hedeflere +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你对被冻伤目标造成的伤害提高 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。", + "zhTW": "在範圍內每購買 5 點意志,你對冰冷目標造成的傷害提高 {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。" + }, + "name": "Frostbite", + "name_localized": { + "deDE": "Frostbeulen", + "esES": "Hipotermia", + "esMX": "Congelamiento", + "frFR": "Engelure", + "itIT": "Gelo Pungente", + "jaJP": "氷撃", + "koKR": "동상", + "plPL": "Odmrożenie", + "ptBR": "Queimadura de Gelo", + "ruRU": "Обморожение", + "trTR": "Buz Yanığı", + "zhCN": "霜噬", + "zhTW": "霜凍" + }, + "tags": [ + "Willpower", + "Chill", + "Damage", + "Frozen", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Unterkühlen", + "Schaden", + "Eingefroren", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Helada", + "Daño", + "Congelación", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Helar", + "Daño", + "Congelado", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Glace", + "Dégâts", + "Gel", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Raggelamento", + "Danni", + "Congelamento", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "冷気", + "ダメージ", + "凍結", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "오한", + "피해", + "빙결", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Wyziębienie", + "Obrażenia", + "Zamrożenie", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Gelidez", + "Dano", + "Congelado", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Окоченение", + "Урон", + "Заморозка", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Soğutma", + "Hasar", + "Donuk", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "冻伤", + "伤害", + "冻结", + "伤害减免" + ], + "zhTW": [ + "意志", + "冰冷", + "傷害", + "凍結", + "傷害減免" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_010": { + "bonus": "You deal x10% increased damage for 4 seconds after casting a Defensive Skill.", + "bonus_localized": { + "deDE": "Ihr verursacht nach dem Wirken einer defensiven Fertigkeit 4 Sek. lang x10% mehr Schaden.", + "esES": "Infliges un x10% más de daño durante 4 s tras lanzar una habilidad defensiva.", + "esMX": "Infliges un x10% más de daño durante 4 segundos después de lanzar una habilidad defensiva.", + "frFR": "Après avoir lancé une capacité défensive, vous infligez x10% de dégâts supplémentaires pendant 4 s.", + "itIT": "Infliggi il x10% di danni aggiuntivi per 4 s dopo aver utilizzato un'abilità di difesa.", + "jaJP": "防御スキルを使用すると、そこから4秒間にわたり敵に与えるダメージがx10%増加する。", + "koKR": "방어 기술 시전 후 4초 동안 주는 피해가 x10% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x10% przez 4 sek. po użyciu umiejętności Defensywnej.", + "ptBR": "Você causa x10% de dano aumentado por 4 s depois de lançar uma habilidade de Defesa.", + "ruRU": "Когда вы применяете умение категории \"Защита\", наносимый вами урон увеличивается на x10% на 4 сек.", + "trTR": "Bir Savunma Yeteneği kullandıktan sonraki 4 saniye boyunca x10% artırılmış hasar verirsin.", + "zhCN": "在你施放一个防御技能后的 4 秒内, 你造成的伤害提高 x10%。", + "zhTW": "施放防禦技能後,你造成的傷害提高 x10%,持續 4 秒。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Tactician", + "name_localized": { + "deDE": "Taktiker", + "esES": "Táctico", + "esMX": "Táctico", + "frFR": "Stratège", + "itIT": "Tattica", + "jaJP": "戦術家", + "koKR": "전술가", + "plPL": "Taktyka", + "ptBR": "Tático", + "ruRU": "Тактик", + "trTR": "Taktikçi", + "zhCN": "战术家", + "zhTW": "戰術家" + }, + "tags": [ + "Dexterity", + "Defensive", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Defensiv", + "Schaden" + ], + "esES": [ + "Destreza", + "Defensiva", + "Daño" + ], + "esMX": [ + "Destreza", + "Defensivo", + "Daño" + ], + "frFR": [ + "Dextérité", + "Défense", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Difesa", + "Danni" + ], + "jaJP": [ + "敏捷性", + "防御", + "ダメージ" + ], + "koKR": [ + "민첩", + "방어", + "피해" + ], + "plPL": [ + "Zręczność", + "Defensywa", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Defesa", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Защита", + "Урон" + ], + "trTR": [ + "Maharet", + "Savunma", + "Hasar" + ], + "zhCN": [ + "敏捷", + "防御", + "伤害" + ], + "zhTW": [ + "敏捷", + "防禦", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_011": { + "bonus": "You gain +30% increased Potion Healing.", + "bonus_localized": { + "deDE": "Ihr erhaltet +30% mehr Heilung durch Tränke.", + "esES": "Obtienes un +30% más de curación de pociones.", + "esMX": "Obtienes un +30% más de sanación de pociones.", + "frFR": "Vos soins des potions sont augmentés de +30%.", + "itIT": "L'effetto delle Pozioni di Cura aumenta del +30%.", + "jaJP": "ポーションによる回復量が+30%増加する。", + "koKR": "물약 치유량이 +30% 증가합니다.", + "plPL": "Zyskujesz premię +30% do skuteczności mikstur leczenia.", + "ptBR": "Você recebe +30% de cura de poção aumentada.", + "ruRU": "Зелья восполняют на +30% больше здоровья.", + "trTR": "+30% artırılmış İksir İyileştirmesi kazanırsın.", + "zhCN": "你的药水治疗效果提高 +30%。", + "zhTW": "從藥水獲得的治療效果提高 +30%。" + }, + "desc": "For every 5 Willpower purchased within range, you deal +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% increased damage while Healthy.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Willenskraftpunkte verursacht Ihr +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% Schaden, solange Ihr gesund seid.", + "esES": "Por cada 5 de voluntad adquirida al alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño en estado saludable.", + "esMX": "Por cada 5 de Voluntad adquirida dentro del alcance, infliges un {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% más de daño mientras estás saludable.", + "frFR": "Pour chaque tranche de 5 points de volonté achetés à l'intérieur de l'ensemble, vous infligez +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dégâts lorsque vous êtes en bonne santé.", + "itIT": "Per ogni 5 punti Volontà acquistati a portata, infliggi il +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% di danni aggiuntivi quando sei in salute.", + "jaJP": "範囲内で意志力5が購入されるごとに、健全状態時に与えるダメージが+{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%増加する。", + "koKR": "범위 내에서 의지력을 5 구매할 때마다 건강 상태에서 주는 피해가 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. siły woli zakupionych w zasięgu zyskujesz premię +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% do obrażeń, gdy jesteś w pełni sił.", + "ptBR": "Para cada 5 de Determinação comprados em alcance, você causa +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% de dano aumentado enquanto saudável.", + "ruRU": "За каждые 5 ед. силы воли, открытые в радиусе действия, наносимый урон при высоком уровне здоровья увеличивается на +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%.", + "trTR": "Menzilde satın alınan her 5 İrade başına Sağlıklıyken +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点意力,你在健康状态下造成的伤害提高 +{2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。", + "zhTW": "在範圍內每購買 5 點意志,健康時造成的傷害就會提高 {2.65/3.018/3.385/3.752/4.12/4.487/4.855/5.223/5.59/5.957/6.325/6.692/7.06/7.428/7.795/8.162/8.53/8.897/9.265/9.633/10}%。" + }, + "name": "Imbiber", + "name_localized": { + "deDE": "Absorbierer", + "esES": "Bebedor", + "esMX": "Bebedor", + "frFR": "Absorption", + "itIT": "Assorbimento", + "jaJP": "うわばみ", + "koKR": "마시는 자", + "plPL": "Nasycanie", + "ptBR": "Sorvedor", + "ruRU": "Вкушение", + "trTR": "Soğurucu", + "zhCN": "吸收者", + "zhTW": "暴飲者" + }, + "tags": [ + "Willpower", + "Healthy", + "Damage", + "Healing" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Gesund", + "Schaden", + "Heilung" + ], + "esES": [ + "Voluntad", + "Saludable", + "Daño", + "Curación" + ], + "esMX": [ + "Voluntad", + "Saludable", + "Daño", + "Sanación" + ], + "frFR": [ + "Volonté", + "En bonne santé", + "Dégâts", + "Soins" + ], + "itIT": [ + "Volontà", + "In salute", + "Danni", + "Guarigione" + ], + "jaJP": [ + "意志力", + "健全", + "ダメージ", + "回復" + ], + "koKR": [ + "의지력", + "건강", + "피해", + "치유" + ], + "plPL": [ + "Siła Woli", + "Pełnia Sił", + "Obrażenia", + "Leczenie" + ], + "ptBR": [ + "Determinação", + "Saudável", + "Dano", + "Cura" + ], + "ruRU": [ + "Сила воли", + "Высокое здоровье", + "Урон", + "Исцеление" + ], + "trTR": [ + "İrade", + "Sağlıklı", + "Hasar", + "İyileşme" + ], + "zhCN": [ + "意力", + "健康", + "伤害", + "治疗" + ], + "zhTW": [ + "意志", + "健康", + "傷害", + "治療" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_012": { + "bonus": "You gain 15% Damage Reduction while you have an active Barrier.", + "bonus_localized": { + "deDE": "Ihr erhaltet 15% Schadensreduktion, solange Ihr eine aktive Barriere habt.", + "esES": "Obtienes un 15% de reducción de daño mientras tienes una barrera activa.", + "esMX": "Obtienes un 15% de reducción de daño mientras tienes una barrera activa.", + "frFR": "Vous obtenez 15% de réduction des dégâts lorsque vous avez une barrière active.", + "itIT": "I danni sono ridotti del 15% quando hai una barriera attiva.", + "jaJP": "障壁発動中、受けるダメージが15%減少する。", + "koKR": "활성화되어 있는 보호막이 있는 동안 15%의 피해 감소를 얻습니다.", + "plPL": "Zyskujesz premię 15% do redukcji obrażeń, kiedy masz aktywną barierę.", + "ptBR": "Você recebe 15% de redução de dano enquanto tiver uma barreira ativa.", + "ruRU": "Пока вас защищает барьер, вы получаете на 15% меньше урона.", + "trTR": "Etkin bir Bariyerin varken 15% Hasar Azaltma kazanırsın.", + "zhCN": "你有激活的屏障时, 你获得 15% 伤害减免。", + "zhTW": "當你有作用中的屏障,你獲得 15% 傷害減免。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Reinforced", + "name_localized": { + "deDE": "Verstärkt", + "esES": "Reforzado", + "esMX": "Reforzado", + "frFR": "Renforcement", + "itIT": "Rinforzo", + "jaJP": "強化されし者", + "koKR": "보강", + "plPL": "Wzmocnienie", + "ptBR": "Reforçado", + "ruRU": "Бастион", + "trTR": "Güçlendirilmiş", + "zhCN": "加固", + "zhTW": "強固" + }, + "tags": [ + "Willpower", + "Barrier", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Barriere", + "Schadensreduktion" + ], + "esES": [ + "Voluntad", + "Barrera", + "Reducción de daño" + ], + "esMX": [ + "Voluntad", + "Barrera", + "Reducción de daño" + ], + "frFR": [ + "Volonté", + "Barrière", + "Réduction des dégâts" + ], + "itIT": [ + "Volontà", + "Barriera", + "Riduzione danni" + ], + "jaJP": [ + "意志力", + "障壁", + "ダメージ減少" + ], + "koKR": [ + "의지력", + "보호막", + "피해 감소" + ], + "plPL": [ + "Siła Woli", + "Bariera", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Determinação", + "Barreira", + "Redução de Dano" + ], + "ruRU": [ + "Сила воли", + "Барьер", + "Уменьшение урона" + ], + "trTR": [ + "İrade", + "Bariyer", + "Hasar Azaltma" + ], + "zhCN": [ + "意力", + "屏障", + "伤害减免" + ], + "zhTW": [ + "意志", + "屏障", + "傷害減免" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_014": { + "bonus": "You gain 15% Damage Reduction against Close enemies.", + "bonus_localized": { + "deDE": "Ihr erhaltet Sek. lang 15% Schadensreduktion gegen Gegner in der Nähe.", + "esES": "Obtienes un 15% de reducción de daño contra enemigos cercanos.", + "esMX": "Obtienes un 15% de reducción de daño contra enemigos cercanos.", + "frFR": "Vous obtenez 15% de réduction des dégâts contre les adversaires à proximité.", + "itIT": "I danni sono ridotti del 15% contro i nemici vicini.", + "jaJP": "付近の敵から受けるダメージが15%減少する。", + "koKR": "근거리에 있는 적에게 받는 피해가 15% 감소합니다.", + "plPL": "Zyskujesz premię 15% do redukcji obrażeń od pobliskich wrogów.", + "ptBR": "Você recebe 15% de redução de dano contra inimigos próximos.", + "ruRU": "Вы получаете на 15% меньше урона от находящихся рядом противников.", + "trTR": "Yakın düşmanlara karşı 15% Hasar Azaltma kazanırsın.", + "zhCN": "你从近距敌人处受到的伤害降低 15%。", + "zhTW": "你對上近距離敵人時,獲得 15% 傷害減免。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Close targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr Gegnern in der Nähe +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos cercanos.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos cercanos.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles à proximité.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli vicini.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、近距離の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 근거리에 있는 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw pobliskim celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos próximos.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый ближним целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Yakın hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对近距目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對近距離目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Territorial", + "name_localized": { + "deDE": "Territorial", + "esES": "Territorial", + "esMX": "Territorial", + "frFR": "Territoire", + "itIT": "Territorialità", + "jaJP": "縄張り", + "koKR": "세력권", + "plPL": "Terytorium", + "ptBR": "Territorial", + "ruRU": "Защита границ", + "trTR": "Bölgeci", + "zhCN": "领地", + "zhTW": "地盤" + }, + "tags": [ + "Dexterity", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Destreza", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Dextérité", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Destrezza", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "敏捷性", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "민첩", + "피해", + "피해 감소" + ], + "plPL": [ + "Zręczność", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Destreza", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Ловкость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Maharet", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "敏捷", + "伤害", + "伤害减免" + ], + "zhTW": [ + "敏捷", + "傷害", + "傷害減免" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_015": { + "bonus": "You deal x10% increased direct damage to Burning enemies.", + "bonus_localized": { + "deDE": "Ihr fügt brennenden Gegnern x10% mehr direkten Schaden zu.", + "esES": "Infliges un x10% más de daño directo a enemigos que estén quemándose.", + "esMX": "Infliges un x10% más de daño directo a los enemigos quemados.", + "frFR": "Vous infligez x10% de dégâts directs supplémentaires aux cibles en feu.", + "itIT": "Infliggi il x10% di danni diretti aggiuntivi ai nemici in fiamme.", + "jaJP": "炎上状態の敵に与える直接ダメージがx10%増加する。", + "koKR": "불타는 적에게 주는 직접 피해가 x10% 증가합니다.", + "plPL": "Zadajesz podpalonym wrogom obrażenia bezpośrednie zwiększone o x10%.", + "ptBR": "Você causa x10% de dano direto aumentado a inimigos em chamas.", + "ruRU": "Вы наносите на x10% больше прямого урона подожженным противникам.", + "trTR": "Yanan düşmanlara x10% artırılmış doğrudan hasar verirsin.", + "zhCN": "你对燃烧敌人造成的直接伤害提高 x10%。", + "zhTW": "你對燃燒敵人造成的直接傷害提高 x10%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage to Burning targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr brennenden Gegnern +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a objetivos que estén quemándose.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño a los objetivos quemados.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts aux cibles en feu.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi ai bersagli in fiamme.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、炎上状態の標的に与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 연소 상태의 대상에게 주는 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% do obrażeń przeciw podpalonym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dano aumentado contra alvos em chamas.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый подожженным целям, увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Yanan hedeflere +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对燃烧目标造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對燃燒目標造成的傷害提高 {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Flamefeeder", + "name_localized": { + "deDE": "Flammenfresser", + "esES": "Zampallamas", + "esMX": "Devorador de Fuego", + "frFR": "Flamme nourricière", + "itIT": "Mangia-fiamme", + "jaJP": "炎を与えし者", + "koKR": "불길탐식자", + "plPL": "Ogniożerstwo", + "ptBR": "Nutrechamas", + "ruRU": "Питающее пламя", + "trTR": "Alevle Beslenen", + "zhCN": "火焰喂食者", + "zhTW": "饋火" + }, + "tags": [ + "Dexterity", + "Burn", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Verbrennung", + "Schaden" + ], + "esES": [ + "Destreza", + "Quemadura", + "Daño" + ], + "esMX": [ + "Destreza", + "Quemadura", + "Daño" + ], + "frFR": [ + "Dextérité", + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Bruciatura", + "Danni" + ], + "jaJP": [ + "敏捷性", + "炎上", + "ダメージ" + ], + "koKR": [ + "민첩", + "불태우기", + "피해" + ], + "plPL": [ + "Zręczność", + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Queimadura", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Горение", + "Урон" + ], + "trTR": [ + "Maharet", + "Yakma", + "Hasar" + ], + "zhCN": [ + "敏捷", + "燃烧", + "伤害" + ], + "zhTW": [ + "敏捷", + "燃燒", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_017": { + "bonus": "Whenever you Chill or Freeze an enemy, you deal x3% increased Cold damage for 10 seconds, up to x15%.", + "bonus_localized": { + "deDE": "Immer, wenn Ihr einen Gegner unterkühlt oder einfriert, verursacht Ihr 10 Sek. lang x3% mehr Kälteschaden, bis maximal x15%.", + "esES": "Cada vez que hielas o congelas a un enemigo, infliges un x3% más de daño de frío durante 10 s, hasta un máximo de un x15%.", + "esMX": "Cada vez que hielas o congelas a un enemigo, infliges un x3% más de daño de frío durante 10 segundos, hasta un x15%.", + "frFR": "Chaque fois que vous glacez ou gelez une cible, vous lui infligez x3% de dégâts de froid supplémentaires pendant 10 s, jusqu'à un maximum de x15%.", + "itIT": "Quando raggeli o congeli un nemico, infliggi il x3% di danni da freddo aggiuntivi per 10 s, fino a un massimo del x15%.", + "jaJP": "敵を冷気または凍結状態にすると、10秒間にわたり自身がその敵に与える冷気ダメージがx3%増加する。増加量は最大x15%。", + "koKR": "적을 오한 또는 빙결 상태로 만들 때마다 10초 동안 적에게 주는 냉기 피해가 x3%만큼, 최대 x15%까지 증가합니다.", + "plPL": "Za każdym razem, gdy wyziębisz lub zamrozisz wroga, przez 10 sek. będziesz zadawać mu obrażenia od Zimna zwiększone o x3%, maksymalnie x15%.", + "ptBR": "Sempre que você aplicar Gelidez ou Congelar a um inimigo, você causa x3% de dano gélido aumentado por 10 s, até x15%.", + "ruRU": "Когда вы замораживаете противника или применяете к нему эффект окоченения, он получает от вас на x3% больше урона от холода в течение 10 сек. Максимальная прибавка к урону – x15%.", + "trTR": "Bir düşmana her Soğutma ya da Dondurma uyguladığında 10 saniyeliğine x3% artırılmış Soğuk Hasarı uygularsın. Artırılmış soğuk hasarı en fazla x15% olabilir.", + "zhCN": "每当你冻伤或冻结敌人时, 你造成的冰霜伤害提高 x3%, 持续 10 秒, 最多提高 x15%。", + "zhTW": "每當你對敵人造成冰冷或凍結效果,你造成的冰寒傷害提高 x3%,持續 10 秒,最多提高 x15%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Winter", + "name_localized": { + "deDE": "Winter", + "esES": "Invierno", + "esMX": "Invierno", + "frFR": "Hiver", + "itIT": "Inverno", + "jaJP": "冬", + "koKR": "겨울", + "plPL": "Zima", + "ptBR": "Inverno", + "ruRU": "Зима", + "trTR": "Kış", + "zhCN": "凛冬", + "zhTW": "冬凜" + }, + "tags": [ + "Dexterity", + "Chill", + "Cold", + "Damage", + "Frozen" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Unterkühlen", + "Kälte", + "Schaden", + "Eingefroren" + ], + "esES": [ + "Destreza", + "Helada", + "Frío", + "Daño", + "Congelación" + ], + "esMX": [ + "Destreza", + "Helar", + "Frío", + "Daño", + "Congelado" + ], + "frFR": [ + "Dextérité", + "Glace", + "Froid", + "Dégâts", + "Gel" + ], + "itIT": [ + "Destrezza", + "Raggelamento", + "Freddo", + "Danni", + "Congelamento" + ], + "jaJP": [ + "敏捷性", + "冷気", + "ダメージ", + "凍結" + ], + "koKR": [ + "민첩", + "오한", + "냉기", + "피해", + "빙결" + ], + "plPL": [ + "Zręczność", + "Wyziębienie", + "Zimno", + "Obrażenia", + "Zamrożenie" + ], + "ptBR": [ + "Destreza", + "Gelidez", + "Gelo", + "Dano", + "Congelado" + ], + "ruRU": [ + "Ловкость", + "Окоченение", + "Холод", + "Урон", + "Заморозка" + ], + "trTR": [ + "Maharet", + "Soğutma", + "Soğuk", + "Hasar", + "Donuk" + ], + "zhCN": [ + "敏捷", + "冻伤", + "冰霜", + "伤害", + "冻结" + ], + "zhTW": [ + "敏捷", + "冰冷", + "冰寒", + "傷害", + "凍結" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_018": { + "bonus": "Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.", + "bonus_localized": { + "deDE": "Euer Blitzschaden verfügt über eine +5% höhere Chance, Gegner kritisch zu treffen, die betäubt, bewegungsunfähig oder eingefroren sind.", + "esES": "Tu daño de rayos tiene un +5% más de probabilidad de asestar un golpe crítico a enemigos que estén aturdidos, inmovilizados o congelados.", + "esMX": "Tu daño de rayo tiene un +5% más de probabilidad de infligir daño crítico a los enemigos aturdidos, inmovilizados o congelados.", + "frFR": "Vos dégâts de foudre ont +5% de chances supplémentaires d'infliger un coup critique aux cibles étourdies, immobilisées ou gelées.", + "itIT": "I tuoi danni da fulmine hanno una probabilità di critico aggiuntiva del +5% contro i nemici storditi, immobilizzati o congelati.", + "jaJP": "スタン、移動不能、または凍結状態の敵に対する電撃ダメージのクリティカルヒット率が+5%増加する。", + "koKR": "기절, 이동 불가, 빙결 상태인 적에게 주는 번개 피해가 극대화로 적중할 확률이 +5% 증가합니다.", + "plPL": "Gdy zadajesz obrażenia od Błyskawic, masz zwiększoną o +5% szansę na trafienie krytyczne wrogów ogłuszonych, unieruchomionych lub zamrożonych.", + "ptBR": "Seu dano elétrico tem +5% de chance aumentada de acerto crítico contra inimigos que estejam atordoados, imobilizados ou congelados.", + "ruRU": "Умения, наносящие урон от молнии, с увеличенной на +5% вероятностью наносят критический урон оглушенным, обездвиженным и замороженным целям.", + "trTR": "Yıldırım hasarının Sersemletilmiş, Sabitlenmiş veya Donmuş düşmanlara Kritik Vuruş Yapma ihtimali +5% artar.", + "zhCN": "对被击昏 、被定身或被冻结的敌人造成闪电伤害时, 暴击几率提高 +5%。", + "zhTW": "你的電擊傷害對昏迷、定身或凍結敵人有額外 +5% 爆擊機率。" + }, + "desc": "Paragon nodes within range gain +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus to their Lightning damage and damage reduction modifiers.", + "desc_localized": { + "deDE": "Paragonknoten in Reichweite erhalten einen Bonus von +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% auf ihre Modifikatoren für Blitzschaden und Schadensreduktion.", + "esES": "Los nodos de leyenda al alcance obtienen un bonus de un {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% para sus modificadores de daño de rayos y de reducción de daño.", + "esMX": "Los nodos Paragón dentro del alcance obtienen una bonificación del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% en sus modificadores de daño de rayo y de reducción de daño.", + "frFR": "Les modificateurs de dégâts de foudre et de réduction des dégâts des nœuds de parangon à l'intérieur de l'ensemble obtiennent un bonus de {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%.", + "itIT": "I nodi dell'Eccellenza a portata ottengono un bonus del +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% ai danni da fulmine e ai modificatori di riduzione dei danni.", + "jaJP": "範囲内のパラゴンノードが、電撃属性のダメージおよびダメージ低減について+{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%のボーナスを獲得する。", + "koKR": "범위 내의 정복자 노드에서 번개 피해 및 피해 감소 속성이 추가로 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 증가합니다.", + "plPL": "Węzły mistrzowskie znajdujące się w zasięgu zyskują premię +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% do zapewnianych modyfikatorów obrażeń od Błyskawic oraz redukcji obrażeń.", + "ptBR": "Nódulos de Excelência em alcance recebem +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% de bônus para modificadores de dano elétrico e redução de dano.", + "ruRU": "Модификации увеличения и уменьшения урона от молнии усиливаются на +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% для узлов совершенствования в радиусе действия.", + "trTR": "Menzildeki mükemmeliyet düğümleri, Yıldırım hasarı ve hasar azaltma düzenleyicilerine +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% bonus kazanır.", + "zhCN": "辐射范围内的巅峰节点使它们的闪电伤害和伤害减免的各种变化效果获得 +{15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}% 加成。", + "zhTW": "範圍內顛峰節點的電擊傷害和電擊傷害減免特性效果額外提高 {15/18/21/24/27/30/33/36/39/42/45/48/51/54/57/60/63/66/69/72/75}%" + }, + "name": "Electrocute", + "name_localized": { + "deDE": "Stromschlag", + "esES": "Electrocutar", + "esMX": "Electrocutar", + "frFR": "Électrisation", + "itIT": "Folgore", + "jaJP": "エレクトロキュート", + "koKR": "감전", + "plPL": "Porażenie", + "ptBR": "Eletrocutar", + "ruRU": "Электрошок", + "trTR": "Elektrikli İdam", + "zhCN": "电刑", + "zhTW": "電殛" + }, + "tags": [ + "Lightning", + "Resistance", + "Damage", + "Dexterity", + "Critical Strikes", + "Frozen", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Blitz", + "Widerstand", + "Schaden", + "Geschicklichkeit", + "Kritische Treffer", + "Eingefroren", + "Kontrollverlust" + ], + "esES": [ + "Rayos", + "Resistencia", + "Daño", + "Destreza", + "Golpes críticos", + "Congelación", + "Control de masas" + ], + "esMX": [ + "Rayo", + "Resistencia", + "Daño", + "Destreza", + "Golpes críticos", + "Congelado", + "Control de multitudes" + ], + "frFR": [ + "Foudre", + "Résistance", + "Dégâts", + "Dextérité", + "Coups critiques", + "Gel", + "Perte de contrôle" + ], + "itIT": [ + "Fulmine", + "Resistenza", + "Danni", + "Destrezza", + "Colpi critici", + "Congelamento", + "Effetti debilitanti" + ], + "jaJP": [ + "電撃", + "耐性", + "ダメージ", + "敏捷性", + "クリティカルヒット", + "凍結", + "操作障害効果" + ], + "koKR": [ + "번개", + "저항", + "피해", + "민첩", + "극대화", + "빙결", + "군중 제어" + ], + "plPL": [ + "Błyskawice", + "Odporność", + "Obrażenia", + "Zręczność", + "Trafienia Krytyczne", + "Zamrożenie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Eletricidade", + "Resistência", + "Dano", + "Destreza", + "Acertos Críticos", + "Congelado", + "Controle de Grupo" + ], + "ruRU": [ + "Молния", + "Сопротивление", + "Урон", + "Ловкость", + "Критические удары", + "Заморозка", + "Контроль" + ], + "trTR": [ + "Yıldırım", + "Direnç", + "Hasar", + "Maharet", + "Kritik Vuruşlar", + "Donuk", + "Kitle Kontrolü" + ], + "zhCN": [ + "闪电", + "抗性", + "伤害", + "敏捷", + "暴击", + "冻结", + "控制" + ], + "zhTW": [ + "閃電", + "抗性", + "傷害", + "敏捷", + "爆擊", + "凍結", + "控場" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_019": { + "bonus": "Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%.", + "bonus_localized": { + "deDE": "Kritische Treffer erhöhen jeglichen vom Gegner durch Euch erlittenen Schaden 10 Sek. lang um x2%, bis maximal x12%.", + "esES": "Los golpes críticos aumentan todo el daño que infliges al enemigo un x2% durante 10 s, hasta un máximo de un x12%.", + "esMX": "Los golpes críticos aumentan todo el daño que el enemigo recibe de ti un x2% durante 10 segundos, hasta un x12%.", + "frFR": "Les coups critiques augmentent tous les dégâts que l'adversaire subit de votre part de x2% pendant 10 s, jusqu'à un maximum de x12%.", + "itIT": "I colpi critici aumentano tutti i danni che infliggi ai nemici del x2% per 10 s, fino a un massimo del x12%.", + "jaJP": "クリティカルヒットを与えると、敵が受けるあらゆるダメージが10秒間x2%増加する。増加量は最大x12%。", + "koKR": "극대화 적중 시 10초 동안 적이 자신에게 받는 모든 피해가 x2%만큼, 최대 x12%까지 증가합니다.", + "plPL": "Trafienia krytyczne zwiększają również wszystkie obrażenia otrzymywane przez wroga od twoich ataków o x2% na 10 sek., maksymalnie do x12%.", + "ptBR": "Acertos críticos aumentam todo o dano recebido pelo inimigo em x2% por 10 s, até x12%.", + "ruRU": "Критические удары увеличивают урон, получаемый целью от вас, на x2% на 10 сек. Максимальный бонус – x12%.", + "trTR": "Kritik Vuruşlar 10 saniyeliğine düşmanın senden aldığı tüm hasarı x2% artırır. Artış en fazla x12% olabilir.", + "zhCN": "暴击使你对敌人造成的所有伤害提高 x2%, 持续 10 秒, 最多提高 x12%。", + "zhTW": "爆擊會使你對該敵人造成的所有傷害提高 x2%,持續 10 秒,最多提高 x12%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% increased Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte verursacht Ihr +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% erhöhten kritischen Trefferschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, obtienes un {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% más de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dégâts critiques.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% di danni critici aggiuntivi.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、クリティカルヒットダメージが+{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 극대화 피해가 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% de dano de acerto crítico aumentado.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, наносимый критический урон увеличивается на {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}% artırılmış Kritik Vuruş Hasarı kazanırsın.", + "zhCN": "每购买辐射范围内 5 点敏捷,你造成的暴击伤害提高 +{4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你造成的爆擊傷害就會提高 {4/4.8/5.6/6.4/7.2/8/8.8/9.6/10.4/11.2/12/12.8/13.6/14.4/15.2/16/16.8/17.6/18.4/19.2/20}%。" + }, + "name": "Destruction", + "name_localized": { + "deDE": "Zerstörung", + "esES": "Destrucción", + "esMX": "Destrucción", + "frFR": "Destruction", + "itIT": "Distruzione", + "jaJP": "破壊", + "koKR": "파괴", + "plPL": "Zniszczenie", + "ptBR": "Destruição", + "ruRU": "Разрушение", + "trTR": "Yıkım", + "zhCN": "破坏", + "zhTW": "毀滅" + }, + "tags": [ + "Dexterity", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Destreza", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Destreza", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Dextérité", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "敏捷性", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "민첩", + "극대화", + "피해" + ], + "plPL": [ + "Zręczność", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Критические удары", + "Урон" + ], + "trTR": [ + "Maharet", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "敏捷", + "暴击", + "伤害" + ], + "zhTW": [ + "敏捷", + "爆擊", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_020": { + "bonus": "You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies.", + "bonus_localized": { + "deDE": "Ihr fügt verlangsamten oder unterkühlten Gegnern x10% mehr Schaden und betäubten oder eingefrorenen Gegnern x20% mehr Schaden zu.", + "esES": "Infliges un x10% más de daño a enemigos ralentizados o helados, o bien un x20% más de daño a enemigos aturdidos o congelados.", + "esMX": "Infliges un x10% más de daño a enemigos helados o ralentizados, y un x20% más de daño a enemigos congelados o aturdidos.", + "frFR": "Vous infligez x10% de dégâts supplémentaires aux cibles ralenties ou glacées, ou x20% de dégâts supplémentaires aux cibles étourdies ou gelées.", + "itIT": "Infliggi il x10% di danni aggiuntivi ai nemici rallentati o raggelati oppure il x20% di danni aggiuntivi ai nemici storditi o congelati.", + "jaJP": "自分がスロウまたは冷気状態の敵に与えるダメージがx10%増加する。スタンまたは凍結状態の敵に与えるダメージはx20%増加する。", + "koKR": "감속되거나 오한을 느끼는 적에게 주는 피해가 x10% 증가하거나, 대신 기절 또는 빙결 상태의 적에게 주는 피해가 x20% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x10% spowolnionym lub wyziębionym wrogom, albo obrażenia zwiększone o x20% wrogom ogłuszonym lub zamrożonym.", + "ptBR": "Você causa x10% de dano aumentado a inimigos sob lentidão ou gelidez ou, em vez disso, x20% de dano aumentado a inimigos atordoados ou congelados.", + "ruRU": "Вы наносите на x10% больше урона замедленным или окоченевшим целям. Если цель оглушена или заморожена, урон вместо этого увеличивается на x20%.", + "trTR": "Yavaşlatılmış veya Soğutulmuş düşmanlara x10% artırılmış hasar verirsin veya bunun yerine Sersemletilmiş veya Donmuş düşmanlara x20% artırılmış hasar verirsin.", + "zhCN": "你对被减速或被冻伤的敌人造成的伤害提高 x10%, 或者对被击昏或被冻结的敌人造成的伤害提高 x20%。", + "zhTW": "你對緩速或冰冷目標的傷害提高 x10%,或是對昏迷或凍結目標的傷害提高 x20%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% increased damage to Crowd Controlled targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr Gegnern mit Kontrollverlust +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% + de daño a objet. afectados por ctrl. de masas.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% más de daño a objetivos bajo los efectos de control de multitudes.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dégâts aux cibles subissant un effet de perte de contrôle.", + "itIT": "Ogni 5 p. Destrezza acquistati a portata, infliggi il +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% di danni in più a bersagli sotto effetti debilitanti.", + "jaJP": "範囲内で敏捷性5購入ごとに、操作障害効果を受けた標的に与えるダメージが+{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 군중 제어 효과의 영향을 받는 대상에게 주는 피해가 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% do obrażeń przeciw celom o ograniczonej kontroli.", + "ptBR": "A cada 5 de Destreza comprados em alcance, cause +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% de dano aumentado contra alvos sob controle de grupo.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон целям под действием эффектов контроля увеличивается на +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Kitle Kontrolü etkisindeki hedeflere +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对被控制目标造成的伤害提高 +{3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對受控場目標造成的傷害提高 {3/3.6/4.2/4.8/5.4/6/6.6/7.2/7.8/8.4/9/9.6/10.2/10.8/11.4/12/12.6/13.2/13.8/14.4/15}%。" + }, + "name": "Control", + "name_localized": { + "deDE": "Kontrolle", + "esES": "Control", + "esMX": "Control", + "frFR": "Contrôle", + "itIT": "Controllo", + "jaJP": "制御", + "koKR": "통제", + "plPL": "Kontrola", + "ptBR": "Controle", + "ruRU": "Контроль", + "trTR": "Kontrol", + "zhCN": "控制", + "zhTW": "控制" + }, + "tags": [ + "Dexterity", + "Crowd Control", + "Damage", + "Chill", + "Frozen" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Kontrollverlust", + "Schaden", + "Unterkühlen", + "Eingefroren" + ], + "esES": [ + "Destreza", + "Control de masas", + "Daño", + "Helada", + "Congelación" + ], + "esMX": [ + "Destreza", + "Control de multitudes", + "Daño", + "Helar", + "Congelado" + ], + "frFR": [ + "Dextérité", + "Perte de contrôle", + "Dégâts", + "Glace", + "Gel" + ], + "itIT": [ + "Destrezza", + "Effetti debilitanti", + "Danni", + "Raggelamento", + "Congelamento" + ], + "jaJP": [ + "敏捷性", + "操作障害効果", + "ダメージ", + "冷気", + "凍結" + ], + "koKR": [ + "민첩", + "군중 제어", + "피해", + "오한", + "빙결" + ], + "plPL": [ + "Zręczność", + "Ograniczanie Kontroli", + "Obrażenia", + "Wyziębienie", + "Zamrożenie" + ], + "ptBR": [ + "Destreza", + "Controle de Grupo", + "Dano", + "Gelidez", + "Congelado" + ], + "ruRU": [ + "Ловкость", + "Контроль", + "Урон", + "Окоченение", + "Заморозка" + ], + "trTR": [ + "Maharet", + "Kitle Kontrolü", + "Hasar", + "Soğutma", + "Donuk" + ], + "zhCN": [ + "敏捷", + "控制", + "伤害", + "冻伤", + "冻结" + ], + "zhTW": [ + "敏捷", + "控場", + "傷害", + "冰冷", + "凍結" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_077": { + "bonus": "You take reduced damage the less Mana you have, up to 25%.", + "bonus_localized": { + "deDE": "Ihr erleidet weniger Schaden, je weniger Mana Ihr besitzt, bis maximal 25%.", + "esES": "Sufres menos daño cuanto menos maná tienes, hasta un máximo de un 25%.", + "esMX": "Recibes menos daño cuanto menos maná tengas, hasta un 25%.", + "frFR": "Moins vous avez de mana, moins vous subissez de dégâts, jusqu'à une réduction maximale de 25%.", + "itIT": "Subisci danni ridotti quando hai meno mana, fino al 25%.", + "jaJP": "現在のマナが少ないほど被ダメージが減少する。減少率は最大25%。", + "koKR": "마나가 적을수록 받는 피해가 감소하여, 최대 25%까지 감소합니다.", + "plPL": "Im mniej many posiadasz, tym mniejsze otrzymujesz obrażenia. Maksymalna premia do redukcji obrażeń: 25%.", + "ptBR": "Você recebe dano reduzido por quanto menos mana tiver, até 25%.", + "ruRU": "Вы получаете уменьшенный урон по мере уменьшения запаса маны. Максимальная защита от урона – 25%.", + "trTR": "En fazla 25% olmak üzere Manan azaldıkça azaltılmış hasar alırsın.", + "zhCN": "你拥有的法力越低, 受到的伤害就越低, 最多降低 25%。", + "zhTW": "你的法力越少,傷害減免越高,最多 25%。" + }, + "desc": "Grants +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus to all Rare nodes within range.", + "desc_localized": { + "deDE": "Verleiht allen seltenen Knoten in Reichweite einen Bonus von +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "esES": "Otorga un bonus de un {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros al alcance.", + "esMX": "Otorga una bonificación del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a todos los nodos raros dentro del alcance.", + "frFR": "Confère un bonus de {25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% à tous les nœuds rares de l'ensemble.", + "itIT": "Fornisce un bonus del +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% a tutti i nodi rari a portata.", + "jaJP": "範囲内のすべてのレア・ノードに+{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%のボーナスを付与する。", + "koKR": "범위 내의 모든 희귀 노드에서 능력치가 추가로 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 증가합니다.", + "plPL": "Zapewnia premię +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% do wszystkich rzadkich węzłów w zasięgu.", + "ptBR": "Concede +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% de bônus para todos os nódulos raros em alcance.", + "ruRU": "Усиливает все редкие узлы в радиусе действия на +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%.", + "trTR": "Menzildeki tüm Nadir düğümlere +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% bonus verir.", + "zhCN": "给予辐射范围内所有稀有节点 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}% 加成。", + "zhTW": "範圍內所有稀有節點的效果 +{25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115/120/125}%。" + }, + "name": "Warding", + "name_localized": { + "deDE": "Abschirmend", + "esES": "Custodia", + "esMX": "Protector", + "frFR": "Tutélaire", + "itIT": "Protezione", + "jaJP": "回避", + "koKR": "수호", + "plPL": "Straż", + "ptBR": "Proteção", + "ruRU": "Оберег", + "trTR": "Koruma", + "zhCN": "界护", + "zhTW": "結界" + }, + "tags": [ + "Willpower", + "Damage Reduction", + "Mana" + ], + "tags_localized": { + "deDE": [ + "Willenskraft", + "Schadensreduktion", + "Mana" + ], + "esES": [ + "Voluntad", + "Reducción de daño", + "Maná" + ], + "esMX": [ + "Voluntad", + "Reducción de daño", + "Maná" + ], + "frFR": [ + "Volonté", + "Réduction des dégâts", + "Mana" + ], + "itIT": [ + "Volontà", + "Riduzione danni", + "Mana" + ], + "jaJP": [ + "意志力", + "ダメージ減少", + "マナ" + ], + "koKR": [ + "의지력", + "피해 감소", + "마나" + ], + "plPL": [ + "Siła Woli", + "Redukcja Obrażeń", + "Mana" + ], + "ptBR": [ + "Determinação", + "Redução de Dano", + "Mana" + ], + "ruRU": [ + "Сила воли", + "Уменьшение урона", + "Мана" + ], + "trTR": [ + "İrade", + "Hasar Azaltma", + "Mana" + ], + "zhCN": [ + "意力", + "伤害减免", + "法力" + ], + "zhTW": [ + "意志", + "傷害減免", + "法力" + ] + }, + "threshold_requirements": "25 Willpower" + }, + "ParagonGlyph_079": { + "bonus": "Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%.", + "bonus_localized": { + "deDE": "Wenn Ihr einem verwundbaren Gegner Schaden zufügt, wird Euer Schaden 6 Sek. lang um x1% erhöht, bis maximal x10%.", + "esES": "Infligir daño a un enemigo vulnerable, aumenta tu daño un x1% durante 6 s, hasta un máximo de un x10%.", + "esMX": "Infligir daño a un enemigo vulnerable aumenta tu daño un x1% durante 6 segundos, hasta un x10%.", + "frFR": "Infliger des dégâts à une cible vulnérable augmente vos dégâts de x1% pendant 6 s, jusqu'à un maximum de x10%.", + "itIT": "Infliggere danni a un nemico vulnerabile aumenta i tuoi danni del x1% per 6 s, fino a un massimo del x10%.", + "jaJP": "脆弱状態の敵にダメージを与えると、6秒間にわたり、自身が与えるダメージがx1%増加する。増加量は最大x10%。", + "koKR": "취약 상태인 적에게 피해를 주면 6초 동안 자신의 공격력이 x1%만큼, 최대 x10%까지 증가합니다.", + "plPL": "Zadawanie obrażeń odsłoniętemu wrogowi zwiększa zadawane przez ciebie obrażenia o x1% na 6 sek., maksymalnie do x10%.", + "ptBR": "Causar dano a um inimigo vulnerável aumenta o dano causado por você em x1% por 6 s, até x10%.", + "ruRU": "Когда вы наносите урон уязвимому противнику, наносимый вами урон увеличивается на x1% на 6 сек. вплоть до x10%.", + "trTR": "Savunmasız bir düşmana hasar vermek, 6 saniyeliğine hasarını x1% artırır. Hasar artışı en fazla x10% olabilir.", + "zhCN": "对一名易伤敌人造成伤害时, 使你的伤害提高 x1%, 持续 6 秒, 最多提高 x10%。", + "zhTW": "對易傷的敵人造成傷害時,使你的傷害提高 x1%,持續 6 秒,最多提高 x10%。" + }, + "desc": "For every 5 Dexterity purchased within range, you deal +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% increased damage to Vulnerable targets.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte fügt Ihr verwundbaren Gegnern +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% Schaden zu.", + "esES": "Por cada 5 de destreza adquirida al alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a objetivos vulnerables.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, infliges un {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% más de daño a los objetivos vulnerables.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vous infligez +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dégâts aux cibles vulnérables.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, infliggi il +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% di danni aggiuntivi ai bersagli vulnerabili.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、脆弱状態の標的に与えるダメージが+{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 취약 상태의 대상에게 주는 피해가 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu zyskujesz premię +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% do obrażeń przeciw odsłoniętym celom.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, você causa +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% de dano aumentado contra alvos vulneráveis.", + "ruRU": "За каждые 5 ед. ловкости, открытые в радиусе действия, урон, наносимый уязвимым целям, увеличивается на +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Savunmasız hedeflere +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}% artırılmış hasar verirsin.", + "zhCN": "每购买辐射范围内 5 点敏捷,你对易伤目标造成的伤害提高 +{2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你對易傷目標造成的傷害提高 {2/2.3/2.6/2.9/3.2/3.5/3.8/4.1/4.4/4.7/5/5.3/5.6/5.9/6.2/6.5/6.8/7.1/7.4/7.7/8}%。" + }, + "name": "Exploit", + "name_localized": { + "deDE": "Ausbeuten", + "esES": "Explotar", + "esMX": "Hazaña", + "frFR": "Exploitation", + "itIT": "Opportunismo", + "jaJP": "搾取", + "koKR": "착취", + "plPL": "Nadużycie", + "ptBR": "Exploração", + "ruRU": "Уловка", + "trTR": "Hile", + "zhCN": "利用", + "zhTW": "剝削手段" + }, + "tags": [ + "Dexterity", + "Vulnerable", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Geschicklichkeit", + "Verwundbar", + "Schaden" + ], + "esES": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "esMX": [ + "Destreza", + "Vulnerable", + "Daño" + ], + "frFR": [ + "Dextérité", + "Vulnérable", + "Dégâts" + ], + "itIT": [ + "Destrezza", + "Vulnerabilità", + "Danni" + ], + "jaJP": [ + "敏捷性", + "脆弱", + "ダメージ" + ], + "koKR": [ + "민첩", + "취약", + "피해" + ], + "plPL": [ + "Zręczność", + "Odsłonięcie", + "Obrażenia" + ], + "ptBR": [ + "Destreza", + "Vulnerável", + "Dano" + ], + "ruRU": [ + "Ловкость", + "Уязвимость", + "Урон" + ], + "trTR": [ + "Maharet", + "Savunmasız", + "Hasar" + ], + "zhCN": [ + "敏捷", + "易伤", + "伤害" + ], + "zhTW": [ + "敏捷", + "易傷", + "傷害" + ] + }, + "threshold_requirements": "25 Dexterity" + }, + "ParagonGlyph_084": { + "bonus": "Your Ice Spikes gain +20% Critical Strike Chance.", + "bonus_localized": { + "deDE": "Eure Eisstacheln erhalten +20% kritische Trefferchance.", + "esES": "Tus Agujas de hielo obtienen un +20% de probabilidad de golpe crítico.", + "esMX": "Tus Púas de Hielo obtienen un +20% de Probabilidad de golpe crítico.", + "frFR": "Les chances d'infliger un coup critique de vos pointes de glace sont augmentées de +20%.", + "itIT": "La probabilità di critico dei tuoi Spuntoni di Ghiaccio aumenta del +20%.", + "jaJP": "氷筍のクリティカルヒット率が+20%上昇する。", + "koKR": "얼음 가시의 극대화 확률이 +20% 증가합니다.", + "plPL": "Twoje Lodowe Kolce zyskują +20% szansy na trafienie krytyczne.", + "ptBR": "Seus Espetos de Gelo recebem +20% de chance de acerto crítico.", + "ruRU": "Вероятность критического удара ледяных шипов повышается на +20%.", + "trTR": "Buz Dikenlerin +20% Kritik Vuruş İhtimali kazanır.", + "zhCN": "你的冰刺的暴击几率提高 +20%。", + "zhTW": "你的冰刺爆擊機率提高 +20%。" + }, + "desc": "For every 5 Intelligence purchased within range, your Ice Spikes deal +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% increased damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Intelligenzpunkte verursachen Eure Eisstacheln +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% erhöhten Schaden.", + "esES": "Por cada 5 de inteligencia adquirida al alcance, tus Agujas de hielo infligen un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño.", + "esMX": "Por cada 5 de Inteligencia adquirida dentro del alcance, las Púas de Hielo infligen un +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% más de daño.", + "frFR": "Pour chaque tranche de 5 points d'intelligence achetés à l'intérieur de l'ensemble, vos pointes de glace infligent +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% de dégâts supplémentaires.", + "itIT": "Per ogni 5 punti Intelligenza acquistati a portata, i tuoi Spuntoni di Ghiaccio infliggono il +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% di danni aggiuntivi.", + "jaJP": "範囲内で知力5が購入されるごとに、氷筍が与えるダメージが+{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%増加する。", + "koKR": "범위 내에서 지능을 5 구매할 때마다 얼음 가시 피해가 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% 증가합니다.", + "plPL": "Za każde 5 pkt. inteligencji zakupionych w zasięgu twoje Lodowe Kolce zadają obrażenia zwiększone o +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "ptBR": "Para cada 5 de Inteligência comprados em alcance, seus Espeto de Gelo causam +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% a mais de dano.", + "ruRU": "За каждые 5 ед. интеллекта, открытых в радиусе действия, урон ледяных шипов увеличивается на +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%.", + "trTR": "Menzilde satın alınan her 5 Zekâ başına Buz Dikenlerin +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}% artırılmış hasar verir.", + "zhCN": "每购买辐射范围内 5 点智力,冰刺技能造成的伤害提高 +{2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。", + "zhTW": "在範圍內每購買 5 點智力,你的冰刺傷害就會提高+ {2/2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2/9.6/10}%。" + }, + "name": "Stalagmite", + "name_localized": { + "deDE": "Stalagmit", + "esES": "Estalagmita", + "esMX": "Estalagmita", + "frFR": "Stalagmite", + "itIT": "Stalagmite", + "jaJP": "石筍", + "koKR": "석순", + "plPL": "Stalagmit", + "ptBR": "Estalagmite", + "ruRU": "Сталагмит", + "trTR": "Dikit", + "zhCN": "石笋", + "zhTW": "尖冰" + }, + "tags": [ + "Ice Spike", + "Intelligence", + "Damage", + "Cold" + ], + "tags_localized": { + "deDE": [ + "Eisstachel", + "Intelligenz", + "Schaden", + "Kälte" + ], + "esES": [ + "Aguja de hielo", + "Inteligencia", + "Daño", + "Frío" + ], + "esMX": [ + "Púa de hielo", + "Inteligencia", + "Daño", + "Frío" + ], + "frFR": [ + "Pointe de glace", + "Intelligence", + "Dégâts", + "Froid" + ], + "itIT": [ + "Aculeo di Ghiaccio", + "Intelligenza", + "Danni", + "Freddo" + ], + "jaJP": [ + "氷筍", + "知力", + "ダメージ", + "冷気" + ], + "koKR": [ + "얼음 가시", + "지능", + "피해", + "냉기" + ], + "plPL": [ + "Lodowy Kolec", + "Inteligencja", + "Obrażenia", + "Zimno" + ], + "ptBR": [ + "Espeto de Gelo", + "Inteligência", + "Dano", + "Gelo" + ], + "ruRU": [ + "Ледяной шип", + "Интеллект", + "Урон", + "Холод" + ], + "trTR": [ + "Buz Dikeni", + "Zekâ", + "Hasar", + "Soğuk" + ], + "zhCN": [ + "冰刺", + "智力", + "伤害", + "冰霜" + ], + "zhTW": [ + "冰刺", + "智力", + "傷害", + "冰寒" + ] + }, + "threshold_requirements": "40 Intelligence" + }, + "ParagonGlyph_085": { + "bonus": "Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 15%.", + "bonus_localized": { + "deDE": "Gegner, die durch Eure Beschwörungsfertigkeiten Schaden erlitten haben, fügen Euch 6 Sekunden lang 1% verringerten Schaden zu. Stapelbar bis zu einem Maximum von 15%.", + "esES": "Los enemigos dañados por tus habilidades de evocación te infligen un 1% menos de daño durante 6 s, hasta un máximo de un 15%.", + "esMX": "Los enemigos dañados por tus habilidades de Conjuración te infligen 1% menos daño por 6 segundos, lo que se acumula hasta un 15%.", + "frFR": "Les cibles blessées par vos compétences de conjuration vous infligent 1% de dégâts en moins pendant 6 s, jusqu'à un maximum de 15%.", + "itIT": "I nemici colpiti dalle tue abilità d'Invocazione ti infliggono il 1% di danni in meno per 6 s, fino a un massimo del 15%.", + "jaJP": "自身の召喚スキルによりダメージを受けた敵から受けるダメージが6秒間、1%低下する。この効果は15%まで蓄積する。", + "koKR": "구현 기술에 피해를 입은 적으로부터 받는 공격 피해가 6초 동안 1% 감소합니다. 최대 15% 중첩됩니다.", + "plPL": "Wrogowie, którzy odniosą obrażenia od twoich umiejętności Przyzywania, zadają ci obrażenia zmniejszone o 1% przez 6 sek., maksymalnie 15%.", + "ptBR": "Inimigos atingidos pelas suas habilidades de Conjuração causam 1% a menos de dano a você por 6 s, acumulando até 15%.", + "ruRU": "Противники, пораженные вашими умениями категории \"Колдовство\", наносят вам на 1% меньше урона в течение 6 сек. Эффект суммируется до 15%.", + "trTR": "Büyü Yeteneklerin ile hasar alan düşmanlar sana 6 saniyeliğine 1% daha az hasar verir. Etki en fazla 15% birikir.", + "zhCN": "受到你召唤魔法技能伤害的敌人对你造成的伤害降低 1%, 持续 6 秒, 最多可叠加至 15%。", + "zhTW": "受到你咒喚技能傷害的敵人對你造成的傷害降低 1%,持續 6 秒,最多可堆疊 15%。" + }, + "desc": "For every 5 Dexterity purchased within range, your Conjuration Skills gain +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% Critical Strike Damage.", + "desc_localized": { + "deDE": "Für je 5 in Reichweite erworbene Geschicklichkeitspunkte gewinnen Eure Beschwörungsfertigkeiten +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% kritischen Trefferschaden.", + "esES": "Por cada 5 de destreza adquirida al alcance, tus habilidades de evocación obtienen un +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% de daño de golpe crítico.", + "esMX": "Por cada 5 de Destreza adquirida dentro del alcance, las habilidades de Conjuración obtienen +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% de daño de golpe crítico.", + "frFR": "Pour chaque tranche de 5 points de dextérité achetés à l'intérieur de l'ensemble, vos compétences de conjuration infligent +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% de dégâts critiques.", + "itIT": "Per ogni 5 punti Destrezza acquistati a portata, le tue abilità d'Invocazione ottengono il +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% di danni critici.", + "jaJP": "範囲内で敏捷性5が購入されるごとに、召喚スキルのクリティカルヒットダメージが+{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}%増加する。", + "koKR": "범위 내에서 민첩을 5 구매할 때마다 구현 기술의 극대화 피해가 +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% 증가합니다.", + "plPL": "Za każde 5 pkt. zręczności zakupionych w zasięgu twoje umiejętności Przyzywania zyskują premię +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% do obrażeń od trafień krytycznych.", + "ptBR": "Para cada 5 de Destreza comprados em alcance, suas habilidades de Conjuração ganham +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% de dano de acerto crítico.", + "ruRU": "За каждые 5 ед. ловкости, открытых в радиусе действия, критический урон умений категории \"Колдовство\" увеличивается на +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}%.", + "trTR": "Menzilde satın alınan her 5 Maharet başına Büyü Yeteneklerin +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}% Kritik Vuruş Hasarı kazanır.", + "zhCN": "每购买辐射范围内 5 点敏捷,召唤魔法技能造成的暴击伤害提高 +{8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}%。", + "zhTW": "在範圍內每購買 5 點敏捷,你的咒喚技能的爆擊傷害就會提高 + {8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28}%。" + }, + "name": "Invocation", + "name_localized": { + "deDE": "Anrufung", + "esES": "Invocación", + "esMX": "Invocación", + "frFR": "Invocation", + "itIT": "Evocazione", + "jaJP": "懇望", + "koKR": "기원", + "plPL": "Inwokacja", + "ptBR": "Evocação", + "ruRU": "Воззвание", + "trTR": "Çağırma", + "zhCN": "祈告", + "zhTW": "祈護" + }, + "tags": [ + "Conjuration", + "Dexterity", + "Damage", + "Critical Strikes", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Beschwörung", + "Geschicklichkeit", + "Schaden", + "Kritische Treffer", + "Schadensreduktion" + ], + "esES": [ + "Evocación", + "Destreza", + "Daño", + "Golpes críticos", + "Reducción de daño" + ], + "esMX": [ + "Conjuración", + "Destreza", + "Daño", + "Golpes críticos", + "Reducción de daño" + ], + "frFR": [ + "Conjuration", + "Dextérité", + "Dégâts", + "Coups critiques", + "Réduction des dégâts" + ], + "itIT": [ + "Invocazione", + "Destrezza", + "Danni", + "Colpi critici", + "Riduzione danni" + ], + "jaJP": [ + "召喚", + "敏捷性", + "ダメージ", + "クリティカルヒット", + "ダメージ減少" + ], + "koKR": [ + "구현", + "민첩", + "피해", + "극대화", + "피해 감소" + ], + "plPL": [ + "Przyzywanie", + "Zręczność", + "Obrażenia", + "Trafienia Krytyczne", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Conjuração", + "Destreza", + "Dano", + "Acertos Críticos", + "Redução de Dano" + ], + "ruRU": [ + "Колдовство", + "Ловкость", + "Урон", + "Критические удары", + "Уменьшение урона" + ], + "trTR": [ + "Büyü", + "Maharet", + "Hasar", + "Kritik Vuruşlar", + "Hasar Azaltma" + ], + "zhCN": [ + "召唤魔法", + "敏捷", + "伤害", + "暴击", + "伤害减免" + ], + "zhTW": [ + "咒喚", + "敏捷", + "傷害", + "爆擊", + "傷害減免" + ] + }, + "threshold_requirements": "25 Dexterity" + } + }, + "Paragon (Node)": { + "Sorcerer_Legendary_001": { + "desc": "Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x1% for every 25 Intelligence you have.", + "desc_localized": { + "deDE": "Euer Verbrennungsschaden ist um x10% Eures Bonus auf kritischen Trefferschaden plus x1% pro 25 Intelligenz erhöht.", + "esES": "Tu daño de quemadura aumenta una cantidad equivalente a un x10% de tu bonus de daño de golpe crítico más un x1% adicional por cada 25 de inteligencia que tengas.", + "esMX": "Tu daño de quemadura aumenta un x10% de la bonificación de tu daño de golpe crítico, más un x1% por cada 25 de Inteligencia que tengas.", + "frFR": "Vos dégâts de brûlure sont augmentés d'un montant égal à x10% de votre bonus de dégâts critiques et de x1% supplémentaires par tranche de 25 points d'intelligence dont vous disposez.", + "itIT": "I tuoi danni da fiamme sono aumentati del x10% del tuo bonus ai danni critici, più il x1% per ogni 25 Intelligenza.", + "jaJP": "与える炎上ダメージがクリティカルヒットダメージボーナスのx10%分増加するのに加えて、知力25ごとに、ダメージがさらにx1%増加する。", + "koKR": "연소 피해가 추가 극대화 피해의 x10%만큼 증가하고, 지능 25당 x1%만큼 추가로 증가합니다.", + "plPL": "Zadawane przez ciebie obrażenia od podpalenia są zwiększone o x10% twojej premii do obrażeń od trafień krytycznych oraz dodatkowo o x1% za każde posiadane 25 pkt. inteligencji.", + "ptBR": "Seu dano flamejante é aumentado em x10% do seu bônus de dano de acerto crítico, mais x1% para cada 25 de inteligência que você tiver.", + "ruRU": "Наносимый вами урон от горения увеличивается на x10% от вашего бонуса к критическому урону и еще на x1% за каждые 25 ед. интеллекта героя.", + "trTR": "Yanma hasarın, Kritik Vuruş Hasar Bonusunun x10% kadarı artar, ilave olarak sahip olduğun her 25 Zekâ başına x1% artar.", + "zhCN": "你的燃烧伤害提高, 相当于你暴击伤害加成的 x10%, 每有 25 点智力会使伤害进一步提高 x1%。", + "zhTW": "你的燃燒傷害提高等同你爆擊傷害加成的 x10%,每擁有 25 點智力,可使此傷害提高 x1%。" + }, + "name": "Burning Instinct", + "name_localized": { + "deDE": "Brennender Instinkt", + "esES": "Instinto ardiente", + "esMX": "Instinto Ardiente", + "frFR": "Instinct bouillonnant", + "itIT": "Istinto Bruciante", + "jaJP": "燃え上がる本能", + "koKR": "연소 본능", + "plPL": "Ognisty Instynkt", + "ptBR": "Instinto Flamejante", + "ruRU": "Пылающий инстинкт", + "trTR": "Yakıcı İçgüdü", + "zhCN": "燃烧本能", + "zhTW": "燃燒直覺" + }, + "tags": [ + "Burn", + "Damage", + "Critical Strikes", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schaden", + "Kritische Treffer", + "Intelligenz" + ], + "esES": [ + "Quemadura", + "Daño", + "Golpes críticos", + "Inteligencia" + ], + "esMX": [ + "Quemadura", + "Daño", + "Golpes críticos", + "Inteligencia" + ], + "frFR": [ + "Brûlure", + "Dégâts", + "Coups critiques", + "Intelligence" + ], + "itIT": [ + "Bruciatura", + "Danni", + "Colpi critici", + "Intelligenza" + ], + "jaJP": [ + "炎上", + "ダメージ", + "クリティカルヒット", + "知力" + ], + "koKR": [ + "불태우기", + "피해", + "극대화", + "지능" + ], + "plPL": [ + "Podpalenie", + "Obrażenia", + "Trafienia Krytyczne", + "Inteligencja" + ], + "ptBR": [ + "Queimadura", + "Dano", + "Acertos Críticos", + "Inteligência" + ], + "ruRU": [ + "Горение", + "Урон", + "Критические удары", + "Интеллект" + ], + "trTR": [ + "Yakma", + "Hasar", + "Kritik Vuruşlar", + "Zekâ" + ], + "zhCN": [ + "燃烧", + "伤害", + "暴击", + "智力" + ], + "zhTW": [ + "燃燒", + "傷害", + "爆擊", + "智力" + ] + } + }, + "Sorcerer_Legendary_002": { + "desc": "Pyromancy Skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 10% of your Damage with Fire bonus, up to x30%.", + "desc_localized": { + "deDE": "Eure Pyromaniefertigkeiten haben eine um +12% erhöhte kritische Trefferchance und verursachen erhöhten direkten Schaden. Die Erhöhung des direkten Schadens entspricht 10% Eures Schadensbonus mit Feuer, bis zu x30%.", + "esES": "Las habilidades de piromancia tienen un +12% más de probabilidad de golpe crítico e infligen una cantidad de daño directo adicional equivalente a un 10% de tu bonus de daño de fuego, hasta un máximo de un x30%.", + "esMX": "Las habilidades de Piromancia tienen un +12% más de Probabilidad de golpe crítico e infligen más daño directo equivalente al 10% de la bonificación de daño con Fuego, hasta un x30%.", + "frFR": "Vos compétences de pyromancie ont +12% de chances d'infliger un coup critique supplémentaires et d'infliger des dégâts directs supplémentaires. Le bonus aux dégâts directs équivaut à 10% de votre bonus de dégâts de feu, jusqu'à un maximum de x30%.", + "itIT": "Le abilità di Piromanzia hanno una probabilità di critico aumentata del +12% e infliggono danni diretti aumentati del 10% del bonus ai danni da fuoco, fino a un massimo del x30%.", + "jaJP": "火術スキルのクリティカルヒット率が+12%上昇し、火炎ダメージボーナスの10%相当の増加した直接ダメージを与える。このダメージは最大x30%まで増加する。", + "koKR": "방화 기술의 극대화 확률이 +12% 증가하고 직접 피해가 화염 기술로 주는 피해 증가량의 10%만큼, 최대 x30%까지 증가합니다.", + "plPL": "Umiejętności Piromancji mają zwiększone o +12% szanse na trafienie krytyczne i zadają zwiększone obrażenia bezpośrednie równe 10% premii do obrażeń od Ognia, maksymalnie x30%.\n\nAktualna premia do obrażeń bezpośrednich: x[min(((Damage_Type_Percent_Bonus#Fire + NonPhysical_Damage_Percent_Bonus) * 0.1), 0.3) * 100]%", + "ptBR": "Habilidades de Piromancia têm +12% a mais de chance de acerto crítico e causam dano direto igual a 10% do seu bônus de dano ígneo, até um máximo de x30%.", + "ruRU": "Вероятность критического удара умений пиромантии повышается на +12%. Прямой урон от этих умений увеличивается на 10% от вашего бонуса к урону от огня вплоть до x30%.", + "trTR": "Alev Büyüsü Yetenekleri, +12% artırılmış Kritik Vuruş İhtimaline sahip olur ve Ateşle Hasar bonusunun 10% kadarına eşit artırılmış ilave Doğrudan hasar verir. Artışı en fazla x30% olabilir.", + "zhCN": "爆焰技能的暴击几率增加 +12%, 并且直接伤害增加。增加的直接伤害相当于火焰伤害加成的 10%, 最高加成 x30%。", + "zhTW": "焰術技能的爆擊機率提高+12%,且造成的直接傷害提高等同火焰傷害加成的 10%,最多提高 x30%。" + }, + "name": "Searing Heat", + "name_localized": { + "deDE": "Sengende Hitze", + "esES": "Calor abrasador", + "esMX": "Calor Abrasador", + "frFR": "Chaleur ardente", + "itIT": "Caldo Fiammeggiante", + "jaJP": "燃えさかる熱", + "koKR": "작열하는 열기", + "plPL": "Gorejące Ciepło", + "ptBR": "Calor Calcinante", + "ruRU": "Опаляющий жар", + "trTR": "Kavurucu Sıcak", + "zhCN": "灼烧之热", + "zhTW": "熾烈高溫" + }, + "tags": [ + "Pyromancy", + "Fire", + "Critical Strikes" + ], + "tags_localized": { + "deDE": [ + "Pyromanie", + "Feuer", + "Kritische Treffer" + ], + "esES": [ + "Piromancia", + "Fuego", + "Golpes críticos" + ], + "esMX": [ + "Piromancia", + "Fuego", + "Golpes críticos" + ], + "frFR": [ + "Pyromancie", + "Feu", + "Coups critiques" + ], + "itIT": [ + "Piromanzia", + "Fuoco", + "Colpi critici" + ], + "jaJP": [ + "火術", + "火炎", + "クリティカルヒット" + ], + "koKR": [ + "방화", + "화염", + "극대화" + ], + "plPL": [ + "Piromancja", + "Ogień", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Piromancia", + "Fogo", + "Acertos Críticos" + ], + "ruRU": [ + "Пиромантия", + "Огонь", + "Критические удары" + ], + "trTR": [ + "Alev Büyüsü", + "Ateş", + "Kritik Vuruşlar" + ], + "zhCN": [ + "爆焰", + "火焰", + "暴击" + ], + "zhTW": [ + "焰術", + "火焰", + "爆擊" + ] + } + }, + "Sorcerer_Legendary_005": { + "desc": "You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.", + "desc_localized": { + "deDE": "Ihr verursacht Bonusschaden bei verwundbaren Gegnern in Höhe von x10% der Gesamtmenge Eures Bonusschadens mit Kälte, bis zu einem Maximum von x30%.", + "esES": "Infliges una cantidad de daño adicional a los enemigos vulnerables equivalente a un x10% de tu daño adicional total de frío, hasta un máximo de un x30%.", + "esMX": "Infliges un daño de bonificación a los enemigos Vulnerables equivalente al x10% del monto total de daño de bonificación con frío, hasta un máximo de x30%.", + "frFR": "Vous bénéficiez d'un bonus aux dégâts contre les adversaires vulnérables équivalent à x10% du total de votre bonus aux dégâts de froid, jusqu'à un maximum de x30%.", + "itIT": "Infliggi danni aggiuntivi ai nemici vulnerabili pari al x10% del bonus totale ai danni da freddo, fino a un massimo del x30%.", + "jaJP": "脆弱状態の敵に対し、冷気ボーナスダメージの合計のx10%相当のボーナスダメージを与える。このダメージは最大x30%まで増加する。", + "koKR": "취약한 적에게 주는 피해가 총 냉기 추가 피해량의 x10%만큼, 최대 x30%까지 증가합니다.", + "plPL": "Zadajesz dodatkowe obrażenia odsłoniętym wrogom równe x10% całkowitej premii do obrażeń od Zimna, maksymalnie x30%.", + "ptBR": "Você causa dano extra a inimigos vulneráveis igual a x10% do seu total de bônus de dano gélido, até um máximo de x30%.", + "ruRU": "Урон, наносимый уязвимым противникам, увеличивается на x10% от вашего суммарного бонуса к урону от холода вплоть до x30%.", + "trTR": "Savunmasız düşmanlara toplam Soğukla Hasar Bonusunun x10% kadarına eşit bonus hasar verirsin. Artış en fazla x30% olabilir.", + "zhCN": "你对易伤敌人造成加成伤害, 相当于冰霜加成伤害总额的 x10%, 最高加成 x30%。", + "zhTW": "你對易傷敵人造成的傷害提高,等同冰寒傷害加成的 x10%,最多可提高 x30%。" + }, + "name": "Frigid Fate", + "name_localized": { + "deDE": "Eiskaltes Schicksal", + "esES": "Destino gélido", + "esMX": "Destino Frígido", + "frFR": "Destin frigide", + "itIT": "Destino Glaciale", + "jaJP": "凍てついた運命", + "koKR": "혹한의 운명", + "plPL": "Lodowy Los", + "ptBR": "Destino Frígido", + "ruRU": "Смерть во льдах", + "trTR": "Soğuk Kader", + "zhCN": "冰冷命运", + "zhTW": "凜霜天命" + }, + "tags": [ + "Vulnerable", + "Cold", + "Lucky Hit" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Kälte", + "Glückstreffer" + ], + "esES": [ + "Vulnerable", + "Frío", + "Golpe de suerte" + ], + "esMX": [ + "Vulnerable", + "Frío", + "Golpe afortunado" + ], + "frFR": [ + "Vulnérable", + "Froid", + "Coup de chance" + ], + "itIT": [ + "Vulnerabilità", + "Freddo", + "Colpo fortunato" + ], + "jaJP": [ + "脆弱", + "冷気", + "幸運の一撃" + ], + "koKR": [ + "취약", + "냉기", + "행운의 적중" + ], + "plPL": [ + "Odsłonięcie", + "Zimno", + "Szczęśliwy Traf" + ], + "ptBR": [ + "Vulnerável", + "Gelo", + "Golpe de Sorte" + ], + "ruRU": [ + "Уязвимость", + "Холод", + "Удачный удар" + ], + "trTR": [ + "Savunmasız", + "Soğuk", + "Şanslı Vuruş" + ], + "zhCN": [ + "易伤", + "冰霜", + "幸运一击" + ], + "zhTW": [ + "易傷", + "冰寒", + "幸運觸發" + ] + } + }, + "Sorcerer_Legendary_006": { + "desc": "Your Frost Skills deal x15% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.", + "desc_localized": { + "deDE": "Eure Frostfertigkeiten verursachen um x15% erhöhten Schaden bei verwundbaren Gegnern. Der Bonus verdoppelt sich bei Gegnern, die zudem eingefroren sind.", + "esES": "Tus habilidades de escarcha infligen un x15% más de daño a enemigos vulnerables. Este bonus se duplica si el enemigo también está congelado.", + "esMX": "Tus habilidades de Hielo infligen un x15% más de daño a los enemigos Vulnerables. Esta bonificación se duplica si el enemigo también está Congelado.", + "frFR": "Vos compétences de givre infligent x15% de dégâts supplémentaires aux adversaires vulnérables. Ce bonus est doublé si votre cible est également gelée.", + "itIT": "Le tue abilità di Freddo infliggono danni aumentati del x15% ai nemici vulnerabili. Questo bonus viene raddoppiato se il nemico è anche congelato.", + "jaJP": "凍結スキルが脆弱状態の敵に与えるダメージがx15%増加する。敵が同時に凍結状態の場合、このボーナスは2倍になる。", + "koKR": "서리 기술이 취약 상태의 적에게 주는 피해가 x15% 증가합니다. 적이 빙결 상태에도 걸려 있다면 효과가 2배로 증가합니다.", + "plPL": "Twoje umiejętności Lodu zadają odsłoniętym wrogom obrażenia zwiększone o x15%. Ta premia jest podwojona, jeżeli wróg jest również zamrożony.", + "ptBR": "Suas habilidades de Geleira causam x15% a mais de dano a inimigos vulneráveis. Esse bônus é dobrado se o inimigo também estiver Congelado.", + "ruRU": "Умения мороза наносят на x15% больше урона уязвимым противникам. Прибавка удваивается, если уязвимый противник заморожен.", + "trTR": "Soğuk Yeteneklerin, Savunmasız düşmanlara x15% artırılmış hasar verir. Düşman ayrıca Donuksa bu bonus ikiye katlanır.", + "zhCN": "你的寒霜技能对易伤敌人的伤害提高 x15%。如果敌人被冻结则该加成效果翻倍。", + "zhTW": "你的冰霜技能對易傷敵人的傷害提高 x15%。若敵人同時處於凍結狀態,此加成效果加倍。" + }, + "name": "Icefall", + "name_localized": { + "deDE": "Eisschlag", + "esES": "Avalancha de hielo", + "esMX": "Caída de Hielo", + "frFR": "Chute de glace", + "itIT": "Cascata Ghiacciata", + "jaJP": "アイスフォール", + "koKR": "얼음폭포", + "plPL": "Lodospad", + "ptBR": "Cascata Glacial", + "ruRU": "Ледопад", + "trTR": "Buz Çağlayanı", + "zhCN": "陨冰", + "zhTW": "落冰" + }, + "tags": [ + "Frozen", + "Frost", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "Eingefroren", + "Frost", + "Verwundbar" + ], + "esES": [ + "Congelación", + "Escarcha", + "Vulnerable" + ], + "esMX": [ + "Congelado", + "Hielo", + "Vulnerable" + ], + "frFR": [ + "Gel", + "Givre", + "Vulnérable" + ], + "itIT": [ + "Congelamento", + "Gelo", + "Vulnerabilità" + ], + "jaJP": [ + "凍結", + "凍結", + "脆弱" + ], + "koKR": [ + "빙결", + "서리", + "취약" + ], + "plPL": [ + "Zamrożenie", + "Lód", + "Odsłonięcie" + ], + "ptBR": [ + "Congelado", + "Geleira", + "Vulnerável" + ], + "ruRU": [ + "Заморозка", + "Мороз", + "Уязвимость" + ], + "trTR": [ + "Donuk", + "Soğuk", + "Savunmasız" + ], + "zhCN": [ + "冻结", + "寒霜", + "易伤" + ], + "zhTW": [ + "凍結", + "冰霜", + "易傷" + ] + } + }, + "Sorcerer_Legendary_007": { + "desc": "After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana.\n\nThis Mana cost requirement is reduced by Mana Cost Reduction bonuses.", + "desc_localized": { + "deDE": "Wenn Ihr 100 Mana verbraucht habt, werden Gegner durch Euren nächsten Kettenblitz oder Eure nächsten Comboblitze 2 Sek. lang verwundbar, und 10% Eures Manas werden wiederhergestellt.\n\nDie Manakosten werden durch Boni mit Manakostenreduktion verringert.", + "esES": "Tras gastar 100 de maná, tu siguiente lanzamiento de Cadena de rayos o Descarga de energía vuelve vulnerables a los enemigos durante 2 s y te restaura un 10% de maná.\n\nEste requisito de coste de maná se reduce según tus bonus de reducción de coste de maná.", + "esMX": "Después de gastar 100 de Maná, tu siguiente Cadena de Relámpagos o Centellas hacen que los enemigos sean Vulnerables por 2 segundos y restaura 10% de maná.\n\nEste requisito de costo de maná se reduce por las bonificaciones de Reducción de costo de maná.", + "frFR": "Après avoir dépensé 100 points de mana, votre prochaine Chaîne d'éclairs ou Décharge électrique rend les adversaires vulnérables pendant 2 s et restaure 10% points de mana.\n\nRéduit le coût en mana d'un montant équivalent à vos bonus de réduction du coût en mana.", + "itIT": "Dopo aver consumato 100 mana, l'utilizzo successivo di Catena di Fulmini o Scariche Elettriche rende i nemici vulnerabili per 2 s e ripristina il 10% del tuo mana.\n\nQuesto costo in mana viene ridotto dai bonus di riduzione costo mana.", + "jaJP": "マナを100消費後、次に使用する〈チェイン・ライトニング〉または〈チャージボルト〉が2秒間、敵を脆弱状態にし、自身のマナを10%回復する。\n\n必要なマナ消費量は、マナ消費減少率のボーナスにより軽減される。", + "koKR": "마나를 100 소모한 후, 다음 연쇄 번개 또는 번개 줄기 시전 시 적을 2초 동안 취약 상태로 만들고 마나를 10% 회복합니다.\n\n필요한 마나 소모량은 마나 소모량 감소 능력치 증가량만큼 감소합니다.", + "plPL": "Po wykorzystaniu 100 pkt. many twoje następne użycie umiejętności Seryjne Błyskawice lub Wiązki Błyskawic sprawia, że wrogowie stają się odsłonięci przez 2 sek., i przywraca ci 10% pkt. many.\n\nWymagany koszt w punktach many jest zmniejszony o premie do redukcji kosztu many.", + "ptBR": "Após gastar 100 de mana, seu próximo lançamento de Cadeia de Raios ou Setas Carregadas deixa inimigos Vulneráveis por 2 s e restaura 10% do seu mana.\n\nEsse custo de mana é reduzido pelos bônus de redução do custo de mana.", + "ruRU": "После того как вы расходуете 100 ед. маны, следующее заклинание \"Цепная молния\" или \"Электрические разряды\" делает противников уязвимыми на 2 сек. и восполняет вам 10% маны.\n\nКоличество маны, необходимое для срабатывания, уменьшается за счет эффектов, сокращающих расход маны.", + "trTR": "100 Mana harcadıktan sonraki ilk Zincirleme Yıldırım ya da Yüklü Şimşekler kullanımında düşmanları 2 saniyeliğine Savunmasız bırakırsın ve Mananın 10% kadarını yenilersin.\n\nBu Mana bedeli gereksinimi, Mana Bedeli Azaltma bonuslarına göre azalır.", + "zhCN": "消耗 100 点法力后, 你下一次施放的连锁闪电或者电荷弹会对敌人造成易伤, 持续 2 秒, 并恢复 10% 点法力。\n\n法力消耗减免加成可减少该法力消耗需求。", + "zhTW": "在消耗 100 點法力後,你下一次施放的連鎖閃電或電能彈會使敵人易傷 2 秒,並使你恢復 10% 法力。\n\n法力消耗降低加成會減少此法力消耗需求。" + }, + "name": "Static Surge", + "name_localized": { + "deDE": "Statische Woge", + "esES": "Aluvión estático", + "esMX": "Sobrecarga Estática", + "frFR": "Surtension statique", + "itIT": "Scarica Statica", + "jaJP": "静電気放電", + "koKR": "전하 쇄도", + "plPL": "Statyczny Impuls", + "ptBR": "Surto de Estática", + "ruRU": "Всплеск энергии", + "trTR": "Statik Akını", + "zhCN": "静电奔涌", + "zhTW": "靜電奔流" + }, + "tags": [ + "Mana", + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "Mana", + "Verwundbar" + ], + "esES": [ + "Maná", + "Vulnerable" + ], + "esMX": [ + "Maná", + "Vulnerable" + ], + "frFR": [ + "Mana", + "Vulnérable" + ], + "itIT": [ + "Mana", + "Vulnerabilità" + ], + "jaJP": [ + "マナ", + "脆弱" + ], + "koKR": [ + "마나", + "취약" + ], + "plPL": [ + "Mana", + "Odsłonięcie" + ], + "ptBR": [ + "Mana", + "Vulnerável" + ], + "ruRU": [ + "Мана", + "Уязвимость" + ], + "trTR": [ + "Mana", + "Savunmasız" + ], + "zhCN": [ + "法力", + "易伤" + ], + "zhTW": [ + "法力", + "易傷" + ] + } + }, + "Sorcerer_Legendary_008": { + "desc": "Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x3% per 20 total Intelligence you have.", + "desc_localized": { + "deDE": "Knisternde Energie verfügt über eine Chance von 25%, bei Auslösung keine Aufladung zu verbrauchen. Der Schaden von Knisternde Energie wird pro 20 Eurer Gesamtintelligenz um x3% erhöht.", + "esES": "La energía crepitante tiene un 25% de probabilidad de no consumir una carga al activarse. El daño de la energía crepitante aumenta un x3% por cada 20 de inteligencia total que tengas.", + "esMX": "Energía Crepitante tiene un 25% de probabilidad de no consumir una carga al activarse. El daño de Energía Crepitante aumenta un x3% por cada 20 de Inteligencia total que tengas.", + "frFR": "L'énergie crépitante a 25% de chances de ne pas consommer de charges lorsqu'elle est déclenchée. Les dégâts de l'énergie crépitante augmentent de x3% par tranche de 20 points d'intelligence dont vous disposez.", + "itIT": "Energia Crepitante ha il 25% di probabilità di non consumare una carica quando viene attivata. I danni inflitti da Energia Crepitante sono aumentati del x3% per ogni 20 Intelligenza.", + "jaJP": "帯び出す電気発動時、25%の確率でチャージを消費しない。自分の合計知力20ごとに帯び出す電気のダメージがx3%増加する。", + "koKR": "짜릿한 에너지가 발동했을 때 25% 확률로 중첩이 소모되지 않습니다. 짜릿한 에너지로 주는 피해가 총 지능 20당 x3% 증가합니다.", + "plPL": "Masz 25% szans na to, że aktywacja Roziskrzonej Energii nie zużyje ładunku. Obrażenia od Roziskrzonej Energii wzrastają o x3% za każde posiadane przez ciebie 20 pkt. inteligencji.", + "ptBR": "Energia Crepitante tem 25% de chance de não consumir uma carga ao ser acionada. O dano de Energia Crepitante é aumentado em x3% por 20 de inteligência total que você tiver.", + "ruRU": "\"Искрящийся заряд энергии\" с вероятностью 25% не поглощает заряд при активации. Урон от \"Искрящегося заряда энергии\" увеличивается на x3% за каждые 20 ед. интеллекта героя.", + "trTR": "Çatırtı Enerjisi, tetiklendiğinde 25% ihtimalle Yük tüketmez. Çatırtı Enerjisinin hasarı, sahip olduğun 20 toplam Zekâ başına x3% artar.", + "zhCN": "爆裂电花有 25% 几率在触发时不消耗层数。你每拥有 20 点总智力, 爆裂电花的伤害就提高 x3%。", + "zhTW": "電流能量觸發時有 25% 機率不消耗使用次數。你每擁有 20 點總智力會使你的電流能量傷害提高 x3%。" + }, + "name": "Ceaseless Conduit", + "name_localized": { + "deDE": "Unablässige Verbindung", + "esES": "Conducto incesante", + "esMX": "Conducto Constante", + "frFR": "Conduction incessante", + "itIT": "Conduzione Incessante", + "jaJP": "不断の導管", + "koKR": "멈추지 않는 전도", + "plPL": "Nieprzerwany Przekaźnik", + "ptBR": "Condutor Incessante", + "ruRU": "Бесконечный проводник", + "trTR": "Bitmeyen Kanal", + "zhCN": "不灭导体", + "zhTW": "無限導體" + }, + "tags": [ + "Crackling Energy", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Knisternde Energie", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Energía crepitante", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Energía Crepitante", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Énergie crépitante", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Energia Crepitante", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "帯び出す電気", + "ダメージ", + "知力" + ], + "koKR": [ + "짜릿한 에너지", + "피해", + "지능" + ], + "plPL": [ + "Roziskrzona Energia", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Energia Crepitante", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Искрящийся заряд энергии", + "Урон", + "Интеллект" + ], + "trTR": [ + "Çatırtı Enerjisi", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "爆裂电花", + "伤害", + "智力" + ], + "zhTW": [ + "電流能量", + "傷害", + "智力" + ] + } + }, + "Sorcerer_Legendary_011": { + "desc": "Your Conjuration Skills have a x10% reduced Cooldown or Mana cost. They also deal bonus damage equal to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.", + "desc_localized": { + "deDE": "Eure Beschwörungsfertigkeiten haben um x10% verringerte Abklingzeit oder Manakosten. Sie verursachen außerdem Bonusschaden in Höhe von x5% der Gesamtmenge Eures Bonusschadens mit Feuer, Blitz und Kälte.", + "esES": "Tus habilidades de evocación tienen un x10% menos de tiempo de reutilización o coste de maná. Además, infligen una cantidad de daño adicional equivalente a un x5% de tu daño adicional total de fuego, rayos y frío.", + "esMX": "Tus habilidades de Conjuración tienen un x10% de reducción de recuperación o costo de maná. También infligen daño de bonificación equivalente a un x5% del monto total de daño de bonificación con fuego, rayo y frío.", + "frFR": "Vos compétences de conjuration ont un temps de recharge ou un coût en mana réduit de x10%. Elles infligent également un bonus aux dégâts équivalent à x5% du total de votre bonus aux dégâts de feu, de foudre et de froid.", + "itIT": "Il tempo di recupero o il costo in mana delle tue abilità d'Invocazione è ridotto del x10%. Infliggono anche danni aggiuntivi pari al x5% del bonus totale ai danni da fuoco, fulmine e freddo.", + "jaJP": "召喚スキルのクールダウンまたはマナ消費量がx10%低下し、さらに火炎、電撃、冷気ボーナスダメージの合計のx5%相当のボーナスダメージを与える。", + "koKR": "구현 기술의 재사용 대기시간 또는 마나 소모량이 x10% 감소합니다. 또한 해당 기술들이 화염, 번개, 냉기 총 추가 피해량의 x5%만큼 추가 피해를 줍니다.", + "plPL": "Twoje umiejętności Przyzywania mają skrócony czas odnowienia lub zmniejszony koszt many o x10%. Zadają też dodatkowe obrażenia równe x5% całkowitej premii do obrażeń od Ognia, Błyskawic i Zimna.", + "ptBR": "Suas habilidades de Conjuração têm a recarga ou o custo de mana reduzido em x10%. Também causam dano equivalente a x5% do seu total de bônus de dano ígneo, elétrico e gélido.", + "ruRU": "Сокращает время восстановления умений категории \"Колдовство\" и затраты маны на их применение на x10%. Урон от этих умений увеличивается на x5% от суммы бонусов к урону от огня, молнии и холода.", + "trTR": "Büyü Yeteneklerinin Bekleme Süresi ve Mana bedeli x10% azalır. Ayrıca bu yetenekler toplam Ateşle, Yıldırımla ve Soğukla Hasar Bonusunun x5% kadarına eşit bonus hasar verir.", + "zhCN": "你的召唤魔法技能的冷却时间或法力消耗减少 x10%, 其加成伤害相当于火焰伤害、闪电伤害和冰霜加成伤害总额的 x5%。", + "zhTW": "你的咒喚技能冷卻時間或法力耗費降低 x10%。咒喚技能同時會造成額外傷害,等同火焰、閃電以及冰寒傷害加成加總值的 x5%。" + }, + "name": "Elemental Summoner", + "name_localized": { + "deDE": "Elementarbeschwörer", + "esES": "Invocación elemental", + "esMX": "Invocador Elemental", + "frFR": "Invocation élémentaire", + "itIT": "Evocatore Elementale", + "jaJP": "元素召喚師", + "koKR": "원소 소환사", + "plPL": "Przywoływanie Żywiołów", + "ptBR": "Evocador Elemental", + "ruRU": "Призыватель стихий", + "trTR": "Element Çağırıcı", + "zhCN": "元素召唤师", + "zhTW": "元素召喚師" + }, + "tags": [ + "Conjuration", + "Mana", + "Cooldown" + ], + "tags_localized": { + "deDE": [ + "Beschwörung", + "Mana", + "Abklingzeit" + ], + "esES": [ + "Evocación", + "Maná", + "Tiempo de reutilización" + ], + "esMX": [ + "Conjuración", + "Maná", + "Recuperación" + ], + "frFR": [ + "Conjuration", + "Mana", + "Temps de recharge" + ], + "itIT": [ + "Invocazione", + "Mana", + "Tempo di recupero" + ], + "jaJP": [ + "召喚", + "マナ", + "クールダウン" + ], + "koKR": [ + "구현", + "마나", + "재사용 대기시간" + ], + "plPL": [ + "Przyzywanie", + "Mana", + "Odnowienie" + ], + "ptBR": [ + "Conjuração", + "Mana", + "Recarga" + ], + "ruRU": [ + "Колдовство", + "Мана", + "Время восстановления" + ], + "trTR": [ + "Büyü", + "Mana", + "Bekleme Süresi" + ], + "zhCN": [ + "召唤魔法", + "法力", + "冷却时间" + ], + "zhTW": [ + "咒喚", + "法力", + "冷卻時間" + ] + } + }, + "Sorcerer_Legendary_015": { + "desc": "Your Enchantments are 20% stronger.", + "desc_localized": { + "deDE": "Eure Verzauberungen sind 20% stärker.", + "esES": "Tus encantamientos son un 20% más potentes.", + "esMX": "Tus Encantamientos son un 20% más potentes.", + "frFR": "La puissance de vos enchantements est augmentée de 20%.", + "itIT": "I tuoi incantamenti sono più forti del 20%.", + "jaJP": "エンチャントメントの効果が20%強くなる。", + "koKR": "마법부여의 위력이 20% 증가합니다.", + "plPL": "Moc twojego zaklinania jest zwiększona o 20%.", + "ptBR": "Seus encantamentos são 20% mais fortes.", + "ruRU": "Ваши чары усиливаются на 20%.", + "trTR": "Büyülemelerin 20% daha güçlü.", + "zhCN": "你的附魔效果增强 20%。", + "zhTW": "你的附魔效果增強 20%。" + }, + "name": "Enchantment Master", + "name_localized": { + "deDE": "Verzauberungsmeister", + "esES": "Maestría en encantamientos", + "esMX": "Maestro de Encantamiento", + "frFR": "Maîtrise des enchantements", + "itIT": "Maestria degli Incantamenti", + "jaJP": "エンチャントメントマスター", + "koKR": "마법부여 전문가", + "plPL": "Mistrzostwo Zaklinania", + "ptBR": "Mestre de Encantamentos", + "ruRU": "Мастер чар", + "trTR": "Büyüleme Ustası", + "zhCN": "附魔大师", + "zhTW": "附魔大師" + } + }, + "Sorcerer_Magic_CracklingEnergy": { + "attributes": { + "839-0": { + "attribute_name": "+[{VALUE}*100|1%|] Damage with Crackling Energy", + "formula_data": { + "1.7 * ParagonPowerBudgetMultiplierNodeMagicOffensive()": [ + 1.7, + 88 + ] + }, + "formula_hash": "1694542284", + "formula_name": "ParagonNodeCracklingEnergyDamageBonus_Magic", + "stat_dword": 918887 + } + }, + "desc": "+8.5% Damage with Crackling Energy", + "name": "Crackling Energy", + "tags": [ + "Crackling Energy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Knisternde Energie", + "Schaden" + ], + "esES": [ + "Energía crepitante", + "Daño" + ], + "esMX": [ + "Energía Crepitante", + "Daño" + ], + "frFR": [ + "Énergie crépitante", + "Dégâts" + ], + "itIT": [ + "Energia Crepitante", + "Danni" + ], + "jaJP": [ + "帯び出す電気", + "ダメージ" + ], + "koKR": [ + "짜릿한 에너지", + "피해" + ], + "plPL": [ + "Roziskrzona Energia", + "Obrażenia" + ], + "ptBR": [ + "Energia Crepitante", + "Dano" + ], + "ruRU": [ + "Искрящийся заряд энергии", + "Урон" + ], + "trTR": [ + "Çatırtı Enerjisi", + "Hasar" + ], + "zhCN": [ + "爆裂电花", + "伤害" + ], + "zhTW": [ + "電流能量", + "傷害" + ] + } + }, + "Sorcerer_Rare_002": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Cold", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 3 + }, + "306-1": { + "attribute_name": "Chill_Bonus_Percent", + "formula_data": { + "2 * ParagonPowerBudgetMultiplierNodeMagicDefensive()": [ + 2.0, + 89 + ] + }, + "formula_hash": "2506597615", + "formula_name": "ParagonNodeChillBonus_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Cold Damage\n4% Chill Application", + "desc_localized": { + "deDE": "+10% Schaden des Typs Cold\n4% Unterkühlungsanwendung", + "esES": "+10% de daño de Cold\n4% de aplicación de helada", + "esMX": "+10% de daño de Cold\n4% de aplicación de helamiento", + "frFR": "+10% de dégâts Cold\n4% d'application des effets glaçants", + "itIT": "Danni da Cold: +10%\nApplicazione di raggelamento: 4%", + "jaJP": "Cold ダメージ+10%\n冷気効果4%", + "koKR": "Cold 피해 +10%\n4%의 오한 적용", + "plPL": "+10% obrażeń typu: Cold\n4% stosowanego wyziębienia", + "ptBR": "+10% de dano Cold\n+4% de bônus de gelidez", + "ruRU": "+10% к урону (Cold )\nВероятность вызвать окоченение – 4%", + "trTR": "+10% Cold Hasarı\n4% Soğutma Uygulama", + "zhCN": "+10% Cold 伤害\n4% 冻伤程度", + "zhTW": "Cold 傷害 +10%\n冰冷施加 4%" + }, + "name": "Cryomancy", + "name_localized": { + "deDE": "Kryomantie", + "esES": "Criomancia", + "esMX": "Criomancia", + "frFR": "Cryomancie", + "itIT": "Criomanzia", + "jaJP": "氷術師", + "koKR": "냉기술", + "plPL": "Kriomancja", + "ptBR": "Criomancia", + "ruRU": "Криомантия", + "trTR": "Buz Büyüsü", + "zhCN": "极度深寒", + "zhTW": "冰術" + }, + "tags": [ + "Cold", + "Damage", + "Chill", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Kälte", + "Schaden", + "Unterkühlen", + "Kontrollverlust" + ], + "esES": [ + "Frío", + "Daño", + "Helada", + "Control de masas" + ], + "esMX": [ + "Frío", + "Daño", + "Helar", + "Control de multitudes" + ], + "frFR": [ + "Froid", + "Dégâts", + "Glace", + "Perte de contrôle" + ], + "itIT": [ + "Freddo", + "Danni", + "Raggelamento", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "ダメージ", + "冷気", + "操作障害効果" + ], + "koKR": [ + "냉기", + "피해", + "오한", + "군중 제어" + ], + "plPL": [ + "Zimno", + "Obrażenia", + "Wyziębienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelo", + "Dano", + "Gelidez", + "Controle de Grupo" + ], + "ruRU": [ + "Холод", + "Урон", + "Окоченение", + "Контроль" + ], + "trTR": [ + "Soğuk", + "Hasar", + "Soğutma", + "Kitle Kontrolü" + ], + "zhCN": [ + "冰霜", + "伤害", + "冻伤", + "控制" + ], + "zhTW": [ + "冰寒", + "傷害", + "冰冷", + "控場" + ] + }, + "threshold_bonus": "+10% Cold Damage", + "threshold_requirements": { + "Necromancer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{200 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Sorcerer_Rare_005": { + "attributes": { + "217-1": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 4294967295 + }, + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Chilled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 9 + } + }, + "desc": "+15% Damage to Chilled Enemies\n+10% Non-Physical Damage", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Chilled\n+10% nichtphysischer Schaden", + "esES": "+15% de daño a enemigos con el estado Chilled\n+10% de daño no físico", + "esMX": "+15% de daño a enemigos en estado Chilled\n+10% de daño no físico", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Chilled\n+10% de dégâts non physiques", + "itIT": "Danni ai nemici sotto l'effetto Chilled: +15%\nDanni non fisici: +10%", + "jaJP": "Chilled の敵へのダメージ+15%\n非物理ダメージ+10%", + "koKR": "Chilled 적에게 주는 피해 +15%\n비물리 피해 +10%", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Chilled\n+10% obrażeń niefizycznych", + "ptBR": "+15% de dano contra inimigos Chilled\n+10% de dano não físico", + "ruRU": "+15% к урону противникам под действием эффекта \"Chilled \"\n+10% к нефизическому урону", + "trTR": "Chilled Etkisindeki Düşmana +15% Hasar\n+10% Fiziksel Olmayan Hasar", + "zhCN": "+15% 对Chilled 敌人的伤害\n+10% 非物理伤害", + "zhTW": "對Chilled 敵人傷害 +15%\n非物理傷害 +10%" + }, + "name": "Polar Rime", + "name_localized": { + "deDE": "Polarer Raureif", + "esES": "Escarcha polar", + "esMX": "Hielo Polar", + "frFR": "Frimas polaire", + "itIT": "Bruma Polare", + "jaJP": "極地の白霜", + "koKR": "극지 서리", + "plPL": "Polarny Szron", + "ptBR": "Geada Polar", + "ruRU": "Арктический холод", + "trTR": "Kutup Kırağısı", + "zhCN": "极地雾凇", + "zhTW": "極地凍霜" + }, + "tags": [ + "Non-Physical", + "Chill", + "Damage", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Unterkühlen", + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "No física", + "Helada", + "Daño", + "Control de masas" + ], + "esMX": [ + "No física", + "Helar", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Non physique", + "Glace", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Non fisico", + "Raggelamento", + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "非物理", + "冷気", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "비물리", + "오한", + "피해", + "군중 제어" + ], + "plPL": [ + "Niefizyczne", + "Wyziębienie", + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Não física", + "Gelidez", + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Нефизический урон", + "Окоченение", + "Урон", + "Контроль" + ], + "trTR": [ + "Fiziksel Olmayan", + "Soğutma", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "非物理", + "冻伤", + "伤害", + "控制" + ], + "zhTW": [ + "非物理", + "冰冷", + "傷害", + "控場" + ] + }, + "threshold_bonus": "+15% Damage to Chilled Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Rogue": [ + "{180 + (90 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_006": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 3 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Cold Resistance\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Widerstand gegen Cold\n+10 Intelligenz", + "esES": "+10% de resistencia a Cold\n+10 de inteligencia", + "esMX": "+10% de resistencia Cold\n+10 de Inteligencia", + "frFR": "+10% de résistance (Cold )\n+10 intelligence", + "itIT": "Resistenza a Cold: +10%\nIntelligenza: +10", + "jaJP": "Cold 耐性+10%\n知力+10", + "koKR": "Cold 저항 +10%\n지능 +10", + "plPL": "+10% do Odporności na: Cold\n+10 inteligencji", + "ptBR": "+10% de resistência a Cold\n+10 de Inteligência", + "ruRU": "+10% к сопротивлению (Cold )\n+10 к интеллекту", + "trTR": "+10% Cold Direnci\n+10 Zekâ", + "zhCN": "+10% Cold 抗性\n+10 点智力", + "zhTW": "Cold 抗性 +10%\n智力 +10" + }, + "name": "Chilling", + "name_localized": { + "deDE": "Kühlend", + "esES": "Helada", + "esMX": "Escalofriante", + "frFR": "Glacier", + "itIT": "Raggelamento", + "jaJP": "冷ややかなる者", + "koKR": "오한", + "plPL": "Zmrożenie", + "ptBR": "Gélido", + "ruRU": "Озноб", + "trTR": "Soğutucu", + "zhCN": "冻伤", + "zhTW": "冰寒" + }, + "tags": [ + "Resistance", + "Intelligence", + "Cold" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Intelligenz", + "Kälte" + ], + "esES": [ + "Resistencia", + "Inteligencia", + "Frío" + ], + "esMX": [ + "Resistencia", + "Inteligencia", + "Frío" + ], + "frFR": [ + "Résistance", + "Intelligence", + "Froid" + ], + "itIT": [ + "Resistenza", + "Intelligenza", + "Freddo" + ], + "jaJP": [ + "耐性", + "知力", + "冷気" + ], + "koKR": [ + "저항", + "지능", + "냉기" + ], + "plPL": [ + "Odporność", + "Inteligencja", + "Zimno" + ], + "ptBR": [ + "Resistência", + "Inteligência", + "Gelo" + ], + "ruRU": [ + "Сопротивление", + "Интеллект", + "Холод" + ], + "trTR": [ + "Direnç", + "Zekâ", + "Soğuk" + ], + "zhCN": [ + "抗性", + "智力", + "冰霜" + ], + "zhTW": [ + "抗性", + "智力", + "冰寒" + ] + }, + "threshold_bonus": "+10% Cold Resistance", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_007": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Fire", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1 + }, + "614-1": { + "attribute_name": "DOT_DPS_Bonus_Percent_Per_Damage_Type#Fire", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "2871283657", + "formula_name": "ParagonNodeDamageBonusDot_RareMinor", + "stat_dword": 1 + } + }, + "desc": "+10% Fire Damage\n+10% Fire Damage Over Time", + "desc_localized": { + "deDE": "+10% Schaden des Typs Fire\n+10% Schaden über Zeit des Typs Fire", + "esES": "+10% de daño de Fire\n+10% de daño de Fire en el tiempo", + "esMX": "+10% de daño de Fire\n+10% de daño con el tiempo de Fire", + "frFR": "+10% de dégâts Fire\n+10% de dégâts Fire sur la durée", + "itIT": "Danni da Fire: +10%\nDanni periodici da Fire: +10%", + "jaJP": "Fire ダメージ+10%\nFire 継続ダメージ+10%", + "koKR": "Fire 피해 +10%\n지속 Fire 피해 +10%", + "plPL": "+10% obrażeń typu: Fire\n+10% obrażeń z upływem czasu typu: Fire", + "ptBR": "+10% de dano Fire\n+10% de dano Fire ao longo do tempo", + "ruRU": "+10% к урону (Fire )\n+10% к периодическому урону (Fire )", + "trTR": "+10% Fire Hasarı\n+10% Zamanla Fire Hasar", + "zhCN": "+10% Fire 伤害\n+10% Fire 持续性伤害", + "zhTW": "Fire 傷害 +10%\nFire 持續傷害 +10%" + }, + "name": "Pyromancy", + "name_localized": { + "deDE": "Pyromanie", + "esES": "Piromancia", + "esMX": "Piromancia", + "frFR": "Pyromancie", + "itIT": "Piromanzia", + "jaJP": "火術", + "koKR": "방화", + "plPL": "Piromancja", + "ptBR": "Piromancia", + "ruRU": "Пиромантия", + "trTR": "Alev Büyüsü", + "zhCN": "爆焰", + "zhTW": "焰術" + }, + "tags": [ + "Fire", + "Burn", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Feuer", + "Verbrennung", + "Schaden" + ], + "esES": [ + "Fuego", + "Quemadura", + "Daño" + ], + "esMX": [ + "Fuego", + "Quemadura", + "Daño" + ], + "frFR": [ + "Feu", + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Fuoco", + "Bruciatura", + "Danni" + ], + "jaJP": [ + "火炎", + "炎上", + "ダメージ" + ], + "koKR": [ + "화염", + "불태우기", + "피해" + ], + "plPL": [ + "Ogień", + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Fogo", + "Queimadura", + "Dano" + ], + "ruRU": [ + "Огонь", + "Горение", + "Урон" + ], + "trTR": [ + "Ateş", + "Yakma", + "Hasar" + ], + "zhCN": [ + "火焰", + "燃烧", + "伤害" + ], + "zhTW": [ + "火焰", + "燃燒", + "傷害" + ] + }, + "threshold_bonus": "+10% Fire Damage", + "threshold_requirements": { + "Necromancer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Sorcerer_Rare_008": { + "attributes": { + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Burning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "3126999901", + "formula_name": "ParagonNodeDamageBonusToDotted_RareMajor", + "stat_dword": 1 + } + }, + "desc": "+10% Damage to Burning Enemies\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Burning\n+16% Schaden gegen Elitegegner", + "esES": "+10% de daño a enemigos con el estado Burning\n+16% de daño contra enemigos de élite", + "esMX": "+10% de daño a enemigos en estado Burning\n+16% de daño a enemigos de Élite", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Burning\n+16% de dégâts aux élites", + "itIT": "Danni ai nemici sotto l'effetto Burning: +10%\nDanni a élite: +16%", + "jaJP": "Burning の敵へのダメージ+10%\nエリートへのダメージ+16%", + "koKR": "Burning 적에게 주는 피해 +10%\n정예에게 주는 피해 +16%", + "plPL": "+10% obrażeń zadawanych wrogom (Burning )\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+10% de dano contra inimigos Burning\n+16% de dano contra elites", + "ruRU": "+10% к урону противникам под действием эффекта \"Burning \"\n+16% к урону особым противникам", + "trTR": "Burning Etkisindeki Düşmana +10% Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+10% 对Burning 敌人的伤害\n+16% 对精英的伤害", + "zhTW": "對Burning 敵人傷害 +10%\n對精英的傷害 +16%" + }, + "name": "Kindling", + "name_localized": { + "deDE": "Zündeln", + "esES": "Fajina", + "esMX": "Fajina", + "frFR": "Petit bois", + "itIT": "Accensione", + "jaJP": "発火", + "koKR": "덧불", + "plPL": "Zarzewie", + "ptBR": "Gravetos", + "ruRU": "Разжигание", + "trTR": "Çıra", + "zhCN": "引火", + "zhTW": "燃火" + }, + "tags": [ + "Burn", + "Elite Monsters", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Elitemonster", + "Schaden" + ], + "esES": [ + "Quemadura", + "Enemigos de élite", + "Daño" + ], + "esMX": [ + "Quemadura", + "Monstruos de Élite", + "Daño" + ], + "frFR": [ + "Brûlure", + "Monstres élites", + "Dégâts" + ], + "itIT": [ + "Bruciatura", + "Mostri élite", + "Danni" + ], + "jaJP": [ + "炎上", + "エリートモンスター", + "ダメージ" + ], + "koKR": [ + "불태우기", + "정예 괴물", + "피해" + ], + "plPL": [ + "Podpalenie", + "Elitarne Potwory", + "Obrażenia" + ], + "ptBR": [ + "Queimadura", + "Monstros de Elite", + "Dano" + ], + "ruRU": [ + "Горение", + "Особые монстры", + "Урон" + ], + "trTR": [ + "Yakma", + "Seçkin Canavarlar", + "Hasar" + ], + "zhCN": [ + "燃烧", + "精英怪物", + "伤害" + ], + "zhTW": [ + "燃燒", + "精英怪物", + "傷害" + ] + }, + "threshold_bonus": "+10% Damage to Burning Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_009": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Fire", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Fire Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden des Typs Fire\n+10 Intelligenz", + "esES": "+10% de daño de Fire\n+10 de inteligencia", + "esMX": "+10% de daño de Fire\n+10 de Inteligencia", + "frFR": "+10% de dégâts Fire\n+10 intelligence", + "itIT": "Danni da Fire: +10%\nIntelligenza: +10", + "jaJP": "Fire ダメージ+10%\n知力+10", + "koKR": "Fire 피해 +10%\n지능 +10", + "plPL": "+10% obrażeń typu: Fire\n+10 inteligencji", + "ptBR": "+10% de dano Fire\n+10 de Inteligência", + "ruRU": "+10% к урону (Fire )\n+10 к интеллекту", + "trTR": "+10% Fire Hasarı\n+10 Zekâ", + "zhCN": "+10% Fire 伤害\n+10 点智力", + "zhTW": "Fire 傷害 +10%\n智力 +10" + }, + "name": "Flame-touched", + "name_localized": { + "deDE": "Flammenberührt", + "esES": "Tocado por la llama", + "esMX": "Tocado por la Llama", + "frFR": "Toucher de flammes", + "itIT": "Tocco del fuoco", + "jaJP": "炎触", + "koKR": "불길에 닿은", + "plPL": "Dotyk płomienia", + "ptBR": "Toque Flamejante", + "ruRU": "Дар пламени", + "trTR": "Aleve Dokunmuş", + "zhCN": "烈焰之触", + "zhTW": "火焰點綴" + }, + "tags": [ + "Fire", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Feuer", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Fuego", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Fuego", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Feu", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Fuoco", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "火炎", + "ダメージ", + "知力" + ], + "koKR": [ + "화염", + "피해", + "지능" + ], + "plPL": [ + "Ogień", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Fogo", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Огонь", + "Урон", + "Интеллект" + ], + "trTR": [ + "Ateş", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "火焰", + "伤害", + "智力" + ], + "zhTW": [ + "火焰", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Fire Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_010": { + "attributes": { + "137-1": { + "attribute_name": "Resource_Max_Bonus#Mana", + "formula_data": { + ".8 * 100 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 0.8, + 100.0, + 92 + ] + }, + "formula_hash": "3192229739", + "formula_name": "ParagonNodeResourceBonus_RareMinor", + "stat_dword": 0 + }, + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Stunned", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+15% Damage to Stunned Enemies\n+8 Maximum Mana", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Stunned\n+8 max. Mana", + "esES": "+15% de daño a enemigos con el estado Stunned\n+8 de máximo de Mana", + "esMX": "+15% de daño a enemigos en estado Stunned\n+8 de Mana como máximo", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Stunned\n+8 |2Mana maximum", + "itIT": "Danni ai nemici sotto l'effetto Stunned: +15%\nMana max: +8", + "jaJP": "Stunned の敵へのダメージ+15%\n最大Mana +8", + "koKR": "Stunned 적에게 주는 피해 +15%\n최대 Mana +8", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Stunned\n+8 maksimum: Mana", + "ptBR": "+15% de dano contra inimigos Stunned\n+8 de máximo de Mana", + "ruRU": "+15% к урону противникам под действием эффекта \"Stunned \"\n+8 к максимуму ресурса \"Mana \"", + "trTR": "Stunned Etkisindeki Düşmana +15% Hasar\n+8 Maksimum Mana", + "zhCN": "+15% 对Stunned 敌人的伤害\n+8 Mana 上限", + "zhTW": "對Stunned 敵人傷害 +15%\nMana 上限 +8" + }, + "name": "Paralyzing", + "name_localized": { + "deDE": "Paralysierend", + "esES": "Parálisis", + "esMX": "Paralizante", + "frFR": "Paralysie", + "itIT": "Paralisi", + "jaJP": "麻痺起こし", + "koKR": "마비", + "plPL": "Paraliż", + "ptBR": "Paralisante", + "ruRU": "Паралич", + "trTR": "Felç Edici", + "zhCN": "麻痹", + "zhTW": "麻痺" + }, + "tags": [ + "Mana", + "Crowd Control", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Mana", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Maná", + "Control de masas", + "Daño" + ], + "esMX": [ + "Maná", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Mana", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Mana", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "マナ", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "마나", + "군중 제어", + "피해" + ], + "plPL": [ + "Mana", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Mana", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Мана", + "Контроль", + "Урон" + ], + "trTR": [ + "Mana", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "法力", + "控制", + "伤害" + ], + "zhTW": [ + "法力", + "控場", + "傷害" + ] + }, + "threshold_bonus": "+15% Damage to Stunned Enemies", + "threshold_requirements": { + "Necromancer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{215 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Sorcerer_Rare_011": { + "attributes": { + "215-1": { + "attribute_name": "Damage_Type_Percent_Bonus#Lightning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.0, + 92 + ] + }, + "formula_hash": "4106449762", + "formula_name": "ParagonNodeDamageBonus_RareMinor", + "stat_dword": 2 + }, + "839-0": { + "attribute_name": "+[{VALUE}*100|1%|] Damage with Crackling Energy", + "formula_data": { + "1.7 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.7, + 90 + ] + }, + "formula_hash": "1918817806", + "formula_name": "ParagonNodeCracklingEnergyDamageBonus_RareMajor", + "stat_dword": 918887 + } + }, + "desc": "+17% Damage with Crackling Energy\n+10% Lightning Damage", + "desc_localized": { + "deDE": "+17% Damage with Crackling Energy\n+10% Schaden des Typs Lightning", + "esES": "+17% Damage with Crackling Energy\n+10% de daño de Lightning", + "esMX": "+17% Damage with Crackling Energy\n+10% de daño de Lightning", + "frFR": "+17% Damage with Crackling Energy\n+10% de dégâts Lightning", + "itIT": "+17% Damage with Crackling Energy\nDanni da Lightning: +10%", + "jaJP": "+17% Damage with Crackling Energy\nLightning ダメージ+10%", + "koKR": "+17% Damage with Crackling Energy\nLightning 피해 +10%", + "plPL": "+17% Damage with Crackling Energy\n+10% obrażeń typu: Lightning", + "ptBR": "+17% Damage with Crackling Energy\n+10% de dano Lightning", + "ruRU": "+17% Damage with Crackling Energy\n+10% к урону (Lightning )", + "trTR": "+17% Damage with Crackling Energy\n+10% Lightning Hasarı", + "zhCN": "+17% Damage with Crackling Energy\n+10% Lightning 伤害", + "zhTW": "+17% Damage with Crackling Energy\nLightning 傷害 +10%" + }, + "name": "Conduit", + "name_localized": { + "deDE": "Verbindung", + "esES": "Exhalación", + "esMX": "Conducto", + "frFR": "Conduction", + "itIT": "Conduzione", + "jaJP": "感電", + "koKR": "전도", + "plPL": "Przekaźnictwo", + "ptBR": "Condutor", + "ruRU": "Проводник", + "trTR": "Kanal", + "zhCN": "导电体", + "zhTW": "能量引導" + }, + "tags": [ + "Shock", + "Crackling Energy", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Schock", + "Knisternde Energie", + "Schaden" + ], + "esES": [ + "Electrocución", + "Energía crepitante", + "Daño" + ], + "esMX": [ + "Rayo", + "Energía Crepitante", + "Daño" + ], + "frFR": [ + "Foudre", + "Énergie crépitante", + "Dégâts" + ], + "itIT": [ + "Folgore", + "Energia Crepitante", + "Danni" + ], + "jaJP": [ + "電撃", + "帯び出す電気", + "ダメージ" + ], + "koKR": [ + "감전", + "짜릿한 에너지", + "피해" + ], + "plPL": [ + "Porażenie", + "Roziskrzona Energia", + "Obrażenia" + ], + "ptBR": [ + "Choque", + "Energia Crepitante", + "Dano" + ], + "ruRU": [ + "Шок", + "Искрящийся заряд энергии", + "Урон" + ], + "trTR": [ + "Şok", + "Çatırtı Enerjisi", + "Hasar" + ], + "zhCN": [ + "电冲", + "爆裂电花", + "伤害" + ], + "zhTW": [ + "電能", + "電流能量", + "傷害" + ] + }, + "threshold_bonus": "+17% Damage with Crackling Energy", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_012": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Stunned", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+15% Damage to Stunned Enemies\n+10 Intelligence", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Stunned\n+10 Intelligenz", + "esES": "+15% de daño a enemigos con el estado Stunned\n+10 de inteligencia", + "esMX": "+15% de daño a enemigos en estado Stunned\n+10 de Inteligencia", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Stunned\n+10 intelligence", + "itIT": "Danni ai nemici sotto l'effetto Stunned: +15%\nIntelligenza: +10", + "jaJP": "Stunned の敵へのダメージ+15%\n知力+10", + "koKR": "Stunned 적에게 주는 피해 +15%\n지능 +10", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Stunned\n+10 inteligencji", + "ptBR": "+15% de dano contra inimigos Stunned\n+10 de Inteligência", + "ruRU": "+15% к урону противникам под действием эффекта \"Stunned \"\n+10 к интеллекту", + "trTR": "Stunned Etkisindeki Düşmana +15% Hasar\n+10 Zekâ", + "zhCN": "+15% 对Stunned 敌人的伤害\n+10 点智力", + "zhTW": "對Stunned 敵人傷害 +15%\n智力 +10" + }, + "name": "Incapacitate", + "name_localized": { + "deDE": "Handlungsunfähig", + "esES": "Incapacitar", + "esMX": "Incapacitar", + "frFR": "Neutralisation", + "itIT": "Impedimento", + "jaJP": "封印者", + "koKR": "무력화", + "plPL": "Unieruchomienie", + "ptBR": "Incapacitar", + "ruRU": "Обезвреживание", + "trTR": "Sakatla", + "zhCN": "伤残", + "zhTW": "致殘" + }, + "tags": [ + "Crowd Control", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Kontrollverlust", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Control de masas", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Control de multitudes", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Perte de contrôle", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Effetti debilitanti", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "操作障害効果", + "ダメージ", + "知力" + ], + "koKR": [ + "군중 제어", + "피해", + "지능" + ], + "plPL": [ + "Ograniczanie Kontroli", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Controle de Grupo", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Контроль", + "Урон", + "Интеллект" + ], + "trTR": [ + "Kitle Kontrolü", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "控制", + "伤害", + "智力" + ], + "zhTW": [ + "控場", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+15% Damage to Stunned Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_013": { + "attributes": { + "74-1": { + "attribute_name": "Resistance#Fire", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.5, + 93 + ] + }, + "formula_hash": "3829135533", + "formula_name": "ParagonNodeResistance_RareMinor", + "stat_dword": 1 + }, + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Burning", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "2205553290", + "formula_name": "ParagonNodeDamageReductionFromDotted_RareMajor_Sorc", + "stat_dword": 1 + } + }, + "desc": "5% Damage Reduction from Burning Enemies\n+10% Fire Resistance", + "desc_localized": { + "deDE": "5% weniger Schaden durch Gegner vom Typ Burning\n+10% Widerstand gegen Fire", + "esES": "5% de reducción de daño de enemigos con el estado Burning\n+10% de resistencia a Fire", + "esMX": "5% de reducción de daño de enemigos en estado Burning\n+10% de resistencia Fire", + "frFR": "5% de réduction des dégâts infligés par les cibles sous l'effet « Burning »\n+10% de résistance (Fire )", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Burning: 5%\nResistenza a Fire: +10%", + "jaJP": "Burning の敵からのダメージ減少率5%\nFire 耐性+10%", + "koKR": "Burning 적에게 받는 피해 감소 5%\nFire 저항 +10%", + "plPL": "5% redukcji obrażeń od wrogów: Burning\n+10% do Odporności na: Fire", + "ptBR": "5% de redução de dano recebido de inimigos Burning\n+10% de resistência a Fire", + "ruRU": "На 5% меньше урона от противников под действием эффекта \"Burning \"\n+10% к сопротивлению (Fire )", + "trTR": "Burning Düşmanlardan 5% Hasar Azaltma\n+10% Fire Direnci", + "zhCN": "5% 对Burning 敌人的伤害减免\n+10% Fire 抗性", + "zhTW": "Burning 敵人傷害減免 5%\nFire 抗性 +10%" + }, + "name": "Keeper of Flames", + "name_localized": { + "deDE": "Hüter der Flammen", + "esES": "Guardia de las llamas", + "esMX": "Guardián del Fuego", + "frFR": "Dépositaire des flammes", + "itIT": "Custode delle Fiamme", + "jaJP": "炎の守護者", + "koKR": "불꽃 지킴이", + "plPL": "Straż Płomieni", + "ptBR": "Guardião das Chamas", + "ruRU": "Хранитель пламени", + "trTR": "Alevlerin Koruyucusu", + "zhCN": "火焰守护者", + "zhTW": "火焰守護者" + }, + "tags": [ + "Burn", + "Damage Reduction", + "Fire", + "Resistance" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schadensreduktion", + "Feuer", + "Widerstand" + ], + "esES": [ + "Quemadura", + "Reducción de daño", + "Fuego", + "Resistencia" + ], + "esMX": [ + "Quemadura", + "Reducción de daño", + "Fuego", + "Resistencia" + ], + "frFR": [ + "Brûlure", + "Réduction des dégâts", + "Feu", + "Résistance" + ], + "itIT": [ + "Bruciatura", + "Riduzione danni", + "Fuoco", + "Resistenza" + ], + "jaJP": [ + "炎上", + "ダメージ減少", + "火炎", + "耐性" + ], + "koKR": [ + "불태우기", + "피해 감소", + "화염", + "저항" + ], + "plPL": [ + "Podpalenie", + "Redukcja Obrażeń", + "Ogień", + "Odporność" + ], + "ptBR": [ + "Queimadura", + "Redução de Dano", + "Fogo", + "Resistência" + ], + "ruRU": [ + "Горение", + "Уменьшение урона", + "Огонь", + "Сопротивление" + ], + "trTR": [ + "Yakma", + "Hasar Azaltma", + "Ateş", + "Direnç" + ], + "zhCN": [ + "燃烧", + "伤害减免", + "火焰", + "抗性" + ], + "zhTW": [ + "燃燒", + "傷害減免", + "火焰", + "抗性" + ] + }, + "threshold_bonus": "5% Damage Reduction from Burning Enemies", + "threshold_requirements": { + "Sorcerer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_014": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Lightning", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 2 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Lightning Resistance\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Widerstand gegen Lightning\n+10 Intelligenz", + "esES": "+10% de resistencia a Lightning\n+10 de inteligencia", + "esMX": "+10% de resistencia Lightning\n+10 de Inteligencia", + "frFR": "+10% de résistance (Lightning )\n+10 intelligence", + "itIT": "Resistenza a Lightning: +10%\nIntelligenza: +10", + "jaJP": "Lightning 耐性+10%\n知力+10", + "koKR": "Lightning 저항 +10%\n지능 +10", + "plPL": "+10% do Odporności na: Lightning\n+10 inteligencji", + "ptBR": "+10% de resistência a Lightning\n+10 de Inteligência", + "ruRU": "+10% к сопротивлению (Lightning )\n+10 к интеллекту", + "trTR": "+10% Lightning Direnci\n+10 Zekâ", + "zhCN": "+10% Lightning 抗性\n+10 点智力", + "zhTW": "Lightning 抗性 +10%\n智力 +10" + }, + "name": "Electro", + "name_localized": { + "deDE": "Elektro", + "esES": "Electro", + "esMX": "Electro", + "frFR": "Électro", + "itIT": "Folgorazione", + "jaJP": "電撃", + "koKR": "전기", + "plPL": "Elektro", + "ptBR": "Eletrizante", + "ruRU": "Электро", + "trTR": "Elektro", + "zhCN": "控电师", + "zhTW": "電能" + }, + "tags": [ + "Lightning", + "Resistance", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Blitz", + "Widerstand", + "Intelligenz" + ], + "esES": [ + "Rayos", + "Resistencia", + "Inteligencia" + ], + "esMX": [ + "Rayo", + "Resistencia", + "Inteligencia" + ], + "frFR": [ + "Foudre", + "Résistance", + "Intelligence" + ], + "itIT": [ + "Fulmine", + "Resistenza", + "Intelligenza" + ], + "jaJP": [ + "電撃", + "耐性", + "知力" + ], + "koKR": [ + "번개", + "저항", + "지능" + ], + "plPL": [ + "Błyskawice", + "Odporność", + "Inteligencja" + ], + "ptBR": [ + "Eletricidade", + "Resistência", + "Inteligência" + ], + "ruRU": [ + "Молния", + "Сопротивление", + "Интеллект" + ], + "trTR": [ + "Yıldırım", + "Direnç", + "Zekâ" + ], + "zhCN": [ + "闪电", + "抗性", + "智力" + ], + "zhTW": [ + "閃電", + "抗性", + "智力" + ] + }, + "threshold_bonus": "+10% Lightning Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_015": { + "attributes": { + "636-0": { + "attribute_name": "Vulnerable_Health_Damage_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "762265001", + "formula_name": "ParagonNodeDamageBonusToVulnerable_RareMajor", + "stat_dword": 4294967295 + }, + "828-1": { + "attribute_name": "Damage_Percent_Reduction_From_Vulnerable_Target", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "663074774", + "formula_name": "ParagonNodeDamageReductionFromVulnerable_RareMajor_Sorc", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Vulnerable Damage\n5% Damage Reduction from Vulnerable Enemies", + "desc_localized": { + "deDE": "+10% Schaden gegen verwundbare Ziele\n5% weniger Schaden durch verwundbare Gegner", + "esES": "+10% de daño por vulnerabilidad\n5% de reducción de daño de enemigos vulnerables", + "esMX": "+10% de daño de vulnerabilidad\n5% de reducción de daño de enemigos vulnerables", + "frFR": "+10% de dégâts contre les cibles vulnérables\n5% de réduction des dégâts infligés par les cibles vulnérables", + "itIT": "Danni ai nemici vulnerabili: +10%\nRiduzione danni da nemici vulnerabili: 5%", + "jaJP": "脆弱ダメージ+10%\n脆弱状態の敵からのダメージ減少率5%", + "koKR": "취약 피해 +10%\n취약한 적에게 받는 피해 감소 5%", + "plPL": "+10% do obrażeń zadawanych odsłoniętym celom\n5% redukcji obrażeń od odsłoniętych wrogów", + "ptBR": "+10% de dano de vulnerabilidade\n5% de redução de dano recebido de inimigos vulneráveis", + "ruRU": "+10% к урону, наносимому уязвимым противникам\n-5% к урону от уязвимых противников", + "trTR": "+10% Savunmasız Hasarı\nSavunmasız Düşmanlardan 5% Hasar Azaltma", + "zhCN": "+10% 易伤伤害\n5% 对易伤敌人的伤害减免", + "zhTW": "易傷傷害 +10%\n易傷敵人的傷害減免 5%" + }, + "name": "Oppressive", + "name_localized": { + "deDE": "Unterdrückend", + "esES": "Opresión", + "esMX": "Opresor", + "frFR": "Oppression", + "itIT": "Oppressione", + "jaJP": "抑圧的", + "koKR": "억압", + "plPL": "Opresja", + "ptBR": "Opressão", + "ruRU": "Угнетатель", + "trTR": "Baskıcı", + "zhCN": "压迫", + "zhTW": "暴虐" + }, + "tags": [ + "Vulnerable", + "Damage", + "Damage Reduction" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schaden", + "Schadensreduktion" + ], + "esES": [ + "Vulnerable", + "Daño", + "Reducción de daño" + ], + "esMX": [ + "Vulnerable", + "Daño", + "Reducción de daño" + ], + "frFR": [ + "Vulnérable", + "Dégâts", + "Réduction des dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Danni", + "Riduzione danni" + ], + "jaJP": [ + "脆弱", + "ダメージ", + "ダメージ減少" + ], + "koKR": [ + "취약", + "피해", + "피해 감소" + ], + "plPL": [ + "Odsłonięcie", + "Obrażenia", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Vulnerável", + "Dano", + "Redução de Dano" + ], + "ruRU": [ + "Уязвимость", + "Урон", + "Уменьшение урона" + ], + "trTR": [ + "Savunmasız", + "Hasar", + "Hasar Azaltma" + ], + "zhCN": [ + "易伤", + "伤害", + "伤害减免" + ], + "zhTW": [ + "易傷", + "傷害", + "傷害減免" + ] + }, + "threshold_bonus": "+10% Vulnerable Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_016": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "824-0": { + "attribute_name": "Damage_Percent_Reduction_From_Dotted_Enemy#Burning", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "2205553290", + "formula_name": "ParagonNodeDamageReductionFromDotted_RareMajor_Sorc", + "stat_dword": 1 + } + }, + "desc": "5% Damage Reduction from Burning Enemies\n+10 Intelligence", + "desc_localized": { + "deDE": "5% weniger Schaden durch Gegner vom Typ Burning\n+10 Intelligenz", + "esES": "5% de reducción de daño de enemigos con el estado Burning\n+10 de inteligencia", + "esMX": "5% de reducción de daño de enemigos en estado Burning\n+10 de Inteligencia", + "frFR": "5% de réduction des dégâts infligés par les cibles sous l'effet « Burning »\n+10 intelligence", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Burning: 5%\nIntelligenza: +10", + "jaJP": "Burning の敵からのダメージ減少率5%\n知力+10", + "koKR": "Burning 적에게 받는 피해 감소 5%\n지능 +10", + "plPL": "5% redukcji obrażeń od wrogów: Burning\n+10 inteligencji", + "ptBR": "5% de redução de dano recebido de inimigos Burning\n+10 de Inteligência", + "ruRU": "На 5% меньше урона от противников под действием эффекта \"Burning \"\n+10 к интеллекту", + "trTR": "Burning Düşmanlardan 5% Hasar Azaltma\n+10 Zekâ", + "zhCN": "5% 对Burning 敌人的伤害减免\n+10 点智力", + "zhTW": "Burning 敵人傷害減免 5%\n智力 +10" + }, + "name": "Smoldering Embers", + "name_localized": { + "deDE": "Glimmende Überreste", + "esES": "Ascuas humeantes", + "esMX": "Brasas Ardientes", + "frFR": "Braises fumantes", + "itIT": "Braci Fumanti", + "jaJP": "くすぶる残り火", + "koKR": "연기 나는 잿불", + "plPL": "Niknący Żar", + "ptBR": "Brasas Fumegantes", + "ruRU": "Тлеющие угли", + "trTR": "İçten Yanan Közler", + "zhCN": "闷燃余烬", + "zhTW": "悶燒餘燼" + }, + "tags": [ + "Burn", + "Damage Reduction", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schadensreduktion", + "Intelligenz" + ], + "esES": [ + "Quemadura", + "Reducción de daño", + "Inteligencia" + ], + "esMX": [ + "Quemadura", + "Reducción de daño", + "Inteligencia" + ], + "frFR": [ + "Brûlure", + "Réduction des dégâts", + "Intelligence" + ], + "itIT": [ + "Bruciatura", + "Riduzione danni", + "Intelligenza" + ], + "jaJP": [ + "炎上", + "ダメージ減少", + "知力" + ], + "koKR": [ + "불태우기", + "피해 감소", + "지능" + ], + "plPL": [ + "Podpalenie", + "Redukcja Obrażeń", + "Inteligencja" + ], + "ptBR": [ + "Queimadura", + "Redução de Dano", + "Inteligência" + ], + "ruRU": [ + "Горение", + "Уменьшение урона", + "Интеллект" + ], + "trTR": [ + "Yakma", + "Hasar Azaltma", + "Zekâ" + ], + "zhCN": [ + "燃烧", + "伤害减免", + "智力" + ], + "zhTW": [ + "燃燒", + "傷害減免", + "智力" + ] + }, + "threshold_bonus": "5% Damage Reduction from Burning Enemies", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_017": { + "attributes": { + "74-1": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.5, + 93 + ] + }, + "formula_hash": "3829135533", + "formula_name": "ParagonNodeResistance_RareMinor", + "stat_dword": 3 + }, + "826-0": { + "attribute_name": "Damage_Percent_Reduction_From_CCed_Target#Chilled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 91 + ] + }, + "formula_hash": "375638614", + "formula_name": "ParagonNodeDamageReductionFromCC_RareMajor", + "stat_dword": 9 + } + }, + "desc": "6% Damage Reduction from Chilled Enemies\n+10% Cold Resistance", + "desc_localized": { + "deDE": "6% weniger Schaden durch Gegner, die von Chilled betroffen sind\n+10% Widerstand gegen Cold", + "esES": "6% de reducción de daño de enemigos con el estado Chilled\n+10% de resistencia a Cold", + "esMX": "6% de reducción de daño de enemigos en estado Chilled\n+10% de resistencia Cold", + "frFR": "6% de réduction des dégâts infligés par les cibles sous l'effet « Chilled »\n+10% de résistance (Cold )", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Chilled: 6%\nResistenza a Cold: +10%", + "jaJP": "Chilled の敵からのダメージ減少率6%\nCold 耐性+10%", + "koKR": "Chilled 적에게 받는 피해 감소 6%\nCold 저항 +10%", + "plPL": "6% redukcji obrażeń od wrogów: Chilled\n+10% do Odporności na: Cold", + "ptBR": "6% de redução de dano recebido de inimigos Chilled\n+10% de resistência a Cold", + "ruRU": "-6% к урону от противников, находящихся под действием эффекта \"Chilled \"\n+10% к сопротивлению (Cold )", + "trTR": "Chilled Etkisindeki Düşmandan 6% Hasar Azaltma\n+10% Cold Direnci", + "zhCN": "6% Chilled 敌人伤害减免\n+10% Cold 抗性", + "zhTW": "Chilled 敵人的傷害減免 6%\nCold 抗性 +10%" + }, + "name": "Keeper of Winter", + "name_localized": { + "deDE": "Hüter des Winters", + "esES": "Guardia del invierno", + "esMX": "Guardián del Invierno", + "frFR": "Dépositaire de l'hiver", + "itIT": "Custode dell'Inverno", + "jaJP": "冬の守護者", + "koKR": "겨울의 지킴이", + "plPL": "Straż Zimy", + "ptBR": "Guardião do Inverno", + "ruRU": "Хранитель зимы", + "trTR": "Kışın Koruyucusu", + "zhCN": "寒冬守护者", + "zhTW": "冬之守護者" + }, + "tags": [ + "Chill", + "Damage Reduction", + "Resistance", + "Cold", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Schadensreduktion", + "Widerstand", + "Kälte", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Reducción de daño", + "Resistencia", + "Frío", + "Control de masas" + ], + "esMX": [ + "Helar", + "Reducción de daño", + "Resistencia", + "Frío", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Réduction des dégâts", + "Résistance", + "Froid", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Riduzione danni", + "Resistenza", + "Freddo", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "ダメージ減少", + "耐性", + "冷気", + "操作障害効果" + ], + "koKR": [ + "오한", + "피해 감소", + "저항", + "냉기", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Redukcja Obrażeń", + "Odporność", + "Zimno", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Redução de Dano", + "Resistência", + "Gelo", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Уменьшение урона", + "Сопротивление", + "Холод", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Hasar Azaltma", + "Direnç", + "Soğuk", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "伤害减免", + "抗性", + "冰霜", + "控制" + ], + "zhTW": [ + "冰冷", + "傷害減免", + "抗性", + "冰寒", + "控場" + ] + }, + "threshold_bonus": "6% Damage Reduction from Chilled Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_019": { + "attributes": { + "217-0": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Non-Physical Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% nichtphysischer Schaden\n+10 Intelligenz", + "esES": "+10% de daño no físico\n+10 de inteligencia", + "esMX": "+10% de daño no físico\n+10 de Inteligencia", + "frFR": "+10% de dégâts non physiques\n+10 intelligence", + "itIT": "Danni non fisici: +10%\nIntelligenza: +10", + "jaJP": "非物理ダメージ+10%\n知力+10", + "koKR": "비물리 피해 +10%\n지능 +10", + "plPL": "+10% obrażeń niefizycznych\n+10 inteligencji", + "ptBR": "+10% de dano não físico\n+10 de Inteligência", + "ruRU": "+10% к нефизическому урону\n+10 к интеллекту", + "trTR": "+10% Fiziksel Olmayan Hasar\n+10 Zekâ", + "zhCN": "+10% 非物理伤害\n+10 点智力", + "zhTW": "非物理傷害 +10%\n智力 +10" + }, + "name": "Elemental Balance", + "name_localized": { + "deDE": "Elementares Gleichgewicht", + "esES": "Equilibrio elemental", + "esMX": "Equilibrio Elemental", + "frFR": "Équilibre élémentaire", + "itIT": "Equilibrio Elementale", + "jaJP": "元素の均衡", + "koKR": "원소의 균형", + "plPL": "Równowaga Żywiołów", + "ptBR": "Equilíbrio Elemental", + "ruRU": "Равновесие стихий", + "trTR": "Element Dengesi", + "zhCN": "元素平衡", + "zhTW": "元素平衡" + }, + "tags": [ + "Non-Physical", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Schaden", + "Intelligenz" + ], + "esES": [ + "No física", + "Daño", + "Inteligencia" + ], + "esMX": [ + "No física", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Non physique", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Non fisico", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "非物理", + "ダメージ", + "知力" + ], + "koKR": [ + "비물리", + "피해", + "지능" + ], + "plPL": [ + "Niefizyczne", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Não física", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Нефизический урон", + "Урон", + "Интеллект" + ], + "trTR": [ + "Fiziksel Olmayan", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "非物理", + "伤害", + "智力" + ], + "zhTW": [ + "非物理", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Non-Physical Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_020": { + "attributes": { + "217-0": { + "attribute_name": "NonPhysical_Damage_Percent_Bonus", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 4294967295 + }, + "75-1": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 1.5, + 2.0, + 93 + ] + }, + "formula_hash": "1208187727", + "formula_name": "ParagonNodeResistAll_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Non-Physical Damage\n+3% Resistance to All Elements", + "desc_localized": { + "deDE": "+10% nichtphysischer Schaden\n+3% Widerstand gegen alle Schadensarten", + "esES": "+10% de daño no físico\n+3% de resistencia a todos los elementos", + "esMX": "+10% de daño no físico\n+3% de resistencia a todos los elementos", + "frFR": "+10% de dégâts non physiques\n+3% de résistance à tous les éléments", + "itIT": "Danni non fisici: +10%\nResistenza a tutti gli elementi: +3%", + "jaJP": "非物理ダメージ+10%\n全耐性+3%", + "koKR": "비물리 피해 +10%\n모든 원소 저항 +3%", + "plPL": "+10% obrażeń niefizycznych\n+3% do Odporności na wszystkie żywioły", + "ptBR": "+10% de dano não físico\n+3% de resistência a todos os elementos", + "ruRU": "+10% к нефизическому урону\n+3% к сопротивлению стихиям", + "trTR": "+10% Fiziksel Olmayan Hasar\nTüm Elementlere +3% Direnç", + "zhCN": "+10% 非物理伤害\n+3% 全元素抗性", + "zhTW": "非物理傷害 +10%\n全元素抗性 +3%" + }, + "name": "Keeper of Elements", + "name_localized": { + "deDE": "Hüter der Elemente", + "esES": "Guardia de los elementos", + "esMX": "Guardián de los Elementos", + "frFR": "Dépositaire des éléments", + "itIT": "Custode degli Elementi", + "jaJP": "元素の守護者", + "koKR": "원소의 지킴이", + "plPL": "Straż Żywiołów", + "ptBR": "Guardião dos Elementos", + "ruRU": "Хранитель стихий", + "trTR": "Elementlerin Koruyucusu", + "zhCN": "元素守护者", + "zhTW": "元素守護者" + }, + "tags": [ + "Non-Physical", + "Damage", + "Resistance" + ], + "tags_localized": { + "deDE": [ + "Nichtphysisch", + "Schaden", + "Widerstand" + ], + "esES": [ + "No física", + "Daño", + "Resistencia" + ], + "esMX": [ + "No física", + "Daño", + "Resistencia" + ], + "frFR": [ + "Non physique", + "Dégâts", + "Résistance" + ], + "itIT": [ + "Non fisico", + "Danni", + "Resistenza" + ], + "jaJP": [ + "非物理", + "ダメージ", + "耐性" + ], + "koKR": [ + "비물리", + "피해", + "저항" + ], + "plPL": [ + "Niefizyczne", + "Obrażenia", + "Odporność" + ], + "ptBR": [ + "Não física", + "Dano", + "Resistência" + ], + "ruRU": [ + "Нефизический урон", + "Урон", + "Сопротивление" + ], + "trTR": [ + "Fiziksel Olmayan", + "Hasar", + "Direnç" + ], + "zhCN": [ + "非物理", + "伤害", + "抗性" + ], + "zhTW": [ + "非物理", + "傷害", + "抗性" + ] + }, + "threshold_bonus": "+10% Non-Physical Damage", + "threshold_requirements": { + "Necromancer": [ + "{230 + (130 * ParagonBoardEquipIndex)} Intelligence" + ], + "Sorcerer": [ + "{230 + (130 * ParagonBoardEquipIndex)} Intelligence" + ] + } + }, + "Sorcerer_Rare_022": { + "attributes": { + "812-1": { + "attribute_name": "Damage_Percent_Bonus_Vs_Elites", + "formula_data": { + "1.6 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.6, + 92 + ] + }, + "formula_hash": "3660877688", + "formula_name": "ParagonNodeDamageBonusToElite_RareMinor", + "stat_dword": 4294967295 + }, + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Stunned", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 2 + } + }, + "desc": "+15% Damage to Stunned Enemies\n+16% Damage to Elites", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Stunned\n+16% Schaden gegen Elitegegner", + "esES": "+15% de daño a enemigos con el estado Stunned\n+16% de daño contra enemigos de élite", + "esMX": "+15% de daño a enemigos en estado Stunned\n+16% de daño a enemigos de Élite", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Stunned\n+16% de dégâts aux élites", + "itIT": "Danni ai nemici sotto l'effetto Stunned: +15%\nDanni a élite: +16%", + "jaJP": "Stunned の敵へのダメージ+15%\nエリートへのダメージ+16%", + "koKR": "Stunned 적에게 주는 피해 +15%\n정예에게 주는 피해 +16%", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Stunned\n+16% obrażeń zadawanych elitarnym wrogom", + "ptBR": "+15% de dano contra inimigos Stunned\n+16% de dano contra elites", + "ruRU": "+15% к урону противникам под действием эффекта \"Stunned \"\n+16% к урону особым противникам", + "trTR": "Stunned Etkisindeki Düşmana +15% Hasar\nSeçkinlere +16% Hasar", + "zhCN": "+15% 对Stunned 敌人的伤害\n+16% 对精英的伤害", + "zhTW": "對Stunned 敵人傷害 +15%\n對精英的傷害 +16%" + }, + "name": "Overwhelming", + "name_localized": { + "deDE": "Überwältigend", + "esES": "Abrumación", + "esMX": "Abrumador", + "frFR": "Anéantissement", + "itIT": "Sopraffazione", + "jaJP": "圧倒的なる者", + "koKR": "압도", + "plPL": "Przytłoczenie", + "ptBR": "Avassalador", + "ruRU": "Переполнение", + "trTR": "Karşı Konulamaz", + "zhCN": "能量爆溢", + "zhTW": "威勢" + }, + "tags": [ + "Elite Monsters", + "Damage", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Elitemonster", + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "Enemigos de élite", + "Daño", + "Control de masas" + ], + "esMX": [ + "Monstruos de Élite", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Monstres élites", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Mostri élite", + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "정예 괴물", + "피해", + "군중 제어" + ], + "plPL": [ + "Elitarne Potwory", + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Monstros de Elite", + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Особые монстры", + "Урон", + "Контроль" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "精英怪物", + "伤害", + "控制" + ], + "zhTW": [ + "精英怪物", + "傷害", + "控場" + ] + }, + "threshold_bonus": "+15% Damage to Stunned Enemies", + "threshold_requirements": { + "Sorcerer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_023": { + "attributes": { + "74-0": { + "attribute_name": "Resistance#Fire", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 2.5, + 91 + ] + }, + "formula_hash": "3828843681", + "formula_name": "ParagonNodeResistance_RareMajor", + "stat_dword": 1 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Fire Resistance\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Widerstand gegen Fire\n+10 Intelligenz", + "esES": "+10% de resistencia a Fire\n+10 de inteligencia", + "esMX": "+10% de resistencia Fire\n+10 de Inteligencia", + "frFR": "+10% de résistance (Fire )\n+10 intelligence", + "itIT": "Resistenza a Fire: +10%\nIntelligenza: +10", + "jaJP": "Fire 耐性+10%\n知力+10", + "koKR": "Fire 저항 +10%\n지능 +10", + "plPL": "+10% do Odporności na: Fire\n+10 inteligencji", + "ptBR": "+10% de resistência a Fire\n+10 de Inteligência", + "ruRU": "+10% к сопротивлению (Fire )\n+10 к интеллекту", + "trTR": "+10% Fire Direnci\n+10 Zekâ", + "zhCN": "+10% Fire 抗性\n+10 点智力", + "zhTW": "Fire 抗性 +10%\n智力 +10" + }, + "name": "Ashes", + "name_localized": { + "deDE": "Asche", + "esES": "Cenizas", + "esMX": "Cenizas", + "frFR": "Cendres", + "itIT": "Ceneri", + "jaJP": "灰", + "koKR": "재", + "plPL": "Popioły", + "ptBR": "Cinzas", + "ruRU": "Пепел", + "trTR": "Küller", + "zhCN": "灰烬", + "zhTW": "灰燼" + }, + "tags": [ + "Fire", + "Resistance", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Feuer", + "Widerstand", + "Intelligenz" + ], + "esES": [ + "Fuego", + "Resistencia", + "Inteligencia" + ], + "esMX": [ + "Fuego", + "Resistencia", + "Inteligencia" + ], + "frFR": [ + "Feu", + "Résistance", + "Intelligence" + ], + "itIT": [ + "Fuoco", + "Resistenza", + "Intelligenza" + ], + "jaJP": [ + "火炎", + "耐性", + "知力" + ], + "koKR": [ + "화염", + "저항", + "지능" + ], + "plPL": [ + "Ogień", + "Odporność", + "Inteligencja" + ], + "ptBR": [ + "Fogo", + "Resistência", + "Inteligência" + ], + "ruRU": [ + "Огонь", + "Сопротивление", + "Интеллект" + ], + "trTR": [ + "Ateş", + "Direnç", + "Zekâ" + ], + "zhCN": [ + "火焰", + "抗性", + "智力" + ], + "zhTW": [ + "火焰", + "抗性", + "智力" + ] + }, + "threshold_bonus": "+10% Fire Resistance", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_024": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Fire", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1 + }, + "239-1": { + "attribute_name": "Crit_Damage_Percent", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "2568561421", + "formula_name": "ParagonNodeCritDamage_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Fire Damage\n+15% Critical Strike Damage", + "desc_localized": { + "deDE": "+10% Schaden des Typs Fire\n+15% kritischer Trefferschaden", + "esES": "+10% de daño de Fire\n+15% de daño de golpe crítico", + "esMX": "+10% de daño de Fire\n+15% de daño de golpe crítico", + "frFR": "+10% de dégâts Fire\n+15% de dégâts critiques", + "itIT": "Danni da Fire: +10%\nDanni critici: +15%", + "jaJP": "Fire ダメージ+10%\nクリティカルヒットダメージ+15%", + "koKR": "Fire 피해 +10%\n극대화 피해 +15%", + "plPL": "+10% obrażeń typu: Fire\n+15% obrażeń od trafień krytycznych", + "ptBR": "+10% de dano Fire\n+15% de dano de acerto crítico", + "ruRU": "+10% к урону (Fire )\n+15% к критическому урону", + "trTR": "+10% Fire Hasarı\n+15% Kritik Vuruş Hasarı", + "zhCN": "+10% Fire 伤害\n+15% 暴击伤害", + "zhTW": "Fire 傷害 +10%\n爆擊傷害 +15%" + }, + "name": "Combustion", + "name_localized": { + "deDE": "Verbrennen", + "esES": "Combustión", + "esMX": "Combustión", + "frFR": "Combustion", + "itIT": "Vampata", + "jaJP": "燃焼", + "koKR": "연소", + "plPL": "Zapłon", + "ptBR": "Combustão", + "ruRU": "Возгорание", + "trTR": "Alevlenme", + "zhCN": "爆燃", + "zhTW": "引火" + }, + "tags": [ + "Fire", + "Critical Strikes", + "Damage" + ], + "tags_localized": { + "deDE": [ + "Feuer", + "Kritische Treffer", + "Schaden" + ], + "esES": [ + "Fuego", + "Golpes críticos", + "Daño" + ], + "esMX": [ + "Fuego", + "Golpes críticos", + "Daño" + ], + "frFR": [ + "Feu", + "Coups critiques", + "Dégâts" + ], + "itIT": [ + "Fuoco", + "Colpi critici", + "Danni" + ], + "jaJP": [ + "火炎", + "クリティカルヒット", + "ダメージ" + ], + "koKR": [ + "화염", + "극대화", + "피해" + ], + "plPL": [ + "Ogień", + "Trafienia Krytyczne", + "Obrażenia" + ], + "ptBR": [ + "Fogo", + "Acertos Críticos", + "Dano" + ], + "ruRU": [ + "Огонь", + "Критические удары", + "Урон" + ], + "trTR": [ + "Ateş", + "Kritik Vuruşlar", + "Hasar" + ], + "zhCN": [ + "火焰", + "暴击", + "伤害" + ], + "zhTW": [ + "火焰", + "爆擊", + "傷害" + ] + }, + "threshold_bonus": "+10% Fire Damage", + "threshold_requirements": { + "Sorcerer": [ + "{220 + (130 * ParagonBoardEquipIndex)} Intelligence and {170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_025": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "818-0": { + "attribute_name": "Damage_Percent_Bonus_Against_Dot_Type#Burning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 1 + } + }, + "desc": "+10% Damage to Burning Enemies\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden gegen Gegner mit Beeinträchtigung: Burning\n+10 Intelligenz", + "esES": "+10% de daño a enemigos con el estado Burning\n+10 de inteligencia", + "esMX": "+10% de daño a enemigos en estado Burning\n+10 de Inteligencia", + "frFR": "+10% de dégâts contre les cibles sous cet effet: Burning\n+10 intelligence", + "itIT": "Danni ai nemici sotto l'effetto Burning: +10%\nIntelligenza: +10", + "jaJP": "Burning の敵へのダメージ+10%\n知力+10", + "koKR": "Burning 적에게 주는 피해 +10%\n지능 +10", + "plPL": "+10% obrażeń zadawanych wrogom (Burning )\n+10 inteligencji", + "ptBR": "+10% de dano contra inimigos Burning\n+10 de Inteligência", + "ruRU": "+10% к урону противникам под действием эффекта \"Burning \"\n+10 к интеллекту", + "trTR": "Burning Etkisindeki Düşmana +10% Hasar\n+10 Zekâ", + "zhCN": "+10% 对Burning 敌人的伤害\n+10 点智力", + "zhTW": "對Burning 敵人傷害 +10%\n智力 +10" + }, + "name": "Cinders", + "name_localized": { + "deDE": "Glut", + "esES": "Cenizas", + "esMX": "Carbonilla", + "frFR": "Charbon ardent", + "itIT": "Braci", + "jaJP": "消し炭", + "koKR": "불티", + "plPL": "Żar", + "ptBR": "Fumegante", + "ruRU": "Зола", + "trTR": "Korlar", + "zhCN": "余烬", + "zhTW": "燼火" + }, + "tags": [ + "Burn", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Verbrennung", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Quemadura", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Quemadura", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Brûlure", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Bruciatura", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "炎上", + "ダメージ", + "知力" + ], + "koKR": [ + "불태우기", + "피해", + "지능" + ], + "plPL": [ + "Podpalenie", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Queimadura", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Горение", + "Урон", + "Интеллект" + ], + "trTR": [ + "Yakma", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "燃烧", + "伤害", + "智力" + ], + "zhTW": [ + "燃燒", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Damage to Burning Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_026": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "815-0": { + "attribute_name": "Damage_Percent_Bonus_Vs_CC_Target#Chilled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "778312159", + "formula_name": "ParagonNodeDamageBonusToCC_RareMajor", + "stat_dword": 9 + } + }, + "desc": "+15% Damage to Chilled Enemies\n+10 Intelligence", + "desc_localized": { + "deDE": "+15% Schaden gegen folgende Gegner: Chilled\n+10 Intelligenz", + "esES": "+15% de daño a enemigos con el estado Chilled\n+10 de inteligencia", + "esMX": "+15% de daño a enemigos en estado Chilled\n+10 de Inteligencia", + "frFR": "+15% de dégâts contre les cibles sous cet effet: Chilled\n+10 intelligence", + "itIT": "Danni ai nemici sotto l'effetto Chilled: +15%\nIntelligenza: +10", + "jaJP": "Chilled の敵へのダメージ+15%\n知力+10", + "koKR": "Chilled 적에게 주는 피해 +15%\n지능 +10", + "plPL": "+15% obrażeń zadawanych wrogom w stanie: Chilled\n+10 inteligencji", + "ptBR": "+15% de dano contra inimigos Chilled\n+10 de Inteligência", + "ruRU": "+15% к урону противникам под действием эффекта \"Chilled \"\n+10 к интеллекту", + "trTR": "Chilled Etkisindeki Düşmana +15% Hasar\n+10 Zekâ", + "zhCN": "+15% 对Chilled 敌人的伤害\n+10 点智力", + "zhTW": "對Chilled 敵人傷害 +15%\n智力 +10" + }, + "name": "Frosts", + "name_localized": { + "deDE": "Frost", + "esES": "Escarchas", + "esMX": "Heladas", + "frFR": "Gelées", + "itIT": "Gelo", + "jaJP": "霜", + "koKR": "서리", + "plPL": "Ziąb", + "ptBR": "Geada", + "ruRU": "Холода", + "trTR": "Buzlar", + "zhCN": "寒霜", + "zhTW": "寒霜" + }, + "tags": [ + "Chill", + "Damage", + "Intelligence", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Schaden", + "Intelligenz", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Daño", + "Inteligencia", + "Control de masas" + ], + "esMX": [ + "Helar", + "Daño", + "Inteligencia", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Dégâts", + "Intelligence", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Danni", + "Intelligenza", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "ダメージ", + "知力", + "操作障害効果" + ], + "koKR": [ + "오한", + "피해", + "지능", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Obrażenia", + "Inteligencja", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Dano", + "Inteligência", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Урон", + "Интеллект", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Hasar", + "Zekâ", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "伤害", + "智力", + "控制" + ], + "zhTW": [ + "冰冷", + "傷害", + "智力", + "控場" + ] + }, + "threshold_bonus": "+15% Damage to Chilled Enemies", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Willpower" + ] + } + }, + "Sorcerer_Rare_027": { + "attributes": { + "215-0": { + "attribute_name": "Damage_Type_Percent_Bonus#Lightning", + "formula_data": { + "1 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.0, + 90 + ] + }, + "formula_hash": "4106157910", + "formula_name": "ParagonNodeDamageBonus_RareMajor", + "stat_dword": 2 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+10% Lightning Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+10% Schaden des Typs Lightning\n+10 Intelligenz", + "esES": "+10% de daño de Lightning\n+10 de inteligencia", + "esMX": "+10% de daño de Lightning\n+10 de Inteligencia", + "frFR": "+10% de dégâts Lightning\n+10 intelligence", + "itIT": "Danni da Lightning: +10%\nIntelligenza: +10", + "jaJP": "Lightning ダメージ+10%\n知力+10", + "koKR": "Lightning 피해 +10%\n지능 +10", + "plPL": "+10% obrażeń typu: Lightning\n+10 inteligencji", + "ptBR": "+10% de dano Lightning\n+10 de Inteligência", + "ruRU": "+10% к урону (Lightning )\n+10 к интеллекту", + "trTR": "+10% Lightning Hasarı\n+10 Zekâ", + "zhCN": "+10% Lightning 伤害\n+10 点智力", + "zhTW": "Lightning 傷害 +10%\n智力 +10" + }, + "name": "Galvanic Catalyst", + "name_localized": { + "deDE": "Galvanischer Katalysator", + "esES": "Catalizador galvánico", + "esMX": "Catalizador Galvánico", + "frFR": "Catalyse galvanisante", + "itIT": "Catalizzatore Galvanico", + "jaJP": "電撃の触媒", + "koKR": "전류 촉매", + "plPL": "Galwaniczny Katalizator", + "ptBR": "Catalisador Galvânico", + "ruRU": "Гальванический катализатор", + "trTR": "Şok Katalizörü", + "zhCN": "电能触媒", + "zhTW": "導電催化劑" + }, + "tags": [ + "Crackling Energy", + "Damage", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Knisternde Energie", + "Schaden", + "Intelligenz" + ], + "esES": [ + "Energía crepitante", + "Daño", + "Inteligencia" + ], + "esMX": [ + "Energía Crepitante", + "Daño", + "Inteligencia" + ], + "frFR": [ + "Énergie crépitante", + "Dégâts", + "Intelligence" + ], + "itIT": [ + "Energia Crepitante", + "Danni", + "Intelligenza" + ], + "jaJP": [ + "帯び出す電気", + "ダメージ", + "知力" + ], + "koKR": [ + "짜릿한 에너지", + "피해", + "지능" + ], + "plPL": [ + "Roziskrzona Energia", + "Obrażenia", + "Inteligencja" + ], + "ptBR": [ + "Energia Crepitante", + "Dano", + "Inteligência" + ], + "ruRU": [ + "Искрящийся заряд энергии", + "Урон", + "Интеллект" + ], + "trTR": [ + "Çatırtı Enerjisi", + "Hasar", + "Zekâ" + ], + "zhCN": [ + "爆裂电花", + "伤害", + "智力" + ], + "zhTW": [ + "電流能量", + "傷害", + "智力" + ] + }, + "threshold_bonus": "+10% Lightning Damage", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_028": { + "attributes": { + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + }, + "826-0": { + "attribute_name": "Damage_Percent_Reduction_From_CCed_Target#Chilled", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 91 + ] + }, + "formula_hash": "375638614", + "formula_name": "ParagonNodeDamageReductionFromCC_RareMajor", + "stat_dword": 9 + } + }, + "desc": "6% Damage Reduction from Chilled Enemies\n+10 Intelligence", + "desc_localized": { + "deDE": "6% weniger Schaden durch Gegner, die von Chilled betroffen sind\n+10 Intelligenz", + "esES": "6% de reducción de daño de enemigos con el estado Chilled\n+10 de inteligencia", + "esMX": "6% de reducción de daño de enemigos en estado Chilled\n+10 de Inteligencia", + "frFR": "6% de réduction des dégâts infligés par les cibles sous l'effet « Chilled »\n+10 intelligence", + "itIT": "Riduzione danni subiti dai nemici sotto l'effetto Chilled: 6%\nIntelligenza: +10", + "jaJP": "Chilled の敵からのダメージ減少率6%\n知力+10", + "koKR": "Chilled 적에게 받는 피해 감소 6%\n지능 +10", + "plPL": "6% redukcji obrażeń od wrogów: Chilled\n+10 inteligencji", + "ptBR": "6% de redução de dano recebido de inimigos Chilled\n+10 de Inteligência", + "ruRU": "-6% к урону от противников, находящихся под действием эффекта \"Chilled \"\n+10 к интеллекту", + "trTR": "Chilled Etkisindeki Düşmandan 6% Hasar Azaltma\n+10 Zekâ", + "zhCN": "6% Chilled 敌人伤害减免\n+10 点智力", + "zhTW": "Chilled 敵人的傷害減免 6%\n智力 +10" + }, + "name": "Frigid", + "name_localized": { + "deDE": "Kälte", + "esES": "Gélido", + "esMX": "Frígido", + "frFR": "Frigidité", + "itIT": "Glaciale", + "jaJP": "凍結", + "koKR": "혹한", + "plPL": "Zlodowacenie", + "ptBR": "Frígido", + "ruRU": "Стужа", + "trTR": "Soğuk", + "zhCN": "僵冻", + "zhTW": "霜凍" + }, + "tags": [ + "Chill", + "Damage Reduction", + "Intelligence", + "Crowd Control" + ], + "tags_localized": { + "deDE": [ + "Unterkühlen", + "Schadensreduktion", + "Intelligenz", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Reducción de daño", + "Inteligencia", + "Control de masas" + ], + "esMX": [ + "Helar", + "Reducción de daño", + "Inteligencia", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Réduction des dégâts", + "Intelligence", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Riduzione danni", + "Intelligenza", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "ダメージ減少", + "知力", + "操作障害効果" + ], + "koKR": [ + "오한", + "피해 감소", + "지능", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Redukcja Obrażeń", + "Inteligencja", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Redução de Dano", + "Inteligência", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Уменьшение урона", + "Интеллект", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Hasar Azaltma", + "Zekâ", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "伤害减免", + "智力", + "控制" + ], + "zhTW": [ + "冰冷", + "傷害減免", + "智力", + "控場" + ] + }, + "threshold_bonus": "6% Damage Reduction from Chilled Enemies", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_029": { + "attributes": { + "219-0": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Conjuration", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 1.5, + 90 + ] + }, + "formula_hash": "3238955266", + "formula_name": "ParagonNodeDamageBonusConjuration_RareMajor", + "stat_dword": 1930421581 + }, + "8-1": { + "attribute_name": "Intelligence", + "formula_data": { + "10": [ + 10.0 + ] + }, + "formula_hash": "3856152193", + "formula_name": "ParagonNodeCoreStat_RareMinor", + "stat_dword": 4294967295 + } + }, + "desc": "+15% Conjuration Skill Damage\n+10 Intelligence", + "desc_localized": { + "deDE": "+15% Schaden für Fertigkeiten des Typs Beschwörung\n+10 Intelligenz", + "esES": "+15% de daño de habilidades de categoría Evocación\n+10 de inteligencia", + "esMX": "+15% de daño de habilidad Conjuración\n+10 de Inteligencia", + "frFR": "+15% de dégâts de compétence (Conjuration )\n+10 intelligence", + "itIT": "Danni abilità Invocazione: +15%\nIntelligenza: +10", + "jaJP": "召喚 スキルダメージ+15%\n知力+10", + "koKR": "구현 기술 피해 +15%\n지능 +10", + "plPL": "+15% obrażeń od umiejętności (Przyzywanie )\n+10 inteligencji", + "ptBR": "+15% de dano de habilidade Conjuração\n+10 de Inteligência", + "ruRU": "+15% к урону от умений категории \"Колдовство \"\n+10 к интеллекту", + "trTR": "+15% Büyü Yeteneklerinin Hasarı\n+10 Zekâ", + "zhCN": "+15% 召唤魔法 技能伤害\n+10 点智力", + "zhTW": "咒喚 技能傷害 +15%\n智力 +10" + }, + "name": "Conjurer", + "name_localized": { + "deDE": "Beschwörer", + "esES": "Conjurador", + "esMX": "Conjurador", + "frFR": "Conjuration", + "itIT": "Invocazione", + "jaJP": "召喚師", + "koKR": "창조술사", + "plPL": "Zaklinanie", + "ptBR": "Conjurador", + "ruRU": "Чаротворец", + "trTR": "Oluşturucu", + "zhCN": "咒术师", + "zhTW": "咒術師" + }, + "tags": [ + "Damage", + "Conjuration", + "Intelligence" + ], + "tags_localized": { + "deDE": [ + "Schaden", + "Beschwörung", + "Intelligenz" + ], + "esES": [ + "Daño", + "Evocación", + "Inteligencia" + ], + "esMX": [ + "Daño", + "Conjuración", + "Inteligencia" + ], + "frFR": [ + "Dégâts", + "Conjuration", + "Intelligence" + ], + "itIT": [ + "Danni", + "Invocazione", + "Intelligenza" + ], + "jaJP": [ + "ダメージ", + "召喚", + "知力" + ], + "koKR": [ + "피해", + "구현", + "지능" + ], + "plPL": [ + "Obrażenia", + "Przyzywanie", + "Inteligencja" + ], + "ptBR": [ + "Dano", + "Conjuração", + "Inteligência" + ], + "ruRU": [ + "Урон", + "Колдовство", + "Интеллект" + ], + "trTR": [ + "Hasar", + "Büyü", + "Zekâ" + ], + "zhCN": [ + "伤害", + "召唤魔法", + "智力" + ], + "zhTW": [ + "傷害", + "咒喚", + "智力" + ] + }, + "threshold_bonus": "+15% Conjuration Skill Damage", + "threshold_requirements": { + "Barbarian": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{170 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_034": { + "attributes": { + "405-1": { + "attribute_name": "Armor_Bonus", + "formula_data": { + "25 * 100 *ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 25.0, + 100.0, + 93 + ] + }, + "formula_hash": "173948747", + "formula_name": "ParagonNodeArmorBonusFlat_RareMinor", + "stat_dword": 4294967295 + }, + "75-0": { + "attribute_name": "Resistance_All", + "formula_data": { + "1.5/2 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.5, + 2.0, + 91 + ] + }, + "formula_hash": "1207895875", + "formula_name": "ParagonNodeResistAll_RareMajor", + "stat_dword": 4294967295 + } + }, + "desc": "+3% Resistance to All Elements\n+100 Armor", + "desc_localized": { + "deDE": "+3% Widerstand gegen alle Schadensarten\n+100 Rüstung", + "esES": "+3% de resistencia a todos los elementos\n+100 de armadura", + "esMX": "+3% de resistencia a todos los elementos\n+100 de armadura", + "frFR": "+3% de résistance à tous les éléments\n+100 à l'armure", + "itIT": "Resistenza a tutti gli elementi: +3%\nArmatura: +100", + "jaJP": "全耐性+3%\n防御力+100", + "koKR": "모든 원소 저항 +3%\n방어도 +100", + "plPL": "+3% do Odporności na wszystkie żywioły\n+100 pancerza", + "ptBR": "+3% de resistência a todos os elementos\n+100 de armadura", + "ruRU": "+3% к сопротивлению стихиям\n+100 ед. брони", + "trTR": "Tüm Elementlere +3% Direnç\n+100 Zırh", + "zhCN": "+3% 全元素抗性\n+100 护甲值", + "zhTW": "全元素抗性 +3%\n護甲值 +100" + }, + "name": "Denial", + "name_localized": { + "deDE": "Verwehrung", + "esES": "Negación", + "esMX": "Negación", + "frFR": "Déni", + "itIT": "Abnegazione", + "jaJP": "拒絶", + "koKR": "거부", + "plPL": "Zaprzeczenie", + "ptBR": "Negação", + "ruRU": "Отрицание", + "trTR": "Ret", + "zhCN": "阻御", + "zhTW": "阻絕" + }, + "tags": [ + "Resistance", + "Armor", + "Non-Physical" + ], + "tags_localized": { + "deDE": [ + "Widerstand", + "Rüstung", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "Armadura", + "No física" + ], + "esMX": [ + "Resistencia", + "Armadura", + "No física" + ], + "frFR": [ + "Résistance", + "Armure", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Armatura", + "Non fisico" + ], + "jaJP": [ + "耐性", + "装甲", + "非物理" + ], + "koKR": [ + "저항", + "방어도", + "비물리" + ], + "plPL": [ + "Odporność", + "Pancerz", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Armadura", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Броня", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Zırh", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "护甲", + "非物理" + ], + "zhTW": [ + "抗性", + "防具", + "非物理" + ] + }, + "threshold_bonus": "+3% Resistance to All Elements", + "threshold_requirements": { + "Barbarian": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{160 + (90 * ParagonBoardEquipIndex)} Strength" + ], + "Sorcerer": [ + "{160 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_035": { + "attributes": { + "74-1": { + "attribute_name": "Resistance#Cold", + "formula_data": { + "2.5 * ParagonPowerBudgetMultiplierNodeRareMinorDefensive()": [ + 2.5, + 93 + ] + }, + "formula_hash": "3829135533", + "formula_name": "ParagonNodeResistance_RareMinor", + "stat_dword": 3 + }, + "828-0": { + "attribute_name": "Damage_Percent_Reduction_From_Vulnerable_Target", + "formula_data": { + "1.25 * ParagonPowerBudgetMultiplierNodeRareMajorDefensive()": [ + 1.25, + 91 + ] + }, + "formula_hash": "663074774", + "formula_name": "ParagonNodeDamageReductionFromVulnerable_RareMajor_Sorc", + "stat_dword": 4294967295 + } + }, + "desc": "5% Damage Reduction from Vulnerable Enemies\n+10% Cold Resistance", + "desc_localized": { + "deDE": "5% weniger Schaden durch verwundbare Gegner\n+10% Widerstand gegen Cold", + "esES": "5% de reducción de daño de enemigos vulnerables\n+10% de resistencia a Cold", + "esMX": "5% de reducción de daño de enemigos vulnerables\n+10% de resistencia Cold", + "frFR": "5% de réduction des dégâts infligés par les cibles vulnérables\n+10% de résistance (Cold )", + "itIT": "Riduzione danni da nemici vulnerabili: 5%\nResistenza a Cold: +10%", + "jaJP": "脆弱状態の敵からのダメージ減少率5%\nCold 耐性+10%", + "koKR": "취약한 적에게 받는 피해 감소 5%\nCold 저항 +10%", + "plPL": "5% redukcji obrażeń od odsłoniętych wrogów\n+10% do Odporności na: Cold", + "ptBR": "5% de redução de dano recebido de inimigos vulneráveis\n+10% de resistência a Cold", + "ruRU": "-5% к урону от уязвимых противников\n+10% к сопротивлению (Cold )", + "trTR": "Savunmasız Düşmanlardan 5% Hasar Azaltma\n+10% Cold Direnci", + "zhCN": "5% 对易伤敌人的伤害减免\n+10% Cold 抗性", + "zhTW": "易傷敵人的傷害減免 5%\nCold 抗性 +10%" + }, + "name": "Guarded", + "name_localized": { + "deDE": "Geschützt", + "esES": "Protegido", + "esMX": "Cauto", + "frFR": "Garde", + "itIT": "Guardia", + "jaJP": "守護", + "koKR": "방어 강화", + "plPL": "Ochrona", + "ptBR": "Proteção", + "ruRU": "Осторожность", + "trTR": "Korumalı", + "zhCN": "警觉", + "zhTW": "守護" + }, + "tags": [ + "Vulnerable", + "Damage Reduction", + "Cold", + "Resistance" + ], + "tags_localized": { + "deDE": [ + "Verwundbar", + "Schadensreduktion", + "Kälte", + "Widerstand" + ], + "esES": [ + "Vulnerable", + "Reducción de daño", + "Frío", + "Resistencia" + ], + "esMX": [ + "Vulnerable", + "Reducción de daño", + "Frío", + "Resistencia" + ], + "frFR": [ + "Vulnérable", + "Réduction des dégâts", + "Froid", + "Résistance" + ], + "itIT": [ + "Vulnerabilità", + "Riduzione danni", + "Freddo", + "Resistenza" + ], + "jaJP": [ + "脆弱", + "ダメージ減少", + "冷気", + "耐性" + ], + "koKR": [ + "취약", + "피해 감소", + "냉기", + "저항" + ], + "plPL": [ + "Odsłonięcie", + "Redukcja Obrażeń", + "Zimno", + "Odporność" + ], + "ptBR": [ + "Vulnerável", + "Redução de Dano", + "Gelo", + "Resistência" + ], + "ruRU": [ + "Уязвимость", + "Уменьшение урона", + "Холод", + "Сопротивление" + ], + "trTR": [ + "Savunmasız", + "Hasar Azaltma", + "Soğuk", + "Direnç" + ], + "zhCN": [ + "易伤", + "伤害减免", + "冰霜", + "抗性" + ], + "zhTW": [ + "易傷", + "傷害減免", + "冰寒", + "抗性" + ] + }, + "threshold_bonus": "5% Damage Reduction from Vulnerable Enemies", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "Sorcerer_Rare_036": { + "attributes": { + "191-0": { + "attribute_name": "Attack_Speed_Percent_Bonus", + "formula_data": { + "0.25 * ParagonPowerBudgetMultiplierNodeRareMajorOffensive()": [ + 0.25, + 90 + ] + }, + "formula_hash": "1699963161", + "formula_name": "ParagonNodeAttackSpeed_RareMajor", + "stat_dword": 4294967295 + }, + "219-1": { + "attribute_name": "Damage_Percent_Bonus_Per_Skill_Tag#Conjuration", + "formula_data": { + "1.5 * ParagonPowerBudgetMultiplierNodeRareMinorOffensive()": [ + 1.5, + 92 + ] + }, + "formula_hash": "3239247118", + "formula_name": "ParagonNodeDamageBonusConjuration_RareMinor", + "stat_dword": 1930421581 + } + }, + "desc": "+2.5% Attack Speed\n+15% Conjuration Skill Damage", + "desc_localized": { + "deDE": "+2.5% Angriffsgeschwindigkeit\n+15% Schaden für Fertigkeiten des Typs Beschwörung", + "esES": "+2.5% de velocidad de ataque\n+15% de daño de habilidades de categoría Evocación", + "esMX": "+2.5% de velocidad de ataque\n+15% de daño de habilidad Conjuración", + "frFR": "+2.5% à la vitesse d'attaque\n+15% de dégâts de compétence (Conjuration )", + "itIT": "Velocità d'attacco: +2.5%\nDanni abilità Invocazione: +15%", + "jaJP": "攻撃速度+2.5%\n召喚 スキルダメージ+15%", + "koKR": "공격 속도 +2.5%\n구현 기술 피해 +15%", + "plPL": "+2.5% szybkości ataku\n+15% obrażeń od umiejętności (Przyzywanie )", + "ptBR": "+2.5% de velocidade de ataque\n+15% de dano de habilidade Conjuração", + "ruRU": "+2.5% к скорости атаки\n+15% к урону от умений категории \"Колдовство \"", + "trTR": "+2.5% Saldırı Hızı\n+15% Büyü Yeteneklerinin Hasarı", + "zhCN": "+2.5% 攻击速度\n+15% 召唤魔法 技能伤害", + "zhTW": "攻擊速度 +2.5%\n咒喚 技能傷害 +15%" + }, + "name": "Swift Conjurer", + "name_localized": { + "deDE": "Flinker Beschwörer", + "esES": "Conjurador veloz", + "esMX": "Conjurador Veloz", + "frFR": "Conjuration rapide", + "itIT": "Invocazione rapida", + "jaJP": "俊敏なる召喚師", + "koKR": "빠른 구현술사", + "plPL": "Bystre Przywoływanie", + "ptBR": "Conjurador Veloz", + "ruRU": "Быстрые заклинания", + "trTR": "Atik Oluşturucu", + "zhCN": "迅疾咒术师", + "zhTW": "迅捷咒術師" + }, + "tags": [ + "Attack Speed", + "Damage", + "Conjuration" + ], + "tags_localized": { + "deDE": [ + "Angriffsgeschwindigkeit", + "Schaden", + "Beschwörung" + ], + "esES": [ + "Velocidad de ataque", + "Daño", + "Evocación" + ], + "esMX": [ + "Velocidad de ataque", + "Daño", + "Conjuración" + ], + "frFR": [ + "Vitesse d'attaque", + "Dégâts", + "Conjuration" + ], + "itIT": [ + "Velocità d'attacco", + "Danni", + "Invocazione" + ], + "jaJP": [ + "攻撃速度", + "ダメージ", + "召喚" + ], + "koKR": [ + "공격 속도", + "피해", + "구현" + ], + "plPL": [ + "Szybkość Ataku", + "Obrażenia", + "Przyzywanie" + ], + "ptBR": [ + "Velocidade de Ataque", + "Dano", + "Conjuração" + ], + "ruRU": [ + "Скорость атаки", + "Урон", + "Колдовство" + ], + "trTR": [ + "Saldırı Hızı", + "Hasar", + "Büyü" + ], + "zhCN": [ + "攻击速度", + "伤害", + "召唤魔法" + ], + "zhTW": [ + "攻擊速度", + "傷害", + "咒喚" + ] + }, + "threshold_bonus": "+2.5% Attack Speed", + "threshold_requirements": { + "Barbarian": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Druid": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Necromancer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ], + "Rogue": [ + "{230 + (130 * ParagonBoardEquipIndex)} Dexterity" + ], + "Sorcerer": [ + "{180 + (90 * ParagonBoardEquipIndex)} Dexterity" + ] + } + }, + "StartNodeSorc": { + "name": "Paragon Starting Node", + "name_localized": { + "deDE": "Paragon-Startknoten", + "esES": "Nodo de inicio de leyenda", + "esMX": "Nodo inicial de Paragón", + "frFR": "Nœud de départ de parangon", + "itIT": "Nodo dell'Eccellenza di partenza", + "jaJP": "パラゴン開始ノード", + "koKR": "정복자 시작 노드", + "plPL": "Węzeł początkowy Mistrzostwa", + "ptBR": "Nódulo inicial de Excelência", + "ruRU": "Стартовый узел совершенствования", + "trTR": "Mükemmeliyet Başlangıç Düğümü", + "zhCN": "巅峰等级起始节点", + "zhTW": "顛峰起始節點" + } + } + }, + "Skill Tree": { + "0": { + "connections": [ + 114, + 126 + ], + "id": 603, + "power": { + "power_name": "Sorcerer_FlameShield", + "power_tags": [ + "Defensive", + "Pyromancy", + "Immune", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Pyromanie", + "Immun", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Défense", + "Pyromancie", + "Insensible", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Piromanzia", + "Immunità", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "火術", + "無効", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "방어", + "방화", + "면역", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Piromancja", + "Niewrażliwość", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Piromancia", + "Imune", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Защита", + "Пиромантия", + "Невосприимчивость", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Alev Büyüsü", + "Bağışık", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "爆焰", + "免疫", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "防禦", + "焰術", + "免疫", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 20 seconds\nLucky Hit Chance: 35% (per use)\nEngulf yourself in flames for {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} seconds, Burning surrounding enemies for {40/44/48/52/56/60/64/68/72/76}% damage per second.\n\nWhile Flame Shield is active, you are Immune.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 20 Sek.\nGlückstrefferchance: 35% (per use)\nHüllt Euch {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} Sek. lang in Flammen, verbrennt Gegner in der Nähe und fügt ihnen {40/44/48/52/56/60/64/68/72/76}% Schaden pro Sekunde zu.\n\nSolange Flammenschild aktiv ist, seid Ihr immun.", + "esES": "Tiempo de reutilización: 20 s\nProbabilidad de golpe de suerte: 35% (per use)\nTe envuelves durante {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} s en unas llamas que infligen {40/44/48/52/56/60/64/68/72/76}% de daño por segundo a los enemigos cercanos.\n\nMientras dura Escudo de llamas, eres inmune.", + "esMX": "Recuperación: 20 segundos\nProbabilidad de golpe afortunado: 35% (per use)\nTe envuelves en llamas durante {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} segundos, quemas a los enemigos circundantes y les infliges {40/44/48/52/56/60/64/68/72/76}% de daño por segundo.\n\nMientras Escudo Ígneo está activa, eres inmune.", + "frFR": "Temps de recharge: 20 s\nChances d'obtenir un coup de chance: 35% (per use)\nVous vous entourez de flammes pendant {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} s, ce qui brûle les adversaires à proximité en leur infligeant {40/44/48/52/56/60/64/68/72/76}% points de dégâts par seconde.\n\nTant que Bouclier de feu est actif, vous êtes insensible.", + "itIT": "Tempo di recupero: 20 s\nProbabilità di colpo fortunato: 35% (per use)\nTi avvolgi nelle fiamme per {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} s, mandando in fiamme i nemici circostanti e infliggendo {40/44/48/52/56/60/64/68/72/76}% danni ogni secondo.\n\nMentre Scudo di Fiamme è attivo, sei immune.", + "jaJP": "クールダウン: 20秒\n幸運の一撃発生率: 35% (per use)\n{2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}秒間炎に身を包んで付近の敵を炎上させ、毎秒{40/44/48/52/56/60/64/68/72/76}%のダメージを与える。\n\n〈フレイムシールド〉の発動中、自身が無効状態になる。", + "koKR": "재사용 대기시간: 20초\n행운의 적중 확률: 35% (per use)\n{2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}초 동안 자신을 불길로 휩싸고 주위 적들을 불태워 초당 {40/44/48/52/56/60/64/68/72/76}%의 피해를 줍니다.\n\n화염 보호막이 활성화되어 있는 동안 면역 상태가 됩니다.", + "plPL": "Czas odnowienia: 20 sek.\nSzansa na szczęśliwy traf: 35% (per use)\nSpowijasz się w płomienie na {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} sek. i podpalasz pobliskich wrogów, zadając im {40/44/48/52/56/60/64/68/72/76}% pkt. obrażeń na sekundę.\n\nKiedy Tarcza Płomieni jest aktywna, zyskujesz niewrażliwość.", + "ptBR": "Recarga: 20 s\nChance de Golpe de Sorte: 35% (per use)\nEnvolve-se em chamas por {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} s, queimando inimigos ao redor e causando {40/44/48/52/56/60/64/68/72/76}% de dano por segundo.\n\nEnquanto Escudo Flamejante está ativo, você fica imune.", + "ruRU": "Время восстановления: 20 сек.\nВероятность удачного удара: 35% (per use)\nВы окутываете себя пламенем на {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} сек. и поджигаете противников вокруг, нанося {40/44/48/52/56/60/64/68/72/76}% ед. урона от огня в секунду.\n\nПока действует \"Пламенный щит\", вы невосприимчивы.", + "trTR": "Bekleme Süresi: 20 saniye\nŞanslı Vuruş İhtimali: 35% (per use)\n{2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} saniye boyunca kendini alevlerle sar ve etraftaki düşmanları Yakarak saniye başına {40/44/48/52/56/60/64/68/72/76}% hasar ver.\n\nAlev Kalkanı etkinken Bağışık olursun.", + "zhCN": "冷却时间: 20 秒\n幸运一击几率: 35% (per use)\n用火焰笼罩你的身体, 持续 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} 秒, 同时燃烧周围的敌人, 每秒造成 {40/44/48/52/56/60/64/68/72/76}% 点伤害。\n\n在火盾激活时, 你获得免疫。", + "zhTW": "冷卻時間:20 秒\n幸運觸發機率:35% (per use)\n以火焰包覆自己 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9} 秒,燃燒附近的敵人,每秒造成 {40/44/48/52/56/60/64/68/72/76}% 點傷害。\n\n你在火焰護盾持續期間獲得免疫。" + }, + "skill_name": "Flame Shield", + "skill_name_localized": { + "deDE": "Flammenschild", + "esES": "Escudo de llamas", + "esMX": "Escudo Ígneo", + "frFR": "Bouclier de feu", + "itIT": "Scudo di Fiamme", + "jaJP": "フレイムシールド", + "koKR": "화염 보호막", + "plPL": "Tarcza Płomieni", + "ptBR": "Escudo Flamejante", + "ruRU": "Пламенный щит", + "trTR": "Alev Kalkanı", + "zhCN": "火盾", + "zhTW": "火焰護盾" + }, + "skill_rankup_desc": "• Duration🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Burning Damage 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "skill_rankup_desc_localized": { + "deDE": "• Dauer🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Verbrennungsschaden 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "esES": "• Duración🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}.\n• Daño de quemadura 🡑 {40/44/48/52/56/60/64/68/72/76}%.", + "esMX": "• Duración 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Daño de quemadura 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "frFR": "• Durée 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Dégâts de brûlure 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "itIT": "• Durata 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Danni da fiamme 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "jaJP": "• 持続時間🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• 炎上ダメージ 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "koKR": "• 지속시간 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• 연소 피해 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "plPL": "• Czas działania: 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Obrażenia od podpalenia: 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "ptBR": "• Duração 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Dano flamejante 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "ruRU": "• Время действия 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Урон от горения 🡑 {40/44/48/52/56/60/64/68/72/76}% ед.", + "trTR": "• Süre🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• Yanma Hasarı 🡑 {40/44/48/52/56/60/64/68/72/76}%", + "zhCN": "• 持续时间🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• 燃烧伤害🡑 {40/44/48/52/56/60/64/68/72/76}%", + "zhTW": "• 持續時間 🡑 {2/2.1/2.2/2.3/2.4/2.5/2.6/2.7/2.8/2.9}\n• 燃燒傷害 🡑 {40/44/48/52/56/60/64/68/72/76}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 167341, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_FlameShield" + }, + "reward_hash": 1995026303, + "root_node": false, + "x_pos": 1047.98, + "y_pos": -2564.06 + }, + "1": { + "connections": [ + 114, + 127 + ], + "id": 604, + "power": { + "power_name": "Sorcerer_FrostNova", + "power_tags": [ + "Defensive", + "Frost", + "Frozen", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Eingefroren", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Congelación", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Congelado", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Défense", + "Givre", + "Gel", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Gelo", + "Congelamento", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "凍結", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "방어", + "서리", + "빙결", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Lód", + "Zamrożenie", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Congelado", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Защита", + "Мороз", + "Заморозка", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Donuk", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "寒霜", + "冻结", + "控制", + "冷却时间" + ], + "zhTW": [ + "防禦", + "冰霜", + "凍結", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} seconds\n\nUnleash a torrent of frost, Freezing enemies around you for 3 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} Sek.\n\nEntfesselt einen Froststrom, der Gegner um Euch herum 3 Sek. lang einfriert.", + "esES": "Tiempo de reutilización: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} s\n\nLiberas un torrente de escarcha que congela a los enemigos cercanos durante 3 s.", + "esMX": "Recuperación: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} segundos\n\nDesatas un torrente gélido que congela a los enemigos a tu alrededor durante 3 segundos.", + "frFR": "Temps de recharge: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} s\n\nVous déchaînez un torrent de givre qui gèle les adversaires autour de vous pendant 3 s.", + "itIT": "Tempo di recupero: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} s\n\nScateni un torrente di gelo, congelando i nemici attorno a te per 3 s.", + "jaJP": "クールダウン: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}秒\n\n寒気の激流を放ち、周囲の敵を3秒間にわたり凍結させる。", + "koKR": "재사용 대기시간: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}초\n\n서리의 격류를 내보내 주위의 적을 3초 동안 빙결시킵니다.", + "plPL": "Czas odnowienia: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} sek.\n\nWyzwalasz mroźną nawałnicę, która zamraża wrogów wokół ciebie na 3 sek.", + "ptBR": "Recarga: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} s\n\nLibera uma torrente de gelo, congelando inimigos ao seu redor por 3 s.", + "ruRU": "Время восстановления: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} сек.\n\nВы выпускаете поток холода, замораживающий находящихся вокруг противников на 3 сек.", + "trTR": "Bekleme Süresi: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} saniye\n\nBir buz sağanağı fırlatarak etrafındaki düşmanları 3 saniyeliğine Dondur.", + "zhCN": "冷却时间: {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} 秒\n\n释放一股寒霜洪流, 冻结周围的敌人, 持续 3 秒。", + "zhTW": "冷卻時間:{24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4} 秒\n\n散發一股強烈的冰霜能量,凍結附近的敵人,持續 3 秒。" + }, + "skill_name": "Frost Nova", + "skill_name_localized": { + "deDE": "Frostnova", + "esES": "Nova de escarcha", + "esMX": "Nova Gélida", + "frFR": "Nova de givre", + "itIT": "Nova Gelida", + "jaJP": "フロストノヴァ", + "koKR": "서릿발", + "plPL": "Nova Mrozu", + "ptBR": "Nova Gélida", + "ruRU": "Кольцо льда", + "trTR": "Buz Novası", + "zhCN": "寒霜新星", + "zhTW": "冰霜新星" + }, + "skill_rankup_desc": "• Cooldown 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "skill_rankup_desc_localized": { + "deDE": "• Abklingzeit 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "esES": "• Tiempo de reutilización 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "esMX": "• Recuperación 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "frFR": "• Temps de recharge 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "itIT": "• Tempo di recupero 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "jaJP": "• クールダウン 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "koKR": "• 재사용 대기시간 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "plPL": "• Czas odnowienia: 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "ptBR": "• Recarga 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "ruRU": "• Время восстановления 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "trTR": "• Bekleme Süresi 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "zhCN": "• 冷却时间🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}", + "zhTW": "• 冷卻時間 🡑 {24/22.8/21.6/20.64/19.68/18.96/18.24/17.76/17.28/16.8/16.32/15.84/15.6/15.36/15.12/14.88/14.76/14.64/14.52/14.4}" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 291215, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_FrostNova" + }, + "reward_hash": 2796002851, + "root_node": false, + "x_pos": 1066.0, + "y_pos": -1414.13 + }, + "10": { + "connections": [ + 114, + 129 + ], + "id": 613, + "power": { + "power_name": "Sorcerer_Teleport", + "power_tags": [ + "Defensive", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Unstoppable" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Unaufhaltsam" + ], + "esES": [ + "Defensiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Imparable" + ], + "esMX": [ + "Defensivo", + "Rayo", + "Daño", + "Recuperación", + "Imparable" + ], + "frFR": [ + "Défense", + "Foudre", + "Dégâts", + "Temps de recharge", + "Inarrêtable" + ], + "itIT": [ + "Difesa", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Inarrestabile" + ], + "jaJP": [ + "防御", + "電撃", + "ダメージ", + "クールダウン", + "抑圧不可" + ], + "koKR": [ + "방어", + "감전", + "피해", + "번개", + "재사용 대기시간", + "저지 불가" + ], + "plPL": [ + "Defensywa", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Nieustępliwość" + ], + "ptBR": [ + "Defesa", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Implacável" + ], + "ruRU": [ + "Защита", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Неудержимость" + ], + "trTR": [ + "Savunma", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Durdurulamaz" + ], + "zhCN": [ + "防御", + "电冲", + "伤害", + "闪电", + "冷却时间", + "不可阻挡" + ], + "zhTW": [ + "防禦", + "電能", + "傷害", + "閃電", + "冷卻時間", + "無阻" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nCooldown: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} seconds\nLucky Hit Chance: 65% (per hit)\nTransform into lightning, becoming Unstoppable and surging to the target location, dealing {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage around you upon arrival.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nAbklingzeit: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} Sek.\nGlückstrefferchance: 65% (per hit)\nVerwandelt Euch in einen Blitz und werdet unaufhaltsam. Ihr schnellt zum Zielort und verursacht bei der Ankunft {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Schaden um Euch herum.", + "esES": "Attack Speed Multiplier: 1.25\nTiempo de reutilización: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nProbabilidad de golpe de suerte: 65% (per hit)\nTe transformas en rayos, te vuelves imparable y te desplazas rápidamente hasta la ubicación seleccionada para infligir {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño al llegar.", + "esMX": "Attack Speed Multiplier: 1.25\nRecuperación: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} segundos\nProbabilidad de golpe afortunado: 65% (per hit)\nTe transformas en rayo, lo que te vuelve imparable y hace que te desplaces a la ubicación objetivo e inflijas {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño a tu alrededor al llegar.", + "frFR": "Attack Speed Multiplier: 1.25\nTemps de recharge: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nChances d'obtenir un coup de chance: 65% (per hit)\nVous vous transformez en éclair, devenez inarrêtable et frappez l'endroit ciblé en infligeant {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% points de dégâts autour de vous à l'impact.", + "itIT": "Attack Speed Multiplier: 1.25\nTempo di recupero: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nProbabilità di colpo fortunato: 65% (per hit)\nTi trasformi in un fulmine, diventando inarrestabile e comparendo sulla posizione bersaglio per infliggere {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% danni attorno a te all'arrivo.", + "jaJP": "Attack Speed Multiplier: 1.25\nクールダウン: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}秒\n幸運の一撃発生率: 65% (per hit)\n稲妻に姿を変え、抑圧不可状態になって目標地点に高速移動し、到達時に周囲に{25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n재사용 대기시간: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}초\n행운의 적중 확률: 65% (per hit)\n번개로 변하여 저지 불가 상태가 되고 대상 지점으로 쇄도하며, 도착 시 주위에 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nCzas odnowienia: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} sek.\nSzansa na szczęśliwy traf: 65% (per hit)\nPrzemieniasz się w błyskawicę, zyskujesz nieustępliwość i doskakujesz we wskazane miejsce, po czym zadajesz tam wokół siebie {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nRecarga: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} s\nChance de Golpe de Sorte: 65% (per hit)\nTransforma-se em um raio, tornando-se implacável, avançando até o local selecionado e causando {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano ao seu redor ao chegar.", + "ruRU": "Attack Speed Multiplier: 1.25\nВремя восстановления: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} сек.\nВероятность удачного удара: 65% (per hit){/c.\nВы превращаетесь в поток электричества, получаете неудержимость, устремляетесь в указанную область и по прибытии наносите {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед. урона целям вокруг себя.", + "trTR": "Attack Speed Multiplier: 1.25\nBekleme Süresi: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} saniye\nŞanslı Vuruş İhtimali: 65% (per hit)\nŞimşeğe dönüşerek Durdurulamaz ol ve hedef konuma giderek vardığında etrafına {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% hasar ver.", + "zhCN": "Attack Speed Multiplier: 1.25\n冷却时间: {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒\n幸运一击几率: 65% (per hit)\n化身闪电, 不可阻挡, 涌向目标位置并在抵达时对附近造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n冷卻時間:{11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} 秒\n幸運觸發機率: 65% (per hit)\n化身為閃電,進入無阻狀態,並衝向指定地點。對抵達處附近造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 點傷害。" + }, + "skill_name": "Teleport", + "skill_name_localized": { + "deDE": "Teleportation", + "esES": "Teletransporte", + "esMX": "Teletransportar", + "frFR": "Téléportation", + "itIT": "Teletrasporto", + "jaJP": "テレポート", + "koKR": "순간이동", + "plPL": "Teleportacja", + "ptBR": "Teleporte", + "ruRU": "Телепортация", + "trTR": "Işınlan", + "zhCN": "传送术", + "zhTW": "傳送術" + }, + "skill_rankup_desc": "• Damage 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Cooldown 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Abklingzeit 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "esES": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.\n• Tiempo de reutilización 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}.", + "esMX": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Recuperación 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "frFR": "• Dégâts 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Temps de recharge 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "itIT": "• Danni 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Tempo di recupero 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "jaJP": "• ダメージ 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• クールダウン 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "koKR": "• 피해 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 재사용 대기시간 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "plPL": "• Obrażenia: 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Czas odnowienia: 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6} sek.", + "ptBR": "• Dano 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Recarga 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "ruRU": "• Урон 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед.\n• Время восстановления 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "trTR": "• Hasar 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• Bekleme Süresi 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "zhCN": "• 伤害🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 冷却时间🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}", + "zhTW": "• 傷害 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%\n• 冷卻時間 🡑 {11/10.45/9.9/9.46/9.02/8.69/8.36/8.14/7.92/7.7/7.48/7.26/7.15/7.04/6.93/6.82/6.765/6.71/6.655/6.6}" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 288106, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Teleport" + }, + "reward_hash": 1951366704, + "root_node": false, + "x_pos": 1895.01, + "y_pos": -2411.51 + }, + "100": { + "connections": [ + 133 + ], + "id": 703, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_Blizzard", + "power_tags": [ + "Mastery", + "Frost", + "Chill", + "Damage", + "Cold", + "Mana", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Mana", + "Kontrollverlust" + ], + "esES": [ + "Maestría", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Maná", + "Control de masas" + ], + "esMX": [ + "Dominio", + "Hielo", + "Helar", + "Daño", + "Frío", + "Maná", + "Control de multitudes" + ], + "frFR": [ + "Maîtrise", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Mana", + "Perte de contrôle" + ], + "itIT": [ + "Dominio", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Mana", + "Effetti debilitanti" + ], + "jaJP": [ + "マスター", + "凍結", + "冷気", + "ダメージ", + "マナ", + "操作障害効果" + ], + "koKR": [ + "숙련", + "서리", + "오한", + "피해", + "냉기", + "마나", + "군중 제어" + ], + "plPL": [ + "Mistrzostwo", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Mana", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Maestria", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Mana", + "Controle de Grupo" + ], + "ruRU": [ + "Искусность", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Мана", + "Контроль" + ], + "trTR": [ + "Ustalık", + "Soğuk", + "Soğutma", + "Hasar", + "Mana", + "Kitle Kontrolü" + ], + "zhCN": [ + "掌控", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "法力", + "控制" + ], + "zhTW": [ + "精通", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "法力", + "控場" + ] + }, + "skill_desc": "While you have an active Blizzard, your Core Skills cost 20% less Mana.", + "skill_desc_localized": { + "deDE": "Solange Blizzard aktiv ist, kosten Eure Kernfertigkeiten 20% weniger Mana.", + "esES": "Mientras tengas una Ventisca activa, tus habilidades principales cuestan un 20% menos de maná.", + "esMX": "Mientras tienes una Ventisca activa, tus habilidades principales cuestan un 20% menos de maná.", + "frFR": "Tant que vous avez un blizzard actif, vos compétences principales coûtent 20% de mana en moins.", + "itIT": "Mentre hai una Tormenta attiva, le tue abilità primarie costano il 20% di mana in meno.", + "jaJP": "〈ブリザード〉が1つ発動している間、コアスキルのマナ消費量が20%減少する。", + "koKR": "눈보라가 활성화되어 있는 동안 핵심 기술의 마나 소모량이 20% 감소합니다.", + "plPL": "Kiedy masz aktywną Zamieć, twoje umiejętności Główne zużywają o 20% mniej many.", + "ptBR": "Enquanto tiver uma Nevasca ativa, suas habilidades principais custam 20% a menos de mana.", + "ruRU": "Во время действия \"Снежной бури\" основные умения расходуют на 20% меньше маны.", + "trTR": "Etkin bir Kar Fırtınan varken Çekirdek Yeteneklerin 20% daha az Mana harcar.", + "zhCN": "当你有激活的暴风雪时, 你的核心技能消耗的法力降低 20%。", + "zhTW": "當你有作用中的暴風雪時,你的核心技能法力消耗降低 20%。" + }, + "skill_name": "Wizard's Blizzard", + "skill_name_localized": { + "deDE": "Blizzard des Zauberers", + "esES": "Ventisca del mago", + "esMX": "Ventisca de Arcanista", + "frFR": "Blizzard de sorcellerie", + "itIT": "Tormenta del Mago", + "jaJP": "ブリザード(魔道)", + "koKR": "마법사의 눈보라", + "plPL": "Czarownicza Zamieć", + "ptBR": "Nevasca de Arcanista", + "ruRU": "Снежная буря чародея", + "trTR": "Büyücünün Kar Fırtınası", + "zhCN": "巫师暴风雪", + "zhTW": "秘術師的暴風雪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291403, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Blizzard_UpgradeB" + }, + "reward_hash": 616439840, + "root_node": false, + "x_pos": 2382.93, + "y_pos": 474.131 + }, + "101": { + "connections": [ + 119 + ], + "id": 704, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_ArcLash", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos", + "Control de masas" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния", + "Контроль" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电", + "控制" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電", + "控場" + ] + }, + "skill_desc": "Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen betäubten Gegner mit Elektropeitsche trefft, werden Eure Abklingzeiten um 0.15 Sek. reduziert.", + "esES": "Golpear a un enemigo aturdido con Arco eléctrico reduce 0.15 s tus tiempos de reutilización.", + "esMX": "Al golpear con Latigazo de Arco Eléctrico a un enemigo aturdido, tus recuperaciones se reducen 0.15 segundos.", + "frFR": "Toucher une cible étourdie avec Fouet électrique réduit vos temps de recharge de 0.15 s.", + "itIT": "Colpire un nemico stordito con Sferzata ad Arco riduce i tuoi tempi di recupero di 0.15 s.", + "jaJP": "スタン状態の敵に〈アークラッシュ〉が命中すると、クールダウンが0.15秒短くなる。", + "koKR": "기절한 적을 전기 채찍으로 적중하면 재사용 대기시간이 0.15초 감소합니다.", + "plPL": "Trafienie ogłuszonego wroga za pomocą Bicza Wyładowań skraca twoje czasy odnowienia o 0.15 sek.", + "ptBR": "Atingir um inimigo atordoado com Açoite do Arco reduz suas recargas em 0.15 s.", + "ruRU": "Когда \"Грозовая плеть\" поражает оглушенного противника, время восстановления ваших умений сокращается на 0.15 сек.", + "trTR": "Sersemletilmiş bir düşmana Elektrik Kırbacı ile vurmak, Bekleme Sürelerini 0.15 saniye azaltır.", + "zhCN": "用电弧鞭笞命中被击昏的敌人会使你的冷却时间缩短 0.15 秒。", + "zhTW": "電弧鞭擊打中被擊昏的敵人時,會使你的冷卻時間縮短 0.15 秒。" + }, + "skill_name": "Glinting Arc Lash", + "skill_name_localized": { + "deDE": "Funkelnde Elektropeitsche", + "esES": "Arco eléctrico centelleante", + "esMX": "Latigazo de Arco Eléctrico Destellante", + "frFR": "Fouet électrique étincelant", + "itIT": "Sferzata ad Arco Scintillante", + "jaJP": "アークラッシュ(閃光)", + "koKR": "번쩍이는 전기 채찍", + "plPL": "Błyskający Bicz Wyładowań", + "ptBR": "Açoite do Arco Cintilante", + "ruRU": "Сияющая грозовая плеть", + "trTR": "Parıldayan Elektrik Kırbacı", + "zhCN": "闪耀电弧鞭笞", + "zhTW": "閃爍電弧鞭擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 297902, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_ArcLash_UpgradeB" + }, + "reward_hash": 1688920956, + "root_node": false, + "x_pos": 2103.06, + "y_pos": -5454.4 + }, + "102": { + "connections": [ + 134 + ], + "id": 705, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_BallLightning", + "power_tags": [ + "Mastery", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Maestría", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Dominio", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Dominio", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "マスター", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "숙련", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Maestria", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Искусность", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Ustalık", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "掌控", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "精通", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 seconds.", + "skill_desc_localized": { + "deDE": "Nachdem Ihr Gegner 50-mal mit Kugelblitz getroffen habt, betäubt die Fertigkeit getroffene Gegner bei der nächsten Wirkung 1 Sek. lang.", + "esES": "Después de golpear a enemigos cercanos 50 veces con Bola de rayos, su siguiente lanzamiento aturdirá a los enemigos golpeados durante 1 s.", + "esMX": "Después de golpear a los enemigos cercanos 50 veces con Rayo Globular, tu siguiente lanzamiento aturde a los enemigos golpeados durante 1 segundos.", + "frFR": "Après avoir touché des cibles à proximité 50 fois avec Sphère foudroyante, votre prochaine utilisation de Sphère foudroyante étourdit les cibles touchées pendant 1 s.", + "itIT": "Dopo aver colpito i nemici vicini 50 volte con Palla Fulminante, il suo prossimo utilizzo stordisce i nemici colpiti per 1 s.", + "jaJP": "〈ボール・ライトニング〉が近距離の敵に50回命中すると、次に使用した際に命中した敵を1秒間スタンさせる。", + "koKR": "구상 번개가 근거리에 있는 적에게 50번 적중하면, 다음으로 시전하는 구상 번개가 적중당한 적들을 1초 동안 기절시킵니다.", + "plPL": "Po trafieniu pobliskich wrogów 50 razy Piorunem Kulistym kolejny atak z użyciem tej umiejętności ogłusza trafionych wrogów na 1 sek.", + "ptBR": "Depois de acertar inimigos próximos 50 vezes com Bola de Eletricidade, seu próximo lançamento da habilidade atordoa inimigos atingidos por 1 s.", + "ruRU": "Когда вы поражаете находящихся рядом противников \"Шаровой молнией\" 50 раза:раз, ваша следующая шаровая молния оглушает пораженные цели на 1 сек.", + "trTR": "Yakın düşmanlara Yıldırım Topuyla 50 kez vurduktan sonraki kullanımın, vurulan düşmanları 1 saniyeliğine Sersemletir.", + "zhCN": "球状闪电命中近距敌人 50 次后, 你下一次施放该技能会击昏其命中的敌人 1 秒。", + "zhTW": "球狀閃電擊中近距離敵人 50 次後,你下一次施放此法術,會使其擊中的敵人昏迷 1 秒。" + }, + "skill_name": "Mage's Ball Lightning", + "skill_name_localized": { + "deDE": "Kugelblitz des Magiers", + "esES": "Bola de rayos del hechicero", + "esMX": "Rayo Globular de Mago", + "frFR": "Sphère foudroyante de magie", + "itIT": "Palla Fulminante dell'Arcanista", + "jaJP": "ボール・ライトニング(魔術)", + "koKR": "마법학자의 구상 번개", + "plPL": "Magowski Piorun Kulisty", + "ptBR": "Bola de Eletricidade de Mago", + "ruRU": "Шаровая молния мага", + "trTR": "Sihirbazın Yıldırım Topu", + "zhCN": "法师球状闪电", + "zhTW": "魔法師的球狀閃電" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 514030, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_BallLightning_UpgradeA" + }, + "reward_hash": 2378811516, + "root_node": false, + "x_pos": 2345.72, + "y_pos": 2816.99 + }, + "103": { + "connections": [ + 134 + ], + "id": 706, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_BallLightning", + "power_tags": [ + "Mastery", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Maestría", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Dominio", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Dominio", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "マスター", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "숙련", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Maestria", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Искусность", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Ustalık", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "掌控", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "精通", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen 2 times per cast.", + "skill_desc_localized": { + "deDE": "Wenn ein Gegner mit einem Einsatz von Kugelblitz mindestens 4-mal getroffen wird, bildet sich Knisternde Energie. Dieser Effekt kann nur 2-mal pro Einsatz auftreten.", + "esES": "Si un lanzamiento de Bola de rayos golpea a un enemigo al menos 4 veces, se forma una energía crepitante. Solo puede ocurrir 2 veces por lanzamiento.", + "esMX": "Si un enemigo es golpeado al menos 4 veces por un lanzamiento de Rayo Globular, se formará una Energía Crepitante. Puede ocurrir solo 2 veces por lanzamiento.", + "frFR": "Si une cible est touchée au moins 4 fois par une seule utilisation de Sphère foudroyante, de l'énergie crépitante se forme. Cet effet ne peut se produire que 2 fois par utilisation.", + "itIT": "Se un nemico viene colpito almeno 4 volte da un lancio di Palla Fulminante, si genera Energia Crepitante. Può attivarsi solo 2 volte per lancio.", + "jaJP": "〈ボール・ライトニング〉が一度の使用で敵1体に4回以上命中すると、帯び出す電気が発生する。この効果は1回のスキル使用で2回しか発動しない。", + "koKR": "구상 번개를 1회 시전하여 같은 적을 최소 4회 적중하면 짜릿한 에너지가 생성됩니다. 이 효과는 시전 1회당 2번만 발동합니다.", + "plPL": "Jeśli wróg zostanie trafiony pojedynczym Piorunem Kulistym co najmniej 4 razy, powstaje Roziskrzona Energia. Efekt ten może wystąpić tylko 2 razy na użycie zdolności.", + "ptBR": "Se um inimigo for atingido pelo menos 4 vezes por um lançamento de Bola de Eletricidade, uma Energia Crepitante é formada. Só pode ocorrer 2 vezes por lançamento.", + "ruRU": "Если одна \"Шаровая молния\" поражает противника хотя бы 4 раза:раз, она создает искрящийся заряд энергии. Срабатывает не более 2 раз:раз за каждое применение.", + "trTR": "Bir düşman, Yıldırım Topu kullanımından en az 4 kez isabet alırsa bir Çatırtı Enerjisi oluşur. Kullanım başına sadece 2 kez gerçekleşebilir.", + "zhCN": "如果一名敌人被单次球状闪电命中至少 4 次, 则生成一个爆裂电花。该效果每次施法只能触发 2 次。", + "zhTW": "如果同一敵人被單次施放的球狀閃電擊中至少 4 次,會形成一個電流能量。每 2 次施放只能觸發一次。" + }, + "skill_name": "Wizard's Ball Lightning", + "skill_name_localized": { + "deDE": "Kugelblitz des Zauberers", + "esES": "Bola de rayos del mago", + "esMX": "Rayo Globular de Arcanista", + "frFR": "Sphère foudroyante de sorcellerie", + "itIT": "Palla Fulminante del Mago", + "jaJP": "ボール・ライトニング(魔道)", + "koKR": "마법사의 구상 번개", + "plPL": "Czarowniczy Piorun Kulisty", + "ptBR": "Bola de Eletricidade de Arcanista", + "ruRU": "Шаровая молния чародея", + "trTR": "Büyücünün Yıldırım Topu", + "zhCN": "巫师球状闪电", + "zhTW": "秘術師的球狀閃電" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 514030, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_BallLightning_UpgradeB" + }, + "reward_hash": 2378811517, + "root_node": false, + "x_pos": 1831.13, + "y_pos": 2967.38 + }, + "104": { + "connections": [ + 107 + ], + "id": 707, + "power": { + "power_name": "Sorcerer_Talent_Cold_T1_N2", + "power_tags": [ + "Frozen", + "Lucky Hit", + "Crowd Control", + "Frost" + ], + "power_tags_localized": { + "deDE": [ + "Eingefroren", + "Glückstreffer", + "Kontrollverlust", + "Frost" + ], + "esES": [ + "Congelación", + "Golpe de suerte", + "Control de masas", + "Escarcha" + ], + "esMX": [ + "Congelado", + "Golpe afortunado", + "Control de multitudes", + "Hielo" + ], + "frFR": [ + "Gel", + "Coup de chance", + "Perte de contrôle", + "Givre" + ], + "itIT": [ + "Congelamento", + "Colpo fortunato", + "Effetti debilitanti", + "Gelo" + ], + "jaJP": [ + "凍結", + "幸運の一撃", + "操作障害効果" + ], + "koKR": [ + "빙결", + "행운의 적중", + "군중 제어", + "서리" + ], + "plPL": [ + "Zamrożenie", + "Szczęśliwy Traf", + "Ograniczanie Kontroli", + "Lód" + ], + "ptBR": [ + "Congelado", + "Golpe de Sorte", + "Controle de Grupo", + "Geleira" + ], + "ruRU": [ + "Заморозка", + "Удачный удар", + "Контроль", + "Мороз" + ], + "trTR": [ + "Donuk", + "Şanslı Vuruş", + "Kitle Kontrolü", + "Soğuk" + ], + "zhCN": [ + "冻结", + "幸运一击", + "控制", + "寒霜" + ], + "zhTW": [ + "凍結", + "幸運觸發", + "控場", + "冰霜" + ] + }, + "skill_desc": "Lucky Hit: Frost Skills have up to a {5/10/15/20/25/30/35/40/45/50}% chance to instantly Freeze.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Frostfertigkeiten verfügen über eine Chance von bis zu {5/10/15/20/25/30/35/40/45/50}%, Gegner einzufrieren.", + "esES": "Golpe de suerte: Tus habilidades de escarcha tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de congelar al instante.", + "esMX": "Golpe afortunado: Las habilidades de Hielo tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de congelar instantáneamente.", + "frFR": "Coup de chance: vos compétences de givre ont jusqu'à {5/10/15/20/25/30/35/40/45/50}% de chances de geler instantanément les adversaires.", + "itIT": "Colpo fortunato: le abilità di freddo hanno fino al {5/10/15/20/25/30/35/40/45/50}% di probabilità di congelare istantaneamente.", + "jaJP": "幸運の一撃: 凍結スキルが、最大{5/10/15/20/25/30/35/40/45/50}%の確率で即座に対象を凍結させる。", + "koKR": "행운의 적중: 서리 기술이 최대 {5/10/15/20/25/30/35/40/45/50}% 확률로 대상을 즉시 빙결시킵니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Lodu mają maksymalnie {5/10/15/20/25/30/35/40/45/50}% szans na natychmiastowe zamrożenie celu.", + "ptBR": "Golpe de Sorte: Habilidades de Geleira têm até {5/10/15/20/25/30/35/40/45/50}% de chance de congelar instantaneamente.", + "ruRU": "Удачный удар: умения мороза с вероятностью до {5/10/15/20/25/30/35/40/45/50}% мгновенно замораживают цель.", + "trTR": "Şanslı Vuruş: Buz Yetenekleri en fazla %{5/10/15/20/25/30/35/40/45/50} ihtimalle anında Dondurur.", + "zhCN": "幸运一击: 寒霜技能最多有 {5/10/15/20/25/30/35/40/45/50}% 几率立即冻结敌人。", + "zhTW": "幸運觸發:冰霜技能有最多 {5/10/15/20/25/30/35/40/45/50}% 的機率立刻凍結敵人。" + }, + "skill_name": "Snap Freeze", + "skill_name_localized": { + "deDE": "Schockfrost", + "esES": "Congelación instantánea", + "esMX": "Congelación Quebradiza", + "frFR": "Gel intense", + "itIT": "Congelamento Rapido", + "jaJP": "瞬間凍結", + "koKR": "순간 빙결", + "plPL": "Nagły Mróz", + "ptBR": "Congelamento Súbito", + "ruRU": "Мгновенная заморозка", + "trTR": "Anında Dondurma", + "zhCN": "急速冻结", + "zhTW": "急速冷凍" + }, + "skill_rankup_desc": "• Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Probabilidad 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Probabilidad 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Chances 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Probabilità 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 確率 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 확률 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szansa: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Вероятность 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• İhtimal 🡑 %{5/10/15/20/25/30/35/40/45/50}", + "zhCN": "• 几率🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 機率 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 172509, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T1_N2" + }, + "reward_hash": 1104746096, + "root_node": false, + "x_pos": 1038.35, + "y_pos": 628.67 + }, + "105": { + "connections": [ + 107 + ], + "id": 708, + "power": { + "power_name": "Sorcerer_Talent_Cold_T2_N1", + "power_tags": [ + "Barrier", + "Chill", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Barriere", + "Unterkühlen", + "Kontrollverlust" + ], + "esES": [ + "Barrera", + "Helada", + "Control de masas" + ], + "esMX": [ + "Barrera", + "Helar", + "Control de multitudes" + ], + "frFR": [ + "Barrière", + "Glace", + "Perte de contrôle" + ], + "itIT": [ + "Barriera", + "Raggelamento", + "Effetti debilitanti" + ], + "jaJP": [ + "障壁", + "冷気", + "操作障害効果" + ], + "koKR": [ + "보호막", + "오한", + "군중 제어" + ], + "plPL": [ + "Bariera", + "Wyziębienie", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Barreira", + "Gelidez", + "Controle de Grupo" + ], + "ruRU": [ + "Барьер", + "Окоченение", + "Контроль" + ], + "trTR": [ + "Bariyer", + "Soğutma", + "Kitle Kontrolü" + ], + "zhCN": [ + "屏障", + "冻伤", + "控制" + ], + "zhTW": [ + "屏障", + "冰冷", + "控場" + ] + }, + "skill_desc": "While you have a Barrier active, you apply x{8/16/24/32/40/48/56/64/72/80}% more Chill.", + "skill_desc_localized": { + "deDE": "Solange eine Barriere aktiv ist, belegt Ihr Gegner mit x{8/16/24/32/40/48/56/64/72/80}% mehr Unterkühlung.", + "esES": "Cuando tienes una barrera activa, aplicas un x{8/16/24/32/40/48/56/64/72/80}% más de helada.", + "esMX": "Mientras tengas una barrera activa, aplicarás un x{8/16/24/32/40/48/56/64/72/80}% de helamiento adicional.", + "frFR": "Tant que vous avez une barrière active, vous appliquez x{8/16/24/32/40/48/56/64/72/80}% d'effets glaçants supplémentaires.", + "itIT": "Quando hai una barriera attiva, infliggi il x{8/16/24/32/40/48/56/64/72/80}% aggiuntivo di raggelamento.", + "jaJP": "障壁が1つ発動している間、与える冷気効果がx{8/16/24/32/40/48/56/64/72/80}%増加する。", + "koKR": "보호막이 활성화되어 있는 동안, 오한을 추가로 x{8/16/24/32/40/48/56/64/72/80}% 적용합니다.", + "plPL": "Kiedy masz aktywną barierę, powodujesz o x{8/16/24/32/40/48/56/64/72/80}% więcej wyziębienia.", + "ptBR": "Enquanto tiver uma barreira ativa, você aplica x{8/16/24/32/40/48/56/64/72/80}% a mais de gelidez.", + "ruRU": "Пока действует барьер, ваши эффекты окоченения усиливаются на {8/16/24/32/40/48/56/64/72/80}%.", + "trTR": "Bir Bariyer etkinken x{8/16/24/32/40/48/56/64/72/80}% daha fazla Soğutma uygularsın.", + "zhCN": "你有激活的屏障时, 你施加的冻伤提高 x{8/16/24/32/40/48/56/64/72/80}%。", + "zhTW": "擁有屏障時,你造成的冰冷效果提高 x{8/16/24/32/40/48/56/64/72/80}%。" + }, + "skill_name": "Cold Front", + "skill_name_localized": { + "deDE": "Kaltfront", + "esES": "Frente frío", + "esMX": "Frente Frío", + "frFR": "Coup de froid", + "itIT": "Fronte Gelido", + "jaJP": "凍てつく障壁", + "koKR": "한랭 전선", + "plPL": "Front Chłodu", + "ptBR": "Frente Fria", + "ruRU": "Холодный фронт", + "trTR": "Soğuk Cephe", + "zhCN": "冰冷之锋", + "zhTW": "冷鋒侵襲" + }, + "skill_rankup_desc": "• Chill 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "skill_rankup_desc_localized": { + "deDE": "• Unterkühlen 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "esES": "• Helada 🡑 x{8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "• Helamiento 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "frFR": "• Effets glaçants 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "itIT": "• Raggelamento 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "jaJP": "• 冷気効果 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "koKR": "• 오한 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "plPL": "• Wyziębienie: 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "ptBR": "• Gelidez 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "ruRU": "• Окоченение 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "trTR": "• Soğutma 🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "zhCN": "• 冻伤🡑 x{8/16/24/32/40/48/56/64/72/80}%", + "zhTW": "• 冰冷 🡑 x{8/16/24/32/40/48/56/64/72/80}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 292836, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T2_N1" + }, + "reward_hash": 1104782032, + "root_node": false, + "x_pos": 479.479, + "y_pos": 630.224 + }, + "106": { + "connections": [ + 113 + ], + "id": 709, + "power": { + "power_name": "Sorcerer_Talent_06", + "power_tags": [ + "Mana", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Mana", + "Schadensreduktion" + ], + "esES": [ + "Maná", + "Reducción de daño" + ], + "esMX": [ + "Maná", + "Reducción de daño" + ], + "frFR": [ + "Mana", + "Réduction des dégâts" + ], + "itIT": [ + "Mana", + "Riduzione danni" + ], + "jaJP": [ + "マナ", + "ダメージ減少" + ], + "koKR": [ + "마나", + "피해 감소" + ], + "plPL": [ + "Mana", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Mana", + "Redução de Dano" + ], + "ruRU": [ + "Мана", + "Уменьшение урона" + ], + "trTR": [ + "Mana", + "Hasar Azaltma" + ], + "zhCN": [ + "法力", + "伤害减免" + ], + "zhTW": [ + "法力", + "傷害減免" + ] + }, + "skill_desc": "Every time you spend 100 Mana, you gain {7/14/21/28/35/42/49/56/63/70}% Damage Reduction for 5 seconds.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Ihr 100 Mana verbraucht, erhaltet Ihr 5 Sek. lang {7/14/21/28/35/42/49/56/63/70}% Schadensreduktion.", + "esES": "Cada vez que gastas 100 de maná, obtienes un {7/14/21/28/35/42/49/56/63/70}% de reducción de daño durante 5 s.", + "esMX": "Cada vez que consumes 100 de maná, obtienes un {7/14/21/28/35/42/49/56/63/70}% de reducción de daño durante 5 segundos.", + "frFR": "Chaque fois que vous dépensez 100 points de mana, vous bénéficiez de {7/14/21/28/35/42/49/56/63/70}% de réduction des dégâts pendant 5 s.", + "itIT": "Quando consumi 100 mana, ottieni il {7/14/21/28/35/42/49/56/63/70}% di riduzione danni per 5 s.", + "jaJP": "100のマナを消費するたびに、5秒間にわたり受けるダメージが{7/14/21/28/35/42/49/56/63/70}%減少する。", + "koKR": "마나를 100 소모할 때마다 5초 동안 피해 감소가 {7/14/21/28/35/42/49/56/63/70}% 증가합니다.", + "plPL": "Za każdym razem, gdy wydajesz 100 pkt. many, zyskujesz {7/14/21/28/35/42/49/56/63/70}% do redukcji obrażeń na 5 sek.", + "ptBR": "Sempre que gasta 100 de mana, você recebe {7/14/21/28/35/42/49/56/63/70}% de redução de dano por 5 s.", + "ruRU": "Когда вы тратите 100 ед. маны, получаемый урон уменьшается на {7/14/21/28/35/42/49/56/63/70}% на 5 сек.", + "trTR": "Her 100 Mana harcadığında 5 saniyeliğine {7/14/21/28/35/42/49/56/63/70}% Hasar Azaltma kazanırsın.", + "zhCN": "你每消耗 100 点法力, 就会获得 {7/14/21/28/35/42/49/56/63/70}% 的伤害减免, 持续 5 秒。", + "zhTW": "你每花費 100 點法力,就獲得 {7/14/21/28/35/42/49/56/63/70}% 傷害減免,持續 5 秒。" + }, + "skill_name": "Mana Shield", + "skill_name_localized": { + "deDE": "Manaschild", + "esES": "Escudo de maná", + "esMX": "Escudo de Maná", + "frFR": "Bouclier de mana", + "itIT": "Scudo di Mana", + "jaJP": "マナの盾", + "koKR": "마나 보호막", + "plPL": "Tarcza Many", + "ptBR": "Escudo de Mana", + "ruRU": "Щит маны", + "trTR": "Mana Kalkanı", + "zhCN": "法力护盾", + "zhTW": "法力護盾" + }, + "skill_rankup_desc": "• Damage Reduction 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "esES": "• Reducción de daño 🡑 {7/14/21/28/35/42/49/56/63/70}%.", + "esMX": "• Reducción de daño 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "frFR": "• Réduction des dégâts 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "itIT": "• Riduzione danni 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "jaJP": "• ダメージ減少 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "koKR": "• 피해 감소 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "plPL": "• Redukcja obrażeń: 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "ptBR": "• Redução de dano 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "ruRU": "• Уменьшение урона 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "trTR": "• Hasar Azaltma 🡑 {7/14/21/28/35/42/49/56/63/70}%", + "zhCN": "• 伤害减免🡑 {7/14/21/28/35/42/49/56/63/70}%", + "zhTW": "• 傷害減免 🡑 {7/14/21/28/35/42/49/56/63/70}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003735, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_06" + }, + "reward_hash": 3676129553, + "root_node": false, + "x_pos": -702.584, + "y_pos": -305.114 + }, + "107": { + "connections": [ + 45, + 104, + 105 + ], + "id": 710, + "power": { + "power_name": "Sorcerer_Talent_Cold_T1_N1", + "power_tags": [ + "Barrier" + ], + "power_tags_localized": { + "deDE": [ + "Barriere" + ], + "esES": [ + "Barrera" + ], + "esMX": [ + "Barrera" + ], + "frFR": [ + "Barrière" + ], + "itIT": [ + "Barriera" + ], + "jaJP": [ + "障壁" + ], + "koKR": [ + "보호막" + ], + "plPL": [ + "Bariera" + ], + "ptBR": [ + "Barreira" + ], + "ruRU": [ + "Барьер" + ], + "trTR": [ + "Bariyer" + ], + "zhCN": [ + "屏障" + ], + "zhTW": [ + "屏障" + ] + }, + "skill_desc": "Your Barriers have an +{8/16/24/32/40/48/56/64/72/80}% increased duration.", + "skill_desc_localized": { + "deDE": "Eure Barrieren halten +{8/16/24/32/40/48/56/64/72/80}% länger an.", + "esES": "Tus barreras duran un +{8/16/24/32/40/48/56/64/72/80}% más.", + "esMX": "Tus barreras duran un +{8/16/24/32/40/48/56/64/72/80}% más.", + "frFR": "La durée de vos barrières est augmentée de +{8/16/24/32/40/48/56/64/72/80}%.", + "itIT": "La durata delle tue barriere aumenta del +{8/16/24/32/40/48/56/64/72/80}%.", + "jaJP": "自分の障壁の持続時間が+{8/16/24/32/40/48/56/64/72/80}%延長される。", + "koKR": "보호막의 지속시간이 +{8/16/24/32/40/48/56/64/72/80}% 증가합니다.", + "plPL": "Czas działania twoich barier jest wydłużony o +{8/16/24/32/40/48/56/64/72/80}%.", + "ptBR": "Suas barreiras têm +{8/16/24/32/40/48/56/64/72/80}% a mais de duração.", + "ruRU": "Ваши барьеры действуют на +{8/16/24/32/40/48/56/64/72/80}% дольше.", + "trTR": "Bariyerlerin +{8/16/24/32/40/48/56/64/72/80}% artırılmış süreye sahip olur.", + "zhCN": "你的屏障持续时间延长 +{8/16/24/32/40/48/56/64/72/80}%。", + "zhTW": "你的屏障持續時間延長 +{8/16/24/32/40/48/56/64/72/80}%。" + }, + "skill_name": "Icy Veil", + "skill_name_localized": { + "deDE": "Eisiger Schleier", + "esES": "Velo helado", + "esMX": "Velo Glacial", + "frFR": "Voile de glace", + "itIT": "Velo Gelido", + "jaJP": "冷気の帳", + "koKR": "얼음 장막", + "plPL": "Lodowy Całun", + "ptBR": "Véu Gélido", + "ruRU": "Ледяная завеса", + "trTR": "Buzlu Örtü", + "zhCN": "寒冰帷幕", + "zhTW": "寒冰帷幕" + }, + "skill_rankup_desc": "• Duration Increase 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "skill_rankup_desc_localized": { + "deDE": "• Verlängerte Dauer 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "esES": "• Aumento de duración 🡑 +{8/16/24/32/40/48/56/64/72/80}%.", + "esMX": "• Aumento de la duración 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "frFR": "• Augmentation de la durée 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "itIT": "• Aumento durata 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "jaJP": "• 持続時間延長 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "koKR": "• 지속시간 증가 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "plPL": "• Wydłużenie czasu działania: 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "ptBR": "• Aumento de duração 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "ruRU": "• Увеличение времени действия 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "trTR": "• Süre Artışı 🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "zhCN": "• 持续时间延长🡑 +{8/16/24/32/40/48/56/64/72/80}%", + "zhTW": "• 持續時間延長 🡑 +{8/16/24/32/40/48/56/64/72/80}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156230, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T1_N1" + }, + "reward_hash": 1104746095, + "root_node": false, + "x_pos": 749.925, + "y_pos": 941.105 + }, + "108": { + "connections": [ + 32, + 33, + 44 + ], + "id": 711, + "power": { + "power_name": "Sorcerer_Talent_04", + "power_tags": [ + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Verbrennung", + "Mana" + ], + "esES": [ + "Quemadura", + "Maná" + ], + "esMX": [ + "Quemadura", + "Maná" + ], + "frFR": [ + "Brûlure", + "Mana" + ], + "itIT": [ + "Bruciatura", + "Mana" + ], + "jaJP": [ + "炎上", + "マナ" + ], + "koKR": [ + "불태우기", + "마나" + ], + "plPL": [ + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Queimadura", + "Mana" + ], + "ruRU": [ + "Горение", + "Мана" + ], + "trTR": [ + "Yakma", + "Mana" + ], + "zhCN": [ + "燃烧", + "法力" + ], + "zhTW": [ + "燃燒", + "法力" + ] + }, + "skill_desc": "Killing a Burning enemy increases your Mana Regeneration by +{15/30/45/60/75/90/105/120/135/150}% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen brennenden Gegner tötet, erhaltet Ihr 3 Sek. lang +{15/30/45/60/75/90/105/120/135/150}% mehr Manaregeneration.", + "esES": "Matar a un enemigo que está quemándose aumenta tu regeneración de maná un +{15/30/45/60/75/90/105/120/135/150}% durante 3 s.", + "esMX": "Matar a un enemigo aumenta tu regeneración de maná un +{15/30/45/60/75/90/105/120/135/150}% durante 3 segundos.", + "frFR": "Tuer une cible en feu augmente votre régénération de mana de +{15/30/45/60/75/90/105/120/135/150}% pendant 3 s.", + "itIT": "Uccidere un nemico in fiamme aumenta la rigenerazione di mana del +{15/30/45/60/75/90/105/120/135/150}% per 3 s.", + "jaJP": "炎上状態の敵を倒すと、3秒間にわたりマナ生成量が+{15/30/45/60/75/90/105/120/135/150}%増加する。", + "koKR": "불타는 적을 처치하면 마나 재생량이 3초 동안 +{15/30/45/60/75/90/105/120/135/150}% 증가합니다.", + "plPL": "Zabicie podpalonego wroga zapewnia ci premię +{15/30/45/60/75/90/105/120/135/150}% do regeneracji many na 3 sek.", + "ptBR": "Matar um inimigo que está queimando aumenta sua regeneração de mana em +{15/30/45/60/75/90/105/120/135/150}% por 3 s.", + "ruRU": "Когда вы убиваете горящего противника, ваша скорость восстановления маны повышается на +{15/30/45/60/75/90/105/120/135/150}% на 3 сек.", + "trTR": "Yanan bir düşmanı öldürmek Mana Yenilemeni 3 saniyeliğine +{15/30/45/60/75/90/105/120/135/150}% artırır.", + "zhCN": "消灭一名燃烧的敌人可以使你的法力回复速度提高 +{15/30/45/60/75/90/105/120/135/150}%, 持续 3 秒。", + "zhTW": "殺死燃燒的敵人後,法力恢復提高 +{15/30/45/60/75/90/105/120/135/150}%,持續 3 秒。" + }, + "skill_name": "Fiery Surge", + "skill_name_localized": { + "deDE": "Feurige Woge", + "esES": "Rapto fogoso", + "esMX": "Aluvión Ígneo", + "frFR": "Déferlement ardent", + "itIT": "Scarica di Fuoco", + "jaJP": "燃え上がる心", + "koKR": "불타는 과도 전류", + "plPL": "Płomienne Uderzenie", + "ptBR": "Surto Incandescente", + "ruRU": "Вспышка огня", + "trTR": "Alevli Yükseliş", + "zhCN": "烈焰汹涌", + "zhTW": "烈焰奔湧" + }, + "skill_rankup_desc": "• Mana Regeneration 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "skill_rankup_desc_localized": { + "deDE": "• Manaregeneration 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "esES": "• Regeneración de maná 🡑 +{15/30/45/60/75/90/105/120/135/150}%.", + "esMX": "• Regeneración de maná 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "frFR": "• Régénération de mana 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "itIT": "• Rigenerazione di mana 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "jaJP": "• マナ生成量 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "koKR": "• 마나 재생량 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "plPL": "• Regeneracja many: 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "ptBR": "• Regeneração de mana 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "ruRU": "• Восстановление маны 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "trTR": "• Mana Yenilemesi 🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "zhCN": "• 法力回复速度🡑 +{15/30/45/60/75/90/105/120/135/150}%", + "zhTW": "• 法力恢復 🡑 +{15/30/45/60/75/90/105/120/135/150}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003733, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_04" + }, + "reward_hash": 3676129551, + "root_node": false, + "x_pos": -3451.62, + "y_pos": 3659.48 + }, + "109": { + "connections": [ + 38, + 110 + ], + "id": 712, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T2_N2", + "power_tags": [ + "Shock", + "Lucky Hit", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Schock", + "Glückstreffer", + "Kontrollverlust" + ], + "esES": [ + "Electrocución", + "Golpe de suerte", + "Control de masas" + ], + "esMX": [ + "Rayo", + "Golpe afortunado", + "Control de multitudes" + ], + "frFR": [ + "Foudre", + "Coup de chance", + "Perte de contrôle" + ], + "itIT": [ + "Folgore", + "Colpo fortunato", + "Effetti debilitanti" + ], + "jaJP": [ + "電撃", + "幸運の一撃", + "操作障害効果" + ], + "koKR": [ + "감전", + "행운의 적중", + "군중 제어" + ], + "plPL": [ + "Porażenie", + "Szczęśliwy Traf", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Choque", + "Golpe de Sorte", + "Controle de Grupo" + ], + "ruRU": [ + "Шок", + "Удачный удар", + "Контроль" + ], + "trTR": [ + "Şok", + "Şanslı Vuruş", + "Kitle Kontrolü" + ], + "zhCN": [ + "电冲", + "幸运一击", + "控制" + ], + "zhTW": [ + "電能", + "幸運觸發", + "控場" + ] + }, + "skill_desc": "Lucky Hit: Shock Skills have up to a {3/6/9/12/15/18/21/24/27/30}% chance to Stun enemies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Schockfertigkeiten verfügen über eine Chance von bis zu {3/6/9/12/15/18/21/24/27/30}%, Gegner 3 Sek. lang zu betäuben.", + "esES": "Golpe de suerte: Las habilidades de electrocución tienen hasta un {3/6/9/12/15/18/21/24/27/30}% de probabilidad de aturdir a los enemigos durante 3 s.", + "esMX": "Golpe afortunado: Las habilidades de Rayo tienen hasta un {3/6/9/12/15/18/21/24/27/30}% de probabilidad de aturdir a los enemigos durante 3 segundos.", + "frFR": "Coup de chance: vos compétences de foudre ont jusqu'à {3/6/9/12/15/18/21/24/27/30}% de chances d'étourdir les adversaires pendant 3 s.", + "itIT": "Colpo fortunato: le tue abilità di folgore hanno fino al {3/6/9/12/15/18/21/24/27/30}% di probabilità di stordire i nemici per 3 s.", + "jaJP": "幸運の一撃: 感電スキルが最大{3/6/9/12/15/18/21/24/27/30}%の確率で敵を3秒間にわたりスタンさせる。", + "koKR": "행운의 적중: 감전기술이 최대 {3/6/9/12/15/18/21/24/27/30}% 확률로 적을 3초 동안 기절시킵니다.", + "plPL": "Szczęśliwy traf: Umiejętności Porażenia mają maksymalnie {3/6/9/12/15/18/21/24/27/30}% szans na ogłuszenie wrogów na 3 sek.", + "ptBR": "Golpe de Sorte: Habilidades de Choque têm até {3/6/9/12/15/18/21/24/27/30}% de chance de atordoar inimigos por 3 s.", + "ruRU": "Удачный удар: умения шока с вероятностью до {3/6/9/12/15/18/21/24/27/30}% оглушают противников на 3 сек.", + "trTR": "Şanslı Vuruş: Şok Yetenekleri en fazla {3/6/9/12/15/18/21/24/27/30}% ihtimalle düşmanları 3 saniyeliğine Sersemletir.", + "zhCN": "幸运一击: 电冲技能最多有 {3/6/9/12/15/18/21/24/27/30}% 几率击昏敌人 3 秒。", + "zhTW": "幸運觸發:電能技能最高有 {3/6/9/12/15/18/21/24/27/30}% 機率擊昏敵人,持續 3 秒。" + }, + "skill_name": "Convulsions", + "skill_name_localized": { + "deDE": "Erschütterungen", + "esES": "Convulsiones", + "esMX": "Convulsiones", + "frFR": "Convulsions", + "itIT": "Convulsioni", + "jaJP": "痙攣", + "koKR": "격동", + "plPL": "Konwulsje", + "ptBR": "Convulsões", + "ruRU": "Конвульсии", + "trTR": "Kasılmalar", + "zhCN": "电击惊厥", + "zhTW": "抽搐" + }, + "skill_rankup_desc": "• Chance 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Probabilidad 🡑 {3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Probabilidad 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Chances 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Probabilità 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 確率 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 확률 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Szansa: 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Chance 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Вероятность 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• İhtimal 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 几率🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 機率 🡑 {3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156229, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T2_N2" + }, + "reward_hash": 3138170963, + "root_node": false, + "x_pos": -2377.07, + "y_pos": 4671.55 + }, + "11": { + "connections": [ + 45, + 134 + ], + "id": 614, + "power": { + "power_name": "Sorcerer_BallLightning", + "power_tags": [ + "Mastery", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Maestría", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Dominio", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Dominio", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "マスター", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "숙련", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Maestria", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Искусность", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Ustalık", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "掌控", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "精通", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nMana Cost: 50\nLucky Hit Chance: 5% (per hit)\nDischarge a ball of lightning that slowly moves forward, continually zapping enemies for {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% damage.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nManakosten: 50\nGlückstrefferchance: 5% (per hit)\nEntlädt eine Blitzkugel, die sich langsam vorwärts bewegt und Gegnern mit ihren Stromstößen kontinuierlich {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% Schaden zufügt.", + "esES": "Attack Speed Multiplier: 1.25\nCoste de maná: 50\nProbabilidad de golpe de suerte: 5% (per hit)\nLanzas una bola de rayos que se desplaza lentamente hacia delante y electrocuta continuamente a los enemigos, lo que inflige {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% de daño.", + "esMX": "Attack Speed Multiplier: 1.25\nCosto de maná: 50\nProbabilidad de golpe afortunado: 5% (per hit)\nLiberas una bola de rayos que se mueve lentamente hacia adelante, electrocuta a los enemigos de manera continua y les inflige {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% de daño.", + "frFR": "Attack Speed Multiplier: 1.25\nCoût en mana: 50\nChances d'obtenir un coup de chance: 5% (per hit)\nVous libérez une boule de foudre qui avance lentement et électrocute les adversaires en continu en leur infligeant {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.25\nCosto in mana: 50\nProbabilità di colpo fortunato: 5% (per hit)\nScateni una palla di fulmini che avanza lentamente, fulminando continuamente i nemici e infliggendo {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% danni.", + "jaJP": "Attack Speed Multiplier: 1.25\nマナ消費量: 50\n幸運の一撃発生率: 5% (per hit)\nゆっくりと前進する球電を放ち、敵を感電させ続け{19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n소모: 마나 50\n행운의 적중 확률: 5% (per hit)\n전방으로 천천히 움직이는 번개의 구체를 방출합니다. 구체는 계속해서 적을 감전시켜 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nKoszt: 50 pkt. many\nSzansa na szczęśliwy traf: 5% (per hit)\nWyzwalasz kulę błyskawic, która powoli przemieszcza się do przodu, nieprzerwanie porażając wrogów i zadając im {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nCusto de mana: 50\nChance de Golpe de Sorte: 5% (per hit)\nDispara uma bola de eletricidade que avança lentamente, atacando inimigos de forma contínua e causando {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.25\nЗатраты маны: 50 ед.\nВероятность удачного удара: 5% (per hit)\nВы выпускаете шаровую молнию, которая медленно летит вперед, время от времени нанося противникам по {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.25\nMana Bedeli: 50\nŞanslı Vuruş İhtimali: 5% (per hit)\nYavaşça ilerleyerek düşmanları çarpan ve {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% hasar veren bir yıldırım topu fırlat.", + "zhCN": "Attack Speed Multiplier: 1.25\n法力消耗: 50\n幸运一击几率: 5% (per hit)\n放出一个向前缓慢移动的闪电球持续电击敌人, 造成 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n法力消耗:50\n幸運觸發機率: 5% (per hit)\n放出緩慢向前移動的閃電球,持續電擊敵人造成 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% 點傷害。" + }, + "skill_name": "Ball Lightning", + "skill_name_localized": { + "deDE": "Kugelblitz", + "esES": "Bola de rayos", + "esMX": "Rayo Globular", + "frFR": "Sphère foudroyante", + "itIT": "Palla Fulminante", + "jaJP": "ボール・ライトニング", + "koKR": "구상 번개", + "plPL": "Piorun Kulisty", + "ptBR": "Bola de Eletricidade", + "ruRU": "Шаровая молния", + "trTR": "Yıldırım Topu", + "zhCN": "球状闪电", + "zhTW": "球狀閃電" + }, + "skill_rankup_desc": "• Damage 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%.", + "esES": "• Daño 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%.", + "esMX": "• Daño 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "frFR": "• Dégâts 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "itIT": "• Danni 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "jaJP": "• ダメージ 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "koKR": "• 피해 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "plPL": "• Obrażenia: 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% pkt.", + "ptBR": "• Dano 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "ruRU": "• Урон 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}% ед.", + "trTR": "• Hasar 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "zhCN": "• 伤害🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%", + "zhTW": "• 傷害 🡑 {19.8/21.8/23.8/25.7/27.7/29.7/31.7/33.7/35.6/37.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 514030, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_BallLightning" + }, + "reward_hash": 3718883264, + "root_node": false, + "x_pos": 1582.52, + "y_pos": 2332.29 + }, + "110": { + "connections": [ + 36, + 109 + ], + "id": 713, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T2_N3", + "power_tags": [ + "Critical Strikes", + "Damage Reduction", + "Shock" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schadensreduktion", + "Schock" + ], + "esES": [ + "Golpes críticos", + "Reducción de daño", + "Electrocución" + ], + "esMX": [ + "Golpes críticos", + "Reducción de daño", + "Rayo" + ], + "frFR": [ + "Coups critiques", + "Réduction des dégâts", + "Foudre" + ], + "itIT": [ + "Colpi critici", + "Riduzione danni", + "Folgore" + ], + "jaJP": [ + "クリティカルヒット", + "ダメージ減少", + "電撃" + ], + "koKR": [ + "극대화", + "피해 감소", + "감전" + ], + "plPL": [ + "Trafienia Krytyczne", + "Redukcja Obrażeń", + "Porażenie" + ], + "ptBR": [ + "Acertos Críticos", + "Redução de Dano", + "Choque" + ], + "ruRU": [ + "Критические удары", + "Уменьшение урона", + "Шок" + ], + "trTR": [ + "Kritik Vuruşlar", + "Hasar Azaltma", + "Şok" + ], + "zhCN": [ + "暴击", + "伤害减免", + "电冲" + ], + "zhTW": [ + "爆擊", + "傷害減免", + "電能" + ] + }, + "skill_desc": "Enemies deal {5/10/15/20/25/30/35/40/45/50}% less damage for 5 seconds after being Critically Struck by your Shock Skills.", + "skill_desc_localized": { + "deDE": "Gegner verursachen 5 Sek. lang {5/10/15/20/25/30/35/40/45/50}% weniger Schaden, nachdem sie von Euren Schockfertigkeiten kritisch getroffen wurden.", + "esES": "Los enemigos infligen un {5/10/15/20/25/30/35/40/45/50}% menos de daño durante 5 s después de recibir un golpe crítico de tus habilidades de electrocución.", + "esMX": "Los enemigos infligen un {5/10/15/20/25/30/35/40/45/50}% menos de daño durante 5 segundos después de recibir un golpe crítico de tus habilidades de Rayo.", + "frFR": "Les adversaires infligent {5/10/15/20/25/30/35/40/45/50}% de dégâts en moins pendant 5 s après avoir subi un coup critique de vos compétences de foudre.", + "itIT": "I nemici infliggono il {5/10/15/20/25/30/35/40/45/50}% di danni in meno per 5 s dopo aver subito un colpo critico dalle tue abilità di folgore.", + "jaJP": "感電スキルのクリティカルヒットを受けた敵の与えるダメージが5秒間にわたり{5/10/15/20/25/30/35/40/45/50}%減少する。", + "koKR": "감전 기술이 적에게 극대화로 적중하면 해당 적이 주는 피해가 5초 동안 {5/10/15/20/25/30/35/40/45/50}% 감소합니다.", + "plPL": "Wrogowie zadają obrażenia zmniejszone o {5/10/15/20/25/30/35/40/45/50}% przez 5 sek. po otrzymaniu trafienia krytycznego od twoich umiejętności Porażenia.", + "ptBR": "Inimigos causam {5/10/15/20/25/30/35/40/45/50}% de dano reduzido por 5 s depois de receberem um acerto crítico das suas habilidades de Choque.", + "ruRU": "Когда ваши умения шока поражают противника критическим эффектом, наносимый ими урон уменьшается на {5/10/15/20/25/30/35/40/45/50}% на 5 сек.", + "trTR": "Düşmanlar Şok Yeteneklerinden Kritik Vuruşa maruz kaldıklarında 5 saniyeliğine {5/10/15/20/25/30/35/40/45/50}% daha az hasar verirler.", + "zhCN": "敌人被你的电冲技能暴击后, 其造成的伤害降低 {5/10/15/20/25/30/35/40/45/50}%, 持续 5 秒。", + "zhTW": "你的電能技能對敵人爆擊後,敵人造成的傷害降低 {5/10/15/20/25/30/35/40/45/50}%,持續 5 秒。" + }, + "skill_name": "Electrocution", + "skill_name_localized": { + "deDE": "Stromschlag", + "esES": "Electrocución", + "esMX": "Electrocución", + "frFR": "Électrocution", + "itIT": "Elettrocuzione", + "jaJP": "痺れ", + "koKR": "감전사", + "plPL": "Porażenie", + "ptBR": "Eletrocussão", + "ruRU": "Электрошок", + "trTR": "Elektrikli İdam", + "zhCN": "电刑", + "zhTW": "觸電" + }, + "skill_rankup_desc": "• Damage Dealt 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Verursachter Schaden 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Daño infligido 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Daño infligido 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Dégâts infligés 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Danni inflitti 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 与ダメージ 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 주는 피해 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Zadawane obrażenia: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Dano causado 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Наносимый урон 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Verilen Hasar 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 造成的伤害🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 造成傷害 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 334677, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T2_N3" + }, + "reward_hash": 3138170964, + "root_node": false, + "x_pos": -1980.83, + "y_pos": 4332.83 + }, + "111": { + "connections": [ + 31 + ], + "id": 714, + "power": { + "power_name": "Sorcerer_Talent_Fire_T2_N3", + "power_tags": [ + "Damage", + "Burn", + "Critical Strikes", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Verbrennung", + "Kritische Treffer", + "Kontrollverlust" + ], + "esES": [ + "Daño", + "Quemadura", + "Golpes críticos", + "Control de masas" + ], + "esMX": [ + "Daño", + "Quemadura", + "Golpes críticos", + "Control de multitudes" + ], + "frFR": [ + "Dégâts", + "Brûlure", + "Coups critiques", + "Perte de contrôle" + ], + "itIT": [ + "Danni", + "Bruciatura", + "Colpi critici", + "Effetti debilitanti" + ], + "jaJP": [ + "ダメージ", + "炎上", + "クリティカルヒット", + "操作障害効果" + ], + "koKR": [ + "피해", + "불태우기", + "극대화", + "군중 제어" + ], + "plPL": [ + "Obrażenia", + "Podpalenie", + "Trafienia Krytyczne", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Dano", + "Queimadura", + "Acertos Críticos", + "Controle de Grupo" + ], + "ruRU": [ + "Урон", + "Горение", + "Критические удары", + "Контроль" + ], + "trTR": [ + "Hasar", + "Yakma", + "Kritik Vuruşlar", + "Kitle Kontrolü" + ], + "zhCN": [ + "伤害", + "燃烧", + "暴击", + "控制" + ], + "zhTW": [ + "傷害", + "燃燒", + "爆擊", + "控場" + ] + }, + "skill_desc": "You deal x{7/14/21/28/35/42/49/56/63/70}% increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to x{10/20/30/40/50/60/70/80/90/100}%.", + "skill_desc_localized": { + "deDE": "Ihr fügt brennenden Gegnern x{7/14/21/28/35/42/49/56/63/70}% mehr kritischen Trefferschaden zu. Wenn sie außerdem bewegungsunfähig sind, erhöht sich dieser Bonus auf x{10/20/30/40/50/60/70/80/90/100}%.", + "esES": "Infliges un x{7/14/21/28/35/42/49/56/63/70}% más de daño de golpe crítico contra enemigos que están quemándose. Si también están inmovilizados, el bonus aumenta a un x{10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "Infliges un x{7/14/21/28/35/42/49/56/63/70}% más de daño de golpe crítico contra enemigos quemados. Si también están inmovilizados, esta bonificación aumenta al x{10/20/30/40/50/60/70/80/90/100}%.", + "frFR": "Vous infligez x{7/14/21/28/35/42/49/56/63/70}% de dégâts critiques supplémentaires aux cibles en feu. Si elles sont aussi immobilisées, ce bonus est porté à x{10/20/30/40/50/60/70/80/90/100}%.", + "itIT": "Infliggi il x{7/14/21/28/35/42/49/56/63/70}% di danni critici aggiuntivi contro i nemici in fiamme. Se i nemici sono anche immobilizzati, questo bonus sale al x{10/20/30/40/50/60/70/80/90/100}%.", + "jaJP": "炎上状態の敵に対するクリティカルヒットダメージがx{7/14/21/28/35/42/49/56/63/70}%増加する。同時に移動不能状態だった場合、ボーナス量がx{10/20/30/40/50/60/70/80/90/100}%に増加する。", + "koKR": "불타는 적에게 주는 극대화 피해가 x{7/14/21/28/35/42/49/56/63/70}% 증가합니다. 적이 이동 불가 상태이기도 한 경우 이 효과가 x{10/20/30/40/50/60/70/80/90/100}%까지 증가합니다.", + "plPL": "Zadajesz obrażenia od trafień krytycznych zwiększone o x{7/14/21/28/35/42/49/56/63/70}% podpalonym wrogom. Jeśli są także unieruchomieni, premia ta wzrasta do x{10/20/30/40/50/60/70/80/90/100}%.", + "ptBR": "Você causa x{7/14/21/28/35/42/49/56/63/70}% de dano de acerto crítico aumentado contra inimigos que estão queimando. Se eles também estiverem imobilizados, esse bônus é aumentado para x{10/20/30/40/50/60/70/80/90/100}%.", + "ruRU": "Вы наносите на x{7/14/21/28/35/42/49/56/63/70}% больше критического урона подожженным противникам. Если противники еще и обездвижены, прибавка увеличивается на x{10/20/30/40/50/60/70/80/90/100}%.", + "trTR": "Yanan düşmanlara karşı x{7/14/21/28/35/42/49/56/63/70}% artırılmış Kritik Vuruş Hasarı verirsin. Ayrıca Sabitlenmişlerse bu bonus artarak x{10/20/30/40/50/60/70/80/90/100}% olur.", + "zhCN": "你对燃烧的敌人造成的暴击伤害提高 x{7/14/21/28/35/42/49/56/63/70}%。如果该敌人还被定身, 则该加成提高至 x{10/20/30/40/50/60/70/80/90/100}%。", + "zhTW": "你對燃燒敵人造成的爆擊傷害提高 x{7/14/21/28/35/42/49/56/63/70}%。若敵人同時處於定身狀態,此加成效果提高至 x{10/20/30/40/50/60/70/80/90/100}%。" + }, + "skill_name": "Devouring Blaze", + "skill_name_localized": { + "deDE": "Verschlingende Feuersbrunst", + "esES": "Llama devoradora", + "esMX": "Llamarada Famélica", + "frFR": "Brasier dévorant", + "itIT": "Vampate Divoranti", + "jaJP": "暴食の業火", + "koKR": "걸신들린 불길", + "plPL": "Pochłaniająca Pożoga", + "ptBR": "Fogo Devorador", + "ruRU": "Всепоглощающее пламя", + "trTR": "Doyumsuz Alev", + "zhCN": "吞噬烈焰", + "zhTW": "吞噬之火" + }, + "skill_rankup_desc": "• Critical Strike Damage 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Immobilized Damage 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritischer Trefferschaden 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Schaden gegen bewegungsunfähige Ziele 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "esES": "• Daño de golpe crítico 🡑 x{7/14/21/28/35/42/49/56/63/70}%.\n• Daño a inmovilizados 🡑 x{10/20/30/40/50/60/70/80/90/100}%.", + "esMX": "• Daño de golpe crítico 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Daño a enemigos inmovilizados 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "frFR": "• Dégâts critiques 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Dégâts contre les cibles immobilisées 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "itIT": "• Bonus ai danni critici 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Danni da immobilizzazione 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "jaJP": "• クリティカルヒットダメージ 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• 移動不能ダメージ 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "koKR": "• 극대화 피해 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• 이동 불가 피해 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Obrażenia od trafień krytycznych: 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Obrażenia zadawane unieruchomionym celom: 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ptBR": "• Dano de acerto crítico 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Dano de imobilização 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "ruRU": "• Критический урон 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Урон по обездвиженным целям 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "trTR": "• Kritik Vuruş Hasarı 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• Sabitlenme Hasarı 🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhCN": "• 暴击伤害🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• 定身伤害🡑 x{10/20/30/40/50/60/70/80/90/100}%", + "zhTW": "• 爆擊傷害 🡑 x{7/14/21/28/35/42/49/56/63/70}%\n• 定身傷害 🡑 x{10/20/30/40/50/60/70/80/90/100}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 166341, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T2_N3" + }, + "reward_hash": 1771301430, + "root_node": false, + "x_pos": 2798.89, + "y_pos": 1492.7 + }, + "112": { + "connections": [ + 115 + ], + "id": 715, + "power": { + "power_name": "Sorcerer_Talent_Elemental_T1_N1", + "power_tags": [ + "Resistance", + "Non-Physical" + ], + "power_tags_localized": { + "deDE": [ + "Widerstand", + "Nichtphysisch" + ], + "esES": [ + "Resistencia", + "No física" + ], + "esMX": [ + "Resistencia", + "No física" + ], + "frFR": [ + "Résistance", + "Non physique" + ], + "itIT": [ + "Resistenza", + "Non fisico" + ], + "jaJP": [ + "耐性", + "非物理" + ], + "koKR": [ + "저항", + "비물리" + ], + "plPL": [ + "Odporność", + "Niefizyczne" + ], + "ptBR": [ + "Resistência", + "Não física" + ], + "ruRU": [ + "Сопротивление", + "Нефизический урон" + ], + "trTR": [ + "Direnç", + "Fiziksel Olmayan" + ], + "zhCN": [ + "抗性", + "非物理" + ], + "zhTW": [ + "抗性", + "非物理" + ] + }, + "skill_desc": "After casting a Non-Basic Skill, you gain +{3/6/9/12/15/18/21/24/27/30}% All Resistance and +{1/2/3/4/5/6/7/8/9/10}% Maximum Resistance to that Skill's element for 9 seconds.", + "skill_desc_localized": { + "deDE": "Nach dem Wirken einer Fertigkeit, die keine Basisfertigkeit ist, erhaltet Ihr 9 Sek. lang +{3/6/9/12/15/18/21/24/27/30}% auf alle Widerstände und +{1/2/3/4/5/6/7/8/9/10}% max. Widerstand gegen die Schadensart dieser Fertigkeit.", + "esES": "Tras lanzar una habilidad no básica, obtienes un +{3/6/9/12/15/18/21/24/27/30}% de todas las resistencias y un +{1/2/3/4/5/6/7/8/9/10}% de resistencia máxima al elemento de la habilidad durante 9 s.", + "esMX": "Después de lanzar una habilidad no básica, obtienes un +{3/6/9/12/15/18/21/24/27/30}% de resistencia total a todos los elementos y un +{1/2/3/4/5/6/7/8/9/10}% de resistencia máxima al elemento de esa habilidad durante 9 segundos.", + "frFR": "Après avoir utilisé une compétence, hors compétences de base, vous bénéficiez de +{3/6/9/12/15/18/21/24/27/30}% à toutes les résistances et de +{1/2/3/4/5/6/7/8/9/10}% de maximum de résistance à l'élément de cette compétence pendant 9 s.", + "itIT": "Dopo aver lanciato un'abilità non Base, ottieni il +{3/6/9/12/15/18/21/24/27/30}% di resistenza a tutti gli elementi e il +{1/2/3/4/5/6/7/8/9/10}% di resistenza massima all'elemento di quell'abilità per 9 s.", + "jaJP": "非基本スキルを使用すると、9秒間にわたり、全耐性が+{3/6/9/12/15/18/21/24/27/30}%増加し、さらに使用したスキルの属性に対する最大耐性が+{1/2/3/4/5/6/7/8/9/10}%増加する。", + "koKR": "기본 기술이 아닌 기술을 시전한 후 9초 동안 모든 원소 저항이 +{3/6/9/12/15/18/21/24/27/30}% 증가하고, 해당 기술의 원소에 대한 최대 저항이 +{1/2/3/4/5/6/7/8/9/10}% 증가합니다.", + "plPL": "Po użyciu umiejętności innej niż Podstawowa zyskujesz premię +{3/6/9/12/15/18/21/24/27/30}% do wszystkich odporności oraz +{1/2/3/4/5/6/7/8/9/10}% do maksymalnej odporności na żywioł tej umiejętności na 9 sek.", + "ptBR": "Depois de lançar uma habilidade não básica, você recebe +{3/6/9/12/15/18/21/24/27/30}% de resistência a todos os elementos e +{1/2/3/4/5/6/7/8/9/10}% de resistência adicional ao elemento dessa habilidade por 9 s.", + "ruRU": "Когда вы применяете умение, не являющееся базовым, ваше сопротивление всем видам урона повышается на +{3/6/9/12/15/18/21/24/27/30}%, а максимальное сопротивление стихии этого умения – на +{1/2/3/4/5/6/7/8/9/10}%. Время действия – 9 сек.", + "trTR": "Temel Olmayan Yetenek kullandıktan sonra 9 saniyeliğine tüm elementlere +{3/6/9/12/15/18/21/24/27/30}% Direnç ve o Yeteneğin elementine +{1/2/3/4/5/6/7/8/9/10}% Maksimum Direnç kazanırsın.", + "zhCN": "施放一个非基础技能后, 你获得 +{3/6/9/12/15/18/21/24/27/30}% 全元素抗性和该技能元素 +{1/2/3/4/5/6/7/8/9/10}% 的抗性上限, 持续 9 秒。", + "zhTW": "施放非基本技能後,你獲得 +{3/6/9/12/15/18/21/24/27/30}% 所有抗性,以及該技能對應元素的 +{1/2/3/4/5/6/7/8/9/10}% 抗性上限,持續 9 秒。" + }, + "skill_name": "Potent Warding", + "skill_name_localized": { + "deDE": "Mächtige Abwehr", + "esES": "Custodia potente", + "esMX": "Amparo Potente", + "frFR": "Protection puissante", + "itIT": "Protezione Potente", + "jaJP": "防御結界", + "koKR": "강력한 수호", + "plPL": "Potężny Znak Ochronny", + "ptBR": "Proteção Potente", + "ruRU": "Надежные обереги", + "trTR": "Tesirli Koruma", + "zhCN": "强效咒护", + "zhTW": "強能結界" + }, + "skill_rankup_desc": "• All Resistances 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Maximum Resistance 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Alle Widerstände 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Max. Widerstand 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Todas las resistencias 🡑 {3/6/9/12/15/18/21/24/27/30}%.\n• Resistencia máxima 🡑 {1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Todas las resistencias 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Resistencia máxima 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Toutes les résistances 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Maximum de résistance 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Tutte le resistenze 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Resistenza massima 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• 全耐性 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• 最大耐性 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 모든 원소 저항 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• 최대 저항 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Wszystkie odporności 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Maksymalna odporność 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Todas as resistências 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Resistência máxima 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Сопротивление всем видам урона 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Максимальное сопротивление 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• Tüm Dirençler 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• Maksimum Direnç 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhCN": "• 全元素抗性 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• 抗性上限 🡑 {1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 所有抗性 🡑 {3/6/9/12/15/18/21/24/27/30}%\n• 抗性上限 🡑 {1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156233, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Elemental_T1_N1" + }, + "reward_hash": 4266732804, + "root_node": false, + "x_pos": -1122.21, + "y_pos": -3813.55 + }, + "113": { + "connections": [ + 106, + 43, + 56 + ], + "id": 716, + "power": { + "power_name": "Sorcerer_Talent_Elemental_T1_N3", + "power_tags": [ + "Damage Reduction", + "Elite Monsters" + ], + "power_tags_localized": { + "deDE": [ + "Schadensreduktion", + "Elitemonster" + ], + "esES": [ + "Reducción de daño", + "Enemigos de élite" + ], + "esMX": [ + "Reducción de daño", + "Monstruos de Élite" + ], + "frFR": [ + "Réduction des dégâts", + "Monstres élites" + ], + "itIT": [ + "Riduzione danni", + "Mostri élite" + ], + "jaJP": [ + "ダメージ減少", + "エリートモンスター" + ], + "koKR": [ + "피해 감소", + "정예 괴물" + ], + "plPL": [ + "Redukcja Obrażeń", + "Elitarne Potwory" + ], + "ptBR": [ + "Redução de Dano", + "Monstros de Elite" + ], + "ruRU": [ + "Уменьшение урона", + "Особые монстры" + ], + "trTR": [ + "Hasar Azaltma", + "Seçkin Canavarlar" + ], + "zhCN": [ + "伤害减免", + "精英怪物" + ], + "zhTW": [ + "傷害減免", + "精英怪物" + ] + }, + "skill_desc": "You gain {3/6/9/12/15/18/21/24/27/30}% Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet eine Schadensreduktion von {3/6/9/12/15/18/21/24/27/30}% gegen Elitegegner für jede Sekunde, in der Ihr keinen Schaden durch einen von ihnen erleidet, bis maximal 40%. Dieser Bonus bleibt nach erlittenem Schaden noch 2 Sek. lang bestehen.", + "esES": "Obtienes un {3/6/9/12/15/18/21/24/27/30}% de reducción de daño contra enemigos de élite por cada segundo que no te inflijan daño, hasta un máximo de un 40%. Este bonus persiste durante 2 s tras sufrir daño.", + "esMX": "Obtienes un {3/6/9/12/15/18/21/24/27/30}% de reducción de daño contra enemigos de Élite por cada segundo que no hayas recibido daño de uno, hasta un máximo del 40%. Esta bonificación persiste por 2 segundos tras recibir daño.", + "frFR": "Vous bénéficiez de {3/6/9/12/15/18/21/24/27/30}% de réduction des dégâts contre les élites pour chaque seconde où vous ne subissez aucun dégât de leur part, jusqu'à un maximum de 40%. Ce bonus persiste pendant 2 s après avoir subi des dégâts.", + "itIT": "Ottieni il {3/6/9/12/15/18/21/24/27/30}% di riduzione danni contro élite per ogni secondo trascorso senza subire danni da un nemico élite, fino a un massimo del 40%. Il bonus persiste per 2 s dopo aver subito danni.", + "jaJP": "エリートからダメージを受けずにいる状態が1秒続くごとに、エリートから受けるダメージが{3/6/9/12/15/18/21/24/27/30}%減少する。減少量は最大で40%。このボーナスはダメージを受けた後に2秒間継続する。", + "koKR": "정예 괴물로부터 피해를 받지 않는 동안 1초마다 정예에 대한 피해 감소를 {3/6/9/12/15/18/21/24/27/30}%만큼, 최대 40%까지 얻습니다. 이 효과는 피해를 받은 후 2초 동안 지속됩니다.", + "plPL": "Zyskujesz premię {3/6/9/12/15/18/21/24/27/30}% do redukcji obrażeń zadawanych przez wrogów elitarnych za każdą sekundę, kiedy nie otrzymujesz od nich obrażeń. Maksymalna premia wynosi 40%. Ta premia obowiązuje przez 2 sek. po odniesieniu obrażeń.", + "ptBR": "Você recebe {3/6/9/12/15/18/21/24/27/30}% de redução de dano contra elites por cada segundo que não receber dano de algum, até 40%. Esse bônus persiste por 2 s após tomar dano.", + "ruRU": "Урон, получаемый от особых противников, уменьшается на {3/6/9/12/15/18/21/24/27/30}% за каждую секунду, пока вы не получаете от них урон. Максимальная защита – 40%. Эффект сохраняется в течение 2 сек. после того, как вы получаете урон.", + "trTR": "Seçkinlerden hasar almadığın her saniye başına Seçkinlere karşı %{3/6/9/12/15/18/21/24/27/30} Hasar Azaltma kazanırsın. Kazanılan Hasar Azaltma en fazla %40 olabilir. Bu bonus, hasar alındıktan sonra 2 saniye boyunca varlığını korur.", + "zhCN": "当你对战精英怪且未受到其伤害时, 每秒获得 {3/6/9/12/15/18/21/24/27/30}%伤害减免, 最多获得 40%。受伤后该加成可持续 2 秒。", + "zhTW": "若未受到精英怪物的傷害,每秒會獲得 {3/6/9/12/15/18/21/24/27/30}% 對精英怪物的傷害減免效果,最多可獲得 40%。在受到傷害後,此加成會維持 2 秒。" + }, + "skill_name": "Align the Elements", + "skill_name_localized": { + "deDE": "Ausrichtung der Elemente", + "esES": "Elementos alineados", + "esMX": "Alineación de los Elementos", + "frFR": "Alignement des éléments", + "itIT": "Allineamento degli Elementi", + "jaJP": "元素の加護", + "koKR": "원소 조절", + "plPL": "Koniunkcja Żywiołów", + "ptBR": "Alinhar os Elementos", + "ruRU": "Баланс стихий", + "trTR": "Elementleri Hizala", + "zhCN": "元素协调", + "zhTW": "元素調和" + }, + "skill_rankup_desc": "• Damage Reduction Per Second 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadensreduktion pro Sekunde 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Reducción de daño por segundo 🡑 {3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Reducción de daño por segundo 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Réduction des dégâts par seconde 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Riduzione danni al secondo 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 1秒あたりのダメージ減少率 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 초당 피해 감소 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Redukcja obrażeń na sekundę: 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Redução de dano por segundo 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Уменьшение урона в секунду 🡑 {3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Saniye Başına Hasar Azaltma 🡑 %{3/6/9/12/15/18/21/24/27/30}", + "zhCN": "• 伤害减免每秒🡑 {3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 每秒傷害減免 🡑 {3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156208, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Elemental_T1_N3" + }, + "reward_hash": 4266732806, + "root_node": false, + "x_pos": -1310.15, + "y_pos": -150.353 + }, + "114": { + "connections": [ + 0, + 1, + 2, + 10, + 28, + 29 + ], + "id": 717, + "req_points": 6, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1050.26, + "y_pos": -2007.48 + }, + "115": { + "connections": [ + 3, + 8, + 42, + 54, + 55, + 58, + 53, + 112 + ], + "id": 718, + "req_points": 2, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2367.65, + "y_pos": -3817.69 + }, + "116": { + "connections": [ + 51, + 97, + 67 + ], + "id": 724, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_FireBolt", + "power_tags": [ + "Basic", + "Pyromancy", + "Damage", + "Fire", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Pyromanie", + "Schaden", + "Feuer", + "Verbrennung" + ], + "esES": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "esMX": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "frFR": [ + "Basique", + "Pyromancie", + "Dégâts", + "Feu", + "Brûlure" + ], + "itIT": [ + "Base", + "Piromanzia", + "Danni", + "Fuoco", + "Bruciatura" + ], + "jaJP": [ + "基本", + "火術", + "ダメージ", + "火炎", + "炎上" + ], + "koKR": [ + "기본", + "방화", + "피해", + "화염", + "불태우기" + ], + "plPL": [ + "Podstawowe", + "Piromancja", + "Obrażenia", + "Ogień", + "Podpalenie" + ], + "ptBR": [ + "Básica", + "Piromancia", + "Dano", + "Fogo", + "Queimadura" + ], + "ruRU": [ + "Базовое", + "Пиромантия", + "Урон", + "Огонь", + "Горение" + ], + "trTR": [ + "Temel", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Yakma" + ], + "zhCN": [ + "基础", + "爆焰", + "伤害", + "火焰", + "燃烧" + ], + "zhTW": [ + "基本", + "焰術", + "傷害", + "火焰", + "燃燒" + ] + }, + "skill_desc": "Fire Bolt pierces through Burning enemies.", + "skill_desc_localized": { + "deDE": "Feuerblitz durchschlägt brennende Gegner.", + "esES": "Descarga de fuego perfora a los enemigos que están quemándose.", + "esMX": "Descarga Ígnea atraviesa a los enemigos quemados.", + "frFR": "Éclair de feu transperce les adversaires en feu.", + "itIT": "Dardo di Fuoco trapassa i nemici in fiamme.", + "jaJP": "〈ファイアボルト〉が炎上している敵を貫通する。", + "koKR": "화염탄이 불타는 적을 관통합니다.", + "plPL": "Ognista Wiązka przebija podpalonych wrogów.", + "ptBR": "Seta de Fogo perfura inimigos em chamas.", + "ruRU": "\"Стрела огня\" пробивает подожженных противников.", + "trTR": "Ateş Oku Yanan düşmanları delip geçer.", + "zhCN": "火焰弹穿透燃烧的敌人。", + "zhTW": "火焰彈可以穿過燃燒的敵人。" + }, + "skill_name": "Enhanced Fire Bolt", + "skill_name_localized": { + "deDE": "Verbesserter Feuerblitz", + "esES": "Descarga de fuego mejorada", + "esMX": "Descarga Ígnea Potenciada", + "frFR": "Éclair de feu renforcé", + "itIT": "Dardo di Fuoco Rinforzato", + "jaJP": "ファイアボルト(強化)", + "koKR": "강화된 화염탄", + "plPL": "Wzmocniona Ognista Wiązka", + "ptBR": "Seta de Fogo Aperfeiçoada", + "ruRU": "Усиленная стрела огня", + "trTR": "Geliştirilmiş Ateş Oku", + "zhCN": "强化火焰弹", + "zhTW": "強化火焰彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 153249, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_FireBolt_SkillRank" + }, + "reward_hash": 3306537878, + "root_node": false, + "x_pos": 690.328, + "y_pos": -5882.62 + }, + "117": { + "connections": [ + 59, + 70, + 94 + ], + "id": 725, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_FrostBolt", + "power_tags": [ + "Basic", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas" + ], + "esMX": [ + "Básica", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "凍結", + "冷気", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "서리", + "오한", + "피해", + "냉기", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль" + ], + "trTR": [ + "Temel", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制" + ], + "zhTW": [ + "基本", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場" + ] + }, + "skill_desc": "Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies.", + "skill_desc_localized": { + "deDE": "Frostblitz verfügt über eine Chance von 15%, auf unterkühlten Gegnern zu explodieren und Gegner in der Nähe zu treffen. Gegen eingefrorene Gegner erhöht sich diese Chance auf 100%.", + "esES": "Descarga de escarcha tiene un 15% de probabilidad de explotar en enemigos helados y golpear a los enemigos cercanos. La probabilidad es del 100% contra enemigos congelados.", + "esMX": "Descarga Gélida tiene un 15% de probabilidad de explotar contra enemigos helados, lo que golpea a los enemigos circundantes. La probabilidad aumenta al 100% contra enemigos congelados.", + "frFR": "Éclair de givre a 15% de chances d'exploser sur les cibles glacées, ce qui inflige des dégâts aux adversaires à proximité. Les chances sont portées à 100% contre les cibles gelées.", + "itIT": "Dardo di Gelo ha il 15% di probabilità di esplodere colpendo dei nemici raggelati, danneggiando i nemici circostanti. La probabilità aumenta al 100% contro nemici congelati.", + "jaJP": "〈フロストボルト〉が15%の確率で冷気状態の敵に命中した際に爆発して周囲の敵を巻き込む。凍結状態の敵に対しては確率が100%に上昇する。", + "koKR": "서리 화살이 오한을 느끼는 적에게서 15% 확률로 폭발하여 주변 적들에게 적중합니다. 빙결 상태의 대상에게는 확률이 100%로 증가합니다.", + "plPL": "Lodowy Pocisk ma 15% szans na wybuch przy kontakcie z wyziębionymi wrogami. Eksplozja trafia pobliskich przeciwników. Szansa ta wzrasta do 100% w przypadku zamrożonych wrogów.", + "ptBR": "Seta de Gelo tem 15% de chance de explodir em alvos com gelidez, atingindo inimigos ao redor. A chance é aumentada para 100% contra inimigos congelados.", + "ruRU": "\"Ледяная стрела\" с вероятностью 15% взрывается при попадании в окоченевшие цели, поражая окружающих противников. Эта вероятность повышается на 100%, если цель заморожена.", + "trTR": "Buz Oku 15% ihtimalle Soğutma uygulanmış düşmanlarda patlayarak etraftaki düşmanlara vurur. Bu ihtimal Donmuş düşmanlara karşı artarak %100 olur.", + "zhCN": "寒霜弹有 15% 几率在冻伤的敌人身上爆炸, 打击周围的敌人。对冻结的敌人几率提高至 100%。", + "zhTW": "冰霜彈擊中冰冷的敵人有 15% 機率爆炸,擊中其周圍的敵人。對凍結的敵人此機率提高為100%。" + }, + "skill_name": "Enhanced Frost Bolt", + "skill_name_localized": { + "deDE": "Verbesserter Frostblitz", + "esES": "Descarga de escarcha mejorada", + "esMX": "Descarga Gélida Potenciada", + "frFR": "Éclair de givre renforcé", + "itIT": "Dardo di Gelo Rinforzato", + "jaJP": "フロストボルト(強化)", + "koKR": "강화된 서리 화살", + "plPL": "Wzmocniony Lodowy Pocisk", + "ptBR": "Seta de Gelo Aperfeiçoada", + "ruRU": "Усиленная ледяная стрела", + "trTR": "Geliştirilmiş Buz Oku", + "zhCN": "强化寒霜弹", + "zhTW": "強化冰霜彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 287256, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_FrostBolt_SkillRank" + }, + "reward_hash": 3440467422, + "root_node": false, + "x_pos": -650.503, + "y_pos": -5879.23 + }, + "118": { + "connections": [ + 49, + 78, + 85 + ], + "id": 726, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_Spark", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電" + ] + }, + "skill_desc": "Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Funke sein Primärziel trifft, besteht eine Chance von 40%, bis zu 3 zusätzliche Gegner zu treffen und {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% Schaden zu verursachen. Wenn es keine zusätzlichen Gegner gibt, fügt Funke dem Primärziel stattdessen x20% mehr Schaden zu.", + "esES": "Cada vez que Chispa golpea a su objetivo principal, hay un 40% de probabilidad de que golpee a hasta 3 enemigos más, lo que inflige {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% de daño. Si no hay más enemigos, Chispa inflige x20% más de daño a su objetivo principal en su lugar.", + "esMX": "Cada vez que Chispa golpea a su objetivo principal, tiene un 40% de probabilidad de golpear a hasta 3 enemigos más e infligir {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% de daño. Si no hay más enemigos que golpear, Chispa inflige un x20% más de daño a su objetivo principal.", + "frFR": "Chaque fois qu'Étincelle touche sa cible principale, il y a 40% de chances qu'elle touche jusqu'à 3 cibles supplémentaires en infligeant {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% points de dégâts. S'il n'y a aucune autre cible à toucher, alors Étincelle inflige x20% de dégâts supplémentaires à sa cible principale.", + "itIT": "Ogni volta che Scintilla colpisce il suo bersaglio principale, ha il 40% di probabilità di colpire fino a 3 nemici aggiuntivi, infliggendo {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% danni. Se non restano altri nemici da colpire, Scintilla infligge il x20% di danni aggiuntivi al suo bersaglio principale.", + "jaJP": "〈スパーク〉がメインの標的に命中するたびに40%の確率で最大3体の敵に追加で命中し、{7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}%のダメージを与える。〈スパーク〉の攻撃対象がほかにいなかった場合は、メインの標的に与えるダメージがx20%増加する。", + "koKR": "벼락불이 주 대상에게 적중할 때마다 40% 확률로 3마리의 추가 적에게 적중하여 {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}%의 피해를 줍니다. 적중할 다른 적이 없으면 벼락불이 주 대상에게 주는 피해가 x20% 증가합니다.", + "plPL": "Każde trafienie Iskrą głównego celu ma 40% szans na trafienie dodatkowo 3 wrogów i zadanie im {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% pkt. obrażeń. Jeśli nie ma innych wrogów do trafienia, Iskra zadaje głównemu celowi obrażenia zwiększone o x20% pkt.", + "ptBR": "Sempre que Faísca acertar seu alvo primário, tem 40% de chance de atingir até 3 inimigos adicionais, causando {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% de dano. Se não houver outros inimigos para atingir, Faísca causa x20% de dano aumentado ao alvo principal.", + "ruRU": "Когда \"Искра\" поражает основную цель, она с вероятностью 40% поражает еще максимум 3 противников:противников, нанося {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% ед. урона. Если рядом нет подходящих противников, \"Искра\" наносит основной цели на x20% больше урона.", + "trTR": "Kıvılcım birincil hedefine her vurduğunda 40% ihtimalle en fazla 3 ilave hedefe vurarak {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% hasar verir. Vuracak başka bir düşman yoksa Kıvılcım bunun yerine birincil hedefine x20% artırılmış hasar verir.", + "zhCN": "每次电花命中其主要目标, 都有 40% 几率额外命中最多 3 名敌人, 造成 {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% 点伤害。如果没有其他可以命中的敌人, 改为电花对其主要目标造成的伤害提高 x20%。", + "zhTW": "每次電光彈擊中主要目標時,有 40% 機率額外擊中最多 3 個敵人,造成 {7/7.7/8.4/9.1/9.8/10.5/11.2/11.9/12.6/13.3}% 點傷害。如果沒有可額外擊中的敵人,電光彈會改為對主要目標額外造成 x20% 傷害。" + }, + "skill_name": "Enhanced Spark", + "skill_name_localized": { + "deDE": "Verbesserter Funke", + "esES": "Chispa mejorada", + "esMX": "Chispa Potenciada", + "frFR": "Étincelle renforcée", + "itIT": "Scintilla Rinforzata", + "jaJP": "スパーク(強化)", + "koKR": "강화된 벼락불", + "plPL": "Wzmocniona Iskra", + "ptBR": "Faísca Aperfeiçoada", + "ruRU": "Усиленная искра", + "trTR": "Geliştirilmiş Kıvılcım", + "zhCN": "强化电花", + "zhTW": "強化電光彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 143483, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Spark_SkillRank" + }, + "reward_hash": 1726930240, + "root_node": false, + "x_pos": -1502.78, + "y_pos": -5446.24 + }, + "119": { + "connections": [ + 52, + 101, + 62 + ], + "id": 727, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_ArcLash", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos", + "Control de masas" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния", + "Контроль" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电", + "控制" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電", + "控場" + ] + }, + "skill_desc": "If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.", + "skill_desc_localized": { + "deDE": "Wenn der erste Schwung von Elektropeitsche einen kritischen Treffer erzielt, schwingt Ihr sie erneut.", + "esES": "Si el golpe inicial de Arco eléctrico asesta golpes críticos, golpea una vez más.", + "esMX": "Si el golpe inicial de Latigazo de Arco Eléctrico es un golpe crítico, realiza un golpe adicional.", + "frFR": "Si la première attaque de Fouet électrique inflige un coup critique, il attaque une deuxième fois.", + "itIT": "Se il colpo iniziale di Sferzata ad Arco infligge danni critici, colpisce un'altra volta.", + "jaJP": "〈アークラッシュ〉の初撃がクリティカルヒットになると、攻撃回数が1回増える。", + "koKR": "전기 채찍의 최초 공격이 극대화로 적중하면, 한 번 더 공격합니다.", + "plPL": "Jeśli pierwsze smagnięcie Biczem Wyładowań wywołuje trafienie krytyczne, uderza on ponownie.", + "ptBR": "Se o primeiro golpe de Açoite do Arco for um acerto crítico, golpeia mais uma vez.", + "ruRU": "Если первый взмах \"Грозовой плети\" наносит критический удар, она срабатывает повторно.", + "trTR": "Elektrik Kırbacının başlangıç savruluşu Kritik Vuruş gerçekleştirirse bir kez daha savrulur.", + "zhCN": "如果电弧鞭笞的初始扫击造成暴击, 则额外扫击一次。", + "zhTW": "若電弧鞭擊的初始攻擊造成爆擊,會額外攻擊一次。" + }, + "skill_name": "Enhanced Arc Lash", + "skill_name_localized": { + "deDE": "Verbesserte Elektropeitsche", + "esES": "Arco eléctrico mejorado", + "esMX": "Latigazo de Arco Eléctrico Potenciado", + "frFR": "Fouet électrique renforcé", + "itIT": "Sferzata ad Arco Rinforzata", + "jaJP": "アークラッシュ(強化)", + "koKR": "강화된 전기 채찍", + "plPL": "Wzmocniony Bicz Wyładowań", + "ptBR": "Açoite do Arco Aperfeiçoado", + "ruRU": "Усиленная грозовая плеть", + "trTR": "Geliştirilmiş Elektrik Kırbacı", + "zhCN": "强化电弧鞭笞", + "zhTW": "強化電弧鞭擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 297902, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_ArcLash_SkillRank" + }, + "reward_hash": 9009693, + "root_node": false, + "x_pos": 1553.65, + "y_pos": -5454.14 + }, + "12": { + "connections": [ + 44, + 14 + ], + "id": 615, + "power": { + "power_name": "Sorcerer_Inferno", + "power_tags": [ + "Ultimate", + "Pyromancy", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Pyromanie", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Piromancia", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Piromancia", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Pyromancie", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Piromanzia", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "火術", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "궁극기", + "방화", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Piromancia", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Пиромантия", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "爆焰", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "絕招", + "焰術", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 45 seconds\nLucky Hit Chance: 5% (per hit)\nSummon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 45 Sek.\nGlückstrefferchance: 5% (per hit)\nBeschwört eine feurige Schlange, die den Zielbereich kontinuierlich einengt und Gegner verbrennt, wodurch sie im Verlauf von 8 Sek. 295% Schaden erleiden.", + "esES": "Tiempo de reutilización: 45 s.\nProbabilidad de golpe de suerte: 5% (per hit)\nInvocas una sierpe flamígera que constriñe continuamente la zona seleccionada para infligir 295% de daño de quemadura a los enemigos durante 8 s.", + "esMX": "Recuperación: 45 segundos\nProbabilidad de golpe afortunado: 5% (per hit)\nInvocas a una serpiente ardiente que restringe continuamente el área objetivo y quema a los enemigos para infligirles 295% de daño durante 8 segundos.", + "frFR": "Temps de recharge: 45 s\nChances d'obtenir un coup de chance: 5% (per hit)\nVous invoquez un serpent embrasé qui enserre la zone ciblée en continu, ce qui brûle les cibles et leur inflige 295% de dégâts en 8 s.", + "itIT": "Tempo di recupero: 45 s\nProbabilità di colpo fortunato: 5% (per hit)\nEvoca un serpente fiammeggiante che restringe continuamente l'area bersaglio, mandando in fiamme i nemici e infliggendo 295% danni in 8 s.", + "jaJP": "クールダウン: 45秒\n幸運の一撃発生率: 5% (per hit)\n標的エリアを持続的に締め付ける炎の大蛇を召喚して敵を炎上させ、8秒間かけて295%のダメージを与える。", + "koKR": "재사용 대기시간: 45초\n행운의 적중 확률: 5% (per hit)\n불의 뱀을 소환합니다. 불의 뱀은 대상 지역을 계속 옥죄며 적들을 불태워 8초에 걸쳐 295%의 피해를 줍니다.", + "plPL": "Czas odnowienia: 45 sek.\nSzansa na szczęśliwy traf: 5% (per hit)\nPrzywołujesz ognistego węża, który zaciska się wokół wskazanego obszaru oraz podpala wrogów, zadając im 295% pkt. obrażeń w ciągu 8 sek.", + "ptBR": "Recarga: 45 s\nChance de Golpe de Sorte: 5% (per hit)\nEvoca uma serpente flamejante que comprime continuamente a área selecionada, queimando os inimigos e causando 295% de dano ao longo de 8 s.", + "ruRU": "Время восстановления: 45 сек.\nВероятность удачного удара: 5% (per hit)\nВы призываете огненного змея, который обвивает указанную область, обжигая врагов и нанося им 295% ед. урона за 8 сек.", + "trTR": "Bekleme Süresi: 45 saniye\nŞanslı Vuruş İhtimali: 5% (per hit)\nHedef bölgeyi sürekli olarak engelleyen ve düşmanları Yakarak 8 saniye boyunca 295% hasar veren alevli bir yılan çağır.", + "zhCN": "冷却时间: 45 秒\n幸运一击几率: 5% (per hit)\n召唤一条不断向目标区域收紧的火蛇, 在 8 秒内燃烧敌人, 造成 295% 点伤害。", + "zhTW": "冷卻時間:45 秒\n幸運觸發機率: 5% (per hit)\n召喚猛烈燃燒的火蛇在目標區域持續收縮蛇身,在 8 秒內對敵人造成 295% 點燃燒傷害。" + }, + "skill_name": "Inferno", + "skill_name_localized": { + "deDE": "Inferno", + "esES": "Averno", + "esMX": "Infierno", + "frFR": "Inferno", + "itIT": "Inferno", + "jaJP": "インフェルノ", + "koKR": "지옥불", + "plPL": "Inferno", + "ptBR": "Inferno", + "ruRU": "Инферно", + "trTR": "Tamu", + "zhCN": "炼狱烈焰", + "zhTW": "煉獄之火" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 294198, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Inferno" + }, + "reward_hash": 2466905330, + "root_node": false, + "x_pos": -3437.83, + "y_pos": 3319.18 + }, + "120": { + "connections": [ + 72, + 92, + 8 + ], + "id": 728, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_FrozenOrb", + "power_tags": [ + "Core", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "冷気", + "ダメージ", + "操作障害効果", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "오한", + "피해", + "냉기", + "군중 제어", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場", + "法力" + ] + }, + "skill_desc": "When cast above 40 Mana, Frozen Orb's explosion damage is increased by x45% against Elites and x30% against all other enemies.", + "skill_desc_localized": { + "deDE": "Wenn Gefrorene Kugel mit mehr als 40 Mana gewirkt wird, erhöht sich der Schaden der Explosion um x45% gegen Elitegegner und um x30% gegen alle anderen Gegner.", + "esES": "Cuando se lanza con más de 40 de maná, el daño de la explosión de Orbe congelado aumenta un x45% contra enemigos de élite y un x30% contra el resto de enemigos.", + "esMX": "Cuando lanzas Orbe Gélido con más de 40 de maná, el daño de la explosión del orbe aumenta un x45% contra enemigos de Élite y un x30% contra todos los demás enemigos.", + "frFR": "Si vous avez plus de 40 points de mana lorsque vous utilisez Orbe gelé, les dégâts infligés par son explosion sont augmentés de x45% contre les élites et de x30% contre les autres adversaires.", + "itIT": "Quando lo lanci avendo almeno 40 mana, i danni dell'esplosione di Globo di Gelo aumentano del x45% contro i nemici élite e del x30% contro tutti gli altri nemici.", + "jaJP": "マナが40より多い状態で使用すると、〈フローズンオーブ〉の爆発ダメージがエリートに対してx45%、その他すべての敵に対してx30%増加する。", + "koKR": "마나가 40|1을;를; 초과할 때 시전하면 얼음 보주의 폭발 피해가 정예 적을 상대로 x45%, 다른 모든 적을 상대로 x30% 증가합니다.", + "plPL": "Jeśli podczas użycia Zamarzniętej Kuli masz więcej niż 40 pkt. many, obrażenia od wybuchu zadawane elitarnym wrogom są zwiększone o x45%, a wszystkim pozostałym wrogom o x30%.", + "ptBR": "Ao lançar com mais de 40 de mana, o dano da explosão de Orbe Congelado é aumentado em x45% contra Elites e x30% contra todos os outros inimigos.", + "ruRU": "Если при применении \"Морозной сферы\" у вас больше 40 ед. маны, урон от взрыва увеличивается на x45% против особых противников и на x30% против всех остальных.", + "trTR": "40 Mana üzerindeyken kullanıldığında Donmuş Kürenin patlama hasarı; Seçkinlere karşı x45%, diğer tüm düşmanlara karşı x30% artar.", + "zhCN": "法力大于 40 点时, 施放的冰霜球爆炸时对精英敌人的伤害提高 x45%, 对其他类型敌人的伤害提高 x30%。", + "zhTW": "若在超過 40 點法力時施放冰封球,其對精英怪物的爆炸傷害提高 x45%,對所有其他敵人的爆炸傷害提高 x30%。" + }, + "skill_name": "Enhanced Frozen Orb", + "skill_name_localized": { + "deDE": "Verbesserte Gefrorene Kugel", + "esES": "Orbe congelado mejorado", + "esMX": "Orbe Gélido Potenciado", + "frFR": "Orbe gelé renforcé", + "itIT": "Globo di Gelo Rinforzato", + "jaJP": "フローズンオーブ(強化)", + "koKR": "강화된 얼음 보주", + "plPL": "Wzmocniona Zamarznięta Kula", + "ptBR": "Orbe Congelado Aperfeiçoado", + "ruRU": "Усиленная морозная сфера", + "trTR": "Geliştirilmiş Donmuş Küre", + "zhCN": "强化冰霜球", + "zhTW": "強化冰封球" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291347, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_FrozenOrb_SkillRank" + }, + "reward_hash": 495459830, + "root_node": false, + "x_pos": -4298.56, + "y_pos": -4121.56 + }, + "121": { + "connections": [ + 58, + 88, + 76 + ], + "id": 729, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_IceShards", + "power_tags": [ + "Core", + "Frost", + "Frozen", + "Damage", + "Cold", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Eingefroren", + "Schaden", + "Kälte", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Congelación", + "Daño", + "Frío", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Congelado", + "Daño", + "Frío", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Gel", + "Dégâts", + "Froid", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Congelamento", + "Danni", + "Freddo", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "ダメージ", + "冷気", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "빙결", + "피해", + "냉기", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Zamrożenie", + "Obrażenia", + "Zimno", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Congelado", + "Dano", + "Gelo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Заморозка", + "Урон", + "Холод", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Donuk", + "Hasar", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻结", + "伤害", + "冰霜", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "凍結", + "傷害", + "冰寒", + "法力" + ] + }, + "skill_desc": "Ice Shards have a 40% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.", + "skill_desc_localized": { + "deDE": "Eissplitter verfügt über eine Chance von 40%, zu einem weiteren Gegner zu springen. Eissplitter springt immer von eingefrorenen Gegnern ab.", + "esES": "Esquirlas de hielo tiene un 40% de probabilidad de rebotar sobre otro enemigo. Esquirlas de hielo siempre rebota sobre los enemigos congelados.", + "esMX": "Fragmentos de Hielo tiene un 40% de probabilidad de rebotar en otro enemigo. Fragmentos de Hielo siempre rebota en los enemigos congelados.", + "frFR": "Les éclats de glace ont 40% de chances de ricocher sur une autre cible. Les éclats de glaces ricochent toujours sur les cibles gelées.", + "itIT": "Schegge di Ghiaccio ha una probabilità del 40% di rimbalzare su un altro nemico. Schegge di Ghiaccio rimbalza sempre sui nemici congelati.", + "jaJP": "〈アイスシャード〉が40%の確率で別の敵に跳飛する。〈アイスシャード〉が凍結状態の敵に命中した場合は、必ず跳飛する。", + "koKR": "얼음 파편이 40% 확률로 다른 적에게 튕깁니다. 빙결 상태의 적에게 적중하면 항상 얼음 파편이 튕깁니다.", + "plPL": "Lodowe Odłamki mają 40% szans na zrykoszetowanie do kolejnego wroga. Lodowe Odłamki zawsze rykoszetują od zamrożonych wrogów.", + "ptBR": "Estilhaços de Gelo têm 40% de chance de ricochetear para outro inimigo. Estilhaços de Gelo sempre ricocheteiam em inimigos congelados.", + "ruRU": "\"Осколки льда\" с вероятностью 40% рикошетят в другого противника. \"Осколки льда\" всегда рикошетят от замороженных противников.", + "trTR": "Buz Parçaları 40% ihtimalle başka bir düşmana seker. Buz Parçaları Donmuş düşmanlardan her zaman seker.", + "zhCN": "寒冰碎片有 40% 几率弹射向其他敌人。射向被冻结敌人的寒冰碎片总是会弹射。", + "zhTW": "寒冰裂片有 40% 機率彈射到另一個敵人身上。寒冰裂片擊中凍結的敵人時必定會彈射。" + }, + "skill_name": "Enhanced Ice Shards", + "skill_name_localized": { + "deDE": "Verbesserte Eissplitter", + "esES": "Esquirlas de hielo mejoradas", + "esMX": "Fragmentos de Hielo Potenciados", + "frFR": "Éclats de glace renforcés", + "itIT": "Schegge di Ghiaccio Rinforzate", + "jaJP": "アイスシャード(強化)", + "koKR": "강화된 얼음 파편", + "plPL": "Wzmocnione Lodowe Odłamki", + "ptBR": "Estilhaços de Gelo Aperfeiçoados", + "ruRU": "Усиленные осколки льда", + "trTR": "Geliştirilmiş Buz Parçaları", + "zhCN": "强化寒冰碎片", + "zhTW": "強化寒冰裂片" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 293195, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_IceShards_SkillRank" + }, + "reward_hash": 777902645, + "root_node": false, + "x_pos": -4310.1, + "y_pos": -3535.06 + }, + "122": { + "connections": [ + 55, + 99, + 64 + ], + "id": 730, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_ChainLightning", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Chain Lightning gains a +3% increased Critical Strike Chance per bounce.", + "skill_desc_localized": { + "deDE": "Kettenblitz erhält eine um +3% erhöhte kritische Trefferchance pro Sprung.", + "esES": "Cadena de rayos obtiene un +3% más de probabilidad de golpe crítico por salto.", + "esMX": "Cadena de Relámpagos obtiene un +3% más de probabilidad de golpe crítico por rebote.", + "frFR": "Chaîne d'éclairs a +3% de chances supplémentaires d'infliger un coup critique à chaque rebond.", + "itIT": "Catena di Fulmini aumenta la probabilità di critico del +3% per rimbalzo.", + "jaJP": "〈チェイン・ライトニング〉のクリティカルヒット率が、跳飛するたびに+3%増加する。", + "koKR": "연쇄 번개가 튕긴 횟수당 극대화 확률이 +3% 증가합니다.", + "plPL": "Seryjne Błyskawice zyskują premię +3% do szansy na trafienie krytyczne za każde odbicie.", + "ptBR": "Cadeia de Raios recebe +3% de acerto crítico aumentado por ricochete.", + "ruRU": "С каждым переходом к новой цели вероятность критического удара \"Цепной молнии\" повышается на +3%.", + "trTR": "Zincirleme Şimşek sekme başına +3% Kritik Vuruş İhtimali kazanır.", + "zhCN": "连锁闪电每次弹跳, 暴击几率提高 +3%。", + "zhTW": "連鎖閃電每次彈跳會提高 +3% 爆擊機率。" + }, + "skill_name": "Enhanced Chain Lightning", + "skill_name_localized": { + "deDE": "Verbesserter Kettenblitz", + "esES": "Cadena de rayos mejorada", + "esMX": "Cadena de Relámpagos Potenciada", + "frFR": "Chaîne d'éclairs renforcée", + "itIT": "Catena di Fulmini Rinforzata", + "jaJP": "チェイン・ライトニング(強化)", + "koKR": "강화된 연쇄 번개", + "plPL": "Wzmocnione Seryjne Błyskawice", + "ptBR": "Cadeia de Raios Aperfeiçoada", + "ruRU": "Усиленная цепная молния", + "trTR": "Geliştirilmiş Zincirleme Yıldırım", + "zhCN": "强化连锁闪电", + "zhTW": "強化連鎖閃電" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292757, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_ChainLightning_SkillRank" + }, + "reward_hash": 4236977318, + "root_node": false, + "x_pos": -3081.94, + "y_pos": -2806.34 + }, + "123": { + "connections": [ + 3, + 98, + 65 + ], + "id": 731, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_ChargedBolt", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing its damage in an area.", + "skill_desc_localized": { + "deDE": "Jedes 3. Mal, wenn ein Gegner mit einem Einsatz von Comboblitze getroffen wird, explodieren diese und verursachen Bereichsschaden.", + "esES": "Cada 3 veces que un lanzamiento de Descarga de energía alcanza a un enemigo, la descarga se multiplica en el momento del impacto e inflige daño sobre un área.", + "esMX": "Golpear a un enemigo 3 veces con el mismo lanzamiento de Centellas hace que la descarga se expanda al impactar e inflija daño en el área circundante.", + "frFR": "La 3e fois qu'une cible est touchée par une seule et même décharge électrique, cette dernière explose à l'impact et inflige des dégâts dans une zone.", + "itIT": "Ogni 3 volte che un nemico è colpito con un unico lancio di Scariche Elettriche, quella scarica esplode all'impatto, infliggendo ad area i propri danni.", + "jaJP": "1回の〈チャージボルト〉が1体の敵に3回命中したとき、着弾と同時に電流が急増して周囲一帯にそのダメージを与える。", + "koKR": "한 번 시전한 번개 줄기에 적이 3번 적중당하면 해당 번개 줄기가 충돌 시 쇄도하며 주위 지역에 피해를 줍니다.", + "plPL": "Kiedy wróg zostaje trafiony przez to samo zaklęcie Wiązki Błyskawic po raz 3, błyskawice wybuchają przy uderzeniu, zadając swoje obrażenia na obszarze.", + "ptBR": "Na 3ª vez que um inimigo é atingido por um único lançamento de Setas Carregadas, a seta explode no impacto, causando dano em área.", + "ruRU": "Каждый 3-й раз, когда противник получает урон от \"Электрических разрядов\" за одно применение, поразивший его разряд взрывается, нанося урон в области действия.", + "trTR": "Bir düşman, tekli Yüklü Şimşekler kullanımı tarafından her 3. kez vurulduğunda o şimşek, darbe anında yükselerek bir bölgeye hasar verir.", + "zhCN": "单次施放的电荷弹第 3下 击中敌人时发生喷涌, 对一个区域内造成伤害。", + "zhTW": "施放一次電能彈對同一個敵人擊中第 3 次時,該電能彈會在撞擊時爆破,對範圍內造成傷害。" + }, + "skill_name": "Enhanced Charged Bolts", + "skill_name_localized": { + "deDE": "Verbesserte Comboblitze", + "esES": "Descarga de energía mejorada", + "esMX": "Centellas Potenciadas", + "frFR": "Décharge électrique renforcée", + "itIT": "Scariche Elettriche Rinforzate", + "jaJP": "チャージボルト(強化)", + "koKR": "강화된 번개 줄기", + "plPL": "Wzmocnione Wiązki Błyskawic", + "ptBR": "Setas Carregadas Aperfeiçoadas", + "ruRU": "Усиленные электрические разряды", + "trTR": "Geliştirilmiş Yüklü Şimşekler", + "zhCN": "强化电荷弹", + "zhTW": "強化電能彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 171937, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_ChargedBolt_SkillRank" + }, + "reward_hash": 469326014, + "root_node": false, + "x_pos": -1971.19, + "y_pos": -2771.57 + }, + "124": { + "connections": [ + 42, + 77, + 87 + ], + "id": 732, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_Incinerate", + "power_tags": [ + "Core", + "Pyromancy", + "Channeled", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Kanalisiert", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Canalizada", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Canalizado", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Canalisation", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Canalizzazione", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "連続発動", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "정신 집중", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Podtrzymanie", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Canalizada", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Поддерживаемое", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Yönlendirmeli", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "引导", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "引導", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "While channeling Incinerate, you Burn enemies around you for 50% of the damage per second.", + "skill_desc_localized": { + "deDE": "Während des Kanalisierens von Flammentod verbrennt Ihr Gegner um Euch herum und fügt ihnen 50% des Schadens pro Sekunde zu.", + "esES": "Mientras se canaliza Incinerar, quemas a los enemigos que te rodean e infliges un 50% del daño de la habilidad por segundo.", + "esMX": "Mientras canalizas Incinerar, infliges un 50% de daño de quemadura por segundo a los enemigos a tu alrededor.", + "frFR": "Pendant la canalisation d'Incinération, vous brûlez les adversaires autour de vous en leur infligeant 50% des dégâts par seconde.", + "itIT": "Durante la canalizzazione di Incenerimento, mandi in fiamme i nemici circostanti, infliggendo il 50% dei danni ogni secondo.", + "jaJP": "〈インシネレート〉を使用している間、付近の敵を炎上させて毎秒50%のダメージを与える。", + "koKR": "소각에 정신을 집중하는 동안 주위의 적들을 불태워 초당 피해의 50%만큼 피해를 줍니다.", + "plPL": "Podczas podtrzymywania Spopielenia podpalasz wrogów wokół siebie i zadajesz im 50% obrażeń na sekundę.", + "ptBR": "Enquanto canaliza Incinerar, você queima inimigos ao seu redor, causando 50% do dano por segundo.", + "ruRU": "При поддержании \"Испепеления\" вы также опаляете противников вокруг себя, нанося 50% урона раз в сек.", + "trTR": "Yakmayı yönlendirirken etrafındaki düşmanları Yakarak saniye başına hasarın 50% kadarına eşit hasar verirsin.", + "zhCN": "在引导焚烧时, 你会燃烧附近的敌人, 每秒造成伤害, 相当于焚烧的 50%。", + "zhTW": "引導熾焚烈焰時,你會燃燒附近的敵人,每秒造成其傷害值的 50%。" + }, + "skill_name": "Enhanced Incinerate", + "skill_name_localized": { + "deDE": "Verbesserter Flammentod", + "esES": "Incinerar mejorado", + "esMX": "Incineración Potenciada", + "frFR": "Incinération renforcée", + "itIT": "Incenerimento Rinforzato", + "jaJP": "インシネレート(強化)", + "koKR": "강화된 소각", + "plPL": "Wzmocnione Spopielenie", + "ptBR": "Incinerar Aperfeiçoado", + "ruRU": "Усиленное испепеление", + "trTR": "Geliştirilmiş Yakma", + "zhCN": "强化焚烧", + "zhTW": "強化熾焚烈焰" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292737, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Incinerate_SkillRank" + }, + "reward_hash": 2020423137, + "root_node": false, + "x_pos": -2368.81, + "y_pos": -4819.3 + }, + "125": { + "connections": [ + 54, + 86, + 66 + ], + "id": 733, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_Fireball", + "power_tags": [ + "Core", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "Casting Fireball increases its radius by 50%.", + "skill_desc_localized": { + "deDE": "Das Wirken von Feuerball erhöht seinen Radius um 50%.", + "esES": "Lanzar Bola de fuego aumenta un 50% su radio.", + "esMX": "Lanzar Bola de Fuego aumenta su radio en un 50%.", + "frFR": "Le rayon de Boule de feu augmente de 50% lorsque vous lancez cette compétence.", + "itIT": "Lanciare Palla di Fuoco ne aumenta il raggio del 50%.", + "jaJP": "〈ファイアボール〉使用時、その効果範囲が50%拡大する。", + "koKR": "화염구를 시전하면 화염구의 반경이 50% 증가합니다.", + "plPL": "Użycie Kuli Ognia zwiększa jej promień o 50%.", + "ptBR": "Ao lançar Bola de Fogo, seu raio é aumentado em 50%.", + "ruRU": "При применении \"Огненного шара\" радиус действия увеличивается на 50%.", + "trTR": "Ateş Topu kullanmak, yarıçapını 50% artırır.", + "zhCN": "施放火球会使其爆炸范围扩大 50%。", + "zhTW": "施放火球會使其半徑提高 50%。" + }, + "skill_name": "Enhanced Fireball", + "skill_name_localized": { + "deDE": "Verbesserter Feuerball", + "esES": "Bola de fuego mejorada", + "esMX": "Bola de Fuego Potenciada", + "frFR": "Boule de feu renforcée", + "itIT": "Palla di Fuoco Rinforzata", + "jaJP": "ファイアボール(強化)", + "koKR": "강화된 화염구", + "plPL": "Wzmocniona Kula Ognia", + "ptBR": "Bola de Fogo Aperfeiçoada", + "ruRU": "Усиленный огненный шар", + "trTR": "Geliştirilmiş Ateş Topu", + "zhCN": "强化火球", + "zhTW": "強化火球" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 165023, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Fireball_SkillRank" + }, + "reward_hash": 1123914880, + "root_node": false, + "x_pos": -3561.99, + "y_pos": -4640.34 + }, + "126": { + "connections": [ + 0, + 69, + 95 + ], + "id": 734, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_FlameShield", + "power_tags": [ + "Defensive", + "Pyromancy", + "Immune", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Pyromanie", + "Immun", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Défense", + "Pyromancie", + "Insensible", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Piromanzia", + "Immunità", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "火術", + "無効", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "방어", + "방화", + "면역", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Piromancja", + "Niewrażliwość", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Piromancia", + "Imune", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Защита", + "Пиромантия", + "Невосприимчивость", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Alev Büyüsü", + "Bağışık", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "爆焰", + "免疫", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "防禦", + "焰術", + "免疫", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "Flame Shield grants +25% Movement Speed while active.", + "skill_desc_localized": { + "deDE": "Flammenschild erhöht die Bewegungsgeschwindigkeit um +25%, solange die Fertigkeit aktiv ist.", + "esES": "Escudo de llamas otorga un +25% de velocidad de movimiento mientras dura.", + "esMX": "Escudo Ígneo otorga un +25% de velocidad de movimiento mientras está activa.", + "frFR": "Bouclier de feu augmente votre vitesse de déplacement de +25% tant qu'il est actif.", + "itIT": "Scudo di Fiamme aumenta la velocità di movimento del +25% mentre è attivo.", + "jaJP": "〈フレイムシールド〉発動中は移動速度が+25%上昇する。", + "koKR": "화염 보호막이 활성화되어 있는 동안 이동 속도가 +25% 증가합니다.", + "plPL": "Kiedy Tarcza Płomieni jest aktywna, zapewnia premię +25% do szybkości ruchu.", + "ptBR": "Escudo Flamejante concede +25% de velocidade de movimento enquanto ativo.", + "ruRU": "\"Пламенный щит\" повышает скорость передвижения на +25%.", + "trTR": "Alev Kalkanı etkinken +25% Hareket Hızı kazandırır.", + "zhCN": "火盾激活时, 移动速度提高 +25%。", + "zhTW": "在火焰護盾效果期間賦予你 +25% 移動速度。" + }, + "skill_name": "Enhanced Flame Shield", + "skill_name_localized": { + "deDE": "Verbesserter Flammenschild", + "esES": "Escudo de llamas mejorado", + "esMX": "Escudo Ígneo Potenciado", + "frFR": "Bouclier de feu renforcé", + "itIT": "Scudo di Fiamme Rinforzato", + "jaJP": "フレイムシールド(強化)", + "koKR": "강화된 화염 보호막", + "plPL": "Wzmocniona Tarcza Płomieni", + "ptBR": "Escudo Flamejante Aperfeiçoado", + "ruRU": "Усиленный пламенный щит", + "trTR": "Geliştirilmiş Alev Kalkanı", + "zhCN": "强化火盾", + "zhTW": "強化火焰護盾" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 167341, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_FlameShield_SkillRank" + }, + "reward_hash": 3672128701, + "root_node": false, + "x_pos": 1040.48, + "y_pos": -2988.06 + }, + "127": { + "connections": [ + 1, + 71, + 93 + ], + "id": 735, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_FrostNova", + "power_tags": [ + "Defensive", + "Frost", + "Frozen", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Eingefroren", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Congelación", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Congelado", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Défense", + "Givre", + "Gel", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Gelo", + "Congelamento", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "凍結", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "방어", + "서리", + "빙결", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Lód", + "Zamrożenie", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Congelado", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Защита", + "Мороз", + "Заморозка", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Donuk", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "寒霜", + "冻结", + "控制", + "冷却时间" + ], + "zhTW": [ + "防禦", + "冰霜", + "凍結", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Gegner tötet, die von Frostnova eingefroren wurden, wird die Abklingzeit um 1 Sek. reduziert, bis maximal 4 Sek. pro Einsatz.", + "esES": "Matar enemigos congelados con Nova de escarcha reduce 1 s su tiempo de reutilización, hasta un máximo de 4 s por lanzamiento.", + "esMX": "Matar enemigos congelados por Nova Gélida reduce su recuperación 1 segundos, hasta un máximo de 4 segundos por lanzamiento.", + "frFR": "Tuer des cibles gelées avec Nova de givre réduit son temps de recharge de 1 s, jusqu'à un maximum de 4 s par utilisation.", + "itIT": "Uccidere i nemici congelati da Nova Gelida ne riduce il tempo di recupero di 1 s, fino a un massimo di 4 s per lancio.", + "jaJP": "凍結状態の敵を〈フロストノヴァ〉で倒すとクールダウンが1秒短縮される。一度の使用での短縮量は最大4秒。", + "koKR": "서릿발로 빙결 상태의 적을 처치하면 서릿발의 재사용 대기시간이 1초만큼, 최대 4초까지 감소합니다.", + "plPL": "Zabijanie wrogów zamrożonych Novą Mrozu skraca jej czas odnowienia o 1 sek., maksymalnie do 4 sek. za każde użycie umiejętności.", + "ptBR": "Matar inimigos congelados por Nova Gélida reduz a recarga em 1 s, até 4 s por lançamento.", + "ruRU": "Когда вы убиваете противников, замороженных \"Кольцом льда\", время восстановления умения сокращается на 1 сек. вплоть до 4 сек. за применение.", + "trTR": "Buz Novasının Dondurduğu düşmanları öldürmek, Bekleme Süresini kullanım başına 1 saniye azaltır. Bekleme Süresi azaltması en fazla 4 saniye olabilir.", + "zhCN": "消灭被寒霜新星冻结的敌人会使其冷却时间缩短 1 秒, 每次施放最多缩短 4 秒。", + "zhTW": "擊殺被冰霜新星凍結的敵人時,會使其冷卻時間縮短 1 秒,每次施法最多縮短 4 秒。" + }, + "skill_name": "Enhanced Frost Nova", + "skill_name_localized": { + "deDE": "Verbesserte Frostnova", + "esES": "Nova de escarcha mejorada", + "esMX": "Nova Gélida Potenciada", + "frFR": "Nova de givre renforcée", + "itIT": "Nova Gelida Rinforzata", + "jaJP": "フロストノヴァ(強化)", + "koKR": "강화된 서릿발", + "plPL": "Wzmocniona Nova Mrozu", + "ptBR": "Nova Gélida Aperfeiçoada", + "ruRU": "Усиленное кольцо льда", + "trTR": "Geliştirilmiş Buz Novası", + "zhCN": "强化寒霜新星", + "zhTW": "強化冰霜新星" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291215, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_FrostNova_SkillRank" + }, + "reward_hash": 2545173345, + "root_node": false, + "x_pos": 1069.36, + "y_pos": -993.379 + }, + "128": { + "connections": [ + 2, + 90, + 74 + ], + "id": 736, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_IceArmor", + "power_tags": [ + "Defensive", + "Frost", + "Barrier", + "Cooldown", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Barriere", + "Abklingzeit", + "Schaden" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Barrera", + "Tiempo de reutilización", + "Daño" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Barrera", + "Recuperación", + "Daño" + ], + "frFR": [ + "Défense", + "Givre", + "Barrière", + "Temps de recharge", + "Dégâts" + ], + "itIT": [ + "Difesa", + "Gelo", + "Barriera", + "Tempo di recupero", + "Danni" + ], + "jaJP": [ + "防御", + "凍結", + "障壁", + "クールダウン", + "ダメージ" + ], + "koKR": [ + "방어", + "서리", + "보호막", + "재사용 대기시간", + "피해" + ], + "plPL": [ + "Defensywa", + "Lód", + "Bariera", + "Odnowienie", + "Obrażenia" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Barreira", + "Recarga", + "Dano" + ], + "ruRU": [ + "Защита", + "Мороз", + "Барьер", + "Время восстановления", + "Урон" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Bariyer", + "Bekleme Süresi", + "Hasar" + ], + "zhCN": [ + "防御", + "寒霜", + "屏障", + "冷却时间", + "伤害" + ], + "zhTW": [ + "防禦", + "冰霜", + "屏障", + "冷卻時間", + "傷害" + ] + }, + "skill_desc": "While Ice Armor is active, your Mana Regeneration is increased by x25%.", + "skill_desc_localized": { + "deDE": "Solange Eisrüstung aktiv ist, ist Eure Manaregeneration um x25% erhöht.", + "esES": "Mientras dura Armadura de hielo, tu regeneración de maná aumenta un x25%.", + "esMX": "Mientras Armadura Glacial está activa, tu regeneración de maná aumenta un x25%.", + "frFR": "Tant qu'Armure de glace est active, votre régénération de mana est augmentée de x25%.", + "itIT": "Quando Corazza di Ghiaccio è attiva, la rigenerazione di mana aumenta del x25%.", + "jaJP": "〈アイスアーマー〉発動中、マナ生成量がx25%増加する。", + "koKR": "얼음 갑옷이 활성화되어 있는 동안 마나 재생량이 x25% 증가합니다.", + "plPL": "Kiedy Pancerz Lodu jest aktywny, masz regenerację many powiększoną o x25%.", + "ptBR": "Enquanto Armadura Gélida estiver ativa, sua regeneração de mana é aumentada em x25%.", + "ruRU": "\"Ледяной доспех\" повышает скорость восстановления маны на x25%.", + "trTR": "Buz Zırh etkinken Mana Yenilemen x25% artar.", + "zhCN": "寒冰甲激活时, 你的法力回复速度提高 x25%。", + "zhTW": "在寒冰護甲持續期間,你的法力恢復提高 x25%。" + }, + "skill_name": "Enhanced Ice Armor", + "skill_name_localized": { + "deDE": "Verbesserte Eisrüstung", + "esES": "Armadura de hielo mejorada", + "esMX": "Armadura Glacial Potenciada", + "frFR": "Armure de glace renforcée", + "itIT": "Corazza di Ghiaccio Rinforzata", + "jaJP": "アイスアーマー(強化)", + "koKR": "강화된 얼음 갑옷", + "plPL": "Wzmocniony Pancerz Lodu", + "ptBR": "Armadura Gélida Aperfeiçoada", + "ruRU": "Усиленный ледяной доспех", + "trTR": "Geliştirilmiş Buz Zırh", + "zhCN": "强化寒冰甲", + "zhTW": "強化寒冰護甲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 297039, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_IceArmor_SkillRank" + }, + "reward_hash": 2412932913, + "root_node": false, + "x_pos": 2466.01, + "y_pos": -1356.07 + }, + "129": { + "connections": [ + 10, + 81, + 82 + ], + "id": 737, + "power": { + "power_mod_id": 6, + "power_name": "Sorcerer_Teleport", + "power_tags": [ + "Defensive", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Unstoppable" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Unaufhaltsam" + ], + "esES": [ + "Defensiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Imparable" + ], + "esMX": [ + "Defensivo", + "Rayo", + "Daño", + "Recuperación", + "Imparable" + ], + "frFR": [ + "Défense", + "Foudre", + "Dégâts", + "Temps de recharge", + "Inarrêtable" + ], + "itIT": [ + "Difesa", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Inarrestabile" + ], + "jaJP": [ + "防御", + "電撃", + "ダメージ", + "クールダウン", + "抑圧不可" + ], + "koKR": [ + "방어", + "감전", + "피해", + "번개", + "재사용 대기시간", + "저지 불가" + ], + "plPL": [ + "Defensywa", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Nieustępliwość" + ], + "ptBR": [ + "Defesa", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Implacável" + ], + "ruRU": [ + "Защита", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Неудержимость" + ], + "trTR": [ + "Savunma", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Durdurulamaz" + ], + "zhCN": [ + "防御", + "电冲", + "伤害", + "闪电", + "冷却时间", + "不可阻挡" + ], + "zhTW": [ + "防禦", + "電能", + "傷害", + "閃電", + "冷卻時間", + "無阻" + ] + }, + "skill_desc": "Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.", + "skill_desc_localized": { + "deDE": "Die Abklingzeit von Teleportation wird pro getroffenem Gegner um 0.5 Sek. reduziert, bis maximal 3 Sek.", + "esES": "El tiempo de reutilización de Teletransporte se reduce 0.5 s por enemigo golpeado, hasta un máximo de 3 s.", + "esMX": "La recuperación de Teletransportar disminuye 0.5 segundos por enemigo golpeado, hasta un máximo de 3 segundos.", + "frFR": "Le temps de recharge de Téléportation est réduit de 0.5 s pour chaque cible touchée, jusqu'à un maximum de 3 s.", + "itIT": "Il tempo di recupero di Teletrasporto si riduce di 0.5 s per ogni nemico colpito, fino a un massimo di 3 s.", + "jaJP": "〈テレポート〉のクールダウンが、命中した敵1体ごとに0.5秒短くなる。短縮量は最大3秒。", + "koKR": "적에게 적중할 때마다 순간이동의 재사용 대기시간이 0.5초만큼, 최대 3초까지 감소합니다.", + "plPL": "Czas odnowienia Teleportacji jest skrócony o 0.5 sek. za każdego trafionego wroga, maksymalnie do 3 sek.", + "ptBR": "A recarga de Teleporte é reduzida em 0.5 s por inimigo atingido, até 3 s.", + "ruRU": "Время восстановления \"Телепортации\" сокращается на 0.5 сек. за каждого пораженного противника вплоть до 3 сек.", + "trTR": "Işınlanın Bekleme Süresi, vurulan düşman başına 0.5 saniye azalır. Bekleme Süresi azaltması en fazla 3 saniye olabilir.", + "zhCN": "传送术每命中一名敌人, 其冷却时间就会缩短 0.5 秒, 最多缩短 3 秒。", + "zhTW": "每擊中一個敵人可使傳送術的冷卻時間縮短 0.5 秒,最多可縮短 3 秒。" + }, + "skill_name": "Enhanced Teleport", + "skill_name_localized": { + "deDE": "Verbesserte Teleportation", + "esES": "Teletransporte mejorado", + "esMX": "Teletransportación Potenciada", + "frFR": "Téléportation renforcée", + "itIT": "Teletrasporto Rinforzato", + "jaJP": "テレポート(強化)", + "koKR": "강화된 순간이동", + "plPL": "Wzmocniona Teleportacja", + "ptBR": "Teleporte Aperfeiçoado", + "ruRU": "Усиленная телепортация", + "trTR": "Geliştirilmiş Işınlan", + "zhCN": "强化传送术", + "zhTW": "強化傳送術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 288106, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Teleport_SkillRank" + }, + "reward_hash": 2564590894, + "root_node": false, + "x_pos": 2464.93, + "y_pos": -2699.89 + }, + "13": { + "connections": [ + 19, + 44 + ], + "id": 616, + "power": { + "power_name": "Sorcerer_UnstableCurrents", + "power_tags": [ + "Ultimate", + "Shock", + "Damage", + "Lightning", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Rayo", + "Daño", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Foudre", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "電撃", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "궁극기", + "감전", + "피해", + "번개", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Choque", + "Dano", + "Eletricidade", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Шок", + "Урон", + "Молния", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "电冲", + "伤害", + "闪电", + "冷却时间" + ], + "zhTW": [ + "絕招", + "電能", + "傷害", + "閃電", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 70 seconds\nLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 70 Sek.\nBlitze durchströmen Euch 10 Sek. lang. Jedes Mal, wenn Ihr eine Schockfertigkeit wirkt, wird eine weitere zufällige Kern-, Beschwörungs- oder Beherrschungsfertigkeit des Typs Schock gewirkt.", + "esES": "Tiempo de reutilización: 70 s.\nTu cuerpo se carga de rayos durante 10 s. Cada vez que lanzas una habilidad de electrocución, se lanza otra habilidad de electrocución básica, de evocación o de dominio al azar.", + "esMX": "Recuperación: 70 segundos\nTe circulan rayos por el cuerpo durante 10 segundos. Cuando lanzas una habilidad de Rayo, también lanzas otra habilidad principal, de Conjuración o de Dominio de Rayo.", + "frFR": "Temps de recharge: 70 s\nLa foudre vous habite pendant 10 s. Chaque fois que vous lancez une compétence de foudre, une autre compétence principale, de conjuration ou de maîtrise de foudre aléatoire est également lancée.", + "itIT": "Tempo di recupero: 70 s\nIl fulmine cresce dentro di te per 10 s. Quando lanci un'abilità di Folgore, lanci anche un'altra abilità Primaria, d'Invocazione o di Dominio della Folgore.", + "jaJP": "クールダウン: 70秒\n10秒間にわたり、体内で稲妻が急発生する。感電スキルを使用すると、ランダムでコア、召喚、またはマスターの感電スキルが発動する。", + "koKR": "재사용 대기시간: 70초\n10초 동안 몸 안에 번개가 몰아칩니다. 충격 기술을 시전할 때마다, 무작위 핵심 또는 구현 또는 숙련 충격 기술이 시전됩니다.", + "plPL": "Czas odnowienia: 70 sek.\nWyzwalasz w sobie moc błyskawic na 10 sek. Za każdym razem, gdy używasz umiejętności Porażenia, towarzyszy jej inna losowa umiejętność Główna, Przyzywania, Mistrzostwa lub Porażenia.", + "ptBR": "Recarga: 70 s\nA eletricidade aumenta em você por 10 s. Sempre que você lança uma habilidade de Choque, outra habilidade de Choque Principal, de Conjuração ou de Maestria também é lançada.", + "ruRU": "Время восстановления: 70 сек.\nВас на 10 сек. наполняет сила молнии. Когда вы применяете умение шока, автоматически срабатывает другое случайное умение шока категории \"Основное\", \"Колдовство\" или \"Искусность\".", + "trTR": "Bekleme Süresi: 70 saniye\nYıldırım 10 saniyeliğine içinde dolaşır. Her Şok Yeteneği kullandığında rastgele bir Çekirdek, Büyü veya Ustalık Şok Yeteneği de kullanılır.", + "zhCN": "冷却时间: 70 秒\n闪电在你体内涌动, 持续 10 秒。每当你施放电冲技能时, 也会随机施放一个核心 、召唤魔法或掌控电冲技能。", + "zhTW": "冷卻時間:70 秒\n你的體內湧現閃電能量,持續 10 秒。每當你施放電能法術時,也會施放一個隨機的核心、咒喚或精通電能技能。" + }, + "skill_name": "Unstable Currents", + "skill_name_localized": { + "deDE": "Instabile Strömung", + "esES": "Corrientes inestables", + "esMX": "Corrientes Inestables", + "frFR": "Courant instable", + "itIT": "Correnti Instabili", + "jaJP": "アンステイブルカレント", + "koKR": "불안정한 전류", + "plPL": "Niestabilne Prądy", + "ptBR": "Correntes Instáveis", + "ruRU": "Бурный поток", + "trTR": "Dengesiz Akımlar", + "zhCN": "不稳电流", + "zhTW": "不穩電流" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 517417, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_UnstableCurrents" + }, + "reward_hash": 2278784245, + "root_node": false, + "x_pos": -3079.99, + "y_pos": 4021.27 + }, + "130": { + "connections": [ + 5, + 75, + 89 + ], + "id": 738, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_IceBlades", + "power_tags": [ + "Conjuration", + "Frost", + "Vulnerable", + "Damage", + "Cold", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Frost", + "Verwundbar", + "Schaden", + "Kälte", + "Abklingzeit" + ], + "esES": [ + "Evocación", + "Escarcha", + "Vulnerable", + "Daño", + "Frío", + "Tiempo de reutilización" + ], + "esMX": [ + "Conjuración", + "Hielo", + "Vulnerable", + "Daño", + "Frío", + "Recuperación" + ], + "frFR": [ + "Conjuration", + "Givre", + "Vulnérable", + "Dégâts", + "Froid", + "Temps de recharge" + ], + "itIT": [ + "Invocazione", + "Gelo", + "Vulnerabilità", + "Danni", + "Freddo", + "Tempo di recupero" + ], + "jaJP": [ + "召喚", + "凍結", + "脆弱", + "ダメージ", + "冷気", + "クールダウン" + ], + "koKR": [ + "구현", + "서리", + "취약", + "피해", + "냉기", + "재사용 대기시간" + ], + "plPL": [ + "Przyzywanie", + "Lód", + "Odsłonięcie", + "Obrażenia", + "Zimno", + "Odnowienie" + ], + "ptBR": [ + "Conjuração", + "Geleira", + "Vulnerável", + "Dano", + "Gelo", + "Recarga" + ], + "ruRU": [ + "Колдовство", + "Мороз", + "Уязвимость", + "Урон", + "Холод", + "Время восстановления" + ], + "trTR": [ + "Büyü", + "Soğuk", + "Savunmasız", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "召唤魔法", + "寒霜", + "易伤", + "伤害", + "冰霜", + "冷却时间" + ], + "zhTW": [ + "咒喚", + "冰霜", + "易傷", + "傷害", + "冰寒", + "冷卻時間" + ] + }, + "skill_desc": "Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.", + "skill_desc_localized": { + "deDE": "Die Abklingzeit von Eisklingen wird jedes Mal um 0.5 Sek. reduziert, wenn Ihr einen verwundbaren Gegner trefft.", + "esES": "El tiempo de reutilización de Hojas de hielo se reduce 0.5 s cada vez que golpean a un enemigo vulnerable.", + "esMX": "La recuperación de Cuchillas Gélidas se reduce 0.5 segundos cada vez que golpea a un enemigo vulnerable.", + "frFR": "Le temps de recharge des lames de glace est réduit de 0.5 s chaque fois qu'elles touchent une cible vulnérable.", + "itIT": "Il tempo di recupero di Lame di Ghiaccio si riduce di 0.5 s ogni volta che l'abilità colpisce un nemico vulnerabile.", + "jaJP": "〈アイスブレイド〉が脆弱状態の敵に命中するたびに、〈アイスブレイド〉のクールダウンが0.5秒短くなる。", + "koKR": "얼음 칼날이 취약 상태의 적에게 적중할 때마다 재사용 대기시간이 0.5초 감소합니다.", + "plPL": "Czas odnowienia Lodowych Ostrzy jest skrócony o 0.5 sek. za każdym razem, kiedy trafiają one odsłoniętego wroga.", + "ptBR": "A recarga de Lâminas de Gelo é reduzida em 0.5 s sempre que atingir um inimigo vulnerável.", + "ruRU": "Когда \"Ледяные клинки\" поражают уязвимого противника, их время восстановления сокращается на 0.5 сек.", + "trTR": "Buz Kılıçlarının Bekleme Süresi Savunmasız bir düşmana her vurduğunda 0.5 saniye azalır.", + "zhCN": "冰刃每次命中一个易伤敌人, 其冷却时间缩短 0.5 秒。", + "zhTW": "寒冰之刃每次擊中易傷敵人時,其冷卻時間縮短 0.5 秒。" + }, + "skill_name": "Enhanced Ice Blades", + "skill_name_localized": { + "deDE": "Verbesserte Eisklingen", + "esES": "Hojas de hielo mejoradas", + "esMX": "Cuchillas Gélidas Potenciadas", + "frFR": "Lames de glace renforcées", + "itIT": "Lame di Ghiaccio Rinforzate", + "jaJP": "アイスブレイド(強化)", + "koKR": "강화된 얼음 칼날", + "plPL": "Wzmocnione Lodowe Ostrza", + "ptBR": "Lâminas de Gelo Aperfeiçoadas", + "ruRU": "Усиленные ледяные клинки", + "trTR": "Geliştirilmiş Buz Kılıçları", + "zhCN": "强化冰刃", + "zhTW": "強化寒冰之刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291492, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_IceBlades_SkillRank" + }, + "reward_hash": 3316966811, + "root_node": false, + "x_pos": -4172.66, + "y_pos": -151.356 + }, + "131": { + "connections": [ + 4, + 91, + 73 + ], + "id": 739, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_Hydra", + "power_tags": [ + "Conjuration", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Evocación", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Conjuración", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Conjuration", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Invocazione", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "召喚", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "구현", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Przyzywanie", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Conjuração", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Колдовство", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Büyü", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "召唤魔法", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "咒喚", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "While Healthy, your casts of Hydra gain 1 additional head.", + "skill_desc_localized": { + "deDE": "Solange Ihr beim Wirken gesund seid, erhöht sich die Kopfzahl Eurer Hydra um 1.", + "esES": "En estado saludable, tus lanzamientos de Hidra obtienen 1 cabeza más.", + "esMX": "Mientras estás saludable, tus lanzamientos de Hidra obtienen 1 cabeza adicional.", + "frFR": "Tant que vous êtes en bonne santé, vos conjurations d'hydres ont 1 têtes supplémentaires.", + "itIT": "Mentre sei in salute, ogni volta che usi l'abilità Idra quest'ultima ottiene una quantità di teste aggiuntive pari a 1.", + "jaJP": "健全状態で〈ヒュドラ〉を使用すると、〈ヒュドラ〉の頭の数が1頭増える。", + "koKR": "건강 상태에서 히드라 시전 시 머리가 1개 추가됩니다.", + "plPL": "Kiedy jesteś w pełni sił, przyzwana przez ciebie Hydra zyskuje 1 dodatkową głowę.", + "ptBR": "Enquanto estiver saudável, seus lançamentos de Hidra recebem 1 cabeça adicional.", + "ruRU": "Пока у вас высокий уровень здоровья, гидры призываются еще с 1 головами:головами.", + "trTR": "Sağlıklıyken Hidra kullanımın 1 ilave baş kazanır.", + "zhCN": "处于健康状态时, 你的多头蛇额外获得 1 个头。", + "zhTW": "處於健康狀態時,你施放的多頭蛇會有 1 個額外的頭。" + }, + "skill_name": "Enhanced Hydra", + "skill_name_localized": { + "deDE": "Verbesserte Hydra", + "esES": "Hidra mejorada", + "esMX": "Hidra Potenciada", + "frFR": "Hydre renforcée", + "itIT": "Idra Rinforzata", + "jaJP": "ヒュドラ(強化)", + "koKR": "강화된 히드라", + "plPL": "Wzmocniona Hydra", + "ptBR": "Hidra Aperfeiçoada", + "ruRU": "Усиленная гидра", + "trTR": "Geliştirilmiş Hidra", + "zhCN": "强化多头蛇", + "zhTW": "強化多頭蛇" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 146743, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Hydra_SkillRank" + }, + "reward_hash": 815608983, + "root_node": false, + "x_pos": -2362.07, + "y_pos": -1123.9 + }, + "132": { + "connections": [ + 9, + 79, + 84 + ], + "id": 740, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_LightningSpear", + "power_tags": [ + "Conjuration", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Vulnerable" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Verwundbar" + ], + "esES": [ + "Evocación", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Vulnerable" + ], + "esMX": [ + "Conjuración", + "Rayo", + "Daño", + "Recuperación", + "Vulnerable" + ], + "frFR": [ + "Conjuration", + "Foudre", + "Dégâts", + "Temps de recharge", + "Vulnérable" + ], + "itIT": [ + "Invocazione", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Vulnerabilità" + ], + "jaJP": [ + "召喚", + "電撃", + "ダメージ", + "クールダウン", + "脆弱" + ], + "koKR": [ + "구현", + "감전", + "피해", + "번개", + "재사용 대기시간", + "취약" + ], + "plPL": [ + "Przyzywanie", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Odsłonięcie" + ], + "ptBR": [ + "Conjuração", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Vulnerável" + ], + "ruRU": [ + "Колдовство", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Уязвимость" + ], + "trTR": [ + "Büyü", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Savunmasız" + ], + "zhCN": [ + "召唤魔法", + "电冲", + "伤害", + "闪电", + "冷却时间", + "易伤" + ], + "zhTW": [ + "咒喚", + "電能", + "傷害", + "閃電", + "冷卻時間", + "易傷" + ] + }, + "skill_desc": "After Critically Striking, Lightning Spear gains a +5% increased stacking Critical Strike Chance for its duration.", + "skill_desc_localized": { + "deDE": "Nach einem kritischen Treffer erhält Blitzspeer über seine gesamte Dauer über eine +5% höhere kritische Trefferchance.", + "esES": "Tras asestar un golpe crítico, Lanza de rayos obtiene un +5% más de probabilidad de golpe crítico acumulable mientras dura.", + "esMX": "Al asestar un golpe crítico, Lanza de Rayo obtiene un +5% más de acumulación de probabilidad de golpe crítico en el transcurso de su duración.", + "frFR": "Après avoir infligé un coup critique, Lance de foudre bénéficie de +5% de chances supplémentaires d'infliger un coup critique pendant toute sa durée, cet effet pouvant se cumuler.", + "itIT": "Dopo aver inflitto un colpo critico, Lancia Fulminante ha una probabilità di critico aggiuntiva e cumulabile del +5% per la sua durata.", + "jaJP": "クリティカルヒットを出した後、〈ライトニングスピア〉の持続時間中の蓄積クリティカルヒット率が+5%上昇する。", + "koKR": "극대화 적중 후 번개 창의 지속시간 동안 중첩되는 극대화 확률이 +5% 증가합니다.", + "plPL": "Po wykonaniu trafienia krytycznego Włócznia Błyskawic ma zwiększoną o +5% kumulującą się szansę na trafienie krytyczne podczas swojego działania.", + "ptBR": "Depois de desferir um acerto crítico, Lança Elétrica recebe +5% de chance de acerto crítico cumulativo aumentada durante o efeito.", + "ruRU": "Когда \"Электрическое копье\" наносит критический удар, вероятность нанести критический удар этим умением повышается на +5% до завершения времени действия. Эффект суммируется.", + "trTR": "Yıldırım Mızrağı Kritik Vuruş gerçekleştirdikten sonra süresi boyunca +5% artırılmış biriktirilebilen Kritik Vuruş İhtimali kazanır.", + "zhCN": "造成暴击后, 闪电矛在持续时间内叠加暴击的几率提高 +5%。", + "zhTW": "閃電長矛爆擊後,爆擊機率提高 +5%,此效果在持續時間內可堆疊。" + }, + "skill_name": "Enhanced Lightning Spear", + "skill_name_localized": { + "deDE": "Verbesserter Blitzspeer", + "esES": "Lanza de rayos mejorada", + "esMX": "Lanza de Rayo Potenciada", + "frFR": "Lance de foudre renforcée", + "itIT": "Lancia Fulminante Rinforzata", + "jaJP": "ライトニングスピア(強化)", + "koKR": "강화된 번개 창", + "plPL": "Wzmocniona Włócznia Błyskawic", + "ptBR": "Lança Elétrica Aperfeiçoada", + "ruRU": "Усиленное электрическое копье", + "trTR": "Geliştirilmiş Yıldırım Mızrağı", + "zhCN": "强化闪电矛", + "zhTW": "強化閃電長矛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292074, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_LightningSpear_SkillRank" + }, + "reward_hash": 1622117598, + "root_node": false, + "x_pos": -3746.63, + "y_pos": 584.856 + }, + "133": { + "connections": [ + 7, + 63, + 100 + ], + "id": 741, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_Blizzard", + "power_tags": [ + "Mastery", + "Frost", + "Chill", + "Damage", + "Cold", + "Mana", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Mana", + "Kontrollverlust" + ], + "esES": [ + "Maestría", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Maná", + "Control de masas" + ], + "esMX": [ + "Dominio", + "Hielo", + "Helar", + "Daño", + "Frío", + "Maná", + "Control de multitudes" + ], + "frFR": [ + "Maîtrise", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Mana", + "Perte de contrôle" + ], + "itIT": [ + "Dominio", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Mana", + "Effetti debilitanti" + ], + "jaJP": [ + "マスター", + "凍結", + "冷気", + "ダメージ", + "マナ", + "操作障害効果" + ], + "koKR": [ + "숙련", + "서리", + "오한", + "피해", + "냉기", + "마나", + "군중 제어" + ], + "plPL": [ + "Mistrzostwo", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Mana", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Maestria", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Mana", + "Controle de Grupo" + ], + "ruRU": [ + "Искусность", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Мана", + "Контроль" + ], + "trTR": [ + "Ustalık", + "Soğuk", + "Soğutma", + "Hasar", + "Mana", + "Kitle Kontrolü" + ], + "zhCN": [ + "掌控", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "法力", + "控制" + ], + "zhTW": [ + "精通", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "法力", + "控場" + ] + }, + "skill_desc": "Blizzard deals x25% increased damage to Frozen enemies.", + "skill_desc_localized": { + "deDE": "Blizzard fügt eingefrorenen Gegnern x25% mehr Schaden zu.", + "esES": "Ventisca inflige un x25% más de daño a los enemigos congelados.", + "esMX": "Ventisca inflige un x25% más de daño contra enemigos congelados.", + "frFR": "Blizzard inflige x25% de dégâts supplémentaires aux cibles gelées.", + "itIT": "Tormenta infligge il x25% di danni aggiuntivi ai nemici congelati.", + "jaJP": "〈ブリザード〉が凍結状態の敵に与えるダメージがx25%増加する。", + "koKR": "눈보라가 빙결 상태의 적에게 주는 피해가 x25% 증가합니다.", + "plPL": "Zamieć zadaje zamrożonym celom obrażenia zwiększone o x25%.", + "ptBR": "Nevasca causa x25% de dano aumentado a inimigos congelados.", + "ruRU": "\"Снежная буря\" наносит на x25% больше урона замороженным противникам.", + "trTR": "Kar Fırtınası, Donmuş düşmanlara x25% artırılmış hasar verir.", + "zhCN": "暴风雪对被冻结敌人造成的伤害提高 x25%。", + "zhTW": "暴風雪對凍結敵人造成的傷害提高 x25%。" + }, + "skill_name": "Enhanced Blizzard", + "skill_name_localized": { + "deDE": "Verbesserter Blizzard", + "esES": "Ventisca mejorada", + "esMX": "Ventisca Potenciada", + "frFR": "Blizzard renforcé", + "itIT": "Tormenta Rinforzata", + "jaJP": "ブリザード(強化)", + "koKR": "강화된 눈보라", + "plPL": "Wzmocniona Zamieć", + "ptBR": "Nevasca Aperfeiçoada", + "ruRU": "Усиленная снежная буря", + "trTR": "Geliştirilmiş Kar Fırtınası", + "zhCN": "强化暴风雪", + "zhTW": "強化暴風雪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291403, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Blizzard_SkillRank" + }, + "reward_hash": 3271838529, + "root_node": false, + "x_pos": 1928.07, + "y_pos": 593.331 + }, + "134": { + "connections": [ + 11, + 103, + 102 + ], + "id": 742, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_BallLightning", + "power_tags": [ + "Mastery", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Maestría", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Dominio", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Dominio", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "マスター", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "숙련", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Maestria", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Искусность", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Ustalık", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "掌控", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "精通", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 25%.", + "skill_desc_localized": { + "deDE": "Die Angriffsrate von Kugelblitz wird um die Höhe Eures Angriffsgeschwindigkeitsbonus bis zu 25% erhöht.", + "esES": "El índice de ataque de Bola de rayos aumenta una cantidad equivalente a tu bonus de velocidad de ataque, hasta un máximo de un 25%.", + "esMX": "El índice de ataque de Rayo Globular aumenta con tu bonificación de velocidad de ataque hasta un 25%.", + "frFR": "Le taux d'attaque de Sphère foudroyante augmente en fonction de votre bonus de vitesse d'attaque, jusqu'à 25% au maximum.", + "itIT": "La frequenza di attacco di Palla Fulminante viene aumentata dal tuo bonus alla velocità d'attacco, fino a un massimo del 25%.", + "jaJP": "〈ボール・ライトニング〉の攻撃頻度が、自身の攻撃速度ボーナスの分高くなる。増加量は最大25%。", + "koKR": "구상 번개가 피해를 주는 빈도가 공격 속도 증가 효과만큼, 최대 25%까지 증가합니다.", + "plPL": "Tempo zadawania obrażeń przez Piorun Kulisty jest zwiększone o równowartość twojej premii do szybkości ataku, maksymalnie o 25%.", + "ptBR": "A taxa de ataque de Bola de Eletricidade aumenta com base no seu bônus de velocidade de ataque, até o máximo de 25%.", + "ruRU": "Частота срабатывания урона от \"Шаровой молнии\" повышается в зависимости от вашей прибавки к скорости атаки вплоть до 25%.", + "trTR": "Yıldırım Topunun saldırı oranı, en fazla 25% olmak üzere Saldırı Hızı Bonusun ile artar.", + "zhCN": "球状闪电的攻击速度提高, 程度相当于你攻击速度加成, 最高 25%。", + "zhTW": "球狀閃電的攻擊頻率會根據你的攻擊速度加成而提高,最多提高 25%。" + }, + "skill_name": "Enhanced Ball Lightning", + "skill_name_localized": { + "deDE": "Verbesserter Kugelblitz", + "esES": "Bola de rayos mejorada", + "esMX": "Rayo Globular Potenciado", + "frFR": "Sphère foudroyante renforcée", + "itIT": "Palla Fulminante Rinforzata", + "jaJP": "ボール・ライトニング(強化)", + "koKR": "강화된 구상 번개", + "plPL": "Wzmocniony Piorun Kulisty", + "ptBR": "Bola de Eletricidade Aperfeiçoada", + "ruRU": "Усиленная шаровая молния", + "trTR": "Geliştirilmiş Yıldırım Topu", + "zhCN": "强化球状闪电", + "zhTW": "強化球狀閃電" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 514030, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_BallLightning_SkillRank" + }, + "reward_hash": 1300561726, + "root_node": false, + "x_pos": 1896.65, + "y_pos": 2717.06 + }, + "135": { + "connections": [ + 61, + 96, + 68 + ], + "id": 743, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_Firewall", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "Enemies take x25% increased Burning damage from you while standing in Firewall.", + "skill_desc_localized": { + "deDE": "Gegner erleiden x25% mehr Verbrennungsschaden durch Euch, während sie im Wirkungsbereich der Feuerwand stehen.", + "esES": "Infliges un x25% más de daño de quemadura a los enemigos cuando están en el Muro de fuego.", + "esMX": "Los enemigos reciben un x25% más de daño de quemadura de ti mientras permanecen en Muro de Fuego.", + "frFR": "Les cibles subissent x25% de dégâts de brûlure supplémentaires de votre part tant qu'elles se tiennent dans un mur de feu.", + "itIT": "I nemici che restano nel Muro di Fuoco subiscono il x25% di danni da fiamme aggiuntivi da parte tua.", + "jaJP": "〈ファイアウォール〉の中にいる敵に対し、自分が与える炎上ダメージがx25%増加する。", + "koKR": "화염벽 안에 서 있는 적이 자신에게 받는 연소 피해가 x25% 증가합니다.", + "plPL": "Wrogowie stojący w Ścianie Ognia otrzymują zwiększone o x25% obrażenia od podpalenia ze wszystkich źródeł.", + "ptBR": "Inimigos recebem x25% de dano flamejante aumentado de você enquanto estiverem na Parede de Chamas.", + "ruRU": "Противники, находящиеся в области действия \"Стены огня\", получают от вас на x25% больше урона от горения.", + "trTR": "Düşmanlar Ateş Duvarı içinde duruyorken senden x25% artırılmış Yanma hasarı alır.", + "zhCN": "你对站在火墙内的敌人造成的燃烧伤害提高 x25%。", + "zhTW": "站在火牆內的敵人,你對其造成的燃燒傷害提高 x25%。" + }, + "skill_name": "Enhanced Firewall", + "skill_name_localized": { + "deDE": "Verbesserte Feuerwand", + "esES": "Muro de fuego mejorado", + "esMX": "Muro de Fuego Potenciado", + "frFR": "Mur de feu renforcé", + "itIT": "Muro di Fuoco Rinforzato", + "jaJP": "ファイアウォール(強化)", + "koKR": "강화된 화염벽", + "plPL": "Wzmocniona Ściana Ognia", + "ptBR": "Parede de Chamas Aperfeiçoada", + "ruRU": "Усиленная стена огня", + "trTR": "Geliştirilmiş Ateş Duvarı", + "zhCN": "强化火墙", + "zhTW": "強化火牆術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 111422, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Firewall_SkillRank" + }, + "reward_hash": 524439221, + "root_node": false, + "x_pos": 2844.81, + "y_pos": 2340.02 + }, + "136": { + "connections": [ + 6, + 80, + 83 + ], + "id": 745, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_Meteor", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Fire", + "Mana", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana", + "Verbrennung" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Feu", + "Mana", + "Brûlure" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Fuoco", + "Mana", + "Bruciatura" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "火炎", + "マナ", + "炎上" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "화염", + "마나", + "불태우기" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana", + "Podpalenie" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Fogo", + "Mana", + "Queimadura" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Огонь", + "Мана", + "Горение" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana", + "Yakma" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "火焰", + "法力", + "燃烧" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "火焰", + "法力", + "燃燒" + ] + }, + "skill_desc": "If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.", + "skill_desc_localized": { + "deDE": "Wenn ein Wirken von Meteor mindestens 3 Gegner trifft, besteht eine Chance von 30%, dass ein zusätzlicher Meteor an derselben Stelle einschlägt.", + "esES": "Si un lanzamiento de Meteorito golpea a 3 enemigos o más, hay un 30% de probabilidad de que caiga otro Meteorito en la misma ubicación.", + "esMX": "Si un lanzamiento de Meteoro golpea a 3 o más enemigos, hay un 30% de probabilidad de que otro Meteoro caiga en la misma ubicación.", + "frFR": "Si une utilisation de Météore touche au moins 3 adversaires, il y a 30% de chances qu'un météore supplémentaire s'abatte au même endroit.", + "itIT": "Se un lancio di Meteora colpisce 3 o più nemici, c'è una probabilità del 30% che una Meteora aggiuntiva cada sulla stessa posizione.", + "jaJP": "〈メテオ〉が1回の使用で3体以上の敵に命中すると、30%の確率で同じ場所に追加で〈メテオ〉が落下する。", + "koKR": "운석 낙하를 1회 시전하여 적을 3마리 이상 적중하면, 30% 확률로 같은 지점에 운석이 하나 추가로 떨어집니다.", + "plPL": "Jeśli jednym użyciem Meteorytu trafisz co najmniej 3 wrogów, istnieje 30% szans na uderzenie drugiego Meteorytu w tym samym miejscu.", + "ptBR": "Se um lançamento de Meteoro atingir 3 ou mais inimigos, há 30% de chance de um Meteoro adicional cair no mesmo local.", + "ruRU": "Если \"Метеорит\" поражает 3 или более противников за одно применение, на эту же область с вероятностью 30% обрушивается еще один Метеорит.", + "trTR": "Bir Meteor kullanımı 3 veya daha fazla düşmana vurduğunda aynı konuma 30% ihtimalle bir Meteor daha düşer.", + "zhCN": "如果陨石术命中 3 名或更多敌人, 有 30% 几率对同一位置额外施放一次陨石术。", + "zhTW": "若單次施放隕石術擊中 3 個以上的敵人,有 30% 機率在相同地點落下一顆額外的隕石。" + }, + "skill_name": "Enhanced Meteor", + "skill_name_localized": { + "deDE": "Verbesserter Meteor", + "esES": "Meteorito mejorado", + "esMX": "Meteoro Potenciado", + "frFR": "Météore renforcé", + "itIT": "Meteora Rinforzata", + "jaJP": "メテオ(強化)", + "koKR": "강화된 운석 낙하", + "plPL": "Wzmocniony Meteoryt", + "ptBR": "Meteoro Aperfeiçoado", + "ruRU": "Усиленный метеорит", + "trTR": "Geliştirilmiş Meteor", + "zhCN": "强化陨石术", + "zhTW": "強化隕石術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 296998, + "power_mod": "SkillRank", + "power_mod_hash": 2849853803, + "reward_name": "Sorc_Mod_Meteor_SkillRank" + }, + "reward_hash": 1130057035, + "root_node": false, + "x_pos": 2863.01, + "y_pos": 969.38 + }, + "14": { + "connections": [ + 12, + 17 + ], + "id": 617, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_Inferno", + "power_tags": [ + "Ultimate", + "Pyromancy", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Pyromanie", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Piromancia", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Piromancia", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Pyromancie", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Piromanzia", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "火術", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "궁극기", + "방화", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Piromancia", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Пиромантия", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "爆焰", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "絕招", + "焰術", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "Inferno repeatedly Pulls enemies to its center.", + "skill_desc_localized": { + "deDE": "Inferno zieht Gegner wiederholt in seine Mitte.", + "esES": "Averno atrae repetidamente a los enemigos hacia su centro.", + "esMX": "Infierno atrae a los enemigos hacia su centro repetidamente.", + "frFR": "Inferno attire régulièrement les adversaires vers son centre.", + "itIT": "Inferno attira ripetutamente i nemici al centro del suo raggio d'azione.", + "jaJP": "〈インフェルノ〉が敵を繰り返し中央に引き寄せる。", + "koKR": "지옥불이 반복해서 적을 중앙으로 끌어당깁니다.", + "plPL": "Inferno wielokrotnie przyciąga wrogów do środka.", + "ptBR": "Inferno puxa os inimigos para o centro várias vezes.", + "ruRU": "\"Инферно\" время от времени притягивает противников в центр области поражения.", + "trTR": "Tamu düşmanları tekrar tekrar merkezine Çeker.", + "zhCN": "炼狱烈焰会不断将敌人牵引向其中心。", + "zhTW": "煉獄之火會不停將敵人拉向其中心。" + }, + "skill_name": "Prime Inferno", + "skill_name_localized": { + "deDE": "Oberstes Inferno", + "esES": "Averno mayor", + "esMX": "Infierno Supremo", + "frFR": "Inferno primordial", + "itIT": "Inferno Pregiato", + "jaJP": "インフェルノ(中級)", + "koKR": "극상의 지옥불", + "plPL": "Większe Inferno", + "ptBR": "Inferno Primordial", + "ruRU": "Первородный инферно", + "trTR": "Üstün Tamu", + "zhCN": "至尊炼狱烈焰", + "zhTW": "強烈煉獄之火" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 294198, + "power_mod": "Upgrade1", + "power_mod_hash": 2686060761, + "reward_name": "Sorc_Mod_Inferno_Upgrade1" + }, + "reward_hash": 2164352702, + "root_node": false, + "x_pos": -4117.5, + "y_pos": 3094.38 + }, + "15": { + "connections": [ + 18, + 44 + ], + "id": 618, + "power": { + "power_name": "Sorcerer_DeepFreeze", + "power_tags": [ + "Ultimate", + "Frost", + "Immune", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Frost", + "Immun", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Schadensreduktion" + ], + "esES": [ + "Definitiva", + "Escarcha", + "Inmune", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Reducción de daño" + ], + "esMX": [ + "Máxima", + "Hielo", + "Inmune", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Reducción de daño" + ], + "frFR": [ + "Ultime", + "Givre", + "Insensible", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Réduction des dégâts" + ], + "itIT": [ + "Ultra", + "Gelo", + "Immunità", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Riduzione danni" + ], + "jaJP": [ + "奥義", + "凍結", + "無効", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "ダメージ減少" + ], + "koKR": [ + "궁극기", + "서리", + "면역", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "피해 감소" + ], + "plPL": [ + "Specjalne", + "Lód", + "Niewrażliwość", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Suprema", + "Geleira", + "Imune", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Redução de Dano" + ], + "ruRU": [ + "Мощное умение", + "Мороз", + "Невосприимчивость", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль", + "Уменьшение урона" + ], + "trTR": [ + "Ulti", + "Soğuk", + "Bağışık", + "Soğutma", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü", + "Hasar Azaltma" + ], + "zhCN": [ + "终极技能", + "寒霜", + "免疫", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "伤害减免" + ], + "zhTW": [ + "絕招", + "冰霜", + "免疫", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "傷害減免" + ] + }, + "skill_desc": "Cooldown: 60 seconds\nLucky Hit Chance: 2% (per hit)\nEncase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 100% damage.\n\nCasting Deep Freeze again ends the effect early.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 60 Sek.\nGlückstrefferchance: 2% (per hit)\nUmhüllt Euch mit Eis und werdet 4 Sek. lang immun, wobei Ihr kontinuierlich 25% Schaden verursacht und Gegner für 14% unterkühlt. Wenn Tieffrieren abläuft, verursacht es zusätzlich 100% Schaden.\n\nBei erneutem Wirken von Tieffrieren wird der Effekt frühzeitig beendet.", + "esES": "Tiempo de reutilización: 60 s.\nProbabilidad de golpe de suerte: 2% (per hit)\nTe encierras en hielo y te vuelves inmune durante 4 s, además de infligir 25% de daño continuamente y aplicar un 14% de helada a los enemigos. Cuando expira, Congelación total inflige 100% más de daño.\n\nLanzar Congelación total de nuevo termina el efecto antes.", + "esMX": "Recuperación: 60 segundos\nProbabilidad de golpe afortunado: 2% (per hit)\nTe recubres de hielo, te vuelves inmune durante 4 segundos, infliges 25% de daño continuamente y hielas a los enemigos un 14%. Cuando Congelación Extrema caduca, inflige 100% más de daño.\n\n Si lanzas Congelación Extrema otra vez, el efecto se termina antes.", + "frFR": "Temps de recharge: 60 s\nChances d'obtenir un coup de chance: 2% (per hit)\nVous vous figez dans la glace, ce qui vous rend insensible pendant 4 s et inflige en continu 25% points de dégâts aux adversaires en les glaçant à hauteur de 14%. Lorsque Froid intense prend fin, il inflige 100% points de dégâts supplémentaires.\n\nVous pouvez mettre fin à cet effet plus tôt en relançant Froid intense.", + "itIT": "Tempo di recupero: 60 s\nProbabilità di colpo fortunato: 2% (per hit)\nTi avvolgi nel ghiaccio, diventando immune per 4 s, infliggendo costantemente 25% danni e raggelando i nemici del 14%. Quando Congelamento Intenso termina, infligge 100% danni aggiuntivi.\n\nRilanciare Congelamento Intenso fa terminare prima l'effetto.", + "jaJP": "クールダウン: 60秒\n幸運の一撃発生率: 2% (per hit)\n氷に身を包み、4秒間にわたり無効状態になり、25%のダメージを与えつつ、敵に14%の冷気効果を付与する。〈ディープフリーズ〉が終了すると、追加で100%のダメージを与える。\n\n〈ディープフリーズ〉を再び使用すると効果が早く終了する。", + "koKR": "재사용 대기시간: 60초\n행운의 적중 확률: 2% (per hit)\n자신을 얼음으로 감싸 4초 동안 면역 상태가 되고, 지속적으로 적에게 25%의 피해를 주고 적이 14%의 오한을 느끼게 합니다. 냉대가 만료될 때 추가로 100%의 피해를 줍니다.\n\n냉대를 다시 시전하면 이 효과가 더 빨리 끝납니다.", + "plPL": "Czas odnowienia: 60 sek.\nSzansa na szczęśliwy traf: 2% (per hit)\nOtaczasz się lodem i zyskujesz niewrażliwość na 4 sek. W tym czasie stale zadajesz 25% pkt. obrażeń i wyziębiasz wrogów o 14%. Kiedy Głęboki Mróz dobiega końca, zadaje dodatkowo 100% pkt. obrażeń.\n\nPonowne użycie Głębokiego Mrozu kończy ten efekt wcześniej.", + "ptBR": "Recarga: 60 s\nChance de Golpe de Sorte: 2% (per hit)\nCobre-se com gelo, tornando-se imune por 4 s, causando 25% de dano contínuo e aplicando 14% de gelidez aos inimigos. Quando Congelamento Profundo termina, causa 100% de dano adicional.\n\nLançar Congelamento Profundo novamente acaba com o efeito mais cedo.", + "ruRU": "Время восстановления: 60 сек.\nВероятность удачного удара: 2% (per hit)\nВы заключаете себя в глыбу льда, получая невосприимчивость на 4 сек., непрерывно нанося противникам 25% ед. урона и применяя эффект окоченения, замедляющий на 14%. По окончании времени действия \"Глубокая заморозка\" наносит еще 100% ед. урона.\n\nЭффект можно завершить раньше времени, применив умение еще раз.", + "trTR": "Bekleme Süresi: 60 saniye\nŞanslı Vuruş İhtimali: 2% (per hit)\nKendini buzla sarıp 4 saniyeliğine Bağışık hâle gelerek sürekli olarak 25% hasar ver ve düşmanlara 14% Soğutma uygula. Derin Dondurma sona erdiğinde 100% ek hasar verir.\n\nDerin Dondurmayı yeniden kullanmak, etkiyi erken sonlandırır.", + "zhCN": "冷却时间: 60 秒\n幸运一击几率: 2% (per hit)\n用冰块包裹自己, 获得免疫, 持续 4 秒, 持续造成 25% 点伤害并冻伤敌人 14%。深度冻结结束时, 额外造成 100% 点伤害。\n\n再次施放深度冻结会提前结束技能效果。", + "zhTW": "冷卻時間:60 秒\n幸運觸發機率: 2% (per hit)\n將你包覆在寒冰中,獲得免疫 4 秒,持續對敵人造成 25% 點傷害並對其造成 14% 冰冷效果。極度冰凍效果結束時,會造成額外 100% 點傷害。\n\n再次施放極度冰凍可提早結束效果。" + }, + "skill_name": "Deep Freeze", + "skill_name_localized": { + "deDE": "Tieffrieren", + "esES": "Congelación total", + "esMX": "Congelación Extrema", + "frFR": "Froid intense", + "itIT": "Congelamento Intenso", + "jaJP": "ディープフリーズ", + "koKR": "냉대", + "plPL": "Głęboki Mróz", + "ptBR": "Congelamento Profundo", + "ruRU": "Глубокая заморозка", + "trTR": "Derin Dondurma", + "zhCN": "深度冻结", + "zhTW": "極度冰凍" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 291827, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_DeepFreeze" + }, + "reward_hash": 1196287200, + "root_node": false, + "x_pos": -3139.08, + "y_pos": 2912.52 + }, + "16": { + "connections": [ + 19 + ], + "id": 619, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_UnstableCurrents", + "power_tags": [ + "Ultimate", + "Shock", + "Damage", + "Lightning", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Rayo", + "Daño", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Foudre", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "電撃", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "궁극기", + "감전", + "피해", + "번개", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Choque", + "Dano", + "Eletricidade", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Шок", + "Урон", + "Молния", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "电冲", + "伤害", + "闪电", + "冷却时间" + ], + "zhTW": [ + "絕招", + "電能", + "傷害", + "閃電", + "冷卻時間" + ] + }, + "skill_desc": "While Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges.", + "skill_desc_localized": { + "deDE": "Solange Instabile Strömung aktiv ist, pulsiert Knisternde Energie 25% schneller und verbraucht keine Aufladungen.", + "esES": "Mientras dura Corrientes inestables, la energía crepitante emite pulsos un 25% más rápido y no consume cargas.", + "esMX": "Mientras Corrientes Inestables está activa, Energía Crepitante pulsa un 25% más rápido y no consume cargas.", + "frFR": "Tant que Courant instable est actif, Énergie crépitante se déclenche 25% plus vite et ne consomme aucune charge.", + "itIT": "Quando Correnti Instabili è attiva, Energia Crepitante pulsa più velocemente del 25% e non consuma cariche.", + "jaJP": "〈アンスティブルカレント〉発動中、帯び出す電気のパルスが25%秒速くなり、チャージが不要になる。", + "koKR": "불안정한 전류가 활성화되어 있을 때 짜릿한 에너지가 충전을 소모하지 않으며 25% 빠르게 파동을 내보냅니다.", + "plPL": "Gdy Niestabilne Prądy są aktywne, impulsy Roziskrzonej Energii są o 25% szybsze i nie kosztują ładunków.", + "ptBR": "Enquanto Correntes Instáveis está ativa, Energia Crepitante pulsa 25% mais rápido e não consome cargas.", + "ruRU": "Пока действует \"Бурный поток\", \"Искрящийся заряд энергии\" пульсирует на 25% чаще и не расходует заряды.", + "trTR": "Dengesiz Akımlar etkinken Çatırtı Enerjisi 25% daha hızlı dalgalanır ve yük tüketmez.", + "zhCN": "当不稳电流激活时, 爆裂电花的脉冲速度增加 25%, 并且没有次数消耗。", + "zhTW": "在不穩電流效果期間,電流能量的脈動會加快 25%,並且不消耗使用次數。" + }, + "skill_name": "Supreme Unstable Currents", + "skill_name_localized": { + "deDE": "Überlegene instabile Strömung", + "esES": "Corrientes inestables supremas", + "esMX": "Corrientes Inestables Superiores", + "frFR": "Courant instable suprême", + "itIT": "Correnti Instabili Supreme", + "jaJP": "アンステイブルカレント(上級)", + "koKR": "최고의 불안정한 전류", + "plPL": "Największe Niestabilne Prądy", + "ptBR": "Correntes Instáveis Supremas", + "ruRU": "Неотвратимый бурный поток", + "trTR": "Yüce Dengesiz Akımlar", + "zhCN": "至极不稳电流", + "zhTW": "終極不穩電流" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 517417, + "power_mod": "BonusDurationOnPickup", + "power_mod_hash": 1814087926, + "reward_name": "Sorc_Mod_UnstableCurrents_BonusDurationOnPickup" + }, + "reward_hash": 2312601022, + "root_node": false, + "x_pos": -3527.49, + "y_pos": 4654.38 + }, + "17": { + "connections": [ + 14 + ], + "id": 620, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_Inferno", + "power_tags": [ + "Ultimate", + "Pyromancy", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Pyromanie", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Piromancia", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Piromancia", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Pyromancie", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Piromanzia", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "火術", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "궁극기", + "방화", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Piromancia", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Пиромантия", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "爆焰", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "絕招", + "焰術", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "While Inferno is active, your Pyromancy Skills cost no Mana.", + "skill_desc_localized": { + "deDE": "Während Inferno aktiv ist, kosten Eure Pyromaniefertigkeiten kein Mana.", + "esES": "Mientras dura Averno, tus habilidades de piromancia no cuestan maná.", + "esMX": "Mientras Infierno está activa, tus habilidades de Piromancia no cuestan maná.", + "frFR": "Tant qu'Inferno est actif, vos compétences de pyromancie ne coûtent pas de mana.", + "itIT": "Mentre Inferno è attivo, il costo in mana delle tue abilità di piromanzia si azzera.", + "jaJP": "〈インフェルノ〉の発動中、火術スキルがマナを消費しない。", + "koKR": "지옥불이 활성화되어 있는 동안 방화 기술이 마나를 소모하지 않습니다.", + "plPL": "Kiedy Inferno jest aktywne, twoje umiejętności Piromancji nie zużywają many.", + "ptBR": "Enquanto Inferno está ativo, suas habilidades de Piromancia não custam mana.", + "ruRU": "Пока действует \"Инферно\", умения категории \"Пиромантия\" не требуют затрат маны.", + "trTR": "Tamu etkinken Alev Büyüsü Yeteneklerin hiç Mana harcamaz.", + "zhCN": "炼狱烈焰激活期间, 你的爆焰技能不消耗法力。", + "zhTW": "在煉獄之火效果期間,你的焰術技能不消耗法力。" + }, + "skill_name": "Supreme Inferno", + "skill_name_localized": { + "deDE": "Überlegenes Inferno", + "esES": "Averno supremo", + "esMX": "Infierno Superior", + "frFR": "Inferno suprême", + "itIT": "Inferno Supremo", + "jaJP": "インフェルノ(上級)", + "koKR": "최고의 지옥불", + "plPL": "Największe Inferno", + "ptBR": "Inferno Supremo", + "ruRU": "Неотвратимый инферно", + "trTR": "Yüce Tamu", + "zhCN": "至极炼狱烈焰", + "zhTW": "終極煉獄之火" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 294198, + "power_mod": "Upgrade2", + "power_mod_hash": 2686060762, + "reward_name": "Sorc_Mod_Inferno_Upgrade2" + }, + "reward_hash": 2164352703, + "root_node": false, + "x_pos": -4711.62, + "y_pos": 3095.29 + }, + "18": { + "connections": [ + 15, + 20 + ], + "id": 621, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_DeepFreeze", + "power_tags": [ + "Ultimate", + "Frost", + "Immune", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Frost", + "Immun", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Schadensreduktion" + ], + "esES": [ + "Definitiva", + "Escarcha", + "Inmune", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Reducción de daño" + ], + "esMX": [ + "Máxima", + "Hielo", + "Inmune", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Reducción de daño" + ], + "frFR": [ + "Ultime", + "Givre", + "Insensible", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Réduction des dégâts" + ], + "itIT": [ + "Ultra", + "Gelo", + "Immunità", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Riduzione danni" + ], + "jaJP": [ + "奥義", + "凍結", + "無効", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "ダメージ減少" + ], + "koKR": [ + "궁극기", + "서리", + "면역", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "피해 감소" + ], + "plPL": [ + "Specjalne", + "Lód", + "Niewrażliwość", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Suprema", + "Geleira", + "Imune", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Redução de Dano" + ], + "ruRU": [ + "Мощное умение", + "Мороз", + "Невосприимчивость", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль", + "Уменьшение урона" + ], + "trTR": [ + "Ulti", + "Soğuk", + "Bağışık", + "Soğutma", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü", + "Hasar Azaltma" + ], + "zhCN": [ + "终极技能", + "寒霜", + "免疫", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "伤害减免" + ], + "zhTW": [ + "絕招", + "冰霜", + "免疫", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "傷害減免" + ] + }, + "skill_desc": "When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.", + "skill_desc_localized": { + "deDE": "Wenn Tieffrieren endet, erhaltet Ihr für jeden während der Dauer eingefrorenen Gegner 6 Sek. lang eine Barriere in Höhe von 10% Eures Basislebens.", + "esES": "Cuando termina Congelación total, obtienes un 10% de tu vida base como barrera durante 6 s por cada enemigo que congelaste mientras estaba activa.", + "esMX": "Cuando Congelación Extrema finaliza, obtienes un 10% de tu vida de base como barrera durante 6 segundos por cada enemigo que congelaste mientras estaba activa.", + "frFR": "Lorsque Froid intense prend fin, vous obtenez une barrière égale à 10% de vos points de vie de base pendant 6 s pour chaque cible que vous avez gelée pendant que Froid intense était actif.", + "itIT": "Quando Congelamento Intenso termina ottieni una barriera pari al 10% della tua Vita base per 6 s per ogni nemico congelato mentre era attiva.", + "jaJP": "〈ディープフリーズ〉が終了すると、発動中に凍結させた敵1体ごとに、6秒間にわたり基本ライフの10%にあたるの障壁を獲得する。", + "koKR": "냉대가 종료되면, 냉대가 활성화된 상태에서 빙결시킨 적 하나당 6초 동안 자신의 기본 생명력의 10%를 보호막으로 얻습니다.", + "plPL": "Gdy działanie Głębokiego Mrozu dobiega końca, zyskujesz barierę o mocy równej 10% twojego podstawowego zdrowia na 6 sek. za każdego wroga zamrożonego przez ciebie w trakcie działania umiejętności.", + "ptBR": "Quando Congelamento Profundo termina, você recebe 10% da sua vida básica como uma barreira por 6 s por cada inimigo que você congelou enquanto ele estava ativo.", + "ruRU": "По завершении действия \"Глубокой заморозки\" вы на 6 сек. получаете барьер с прочностью, равной 10% базового запаса здоровья за каждого противника, замороженного вами во время действия умения.", + "trTR": "Derin Dondurma sona erdiğinde, etkinken Dondurduğun her bir düşman başına 6 saniyeliğine Temel Canının 10% kadarına eşit bir Bariyer kazan.", + "zhCN": "深度冻结结束时, 技能激活期间每冻结一个敌人, 获得一个相当于你 10% 基础生命 的屏障, 持续 6 秒。", + "zhTW": "每個你在極度冰凍期間凍結的敵人,會在極度冰凍結束時使你獲得 10% 基礎生命值 的屏障,持續 6 秒。" + }, + "skill_name": "Prime Deep Freeze", + "skill_name_localized": { + "deDE": "Oberstes Tieffrieren", + "esES": "Congelación total mayor", + "esMX": "Congelación Extrema Suprema", + "frFR": "Froid intense primordial", + "itIT": "Congelamento Intenso Pregiato", + "jaJP": "ディープフリーズ(中級)", + "koKR": "극상의 냉대", + "plPL": "Większy Głęboki Mróz", + "ptBR": "Congelamento Profundo Primordial", + "ruRU": "Первородная глубокая заморозка", + "trTR": "Üstün Derin Dondurma", + "zhCN": "至尊深度冻结", + "zhTW": "強烈極度冰凍" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291827, + "power_mod": "Upgrade1", + "power_mod_hash": 2686060761, + "reward_name": "Sorc_Mod_DeepFreeze_Upgrade1" + }, + "reward_hash": 833522156, + "root_node": false, + "x_pos": -3568.95, + "y_pos": 2600.13 + }, + "19": { + "connections": [ + 13, + 16 + ], + "id": 622, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_UnstableCurrents", + "power_tags": [ + "Ultimate", + "Shock", + "Damage", + "Lightning", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit" + ], + "esES": [ + "Definitiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización" + ], + "esMX": [ + "Máxima", + "Rayo", + "Daño", + "Recuperación" + ], + "frFR": [ + "Ultime", + "Foudre", + "Dégâts", + "Temps de recharge" + ], + "itIT": [ + "Ultra", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero" + ], + "jaJP": [ + "奥義", + "電撃", + "ダメージ", + "クールダウン" + ], + "koKR": [ + "궁극기", + "감전", + "피해", + "번개", + "재사용 대기시간" + ], + "plPL": [ + "Specjalne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie" + ], + "ptBR": [ + "Suprema", + "Choque", + "Dano", + "Eletricidade", + "Recarga" + ], + "ruRU": [ + "Мощное умение", + "Шок", + "Урон", + "Молния", + "Время восстановления" + ], + "trTR": [ + "Ulti", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi" + ], + "zhCN": [ + "终极技能", + "电冲", + "伤害", + "闪电", + "冷却时间" + ], + "zhTW": [ + "絕招", + "電能", + "傷害", + "閃電", + "冷卻時間" + ] + }, + "skill_desc": "Unstable Currents increases your Attack Speed by +25% while active.", + "skill_desc_localized": { + "deDE": "Instabile Strömung erhöht Eure Angriffsgeschwindigkeit um +25%, solange die Fertigkeit aktiv ist.", + "esES": "Corrientes inestables aumenta un +25% tu velocidad de ataque mientras dura.", + "esMX": "Corrientes Inestables aumenta tu velocidad de ataque un +25% mientras está activa.", + "frFR": "Courant instable augmente votre vitesse d'attaque de +25% tant qu'il est actif.", + "itIT": "Correnti Instabili aumenta la velocità d'attacco del +25% quando è attiva.", + "jaJP": "〈アンステイブルカレント〉発動中、自分の攻撃速度が+25%上昇する。", + "koKR": "불안정한 전류가 활성화되어 있는 동안 자신의 공격 속도가 +25% 증가합니다.", + "plPL": "Kiedy Niestabilne Prądy są aktywne, twoja szybkość ataku jest zwiększona o +25%.", + "ptBR": "Correntes Instáveis aumenta sua velocidade de ataque em +25% enquanto ativa.", + "ruRU": "\"Бурный поток\" повышает скорость атаки на +25%.", + "trTR": "Dengesiz Akımlar etkinken Saldırı Hızını +25% artırır.", + "zhCN": "不稳电流激活时, 你的攻击速度提高 +25%。", + "zhTW": "不穩電流效果期間,你的攻擊速度提高 +25%。" + }, + "skill_name": "Prime Unstable Currents", + "skill_name_localized": { + "deDE": "Primäre Instabile Strömung", + "esES": "Corrientes inestables mayores", + "esMX": "Corrientes Inestables Supremas", + "frFR": "Courant instable primordial", + "itIT": "Correnti Instabili Pregiate", + "jaJP": "アンステイブルカレント(中級)", + "koKR": "극상의 불안정한 전류", + "plPL": "Większe Niestabilne Prądy", + "ptBR": "Correntes Instáveis Primordiais", + "ruRU": "Первородный бурный поток", + "trTR": "Üstün Dengesiz Akımlar", + "zhCN": "至尊不稳电流", + "zhTW": "強烈不穩電流" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 517417, + "power_mod": "AttackSpeedBonus", + "power_mod_hash": 2161001520, + "reward_name": "Sorc_Mod_UnstableCurrents_AttackSpeedBonus" + }, + "reward_hash": 2382814200, + "root_node": false, + "x_pos": -3521.93, + "y_pos": 4328.16 + }, + "2": { + "connections": [ + 114, + 128 + ], + "id": 605, + "power": { + "power_name": "Sorcerer_IceArmor", + "power_tags": [ + "Defensive", + "Frost", + "Barrier", + "Cooldown", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Barriere", + "Abklingzeit", + "Schaden" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Barrera", + "Tiempo de reutilización", + "Daño" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Barrera", + "Recuperación", + "Daño" + ], + "frFR": [ + "Défense", + "Givre", + "Barrière", + "Temps de recharge", + "Dégâts" + ], + "itIT": [ + "Difesa", + "Gelo", + "Barriera", + "Tempo di recupero", + "Danni" + ], + "jaJP": [ + "防御", + "凍結", + "障壁", + "クールダウン", + "ダメージ" + ], + "koKR": [ + "방어", + "서리", + "보호막", + "재사용 대기시간", + "피해" + ], + "plPL": [ + "Defensywa", + "Lód", + "Bariera", + "Odnowienie", + "Obrażenia" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Barreira", + "Recarga", + "Dano" + ], + "ruRU": [ + "Защита", + "Мороз", + "Барьер", + "Время восстановления", + "Урон" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Bariyer", + "Bekleme Süresi", + "Hasar" + ], + "zhCN": [ + "防御", + "寒霜", + "屏障", + "冷却时间", + "伤害" + ], + "zhTW": [ + "防禦", + "冰霜", + "屏障", + "冷卻時間", + "傷害" + ] + }, + "skill_desc": "Cooldown: 20 seconds\nA Barrier of ice forms around you for 6 seconds, absorbing {30/33/36/39/42/45/48/51/54/57}% of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 20 Sek.\nUm Euch bildet sich 6 Sek. lang eine Eisbarriere, die Schaden in Höhe von {30/33/36/39/42/45/48/51/54/57}% Eures Basislebens absorbiert. Während Eisrüstung aktiv ist, wird 5% Eures verursachten Schadens der Barriere hinzugefügt.", + "esES": "Tiempo de reutilización: 20 s\nDurante 6 s, se forma a tu alrededor una barrera de hielo que absorbe un {30/33/36/39/42/45/48/51/54/57}% de tu vida base como daño. Mientras dura Armadura de hielo, un 5% del daño que infliges se añade a la barrera.", + "esMX": "Recuperación: 20 segundos\nSe forma una barrera de hielo a tu alrededor durante 6 segundos, que absorbe un {30/33/36/39/42/45/48/51/54/57}% de tu vida de base en daño. Mientras Armadura Glacial está activa, un 5% del daño que infliges se suma a su barrera.", + "frFR": "Temps de recharge: 20 s\nUne barrière de glace se forme autour de vous pendant 6 s, et absorbe un montant de dégâts égal à {30/33/36/39/42/45/48/51/54/57}% de vos points de vie de base. Tant qu'Armure de glace est active, 5% des dégâts de froid que vous infligez sont ajoutés à sa barrière.", + "itIT": "Tempo di recupero: 20 s\nPer 6 s intorno a te si genera una barriera di ghiaccio che assorbe una quantità di danni pari al {30/33/36/39/42/45/48/51/54/57}% della tua Vita base. Mentre Corazza di Ghiaccio è attiva, il 5% dei danni che infliggi si aggiunge alla sua barriera.", + "jaJP": "クールダウン: 20秒\n氷の障壁を6秒間にわたり周囲に生み出し、基本ライフの{30/33/36/39/42/45/48/51/54/57}%にあたるのダメージを吸収する。〈アイスアーマー〉を発動中は、与えた冷気ダメージの5%が障壁に追加される。", + "koKR": "재사용 대기시간: 20초\n6초 동안 주위에 얼음의 보호막이 생겨나 기본 생명력의 {30/33/36/39/42/45/48/51/54/57}%에 해당하는 피해를 흡수합니다. 얼음 갑옷이 활성화되어 있는 동안 자신이 주는 피해의 5%가 해당 보호막에 추가됩니다.", + "plPL": "Czas odnowienia: 20 sek.\nWyrasta wokół ciebie lodowa bariera, która utrzymuje się przez 6 sek. i pochłania obrażenia równe {30/33/36/39/42/45/48/51/54/57}% twojego podstawowego zdrowia. Kiedy Pancerz Lodu jest aktywny, równowartość 5% zadawanych przez ciebie obrażeń dodawana jest do tej bariery.", + "ptBR": "Recarga: 20 s\nUma barreira de gelo forma-se ao seu redor por 6 s, absorvendo {30/33/36/39/42/45/48/51/54/57}% da sua vida básica em dano. Enquanto Armadura Gélida estiver ativa, 5% do dano causado por você é adicionado à barreira.", + "ruRU": "Время восстановления: 20 сек.\nВас на 6 сек. окружает ледяной барьер, поглощающий урон в объеме {30/33/36/39/42/45/48/51/54/57}% базового запаса здоровья. Пока действует \"Ледяной доспех\", 5% наносимого вами урона укрепляет барьер.", + "trTR": "Bekleme Süresi: 20 saniye\n6 saniyeliğine buzdan bir Bariyer etrafını sararak Temel Canının {30/33/36/39/42/45/48/51/54/57}% kadarına eşit hasar soğurur. Buz Zırh etkinken verdiğin hasarın 5% kadarı Bariyerine eklenir.", + "zhCN": "冷却时间: 20 秒\n在你周围形成一个由寒冰形成的屏障, 持续 6 秒, 吸收相当于你基础生命 {30/33/36/39/42/45/48/51/54/57}%的伤害。寒冰甲激活时, 你造成伤害的 5%会被添加到屏障当中。", + "zhTW": "冷卻時間:20 秒\n在你身邊形成寒冰屏障,持續 6 秒,吸收等同 {30/33/36/39/42/45/48/51/54/57}% 基礎生命值的傷害。擁有寒冰護甲時,你所造成傷害的 5% 會加至其屏障上。" + }, + "skill_name": "Ice Armor", + "skill_name_localized": { + "deDE": "Eisrüstung", + "esES": "Armadura de hielo", + "esMX": "Armadura Glacial", + "frFR": "Armure de glace", + "itIT": "Corazza di Ghiaccio", + "jaJP": "アイスアーマー", + "koKR": "얼음 갑옷", + "plPL": "Pancerz Lodu", + "ptBR": "Armadura Gélida", + "ruRU": "Ледяной доспех", + "trTR": "Buz Zırh", + "zhCN": "寒冰甲", + "zhTW": "寒冰護甲" + }, + "skill_rankup_desc": "• Barrier Amount 🡑 {#}", + "skill_rankup_desc_localized": { + "deDE": "• Barrierestärke 🡑 {#}", + "esES": "• Cantidad de barrera 🡑 {#}.", + "esMX": "• Valor de la barrera 🡑 {#}", + "frFR": "• Valeur de la barrière 🡑 {#}", + "itIT": "• Entità barriera 🡑 {#}", + "jaJP": "• 障壁吸収量🡑 {#}", + "koKR": "• 보호막 양 🡑 {#}", + "plPL": "• Wartość bariery: 🡑 {#}", + "ptBR": "• Valor de barreira 🡑 {#}", + "ruRU": "• Прочность барьера: 🡑 {#}", + "trTR": "• Bariyer Miktarı 🡑 {#}", + "zhCN": "• 屏障数值🡑 {#}", + "zhTW": "• 屏障效果 🡑 {#}" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 297039, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_IceArmor" + }, + "reward_hash": 2733338739, + "root_node": false, + "x_pos": 1893.99, + "y_pos": -1605.52 + }, + "20": { + "connections": [ + 18 + ], + "id": 623, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_DeepFreeze", + "power_tags": [ + "Ultimate", + "Frost", + "Immune", + "Chill", + "Damage", + "Cold", + "Cooldown", + "Crowd Control", + "Damage Reduction" + ], + "power_tags_localized": { + "deDE": [ + "Ultimativ", + "Frost", + "Immun", + "Unterkühlen", + "Schaden", + "Kälte", + "Abklingzeit", + "Kontrollverlust", + "Schadensreduktion" + ], + "esES": [ + "Definitiva", + "Escarcha", + "Inmune", + "Helada", + "Daño", + "Frío", + "Tiempo de reutilización", + "Control de masas", + "Reducción de daño" + ], + "esMX": [ + "Máxima", + "Hielo", + "Inmune", + "Helar", + "Daño", + "Frío", + "Recuperación", + "Control de multitudes", + "Reducción de daño" + ], + "frFR": [ + "Ultime", + "Givre", + "Insensible", + "Glace", + "Dégâts", + "Froid", + "Temps de recharge", + "Perte de contrôle", + "Réduction des dégâts" + ], + "itIT": [ + "Ultra", + "Gelo", + "Immunità", + "Raggelamento", + "Danni", + "Freddo", + "Tempo di recupero", + "Effetti debilitanti", + "Riduzione danni" + ], + "jaJP": [ + "奥義", + "凍結", + "無効", + "冷気", + "ダメージ", + "クールダウン", + "操作障害効果", + "ダメージ減少" + ], + "koKR": [ + "궁극기", + "서리", + "면역", + "오한", + "피해", + "냉기", + "재사용 대기시간", + "군중 제어", + "피해 감소" + ], + "plPL": [ + "Specjalne", + "Lód", + "Niewrażliwość", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Odnowienie", + "Ograniczanie Kontroli", + "Redukcja Obrażeń" + ], + "ptBR": [ + "Suprema", + "Geleira", + "Imune", + "Gelidez", + "Dano", + "Gelo", + "Recarga", + "Controle de Grupo", + "Redução de Dano" + ], + "ruRU": [ + "Мощное умение", + "Мороз", + "Невосприимчивость", + "Окоченение", + "Урон", + "Холод", + "Время восстановления", + "Контроль", + "Уменьшение урона" + ], + "trTR": [ + "Ulti", + "Soğuk", + "Bağışık", + "Soğutma", + "Hasar", + "Bekleme Süresi", + "Kitle Kontrolü", + "Hasar Azaltma" + ], + "zhCN": [ + "终极技能", + "寒霜", + "免疫", + "冻伤", + "伤害", + "冰霜", + "冷却时间", + "控制", + "伤害减免" + ], + "zhTW": [ + "絕招", + "冰霜", + "免疫", + "冰冷", + "傷害", + "冰寒", + "冷卻時間", + "控場", + "傷害減免" + ] + }, + "skill_desc": "When Deep Freeze ends, your Non-Ultimate Cooldowns are reset.", + "skill_desc_localized": { + "deDE": "Wenn Tieffrieren endet, werden Eure nicht-ultimativen Abklingzeiten zurückgesetzt.", + "esES": "Cuando termina Congelación total, tus tiempos de reutilización que no sean de definitivas se reinician.", + "esMX": "Cuando Congelación Extrema finaliza, las recuperaciones de tus habilidades no máximas se restablecen.", + "frFR": "Lorsque Froid intense prend fin, vos temps de recharge, hors compétences ultimes, sont réinitialisés.", + "itIT": "Quando Congelamento Intenso termina, i tempi di recupero delle tue abilità non Ultra vengono azzerati.", + "jaJP": "〈ディープフリーズ〉が終了すると、奥義以外のクールダウンがリセットされる。", + "koKR": "냉대가 끝날 때, 궁극기가 아닌 기술의 재사용 대기시간이 초기화됩니다.", + "plPL": "Kiedy kończy się działanie Głębokiego Mrozu, czasy odnowienia twoich umiejętności (poza Mocą Specjalną) zostają zresetowane.", + "ptBR": "Quando Congelamento Profundo termina, suas recargas não supremas são reiniciadas.", + "ruRU": "После окончания действия \"Глубокой заморозки\" все умения, кроме мощного умения, мгновенно восстанавливаются.", + "trTR": "Derin Dondurma sona erdiğinde Ulti Olmayan Bekleme Sürelerin sıfırlanır.", + "zhCN": "深度冻结结束后, 重置你的非终极技能的冷却时间。", + "zhTW": "當極度冰凍結束時,你的非絕招冷卻時間會重置。" + }, + "skill_name": "Supreme Deep Freeze", + "skill_name_localized": { + "deDE": "Überlegenes Tieffrieren", + "esES": "Congelación total suprema", + "esMX": "Congelación Extrema Superior", + "frFR": "Froid intense suprême", + "itIT": "Congelamento Intenso Supremo", + "jaJP": "ディープフリーズ(上級)", + "koKR": "최고의 냉대", + "plPL": "Największy Głęboki Mróz", + "ptBR": "Congelamento Profundo Supremo", + "ruRU": "Неотвратимая глубокая заморозка", + "trTR": "Yüce Derin Dondurma", + "zhCN": "至极深度冻结", + "zhTW": "終極極度冰凍" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291827, + "power_mod": "Upgrade2", + "power_mod_hash": 2686060762, + "reward_name": "Sorc_Mod_DeepFreeze_Upgrade2" + }, + "reward_hash": 833522157, + "root_node": false, + "x_pos": -3565.88, + "y_pos": 2299.57 + }, + "21": { + "connections": [ + 23, + 44, + 24 + ], + "id": 624, + "power": { + "power_name": "Sorcerer_Talent_Cold_T2_N2", + "power_tags": [ + "Elite Monsters", + "Damage", + "Frost" + ], + "power_tags_localized": { + "deDE": [ + "Elitemonster", + "Schaden", + "Frost" + ], + "esES": [ + "Enemigos de élite", + "Daño", + "Escarcha" + ], + "esMX": [ + "Monstruos de Élite", + "Daño", + "Hielo" + ], + "frFR": [ + "Monstres élites", + "Dégâts", + "Givre" + ], + "itIT": [ + "Mostri élite", + "Danni", + "Gelo" + ], + "jaJP": [ + "エリートモンスター", + "ダメージ", + "凍結" + ], + "koKR": [ + "정예 괴물", + "피해", + "서리" + ], + "plPL": [ + "Elitarne Potwory", + "Obrażenia", + "Lód" + ], + "ptBR": [ + "Monstros de Elite", + "Dano", + "Geleira" + ], + "ruRU": [ + "Особые монстры", + "Урон", + "Мороз" + ], + "trTR": [ + "Seçkin Canavarlar", + "Hasar", + "Soğuk" + ], + "zhCN": [ + "精英怪物", + "伤害", + "寒霜" + ], + "zhTW": [ + "精英怪物", + "傷害", + "冰霜" + ] + }, + "skill_desc": "Frost Skills deal x{5/10/15/20/25/30/35/40/45/50}% increased damage to Elites.", + "skill_desc_localized": { + "deDE": "Frostfertigkeiten fügen Elitegegnern x{5/10/15/20/25/30/35/40/45/50}% mehr Schaden zu.", + "esES": "Las habilidades de escarcha infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a enemigos de élite.", + "esMX": "Las habilidades de Frío infligen un x{5/10/15/20/25/30/35/40/45/50}% más de daño a los enemigos de Élite.", + "frFR": "Les compétences de givre infligent x{5/10/15/20/25/30/35/40/45/50}% de dégâts supplémentaires aux élites.", + "itIT": "Le abilità di freddo infliggono il x{5/10/15/20/25/30/35/40/45/50}% di danni aggiuntivi ai nemici élite.", + "jaJP": "エリートに凍結スキルが与えるダメージがx{5/10/15/20/25/30/35/40/45/50}%増加する。", + "koKR": "서리 기술로 정예에게 주는 피해가 x{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Umiejętności Lodu zadają wrogom elitarnym obrażenia zwiększone o x{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Habilidades de Geleira causam x{5/10/15/20/25/30/35/40/45/50}% de dano aumentado a elites.", + "ruRU": "Умения мороза наносят на x{5/10/15/20/25/30/35/40/45/50}% больше урона особым противникам.", + "trTR": "Buz Yetenekleri Seçkinlere x{5/10/15/20/25/30/35/40/45/50}% artırılmış hasar verir.", + "zhCN": "寒霜技能对精英怪造成的伤害提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "冰霜技能對精英怪物造成的傷害提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Permafrost", + "skill_name_localized": { + "deDE": "Permafrost", + "esES": "Permaescarcha", + "esMX": "Escarcha Permanente", + "frFR": "Gel prolongé", + "itIT": "Permagelo", + "jaJP": "永久凍土", + "koKR": "영구 결빙", + "plPL": "Wieczny Mróz", + "ptBR": "Permagelo", + "ruRU": "Вечная мерзлота", + "trTR": "Sonsuz Donma", + "zhCN": "永冻之霜", + "zhTW": "極寒冰霜" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Aumento de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Aumento de daño 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Aumento danni 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• ダメージ増加 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 피해 증가 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Aumento de dano 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Увеличение урона 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Hasar Artışı 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 伤害提高🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 傷害提高 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 334224, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T2_N2" + }, + "reward_hash": 1104782033, + "root_node": false, + "x_pos": -2392.33, + "y_pos": 2906.99 + }, + "22": { + "connections": [ + 43 + ], + "id": 625, + "power": { + "power_name": "Sorcerer_Talent_02", + "power_tags": [ + "Damage", + "Conjuration" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Beschwörung" + ], + "esES": [ + "Daño", + "Evocación" + ], + "esMX": [ + "Daño", + "Conjuración" + ], + "frFR": [ + "Dégâts", + "Conjuration" + ], + "itIT": [ + "Danni", + "Invocazione" + ], + "jaJP": [ + "ダメージ", + "召喚" + ], + "koKR": [ + "피해", + "구현" + ], + "plPL": [ + "Obrażenia", + "Przyzywanie" + ], + "ptBR": [ + "Dano", + "Conjuração" + ], + "ruRU": [ + "Урон", + "Колдовство" + ], + "trTR": [ + "Hasar", + "Büyü" + ], + "zhCN": [ + "伤害", + "召唤魔法" + ], + "zhTW": [ + "傷害", + "咒喚" + ] + }, + "skill_desc": "You deal x{1/2/3/4/5/6/7/8/9/10}% increased damage for each active Conjuration.", + "skill_desc_localized": { + "deDE": "Ihr verursacht für jede aktive Beschwörung x{1/2/3/4/5/6/7/8/9/10}% mehr Schaden.", + "esES": "Infliges un x{1/2/3/4/5/6/7/8/9/10}% más de daño por cada evocación activa.", + "esMX": "Infliges un x{1/2/3/4/5/6/7/8/9/10}% más de daño por cada Conjuración activa.", + "frFR": "Vous infligez x{1/2/3/4/5/6/7/8/9/10}% de dégâts supplémentaires par conjuration active.", + "itIT": "Infliggi il x{1/2/3/4/5/6/7/8/9/10}% di danni aggiuntivi per ogni invocazione attiva.", + "jaJP": "発動中の召喚スキル1つにつき、与えるダメージがx{1/2/3/4/5/6/7/8/9/10}%増加する。", + "koKR": "활성화된 구현 기술 하나당 주는 피해가 x{1/2/3/4/5/6/7/8/9/10}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{1/2/3/4/5/6/7/8/9/10}% za każde aktywne Przyzwanie.", + "ptBR": "Você causa x{1/2/3/4/5/6/7/8/9/10}% de dano aumentado para cada Conjuração ativa.", + "ruRU": "Вы наносите на x{1/2/3/4/5/6/7/8/9/10}% больше урона за каждый активный эффект колдовства.", + "trTR": "Etkin Büyü başına x{1/2/3/4/5/6/7/8/9/10}% artırılmış hasar verirsin.", + "zhCN": "每有一个激活的召唤魔法, 你造成的伤害提高 x{1/2/3/4/5/6/7/8/9/10}%。", + "zhTW": "每個作用中的咒喚可使你造成的傷害提高 x{1/2/3/4/5/6/7/8/9/10}%。" + }, + "skill_name": "Conjuration Mastery", + "skill_name_localized": { + "deDE": "Beschwörungskunst", + "esES": "Dominio de las evocaciones", + "esMX": "Dominio de la Conjuración", + "frFR": "Maîtrise de conjuration", + "itIT": "Maestria delle Invocazioni", + "jaJP": "召喚の達人", + "koKR": "구현 숙련", + "plPL": "Mistrzostwo Przyzywania", + "ptBR": "Maestria da Conjuração", + "ruRU": "Мастер колдовства", + "trTR": "Büyü Ustalığı", + "zhCN": "召唤魔法精通", + "zhTW": "咒喚精通" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Aumento de daño 🡑 x{1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Aumento de daño 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Bonus aux dégâts 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Aumento danni 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• ダメージ増加 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 피해 증가 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Aumento de dano 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Увеличение урона 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• Hasar Artışı 🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "zhCN": "• 伤害提高🡑 x{1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 傷害提高 🡑 x{1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003731, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_02" + }, + "reward_hash": 3676129549, + "root_node": false, + "x_pos": -2379.01, + "y_pos": 452.209 + }, + "23": { + "connections": [ + 21, + 46 + ], + "id": 626, + "power": { + "power_name": "Sorcerer_Talent_01", + "power_tags": [ + "Chill", + "Frozen", + "Damage", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Unterkühlen", + "Eingefroren", + "Schaden", + "Kontrollverlust" + ], + "esES": [ + "Helada", + "Congelación", + "Daño", + "Control de masas" + ], + "esMX": [ + "Helar", + "Congelado", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Glace", + "Gel", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Raggelamento", + "Congelamento", + "Danni", + "Effetti debilitanti" + ], + "jaJP": [ + "冷気", + "凍結", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "오한", + "빙결", + "피해", + "군중 제어" + ], + "plPL": [ + "Wyziębienie", + "Zamrożenie", + "Obrażenia", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Gelidez", + "Congelado", + "Dano", + "Controle de Grupo" + ], + "ruRU": [ + "Окоченение", + "Заморозка", + "Урон", + "Контроль" + ], + "trTR": [ + "Soğutma", + "Donuk", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "冻伤", + "冻结", + "伤害", + "控制" + ], + "zhTW": [ + "冰冷", + "凍結", + "傷害", + "控場" + ] + }, + "skill_desc": "You deal x{3/6/9/12/15/18/21/24/27/30}% increased damage to Chilled enemies, and x{6/12/18/24/30/36/42/48/54/60}% increased damage to Frozen enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt unterkühlten Gegnern x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden und eingefrorenen Gegnern x{6/12/18/24/30/36/42/48/54/60}% mehr Schaden zu.", + "esES": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a enemigos helados, o un x{6/12/18/24/30/36/42/48/54/60}% si se trata de enemigos congelados.", + "esMX": "Infliges un x{3/6/9/12/15/18/21/24/27/30}% más de daño a enemigos helados, y un x{6/12/18/24/30/36/42/48/54/60}% más de daño a enemigos congelados.", + "frFR": "Vous infligez x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires aux cibles glacées, et x{6/12/18/24/30/36/42/48/54/60}% de dégâts supplémentaires aux cibles gelées.", + "itIT": "Infliggi il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi ai nemici raggelati, e il x{6/12/18/24/30/36/42/48/54/60}% di danni aggiuntivi ai nemici congelati.", + "jaJP": "自分が冷気状態の敵に与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。凍結状態の敵に与えるダメージはx{6/12/18/24/30/36/42/48/54/60}%増加する。", + "koKR": "오한을 느끼는 적에게 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가하고, 빙결 상태의 적에게 주는 피해가 x{6/12/18/24/30/36/42/48/54/60}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}% wyziębionym wrogom oraz obrażenia zwiększone o x{6/12/18/24/30/36/42/48/54/60}% zamrożonym wrogom.", + "ptBR": "Você causa x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado a inimigos com gelidez e x{6/12/18/24/30/36/42/48/54/60}% de dano aumentado a inimigos congelados.", + "ruRU": "Вы наносите на x{3/6/9/12/15/18/21/24/27/30}% больше урона окоченевшим противникам и на x{6/12/18/24/30/36/42/48/54/60}% больше урона замороженным.", + "trTR": "Soğutma uygulanmış düşmanlara x{3/6/9/12/15/18/21/24/27/30}%, Donmuş düşmanlara x{6/12/18/24/30/36/42/48/54/60}% artırılmış hasar verirsin.", + "zhCN": "你对冻伤的敌人造成的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%, 对冻结的敌人造成的伤害提高 x{6/12/18/24/30/36/42/48/54/60}%。", + "zhTW": "你對冰冷敵人造成的傷害提高 x{3/6/9/12/15/18/21/24/27/30}%,對凍結敵人造成的傷害提高 x{6/12/18/24/30/36/42/48/54/60}%。" + }, + "skill_name": "Hoarfrost", + "skill_name_localized": { + "deDE": "Raureif", + "esES": "Escarcha", + "esMX": "Triza de Escarcha", + "frFR": "Gelée blanche", + "itIT": "Calaverna", + "jaJP": "白霜", + "koKR": "흰서리", + "plPL": "Szadź", + "ptBR": "Geada", + "ruRU": "Изморозь", + "trTR": "Eskibuz", + "zhCN": "寒霜之灾", + "zhTW": "白霜" + }, + "skill_rankup_desc": "• Chilled Damage 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Frozen Damage 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden gegen unterkühlte Ziele 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Schaden gegen gefrorene Ziele 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "esES": "• Daño por helada 🡑 x{3/6/9/12/15/18/21/24/27/30}%.\n• Daño por congelación 🡑 x{6/12/18/24/30/36/42/48/54/60}%.", + "esMX": "• Daño a enemigos helados 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Daño a enemigos congelados 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "frFR": "• Dégâts contre les cibles glacées 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Dégâts contre les cibles gelées 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "itIT": "• Danni da raggelamento 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Danni da congelamento 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "jaJP": "• 冷気ダメージ 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 凍結ダメージ 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "koKR": "• 오한 피해 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 빙결 피해 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "plPL": "• Obrażenia od wyziębienia: 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Obrażenia od zamrożenia: 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ptBR": "• Dano de gelidez 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Dano de congelamento 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "ruRU": "• Урон окоченевшим целям 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Урон замороженным целям 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "trTR": "• Soğutma Hasarı 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• Donma Hasarı 🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhCN": "• 冻伤伤害🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 冻结伤害🡑 x{6/12/18/24/30/36/42/48/54/60}%", + "zhTW": "• 冰冷傷害 🡑 x{3/6/9/12/15/18/21/24/27/30}%\n• 凍結傷害 🡑 x{6/12/18/24/30/36/42/48/54/60}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003729, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_01" + }, + "reward_hash": 3676129548, + "root_node": false, + "x_pos": -2775.17, + "y_pos": 2618.79 + }, + "24": { + "connections": [ + 21, + 46 + ], + "id": 627, + "power": { + "power_name": "Sorcerer_Talent_Cold_T2_N3", + "power_tags": [ + "Vulnerable", + "Cold", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kälte", + "Schaden" + ], + "esES": [ + "Vulnerable", + "Frío", + "Daño" + ], + "esMX": [ + "Vulnerable", + "Frío", + "Daño" + ], + "frFR": [ + "Vulnérable", + "Froid", + "Dégâts" + ], + "itIT": [ + "Vulnerabilità", + "Freddo", + "Danni" + ], + "jaJP": [ + "脆弱", + "冷気", + "ダメージ" + ], + "koKR": [ + "취약", + "냉기", + "피해" + ], + "plPL": [ + "Odsłonięcie", + "Zimno", + "Obrażenia" + ], + "ptBR": [ + "Vulnerável", + "Gelo", + "Dano" + ], + "ruRU": [ + "Уязвимость", + "Холод", + "Урон" + ], + "trTR": [ + "Savunmasız", + "Soğuk", + "Hasar" + ], + "zhCN": [ + "易伤", + "冰霜", + "伤害" + ], + "zhTW": [ + "易傷", + "冰寒", + "傷害" + ] + }, + "skill_desc": "You deal x{4/8/12/16/20/24/28/32/36/40}% increased Cold damage to Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Ihr fügt verwundbaren Gegnern x{4/8/12/16/20/24/28/32/36/40}% mehr Kälteschaden zu.", + "esES": "Infliges un x{4/8/12/16/20/24/28/32/36/40}% más de daño de frío a enemigos vulnerables.", + "esMX": "Infliges un x{4/8/12/16/20/24/28/32/36/40}% más de daño de frío a los enemigos vulnerables.", + "frFR": "Vous infligez x{4/8/12/16/20/24/28/32/36/40}% de dégâts de froid supplémentaires aux adversaires vulnérables.", + "itIT": "Infliggi il x{4/8/12/16/20/24/28/32/36/40}% di danni da freddo aggiuntivi ai nemici vulnerabili.", + "jaJP": "脆弱状態の敵に与える冷気ダメージがx{4/8/12/16/20/24/28/32/36/40}%増加する。", + "koKR": "취약 상태의 적에게 주는 냉기 피해가 x{4/8/12/16/20/24/28/32/36/40}% 증가합니다.", + "plPL": "Zadajesz obrażenia od Zimna zwiększone o x{4/8/12/16/20/24/28/32/36/40}% odsłoniętym wrogom.", + "ptBR": "Você causa x{4/8/12/16/20/24/28/32/36/40}% de dano gélido aumentado a inimigos vulneráveis.", + "ruRU": "Вы наносите на x{4/8/12/16/20/24/28/32/36/40}% больше урона от холода уязвимым противникам.", + "trTR": "Savunmasız düşmanlara x{4/8/12/16/20/24/28/32/36/40}% artırılmış Soğuk hasarı verirsin.", + "zhCN": "你对易伤敌人造成的冰霜伤害提高 x{4/8/12/16/20/24/28/32/36/40}%。", + "zhTW": "你對易傷敵人造成的冰寒傷害提高 x{4/8/12/16/20/24/28/32/36/40}%。" + }, + "skill_name": "Icy Touch", + "skill_name_localized": { + "deDE": "Eisige Berührung", + "esES": "Toque helado", + "esMX": "Toque Helado", + "frFR": "Toucher de glace", + "itIT": "Tocco Ghiacciato", + "jaJP": "凍てつく手", + "koKR": "얼음 손길", + "plPL": "Lodowy Dotyk", + "ptBR": "Toque Gélido", + "ruRU": "Ледяное прикосновение", + "trTR": "Buzlu Dokunuş", + "zhCN": "寒冰之触", + "zhTW": "冰結之觸" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "esES": "• Aumento de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%.", + "esMX": "• Aumento de daño 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "frFR": "• Bonus aux dégâts 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "itIT": "• Aumento danni 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "jaJP": "• ダメージ増加 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "koKR": "• 피해 증가 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ptBR": "• Aumento de dano 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "ruRU": "• Увеличение урона 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "trTR": "• Hasar Artışı 🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhCN": "• 伤害提高🡑 x{4/8/12/16/20/24/28/32/36/40}%", + "zhTW": "• 傷害提高 🡑 x{4/8/12/16/20/24/28/32/36/40}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 334217, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T2_N3" + }, + "reward_hash": 1104782034, + "root_node": false, + "x_pos": -2023.57, + "y_pos": 2618.03 + }, + "25": { + "connections": [ + 60 + ], + "id": 628, + "power": { + "power_name": "Sorcerer_Talent_Cold_T3_N1", + "power_tags": [ + "Frozen", + "Crowd Control", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Eingefroren", + "Kontrollverlust", + "Schaden" + ], + "esES": [ + "Congelación", + "Control de masas", + "Daño" + ], + "esMX": [ + "Congelado", + "Control de multitudes", + "Daño" + ], + "frFR": [ + "Gel", + "Perte de contrôle", + "Dégâts" + ], + "itIT": [ + "Congelamento", + "Effetti debilitanti", + "Danni" + ], + "jaJP": [ + "凍結", + "操作障害効果", + "ダメージ" + ], + "koKR": [ + "빙결", + "군중 제어", + "피해" + ], + "plPL": [ + "Zamrożenie", + "Ograniczanie Kontroli", + "Obrażenia" + ], + "ptBR": [ + "Congelado", + "Controle de Grupo", + "Dano" + ], + "ruRU": [ + "Заморозка", + "Контроль", + "Урон" + ], + "trTR": [ + "Donuk", + "Kitle Kontrolü", + "Hasar" + ], + "zhCN": [ + "冻结", + "控制", + "伤害" + ], + "zhTW": [ + "凍結", + "控場", + "傷害" + ] + }, + "skill_desc": "After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.", + "skill_desc_localized": { + "deDE": "Sobald sie nicht mehr eingefroren sind, explodieren Gegner und verursachen dabei 25% des Schadens, den Ihr ihnen im eingefrorenen Zustand zugefügt habt.", + "esES": "Cuando la congelación expira, los enemigos explotan y sufren un 25% del daño que les has infligido mientras estaban congelados.", + "esMX": "Cuando el congelamiento caduca, los enemigos explotan e infligen un 25% del daño que les infligiste mientras estaban congelados.", + "frFR": "Lorsque l'effet de gel expire, les cibles explosent en infligeant 25% des dégâts que vous leur avez infligés pendant qu'elles étaient gelées.", + "itIT": "Al termine del congelamento, i nemici esplodono infliggendo danni pari al 25% dei danni che hai inflitto loro mentre erano congelati.", + "jaJP": "凍結状態が終了した敵が爆発し、凍結中のその敵に与えた分の25%のダメージを発生させる。", + "koKR": "빙결이 만료된 후, 적이 폭발하며 빙결 상태에서 받은 피해의 25%에 해당하는 피해를 받습니다.", + "plPL": "Po zakończeniu działania zamrożenia wrogowie wybuchają, otrzymując 25% obrażeń, jakie zadała im twoja postać, gdy byli zamrożeni.", + "ptBR": "Quando o congelamento expira, os inimigos explodem com 25% do dano que você causou a eles enquanto estavam congelados.", + "ruRU": "Когда время действия заморозки истекает, противники взрываются. Взрыв наносит 25% урона, который вы нанесли цели во время заморозки.", + "trTR": "Dondurmanın süresi dolduktan sonra düşmanlar patlayarak Donmuşken onlara verdiğin hasarın 25% kadarına eşit hasar verirler.", + "zhCN": "敌人在其受到的冻结效果持续时间结束后会爆炸并受到伤害, 相当于你在其冻结期间对其造成伤害的 25%。", + "zhTW": "凍結結束後敵人會爆炸並受到傷害,數值等同你在凍結期間對該名敵人造成傷害的 25%。" + }, + "skill_name": "Shatter", + "skill_name_localized": { + "deDE": "Zersplittern", + "esES": "Desquebrajar", + "esMX": "Fragmentar", + "frFR": "Fracas", + "itIT": "Frantumazione", + "jaJP": "粉砕", + "koKR": "산산조각", + "plPL": "Roztrzaskanie", + "ptBR": "Estilhaçar", + "ruRU": "Раскалывание", + "trTR": "Dağıt", + "zhCN": "碎冰", + "zhTW": "碎冰" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 156232, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T3_N1" + }, + "reward_hash": 1104817969, + "root_node": false, + "x_pos": -1258.72, + "y_pos": 5108.94 + }, + "26": { + "connections": [ + 60 + ], + "id": 629, + "power": { + "power_name": "Sorcerer_Talent_Cold_T3_N2", + "power_tags": [ + "Vulnerable", + "Lucky Hit", + "Mana", + "Damage", + "Frost" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Glückstreffer", + "Mana", + "Schaden", + "Frost" + ], + "esES": [ + "Vulnerable", + "Golpe de suerte", + "Maná", + "Daño", + "Escarcha" + ], + "esMX": [ + "Vulnerable", + "Golpe afortunado", + "Maná", + "Daño", + "Hielo" + ], + "frFR": [ + "Vulnérable", + "Coup de chance", + "Mana", + "Dégâts", + "Givre" + ], + "itIT": [ + "Vulnerabilità", + "Colpo fortunato", + "Mana", + "Danni", + "Gelo" + ], + "jaJP": [ + "脆弱", + "幸運の一撃", + "マナ", + "ダメージ", + "凍結" + ], + "koKR": [ + "취약", + "행운의 적중", + "마나", + "피해", + "서리" + ], + "plPL": [ + "Odsłonięcie", + "Szczęśliwy Traf", + "Mana", + "Obrażenia", + "Lód" + ], + "ptBR": [ + "Vulnerável", + "Golpe de Sorte", + "Mana", + "Dano", + "Geleira" + ], + "ruRU": [ + "Уязвимость", + "Удачный удар", + "Мана", + "Урон", + "Мороз" + ], + "trTR": [ + "Savunmasız", + "Şanslı Vuruş", + "Mana", + "Hasar", + "Soğuk" + ], + "zhCN": [ + "易伤", + "幸运一击", + "法力", + "伤害", + "寒霜" + ], + "zhTW": [ + "易傷", + "幸運觸發", + "法力", + "傷害", + "冰霜" + ] + }, + "skill_desc": "Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal x45% increased damage. Chance is doubled against Vulnerable enemies.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Eure Frostfertigkeiten verfügen über eine Chance von bis zu 10%, zu erwirken, dass der nächste Einsatz von Eissplitter, Gefrorene Kugel oder Blizzard kein Mana verbraucht und x45% mehr Schaden verursacht. Bei verwundbaren Gegnern ist die Chance doppelt so hoch.", + "esES": "Golpe de suerte: Tus habilidades de escarcha tienen hasta un 10% de probabilidad de hacer que tu siguiente lanzamiento de Esquirlas de hielo, Orbe congelado o Ventisca no consuma maná e inflija un x45% más de daño. La probabilidad se duplica contra enemigos vulnerables.", + "esMX": "Golpe afortunado: Tus habilidades de Hielo tienen hasta un 10% de probabilidad de hacer que tu próximo lanzamiento de Fragmentos de Hielo, Orbe Gélido o Ventisca no consuma maná e inflija un x45% más de daño. La probabilidad se duplica contra enemigos vulnerables.", + "frFR": "Coup de chance: vos compétences de givre ont jusqu'à 10% de chances d'annuler le coût en mana de votre prochaine utilisation d'Éclats de glace, d'Orbe gelé ou de Blizzard et d'augmenter ses dégâts de x45%. Ces chances sont doublées contre les adversaires vulnérables.", + "itIT": "Colpo fortunato: le tue abilità di freddo hanno fino al 10% di probabilità di azzerare il costo in mana del prossimo utilizzo di Schegge di Ghiaccio, Globo di Gelo o Tormenta, infliggendo inoltre il x45% di danni aggiuntivi con esse. Questa probabilità raddoppia contro i nemici vulnerabili.", + "jaJP": "幸運の一撃: 凍結スキルが最大10%の確率で次に使用する〈アイスシャード〉、〈フローズンオーブ〉、〈ブリザード〉がマナを消費しなくなり、与えるダメージがx45%増加する。脆弱状態の敵に対しては発生率が2倍になる。", + "koKR": "행운의 적중: 서리 기술을 사용하면 최대 10% 확률로 다음 얼음 파편이나 얼음 보주, 눈보라 시전 시 마나가 소모되지 않고 주는 피해가 x45% 증가합니다. 취약 상태의 적에게는 확률이 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Lodu mają do 10% szans na to, że twoje następne Lodowe Odłamki, Zamarznięta Kula albo Zamieć nie zużyją many i zadadzą obrażenia zwiększone o x45%. Szansa ta jest podwojona w przypadku odsłoniętych wrogów.", + "ptBR": "Golpe de Sorte: Suas habilidades de Geleira têm até 10% de chance de fazer seu próximo lançamento de Estilhaços de Gelo, Orbe Congelado ou Nevasca não consumir mana e causar x45% de dano aumentado. A chance é dobrada contra inimigos vulneráveis.", + "ruRU": "Удачный удар: ваши умения мороза с вероятностью до 10% позволяют применить \"Осколки льда\", \"Морозную сферу\" или \"Снежную бурю\" без затрат маны и с увеличенным на x45% уроном. Вероятность удваивается, если цель уязвима.", + "trTR": "Şanslı Vuruş: Buz Yeteneklerin en fazla 10% ihtimalle bir sonraki Buz Parçaları, Donmuş Küre veya Kar Fırtınası kullanımının hiç Mana harcamamasını ve x45% artırılmış hasar vermesini sağlar. Bu ihtimal Savunmasız düşmanlara karşı ikiye katlanır.", + "zhCN": "幸运一击: 你的寒霜技能有最高 10% 几率使你施放的下一个寒冰碎片 、冰霜球或暴风雪 不消耗法力并且造成的伤害提高 x45%。该几率对易伤敌人翻倍。", + "zhTW": "幸運觸發:你的冰霜技能有最高 10% 機率使你下一次施放寒冰裂片、冰封球或暴風雪時不消耗法力,且造成的傷害提高 x45%。對易傷敵人的機率加倍。" + }, + "skill_name": "Avalanche", + "skill_name_localized": { + "deDE": "Lawine", + "esES": "Avalancha", + "esMX": "Avalancha", + "frFR": "Avalanche", + "itIT": "Valanga", + "jaJP": "雪崩", + "koKR": "눈사태", + "plPL": "Lawina", + "ptBR": "Avalanche", + "ruRU": "Лавина", + "trTR": "Çığ", + "zhCN": "雪崩", + "zhTW": "雪崩" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 334380, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Cold_T3_N2" + }, + "reward_hash": 1104817970, + "root_node": false, + "x_pos": -1266.19, + "y_pos": 4697.97 + }, + "27": { + "connections": [ + 53 + ], + "id": 630, + "power": { + "power_name": "Sorcerer_Talent_Elemental_T2_N3", + "power_tags": [ + "Mana", + "Damage", + "Core" + ], + "power_tags_localized": { + "deDE": [ + "Mana", + "Schaden", + "Kern" + ], + "esES": [ + "Maná", + "Daño", + "Principal" + ], + "esMX": [ + "Maná", + "Daño", + "Principal" + ], + "frFR": [ + "Mana", + "Dégâts", + "Principale" + ], + "itIT": [ + "Mana", + "Danni", + "Primaria" + ], + "jaJP": [ + "マナ", + "ダメージ", + "コア" + ], + "koKR": [ + "마나", + "피해", + "핵심" + ], + "plPL": [ + "Mana", + "Obrażenia", + "Główne" + ], + "ptBR": [ + "Mana", + "Dano", + "Principal" + ], + "ruRU": [ + "Мана", + "Урон", + "Основное" + ], + "trTR": [ + "Mana", + "Hasar", + "Çekirdek" + ], + "zhCN": [ + "法力", + "伤害", + "核心" + ], + "zhTW": [ + "法力", + "傷害", + "核心" + ] + }, + "skill_desc": "Your Core and Mastery Skills deal x{3/6/9/12/15/18/21/24/27/30}% increased damage when cast above 50 Mana.", + "skill_desc_localized": { + "deDE": "Eure Kern- und Beherrschungsfertigkeit verursachen x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden, wenn sie mit mehr als 50 Mana gewirkt werden.", + "esES": "Tus habilidades principales y de dominio infligen un x{3/6/9/12/15/18/21/24/27/30}% más de daño cuando las lanzas con más de 50 de maná.", + "esMX": "Tus habilidades principales y de Dominio infligen un x{3/6/9/12/15/18/21/24/27/30}% más de daño cuando las lanzas con más de 50 de maná.", + "frFR": "Si vous avez plus de 50 points de mana lorsque vous utilisez vos compétences principales et de maîtrise, celles-ci infligent x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires.", + "itIT": "Le tue abilità Primarie e di Dominio infliggono il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi quando vengono lanciate avendo almeno 50 mana.", + "jaJP": "マナが50より多い状態で使用すると、コアおよびマスターのスキルで与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "마나가 50|1을;를; 초과할 때 시전하면 핵심 및 숙련 기술이 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Twoje umiejętności Główne oraz Mistrzostwa zadają obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}%, jeśli podczas ich użycia masz ponad 50 pkt. many.", + "ptBR": "Suas habilidades principais e de Maestria causam x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado ao serem lançadas com mais de 50 de mana.", + "ruRU": "Ваши основные умения и умения категории \"Искусность\" наносят на x{3/6/9/12/15/18/21/24/27/30}% больше урона, если при применении у вас больше 50 ед. маны.", + "trTR": "Çekirdek ve Ustalık Yeteneklerin, 50 Mana üstündeyken kullanıldığında x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar verir.", + "zhCN": "法力大于 50 点时, 你施放的核心和掌控技能伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "你在高於 50 點法力施放核心以及精通技能時,造成的傷害提高 x{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Elemental Dominance", + "skill_name_localized": { + "deDE": "Herrschaft der Elemente", + "esES": "Dominación elemental", + "esMX": "Dominio Elemental", + "frFR": "Domination élémentaire", + "itIT": "Dominio Elementale", + "jaJP": "元素の制御", + "koKR": "원소 지배", + "plPL": "Panowanie nad Żywiołami", + "ptBR": "Dominância Elemental", + "ruRU": "Власть над стихиями", + "trTR": "Element Hakimiyeti", + "zhCN": "元素统御", + "zhTW": "元素主宰" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Bonus aux dégâts 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Aumento danni 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• ダメージ増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 피해 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Aumento de dano 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Увеличение урона 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hasar Artışı 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 伤害提高🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 傷害提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 172459, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Elemental_T2_N3" + }, + "reward_hash": 4266768743, + "root_node": false, + "x_pos": -4080.42, + "y_pos": -3004.94 + }, + "28": { + "connections": [ + 114 + ], + "id": 631, + "power": { + "power_name": "Sorcerer_Talent_Elemental_T2_N2", + "power_tags": [ + "Defensive", + "Lucky Hit", + "Critical Strikes", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Glückstreffer", + "Kritische Treffer", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Golpe de suerte", + "Golpes críticos", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Golpe afortunado", + "Golpes críticos", + "Recuperación" + ], + "frFR": [ + "Défense", + "Coup de chance", + "Coups critiques", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Colpo fortunato", + "Colpi critici", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "幸運の一撃", + "クリティカルヒット", + "クールダウン" + ], + "koKR": [ + "방어", + "행운의 적중", + "극대화", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Szczęśliwy Traf", + "Trafienia Krytyczne", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Golpe de Sorte", + "Acertos Críticos", + "Recarga" + ], + "ruRU": [ + "Защита", + "Удачный удар", + "Критические удары", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Şanslı Vuruş", + "Kritik Vuruşlar", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "幸运一击", + "暴击", + "冷却时间" + ], + "zhTW": [ + "防禦", + "幸運觸發", + "爆擊", + "冷卻時間" + ] + }, + "skill_desc": "Lucky Hit: Critical Strikes have up to a {5/10/15/20/25/30/35/40/45/50}% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer verfügen über eine Chance von bis zu {5/10/15/20/25/30/35/40/45/50}%, die Abklingzeit einer Eurer defensiven Fertigkeiten abzuschließen. Kann nur einmal alle 10 Sek. auftreten.", + "esES": "Golpe de suerte: Los golpes críticos tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de reiniciar el tiempo de reutilización de una de tus habilidades defensivas. Solo puede ocurrir una vez cada 10 s.", + "esMX": "Golpe afortunado: Los golpes críticos tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de restablecer la recuperación de una de tus habilidades defensivas. Solo puede ocurrir una vez cada 10 segundos.", + "frFR": "Coup de chance: les coups critiques ont jusqu'à {5/10/15/20/25/30/35/40/45/50}% de chances de réinitialiser le temps de recharge de l'une de vos compétences défensives. Cet effet ne peut se produire qu'une fois toutes les 10 s.", + "itIT": "Colpo fortunato: i colpi critici hanno fino al {5/10/15/20/25/30/35/40/45/50}% di probabilità di azzerare il tempo di recupero di una delle tue abilità di difesa. Può attivarsi solo una volta ogni 10 s.", + "jaJP": "幸運の一撃: クリティカルヒット発生時、最大{5/10/15/20/25/30/35/40/45/50}%の確率でいずれかの防御スキルのクールダウンがリセットされる。この効果は10秒に1回のみ発生する。", + "koKR": "행운의 적중: 공격이 극대화로 적중하면 최대 {5/10/15/20/25/30/35/40/45/50}% 확률로 자신의 방어 기술 중 하나의 재사용 대기시간이 초기화됩니다. 10초에 한 번씩만 발동합니다.", + "plPL": "Szczęśliwy traf: Trafienia krytyczne mają maksymalnie {5/10/15/20/25/30/35/40/45/50}% szans na wyzerowanie czasu odnowienia jednej z twoich umiejętności Defensywnych. Efekt ten może wystąpić tylko raz na 10 sek.", + "ptBR": "Golpe de Sorte: Acertos críticos têm até {5/10/15/20/25/30/35/40/45/50}% de chance de reiniciar a recarga de uma das suas habilidades de Defesa. Só pode ocorrer uma vez a cada 10 s.", + "ruRU": "Удачный удар: критические удары с вероятностью до {5/10/15/20/25/30/35/40/45/50}% сбрасывают время восстановления умения категории \"Защита\". Срабатывает не чаще раза в 10 сек.", + "trTR": "Şanslı Vuruş: Kritik Vuruşlar en fazla {5/10/15/20/25/30/35/40/45/50}% ihtimalle Savunma Yeteneklerinden birinin Bekleme Süresini sıfırlar. 10 saniyede sadece bir kez gerçekleşebilir.", + "zhCN": "幸运一击: 暴击最多有 {5/10/15/20/25/30/35/40/45/50}% 几率重置你的一个防御技能的冷却时间。该效果每 10 秒只能触发一次。", + "zhTW": "幸運觸發:爆擊時有最多 {5/10/15/20/25/30/35/40/45/50}% 機率重置你其中一個防禦技能的冷卻時間。每 10 秒只能觸發一次。" + }, + "skill_name": "Elemental Attunement", + "skill_name_localized": { + "deDE": "Einklang der Elemente", + "esES": "Armonía elemental", + "esMX": "Sintonía Elemental", + "frFR": "Harmonie élémentaire", + "itIT": "Armonia Elementale", + "jaJP": "元素の調和", + "koKR": "원소 조율", + "plPL": "Zestrojenie Żywiołów", + "ptBR": "Harmonização Elemental", + "ruRU": "Единство со стихиями", + "trTR": "Element Uyumu", + "zhCN": "元素调和", + "zhTW": "元素調諧" + }, + "skill_rankup_desc": "• Lucky Hit Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Glückstrefferchance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Probabilidad de golpe de suerte 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Probabilidad de golpe afortunado 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Chances d'obtenir un coup de chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Probabilità di colpo fortunato 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 幸運の一撃発生率 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 행운의 적중 확률 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szansa na szczęśliwy traf: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Chance de Golpe de Sorte 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Вероятность удачного удара 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Şanslı Vuruş İhtimali 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 幸运一击几率🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 幸運觸發機率 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156211, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Elemental_T2_N2" + }, + "reward_hash": 4266768742, + "root_node": false, + "x_pos": -180.048, + "y_pos": -2004.81 + }, + "29": { + "connections": [ + 114 + ], + "id": 632, + "power": { + "power_name": "Sorcerer_Talent_Elemental_T2_N1", + "power_tags": [ + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Schaden" + ], + "esES": [ + "Daño" + ], + "esMX": [ + "Daño" + ], + "frFR": [ + "Dégâts" + ], + "itIT": [ + "Danni" + ], + "jaJP": [ + "ダメージ" + ], + "koKR": [ + "피해" + ], + "plPL": [ + "Obrażenia" + ], + "ptBR": [ + "Dano" + ], + "ruRU": [ + "Урон" + ], + "trTR": [ + "Hasar" + ], + "zhCN": [ + "伤害" + ], + "zhTW": [ + "傷害" + ] + }, + "skill_desc": "You deal x{6/12/18/24/30/36/42/48/54/60}% increased damage, but take x{3/6/9/12/15/18/21/24/27/30}% more damage.", + "skill_desc_localized": { + "deDE": "Ihr verursacht x{6/12/18/24/30/36/42/48/54/60}% mehr Schaden, aber erleidet x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden.", + "esES": "Infliges un x{6/12/18/24/30/36/42/48/54/60}% más de daño, pero también sufres un x{3/6/9/12/15/18/21/24/27/30}% más de daño.", + "esMX": "Infliges un x{6/12/18/24/30/36/42/48/54/60}% más de daño, pero recibes un x{3/6/9/12/15/18/21/24/27/30}% más de daño.", + "frFR": "Vous infligez x{6/12/18/24/30/36/42/48/54/60}% de dégâts supplémentaires, mais subissez x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires.", + "itIT": "Infliggi il x{6/12/18/24/30/36/42/48/54/60}% di danni aggiuntivi, ma subisci il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi.", + "jaJP": "敵に与えるダメージがx{6/12/18/24/30/36/42/48/54/60}%増加するが、敵から受けるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "주는 피해가 x{6/12/18/24/30/36/42/48/54/60}% 증가하지만, 받는 피해도 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Zadajesz obrażenia zwiększone o x{6/12/18/24/30/36/42/48/54/60}%, ale otrzymujesz obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}%.", + "ptBR": "Você causa x{6/12/18/24/30/36/42/48/54/60}% de dano aumentado, mas recebe x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado.", + "ruRU": "Вы наносите на x{6/12/18/24/30/36/42/48/54/60}% больше урона, но и получаете на x{3/6/9/12/15/18/21/24/27/30}% больше урона.", + "trTR": "x{6/12/18/24/30/36/42/48/54/60}% artırılmış hasar verirsin ancak x{3/6/9/12/15/18/21/24/27/30}% daha fazla hasar alırsın.", + "zhCN": "你造成的伤害提高 x{6/12/18/24/30/36/42/48/54/60}%, 但受到的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "你造成的傷害提高 x{6/12/18/24/30/36/42/48/54/60}%,但是受到的傷害也提高 x{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Glass Cannon", + "skill_name_localized": { + "deDE": "Glaskanone", + "esES": "Cañón de cristal", + "esMX": "Cañón de Cristal", + "frFR": "Dragon de papier", + "itIT": "Cannone di Vetro", + "jaJP": "諸刃の大砲", + "koKR": "유리 대포", + "plPL": "Krucha Potęga", + "ptBR": "Canhão de Vidro", + "ruRU": "Хрупкий разрушитель", + "trTR": "Çıtkırıldım", + "zhCN": "玻璃大炮", + "zhTW": "棄防強攻" + }, + "skill_rankup_desc": "• Damage Dealt 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Damage Taken 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Verursachter Schaden 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Erlittener Schaden 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Daño infligido 🡑 x{6/12/18/24/30/36/42/48/54/60}%.\n• Daño sufrido 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Daño infligido 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Daño recibido 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Dégâts infligés 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Dégâts subis 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Danni inflitti 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Danni subiti 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 与ダメージ 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• 被ダメージ 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 주는 피해 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• 받는 피해 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Zadawane obrażenia: 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Otrzymywane obrażenia: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Dano causado 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Dano recebido 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Наносимый урон 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Получаемый урон 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Verilen Hasar 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• Alınan Hasar 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 造成的伤害🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• 受到的伤害🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 造成傷害 🡑 x{6/12/18/24/30/36/42/48/54/60}%\n• 受到傷害 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156224, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Elemental_T2_N1" + }, + "reward_hash": 4266768741, + "root_node": false, + "x_pos": 2311.47, + "y_pos": -2006.36 + }, + "3": { + "connections": [ + 115, + 123 + ], + "id": 606, + "power": { + "power_name": "Sorcerer_ChargedBolt", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nMana Cost: 30\nLucky Hit Chance: 20% (per hit)\nRelease 5 bolts of lightning that course along the ground in an erratic pattern, dealing {30/33/36/39/42/45/48/51/54/57}% damage each.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nManakosten: 30\nGlückstrefferchance: 20% (per hit)\nEntfesselt 5 Blitze, die sich in unvorhersehbarer Richtung über den Boden bewegen und jeweils {30/33/36/39/42/45/48/51/54/57}% Schaden verursachen.", + "esES": "Attack Speed Multiplier: 1.25\nCoste de maná: 30\nProbabilidad de golpe de suerte: 20% (per hit)\nLiberas 5 descargas de rayos que recorren el suelo de forma errática e infligen {30/33/36/39/42/45/48/51/54/57}% de daño cada una.", + "esMX": "Attack Speed Multiplier: 1.25\nCosto de maná: 30\nProbabilidad de golpe afortunado: 20% (per hit)\nLiberas 5 rayos que circulan por el suelo de forma errática e infligen {30/33/36/39/42/45/48/51/54/57}% de daño cada uno.", + "frFR": "Attack Speed Multiplier: 1.25\nCoût en mana: 30\nChances d'obtenir un coup de chance: 20% (per hit)\nVous libérez 5 éclairs foudroyants qui se propagent sur le sol de manière erratique et infligent chacun {30/33/36/39/42/45/48/51/54/57}% points de dégâts.", + "itIT": "Attack Speed Multiplier: 1.25\nCosto in mana: 30\nProbabilità di colpo fortunato: 20% (per hit)\nRilasci 5 scariche elettriche che corrono lungo il terreno secondo uno schema casuale, infliggendo {30/33/36/39/42/45/48/51/54/57}% danni ciascuna.", + "jaJP": "Attack Speed Multiplier: 1.25\nマナ消費量: 30\n幸運の一撃発生率: 20% (per hit)\nランダムなパターンで地面を走る稲妻を5本放ち、それぞれが{30/33/36/39/42/45/48/51/54/57}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n소모: 마나 30\n행운의 적중 확률: 20% (per hit)\n바닥을 따라 종잡을 수 없는 양상으로 흐르는 번개 줄기를 5개 방출합니다. 번개 줄기는 각각 {30/33/36/39/42/45/48/51/54/57}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nKoszt: 30 pkt. many\nSzansa na szczęśliwy traf: 20% (per hit)\nWyzwalasz wiązki błyskawic (5), które przemieszczają się po ziemi w nieregularny sposób. Każda z nich zadaje {30/33/36/39/42/45/48/51/54/57}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nCusto de mana: 30\nChance de Golpe de Sorte: 20% (per hit)\nLibera 5 setas elétricas que percorrem o solo em um padrão errático. Cada uma causa {30/33/36/39/42/45/48/51/54/57}% de dano.", + "ruRU": "Attack Speed Multiplier: 1.25\nЗатраты маны: 30 ед.\nВероятность удачного удара: 20% (per hit)\nВы выпускаете 5 молнии:молний, которые хаотично перемещаются по земле, нанося по {30/33/36/39/42/45/48/51/54/57}% ед. урона.", + "trTR": "Attack Speed Multiplier: 1.25\nMana Bedeli: 30\nŞanslı Vuruş İhtimali: 20% (per hit)\nBelirsiz bir şekilde yerde ilerleyen, her biri {30/33/36/39/42/45/48/51/54/57}% hasar veren 5 yıldırım fırlat.", + "zhCN": "Attack Speed Multiplier: 1.25\n法力消耗: 30\n幸运一击几率: 20% (per hit)\n在地面上施放 5 枚轨迹不规则的闪电弹, 每枚造成 {30/33/36/39/42/45/48/51/54/57}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n法力消耗:30\n幸運觸發機率: 20% (per hit)\n釋放 5 顆以不規則路線在地面行進的電能彈,每顆造成 {30/33/36/39/42/45/48/51/54/57}% 點傷害。" + }, + "skill_name": "Charged Bolts", + "skill_name_localized": { + "deDE": "Comboblitze", + "esES": "Descarga de energía", + "esMX": "Centellas", + "frFR": "Décharge électrique", + "itIT": "Scariche Elettriche", + "jaJP": "チャージボルト", + "koKR": "번개 줄기", + "plPL": "Wiązki Błyskawic", + "ptBR": "Setas Carregadas", + "ruRU": "Электрические разряды", + "trTR": "Yüklü Şimşekler", + "zhCN": "电荷弹", + "zhTW": "電能彈" + }, + "skill_rankup_desc": "• Damage 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esES": "• Daño 🡑 {30/33/36/39/42/45/48/51/54/57}%.", + "esMX": "• Daño 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "frFR": "• Dégâts 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "itIT": "• Danni 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "jaJP": "• ダメージ 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "koKR": "• 피해 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "plPL": "• Obrażenia: 🡑 {30/33/36/39/42/45/48/51/54/57}% pkt.", + "ptBR": "• Dano 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "ruRU": "• Урон 🡑 {30/33/36/39/42/45/48/51/54/57}% ед.", + "trTR": "• Hasar 🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhCN": "• 伤害🡑 {30/33/36/39/42/45/48/51/54/57}%", + "zhTW": "• 傷害 🡑 {30/33/36/39/42/45/48/51/54/57}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 171937, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_ChargedBolts" + }, + "reward_hash": 2336714419, + "root_node": false, + "x_pos": -2099.66, + "y_pos": -3172.11 + }, + "30": { + "connections": [ + 33, + 32 + ], + "id": 633, + "power": { + "power_name": "Sorcerer_Talent_Fire_T2_N1", + "power_tags": [ + "Healing", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Heilung", + "Verbrennung" + ], + "esES": [ + "Curación", + "Quemadura" + ], + "esMX": [ + "Sanación", + "Quemadura" + ], + "frFR": [ + "Soins", + "Brûlure" + ], + "itIT": [ + "Guarigione", + "Bruciatura" + ], + "jaJP": [ + "回復", + "炎上" + ], + "koKR": [ + "치유", + "불태우기" + ], + "plPL": [ + "Leczenie", + "Podpalenie" + ], + "ptBR": [ + "Cura", + "Queimadura" + ], + "ruRU": [ + "Исцеление", + "Горение" + ], + "trTR": [ + "İyileşme", + "Yakma" + ], + "zhCN": [ + "治疗", + "燃烧" + ], + "zhTW": [ + "治療", + "燃燒" + ] + }, + "skill_desc": "Every 1 second, you Heal for {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% of your Maximum Life for each Nearby Burning enemy. Healing increased to {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% from Bosses.", + "skill_desc_localized": { + "deDE": "Alle 1 Sek. werdet Ihr für jeden brennenden Gegner in der Nähe um {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% Eures maximalen Lebens geheilt. Bei Bossen ist die Heilung um {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% erhöht.", + "esES": "Cada 1 s, te curas un {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% de tu vida máxima por cada enemigo cercano que esté quemándose. La curación aumenta hasta un {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% en el caso de los jefes.", + "esMX": "Cada 1 segundo, te sanas por un {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% de tu vida máxima por cada enemigo cercano quemado. La sanación aumenta al {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% contra jefes.", + "frFR": "Toutes les 1 s, vous récupérez {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% de votre maximum de points de vie pour chaque adversaire en feu à proximité. Les soins sont portés à {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% contre les boss.", + "itIT": "Ogni 1 s, ti curi del {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% della tua Vita massima per ogni nemico in fiamme vicino. Le cure aumentano al {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% dai boss.", + "jaJP": "1秒ごとに、周囲で炎上している敵1体につき自身のライフ最大値の{0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%にあたるを回復する。炎上しているのがボスだった場合は、回復量が{0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%に増加する。", + "koKR": "1초마다 주위에 있는 연소 상태인 적 하나당 자신의 생명력을 최대 생명력의 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%만큼 회복합니다. 우두머리를 상대할 때는 치유량이 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%|1으로;로; 증가합니다.", + "plPL": "Co 1 sek. odzyskujesz {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% maksymalnego zdrowia za każdego podpalonego wroga w pobliżu. Skuteczność leczenia jest zwiększona do {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% w przypadku bossów.", + "ptBR": "A cada 1 segundo, você recebe {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% de cura da sua vida máxima por cada inimigo próximo que estiver queimando. Cura aumentada para {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% por chefes.", + "ruRU": "Раз в 1 сек. вы восполняете {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% максимального запаса здоровья за каждого подожженного противника рядом с вами. Исцеление усиливается на {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%, если цель является боссом.", + "trTR": "Her 1 saniye Yakında Yanan düşman başına Maksimum Canının {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% kadarına eşit İyileş. Patronlardan kazandığın İyileşme artarak {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}% olur.", + "zhCN": "每隔 1 秒, 附近每有一名燃烧的敌人可以为你恢复 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}% 生命上限。敌人为首领时, 治疗效果提高至 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%。", + "zhTW": "每 1 秒,你附近每個燃燒的敵人會使你恢復生命值上限的 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%。從首領獲得的恢復效果提高至 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%。" + }, + "skill_name": "Warmth", + "skill_name_localized": { + "deDE": "Wärme", + "esES": "Calor", + "esMX": "Calor", + "frFR": "Chaleur", + "itIT": "Calore", + "jaJP": "温もり", + "koKR": "온기", + "plPL": "Ciepło", + "ptBR": "Calor", + "ruRU": "Тепло", + "trTR": "Sıcaklık", + "zhCN": "急性高热", + "zhTW": "暖流" + }, + "skill_rankup_desc": "• Healing 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Boss Healing 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "skill_rankup_desc_localized": { + "deDE": "• Heilung 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Bossheilung 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "esES": "• Curación 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%.\n• Curación de jefes 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%.", + "esMX": "• Sanación 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Sanación de jefe 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "frFR": "• Soins 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Soins contre les boss 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "itIT": "• Guarigione 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Guarigione boss 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "jaJP": "• 回復 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• ボス時の回復 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "koKR": "• 치유 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• 우두머리 치유 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "plPL": "• Leczenie: 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Leczenie bossa: 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "ptBR": "• Cura 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Cura de chefe 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "ruRU": "• Сила исцеления 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Исцеление в бою с боссами 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "trTR": "• İyileşme 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• Patron İyileşmesi 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "zhCN": "• 治疗效果🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• 首领治疗效果🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%", + "zhTW": "• 治療效果 🡑 {0.3/0.6/0.9/1.2/1.5/1.8/2.1/2.4/2.7/3}%\n• 首領治療效果 🡑 {0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 172497, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T2_N1" + }, + "reward_hash": 1771301428, + "root_node": false, + "x_pos": -4708.66, + "y_pos": 3666.46 + }, + "31": { + "connections": [ + 45, + 57, + 111 + ], + "id": 634, + "power": { + "power_name": "Sorcerer_Talent_Fire_T1_N2", + "power_tags": [ + "Healthy", + "Pyromancy", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Pyromanie", + "Schaden" + ], + "esES": [ + "Saludable", + "Piromancia", + "Daño" + ], + "esMX": [ + "Saludable", + "Piromancia", + "Daño" + ], + "frFR": [ + "En bonne santé", + "Pyromancie", + "Dégâts" + ], + "itIT": [ + "In salute", + "Piromanzia", + "Danni" + ], + "jaJP": [ + "健全", + "火術", + "ダメージ" + ], + "koKR": [ + "건강", + "방화", + "피해" + ], + "plPL": [ + "Pełnia Sił", + "Piromancja", + "Obrażenia" + ], + "ptBR": [ + "Saudável", + "Piromancia", + "Dano" + ], + "ruRU": [ + "Высокое здоровье", + "Пиромантия", + "Урон" + ], + "trTR": [ + "Sağlıklı", + "Alev Büyüsü", + "Hasar" + ], + "zhCN": [ + "健康", + "爆焰", + "伤害" + ], + "zhTW": [ + "健康", + "焰術", + "傷害" + ] + }, + "skill_desc": "Your Pyromancy Skills deal x{3/6/9/12/15/18/21/24/27/30}% increased damage while you are Healthy.", + "skill_desc_localized": { + "deDE": "Eure Pyromaniefertigkeiten verursachen x{3/6/9/12/15/18/21/24/27/30}% mehr Schaden, solange Ihr gesund seid.", + "esES": "Tus habilidades de piromancia infligen un x{3/6/9/12/15/18/21/24/27/30}% más de daño mientras estás saludable.", + "esMX": "Tus habilidades de Piromancia infligen un x{3/6/9/12/15/18/21/24/27/30}% más de daño mientras estás saludable.", + "frFR": "Vos compétences de pyromancie infligent x{3/6/9/12/15/18/21/24/27/30}% de dégâts supplémentaires lorsque que vous êtes en bonne santé.", + "itIT": "Le tue abilità di piromanzia infliggono il x{3/6/9/12/15/18/21/24/27/30}% di danni aggiuntivi mentre sei in salute.", + "jaJP": "健全状態でいる間、火術スキルで与えるダメージがx{3/6/9/12/15/18/21/24/27/30}%増加する。", + "koKR": "건강 상태일 때 자신의 방화 기술로 주는 피해가 x{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Twoje umiejętności Piromancji zadają obrażenia zwiększone o x{3/6/9/12/15/18/21/24/27/30}%, kiedy jesteś w pełni sił.", + "ptBR": "Suas habilidades de Piromancia causam x{3/6/9/12/15/18/21/24/27/30}% de dano aumentado enquanto você estiver saudável.", + "ruRU": "Ваши умения категории \"Пиромантия\" наносят на x{3/6/9/12/15/18/21/24/27/30}% больше урона, пока у вас высокий уровень здоровья.", + "trTR": "Alev Büyüsü Yeteneklerin Sağlıklıyken x{3/6/9/12/15/18/21/24/27/30}% artırılmış hasar verir.", + "zhCN": "健康状态下, 你的爆焰技能造成的伤害提高 x{3/6/9/12/15/18/21/24/27/30}%。", + "zhTW": "當你處於健康狀態時,你的焰術技能傷害提高 x{3/6/9/12/15/18/21/24/27/30}%。" + }, + "skill_name": "Inner Flames", + "skill_name_localized": { + "deDE": "Innere Flammen", + "esES": "Fuego interior", + "esMX": "Llamas Interiores", + "frFR": "Flammes intérieures", + "itIT": "Fiamme Interiori", + "jaJP": "内なる炎", + "koKR": "내면의 불꽃", + "plPL": "Wewnętrzne Płomienie", + "ptBR": "Chamas Interiores", + "ruRU": "Внутреннее пламя", + "trTR": "İç Alevler", + "zhCN": "心灵之火", + "zhTW": "怒火中燒" + }, + "skill_rankup_desc": "• Damage Increase 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Schadenserhöhung 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Aumento de daño 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Bonus aux dégâts 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Aumento danni 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• ダメージ増加 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 피해 증가 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Zwiększenie obrażeń: 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Aumento de dano 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Увеличение урона 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hasar Artışı 🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 伤害提高🡑 x{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 傷害提高 🡑 x{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 171610, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T1_N2" + }, + "reward_hash": 1771265492, + "root_node": false, + "x_pos": 2221.55, + "y_pos": 1645.49 + }, + "32": { + "connections": [ + 30, + 108 + ], + "id": 635, + "power": { + "power_name": "Sorcerer_Talent_Fire_T2_N2", + "power_tags": [ + "Burn", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verbrennung", + "Schaden" + ], + "esES": [ + "Quemadura", + "Daño" + ], + "esMX": [ + "Quemadura", + "Daño" + ], + "frFR": [ + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Bruciatura", + "Danni" + ], + "jaJP": [ + "炎上", + "ダメージ" + ], + "koKR": [ + "불태우기", + "피해" + ], + "plPL": [ + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Queimadura", + "Dano" + ], + "ruRU": [ + "Горение", + "Урон" + ], + "trTR": [ + "Yakma", + "Hasar" + ], + "zhCN": [ + "燃烧", + "伤害" + ], + "zhTW": [ + "燃燒", + "傷害" + ] + }, + "skill_desc": "You deal increased Burning damage to enemies for each second they remain Burning, up to x{5/10/15/20/25/30/35/40/45/50}% after 5 seconds.", + "skill_desc_localized": { + "deDE": "Ihr fügt Gegnern für jede Sekunde, die sie brennen, mehr Verbrennungsschaden zu, bis maximal x{5/10/15/20/25/30/35/40/45/50}% nach 5 Sek.", + "esES": "Infliges más daño de quemadura a los enemigos por cada segundo que pasan quemándose, hasta un máximo de un x{5/10/15/20/25/30/35/40/45/50}% al cabo de 5 s.", + "esMX": "Infliges más daño de quemadura a los enemigos por cada segundo que permanecen quemados, hasta un x{5/10/15/20/25/30/35/40/45/50}% luego de 5 segundos.", + "frFR": "Chaque seconde que vos adversaires passent en feu, vous leur infligez des dégâts de brûlure supplémentaires, jusqu'à un maximum de x{5/10/15/20/25/30/35/40/45/50}% après 5 s.", + "itIT": "Infliggi danni da fiamme aggiuntivi ai nemici per ogni secondo in cui sono in fiamme, fino a un massimo del x{5/10/15/20/25/30/35/40/45/50}% dopo 5 s.", + "jaJP": "敵が炎上し続けると、1秒ごとに自分が与える炎上ダメージが増加していく。増加量は5秒後に最大値のx{5/10/15/20/25/30/35/40/45/50}%に達する。", + "koKR": "적이 연소 상태로 남아 있는 시간에 따라 적에게 주는 연소 피해가 증가합니다. 연소 피해는 5초 후 최대 x{5/10/15/20/25/30/35/40/45/50}%까지 증가합니다.", + "plPL": "Zadajesz wrogom zwiększone obrażenia od podpalenia za każdą sekundę spędzoną przez nich w stanie podpalenia, maksymalnie do x{5/10/15/20/25/30/35/40/45/50}% po upływie 5 sek.", + "ptBR": "Você causa dano flamejante aumentado a cada segundo enquanto os inimigos permanecem queimando, até x{5/10/15/20/25/30/35/40/45/50}% depois de 5 s.", + "ruRU": "Получаемый противниками урон от горения увеличивается раз в секунду, пока они горят. Максимальная прибавка к урону – x{5/10/15/20/25/30/35/40/45/50}% за 5 сек.", + "trTR": "Düşmanlara Yandıkları her saniye başına 5 saniyede x{5/10/15/20/25/30/35/40/45/50}% artırılmış Yanma hasarı verirsin.", + "zhCN": "敌人每燃烧一秒, 你对其造成的燃烧伤害都会提高, 最多在 5 秒后提高 x{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "敵人在燃燒狀態下每持續一秒,你對其造成的燃燒傷害就隨之提高,最多在 5 秒後提高 x{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Endless Pyre", + "skill_name_localized": { + "deDE": "Endloser Scheiterhaufen", + "esES": "Pira sin fin", + "esMX": "Pira Interminable", + "frFR": "Bûcher éternel", + "itIT": "Pira Interminabile", + "jaJP": "際限なき炎", + "koKR": "끝없는 장작", + "plPL": "Stos Wiecznego Ognia", + "ptBR": "Pira Infinita", + "ruRU": "Нескончаемое сожжение", + "trTR": "Sonsuz Yangın", + "zhCN": "火葬不熄", + "zhTW": "無盡火葬" + }, + "skill_rankup_desc": "• Maximum Damage Increase 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Maximale Schadenserhöhung 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Aumento de daño máximo 🡑 x{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Aumento de daño máximo 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Bonus aux dégâts maximum 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Aumento danni massimo 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 最大ダメージ増加 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 최대 피해 증가 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Zwiększenie maksymalnych obrażeń: 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Aumento de dano máximo 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Максимальное увеличение урона 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Maksimum Hasar Artışı 🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 最大伤害提高🡑 x{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 最大傷害提高 🡑 x{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 168572, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T2_N2" + }, + "reward_hash": 1771301429, + "root_node": false, + "x_pos": -4112.15, + "y_pos": 3871.6 + }, + "33": { + "connections": [ + 30, + 108 + ], + "id": 636, + "power": { + "power_name": "Sorcerer_Talent_Fire_T1_N1", + "power_tags": [ + "Mana", + "Pyromancy" + ], + "power_tags_localized": { + "deDE": [ + "Mana", + "Pyromanie" + ], + "esES": [ + "Maná", + "Piromancia" + ], + "esMX": [ + "Maná", + "Piromancia" + ], + "frFR": [ + "Mana", + "Pyromancie" + ], + "itIT": [ + "Mana", + "Piromanzia" + ], + "jaJP": [ + "マナ", + "火術" + ], + "koKR": [ + "마나", + "방화" + ], + "plPL": [ + "Mana", + "Piromancja" + ], + "ptBR": [ + "Mana", + "Piromancia" + ], + "ruRU": [ + "Мана", + "Пиромантия" + ], + "trTR": [ + "Mana", + "Alev Büyüsü" + ], + "zhCN": [ + "法力", + "爆焰" + ], + "zhTW": [ + "法力", + "焰術" + ] + }, + "skill_desc": "Your Pyromancy Skills cost {4/8/12/16/20/24/28/32/36/40}% less Mana and deal x{2/4/6/8/10/12/14/16/18/20}% increased damage. Double these bonuses after standing still for 2 seconds.", + "skill_desc_localized": { + "deDE": "Eure Pyromanie-Fertigkeiten kosten {4/8/12/16/20/24/28/32/36/40}% weniger Mana und verursachen x{2/4/6/8/10/12/14/16/18/20}% erhöhten Schaden. Steht Ihr 2 Sek. lang still, verdoppeln sich diese Boni.", + "esES": "Tus habilidades de piromancia cuestan un {4/8/12/16/20/24/28/32/36/40}% menos de maná e infligen un x{2/4/6/8/10/12/14/16/18/20}% más de daño. Estos bonus se duplican tras permanecer inmóvil durante 2 s.", + "esMX": "Tus habilidades de Piromancia cuestan {4/8/12/16/20/24/28/32/36/40}% menos de maná e infligen un x{2/4/6/8/10/12/14/16/18/20}% más de daño. Estas bonificaciones se duplican al quedarte inmóvil durante 2 segundos.", + "frFR": "Vos compétences de pyromancie consomment {4/8/12/16/20/24/28/32/36/40}% de mana en moins et infligent x{2/4/6/8/10/12/14/16/18/20}% de dégâts supplémentaires. Ces bonus sont doublés lorsque vous ne bougez pas pendant 2 s.", + "itIT": "Le tue abilità di piromanzia costano il {4/8/12/16/20/24/28/32/36/40}% di mana in meno e infliggono danni aumentati del x{2/4/6/8/10/12/14/16/18/20}%. Questi bonus raddoppiano se si rimane immobili per 2 s.", + "jaJP": "火術スキルのマナ消費量が{4/8/12/16/20/24/28/32/36/40}%減少し、ダメージがx{2/4/6/8/10/12/14/16/18/20}%増加する。2秒間静止していると、これらのボーナスが2倍になる。", + "koKR": "방화 기술의 마나 소모량이 {4/8/12/16/20/24/28/32/36/40}% 감소하고 적에게 주는 피해가 x{2/4/6/8/10/12/14/16/18/20}% 증가합니다. 2초 동안 가만히 서 있으면 효과가 2배로 증가합니다.", + "plPL": "Koszt twoich umiejętności Piromancji jest zmniejszony o {4/8/12/16/20/24/28/32/36/40}% many oraz zadają one obrażenia zwiększone o x{2/4/6/8/10/12/14/16/18/20}%. Jeżeli pozostaniesz w bezruchu przez 2 sek., podwoisz te premie.", + "ptBR": "Suas habilidades de Piromancia custam {4/8/12/16/20/24/28/32/36/40}% menos mana e causam x{2/4/6/8/10/12/14/16/18/20}% a mais de dano. Os bônus dobram após permanecer imóvel por 2 s.", + "ruRU": "Умения категории \"Пиромантия\" расходуют на {4/8/12/16/20/24/28/32/36/40}% меньше маны и наносят на x{2/4/6/8/10/12/14/16/18/20}% больше урона. Когда вы стоите неподвижно не меньше 2 сек., бонус удваивается.", + "trTR": "Alev Büyüsü Yeteneklerin {4/8/12/16/20/24/28/32/36/40}% daha az Mana harcar ve x{2/4/6/8/10/12/14/16/18/20}% artırılmış hasar verir. 2 saniye sabit durduktan sonra bu bonuslar ikiye katlanır.", + "zhCN": "你的爆焰技能消耗的法力降低 {4/8/12/16/20/24/28/32/36/40}%,造成的伤害提高 x{2/4/6/8/10/12/14/16/18/20}%。站立不动 2 秒后,这些加成翻倍。", + "zhTW": "你的焰術技能消耗的法力減少 {4/8/12/16/20/24/28/32/36/40}%,且造成的傷害提高 x{2/4/6/8/10/12/14/16/18/20}%。若持續站立不動 2 秒,此效果加倍。" + }, + "skill_name": "Soulfire", + "skill_name_localized": { + "deDE": "Seelenfeuer", + "esES": "Fuego de alma", + "esMX": "Fuego de Alma", + "frFR": "Feu de l'âme", + "itIT": "Fuoco dell'Anima", + "jaJP": "魂の焔", + "koKR": "영혼의 불꽃", + "plPL": "Ogień Duszy", + "ptBR": "Fogo da Alma", + "ruRU": "Ожог души", + "trTR": "Ruh Ateşi", + "zhCN": "灵魂之火", + "zhTW": "靈魂之火" + }, + "skill_rankup_desc": "• Mana Reduction 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Damage Increase 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "skill_rankup_desc_localized": { + "deDE": "• Manareduktion 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Schadenserhöhung 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "esES": "• Reducción de maná 🡑 {4/8/12/16/20/24/28/32/36/40}%.\n• Aumento de daño 🡑 x{2/4/6/8/10/12/14/16/18/20}%.", + "esMX": "• Reducción de maná 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Aumento de daño 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "frFR": "• Réduction de mana 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Dégâts supplémentaires 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "itIT": "• Riduzione del mana 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Aumento danni 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "jaJP": "• マナ消費減少率 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• ダメージ増加 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "koKR": "• 마나 소모량 감소 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 피해 증가 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "plPL": "• Redukcja many 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Zwiększenie obrażeń 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "ptBR": "Redução de mana • 🡑 {4/8/12/16/20/24/28/32/36/40}%\nAumento de dano • 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "ruRU": "• Уменьшение затрат маны 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Увеличение урона 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "trTR": "• Mana Azaltma 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• Hasar Artışı 🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "zhCN": "• 法力减免 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 伤害提高🡑 x{2/4/6/8/10/12/14/16/18/20}%", + "zhTW": "• 法力減免 🡑 {4/8/12/16/20/24/28/32/36/40}%\n• 傷害提高 🡑 x{2/4/6/8/10/12/14/16/18/20}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156217, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T1_N1" + }, + "reward_hash": 1771265491, + "root_node": false, + "x_pos": -4120.61, + "y_pos": 3467.29 + }, + "34": { + "connections": [ + 60 + ], + "id": 637, + "power": { + "power_name": "Sorcerer_Talent_Fire_T3_N1", + "power_tags": [ + "Burn", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Verbrennung", + "Schaden" + ], + "esES": [ + "Quemadura", + "Daño" + ], + "esMX": [ + "Quemadura", + "Daño" + ], + "frFR": [ + "Brûlure", + "Dégâts" + ], + "itIT": [ + "Bruciatura", + "Danni" + ], + "jaJP": [ + "炎上", + "ダメージ" + ], + "koKR": [ + "불태우기", + "피해" + ], + "plPL": [ + "Podpalenie", + "Obrażenia" + ], + "ptBR": [ + "Queimadura", + "Dano" + ], + "ruRU": [ + "Горение", + "Урон" + ], + "trTR": [ + "Yakma", + "Hasar" + ], + "zhCN": [ + "燃烧", + "伤害" + ], + "zhTW": [ + "燃燒", + "傷害" + ] + }, + "skill_desc": "Your Burning effects deal x20% increased damage, and an additional x2% per unique source of Burning you have applied to the enemy.", + "skill_desc_localized": { + "deDE": "Eure Verbrennungseffekte verursachen x20% mehr Schaden und zusätzliche x2% für jede einzigartige Quelle, aus der Ihr den Gegner verbrannt habt.", + "esES": "Tus efectos de quemadura infligen un x20% más de daño y un x2% más por cada fuente única de quemadura que hayas aplicado al enemigo.", + "esMX": "Tus efectos de quemadura infligen x20% más de daño y x2% adicional por cada por cada fuente única de quemadura que aplicas al enemigo.", + "frFR": "Vos effets de brûlure infligent x20% de dégâts supplémentaires auxquels s'ajoutent x2% de dégâts par source de brûlure unique que vous avez appliquée à l'adversaire.", + "itIT": "I tuoi effetti di fiamme infliggono il x20% di danni aggiuntivi e un ulteriore x2% per ogni singolo effetto di fiamme che applichi sul nemico.", + "jaJP": "炎上効果のダメージがx20%増加し、敵に与えた炎上の原因となる要素が1種類増えるごとに、x2%の追加ダメージを与える。", + "koKR": "연소 효과로 적에게 주는 피해가 x20% 증가하고, 자신이 적에게 건 연소 효과의 근원 하나당 해당 적에게 주는 피해가 추가로 x2% 증가합니다.", + "plPL": "Twoje efekty podpalenia zadają obrażenia zwiększone o x20% i dodatkowe x2% za każde niezależne źródło podpalenia użyte przez ciebie przeciwko wrogowi.", + "ptBR": "Seus efeitos flamejantes causam x20% a mais de dano e um adicional de x2% a cada fonte única de queimadura aplicada ao inimigo.", + "ruRU": "Ваши эффекты горения наносят на x20% больше урона, а также еще на x2% больше за каждый уникальный эффект горения, который вы применили к цели.", + "trTR": "Yanma etkilerin, x20% artırılmış hasara ek olarak düşmana uyguladığın her Yanma kaynağı için x2% hasar verir.", + "zhCN": "你的燃烧效果造成的伤害提高 x20%, 你对敌人每施加一种不同来源的燃烧效果, 该伤害加成额外提高 x2%。", + "zhTW": "你的燃燒效果造成的傷害提高 x20%,並且你每對敵人施加一個不同來源的燃燒效果,其傷害就會額外提高 x2%。" + }, + "skill_name": "Combustion", + "skill_name_localized": { + "deDE": "Verbrennen", + "esES": "Combustión", + "esMX": "Combustión", + "frFR": "Déflagration", + "itIT": "Vampata", + "jaJP": "燃焼", + "koKR": "연소", + "plPL": "Zapłon", + "ptBR": "Combustão", + "ruRU": "Возгорание", + "trTR": "Alevlenme", + "zhCN": "爆燃", + "zhTW": "烈焰爆發" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 156220, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T3_N1" + }, + "reward_hash": 1771337365, + "root_node": false, + "x_pos": 1275.3, + "y_pos": 4696.12 + }, + "35": { + "connections": [ + 60 + ], + "id": 638, + "power": { + "power_name": "Sorcerer_Talent_Fire_T3_N2", + "power_tags": [ + "Damage", + "Critical Strikes", + "Life", + "Fire" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Kritische Treffer", + "Leben", + "Feuer" + ], + "esES": [ + "Daño", + "Golpes críticos", + "Vida", + "Fuego" + ], + "esMX": [ + "Daño", + "Golpes críticos", + "Vida", + "Fuego" + ], + "frFR": [ + "Dégâts", + "Coups critiques", + "Vie", + "Feu" + ], + "itIT": [ + "Danni", + "Colpi critici", + "Vita", + "Fuoco" + ], + "jaJP": [ + "ダメージ", + "クリティカルヒット", + "ライフ", + "火炎" + ], + "koKR": [ + "피해", + "극대화", + "생명력", + "화염" + ], + "plPL": [ + "Obrażenia", + "Trafienia Krytyczne", + "Zdrowie", + "Ogień" + ], + "ptBR": [ + "Dano", + "Acertos Críticos", + "Vida", + "Fogo" + ], + "ruRU": [ + "Урон", + "Критические удары", + "Здоровье", + "Огонь" + ], + "trTR": [ + "Hasar", + "Kritik Vuruşlar", + "Can", + "Ateş" + ], + "zhCN": [ + "伤害", + "暴击", + "生命", + "火焰" + ], + "zhTW": [ + "傷害", + "爆擊", + "生命值", + "火焰" + ] + }, + "skill_desc": "Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.\n\nCritical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.", + "skill_desc_localized": { + "deDE": "Euer kritischer Trefferschaden mit Feuer erhöht sich gegen Gegner mit mehr als 50% Leben um x25%. Eure kritische Trefferchance mit Feuer erhöht sich gegen Gegner mit weniger als 50% Leben um +5%.\n\nWenn Ihr mit einem kritischen Treffer einen Gegner tötet oder einen Boss trefft, werden 3 Sek. lang beide Boni gegen alle Gegner gewährt.", + "esES": "Tu daño de golpe crítico de fuego aumenta un x25% contra enemigos con más de un 50% de vida. Tu probabilidad de golpe crítico de fuego aumenta un +5% contra enemigos con menos de un 50% de vida.\n\nLos golpes críticos que matan enemigos o golpean a un jefe otorgan ambos bonus contra todos los enemigos durante 3 s.", + "esMX": "Tu daño de golpes críticos de fuego aumenta un x25% contra enemigos con más del 50% de vida. Tu probabilidad de golpes críticos de fuego aumenta un +5% contra enemigos con menos del 50% de vida.\n\nLos golpes críticos que eliminan enemigos o alcanzan a un jefe otorgan ambas bonificaciones contra todos los enemigos durante 3 segundos.", + "frFR": "Vos dégâts critiques de feu augmentent de x25% contre les adversaires qui ont plus de 50% de leurs points de vie. Vos chances d'infliger un coup critique de feu augmentent de +5% contre les adversaires qui ont moins de 50% de leurs points de vie.\n\nLorsque vous tuez une cible ou touchez un boss avec un coup critique, vous recevez ces deux bonus contre l'ensemble des adversaires pendant 3 s.", + "itIT": "I danni critici da fuoco aumentano del x25% contro i nemici con più del 50% della Vita. La tua probabilità di infliggere danni critici da fuoco aumenta del +5% contro i nemici che hanno meno del 50% della Vita.\n\nI colpi critici che uccidono un nemico o che colpiscono un boss conferiscono entrambi i bonus contro tutti i nemici per 3 s.", + "jaJP": "ライフが50%を超える敵に対する火炎属性のクリティカルヒットダメージがx25%増加する。また、ライフが50%未満の敵に対する火炎のクリティカルヒット率が+5%増加する。\n\nクリティカルヒットで敵を倒すかクリティカルヒットがボスに命中すると、3秒間にわたりすべての敵に対して両方のボーナスが適用される。", + "koKR": "생명력이 50%를 초과하는 적에게 자신의 화염 극대화 피해가 x25% 증가합니다. 생명력이 50% 미만인 적에게 자신의 화염 극대화 확률이 +5% 증가합니다.\n\n극대화 공격으로 적을 처치하거나 우두머리를 적중시키면 3초 동안 모든 적에게 두 가지 효과가 모두 활성화됩니다.", + "plPL": "Twoje obrażenia od trafień krytycznych umiejętnościami Ognia są zwiększone o x25% przeciwko wrogom mającym ponad 50% zdrowia. Twoja szansa na trafienie krytyczne umiejętnościami Ognia jest zwiększona o +5% przeciwko wrogom mającym poniżej 50% zdrowia.\n\nZabicie celu lub zranienie bossa trafieniem krytycznym zapewnia obie te premie przeciwko wszystkim wrogom na 3 sek.", + "ptBR": "Seu dano de acerto crítico ígneo é aumentado em x25% contra inimigos com vida acima de 50%. Seu dano de acerto crítico ígneo é aumentado em +5% contra inimigos com vida abaixo de 50%.\n\nAcertos críticos que matam inimigos ou atingem um chefe concedem os dois bônus contra todos os inimigos por 3 s.", + "ruRU": "Наносимый вами критический урон от огня увеличивается на x25%, если у цели больше 50% здоровья. Вероятность критического удара при нанесении урона от огня повышается на +5%, если у цели меньше 50% здоровья.\n\nКритические удары, убивающие противников или поражающие босса, дают оба бонуса против всех целей на 3 сек.", + "trTR": "Ateş Kritik Vuruş Hasarın %50 Can üzerindeki düşmanlara karşı x25% artar. Ateş Kritik Vuruş İhtimalin %50 Can altındaki düşmanlara karşı +5% artar.\n\nDüşmanları öldüren veya bir Patrona isabet eden Kritik Vuruşlar, 3 saniye boyunca tüm düşmanlara karşı iki bonusu da verir.", + "zhCN": "对生命高于 50% 的敌人, 你的火焰暴击伤害提高 x25%。对生命低于 50% 的敌人, 你的火焰暴击几率提高 +5%。\n\n暴击消灭敌人或者命中首领会对所有敌人施加这两种加成, 持续 3 秒。", + "zhTW": "你的火焰爆擊傷害對生命值大於 50% 的敵人提高 x25%。你的火焰爆擊機率對生命值小於 50% 的敵人提高 +5%。\n\n以爆擊擊殺敵人或擊中首領可獲得這兩種加成效果,並適用於所有敵人,持續 3 秒。" + }, + "skill_name": "Esu's Ferocity", + "skill_name_localized": { + "deDE": "Esus Wildheit", + "esES": "Ferocidad de Esu", + "esMX": "Ferocidad de Esu", + "frFR": "Férocité d'Esu", + "itIT": "Ferocia di Esu", + "jaJP": "エスの猛威", + "koKR": "에수의 흉포함", + "plPL": "Zajadłość Esu", + "ptBR": "Ferocidade de Esu", + "ruRU": "Свирепость Эсу", + "trTR": "Esu'nun Vahşiliği", + "zhCN": "艾苏的残暴", + "zhTW": "艾蘇的凶暴" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 333197, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Fire_T3_N2" + }, + "reward_hash": 1771337366, + "root_node": false, + "x_pos": 1282.46, + "y_pos": 5107.63 + }, + "36": { + "connections": [ + 110, + 38, + 44 + ], + "id": 639, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T1_N1", + "power_tags": [ + "Critical Strikes", + "Shock" + ], + "power_tags_localized": { + "deDE": [ + "Kritische Treffer", + "Schock" + ], + "esES": [ + "Golpes críticos", + "Electrocución" + ], + "esMX": [ + "Golpes críticos", + "Rayo" + ], + "frFR": [ + "Coups critiques", + "Foudre" + ], + "itIT": [ + "Colpi critici", + "Folgore" + ], + "jaJP": [ + "クリティカルヒット", + "電撃" + ], + "koKR": [ + "극대화", + "감전" + ], + "plPL": [ + "Trafienia Krytyczne", + "Porażenie" + ], + "ptBR": [ + "Acertos Críticos", + "Choque" + ], + "ruRU": [ + "Критические удары", + "Шок" + ], + "trTR": [ + "Kritik Vuruşlar", + "Şok" + ], + "zhCN": [ + "暴击", + "电冲" + ], + "zhTW": [ + "爆擊", + "電能" + ] + }, + "skill_desc": "Hitting enemies with Shock Skills increases your Critical Strike Chance by +{1/2/3/4/5/6/7/8/9/10}%. Resets upon getting a Critical Strike.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Gegner mit Schockfertigkeiten trefft, erhöht sich Eure kritische Trefferchance um +{1/2/3/4/5/6/7/8/9/10}%. Wird bei einem kritischen Treffer zurückgesetzt.", + "esES": "Golpear a enemigos con habilidades de electrocución aumenta un +{1/2/3/4/5/6/7/8/9/10}% tu probabilidad de golpe crítico. Se reinicia al asestar un golpe crítico.", + "esMX": "Golpear a los enemigos con habilidades de Rayo aumenta tu probabilidad de golpe crítico un +{1/2/3/4/5/6/7/8/9/10}%. El valor se restablece al asestar un golpe crítico.", + "frFR": "Toucher des adversaires avec des compétences de foudre augmente vos chances d'infliger un coup critique de +{1/2/3/4/5/6/7/8/9/10}%. Ces chances se réinitialisent en cas de coup critique.", + "itIT": "Colpire i nemici con abilità di folgore aumenta la tua probabilità di critico del +{1/2/3/4/5/6/7/8/9/10}%. Si azzera dopo un colpo critico.", + "jaJP": "感電スキルが敵に命中すると、クリティカルヒット率が+{1/2/3/4/5/6/7/8/9/10}%上昇する。クリティカルヒットを出すと効果がリセットされる。", + "koKR": "감전 기술이 적에게 적중하면 극대화 확률이 +{1/2/3/4/5/6/7/8/9/10}% 증가합니다. 기술이 극대화로 적중하면 초기화됩니다.", + "plPL": "Trafienie wrogów umiejętnościami Porażenia zwiększa twoją szansę na trafienie krytyczne o +{1/2/3/4/5/6/7/8/9/10}%. Premia zeruje się po wykonaniu trafienia krytycznego.", + "ptBR": "Atingir inimigos com habilidades de Choque aumenta sua chance de acerto crítico em +{1/2/3/4/5/6/7/8/9/10}%. Reinicia ao receber um acerto crítico.", + "ruRU": "Когда вы поражаете противников умениями шока, вероятность критического удара повышается на +{1/2/3/4/5/6/7/8/9/10}%. Эффект сбрасывается после нанесения критического удара.", + "trTR": "Şok Yetenekleriyle düşmanlara vurmak Kritik Vuruş İhtimalini +{1/2/3/4/5/6/7/8/9/10}% artırır. Bir Kritik Vuruş gerçekleştirdiğinde sıfırlanır.", + "zhCN": "电冲技能命中敌人会使你的暴击几率提高 +{1/2/3/4/5/6/7/8/9/10}%。打出暴击会重置该加成。", + "zhTW": "以電能技能擊中敵人會使你的爆擊機率提高 +{1/2/3/4/5/6/7/8/9/10}%。造成爆擊後會重置。" + }, + "skill_name": "Coursing Currents", + "skill_name_localized": { + "deDE": "Fließender Strom", + "esES": "Corrientes arrebatadoras", + "esMX": "Corrientes Cargadas", + "frFR": "Courant continu", + "itIT": "Flussi Correnti", + "jaJP": "巡る電流", + "koKR": "흐르는 전류", + "plPL": "Orzeźwiające Prądy", + "ptBR": "Correntes Elétricas", + "ruRU": "Текучие потоки", + "trTR": "Akan Kanallar", + "zhCN": "电流贯通", + "zhTW": "奔騰電流" + }, + "skill_rankup_desc": "• Critical Strike Chance 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "skill_rankup_desc_localized": { + "deDE": "• Kritische Trefferchance 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "esES": "• Probabilidad de golpe crítico 🡑 +{1/2/3/4/5/6/7/8/9/10}%.", + "esMX": "• Probabilidad de golpe crítico 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "frFR": "• Chances d'infliger un coup critique 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "itIT": "• Probabilità di critico 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "jaJP": "• クリティカルヒット率 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "koKR": "• 극대화 확률 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "plPL": "• Szansa na trafienie krytyczne: 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "ptBR": "• Chance de acerto crítico 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "ruRU": "• Вероятность критического удара 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "trTR": "• Kritik Vuruş İhtimali 🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "zhCN": "• 暴击几率🡑 +{1/2/3/4/5/6/7/8/9/10}%", + "zhTW": "• 爆擊機率 🡑 +{1/2/3/4/5/6/7/8/9/10}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 169887, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T1_N1" + }, + "reward_hash": 3138135025, + "root_node": false, + "x_pos": -2380.33, + "y_pos": 4036.41 + }, + "37": { + "connections": [ + 39 + ], + "id": 640, + "power": { + "power_name": "Sorcerer_Talent_09", + "power_tags": [ + "Crackling Energy", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Knisternde Energie", + "Mana" + ], + "esES": [ + "Energía crepitante", + "Maná" + ], + "esMX": [ + "Energía Crepitante", + "Maná" + ], + "frFR": [ + "Énergie crépitante", + "Mana" + ], + "itIT": [ + "Energia Crepitante", + "Mana" + ], + "jaJP": [ + "帯び出す電気", + "マナ" + ], + "koKR": [ + "짜릿한 에너지", + "마나" + ], + "plPL": [ + "Roziskrzona Energia", + "Mana" + ], + "ptBR": [ + "Energia Crepitante", + "Mana" + ], + "ruRU": [ + "Искрящийся заряд энергии", + "Мана" + ], + "trTR": [ + "Çatırtı Enerjisi", + "Mana" + ], + "zhCN": [ + "爆裂电花", + "法力" + ], + "zhTW": [ + "電流能量", + "法力" + ] + }, + "skill_desc": "Upon absorbing Crackling Energy, you gain {4/8/12/16/20/24/28/32/36/40} Mana.", + "skill_desc_localized": { + "deDE": "Bei der Absorption von Knisternde Energie erhaltet Ihr {4/8/12/16/20/24/28/32/36/40} Mana.", + "esES": "Al absorber energía crepitante, obtienes {4/8/12/16/20/24/28/32/36/40} de maná.", + "esMX": "Tras absorber Energía Crepitante, obtienes {4/8/12/16/20/24/28/32/36/40} de maná.", + "frFR": "Lorsque vous absorbez de l'énergie crépitante, vous gagnez {4/8/12/16/20/24/28/32/36/40} points de mana.", + "itIT": "Dopo aver assorbito Energia Crepitante, ottieni {4/8/12/16/20/24/28/32/36/40} mana.", + "jaJP": "帯び出す電気を獲得するとマナが{4/8/12/16/20/24/28/32/36/40}回復する。", + "koKR": "짜릿한 에너지 흡수 시 마나가 {4/8/12/16/20/24/28/32/36/40} 회복됩니다.", + "plPL": "Pochłonięcie Roziskrzonej Energii zapewnia ci {4/8/12/16/20/24/28/32/36/40} pkt. many.", + "ptBR": "Ao absorver Energia Crepitante, você recebe {4/8/12/16/20/24/28/32/36/40} de mana.", + "ruRU": "При сборе искрящиеся заряды энергии восполняют {4/8/12/16/20/24/28/32/36/40} ед. маны.", + "trTR": "Çatırtı Enerjisi soğurduğunda {4/8/12/16/20/24/28/32/36/40} Mana kazanırsın.", + "zhCN": "吸收爆裂电花时, 你会获得 {4/8/12/16/20/24/28/32/36/40} 点法力。", + "zhTW": "吸收電流能量時,你獲得 {4/8/12/16/20/24/28/32/36/40} 點法力。" + }, + "skill_name": "Invigorating Conduit", + "skill_name_localized": { + "deDE": "Belebende Verbindung", + "esES": "Conducto vigorizador", + "esMX": "Conducto Vigorizante", + "frFR": "Conduction revigorante", + "itIT": "Conduzione Rinvigorente", + "jaJP": "蓄電", + "koKR": "원기의 도관", + "plPL": "Ożywcza Konduktywność", + "ptBR": "Condutor Revigorante", + "ruRU": "Бодрящий проводник", + "trTR": "Canlandırıcı Kanal", + "zhCN": "激发导体", + "zhTW": "充能引導" + }, + "skill_rankup_desc": "• Mana 🡑 {4/8/12/16/20/24/28/32/36/40}", + "skill_rankup_desc_localized": { + "deDE": "• Mana 🡑 {4/8/12/16/20/24/28/32/36/40}", + "esES": "• Maná 🡑 {4/8/12/16/20/24/28/32/36/40}.", + "esMX": "• Maná 🡑 {4/8/12/16/20/24/28/32/36/40}", + "frFR": "• Mana 🡑 {4/8/12/16/20/24/28/32/36/40}", + "itIT": "• Mana 🡑 {4/8/12/16/20/24/28/32/36/40}", + "jaJP": "• マナ 🡑 {4/8/12/16/20/24/28/32/36/40}", + "koKR": "• 마나 🡑 {4/8/12/16/20/24/28/32/36/40}", + "plPL": "• Mana: 🡑 {4/8/12/16/20/24/28/32/36/40}", + "ptBR": "• Mana 🡑 {4/8/12/16/20/24/28/32/36/40}", + "ruRU": "• Запас маны 🡑 {4/8/12/16/20/24/28/32/36/40} ед.", + "trTR": "• Mana 🡑 {4/8/12/16/20/24/28/32/36/40}", + "zhCN": "• 法力🡑 {4/8/12/16/20/24/28/32/36/40}", + "zhTW": "• 法力 🡑 {4/8/12/16/20/24/28/32/36/40}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003738, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_09" + }, + "reward_hash": 3676129556, + "root_node": false, + "x_pos": 1041.84, + "y_pos": 2661.72 + }, + "38": { + "connections": [ + 36, + 109 + ], + "id": 641, + "power": { + "power_name": "Sorcerer_Talent_10", + "power_tags": [ + "Shock", + "Critical Strikes", + "Movement" + ], + "power_tags_localized": { + "deDE": [ + "Schock", + "Kritische Treffer", + "Bewegung" + ], + "esES": [ + "Electrocución", + "Golpes críticos", + "Movimiento" + ], + "esMX": [ + "Rayo", + "Golpes críticos", + "Movimiento" + ], + "frFR": [ + "Foudre", + "Coups critiques", + "Déplacement" + ], + "itIT": [ + "Folgore", + "Colpi critici", + "Movimento" + ], + "jaJP": [ + "電撃", + "クリティカルヒット", + "移動" + ], + "koKR": [ + "감전", + "극대화", + "이동" + ], + "plPL": [ + "Porażenie", + "Trafienia Krytyczne", + "Ruch" + ], + "ptBR": [ + "Choque", + "Acertos Críticos", + "Movimento" + ], + "ruRU": [ + "Шок", + "Критические удары", + "Движение" + ], + "trTR": [ + "Şok", + "Kritik Vuruşlar", + "Hareket" + ], + "zhCN": [ + "电冲", + "暴击", + "移动" + ], + "zhTW": [ + "電能", + "爆擊", + "移動" + ] + }, + "skill_desc": "Critical Strikes with Shock Skills increase your Movement Speed by +{3/6/9/12/15/18/21/24/27/30}% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Kritische Treffer mit Schockfertigkeiten erhöhen Eure Bewegungsgeschwindigkeit 3 Sek. lang um +{3/6/9/12/15/18/21/24/27/30}%.", + "esES": "Los golpes críticos con habilidades de electrocución aumentan tu velocidad de movimiento un +{3/6/9/12/15/18/21/24/27/30}% durante 3 s.", + "esMX": "Los golpes críticos con habilidades de Rayo aumentan tu velocidad de movimiento un +{3/6/9/12/15/18/21/24/27/30}% durante 3 segundos.", + "frFR": "Les coups critiques portés avec les compétences de foudre augmentent votre vitesse de déplacement de +{3/6/9/12/15/18/21/24/27/30}% pendant 3 s.", + "itIT": "Infliggere colpi critici con abilità di folgore aumenta la tua velocità di movimento del +{3/6/9/12/15/18/21/24/27/30}% per 3 s.", + "jaJP": "感電スキルでクリティカルヒットを出すと、移動速度が3秒間にわたり+{3/6/9/12/15/18/21/24/27/30}%上昇する。", + "koKR": "감전 기술이 극대화로 적중하면 3초 동안 자신의 이동 속도가 +{3/6/9/12/15/18/21/24/27/30}% 증가합니다.", + "plPL": "Trafienia krytyczne umiejętnościami Porażenia zwiększają twoją szybkość ruchu o +{3/6/9/12/15/18/21/24/27/30}% na 3 sek.", + "ptBR": "Acertos críticos com habilidades de Choque aumentam sua velocidade de movimento em +{3/6/9/12/15/18/21/24/27/30}% por 3 s.", + "ruRU": "Когда вы наносите критический урон умением шока, скорость передвижения повышается на +{3/6/9/12/15/18/21/24/27/30}% на 3 сек.", + "trTR": "Şok Yetenekleriyle gerçekleştirilen Kritik Vuruşlar, Hareket Hızını 3 saniyeliğine +{3/6/9/12/15/18/21/24/27/30}% artırır.", + "zhCN": "电冲技能暴击会使你的移动速度提高 +{3/6/9/12/15/18/21/24/27/30}%, 持续 3 秒。", + "zhTW": "以電能技能造成爆擊會使你的移動速度提高 +{3/6/9/12/15/18/21/24/27/30}%,持續 3 秒。" + }, + "skill_name": "Conduction", + "skill_name_localized": { + "deDE": "Leitfähigkeit", + "esES": "Conducción", + "esMX": "Conducción", + "frFR": "Conduction", + "itIT": "Conduzione", + "jaJP": "伝導", + "koKR": "전도", + "plPL": "Przewodnictwo", + "ptBR": "Condutividade", + "ruRU": "Проводимость", + "trTR": "İletim", + "zhCN": "导电", + "zhTW": "傳導" + }, + "skill_rankup_desc": "• Movement Speed 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "skill_rankup_desc_localized": { + "deDE": "• Bewegungsgeschwindigkeit 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "esES": "• Velocidad de movimiento 🡑 +{3/6/9/12/15/18/21/24/27/30}%.", + "esMX": "• Velocidad de movimiento 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "frFR": "• Vitesse de déplacement 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "itIT": "• Velocità di movimento 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "jaJP": "• 移動速度 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "koKR": "• 이동 속도 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "plPL": "• Szybkość ruchu: 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ptBR": "• Velocidade de movimento 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "ruRU": "• Скорость передвижения 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "trTR": "• Hareket Hızı 🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhCN": "• 移动速度🡑 +{3/6/9/12/15/18/21/24/27/30}%", + "zhTW": "• 移動速度 🡑 +{3/6/9/12/15/18/21/24/27/30}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003739, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_10" + }, + "reward_hash": 3676129580, + "root_node": false, + "x_pos": -2767.3, + "y_pos": 4335.25 + }, + "39": { + "connections": [ + 37, + 50, + 45 + ], + "id": 642, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T1_N2", + "power_tags": [ + "Crackling Energy", + "Shock", + "Lucky Hit", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Knisternde Energie", + "Schock", + "Glückstreffer", + "Kritische Treffer" + ], + "esES": [ + "Energía crepitante", + "Electrocución", + "Golpe de suerte", + "Golpes críticos" + ], + "esMX": [ + "Energía Crepitante", + "Rayo", + "Golpe afortunado", + "Golpes críticos" + ], + "frFR": [ + "Énergie crépitante", + "Foudre", + "Coup de chance", + "Coups critiques" + ], + "itIT": [ + "Energia Crepitante", + "Folgore", + "Colpo fortunato", + "Colpi critici" + ], + "jaJP": [ + "帯び出す電気", + "電撃", + "幸運の一撃", + "クリティカルヒット" + ], + "koKR": [ + "짜릿한 에너지", + "감전", + "행운의 적중", + "극대화" + ], + "plPL": [ + "Roziskrzona Energia", + "Porażenie", + "Szczęśliwy Traf", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Energia Crepitante", + "Choque", + "Golpe de Sorte", + "Acertos Críticos" + ], + "ruRU": [ + "Искрящийся заряд энергии", + "Шок", + "Удачный удар", + "Критические удары" + ], + "trTR": [ + "Çatırtı Enerjisi", + "Şok", + "Şanslı Vuruş", + "Kritik Vuruşlar" + ], + "zhCN": [ + "爆裂电花", + "电冲", + "幸运一击", + "暴击" + ], + "zhTW": [ + "電流能量", + "電能", + "幸運觸發", + "爆擊" + ] + }, + "skill_desc": "Lucky Hit: Critical Strikes with Shock Skills have up to a {5/10/15/20/25/30/35/40/45/50}% chance to form a Crackling Energy.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Kritische Treffer mit Schockfertigkeiten verfügen über eine Chance von bis zu {5/10/15/20/25/30/35/40/45/50}%, Knisternde Energie zu erzeugen.", + "esES": "Golpe de suerte: Los golpes críticos de las habilidades de electrocución tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de formar una energía crepitante.", + "esMX": "Golpe afortunado: Los golpes críticos con habilidades de Rayo tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de generar Energía Crepitante.", + "frFR": "Coup de chance: les coups critiques portés avec vos compétences de foudre ont jusqu'à {5/10/15/20/25/30/35/40/45/50}% de chances de générer de l'énergie crépitante.", + "itIT": "Colpo fortunato: infliggere colpi critici con le abilità di folgore ha una probabilità massima del {5/10/15/20/25/30/35/40/45/50}% di generare Energia Crepitante.", + "jaJP": "幸運の一撃: 感電スキルでクリティカルヒットを出すと、最大{5/10/15/20/25/30/35/40/45/50}%の確率で帯び出す電気が発生する。", + "koKR": "행운의 적중: 감전 기술이 극대화로 적중하면 최대 {5/10/15/20/25/30/35/40/45/50}% 확률로 짜릿한 에너지가 생성됩니다.", + "plPL": "Szczęśliwy traf: Trafienie wrogów umiejętnościami Porażenia ma do {5/10/15/20/25/30/35/40/45/50}% szans na stworzenie Roziskrzonej Energii.", + "ptBR": "Golpe de Sorte: Acertos críticos com habilidades de Choque têm até {5/10/15/20/25/30/35/40/45/50}% de chance de formar uma Energia Crepitante.", + "ruRU": "Удачный удар: критические удары умениями шока с вероятностью до {5/10/15/20/25/30/35/40/45/50}% создают искрящиеся заряды энергии.", + "trTR": "Şanslı Vuruş: Şok Yetenekleriyle Kritik Vuruş gerçekleştirmek, en fazla {5/10/15/20/25/30/35/40/45/50}% ihtimalle bir Çatırtı Enerjisi oluşturur.", + "zhCN": "幸运一击: 电冲技能暴击时, 有最高 {5/10/15/20/25/30/35/40/45/50}% 几率生成一个爆裂电花。", + "zhTW": "幸運觸發:電能技能爆擊有最高 {5/10/15/20/25/30/35/40/45/50}% 機率產生電流能量。" + }, + "skill_name": "Static Discharge", + "skill_name_localized": { + "deDE": "Statische Entladung", + "esES": "Descarga estática", + "esMX": "Descarga Estática", + "frFR": "Décharge statique", + "itIT": "Scarica Statica", + "jaJP": "放電", + "koKR": "전하 방출", + "plPL": "Wyładowanie Statyczne", + "ptBR": "Descarga Estática", + "ruRU": "Статический разряд", + "trTR": "Statik Akış", + "zhCN": "静电释能", + "zhTW": "靜電迸發" + }, + "skill_rankup_desc": "• Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Probabilidad 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Probabilidad 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Chances 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Probabilità 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 確率 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 확률 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szansa: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Вероятность 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• İhtimal 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 几率🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 機率 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156235, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T1_N2" + }, + "reward_hash": 3138135026, + "root_node": false, + "x_pos": 766.04, + "y_pos": 2386.24 + }, + "4": { + "connections": [ + 43, + 131 + ], + "id": 607, + "power": { + "power_name": "Sorcerer_Hydra", + "power_tags": [ + "Conjuration", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Evocación", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Conjuración", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Conjuration", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Invocazione", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "召喚", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "구현", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Przyzywanie", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Conjuração", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Колдовство", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Büyü", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "召唤魔法", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "咒喚", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "Mana Cost: 20\nLucky Hit Chance: 2.5% (per hit)\nSummon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% damage.\n\nMaximum 1 active Hydras at a time.", + "skill_desc_localized": { + "deDE": "Manakosten: 20\nGlückstrefferchance: 2.5% (per hit)\nBeschwört 10 Sek. lang eine 3-köpfige Hydra. Jeder Kopf speit Feuer auf Gegner und verursacht {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% Schaden.\n\nMaximal 1 aktive Hydras gleichzeitig.", + "esES": "Coste de maná: 20\nProbabilidad de golpe de suerte: 2.5% (per hit)\nInvocas una hidra de 3 cabezas durante 10 s. Cada cabeza escupe fuego a los enemigos y les inflige {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de daño.\n\nMáximo de 1 hidras activas a la vez.", + "esMX": "Costo de maná: 20\nProbabilidad de golpe afortunado: 2.5% (per hit)\nInvocas una hidra de 3 cabezas durante 10 segundos. Cada cabeza escupe fuego a los enemigos y les inflige {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de daño.\n\nPuedes tener como máximo 1 Hidras a la vez.", + "frFR": "Coût en mana: 20\nChances d'obtenir un coup de chance: 2.5% (per hit)\nVous invoquez une hydre à 3 têtes qui dure 10 s. Chaque tête crache du feu sur les adversaires, ce qui inflige {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% points de dégâts.\n\nVous pouvez avoir jusqu'à 1 hydres actives à la fois.", + "itIT": "Costo in mana: 20\nProbabilità di colpo fortunato: 2.5% (per hit)\nEvochi un'Idra a 3 teste per 10 s. Ogni testa sputa fuoco contro i nemici, infliggendo {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% danni.\n\nNumero massimo di Idra evocabili simultaneamente: 1.", + "jaJP": "マナ消費量: 20\n幸運の一撃発生率: 2.5% (per hit)\n頭が3頭ある〈ヒュドラ〉を10秒間にわたり召喚する。それぞれの頭が周囲の敵に炎を吐き、{14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%のダメージを与える。\n\n最大で1体の〈ヒュドラ〉を同時に使役可能。", + "koKR": "소모: 마나 20\n행운의 적중 확률: 2.5% (per hit)\n머리가 3개 달린 히드라를 소환합니다. 히드라는 10초 동안 지속되며, 머리는 각각 적에게 불을 내뿜어 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%의 피해를 줍니다.\n\n히드라는 한 번에 최대 1마리까지 활성화될 수 있습니다.", + "plPL": "Koszt: 20 pkt. many.\nSzansa na szczęśliwy traf: 2.5% (per hit)\nPrzyzywasz Hydrę o 3 głowach na 10 sek. Każda głowa spluwa ogniem we wrogów i zadaje im {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% pkt. obrażeń.\n\nJednocześnie możesz mieć maksymalnie 1 aktywne Hydry:aktywnych Hydr.", + "ptBR": "Custo de mana: 20\nChance de Golpe de Sorte: 2.5% (per hit)\nEvoca uma hidra com 3 cabeças por 10 s. Cada cabeça cospe fogo em inimigos, causando {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% de dano.\n\nMáximo de 1 Hidras ativas por vez.", + "ruRU": "Затраты маны: 20 ед.\nВероятность удачного удара: 2.5% (per hit)\nВы на 10 сек. призываете гидру с 3 головами:головами. Каждая голова изрыгает в противников пламя, наносящее {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% ед. урона.\n\nОдновременно можно призвать 1 гидр:гидр.", + "trTR": "Mana Bedeli: 20\nŞanslı Vuruş İhtimali: 2.5% (per hit)\n10 saniyeliğine 3 başlı bir hidra çağır. Her baş, düşmanlara ateş püskürterek {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% hasar verir.\n\nAynı anda en fazla 1 etkin Hidra bulunabilir.", + "zhCN": "法力消耗: 20\n幸运一击几率: 2.5% (per hit)\n召唤一只有 3 个头的多头蛇, 持续 10 秒。每个头都会对敌人喷吐火焰, 造成 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 点伤害。\n\n同一时间最多可激活 1 只多头蛇。", + "zhTW": "法力消耗:20\n幸運觸發機率:2.5% (per hit)\n召喚出有 3 顆頭的多頭蛇,持續 10 秒。每顆蛇頭會對敵人噴火,造成 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% 點傷害。\n\n最多可同時擁有 1 個|4多頭蛇:多頭蛇。" + }, + "skill_name": "Hydra", + "skill_name_localized": { + "deDE": "Hydra", + "esES": "Hidra", + "esMX": "Hidra", + "frFR": "Hydre", + "itIT": "Idra", + "jaJP": "ヒュドラ", + "koKR": "히드라", + "plPL": "Hydra", + "ptBR": "Hidra", + "ruRU": "Гидра", + "trTR": "Hidra", + "zhCN": "多头蛇", + "zhTW": "多頭蛇" + }, + "skill_rankup_desc": "• Damage 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%.", + "esES": "• Daño 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%.", + "esMX": "• Daño 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "frFR": "• Dégâts 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "itIT": "• Danni 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "jaJP": "• ダメージ 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "koKR": "• 피해 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "plPL": "• Obrażenia: 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% pkt.", + "ptBR": "• Dano 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "ruRU": "• Урон 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}% ед.", + "trTR": "• Hasar 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "zhCN": "• 伤害🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%", + "zhTW": "• 傷害 🡑 {14/15.4/16.8/18.2/19.6/21/22.4/23.8/25.2/26.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 146743, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Hydra" + }, + "reward_hash": 2845064665, + "root_node": false, + "x_pos": -2361.47, + "y_pos": -713.802 + }, + "40": { + "connections": [ + 60 + ], + "id": 643, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T3_N1", + "power_tags": [ + "Crackling Energy", + "Cooldown", + "Elite Monsters", + "Damage", + "Shock" + ], + "power_tags_localized": { + "deDE": [ + "Knisternde Energie", + "Abklingzeit", + "Elitemonster", + "Schaden", + "Schock" + ], + "esES": [ + "Energía crepitante", + "Tiempo de reutilización", + "Enemigos de élite", + "Daño", + "Electrocución" + ], + "esMX": [ + "Energía Crepitante", + "Recuperación", + "Monstruos de Élite", + "Daño", + "Rayo" + ], + "frFR": [ + "Énergie crépitante", + "Temps de recharge", + "Monstres élites", + "Dégâts", + "Foudre" + ], + "itIT": [ + "Energia Crepitante", + "Tempo di recupero", + "Mostri élite", + "Danni", + "Folgore" + ], + "jaJP": [ + "帯び出す電気", + "クールダウン", + "エリートモンスター", + "ダメージ", + "電撃" + ], + "koKR": [ + "짜릿한 에너지", + "재사용 대기시간", + "정예 괴물", + "피해", + "감전" + ], + "plPL": [ + "Roziskrzona Energia", + "Odnowienie", + "Elitarne Potwory", + "Obrażenia", + "Porażenie" + ], + "ptBR": [ + "Energia Crepitante", + "Recarga", + "Monstros de Elite", + "Dano", + "Choque" + ], + "ruRU": [ + "Искрящийся заряд энергии", + "Время восстановления", + "Особые монстры", + "Урон", + "Шок" + ], + "trTR": [ + "Çatırtı Enerjisi", + "Bekleme Süresi", + "Seçkin Canavarlar", + "Hasar", + "Şok" + ], + "zhCN": [ + "爆裂电花", + "冷却时间", + "精英怪物", + "伤害", + "电冲" + ], + "zhTW": [ + "電流能量", + "冷卻時間", + "精英怪物", + "傷害", + "電能" + ] + }, + "skill_desc": "Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.", + "skill_desc_localized": { + "deDE": "Knisternde Energie trifft 1 zusätzliche Gegner. Jedes Mal, wenn Knisternde Energie einen Gegner trifft, wird die Abklingzeit Eurer Schockfertigkeiten um 0.1 Sek. reduziert, bzw. um 0.25 Sek. gegen Elitegegner.", + "esES": "La energía crepitante golpea a 1 enemigo adicional. Cada vez que la energía crepitante golpea a un enemigo, los tiempos de reutilización de tus habilidades de electrocución se reducen 0.1 s. Esta cantidad aumenta a 0.25 s contra enemigos de élite.", + "esMX": "La Energía Crepitante golpea a 1 enemigo adicional. Cada vez que la Energía Crepitante golpea a un enemigo, la recuperación de tus habilidades de Rayo se reduce 0.1 segundos y aumenta a 0.25 segundos contra enemigos de Élite.", + "frFR": "L'énergie crépitante touche 1 adversaires supplémentaires. Chaque fois que l'énergie crépitante touche une cible, les temps de recharge de vos compétences de foudre sont réduits de 0.1 s, et de 0.25 s si la cible est une élite.", + "itIT": "Energia Crepitante colpisce 1 nemico aggiuntivo. Ogni volta che Energia Crepitante colpisce un nemico, i tempi di recupero delle tue abilità di folgore si riducono di 0.1 s, aumentati a 0.25 s contro nemici élite.", + "jaJP": "帯び出す電気がさらに1体の敵に命中する。帯び出す電気が敵1体に命中するごとに感電スキルのクールダウンが0.1秒短くなるが、エリートに命中した場合は0.25秒長くなる。", + "koKR": "짜릿한 에너지가 추가 적 1마리에게 적중합니다. 짜릿한 에너지가 적에게 적중할 때마다 감전 기술의 재사용 대기시간이 0.1초 감소합니다. 정예를 상대할 때는 감소량이 0.25초로 증가합니다.", + "plPL": "Roziskrzona Energia trafia 1 dodatkowego wroga. Za każdym razem, gdy Roziskrzona Energia trafia przeciwnika, czasy odnowienia twoich umiejętności Porażenia zostają skrócone o 0.1 sek. albo 0.25 sek. w przypadku wrogów elitarnych.", + "ptBR": "Energia Crepitante atinge 1 inimigo adicional. Sempre que Energia Crepitante atinge um inimigo, suas recargas de habilidades de Choque são reduzidas em 0.1 s e aumentadas para 0.25 s contra elites.", + "ruRU": "Искрящиеся заряды энергии поражают еще 1 противника. Когда искрящийся заряд энергии поражает противника, время восстановления ваших умений шока сокращается на 0.1 сек. Если заряд поражает особого противника – то на 0.25 сек.", + "trTR": "Çatırtı Enerjisi 1 ilave düşmana vurur. Çatırtı Enerjisi bir düşmana her vurduğunda Şok Yeteneği Bekleme Sürelerin 0.1 saniye azalır. Bu değer Seçkinlere karşı artarak 0.25 saniye olur.", + "zhCN": "爆裂电花额外命中 1 名敌人。每次爆裂电花命中一名敌人, 你的电冲技能的冷却时间缩短 0.1 秒, 命中精英怪时缩短 0.25 秒。", + "zhTW": "電流能量可額外擊中 1 個敵人。每次電流能量擊中敵人時,你的電能技能冷卻時間縮短 0.1 秒,擊中精英怪物時縮短 0.25 秒。" + }, + "skill_name": "Overflowing Energy", + "skill_name_localized": { + "deDE": "Überschüssige Energie", + "esES": "Energía desbordante", + "esMX": "Energía Rebosante", + "frFR": "Énergie débordante", + "itIT": "Energia Traboccante", + "jaJP": "迸る奔流", + "koKR": "넘치는 에너지", + "plPL": "Wszechobecna Energia", + "ptBR": "Energia Transbordante", + "ruRU": "Неудержимая энергия", + "trTR": "Taşkın Enerji", + "zhCN": "电能满溢", + "zhTW": "豐沛能量" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 334791, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T3_N1" + }, + "reward_hash": 3138206899, + "root_node": false, + "x_pos": -367.367, + "y_pos": 5479.13 + }, + "41": { + "connections": [ + 60 + ], + "id": 644, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T3_N2", + "power_tags": [ + "Shock", + "Damage", + "Damage Reduction", + "Critical Strikes" + ], + "power_tags_localized": { + "deDE": [ + "Schock", + "Schaden", + "Schadensreduktion", + "Kritische Treffer" + ], + "esES": [ + "Electrocución", + "Daño", + "Reducción de daño", + "Golpes críticos" + ], + "esMX": [ + "Rayo", + "Daño", + "Reducción de daño", + "Golpes críticos" + ], + "frFR": [ + "Foudre", + "Dégâts", + "Réduction des dégâts", + "Coups critiques" + ], + "itIT": [ + "Folgore", + "Danni", + "Riduzione danni", + "Colpi critici" + ], + "jaJP": [ + "電撃", + "ダメージ", + "ダメージ減少", + "クリティカルヒット" + ], + "koKR": [ + "감전", + "피해", + "피해 감소", + "극대화" + ], + "plPL": [ + "Porażenie", + "Obrażenia", + "Redukcja Obrażeń", + "Trafienia Krytyczne" + ], + "ptBR": [ + "Choque", + "Dano", + "Redução de Dano", + "Acertos Críticos" + ], + "ruRU": [ + "Шок", + "Урон", + "Уменьшение урона", + "Критические удары" + ], + "trTR": [ + "Şok", + "Hasar", + "Hasar Azaltma", + "Kritik Vuruşlar" + ], + "zhCN": [ + "电冲", + "伤害", + "伤害减免", + "暴击" + ], + "zhTW": [ + "電能", + "傷害", + "傷害減免", + "爆擊" + ] + }, + "skill_desc": "Close enemies take x15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to x20% and x25% respectively for 3 seconds.", + "skill_desc_localized": { + "deDE": "Nahe Gegner erleiden durch Eure Schockfertigkeiten x15% mehr Schaden und fügen Euch 20% weniger Schaden zu. Kritische Treffer erhöhen diese Boni 3 Sek. lang auf jeweils x20% und x25%.", + "esES": "Los enemigos cercanos sufren un x15% más de daño de tus habilidades de electrocución y te infligen un 20% menos de daño. Los golpes críticos aumentan estos bonus a un x20% y un x25% respectivamente durante 3 s.", + "esMX": "Los enemigos cercanos reciben un x15% más de daño de tus habilidades de Rayo y te infligen un 20% menos de daño. Los golpes críticos aumentan estas bonificaciones a x20% y x25% respectivamente durante 3 segundos.", + "frFR": "Les cibles à proximité subissent x15% de dégâts supplémentaires de vos compétences de foudre, et les dégâts qu'elles vous infligent sont réduits de 20%. Les coups critiques augmentent respectivement ces bonus à x25% et x20% pendant 3 s.", + "itIT": "I nemici vicini subiscono il x15% di danni aggiuntivi dalle tue abilità di Folgore e ti infliggono il 20% di danni in meno. I colpi critici aumentano questi bonus rispettivamente al x20% e al x25% per 3 s.", + "jaJP": "感電スキルが近距離の敵に与えるダメージがx15%増加し、近距離の敵から受けるダメージは20%減少する。クリティカルヒットが発生すると、3秒間にわたりそれぞれのボーナスがx20%とx25%増加する。", + "koKR": "근거리에 있는 적이 감전 기술로부터 받는 피해가 x15% 증가하고, 플레이어에게 주는 피해가 20% 감소합니다. 극대화로 적중 시 해당 효과가 3초 동안 각각 x20%와 x25%|1으로;로; 증가합니다.", + "plPL": "Pobliscy wrogowie odnoszą obrażenia zwiększone o x15% od twoich umiejętności Porażenia i zadają ci o 20% mniej obrażeń. Trafienia krytyczne zwiększają te premie odpowiednio do x20% i x25% na 3 sek.", + "ptBR": "Inimigos próximos recebem x15% de dano aumentado das suas habilidades de choque e causam 20% de dano reduzido a você. Acertos críticos aumentam esses bônus para x20% e x25% respectivamente por 3 s.", + "ruRU": "Находящиеся рядом противники получают на x15% больше урона от ваших умений шока и наносят вам на 20% меньше урона. Критические удары усиливают эти бонусы до x20% и x25% соответственно на 3 сек.", + "trTR": "Yakın düşmanlar Şok Yeteneklerinden x15% artırılmış hasar alır ve sana 20% daha az hasar verir. Kritik Vuruşlar bu bonusları 3 saniyeliğine artırarak aynı sıraylax20% ve x25% yapar.", + "zhCN": "近距敌人受到来自你的电冲技能的伤害提高 x15%, 对你造成的伤害降低 20%。暴击会使这两项加成分别提高至 x20% 和 x25%, 持续 3 秒。", + "zhTW": "近距離敵人受到你電能技能的傷害提高 x15%,且對你造成的傷害降低 20%。爆擊會使此加成分別提高至 x20% 和 x25%,持續 3 秒。" + }, + "skill_name": "Vyr's Mastery", + "skill_name_localized": { + "deDE": "Vyrs Beherrschung", + "esES": "Dominio de Vyr", + "esMX": "Dominio de Vyr", + "frFR": "Virtuosité de Vyr", + "itIT": "Maestria di Vyr", + "jaJP": "ヴィアの知識", + "koKR": "비르의 숙련", + "plPL": "Mistrzostwo Vyra", + "ptBR": "Maestria de Vyr", + "ruRU": "Мастерство Выра", + "trTR": "Vyr'in Ustalığı", + "zhCN": "维尔的御雷术", + "zhTW": "維爾的精通" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 1, + "power_id": 156234, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T3_N2" + }, + "reward_hash": 3138206900, + "root_node": false, + "x_pos": 379.197, + "y_pos": 5480.43 + }, + "42": { + "connections": [ + 115, + 124 + ], + "id": 645, + "power": { + "power_name": "Sorcerer_Incinerate", + "power_tags": [ + "Core", + "Pyromancy", + "Channeled", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Kanalisiert", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Canalizada", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Canalizado", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Canalisation", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Canalizzazione", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "連続発動", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "정신 집중", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Podtrzymanie", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Canalizada", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Поддерживаемое", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Yönlendirmeli", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "引导", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "引導", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "Mana Cost: 12.5 per second\nLucky Hit Chance: 8.348% (per use)\nChannel a beam of fire, Burning enemies for {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% damage per second. Damage per second increases over 2 seconds, up to {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "skill_desc_localized": { + "deDE": "Manakosten: 12.5 pro Sekunde\nGlückstrefferchance: 8.348% (per use)\nKanalisiert einen Feuerstrahl, der Gegner verbrennt und ihnen {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% Schaden pro Sekunde zufügt. Der Schaden pro Sekunde erhöht sich im Verlauf von 2 Sek., bis maximal {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "esES": "Coste de maná: 12.5 por segundo\nProbabilidad de golpe de suerte: 8.348% (per use)\nCanalizas un haz de fuego que inflige {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% de daño de quemadura por segundo a los enemigos. El daño por segundo aumenta a lo largo de 2 s, hasta un máximo de {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "esMX": "Costo de maná: 12.5 por segundo\nProbabilidad de golpe afortunado: 8.348% (per use)\nCanalizas un rayo de fuego que quema a los enemigos y les inflige {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% de daño por segundo. El daño por segundo aumenta durante 2 segundos, hasta un máximo de {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "frFR": "Coût en mana: 12.5 par seconde\nChances d'obtenir un coup de chance: 8.348% (per use)\nVous canalisez un rayon de feu et brûlez les adversaires, ce qui leur inflige {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% points de dégâts par seconde. Les dégâts infligés par seconde augmentent sur une durée de 2 s, jusqu'à un maximum de {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "itIT": "Costo in mana: 12.5 al secondo\nProbabilità di colpo fortunato: 8.348% (per use)\nCanalizzi un raggio di fuoco che manda in fiamme i nemici infliggendo {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% danni al secondo. I danni al secondo aumentano per 2 s, fino a un massimo di {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "jaJP": "マナ消費量: 毎秒12.5\n幸運の一撃発生率: 16% (per use)\n一直線の炎を継続的に放って敵を炎上させ、毎秒{19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%のダメージを与える。秒間ダメージは2秒間かけて増加し、最大{102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%に到達する。", + "koKR": "소모: 초당 마나 12.5\n행운의 적중 확률: 8.348% (per use)\n불의 광선을 집중하여 적을 불태우고 초당 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%의 피해를 줍니다. 초당 피해는 2초에 걸쳐 최대 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%까지 증가합니다.", + "plPL": "Koszt: 12.5 pkt. many na sekundę.\nSzansa na szczęśliwy traf: 8.348% (per use)\nWyzwalasz promień ognia, który podpala wrogów, zadając im {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% pkt. obrażeń na sekundę. Obrażenia na sekundę są zwiększone po upływie 2 sek., maksymalnie do {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "ptBR": "Custo de mana: 12.5 por segundo\nChance de Golpe de Sorte: 8.348% (per use)\nCanaliza um feixe de fogo, queimando os inimigos e causando {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% de dano por segundo. O dano por segundo aumenta ao longo de 2 s, até {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "ruRU": "Затраты маны: 12.5 ед. в сек.\nВероятность удачного удара: 8.348% (per use)\nВы поддерживаете поток пламени, наносящий противникам {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% ед. урона в секунду. Урон в секунду увеличивается в течение 2 сек., достигая {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}% ед.", + "trTR": "Mana Bedeli: Saniyede 12.5\nŞanslı Vuruş İhtimali: 8.348% (per use)\nBir ateş akımını yönlendirip düşmanları Yakarak saniye başına {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% hasar ver. Saniye başına hasar 2 saniye boyunca artarak en fazla {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}% olur.", + "zhCN": "法力消耗: 12.5 每秒\n幸运一击几率: 8.348% (per use)\n引导一道火焰射线燃烧敌人, 每秒造成 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% 点伤害。在 2 秒内, 伤害每秒都会提高, 最多 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}% 点。", + "zhTW": "法力消耗:每秒 12.5\n幸運觸發機率:8.348% (per use)\n引導一道火焰燃燒敵人,每秒造成 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% 點傷害。每秒造成的傷害在 2 秒內會逐漸提高,最多提高 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}% 點。" + }, + "skill_name": "Incinerate", + "skill_name_localized": { + "deDE": "Flammentod", + "esES": "Incinerar", + "esMX": "Incinerar", + "frFR": "Incinération", + "itIT": "Incenerimento", + "jaJP": "インシネレート", + "koKR": "소각", + "plPL": "Spopielenie", + "ptBR": "Incinerar", + "ruRU": "Испепеление", + "trTR": "Yakma", + "zhCN": "焚烧", + "zhTW": "熾焚烈焰" + }, + "skill_rankup_desc": "• Burning Damage 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Burning Damage Maximum 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "skill_rankup_desc_localized": { + "deDE": "• Verbrennungsschaden 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Maximaler Verbrennungsschaden 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "esES": "• Daño de quemadura 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%.\n• Daño de quemadura máximo 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%.", + "esMX": "• Daño de quemadura 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Daño máximo de quemadura 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "frFR": "• Dégâts de brûlure 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Maximum des dégâts de brûlure 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "itIT": "• Danni da fiamme 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Danni da fiamme massimi 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "jaJP": "• 炎上ダメージ 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• 最大炎上ダメージ 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "koKR": "• 연소 피해 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• 최대 연소 피해 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "plPL": "• Obrażenia od podpalenia: 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Maksymalne obrażenia od podpalenia: 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "ptBR": "• Dano flamejante 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Máximo de dano flamejante 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "ruRU": "• Урон от горения 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}% ед.\n• Максимальный урон от горения 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}% ед.", + "trTR": "• Yanma Hasarı 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• Maksimum Yanma Hasarı 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "zhCN": "• 燃烧伤害🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• 最大燃烧伤害🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%", + "zhTW": "• 燃燒傷害 🡑 {19/20.9/22.8/24.7/26.6/28.5/30.4/32.3/34.2/36.1}%\n• 燃燒傷害上限 🡑 {102.6/112.9/123.1/133.4/143.6/153.9/164.2/174.4/184.7/194.9}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 292737, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Incinerate" + }, + "reward_hash": 2454484515, + "root_node": false, + "x_pos": -2365.96, + "y_pos": -4426.99 + }, + "43": { + "connections": [ + 4, + 5, + 9, + 22, + 48, + 113 + ], + "id": 646, + "req_points": 11, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2375.31, + "y_pos": -150.471 + }, + "44": { + "connections": [ + 12, + 13, + 15, + 21, + 36, + 108 + ], + "id": 647, + "req_points": 23, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": -2384.39, + "y_pos": 3461.65 + }, + "45": { + "connections": [ + 6, + 7, + 11, + 31, + 39, + 107, + 61 + ], + "id": 648, + "req_points": 16, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 1032.9, + "y_pos": 1644.13 + }, + "46": { + "connections": [ + 23, + 24 + ], + "id": 649, + "power": { + "power_name": "Sorcerer_Talent_05", + "power_tags": [ + "Vulnerable", + "Cold", + "Lucky Hit", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Verwundbar", + "Kälte", + "Glückstreffer", + "Mana" + ], + "esES": [ + "Vulnerable", + "Frío", + "Golpe de suerte", + "Maná" + ], + "esMX": [ + "Vulnerable", + "Frío", + "Golpe afortunado", + "Maná" + ], + "frFR": [ + "Vulnérable", + "Froid", + "Coup de chance", + "Mana" + ], + "itIT": [ + "Vulnerabilità", + "Freddo", + "Colpo fortunato", + "Mana" + ], + "jaJP": [ + "脆弱", + "冷気", + "幸運の一撃", + "マナ" + ], + "koKR": [ + "취약", + "냉기", + "행운의 적중", + "마나" + ], + "plPL": [ + "Odsłonięcie", + "Zimno", + "Szczęśliwy Traf", + "Mana" + ], + "ptBR": [ + "Vulnerável", + "Gelo", + "Golpe de Sorte", + "Mana" + ], + "ruRU": [ + "Уязвимость", + "Холод", + "Удачный удар", + "Мана" + ], + "trTR": [ + "Savunmasız", + "Soğuk", + "Şanslı Vuruş", + "Mana" + ], + "zhCN": [ + "易伤", + "冰霜", + "幸运一击", + "法力" + ], + "zhTW": [ + "易傷", + "冰寒", + "幸運觸發", + "法力" + ] + }, + "skill_desc": "Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate {5/10/15/20/25/30/35/40/45/50} Mana.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Kälteschaden gegen verwundbare Gegner verfügt über eine Chance von bis zu 20%, {5/10/15/20/25/30/35/40/45/50} Mana zu erzeugen.", + "esES": "Golpe de suerte: El daño de frío contra enemigos vulnerables tiene hasta un 20% de probabilidad de generar {5/10/15/20/25/30/35/40/45/50} de maná.", + "esMX": "Golpe afortunado: El daño de frío contra enemigos vulnerables tiene hasta un 20% de probabilidad de generar {5/10/15/20/25/30/35/40/45/50} de maná.", + "frFR": "Coup de chance: lorsque vous infligez des dégâts de froid aux adversaires vulnérables, vous avez jusqu'à 20% de chances de générer {5/10/15/20/25/30/35/40/45/50} points de mana.", + "itIT": "Colpo fortunato: i danni da freddo contro i nemici vulnerabili hanno fino al 20% di probabilità di generare {5/10/15/20/25/30/35/40/45/50} mana.", + "jaJP": "幸運の一撃: 脆弱状態の敵に冷気ダメージを与えると、最大20%の確率でマナを{5/10/15/20/25/30/35/40/45/50}生成する。", + "koKR": "행운의 적중: 취약 상태의 적에게 냉기 피해를 주면 최대 20% 확률로 마나가 {5/10/15/20/25/30/35/40/45/50} 생성됩니다.", + "plPL": "Szczęśliwy traf: Obrażenia od Zimna zadawane odsłoniętym wrogom mają maksymalnie 20% szans na generowanie {5/10/15/20/25/30/35/40/45/50} pkt. many.", + "ptBR": "Golpe de Sorte: Dano gélido contra inimigos vulneráveis tem até 20% de chance de gerar {5/10/15/20/25/30/35/40/45/50} de mana.", + "ruRU": "Удачный удар: урон от холода, наносимый уязвимым противникам, с вероятностью до 20% восполняет {5/10/15/20/25/30/35/40/45/50} ед. маны.", + "trTR": "Şanslı Vuruş: Savunmasız düşmanlara karşı Soğuk hasarı en fazla 20% ihtimalle {5/10/15/20/25/30/35/40/45/50} Mana üretir.", + "zhCN": "幸运一击: 对易伤敌人造成冰霜伤害最多有 20% 几率生成 {5/10/15/20/25/30/35/40/45/50} 点法力。", + "zhTW": "幸運觸發:對易傷敵人造成的冰寒傷害有最多 20% 的機率產生 {5/10/15/20/25/30/35/40/45/50} 點法力。" + }, + "skill_name": "Frigid Breeze", + "skill_name_localized": { + "deDE": "Eisige Brise", + "esES": "Brisa gélida", + "esMX": "Brisa Frígida", + "frFR": "Brise glaciale", + "itIT": "Brezza Gelida", + "jaJP": "極寒の風", + "koKR": "차가운 바람", + "plPL": "Lodowaty Powiew", + "ptBR": "Brisa Frígida", + "ruRU": "Леденящий ветер", + "trTR": "Soğuk Esinti", + "zhCN": "凛冽寒风", + "zhTW": "凜寒之息" + }, + "skill_rankup_desc": "• Mana Restored 🡑 {5/10/15/20/25/30/35/40/45/50}", + "skill_rankup_desc_localized": { + "deDE": "• Manawiederherstellung 🡑 {5/10/15/20/25/30/35/40/45/50}", + "esES": "• Maná restaurado 🡑 {5/10/15/20/25/30/35/40/45/50}.", + "esMX": "• Maná restaurado 🡑 {5/10/15/20/25/30/35/40/45/50}", + "frFR": "• Mana restauré 🡑 {5/10/15/20/25/30/35/40/45/50}", + "itIT": "• Mana ripristinato 🡑 {5/10/15/20/25/30/35/40/45/50}", + "jaJP": "• マナ回復量 🡑 {5/10/15/20/25/30/35/40/45/50}", + "koKR": "• 마나 복원 🡑 {5/10/15/20/25/30/35/40/45/50}", + "plPL": "• Przywracana mana: 🡑 {5/10/15/20/25/30/35/40/45/50}", + "ptBR": "• Mana recuperado 🡑 {5/10/15/20/25/30/35/40/45/50}", + "ruRU": "• Количество восполняемой маны 🡑 {5/10/15/20/25/30/35/40/45/50} ед.", + "trTR": "• Yenilenen Mana 🡑 {5/10/15/20/25/30/35/40/45/50}", + "zhCN": "• 法力恢复🡑 {5/10/15/20/25/30/35/40/45/50}", + "zhTW": "• 法力回復 🡑 {5/10/15/20/25/30/35/40/45/50}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003734, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_05" + }, + "reward_hash": 3676129552, + "root_node": false, + "x_pos": -2394.83, + "y_pos": 2298.34 + }, + "47": { + "connections": [ + 59, + 49, + 52, + 51 + ], + "id": 650, + "req_points": 0, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 22.808, + "y_pos": -5036.4 + }, + "48": { + "connections": [ + 43 + ], + "id": 651, + "power": { + "power_name": "Sorcerer_Talent_03", + "power_tags": [ + "Lucky Hit" + ], + "power_tags_localized": { + "deDE": [ + "Glückstreffer" + ], + "esES": [ + "Golpe de suerte" + ], + "esMX": [ + "Golpe afortunado" + ], + "frFR": [ + "Coup de chance" + ], + "itIT": [ + "Colpo fortunato" + ], + "jaJP": [ + "幸運の一撃" + ], + "koKR": [ + "행운의 적중" + ], + "plPL": [ + "Szczęśliwy Traf" + ], + "ptBR": [ + "Golpe de Sorte" + ], + "ruRU": [ + "Удачный удар" + ], + "trTR": [ + "Şanslı Vuruş" + ], + "zhCN": [ + "幸运一击" + ], + "zhTW": [ + "幸運觸發" + ] + }, + "skill_desc": "Your Lucky Hit Chance is increased by +{5/10/15/20/25/30/35/40/45/50}%.", + "skill_desc_localized": { + "deDE": "Eure Glückstrefferchance ist um +{5/10/15/20/25/30/35/40/45/50}% erhöht.", + "esES": "Tu probabilidad de golpe de suerte aumenta un +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "Tu probabilidad de golpe afortunado aumenta un +{5/10/15/20/25/30/35/40/45/50}%.", + "frFR": "Vos chances d'obtenir un coup de chance sont augmentées de +{5/10/15/20/25/30/35/40/45/50}%.", + "itIT": "La probabilità di colpo fortunato aumenta del +{5/10/15/20/25/30/35/40/45/50}%.", + "jaJP": "幸運の一撃の発生率が+{5/10/15/20/25/30/35/40/45/50}%上昇する。", + "koKR": "행운의 적중 확률이 +{5/10/15/20/25/30/35/40/45/50}% 증가합니다.", + "plPL": "Twoja szansa na szczęśliwy traf jest zwiększona o +{5/10/15/20/25/30/35/40/45/50}%.", + "ptBR": "Sua chance de Golpe de Sorte é aumentada em +{5/10/15/20/25/30/35/40/45/50}%.", + "ruRU": "Вероятность удачного удара повышается на {5/10/15/20/25/30/35/40/45/50}%.", + "trTR": "Şanslı Vuruş İhtimalin +{5/10/15/20/25/30/35/40/45/50}% artar.", + "zhCN": "你的幸运一击几率提高 +{5/10/15/20/25/30/35/40/45/50}%。", + "zhTW": "你的幸運觸發機率提高 +{5/10/15/20/25/30/35/40/45/50}%。" + }, + "skill_name": "Precision Magic", + "skill_name_localized": { + "deDE": "Präzisionsmagie", + "esES": "Magia de precisión", + "esMX": "Magia de Precisión", + "frFR": "Magie de précision", + "itIT": "Magia di Precisione", + "jaJP": "精密魔法", + "koKR": "정밀 마법", + "plPL": "Magiczna Precyzja", + "ptBR": "Magia de Precisão", + "ruRU": "Точная магия", + "trTR": "İsabetli Sihir", + "zhCN": "精准魔法", + "zhTW": "精準魔法" + }, + "skill_rankup_desc": "• Lucky Hit Chance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Glückstrefferchance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Probabilidad de golpe de suerte 🡑 +{5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Probabilidad de golpe afortunado 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Chances d'obtenir un coup de chance 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Probabilità di colpo fortunato 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 幸運の一撃発生率 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 행운의 적중 확률 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szansa na szczęśliwy traf: 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Chance de Golpe de Sorte 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Вероятность удачного удара 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Şanslı Vuruş İhtimali 🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhCN": "• 幸运一击几率🡑 +{5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 幸運觸發機率 🡑 +{5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003732, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_03" + }, + "reward_hash": 3676129550, + "root_node": false, + "x_pos": -3273.74, + "y_pos": -630.473 + }, + "49": { + "connections": [ + 47, + 118 + ], + "id": 652, + "power": { + "power_name": "Sorcerer_Spark", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nLucky Hit Chance: 9% (per hit)\nLaunch a bolt of lightning that shocks an enemy 4 times, dealing {10/11/12/13/14/15/16/17/18/19}% damage each hit.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nGlückstrefferchance: 9% (per hit)\nEntsendet einen Blitz, der einen Gegner 4-mal schockt und bei jedem Treffer {10/11/12/13/14/15/16/17/18/19}% Schaden verursacht.", + "esES": "Attack Speed Multiplier: 1.25\nProbabilidad de golpe de suerte: 9% (per hit)\nLanzas una descarga de rayos que electrocuta 4 veces a un enemigo e inflige {10/11/12/13/14/15/16/17/18/19}% de daño con cada golpe.", + "esMX": "Attack Speed Multiplier: 1.25\nProbabilidad de golpe afortunado: 9% (per hit)\nLanza un rayo que electrocuta a un enemigo 4 veces e inflige {10/11/12/13/14/15/16/17/18/19}% de daño por golpe.", + "frFR": "Attack Speed Multiplier: 1.25\nChances d'obtenir un coup de chance: 9% (per hit)\nVous lancez un éclair de foudre qui électrocute une cible 4 fois, infligeant {10/11/12/13/14/15/16/17/18/19}% points de dégâts par coup.", + "itIT": "Attack Speed Multiplier: 1.25\nProbabilità di colpo fortunato: 9% (per hit)\nLancia un dardo di fulmini che folgora un nemico 4 volte, infliggendo {10/11/12/13/14/15/16/17/18/19}% danni a ogni colpo.", + "jaJP": "Attack Speed Multiplier: 1.25\n幸運の一撃発生率: 9% (per hit)\n稲妻を放って敵1体を4回感電させ、1回命中するごとに{10/11/12/13/14/15/16/17/18/19}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n행운의 적중 확률: 9% (per hit)\n번개 화살을 발사하여 적을 4번 감전시키고, 각각 {10/11/12/13/14/15/16/17/18/19}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nSzansa na szczęśliwy traf: 9% (per hit)\nWystrzeliwujesz błyskawicę, która poraża cel 4 razy, przy każdym trafieniu zadając {10/11/12/13/14/15/16/17/18/19}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nChance de Golpe de Sorte: 9% (per hit)\nLança um raio que eletrocuta um inimigo 4 vezes, causando {10/11/12/13/14/15/16/17/18/19}% de dano a cada acerto.", + "ruRU": "Attack Speed Multiplier: 1.25\nВероятность удачного удара: 9% (per hit)\nВы выпускаете разряд молнии, поражающий противника 4 раза:раз и наносящий {10/11/12/13/14/15/16/17/18/19}% ед. урона за каждый удар.", + "trTR": "Attack Speed Multiplier: 1.25\nŞanslı Vuruş İhtimali: 9% (per hit)\nBir düşmanı 4 kez şoklayarak vuruş başına {10/11/12/13/14/15/16/17/18/19}% hasar veren bir yıldırım fırlat.", + "zhCN": "Attack Speed Multiplier: 1.25\n幸运一击几率: 9% (per hit)\n发射一道闪电, 震击一名敌人 4 次, 每一击造成 {10/11/12/13/14/15/16/17/18/19}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n幸運觸發機率: 9% (per hit)\n放出一道閃電電擊敵人 4 次,每次擊中造成 {10/11/12/13/14/15/16/17/18/19}% 點傷害。" + }, + "skill_name": "Spark", + "skill_name_localized": { + "deDE": "Funke", + "esES": "Chispa", + "esMX": "Chispa", + "frFR": "Étincelle", + "itIT": "Scintilla", + "jaJP": "スパーク", + "koKR": "벼락불", + "plPL": "Iskra", + "ptBR": "Faísca", + "ruRU": "Искра", + "trTR": "Kıvılcım", + "zhCN": "电花", + "zhTW": "電光彈" + }, + "skill_rankup_desc": "• Damage 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {10/11/12/13/14/15/16/17/18/19}%.", + "esES": "• Daño 🡑 {10/11/12/13/14/15/16/17/18/19}%.", + "esMX": "• Daño 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "frFR": "• Dégâts 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "itIT": "• Danni 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "jaJP": "• ダメージ 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "koKR": "• 피해 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "plPL": "• Obrażenia: 🡑 {10/11/12/13/14/15/16/17/18/19}% pkt.", + "ptBR": "• Dano 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "ruRU": "• Урон 🡑 {10/11/12/13/14/15/16/17/18/19}% ед.", + "trTR": "• Hasar 🡑 {10/11/12/13/14/15/16/17/18/19}%", + "zhCN": "• 伤害🡑 {10/11/12/13/14/15/16/17/18/19}%", + "zhTW": "• 傷害 🡑 {10/11/12/13/14/15/16/17/18/19}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 143483, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Spark" + }, + "reward_hash": 2857783106, + "root_node": false, + "x_pos": -955.267, + "y_pos": -5198.86 + }, + "5": { + "connections": [ + 43, + 130 + ], + "id": 608, + "power": { + "power_name": "Sorcerer_IceBlades", + "power_tags": [ + "Conjuration", + "Frost", + "Vulnerable", + "Damage", + "Cold", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Frost", + "Verwundbar", + "Schaden", + "Kälte", + "Abklingzeit" + ], + "esES": [ + "Evocación", + "Escarcha", + "Vulnerable", + "Daño", + "Frío", + "Tiempo de reutilización" + ], + "esMX": [ + "Conjuración", + "Hielo", + "Vulnerable", + "Daño", + "Frío", + "Recuperación" + ], + "frFR": [ + "Conjuration", + "Givre", + "Vulnérable", + "Dégâts", + "Froid", + "Temps de recharge" + ], + "itIT": [ + "Invocazione", + "Gelo", + "Vulnerabilità", + "Danni", + "Freddo", + "Tempo di recupero" + ], + "jaJP": [ + "召喚", + "凍結", + "脆弱", + "ダメージ", + "冷気", + "クールダウン" + ], + "koKR": [ + "구현", + "서리", + "취약", + "피해", + "냉기", + "재사용 대기시간" + ], + "plPL": [ + "Przyzywanie", + "Lód", + "Odsłonięcie", + "Obrażenia", + "Zimno", + "Odnowienie" + ], + "ptBR": [ + "Conjuração", + "Geleira", + "Vulnerável", + "Dano", + "Gelo", + "Recarga" + ], + "ruRU": [ + "Колдовство", + "Мороз", + "Уязвимость", + "Урон", + "Холод", + "Время восстановления" + ], + "trTR": [ + "Büyü", + "Soğuk", + "Savunmasız", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "召唤魔法", + "寒霜", + "易伤", + "伤害", + "冰霜", + "冷却时间" + ], + "zhTW": [ + "咒喚", + "冰霜", + "易傷", + "傷害", + "冰寒", + "冷卻時間" + ] + }, + "skill_desc": "Cooldown: 16 seconds\nLucky Hit Chance: 15% (per hit)\nConjure a pair of ice blades for 6 seconds that rapidly slash enemies for {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% damage and have a 40% chance to make them Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 16 Sek.\nGlückstrefferchance: 15% (per hit)\nBeschwört 6 Sek. lang Klingen aus Eis, die Gegner blitzschnell aufschlitzen, dabei {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% Schaden verursachen und über eine Chance von 40% verfügen, sie 2 Sek. lang verwundbar zu machen.", + "esES": "Tiempo de reutilización: 16 s\nProbabilidad de golpe de suerte: 15% (per hit)\nCreas durante 6 s un par de hojas de hielo que atacan rápidamente a los enemigos, les infligen {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% de daño y tienen un 40% de probabilidad de volverlos vulnerables durante 2 s.", + "esMX": "Recuperación: 16 segundos\nProbabilidad de golpe afortunado: 15% (per hit)\nConjuras un par de cuchillas gélidas durante 6 segundos que acuchillan rápidamente a los enemigos, les infligen {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% de daño y tienen un 40% de probabilidad de volverlos vulnerables durante 2 segundos.", + "frFR": "Temps de recharge: 16 s\nChances d'obtenir un coup de chance: 15% (per hit)\nVous invoquez deux lames de glace pendant 6 s qui lacèrent rapidement les adversaires, ce qui leur inflige {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% points de dégâts et a 40% de chances de les rendre vulnérables pendant 2 s.", + "itIT": "Tempo di recupero: 16 s\nProbabilità di colpo fortunato: 15% (per hit)\nInvochi due lame di ghiaccio per 6 s che rapidamente feriscono i nemici, infliggendo {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% danni, e hanno una probabilità del 40% di renderli vulnerabili per 2 s.", + "jaJP": "クールダウン: 16秒\n幸運の一撃発生率: 15% (per hit)\n一組の氷の刃を6秒間呼び出して敵を素早く斬りつけ、{23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%のダメージを与える。また、その敵を40%の確率で2秒間にわたり脆弱状態にする。", + "koKR": "재사용 대기시간: 16초\n행운의 적중 확률: 15% (per hit)\n6초 동안 얼음 칼날 한 쌍을 구현하고 빠르게 적을 베어 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%의 피해를 주고, 40% 확률로 2초 동안 대상을 취약하게 만듭니다.", + "plPL": "Czas odnowienia: 16 sek.\nSzansa na szczęśliwy traf: 15% (per hit)\nNa 6 sek. przyzywasz dwa lodowe ostrza, które szybko sieką przeciwników, zadając im {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% pkt. obrażeń i mają 40% szans na odsłonięcie wrogów na 2 sek.", + "ptBR": "Recarga: 16 s\nChance de Golpe de Sorte: 15% (per hit)\nConjura lâminas de gelo por 6 s que cortam os inimigos rapidamente, causando {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% de dano, e têm 40% de chance de torná-los vulneráveis por 2 s.", + "ruRU": "Время восстановления: 16 сек.\nВероятность удачного удара: 15% (per hit)\nВы на 6 сек. создаете два ледяных клинка, которые стремительно атакуют противников, нанося им {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% ед. урона и с вероятностью 40% делая их уязвимыми на 2 сек.", + "trTR": "Bekleme Süresi: 16 saniye\nŞanslı Vuruş İhtimali: 15% (per hit)\n6 saniye boyunca düşmanları hızlıca keserek {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% hasar veren ve 40% ihtimalle düşmanları 2 saniyeliğine Savunmasız hâle getiren bir çift buz kılıcı çağır.", + "zhCN": "冷却时间: 16 秒\n幸运一击几率: 15 (per hit) %\n召唤一对存在 6 秒的冰刃, 迅速劈砍敌人, 造成 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% 点伤害并有 40% 几率使其陷入易伤状态, 持续 2 秒。", + "zhTW": "冷卻時間:16 秒\n幸運觸發機率:15% (per hit)\n呼喚一對持續 6 秒的寒冰之刃,它們會快速斬擊敵人,造成 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% 點傷害,並有 40% 機率對敵人造成易傷 2 秒。" + }, + "skill_name": "Ice Blades", + "skill_name_localized": { + "deDE": "Eisklingen", + "esES": "Hojas de hielo", + "esMX": "Cuchillas Gélidas", + "frFR": "Lames de glace", + "itIT": "Lame di ghiaccio", + "jaJP": "アイスブレイド", + "koKR": "얼음 칼날", + "plPL": "Lodowe Ostrza", + "ptBR": "Lâminas de Gelo", + "ruRU": "Ледяные клинки", + "trTR": "Buz Kılıçları", + "zhCN": "冰刃", + "zhTW": "寒冰之刃" + }, + "skill_rankup_desc": "• Damage 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%.", + "esES": "• Daño 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%.", + "esMX": "• Daño 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "frFR": "• Dégâts 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "itIT": "• Danni 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "jaJP": "• ダメージ 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "koKR": "• 피해 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "plPL": "• Obrażenia: 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% pkt.", + "ptBR": "• Dano 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "ruRU": "• Урон 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}% ед.", + "trTR": "• Hasar 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "zhCN": "• 伤害🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%", + "zhTW": "• 傷害 🡑 {23/25.3/27.6/29.9/32.2/34.5/36.8/39.1/41.4/43.7}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 291492, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_IceBlades" + }, + "reward_hash": 37441501, + "root_node": false, + "x_pos": -3442.23, + "y_pos": -151.189 + }, + "50": { + "connections": [ + 39 + ], + "id": 653, + "power": { + "power_name": "Sorcerer_Talent_Lightning_T2_N1", + "power_tags": [ + "Damage", + "Crowd Control", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Schaden", + "Kontrollverlust", + "Blitz" + ], + "esES": [ + "Daño", + "Control de masas", + "Rayos" + ], + "esMX": [ + "Daño", + "Control de multitudes", + "Rayo" + ], + "frFR": [ + "Dégâts", + "Perte de contrôle", + "Foudre" + ], + "itIT": [ + "Danni", + "Effetti debilitanti", + "Fulmine" + ], + "jaJP": [ + "ダメージ", + "操作障害効果", + "電撃" + ], + "koKR": [ + "피해", + "군중 제어", + "번개" + ], + "plPL": [ + "Obrażenia", + "Ograniczanie Kontroli", + "Błyskawice" + ], + "ptBR": [ + "Dano", + "Controle de Grupo", + "Eletricidade" + ], + "ruRU": [ + "Урон", + "Контроль", + "Молния" + ], + "trTR": [ + "Hasar", + "Kitle Kontrolü", + "Yıldırım" + ], + "zhCN": [ + "伤害", + "控制", + "闪电" + ], + "zhTW": [ + "傷害", + "控場", + "閃電" + ] + }, + "skill_desc": "Every time you Stun an enemy, you deal {20/40/60/80/100/120/140/160/180/200}% Lightning damage to them.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Ihr einen Gegner betäubt, fügt Ihr ihm {20/40/60/80/100/120/140/160/180/200}% Blitzschaden zu.", + "esES": "Cada vez que aturdes a un enemigo, le infliges {20/40/60/80/100/120/140/160/180/200}% de daño de rayos.", + "esMX": "Cada vez que aturdes a un enemigo, le infliges {20/40/60/80/100/120/140/160/180/200}% de daño de rayo.", + "frFR": "Chaque fois que vous étourdissez une cible, vous lui infligez {20/40/60/80/100/120/140/160/180/200}% points de dégâts de foudre.", + "itIT": "Infliggi {20/40/60/80/100/120/140/160/180/200}% danni da fulmine a un nemico ogni volta che lo stordisci.", + "jaJP": "敵1体をスタンさせるごとに、敵に与える電撃ダメージが{20/40/60/80/100/120/140/160/180/200}%増加する。", + "koKR": "적을 기절시킬 때마다 적에게 {20/40/60/80/100/120/140/160/180/200}%의 번개 피해를 줍니다.", + "plPL": "Za każdym razem, gdy ogłuszasz wroga, zadajesz mu {20/40/60/80/100/120/140/160/180/200}% obrażeń od Błyskawic.", + "ptBR": "Sempre que você atordoar um inimigo, você causa {20/40/60/80/100/120/140/160/180/200}% de dano elétrico a ele.", + "ruRU": "Оглушая противника, вы наносите ему {20/40/60/80/100/120/140/160/180/200}% ед. урона от молнии.", + "trTR": "Bir düşmanı her Sersemlettiğinde düşmana {20/40/60/80/100/120/140/160/180/200}% Yıldırım hasarı verirsin.", + "zhCN": "每次你击昏一名敌人, 都会对其造成 {20/40/60/80/100/120/140/160/180/200}% 点闪电伤害。", + "zhTW": "你每次擊昏敵人時,對其造成 {20/40/60/80/100/120/140/160/180/200}% 點電擊傷害。" + }, + "skill_name": "Shocking Impact", + "skill_name_localized": { + "deDE": "Schockierende Wirkung", + "esES": "Impacto electrocutador", + "esMX": "Impacto Eléctrico", + "frFR": "Impact électrique", + "itIT": "Impatto Folgorante", + "jaJP": "帯電", + "koKR": "감전의 충격", + "plPL": "Porażające Zderzenie", + "ptBR": "Impacto Elétrico", + "ruRU": "Импульс шока", + "trTR": "Şok Eden Çarpışma", + "zhCN": "电冲震击", + "zhTW": "電能震擊" + }, + "skill_rankup_desc": "• Damage 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {20/40/60/80/100/120/140/160/180/200}%.", + "esES": "• Daño 🡑 {20/40/60/80/100/120/140/160/180/200}%.", + "esMX": "• Daño 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "frFR": "• Dégâts 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "itIT": "• Danni 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "jaJP": "• ダメージ 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "koKR": "• 피해 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "plPL": "• Obrażenia: 🡑 {20/40/60/80/100/120/140/160/180/200}% pkt.", + "ptBR": "• Dano 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "ruRU": "• Урон 🡑 {20/40/60/80/100/120/140/160/180/200}% ед.", + "trTR": "• Hasar 🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhCN": "• 伤害🡑 {20/40/60/80/100/120/140/160/180/200}%", + "zhTW": "• 傷害 🡑 {20/40/60/80/100/120/140/160/180/200}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156227, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Lightning_T2_N1" + }, + "reward_hash": 3138170962, + "root_node": false, + "x_pos": 471.024, + "y_pos": 2662.13 + }, + "51": { + "connections": [ + 47, + 116 + ], + "id": 654, + "power": { + "power_name": "Sorcerer_FireBolt", + "power_tags": [ + "Basic", + "Pyromancy", + "Damage", + "Fire", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Pyromanie", + "Schaden", + "Feuer", + "Verbrennung" + ], + "esES": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "esMX": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "frFR": [ + "Basique", + "Pyromancie", + "Dégâts", + "Feu", + "Brûlure" + ], + "itIT": [ + "Base", + "Piromanzia", + "Danni", + "Fuoco", + "Bruciatura" + ], + "jaJP": [ + "基本", + "火術", + "ダメージ", + "火炎", + "炎上" + ], + "koKR": [ + "기본", + "방화", + "피해", + "화염", + "불태우기" + ], + "plPL": [ + "Podstawowe", + "Piromancja", + "Obrażenia", + "Ogień", + "Podpalenie" + ], + "ptBR": [ + "Básica", + "Piromancia", + "Dano", + "Fogo", + "Queimadura" + ], + "ruRU": [ + "Базовое", + "Пиромантия", + "Урон", + "Огонь", + "Горение" + ], + "trTR": [ + "Temel", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Yakma" + ], + "zhCN": [ + "基础", + "爆焰", + "伤害", + "火焰", + "燃烧" + ], + "zhTW": [ + "基本", + "焰術", + "傷害", + "火焰", + "燃燒" + ] + }, + "skill_desc": "Lucky Hit Chance: 35% (per use)\nHurl a flaming bolt, dealing {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% damage and Burning for {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% damage over 6 seconds.", + "skill_desc_localized": { + "deDE": "Glückstrefferchance: 35% (per use)\nSchleudert einen flammenden Blitz, der {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% Schaden verursacht und Gegner verbrennt, wodurch sie im Verlauf von 6 Sek. {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% Schaden erleiden.", + "esES": "Probabilidad de golpe de suerte: 35% (per use)\nArrojas una descarga flamígera que inflige {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% de daño y {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% de daño de quemadura durante 6 s.", + "esMX": "Probabilidad de golpe afortunado: 35% (per use)\nLanzas una descarga ígnea que inflige {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% de daño e inflige {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% de daño de quemadura durante 6 segundos.", + "frFR": "Chances d'obtenir un coup de chance: 35% (per use)\nVous lancez un éclair enflammé qui inflige {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% points de dégâts à l'impact et brûle les adversaires sur la durée en infligeant {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% points de dégâts en 6 s.", + "itIT": "Probabilità di colpo fortunato: 35% (per use)\nScagli un dardo infuocato, infliggendo {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% danni, e mandi in fiamme il bersaglio, infliggendo {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% danni in 6 s.", + "jaJP": "幸運の一撃発生率: 35% (per use)\n炎の矢を発射し、{18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%のダメージを与え、6秒間炎上させて{43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%のダメージを与える。", + "koKR": "행운의 적중 확률: 35% (per use)\n불타는 화살을 날려 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%의 피해를 주고 대상을 불태워 6초에 걸쳐 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%의 피해를 줍니다.", + "plPL": "Szansa na szczęśliwy traf: 35% (per use)\nMiotasz płonącym piorunem, który zadaje {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% pkt. obrażeń i podpala cel, zadając dodatkowo {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% pkt. obrażeń w ciągu 6 sek.", + "ptBR": "Chance de Golpe de Sorte: 35% (per use)\nLança uma seta flamejante, causando {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% de dano e queimando por {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% de dano ao longo de 6 s.", + "ruRU": "Вероятность удачного удара: 35% (per use)\nВы запускаете огненную стрелу, наносящую {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% ед. урона сразу и еще {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% ед. урона от горения за 6 сек.", + "trTR": "Şanslı Vuruş İhtimali: 35% (per use)\nAlevli bir ok atarak {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% hasar ve 6 saniye boyunca Yakarak {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% hasar ver.", + "zhCN": "幸运一击几率: 35% (per use)\n投掷一枚火焰弹, 造成 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% 点伤害, 并使目标燃烧, 在 6 秒内造成 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% 点伤害。", + "zhTW": "幸運觸發機率:35% (per use)\n投擲火焰彈,造成 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% 點傷害,並在 6 秒內造成 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% 點燃燒傷害。" + }, + "skill_name": "Fire Bolt", + "skill_name_localized": { + "deDE": "Feuerblitz", + "esES": "Descarga de fuego", + "esMX": "Descarga Ígnea", + "frFR": "Éclair de feu", + "itIT": "Dardo di Fuoco", + "jaJP": "ファイアボルト", + "koKR": "화염탄", + "plPL": "Ognista Wiązka", + "ptBR": "Seta de Fogo", + "ruRU": "Стрела огня", + "trTR": "Ateş Oku", + "zhCN": "火焰弹", + "zhTW": "火焰彈" + }, + "skill_rankup_desc": "• Damage 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Burning Damage 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Verbrennungsschaden 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "esES": "• Daño 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%.\n• Daño de quemadura 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%.", + "esMX": "• Daño 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Daño de quemadura 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "frFR": "• Dégâts 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Dégâts de brûlure 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "itIT": "• Danni 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Danni da fiamme 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "jaJP": "• ダメージ 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• 炎上ダメージ 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "koKR": "• 피해 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• 연소 피해 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "plPL": "• Obrażenia: 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Obrażenia od podpalenia: 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "ptBR": "• Dano 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Dano flamejante 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "ruRU": "• Урон 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}% ед.\n• Урон от горения 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}% ед.", + "trTR": "• Hasar 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• Yanma Hasarı 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "zhCN": "• 伤害🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• 燃烧伤害🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%", + "zhTW": "• 傷害 🡑 {18/19.8/21.6/23.4/25.2/27/28.8/30.6/32.4/34.2}%\n• 燃燒傷害 🡑 {43.8/48.6/52.8/57/61.8/66/70.2/75/79.2/83.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 153249, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_FireBolt" + }, + "reward_hash": 3398832792, + "root_node": false, + "x_pos": 427.839, + "y_pos": -5538.76 + }, + "52": { + "connections": [ + 47, + 119 + ], + "id": 655, + "power": { + "power_name": "Sorcerer_ArcLash", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos", + "Control de masas" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния", + "Контроль" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电", + "控制" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電", + "控場" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nLucky Hit Chance: 14% (per hit)\nUnleash arcing lightning that deals {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nGlückstrefferchance: 14% (per hit)\nEntfesselt bogenförmige Blitze, die Gegnern vor Euch {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% Schaden zufügen. Mit jedem 10. Schwung der Elektropeitsche werden alle getroffenen Gegner 2 Sek. lang betäubt.", + "esES": "Attack Speed Multiplier: 1.25\nProbabilidad de golpe de suerte: 14% (per hit)\nCreas un arco eléctrico que inflige {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% de daño a los enemigos frente a ti. Cada 10 pasadas de Arco eléctrico, aturdes a todos los enemigos golpeados durante 2 s.", + "esMX": "Attack Speed Multiplier: 1.25\nProbabilidad de golpe afortunado: 14% (per hit)\nDesatas un rayo en arco que inflige {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% de daño a los enemigos frente a ti. Cada 10 golpes de Latigazo de Arco Eléctrico, aturde a todos los enemigos durante 2 segundos.", + "frFR": "Attack Speed Multiplier: 1.25\nChances d'obtenir un coup de chance: 14% (per hit)\nVous libérez des arcs de foudre qui infligent {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% points de dégâts aux adversaires en face de vous. Toutes les 10 frappes de Fouet électrique, la compétence étourdit toutes les cibles touchées pendant 2 s.", + "itIT": "Attack Speed Multiplier: 1.25\nProbabilità di colpo fortunato: 14% (per hit)\nScateni un arco di elettricità che infligge {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% danni ai nemici frontali. Ogni 10 colpi di Sferzata ad Arco, i nemici colpiti vengono storditi per 2 s.", + "jaJP": "Attack Speed Multiplier: 1.25\n幸運の一撃発生率: 14% (per hit)\n弧を描く稲妻を放ち、前方の敵に{42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%ダメージを与える。〈アークラッシュ〉は10回命中するたびに、当たったすべての敵を2秒間スタンさせる。", + "koKR": "Attack Speed Multiplier: 1.25\n행운의 적중 확률: 14% (per hit)\n뻗어나가는 번개를 내뿜어 전방의 적들에게 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%의 피해를 줍니다. 전기 채찍을 10번 휘두를 때마다 적중한 모든 적을 2초 동안 기절시킵니다.", + "plPL": "Attack Speed Multiplier: 1.25\nSzansa na szczęśliwy traf: 14% (per hit)\nUwalniasz po łuku błyskawicę, która zadaje wrogom znajdującym się przed tobą {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% pkt. obrażeń. Co 10 smagnięcie Bicza Wyładowań ogłusza wszystkich trafionych wrogów na 2 sek.", + "ptBR": "Attack Speed Multiplier: 1.25\nChance de Golpe de Sorte: 14% (per hit)\nSolta raios em arco que causam {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% de dano aos inimigos à sua frente. Cada 10 vezes que Açoite do Arco golpeia, atordoa todos os inimigos atingidos por 2 s.", + "ruRU": "Attack Speed Multiplier: 1.25\nВероятность удачного удара: 14% (per hit)\nВы поражаете противников перед собой дуговым разрядом молнии, наносящим {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% ед. урона. Каждый 10-й взмах \"Грозовой плети\" оглушает пораженных противников на 2 сек.", + "trTR": "Attack Speed Multiplier: 1.25\nŞanslı Vuruş İhtimali: 14% (per hit)\nÖnündeki düşmanlara {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% hasar veren elektrik kırbaçları fırlat. Elektrik Kırbacı her 10 kez savrulduğunda vurduğu tüm düşmanları 2 saniyeliğine Sersemletir.", + "zhCN": "Attack Speed Multiplier: 1.25\n幸运一击几率: 14% (per hit)\n施放弧形闪电, 对你面前的敌人造成 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% 点伤害。每第 10 次施放电弧鞭笞, 击昏所有命中的敌人 2 秒。", + "zhTW": "Attack Speed Multiplier: 1.25\n幸運觸發機率: 14% (per hit)\n釋放電弧,對你面前的敵人造成 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% 點傷害。每使出 10 次電弧鞭擊,會使擊中的所有敵人昏迷 2 秒。" + }, + "skill_name": "Arc Lash", + "skill_name_localized": { + "deDE": "Elektropeitsche", + "esES": "Arco eléctrico", + "esMX": "Latigazo de Arco Eléctrico", + "frFR": "Fouet électrique", + "itIT": "Sferzata ad Arco", + "jaJP": "アークラッシュ", + "koKR": "전기 채찍", + "plPL": "Bicz Wyładowań", + "ptBR": "Açoite do Arco", + "ruRU": "Грозовая плеть", + "trTR": "Elektrik Kırbacı", + "zhCN": "电弧鞭笞", + "zhTW": "電弧鞭擊" + }, + "skill_rankup_desc": "• Damage 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%.", + "esES": "• Daño 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%.", + "esMX": "• Daño 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "frFR": "• Dégâts 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "itIT": "• Danni 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "jaJP": "• ダメージ 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "koKR": "• 피해 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "plPL": "• Obrażenia: 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% pkt.", + "ptBR": "• Dano 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "ruRU": "• Урон 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}% ед.", + "trTR": "• Hasar 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "zhCN": "• 伤害🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%", + "zhTW": "• 傷害 🡑 {42/46.2/50.4/54.6/58.8/63/67.2/71.4/75.6/79.8}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 297902, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_ArcLash" + }, + "reward_hash": 878313183, + "root_node": false, + "x_pos": 998.371, + "y_pos": -5196.94 + }, + "53": { + "connections": [ + 115, + 27 + ], + "id": 656, + "power": { + "power_name": "Sorcerer_Talent_Elemental_T1_N2", + "power_tags": [ + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Mana" + ], + "esES": [ + "Maná" + ], + "esMX": [ + "Maná" + ], + "frFR": [ + "Mana" + ], + "itIT": [ + "Mana" + ], + "jaJP": [ + "マナ" + ], + "koKR": [ + "마나" + ], + "plPL": [ + "Mana" + ], + "ptBR": [ + "Mana" + ], + "ruRU": [ + "Мана" + ], + "trTR": [ + "Mana" + ], + "zhCN": [ + "法力" + ], + "zhTW": [ + "法力" + ] + }, + "skill_desc": "Your Maximum Mana is increased by {3/6/9/12/15/18/21/24/27/30}.", + "skill_desc_localized": { + "deDE": "Euer maximales Mana ist um {3/6/9/12/15/18/21/24/27/30} erhöht.", + "esES": "Tu maná máximo aumenta en {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "Tu maná máximo aumenta en {3/6/9/12/15/18/21/24/27/30}.", + "frFR": "Votre maximum de mana est augmenté de {3/6/9/12/15/18/21/24/27/30}.", + "itIT": "Il tuo mana massimo aumenta di {3/6/9/12/15/18/21/24/27/30}.", + "jaJP": "マナの上限が{3/6/9/12/15/18/21/24/27/30}増加する。", + "koKR": "최대 마나가 {3/6/9/12/15/18/21/24/27/30} 증가합니다.", + "plPL": "Twoja maksymalna mana jest zwiększona o {3/6/9/12/15/18/21/24/27/30} pkt.", + "ptBR": "Seu mana máximo é aumentado em {3/6/9/12/15/18/21/24/27/30}.", + "ruRU": "Максимальный запас маны увеличивается на {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "Maksimum Manan {3/6/9/12/15/18/21/24/27/30} artar.", + "zhCN": "你的法力上限提高 {3/6/9/12/15/18/21/24/27/30} 点。", + "zhTW": "你的法力上限提高 {3/6/9/12/15/18/21/24/27/30}。" + }, + "skill_name": "Devastation", + "skill_name_localized": { + "deDE": "Verwüstung", + "esES": "Devastación", + "esMX": "Devastación", + "frFR": "Dévastation", + "itIT": "Devastazione", + "jaJP": "魔力の残滓", + "koKR": "파멸", + "plPL": "Dewastacja", + "ptBR": "Devastação", + "ruRU": "Опустошение", + "trTR": "Tahribat", + "zhCN": "灭绝", + "zhTW": "破滅" + }, + "skill_rankup_desc": "• Maximum Mana 🡑 {3/6/9/12/15/18/21/24/27/30}", + "skill_rankup_desc_localized": { + "deDE": "• Maximales Mana 🡑 {3/6/9/12/15/18/21/24/27/30}", + "esES": "• Maná máximo 🡑 {3/6/9/12/15/18/21/24/27/30}.", + "esMX": "• Maná máximo 🡑 {3/6/9/12/15/18/21/24/27/30}", + "frFR": "• Mana maximum 🡑 {3/6/9/12/15/18/21/24/27/30}", + "itIT": "• Mana massimo 🡑 {3/6/9/12/15/18/21/24/27/30}", + "jaJP": "• マナ最大値 🡑 {3/6/9/12/15/18/21/24/27/30}", + "koKR": "• 최대 마나 🡑 {3/6/9/12/15/18/21/24/27/30}", + "plPL": "• Maksymalna mana: 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ptBR": "• Mana máximo 🡑 {3/6/9/12/15/18/21/24/27/30}", + "ruRU": "• Максимальный запас маны 🡑 {3/6/9/12/15/18/21/24/27/30} ед.", + "trTR": "• Maksimum Mana 🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhCN": "• 法力上限🡑 {3/6/9/12/15/18/21/24/27/30}", + "zhTW": "• 法力上限 🡑 {3/6/9/12/15/18/21/24/27/30}" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 156225, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_Elemental_T1_N2" + }, + "reward_hash": 4266732805, + "root_node": false, + "x_pos": -3408.76, + "y_pos": -3313.03 + }, + "54": { + "connections": [ + 115, + 125 + ], + "id": 657, + "power": { + "power_name": "Sorcerer_Fireball", + "power_tags": [ + "Core", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nMana Cost: 35\nLucky Hit Chance: 33% (per hit)\nHurl an exploding ball of fire, dealing {60/66/72/78/84/90/96/102/108/114}% damage to surrounding enemies.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nManakosten: 35\nGlückstrefferchance: 33% (per hit)\nSchleudert einen explodierenden Feuerball, der Gegnern in der Nähe {60/66/72/78/84/90/96/102/108/114}% Schaden zufügt.", + "esES": "Attack Speed Multiplier: 1.25\nCoste de maná: 35\nProbabilidad de golpe de suerte: 33% (per hit)\nArrojas una bola de fuego explosiva que inflige {60/66/72/78/84/90/96/102/108/114}% de daño a los enemigos cercanos.", + "esMX": "Attack Speed Multiplier: 1.25\nCosto de maná: 35\nProbabilidad de golpe afortunado: 33% (per hit)\nLanzas una bola de fuego explosiva que inflige {60/66/72/78/84/90/96/102/108/114}% de daño a los enemigos circundantes.", + "frFR": "Attack Speed Multiplier: 1.25\nCoût en mana: 35\nChances d'obtenir un coup de chance: 33% (per hit)\nVous lancez une boule de feu explosive qui inflige {60/66/72/78/84/90/96/102/108/114}% points de dégâts aux adversaires à proximité.", + "itIT": "Attack Speed Multiplier: 1.25\nCosto in mana: 35\nProbabilità di colpo fortunato: 33% (per hit)\nLanci una palla di fuoco esplosiva, infliggendo {60/66/72/78/84/90/96/102/108/114}% danni ai nemici circostanti.", + "jaJP": "Attack Speed Multiplier: 1.25\nマナ消費量: 35\n幸運の一撃発生率: 33% (per hit)\n爆発する火の玉を投げつけ、周囲の敵に {60/66/72/78/84/90/96/102/108/114}%のダメージを与える。", + "koKR": "Attack Speed Multiplier: 1.25\n소모: 마나 35\n행운의 적중 확률: 33% (per hit)\n폭발하는 불덩이를 날려 주위 적들에게 {60/66/72/78/84/90/96/102/108/114}%의 피해를 줍니다.", + "plPL": "Attack Speed Multiplier: 1.25\nKoszt: 35 pkt. many\nSzansa na szczęśliwy traf: 33% (per hit)\nCiskasz wybuchową kulą ognia, która zadaje {60/66/72/78/84/90/96/102/108/114}% pkt. obrażeń pobliskim wrogom.", + "ptBR": "Attack Speed Multiplier: 1.25\nCusto de mana: 35\nChance de Golpe de Sorte: 33% (per hit)\nArremessa uma bola de fogo explosiva, causando {60/66/72/78/84/90/96/102/108/114}% de dano a inimigos ao redor.", + "ruRU": "Attack Speed Multiplier: 1.25\nЗатраты маны: 35 ед.\nВероятность удачного удара: 33% (per hit)\nВы бросаете взрывающийся огненный шар, который наносит {60/66/72/78/84/90/96/102/108/114}% ед. урона окружающим противникам.", + "trTR": "Attack Speed Multiplier: 1.25\nMana Bedeli: 35\nŞanslı Vuruş İhtimali: 33% (per hit)\nEtraftaki düşmanlara {60/66/72/78/84/90/96/102/108/114}% hasar veren patlayıcı bir Ateş Topu fırlat.", + "zhCN": "Attack Speed Multiplier: 1.25\n法力消耗: 35\n幸运一击几率: 33% (per hit)\n施放一团会爆炸的火焰, 对周围的敌人造成 {60/66/72/78/84/90/96/102/108/114}% 点伤害。", + "zhTW": "Attack Speed Multiplier: 1.25\n法力消耗:35\n幸運觸發機率: 33% (per hit)\n投擲會爆炸的火球,對附近敵人造成 {60/66/72/78/84/90/96/102/108/114}% 點傷害。" + }, + "skill_name": "Fireball", + "skill_name_localized": { + "deDE": "Feuerball", + "esES": "Bola de fuego", + "esMX": "Bola de Fuego", + "frFR": "Boule de feu", + "itIT": "Palla di Fuoco", + "jaJP": "ファイアボール", + "koKR": "화염구", + "plPL": "Kula Ognia", + "ptBR": "Bola de Fogo", + "ruRU": "Огненный шар", + "trTR": "Ateş Topu", + "zhCN": "火球", + "zhTW": "火球" + }, + "skill_rankup_desc": "• Damage 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {60/66/72/78/84/90/96/102/108/114}%.", + "esES": "• Daño 🡑 {60/66/72/78/84/90/96/102/108/114}%.", + "esMX": "• Daño 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "frFR": "• Dégâts 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "itIT": "• Danni 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "jaJP": "• ダメージ 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "koKR": "• 피해 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "plPL": "• Obrażenia: 🡑 {60/66/72/78/84/90/96/102/108/114}% pkt.", + "ptBR": "• Dano 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "ruRU": "• Урон 🡑 {60/66/72/78/84/90/96/102/108/114}% ед.", + "trTR": "• Hasar 🡑 {60/66/72/78/84/90/96/102/108/114}%", + "zhCN": "• 伤害🡑 {60/66/72/78/84/90/96/102/108/114}%", + "zhTW": "• 傷害 🡑 {60/66/72/78/84/90/96/102/108/114}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 165023, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Fireball" + }, + "reward_hash": 3398817538, + "root_node": false, + "x_pos": -3095.23, + "y_pos": -4320.73 + }, + "55": { + "connections": [ + 115, + 122 + ], + "id": 658, + "power": { + "power_name": "Sorcerer_ChainLightning", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Mana Cost: 35\nLucky Hit Chance: 25% (per hit)\nUnleash a stream of lightning that deals {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.", + "skill_desc_localized": { + "deDE": "Manakosten: 35\nGlückstrefferchance: 25% (per hit)\nEntfesselt einen Blitzstoß, der {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% Schaden verursacht und bis zu 5-mal auf Euch und Gegner in der Nähe übergeht, wobei Gegner priorisiert werden.", + "esES": "Coste de maná: 35\nProbabilidad de golpe de suerte: 25% (per hit)\nLanzas una corriente de rayos que inflige {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% de daño y salta entre los enemigos cercanos y tú hasta 5 veces (prioriza a los enemigos).", + "esMX": "Costo de maná: 35\nProbabilidad de golpe afortunado: 25% (per hit)\nDesatas un torrente de rayos que inflige {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% de daño y forma una cadena entre los enemigos cercanos y tú hasta 5 veces, priorizando a los enemigos.", + "frFR": "Coût en mana: 35\nChances d'obtenir un coup de chance: 25% (per hit)\nVous libérez un torrent de foudre qui inflige {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% points de dégâts et qui se propage entre les adversaires à proximité et vous jusqu'à 5 fois, en privilégiant les adversaires.", + "itIT": "Costo in mana: 35\nProbabilità di colpo fortunato: 25% (per hit)\nScatena un flusso di fulmini che infligge {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% danni e rimbalza tra te e i nemici vicini fino a 5 volte, dando la priorità ai nemici.", + "jaJP": "マナ消費量: 35\n幸運の一撃発生率: 25% (per hit)\n稲妻の激流を解き放ち、{36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%のダメージを与える。また、敵に優先順位をつけながら付近の敵と自分の間で最大5回まで連鎖する。", + "koKR": "소모: 마나 35\n행운의 적중 확률: 25% (per hit)\n번개 줄기를 방출하여 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%의 피해를 주고 근처의 적과 자신을 최대 5번까지 연쇄 가격합니다. 적을 우선 공격합니다.", + "plPL": "Koszt: 35 pkt. many\nSzansa na szczęśliwy traf: 25% (per hit)\nWyzwalasz strumień błyskawic, który zadaje {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% pkt. obrażeń i przeskakuje pomiędzy pobliskimi wrogami a tobą do 5 razy, koncentrując się na wrogach.", + "ptBR": "Custo de mana: 35\nChance de Golpe de Sorte: 25% (per hit)\nLibera uma torrente de raios que causa {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% de dano e ricocheteia entre inimigos próximos e você até 5 vezes, priorizando inimigos.", + "ruRU": "Затраты маны: 35 ед.\nВероятность удачного удара: 25% (per hit)\nВы выпускаете поток молний, наносящий {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% ед. урона и перескакивающий между вами и ближайшими противниками до 5 раз, в первую очередь выбирая противников.", + "trTR": "Mana Bedeli: 35\nŞanslı Vuruş İhtimali: 25% (per hit)\n{36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% hasar veren ve Yakın düşmanlarla senin aranda en fazla 5 kez seken bir yıldırım akışı fırlat. Düşmanlara öncelik verir.", + "zhCN": "法力消耗: 35\n幸运一击几率: 25% (per hit)\n施放一道闪电, 造成 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% 点伤害, 并最多在你和附近敌人之间连锁弹跳 5 次, 目标优先选择敌人。", + "zhTW": "法力消耗:35\n幸運觸發機率: 25% (per hit)\n釋放一股閃電,造成 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% 點傷害,並在你和附近的敵人之間連鎖最多 5 次,以敵人為優先。" + }, + "skill_name": "Chain Lightning", + "skill_name_localized": { + "deDE": "Kettenblitz", + "esES": "Cadena de rayos", + "esMX": "Cadena de Relámpagos", + "frFR": "Chaîne d'éclairs", + "itIT": "Catena di Fulmini", + "jaJP": "チェイン・ライトニング", + "koKR": "연쇄 번개", + "plPL": "Seryjne Błyskawice", + "ptBR": "Cadeia de Raios", + "ruRU": "Цепная молния", + "trTR": "Zincirleme Yıldırım", + "zhCN": "连锁闪电", + "zhTW": "連鎖閃電" + }, + "skill_rankup_desc": "• Damage 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%.", + "esES": "• Daño 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%.", + "esMX": "• Daño 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "frFR": "• Dégâts 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "itIT": "• Danni 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "jaJP": "• ダメージ 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "koKR": "• 피해 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "plPL": "• Obrażenia: 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% pkt.", + "ptBR": "• Dano 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "ruRU": "• Урон 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% ед.", + "trTR": "• Hasar 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "zhCN": "• 伤害🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%", + "zhTW": "• 傷害 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 292757, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_ChainLightning" + }, + "reward_hash": 615657640, + "root_node": false, + "x_pos": -2778.5, + "y_pos": -3169.79 + }, + "56": { + "connections": [ + 113 + ], + "id": 659, + "power": { + "power_name": "Sorcerer_Talent_07", + "power_tags": [ + "Barrier", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Barriere", + "Abklingzeit" + ], + "esES": [ + "Barrera", + "Tiempo de reutilización" + ], + "esMX": [ + "Barrera", + "Recuperación" + ], + "frFR": [ + "Barrière", + "Temps de recharge" + ], + "itIT": [ + "Barriera", + "Tempo di recupero" + ], + "jaJP": [ + "障壁", + "クールダウン" + ], + "koKR": [ + "보호막", + "재사용 대기시간" + ], + "plPL": [ + "Bariera", + "Odnowienie" + ], + "ptBR": [ + "Barreira", + "Recarga" + ], + "ruRU": [ + "Барьер", + "Время восстановления" + ], + "trTR": [ + "Bariyer", + "Bekleme Süresi" + ], + "zhCN": [ + "屏障", + "冷却时间" + ], + "zhTW": [ + "屏障", + "冷卻時間" + ] + }, + "skill_desc": "Using a Cooldown grants {10/20/30/40/50/60/70/80/90/100}% of your Maximum Life as a Barrier for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr eine Abklingzeit nutzt, erhaltet Ihr 3 Sek. lang eine Barriere in Höhe von {10/20/30/40/50/60/70/80/90/100}% Eures maximalen Lebens.", + "esES": "Usar un tiempo de reutilización otorga un {10/20/30/40/50/60/70/80/90/100}% de tu vida máxima como barrera durante 3 s.", + "esMX": "Usar una habilidad con recuperación otorga un {10/20/30/40/50/60/70/80/90/100}% de tu vida máxima como barrera durante 3 segundos.", + "frFR": "Utiliser une compétence avec temps de recharge vous octroie une barrière égale à {10/20/30/40/50/60/70/80/90/100}% de votre maximum de points de vie pendant 3 s.", + "itIT": "Usare un'abilità con tempo di recupero fornisce una barriera pari al {10/20/30/40/50/60/70/80/90/100}% della tua Vita massima per 3 s.", + "jaJP": "クールダウンを使うと、ライフ最大値の{10/20/30/40/50/60/70/80/90/100}%にあたるの障壁を3秒間獲得する。", + "koKR": "재사용 대기시간이 있는 기술을 사용하면 3초 동안 최대 생명력의 {10/20/30/40/50/60/70/80/90/100}%를 보호막으로 얻습니다.", + "plPL": "Użycie umiejętności z czasem odnowienia zapewnia ci barierę o mocy równej {10/20/30/40/50/60/70/80/90/100}% maksymalnego zdrowia na 3 sek.", + "ptBR": "Usar uma recarga concede {10/20/30/40/50/60/70/80/90/100}% da sua vida máxima como uma barreira por 3 s.", + "ruRU": "Когда вы применяете умение с временем восстановления, вас на 3 сек. защищает барьер с прочностью, равной {10/20/30/40/50/60/70/80/90/100}% максимального запаса здоровья.", + "trTR": "Bir Bekleme Süresi kullanmak 3 saniyeliğine Maksimum Canının {10/20/30/40/50/60/70/80/90/100}% kadarına eşit bir Bariyer kazandırır.", + "zhCN": "使用有冷却时间的技能可以获得一层相当于 {10/20/30/40/50/60/70/80/90/100}% 生命上限 的屏障, 持续 3 秒。", + "zhTW": "使用有冷卻時間的技能可賦予你等同生命值上限 {10/20/30/40/50/60/70/80/90/100}%的屏障,持續 3 秒。" + }, + "skill_name": "Protection", + "skill_name_localized": { + "deDE": "Schutz", + "esES": "Protección", + "esMX": "Protección", + "frFR": "Protection", + "itIT": "Protezione", + "jaJP": "守護", + "koKR": "피해 감소", + "plPL": "Ochrona", + "ptBR": "Proteção", + "ruRU": "Защита", + "trTR": "Koruma", + "zhCN": "魔法防护", + "zhTW": "防護屏障" + }, + "skill_rankup_desc": "• Barrier Amount 🡑 {10/20/30/40/50/60/70/80/90/100}% Maximum Life", + "skill_rankup_desc_localized": { + "deDE": "• Barrierestärke 🡑 {10/20/30/40/50/60/70/80/90/100}% Maximales Leben", + "esES": "• Cantidad de barrera 🡑 {10/20/30/40/50/60/70/80/90/100}% de vida máxima.", + "esMX": "• Valor de la barrera 🡑 {10/20/30/40/50/60/70/80/90/100}% de vida máxima", + "frFR": "• Valeur de la barrière 🡑 {10/20/30/40/50/60/70/80/90/100}% du maximum de points de vie", + "itIT": "• Entità barriera 🡑 {10/20/30/40/50/60/70/80/90/100}% della Vita massima", + "jaJP": "• 障壁の耐久力🡑 {10/20/30/40/50/60/70/80/90/100}% ライフ最大値", + "koKR": "• 보호막 양 🡑 최대 생명력의 {10/20/30/40/50/60/70/80/90/100}%", + "plPL": "• Wartość bariery: 🡑 {10/20/30/40/50/60/70/80/90/100}% maksymalnego zdrowia", + "ptBR": "• Valor de barreira 🡑 {10/20/30/40/50/60/70/80/90/100}% da vida máxima", + "ruRU": "• Прочность барьеров 🡑 {10/20/30/40/50/60/70/80/90/100}% максимального запаса здоровья", + "trTR": "• Bariyer Miktarı 🡑 {10/20/30/40/50/60/70/80/90/100}% Maksimum Can", + "zhCN": "• 屏障数值🡑 {10/20/30/40/50/60/70/80/90/100}% 生命上限", + "zhTW": "• 屏障效果 🡑 {10/20/30/40/50/60/70/80/90/100}% 生命值上限" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003736, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_07" + }, + "reward_hash": 3676129554, + "root_node": false, + "x_pos": -705.647, + "y_pos": 10.34 + }, + "57": { + "connections": [ + 31 + ], + "id": 660, + "power": { + "power_name": "Sorcerer_Talent_08", + "power_tags": [ + "Healthy", + "Lucky Hit", + "Crowd Control", + "Pyromancy" + ], + "power_tags_localized": { + "deDE": [ + "Gesund", + "Glückstreffer", + "Kontrollverlust", + "Pyromanie" + ], + "esES": [ + "Saludable", + "Golpe de suerte", + "Control de masas", + "Piromancia" + ], + "esMX": [ + "Saludable", + "Golpe afortunado", + "Control de multitudes", + "Piromancia" + ], + "frFR": [ + "En bonne santé", + "Coup de chance", + "Perte de contrôle", + "Pyromancie" + ], + "itIT": [ + "In salute", + "Colpo fortunato", + "Effetti debilitanti", + "Piromanzia" + ], + "jaJP": [ + "健全", + "幸運の一撃", + "操作障害効果", + "火術" + ], + "koKR": [ + "건강", + "행운의 적중", + "군중 제어", + "방화" + ], + "plPL": [ + "Pełnia Sił", + "Szczęśliwy Traf", + "Ograniczanie Kontroli", + "Piromancja" + ], + "ptBR": [ + "Saudável", + "Golpe de Sorte", + "Controle de Grupo", + "Piromancia" + ], + "ruRU": [ + "Высокое здоровье", + "Удачный удар", + "Контроль", + "Пиромантия" + ], + "trTR": [ + "Sağlıklı", + "Şanslı Vuruş", + "Kitle Kontrolü", + "Alev Büyüsü" + ], + "zhCN": [ + "健康", + "幸运一击", + "控制", + "爆焰" + ], + "zhTW": [ + "健康", + "幸運觸發", + "控場", + "焰術" + ] + }, + "skill_desc": "Lucky Hit: Your Pyromancy Skills have up to a {5/10/15/20/25/30/35/40/45/50}% chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.", + "skill_desc_localized": { + "deDE": "Glückstreffer: Eure Pyromaniefertigkeiten verfügen über eine Chance von bis zu {5/10/15/20/25/30/35/40/45/50}%, Gegner 2 Sek. lang bewegungsunfähig zu machen. Diese Chance verdoppelt sich, solange Ihr gesund seid.", + "esES": "Golpe de suerte: Tus habilidades de piromancia tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de inmovilizar a los enemigos durante 2 s. Esta probabilidad se duplica mientras estás saludable.", + "esMX": "Golpe afortunado: Tus habilidades de Piromancia tienen hasta un {5/10/15/20/25/30/35/40/45/50}% de probabilidad de inmovilizar a los enemigos durante 2 segundos. Esta probabilidad se duplica cuando estás saludable.", + "frFR": "Coup de chance: vos compétences de pyromancie ont jusqu'à {5/10/15/20/25/30/35/40/45/50}% de chances d'immobiliser les adversaires pendant 2 s. Ces chances sont doublées lorsque vous êtes en bonne santé.", + "itIT": "Colpo fortunato: le tue abilità di piromanzia hanno fino al {5/10/15/20/25/30/35/40/45/50}% di probabilità di immobilizzare i nemici per 2 s. Questa probabilità raddoppia mentre sei in salute.", + "jaJP": "幸運の一撃: 火術スキルが最大{5/10/15/20/25/30/35/40/45/50}%の確率で敵を2秒間にわたり移動不能状態にする。自身が健全状態の場合、この効果の発生率は2倍になる。", + "koKR": "행운의 적중: 방화 기술이 최대 {5/10/15/20/25/30/35/40/45/50}% 확률로 적을 2초 동안 이동 불가 상태로 만듭니다. 건강 상태에서는 확률이 2배로 증가합니다.", + "plPL": "Szczęśliwy traf: Twoje umiejętności Piromancji mają maksymalnie {5/10/15/20/25/30/35/40/45/50}% szans na unieruchomienie wrogów na 2 sek. Szansa ta jest podwojona, kiedy jesteś w pełni sił.", + "ptBR": "Golpe de Sorte: Suas habilidades de Piromancia têm até {5/10/15/20/25/30/35/40/45/50}% de chance de imobilizar inimigos por 2 s. Essa chance é dobrada enquanto você estiver saudável.", + "ruRU": "Удачный удар: ваши умения категории \"Пиромантия\" с вероятностью до {5/10/15/20/25/30/35/40/45/50}% обездвиживают противников на 2 сек. Вероятность удваивается, пока у вас высокий уровень здоровья.", + "trTR": "Şanslı Vuruş: Alev Büyüsü Yeteneklerin en fazla %{5/10/15/20/25/30/35/40/45/50} ihtimalle düşmanları 2 saniyeliğine Sabitler. Sağlıklıyken bu ihtimal iki katına çıkar.", + "zhCN": "幸运一击: 你的爆焰技能最多有 {5/10/15/20/25/30/35/40/45/50}% 几率使敌人定身 2 秒。该几率在你处于健康状态时翻倍。", + "zhTW": "幸運觸發:你的焰術技能有最多 {5/10/15/20/25/30/35/40/45/50}% 的機率使敵人定身 2 秒。當你處於健康狀態時,此機率加倍。" + }, + "skill_name": "Crippling Flames", + "skill_name_localized": { + "deDE": "Lähmende Flammen", + "esES": "Llamas paralizadoras", + "esMX": "Llamas Incapacitantes", + "frFR": "Flammes paralysantes", + "itIT": "Fiamme Debilitanti", + "jaJP": "不動の焔", + "koKR": "마비의 불꽃", + "plPL": "Okaleczające Płomienie", + "ptBR": "Chamas Incapacitantes", + "ruRU": "Увечащее пламя", + "trTR": "Sakatlayan Alevler", + "zhCN": "致残烈焰", + "zhTW": "致殘烈焰" + }, + "skill_rankup_desc": "• Lucky Hit Chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "skill_rankup_desc_localized": { + "deDE": "• Glückstrefferchance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "esES": "• Probabilidad de golpe de suerte 🡑 {5/10/15/20/25/30/35/40/45/50}%.", + "esMX": "• Probabilidad de golpe afortunado 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "frFR": "• Chances d'obtenir un coup de chance 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "itIT": "• Probabilità di colpo fortunato 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "jaJP": "• 幸運の一撃発生率 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "koKR": "• 행운의 적중 확률 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "plPL": "• Szansa na szczęśliwy traf: 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ptBR": "• Chance de Golpe de Sorte 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "ruRU": "• Восстановление маны 🡑 {5/10/15/20/25/30/35/40/45/50}%", + "trTR": "• Şanslı Vuruş İhtimali🡑 %{5/10/15/20/25/30/35/40/45/50}", + "zhCN": "• 幸运一击几率🡑 {5/10/15/20/25/30/35/40/45/50}%", + "zhTW": "• 幸運觸發機率 🡑 {5/10/15/20/25/30/35/40/45/50}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 2, + "max_talent_ranks": 3, + "power_id": 1003737, + "power_mod_hash": 0, + "reward_name": "Sorcerer_Talent_08" + }, + "reward_hash": 3676129555, + "root_node": false, + "x_pos": 2802.24, + "y_pos": 1811.39 + }, + "58": { + "connections": [ + 115, + 121 + ], + "id": 661, + "power": { + "power_name": "Sorcerer_IceShards", + "power_tags": [ + "Core", + "Frost", + "Frozen", + "Damage", + "Cold", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Eingefroren", + "Schaden", + "Kälte", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Congelación", + "Daño", + "Frío", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Congelado", + "Daño", + "Frío", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Gel", + "Dégâts", + "Froid", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Congelamento", + "Danni", + "Freddo", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "ダメージ", + "冷気", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "빙결", + "피해", + "냉기", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Zamrożenie", + "Obrażenia", + "Zimno", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Congelado", + "Dano", + "Gelo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Заморозка", + "Урон", + "Холод", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Donuk", + "Hasar", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻结", + "伤害", + "冰霜", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "凍結", + "傷害", + "冰寒", + "法力" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nMana Cost: {#}\nLucky Hit Chance: 16% (per hit)\nLaunch 5 shards that deal {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% damage each. Deals x25% increased damage to Frozen enemies.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nManakosten: {#}\nGlückstrefferchance: 16% (per hit)\nSchleudert 5 Splitter, die jeweils {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% Schaden verursachen. Der Schaden gegen eingefrorene Gegner ist um x25% erhöht.", + "esES": "Attack Speed Multiplier: 1.25\nCoste de maná: {#}\nProbabilidad de golpe de suerte: 16% (per hit)\nLanzas 5 esquirlas que infligen {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño cada una. Inflige un x25% más de daño a los enemigos congelados.", + "esMX": "Attack Speed Multiplier: 1.25\nCosto de maná: {#}\nProbabilidad de golpe afortunado: 16% (per hit)\nLanza 5 fragmentos que infligen {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de daño cada uno. Inflige un x25% más de daño a enemigos congelados.", + "frFR": "Attack Speed Multiplier: 1.25\nCoût en mana: {#}\nChances d'obtenir un coup de chance: 16% (per hit)\nVous lancez 5 éclats qui infligent {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% points de dégâts chacun. Les éclats infligent x25% de dégâts supplémentaires aux cibles gelées.", + "itIT": "Attack Speed Multiplier: 1.25\nCosto in mana: {#}\nProbabilità di colpo fortunato: 16% (per hit)\nLanci 5 schegge che infliggono {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% danni ciascuna. Infligge il x25% di danni aggiuntivi ai nemici congelati.", + "jaJP": "Attack Speed Multiplier: 1.25\nマナ消費量: {#}\n幸運の一撃発生率: 16% (per hit)\n5個の欠片を放ち、それぞれ{25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%のダメージを与える。凍結状態の敵に対してはダメージがx25%増加する。", + "koKR": "Attack Speed Multiplier: 1.25\n소모: 마나 {#}\n행운의 적중 확률: 16% (per hit)\n각각 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%의 피해를 주는 파편을 5개 날립니다. 빙결 상태의 적에게 주는 피해가 x25% 증가합니다.", + "plPL": "Attack Speed Multiplier: 1.25\nKoszt: {#} pkt. many\nSzansa na szczęśliwy traf: 16% (per hit)\nWystrzeliwujesz odłamki (5), z których każdy zadaje {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt. obrażeń. Zamrożeni wrogowie otrzymują obrażenia zwiększone o x25%.", + "ptBR": "Attack Speed Multiplier: 1.25\nCusto de mana: {#}\nChance de Golpe de Sorte: 16% (per hit)\nLança 5 estilhaços que causam {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% de dano cada um. Causa x25% de dano aumentado a inimigos congelados.", + "ruRU": "Attack Speed Multiplier: 1.25\nЗатраты маны: {#} ед.\nВероятность удачного удара: 16% (per hit)\nВы выпускаете 5 осколка:осколков, каждый из которых наносит {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед. урона. \"Осколки льда\" наносят на x25% больше урона замороженным противникам.", + "trTR": "Attack Speed Multiplier: 1.25\nMana Bedeli: {#}\nŞanslı Vuruş İhtimali: 16% (per hit)\nHer biri {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% hasar veren 5 parça fırlat. Donmuş düşmanlara x25% artırılmış hasar verir.", + "zhCN": "Attack Speed Multiplier: 1.25\n法力消耗: {#}\n幸运一击几率: 16% (per hit)\n射出 5 枚冰片, 每枚造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 点伤害。对冻结的敌人造成的伤害提高 x25%。", + "zhTW": "Attack Speed Multiplier: 1.25\n法力消耗:{#}\n幸運觸發機率: 16% (per hit)\n發射 5 個裂片,每個裂片造成 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% 點傷害。對凍結敵人造成的傷害提高 x25%。" + }, + "skill_name": "Ice Shards", + "skill_name_localized": { + "deDE": "Eissplitter", + "esES": "Esquirlas de hielo", + "esMX": "Fragmentos de Hielo", + "frFR": "Éclats de glace", + "itIT": "Schegge di Ghiaccio", + "jaJP": "アイスシャード", + "koKR": "얼음 파편", + "plPL": "Lodowe Odłamki", + "ptBR": "Estilhaços de Gelo", + "ruRU": "Осколки льда", + "trTR": "Buz Parçaları", + "zhCN": "寒冰碎片", + "zhTW": "寒冰裂片" + }, + "skill_rankup_desc": "• Damage 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esES": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%.", + "esMX": "• Daño 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "frFR": "• Dégâts 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "itIT": "• Danni 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "jaJP": "• ダメージ 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "koKR": "• 피해 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "plPL": "• Obrażenia: 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% pkt.", + "ptBR": "• Dano 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "ruRU": "• Урон 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}% ед.", + "trTR": "• Hasar 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhCN": "• 伤害🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%", + "zhTW": "• 傷害 🡑 {25/27.5/30/32.5/35/37.5/40/42.5/45/47.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 293195, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_IceShards" + }, + "reward_hash": 698014711, + "root_node": false, + "x_pos": -3647.42, + "y_pos": -3643.66 + }, + "59": { + "connections": [ + 47, + 117 + ], + "id": 662, + "power": { + "power_name": "Sorcerer_FrostBolt", + "power_tags": [ + "Basic", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas" + ], + "esMX": [ + "Básica", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "凍結", + "冷気", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "서리", + "오한", + "피해", + "냉기", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль" + ], + "trTR": [ + "Temel", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制" + ], + "zhTW": [ + "基本", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場" + ] + }, + "skill_desc": "Attack Speed Multiplier: 1.25\nLucky Hit Chance: 40% (per hit)\nThrow a bolt of frost at an enemy, dealing {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% damage and Chilling them for 15%.", + "skill_desc_localized": { + "deDE": "Attack Speed Multiplier: 1.25\nGlückstrefferchance: 40% (per hit)\nSchleudert einen Frostblitz auf einen Gegner, der {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% Schaden verursacht und ihn für 15% unterkühlt.", + "esES": "Attack Speed Multiplier: 1.25\nProbabilidad de golpe de suerte: 40% (per hit)\nLanzas a un enemigo una descarga de escarcha que inflige {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% de daño y lo hiela un 15%.", + "esMX": "Attack Speed Multiplier: 1.25\nProbabilidad de golpe afortunado: 40% (per hit)\nLanzas una descarga gélida a un enemigo, lo que le inflige {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% de daño y lo hiela un 15%.", + "frFR": "Attack Speed Multiplier: 1.25\nChances d'obtenir un coup de chance: 40% (per hit)\nVous lancez un éclair de givre sur une cible, ce qui lui inflige {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% points de dégâts et la glace à hauteur de 15%.", + "itIT": "Attack Speed Multiplier: 1.25\nProbabilità di colpo fortunato: 40% (per hit)\nLanci un dardo di gelo contro un nemico, infliggendo {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% danni e raggelandolo del 15%.", + "jaJP": "Attack Speed Multiplier: 1.25\n幸運の一撃発生率: 40% (per hit)\n敵1体に氷の矢を放ち、{38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%のダメージと15%の冷気効果を与える。", + "koKR": "Attack Speed Multiplier: 1.25\n행운의 적중 확률: 40% (per hit)\n적에게 서리의 화살을 날려 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%의 피해를 주고 15%의 오한을 느끼게 합니다.", + "plPL": "Attack Speed Multiplier: 1.25\nSzansa na szczęśliwy traf: 40% (per hit)\nCiskasz we wroga lodowym pociskiem, który wyziębia ofiarę o 15% i zadaje jej {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% pkt. obrażeń.", + "ptBR": "Attack Speed Multiplier: 1.25\nChance de Golpe de Sorte: 40% (per hit)\nArremessa uma seta de gelo em um inimigo, causando {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% de dano e aplicando gelidez por 15%.", + "ruRU": "Attack Speed Multiplier: 1.25\nВероятность удачного удара: 40% (per hit)\nВы запускаете морозный снаряд, наносящий цели {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% ед. урона и заставляющий ее коченеть, уменьшая подвижность на 15%.", + "trTR": "Attack Speed Multiplier: 1.25\nŞanslı Vuruş İhtimali: 40% (per hit)\nBir düşmana bir buz oku fırlatarak {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% hasar ver ve 15% Soğutma uygula.", + "zhCN": "Attack Speed Multiplier: 1.25\n幸运一击几率: 40% (per hit)\n对一名敌人投掷寒霜弹, 造成 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% 点伤害并使其冻伤 15%。", + "zhTW": "Attack Speed Multiplier: 1.25\n幸運觸發機率: 40% (per hit)\n對敵人施放冰霜彈,造成 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% 點傷害與 15% 冰冷效果。" + }, + "skill_name": "Frost Bolt", + "skill_name_localized": { + "deDE": "Frostblitz", + "esES": "Descarga de escarcha", + "esMX": "Descarga Gélida", + "frFR": "Éclair de givre", + "itIT": "Dardo di Gelo", + "jaJP": "フロストボルト", + "koKR": "서리 화살", + "plPL": "Lodowy Pocisk", + "ptBR": "Seta de Gelo", + "ruRU": "Ледяная стрела", + "trTR": "Buz Oku", + "zhCN": "寒霜弹", + "zhTW": "冰霜彈" + }, + "skill_rankup_desc": "• Damage 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%.", + "esES": "• Daño 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%.", + "esMX": "• Daño 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "frFR": "• Dégâts 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "itIT": "• Danni 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "jaJP": "• ダメージ 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "koKR": "• 피해 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "plPL": "• Obrażenia: 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% pkt.", + "ptBR": "• Dano 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "ruRU": "• Урон 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}% ед.", + "trTR": "• Hasar 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "zhCN": "• 伤害🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%", + "zhTW": "• 傷害 🡑 {38/41.8/45.6/49.4/53.2/57/60.8/64.6/68.4/72.2}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 287256, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_FrostBolt" + }, + "reward_hash": 2795571296, + "root_node": false, + "x_pos": -368.42, + "y_pos": -5530.47 + }, + "6": { + "connections": [ + 45, + 136 + ], + "id": 609, + "power": { + "power_name": "Sorcerer_Meteor", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Fire", + "Mana", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana", + "Verbrennung" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Feu", + "Mana", + "Brûlure" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Fuoco", + "Mana", + "Bruciatura" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "火炎", + "マナ", + "炎上" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "화염", + "마나", + "불태우기" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana", + "Podpalenie" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Fogo", + "Mana", + "Queimadura" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Огонь", + "Мана", + "Горение" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana", + "Yakma" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "火焰", + "法力", + "燃烧" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "火焰", + "法力", + "燃燒" + ] + }, + "skill_desc": "Mana Cost: 40\nLucky Hit Chance: 40% (per use)\nSummon a meteor that strikes the target location, dealing {80/88/96/104/112/120/128/136/144/152}% damage and Burning the ground for {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% damage over 3 seconds.", + "skill_desc_localized": { + "deDE": "Manakosten: 40\nGlückstrefferchance: 40% (per use)\nBeschwört einen Meteor, der am Zielort einschlägt und {80/88/96/104/112/120/128/136/144/152}% Schaden verursacht. Meteor verbrennt den Boden und verursacht im Verlauf von 3 Sek. {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% Schaden.", + "esES": "Coste de maná: 40\nProbabilidad de golpe de suerte: 40% (per use)\nInvocas un meteorito que impacta en la ubicación seleccionada, inflige {80/88/96/104/112/120/128/136/144/152}% de daño y quema el suelo para infligir {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de daño durante 3 s.", + "esMX": "Costo de maná: 40\nProbabilidad de golpe afortunado: 40% (per use)\nInvocas un meteoro que aterriza en la ubicación objetivo, inflige {80/88/96/104/112/120/128/136/144/152}% de daño, quema el suelo e inflige {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de daño por 3 segundos.", + "frFR": "Coût en mana: 40\nChances d'obtenir un coup de chance: 40% (per use)\nVous invoquez un météore qui frappe l'emplacement ciblé en infligeant {80/88/96/104/112/120/128/136/144/152}% points de dégâts et en brûlant le sol, ce qui inflige {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% points de dégâts en 3 s.", + "itIT": "Costo in mana: 40\nProbabilità di colpo fortunato: 40% (per use)\nEvochi una meteora che colpisce la posizione bersaglio, infliggendo {80/88/96/104/112/120/128/136/144/152}% danni e mandando in fiamme il terreno, infliggendo {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% danni in 3 s.", + "jaJP": "マナ消費量: 40\n幸運の一撃発生率: 40% (per use)\n〈メテオ〉を呼んで標的地点に落下させ、{80/88/96/104/112/120/128/136/144/152}%のダメージを与える。また、地面を炎上させて3秒かけて{35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%のダメージを与える。", + "koKR": "소모: 마나 40\n행운의 적중 확률: 40% (per use)\n운석을 소환하여 대상 지점에 {80/88/96/104/112/120/128/136/144/152}%의 피해를 주고 땅을 불태워 3초에 걸쳐 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%의 피해를 줍니다.", + "plPL": "Koszt: 40 pkt. many\nSzansa na szczęśliwy traf: 40% (per use)\nPrzywołujesz meteoryt, który uderza we wskazane miejsce, zadając {80/88/96/104/112/120/128/136/144/152}% pkt. obrażeń. Meteoryt podpala ziemię, zadając {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% pkt. obrażeń w ciągu 3 sek.", + "ptBR": "Custo de mana: 40\nChance de Golpe de Sorte: 40% (per use)\nEvoca um meteoro que atinge o local selecionado, causando {80/88/96/104/112/120/128/136/144/152}% de dano e queimando o chão, o que causa {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% de dano ao longo de 3 s.", + "ruRU": "Затраты маны: 40\nВероятность удачного удара: 40% (per use)\nОбрушивает в указанную область метеорит, который наносит {80/88/96/104/112/120/128/136/144/152}% ед. урона и поджигает землю, нанося еще {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% ед. урона от горения за 3 сек.", + "trTR": "Mana Bedeli: 40\nŞanslı Vuruş İhtimali: 40% (per use)\nHedef konuma çarparak {80/88/96/104/112/120/128/136/144/152}% hasar veren ve zemini Yakarak 3 saniye boyunca {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% hasar veren bir meteor çağır.", + "zhCN": "法力消耗: 40\n幸运一击几率: 40% (per use)\n召唤一颗陨石打击目标位置, 造成 {80/88/96/104/112/120/128/136/144/152}% 点伤害并使地面燃烧, 在 3 秒内造成 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% 点伤害。", + "zhTW": "法力消耗:40 點\n幸運觸發機率:40% (per use)\n召喚一顆隕石落在指定位置,造成 {80/88/96/104/112/120/128/136/144/152}% 點傷害,點燃地面,並在 3 秒內造成 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% 點傷害。" + }, + "skill_name": "Meteor", + "skill_name_localized": { + "deDE": "Meteor", + "esES": "Meteorito", + "esMX": "Meteoro", + "frFR": "Météore", + "itIT": "Meteora", + "jaJP": "メテオ", + "koKR": "운석 낙하", + "plPL": "Meteoryt", + "ptBR": "Meteoro", + "ruRU": "Метеорит", + "trTR": "Meteor", + "zhCN": "陨石术", + "zhTW": "隕石術" + }, + "skill_rankup_desc": "• Impact Damage 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Burning Damage 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Einschlagsschaden 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Verbrennungsschaden 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "esES": "• Daño de impacto 🡑 {80/88/96/104/112/120/128/136/144/152}%.\n• Daño de quemadura 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%.", + "esMX": "• Daño de impacto 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Daño de quemadura 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "frFR": "• Dégâts à l'impact 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Dégâts de brûlure 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "itIT": "• Danni da impatto 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Danni da fiamme 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "jaJP": "• 衝突ダメージ 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 炎上ダメージ 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "koKR": "• 적중 시 피해 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 연소 피해 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "plPL": "• Obrażenia przy trafieniu: 🡑 {80/88/96/104/112/120/128/136/144/152}% pkt.\n• Obrażenia od podpalenia: 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% pkt.", + "ptBR": "• Dano de impacto 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Dano flamejante 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "ruRU": "• Урон при попадании 🡑 {80/88/96/104/112/120/128/136/144/152}% ед.\n• Урон от горения 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}% ед.", + "trTR": "• Çarpışma Hasarı 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• Yanma Hasarı 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "zhCN": "• 命中伤害🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 燃烧伤害🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%", + "zhTW": "• 衝擊傷害 🡑 {80/88/96/104/112/120/128/136/144/152}%\n• 燃燒傷害 🡑 {35/38.5/42/45.5/49/52.5/56/59.5/63/66.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 296998, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Meteor" + }, + "reward_hash": 3865340685, + "root_node": false, + "x_pos": 2235.96, + "y_pos": 1203.18 + }, + "60": { + "connections": [ + 25, + 26, + 34, + 35, + 40, + 41 + ], + "id": 663, + "req_points": 33, + "reward_hash": 4294967295, + "root_node": true, + "x_pos": 7.673, + "y_pos": 4702.42 + }, + "61": { + "connections": [ + 45, + 135 + ], + "id": 664, + "power": { + "power_name": "Sorcerer_Firewall", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "Mana Cost: {#}\nLucky Hit Chance: 30% (per use)\nCreate a wall of flames that Burns enemies for {160/176/192/208/224/240/256/272/288/304}% damage over 8 seconds.", + "skill_desc_localized": { + "deDE": "Manakosten: {#}\nGlückstrefferchance: 30% (per use)\nErzeugt eine Feuerwand, die Gegner im Verlauf von 8 Sek. verbrennt und ihnen dabei {160/176/192/208/224/240/256/272/288/304}% Schaden zufügt.", + "esES": "Coste de maná: {#}\nProbabilidad de golpe de suerte: 30% (per use)\nCreas un muro de llamas que inflige {160/176/192/208/224/240/256/272/288/304}% de daño de quemadura a los enemigos durante 8 s.", + "esMX": "Costo de maná: {#}\nProbabilidad de golpe afortunado: 30% (per use)\nCrea un muro de llamas que infligen {160/176/192/208/224/240/256/272/288/304}% de daño de quemadura a los enemigos durante 8 segundos.", + "frFR": "Coût en mana: {#}\nChances d'obtenir un coup de chance: 30% (per use)\nVous créez un mur de flammes qui brûlent les adversaires en infligeant {160/176/192/208/224/240/256/272/288/304}% points de dégâts en 8 s.", + "itIT": "Costo in mana: {#}\nProbabilità di colpo fortunato: 30% (per use)\nCrea un muro di fiamme che brucia i nemici infliggendo {160/176/192/208/224/240/256/272/288/304}% danni in 8 s.", + "jaJP": "マナ消費量: {#}\n幸運の一撃発生率: 30% (per use)\n炎の壁を作りだし、敵を8秒間かけて炎上させて{160/176/192/208/224/240/256/272/288/304}%のダメージを与える。", + "koKR": "소모: 마나 {#}\n행운의 적중 확률: 30% (per use)\n불꽃 벽을 생성하고 적을 불태워 8초에 걸쳐 {160/176/192/208/224/240/256/272/288/304}%의 피해를 줍니다.", + "plPL": "Koszt: {#} pkt. many\nSzansa na szczęśliwy traf: 30% (per use)\nTworzysz ścianę płomieni, która podpala wrogów, zadając im {160/176/192/208/224/240/256/272/288/304}% pkt. obrażeń w ciągu 8 sek.", + "ptBR": "Custo de mana: {#}\nChance de Golpe de Sorte:30% (per use)\nCria uma parede de chamas que queima inimigos por {160/176/192/208/224/240/256/272/288/304}% ao longo de 8 s.", + "ruRU": "Затраты маны: {#} ед.\nВероятность удачного удара: 30% (per use)\nВы создаете стену огня, наносящую противникам {160/176/192/208/224/240/256/272/288/304}% ед. урона от огня за 8 сек.", + "trTR": "Mana Bedeli: {#}\nŞanslı Vuruş İhtimali: 30% (per use)\n8 saniye boyunca düşmanları Yakarak {160/176/192/208/224/240/256/272/288/304}% hasar veren alevli bir duvar oluştur.", + "zhCN": "法力消耗: {#}\n幸运一击几率: 30% (per use)\n制造一道烈焰墙使敌人燃烧, 在 8 秒内造成 {160/176/192/208/224/240/256/272/288/304}% 点伤害。", + "zhTW": "法力消耗:{#}\n幸運觸發機率:30% (per use)\n製造一道焚燒敵人的火焰之牆,在 8 秒內造成 {160/176/192/208/224/240/256/272/288/304}% 點傷害。" + }, + "skill_name": "Firewall", + "skill_name_localized": { + "deDE": "Feuerwand", + "esES": "Muro de fuego", + "esMX": "Muro de Fuego", + "frFR": "Mur de feu", + "itIT": "Muro di Fuoco", + "jaJP": "ファイアウォール", + "koKR": "화염벽", + "plPL": "Ściana Ognia", + "ptBR": "Parede de Chamas", + "ruRU": "Стена огня", + "trTR": "Ateş Duvarı", + "zhCN": "火墙", + "zhTW": "火牆術" + }, + "skill_rankup_desc": "• Damage 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {160/176/192/208/224/240/256/272/288/304}%.", + "esES": "• Daño 🡑 {160/176/192/208/224/240/256/272/288/304}%.", + "esMX": "• Daño 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "frFR": "• Dégâts 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "itIT": "• Danni 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "jaJP": "• ダメージ 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "koKR": "• 피해 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "plPL": "• Obrażenia: 🡑 {160/176/192/208/224/240/256/272/288/304}% pkt.", + "ptBR": "• Dano 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "ruRU": "• Урон 🡑 {160/176/192/208/224/240/256/272/288/304}% ед.", + "trTR": "• Hasar 🡑 {160/176/192/208/224/240/256/272/288/304}%", + "zhCN": "• 伤害🡑 {160/176/192/208/224/240/256/272/288/304}%", + "zhTW": "• 傷害 🡑 {160/176/192/208/224/240/256/272/288/304}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 111422, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Firewall" + }, + "reward_hash": 3399572215, + "root_node": false, + "x_pos": 2217.77, + "y_pos": 2092.73 + }, + "62": { + "connections": [ + 119 + ], + "id": 665, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_ArcLash", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos", + "Control de masas" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния", + "Контроль" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电", + "控制" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電", + "控場" + ] + }, + "skill_desc": "Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.", + "skill_desc_localized": { + "deDE": "Erhaltet 5 Sek. lang +6% Bewegungsgeschwindigkeit pro mit Elektropeitsche getroffenem Gegner, bis maximal +18%.", + "esES": "Obtienes un +6% de velocidad de movimiento durante 5 s por enemigo golpeado con Arco eléctrico, hasta un máximo de un +18%.", + "esMX": "Obtienes un +6% de velocidad de movimiento durante 5 segundos por cada enemigo golpeado con Latigazo de Arco Eléctrico, hasta un máximo del +18%.", + "frFR": "Votre vitesse de déplacement augmente de +6% pendant 5 s pour chaque cible touchée avec Fouet électrique, jusqu'à un maximum de +18%.", + "itIT": "La velocità di movimento aumenta del +6% per 5 s per ogni nemico colpito da Sferzata ad Arco, fino a un massimo del +18%.", + "jaJP": "〈アークラッシュ〉が敵1体に命中するごとに、移動速度が5秒間にわたり+6%増加する。増加量は最大で+18%。", + "koKR": "전기 채찍이 적중한 적 하나당 5초 동안 이동 속도가 +6%만큼, 최대 +18%까지 증가합니다.", + "plPL": "Zyskujesz premię +6% do szybkości ruchu na 5 sek. za każdego wroga trafionego Biczem Wyładowań, maksymalnie do +18%.", + "ptBR": "Recebe +6% de velocidade de movimento por 5 s por cada inimigo atingido com Açoite do Arco, até +18%.", + "ruRU": "За каждого противника, пораженного \"Грозовой плетью\", скорость передвижения повышается на +6% на 5 сек. вплоть до +18%.", + "trTR": "Elektrik Kırbacı ile vurulan düşman başına 5 saniyeliğine +6% Hareket Hızı kazan. Kazanılan Hareket Hızı en fazla +18% olabilir.", + "zhCN": "电弧鞭笞每命中一名敌人, 移动速度提高 +6%, 持续 5 秒, 最多提高 +18%。", + "zhTW": "電弧鞭擊每擊中一個敵人,移動速度提高 +6%,持續 5 秒,最多可提高 +18%。" + }, + "skill_name": "Flickering Arc Lash", + "skill_name_localized": { + "deDE": "Flackernde Elektropeitsche", + "esES": "Arco eléctrico trémulo", + "esMX": "Latigazo de Arco Eléctrico Parpadeante", + "frFR": "Fouet électrique fulgurant", + "itIT": "Sferzata ad Arco Intermittente", + "jaJP": "アークラッシュ(燐光)", + "koKR": "깜빡이는 전기 채찍", + "plPL": "Migoczący Bicz Wyładowań", + "ptBR": "Açoite do Arco Tremeluzente", + "ruRU": "Мерцающая грозовая плеть", + "trTR": "Titreşen Elektrik Kırbacı", + "zhCN": "闪烁电弧鞭笞", + "zhTW": "閃動電弧鞭擊" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 297902, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_ArcLash_UpgradeA" + }, + "reward_hash": 1688920955, + "root_node": false, + "x_pos": 1541.23, + "y_pos": -5738.96 + }, + "63": { + "connections": [ + 133 + ], + "id": 666, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_Blizzard", + "power_tags": [ + "Mastery", + "Frost", + "Chill", + "Damage", + "Cold", + "Mana", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Mana", + "Kontrollverlust" + ], + "esES": [ + "Maestría", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Maná", + "Control de masas" + ], + "esMX": [ + "Dominio", + "Hielo", + "Helar", + "Daño", + "Frío", + "Maná", + "Control de multitudes" + ], + "frFR": [ + "Maîtrise", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Mana", + "Perte de contrôle" + ], + "itIT": [ + "Dominio", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Mana", + "Effetti debilitanti" + ], + "jaJP": [ + "マスター", + "凍結", + "冷気", + "ダメージ", + "マナ", + "操作障害効果" + ], + "koKR": [ + "숙련", + "서리", + "오한", + "피해", + "냉기", + "마나", + "군중 제어" + ], + "plPL": [ + "Mistrzostwo", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Mana", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Maestria", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Mana", + "Controle de Grupo" + ], + "ruRU": [ + "Искусность", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Мана", + "Контроль" + ], + "trTR": [ + "Ustalık", + "Soğuk", + "Soğutma", + "Hasar", + "Mana", + "Kitle Kontrolü" + ], + "zhCN": [ + "掌控", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "法力", + "控制" + ], + "zhTW": [ + "精通", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "法力", + "控場" + ] + }, + "skill_desc": "Blizzard's duration is increased by 4 seconds.", + "skill_desc_localized": { + "deDE": "Die Dauer von Blizzard wird um 4 Sekunden erhöht.", + "esES": "La duración de Ventisca aumenta 4 s.", + "esMX": "La duración de Ventisca aumenta 4 segundos.", + "frFR": "La durée de Blizzard est augmentée de 4 s.", + "itIT": "La durata di Tormenta aumenta di 4 s.", + "jaJP": "〈ブリザード〉の持続時間が4秒増加する。", + "koKR": "눈보라의 지속시간이 4초 증가합니다.", + "plPL": "Czas działania Zamieci jest wydłużony o 4 sek.", + "ptBR": "A duração de Nevasca é aumentada em 4 s.", + "ruRU": "Время действия \"Снежной бури\" увеличивается на 4 сек.", + "trTR": "Kar Fırtınası süresi 4 saniye arttı.", + "zhCN": "暴风雪的持续时间延长 4 秒。", + "zhTW": "暴風雪持續時間延長 4 秒。" + }, + "skill_name": "Mage's Blizzard", + "skill_name_localized": { + "deDE": "Blizzard des Magiers", + "esES": "Ventisca del hechicero", + "esMX": "Ventisca de Mago", + "frFR": "Blizzard de magie", + "itIT": "Tormenta dell'Arcanista", + "jaJP": "ブリザード(魔術)", + "koKR": "마법학자의 눈보라", + "plPL": "Magowska Zamieć", + "ptBR": "Nevasca de Mago", + "ruRU": "Снежная буря мага", + "trTR": "Sihirbazın Kar Fırtınası", + "zhCN": "法师暴风雪", + "zhTW": "魔法師的暴風雪" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291403, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Blizzard_UpgradeA" + }, + "reward_hash": 616439839, + "root_node": false, + "x_pos": 1838.09, + "y_pos": 335.818 + }, + "64": { + "connections": [ + 122 + ], + "id": 667, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_ChainLightning", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.", + "skill_desc_localized": { + "deDE": "Wenn Kettenblitz einen kritischen Treffer erzielt, besteht eine Chance von 30%, Knisternde Energie zu erzeugen.", + "esES": "Cuando Cadena de rayos asesta un golpe crítico, tiene un 30% de probabilidad de formar una energía crepitante.", + "esMX": "Cuando asestas un golpe crítico con Cadena de Relámpagos, tienes un 30% de probabilidad de formar una Energía Crepitante.", + "frFR": "Lorsque Chaîne d'éclairs inflige un coup critique, elle a 30% de chances de générer de l'énergie crépitante.", + "itIT": "Quando Catena di Fulmini infligge danni critici, ha una probabilità del 30% di generare Energia Crepitante.", + "jaJP": "〈チェイン・ライトニング〉がクリティカルヒットになると、30%の確率で帯び出す電気が発生する。", + "koKR": "연쇄 번개가 극대화로 적중하면, 30% 확률로 짜릿한 에너지를 생성합니다.", + "plPL": "Za każdym razem, gdy Seryjne Błyskawice zadają trafienie krytyczne, istnieje 30% szans na stworzenie Roziskrzonej Energii.", + "ptBR": "Quando Cadeia de Raios desfere um acerto crítico, tem 30% de chance de formar uma Energia Crepitante.", + "ruRU": "Когда \"Цепная молния\" наносит критический удар, она с вероятностью 30% создает искрящийся заряд энергии.", + "trTR": "Zincirleme Şimşek Kritik Vuruş gerçekleştirdiğinde 30% ihtimalle bir Çatırtı Enerjisi oluşturur.", + "zhCN": "连锁闪电 暴击时, 有 30% 几率生成一个爆裂电花。", + "zhTW": "連鎖閃電爆擊時,有 30% 機率形成電流能量。" + }, + "skill_name": "Destructive Chain Lightning", + "skill_name_localized": { + "deDE": "Zerstörerischer Kettenblitz", + "esES": "Cadena de rayos destructora", + "esMX": "Cadena de Relámpagos Destructiva", + "frFR": "Chaîne d'éclairs destructrice", + "itIT": "Catena di Fulmini Distruttiva", + "jaJP": "チェイン・ライトニング(破壊)", + "koKR": "파괴적인 연쇄 번개", + "plPL": "Destrukcyjne Seryjne Błyskawice", + "ptBR": "Cadeia de Raios Destrutiva", + "ruRU": "Разрушительная цепная молния", + "trTR": "Yıkıcı Zincirleme Yıldırım", + "zhCN": "毁灭连锁闪电", + "zhTW": "毀滅連鎖閃電" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292757, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_ChainLightning_UpgradeA" + }, + "reward_hash": 3899449572, + "root_node": false, + "x_pos": -2965.37, + "y_pos": -2548.44 + }, + "65": { + "connections": [ + 123 + ], + "id": 668, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_ChargedBolt", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen Gegner mit Comboblitzen trefft, wird dessen verursachter Schaden 3 Sek. lang um 25% reduziert.", + "esES": "Golpear a un enemigo con Descarga de energía reduce el daño que ese enemigo inflige un 25% durante 3 s.", + "esMX": "Golpear a un enemigo con Centellas reduce un 25% su daño infligido durante 3 segundos.", + "frFR": "Toucher une cible avec Décharge électrique réduit les dégâts qu'elle inflige de 25% pendant 3 s.", + "itIT": "Colpire un nemico almeno con Scariche Elettriche ne riduce i danni inflitti del 25% per 3 s.", + "jaJP": "〈チャージボルト〉が命中した敵は、3秒間にわたり与えるダメージが25%減少する。", + "koKR": "번개 줄기를 적에게 적중시키면 3초 동안 해당 적이 주는 피해가 25% 감소합니다.", + "plPL": "Trafienie wroga Wiązkami Błyskawic zmniejsza zadawane przez niego obrażenia o 25% na 3 sek.", + "ptBR": "Acertar um inimigo com Setas Carregadas reduz o dano causado por ele em 25% por 3 s.", + "ruRU": "Когда \"Электрические разряды\" поражают противника, наносимый им урон уменьшается на 25% на 3 сек.", + "trTR": "Yüklü Şimşeklerle bir düşmana vurmak 3 saniyeliğine düşmanın verdiği hasarı 25% azaltır.", + "zhCN": "用电荷弹命中一名敌人会使其造成的伤害降低 25%, 持续 3 秒。", + "zhTW": "電能彈擊中敵人時,會使其造成的傷害降低 25%,持續 3 秒。" + }, + "skill_name": "Destructive Charged Bolts", + "skill_name_localized": { + "deDE": "Zerstörerische Comboblitze", + "esES": "Descarga de energía destructora", + "esMX": "Centellas Destructivas", + "frFR": "Décharge électrique destructrice", + "itIT": "Scariche Elettriche Distruttive", + "jaJP": "チャージボルト(破壊)", + "koKR": "파괴적인 번개 줄기", + "plPL": "Destrukcyjne Wiązki Błyskawic", + "ptBR": "Setas Carregadas Destrutivas", + "ruRU": "Разрушительные электрические разряды", + "trTR": "Yıkıcı Yüklü Şimşekler", + "zhCN": "毁灭电荷弹", + "zhTW": "毀滅電能彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 171937, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_ChargedBolt_UpgradeA" + }, + "reward_hash": 3394826748, + "root_node": false, + "x_pos": -1597.81, + "y_pos": -2618.05 + }, + "66": { + "connections": [ + 125 + ], + "id": 669, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_Fireball", + "power_tags": [ + "Core", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "Fireball's Critical Strike Damage is increased by +20%, increased to +30% when hitting at least 3 enemies.", + "skill_desc_localized": { + "deDE": "Der kritische Trefferschaden von Feuerball wird um +20% und auf +30% erhöht, wenn mindestens 3 Gegner getroffen werden.", + "esES": "El daño de golpe crítico de Bola de fuego aumenta un +20%, que aumenta a un +30% cuando golpea a al menos 3 enemigos.", + "esMX": "El daño de golpe crítico de Bola de Fuego aumenta en +20% y aumenta a +30% cuando golpea al menos a 3 enemigos.", + "frFR": "Augmente les dégâts critiques de Boule de feu de +20%. Ce bonus passe à +30% si vous touchez au moins 3 adversaires.", + "itIT": "I danni critici di Palla di Fuoco aumentano del +20%, aumentando al +30% quando si colpiscono almeno 3 nemici.", + "jaJP": "〈ファイアボール〉のクリティカルヒットダメージが+20%増加し、3体以上の敵に命中すると+30%増加する。", + "koKR": "화염구의 극대화 피해가 +20% 증가합니다. 최소 3마리 이상의 적에게 적중하면 이 극대화 피해가 +30%|1으로;로; 증가합니다.", + "plPL": "Obrażenia od trafień krytycznych Kuli Ognia są zwiększone o +20%, a w przypadku trafienia min. 3 wrogów o +30%.", + "ptBR": "O dano de acerto crítico da Bola de Fogo aumenta em +20%, com um aumento de +30% ao atingir ao menos 3 inimigos.", + "ruRU": "Критический урон от \"Огненного шара\" увеличивается на +20%. Бонус увеличивается до +30% при попадании минимум по 3 противникам.", + "trTR": "Ateş Topunun Kritik Vuruş Hasarı +20% artarak en az 3 düşman vurulduğunda +30% olur.", + "zhCN": "火球的暴击伤害提高 +20%, 至少命中 3 名敌人时提高至 +30%。", + "zhTW": "火球的爆擊傷害提高 +20%。若擊中至少 3 名敵人時,爆擊傷害提高至 +30%。" + }, + "skill_name": "Destructive Fireball", + "skill_name_localized": { + "deDE": "Zerstörerischer Feuerball", + "esES": "Bola de fuego destructora", + "esMX": "Bola de Fuego Destructiva", + "frFR": "Boule de feu destructrice", + "itIT": "Palla di Fuoco Distruttiva", + "jaJP": "ファイアボール(破壊)", + "koKR": "파괴적인 화염구", + "plPL": "Destrukcyjna Kula Ognia", + "ptBR": "Bola de Fogo Destrutiva", + "ruRU": "Разрушительный огненный шар", + "trTR": "Yıkıcı Ateş Topu", + "zhCN": "毁灭火球", + "zhTW": "毀滅火球" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 165023, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Fireball_UpgradeA" + }, + "reward_hash": 3154361726, + "root_node": false, + "x_pos": -3565.75, + "y_pos": -4899.74 + }, + "67": { + "connections": [ + 116 + ], + "id": 670, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_FireBolt", + "power_tags": [ + "Basic", + "Pyromancy", + "Damage", + "Fire", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Pyromanie", + "Schaden", + "Feuer", + "Verbrennung" + ], + "esES": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "esMX": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "frFR": [ + "Basique", + "Pyromancie", + "Dégâts", + "Feu", + "Brûlure" + ], + "itIT": [ + "Base", + "Piromanzia", + "Danni", + "Fuoco", + "Bruciatura" + ], + "jaJP": [ + "基本", + "火術", + "ダメージ", + "火炎", + "炎上" + ], + "koKR": [ + "기본", + "방화", + "피해", + "화염", + "불태우기" + ], + "plPL": [ + "Podstawowe", + "Piromancja", + "Obrażenia", + "Ogień", + "Podpalenie" + ], + "ptBR": [ + "Básica", + "Piromancia", + "Dano", + "Fogo", + "Queimadura" + ], + "ruRU": [ + "Базовое", + "Пиромантия", + "Урон", + "Огонь", + "Горение" + ], + "trTR": [ + "Temel", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Yakma" + ], + "zhCN": [ + "基础", + "爆焰", + "伤害", + "火焰", + "燃烧" + ], + "zhTW": [ + "基本", + "焰術", + "傷害", + "火焰", + "燃燒" + ] + }, + "skill_desc": "Fire Bolt generates 2 Mana when hitting an enemy.", + "skill_desc_localized": { + "deDE": "Feuerblitz erzeugt 2 Mana, wenn die Fertigkeit einen Gegner trifft.", + "esES": "Descarga de fuego genera 2 de maná al golpear a un enemigo.", + "esMX": "Descarga Ígnea genera 2 de maná cuando golpea a un enemigo.", + "frFR": "Lorsqu'il touche une cible, Éclair de feu génère 2 points de mana.", + "itIT": "Dardo di Fuoco rigenera 2 mana quando colpisce un nemico.", + "jaJP": "敵に〈ファイアボルト〉が命中すると、2のマナを発生させる。", + "koKR": "화염탄이 적에게 적중하면 마나를 2 회복합니다.", + "plPL": "Ognista Wiązka generuje 2 pkt. many, kiedy trafia wroga.", + "ptBR": "Seta de Fogo gera 2 de mana ao atingir um inimigo.", + "ruRU": "\"Стрела огня\" дает 2 ед. маны при попадании по противнику.", + "trTR": "Ateş Oku bir düşmana vurduğunda 2 Mana üretir.", + "zhCN": "火焰弹命中敌人时, 会生成 2 点法力。", + "zhTW": "火焰彈擊中敵人時,產生 2 點法力。" + }, + "skill_name": "Flickering Fire Bolt", + "skill_name_localized": { + "deDE": "Flackernder Feuerblitz", + "esES": "Descarga de fuego trémula", + "esMX": "Descarga Ígnea Parpadeante", + "frFR": "Éclair de feu fulgurant", + "itIT": "Dardo di Fuoco Intermittente", + "jaJP": "ファイアボルト(燐光)", + "koKR": "깜빡이는 화염탄", + "plPL": "Migocząca Ognista Wiązka", + "ptBR": "Seta de Fogo Tremeluzente", + "ruRU": "Мерцающая стрела огня", + "trTR": "Titreşen Ateş Oku", + "zhCN": "闪烁火焰弹", + "zhTW": "閃動火焰彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 153249, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_FireBolt_UpgradeA" + }, + "reward_hash": 2309448148, + "root_node": false, + "x_pos": 520.835, + "y_pos": -6129.65 + }, + "68": { + "connections": [ + 135 + ], + "id": 671, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_Firewall", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "Enemies continue Burning for 3 seconds after leaving Firewall.", + "skill_desc_localized": { + "deDE": "Gegner brennen noch 3 Sek. lang, nachdem sie den Wirkungsbereich der Feuerwand verlassen.", + "esES": "Los enemigos siguen quemándose durante 3 s más tras salir del Muro de fuego.", + "esMX": "Los enemigos continúan quemándose durante 3 segundos después de salir del Muro de Fuego.", + "frFR": "Les cibles continuent de brûler pendant 3 s après s'être éloignées du mur de feu.", + "itIT": "I nemici restano in fiamme per 3 s dopo che sono usciti dal Muro di Fuoco.", + "jaJP": "敵が〈ファイアウォール〉を離れた後も3秒間、炎上し続ける。", + "koKR": "적이 화염벽을 벗어난 후에도 3초 동안 계속 불탑니다.", + "plPL": "Wrogowie są podpaleni przez 3 sek. po opuszczeniu Ściany Ognia.", + "ptBR": "Os inimigos continuam queimando por 3 s depois de saírem da Parede de Chamas.", + "ruRU": "Противники, покинувшие область действия \"Стены огня\", продолжают гореть еще в течение 3 сек.", + "trTR": "Düşmanlar Ateş Duvarından çıktıktan sonra 3 saniye yanmaya devam ederler.", + "zhCN": "敌人离开火墙后会继续燃烧 3 秒。", + "zhTW": "敵人離開火牆後會持續燃燒 3 秒。" + }, + "skill_name": "Mage's Firewall", + "skill_name_localized": { + "deDE": "Feuerwand des Magiers", + "esES": "Muro de fuego del hechicero", + "esMX": "Muro de Fuego de Mago", + "frFR": "Mur de feu de magie", + "itIT": "Muro di Fuoco dell'Arcanista", + "jaJP": "ファイアウォール(魔術)", + "koKR": "마법학자의 화염벽", + "plPL": "Magowska Ściana Ognia", + "ptBR": "Parede de Chamas de Mago", + "ruRU": "Стена огня мага", + "trTR": "Sihirbazın Ateş Duvarı", + "zhCN": "法师火墙", + "zhTW": "魔法師的火牆術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 111422, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Firewall_UpgradeA" + }, + "reward_hash": 1053787411, + "root_node": false, + "x_pos": 3373.73, + "y_pos": 2330.49 + }, + "69": { + "connections": [ + 126 + ], + "id": 672, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_FlameShield", + "power_tags": [ + "Defensive", + "Pyromancy", + "Immune", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Pyromanie", + "Immun", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Défense", + "Pyromancie", + "Insensible", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Piromanzia", + "Immunità", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "火術", + "無効", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "방어", + "방화", + "면역", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Piromancja", + "Niewrażliwość", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Piromancia", + "Imune", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Защита", + "Пиромантия", + "Невосприимчивость", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Alev Büyüsü", + "Bağışık", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "爆焰", + "免疫", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "防禦", + "焰術", + "免疫", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "You gain 25% Mana Cost Reduction while Flame Shield is active.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet 25% Manakostenreduktion, während Flammenschild aktiv ist.", + "esES": "Obtienes un 25% de reducción de coste de maná mientras dura Escudo de llamas.", + "esMX": "Obtienes un 25% de reducción de costo de maná mientras Escudo Ígneo está activa.", + "frFR": "Vous bénéficiez de 25% de réduction du coût en mana tant que Bouclier de feu est actif.", + "itIT": "Mentre Scudo di Fiamme è attivo, il costo in mana delle abilità si riduce del 25%.", + "jaJP": "〈フレイムシールド〉の発動中、マナ消費量が25%軽減される。", + "koKR": "화염 보호막이 활성화되어 있는 동안 25%의 마나 소모량 감소를 얻습니다.", + "plPL": "Kiedy Tarcza Płomieni jest aktywna, zyskujesz premię 25% do redukcji kosztu many.", + "ptBR": "Você recebe 25% de redução do custo de mana enquanto Escudo Flamejante está ativo.", + "ruRU": "Пока действует \"Пламенный щит\", все затраты маны уменьшаются на 25%.", + "trTR": "Alev Kalkanı etkinken 25% Mana Bedeli Azaltma kazanırsın.", + "zhCN": "火盾激活时, 你获得 25% 法力消耗减免。", + "zhTW": "在火焰護盾效果期間,你獲得 25% 法力消耗降低。" + }, + "skill_name": "Mystical Flame Shield", + "skill_name_localized": { + "deDE": "Mystischer Flammenschild", + "esES": "Escudo de llamas místico", + "esMX": "Escudo Ígneo Místico", + "frFR": "Bouclier de feu mystique", + "itIT": "Scudo di Fiamme Mistico", + "jaJP": "フレイムシールド(秘術)", + "koKR": "신비한 화염 보호막", + "plPL": "Mistyczna Tarcza Płomieni", + "ptBR": "Escudo Flamejante Místico", + "ruRU": "Таинственный пламенный щит", + "trTR": "Mistik Alev Kalkanı", + "zhCN": "神秘火盾", + "zhTW": "神秘火焰護盾" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 167341, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_FlameShield_UpgradeA" + }, + "reward_hash": 3622031899, + "root_node": false, + "x_pos": 735.383, + "y_pos": -3219.02 + }, + "7": { + "connections": [ + 45, + 133 + ], + "id": 610, + "power": { + "power_name": "Sorcerer_Blizzard", + "power_tags": [ + "Mastery", + "Frost", + "Chill", + "Damage", + "Cold", + "Mana", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Mana", + "Kontrollverlust" + ], + "esES": [ + "Maestría", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Maná", + "Control de masas" + ], + "esMX": [ + "Dominio", + "Hielo", + "Helar", + "Daño", + "Frío", + "Maná", + "Control de multitudes" + ], + "frFR": [ + "Maîtrise", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Mana", + "Perte de contrôle" + ], + "itIT": [ + "Dominio", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Mana", + "Effetti debilitanti" + ], + "jaJP": [ + "マスター", + "凍結", + "冷気", + "ダメージ", + "マナ", + "操作障害効果" + ], + "koKR": [ + "숙련", + "서리", + "오한", + "피해", + "냉기", + "마나", + "군중 제어" + ], + "plPL": [ + "Mistrzostwo", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Mana", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Maestria", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Mana", + "Controle de Grupo" + ], + "ruRU": [ + "Искусность", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Мана", + "Контроль" + ], + "trTR": [ + "Ustalık", + "Soğuk", + "Soğutma", + "Hasar", + "Mana", + "Kitle Kontrolü" + ], + "zhCN": [ + "掌控", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "法力", + "控制" + ], + "zhTW": [ + "精通", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "法力", + "控場" + ] + }, + "skill_desc": "Mana Cost: 40\nLucky Hit Chance: 33% (per use)\nSummon a frigid blizzard that deals {#}% damage and continually Chills enemies for 18% over 8 seconds.", + "skill_desc_localized": { + "deDE": "Manakosten: 40\nGlückstrefferchance: 33% (per use)\nBeschwört einen eisigen Blizzard, der {#} Schaden verursacht und Gegner kontinuierlich 8 Sek. lang für 18% unterkühlt.", + "esES": "Coste de maná: 40\nProbabilidad de golpe de suerte: 33% (per use)\nInvocas una ventisca glacial que inflige {#} de daño y hiela continuamente a los enemigos un 18% durante 8 s.", + "esMX": "Costo de maná: 40\nProbabilidad de golpe afortunado: 33% (per use)\nInvocas una ventisca glacial que inflige {#} de daño y hiela continuamente a los enemigos un 18% durante 8 segundos.", + "frFR": "Coût en mana: 40\nChances d'obtenir un coup de chance: 33% (per use)\nVous invoquez un blizzard glacial qui inflige {#} points de dégâts et glace en continu les adversaires à hauteur de 18% en 8 s.", + "itIT": "Costo in mana: 40\nProbabilità di colpo fortunato: 33% (per use)\nEvochi una tormenta gelida che infligge {#} danni e raggela costantemente i nemici del 18% per 8 s.", + "jaJP": "マナ消費量: 40\n幸運の一撃発生率: 33% (per use)\n極寒の吹雪を呼び起こして敵に{#}のダメージを与えた上で、8秒かけて持続的に18%の冷気効果を与える。", + "koKR": "소모: 마나 40\n행운의 적중 확률: 33% (per use)\n차디찬 눈보라를 소환하여 {#}의 피해를 주고 8초에 걸쳐 지속적으로 적에게 18%의 오한을 느끼게 합니다.", + "plPL": "Koszt: 40 pkt. many\nSzansa na szczęśliwy traf: 33% (per use)\nPrzywołujesz lodowatą zamieć, która zadaje wrogom {#} pkt. obrażeń i stale wyziębia ich o 18% w ciągu 8 sek.", + "ptBR": "Custo de mana: 40\nChance de Golpe de Sorte: 33% (per use)\nEvoca uma nevasca gélida que causa {#} de dano e gela inimigos de forma contínua por 18% ao longo de 8 s.", + "ruRU": "Затраты маны: 40 ед.\nВероятность удачного удара: 33% (per use)\nВы призываете ледяную бурю, наносящую {#} ед. урона и заставляющую противников коченеть, замедляя их на 18% на 8 сек.", + "trTR": "Mana Bedeli: 40\nŞanslı Vuruş İhtimali: 33% (per use)\n8 saniye boyunca {#} hasar veren ve devamlı olarak düşmanlara 18% Soğutma uygulayan buz gibi bir Kar Fırtınası çağır.", + "zhCN": "法力消耗: 40\n幸运一击几率: 33% (per use)\n召唤一阵冰冷的暴风雪, 造成 {#} 点伤害并在 8 秒内持续冻伤敌人 18%。", + "zhTW": "法力消耗:40\n幸運觸發機率:33% (per use)\n召喚出凜冽暴風雪,造成 {#} 點傷害,並在 8 秒內對敵人造成 18% 冰冷效果。" + }, + "skill_name": "Blizzard", + "skill_name_localized": { + "deDE": "Blizzard", + "esES": "Ventisca", + "esMX": "Ventisca", + "frFR": "Blizzard", + "itIT": "Tormenta", + "jaJP": "ブリザード", + "koKR": "눈보라", + "plPL": "Zamieć", + "ptBR": "Nevasca", + "ruRU": "Снежная буря", + "trTR": "Kar Fırtınası", + "zhCN": "暴风雪", + "zhTW": "暴風雪" + }, + "skill_rankup_desc": "• Damage 🡑 {#}", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {#}.", + "esES": "• Daño 🡑 {#}.", + "esMX": "• Daño 🡑 {#}", + "frFR": "• Dégâts 🡑 {#}", + "itIT": "• Danni 🡑 {#}", + "jaJP": "• ダメージ 🡑 {#}", + "koKR": "• 피해 🡑 {#}", + "plPL": "• Obrażenia: 🡑 {#} pkt.", + "ptBR": "• Dano 🡑 {#}", + "ruRU": "• Урон 🡑 {#} ед.", + "trTR": "• Hasar 🡑 {#}", + "zhCN": "• 伤害🡑 {#}", + "zhTW": "• 傷害 🡑 {#}" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 291403, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_Blizzard" + }, + "reward_hash": 3976722563, + "root_node": false, + "x_pos": 1634.18, + "y_pos": 964.939 + }, + "70": { + "connections": [ + 117 + ], + "id": 673, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_FrostBolt", + "power_tags": [ + "Basic", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas" + ], + "esMX": [ + "Básica", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "凍結", + "冷気", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "서리", + "오한", + "피해", + "냉기", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль" + ], + "trTR": [ + "Temel", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制" + ], + "zhTW": [ + "基本", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場" + ] + }, + "skill_desc": "Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Frostblitz macht eingefrorene Gegner 3 Sek. lang verwundbar.", + "esES": "Descarga de escarcha vuelve vulnerables a los enemigos congelados durante 3 s.", + "esMX": "Descarga Gélida vuelve a los enemigos congelados vulnerables durante 3 segundos.", + "frFR": "Les cibles gelées qui se font toucher par Éclair de givre deviennent vulnérables pendant 3 s.", + "itIT": "Dardo di Gelo rende vulnerabili i nemici congelati per 3 s.", + "jaJP": "〈フロストボルト〉が凍結状態の敵を3秒間にわたり脆弱状態にする。", + "koKR": "서리 화살이 빙결된 적에게 적중하면 3초 동안 적이 취약해집니다.", + "plPL": "Lodowy Pocisk sprawia, że zamrożeni wrogowie stają się odsłonięci na 3 sek.", + "ptBR": "Seta de Gelo torna os inimigos congelados vulneráveis por 3 s.", + "ruRU": "\"Ледяная стрела\" делает замороженных противников уязвимыми на 3 сек.", + "trTR": "Buz Oku, Donmuş düşmanları 3 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "寒霜弹会使冻结的敌人陷入易伤状态, 持续 3 秒。", + "zhTW": "冰霜彈會對凍結的敵人造成易傷,持續 3 秒。" + }, + "skill_name": "Flickering Frost Bolt", + "skill_name_localized": { + "deDE": "Flackernder Frostblitz", + "esES": "Descarga de escarcha trémula", + "esMX": "Descarga Gélida Parpadeante", + "frFR": "Éclair de givre fulgurant", + "itIT": "Dardo di Gelo Intermittente", + "jaJP": "フロストボルト(燐光)", + "koKR": "깜빡이는 서리 화살", + "plPL": "Migoczący Lodowy Pocisk", + "ptBR": "Seta de Gelo Tremeluzente", + "ruRU": "Мерцающая ледяная стрела", + "trTR": "Titreşen Buz Oku", + "zhCN": "闪烁寒霜弹", + "zhTW": "閃動冰霜彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 287256, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_FrostBolt_UpgradeA" + }, + "reward_hash": 3354710812, + "root_node": false, + "x_pos": -1161.23, + "y_pos": -5947.75 + }, + "71": { + "connections": [ + 127 + ], + "id": 674, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_FrostNova", + "power_tags": [ + "Defensive", + "Frost", + "Frozen", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Eingefroren", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Congelación", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Congelado", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Défense", + "Givre", + "Gel", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Gelo", + "Congelamento", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "凍結", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "방어", + "서리", + "빙결", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Lód", + "Zamrożenie", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Congelado", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Защита", + "Мороз", + "Заморозка", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Donuk", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "寒霜", + "冻结", + "控制", + "冷却时间" + ], + "zhTW": [ + "防禦", + "冰霜", + "凍結", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.", + "skill_desc_localized": { + "deDE": "Frostnova macht Gegner 4 Sek. lang und Bosse 6 Sek. lang verwundbar.", + "esES": "Nova de escarcha vuelve vulnerables a los enemigos durante 4 s. El efecto aumenta a 6 s contra jefes.", + "esMX": "Nova Gélida vuelve a los enemigos vulnerables durante 4 segundos, lo que aumenta a 6 segundos contra jefes.", + "frFR": "Nova de givre rend les adversaires vulnérables pendant 4 s, et pendant 6 s si la cible est un boss.", + "itIT": "Nova Gelida rende i nemici vulnerabili per 4 s. La durata sale a 6 s contro i boss.", + "jaJP": "〈フロストノヴァ〉が敵を4秒間にわたり脆弱状態にする。持続時間がボスに対しては6秒に増加する。", + "koKR": "서릿발이 적을 4초 동안 취약하게 만듭니다. 우두머리를 상대할 때는 지속시간이 6초로 증가합니다.", + "plPL": "Nova Mrozu sprawia, że wrogowie są odsłonięci przez 4 sek. W przypadku bossów efekt ten trwa 6 sek.", + "ptBR": "Nova Gélida torna os inimigos vulneráveis por 4 s. A duração é aumentada para 6 s contra chefes.", + "ruRU": "\"Кольцо льда\" делает противников уязвимыми на 4 сек. Действие эффекта продлевается до 6 сек., если цель является боссом.", + "trTR": "Buz Novası düşmanları 4 saniyeliğine Savunmasız hâle getirir. Bu değer Patronlara karşı artarak 6 saniye olur.", + "zhCN": "寒霜新星会使敌人陷入易伤状态, 持续 4 秒。对首领提高至 6 秒。", + "zhTW": "冰霜新星會對敵人造成易傷,持續 4 秒。對首領持續時間提高為 6 秒。" + }, + "skill_name": "Mystical Frost Nova", + "skill_name_localized": { + "deDE": "Mystische Frostnova", + "esES": "Nova de escarcha mística", + "esMX": "Nova Gélida Mística", + "frFR": "Nova de givre mystique", + "itIT": "Nova Gelida Mistica", + "jaJP": "フロストノヴァ(秘術)", + "koKR": "신비한 서릿발", + "plPL": "Mistyczna Nova Mrozu", + "ptBR": "Nova Gélida Mística", + "ruRU": "Таинственное кольцо льда", + "trTR": "Mistik Buz Novası", + "zhCN": "神秘寒霜新星", + "zhTW": "神秘冰霜新星" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291215, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_FrostNova_UpgradeA" + }, + "reward_hash": 1765774399, + "root_node": false, + "x_pos": 761.374, + "y_pos": -759.715 + }, + "72": { + "connections": [ + 120 + ], + "id": 675, + "power": { + "power_mod_id": 6, + "power_name": "Sorcerer_FrozenOrb", + "power_tags": [ + "Core", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "冷気", + "ダメージ", + "操作障害効果", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "오한", + "피해", + "냉기", + "군중 제어", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場", + "法力" + ] + }, + "skill_desc": "Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy.", + "skill_desc_localized": { + "deDE": "Die Explosion von Gefrorene Kugel stellt 5 Mana wieder her, wenn sie einen eingefrorenen Gegner trifft.", + "esES": "La explosión de Orbe congelado restaura 5 de maná al golpear a un enemigo congelado.", + "esMX": "La explosión de Orbe Gélido restaura 5 de maná al golpear a un enemigo congelado.", + "frFR": "L'explosion d'Orbe gelé restaure 5 points de mana lorsqu'elle touche une cible gelée.", + "itIT": "L'esplosione di Globo di Gelo rigenera 5 mana quando colpisce un nemico congelato.", + "jaJP": "〈フローズンオーブ〉の爆発が凍結状態の敵に命中すると、5のマナを回復する。", + "koKR": "얼음 보주의 폭발이 빙결 상태의 적에게 적중하면 마나가 5 회복됩니다.", + "plPL": "Wybuch Zamarzniętej Kuli przywraca 5 pkt. many, kiedy trafia zamrożonego wroga.", + "ptBR": "A explosão de Orbe Congelado restaura 5 de mana ao atingir um inimigo congelado.", + "ruRU": "Взрыв \"Морозной сферы\" восполняет 5 ед. маны, когда поражает замороженного противника.", + "trTR": "Donmuş Kürenin patlaması, Donmuş bir düşmana vurduğunda 5 Mana yeniler.", + "zhCN": "冰霜球爆炸命中一名冻结的敌人时, 你恢复 5 点法力。", + "zhTW": "冰封球的爆炸擊中凍結的敵人時,會恢復 5 點法力。" + }, + "skill_name": "Destructive Frozen Orb", + "skill_name_localized": { + "deDE": "Zerstörerische Gefrorene Kugel", + "esES": "Orbe congelado destructor", + "esMX": "Orbe Gélido Destructivo", + "frFR": "Orbe gelé destructeur", + "itIT": "Globo di Gelo Distruttivo", + "jaJP": "フローズンオーブ(破壊)", + "koKR": "파괴적인 얼음 보주", + "plPL": "Destrukcyjna Zamarznięta Kula", + "ptBR": "Orbe Congelado Destrutivo", + "ruRU": "Разрушительная морозная сфера", + "trTR": "Yıkıcı Donmuş Küre", + "zhCN": "毁灭冰霜球", + "zhTW": "毀滅冰封球" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291347, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_FrozenOrb_UpgradeA" + }, + "reward_hash": 1443360820, + "root_node": false, + "x_pos": -4805.82, + "y_pos": -4069.34 + }, + "73": { + "connections": [ + 131 + ], + "id": 676, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_Hydra", + "power_tags": [ + "Conjuration", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Evocación", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Conjuración", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Conjuration", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Invocazione", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "召喚", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "구현", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Przyzywanie", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Conjuração", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Колдовство", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Büyü", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "召唤魔法", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "咒喚", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "Hydra also Burns enemies for an additional 60% of its Base damage dealt over 6 seconds.", + "skill_desc_localized": { + "deDE": "Hydra verbrennt Gegner außerdem und verursacht im Verlauf von 6 Sek. zusätzlichen Schaden in Höhe von 60% des verursachten Basisschadens.", + "esES": "La Hidra también inflige a los enemigos una cantidad de daño de quemadura equivalente a un 60% de su daño base durante 6 s.", + "esMX": "Hidra también quema a los enemigos y les inflige un 60% más de su daño de base durante 6 segundos.", + "frFR": "L'hydre brûle aussi les adversaires en leur infligeant des dégâts supplémentaires équivalant à 60% de ses dégâts de base en 6 s.", + "itIT": "Idra manda anche in fiamme i nemici, infliggendo danni aggiuntivi pari al 60% dei danni base in 6 s.", + "jaJP": "〈ヒュドラ〉に敵を炎上させる能力が加わり、基礎ダメージの60%のダメージを6秒かけて負わせる。", + "koKR": "히드라가 적을 불태워 6초에 걸쳐 기본 공격력의 60%만큼 추가 피해를 줍니다.", + "plPL": "Hydra podpala również wrogów, zadając im dodatkowo równowartość 60% podstawowych obrażeń w ciągu 6 sek.", + "ptBR": "Hidra também queima os inimigos, causando um adicional de 60% do dano-base causado ao longo de 6 s.", + "ruRU": "Гидра также поджигает противников, нанося еще 60% базового урона за 6 сек.", + "trTR": "Hidra ayrıca 6 saniye boyunca düşmanları Yakarak Temel hasarının 60% kadarına eşit hasar verir.", + "zhCN": "多头蛇还会使敌人燃烧, 在 6 秒内造成其基础伤害 60% 的额外伤害。", + "zhTW": "多頭蛇也會燃燒敵人,在 6 秒內造成其基礎傷害 60% 的額外傷害。" + }, + "skill_name": "Summoned Hydra", + "skill_name_localized": { + "deDE": "Beschworene Hydra", + "esES": "Hidra llamada", + "esMX": "Hidra Convocada", + "frFR": "Hydre conjurée", + "itIT": "Idra Evocata", + "jaJP": "ヒュドラ(召喚)", + "koKR": "소환된 히드라", + "plPL": "Przyzwana Hydra", + "ptBR": "Hidra Evocada", + "ruRU": "Призванная гидра", + "trTR": "Çağrılmış Hidra", + "zhCN": "召唤多头蛇", + "zhTW": "呼喚多頭蛇" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 146743, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Hydra_UpgradeA" + }, + "reward_hash": 932460213, + "root_node": false, + "x_pos": -2666.23, + "y_pos": -1339.61 + }, + "74": { + "connections": [ + 128 + ], + "id": 677, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_IceArmor", + "power_tags": [ + "Defensive", + "Frost", + "Barrier", + "Cooldown", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Barriere", + "Abklingzeit", + "Schaden" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Barrera", + "Tiempo de reutilización", + "Daño" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Barrera", + "Recuperación", + "Daño" + ], + "frFR": [ + "Défense", + "Givre", + "Barrière", + "Temps de recharge", + "Dégâts" + ], + "itIT": [ + "Difesa", + "Gelo", + "Barriera", + "Tempo di recupero", + "Danni" + ], + "jaJP": [ + "防御", + "凍結", + "障壁", + "クールダウン", + "ダメージ" + ], + "koKR": [ + "방어", + "서리", + "보호막", + "재사용 대기시간", + "피해" + ], + "plPL": [ + "Defensywa", + "Lód", + "Bariera", + "Odnowienie", + "Obrażenia" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Barreira", + "Recarga", + "Dano" + ], + "ruRU": [ + "Защита", + "Мороз", + "Барьер", + "Время восстановления", + "Урон" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Bariyer", + "Bekleme Süresi", + "Hasar" + ], + "zhCN": [ + "防御", + "寒霜", + "屏障", + "冷却时间", + "伤害" + ], + "zhTW": [ + "防禦", + "冰霜", + "屏障", + "冷卻時間", + "傷害" + ] + }, + "skill_desc": "Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.", + "skill_desc_localized": { + "deDE": "Schaden gegen verwundbare Gegner trägt 50% mehr zur Barriere von Eisrüstung bei.", + "esES": "El daño contra enemigos vulnerables contribuye un 50% más a la barrera de Armadura de hielo.", + "esMX": "El daño contra enemigos vulnerables contribuye un 50% más a tu barrera de Armadura Glacial.", + "frFR": "Les dégâts infligés aux cibles vulnérables contribuent pour 50% supplémentaires à la barrière d'Armure de glace.", + "itIT": "I danni contro i nemici vulnerabili contribuiscono il 50% in più alla barriera di Corazza di Ghiaccio.", + "jaJP": "脆弱状態の敵に与えたダメージの〈アイスアーマー〉 の障壁への還元量が50%増加する。", + "koKR": "취약 상태의 적에게 준 피해가 얼음 갑옷의 보호막 흡수량에 50% 더 기여합니다.", + "plPL": "Obrażenia zadawane odsłoniętym wrogom zapewniają o 50% mocniejszą barierę za Pancerz Lodu.", + "ptBR": "Dano contra inimigos vulneráveis contribui 50% a mais para a barreira de Armadura de Gelo.", + "ruRU": "Урон, который вы наносите уязвимым противникам, укрепляет барьер \"Ледяного доспеха\" с увеличенной на 50% эффективностью.", + "trTR": "Savunmasız düşmanlara verilen hasar Buz Zırhın Bariyerine 50% daha çok katkıda bulunur.", + "zhCN": "对易伤状态的敌人造成的伤害会额外为寒冰甲提供 50% 的屏障。", + "zhTW": "對易傷敵人造成的傷害,會對寒冰護甲額外貢獻 50% 屏障。" + }, + "skill_name": "Mystical Ice Armor", + "skill_name_localized": { + "deDE": "Mystische Eisrüstung", + "esES": "Armadura de hielo mística", + "esMX": "Armadura Glacial Mística", + "frFR": "Armure de glace mystique", + "itIT": "Corazza di Ghiaccio Mistica", + "jaJP": "アイスアーマー(秘術)", + "koKR": "신비한 얼음 갑옷", + "plPL": "Mistyczny Pancerz Lodu", + "ptBR": "Armadura Gélida Mística", + "ruRU": "Таинственный ледяной доспех", + "trTR": "Mistik Buz Zırh", + "zhCN": "神秘寒冰甲", + "zhTW": "神秘寒冰護甲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 297039, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_IceArmor_UpgradeA" + }, + "reward_hash": 3714024975, + "root_node": false, + "x_pos": 3009.02, + "y_pos": -1370.38 + }, + "75": { + "connections": [ + 130 + ], + "id": 678, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_IceBlades", + "power_tags": [ + "Conjuration", + "Frost", + "Vulnerable", + "Damage", + "Cold", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Frost", + "Verwundbar", + "Schaden", + "Kälte", + "Abklingzeit" + ], + "esES": [ + "Evocación", + "Escarcha", + "Vulnerable", + "Daño", + "Frío", + "Tiempo de reutilización" + ], + "esMX": [ + "Conjuración", + "Hielo", + "Vulnerable", + "Daño", + "Frío", + "Recuperación" + ], + "frFR": [ + "Conjuration", + "Givre", + "Vulnérable", + "Dégâts", + "Froid", + "Temps de recharge" + ], + "itIT": [ + "Invocazione", + "Gelo", + "Vulnerabilità", + "Danni", + "Freddo", + "Tempo di recupero" + ], + "jaJP": [ + "召喚", + "凍結", + "脆弱", + "ダメージ", + "冷気", + "クールダウン" + ], + "koKR": [ + "구현", + "서리", + "취약", + "피해", + "냉기", + "재사용 대기시간" + ], + "plPL": [ + "Przyzywanie", + "Lód", + "Odsłonięcie", + "Obrażenia", + "Zimno", + "Odnowienie" + ], + "ptBR": [ + "Conjuração", + "Geleira", + "Vulnerável", + "Dano", + "Gelo", + "Recarga" + ], + "ruRU": [ + "Колдовство", + "Мороз", + "Уязвимость", + "Урон", + "Холод", + "Время восстановления" + ], + "trTR": [ + "Büyü", + "Soğuk", + "Savunmasız", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "召唤魔法", + "寒霜", + "易伤", + "伤害", + "冰霜", + "冷却时间" + ], + "zhTW": [ + "咒喚", + "冰霜", + "易傷", + "傷害", + "冰寒", + "冷卻時間" + ] + }, + "skill_desc": "20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.", + "skill_desc_localized": { + "deDE": "20% der Abklingzeitreduktion von Verbesserte Eisklingen wird auf Eure anderen Fertigkeiten angewendet.", + "esES": "Un 20% de la reducción de tiempo de reutilización de Hojas de hielo mejoradas se aplica a tus otras habilidades.", + "esMX": "20% de la reducción de recuperación de Cuchillas Gélidas Potenciadas se aplica a tus otras habilidades.", + "frFR": "20% de la réduction du temps de recharge de Lames de glace renforcées est appliquée à vos autres compétences.", + "itIT": "Il 20% della riduzione del tempo di recupero di Lame di Ghiaccio Rinforzate si applica a tutte le altre abilità.", + "jaJP": "〈アイスブレイド(強化)〉のクールダウン時間短縮量の20%がほかのスキルにも適用される。", + "koKR": "강화된 얼음 칼날의 재사용 대기시간 감소 효과의 20%가 다른 기술에 적용됩니다.", + "plPL": "20% równowartości redukcji czasu odnowienia Wzmocnionych Lodowych Ostrzy obejmuje twoje pozostałe umiejętności.", + "ptBR": "20% da redução de recarga de Lâminas de Gelo Aperfeiçoadas é aplicada às suas outras habilidades.", + "ruRU": "\"Усиленные ледяные клинки\" также сокращают время восстановления других ваших умений с эффективностью 20%.", + "trTR": "Geliştirilmiş Buz Bıçaklarının Bekleme Süresi azaltmasının 20% kadarı diğer Yeteneklerine uygulanır.", + "zhCN": "你的其他技能也会获得强化冰刃冷却时间缩减效果的 20%。", + "zhTW": "強化寒冰之刃的冷卻時間縮短效果有 20% 會套用到你其他的技能上。" + }, + "skill_name": "Summoned Ice Blades", + "skill_name_localized": { + "deDE": "Beschworene Eisklingen", + "esES": "Hojas de hielo invocadas", + "esMX": "Cuchillas Gélidas Convocadas", + "frFR": "Lames de glace conjurées", + "itIT": "Lame di ghiaccio Evocate", + "jaJP": "アイスブレイド(召喚)", + "koKR": "소환한 얼음 칼날", + "plPL": "Przyzwane Lodowe Ostrza", + "ptBR": "Lâminas de Gelo Evocadas", + "ruRU": "Призванные ледяные клинки", + "trTR": "Çağrılmış Buz Kılıçları", + "zhCN": "召唤冰刃", + "zhTW": "呼喚寒冰之刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291492, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_IceBlades_UpgradeA" + }, + "reward_hash": 3090667321, + "root_node": false, + "x_pos": -4554.14, + "y_pos": 20.785 + }, + "76": { + "connections": [ + 121 + ], + "id": 679, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_IceShards", + "power_tags": [ + "Core", + "Frost", + "Frozen", + "Damage", + "Cold", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Eingefroren", + "Schaden", + "Kälte", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Congelación", + "Daño", + "Frío", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Congelado", + "Daño", + "Frío", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Gel", + "Dégâts", + "Froid", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Congelamento", + "Danni", + "Freddo", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "ダメージ", + "冷気", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "빙결", + "피해", + "냉기", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Zamrożenie", + "Obrażenia", + "Zimno", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Congelado", + "Dano", + "Gelo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Заморозка", + "Урон", + "Холод", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Donuk", + "Hasar", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻结", + "伤害", + "冰霜", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "凍結", + "傷害", + "冰寒", + "法力" + ] + }, + "skill_desc": "Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen Gegner mit einem Einsatz von Eissplitter 5-mal trefft, wird dieser 2 Sek. lang verwundbar.", + "esES": "Golpear a un enemigo con 5 Esquirlas de hielo en un único lanzamiento lo vuelve vulnerable durante 2 s.", + "esMX": "Golpear a un enemigo con 5 Fragmentos de Hielo en un mismo lanzamiento lo vuelve vulnerable durante 2 segundos.", + "frFR": "Les cibles touchées par 5 éclats de glace d'une seule utilisation d'Éclats de glace deviennent vulnérables pendant 2 s.", + "itIT": "Colpire un nemico con 5 Schegge di Ghiaccio con un unico lancio lo rende vulnerabile per 2 s.", + "jaJP": "5個の〈アイスシャード〉を1体の敵に命中させると、2秒間にわたり敵を脆弱状態にする。", + "koKR": "얼음 파편을 1회 시전하여 같은 적에게 5개의 얼음 파편을 적중하면 2초 동안 해당 적을 취약하게 만듭니다.", + "plPL": "Wróg trafiony 5 Lodowymi Odłamkami przy jednorazowym użyciu umiejętności staje się odsłonięty na 2 sek.", + "ptBR": "Acertar um inimigo com 5 Estilhaços de Gelo em um único lançamento torna-o vulnerável por 2 s.", + "ruRU": "Когда \"Осколки льда\" поражают противника 5 раза:раз за одно применение, он становится уязвимым на 2 сек.", + "trTR": "Tek bir kullanımda 5 Buz Parçasıyla bir düşmana vurmak düşmanı 2 saniyeliğine Savunmasız hâle getirir.", + "zhCN": "单次施法中用 5 枚寒冰碎片命中一名敌人, 会使其陷入易伤状态, 持续 2 秒。", + "zhTW": "若寒冰裂片在單次施放以 5 塊裂片擊中一個敵人時,會對其造成易傷,持續 2 秒。" + }, + "skill_name": "Destructive Ice Shards", + "skill_name_localized": { + "deDE": "Zerstörerische Eissplitter", + "esES": "Esquirlas de hielo destructoras", + "esMX": "Fragmentos de Hielo Destructivos", + "frFR": "Éclats de glace destructeurs", + "itIT": "Schegge di Ghiaccio Distruttive", + "jaJP": "アイスシャード(破壊)", + "koKR": "파괴적인 얼음 파편", + "plPL": "Destrukcyjne Lodowe Odłamki", + "ptBR": "Estilhaços de Gelo Destrutivos", + "ruRU": "Разрушительные осколки льда", + "trTR": "Yıkıcı Buz Parçaları", + "zhCN": "毁灭寒冰碎片", + "zhTW": "毀滅寒冰裂片" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 293195, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_IceShards_UpgradeA" + }, + "reward_hash": 3404177555, + "root_node": false, + "x_pos": -4539.04, + "y_pos": -3296.43 + }, + "77": { + "connections": [ + 124 + ], + "id": 680, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_Incinerate", + "power_tags": [ + "Core", + "Pyromancy", + "Channeled", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Kanalisiert", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Canalizada", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Canalizado", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Canalisation", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Canalizzazione", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "連続発動", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "정신 집중", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Podtrzymanie", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Canalizada", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Поддерживаемое", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Yönlendirmeli", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "引导", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "引導", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "Enemies deal 30% less damage while Burning from Incinerate.", + "skill_desc_localized": { + "deDE": "Während Gegner durch Flammentod brennen, verursachen sie 30% weniger Schaden.", + "esES": "Los enemigos infligen un 30% menos de daño mientras están quemándose por Incinerar.", + "esMX": "Los enemigos infligen un 30% menos de daño mientras están bajo los efectos de quemadura de Incinerar.", + "frFR": "Les cibles enflammées par Incinération infligent 30% de dégâts en moins.", + "itIT": "I nemici infliggono il 30% di danni in meno mentre sono in fiamme a causa di Incenerimento.", + "jaJP": "〈インシネレート〉によって炎上状態になっている敵が与えるダメージが30%減少する。", + "koKR": "소각으로 연소 상태가 된 적에게 받는 피해가 30% 감소합니다.", + "plPL": "Wrogowie podpaleni przez Spopielenie zadają obrażenia zmniejszone o 30%.", + "ptBR": "Inimigos causam 30% de dano reduzido enquanto queimam com Incinerar.", + "ruRU": "Подожженные \"Испепелением\" противники наносят на 30% меньше урона.", + "trTR": "Yakma ile Yanan düşmanlar 30% daha az hasar verir.", + "zhCN": "敌人因焚烧而燃烧时, 其造成的伤害降低 30%。", + "zhTW": "熾焚烈焰使敵人燃燒時,其造成的傷害降低 30%。" + }, + "skill_name": "Destructive Incinerate", + "skill_name_localized": { + "deDE": "Zerstörerischer Flammentod", + "esES": "Incinerar destructor", + "esMX": "Incineración Destructiva", + "frFR": "Incinération destructrice", + "itIT": "Incenerimento Distruttivo", + "jaJP": "インシネレート(破壊)", + "koKR": "파괴적인 소각", + "plPL": "Destrukcyjne Spopielenie", + "ptBR": "Incinerar Destrutivo", + "ruRU": "Разрушительное испепеление", + "trTR": "Yıkıcı Yakma", + "zhCN": "毁灭焚烧", + "zhTW": "毀滅熾焚烈焰" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292737, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Incinerate_UpgradeA" + }, + "reward_hash": 3311679167, + "root_node": false, + "x_pos": -2642.81, + "y_pos": -5034.44 + }, + "78": { + "connections": [ + 118 + ], + "id": 681, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_Spark", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電" + ] + }, + "skill_desc": "Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Funke einen Gegner trifft, besteht eine Chance von 4%, Knisternde Energie zu erzeugen.", + "esES": "Cada vez que Chispa golpea a un enemigo, tiene un 4% de probabilidad de formar una energía crepitante.", + "esMX": "Cada vez que Chispa golpea a un enemigo, tiene un 4% de probabilidad de formar una Energía Crepitante.", + "frFR": "Chaque fois qu'Étincelle touche une cible, vous avez 4% de chances qu'elle génère de l'énergie crépitante.", + "itIT": "Ogni volta che Scintilla colpisce un nemico, ha una probabilità del 4% di generare Energia Crepitante.", + "jaJP": "〈スパーク〉が敵に命中するたびに4%の確率で帯び出す電気が発生する。", + "koKR": "벼락불이 적에게 적중할 때마다 4% 확률로 짜릿한 에너지를 생성합니다.", + "plPL": "Za każdym razem, gdy Iskra trafia wroga, istnieje 4% szans na stworzenie Roziskrzonej Energii.", + "ptBR": "Sempre que Faísca atingir um inimigo, tem 4% de chance de formar uma Energia Crepitante.", + "ruRU": "Каждый раз, когда \"Искра\" поражает противника, она с вероятностью 4% создает искрящийся заряд энергии.", + "trTR": "Kıvılcım bir düşmana her vurduğunda 4% ihtimalle bir Çatırtı Enerjisi oluşturulur.", + "zhCN": "电花每次命中敌人时, 有 4% 几率生成一个爆裂电花。", + "zhTW": "電光彈每次擊中敵人時,有 4% 機率形成電流能量。" + }, + "skill_name": "Flickering Spark", + "skill_name_localized": { + "deDE": "Flackernder Funke", + "esES": "Chispa trémula", + "esMX": "Chispa Parpadeante", + "frFR": "Étincelle fulgurante", + "itIT": "Scintilla Intermittente", + "jaJP": "スパーク(燐光)", + "koKR": "깜빡이는 벼락불", + "plPL": "Migocząca Iskra", + "ptBR": "Faísca Tremeluzente", + "ruRU": "Мерцающая искра", + "trTR": "Titreşen Kıvılcım", + "zhCN": "闪烁电花", + "zhTW": "閃動電光彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 143483, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Spark_UpgradeA" + }, + "reward_hash": 2391731774, + "root_node": false, + "x_pos": -1542.98, + "y_pos": -5720.89 + }, + "79": { + "connections": [ + 132 + ], + "id": 682, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_LightningSpear", + "power_tags": [ + "Conjuration", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Vulnerable" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Verwundbar" + ], + "esES": [ + "Evocación", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Vulnerable" + ], + "esMX": [ + "Conjuración", + "Rayo", + "Daño", + "Recuperación", + "Vulnerable" + ], + "frFR": [ + "Conjuration", + "Foudre", + "Dégâts", + "Temps de recharge", + "Vulnérable" + ], + "itIT": [ + "Invocazione", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Vulnerabilità" + ], + "jaJP": [ + "召喚", + "電撃", + "ダメージ", + "クールダウン", + "脆弱" + ], + "koKR": [ + "구현", + "감전", + "피해", + "번개", + "재사용 대기시간", + "취약" + ], + "plPL": [ + "Przyzywanie", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Odsłonięcie" + ], + "ptBR": [ + "Conjuração", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Vulnerável" + ], + "ruRU": [ + "Колдовство", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Уязвимость" + ], + "trTR": [ + "Büyü", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Savunmasız" + ], + "zhCN": [ + "召唤魔法", + "电冲", + "伤害", + "闪电", + "冷却时间", + "易伤" + ], + "zhTW": [ + "咒喚", + "電能", + "傷害", + "閃電", + "冷卻時間", + "易傷" + ] + }, + "skill_desc": "Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.", + "skill_desc_localized": { + "deDE": "Wenn Ihr Knisternde Energie sammelt, wird der Schaden Eures nächsten Blitzspeers um x20% erhöht, bis maximal x160%.", + "esES": "Absorber energía crepitante aumenta un x20% el daño de la siguiente Lanza de rayos que lances, hasta un máximo de un x160%.", + "esMX": "Recolectar Energía Crepitante aumenta un x20% el daño de tu siguiente lanzamiento de Lanza de Rayo, hasta un x160%.", + "frFR": "Lorsque vous ramassez de l'énergie crépitante, les dégâts de votre prochaine Lance de foudre augmentent de x20%, jusqu'à un maximum de x160%.", + "itIT": "Raccogliere Energia Crepitante aumenta i danni del successivo utilizzo di Lancia Fulminante del x20%, fino a un massimo del x160%.", + "jaJP": "帯び出す電気を入手すると、次に使用した〈ライトニングスピア〉のダメージがx20%増加する。増加量は最大x160%。", + "koKR": "짜릿한 에너지를 습득하면 다음 번개 창 시전으로 주는 피해가 x20%만큼, 최대 x160%까지 증가합니다.", + "plPL": "Zbieranie Roziskrzonej Energii zwiększa obrażenia od twojej następnej Włóczni Błyskawic o x20%, maksymalnie do x160%.", + "ptBR": "Coletar Energia Crepitante aumenta o dano do seu próximo lançamento de Lança Elétrica em x20%, até x160%.", + "ruRU": "Когда вы подбираете искрящийся заряд энергии, урон от следующего \"Электрического копья\" увеличивается на x20% вплоть до x160%.", + "trTR": "Çatırtı Enerjisi toplamak, sonraki Yıldırım Mızrağı kullanımının hasarını x20% artırır. Artış en fazla x160% olabilir.", + "zhCN": "拾取爆裂电花会使你施放的下一个闪电矛造成的伤害提高 x20%, 最多提高 x160%。", + "zhTW": "收集電流能量會使你下一次施放的閃電長矛傷害提高 x20%,最多提高 x160%。" + }, + "skill_name": "Summoned Lightning Spear", + "skill_name_localized": { + "deDE": "Beschworener Blitzspeer", + "esES": "Lanza de rayos llamada", + "esMX": "Lanza de Rayo Convocada", + "frFR": "Lance de foudre conjurée", + "itIT": "Lancia Fulminante Evocata", + "jaJP": "ライトニングスピア(召喚)", + "koKR": "소환된 번개 창", + "plPL": "Przyzwana Włócznia Błyskawic", + "ptBR": "Lança Elétrica Evocada", + "ruRU": "Призванное электрическое копье", + "trTR": "Çağrılmış Yıldırım Mızrağı", + "zhCN": "召唤闪电矛", + "zhTW": "呼喚閃電長矛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292074, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_LightningSpear_UpgradeA" + }, + "reward_hash": 956899868, + "root_node": false, + "x_pos": -4239.15, + "y_pos": 606.332 + }, + "8": { + "connections": [ + 115, + 120 + ], + "id": 611, + "power": { + "power_name": "Sorcerer_FrozenOrb", + "power_tags": [ + "Core", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "冷気", + "ダメージ", + "操作障害効果", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "오한", + "피해", + "냉기", + "군중 제어", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場", + "法力" + ] + }, + "skill_desc": "Mana Cost: 40\nLucky Hit Chance: 4% (per hit)\nUnleash an orb that Chills for 34% and expels piercing shards, dealing a total of {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% damage. Upon expiration, Frozen Orb explodes, dealing {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% damage and Chilling enemies for 8.7%.", + "skill_desc_localized": { + "deDE": "Manakosten: 40\nGlückstrefferchance: 4% (per hit)\nEntfesselt eine Kugel, die für 34% unterkühlt und durchschlagende Splitter ausstößt, die insgesamt {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% Schaden verursachen. Nach Ablauf explodiert Gefrorene Kugel, verursacht {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% Schaden und unterkühlt Gegner für 8.7%.", + "esES": "Coste de maná: 40\nProbabilidad de golpe de suerte: 4% (per hit)\nLanzas un orbe que hiela un 34% y expele unas esquirlas perforadoras que infligen un total de {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% de daño. Cuando expira, Orbe congelado explota, inflige {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% de daño y hiela un 8.7% a los enemigos.", + "esMX": "Costo de maná: 40\nProbabilidad de golpe afortunado: 4% (per hit)\nLiberas un orbe que hiela un 34% y expulsa fragmentos perforantes que infligen {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% de daño total. Al caducar, Orbe Gélido explota, inflige {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% de daño y hiela a los enemigos un 8.7%.", + "frFR": "Coût en mana: 40\nChances d'obtenir un coup de chance: 4% (per hit)\nVous lancez un orbe qui glace à hauteur de 34% et projette des éclats perçants qui infligent {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% points de dégâts au total. À son terme, Orbe gelé explose, ce qui inflige {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% points de dégâts aux adversaires et les glace à hauteur de 8.7%.", + "itIT": "Costo in mana: 40\nProbabilità di colpo fortunato: 4% (per hit)\nRilasci un globo che raggela del 34% ed espelle schegge perforanti, infliggendo un totale di {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% danni. Al termine, il Globo di Gelo esplode, infliggendo {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% danni e raggelando i nemici del 8.7%.", + "jaJP": "マナ消費量: 40\n幸運の一撃発生率: 4% (per hit)\n34%の冷気効果を与える球体を放ち、貫通能力のある欠片を放出させ、合計で{36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%のダメージを与える。効果時間が終了した〈フローズンオーブ〉は爆発し、敵に{34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%のダメージと、8.7%の冷気効果を与える。", + "koKR": "소모: 마나 40\n행운의 적중 확률: 4% (per hit)\n적에게 34%의 오한을 느끼게 하고 관통하는 파편을 내뿜어 총 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%의 피해를 주는 보주를 발사합니다. 지속시간이 끝나면 얼음 보주가 폭발하여 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%의 피해를 주고 적에게 8.7%의 오한을 느끼게 합니다.", + "plPL": "Koszt: 40 pkt. many\nSzansa na szczęśliwy traf: 4% (per hit)\nUwalniasz kulę, która wyziębia cel o 34% i wystrzeliwuje przeszywające odłamki, które zadają w sumie {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% pkt. obrażeń. Po zakończeniu działania Zamarznięta Kula wybucha i zadaje {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% pkt. obrażeń oraz wyziębia wrogów o 8.7%.", + "ptBR": "Custo de mana: 40\nChance de Golpe de Sorte: 4% (per hit)\nLibera um orbe que gela por 34% e expele estilhaços perfurantes, causando um total de {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% de dano. Ao expirar, Orbe Congelado explode, causando {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% de dano e aplicando gelidez a inimigos por 8.7%.", + "ruRU": "Затраты маны: 40 ед.\nВероятность удачного удара: 4% (per hit)\nВы создаете морозную сферу, которая заставляет цели коченеть, замедляя на 34%, и выпускает пронзающие осколки, в совокупности наносящие {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% ед. урона. По завершении действия \"Морозная сфера\" взрывается, нанося {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% ед. урона, и заставляя противников коченеть, замедляя на 8.7%.", + "trTR": "Mana Bedeli: 40\nŞanslı Vuruş İhtimali: 4% (per hit)\n34% Soğutma uygulayan ve delici parçalar fırlatarak toplamda {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% hasar veren bir küre fırlat. Donmuş Küre süresi dolduğunda patlayarak {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% hasar verir ve düşmanlara 8.7% Soğutma uygular.", + "zhCN": "法力消耗: 40\n幸运一击几率: 4% (per hit)\n施放一颗冰球, 冻伤敌人 34%, 并放出尖锐碎片, 造成总计 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% 点伤害。冰霜球会在持续时间结束后爆炸, 造成 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% 点伤害, 并冻伤敌人 8.7%。", + "zhTW": "法力消耗:40\n幸運觸發機率: 4% (per hit)\n釋放會造成 34% 冰冷效果、散射穿透碎片的冰球,總共造成 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% 點傷害。冰封球會在效果結束時爆炸,造成 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% 點傷害,並使敵人冰冷 8.7%。" + }, + "skill_name": "Frozen Orb", + "skill_name_localized": { + "deDE": "Gefrorene Kugel", + "esES": "Orbe congelado", + "esMX": "Orbe Gélido", + "frFR": "Orbe gelé", + "itIT": "Globo di Gelo", + "jaJP": "フローズンオーブ", + "koKR": "얼음 보주", + "plPL": "Zamarznięta Kula", + "ptBR": "Orbe Congelado", + "ruRU": "Морозная сфера", + "trTR": "Donmuş Küre", + "zhCN": "冰霜球", + "zhTW": "冰封球" + }, + "skill_rankup_desc": "• Shards Damage 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Explosion Damage 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "skill_rankup_desc_localized": { + "deDE": "• Splitterschaden 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Explosionsschaden 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "esES": "• Daño de esquirlas 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%.\n• Daño de explosión 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%.", + "esMX": "• Daño de fragmentos 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Daño de explosión 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "frFR": "• Dégâts des éclats 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Dégâts d'explosion 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "itIT": "• Danni delle schegge 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Danni da esplosione 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "jaJP": "• 欠片のダメージ 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• 爆発ダメージ 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "koKR": "• 파편 피해 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• 폭발 피해 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "plPL": "• Obrażenia od odłamków: 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% pkt.\n • Obrażenia od eksplozji: 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% pkt.", + "ptBR": "• Dano de estilhaços 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Dano de explosão 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "ruRU": "• Урон от осколков 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}% ед.\n• Урон от взрыва 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}% ед.", + "trTR": "• Parça Hasarı 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• Patlama Hasarı 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "zhCN": "• 碎片伤害🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• 爆炸伤害🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%", + "zhTW": "• 碎片傷害 🡑 {36/39.6/43.2/46.8/50.4/54/57.6/61.2/64.8/68.4}%\n• 爆炸傷害 🡑 {34/37.4/40.8/44.2/47.6/51/54.4/57.8/61.2/64.6}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 291347, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_FrozenOrb" + }, + "reward_hash": 3052161656, + "root_node": false, + "x_pos": -3646.17, + "y_pos": -4005.21 + }, + "80": { + "connections": [ + 136 + ], + "id": 683, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_Meteor", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Fire", + "Mana", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana", + "Verbrennung" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Feu", + "Mana", + "Brûlure" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Fuoco", + "Mana", + "Bruciatura" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "火炎", + "マナ", + "炎上" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "화염", + "마나", + "불태우기" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana", + "Podpalenie" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Fogo", + "Mana", + "Queimadura" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Огонь", + "Мана", + "Горение" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana", + "Yakma" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "火焰", + "法力", + "燃烧" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "火焰", + "法力", + "燃燒" + ] + }, + "skill_desc": "Meteor falls 30% faster.", + "skill_desc_localized": { + "deDE": "Meteor fällt 30% schneller.", + "esES": "El Meteorito cae un 30% más deprisa.", + "esMX": "Meteoro cae un 30% más rápido.", + "frFR": "La chute de votre météore est plus rapide de 30%.", + "itIT": "Meteora cade il 30% più velocemente.", + "jaJP": "〈メテオ〉の落下速度が30%増加する。", + "koKR": "운석 낙하 속도가 30% 증가합니다.", + "plPL": "Meteoryt spada o 30% szybciej.", + "ptBR": "Meteoro cai 30% mais rápido.", + "ruRU": "\"Метеорит\" обрушивается на 30% быстрее.", + "trTR": "Meteor 30% daha hızlı düşer.", + "zhCN": "陨石术坠落速度加快 30%。", + "zhTW": "隕石術墜落速度提高 30%。" + }, + "skill_name": "Mage's Meteor", + "skill_name_localized": { + "deDE": "Meteor des Magiers", + "esES": "Meteorito del hechicero", + "esMX": "Meteoro de Mago", + "frFR": "Météore de magie", + "itIT": "Meteora dell'Arcanista", + "jaJP": "メテオ(魔術)", + "koKR": "마법학자의 운석 낙하", + "plPL": "Magowski Meteoryt", + "ptBR": "Meteoro de Mago", + "ruRU": "Метеорит мага", + "trTR": "Sihirbazın Meteoru", + "zhCN": "法师陨石术", + "zhTW": "魔法師的隕石術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 296998, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Meteor_UpgradeA" + }, + "reward_hash": 30935273, + "root_node": false, + "x_pos": 3380.91, + "y_pos": 986.978 + }, + "81": { + "connections": [ + 129 + ], + "id": 684, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_Teleport", + "power_tags": [ + "Defensive", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Unstoppable" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Unaufhaltsam" + ], + "esES": [ + "Defensiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Imparable" + ], + "esMX": [ + "Defensivo", + "Rayo", + "Daño", + "Recuperación", + "Imparable" + ], + "frFR": [ + "Défense", + "Foudre", + "Dégâts", + "Temps de recharge", + "Inarrêtable" + ], + "itIT": [ + "Difesa", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Inarrestabile" + ], + "jaJP": [ + "防御", + "電撃", + "ダメージ", + "クールダウン", + "抑圧不可" + ], + "koKR": [ + "방어", + "감전", + "피해", + "번개", + "재사용 대기시간", + "저지 불가" + ], + "plPL": [ + "Defensywa", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Nieustępliwość" + ], + "ptBR": [ + "Defesa", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Implacável" + ], + "ruRU": [ + "Защита", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Неудержимость" + ], + "trTR": [ + "Savunma", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Durdurulamaz" + ], + "zhCN": [ + "防御", + "电冲", + "伤害", + "闪电", + "冷却时间", + "不可阻挡" + ], + "zhTW": [ + "防禦", + "電能", + "傷害", + "閃電", + "冷卻時間", + "無阻" + ] + }, + "skill_desc": "For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.", + "skill_desc_localized": { + "deDE": "Nach der Teleportation trifft Knisternde Energie 4 Sek. lang 2 zusätzliche Gegner.", + "esES": "Durante 4 s tras Teletransportarte, la energía crepitante golpea a 2 enemigos más.", + "esMX": "Durante 4 segundos después de teletransportarte, la Energía Crepitante golpea a 2 enemigos más.", + "frFR": "Pendant les 4 s qui suivent la téléportation, l'énergie crépitante touche 2 adversaires supplémentaires.", + "itIT": "Per 4 s dopo il Teletrasporto, Energia Crepitante colpisce 2 nemici aggiuntivi.", + "jaJP": "〈テレポート〉後の4秒間、帯び出す電気がさらに2体の敵に命中する。", + "koKR": "순간이동 후 4초 동안 짜릿한 에너지가 적 2마리에게 추가로 적중합니다.", + "plPL": "Przez 4 sek. po Teleportacji Roziskrzona Energia trafia 2 dodatkowych wrogów.", + "ptBR": "Por 4 s depois de Teleporte, Energia Crepitante atinge 2 inimigos adicionais.", + "ruRU": "В течение 4 сек. после телепортации искрящиеся заряды энергии поражают еще 2 противников:противников.", + "trTR": "Işınlandıktan sonra Çatırtı Enerjisi 4 saniye boyunca 2 ilave düşmana vurur.", + "zhCN": "使用传送术后的 4 秒内, 爆裂电花额外命中 2 名敌人。", + "zhTW": "傳送後 4 秒內,電流能量會擊中 2 個額外敵人。" + }, + "skill_name": "Mystical Teleport", + "skill_name_localized": { + "deDE": "Mystische Teleportation", + "esES": "Teletransporte místico", + "esMX": "Teletransportación Mística", + "frFR": "Téléportation mystique", + "itIT": "Teletrasporto Mistico", + "jaJP": "テレポート(秘術)", + "koKR": "신비한 순간이동", + "plPL": "Mistyczna Teleportacja", + "ptBR": "Teleporte Místico", + "ruRU": "Таинственная телепортация", + "trTR": "Mistik Işınlan", + "zhCN": "神秘传送术", + "zhTW": "神秘傳送術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 288106, + "power_mod": "UpgradeA", + "power_mod_hash": 2686060809, + "reward_name": "Sorc_Mod_Teleport_UpgradeA" + }, + "reward_hash": 74405996, + "root_node": false, + "x_pos": 2536.21, + "y_pos": -2979.28 + }, + "82": { + "connections": [ + 129 + ], + "id": 685, + "power": { + "power_mod_id": 2, + "power_name": "Sorcerer_Teleport", + "power_tags": [ + "Defensive", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Unstoppable" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Unaufhaltsam" + ], + "esES": [ + "Defensiva", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Imparable" + ], + "esMX": [ + "Defensivo", + "Rayo", + "Daño", + "Recuperación", + "Imparable" + ], + "frFR": [ + "Défense", + "Foudre", + "Dégâts", + "Temps de recharge", + "Inarrêtable" + ], + "itIT": [ + "Difesa", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Inarrestabile" + ], + "jaJP": [ + "防御", + "電撃", + "ダメージ", + "クールダウン", + "抑圧不可" + ], + "koKR": [ + "방어", + "감전", + "피해", + "번개", + "재사용 대기시간", + "저지 불가" + ], + "plPL": [ + "Defensywa", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Nieustępliwość" + ], + "ptBR": [ + "Defesa", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Implacável" + ], + "ruRU": [ + "Защита", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Неудержимость" + ], + "trTR": [ + "Savunma", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Durdurulamaz" + ], + "zhCN": [ + "防御", + "电冲", + "伤害", + "闪电", + "冷却时间", + "不可阻挡" + ], + "zhTW": [ + "防禦", + "電能", + "傷害", + "閃電", + "冷卻時間", + "無阻" + ] + }, + "skill_desc": "After Teleporting, you gain 30% Damage Reduction for 3 seconds.", + "skill_desc_localized": { + "deDE": "Nach der Teleportation erhaltet Ihr 3 Sek. lang 30% Schadensreduktion.", + "esES": "Después de Teletransportarte, obtienes un 30% de reducción de daño durante 3 s.", + "esMX": "Después de teletransportarte, obtienes un 30% de reducción de daño durante 3 segundos.", + "frFR": "Pendant les 3 s qui suivent la téléportation, vous bénéficiez de 30% de réduction des dégâts.", + "itIT": "Dopo aver usato Teletrasporto, ottieni il 30% di riduzione danni per 3 s.", + "jaJP": "〈テレポート〉後の3秒間は、受けるダメージが30%減少する。", + "koKR": "순간이동 후 3초 동안 30%의 피해 감소를 얻습니다.", + "plPL": "Po Teleportacji zyskujesz premię 30% do redukcji obrażeń na 3 sek.", + "ptBR": "Após o Teleporte, você recebe 30% de redução de dano por 3 s.", + "ruRU": "После телепортации вы получаете на 30% меньше урона в течение 3 сек.", + "trTR": "Işınlandıktan sonra 3 saniyeliğine 30% Hasar Azaltma kazanırsın.", + "zhCN": "传送后, 你获得 30% 的伤害减免, 持续 3 秒。", + "zhTW": "傳送後,你獲得 30% 傷害減免,持續 3 秒。" + }, + "skill_name": "Shimmering Teleport", + "skill_name_localized": { + "deDE": "Schimmernde Teleportation", + "esES": "Teletransporte reluciente", + "esMX": "Teletransportación Resplandeciente", + "frFR": "Téléportation flamboyante", + "itIT": "Teletrasporto Splendente", + "jaJP": "テレポート(瞬き)", + "koKR": "빛나는 순간이동", + "plPL": "Lśniąca Teleportacja", + "ptBR": "Teleporte Reluzente", + "ruRU": "Переливчатая телепортация", + "trTR": "Işıltılı Işınlan", + "zhCN": "微光传送术", + "zhTW": "閃耀傳送術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 288106, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Teleport_UpgradeB" + }, + "reward_hash": 74405997, + "root_node": false, + "x_pos": 2985.72, + "y_pos": -2709.79 + }, + "83": { + "connections": [ + 136 + ], + "id": 686, + "power": { + "power_mod_id": 6, + "power_name": "Sorcerer_Meteor", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Fire", + "Mana", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana", + "Verbrennung" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Fuego", + "Maná", + "Quemadura" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Feu", + "Mana", + "Brûlure" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Fuoco", + "Mana", + "Bruciatura" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "火炎", + "マナ", + "炎上" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "화염", + "마나", + "불태우기" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana", + "Podpalenie" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Fogo", + "Mana", + "Queimadura" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Огонь", + "Мана", + "Горение" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana", + "Yakma" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "火焰", + "法力", + "燃烧" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "火焰", + "法力", + "燃燒" + ] + }, + "skill_desc": "Meteor's impact Immobilizes enemies for 2 seconds.", + "skill_desc_localized": { + "deDE": "Der Aufprall von Meteor macht Gegner 2 Sek. lang bewegungsunfähig.", + "esES": "El impacto de Meteorito inmoviliza a los enemigos durante 2 s.", + "esMX": "El impacto de Meteoro inmoviliza a los enemigos durante 2 segundos.", + "frFR": "L'impact de Météore immobilise les adversaires pendant 2 s.", + "itIT": "L'impatto di Meteora immobilizza i nemici per 2 s.", + "jaJP": "〈メテオ〉の衝撃により、敵を2秒間にわたり移動不能にする。", + "koKR": "운석 충돌 시 적을 2초 동안 이동 불가 상태로 만듭니다.", + "plPL": "Uderzenie Meteorytu unieruchamia wrogów na 2 sek.", + "ptBR": "O impacto de Meteoro imobiliza os inimigos por 2 s.", + "ruRU": "\"Метеорит\" обездвиживает пораженных противников на 2 сек.", + "trTR": "Meteorun çarpışı düşmanları 2 saniyeliğine Sabitler.", + "zhCN": "陨石术命中时会使敌人定身 2 秒。", + "zhTW": "隕石術撞擊時會使敵人定身 2 秒。" + }, + "skill_name": "Wizard's Meteor", + "skill_name_localized": { + "deDE": "Meteor des Zauberers", + "esES": "Meteorito del mago", + "esMX": "Meteoro de Arcanista", + "frFR": "Météore de sorcellerie", + "itIT": "Meteora del Mago", + "jaJP": "メテオ(魔道)", + "koKR": "마법사의 운석 낙하", + "plPL": "Czarowniczy Meteoryt", + "ptBR": "Meteoro de Arcanista", + "ruRU": "Метеорит чародея", + "trTR": "Büyücünün Meteoru", + "zhCN": "巫师陨石术", + "zhTW": "秘術師的隕石術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 296998, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Meteor_UpgradeB" + }, + "reward_hash": 30935274, + "root_node": false, + "x_pos": 3015.24, + "y_pos": 718.524 + }, + "84": { + "connections": [ + 132 + ], + "id": 687, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_LightningSpear", + "power_tags": [ + "Conjuration", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Vulnerable" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Verwundbar" + ], + "esES": [ + "Evocación", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Vulnerable" + ], + "esMX": [ + "Conjuración", + "Rayo", + "Daño", + "Recuperación", + "Vulnerable" + ], + "frFR": [ + "Conjuration", + "Foudre", + "Dégâts", + "Temps de recharge", + "Vulnérable" + ], + "itIT": [ + "Invocazione", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Vulnerabilità" + ], + "jaJP": [ + "召喚", + "電撃", + "ダメージ", + "クールダウン", + "脆弱" + ], + "koKR": [ + "구현", + "감전", + "피해", + "번개", + "재사용 대기시간", + "취약" + ], + "plPL": [ + "Przyzywanie", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Odsłonięcie" + ], + "ptBR": [ + "Conjuração", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Vulnerável" + ], + "ruRU": [ + "Колдовство", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Уязвимость" + ], + "trTR": [ + "Büyü", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Savunmasız" + ], + "zhCN": [ + "召唤魔法", + "电冲", + "伤害", + "闪电", + "冷却时间", + "易伤" + ], + "zhTW": [ + "咒喚", + "電能", + "傷害", + "閃電", + "冷卻時間", + "易傷" + ] + }, + "skill_desc": "Lightning Spear Stuns enemies for 2 seconds when Critically Striking.", + "skill_desc_localized": { + "deDE": "Bei einem kritischen Treffer betäubt Blitzspeer Gegner 2 Sek. lang.", + "esES": "Lanza de rayos aturde a los enemigos durante 2 s cuando asesta un golpe crítico.", + "esMX": "Lanza de Rayo aturde a los enemigos durante 2 segundos al asestar un golpe crítico.", + "frFR": "Lance de foudre étourdit les adversaires pendant 2 s lorsqu'elle inflige un coup critique.", + "itIT": "Lancia Fulminante stordisce i nemici per 2 s quando infligge danni critici.", + "jaJP": "〈ライトニングスピア〉でクリティカルヒットが発生すると、敵を2秒間にわたりスタンさせる。", + "koKR": "번개 창이 극대화로 적중하면 적이 2초 동안 기절합니다.", + "plPL": "Trafienie krytyczne przy użyciu Włóczni Błyskawic ogłusza wrogów na 2 sek.", + "ptBR": "Lança Elétrica atordoa inimigos por 2 s ao desferir acertos críticos.", + "ruRU": "Нанося критический удар, \"Электрическое копье\" оглушает противника на 2 сек.", + "trTR": "Yıldırım Mızrağı Kritik Vuruş gerçekleştirirken düşmanları 2 saniyeliğine Sersemletir.", + "zhCN": "闪电矛会在暴击时击昏敌人 2 秒。", + "zhTW": "閃電長矛爆擊時會擊昏敵人 2 秒。" + }, + "skill_name": "Invoked Lightning Spear", + "skill_name_localized": { + "deDE": "Herbeigerufener Blitzspeer", + "esES": "Lanza de rayos invocada", + "esMX": "Lanza de Rayo Invocada", + "frFR": "Lance de foudre invoquée", + "itIT": "Lancia Fulminante Invocata", + "jaJP": "ライトニングスピア(覚醒)", + "koKR": "불러낸 번개 창", + "plPL": "Inwokowane Włócznia Błyskawic", + "ptBR": "Lança Elétrica Invocada", + "ruRU": "Пробужденное электрическое копье", + "trTR": "Yakarılmış Yıldırım Mızrağı", + "zhCN": "祈法闪电矛", + "zhTW": "祈喚閃電長矛" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292074, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_LightningSpear_UpgradeB" + }, + "reward_hash": 956899869, + "root_node": false, + "x_pos": -3841.19, + "y_pos": 841.428 + }, + "85": { + "connections": [ + 118 + ], + "id": 688, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_Spark", + "power_tags": [ + "Basic", + "Shock", + "Damage", + "Lightning" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Schock", + "Schaden", + "Blitz" + ], + "esES": [ + "Básica", + "Electrocución", + "Daño", + "Rayos" + ], + "esMX": [ + "Básica", + "Rayo", + "Daño" + ], + "frFR": [ + "Basique", + "Foudre", + "Dégâts" + ], + "itIT": [ + "Base", + "Folgore", + "Danni", + "Fulmine" + ], + "jaJP": [ + "基本", + "電撃", + "ダメージ" + ], + "koKR": [ + "기본", + "감전", + "피해", + "번개" + ], + "plPL": [ + "Podstawowe", + "Porażenie", + "Obrażenia", + "Błyskawice" + ], + "ptBR": [ + "Básica", + "Choque", + "Dano", + "Eletricidade" + ], + "ruRU": [ + "Базовое", + "Шок", + "Урон", + "Молния" + ], + "trTR": [ + "Temel", + "Şok", + "Hasar", + "Yıldırım" + ], + "zhCN": [ + "基础", + "电冲", + "伤害", + "闪电" + ], + "zhTW": [ + "基本", + "電能", + "傷害", + "閃電" + ] + }, + "skill_desc": "Spark grants +2% increased Critical Strike Chance per cast for 5 seconds, up to +8%.", + "skill_desc_localized": { + "deDE": "Funke verleiht Euch pro getroffenem Gegner 5 Sek. lang eine +2% höhere kritische Trefferchance, bis maximal +8%.", + "esES": "Chispa otorga un +2% más de probabilidad de golpe crítico por lanzamiento durante 5 s, hasta un máximo de un +8%.", + "esMX": "Chispa otorga un +2% más de probabilidad de golpe crítico por lanzamiento durante 5 segundos, hasta un +8%.", + "frFR": "Chaque utilisation d'Étincelle augmente vos chances d'infliger un coup critique de +2% pendant 5 s, jusqu'à un maximum de +8%.", + "itIT": "Scintilla aumenta la probabilità di critico del +2% a ogni utilizzo per 5 s, fino a un massimo del +8%.", + "jaJP": "〈スパーク〉を使うたびに、クリティカルヒット率が5秒間にわたり+2%増加する。増加量は最大+8%。", + "koKR": "벼락불 시전 1회당 5초 동안 극대화 확률이 +2%만큼, 최대 +8%까지 증가합니다.", + "plPL": "Iskra zapewnia za każde użycie premię +2% do szansy na trafienie krytyczne na 5 sek., maksymalnie do +8%.", + "ptBR": "Faísca concede +2% de chance de acerto crítico aumentada por lançamento por 5 s, até +8%.", + "ruRU": "\"Искра\" повышает вероятность критического удара на +2% на 5 сек. Максимальный бонус – +8%.", + "trTR": "Kıvılcım, kullanım başına 5 saniyeliğine +2% artırılmış Kritik Vuruş İhtimali kazandırır. Artırılmış Kritik Vuruş İhtimali en fazla +8% olabilir.", + "zhCN": "电花每次施放时, 暴击几率提高 +2%, 持续 5 秒, 最多提高 +8%。", + "zhTW": "每次施放電光彈,可使爆擊機率提高 +2%,持續 5 秒,最多可提高 +8%。" + }, + "skill_name": "Glinting Spark", + "skill_name_localized": { + "deDE": "Funkelnder Funke", + "esES": "Chispa centelleante", + "esMX": "Chispa Destellante", + "frFR": "Étincelle étincelante", + "itIT": "Scintilla Scintillante", + "jaJP": "スパーク(閃光)", + "koKR": "번쩍이는 벼락불", + "plPL": "Błyskająca Iskra", + "ptBR": "Faísca Cintilante", + "ruRU": "Сияющая искра", + "trTR": "Parıldayan Kıvılcım", + "zhCN": "闪耀电花", + "zhTW": "閃爍電光彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 143483, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Spark_UpgradeB" + }, + "reward_hash": 2391731775, + "root_node": false, + "x_pos": -2034.77, + "y_pos": -5451.41 + }, + "86": { + "connections": [ + 125 + ], + "id": 689, + "power": { + "power_mod_id": 6, + "power_name": "Sorcerer_Fireball", + "power_tags": [ + "Core", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.", + "skill_desc_localized": { + "deDE": "Feuerball verursacht 10% des Verbrennungsschadens, den Ihr Gegnern zugefügt habt, als zusätzlichen Direktschaden.", + "esES": "Bola de fuego inflige un 10% del daño de quemadura que hayas infligido a los enemigos como daño directo adicional.", + "esMX": "Bola de Fuego inflige un 10% del daño de quemadura que aplicaste a los enemigos como daño directo adicional.", + "frFR": "Boule de feu inflige 10% des dégâts de brûlure que vous avez appliqués aux adversaires sous forme de dégâts directs supplémentaires.", + "itIT": "Palla di Fuoco infligge il 10% dei danni da fiamme inferti ai nemici come danni diretti aggiuntivi.", + "jaJP": "〈ファイアボール〉使用時、敵に与えた炎上ダメージの10%を追加で直接ダメージとして与える。", + "koKR": "화염구가 자신이 적에게 준 연소 피해의 10%를 추가 직접 피해로 줍니다.", + "plPL": "Kula Ognia zadaje dodatkowo obrażenia bezpośrednie równe 10% obrażeń od podpalenia zadanych przez ciebie wrogom.", + "ptBR": "Bola de Fogo causa 10% do dano flamejante causado por você a inimigos como dano direto adicional.", + "ruRU": "\"Огненный шар\" дополнительно наносит прямой урон, равный 10% примененного вами к противникам урона от горения.", + "trTR": "Ateş Topu düşmanlara uyguladığın Yanma hasarının 10% kadarını ilave doğrudan hasar olarak verir.", + "zhCN": "火球造成额外直接伤害, 数值相当于你已对敌人施加的燃烧伤害的 10%。", + "zhTW": "火球會造成額外直接傷害,數值等同你對敵人所造成燃燒傷害的 10%。" + }, + "skill_name": "Greater Fireball", + "skill_name_localized": { + "deDE": "Großer Feuerball", + "esES": "Bola de fuego superior", + "esMX": "Bola de Fuego Mayor", + "frFR": "Boule de feu supérieure", + "itIT": "Palla di Fuoco Maggiore", + "jaJP": "ファイアボール(増幅)", + "koKR": "상급 화염구", + "plPL": "Potężniejsza Kula Ognia", + "ptBR": "Bola de Fogo Superior", + "ruRU": "Великий огненный шар", + "trTR": "Büyük Ateş Topu", + "zhCN": "强效火球", + "zhTW": "強效火球" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 165023, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Fireball_UpgradeB" + }, + "reward_hash": 3154361727, + "root_node": false, + "x_pos": -4069.86, + "y_pos": -4665.71 + }, + "87": { + "connections": [ + 124 + ], + "id": 690, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_Incinerate", + "power_tags": [ + "Core", + "Pyromancy", + "Channeled", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Pyromanie", + "Kanalisiert", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Principal", + "Piromancia", + "Canalizada", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Principal", + "Piromancia", + "Canalizado", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Principale", + "Pyromancie", + "Canalisation", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Primaria", + "Piromanzia", + "Canalizzazione", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "コア", + "火術", + "連続発動", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "핵심", + "방화", + "정신 집중", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Główne", + "Piromancja", + "Podtrzymanie", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Principal", + "Piromancia", + "Canalizada", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Основное", + "Пиромантия", + "Поддерживаемое", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Alev Büyüsü", + "Yönlendirmeli", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "核心", + "爆焰", + "引导", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "核心", + "焰術", + "引導", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1.5 seconds.", + "skill_desc_localized": { + "deDE": "Alle 3 Sek., die ein Gegner von Flammentod getroffen wurde, wird er 1.5 Sek. lang bewegungsunfähig.", + "esES": "Por cada 3 s que ha pasado un enemigo afectado por Incinerar, queda inmovilizado durante 1.5 s.", + "esMX": "Por cada 3 segundos que un enemigo es golpeado por Incinerar, queda inmovilizado durante 1.5 segundos.", + "frFR": "Chaque fois qu'une cible est touchée par Incinération pendant 3 s, elle est immobilisée pendant 1.5 s.", + "itIT": "I nemici colpiti da Incenerimento ogni 3 s vengono immobilizzati per 1.5 s.", + "jaJP": "3秒ごとに〈インシネレート〉の命中した敵1体が、1.5秒間にわたり移動不能になる。", + "koKR": "적이 3초 동안 소각에 적중될 때마다 해당 적이 1.5초 동안 이동 불가 상태가 됩니다.", + "plPL": "Za każde 3 sek., które wróg spędził pod wpływem Spopielenia, zostaje on unieruchomiony na 1.5 sek.", + "ptBR": "A cada 3 s que um inimigo for atingido por Incinerar, ele é imobilizado por 1.5 s.", + "ruRU": "Пораженные противники, непрерывно получающие урон от \"Испепеления\", обездвиживаются на 1.5 сек. раз в 3 сек.", + "trTR": "Bir düşman Yakma ile vurulduğu her 3 saniyede 1.5 saniyeliğine sabitlenir.", + "zhCN": "每隔 3 秒,会有一名被焚烧命中的敌人被定身 1.5 秒。", + "zhTW": "熾焚烈焰每持續擊中敵人 3 秒,可使其定身 1.5 秒。" + }, + "skill_name": "Greater Incinerate", + "skill_name_localized": { + "deDE": "Großer Flammentod", + "esES": "Incinerar superior", + "esMX": "Incineración Mayor", + "frFR": "Incinération supérieure", + "itIT": "Incenerimento Maggiore", + "jaJP": "インシネレート(増幅)", + "koKR": "상급 소각", + "plPL": "Potężniejsze Spopielenie", + "ptBR": "Incinerar Superior", + "ruRU": "Великое испепеление", + "trTR": "Büyük Yakma", + "zhCN": "强效焚烧", + "zhTW": "強效熾焚烈焰" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292737, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Incinerate_UpgradeB" + }, + "reward_hash": 3311679168, + "root_node": false, + "x_pos": -2078.11, + "y_pos": -5032.32 + }, + "88": { + "connections": [ + 121 + ], + "id": 691, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_IceShards", + "power_tags": [ + "Core", + "Frost", + "Frozen", + "Damage", + "Cold", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Eingefroren", + "Schaden", + "Kälte", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Congelación", + "Daño", + "Frío", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Congelado", + "Daño", + "Frío", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Gel", + "Dégâts", + "Froid", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Congelamento", + "Danni", + "Freddo", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "ダメージ", + "冷気", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "빙결", + "피해", + "냉기", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Zamrożenie", + "Obrażenia", + "Zimno", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Congelado", + "Dano", + "Gelo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Заморозка", + "Урон", + "Холод", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Donuk", + "Hasar", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻结", + "伤害", + "冰霜", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "凍結", + "傷害", + "冰寒", + "法力" + ] + }, + "skill_desc": "While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.", + "skill_desc_localized": { + "deDE": "Habt Ihr eine aktive Barriere, erhalten Eissplitter immer ihren Schadensbonus gegen eingefrorene Gegner.", + "esES": "Mientras tienes una barrera activa, Esquirlas de hielo siempre recibe sus bonus contra enemigos congelados.", + "esMX": "Si tienes una Barrera activa, los Fragmentos de Hielo siempre reciben las bonificaciones contra enemigos Congelados.", + "frFR": "Tant qu'une Barrière est active, Éclats de glace bénéficie toujours de son bonus contre les adversaires gelés.", + "itIT": "Quando hai una barriera attiva, le Schegge di Ghiaccio attivano sempre i loro bonus contro i nemici congelati.", + "jaJP": "障壁が有効になっている間、〈アイスシャード〉が常に凍結状態の敵に対してボーナスを獲得する。", + "koKR": "보호막이 활성화되어 있는 동안 얼음 파편이 빙결 상태의 적에게 주는 추가 효과를 항상 발휘합니다.", + "plPL": "Gdy masz aktywną barierę, Lodowe Odłamki zawsze otrzymują premię przeciwko zamrożonym wrogom.", + "ptBR": "Quando você tem uma barreira ativa, Estilhaços de Gelo sempre recebe os bônus contra inimigos congelados.", + "ruRU": "Пока действует барьер, \"Осколки льда\" действуют на цели так, словно они заморожены.", + "trTR": "Etkin bir Bariyerin varken Buz Parçaları her seferinde Donuk düşmanlara karşı bonuslardan yararlanır.", + "zhCN": "屏障激活时, 寒冰碎片对冻结的敌人总会获得额外加成。", + "zhTW": "擁有屏障時,寒冰裂片一定會對凍結敵人造成額外傷害。" + }, + "skill_name": "Greater Ice Shards", + "skill_name_localized": { + "deDE": "Große Eissplitter", + "esES": "Esquirlas de hielo superiores", + "esMX": "Fragmentos de Hielo Mayores", + "frFR": "Éclats de glace supérieurs", + "itIT": "Schegge di Ghiaccio Maggiori", + "jaJP": "アイスシャード(増幅)", + "koKR": "상급 얼음 파편", + "plPL": "Potężniejsze Lodowe Odłamki", + "ptBR": "Estilhaços de Gelo Superiores", + "ruRU": "Великие осколки льда", + "trTR": "Büyük Buz Parçaları", + "zhCN": "强效寒冰碎片", + "zhTW": "強效寒冰裂片" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 293195, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_IceShards_UpgradeB" + }, + "reward_hash": 3404177556, + "root_node": false, + "x_pos": -4820.83, + "y_pos": -3586.52 + }, + "89": { + "connections": [ + 130 + ], + "id": 692, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_IceBlades", + "power_tags": [ + "Conjuration", + "Frost", + "Vulnerable", + "Damage", + "Cold", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Frost", + "Verwundbar", + "Schaden", + "Kälte", + "Abklingzeit" + ], + "esES": [ + "Evocación", + "Escarcha", + "Vulnerable", + "Daño", + "Frío", + "Tiempo de reutilización" + ], + "esMX": [ + "Conjuración", + "Hielo", + "Vulnerable", + "Daño", + "Frío", + "Recuperación" + ], + "frFR": [ + "Conjuration", + "Givre", + "Vulnérable", + "Dégâts", + "Froid", + "Temps de recharge" + ], + "itIT": [ + "Invocazione", + "Gelo", + "Vulnerabilità", + "Danni", + "Freddo", + "Tempo di recupero" + ], + "jaJP": [ + "召喚", + "凍結", + "脆弱", + "ダメージ", + "冷気", + "クールダウン" + ], + "koKR": [ + "구현", + "서리", + "취약", + "피해", + "냉기", + "재사용 대기시간" + ], + "plPL": [ + "Przyzywanie", + "Lód", + "Odsłonięcie", + "Obrażenia", + "Zimno", + "Odnowienie" + ], + "ptBR": [ + "Conjuração", + "Geleira", + "Vulnerável", + "Dano", + "Gelo", + "Recarga" + ], + "ruRU": [ + "Колдовство", + "Мороз", + "Уязвимость", + "Урон", + "Холод", + "Время восстановления" + ], + "trTR": [ + "Büyü", + "Soğuk", + "Savunmasız", + "Hasar", + "Bekleme Süresi" + ], + "zhCN": [ + "召唤魔法", + "寒霜", + "易伤", + "伤害", + "冰霜", + "冷却时间" + ], + "zhTW": [ + "咒喚", + "冰霜", + "易傷", + "傷害", + "冰寒", + "冷卻時間" + ] + }, + "skill_desc": "Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.", + "skill_desc_localized": { + "deDE": "Eure Eisklingen erhalten +10% mehr Angriffsgeschwindigkeit pro aktiver Eisklinge.", + "esES": "Tus Hojas de hielo obtienen un +10% de velocidad de ataque por cada efecto de Hojas de hielo activo.", + "esMX": "Tus Cuchillas Gélidas obtienen un +10% más de velocidad de ataque por cada Cuchillas Gélidas activa.", + "frFR": "La vitesse d'attaque de vos lames de glace est augmentée de +10% par paire de Lames de glace active.", + "itIT": "La velocità d'attacco delle tue Lame di Ghiaccio aumenta del +10% per ogni Lama di Ghiaccio attiva.", + "jaJP": "発動中の〈アイスブレイド〉1つごとに、〈アイスブレイド〉の攻撃速度が+10%増加する。", + "koKR": "활성화된 얼음 칼날 하나당 얼음 칼날의 공격 속도가 +10% 증가합니다.", + "plPL": "Twoje Lodowe Ostrza zyskują premię +10% do szybkości ataku za każde aktywne Lodowe Ostrza.", + "ptBR": "Suas Lâminas de Gelo recebem +10% de velocidade de ataque aumentada por Lâminas de Gelo ativas.", + "ruRU": "Скорость атаки \"Ледяных клинков\" повышается на +10% за каждый активный клинок.", + "trTR": "Buz Kılıçların etkin Buz Kılıcı başına +10% artırılmış Saldırı Hızı kazanır.", + "zhCN": "每有一个激活的冰刃, 你的冰刃的攻击速度就会提高 +10%。", + "zhTW": "每擁有一對寒冰之刃,會使你的寒冰之刃攻擊速度提高 +10%。" + }, + "skill_name": "Invoked Ice Blades", + "skill_name_localized": { + "deDE": "Herbeigerufene Eisklingen", + "esES": "Hojas de hielo llamadas", + "esMX": "Cuchillas Gélidas Invocadas", + "frFR": "Lames de glace invoquées", + "itIT": "Lame di Ghiaccio Invocate", + "jaJP": "アイスブレイド(覚醒)", + "koKR": "불러낸 얼음 칼날", + "plPL": "Inwokowane Lodowe Ostrza", + "ptBR": "Lâminas de Gelo Invocadas", + "ruRU": "Пробужденные ледяные клинки", + "trTR": "Yakarılmış Buz Kılıçları", + "zhCN": "祈法冰刃", + "zhTW": "祈喚寒冰之刃" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291492, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_IceBlades_UpgradeB" + }, + "reward_hash": 3090667322, + "root_node": false, + "x_pos": -4536.2, + "y_pos": -329.889 + }, + "9": { + "connections": [ + 43, + 132 + ], + "id": 612, + "power": { + "power_name": "Sorcerer_LightningSpear", + "power_tags": [ + "Conjuration", + "Shock", + "Damage", + "Lightning", + "Cooldown", + "Vulnerable" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Schock", + "Schaden", + "Blitz", + "Abklingzeit", + "Verwundbar" + ], + "esES": [ + "Evocación", + "Electrocución", + "Daño", + "Rayos", + "Tiempo de reutilización", + "Vulnerable" + ], + "esMX": [ + "Conjuración", + "Rayo", + "Daño", + "Recuperación", + "Vulnerable" + ], + "frFR": [ + "Conjuration", + "Foudre", + "Dégâts", + "Temps de recharge", + "Vulnérable" + ], + "itIT": [ + "Invocazione", + "Folgore", + "Danni", + "Fulmine", + "Tempo di recupero", + "Vulnerabilità" + ], + "jaJP": [ + "召喚", + "電撃", + "ダメージ", + "クールダウン", + "脆弱" + ], + "koKR": [ + "구현", + "감전", + "피해", + "번개", + "재사용 대기시간", + "취약" + ], + "plPL": [ + "Przyzywanie", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Odnowienie", + "Odsłonięcie" + ], + "ptBR": [ + "Conjuração", + "Choque", + "Dano", + "Eletricidade", + "Recarga", + "Vulnerável" + ], + "ruRU": [ + "Колдовство", + "Шок", + "Урон", + "Молния", + "Время восстановления", + "Уязвимость" + ], + "trTR": [ + "Büyü", + "Şok", + "Hasar", + "Yıldırım", + "Bekleme Süresi", + "Savunmasız" + ], + "zhCN": [ + "召唤魔法", + "电冲", + "伤害", + "闪电", + "冷却时间", + "易伤" + ], + "zhTW": [ + "咒喚", + "電能", + "傷害", + "閃電", + "冷卻時間", + "易傷" + ] + }, + "skill_desc": "Cooldown: 20 seconds\nLucky Hit Chance: 5% (per hit)\nConjure a spear of lightning that seeks out enemies for 6 seconds, dealing {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.", + "skill_desc_localized": { + "deDE": "Abklingzeit: 20 Sek.\nGlückstrefferchance: 5% (per hit)\nBeschwört einen Blitzspeer, der 6 Sek. lang Gegner aufspürt und pro Treffer {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% Schaden verursacht. Kritische Treffer verursachen 3 Sekunden lang Verwundbarkeit.", + "esES": "Tiempo de reutilización: 20 s\nProbabilidad de golpe de suerte: 5% (per hit)\nCreas una lanza de rayos que busca enemigos durante 6 s y les inflige {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% de daño por golpe. Los golpes críticos aplican vulnerabilidad durante 3 s.", + "esMX": "Recuperación: 20 segundos\nProbabilidad de golpe afortunado: 5% (per hit)\nConjuras una lanza de rayos que busca a los enemigos durante 6 segundos e inflige {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% de daño por golpe. Los golpes críticos aplican Vulnerable durante 3 segundos.", + "frFR": "Temps de recharge: 20 s\nChances d'obtenir un coup de chance: 5% (per hit)\nVous invoquez une lance de foudre qui traque les adversaires pendant 6 s et inflige {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% points de dégâts par coup. Les coups critiques rendent les cibles vulnérables pendant 3 s.", + "itIT": "Tempo di recupero: 20 s\nProbabilità di colpo fortunato: 5% (per hit)\nInvochi una lancia di fulmini che insegue i nemici per 6 s, infliggendo {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% danni per colpo. I colpi critici rendono vulnerabili per 3 s.", + "jaJP": "クールダウン: 20秒\n幸運の一撃発生率: 5% (per hit)\n6秒間敵を追尾する稲妻の槍を召喚し、命中するごとに{15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%のダメージを与える。クリティカルヒットが3秒間、脆弱を付与する。", + "koKR": "재사용 대기시간: 20초\n행운의 적중 확률: 5% (per hit)\n6초 동안 적을 추적하며 적중할 때마다 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%의 피해를 주는 번개의 창을 구현합니다. 극대화로 적중 시 적을 3초 동안 취약 상태로 만듭니다.", + "plPL": "Czas odnowienia: 20 sek.\nSzansa na szczęśliwy traf: 5% (per hit)\nPrzyzywasz włócznię błyskawic, która wyszukuje wrogów przez 6 sek., zadając przy każdym trafieniu {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% pkt. obrażeń. Trafienia Krytyczne powodują odsłonięcie wrogów na 3 sek.", + "ptBR": "Recarga: 20 s\nChance de Golpe de Sorte: 5% (per hit)\nConjura uma lança de eletricidade que busca inimigos por 6 s, causando {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% de dano por acerto. Acertos críticos aplicam vulnerável por 3 s.", + "ruRU": "Время восстановления: 20 сек.\nВероятность удачного удара: 5% (per hit)\nВы создаете электрическое копье, которое преследует противников в течение 6 сек. и наносит {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% ед. урона при каждом попадании. Критические удары делают цели уязвимыми на 3 сек.", + "trTR": "Bekleme Süresi: 20 saniye\nŞanslı Vuruş İhtimali: 5% (per hit)\n6 saniye boyunca düşmanları avlayan ve vuruş başına {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% hasar veren bir yıldırım mızrağı çağır. Kritik Vuruşlar 3 saniyeliğine Savunmasız uygular.", + "zhCN": "冷却时间: 20 秒\n幸运一击几率: 5% (per hit)\n召唤一支搜寻敌人的闪电矛, 持续 6 秒, 每次命中造成 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% 点伤害。暴击施加易伤, 持续 3 秒。", + "zhTW": "冷卻時間:20 秒\n幸運觸發機率:5% (per hit)\n呼喚會追擊敵人的閃電之矛,持續 6 秒,每次擊中造成 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% 點傷害。爆擊會造成易傷,持續 3 秒。" + }, + "skill_name": "Lightning Spear", + "skill_name_localized": { + "deDE": "Blitzspeer", + "esES": "Lanza de rayos", + "esMX": "Lanza de Rayo", + "frFR": "Lance de foudre", + "itIT": "Lancia Fulminante", + "jaJP": "ライトニングスピア", + "koKR": "번개 창", + "plPL": "Włócznia Błyskawic", + "ptBR": "Lança Elétrica", + "ruRU": "Электрическое копье", + "trTR": "Yıldırım Mızrağı", + "zhCN": "闪电矛", + "zhTW": "閃電長矛" + }, + "skill_rankup_desc": "• Damage 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "skill_rankup_desc_localized": { + "deDE": "• Schaden 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%.", + "esES": "• Daño 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%.", + "esMX": "• Daño 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "frFR": "• Dégâts 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "itIT": "• Danni 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "jaJP": "• ダメージ 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "koKR": "• 피해 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "plPL": "• Obrażenia: 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% pkt.", + "ptBR": "• Dano 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "ruRU": "• Урон 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}% ед.", + "trTR": "• Hasar 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "zhCN": "• 伤害🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%", + "zhTW": "• 傷害 🡑 {15/16.5/18/19.5/21/22.5/24/25.5/27/28.5}%" + } + }, + "req_points": 0, + "reward": { + "e_type": 0, + "max_talent_ranks": 5, + "power_id": 292074, + "power_mod_hash": 0, + "reward_name": "Sorc_Unlock_LightningSpear" + }, + "reward_hash": 1129607904, + "root_node": false, + "x_pos": -3201.7, + "y_pos": 291.477 + }, + "90": { + "connections": [ + 128 + ], + "id": 693, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_IceArmor", + "power_tags": [ + "Defensive", + "Frost", + "Barrier", + "Cooldown", + "Damage" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Barriere", + "Abklingzeit", + "Schaden" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Barrera", + "Tiempo de reutilización", + "Daño" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Barrera", + "Recuperación", + "Daño" + ], + "frFR": [ + "Défense", + "Givre", + "Barrière", + "Temps de recharge", + "Dégâts" + ], + "itIT": [ + "Difesa", + "Gelo", + "Barriera", + "Tempo di recupero", + "Danni" + ], + "jaJP": [ + "防御", + "凍結", + "障壁", + "クールダウン", + "ダメージ" + ], + "koKR": [ + "방어", + "서리", + "보호막", + "재사용 대기시간", + "피해" + ], + "plPL": [ + "Defensywa", + "Lód", + "Bariera", + "Odnowienie", + "Obrażenia" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Barreira", + "Recarga", + "Dano" + ], + "ruRU": [ + "Защита", + "Мороз", + "Барьер", + "Время восстановления", + "Урон" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Bariyer", + "Bekleme Süresi", + "Hasar" + ], + "zhCN": [ + "防御", + "寒霜", + "屏障", + "冷却时间", + "伤害" + ], + "zhTW": [ + "防禦", + "冰霜", + "屏障", + "冷卻時間", + "傷害" + ] + }, + "skill_desc": "Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Gegner Euch treffen, während Eisrüstung aktiv ist, besteht eine Chance von 15%, dass sie 3 Sek. lang eingefroren werden.", + "esES": "Los enemigos que te golpean mientras dura Armadura de hielo tienen un 15% de probabilidad de quedar congelados durante 3 s.", + "esMX": "Los enemigos que te golpean mientras Armadura Glacial está activa tienen un 15% de probabilidad de congelarse durante 3 segundos.", + "frFR": "Les adversaires qui vous touchent pendant qu'Armure de glace est active ont 15% de chances de se faire geler pendant 3 s.", + "itIT": "Quando Corazza di Ghiaccio è attiva, i nemici che ti colpiscono hanno una probabilità del 15% di diventare congelati per 3 s.", + "jaJP": "〈アイスアーマー〉発動中、自分に攻撃を命中させた敵が15%の確率で3秒間にわたり凍結する。", + "koKR": "얼음 갑옷이 활성화되어 있는 동안 자신을 적중시킨 적이 15% 확률로 3초 동안 빙결됩니다.", + "plPL": "Istnieje 15% szans na to, że wrogowie, których ataki trafią cię w czasie działania Pancerza Lodu, zostaną zamrożeni na 3 sek.", + "ptBR": "Inimigos que atingirem você enquanto Armadura Gélida estiver ativa têm 15% de chance de serem congelados por 3 s.", + "ruRU": "Противники, атакующие вас, пока действует \"Ледяной доспех\", с вероятностью 15% замораживаются на 3 сек.", + "trTR": "Buz Zırh etkinken sana vuran düşmanlar 15% ihtimalle 3 saniyeliğine Donar.", + "zhCN": "寒冰甲激活时, 攻击你的敌人有 15% 几率被冻结 3 秒。", + "zhTW": "敵人在寒冰護甲效果期間擊中你時,有 15% 機率遭到凍結 3 秒。" + }, + "skill_name": "Shimmering Ice Armor", + "skill_name_localized": { + "deDE": "Schimmernde Eisrüstung", + "esES": "Armadura de hielo reluciente", + "esMX": "Armadura Glacial Resplandeciente", + "frFR": "Armure de glace flamboyante", + "itIT": "Corazza di Ghiaccio Splendente", + "jaJP": "アイスアーマー(瞬き)", + "koKR": "빛나는 얼음 갑옷", + "plPL": "Lśniący Pancerz Lodu", + "ptBR": "Armadura Gélida Reluzente", + "ruRU": "Переливчатый ледяной доспех", + "trTR": "Işıltılı Buz Zırh", + "zhCN": "微光寒冰甲", + "zhTW": "閃耀寒冰護甲" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 297039, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_IceArmor_UpgradeB" + }, + "reward_hash": 3714024976, + "root_node": false, + "x_pos": 2625.47, + "y_pos": -1087.83 + }, + "91": { + "connections": [ + 131 + ], + "id": 694, + "power": { + "power_mod_id": 5, + "power_name": "Sorcerer_Hydra", + "power_tags": [ + "Conjuration", + "Pyromancy", + "Damage", + "Fire", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beschwörung", + "Pyromanie", + "Schaden", + "Feuer", + "Mana" + ], + "esES": [ + "Evocación", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "esMX": [ + "Conjuración", + "Piromancia", + "Daño", + "Fuego", + "Maná" + ], + "frFR": [ + "Conjuration", + "Pyromancie", + "Dégâts", + "Feu", + "Mana" + ], + "itIT": [ + "Invocazione", + "Piromanzia", + "Danni", + "Fuoco", + "Mana" + ], + "jaJP": [ + "召喚", + "火術", + "ダメージ", + "火炎", + "マナ" + ], + "koKR": [ + "구현", + "방화", + "피해", + "화염", + "마나" + ], + "plPL": [ + "Przyzywanie", + "Piromancja", + "Obrażenia", + "Ogień", + "Mana" + ], + "ptBR": [ + "Conjuração", + "Piromancia", + "Dano", + "Fogo", + "Mana" + ], + "ruRU": [ + "Колдовство", + "Пиромантия", + "Урон", + "Огонь", + "Мана" + ], + "trTR": [ + "Büyü", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Mana" + ], + "zhCN": [ + "召唤魔法", + "爆焰", + "伤害", + "火焰", + "法力" + ], + "zhTW": [ + "咒喚", + "焰術", + "傷害", + "火焰", + "法力" + ] + }, + "skill_desc": "After you Critically Strike, your Hydras gain +30% Critical Strike Chance for 3 seconds.", + "skill_desc_localized": { + "deDE": "Wenn Ihr einen kritischen Treffer erzielt, erhalten Eure Hydras 3 Sek. lang +30% kritische Trefferchance.", + "esES": "Después de que asestes un golpe crítico, las Hidras obtienen un +30% de probabilidad de golpe crítico durante 3 s.", + "esMX": "Cuando asestas un golpe crítico, tus Hidras obtienen un +30% de probabilidad de golpe crítico durante 3 segundos.", + "frFR": "Lorsque vous infligez un coup critique, les chances d'infliger un coup critique de vos hydres sont augmentées de +30% pendant 3 s.", + "itIT": "Dopo aver inflitto un colpo critico, la probabilità di critico delle tue Idra aumenta del +30% per 3 s.", + "jaJP": "クリティカルヒットを出した後、〈ヒュドラ〉のクリティカルヒット率が3秒間にわたり+30%増加する。", + "koKR": "공격이 극대화로 적중하면 히드라의 극대화 확률이 3초 동안 +30% 증가합니다.", + "plPL": "Po wykonaniu trafienia krytycznego twoje Hydry zyskują premię +30% do szansy na trafienie krytyczne na 3 sek.", + "ptBR": "Depois de desferir um acerto crítico, suas Hidras recebem +30% de chance de acerto crítico por 3 s.", + "ruRU": "Когда вы наносите критический удар, вероятность критического удара гидр повышается на +30% на 3 сек.", + "trTR": "Kritik Vuruş gerçekleştirdiğinde Hidraların 3 saniyeliğine +30% Kritik Vuruş İhtimali kazanır.", + "zhCN": "在你暴击后, 你的多头蛇的暴击几率提高 +30%, 持续 3 秒。", + "zhTW": "你爆擊後,多頭蛇的爆擊機率提高 +30%,持續 3 秒。" + }, + "skill_name": "Invoked Hydra", + "skill_name_localized": { + "deDE": "Herbeigerufene Hydra", + "esES": "Hidra invocada", + "esMX": "Hidra Invocada", + "frFR": "Hydre invoquée", + "itIT": "Idra Invocata", + "jaJP": "ヒュドラ(覚醒)", + "koKR": "불러낸 히드라", + "plPL": "Inwokowana Hydra", + "ptBR": "Hidra Invocada", + "ruRU": "Пробужденная гидра", + "trTR": "Yakarılmış Hidra", + "zhCN": "祈法多头蛇", + "zhTW": "祈喚多頭蛇" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 146743, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Hydra_UpgradeB" + }, + "reward_hash": 932460214, + "root_node": false, + "x_pos": -2058.55, + "y_pos": -1343.06 + }, + "92": { + "connections": [ + 120 + ], + "id": 695, + "power": { + "power_mod_id": 7, + "power_name": "Sorcerer_FrozenOrb", + "power_tags": [ + "Core", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust", + "Mana" + ], + "esES": [ + "Principal", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas", + "Maná" + ], + "esMX": [ + "Principal", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes", + "Maná" + ], + "frFR": [ + "Principale", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle", + "Mana" + ], + "itIT": [ + "Primaria", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti", + "Mana" + ], + "jaJP": [ + "コア", + "凍結", + "冷気", + "ダメージ", + "操作障害効果", + "マナ" + ], + "koKR": [ + "핵심", + "서리", + "오한", + "피해", + "냉기", + "군중 제어", + "마나" + ], + "plPL": [ + "Główne", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli", + "Mana" + ], + "ptBR": [ + "Principal", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo", + "Mana" + ], + "ruRU": [ + "Основное", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü", + "Mana" + ], + "zhCN": [ + "核心", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制", + "法力" + ], + "zhTW": [ + "核心", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場", + "法力" + ] + }, + "skill_desc": "Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable.", + "skill_desc_localized": { + "deDE": "Die Explosion von Gefrorene Kugel verfügt über eine Chance von 30%, alle getroffenen Gegner 2 Sek. lang verwundbar zu machen. Gefrorene Kugel macht eingefrorene Gegner immer verwundbar.", + "esES": "La explosión de Orbe congelado tiene un 30% de probabilidad de volver vulnerables a todos los enemigos golpeados durante 2 s. Orbe congelado siempre vuelve vulnerables a los enemigos congelados.", + "esMX": "La explosión de Orbe Gélido tiene un 30% de probabilidad de volver vulnerables a todos los enemigos golpeados durante 2 segundos. Orbe Gélido siempre vuelve vulnerables a los enemigos congelados.", + "frFR": "L'explosion d'Orbe gelé a 30% de chances de rendre toutes les cibles touchées vulnérables pendant 2 s. Orbe gelé rend toujours vulnérables les cibles qui sont gelées.", + "itIT": "L'esplosione di Globo di Gelo ha una probabilità del 30% di rendere tutti i nemici colpiti vulnerabili per 2 s. Sfera di Gelo rende sempre i nemici congelati vulnerabili.", + "jaJP": "〈フローズンオーブ〉の爆発が30%の確率で、命中したすべての敵を2秒間にわたり脆弱状態にする。〈フローズンオーブ〉は凍結状態の敵を必ず脆弱状態にする。", + "koKR": "얼음 보주의 폭발이 30% 확률로 적을 2초 동안 취약하게 만듭니다. 얼음 보주가 빙결 상태의 적을 언제나 취약하게 만듭니다.", + "plPL": "Wybuch Zamarzniętej Kuli ma 30% szans na odsłonięcie wszystkich trafionych wrogów na 2 sek. Zamarznięta Kula sprawia, że zamrożeni wrogowie stają się odsłonięci.", + "ptBR": "A explosão de Orbe Congelado tem 30% de chance de tornar todos os inimigos atingidos vulneráveis por 2 s. Orbe Congelado sempre deixará os inimigos congelados vulneráveis.", + "ruRU": "Взрыв \"Морозной сферы\" с вероятностью 30% делает пораженных противников уязвимыми на 2 сек. \"Морозная сфера\" всегда делает уязвимыми замороженных противников.", + "trTR": "Donmuş Kürenin patlaması 30% ihtimalle vurulan tüm düşmanları 2 saniyeliğine Savunmasız hâle getirir. Donmuş Küre her zaman Donmuş düşmanları Savunmasız hâle getirir.", + "zhCN": "冰霜球 爆炸时有 30% 几率使命中的所有敌人陷入易伤状态, 持续 2 秒。冰霜球总是会使冻结的敌人陷入易伤状态。", + "zhTW": "冰封球的爆炸有 30% 機率對所有擊中的敵人造成易傷,持續 2 秒。冰封球必定會對凍結的敵人造成易傷。" + }, + "skill_name": "Greater Frozen Orb", + "skill_name_localized": { + "deDE": "Große Gefrorene Kugel", + "esES": "Orbe congelado superior", + "esMX": "Orbe Gélido Mayor", + "frFR": "Orbe gelé supérieur", + "itIT": "Sfera di Gelo Maggiore", + "jaJP": "フローズンオーブ(増幅)", + "koKR": "상급 얼음 보주", + "plPL": "Potężniejsza Zamarznięta Kula", + "ptBR": "Orbe Congelado Superior", + "ruRU": "Великая морозная сфера", + "trTR": "Büyük Donmuş Küre", + "zhCN": "强效冰霜球", + "zhTW": "強效冰封球" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291347, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_FrozenOrb_UpgradeB" + }, + "reward_hash": 1443360821, + "root_node": false, + "x_pos": -4500.76, + "y_pos": -4386.33 + }, + "93": { + "connections": [ + 127 + ], + "id": 696, + "power": { + "power_mod_id": 0, + "power_name": "Sorcerer_FrostNova", + "power_tags": [ + "Defensive", + "Frost", + "Frozen", + "Crowd Control", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Frost", + "Eingefroren", + "Kontrollverlust", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Escarcha", + "Congelación", + "Control de masas", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Hielo", + "Congelado", + "Control de multitudes", + "Recuperación" + ], + "frFR": [ + "Défense", + "Givre", + "Gel", + "Perte de contrôle", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Gelo", + "Congelamento", + "Effetti debilitanti", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "凍結", + "操作障害効果", + "クールダウン" + ], + "koKR": [ + "방어", + "서리", + "빙결", + "군중 제어", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Lód", + "Zamrożenie", + "Ograniczanie Kontroli", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Geleira", + "Congelado", + "Controle de Grupo", + "Recarga" + ], + "ruRU": [ + "Защита", + "Мороз", + "Заморозка", + "Контроль", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Soğuk", + "Donuk", + "Kitle Kontrolü", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "寒霜", + "冻结", + "控制", + "冷却时间" + ], + "zhTW": [ + "防禦", + "冰霜", + "凍結", + "控場", + "冷卻時間" + ] + }, + "skill_desc": "Frost Nova generates 4 Mana per enemy hit.", + "skill_desc_localized": { + "deDE": "Frostnova erzeugt pro getroffenem Gegner 4 Mana.", + "esES": "Nova de escarcha genera 4 de maná por enemigo golpeado.", + "esMX": "Nova Gélida genera 4 de maná por cada enemigo golpeado.", + "frFR": "Nova de givre génère 4 points de mana par cible touchée.", + "itIT": "Nova Gelida rigenera 4 mana per ogni nemico colpito.", + "jaJP": "〈フロストノヴァ〉が敵1体に命中するごとに4のマナを回復する。", + "koKR": "서릿발이 적중한 적 하나당 4의 마나를 생성합니다.", + "plPL": "Nova Mrozu generuje 4 pkt. many za każdego trafionego wroga.", + "ptBR": "Nova Gélida gera 4 de mana por inimigo atingido.", + "ruRU": "\"Кольцо льда\" дает 4 ед. маны за каждого пораженного противника.", + "trTR": "Buz Novası vurulan düşman başına 4 Mana üretir.", + "zhCN": "寒霜新星每命中一名敌人, 都会生成 4 点法力。", + "zhTW": "冰霜新星每擊中一個敵人,會產生 4 點法力。" + }, + "skill_name": "Shimmering Frost Nova", + "skill_name_localized": { + "deDE": "Schimmernde Frostnova", + "esES": "Nova de escarcha reluciente", + "esMX": "Nova Gélida Resplandeciente", + "frFR": "Nova de givre flamboyante", + "itIT": "Nova Gelida Splendente", + "jaJP": "フロストノヴァ(瞬き)", + "koKR": "빛나는 서릿발", + "plPL": "Lśniąca Nova Mrozu", + "ptBR": "Nova Gélida Reluzente", + "ruRU": "Переливчатое кольцо льда", + "trTR": "Işıltılı Buz Novası", + "zhCN": "微光寒霜新星", + "zhTW": "閃耀冰霜新星" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 291215, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_FrostNova_UpgradeB" + }, + "reward_hash": 1765774400, + "root_node": false, + "x_pos": 1381.92, + "y_pos": -758.506 + }, + "94": { + "connections": [ + 117 + ], + "id": 697, + "power": { + "power_mod_id": 3, + "power_name": "Sorcerer_FrostBolt", + "power_tags": [ + "Basic", + "Frost", + "Chill", + "Damage", + "Cold", + "Crowd Control" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Frost", + "Unterkühlen", + "Schaden", + "Kälte", + "Kontrollverlust" + ], + "esES": [ + "Básica", + "Escarcha", + "Helada", + "Daño", + "Frío", + "Control de masas" + ], + "esMX": [ + "Básica", + "Hielo", + "Helar", + "Daño", + "Frío", + "Control de multitudes" + ], + "frFR": [ + "Basique", + "Givre", + "Glace", + "Dégâts", + "Froid", + "Perte de contrôle" + ], + "itIT": [ + "Base", + "Gelo", + "Raggelamento", + "Danni", + "Freddo", + "Effetti debilitanti" + ], + "jaJP": [ + "基本", + "凍結", + "冷気", + "ダメージ", + "操作障害効果" + ], + "koKR": [ + "기본", + "서리", + "오한", + "피해", + "냉기", + "군중 제어" + ], + "plPL": [ + "Podstawowe", + "Lód", + "Wyziębienie", + "Obrażenia", + "Zimno", + "Ograniczanie Kontroli" + ], + "ptBR": [ + "Básica", + "Geleira", + "Gelidez", + "Dano", + "Gelo", + "Controle de Grupo" + ], + "ruRU": [ + "Базовое", + "Мороз", + "Окоченение", + "Урон", + "Холод", + "Контроль" + ], + "trTR": [ + "Temel", + "Soğuk", + "Soğutma", + "Hasar", + "Kitle Kontrolü" + ], + "zhCN": [ + "基础", + "寒霜", + "冻伤", + "伤害", + "冰霜", + "控制" + ], + "zhTW": [ + "基本", + "冰霜", + "冰冷", + "傷害", + "冰寒", + "控場" + ] + }, + "skill_desc": "Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.", + "skill_desc_localized": { + "deDE": "Frostblitz erzeugt 4 Mana, wenn Ihr unterkühlte oder eingefrorene Gegner trefft.", + "esES": "Descarga de escarcha genera 4 de maná al golpear a enemigos helados o congelados.", + "esMX": "Descarga Gélida genera 4 de maná al golpear a enemigos helados o congelados.", + "frFR": "Éclair de givre génère 4 points de mana lorsqu'il touche des cibles glacées ou gelées.", + "itIT": "Dardo di Gelo rigenera 4 mana quando colpisce nemici raggelati o congelati.", + "jaJP": "〈フロストボルト〉が冷気状態か凍結状態の敵に命中すると、4マナを回復する。", + "koKR": "서리 화살이 오한을 느끼는 적이나 빙결 상태의 적에게 적중하면 마나를 4 생성합니다.", + "plPL": "Lodowy Pocisk generuje 4 pkt. many, kiedy trafia wyziębionych lub zamrożonych wrogów.", + "ptBR": "Seta de Gelo gera 4 de mana ao atingir inimigos com gelidez ou congelados.", + "ruRU": "\"Ледяная стрела\" восстанавливает 4 ед. маны при попадании по окоченевшим или замороженным противникам.", + "trTR": "Buz Oku, Soğutma uygulanmış veya Donmuş düşmanlara vururken 4 Mana üretir.", + "zhCN": "寒霜弹命中冻伤或冻结的敌人时会生成 4 点法力。", + "zhTW": "冰霜彈擊中冰冷或凍結的敵人時,產生 4 點法力。" + }, + "skill_name": "Glinting Frost Bolt", + "skill_name_localized": { + "deDE": "Funkelnder Frostblitz", + "esES": "Descarga de escarcha centelleante", + "esMX": "Descarga Gélida Destellante", + "frFR": "Éclair de givre étincelant", + "itIT": "Dardo di Gelo Scintillante", + "jaJP": "フロストボルト(閃光)", + "koKR": "번쩍이는 서리 화살", + "plPL": "Błyskający Lodowy Pocisk", + "ptBR": "Seta de Gelo Cintilante", + "ruRU": "Сияющая ледяная стрела", + "trTR": "Parıldayan Buz Oku", + "zhCN": "闪耀寒霜弹", + "zhTW": "閃爍冰霜彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 287256, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_FrostBolt_UpgradeB" + }, + "reward_hash": 3354710813, + "root_node": false, + "x_pos": -505.171, + "y_pos": -6128.0 + }, + "95": { + "connections": [ + 126 + ], + "id": 698, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_FlameShield", + "power_tags": [ + "Defensive", + "Pyromancy", + "Immune", + "Damage", + "Burn", + "Cooldown" + ], + "power_tags_localized": { + "deDE": [ + "Defensiv", + "Pyromanie", + "Immun", + "Schaden", + "Verbrennung", + "Abklingzeit" + ], + "esES": [ + "Defensiva", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Tiempo de reutilización" + ], + "esMX": [ + "Defensivo", + "Piromancia", + "Inmune", + "Daño", + "Quemadura", + "Recuperación" + ], + "frFR": [ + "Défense", + "Pyromancie", + "Insensible", + "Dégâts", + "Brûlure", + "Temps de recharge" + ], + "itIT": [ + "Difesa", + "Piromanzia", + "Immunità", + "Danni", + "Bruciatura", + "Tempo di recupero" + ], + "jaJP": [ + "防御", + "火術", + "無効", + "ダメージ", + "炎上", + "クールダウン" + ], + "koKR": [ + "방어", + "방화", + "면역", + "피해", + "불태우기", + "재사용 대기시간" + ], + "plPL": [ + "Defensywa", + "Piromancja", + "Niewrażliwość", + "Obrażenia", + "Podpalenie", + "Odnowienie" + ], + "ptBR": [ + "Defesa", + "Piromancia", + "Imune", + "Dano", + "Queimadura", + "Recarga" + ], + "ruRU": [ + "Защита", + "Пиромантия", + "Невосприимчивость", + "Урон", + "Горение", + "Время восстановления" + ], + "trTR": [ + "Savunma", + "Alev Büyüsü", + "Bağışık", + "Hasar", + "Yakma", + "Bekleme Süresi" + ], + "zhCN": [ + "防御", + "爆焰", + "免疫", + "伤害", + "燃烧", + "冷却时间" + ], + "zhTW": [ + "防禦", + "焰術", + "免疫", + "傷害", + "燃燒", + "冷卻時間" + ] + }, + "skill_desc": "Flame Shield Heals you for 50% of your missing Life.", + "skill_desc_localized": { + "deDE": "Flammenschild heilt Euch um 50% Eures verlorenen Lebens.", + "esES": "Escudo de llamas te cura un 50% de la vida que te falta.", + "esMX": "Escudo Ígneo te sana por un 50% de tu vida faltante.", + "frFR": "Bouclier de feu vous rend 50% de vos points de vie manquants.", + "itIT": "Scudo di Fiamme ti cura del 50% della tua Vita mancante.", + "jaJP": "〈フレイムシールド〉使用時、失ったライフの50%を回復する。", + "koKR": "화염 보호막이 잃은 생명력의 50%를 회복시킵니다.", + "plPL": "Tarcza Płomieni przywraca ci równowartość 50% brakujących punktów zdrowia.", + "ptBR": "Escudo Flamejante cura 50% da sua vida perdida.", + "ruRU": "\"Пламенный щит\" восполняет вам 50% недостающего здоровья.", + "trTR": "Alev Kalkanı seni eksik Canının 50% kadarına eşit İyileştirir.", + "zhCN": "火盾会为你恢复已损失生命的 50%。", + "zhTW": "火焰護盾會為你恢復失去生命值的 50%。" + }, + "skill_name": "Shimmering Flame Shield", + "skill_name_localized": { + "deDE": "Schimmernder Flammenschild", + "esES": "Escudo de llamas reluciente", + "esMX": "Escudo Ígneo Resplandeciente", + "frFR": "Bouclier de feu flamboyant", + "itIT": "Scudo di Fiamme Splendente", + "jaJP": "フレイムシールド(瞬き)", + "koKR": "빛나는 화염 보호막", + "plPL": "Lśniąca Tarcza Płomieni", + "ptBR": "Escudo Flamejante Reluzente", + "ruRU": "Переливчатый пламенный щит", + "trTR": "Işıltılı Alev Kalkanı", + "zhCN": "微光火盾", + "zhTW": "閃耀火焰護盾" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 167341, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_FlameShield_UpgradeB" + }, + "reward_hash": 3622031900, + "root_node": false, + "x_pos": 1352.88, + "y_pos": -3223.69 + }, + "96": { + "connections": [ + 135 + ], + "id": 699, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_Firewall", + "power_tags": [ + "Mastery", + "Pyromancy", + "Damage", + "Burn", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Beherrschung", + "Pyromanie", + "Schaden", + "Verbrennung", + "Mana" + ], + "esES": [ + "Maestría", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "esMX": [ + "Dominio", + "Piromancia", + "Daño", + "Quemadura", + "Maná" + ], + "frFR": [ + "Maîtrise", + "Pyromancie", + "Dégâts", + "Brûlure", + "Mana" + ], + "itIT": [ + "Dominio", + "Piromanzia", + "Danni", + "Bruciatura", + "Mana" + ], + "jaJP": [ + "マスター", + "火術", + "ダメージ", + "炎上", + "マナ" + ], + "koKR": [ + "숙련", + "방화", + "피해", + "불태우기", + "마나" + ], + "plPL": [ + "Mistrzostwo", + "Piromancja", + "Obrażenia", + "Podpalenie", + "Mana" + ], + "ptBR": [ + "Maestria", + "Piromancia", + "Dano", + "Queimadura", + "Mana" + ], + "ruRU": [ + "Искусность", + "Пиромантия", + "Урон", + "Горение", + "Мана" + ], + "trTR": [ + "Ustalık", + "Alev Büyüsü", + "Hasar", + "Yakma", + "Mana" + ], + "zhCN": [ + "掌控", + "爆焰", + "伤害", + "燃烧", + "法力" + ], + "zhTW": [ + "精通", + "焰術", + "傷害", + "燃燒", + "法力" + ] + }, + "skill_desc": "You gain x5% increased Mana Regeneration per active Firewall, up to x35%.", + "skill_desc_localized": { + "deDE": "Ihr erhaltet x5% mehr Manaregeneration pro Feuerwand, bis maximal x35%.", + "esES": "Obtienes un x5% más de regeneración de maná por cada Muro de fuego activo, hasta un máximo del x35%.", + "esMX": "Obtienes un x5% más de regeneración de maná por Muro de Fuego activo, hasta un x35%.", + "frFR": "Votre régénération de mana est augmentée de x5% pour chaque mur de feu actif, jusqu'à un maximum de x35%.", + "itIT": "La rigenerazione di mana aumenta del x5% per ogni Muro di Fuoco attivo, fino a un massimo del x35%.", + "jaJP": "発動中の〈ファイアウォール〉1つごとに、マナ生成量がx5%増加する。増加量は最大x35%。", + "koKR": "활성화된 화염벽 하나당 마나 재생량이 x5%만큼, 최대 x35%까지 증가합니다.", + "plPL": "Zyskujesz premię x5% do regeneracji many za każdą aktywną Ścianę Ognia, maksymalnie do x35%.", + "ptBR": "Você recebe x5% de regeneração de mana aumentada por Parede de Chamas ativa, até x35%.", + "ruRU": "Скорость восстановления маны повышается на x5% за каждую активную \"Стену огня\" вплоть до x35%.", + "trTR": "Etkin Ateş Duvarı başına x5% artırılmış Mana Yenilemesi kazanırsın. Artış en fazla x35% olabilir.", + "zhCN": "每道激活的火墙都会使你的法力回复速度提高 x5%, 最多提高 x35%。", + "zhTW": "每道作用中的火牆可使你的法力恢復提高 x5%,最多提高 x35%。" + }, + "skill_name": "Wizard's Firewall", + "skill_name_localized": { + "deDE": "Feuerwand des Zauberers", + "esES": "Muro de fuego del mago", + "esMX": "Muro de Fuego de Arcanista", + "frFR": "Mur de feu de sorcellerie", + "itIT": "Muro di Fuoco del Mago", + "jaJP": "ファイアウォール(魔道)", + "koKR": "마법사의 화염벽", + "plPL": "Czarownicza Ściana Ognia", + "ptBR": "Parede de Chamas de Arcanista", + "ruRU": "Стена огня чародея", + "trTR": "Büyücünün Ateş Duvarı", + "zhCN": "巫师火墙", + "zhTW": "秘術師的火牆術" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 111422, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_Firewall_UpgradeB" + }, + "reward_hash": 1053787412, + "root_node": false, + "x_pos": 3029.38, + "y_pos": 2604.11 + }, + "97": { + "connections": [ + 116 + ], + "id": 700, + "power": { + "power_mod_id": 4, + "power_name": "Sorcerer_FireBolt", + "power_tags": [ + "Basic", + "Pyromancy", + "Damage", + "Fire", + "Burn" + ], + "power_tags_localized": { + "deDE": [ + "Basis", + "Pyromanie", + "Schaden", + "Feuer", + "Verbrennung" + ], + "esES": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "esMX": [ + "Básica", + "Piromancia", + "Daño", + "Fuego", + "Quemadura" + ], + "frFR": [ + "Basique", + "Pyromancie", + "Dégâts", + "Feu", + "Brûlure" + ], + "itIT": [ + "Base", + "Piromanzia", + "Danni", + "Fuoco", + "Bruciatura" + ], + "jaJP": [ + "基本", + "火術", + "ダメージ", + "火炎", + "炎上" + ], + "koKR": [ + "기본", + "방화", + "피해", + "화염", + "불태우기" + ], + "plPL": [ + "Podstawowe", + "Piromancja", + "Obrażenia", + "Ogień", + "Podpalenie" + ], + "ptBR": [ + "Básica", + "Piromancia", + "Dano", + "Fogo", + "Queimadura" + ], + "ruRU": [ + "Базовое", + "Пиромантия", + "Урон", + "Огонь", + "Горение" + ], + "trTR": [ + "Temel", + "Alev Büyüsü", + "Hasar", + "Ateş", + "Yakma" + ], + "zhCN": [ + "基础", + "爆焰", + "伤害", + "火焰", + "燃烧" + ], + "zhTW": [ + "基本", + "焰術", + "傷害", + "火焰", + "燃燒" + ] + }, + "skill_desc": "Fire Bolt increase the Burning damage you deal to the enemy by x25% for 3 seconds.", + "skill_desc_localized": { + "deDE": "Feuerblitz erhöht jeglichen Verbrennungsschaden, den Ihr dem Gegner zufügt, 3 Sek. lang um x25%.", + "esES": "Descarga de fuego aumenta el daño de quemadura que infliges al enemigo un x25% durante 3 s.", + "esMX": "La Descarga Ígnea aumenta el daño de quemadura infligido al enemigo un x25% durante 3 segundos.", + "frFR": "Éclair de feu augmente les dégâts de brûlure que vous infligez à la cible de x25% pendant 3 s.", + "itIT": "Dardo di Fuoco aumenta i danni da fiamme che infliggi ai nemici del x25% per 3 s.", + "jaJP": "〈ファイアボルト〉が与える炎上ダメージが3秒間にわたりx25%増加する。", + "koKR": "화염탄을 사용하면 3초 동안 자신이 적에게 주는 연소 피해가 x25% 증가합니다.", + "plPL": "Ognista Wiązka zwiększa zadawane przez ciebie obrażenia od podpalenia o x25% na 3 sek.", + "ptBR": "Seta de Fogo aumenta o dano flamejante recebido pelo alvo em x25% por 3 s.", + "ruRU": "\"Стрела огня\" увеличивает получаемый целью урон от горения на x25% на 3 сек.", + "trTR": "Ateş Oku, düşmana verdiğin Yanma hasarını 3 saniye boyunca x25% artırır.", + "zhCN": "火焰弹使你对敌人造成的燃烧伤害提高 x25%, 持续 3 秒。", + "zhTW": "火焰彈會使你對敵人造成的燃燒傷害提高 x25%,持續 3 秒。" + }, + "skill_name": "Glinting Fire Bolt", + "skill_name_localized": { + "deDE": "Funkelnder Feuerblitz", + "esES": "Descarga de fuego centelleante", + "esMX": "Descarga Ígnea Destellante", + "frFR": "Éclair de feu étincelant", + "itIT": "Dardo di Fuoco Scintillante", + "jaJP": "ファイアボルト(閃光)", + "koKR": "번쩍이는 화염탄", + "plPL": "Błyskająca Ognista Wiązka", + "ptBR": "Seta de Fogo Cintilante", + "ruRU": "Сияющая стрела огня", + "trTR": "Parıldayan Ateş Oku", + "zhCN": "闪耀火焰弹", + "zhTW": "閃爍火焰彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 153249, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_FireBolt_UpgradeB" + }, + "reward_hash": 2309448149, + "root_node": false, + "x_pos": 1195.86, + "y_pos": -5951.84 + }, + "98": { + "connections": [ + 123 + ], + "id": 701, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_ChargedBolt", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Charged Bolts deals x25% increased damage to Stunned enemies.", + "skill_desc_localized": { + "deDE": "Comboblitze fügt betäubten Gegnern x25% mehr Schaden zu.", + "esES": "Descarga de energía inflige un x25% más de daño a enemigos aturdidos.", + "esMX": "Centellas inflige un x25% más de daño a los enemigos aturdidos.", + "frFR": "Décharge électrique inflige x25% de dégâts supplémentaires aux cibles étourdies.", + "itIT": "Scariche Elettriche infligge il x25% di danni aggiuntivi ai nemici storditi.", + "jaJP": "〈チャージボルト〉がスタン状態の敵に与えるダメージがx25%増加する。", + "koKR": "번개 줄기가 기절한 적에게 주는 피해가 x25% 증가합니다.", + "plPL": "Wiązki Błyskawic zadają obrażenia zwiększone o x25% ogłuszonym celom.", + "ptBR": "Setas Carregadas causam x25% de dano aumentado a inimigos atordoados.", + "ruRU": "\"Электрические разряды\" наносят на x25% больше урона оглушенным противникам.", + "trTR": "Yüklü Şimşekler Sersemletilmiş düşmanlara x25% artırılmış hasar verir.", + "zhCN": "电荷弹对被击昏的敌人造成的伤害提高 x25%。", + "zhTW": "電能彈對被擊昏的敵人造成的傷害提高 x25%。" + }, + "skill_name": "Greater Charged Bolts", + "skill_name_localized": { + "deDE": "Große Comboblitze", + "esES": "Descarga de energía superior", + "esMX": "Centellas Mayores", + "frFR": "Décharge électrique supérieure", + "itIT": "Scariche Elettriche Maggiori", + "jaJP": "チャージボルト(増幅)", + "koKR": "상급 번개 줄기", + "plPL": "Potężniejsze Wiązki Błyskawic", + "ptBR": "Setas Carregadas Superiores", + "ruRU": "Великие электрические разряды", + "trTR": "Büyük Yüklü Şimşekler", + "zhCN": "强效电荷弹", + "zhTW": "強效電能彈" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 171937, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_ChargedBolt_UpgradeB" + }, + "reward_hash": 3394826749, + "root_node": false, + "x_pos": -2182.4, + "y_pos": -2545.04 + }, + "99": { + "connections": [ + 122 + ], + "id": 702, + "power": { + "power_mod_id": 1, + "power_name": "Sorcerer_ChainLightning", + "power_tags": [ + "Core", + "Shock", + "Damage", + "Lightning", + "Mana" + ], + "power_tags_localized": { + "deDE": [ + "Kern", + "Schock", + "Schaden", + "Blitz", + "Mana" + ], + "esES": [ + "Principal", + "Electrocución", + "Daño", + "Rayos", + "Maná" + ], + "esMX": [ + "Principal", + "Rayo", + "Daño", + "Maná" + ], + "frFR": [ + "Principale", + "Foudre", + "Dégâts", + "Mana" + ], + "itIT": [ + "Primaria", + "Folgore", + "Danni", + "Fulmine", + "Mana" + ], + "jaJP": [ + "コア", + "電撃", + "ダメージ", + "マナ" + ], + "koKR": [ + "핵심", + "감전", + "피해", + "번개", + "마나" + ], + "plPL": [ + "Główne", + "Porażenie", + "Obrażenia", + "Błyskawice", + "Mana" + ], + "ptBR": [ + "Principal", + "Choque", + "Dano", + "Eletricidade", + "Mana" + ], + "ruRU": [ + "Основное", + "Шок", + "Урон", + "Молния", + "Мана" + ], + "trTR": [ + "Çekirdek", + "Şok", + "Hasar", + "Yıldırım", + "Mana" + ], + "zhCN": [ + "核心", + "电冲", + "伤害", + "闪电", + "法力" + ], + "zhTW": [ + "核心", + "電能", + "傷害", + "閃電", + "法力" + ] + }, + "skill_desc": "Each time Chain Lightning bounces, it deals x5% increased damage for its duration.", + "skill_desc_localized": { + "deDE": "Jedes Mal, wenn Kettenblitz abprallt, wird sein Schaden für die Dauer seiner Wirkung um x5% erhöht.", + "esES": "Cada vez que Cadena de rayos rebota, inflige un x5% más de daño mientras dura.", + "esMX": "Cada vez que Cadena de Relámpagos rebota, inflige x5% más de daño cada segundo de su duración.", + "frFR": "À chaque fois que Chaîne d'éclairs ricoche, elle inflige x5% de dégâts supplémentaires pendant toute la durée.", + "itIT": "Ogni volta che Catena di Fulmini rimbalza, infligge il x5% di danni aggiuntivi per tutta la sua durata.", + "jaJP": "〈チェイン・ライトニング〉の持続時間中、跳飛するたびにダメージがx5%増加する。", + "koKR": "연쇄 번개가 튕길 때마다 지속시간 동안 해당 기술로 주는 피해가 x5% 증가합니다.", + "plPL": "Przy każdym przeskoczeniu Seryjne Błyskawice zadają obrażenia zwiększone o x5% przez cały czas działania.", + "ptBR": "Toda vez que salta, a Cadeia de Raios causa x5% a mais de dano enquanto durar.", + "ruRU": "Каждый раз, когда \"Цепная молния\" переходит к другой цели, она наносит на x5% больше урона до истечения времени действия.", + "trTR": "Zincirleme Yıldırım her sektiğinde süresi boyunca x5% artırılmış hasar verir.", + "zhCN": "连锁闪电每弹跳一次, 它在其持续时间内造成的伤害提高 x5%。", + "zhTW": "每次連鎖閃電彈跳後,在其持續時間內造成的傷害提高 x5%。" + }, + "skill_name": "Greater Chain Lightning", + "skill_name_localized": { + "deDE": "Großer Kettenblitz", + "esES": "Cadena de rayos superior", + "esMX": "Cadena de Relámpagos Mayor", + "frFR": "Chaîne d'éclairs supérieure", + "itIT": "Catena di Fulmini Maggiore", + "jaJP": "チェイン・ライトニング(増幅)", + "koKR": "상급 연쇄 번개", + "plPL": "Potężniejsze Seryjne Błyskawice", + "ptBR": "Cadeia de Raios Superior", + "ruRU": "Великая цепная молния", + "trTR": "Büyük Zincirleme Yıldırım", + "zhCN": "强效连锁闪电", + "zhTW": "強效連鎖閃電" + } + }, + "req_points": 0, + "reward": { + "e_type": 1, + "max_talent_ranks": 3, + "power_id": 292757, + "power_mod": "UpgradeB", + "power_mod_hash": 2686060810, + "reward_name": "Sorc_Mod_ChainLightning_UpgradeB" + }, + "reward_hash": 3899449573, + "root_node": false, + "x_pos": -3527.44, + "y_pos": -2714.19 + }, + "id": 72984, + "max_x": 3380.91, + "max_y": 5480.43, + "min_x": -4820.83, + "min_y": -6129.65 + }, + "Unique": { + "1HWand_Unique_Sorc_100": { + "affixes": [ + "INHERENT_Luck", + "1HWand_Unique_Sorc_100", + "Damage_to_Burning", + "Resource_Cost_Reduction_Sorcerer_Lesser", + "Luck_Fire", + "SkillRankBonus_Sorc_Core_5_UNIQUE" + ], + "category": 0, + "desc": "While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing {#} Fire damage.", + "desc_localized": { + "deDE": "Während des Kanalisierens von Flammentod verschießt Ihr regelmäßig Glut, die von Gegnern angezogen wird und jeweils {#} Feuerschaden verursacht.", + "esES": "Mientras canalizas Incinerar, lanzas periódicamente unas ascuas que se ven atraídas por los enemigos y les infligen {#} de daño de fuego cada una.", + "esMX": "Al canalizar Incinerar, disparas periódicamente brasas que son atraídas por los enemigos, que infligen {#} de daño de fuego cada una.", + "frFR": "Pendant la canalisation d'Incinération, vous projetez périodiquement des braises qui sont attirées par les adversaires et qui leur infligent chacune {#} points de dégâts de feu.", + "itIT": "Durante la canalizzazione di Incenerimento, lanci periodicamente braci che vengono attratte dai nemici e ciascuna infligge {#} danni da fuoco.", + "jaJP": "〈インシネレート〉の詠唱中、燃えさしを一定の周期で撃ちだす。燃えさしは敵に引き寄せられ、それぞれ{#}の火炎ダメージを与える。", + "koKR": "소각을 사용하는 동안 주기적으로 적들에게 이끌리는 잿불을 쏘아 각각 {#}의 화염 피해를 줍니다.", + "plPL": "Podczas podtrzymywania Spopielenia co jakiś czas wystrzeliwujesz iskry, które podążają za wrogami. Każda z nich zadaje {#} pkt. obrażeń od Ognia.", + "ptBR": "Ao canalizar Incinerar, você periodicamente dispara brasas que são atraídas pelos inimigos, cada uma causando {#} de dano ígneo.", + "ruRU": "При поддержании \"Испепеления\" вы периодически выстреливаете углями, которые притягиваются к противникам и наносят {#} ед. урона от огня каждый.", + "trTR": "Yakma Yönlendirilirken düzenli aralıklarla her biri {#} Ateş hasarı veren ve düşmanlara doğru çekilen közler ateşlersin.", + "zhCN": "在引导焚烧时, 你周期性地射出余烬附着在敌人身上, 每次造成 {#} 点火焰伤害。", + "zhTW": "引導熾焚烈焰時,會定期發射飛向敵人的餘燼,每個餘燼會造成 {#} 點火焰傷害。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "The burn may heal, but the pain is eternal.", + "flavor_localized": { + "deDE": "Die Verbrennung mag verheilen, doch der Schmerz ist ewiglich.", + "esES": "La quemadura quizá cure, pero el dolor es eterno.", + "esMX": "Puede que la quemadura se cure, pero el dolor es para siempre.", + "frFR": "La brûlure peut guérir, mais la douleur est éternelle.", + "itIT": "L'ustione potrà anche guarire, ma il dolore è eterno.", + "jaJP": "火傷は治っても、痛みは永遠に続く。", + "koKR": "화상은 치유되지만, 고통은 영원합니다.", + "plPL": "Oparzenie można uleczyć, ale ból zostaje na wieczność.", + "ptBR": "A queimadura pode curar, mas a dor é eterna.", + "ruRU": "Ожоги заживут, но боль не утихнет никогда.", + "trTR": "Yanık iyileşebilir ama acı ebedîdir.", + "zhCN": "灼伤也许能够治愈,但痛感永远不会消失。", + "zhTW": "燒傷可以痊癒,但痛苦永遠常在。" + }, + "name": "Flamescar", + "name_localized": { + "deDE": "[fs]Brandnarbe", + "esES": "[fs]Cicatriz ardiente", + "esMX": "Cicatriz de Fuego", + "frFR": "[ms]Cautère", + "itIT": "[ms]Sfregio Ardente", + "jaJP": "火傷", + "koKR": "화염흉터", + "plPL": "[fs]Szrama Żaru", + "ptBR": "[fs]Chamatriz", + "ruRU": "[ms]Обожженный шрам", + "trTR": "Alev Yarası", + "zhCN": "焰痕", + "zhTW": "焰疤" + }, + "tags": [ + "FILTER_Spender_Sorc_Incinerate" + ] + }, + "1HWand_Unique_Sorc_101": { + "affixes": [ + "INHERENT_Luck", + "1HWand_Unique_Sorc_101", + "Evade_Charges_UniqueRandom", + "Evade_Attack_Reset_ALWAYSMAX", + "Damage_Triple_UNIQUE", + "SkillRankBonus_Sorc_Unique_Teleport" + ], + "category": 0, + "desc": "Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.", + "desc_localized": { + "deDE": "Ihr erhaltet den Effekt der Verzauberung Teleportation kostenlos. Wenn Ihr Entrinnen mit der Verzauberung Teleportation einsetzt, landet Ihr an einem zufälligen Ort.", + "esES": "Obtienes gratis el efecto del encantamiento de Teletransporte. Cuando evades usando el encantamiento de Teletransporte, te desplazas a una ubicación aleatoria.", + "esMX": "Obtienes el efecto de Encantamiento de Teletransportación gratuitamente. Cuando evades utilizando Encantamiento de Teletransportación te transportas a una ubicación aleatoria.", + "frFR": "Vous obtenez gratuitement l'effet d'enchantement de Téléportation. Lorsque vous esquivez avec l'enchantement de Téléportation, vous vous téléportez à un endroit aléatoire.", + "itIT": "Ottieni gratuitamente l'effetto dell'incantamento Teletrasporto. Quando schivi usando l'incantamento Teletrasporto raggiungi una posizione casuale.", + "jaJP": "コストなしで〈テレポート〉のエンチャントメント効果を得る。〈テレポート〉のエンチャントメントを使って回避すると、ランダムな場所へ移転する。", + "koKR": "자원 소모 없이 순간이동 마법부여의 효과를 얻습니다. 순간이동 마법부여를 사용해 피하면 무작위 위치로 순간이동합니다.", + "plPL": "Zyskujesz darmowy efekt zaklinania Teleportacji. Kiedy wykonujesz odskok z użyciem zaklinania Teleportacji, przenosisz się w losowe miejsce.", + "ptBR": "Recebe o efeito de Encantamento de Teleporte sem custo. Ao evadir usando Encantamento de Teleporte, o personagem é transportado para um local aleatório.", + "ruRU": "Вы получаете эффект чар \"Телепортации\", не занимая ячейку. \"Ускользание\" телепортирует вас в случайное место.", + "trTR": "Işınlanma Büyülemesi etkisini ücretsiz elde et. Işınlanma Büyülemesini kullanarak Kaçındığında rastgele bir konuma götürülürsün.", + "zhCN": "免费获得传送附魔的效果。当你使用传送附魔进行闪避时, 你会被转移到一个随机地点。", + "zhTW": "免費獲得傳送術附魔效果。當你使用傳送術附魔來閃避時,會被帶往隨機地點。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"The rhythm of the orb, which had pulsed steadily for five centuries, quickened as its owner took his final ragged breaths. It were as if some intelligence within reveled in the sight.\"\n- Master Eos", + "flavor_localized": { + "deDE": "\"Der Rhythmus der Kugel, welche fünf Jahrhunderte lang gleichmäßig pulsiert hatte, wurde schneller, als ihr Meister seine letzten unsteten Atemzüge tat. Es war, als würde sich eine Art Bewusstsein im Inneren an dem Anblick weiden.\"\n-Meister Eos", + "esES": "\"El ritmo del orbe, que había palpitado de manera constante durante cinco siglos, se aceleró mientras su poseedor exhalaba sus últimos alientos. Era como si una inteligencia se deleitase con la imagen\".\n—Maese Eos", + "esMX": "\"El ritmo del orbe, que había latido sin cesar durante cinco siglos, se aceleró cuando su dueño respiró por última vez. Era como si una inteligencia interior se deleitara con el espectáculo\".\n- Maestro Eos", + "frFR": "« Le rythme de l'orbe, dont les pulsations étaient régulières depuis cinq siècles, s'accéléra tandis que son détenteur rendait son dernier soupir, comme si une forme d'intelligence se délectait du spectacle. »\n– Maître Eos", + "itIT": "\"Il ritmo della sfera, che aveva pulsato costantemente per cinque secoli, accelerò quando il suo proprietario emise i suoi ultimi rantoli. Era come se un certo intelletto all'interno si fosse rallegrato di quella vista.\"\n- Mastro Eos", + "jaJP": "「5世紀もの間、一定した速度で脈動し続けてきたオーブの鼓動は、所有者が息を引き取るとともに速まった。その光景は、まるでオーブの内なる知性が所有者の最期を喜んでいるようだった。」\n―職人イオス", + "koKR": "\"다섯 세기 동안 꾸준히 고동치던 구슬의 맥은, 그 주인이 마지막으로 거친 숨을 내쉬었을 때 빨라졌다. 마치 그 안에 깃든 지성이 그 광경을 보고 환희하는 듯했다.\"\n- 대가 이오스", + "plPL": "\"Rytm pulsowania kuli przez pięć stuleci był równomierny i przyspieszył dopiero, gdy jej właściciel wydawał z siebie ostatnie urywane oddechy. Jakby ten widok wzbudził radość jakiejś kryjącej się wewnątrz inteligencji\".\n– Mistrz Eos", + "ptBR": "\"O ritmo do orbe, que pulsou de forma estável por cinco séculos, acelerou quando seu dono deu seus últimos suspiros. Foi como se alguma inteligência em seu interior festejasse o que via.\"\n- Mestre Eos", + "ruRU": "\"Пульсация этой сферы, неизменная на протяжении последних пяти столетий, ускорилась, когда ее владелец начал задыхаться перед смертью. Словно сфера разумна, и она наслаждалась этим зрелищем\".\n- Мастер Эос", + "trTR": "\"Beş asırdır düzenli bir şekilde atan kürenin ritmi, sahibi son yorgun nefeslerini alırken hızlandı. Sanki aklı varmış ve bu görüntüden zevk alıyormuş gibiydi.\"\n- Usta Eos", + "zhCN": "\"这颗宝珠的韵律已经稳定跳动了五个世纪,在其主人急促地咽下最后一口气时,节奏加快了。仿佛里面有某种智慧陶醉于眼前的一幕。\" - 伊奥斯大师", + "zhTW": "「寶珠穩定地脈動了五個世紀,終在主人痛苦地嚥下最後一口氣時,脈動加快了。簡直像是其中有某種智慧為此感到愉悅。」\n- 伊歐斯大師" + }, + "name": "The Oculus", + "name_localized": { + "deDE": "[ms]Der Okulus", + "esES": "[ms]El óculo", + "esMX": "El Óculo", + "frFR": "L'Oculus", + "itIT": "[ms]L'Oculus", + "jaJP": "オキュラス", + "koKR": "망울", + "plPL": "[ms]Okulus", + "ptBR": "[ms]O Óculo", + "ruRU": "[ns]Око", + "trTR": "[n1]Göz Pencere[n2]Göz Penceresi", + "zhCN": "法瞳", + "zhTW": "核瞳" + }, + "tags": [ + "FILTER_Build_Sorc_Generic" + ] + }, + "2HStaff_Unique_Sorc_002": { + "affixes": [ + "INHERENT_Damage_to_CCd", + "2HStaff_Unique_Sorc_002", + "Damage_Category_Spenders", + "Damage_to_Near", + "Damage_Type_Bonus_Fire", + "PassiveRankBonus_Sorc_Fire_T1_N2_InnerFlames_Scaled2H" + ], + "category": 0, + "desc": "Every 3rd cast of Fireball launches 2 additional projectiles and deals x{20/40}% increased damage.", + "desc_localized": { + "deDE": "Jeder 3. Einsatz von Feuerball schleudert 2 zusätzliche Geschosse und verursacht x{20/40}% erhöhten Schaden.", + "esES": "Cada 3 lanzamientos de Bola de fuego, se lanzan 2 proyectiles adicionales y el hechizo inflige un x{20/40}% más de daño.", + "esMX": "Cada tercer lanzamiento de Bola de Fuego lanza 2 proyectiles adicionales e inflige un x{20/40}% más de daño.", + "frFR": "La 3e utilisation d'affilée de Boule de feu lance 2 projectiles supplémentaires et ses dégâts sont augmentés de x{20/40}%.", + "itIT": "Ogni 3 utilizzi, Palla di Fuoco lancia 2 proiettili aggiuntivi e infligge danni aumentati del x{20/40}%.", + "jaJP": "3発目の〈ファイアボール〉を撃つたびに、2発の投射体が追加され、ダメージがx{20/40}%増加する。", + "koKR": "화염구를 3번 시전할 때마다 2개의 추가 투사체를 발사하고, 피해가 x{20/40}% 증가합니다.", + "plPL": "Co 3. Kula Ognia powoduje wystrzelenie 2 dodatkowych pocisków i zadaje obrażenia zwiększone o x{20/40}%.", + "ptBR": "Cada 3º lançamento de Bola de Fogo lança 2 projéteis adicionais e causa x{20/40}% a mais de dano.", + "ruRU": "Каждый 3-й \"Огненный шар\" выпускает еще 2 снаряда и наносит на x{20/40}% больше урона.", + "trTR": "Ateş Topu, her 3. kullanımında 2 ek mermi fırlatır ve x{20/40}% artırılmış hasar verir.", + "zhCN": "每第 3 次施放的火球会发射额外 2 个投射物,造成的伤害提高 x{20/40}%。", + "zhTW": "每施放 3 次火球,就會額外射出 2 個火球並使傷害提高 x{20/40}%。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Leaving even blackened bones for your kin to mourn is too good an end for you.\" \n- Josiah", + "flavor_localized": { + "deDE": "\"Selbst wenn Ihr geschwärzte Knochen hinterlasst, um die Eure Hinterbliebenen trauern können, ist das ein zu gutes Ende für Euch.\" \n-Josiah", + "esES": "\"Hasta dejar tus huesos ennegrecidos para que los tuyos te lloren es demasiado buen final para ti\".\n—Josiah", + "esMX": "\"Incluso dejar tus huesos carbonizados para que te llore tu gente es un final demasiado bueno para ti\".\n- Josiah", + "frFR": "« Tu ne mérites même pas que les tiens puissent se recueillir sur tes os noircis. »\n– Josiah", + "itIT": "\"Persino lasciare delle ossa annerite che i tuoi parenti possano piangere è una fine troppo clemente per te.\"\n- Josiah", + "jaJP": "「黒こげの骨でも残って親族に弔われるなら、それはお前にとってあまりにも良い終わり方だ」 \n―ジョサイア", + "koKR": "\"네 혈족이 애도할 수 있도록 검게 탄 뼈를 남기는 것조차 네겐 너무 과분한 최후다.\"\n- 조사이아", + "plPL": "\"Twej rodzinie nie zostawię nawet sczerniałych kości do opłakiwania – to byłby dla ciebie zbyt dobry koniec\". \n– Jozjasz", + "ptBR": "\"Até mesmo deixar ossos escuros para seus parentes chorarem é um fim bom demais para você.\" \n- Josias", + "ruRU": "\"Твоим детям не суждено даже оплакать обугленные кости. Ты не заслуживаешь даже такого милосердия\". \nИосия", + "trTR": "\"Soyun yas tutabilsin diye geride kararmış kemiklerini bırakmak bile senin için fazla iyi bir son.\" \n-Josiah", + "zhCN": "\"给你的亲人们留下一堆发黑的骨头供他们哀悼算是便宜你了。\" - 约西亚", + "zhTW": "「哪怕是留個骨灰給你的親人悼念都還算太便宜你了。」\n- 約悉亞" + }, + "name": "Staff of Endless Rage", + "name_localized": { + "deDE": "[ms]Stab des Endlosen Zorns", + "esES": "[ms]Bastón de ira interminable", + "esMX": "Bastón de Furia Infinita", + "frFR": "[ms]Bâton de rage éternelle", + "itIT": "[ms]Bastone della Rabbia Imperitura", + "jaJP": "終わりなき憤怒の杖", + "koKR": "끝없는 분노의 지팡이", + "plPL": "[ms]Kostur Nieskończonego Szału", + "ptBR": "[ms]Cajado da Fúria Infinita", + "ruRU": "[ms]Посох бесконечного неистовства", + "trTR": "Ebedî Öfke Asası", + "zhCN": "无尽怒火法杖", + "zhTW": "無盡怒火法杖" + }, + "tags": [ + "FILTER_Spender_Sorc_Fireball" + ] + }, + "2HStaff_Unique_Sorc_100": { + "affixes": [ + "INHERENT_Damage_to_CCd", + "2HStaff_Unique_Sorc_100", + "Damage_Type_Bonus_Lightning", + "Damage_to_Near", + "CritDamage", + "Lucky_Hit_Resource" + ], + "category": 0, + "desc": "Your casts of Charged Bolts have a {40/60}% chance to be attracted to enemies and last 300.0% longer.", + "desc_localized": { + "deDE": "Eure Comboblitze haben eine Chance von {40/60}%, von Gegnern angezogen zu werden, und halten 300.0% länger an.", + "esES": "Tus lanzamientos de Descarga de energía tienen un {40/60}% de probabilidad de verse atraídos por los enemigos y duran un 300.0% más.", + "esMX": "Tus lanzamientos de Centellas tienen un {40/60}% de probabilidad de ser atraídos por los enemigos y duran un 300.0% más.", + "frFR": "Vos décharges électriques ont {40/60}% de chances d'être attirées par les adversaires et durent 300.0% plus longtemps.", + "itIT": "Le tue Scariche Elettriche hanno una probabilità del {40/60}% di essere attratte dai nemici e durano il 300.0% in più.", + "jaJP": "〈チャージボルト〉が{40/60}%の確率で敵に引き寄せられ、持続時間が300.0%延長される。", + "koKR": "시전한 번개 줄기가 {40/60}% 확률로 적들에게 이끌리고 지속시간이 300.0% 증가합니다.", + "plPL": "Twoje Wiązki Błyskawic mają {40/60}% szans na podążanie za wrogami i utrzymują się o 300.0% dłużej.", + "ptBR": "Seus lançamentos de Setas Carregadas têm {40/60}% de chance de procurar inimigos e têm duração 300.0% mais longa.", + "ruRU": "\"Электрические разряды\" с вероятностью {40/60}% притягиваются к врагам и действуют на 300.0% дольше.", + "trTR": "Yüklü Şimşekler, {40/60}% ihtimalle düşmanlara çekilir ve 300.0% daha uzun sürer.", + "zhCN": "你施放的电荷弹有 {40/60}% 几率被吸引至敌人, 并且持续时间延长 300.0%。", + "zhTW": "你施放的電能彈有 {40/60}% 機率追向敵人,並且持續時間延長 300.0%。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Also known as the Greatstaff of the Old Religion, this powerful relic is one of only a small handful of Skatsimi artifacts that have survived to this day.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Dieses mächtige Relikt ist auch als Großstab der alten Religion bekannt und gehört zu den wenigen Skatsim-Artefakten, die bis zum heutigen Tag überdauert haben.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"También conocido como el gran bastón de la Vieja Religión, esta poderosa reliquia es uno de los pocos artefactos Skatsimi que han sobrevivido hasta la actualidad\".\n—Libro de utensilios de Barrett", + "esMX": "\"También conocida como el Gran Bastón de la Vieja Religión, esta poderosa reliquia es uno de los pocos artefactos Skatsimi que han sobrevivido hasta el día de hoy\".\n- Libro de Implementos de Barrett", + "frFR": "« Également appelée \"grand bâton de l'ancien culte\", cette puissante relique fait partie des rares artéfacts skatsimis qui existent encore de nos jours. »\n– Grand livre des équipements de Barrett", + "itIT": "\"Conosciuto anche come lo Scettro dell'Antica Religione, questa potente reliquia è uno dei pochi manufatti Skatsim sopravvissuti fino a oggi.\"\n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「旧宗教の大杖とも呼ばれるこの強力な遺物は、今日まで残っている数少ないスカツィミの遺物の1つである」\n―バレットの道具帳", + "koKR": "\"옛 종교의 큰지팡이라고도 불리는 이 강력한 성물은, 오늘날 남아 있는 몇 안 되는 스카트심 유물 중 하나다.\"\n- 바렛의 만물 백과", + "plPL": "\"Ten potężny relikt, znany również jako Wielki Kostur Dawnej Religii, jest jednym z nielicznych artefaktów Skatsim, które dotrwały do dziś\".\n– Księga Utensyliów Barretta", + "ptBR": "\"Também conhecida como o Grande Cajado da Velha Religião, esta poderosa relíquia é um dos poucos artefatos skatsimi que sobreviveram até hoje.\"\n- Livro de Acessórios de Berrett", + "ruRU": "\"Этот посох также называют великим посохом старой веры. Он входит в число немногих артефактов скатсим, дошедших до наших дней\".\nСвод орудий Баррета", + "trTR": "\"Eski Dinin Büyük Asası olarak da bilinen bu güçlü kalıntı, bugüne kadar gelen bir avuç Skatsimi eserlerinden biri.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"这件强大的古物也被称为旧教巨杖,它是迄今为止幸存下来的少数斯卡辛密教圣器之一。\" - 巴雷特的《名器谱》", + "zhTW": "「這個威力十足的古物別名舊教大法杖,是其中一項少數流傳至今的史卡辛神器。」\n- 巴雷特的《工具之書》" + }, + "name": "Staff of Lam Esen", + "name_localized": { + "deDE": "[ms]Stab von Lam Esen", + "esES": "[ms]Bastón de Lam Esen", + "esMX": "Bastón de Lam Esen", + "frFR": "[ms]Bâton de Lam Esen", + "itIT": "[ms]Bastone di Lam Esen", + "jaJP": "ラム・エセンの杖", + "koKR": "람 에센의 지팡이", + "plPL": "[ms]Kostur Lam Esena", + "ptBR": "[ms]Cajado de Lam Esen", + "ruRU": "[ms]Посох Лам Эсена", + "trTR": "Lam Esen'in Asası", + "zhCN": "兰姆·艾森之杖", + "zhTW": "藍伊森法杖" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Lightning", + "FILTER_Build_All_RequiresMelee" + ] + }, + "Amulet_Unique_Sorc_100": { + "affixes": [ + "Resistance_Jewelry_All", + "Amulet_Unique_Sorc_100", + "CD_Reduction", + "Damage_CracklingEnergy_UNIQUE", + "PassiveRankBonus_Sorc_Lightning_T2_N1_ShockingImpact", + "Movement_Speed" + ], + "category": 0, + "desc": "Upon collecting Crackling Energy, there's a 15.0% chance to release a lightning nova, dealing {#} Lightning damage, increased by x50.0% for every 100.0 Intelligence you have.", + "desc_localized": { + "deDE": "Wenn Ihr Knisternde Energie sammelt, besteht eine Chance von 15.0%, dass eine Blitznova entfesselt wird, die {#} Blitzschaden verursacht, der sich pro 100.0 Eurer Intelligenz um x50.0% erhöht.", + "esES": "Al recoger energía crepitante, hay un 15.0% de probabilidad de liberar una nova de rayos que inflige {#} de daño de rayos. Esta cantidad aumenta un x50.0% por cada 100.0 de inteligencia que tengas.", + "esMX": "Al recolectar Energía Crepitante, tienes un 15.0% de probabilidad de lanzar una nova de rayo, lo que inflige {#} de daño de rayo, que aumenta en x50.0% por cada 100.0 de Inteligencia que tengas.", + "frFR": "Lorsque vous ramassez de l'énergie crépitante, vous avez 15.0% de chances de déclencher une nova de foudre qui inflige {#} points de dégâts de foudre. Ces dégâts augmentent de x50.0% pour chaque tranche de 100.0 points d'intelligence dont vous disposez.", + "itIT": "Raccogliendo Energia Crepitante, c'è una probabilità del 15.0% di rilasciare una Nova del Fulmine che infligge {#} danni da fulmine. Questi danni aumentano del x50.0% per ogni 100.0 Intelligenza.", + "jaJP": "帯び出す電気を蓄積すると、15.0%の確率でライトニングノヴァを放って{#}の電撃ダメージを与える。ダメージは知力100.0ごとにx50.0%増加する。", + "koKR": "짜릿한 에너지를 얻을 때 15.0% 확률로 번개 파장을 내뿜어 {#}의 번개 피해를 줍니다. 피해량은 보유한 지능 100.0당 x50.0%만큼 증가합니다.", + "plPL": "Zebranie Roziskrzonej Energii daje 15.0% szans na uwolnienie novy błyskawic, która zadaje {#} pkt. obrażeń od Błyskawic. Obrażenia te są zwiększone o x50.0% za każde 100.0 pkt. inteligencji.", + "ptBR": "Ao coletar Energia Crepitante, há 15.0% de chance de liberar uma Nova Elétrica, causando {#} de dano elétrico, aumentado em x50.0% para cada 100.0 de inteligência que você tiver.", + "ruRU": "Подбирая искрящийся заряд энергии, вы с вероятностью 15.0% высвобождаете вспышку молнии, наносящую {#} ед. урона от молнии. Этот урон увеличивается на x50.0% за каждые 100.0 ед. интеллекта героя.", + "trTR": "Çatırtı Enerjisi toplandıktan sonra 15.0% ihtimalle {#} Yıldırım hasarı veren bir yıldırım novası serbest bırakırsın. Bu nova, sahip olduğun her 100.0 Zekâ için x50.0% artar.", + "zhCN": "收集爆裂电花后,有 15.0% 几率释放一次闪电新星,造成 {#} 点闪电伤害。每 100.0 点智力使该伤害提高 x50.0%。", + "zhTW": "收集電流能量時,有 15.0% 機率釋放閃電新星,造成 {#} 點電擊傷害。你每擁有 100.0 點智力,可使此傷害提高 x50.0%。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "The only thing more potent than Esadora's magic was her endless hatred of humanity. As she lay dying, the pale amulet around her neck drank in both.", + "flavor_localized": { + "deDE": "Stärker als Esadoras Magie war nur ihr unendlicher Hass auf die Menschheit. Als sie im Sterben lag, saugte das fahle Amulett um ihren Hals beides in sich auf.", + "esES": "Lo único que había más poderoso que la magia de Esadora fue su inagotable odio por la humanidad. El pálido amuleto que rodeaba su cuello se alimentó de ambos mientras moría.", + "esMX": "Lo único que es más potente que la magia de Esadora es su odio infinito hacia la humanidad. Cuando agonizaba, el amuleto alrededor de su cuello absorbió ambas cosas.", + "frFR": "La seule chose plus puissante que la magie d'Esadora était sa haine éternelle de l'humanité. Alors qu'elle était allongée sur son lit de mort, l'amulette de couleur pâle autour de son cou s'abreuva des deux.", + "itIT": "L'unica cosa più potente della magia di Esadora era il suo odio infinito per l'umanità. Mentre giaceva morente, il pallido amuleto che portava al collo assorbì entrambi.", + "jaJP": "エサドラの魔力より強力なものは、彼女の人間に対する果てしない憎悪だった。彼女が死に瀕したとき、首に巻かれた青白いアミュレットはその両方を飲み込んでいた。", + "koKR": "에사도라의 마력보다 더 강력한 것은 하나뿐이었으니, 바로 인류에 대한 그녀의 끝이 없는 증오였습니다. 에사도라가 숨을 거둘 때, 목에 걸린 창백한 목걸이가 그 두 가지를 모두 흡수했습니다.", + "plPL": "Moc magii Esadory przewyższała jedynie jej bezbrzeżna nienawiść do ludzkości. Gdy umierała, blady amulet na jej szyi karmił się jednym i drugim.", + "ptBR": "A única coisa mais potente que a magia de Esadora era seu ódio sem fim pela humanidade. Enquanto ela morria, o amuleto pálido em seu pescoço se saciou com a magia e o ódio.", + "ruRU": "Сильнее магии Эсадоры была только ее бесконечная ненависть к человечеству. Пока жизнь покидала ее, бледный амулет на шее вбирал в себя и то, и другое.", + "trTR": "Esadora'nın sihrinden daha güçlü olan tek şey insanlığa karşı bitmeyen nefretiydi. Ölmek üzere yatarken, boynundaki soluk muska ikisini de emdi.", + "zhCN": "比艾瑟朵拉的魔法更强大的只有一种东西,那就是她对人类的无尽恨意。当她奄奄一息时,她脖子上的苍白护符将二者都吸收了。", + "zhTW": "唯一比埃莎多拉的魔法更強勁的是她對於人類的憎恨。在她倒地垂死之際,她頸上掛著的蒼白護身符便這麼浸淫在她的魔法和恨意中。" + }, + "name": "Esadora's Overflowing Cameo", + "name_localized": { + "deDE": "[fs]Esadoras überfließende Kamee", + "esES": "[ms]Camafeo rebosante de Esadora", + "esMX": "Camafeo Rebosante de Esadora", + "frFR": "[ms]Camée débordant d'Esadora", + "itIT": "[ms]Cameo Straripante di Esadora", + "jaJP": "エサドラの溢れるカメオ", + "koKR": "에사도라의 넘실거리는 카메오", + "plPL": "[fs]Kamea Przepełnienia Esadory", + "ptBR": "[ms]Camafeu Transbordante de Esadora", + "ruRU": "[fs]Переполненная камея Эсадоры", + "trTR": "Esadora'nın Taşan Kabartmalı Taşı", + "zhCN": "艾瑟朵拉的流溢浮雕", + "zhTW": "埃莎多拉的溢流雕飾" + }, + "tags": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Crackling Energy" + ], + "tags_localized": { + "deDE": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Knisternde Energie" + ], + "esES": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energía crepitante" + ], + "esMX": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energía Crepitante" + ], + "frFR": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Énergie crépitante" + ], + "itIT": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energia Crepitante" + ], + "jaJP": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "帯び出す電気" + ], + "koKR": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "짜릿한 에너지" + ], + "plPL": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Roziskrzona Energia" + ], + "ptBR": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Energia Crepitante" + ], + "ruRU": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Искрящийся заряд энергии" + ], + "trTR": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "Çatırtı Enerjisi" + ], + "zhCN": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "爆裂电花" + ], + "zhTW": [ + "FILTER_Build_Sorc_RequiresCracklingEnergy", + "電流能量" + ] + } + }, + "Boots_Unique_Sorc_100": { + "affixes": [ + "Evade_MovementSpeed_Longer_UNIQUE", + "Boots_Unique_Sorc_100", + "Movement_Speed", + "Elite_Kill_Movement_Speed", + "Resource_Cost_Reduction_Sorcerer_Lesser", + "CritDamage" + ], + "category": 0, + "desc": "Your Critical Strike Chance is increased by {20/30}% of your Movement Speed bonus.", + "desc_localized": { + "deDE": "Erhöht Eure kritische Trefferchance um {20/30}% Eures Bewegungsgeschwindigkeitsbonus.", + "esES": "Tu probabilidad de golpe crítico aumenta una cantidad equivalente a un {20/30}% de tu bonus de velocidad de movimiento.", + "esMX": "Tu probabilidad de golpe crítico aumenta un {20/30}% de tu bonificación de velocidad de movimiento.", + "frFR": "Vos chances d'infliger un coup critique sont augmentées de {20/30}% de votre bonus à la vitesse de déplacement..", + "itIT": "La tua probabilità di critico aumenta del {20/30}% del bonus alla velocità di movimento.", + "jaJP": "クリティカルヒット率が、移動速度ボーナスの{20/30}%上昇する。", + "koKR": "극대화 확률이 자신의 이동 속도 보너스의 {20/30}%만큼 증가합니다.", + "plPL": "Szansa na trafienie krytyczne jest zwiększona o równowartość {20/30}% twojej premii do szybkości ruchu.", + "ptBR": "Sua chance de acerto crítico é aumentada em {20/30}% do seu bônus de velocidade de movimento.", + "ruRU": "Вероятность критического удара повышается на {20/30}% от бонуса к скорости передвижения.", + "trTR": "Kritik Vuruş İhtimalin, Hareket Hızı bonusunun {20/30}% kadarı artar.", + "zhCN": "你的暴击率提高, 数值相当于你的移动速度加成的 {20/30}%。", + "zhTW": "你的爆擊機率會提高等同移動速度加成的 {20/30}%。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"While scholars have proven these boots were not created by Esu herself, it is noteworthy that they have been passed down since the formation of the Mage Clans.\"\n- Barrett's Book of Implements", + "flavor_localized": { + "deDE": "\"Auch wenn Gelehrte belegen konnten, dass diese Stiefel nicht von Esu persönlich erschaffen wurden, ist es bemerkenswert, dass sie seit der Gründung des Magierklans weitergereicht wurden.\"\n-Barretts Buch der Instrumentarien", + "esES": "\"Aunque los sabios han demostrado que estas botas no las creó la propia Esu, cabe señalar que se han transmitido de mano en mano sin interrupciones desde la formación de los clanes de magos\".\n—Libro de utensilios de Barrett", + "esMX": "\"A pesar de que los eruditos han demostrado que estas botas no fueron creadas por el propio Esu, vale la pena destacar que se han heredado desde la formación de los Clanes de Magos\".\n- Libro de Implementos de Barrett", + "frFR": "« Alors que des érudits ont démontré que ces bottes n'avaient pas été créées par Esu elle-même, il est à noter qu'elles ont été transmises à ses descendants depuis la formation des clans de mages. »\n– Grand livre des équipements de Barrett", + "itIT": "\"Anche se gli studiosi hanno dimostrato che questi stivali non sono stati creati da Esu stessa, il fatto che siano stati tramandati ininterrottamente fin dalla formazione dei clan dei maghi è degno di nota.\" \n- Manuale degli equipaggiamenti di Barrett", + "jaJP": "「この長靴がエス自身の手によるものでないことは学者によって証明されているが、魔術師クランの形成期から受け継がれてきたことは特筆に値する」\n―バレットの道具帳", + "koKR": "\"에수가 이 장화를 손수 만들지 않았다는 것이 학자들에 의해 밝혀졌지만, 마법단들이 생겨난 이래로 면면히 전해 내려왔다는 점은 괄목할 만하다.\"\n- 바렛의 만물 백과", + "plPL": "\"Uczeni dowiedli, że tych butów nie stworzyła sama Esu. Warto jednak odnotować, że przekazywano je kolejnym właścicielom od czasów powstania klanów magów\".\n– Księga Utensyliów Barretta", + "ptBR": "\"Embora os estudiosos tenham provado que essas botas não foram criadas pela própria Esu, vale notar que elas foram passadas adiante desde a formação dos Clãs de Magos.\" \n- Livro de Acessórios de Berrett", + "ruRU": "\"Хотя исследователи доказали, что Эсу не изготовила эти ботинки сама, удивляет то, как они передавались из поколения в поколение со времен первых магических кланов\".\nСвод орудий Баррета", + "trTR": "\"Bilginler bu çizmenin Esu'nun kendisi tarafından yapılmadığını kanıtlasa da Sihirbaz Klanların oluşumundan beridir nesilden nesle aktarılması dikkat çekici bir olay.\"\n- Barrett'in Uygulama Kitabı", + "zhCN": "\"虽然学者们已经证明这双靴子不是艾苏的作品,但值得一提的是,这双靴子自法师部族形成时起,就一直被代代传承。\" - 巴雷特的《名器谱》", + "zhTW": "「儘管學界證實這雙靴子並非出於艾蘇之手,但值得一提的是自從魔法派系創立以來,這件古物便已流傳至今。」\n- 巴雷特的《工具之書》" + }, + "name": "Esu's Heirloom", + "name_localized": { + "deDE": "[ns]Esus Erbstück", + "esES": "[fs]Reliquia familiar de Esu", + "esMX": "Reliquia de Esu", + "frFR": "[ms]Héritage d'Esu", + "itIT": "[ms]Cimelio di Esu", + "jaJP": "エスの家宝", + "koKR": "에수의 가보", + "plPL": "[fs]Scheda Esu", + "ptBR": "[fs]Relíquia de Esu", + "ruRU": "[ns]Фамильное наследие Эсу", + "trTR": "Esu'nun Yadigârı", + "zhCN": "艾苏的传家宝", + "zhTW": "艾蘇的傳家寶" + }, + "tags": [ + "FILTER_Legendary_Offensive", + "FILTER_Build_Sorc_Generic" + ] + }, + "Chest_Unique_Sorc_002": { + "affixes": [ + "Chest_Unique_Sorc_002", + "CoreStat_Intelligence", + "Damage_to_Near", + "Damage_to_Stunned", + "PassiveRankBonus_Sorc_Elemental_T2_N2_Always1" + ], + "category": 2, + "desc": "After using Teleport, Close enemies are Pulled to you and Stunned for {2/3} seconds, but Teleport's Cooldown is increased by x20.0%.", + "desc_localized": { + "deDE": "Nach dem Einsatz von Teleportation werden Gegner in der Nähe zu Euch herangezogen und {2/3} Sek. lang betäubt, aber die Abklingzeit der Teleportation ist um x20.0% erhöht.", + "esES": "Tras usar Teletransporte, atraes a los enemigos cercanos y los aturdes durante {2/3} s, pero el tiempo de reutilización de Teletransporte aumenta un x20.0%.", + "esMX": "Después de usar Teletransportar, atraes a los enemigos cercanos hacia ti y los aturdes durante {2/3} segundos, pero la recuperación de Teletransportar aumenta un x20.0%.", + "frFR": "Après avoir utilisé Téléportation, les cibles proches sont attirées vers vous et sont étourdies pendant {2/3} s, mais le temps de recharge de Téléportation est augmenté de x20.0%.", + "itIT": "Dopo aver utilizzato il Teletrasporto, i nemici vicini vengono attirati verso di te e storditi per {2/3} s, ma il tempo di recupero del Teletrasporto viene aumentato del x20.0%.", + "jaJP": "〈テレポート〉を使用した後、付近の敵を引き寄せて{2/3}秒間スタンさせるが、〈テレポート〉のクールダウンがx20.0%延長される。", + "koKR": "순간이동 사용 후, 근거리에 있는 적들이 자신에게 끌려와 {2/3}초 동안 기절하지만, 순간이동의 재사용 대기시간이 x20.0% 증가합니다.", + "plPL": "Kiedy skorzystasz z Teleportacji, pobliscy wrogowie zostaną do ciebie przyciągnięci i ogłuszeni na {2/3} sek., ale czas odnowienia Teleportacji zostanie wydłużony o x20.0%.", + "ptBR": "Depois de usar Teleporte, inimigos próximos são puxados até você e atordoados por {2/3} s, mas a recarga de Teleporte é aumentada em x20.0%.", + "ruRU": "После \"Телепортации\" вы притягиваете к себе ближайших противников и оглушаете их на {2/3} сек., но время восстановления \"Телепортации\" увеличивается на x20.0%.", + "trTR": "Işınlanmayı kullandıktan sonra Yakın düşmanlar sana Çekilir ve {2/3} saniye Sersemletilir ancak Işınlanmanın Bekleme Süresi x20.0% artar.", + "zhCN": "使用传送术后, 近距敌人会被拉向你并被击昏 {2/3} 秒, 但传送术的冷却时间增加 x20.0%。", + "zhTW": "使用傳送術後,近距離敵人會被拉向你並被擊昏 {2/3} 秒,但傳送術的冷卻時間延長 x20.0%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "The power you have is never enough.", + "flavor_localized": { + "deDE": "Die Macht, über die Ihr verfügt, ist niemals genug.", + "esES": "El poder que tienes nunca es suficiente.", + "esMX": "El poder nunca te alcanza.", + "frFR": "La puissance dont vous disposez n'est jamais suffisante.", + "itIT": "Il potere non basta mai.", + "jaJP": "持てる力では決して足りない。", + "koKR": "자신이 가진 힘은 언제나 부족할 따름입니다.", + "plPL": "Moc, którą masz na wyciągnięcie ręki, nigdy nie jest wystarczająca.", + "ptBR": "Seu poder nunca é o suficiente.", + "ruRU": "Познав силу, желаешь больше и больше.", + "trTR": "Sahip olduğun güç asla yeterli değil.", + "zhCN": "你拥有的力量永远不够。", + "zhTW": "力量永遠不嫌多。" + }, + "name": "Raiment of the Infinite", + "name_localized": { + "deDE": "[ns]Gewand des Unendlichen", + "esES": "[ms]Atuendo del infinito", + "esMX": "Vestidura del Infinito", + "frFR": "[ms]Habit de l'Infini", + "itIT": "[mp]Panni dell'Infinito", + "jaJP": "永遠の装具", + "koKR": "무한의 의복", + "plPL": "[ns]Odzienie Nieskończonego", + "ptBR": "[ms]Traje do Infinito", + "ruRU": "[ns]Облачение бесконечности", + "trTR": "Ebedîyetin Kıyafeti", + "zhCN": "无限法衣", + "zhTW": "無限法袍" + }, + "tags": [ + "FILTER_Flex_Sorc_Teleport" + ] + }, + "Gloves_Unique_Sorc_002": { + "affixes": [ + "Gloves_Unique_Sorc_002", + "CritChance", + "AttackSpeed_Fireball", + "Lucky_Hit_Resource_UNIQUE", + "SkillRankBonus_Sorc_Core_1" + ], + "category": 0, + "desc": "Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals {25/35}% less damage.", + "desc_localized": { + "deDE": "Feuerball prallt jetzt auf seinem Weg wiederholt vom Boden ab und explodiert dabei jedes Mal, allerdings verursacht die Explosion {25/35}% weniger Schaden.", + "esES": "Ahora Bola de fuego rebota durante el desplazamiento y explota cada vez que golpea el suelo, pero su explosión inflige un {25/35}% menos de daño.", + "esMX": "Bola de Fuego ahora rebota en su recorrido y explota cada vez que toca el suelo, pero su explosión inflige un {25/35}% menos de daño.", + "frFR": "Désormais, Boule de feu avance en rebondissant et explose chaque fois qu'elle touche le sol, mais les dégâts de son explosion finale sont réduits de {25/35}%.", + "itIT": "Palla di Fuoco ora rimbalza lungo la traiettoria, esplodendo ogni volta che colpisce il terreno, ma le esplosioni prodotte infliggono il {25/35}% di danni in meno.", + "jaJP": "〈ファイアボール〉が弾みながら移動し、地面に当たるたびに爆発するようになる。ただし、爆発のダメージが{25/35}%減少する。", + "koKR": "화염구가 이동하면서 튕겨 바닥에 부딪힐 때마다 폭발하지만, 폭발이 주는 피해는 {25/35}% 감소합니다.", + "plPL": "Kula Ognia przeskakuje teraz, gdy się przemieszcza. Za każdym razem, gdy spada na ziemię, wybucha, ale eksplozja zadaje obrażenia zmniejszone o {25/35}%.", + "ptBR": "Bola de Fogo agora ricocheteia durante o trajeto, explodindo sempre que atinge o chão, mas sua explosão causa {25/35}% a menos de dano.", + "ruRU": "\"Огненный шар\" теперь движется, отскакивая от земли и взрываясь при каждом приземлении. Взрыв \"Огненного шара\" наносит на {25/35}% меньше урона.", + "trTR": "Ateş Topu artık hareket ederken seker ve yere her çarptığında patlar ancak patlaması {25/35}% daha az hasar verir.", + "zhCN": "火球现在会在前进路径上弹跳, 每次落地都会发生爆炸, 但爆炸造成的伤害降低 {25/35}%。", + "zhTW": "火球會在移動時彈跳,每次落地都會爆炸,但爆炸造成的傷害降低 {25/35}%。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "After Inarius returned to Sanctuary, he sought a way back to the High Heavens. His first step was to reignite the religion he had abandoned millennia before: the Cathedral of Light.", + "flavor_localized": { + "deDE": "Nachdem Inarius nach Sanktuario zurückgekehrt war, suchte er einen Weg zurück in die Hohen Himmel. Sein erster Schritt war es, das Feuer der Religion wieder zu entfachen, das er vor Jahrtausenden hatte erkalten lassen: die Kathedrale des Lichts.", + "esES": "Después de volver a Santuario, Inarius buscó el modo de regresar a los Altos Cielos. Su primer paso consistió en prender de nuevo la llama de la religión que había abandonado milenios antes: la Catedral de la Luz.", + "esMX": "Cuando Inarius volvió a Santuario, buscó un camino de regreso a los Cielos Superiores. Su primer paso fue reavivar la religión que había abandonado milenios atrás: la Catedral de la Luz.", + "frFR": "De retour à Sanctuaire, Inarius se mit en quête d'un moyen de regagner les Cieux. Son premier acte fut de redonner vie à la religion qu'il avait abandonnée depuis des millénaires : la Cathédrale de la Lumière.", + "itIT": "Dopo il ritorno a Sanctuarium di Inarius, egli cercò un modo per tornare nel Paradiso Celeste. Il primo passo fu riaccendere la religione che aveva abbandonato millenni prima: la Cattedrale della Luce.", + "jaJP": "サンクチュアリに戻ったイナリウスは、天界に戻る道を探した。その第一歩は、彼が数千年前に捨てた宗教である光の聖堂を再興させることであった。", + "koKR": "이나리우스는 성역에 돌아온 후, 드높은 천상으로 돌아갈 방법을 찾았습니다. 그러기 위한 첫 단계는 자신이 천 년 전에 저버렸던 종교, 즉 빛의 대성당을 다시 부흥시키는 것이었습니다.", + "plPL": "Po powrocie do Sanktuarium Inarius szukał sposobu, który pozwoliłby mu znów wkraść się w łaski Królestwa Niebios. Pierwszym krokiem było przywrócenie kultu, który porzucił wiele tysiącleci wcześniej: Katedry Światłości.", + "ptBR": "Depois de retornar a Santuário, Inárius procurou um caminho de volta para o Paraíso Celestial. Seu primeiro passo foi reacender a religião que ele havia abandonado milênios antes: a Catedral da Luz.", + "ruRU": "После возвращения Инария в Санктуарий он пытался найти дорогу обратно на Небеса. И в первую очередь возродил религию, которую забросил много веков назад: Собор Света.", + "trTR": "Inarius, Korunak'a döndükten sonra Yüce Cennetlere geri dönmenin bir yolunu aradı. İlk adımı bin yıl önce terk ettiği dini, Işık Katedralini, yeniden canlandırmak oldu.", + "zhCN": "伊纳瑞斯回到庇护之地后,便开始寻找返回高阶天堂的路。他的第一步是重新点燃他在一千年前放弃的宗教:圣光大教堂。", + "zhTW": "伊納瑞斯回到聖休亞瑞後,他一直在找重返至高天的方法。他的第一步是重振已被他拋棄多年的光明聖教。" + }, + "name": "Gloves of the Illuminator", + "name_localized": { + "deDE": "[p]Handschuhe des Erleuchters", + "esES": "[mp]Guantes del Iluminador", + "esMX": "Guantes del Iluminador", + "frFR": "[mp]Gants de l'Illuminateur", + "itIT": "[mp]Guanti del Foriero di Luce", + "jaJP": "イルミネーターの手袋", + "koKR": "계몽자의 장갑", + "plPL": "[p]Rękawice Rozświetlenia", + "ptBR": "[fp]Luvas do Iluminador", + "ruRU": "[p]Перчатки проповедника", + "trTR": "Aydınlatıcının Eldiveni", + "zhCN": "光照者之手", + "zhTW": "照光者手套" + }, + "tags": [ + "FILTER_Spender_Sorc_Fireball" + ] + }, + "Helm_Unique_Sorc_100": { + "affixes": [ + "SkillRankBonus_Sorc_Special_Meteor", + "CD_Reduction", + "Luck_1_5x_UNIQUE", + "Life", + "Helm_Unique_Sorc_100" + ], + "category": 0, + "desc": "Meteor now has 2.0 charges with a {6/11} second Charge Cooldown instead of a Mana cost, and drops 3.0 additional meteors around the target.\n\nMeteor's Enchantment Effect and Enhanced Meteor drop 1.0 additional meteor.", + "desc_localized": { + "deDE": "Meteor hat jetzt 2.0 Aufladungen mit einer Aufladungsabklingzeit von {6/11} Sek. anstatt Manakosten und lässt 3.0 zusätzliche Meteoriten um das Ziel fallen.\n\nDer Verzauberungseffekt von Meteor und Verbesserter Meteor lassen 1.0 zusätzliche Meteoriten fallen.", + "esES": "Ahora Meteorito tiene 2.0 cargas con un tiempo de reutilización de {6/11} s en lugar de coste de maná y suelta 3.0 meteoritos más alrededor del objetivo.\n\nEl efecto de encantamiento de Meteorito y Meteorito mejorado sueltan 1.0 meteorito más.", + "esMX": "Meteoro ahora tiene 2.0 cargas con un tiempo de recuperación de carga de {6/11} segundos en lugar de un costo de maná y hace caer 3.0 meteoros adicionales alrededor del objetivo.\n\nEl efecto de encantamiento de Meteoro y de Meteoro Potenciado hace caer 1.0 meteoro adicional.", + "frFR": "Météore dispose désormais de 2.0 charges et d'un temps de recharge de {6/11} s (au lieu d'un coût en mana) et projette 3.0 météores supplémentaires autour de la cible.\n\nL'effet de l'enchantement de Météore et Météore renforcé projette 1.0 météores supplémentaires.", + "itIT": "Meteora ora ha 2.0 cariche con un tempo di recupero di {6/11} s, anziché prevedere un costo in mana, e fa cadere 3.0 meteore aggiuntive attorno al bersaglio.\n\nL'effetto incantamento di Meteora e Meteora Rinforzata fanno cadere 1.0 meteora aggiuntiva.", + "jaJP": "〈メテオ〉のチャージ数が2.0になり、マナを消費する代わりにチャージのクールダウンが{6/11}秒になって、標的の周囲に3.0個の追加の隕石を落とす。\n\n〈メテオ〉のエンチャントメント効果および〈メテオ(強化)〉により追加で1.0個の隕石を落とす。", + "koKR": "운석 낙하가 마나를 소모하는 대신 2.0회의 충전 횟수를 갖게 되며 {6/11}초마다 충전됩니다. 또한 대상 주위에 3.0개의 추가 운석을 떨어뜨립니다.\n\n운석 낙하의 마법부여 효과와 강화된 운석 낙하가 1.0개의 추가 운석을 떨어뜨립니다.", + "plPL": "Meteoryt ma teraz 2.0 ładunki:ładunków o czasie odnowienia {6/11} sek. zamiast kosztu w manie. Dodatkowo 3.0 meteroryty spadają:meteorytów spada wokół celu.\n\nEfekt zaklinania meteorytu oraz wzmocniony meteoryt sprawiają, że z nieba spada 1.0 dodatkowy meteoryt.", + "ptBR": "Meteoro agora tem 2.0 cargas com uma recarga de investida de {6/11} s em vez de custo de mana e lança mais 3.0 meteoros ao redor do alvo.\n\nO efeito de encantamento de Meteoro e o Meteoro Aperfeiçoado lançam mais 1.0 meteoro.", + "ruRU": "\"Метеорит\" теперь не расходует ману, получает 2.0 заряда:зарядов и обрушивает в указанную область еще 3.0 метеорита:метеоритов. Время восстановления заряда – {6/11} сек.\n\nЭффект чар \"Метеорита\" и \"Усиленный метеорит\" обрушивают в область еще 1.0 метеорита:метеоритов.", + "trTR": "Meteor artık Mana bedeli yerine 2.0 yüke ve {6/11} saniyelik bir Yük Bekleme Süresine sahip ve hedefin çevresine 3.0 ilave meteor düşürüyor.\n\nMeteor'un Büyüleme Etkisi ve Geliştirilmiş Meteor, 1.0 ilave meteor düşürür.", + "zhCN": "陨石术现在不再消耗法力,改为具有 2.0 层充能,每层 {6/11} 秒冷却时间。并且,使用陨石术会在目标周围额外砸下 3.0 颗陨石。\n\n陨石术的附魔效果和强化陨石术会额外砸下 1.0 颗陨石。", + "zhTW": "隕石術的使用次數為 2.0 次,法力消耗改為 {6/11} 秒的使用次數恢復時間,並且會在目標周圍額外掉落 3.0 顆隕石。\n\n隕石術的附魔效果和強化隕石術會額外掉落 1.0 顆隕石。" + }, + "drop_level": 60, + "drop_weight": 600000, + "drop_worldtier": 3, + "flavor": "\"The elders say they saw a star falling from the sky many years ago. A sign from the heavens that the end times were nigh. A rallying cry to take up arms and protect Sanctuary!\"\n- Crusader Hamilton", + "flavor_localized": { + "deDE": "\"Die Ältesten behaupten, vor vielen Jahren einen Stern vom Himmel fallen gesehen zu haben. Ein Zeichen der Himmel, das das Ende der Welt ankündigte. Ein Schlachtruf, um zu den Waffen zu greifen und Sanktuario zu beschützen!\"\n– Kreuzritter Hamilton", + "esES": "\"Los ancianos dicen que vieron caer una estrella del cielo hace muchos años. Una señal de los cielos de que el fin de los tiempos estaba cerca. ¡Un grito alentador para tomar las armas y proteger Santuario!\".\n—Cruzado Hamilton", + "esMX": "\"Los ancianos dicen que vieron una estrella caer del cielo hace muchos años. Una señal de los cielos de que se acercaba el fin de los tiempos. ¡Un grito de unión para tomar las armas y proteger Santuario!\"\n- Cruzado Hamilton", + "frFR": "« Les anciens disent avoir vu une étoile tomber du ciel, jadis… C'était un signe des cieux indiquant que la fin des temps était proche, un cri de ralliement, un appel aux armes pour protéger Sanctuaire ! »\n– Hamilton le croisé", + "itIT": "\"Gli anziani dicono che videro una stella cadere dal cielo molti anni fa. Un segno del Paradiso che la fine dei tempi si avvicina. Un grido d'adunata per imbracciare le armi e proteggere Sanctuarium!\"\n- Crociato Hamilton", + "jaJP": "「長老たちの話では、昔、空から星が落ちたという。終末の時が近いという天からの知らせだ。武器を手に取り、サンクチュアリを守るために鬨の声を上げよ!」\n―クルセイダー・ハミルトン", + "koKR": "\"장로들은 여러 해 전에 하늘에서 별이 떨어지는 것을 보았다고 이야기한다. 종말이 임박했다는 하늘의 징조이며, 무기를 들고 성역을 지키라는 집결의 함성이다!\"\n- 성전사 해밀튼", + "plPL": "\"Starsi powiadają, że wiele lat temu widzieli spadającą gwiazdę. Był to znak z niebios, że nadchodzi kres. Sygnał ku temu, by chwycić oręż i stanąć w obronie Sanktuarium!\"\n– krzyżowiec Hamilton", + "ptBR": "\"Os anciões contam que viram uma estrela cadente no céu muitos anos atrás. Um sinal celeste de que o fim dos tempos estava próximo. Era um grito de guerra para pegar em armas e defender Santuário!\"\n- Cruzado Hamilton", + "ruRU": "\"Старейшины говорят, что много лет назад видели в небе падающую звезду. Знамение с небес, что близится конец времен. Клич к детям Санктуария взять мечи и встать на его защиту!\"\nКрестоносец Гамильтон", + "trTR": "\"Yaşlılar yıllar önce gökten düşen bir yıldız gördüklerini söylerler. Göklerden gelen bir ahir zaman alameti. Silahlanıp Korunak'ı savunmak için bir toplanma feryadı!\"\n- Kutsal Şövalye Hamilton", + "zhCN": "\"长老们说在很多年前,曾看到一颗星辰从天空中坠落。这是天堂发出的讯号,宣告末日即将到来。同时也是在号召世人拿起武器,保卫庇护之地!\"\n——圣教军汉密尔顿", + "zhTW": "「長者說多年前他們看見一顆星辰墜落。那是上天的預示,表示末日將近。也是呼籲眾人拿起武器保護聖休亞瑞的戰鬥號召!」\n- 聖教軍漢彌爾頓" + }, + "name": "Starfall Coronet", + "name_localized": { + "deDE": "[ns]Sternenfall-Diadem", + "esES": "[fs]Coronilla de estrella caída", + "esMX": "[fs]Coronilla de Estrella Caída", + "frFR": "[ms]Diadème de l'étoile déchue", + "itIT": "[fs]Corona della Pioggia di Stelle", + "jaJP": "流星群の小冠", + "koKR": "별똥별의 관", + "plPL": "[fs]Koronetka Spadających Gwiazd", + "ptBR": "[fs]Diadema da Queda Estelar", + "ruRU": "[fs]Диадема упавшей звезды", + "trTR": "Düşen Yıldız Tacı", + "zhCN": "星陨冠冕", + "zhTW": "墜星冠冕" + }, + "tags": [ + "Vulnerable" + ], + "tags_localized": { + "deDE": [ + "Verwundbar" + ], + "esES": [ + "Vulnerable" + ], + "esMX": [ + "Vulnerable" + ], + "frFR": [ + "Vulnérable" + ], + "itIT": [ + "Vulnerabilità" + ], + "jaJP": [ + "脆弱" + ], + "koKR": [ + "취약" + ], + "plPL": [ + "Odsłonięcie" + ], + "ptBR": [ + "Vulnerável" + ], + "ruRU": [ + "Уязвимость" + ], + "trTR": [ + "Savunmasız" + ], + "zhCN": [ + "易伤" + ], + "zhTW": [ + "易傷" + ] + } + }, + "Pants_Unique_Sorc_100": { + "affixes": [ + "PotionGrantsResource", + "Pants_Unique_Sorc_100", + "Life", + "Damage_to_Frozen", + "DamageReduction", + "CC_Duration_Freeze" + ], + "category": 1, + "desc": "Enemies that die while Frozen have a {21/30}% chance to unleash a Frost Nova.", + "desc_localized": { + "deDE": "Gegner, die sterben, während sie eingefroren sind, haben eine Chance von {21/30}%, eine Frostnova zu entfesseln.", + "esES": "Los enemigos que mueren estando congelados tienen un {21/30}% de probabilidad de desatar una Nova de escarcha.", + "esMX": "Los enemigos que mueren mientras están congelados tienen un {21/30}% de probabilidad de liberar una Nova Gélida.", + "frFR": "Les cibles qui meurent en étant gelées ont {21/30}% de chances de déclencher une nova de givre.", + "itIT": "I nemici che muoiono mentre sono congelati hanno il {21/30}% di probabilità di scatenare una Nova Gelida.", + "jaJP": "凍結状態で死亡した敵が{21/30}%の確率でフロストノヴァを放つ。", + "koKR": "빙결된 상태에서 죽는 적이 {21/30}% 확률로 서릿발을 내뿜습니다.", + "plPL": "Istnieje {21/30}% szans, że wrogowie uwolnią Novę Mrozu, jeśli zginą w stanie zamrożenia.", + "ptBR": "Inimigos que morrem enquanto congelados têm {21/30}% de chance de lançarem uma Nova Gélida.", + "ruRU": "Когда замороженные противники умирают, они с вероятностью {21/30}% выпускают \"Кольцо льда\".", + "trTR": "Donmuş hâlde ölen düşmanlar {21/30}% ihtimalle bir Buz Novası serbest bırakır.", + "zhCN": "敌人在被冻结状态下死亡有 {21/30}% 几率施放寒霜新星。", + "zhTW": "在凍結狀態下死亡的敵人,有 {21/30}% 機率釋放冰霜新星。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "The mad artisan saw his fingers turn black from frostbite as he worked the cloth, but refused to stay the needle and thread for even a moment.", + "flavor_localized": { + "deDE": "Der wahnsinnige Kunsthandwerker beobachtete, wie Frostbeulen seine Finger schwarz färbten, während er den Stoff verarbeitete. Doch er weigerte sich, Nadel und Faden auch nur kurz beiseitezulegen.", + "esES": "Los dedos del artesano loco se ennegrecieron de frío mientras trabaja en el tejido, pero se negaba a dejar la aguja y el hilo ni un segundo.", + "esMX": "El demente artesano vio que los dedos se le ponían negros por la quemazón del frío mientras trabajaba en la tela, pero no quiso dejar a un lado la aguja y el hilo ni por un momento.", + "frFR": "Malgré les engelures qui noircissaient les doigts de l'artisan déchaîné alors qu'il travaillait l'étoffe, celui-ci n'a jamais songé à lâcher son aiguille et son fil ne serait-ce qu'une seconde.", + "itIT": "L'artigiano folle vide le sue dita diventare nere per l'assideramento mentre lavorava sul tessuto, ma si rifiutò di far fermare l'ago e il filo anche solo per un momento.", + "jaJP": "手芸にいそしむ指が凍傷で真っ黒になりながらも、狂気の職人は一瞬たりとも針と糸を離すことができなかった。", + "koKR": "미친 장인은 이 천을 만드느라 동상에 걸린 손가락이 검게 변하는 것을 보면서도 바느질을 단 한 순간도 멈추지 않았습니다.", + "plPL": "Podczas pracy nad tkaniną szalony rzemieślnik zauważył, że palce poczerniały mu od odmrożenia, ale nawet na chwilę nie odłożył igły i nici.", + "ptBR": "O artesão insano viu seus dedos ficarem pretos de congelamento enquanto trabalhava no tecido, mas não descansou a agulha e a linha por um momento sequer.", + "ruRU": "Безумный мастер шил одеяние и видел, как его пальцы чернеют от обморожения, но не желал отложить иглу и нить даже на секунду.", + "trTR": "Deli zanaatkâr, kumaşı işlerken parmaklarının buz yanığından kararsa bile iğne ve ipliği bir an bile tutmayı reddetti.", + "zhCN": "这个疯狂的工匠在处理布料时,看到自己的手指因为冻伤而发黑,而他拒绝放下手中的针线,哪怕只是一小会儿。", + "zhTW": "發瘋的工匠眼見自己的手指凍傷壞死,仍舊一刻也不願停下針線活。" + }, + "name": "Iceheart Brais", + "name_localized": { + "deDE": "[fs]Eisherzbruoch", + "esES": "[mp]Pantalones de corazón helado", + "esMX": "Bragas de Corazón Gélido", + "frFR": "[fp]Braies du cœur glacé", + "itIT": "[fp]Braghe Cuorgelido", + "jaJP": "氷心の下衣", + "koKR": "얼음심장 브레이스", + "plPL": "[p]Bryczesy Lodowego Serca", + "ptBR": "[fp]Calças Gélidas", + "ruRU": "[ms]Нагрудник ледяного сердца", + "trTR": "[n1]Buz Kalpli Pantolon[n2]Buz Kalpli Pantolonu", + "zhCN": "冰心长裤", + "zhTW": "冰心束褲" + }, + "tags": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Frozen" + ], + "tags_localized": { + "deDE": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Eingefroren" + ], + "esES": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Congelación" + ], + "esMX": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Congelado" + ], + "frFR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Gel" + ], + "itIT": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Congelamento" + ], + "jaJP": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "凍結" + ], + "koKR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "빙결" + ], + "plPL": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Zamrożenie" + ], + "ptBR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Congelado" + ], + "ruRU": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Заморозка" + ], + "trTR": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "Donuk" + ], + "zhCN": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "冻结" + ], + "zhTW": [ + "FILTER_Legendary_Defensive", + "FILTER_Build_Sorc_Cold", + "凍結" + ] + } + }, + "Ring_Unique_Sorc_100": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "INHERENT_Resistance_Ring_Cold", + "Ring_Unique_Sorc_100", + "LuckJewelry", + "Damage_IceSpikes_UNIQUE", + "CritDamage", + "Resource_Cost_Reduction_Sorcerer" + ], + "category": 0, + "desc": "Lucky Hit: Damaging an enemy has up to a 30.0% chance to form an exploding Ice Spike, dealing 0 Cold damage. Triple this chance if the enemy is Frozen.", + "desc_localized": { + "deDE": "Glückstreffer: Wird einem Gegner Schaden zugefügt, besteht eine Chance von bis zu 30.0%, dass sich ein explodierender Eisstachel bildet, der 0 Kälteschaden verursacht. Diese Chance verdreifacht sich, wenn der Gegner eingefroren ist.", + "esES": "Golpe de suerte: Infligir daño a un enemigo tiene hasta un 30.0% de probabilidad de formar una aguja de hielo que explota e inflige 0 de daño de frío. Esta probabilidad se triplica si el enemigo está congelado.", + "esMX": "Golpe afortunado: el daño a un enemigo tiene hasta un 30.0% de probabilidad de formar Púas de hielo explosivas que infligen 0 de daño de frío. La probabilidad se triplica si el enemigo está congelado.", + "frFR": "Coup de chance: infliger des dégâts à un adversaire a 30.0% de chances de conjurer une pointe de glace infligeant 0 dégâts de froid. Les chances sont triplées si la cible est gelée.", + "itIT": "Colpo fortunato: infliggendo danni a un nemico hai una probabilità fino al 30.0% di creare un Aculeo di Ghiaccio esplosivo che infligge 0 danni da freddo. Triplica questa probabilità se il nemico è congelato.", + "jaJP": "幸運の一撃: 敵にダメージを与えると最大30.0%の確率で爆発する氷筍を作り出し、0の冷気ダメージを与える。敵が凍結状態の場合は確率が3倍になる。", + "koKR": "행운의 적중: 적에게 피해를 주면 최대 30.0% 확률로 얼음 쐐기가 생성되어 폭발하며 0의 냉기 피해를 줍니다. 적이 빙결 상태일 경우 확률이 3배 증가합니다.", + "plPL": "Szczęśliwy traf: zranienie wroga daje maksymalnie 30.0% szans na stworzenie wybuchającego Lodowego Kolca, który zadaje 0 pkt. obrażeń od Zimna. Szansa jest potrojona, jeśli wróg jest zamrożony.", + "ptBR": "Golpe de Sorte: Causar dano a um inimigo tem até 30.0% de chance de formar um Espeto de Gelo explosivo, que causa 0 de dano de Gelo. Essa chance é triplicada se o inimigo estiver Congelado.", + "ruRU": "Удачный удар: когда вы наносите противнику урон, с вероятностью до 30.0% возникает ледяной шип, наносящий 0 ед. урона от холода. Вероятность утраивается, если цель заморожена.", + "trTR": "Şanslı Vuruş: Bir düşmana hasar verdiğinde 30.0% ihtimalle patlayıcı bir Buz Mızrağı oluşturarak 0 Soğuk hasarı verirsin. Düşman Donmuş ise bu ihtimal üç katına çıkar.", + "zhCN": "幸运一击:对敌人造成伤害时,最多有 30.0% 几率生成一个爆炸性的冰刺,造成 0 点冰霜伤害。如果该敌人处于冻结状态,则此概率变为三倍。", + "zhTW": "幸運觸發:對敵人造成傷害時,有 30.0% 機率會爆破出冰刺,造成 0 點冰寒傷害。如果敵人處於 凍結狀態,此機率為三倍。" + }, + "drop_level": 60, + "drop_weight": 400000, + "drop_worldtier": 4, + "flavor": "\"Her lover's spirit faded, and in her sorrow she wept frozen tears. Where they fell, roses of the purest ice would blossom each winter.\"\n- Greenslade's Tales, Chapter 7: \"The Myth of Irina Coldheart\"", + "flavor_localized": { + "deDE": "\"Der Geist ihres Geliebten schwand, und in ihrer Gram weinte sie gefrorene Tränen. Wo sie zu Boden fielen, erblühen jeden Winter Rosen aus reinstem Eis.\"\n- Grüntals Geschichten, Kapitel 7: \"Die Legende von Irina Kaltherz\"", + "esES": "\"El espíritu de su amante se desvaneció, y en su dolor lloró lágrimas heladas. Cada invierno florecían rosas del hielo más puro allá donde cayeron\".\n—Relatos de Greenslade, capítulo 7: \"El mito de Irina Gelicorde\"", + "esMX": "\"El espíritu de su amante se desvaneció, y ella, con tristeza, derramó lágrimas congeladas. Donde cayeron sus lágrimas, brotaban rosas del hielo más puro cada invierno.\"\n- Historias de Greenslade, capítulo 7: \"El Mito de Irina Coldheart\"", + "frFR": "« L'esprit de son amant s'était envolé. Prise de douleur, elle laissa s'échapper quelques larmes gelées. Des roses de glace pure fleurissent chaque hiver à l'endroit où elles tombèrent. »\n– Conte et récits des Vertelandes, chapitre 7 : « Le mythe d'Irina Givrecœur »", + "itIT": "\"Lo spirito del suo amato svanì e, in preda al dolore, lei pianse lacrime congelate. Dove caddero, ogni inverno sbocciano rose di ghiaccio puro.\"\n- Le fiabe di Verda il Bardo, capitolo 7: \"Il mito di Irina Gelocuore\"", + "jaJP": "「愛する者の魂が消えた悲しみの中で、イリナは氷の涙を流した。それからというもの、彼女の涙が落ちた場所には毎年、最も純粋な氷の薔薇が咲くようになったのだ」\n―グリーンスレイドの物語 第7章『イリナ・コールドハートの神話』", + "koKR": "\"연인의 영혼이 사라지자, 그녀는 슬픔에 젖어 얼어붙은 눈물을 흘렸다. 눈물이 떨어진 곳에서는 겨울마다 가장 순수한 얼음 장미가 피어났다.\"\n- 그린슬레이드의 설화, 제7장: \"이리나 콜드하트의 신화\"", + "plPL": "\"Dusza jej ukochanego zniknęła, a ona w swej rozpaczy roniła lodowate łzy. Tam, gdzie spadły, każdej zimy zakwitają róże z najczystszego lodu\".\n– Opowieści Przyzielnego, rozdział 7: \"Legenda o Irinie o Zamarzniętym Sercu\"", + "ptBR": "\"O espírito do amante dela desvaneceu, e em sua tristeza ela chorou lágrimas congeladas. Onde elas caíam, nasciam a cada inverno rosas de gelo puro.\"\n- Contos de Greenslade, Capítulo 7: \"O Mito de Irina Coração Gelado\"", + "ruRU": "\"Когда душа ее любимого угасла, она пролила горестные ледяные слезы. Там, куда они упали, каждую зиму вырастают розы из чистого льда\".\nСказки Гринслейда, глава седьмая: \"Легенда об Ирине Ледяное Сердце\"", + "trTR": "\"Sevgilisinin ruhu sönüp giderken hüzünle donuk gözyaşları döktü. Gözyaşlarının döküldüğü yerde her kış, en saf buzdan güller açar.\"\nGreenslade'in Hikâyeleri, 7. Bölüm: \"Irina Coldheart Efsanesi\"", + "zhCN": "\"她所爱之人的灵魂消散了,她在悲伤之中流下了冻结的泪水。每到冬天,眼泪滴落的地方都会开出纯净的冰玫瑰。\" - 《格林斯莱德故事》第七章:\"冰心伊丽娜的神话\"", + "zhTW": "「她的愛人靈魂消散,隨著悲傷,她將結凍的淚痕抹去。每至寒冬,淚晶滴落處皆會盛開極致純淨冰結之玫瑰。」\n- 格林斯萊德故事集,第 7 章:「艾琳娜凍結冰心的傳說」" + }, + "name": "Blue Rose", + "name_localized": { + "deDE": "Blaue Rose", + "esES": "[fs]Rosa azul", + "esMX": "[ms]Rosa Azul", + "frFR": "[fs]Rose bleue", + "itIT": "[fs]Rosa Blu", + "jaJP": "青い薔薇", + "koKR": "푸른 장미", + "plPL": "[fs]Niebieska Róża", + "ptBR": "[fs]Rosa Azul", + "ruRU": "[fs]Синяя роза", + "trTR": "[n1]Mavi Gül[n2]Mavi Gülü", + "zhCN": "蓝玫瑰", + "zhTW": "藍色玫瑰" + }, + "tags": [ + "Frozen" + ], + "tags_localized": { + "deDE": [ + "Eingefroren" + ], + "esES": [ + "Congelación" + ], + "esMX": [ + "Congelado" + ], + "frFR": [ + "Gel" + ], + "itIT": [ + "Congelamento" + ], + "jaJP": [ + "凍結" + ], + "koKR": [ + "빙결" + ], + "plPL": [ + "Zamrożenie" + ], + "ptBR": [ + "Congelado" + ], + "ruRU": [ + "Заморозка" + ], + "trTR": [ + "Donuk" + ], + "zhCN": [ + "冻结" + ], + "zhTW": [ + "凍結" + ] + } + }, + "Ring_Unique_Sorc_101": { + "affixes": [ + "INHERENT_Resistance_Ring_All", + "Resistance_Ring_All_Lesser_UNIQUE", + "Ring_Unique_Sorc_101", + "Damage_Type_Bonus_NonPhysical_Greater", + "ResourceGain", + "LuckJewelry", + "CD_Reduction" + ], + "category": 0, + "desc": "For each type of Elemental damage you deal, gain x{10/15}% increased damage for 4.0 seconds. Dealing Elemental damage refreshes all bonuses.", + "desc_localized": { + "deDE": "Für jede Art von Elementarschaden, die Ihr verursacht, erhaltet Ihr 4.0 Sekunden lang x{10/15}% erhöhten Schaden. Verursacht Ihr Elementarschaden, werden all Eure Boni aktualisiert.", + "esES": "Por cada tipo de daño elemental que infliges, obtienes un x{10/15}% más de daño durante 4.0 s. Infligir daño elemental reinicia todos los bonus.", + "esMX": "Por cada tipo de daño elemental que infliges, obtienes un x{10/15}% más de daño durante 4.0 segundos. Infligir daño elemental renueva todas las bonificaciones.", + "frFR": "Pour chaque type de dégâts élémentaires que vous infligez, vous obtenez x{10/15}% de dégâts supplémentaires pendant 4.0 s. Infliger des dégâts supplémentaires réinitialise tous les bonus.", + "itIT": "Per ogni tipo di danni elementali che infliggi, aumenti i danni del x{10/15}% per 4.0 s. Infliggere danni elementali ripristina tutti i bonus.", + "jaJP": "与える属性ダメージのそれぞれのタイプで4.0秒間ダメージがx{10/15}%増加する。属性ダメージを与えるとすべてのボーナスがリセットされる。", + "koKR": "플레이어가 주는 원소 피해 유형 하나당 4.0초 동안 주는 피해가 x{10/15}% 증가합니다. 원소 피해를 주면 모든 증가 효과가 갱신됩니다.", + "plPL": "Za każde zadane obrażenia od żywiołów zyskujesz obrażenia zwiększone o x{10/15}% na 4.0 sek. Zadawanie obrażeń od żywiołów odświeża wszystkie premie.", + "ptBR": "Para cada tipo de dano elemental que você causar, ganhe x{10/15}% de dano adicional por 4.0 s. Causar dano elemental atualiza todos os bônus.", + "ruRU": "Когда вы наносите урон разными стихиями, ваш урон увеличивается на x{10/15}% на 4.0 сек. за каждую стихию. При нанесении урона от стихий время действия бонусов обновляется.", + "trTR": "Verdiğin her Element hasarı türü için 4.0 saniyeliğine x{10/15}% artırılmış hasar kazan. Element hasarı vermek tüm bonusları yeniler.", + "zhCN": "你每造成一类元素伤害,伤害都将提高 x{10/15}%,持续 4.0 秒。造成元素伤害将刷新所有加成效果。", + "zhTW": "你每造成一種類型的元素傷害可獲得 x{10/15}% 額外傷害,持續 4.0 秒。造成元素傷害會重置所有加成效果。" + }, + "drop_level": 50, + "drop_weight": 800000, + "drop_worldtier": 3, + "flavor": "\"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins.\"\n- Rakhaan", + "flavor_localized": { + "deDE": "\"Der Narr meinte, er hätte es neben einigem anderen 'wertlosen Ramsch' aus dem Sand nahe Lut Gholein gezogen. Ich habe meine Begeisterung, einen solchen Schatz für ein paar Münzen zu bekommen, versteckt.\"\n– Rakhaan", + "esES": "\"El muy bufón dijo que lo había desenterrado en las arenas cercanas a Lut Gholein junto a otras 'baratijas'. Oculté mi emoción al recibir tal tesoro a cambio de un simple puñado de monedas\".\n—Rakhaan", + "esMX": "\"El tonto dijo que lo desenterró de las arenas cercanas a Lut Gholein con un par de otras baratijas inútiles. Oculté mi felicidad al recibir un tesoro así a cambio de un triste puñado de monedas\".\n- Rakhaan", + "frFR": "« Le type m'a dit qu'il avait déterré ça, et d'autres \"breloques insignifiantes\", dans le sable près de Lut Gholein. Je me suis gardé de lui montrer ma joie de recevoir un tel trésor en échange de quelques pièces. »\n– Rakhaan", + "itIT": "\"Quell'idiota ha detto che l'ha trovato nella sabbia vicino a Lut Gholein insieme ad altri 'gingilli insignificanti'. Ho nascosto la mia gioia quando ho ricevuto un tale tesoro in cambio di qualche moneta.\"\n- Rakhaan", + "jaJP": "「愚かな奴がラット・ゴーレインの近くの砂漠からガラクタと一緒にこいつを掘り当てた。それで、幸運に逸る気持ちを気取られないように、ちょっとばかりのコインと交換したのだ」\n―ラカーン", + "koKR": "\"어느 멍청이가 루트 골레인 근처 사막에서 파냈다며 이걸 가져왔다. 거기다 다른 '쓸모없는 장신구' 몇 개도 함께. 입이 아주 귀에 걸릴 뻔한 걸 참느라 혼났지. 아니, 이 귀한 보물을 고작 동전 몇 푼으로 얻을 줄이야.\"\n- 라크안", + "plPL": "\"Głupiec powiedział, że wykopał go z piasków w pobliżu Lut Gholein wraz z kilkoma innymi bezwartościowymi świecidełkami. Dobrze ukryłem moją radość ze zdobycia takiego skarbu w zamian za kilka nędznych monet\".\n– Rakhaan", + "ptBR": "\"Um tolo disse que escavou da areia perto de Lut Gholein, em meio a 'velharias inúteis'. Tive que disfarçar meu prazer ao receber tamanho tesouro em troca de um mero punhado de moedas.\"\n– Rakhaan", + "ruRU": "\"Глупец сказал, что раскопал эту дешевую, как он заявил, безделушку в песках неподалеку от Лут Голейна. Я постарался скрыть свою радость. Подумать только: выручил такое сокровище за какую-то жалкую пригоршню монет\".\nРакхаан", + "trTR": "\"Ahmağın teki onu Lut Gholein yakınlarındaki kumlardan diğer birkaç \"değersiz ıvır zıvırla\" beraber çıkardığını söyledi. Bir avuç sikke karşılığında böyle bir hazineyi alırken duyduğum sevinci sakladım.\"\n- Rakhaan", + "zhCN": "\"有个傻瓜说,这东西是他从鲁·高因附近的沙地里连同其他一些'毫无价值的破烂玩意儿'一起挖出来的。我喜不自胜,但还是装作若无其事,用区区几个金币换来了这件宝物。\"\n——拉克罕", + "zhTW": "「有個蠢貨說他在魯高因附近的沙漠裡挖出了幾個『沒價值的飾品』。我掩飾著我的興奮,只用一小把金幣就和他換到這個寶物。」\n- 拉卡恩" + }, + "name": "Tal Rasha's Iridescent Loop", + "name_localized": { + "deDE": "[ms]Tal Rashas schillernder Reif", + "esES": "[ms]Aro iridiscente de Tal Rasha", + "esMX": "[ms]Bucle Iridiscente de Tal Rasha", + "frFR": "[fs]Boucle irisée de Tal Rasha", + "itIT": "[ms]Cerchio Iridescente di Tal Rasha", + "jaJP": "タル・ラシャの虹色の輪", + "koKR": "탈 라샤의 오색찬란한 고리", + "plPL": "[fs]Opalizująca Obrączka Tal Rashy", + "ptBR": "[ms]Aro Iridescente de Tal Rasha", + "ruRU": "[ns]Переливчатое кольцо Тал Раши", + "trTR": "Tal Rasha'nın Yanardöner Halkası", + "zhCN": "塔·拉夏的虹彩指环", + "zhTW": "塔拉夏的虹彩戒環" + } + } + } + } +} \ No newline at end of file diff --git a/database/data.js b/database/data.js index b023d22..f6ef280 100644 --- a/database/data.js +++ b/database/data.js @@ -1,5 +1,5 @@ -const buildNumber = 50570; -const localVersion = `1.3.3.${buildNumber}-1`; +const buildNumber = 50942; +const localVersion = `1.3.4.${buildNumber}-1`; var remoteVersion = ""; var versionInterval = null; diff --git a/history/50570-50942.html b/history/50570-50942.html new file mode 100644 index 0000000..08eed8e --- /dev/null +++ b/history/50570-50942.html @@ -0,0 +1,56 @@ + + + + + Diablo 4 JSON Comparison + + + + + + + +

Diablo 4 JSON Comparison [50570 to 50942]

+
+  'Barbarian': {
+    'Expertise': {
+      'Barbarian_WeaponExpertise_1HAxe': {
+        'desc': '+{0.5/1/1.5/2/2.5/3/3.5/4/4.5/5}% increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.',
+      'Achievement_Journey_S03_C5_Clear20NightmareVault': {
+        'DescShort': 'Complete Nightmare Vaults',
+        'Name': 'Overcoming Terrors',
+      },
+      'Achievement_Journey_S03_C5_Craft50TuningStones': {
+-       'DescShort': 'Craft Uncertain Seneschal Stone Caches at the Jeweler',
++       'DescShort': 'Craft Uncertain Seneschal Stone Caches or Murmuring Caches at the Jeweler',
+        'Name': 'Lapidarist Proficient',
+      },
+      'Achievement_Journey_S03_C5_DefeatLightningPenitentKnightWT4': {
+        'DescShort': 'Defeat Grigoire, the Galvanic Saint in Torment',
+        'Name': 'Shock and Awe',
+        'drop_weight': 100,
+        'name': 'Malignant Body Cache',
+      },
+      'ChallengeRift_EndRewards': {
+        'desc': 'A collection of items as a reward for your efforts in Gauntlet.',
+-       'name': 'Cache of Gauntlet',
++       'name': 'Cache of the Gauntlet',
+      },
+      'ChallengeRift_WeekEndRewards': {
+        'desc': 'Rewards for competing in the trial ladders. Contains Ancestral Legendary or Unique items.',
+-       'name': 'Cache of Trial',
++       'name': 'Cache of Trials',
+      },
+      'ChallengeRift_WeekEndRewards_Worthy': {
+        'desc': 'Rewards for reaching Worthy rank in the ladder. Contains Ancestral Legendary or Unique items with the highest item power.',
+        'name': 'Cache of Worthy',
+      },
+        'drop_worldtier': 3,
+        'flavor': '"Fool said he dug it out of the sands near Lut Gholein with a few other \'worthless trinkets\'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins."\n- Rakhaan',
+        'name': "Tal Rasha's Iridescent Loop",
+      },
+    },
+  },
+
+ + \ No newline at end of file diff --git a/history/index.html b/history/index.html index 136d0bd..b8d34d0 100644 --- a/history/index.html +++ b/history/index.html @@ -11,7 +11,8 @@

Diablo 4 JSON History

- 49764 to 50570
 (Latest)

+ 50570 to 50942
 (Latest)

+ 49764 to 50570
49213 to 49764
47954 to 49213
47240 to 47954
diff --git a/main.js b/main.js index 60b966c..aebc5ea 100644 --- a/main.js +++ b/main.js @@ -370,7 +370,7 @@ function rebuildTextures() { NODE_GROUP_ALLOCATED: PIXI.Texture.from("images/tree/node_group_allocated.png"), NODE_KEY_PASSIVE: PIXI.Texture.from("images/tree/node_key_passive.png"), NODE_KEY_PASSIVE_ALLOCATED: PIXI.Texture.from("images/tree/node_key_passive_allocated.png"), - GLYPH_RADIUS_INDICATOR: PIXI.Texture.from("images/tree/glyph_overlay.png"), + GLYPH_RADIUS_INDICATOR: PIXI.Texture.from("images/tree/glyph_overlay.png") } if (className == "barbarian") { PIXI_TEXTURES = { @@ -1542,7 +1542,7 @@ function handleClampButton(event) { function handleHistoryButton(event) { window.open("./history/"); } -const localVersion = "1.3.3.50570-1"; +const localVersion = "1.3.4.50942-1"; var remoteVersion = ""; var versionInterval = null; function handleVersionLabel(event) { diff --git a/parser/parser.js b/parser/parser.js index 5fc4811..78fd06b 100644 --- a/parser/parser.js +++ b/parser/parser.js @@ -6,7 +6,7 @@ import { codexValues } from "./codex-values.js"; import { necromancerMinions } from "./necromancer-minions.js"; -const buildNumber = 50570; +const buildNumber = 50942; var fullJSON = ""; $.getJSON("../database/build-" + buildNumber + ".json", null, fullData => {